PDF - Magazine - Arena Animation Andheri
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PDF - Magazine - Arena Animation Andheri
th 6 ue s Is A N D H E R I ( W ) SEPTEMBER 2012 T Anima or’s ool-Kit A C h a t w i t h R a n g o ’s A r t i s t MR.PETER TAN PRINCIPLES OF ANIMATION http//:anivolution.arenaandheri.co.in History of Animation Industry Professional 04 06 Principles of animation Gadget Review 08 12 Game Review- darksiders II Movie Review- Ice age 4 14 16 Web-Site Review Ad Review- KBC commercials 18 20 Event Film Making 22 26 Student work Student Interview 28 30 Careers Industry Professional 32 34 GRAFFITI ART Quiz 35 38 Games Tips and Tricks 39 40 News 41 Designer : Kunal N. Foreword A rena Animation Andheri (W)’s Anivolution is back, this time with our sixth issue. What makes it all the more grand and special, is that this time around, we’ve had decided to work on a special theme than an event. But “what could that possibly be?”, was a question that kept haunting us for days together. With no breakthrough in sight, we decided to ponder upon our achievements so far. But nothing could beat the joy of publishing a magazine for half a year. So what better theme than Animation; afterall, that’s what we’ve named our magazine around! To take a quick recap on last month’s issue: it was sheer fun and learns about gaming with our successful event ‘The Ultimate Knockdown’. We featured interviews of Arjun’s CG artist and illustrator Mr. Pavan Buragohain; yet another feather in our hat. Being a gaming issue; the issue was completely dedicated to video games. This month to make it an animation special was a daunting task. And not just us, even TASI celebrated their annual festival ANIFEST2012 this time around! ‘An animator needs to be spontaneous and humorous’ reads a line in the book ‘The Illusions of Life by Disney Animation’. While forming the structure of the magazine we followed the same procedure, where each member came up with ideas. The one that made it through from this pool was ‘a tool-kit for animators’. The team, charged on with passion and enthusiasm to work on the theme. Our featured interview this month is with one of the Rango’s animator, Mr. Peter Tan from Lucasfilm Animation Singapore. Plus there is exclusive coverage of events which were conducted in the center to enhance the quality student work. This month has also seen some innovations from two camera manufacturing giants and we have reviewed their flagship products. Also the confusion of a concept and story has to be solved by giving detailed information on the art of pre-production. For those who like to delve deeper, this issue also covers the history of animation which started from cave drawings and now on to computers. An animation special cannot go without having the punch of principles of animation. To incorporate principles of animation most of the pages in this issue are designed according to the 12 principles. The month ended with a blink of an eye and we hereby present you little information about animation compiled with passion and joy called ‘Anivolution’. Happy Reading Designer : Bhavesh S. -Team Anivolution ARENA ANIMATION, ANDHERI(W) HISTORY OF ANIMATION THE HISTORY OF ANIMATION The Chronicles of Frames A nimation is the rapid display of a sequence of images to create an illusion of movement. It is mostly achieved with popular media like a camera, projector or a computer screen. It is simple enough to hear this, but to understand it is an entirely different prospect. The type of animation seen today is a result of trial and error, research and perseverance done by many generations. It is not as if a genius had a brainstorm and the process of animation developed. It started during the times of the Stone Age Man!!!!! Yes, the stone age man and is still being developed relentlessly. From simple cave paintings of those times to the present day high end software produced animations, it has come a long way and has more to achieve. Lets learn about the milestone achievements in the field of animation and try to understand this long process of evolution of techniques. SUCCESSIVE ATTEMPTS AT ANIMATION THE MAGIC LANTERN EARLIEST ATTEMPTS AT ANIMATION It is a generally accepted fact that the primitive man was a pretty observant species. They were very much interested in the happenings around them. They were inquisitive and always wanted to know the reason behind what they saw. They were awed by nature, and what else is more interesting than another living thing roamng around. They saw the animals moving about and were anxious enough to investigate how they could move on four legs while they themselves could manage on two. Thus, to get a permanent impression of what they saw, they drew the various positions in which they found them. Of course, the story is assumed but the outcome is true. The Magic Lanten The Magic Lantern is also known as the predecessor of the modern day projector. It was an apparatus with a concave mirror in front of a light source that gathered the light along with the image and projected on a sceen placed in front of it. The light source was initially an oil lamp and thus, the projection quality was poor. As the light source changed, the output improved. THAUMATROPE Earlier attempts at animation The very first cave paintings related to animation were those which depicted natural components like animals or birds in action. Some of the examples proving this are stated below: 1)A 5200 year old vase found in IRAN had 5 pictures depicting a goat jumping to nip at a tree. 2)a wall painting, 4000 years ago from the egyptian era had hand drawn images of soldiers in various positions of fighting. These paintings definitely lacked fine finishing, since they were hand-drawn, but the effort surely spurred the future generations to improvise on it. Thaumatrope Thaumatrope is a toy from the Victorian era. It is nothing but a piece of cardboard or paper attached with a piece of string at two ends. An image is drawn at both sides of the paper and is rotated with speed. Due to ‘persistence Designer : Onkar R. 4 Content : Deep S. ARENA ANIMATION, ANDHERI(W) HISTORY OF ANIMATION of vision’, it seems as if both images are merged. The limit is only upto two frames but the effect is pretty good. The most popular thaumatrope is a bird on one side and a cage on the other. is cylindrical in shape. Thus, a mirror is not required and several people can view it at the same time. Instead of two circles, two cylinders are used. Rest, the concept is same. FLIP BOOK PHENAKISTOSCOPE Flip Book Phenakistoscope Phenakistoscope is a circular object. There are two circles evenly divided into equal parts. Both have same centres but different radii. Frames are drawn on the inner circle in each part. The outer circle is cut on its parts’ edge, but only till it is excess than the smaller circle. The circles are rotated and the reflection is seen in a mirror placed in front. The viewer can see the frames only when it passes a slit. Flipbook is perhaps the most tedious and the easiest to understand. Here, every frame of the desired animation is drawn on a seperate page of a book n the ascending order, starting with the first frame on the last page. When the drawings are complete, the book is flipped and he viewer gets a feel as if the images are moving. The best example one can take is the flipbook of ‘Ishaan Avasthi’ from ‘Taare Zameen Par’. PRAXINOSCOPE ZOETROPE Praxinoscope Zoetrope Zoetrope is similar to a phenakistoscope, but Praxinoscope is a mixture of a phenakistoscope and a zoetrope. The apparatus itself includes a mirror in the centre of its cylindrical build, thus enabling the viewer to get a better output. Designer : Onkar R. Content : Deep S. 5 ARENA ANIMATION, ANDHERI(W) INDUSTRY PROFESSIONAL ‘S e n i o r Animator ‘ L ucasfilm Animation S i n g a p o r e R A C H AT W I T H ‘ A ANGO S TIST Designer : Govind P. 6 Content : Shubhra S. ARENA ANIMATION, ANDHERI(W) INDUSTRY PROFESSIONAL M r. Peter Tan, an animator with passion and profession. Graduate of Nanyang Polytechnic in 1999 with Diploma in Digital Design specializing in Animation. He is currently working with Lucas Films from last 5 years. His first job was with Silicon Illusions as lighting artist, and then as motion editor. He was also based in New Zealand for a year-and-a-half, working at Weta Productions as compositor for a TV program Jane and the Dragon. When he returned to Singapore, he became a part-time tutor to a course on ‘Intro to 3D’ at Nanyang Polytechnic before joining Lucas Films. At Lucas Films, he worked on seasons 1 and 2 of the hit CG Animated TV series Star Wars: The Clone Wars, and on visual effects for Transformers: Dark of the Moon, Transformers: The Ride and The Avengers. In 2009 he was transferred to ILM Singapore to work on Rango. How challenging was your journey so far? I was initially hired only for six months as a temporary replacement, so I thought that since I am hired, I will work for six months and then will go study. On seeing my work, my seniors at ILM felt that I am doing well and it was then they hired me permanently. So you know it is all about working hard. Just work hard, do your shots well and give your best efforts, is what I believe in. When the opportunity came to work on Rango, I got selected to work in the team, as they liked my work. It was not much of a struggle to get to where I am now but it was more like dedicated hard work. Never complain, always face the challenges that come by you. How was your journey so far working with the animation industry? Did you wanted to be an animator from the beginning. I always wanted to be an animator. When I was studying I was not really good at drawing, but I gradually became pretty good at 3D animation. I only did well in the final year of my school where we were taught 3D animation. From there I knew that I want to make a career in animation. We used to do a lot of practice in our software and do some animations. Me and some of my friends, we just did a spoof clip of Godzilla, which was not that great but still we got a good feedback. It is such a good feeling to get a response, even if your work is not that good. That is what inspires you. How was the experience of working in Rango? It was really great. I thought we probably will be working on backgrounds, props and all, but no we got some good shots, all the characters that you can think of using, we got such shots. So, I was surprised with it and I really enjoyed the work. The work was based on lot of performance in characters; thick work on their acting is what I enjoyed. I even got a chance to go to San Francisco to meet the team, their team lead and learn from them. Everyone over there is very talented and it was great to have that opportunity to go there and learn. Is there any specific process of animation that u follow or you do it according to the best of your knowledge? Animation process I follow, not really. I don’t have a fixed rule that I always have to go different. It depends on the kind of shot that you are doing. When it is an acting shot or a more reality shot, it changes the way you work. The bottom line is I just try to make the shot look good. How loyally do you obey the principles of animation? When you talk about animation in today’s terms, some principles which may not apply as much when compared to previous times. For example staging, staging is obviously covered by the layout department, but you have to keep that in mind while you are doing animation, but it is not that important. When we talk about