Summer Adventure Camp 2016

Transcription

Summer Adventure Camp 2016
Page 1 of 22
Hello Friends,
Welcome to SciTech
Hands On Museum’s
Summer Adventure Camp!
Arlene S. Hawks
Executive Director
We are excited to offer
a wide range of adventures
for your children to Imagine,
Explore and Discover the
world of STEAM (science,
technology, engineering, art
and mathematics) this
summer.
Monday through
Friday each week our
Summer Adventure Camp
will ignite the imagination
of preschoolers through
incoming 8th graders from
June - July. There are
morning sessions available
from 9am-12pm and
afternoon sessions from
1pm-4pm and campers will
enjoy themes such as Storm
Chasers, Jurassic
Exploration, Aqua
Engineers, Gamers
Workshop and much more.
No child should miss
out on learning in such a fun
environment which is why
we offer many discounts
and scholarships to those
who qualify.
And remember, they
will also have access to our
more than 150 interactive
STEM exhibits which inspire
education and imagination.
Take a few minutes to
look through this catalog
and feel free to contact us at
815-324-4772 or email
[email protected]
with any questions.
SciTech invites young
minds of all ages to
discover the world around
them and we can’t wait to
meet your children.
Sincerely,
Arlene S. Hawks
Executive Director
SciTech Hands On Museum
Page 2 of 22
Camp Mission
SciTech Summer Adventure Camp offers comprehensive, enriching
experiences in STEAM (science, technology, engineering, art and
mathematics). Experienced staff provide lesson activities in small
group settings that:
● Encourage observation and research. ● Support critical thinking skills. ● Advance the use of technology. ● Foster curiosity and creativity through innovation.
Page 3 of 22
What Will You Do This Summer?
PRESCHOOL - PRE-K
Imagine
Begins June 6
Pages
6-8
KINDERGARTEN - 1ST GRADE
Begins June 6
Pages
Explore
9-11
2ND GRADE - 5TH GRADE
Begins June 20
Pages
12-13
6TH GRADE - 8TH GRADE
Begins June 20
Pages
14-15
Discover
Begins June 20
Camp Mission………………………………………………..Page 3
Camp Calendar………………………………………………Page 5
Camp Policies ……………………………………………….Pages 16-21
Questions?……………………………………………………Page 22
Page 4 of 22
Camp Calendar
Grade Level
Entering in Fall
2016
9AM-12PM
1PM-4PM
June 6-10
Preschool -Pre-K
K - 1st
World of Music
Bug Doctors
June 13-17
Preschool - Pre-K
K - 1st
Storm Chasers
Liquid Magic Chemistry
June 20-24
Preschool - Pre-K
K - 1st
Deep Sea Divers
Furry Feathered Friends
Science
2nd - 5th
Jurassic Exploration
Reptile House
6th - 8th
The Human Machine
Superhuman
June 27-July 1
Preschool - Pre-K
K - 1st
Into Space
Scratch Jr.
Technology
2nd - 5th
Batteries Fully Loaded
Moon Mission: Apollo
6th - 8th
SciTech Motor
Speedway
Space Race
July 11-15
Preschool - Pre-K
K - 1st
Building Engineers
Eco Engineers
Engineering
2nd - 5th
Aqua Engineers
Anchors Away
6th - 8th
Robots to the Rescue
EARTHQUAKE
July 18-22
Preschool - Pre-K
K - 1st
3D Art Camp
Messy Camp
The Arts
2nd - 5th
Great Western
Expedition
Math Wiz
6th - 8th
Music Makers
Gamers Workshop
Preschool - Pre-K
K - 1st
Shapes and Fractals
Math Games from
Around the World
2nd - 5th
Fresh Squeezed Profits
Tabletop Factory
6th - 8th
Endangered
Puzzle Pizazz
Camp Dates
July 25- 29
Mathematics
Page 5 of 22
Spark Your Imagination
PRESCHOOL - PRE-K
Begins June 6
Page 6 of 22
Week of June 6
Morning
World of Music
How does music connect us? How
does music make us unique? Come
and experience musical patterns
from around the world. Explore the
physics behind instruments used in
different cultures and delve into the
science of music.
