VC`s Click Here!
Transcription
VC`s Click Here!
Contact Telephone Cell Email Website JimAloye, 1-844-MR-ALOYE (610)223-6092 [email protected] www.aloye.com FORIMMEDIATERELEASE May10,2016 FULLYPLAYABLEVIDEOGAMEDEMORELEASEDTOINVESTORS ProductDevelopmentPhase1Complete|VCFundingSought Reading,PA,May10,2016–AloyeComputerEnterpriseshascompletedthefirstphaseofdevelopmentoftheirrevolutionary,new,andexciting RPGStyleVideoGame,EternalConquest:TheGreatWar,andreleasedafullfeaturedandfullyplayabledemotopotentialinvestors. Withthecompletionandreleaseofthisfullyplayabledemo,wehavetakenamajorstepclosertosecuringtheventure fundingrequiredtocompletethegameandtakeittomarket.–JimAloye,CEOandOwnerofAloyeComputerEnterprises ThemarketspaceforClassicRPGStylevideogamesiswideopenandwearerunningfullspeedaheadtocapitalizeonthat.Withonlyahandfulof industryplayersandnewreleasesdwindling,fansofclassicstyleRPG’sareyearningfornewandfreshtitleswithrobustthemes,richstorylines, largerandmoresophisticatedquests,andeverexpandingcontenttomaximizevaluethroughtheexperienceofextendedplaytime. AloyeComputerEnterprisesisdevelopingtheEternalConquestvideogamefranchisetomeetthatdemand. ThefirsttitleindevelopmentisEternalConquest:TheGreatWar.WiththecompletionandreleaseofthefullyplayableinvestordemooniPhone viaAppleAd-HocDeveloperDistributionPlatform,fansandpotentialinvestorscanplayandexperienceforthemselvespartofthefirstchapterin thisfresh,new,epicfantasyadventureRPGstylevideogame. IwaspartofthegenerationthatfirstplayedandexperiencedRPGstylevideogamesinthe1980’s.IlovedthemandIalwayswantedmore. Thattypeofgameistimeless.Sadly,rightnow,veryfew‘buyonceandownit’classicRPGtitlesareavailableontheiPhonethatreallyhave thedepthandstorylinesophisticationliketheonesinthepast.IamalwayssearchingforgoodRPG’s.TheonesIboughtrecentlywereeasy toplay.Iwasoftenabletobeatthemwithinafewdaysofpurchase.Iwantalargescalegamewithmorethan100hoursofcontent.After playingtheinvestordemoofEternalConquestbyAloyeComputerEnterprises,Iknowtheseguysarespotontargetwithwhattheyare doing.Icannotwaittobuythefullversionofthisgame.–SteveHernandez,PipelineController&LifelongVideogameEnthusiast WhatAloyeisdoinglooksawesome.Iwasabletocheckouttheirplayableinvestordemoonthedeveloper’sMacOSworkstationandit’s exactlythekindofgamethatclassicRPGfanslikemehavebeencraving.IalwayswantedmoreclassicRPG’sformyMac,buttherejust aren’tthatmanyavailablethataresimilartothegamesIgrewupwith.Idon’twanttobuyaSonyPlayStation,Xbox,orNintendosystemto getthesekindofgames.Aloyehashitanerve.Theyarereallyontosomething.Icannotwaituntilit’spossibletobuythefullversionofthe gametheyletmedemo.–IsaiahDanner,VideoGameEnthusiast Wow!Ifthisgameisasgoodastheinvestordemo,paying$15toownitisagreatprice.It’sgreatforacasualgamerlikemyselfbecauseI cansavemyprogressandIdon’thavetoplayitforhoursonendjusttogettoapointwhereIcanstop,save,andcontinuelater.Thisgame isgreat!WhencanIbuyit?Iwantitnow!–JeremySchoener,CorrectionsOfficerandCasualGamer. AloyeComputerEnterpriseswilldevelop,produce,andpublishthegamethroughtheAppleIPhoneAppStore,MACAppStore,WindowsApp Store,andvariousAndroidMarketplaces,bymeansofitsentertainmentandgamingarm,AloyeEnterprisesLLC. Weareexploringpricepointsrangingfrom$10to$15dollarsintheUSAMarket,andplantotakelocaleconomiesandconversionratesinto considerationwhenpricingthegameinglobalmarkets. Wearecurrentlyseekingasingleinvestororasingleventurecapitalgroupfor$1millioninfundingtoenableustofreeupresourcesandenable totaldedicationtocompletethedevelopmentofthegameandtakeittomarketinexchangefora45%ownershipandroyaltystake. Oncecompleted,weplantoreleaseontheiPhonePlatformfirstviatheAppleappstoreintheUSAandNorthAmerica,followedbyPhilippines, SouthAmerica,Europe,Japan,India,China,andotherglobalmarkets. ThesecondplatformreleasephasewilltargetAndroiddevicesthroughthevariousAndroidAppStoresintheUSAandNorthAmerica,followedby