Arizona Territorial Company of Rough Riders

Transcription

Arizona Territorial Company of Rough Riders
WILD WEST MERCANTILE’S
INTER
RANG
W
E
2010
SASS NATIONAL CHAMPIONSHIP
OF COWBOY ACTION SHOOTING
Wounded Warriors
PRESENTED BY
THE ARIZONA TERRITORIAL COMPANY OF ROUGH RIDERS
WILD WEST MERCANTILE’S
Presented by
The Arizona Territorial Company Of Rough Riders
Two time Winner of the
SASS Wooly Award
Annual Match of the Year
2004 & 2007
Table of Contents
Stage Conventions & Match Conduct .................. 4
Schedule of Events ............................................. 6
Main Match Posse Shooting Schedule ................. 7
Entertainment .................................................... 8
Cowboy Swap Meet ............................................. 10
Costume Contest ................................................ 10
Black Powder Night Shoot .................................. 11
Cowboy Fast Draw.............................................. 11
Posse Shoot Schedule ........................................ 11
Sponsors ............................................................ 12
Wounded Warrior Project ................................... 14
Side Matches ...................................................... 16
Side Match Posse Shooting Schedule .................. 17
Main Match Stages ............................................. 18
Warm Up Stages ................................................ 30
Wild Bunch Stages ............................................. 32
Plainsman Stages ............................................... 34
2
WELCOME TO WINTER RANGE 2010
®
SASS NATIONAL CHAMPIONSHIP OF COWBOY ACTION SHOOTING
We’re proud to have your participation in the Nineteenth Annual Winter Range, SASS National
Championship of Cowboy Action Shooting. We try very hard to make this the best Cowboy Action Shooting
Event that you will ever attended. We hope that you make new friends, have lots of fun and BE SAFE!
Shooters and spectators, please, be aware of these range rules: NO ALCOHOLIC BEVERAGES, GLASS
CONTAINERS OR PETS allowed in range area. Eye protection is MANDATORY within line-of-site of the
shooting area. Hearing protection is recommended. Please respect the privacy of the camping areas.
Introducing the Arizona Territorial Company of Rough Riders
The Arizona Territorial Company of Rough Riders was established during the fall of 1991 to promote the
historical significance of the old west cowboy lifestyle and traditions.
Winter Range is a non-profit organization staffed by volunteers. These are the folks that work all year long to
make this match happen.
2010 Board of Directors
“Trusty Dog” Jon Engebretson
President
“EZ Shot” Frank Forsyth
Treasurer
“Blackjack Zak” Dean Friedt
Range Master
“Dan Diamond” Robert Matthieu
Vendor Coordinator
“Lt. Col. Scratch” Rich Tomich
Vice President
“Larson E Pettifogger” Wayne Nordwall
Secretary / Marketing
“Pea Patch” Toni Tomich
Registration
“Weaver Gal” Marcia Matthieu
Vendor Coordinator
“Nine Toe Joe” Bruce Demaree
“Sgt Chesty” Jake Briscoe
Volunteer Coordinator
Facilities Coordinator
“Buttershot” Kim Forsyth
“Blue Ridge Ranger” Chuck Poole
Prize Coordinator
Awards
“Parson Swede” Dan Wohleen
“Brighton Belle” Stephanie Heron-Weeber
Entertainment / Media
Entertainment
“The Fixer” Matt McLaughlin
“Joe LaFives” Scott Enderle
Signs & Banners
Scoring
“Lobo Joe” Joe Abrams
“Lightnin Rick” Rick Wyckoff
Assistant Range Master
Assistant Range Master
“Madison” Dick Malewiski
“Pigpen” Hank Dykstra
Mounted Coordinator
Long Range
“Justice B Dunn” Tim Coker
Territorial Governor
3
Stage Conventions & Match Conduct
1. All SASS Rules apply unless otherwise indicated in the stage description. Basic Winter Range philosophy in
stage descriptions – “if the stage description doesn’t say to do things in certain way, then you can do as you wish,
within the current SASS Rules.” SASS Stage Conventions apply.
2. Order of Engagement: Targets may be engaged in any order, unless stage descriptions indicate a specific
order.
3. Comstock Shotgun Targets: All shotgun targets MAY be re-engaged – “Comstock Rules”. Shotgun targets
may be re-engaged at the end of the shotgun string or at the moment they have been missed.
4. Buckaroos and Buckarettes: need only HIT a knock down target, including plate racks – they do not have to
go down. Alternate targets have been placed for all aerial targets that may be engaged at the shooters discretion.
Misses will be awarded as per normal if aerial targets are engaged and missed.
5. Bonus targets: Bonus targets MUST be engaged, unless indicated as “optional” in the stage description
6. Make long guns safe: On downrange movement stages, long guns MUST be made safe in the provided gun
blocks. Failure to make long guns safe as indicated will incur a 10 second minor safety penalty
7. Long guns may be transported to the next shooting position unless stage description indicates otherwise.
8. Long guns open and empty: must be left open and empty at the end of the shooting string. If you open
and clear the long gun, then place the long gun down and the lever closes, you must return to open it.
9. Long guns may be staged in, near or at the positions indicated, vertically or horizontally, unless stage
description indicates otherwise. Long guns staged horizontally on bales, boxes or counter tops must have at
least the rear of the trigger guard over the horizontal surface. Revolvers must have the entire firearm over
the horizontal surface. All stage conventions apply.
10. Round/Casing left on carrier and last firearm used on stage is a long gun: Once the shooter arrives at
the unloading table and releases control of their long guns, a live round, empty casing or shotgun hull left on the
carrier or magazine will incur a minor safety penalty.
11. Unloading / Loading on the move: Firearms may be loaded and unloaded on the move as per SASS rules
regarding “safe for movement”.
12. Unloading Officer: All unloading tables will have an unloading officer designated to clear all firearms before
each shooter leaves the unloading table. This may be the previous shooter or a posse member as designated by
the Posse Marshal.
13. Dry Firing: There will be no dry firing (the act of raising the firearm to a firing position, pointing, cocking and
pulling the trigger, so as to fire it) at the LOADING tables.
14. Transporting long guns: Long guns will be transported to and from the firing line, empty with actions open,
muzzles vertical. Long guns with soft cases or “socks” that are visible in guns carts must also have actions open.
15. Re-Shoots: will only be given for timer malfunctions, RO interference or prop/timer malfunctions, once the
first round has left the barrel.
16. Re-Starts: Bad or fumbled starts may be re-initiated provided no rounds have left the barrel. This may only
be allowed if the shooter can complete the re-start immediately keeping the delay to a minimum. Technical issues
with firearms at the start should be addressed at the unloading table to as not to cause delays on the firing line.
Multiple re-starts for the same shooter on multiple stages will not be entertained by the R.O.
4
17. Saying lines: Shooters must make a good faith effort to say initiating line correctly, but no penalty will be
incurred for incorrect lines.
18. Pistols: Pistols shall start from, and be returned to, leather (holstered) at the beginning and end of the
pistol string, unless the stage description states otherwise.
