Airwolf NES Manual

Transcription

Airwolf NES Manual
Ninlf!ndo
The NES Files
http://www.nesfiles.com
•
They're down there. Waiting.
Dozens of prisoners. They're
searching the skies for signs of
your arrival. Hoping against
hope that you'll lift them away
to freedom. To life.
This offic io l seal Is your assurance that NintendoC> has reviewed this
product and that It has met OUf standards for excellence in
worl<manshlp. reliability and entertainment value. Always look for this
seal when buying games and accessories to ensure complete
compatibility with your Nintendo Entertainment System«>
Official
The NES Files
2
http://www.nesfiles.com
Nintendo~ 'ond Nintendo Entertainment System®
are trademarks of Nintendo at America Inc.
(Nintendo) .
Seal of Quality
-•
15, November
TO
: Stringfellow Hawke
(CODE: HAWKE)
FROM: Michael Coldsmith Briggs III,
(CODE: ARCHANGEL)
Central Intelligence
COPY: Dominic Santini
WE NEED YOU AGAIN, HAWKE!!!
We're not trying to take advantage
of you, Hawke. But we need you
again. The situation is desperate.
We finally located several POW
camps - each one filled with men
and women we once presumed
MIA. Or even worse.
Our sources tell us these people
don't have much longer. Maybe
only a few days. Whafs more, the
White House can't afford to let this
become public knowledge.
We've got to get in there. Quickly.
QUietly. Successfully. And bring
them back.
The NES Files
3
http://www.nesfiles.com
I
We assume - or rather insist - that
you'll take Santini with you. Irs not
that we don't think you can handle
it alone. Irs just that this area is
teeming with enemy fighter jets,
they've just upped their plane
counts, and the skies are littered
with missile-toting surveillance
teams.
Once in there, knock out as many
enemy control towers as you can.
This should prevent them from
sending even more planes up
after you.
Use your missiles. Your machine
guns, too. In fact, use everything
A1RWOLF's got. Fortunately, irs
more than anyone else has.
Thanks again for your help. And
remember, one of these guys
could be your brother ... so be sure
to go after every last• one .
Jlie--oiC
nl~CJl~'NINCJ
YOIIU lU~SC~lm
1. Make sure the power switch is
OFF.
2. Insert the AI RWOLF ™ CARTRIDGE
1~J.UJlI'I'
as described in your NINTENDO
ENTERTAINMENT SYSTEM ®
manual.
The NES Files
4
http://www.nesfiles.com
•
3. Turn the power switch ON.
TO
. Press START
Since this mission is so crucial, you
may want to take to the skies right
now! Here are a few quick points
you need to know:
MAIN
Rescue
prisoners. You won't be admitted to
the next level until all the prisoners
in your current level have been
rescued.
,
TO
THE DEMONSTRATION
MODE: Just wait a few seconds,
don't press anything.
SECONDARY OBJECTIVE: Blast
enemy planes, missiles and
airfields to rack up points.
FLYING: Use UP/DOWN
CONTROLLER ARROWS to fly. Use
RIGHT/LEFT CONTROLLER ARROWS
to point red arrow (AIRWOLF
INDICATOR) on your radar map
display in the desired direction. Use
START to increase your speed and
SELECT to decrease your speed.
The NES Files
5
http://www.nesfiles.com
•
ARTILLERY: To fire machine guns
press the A button. To launch your
missiles press the B button.
INDICATOR) on this symbol
Then blast the enemy control
tower.
PRISON
- To enter
a prisoner camp, position red
arrow (AIRWOLF INDICATOR) on this
symbol
Avoid smashing into
towers and mountain tops by using
the RIGHT/LEFT CONTROLLER
ARROWS. Avoid crash-landing by
tapping the UP CONTROLLER
ARROW gently as you drop to slow
your descent. Also, watch out for
enemy artillery (flashing lights).
WARNING: If you don't destroy
the control tower, more
aircraft
be sent after you! In
fact, you'll
the
pilots
getting into their fighter jets.
*' .
