Volume 2 - Professional Wrestling Holds
Transcription
Volume 2 - Professional Wrestling Holds
Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ BLOOD'N'GUTZ™ Wrestling Encyclopedia Table of Contents Volume 1 – Professional Wrestling Attacks ......................................... 1 Volume 2 – Professional Wrestling Holds.......................................... 23 Volume 3 – Professional Wrestling Throws ....................................... 51 Volume 4 – Professional Wrestling Aerial Techniques ....................... 75 Volume 5 – Professional Wrestling Double-Team Maneuvers ........... 93 Volume 6 – Professional Wrestling Slang ........................................ 114 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ Volume 1 – Professional Wrestling Attacks ......................................... 1 1 Double axe handle 2 Back elbow 3 Bell clap 4 Big splash o 4.1 Body avalanche o 4.2 Lou Thesz press o 4.3 Stinger splash 5 Bronco buster 6 Chops o 6.1 Backhand chop o 6.2 Forehand chop o 6.3 Kesagiri chop o 6.4 Mongolian chop o 6.5 Overhead chop 7 Clothesline o 7.1 Cactus clothesline o 7.2 Short-arm clothesline o 7.3 Flying clothesline o 7.4 Corner clothesline 8 Crossbody 9 Crossfaces 10 Drops o 10.1 Butt drop o 10.2 Chop drop o 10.3 Elbow drop 10.3.1 Bionic elbow 10.3.2 Spinning headlock elbow drop 10.3.3 Bionic Elbow Drop o 10.4 Fist drop o 10.5 Forearm drop o 10.6 Headbutt drop o 10.7 Knee drop 10.7.1 Knee drop bulldog o 10.8 Leg drop 11 Elbow smash 12 Facewash 13 Forearm club 14 Forearm smash o 14.1 Flying forearm smash 15 Headbutt o 15.1 Battering ram o 15.2 Trapping headbutts 16 Heart punch 17 Knee strikes ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ o o o o 17.1 Go 2 Sleep 17.2 High knee 17.3 Running knee 17.4 Shining Wizard 18 Hip attack 19 Kick o 19.1 Backflip kick 19.1.1 Corner backflip kick o 19.2 Big boot o 19.3 Bicycle kick o 19.4 Dragon whip o 19.5 Dropkick o 19.6 Enzuigiri o 19.7 Football kick o 19.8 Jumping high kick o 19.9 Legsweep o 19.10 Mule kick 19.10.1 Double mule kick o 19.11 Overhead kick o 19.12 Rolling wheel kick o 19.13 Savate kick o 19.14 Scissors kick o 19.15 Shoot kick o 19.16 Sole kick o 19.17 Spin kick o 19.18 Spinning heel kick o 19.19 Stomp 19.19.1 Double foot stomp o 19.20 Superkick o 19.21 Tiger Feint Kick 20 Lariat o 20.1 Crooked arm lariat o 20.2 Flying lariat o 20.3 Lariat takedown o 20.4 Leg lariat 21 Punch o 21.1 Mounted punches 22 Slap o 22.1 Palm strike 23 Senton o 23.1 Standing corkscrew senton o 23.2 Seated senton o 23.3 Cannonball 24 Shoulder block o 24.1 Chop block o 24.2 Spear ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ o 24.3 Turnbuckle thrust 25 Standing moonsault 26 Standing shooting star press 27 Stink Face 28 Uppercut o 28.1 European uppercut o 28.2 Knee lift o 28.3 Throat thrust 29 Weapon shot o 29.1 Chair shot o 29.2 One man con-chair-to o 29.3 El Kabong 30 Transition moves o 30.1 Discus o 30.2 Handspring o 30.3 Rolling thunder 31 Illegal attacks o 31.1 Asian mist o 31.2 Biting o 31.3 Eye poke o 31.4 Eye rake o 31.5 Fireball o 31.6 Hangman o 31.7 Low blow 31.7.1 Testicular claw Volume 2 – Professional Wrestling Holds.......................................... 23 1 Stretches o 1.1 Head, face, and chin locks 1.1.1 Anaconda vice 1.1.2 Camel clutch 1.1.2.1 Camel clutch sleeper 1.1.2.2 Double chickenwing camel clutch 1.1.2.3 Inverted facelock camel clutch 1.1.2.4 Leg Hook Camel Clutch 1.1.3 Chinlock 1.1.4 Clawhold 1.1.5 Cobra clutch 1.1.5.1 Bridging cobra clutch 1.1.6 Crossface 1.1.6.1 Chickenwing over the shoulder crossface 1.1.7 Front chancery 1.1.7.1 Front sleeper 1.1.8 Front facelock ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ 1.1.9 Full nelson 1.1.10 Half nelson 1.1.11 Inverted facelock 1.1.11.1 Bite of the Dragon 1.1.11.2 Stretch Plum 1.1.12 Mandible claw 1.1.13 Neck scissors 1.1.14 Three-quarters face lock 1.1.15 Three-quarter nelson 1.1.16 Side headlock 1.1.17 STF 1.1.17.1 Cross leg STF 1.1.17.2 Muta lock 1.1.17.3 STS o 1.2 Arm locks 1.2.1 Armbar 1.2.1.1 Crucifix armbar 1.2.1.2 Tiger feint crucifix armbar 1.2.1.3 Fujiwara armbar 1.2.1.4 Head scissors armbar 1.2.1.5 Scissored armbar 1.2.1.6 Seated armbar 1.2.2 Barely Legal 1.2.3 Chickenwing 1.2.3.1 Chickenwing arm lock 1.2.3.2 Key lock 1.2.3.3 Crossface chickenwing 1.2.3.4 Double chickenwing 1.2.3.5 Sitting double chickenwing 1.2.3.6 Bridging grounded double chickenwing 1.2.4 Hammerlock 1.2.5 Wrist lock o 1.3 Chokes 1.3.1 Arm triangle choke 1.3.2 Corner foot choke 1.3.3 Cross arm choke 1.3.4 Double choke 1.3.5 Figure four necklock 1.3.6 Guillotine choke 1.3.7 Half nelson choke 1.3.8 Koji Clutch 1.3.9 Leg choke 1.3.10 Rear naked choke 1.3.11 Single arm choke 1.3.12 Sleeper hold 1.3.12.1 Arm-hook sleeper ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ 1.3.12.2 Dragon sleeper 1.3.13 Thumb choke hold 1.3.14 Tongan death grip 1.3.15 Triangle choke 1.3.16 Two handed chokelift o 1.4 Body locks 1.4.1 Bear hug 1.4.1.1 Side bear hug 1.4.2 Body scissors 1.4.3 Gutwrench o 1.5 Back and torso stretches 1.5.1 Abdominal stretch 1.5.2 Backbreaker 1.5.3 Boston crab 1.5.4 Bow and arrow hold 1.5.5 Gory special 1.5.6 Octopus hold 1.5.7 Surfboard o 1.6 Leg locks 1.6.1 Ankle lock 1.6.2 Argentine leglock 1.6.3 Cross kneelock 1.6.4 Figure four leglock 1.6.4.1 Ringpost figure four leglock 1.6.4.2 Standing figure four leglock 1.6.4.3 Kneeling figure four leglock 1.6.5 Haas of Pain 1.6.6 Inverted three quarter figure four leglock 1.6.7 Damascus head-leglock 1.6.8 Kneebar 1.6.9 Indian deathlock 1.6.9.1 Inverted Indian deathlock 1.6.9.2 Reverse Indian deathlock 1.6.10 Reverse figure four leglock 1.6.11 Sharpshooter 1.6.12 Spinning toe hold 1.6.13 Texas cloverleaf 1.6.13.1 Inverted cloverleaf 1.6.13.2 Leglock cloverleaf 1.6.13.3 Texas cloverleaf with armlock 2 Transition holds o 2.1 Arm trap o 2.2 Butterfly o 2.3 Crucifix 2.3.1 Reverse crucifix o 2.4 Electric chair ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ o o o o o o o o o 2.5 Fireman's carry 2.6 Gorilla press 2.7 Lady of the Lake 2.8 Mount 2.9 Pumphandle 2.10 Scoop 2.11 Straight jacket 2.12 Tilt-a-whirl 2.13 Wheelbarrow 3 Miscellaneous o 3.1 Airplane spin o 3.2 Armpit claw o 3.3 Collar-and-elbow tie up o 3.4 Fish hook o 3.5 Giant swing o 3.6 Skin the cat o 3.7 Sunset flip o 3.8 The Matrix o 3.9 Tree of woe Volume 3 – Professional Wrestling Throws ....................................... 51 1 Airplane spin toss o 1.1 Spinning crucifix toss 2 Armbar takedown 3 Armbreaker 4 Arm drag o 4.1 Japanese arm drag o 4.2 Over-the-shoulder arm drag o 4.3 Springboard arm drag 5 Arm wringer 6 Atomic drop o 6.1 Inverted atomic drop 7 Backbreaker 8 Back body drop o 8.1 Mountain Bomb 9 Body slam o 9.1 Alabama slam o 9.2 Biel throw o 9.3 Chokeslam o 9.4 Cobra clutch slam o 9.5 Fireman's carry slam o 9.6 Fireman's carry takeover o 9.7 Fallaway slam ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ o 9.8 Full nelson slam 9.8.1 Sitout full nelson slam o 9.9 Gorilla press slam o 9.10 Gorilla press drop o 9.11 Half nelson slam o 9.12 Olympic slam o 9.13 Pumphandle drop 9.13.1 Pumphandle slam 9.13.2 Pumphandle Michinoku driver II 9.13.3 Pumphandle fallaway slam o 9.14 Samoan drop o 9.15 Scoop slam o 9.16 Side slam o 9.17 Spinebuster 10 Brainbuster 11 Bulldog o 11.1 Cobra clutch bulldog o 11.2 Half nelson bulldog o 11.3 One-handed bulldog o 11.4 Spinning bulldog o 11.5 Cutter 12 Catapult 13 DDT 14 Death Valley driver o 14.1 Inverted Death Valley driver o 14.2 Side Death Valley driver 15 Driver o 15.1 Blue Thunder driver o 15.2 Electric chair driver o 15.3 Fisherman driver o 15.4 Half nelson driver o 15.5 Michinoku driver II o 15.6 Michinoku driver II-B o 15.7 Samoan driver o 15.8 Tiger driver 16 Electric chair drop o 16.1 Electric chair bomb 17 Facebreaker o 17.1 Facebreaker DDT o 17.2 Facebreaker knee smash 17.2.1 Double knee facebreaker o 17.3 Hangman's facebreaker 18 Facebuster 19 Flapjack o 19.1 Alley Oop 20 Giant swing ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ 21 Gutbuster o 21.1 Double knee gutbuster o 21.2 Elevated gutbuster 21.2.1 Fireman's carry gutbuster 21.2.2 Gorilla press gutbuster 21.2.3 Gutbuster drop o 21.3 Rib breaker 22 Headscissors takedown o 22.1 Slingshot Headscissors takedown o 22.2 Frankensteiner 22.2.1 Reverse frankensteiner o 22.3 Hurricanrana 23 Hip toss 24 Irish whip 25 Jawbreaker o 25.1 Shoulder jawbreaker o 25.2 Stunner 26 Mat slam o 26.1 Sitout rear mat slam o 26.2 Sleeper slam o 26.3 Tilt-a-whirl mat slam 27 Monkey flip 28 Muscle Buster 29 Neckbreaker 30 Piledriver 31 Powerbomb 32 Powerslam 33 Shin breaker 34 Shoulderbreaker 35 Snake Eyes 36 Snapmare o 36.1 Snapmare driver 37 Suplex 38 Iconoclasm 39 Trips and sweeps o 39.1 Double leg takedown o 39.2 Dragon screw 39.2.1 Mandala hineri o 39.3 Drop toe-hold o 39.4 Half nelson legsweep o 39.5 Russian legsweep 39.5.1 Three-quarter facelock Russian legsweep o 39.6 Schoolboy o 39.7 STO 39.7.1 Claw-hold STO 39.7.2 Reverse STO ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ Volume 4 – Professional Wrestling Aerial Techniques ........................ 75 1 Arm twist ropewalk chop o 1.1 Arm twist ropewalk legdrop 2 Axe handle 3 Crossbody o 3.1 Reverse crossbody 4 Diamond Dust 5 Diving bulldog o 5.1 Springboard bulldog 6 Diving elbow drop o 6.1 Axe handle elbow drop o 6.2 Corkscrew elbow drop o 6.3 Diving back elbow drop o 6.4 Shooting star elbow drop 7 Diving fist drop 8 Diving headbutt 9 Diving hurricanrana o 9.1 Dragonrana o 9.2 Springboard hurricanrana 10 Diving knee drop o 10.1 Calf branding 11 Diving leg drop o 11.1 Moonsault leg drop o 11.2 Diving leg drop bulldog o 11.3 Somersault corkscrew leg drop o 11.4 Somersault legdrop o 11.5 Shooting star legdrop o 11.6 Corkscrew shooting star legdrop o 11.7 Corkscrew Kelvin spin/Dragon spinner o 11.8 Springboard legdrop 12 Diving shoulder block o 12.1 Diving spear 13 Diving stomp o 13.1 Diving double foot stomp o 13.2 Mushroom stomp o 13.3 Moonsault double foot stomp o 13.4 Shooting star double foot stomp 14 Flying clothesline 15 Flying back elbow 16 Flying neckbreaker 17 Flying spinning heel kick 18 Flying thrust kick 19 Frankensteiner o 19.1 Reverse frankensteiner 20 Moonsault ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ o 20.1 Moonsault slam 21 Missile dropkick 22 Plancha 23 Senton o 23.1 630° senton 23.1.1 Corkscrew 630° senton o 23.2 Corkscrew senton o 23.3 Imploding senton bomb o 23.4 Seated senton 23.4.1 Molly-Go-Round o 23.5 Senton bomb 23.5.1 High-Angle Senton Bomb o 23.6 Shooting star senton 24 Shiranui 25 Shooting star piledriver 26 Splash o 26.1 450° splash 26.1.1 Corkscrew 450° splash 26.1.2 Corkscrew splash 26.1.3 Imploding 450° splash o 26.2 Corner slingshot splash o 26.3 Frog splash o 26.4 Shooting star press 26.4.1 Corkscrew shooting star press 26.4.2 Springboard shooting star press 26.4.3 Standing shooting star press 26.4.4 Standing corkscrew shooting star press 27 Sunset flip 28 Transition move o 28.1 Swan Dive o 28.2 Grounding o 28.3 Springboard o 28.4 Slingshot o 28.5 Shooting star 29 Modifiers o 29.1 Ropewalk o 29.2 Standing o 29.3 Super o 29.4 Suicide 30 Notes 31 See also 32 External links ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ Volume 5 – Professional Wrestling Double-Team Maneuvers ........... 93 1 Aided brainbuster 2 Aided neckbreaker o 2.1 Aided whiplash o 2.2 Argentine rack, neckbreaker combination o 2.3 Backdrop suplex, neckbreaker combination o 2.4 Wheelbarrow facebuster, cutter combination o 2.5 Dudley Death Drop o 2.6 Fireman's carry, neckbreaker combination o 2.7 Powerbomb, neckbreaker combination o 2.8 Russian legsweep, neckbreaker combination o 2.9 Gory Bomb, Cutter combination 3 Aided piledriver 4 Aided powerbomb o 4.1 Aided superbomb 4.1.1 Superbomb, neckbreaker slam combination o 4.2 Powerbomb, diving attack combination 4.2.1 Powerbomb, diving clothesline combination 4.2.2 Powerbomb, diving legdrop combination 4.2.3 Powerbomb, flying neckbreaker combination 4.2.4 Powerbomb, missile dropkick combination o 4.3 Powerbomb, shiranui combination 5 Aided splash 6 Aided suplex o 6.1 Aided wheelbarrow suplex 7 Backbreaker hold, top-rope elbow drop combination 8 Backbreaker hold, top-rope legdrop combination 9 Battering Ram 10 Bearhug hold, attack combination o 10.1 Hart Attack o 10.2 Bearhug hold, flying crossbody combination o 10.3 Bearhug hold, high kick combination o 10.4 Bearhug hold, seated senton combination o 10.5 Bearhug hold, superkick, jackknife pin combination o 10.6 Bearhug hold, top rope legdrop combination 11 Con-chair-to 12 Doomsday Device 13 Double bulldog o 13.1 Double cutter 14 Double chokeslam 15 Double clothesline 16 Double crucifix powerbomb 17 Double DDT o 17.1 Double inverted DDT o 17.2 Double shiranui ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ 18 Double dropkick o 18.1 Double missile dropkick 19 Double drop toe-hold 20 Double elbow drop 21 Double fireman's carry 22 Double flapjack 23 Double hip toss o 23.1 Catching hip toss 24 Double Russian legsweep 25 Double STO 26 Double submission 27 Double superkick 28 Double suplex o 28.1 Double inverted suplex o 28.2 Double slingshot inverted suplex 29 Elevated DDT o 29.1 Backdrop suplex, inverted DDT combination o 29.2 Flapjack DDT o 29.3 Sidewalk slam, headlock takedown 30 Elevated jawbreaker 31 Elevated splash 32 High and low o 32.1 Lariat, running chop block combination o 32.2 Superkick, spinning leg sweep combination o 32.3 Total Elimination 33 Leapfrog body guillotine 34 Leg drop, splash combination 35 Poetry in Motion 36 Prone low blow o 36.1 Diving headbutt low blow o 36.2 Diving leg drop low blow 37 Reverse STO, enzuigiri combination 38 Rocket Launcher o 38.1 Assisted senton 39 Russian leg sweep, clothesline combination 40 Sidewalk slam, top-rope legdrop combination 41 Sky lift slam 42 Slingshot catapult, attack combination o 42.1 Slingshot catapult, clothesline combination o 42.2 Slingshot catapult, missile dropkick combination o 42.3 Slingshot catapult, top rope bulldog combination 43 Spanish fly 44 Stack-superplex 45 STO, German suplex combination 46 STO, Russian legsweep combination 47 Superkick-plex ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ 48 Suplex 450 splash 49 Vertical suplex, flying attack combination 50 Wheelbarrow hold, top rope legdrop combination 51 Wishbone Volume 6 – Professional Wrestling Slang .................................. 114 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ 1 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ Volume 1 - Professional Wrestling Attacks From Wikipedia, the free encyclopedia Attacking maneuvers in the kayfabe of professional wrestling are mainly used to wear down an opponent for a submission hold or as a set up for a throw. There is a wide variety of attacking moves in pro wrestling, and many moves are known by several different names. Professional wrestlers frequently give their finishers new names. Occasionally, these names become popular and are used regardless of the wrestler performing the technique. Professional wrestling contains a variety of punches and kicks found in martial arts and other fighting sports, listed below are moves more specific to wrestling itself. Many of the moves below can also be performed from a raised platform (the top rope, the ring apron, etc) these are called aerial variations. 1. Double axe handle Also known as a Double Sledge, or Polish Hammer, this attack sees the wrestler clasp both his hands together, and swing them at an opponent, hitting any part of them. The Polish Hammer name comes from its most noted user, Ivan Putski. The names for this move comes from the attack mimicking the motion seen when people swing a sledgehammer or axe. 2. Back elbow The wrestler stands with their back to a running opponent and thrusts out an elbow, which the opponent runs into. 3. Bell clap The attacking wrestler slaps both ears of an opponent simultaneously with the palms of his hands, distorting their balance. Often used to escape a bearhug hold. 4. Big splash Also known as a vertical splash, the big splash involves a wrestler jumping forward and landing stomach first across an opponent lying on the ground below. This move has been a mainstay in the movesets of heavier/larger wrestlers. 2 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ 4.1 Body avalanche The wrestler charges into an opponent in the corner of the ring without leaving their feet, crushing them into the turnbuckle. This is normally used by bigger, heavier wrestlers. 4.2 Lou Thesz press This move which was popularized and subsequently named after Lou Thesz sees the attacking wrestler jump towards a standing opponent and knock him over, resulting in the opponent lying on his back with the attacking wrestler sitting on the opponent's chest, pinning him. Most variations will see the attacking wrestler jump on a running opponent often followed by the wrestler repeatedly striking the opponent in the face after mounting him using this maneuver. This variation was first made popular by Stone Cold Steve Austin. 4.3 Stinger splash This is an attack in which a wrestler runs at an opponent, who is resting in the turnbuckle, then jumps forward so that he splashes his whole body stomach-first, squashing his opponent between him and the turnbuckle. This move was named after its most noted user, Sting. 5. Bronco buster This is a seated senton to an opponent who is resting on the bottom turnbuckle, popularized by X-Pac, Rey Mysterio and Goldust. Goldust added pelvic thrusts to his version of the Bronco buster. The Bronco buster is normally treated as having comic or sexual connotations, rather than as a legitimately painful move. It is often used by female wrestlers to excite the spectators. 6. Chops 6.1 Backhand chop The act of a wrestler to slap the chest of his opponent with the palm of the hand using a backhand swing. Many wrestlers use this chop, often referring to it as a knife edge chop, but it more or less has been popularized by Ric Flair. Flair's use has made it a tradition for fans to yell "Wooo!" whenever any wrestler uses it. 6.2 Forehand chop Sometimes referred to as a frying pan chop, or an openhand chop. The act of slapping the chest of the opponent using the forehand. 3 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ 6.3 Kesagiri chop A downward diagonal backhand chop to the side of the opponents neck. 6.4 Mongolian chop The act of 'karate chopping' both the opponent's shoulders and sides of the neck with the hands' edges in a swinging motion at the same time. 6.5 Overhead chop Also known as a brain chop or tomahawk. The wrestler draws his hand back and hits the opponent vertically with a backhand chop, hitting usually the head. 7. Clothesline A move in which one wrestler runs towards another and extends his/her arm out from the side of the body and parallel to the ground, knocking over the other as he/she runs by. This move is often confused with a lariat.[1] JBL's finisher is a type of clothesline in which he gets a running start (usually off the ropes) first before hitting a high-impact clothesline, in which he swings his arm forward while running toward his opponent. This move is best identified as the Clothesline from Hell. 7.1 Cactus clothesline A clothesline used by Mick Foley that is named after his "Cactus Jack" gimmick.[2] The attacking wrestler charges at an opponent who is against the ring ropes and clotheslines him/her, and the force and momentum from the charge knocks both the wrestler and the opponent over the top rope and onto the floor.[3] 7.2 Short-arm clothesline This variation of the clothesline is set-up by Irish-whipping the opponent, but holding onto the arm. When the arm is completely extended, the wrestler pulls the opponent back, and clotheslines him with other arm. 7.3 Flying clothesline While running towards an opponent, an attacking wrestler would leap up into the air, before connecting with a clothesline. Another version sees an attacking wrestler leap up into the air and connecting with a clothesline, onto an opponent leaning against the corner turnbuckle. 4 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ 7.4 Corner clothesline A clothesline used by a wrestler where instead of knocking a standing opponent, the attacker charges against a (usually groggy) opponent on the corner. 8. Crossbody Also known as cross body block. A maneuver in which a wrestler jumps onto his opponent and lands horizontally across the opponent's torso, forcing them to the mat and usually resulting in a pinfall attempt. There is also an aerial variation where wrestler leaps from an elevated position towards the opponent. It is known as flying crossbody. 9. Crossfaces This is an attack performed when a wrestler has a rear mount (sitting across the opponent's back) and uses forearm shots across the opponent’s face. 10. Drops Drops are moves in which wrestlers jump or fall down onto a person on the floor, landing with a specific part of the body 10.1 Butt drop See Seated senton 10.2 Chop drop The wrestler either falls forward, or jumps up and drops down, hitting a laying opponent with a backhand chop on the way down. The wrestler usually lands on his knees. Scotty 2 Hotty's Worm is a chop drop preceded by a routine that involves Scotty hopping on one leg four times (as the crowd chants W-O-R-M), doing worm dance moves towards the opponent and swinging his arms just before hitting the chop drop, while his opponent lays motionless on the mat. 10.3 Elbow drop An elbow drop is a move in which a wrestler jumps down on an opponent driving his or her elbow into anywhere on the opponent's body. A common elbow drop sees a wrestler raise one elbow before falling to one side and striking it across an opponent, another common elbow drop is the pointed elbow drop that sees a wrestler raise both elbows up and drop directly forward dropping one, or both elbows onto the opponent. 5 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ The Rock's People's Elbow is an elbow drop, preceded by a routine that involves The Rock pulling off his elbow pad and throwing it into the audience, bouncing off the ropes, then lifting one leg as if performing a leg drop, and hitting the elbow drop as his opponent lays motionless on the mat. Dusty Rhodes has used an elbow drop similar to the "People's Elbow". As he approached his downed opponent he would grab his crotch, raise his elbow high and drop the elbow with as much impact and dramatic effect as possible. Many other professional wrestlers use an elbow drop in much the same fashion as (and often referencing) The People's Elbow: Glenn Gilberti (Village People's Elbow), etc. The Blue Meanie uses a leg drop variation, which he calls The People's Leg Drop. 10.3.1 Bionic elbow This is a move in which a wrestler faces an opponent and smashes his elbow on to the top of the opponents head, made famous by Dusty Rhodes. 10.3.2 Spinning headlock elbow drop This is any elbow drop which is performed after applying a headlock, the most widely known variation is an inverted facelock elbow drop in which a wrestler puts his opponent into a inverted facelock, and then turns 180°, dropping the elbow across the opponent's chest, driving him down to the mat. Another variation of this move sees the executer use their whole arm as a lariat instead of just the elbow. Muhammad Hassan previously used a front facelock variation of this move, calling it the Finishing Touch. 10.3.3 Bionic Elbow Drop This elbow drop made famous by "Stone Cold Steve Austin" is basically where the person does a sort of diving elbow drop with the forearms and then hits the ropes, then makes a taunt, traditionally the stone cold taunt, then he basically drops the elbow on the opponent. Also, some usually he does this in a combination, such as where he does a Lou Thesz press and then does the elbow drop. 10.4 Fist drop A fist drop is a move in which a wrestler jumps/falls down on an opponent driving his fist into anywhere on the opponent's body. The falling variation was commonly used by 'The Million Dollar Man' Ted DiBiase, who would hit a downed opponent with multiple fist drops. It is also used by John Cena but before the actual drop, he does his "You Can't See Me!" Taunt, Bounces off the ropes, and dusts his shoulder off. This variation is called the Five Knuckle Shuffle. 6 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ 10.5 Forearm drop A forearm drop is a move in which a wrestler jumps down on an opponent driving his forearm into anywhere on the opponent's body. 10.6 Headbutt drop A headbutt drop is a move in which a wrestler jumps down on an opponent driving his head into anywhere on the opponent's body. 10.7 Knee drop A knee drop is a move in which a wrestler jumps down on an opponent driving his knee into anywhere on the opponent's body. It is often sold as more powerful if the wrestler bounces off the ropes first. Jesse James and Billy Gunn as the New Age Outlaws often strutted off the rope toward the knee drop, often one after the other, in a move called the Shaky Knee Drop. James (now B.G. James) still does the move. 10.7.1 Knee drop bulldog A version of a knee drop that involves the wrestler placing one knee against the base of the opponent's neck, who is leaning forward, then dropping. This forces the opponent's head down to the mat, while landing on the opponent's upper body, and driving his knee to the neck of the opponent. There is also a diving version. 10.8 Leg drop Main article: Leg drop A move in which a wrestler will jump and land his leg across an opponent's chest, throat or face. Most famously used by Hulk Hogan, who uses this as his finisher when wrestling in North America, calling it the "Atomic Leg Drop." 11. Elbow smash The wrestler delivers a punch, but tucks their hand into their chest so that their elbow and forearm make contact instead of their fist. 12. Facewash With an opponent sitting against the bottom corner turnbuckle, an attacking wrestler repeatedly rubs the sole of their boot across the face of the opponent. This is usually followed by either a 7 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ running front kick, a running knee, a running low yakuza kick, a low jumping single leg running front dropkick or other strikes that first see the attacking wrestler rebound off the opposing ropes and charge at the opponent. The facewash name is closely associated with Samoa Joe, who popularized the move in American wrestling, and with Shinjiro Otani, who originally popularized the move in Japan. 13. Forearm club An attacking wrestler uses one hand to take hold of an opponent (by their head or hair) and lean them forward while extending their other arm in a raised position and clenching the fist of that hand before throwing the arm forward down onto the opponent; using their forearm and clenched fist to club the opponent across the back of their head/neck. This will often send the opponent to the mat front-first. A lesser used version of this move can see the attacking wrestler take hold of an opponent and lean them backwards to expose their chest area, allowing the attacking wrestler to club the chest of the opponent and send them to the mat back-first. 14. Forearm smash An attacking wrestler charges at the opponent with their arms out folded over each other, and then hit the opponent in the chest to force them back and down to the mat. Sometimes, however, it hits the opponent's chin or face. 14.1 Flying forearm smash While running towards an opponent (usually after bouncing off the ropes), an attacking wrestler would leap up into the air, before connecting with a forearm smash. 15. Headbutt An attack where a wrestler uses his head to strike a part of the opponent's body, usually the head or skull, to daze him. Unlike a legitimate headbutt, the pro-wrestling version most often impacts with the opponent's forehead, counting on the superior hardness of the wrestler's head and the momentum delivered to hurt the opponent without hurting the wrestler. The headbutt is most often used by Samoan and Tongan wrestlers, who are generally portrayed in pro wrestling as having hard heads. However, very large wrestlers, such as André the Giant, have also used headbutts, counting on their sheer size to easily subdue their opponents. 15.1 Battering ram The wrestler stands facing an upright opponent, lowers their head and then jumps or charges forwards, driving the top of their head into the abdomen of the opponent. This move was made famous by Harley Race. There is also a double-team version of the move. 8 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ 15.2 Trapping headbutts The wrestler holds both the opponent's arms under his own, and delivers a series of headbutts to his opponent, who is unable to counter. This attack was popularized in the United States by Al Snow, whose fans would chant "Head" as he performed the maneuver. 16. Heart punch This attack sees an attacking wrestler first lift up an opponent's arm, placing it in a wrist lock behind the opponent's, to expose this opponent's chest. From here the attacking wrestler will directly punch the opponent in their exposed chest around the heart area. In kayfabe this makes the heart skip a beat and cause great pain to the opponent. 17. Knee strikes Attacks where a wrestler will strike an opponent using their knees. The idea of using knees as an offensive weapon is popular through out British wrestling. 17.1 Go 2 Sleep Also spelt Go To Sleep or G.T.S. this move, named and innovated by KENTA, sees a wrestler place an opponent in a fireman's carry and proceed to drop the opponent in front of them. While the opponent is falling the wrestler quickly lifts a knee up, striking the opponent in the face. An inverted variation is also used by KENTA which sees KENTA lift his opponent into an Argentine backbreaker rack, throw his opponent forward, and have his knee connect with the back of the head. A modified version, named Go 2 Sleep 2.0, is used by Davey Richards which sees Richards lift his opponent into a gorilla press, drop the opponent in front of him and as the opponent is falling lifts his leg up kicking the opponent in the face with a stiff kick. 17.2 High knee An attack in which a wrestler will charge towards their opponent, then raise their knee or jump up so that their knee would hit the opponent usually into the side of the head, or face. This move has been closely associated with Harley Race, often being referred to as a "Harley Race style High Knee". KENTA uses a dropkick-like variation named the Busaiku Knee Kick where he charges towards the opponent and jumps up from his left foot, throwing his right leg and arms forward while bending his left knee, striking the opponent in the head and/or upper chest region. 9 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ 17.3 Running knee The wrestler charges towards an opponent striking them in the face/head with their knee. It is often used while the opponent is usually seated or kneeling. The knee strike is usually forward however some use a side knee strike. These are sometimes confused for Shining Wizards. 17.4 Shining Wizard A strike delivered to an opponent down on one knee. After stepping off the opponent's raised knee with one foot, the attacker swings his other leg and strikes the opponent's head with either the side of his knee or his shin. The move was innovated and named by Keiji Mutoh, who originally performed the move as a high knee to the forehead of the opponent. Gregory Helms uses an enzuigiri variation called the Shining Wizard, but does not step off his opponent's knee. Arik Cannon's Glimmering Warlock also does not use a step off as he approaches the opponent from behind. 18. Hip attack Also known as a Thump this attack is usually performed with a running start, when wrestler jumps into the air, spins around, and thrusts his pelvis backwards, thus hitting the opponent's head or chest with his hip or buttocks. The move is also known as the Butt Butt and was made famous by Iceman Parsons in World Class Championship Wrestling in the 80s as well as the tag team The Killer Bees, who called it the Bee Stinger. 19. Kick In violence, martial arts and sports, a kick is an attack using the foot, knee or leg to strike any part of the opponent's body particularly in the head, shin, mid-section, etc. 19.1 Backflip kick While the wrestler has his back to the opponent. The wrestler performs a standing backflip and hits the opponent in the head with one or both their legs, with the wrestler usually landing on their hands and/or feet facing downward. This maneuver is known for its use chiefly by Puroresu Legend Keiji Mutoh and, more recently, A.J. Styles who calls it the Pelé kick after the famed Brazilian footballer who popularised the bicycle kick in football. 19.1.1 Corner backflip kick This move sees an opponent propped up in the corner as an attacking wrestler charges towards them, running up the ropes (that are beside the opponent), or in some cases, up the opponent, and, as they reach the top, kicking off this opponent's chest to perform a backflip so the wrestler lands on their feet. 10 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ 19.2 Big boot This is usually done with the opponent charging towards the wrestler, using the opponent's momentum to deliver the wrestler's boot to the upper-body or head. This move is commonly performed by tall wrestlers to enhance its view as a strong attack even though the wrestler themselves are not moving and it's the opponent running into their foot, and due to that their height makes it easy for their leg to reach the head of normal sized wrestlers. When this move is performed with the wrestler charging towards an opponent it is referred to as a Yakuza Kick, named by Masahiro Chono. Taking the naming convention in reference to the organized crime groups, the move is also referred to as a Mafia Kick in the United States, and Hooligan Kick in the United Kingdom. 19.3 Bicycle kick An attacking wrestler jumps up and kicks forward with both feet in a pedaling motion with the foot that gets lifted second being extended fully to catch a charging opponent directly in the face. 19.4 Dragon whip This is a leg lariat or Spinning heel-kick move which is performed after an opponent catches the leg of a wrestler who has attempted a kick of some sort (i.e. superkick or side kick), then while the opponent throws the leg out away from himself the wrestler continues to spin all the way out with his leg still extended to hit the leg lariat. 19.5 Dropkick A dropkick is defined as an attack where the wrestler jumps up and kicks the opponent with the soles of both feet, this sees the wrestler twist as they jump so that when the feet connect with the opponent one foot is raised higher that the other (depending on which way they twist) and the wrestler fall back to the mat on their side, or front. This is commonly employed by light and nimble wrestlers who can take advantage of their agility. 19.6 Enzuigiri The term Enzui refers to any attack that strikes the back of the head and giri is the American pronunciation of geri which is a generic suffix referring to a kicking attack. Thus an enzuigiri (often misspelled 'ensuigiri' or 'enzuiguri.') is any kick targeting the medulla oblongata. It is usually associated with lighter weight class wrestlers, as well as wrestlers who have a martial arts background or gimmick. It is often a counter-move after a kick is blocked and the leg caught, or the initial kick is a feint to set up the real enzuigiri attack. In America, this maneuver was made famous by Bad News Brown, who called it The Ghetto Blaster. 11 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ Chris Adams' enzuigiri was often mistakenly called a superkick, which is another move entirely. 19.7 Football kick Sometimes also referred to as a soccer kick. The wrestler kicks an opponent, who is sitting on the mat, vertically to their back, with the foot striking the base of the spine, and the shin striking the back of the head. 19.8 Jumping high kick The wrestler jumps up and kicks the opponent to the side of their head. It is properly called a gamengiri, but due to the similar nature can be confused for an enzuigiri. 19.9 Legsweep The wrestler drops to one knee and extends their other leg, then quickly pivots their body around, using their extended leg to knock away the opponent’s legs. 19.10 Mule kick With the wrestler facing away from the opponent who is charging them. The wrestler bends down and pushes out one foot striking the opponent with the bottom of it. 19.10.1 Double mule kick Usually done with the wrestler facing away from the opponent, sometimes done in a corner, wrestler jumps and kicks backwards with both legs to the opponent hitting them with both soles of their feet. If acrobatically inclined, the wrestler can roll forward so they are standing after they hit it. 19.11 Overhead kick Similar to a Back Flip Kick this attack sees the wrestler either start by laying down or drops down on the mat while the opponent standing near their head. The wrestler lifts a leg and kicks up over their waist and chest, hitting the opponent with the top of their foot, usually in the head. Can be used as a counter to an attack from behind. For example, a wrestler attempts a full nelson, the wrestler breaks the opponent’s lock, falls to the canvas and kicks them in the face with their foot. 19.12 Rolling wheel kick Also known as a "Rolling Koppou kick" or "abisegiri" or "Spinning Wheel Kick" The wrestler rolls towards a standing opponent, extending a leg which connects with the back, chest, or head of the opponent. 12 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ 19.13 Savate kick The most commonly used kick which is referred to as a "Savate kick" in wrestling is the chassé, a piston-action kick, with the sole of the foot to an opponent's head or chin. This kick is in some ways similar to, but not considered, a superkick. 19.14 Scissors kick A version of a leg drop, which is performed on an opponent who is standing, bent over, usually in the middle of the ring. This sees a wrestler bounces off the ropes, jumps -- driving his leg(s) into the back of the head and the neck of the opponent, forcing them face first into the floor. Also known as a Jumping Axe Kick, or a Butterfly Kick. 19.15 Shoot kick A kickboxing-style kick with the shin (generally protected by a shinguard) striking an opponent's face or chest. Originated in the Japanese UWF, used by many Japanese wrestlers and in shootstyle environments. 19.16 Sole kick A thrust kick where the wrestler turns his torso away from the opponent while at the same time lifting his leg horizontally and extending it forward, striking the opponent in the torso with the sole of his foot. A spin kick variation sees the wrestler spin around and then perform the sole butt kick with his outer leg. Known as rolling sole butt kick in Japan. There is also jumping variation where the wrestler jumps straight up, spins in the air, and then delivers the sole butt with his outer leg. This variation targets the head of the opponent. Tiger Mask and Ultimo Dragon use it as a part of their kick combination, which consists of a shoot kick and a spin kick, followed by the jumping rolling sole butt kick. 19.17 Spin kick A high kick which gains power and momentum from spinning in place. Similar to the spinning heel kick or a reverse roundhouse kick, but the wrestler does not jump off the ground, making the move a leg lariat of sorts. It is common to see this move executed after an opponent is irish whipped off the ropes. In Mexico, it is known as La Filomena. 19.18 Spinning heel kick Occasionally referred to as a Spinning Wheel Kick or Kneel Kick this usually involves the wrestler spinning as they jump so that his or her body is somewhat horizontal, before hitting their opponent with back of his or her leg(s) or heel(s) on the face, neck or chest. 13 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ 19.19 Stomp Also known as a foot stomp, this attack sees a wrestler stamps his foot on any part of an (fallen) opponent. One variation of the stomp called the Garvin Stomp, named after its innovator Ron Garvin, sees a wrestler perform a series of stomps all over the body of a fallen opponent in the order of left arm, left chest, left stomach, left upper leg, left lower leg, right lower leg, right upper leg, right stomach, right chest, right arm, and finally the jaw 19.19.1 Double foot stomp When a wrestler jumps and stamps both feet on any part of an opponent. Also known as a double stomp. 19.20 Superkick A high side thrust kick with the sole of the foot to an opponent's head or chin, usually preceded by a sidestep, often referred to as a Shuffle side kick, Crescent Kick, or just a Side kick. The wrestler will often slap their thigh to generate an appropriate sound effect. It is the equivalent of the Sokuto Geri or Yoko Geri used in Karate. 19.21 Tiger Feint Kick The Tiger Feint Kick, named after Tiger Mask, and innovated by Satoru Sayama, the original Tiger Mask, is a move in which a wrestler jumps through the second and top rope while holding on to the ropes, and uses the momentum to swing back around into the ring, and was originally performed as a fake dive to make opponents and fans into thinking that the wrestler was about to dive through the ropes to opponents outside the ring. This move requires high agility, and is mainly used by smaller wrestlers in Japan and Mexico. A variation of this move, innovated by Japanese wrestler MIKAMI, under the name Mickey Boom, sees an opponent being hung over the second rope facing the outside, as MIKAMI swings around back to the ring his feet would hit the prone opponent in the head. In the western world, this version is best known as the 619 as named by Rey Mysterio in reference to the area code of San Diego, Mysterio's hometown. 