19. “Down Range” procedures: are necessary only in shooting bays with more than one stage. If movement
down range is required, ‘Down Range’ will be called by the R.O. When the shooter has finished the stage and
moved to the unloading table, and shooters at the unloading and loading tables have stepped back from the
tables, the R.O. on that posse will raise the Orange Flag. When all posses have raised their flags, down range
movement may commence. No gun handling or activity at the tables shall be conducted while Orange flags
are up. When all movement down range has ceased, Orange flags may be lowered and shooting continued.
Down Ranges on single stage bays shall be conducted by the R.O. for that posse, flags are not required.
20. Cease Fires: If a cease fire is called, all engaging shooters must cease fire immediately and make
firearms safe, move to the unloading table, and ground all firearms.
21. Spotting: Spotters must position themselves so as to clearly see the targets being engaged, and move
if necessary. Spotters MUST SEE A MISS, and any doubt will be given to the shooter. To remind all shooters
once again:
a.
If you THINK IT HIT, you must score a HIT
b.
If you THINK IT MISSED, you MUST score a HIT
c.
If you see it HIT, then you score a HIT
d.
ONLY IF you clearly SEE IT MISS, then you call a MISS
Spotters are reminded that spotting is an extremely important job in operation of a posse, and that some
targets do not “ring” when hit as most do. Therefore, the absence of sound does not necessarily indicate the
target has been missed. Spotters must SEE A MISS; anything less than that, or if the spotter has any doubt
in their mind, they must call a HIT.
22. Scoring and Awards: Scoring will be in accordance with SASS Rules. However, a shooter must
complete all scored main match stages to be eligible for a main match award. In the unlikely event of
severe, inclement weather or any other conditions which may adversely affect the safety of the match, the WR
Board, in conjunction with SASS Officials, will determine the appropriate course of action. Errors in scoring
must be brought to the attention of the scoring coordinators as soon as possible. The deadline for addressing
these errors is SUNDAY, at 9:00 AM.
23. Disputes or appeals shall, whenever possible, be handled on the posse by the Posse Marshal. The chain
of authority for further disputes or protests shall be the “on duty” Match Range Officers. The next and final
authority shall be the Range Master /Match Director or his deputy. The RM/MD may at his discretion form a
committee of 3 TGS and proceed per SASS rules. Disputes or appeals must be registered with the Posse
Marshal before the posse leaves the stage where the issue or incident occurred. The dispute shall be heard
and processed as soon as practically possible by match officials. Any disputes or protests brought to the Posse
Marshal or any match officials after this time will NOT be entertained.
24. Show courtesy to the posse ahead: Posse members should not crowd the posse ahead, and should not
move into the stage area until vacated by the previous posse.
25. Interpersonal conflicts / rude or inappropriate behavior: Any other behavior than that of a true cowboy
/ cowgirl will not, under any circumstances, be tolerated. In the unlikely event that any shooter demonstrates
such behavior they will be ejected from the match immediately and without question.
26. Safety First……BUT please do have fun!
5
Schedule of Events
7:30 AM
8:00 AM
9:00 AM
9:00 AM to 3:00 PM
11:00 AM
2:00 PM
4:00 PM
5:00 PM
7:00 AM
7:30 AM
8:00 AM
10:00 AM
1:00 PM
3:00 PM to 7:00 PM
5:00 PM
7:00 PM
WEDNESDAY February 24th
• Mandatory safety meeting in the Main Tent
• Warm up Stages - Wave 1 - Stages 1-4
• Wild Bunch Match - Stages 9-12
• Cowboy Trap, Skeet and Sporting Clays - Clay Target Center
• Long Range Events
• Shotgun Blast - Stage 5 • Derringer - Stage 6
• Speed Events • Pocket Pistol - Stages 7-8
• Warm up Stages - Wave 2 - Stages 1-4
• Warm up Stages - Wave 3 - Stages 1-4
• Plainsman Event - Stages 9-10
• Posse Marshal Meeting - Main Tent
• Range Closes
THURSDAY February 25th
• Opening Ceremony
• Mandatory safety meeting in the Main Tent - Posses 1 -12
• Main Stages Start - Check Main Match Posse Shooting Schedule
• Mandatory safety meeting in the Main Tent - Posses 13 - 24
• Mandatory safety meeting in the Main Tent - Posses 25 - 36
• Cowboy Swap Meet in the Main Tent
• Range Closes
• Territorial Governors Meeting - Hospitality Tent - NO FIREARMS
• Black Powder Night Shoot - Stages 7-8
FRIDAY February 26th
8:00 AM
10:00 AM to 2:00 PM
5:00 PM
6:00 PM
6:30 PM
• Main Stages Start - Check Main Match Posse Shooting Schedule
• Prize Drawing in Main Tent. (Bring your Shooter’s Card)
• Range Closes • Rough Rider Saloon Opens - Main Tent - NO FIREARMS
• Dinner in the Main Tent
• Award Ceremony - Wednesday Side Matches - Main Tent
7:00 PM
• Bingo & Poker Tournament - Prizes - Main Tent
SATURDAY February 27th
8:00 AM
5:00 PM
5:00 PM to 7:00 PM
6:00 PM
• Main Stages Start - Check Main Match Posse Shooting Schedule
• Range Closes • Rough Rider Saloon Opens - Main Tent - NO FIREARMS
• Costume Contest - Dress Costume - Hospitality Tent (See Page 10 for Details)
• Dinner in the Main Tent
7:00 PM
• The Cow Dudes Orchestra - Main Tent
• Costume Awards - Main Tent
8:00 PM
7:00 AM
8:00 AM
11:00 AM
6
SUNDAY February 28th
• Cowboy Church in the Main Tent
• Top 16 Cowboys & Cowgirls
• Award Ceremony and Raffle drawings in the Main Tent
Main Match Posse Shooting Schedule
Find your posse number on the chart below. It would help if you marked each time your posse is scheduled to shoot. Refer to the time
on the left and the stage number on the top to determine where and when you are scheduled to shoot each stage. The stage has been
reserved for you during this 45-minute period. If you are late, you will not be able to shoot that particular stage.