DESTROYING ENEMY AlRFIELDSTo approach enemy airfields,
position red arrow (AIRWOLF
,
ELlNG,
NG DAMAGE
and REPLENI
M
Position red arrow (AIRWOLF
INDICATOR) on this symbol
•
Avoid smashing into towers by
using the RIGHT/LEFT CONTROLLER
ARROWS. Avoid crash-landing by
tapping the UP CONTROLLER
ARROW gently. Also, watch out for
enemy artillery (flashing lights).
The NES Files
6
http://www.nesfiles.com
•
UP
The following illustration shows you
the control points. Throughout this
instruction book we will refer to
these controls by the names
indicated here.
+
LEFT
+0+
RIGHT
+
DOWN
CONTROLLER
ARROWS
B BUTTON
RIGHT/LEFT CONTROLLER ARROWS
- To turn right or left (Watch map
display to gauge which direction
you're turning)
A BUIION - To fire machine guns
SELECT
BUTTON
START
BUTTON
A
BUTTON
B BUIION - To fire heat-seeking
missiles
UP/DOWN CONTROLLER ARROWSTo pitch AlRWOLF up or down
START
- To increase speed
The NES Files
7
http://www.nesfiles.com
BUIION - To decrease
speed
STARI + SELECT SIMULTANEOUSLY
- To pause
START BUTTON (WH
To resume game
-
TO LAND (ON-I AND SCREE
ONLy) - Use the LEFT/RIGHT
CONTROLLER ARROWS to avoid
smashing into towers and
mountain tops. Tap the UP
CONTROLLER ARROW gently to
slow down your descent so you'll
avoid a crash-landing. And watch
out for enemy fire (flashing lights).
TO RESCUE PRISONERS - Land at
Prisoner Site (See To Land, at left;
and Prisoner Site
page
12).
TO REFUEL, REPAIR and
ISH
MISSILES - Land at Refueling
Station. (See To Land, at left; and
Refueling Station
page
12).
The NES Files
8
http://www.nesfiles.com
Once you press START, you will be
greeted by the Deputy Director of
Intelligence, Michael Coldsmith
Briggs III. He'll briefly show you a
map of the area you'll be entering
- followed by footage of AI RWOLF
preparing for take-off.
MAP
The map that Michael Coldsmith
Briggs III shows you prior to your
mission is a classified surveillance
photo taken by a spy satellite.
Study it carefully.
You'll then be ready to start
playing. You'll encounter different
fighting screens, a debriefing
screen and a score-related
screen. The following is a
AIRFIELD
PRISONER
SITE
description of each screen:
REFUELING STATION
The NES Files
9
http://www.nesfiles.com
•
IN-FLIGHT SCREEN
When you reach the IN FLIGHT
screen, you'll begin game play:
need to know exactly where you
are to direct yourself toward
enemy airfields, prisoner sites, and
refueling stations.
As you're flying - dodging and
downing enemy aircraft and
missiles - you must constantly keep
your eye on the map display on
your instrument panel. You always
PRISONER SITE
Your map display will also give you
important in-flight information such
as "low fuel;' "enemy in range" and
other key battle data.
THE COCKPIT
ENEMY AIRCRAFT
- - - ALTIMETER
REFUELING STATION
YOUR SCORE
# OF MISSILES REMAINING
The NES FilesMAP DISPLAY
10
http://www.nesfiles.com
AIRWOLF BY SATELLITE
,
I
I
ON-LAND
Moving Around the Map Display
Use the RIGHT/LEFT CONTROLLER
ARROWS to direct the red arrow
(AIRWOLF INDICATOR) on your map
display Then use the START button
to increase your speed and the
SELECT button to decrease your
speed. (See THE CONTROLS,
pages 7-8.)
the enemy will send even more
planes up after you. You will even
see the enemy pilots getting into
their fighter jets. If you do destroy it
the enemy will be incapable of
sending planes from that
particular airfield.
When your AIRWOLF INDICATOR
touches one of these symbols (for
enemy airfields, prisoner sites, and
refueling stations), the screen will
change to reveal the designated
place.
Enemy Headquarters Screen Objective: Knock out the enemy
control tower. If you fail to destroy it
The NES Files
11
http://www.nesfiles.com
Prisoner Site
- Objective:
Safely land AlRWOLF. Using the
RIGHT/LEFT CONTROLLER ARROWS,
avoid obstacles like towers,
mountain tops and enemy fire.
