Lecture 3: Introduction to Engineering Design
Transcription
Lecture 3: Introduction to Engineering Design
Lecture 3: Introduction to Engineering Design EEE2032: 공학입문설계 서강대학교 전자공학과 2013학년도 1학기 Engineering design process • Looking at what constitutes the design process. 1. Recognizing the need for a product or a service, 2. Defining and understanding the problem (the need) completely, 3. Doing preliminary research and preparation, 4. Conceptualizing ideas for possible solutions, 5. Synthesizing the findings, 6. Evaluating good ideas in more detail, 7. Optimizing solutions to arrive at the best possible solution, and 8. Presenting the final solution. 2 Engineering design process • Step 1: Recognizing the need for a product or a service – Some of existing products are constantly being modified to take advantage of new technologies. – In addition, new products are being developed every day for the purpose of making our lives more comfortable, more reliable, and less laborious. – “Every time someone complains about a situation, or about a task, or curses a product, right there, there is an opportunity for a product or a service.” • What one has to do is to identify them. 3 Engineering design process • Step 2: Defining and understanding the problem – One of the first thing to do as a design engineer is to fully understand the problem. • The most important step in any design process. • By many questions: – How much money are you willing to spend on this project? – Are there restrictions on the size or the type of materials that can be used? – Engineers generally work in a team environment where they consult each other to solve complex problems. • Good interpersonal and communication skills are increasingly important now because of the global market. 4 Engineering design process • Step 3: Preliminary research and preparation – To collect useful information • By searching to determine if a product already exists that closely meets the need of your client. • This is the step the engineers spend lots of time not only with the client but also with other engineers and technicians. • To review and organize the information in a suitable manner. 5 Engineering design process • Step 4: Conceptualizing ideas for possible solutions – To generate some ideas or concepts that could offer reasonable solutions to the problem • Without performing any detailed analysis, to come up with some possible ways of solving the problem • Without looking at details of each possible solution yet, but performing enough analysis to see whether the concepts have merit. – The step includes creating milestone chart detailing the time plan for completing the project. 6 Engineering design process • Step 5: Synthesizing the results – To begin to consider details • To perform calculation, run computer models, narrow down the type of materials to be used, size the components of the system, and answer questions about how the product is going to be fabricated. • To consult pertinent codes and standards and make sure that the design will be compliance with these codes and standards. 7 Engineering design process • Step 6: Evaluating good ideas in more detail – Analyze the problem in more detail • To identify critical design parameters and consider their influence in the final design • To make sure all calculations are performed correctly • To perform experimental investigation if there are some uncertainties in the analysis. • The best solution must be identified from alternations in this stage. 8 Engineering design process • Step 7: Optimizing solutions to arrive at the best possible solution – Minimization or maximization – Two broad types of design: • functional design • One that meets all of the preestablished design requirements but allows for improvement to be made in certain areas • optimized design • Based on some particular criterion, such as cost, strength, size, weight, reliability, noise, or performance. – Optimizing individual components of a system does not necessarily lead to an optimized system 9 Engineering design process • Step 7: Optimizing solutions to arrive at the best possible solution 10 Engineering design process • Step 8: Presenting the final solution – To communicate the solution (design) to the client (boss, another group in the company, or an outside customer). – An oral presentation and/or a written report – Engineers are required to give oral and written progress reports on a regular time basis to various groups. 11 Engineering economics • Economic factors always play important roles in engineering design decision making. – If a product is too expensive to manufacture, it can not be sold at a price that consumers can afford and still be profitable to the company. – Chapter 20 deals with the basics of engineering economics. 