Quantec Yardstick Manual

Transcription

Quantec Yardstick Manual
QUANTEC
YARDSTICK
249x Series
Operations Guide
Rev. 3.1
pp. 169 to 170 are dedicated to all those fellow-humans
who insist on *not* reading operations guides.
2007-2010 QUANTEC Audio Pro UG, Munich
2
Operations Guide Revision 3.1
Revision history
Revision 3.1a
Revision 3.1
Revision 3.0
Revision 2.3
Revision 2.1
18.02.2010
12.02.2010
28.08.2009
16.01.2009
12.11.2008
bb/wolf
bb/wolf
bb/wolf
bb/wolf
bb/wolf
Revision 2.0
Revision 1.8
Revision 1.2a
Revision 1.2
Revision 1.1
30.10.2008
27.05.2008
17.01.2008
05.07.2007
30.05.2007
bb/wolf
bb
sq/bb/wolf
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Copyright
QUANTEC® is a registered trademark of Wolfgang Schwarz / Wolf Buchleitner
QUANCOR® is a registered trademark of QUANTEC ProAudio
Distribution and copying of this manuscript, commercial exploitation, and imparting of its contents not allowed, unless explicitly
permitted.
Violation implies liability for damages. All rights for granting patents or registered designs reserved.
The merchandise described herein is an EC product.
Country of origin: Federal Republic of Germany
Impulse Responses created by Quantec room models are an essential element of the YARDSTICK series of devices, and are thus
subject to copyright.
Any recording of these Impulse Responses (»Room Fingerprints«) for the purpose of inclusion in publicly accessible or freely merchantable
collections, e.g. convolution libraries, is prohibited. In particular, this applies to distribution via download (»Internet«) or storage media
(»CD, DVD«), regardless of whether for commercial purposes, or free of charge.
Moreover, any use of our names and terms, such as Quantec, QRS, or YARDSTICK in conjunction with 3rd-party software or convolution
reverberation products is prohibited – even in the form of similar-sounding distortions, or specially designed abbreviations, which are
targeted to lead someone to suspect an association with Quantec products.
We will prosecute anyone attempting to cheat us out of decades of hard work and we will assert our right to compensation.
CE Conformity
The equipment described within this document conforms to applicable EC directives 73/23/EWG (Low Voltage Directives), amended by
93/68/EWG, and 89/336/EWG (EMC Directives – Electromagnetic Compatibility), amended by 91/263/EWG, 92/31/EWG and 93/68/EWG.
The standards applied here are for Low Voltage directive EN60065:1993 (4.94 – formerly VDE0860) – "Safety requirements for mains
operated electronic and related apparatus for household and similar general use", and for EMC directive prEN55103-1:1995
(Emission) and prEN55103-2:1995 (Immunity) – "Product family standard for audio, video, audio-visual and entertainment lighting
control apparatus for professional use."
The equipment satisfies all of the operating environments of classes E1 to E5 described in EN55103:
- E1
- E2
- E3
- E4
- E5
Residential (including both of the classes rural residential and urban residential as described in IEC 1000-2-5)
Commercial and light industrial (including theaters)
Urban outdoors
Controlled EMC environment (for example TV studios) and rural outdoors environment (far away from railways,
transmitters, overhead power lines, etc.)
Heavy industrial (see EN 50081-2) and environments close to broadcast transmitters
Manufacturer
QUANTEC Audio Pro UG
Sales
Technical Documentation
Development SW + HW
[email protected]
[email protected]
[email protected]
Mittenwalderstr. 63
D-81377 München
Tel.: +49 / 89 / 333034
Web Documentation
Downloads: Datasheets, Software
Forum
http://www.quantec.com/
http://www.quantec.de/download/
http://forum.quantec.de/
2007-2010 QUANTEC Audio Pro UG, Munich
3
The
QUANTEC
YARDSTICK 249x Series
The YARDSTICK 249x series are high-quality, digital sound processing devices
based on the original 1982 QRS algorithm.
Due to its unobtrusive, natural character and its superb room simulation,
the original QRS has become a lot more
than just a well-know production tool for pop music.
In the fields of classical music production,
chamber music, as well as in movie post-production,
the QRS is considered to be the yardstick for all competing products.
In other words,
whenever a natural sounding ambience is desired,
and any kind of artificial reverberation is not,
the QRS algorithm has been repeatedly praised by countless sound professionals.
QUANTEC YARDSTICK 249x
4
Operations Guide Revision 3.1
The following options are available for controlling the
YARDSTICK 249x series:
2492
2493
2496
2498
Device front panel – operation mode 1:
menu navigation with wheel and ENTER/EXIT keys




Device front panel – operation mode 2:
direct access through toggle keys and pushbuttons
-
-






Handheld remote control units:
various 241x devices over Ethernet
PC / Mac from web browser
remote control over Ethernet
TBA


PC / Mac from HW plug-in (e.g. VST, AU, RTAS, ...)
remote control over Ethernet
TBA

MIDI via DIN

MIDI via Ethernet
TBA
For archiving the Presets, the following options are
available:
Saving to / loading from PC using RS-232
2492
2493
2496
2498








Saving to / loading from PC / Mac using USB
PC / Mac from web browser
Preset management via Ethernet
TBA


PC / Mac from HW plug-in (e.g. VST, AU, RTAS, ...)
Preset management via Ethernet
MIDI via DIN
TBA

MIDI via Ethernet

TBA
2007-2010 QUANTEC Audio Pro UG, Munich
Table of Contents
5
Table of Contents
Table of Contents.........................................................................................................5
Introduction.................................................................................................................9
General........................................................................................................................................9
Reverberation Chamber and Virtual Transducers..................................................................9
Device Types and Block Diagrams......................................................................................10
Caption for the block diagrams............................................................................................14
Effect Parameters......................................................................................................................15
Room Size............................................................................................................................15
Density..................................................................................................................................15
RT60 Main...........................................................................................................................16
RT60 Low, RT60 High........................................................................................................16
Low Edge, High Edge..........................................................................................................16
Bass Edge, Bass Gain...........................................................................................................17
Dry Level..............................................................................................................................17
1st Level...............................................................................................................................17
2nd Level..............................................................................................................................18
Dry Delay.............................................................................................................................18
1st Delay...............................................................................................................................18
2nd Delay.............................................................................................................................19
2nd Cut.................................................................................................................................19
Correlation............................................................................................................................19
Dry Source............................................................................................................................20
1st Source.............................................................................................................................20
Pre Level...............................................................................................................................21
Pre Delay..............................................................................................................................21
Pre Cut..................................................................................................................................21
Effect Setup Parameters............................................................................................................22
Discorrelator Pattern 2X, Discorrelator Pattern 88..............................................................22
Direct Path Enable................................................................................................................23
Sample Rate Reference........................................................................................................23
Subsonic...............................................................................................................................23
Correlation Override.............................................................................................................24
Dry/1st Source Override.......................................................................................................24
Basic Functionality...................................................................................................................25
Front Panels...............................................................................................................................30
Displays................................................................................................................................31
Menu Display.......................................................................................................................31
Overview Display.................................................................................................................31
Status LEDs..........................................................................................................................32
Operational Controls............................................................................................................34
Menu Navigation..................................................................................................................34
Overview Display Keys........................................................................................................35
QUANTEC YARDSTICK 249x
6
Operations Guide Revision 3.1
Rear Panels................................................................................................................................38
Audio Interfaces...................................................................................................................39
Integration into an S/PDIF environment..............................................................................43
Remote Data Interfaces........................................................................................................45
Mains Connector..................................................................................................................45
Remote Control via Web Browser............................................................................................46
Preparation............................................................................................................................46
Establishing Connection.......................................................................................................47
Parameter Panel....................................................................................................................49
Status, Hotkeys, and Presets.................................................................................................50
Room Parameters.................................................................................................................51
Input and Output channels....................................................................................................52
Preset Load...........................................................................................................................53
Preset Save...........................................................................................................................54
Preset Archive......................................................................................................................55
Software Updates.................................................................................................................58
Clear Bank............................................................................................................................62
Menu structure..........................................................................................................63
Hotkey Menu...........................................................................................................65
Room.........................................................................................................................................66
Mute Dry...................................................................................................................................67
Mute 1st.....................................................................................................................................68
Mute 2nd...................................................................................................................................69
Scratch and Bypass...................................................................................................................70
Click Generator.........................................................................................................................71
Parameter Up/Down..................................................................................................................72
Display Mode and Menu Shortcut............................................................................................73
Scratch Dump to MIDI.............................................................................................................74
Show T/C & ID.......................................................................................................75
Show In12.................................................................................................................................77
Show Out12...............................................................................................................................78
System Setup...........................................................................................................79
Menu Groups.............................................................................................................................81
Sample Rate Reference.............................................................................................................83
Discorrelator Pattern 2X...........................................................................................................85
Discorrelator Pattern 88............................................................................................................88
Direct Path Enable....................................................................................................................91
Subsonic....................................................................................................................................93
Override Correlation ................................................................................................................95
Override Dry/1st Source...........................................................................................................98
Preset Load..............................................................................................................................100
Hands On: Fast switchover for jump cuts..........................................................................101
Menu Parameter Line Up........................................................................................................102
Overview Parameter Line Up..................................................................................................104
Parameter Display Type..........................................................................................................106
Parameter Follow Me..............................................................................................................107
Bank Archive..........................................................................................................................108
Display Contrast......................................................................................................................109
Bargraph Decay.......................................................................................................................110
2007-2010 QUANTEC Audio Pro UG, Munich
Table of Contents
7
LED Intensity..........................................................................................................................111
Show Sensors..........................................................................................................................112
Show Sample Rate..................................................................................................................114
User Entry...............................................................................................................................115
About.......................................................................................................................................117
Input Error Mask.....................................................................................................................119
Origin ID Source.....................................................................................................................121
Destination ID Source.............................................................................................................123
Noise Shaper...........................................................................................................................125
Clock Config...........................................................................................................................126
MIDI Channel.........................................................................................................................127
MIDI Device ID......................................................................................................................128
Note On Table.........................................................................................................................129
Real Time Clock.....................................................................................................................131
Show MAC Address...............................................................................................................133
Show Ethernet.........................................................................................................................134
Configure Ethernet..................................................................................................................135
Restore Setup..........................................................................................................................137
Delete Presets..........................................................................................................................139
Load Scratch B......................................................................................................141
Select Archive B.....................................................................................................................143
Select Slot B............................................................................................................................145
View/Copy Preset B................................................................................................................146
View Parameter B...................................................................................................................147
Load Scratch A......................................................................................................149
Select Archive A.....................................................................................................................151
Select Slot A............................................................................................................................153
Select Parameter A..................................................................................................................154
Change Parameter A...............................................................................................................155
Save Scratch A......................................................................................................157
Select Save Archive A............................................................................................................159
Select Save Slot A...................................................................................................................160
Edit Name...............................................................................................................................161
Plug-in Boot Loader................................................................................................163
Auto Boot................................................................................................................................165
Manual Boot............................................................................................................................166
Error Messages........................................................................................................................167
Common Pitfalls......................................................................................................169
Frequently Asked Questions...................................................................................171
Index.........................................................................................................................191
249x Specifications...................................................................................................199
Manufacturer Library............................................................................................203
Music Library .........................................................................................................................204
Small Rooms......................................................................................................................204
Medium Rooms..................................................................................................................204
Large Rooms......................................................................................................................204
Concert Halls......................................................................................................................205
Sacred Spaces.....................................................................................................................205
QUANTEC YARDSTICK 249x
8
Operations Guide Revision 3.1
Plates..................................................................................................................................205
Various...............................................................................................................................206
Dialog Library ........................................................................................................................207
Containers...........................................................................................................................207
Vehicles..............................................................................................................................207
Small Rooms......................................................................................................................208
Medium Rooms..................................................................................................................208
Large Rooms......................................................................................................................209
Big Rooms..........................................................................................................................209
Outdoors.............................................................................................................................209
Various...............................................................................................................................210
2007-2010 QUANTEC Audio Pro UG, Munich
Introduction
9
Introduction
General
Reverberation Chamber and Virtual Transducers
As seen in the block diagrams, the main signal processing is done in the reverberation chamber,
having as elements virtual loudspeakers and microphones.
The following assumptions were applied to the microphones in the reverberation chamber:
●
The distance between any two microphones is large
●
The correlation between any two microphones is 50%
Background information:
At arbitrary locations within a reverberant chamber, an audio signal's content and energy are
statistically identical – although scrambled and jagged in very complex patterns.
In the far field – and thus at the reverb chamber microphones – a point source is spread such as to
eventually lose its spatial location. Integrated over time, all microphones receive an equivalent
audio information, and are thus interchangeable.
Other than the left/right stage, front/back information doesn't rely on correlation. The initially
equivalent virtual room microphones constitute their front and back illusion merely through userdefined staggered post-delay. This is the role of parameter 2nd Delay described on p. Fehler:
Referenz nicht gefunden. To preserve the horizontal (left/right) image when virtually stepping
towards the back of the room, post-delay is locked in channel pairs.
However, for the discrimination of left/right signal, no extra processing is necessary. The ear uses
the information of the first wave front as explained by the Haas effect. This first wave emanating
from the front has all the required information, and no additional intervention is necessary.
A correlation of 50% guarantees that all microphones are located in the same room. No correlation
would correspond to having the reverberation microphones distributed into independent rooms, but
receiving the same source signal. As an acoustic design element, such an uncorrelated (0%
correlation) reverb might be a desired effect. But in a real room, there is always a certain amount of
»statistic crosstalk«. As a result, a correlation setting of 50% is the nominal value used by the QRS
algorithm since its infancy.
QUANTEC YARDSTICK 249x
10
Operations Guide Revision 3.1
Device Types and Block Diagrams
The following QUANTEC YARDSTICK 249x series models are currently available:
2492
2 digital AES3 inputs, 2 digital AES3 outputs, variable plug-in sample
rates up to 216 kHz (»Varispeed«)
LEVEL
Mute
Dry
LEVEL
Mute
1 st
Dry
Σ
By pass
1 st
Gate
Room
AES3
RX
Gate
Room
LEVEL
Kill Room
RT60Lo w
RT60Hig h
RT60Ma in
Ro o m size
D e n sity
Lo w Ed g e
Hig h Ed g e
Ba ssGa in
Ba ssEd g e
Co rre la tio n
2nd
Bandwidth
Mute
2nd
AES3
TX
LEVEL
1 st
By pass
LEVEL
Σ
Mute
1 st
Dry
LEVEL
Mute
Dry
Figure 1: Block diagram 2492
Note: An overview of all QUANTEC units can be found on p. 199.
2007-2010 QUANTEC Audio Pro UG, Munich
2492
QRS
01 .1 0
Introduction
2496
2 digital AES3 inputs, 6 digital AES3 outputs, variable plug-in sample
rates up to 216 kHz (»Varispeed«)
IN1
IN1
IN2
IN1
IN2
Ga te
Ro o m
RT60Lo w
RT60Hig h
RT60Ma in
Ro o m size
D e n sity
OUT1
AES3
TX
OUT2
IN1
LEVEL
IN2
LEVEL
Kill Ro o m
AES3
RX
11
Mu te D ry
IN1
LEVEL
Mu te 1 st
Σ
BYP
Mu te 2n d
O UT3
Lo w Ed g e
Hig hEd g e
Ba ssGa in
Ba ssEd g e
Co rre la tio n
LEVEL
Mu te 2n d
IN1
LEVEL
Mu te 1 st
IN2
LEVEL
Mu te D ry
O UT4
Σ
AES3
TX
BYP
IN2
IN1
IN2
IN1
IN2
IN2
OUT5
OUT6
AES3
TX
2496/QRS/01 .1 0
Figure 2: Block diagram 2496
Note: An overview of all QUANTEC units can be found on p. 199.
QUANTEC YARDSTICK 249x
LEVEL
LEVEL
LEVEL
AES3 RX
D-SUB
AES3 RX
D-SUB
AES3 RX
D-SUB
AES3 RX
D-SUB
SYNC2
SYNC1
Figure 3: Block diagram 2498
2007-2010 QUANTEC Audio Pro UG, Munich
IN8
IN7
IN6
IN5
IN4
IN3
IN2
IN1
Ga te Ro o m
RT 60Lo w
RT 60Hig h
RT60Ma in
Ro o m size
D e n sity
Lo w Ed g e
Hig h Ed g e
Ba ssG a in
Ba ssEd g e
Co rre la tio n
Kill Ro o m
IN1 -8
IN1 -8
OUT8
OUT7
OUT6
IN1 -8
LEVEL
LEVEL
OUT5
8>1
8>1
LEVEL
OUT3
OUT2
OUT1
IN1 -8
IN1 -8
IN1 -8
IN1 -8
IN1 -8
D ire ct
1 st
2n d
Σ
2498/Q RS/01 .1 0
AES3 TX
D-SUB
AES3 TX
D-SUB
AES3 TX
D-SUB
AES3 TX
D-SUB
2498
LEVEL
AES3 RX
XLR
12
Operations Guide Revision 3.1
8+2 digital AES3 inputs, 8 digital AES3 outputs, variable plug-in
sample rates up to 108 kHz (»Varispeed«)
Introduction
13
The 2498 operation modes
Mode 2->8
If the SYNC XLR input is locked exclusively, the unit falls back to
the 2->8 mode. In this mode, the signal from the SYNC input will be
evenly distributed across the entire set of room speakers. All pre-room
level settings, delay lines, and filters will be disabled.
Mode 8->8
If at least one of the DSUB inputs is locked, the unit fully activates the
8->8 mode. In this mode, all DSUB input signal pairs will be
forwarded to their individual room speaker pair. All input signals'
levels, delays, and bandwidths may be individually adjusted. Each
input pair contributes a quarter of the total echo and resonance
density.
Note: An overview of all QUANTEC units can be found on p. 199.
QUANTEC YARDSTICK 249x
14
Operations Guide Revision 3.1
Caption for the block diagrams
LEVEL
level setting
adjustable delay line
tunable low pass filter
bargraph
stereo selector
switch (SPST)
virtual loudspeaker
virtual microphone
pushbutton
Σ
8>1
sum/adder
8-in selector
2-in selector
AES3
RX
AES3 (=AES/EBU) receiver
AES3
TX
AES3 (=AES/EBU) transmitter
Dry
direct path (dry)
1st
1st reflection
2nd
reverberation path (wet)
2007-2010 QUANTEC Audio Pro UG, Munich
Introduction
15
Effect Parameters
The effect parameters are divided into 4 groups. The 1st group affects the reverberation: Room Size,
Density, RT60 Main, RT60 Low, RT60 High, Low Edge, High Edge, Bass Gain, and Bass Edge. The
2nd controls the mixing of the outputs: Dry Level, 1st Level, 2nd Level, Dry Delay, 1st Delay,
2nd Delay, and 2nd Cut.
With the 3rd group, a crossbar can be configured, to bypass the dry signals around the reverberation
chamber: Dry Source and 1st Source.
The 4th group is only available on units with more than one input pair. With this group, the feeds
into the reverberation chamber may be characterized and mixed as separated pairs: Pre Level, Pre
Delay, and Pre Cut.
Room Size
The Room Size of the reverberation chamber takes on values of 1E0 m3, 1E1 m3, 1E2 m3,
1E3 m3, 1E4 m3, 1E5 m3, and 1E6 m3.
For software versions 1.x and below, the Room Size parameter has been available on the 2496 and
2498 only. For the 2492, the Room Size has been fixed to 105 m³. For 2.0 and above, the Room Size
parameter has been made available on all devices.
Density
The Density of the reverberant sound field takes on values of 0%, 10%, 16%, 25%, 40%,
63%, 100%, 125%, 160% and 200%. 0% (previously called CONSTANT) results in a
constant reflection density. Non-zero values simulate reflected energy within real chambers which
varies proportionally with the square of the elapsed time. The 100% setting will closely mimic the
former BUILD UP. Due to the 249x series' enormously increased echo density, this is only a
rough approximation.
Density values above 100% are a compromise between a desired initially high reflection density
and a slight tendency for a metallic-sounding reverberation tail. High Density values also greatly
lengthen the ends of the tails.
QUANTEC YARDSTICK 249x
16
Operations Guide Revision 3.1
RT60 Main
RT60 Main sets the reverberation time for a signal to decay by 60dB. Values follow the R20
Renard scale. Start and end values depend on the the Room Size parameter. Here a sample of
values: ... 1s, 1.12s, 1.25s, 1.4s, 1.6s ...
Beyond the last numerical value the value FREEZE appears, which corresponds to the freeze
room. Here, no damping exists and the RT60 is infinite. To mute all input to the freeze room, use
hotkey Gate Room; to mute all signals within of the freeze room, use hotkey Kill Room.
Note: The QRS algorithm infinitely continues spawning fresh reverberation, even with RT60 set to
FREEZE. No loop of previously-calculated samples is played. Gate Room will be automatically
activated when entering the Freeze room, and deactivated when leaving it.
RT60 Low, RT60 High
RT60 Low and RT60 High designate the reverberation times relative to RT60 Main for the low and
high frequencies, respectively, and are unit-less. Their values are:
0.1, 0.16, 0.25, 0.4, 0.63, LIN, 1.4, 2.5, 4, 6.3, and 10.
The selected coefficient is strictly valid only for the frequency determined by the Low Edge and
High Edge parameters. The decay times change vs. frequency in a continuous manner. They
typically increase for low frequencies and decrease in the high frequencies.
Low Edge, High Edge
These two parameters have been introduced with version 2.0. On versions 1.x their values are fixed
at 100Hz and 5kHz.
The Low Edge (RT60 edge frequency for low frequencies) may be picked from 25Hz, 40Hz,
63Hz, 100Hz, 160Hz, 250Hz, 400Hz, 630Hz, and 1kHz. The High Edge (RT60 edge
frequency for high frequencies) may be picked from 1kHz, 1.6kHz, 2.5kHz, 4kHz,
6.3kHz, 10kHz, and 16kHz.
There is no concept of crossover behavior for separating low and high frequency channels. The
decay times change vs. frequency in a continuous manner.
This edge parameter defines the frequency, at which the RT60 coefficient, as determined by the
RT60 Low and RT60 High values, just reaches its predetermined value. Or should we say “intersects
with”, as above and below that frequency point there is an additional run-out area with an additional
x0.7/x1.4 of RT60 overshoot, where the factor loses its tilt, and eventually reaches 0Hz or Fs/2
asymptotically.
2007-2010 QUANTEC Audio Pro UG, Munich
Introduction
17
Bass Edge, Bass Gain
These two parameters have been introduced with version 2.0.
Bass Edge specifies the 3dB edge frequency of a low-frequency filter in the reverb-path (»2nd«),
which may be chosen from 10Hz, 16Hz, 25Hz, 40Hz, 63Hz, 100Hz, 160Hz, 250Hz,
400Hz, 630Hz, and 1kHz. Bass Gain specifies the impact, i.e. gain or loss in the diffuse path
level, reached asymptotically at 0Hz. You may pick from -20dB, -18dB, -16dB, -14dB,
-12dB, -10dB, -8dB, -6dB, -4dB, -2dB, ±0dB, +2dB, +4dB, +6dB, +8dB,
+10dB, +12dB, +14dB, +16dB, +18dB, and +20dB.
Note: Because an important clue for the perception of large rooms is the room's response to shock
pressure (»door bangs«), there is no low-cut filtering within the QRS algorithm – it operates down
to 0Hz.
Dry Level
Parameter Dry Level adjusts the direct signal path from -30dB to ±0dB in steps of 1dB and can
be disabled using OFF.
Individual levels for each output channel pair can be set: DryLEV12 for DigOut 1+2,
DryLEV34 for DigOut 3+4, DryLEV56 for DigOut 5+6, DryLEV78 for DigOut 7+8. It is
also possible to set each channel's direct path level. To do so, enable the parameters DryLEV1,
DryLEV2, etc. under menu item Parameter Line Up (p. 102) of main menu item
System Setup.
1st Level
Parameter 1st Level sets the level of the first reflection from -30dB to ±0dB in steps of 1dB
and can be disabled using OFF.
Individual levels for each output channel pair can be set: 1stLEV12 for DigOut 1+2,
1stLEV34 for DigOut 3+4, 1stLEV56 for DigOut 5+6, 1stLEV78 for DigOut 7+8. It is
also possible to set each channel's first reflection level. To do so, enable the parameters
1stLEV1, 1stLEV2, etc. under menu item Parameter Line Up (p. 102) of main menu
item System Setup.
Note: Contrary to the direct path, the QRS algorithm interchanges left/right channels for the first
reflection path. Setting both paths to equal delay times and same levels would result in an unmeant
mono mixdown.
QUANTEC YARDSTICK 249x
18
Operations Guide Revision 3.1
2nd Level
Parameter 2nd Level sets the level of the reverberation path from -30dB to ±0dB in steps of
1dB and can be disabled using (OFF).
Individual levels for each output channel pair can be set: 2ndLEV12 for DigOut 1+2,
2ndLEV34 for DigOut 3+4, 2ndLEV56 for DigOut 5+6, 2ndLEV78 for DigOut 7+8. It is
also possible to set each channel's reverberation path level. To do so, enable the parameters
2ndLEV1, 2ndLEV2, etc. under menu item Parameter Line Up (p. 102) of main menu
item System Setup.
Dry Delay
Parameter Dry Delay adjusts the delay of the direct signal path from 1ms to 250ms in 1ms
steps.
Individual levels for each output channel pair can be set: DryDLY12 for DigOut 1+2,
DryDLY34 for DigOut 3+4, DryDLY56 for DigOut 5+6, DryDLY78 for DigOut 7+8. It is
also possible to set each channel's delay. To do so, enable the parameters DryDLY1, DryDLY2,
etc. under menu item Parameter Line Up (p. 102) of main menu item System Setup.
1st Delay
Parameter 1st Delay adjusts the delay of the first reflection from 1ms to 250ms in 1ms steps.
Individual delays for each output channel pair can be set: 1stDLY12 for DigOut 1+2,
1stDLY34 for DigOut 3+4, 1stDLY56 for DigOut 5+6, 1stDLY78 for DigOut 7+8. It is
also possible to set each channel's delay. To do so, enable the parameters 1stDLY1, 1stDLY2,
etc. under menu item Parameter Line Up (p. 102) of main menu item System Setup.
Version 2.3 (and above) offers a new parameter group: 1stDLY1±, 1stDLY3±, 1stDLY5±,
and 1stDLY7±. Within the context of first reflection, those parameters introduce a timing offset
between a stereo pair's left and right channel. Background: to simulate hard near-field reflections
for speaking voices, our Dialog Library makes extensive use of cross-channel echoes. Without
intentionally unequal propagation delay times, a cross-channel echo would lose its pronounced
spaciality whenever the panpots of the various input signals would be turned away from their left
and right extremes. Mono is still mono, even crosswise.
Note: Contrary to the direct path, the QRS algorithm interchanges left/right channels for the first
reflection path. Setting both paths to equal delay times and same levels would result in an unmeant
mono mixdown.
2007-2010 QUANTEC Audio Pro UG, Munich
Introduction
19
2nd Delay
Parameter 2nd Delay adjusts the delay of the reverberation path from 1ms to 250ms in 1ms
steps.
Individual delays for each output channel pair can be set: 2ndDLY12 for DigOut 1+2,
2ndDLY34 for DigOut 3+4, 2ndDLY56 for DigOut 5+6, 2ndDLY78 for DigOut 7+8. It is
also possible to set each channel's delay. To do so, enable the parameters 2ndDLY1, 2ndDLY2,
etc. under menu item Parameter Line Up (p. 102) of main menu item System Setup.
2nd Cut
Parameter 2nd Cut sets the low pass filter cut-off frequency of the reverberation path. Possible
values are: 2.5kHz, 3.1kHz, 4kHz, 5kHz, 6.3kHz, 8kHz, 10kHz, 12kHz,
16kHz, and NONE. These are rounded values from the Renard scale.
Individual filters for each output channel pair can be set: 2ndCUT12 for DigOut 1+2,
2ndCUT34 for DigOut 3+4, 2ndCUT56 for DigOut 5+6, 2ndCUT78 for DigOut 7+8. It is
also possible to set each channel's 2nd Cut. To do so, enable the parameters 2ndCUT 1,
2ndCUT 2, etc. under menu item Parameter Line Up (p. 102) of main menu item
System Setup.
The slope steepness is a constant 24 dB per octave, the timing is Bessel.
Correlation
This parameter has been introduced with version 2.0.
With the Correlation parameter, an intentional pairwise crosstalk between the outputs of -0.5,
-0.25, ±0, 0.25, and 0.5 may be defined. This will either narrow the stereo image, or
compensate an acoustic crosstalk between left and right speaker.
Correlation settings from Presets may be centrally overridden from System Setup. More details
in the Override Correlation chapter starting on p. 95.
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Operations Guide Revision 3.1
Dry Source
This parameter has been introduced with version 2.0.
The Dry Source parameter assigns, which input channel will be used for a certain output's Dry
Level and Dry Delay parameters.