20. Lariat In wrestling, a lariat is when an attacking wrestler runs towards an opponent, wraps his arm around their upper chest and neck, and then forces them to the ground. This move is similar to a clothesline,[4] the difference being that in a clothesline the wrestler's arm is kept straight to the side of the wrestler during the move, while in the lariat the wrestler strikes their opponent with his arm. This move is a frequent finisher in Puroresu wrestling matches, as a homage to strong style wrestling legend Stan Hansen who used the lariat as his finisher. Barry Windham also used the 14 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ Lariat as a finsher in his days with the Four Horseman alongside Arn Anderson, Ric Flair, and Sid Vicious. A lariat to the back of the opponent's neck and shoulders is sometimes referred to as a northern lariat or enzui lariat. A lariat where the wrestler doesn't run but simply strikes the opponent while standing next to him is sometimes referred to as a short range lariat or a burning lariat. The wrestler can also hold the opponent's head up before performing the lariat with his other arm. A short-arm lariat is variation where the wrestler grabs one of the opponent's wrists with his hand and pulls the opponent closer, striking him with the lariat with his other arm. 20.1 Crooked arm lariat The crooked arm lariat is performed when an attacking wrestler runs towards an opponent with the his arm bent upward at the elbow 60-90 degrees and wraps his arm around their head forcing them to the ground. Hulk Hogan uses this maneuver as a finisher while wrestling in Japan, and calls it the Axe Bomber. This move is famous in Japan because Hogan accidentally knocked out Antonio Inoki with it. 20.2 Flying lariat The attacking wrestler first uses the ropes to build up speed. When speed is built the attacking wrestler uses the speed to leap forward and wrap his/or her arm around the opponent's neck, causing the power of the force to knock down the opponent, thus causing the attacking wrestler to flip forward downward 20.3 Lariat takedown The wrestler runs towards his opponent, wraps his arm around their upper chest and neck of the opponent, and swings his legs forward, using his momentum to pull the opponent down with him to the mat, on to their upper back. Also called bulldog lariat and Hart Attack. 20.4 Leg lariat Also referred to as a jumping leg lariat or a running calf kick this attack is seen when an attacking wrestler runs towards an opponent, jumps and wraps his leg around the opponent's head/neck knocking the opponent to the ground. Doug Basham and Slyk Wagner Brown are known for jumping higher than what is needed and wrapping his lowest leg around the opponent's head forcing the opponent and himself to the ground. Basham calls this variation the Last Impression. He would also land on the opponent in a fashion not so different from a leg drop. 15 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ 21. Punch A simple close-fisted punch, normally to the body or face of the opponent. Unlike most illegal attacks, punches almost never result in disqualification. Instead, the referee simply admonishes the wrestler to stop, usually to no effect. Punches are often used by both heels and faces. However, when heel wrestlers perform the strike while either the opponent is not expecting it, or when the referee is in some way distracted, it seems more devastating and often referred to as a "cheap shot". Punches to the head are much less tolerated in Japan, although punches to the body are accepted. This also holds true for Ring of Honor's "Pure Wrestling" division. 21.1 Mounted punches A common variation of the punch involves standing on the middle or top ropes and delivering repeated punches to the face while the opponent is backed up against the turnbuckles. The crowd tends to count the punches, which typically end at ten, provided they're not interrupted by the opponent pushing the wrestler off the ropes. In some cases, with a prone opponent facing up or down, the attacker can seat themselves on top and throw punches towards the head area in a similar manner. 22. Slap The wrestler delivers an overpowering backhand/open-hand slap to his/her opponent. 22.1 Palm strike The wrestler delivers an open hand strike with the palm of their hand, usually to the chin of the opponent. 23. Senton Similar to a big splash, except the wrestler would jump over an opponent while falling backwards to land back-first on the opponent. Often referred to as a Senton Splash, or Back Splash in reference to the big splash as well as to differentiate from the senton's diving version. Another slight variation on a standard senton sees the attacking wrestler jump forward and perform a somersault (front flip) to land back-first on the opponent. This is appropriately known as a Somersault Senton, but is also referred to as a Front Flip/Rolling Senton/Swanton Bomb/Kenton Bomb/Sean-ton Bomb. 23.1 Standing corkscrew senton This senton variation is performed by first executing a backflip, then spinning 180°, landing on a fallen opponent back-first. 16 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ 23.2 Seated senton A seated senton, also known as a vertical splash is a move in which a wrestler jumps down to a sitting position across the chest or stomach of a fallen opponent. However, this move is often used by larger wrestlers that more often fall to a sitting position rather than jump to gain height. The butt drop as it is sometimes known as is an obvious and often-used counter to the sunset flip. 23.3 Cannonball This is a front flip senton performed to an opponent sitting in a corner. With the opponent seated the wrestler runs at the opponent and flips forward 180° so that their back impacts on the opponents chest and head causing the opponent to be sandwiched between the turnbuckle and the wrestler. 24. Shoulder block A shoulder block sees a strike an opponent with their shoulder usually ramming their shoulder, by keeping their arm down by their side, into the opponent's shoulder or abdomen of an opponent running towards them. However, often this will see a larger wrestler stand still and have the other wrestler run towards the larger one to try an execute the move only to get knocked down. The shoulder block often is used to display the size and strength of a wrestler, with the larger wrestler challenging another to run off the ropes and hit the move. This usually sees the other wrestler attempt to charge at the larger one several times only to see their attempts have no effect, or get knocked down themselves. A slight variation on this called the body block which is also typically used by large wrestlers, this sees an opponent run at the large wrestler who would simply engulf the charging opponent by swing his/her arms round and forcing the opponent to impact the wrestlers entire body. Monty Brown, currently wrestling as "The Alpha Male" Marcus Cor Von, irish whips his opponent into a rope, then bounces off an adjacent rope and into a low shoulder block he calls the Pounce. 24.1 Chop block The chop block is a shoulder block that targets the back of an opponent's knee. The wrestler performing this attack would come from behind an opponent and drop down to connect with his/her shoulder into the back of one of the opponent's knees, this is often used to weaken the leg for submission holds. 17 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ 24.2 Spear Also known as the Shoulder block takedown. This is an attack where an attacking wrestler charges towards a standing opponent, driving their shoulder into the opponent's mid-section, tackling them, and forcing them down to the mat. This move is similar to the double leg takedown, except the impact is more focused on the midsection rather than the legs. Terry Gerin, also known as Rhyno or Rhino, uses a version he calls The Gore in which he does not hold on to the opponent to tackle them; using the move as a strike. 24.3 Turnbuckle thrust This move is a shoulder block performed to an opponent who is set up on the turnbuckle. The opponent is often resting back first against the turnbuckles. The wrestler can run at the opponent, but normally the wrestler will place his/her shoulder against the opponent and swing their legs back and forth, driving their shoulder into the opponent’s chest, often repeatedly to then gain momentum. 25. Standing moonsault A move in which a wrestler, who is standing next to an opponent laying on the ground, turns his back to the opponent and executes a standing backflip, landing on the opponent chest-first. 26. Standing shooting star press Main article: Shooting star press 27. Stink Face This attack involves a wrestler smothering their butt on the face of an opponent lying in the corner of the ring. It's mainly used to "humiliate" the opponent as it doesn't injure them. The move was most famously used by Rikishi, although Torrie Wilson also uses the move on occasion. 28. Uppercut The uppercut is a punch used in boxing that usually aims at the opponent's chin. It is, along with the hook, one of the two main punches that count in the statistics as power punches. In boxing an uppercut only refers to a punch, while in wrestling other forms of uppercuts are used including an open-handed punch version (see throat thrust below). 18 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ 28.1 European uppercut This is a forearm uppercut in which a wrestler does a quick grapple then brings their arm up inside to hit the opponent under the chin. This move has long been a signature move of many European wrestlers and is often adopted by more technical wrestlers also. 28.2 Knee lift This is an uppercut using the wrestler's knee in which a wrestler brings their knee up to hit the opponent under the chin. This often sees a prone opponent bent over when the wrestler chargers at the opponent and lifts his knee up under them. The move can be performed using two knees; the wrestler forces the opponent’s head down, then quickly jumps, bending at the knees, and hits the opponent in the face. 28.3 Throat thrust Also known as an open-hand uppercut or a sword stab, this attack is similar to a conventional uppercut, but the attacker strikes at the opponent's throat with an open hand usually with their palm facing upwards usually with all five of the fingers together. WWE wrestler Umaga uses a unique variation of this move that he calls the Samoan Spike which sees him using just one thumb to strike the front or side of his opponent's neck at a high rate of speed. 29. Weapon shot Many items are used as weapons in professional wrestling. Some of the more common weapons used include chairs, guitars, folding tables, title belts, "kendo sticks", and trash cans and their lids. While picking up the upper half of the ring steps for use as a weapon is illegal, slamming an opponent into the ring steps is not considered illegal, though it is frowned upon. 29.1 Chair shot A wrestler simply hits the opponent with a chair. In modern wrestling Steel/metal folding chairs are used with the strike being performed with the flat face of the chair to slow the swing and distribute the impact, to prevent injury. 29.2 One man con-chair-to This Chair attack involves a wrestler placing their opponent so that they are horizontal with their head resting on a chair, then hitting their head from above with a second chair, squashing the head of the opponent between both chairs. Made popular by the former team Edge and Christian, who developed this move from its double team version while feuding with one another. The first one-man concerto was performed by 19 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ Christian himself, who turned heel on Edge several weeks after Edge won King of the Ring in 2001. The word's pronunciation is an intentional homophone of concerto. 29.3 El Kabong A maneuver used by Jeff Jarrett, The Honky Tonk Man, and New Jack in particular, it simply involves breaking a guitar, often an acoustic one, over an opponent's head. Due to it being mainly acoustic guitars used in this way its use as a weapon is often referred to as "The Acoustic Equalizer". The "El Kabong" name comes from the name of the alter ego of cartoon character Quick Draw McGraw, known for doing the same; and the reference to the cartoon was first popularized by ECW play-by-play man Joey Styles. 30. Transition moves Some moves are meant neither to pin an opponent, nor weaken them or force them to submit, but are intended to set up the opponent for another attack. 30.1 Discus This is a move in which a wrestler will spin in place before hitting an attack, like the discus clothesline, discus punch, or the discus forearm. The move is usually used instead of charging towards an opponent to build up momentum for an attack. Kerry Von Erich during his stint in the then-WWF as the Texas Tornado, used the discus punch calling it his Tornado Punch. 30.2 Handspring The wrestler runs towards the ropes and performs a handstand right next to them, using his momentum to throw his legs against the ropes, using the spring to throw himself backwards back onto his feet, and using the momentum still to leap backwards, usually to deliver an attack. A back elbow strike variation is the most common. Another common variation of the handspring transition sees the attacking wrestler Irish-whip their opponent onto a turnbuckle from an adjacent corner. Once the opponent crashes with their back onto the turnbuckle, the wrestler immediately performs a handspring combo towards the opponent across the ring. The acrobatic combination usually consists of a cartwheel followed by one or two back-tucks leaving the wrestler's back facing the opponent. When the wrestler is in close range of the opponent, they are free to use the momentum of the handspring combination to leap backwards and strike with either a back-elbow, a back-thump, a dropkick or any other convenient attack. This attack is most often used by female wrestlers with gymnastic experience 20 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ such as Chyna, Molly Holly, Jillian Hall and Sharmell Sullivan, with Sharmell using a backelbow strike and calling her variation the Sharmellbow. 30.3 Rolling thunder A rolling thunder refers to the action of a forward roll towards an opponent using the complete rotation to spring up onto their feet and into the air and perform an attack. The most popular version of this ends it with a jumping somersault senton and is used by Rob Van Dam. Though Van Dam doesn't call his move anything more than "Rolling Thunder" most other variations use a naming system of Rolling Thunder [attack name]. The most notable variations are ones ending in a vertical splash ("Rolling Thunder Splash" also used by Van Dam), a jumping lariat ("Rolling Thunder Lariat" as used by Konnan), and a legdrop version. 31. Illegal attacks Illegal attacks are mainly used by heel wrestlers and are usually an offense punishable by disqualification, though typically done when the referee is disabled or otherwise distracted. The most well-known illegal moves are ones that attack the groin of a male wrestler. 31.1 Asian mist The wrestler spits a colored mist in the face of the opponent. The mist (typically green, but also in red and black varieties) supposedly stings and temporarily blinds opponent. As the name implies, the move is associated with wrestlers of Asian origin. Asian mist was invented by The Great Kabuki. 31.2 Biting The wrestler seizes a body part of the opponent and bites down with their teeth. Biting is often used when a wrestler is "trapped", either in a corner of the ring or in a submission hold, as a desperation move. 31.3 Eye poke When a wrestler pokes his finger(s) into an opponent's eye(s). This is an illegal attack mainly used by heel wrestlers to gain an upperhand on their opponent. 31.4 Eye rake Also called a Thumb to the eye. This is when a wrestler rakes his thumb(s) down an opponent's eye(s). This is an illegal attack mainly used by heel wrestlers to gain an upperhand on their opponent. 21 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ 31.5 Fireball The wrestler sets a piece of quick-burning paper (flash paper) alight and throws it at the opponent, giving the impression of a supernatural ball of fire emerging from their hand. The Sheik is credited as the first man to throw fire in wrestling. 31.6 Hangman Seen when a wrestler who is on the opposite side of the ring ropes from an opponent (on the 'apron') grabs him by the head and drops down, forcing the opponent’s throat across the ropes. This is an illegal attack because of its use of the rope. 31.7 Low blow A direct shot to the groin of an opponent; otherwise known as a groin attack. It is an offense punishable by disqualification. This illegal attack is mainly used by heel wrestlers or valets to gain the upper hand on their male opponents. Although kicking an opponent in the groin is the most obvious method, the most popular version sees an attacking wrestler drop to their knees and raise their arm up between the opponent's legs, striking the groin with the inside of their elbowjoint. Often wrestlers will perform the strike while the referee is in some way distracted in what is known as a "cheap shot". Despite hitting the groin, the inverted atomic drop known also as Manhattan Drop is not considered a low blow. This is because it involves dropping the opponent so that their groin hits the wrestler's knee, rather than raising a knee to hit the opponent's groin. In the same fashion, if a wrestler is lifted so that they fall and straddle an object it is frowned upon but not deemed illegal. Another non-illegal method is to take the feet away from under an opponent while they are standing on the top rope so they drop and straddle the rope/corner turnbuckle. 31.7.1 Testicular claw A version of a clawhold in which a wrestler will grab hold of an opponent by the testicles and squeeze. This is an illegal attack mainly used by wrestlers to gain the upper hand on their opponents and is an offense punishable by disqualification . 22 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ 23 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ Volume 2 - Professional Wrestling Holds From Wikipedia, the free encyclopedia Professional wrestling holds include a number of set moves and pins used by competitors to immobilize their opponents. This article covers the various pins, stretches and transition holds used in the ring. Moves are listed under general categories whenever possible. 1. Stretches An element borrowed from professional wrestling's catch wrestling origins, stretches (or submission holds) are techniques in which a wrestler holds another in a position that puts stress on their body. They are usually employed to weaken an opponent or to force them to submit, either vocally or by tapping out: slapping the mat, floor, or opponent with a free hand three times. Many of these holds, when applied vigorously, stretch the opponent's muscles or twist their joints uncomfortably, hence the name. Chokes, although not in general stress positions like the other stretches, are usually grouped with them as they serve the same tactical purposes. In public performance, for safety's sake, stretches are usually not performed to the point where the opponent must submit or risk injury. Likewise, chokes are usually not applied to the point where they cut off the oxygen supply to the opponent's brain. A notable exception is Japanese shoot-style wrestling, in which wrestlers are expected to apply legit submissions to end matches. While some stretches rely entirely on the acting ability of the opponent to sell them as painful or debilitating, many are legitimately effective when fully applied. They should not be attempted without proper training and supervision, as there is significant risk of serious injury. 1.1 Head, face, and chin locks 1.1.1 Anaconda vice Innovated by Hiroyoshi Tenzan the anaconda vice (also spelled vise) is done from a position in which the wrestler and the opponent are seated on the mat. The wrestler sits on one side of the opponent and using his near arm encircles the opponent‟s head and grabs the opponent‟s near wrist, bending the arm upwards. Then, the wrestler maneuvers his other arm through the “hole” created by the opponent‟s bent wrist, and locks his hand upon his own wrist, then pulls the opponent forward, causing pressure on the opponent‟s arm and neck. 24 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ In a variation called the Anaconda Cross the opponent‟s other arm is also trapped as it is wrapped over the opponent chest, and pinned under the wrestler‟s arms. This variation was also innovated by Hiroyoshi Tenzan. 1.1.2 Camel clutch The wrestler sits on the back of his opponent, who is face down on the mat, and places the arm or more commonly, both arms of the opponent on his thighs. The wrestler then reaches around the opponent‟s head and applies a chinlock. The wrestler then leans back and pulls the opponent‟s head and torso. A camel clutch can also refer simply to a rear chinlock while seated on the back of an opponent, without placing the arms on the thighs. It was invented by Salvador “Gory” Guerrero, who gave the move to his tag team partner, El Santo, who then popularized its use. It was first known as the La de a Caballo („on horseback‟). Lebanese-American wrestler The Sheik used it as a finisher, giving it the name Camel clutch. In the 1980s Iranian wrestler The Iron Sheik popularized it as well. Scott Steiner began using a standing variation of the camel clutch – applying more pressure to the neck, instead of the torso as with the normal camel clutch – as a finisher during his time with the now dubbed the Steiner Recliner. 1.1.2.1 Camel clutch sleeper This variation of the camel clutch is when a wrestler sits on the back of an opponent while they are laying on the mat face down. Instead of putting the opponent in a rear chinlock, they put him/her in a sleeper hold. 1.1.2.2 Double chickenwing camel clutch A wrestler stands behind an opponent and applies a double chickenwing. The wrestler then forces the opponent face-down to the mat, sits on his back, and pulls backwards, stretching the opponent‟s neck and upper body backwards. 1.1.2.3 Inverted facelock camel clutch Also known as a Dragon Clutch, an inverted facelock camel clutch sees the wrestler stand behind their opponent and apply an Inverted facelock. They then force the opponent down to the mat face down, sit on their back, and pull backwards, stretching the opponent‟s neck and upper body backwards. 1.1.2.4 Leg Hook Camel Clutch Essentially a regular Camel Clutch, but before the attacker locks in the chinlock, he pulls the opponent's leg backwards (as in the Single Leg Crab), and tucks it under the attacker's underarm, then continues to perform the typical camel clutch, applying more pressure to the lower back 25 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ with the leg's new position. Female wrestler MsChif uses this move, and calls it the Gates of Hell II. 1.1.3 Chinlock Also known as a rear chin-lock this hold sees an attacking wrestler lift his opponent, who is laying on the mat face up, to a sitting position. The wrestler then places his knee in the opponents back and grasps the opponents chin then either pulls straight back on the chin or wrenches it to the side. However, this hold is dangerous, it could strain, or even snap the tendons in the opponents neck. A variation of this hold, referred to as a reverse chinlock with a bridge by Jim Ross during an episode of WWE Raw, sees the attacking wrestler kneel before the opponent and grasp their neck into a reverse chinlock, before flipping forward to plant their feet and bridge their back adding additional pressure to the opponent's neck and upper back. 1.1.4 Clawhold Also known as The Iron Claw, the clawhold was a finishing hold of Teutonic heels, Fritz Von Erich and Baron Von Raschke. The claw was a squeezing of the temples by the thumb and pinky, while the palm compressed the face. Usually the ref would declare the opponent incapacitated and call the match. A ruthless user of the hold, such as Blackjack Mulligan, could draw blood either by breaking the nose or inducing a hemorrhage. The Undertaker used a variation in which he would claw the opponents jaw rather than head. An illegal variation of the Clawhold known as alternatively the Testicular claw or the Crotch Claw exists. This variation, as the name implies, sees a wrestler grab the crotch of their opponent and squeeze. 1.1.5 Cobra clutch Also known as a cross-arm lock or cross-arm choke. The wrestler stands behind the opponent and uses one arm to place the opponent in a half nelson. The wrestler then uses their free arm to pull the opponents arm (the same side arm as the one the attacker is applying the half nelson) and pulls it across the face of the opponent and lock their hands behind the neck. This hold can also be used as a throw; after grabbing the opponent in the clutch, sitting down and dropping the opponent on their back, using their hands as “handles”. 1.1.5.1 Bridging cobra clutch With the opponent laying face down, the wrestler sits beside the opponent, facing the same way, locks on the cobra clutch, and then arches his legs and back, bending the opponent‟s torso and neck upwards. 26 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ 1.1.6 Crossface From behind the opponent the wrestler locks his hands together and pulls back on the face of the opponent, pulling the neck of the opponent backwards. The move requires some leverage to be applied, and as such it cannot be applied on a freely standing opponent. The most common variant sees a wrestler lock one arm of a fallen opponent, who is belly down on the mat with the wrestler on top and to the side, and placing it between their legs before locking their hands around the opponent's chin or face and pulling back to stretch the opponent's neck and shoulder. This variation was innovated by Dean Malenko, and made popular by Chris Benoit as the Crippler Crossface. A variation where the wrestler just lays on his side on the back of the opponent while applying the crossface was popularised by TAKA Michinoku as Just Facelock. Mitsuharu Misawa innovated a seated variation where he hooks an arm of a seated opponent with one of his legs and places his other leg against the back of the opponent to trap him before applying the crossface. Chris Hero uses an inverted cravate variation as part of his Hangman's Clutch submissions where after locking the opponent's arm he twists his body so the hand positioning is reversed with the right hand on the left side of the opponents face and the left hand on the right side. Another variation of this move, known as a spinning headscissors crossface, sees the attacking wrestler perform a spinning headscissors before wrapping around the opponent's body and bringing the opponent's arm between the attacker's legs, forcing them to the ground and applying the crossface hold. 1.1.6.1 Chickenwing over the shoulder crossface A variation of a crossface in which a wrestler goes to a fallen opponent and places one arm over the wrestler‟s nearest shoulder before applying the crossface where the attacking wrestler locks his/her hands around the opponent‟s chin (or lower face), then pulls back to stretching the opponent‟s neck and shoulder. This move is not to be confused with Crossface chickenwing. 1.1.7 Front chancery The wrestler faces his opponent, and both are in same position (prone or standing). The wrestler then places his forearm under opponent‟s chin and armpit on top of it. The wrestler may also underhook his opponent‟s arm with his free arm. 27 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ 1.1.7.1 Front sleeper The wrestler places the opponent in a front chancery and rolls backwards, pulling the opponent over him an onto their back, with the wrestler ending up laying on the opponent. The wrestler then squeezes the opponent‟s torso with his legs, similar to a body scissors and arches his back backwards, pulling the opponent‟s head forward, and thus applying pressure on the neck. 1.1.8 Front facelock The wrestler faces his opponent, who is bent forward. The wrestler tucks the opponent's head in his armpit and wraps his arm around the head so that the forearm is pressed against the face. The wrestler then grabs the arm with his free hand to lock in the hold and compress the opponent's face. 1.1.9 Full nelson From behind his opponent, the wrestler slips both arms underneath the opponent's armpits and locks his hands behind his neck, pushing the opponent's head forward against his chest. It can be combined into either a suplex (throwing the opponent backwards) or a slam (lifting the opponent while in the nelson and then releasing). A full nelson can also be done as a combination of a half nelson maneuver with one of the wrestler's hands and arms holding one of the opponent's arms and the other arm being held by the wrestler's legs (an arm scissors) to complete the nelson. There is also a Full nelson bulldog, with the attacking wrestler applying a full nelson then jumping forward like a bulldog with the full nelson still in hold, with the opponent landing facefirst and the attacking wrestler landing on the buttocks. 1.1.10 Half nelson The wrestler stands behind their opponent and wraps one arm under the opponent's armpit (on the same side) and places the hand behind the opponent's head. The wrestler then pulls back with that side of his body while pushing forward with the hand, bending the opponent's shoulder back and pressing the chin against the chest. 1.1.11 Inverted facelock The wrestler stands behind his opponent and bends him backwards. The wrestler tucks the opponent‟s head face-up under his armpit, and wraps his arm around the head so that his forearm is pressed against the back of the opponent‟s neck. The wrestler then pulls the opponent‟s head backwards and up, wrenching the opponent‟s neck. 28 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ 1.1.11.1 Bite of the Dragon Named by Low Ki, this sees a wrestler stand behind an opponent with the ring ropes between them before grabbing an inverted facelock on the opponent and wrapping his legs around the opponent‟s body for a body scissors. As the move uses the ring ropes it‟s illegal under most match rules, and the attacking wrestler has to release the hold before the referee reaches a five count or be disqualified. 1.1.11.2 Stretch Plum The wrestler applies an Inverted facelock to a seated opponent and places his far leg between the opponent‟s legs and pushes his near leg‟s knee against the opponent‟s back. The wrestler then pulls the opponent‟s head backwards with their arms and the opponent‟s far leg outwards with their leg. This move is also known as Eastern Stretch. It was named after Japanese women‟s wrestler Plum Mariko. 1.1.12 Mandible claw The wrestler darts their middle and ring fingers into soft tissue under the opponent's tongue with their thumb under the chin, squeezing the mandible between them. 1.1.13 Neck scissors Also referred to as a head scissors, this hold sees a wrestler approach a fallen opponent and sit next to them before turning onto their side towards the opponent and placing their legs on either side of the opponent‟s head, crossing the top leg after its gone around the opponent‟s chin. The wrestler then tightens the grip to choke an opponent by compressing their throat. Often, however, an opponent will simply place their hands under the knee of the attacking wrestler and push it up over their chin so they can escape. Another way to escape the hold will see the opponent raise themselves to their feet while still in the hold, forcing the attacking wrestler to a seated position. This in turn uncrosses their legs, allowing the opponent to simply lift their head out. 1.1.14 Three-quarters face lock The wrestler stands in front of the opponent while both persons are facing the same direction, with some space in between the two. Then, the wrestler moves slightly to the left while still positioned in front of the opponent. The wrestler then uses the right hand to reach back and grab the opponent from behind the head, thus pulling the opponent's head above the wrestler's shoulder. The two-handed version sees the wrestler use both hands, and can be referred to as the threequarter chancery, side head chancery or, most often, the Cravate. This hold is a staple of 29 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ European style professional wrestling and technical wrestling influenced by European professional wrestling. An inverted version of the cravate is used by Chris Hero as part of his Hangman's Clutch submissions in which the hand positioning is the same as a normal cravate but the facelock is connected around the face of the opponent, not from behind the opponent's head, thus pulling the opponents head backwards rather than forwards putting pressure significant pressure on the neck by stretching it backwards and in other directions the neck can not naturally bend to. The move is also referred to as the European Headlock, due to its prominence in European wrestling. 1.1.15 Three-quarter nelson A wrestler stands behind their opponent and places one of the opponent's arms in a half nelson and then places the opponent's other arm in either a hammerlock or chickenwing. 1.1.16 Side headlock In this hold a wrestler who is facing away from an opponent would wrap his/her arm around the neck of an opponent bringing them forwards into this prone position. Though this is an often used rest hold, it is also sometimes the beginning of a standard bulldog move. 1.1.17 STF Short for Stepover Toehold Facelock. Invented by Lou Thesz, and popularised by his Japanese disciple, Masahiro Chono. This hold is performed on an opponent who is lying face down on the mat. A wrestler grabs one of the opponent's legs, and places the opponent's ankle between his/her thighs. The wrestler then lays on top of the opponent's back and locks his arms around the opponent's head. The wrestler then pulls back stretching the opponent's back, neck, and knee. A slight variation is performed by Chris Hero named the Hangman's Clutch where after locking the ankle he twists his body so that he can place his left hand around the right side of the opponents head and vice versa and then lock the hands to form the facelock, making it resemble the hand position of a cravate. He then pulls down with his arms to stretch the opponent's back, neck, and knee. 1.1.17.1 Cross leg STF The wrestler takes the opponent's legs, bends them at the knees, and crosses them, placing one ankle in the other leg's knee-pit. The wrestler then grabs the free ankle and places its ankle between his thighs. He then lays on top of the opponent's back and locks his arms around the opponent's face. The wrestler then pulls back stretching the opponent's back, neck, and knees. 30 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ In the variation known as the Regal Stretch, as named by William Regal, in addition to crossing the opponent's legs, the wrestler reaches under one of the opponent's arms to lock his hands around the opponent's head. This causes the opponent's upper body to twist, causing extra pressure. 1.1.17.2 Muta lock Also known as an Inverted STF or Sickle hold this hold is named after The Great Muta, who popularized it. The wrestler first takes the opponent‟s legs, bends them at the knees, and crosses them, placing one ankle in the other leg‟s knee-pit before then turning around so that they are facing away from the opponent and places one of his feet into the triangle created by the opponent‟s crossed legs. The wrestler then places the opponent‟s free ankle under his knee-pit and bridges backwards to reach over their head and locks his/her arms around the opponent‟s head. 1.1.17.3 STS Short for Stepover Toehold Sleeper and innovated by Masahiro Chono this hold which is similar to an STF sees the wrestler wrap his arm around the neck of the opponent as in a sleeper hold instead of pulling back the head of the opponent. A variation exists in which, after applying the STS, the wrestler turns to his side, pulling the opponent on top of him, face up. This was also innovated and popularized by Masahiro Chono, who calls it the FTS. 1.2 Arm locks 1.2.1 Armbar Also known as Wakigatame, arm wrench or Japanese armbar. The wrestler takes the opponents arm and twists it, putting pressure on the shoulder and elbow. 1.2.1.1Crucifix armbar The wrestler holds an opponent's arm with his arms, pulling the arm across his chest. He is situated perpendicular to and behind the opponent. The wrestler then holds the other arm with his legs, stretching the shoulders back in a crucifying position and hyperextending the elbow. This technique is also called a cross armbreaker, or jujigatame, a term borrowed from Judo. 1.2.1.2 Tiger feint crucifix armbar The opponent begins supine, lying with their back on the bottom or second rope and facing into the ring. The wrestler runs towards the opponent and jumps through the second and top rope while holding on to the ropes, then swings around and grapevines the opponent‟s arms, applying a crucifix armbar. 31 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ 1.2.1.3 Fujiwara armbar A grounded armbar with the opponent lying on his belly, the aggressor lies on the opponent‟s back, at a 90° angle to him, putting some or all of his weight on the opponent to prevent him from moving. The opponent‟s arm is then hooked and pulled back into his body, stretching the forearms, biceps and pectoral muscles. Variations of this can include clasping the opponent‟s hand instead of hooking the upper arm, for extra leverage and bridging out, while performing the move to increase leverage and immobilize the opponent. The move is named after Yoshiaki Fujiwara. Similar to or the same as Ude-Hishigi-Waki-Gatame in judo. 1.2.1.4 Head scissors armbar The wrestler wraps his legs around the opponent‟s head, facing towards the opponent. He then grabs one of the opponent‟s arms and wrenches in backwards, causing pressure on the shoulder and elbow of the opponent. This can often be performed on a standing wrestler. Kensuke Sasaki crosses his legs before applying the head scissors with his shins on an opponent who is laying down on the mat face down. Sasaki then turns to his side, forcing the opponent‟s body of the mat, causing extra pressure, as the opponent has to support his bodyweight on his squeezed neck. He calls this variation Strangle Hold Alpha. 1.2.1.5 Scissored armbar The wrestler approaches a prone, face down opponent from the side. The wrestler then “scissors” (clasps) the near arm of the opponent with their legs and takes hold of the far arm of the opponent with both hands, forcing the opponent onto their side and placing stress on both shoulder joints, as well as making it harder for the opponent to breathe. 1.2.1.6 Seated armbar Known as Ashigatame in Japan. The wrestler sits on either side of an opponent who is laying prone on the mat, with the wrestler's legs scissoring one of the opponent's arms. The wrestler then grabs hold of the wrist of that arm, pulling it upwards, causing hyperextension of the shoulder and elbow. Satoshi Kojima uses a slight variation where both of his legs are on the same side of the opponent's arm. He calls it the Koji MAX hold. 1.2.2 Barely Legal From behind a seated opponent, the wrestler grabs one of the opponent‟s elbows and pulls it up and backward toward himself. He then bends the wrist and forces the open palm of the opponent‟s hand into his chest, putting pressure on the wrist. Named by Barry Darsow. 32 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ 1.2.3 Chickenwing The wrestler stands behind the opponent and hooks one of his arms so that both wrestlers‟ elbow joints are snug together and their arms are wrapped around one another. The wrestler then pulls the arm upward against the back of his opponent. 1.2.3.1 Chickenwing arm lock Also known as Double wrist lock. In Mixed martial arts this move is known as the Kimura, after Masahiko Kimura. The wrestler lays on top of the opponent‟s torso, in a 90° angle. He then grabs hold of the opponent‟s wrist with his far hand and pushes it behind the opponent‟s back. He then puts his other arm over the opponent‟s shoulder, reaches under the opponent‟s arm and grabs hold of his other wrist. He then uses his both arms to pull the opponent‟s arm behind him into an unnatural position, causing pressure. 1.2.3.2 Key lock This hold is very similar to the Chickenwing arm lock, the difference being that the opponent‟s arm is bent the other way. The wrestler lays ontop of the opponent‟s torso, in a 90° angle. He then grabs hold of the opponent‟s wrist with his near hand, so that the opponent‟s hand is palm up and bent fully, and holds it down. He then reaches under the opponent‟s arm with his other arm and grabs hold of his other arm‟s wrist. He then forces the opponent‟s elbow upwards, bending the arm to an unnatural position. 