Philippines,SouthAmerica,Europe,Japan,India,China,andotherglobalmarkets. ThethirdplatformreleasephasewilltargetWindowsandMACOSXdevicesthroughtherespectiveMicrosoftandMACAppStoresintheUSAand NorthAmerica,followedbyPhilippines,SouthAmerica,Europe,Japan,India,China,andotherglobalmarkets. AsaquickexampletodemonstratethetypeofreturntheVCgroupcanexpect,assumeweselecta$10pricepoint.Uponselling1,000,000copies ofthisgameatthatpricepoint,aninvestmentof$1millionwouldyieldtheinvestora$3.15millionreturn,aftertherespectiveappstoresdeduct their30%commission,assumingtheVChas45%ownership. ScreenshotsandinstructionsforaccessingtheinvestordemoareprovidedinAppendix1. Ifyouwouldlikemoreinformation,pleasecontactJimAloye,Creatorof“EternalConquest:TheGreatWar”,andownerofAloyeEnterprisesLLC andAloyeComputerEnterprises,[email protected]. APPENDIX1 ETERNALCONQUEST VIDEOGAME SCREENSHOTS Page|2 APPENDIX1-1 Page|3 APPENDIX1–2 Page|4 APPENDIX2 ETERNALCONQUEST INSTALLATION INSTRUCTIONS FORIPHONE Page|5 ToinstalldemoversionofEternalConquest–TheGreatWaronyouriPhonefortesting,youmustdothefollowing: 1. ProvideAloyeEnterprisesLLCwithyourUDID a. OnyouriPhoneopenyourSafariInternet Browserandgotohttp://udid.io b. Clickthegreenbuttonthatsays“Taptofind UDID”asshownbelow. c. Youwillbepromptedtoinstalltheprofileshown below.ClickInstallintheupperrightcornerofthe screen. d. Ifyouarepromptedtoenteryourpasscode,doso. e. Youmayalsobepromptedasecondtimeto confirmyourdesiretoinstalltheprofileas shownbelow.ClicktheInstallbutton. f. g. Whenthishappens,clickthegreenbuttonthat says“SendUDIDviaE-mail” h. Page|6 Theprofilewillinstalltemporarilyanddisplayyour UDIDasshownbelow. Inthe“To:”field,entertheemailaddressofyour AloyeEnterprisesLLCEntertainmentDivision Representativewithwhomyoudobusiness.Then, click“Send” i. Oncethemessageissent,youcancloseallthe windowsrelatedtothisprocessonyouriPhone. WaitforyourAloyeEnterprisesAssociateto confirmthatyourUDIDhasbeenaddedtothe projecttestingandevaluationplatform. j. k. Youwillreceiveaconfirmationemailortextfrom yourAloyeEnterprisesAssociatenotifyingyouthat yourUDIDhasbeenproperlyapplied.Soon thereafter,youwillreceivealinkviaemailortext messagethatyoucanclickontodownloadand installthesoftwaretoyouriPhone. c. Youwillbepromptedtoinstalltheappviathe screenbelow. Clickthe“Install”optionontherightasshown. 2. DownloadandInstallEternalConquest–TheGreatWar ontoyouriPhoneusingthelinkprovidedbyyourAloye EnterprisesLLCAssociate. a. Whenyouclickthelinkdescribedabove,youwill betakentotheinstallationpageshownbelow. Clickthehyperlinkthatsays“InstallEternal Conquest–TheGreatWar”asshownbelow. b. d. e. Theapplicationwillinstall.Itisroughly240MBso makesureyouareconnectedtoWIFIwhenyou downloaditunlessyoudon’tmindusing240MB ofdatatofacilitatethedownload. Youwillseeitinstallandknowwhenitisdoneby theiconcircledinyellowshowninthesubsequent screenshot. f. g. ECTGW–EternalConquest–TheGreatWar. 3. Launchthegameandplayit.Keepinminditisnoteven 0.01%completed.Thisisaproofofconceptdemousedto showwhatAloyeEnterprisesLLCiscurrentlyworkingon. Therearenoinstructionsyet,butasapre-alphasoftware testerandsomeonefamiliarwithvideogames,youprobably don’tneedinstructionsasthisis‘oldhat”foryou. 4. Page|7 5. Updateswillbepushedoutonaregularbasis,andyouwill benotifiedviatextwithanupdatedhyperlinkwhenthenew versionisreadyfortestingandreview.Itwillsimplyupdate theversionthat’scurrentlyinstalledsoyouwon’tloseany savedgamedata.Youwillsimplygetallthelatestupdates. APPENDIX3 THEECONOMICS OF ETERNALCONQUEST ANDITSPLACE INTHEVIDEOGAMEMARKET Page|8 1. IntheUnitedStatesAlone,155,000,000peopleplayvideogames. (Source:2015ESAEssentials-Sales,Demographic&UsageData) 2. Theaverageageofthemale“AmericanVideoGamer”is35yearsold. 