THURSDAY SHOOTING SCHEDULE
Start Time
1
2
3
4
STAGE NUMBER
5
6
8:00 AM
1
2
3
4
5
6
7
8:45 AM
4
1
2
3
8
5
6
9:30 AM
3
4
1
2
7
8
5
10:15 AM
2
3
4
1
6
7
8
11:00 AM
13
14
15
16
17
18
11:45 AM
16
13
14
15
20
17
12:30 PM
15
16
13
14
19
1:15 PM
14
15
16
13
2:00 PM
25
26
27
28
2:45 PM
28
25
26
3:30 PM
27
28
25
4:15 PM
26
27
28
7
8
9
10
11
12
8
9
7
12
10
11
12
9
10
11
6
11
5
10
12
9
10
11
12
9
19
20
18
19
21
22
23
24
24
21
22
23
20
17
18
23
24
21
22
18
19
29
30
20
17
22
23
24
21
31
32
33
34
35
36
27
32
26
31
29
30
31
36
33
34
35
32
29
30
35
36
33
34
25
30
31
32
29
34
35
36
33
FRIDAY SHOOTING SCHEDULE
Start Time
1
2
3
4
STAGE NUMBER
5
6
8:00 AM
21
22
23
24
13
14
15
16
17
18
19
20
8:45 AM
24
21
22
23
16
13
14
15
20
17
18
19
9:30 AM
23
24
21
22
15
16
13
14
19
20
17
18
10:15 AM
22
23
24
21
14
15
16
13
18
19
20
17
11:00 AM
33
34
35
36
25
26
27
28
29
30
31
32
11:45 AM
36
33
34
35
28
25
26
27
32
29
30
31
12:30 PM
35
36
33
34
27
28
25
26
31
32
29
30
1:15 PM
34
35
36
33
26
27
28
25
30
31
32
29
2:00 PM
9
10
11
12
1
2
3
4
5
6
7
8
2:45 PM
10
11
4
1
2
3
8
5
6
7
7
8
9
10
11
12
12
9
3:30 PM
11
12
9
10
3
4
1
2
7
8
5
6
4:15 PM
10
11
12
9
2
3
4
1
6
7
8
5
SATURDAY SHOOTING SCHEDULE
Start Time
1
2
3
4
STAGE NUMBER
5
6
7
8
9
10
11
12
8:00 AM
29
30
31
32
33
34
35
36
25
26
27
28
8:45 AM
32
29
30
31
36
33
34
35
28
25
26
27
9:30 AM
31
32
29
30
35
36
33
34
27
28
25
26
10:15 AM
30
31
32
29
34
35
36
33
26
27
28
25
11:00 AM
5
6
7
8
9
10
11
12
1
2
3
4
11:45 AM
8
5
6
7
12
9
10
11
4
1
2
3
12:30 PM
7
8
5
6
11
12
9
10
3
4
1
2
1:15 PM
6
7
8
5
10
11
12
9
2
3
4
1
2:00 PM
17
18
19
20
21
22
23
24
13
14
15
16
2:45 PM
20
17
18
19
24
21
22
23
16
13
14
15
3:30 PM
19
20
17
18
23
24
21
22
15
16
13
14
4:15 PM
18
19
20
17
22
23
24
21
14
15
16
13
7
ROUGH RIDER
SALOON
Located in the Main Tent
Beer • Wine • Spirits
Friday & Saturday
5 PM to 10 PM
FRIDAY
SATURDAY
ALL YOU CAN EAT! $15
PRIME RIB $20
6:00 PM
6:00 PM
BBQ BRISKET - PULLED PORK - GRILLED CHICKEN
COWBOY BEANS - COLESLAW - HONEY BUTTER BISCUIT
BAKED POTATO - BRACED GREEN BEANS
CEASAR SALAD - HONEY BUTTER BISCUIT
7:00 PM
7:00 PM
Games Cowboys Play
The Cow Dudes Orchestra
Bingo, Poker Tournament
A variety show of music, comedy,
stories and cowboy poetry
Friday Night 7:00 PM
This is your chance to hone your Bingo skills, have
some fun and win some great prizes. A prize will
be awarded for each game. A bingo card for each
game is included in your shooter packet at no
charge. Bingo cards for the additional games will be
available for purchase on Friday night.
8
E N T E R TA I N M E N T
MARK BROOKS
Arizona veteran Western entertainer and Master
of Ceremonies, Mark Brooks has delighted
audiences for over 20 years with his music, humor,
and knowledgeable repartee. Most recognized for
his rich baritone voice and accomplished acoustic
guitar style; Mark also writes and performs both
contemporary and classic cowboy poetry and
stories in the troubadour tradition.
He has entertained hundreds of tourist and
corporate groups as well as at festivals throughout
the southwest, always staying true to his western
and country style and introducing tens of
thousands of folks to the history of the West and
its rich culture.
THE COW DUDES
Back by popular demand again this year The Cow
Dudes Orchestra will be presenting a variety show
of music, comedy, stories and cowboy poetry as
well as playing for your dancing and listening
pleasure on Saturday night. This eight piece
cowboy orchestra will highlight the multi talents
of Jonathan Miller, Ryan Martin, Joel Dowling,
Rusty Day and Rick Martinez among others.
The Cow Dudes Orchestra present a variety of
country and cowboy music utilizing their vocal
and varied instrumental talents which include
guitar, bass, banjo, fiddle, mandolin, piano, steel
guitar, harmonica etc. etc. Their repertoire runs
the gamete of the old Cowboy songs to the latest
in County Western hits. This will be an evening
of fun and great music.
and amused with his “Magic and Tales of the
Old West” show throughout the United States. As
“America’s Leading Western Magician”, Lafitte
has performed at countless fairs and festivals and
has been a fixture at Winter Range since the very
beginning. Again this year he will be sharing
his incredible knowledge of Old West gaming
and dazzling you with his magic and sleight of
hand. In 1999 he was awarded a doctorate due
to his knowledge of gaming and western history
- making him “The World’s Only Bona Fide
Doctor of Faro”.
OK CHORALE QUARTET
The OK Chorale Quartet is dedicated to the
preservation of this exciting era of western history
through the telling of the stories in a unique and
entertaining way. By combining the wonderful
sounds of four part a cappella harmony with the
fascinating history of the old west, the OK Chorale
are sure to leave you with great memories of the
old west.
RHINESTONE ROPER
For the past fifteen years, The Rhinestone Roper
Show has thrilled audiences Coast to Coast
and Border to Border with award winning trick
roping , knife throwing , bullwhip cracking, gun
spinning, fast draw shooting and with amazing
stunts by veteran trick horses Luck Joe and
Handsome Jack.
Dan, his brand new wife Naat’aani and daughter
Krickette, make their home in Jerome, Idaho. Dan
KNIGHT OF THE GREEN CLOTH
has gained tremendous stature as a true master in
Some Folks say he was born on a Mississippi show casing the “Tools of the Cowboy.”
riverboat with a deck of cards in one hand and
three walnut shells in the other. Others say his Dan is the:
father was a buccaneer and his mother a voodoo 2009-World Champion All Around Wild West Performer
2009- World Champion Knife Performer
queen. Whatever the story, we do know this... he 2009- World Champion Whip performer
was born with a sharp tongue and a rapier wit.
2007-World Champion Gun Spinner
Dr. Lafitte, Knight of the Green Cloth has amazed
9
The Posse System
You have been assigned to a specific color-coded Posse that has
a designated time for each Stage. You will shoot with this Posse
throughout the entire match. Any shooter not maintaining his/
her Posse position at the required shooting time intervals will
be classified as a DNF (Did Not Fire).
Public Notice
This here is to inform all you Winter Range participants and
spectators that your picture may be used by Winter Range or
other publications. If you have objections to this, come and tell
us at the Winter Range booth! Photos remain the property of
Winter Range with all publication release rights. So you should
remember to smile a lot while you’re here!