The output channels are linked in pairs. Dry Source 12 controls DigOut 1+2, Dry Source
34 controls DigOut 3+4, Dry Source 56 controls DigOut 5+6, Dry Source 78 controls
DigOut 7+8. Input pairs may be assigned to outputs pairs. The mappings available are 12, 21,
34, 43, 56, 65, 78, and 87. Those eight sources are always assignable, even if a unit or plugin does provide 2 input channels only. This permits using and maintaining surround plug-ins even
on stereo-only devices.
Moreover, there is an option to define the mapping for each channel separately. One has to select
the parameters Dry Source 1, Dry Source 2, ... in the submenu item Parameter
Line Up (starting on p. 102) of the main menu item System Setup.
In operation mode 2->X the inputs 3 to 8 will not be fed by audio signals. To prevent the output
levels from collapsing, all contradicting settings may be compulsorily bent to 12 or 21. See
more details in the submenu item Override Dry/1st Source (starting on p. 98) of the
System Setup.
1st Source
This parameter has been introduced with version 2.0.
The 1st Source parameter assigns, which input channel will be used for a certain output's 1st Level
and 1st Delay parameters.
The output channels are linked in pairs. 1st Source 12 controls DigOut 1+2, 1st Source
34 controls DigOut 3+4, 1st Source 56 controls DigOut 5+6, 1st Source 78 controls
DigOut 7+8. Input pairs may be assigned to outputs pairs. The mappings available are 12, 21,
34, 43, 56, 65, 78, and 87. Those eight sources are always assignable, even if a unit or plugin does provide 2 input channels only. This permits using and maintaining surround plug-ins even
on stereo-only devices.
Moreover, there is an option to define the mapping for each channel separately. One has to select
the parameters 1st Source 1, 1st Source 2, ... in the submenu item Parameter
Line Up (starting on p. 102) of the main menu item System Setup.
In operation mode 2->X the inputs 3 to 8 will not be fed by audio signals. To prevent the output
levels from collapsing, all contradicting settings may be compulsorily bent to 12 or 21. See
more details in the submenu item Override Dry/1st Source (starting on p. 98) of the
System Setup.
2007-2010 QUANTEC Audio Pro UG, Munich
Introduction
21
Pre Level
Due to the multiple inputs required, this parameter is available on the 2498 only. It has been
introduced with version 2.0.
With the Pre Level parameter, one may adjust the levels of the reverberation chamber's feeding
pairs from -30dB to ±0dB in steps of 1dB, or disable the pair completely (OFF). PreLEV12
controls DigIn 1+2, PreLEV34 controls DigIn 3+4, PreLEV56 controls DigIn 5+6, and
PreLEV78 controls DigIn 7+8.
Moreover, there is an option to adjust the level of each channel separately. One has to select the
parameters PreLEV1, PreLEV2, ... in the submenu item Parameter Line Up (starting on
p. 102) of the main menu item System Setup.
Pre Delay
Due to the multiple inputs required, this parameter is available on the 2498 only. It has been
introduced with version 2.0.
With the Pre Delay parameter, one may adjust the delays of the reverberation chamber's feeding
pairs from 1ms to 250ms in steps of 1ms. PreDLY12 controls DigIn 1+2, PreDLY34
controls DigIn 3+4, PreDLY56 controls DigIn 5+6, and PreDLY78 controls DigIn 7+8.
Moreover, there is an option to adjust the delay of each channel separately. One has to select the
parameters PreDLY1, PreDLY2, ... in the submenu item Parameter Line Up (starting on
p. 102) of the main menu item System Setup.
Pre Cut
Due to the multiple inputs required, this parameter is available on the 2498 only. It has been
introduced with version 2.0.
With the Pre Cut parameter, one may adjust the lowpass filters of the reverberation chamber's
feeding pairs from 2.5kHz, 3.1kHz, 4kHz, 5kHz, 6.3kHz, 8kHz, 10kHz, 12kHz,
16kHz, to NONE. PreCUT12 controls DigIn 1+2, PreCUT34 controls DigIn 3+4,
PreCUT56 controls DigIn 5+6, and PreCUT78 controls DigIn 7+8.
Moreover, there is an option to adjust the lowpass of each channel separately. One has to select the
parameters PreCUT 1, PreCUT 2, ... in the submenu item Parameter Line Up (starting
on p. 102) of the main menu item System Setup.
The filter edge frequencies correspond to a Renard scale, but are approximated due to display
limitations. The slope steepness is a constant 24 dB per octave, the timing is Bessel.
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Operations Guide Revision 3.1
Effect Setup Parameters
These parameters are used as general, set-and-forget values for all parameters in the menu group
Effect under main menu item System Setup. By name they are: Discorrelator Pattern 2X,
Discorrelator Pattern 88, Direct Path Enable, Sample Rate Reference, Subsonic, Correlation
Override, and Dry/1st Source Override.
These parameters are not stored as part of a Preset, but stored as part of the unit's initialization
values. This separation of general and specific parameters makes it easy to accommodate an
existing effects library to various application areas, e.g. 2-channel FOH or 6-channel studio.
Discorrelator Pattern 2X, Discorrelator Pattern 88
The discorrelator pattern is a property of the virtual room microphones. All microphones in the
reverberation chamber have a correlation of 50% towards each other, but an individual
discorrelation pattern. Its value would not need to be modified in standalone use.
However, if more microphones are desired than output channels available, the solution is to operate
two or more YARDSTICKs in tandem. In this case, the discorrelator patterns of the additional
unit(s) will have to be accommodated.
For example, two 2496 units could be used to simulate a concert hall having 12 microphones with
an effective 50% cross-correlation factor.
The Discorrelator Pattern 2X parameter assigns the patterns for plug-ins and operation modes with
2 inputs and an unspecified number of output channels (currently 2, 6, or 8). The Discorrelator
Pattern 88 parameter assigns the patterns for plug-ins and operation modes with 8 inputs and 8
outputs. This parameter is only available on the 2498.
Note: Use only on stable and fully locked digital interfaces. On an analog I/O 2493, quartz crystal
inaccuracies can result in phasing errors and interference.
For further information, please refer to section »Stereo and 3D Compatibility« on p. 29. A more
detailed discussion of the discorrelator pattern appears on p. 85 and 88.
2007-2010 QUANTEC Audio Pro UG, Munich
Introduction
23
Direct Path Enable
The Direct Path Enable allows the direct signal path to be or not be added to the output.
In the past, a direct path through an effects box was not available. It was customary to feed the
direct path through the mixing console ignoring that the effects would take a different and longer
path. Today however, one would want to send direct signals through the effects processor, too, to
minimize delay time deviations between the direct and reverb signal.
For further information on how to globally enable the direct path for all Presets, please refer to
p. 91.
Sample Rate Reference
This parameter sets the nominal sample rate. As the YARDSTICK can be operated with a variable
sample rate (»Varispeed«), it becomes necessary to specify a nominal sample rate.
Automatic detection can fail when the varispeed sample rate is close to a standard value (e.g., a 48
kHz signal slowed to 44.1 kHz). Here measurement would fail to detect a nominal sample rate.
Workarounds include extracting the sample rate from the Channel Status data, or using a fixed
house sync.
This parameter also serves to initialize the delay times and other processing constants within the
algorithm. For further information on how to set the input for this parameter, please refer to p. 83.
Subsonic
This parameter has been introduced with version 2.3.
For input signals with considerable DC offsets, say, more than 3%, very-low frequency room
resonances may gradually build up the DC level, then cross the clipping point, and eventually reach
out well into the overdrive region. To be still able to process such deficient input signals, room
resonances in the vicinity of air pressure shocks may optionally be suppressed.
For further information on globally enabling or disabling these resonances, please refer to p. 93.
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Operations Guide Revision 3.1
Correlation Override
This parameter has been introduced with version 2.0.
This parameter will be determined by the current monitoring situation: loudspeakers or headphones.
For loudspeaker monitoring, it may occasionally make sense to reduce an excess width image
(positive values), or to partially cancel the acoustic crosstalk between left and right speaker
(negative values). For headphone monitoring, the setting should remain at 0 (neutral).
An in-depth description on how to adjust this parameter will be available on p. 95.
Dry/1st Source Override
A Preset defined for operation mode 8->8 may be operated in 2->X mode. Depending on the
allowance from the Preset, the sources of direct path and 1st reflection may point to a dead (nondriven) input. With this parameter, when operated in mode 2->X, all contradicting settings may be
temporarily bent to the inputs IN12 or SYNC12. If dead sources weren't bent, they unintentionally
may get lost.
An in-depth description on how to adjust this parameter will be available on p. 98.
2007-2010 QUANTEC Audio Pro UG, Munich
Introduction
25
Basic Functionality
All YARDSTICK series 249x are based on the QUANTEC Room Simulator, or QRS, algorithm. It
is controlled by the parameters previously described, and these are grouped into Presets. These
Presets generally comprehensively specify a room reverb setting, and can be easily named,
timestamped, saved or recalled. The parameters are described on p. 15ff.
The YARDSTICK 249x devices offer 2 scratch Presets for temporarily storing a yet unnamed
Preset: SCRATCH A (read/write) and SCRATCH B (read-only). SCRATCH A can be edited,
whereas SCRATCH B is solely used as a reference, e.g. for A/B comparisons.
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Operations Guide Revision 3.1
Unmatched sonic purity
Due to the sophisticated characteristics of the QRS algorithm, any QUANTEC room simulator
stands out favorably among the competition. But there are quite a few situations where its sonic
qualities really shine:
●
In the final mix, where it is unobtrusively transparent with virtually no tendency to blur –
even with a full dose over the entire set of tracks
●
In a multitude of productions in classical music, where any room impression with an
artificial smack is undesirable – for stylistic reasons alone
●
In the production of movies and radio dramas, where its virtually tangible room illusions
simulate real rooms, which – in cramped environments – may actually create a physically
unpleasant feeling of pressure
●
In movie productions, using its outstanding ambience in spacious effects
●
In sound reinforcement and P.A., where those pronounced resonance lines and gaps in the
acoustic spectrum of a hall not suited for musical performances can be averaged and
smoothed out. As a result, the sound of a general-purpose municipal hall becomes more
suitable for music, and the risk of feedback is reduced
●
During the musical-improvisatory play with the reverberation onset – or the effervescence
of the room
Since the sound characteristic of the QRS algorithm – and thus that of YARDSTICK as well – is
quite a bit different when compared to the competition, it inevitably will have a significant
influence on the number and types of the available parameters.
2007-2010 QUANTEC Audio Pro UG, Munich
Introduction
27
How many first reflections?
People always ask us why the QRS algorithm comes with only a single, meager first reflection –
after all, our competitors offer thirty or more early reflections, all of which can be defined
individually in position and level.
Traditional reverberation algorithms separate their reverberation output, really the room pulse
response, into two successive responses each produced by an algorithm, or even a signal processor,
of its own:
●
The attack response with its discrete initial reflections based on a multi-tap delay line
●
The reverberation tail response with a reflection density as large as possible (read infinite).
This reverberation is produced by cascaded all-pass networks, cross-coupled delay lines, or
other sophisticated structures
This is different from what happens in the real world, where both phases of the room response are
produced by one and the same signal processor. A natural signal processor – in other words, the
elementary structure of a room with its usual six boundaries, as well as the objects (diffusers) in it –
creates both the first reflections and the continuous spectra. Thus, for a natural-sounding room, the
two phases of the room response should never be separated from each other. For this reason, the
initial reflections cannot just be fished out from the total room, and naively be committed to the
sound engineer.
In this context, we were told of a singer who once put this phenomenon into words. "With this
device, I had the impression for the first time that there was no more annoyances between my voice
and the room". No wonder as the annoying discontinuity between the attack and decay responses
has now vanished.
Thus the first reflection of the QRS algorithm is nothing more than an additional effect with which
to simulate slap echoes, such as those of a brass section, a backyard, or even mountain ranges.
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Operations Guide Revision 3.1
On the frequency-dependent RT60 response of reverb
Further features are the frequency-dependent resonators within the QRS algorithm. In stark contrast
to some products from the competition, the input signal is not handed over to a number of bandpass separated reverberation generators – or rooms – via a multi-output crossover network. Some
competitive units use a crossover network from which one room with, say, 500Hz bandwidth is
optimized for the low-end reverberation, a second room between 500Hz and 5kHz for the midrange, and a third room for the high-end reverberation above 5kHz.
Again, just as was mentioned for the first reflections: a natural signal processor does all this at the
same time. That’s why using a crossover network over several reverberation generators is a design
mistake right from the beginning.
Equivalent to a natural room, the QRS algorithm treats the boundaries of a room, and also the
boundaries of the diffusers inside the room, as resonators (low frequencies), or as absorptive
surfaces (high frequencies). This furnishing either absorbs or reflects the arriving broadband sound
spectrum according to its frequency components. This is done gradually: the lower the frequency,
the less absorption, and thus the more pronounced the room resonance at that frequency.
2007-2010 QUANTEC Audio Pro UG, Munich
Introduction
29
Stereo and 3D Compatibility
The idea is that a real stereo signal, and not some sort of sum of both channels, is fed into the
simulated room. This is vital. With simple time-difference stereo, any kind of mixing prior to the
reverb input will result in annoying comb filter effects, which will then be superimposed on the
simulated room. Since listeners orient themselves mostly by the early diffuse component for their
spatial impression, the inherent spatial depth of e.g. a 3D or dummy-head recording would compete
and lose against that time-distorted diffuse mush energy. The spatial impression captured by a
dummy-head recording would get lost in an overall impression of a comb-filtered room.
As an important prerequisite for the superior spatial transparency of the QRS algorithm, both stereo
channels are mixed not before the complex phase and frequency behavior of the simulated room.
This is the only way to transpose the input signal's spatial transparency into the simulated room.
Such an approach even preserves the vertical components of real 3D signals. We challenge you to
feed a most finely-structured signal both into the QRS algorithm and a competing product, and not
marvel at the QUANTEC unit's ability to handle such a touchy input signal.
On the output side, a similar situation exists. It’s not enough for the outputs to be arbitrarily related
to each other. Let's consider the limit values. A 100% correlation would yield mono and ruin the
room response completely.
At the other extrema, a 0% correlation between the outputs would correspond to a listener standing
at the door between two similar concert halls. Both concert halls would be fed with the same music
from a loudspeaker within each room. As a result, the left ear would receive the left concert hall
response and the right ear the right one. If it wasn’t for the inevitable crosstalk from the left concert
hall into the right ear, and vice versa, the spatial clues would have been completely destroyed,
again.
This picture all-too-true illustrates the trick of maximizing the spatial effect of a simulated room: set
correct amount of crosstalk between the various outputs. This corresponds to correctly placing the
“virtual microphones” that capture the pulse response, before finally carry-out the sound back into
the real world.
Further information can be found in the description of the room microphones on p. 9, and the
description of menu item Discorrelator Pattern on p. 85.
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Operations Guide Revision 3.1
Front Panels
2492:
2496:
2498:
2007-2010 QUANTEC Audio Pro UG, Munich
Introduction
31
Displays
The front panel display elements consist of the Status and Bargraph LEDs, the Menu display, and
the Overview display.
Menu Display
The OLED Menu display can display all settings and information related to the unit. Navigation is
done using the Rotary wheel and key pair switch (refer to section Menu Navigation on p. 34).
For further information on accessing the menus, please refer to section Menu Structure on
p. 63.
Overview Display
The OLED Overview display can display up to 14 parameters. It is also used to compare the settings
of 2 Presets. The display resolution can be set under Display Mode. Param Up and Param
Down are used to page through parameters if they can't be all displayed on one screen.
On the 2492, access to Display Mode, Param Up and Param Down is done using the
Hotkey Menu, whereas the 2496 and 2498 uses dedicated keys (refer to section Function
Keys on p. 36).
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Operations Guide Revision 3.1
Status LEDs
2492:
2496:
2498:
Input/Output Levels Each input and output channel has its own bargraph. Resolution and
orientation are unit-dependent.
The 2492 has horizontal bargraphs with green LEDs at -80dB,
-60dB, -40dB, -20dB, -15dB and -12dB and yellow LEDs
at -9dB, -6dB, -3dB, and -1dB.
The 2496 has vertical bargraphs with green LEDs at -60dB and
-20dB and yellow LEDs at -9dB, -6dB and -3dB.
The 2498 has vertical bargraphs with green LEDs at -60dB, -40dB
and -20dB and yellow LEDs at -9dB, -6dB and -3dB.
The top LED of all units lights at -0.1 dB. When Mute Dry, Mute
1st, or Mute 2nd is active, the bottom bargraph LED becomes
red. When Bypass is active, the bargraph displays a wandering dot.
232/MIDI
A flashing green LED shows RS-232 serial link or MIDI activity.
USB/ETH
A flashing green LED shows USB or Ethernet activity.
S1/S2
As yet unassigned LEDs for DSP effect use
2007-2010 QUANTEC Audio Pro UG, Munich
Introduction
33
ext/sync
Depending on LED color, shows the status of the external clock. For
the 2492 and 2496, this LED shows the lock status of the audio input.
For the 2498, this LED shows the lock status of the SYNC input.
Green: The unit is slaved to a stable external clock presented to one of
its inputs. Blinking Red: The expected external clock is missing.
Random flashing or solid Red: The expected external clock is
corrupted. In this case, reading the Input Error Mask (p. 72)
will give an indication of the nature of the error. Off: The unit
generates the master clock and no clock is detected at the inputs.
int
A green LED indicates the internal clock is active. The LED turns off
when no internal clock is being generated, implying the need for an
external clock.
44/48/x2/x4
Indicates the sample rate used: 44 for 44.1kHz, 48 for 48kHz, x2
for a multiplicative factor of 2 and x4 for a multiplicative factor of
4. Green LEDs indicate the standard rates of 44.1kHz , 48kHz ,
88.2kHz , 96kHz , 176.4kHz, and 192kHz – they turn yellow when
Varispeed is used. More than one LED can be yellow at the same time
when the actual rate is close to two frequencies, e.g., a 46kHz clock
would have both 44 and 48 LEDs light yellow. Flashing indicates a
contradiction between the frequency counter and the statements from
the Channel Status data. (Please refer to menu Sample Rate
Reference on p. 83). A slow blinking red LED indicates that the
sample rate is higher than what hardware (the unit) or software (a
plug-in) can accurately process.
Lock
On the 2498 there is a Lock LED for every single input. A green LED
indicates a fault-free signal at the corresponding input. An occasional
red flashing, or a permanent red LED, indicates a marginal, or faulty
input signal.
On
On the 2498 there is an On LED for every single output. A green LED
indicates that this output emits an AES3 audio signal, or empty AES3
frames. The LED doesn't implicate an audio signal; audio will be
signalized by the bargraph.
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Operations Guide Revision 3.1
Operational Controls
Menu Navigation
The Menu display items are selected and traversed using an input wheel and a pair of independent
keys, both with opposite-curved tops, having the functions ENT, XIT, and TOG.
Wheel -/+
Used to move the menu cursor left or right, to select a Preset, or to
modify a parameter value.
XIT
The XIT (=EXIT) function is obtained by tapping the top key. It
moves the menu cursor up, or cancels a parameter value. The XIT
control is executed on release of the key to differentiate it from the
TOG function.
ENT
The ENT (=ENTER) function is obtained by tapping the bottom key.
It moves the menu cursor down, or confirms a parameter value. The
ENT control is executed on release of the key to differentiate it from
the TOG function.
TOG
The TOG (=TOGGLE) function is obtained by tapping one key while
the other is being held. Simultaneous tapping also works. The TOG
function selects the Hotkey Menu. It is also used in some menus
for special selection, such as changing the cursor character. Contrary
to the ENT and XIT function, the TOG function is executed as soon
as the second key is hit.
2007-2010 QUANTEC Audio Pro UG, Munich
Introduction
35
Overview Display Keys
The Overview display is used to display a large number of algorithm parameters concurrently.
On the 2496 or 2498, 10 illuminated keys (top and bottom) and 14 toggle keys (left and right)
surround the OLED display. The keys are divided into Mute, Function, and Parameter keys.
The 2492 is devoid of these keys, and uses the Hotkey Menu (p. 65) instead to access the
algorithm parameters.
Mute Keys (Top Row)
Gate room
Mutes the input to the reverb room. A red LED indicates blocked
input signal. Note that existing reverb will be heard to die out in the
reverb room.
Kill room
Stops all signal generation produced by the reverb room. A red LED
indicates kill is active. Even if fed with an input signal (as with Gate
Room transparent), no echoes can be established within the room.
Mute Dry
Mutes the direct signal. A red LED indicates Mute Dry is active.
Mute status is also shown as a status LED.
Mute 1st
Mutes the first reflection. A red LED indicates Mute 1st is active.
Mute status is also shown as a status LED.
Mute 2nd
Mutes the reverb path. A red LED indicates Mute 2nd is active.
Mute status is also shown as a status LED.
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Operations Guide Revision 3.1
Function Keys (Bottom Row)
Menu Shortcut
Fast switchover between 4 menus parking in background. Allows fast
access to 4 menu trees simply by pushbutton.
Param Up
Move back one page when more than one screenful of parameters is
available. An orange LED indicates Param Up is active and there are
more parameters on the previous page.
Change Scratch
Selects between Scratch A and B. The selected Scratch Preset is
displayed in the Menu display.
Param Down
Move forward one page when more than one screen of parameters is
available. An orange LED indicates Param Down is active, and if
there are more parameters on the next page.
Display Mode
Selects one of these display modes:
14 Parameters with bargraphs
14 Parameters
4 Parameters
Note: If a parameter is grayed out (both name and value), it has been
temporarily replaced by a setting in System Setup and cannot be
edited. The currently active value will be shown, not the one stored in
the Preset. An exception to this rule are Dry Source and 1st Source.
Even if the Preset values are currently being displaced by a forced
value from Setup, all Source parameters may still be assigned and
maintained. The left hand, grayed out values are the forced ones,
which are currently audible. The right-hand values represent the still
accessible, and maintainable, Preset specifications for multi-channel
operation.
2007-2010 QUANTEC Audio Pro UG, Munich
Introduction
37
6 Parameter Comparison
3 Parameter Comparison
Note: The top line in the comparison display modes shows the Preset
name. As Scratch B is not editable, it will appear grayed out.
Parameter Keys (Sides)
Each of 14 toggle keys on both sides of the Overview display can be pushed left or right from
its center position, to decrease or increase a parameter value by a single step. Holding the key
will autorepeat the stepping. Depending on the display mode, the toggle keys are assigned as
follows:
14 Parameters w. bargraphs Keys 1 to 14 are each mapped to one parameter
14 Parameters
Keys 1 to 14 are each mapped to one parameter
4 Parameters
Left keys 1, 3, 5, and 7 are mapped to 4 parameters.
6 Parameter Comparison
Left keys 2 to 7 are mapped to 6 Scratch A parameters.
Scratch B parameters can't be modified and thus the right keys
are inactive.
3 Parameter Comparison
Left keys 3, 5, and 7 are mapped to 3 Scratch A
parameters. Scratch B parameters can't be modified and thus
the right keys are inactive.
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Operations Guide Revision 3.1
Rear Panels
2492:
2496:
2498:
The rear panel hosts (from left to right) the Mains Connector, Remote Data Interfaces, and Audio
Interfaces.
2007-2010 QUANTEC Audio Pro UG, Munich
Introduction
39
Audio Interfaces
2492:
2496:
2498:
AES3 Inputs
Both 2492 and 2496 host one AES3 input signal on an XLR chassis
connector for DigIn 1+2.
The 2498 accepts an AES3 input signal from its XLR chassis
connector SYNC. Four additional AES3 inputs are available on its
25-way female D-SUB connector AES/EBU 8-Ch in / 8-Ch
out.
AES3 Outputs
Both 2492 and 2496 host one or more AES3 outputs on their XLR
chassis connectors. The 2492 has one connector (DigOut1+2),
whereas the 2496 has three (DigOut1+2, DigOut3+4,
DigOut5+6).
On the 2498, four additional AES3 outputs are available on its 25-way
female D-SUB connector AES/EBU 8-Ch in / 8-Ch out.
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Operations Guide Revision 3.1
XLR female
connectors
The XLR female connectors are terminated with 110Ω. Pin 1
connects to the chassis via a 0.1µF capacitor, to prevent line-voltage
ground loops.
3*250µH
55R
EMC
Filter
+ 1
-
55R
1,5kV
0.1µF
500V
XLR male
connectors
250V~
The XLR male connectors deliver 5Vpp at 110Ω. Pin 1 connects
directly to the chassis..
2*250µH
55R
EMC
Filter
10Vpp
55R
2007-2010 QUANTEC Audio Pro UG, Munich
1 +
-
Introduction
D-SUB female
connector
41
On the D-SUB connector, four AES3 inputs terminated with 110Ω
are combined with ...
0.1µF
55R
EMC
Filter
55R
0.1µF
... four AES3 outputs providing 5Vpp at 110Ω.
55R
0.1µF
EMC
Filter
10Vpp
55R
0.1µF
By loosening the two hex bolts and rotating the D-SUB connector, the
pinning layouts for YAMAHA and TASCAM devices can be selected.
Many other manufacturers are supporting one of these quasi standards.
A 3 meter cable snake will be included in the shipment, which
provides all inputs on female XLR cable connectors, and all outputs
on male. The D-SUB connector is mounted to match the snake. At the
time of writing, the YAMAHA variant is being used.
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Pinout of the D-SUB (female) connector:
CH 1/2 IN +
CH 1/2 IN CH 1/2 IN SHIELD
CH 3/4 IN +
CH 3/4 IN CH 3/4 IN SHIELD
CH 5/6 IN +
CH 5/6 IN CH 5/6 IN SHIELD
CH 7/8 IN +
CH 7/8 IN CH 7/8 IN SHIELD
CH 1/2 OUT +
CH 1/2 OUT CH 1/2 OUT SHIELD
CH 3/4 OUT +
CH 3/4 OUT CH 3/4 OUT SHIELD
CH 5/6 OUT +
CH 5/6 OUT CH 5/6 OUT SHIELD
CH 7/8 OUT +
CH 7/8 OUT CH 7/8 OUT SHIELD
Not Connected
YAMAHA
1
14
10
2
15
12
3
16
13
4
17
13
5
18
22
6
19
23
7
20
24
8
21
24
9,11
Lynx
Apogee
Mackie
TC
TASCAM
24
12
25
10
23
11
21
9
22
7
20
8
18
6
19
4
17
5
15
3
16
1
14
2
13
AES59
Digidesign
Panasonic
IZ Technology
2007-2010 QUANTEC Audio Pro UG, Munich
Introduction
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Integration into an S/PDIF environment
S/PDIF output to AES/EBU input (»Echo Send«)
The main problem results from the S/PDIF signaling voltage, which is
only one tenth compared to AES/EBU. Depending on the sample rate,
the proposed circuits' usefulness may be limited to cable length of just
a few feet!
The first circuit will operate with any YARDSTICK - 2492, 2496, and
2498. A custom transformer is required, but its few turns can easily be
stitched by hand. It's based on a ferrite toroid core with a diameter of
6.3 to 10 mm, and an AL value of more than 2000. The S/PDIF
primary requires 8, the AES/EBU secondary 10 turns of enameled or
teflon-coated wire. Turning sense and polarity are irrelevant.
1 2
75Z
3
75Z
110Z
For both 2492 and 2496, there is an even simpler solution without any
transformer. But this one works only there, not with the 2498.
47R
75Z
1 2
3
75Z
110Z
2492, 2496, and 2498 all recognize Consumer Channel Status format
of such a retrofitted input. Any embedded sampling frequency data
will be evaluated correctly. Incoming Channel Status information will
be transparently forwarded to the outputs.
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AES/EBU output to S/PDIF input (»Echo Return«)
For the case of the outputs, there are two electrically equivalent
circuits, one with a Π and one with a T structure. Both may be used
arbitrarily with any of the YARDSTICKs: 2492, 2496 and 2498. Both
terminate the AES/EBU output with a balanced load of 110Ω. From
the viewpoint of the S/PDIF input, both networks look like an
unbalanced 75Ω source with the correct voltage level.
Preferring one or the other may entirely be left to the currently
available selection of resistor values at your repair shop.
180R
2 1
75R
3
110R
75Z
75Z
75Z
75Z
56R
110Z
36R
2 1
56R
22R
3
56R
110Z
Whenever the shield within the S/PDIF device is not grounded
through the Cinch connector, the cable shield may alternatively be
grounded at the AES/EBU end. Simply connect the cable shield to
XLR pin 1. Don't ground both sides, as you will end in a mains power
ground loop where high compensatory currents may flow.
As the output level margins are ample, the output cable length is much
less critical than the input cable length.
Note: The 2492, 2496, and 2498 output Channel Status format
depends on the format on the input. When fed with Consumer, the unit
will output Consumer, too. Any kind of mixed operation, such as
Consumer In, Professional Out, or vice versa, is not supported.
2007-2010 QUANTEC Audio Pro UG, Munich
Introduction
45
Remote Data Interfaces
RS-232
Allows a serial connection to a PC, for software updates or storing
Presets. Also allows the connection of a remote control and source its
power.