12 Material selection • Questions coming up when selecting material for products – How strong will the material be when subjected to an expected load? – Would it fail, and if not, how safely would the material carry the load? – How would the material behave if its temperature were changed? – … • Material properties and material cost are important design factors – Electrical, mechanical, and thermal – The manufacturers’ material property values should be considered in the design. (Electrical resistivity, density…) 13 Consumer Product Engineering • Acknowledgement: Boise State University and the William and Flora Hewlett Foundation Engineers Improve Our World Engineers apply the principles of science and mathematics to develop economical solutions to technical problems. (US Dept. of Labor, Bureau of Labor Statistics, Occupational Outlook Handbook, http://www.bls.gov/oco/ocos027.htm ) “Science can amuse and fascinate us all, but it is engineering that changes the world.” Isaac Asimov (1920 – 1992) Russian-American biochemist & author 15 Consumer Products Engineering • Engineers developing consumer products – They solve customer problems AND – Make money for their company What Constitutes a Consumer Product? • Tend to be high volume and mass produced (not “one-off” or limited run) • Cost-effective solution based on market demands (quality vs. price tradeoff) • Often low cost of manufacture is chosen over repairability by manufacturer Developing a consumer product… • Numerous engineering tasks required – – – – – Design products Manufacture products Test products Distribute products Support products The best design is useless if it can’t be manufactured, distributed and purchased in a cost effective manner! Engineering Design Process • 1. Define the problem or need Mice often carry hantavirus. Design a mousetrap to allow a person to trap and dispose of a mouse without exposure to viruses carried by the mouse. Engineering Design Process • 1. Define the problem or need • 2. Gather information – – – – Shortcomings of existing solutions Competitive Analysis Environment for use Economic factors • 3. Brainstorm multiple solutions • 4. Select one solution • 5. Prototype and test the solution Product Design Engineers* • Start with an idea or problem to solve – Most successful when the customer needs are well understood – Develop a set of product specifications • Develop a solution – – – – – Iterative process Invention - Intellectual Property Intuitive and Ergonomic Use - Human Factors Engineers Material selection & development– Material Science Engineers Component sourcing – Procurement Engineers *Also known as: Research & Development (R&D) Engineers Product Design Engineering Examples Product Cell Phones Electrical / Computer Engineers Configuration modes Communication Miniaturization Personal Computers Design mother board & I/O boards Performance Automobiles Instrumentation Power Systems Accessories – GPS, sound system, etc. Mechanical Engineers Design case / packaging Durability Design enclosures Thermal management Serviceability Design engine, drive train, chassis, etc. Passenger safety Product Development Models • Internal Development • Original Equipment Manufacture (OEM) – Sub-assemblies are sourced from another vendor • Personal computers - disk drives, fans, motherboards • Outsourced development – Subassemblies or entire product developed by a 3rd party per “customers” specifications • LaserJet printer engines developed by Canon with design input from HP • Re-branding 3rd party products – Near identical products sold as different options • Automotive industry – Oldsmobile vs. Buick, Ford vs. Mercury Engineering tasks become progressively more project management oriented! Accessory Product Engineering • Companies share interface specifications with 3rd parties to allow them to develop accessory products • Why? – Provide greater capabilities for the “base product” = more sales – Allows company to focus on “core competencies” Accessory Products - iPOD • “the market for iPod accessories is so huge that our offices can barely handle the periodic influx of new products ...” • Broad Range of Choices…”transform the iPod into a fully functional stereo or just want to wrap it in a cool, scratch-resistant casing…” http://reviews.cnet.com/4520-6450_7-1025145-1.html Just a few examples… iPOD Apple iPod Hi-Fi Rain Design iWoofer for iPod • • • • • • • • • • • • • Belkin TuneStage Bose SoundDock CMO America ZipKord iPod USB Synch & Charge Creative i-Trigue i3350 DLO HomeDock for iPod FireJuice 4 (for iPod w/ Dock Connector) FireJuice 6 (for iPod w/ Dock Connector) Harmon JBL Creature iCleaner iPod Scratch Remover Pro iPodSoft Pod Player 1.4.0 Kensington Entertainment Dock 500 Kensington StereoDock for iPod Klipsch iFi DLO HomeDock Deluxe Klipsch iGroove Logic 3 i-Station8 (white) Logitech Wireless Music System for iPod Logitech mm50 Portable