1.2.3.3 Crossface chickenwing A chickenwing variation where the wrestler applies the chickenwing to one of the opponent‟s arms. The wrestler then uses his free arm to either push the arm, and particularly its radius bone, against the face of the opponent to cause pain, or wrap the arm around the neck of the opponent in a sleeper hold. The wrestler may also grasp his hands together in either variation. This hold is closely associated with Bob Backlund who popularized the move in America. 1.2.3.4 Double chickenwing The wrestler stands behind the opponent, underhooks both arms, and pulls them upwards. This move was made popular by Ricky “The Dragon” Steamboat. 1.2.3.5 Sitting double chickenwing The wrestler locks both of the opponent‟s arms into chickenwings, forces him to a seated position, and pushes his chest forward against the opponent‟s shoulders while pulling the opponent‟s arms upwards. 33 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ 1.2.3.6 Bridging grounded double chickenwing When an opponent is lying face down on the mat the wrestler locks a double chickenwing on their arms and then performs a forward roll into a bridging position further stressing the hold. This hold is popularly associated with Bryan Danielson who uses it as a finisher named the Cattle Mutilation. 1.2.4 Hammerlock The wrestler grabs his/her opponent‟s arm, pulling it around behind the opponent‟s back. This stretches the pectorals and shoulder joint, and immobilizes the arm. This is a legitimate controlling/debilitating hold, and is commonly used by police officers in the United States to subdue uncooperative persons for arrest. 1.2.5 Wrist lock The wrestler grasps the opponent‟s hand and twists backwards, placing pressure on the wrist. While this can inflict pain on its own, it is most often used as a transition hold, leading into either a hammer lock, an elbow to the held arm, or kicks to the opponent‟s abdominal area. Another form of wrist lock sometimes known as a figure four wristlock involves the wrestler (after applying the initial wrist lock with the left hand) threading their right arm through the gap the two arms provide, forming a „4‟, and providing leverage on the wristlock. 1.3 Chokes 1.3.1 Arm triangle choke The wrestler wraps his arms around the head and one arm of the opponent and squeezes, choking the opponent. It is considered legal in professional wrestling, although it is a chokehold. 1.3.2 Corner foot choke The wrestler pushes their opponent into the turnbuckle and extends their leg, choking their opponent while using the top two ropes for support. This attack is illegal and results in a wrestler's disqualification, should the move not be broken by a count of five. 1.3.3 Cross arm choke Also known as the Japanese stranglehold (Goku-Raku Gatame), Criss-cross Stranglehold, or Straight-jacket. The wrestler sits on the back of an opponent who is laying face down on the mat. The wrestler then grabs hold of the opponent‟s wrists and crosses their arms under their chin. The wrestler then pulls back on the arms, causing pressure. 1.3.4 Double choke The wrestler grabs his opponent‟s throat with both hands and throttles him. 34 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ 1.3.5 Figure four necklock This neck lock sees a wrestler sit above a fallen opponent and wrap his/her legs around the opponent in the form of the figure 4, with one leg crossing under the opponent's chin and under the wrestler's other leg the wrestler squeezes and chokes the opponent. In an illegal version of the hold, best described as a hanging figure four necklock, the wrestler stands on top of the turnbuckle, wraps his/her legs around the head of the opponent, who has their back turned against the turnbuckle, in the figure 4 and falls backwards, choking the opponent. In most matches the hold would have to be released before a five count. 1.3.6 Guillotine choke The wrestler applies a front sleeper and proceeds to take the opponent downward and applies a body scissors with the legs. This move is a favorite of many mixed martial arts fighters. In addition to the normal version, Jun Akiyama uses a modified version where he traps the opponent's legs instead of applying a body scissors. 1.3.7 Half nelson choke The wrestler puts his opponent in a half nelson with one arm and grabs the opponent‟s neck with the other. This hold is the judo choke hold known as a katahajime with an added body scissors. This choke was popularized in professional wrestling by Tazz as his finisher the Tazzmission. 1.3.8 Koji Clutch The opponent lays face down on the mat. The wrestler lies face up and slightly to the side of the opponent. The wrestler then hooks their far leg across the neck of the opponent. The wrestler then hooks his hands behind the opponent‟s head, having one arm pass over their own leg and the other under. The wrestler then pulls backwards with his arms and pushes forward with his leg, causing pressure. The name comes from the man who innovated the move, Koji Kanemoto. 1.3.9 Leg choke With the opponent hung over the second rope, facing the outside of the ring, the attacking wrestler hooks their left or right leg over the back of the opponent‟s neck. The attacking wrestler then pulls the second rope upwards, compressing the opponent‟s throat between the rope and attacking wrestler‟s leg, choking them. This move is illegal due to usage of the ring ropes, and results in a disqualification for the attacker should they not release the hold before a count of five. 1.3.10 Rear naked choke A grounded version of a sleeper hold with an added body scissors that is derived from Martial arts and more recently MMA. 35 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ 1.3.11 Single arm choke The wrestler grabs his opponent's throat with one hand and squeezes tightly. A "goozle" is a single arm choke held briefly before performing a chokeslam. An attacker may use his or her free hand to grab the wrist of the choking hand to further apply pressure. 1.3.12 Sleeper hold A sleeper hold is generally applied in the following manner: The wrestler applying the hold positions himself behind his opponent. The wrestler then wraps his/her right arm around the opponent's neck, pressing the biceps against one side of the neck and the inner bone of the forearm against the other side (it also works just as well reversed, with the left arm). The neck (in kayfabe) is squeezed inside the arm extremely tightly. Additional pressure can be applied by grabbing the left shoulder with the right hand, or grabbing the biceps of the left arm near the elbow, then using the left hand to push the opponent's head towards the crook of the right elbow. It is usually taught that at this point (or during the process) the opponent should be brought to the ground if not already there. This is said to help avoid the opponent countering the hold as well as supposedly allowing the wrestler to have a leverage to apply more pressure. The opponent will typically go limp after a time in the hold, at which point a referee would raise the opponent's hand and drop it to the ground three times. If the hands drops three times in a row the opponent is considered unconscious and the wrestler would gain a submission victory. However, for the most part, during the third drop of the hand, the opponent will seemingly regain consciousness quickly, raising up from the (near) grounded position to their feet to counter the hold. 1.3.12.1 Arm-hook sleeper Also known as the Buffalo Sleeper. The wrestler is kneeling behind a seated opponent. He grabs hold of one of the opponent‟s arms, bends it backwards overhead, and locks its wrist into his armpit. The wrestler then wraps his free arm under the opponent‟s chin, like in a Sleeper hold, puts his other arm through the arch created by the opponent‟s trapper arm, and locks his hands. He then squeezes the opponent‟s neck, causing pressure. The move was innovated by Hiroyoshi Tenzan. 1.3.12.2 Dragon sleeper The wrestler stands behind the opponent, who is either sitting or laying down, places the opponent in an inverted facelock, and hooks the opponent‟s near arm with his free arm. The wrestler then pulls backwards and up, wrenching the opponent‟s neck. If the opponent is sitting, the wrestler can place their knee under the opponent‟s back, adding more pressure. 36 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ A dragon sleeper with body scissors is sometimes referred to as a Beast Choker as named by Dan “The Beast” Severn. 1.3.13 Thumb choke hold The attacking wrestler stands behind an opponent and reaches around the opponent's neck with one arm. The wrestler then extends a thumb and thrusts it into the windpipe of the opponent, cutting off their air supply. This hold was popularized and was dubbed "The Oriental Spike" by Terry "Bamm Bamm" Gordy of the Fabulous Freebirds in the 1980s. Prior to this, it was known as the "Asiatic Spike" and was used by Don Muraco, wrestling as the masked "Magnificent M" in Florida Championship Wrestling. 1.3.14 Tongan death grip The wrestler darts his/her hand under an opponent‟s chin and grabs a hold of a pressure point above the throat, squeezing the nerve. This cuts off the air supply and the opponent fades out, yet this is not considered an air choke as it is not squeezing the windpipe. This hold is unique in that it can be used as a sleeper like submission or, should the “unconscious” opponent end up laying on his back, a pinfall. 1.3.15 Triangle choke The wrestler grabs hold of one his opponent's arms, wraps his legs around the opponent's throat and arm in a figure four and squeezes. Although it is a choke hold, it is still considered a legal hold. Commonly used in Japanese wrestling promotions and MMA. 1.3.16 Two handed chokelift Also known as a Hanging Tree a wrestler grasps an opponent‟s neck with both hands then lifts them up, choking them. This is a transition hold for moves such as the two handed chokeslam and the Chokebomb. 1.4 Body locks 1.4.1 Bear hug A wrestler stands in front of an opponent and locks his hands around the opponent, squeezing him. Often he will shake his body from side to side, in order to generate more pain around the ribs and spine. Frequently used by power wrestlers, this rather simple to apply hold was used by heels and faces alike. 1.4.1.1 Side bear hug A wrestler stands to one side of an opponent, facing them, and locks their arms around the opponent, linking their hands under the arm of the opponent on the opposing side. The wrestler then brings their arms closer together, compressing the torso of the opponent. 37 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ 1.4.2 Body scissors A wrestler approaches a sitting opponent from in front, behind, or either sides. The attacking wrestler then sits next to the opponent and wraps their legs around the opponent, crossing their ankles and then tightening their grip by squeezing together their thighs or straightening their legs to choke the wrestler by compressing their torso. This hold is often used in conjunction with a hold applied to the head or the arms in order to restrain the opponent 1.4.3 Gutwrench This is basically a bearhug from behind. A wrestler stands behind an opponent and locks his hands around the opponent‟s stomach, pulling up and squeezing it. 1.5 Back and torso stretches 1.5.1 Abdominal stretch Also known as a Cobra Twist, this hold begins with a wrestler facing his opponent's side. The wrestler first straddles one of the opponent's legs, then reaches over the opponent's near arm with the arm close to the opponent's back and locks it. Squatting and twisting to the side, flexs the opponent's back and stretches their abdomen. 1.5.2 Backbreaker See Backbreaker 1.5.3 Boston crab This typically starts with the opponent on his back, and the wrestler standing and facing him. The wrestler hooks each of the opponent's legs in one of his arms, and then turns the opponent facedown, stepping over him in the process. The final position has the wrestler in a semi-sitting position and facing away from his opponent, with the opponent's back and legs bent back toward his face. 1.5.4 Bow and arrow hold The wrestler kneels on his opponent's back with both knees, hooking the head with one arm and the legs with the other. He then rolls back so that his opponent is suspended on his knees above him, facing up. The wrestler pulls down with both arms while pushing up with the knees to bend the opponent's back. 1.5.5 Gory special This hold, also known as the Gory lock and innovated by Salvador "Gory" Guerrero, sees a wrestler lift their opponent over their shoulder so that the opponent's upper back is across the wrestler's shoulder. Thus, the wrestler and opponent are back to back, facing opposite directions. 38 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ The opponent's legs are tucked around the wrestler's hips. The wrestler can now apply pressure by applying a chinlock and pressing down. One or both of the opponent's legs can also be hooked for extra pressure. 1.5.6 Octopus hold The wrestler stands behind the opponent and hooks a leg over the opponent‟s opposite leg. The wrestler then forces the opponent to one side, traps one of the opponent‟s arms with their own arm, and drapes their free leg over the neck of the opponent, forcing it downward. This elevates the wrestler and places all the weight of the wrestler on the opponent. The wrestler has one arm free, which can be used for balance. Popularized by Antonio Inoki in New Japan Pro Wrestling, the Japanese name for the move is the manji-gatame (inverted swastika hold). 1.5.7 Surfboard The surfboard hold first sees a wrestler stand behind a fallen opponent, who is laying stomach first to the floor. The wrestler places one foot down just above each of the opponent‟s knees and bends their legs up, hooking them around his/her own knees, at this point the wrestler grasps both of his opponent‟s wrists (usually slapping the opponent‟s back in an attempt to bring the arms in reach), and falls backwards while compressing the opponent‟s shoulder-blades and lifting them off the ground. This can see the wrestler fall to a seated position or go onto his own back, lifting the opponent skyward, which will increase pressure on the opponent but puts the wrestler in risk of pinning his own shoulders to the mat. Another version of a surfboard which is most often applied by a standing wrestler against a prone opponent, but may also be applied by a seated wrestler, or against a seated or kneeling opponent, sees the wrestler grasps both of his opponent‟s wrists, while places his foot, or knee on the opponent‟s upper back, pulling back on the arms to compress the opponent‟s shoulder blades. The surfboard is also called as La Tapatía or Romero Special, named after the inventor Rito Romero. 1.6 Leg locks 1.6.1 Ankle lock A wrestler will grab the opponent‟s foot and lift their leg off the ground. Then with one hand grab the opponent‟s toes or outside of foot, and with the other wrap around the ankle and through the “hole” created and grab his own wrist. Essentially putting the opponent‟s ankle in a Key Lock. Then they will bend the opponent‟s ankle. A variation of this move is the grapevine ankle lock, in which the wrestler applying the hold falls to the mat and scissors the leg of the opponent. This stops the opponent from rolling out of the 39 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ move and makes it harder for him/her to crawl to the ropes but lessens the pressure that can be applied. The ankle lock was made famous by Ken Shamrock, Koji Kanemoto and Kurt Angle, with the latter two often applying a grapevine. 1.6.2 Argentine leglock Also known as Stretch Muffler. An elevated Single leg Boston crab. The wrestler stands over a face-down opponent lying on the ground. He lifts one leg of the opponent and drapes it over his neck. He then uses his arms to force the shin and thigh of the opponent down, thereby placing pressure on the opponent‟s knee. Tony Mamaluke introduced a variation where he steps over the downed opponent and sits on their lower back as in a half Boston crab, calling it the Sicilian Crab. Último Guerrero uses a variation where he grabs his opponent‟s corresponding leg and wraps his feet around their neck called the Guerrero Special ll. Shuji Kondo uses his own variation where both his opponent‟s legs are crossed over the neck called Cat’s Cradle. 1.6.3 Cross kneelock With the opponent laying face down on the mat, the wrestler grabs hold of shin of one of the opponent‟s legs and wraps his legs around the leg. The wrestler then twists the leg, hyperextending the knee. Very similar to the grapevine ankle lock, with the only difference that the wrestler wraps his arms around the shin, and not his hands around the ankle of the opponent. Commonly used as a counter to an attack from behind. The wrestler flips forward down on to his back, placing his legs around one of the legs of the opponent on the way down, and thus using his momentum to drop the opponent forward down to the mat. The move can be also applied by running towards the opponent and then performing the flip when next to him. 1.6.4 Figure four leglock The attacker stands over the opponent who is lying on the mat face up and grasps a leg of the opponent. The wrestler then does a spinning toe hold and grasps the other leg, crossing them as he does so and falls to the mat, applying pressure to the opponent‟s crossed legs with his own. This move was made popular as the finishing move of “Nature Boys” Buddy Rogers and Ric Flair, who sometimes adds to it by twisting his opponents ankle as it is locked in. A wrestler may counter the figure four by rolling over on to their stomach, which applies the pressure on the original applier‟s legs. This counter to the figure four is often called a modified indian deathlock or sometimes referred to as a sharpshooter variant. 40 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ 1.6.4.1 Ringpost figure four leglock The opponent is either downed or standing next to one of the ring corner posts. The wrestler exits the ring to the outside and drags the opponent by the legs towards the ringpost, so that the post is between the opponent's legs (similar to when somebody 'crotches' their opponent with the ringpost). The executer then stands on the ring apron, on the outside of the turnbuckle/ropes and applies the figure four leglock with the ringpost between the opponent's legs. The performer of the hold then falls back while grabbing the opponent's legs/feet, hanging upside down from the ring apron. The ringpost assists the move, creating more damage and leverage to the opponent's knee. Because the performer is out of the ring while he/she has this hold locked in, this move doesn't last long as it usually results in a count-out. This move also uses the ring-post, which is illegal in professional wrestling, and a 5 count is used which leads to a disqualification. Bret Hart is often credited for inventing this move. 1.6.4.2 Standing figure four leglock The opponent is down on their back with the wrestler standing over one of their legs with one foot placed on either side of the leg. The wrestler plants his foot in the knee of the opponents other leg and then bends that leg at the knee over the top of the first leg forming the figure four. The wrestler then bridges back. 1.6.4.3 Kneeling figure four leglock The opponent is down on their back with the wrestler standing over one of their legs. The wrestler applies a spinning toehold, crosses the opponent‟s legs and kneels on them. It is commonly known as the Prison Lock or Jailhouse Lock and is sometimes confused with the Indian Deathlock. 1.6.5 Haas of Pain A submission invented and named by the Haas brothers, Charlie and Russ Haas, this modified inverted reverse figure-four leglock variation sees the wrestler cross one leg of an opponent over the other and stand on the crossed leg, next he would take hold of the free leg and lay down on his back, to raise the opponents legs up into the air causing both pain to the lower back and legs of the opponent. 1.6.6 Inverted three quarter figure four leglock The opponent is lying faced down on the ground. The wrestler kneels over the opponent‟s thighs with his left leg between the opponent‟s leg, then bends his opponent‟s left leg around his left thigh. After that he places the opponent‟s right leg over the opponent‟s left ankle and puts his own right leg under the opponent‟s left ankle. Finally, he puts both of his feet over the opponent‟s right foot and presses on it. 41 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ This hold was once used as the finisher of Japanese wrestler Oji Sakaharo, and was the first of two leg locks referred to as the Oji-kiru. 1.6.7 Damascus head-leglock The wrestler forces the opponent to the ground and opens up the legs of the opponent, stepping in with both legs. The wrestler then wraps his legs around the head of the opponent and crosses the opponent‟s legs, applying pressure on them with his hands. The wrestler next turns 180 degrees and leans back, compressing the spine. This hold applies pressure on the temples, the calves, and compresses the spine. Also known as the D-lock for the capital D formed. 1.6.8 Kneebar The basic kneebar is performed similarly to an armbar by holding the opponents leg in between the legs and arms so the opponent's kneecap points towards the body. The attacker pushing the hips forward, the opponent's leg is straightened, and further leveraging hyperextends the knee. A variation of the kneebar is done similarly, but instead of holding the leg with the hands, the opponent's foot is pushed behind one armpit. By pushing the shoulder backwards and pushing the hips forward, a greater amount of force is applied to the knee. 1.6.9 Indian deathlock Also known as the British Figure Four, this move sees a wrestler fold a grounded opponent‟s legs over each other as if to put him in an “Indian sitting” posture, then places his own knee on top of the opponent‟s shins and puts his weight on them. 1.6.9.1 Inverted Indian deathlock With the opponent on his back, the wrestler standing beside him, sits with his leg over and between the opponents legs (often using a legdrop to the knee). Then places the opponents far leg in the knee-pit of the near leg, finishing the submission by putting the opponents ankle on top of his own ankle and rolling both onto their bellys and pushing back with the wrestlers ankle. 1.6.9.2 Reverse Indian deathlock This is a modification of the inverted Indian deathlock in which instead of facing the opposite direction of their opponent on their chests, the wrestler positions themselves so that they end up facing the same direction as their opponents face up. The wrestler lifts up a leg of a face up opponent and walks one of their legs around the leg before dropping to a kneeling position, thus locking the opponents leg behind the wrestlers knee. The wrestler then reaches over and grabs the opponents far leg and places it on top of the trapped foot of the opponent. The wrestler then performs a forward roll while maintaining the hold. This forces the opponent onto their chest while the wrestler ends in a sitting position facing the same direction as their opponent. From here the wrestler can reach forwards and perform many upper body submissions as well. 42 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ A standing version can also be applied which sees a standing wrestler place one of his legs between the legs of a face down opponent and then bends one leg behind the leg of the wrestler, placing it on top of the knee pit of the opponents other leg. The wrestler then picks up the straight leg of the opponent, bends it backwards to lock the other leg in the knee pit and places the foot in front of the shin of the standing leg in the knee pit, thus locking the leg. Super Dragon innovated a move known as the Curb Stomp in which he applies a standing reverse Indian deathlock with a surfboard and then lifts his free leg up, placing it on the back of the head of the opponent. He then releases the surfboard and stomps the leg down to drive the opponents head face first into the mat. Dragon also innovated another variation of this move where he applies the standing reverse Indian deathlock, but rather than using the traditional surfboard he pulls his opponents hair, face, or mask, before stomping the opponents head face first into the mat. 1.6.10 Reverse figure four leglock The wrestler using this move stands over the opponent with the opponent face up and grasps a leg of the opponent. The wrestler then turns 90 degrees and grasps the other leg, crossing them as he does so and falls to the mat, applying pressure to the opponent's crossed legs with his own. Even though the move is called a reverse figure four leglock the wrestler is only turned 90 degrees, making the term side figure four leglock more appropriate. However reverse figure four leglock is the most common name. It is most closely associated with Japanese wrestler Yuji Nagata, who calls it the Nagata Lock I. Nagata would salute to signal the maneuver to the crowd before dropping to the mat. There are also standing and spinning versions. 1.6.11 Sharpshooter The opponent starts supine. The wrestler steps between his opponent's legs with one leg and wraps the opponent's legs around that leg. Holding the opponent's legs in place, the wrestler then steps over the opponent, flipping him over into a prone position. Finally, the wrestler leans back to compress the legs. 1.6.12 Spinning toe hold The wrestler using this move stands over the opponent who is lying on the mat, face up and grasps a leg of the opponent. The wrestler then turns 360 degrees over the leg twisting it inward. A wrestler will repeatedly step over the leg and round again to twist the knee, and ankle joint even more. Popularized by the Funk brothers, Dory Funk Jr. and Terry Funk, who were taught the hold by their father, Dory Funk. 43 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ 1.6.13 Texas cloverleaf The wrestler stands at the feet of his supine opponent, grabs the opponent's legs and lifts them up. The wrestler then bends one leg so that the shin is behind the knee of the straight leg and places the ankle of the straight leg in their armpit. With the same arm, they reach around the ankle and through the opening formed by the legs, and lock their hands together. The wrestler then steps over his opponent, turning the opponent over as in a sharpshooter and proceeds to squat and lean back. The hold compresses the legs, flexes the spine, and stretches the abdomen. The move was pioneered by Dory Funk, Jr., but is most closely associated with Dean Malenko, who used it as his regular finisher. Another version of this hold, considered to be an Elevated Texas Cloverleaf, was used by Eddie Guerrero, which saw Guerrero turn the body of the opponent and place a knee over the opponent's neck, pulling back for more pressure. Guerrero dubbed this the Lasso From El Paso. 1.6.13.1 Inverted cloverleaf In this variation of a Texas cloverleaf instead of turning around when turning the opponent over, the wrestler faces the same direction as the opponent to squat and lean forward to apply more pressure to the legs, spine, and abdomen. This hold is a finisher of Shuji Kondo, for whom the name “Kondo Clutch” (a more common name for the hold) is named after, known as the Gorilla Clutch, whom also has a variation where he falls back and applies a body scissors the abdomen of his opponent. 1.6.13.2 Leglock cloverleaf This variation of the Texas cloverleaf sees the attacker, after crossing one of the opponents legs over the other in a figure four shape, lock the over leg behind their near knee before placing the straight leg under their armpit and turning over. The attacker proceeds to lean back pulling on the leg under the armpit. This keeps the over leg, now under, locked while putting pressure on the leg and stretching the legs and back. This hold was innovated by T.J. Perkins who refers to it as the Figure Four Deathlock. 1.6.13.3 Texas cloverleaf with armlock An armlock variation of the Texas cloverleaf that is similar to a single leg Boston crab with armlock. This hold begins with a supine opponent laying face up on the mat. The attacking wrestler then seizes one of the arms and proceeds to walk over the opponent while continuing to hold the arm, forcing them to turn over onto their stomach. The attacker then kneels down on the opponents back, locking the opponent‟s arm behind his knee in the process. The attacker then reaches over and bends one leg so that the shin is behind the knee of the straight leg and places the ankle of the straight leg in their armpit. With the same arm, the attacker reaches around the ankle and through the opening formed by the legs, and locks his hands together as in a Texas cloverleaf. The attacker then pulls back so as to stretch the legs, back and neck of the opponent while keeping the arm trapped. 44 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ 2. Transition holds Some holds are meant neither to pin an opponent, nor weaken them or force them to submit, but are intended to set up the opponent for another attack. 2.1 Arm trap This is when a wrestler holds both the opponent's arms under his own, from here the opponent is left prone and unable to counter or move away from the wrestler. Al Snow was known to deliver a series of headbutts from this position, while other wrestlers use this to secure a suplex. 2.2 Butterfly Also known as a double underhook. The wrestler and the opponent begin facing one another, with the opponent bent over. The wrestler approaches the opponent and reaches under the opponent's shoulders, then threads their arms up and around the opponent's torso, with their hands meeting in the middle of the opponent's back or neck (essentially an inverted full nelson hold). The hold in itself is not a submission move, and is more commonly a set up for various throws, drops or slams, but it can be applied from various positions that cause it to become one. When the opponent is seated on the mat while the wrestler applies the butterfly hold it is known as a butterfly lock. Matt Hardy uses a variation named Scar where he applies the double underhook and then wraps his legs around the torso of the opponent, in a body scissors. 2.3 Crucifix The wrestler stands in front of and facing a bent over opponent and places them in a standing waistlock. The wrestler then flips the opponent up and over so the opponent is lying face up on the back of the wrestler. The wrestler then moves his hands to the upper arm or wrists of the opponent, holding them in position, and spreading the arms of the opponent (as though they were being crucified). This is mainly often a set-up for a Crucifix Powerbomb. 2.3.1 Reverse crucifix The wrestler stands in front of and with their back to a standing opponent. The wrestler then leans backwards and seizes the opponent around the waist, pulling them forward and upwards so they are lying across the shoulder of the opponent, facing downwards. The wrestler then takes hold of the upper arms or wrists of the opponent and spreads them, holding the opponent in place. 2.4 Electric chair A transitional hold in which an attacking wrestler hoists an opponent up onto their shoulders so that they are both facing in the same direction 45 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ It is often used to setup various drops and slams in singles competition. However it is more often used in double team maneuver, in which another wrestler uses flying attacks to knock opponents off the shoulders of the wrestler. (See Doomsday Device.) Like many transition holds, the defensive wrestler often uses the position to perform a variety of counter moves. Most notably the Victory roll. 2.5 Fireman's carry The wrestler would bend over with the opponent standing to the side of the wrestler. The wrestler then pulls the opponent's arm over his/her farthest shoulder and distributes the wrestler's body over his/her shoulders while having the other hand between and holding onto one of the opponent's legs and stands up. The opponent is draped face-down across the wrestler's shoulders, with the wrestler's arms wrapped around from behind. It is a key component of several throws, drops and slams. 2.6 Gorilla press A transition lift taken from weight lifting, where the move gets its other common name; Military press, sees the wrestler lift an opponent up over their head with arms fully extended. From here many throws, drops and slams can be performed. It became a popular technique for larger and stronger wrestlers as the lift is seen to emphasize their height and power. 2.7 Lady of the Lake This is a move used to trick an unsuspecting opponent. The wrestler sits down, crosses his or her legs, tucks their head into their chest and wraps one arm around their ankle (so they are effectively rolled into a ball). The wrestler then extends their remaining arm between their legs and then waits. The opponent, ostensibly confused, normally takes the offered hand, at which point the wrestler rolls forward and into an arm lock. The Lady of the Lake is an old British wrestling technique where it was most useful in the context of classic rules that limited attacking a downed opponent. The move is often called the Johnny Saint Special in reference to British wrestler Johnny Saint who popularized the hold which was invented by his mentor, George Kidd. 2.8 Mount The wrestler sits on top of the opponent's torso, facing their head, with his legs on either side. When the opponent is facing down the position is referred to as back mount. Various strikes to the opponent's head are often performed from this position. 46 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ 2.9 Pumphandle The wrestler stands behind his opponent and bends him forward. One of the opponent's arms is pulled back between his legs and held, while the other arm is hooked, then the wrestler lifts the opponent up over his shoulder. From here many throws, drops and slams can be performed. 2.10 Scoop Facing his opponent, the wrestler reaches between his opponent's legs with one arm and reaches around their back from the same side with his other arm. The wrestler lifts his opponent up so they are horizontal across the wrestlers body. From here many throws, drops and slams can be performed. 2.11 Straight jacket This is a term that refers to when an attacking wrestler takes hold of an opponent's arms (wrestler's left hand hold the opponent's right, and visa versa) and crosses them over (like a Straitjacket). This hold is usually performed from behind but can be performed from in front of an opponent. From here many variations of normal moves can be performed; like a Russian leg-sweep variant, and most notably a cross armed German suplex There are other variations of the straight jacket hold, one sees the arms crossed around the neck to allow a wrestler to use the hold as a submission, known as the cross arm choke, to choke out an opponent with their own arms or to pull down the opponent to the mat in a double arm trap neckbreaker variant. Another variation sees the attacking wrestler stand over an opponent and cross their arms underneath them, this allow the attacking wrestler to use the hold to aid in lifting the opponent off the ground, usually for a powerbomb type move. 2.12 Tilt-a-whirl The wrestler stands facing the opponent. The wrestler bends the opponent down so they are bent facing in front on the wrestler's body. The wrestler reaches around the opponent's body with their arms and lifts them up, spinning the opponent in front of the wrestler's body, often to deliever a slam or most commonly a Tilt-a-whirl backbreaker. Usually performed on a charging opponent, this can also be a transition hold for counter attacks that sees the wrestler (who is being tilt-a-whirled) hit many throws and drops like a DDT or headscissors takedown. The maneuver is named after the popular Tilt-A-Whirl carnival thrill ride. 47 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ 2.13 Wheelbarrow This move is achieved when a wrestler wraps a forward facing opponent's legs around his waist (either by standing behind an opponent who is laying face-first on the mat or by catching a charging opponent), then the wrestler would apply a gutwrench hold and lift the opponent up off the ground into the air, then either continue lifting and fall backwards to wheelbarrow suplex, or forcing the opponent back down to the mat to hit a wheelbarrow facebuster. This can also can be a transition hold for counter attacks that sees the wrestler (who is being wheelbarrowed) hit many throws and drops like a DDT or a bulldog and rolling pin combinations. 3. Miscellaneous 3.1 Airplane spin A spinning fireman's carry, used to disorient the opponent. 3.2 Armpit claw The armpit claw was a squeezing of the muscle in the front of the armpit with the four fingers dug into the armpit and the thumb pressing into the front of the shoulder. The opponent's arm would bend at the wrist and elbow, and his fingers would curl into a claw. The hold caused great pain, causing the opponent to submit or to lose all control of his arm and hand, at which point the referee would call for the bell. 3.3 Collar-and-elbow tie up This is a stand-up grappling position where both wrestlers have a collar tie, and hold the opponent's other arm at the elbow. The collar-and-elbow is generally a neutral position, but by pushing the hand on the elbow up and towards the inside of the opponent's arms, a controlling wrestler can turn an opponent into a belly-to-back position. Alternatively, if a controlling wrestler pushes forward while releasing the collar tie they can wrap their extended arm around the head of their opponent back round to their own other arm to sinch in a side headlock. 3.4 Fish hook The wrestler bends one of his fingers into a hook, and uses it to stretch the opponent's mouth or nose. An illegal hold under usual rules. Austin Aries uses a half surfboard variation, called Fish Hook of Doom, where the opponent is laying face down. He grabs one of the opponent's wrists with one hand and fish hooks the opponent's mouth with the other. He then places his knees against the opponent's stretched arm, and pulls back with his arms. 48 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ 3.5 Giant swing The wrestler takes hold of a supine opponent's legs and pivots rapidly, elevating the opponent and swinging the opponent in a circle. The wrestler may release the opponent in mid-air or simply slow until the back of the opponent returns to the ground. 3.6 Skin the cat Popularized by Ricky Steamboat this defensive maneuver is used when a wrestler is thrown over the top rope. While being thrown over the wrestler grabs the top rope with both hands and holds on so that they end up dangling from the top rope but not landing on the apron or on the floor. The wrestler then proceeds to lift their legs over their head and rotate their body back towards the ring to go back over the top rope and into the ring, landing in the ring on their feet. Shawn Michaels is also known to perform this maneuver. 3.7 Sunset flip This move commonly sees an attacking wrestler dive over an opponent who is facing him/her, usually bent over forwards, catching the opponent in a waistlock from behind and landing backfirst behind the opponent. From that position the wrestler rolls forward into a sitting position, pulling the opponent over backwards and down to the mat so that he lands on his back into a pinning position. While being held on the shoulders of an attacking wrestler in a position where this second wrestler is straddeling the head of the attacking wrestler while facing in the other direction; as if they where about to be powerbombed, the countering wrestler can rolls forward off that wrestler's shoulders, down their back and perform the sunset flip. This move can also be performed from the top rope on a grounded opponent, or on an elevated opponent so that a type of powerbomb can be performed. 3.8 The Matrix This defensive maneuver sees a wrestler bridge their entire body backward and place their hands flat on the mat to avoid an attack (often a clothesline). It can also be used to escape a pinfall attempt and get up quickly. The name, and the move itself, are inspired by a scene in the movie The Matrix. It is the same as a back-bend or bend-back in acrobatics and gymnastics. 