Scoring Procedures
The main match will be scored on an overall rank basis with
time used to break ties. Computerized scores will be available
for contestants to check against their scorecard. Each shooter
is responsible to report any errors to the scoring staff. As of
9:00 am on Sunday, all computerized scores will be considered
correct and final. Scoring will be raw time plus 5 seconds for
each miss, procedurals 10 seconds.
Scoring will be in accordance with SASS Rules. However,
a shooter must complete all scored main match stages to be
eligible for a main match award. In the unlikely event of severe,
inclement weather or any other conditions which may adversely
affect the safety of the match, the WR Board, in conjunction
with SASS Officials, will determine the appropriate course of
action.
COSTUME CONTEST RULES
Working Costume:
1.
Contestant must be a registered shooter.
2.
No entry form is required.
3.
Judges will be observing shooters during the main match on Saturday only.
Working Costume Categories
Best Working Lady’s Costume
Best Working Men’s Costume
Best Working Junior Girl
Best Working Junior Boy
Evening Costume:
1.
Contestants must be a registered contestant (shooter or conventioneer), a family member of a
registered contestant or a participating vendor.
2.
Vendors can only enter the Sutler Category.
3.
The Sutler Category is for Vendors only.
4.
Contestants must report to the Hospitality Tent to register and be judged between 5:00 and 7:00 PM on
Saturday evening. Awards will be presented Saturday night at 8:00PM.
Best Dressed Lady
Best Dressed Saloon Girl
Best Dressed B-Western Lady
Best Dressed Male Sutler
Evening Costume Categories
Best Dressed Gentleman
Best Dressed Junior Girl
Best Dressed B-Western Male
Best Dressed Lady Sutler
SASS MOUNTED SHOOTING
COWBOY SWAP MEET
Hosted by the
Thursday
3:00 PM to 7:00 PM • Main Tent
Friday & Saturday
10:00AM
If you’ve got some gently used
cowboy stuff to sell or just
looking for a great deal stop by
the Main Tent.
Tombstone Ghost Riders
South of Sutler’s Row
10
Best Dressed Couple
Best Dressed Junior Boy
Best Dressed Military
2nd Annual Black Powder Night Shoot
Thursday • 7:00 PM • Stages 7 & 8
The shoot will be a no cost, no registration match for any registered Winter Range shooter. Just bring
your guns and ammo and we’ll light up the sky. Just show up and have fun. Sundown is 6:30 pm, so
we will start shooting at 7:00 pm.
SHOOTOUT AT WINTER RANGE
COWBOY FAST DRAW SIDE MATCH
Registered Winter Range Competitors only (First Run is Free)
Stop by the Cowboy Fast Draw Association Booth (Up-range of Stages 1-4) anytime during shooting
hours Wednesday through Friday and try your hand at Cowboy Fast Draw. You can use your gun
(chambered in .45 or .38 only) and holster or we can provide them. We will supply the wax bullet
ammunition. Just sign-in and we will work with you to get ready to go. You will get 5 shots to
warm-up and then take 5 shots that count. Your qualification time will be determined by your best 3
shots out of a 5 shot round. You may return anytime before the range closes on Friday to better your
qualification time for $5.00 (All these funds go to Happy Trails Foundation). There is no limit to how
many times you attempt to qualify, but only your best one counts. You must have 3 hits per 5 shot
round to receive a score.
First Place Men’s Prize
U.S.F.A. Rodeo
45LC 4 ¾ Barrel
First Place Women’s Prize
U.S.F.A Rodeo
45LC 4 ¾ Barrel
Stop by on Saturday and watch Showdown at Winter Range, a CFDA Match open to CFDA Members.
Stage 13
Time
11:00 AM
11:15 AM
11:30 AM
11:45 AM
12:00 PM
12:15 PM
12:30 PM
12:45 PM
1:00 PM
1:15 PM
1:30 PM
1:45 PM
2:00 PM
2:15 PM
Posse Shoot - Schedule
Thursday
Posse #
9
12
11
10
Friday
Posse #
17
20
19
18
Saturday
Posse #
25
28
27
26
5
8
7
6
13
16
15
14
33
36
35
34
1
4
3
2
21
24
23
22
29
32
31
30
11
MASTER SPONSOR
Wild West Mercantile
7302 E. Main Street
Mesa, AZ 85207
(800) 596-0444
www.wwmerc.com
MAIN TENT SPONSOR
Phil, aka “Philthy Phil”
and Jo Doornbos
BADGE SPONSOR
Cimarron Firearms Co. Inc.
105 Winding Oak Road
Fredericksburg, TX 78624
(830) 997-9090
www.cimarron-firearms.com
SIDE MATCH SPONSOR
SHUTTLE SPONSOR
Tim’s Toyota
3200 Willow Creek Rd.
Prescott, Arizona 86305
(800) 339-8467
www.timstoyota.net
SIDE MATCH SPONSOR
Kirkpatrick Leather Co.
(800) 451-9394
www.kirkpatrickleather.com
Para USA, Inc.
(704) 930-7600
www.para-usa.com
12
1900 E. Warner Ave, Ste 1-D
Santa Ana, CA 92705
(800) 430-1310
www.emf-company.com
STAGE SPONSORS
BLACK HILLS
AMMUNITION
Portable Target Division
PO Box 636
Provo, UT 84603
(801) 705-9113
www.actiontarget.com
PO BOX 3090
RAPID CITY, SD 57709
(605) 348.5150
www.black-hills.com
8009 E. Dillons Way
Scottsdale, AZ 85260
(800) 762-3845
www.dillonprecision.com
F.F.L REQUIREMENTS COURTESY
OF
LEGENDARY GUNS
233 N. Grand Canyon Blvd
Williams, Arizona 86046
(800) 843-8724
www.thetrain.com
5130 N. 19th Avenue
Phoenix, AZ
(602) 242-1195
www.legendaryguns.com
FIREARMS FOR RESPONSIBLE CITIZENS
Sturm, Ruger & Co., Inc.
200 Ruger Road
Prescott, AZ 86301
(928) 778-6555
www.ruger.com
304 Lenoir Drive
Winchester, VA 22603
(540) 722-2017
www.taylorsfirearms.com
1875 View Court
Fernley Nevada 89408
(800) 497-3166
www.mernickleholsters.com
Ted Blocker Holsters
9438 SW Tigard St.
Tigard, OR 97223
(800) 650-9742
www.tedblockerholsters.com
13
RANGER TENT SPONSOR
POKER TOURNAMENT SPONSOR
Smokey
&
Sierra Villa
WILD BUNCH AWARDS SPONSOR
SHOTGUN BLAST SPONSOR
Evil Roy Shooting School
(970) 385-4141
www.evilroyshootingschool.com
Midway USA’s Cowboys
www.outdoorchannel.com
SASS Arizona State Championship
of Cowboy Action Shooting
www.bordertowncas.com
1897 Shotgun Action Work donated by
Squibber’s Old Western Gun Repair
(520) 568-2852
Winter Range Charities
Every year Winter Range donates money to several charities.