Afternoon
Bug Doctors
Creepy crawlers and slimy slugs
- come and explore the
underground world of bugs!
Investigate what make insects
unique and the role they play in
our environment. So roll up your
sleeves and put on your goggles
for one of our BUZZZZZZZIEST
camps.
Week of June 13
Morning
Science: Week of June 20
Morning
Deep Sea Divers
We all know there are many
different species that live in the
ocean, but how many only live at
the bottom? Are they different
from the living things that swim
near the surface? Submerge
your curiosity and discover how
creatures of the deep have
learned to adapt to these
extreme habitats.
Afternoon
Furry Feathered Friends
From fuzzy critters to feathered
friends, explore the ecology of
these fascinating creatures.
Investigate mammals, birds, and
the habitats where they can be
found today. Discuss the reasons
why some become threatened or
endangered and discover ways
we can help.
Storm Chasers
Twisters, blizzards, and
lightening - oh my! Experience
different types of weather and
recreate your own storms in our
weather lab. Discover and
discuss the cyclical nature of
water by exploring the water
cycle and how it contributes to
various forms of precipitation.
This will prove to be a splash of
a week!
Afternoon
Liquid Magic Chemistry
Double, trouble, beaker bubble what makes up the matter we
see every day? Explore the ins
and outs of kitchen chemistry
using safe household
ingredients. Discover how
scientists transform one
substance to another and
practice the science behind the
magic.
Preschool-PreK Sessions
Technology:
Week of June 27
Morning
Into Space
Uncover the secrets of the Solar
System and become a NASA
explorer as we investigate the
planets and beyond. Discover
the technology engineers use to
visit other worlds and how
scientists create the amazing
images from our rovers and
telescopes.
Afternoon
Scratch Jr.
Come code with us! Express
your creativity and practice your
computer science skills using
Scratch Jr., a visual
programming language for kids.
Learn how to write your own
story or game using digital
blocks and watch it come alive
before your eyes.
Page 7 of 22
Engineering:
Week of July 11
Morning
Building Engineers
Did you know that every
engineer is asked to solve a
problem? Grab your thinking cap
and flex your engineering skills
to solve the real world problems
that architects face every day.
Using the technology available to
you, design and build different
structures that can withstand the
forces of nature!
Afternoon
Eco Engineers
Humans make a significant
impact on the environment
around us. With over 7 billion
people living today, there are
many homes, business, roads,
and other structures that have
taken up habitats for animals.
Learn how to go green and live
as part of the ecosystem by
designing and building
sustainable, eco-friendly
engineering marvels.
Art: Week of July 18
Morning
3D Art Camp
What is the difference between
two and three dimensional art?
Explore your creative side to
make your art pop off the page
using geometry. Our young
Rembrandts will explore the
works of different artists while
creating their own 3D
masterpieces throughout the
week.
Afternoon
Messy Camp
This camp calls for old clothes
because “messy” will be our
main ingredient. Explore your
creative side by mixing, digging
and sculpting with everyday
compounds. Learn how the
substances you find around your
house can be combined safely
and used in different ways. Be
prepared to dig into lots of
MESSY chemistry!
Mathematics:
Week of July 25
Morning
Shapes and Fractals
Grab your markers and your
rulers! Tap into the endless
possibilities of shapes and
fractals by using spirographs,
household items, and more.
Investigate the patterns, ratios,
and symmetry that goes into
making snowflakes, seashells,
and your favorite shapes.
Afternoon
Math Games from Around
the World
Do kids in Australia or Spain play
math games like you and me?
Are the strategies similar or
completely different? Explore
favorite games played by people
from around the globe. Can you
solve these logic puzzles?