squash and stretch, when you work for a realistic environment then you really don’t add those cartoony squash and stretch. I do follow the principles as it is essential. Knowing the principles is important rather than using all of them. For example a character is scrunching down or crouching down so it may not be squashing. So it all depends on how you apply and where you apply is important. Do you go out of your way to come out with something new and different? We try to; we always try to come up with something fresh for the audience as much as we can. Director has a vision, obviously we have that boundary. We always try to work within that boundary to see what we can get. But we always try new thing and show it to the director, he might have an idea seeing that. Keep trying. What is an ideal show-reel according to you, and what would suggest the students? Have your performance shot, have a physicality shot. It again depends on where you are applying to, if you are applying to a place like ILM, it is more of realistic stuff, so have realistic animation. If applying for places like DreamWorks or Pixar, they have more of a cartoonish animation. So when you know where you are applying to try to have a show-reel which is accepted by that particular studio. But the most important is to polish your work, do it to your best and polish it until you find no mistake, because if you don’t give out the best of your ability, then what is the point in making a show reel. If you do your best and it is still not enough, then ask for feedback and improve it accordingly. That is how you learn. I would only say keep working hard, continue doing what you love to do. As a student deliver the best of your work, make use of all the props and possibilities to make your animation good. Whatever you are doing do it to the best of your ability. You never know when someone will look at your work and give you a chance. Designer : Govind P. Content : Shubhra S. 7 ARENA ANIMATION, ANDHERI(W) PRINCIPLES OF ANIMATION PRINCIPLES OF ANIMATION - Rules to obey like religion E ven before laws of gravity were defined or our ancestors discovered fire they were well worked with the art of animation. Cave drawings, Egyptian inscriptions, Roman drawings, Carvings and others had images of animals or humans in actions. Back then there was no instrument or technique to play such paintings in motion, they were not considered to be animation but they did form the basics of animations. Yes, animations refer to sequence of drawings when played in motion gives a sense of life to the object. Now, we can animate an object or a person. ‘The adventures of TinTin’ is the most recent movie which gave me a feel that I am watching a real life movie. The reasons behind such a smooth animated movie are principles of animation that are incorporated into the making of it. The principles of animation are some real life research and studies developed over the period of decades. ‘Creativity knows no bounds’ but it does have basics which are supposed to be known or followed before proving another statement true that is ‘Rules are meant to be broken’. The 12 Principles of animation is one such collective law that if they are broken it leads to a disastrous result. These 12 principles have thousands of examples to it and can be linked with one another in comparisons with the laws of physics or math. We will be discussing each of these 12 principles in a span of 3 issues so as to explain each principle with minute details with as many examples as possible. Rule #01: Straight Ahead, Pose to Pose – What the law states, “there are two approaches to do an animation sequence, i.e. Straight ahead and Pose to Pose. In straight ahead the animator literally works straight ahead, from his first drawing till the last. Pose to Pose animation, the animator plans his actions called key frames for each scene. The animator spends more time in designing the key position and later on inbetween poses can be drawn by him or his fellow animators.” method has a combined method of execution. Rough drawings of the characters are done to depict the movement, attitude, position and relationship with the background. Straight Ahead gives a chance to the animators to be spontaneous and go wild with their knowledge about animations. Only problem with this method is, it will very rarely work if there is strong perspective or thought has gone in the layout and background, which must be matched with the animation being used. Example: Consider figure (1.A), our regular character, the boy goes to punch. Action: The action is very simple; the boy walks up and punches the wall. The whole process has no key-frames. It just has one sequence or rather one pose and last pose. Observation: The same sequence can be animated in a very normal manner. The simplest way it could be executed that the character walks till the wall and then blows a punch but it would not be effective or a slapstick comedy shot. Now out here the animator had a chance to experiment with the character. So what she did was made the character filled with energy and the boy suddenly behaves like a dart and flies and punches the wall. This could have been only possible by this method of animation rather than Pose to Pose in which the animator has to stick with the guidelines given to animate that particular scene. Both of these animation processes are still being followed in the industry. Each of them has their own advantages to work on. What animation explains about Pose to Pose: -This method uses the technique of first designing of the key frames carefully. Later on, to make the animation smooth inbetween What animation explains about Straight Ahead: - This poses were sketched. Pose to Pose animation has clarity and strength to it. This method involves precision in drawing, timing, stronger poses and a smooth fig (1.B) animation, only then it becomes a good shot. Example: Look at the figure (1.B), it is a simple walk cycle of the boy. Action: The character is walking in one direction without any secondary animation to it. Observation: Walk cycle has 5 different poses Designer : Kirtee S. 8 Content : Rahul S. ARENA ANIMATION, ANDHERI(W) PRINCIPLES OF ANIMATION fig (2) to make it smooth. To make it smoother inbetween frames are drawn. This type of animation looks boring and if there are more inbetween then it looks more smooth and realistic. Example: Consider figur (2), the figure describes a boy playing lawn tennis or to be more precise he is serving the opponent. Conclusion for both: Both of the animation techniques have their own set of advantages and disadvantage. In Straight Ahead method the animator needs to add surprise elements and has a chance or giving a smooth and interesting output and Pose to Pose method has to be neat and clear. It needs to have bold expressions and proper inbetweens to make it look lifelike if not real. Action: The boy is getting ready to hit the ball, so he tosses the ball in air and at the same time he leans back. Once the boy is completely stretched back, he recoils in forward direction to hit the ball. After the impact of the ball with the racquet the ball moves in forward direction and the boy bends in front. The ball when it comes into the contact with the racquet, it goes in forward direction. In this whole action laws of arcs can be prominently seen. Rule #02: Arcs – This Law states that, “Our body is the best to study the principle of ARCS. It has joints for movements such that it will move only in arcs or in circular paths. Same law is applied to non-living objects but for them gravity force or mechanical force plays the role of the movements in arcs.” What animation explains: - In human body a joint is nothing but a contact point of 2 bones. This helps in giving movements and supports the human body for mechanical functions. The functional joints define the degree and smoothness in the movements. These functional joints are constructed in circular shapes for one simple reason of smooth movements. Not only human body but all the living things or non-living things follow this law of movements in arcs. Observations: The boy leans back is in the form of an arc due the joints of bones. His front leg also bends in the same proportionate arc while his back leg also shows the same behaviour. When he is completely stretched back he follows the arcs made by his hip joint and spinal cord. The circular joints help the body to move flexibly and with agility. When the boy recoils to his original position with full force, the racquet contacts the balls. In this position, one more principle is observed which is squash and stretch. But let’s focus on arcs. Now due to gravity force acting on the ball the ball also moves ahead in the shape of an arc. Conclusion: The principle of ARC is not only observed in human bodies but also in non-living things. Almost everything moving in a particular direction follows the rule of arcs for smooth movements. The use of this principle reduced the rigidity of animation and proved of great help to improve the animation. fig (1.A) Designer : Kirtee S. Content : Rahul S. 9 ARENA ANIMATION, ANDHERI(W) PRINCIPLES OF ANIMATION Rule #03: Slow In and Slow Out– This law states that, “If any object and is at rest, is applied with an external force that drives the object to change it position from one point to another. This whole process of starting and stopping will take some time as per the law of inertia.” What animation explains: - Consider any action happening, either a stone falling from a height or train leaving the platform. It never runs with full pace or always starts slowly. To make animation real this law is also observed and is followed thoroughly to replicate real world actions. It can be easily done; you just have to consider the key positions and then fill inbetweens frames. First design the key position of the actions or the movements of an object. Then play the particular sequence and observe. Now an object which starts slowly will have more key frames than the object moving with pace. Same is the case while stopping. Stopping of an object will have more inbetween frames rather than coming for a halt as it will be in pace. Example: - Consider fig. (3), let us make it our characters car. The car is picking up pace, achieves speed and suddenly it brakes. Action: - When the car is at halt it has no movement to it and is completely at rest. When it starts moving and picking up speed the car is slow. For a simple reason ‘Laws of Physics’. When suddenly brakes are applied the car reduces the speed and slows down gradually. Observation: - The gradual movement of car picking up speed is called Slow In or Ease In. When It reaches to its pace so the factor of slow in has diminished. While showing this in animation,the key frames will have more inbetweens. When it has reached its pace and slow in has diminished completely then inbetween frames can be omitted to show in pace. The same procedure is repeated while the car is stopping and it is called Slow Out or Ease Out. For the car to halt completely, it takes some time. To show this in animation there will be more in inbetween frames between the key frames of the car stopping Conclusion: This principle is used in our regular day to day life. While animating any shot or sequence this needs to be considered. Now deciding whether to use this principle leniently or sparing is to be decided by the animators or in the pre-production stage. Working with this principle can create wonders with the animations but again this is one