USB
Allows connection of a Hi-Speed USB link to a PC for loading and
storing Presets. With LED activity indicator.
MIDI
Allows the use of MIDI signals for Preset and parameter changes.
Connectors for MIDI in, MIDI thru, and MIDI out are
provided.
Ethernet
A 10Base-T Ethernet interface is provided with a green LINK LED
and yellow ACT LED. Its MAC address is printed on the left side of
the rear panel next to the mains connector. Ethernet permits the
YARDSTICK to be connected to a network allowing retrieval of
Presets from a central server, or for remote operation using a web
browser.
Mains Connector
The internal power supply is designed to function at 115V and 230V mains voltage. The selection is
done automatically by the unit. Maximum power consumption of the 249x units lies between 12
VA and 20VA (refer to section 249x Specifications on p. 199). Connection to mains is
done using a 3-terminal cable.
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Remote Control via Web Browser
Starting from software version 3.0, all YARDSTICKs may be controlled from remote via Ethernet
and a web browser. The two requirements are a browser which supports Javascript version 1.5, and
an integration of the YARDSTICK into the studio's Ethernet LAN structure. For the simplest case,
an Ethernet cross cable is all that's required. Amongst the web browsers standing out from the
crowd due to their quick Javascript responses are Apple Safari 4, Google Chrome 3, Mozilla
Firefox 3.5, and Opera 10. See more details about recommended browsers on the remote control
splash page, which will be described on p. 47.
Hypothetically speaking, it would be easy to control a device located on the other side of the earth.
But, with more than LAN-typical ping delays, a slow initial loading of the screen and a lagging
input response may stretch performance beyond acceptability. This should not prevent a patient user
to help his on-site colleague from his home office or hotel, or to carry out non-critical jobs such as
Preset administration, or installing of new software. Or, in the case of the author, taking screen
shots for the Operations Guide.
Preparation
The device's Ethernet interface needs to be configured manually or via DHCP. More details are
available in the Configure Ethernet chapter starting from p. 135. To protect the unit from
being contacted by hostile browsers, and to prevent DOS attacks (»Denial of Service«) against the
unit, it is expressly recommended to hide it behind a firewall.
The temporal distance between browser and unit directly influences the operation latency of the
device. Estimate reasonable latencies with a test ping from the browser PC to the unit. We
recommend not to exceed ping times of a few milliseconds.
2007-2010 QUANTEC Audio Pro UG, Munich
Introduction
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Establishing Connection
One way of establishing a connection requires entering the IP number into the browser's address
field. If the IP numbers are dispatched by a DHCP server, one can verify the IP number, which has
been assigned to the YARDSTICK at turn-on, from the Show Ethernet menu item described
on p. 134. Please configure your DHCP server to always allocate the same IP number whenever a
certain MAC address tries to connect again later.
Customers with access to a DNS server may assign a plain text name to this IP number. This allows
for entering a meaningful name into the browser's address field, instead of a number. After
confirming the entry, the browser establishes connection with the YARDSTICK, and the following
splash screen will be displayed:
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Use the Parameter Panel link for operating a YARDSTICK from the web browser.
Alternative plug-ins may be launched from the Select Plug-in dropdown menu. For a newlyinstalled plug-in, its bank number will be followed by an 'N', which will disappear while booting-up
for the first time. To replace a plug-in, simply select the desired bank. After a confirmation, the unit
starts rebooting. While waiting, there will be a countdown in the browser window, which, when
reaching '0', will try to establish connection with the new plug-in. If that fails, the reason might be
that a new IP number has been allocated to the YARDSTICK by the DHCP server.
Use the Preset Archive link to archive Presets from the YARDSTICK's Local or Bank archives to
PC or Mac files. Putting them back into the unit is possible, too, but to the Local archive only.
Use the Software Management link to update existing, to install additional, or to delete obsolete
plug-ins.
All links open new windows – if necessary, you need to enable that in your browser.
2007-2010 QUANTEC Audio Pro UG, Munich
Introduction
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Parameter Panel
A browser window will be opened, which represents a summary of all parameters available from
the plug-in of the currently attached YARDSTICK unit. The graphical layout is identical for all
QRS plug-ins. For various units, certain elements are grayed out and inactive, whenever not
available due to hardware restrictions.
Whenever all black boxes are empty or inactive, communication with the YARDSTICK has been
suspended. As soon as communication will be re-established, those boxes will fill up again.
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Status, Hotkeys, and Presets
The topmost window pane covers all status information, Hotkeys, and administration of the Presets.
All input bargraphs are on the left; all output bargraphs on the right. If any inputs or outputs are not
available, they are grayed out.
The topmost row displays status information about the active plug-in, the text string from the
User Entry field (see p. 115), and the current sample rate. The plug-in identifier consists of its
name and version number. The User Entry string acts as an identification, and should be
individually assigned to each unit. This ID helps to select an individual unit from a bunch of similar
ones.
From rows 2 and 3, the Preset sources for Scratch A and B may be selected with drop-down menus,
and then transferred to the appropriate Scratch buffers by hitting the Load A and Load B
buttons. Starting from version 3.1, an additional source File has been added. If selected, clicking
the button opens a new window to upload the Preset using the browser. See more about this feature
in the Preset Load (p. 53) section.
From row 4, a target position may be preselected for deposing the contents of Scratch A to an
archive. Hitting the Save A button queries for a Preset name, then triggers the final transfer.
Again from version 3.1, an additional destination File has been added. If selected, clicking the
button opens a new window for saving the Preset with the browser. See more about this feature in
the Preset Save (p. 54) section.
From rows 5 and 6, either Scratch A or Scratch B may be selected for monitoring. These two rows
also visualize the original source paths of the two Scratch Presets. The key pair Dump A to
MIDI and Dump B to MIDI triggers a MIDI port burst transmission of the corresponding
Scratch Dump. See more details in the Scratch Dump to MIDI section (p. 74).
Row 7 represents a collection of Hotkeys.
Note: The contents of any browser drop-down list represents a snapshot from the inside of the
YARDSTICK. Whenever Local slots are written or erased, drop-down lists need to be rebuilt.
Rebuilding a drop-down list may undo its current manual preselection.
2007-2010 QUANTEC Audio Pro UG, Munich
Introduction
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Room Parameters
The center window pane covers all room parameters.
The topmost row displays parameter names; while the second row displays parameter values.
Below the text fields are the sliders, which can be moved by mouse actions. One can change a value
either by clicking and dragging the slider button, or, while the mouse cursor has been positioned
anywhere on the slider track, by rotating the mouse wheel.
When modified, a parameter value will instantly be transmitted to the unit, and while underway,
will be displayed grayed out. As soon as the confirmation from the unit has dropped in, the display
turns yellow again. For short Ping times, the gray interval may hardly be noticed at all.
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Input and Output channels
The bottom window pane incorporates all parameters which are assigned to any of the unit's input
or output channels.
The topmost row displays parameter names; while rows 2 to 5 display the parameter values of the
various input and output channel pairs.
Below the text fields are the sliders, which can be moved by mouse actions. One can change a value
either by clicking and dragging the slider button, or, while the mouse cursor has been positioned
anywhere on the slider track, by rotating the mouse wheel.
With the bottom row tick boxes, one may establish links between more than two channels.
Whenever a tick box has been activated, all parameters under that name will be modified
simultaneously. After a newly dropped tick, all sliders jump into lockstep immediately after the first
modification; and will stay in lockstep up to a later deactivation.
Any parameters not available on this unit or plug-in are being displayed without slider knob, and
with a gray inactive in the parameter value field(s).
2007-2010 QUANTEC Audio Pro UG, Munich
Introduction
53
Preset Load
Whenever a source File has been selected in the Parameter panel, clicking the Load A or
Load B button will open a new window.
This window allows to select the file which contains the desired Preset. Generally, a file name
consists of date and time of its most recent modification, followed by the Preset name. Preset files
always carry the .QYP extension. By hitting the Daten absenden button, the file will be
uploaded and written to the corresponding Scratch register.
Note: Within the context of Factory Presets, indicating date or time is meaningless. Such a
calendaric zero date is usually represented by 700101000000. Any Preset file, which name starts
with that number, therefore contains a Factory Preset not yet modified by the user.
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Preset Save
From the Parameter window, clicking the Save A button opens a dialog window to enter the
name of the Preset.
Initial suggestion is the Scratch A name (line 5 of the Parameter window). The name may be no
longer than 8 characters, and must not contain any special characters.
For both the Local or Scratch B targets, when clicking OK , the Preset will immediately
be copied to the selected slot, or to the Scratch B register. For a File target, clicking OK opens
a new dialog window to enter the required file name.
The suggested file name consists of date and time of its most recent modification, followed by the
Preset name.
Note: Within the context of Factory Presets, indicating date or time is meaningless. Such a
calendaric zero date is usually represented by 700101000000. Any Preset file, which name starts
with that number, therefore contains a Factory Preset not yet modified by the user.
2007-2010 QUANTEC Audio Pro UG, Munich
Introduction
55
Preset Archive
From this browser window, the plug-in's Presets may be archived on a PC or Mac, and also written
back from there to the YARDSTICK again.
The upper pane of this window emblematizes the YARDSTICK, the lower pane the PC or Mac. On
the left are all the download transfers from device to PC/Mac (»Download«), on the right all upload
transfers back to the YARDSTICK (»Upload«).
The topmost left drop-down menu group allows to define a source within the device. If All
slots (bulk) has been set, all slots of the Local or Bank archive will be transferred.
Otherwise, a user may select specific slots. The Bank archive is only available when enabled from
the Bank Archive (p. 108).
Within the bottom left field, an appropriate file name is being suggested, which can be altered
arbitrarily. File names for Presets consist of date and time of its most recent modification, followed
by the Preset name. File names for entire archives are composed of device type, plug-in name, the
user entry field, and the Bank number. According to browser type and configuration, this may
already be your final chance to change the target file name. CAUTION! - Never change the file
extension (QYP for Presets, QYB for archives), as you will inhibit future writebacks.
Note: The contents of any browser drop-down list represents a snapshot from the inside of the
YARDSTICK. Whenever Local slots are written or erased, drop-down lists need to be rebuilt.
Rebuilding a drop-down list may undo its current manual preselection.
Note: Within the context of Factory Presets, indicating date or time is meaningless. Such a
calendaric zero date is usually represented by 700101000000. Any Preset file, which name starts
with that number, therefore contains a Factory Preset not yet modified by the user.
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Clicking Download to Host initializes the file transfer. The screen text states transfer times
for ideal conditions (short ping times). According to browser type and configuration, the user may
decide which place a file will be transferred to. Otherwise, the file will be dropped into a predefined
download folder.
The top center area highlighted in red is for bulk or single-slot erasure When clicking Clear, a
confirmation box pops up.
A bulk erasure will take some time, while the buttons are inactive until finished.
By the way, there is no need to clear a slot before uploading a new Preset
From the lower right, a file for uploading to the device may be selected. The file extension alone
determines if a single slot (QYP) or the entire Local archive (QYB) will be written to.
Clicking Upload to Device initializes the file transfer. The screen text states transfer times
for ideal conditions (short ping times).
Before overwriting a Local archive with a QYB file, the following confirmation screen appears:
By clicking Flash Now , the entire Local archive will be erased and overwritten with the
contents of the file. This may take several seconds. When finished, the program will return to the
2007-2010 QUANTEC Audio Pro UG, Munich
Introduction
57
Archive window startup page. Clicking Abort will immediately take you back to the Archive
window startup page; without any modification.
With each transfer of a QYP file, only one Preset will be written. This requires you to select one of
the 250 target slots. To facilitate your selection, various target slots will be suggested.
The top 3 suggestions are inferred from information within the QYP file itself: slot number, Preset
name, and Preset date. Sorting this information according to number, name, and date results in the 3
topmost drop-down menus.
Line 4 simply offers the next free slot number. Line 5 is useful for transferring multiple Presets in
rapid succession, as it facilitates placing them into consecutive slots. Line 6 reoffers the slot that has
been cleared lately.
It's quite common that some of the suggestions remain unspecified. This may happen whenever
contradicting indicators are found, or if no slot has been cleared within an ongoing session yet.
By hitting the appropriate Flash Now button, the Preset will be moved to the slot shown on the
corresponding drop-down menu. Then the program will return to the Archive window startup page.
Clicking Abort will immediately take you back to the Archive window startup page; without any
modification to the Local archive.
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Software Updates
A browser window will be opened, which allows to install a new plug-in into a bank, or to delete a
plug-in from a bank. This installing method differs fundamentally from the previous approach of
temporarily attaching a unit to a PC with an RS-232 serial port. First, a serial port is no longer
needed on the PC, second, the update software is now independent of the PC operating system, and
third, the installation process is much, much faster now.
As the installation will be controlled from a currently running plug-in, there is no way of directly
overwriting this active plug-in. Any other bank on the unit may be accessed for installing or
deleting. If a need arises to erase or overwrite this currently active plug-in, just boot another one
and do the job from there.
From Select Bank a target bank may be selected from a drop-down menu. To facilitate
navigation, the bank numbers are complemented by names and version numbers of all plug-ins
already installed. When opening this browser window, the topmost unused bank will be
preassigned. If there is no empty bank left, the 1st or 2nd bank will be preassigned – depending on the
currently active bank. Which means the bank not currently blocked by the actively running plug-in.
An empty bank will be assigned EMPTY. This does not necessarily mean that this bank is totally
blank, i.e. that there are no residual data at all. EMPTY just means that in this bank, no valid
installation is being recognized. There may well be residuals from an aborted installation, or Preset
residuals from an abandoned plug-in.
The active bank is the one the currently running plug-in has been booted from. It will be displayed
gray in the drop-down menu, which means it cannot be selected for overwriting.
By hitting the Clear this bank NOW! button, a new window will pop up, and the selected
bank will be erased without further inquiry! Get more information from the Clear Bank section
on p. 62.
2007-2010 QUANTEC Audio Pro UG, Munich
Introduction
59
By hitting the Install software in this bank button, a form will pop up to either
enable entering a file name, or select any one from the files available.
By hitting the Browse and Reset buttons, one may select a file for installation, or cancel the
selection. The procedure may differ slightly according to browser type or operating system. The file
to be selected requires a .QYC extension. Files for the various plug-ins may be downloaded from
http://www.quantec.de/download/
CAUTION! Renaming files may lead to problems while installing them!
Hitting Submit Query confirms a selection, and starts the upload of the file to the unit. Note
that this is just the upload, not the final installation. From a LAN, an upload should not take more
than a few seconds. Around the globe, one may expect a minute or two.
Note: According to the language of the operating system and the web browser used, the labeling of
the buttons may differ considerably. If in doubt, you can try to get a clue from the position of the
button in question.
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Before the plug-in will be ultimately installed, there is a final prompt for confirmation.
If a consistent plug-in cannot be located within the target bank, e.g. because it has been explicitly
erased before, the top warning will be suppressed.
All information about the unit and the plug-in will be checked for plausibility. If both match, the
bottom warning will be suppressed.
By hitting the Flash NOW! or Flash ANYWAY! button respectively, the installation of the
plug-in will finally start up running. A green bar will indicate progress.
2007-2010 QUANTEC Audio Pro UG, Munich
Introduction
61
A successful installation will be confirmed by the following page:
Whenever required, hitting Start over again would initialize an new sequence, which
permits installing another plug-in to any of the banks. Otherwise, the installation procedure may be
terminated by hitting Close window
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Clear Bank
From within the Software Update browser window, hitting the Clear this bank
NOW! button initializes a complete erasure of the entire contents of a bank. Sometimes it makes
sense to deliberately strip off any debris, in order to prevent an accidentally compatible plug-in to
include or revive Presets or other residuals from long-forgotten installations.
A new window will pop up:
A green bar will indicate the progress of erasure. When finished, the window will close
automatically.
2007-2010 QUANTEC Audio Pro UG, Munich
Menu structure
63
Menu structure
Menus are ordered into 6 main menus each having associated menu items. In addition, there is the
Hotkey Menu. All main menus are shown below:
2492, 2496, and 2498:
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All main menus are similarly displayed. The first line shows the plug-in name, followed by the
string Main Menu, an icon of an ear, and the selected Scratch Preset (A or B). The stylized ear
with the A or B character indicates which Scratch is being audible at the moment. The second line
displays the name of the Main Menu selected.
Wheel è
Wheel ç
Exit
Enter
Toggle
Next main menu item
Previous main menu item (Full stop)
(not assigned)
Selects main menu item Show T/C & IDs
Jump to the Hotkey Menu
Rotating ç and è pages through the main menus.
ENTER confirms the selection.
TOGGLE jumps to the Hotkey Menu, unless a local function is defined.
2007-2010 QUANTEC Audio Pro UG, Munich
Menu structure
65
Hotkey Menu
The Hotkey Menu is an additional menu sequence that can be accessed from almost all menus
and menu items using the TOGGLE keys – unless TOGGLE is assigned to specific local function.
The Hotkey Menu forms a group of the most-often-used functions, and also serves as normal
input for units lacking the Overview display keys.
A Hotkey Menu is easily noticed as it partially hides the menu from which it was called.
Wheel è
Wheel ç
Exit
Enter
Toggle
Next hotkey item
Previous hotkey item
Function depends on menu item
Function depends on menu item
Exit the Hotkey Menu
Rotating ç and è scrolls through the hotkey menus. The Hotkey Menu list can be
traversed in both directions when the symbols < and > are visible. When the start or end point
of the menu list has been reached, a | symbol appears indicating a full stop.
Each menu item displays two functions. The EXIT key is associated to the top function, the
ENTER key to the lower one.
TOGGLE exits the Hotkey Menu and the displays returns to the last active menu.
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Room
This menu item gives access to functions GATE and KILL. These functions are mainly, but not
necessarily, used in the freeze room setting.
Wheel è
Wheel ç
Exit
Enter
Toggle
Next hotkey item
Previous hotkey item (Full stop)
Enable/Disable Kill
Enable/Disable Gate
Exit the Hotkey Menu
Rotating ç and è scrolls through the hotkey menus.
EXIT enables or disables KILL. A checkmark ü indicates KILL is enabled.
KILL halts the reverberation output from the reverb room.
ENTER enables or disables GATE. A checkmark ü indicates GATE is enabled.
GATE stops the direct signal from entering the reverberation room.
TOGGLE exits the Hotkey Menu and the display returns to the last active menu.
Note: The Density parameter also applies to the freeze room. Gate will be automatically
activated when entering the Freeze room, and deactivated when leaving it.
Note: Keys XIT and ENT react only upon release. This is counter-intuitive but vital in order to
distinguish them from the TOGGLE operation.
2007-2010 QUANTEC Audio Pro UG, Munich
Menu structure
67
Mute Dry
This menu item is used to mute the dry or all signal paths.
Wheel è
Wheel ç
Exit
Enter
Toggle
Next hotkey item
Previous hotkey item
Enable/Disable Mute Dry
Enable/Disable Mute All
Exit the Hotkey Menu
Rotating ç and è scrolls through the hotkey menus.
EXIT enables or disables Mute Dry. A checkmark ü in the center row indicates Mute
Dry is enabled.
ENTER mutes all signal paths, allowing a quick way to mute all outputs. Hitting ENTER again
resets the outputs to their previous settings.
Note: Function Mute All can also be accomplished by enabling Mute Dry, Mute 1st,
and Mute 2nd. In this case however, disabling Mute All would not unmute the previous 3
parameters. These will have to be individually re-enabled.
TOGGLE exits the Hotkey Menu and the display returns to the last viewed menu.
Note: Keys XIT and ENT react only upon release. This is counter-intuitive but vital in order to
distinguish them from the TOGGLE operation.
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Mute 1st
This menu item is used to mute the first or all signal paths.
Wheel è
Wheel ç
Exit
Enter
Toggle
Next hotkey item
Previous hotkey item
Enable/Disable Mute 1st
Enable/Disable Mute All
Exit the Hotkey Menu
Rotating ç and è scrolls through the hotkey menus.
EXIT enables or disables Mute 1st. A checkmark ü in the center row indicates Mute
1st is enabled.
ENTER mutes all signal paths, allowing a quick way to mute all outputs. Hitting ENTER again
resets the outputs to their previous setting.
Note: Function Mute All can also be accomplished by enabling Mute Dry, Mute 1st,
and Mute 2nd. In this case however, disabling Mute All would not unmute the previous 3
parameters. These will have to be individually re-enabled.
TOGGLE exits the Hotkey Menu and the display returns to the last viewed menu.
Note: Keys XIT and ENT react only upon release. This is counter-intuitive but vital in order to
distinguish them from the TOGGLE operation.
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69
Mute 2nd
This menu item is used to mute the second or all signal paths.
Wheel è
Wheel ç
Exit
Enter
Toggle
Next hotkey item
Previous hotkey item
Enable/Disable Mute 2nd
Enable/Disable Mute All
Exit the Hotkey Menu
Rotating ç and è scrolls through the hotkey menus.
EXIT enables or disables Mute 2nd. A checkmark ü in the center row indicates Mute
2nd is enabled.
ENTER mutes all signal paths, allowing a quick way to mute all outputs. Hitting ENTER again
resets the outputs to their previous setting.
Note: Function Mute All can also be accomplished by enabling Mute Dry, Mute 1st,
and Mute 2nd. In this case however, disabling Mute All would not unmute the previous 3
parameters. These will have to be individually re-enabled.
TOGGLE exits the Hotkey Menu and the display returns to the last viewed menu.
Note: Keys XIT and ENT react only upon release. This is counter-intuitive but vital in order to
distinguish them from the TOGGLE operation.
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Scratch and Bypass
This menu item gives access to functions Scratch and Bypass. Function Scratch toggles between
Scratch Presets A or B. Function Bypass routes the input signal directly to the output
Wheel è
Wheel ç
Exit
Enter
Toggle
Next hotkey item
Previous hotkey item
Toggle between Scratch A and Scratch B
Enable/Disable Bypass
Exit the Hotkey Menu
Rotating ç and è scrolls through the hotkey menus.
EXIT toggles between SCRATCH A and SCRATCH B.
ENTER enables or disables function Bypass. A checkmark ü indicates Bypass is enabled. In
Bypass mode, the various devices act as follows:
2492: The input pair will be forwarded 1:1 to the output pair.
2496: The input pair will be forwarded to all output pairs.
2498: In operation mode 2->8, the SYNC12 input pair will be forwarded to the OUT12 output pair;
OUT34, OUT56, and OUT78 will all be muted.
2498: In operation mode 8->8, the IN12 input pair will be forwarded to the OUT12 output pair.
IN34 goes to OUT34, IN56 to OUT56, and IN78 to OUT78.
Note: All Bypass modes are forwarding their input signal bit by bit and as fast as possible to the
corresponding output(s). As all sound effect algorithms induce some latency, turning Bypass on and
off will cause audible phase jumps. As an alternative, a sound effect may be muted by activating
either the Gate or Mute2nd button. As all Mutes provide a soft crossfade, any audible clicks will be
avoided.
Note: Keys XIT and ENT react only upon release. This is counter-intuitive but vital in order to
distinguish them from the TOGGLE operation.
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71
Click Generator
This menu item allows turning on and off a click test generator and to adjust its repetition rate.
The click test generator has been introduced with version 2.1.
Wheel è
Wheel ç
Exit
Enter
Toggle
Next hotkey item
Previous hotkey item
Change repetition rate
Enable/Disable click generator
Exit the Hotkey Menu
Rotating ç and è scrolls through the hotkey menus.
EXIT steps between repetition rates of 1, 2, or 5 seconds.
ENTER turns the click generator on or off. A checkmark
enabled.
ü
indicates that the generator is
While the pulse generator is enabled, all input channels are driven by a 0dB full-level pulse of 56 to
78µs width. Any regular audio payload will be temporarily displaced. The exact pulse width
depends on the current sample rate:
• 38,5kHz .. 54kHz: 3 samples
• 77kHz .. 108kHz: 6 samples
• 154kHz .. 216kHz: 12 samples
Note: As useful as an A/B comparison with the Bypass function, it likewise makes sense to
occasionally verify the characteristics of the current room by stimulating it with a click. That's why
both functions have been placed side by side
Note: A listening test with a click signal may also come in handy for becoming acquainted with the
impact of the various frequency-dependent RT60 filter parameters on room characteristics.
Note: Keys XIT and ENT react only upon release. This is counter-intuitive but vital in order to
distinguish them from the TOGGLE operation.
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Parameter Up/Down
Depending on the unit or display mode, not all parameters can be shown in one overview display. In
this case, this menu is used to page through multiple overview displays.
Wheel è
Wheel ç
Exit
Enter
Toggle
Next hotkey item
Previous hotkey item
Page forward to the next overview display
Page backward to the previous overview display
Exit the Hotkey Menu
Rotating ç and è scrolls through the hotkey menus.
EXIT displays the next overview display.
ENTER displays the previous overview display.
TOGGLE exits the Hotkey Menu and the display returns to the last viewed menu.
Note: Keys XIT and ENT react only upon release. This is counter-intuitive but vital in order to
distinguish them from the TOGGLE operation.
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Display Mode and Menu Shortcut
This menu item gives access to functions Display Mode and Menu Shortcut.
Wheel è
Wheel ç
Exit
Enter
Toggle
Next hotkey item
Previous hotkey item
Select DsplyMod
Swap menus
Exit the Hotkey Menu
Rotating ç and è scrolls through the hotkey menus.
EXIT selects one of various overview display presentation modes described on p. 36.
ENTER directly jumps, through one of the menu shortcuts, to a previously selected distant menu
position. The selected menu appears in the back display portion.
There are 4 menu shortcuts. After initial Software installation, the default menus point to important
main menu entry points. Using a shortcut allows normal navigation through the entire menu. Should
one use another shortcut, the present shortcut's menu position is being parked for a subsequent
return.
TOGGLE exits the Hotkey Menu and the display returns to the last viewed or MenuShrt
selected menu.
Note: Keys XIT and ENT react only upon release. This is counter-intuitive, but vital in order to
distinguish them from the TOGGLE operation.
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Scratch Dump to MIDI
This menu item has been introduced with version 3.1. It triggers a manual Scratch Dump through
the unit's MIDI out port.
Wheel è
Wheel ç
Exit
Enter
Toggle
Next hotkey item (Full stop)
Previous hotkey item
Dump Scratch A
Dump Scratch B
Exit the Hotkey Menu
Rotating ç and è scrolls through the hotkey menus.
EXIT triggers a Scratch A Dump, ENTER a Scratch B Dump. Such a dump, encoded into a MIDI
paket, can be recorded on a dedicated DAW MIDI track, a second or two before the start of a
session. Whenever the session will be played back later, the Scratch will be reinitialized via MIDI.
Hitting both keys in sequence composes a pair of dumps for both Scratch A and Scratch B. In this
way, you can prepare a second room situation for an impending jump cut – without the need for a
dedicated MIDI controller. The acoustic change can then be triggerd manually by swapping both
Scratches (e.g. by hitting the A/B button).
Caution! The original Scratch mapping will be included with every Scratch Dump. Whenever the
YARDSTICK receives a Scratch Dump, it will only be audible right away if it matches the current
Scratch selection. Otherwise, it will be silently installed in background
TOGGLE exits the Hotkey Menu and the display returns to the last viewed or MenuShrt
selected menu.
Note: Keys XIT and ENT react only upon release. This is counter-intuitive, but vital in order to
distinguish them from the TOGGLE operation.
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Show T/C & ID
This main menu item is used to access Timecode data, and origin and destination IDs of the audio
input and output channels. Depending on the unit, different menu items are available:
2492:
2496:
2498:
Since the menu items are build up identically for all inputs and outputs, only Show In12 and
Show Out12 will be explained.
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This main menu item appears as follows:
Wheel è
Wheel ç
Exit
Enter
Toggle
Next main menu item
Previous main menu item (Full stop)
(not assigned)
Selects main menu item Show TCOD In 1+2
Jump to the Hotkey Menu
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77
Show In12
This menu item is used to display timecode data and the origin and destination IDs of the AES3
inputs. Certain units have more than one input, but their structures are identical.
Wheel è
Wheel ç
Exit
Enter
Toggle
Next menu item
Previous menu item (Full stop)
Go to main menu item Show T/C & ID
(not assigned)
Jump to the Hotkey Menu
The first line displays the input channel number, and potentially ClkM (»Clock Master«), which
reminds here that this input supplies the master clock.
The second line shows the 4-byte Origin ID after the O:, and Destination ID after the D:. In
this example, the inverted "0"s indicate that no ID is set.
The third line shows the Local Sample Address using the format HH:MM:SS:FF (hours, minutes,
seconds, and frames).
The fourth line shows the Time Of Day using the format HH:MM:SS:FF (hours, minutes,
seconds, and frames).
Rotating ç and è selects the next or previous AES3 interface.
EXIT returns to main menu item Show T/C & ID.
Note: As there are 2 channels (left/right), the display alternates between channels every second.
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Show Out12
This menu item is used to display timecode data and the origin and destination IDs of the AES3
outputs. Certain units have more than one input, but their structures are identical.
