move over gen x, generation of outdoor athletes is leaving industry
Transcription
move over gen x, generation of outdoor athletes is leaving industry
S P E C I A L 7/22/03 4:30 PM Page 16 R E P O R T TIL EB J BY ˆ a Thursday afternoon in Boulder, Colo., 17-yearold Zack Roth drops two crash pads beneath a gently overhanging boulder on the shady north slope of Flagstaff Mountain. The hard-packed ground is crossed with roots, so he positions the pads carefully, looking at chalked holds on the face above to judge where he might land. He’s been working this boulder problem, called Hollow’s Way, for several weeks now. A stout V8 (roughly .12b), it’s a little beyond him, but the moves are obvious—three consecutive sidepulls followed by an awkward cross-body dyno for the top. He gets closer with every try. ON MOVE OVER GEN X, A NEW GENERATION OF OUTDOOR ATHLETES IS LEAVING INDUSTRY PILLARS ˆ At 5 feet 4 inches and with a slight build, Zack is hardly the burly rock jock one expects to find beneath a Flagstaff testpiece like Hollow’s Way. His close-cropped brown hair, wire-rimmed glasses and pensive manner seem more suited to computers than hard boulders. But he latches onto the starting holds with the practiced ease of an Olympic gymnast, flagging a foot and reaching easily to the second sidepull. He steps his feet up and snakes a hand to the third hold, where he perches momentarily to study the final, scary throw. No go. He pitches off and hits the pads lightly, then stands up and smiles. “Just a couple more tries and we can check out another problem,” he said. For most people, bouldering V8 would take years of work and singular dedication to the sport. But for Zack, who started climbing on an artificial wall at the X-Games five years ago, our hour of bouldering is just a pit stop in a full day of activity. After school he was slacklining with friends—his first time doing that—and when we’re done he’s going wakeboarding with his family. Zack is extremely talented at almost all the sports he does. It’s no wonder—his athletic schedule is jaw-dropping. He estimates he spends 20 hours a week bouldering and 35 hours skateboarding (he was a sponsored skater for several years.) He usually does both each day. “They use different muscles,” he says. “When you get tired skating you go bouldering.” He also sport climbs at the 5.12 level and makes frequent trips with his dad and friends to Rifle LY 16 »THE BOOK »SUMMER 2003 BEHIND. WWW.GEARTRENDS.COM PHOTO COURTESY SHAZAMM/ESPN ˆ 16-27 YthMkt.UltraLte.qxd 16-27 YthMkt.UltraLte 7/30/03 1:59 PM State Park in w e s t e r n Colorado. In summer, he goes wakeboarding or barefoot skiing two or three days a week. In winter, he snowboards every weekend at nearby Eldora Resort and makes trips to the backcountry outside of Vail. But while Zack—and a generation of kids like him—is certainly outdoor active, noticeably absent from his schedule are the staple sports that have for years been pillars of the outdoor industry. Zack is not a backpacker (“I don’t know that many people who do it”) or a mountain biker (“I go maybe six weekends a year.”) He’s only led two traditional climbing routes (“there’s not really anyone to teach me how”) and is sort of nonplussed by mountaineering. Zack’s activity selection reflects a larger trend among young outdoor athletes. According to the Boulder-based Outdoor Industry Association (OIA), although participation in outdoor sports among 16- to 24-year-olds is up about 4 percent over 1998 (when OIA first started tracking the numbers), backpacking participation is down 30 percent over that same timeframe. Hiking is down 3 percent. Mountain biking is down 20 percent. Climbing on natural rock is down 17 percent. Canoeing is down 12 percent. As well, according to the N a t i o n a l Sporting G o o d s »THE BOOK »SUMMER 2003 Page 17 Association (NSGA), team sports are in decline among school-age boys. There seems to be wholesale rearrangement in the way young people recreate. The change is, in part, because of increased competition for time- and mind-share from academics, computers and video games. But it’s also because of the increasing popularity of a loosely defined new genre of “action sports.” Think of action sports as everything unearthmuffin. They’re aggressive, fast-paced, technical, challenge-oriented and adrenaline-laced. They’re compiled