This year we have added the WWP to our list
of charities that we will be donating to.
Wounded Warrior Project
Wounded Warrior Project (WWP) is a nonprofit organization whose mission is to honor and
empower wounded warriors. WWP serves to raise awareness and enlist the public’s aid for the
needs of severely injured service men and women, to help severely injured service members
aid and assist each other and to provide unique, direct programs and services to meet their
needs.
For more information, please call 877 TEAM WWP (832-6997)
or visit www.woundedwarriorproject.org.
14
OUR THANKS TO THE SPONSORS OF WINTER RANGE
and their support of the
SASS NATIONAL CHAMPIONSHIP OF COWBOY ACTION SHOOTING
On behalf of the Arizona Territorial Company of Rough Riders,
our sincere thanks go out to the sponsors of Winter Range who have
donated money, products and time to make this event possible.
MASTER SPONSOR
RANGER TENT SPONSOR
MAIN TENT SPONSOR
POKER TOURNAMENT
Phil “Philthy Phil” Doornbos
Desperado Cowboy Bullets
BADGE SPONSOR
WILD BUNCH AWARDS
Wild West Mercantile
Cimarron Firearms
Smokey & Sierra Villa
Evil Roy Shooting School
Midway USA’s Cowboys
STAGE SPONSORS
Action Target
Black Hills Ammunition
Dillon Precision Products
Grand Canyon Railway
Legendary Guns
Mernickle Holsters
Sturm, Ruger & Co. Inc.
Taylor’s & Co. Inc.
Ted Blocker Holsters
SIDE MATCH SPONSORS
Bordertown
E.M.F. Company Inc.
Kirkpatrick Leather
Para USA, Inc.
SHUTTLE SPONSOR
Tim’s Toyota
MERCHANDISE SPONSORS
1880s etc.
Adventure Designs
Aspen Filly’s Merchandise
B & M Concessions
Bass Pro Shops
Buckaroo Bobbins
Buffalo Chip Saloon & Steakhouse
C & C Saber River Millinery &
Gunsmithing
C.J. Deubel Custom Knives
Cabela’s
Cactus Cris Gun Carts
Chronicle of the Old West
Circle M Saddlery & Gun Leather
Cobra Firearms
Colorado Mountain Hat Company
Coon Creek
Country Bumpkin Boutique
Cowboys a Fixin
Creations by Graham
D & B Leather
D Bar J Hat Company
Dan Burns Associates Inc.
Desperado Cowboy Bullets, LLC
Dixie Gun Works
Ears, etc.
Earthwalkers
Flying Seven Brand Saddlery
Handlebar Hanks Old West Grill
Katie’s Millinery, Clothing & Hair
Knights Leather Products
L and R Corrales Catering
Laced
Laredo Bullets
Long Hunter Shooting Supply
Major Photography
Master Craft Bullets
Mecham Pottery
OK Kettle Korn Korral
Old West Lasergraphic
Outlaw Grips
Redwing Trading Co
Revi Technical Wear
River Crossing
Shasta Leather
Slim Pickens BBQ
Sportman’s Warehouse
Storm Gear for the Range by
Boston Scarlet
The Cloak Drummer Company
The Ear Shop
The Gun Engraver
Unique Tek, Inc.
Waddie Wear
Windsong Traders
15
SIDE MATCHES
SHOTGUN BLAST
LONG RANGE EVENTS
Wednesday
9:OO AM TO 3:00 PM
Revolver
Start one loaded pistol holstered and one loaded pistol in hand
at a 45 degree angle.
10 rds, alternating on two targets at 60 & 65 yds.
Wednesday
9:OO AM TO 3:00 PM • Stage 5
Cost is only $5 per run. Every shooter will
have a chance to win a 1897 shotgun.
Rifle – Pistol Caliber
Awards for best Cowboy & Cowgirl
You can shoot as many times as you like!
Best score wins!
Rifle – Rifle Caliber
SPEED EVENTS
Start with Hammer Down on Empty Chamber
Standing – Rifle at the ready - Offhand – No Rests
10 rds, alternating on two targets at 100 & 120 yds.
Start with Hammer Down on Empty Chamber
Artificial Rests (Sticks) Allowed
10 rds,one targets at 225 yds.
Single Shot / Buffalo Single Shot
Single Shot - Optical Category
Wednesday
9:00 AM TO 3:00 PM • Stages 6, 7 & 8
Test your skills. Stages will be set up for Revolvers,
Rifles, Shotguns, Derringer & Pocket Pistol.
American Military Service Rifle 1865 - 1899
Awards for best Cowboy & Cowgirl
You can shoot as many times as you like!
Best score wins!
Start with open empty chamber
Artificial Rests (Sticks) allowed
10 rds, alternating on two targets at 280 & 300 yds.
15 rds, three targets at 100, 200 & 300 yds.
Quigley
Start with Open Empty Chamber
Standing – Offhand – No Rests
3 rds at the bucket at 330 yds
SHOTGUN TRAP & SKEET
Wednesday
9:00 AM to 12:00 PM
Ben Avery Clay Target Center
Black Powder and Smokeless categories. Any SASS
legal shotgun can be used in either category.
Trap • 16 yards • 25 birds
Skeet • 25 birds
Sporting Clay • 50 birds
Tie breakers shoot off 12:30 PM
Walk ups are welcome
WILD BUNCH
Wednesday
8:00 AM • Stages 9 - 12
Wild Bunch Action Shooting will employ the use of a
1911 pistol, a SASS legal pump shotgun, and a lever
action rifle. The idea for the equipment and dress
used in this new sport is based on the 1969 movie
“The Wild Bunch” directed by Sam Peckinpah.
PLAINSMAN
Wednesday
2:00 PM • Stages 9 - 10
The plainsman event involves the use of black
powder cap and ball revolvers, side-by-side shotguns
and single shot rifles. The only propellant allowed is
black powder or it’s clones.
Wednesday Volunteers are invited to stop
by the Ranger Tent for refreshments
16
SIDE MATCHES
STAGE 13
TOP 16 SHOOT-OFF
Thursday • Friday • Saturday
10:00 AM to 3:00 PM
Do you need a place to warm up? A place to test your
firearms or ammo during the match? Then Stage 13
is the place to go. You can shoot a warm up stage
(of your own design) or function fire your firearms.
We will also have a chronograph set up to test your
ammo.
Time
8:00AM-8:45AM
8:45AM-9:30AM
9:30AM-10:15AM
10:15AM-11:00AM
Sunday
8:00 AM
Saturday night WR will announce the Top 16 Cowboys
and the Top 16 Cowgirls (plus 4 alternates each) for
the match to compete in the Top 16 Shoot-Off. On
Sunday morning these shootists will be paired up and
go head to head until there is only one Cowboy and
one Cowgirl left standing.