Wheel è
Wheel ç
Exit
Enter
Toggle
Next menu item
Previous menu item (Full stop)
Go to main menu item Show T/C & ID
(not assigned)
Jump to the Hotkey Menu
The first line displays the output channel number.
The second line shows the 4-byte Origin ID after the O:, and Destination ID after the D:. In
this example, the inverted "0"s indicate that no ID is set.
The third line shows the Local Sample Address using the format HH:MM:SS:FF (hours, minutes,
seconds, and frames).
The fourth line shows the Time Of Day using the format HH:MM:SS:FF (hours, minutes,
seconds, and frames).
Rotating ç and è selects the next AES3 interface.
EXIT returns to main menu item Show T/C & ID.
Note: As there are 2 channels (left/right), the display alternates between channels every second.
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79
System Setup
All system setup settings are grouped into menus under System Setup. These menus have been
grouped into the following menu groups:
2492, 2496:
2498:
The items specific to each menu group are tabulated on p. 81.
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This main menu item appears as follows:
Wheel è
Wheel ç
Exit
Enter
Toggle
Next main menu item
Previous main menu item
(not assigned)
Go to menu group Effect
Jump to the Hotkey Menu
Rotating ç and è scrolls through the main menus.
ENTER selects main menu item System Setup.
TOGGLE jumps to the Hotkey Menu.
2007-2010 QUANTEC Audio Pro UG, Munich
Menu structure
Menu Groups
This section describes the menu groups under System Setup. The first one is called Effect.
Wheel è
Wheel ç
Exit
Enter
Toggle
Next menu group item
Previous menu group item (Full stop)
Return to main menu item System Setup
Go to menu group Effect
Jump to the Hotkey Menu
Rotating ç and è scrolls through the menu group items.
EXIT returns to the main menu.
ENTER jumps to selected menu group.
TOGGLE jumps to the Hotkey Menu.
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The menu groups are composed of the following items:
Effect
Preset
Display
Status
DIO1
DIO2
Midi
RTC
Ethernet
Defaults
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Sample Rate Reference
This menu item sets the reference, or equivalently, the nominal sample rate. This parameter is
described on p. 23 in section Effect Setup Parameters.
Wheel è
Wheel ç
Exit
Enter
Toggle
Next menu item
Previous menu item
Return to the menu groups
Select the sample rate source
Jump to the Hotkey Menu
Rotating ç and è scrolls through the menu group items.
EXIT returns to the menu groups.
ENTER goes to the next menu to select the sample rate source.
TOGGLE jumps to the Hotkey Menu.
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Wheel è
Wheel ç
Exit
Enter
Toggle
Next source
Previous source
Cancel and restore the previous value
Confirm the new value
Jump to the Hotkey Menu
Rotating ç and è steps through all sample rate choices:
FIX 44.1
FIX 48
CS FB=FIX 44.1
CS FB=FIX 48
CS FB=MEAS
MEASURE
Always lock to one of the standard rates of 44.1 kHz, 88.2 kHz, or
176.4 kHz. Measurement determines which of the 3 is used.
Always lock to one of the standard rates of 48 kHz, 96 kHz, or 192
kHz. Measurement determines which of the 3 is used.
Use the input Channel Status data to determine the sample rate. When
more than one input is present, then the input clock rate is used.
Should this rate differ from the measured one, the sample rate falls
back to FIX 44.1.
Use the input Channel Status data to determine the sample rate. When
more than one input is present, then the input clock rate is used.
Should this rate differ from the measured one, the sample rate falls
back to FIX 48
Use the input Channel Status data to determine the sample rate. When
more than one input is present, then the input clock rate is used.
Should this rate differs from the measured one, the sample rate falls
back to measured one. WARNING: Using Varispeed may cause
ambiguity problems.
The sample rate is set to the measured input sample rate. When more
than one input is present, then the input clock rate is used.
WARNING: Using Varispeed may cause ambiguity problems.
EXIT cancels the modified value.
ENTER confirms the selected value.
TOGGLE jumps to the Hotkey Menu.
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85
Discorrelator Pattern 2X
This menu item is used to set the discorrelator pattern for the reverberation chamber outputs. This
selection is only valid for plug-ins with 2 inputs. For the 2498, this means: valid for its 2->8 mode
only. This parameter is defined and discussed on p. 22 in section Effect Setup
Parameters.
Wheel è
Wheel ç
Exit
Enter
Toggle
Next menu item
Previous menu item
Return to the menu groups
Set the output discorrelator pattern
Jump to the Hotkey Menu
Rotating ç and è scrolls through the menu group items.
EXIT return to the menu groups.
TOGGLE jumps to the Hotkey Menu.
ENTER go on to set the discorrelator pattern for the output
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At this point a prompt appears after Output – which can now be selected.
Wheel è
Wheel ç
Exit
Enter
Toggle
Next outputs
Previous outputs
Exit selection
Confirm selection
Jump to the Hotkey Menu
Rotating ç and è selects an output (2492. 1 to 2, 2496. 1 to 6, 2498. 1 to 8).
EXIT exits selection.
ENTER confirms the selection and moves the cursor to the pattern selection.
TOGGLE jumps to the Hotkey Menu.
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At this point a prompt appears after Pattern – which can now be modified.
Wheel è
Wheel ç
Exit
Enter
Toggle
Next pattern
Previous pattern
Cancel pattern
Confirm pattern
Jump to the Hotkey Menu
Rotating ç and è selects a pattern from a list. The size and numbering of a pattern list
depends on the plug-in type. The numbering may be discontinuous due to the internal structures of
the room models, but this is irrelevant to the user. There is an additional OFF pattern, which will
be used to mute an unused output.
EXIT cancels a modified pattern and returns to the output selection.
ENTER confirms a modified pattern and returns to the output selection.
TOGGLE jumps to the Hotkey Menu.
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Discorrelator Pattern 88
This menu item is used to set the discorrelator pattern for the reverberation chamber outputs. This
selection is only valid for 2498 plug-ins in 8->8 mode. This parameter is defined and discussed on
p. 22 in section Effect Setup Parameters.
Wheel è
Wheel ç
Exit
Enter
Toggle
Next menu item
Previous menu item
Return to the menu groups
Set the output discorrelator pattern
Jump to the Hotkey Menu
Rotating ç and è scrolls through the menu group items.
EXIT return to the menu groups.
TOGGLE jumps to the Hotkey Menu.
ENTER go on to set the discorrelator pattern for the output
2007-2010 QUANTEC Audio Pro UG, Munich
Menu structure
At this point a prompt appears after Output – which can now be selected.
Wheel è
Wheel ç
Exit
Enter
Toggle
Next outputs
Previous outputs
Exit selection
Confirm selection
Jump to the Hotkey Menu
Rotating ç and è selects one of the 8 outputs ( 2498: 1 to 8).
EXIT exits selection.
ENTER confirms the selection and moves the cursor to the pattern selection.
TOGGLE jumps to the Hotkey Menu.
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At this point a prompt appears after Pattern – which can now be modified.
Wheel è
Wheel ç
Exit
Enter
Toggle
Next pattern
Previous pattern
Cancel pattern
Confirm pattern
Jump to the Hotkey Menu
Rotating ç and è selects a pattern from a list. The size and numbering of a pattern list
depends on the plug-in type. The numbering may be discontinuous due to the internal structures of
the room models, but this is irrelevant to the user. There is an additional OFF pattern, which will
be used to mute an unused output.
EXIT cancels a modified pattern and returns to the output selection.
ENTER confirms a modified pattern and returns to the output selection.
TOGGLE jumps to the Hotkey Menu.
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91
Direct Path Enable
This menu item enables or disables the direct path. This parameter is described on p. 23 in section
Effect Setup Parameters.
Wheel è
Wheel ç
Exit
Enter
Toggle
Next menu item
Previous menu item
Return to the menu groups
Jump to enable/disable direct path
Jump to the Hotkey Menu
Rotating ç and è scrolls through the menu group items.
EXIT returns to the menu groups.
Pressing ENTER makes a prompt appear, allowing the direct path to be set.
TOGGLE jumps to the Hotkey Menu.
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Wheel è
Wheel ç
Exit
Enter
Toggle
Enable direct path
Disable direct path
Cancel and restore the previous value
Confirm the new value
Jump to the Hotkey Menu
Rotating è and ç toggles between enable (Ena.) and disable (Dis.) the direct (dry) path.
EXIT cancels the modified value and restores the previously-stored value.
ENTER confirms the selected value.
TOGGLE jumps to the Hotkey Menu.
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Subsonic
This parameter has been introduced with version 2.3.
This menu item allows or suppresses extra-low-frequency resonances within the reverberation
chamber. Arguments for enabling or disabling this type of resonances have been discussed on p. 23
in section Effect Setup Parameters.
Wheel è
Wheel ç
Exit
Enter
Toggle
Next menu item
Previous menu item
Return to the menu groups
Jump to allow or suppress extra-low-frequency resonances
Jump to the Hotkey Menu
Rotating ç and è scrolls through the menu group items.
EXIT returns to the menu groups.
Pressing ENTER makes a prompt appear, allowing or suppressing extra-low-frequency resonances.
TOGGLE jumps to the Hotkey Menu.
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Wheel è
Wheel ç
Exit
Enter
Toggle
Allow extra-low-frequency resonances
Suppress extra-low-frequency resonances
Cancel and restore the previous value
Confirm the new value
Jump to the Hotkey Menu
Rotating è and ç toggles between allowing (ON) or suppressing (OFF) extra-low-frequency
resonances.
EXIT cancels the modified value and restores the previously-stored value.
ENTER confirms the selected value.
TOGGLE jumps to the Hotkey Menu.
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95
Override Correlation
This parameter has been introduced with version 2.0.
This menu item allows to temporarily displace the Preset value of the Correlation parameter. The
idea behind this has been outlined on p. 24 under the Effect Setup Parameters section.
Wheel è
Wheel ç
Exit
Enter
Toggle
Next menu item
Previous menu item
Return to the menu groups
Modify setting
Jump to the Hotkey Menu
Rotating ç and è scrolls through the menu group items.
EXIT returns to the menu groups.
Pressing ENTER makes a prompt appear, allowing the setting to be changed.
TOGGLE jumps to the Hotkey Menu.
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Wheel è
Wheel ç
Exit
Enter
Toggle
Force Correlation from Setup
Allow Correlation from Preset
Cancel and restore the previous value
Confirm the new value
Jump to the Hotkey Menu
Rotating è and ç toggles between Setup and Preset.
Preset is the standard setting and uses Correlation from the parameter.
Setup overrides the Correlation values from all Presets with a standard setting from Setup. The
Correlation parameter will be grayed out, and may no longer be modified in Edit Scratch A
by the toggle switches or a remote control. It's always the active one which will be displayed.
EXIT cancels the modified value and restores the previously-stored value.
ENTER confirms the selected value. With Preset one resorts to the selection of the menu items,
while Setup enables entering an individual override value for each output pair. For the 2492, one
may immediately assign a correlation value, while for 2496 and 2498, the next step is selecting an
output pair.
TOGGLE jumps to the Hotkey Menu.
2007-2010 QUANTEC Audio Pro UG, Munich
Menu structure
Wheel è
Wheel ç
Exit
Enter
Toggle
Select output pair
Select output pair
Cancel selection
Confirm selection
Jump to the Hotkey Menu
Rotating è and ç selects the output pair to be modified.
ENTER confirms the output pair and allows to pick and assign one of the correlation values.
Wheel è
Wheel ç
Exit
Enter
Toggle
Select new value
Select new value
Cancel and restore the previous value
Confirm the new value
Jump to the Hotkey Menu
Rotating ç and è sets the override value for Correlation.
EXIT cancels the modified value and reloads the previous setting.
ENTER confirms the modified setting.
TOGGLE jumps to the Hotkey Menu.
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Override Dry/1st Source
This menu item allows to temporarily displace the Preset value of the Dry Source and 1st Source
parameters if operation mode 2->X is active. The idea behind this has been outlined on p. 24 under
the Effect Setup Parameters section.
Wheel è
Wheel ç
Exit
Enter
Toggle
Next menu item
Previous menu item
Return to the menu groups
Modify setting
Jump to the Hotkey Menu
Rotating ç and è scrolls through the menu group items.
EXIT returns to the menu groups.
Pressing ENTER makes a prompt appear, allowing the setting to be changed..
TOGGLE jumps to the Hotkey Menu.
2007-2010 QUANTEC Audio Pro UG, Munich
Menu structure
Wheel è
Wheel ç
Exit
Enter
Toggle
99
Override source
Don't override source
Cancel and restore the previous value
Confirm the new value
Jump to the Hotkey Menu
Rotating è and ç selects Preset or Input12/21
For the operation modes 2->X only, Input12/21 forces all Dry Source and 1st Source
parameters to 12 or 21. The Source parameters may still be edited, but all 34, 56, and 78
settings will be redirected to 12. In the same way, all 43, 65, and 87 settings will be
redirected to 21. For the display, all redirected settings are preceded by a dim 12 or 21.
When writing to a Preset, the brightly displayed original values will be used.
Preset always uses all settings from the Preset.
EXIT cancels the modified value and restores the previously-stored value.
ENTER confirms the selected value.
TOGGLE jumps to the Hotkey Menu.
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Preset Load
This menu item is used to configure if a confirmation step is required or not to select a Preset in
menu items Select Slot A and Select Slot B.
Wheel è
Wheel ç
Exit
Enter
Toggle
Next menu item
Previous menu item
Return to the menu groups
Change the configuration
Jump to the Hotkey Menu
Pressing ENTER replaces the colon with a prompt indicating that the configuration can be
modified.
Wheel è
Wheel ç
Exit
Enter
Toggle
Change configuration
Change configuration
Cancel selection
Confirm selection
Jump to the Hotkey Menu
Rotating è and ç changes the number of steps required to change a Preset in menu items
Select Slot A (p. 153) and Select Slot B (p. 145). Selecting Select loads a Preset
immediately, whereas selecting Enter requires a confirmation with ENTER to load a Preset.
EXIT cancels the modified value and restores the previously-stored value.
ENTER confirms the selected value.
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Hands On: Fast switchover for jump cuts
The simplest way would be loading old and new room situation to Scratch A and B. When the jump
cut occurs, simply hit the A/B button.
When switching between small rooms, there's only the gap for the intentional fading down and up
again. The larger the room size, the longer the transition will take, which, by surprise, will still
sound organically. To name the numbers: 1E0=>5ms, 1E1=>15ms, 1E2=>40ms up to 1E6=>almost
1sec (always take the room size you are switching to).
For repeated jump cuts in rapid succession, select Enter mode first, then copy the required room
sequence to adjacent Preset slots in the user area. By stepping the wheel, retrieve them sequencially,
then fire them off with the ENTER key.
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Menu Parameter Line Up
This menu item is used to change the order of the Menu parameter list in main menu item Edit
Scratch A.
Wheel è
Wheel ç
Exit
Enter
Toggle
Next menu item
Previous menu item
Return to the menu groups
Edit parameter list
Jump to the Hotkey Menu
Pressing ENTER brings up a parameter which can now be relocated.
Wheel è
Wheel ç
Exit
Enter
Toggle
Next parameter position
Previous parameter position
Cancel selection
Confirm the new value
Selects a parameter
Rotating è and ç scrolls through the parameter positions in the range of 1 to 64.
EXIT cancels the modified value.
ENTER confirms the selected value.
Pressing TOGGLE moves the prompt to the parameter name which may now be changed.
2007-2010 QUANTEC Audio Pro UG, Munich
Menu structure
Wheel è
Wheel ç
Exit
Enter
Toggle
103
Next parameter
Previous parameter
Cancel selection
Confirm the new value
Select this parameter position
Rotating è and ç scrolls through the parameter list. The parameters vary depending on the
unit. The parameters are described on p. 15. An empty position in the list is shown by the entry
*UNUSED*. This token is also used to indicate the end of the list after which parameter names
appear blank.
EXIT cancels the modified value and restores the previously-stored value.
ENTER confirms the selected value.
Pressing TOGGLE moves the prompt to the parameter position, which may now be changed.
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Overview Parameter Line Up
This menu item is used to change the order of the Overview parameter list in main menu item
Edit Scratch A. All Display modes may be configured individually.
Wheel è
Wheel ç
Exit
Enter
Toggle
Next menu item
Previous menu item
Return to the menu groups
Edit parameter list
Jump to the Hotkey Menu
Pressing ENTER brings up a menu to select one of the Display modes..
Wheel è
Wheel ç
Exit
Enter
Toggle
Select display mode
Select display mode
Cancel selection
Confirm selection
Jump to the Hotkey Menu
Rotating è and ç selects a display mode.
EXIT leaves selection.
ENTER confirms the selection and opens the menu to configure the parameter positions.
2007-2010 QUANTEC Audio Pro UG, Munich
Menu structure
Wheel è
Wheel ç
Exit
Enter
Toggle
105
Next parameter position
Previous parameter position
Cancel selection
Confirm the new value
Selects a parameter
Rotating è and ç scrolls through the parameter positions in the range of 1 to 64.
EXIT cancels the modified value.
ENTER confirms the selected value.
Pressing TOGGLE moves the prompt to the parameter name which may now be changed.
Wheel è
Wheel ç
Exit
Enter
Toggle
Next parameter
Previous parameter
Cancel selection
Confirm the new value
Select this parameter position
Rotating è and ç scrolls through the parameter list. The parameters vary depending on the
unit. The parameters are described on p. 15. An empty position in the list is shown by the entry
*EMPTY*. The token *UNUSED* is used to indicate the end of the list after which parameter
names appear blank.
EXIT cancels the modified value and restores the previously-stored value.
ENTER confirms the selected value.
Pressing TOGGLE moves the prompt to the parameter position, which may now be changed.
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Parameter Display Type
This menu item is used to change the parameter appearance in main menu item Edit Scratch
A.
Wheel è
Wheel ç
Exit
Enter
Toggle
Next menu item
Previous menu item
Return to the menu groups
Configure appearance
Jump to the Hotkey Menu
Pressing ENTER replaces the colon with a prompt.
Wheel è
Wheel ç
Exit
Enter
Toggle
Next appearance type
Previous appearance type
Cancel selection
Confirm the new value
Jump to the Hotkey Menu
Rotating è and ç scrolls through appearance types 1 to 3. Lines 3 and 4 immediately
reflect the effect on font and style of the appearance type.
EXIT cancels the modified value and restores the previously-stored value.
ENTER confirms the selected value.
TOGGLE jumps to the Hotkey Menu.
2007-2010 QUANTEC Audio Pro UG, Munich
Menu structure
107
Parameter Follow Me
This menu item is used to change the behavior of main menu item Edit Scratch A when
directly picking parameters from the parameter keys.
Wheel è
Wheel ç
Exit
Enter
Toggle
Next menu item
Previous menu item
Return to the menu groups
Configure Parameter Follow Me
Jump to the Hotkey Menu
Pressing ENTER replaces the colon with a prompt.
Wheel è
Wheel ç
Exit
Enter
Toggle
Enable Parameter Follow Me
Disable Parameter Follow Me
Cancel selection
Confirm the new value
Jump to the Hotkey Menu
Rotating è and ç toggles Parameter Follow Me (ON) or (OFF). When in Edit Scratch
A with Parameter Follow Me turned on, the menu display and input wheel automatically switch
over to the parameter being picked from the parameter key.
EXIT cancels the modified value and restores the previously-stored value.
ENTER confirms the selected value.
TOGGLE jumps to the Hotkey Menu.
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Bank Archive
Since version 2.3 it is possible to tap a plug-in from a foreign bank, and load its contents to the
local Scratch. This menu item selects the bank to be used for this kind of Preset transfer.
Wheel è
Wheel ç
Exit
Enter
Toggle
Next menu item
Previous menu item
Return to the menu groups
Select Bank Archive
Jump to the Hotkey Menu
Pressing ENTER replaces the colon with a prompt.
Wheel è
Wheel ç
Exit
Enter
Toggle
Select Bank Archive
Select Bank Archive
Cancel selection
Confirm selection
Jump to the Hotkey Menu
Rotating è and ç selects a bank, or allows to disable those cross-references completely
(OFF). A bank will only be advertised if a compatible plug-in has been installed there. This is the
reason for potential discontinuities in the numbering. To help navigating through the plug-ins, the
two lower rows show name, device type, and version number.
EXIT cancels the modified value and restores the previously-stored value.
ENTER confirms the selected value.
Note: Whenever a formerly tapped bank becomes invalid, e.g. because of being erased, or being
overwritten, Bank Archive will be reset to OFF.
2007-2010 QUANTEC Audio Pro UG, Munich
Menu structure
109
Display Contrast
This menu item is used to adjust the display contrast.
Wheel è
Wheel ç
Exit
Enter
Toggle
Next menu item
Previous menu item
Return to the menu groups
Adjust contrast
Jump to the Hotkey Menu
Pressing ENTER replaces the colon with a prompt.
Wheel è
Wheel ç
Exit
Enter
Toggle
Increase contrast
Decrease contrast
Cancel and restore the previous value
Confirm the new value
Jump to the Hotkey Menu
Rotating è and ç adjusts the display contrast to values in the range of 1 to 127. The
immediate effect can be seen on the bottom gray level scale.
EXIT cancels the modified value and restores the previously-stored value.
ENTER confirms the selected value.
TOGGLE jumps to the Hotkey Menu.
Note: High contrast levels lower the life expectancy of the display.
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Bargraph Decay
This menu item is used to adjust the bargraph decay rate.
Wheel è
Wheel ç
Exit
Enter
Toggle
Next menu item
Previous menu item
Return to the menu groups
Adjust the decay rate
Jump to the Hotkey Menu
Pressing ENTER makes a prompt appear.
Wheel è
Wheel ç
Exit
Enter
Toggle
Increase the decay rate
Decrease the decay rate
Cancel and restore the previous value
Confirm the new value
Jump to the Hotkey Menu
Rotating è and ç adjusts the bargraph decay rate to values of 2.5s, 5s, or 10s.
EXIT cancels the modified value and restores the previously-stored value.
ENTER confirms the selected value.
TOGGLE jumps to the Hotkey Menu.
Note: The decay rate is the time required for a bargraph to fall by 20dB.
2007-2010 QUANTEC Audio Pro UG, Munich
Menu structure
LED Intensity
This menu item is used to adjust the bargraph and status LED brightness.
Wheel è
Wheel ç
Exit
Enter
Toggle
Next menu item
Previous menu item
Return to the menu groups
Adjust brightness
Jump to the Hotkey Menu
Pressing ENTER replaces the colon with a prompt.
Wheel è
Wheel ç
Exit
Enter
Toggle
Increase brightness
Decrease brightness
Cancel and restore the previous value
Confirm the new value
Jump to the Hotkey Menu
Rotating è and ç adjusts the LED intensity to values of 1 to 15.
EXIT cancels the modified value and restores the previously-stored value.
ENTER confirms the selected value.
TOGGLE jumps to the Hotkey Menu.
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Show Sensors
This menu item displays the internal voltage and temperature sensor values. Moreover, since
version 3.0 the elapsed hours counter may be displayed here.
Wheel è
Wheel ç
Exit
Enter
Toggle
Next menu item
Previous menu item
Return to the menu groups
Display value for this sensor
Jump to the Hotkey Menu
ENTER brings up the sensor measurements.
Wheel è
Wheel ç
Exit
Enter
Toggle
Next sensor
Previous sensor
Return
Return
Jump to the Hotkey Menu
Rotating è and ç displays all the voltage and temperature sensor values and the elapsed
hours counter. These values have been made available to help report operating problems. They
strongly depend on the hardware version of the unit, so providing nominal values here would be of
no practical use.
EXIT and ENTER return to the previous menu.
TOGGLE jumps to the Hotkey Menu.
2007-2010 QUANTEC Audio Pro UG, Munich
Menu structure
List of Power Supply Sensors:
PVCC
PV50
PVCORE
PTEMP
PTCOOL
PTHOT
3.3V power supply (voltage)
5V power supply (voltage)
Core power supply (voltage)
Voltage regulator IC (temperature)
Filter capacitors (temperature) (cool spot)
Schottky diode (temperature) (hot spot)
List of Control-I/O Sensors:
CVCC
CV232
CVUSB
CTBAT
3.3V power supply (voltage)
RS-232 power supply (voltage)
USB power supply (voltage)
RTC Lithium battery (temperature)
List of Auxiliary Sensors:
Elapsed
Elapsed hour counter
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Show Sample Rate
This menu item shows both the measured sample rate and the sample rate deducted from Channel
Status data.
Wheel è
Wheel ç
Exit
Enter
Toggle
Next menu item
Previous menu item
Return to the menu groups
Display sample rates
Jump to the Hotkey Menu
ENTER brings up the sample rate values.
Wheel è
Wheel ç
Exit
Enter
Toggle
(not assigned)
(not assigned)
Return
Return
Jump to the Hotkey Menu
The third line shows the sample rate deducted from the Channel Status data. A P or C prefix
indicates Professional or Consumer Channel Status format. The fourth line shows the sample rate
measured by a frequency counter. All readouts refer to the manually or automatically selected clock
source.
In the above example both sample rates are inconsistent. Either the Channel Status data of the AES3
input have been assigned erroneously, or the studio is being operated with +8.8% varispeed.
Both EXIT and ENTER close the display.
2007-2010 QUANTEC Audio Pro UG, Munich
Menu structure
115
User Entry
This menu item is used to display and assign a name of up to 16 characters to the YARDSTICK.
Wheel è
Wheel ç
Exit
Enter
Toggle
Next menu item
Previous menu item
Return to the menu groups
Change unit name
Jump to the Hotkey Menu
The unit name is mainly used to identify the YARDSTICK when using a remote control.
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Pressing ENTER allows the input of a new name.
Wheel è
Wheel ç
Exit
Enter
Toggle
Next ASCII character
Previous ASCII character
Cancel and restore the previous unit name
Store the new unit name
Move cursor to the right
The third line displays the current unit name. In this example, the cursor underlines the first letter
Q. At the end of the second line, the character being modified is duplicated.
Rotating è and ç scrolls through the ASCII characters for the underlined character. The
ASCII characters include capitals, numeric, and symbolic characters.
Pressing TOGGLE moves the cursor to the next character. This last character is used as the starting
character in this new position. Moving right past the last character puts the cursor back to the start
of the string.
Pressing EXIT replaces the modified unit name with the previously-stored one.
Once the name has been correctly entered, pressing ENTER stores it.
2007-2010 QUANTEC Audio Pro UG, Munich
Menu structure
117
About
This menu item is used to display Hardware and Software type, plug-in name, version number,
and internal Personal ID (PID).
Wheel è
Wheel ç
Exit
Enter
Toggle
Next menu item
Previous menu item
Return to the menu groups
Show software information
Jump to the Hotkey Menu
Pressing ENTER reveals the name of the plug-in, the expected device, and the plug-in version.
Wheel è
Wheel ç
Exit
Enter
Toggle
(not assigned)
(not assigned)
Return to previous menu
Show hardware information
Return to previous menu
Note: Inconsistent device numbers (e.g. 249x) in hardware and software versions indicate an
incorrect software version, which has been installed in spite of a warning message from the
installation tool. This may lead to undefined behavior and stability problems!
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Pressing ENTER reveals both the device type and the hardware version number.
Wheel è
Wheel ç
Exit
Enter
Toggle
(not assigned)
(not assigned)
Terminate About display
Display PID#
Terminate About display
ENTER displays the Personal ID (PID) assigned to this particular YARDSTICK.
The last PID digits are always set to the unit's serial number. In this example, the unit's serial
number is 00265.
Pressing any key at this point returns to the version numbers display.
Note: Inconsistent device numbers (e.g. 249x) in hardware and software versions indicate an
incorrect software version, which has been installed in spite of a warning message from the
installation tool. This may lead to undefined behavior and stability problems!
2007-2010 QUANTEC Audio Pro UG, Munich
Menu structure
119
Input Error Mask
This menu item is used to enable or disable input error notifications.
Wheel è
Wheel ç
Exit
Enter
Toggle
Next menu item
Previous menu item
Return to the menu groups
Select error source
Jump to the Hotkey Menu
Pressing ENTER lets select an error source.
Wheel è
Wheel ç
Exit
Enter
Toggle
Next error source
Previous error source
Cancel and return to previous menu
Modify the mask for this error source
Jump to the Hotkey Menu
Rotating è and ç scrolls through the possible detected error sources:
Prty Error
BPhs Error
Conf Error
Vldty Error
CSCRC Error
Slip Error
Parity Error: binary sum on samples block not equal to block parity
Bi-Phase Error: errors in detecting the bi-phase coded signal.
Confidence Error: signal level is too low
Validity Error: audio signal not valid
Channel Status Cyclic Redundancy Check (CRC) Error
Slip Error: the sample rate of an input rub against an external or
internal clock source
EXIT cancels the selection.
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Pressing ENTER makes a prompt appear after the error code:
Wheel è
Wheel ç
Exit
Enter
Toggle
Enable error notification
Disable error notification
Cancel and restore the previous value
Confirm the new value
Jump to the Hotkey Menu
Rotating è and ç enables (On) or disables (Off) an error indication.