Speakers for iPod (white) Monitor Audio i-Deck Onkyo DS-A1 Oregon Scientific iBall Radian iBlast (black) SDI iHome iH5 Sonance iPort Soundcast iCast Targus RemoteTunes digital player accessory kit Tivoli Audio iSongBook Manufacturing Engineering • Manufacturing Process – Process design – Process support & maintenance – Continuous process improvement • Product – Testing & quality control The next unit will provide you with first-hand experience! Product Test Engineering • Incoming raw materials to finished product • Design appropriate tests – Meet product specification – Robust to survive use environment – Meet regulatory requirements • Conduct testing & analyze results – During design phase – Monitor finished product quality Product Distribution • Supply-chain management & improvements – Opportunities for inventory management from production to purchase – Requires significant Information Technology collaboration • Technology improves efficiency – Barcodes – Radio Frequency ID (RFID) mircochips Sales Engineering • Used mainly for complex system sales • Specify system for customer environment • Technology - Customer Relationship Manager (CRM) institutionalize customer knowledge to provide better customer service These are people-oriented jobs requiring excellent communication skills & often frequent travel. Product Support Engineering • Problem solvers • Assist customer when problems arise • Determine “class” problems to be fixed with next revision • Must balance customer satisfaction while controlling warranty costs Product Cost Contributors… Raw Materials Material Processing & Manufacturing Margin Final Purchase Price Packaging Can you create a Marketing viable business where the purchase price = Overhead $0.00? Razors and Blades Business Model • Pioneered by the King C. Gillette who used model to see razors and blades • Base product sold at a substantial discount (or given away) • Essential consumable or disposable parts are sold at a high profit margin Examples – “Razors and Blades” businesses • • • • • Electric toothbrushes and their brush heads Computer printers and their ink cartridges Game consoles and the games & peripherals Cell phones and air time costs Satellite television dishes/installation and subscription costs • Blood glucose meters and costly single-use test strips References US Dept. of Labor, Bureau of Labor Statistics, Occupational Outlook Handbook, http://www.bls.gov/oco/ocos027.htm The Engineering Student Survival Guide, Third edition, Krista Donaldson. McGraw-Hill’s Basic Engineering Series and Tools http://en.wikipedia.org/wiki/Razor_and_blades_business_model http://reviews.cnet.com/4520-6450_7-1025145-1.html CNET Reviews – Ultimate iPOD Accessories “The World is Flat, A Brief History of the Twenty-first Century” by Thomas L. Friedman. http://www.cio.com/research/crm/edit/crmabc.html Customer Relationship Management Research Center, The ABCs of CRM “Engineers Toolkit, A First Course in Engineering”, Addison-Wesley Publishing Company, Inc. Teamwork • A design team: – a group of individuals with complementary expertise, problem solving skills, and talent who are working together to solve a problem or achieve a common goal. • Communication is an essential part of successful teamwork. – the individuals making up the team need to clearly understand the role of each member and how each task fits together. 36 Common traits of good teams • Employers are looking for individuals who not only have a good grasp of engineering fundamentals but who can work well with others in a team environment. 1. 2. 3. 4. 5. The project that is assigned to a team must have clear and realistic goals. The team should be made up of individuals with complementary expertise, problem solving skills, background, and talent. The team must have a good leader. The team leadership and the environment in which discussions take place should promote openness, respect, and honesty. Team needs and goals should come before individual needs and goals 37 Common traits of good teams • A team with members who represent the following secondary roles tends to be very successful. – Organizer • • • • – Experienced and confident Trusted by members of the team Serves as a coordinator Good at Clarifying goals and advancing decision making Creator • Good at coming up with new ideas, sharing them with other team members, letting the team develop the dieas further, and solving difficult problems • May have problems with following certain protocols 38 Common traits of good teams • A team with members who represent the following secondary roles tends to be very successful. – Gatherer • Enthusiastic and good at obtaining things, looking for possibilities, and developing contacts – Motivator • Energetic, confident, and outgoing • Good at finding ways around obstacles and making objective decisions – Evaluator • Intelligent and capable of understanding the complete scope of the project • Good at judging outcomes correctly Common traits of good teams • A team with members who represent the following secondary roles tends to be very successful. – Team worker • Tries to get everyone to come together • Does not like friction or problems among team members – Solver • Reliable and decisive • Turn concepts into practical solutions – Finishers • Counted on to finish his or her assigned task on time • Detail orientated • May worry about the beam’s progress toward finishing the assignment Conflict Resolution • Conflict could be the result of miscommunication, personality differences, or the way events and actions are interpreted by a member of a team. – Managing conflicts is an important part of a team dynamic. • Good communication is an integral part of any conflict resolution. – One of the most important rules in communication is to make sure that the message sent is the message received – without misunderstanding. – Team members must listen to each other. 41 Brain Storming Brain Storming • What is brainstorming • Why and when use it • How to organise and lead a successful brainstorming session • What mistakes are to be avoided • Additional creative problem solving methods What is brainstorming „The best way how to have a good idea is to have many ideas“ – Alex F. Osborne, 1939 • method of thinking up solutions, concepts, ideas in problem solving • using the brain to storm new ideas in groups • „It is easier to tone down a wild idea than to think up a new one.“ Why and When Use It • the creative process is not always easy (problems of fear, criticism, no existing solutions yet) • one person has a limited capacity • people tend to judge new ideas immediately (a change is difficult for a human being) Creative thinking require appropriate tools ! How does it work • • • • in a group of people free associations to the topic given relaxed and friendly atmosphere deferred judgements – release the human mind, lateral thinking As many ideas as possible, no matter how crazy they are The key rules 1. 2. 3. 4. 5. 6. relaxed atmosphere - completely free no criticism or judgements quantity matters all ideas legitimate all ideas put on the sheet of paper evaluation only after the session BENEFITS of brainstorming Why and When Use It Specific questions: - How can we promote our products? What can our company do in 5 years hence? What can we do to solve the problem XY? How can we improve co-operation of A and B? - What do our customers really want? - What opportunities do we have this year? - How can we have more fun at work? BRAINSTORMING CONSTRAINTS • • • • does not rank the ideas cannot help you select the important ones does not suggest the best solutions must be amended by other methods Organising a session? 1. PREPARATION PHASE 3. EVALUATION 2. CONDUCT THE SESSION 1. PREPARATION PHASE Specify the problem What do we really want? Invite people Select the right people make sure they have time Decide when and where place and time matters „U“ layout of the room up to 10 – 12 different positions 2. CONDUCT THE SESSION 1. Specify the objectives – make sure that everybody is happy with the central question. 2. Decide the roles: - leader, recorder, panel. 3. Explain the rules (or make sure that everybody knows them. Eventually – a warm-up exercise for fun). You can let people to jot down a few ideas before starting. 4. Begin by going around, after some rounds, open the floor. 5. Record the ideas exactly, clarify only in the end. 6. Suspend judgements ! 7. Encourage the ideas, even the most radical and far-fetched. Allow the late coming ideas, do not hurry. 8. At the end – eliminate duplicates, clarify, thank the participants. 3. EVALUATION PHASE Put the evaluation off / next day Add newly born ideas to the list Group similar ideas together Select the best or most interesting su ggestions Create teams which will work on them further Inform people about the results Mistakes to be avoided • • • • • • people are negative in advance (it will not work anyway) too many brainstormings in the company bad atmosphere in the beginning bad experience with the method judgements occur during the session any criticism and personal attacks SUMMARY • creativity is not born by itself • creative methods must be consciously introduced and developed in organisations • people must be encouraged to use them, with no fear to make mistakes, prized for new ideas • support from top management needed • good preparation and patience Have fun and all the best ! Team Project • Design the best smartphone applications for the 1st year college student • 3/18 – Team organization – 7 students • 3/20, 3/25 – Brainstorming and team meeting (Ricci Hall 7th Floor) • 3/25 by 6 pm – Submit the ppt slide • 3/27, 4/01 – Team presentation