3.9 Tree of woe This involves a wrestler suspending an opponent upside down on a turnbuckle, with the opponent's back against being up against it. To do this the opponent's legs are then hooked under the top ropes, leaving the opponent facing the attacking wrestler, upside down. Often an attacking wrestler will choke, kick, or stomp the opponent until the referee uses up his five count. The techniques is also used to trap an opponent while the attacking wrestler runs at 49 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ them and delivers some form of offensive maneuver, such as a running knee attack or a baseball slide. The move was originally made famous by Kevin Sullivan, and its name is said to derive from the movie Conan the Barbarian where in one scene Thulsa Doom commands the captive Conan "Contemplate this... on the Tree of Woe." 50 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ 51 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ Volume 3 - Professional Wrestling Throws From Wikipedia, the free encyclopedia Professional wrestling throws are the application of techniques that involve lifting the opponent up and throwing or slamming him or her down, which makes up most of the action of professional wrestling. Some of these moves are illegal in some forms of traditional amateur wrestling because they can cause serious injury, especially in a competitive environment. They are sometimes also called "power moves", as they are meant to emphasize a wrestler's strength. There is a wide variety of slams and throws in pro wrestling. Many moves are known by several different names. Professional wrestlers frequently give their "finisher" (signature moves that usually result in a win) new names that reflect their gimmick. Moves are listed under general categories whenever possible. 1. Airplane spin toss The wrestler lifts the opponent up on his or her shoulders face up in an Argentine backbreaker rack, spins around, pushes the opponent up, and moves out of the way, dropping the opponent down to the mat. 1.1 Spinning crucifix toss The wrestler lifts the opponent above his or her back with the opponent's arm spread out in a crucifix hold, spins around, pushes the opponent up, and moves out of the way, dropping the opponent down to the mat. 2. Armbar takedown This is a technique in which the wrestler grabs the opponent's arm and pulls him or her down to the ground by wrenching down on the opponent's arm. It is also known as a Single Arm DDT or Divorce Court. The affected area of this attack is the shoulder, not the head as with normal DDTs. The wrestler grabs the opponent's arm and bars it in front of the wrestler's body so that the wrestler is holding out the arm with the arm furthest away from the opponent's body. The wrestler then reaches over the opponent's shoulder and wraps it around his or her opponent's arm with the other. The wrestler then drops down and drives the opponent's shoulder into the mat. 52 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ 3. Armbreaker An armbreaker is any move, in which the wrestler slams the opponent's arm against a part of the wrestler's body, usually a knee or shoulder. 4. Arm drag A move in which the wrestler uses his or her opponent's momentum to the opponent's disadvantage. The attacker hooks the opponent's arm and flips him or her over onto the mat. The attacker may roll on to his or her side to give the move extra momentum. 4.1 Japanese arm drag This move is performed when an opponent runs towards the attacker facing him or her. When the opponent is in range, the attacker hooks the opponent's near arm with both hands and falls backwards forcing the wrestler's own momentum to cause him or her to flip forwards over the head of the attacker and onto his or her back. 4.2 Over-the-shoulder arm drag Also called a shoulder throw or ipponzei. The wrestler grabs his or her opponent's arm, then turns to face the other direction and pulls the opponent over his or her shoulder. It is essentially the same as the ippon seoinage found in Judo. 4.3 Springboard arm drag An arm drag performed where the attacking wrestler grabs an opponent's arm, runs up the corner ring ropes and springboards, usually off the top rope, over the opponent. This drags the opponent by his or her arm to flip over onto the mat or on to the ropes. 5. Arm wringer An Arm Wringer or Spinning Wristlock is a move in which the wrestler grabs the opponent's arm by the wrist/arm and twists it over the wrestler's head to spin it around with enough force to take the opponent to the mat. The maneuver is a popular rest hold in American wrestling. Quite frequently the move is broken with an Irish Whip, reversed into a hammerlock, or countered with a reverse elbow or eye rake/gouge. 6. Atomic drop A move in which the wrestler goes behind an opponent puts his or her head under the opponent's shoulder and lifts his or her opponent up and then drops him or her tailbone-first on the wrestler's knee. 53 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ 6.1 Inverted atomic drop A move in which the wrestler puts his or her head under the opponent's shoulder and lifts the opponent up and then drops him or her "lower abdomen region" or groin first on the wrestler's knee. Even though this move is an indirect low blow, it is considered a legal move. Theoretically, it is the opponent's groin that has impacted with the wrestler's knee, not the other way around. 7. Backbreaker A back breaker is any move in which the wrestler lifts his/her opponent up and jumps or drops his/her opponent so that the opponent's back impacts or is bent backwards against a part of the wrestler's body. 8. Back body drop A back body drop or backdrop, is a move in which a wrestler bends forward or crouches in front of his/her opponent, grabs hold of his/her opponent, and stands up, lifting the opponent up and over and dropping him/her behind the back. It is applied frequently against a charging opponent. In Japan, a backdrop is the term for what is called a belly-to-back suplex in America. 8.1 Mountain Bomb The opponent runs towards the wrestler. The wrestler ducks, hooks one of the opponent's legs with one of his arms, stands up and falls backwards, flipping the opponent and driving him back first down to the mat, with the wrestler landing on top of the opponent. Innovated and named by Hiroyoshi Tenzan. 9. Body slam A body slam is any move in which a wrestler picks up his or her opponent and throws him or her down to the ground. When used by itself, the term body slam generally refers to a basic scoop slam. 9.1 Alabama slam Described as a double-leg slam, or flapjack spinebuster, this high-angle spinebuster variation involves a wrestler placing their head between an opponent's knees or under the opponent's arm, then standing up, holding onto their opponent's legs, so that the opponent is facing the wrestler's back. The wrestler then simply brings both hands down, throwing the opponent back-first to the mat. They may also hold the opponent in place while spinning in several circles before throwing the opponent down. The move has been known by the name Water-Wheel Slam. Named by Bob "Hardcore" Holly after his home state of Alabama. 54 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ 9.2 Biel throw The wrestler stands to the side of their opponent, grabs them, and throws them forward, causing them to flip over onto their back. It is considered a very basic technique, so basic that a forward rolling fall is commonly called a biel bump, and is mainly used by very large wrestlers to emphasize power and strength over finesse. 9.3 Chokeslam A chokeslam is any body slam in which the wrestler grasps their opponent's neck, lifts them up, and slams them to the mat, causing them to land on their back. 9.4 Cobra clutch slam In this slam a wrestler places the opponent in a cobra clutch and then lift the opponent into the air by their neck before jumping backwards, falling face down or into a sitting position, driving the opponent back first down to the mat. 9.5 Fireman's carry slam The wrestler first drapes an opponent over their shoulders in a fireman's carry position. The wrestler then takes hold of the thigh and arm of the opponent, which are hung over the front side of the wrestler, and leans forward, pulling the opponent over their head and shoulders, slamming them down on their back in front of the wrestler. A Rolling fireman's carry slam, also known as a Finlay Roll, is a variation that sees the wrestler keep hold of the opponent and run forward before slamming the opponent to the ground, using the momentum to roll over the opponent. Mr. Kennedy has been known to perform a jumping variation from the second rope, and calls it the Green Bay Plunge. 9.6 Fireman's carry takeover The wrestler kneels down on one knee and simultaneously grabs hold of one the opponent's thighs with one arm and one of the opponent's arms with his other arm. He then pulls the opponent on his shoulders and then rises up slightly, using the motion to push the opponent off his shoulders, flipping him to the mat onto his back. This is usually used as a transition move. John Cena uses a standing variation of this move as one of his F-U variations, where he stands up after lifting the opponent over his shoulders, and then flips them over and drops them down on their back while first tucking the opponents head into his abdomen. To make it look more "powerful" he lands on his knees. When used on heavy opponents, the user leans side ways to drop them with a little assist from them by leaning forward to drop themselves easier. 55 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ 9.7 Fallaway slam Also known as a Table Top Suplex. The wrestler, while standing in front of an opponent would reach between their opponent's legs with one arm and reaches around their back from the same side with their other arm. The wrestler lifts their opponent up so they are horizontal across the wrestler's body then falls backward throwing the opponent over their head down to the mat backfirst. This slam can be either bridged into a pin, or the wrestler can float over into another fallaway slams . 9.8 Full nelson slam In this move the aggressor places their opponent in a full nelson hold and uses it to lift them off the ground. Once in the air, the aggressor removes one of their arms (so their opponent is now in a half nelson) and slams them down to the mat. 9.8.1 Sitout full nelson slam The wrestler places the opponent in a full nelson. The wrestler then lifts the opponent into the air, maintaining the hold. The wrestler then drops to a sitting position, driving the lower spine of the opponent into the ground. 9.9 Gorilla press slam This slam sees a wrestler first lift their opponent up over their head with arms fully extended (as in the military press used in weight lifting), before lowering the arm under the head of the opponent so that the opponent falls to that side, while flipping over and landing on his/her back. The attacking wrestler may repeatedly press the opponent overhead to show his strength, prior to dropping them. In a variation of the move, the wrestler falls to a seated position, slamming the opponent down between their legs, in a fashion similar to that of the Michinoku Driver II. This is referred to as a Gorilla Press Driver. 9.10 Gorilla press drop The wrestler lifts their opponent up over their head with arms fully extended then drops the opponent down face-first in front or back. It is a popular technique for very large wrestlers because it emphasizes their height and power. This move is also called the Military Press Slam. 9.11 Half nelson slam The wrestler stands behind, slightly to one side of and facing the opponent. The wrestler reaches under one of the opponent's arms with their corresponding arm and places the palm of their hand on the neck of the opponent, thereby forcing the arm of the opponent up into the air to complete the half nelson. The wrestler then lifts the opponent up, turns, and falls forward, slamming the opponent into the mat. 56 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ 9.12 Olympic slam The wrestler stands behind the opponent and grabs hold of one of the opponent's wrists, tucks his head under that arm's armpit, and wraps his free arm around the near leg of the opponent. The wrestler then lifts the opponent up on his shoulders sideways, and at the same time spins 90° and falls down on to his back, slamming the opponent down to the mat back first. Originally named by Kurt Angle, who later started calling it the Angle Slam. Takashi Sugiura also uses the move, although he drops the victim on his head. A wrist-clutch variation is used by Hirooki Goto, who calls it the Go To Heaven. In this variation instead of just wrapping his arm around the opponent’s leg, he grabs hold of the opponent's free arm, pulls it down from the front side between the opponent's legs, grabs hold of the wrist of that arm between the opponent's legs, and then performs the slam. 9.13 Pumphandle drop The wrestler stands behind their opponent and bends them forward. One of the opponent's arms is pulled back between their legs and held, while the other arm is hooked. The wrestler then lifts their opponent up until they are parallel with the wrestler's chest, then throws themselves forward, driving the back of the opponent into the ground with the weight of the wrestler atop them. 9.13.1 Pumphandle slam The wrestler stands behind their opponent and bends them forward. One of the opponent's arms is pulled back between their legs and held, while the other arm is hooked (pumphandle). The attacking wrestler uses the hold to lift the opponent up over their shoulder, while over the shoulder the attacking wrestler would fall forward to slam the opponent against the mat backfirst, normally the type of powerslam delivered is a front powerslam. The move can also see other variations of a powerslam used, Gene Snitsky is known to drop the opponent into a Sidewalk slam position; this version is referred to as a Pumphandle Side Slam. The standard Pumphandle slam was popularized by World Championship Wrestling star Wrath, who called it the Meltdown. 9.13.2 Pumphandle Michinoku driver II The wrestler lifts the opponent as with a pumphandle slam, but falls to a sitting position and drops the opponent between their legs as with a Michinoku Driver II. This is used as a finisher by Japanese Wrestler Magnum TOKYO who calls it the Egoist Driver 9.13.3 Pumphandle fallaway slam Also known as the Tilt Suplex. The wrestler hooks up the opponent as a pumphandle slam, then the wrestler goes through the body movements for the fallaway slam, executing the release of the 57 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ opponent as they enter the apex of the throw, instead of at or just past the apex of the throw like when one executes the fallaway slam. Usually the opponent then adds effort to gain extra rotations in the air for effect or to ensure that they do not take the bump on their side. 9.14 Samoan drop The wrestler drapes an opponent over their shoulders in a fireman's carry position then falls backwards, driving the opponent down to the mat on their back. The move has been a signature move for Samoan wrestlers throughout the years. 9.15 Scoop slam Facing their opponent, the wrestler reaches between their opponent's legs with one arm and reaches around their back from the same side with their other arm. The wrestler lifts their opponent up and turns them upside down so that they are held up by the wrestler's arm cradling their back. The wrestler then throws the opponent to the ground so that they land on their back. 9.16 Side slam The wrestler stands face to face with the opponent, slightly to their side. The wrestler tucks his head under the opponent's near arm, reaches across the opponent's chest and around their neck with his near arm, and places his other arm against their back. The wrestler then lifts the opponent up and throws them forward while still standing to slam them down to the mat back first. This more common powerslam version sees the wrestler falls down to the mat with the opponent. 9.17 Spinebuster The wrestler starts facing their opponent. They then grab the opponent around the waist and lift them up, turning 180°, and toss them forward onto their back or slam them down while landing on top of them. It is usually performed against a charging opponent, using the opponent's own momentum to power the throw. It is called a rolling or spinning spinebuster in Japan. This version is generally associated with Arn Anderson and his name is often evoked whenever a wrestler performs it (Double-A spinebuster, Anderson spinebuster, etc.). Another version, more commonly used by larger wrestlers, sees the attacker elevate the charging opponent up and slam them down to the mat without spinning. 10. Brainbuster A brainbuster, also known as an Avalanche Suplex, is a move in which a wrestler puts his/her opponent in a front facelock, hooks his/her tights, and lifts him/her up as if he/she was performing a vertical suplex. The wrestler then jumps up and falls onto his/her back so that the opponent lands on his/her head while remaining vertical. 58 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ 11. Bulldog A bulldog, is any move in which the wrestler grabs an opponent's head or applies a head lock or face lock to his/her opponent and jumps forward, so that the wrestler lands, often in a sitting position, and drives the opponent's face into the mat. 11.1 Cobra clutch bulldog The wrestler applies a Cobra Clutch and then leaps forward, falling into a sitting position and driving the face of the opponent into the ground. 11.2 Half nelson bulldog The wrestler hooks a half nelson hold on his opponent with one arm and his opponents waist with the other. He then leaps forward into a sitting position, driving the face of the opponent into the ground. 11.3 One-handed bulldog The one-handed bulldog is in fact more of a facebuster than an actual bulldog and generally sees a wrestler run up from behind their opponent, grab the opponent's head with one hand and leap forward to drive this opponent's face into the mat. A two-handed variation of this sees the attacking wrestler charge at the opponent and push, with both hands, down on the back of the opponent to force them gut-first into the mat below. 11.4 Spinning bulldog The wrestler places the opponent in a modified fireman's carry in which the opponent is held diagonally across the wrestlers back with their legs across one shoulder and head under the opposite shoulder (usually held in place with a facelock). The wrestler then spins simultaneously throwing the opponent's legs off the wrestler's shoulders and dropping to the ground, driving the opponent's head into the mat in a bulldog position. 11.5 Cutter See Cutter (professional wrestling) 12. Catapult A Catapult or Slingshot Catapult is a throw that typically starts with the opponent on his/her back, and the wrestler standing and facing him. The wrestler hooks each of the opponent’s legs in one of his/her arms then falls backwards to slingshot the opponent into a turnbuckles, ladders, ropes etc. This can also be held for a backbreaker. 59 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ 13. DDT Similar to a bulldog, a DDT is any move in which the wrestler falls down or backwards to drive the opponent's head into the mat. The classic DDT is performed by putting the opponent in a front facelock and falling backwards so that the opponent is forced to dive forward onto his/her head. 14. Death Valley driver Often abbreviated to D.V.D. and known as a Death Valley Bomb in Japan. This is a move in which a brainbuster-type slam is performed from a fireman's carry. The wrestler falls in the direction that the opponent's head is facing, driving the opponent's head into the mat. Louie Spicolli used the move as a finisher during his tenure in Extreme Championship Wrestling. Upon his death the move was unofficially renamed the Spicolli Driver by announcer Joey Styles, who would call the move by this name when any wrestler performed it in ECW, usually by Tommy Dreamer. Sean O'Haire uses a variation in which he throws out his opponent on the opposite side. He called this the Widow Maker, and later The Prophecy. 14.1 Inverted Death Valley driver Also known as a Burning Hammer, or inverted D.V.D.. The move is executed from a Argentine backbreaker rack (face up, with the neck and one leg cradled) position. The wrestler falls sideways, driving the opponent's head to the mat. This is considered an extremely dangerous move as the opponent's body cannot roll with the natural momentum of the move to absorb the impact. The move was invented by Kyoko Inoue as the Victoria Driver on December 6, 1996, in a match against Manami Toyota, and was popularized by Kenta Kobashi as the Burning Hammer. A cut-throat variation of this driver was innovated by Mark Briscoe, which he named the Cutthroat Driver, where instead of holding the body of the opponent he would hold the far arm of the opponent across the opponents own throat, and maintain it by holding the opponents wrist, before performing the inverted Death Valley driver. 14.2 Side Death Valley driver A variation between the regular Death Valley driver and the inverted one. The opponent lays on the shoulders of the wrestler on his side, facing either the opposite or the same direction as the wrestler, with the wrestler holding the opponent by the lower leg, and either the head or lower arm. The wrestler then falls sideways, driving the opponent down to the mat shoulder and neck first. Kenta Kobashi has used a pumphandle variation known as Wrist-clutch Burning Hammer. 60 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ 15. Driver A Driver is a variation of many moves that involves an opponent being driven down between the legs of a wrestler (who is dropping to a seated position) on the back of his/her neck/shoulder area. 15.1 Blue Thunder driver See Spin-out powerbomb. 15.2 Electric chair driver In this variation of a driver the wrestler lifts the opponent on his/her shoulders in an electric chair sitting position and then takes hold of the opponent and pulls them over their shoulder and down to the mat while falling to a sit out position so that the opponent lands on their upper back and neck between the legs of the wrestler, facing towards them usually resulting in a pin. 15.3 Fisherman driver The wrestler places the opponent in a front facelock and hooks one of the opponent's legs with his free arm. The wrestler then lifts the opponent upside down or onto his shoulders, and then sits down, driving the opponent between his legs, head and shoulder first. A wrist-clutch variation of this driver exists which sees the wrestler lift the opponent onto their shoulders and while the opponent is on their shoulders they use the hand hooking the opponent's leg to reach upwards and clutch the wrist of the arm opposite the hooked leg. While maintaining the wrist-clutch they then perform the driver. There is a further variation that does not include the shoulder lift that sees the wrestler hook the leg and wrist while the opponent is standing in front of them, lift the opponent upside down and then fall to the sitout position. 15.4 Half nelson driver The wrestler stands behind the opponent and applies a half nelson hold on his opponent, placing one of his hands against the opponent's neck after hooking the opponent's arm with it. He the scoops the opponent's near leg with his other arm and lifts the opponent up, flips the opponent upside down, and then either kneels or sits down, driving the opponent down to the mat on their neck. 15.5 Michinoku driver II Also known as a sitout body slam piledriver but is named after its inventor TAKA Michinoku. While facing his/her opponent, the wrestler reaches between his/her opponent's legs with one arm and reaches around his/her back from the same side with his/her other arm. The wrestler lifts his/her opponent up and turns him/her upside down so that he/she is held up by the wrestler's arm 61 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ cradling his/her back. The wrestler then throws the opponent to the ground as he/she falls to a sitting position so that the opponent lands on his/her upper back. This is often simply called a Michinoku Driver because TAKA Michinoku rarely uses the original Michinoku Driver, a double underhook brainbuster. 15.6 Michinoku driver II-B TAKA Michinoku also invented a variation of the Michinoku Driver II in which the wrestler stands behind the opponent, applies an inverted facelock, lifts them upside down, and then drops down to a sitting position, driving the opponent down to the mat between the wrestler's legs upper back first. 15.7 Samoan driver This move is essentially a fireman's carry variation of a Michinoku Driver II. The attacking wrestler drapes an opponent over their shoulders in a fireman's carry position and then takes hold of the opponent and pulls them over their shoulder and down to the mat while falling to a sitting position so that the opponent lands on their upper back and neck between the legs of the wrestler, facing towards them. Chris Sabin uses a variation of the move called the Cradle Shock, where the opponent's legs are crossed during the move. 15.8 Tiger driver Popularized by Mitsuharu Misawa. The wrestler faces a bent over opponent and double underhooks the opponent's arms. The wrestler then lifts them up, flips the opponent and drops the opponent on their back while falling to sitting position, often pinning the opponent in the process. This is also known as a sitout double underhook powerbomb. Mitsuharu Misawa innovated a variation which he called the Tiger Driver '91 (for the year it was invented). In this variation, instead of dropping the opponent on their back, they are dropped on their neck and shoulders, and the wrestler drops to their knees. There is some dispute over the correct name because the move resembles a Powerbomb more than a driver - thus, the move is also sometimes referred to as a Tiger Bomb. However, Tiger Driver is the original and more commonly accepted name. Some consider a double underhook powerbomb where the wrestler does not sitout to be a Tiger Bomb, while the sit-out variant is considered the Tiger Driver. 16. Electric chair drop The wrestler lifts the opponent on his/her shoulders in an electric chair sitting position and then falls backwards driving the opponent back-first into the mat. Manami Toyota innovated a cross-armed version which is bridged into a pin, calling it the Japanese Ocean Cyclone Suplex. 62 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ Frankie Kazarian uses a wrist-lock variation of this move, also bridged into a pin. He calls it Back to the Future. 16.1 Electric chair bomb See electric chair facebuster. 17. Facebreaker A facebreaker is any move in which the wrestler slams his/her opponent's face against a part of the wrestler's body, usually the knee. 17.1 Facebreaker DDT The wrestler applies a front facelock and then falls backwards, much like a normal DDT, but instead of the opponent's head impacting the mat, the wrestler falls to a kneeling, or sitting position, driving the face of the opponent onto his/her knee. 17.2 Facebreaker knee smash The knee smash is a standard facebreaker which involves the wrestler facing an opponent and grabbing hold of them by their head or hair and pulling the opponent's face down, dropping it on to the wrestler's knee. Often used by a wrestler to stun an opponent and set them up for another move. Many other facebreakers use the knee to inflict the damage, one variation sees the wrestler apply a standing side headlock, and simultaneously pull the opponent forward and smash the wrestler's knee to the opponent's head. 17.2.1 Double knee facebreaker This facebreaker involves an attacking wrestler, who is standing face-to-face with an opponent, hooking both hands around the opponent’s head and then leaping to bring both knees up to the face of the opponent. The attacker falls backwards to the mat, thus forcing the victim to fall forwards and impact the exposed knees. 17.3 Hangman's facebreaker Also described as a over-the-shoulder facebreaker or an inverted snapmare into a facebreaker. This facebreaker is performed when an attacking wrestler, who is standing in a back-to-back position with an opponent, reaches back to pull the opponent's head over his/her shoulder before (while keeping a hold of the opponent's head) spinning round to twist the opponent's head over as they drop down to one knee forcing the opponent face-first into the wrestlers exposed knee in one quick fluid motion. 63 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ 18. Facebuster A facebuster, also known as a face plant, is any move in which the wrestler forces his/her opponent's face down to the mat which does not involve a headlock or facelock. If these are used then the move is either a DDT or bulldog variation. Also, inverted Mat Slams are commonly referred to as facebusters. A standard Facebuster also known as a Jumping facebuster involves the wrestler grabbing hold of the opponent by his/her head or hair and jumping down, forcing the opponent's face into the mat. 19. Flapjack A flapjack is any move that throws the opponent so that he/she is pushed upward and therefore having him/her fall on his/her front. In a basic flapjack, a wrestler pushes his opponent upward by reaching under his legs and lifting him into the air. While retaining the hold on the opponent's leg, the wrestler would fall backwards, dropping the opponent front-first into the canvas. It is commonly used by a wrestler when an opponent is charging towards him. The move is similar to a back drop, but the wrestler pushes upwards so that the opponent falls onto his/her face instead of falling back-first. A Hotshot is referred to when a flapjack is performed so that the opponent would fall across the ring ropes. The finishing move of Eddie Gilbert; "Stunning" Steve Austin also used the hotshot but referred to it as the Stun Gun. The fireman's carry flapjack sees the wrestler lift the opponent on to a fireman's carry, and then throw the upper body of the opponent away from the wrestler while the wrestler falls backwards, driving the opponent down to the mat chest first. 19.1 Alley Oop Also known as a reverse powerbomb. The wrestler lifts the opponent so that they are seated on the wrestler’s shoulders, facing away from him, as in a powerbomb. The wrestler then falls backwards while throwing the opponent the same way, dropping them down to the mat on their chest. Tori used a variation of this maneuver where she wouldn't keep the opponent on her shoulders, but instead, she would do the maneuver very fast so it whipped the opponent. Another variation of this is best called a Package powerbomb throw, or Steenalizer (The latter name coming from the most known user of this variation Kevin Steen). This version sees the wrestler pick the opponent up onto their shoulders in powerbomb position and dropping backwards while throwing the opponents so that the opponent flips forward and lands on their neck and upper back. 64 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ 20. Giant swing A Giant swing starts with an opponent lying on the mat, face up, and the wrestler at the opponent's feet. The wrestler takes the opponent's legs up under his/her arms, similar to the setup for a catapult, but instead pivots, spinning around to lift the opponent off the mat. The attacking may release the opponent to send him/her flying, or simply slow until the back of the opponent returns to the ground. 21. Gutbuster A Gutbuster is any move in which the wrestler lifts his/her opponent up and jumps or drops him/her so that the opponent's stomach impacts against part of the wrestler's body, usually the knee. A basic gutbuster is often called a stomach breaker it is essentially the same as a backbreaker but with the opponent facing the opposite direction. This similarity with backbreakers is refected in almost every gutbuster variation, which if inverted would become backbreakers and visa versa. 21.1 Double knee gutbuster This gutbuster involves an attacking wrestler who is standing face-to-face with an opponent, hooking both hands around the opponent's head before then bringing up both knees so that they are placed on the chest/stomach of the opponent; making the head hold and the wrestlers' sense of balance are the only things allowing both wrestler to be in an upright position. At this point the attacking wrestler will shift their weight so that they fall backwards to the mat while forcing the opponent to fall forwards and impact the exposed knees. 21.2 Elevated gutbuster This variation of a gutbuster sees an opponent first elevated into a high lifting transition hold before being dropped down for a gutbuster. 21.2.1 Fireman’s carry gutbuster This is the most common version of the elevated gutbuster and sees the attacking wrestler first lift the opponent up across their shoulders; a position known as a “fireman’s carry”, before then dropping down to one knee while simultaneously elevating the opponent over their head forcing them to drop down and impact their exposed knee. A slight variation of this, innovated by Roderick Strong, uses a modified double knee gutbuster and sees the attacking wrestler drop down to their back while bringing both knees up for the opponent to land on. 21.2.2 Gorilla press gutbuster This version of the elevated gutbuster first sees the attacking wrestler lift an opponent over their head with their arms fully extended; a position known as a “Gorilla press”, before then dropping 65 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ down to one knee while simultaneously elevating the opponent over their head forcing them to drop down and impact their exposed knee. 21.2.3 Gutbuster drop An elevated gutbuster in which an attacking wrestler would lift an opponent up, stomach-first, across one of their shoulders before dropping down to their knees forcing the opponent’s stomach to impact on the wrestler’s shoulder. 21.3 Rib breaker A rib breaker is a version of a gutbuster that involves the wrestler scooping the opponent up by reaching between the legs of the opponent with one arm and reaching around their back from the same side with his/her other arm. The wrestler then lifts his/her opponent up so they are horizontal across the wrestler’s body. From here the wrestler drops down to one knee, forcing the opponent to drop stomach/rib-first against the wrestler's raised knee. 22. Headscissors takedown The move can be performed two ways, with the wrestler facing up or down. With the wrestler's legs scissored around the opponent's head, and if the wrestler is facing up, he performs a backflip, dragging the opponent into a forced somersault that throws the opponent away and on to their back. If the wrestler is facing down, he bends forward instead of performing a backflip. Of the two variations the facing down version is more often referred to as a Headscissors takedown with the facing up version being referred to as a Frankensteiner or Hurricanrana. A variation where the wrestler forces the opponent to spin before releasing him is referred to as a Satellite (spinning) headscissors. Another variation when the attacking wrestler rotates numerous times around the opponent before performing the head scissors is known as Déjà Vu as named by Dragon Kid. 22.1 Slingshot Headscissors takedown This move is used by wrestler standing outside the ring. The wrestler catapult himself/herself using the top rope and then applies the headscissors. This move was used by Mickie James 22.2 Frankensteiner This move is commonly, if not always, referred to as a huracanrana or hurricanrana, although it is technically slightly different. The move is described as a headscissors takedown that is performed against a running opponent. The wrestler jumps on the shoulders of the charging opponent and performs a backflip, using his momentum to throw the opponent over him and on to their back.[1] 66 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ It was named "Frankensteiner" by Scott Steiner, who used it as a finishing move.[2] The move also has a variation where the opponent is sitting on the top rope, that variation is also referred to as frankensteiner. Another variation of the Frankensteiner sees a grounded wrestler first "kip-up" on to a standing opponent's shoulders, this is where a wrestler roll onto the back of his/her shoulders bringing his/her legs up and kicking forward to build momentum to lift themselves off the floor and on to the standing opponent. This is often referred to as a kip-up hurricanrana, though technically it's a frankensteiner. 22.2.1 Reverse frankensteiner Also known as an Inverted Frankensteiner or Poison Rana, this move is similar to a standard frankensteiner. The wrestler jumps on the shoulders of an opponent and performs a backflip, using the momentum to throw the opponent over. However, in this version a wrestler jumps on the shoulders of an opponent from behind, so that they are facing the same way as the opponent. By leaning backwards the wrestler attempts to perform a backflip and throw the opponent over on their belly. Due to the difficulty in performing a backflip with the extra weight often the ending of this move sees the opponent's head stuck between the legs of the wrestler hitting the mat first; giving it a resemblance to a back-to-back flip piledriver. This move is dangerous in that the attacking wrestler cannot let go of the head scissors because the opponent has no natural momentum with the move so most of the time the opponent lands on their head between the legs of the wrestler, and if the opponent doesn't aid the backflip enough the wrestler can end up being crushed by the opponent landing on their back. 22.3 Hurricanrana The correct name for this maneuver is the Huracarrana, but it is commonly misspelled in English as Hurricanrana and was invented by Luchador Huracan Ramirez. This is a Frankensteiner headscissors takedown that ends in a rana pinning hold. The rana is any doubleleg cradle. The huracanrana is typically done with more velocity than the headscissors takedown, as the opponent needs to land directly underneath the wrestler, instead of being tossed away. [3] It is often confused with the more impactful non-pinning headscissor variation known as a Frankensteiner, although the difference is similar to seeing a bridged suplex compared to a released one. 23. Hip toss The wrestler stands next to the opponent with both facing the same direction, and the wrestler hooks their closest arm underneath and behind the opponent's closest armpit. The wrestler then quickly lifts the opponent up with that arm and throws them forward, which would lead the wrestler to flip the opponent onto their back to end the move. 67 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ 24. Irish whip Also called a hammer throw. A move in which the wrestler grabs one of his/her opponent's arms and spins, swinging the opponent into an obstacle such as the ring ropes, a turnbuckle, or the stairs leading into the ring. One popular use of the Irish whip is to try to "hit for the cycle" by whipping one's opponent into each corner in turn. An Irish whip into the ring ropes is usually used to set the opponent up for another technique as he/she bounces off, such as a suplex or clothesline. 25. Jawbreaker A jawbreaker is any move in which the wrestler slams his/her opponent's jaw against a part of the wrestler's body, usually his/her knee, head or shoulder. A standard jawbreaker is seen when a wrestler (either stands facing or not facing opponent) places his/her head under the jaw of the opponent and holds the opponent in place before falling into a sitting or kneeling position, driving the jaw of the opponent into the top of his/her head. Sometimes it is also used to counter a headlock by the opponent. 25.1 Shoulder jawbreaker The wrestler stands facing the opponent, places his/her shoulder under the jaw of the opponent and holds the opponent in place before falling into a sitting or kneeling position, driving the jaw of the opponent into his/her shoulder. 25.2 Stunner A Stunner is a sitout three-quarter facelock jawbreaker. It involves an attacking wrestler applying a three-quarter facelock (reaching behind the head of an opponent, thus pulling the opponent's jaw above the wrestler's shoulder) before falling to a seated position and forcing the defender's jaw to drop down on the shoulder of the attacking wrestler. A version of the stunner has been made popular by "Stone-Cold" Steve Austin, who used it as his finisher. 26. Mat slam A mat slam is any move in which the wrestler forces the back of the opponent's head into the mat which does not involve a headlock or facelock. If these are used then the move is considered a type of DDT (if the wrestler falls backwards) or bulldog. A standard Mat Slam involves the wrestler grabbing hold of the opponent by his/her head or hair and pulling back, forcing the back of the opponent's head into the mat. 68 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ 26.1 Sitout rear mat slam The wrestler takes hold of their opponent from behind, holding them by either their hair or the top of their head. The wrestler then jumps backwards and falls to a sitting position, driving the back of the opponent's head into the ground between their legs. A variation sees the wrestler run up the corner turnbuckles, perform a backflip over a chasing opponent, and at the same time grab hold of the opponents head and perform the slam. 26.2 Sleeper slam This slamming version of a headlock takedown sees a wrestler apply a sleeper hold to the opponent, then falls face first to the ground, pulling the opponent down with them and driving the back and head of the opponent into the ground. Chris Jericho uses a slight variation, called the Flashback, where he catches the head of a charging opponent, swinging around them to pull them down to the mat. A similar variation is used by Hiroshi Tanahashi, named the Sling Blade, in which he runs towards an opponent, catches their head, swings around them and pulls their head down to the mat with him. Another variation is used by Matt Hardy, dubbed the Side Effect, in which Hardy faces the opponent and grabs hold of their upper body, lifts them up and swings his legs forward, bringing the opponent down to the mat with him, onto their upper back. 26.3 Tilt-a-whirl mat slam As the name suggests the wrestler would first use a tilt-a-whirl to raise the opponent into a bellyto-belly (piledriver) position, from here the wrestler would fall forward planting the opponent into the mat back-first. The move is sometimes named by fans and independent commentators as an "Inverted Styles Clash" in reference to a belly-to-back version. Though not often used by many wrestlers, this mat slam does happen as a result of other botched (poorly executed) moves. When a wrestler is lifted for a standard tilt-a-whirl slam they can often be positioned wrong a land in this fashion, also when wrestlers are performing tombstone piledriver if the weight isn't properly distributed the attacking wrestler can fall forward instead of straight down; hitting a mat slam rather than the piledriver they are attempting. 