WARM-UP MATCH SCHEDULE
STAGE 1
STAGE 2
STAGE 3
Posse #
Posse #
Posse #
101
102
103
104
101
102
103
104
101
102
103
104
STAGE 4
Posse #
104
103
102
101
11:00AM-11:45AM
11:45AM-12:30PM
12:30PM-1:15PM
1:15PM-2:00PM
201
204
203
202
202
201
204
203
203
202
201
204
204
203
202
201
2:00PM-2:45PM
2:45PM-3:30PM
3:30PM-4:15PM
4:15PM-5:00PM
301
304
303
302
302
301
304
303
303
302
301
304
304
303
302
301
Time
8:00AM-8:45AM
8:45AM-9:30AM
9:30AM-10:15AM
10:15AM-11:00AM
WILD BUNCH MATCH SCHEDULE
STAGE 9
STAGE 10
STAGE 11
Posse #
Posse #
Posse #
401
402
403
404
401
402
403
404
401
402
403
404
Time
2:00PM-2:45PM
2:45PM-3:30PM
3:30PM-4:15PM
4:15PM-5:00PM
PLAINSMAN MATCH SCHEDULE
STAGE 9
STAGE 10
Posse #
Posse #
501
502
501
502
502
501
502
501
STAGE 12
Posse #
404
403
402
401
17
STAGE ONE
R3
R2
R1
S2
S4
S1
S3
P3
P2
P1
STRAW BALE
DOORWAY
10 REVOLVER
10 RIFLE
WINDOW
4+ SHOTGUN
START: At either the straw bale on the left end or the window on the right, standing upright with hands at
high surrender (above the shoulders). Stage may be engaged from left to right, OR right to left. Two revolvers
loaded with 5 rds each, holstered; Rifle loaded with 10 rds staged at doorway; Open, empty shotgun staged at the
straw bale on the left. (Rifle can not be last.)
ON SIGNAL: From the straw bale on the left, with shotgun engage S1-S4, make shotgun safe. From the
doorway, with rifle engage R1-R3 with a “double tapping” Nevada sweep, starting on either end. Make rifle safe.
From the window on the right, with revolvers engage P1-P3 in a continuous “double tapping” Nevada Sweep
starting on either end.
18
STAGE TWO
R3
R1
R2
S4
S2
S3
S1
P2
P1
START
P3
ORE CAR
10 REVOLVER
9 RIFLE
4+ SHOTGUN
START: On the left behind the rock (both feet left of the saguaro cactus) with open, empty shotgun in hand; Rifle
loaded with 9 rds staged at the center ore car; Two revolvers loaded with 5 rds each, holstered.
ON SIGNAL: With shotgun engage S1-S4, make shotgun safe on the center ore car. From the center ore car,
with rifle engage R1-R3 with a Pea Patch sweep in either direction starting on R2 (example: R2, R1, R2, R3, R2,
R1, R2, R3, R2) for 9 rds, make rifle safe. Move to the mine shaft entrance on the right and through the opening
with first revolver engage P1-P3 with a Pea Patch sweep starting on P2 in either direction. Repeat the same
pattern with the second revolver.
19
STAGE THREE
R2
R3
R4
R1
S4
S3
S2
P2
P1
S1
PHILTHY PHIL’S
LEFT START
10 REVOLER
CENTER
10 RIFLE
RIGHT START
4+ SHOTGUN
START: On the left or right standing upright, hands at your sides. Two revolvers loaded with 5 rds each,
holstered; Rifle loaded with 10 rds and open, empty shotgun both staged anywhere safely. Stage may be engaged
from left to right OR right to left (rifle can’t be last).
ON SIGNAL: From the left side, with shotgun engage S1-S4, make shotgun safe. From the center, with rifle
engage R1-R2 alternating for 5 rds and engage R3-R4 alternating for 5 rds. (You may begin with either the R1R2 pair or the R3-R4 pair), make rifle safe. From the right side with revolvers continuously alternate between
P1-P2 for 10 rds.
20
STAGE FOUR
R2
R4
R1
R3
S3
S2
S4
P2
S1
P4
P1
P3
FINISH
START
10 REVOLVER
10 RIFLE
4+ SHOTGUN
START: At the horse on the right, rifle in hand loaded with 10 rds; Open, empty shotgun staged on the horse
at the right; Two revolvers loaded with 5 rds each, holstered.
ON SIGNAL: With rifle engage R1 - R4 in a progessive sweep in either direction (example: 1 rd on R1, 2 rds on
R2, 3 rds on R3, 4 rds on R4), make rifle safe. With shotgun, engage S1-S2, move to the horse on the left, engage
S3-S4. Make shotgun safe. With revolvers engage P1-P4 in a progressive sweep in either direction (example: 1
rd on P1, 2 rds on P2, 3 rds on P3, 4 rds on P4).
21
STAGE FIVE
R5
R2
R4
R1
P3
P1
R6
R3
P2
P3
P1
P2
S
S
S2
S4
S1
S3
RIGHT BALE
LEFT BALE
START
10 REVOLVER
6 RIFLE
4+ SHOTGUN
START: Inside the fort tower, rifle in hand loaded with 6 rds; Two revolvers loaded with 5 rds each, holstered;
Open, empty shotgun staged anywhere safely inside fort tower.
ON SIGNAL: With rifle engage R1-R6 through the fort tower window once each for 6 rds, make rifle safe
vertically. With shotgun engage both aerial shotgun targets, S1-S4 (two actuators and two flyers) through fort
tower window. Taking shotgun with you, move to either the left or right bale. You may make up misses on the
flyers by engaging the stationary shotgun target (S) - 1 rd for each missed flyer. Make shotgun safe. With revolvers
alternate between P1-P2 for 5 rds and alternate between P2-P3 for 5 rds (you may start with either pair).
22
STAGE SIX
P1
P2
P5
R2
R1
P4
R3
R2
P3
R1
R3
WINDOW
S
S
S
S
HALLWAY DOORS
S
S
S
S
HALLWAY DOORS
LINCOLN COUNTY JAIL
START
START
10 REVOLVER
9 RIFLE
4+ SHOTGUN
START: At either the left or right window, rifle in hand loaded with 9 rds; Open, empty shotgun staged at the
window; Two revolvers loaded with 5 rds each, holstered.
ON SIGNAL: With rifle engage R1-R3 with a triple tapping sweep from either direction for 9 rds. Make rifle
safe vertically. Retrieve shotgun and move into the hallway towards the window at the end of the hallway. Along
the way engage at least 4 shotgun targets through ANY two doorways (each doorway has two shotgun targets
available). Make shotgun safe. From the window, with revolvers double tap P1-P5 in a clockwise or counterclockwise circle - starting on P1 for 10 rds. (Example: Clockwise would be P1, P1, P2, P2, P3, P3, P4, P4, P5,
P5.)
23
STAGE SEVEN
R
R
R
R
R
R
R
R
R
R
S2
S2
S1
S1
S4
S3
P1
P2
S4
S3
DEPOT
START
LEFT BARREL
10 REVOLVER
10+ RIFLE
RIGHT BARREL
4+ SHOTGUN
START: At the center window standing upright, hands flat on window shelf. Rifle loaded with 10 rds staged at
center window; Two revolvers loaded with 5 rds each, holstered; Open, empty shotgun staged at either the left
or right barrel.