principle which cannot be exaggerated as it can spoil the timing of the shot. Rule #04: Squash and Stretch – This law states that, “when an object is in motion for example falling from a particular height the law of gravity takes over it and deforms its shape. However, this law is used to define the weight of the object drawn. Now the object can be as simple as a ball or as complicated as muscles of human faces. This law affects only the shape of the object and not the volume. When this law is applied proportionally then it gives a realistic feel to it, but if over done can give a comical effect or animations gone wrong feels to it.” What animation explains: -This is one of the most important laws to define weight of the object drawn on paper. The sole purpose of this law is to give the object a feeling of weight. In real life only the most rigid objects like chair, stone, iron ball, etc do not show this particular principle. Rest anything with flesh and bones no matter how skinny they show this principle on a remarkable extent. If the character is fleshy or fat it follows this principle the best and watching this is all the more fun. If there is are shape transitions from one drawing to another then this law is observed and makes the transitions very smooth. fig (3) Designer : Kirtee S. 10 Content : Rahul S. ARENA ANIMATION, ANDHERI(W) PRINCIPLES OF ANIMATION To give life to the objects this law should be shown but if overdone can make the animation look unreal. Example:- Consider fig. (4), the figure describes a boy swinging from a rope and suddenly the rope slips from his hand in the mid-way eventually having a fall. Observation: -To scrutinize it by the laws of animation then this illustration obey laws of squash and stretch, ease in and ease out and arcs. Let’s concentrate on Squash and Stretch principle. Till the time the character is in the air, the laws of stretching are observed on the rope as well as on the character. As soon as the rope slips from character’s hand, the character continues to fall towards the ground but the rope recoils back and shows the law of squashing. The character which continues to fall towards the ground keeps getting stretched. The moment he touches the ground the character starts getting squashed. Conclusion: -This law adds up life in the character. The major factor to take under consideration is the character’s shape changes but not its volume. This law should be obeyed frequently to show the weight of an object and bring life to the drawing. fig (4) Designer : Kirtee S. Content : Rahul S. 11 ARENA ANIMATION, ANDHERI(W) GADGET 650D C anon’s latest entrant to its EOS DSLR family and a successor to its previous EOS600D is 650D. Canon EOS digital SLR 650D is a subsequent step to innovation rather than invention by introduction of new touch screen LCD and a hybrid APS-C sensor. This camera is perfect for novice buyers or enthusiast who want to upgrade from their point and shoot. The only new eye-popping upgrade to the camera is the capacitive multi-touch responsive screen. Being capacitive screen it is contact sensitive rather than resistive screen making it pressure screen. It takes multiinput gestures as well. DESIGN AND BUILT Being the successor of EOS 600D, 650D has to have a swivel screen. There are no other changes noticeable changes in the body of the camera. The look and feel of 600D and 650D are similar. However, the material used for the making of the camera is stainless steel, polycarbonate and glass fibre making it a very sturdy yet lightweight. It is for the first time canon has given a dedicated mode with the on/ off switch to the video mode. The play and delete button’s placement and design is not user-friendly if the user has a fat thumb like me or probably people will get used to it , after viewing and deleting images over time. It was very hard to let it go unnoticed that there are 2 grills on the in-built flash assembly. That is where speakers reside inside the camera. The mic- input slot, mini HDMI out, remote shutter in and USB connection slot has been segregated and are placed apart from each other. This layout gives some breathable space to the user to reach out to any one of the input slots. The touch screen integration isn’t a bad idea to reach out to functions quickly is good and there is no airs left between the glass and the screen ensuring no glares are seen . The casing in which the screen is housed looks rugged and ready to be adventurous. I would still not suggest to go crazy with the touch panel of the screen. Besides these small touch-ups and makes there is no major cosmetic change in the camera. FEATURES What lies inside a camera is always that I am fascinated from. Canon EOS 650D has proved it this time by introducing much needed processing power. Yes the Digic V power, which has not only improved the camera’s performance but also has increased the burst mode capture from usual 3.4 fps to 5fps. The sensor is first of its kind 18mp hybrid APS-C senor which ensures fast focusing speed. The technique used by this hybrid sensor is that it now not only based on contrast but also phases of pixels. It was pretty astonishing to see the performance of both, especially in video mode this has proved to be boon for all the auto-focus frenzies. The AF mode with the help of phase detection tracks the objects and locks the focus. It records full HD video at 30fps, 25fps and 24fps with an external mic input for pro video shooters. Thanks to the new upgraded sensor and digic V processor the image quality is considerably good. In low light conditions after pumping the ISO till 6400 there were high amount of grains in the image but good enough for hobbyists to make it go unnoticed. The much talked about this camera or anybody, ‘how can touch screen benefit?’ Well to answer that, touch sensitive screen if required after using it in the live-view mode. Just like auto-focus smart phones, one touch on the camera’s screen and that particular area starts getting focused. This is the only good thing about a touch sensitive screen and proves very helpful while shooting videos or in live view. It saves time of dragging the AF box to the required AF area manually using the navigation buttons. The touch screen can consume more battery giving less battery life, which cannot be compromised. VERDICT For the pros it cannot make a good spare camera and for newbie’s or entrants who want to capture images or maybe even videographers this is a good deal. The processor and sensor is the only 2 good reasons to buy this camera. It is indeed a powerful device, delivering excellence but compromising on the battery life and durability and reliability. If Canon would have simply upgraded the processor and sensor it would have been a deal. It is not worth upgrading from a 500D series. Camera is just a tool to show people what you think? Designer : Onkar R. 12 Content : Rahul S. ARENA ANIMATION, ANDHERI(W) GADGET D3200 30fps, 25fps and 24fps. However the low light performance is good till 1600ISO after that the image quality starts degrading. The best feature is the microphone input given which can be a plus point for all the armature video shooters. VERDICT N ikon has introduced a new camera on its entry level list, Nikon D3200 represents the latest generation and boasts an amazing 24.2 megapixels. Within 18 months of release of Nikon D3100 they launched with D3200 which I always wonder that there must be some problem with the D3000 family. They get updated a lot. The features to look out for in D3200 are the new and totally upgraded senor, which inturn solves many quality issues including focus lock during video shooting. Nikon D3200 is no doubt a very good upgrade and an amazing update by Nikon. I am just hoping it does not have an update to it very soon. It is definitely a better upgrade for those who are thinking to upgrade from D3000 or D3100. It may even be better than D5100 but there are rumours in the market about D5200. It is a very powerful entry level camera. I would suggest considering this a strong option. It comes with a standard 18-55mm kit lens. Full HD video recording at 30/25/24 fps, a 24.2 megapixel sensor with Expeed 3 Image processor, a better button lay woth considerable cosmetic changes and Nikon promise of quality is indeed a choice to reconsider all the camera buys. DESIGN AND BUILT The body of Nikon D3200 is identical to D3100’s body. D3200 has a plastic body which at such a high price range is not expected. It does not feel robust but it is very well justified by the use of classy rubber coating on the grip as well as on the thumb rest at the back of the camera. It is little smaller than D3100, D3100 is a DSLR with the size of a semi-professional cameras. The access to the buttons is made very easy in comparison with D3100. The hand gets a proper grip on the D3200 and with one-touch full 1080p HD recording, quick access Live-View mode and ISO range it is much better. As far as cosmetic changes are concerned it did get very nice upgrades. FEATURES Inside this camera rests a very powerful sensor with a superior processor. This update has helped and gave a new definition to entry level DSLRs. Nikon has integrated 24.2megapixel DX CMOS sensor which delivers 6010x4000 resolution images. To handle such huge file sizes it is supported by an EXPEED 3 image processor. This combination delivers power packed performance and improved image quality. D3200 has upgraded features for recording full HD videos at Designer : Onkar R. Content : Rahul S. 13 ARENA ANIMATION, ANDHERI(W) GAME REVIEW E x p e r i ance being the Reaper D arksiders 2 is the continuation of the first part. In the beginning there was War and now you get to be Death. The game is set in a postapocalyptic world where the demons rule and humans are extinct species. It is satiated with amazing environment that gives a dark feeling to the game. The first part was more about slaughtering than explorations. This instalment allows you to discover the world as we know it in ruins. The game is a fine balance between action and adventure. However it seems that the game has elements taken from various other big games such as God of War, Prince of Persia etc. It provides a fairly decent gameplay that seems to grow into to you as you proceed further with it. STORY AND SCRIPT The story is a continuation of the first but with a different protagonist. You are Death one of the four horsemen of apocalypse. The concept states that when the balance between good and evil, light and darkness is broken then the horsemen are called upon to restore balance. In the first part War comes to intervene the battle between angels and demons. It is said that he is the one who brought the apocalypse and doomed all of mankind. At present he is proving his innocence in the Charred Council and Death is out looking for answers to save his brother and bring back mankind. He is the kinslayer and the executioner. GRAPHICS AND VFX The graphics in the game is good but not good enough to compliment the characters and the amazing environment that it revolves around. The architectures in the game are pretty good that brings out the essence of apocalyptic world. The ruins and hidden dungeons are well built. The concept of heaven as White city is nicely done. They were able to depict it in their own way which was still very convincing. The eternal throne is portrayed with huge skeleton statues and sharp edged buildings. It is a place where the dark lords rule. It is good that the developers have gone far to keep the smallest of details