EXIT cancels the modified value and restores the previously-stored value.
ENTER confirms the selected value.
TOGGLE jumps to the Hotkey Menu.
Note: This menu item enables you to conduct research regarding the cause of a red Lock LED.
Simply turn-off all error sources, one after the other, until the LED turns to green again. If you are
done, don't forget to enable all unnecessarily mapped-out error sources again, to ensure that future
errors will be noticed immediately and reliably.
2007-2010 QUANTEC Audio Pro UG, Munich
Menu structure
121
Origin ID Source
This menu item is used to set the source of the AES3 Channel Status Origin ID.
Wheel è
Wheel ç
Exit
Enter
Toggle
Next menu item
Previous menu item
Return to the menu groups
Select ID source
Jump to the Hotkey Menu
Pressing ENTER replaces the colon with a prompt. The handling of the Channel Status Origin ID
can now be changed.
Wheel è
Wheel ç
Exit
Enter
Toggle
Next source
Previous source
Cancel and restore the previous value
Confirm the new value
Jump to the Hotkey Menu
Rotating è and ç toggles the Channel Status Origin ID source between INPUT or
FORCE. Setting the source to INPUT passes the incoming Channel Status Origin ID
unmodified. Setting the source to FORCE replaces the incoming Channel Status Origin ID with a
user-defined value.
EXIT cancels the modified value and restores the previously-stored value.
TOGGLE jumps to the Hotkey Menu.
ENTER confirms the new setting. If the setting FORCE was selected, a 4-character value must be
defined.
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Wheel è
Wheel ç
Exit
Enter
Toggle
Next ASCII character
Previous ASCII character
Cancel setting
Store ASCII character
Move cursor to the right
Rotating è and ç scrolls through the ASCII characters for the underlined character. The
ASCII characters include capitals, numeric, and symbolic characters.
EXIT cancels any changes in handling the Channel Status Origin ID.
ENTER confirms the new character and moves the cursor to the next character position.
Pressing TOGGLE moves the cursor to the next character. Moving right past the last character puts
the cursor back to the start of the string.
Note: This function only operates on the Professional Channel Status Format. An input having the
Consumer Channel Status Format is always passed unmodified. Settings from this menu item will
be ignored.
2007-2010 QUANTEC Audio Pro UG, Munich
Menu structure
123
Destination ID Source
This menu item is used to set the source of the AES3 Channel Status Destination ID.
Wheel è
Wheel ç
Exit
Enter
Toggle
Next menu item
Previous menu item
Return to the menu groups
Select ID source
Jump to the Hotkey Menu
Pressing ENTER replaces the colon with a prompt. The handling of the Channel Status Destination
ID can now be changed.
Wheel è
Wheel ç
Exit
Enter
Toggle
Next source
Previous source
Cancel and restore the previous value
Confirm the new value
Jump to the Hotkey Menu
Rotating è and ç toggles the Channel Status Destination ID source between INPUT or
FORCE. Setting the source to INPUT passes the incoming Channel Status Destination ID
unmodified. Setting the source to FORCE replaces the incoming Channel Status Destination ID
with a user-defined value.
EXIT cancels the modified value and restores the previously-stored value.
TOGGLE jumps to the Hotkey Menu.
ENTER confirms the new setting. If the setting FORCE was selected, a 4-character value must be
defined.
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Wheel è
Wheel ç
Exit
Enter
Toggle
Next ASCII character
Previous ASCII character
Cancel setting
Store ASCII character
Move cursor to the right
Rotating è and ç scrolls through the ASCII characters for the underlined character. The
ASCII characters include capitals, numeric, and symbolic characters.
EXIT cancels any changes in handling the Channel Status Destination ID.
ENTER confirms the new character and moves the cursor to the next character position.
Pressing TOGGLE moves the cursor to the next character. Moving right past the last character puts
the cursor back to the start of the string.
Note: This function only operates on the Professional Channel Status Format. An input having the
Consumer Channel Status Format is always passed unmodified. Settings from this menu item will
be ignored.
2007-2010 QUANTEC Audio Pro UG, Munich
Menu structure
125
Noise Shaper
This menu item is used to enable or disable the 16-bit Noise Shaper.
Wheel è
Wheel ç
Exit
Enter
Toggle
Next menu item
Previous menu item
Return to the menu groups
Change noise shaper
Jump to the Hotkey Menu
Pressing ENTER replaces the colon with a prompt. The noise shaper can now be enabled or
disabled.
Wheel è
Wheel ç
Exit
Enter
Toggle
Enable noise-shaping
Disable noise-shaping
Cancel and restore the previous value
Confirm the new value
Jump to the Hotkey Menu
Rotating è and ç toggles between noise shaper (ON) or (OFF).
The noise shaper is located near the output just before the line driver. Using a filter, it accumulates
the bits lost due to 16-bit truncation until a 16-bit LSB appears, then adds it back to the 16-bit data
stream.
EXIT cancels the modified value and restores the previously-stored value.
ENTER confirms the selected value.
TOGGLE jumps to the Hotkey Menu.
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Clock Config
This menu item is used to configure a 2498 clock source.
Wheel è
Wheel ç
Exit
Enter
Toggle
Next menu item
Previous menu item
Return to the menu groups
Change clock source
Jump to the Hotkey Menu
Pressing ENTER replaces the colon with a prompt.
Wheel è
Wheel ç
Exit
Enter
Toggle
Modify clock source
Modify clock source
Cancel and restore the previous value
Confirm the new value
Jump to the Hotkey Menu
With è or ç the clock source may be one of AUTO, SYNC, IN12, IN34, IN56, or
IN78. The selected input will act as a master clock for the unit. When AUTO has been selected,
the master clock will automatically be negotiated amongst the locked inputs. The priority order of
the inputs is: SYNC, IN12, IN34, IN56, and IN78.
EXIT cancels the modified value and restores the previously-stored value.
ENTER confirms the selected value.
TOGGLE jumps to the Hotkey Menu.
2007-2010 QUANTEC Audio Pro UG, Munich
Menu structure
127
MIDI Channel
This menu item is used to select the MIDI Channel.
Wheel è
Wheel ç
Exit
Enter
Toggle
Next menu item
Previous menu item
Return to the menu groups
Modify the MIDI channel
Jump to the Hotkey Menu
Pressing ENTER makes a prompt appear left to the MIDI channel to be edited.
Wheel è
Wheel ç
Exit
Enter
Toggle
Increment MIDI channel
Decrement MIDI channel
Cancel selection
Confirm the new value
Jump to the Hotkey Menu
Rotating è and ç scrolls trough the MIDI channel values from 01 to 16.
EXIT cancels the modified value and restores the previously-stored value.
ENTER confirms the selected value.
TOGGLE jumps to the Hotkey Menu.
Note: Details about MIDI control and the YARDSTICK MIDI implementation are documented in
the 249x MIDI Interface document; available for download at http://www.quantec.de/download/
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MIDI Device ID
This menu item is used to select the MIDI Device ID. The MIDI Device ID is required for routing
System Exclusive messages to the right unit.
Wheel è
Wheel ç
Exit
Enter
Toggle
Next menu item
Previous menu item
Return to the menu groups
Modify the MIDI Device ID
Jump to the Hotkey Menu
Pressing ENTER makes a prompt appear left to the MIDI Device ID to be edited.
Wheel è
Wheel ç
Exit
Enter
Toggle
Increment MIDI Device ID
Decrement MIDI Device ID
Cancel selection
Confirm the new value
Jump to the Hotkey Menu
Rotating è and ç scrolls trough MIDI Device IDs from 000 to 127. The bottom row
displays the ID in hexadecimal representation ($00) .
EXIT cancels the modified value and restores the previously-stored value.
ENTER confirms the selected value.
TOGGLE jumps to the Hotkey Menu.
Note: Details about MIDI control and the YARDSTICK MIDI implementation are documented in
the 249x MIDI Interface document; available for download at http://www.quantec.de/download/
2007-2010 QUANTEC Audio Pro UG, Munich
Menu structure
129
Note On Table
This menu item edits the Note On Table. With this table, a Note Number can be assigned to a sound
effect parameter. A Note Number is being used in Note On Messages.
Wheel è
Wheel ç
Exit
Enter
Toggle
Next menu item
Previous menu item
Return to the menu groups
Select parameter
Jump to the Hotkey Menu
Pressing ENTER associates the Note On message to the selected parameter.
Wheel è
Wheel ç
Exit
Enter
Toggle
Next parameter
Previous parameter
Cancel and restore the previous value
Select this parameter and edit the note number
Jump to the Hotkey Menu
Rotating è or ç scrolls through the parameters list. The parameter are described on p. 15.
Following the parameter name is its associated note number.
TOGGLE jumps to the Hotkey Menu.
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Pressing ENTER makes a prompt appear beside the note number to be edited.
Wheel è
Wheel ç
Exit
Enter
Toggle
Increase note number
Decrease note number
Cancel change in note number
Confirm note number
Jump to the Hotkey Menu
Rotating è and ç scrolls through the note numbers with value from 001($00) to
127($7F) in addition to ignore Note On messages altogether (OFF). Each parameter should be
assigned a unique note number.
EXIT cancels the modified value and restores the previously-stored value.
ENTER confirms the selected value.
TOGGLE jumps to the Hotkey Menu.
Note: Details about MIDI control and the YARDSTICK MIDI implementation are documented in
the 249x MIDI Interface document; available for download at http://www.quantec.de/download/
2007-2010 QUANTEC Audio Pro UG, Munich
Menu structure
Real Time Clock
This menu item is used to display and set the Real Time Clock.
Wheel è
Wheel ç
Exit
Enter
Toggle
Next menu item
Previous menu item
Return to the menu groups
Show RTC
Jump to the Hotkey Menu
Hitting ENTER displays the present date and time of the RTC.
Wheel è
Wheel ç
Exit
Enter
Toggle
(not assigned)
(not assigned)
Return to previous screen
Set the RTC
Jump to the Hotkey Menu
The RTC format currently follows the ISO Format (YY-MM-DD HH:MM:SS).
TOGGLE jumps to the Hotkey Menu.
Hitting ENTER displays a prompt. Date and Time can now be modified:
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Wheel è
Wheel ç
Exit
Enter
Toggle
Increment value
Decrement value
Cancel date/time
Confirm date/time
Jump to next value
Rotating è and ç modifies the year, month, day, hour, minute, and second. The symbol >
always moves to the left edge of the group of values to be modified.
EXIT cancels the changed value and restores the previously-stored value.
ENTER confirms the new value and sets the RTC accordingly.
TOGGLE advances the cursor > to the next position.
Note: The RTC time stamps each Preset. The internal clock should thus be regularly verified and
adjusted. An automatic procedure using the Internet Network Time Protocol (»NTP«) is in
preparation.
2007-2010 QUANTEC Audio Pro UG, Munich
Menu structure
133
Show MAC Address
This menu item displays the MAC address of the Ethernet interface.
Wheel è
Wheel ç
Exit
Enter
Toggle
Next menu item
Previous menu item
Return to the menu groups
(not assigned)
Jump to the Hotkey Menu
The MAC address is shown on the third line in hexadecimal format. It also has been laser-printed
on the rear panel.
TOGGLE jumps to the Hotkey Menu.
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Show Ethernet
This parameter has been introduced with version 3.0.
This menu item displays the assignments of the Ethernet interface. Whenever the DHCP setting in
the Configure Ethernet chapter (more details starting p. 135) has been set to auto, this
menu item is the only way of verifying the allocated DHCP values right from the unit's front panel.
Wheel è
Wheel ç
Exit
Enter
Toggle
Next menu item
Previous menu item
Return to the menu groups
Show Ethernet assignments
Jump to the Hotkey Menu
Hitting ENTER jumps to the display of IP address, Netmask, and Gateway.
Wheel è
Wheel ç
Exit
Enter
Toggle
(not assigned)
(not assigned)
Return
Return
Jump to the Hotkey Menu
The values for IP address, Netmask, and Gateway are being displayed as 4 octets each in a decimal
representation.
2007-2010 QUANTEC Audio Pro UG, Munich
Menu structure
135
Configure Ethernet
This menu item displays and configures the Ethernet interface.
Wheel è
Wheel ç
Exit
Enter
Toggle
Next menu item
Previous menu item
Return to the menu groups
Configure Ethernet
Jump to the Hotkey Menu
Pressing ENTER makes a prompt appear and the Ethernet interface can now be modified.
Wheel è
Wheel ç
Exit
Enter
Toggle
Next setting
Previous setting
Cancel setting
Confirm setting
Jump to the Hotkey Menu
Rotating è and ç toggles between the Ethernet interface setting: auto or man.
Selecting auto permits automatic configuration using the values obtained over DHCP after
power-on. This requires access to a DHCP server configured appropriately. The assigned values can
be read from Show Ethernet. Selecting man. allows for manual entry of IP address,
Netmask, and Gateway.
EXIT cancels the entered values and returns them to their previously-store values.
ENTER confirms either confirms the auto setting, or proceeds to the IP address field.
TOGGLE jumps to the Hotkey Menu.
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The format of the IP address, Netmask, and Gateway is shown as 12 digit specifiers. A prompt after
IP, NW, or GW indicates the values are editable:
Wheel è
Wheel ç
Exit
Enter
Toggle
Increment underlined digit
Decrement underlined digit
Cancel the change and restore previously-stored value
Confirm new 12 digit value, move to next line
Move cursor to the right
Rotating è and ç increments or decrements the underlined digit. Note that a group of 3 digits
has a range of 000 to 255. To make setup easy, octet digits may be adjusted one by one.
Controlled by the cursor _ position, an octet's value may be modified in steps of 1, 10, or 100.
EXIT cancels the entered values and restores the previously-stored values.
ENTER confirms the new 12 digit value and the cursor moves to the next line.
Hitting ENTER thus jumps from IP address to Netmask to Gateway, and then returns to menu
group Ethernet.
TOGGLE moves the cursor to right. Moving right from the last position returns the cursor to the
first position.
Note: Please configure your DHCP server to always allocate the same IP number whenever a
certain MAC address tries to connect again later.
Note: Values for the IP address, Netmask, and Gateway are assigned by the network's system
administrator.
2007-2010 QUANTEC Audio Pro UG, Munich
Menu structure
137
Restore Setup
This menu item restores the manufacturer configuration of the System Setup section.
CAUTION! You will lose all settings of all menu items within System Setup.
Wheel è
Wheel ç
Exit
Enter
Toggle
Next menu item
Previous menu item
Return to the menu groups
Go to confirmation step
Jump to the Hotkey Menu
ENTER confirms the selection and advances to a confirmation step.
Wheel è
Wheel ç
Exit
Enter
Toggle
(not assigned)
(not assigned)
Cancel
Overwrite Setup configuration with factory default
Jump to the Hotkey Menu
EXIT cancels the confirmation step. The Presets remain unchanged.
ENTER overwrites the entire Setup configuration with the factory defaults. Thereafter the
following message indicates the update has been done.
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Wheel è
Wheel ç
Exit
Enter
Toggle
Back to select a menu item
Back to select a menu item
Back to select a menu item
Back to select a menu item
Back to select a menu item
Any further keystroke returns control to selection of the menu items.
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Delete Presets
This menu item deletes the contents of one or all slots within the Local archive.
CAUTION! The contents of erased slots cannot be restored.
Wheel è
Wheel ç
Exit
Enter
Toggle
Next menu item
Previous menu item
Return to the menu groups
Go to slot selection
Jump to the Hotkey Menu
ENTER confirms the selection and advances to the slot selection.
Wheel è
Wheel ç
Exit
Enter
Toggle
Select slot
Select slot
Cancel selection
Go to confirmation step
Jump to the Hotkey Menu
Rotating ç and è either selects the global (AllSlots) option, or allows for selecting a
single slot in the range of 001 to 250 . Next to the slot number, the name of the Preset stored
therein is shown.
EXIT cancels the selection.
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ENTER confirms the selection and advances to a confirmation step.
Wheel è
Wheel ç
Exit
Enter
Toggle
(not assigned)
(not assigned)
Cancel
Erase slot
Jump to the Hotkey Menu
EXIT cancels the confirmation step. The slot contents remain unchanged.
ENTER erases the contents of the selected slot, then returns back to selection, to optionally
continue with erasing another slot.
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Load Scratch B
This main menu item handles the loading of a Preset into SCRATCH B. Note that SCRATCH B is
read-only. If parameter changes are foreseen, the read/write capable SCRATCH A should be used
instead.
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This main menu item appears as follows:
Wheel è
Wheel ç
Exit
Enter
Toggle
Next main menu item
Previous main menu item
(not assigned)
Select main menu item Select Archive B
Jump to the Hotkey Menu
Rotating ç and è scrolls through the main menus.
ENTER proceeds to menu Load Scratch B. The first menu item is Select Archive B.
TOGGLE jumps to the Hotkey Menu.
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Select Archive B
This menu item is used to select the archive from which the Preset will be read and subsequently
loaded into SCRATCH B.
Wheel è
Wheel ç
Exit
Enter
Toggle
Next archive
Previous archive
Return to main menu item Load Scratch B
Confirm the new value
(not assigned)
Rotating è and ç scrolls through the archives Music-Lib, Dialog-Lib, Bank,
Local, or Scratch A. Both the File and MIDI archive is for display only.
Music-Lib selects an archive with Factory Presets for this plug-in. The archive contains Presets
optimized for music, with no unpleasant or obtrusive early reflections. It is always available. For
ease of operation, the Presets have been grouped hierarchically: SMAll Rooms, MEDium
Rooms, LARge Rooms, CONcert Halls, SACred Spaces, PLAtes, and VARious.
Hitting ENTER once allows to select a group. Hitting ENTER again confirms the group, and
proceeds to the submenu item Select Slot B.
Dialog-Lib selects an archive with Factory Presets for this plug-in. The archive contains lively
Presets optimized for dialogs, with generously added early reflections. It is always available. For
ease of operation, the Presets have been grouped hierarchically: CONtainers, VEHicles,
SMAll Rooms, MEDium Rooms, LARge Rooms, BIG Rooms, OUTdoors, and
VARious. Hitting ENTER once allows to select a group. Hitting ENTER again confirms the
group, and proceeds to the submenu item Select Slot B.
Bank taps into the Local archive of a plug-in located in another bank of the same unit. This
archive appears only after having selected a valid bank in Bank Archive (System Setup, p.
108). ENTER continues to menu item Select Slot B.
Local selects the locally-stored archive, and is thus always available. ENTER continues to menu
item Select Slot B.
Scratch A selects Preset SCRATCH A, and is thus always available. ENTER continues to menu
item View Parameter B.
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File is just a pseudo archive. It notifies that the Scratch A Preset has been imported from a PC or
Mac file. When turned aside, it cannot be reconstructed any more. If a parameter needs to be
modified, hitting ENTER will take you down the menu to open Select Parameter A.
MIDI is just a pseudo archive. It notifies that the Scratch A Preset has been imported from a
Scratch Dump through the MIDI port. When turned aside, it cannot be reconstructed any more. If a
parameter needs to be modified, hitting ENTER will take you down the menu to open Select
Parameter A..
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Select Slot B
This menu item is used to move a Preset located in a preselected archive slot into SCRATCH B.
Music-Lib, Dialog-Lib:
Wheel è
Wheel ç
Exit
Enter
Toggle
Local, Bank:
Increment slot
Decrement slot
Select menu item Select Archive B
Confirm the new value
Jump to the Hotkey Menu
The second line displays the archive. The display layouts vary according to the type of archive.
For the Factory Presets in Music-Lib and Dialog-Lib, the display shows on its third line – after the
B> – a mnemonic (first three characters) of the group name (SAC for SACred Spaces),
followed by the name of the Preset (Cathedrl).
For the User Presets in Local and Bank, the display shows on its third line – after the B> – the slot
number (001), followed by the name of the Preset (MyPreset).
The symbols A, B, or A/B indicate this Preset has already been loaded to SCRATCH A or
SCRATCH B. The fourth line displays the date and time of the last change to this slot. The string
No Timestamp appears if a Factory Preset is selected, as only User Presets do record date and
time of their most recent modifications.
Rotating è and ç scrolls through the slot numbers. Depending on the setting of Preset
Load (p. 100) in the System Setup, the Preset either loads immediately, or waits for
pressing ENTER. A loaded Preset is indicated by the presence of symbols B or A/B at the end of
the third line.
EXIT returns to menu item Select Archive B.
ENTER confirms the selection and goes to menu item View/Copy Preset B as soon as the
Preset is loaded.
TOGGLE jumps to the Hotkey Menu.
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View/Copy Preset B
This menu item is used to select whether to copy the Preset SCRATCH B to SCRATCH A, or to
display its parameters.
Music-Lib, Dialog-Lib:
Wheel è
Wheel ç
Exit
Enter
Toggle
Local, Bank:
Toggle between View and Copy
Toggle between View and Copy
Select menu item Select Slot B
Confirm the new value
Jump to the Hotkey Menu
The second line displays the archive. The display layouts vary according to the type of archive.
For the Factory Presets in Music-Lib and Dialog-Lib, the display shows on its third line – after the
B> – a mnemonic (first three characters) of the group name (SAC for SACred Spaces),
followed by the name of the Preset (Cathedrl).
For the User Presets in Local and Bank, the display shows on its third line – after the B> – the slot
number (001), followed by the name of the Preset (MyPreset).
The symbols A, B, or A/B indicate this Preset has already been loaded to SCRATCH A or
SCRATCH B. The fourth line displays options Copy to ScratchA or View Parameter.
Rotating è and ç toggles between Copy to ScratchA and View Parameter.
EXIT returns to menu item Select Slot B.
ENTER confirms the selection. Confirming Copy to ScratchA copies the Preset to
SCRATCH A, then goes to menu item Select Parameter A of main menu item Edit
Scratch A. Confirming View Parameter goes on to menu item View Parameter B.
TOGGLE jumps to the Hotkey Menu.
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View Parameter B
This menu item is used to view the SCRATCH B parameters.
Wheel è
Wheel ç
Exit
Enter
Toggle
Next parameter
Previous parameter
Select menu item View/Copy Preset B
Select menu item View/Copy Preset B
Jump to the Hotkey Menu
The second row shows the loaded Preset's archive (Local) and name (Backyard). The third and
fourth row displays the selected parameter's name, value, and a bargraph of its value. Since
SCRATCH B parameters are read-only, they have been grayed out.
Rotating è and ç scrolls through the parameter list. The order of the parameter list can be
modified using menu item Parameter Line Up (p. 102) in main menu item System
Setup.
EXIT or ENTER return to menu item View/Copy Preset B.
TOGGLE jumps to the Hotkey Menu.
Note: The appearance of the parameters can be configured under menu item Parameter
Display Type in main menu item System Setup.
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Menu structure
Load Scratch A
This main menu item handles the saving of a Preset into SCRATCH A.
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This main menu item appears as follows:
Wheel è
Wheel ç
Exit
Enter
Toggle
Next main menu item
Previous main menu item
(not assigned)
Select menu item Select Archive A
Jump to the Hotkey Menu
Rotating ç and è scrolls through the main menus.
ENTER proceeds to menu Load Scratch A. The first menu item is Select Archive A.
TOGGLE jumps to the Hotkey Menu.
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Select Archive A
This menu item is used to select the archive from which the Preset will be read and subsequently
loaded into SCRATCH A.
Wheel è
Wheel ç
Exit
Enter
Toggle
Next archive
Previous archive
Return to main menu item Load Scratch A
Confirm the new value
(not assigned)
Rotating è and ç scrolls through the archives Music-Lib, Dialog-Lib, Bank,
Local, or Scratch B. Both the File and MIDI archive is for display only.
Music-Lib selects an archive with Factory Presets for this plug-in. The archive contains Presets
optimized for music, with no unpleasant or obtrusive early reflections. It is always available. For
ease of operation, the Presets have been grouped hierarchically: SMAll Rooms, MEDium
Rooms, LARge Rooms, CONcert Halls, SACred Spaces, PLAtes, and VARious.
Hitting ENTER once allows to select a group. Hitting ENTER again confirms the group, and
proceeds to the submenu item Select Slot A.
Dialog-Lib selects an archive with Factory Presets for this plug-in. The archive contains lively
Presets optimized for dialogs, with generously added early reflections. It is always available. For
ease of operation, the Presets have been grouped hierarchically: CONtainers, VEHicles,
SMAll Rooms, MEDium Rooms, LARge Rooms, BIG Rooms, OUTdoors, and
VARious. Hitting ENTER once allows to select a group. Hitting ENTER again confirms the
group, and proceeds to the submenu item Select Slot A.
Bank taps into the Local archive of a plug-in located in another bank of the same unit. This
archive appears only after having selected a valid bank in Bank Archive (System Setup, p.
108). ENTER continues to menu item Select Slot A.
Local selects the locally-stored archive, and is thus always available. ENTER continues to menu
item Select Slot A.
Scratch B selects Preset SCRATCH B, and is thus always available. ENTER continues to menu
item View Parameter A.
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File is just a pseudo archive. It notifies that the Scratch A Preset has been imported from a PC or
Mac file. When turned aside, it cannot be reconstructed any more. If a parameter needs to be
modified, hitting ENTER will take you down the menu to open Select Parameter A.
MIDI is just a pseudo archive. It notifies that the Scratch A Preset has been imported from a
Scratch Dump through the MIDI port. When turned aside, it cannot be reconstructed any more. If a
parameter needs to be modified, hitting ENTER will take you down the menu to open Select
Parameter A.
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Select Slot A
This menu item is used to move a Preset located in a preselected archive slot into SCRATCH A.
Music-Lib, Dialog-Lib:
Wheel è
Wheel ç
Exit
Enter
Toggle
Local, Bank:
Increment slot
Decrement slot
Select menu item Select Archive A
Confirm the new value
Jump to the Hotkey Menu
The second line displays the archive. The display layouts vary according to the type of archive.
For the Factory Presets in Music-Lib and Dialog-Lib, the display shows on its third line – after the
A> – a mnemonic (first three characters) of the group name (SAC for SACred Spaces),
followed by the name of the Preset (Cathedrl).
For the User Presets in Local and Bank, the display shows on its third line – after the A> – the slot
number (001), followed by the name of the Preset (MyPreset)
The symbols A, B, or A/B indicate this Preset has already been loaded to SCRATCH A or
SCRATCH B. The fourth line displays the date and time of the last change to this slot. The string
No Timestamp appears if a Factory Preset is selected, as only User Presets do record date and
time of their most recent modifications.
Rotating è and ç scrolls through the slot numbers. Depending on the setting of Preset
Load (p. 100) in the System Setup, the Preset either loads immediately, or waits for
pressing ENTER. A loaded Preset is indicated by the presence of symbols A or A/B at the end of
the third line.
EXIT returns to menu item Select Archive A.
ENTER confirms the selection and goes to menu item Select Parameter A under main
menu item Edit Scratch A as soon as the Preset is loaded.
TOGGLE jumps to the Hotkey Menu.
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Select Parameter A
This menu item is used to inspect the SCRATCH A parameters.
Wheel è
Wheel ç
Exit
Enter
Toggle
Next parameter
Previous parameter
Return to menu item Edit Scratch A
Select this parameter and go to menu item Change Parameter A
Jump to the Hotkey Menu
The second row shows the loaded Preset's archive (Local) and name (Backyard). The third and
fourth row displays the selected parameter's name, value, and a bargraph of its value.
Rotating è and ç scrolls through the parameter list. The order of the parameter list can be
modified using menu item Parameter Line Up (p. 102) in main menu item System
Setup.
EXIT returns to menu item Edit Scratch A.
ENTER continues to menu item Change Parameter A.
TOGGLE jumps to the Hotkey Menu.
Note: The appearance of the parameters can be configured under menu item Parameter
Display Type in main menu System Setup.
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Change Parameter A
This menu item is used to modify a selected SCRATCH A parameter.
Wheel è
Wheel ç
Exit
Enter
Toggle
Increment parameter value
Decrement parameter value
Cancel parameter change
Confirm parameter value
Jump to the Hotkey Menu
The second row shows the archive (Local) as well as the Preset name (Backyard). The third and
fourth row displays the parameter's name, value, and a bargraph of its value.
Rotating è and ç scrolls through the parameter values. A complete listing of these is given
on p. 15.
EXIT cancels the parameter value change. The old value is restored and menu item Select
Parameter A is selected.
ENTER confirms the new value and menu item Select Parameter A is selected.
TOGGLE jumps to the Hotkey Menu.
Note: The appearance of the parameters can be configured under menu item Parameter
Display Type in main menu item System Setup.
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Save Scratch A
This menu item is used to store Preset SCRATCH A into a memory slot chosen from an archive
location.
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This main menu item appears as follows:
Wheel è
Wheel ç
Exit
Enter
Toggle
Next main menu item
Previous main menu item
(not assigned)
Select menu item Select Save archive A
Jump to the Hotkey Menu
Rotating è and ç scrolls through the menu items.
ENTER selects menu
Archive A.
Save
Scratch
A. The first menu item is
TOGGLE jumps to the Hotkey Menu.
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Select
Save
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159
Select Save Archive A
This menu item selects the archive for Preset SCRATCH A.