ON SIGNAL: With rifle engage both plate racks (5 targets on each rack), make rifle safe. From the center window,
with pistols engage P1 and P2 with 5 rounds each. Move to either barrel and with shotgun engage S1-S4.
Note: Knockdowns must fall to count as hits. Any knockdowns left standing at the end of the rifle string may
be re-enaged with the rifle. Rifle may be reloaded and plates engaged until all plates are down. You may NOT
engage the plate racks with shotgun or revolver.
24
STAGE EIGHT
R4
R2
R3
R1
R5
S1
P2
P1
S2
S3
S4
P4
P3
P5
Grand Canyon RR
POS 1
START
POS 2
10 REVOLVER
10 RIFLE
POS 3
4+ SHOTGUN
START: At the back end of the engine, standing upright, hands at your sides. Two revolvers loaded with 5 rds
each, holstered; Rifle loaded with 10 rds staged at position 2 (back end of the tender); Open, empty shotgun staged
on shelf at position 3 (back end of the cattle car).
ON SIGNAL: With revolver engage P1-P5 with two “outside, outside, inside, inside, center” sweeps. (Example:
P1, P5, P2, P4, P3) starting from either direction - no double taps. Move to position 2, and with rifle engage R1R5 with two “outside, outside, inside, inside, center” sweeps starting from either direction - no double taps. Make
rifle safe. Move to position 3 and with shotgun engage S1-S4 with an “outside, outside, inside, inside” sweep.
(example: S1, S4, S3, S2 or S1, S4 S2, S3).
Note: Sweeps can be made the “easy way” or the “hard way”, or a mixture of both......its up to you - just no double
taps!
25
STAGE NINE
R2
R2
R3
R1
R1
S3
R3
S4
S2
S1
S1
S2
P2
P2
P3
P1
P1
P3
BRIGHTON BELLE
STERN
START
LEFT
WINDOW
10 REVOLVER
CENTER
WINDOW
9 RIFLE
RIGHT
WINDOW
BOW
START
4+ SHOTGUN
START: At either end of the river boat (bow or stern), holding cards in both hands, standing upright. Two
revolvers loaded with 5 rds each, holstered; Rifle loaded with 9 rds and open, empty shotgun both staged at
either the left or right windows.
ON SIGNAL: Drop the cards back onto the table, and with revolvers engage P1-P3 with a continuous Nevada
sweep, starting on either end, for 10 rds. Move to either the left or right window, and with rifle engage R1-R3
with a continuous Nevada sweep, starting on either end, for 9 rds. Make rifle safe. With shotgun engage the two
shotgun targets in front (S1-S2), then move to the center window, and engage the two remaining shotgun targets
(S3-S4). Make shotgun safe.
There is no penalty if the cards fall off the table!
26
STAGE TEN
R4
R2
R1
R3
S3
S4
S2
P2
P1
S1
P4
S5
S6
P3
ARIZONA TERRITORIAL BANK
LEFT WINDOW
10 REVOLVER
DOORWAY
START
10 RIFLE
RIGHT WINDOW
6+ SHOTGUN
START: At the doorway with hands on door frame. Rifle staged at the doorway loaded with 10 rds; Two
revolvers loaded with 5 rds each, holstered; Open, empty shotgun staged at the right window.
ON SIGNAL: With rifle engage R1-R4 in a 3,2,3,2 sweep starting from either side (example: 3 rds on R1, 2 rds
on R2, 3 rds on R3, 2 rds on R4 or from the other direction 3rds on R4, 2 rds on R3, 3 rds on R2, 2 rds on R1).
Make rifle safe. Move to either the left or right window. From the left window engage P1-P4 in a 3,2,3,2 sweep
starting from either end. From the right window with shotgun engage S1-S6 any order, make shotgun safe.
27
STAGE ELEVEN
R3
R3
R2
R4
R2
R1
R5
R1
R4
R5
P3
S1
P2
S2
P4
P1
P
P5
S1
S2
P
FORT SINCLAIR
START
START
FORT GATE
LEFT WINDOW
10 REVOLVER
RIGHT WINDOW
10 RIFLE
2+ SHOTGUN
START: Inside either fort tower, at the window, standing upright, hands at your sides. Two revolvers loaded
with 5 rds each, holstered; Rifle loaded with 10 rds and open, empty shotgun both staged on window shelf in
front of the shooter.
ON SIGNAL: With shotgun engage the two shotgun targets in front (S1-S2). Make shotgun safe. With rifle
engage R1-R5 with two sweeps in the same direction, starting from either end (no double taps). Make rifle safe.
Move to either the left or right window and with your revolver engage the large target 5 times. Move to the fort
gate and with your 2nd revolver sweep P1-P5 starting from either end.
28
STAGE TWELVE
R1
R1
R2
R2
S2
S3
S1
S4
P1
P1
P2
P2
INSIDE WALL
INSIDE WINDOW
OUTSIDE WALL
START
COOSIE’S
LEFT WINDOW
10 REVOLVER
DOORWAY
10 RIFLE
RIGHT WINDOW
START
4+ SHOTGUN
START: In front of either fence at the end of Coosie’s general store. Rifle in hand loaded with 10 rds; Two
revolvers loaded with 5 rds each, holstered; Open, empty shotgun staged at either outside window.
ON SIGNAL: Engage R1 and R2 in an alternating double tap, starting on either R1 or R2, for 10 rds. Make rifle
safe vertically. Move to either the left or right window, and through the outside window (and inside doorway)
engage P1 and P2 in a continuous alternating double tap, starting on either P1 or P2, for 10 rds. Retrieve shotgun,
move through outside doorway to the inside window and engage all four shotgun targets (S1-S4).
29
WARM-UP #1 • STAGE ONE
R3
R2
R1
S
S
S
P3
S
P2
P1
STRAW BALE
DOORWAY
WINDOW
10 REVOLVER 6 RIFLE + 1 RELOAD 2+ SHOTGUN
START: At the doorway, rifle in hand loaded with 6 rds; Two revolvers loaded with 5 rds each, holstered; Open, empty
shotgun staged at the straw bale on the left.
ON SIGNAL: From the doorway, with rifle engage R1-R3 twice each for 6 rds. Reload one round and engage R3 once.
Make rifle safe. Move to the bale on the left and with shotgun engage any TWO shotgun targets (S), make shotgun safe.
Move to the window on the right, with revolvers engage P1-P3 at least twice each for 10 rds.
WARM-UP #2 • STAGE TWO
R3
R1
S4
R2
S2
S3
P2
S1
P1
ROCK
START
ORE CAR
10 REVOLVER
P3
10 RIFLE
4+ SHOTGUN
START: At the doorway on the right, hands on your revolvers. Rifle loaded with 10 rds and open, empty shotgun both
staged at the center ore car; Two revolvers loaded with 5 rds each, holstered.