in consideration that is best suited to each locations. When I saw the death planes it was entirely different from what I expected. It is the place of death, not exactly an evil place but a place where balance is maintained. The game contains statues and architectures with great depth and details. Everything in the environment that you see is built in a humongous scale so that you feel like you’re in the game. All in all the game delivers a wide range of nice locations and cool characters to smash and slash. Visually the game is pretty appealing with good effects. The elemental effects that are shown in the game are radical. Weapon slashes, power strikes, enemy powers etc. all have great effects that add excitement to the game. Game character death Designer : Rahul S. 14 Content : Karan D. ARENA ANIMATION, ANDHERI(W) GAME REVIEW Death facing his opponent and skills upgrade that will allow your character to reach the next level. Every level you achieve during the game you get a skill point. This can be used to get new skills available in the skill tree. One of the fascinating part in the game is that when you get a weapon or any kind of armour, the statistic of the same is displayed. This helps in customizing your character with the most efficient armour and weapons suited for battle. The game is well made but has few performance issues and glitches. However the breath taking action seems to keep one hooked with the game. VERDICT GAMEPLAY It is a combination of God of War and Prince of Persia. You take control of Death and wield your way to the depths of darkness. It is all about cutting and slashing with a good action adventure. It is a third person game which is really cool, because you get to see Death in action. The world is big with vast maps and location that can be explored. There are main quest and side quest. The side quest allows you to gain rewards and help you level up. You have boss and side boss fights that are epic. There are different monsters and creatures to fight with. It keeps you on the edge and gives you a good gaming experience. There is also an option of fast travel which allows you to teleport from one place to another. This is usually done through a vendor called Vulgrim, also a demon. He provides you with various upgrades and weapons that is unlocked with your progress. Death has a horse called Despair. It aids in travelling places, usually in a free ground. Then there is Dust a Raven that guides you. Death has a primary weapon, usually a pair of scythes which has a fast and heavy impact. The secondary weapon can be a hammer or axe which has slow mobility but massive damage. The movements of the character are very fluid and flexible. You can swim, run on walls, and grab ledges. Death can transform into grim reaper form which makes him more powerful and has more abilities to damage his opponents. You have weapons upgrade It is a much better game than its predecessors but does lack in execution. A well conceptualised game with good scope. The game is a good balance between fights, narration and adventure. It gives a little bit of a breathing time in between the battles, which is a good thing rather than continuous spree of slaughtering rampage. The developers could have done better on the graphic aspect of the game with better details. One would say that the game has not been able to live up to the expectations. Well in my opinion it’s a fairly decent game to keep you engaged in a fierce battle and above all there is nothing more awesome than being Death or The Reaper. Ratings: Publishers: THQ Platform: PC, X-BOX 360 & PS3 Price: PC - Rs 999, X-BOX 360 - Rs 2799, PS3 - Rs 1499 Death in one of the game environment Designer : Rahul S. Content : Karan D. 15 ARENA ANIMATION, ANDHERI(W) MOVIE REVIEW Did the extinct ice creatures made it large this time? I ce Age – Continental Drift is the fourth instalment with promising adventure extravaganza. Somehow I felt this one was a better movie than the previous one. The first Ice Age was the best but then it was all downhill from the second part. Continental Drift is entertaining enough to keep ones attention in place. The movie will put you on the edge, when the gang of three set sail to experience yet another adventure. It has good humour that will keep you entertained. The movie is suited for people of all ages as it provides you with good humour. The film was co-directed by Steve Martino (“Robots”) and Michael Thurmeier (“Ice Age: Dawn of the Dinosaurs”co-director) from a screenplay by Michael Berg, who co-wrote the original “Ice Age,” and Jason Fuchs, making his feature debut. SCRIPT The story is decent and simple. Mother Nature takes its course and the continent Pangaea starts tearing apart. This shift of plates starts causing problem for the habitants of the continent. During this moment Manny (Ray Romano) gets separated from his family and he’s left with Diego (Denis Leary) and Sid (John Leguizamo) to make their way back home. During their quest they come across sea creatures, pirates and sirens, with this they are found battling for their survival. Sirens are basically creatures that lure you by greed to feed on you. They come across a band of pirates captained the stud ruthless chimp ‘Captain Gutt’ (voiced by Peter Dinkage). The entire movie revolves around the battle between the two groups as one side tries to loot the other and the other trying to survive and get back to their home. However Manny and his gang do not remain calm and plot to retaliate back with the help of ginny pigs. Shira (Jennifer Lopez) from Captain Gutts’ crew is found between crossroads and is compelled to choose between loyalty and love. Sid with his wise comments is a source of constant amusement but it is actually granny who turns out to be the centre of attraction.In all this madness and confusion lies the very essence of the movie, an epic adventure of full laughter. VOICE OVERS Voice over was done well and it really compliment the expressions of the characters. Ray Romano (Manny), Denis Leary (Diego) and John Leguizamo (Sid) has been as usual great in their voice overs. They have really gone Designer : Bhavesh S. 16 Content : Karan D. ARENA ANIMATION, ANDHERI(W) MOVIE REVIEW far this time in order to make their characters very lively. Peter Dinkage has done a great job as Captain Gutt. We may know him from the series Game of Thrones. He has been able to deliver the brute nature of a pirate captain. Jennifer Lopez as Shira has done a fair job. Apart from them Queen Latifah (As Ellie) and Keke Palmer (As Peaches) has given a good performance. ANIMATION, VISUALS AND SOUND As far as animation is concerned Blue Sky Studio has done a fantastic work. The movie is attractive with really good environment. The characters are well animated and there are no signs of disruptions. The sirens are well conceptualised with a little hint of Greek mythology, even though they are not believed to look like that. But in animal world it’s well suited. The opening scene with Scrat and his mishap that caused the continental drift was amazing and humorous. There are stunning visuals in the movie and it makes full use of 3D.The scene when the three are fighting their way through the storm in their so called ice boat is amazing. The giant carb and his mishap are just hilarious. The use of visuals in the movie is imaginative and colourful. You would not want to miss this experience in 3D. I feel that the movie is best watched in 3D with every scene devouring you into the animated world of prehistoric creatures. The sound effects are top notch with some amazing background score. The small musical scene in between the movie on the pirate ship was just too good. The soundtracks “Chasing the Sun” Written by Example and Alex Smith, performed by The Wanted and “We Are” written by Ester Dean’ and FRESHMEN III’ performed by Keke Palmer are worth hearing. They really seem to get the feel of the movie. that is lacking is, character development. However this should not stop you from experiencing the fun that it has to offer. The movie might be a little on the childish side but even grown-ups would enjoy it. VERDICT The fourth instalment seemed to be a risk in the Ice Age series, but it gave us more than what was expected after the previous part. The movie does not have any moral lessons but it’s just sheer fun. Movie is energetic and has frequent amusements that will keep you gripped with the story. The kids will be delighted to watch this movie. A very appealing movie and it has a firm footing in gaining attention. It has a lot to offer in terms of humour, adventure, visuals and animation, and action sequences. Overall it is a nice family entertainment. The Movie : Story : Animation : Direction : VFX : The flaw with the movie is that it lacks depth in the story. It is not compelling enough and it makes the movie do deviate from the main stream. Another aspect Designer : Bhavesh S. Content : Karan D. 17 ARENA ANIMATION, ANDHERI(W) WEBSITE REVIEW Showcase your talent H ere is a site that caters to the need to display artwork of creative heads all around in a variety of creative fields ranging from graphic designing, animation, photography to music and fashion. The artwork is asked upon by professionals from the industry and is verified by them. Appropriate credit and appreciation is given to the participants by them. All this happens on the site known as “talenthouse.com”. Talenthouse.com is like a “medium” site between the users and the industry. Any person or organization that wants to organize a competition can contact this website and host its competition here. Users can simply become a member of this site and participate in various competitions posted and hosted. The competitions itself are pretty interesting. Well known companies like Nerolac, Clean & Clear, Pepsi, etc are known to have hosted competitions on this site. And they are on a variety of topics. It ranges from animation, music, art, writing to even photography. Thus, a person with talent in even any one field of art can participate through this medium. Most of the prizes are credit based. The participant whose entry wins is used in the company’s promotional activities. Cash prizes are also kept, depending on the hosting company. Talented participants from all over the world come here to compete, thus the exposure is great. One can create an account and share the experiences with Home Page of Talenthouse.com Global other likeminded artists. One can even follow the account and know the progress. Since the competitions are held by industry professionals, the evaluation and results, too, are conducted on the same level. A participant gains practical industrial knowledge. One can know how the industry really works and can prepare himself/herself for it accordingly. As for the site interface, it is simple, interesting and complete. All the competitions posted are aligned in an ascending order. Each dialogue box is given a mouse rollover effect which displays the status of the competition. Therefore, the user does not have to open a new page every time he/she wants to participate. On the top are the various options given for the various faces of the site, like its community page, blog page, login page, information page, etc. at the bottom the user will find its contact page, terms and conditions page and its copyright. But the competitions are not regular here. As and when the site receives clients, they are announced. A person cannot know when the next competition will come. He/she has to regularly keep on checking