27. Monkey flip This move, often referred to as a Monkey Climb in British wrestling, involves an attacking wrestler, who is standing face-to-face with an opponent, hooking both hands around the opponent's head before then bringing up both legs so that they place their feet on the hips/waist of the opponent; making the head hold and the wrestlers' sense of balance are the only things allowing both wrestler to be in an upright position. At this point, the attacking wrestler would shift their weight so that they fall backwards to the mat while forcing the opponent to fall 69 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ forwards with them only to have the attacking wrestler push up with their legs forcing the opponent to flip forwards, over the wrestler's head, onto their back. This move is most commonly performed out of a ring corner. This is due to it being easier to climb onto an opponent while in the corner as balance is easily retained, and it allows the maximum length of ring to propel the opponent across. 28. Muscle Buster The move is performed when an attacking wrestler hooks both an opponent's legs with his/her arms and tucks their head in next to the opponent's before standing and lifting the opponent up, so that they are upside down with their head resting on the attacking wrestler's shoulder. From this position, the attacking wrestler jumps up and drops down to the mat, driving the opponent shoulder first down to the mat with the opponent's neck impacting both the wrestler's shoulder and the mat. This can see the wrestler pick up an opponent who is standing but bent forward but it often begins with an opponent who is sitting on an elevated position, usually a top turnbuckle, because it's easier to hook and lift an opponent when they are positioned higher than the wrestler. Samoa Joe is noted for often using an Avalanche Muscle Buster, where he would fall to the mat from a raised platform, usually the second rope. The move also has a neckbreaker variation which focuses more of the attack on the opponent's neck. 29. Neckbreaker There are two general categories of neckbreaker, which are related only in that they attack the opponent's neck. One category of neckbreaker is the type of move in which the wrestler slams his/her opponent's neck against a part of the wrestler's body, usually his/her knee, head or shoulder. A neckbreaker slam is another technique in which the wrestler throws his/her opponent to the ground by twisting the opponent's neck. also a back head slam or, when a wrestler drops to the mat while holding an opponent by their neck, without having to twist it. 30. Piledriver A Piledriver is any move in which the wrestler grabs their opponent, turns them upside-down, and drops into a sitting or kneeling position, driving the opponent's head into the mat. Other variations focus the attack on the neck, rather than the head. 70 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ 31. Powerbomb A powerbomb is a move in which an opponent is lifted up into the air and then slammed down back-first to the mat.[4] The standard Powerbomb sees the opponent placed in a standing headscissors position (bent forward with their head placed between the attacker's thighs), lifted up on the wrestler's shoulders, and slammed back-first down to the mat. 32. Powerslam A powerslam is any slam in which the wrestler performing the technique falls face-down on top of his/her opponent. The use of the term "powerslam" usually refers to the front powerslam and the scoop powerslam. 33. Shin breaker The wrestler faces the opponent from the side, slightly behind. He tucks his head under the opponent's near armpit, and grabs hold of the opponent's near leg, bending it fully. He then lifts the opponent up and slams him downwards, impacting the opponent's bent leg on one of the wrestler's knee. This move is used to weaken the leg for a submission maneuver. 34. Shoulderbreaker A shoulderbreaker is any move in which the wrestler slams his/her opponent's shoulder against any part of the wrestler's body, usually the shin or knee. This move is normally used to weaken the arm for a submission maneuver. This move would usually see the wrestler turn the opponent upside-down and drop the opponent shoulder-first on the wrestler's knee. Usually the opponent is held over the wrestler's shoulder in either a Powerslam position, or less commonly an inverted powerslam position. 35. Snake Eyes This move sees the attacker place the opponent stomach down on his or her shoulder such that they both are facing the same direction. The attacker then throws the opponent face-first onto a turnbuckle. The move was made popular by Kevin Nash during his early 90's WCW gimmick of Vinnie Vegas. 36. Snapmare With the wrestler's back to the opponent, he/she applies a three-quarter facelock or cravate, kneels down, and then pulls the opponent forward, flipping them over his/her shoulder down to the mat, back first. 71 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ 36.1 Snapmare driver A high impact variation of the snapmare where instead of flipping the opponent over, the wrestler drops down either on their chest or down on their knees and drives the opponent's head down to the mat forehead first, with the three quarters face lock 37. Suplex A suplex is the same as the amateur suplay, a throw which involves arching/bridging either overhead or twisting to the side, so the opponent is slammed to the mat back-first. The term suplex (without qualifiers) can also refer specifically to the vertical suplex. 38. Iconoclasm This top rope flipping slam sees a wrestler stand under an opponent, who is situated on the top turnbuckle, turn his/her back to this opponent while taking hold of the opponent's arms from below, often holding underneath the opponent's arm pits. The wrestler would then throw the opponent forward while falling to a seated position, flipping the opponent over in midair, and slamming them down to the mat back first. The Iconoclasm was popularized and named by Dragon Gate wrestler, CIMA.[5][6] There is also a cross armed variation. Christopher Daniels uses a variation, which he calls the Fall From Grace, in which Daniels wraps one of the opponent's arms around their own neck and throws them down by the wrapped arm. 39. Trips and sweeps 39.1 Double leg takedown A tackle where the intention is to force the opponent down on their back by tackling them at their waist or upper thighs. This usually involves grabbing the opponent with both arms around the opponent's legs while keeping the chest close to the opponent, and using this position to force the opponent to the ground. 39.2 Dragon screw This is a legwhip where a wrestler grabs an opponent's leg and holds it parallel to the mat while they are facing each other. The attacking wrestler then spins the leg inwards causing the opponent to fall off balance and twist in the air bringing them to the ground in a turning motion. Popularized by Tatsumi Fujinami who gave the move its name. 39.2.1 Mandala hineri Also referred to as Mandara Twist, this is a variant of the dragon screw where the wrestler spins to the outside, causing leg damage and causing their opponent to go airborne. 72 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ 39.3 Drop toe-hold The wrestler falls to the ground, placing one foot at the front of the opponent's ankle and the other in the back of the shin. This causes the opponent to fall face first into the ground. It is sometimes used illegally to force an opponent into a chair or other elevated weapon; it is also used occasionally to force an opponent face-first into the turnbuckles, stunning him/her or her momentarily. Also referred to as a Scissor Sweep. Raven uses this move to trip opponents head-first to an upright chair. 39.4 Half nelson legsweep The wrestler stands behind, slightly to one side of and facing the opponent. The wrestler reaches under one of the opponent's arms with his/her corresponding arm and places the palm of his/her hand on the neck of the opponent, thereby forcing the arm of the opponent up into the air (the Half Nelson). The wrestler then uses his/her other arm to pull the opponent's other arm behind the opponent's head, so both opponent's arms are pinned. The wrestler then hooks the opponent's near leg and throws themselves backwards, driving the opponent back-first to the ground. 39.5 Russian legsweep Also known as a Side Russian legsweep. A move in which a wrestler stands side-to-side and slightly behind with the opponent, facing in the same direction, and reaches behind the opponent's back to hook the opponent's head with the other hand extending the opponent's nearest arm, then while hooking the opponent's leg the wrestler falls backward, pulling the opponent to the mat back-first. There is also a facebuster variation of this move. 39.5.1 Three-quarter facelock Russian legsweep The wrestler stands in front of, facing away from and slightly to one side of the opponent. The wrestler then reaches behind themselves and applies a three-quarter facelock to the opponent. The wrestler then hooks the opponent’s near leg with their own near leg and sweeps the leg away, simultaneously throwing themselves backwards, thus driving the opponent to the ground (with the weight of the wrestler on top of them) and wrenching the opponent’s neck. 39.6 Schoolboy This technique gives its name to the schoolboy bump and is performed when the wrestler drops down to his/her knees behind the opponent and forces his/her bodyweight forward to trip the opponent over the attacking wrestler so that they fall flat on their back. The name schoolboy also refers to a roll-up pin. 73 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ 39.7 STO STO (Space Tornado Ogawa) is a sweep in which a wrestler wraps one arm across the chest of his/her opponent and sweeps the opponent's leg with his/her own leg to slam the other wrestler back-first. This can also be a lariat-legsweep combination to slam down opponent. Same as the judo sweep O-soto-gari. Naoya Ogawa, a former Olympic judoka, adapted the move into pro wrestling. 39.7.1 Claw-hold STO Also known as an STK (Space Tornado Kensuke) as named by Kensuke Sasaki. This move is a STO where the wrestler would first apply a clawhold with one hand before sweeping his/her opponent’s legs to slam down the opponent’s head on the mat. 39.7.2 Reverse STO See Complete Shot 74 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ 75 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ Volume 4 - Professional Wrestling Aerial Techniques From Wikipedia, the free encyclopedia Aerial techniques are used in professional wrestling to show off the speed and agility of a wrestler. These moves are mainly done by smaller quicker wrestlers who are unable to do most of the power moves. There is a wide variety of aerial techniques in pro wrestling. Many moves are known by several different names. Professional wrestlers frequently give their "finishers" (signature moves that usually result in a win) new names. Occasionally these names become popular and are used regardless of the wrestler performing the technique. Due to injuries being caused by these high risk moves, many promotions ban the use of some maneuvers, or at least tell wrestlers to "tone down" their use. During 2005, World Wrestling Entertainment (WWE) allegedly banned the use of the 450° splash and shooting star press for fear of injury. However, WWE commentator and former executive Jim Ross stated in 2006 that he was unaware of such a policy.[1] Moves are listed under general categories whenever possible. 1. Arm twist ropewalk chop The wrestler grabs a hold of one of the opponent's wrists, and twists that arm. The wrestler then climbs up the corner turnbuckles and walks on the top rope, before jumping down and clubbing the opponent on their chest or back of their neck. This attack is widely known in America as Old School, a name used by The Undertaker. Other users have been known to add something extra to the move. Jinsei Shinzaki uses a variation of that sees him grab his opponent while he's on the ring apron, and his opponent is in the ring. He then leaps up to the top rope, using the opponent's wrist as a steady, and does a praying walk on the top rope, round the turnbuckle, and jumps down, chopping his opponent. Sonjay Dutt also has a variation, during which he makes a "sprinkler" dance motion while on the ropes before dropping down onto his opponent. 1.1 Arm twist ropewalk legdrop Similar to a ropewalk chop, except instead of leaping down and chopping the opponent, the attacking wrestler holds the arm out, jumps off the rope and pushes the opponent to the mat by performing a leg drop onto the opponent, usually on the chest or arm. 76 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ 2. Axe handle Also known as a 'Double Axe Handle', Double Axe Handle Smash' or Double Sledge, this is accomplished by jumping from the top turnbuckle to the mat or floor and striking your opponent with two fists held together in the fashion of holding an axe. This is usually done on a standing or rising opponent, not a prone one. 3. Crossbody This move is used by many, usually light, wrestlers and is often known as a flying crossbody (but usually just referred to as crossbody or cross body block) which is the elevated version of the crossbody maneuver in which a wrestler jumps from an elevated position (usually the top turnbuckle) onto an opponent, landing horizontally across the opponent's torso, forcing them to the mat and usually resulting in a pinfall attempt. 3.1 Reverse crossbody This term refers to a variation where the wrestler, who is on an elevated position and facing away from the opponent, performs a twisting backflip and lands on a standing opponent horizontally across the opponent's torso as in the regular variation. Though these can be accomplished from the top turnbuckle to an opponent inside the ring, other versions exist where the wrestler goes over the top rope to the outside. In lucha libre, this is called a Pescado aka Plancha. 4. Diamond Dust Named by Masato Tanaka this move is a Forward somersault three-quarter facelock bulldog/jawbreaker performed by an attacking wrestler from an aerial platform. This move involves the attacking wrestler standing on a platform (i.e. the second turnbuckle, or sitting on the top turnbuckle) and facing the back of a standing opponent while applying an inverted facelock. From this position the attacking wrestler leaps forward, somersaulting, to roll the inverted facelock into a three-quarter facelock, as they fall the wrestler drops to a seated position and driving the opponent's jaw into their shoulder for a jawbreaker, or, the wrestler falls back-first forcing the opponent's face into the mat/shoulder for the bulldog. Chris Hero uses a variation where he begins with a cravate and somersaults forward from the second rope while maintaining the hold forcing the opponent to twist 360° into the cutter. 5. Diving bulldog This is a Bulldog (head-lock takedown) performed by a wrestler from an elevated position. A bulldog is a move in which the wrestler applies a head lock or face lock to his opponent and leaps forward, so that the wrestler lands on his back or in a sitting position, driving the opponent’s face into the mat. 77 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ A standard diving bulldog sees a wrestler jump down on an opponent from an elevated platform and apply any version of a headlock to take down the opponent to the mat. 5.1 Springboard bulldog This is a bulldog performed after springboarding (bouncing) off the ring ropes. In some cases a headlock is first applied before the wrestler bounces off the ropes. The most popular version of this was used by Trish Stratus, who called it Stratusfaction. All types of bulldog can be performed in this way including the three-quarter facelock bulldog (cutter) variation which sees the wrestler run up to ropes while applying three-quarter facelock then dropping the opponent to the mat face first. Another version is the springboard bulldog is seen where a wrestler will springboard off the ring ropes before applying the headlock. While flying towards an opponent, a wrestler catches his opponent in a headlock and then drives the opponent into the ground as the wrestler falls to the mat. 6. Diving elbow drop A diving elbow drop is executed by diving onto a prone opponent with one's elbow cocked, driving the elbow into the opponent's shoulder or chest or head. 6.1 Axe handle elbow drop The wrestler sits on the top turnbuckle with a foot on each second rope, facing a supine opponent. The wrestler then leaps towards the opponent, clasping their forearms together, and lands on their knees, driving both elbows into the shoulder or chest of the opponent. 6.2 Corkscrew elbow drop The wrestler stands on the top turnbuckle with the opponent lying face up on the mat. The wrestler then leaps at the fallen opponent at the same time executing a 360 horizontal turn before driving the elbow into the opponent with increased force. This move can be done without the use of the top turnbuckle. 6.3 Diving back elbow drop A less common variation on a diving elbow drop; the wrestler stands on the top turnbuckle facing away from the opponent then leaps backwards, extending and cocking one elbow. This allows for greater range but less precision. 6.4 Shooting star elbow drop The wrestler leaps towards a prone opponent from an elevated position, executes a backflip in mid-air, and lands with their elbow cocked, driving the elbow into the opponent. 78 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ 7. Diving fist drop A fist drop is a move in which a wrestler jumps down from the turnbuckle on an opponent driving his fist into the opponent's chest or head. 8. Diving headbutt A diving headbutt is a jumping or sometimes free fall headbutt delivered from the top turnbuckle to anywhere on the opponent's body. The move was innovated accidentally by Harley Race, when he fell from the top turnbuckle onto his opponent. He adapted it as a signature move, and it was then adapted and further popularized by The Dynamite Kid. [2] Race has stated that he regrets inventing the move because he feels that it has had a part in giving various wrestlers who utilize the move spine problems, most notably The Dynamite Kid. Some versions include a "swan dive" style, where the performer spreads his arms out while falling. The "swan dive" is the most popular version today and its popularity was closely associated with Chris Benoit who popularized it as one of his finishing maneuvers. El Santo and El Hijo del Santo use a swan dive variation where they hit the opponent in the abdomen, called Topé de Cristo in Spanish. Jun Izumida uses a variation where he turns 45° to his side in mid-air, tucking his arm beneath him. He calls it Meteorite. 9. Diving hurricanrana Also known as Diving huracanrana. This move is executed by jumping forward off the top rope with legs apart, straddling a standing opponent's shoulders, while using the momentum to snap off a hurricanrana. 9.1 Dragonrana In this variant of the diving hurricanrana, the wrestler first performs a front flip from the top rope before executing a true hurricanrana in to a pin. The technique is named by and after the wrestler Dragon Kid, pupil of Ultimo Dragon, who invented the maneuver. [3] 9.2 Springboard hurricanrana The variant sees a wrestler, on the ring apron, first use the top ring rope to springboard (bounce) towards an opponent in the ring, straddling the standing opponent's head so the wrestler is seated on the opponent's shoulders, while using the momentum to snap off a hurricanrana. Popularized by Rey Mysterio who dubbed it the West Coast Pop. 79 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ 10. Diving knee drop A move in which a wrestler will jump from a raised platform (the top turnbuckle, the apron, etc) and land his knee on a prone opponent. 10.1 Calf branding This diving knee drop bulldog sees the opponent standing near one of the ring corners facing towards the center of the ring, while the wrestler is standing on the second turnbuckle. From there the wrestler would grab hold of the opponent and place one knee against the base of the opponent's neck, push away from the corner and drive the opponent down to the mat face first landing on the opponent's upper body, and driving their knee to the neck of the opponent. Popularized by Hiroyoshi Tenzan. 11. Diving leg drop Also called a Guillotine Legdrop, This diving attack sees a wrestler jump forward from a raised platform (i.e. top turnbuckle, the ring apron, etc) landing the bottom side of his/her leg across an opponent (usually on the throat or face). Kenny Dykstra uses a high elevation version of this move, for which he jumps off the turnbuckle and tucks his legs behind him, and extending them at the last second for the legdrop. 11.1 Moonsault leg drop This variation sees the wrestler perform a top turnbuckle moonsault but instead of landing on the opponent in a splash position the wrestler would continue the rotation to drive his leg across an opponent who is lying on the ground. 11.1 Diving leg drop bulldog This is a diving version of the leg drop bulldog, that sees the wrestler springboarding off one of the ropes or jumping from the top turnbuckle and dropping their leg across the back of the head of an opponent who is leaning forward. Shannon Moore used a variation where he performed a leg drop bulldog from the top rope on an opponent who was also positioned on the top rope, causing both to dive from the top rope. 11.2 Somersault corkscrew leg drop The wrestler is standing on an elevated position. He then jumps forward, flipping and rotating 360° simultaneously, and lands his leg on the chest of the opponent laying beneath him. Often turned into a senton, and less often press, due to the difficulty in aiming. 80 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ 11.3 Somersault legdrop The wrestler performs a forward somersault from a raised platform while descending to drop their leg across the throat or chest of an opponent. 11.4 Shooting star legdrop This move sees an attacking wrestler jump forward from an elevated position, executing a backflip in mid-air and keeps revolving backwards so that they perform a legdrop so that they land the bottom side of their leg across the opponent's throat, chest or face. 11.5 Corkscrew shooting star legdrop The wrestler performs a shooting star legdrop, but during the backflip executes a 180° body rotation. The only difference between this move and the shooting star legdrop is the wrestler lands in the opposing direction. 11.6 Corkscrew Kelvin spin/Dragon spinner The wrestler performs a corkscrew moonsault off the top turnbuckle onto the fallen opponent. Except when doing a corkscrew moonsault extend all arms and all legs out stretched and then when landing land on back. Invented by Kelvin Tayag 11.7 Springboard legdrop A move in which a wrestler who is standing on the ring apron springboards (bounces) off the top ring rope in towards a fallen opponent in the ring, landing the bottom side of their leg across the opponent's throat, or face. This move sees the attacking wrestler land their leg across the back of the neck instead of the throat if the opponent is situated face-down. There is also a variation known as the Triple Jump Legdrop where, from a running start, the wrestler jumps to a chair, to the top ring rope and then performs a springboard leg drop to an opponent on the outside of the ring. This move is used by Sabu. 12. Diving shoulder block The wrestler dives of an elevated position, tucks his arms, and strikes the opponent with one of his shoulders to the upper body. 12.1 Diving spear This is a diving shoulder block takedown. A move in which a wrestler will jump from a raised platform i.e. top-rope, and drive their shoulder into the opponent's torso, forcing them down to the mat. 81 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ 13. Diving stomp When a wrestler jumps down from a raised platform on an opponent dropping his foot onto any part of an opponent's body. 13.1 Diving double foot stomp When a wrestler jumps down from a raised platform on an opponent driving both his feet into anywhere on the opponent's body. 13.2 Mushroom stomp While situated on the middle rope of a turnbuckle, a wrestler will jump over a charging wrestler, pressing his feet off their back to push them into the turnbuckle with more force, before landing on their own two feet. The technique's name is a reference to the stomping attacks used by video game character Mario, often on mushroom-themed enemies and environments. 13.3 Moonsault double foot stomp This variation sees the wrestler perform a moonsault but instead of landing on the opponent in a splash position the wrestler would continue the rotation so that he/she would be able to drive both feet into an opponent who is laying on the ground. 13.4 Shooting star double foot stomp This variation of the double foot stomp used by independent wrestler T. J. Cannon sees the wrestler perform a shooting star press and continue the rotation to land on both feet, more often that not on an opponent. 14. Flying clothesline A move in which a wrestler will jump from an elevated position and perform a clothesline to a standing opponent. Kane uses the flying clothesline regularly, but adds a somersault to his landing in the case of an opponent ducking. A version of this move, called a Flying Lariat which is similar but involves the wrestler wrapping his arm around the opponents head. 15. Flying back elbow A move in which the wrestler will jump from an elevated position (usually the top turnbuckle or the middle rope) and strike a standing opponent with the back of his or her elbow. 82 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ 16. Flying neckbreaker A neckbreaker in which the attacking wrestler jumps from a raised platform (usually the second turnbuckle) and grabs an opponent's neck while in midair, thereby taking them down with a neckbreaker. The most common variation of this is the Flipping Neckbreaker or Blockbuster which is a neckbreaker where the attacking wrestler performs a somersault, and while flipping, catches the opponents head ending in a falling neckbreaker. This was made famous by Buff Bagwell, who called it the Buff Blockbuster. A variation of the flipping neckbreaker is used by Shannon Moore who catches the head of an opponent who is bent over and facing one side to perform an aerial version of a front flip neckbreaker, he calls this the Punk Out / Mooregasm. CM Punk uses a corkscrew variation of the flipping neckbreaker as a reversal to a corner Irish whip or corner flapjack. When running to the corner, or being thrown onto the corner, Punk leaps or lands onto the second turnbuckle, performs a corkscrew somersault, and catches the opponent in the neckbreaker. 17. Flying spinning heel kick A move in which the wrestler will jump from an elevated position (usually the top turnbuckle) and strike a standing opponent with spinning heel kick in mid-air. 18. Flying thrust kick Executed when a wrestler jumps from a raised platform (usually the top turnbuckle), and hits a standing opponent with a thrust kick in mid-air. "Gentleman" Chris Adams invented this maneuver in the late-1980s, calling it a "flying superkick". 19. Frankensteiner This is a headscissors takedown executed on an opponent sitting on the top turnbuckle. With the attacking wrestler's legs scissored around the opponent's head while they face each other, the wrestler performs a backflip to swing through the opponent's open legs, dragging the opponent into a forced somersault that distances the wrestler from the opponent, who lands on their back. [4] The name Frankensteiner comes from Scott Steiner, who popularized the move.[5] Steiner also used a variation where the opponent wasn't seated on the top turnbuckle, which is also called frankensteiner. The move is also commonly called a top rope Huracanrana or Hurricanrana, although technically that move is slightly different. Elix Skipper uses a variation of this in which he walks on the top ring rope before he gives an opponent, who is seated on the top rope, a huracanrana. Technically called a ropewalk rana, 83 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ Skipper calls it New School in reference to the arm twist ropewalk chop, Old School, performed by The Undertaker. A handstand variation can also be used. With the opponent seated on the top turnbuckle facing the ring, the wrestler performs a handstand on the bottom turnbuckle, wrapping their shins or feet around the neck of the opponent. They then bend their legs forward towards the ring, pulling the opponent over and flipping them down to the mat onto their back. This variation was popularized by Trish Stratus who called the move the StratusFear.[6] 19.1 Reverse frankensteiner Also known as an Inverted Frankensteiner or Poison Rana. This is a headscissors takedown executed on an opponent sitting on the top turnbuckle. However, unlike a standard frankensteiner, the opponent is facing away from the ring on the top turnbuckle thus the opponent backflips over and land on their chest rather than their back. This move can also be performed to the outside of the ring if the opponent is facing the inside of the ring or sitting on one edge of the corner turnbuckle facing the audience with both legs on the outside of the ring on the same side. This is a very dangerous variation which as, like an inverted death valley driver, the opponent can not roll naturally with the momentum of the move to cushion the fall leading to a possibility they will land on their head or neck and in addition to that it's also a danger to the attacking wrestler as the wrestler needs to be almost vertical to lift up the opponent off the turnbuckle, as the opponent can not somersault themselves off the turnbuckle, and if the move is botched would mean the opponent would land directly on the vertical wrestler driving them head and neck first into the mat. 20. Moonsault A move in which a wrestler executes a backflip and lands on an opponent. [7][8] A basic moonsault is generally attempted from the top turnbuckle, though a myriad of variations exist. 20.1 Moonsault slam Any move where the wrestler stands on an elevated position, grabs hold of the opponent, and performs a moonsault while still holding on to the opponent, driving them down to the mat. The most popularly used version is known as a solo Spanish fly or Avalanche Inverted Shiranui which is a moonsault side slam named after the double team variation. There is a variation of this version which is not performed off an elevated position, called a standing moonsault side slam. A falling slam version is used by Último Guerrero, where the wrestler holds his opponent across his chest and then performs the moonsault. A standing version of this was called a Blockbuster Suplex and was innovated by Scott Steiner 84 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ Matt Sydal uses a belly to belly version named Cyclorama where he faces his opponent on the top turnbuckle, wraps his arms around the opponent's torso and then performs the moonsault, slamming the opponent down to the mat back first. 21. Missile dropkick A dropkick from an elevated surface such as a turnbuckle, a table or a ladder to a standing opponent. 22. Plancha An accepted term in American wrestling for a slingshot crossbody where the wrestler goes from the inside of the ring over the top ring rope to the outside. In lucha libre, this is called a Pescado when the top ring rope is used for a slingshot, though the term plancha has been popularly accepted in American wrestling for the same maneuver. In America a move from the top turnbuckle to a standing opponent on the outside where the chests impact each other is also commonly referred to as a plancha. Plancha is also used in America to refer to any attack from the ring to the outside in which the wrestler impacts their chest against the opponents chest. For example, a shooting star press to the outside onto a standing opponent is referred to as a shooting star plancha. [9] 23. Senton A senton splash is similar to a splash. However, instead of impacting stomach first, the wrestler lands back first across the opponent.[10] 23.1 630° senton The wrestler performs a senton, flipping 630 degrees forward before landing, i.e. one full rotation (360 degrees) following by a somersault senton (270 degrees). Popularized by Jack Evans, who uses this as his finisher. 23.1.1 Corkscrew 630° senton The wrestler, facing away from the ring and situated on the top turnbuckle, performs a 180° turn in mid-air and then performs a 630° senton onto a laying opponent. 23.2 Corkscrew senton This senton is performed by executing a backflip from the top turnbuckle, then spinning 180°, landing on a fallen opponent back-first. However, this move often ends with a legdrop instead of a senton, due to the difficulty of execution. The corkscrew senton can also see the wrestler hit the move on a standing opponent. This is often referred to as a Halo, a name closely associated with Shannon Moore. This move was also 85 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ deemed Whisper in the Wind by Jeff Hardy, though Jeff Hardy performs this when he is irish whipped towards the turnbuckle by an opponent and proceeds to run up the turnbuckle while facing it. Corkscrew senton can also refer to a move in which a wrestler, who is on the top rope facing away from the ring, jumps backwards and turns 180° in midair before performing a senton bomb. 23.3 Imploding senton bomb A variant of an imploding 450 splash, this sees a wrestler facing away from the ring while on the top turnbuckle jump backwards executing a senton bomb on to a laying opponent. 23.4 Seated senton Known in lucha libre as a "La Silla", this variant on the senton which sees the wrestler use his/her tailbone and lower body in a seated position to force the opponent to the mat rather than using their whole back. This seated senton is performed by jumping forward off a raised platform or springboarding on to the shoulders of a standing opponent forcing them to the ground. This can also be performed onto an opponent prone on the mat. A variation of this move known as a Banzai Drop, sees a wrestler who is standing above a fallen opponent, go up onto the second turnbuckle (facing away from the ring) and jump down dropping his/her buttocks on the opponent's body (usually the chest or stomach). This move is basically a butt drop from a raised platform and was originated by Yokozuna. 23.4.1 Molly-Go-Round This variant on the seated senton, which is technically described as a flipping seated senton, is performed by flipping forward off a raised platform on to the shoulders of a standing opponent forcing them to the ground in a pinning position. The move gained its name through its use by Molly Holly.[11] 23.5 Senton bomb This variant on the senton is performed by leaping from the top turnbuckle (or other raised surface),[10] flipping forward 270°, and landing on the opponent back-first in the standard senton position. 86 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ 23.5.1 High-Angle Senton Bomb Jeff Hardy performing his Swanton Bomb (high-angle senton bomb) finisher to Chris Jericho A variant of the senton bomb, sees an attacking wrestler leaping off the top turnbuckle keeping their bodies straight and arms out-stretched, making it resemble a swan dive, [10] and then waiting until the last moment to execute the flip, so that they just barely complete it when impacting with the opponent. This move was popularized by Jeff Hardy, who named it the Swanton Bomb.[12] 23.6 Shooting star senton The wrestler jumps forward from an elevated position, executing a backflip in mid-air to perform a shooting star, but continues the rotation after the initial backflip and lands on a downed opponent in the senton position. Popularized by Yoshitsune, who calls this move Shura. 24. Shiranui The shiranui is a springboard backflip three-quarter facelock diving reverse DDT, which has also been known as Sliced Bread #2, Ninja, and Shinobi. Invented by Naomichi Marufuji, this move has a wrestler puts a Three-quarter facelock on the opponent and runs up a vertical surface, usually the corner turnbuckles, and jumps backwards, performing a backflip in the air, and landing face down to the mat, driving the opponent back-first down to the mat. In a slight variation the wrestler lands instead to a seated position, driving the opponent's head between his legs. This variation is used by Jimmy Jacobs, who calls it the Contra Code. Both variations can see a modified version where both wrestlers are already perched on the top rope, and the backflip DDT is the only part performed, which may be known as a Super Shiranui. Another top-rope variation is used by Marufuji when the opponent is seated on the top turnbuckle with his back to the ring, and Marufuji climbs the turnbuckles applies the threequarter facelock while standing on the top rope, and performs the backflip, landing on his knees and driving his opponent's head into the mat with much greater force; this has also been called the Super Shiranui. There is also a standing variation of this move. 25. Shooting star piledriver This move more closely resembles a shooting star ending in a facebuster rather than a piledriver, though it was referred to as a "Shooting Star Piledriver" by announcers at the time of its most notable occurrence. During a Ring of Honor event, wrestler Jody Fleisch tried to execute a springboard shooting star press on Low Ki but botched the landing in such a way that, instead of Low Ki catching Fleisch and falling to the ground, Fleisch's legs straddled the head of Low Ki and grounded him with so much force it drove Low Ki's head into the mat below. 87 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ Though its most notable use was unintentional it is in fact used by other wrestlers often ending in positions similar to that of a complete shot or a DDT. 26. Splash This basic splash which is also known as a Press involves a wrestler jumping forward from a raised platform (usually the top turnbuckle) and landing stomach first across an opponent lying on the ground below. The splash was popularized in America by Jimmy "The Superfly" Snuka, one of the first 'highfliers' to wrestle in North America, who called the move the Superfly Splash. It was one of the first and most popular highflying moves to be seen in mainstream wrestling. Even today, the move is often called a Superfly Splash in his honor. 26.1 450° splash Invented by 2 Cold Scorpio, the 450° Splash, as its correctly known, involves flipping forward 450° from a raised platform, landing on the opponent in the splash position. Wrestlers like Juventud Guerrera and John Kronus popularized the move in the United States, while it was a trademark in Japan for Hayabusa, who called it the Firebird Splash. A standing version is also possible from the mat. This move is banned in WWE. 26.1.1 Corkscrew 450° splash Also known as a Phoenix Splash as named by its inventor Japanese wrestler Hayabusa, this move is performed when a wrestler (facing backwards to the ring from the top turnbuckle) jumps, turns 180° and performs a 450° splash. A standing version is also possible from the mat. 26.1.2 Corkscrew splash The wrestler stands on the top turnbuckle with the opponent lying face up on the mat. The wrestler then leaps at the fallen opponent at the same time executing a 360 horizontal turn before landing on the opponent in the splash position. 26.1.3 Imploding 450° splash This move sees the attacking wrestler stand on the top turnbuckle facing away from the ring and proceed to jump backwards and execute a 450° splash inwards (facing the turnbuckle) onto a downed opponent laying on the mat. Also known as a Dragon Star Press, Flaming Star Press or an Imploding Star Press. 