from different and often incongruent cultures: from machine-powered sports like motocross, snowmobiling and wakeboarding to human-powered activities like bouldering, playboating and snowboarding that fall within the traditional boundaries of outdoor sport. Their appeal is in their accessibility—visually in the media and practically in how much time it takes to do them— and kids are taking to them at the expense of other leisure activities. “Whenever a sport gets on TV or has prize money associated with it, grassroots participation goes up,” NSGA’s Larry Weindruch said. “You certainly see that around here,” said 52-year-old Dave Baker of the Tucson, Ariz.-based, specialty retailer Summit Hut. “The number of people under 20 hiking and backpacking isn’t what it used to be. At the same time, the number of young people at the l o c a l rock gym is up sharply.” The story’s the same at retailers across the country. Backpacks are sitting on the shelves, while crash pads fly out the door. Hiking boots are gathering dust, while trail runners ring up sales. “These aren’t your father’s outdoor sports,” said Julia Day of the Boulder-based Leisure Trends group, a market research company specializing in leisure, sports and recreation. “Kids are growing up in a different world, and they’re pursuing different activities.” It’s no wonder; in the late ’60s and early ’70s, books like Edward Abbey’s Desert Solitaire and Sierra Club compendiums of wild land photography inspired a gen- eration of earthmuffins to don packs and boots and escape to the backcountry. Today, their kids are being told—via a media blitzkrieg Abbey and David Brower never could have dreamed of—to grab skateboards, snowboards and crash pads and try their hands at kick-flips, rail grabs and monster dynos. The diversity of action sports makes it hard to pin them to traditional lifestyle categories. Kids are equally enamored of the weightlessness of a big ollie and the crisp edge of a sandstone crimper, for example—they subscribe to the seemingly disparate lifestyles of skateboarding and climbing. Yet they don’t really buy into either. That worries outdoor retailers who have long relied on lifestyle as a selling point. How can they predict what young consumers will be doing next year, or even next month, if it’s not clear where their passions lie? “In the old days,” said 43-year-old Bill Wilson, owner of the Virginia-based Blue Ridge Outdoors retail chain, “you adopted a sport and defined yourself by it. Now kids are in and out of all these activities. The scope of what they’re doing is so much broader—it’s hard to catch them in the act of any one thing.” The driving force behind the growth of action sports is ESPN’s X-Games. Since its inception in 1995, it’s captivated young people like almost nothing else. In 1999 nearly 6 million 12- to 17-year-olds, a whopping 27 percent of the American teenage population, tuned into the event. Viewership among this young audience has increased 94 percent in the last two years alone. Thanks to a savvy combination of advertising and marketing, grassroots participation in action sports has followed suit. All of Zack’s favorite sports—climbing, skateboarding, wakeboarding and snowboarding—as well as other action sports like freeskiing, surfing, BMX and motocross are posting record participation gains with young people. The number of skateboarders has more than doubled since 1995, topping out this year at nearly 10 million. Snowboarding and wakeboarding have seen similar growth. Similarly, within the outdoor industry virtually every fast-paced or “extreme” niche has exploded. According to the OIA, among 16- to 24-year-olds, artificial wall climbing is up 8.5 percent over last year (the first year it tracked it), ice climbing is up 110 percent over last year, snowshoeing is up 75 percent over 1998, playboating is up 77 percent over last year, telemark skiing is up 150 percent over 1998, and trail running is up 14 percent over 1998. Faced with an evolving group of “core” WWW.GEARTRENDS.COM »17 16-27 YthMkt.UltraLte S P E C I A L 7/23/03 8:54 PM Page 18 R E P O R T sports and a confusing but potentially lucrative young market, industry businesses are scratching their heads. Are action sports a gateway to more traditional outdoor sports, or are brown boots and big packs hiking the road to obsolescence? To find answers