the site. Also, the genre is not fixed. The next demand a company may make maybe regarding what the user does not know. They are totally random. Yet do not be discouraged to check this site on a regular basis. Who knows when you field of interest pops up. Go on, grab the opportunity and show the world what you can do. Profile Page Of Participants Designer : Nilesh G. 18 Content : Deep S. ARENA ANIMATION, ANDHERI(W) WEBSITE REVIEW Challenge your talent Y ou have a talent for animation and don’t know how to showcase it? Your work is eating up space on your hard disk without giving you any satisfaction of making it? You want to know what can be done using the same software you use and produce better results? Or are you simply bored and want to see something new and entertaining online? The answer is 11secondclub.com. A cool website to surf and learn. It is a New York based competition website for character animation. A sound clip is uploaded every month and all that the user has to do is make an animation movie according to the audio. The content and the medium of the video can be of the choice of the participant. You can make a video using stop motion, 2D animation or 3Danimation. No bar on that. It is a fantastic showcase for your art, as mentioned earlier, since all the entries are posted, along with the reviews it has achieved from the jury. This helps one to know where he/she is lagging and where progress can be made. Along with the experts view, the normal members of the site also can post comments regarding the artwork. It gives both, a critical and a general outlook of you creation. Also, if your work is good enough and is appreciated by industry personnel (which surely will be), there’s a chance that you may get a job opportunity! The competitions are on a monthly basis. There’s 11secondclub winner a new sound clip every month and participants have to work upon the current audio only. The rules and regulations are simple enough and anyone can participate without any hitches. The rating is done only on the basis of the quality of character animation done. Additional rendering done in 2D or 3D is not given much weightage. All the entries of the competition are uploaded on the main page in an ascending order of its rank, and can be viewed freely, just to take reference or for entertainment, all up to you. The website has a layout accentuating what it is meant for. It has graphical animations along with its mascot at the bottom. The graphics on the site are creative and grab the user’s attention easily. The effects added to the site are also catchy.The site is a bit heavy and takes some time to load up. Thus, users with a slow internet connection are at a bit of a loss. But seeing that the site focuses on animation, it becomes sort of necessary. So, go out there and show your creativity. Get the best of the professionals behind the scenes. Do not worry about winning or losing, but learn and enjoy the creative art of animation in an out of the box, practical and a funky way. 11secondclub winner Designer : Nilesh G. Content : Deep S. 19 ARENA ANIMATION, ANDHERI(W) AD REVIEW KAUNBANEGACROREPATI Concepts of KBC rules tv screens yet again O h! You are a girl. What is your surname? What does your father do? Which school are you from? Are you from English medium or Hindi medium? Are you North Indian or South Indian? Are you a vegetarian or a non Vegetarian? These are some questions and statements that have become a filter, reasons for qualification or disqualification and grounds for discrimination in our society. In such circumstances, it is important to highlight the role of ‘Knowledge’ which is perhaps the greatest leveller – a force which can successfully overcome all these prejudices. With “The power of Knowledge” as the central theme, Sony Entertainment Television announced yet another path breaking marketing and communication campaign ‘Sirf Gyaan Hi Aapko Aapka Haq Dilata Hai’ as the communication theme for the upcoming season of ‘Kaun Banega Crorepati’2012. I always believed that for a show like Kaun Banega Crorepati, which has been on air since so long and is so well established, the campaign needs to be fresh and electrifying to keep alive the interest of the viewers in the show. Mainly because all the things are more or less the same in the show, including the host, so it is really important to have such kind of advertising. After the previous seasons’ campaigns ‘Koi Bhi Sawaal Chhota Nahi Hota’ and ‘Koi Bhi Insaan Chhota Nahin Hota’, Bhikam-Bada Baap commercial clip SET this year comes up with more interesting point of views on the various biases that our country is blighted with. The campaign is conceptualized by Leo Burnett, the creative agency for Sony Entertainment Television. The first television commercial I came across was the one showcasing the life of Bhikam, life of a normal poor Indian person. The advertisement starts in a very interesting way with is an annual sports day held in a school, and narration by Mr. Amitabh Bachchan. The little kid wins the race but due to the influence of the other kid’s Big Daddy, he is given the third position. Then after that the ad continues with Bhikam preparing hard for his exams, but alas! There also a Big Daddy’s i.e. trustee’s son takes away his 1st position with the help of the professor writing the exams for him. Poor Bhikam could not even travel properly in the train too, as a VIP Daddy’s son takes away his seat. When he goes for a job interview, the moment he is to get a job again a Bade Baap’s influence takes away his job. Bhikam deserted by his fate disheartenedly says that only a Big Daddy’s son wins in the actual race of life. And then Bhikam is on the hot seat of KBC and Mr. Amitabh Bachchan announces that he has won Rs. 50,00,000/-. When asked by Bhikam’s father about his feelings he says he is proud to be known as the father of his son. The TVC finally ends with the central theme of the campaign, quoting “Ek din baap ka naam bhi kaam Designer : Siddharth C. 20 Content : Shubhra S. ARENA ANIMATION, ANDHERI(W) AD REVIEW nahi aata hai, sirf Gyaan, Gyaan hi aapko aapka hak dilata hai. This ad has a fantastic concept and a wonderful script. The USP of this commercial is the simple and mind blowing language. Although there is nothing special about the language but the way it is being delivered includes both message and humour in it. The problem showcased in the above ad is one of the most common problems which are faced by many common Indian men. The influence of Big Daddies is present everywhere in our society as a result of which the common men have to suffer. The voice of Mr. Amitabh Bachchan is adding on to the essence of the ad. The actors have done a commendable job. The dialogue delivery and expressions are fantastic. In all, the concept is fantastic and is presented brilliantly. again could not reply properly. When he went for the job interview he again had to face disappointment despite of his brilliant marks. But then Bhaskar lands on KBC and wins Rs. 50,00,000/-. When Mr. Bachchan announces his victory he readily adds to his statement that he won it being a Hindi medium student. The commercial concludes with Mr. Amithbh Bachchan giving away the message that “Bhasha Bhasha me antar jo hai wo chu mantar ho jata hai, Sirf gyan hi aapko aapka hak dilata hai.” Again this ad too has a fantastic concept, wonderful script, amazing and powerful dialogues, and incredible acting done by the actors. The concept is one thing that I liked the most in the commercial. India’s national language is Hindi but it is given no importance these days instead English has become the prime language in today’s India. The advertisement in all is wonderful. Both the advertisements have amazing concepts which reflects the problem of the Indian society and are very well executed. If the advertisements are to be rated they both will be 5 on 5. Mr. Amitabh Bachchan The next ad that was on the television featured a college teenager called Bhaskar, who has poor English speaking skills. The ad starts with Bhaskar’s first day in the college. In the class he greets everyone in a very funny way, due to which he is insulted in the class, but he innocently thanks them. Thereafter he is teased by his college mates by calling him Hindi medium, to which he again moves forward. Even the girls avoid him as if he has some deadly disease. In the college play audition also he is not given any appropriate role. Innocent Bhaskar did not bother and accepted the role of the flower given to him. While he was sitting in the library and studying a girl starts conversing with him but poor Bhaskar Designer : Siddharth C. Content : Shubhra S. 21 ARENA ANIMATION, ANDHERI(W) EVENTS EVENTS EVENT Grabbing Knowledge from Experts STOP MOTION A stop motion workshop was conducted by the faculty Rajiv Maniar Sir. The workshop went on for a long 6 hours and at the end the students had gained its worth through the workshop. The session started with the introductions and soon turned to its core topic. Sir explained what exactly stop motion meant and how it was different from other types of animations. Then he went on to give some examples of movies made in such a way and showed how creativity could be used in it and how to handle it. He gave a brief introduction of every type of animation; the process involved in it and explained the process in detail for stop motion. Stop motion- students at work Then came the most important part of the workshop. It involved explaining the 12 principles of animation in detail. He did it in a very humorous way which provided a lot of information and entertainment to the students. He gave an example for every principle and explained it on paper as well as practically. Finally, he made a short stop motion movie made by cut outs using a web-cam and gave the students an inspiration to make similar movies using the creativity they had. FILM APPRECIATION Arena Animation Andheri had held one very special event and that was screening for National winners and Oscar nominated regional films. Yes, it was a little Marathi film festival with very few and selected participants. 