Remember to gently tap the UP
CONTROLLER ARROW as you
descend to avoid a crash landing.
With a successful landing, you'll see
the landing gear emerge and a
prisoner will run into the helicopter.
Station
Objective: Safely land
Using the RIGHT/LEFT CONTROLLER
ARROWS, avoid obstacles like
towers, mountain tops and enemy
fire. Remember to gently tap the
UP CONTROLLER ARROW as you
descend to avoid a crash landing
-
~.
The NES Files
12
http://www.nesfiles.com
I
With a successful landing, you'll see
a maintenance crew quickly
come out and restore your fuel,
repair any damage and equip you
with a fresh supply (15) of missiles.
1
I,
•
Maneuvering at the Borders When your AIRWOLF INDICATOR
reaches a border line on your
radar map display before you've
rescued all the prisoners, your
speed will drop to 0 knots. It seems
that the enemy may be using a
top-secret weapon in these border
lones. A weapon that causes your
engines to stall! If this happens,
quickly turn AlRWOLF around and
accelerate (START button) to reenter the mission zone.
BORDER
LINE
DEBRIEFING SCREEN
At the end of each mission or
game, you'll be briefed on your
accomplishments during that
mission. This up-to-the-minute
account will show up like this:
·
,
s r
~ , ss . n .,
" CUR f £P 'H D
•
"
•
,;
0 5
•
•
T
LC S
•
OUR
OLI)
NC "
I
" Q s r ftovlt n
I
l "r " T "O'~"'O
' Hr~
ou .. ... 5
,
.. , .• OJ " , , ,, , ,
•• "c .· ,c ,)
" s eo
£ e O I, £
5 " ""c
The NES Files
13
http://www.nesfiles.com
•
lI.9
:
I
•
•
•
2
.
' i KO O
1 '5 ",/; 0 0
•
I
TOP SCORE AND
SCREEN
If you become a top pilot, your
name and score will be listed on
this screen, highest scores on the
top. This is a great way for you and
your friends to determine who is
the ultimate AlRWOLF pilot.
Once you turn your NINTENDO
ENTERTAINMENT SYSTEM® off, the
scores will disappear, giving you a
whole new chance at getting your
name on the TOP SCORE SCREEN
the next time you turn it on.
If you score enough points to make
it on the TOP SCORE SCREEN, you'll
have the opportunity to enter your
name.
You may enter up to six letters of
your name or initials. To do this, use
the CONTROLLER ARROWS to move
the highlighter box around the
letters. When the highlighter box is
around your desired letter, press
the A button to select it.
The NES Files
14
http://www.nesfiles.com
NAME ENTERING SECTION
TOP SCORE LISTI NG
Continue this way until you've
selected all your letters. If you
make a mistake or want to change
your letters, move the box to the
word
and press the A button.
This will erase the last letter you
entered.
At the beginning of each game
you get three lives. The game is
over when all three lives are lost.
But don't dwell on past failures. Just
get back in there as soon as you
can.
When you have selected all your
letters, move the box to the word
OK in the bottom right corner of
the screen and press the A button
•
again.
NUMBER OF
- There are
20 different missions. If you
complete them all, keep flying!
And keep racking up the points. It
takes skill and guts to become an
Ace pilot. Are you up to the
challenge?
The NES Files
15
http://www.nesfiles.com
,',-
r
The points you earn for gunning
down different enemy items are
added together with the points
you earn for rescuing prisioners to
produce your final score.
From the outside, AlRWOLF looks
like a sophisticated executive
helicopter. Slick. Self-contained.
Harmless. Which means it can slip
in and out of airports without
causing much suspicion.
Here's what earns what:
ITEM
Flying Missiles
Ground Missiles
Enemy Planes
Rescuing Prisoners
Control Towers
POINTS
100
200
200
1000
2000
But from the inside, its true military
strength is revealed: walls of
computerized controls, a satellite
tracking system for locating
enemies and allies, and a
weapons guidance system for
launching missiles and firing
machine guns.
