The Battle of Arsuf (3rd Crusade) v2.0
Transcription
The Battle of Arsuf (3rd Crusade) v2.0
September 7, 1191 The Battle of Arsuf (3rd Crusade) v2.0 x1 x1 Saladin x1 x2 x 17 x1 Hospitallers x7 Camp Symbols & Graphics Copyright (c) 2004 - 2007 Days of Wonder, Inc. Produced with permission, for non-commercial use only. Richard I Templars City of Arsuf Although they tried to rally, the English cavalry won the fight. Historical Notes King Richard was on the march, commanding the crusader army. They leaded to Jerusalem, traveling along the Mediterranean coast. Approaching the city of Arsuf, they left the night-camp crossing a ford bellow a swamp, and followed the road in the open. Richard expected the attack of the Sultan Saladin's army. Thus, he ordered his troops in three lines, parallel to the coast-line. Saladin Sultan of Egypt Victory Conditions Near the coast, it advanced the baggage train line. A cavalry line traveled along the road, protecting the baggage train. At the head and rear of them there were heavy armed Knights, Templar and Hospitaller respectively. The cavalry line was protected by a third parallel infantry line, containing also Angevin archer and crossbowmen units. Saladin's army was waiting in the hills and woods of Arsuf, ready to harass the English cavalry with his bowmen and light-cavalry charges. He wanted to break the English lines and push them to the sea. What did happen that day? After repelling several charges of the Saladin's light cavalry and infantry with strong discipline, the Knights Hospitaller, harassed by the arrows of the Saladin's bowmen, got impatient and charged on the right wing of Saladin's army. King Richard was forced to support the attack, ordering the charge Symbols & Graphics Copyright (c) 2004 - 2007 Days of Wonder, Inc. of withthepermission, Templars and use following the Produced for non-commercial only. Hospitallers. Saladin's army was surprised. Richard I Commander of the Crusader Army X5 Victory Conditions X4 5 WAR COUNCIL Level 0 Briefing Standard-banners represent the crusader army. King Richard's player should be careful and try to keep his lines together. He has a highly restrictive number of command cards, especially if he wants to move the baggage train to Arsuf to get an extra victory point (see below). Pennant-banners: Saladin's player should try to break the enemy lines without too many losses, getting profit of his greater capacity of movement and maneuver. Conditions of Victory One victory point per opponent's banner conquered. Extra victory points: The baggage train. The stronghold at the corner represents the city of Arsuf (see special rules below). The two English victory badges represent the baggage train of the crusader army. A badge may be ordered by King Richard's player as any other green unit. They are considered and move like green units, but they cannot fight themselves. A badge may be joined to another unit in the same hex, but it is still needed two orders to move both of them. If a standard-banner fighting-unit which is at the same hex than a badge is forced to retreat, the badge should be left alone in that hex. If a pennant-banner unit ends his movement, or gains the position where a badge is, it sacs that part of the train. On the other hand, if a badge is moved to enter the city of Arsuf, when no pennant-banner unit is on the city, it is considered to be saved by the crusaders and it is taken out of the table. 5 WAR COUNCIL Level 0 The pennant-banner player gets 1 victory point FOR EACH captured English badge. The standard-banner player gets 1 victory point if BOTH badges are saved. Special Rules The ford of the swamp-river does not stop movement. Swamp tile is not passable. Arsuf city does not provide any of the benefits of the common stronghold tile. It is considered a clear hex for movement and combat purposes. Optional (Lore Rules): You may also play a more fantastic version of this battle. The holy mission of the crusaders may have the help of a high church-man. A Saladin's emir may be a wizard. Standard's War Council: Commander L1 + Cleric L1 (Bishop of Antioch). Pennant's War Council: Commander L2 + Wizard L1 (Emir of Damascus) v2.0: After some more play-testing I have reduced the Saladin's mounted units by one. NOTE: You will need to change the green pennant banner of a goblin unit by a blue one.
Similar documents
Arsuf: Lionheart vs. Saladin
repulsed in combat. One unit is eliminated in an exchange result which also wrecks a Crusader infantry formation. In the van, Henry and Robert renew their attacks on the enemy. The Muslims are stil...
More information