Kaizen Leader Training: Improving the Practice-to
Transcription
Kaizen Leader Training: Improving the Practice-to
Kaizen Leader Training: Improving the Practice-to-Performance Ratio Sponsored by: Whitney Mantonya Collaborative Lean Solutions Ellen Milnes MoreSteam.com MoreSteam.com • Process Improvement Training & Technology Select Customers: • Trained 500,000+ Lean Six Sigma professionals • Served over 50% of the Fortune 500 • Courses reviewed and approved by ASQ and PMI • Academic Partnerships with The Ohio State University, University of Notre Dame, California Polytechnic University, and George Washington University 3 © MoreSteam.com 2016 4 © MoreSteam.com 2016 63:1 The ratio of practice to play © MoreSteam.com 2016 5 Data was collected from two sources. Answers to the first two survey questions (training drivers and most important skills) were collected during a series of one day benchmarking conferences conducted in the US and Europe during 2014 and 2015. Answers to questions about eLearning effectiveness were collected from MoreSteam’s larger enterprise customers in a survey conducted in September of 2015. Respondents include IBM, HP, Hertz, AB-InBev, Tyco, Honeywell, PPG, Eli Lilly, Ohio State, Emerson Network Power, Nationwide Insurance, and Cardinal Health. © MoreSteam.com 2016 6 What skills/tools are most important to you and your people? Skill at Implementing Change 64 Lean Methods 35 Simple Data Analysis Tools 32 Team Leadership Complex Data Analysis Tools 22 8 Data collected over last 12 months © MoreSteam.com 2016 7 Which driver has the most influence on your training design? Training Effectiveness 33 Training Flexibility 13 Travel Cost 12 Instructor Time/Cost Something Else 11 3 Data collected over last 12 months © MoreSteam.com 2016 8 How effective is your blended training model compared to the training model you used previously? 30% Better Median Mean 39.5% Better 0% 25% Std. Deviation 50% 35.7% N = 29 © MoreSteam.com 2016 9 Some things don’t need much design work… 10 © MoreSteam.com 2016 Some do… 11 © MoreSteam.com 2016 12 © MoreSteam.com 2016 Learning Activities Used in Blended Model – Beyond eLearning Project Work One-on-one Coaching Study Halls Online Sims (SigmaBrew, InBox) Physical Sims (catapult, Sigma Station) Classroom Lecture 0.0% 10.0% 20.0% 30.0% 40.0% 50.0% 60.0% 70.0% 80.0% 90.0% 100.0% All responses: n=29 © MoreSteam.com 2016 13 Learning Activities Used in Blended Model Project Work One-on-one Coaching Study Halls Highest Improvement Lowest Improvement Online Sims (SigmaBrew, InBox) Physical Sims (catapult, Sigma Station) Classroom Lecture 0.0% 20.0% 40.0% 60.0% 80.0% 100.0% Comparison of 9 Worst vs. 8 Best © MoreSteam.com 2016 14 What are the most important success factors for your training model? Success Factors Structured timeline and deadlines Realistic Simulation/Practice Scheduled Weekly/Monthly meetings Reporting Leadership Support for Training Time 0 1 2 3 4 From responses with greatest improvement © MoreSteam.com 2016 15 If you had a do-over on your blended learning design, what would you do differently? Do-Over More Simulation Realign Content - Quick Improvement Communicate Real Success Stories, Case Study In-Person Study Hall, Workshop More Practice, Shorter Cycles of Application Presentation Version of Content 0 1 2 3 4 5 6 7 8 From responses with least improvement © MoreSteam.com 2016 16 Bloom’s Taxonomy Create Evaluate Analyze Apply Understand Remember Bloom's Taxonomy (Revised) 17 © MoreSteam.com 2016 Learning Activities Active Bloom’s Taxonomy Dynamic Complex Open-Ended Creating Evaluating Analyzing Applying Passive Structured Simple, Linear Close-ended Understanding Remembering 18 © MoreSteam.com 2016 Open-Ended Map Your Learning Activities Close-Ended Simple Complex 19 © MoreSteam.com 2016 Open-Ended Card Drop Lean Process Sim (InBox) Project Work SigmaBrew DMAIC Case Study Dice Catapult Drag & Drop Close-Ended Quiz Simple Story Problem Quiz with Data Complex 20 © MoreSteam.com 2016 Key Ingredients: Realistic Simulation More Components Key Methods: Clear