26.2 Corner slingshot splash The wrestler places the opponent so they are lying supine and with their head and feet facing opposite corners of the ring. The wrestler then approaches an adjacent turnbuckle, places their hands on the top rope and climbs to the first or second rope. The wrestler then bounces on the 88 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ ropes before throwing their legs and body outwards and releasing the ropes, thus flying outwards and downwards and connecting with the torso of the opponent. 26.3 Frog splash This move is performed by leaping from the top rope, stretching out to a horizontal position, [13] and bringing one's feet and hands inward and outward before landing. The original, and slightly different, version of the frog splash, as innovated by Art Barr and named by 2 Cold Scorpio, sees the wrestler bring their hands between their legs and kick up with their feet before drawing both arms and legs back outwards. [14] Art Barr's tag team partner, Eddie Guerrero would go on to use the more common variation as a tribute to Barr after Barr's death in late 1994. After Guerrero himself died in 2005, many close friends and family such as Chavo Guerrero, Rey Mysterio & Christian Cage, started using frog splashes during matches as a tribute. [15] Rob Van Dam performs a turning variation named the Five-Star Frog Splash where the opponent is not placed perpendicular to the corner. Instead Van Dam turns in mid-air to land on the opponent in the splash position, regardless of which direction the opponent is lying in. He also uses a regular version, generally going halfway or more than halfway across the ring to hit his opponent. 26.4 Shooting star press A shooting star press is a technique invented by Jushin Liger after seeing a similar move performed in the manga Fist of the North Star. In a standard shooting star press, the wrestler jumps forward from an elevated position, executes a backflip in mid-air, and lands on the opponent in the splash/press position. In kayfabe, the move is considered a more impactful version of a splash, since the wrestler utilizes rotational speed, as if he were a circular saw. [16] The shooting star press is considered a very dangerous maneuver both to execute and to receive. If the wrestler is unable to completely rotate, or if he lands incorrectly on the opponent, then there can be a serious injury. For example, Billy Kidman (who called the move the Seven Year Itch in World Championship Wrestling (WCW), and just the shooting star press in World Wrestling Entertainment (WWE) caused an injury to Chavo Guerrero, Jr. on WWE SmackDown! when Kidman's knee impacted Guerrero's head, forcing it hard against the mat. Guerrero lost consciousness for several minutes. As a result of injuries like these, promotions sometimes ban the use of the maneuver. When WWE discouraged the use of the move, it left long-time user Paul London notably upset. 26.4.1 Corkscrew shooting star press Also known as a corkscrew shooting star splash, this is a move in which a wrestler, from a raised platform, jumps and executes a backflip in mid-air while turning 360° to land on the opponent in the splash position. 89 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ 26.4.2 Springboard shooting star press A move in which a wrestler first springboards (bounces) off of the top ring rope and executes a backflip in mid-air to land on the opponent. This can see the attacking wrestler stand on the ring ropes and springboard into the ring, or stand in the ring and springboard to the outside. The outside version is sometimes referred to as a shooting star plancha. 26.4.3 Standing shooting star press This move sees a wrestler stand next to an opponent laying on the mat placing one foot close to the opponent while drawing back both his/her other leg and the arm on that side of his/her body, extending both these limbs full while bending the leg closest to the opponent at the knee. From here the wrestler throws their extended arm and leg forward in a swinging motion while kicking off (jumping up) with the bent leg, using the momentum of the swing to execute a backflip in mid-air and land on the opponent in the splash position. 26.4.4 Standing corkscrew shooting star press This move sees a wrestler stand next to an opponent laying on the mat placing one foot close to the opponent while drawing back both his/her other leg and the arm on that side of his/her body, extending both these limbs full, while bending the leg closest to the opponent at the knee. From here the wrestler throws their extended arm and leg forward in a swinging motion while kicking off (jumping up) with the bent leg, using the momentum of the swing to execute a backflip in mid-air while turning 360° to land on the opponent in the splash position. 27. Sunset flip This is a pinning move where a wrestler and his opponent face each other, with the wrestler on higher ground (such as the top turnbuckle). The wrestler dives over the opponent, catches him in a waistlock from behind,[17] and rolls into a sitting position as he hits the mat. As the wrestler rolls over, he pulls the opponent over backwards so that he lands on his back in a pinning position.[17] 28. Transition move Some moves are meant neither to pin an opponent, nor weaken them or force them to submit, but are intended to set up the opponent for another attack. 28.1 Swan Dive Used primarily in Japan, this is a manueave where the wrestler quickly leaps over the top rope, lands on the outside of the ring, then performs a springboard. 90 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ 28.2 Grounding The wrestler jumps onto an opponent from an elevated platform as the opponent is standing up, so that the opponent falls to his knees with his head between the legs of the wrestler. This move is generally used to set up for a powerbomb. 28.3 Springboard Springboarding involves a wrestler using any of the ring ropes to bounce off, most high-flying techniques can be performed after a spring board, i.e. springboard legdrop, springboard dropkick. Sometimes wrestlers will bounce off one set of ring ropes then off another to perform a move, this is referred to as a double springboard, the most notable double springboard move is a version of a springboard moonsault in which a wrestler bounces off the rope to elevate himself/herself to the top-rope from where he/she bounces off to perform the moonsault. [18] Another version of a springboard is the rope run/climb in which a wrestler would run up the ring ropes, effectively springboarding with one foot off each ring rope. This is often used in a version of a Tornado DDT in which a wrestler applies a headlock runs up the ropes (often at the turnbuckle), still holding onto the opponent, spins off from the elevated height to hit the DDT. 28.4 Slingshot A slingshot involves a wrestler, who is standing on the ring apron, pulling on the top rope and using its momentum to hurl themselves over the ropes and into the ring. Many high-flying techniques can be performed after a slingshot. 28.5 Shooting star This move sees a wrestler jump forward from an elevated position followed by executing a backflip in mid-air. Many techniques can be performed after a shooting star, most well known is the shooting star press but there are other variations like the shooting star legdrop and shooting star elbow drop. [16] 29. Modifiers 29.1 Ropewalk The term ropewalk is used to refer to any move which first sees the attacking wrestler walks along the top rope before performing a move. One of the most well known examples in American wrestling is Old School. Jinsei Shinzaki first did the ropewalk in Japan, by walking nearly around all four sides of the ring, while praying, thus calling it the Praying Ropewalk. 91 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ 29.2 Standing The term standing is used to refer to any move which is being performed at the same level as the opponent, usually on the ring mat. This is rather than most aerial moves which are performed from a raised platform like the top turnbuckle. 29.3 Super The term Super is placed before any move which is being performed off the top- or second rope. For example, if a Samoan drop was performed from the top turnbuckle it would be called a "Super Samoan Drop". Many move variations performed off the top rope use the term "Avalanche" instead of "super", especially in Japan.[19] Suplexes performed from the top or second rope are referred to as superplexes. 29.4 Suicide The term suicide or suicida is placed before any move that goes from the ring, the ring apron, or the turnbuckles to the outside of the ring. The most obvious is a suicide dive also known as a topé suicida, which is simply a jump through or over ring ropes to the outside. [20][21] When a front flip is performed after leaping through the ropes, or by jumping over the top rope and performing a front flip, to land on the opponent back first, the move is known as a suicide senton or Topé con Hilo. Although it would appear as if Hilo is the Mexican name for the move, in Mexico the move is referred to as a Topé con Giro. Giro (Spanish for spin) was mistranslated as Hilo in Japan and the name Hilo (which in Spanish actually means thread) has remained outside of Mexico.[22] 92 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ 93 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ Volume 5 - Professional Wrestling Double-Team Maneuvers From Wikipedia, the free encyclopedia Double-team maneuvers in professional wrestling are when two wrestlers work together to attack an opponent, these moves are mainly used by tag teams in tag matches. Many of these maneuvers are combination of two throws, or submission holds. There is a wide variety of double-team moves in pro wrestling. Most moves are known by the names that professional wrestlers give their "finishing move" (signature moves that usually result in a win) names. Occasionally these names become popular and are used regardless of the wrestler performing the technique. Moves are listed under general categories whenever possible. 1. Aided brainbuster A double-team move in which one wrestler lifts the opponent in a brainbuster position. The partner proceeds to jump off the top turnbuckle while pushing the opponent’s feet downward for more impact. 2. Aided neckbreaker Any double-team move in which one wrestler help another to perform a neckbreaker by twisting/forcing the opponent down to the mat harder while a neckbreaker is performed. Another version of an aided neckbreaker, known as an elevated neckbreaker sees one get the opponent up into an elevated position to allow a wrestler to perform a neckbreaker from a greater height. 2.1 Aided whiplash This is a normal whiplash that instead of having the opponent held in the air with the aid of the ring rope, he is kept in the elevated position by another wrestler. This wrestler has the opponent's legs on his shoulder and is facing the first wrestler. When the neckbreaker is performed the extra wrestler will often twist himself down to the mat and land on top of the opponent. This is best known as the Au Revoir a double team move used by La Résistance. 2.2 Argentine rack, neckbreaker combination This move first sees one wrestler places an opponent in an Argentine backbreaker rack; where the opponent is held face-up across both the shoulders of the wrestler. At this point, the second attacking wrestler then grabs the racked opponent's head and, along with the first wrestler, falls to the ground driving the opponent head and neck into the mat below. 94 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ 2.3 Backdrop suplex, neckbreaker combination This elevated neckbreaker, also informally known as a 3D-B as named by the Dudley Boyz, is a combination of backdrop and a neckbreaker. This maneuver sees an opponent get pushed upwards in a belly to back suplex lift by Bubba Ray Dudley then as the opponent falls to the mat D-Von Dudley would apply a headlock neckbreaker forcing the opponent's head into the mat. 2.4 Wheelbarrow facebuster, cutter combination This move first sees one wrestler place an opponent in a wheelbarrow facebuster position while the other wrestler applies a Three-quarters face lock. One man then drops to his back as his partner drops to a sit out position performing a cutter and a wheelbarrow facebuster. 2.5 Dudley Death Drop The Dudley Death Drop, often shortened to 3-D, is an elevated cutter which sees a combination of a Flapjack and a cutter. While invented by Dean Malenko [citation needed] it was named, popularized and became more closely associated with the Dudley Boyz. This maneuver sees an opponent get pushed upwards in a flapjack throw by D-Von Dudley then as the opponent falls to the mat Bubba Ray Dudley would apply a cutter forcing the opponent's head down to the mat. The move is now known as the Deadly Death Drop (3-D), as when the Dudley Boyz left WWE the rights for the Dudley name did not leave with them. The pair, now known as Team 3-D often use the move to put opponents through a table. 2.6 Fireman's carry, neckbreaker combination One wrestler (usually the larger one) will place an opponent over their shoulders in the fireman's carry position while the other attacking wrestler would run and jump up along side both men and take hold/twist the neck of the opponent for any type of neckbreaker slam as the first wrestler falls down to the mat forcing the opponent down with them in a Samoan drop. This move is currently used as a tag-team finish maneuver by Cryme Tyme, who dubbed the move G9. This can see the wrestler performing the fireman's carry turn on the spot (an airplane spin) while the other charges at them and performs the neckbreaker as they spin. 2.7 Powerbomb, neckbreaker combination This elevated neckbreaker is performed when one attacking wrestler stands facing a bent over opponent and seizes the opponent around the waist, flipping them over as in a suplex up onto another wrestler's shoulders, leaving them in a prone powerbomb position. The first wrestler keeps hold of the opponent's head at this point, holding it against their shoulder as with a hangman's neckbreaker while keeping the opponent's back and head parallel with the ground. From here the first wrestler falls to a sitting position while the other wrestler who is holding the opponent in the powerbomb position drops to their knees, thus driving the neck of the opponent into the shoulder of this wrestler from an elevated position. 95 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ Other variations can see the wrestler get placed in the powerbomb position without the aid of a suplex lift. One such version sees the attacking wrestler skylift an opponent (throw them into the air) before catching them in the powerbomb neckbreaker as they fall to the mat. The Neckbreaker powerbomb move is also often known as a Powerplex, a portmanteau of powerbomb and suplex, since one wrestler performs a suplex into the other to get their opponent into the proper position. Another name used in reference to this move is Villano breaker which was named after Villano IV, who was severely injured by a botched version of this move by Kanyon and Raven. The move can of course be performed using the other powerbomb variations, The Briscoe Brothers perform a crucifix powerbomb variation in which Mark Briscoe lifts the opponent into a crucifix powerbomb while Jay Briscoe runs and jumps to catch the head of the opponent in a neckbreaker as they are thrown by Mark. 2.8 Russian legsweep, neckbreaker combination One partner sets up a Russian legsweep on the victim while the other stands behind the victim and reaches backwards over his shoulder and around the victim's chin with one arm. The first partner completes the Russian legsweep as the second partner sits out, driving the back of the victim's neck against the rear attacker's shoulder. 2.9 Gory Bomb, Cutter combination One partner sets up a Gory Bomb on the victim, while his partner stands behind him. When the original partner releases the victim, the second executes a cutter as the victim falls. 3. Aided piledriver Any double-team move in which one wrestler help another to perform a Piledriver on an opponent by pushing down on the opponent’s feet for more impact. In a variation of the move, the second wrestler jumps off the turnbuckle while pushing the opponent’s feet downward for even more damage, this is well known as a Spike Piledriver (not to be confused with a one-man Spike piledriver). It has also been known under the name Stuffed Piledriver. This move early on was associated with the tag team Brain Busters. The Briscoe Brothers perform a variation named the Spike J-Driller in which Jay Briscoe positions the opponent for a double underhook piledriver and Mark Briscoe, standing on the apron, springboards off the top rope and catches the opponent's feet to push them down while Jay falls to the sitting position. 96 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ 4. Aided powerbomb Any double-team move in which one wrestler help another to perform a Powerbomb, either by aiding the wrestler to get the opponent up on to their shoulders or by pulling down on the opponent as they get dropped down, to force them into the mat harder. The Acolytes (Faarooq & Bradshaw) were known for doing this double team maneuver, with Faarooq pulling down on an opponent set up in Bradshaw's powerbomb. In seated powerbomb versions, before the first wrestler drops to a seated position the second wrestler will hold on to the opponent and sit down at the same time dropping the opponent between both their legs. Too Cool (who used a Sitout powerbomb) and The Basham Brothers (who used a Chokebomb) where known for performing these double sitout bombs. A variation similar to that of a Device sees a wrestler hit a flying moves (i.e. top rope clothesline, flying neckbreaker, seated senton etc.) on an opponent after he/she has been lifted up for the powerbomb (see below). 4.1 Aided superbomb In this version one partner sits on the top rope facing the ring, the second partner stands behind the opponent (both facing the first partner). The second partner then puts his head under one of the opponent's arms and lifts him into the air placing him on the first partners shoulders (the opponent’s legs around his neck), from there the first partner stands up and jumps forward Powerbombing the opponent from the second rope down to the ring. The Pitbulls popularized this move in ECW as The Super Bomb. 4.2 Superbomb, neckbreaker slam combination In this version, the first partner sits on the top rope facing the ring, the second partner stands behind the opponent (both facing the first partner). The second partner then puts his head under one of the opponent's arms and lifts him into the air placing him on the first partners shoulders (the opponent’s legs around his neck). Alternatively, the second partner can lift the opponent up in a fireman's carry, then flip the opponent's legs to the first partner. Then the second partner holds onto the neck of the opponent and runs forward while dropping down for a neckbreaker slam while first partner on the turnbuckle simultaneously jumps forward in a seated position superbombing the opponent with extra force from the second rope down to the ring. 4.3 Powerbomb, diving attack combination One wrestler sets up the opponent for a powerbomb with his back to a turnbuckle while his partner climbs that same turnbuckle. The first attacking wrestler then holds the opponent at the apex of the powerbomb while the second dives off of the top rope and impacts the opponent with an aerial attack, driving the opponent backwards and completing the partner's powerbomb with added force. Certain attacks can also be timed so that, instead of hitting the opponent at the apex 97 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ of the move, they can impact at the exact moment the powerbomb impacts the opponent on the floor. Like all the below variations, this move does not have to see the second attacking wrestler dive from the turnbuckle it can be performed from any elevated surface, or alternatively the wrestler could springboard off the ring ropes to gain height. 4.4 Powerbomb, diving clothesline combination One wrestler sets up the opponent for a powerbomb with his back to a turnbuckle while his partner climbs that same turnbuckle. The first attacking wrestler then holds the opponent at the apex of the powerbomb while the second dives off of the top rope and impacts the opponent with a top rope clothesline, driving the opponent backwards and finishing the powerbomb with extra force. 4.5 Powerbomb, diving legdrop combination One wrestler sets up the opponent for a powerbomb with his back to a turnbuckle while his partner climbs that same turnbuckle. The first attacking wrestler then holds the opponent at the apex of the powerbomb while the second dives off of the top rope and impacts the opponent with a diving leg drop just as the victim himself lands on the mat, crushing his neck, face, or chest. The leg drop can sometimes be a somersault variation. This move was popularized by The Headbangers, who called it the Stage Dive. 4.6 Powerbomb, flying neckbreaker combination One wrestler sets up the opponent for a powerbomb with his back to a turnbuckle while his partner climbs that same turnbuckle. The first attacking wrestler then holds the opponent at the apex of the powerbomb while the second dives off of the top rope and impacts the opponent with a flying neckbreaker, driving the opponent backwards and finishing the powerbomb with extra force. 4.7 Powerbomb, missile dropkick combination One wrestler sets up the opponent for a powerbomb with his back to a turnbuckle while his partner climbs that same turnbuckle. The first attacking wrestler then holds the opponent at the apex of the powerbomb while the second dives off of the top rope and impacts the opponent with a missile dropkick, driving the opponent backwards and finishing the powerbomb with extra force. 4.8 Powerbomb, shiranui combination This Device variation sees one of the wrestlers lift the opponent onto his shoulders, into the powerbomb position, while standing with his back to the corner turnbuckles. Another wrestler then climbs to the top turnbuckle, faces away from the ring, and grabs a Three-quarter facelock on the opponent, performing a Shiranui, while the other wrestler slams the opponent down. 98 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ 5. Aided splash This move starts with both partners on either the right or left side of an opponent who is laying prone on the mat, face-up, with one partner in front of the other and both of them facing away from the opponent. The one closest to the opponent picks up the other parther, who is facing away from him/her, and then makes a 180° turn before dropping the partner on the opponent. The wrestler can lift his partner in a variety of ways (military press, wheelbarrow suplex, etc.) before dropping him on the opponent. 6. Aided suplex Any double-team move in which one wrestler help another to perform a suplex, usually by putting their own weight behind the move to increase its impact. 6.1 Aided wheelbarrow suplex This move sees one wrestler wrap a forward facing opponent's legs around his/her waist and apply a gutwrench hold to lift the opponent up off the ground. His partner then steps in front of both wrestlers and grabs either the victim's arms or shoulders and yanks them upward, just as the first attacker throws himself and the victim backwards in a wheelbarrow suplex. This increases the momentum with which the victim is thrown backwards on his upper back, neck, and head. 7. Backbreaker hold, top-rope elbow drop combination One wrestler would hit a pendulum backbreaker and hold the opponent over his knee as another wrestler jumped down to hit the opponent with a top-rope elbow drop to his exposed head, flipping the opponent over down to the mat. This move was known as the Demolition Decapitation when it was used by Demolition in the WWF, and as such it (and variations of it) are often such is still called by this name today. 8. Backbreaker hold, top-rope legdrop combination One wrestler would hold the opponent over his knee, in a backbreaker position as another wrestler jumped down to hit the opponent with a top-rope leg drop to his exposed head, flipping the opponent over down to the mat. 9. Battering Ram One wrestler stands behind his partner and leans forward, placing his head underneath his partner's arm, in a headlock. The two then charge forward, ramming the head of the rear wrestler into the opponent. The move was named and made famous by The Bushwhackers. There is also a Single person version of the move. 99 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ 10. Bearhug hold, attack combination One of a number of double team moves in which one parter holds the victim in a bearhug while the other partner either runs or dives at the elevated victim and impacts him in the chest, neck, or face, driving him backwards into the ground in the process. As a variant of the bearhug/attack combination, the holding wrestler can instead use a spinebuster, driving the opponent down instead of releasing them. 10.1 Hart Attack Most commonly known as the Hart Attack, this was the traditional finishing move of The Hart Foundation (Bret Hart and Jim Neidhart). Neidhart would lift up the opponent in a bearhug in the center of the ring, while Hart leaned against the ringside ropes, facing the opponent's back. Hart would then run past the two and bounce off the ropes on the opposite side of the ring. On his return, Hart would make a running leap and perform a lariat takedown on the opponent as Neidhart let go of him, resulting in both Hart and the opponent falling onto their backs. Hart sometimes did the lariat takedown from the second corner rope. 10.2 Bearhug hold, flying crossbody combination One wrestler would apply a bearhug and elevate the opponent while the other wrestler executed a flying body press from the top rope, driving the opponent to the ground from an elevated height. 10.3 Bearhug hold, high kick combination One wrestler would apply a bearhug and elevate the opponent while the other wrestler executed a high dropkick (as popularized by Mark Jindrak and Garrison Cade), or other high kicks as the first wrestler drops the opponent to the ground, such as with Booker T's high side kick with tag partner Goldust, or Stevie Ray of Harlem Heat they named the move Big Apple Blast. Recenty the tag team of Deuce N' Domino have been using a variation of this move, which they call the West Side Stomp. During this move, Domino applies a bearhug and Deuce executes a jumping heel kick enzuigiri. 10.4 Bearhug hold, seated senton combination One wrestler would apply a bearhug to the victim while his or her partner climbed the turnbuckle behind them. The second partner then dived off of the turnbuckle, performering a seated senton on the victim, driving him out of his partner's arms and into the mat. This move is commonly referred to as the Cannonball and was popularized by the Fabulous Rougeaus and later The Quebecers. 10.5 Bearhug hold, superkick, jackknife pin combination One wrestler would apply a bearhug while the other wrestler executed a superkick to the face of the opponent. The opponent would fall backwards, and the partner applying the bearhug would 100 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ roll forward with their momentum, flipping over into a bridge position, holding both legs and ending up in a Jackknife pinning position. 10.6 Bearhug hold, top rope legdrop combination Commonly referred to as the Veg-O-Matic, also referred to as an Aided Guillotine Legdrop. In this move one wrestler would apply a bearhug and hold the opponent out as another wrestler jumped down to hit the opponent with a top-rope leg drop to his exposed head or torso, forcing the opponent hard back down to the mat. The move was popularized by the Midnight Express as the Veg-O-Matic but it is now closely associated with America's Most Wanted, who called it the Death Sentence. 11. Con-chair-to This move was popularized and named by the team of Edge and Christian, and consists of a double steel folding chair shot to the head of an opponent, one from either side hitting the back of the head and the face of an opponent simultaneously. Edge and Christian often slammed the chairs on the mat to "tune up the band" before hitting the opponent. There is also a one man version of the move known as a one man con-chair-to. The name of the move is derived from the musical term "concerto". 12. Doomsday Device A move in which one wrestler hoists the opponent on his shoulders in the electric chair position, while another wrestler climbs to the top turnbuckle and delivers a flying attack on the prone opponent, often resulting in the opponent doing a backflip and landing on their front 13. Double bulldog A double bulldog is when two wrestlers both hit a bulldog on a single opponent. A double bulldog can also refer to two bulldogs being performed by one wrestler on two opponents at the same time. 13.1 Double cutter A double cutter is a common term which refers to double team variations of the three-quarter facelock bulldog maneuver (known as a "cutter"). This move sees the attacking wrestlers first stand either side of an opponent and apply a three-quarter facelock (reaching behind the head of an opponent, thus pulling the opponent's jaw above each of the wrestler's shoulders) before both (moving forwards and) falling backwards to force the opponent face first to the mat below. However, due to the face lock the opponent's face often never reaches the mat, instead lands on the shoulders of the attacking wrestlers. 101 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ 14. Double chokeslam When two wrestlers execute a chokeslam on a single opponent at the same time it is referred to as a double chokeslam. Due to convenience of wording, a double chokeslam can also refer to two chokeslams being performed by one wrestler on two opponents at the same time (ie; single person double chokeslam), and occasionally in a tag team match where each member of one team will chokeslam a member of the opposing team (ie; two person simultaneous chokeslams) which can also be referred to as stereo chokeslams. Another variation of the move, done by Kane and the Big Show, is the Triple Chokeslam, where both of the wrestlers chokeslam another opponent each with their free hands. The traditional version is also referred to as a double spinebuster / double front slam as the action of lifting an opponent up and throwing them down are much the same, though the spinebuster, and front slam are more common on a charging opponent. 15. Double clothesline Two wrestlers both hitting a clothesline on a single opponent by joining hands is referred to as a double clothesline. A variation has both wrestlers charging from opposite sides of a single opponent with a clothesline. A double clothesline can also refer to two clotheslines being performed by one wrestler on two opponents at the same time. 16. Double crucifix powerbomb This two man version of a crucifix powerbomb sees a single opponent lifted up between two wrestlers so that the opponent is being lifted by their spread out arms. At the apex of the move where the opponent is raised to the highest point it will look as though he/she had been crucified at this point the attacking wrestlers then kneel, and bends forwards, to throw the opponent forward to the mat on to their back or neck and shoulders. 17. Double DDT When two wrestlers both hit a DDT on a single opponent by standing either side of the opponent and applying the front facelock before hitting the move. This move can see more than one opponent be headlocked, using the wrestlers free arms, to become a seemingly indefinite line of wrestlers and opponents all linked together A double DDT can also refer to two DDTs being performed by one wrestler on two opponents at the same time. Another reference, also known as Stereo DDTs, sees two wrestlers performing a DDT on two different people at the same time. 102 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ 17.1 Double inverted DDT This is similar to a normal double DDT only that they are in an inverted headlock and drop them in the back of the head. 17.2 Double shiranui This double team DDT sees two attacking wrestlers perform the shiranui (three-quarter facelock backflip diving reverse DDT) variation on one single opponent, with each wrestler applying the three-quarter facelock from opposing sides of the opponent. Like the shiranui, this double team version can be performed from both a standing and elevated position. 18. Double dropkick When two wrestlers simultaneously hit a dropkick on a single opponent. Attacking wrestlers may both target the front or back of the opponent, or sometimes "sandwich" the opponent by dropkicking them from either side. 18.1 Double missile dropkick Similar to the double dropkick, both wrestlers execute missile dropkicks from adjacent turnbuckles onto a single opponent. Timing is of the utmost importance when executing this move; at the 2003 Royal Rumble, Rey Mysterio and Edge attempted this move on Christopher Nowinski. Edge jumped too late, and landed on the face of a supine Nowinski, which eventually resulted in Nowinski suffering a career-ending concussion. 19. Double drop toe-hold In a double drop toe-hold two wrestlers hit a drop toe-hold on each leg of a single opponent. 20. Double elbow drop This is a double team maneuver which involves two wrestlers hitting a variations of a elbow drop (standing, or flying) on one person at the same time. Often this move sees two wrestlers knock down a charging opponent leaving the opponent in a position in which both wrestlers can stand either side of the fallen opponent and before elbow drops. These elbow drops are often preceded by some sort of dance/taunt or the joining of hands. 21. Double fireman's carry Two wrestlers both lift a single opponent up into a fireman's carry leaving the two wrestlers back-to-back with the opponent across their shoulders is called a double fireman's carry. From Here the two wrestlers can perform a double version of a fireman's carry slam, the wrestlers can 103 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ also both fall backwards down to the mat dropping the opponent face-first into the canvas in a double flapjack type move. 22. Double flapjack Two wrestlers throw a single opponent up into a flapjack. In this move both wrestlers would push the opponent upward by reaching under their legs and lifting them into the air, while remaining the hold on the opponent’s legs the wrestlers would fall backwards, dropping the opponent front-first into the canvas. Another basic double flapjack is similar to a back drop, in which the wrestlers push the opponent upwards and release him/her so that they fall onto their face instead of falling back-first. 23. Double hip toss When two wrestlers both hit a hip toss on a single opponent by both wrestlers underhooking the closest arm and then quickly lifting the opponent up and throwing him/her forward, flipping the opponent onto his/her back. 23.1 Catching hip toss As two wrestlers hit the hip toss on a single opponent, both wrestlers catch the legs of the opponent as he/she flips over so that both have a hold of one arm and leg of their opponent. From this position the wrestlers can lift the opponent up into the air and drop them onto the mat, or lift the opponent up and drop to a kneeling position so that the opponent would drop onto their knees. 24. Double Russian legsweep Both wrestlers stand on either side of an opponent, facing in the same direction, then both simultaneously execute a Russian legsweep on the opponent. 25. Double STO This move can either be a Double STO when two wrestlers both hit a STO on a single opponent at the same time, or an Aided STO, known in Japan as Oregatokare, or "rage dragon slayer" where one wrestler help another wrestler to perform the STO, usually by sweeping out the legs from under the opponent. 26. Double submission This term applies to any instance when attacking wrestlers lock an opponent in simultantious submission holds. 104 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ The most popular instance of this occurred when Chris Jericho (using his Walls of Jericho) worked with Chris Benoit (using his Crippler Crossface) to wear down an opponent. Obviously many variations exist in which most commonly one wrestler will work on the lower body/legs with moves like the Sharpshooter, the Texas cloverleaf and the reverse figure four, while the other wrestler works on the upper half/head with moves like the camel clutch. 27. Double superkick A tandem attack where two wrestlers stand in front of an opponent and hit him/her in the face/head with a high, side thrust kick, known as a Superkick. The move was popularized by XFactor, who called it X Marks the Spot. The name can also refer to what is known as Stereo Superkicks when two wrestlers both perform superkicks to two different opponents at the same time. 28. Double suplex A throw in which two wrestlers will both suplex one opponent at the same time is called double suplex. The most common suplexs used for this double team move are the Snap and Vertical variations, in which the wrestlers apply a front face lock to the opponent, draping the opponent’s near arm over their respective shoulders, at this point the wrestlers will either pull their own legs back and kick them forward quickly slamming them to the ground to build momentum to fall backwards and flip the opponent over them so they all land on their backs for a double snap suplex. In a double vertical suplex the move is the same except that when the opponent is in position he/she is lifted up and held upside-down before the wrestlers fall backwards. A double suplex can also refer to two suplexes being performed by one wrestler on two opponents at the same time, although this move is much rarer and typically requires a larger wrestler to suplex two smaller wrestlers often as a counter to a standard double suplex. 28.1 Double inverted suplex The attackers stand behind an opponent and each applies an inverted facelock with his or her inside arm, and uses the other arm to aid in elevating the opponent so that he/she is lifted up and held upside-down before the attackers fall to their backs driving the opponent down to the mat front-first, behind the attackers. 28.2 Double slingshot inverted suplex Two wrestlers stand behind an opponent and bend him or her backwards, each placing his face under their inside armpit. With their outside hands, each wrestler then grabs the waist of the victim's pants, using it for leverage to raise his legs into the air. The attackers, without letting go of the victim's head, then drop the back of his legs across the top ring rope. The tension in the rope sends the victim's legs bouncing up into the air where, guided by the attackers (who fall 105 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ backwards), he then flips over their heads and drops face over into the mat, effectively completing a double inverted suplex. 29. Elevated DDT An elevated DDT is any double team move that sees one wrestler keep an opponent suspended in an elevated position so that another wrestler can perform a DDT and drop the opponent from the raised position. one variation sees a wrestler apply a front facelock to an opponent and lift them so that their legs are placed on the top of the shoulders of another wrestler, and this point the first wrestler quickly throws himself to the ground backwards so that the opponent is forced to dive forward onto his/her head with extra force because of the height of which they are dropped. This is an aided version of the one-man elevated DDT. 29.1 Backdrop suplex, inverted DDT combination This elevated DDT, is a combination of backdrop and an inverted DDT. This maneuver sees an opponent get pushed upwards in a belly to back suplex lift by one attacking wrestler then as the opponent falls to the mat the second attacking wrestler would apply the inverted headlock forcing the opponent's head into the mat. 29.2 Flapjack DDT One of the most common double team elevated DDT is known as a Flapjack DDT, a combination of Flapjack and a DDT. This maneuver sees an opponent get pushed upwards in air during a flapjack attempted then just as the opponent falls to the mat the wrestlers partner will put opponent in a front facelock and as all three fall down to the mat the DDT will ensure the opponent is forced to dive forward onto his own head. This move was commonly used by the MNM faction. 