it’s important to look at the origin of action sports and the consumers they’ve spawned. Don’t tune in to ESPN, though—the X-Games hardly presented the “go for it” attitude Mountain Dew was looking for. “I’d heard about BASE jumping and other sports that sounded totally insane,” Bruce said, “so I wanted to take that nonmainstream, adventuresome energy and the new music and tie it together with this high-octane beverage.” Bruce and the BBDO crew went to Hawaii, where they filmed surf star Laird onated with a young ESPN producer named Ron Semaio. Semaio had just been assigned to ESPN’s programming department and was tasked with starting ESPN2, a sports network that would appeal to a younger generation of athletes. Like Bruce, he’d seen the dedicated, passionate followings that surrounded “lifestyle” sports like surfing, skating, BMX and climbing. They BUT WHILE ZACK—AND A GENERATION OF KIDS LIKE HIM—IS CERTAINLY OUTDOOR ACTIVE, NOTICEABLY ABSENT FROM HIS SCHEDULE ARE THE STAPLE SPORTS THAT HAVE FOR YEARS BEEN PILLARS OF THE OUTDOOR INDUSTRY. DO THE DEW In 1992 Pepsico Inc. asked a New York ad agency called BBDO to convince young people to try Diet Mountain Dew. The job fell to a 31-year-old copywriter named Bill Bruce. “They were pushing the whole thing about how diet can still taste good,” Bruce said. “The campaign was very trials oriented—the idea was to get young people to actually try the product.” At the time Mountain Dew was the eighth most popular soft drink in the country. It was a distinctly southeastern flavor. Created in the ’40s in Tennessee, the original bottle featured a hillbilly shooting a shotgun at a revenuer. The drink’s first marketing campaign, in 1965, featured the phrase, “Yahoo Mountain Dew... It’ll tickle your innards.” Subsequent campaigns followed the same theme: “Get That Barefoot Feelin’ Drinkin’ Mountain Dew,” “Hello Sunshine, Hello Mountain Dew,” “Dew it Country Cool.” “It was all about people swinging on ropes,” Bruce said. “It was lush, green, mountain… Which was fine for those generations, but for the new group it wasn’t going to hold up.” In creating the campaign, Bruce took advantage of a number of changes in the cultural landscape. With Reagan leaving office the country seemed ready for weird, new vibes. The Seattle grunge music scene was lifting off. “Kids had a kind of ‘what the f---’ attitude,” Bruce said. “There was a lot of free-form individuality.” As well, corporate sports were losing flavor with the younger generation. Mired in strikes and salary disputes, popular athletes 18 »THE BOOK »SUMMER 2003 Hamilton boogie-boarding over a 50-foot waterfall. Then to Arizona, where BASE jumper Matt McCarter flung himself off the lip of the Little Colorado River Gorge. In the commercials, the stunts are followed by unimpressed commentary from a group of slacker teens: “Done that.” “Did that.” “Doin’ it tomorrow.” Bruce put the footage to music from an up-and-coming Seattle band called the Supersuckers. The odd combination of malaise and adrenaline immediately struck a chord. Mountain Dew skyrocketed in 1993, and has since led the carbonated soft drink category in share growth, passing many rivals to rank in retail sales behind Coke, Pepsi and Diet Coke. “In the last decade they’ve been one of this industry’s great success stories,” John Sicher, publisher of Beverage Digest magazine, said. Linked hand-on-throttle with the Dew were action sports. Diet Dew’s 30-second spot was essentially the first time it had received mainstream media play. (MTV Sports debuted the same year but was hardly considered mainstream.) Madison Avenue’s sudden interest in the genre res- all had their own successful magazines. They had distinct clothes, music and cultures. Yet they were totally below the radar. “It reminded Ron of the rock and roll revolution,” said Josh Krulewitz, who worked with Semaio at the time. “Parents and critics were dismissing these things as fads, but kids loved them.” To Semaio, the Mountain Dew ads—and a slew of copycats from other major brands—were a clear indication that big money was beginning to embrace alternative sports. In 1993 he and other ESPN producers developed the idea of the Extreme Games. Two years later the first games, in Newport, R.I., showcased an embarrassing array of weird sports: sky surfing, bungee jumping, street luge and extreme kite