Toilet Training Policy
Students entering Preschool or Pre-K in the fall must be toilet trained before registering for
camp. SciTech Hands On Museum may dismiss a student from the summer camp program if
the student is not toilet trained prior to attending camp. SciTech will not reimburse camp fees
under these circumstances.
Preschool-PreK Sessions
Page 8 of 22
Spark Your Imagination
KINDERGARTEN - 1ST GRADE
Begins June 6
Page 9 of 22
Week of June 6
Morning
World of Music
How does music connect us? How
does music make us unique? Come
and experience musical patterns
from around the world. Explore the
physics behind instruments used in
different cultures and delve into the
science of music.
Afternoon
Bug Doctors
Creepy crawlers and slimy slugs
- come and explore the
underground world of bugs!
Investigate what make insects
unique and the role they play in
our environment. So roll up your
sleeves and put on your goggles
for one of our BUZZZZZZZIEST
camps.
Week of June 13
Morning
Science: Week of June 20
Morning
Deep Sea Divers
We all know there are many
different species that live in the
ocean, but how many only live at
the bottom? Are they different
from the living things that swim
near the surface? Submerge
your curiosity and discover how
creatures of the deep have
learned to adapt to these
extreme habitats.
Afternoon
Furry Feathered Friends
From fuzzy critters to feathered
friends, explore the ecology of
these fascinating creatures.
Investigate mammals, birds, and
the habitats where they can be
found today. Discuss the reasons
why some become threatened or
endangered and discover ways
we can help.
Storm Chasers
Twisters, blizzards, and
lightening - oh my! Experience
different types of weather and
recreate your own storms in our
weather lab. Discover and
discuss the cyclical nature of
water by exploring the water
cycle and how it contributes to
various forms of precipitation.
This will prove to be a splash of
a week!
Afternoon
Liquid Magic Chemistry
Double, trouble, beaker bubble what makes up the matter we
see every day? Explore the ins
and outs of kitchen chemistry
using safe household
ingredients. Discover how
scientists transform one
substance to another and
practice the science behind the
magic.
Kindergarten-1st Grade Sessions
Technology:
Week of June 27
Morning
Into Space
Uncover the secrets of the Solar
System and become a NASA
explorer as we investigate the
planets and beyond. Discover
the technology engineers use to
visit other worlds and how
scientists create the amazing
images from our rovers and
telescopes.
Afternoon
Scratch Jr.
Come code with us! Express
your creativity and practice your
computer science skills using
Scratch Jr., a visual
programming language for kids.
Learn how to write your own
story or game using digital
blocks and watch it come alive
before your eyes.
Page 10 of 22
Engineering:
Week of July 11
Morning
Building Engineers
Did you know that every
engineer is asked to solve a
problem? Grab your thinking cap
and flex your engineering skills
to solve the real world problems
that architects face every day.
Using the technology available to
you, design and build different
structures that can withstand the
forces of nature!
Afternoon
Eco Engineers
Humans make a significant
impact on the environment
around us. With over 7 billion
people living today, there are
many homes, business, roads,
and other structures that have
taken up habitats for animals.
Learn how to go green and live
as part of the ecosystem by
designing and building
sustainable, eco-friendly
engineering marvels.
Art: Week of July 18
Morning
3D Art Camp
What is the difference between
two and three dimensional art?
Explore your creative side to
make your art pop off the page
using geometry. Our young
Rembrandts will explore the
works of different artists while
creating their own 3D
masterpieces throughout the
week.
Afternoon
Messy Camp
This camp calls for old clothes
because “messy” will be our
main ingredient. Explore your
creative side by mixing, digging
and sculpting with everyday
compounds. Learn how the
substances you find around your
house can be combined safely
and used in different ways. Be
prepared to dig into lots of
MESSY chemistry!