29.3 Sidewalk slam, headlock takedown This move involves one wrestler setting up an opponent for a sidewalk slam will the opponent is held in the air his head is exposed at this point another wrestler will be able to perform many moves that only involve the attack of that exposed head (i.e. reverse DDT variations, headlock takedowns, and neckbreakers) these moves force the opponent down harder to the mat when the first wrestler drops him/her. A variation used by the team of Edge & Christian, saw Christian hit his signature diving reverse DDT on an opponent that Edge held in the sidewalk slam. Another variation used by the team of The Hurricane and Rosey, saw The Hurricane hit his Eye of the Hurricane finisher on an opponent that Rosey held in the sidewalk slam. 106 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ 30. Elevated jawbreaker With an opponent kept up in an elevated position by one wrestler, another wrestler has chance to drop the opponent into any type of jawbreaker from a rasied height. Most notably this sees the opponent's legs being held on the shoulders of one wrestler while another wrestler catches hold of the head of this opponent. At this point the wrestler will lock a hold onto the head of the opponent and drop them into the jawbreaker. One known as the Natural Disaster, as named by The Naturals (Chase Stevens and Andy Douglas), sees one wrestler use an inverted suplex to raise their opponent off the ground and onto the shoulders of their partner behind them. Both wrestlers then drop to a kneeling/sitting position, so that the wrestler at the front can hit the stunner style jawbreaker. 31. Elevated splash This is where one wrestler (usually a larger wrestler) backs up to the corner turnbuckles and allows another wrestler to climb the turnbuckle then up onto his/her shoulders, this wrestler then jumps off to perform any type of diving splash (i.e. Shooting star press) on a prone opponent. Sometimes this move sees the first wrestler climb up on the turnbuckle himself getting even higher before the second wrestler gets up there and jumps off him. 32. High and low A "high and low" double team maneuver is a type of takedown that sees two wrestlers hit a combination of attacks on a standing opponent; one aimed to hit high, while the other is aimed low. The high attack is usually from in front of the intended opponent, while the low attack comes from behind sending the opponent back-first into the mat with greater force. 32.1 Lariat, running chop block combination The attacking wrestlers stand on opposite sides of an opponent (front and back). The wrestler facing the front then executes a running lariat while the wrestler from behind executes a running chop block knocking the opponent backwards. 32.2 Superkick, spinning leg sweep combination Both wrestlers stand facing a standing opponent. One wrestler executes a spinning leg sweep to the back of the opponent's legs, and the other executes a superkick towards the opponent simultaneously, knocking the opponent backwards. Closely associated with Shazarian (Michael Shane and Frankie Kazarian), and was called "X-treme Domination". 32.3 Total Elimination This high and low move, named and popularized by The Eliminators (Perry Saturn and John Kronus), sees both wrestlers stand facing a standing opponent before Saturn executes a spinning 107 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ leg sweep to the back of the opponent's legs, and Kronus executes a spinning heel-kick towards the opponent simultaneously, knocking the opponent backwards. 33. Leapfrog body guillotine Also called a Leapfrog Stun Gun, this move was popularized first by The Headbangers, and later The World's Greatest Tag Team, and sees an opponent rest with his upper body on the ropes and his feet on one of the attacking wrestler's shoulders while the other wrestler charges at his partner, leapfroging over him/her and straddling the opponent's lower back. 34. Leg drop, splash combination This type of combination sees two wrestlers simultaneously execute any type of splash and leg drop on one prone opponent lying on the mat. However, the double team move is not limited to grounded variations of splashes and leg drops many wrestlers utilize aerial versions, or versions where on of the two attacks come from an elevated position. The most common all elevated version of this, known as both Event Omega, and Falling Fate, that was popularized by the Hardy Boyz, sees the opponent lying prone on the mat while both wrestlers climb on opposite turnbuckles and come down simultaneously with a flying legdrop and a diving splash. While alternatively, another version, known as Chris Chetti and Nova's Tidal Wave, sees both wrestlers climb the same turnbuckle before hitting the move. The other variation of the move, recently used by the team of Chris Sabin and Alex Shelley at TNA's Destination X PPV, has the team on the turnbuckle with the opponent facing up with one member performing a bulldog on the other. Thus giving the effect of the leg drop and splash motion. 35. Poetry in Motion This move is performed when one wrestler throws his opponent into one of the corner turnbuckles, while another wrestler follows him, and drops down to an all-fours position in front of the opponent. At this point the other wrestler will run, put his feet on the back of his partner to elevate himself off the ground and jump at the opponent to hit an attack i.e. clothesline, leg lariat, heel kick, splash, etc. This move was named by the members of Team Xtreme (Matt Hardy, Jeff Hardy, and Lita) who frequently use the move even when tagging with different people. Other notable users of the move include The Spirit Squad who perform the move with three men on all fours (forming a stairway) leaving one member to step up off one, then off the next two members. This has also been called a shining wizard to the top rope. 36. Prone low blow 108 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ This is a double team move in which one wrestler will set up an opponent so that his partner can perform a low blow. 36.1 Diving headbutt low blow While one wrestler slams an opponent and spreads their legs apart the other wrestler would climb the turnbuckle and perform a diving headbutt into the opponent's groin. This is mostly associated with the Dudley Boyz (aka Team 3D) who popularized the move. 36.2 Diving leg drop low blow While one wrestler slams an opponent and spreads their legs apart the other wrestler would climb the turnbuckle and perform a diving leg drop into the opponent's groin. 37. Reverse STO, enzuigiri combination In this combination one wrestler prepares to deliver a reverse STO to an opponent and then while holding them in position their partner delivers an enzuigiri kick to the back of the head of the opponent who is then dropped for the reverse STO driving them down to the mat face-first with the added momentum of the kick. This move was popularized by Paul London and Brian Kendrick, who call it Get Well Soon. 38. Rocket Launcher One wrestler ascends the top turnbuckle. Their partner then stands below them and reaches up, taking hold of them. The wrestler on the top rope then performs a flying body splash, with their partner throwing them, thus increasing their range and height. This move was innovated and named by The Midnight Express team of "Beautiful" Bobby Eaton and "Loverboy" Dennis Condrey. 38.1 Assisted senton One of the wrestlers ascends the top turnbuckle. Their partner then stands below them and reaches up, taking hold of them. The wrestler on the top rope then performs a Senton bomb, with their partner throwing them, thus increasing their range and height. 39. Russian leg sweep, clothesline combination One wrestler would begin a Russian legsweep as another wrestler hit the opponent with a clothesline, forcing the opponent hard back down to the mat. Popularized by the Basham Brothers, who called it the Ball and Gag. 40. Sidewalk slam, top-rope legdrop combination 109 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ One wrestler would perform a Sidewalk slam, and then their partner would perform a top-rope legdrop on the prone, supine opponent. This move was popularized by the Smokin' Gunns, who called it the Sidewinder. A slight variation of this sees the wrestler stay grounded instead of ascending to the top turnbuckle, performing a jumping legdrop on the opponent rather than a top rope one. 41. Sky lift slam This move first sees the two attacking wrestlers standing either side of an opponent and hook their arms under the legs and arms of their side to elevated the opponent. From this position, the wrestlers then force the opponent upwards, throwing them up while releasing the hold to allow the opponent to fall and slam into the mat back-first. The 5-wrestler team known as Spirit Squad used a variation in which each of the attacking wrestlers stood over a fallen opponent and grabbed hold of a limb/extremity. From here, the wrestlers would all lift at once; throwing the opponent into the air before releasing the hold of the limbs to allow gravity to pull the opponent, back first, down to the mat. 42. Slingshot catapult, attack combination The first wrestler performs a slingshot catapult on the opponent sending them towards their partner while their partner performs an attack on the prone opponent, knocking them back down with greater force. 42.1 Slingshot catapult, clothesline combination The first wrestler performs a slingshot catapult on the opponent sending them towards their partner while their partner sticks their arm out and does a clothesline, knocking the opponent down. Other variations use variants of the clothesline like the more impactful Lariat, or the partner goes to the top rope and performs a clothesline off the top rope 42.2 Slingshot catapult, missile dropkick combination The first wrestler performs a slingshot catapult on his or her opponent, sending them flying towards the opposite turnbuckle. His or her partner then jumps off of that turnbuckle and delivers a missile dropkick to the opponent in midair. 42.3 Slingshot catapult, top rope bulldog combination The first wrestler performs a slingshot catapult in an attempt to throw the opponent away from the corner turnbuckle away from where the second wrestler is situated. As the opponent is lifted off the ground up into the apex of the throw, the second wrestler dives off the turnbuckle and performs a diving bulldog on that same opponent forcing his/her head down into the mat. 110 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ 111 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ 43. Spanish fly This variation of the moonsault side slam is performed while all three wrestlers are on the top turnbuckle. The wrestlers stand either side, slightly behind, and facing the front of a standing opponent, the wrestlers then reach under the near arms of the opponent, across the chest and under the opponent far arm, while placing their other hands on the back of the opponent to hold them in place. The wrestlers then perform a moonsault while holding the opponent, driving the opponent into the ground back-first in a side slam position. The move was named by The S.A.T., though it was originally named The Millennium Drop before it was dubbed The Spanish Fly. 44. Stack-superplex A variation of the superplex (a vertical suplex off the top turnbuckle) in which the wrestler delivering the suplex sits upon the shoulders of another wrestler rather than standing on the ring ropes/turnbuckles where the opponent is situated. At the apex of the suplex, the lower wrestler allows himself to fall backwards, increasing the power and momentum of the other wrestler's maneuver. A multi person variation, commonly known as the Tower of Doom, first sees an attacking wrestler climb the turnbuckles as if to perform a superplex on an opponent situated on the top turnbuckle, or in some case two wrestlers attempt a double superplex on the single opponent. However, at this point one or more wrestlers stand under the elevated wrestlers and hold them as if to perform a powerbomb; slamming them to the mat as they pull the other wrestler off the top. 45. STO, German suplex combination This move requires one person standing behind the opponent, while one stands in front. The wrestler in front will deliver an STO, and the wrestler behind the opponent will perform a German Suplex on the same opponent. It has been known in Japan as the Rage Dragon Slayer. 46. STO, Russian legsweep combination This move requires one person standing behind the opponent, while one stands in front. The wrestler in front will deliver an STO, and the wrestler behind the opponent will perform a Russian legsweep on the same opponent. 47. Superkick-plex This combination move sees one wrestler hit a superkick to the chin of an opponent who is being held in a belly-to-back position by the second wrestler. The second wrestler uses the thrust of the superkick to aid in executing a bridging German suplex for a pinfall attempt. This move is not to be confused with a superplex, which is a suplex from the top turnbuckle. 112 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ 48. Suplex 450 splash While standing next to and with his back to a downed opponent, one of the attacking wrestlers performs a vertical suplex lift on their own partner where at the apex of the suplex the first wrestler releases the suplex and the second uses the altitude and rotation to perform a 450 splash onto the downed opponent. 49. Vertical suplex, flying attack combination One wrestler would apply a stalling vertical suplex and elevate the opponent while the other wrestler executed a flying attack like a flying crossbody block or a missile dropkick from the top rope, driving the opponent to the ground from an elevated height. 50. Wheelbarrow hold, top rope legdrop combination This move sees one wrestler wrap a forward facing opponent's legs around his/her waist and apply a gutwrench hold to lift the opponent up off the ground. At this point another wrestler, who is situated on the top turnbuckle would then jump down to hit the opponent with a top-rope leg drop to the back of his exposed head, forcefully driving the opponent's face and body back down to the mat. Danny Doring and Amish Roadkill popularized the move, referring to it as the Buggy Bang. 51. Wishbone This move, which is named after the tradition of pulling on a wishbone, sees two wrestlers each take hold of an opponent's leg (who is laying face up on the mat) and yank them in opposite directions stretching out the groin area. 113 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ 114 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ Volume 6 - Professional Wrestling Slang From Wikipedia, the free encyclopedia Professional wrestling has accrued a considerable number of slang, in-references and jargon.[1] Much of it stems from the industry's origins in the days of carnivals, and the slang itself is often referred to as "carny talk". Often wrestlers would use this lingo in the presence of fans so as not to reveal the worked nature of the business.[1] In recent years, widespread wrestling discussion on the Internet popularized the terms.[1] A A-Show, a wrestling event where generally a company's biggest "draws" perform.[1] A-Team, a group of a wrestling promotion's top stars who compete at a given event. [1] (Compare "B-Team") Abortion, to discontinue a feud, angle or "gimmick" suddenly, usually without explanation or due to a lack of fan interest. [1] This is an older term, not generally used today because of its objectionable basis. [1] The modernized version of this term is "scrapped." (Example: The "Vince McMahon is Dead" angle was scrapped.) André shot, a filming technique used to emphasize or exaggerate the height of wrestlers, either by shooting them with an upward perspective, filming them interacting with someone of average or below-average height, or having one of the participants stand somewhere elevated. This principle is also utilized by using referees who are shorter than the average adult male to enhance the heights of the wrestlers involved in the match. It is named after André the Giant, who often stood on objects during studio interviews to exaggerate his already above-average height. Agent or Road agent, management employee, often a former veteran wrestler, who helps wrestlers set up matches and relays instructions from the bookers. Often acts as a liaison between wrestlers and higher-level management. Referred to as "producers" by WWE. Alignment, the personality type used by wrestlers. For example, if they are a face, they are said to be "face aligned." Angle, a fictional storyline. An angle may be as small as a single match or a vendetta that lasts for years. It is not uncommon to see an angle become retconned due to it not getting "over" with the fans, or if one of the wrestlers currently involved in the angle is released from his contract. Apter mag, an old-style professional wrestling magazine that sticks to kayfabe and usually consists of made-up articles and interviews.[1] The term refers to the magazines at one time connected to journalist Bill Apter, such as Pro Wrestling Illustrated.[1] Arm Color, a wrestler with a bloody arm, which is usually the result of blading.[1] Around the Horn or Around the Loop, a tour where a wrestler puts on matches in most of the major cities a particular promotion covers. [1] Attitude Era, refers to a time period from 1997 to 2001 when the World Wrestling Federation product shifted from being "family-oriented" entertainment to being "edgier," more crude, and dealing with more adult situations (frequently sexual in nature) and ultimately was the most successful time-period for the company. 115 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ B B-Show, a wrestling event featuring the middle and lower-level talent of a wrestling promotion.[1] (WWE Velocity and Heat, TNA Xplosion, WCW Saturday Night) B-Team, group of wrestlers on a B-Show.[1] Frequently, the B-Team will compete at a different venue the same night wrestlers on the A-Team are competing in a different event, although a promotion will sometimes schedule an event with B-Team wrestlers to test a new market. Babyface (or face or baby), a good guy.[1] (Compare "tweener" and "heel") Backyard wrestling, the act of staging pro-style wrestling (not to be confused with sport wrestling or amateur wrestling) as a hobby rather than a job, usually (but not always) by untrained performers, predominantly teenagers. The term can also be used for an independent promotion that has very little, if any, notability. Bait and Switch, when a promoter teases the fans into believing one thing is going to happen and switches to something else resulting in shock and surprise (best-case scenario) or confusion and disappointment (worst-case scenario). (Example, Jerry Lawler was originally supposed to wrestle Bret Hart at SummerSlam 1993, but Lawler faked an injury and enlisted Doink the Clown to replace him.) Batman match, alternate term for a poorly executed match, with blown spots and showing light. This term takes its name from the 1966-1968 ABC-TV series, which featured bizarre and deliberately silly fight scenes with comical choreography. Beat down, when a wrestler or other performer is the recipient of a beating, usually by a group of wrestlers.[1] Blade, a sharpened object used for "blading". The blade is usually concealed in tape on the hands or somewhere it can be utilized without being obvious. [2] Blading, the act of cutting ones self or another person open in order to bleed, usually done on the forehead.[2] (Compare "juicing") Blind, when a referee has his back turned while the other side is cheating. Usually done by heels in order to gain the advantage in a match. Blind Tag, a tag made in a tag team match where the wrestler on the apron, tags his partner unbeknownst to him or without his consent. Most often occurs when the partner in the ring is thrown against the ropes or backed into their own corner. Blow off, the final match in a feud.[1] While the involved wrestlers often move onto new feuds, sometimes it is the final match in the promotion for one or more of the wrestlers.[1] Blow Up, when a wrestler completely exhausts all of his energy, either because he has low stamina, or by performing too many exhilarating moves early in the match making him extremely fatigued.[1] Blown spot or botched spot, a spot that does not go as planned. Bomb scare, poorly attended match.[3] Bonzo gonzo, a point in a tag team match when everyone is in the ring at once and the referee has lost control. Booked, a term that refers to the predetermined nature of wrestling. For example, a booker will book a wrestler to win or lose a match, or a booker will book a wrestler to engage in a particular storyline. Booker, the person in charge of setting up matches and writing angles;[1] referred to as the "Creative Team" by WWE. 116 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ Booking, what a "booker" does. Booking is also the term a wrestler uses to describe a scheduled match or appearance on a wrestling show. [1] Botch, a scripted move that failed. Bowling shoe ugly, a match that is generally sloppy, is filled with blown spots and botches, and features very little scientific wrestling. Coined by Jim Ross. Boys, what wrestlers call themselves (as in "the boys in the back"). [1] Bozark, old term for a female professional wrestler. [1] Broadway, when two wrestlers wrestle to a draw in a 20 to 60 minute time limit match. Bull, an older, more "carny" term for a wrestling promoter. [1] Bum, an unknown performer, usually new, whose job is losing to more experienced wrestlers. Bump, when a sports entertainer hits the mat or ground. [4][1] Bump Card, the theory that a wrestler only has so many bumps in his body before he can no longer perform in the ring. A wrestler may not want to use any highspots once signed by the big leagues (or at least save them for PPVs) as it'll shorten his career. Bump Ring, a wrestling ring designed with extra padding to be more comfortable for taking bumps.[1] Bury, refers to the worked lowering (relegation) of a popular wrestler's status in the eyes of the fans.[1] It is also the act of a promoter or booker causing a wrestler to lose popularity by forcing him to lose matches badly (squash) and/or making him participate in unentertaining or degrading storylines. It can be a result of real-life backstage disagreements or feuds between the wrestler and the booker, the wrestler falling out of favor with the company, or the wrestler receiving an unpopular gimmick that causes him to lose credibility regardless of win-loss record. (Compare "push") Busted Open, term used to describe a wrestler that is bleeding. (Compare "juicing") C Call, when one wrestler instructs the other of what is going to happen in the match. [1] Canned Heat, when cheers or boos are pumped into an arena via the sound system or added to a television show in post-production.[1] Card, the lineup of the matches that will be staged at a given venue for a given performance.[1] The card is generally performed in a roughly inverse order to the way in which it might be printed for posters or other promotional materials. The major matches between well-known opponents may be for "titles" and are said to be "top of the card" or "headliners" while the preliminary matches between lesser-known opponents are said to be the "undercard." In Lucha libre, cards are generally five matches although big events might have more and smaller promotions might not run the full five match card. The first match is called the Primera Lucha, the second is called the Segunda Lucha, the third is usually the Combate Especial or the Lucha Especial, the fourth or second to last match is called the Lucha Semifinal and the main event is called the Lucha Estelar or Lucha Estrella. Carny, A language used by wrestlers to talk to each other around people not associated with the business so they wouldn't understand what they were saying, often used to keep the secrets of the business.[1] 117 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ Carry, the act of one wrestler doing most of the work (selling moves, calling spots) to make a match watchable.[1] Catchphrase, a phrase or expression that is repeated in promos and interviews to encourage crowd interaction. Ceiling, lose matches.[5] Champion's advantage, a term that explains a champion's rights and/or advantages. A champion's inability to lose the title and the challenger's inability to win the title due to disqualification and count out are examples of this. It is interesting to note that the wrestling promotion Total Nonstop Action Wrestling does not adhere to this traditional rule and often uses this as a way to further a wrestler's career and/or storylines. Championship, in kayfabe, a recognition of a wrestler being the best in his or her promotion or division in the form of a championship belt (also "title" or "strap"). Outside of kayfabe, championships are won/held by a wrestler whom the bookers believe will generate fan interest in terms of event attendance and television viewership. Cheap heat, when a wrestler (often a heel) incites a negative crowd reaction by insulting the crowd (by insulting the city or a local sports team) or by using a news event as part of his promo.[1] Cheap pop, when a wrestler (often a face) incites a positive crowd reaction by "kissing up" to the crowd (for example, mentioning the name of the city or complimenting a local sports team). Mick Foley notoriously uses cheap pops by using the city's name and giving a foolhardy "thumbs-up" to the camera. Cheap shot, when a wrestler uses a low blow or a foreign object to get an advantage over his opponent. Chemistry, when two wrestlers work well together by pulling off each others moves well and telling the story well to the audience. Circus, derogatory reference to a promotion's extensive use of cartoon-type gimmicks. Often used in reference to the World Wrestling Federation during the 1980s and early 1990s, due to gimmicks such as clowns, animal mascots and wrestlers adopting animallike characteristics. Claret, British slang for blood in a match. As in a promoter asking a wrestler to "Give us some claret." Clean finish, when a match ends without cheating or outside interference, usually in the center of the ring. (Compare "screwjob") Clean house, when a wrestler eliminates everyone in the ring, either in a battle royal or during a save. Closet champion, a current titleholder (usually a heel) who ducks top-flight competition, cheats to win (often by managerial interference), and – when forced to wrestle good opponents – deliberately causes himself to be disqualified (since titles often do not change hands by disqualification) to retain his title. [1] Clubberin', an exchange of heavy blows between two wrestlers. Coined by "The American Dream" Dusty Rhodes. Cluster or Clusterfuck, a large fight in the middle of the ring with a large number of wrestlers which is used to end a match or show. (See schmozz) Color, a term used by wrestlers and promoters to discuss the amount of bloodshed in a match.[2][1] 118 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ Color commentator, a member of the announcing team who assists the play-by-play announcer by filling in any time when play is not in progress, providing humor, and explaining storylines. Color commentators are often retired professional wrestlers, such as JBL, Tazz, and Jerry Lawler. Crash TV, a style of booking characterized by short matches and promos. So named because of the sheer amount of TV slammed into a show. Popularized by Vince Russo. Crimson mask, a face covered in blood. (See "Muta scale") Cue, a term that lets other wrestlers know when something should happen, usually after a move. Curtain Call or the MSG Incident, the incident at Madison Square Garden in the Spring of 1996, when WWE superstars Shawn Michaels, Diesel, Razor Ramon, and Triple H (The Clique) broke kayfabe (out of character) in front of a live sold out New York crowd, playing it out in a farewell to the crowd and a group hug. Curtain jerker, the first match on the card, or a wrestler who wrestles in the first match of the card, especially on a regular basis. D Dark match, a non-televised match at a televised show used to warm up the crowd (compare "house show").[1] A dark match before the show begins is usually used to test out new talent (often local to the event).[1] A dark match after the show typically features main-event level wrestlers either to sell more tickets, or send the crowd home happy. Daydreaming, a term used to refer to someone lying down for the pin. Dead Weight , when a wrestler goes limp in the middle of a move. [1] This could be done intentionally, either to make his opponent look weak or just "rib" him,[1] or unintentionally because the "dead weight" wrestler is unfamiliar with the cooperation needed to pull off a particular wrestling hold (or just not paying attention) or as a result of injury. An example of unintentional dead weight would be Hulk Hogan's body slam on Zeus during the Survivor Series 1989 where Hogan had to rely entirely on his own strength to lift the relatively untrained Zeus. An example due to injury would be Jake Roberts having to throw Ricky Steamboat into the ring without any help on Saturday Night's Main Event following a DDT on the concrete that totally knocked Steamboat out. See also Sandbag. The Deal, another term for title belt.[1] Death Match a more extreme version of a Hardcore Match that involves more weapons and where bleeding / blading is commonplace. Decision, a means in which a wrestler in an Iron Man match scores a point against his opponent. In Iron Man matches, decisions can be rendered by pinfall, submission, countout, disqualification or knockout. A point is given to the appropriate wrestler, and the wrestler with the highest number of points at the end of the allotted time wins the match. Less frequently, a decision simply refers to the result of a match, by whatever aforementioned means it came about. Dirtsheet, a newsletter, magazine, or website that portrays wrestling as scripted entertainment, rather than portraying it as a sport. Dirtsheets often offer backstage information and gossip about wrestlers and others involved in wrestling. 119 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ Diva, Aside from the original meaning of a hard to work with individual, this term is used, mainly by WWE, to refer to any woman involved in wrestling, either as "eye candy" or as a wrestler (or frequently both). Diva Match, a match, usually involving inexperienced or non-wrestling women, that does not require much wrestling expertise, such as a "Bra and Panties Match" or a "Pillow Fight Match." Do Business, when two wrestlers work together to get a match or an angle over or when a wrestler does a job or angle when asked regardless of whether it helps him/her. [1] Dogging, to put in minimal effort. Doing Business On The Way Out, or aka Time Honored Tradition to job (lose) before leaving a particular promotion in order to maintain a positive relationship. Doom The epithet 'of doom' is often jokingly used to describe a move that is sold as doing far more damage than it would in real life or if done by another wrestler. Double-clutch, to hesitate and bounce before jumping off the top rope, resulting in limited airtime and height. Double Juice, when two wrestlers blade during a given match.[1] Can be expanded to "triple juice", "quadruple juice", etc. [1] Double Turn, the rare occurrence when both the heel and the face switch roles during an angle or a match. An excellent example of this is the Bret Hart/Steve Austin match at WrestleMania 13. Down South: a term used to refer to World Championship Wrestling or any other Southern-based promotion (including Total Nonstop Action Wrestling). (Compare: Up North) Draw, to be able to attract the attention of the audience. [1] Drawing Power, having recognition with the fans as a star, someone fans pay to see. [1] Drop, when a titleholder agrees to be booked to lose the title to a contender. Dud, a very poor, boring or otherwise uninteresting match. [1] Can also be a match with morally objectionable elements. Dusty Finish, an ambiguous finish to a match where either wrestler can be claimed the winner.[1] The "Dusty" in the term refers to Dusty Rhodes, who booked many such finishes in NWA and later in WCW.[1] E End, Also known as the Finish. Enforcer, a wrestler who accompanies another to matches, and acts as a bodyguard. [1] This term was coined by Arn Anderson, whose nickname was "The Enforcer". Another definition would be of an individual (usually a celebrity) who acts in a "special guest referee" capacity from outside the ring, usually favouring one wrestler over another (such as Chuck Norris at Survivor Series 1994 or Mike Tyson at WrestleMania XIV). Enmascarado, Spanish term for a masked wrestler. Extended hope, the longest hope spot in a match, designed to totally turn the crowd against the heel by taking all the face's advantage. Extreme wrestling, a style of wrestling based heavily on highspots and weapon attacks. See also Hardcore wrestling. 120 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ Extremists, term briefly used by WWE to refer to its ECW brand wrestlers to emphasize that they, and the ECW brand, are more "extreme" in comparison to the Raw and SmackDown! superstars. F Face, short for "babyface",[1] which means the good guy.[6] Face in Peril, a more generic form of "Ricky Morton", a face in a tag team that gets sympathy by being beaten on and stopped from making a tag. Faction, see "stable." False comeback, when a face mounts a brief offensive flurry before losing it to a heel wrestler after being dominated for several minutes. [1] Usually, it occurs before the actual comeback. False finish, a spot which the audience expects a finish to the match but the wrestler kicks out or makes it to the ropes, used to build excitement during the home stretch. Fan cam, a video of a wrestling event taped by a member in the audience. Fan Favorite, alternative name for a face, often used in magazines like PWI. The Federation, an alternative slang name for World Wrestling Entertainment, referring to its past days as the World Wrestling Federation and refusal of calling the company the former. Feeding, the heel's role during a face comeback where he runs at the face only to be repeatedly fended off, with the hope that the series of bumps by the heel will generate positive fan heat for the face.[1] A babyface could also feed the heel in hopes of generating fan sympathy.[1] Feud, a battle between two or more wrestlers or stables, often involving matches, promos and angles.[1] A feud usually lasts for several months. Fighting Spirit, a demonstration of a wrestler's will to win in the face of adversity, usually in a spot involving the no selling of a supposedly powerful or match-ending move. Originates from puroresu, though some American indy workers influenced by puroresu have since began to implement such spots into their matches. Finish, the planned end of a match.[1] (See "Dusty Finish" and "Clean Finish") Finisher, a wrestler's trademark move that leads to a finish. [1] Five Moves of Doom, a particular combination of moves that a wrestler uses in every match, often in the same sequence, usually leading to the finish. Often associated with Bret Hart or, more recently, John Cena. Five Star Bump, when a wrestler takes an impressive, massive bump, such as Mick Foley's bump from top of the Cell at King of the Ring and Jack Evans' two bumps from the top of the cage at CZW's Cage Of Death 6. ***** (Five Star) Match, a perfect match, not just one of the best matches of the year but one of the best matches of all time. Flair chop, a chop to the chest made popular by Ric Flair, usually followed by the "WOOOOO" by Flair and/or the fans. (See "Pitching Some Woos"). Flair Flip, a move, popularized by Ric Flair, where a wrestler is flipped upside down upon hitting the corner turnbuckle and often ends up on the other side of the ropes on his feet on the ring apron.[1] 121 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ Flair Flop, Ric Flair's trademark gimmick of selling a blow by taking a few steps and then falling face-forward with his legs going backward. Flat back bump, a bump in which a wrestler lands solidly on his back with high impact, spread over as much surface as possible. [1] Flub coverup, when a poorly executed maneuver is called a "variation" or "modified" by the announce team. Fluff, a move or punch that is made to look or sound as though it hurt but the opponent feels nothing. Flying Burrito is a wrestling move that was given to Shawn Michaels on RAW in 2004 with a different name (Flying Forearm). The move is a flying forearm to the opponent, who crashes to the mat on their backs, followed by a kip-up around the same time the wrestler(s) gets up. Tito Santana used a variation of this move which was termed the Flying Jalapeno by Bobby Heenan. Following, a term used for a wrestlers' fanbase. Foreign Object, an object that is illegal to the match, such as a chair, brass knuckles, garbage can, etc.[1] **** (Four Star) Match, an exciting and entertaining match, given four out of a possible 5 stars. Considered to be a Match of the Year candidate. Four-Way, a term used in tag team wrestling, when each member of a team pairs off with another wrestler on the other team and continue to brawl, this is a point in the match where the referee loses control of the match, this usually happens right before the finish. Freebird rule, an unofficial rule which allows any two members of a tag team with three or more members to defend a tag team championship. Named for the Fabulous Freebirds, who famously did this in Georgia Championship Wrestling. A more recent example of this would be the Spirit Squad's tag team championship reign. Front office or Office, the headquarters and staff that handles the administrative affairs of a wrestling promotion. G Gaijin, an American, or other foreign worker in Japanese promotions. (Not strictly a wrestling term, as it is a Japanese word for a foreigner). Garbage Wrestling, "hardcore" matches or extremely spot heavy matches wherein wrestlers use nothing but weaponry or highly planned out spots to attack each other, also outrageous gimmick matches that have no obvious elements of traditional in-ring competition.[1] The term was coined by Giant Baba of All Japan Pro-Wrestling when he referred to Atsushi Onita's FMW promotion (which used barbed wire and other such dangerous implements) as "garbage." The term later evolved to encompass spotfests as well. Gas, 1. Steroids[1] (see also juice and roids) or 2. Stamina (as in "out of gas", when a wrestler is tired and unable to perform properly) Gate, amount of money generated from ticket sales. [1] Merchandise sales are often a part of "the gate." Geek, to cut oneself.[1] Get Over, a campaign designed by the bookers to make a wrestler (or a group of wrestlers) either popular or a credible threat; in other words, someone that an audience 122 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ would pay to see. (Example: Triple H's feud with Batista in 2005 was designed to get Batista over.) Get the Tights, grabbing the opponent's upper part of the trousers or shorts or the lower part of the shirt or tank top in order to get the pin. Gig, the blade a wrestler uses to cut himself. [1] Gig mark, a scar from blading.[1] Gimmick, a wrestler's personality, behavior, attire and/or other distinguishing traits while performing. It can also be an implement used to cheat. For example, Jeff Jarrett's gimmick of knocking out opponents with his guitar, and the guitar itself is also a "gimmick." In recent years, the emphasis has been on more realistic gimmicks which portray the wrestler as an actual person, albeit with exaggerated personality traits, as opposed to previous years during which gimmicks could be best described as cartoonish. Over a wrestler's career, he or she may be expected to portray many gimmicks, most of which may be implausible or inconsistent. Sometimes a wrestler may undergo a complete on-screen personality change from one week to the next. Gimmicked, an object that has been altered to break easily.[1] Gimmick Table, place where a (usually independent) wrestler sells his merchandise, usually by the concession stand. Gizmo/Gizzmo, old term for gimmick.[1] Glorified Jobber, a well-known wrestler whose primary function is losing to other wellknown wrestlers. Go home, a saying that a wrestler is told by a ringside commentator or the referee which indicates that the wrestlers should end the match shortly thereafter. [1] (See Take (it) home) Go over, to beat someone.[1] Goozle, the single handed choke hold a wrestler puts on their opponent in before a chokeslam. Go through, a time limit draw.[1] Going bush, a wrestler who moves from a major league promotion to a regional or independent promotion.[1] Going into business for ones-self, when a wrestler goes against what has been discussed for a match or segment and improvises, usually for the benefit of their own character or persona. Gongus Wrongus, refers to the futile ringing of the bell during a post-match beatdown. Good Hand, a wrestler who other wrestlers enjoy working with due to the wrestler being in total control during the match, not getting lost, and not working too stiff or too light. [1] Gorilla Position, the position behind the stage curtain where wrestlers wait before they become in view of the crowd. Named after the legendary Gorilla Monsoon. Green, refers to a wrestler (often called a green boy) who is in the early stages of their career and, as a result, may be prone to make mistakes because of their inexperience.[1] Gusher, a deep cut that bleeds a lot, usually caused by a mistake while blading but can be intentional.