Wheel è
Wheel ç
Exit
Enter
Toggle
Next archive
Previous archive
Return to menu item Save Scratch A
Confirm the new value
(not assigned)
Rotating è and ç scrolls through the archive options: Local, or Scratch B.
Local selects the locally-stored archive and is thus always available. ENTER continues with
menu item Select Save Slot A.
Scratch B selects Preset SCRATCH B and is thus always available. ENTER copies the Preset to
SCRATCH B and continues with main menu item Save Scratch A.
EXIT returns to main menu item Save Scratch A.
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Select Save Slot A
This menu item is used to select the memory slot for Preset SCRATCH A.
Wheel è
Wheel ç
Exit
Enter
Toggle
Select slot
Select slot
Select menu item Select Save archive A
Confirm the new value
Jump to the Hotkey Menu
The second line displays the archive, and the third line – after the A> – the slot number (001) and
name (Backyard) of the Preset. The symbols A, B, or A/B indicate this Preset has already
been loaded to SCRATCH A or SCRATCH B. The fourth line displays the date and time of the last
change to this slot. The string No Timestamp appears if a Factory Preset is selected, as only
User Presets do record date and time of their most recent modifications.
Rotating è and ç scrolls through the slot numbers.
EXIT returns to menu item Select Save Slot A. Note that slot A was not saved.
ENTER confirms the slot number and continues with menu item Edit Name. Note that the
Preset has not been stored yet, as a Preset name is required first.
TOGGLE jumps to the Hotkey Menu.
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Edit Name
This menu item is used to name a Preset using a string of up to 8 characters.
Wheel è
Wheel ç
Exit
Enter
Toggle
Next ASCII character
Previous ASCII character
Return to menu item Select Save Slot A
Confirm the new value
Move cursor to the right
The second line displays the archive, and the third line – after the A> – the slot number (001) and
name (Backyard) of the Preset. The symbols A, B, or A/B indicate this Preset has already
been loaded to SCRATCH A or SCRATCH B. The fourth line displays the date and time of the last
change to this slot. The string No Timestamp appears if a Factory Preset is selected, as only
User Presets do record date and time of their most recent modifications.
Rotating è and ç scrolls through the ASCII characters for the underlined character. The
ASCII characters include capitals, numeric, and symbolic characters.
EXIT returns to menu item Select Save Slot A. Note that slot A was not saved.
ENTER stores the named Preset into the selected slot and returns to menu item Select Save
Archive A.
TOGGLE moves the cursor to the next character. Moving right past the last character puts the
cursor back to the start of the string.
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Plug-in Boot Loader
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Plug-in Boot Loader
The YARDSTICK 249x series is able to maintain multiple effect plug-ins within a single device.
Depending on the device type, there are 15 or 63 banks available. A plug-in generally requires one
bank. Complex plug-ins with substantial amounts of code, or plug-ins with extraordinary large
Preset libraries, may occasionally be stretched over several banks, e.g. a convolver-type reverb with
an extensive library of room fingerprint samples.
Plug-ins are managed by a dedicated software: the plug-in boot loader SWITCH. It has been
optimized for plug-ins of software version 2.0 and above. To complement an installation of
different plug-ins, SWITCH may also be used to install a newer version of the same plug-in in a
separate bank. This enables a risk-free test bed, as each bank supplies an individual sandbox for the
Presets, and thus avoids accidental altering or damaging of an existing Preset collection.
Older versions, 1.x by name, cannot be bundled without some restrictions, as various specifications
cannot be accessed. A comprehensive plug-in name, a software version, and a device type are all
missing. Occasionally, conflicts may arise with device drivers not downward compatible, as old
software may operate with the old driver only, and new software with the new one.
Traditionally, previous 1.x software may be installed solely in the boot bank 0; which is exactly the
place claimed by SWITCH. Before overwriting bank 0 with its own installation, SWITCH searches
for a previous 1.x effect there, and offers relocating it (including all Presets) to a rearward bank
from 1 to 15 (or 63). Not before that relocation has been successfully finalized, SWITCH asks for
confirmation to start its own installation. If denied, a new installation of other 1.x software could be
dumped to bank 0, which, once again, will be relocated with the next installation of SWITCH. By
repeatedly using this trick, multiple banks could be equipped with e.g. versions 1.6, 1.7, and 1.8,
including Presets. Besides the current 2.x plug-ins, all those historic versions would be available for
immediate selection and startup, too.
A useful idea might be to create numerous virtual effect units for your entire staff. With a multiple
installation of the same plug-in in a single device, each sound engineer may be assigned an
individual bank on that unit. When returning to the studio after hours or weeks, an engineer will
find his unit with an exact snapshot of the settings from the moment he has left it. This holds true
for even the tiniest details: position within the menu tree, status of the Mute buttons, and even
temporary parameter changes, not yet written back to scratch or to the library, will reappear like
magic.
Additional information on SWITCH can be found in the FAQs on p. 174.
Starting with version 2.3, a new archive Bank has been introduced. This enables read-only access
to the User Presets (Local) of other banks. To protect the external archives, write access to foreign
banks is disabled. If such a „tapped“ Preset has been altered, it can only be saved to the Local
archive of the own bank.
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This allows for two interesting strategies: on the one hand, potentially precious Preset collections
from older installations can still be used after one or more software updates. On the other hand, a
system operator may establish a facility-wide public Preset archive on a specially rededicated bank.
To collect Presets from his users, the sys-op temporarily mounts the various users' Local banks
onto his own Bank archive, then copies generally useful Presets to his Local archive, which in
turn will later be referenced by his cohorts..
Additional information on how to select a bank for mounting can be found at Bank Archive
(System Setup on p. 108).
Additional information on how to access Presets from a foreign bank can be found at the FAQs
starting from p. 178.
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Auto Boot
During power-up, SWITCH scans all banks sequentially for installed plug-ins, then automatically
initializes the previous plug-in. For a short time, the following message will be flashed to the
display:
The first line shows the number of plug-ins installed in this unit. The second line shows the bank
number where a previously configured power-on plug-in will be loaded from. The lower two lines
output the plug-in identifier, the device type, and the plug-in version number.
Note: For older versions 1.x, no more than QRS, 249x, and 1.x is being listed here.
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Manual Boot
A manual boot can be enforced by turning on the unit while pressing both the ENT and XIT keys,
up to the moment the first display message is showing up.
Wheel è
Wheel ç
Exit
Enter
Toggle
Next bank
Previous bank
Discard selection
Confirm the new selection
(not assigned)
The first line shows the number of plug-ins installed in this unit. The second line shows the bank
number where the plug-in will be loaded from. A trailing N signalizes a newly-installed plug-in
not yet launched since its installation. The lower two lines output the plug-in identifier, the device
type, and the plug-in version number.
Turning è and ç selects a bank. Only banks with an installed plug-in will be shown, so
empty banks will cause gaps in the numbering sequence.
EXIT discards a selection. The most-recent plug-in will be loaded again.
ENTER confirms a selection. The selected bank will be preassigned for future auto boots, and the
plug-in from that bank will be initialized.
Note: Whenever a new plug-in has been installed, a Manual Boot will be enforced. The mostrecent plug-in will remain default. If required, the new one with the N needs to be formally selected.
Note: Plug-ins and occupied banks may be erased from the installation tool, simply by clicking the
CLEAR BANK button. For safety reasons, clearing a bank from the device's menu is not possible.
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Error Messages
Following power-up, all banks will be scanned for installed plug-ins. If no plug-in can be detected,
the device halts with the following message:
Causes: Either all the banks have been erased completely, or SWITCH has been installed on a
device where only software of version 1.x has been installed previously, which has been overwritten
instead of relocated.
Solution: Install a plug-in with software version 2.x or higher, then reboot the unit.
Finally, there is a test whether the auto boot plug-in is still available in the bank assigned for powerup. If that test fails, a Manual Boot will be enforced with a modified header line.
Causes: The plug-in from the preassigned bank has been erased. An installation on top of the
preassigned bank has been prematurely aborted. After an update of the SWITCH software, all
preassigned information will purposely be lost.
Solution: First try to reinstall the damaged plug-in to the preassigned bank. Watch for potential
aborts and verify that the plug-in is being installed up to the end. In the last resort, simply turn the
wheel and select a different bank.
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Common Pitfalls
169
Common Pitfalls
Problem:
Whenever I double or quadruple the input sample rate, the RT60
scales by ½ or ¼. .
Cause:
Your YARDSTICK doesn't recognize the input sample rate properly.
Solutions:
1. Verify the Channel Status bits of your mixing console's "effect
send" path, and fix them as necessary.
2. If only one style of sample rates being used in the studio: go to the
YARDSTICK's System Setup Sample Rate
Reference and force FIX 44.1 or FIX 48; the x1, x2,
or x4 multiplier will be recognized automatically.
3. If all styles of sample rates are being used in the studio: go to the
YARDSTICK's System Setup Sample Rate
Reference and select Measure.
CAUTION! Measuring the frequency may be ambiguous due to
the overlap of the varispeed sidebands.
Problem:
I absolutely cannot agree with the chorus who is praising the
sound of the QRS algorithm in such rhapsodic manner. With my
YARDSTICK, particularly female voices sound unpleasant and
discolored, just as the entire signal has been fed through a comb
filter or flanger. Even changing room size or RT60 does help
precious little.
Cause:
The direct path may exist twice: through the YARDSTICK, and
through the mixing console.
Solutions:
1. Disable the direct path in your console.
2. Go to System Setup Direct Path Enable and disable
the direct path in your YARDSTICK.
3. If available, hit the mini pushbutton Mute Dry (lights up red).
4. Hit TOGGLE and enter the Hotkey Menü. Look for Mute
Dry and enable it.
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Problem:
The YARDSTICK seems to process the the input clock
erroneously. The Lock LED flashes irregularly, and occasionally I
even hear clicks and gaps.
Cause:
The AES3 input level is too low, or enters the unit unbalanced.
Background: all QUANTEC devices provide a much higher commonmode rejection ratio (CMRR) than usual. EFT bursts of up to 1kV on
the AES3 inputs and outputs are being absorbed without any audible
clicks. But if the driver is unbalanced, e.g. a grounded S/PDIF output,
the audio frame signal will be suppressed more or less, too. Even if
your sound card's operations guide promises a ground-lifted output,
this states by no means that this output is also ground-balanced.
S/PDIF outputs generally provide a capacitor of 0.01 to 0.1µF
between the Cinch connector's cold side to chassis. Without this cap,
the sound card would emit its dirty-ground noise via the transformer
stray capacity to the cable shield, which, from an EMC point of view,
would be absolutely unacceptable. In the 50/60Hz range of mains
power, such a cold-end capacitor may certainly be advertised as
“ground-lift”. But in the RF Range, such a circuit is ground-referenced
and completely unbalanced.
Solutions:
1. Feed the unit with a standard, ground-balanced AES3 signal
(regardless of center grounded or floating).
2. When feeding the unit with an S/PDIF signal, please note the
comprehensive adapter cable section on p. 43.
An important note concerning our room models
Impulse Responses created by Quantec room models are an essential element of the
YARDSTICK series of devices, and are thus subject to copyright.
Any recording of these Impulse Responses (»Room Fingerprints«) for the purpose of inclusion in
publicly accessible or freely merchantable collections, e.g. convolution libraries, is prohibited. In
particular, this applies to distribution via download (»Internet«) or storage media (»CD, DVD«),
regardless of whether for commercial purposes, or free of charge.
Moreover, any use of our names and terms, such as Quantec, QRS, or YARDSTICK in conjunction
with 3rd-party software or convolution reverberation products is prohibited – even in the form of
similar-sounding distortions, or specially designed abbreviations, which are targeted to lead
someone to suspect an association with Quantec products.
For additional legal notes see our disclaimer on p. 2.
2007-2010 QUANTEC Audio Pro UG, Munich
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Frequently Asked
Questions
Due to the room resonances, the spectral components of the diffuse signal are not identical
with those of the direct signals, particularly for small rooms. When mixing direct and diffuse
signals, how are the readouts from the display to be interpreted?
With pink noise and a psophometric filter (»dBA«), the levels of both the direct and the diffuse
components are almost identical, with an error of ±0.2dB or less.
It's all very well to say that, but getting the right data seems to be not as trivial as it looks
prima facie. Can I verify that by my own with a do-it-yourself recipe?
Yes. Set the unit's parameters as follows: DryLEV ±0, 1stLEV OFF, 2ndLEV ±0,
Density 0, BassGain ±0, RT60Hi LIN, RT60Lo LIN, and 2ndCut NONE. Feed all
relevant inputs simultaneously with pink noise of -20dB. First disable the diffuse signal, and
measure the direct level with the psophometer. The enable the diffuse signal again, but turn off the
direct signal instead. Again with the psophometer, check the output level for every combination of
room size and RT60.
Jul 2008, updated Feb 2010
While installing new software, I experience problems with XSOFT and RS-232. How can I
verify the interaction between my PC, an attached USB-to-RS-232 adapter, and the
YARDSTICK, which is connected to the USB adapter via a null-modem cable?
When clicking the Download program's START button, a small dialog box will pop up and, at the
same time, a BREAK signal will be output from the serial port. Do not confirm the dialog box yet.
First check if the BREAK from the PC appears at the unit indeed. Check the voltage at pin 3 of your
RS-232 port (at the PC or USB adapter end of the null-modem cable), or pin 2 (at the device end).
While the BREAK is active, the voltage must be between +5 and +15 volts.
Whenever a YARDSTICK sees a BREAK while being turned on, it responds by sending another
BREAK back to the PC. If you click the dialog box now, the PC verifies that back BREAK. As
soon as a back BREAK is recognized, the PC enters the XSOFT protocol. You can verify the back
BREAK at pin 3 of the device, or at pin 2 near the PC. Be aware that a back BREAK needs a
functional cable link, i.e. both connectors plugged in. For connecting your multimeter, try to
remove the hood from one of the connectors.
Jul 2008
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In contrast to the printed circuit board of competitors' products for 96 and 192 kHz
operation, I cannot locate SRC chips (SRC=Sample Rate Converter) inside the YARDSTICK.
To me, it seems that QUANTEC burdens the sample rate conversion job on the DSP, don't
you?
No way – there's not any sample rate conversion at all. If, as it's the case for the 2492 and 2496, we
explicitly allow 192 kHz operation, the entire algorithm operates at 192 kHz then, and all delay
cells are quadrupled compared to 48 kHz. Or, from the other side: if a 2492 YARDSTICK with a
2492_QRS_22x4_SIMPLE plug-in is operated at just 48 kHz, a lackadaisical DSP has to wait 75%
of its time for the next sample.
Jul 2008, updated Jan 2010
To me it appears that its predecessors sound more mellow and with more bass than the 249x
YARDSTICKs. Do I hear too much into things?
You are right, and I'll give you the low down.
Besides the basic RT60 setting, there are the RT60Lo and RT60Hi parameters for modifying the
reverberation time gradually towards lower and higher frequencies. One should expect that both
parameters modify nothing but the reverberation time, and there should be almost no audible effect
when e.g. fed with stationary pink noise. This exactly is the behavior of the new 249x series.
With the older 2402 YARDSTICK and its DSP limitations, the result is a bit different. Besides the
influence on reverberation time, there is always a frequency-dependent boost or cut in the
reverberation level. If e.g. RT60Lo will be set to 2.5, the bass will be a bit louder, too, just as the
bass potentiometer of a Baxandall filter network would be operated in parallel. In the same manner,
the treble level will be reduced when setting RT60Hi to e.g. 0.25.
The frequency characteristic is so simple that it could be mimicked with an equalizer in the effectsend or return path of your console. In fact, it's identical to a Baxandall equalizer with 6dB/octave.
Now back to the 249x series: for high frequency components, you may reduce their levels with the
good old Bandwidth filters (renamed to 2nd CUT recently). For low frequency components, there is
a new parameter pair called Bass Gain and Bass Edge – available since Rev. 2.0. This allows to
archive bass gains and bass edges in the Presets.
Jul 2008, updated Feb 2010
With headphones, an output correlation of 50% does a wonderful job. But when monitoring
with loudspeakers, we will run into the problem that the left speaker also hits the right ear,
and the right speaker also hits the left ear. Is there a way to counterbalance that?
Available since Rev. 2.0, there is a new parameter correlation, which unbalances, or detunes, the
device's output matrix in order to optionally emphasize or deemphasize the lateral or the center
signal. This multi-step parameter is available for each output pair separately. With an appropriately
allotted emphasis for the lateral signal, crosstalk between speakers may be compensated, at least to
a certain degree.
Jul 2008
2007-2010 QUANTEC Audio Pro UG, Munich
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Why are there no analog inputs and outputs anymore? – The world is analog, and many
recording studios still swear on analog audio technology.
AD/DA converters age at a much higher rate than outboard signal processors. This means that
separate AD/DA converters typically are a more economical approach.
Digital audio inputs and outputs are an almost perfect interface: full 24 bits in and out – no noise,
no distortion, and, if required, double or quadruple sample rates.
Our units are designed for an operating life of 15 to 20 years. Analog inputs and outputs, especially
A/D and D/A converter chips, are changing from year to year. What today means the spearhead of
technology has to be paid for with astronomical prizes – but may turn out to be outdated in just a
few years. Here is an example: our 2493 builds on (currently still) high-performance and thus
expensive converters. But what if a new trend will further manifest, which favors IIR instead of FIR
anti-alias filters (because of the IIR's non-existent pre-echoes)? What about the 2493 with its timetested linear-phase FIR filters – will these filters turn out to become a problem in a year or two?
From our point of view, it doesn't make a lot of sense to burden an outboard unit with possibly
doubtful converters, until its end of life.
Digital audio ports are much easier to keep up with converter advances. So we recommend: use
your digital I/O YARDSTICK with external AD/DA converters, and replace them every few years
with a then state-of-the-art model. Then the cost/performance ratio will be your decision, not ours...
Aug 2008
Is it realistic to consider rebuilding an existing unit, e.g. from AES3 to Analog?
All 249x units are designed with modular subassemblies. So it may look straightforward to
exchange one or more modules. The main problem lies in the then obsolete and useless front panel
and rear hood, which are costly to be recycled or disposed. Conclusion: never say never...
Sep 2008
A very important and huge advantage with the M7 is that its diffuse field can perfectly blend
with prerecorded ambiences. For example, I have a live recording which has a lot of live Early
Reflections, but because of too much audience, the decay is shorter than it should be. With the
M7, I can match the Size very precisely to the recording's space, and I can add diffuse field
only to make the reverb tail longer, not to mention that its reverb tail really lives, not static as
the recorded real reverb.
When I used the 2402, this was my main problem with it. As soon as I wanted to add longer tail to a
prerecorded material, the sound field started to be a little more crowded and too spatial.
Due to the somewhat restricted DSP power in 1997, the 2402 had one room size only: 100,000
cubic meters, which is extraordinary large. Such a room will never match smaller rooms like clubs.
Thirty years ago, one would have solved your problem with a plate. A plate has an incredible
density, right away from the start. There are almost no early reflections. In this respect, a plate
closely resembles a small reverberation chamber. And possibly resembles the M7 diffuse field
generator output.
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The corresponding QUANTEC approach is easy and straightforward:
Pick a 249x YARDSTICK room which has been set one size step smaller than the room you want
to correct. All early reflections emerging from this smaller room will be masked by the pronounced
live initial reflections. While the live echoes have exhausted, the YARDSTICK has "warmed up",
which means it is dense enough and ready to step in. You may fine-tune the switchover timing with
appropriate postdelay.
As the sizes of the initial-reflection real room, and the late reverb YARDSTICK room, are of the
same magnitude, their resonances will blend nicely. Now you can add YARDSTICK reverb tails at
will, without being bothered by much-too-late early reflections from a totally wrong room size, way
too large to be melted.
Oct 2008, updated Jan 2010
I have serious problems with the user interface. The big switches and rotary wheel are ok, but
to use only those is quite time consuming. The mini switches are really not very practical if
you happen to have big hands, plus you need to be really on top of the unit to see what you are
doing.
You seem to have overlooked Parameter Follow Me mode. When enabled, the left display follows
every mini key pressure immediately, showing the current parameter name and value with larger
characters. There is also a large status bar for the selected parameter. You can turn the wheel to
modify the parameter.
Confirm that Parameter Follow Me (System Setup / Preset) has been turned ON. With the big
switches and the rotary wheel, step down the menu Edit Scratch A until you control an arbitrary
parameter's value from the rotary wheel. Instead of allocating a new parameter by going up,
sideways, then down again, just hit the appropriate mini switch.
Oct 2008
If I install a new plug-in on an already used bank, what happens to the Presets of the previous
installation?
It depends on the type of plug-in. If you simply install a newer version of a functionally identical
plug-in, your Presets will be maintained. If the parameters of the new version have been modified or
expanded, all previous parameter versions will be recognized by the new software, and
appropriately converted on-the-fly. New, previously non-existent parameters will be initialized to
uncommitted values, which try to minimize changes of the previous Presets' sonic characteristic.
If you install an older version of the same plug-in, and both Preset structures are identical, your
Presets will be maintained. If caveats found, the older software assumes an unknown, non-related
effect, and the Preset area will be erased. If the over-installation has been done inadvertently, the
old Presets can be salvaged as long as the over-installed plug-in has not yet been manually selected,
confirmed, and launched. It's only an actively running plug-in, which irrevocably erases or converts
the Presets.
Example: Whenever a DLY plug-in will be installed on a bank which previously hosted a QRS
plug-in, all Presets will be lost. Functionally different plug-ins do all structure their Preset areas at
their own discretion, and are blissfully ignorant of any foreign heritage.
2007-2010 QUANTEC Audio Pro UG, Munich
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Incidentally, the installation tools' default setting always targets at an unused bank.
Oct 2008
How can I recognize that a plug-in will definitely not damage my Presets?
Installing only newer versions of otherwise functionally identical plug-ins is a safe bet. Functionally
identical means that the identification strings of both plug-ins match in every aspect but the version
number. Exceptions from this rule are feasible, but will be documented explicitly.
A plug-in can be identified from the 3rd and 4th lines of the plug-in boot loader. This same text will
be re-used in the filename of the installation tool. The filename always starts with the device type,
followed by the full name of the plug-in, and ends with a version number. Blanks, '.', or other
special characters will be replaced by '_'. The boot loader may show the following text:
The corresponding installation tool will then be called: 2498_QRS_88x1_COMPLX_20.EXE
Oct 2008
What's the use of all that SIMPLE, MEDIUM, and COMPLX stuff, anyhow?
For any DSP algorithm, extensive feature lists or higher sample rates can be traded against each
other. The QRS algorithm's YARDSTICK 1.x versions have been designed under the assumption to
be fully operational even at 192kHz. On the other hand this means that, at 48kHz, the DSP is active
only one quarter, and otherwise waiting in idle the rest of the time.
For the user, such an approach is straightforward: any sample rate from 38 to 216kHz is acceptable.
The unit digests everything, and the operating surface remains consistent.
For an ambitious algorithm designer, such an approach may be frustrating. How much more can be
realized with the otherwise uselessly wasted double or quadruple DSP power. Before continuing,
the designer must come to a momentous decision: If I double complexity, my algorithm cannot be
operated at 192kHz anymore; but at least will reach 96kHz. If I need four times the DSP power,
48kHz is the end of the line. Losing a few customers when resorting from 192kHz to 96kHz may
not really hurt your company, but losing some 10 to 20% when sacrificing 96kHz will do.
Moreover, such a move will alienate all the rest.
On the other hand, the entire customer base will be preserved if various complexities of an
algorithm will be offered. Sometimes it doesn't make sense to stuff all bells and whistles into one
plug-in. Quite often it may be realistic to trade-in some of the less important features for a result,
which can be operated at double rate, too. Many a high-end customer may even favorite a featurereduced version. Motto: why should I need Baxandall filters for my $3000 preamp, anyway...
Exactly this is the idea of SIMPLE, MEDIUM, and COMPLX. For a SIMPLE plug-in, all
unnecessary ballast will be avoided; this is sort of a minimum version, but fully operational up to
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Operations Guide Revision 3.1
216kHz. The COMPLX plug-in will be stuffed with all bells and whistles, even if just of occasional
use; it's the flagship. And, right in between, a MEDIUM plug-in may be positioned, which provides
some potential to play with, but compromises only marginally when it comes to sonic quality.
Quite often, the following relations can be assumed: COMPLX:48kHz, MEDIUM:48..96kHz,
SIMPLE:48..192kHz; but don't take that for granted. To make it clear, all plug-ins have their
maximum sample rate labeled as x1, x2, and x4.
The most universal and most commonplace plug-in is definitely the SIMPLE version. If the
required design target can be achieved with it, any future plug-in should be limited to this singular
version. This reduces maintenance efforts for the software staff, and minimizes gray zones and
learning curves for the end user.
Oct 2008
Why do QUANTEC Room Simulations sound more impressive and more realistic than real
rooms?
First a formal objection on the part of the Reverberation Czar! - It goes without saying that natural
rooms still sound better than our simulation models, first and foremost because of their outstanding
spatiality. However, this only holds true as long as the listener is physically positioned inside the
room, and thus gets flooded by the omnidirectional sound waves.
As soon as one tries to capture the room impression with microphones, all 3D magic will vanish.
Every sound transducer the acoustic event has to come about on its way to our ears is a bottleneck,
which strips off a certain amount of the original room response's spatiality and liveliness. This is by
no means a devaluation of our state-of-the-art microphones. But fact is that the microphone bundles
all the omnidirectionally-arriving signals on its diaphragm, and then tunnels the precious payload
through an electrical mono channel. Even if you would totally shut-off one ear while at the church,
that does, on no account, sound monaural.
As the omnidirectional output of our room acoustic models is fed straight into the audio signal path,
instead of being tunneled through a microphone's diaphragm, our models clearly sound more lively
than a natural room captured with microphones. What is still unavoidable, even for us, is the
bundling through the diaphragm of the playback transducer, currently the final acoustic difference
remaining between a QUANTEC Room Simulation model and a person's physical presence inside a
real room.
From the number of sound transducers involved, three quality classes may be derived:
Class 0 – no sound transducer:
The listener is physically positioned inside a real room; flooded
by the omnidirectional sound waves.
Class 1 – one sound transducer: The listener harks attentively to the QUANTEC Room
Simulation model through loudspeakers or headphones.
Class 2 – two sound transducers: The listener follows a recording where room acoustics have
been captured by microphones. Only those components of the
natural room acoustics not yet stripped-off by the multiplication
of recording and playback transducers will remain.
2007-2010 QUANTEC Audio Pro UG, Munich
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While QUANTEC Room Simulation with its parametrized models belongs to class 1, the nowadays
extremely popular convolution-type reverberation is clearly at class 2 candidate. Reason is that the
convolution chain still comprises of two sound transducers: first the microphones to capture the
room's “fingerprint”, then later the playback transducers to monitor the convolution result.
Strange: if the room fingerprints would be deducted (i.e. “stolen”) from our Room Simulation
models, a convolution-type reverberator would ascend to class 1. Still unachievable for any size of
fingerprint library would be our parametrized models' unrivaled ease of ad-hoc characterization.
Nov 2008
Out of curiosity, I've installed an older 1.x software on a unit already converted to 2.x. Now
all my 2.x plug-ins have vanished, including my valuable Preset collection. Too bad...
Keep cool – that's what has happened: The YARDSTICK's bank 0 of a 2.x installation is being used
by the SWITCH boot loader, while in version 1.x, the (one and only) effect software has been
settled there. If, after an existing 2.x installation, a 1.x software is being installed, it will overwrite
the 2.x boot loader. Because of the missing boot loader, the „bridge“ to the 2.x plug-ins and their
Preset libraries has gone. But they still exist, safely captured further down the Flash memory. It's
just the „access“ which needs to be fixed.
How can the access be re-enabled?
Download the current SWITCH code from our website, and re-install it to the boot sector again.
Additional benefit: the 1.x software, installed by you out of curiosity, will not be overwritten
initially, but will be offered by SWITCH to be relocated to a bank further down the Flash memory.
Before copying, SWITCH will compile a list of all banks, regardless of occupied or free. Now it's
up to you to enter a preferred target bank, wait a few minutes while the installation is being
relocated, and then proceed with installing SWITCH until finished. With the next reboot, not only
all your 2.x plug-ins are being advertised again, without any change. As an additional bonus, your
stray 1.x installation will be offered for booting, too.
Dec 2008
When doing some rework on older sessions, I sometimes wish to access earlier versions like
1.6, 1.7, or 1.8 - including the original Presets of that time. Would it be possible to smuggle
various 1.x versions into the unit, by repeatedly overwriting the SWITCH boot loader. Then
relocate each one to another bank, in order to have all of them at my disposal when reopening
a session?
That's okay.
Dec 2008
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I've just finished overwriting my former 2.1 installation with version 2.3. Now I found that
only parts of my Preset collection can be used. Amidst my Presets there are lots of voids
yawning - I can read EMPTY all over the place. Looks like I've lost parts of my Presets due to
compatibility problems...