3 Marathi super hits, ‘Harishchandrachi Factory’, ‘Vihir - The Well’ and ‘Devool’ were screened back to back with 20 minutes of break in between. After each screening of each movie a tudents tion- s Stop mo at work list of questions were provided in the start which had to be answered in the end. The questions were very fun to answer as they covered technical as well as non-technical aspects. The answers of these questions were discussed at the end of the day. I must admit that regional movies have more sense than actual Bollywood feature films. The session was very helpful to develop the knowledge of film-making. Film making- students at work Designer : Govind P. 22 Content : Rahul S./Deep S. ARENA ANIMATION, ANDHERI(W) EVENTS EVENT ANIFEST 2012 The animation society of India, Tasi comes up with the grand and fabulous annual festival, i.e. Anifest. It was not as good as the previous years but was entertaining and knowledge provider. The event was for 3 days where different sessions were conducted. On the first day there were 4 sessions and Tvc screening and voting, for the student’s category. The sessions were very interesting. The first session The speakers at ANIFEST was KeynoteRango: Behind the Scene and the speakers being Mr. Peter Tan and Mr. Zameer Hussain from Lucas Films, Singapore. They narrated about the making of RANGO. It was the best session of the day. It was followed by a session i.e. A ll About Gaming the speaker of which being Mr. Anmol Gurwara, Senior Development Director (APAC) – Electronic Arts. The next session on the schedule was Make the film before it is made (Previz and VFX case studies) conducted by Mr. Sanath P C, Firefly. Then came the session with the YouTube, which was on Social media for today. The speaker of this session was Bharat Zende, Head of Online Partnerships, YouTube India & SE Asia. He briefed about the Partnership program and its benefit for the animation industry. The last on the day’s agenda was TVC Screening and Voting, for student’s category. The day was in all a good one. The third and the last day started with the session of design based animation, which was conducted by Mr. E Suresh, Studio Eeksaurus, Mumbai. He shared his experience of making the ads with all of us. Then in the line was an open panel discussion between Mr. Rajiv Chilaka, creator, director and producer of Chota Bheem, Mr. Vikram Veturi, director of Krishna and Kans, Mr. Kireet Khurana, director of Toonpur ka Superhero, Mr. Chetal Desai, Producer and Director of Ramayana the Epic and Mr. Nitish Takia, , Producer and Director of Delhi Safari. The next session was of Mr. MOHAMMAD NOR KHALID ‘LAT’ the well known cartoonist of The Kampung Boy from Malaysia. The last session was of Mr. K V Sridhar, who gave us tips and tricks to tell a story in 30 secs. The event concluded with volunteer’s felicitation, award ceremony and closing of the festival. Participants with Dhimant Vyas The second day started with the session of Mr. Rajat Ojha from The Awesome Game Studio (TAGS). The first ever game designed for Ps3 in India. He narrated his journey of creating the game, i.e. Smash n Survive. The second session on the line was The Young Innovator’s sharing their experiences. The innovators were Mr. Rana Pratap, NID Ahmedabad, Mr. V S Prabhakar, MAAC, Mr Ben Cowell Thomas, Prime Focus Mumbai, Mr. Girish Gopalkrishnan, DJ Academy of Design, Coimbatore. The TVC screening and voting, in the category of Independent Industry Professional and Screening of Jury’s special mention was held. The best session of the being that of Mr. Prosenjit Ganguly, the story teller. He inspired me a lot to write better stories. Then came the liveliest session of the day, Sound Designing for Animation by Mr. Roto Shah. nts w icipa Part Designer : Govind P. Content : Shubhra s. ore av M 23 aibh ith V ARENA ANIMATION, ANDHERI(W) Gratitude ARENA ANIMATION, ANDHERI(W) Gratitude THE ART OF ARENA ANIMATION, ANDHERI(W) FILM MAKING PRE-PRODUCTION Detailed tour of Pre-production A film is remembered in many ways it can be good or can be bad as devil’s visit to Disney land or it may have the right cast that pull up a movie from turbulence of bad script. The movie that does shake our lives or are one of the reasons to think differently is the movie with a great script or a story. One of my favorite movies from recent times is Kahaani released in 2012 and directed, co-produced and written by Sujoy Ghosh. The beauty of the movie was that it gripped the viewers from the start till the end. That is when the climax is properly timed. The movie was flawless with brilliant cinematography and editing. It had appropriate character designing which supported the script and at the end was a hit. Sujoy Ghosh did have some magic in his story and he took some serious liberties to twist and turn the plots and scripts. He knew how to play with the minds of people and he did that very well. Before a film or a story gets into production stage it has to go through 6 rigorous stages of pre-productions, each more challenging than the previous to get an award winning output. This article will be discussing on a film’s scripting process or the pre-production stage, now be it a 5 minutes short film , a 30 minutes of well planned documentary or a 30 seconds advertisement. They all have one thing in common that is a ‘concept’. CONCEPT Concept does not have a particular definition to it. It changes as per the context it being used in. Philosophers define it as concepts formed by different experiences, and pre-existing ideas that create and abstract which is formerly done by the operations of brain. Concept in terms of film making or scripting is called a general idea of the whole story. A concept should be small and simple; it can be as short as sad, happy, dark, contrasting or social satire. Some have a tendency to narrate the whole story under the tag of concept and probably bore the listener. HOW TO GET A CONCEPT? Concept is always developed from an idea. Idea can also be a dream or real life experience. Our life is surrounded by beautiful ideas, which we always tend to neglect it. A concept or a film always evolves from personal experiences. To get a concept, having a vision to see things differently is a must and to develop that particular concept is to watch and learn from more and more movies. STORY A story is always developed from a concept. It has many facts that need to be considered while making a story. Making a story is easy but making a good story is difficult. Story always have 2 characters one who believes in the script or has a positive attitude, called protagonist, it can be a group of people or an individual. The other one is called antagonist, they can also be a group of people opposing or just one character causing a stir in the protagonist’s life. A protagonist and the antagonist need not be the same. They can have their own cause to be in the story. A story can be just an expression of any event that must have happened, or can also be an imagination which can be exaggerated. An event will have many experiences now the questions comes that what would you like to make people see? While making a story and adding each and every character in the story, it is very important to have a reason for a character to be in the plot. Ask the question “why is that character in the script? And how is that character helping the script?” HOW TO REFINE A STORY AND ITS TECHNICALITIES? A story should have a good concept and a team who believes in the script while developing it. Having human emotions is the most important part while telling a story. A story is not what you tell, a story is how you tell and make people believe in your story. Keep it simple and effective, adding twist and turns are part and parcel of a good showman ship but taking a story to whole new plot creating characters for no reasons adding twist can be a recipe for disaster and a blockbuster flop. Technicalities for an Ideal story: A story with a good start has an increasing slope till establishments follows and holds the line. There is a steep drop at the anti-climax and then again picks up the slope maintaining the graph line and drops at climax and ends with a smooth drop. SCRIPTING AND DIALOGUE After the story is completed each character is designed according to the story’s requirements, and the part of scripting and dialogue comes into effect. Scripting is the process of breaking the story into shots, scenes and sequences. It has every minute detail in the form of a literature. Visuals are not present in this stage. In this process the shoot locations for live actions and the backgrounds for animated films is decided. I Designer : Kunal N. 26 Content : Rahul S. ARENA ANIMATION, ANDHERI(W) FILM MAKING would also advice to doodle thumbnail sketching as you move along the story, so as to clear out the confusion and to help in the later stages of stoyboarding. While scripting is known for its details it has a mentioning of scene, shot and sequence as well as the dialogues. As far as dialogues are conserned, they need to be smart and witty. Regular day to day dialogues get boring but if mixed with a handful of new versions, they indeed are in a win situation for a movie. detailed graphical illustrations. Storyboard comprises of scene details, within that if there are different camera Scripting has point wise breakdown of the complete story, with the right amount of details in it. It is like assembling a story in a very mechanical way ‘part by part’. SCREENPLAY Screenplay is a visual representation of how and what will be the flow of the story on screen. The only mania is that the whole representation will be drafted on papers. Yes, it does sound a hectic job but if this step is executed with keen interest and precision the movie will no doubt turn out good. Screenplay defines what will be played on screen. The sole objective of this step is to save production times and make necessary changes before the video has started shooting. This process saves time and cost of shooting also decreases. It also helps in finalizing the characters if any cast change is required. STORY BOARD Story Board is a process of making detailed thumbnails with sketches. It is a process of graphically organizing the screenplay, in the form of illustrations or images displayed in sequence for pre-visualizing the story. The art of storyboarding has developed from comics. It is an essential part as it helps in pre-visualizing with the help of Sample Story Board angles then they become shots. Storyboard is the most detailed stage of pre-production and segregated with minute details. It has to be mentioned in depth that if there is a dialogue then it has to be mentioned else if there is an action it has to be mentioned. SHOT BREAKDOWN Shot breakdown is a very simple but a very important process. It is nothing but a small chart which has details like which scene/shot has been recorded and what is the footage number. To make it simple for the director and the director of photography this process is required. Some also like to specify the camera angles. Shot-breakdowns helps production unit to decide whether to shoot the film linearly or non-linearly. Make Script and Screenplay so strong that shooting it becomes just a formality. – Rahul Sharma. Designer : Kunal N. Content : Rahul S. 27 ARENA ANIMATION, ANDHERI(W) STUDENTS WORK Students’ Students Wo 3D Incubation 3D Incubation Prajwal Patil Rushabh Waghela 28 Designer : Govind P. Work ork ARENA ANIMATION, ANDHERI(W) STUDENTS WORK 2D Incubation 2D Incubation Prasad Mestry Prajwal P.,Vishal Designer : Govind P. 29 STUDENT INTERVIEWS ARENA ANIMATION, ANDHERI(W) STUDENTS INTERVIEW Students Mindspace T he most tragic and memorable project of 2D in Arena Animations, Andheri is finally complete and ready to be released. Let us hear it from the makers of the epic Eklavya trailer themselves how was the making of the short film. 1.Ram It was my first project and we had an amazing experience. I mostly did background painting and character animation. Rajeev Manial Sir taught us a lot of a lot. We had one tragic experience that on the day before our submission 8 files got corrupt, and we did not have a backup. We all worked for the whole day and night and managed to somehow complete those files. This was one very important thing that we learned that we should always have a backup of our work. 2.Vishal It was my first project in Arena. In this short film we have done realistic animation and drawings. Gained a very good knowledge of human anatomy, and learned how to make a short film. My role was of key animator, sound editing, compositing and final animation and retouching. When our files crashed and we made them again in one night, then that quality did not come that we had got in the previous animation sequences. We all worked as a team and had our project finished on time. Rajeev Manial Sir’s contribution was commendable. If he would not have been there to support us and guide us we probably couldn’t have finished it. 4.Richa Experience was quite good as I was working for the first time for the short film. There were many new things, new ways which I have learnt while doing this project. We know about tools and ways but actual implementation can be learnt only when we practically apply it. We went through many problems. The most important thing that I have learned is how to work in a group. My main role was to design backgrounds. Learn to create background with very short available material. We went through many difficulties bur personally which I went went through was the colour scheme and colour tones. 