[1] 123 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ H Hangman, when a wrestler twists the second rope over the third with his neck caught inbetween, which results in the illusion of the wrestler hanging from his neck by the ropes.[6] Ham-and-Egger, a jobber. The term originates from the salaries paid to enhancement talents, which are low, but can still buy a simple meal. The expression was used most extensively by manager and color commentator, Bobby Heenan. Hardcore wrestling, matches that focus on the use of weapons such as chairs, chains, fireballs, ladders, and tire irons, often combined with brawling all over the arena, rather than traditional wrestling holds and techniques, also referred to by some as "garbage" wrestling. Hard Flop, a match that (kayfabe) ends by a ref's decision because one wrestler is incapacitated and unable to finish. Hardway, when a move does much more damage than a worked move. [1] Hardway juicing, bleeding that is not self-inflicted. (Compare blading" and "juicing") Heat, a wrestler getting a negative crowd reaction. [1] (See "cheap heat," "canned heat," and "X-Pac heat") Head drop, a move which, as a result of a botch, causes the receiver to be dropped on their head, often resulting in a legit concussion or other injury such as a broken neck. Also, especially in puroresu, the term can refer to a bump which is intended to make a move appear as if the receiver landed on his/her head. In reality, the full force of the move is intended to be taken on the upper back and shoulders, though such moves still carry a high degree of legitimate risk with them. Heat vacuum, a phrase associated with workers who are not able to get any crowd reaction, either positive or negative. Heel, a bad guy.[6][1] (Compare "tweener" and "face") High on, to be impressed by a worker enough one way or another to push him/her. Highspot, a top-rope move, or a series of maneuvers perceived as dangerous. [1] Hood, the mask of a masked wrestler.[1] Hooker, a wrestler with strong legitimate mat-wrestling abilities and an array of matchending (or in extreme cases, career ending) holds known as "hooks," hence the name. [1] In the early 20th century, one who has worked for carnivals taking on "all comers." Since these types of events are on the decline, this word is falling out of common usage. A hooker is the opposite of a pure performer. Examples include Lou Thesz or Kurt Angle. Hope spot, when a babyface is being beaten on by a heel and teases a brief comeback, only to have the heel take over offense again. [1] (See "comeback spot") Hoss, a large wrestler who lacks talent and has a low workrate. Hotshot, when a promoter or booker rushes to a feud, a climax of a feud, or books a big match on television instead of at a pay-per-view in order to get a short-term boost for business.[1] Also applies to angles or turns that are done for shock value rather than acting as a part of an ongoing storyline.[1] Hot Tag, in a tag team match, when a face wrestler tags in a fresh partner after several minutes of being dominated by his opponents. [1] Often the hot tag happens after several teases (where the other face is enticed into the ring, only to be stopped by the referee and the heels getting away with illegal tactics). 124 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ House show, a non-televised show.[1] (Compare "dark match") Hulking Up, when a wrestler begins to come back in a match by no-selling a wrestler's moves and fights back. Named for Hulk Hogan, who did this in many of his matches in America. (See "Superhuman Comeback") Hung Up to Dry, when a wrestler (typically male) lands onto the rope with their groin. I Indy, short for "independent promotion," refers to a wrestling group that is too small to compete on a national level. International Object, a 1980s alternate term for "foreign object" during a time when Ted Turner had a policy on his networks that no one was to use the word "foreign," but instead "international."[7] Wrestling announcers on TBS picked up on this, and a foreign object is still occasionally, jokingly, called an "international object." International Spot, a spot generally used at the start of a match. Internet wrestling community, fans (often smarks) who talk about professional wrestling via the Internet. J Job, a scheduled loss.[1] Jobber, a wrestler whose primary function is losing to better-known wrestlers.[1] Jobber to the Stars, a mid-card wrestler who is fairly well-known and gains victories over lesser-known wrestlers on occasion, but is primarily used as a jobber to talent higher on the card than him. Joshi, Japanese women's wrestling. Juice, steroids.[1] (See gas and roids). It can also mean blood, usually from the forehead.[1] Juicing, bleeding (frequently, but not always, self-inflicted).[2] (Compare "blading" and "hard-way juicing") K Kayfabe, term used to describe the illusion (and up-keep of the illusion) that professional wrestling is not staged (i.e. that the on-screen situations between performers represent reality).[1] Also used by wrestlers as a signal to close ranks and stop discussing business due to an uninformed person arriving in earshot. [1] The term is said to have been loosely derived from the Pig Latin pronunciation of the word "fake" ("akefay"). Kick out, when a wrestler breaks a pin by kicking upward, usually right before the ref counts to three. Kill, to diminish or eliminate heat or drawing power. There are a variety of ways to do this, but mostly it is done by having a wrestler do too many jobs. A house can be killed by too many screw-job endings. Synonymous with bury. 125 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ Kill [the/a] Town, to put on such a horrible performance as to make it impossible for any promotion to put on a financially successful show in that location for an extended period of time. L Lead ass, a wrestler who is often uncooperative in the ring; or, the act of being uncooperative in the ring.[1] Legit, anything that is "real"; for example, a "legit" wrestler has a background in actual fighting, a "legit" event is one that actually took place (outside of kayfabe), a "legit" fight is when two wrestlers actually come to blows. Often used as a synonym for shoot. Legit heat, a real-life conflict between wrestlers. Light, the appearance of being too easy on an opponent. [1] Lights out, a spot in a match where the lights in the arena turn off; when they come back on, either the referee or another wrestler will appear to be knocked out, allegedly having been attacked by an unknown assailant during the dormancy period. Lock up, the beginning of a match.[8] Looking at the lights, another term for being pinned .(See Staring at the ceiling) Loose, applying holds with less force than average. [1] Locker Room Sell-out, when the wrestlers in the locker room are so interested in the match they watch the monitors. Sometimes called a Curtain Sell-out because they often peek through the curtain as well. Lucha libre or Lucha, Mexican professional wrestling, which translates to "Free Fighting".[1] It is used to describe the Mexican style of wrestling that consists of highflying acrobatic moves.[1] Luchador, a Mexican wrestler; Luchadores is the proper plural form. Lucha rat, a fan that prefers Mexican-style professional wrestling over American-style. Lunch Wagon, a derogatory term for a wrestler that is booked for their size as opposed to their wrestling abilities. For example: The Great Khali. M Main eventer, a wrestler who is viewed by management to be one of the top draws on the roster and thus is promoted in Main Events. Manager, a performer assigned to accompany a wrestler to the ring and, usually, put them over in interviews.[1] They are often used to help a heel cheat and incite the crowd.[1] Mania Era, (also referred to as the Federation Years) refers to the time period spanning from 1984-1993 in WWF/WWE history when Vince McMahon took the company from being a regionally promoted business to a successful national business. The term "Mania" denoting the era is attributed to "Hulkamania" being the dominant aspect of the era. This time is also sometimes referred to as the Showtime Era, The Superstars Era, The Hulkamania Era, or the Federation Era. Mark, a fan who believes that some or all of professional wrestling is real. [1] The term can also be applied to a fan who idolizes a particular wrestler, promotion, or style of wrestling to a point some might consider excessive.[1] (Compare "smark") 126 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ Marking out, a moment of enjoying professional wrestling "for what it is" rather than analyzing its staged nature.[1] Marriage, a long drawn out feud between two wrestlers, teams, or personalities. [1] Máscara, a Mexican masked wrestler (from the Spanish for mask). Meat Squad, refers to anyone of a group of known jobbers within promotions, someone known to be jobbing is referred to as being a member of the Meat Squad Mercy Kill, quickly ending an angle or match that has gotten to a level where the fans no longer care. Mic Work, the art of speaking and giving promos. Mid-carder, a wrestler who wrestles in the middle of shows, is seen as being high in seniority but less than a money draw.[1] Missed Spot, a move in which the timing is off or it showed "light". Also referred to as a Blown Spot.[1] Money Mark, someone who invests money into a promotion or starts a promotion to rub shoulders with pro wrestlers.[1] A money mark is usually ridiculed by wrestlers when he or she is not within their presence.[1] Money Match, a non-title match which was the most heavily promoted of the card that is placed near or at the end of a live event, which is the main reason fans attended the event or watched the event.[1] Money Promo, a promo that is so good and meaningful that it's enough to draw buyrates for the PPV all by itself. Monster heel, a villain who is portrayed as unstoppable, usually to set up a feud with a promotion's lead face.[1] Particularly applies to heels who are physically monsterous, grotesque, or just plain scary. Examples: Andre the Giant, Abdullah the Butcher, The Great Muta, and Brock Lesnar. Montreal Screwjob (or just Montreal), an incident at Survivor Series 1997 where referee Earl Hebner claimed that Bret Hart submitted to Shawn Michaels and Vince McMahon ordered to bell to be rung in order to take the WWF Championship title from Hart who was exiting the World Wrestling Federation for World Championship Wrestling. Moondogs, cutoff blue jeans with heavily frayed ends. This term refers to the ring gear worn by the Moondogs tag team. Mouthpiece, a manager who does the promos for a wrestler with little or no mic skills. [1] Muta scale, a scale to measure the amount of blood lost by a wrestler in a match. The scale goes from 0.0 (no blood loss) to 1.0 (corresponds to the amount of blood lost by The Great Muta during a 1992 match against Hiroshi Hase, during which Muta performed what is widely hailed as the most gruesome bladejob of all time). N Near-fall, occurs when a wrestler's shoulders are pinned to the mat for a count of two, but the wrestler manages to escape before the referee's hand hits the mat a third time, which would signify a pinfall. New Generation, an era in World Wrestling Entertainment spanning from mid-1994 through late-1997 where technical wrestling and younger stars were pushed such as Bret Hart and Shawn Michaels, weapons and blood were downplayed (for the most part) and a 127 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ more "family oriented" television program was broadcast. This is in contrast to the "Federation Years" which was dominated by muscular types, such as Hulk Hogan, who generally did not wrestle very technically and the "Attitude Era" where a more violent type of wrestling was introduced and the television shows were more vulgar and mature in nature. New York, going to the big time, as World Wrestling Entertainment's "World Headquarters" is in the New York area (Connecticut to be exact). No Holds Barred, a match than cannot end by disqualification or count-out. Its origin comes from the older days of wrestling where specific maneuvers or submission holds were illegal, such as a piledriver in Memphis, Tennessee. In today's wrestling, the rule generally permits the use of weapons and outside interference. No-sell, giving no reaction to another wrestler's offense or moves. [1] No-show, when a wrestler doesn't show up for a match. [1] No-shows are usually staged, often for the purposes of a storyline. Genuine no-shows are less frequent, since the wrestler (or other employee) is usually fired or suspended afterwards. Examples: Ultimate Warrior in the summer of 1996 and Stone Cold Steve Austin in 2002. O Office, when one wrestler indicates to another to reverse a submission hold. For example, when Jake Roberts had Shawn Michaels in a headlock, Jake squeezed Shawn's wrist, to indicate that he wanted Shawn to reverse the hold. [9] One-Fall, a match that requires one decision to end, such as a pinfall, a submission, a count-out, or a disqualification. Certain matches can only be won by a specific fall. For example, a "No Holds Barred" match can only end by pinfall or submission. A ring announcer will generally announce "This match is scheduled for one-fall" when such a match takes place. Outlaw Promotion, a promotion set up in an established promoter's area with the intent to oust the established promoter.[1] The idea of Outlaw Promotions has mostly died out along with territorial wrestling promotions. Outlaw rule, a rule stating that in a four-way tag team match (where anyone is allowed to tag anyone else) partners on the same team can't pin each other. Named for the New Age Outlaws, who once simply pinned each other to win a match and retain their Tag Team Championship over three other teams. Over, refers to a performer whom the fans care about (either positively or negatively) or the act of making someone look good, often by losing to them.[1] Wrestlers can be over as either faces or heels. The term suggests that the fans are buying into what the wrestler is selling, meaning his character. One of the most common ways a wrestler can be "put over" is by winning a match. It's also possible to put someone over by taking bumps or selling a move. Over-book, a match that involves two or more variations on a finish usually resulting in confusion or complication. (Example: the Razor Ramon vs. I.R.S. match at the 1994 Royal Rumble featured a ref bump, a run-in, and a Dusty finish. (Compare "clusterfuck") Over-sell, showing too much of a reaction to another wrestler's offense. (Example: Shawn Michaels oversold Hulk Hogan's offense at SummerSlam 2005.) 128 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ Over-the-top Flop, used by Ric Flair going to the top turnbuckle, only to be thrown off with a press slam to the mat. P Paper, to give away a great number of free (comped) tickets to increase the size of the crowd for publicity. [1] Paying Dues, the concept that newer or younger wrestlers must be hazed or punished in the early parts of their careers, both in and out of the ring. [1] (See "job" and "rib") Phantom bump, when a wrestler or referee takes a bump even though the move they are selling was visibly botched or otherwise not present.[1] Pier Six Brawl, term used to describe a wild brawl. Made famous by Jim Ross. (See Slobberknocker) Pillmanize, when a wrestler "breaks" the bone of another wrestler by placing it between the seat and backrest of a closed folding chair and jumping on the chair. The technique was originally used on Brian Pillman's ankle by Stone Cold Steve Austin in a 1996 feud. Pitching Some Woos common known as "Flair chops" a chop to the chest at the turnbuckle, made popular by Ric Flair. Shawn Michaels is also known to use the move. The chop(s) usually followed by the "WOOOOO" by the fans, or Flair. Plant, is a professional wrestling term for a trained wrestler or actor who poses as a fan, usually seated in the front row of an event. [1] Plants are a good tool for a heel wrestler to gain heat from the crowd.[1] Usually the "plant" is an unknown trained wrestler. [1] (Note: not all attacks on fans are on "plants". Occasionally, a wrestler will start a legit attack on a real fan who has engaged in behavior such as spitting, cursing, or insulting the wrestler's family members). Play-by-play, the reporting of a sporting event with a voice over describing the details of the action of the match in progress. The play-by-play person is assisted by a color commentator. Plunder, weapons (garbage cans, road signs, kendo sticks, etc.) that are used during a hardcore match. Pulling several weapons of this kind from under the ring, or bringing them to the ring from the backstage area, is called "loading up the plunder". Policeman, a wrestler – usually one who has worked with a promotion for several years and is loyal to the top officials – who shoots with an uncooperative opponent to either make a point or as a "punishment".[1] Politician, a wrestler who establishes connections with management in hopes of garnering the backstage clout to influence creative and business decisions behind the scenes. Pop, a sudden crowd reaction, either positive or negative. [1] Popcorn Match, a match that the audience doesn't care about, put on the card to provide incentive for fans to leave their seats to buy from the merchandise or concession stands. [1] Possum (or playing possum), to fake an injury to get an opponent into a more favorable situation. Post, to ram an opponent into the steel ring post. [1] Potato, an intentional or accidental legit punch. [1] Sometimes done when the wrestlers are close to the crowd. Other times done as a shoot or a cheap shot at a lesser opponent (a jobber) who isn't allowed to fight back. 129 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ Preliminary Wrestler, alternative name for enhancement talent or jobber used in magazines like PWI. Promo, a promotional interview (as in "cutting a promo"). [1] Often includes either an "inring interview" or (on television) a skit by wrestlers and other performers to advance a storyline or feud.[1] Promotion, a group that organizes professional wrestling events. [1] Pull-apart Brawl, a match that originally involves two or more wrestlers but degenerates into a brawl.[1] At that point, other face and heel wrestlers from the locker room storm the ring, after which an all-out brawl results.[1] Usually, these matches end in a no contest or double disqualification. Alternatively: two wrestlers brawl without regard to the rules and other referees and officials enter the ring to break it up. Puroresu or Puro, Japanese professional wrestling Put Over, to allow oneself to be pinned or otherwise defeated by someone or to compliment them in an interview to get that person over.[1] Psychology, the story of a match. It can be as simple as a wrestler going after someone's bad leg or trying to hit a move to which the wrestler knows they have a weakness. Push, when a wrestler gains popularity with wins and positive exposure. [1] A push can be a sudden win over a major superstar, or becoming involved in a high profile angle. (Compare "bury") Push "through the moon", when a wrestler gains popularity really fast, semi-new to the company, winning titles or winning a lot of matches. Put to sleep, a when a match or an interview elicits no reaction from the audience or bores them to the point that they may not retain interest for the rest of a show. R Rasslin', refers to a Southern style of professional wrestling. It was synonymous with the NWA-affiliated promotions. Rasslin' included TV tapings at smaller venues, as compared to the larger and more well-known arenas utilized by northern U.S. promotions such as the AWA and W(W)WF. The term is derived from a phonetic spelling of how the word "wrestling" sounds when spoken with a heavy Southern accent. It is also commonly used in a derogatory manner by non-Southern wrestling fans to describe that style of wrestling. When Ted Turner purchased Jim Crockett Promotions in 1988, he allegedly called Vince McMahon to tell him that he was now in the "rasslin'" business. McMahon differentiated his company's style by responding, "That's great, Ted. I'm in the entertainment business." Receipt, seeking revenge against another wrestler when after that person put too much force into his attacks or maneuvers on his opponent, deliberately or accidentally. Red means Green, a phrase used to describe bleeding makes money.[1] If you bleed red (blood) you will get Green (more money). Ref bump, when the referee for a match is intentionally knocked out, generally to allow outside interference or other illegal act. [1] Repackage, to completely change a wrestler's gimmick, going beyond a simple face or heel turn. Usually, wrestlers are taken off of TV for a period of time before being repackaged. Other times wrestlers are repackaged quickly, on TV, by simply acting differently. 130 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ Rest hold, a hold applied more lightly at a designated point in a match in order to save energy.[1] Rib, practical jokes played by or on wrestlers.[1] Owen Hart was known to pull ribs on the boys and Vince McMahon. Wrestlers spend a lot of time together in close quarters and often resort to practical jokes, either to break the monotony or to get revenge for real or imagined wrongs. Ribber, someone involved in the pro wrestling business who is well known for playing practical jokes. Ring Rat or Rat, someone with amorous feelings for wrestlers and frequents wrestling events to flirt or pursue sexual liaisons with wrestlers.[1] Ring Rust, when a wrestler is out-of-practice, and thus more prone to blow spots, as a result of a long period away from wrestling. Ringer, a veteran wrestler that often administers stretching to ill-disciplined newcomers. (See "Policeman") Rocketbuster, term coined by Tazz for a wild brawl. (See Slobberknocker) Road Agent, this person/crew of people run live events (house shows) backstage, assist the bookers, and produce the finishes of the match(s). They also help put together a televised (or non televised) program. Roid Rage, paranoia, depression, and explosive outbursts caused by steroid use. [10] Roids, steroids.[10] (See gas and juice) Rope Break, When a wrestler that is in a hold reaches the ropes, the hold must be broken. Rub, when a wrestler makes another wrestler look good to build them up in the eyes of the fans. Usually a wrestler with higher status will "give a rub" to an up and comer, especially when the higher status wrestler is on his way out of the company. (See "Put over") Rube, a term to describe a fan who believes pro wrestling is real. (See mark) Rudo, a Mexican heel wrestler. Rulebreaker, alternative name for heel often used in such magazines as PWI. Run-in, occurs when one or more individuals who are not actively participating in a match run into the ring.[1] Run-ins are made by heels, typically to further a feud with a face.[1] More often than not, a run-in will result in a "beatdown" in which the heel(s) pummel the face(s) until the script calls for the beating to stop, either from the heels' satisfaction with their handiwork, a retaliatory run-in by one or more faces, or (less often) the entrance of one or more authority figures (referees, road agents, security personnel). Sometimes a run-in results from a face wanting to stop a heel from physically punishing a weaker opponent, usually to set up a feud. Rushed finish, when the end of a match is hurried, usually due to a botch, injury, or time constraints. S Sandbag, to not cooperate with a throw and to act as dead weight, which makes the moves the wrestler is attempting much harder, if not impossible to pull off. [1] It's usually done in protest to something the wrestler giving the move has done in the match, such as not protecting his/her opponent or working stiff. 131 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ Save, when one or more wrestlers enter the ring to aid an ally. Scientific wrestling, refers to wrestling action that relies on amateur or Catch-As-CatchCan wrestling holds and maneuvers. Scientific wrestler, a wrestler who often utilizes a "scientific" style. Many scientific wrestlers are also excellent brawlers who use those skills when needed. Schmoz, a crowd of wrestlers in a brawl, designed to end a feud or angle. [1] Screwjob, a match with a controversial or unsatisfying finish, often involving cheating or outside interference.[1] Second wind, the idea of a face wrestler trying to get back into a match up, after suffering a lot of offense at the hands of a dominating heel. Sell, reacting to an opponents attacks in a manner that suggests that the techniques are being applied at full-force.[1] Send it, a wrestler telling another wrestler to "send it" is telling them to deliver a chair shot using the wrong (and unsafe) side of the chair. Seven Year Rule the statute of limitations before a finished angle, gimmick, or storyline can be used again without being criticized for re-hashing storylines. This phrase was coined by accomplished manager and promoter Jim Cornette. Not to be confused with the three month rule, which deals with the expiration of kayfabe. Sheep, Wrestling fans who frequent wrestling websites, and kiss up to favorite wrestlers in hopes of gaining their attention or "talking" to them. Shine, the point at the beginning of most matches where the face briefly takes an advantage over the heel. This period of the match is intended to convey the talent and ability of the face and is usually ended when the heel cheats or employs unsportsmanlike tactics to gain the upper hand. Shock TV, using risque angles and promoting controversy in order to draw ratings. Shoot, any "real" event in the world or wrestling (as in "shoot interview"). [1] (Compare "worked shoot") Shooter, a wrestler who has a background in legitimate fighting (originally catch wrestling, now more often mixed martial arts), or otherwise has a reputation as a tough guy.[1] One notch below a "hooker". Shootfighting, competitive full-contact mixed martial arts tournaments, used in comparison to the staged performances of professional wrestling. Showing Light, when a wrestler visually shows making no contact to his opponent when performing an attack.[1] Showing Your Ass, an older term for a heel doing something to make the crowd dislike him or put over the face, including bumping more, complaining to the referee, playing chicken, etc. The term is thought to have come from a popular comedic move done on heels during the early days of professional wrestling where the face would perform a sunset flip and "accidentally" pull down the heel's tights. Showman, A wrestler who can entertain the crowd even without wrestling. Six Pack, A match in which 6 wrestlers face each other at once with no count-outs or disqualifications. Skin The Cat, a term used to describe when a wrestler goes either over or through the ropes to the outside but is able to pull themselves back into the ring without touching the floor. Slobberknocker, term used to describe a wild brawl. Made famous by Jim Ross. 132 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ Slop Match, term used to describe a match - almost always between female wrestlers taking place in a pool of mud or a similar substance. Smark, a portmanteau of "smart mark," a phrase coined by internet smart marks to describe a fan who enjoys pro wrestling despite or because they know that it is staged. [1] Brian Pillman cut an in-famous promo about smarks when he made his debut in ECW. (compare "mark"). Smart, someone who has inside information on the wrestling business.[1] Smarten Up, To reveal the secrets of professional wrestling to somebody who was previously unaware. Sock, an older term for a masked wrestler. Sports Entertainment, a term coined by WWE to differentiate its product from traditional professional wrestling as an attempt to garner interest from a broader audience. It refers to the mix of wrestling, scripted storylines, and concepts which borrow from other forms of pop-culture entertainment. Sports Entertainment Finish, a TV main event that ends with a run-in or stable beatdown, the final shot before going off the air being a wrestler posing over or walking away from a fallen wrestler, the fallen wrestler reacting to a beating, a victorious wrestler celebrating, etc, yet when the cameras stop rolling the face will generally regain the upper hand to send the in house crowd home happy. Spot, a preplanned move,[1] which is designed to get a particular audience reaction or determine the pace of the match. Spots can be anything from an Irish Whip at a certain time, to a series of spots, for example a succession of reversals. Wrestlers who choreograph their matches before the show will usually decide on an opening spot and a take home spot, as well as several spots to use throughout the match. The remainder of the match will be divided between transition moves and general offensive and defensive moves. (See "high spot" and "blown spot") Spotfest, a match which consists mainly or entirely of spots, normally with little flow between moves and no logical transitions. Referring to a match as a spotfest may have positive and negative connotations. A spotfest is normally a fast-paced, exciting match with constant displays of athleticism. When the term is used in a pejorative context, the match appears choreographed (for example, it may contain Spot shuffles, where wrestlers will put themselves in obvious danger). In addition, spotfests often contain many high risk moves (i.e. aerial maneuvers), and therefore endanger the health of the participants. Spotfests tend to be more common in cruiserweight matches. Spot Monkey, a wrestler who is capable of performing incredible spots but not known for any other skills. Spot Shuffle, when a wrestler who is out of position moves into position to allow his opponent to execute a maneuver. Spud, a match with a lot of "potatoes".[1] Squash, an extremely one-sided match which is usually over quickly. [1] Stable, is a group of wrestlers within a promotion who have a common element -friendships, either real or storyline, a common manager, or a common storyline -- which puts them together as a unit. Stables can be small alliances of three to six wrestlers (like Evolution, The Cabinet, The Four Horsemen, MNM, The Dudley Boyz, Team Xtreme, Team Canada, Planet Jarrett, the Latin American Exchange, D-Generation X and others), 133 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ or supergroups that include up to half the promotion's talent roster (like the New World Order (nWo) and Sports Entertainment Xtreme). Stalling, a heel tactic whereby anything is done to avoid wrestling. Star ratings, a scale used by fans and/or critics to rate the quality of a wrestling match (DUD being the worst, four or five being match of the year quality). Often used on recap websites. Derived from the various popular systems used for rating movies, hotels, and restaurants. Staring at the Ceiling, another term for getting pinned (also see "looking at the lights"). Stiff, when a wrestler puts force into his attacks or maneuvers on his opponent, deliberately or accidentally.[1] Stooge, although this sometimes means "to tell on someone," it more often refers to a heel wrestler booked in the position of underling associate of another heel. [1] The stooge will do his boss' dirty work,[1] such as getting squashed in matches against a face (with whom the heel has a feud) to set up a run-in (and subsequent beatdown) and future match. Strap, another name for the championship/title belt in a promotion. [1] Stretch, to apply submission locks and holds with full force. [1] Strong Style, a Japanese professional wrestling style that is worked, yet aims to deliver realistic performances.[1] The style emphasizes stiff attacks and worked shoots. [1] Stroke, backstage influence. Stunt Granny, is an obvious "plant". The term comes from the NBC television special Exposed! Pro Wrestling's Greatest Secrets, which claimed to expose many of the secrets of professional wrestling, including the use of plants. Sunday Wrestling or Saturday wrestling, often referring to syndicated wrestling shows that aired on local TV stations on the weekends during the 1970s, 1980s and early 1990s. (See WWF Superstars of Wrestling, WWF Wrestling Challenge, WCW Saturday Night, and WCW WorldWide) Superhuman comeback, when one wrestler, usually a face, no-sells his opponent's offense, usually after several minutes of being dominated. [1] This tactic usually sets up the finish and victory by the face wrestler. The most common example is Hulk Hogan. Superman Booking, a term used by internet fans to describe wrestlers who have been booked to look unstoppable, ie: winning all their matches and dominating during feuds. ie: Goldberg, John Cena, Batista and Bobby Lashley Superstar, a term used by the WWF/WWE when talking about a wrestler instead of "wrestler". i.e WWE doesn't have any actual wrestlers, they have Superstars. Swerve, a sudden change in the direction of a storyline to surprise the fans. Usually, but not always, it involves one wrestler turning on an ally, often to join someone who had been a mutual enemy to that point. These swerves almost always lead to the start of a new feud between the former friends. Another kind of swerve is when a booker does everything in their power to convince the fans that something specific is going to happen at a show or someone they're expecting is going to debut (or come back), only to then do something completely different. It is sometimes the result of a false report by a wrestler to the press.[1] 134 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ T Tag team, a pair of superstars working together in a tag team match (a match which pits two or more teams of wrestlers against one another). Take home or Take it home, the last spot of a match or an instruction to a wrestler to finish the match. Tap Out, submitting to a submission maneuver by tapping on the mat. Unheard of in World Wrestling Entertainment until late 1997 when Bret Hart tapped out to an ankle lock applied by Ken Shamrock while the referee was bumped. Previously, wrestlers would vocally tell the referee if they wished to submit or not. Today, the tap-out method is used almost entirely. Taterin, getting hit with a "potato." Technical, a worker with a legit amount of skill and athletic ability. Técnico, a Mexican face wrestler. Three-count, a pinfall. Three Month Rule, a term describing the removal from kayfabe of old angles and other events, typically after at least three months have passed without on-screen mention. Anything removed under the "Three Month Rule" can, however, be restored as part of future storylines. The term is normally used only to refer to angles and events that are directly or implicitly contradicted by the current storyline, such as inaccurate claims by the announcers that a wrestler has "never beaten" his current opponent. Not to be confused with the "Seven Year Rule", which deals with rehashing of storylines. Tights, wrestling attire. Traditionally, wrestlers dress in some form of tights, trunks, or singlet. Modern wrestlers more often use unorthodox attire in the ring, such as track pants, sweatpants, and jeans. Regardless of the actual form said attire takes, it is often referred to as "tights." Time Honored Tradition, indicates when you put over or/and drop the strap on your way out of a company or brand (retire or exploring options with another company). Vince McMahon made that speech on a Taping of RAW in 1997 about Bret Hart seeking his options on other avenues of Sports Entertainment (WCW move). Titantron or simply Tron, a screen which is directly above the stage area of the arena used for showing entrance videos, other segments, and promos. Named for the original tron, the TitanTron, which was introduced as part of WWE's RAW set and was named after the then-parent company of the World Wrestling Federation, Titan Sports. The -tron suffix has since been used to unofficially identify other big screens used in wrestling. Token Offense, meaningless offense a worker doing a job gets in during a squash or an extended squash. Tope, flying over the rope from the inside of the ring to the floor. [1] Trademark, in the legal sense, a word, phrase, image, or other kind of marking can be registered with the United States Patent and Trademark Office as a trademark. The owner of the mark, assuming it is valid, will then receive protection in perpetuity against anyone else using that trademark (or a mark which is so similar that it could cause confusion in the marketplace). Trademarks have been a source of controversy in wrestling because wrestling characters, names, and catch phrases can be trademarked and owned by a company instead of the wrestler utilizing it, which then bars them from using it elsewhere. In older jargon, the term 'trademark move' was used more loosely, to refer to a 135 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ certain move that was associated with a particular wrestler. The figure-four leglock was Ric Flair's patented move, even though he probably has no 'official' right of ownership. Transitional Move, the way two wrestlers get from A to B in a match. A move used to get from spot to spot. These moves are cues for the escalation of the brutality of the subsequent moves in the match. Transitional champion, a holder of a traditionally-short title reign which bridges two "eras," long-running title reigns by usually-popular champions. Turn, when a wrestler switches from face to heel or vice versa. [1] o Hard Turn, is when a wrestler switch to heel or face in a sudden surprise plot twist (swerve). o Soft Turn, is a gradual switch to heel or face over an extended period of time. Tweener, a morally ambiguous wrestler, neither a bad guy or good guy (an inbetweener).[1] This term is also used to describe wrestlers who use tactics typically associated with heels (i.e., cheating), yet are still cheered by fans in spite of (or because of) these antics. Two-and-a-half count, the count at which a wrestler is said to escape from a pinfall when a referee's hand comes very close to hitting the mat for a three-count. Other fractions are sometimes used for exaggeration or comedic effect--two and three quarters, two and seven eighths, etc. U Undercard, matches prior to the main event. (See also Dark match). Unification, the act of combining two championships into one; the result of which is either an entirely new title or the consolidation of one title into another. Up North, a term used to refer to the (Connecticut-based) World Wrestling Entertainment or any other Northern-based promotion. (Compare Down South). V Valet, a female performer assigned to accompany a wrestler to the ring and put him over in interviews. Vignette, any piece of video footage featuring characters or events which is shown to the audience for the purposes of entertainment or edification. Usually, they are meant to either introduce a debuting character or to get a wrestler over before their TV wrestling debut. In World Wrestling Entertainment, wrestlers rarely acknowledge that they are being filmed, forcing the viewer to "suspend disbelief" as to why a camera operator would be allowed to witness and record an intimate or secretive situation. Vince's Philosophy, Vince McMahon's philosophy on doing live televised shows. It states that "nothing can go wrong if it's live." For example, if a wrestler trips, he meant to. Virgin Market, refers to WWE marketing of TV tapings and house shows in Canada, Asia, Europe, Australia, and where the money rate is not as strong as the U.S. cash flow. Vocal Selling, when a wrestler makes sound to imply that he's hurt. (See Sell) 136 ©1228788 Alberta Ltd. Wrestling Moves Encyclopedia BLOOD'N'GUTZ™ W Weekend Warrior, someone who usually only wrestles independent shows on a weekend due to semi-retirement or, more frequently, because they need to have another job as they do not make enough money out of pro wrestling alone. Work, a staged event, from the carnival tradition of "working the crowd." [1] Worker, a wrestler.[1] Worked Shoot, a scripted segment that takes place in a show with elements of reality being exposed. It can also be a segment that fans are meant to believe is a shoot, but isn't. Workrate, a wrestler's talent level.[1] When used by critics, it is an analysis of the action in a match and the skill level exhibited. [1] WrestleMania Caliber, a match at an event other than WrestleMania that is hyped up or anticipated so much that it would typically be saved for that event. (Example: "Macho Man" Randy Savage vs. The Ultimate Warrior for the WWF Championship at SummerSlam 1992.) X X-Pac heat, when a wrestler receives negative heat (boos) not because his character is a heel but because fans legitimately don't like him, or think that he is boring and should stop wrestling. Named for the crowd reactions to X-Pac circa 2001. X sign, a gesture made by the referee (crossing both arms) which indicates that an injury is legitimate and medical assistance is required. However the X sign has been used in a kayfabe context when the injury is not real, but is a worked shoot instead. Z Zamboni, A legit low-blow. Zebraing, Legit punches. 137 ©1228788 Alberta Ltd.