skiing, to name a few. Some, like Kite Skiing, were clearly losers. (“There were, like, two guys who knew how to do it,” Krulewitz recalled.) But others— climbing, mountain biking, adventure racing—seemed fresh and accessible to a public dissatisfied with traditional sports. In effect, the Games opened people’s minds to alternative recreation. It was suddenly cool BUTCH ADAMS PHOTOGRAPHY. COURTESY OF BLACK DIAMOND EQUIPMENT, LTD. © 2001 didn’t create this niche. Instead, drop $1.29 on an ice-cold Mountain Dew and drink deep the lemony, limey flavor that, over the last decade, has redefined the future of this industry. WWW.GEARTRENDS.COM 16-27 YthMkt.UltraLte 7/23/03 ?q\jgk]YdÛÛÛÛ Jlm^^ÛJY[cÚ _j]YlÛ^gjÛkd]]haf_Û ZY_kÛkfY[ckÛgjÛ la_`lq¤o`ala]k 9:56 PM Page 19 GY\\]\Û:]ddÚ hjgl][lkÛl`]Û]k¤ k]flaYdkÛ`]Y\ÛdYehÛ klgn]ÛZglld]Ûg^Û kaf_d]ÛeYdlÛ D]\a[YdÛBal GjgÛDg\mdYjÛ >dgn]k fa[]ÛlgÛ`Yn]ÛZmlÛ Z]ll]jÛa^ÛqgmÛ\gf¿lÛ `Yn]ÛlgÛmk]Ûal ^gjÛ]plj]e]Û[gf\a¤ lagfkÛ9]klÛxlÛ^gjÛ <\fglÛ^gjÛFA NYl]jÛ9glld]Û GYjcYÚ Ûc]]hkÛoYl]jÛmf¤ ^jgr]fÛYf\ÛZ]]jÛÛÛÛÛÛÛÛÛÛÛ j]^j]k`af_ AgafÛmkÛYlÛFml\ggjÛI]lYad]jÛJmee]jÛDYjc]lÛ9ggl`Û´~~Ûlg jYak]ÛYÛhaflÛoal`ÛgmjÛJhgfkgj]\Û8l`d]l]kÛgfÛ=ja\YqÛ8m_mklÛ~l`ÛYlÛheÛÛ h`glgÛ[gmjl]kqÛg^Û<\ÛMa]klmjk ooogj_]Yj[ge ¤~¤~ 16-27 YthMkt.UltraLte.qxd 4:32 PM Page 20 R E P O R T to do something other than basketball, baseball or football. And action sports didn’t require teams or a playing field. You could do them anytime and anywhere. Originally conceived as an every-otheryear event, the X-Games was so successful in its first year that “we decided right there on-site to do them again the following year,” Krulewitz said. The media were impressed as well, though perhaps more by the seamless melding of promotional vehicle and entertainment concept. TV Guide called the games “like a three-daylong Mountain Dew commercial.” TALKING THE TALK While the roster of action sports in the 2003 X-Games doesn’t include a single outdoor industry sport (they dropped climbing for the first time this year), a generation of outdoor athletes raised on the extreme continues to influence the direction in which the industry is moving. These days sports and gear are influenced by fashion, culture and lifestyle. A 1998 article on CNN.com proclaimed that: “‘X,’ whether for extreme sports or Generation X, has come to symbolize a romantic image of youth in America today—edgy individualism, a hint of danger, a cool and casual style.” True or not, kids and manufacturers alike seem eager to buy into this image. 20 »THE BOOK »SUMMER 2003 This presents a problem for outdoor retailers. Traditional outdoor “core” sports have never really been edgy or stylish. Witness ’80s-era climbers, or the throngs of plodding hikers that clog the Appalachian Trail each spring. But savvy manufacturers and retailers are beginning to speak the language a discerning new consumer wants to hear. “As an industry we can’t afford to perpetuate the image of blisters, poison oak and mosquito bites,” Paul Gagner, vice president of sales at Gregory, said. “We need to reinvent our products to be more exciting and high tech.” After developing the internal frame backpack in the ’70s, Gregory rode the “back to nature” wave, building a reputation on comfortable, multi-day load haulers. Its 2004 line, however, focuses primarily on small, lightweight, high-tech packs for challenge-oriented endeavors like adventure racing, and multi-sport packs designed for shorter trips. “Because kids, like their parents, are pressed for time, if they are going to participate in outdoor activities they need to do it in short spurts,” Gagner said. The same line of thought is guiding innovation at Vasque. “We’re cutting the number of brown backpacking boots and going with new materials and new colors that connect with a technical marketplace,” said General Manager Rick Appelsies. Both Gagner and Appelsies see the same changes in the outdoor consumer. “There’s been a shift away from ‘pensive’ and toward ‘challenging,’” added Appelsies. “Instead of doing seven-day backpacking trips, people are going trail running or fast packing.” Does that mean kids will forever eschew the backcountry for fast-and-light adventures to the local sport crag, or day trips on trails close to home? Not necessarily. “It’s cyclical,” Appelsies said. “But is that cycle five years out? Ten years out?” For retailers the