3.Yanik We had an amazing experience working together in our first project. I had done animation and compositing. The project was very challenging and we had lot of fun working in the project. Rajeev Manial Sir helped us a lot in our project and we are really grateful to him for his support. Designer : Rahul D. 30 Content : Shubhra S. ARENA ANIMATION, ANDHERI(W) STUDENTS INTERVIEW anything in detail, but Shailesh sir and Bhaskar Sir guided us and helped us. Texturing was a little tough but gradually with the help of seniors and faculty it became easy. Detailing was very important and it was specially taken care of. 5.Naihesh T he very first and the most awaited 3D incubation project is going to release very soon. 1.Junid It was a nice experience to work on a project like this. There were many works which we did not do before but now came to know about them too. I mainly did rigging, animation and rendering. Rigging was never done before by me so there were a lot of problem in the beginning, but with the help of Shailesh Sir and Bhaskar Sir it became easy. The biggest problem was with the expressions of the characters. They had to be done 4 to 5 times to get the perfect output. 2.Riddhesh It was our first project and was amazing; we learned a lot of new things. With work it was also fun working in a team together. The work that I did were mainly scripting, rigging and rendering. Scripting was tough and took time too. We had to write the scenes of the story and only then could we start our work. The faculty members helped us a lot. 3.Ganesh Wonderful experience it was, to work for a professional level. The time limitation was the biggest factor, which had to manage. Working in a group is very important in our profession and that is one thing we learned and even enjoyed. Rigging, texturing and animation were done by me. Modeling was a tough job as the mesh had to be taken special care of because if it is not proper the animation becomes difficult. Under the guidance of Shailesh Sir and Bhaskar sir it became easy for us. 4.Prasad We were introduced to the level of work to be done in a professional level. No one knew The experience was very good to work in such a large scale project, for the first time. I was responsible for animation, camera animation and rendering. While doing animation the major problem was with the expressions of the characters. I was doing camera animation for the first time. It helps in doing animation as well the positions of the characters are known. 6.Rakesh I had never worked with so many people before. It was the first project for all of us. It was very nice to work with all of the team members. I had done Character modeling, texturing and video editing. It was a great experience. Now I have the confidence to make a character all by myself. 7.Hitesh We had a very good experience doing this project. I did Background and character props modeling, texturing and video editing. Before modeling the background and character props their drawings were made hence modeling became easy. But texturing was a bit difficult as we had to do the texturing of them 2-3 times for getting the quality of work. 8.Bhargava Had a lot of fun doing the project and working with the group. The quality of work had to be really good so we had to work really hard. I had to do a walk cycle of a character for almost 20 time to get that level of perfection. We are really greatful and thankful to Sumit Sir, Bhaskar Sir and Shailesh Sir for their help and support. They all became an integral part of out team. Designer : Rahul D. Content : Shubhra S. 31 ARENA ANIMATION, ANDHERI(W) CAREER W ho can forget the world famous Walt Disney for creating one of the very first cartoons, the Mickey Mouse. Well in the present sense it means linking the series of drawings and stimulating their moments together. It is a rapid display of 2D or 3D images to create an illusion of motion. It is an art form in which inanimate objects are brought into life by sequencing the drawn images. Animation is emerging as a special form of media now days. Animation is growing into a multi-billion dollar industry generating a great scope of employment for those who are ready to try their skills into it. From a simple flip book to the computer 3D animation of stories, animation involves a lot of hard work and long hours of thorough planning. This field being new to the Indian sector has a lot of hidden potential and talent, which needs to be properly groomed and exploited according to the international standards. 3D animation and 2D animation is a complete teamwork and works on the creative ideas. 3D animation itself is a combination of wide variety of career combinations. The various steps included in the making of a 3D animation movie consist of: CONCEPT CREATION FOR 3D → Story → Story Boarding → Character Sketch → Modelling → Environments → Rigging → Character and Mechanical Animation → Storyboard Animation→ Lighting → Texturing → Dynamics → Voice Recording → Digital Editing → Visual effects → Final Film career And similar steps are included in the making of an animated 2D movie, which are: CONCEPT CREATION FOR 2D → Story → Story Boarding → Character Sketch → Character model Sheet → animatics → Character Digital → BG Designing → Animation → Voice recording → compiling → Visual effects → compositing → Editing → Final Film As a junior animator or trainee one can get between Rs.10000- 15000 per month. A three to five year experienced animator will get 25000 to 50000. And a well-experienced animator who has a good portfolio of excellent animation work could easily get 800000- 150000 per month. Now let us now take a look at some of the career opportunities that are available in 2D and 3D animation. Story Board Artist Story boarding Artists are people with strong drawing skills. Their job is to visualise a series of events from one animation frame to another. They also do the character sketching. Layout artist Person who decides the lighting and camera angles Designer : Siddharth C. 32 Content : Shubhra S. ARENA ANIMATION, ANDHERI(W) CAREER Choose Your Dreames and sketches the background design for the animation. Character animator They bring characters to life and generally have knowledge of traditional animation, stopmotion animation and almost all forms of animation. 2-D Animator They create a very high volume of separate drawings that define an animated sequence. Modeller rs A person having strong knowledge of form, volume and anatomy. They make models for animation. Texture Artist They create a surface to the 3-D modelled character, object or environment. Rigging artist Take the modelled, textured 3-D character or object and set it up with a skeletal system or joints, this helps the 3-D character to talk or move fluidly and correctly. In-between animator This is a beginner’s position in the animation industry where you can learn almost all the basics of animation. whose work is to digitalise the animator’s rough drawing and to check the accuracy and consistency of a design. 3-D animator Take the sculpted, textured and rigged 3-D model and put life into it. This is done by putting in order the key frames in such a way that they appear to be lifelike and in motion. Key frame animator Primary job is to draw the pictures of a movement’s beginning and end. Special effect artist They are people who are responsible for combining live-action footage with computer generated imagery. Lighting artist Create variations intensity and shadows. Compositor Job is to bring all the different characters and backgrounds in to a single animation frame. Their duty is to add colours to each frame. Background artist Clean- up Artist They are assistants to the animator, Designer : Siddharth C. Content : Shubhra S. colour Rendering artist Digital ink and paint artist shade, Combine models, textures, animation, lighting and to produce the correct blend in the form of individual frames of animation. The job is to paint the background of the characters in the project. of 33 ARENA ANIMATION, ANDHERI(W) INDUSRTY INTERVIEW AMBASSADOR OF THE BRANDS Chat with a lead brand establisher M iss Brakha Dattani, a graphic designer by passion, superb visualizer by profession and proud owner of Barkha’s Brand Clinic. Her concept of clinic is different, she treats and establishes brand and monitors brands’ health with a well co-ordinated team. Her clinic has served some of the leading brands from various fields in the industry. She started her career early but her clinic has completed 5 glorious years of success. Here she is sharing a few words with us. About the Company? We are a brand establishment company and our expertise is in design logos and making brand strategies. Big or small we design logos for all the brands. Logo designing has become our forte but we design brand strategies for the companies as well. We have a meter in our company to measure the health of the brand, i.e. Barkha’s Brand Health Meter, where we measure the brand weekly and monthly according to the market shares, sales revenue, goodwill and all of that. We scrutinise the reports and then we design strategies for that particular brand. the target group of the brand, what will be the impact of that brand on the people, and likewise we analyse and scrutinise the market trend before coming up to a design of a logo. The research team passes on their report to the visualising team. They then understand the brand and come up with sketches of brand’s logo with suitable colour and designs that is appropriate for the brand. Finally the designers, keeping in mind the brand and the client’s need, design the logo with their own creativity. Message for the students? The three D’s of life, Dedication, devotion and discipline towards your work is important, but I believe that whatever career you take up, be it designing, 2D, 3D, animation or any other in the field you work, you should enjoy the work. If you enjoy the work you are doing, you bring the best in yourself, which will lead to automatic growth in your career. So keep enjoying your work and flourish. Thought behind Barkha’s Brand Clinic? At an early age, in my teens I started my career with exhibitions. We had done a lot of exhibitions, as our stall designs were exhibited. Conceptualising and marketing was also a part of selling the stalls for the exhibition. When my clients used to decorate their stalls I used to give them advices for decorating their stalls and highlighting their logos. My cousin Krunal noticed my keen observing skill and suggested me that I should do something in brand designing and from there this idea came up, and so did the Bharkha’s Brand Clinic. We already had a good database of 14,000 people from Barkha’s exhibits, we just e-mailed all of them and the response was phenomenal which is showing till today as our logos are selling really well. Work flow of designing a logo? We have a very