Mathematics:
Week of July 25
Morning
Shapes and Fractals
Grab your markers and your
rulers! Tap into the endless
possibilities of shapes and
fractals by using spirographs,
household items, and more.
Investigate the patterns, ratios,
and symmetry that goes into
making snowflakes, seashells,
and your favorite shapes.
Afternoon
Math Games from Around
the World
Do kids in Australia or Spain play
math games like you and me?
Are the strategies similar or
completely different? Explore
favorite games played by people
from around the globe. Can you
solve these logic puzzles?
Please note:
Camp sessions and activities will be structured based on grade level and enrollment.
Kindergarten-1st Grade Sessions
Page 11 of 22
Explore the Possibilities
2ND GRADE - 5TH GRADE
Begins June 20
Page 12 of 22
Science: Week of June 20
Morning
Jurassic Exploration
Travel back in time to a world when
dinosaurs ruled the planet and
uncover plants and animals that
existed during this prehistoric era.
Become a paleontologist for a week as
we bring these ancient reptiles into
modern day by recovering their fossil
remains.
Afternoon
Reptile House
From slick swimming amphibians to
bug-eating reptile climbers, explore the
amazing wonders of these animals we
call cold blooded. Come and discover
what makes these creatures so unique
and important to our world.
Technology:
Week of June 27
Morning
Batteries Fully Loaded
Energy: It’s in our food, comes from
the sun, and runs our cars. Explore
what makes us move, discover what
turns the lights on and reveal what
keeps us warm. Uncover the secrets
of energy, where we find it and where
it goes.
Afternoon
Moon Mission: Apollo
Join the ranks of engineers and
scientists! Examine the technology
NASA has designed to safely send
someone to the Moon and beyond.
Undertake the challenges that NASA
scientists must overcome during space
travel and on the surface of other
worlds.
Engineering:
Week of July 11
Morning
Aqua Engineers
Transform into an aqua engineer
and dive into the world of underwater
structures. Explore the challenges that
architects face while building dams,
levees and bridges. Design solutions
to create your own super structures.
Afternoon
Anchors Away
It’s time to set sail! Your challenge is to
engineer a boat to carry cargo along
the Mississippi, but be careful! Your
supplies are limited and your power
source matters. This week you’ll learn
what it takes to build the best boat for
the job.
Art: Week of July 18
Morning
Great Western Expedition
Explore new lands with SciTech just
like Lewis and Clark! Keep a nature
journal mapping out our trek using only
the measuring tools available to you, a
compass, and landmarks around us.
Discover, examine and document the
surroundings we find and the
creatures we meet on our journey as
we pave our way through the
landscape.
Afternoon
Math Wiz
From Spider webs and honeycombs,
to seashells and flowers, Mathematics
can be found everywhere in nature.
Become a Math Wiz and explore how
the growth of tree branches is related
to a Nautilus shell, why each
snowflake is unique, and use your
skills to create pictures of nature.
Mathematics:
Week of July 25
Morning
Fresh Squeezed Profits
Turn fresh squeezed lemons into cash
when you start your own lemonade
business at SciTech! Summer is here,
and there’s a demand for quality
lemonade. We’re on the hunt for the
best recipe in science and the best
business in Aurora.
Afternoon
Tabletop Factory
Tabletop games and cards are fun to
play, but do you know what they all
have in common? Explore how to use
math to build winning strategies to
your favorite games and to build your
very own challenging tabletop game.
Page 13 of 22
2nd Grade - 5th Grade Sessions
Discover STEAM!
6TH GRADE - 8TH GRADE
Begins June 20
Page 14 of 22
Science: Week of June 20
Morning
The Human Machine
Humans can achieve unbelievable
feats of nature when they set their
minds to it. Explore the anatomy of
the human body and discover how
our bones and muscles allow us to
move, jump, run, and do amazing
stunts.