The NES Files
16
http://www.nesfiles.com
I
,
,
Here are a few of the other
technological features of this flying
fighting machine:
• 30-millimeter Machine Guns
• Heat-seeking Copperhead
Missiles
• Fly-by-Night Controls
• Satellite Transmitted Map Display
• Doppler Sensor (alerts computer
to enemy aircraft)
• Radar Jammer (automatically
activated by computer)
• When maneuvering the AIRWOLF
INDICATOR on the map display,
remember that it moves
clockwise or counter-clockwisedepending on which way you're
facing. So that if you continue to
The NES Files
17
http://www.nesfiles.com
,
press the same RIGHT or LEFT
CONTROLLER ARROW
continuously, it will eventually ·
rotate full circle.
• Use your heat-seeking missiles
wisely as you advance to later
missions. Some of your enemies
can't be destroyed by machine
gun fire alone.
You're the only man for the job,
HAWKE. And you've got the only
chopper for the job.
So get in there, good buddy. And
bring those folks back. All of them.
Remember, the one you let go,
could be your lost brother.
• When destroying the enemy
control tower, try for the beacon
at the top.
• Keep your eyes peeled for a rare
golden plane. It may be very
valuable.
We know you can do it.
And, well. if you can't, then nobody
can .
The NES Files
18
http://www.nesfiles.com
ACCLAIM ENTERTAIN
, INC.
WARRANTY
Acclaim Entertainment. Inc. (Acclaim) warrants to the original purchaser only of this Acclaim software product that the medium
on which this computer program is recorded is free from defects in materials and workmanship for a period of ninety (90) days
from the dote of purchase. This Acclaim software program is sold "as is," without express or implied warranty of any kind, and
Acclaim is not liable for any losses or damages of any kind resulting from use of this program. Acclaim agrees for a period of
ninety (90) days to either repair or replace, at its option, free of charge, any Acclaim software product, postage paid with proof
of date of purchase, at its Factory Service Center. Replacement of the cartridge, free of charge to the original purchaser (except
for the cost of returning the cartridge) is the full extent of our liability.
This warranty is not applicable to normal wear and tear. This warranty sha ll not be applicable and shall be void if the defect in
the Acclaim software product has arisen through abuse, unreasonable use, mistreatment or neglect. THIS WARRANTY 1S IN LIEU OF
ALL OTHER WARRANTIES AND NO OTHER REPRESENTATIONS OR CLAIMS OF ANY NATURE SHALL BE BINDING ON OR OBLIGATE ACCLAIM.
ANY IMPLIED WARRANTIES APPLICABLE TO THIS SOFTWARE PRODUCT INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE, ARE LIMITED TO THE NINETY (90) DAY PERIOD DESCRIBED ABOVE IN NO EVENT WILL ACCLAIM BE LIABLE FOR
ANY SPECIAL INCIDENTAL OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE OR MALFUNCTION OF THIS ACCLAIM
SOFTWARE PRODUCT.
Some states do not allow limitations as to how long an implied warranty lasts and/or exclusions or limitations of incidenta l or
consequential damages so the above limitations and/or exclusions of liability may not apply to you. This warranty g ives you
specific rights, and you may also have other rights which vary from state to state.
This warranty sha ll not be applicable to the extent that any provision of this warranty is prohibited by any federal, state or
municipal law wh ich cannot be pre-empted.
WITH FCC REGULATIONS
This equipment generates and uses radio frequency energy and jf not installed and used properly, that is, in strict accordance
with the manufacturer's instructions, may cause interference to radio and television reception . It has been type tested and found
to comply with the limits for a Class B computing device in accordance with the specifications in Subpart J of Part 15 of FCC
Rules. which are designed to provide reasonable protection against such interference in a residential installation. However, there
is no guarantee that interference will not occur in a particular installation. If this equipment does cause interference to radio or
television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the
interference by one or more of the following measures:
_
_
_
_
Reorient the receiving antenna
Relocate the NES with respect to the receiver
Move the NES away from the receiver
Plug the NES Into a different outlet so that the computer and receiver are on different circuits.
If necessary, the user should consult an experienced radio /television technician for additional suggestions. The user may find the
following booklet prepared by the Federal Communications Commission helpful. How to identify and Resolve Radio-TV Interference Problems. Th is booklet is available from the U.S. Government Printing Office, Washington, DC 20402 Stock No. 004-000-00345-4.
The NES Files
19
http://www.nesfiles.com
91lD8
J
The NES Files
http://www.nesfiles.com