Nope. Those “knocked out teeth” are all those former Factory Presets, which have been haphazardly
interspersed with the Local User Preset archive up to version 2.1 – just like a rope of pearls. All
older Factory Presets, and many new ones, have been relocated to library directories like
Dialog-Lib and Music-Lib. All users may refill those residual EMPTY voids with their
own Presets now.
Dec 2008
Can I access older User Presets located in a foreign bank?
Yes – that's generally possible. Older Presets inherited from previous software versions will be
converted to the new Preset format on the fly. If the new Preset format contains parameters not yet
available in the older version, similar parameters will be converted (if possible). If all else fails, new
parameters will be set to their default values. The idea is to make the updated Preset sound as
similar as possible to the one from the older software. In spite of all automatism, we strongly
recommend to check the updated Presets thoroughly.
Jan 2009
Can I access Factory Presets located in a foreign bank?
Yes, but not before they have been copied to the foreign Local archive.
Jan 2009
Bullshit! - My YARDSTICK does not fit between the rails of my rack. Aren't those
QUANTEC people in a position to adhere to the 19” specs?
According to IEC60297, the clearance between the 19” rack rails is required to be 450 mm
minimum. Our YARDSTICKs external width is 448.2 mm maximum – so where's the problem?
http://www.quantec.de/download/IEC297-1.gif
Mar 2009
2007-2010 QUANTEC Audio Pro UG, Munich
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Is erasing of a bank mandatory before installing a new plug-in?
No. But if a bank has not explicitly been cleared, the previous Setup and all local User Presets
remain in that bank. When updating to a newer version of the same plug-in, it often makes sense
not to erase that bank. Launched for the first time, a newer plug-in tries to adopt the remaining data,
then start to build on that heritage. Before, for whatever reason, installing an older version, a bank
should always be cleared in advance!
Aug 2008
What about controlling my YARDSTICK from multiple positions?
It's possible to operate a YARDSTICK from both front panel and web browser window in parallel.
It may haptically be useful to select a parameter from the browser, but modify it by turning the front
panel wheel. Or, to select a Preset archive from the browser, but stepping through the Presets from
the wheel.
The only critical function is the bargraph display. Bargraphs only work on front panel and one
browser concurrently. Opening multiple browser windows to control the same YARDSTICK from
different PCs would, at the current stage of development, disarrange the bargraphs.
Sep 2009
For jump cuts in movie post production, I regularly need a frame-accurate switchover of the
room acoustics. With the YARDSTICK I run into two problems:
1. While turning Preset selection, it takes me 2-3 seconds until the Preset has been loaded and
will be audible ("Selecting, Initializing...").
2. If old and new Presets are located near opposite edges of the library, while still underway to
the target, I'd risk some Presets being loaded temporarily.
Is there a better practice?
The simplest way would be loading old and new room situation to Scratch A and B. When the jump
cut occurs, simply hit the A/B button.
How long would that take?
When switching between small rooms, there's only the gap for the intentional fading down and up
again. The larger the room size, the longer the transition will take, which, by surprise, will still
sound organically. To name the numbers: 1E0=>5ms, 1E1=>15ms, 1E2=>40ms up to 1E6=>almost
1sec (always take the room size you are switching to).
And what about repeated jump cuts in rapid succession?
Enter Setup and look for the menu item Preset Load (p. 100), then select Enter. While in
Enter mode, a Preset will no longer automatically load as soon as the wheel slows to a standstill, but
will wait for a confirmation from the ENTER key. This allows for switchover at the push of a
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button, with the abovementioned initialization delays. A proven trick is to copy the required room
sequence to adjacent Preset slots in the user area, and then retrieve them sequentially.
Dec 2009
Competitive products always provide plenty of different algorithms: Room, Hall, Plate, Space
- exactly what I need in daily routine. As far as I understand, a YARDSTICK has a single
algorithm only, which seems a bit narrow-gauged to me, isn't it?
No way. You're right that a YARDSTICK does not provide more than that single QRS algorithm,
but that's a powerful, all-inclusive solution. Its universalism is hidden within its parameters. Just by
well-directed tuning of the various parameters, you can end up inside a bread bin, or a giant
cathedral with multiple side naves and transepts. Other than competitive devices, which recommend
an optimized reverb for a specific type of sound (e.g. Voice, Guitar, Drums), the QRS algorithm is
being defined by the room the musicians are playing in, independent of the construction of their
instruments.
If I'd squeeze the entire mix through reverb, or a room for your sake, I'd totally loose
transparency and comprehensibility.
That's true for reverb, but not for QUANTEC Room Simulation. The QRS algorithm applies diffuse
components individually for each instrument, according to its momentary style of playing - fully
automatically, without any intervention. Just the same as with a real room that never needs to be
tailored to a specific instrument. The trick lies simply in an exact simulation of the physical laws
effective inside a room. In particular it's the attack behavior, i.e. the gradual effervescence of the
room. The longer a tone will be maintained, the further it will climb up the attack slope, and the
louder it will tilt over into the reverb tail. With this "launch pad" trick, long tones lead to strong,
short tones to gentle reverberation - all of its own volition. All-important: each one individually, i.e.
without any interdependency of the envelopes. (»Hallelujah diagrams« - p. 26 and 27).
Let's construct an extreme example: if we concurrently feed a room with a flute and a spoken voice,
the low-bandwidth, sostenuto flute tones will play around the room much louder, haunting and
longer observable, while the short, wide-bandwidth transients of the spoken consonants just tip the
room. To clarify the consequence of this approach even further, let's simply exchange the roles for a
moment. Sixteenth-note sequences from the flute just tip the room, while a sustained "Aum" will
considerably pump up the room response. This is one of the secrets why transparency will be so
strikingly maintained with the QUANTEC approach.
To get back to your question: it's the QRS algorithm's ability to do all things right with just a single
parameter setting. With multiple dedicated algorithms, you'd need multiple reverb units, one for
each instrument class. More than once it will take you hours of fiddling about with the various
units, until all the individual components will end up coordinated in an acceptable manner.
Another QUANTEC premium: all the instruments are always playing together within the same
room, and don't live their parallel lives in different rooms.
Dec 2009
2007-2010 QUANTEC Audio Pro UG, Munich
Frequently Asked Questions
181
Competitive products always provide dozens of adjustable Initial Reflections; but only two
with the YARDSTICK. Is QUANTEC running out of reflections?
Less is often more, especially in this situation. QUANTEC has recognized very early, that, within a
real room, each initial reflection is being emitted from the same structure that also generates the
reverberation tail. In its simplest case, a room consists of six boundaries; left, right, front, rear, top,
and bottom. If we'd allow a sound engineer to add arbitrary early reflections, which, because of the
freedom of choice, can no longer be consistently co-created by the late-reflection structures, would
do more harm than good to a coherent sonic image. Physics simply do not allow separately created
echo patterns to seamlessly merge with the subsequent room response - disruptions and side actions
are inevitable. In this context, we were told of a singer who once put this phenomenon into words.
»With this device, I had the impression for the first time that there was no more annoyances
between my voice and the room.«
What exactly, from the QUANTEC viewpoint, does the established competition do wrong?
To preserve complexity, i.e. to minimize DSP power, most competitors split room response into
two partial algorithms
1. A multi-tap delay line with a fistful of taps, which, independent of the contents it is fed with,
repetitively reiterates the same distinctive early reflection pattern. This approach follows the
idea of a raytracing model, where a few initial echoes (»early reflections«) are derived from
the geometric circumstances of that room. The temporal and panoramic distribution of the
delay line echoes is told to characterize the desired room.
2. Separated from the direct signal by suitable Predelay, follows a continuum with as much
density as possible. Allegedly, any room behavior according to size, individual reflections,
and room resonances can be completely ignored. What irritates us most: the one and only
design target for this continuum is to increase its density beyond limits. This does mean
nothing else than, as far as DSP resources can deliver, to end in musically dead "White
Noise" - for any type and any size of room.
QUANTEC's conclusion: an evermore reiterated pattern is an annoyance, sooner or later. A similar
effect is known from cheap loudspeakers, which continuously repeat their impulse response with
each and every transient coming in. Second: an "acoustic harassing fire" in contradiction to the
room would completely destroy the interaction between tone duration and reverberation level,
which is so stunning with the QRS algorithm. Net result: the QRS algorithm would still supply
clean reverberation; but its legendary transparency will be lost and gone.
But why are there still two adjustable initial reflections, after all?
What has been outlined above is basically required for musically inspiring rooms. Movie and radio
drama dialogs are a different story. What's needed there over and over again are standard acoustics,
painted with a pretty wide brush. Most situations are "nonmusical" rooms with pronounced
boundary surfaces in the near field, e.g. a hallway, a car, or a staircase. For such near field
simulations, the reverberation tail is generally second-rank, and the emphasis of a simulation is
shifting towards early reflections, indeed. There, and only there, one single, representative early
reflection for left and right each does make sense.
Dec 2009
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Compared to the competition, QUANTEC is showing off with a highly idiosyncratic approach
for yonks. Such an esoterically prancing idea looks pretty untrustworthy to me, as it suggests
that QUANTEC follows other physical laws than the rest of the universe. Seems like pure
marketing wishy-washy, isn't it?
It goes without saying that QUANTEC is bound to operate within the limits of physical laws, as
anybody else. Major difference and unique selling proposition is our way to approach common
room-acoustic phenomena via mechanisms and models defined by the air fill of the room. In other
words: we focus on the transportation medium of the sonic energy, and include those frequencyselective resonators within a room. This is contrary to the competition, which follows delay line
patterns deducted by a raytracing perspective. Translated to a wind instrument, the competition
concentrates on the wooden or brass instrument body, while we turn our attention to the vibrating
air column within the instrument.
Still frivolous. As resonance behavior in the frequency domain may be represented by impulse
response in the time domain, and vice versa, simply by Fourier transforming one into the
other. Plain-talking: both approaches lead to absolutely identical results; they are two faces of
the same coin.
Your statement is valid for unlimited resources only, which means abundant DSP power. Whenever
one is bound to economize DSP power, because one has a meager 1% compared to that of a real
room, one should thoroughly evaluate the important details to devote the scarce resources to, and
what uncalled-for knick-knack would go unheard anyway. Point is rather: what can be omitted
without harm, and which one of the contrary approaches may lead to music-esthetically pleasing
results faster and easier.
Well, based on a resonance approach, QUANTEC claim that they're in a position to extract
more useful results from limited resources than the competition. Which means they fish out
those better 1%, simulate only that, then spoof the auditory system music-esthetically more
pleasing than the competition.
Exactly. Approaching room acoustics from the frequency domain, instead of geometry, shifts the
importance of various physical phenomena essential for the simulation of a certain target room
acoustic behavior. Main target for QUANTEC are musically ambitious room acoustics. More than
30 years ago, QUANTEC was the first to recognize that the silver bullet for simulation of musical
rooms lies in modeling the engaging and subsiding of resonators. Those who index a room's
boundary surfaces, then raytrace geometry, then deduct tapped delay lines from that data, will
inevitably dissipate their energies and DSP power on musically meaningless sidelines.
Dec 2009
2007-2010 QUANTEC Audio Pro UG, Munich
Frequently Asked Questions
183
My reverb unit offers 4 algorithms - a YARDSTICK just one. How come?
My Chinese guitar from the DIY store has 4 pickups - an Ovation just one. How come?
Dec 2009
With regard to price: why are those YARDSTICKs considerably more expensive than the
competition?
Just have a quick listen - and you'll put this question aside.
Dec 2009
Most competitive units feature a Modulation parameter. Has QUANTEC diligently missed the
need for modulation?
Yes, as modulation is of no significance for Room Simulation.
Without random modulation, all reverberation tails would be equal.
True for reverberation, but totally ineffectual for Room Simulation. Here's our competitors'
problem: in front of the actual reverberation tail is a cluster of so called initial reflections, which
are told to characterize a room according to a raytracing concept. Such a cluster has one major
problem - with each and every transient fed into the system, the cluster reiterates the same response
over and over again. This kind of "fricative", which sticks out of any plosive like p, t, k, will be
fatiguing, and will turn out to become boaring or annoying before long. Quite similar to a cheap
loudspeaker, which cannot cope with fast transients, and thus will replay over and over again its
critical onset pattern: kprwt, kprwt, kprwt.
Our competitors circumvent that problem by randomly moving the initial reflection delay line taps
slightly. The goal is that the fricative will mutate quickly, thus prevent the hearing from associating
subsequent fricatives with preceding fricatives. Basically, the problem seems to be solved, but
unluckily this trick has serious adverse effects due to the inevitable Doppler effect. Moving the taps
would result in frequency fluctuations, which detune the incoming signal. The reverb
commemorates Chorus effect - it whines, and is no longer "piano proof".
But such a chorus reverb may sound ridiculously beautiful, e.g. with a guitar solo.
As a creative means of design, chorus reverb certainly has its value. But in a real room, frequency
modulation won't happen, so there is no such parameter in the context of Room Simulation.
Just a minute! - There's a paper by David Griesinger (»Lexicon«) where he demonstrates that,
due to airflow in large rooms, slight frequency deviations can definitely be detected.
Extremely thrilling reading for HVAC engineers. But where's the music-esthetical benefit? - Show
me one conductor or choirmaster, who pilgrimages to the caretaker to ask him to crank up heating
or ventilation - in order to make the room sound more pleasing.
It's sort of weird, isn't it?
And what's QUANTEC's trick to suppress the undesired regularities within the algorithm?
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No trick at all. With Room Simulation, this problem simply doesn't occur, as we don't add separate
initial reflections. As documented elsewhere, loudness and character of each reverberation tail
depends tone by tone on the duration of the stimulus. This will be mixed with the previous history,
i.e. longer tones played recently, whose tails remain louder in the mix. Based on individual tone
durations, it's quite possible that originally staggered tones will decay with synchronous tails
(»Hallelujah diagrams« - p. 26 and 27).
The individual composition of each reverb tail according to tone duration and previous history leads
to continuously changing interferences between one another. Such interference results in frequencydependent accentuation and cancelation, which is beyond association for human hearing, thus
sounds very lifelike and musically pleasing. But without the cumbersome Doppler effect now,
which, if noticed too late, could lead to aggravating surprise during subsequent processing steps.
Dec 2009
How do I use a YARDSTICK in the context of a 5.1 or 7.1 production? - Part 1 - Original
Recording
Similar to a mixing console, a YARDSTICK doesn't process encoded material in the sense of x.1. It
builds upon the unencoded raw version of the audible material. The effects send path operates out of
the console as usual; the effects return will, together with all the direct signals, be encoded to x.1 in
a subsequent processing step.
There's some danger that through the effects send bundle, certain instruments may enter the
device twice, with arbitrary phasing. Example: if the violin microphones overhear the cello
section playing behind the violins, the cello sound would come in over two effects send
channels. If I'd mix both strings channels to feed the effects send path, I would risk
unacceptable comb filter effects on the cello reverberation.
Refrain from mixing in advance; benefit from using all 8 effect send paths. Fortunately, the 2498
YARDSTICK offers an unparalleled property: all 8 paths into the simulated room are completely
phase-insensitive. In other words: if one would exchange polarity on one of the inputs, there would
be no change in sound at all.
Conclusion: those cancellations you're afraid of would need some care only if the "small surround"
2496 YARDSTICK with its 2 inputs would be used. If you'd use the "large surround" 2498
YARDSTICK with its 8 input channels instead, none of such cancellations would develop at all.
Note: in a surround production, if one would move along a secondary stereo downmix version
either, all cancellation problems should have been solved there already - independent of a
YARDSTICK. When working on a 5.1 surround production, such a controlled free-rider downmix
is an ideal effects send for the "small surround" 2496 YARDSTICK with its 2 inputs and 6 outputs.
Dec 2009
2007-2010 QUANTEC Audio Pro UG, Munich
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How do I use a YARDSTICK in the context of a 5.1 or 7.1 production? - Part 2 - Post
Production
Completed x.1 productions, which should be re-opened and augmented with Room Simulation,
need to be unassembled (»decoded«) before they can be fed into a simulated room. Fortunately, the
2498 YARDSTICK offers an unparalleled property: all 8 paths into the simulated room are
completely phase-insensitive. In other words: if one would exchange polarity on one of the inputs,
there would be no change in sound at all.
To exploit this feature, assign each single channel of your 5.1 or 7.1 production to one of the 8
virtual driving speakers. Not just the 5 or 7 satellite channels, but all 6 or 8. Regardless of the
incoming phasing on the 6 or 8 channels - especially picky would be the crossover frequency
between subwoofer and satellites - nothing like cancellations would develop at all.
Dec 2009
How do I use a YARDSTICK in the context of a 5.1 or 7.1 production? - Part 3 - Stereo-toSurround
Here we take advantage of another inherent convenience of the QRS algorithm: an added simulated
room will routinely blend with an already recorded room or reverberation. Contrary to competitors'
reverb units, such a double reverberation will not degrade transparency at all, or marginally only.
For this type of projects, both 2496 and 2498 YARDSTICKs are applicable likewise. To integrate
otherwise idle DSP resources of the 2498's #3 to #8 input channels, please use it in the 2->8 mode,
optimized for this purpose (instead of 8->8).
Dec 2009
In web forums one can routinely read that 'the QUANTEC' is an outstanding primary reverb.
Actually, what's a primary reverb?
Many music productions deploy different reverb units and reverb plug-ins, tweaked to specific
instrument classes in an optimum way. This requirement for optimum tweaking is the result from a
limited range of artifact-free operation of low to medium-cost reverb algorithms, which may be
useful for vocals only, or solo instruments only, or percussion only, etc. Argumentum e contrario,
one has to be prepared for inacceptable side effects for every wrong instrument class. Because of
this persistent "requirement for chasing the instruments", automation is indispensable here.
With this strategy, the musicians are playing in separate rooms. It's the job of the primary reverb, a
device with outstanding quality, to re-collect them and put them back into a single room. Problem is
that a primary reverb generally compromises transparency of the cumulative sound image, and thus
will often be used reluctantly.
A QUANTEC Room Simulator meets highest standards at this critical position. Most of its Music
Library Presets flawlessly process all instrument classes simultaneously, i.e. the entire mix. Side
effects such as coloration, clatter, intransparency, or mushy sound are almost nonexistent with a
QUANTEC-based primary "reverb".
Another peculiarity of primary reverberation is that it is an always-on effect, which means that its
settings are modified infrequently. To put it into perspective: automation is seldom required; similar
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to monitoring speakers. This may explain why, despite unavailable automation, even the very first
1982 Room Simulator generation is still in daily operation worldwide.
Jan 2010
2496 or 2498 have more outputs than I need - what to do with surplus outputs?
Simply ignore them and leave unconnected. Please avoid mixing surplus outputs to used ones. Due
to the 50% correlation output matrix, any cross connection would cancel out 50% of the reflections,
which would result in both thinned out and 3dB lower level reverberation. On the other hand, this
behavior may come in handy when mixing L and R channels, as the resulting mono signal has
lower diffuse energy.
Jan 2010
2498 has more inputs than I need - what to do with surplus inputs?
Contrary to outputs, you should drive all input pairs in parallel from your less than 8-channel input
signal. Each input channel pair contributes 25% towards total number of a room's normal modes
and reflections. If one or more inputs remain idle, the resulting reverberation will by unnecessarily
thin and a bit lower in volume.
Moreover: each input pair of a QRS COMPLEX plug-in behaves like a QRS SIMPLE plug-in. So
only a close concert of all inputs will end up in that wonderful COMPLEX sound
When driven from one stereo pair only, it's recommended to feed the 2498 through its XLR input.
Such operation will not only forward the input signal pair to all 8 virtual speakers, but compensates
for any level fluctuations, too.
Jan 2010
What exactly is the low-frequency edge for Room Simulation?
It should be noted that a room can only produce reverberation on frequencies (»spectral lines«)
where there are room resonances (»modes«) available. For any gaps in between, there's never any
reverberation. The low-frequency edge is determined by the lowest 'standing wave' that can
manifest itself within a given room. This depends very much on the size of a room. For large rooms,
the edge is a few Hz, while for boxes and cabinets, room resonances can manifest only above a few
hundred Hz. For DC, which would correspond to a constant air pressure, all QUANTEC Room
Simulations deliver a zero, which means that DC components are being suppressed.
For all those users who'd like to have a hell of a party with their supernova, there is an additional
goodie hidden in the Effect Setup menu. With the Subsonic switch, the DC zero will be
converted to a pole. In reality, this would mean that a given air pressure in a room would
continuously increase over the course of a few minutes, until the room would burst and collapse. In
simulation, a DC offset would increase and increase until full level is crossed, and output overflow
occurs. In other words: the Subsonic setting would annul the law of energy conservation. Useful for
such kind of effects is the AES/EBU port's ability to transfer unlimited DC, which is generally not
the case for analog AD/DA.
2007-2010 QUANTEC Audio Pro UG, Munich
Frequently Asked Questions
187
The chief attraction is that 0Hz has changed to a pole (»resonance«) now instead of a zero
(»cancellation«), which means that there is no lower frequency edge any more. Even below 1Hz
there is still a lot of cannonade and boom, which resembles no less than a respectable earthquake.
Made-to-measure for those addicts of D-BOX motion code and Action Seats.
Jan 2010
More than once one can read an indication that for the 2498, the phasing of the 8 input
channels is told to be irrelevant. Already difficult to understand in theory, I cannot imagine
such a pipe dream to work in practice?
Acoustic quantum mechanics.
Come again?
Heisenberg uncertainty principle.
Weren't we just in audio engineering yet?
For simplicity I'll call it "QUANTEC physics". I'm talking about phenomena to become relevant
whenever the frequency resolution of an acoustic phenomenon will become more filigree than the
frequency resolution of the sense of hearing. Room simulation is such a situation, especially for
large rooms, where the distances of room modes ("room resonances", "spectral lines", "standing
waves") are often closer than 0.1Hz to one another. Considering that, from a narrow band
viewpoint, both phase and amplitude behavior radically change from line to line (40dB are not
uncommon), one can only speak about wild, completely irregular random fluctuations. To get hold
of meaningful figures at all, a statistical physical definition of the room is an option. Simply use
third octave band noise instead of sine waves, and your frequency response will be flat and clean.
Unlike a crystal-stabilized sine wave oscillator, the bell-shaped spectral width of a human voice or a
musical instrument will stimulate an entire bundle of adjacent room modes simultaneously. The
exact hits will change permanently along the way, as the bowed or blown instrument's pitch will
fluctuate continuously.
Short digression: imagine you have two uncorrelated noise generators identical in construction. If
you mix both outputs, the output noise signal increases by 3dB. What do you think you hear if you'd
activate the 180° key on generator A or B (or both)? - No change at all - all variants sound
absolutely the same!
Exactly herein lies the trick for multiple phase-insensitive effect send inputs. Instead of mixing the 8
signals additively before feeding them into the reverberation chamber, they're being forwarded
disjoint. Not before the room itself, the various input signals stimulate their individual and not
exactly predictable room modes. Which signal eventually hits which room mode at which location
remains unknown, and can only be quantified statistically. And once again: unaffected by
imaginary (180° or whatever) keys at the inputs.
Jan 2010
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All YARDSTICK I/Os are AES/EBU. Does that mean that I cannot operate a YARDSTICK
in my S/PDIF studio?
Not at all.
S/PDIF Channel Status bits are being recognized properly. As most sound cards deliver wrong
sampling frequency indication beyond x1, there's an optional fallback mode based on an internal
sampling frequency counter.
For adapter cables and plugs, there's an S/PDIF section in the manual with exact schematics.
Jan 2010
Contrary to a much hyped competitive unit, my choir stands amidst the room here, not in
front of it. Why does QUANTEC perform better than the other guys?
Business secret!
Buy our no-hype product and enjoy it.
Jan 2010
What's the stunning transparency of QUANTEC Room Simulation based upon?
Psychoacoustics - the cocktail party effect in this case.
Whom?
The cocktail party effect, discovered in 1953, describes the ability of the human auditory system to
focus its listening attention on a single talker, among a mixture of conversations and background
noises, ignoring other conversations.
How is this related to the acoustic transparency of a room?
Within such selective perception, the hearing reaches noise suppression from 9 to 15 dB, i.e., the
acoustic source, on which humans concentrate, subjectively seems to be many times louder than
ambient noise of the same level. This even holds, if the ambient noise is louder than the information
by a similar amount (»negative S/N«). On the other hand, a microphone recording would capture
mainly
background
noise,
as
any
selective
perception
does
not
apply.
Within a room, a side effect of the cocktail party effect would result in a greatly reduced perception
of spatiality: the information sounds dry and with minimum reverberation. A microphone positioned
at the same place would capture blurred, slushy, and over-reverberating information instead.
Once again, QUANTEC seems to be ahead of the pack...
That's by no means our merit! - It was surprise to us, too, that even within the scope of the cocktail
party effect, perfect Room Simulation behaves just like a real room, and provides the human
hearing with the necessary clues. If those clues are unavailable, as it's the case with our competitors'
reverberation devices, the human auditory system reacts just like the microphone: the sound is
unintelligible, slushy, and with far too much reverberation.
2007-2010 QUANTEC Audio Pro UG, Munich
Frequently Asked Questions
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http://en.wikipedia.org/wiki/Cocktail_party_effect
Feb 2010
Whenever I try to adjust a parameter from the mouse wheel, the slider jumps right to the top
or bottom stop.
Open your mouse driver configuration. Within various mouse wheel properties, you'll find
something like advance one screen page per mouse wheel step. This option needs to be disabled.
Feb 2010
Whenever I'm recording the impulse response of any QUANTEC Room Simulation, for
putting it through my convolution plug-in, its spatiality collapses altogether. To name a
number, the 60 to 150 feet depth of a sacred building has completely vanished into thin air. No
idea of what's going wrong. Maybe some copy protection QUANTEC has hidden intelligently?
It's neither you doing something wrong, nor there's a copy protection. It simply doesn't work.
QUANTEC really cannot make a claim for themselves, that proven mathematical and
physical methods like convolution and Fourier transforms ironically fail, as soon as they're
applied to their Room Simulation algorithm.
Nobody did insist on that. It goes without saying that convolution works; you do hear flawless
reverberation, don't you? It's just it's spacial depth that you're missing; which has gone flat
somewhere in the course of your manipulation.
Flawless indeed. But, where exactly, the spatiality has fallen by the wayside?
Right from the start - when feeding the unit.
In plain language: first I feed the left input with a click, and record the impulse response on
both outputs. Then click on the right, and again record both outputs. What's wrong with it?
For now, you've recorded no more than two, let's call them "labyrinths": one for 100% left, and one
for 100% right. Now hurry to proceed with sampling center, slight left, slight right, and all the rest
of it.
Just wait! - I've two labyrinths - one for left, and one for right. If I'd feed the unit with a center
signal, i.e. mono into both labyrinths at once, the output always delivers the sum of both
labyrinths. Generally, this should hold for any panpot settings, right?
In the context of Room Simulation, we don't deal with two delayline-based labyrinths, but with
hundreds of thousands of resonators distributed throughout the room. From the perfect coordination
of all those resonators - and only from there - results that stunning transparency.
Feeding the unit with a sine wave test signal and very fine frequency steps (<<1Hz) would stimulate
a non-specified subset of those resonators, to a more or less extent. Depending on the phase and
amplitude conditions at the two inputs, quite a few resonators may not even respond at all.
Moreover, one cannot estimate if a specific resonator will respond to the left, right, or only to a
specific phase or amplitude relationship between the two input channels. In other words, as jagged
and bumpy as the amplitude and phase behavior of a single labyrinth, is crosstalk between the two
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labyrinths. The operative point here is that those hundreds of thousands resonators jump wildly
with even the slightest frequency drift, while your two labyrinths stubbornly deliver their vector
sum, regardless of the frequency - definitely a bit of a yawn.
I must admit that my approach would indeed force a majority of those resonators into
lockstep. This may paralyze time-of-arrival stereophony, but what puzzles me is that intensity
stereophony does collapse likewise. Did I overlook another important detail?
Due to the complex crosstalks within a room, one may realistically imagine one resonator at one
specific room position, which would respond to either left or right channel, but not both. With
mono, genuine Room Simulation may deliver a resonance gap here, while your convolution clone
may still deliver the sum, e.g. a peak - as it does with any other resonator. Be aware that you haven't
captured those singularities while taking the fingerprints. Moreover, just 1 Hz higher, both
approaches might match again, and 2 Hz higher, some completely unexpected behavior could occur.
In short: while having sampled the two room fingerprints, you've completely disregarded the
"crosstalk domain".
Finally, it looks to me that there's no feasible way to counterfeit the QUANTEC Room
Simulation algorithm by means of a convolution plug-in?
Sure enough, there is one dedicated configuration where a convolution clone would be 100%
identical.
Would you mind to tell me?
The idea is to just lever out the uncapturable "Crosstalk Domain". Take care of feeding your
YARDSTICK always with a mono signal. Just feed both left and right input with the click, record
both outputs' IRs, and then off to convolution!
With this trick, both the YARDSTICK and its convoluted IR clone do really sound exactly the
same?
Absolutely - both are as flat as pancakes now.