3. Theaverageageofthefemale“AmericanVideoGamer”is43yearsold. (Source:2015ESAEssentials-Sales,Demographic&UsageData) Page|9 4. In2014alone,Americansspent$22.41billiondollarsonvideogames. 5. Thepeoplewhospendthat$22.41billiondollarsannuallyaremostinfluencedby: • • TheGame’sInterestingStoryline–22% Price–15% • WordofMouth–11% • Thegameisthecontinuationoforsimilartoafranchisetheyalreadylove–10% (Source:2015ESAEssentials-Sales,Demographic&UsageData) Page|10 6. 20.2%ofallComputerPlatformVideoGameSalesin2014wereRPGStyleVideoGames. 7. 9.5%ofall2014VideoGameSalesregardlessofplatform,wereRPGStyleVideoGames. $2.13billiondollarswasspentonRPGStyleVideoGamesintheUnitedStates,in2014alone ManygamersoftencomplainabouttherenotbeingenoughclassicRPGstylevideogameswith richcontentandstorylinesthatarereminiscentofthefranchisesthattheygrewtoloveover theyearsastheygrewuponvideogames. HerearesomeactualexamplesthatreflectthisdemandastakenfromthePrioriDataApp TrackingPlatformshowingnumbersalesforotherClassicStyleRPGgames: Page|11 • Vay–ReleasedintheiPhoneAppStorein2008.DataTrackingplatformsstarted trackingdatain2015.Pre2015DataUnavailable.27,000purchasesin2015alone,which is8yearsafteritwasreleased. • SwordofFargoalLegends–ReleasedintheiPhoneAppStorein2010.DataTracking platformsstartedtrackingdatain2015.Pre2015DataUnavailable.73,000purchasesin 2015alone,whichis5yearsafteritwasreleased. • SymphonyofOrigin–ReleasedintheiPhoneAppStorein2012.DataTracking platformsstartedtrackingdatain2015.Pre2015DataUnavailable.43,000purchasesin 2015alone,whichis3yearsafteritwasreleased. Page|12 • Hero’sRise:TheProdigy–ReleasedintheiPhoneAppStorein2012.DataTracking platformsstartedtrackingdatain2015.Pre2015DataUnavailable.77,700purchasesin 2015alone,whichis3yearsafteritwasreleased. • FinalFantasyV–ReleasedintheiPhoneAppStorein2013.DataTrackingplatforms startedtrackingdatain2015.Pre2015DataUnavailable.136,000purchasesin2015, whichis2yearsafteritwasreleased. • Oceanhorn–ReleasedintheiPhoneAppStorein2013.DataTrackingplatformsstarted trackingdatain2015.Pre2015DataUnavailable.365,000purchasesin2015,whichis2 yearsafteritwasreleased. Page|13 IMPORTANTFACTSREGARDINGTHEABOVELISTEDSTATS • ThesearejustglobaliPhoneAppStorePurchasesin2015alone. • Androidsalesstatisticsarelikelytoreflectlargernumbersbecausethereare exponentiallymoreandroidusersworldwidethanthereareiPhoneusers. • PCandMACpurchasesarealsonotreflected.TherearenostattrackersforWindowsPC andMacsoftwaresalesyet. OURGOAL&WHYWEWILLREACHIT WebelievethatwecanachievesimilarorbettersalesquantityresultswithEternalConquest: TheGreatWarforthefollowingreasons: 1. Immense,complex,andsophisticatedstoryline 2. Thelook,feel,andplayexperienceisreminiscentoftheclassicfranchisetitlesvideo gamersknowandgrewupwith. 3. OverallHighQualitygame,allowsfora$10to$15purchaseprice. 4. Packingthegamewithmorethan180hoursofplayablecontentwillproducearichplay experiencethatdwarfseverytitlelistedaboveexceptforFinalFantasyV,whichplays outataround180hours. 5. Wereallyknowandunderstandourcustomerbasebecauseweareamemberofit. INVESTMENTDETAILS • WeareseekingasingleinvestororVCGrouptoinvest$1,250,000inventurefunding fora40%ownership/royaltystakeinthegame. • Thiswillallowtotaldedicationandsingularfocustobeplacedontheprojectinorderto completeitandbringittomarketforthefirstplatformrelease(iPhonePlatform Release)domesticallywithinroughly16months,settingthestagefortheglobalPhase1 release,followedbyPhase2AndroidRelease,andPhase3WindowsandMacreleases. • Webelievethatahighqualitygame,pricedatbetween$10and$15willgenerate between$5Mand$10Mbasedonworldwidepurchasequantitiesrangingfrom300Kto 700Kunitssold.Theresult,aftertherespectiveappstorestaketheir30%offthetop, wouldreturnanestimatedprofitrangingfrom$2.1Mto$7.4M. Thereismoneytobemade,andMr.Aloyeisgoingtomakeit.Allheneedsistherightperson orVCgrouptogivehimthatchance. Page|14