Afternoon
Superhuman
Did you know you hold unknown
power? From superhuman strength
to enduring extreme temperatures,
learn how the body’s systems work
together to confront threatening
environments, viruses and toxins that
we face everyday.
Technology:
Week of June 27
Morning
SciTech Motor Speedway
“Pop the hood” to engineer your own
race car! Explore what makes cars
faster, more powerful and
aerodynamic. Choose your power
source and race against your peers!
But this class isn’t all about speed you’ll need to design a car that is
eco-friendly, too.
Afternoon
Space Race
Team up to explore the mysterious
neighboring planets, Venus and
Mars. Choose your destination and
become an astrophysicist as you
race to discover what lies on the
surface of other worlds. Unearth the
challenges of sending space robots
to safely navigate this extraterrestrial
terrain.
Engineering:
Week of July 11
Morning
Robots to the Rescue
Program your own robot like the pros!
Investigate how robots are used to
help in dangerous situations and
rescue missions where humans
cannot go. Become a programming
apprentice to develop a robot that
can self-navigate and complete other
tasks for people.
6th Grade - 8th Grade Sessions
Afternoon
EARTHQUAKE
Discover how the Earth’s surface
moves and what devastating effects it
can have on our cities. Learn about
where these earthquakes can occur
and tackle the challenge of
engineering safer structures that can
withstand the awesome power of
seismic waves.
Art: Week of July 18
Morning
Music Makers
Science is music to our ears!
Discover what sound waves look like
how they interact with different
materials and environments to make
music, and build your own instrument
to play your favorite songs.
Afternoon
Gamers Workshop
Roll up those sleeves and get to work
in the gamer workshop. Here you’ll
get to use software to design and edit
your own PC video game. From the
game controls and mechanics to the
music and art work, you are
responsible for completing this game
from start to finish in one week. Are
you up for the challenge?
Mathematics:
Week of July 25
Morning
Endangered
Species across the world hunt and scavenge
for food all for one collective goal: to survive.
Many species are struggling to adapt to our
rapidly changing environment and are losing
this fight. Learn how scientists use math to
study environmental changes and help
plants and animals win their fight for survival.
Afternoon
Puzzle Pizazz
Challenge yourself this summer to learn how
to master the problem solving and
mathematics skills required to solve different
types of puzzles and mazes. Become a
puzzle master and use your creativity to
create and design your own challenging
puzzles for your friends and family to solve.
Page 15 of 22
Camp Policies
PRICING AND REGISTRATION
Students and parents/guardians are expected to adhere to all SciTech camp and
behavior policies.
Camp session, no discount
$200
additional camp sessions
10% off
$180
with Membership
$125
With Groupon
25% off
$150
Early bird Discount
25% off
$150
Late Registration (after June 1st)
$230
2hr Before Care 7-9AM
preschool - 1st grade only
$100 per
week
1hr Before Care 8-9am
$50 per
week
Lunch Period 12pm-1pm
free for students enrolled both morning and afternoon
$50 per
week
1hr After Care 4pm-5pm
$50 per
week
2hr After Care 7-9AM
preschool - 1st grade only
$100 per
week
All Discounts end after June 1st
Registration Closes:
• one week before camp begins (6/13, 6/20, 7/5, 711, 7/18)
Camp Policies
Page 16 of 22
Cancellation Policy
• All registrations are FINAL upon receipt of payment, and refunds will NOT be issued
to any parent/guardian who wishes to cancel registration.
• Enrollment in individual sessions are final. Parents/guardians may not “switch” their
child to another session after registration is finalized.
• SciTech Hands On Museum reserves the right to cancel a camp session for any
reason. If your camp session is cancelled by SciTech, SciTech will refund the full
cost of the camp session. SciTech will NOT offer full or partial refunds in the event
that a student is sick, absent, or was otherwise dismissed from the program.
Additional Fees
• Late pickup fee: $5 for every 5 minutes that a parent/guardian is late to pick up a
student from camp or After Care.