Feb 2010
2007-2010 QUANTEC Audio Pro UG, Munich
Index
191
Index
1
8
1st Delay..........................................................18
1st Level...........................................................17
1st reflection....................................................24
1st Source..........................................20, 36, 98f.
8->8................................................13, 24, 70, 88
2
3D.......................................................22, 29, 176
AD/DA converter...........................................173
AES/EBU..............................................43f., 188
AES/EBU input................................................43
AES/EBU output..............................................44
AES3......................................121, 123, 170, 173
AES3 input.......................10ff., 39, 77, 114, 170
AES3 interface...............................................77f.
AES3 output...............................10ff., 39, 41, 78
AES3 signal.............................................33, 170
algorithm................................9, 23, 25, 175, 180
algorithm..............................................................
QRS algorithm................9, 16f., 26f., 29, 169
ambience......................................................3, 26
analog.............................................................173
archive........108, 143, 145ff., 151, 153ff., 159ff.,
163f.
attack behavior...............................................180
attack response.................................................27
audio signal....................................9, 20, 33, 119
5
B
5.1................................................................184f.
bank...48, 58, 60ff., 108, 151, 163ff., 174, 177ff.
bargraph.....................................32, 50, 110, 179
Bargraph LED..........................................31, 111
Bass Edge.........................................................17
Bass Gain.........................................................17
bass potentiometer.........................................172
Baxandall filter..............................................172
2->8......................................................13, 70, 85
2->X...................................................20, 24, 98f.
2492.....10, 15, 30ff., 35, 38f., 63, 70, 75, 79, 86
2496....11, 15, 22, 30ff., 35, 38f., 63, 70, 75, 79,
86
2498....12, 15, 21, 30ff., 35, 38f., 63, 70, 75, 79,
86, 88f., 126
2nd Cut.............................................................19
2nd Delay.........................................................19
2nd Level.........................................................18
3
7
7.1................................................................184f.
A
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Operations Guide Revision 3.1
Bi-Phase.........................................................119
boot..............................................................165f.
boot loader.....................................................175
BREAK..........................................................171
brightness.......................................................111
browser...........................................46ff., 58f., 62
Bypass......................................................32, 70f.
C
cable snake.......................................................41
CE......................................................................2
center signal...................................................172
Change Scratch................................................36
channel.....................................................17, 20f.
channel.................................................................
output channel.............................................18
channel pair..........................................................
output channel pair....................................17f.
Channel Status.......................................119, 188
Channel Status bit..........................................169
Channel Status data......................23, 33, 84, 114
Channel Status Destination ID.......................123
Channel Status Format..........43f., 114, 122, 124
Channel Status Origin ID...........................121ff.
Cinch................................................................44
classical music.................................................26
Click Generator................................................71
clock...............................................................170
Clock Config..................................................126
clock source...........................................114, 126
comb filter................................................29, 169
Comparison................................................25, 37
COMPLX.......................................................175
comprehensibility...........................................180
Confidence.....................................................119
Consumer...............................43f., 114, 122, 124
contrast...........................................................109
convolution library.....................................2, 170
convolution plug-in........................................189
convolution-type reverberation......................177
convolver.......................................................163
copy................................................................146
copyright....................................................2, 170
correlation......................9, 19, 24, 29, 95ff., 172
Correlation Override..................................22, 24
CRC...............................................................119
crossover..........................................................16
crosstalk.......................................................9, 29
D
D-SUB.......................................................39, 41
date....................................131f., 145, 153, 160f.
DAW................................................................74
DC offsets........................................................23
decay..............................................................173
decay rate.......................................................110
decay response.................................................27
delay........................................................18f., 23
Delay....................................................................
1st Delay......................................................18
2nd Delay....................................................19
Dry Delay....................................................18
Pre Delay.....................................................21
delay time deviation.........................................23
delete....................................................................
slot.............................................................139
Density.......................................................15, 66
Destination ID.................................75, 77f., 123
Channel Status Destination ID..................123
device number.............................................117f.
device type...........................................108, 165f.
DHCP..................................................46f., 134f.
DHCP server....................................................48
dialog.............................................181, 203, 207
diffuse component............................................29
diffuse field....................................................173
diffuse path level..............................................17
diffuse signal..................................................171
diffuser...........................................................27f.
direct path......................................23f., 91f., 169
Direct Path Enable.....................................23, 91
direct signal......................................35, 171, 203
direct signal path......................................17f., 23
Discorrelator........................................22, 85, 88
discorrelator pattern.........................................22
Display.................................................................
Menu display...............................................31
Overview display..................................31, 73
display contrast..............................................109
display element................................................31
display mode......................................37, 73, 104
DNS server.......................................................47
Dry Delay.........................................................18
Dry Level.........................................................17
2007-2010 QUANTEC Audio Pro UG, Munich
Index
dry path............................................................92
Dry Source...............................................20, 98f.
Dry Source ......................................................36
Dry/1st Source.................................................24
Dry/1st Source Override............................22, 24
dummy-head....................................................29
E
ear...............................................................9, 176
ear.........................................................................
stylized ear..................................................64
Early Reflection.............................................173
echo............................................................27, 35
echo density.....................................................15
effect................................................................27
effect....................................................................
Haas effect.....................................................9
effect parameter...............................................15
effect processor................................................23
Effect Setup Parameters...........83, 85, 88, 91, 93
effervescence...................................................26
EFT burst.......................................................170
elapsed hours counter..................................112f.
Error.......................................................119, 167
Ethernet........................................32, 45f., 133ff.
Ethernet .............................................................4
F
factory default................................................137
Factory Preset....143, 145f., 151, 153, 160f., 178
far field...............................................................9
file....................................................................59
firewall.............................................................46
first reflection....................................17f., 27, 35
flanger............................................................169
Fourier transforming......................................182
FREEZE...........................................................16
freeze room................................................16, 66
frequency...................................................16, 33
frequency behavior..........................................29
frequency-dependent........................................28
front panel......................................................179
193
G
Gate..................................................................66
Gate Room.................................................16, 35
Gateway......................................................134ff.
generator..........................................................71
ground-balanced.............................................170
ground-lifted..................................................170
H
Haas effect.........................................................9
hardware......................................................117f.
headphone........................................24, 172, 176
High Edge........................................................16
Hotkey........................................................16, 50
Hotkey Menu...................................................34
I
identification....................................................50
IN12.................................................................24
initial reflection..............................................181
input...............................................................186
input.....................................................................
AES3 input..................10ff., 39, 77, 114, 170
input bargraph..................................................50
input channel........................................32, 75, 77
input channel pair.............................................52
Input Error Mask......................................33, 119
installation.....................................58f., 61f., 167
installing.........................................................171
intensity..........................................................111
Interface...........................................39, 45, 133f.
AES3 interface..........................................77f.
Ethernet Interface......................................135
IP address...................................................134ff.
IP number.........................................................47
J
Javascript.........................................................46
jump cut.................................................101, 179
QUANTEC YARDSTICK 249x
194
Operations Guide Revision 3.1
K
key..............................................................35, 37
keys................................................................166
Kill...................................................................66
Kill Room..................................................16, 35
L
LAN.................................................................46
LED.........................................32f., 35f., 45, 111
LED......................................................................
Bargraph LED.............................................31
Status LED..................................................31
level............................................................17, 21
library..........................................179, 203f., 207
life expectancy...............................................109
Local Sample Address...................................77f.
loudspeaker......................................24, 172, 176
Low Edge.........................................................16
low-frequency edge........................................186
low-frequency filter.........................................17
MIDI track.......................................................74
mini switch.....................................................174
mixing console.........................................23, 203
modulation.....................................................183
mono................................................17f., 29, 176
mouse cursor..................................................51f.
mouse wheel..........................................51f., 189
movie...........................................................3, 26
music............................................................203f.
Mute.......................................................35, 67ff.
Mute 1st............................................32, 35, 67ff.
Mute 2nd..........................................32, 35, 67ff.
Mute All.......................................................67ff.
Mute Dry..................................32, 35, 67ff., 169
Mute Key.........................................................35
N
Netmask......................................................134ff.
network............................................................45
Noise Shaper..................................................125
nominal sample rate...................................23, 83
note number.................................................129f.
Note On Message........................................129f.
Note On Table................................................129
M
MAC address.................................................133
main menu..........................................64, 73, 142
Mains Connector........................................38, 45
manufacturer..............................................2, 137
master clock...................................................126
Measurement....................................................84
MEDIUM.......................................................175
menu display......................................31, 34, 107
menu group................................................79, 81
Menu Navigation.......................................31, 34
Menu Parameter Line Up...............................102
Menu Shortcut............................................36, 73
microphone..........................................9, 22, 176
microphone..........................................................
reverb chamber microphone..........................9
reverberation microphone.............................9
room microphone........................................29
MIDI........................4, 32, 45, 50, 74, 127f., 152
MIDI Channel..............................................126f.
MIDI Device ID.............................................128
O
operation mode....................................22, 24, 99
Operational Controls........................................34
Origin ID.........................................75, 77f., 121
Channel Status Origin ID........................121f.
output.............................................................186
output...................................................................
AES3 output..........................10ff., 39, 41, 78
output bargraph................................................50
output channel..........................18, 22, 32, 75, 78
output channel pair.................................17ff., 52
output pair................................................96, 172
Override...........................................................24
Override...............................................................
Correlation Override.............................22, 24
Dry/1st Source Override.......................22, 24
Override Correlation..................................19, 95
Override Dry/1st Source............................20, 98
overview display................................31, 35, 72f.
2007-2010 QUANTEC Audio Pro UG, Munich
Index
195
Overview display key......................................65
Q
P
QRS..............................................................3, 25
QRS algorithm........3, 16ff., 26ff., 169, 175, 180
QUANCOR........................................................2
QUANTEC..........................................2f., 10, 26
QUANTEC Room Simulation.......................177
QUANTEC Room Simulator...........................25
QYB...............................................................55f.
QYP...............................................................55f.
Param Down....................................................36
Param Up.........................................................36
parameter 9, 17ff., 25f., 36f., 45, 49, 52, 72, 141,
147, 154f.
parameter.............................................................
effect parameter...........................................15
Parameter Display Type.................................104
Parameter Follow Me.....................................107
Parameter Key..................................................37
Parameter Line Up.......................................17ff.
parameter name.............................................51f.
parameter position...............................102f., 105
parameter value........................................51, 155
Parity..............................................................119
pattern..............................................22, 86f., 89f.
Pattern..................................................................
Discorrelator Pattern.............................85, 88
phase-insensitive..........................................184f.
PID.................................................................117
pink noise.......................................................171
plug-in.....48, 52, 55, 58ff., 163, 165, 167, 174f.,
179
post-delay...........................................................9
postdelay........................................................174
Power Supply...........................................45, 113
Pre Cut.............................................................21
Pre Delay..........................................................21
Pre Level..........................................................21
Predelay.........................................................181
Preset....22, 45, 50, 96, 98, 100, 141, 143, 145f.,
149, 151, 153, 157, 159ff., 163f., 174f., 177f.
preset....................................................................
Factory Preset.......143, 145f., 151, 153, 160f.
User Preset..............................145f., 153, 163
Preset administration........................................46
Preset Load....................................100, 145, 153
primary reverb................................................185
Professional..............................44, 114, 122, 124
psophometric filter.........................................171
pulse.................................................................29
pulse generator.................................................71
pulse response............................................27, 29
R
rack.................................................................178
radio.................................................................26
raytracing.......................................................183
read-only..........................................25, 141, 147
Real Time Clock............................................131
reference...........................................................25
reflection..........................................................24
remote control....................................4, 45f., 115
repetition rate...................................................71
resonance.......................................................93f.
resonator...........................................................28
response...................................................17, 27f.
response...............................................................
attack response............................................27
decay response............................................27
pulse response.............................................27
reverb chamber microphone..............................9
reverb path.......................................................35
reverb room................................................35, 66
reverberation................................................3, 28
reverberation chamber.....................9, 85, 88, 93
reverberation generator....................................28
reverberation microphone..................................9
reverberation onset...........................................26
reverberation output.........................................66
reverberation path..........................................18f.
reverberation tail........................................15, 27
reverberation time............................................16
room.........................................................66, 176
Room....................................................................
freeze room..................................................66
Gate Room..................................................35
Kill Room....................................................35
room acoustic.........................................176, 179
QUANTEC YARDSTICK 249x
196
Operations Guide Revision 3.1
room illusion....................................................26
room microphone.......................................22, 29
room parameter................................................51
room resonance........................................23, 171
room response................................................176
room situation................................................101
room size.......................................................15f.
RS-232...................................4, 32, 45, 113, 171
RS-232 serial port............................................58
RT60 High.......................................................16
RT60 Low........................................................16
RT60 Main.......................................................16
RTC.............................................................131f.
S
S/PDIF...................................................43f., 188
S/PDIF input....................................................44
S/PDIF output..........................................43, 170
sample rate. 10ff., 23, 33, 71, 83, 114, 169, 175f.
sample rate...........................................................
nominal sample rate..............................23, 83
Sample Rate Converter..................................172
Sample Rate Reference..............................23, 83
SCRATCH......25, 36f., 64, 70, 141, 143, 145ff.,
149, 151, 153ff., 157, 159ff.
Scratch.................................................................
Change Scratch............................................36
MIDI..........................................................144
Scratch Dump..................................................74
sensor...........................................................112f.
Setup..............................................................179
signal....................................................................
AES3 signal.........................................33, 170
audio signal...............................9, 20, 33, 119
signal path....................................................67ff.
signal processor.............................................27f.
SIMPLE.........................................................175
simulate............................................................26
simulation model............................................176
Slip Error........................................................119
slope steepness...........................................19, 21
slot..............................56, 139, 145f., 153, 159ff.
software.........................46, 117f., 163, 167, 171
Software Update..............................................58
sound transducer............................................176
sound wave....................................................176
SRC................................................................172
status information............................................50
Status LED.......................................................31
Stereo.........................................................22, 29
stereo signal.....................................................29
Subsonic...................................................23, 186
Surround.........................................................185
SWITCH........................................163, 165, 167
SYNC12.....................................................24, 70
T
TASCAM.........................................................41
temperature sensor.........................................112
time....................................131f., 145, 153, 160f.
Time Of Day..................................................77f.
timecode..................................................75, 77f.
toggle key...................................................35, 37
transient..........................................................180
transparency.....................................29, 180, 188
U
unit name.....................................................115f.
USB........................................4, 32, 45, 113, 171
user entry..........................................................55
user interface..................................................174
User Preset........................145f., 153, 163, 178f.
V
Validity..........................................................119
Varispeed....................................10ff., 23, 33, 84
version......................................117, 165ff., 174f.
version number..............................................108
voltage sensor................................................112
W
web browser.........................................4, 46, 179
2007-2010 QUANTEC Audio Pro UG, Munich
Index
197
X
Y
XLR........................................................39ff., 44
XSOFT...........................................................171
YAMAHA.......................................................41
YARDSTICK.........................3, 10, 25, 175, 179
QUANTEC YARDSTICK 249x
198
Operations Guide Revision 3.1
2007-2010 QUANTEC Audio Pro UG, Munich
249x Specifications
199
249x Specifications
Yards tick 2492
Yards tick 2493
Yards tick 2496
Yards tick 2498
ye s
yes
ye s
yes
0.01 to 100 sec
Effe cts
Room Sim ulation
RT60 Param e tr. m odel
0.01 to 100 sec
0.01 to 100 sec
0.01 to 100 sec
RT60 Convolver
no
no
no
TBA
Room size m 3
1 to 1,000,000
1 to 1,000,000
1 to 1,000,000
1 to 1,000,000
Bandw idth filter
yes
yes
yes
yes
Density build-up
variable
variable
variable
variable
2 (out of 12)
2 (out of 12)
6 (out of 12)
8
no
no
2-in / 6-out
8-in / 8-out
Virtual m icrophone s
M ultichanne l
Pre de lay
0
0
0
0.25 sec (8x)
Pos tde lay
0.25 sec (2x)
0.25 sec (2x)
0.25 sec (6x)
0.25 sec (8x)
M inim um de lay ste p
1 ms
1 ms
1 ms
1 ms
Alternative algorithm s
TBA
TBA
TBA
TBA
Delay Plug-in
Other Plug-ins
2 channels
2 channe ls
2 channels
8 channe ls
Delay m ax.
128 sec total
128 sec total
128 sec total
128 sec total
Subsam ple de lay step
1% ↔ 50ns
1% ↔ 50ns
1% ↔ 50nss
1% ↔ 100ns
IIR / FIR filters
TBA / TBA
TBA / TBA
TBA / TBA
TBA / TBA
Equalize rs / Gate s
TBA / TBA
TBA / TBA
TBA / TBA
TBA / TBA
Flangers / Choruse s
TBA / TBA
TBA / TBA
TBA / TBA
TBA / TBA
dual gray scale
dual gray scale
dual gray scale
dual gray scale
turnw heel
turnw heel
turnw heel
±toggles
TBA
turnw heel
±toggles
TBA
Use r interface
Display(s)
Param ete r change
Tap delay option
Prese t change
Prese t m anage m e nt
TBA
TBA
turnw heel
turnw heel
turnw heel
turnw heel
MIDI, RS-232,
w eb brow ser
MIDI, RS-232,
w eb brow ser
MIDI, RS-232,
w eb brow ser
MIDI, RS-232,
w eb brow ser
M e chanical
Height
Pane l units
1
1
1
1
Depth
mm
36
36
36
36
QUANTEC YARDSTICK 249x
200
Operations Guide Revision 3.1
Yards tick 2492
Yards tick 2493
Yards tick 2496
Yardstick 2498
2
2
2
8
Inputs
# of channe ls
AES / EBU
via XLR (# of XLRs)
2 (1)
-
2 (1)
2(1)
AES / EBU
D-SUB25 AES59,
Tas cam , Yam aha
-
-
-
8
Analog
via XLR (# of XLRs)
-
2 (2)
-
-
M ax. full le vel
dBu (balance d)
-
+22
-
-
Le vel s etting
-
setup menu
-
-
Input im pedance
ohm s
-
6k
-
-
Signal-noise ratio
dB unw . (A-w e ight)
-
111 (114)
-
-
CM RR
dB (au)
-
>70
-
-
Conform ity
IRT Pflichtenhe ft 3/5
-
full
-
-
6
8
Outputs
# of channe ls
Output inte rpolation
2
2
noise shaping 16,
24 bit
none
noise shaping 16, noise shaping 16,
24 bit
24 bit
AES / EBU
via XLR (# of XLRs)
2 (1)
-
6 (3)
-
AES / EBU
D-SUB25 AES59,
Tas cam , Yam aha
-
-
-
8
Analog
via XLR (# of XLRs)
-
2 (2)
-
-
M ax. full le vel
dBu (balance d)
-
+22
-
-
-
setup menu
-
-
Le vel s etting
Output im pe dance
ohm s
-
40
-
-
Signal-noise ratio
dB unw . (A-w e ight)
-
111 (114)
-
-
Unbalance of im p.
dB (au)
-
>70
-
-
Unbalance of EM F
dB (av)
-
>50
-
-
Conform ity
IRT Pflichtenhe ft 3/5
-
full
-
-
85..265
Pow e r
M ains Voltage
Volts
85..265
85..265
85..265
Pow e r diss ipation
Watts
14
18
15
20
Capacitor w earout
che m istry / s trate gy
zerolytic®
zerolytic®
zerolytic®
zerolytic®
Sam pling rate
kHz
Audio data form at
internal
Word length
Block size (BS)
M e m ory
w ords = sam ples
DSP
# of Plug-in Bank s
38 - 216
48 / 96 / 192
38 - 216
38 - 108
floating point
floating point
floating point
floating point
bits
32
32
32
32
249x latency = 2*BS+3
16
16
16
16
6,291,456
6,291,456
6,291,456
6,291,456
15
15
15
63
2007-2010 QUANTEC Audio Pro UG, Munich
249x Specifications
201
Yardstick 2492
Yards tick 2493
Yardstick 2496
Yardstick 2498
IDs assignable
-
Use r Bits
transparent
-
IDs assignable,
outputs same
transparent
IDs assignable,
outputs per pair
transparent
Tim ecode
-
-
-
internal LSA event
list
AES3 control bits
Channel Status
Non-audio inte rface s
M IDI
in / thru / out
in / thru / out
in / thru / out
in / thru / out
Pres et change
yes
yes
yes
yes
Dynam ic param s
yes
yes
yes
yes
yes
yes
yes
yes
RS-232
USB 2.0
Clas se s supported
Ethernet
Spee d
802.3af (PoE)
Handheld R/C pow e r
IP addre ss
Inte rnet Protocols
Other inte rface s
audio, midi, mass audio, midi, mass audio, midi, mass audio, midi, mass
storage, firmw are storage, firmw are storage, firmw are storage, firmw are
upgrade (TBA)
upgrade (TBA)
upgrade (TBA)
upgrade (TBA)
10BASE-T
10BASE-T
10BASE-T
10BASE-T
from hub/sw itch
from hub/sw itch
from hub/sw itch
from hub/sw itch
assignable
assignable
assignable
assignable
ARP, DNS, ICMP,
DHCP, HTTP,
XNTP(?), MIDI(?)
ARP, DNS, ICMP,
DHCP, HTTP,
XNTP(?), MIDI(?)
ARP, DNS, ICMP,
DHCP, HTTP,
XNTP(?), MIDI(?)
ARP, DNS, ICMP,
DHCP, HTTP,
XNTP(?), MIDI(?)
-
-
-
-
Pre se ts
# of pres ets
Param etrized m ode l w ithin device
250
250
250
250
unlimited
unlimited
unlimited
unlimited
w ithin device
-
-
-
up to 10 min.
exte rnal on PC
-
-
-
unlimited
exte rnal on PC
Conv@16bit/48k Hz
Prese t nam ing
Prese t handling lik e
installing, rem oving,
re nam ing,
distributing be tw ee n
units, ...
Phys ical location of
prese t library
Prese t tim estam ps
8 chars
timestamped
MIDI, RS-232, or
from w eb
brow ser on any
computer via the
unit's internal
w ebserver
8 chars
8 chars
timestamped
timestamped
MIDI, RS-232, or MIDI, RS-232, or
from w eb
from w eb
brow ser on any brow ser on any
computer via the computer via the
unit's internal
unit's internal
w ebserver
w ebserver
8 chars
timestamped
MIDI, RS-232, or
from w eb
brow ser on any
computer via the
unit's internal
w ebserver
w ithin device, or
harddisk of DAW,
or company's
backed-up office
server
internal RTC, NTP
server
w ithin device, or
harddisk of DAW,
or company's
backed-up office
server
internal RTC, NTP
server
w ithin device, or
harddisk of DAW,
or company's
backed-up office
server
internal RTC, NTP
server
QUANTEC YARDSTICK 249x
w ithin device, or
harddisk of DAW,
or company's
backed-up office
server
internal RTC, NTP
server
202
Operations Guide Revision 3.1
2007-2010 QUANTEC Audio Pro UG, Munich
Manufacturer Library
203
Manufacturer Library
The manufacturer libraries are partitioned according to their designated use. Grouped under two
separated headers for music and dialog, both libraries consist of various subgroups, which typically
are sorted according to their room sizes.
All library Presets have been developed with headphone monitoring in stereo. Basically, the direct
signal has been added within the YARDSTICK. If the direct signal will be fed through the mixing
console instead, some Presets may sound a bit queer, as level and delay balancing may be broken.
Surround channels have not been enabled yet, but may be added at the sound engineer's discretion.
Please note that for Radio Drama productions, sound effects are painted with a pretty wide brush.
Priority objective was to accentuate typical acoustic peculiarities, even if one room situation or the
other turns out to sound a bit disproportionate.
QUANTEC YARDSTICK 249x
204
Operations Guide Revision 3.1
Music Library
From within the archives, this library is known as Music-Lib. This library contains Presets
optimized for music, with no unpleasant or obtrusive early reflections.
For ease of operation, the Presets have been grouped hierarchically: SMAll Rooms, MEDium
Rooms, LARge Rooms, CONcert Halls, SACred Spaces, PLAtes, and VARious.
Small Rooms
SMA
SMAll Rooms
Comment
FustyCin
Fusty Cinema
doesn't work with DirPath through the console
Living+F
Living Room furnished
Living-F
Living Room unfurnished
new flat
Medium Rooms
MED
MEDium Rooms
Comment
Theater
Small Theater
student cellar theater, music club
CmbMuStu
Chamber Music Studio
Large Rooms
LAR
LARge Rooms
Comment
Volksbad
Müllersches Volksbad
public natatorium with tiles
2007-2010 QUANTEC Audio Pro UG, Munich
Manufacturer Library
Concert Halls
CON
CONcert Halls
Comment
CHall3+A
Concert hall 10³m³ - with Audience a classic
CHall3-A
Concert hall 10³m³ - no Audience
CHall4+A
Concert hall 104m³ - with Audience a classic
CHall4-A
Concert hall 104m³ - no Audience
a classic
a classic
Sacred Spaces
SAC
SACred Spaces
Comment
Oratory
Oratory
Chapel
Small Church
vocal music starts here
Church
Church
organ music starts here
Cathedrl
Cathedral
St.Peter
St.Peter in Rome
TajMahal
TajMahal mausoleum
various side naves and transepts
Plates
PLA
PLAtes
Comment
PlaDLY#1
Plate set with Predelay #1
PlaDLY#2
Plate set with Predelay #2
PlaDLY#3
Plate set with Predelay #3
PlaDLY#4
Plate set with Predelay #4
PlaDLY#5
Plate set with Predelay #5
PlaDLY#6
Plate set with Predelay #6
QUANTEC YARDSTICK 249x
205
206
Operations Guide Revision 3.1
Various
VAR
VARious
Comment
$99verb
Low cost reverb, embarassing
what others do wrong (object to be studied)
$199verb
Low cost reverb, not much better
what others do wrong (object to be studied)
$299verb
Typical FOH reverb
what others do wrong (object to be studied)
$399verb
Home Recording reverb
2007-2010 QUANTEC Audio Pro UG, Munich
Manufacturer Library
207
Dialog Library
From within the archives, this library is known as Dialog-Lib. This library contains lively
Presets optimized for dialogs, with generously added early reflections.
For ease of operation, the Presets have been grouped hierarchically: CONtainers, VEHicles,
SMAll Rooms, MEDium Rooms, LARge Rooms, BIG Rooms, OUTdoors, and
VARious.
Containers
CON
CONtainers
Comment
Breadbox
Breadbox
doesn't work with DirPath through the console
Cupboard
Cupboard
solid OSB rear panel
Wardrobe
Wardrobe
booming pressboard rear panel
Bathtub
Bathtub
old free-standing enamel bath tub
OilBarrl
Oil Barrel
Vehicles
VEH
VEHicles
Comment
Car
Car
dialogs while driving
TruckCab
Truck Cabin
trucker romanticism, car radio with country music
BoxVan
Box Van
passenger transportation prohibited
Submarin
Submarine
QUANTEC YARDSTICK 249x
208
Operations Guide Revision 3.1
Small Rooms
SMA
SMAll Rooms
Comment
PrvSauna
Private Sauna
doesn't work with DirPath through the console
Tent
Tent
cotton fabric
Parlor
Parlor
low coloration and versatile
SmOffice
Small Office
Garage
Car Garage
Kitchen
Kitchen
Bathroom
Bathroom or Lavatory
Hall
Entrance Hall
Medium Rooms
MED
MEDium Rooms
LgOffice
Large Office
Cinema
Cinema
Museum
Museum
Clasroom
School Classroom
Refectry
Refectory
Bank
Bank
BigTop
Circus Tent
Corridor
Long Corridor
HalStair
Hall and Staircase
StairCas
Large Staircase
Comment
low coloration and versatile
plastic-coated tarpaulin
door to staircase stands open
2007-2010 QUANTEC Audio Pro UG, Munich
Manufacturer Library
Large Rooms
LAR
LARge Rooms
Comment
Theater
Theater
MuStCarP
Multi-Storey Car Park
U-Garage
Underground Garage
Townhall
Townhall
BigStore
Big Store
multi-storey shopping mall
Cavern
Cavern
simulated vaults
Volksbad
Müllersches Volksbad
public natatorium with tiles
Big Rooms
BIG
BIG Rooms
AirHangr
Aircraft Hangar
Airport
Airport
ConcertH
Concert Hall
PowPlant
Power Plant
Comment
Outdoors
OUT
OUTdoors
Comment
AlleyWay
Alleyway
passage
NarrowSt
Narrow Street
Backyard
Backyard
SmallSqr
Small Square
Platform
Railroad Station Platform
SportsFd
Sports Field
IceRink
Ice Rink
SmalPark
Small Park
Copse
Copse
brass ensemble or political speech
borderline but useful
QUANTEC YARDSTICK 249x
209
210
Operations Guide Revision 3.1
Various
VAR
VARious
Comment
RRtunnel
Railroad Tunnel
simulation of vaults with depth
Sewerage
Sewerage
Vienna
Labyrint
Labyrinth
borderline but useful
2007-2010 QUANTEC Audio Pro UG, Munich