Expectations, Structure, Follow-up, Leadership Support 21 © MoreSteam.com 2016 Example: Kaizen Leader Training © MoreSteam.com 2016 What Is Kaizen? Continuous Improvement Continuum Measure Analyze Improve Control VARIATION Define Kaizen event WASTE GB/BB Project Quick Hit Small Improvements to Individual Daily Work Rapid Implementation of Simple, Visible Solutions Problem Solving Leveraging Data Analysis Kaizen: the Rugby of Process Improvement Guiding Principles of Kaizen Training Design • Participants need to know more than just lean tools • Use InBox simulation as a Kaizen event • Provide multiple opportunities to practice facilitating the common Kaizen activities Collaborative Lean Solutions STEP 1: BUILDING THE KAIZEN MODEL Kaizen Activities Pre-event Prep ( 8-12 hrs) Event Week- 5 days Follow up actions- 15 days Collaborative Lean Solutions Kaizen Event Flow – 4 ½ days Day 1 D/M Day 2 A Day 3 I Day 4 •Team Training •Charter/SIPOC Review •VSM/Process Mapping •NVA/Pain Point Identification •Root Cause Analysis •Brainstorm and Select Solutions •Future State Mapping •Kaizen Week Action Plan •Midweek pitchout preparation and presentation •Pilot and/or Implementation of Solutions •Implementation of Solutions I Day 5 C •30 day action plan •Final Financial Calculations •Final Pitchout Preparation and Presentation Collaborative Lean Solutions Certification Requirements Training Observation • Completion of on-line and classroom training curriculum • Participate/observe a minimum of 1 kaizen event • Lead 2 events Event Lead Collaborative Lean Solutions Considerations • Timing of participation – Prior to training – Sponsored event week • Coaching support – Experienced resources to support – Leverage short term external support to build capability Collaborative Lean Solutions STEP 2: BUILDING A BLENDED PROGRAM Training Goals Tool Knowledge • Commonly used lean tools • What they tell you • When they are used Collaborative Lean Solutions Kaizen Execution • Flow of the Kaizen event • Picking the right tools for the problem at hand • Sequence of activities Facilitation • Build confidence in facilitation skills • Provide multiple opportunities to facilitate and observe others in the facilitation of specific tools Training Design On-line Curriculum • Kaizen Model • Project Definition • Metrics • Lean Tools (22 hrs) Classroom Session (2 days) Collaborative Lean Solutions • Brief tool review with practice exercises • Leverage simulation as a proxy for actual Kaizen event • Provide multiple opportunities to practice facilitation Classroom Sessions: Keeping it Interactive Collaborative Lean Solutions Tennis Ball: Setting the Stage Image courtesy of http://wardrounds.northwestern.edu Collaborative Lean Solutions Shapes: Build understanding of the impact of lean tools Collaborative Lean Solutions Standard Pig: Demonstrating Impact of Standard Work Collaborative Lean Solutions Round 1 • Using the grid provided draw a side profile of a pig, centered on the page • Make sure the pig’s head is facing left • Pig must be large enough so that a piece of it is in every box EXCEPT the top right • You have 2 minutes to draw your pig- we will post each one on the wall Round 2: • Use distributed work instructions to draw a pig on the grid • You have 2 minutes to draw your pig- we will post each one on the wall Round 3: • Use newly distributed work instructions to draw a pig on the grid • You have 2 minutes to draw your pig- we will post each one on the wall InBox: Experience Facilitating a Kaizen Event Collaborative Lean Solutions Piloting the Program Collaborative Lean Solutions Pilot Lessons Learned • Blended training model effective and efficient way to train kaizen leaders • Classroom session should be interactive and provide participants with multiple opportunities to practice facilitation • Demand for training should be balanced with ability to provide coaching support and opportunities to observe or co-lead prior to independently leading kaizen events. Collaborative Lean Solutions
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