• Late Registration Fee (after June 1st): add $30 per session
Class sizes
• For 2nd grade through 8th grade students, class sizes are held to a maximum
enrollment of 15 students per class.
• For Preschool through 1st grade students, class sizes are held to a maximum
enrollment of 12 students per class.
• Please Note: Camp sessions and activities will be structured based on grade level
and enrollment
Toilet Trained Policy
• Students entering Preschool or Pre-K in the fall must be toilet trained before
registering for camp. SciTech Hands On Museum may dismiss a student from the
summer camp program if the student is not toilet trained prior to attending camp.
BEFORE CARE, AFTER CARE AND
LUNCH PERIOD
Enrollment
• Parents/guardians may enroll their student in Before Care or After Care at the time
of registration. If a parent/guardian would like to add Before Care or After Care after
registration, they may do so by contacting the camp coordinator by phone prior to
the start of camp.
• Payment for Before Care and/or After Care must be received four (4) days prior to
the first day of camp in which the student is enrolled.
Camp Policies
Page 17 of 22
Before Care/After Care:
Children are supervised by SciTech staff on SciTech grounds during designated time
that the student is enrolled in, Monday through Friday. Activities will be provided.
Lunch Period:
• Students enrolled in both morning and afternoon camp classes are automatically enrolled
FREE of charge.
• Students attending one morning OR one afternoon class may attend Lunch Period for all 5
days of camp for a fee, see pricing above.
• Supervised by SciTech staff from 12PM to 1PM. Students will eat for the first half-hour and
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will have supervised activity time for the second half-hour. Activity time may include exhibit
exploration and/or other indoor activities.
Students enrolled in Lunch Period must bring their own lunch, labeled clearly with their name,
and may not leave the SciTech grounds.
Meals WILL NOT be provided.
SciTech camp staff and students will NOT be permitted to share or trade food with other
students at any time.
Any parent/guardian whose student arrives to Lunch Period without a lunch will be asked to
drop off their student’s lunch to SciTech by 11:45AM.
There will be a reserved peanut/nut free table in the lunch room. Please alert the camp
coordinator if there are severe allergies that require additional accommodations.
SUPPLIES AND SNACK
• All necessary camp supplies are provided by SciTech.
• A snack will be provided by SciTech during class each day, and students are welcome to
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bring their own snack in a sealed container, with their name clearly labeled on the food
container. Students with any special dietary needs must bring their own snack.
Food and drink will not be permitted in the classrooms or STEAM LAB.
One SciTech water bottle and one camp tee-shirt will be provided.
Students should bring their SciTech water bottle, with their name clearly labeled on it, to
camp every day.
Students are required to bring a clean change of seasonally appropriate clothes to camp
each day.
Students are required to keep a backpack with them each day of camp.
Camp Policies
Page 18 of 22
DRESS CODE
• Students are expected to wear closed toed and closed heel shoes to camp every day, crocks and
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jellies are NOT acceptable footwear.
All shorts must be knee length or longer.
No tight or revealing clothing.
Attire may not mimic or represent any illegal substances, profanity, drugs, alcohol, tobacco
products or any kind of weapon.
Camp students who do not wear the appropriate attire to camp may not be permitted to
participate in some class activities, and may be sent home.
SciTech will not be held liable for any injury that results in failure to wear appropriate attire to
camps.
ATTENDANCE POLICIES
• Sending students home due to illness: If a student is deemed too ill to participate in camp, the
parent/guardian will be notified and asked to take their student home for the remainder of the
camp day or until symptom-free for 24 hours.
• Arriving on time: If the student is going to be more than 10 minutes late, the parent/guardian
must call to inform SciTech ahead of time. Students arriving 30 minutes late or more WILL NOT
be permitted to attend class that day unless prior arrangements are made.
• Weather and Safety Emergency and Cancellation: In the event that weather and/or safety
conditions are too hazardous, SciTech reserves the right to cancel any and all camp activities.