precise system that we follow in designing a logo. We have a questionnaire for our clients wherein they tell us their requirements and the information that we need in the process of designing a client’s logo. There is a very intense research work done by us. We go in the opposite direction in the flow. First the research team is activated and that team study’s about the client’s product, kha Bar Miss ani Datt Designer : Shubhra S. 34 Content : Shubhra S. Graff ti Art i G raffiti is a form art, through which graphics or illustrations are exhibited to vast audience. Graffiti is no rocket science but a simple typography or graphical representation of a social message. This message can be related to viewer’s benefit or a threatening warning. Graffiti runs deep down in the history. Other meaning of graffiti is inscriptions, so the cave painting done by our ancestors can be called graffiti. This particular word describes the vandals’ genre of panting and used widely during Roman times. Well that was the past, now-a-days graffiti is major medium to communicate with people as it is done on the walls of streets and put to good use. Graffiti had a bold use during World-WarII and one illustration with a saying ‘Kilroy was here’ was widespread throughout the world. This illustration was used by American troops to spread fear in rivals and security among fellow militants. Modern style graffiti had a strong resemblance with hip-hop culture of dance form. Graffiti spread across through the world was because of music and dance forms. The bands of hip-hop culture used graffiti in their music videos and promotions while they were on tour across the country and later across the globe. Gradually this art started to get showcased in full length feature films representing of what is going in young hip-hop culture. Graffiti is done or rather painted by using different colour combinations of aerosol cans filled with paint and high-pressure. As the art spread and took a mainstream to get showcased in maximum movies, which in turn evolved in making stencil graffiti. Commercialization with the help of graffiti was considered as vandalism and was fined back then. IBM was one such company which was fined for their advertisement campaign which showcased people making some illustrations. If a particular advertisement campaign or any art-work involving graffiti work for public displays would require proper legal permission and notices from the law as implied. With the rise of gaming era, many games were designed having graffiti as the game plots. There were couple of games which were only based on graffiti. Their game stories would involve either clean the city streets or catch the thieves or be the thief and spoil the city streets. These particular games were a hit amongst the young mind as it gave them a platform and an opportunity to get up close and personal to graffiti as an art. Graffiti can be used for many reasons despite of marking the territories or spreading awareness. Graffiti designs in Brazil is considered to be one of the creative centres for graffiti. Apparently, the streets boast a unique and particularly rich graffiti scene. Use of graffiti art should be done to enlighten the good and bring out the best rather than using it for radical and political comments. Advertising with this art is waste of energy and wall, wonder can be created but blunders should be avoided. In 2012, Tata Memorial held a wall painting advertisement campaign where the artists were none other than students and hobbyists, exploring and expanding their creativity. I liked one thing about it that they GRAFFITI Vandalism or an art? gave freedom and liberty to do whatever possible and not restrict to making a particular mascot with an idea. Only 2 types of graffiti appeal to me the most, one having text and written in some jazzy or funk style and other with some illustration which requires brains to decode the concept or story behind it. Graffiti for desigers are a boon to learn the fundamental of playing with colours. The graffiti artist start with bold lines and then spray bold bright colours. If you stand close to the wall you will see only colours but once you start getting far from the wall that the part where a true viewer would get goosebumps and wonder how did he do that. It take practise with dedication and imagination. The way graffiti is treated as a vandalism crime is correct. If it is not given limitations by law it can be misused. But law should not pose any problem if the persmissions are been taken for making graffiti art if being used for betterment. Designer : Karan D. Content : Karan D. ARENA ANIMATION, ANDHERI(W) 35 ARENA ANIMATION, ANDHERI(W) CONVOCATIONS Bidding 36 Designer : Govind P. ARENA ANIMATION, ANDHERI(W) CONVOCATIONS Farewell Designer : Govind P. 37 ARENA ANIMATION, ANDHERI(W) AIN STORM QUIZ BR 1)Which w as the 1st tra animated feature film ditionally ? a)Alladin b)Pinocchio c)Snow wh ite d)Mickey M and the seven dwarf ouse and Si lly Sympho nies th cel animated 2)First full-leng y? n picture histor io feature in mot arf d the seven dw a)Snow white an oph m and Silly Sy b)Mickey Mouse nies c)Pinocchio d)The Lion King 3)______ __ is used to audience for an acti prepare the on, and to the action mak appear mo re realistic e a)Arcs b)Slow in a nd slow ou t c)Anticipa tion d)Staging ation were 4)12 principle of anim introduced by nk Thomas a)Ollie Johnston and Fra n Lee b)Walt Disney and Sta d John Halas c)Whitaker, Harold an on d)Osipa and Jas 5)The prin ciple of into accou means tak nt forms in ing three-dim space, giv ensional ing them v olume and a)Squash a weight nd stretch b)solid dra wing c)Timing d)Appeal Solutions for the Quiz August 2012 1) 2) 3) 4) 5) Solutions for the Game August 2012 Number of triangles are 18. - 2) OXO 2) Thomas Goldsmith 4) Apple’s iSO 1) Rovio Corporation 4) NFS: Under World Designer : Rahul D. 38 Content : Rahul D. FUNZ ONE ARENA ANIMATION, ANDHERI(W) BRAINSTORM Join the numbers according to their ascending order. Oh Teri!!! Kirtee S. Designer : Rahul D. Content : Rahul D. 39 ARENA ANIMATION, ANDHERI(W) TIPS AND TRICKS Body Wh a w alk-c ile Ani mati mass ycle ng n t h e e e the ds to b o d forw feet an be abo y ve a d s mass rd. And light l dow always g the bo y dy n. oes up a nd us gero n a da s i r irro Am g a thin ing or or f g r r i m kin pea wn s s u n he ul do aref c. W y low Be c lip-syn r, we s to cop o , g r n r doi he mi iation leading t s c i into pronun s is m ds i r our pe. Th disrega a aw a sh use it ip/j l a bec al e. r t na u endenc p inde is sal Even if y ut o some ing or ka ur charac rateter one, ch neve r in “ hands ar opping e alm defau real lt os w all st orld, wit ” pose in t t raigh h the he t out finge . rs Contact With the Ground Always while animating a wa lk Cycle the front fo ot makes contact wi th the ground. Defa ul Anim t hands ation = BA ! D r ti iza on e ubl r o d e le “ noth . a sty a age Ch y st nn dd 02 ugs Bu - a assing peak). n • B nce” he p o to s k dow g n bou in t #2, s brea passi r e r p h i e you d oth ith t the e r. giv acte f (An lay w ally r o i • P spec - to e cha ycle d e c an m n tio er so r the mes le, i s po ract cove 8 fra cyc k c cha can de in walk a sti i You ll str first try a fu your t to s for s be ’ it gure fi te rac Mass Cha rac t e riza • tion F o ma 01 ke r a M a s dee per lower ssive on key boun steps man ce • # (go and a Wom 2). low an s er on no mall bou step high n h mo ves ce, m s, a eels l up m a and ss b ost dow arel y n. Tips and tricks for Walkcycle Animation Designer : Sneha A. 40 ARENA ANIMATION, ANDHERI(W) NEWS Magazine design workshop Arena Andheri organized a magazine design workshop which was conducted by Miss. Tanvi Vasani. The workshop was held to make the students understand what goes into making the magazine right from its layout to the final designing and compiling. Miss. Tanvi concentrated primarily on making the students know the basics of magazine layout, placement of text and making the appropriate and appealing design. After the session, the students who attended were made to design a magazine of their own with proper layouts. The magazines made by the students were later checked by Tanvi mam and also the doubts of the students were resolved. Cartoonics workshop A cartoonics workshop was held in Arena Andheri which was conducted by Mr.Rajiv Maniar. The sole purpose of this workshop was conducted to encourage the students to draw characters and depict any social message through them. In the workshop, Rajiv sir made the students understand the basics of drawing characters from basic shapes. Sir also showed the students difference between human, fantasy and cartoonic characters. Sir himself sketched out different characters for better understanding to the students. The students later were asked to draw two characters of their own in which one character had to be cartoonic and the other character to depict a social message. Convocation Arena Andheri centre organized the second Convocation Ceremony on 25th August for their graduated students of AAIP, AASP and DAE students. Mr.Darpan Mehta and Mrs. Lajita were the guests to felicitate the students with their graduation certificates. This convocation was grander than before as 92 of Arena’s students were to be honored with the certificates. The convocation started with words of wisdom from Centre director Mrs.Anita Trivedi. It was her dream to see students getting graduated from her prestigious institution. Later the guests spoke to the students about what goes into the companies and how the students will make their career easier with smart living. The students were then felicitated with their certificates and they shared their experience in Arena Andheri. 3D modeling workshop A 3D modeling workshop was conducted in Arena Andheri centre by Mr. Shailesh Sinha. The workshop was held primarily on how to create theme based characters with proper anatomy and skeleton system. Also the session concentrated on how students can start modeling if they didn’t knew drawing. The other topics covered were blocking a human body, face modeling and brief study about the human skeleton. During the session Shailesh sir demonstrated the making of a face model from its poly shapes to the final output. The session was very informative and it helped the students a lot who wish to make a career in modeling. Designer : Nilesh G. Content : Kunal N. 41 ARENA ANIMATION, ANDHERI(W) STUDENTS PLACED Na Kavit me : a Ma tka r Comp any : Saico m sys tem Sa Nam yle e : e Com pan Pat il y Com : Le mu v nic ati on Nam e: Kast uri B irje Company : Media Factory Name : Krishna Singh pany : le ePar l i V na Com Are : me Na irje iB yur Ma p m Co e bl sto ne try n y: an nie ne co e: Nam eri base De Sen any p Com : a m Yoog 42 Siddharth Designer : Nilesh G. C. Rahul D. Onkar R. Designer Kunal N. Designer & Content Writer Bhavesh S. Designer M E N T O R Designer Deep S. Designer Ms. Tanvi Vasani Nilesh G. Siddharth C. (Faculty) Designer Rahul S. Designer & Content Writer Designer Shubhra S. Designer & Content Writer Special thanks To: Mrs.Anita Trivedi, Mr.Rajeev Thakre, Mr. Sumeet Shrivastava, Mrs. Kamakshi Shrivastava. Designer : Siddharth C. Cover & Back Page Deigned by : Rahul S. Website Designed by : Siddharth C. Poster Designed by : Govind P. Special thanks To : Karan Dutt Sneha A. Designer Govind P. Designer Kirtee S. Designer Phone:26232003/04 Website:arenaandheri.co.in Phone:26232003/04 Website:arenaandheri.co.in1st Floor Business Point, Paliram Rd,Opp Station,S.V.Rd,Andheri (W)