issue is doubly perplexing. They’re struggling not only to understand a changing consumer, but also to compete with new and powerful retail channels that already have a connection with young people. The Internet is omnipresent. Big boxes like Gart Sports, Sports Authority and Galyan’s, are increasingly accessible to families that spend a lot of time at the mall. These evolutions within the outdoor industry may have a positive side, though. With action sports and the gear to do them so accessible, legions of young consumers have found their way outdoors. According to the OIA, the number of 16- to 24-year-olds participating in outdoor sports, at 32 million, is higher than ever. Like Zack, these kids are very active, participating in more than five different sports over the course of a year. But they’re also busy with school, video games, the Web and the proliferation of nonindustry sports that come part-in-parcel with the action genre. The challenge, according to OIA’s Frank Hugelmeyer, is integrating these new consumers more vertically into outdoor sports. “Ten or 20 years ago there wasn’t the same competition for time- and mindshare,” he said. “We have to find a way to work with these competitive elements to promote the outdoors.” OIA is in the process of developing an industry-wide outreach effort to do just that. Other industries, competing for the same young market, are exploring similar ideas. Project Kids, a new $3 million marketing effort funded in part by SnowSports Industries of America (SIA), will encourage kids and their parents— especially moms, who make buying decisions and largely influence travel—to buy in to snowsports through a unique combination of media programming not unlike the X-Games. The package includes TV shows on Nickelodeon; an interactive kids website, www.thesnowlab.com; on-slope activities; and a national PR campaign called “Winter Feels Good.” In some ways, the fast-paced flavor of action sports, the frenetic drive to create exciting new outdoor products, and the increasingly sophisticated efforts to market the outdoors to kids and parents are reminiscent of that kind of fiery teenage romance that, unbearably passionate at first, must eventually mellow into a comfortable relationship or wear itself out. For kids like Zack, continued interest in outdoor sports is really just a matter of exposure. Last year, the coach of his high school climbing team (only in Boulder!) moved away just as he was beginning to teach Zack the fundamentals of traditional climbing. If someone were willing to teach him, he says, he’d love to do that more. Next year, when Zack graduates from Fairview High, he’ll pack his climbing shoes, snowboard, and skateboard and move to France for a year. He’s been there before, to Robyn Erbesfield’s kids’ climbing camp. But this time he’s going with no set agenda. He’s psyched on bouldering at Fontainbleu, and he’s heard there’s a pretty cool French skate scene. But he’s also thinking a little about the Alps. And it doesn’t really scare him to think he might have to put on boots and a bigger pack in order to see them up close. WWW.GEARTRENDS.COM PHOTO COURTESY SHAZAMM/ESPN S P E C I A L 7/22/03 16-27 YthMkt.UltraLte.qxd 7/22/03 4:32 PM Page 21 Hands-on for 35 years The Ralph Libonati Company is now guiding Boreal in the U.S. With over 35 years of experience in the athletic footwear industry we know what it takes to be successful—strength, integrity, and quality. These principles are reflected in our products, technology, manufacturing, marketing, sales and particularly in our choice of retail partners. We grow brands through strategic planning and knowing every detail of the marketplace. The shared goal of the partnership with Boreal and its U.S. retailers is to increase sales and profits. We will do this by working smart and working together. We have proven it with Bally and Bata. We believe in the Boreal brand. We believe in its quality and ability to best satisfy the requirements of the most ardent recreational enthusiasts and demanding pros. The Ralph Libonati Company will lead the U.S. Boreal team, drawing from a 35-year wealth of success and diversity in the billion-dollar athletic footwear industry. Together we will reach new heights Steve Libonati, President & CEO The Ralph Libonati Company/Boreal U.S. Outdoor Retailer Booth #421 www.e-boreal.com