SciTech will notify parents/guardians of any weather and/or safety emergencies via phone and/or
email. SciTech will not issue refunds due to weather cancellations.
CHECK IN / CHECK OUT
Adult Supervision: Students on SciTech grounds are required to be under adult
supervision at all times. Parents/guardians may not leave their child unattended on SciTech
grounds for any reason.
Sign-in/drop-off:
• Parents/guardians are required to sign their student in with camp staff no earlier than 15 minutes
before class.
• Students will be escorted by camp staff to their classroom after they have been signed in by their
Camp Policies
Page 19 of 22
PICK UP / DROP OFF SCHEDULE
End Time/
Sign Out
Start Time
Check-In Time
2 Hour Before Care
not available for 2nd grade
and up
7am
7am
1 Hour Before Care
8am
8am
Morning Class
9am
8:45am
Lunch Period
12pm
12pm
1pm
Afternoon Class
1pm
12:45p
m
4pm
1 hour After Care
4pm
5pm
2 hour After Care
not available for 2nd grade
and up
4pm
6pm
12pm
For students who are picked up later than the sign-out time of the session they are
enrolled in, there is an additional fee of $5 for every 5 minutes late.
Sign-out/pick-up:
• Students will be signed out by an adult listed on a child’s approved pick up list with
camp staff at the end of the child’s camp day.
• Anyone picking up a student from camp will be required to present government•
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issued identification such as State ID or driver’s license.
Anyone picking up a student from camp must have their name and phone number
listed on the registration.
Camp staff must be notified prior to pick-up of any approved and/or listed adults who
will be picking up their student either through the camp registration process or other
written communication.
Parent/guardian may add anyone to this list at any time by contacting the camp
coordinator prior to pick-up via fax or email with parent/guardian signature.
Camp students will not be allowed to leave the supervision of camp staff without
being signed out by an adult listed on the approved pick up list.
Camp Policies
Page 20 of 22
MEDICATION
Non-Emergency Medication Policy
• Parents/guardians whose child is required to take prescription medication during the
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camp day must list that medication in the appropriate fields in the camp registration
forms.
Parents/guardians whose child is required to take prescription medication must also
complete a medical log sheet detailing the name of the medication the child is taking,
dosage information, and description of the pill. This will be done on the first day of camp
during check-in prior to the student entering day one of class.
Parents/guardians must store the medication in its original bottle and bring the
medication to SciTech Summer Adventure Camps on the first day.
All non-emergency medication will be secured in the education office, and medical logs
will be kept by SciTech camp administrative staff.
Students will be escorted by educational camp staff to the education office to take their
medication as prescribed on the medication label.
Emergency medication, such as Epipen, rescue inhaler, and insulin
• SciTech should be notified through the registration if a student carries an emergency
medication including Epipen, rescue inhaler, insulin, or others.
• Emergency medication will be labeled clearly with the child’s name and will be kept in the
First Aid kit controlled by the supervising Teacher/TA during the camp day.
• Parents will be required to fill out a medical log sheet on the first day of camps for each
prescription medication.
PROHIBITED ITEMS
• Students may not bring any illegal substances, drugs, alcohol, e-cigarettes, tobacco
products, guns, knives, any kind weapon, or dangerous item(s) to the museum.
• Students may also not bring any toys, food, candy, clothing, or any other paraphernalia
that mimics or represents any illegal substances, drugs, alcohol, e-cigarettes, tobacco
products, guns, knives, any kind of weapon, or dangerous item(s).
• In the event that a student is found with any of these items listed, the student’s parent/
guardian(s) will be notified, the student will immediately be dismissed from the program,
and legal authorities will be notified of any dangerous or illegal activity.
• Refunds will not be issued if a student is dismissed from SciTech Summer Adventure
Camps.
Camp Policies
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Questions?
Call: 815-324-4772
Email:
[email protected]
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