ON SIGNAL: With revolvers engage P1-P3 with two, 2-1-2 sweeps starting from either direction. Move to the ore car,
and with rifle engage R1-R3 with two, 2-1-2 sweeps starting from either direction. Make rifle safe. Retrieve shotgun and
move to the rock on the left (both feet left of the saguaro cactus) and engage S1-S4. Make shotgun safe.
30
WARM-UP #3 • STAGE THREE
R3
S4
R2
S3
R4
P2
R1
S2
P1
S1
PHILTHY PHIL’S
LEFT
10 REVOLVER
CENTER
START
8 RIFLE
RIGHT
4+ SHOTGUN
START: At the center position, rifle in hand loaded with 8 rds; Two revolvers with 5 rds each, holstered; Open, empty shotgun staged
anywhere safely.
ON SIGNAL: With rifle engage R1-R4 by starting on R1 and moving in a continuous circle, in either direction, for 8 rds. Make rifle
safe. Retrieve the shotgun and from the left side engage S1-S4. Make shotgun safe. Move to the right side and with revolvers engage
P1 and P2 five times each for 10 rds.
WARM-UP #4 • STAGE FOUR
R2
R4
R1
R3
S1
P2
P4
P1
S4
S2
S3
P3
START
10 REVOLVER
10 RIFLE
4+ SHOTGUN
START: At the horse on the left, hands at high surrender (above the shoulders). Open, empty shotgun staged on horse at
the left; Two revolvers loaded with 5 rds each, holstered; Rifle loaded with 10 rds staged on the horse at the right.
ON SIGNAL: With revolvers engage P1-P2 alternating for 5 rds. Then engage P3-P4 alternating for 5 rds. Retrieve
shotgun and engage S1-S2, move to the horse on the right and engage S3-S4. Make shotgun safe. Retrieve rifle and engage
R1-R2 by alternating for 5 rds, then engage R3-R4 by alternating for 5rds. Make rifle safe.
31
WILD BUNCH #1 • STAGE NINE
R2
R2
R1
R1
R3
S
S
S
P2
S
S
P4
P1
R3
P4
S
P2
P5
P5
P1
P3
P3
BRIGHTON BELLE
LEFT WINDOW
STERN
20 PISTOL
CENTER WINDOW RIGHT WINDOW
6 RIFLE
BOW
6 SHOTGUN
START: At either the left or right window, standing upright, thumbs hooked in belt. Pistol loaded with 5 rds, holstered; Rifle loaded
with 6 rds and shotgun loaded with up to 6 rds both staged at either the left or right windows.
ON SIGNAL: With rifle engage R1-R3 twice each for 6 rds, make rifle safe. With shotgun engage the two shotgun targets in front (S),
then move to the center window and engage the two shotgun targets (S). Move to the last window and engage the two remaining shotgun
targets (S). Make shotgun safe. Move to the bow or stern of the boat and with pistol engage P1-P5 twice each for 10 rds. Then engage
any two pistol targets five times each for 10 rds. Note: The shotgun targets are NOT comstock.
WILD BUNCH #2 • STAGE TEN
R4
R2
R1
P2
P1
R3
S3
S4
S2
P4
S1
P3
S5
S6
ARIZONA TERRITORIAL BANK
LEFT WINDOW
20 PISTOL
DOORWAY
7 RIFLE
RIGHT WINDOW
6 SHOTGUN
START: At the left window, standing upright with hands flat on the window shelf. Rifle loaded with 7 rds and shotgun loaded with up
to 6 rds both staged safely, anywhere you like; Pistol loaded with 5 rds, holstered.
ON SIGNAL: From the left window alternate between P1- P2 for 5 rds. Then alternate between P2-P3 for 5 rds. Then alternate
between P3-P4 for 5 rds. Finally alternate between P1-P4 for the last 5 rds. Retrieve rifle, move to the doorway and engage R1 - R4
with a Nevada sweep starting from either side for 7 rds. Make rifle safe. Retrieve the shotgun, move to the right window, and engage
S1-S6, make shotgun safe. Note: The shotgun targets are NOT comstock.
32
WILD BUNCH # 3 • STAGE ELEVEN
R1
R3
R2
S3
R4
R1
R5
P4
P3
S5
S6
S1
R4
P5
S4
S2
R3
R2
P1
P6
S3
P7
P1
P2
S4
S5
S2
S6
S1
P2
R5
FORT SINCLAIR
START
START
FORT GATE
LEFT WINDOW
20 PISTOL
5 RIFLE
RIGHT WINDOW
6 SHOTGUN
START: Inside either fort tower, at the window, standing upright, hands at your sides. Pistol loaded with 5 rds, holstered; Rifle
loaded with 5 rds and shotgun loaded with up to 6 rds both staged on window shelf in front of the shooter.
ON SIGNAL: With shotgun engage S1-S6 shotgun targets in front. Make shotgun safe. With rifle engage R1-R5 once each for 5 rds.
Make rifle safe. Move to either the left or right window and with your pistol engage P1-P2 with an alternating double tap for 10 rds.
Move to the fort gate and sweep across P3-P7 (hostage type) from either direction, by hitting each small swinger target on the shoulder
of the large target first, for 5 rds. Swinger must move at least 90 degrees out of position to count. Then engage the large portion of the
hostage target by sweeping across in either direction for 5 rds. Note: The shotgun targets are NOT comstock. Swingers may be reset
between each shooter if necessary. Swingers may be positioned on either side in the “start position”.
WILD BUNCH #4 • STAGE TWELVE
R1
S
S
P1
R2
P3
R1
S
S
P4
P1
P3
P2
R2
P4
P2
INSIDE WALL
OUTSIDE WALL
START
LEFT WINDOW
20 PISTOL
COOSIE’S
DOORWAY
8 RIFLE
RIGHT WINDOW
4 SHOTGUN
START
START: In front of either fence at the end of Coosie’s general store. Rifle in hand loaded with 8 rds. Pistol loaded with 5 rds, holstered;
Shotgun loaded with up to 4 rds staged at either outside window.
ON SIGNAL: Engage R1 and R2 in an alternating double tap, starting on either R1 or R2, for 8 rds. Make rifle safe vertically. Retrieve
shotgun, move through doorway to the inside window and engage S1-S4, make shotgun safe. Move to either the left or right inside
doorway, and engage P1-P2 in a continuous alternating double tap, starting on either P1 or P2, for 10 rds. Then engage P3-P4 in a
continuous alternating double tap, starting on either P3 or P4, for 10 rds.
Note: The shotgun targets are NOT comstock.
33
PLAINSMAN #1 & #2 • STAGE NINE
R5
R2
R3
R1
S
R4
R6
S
S
P2
S
S
S
P4
P4
P1
P2
P5
P1
P3
P5
P3
BRIGHTON BELLE
STERN
LEFT
WINDOW
CENTER
WINDOW
RIGHT
WINDOW
BOW
PLAINSMAN #1
10 REVOLVER
6 RIFLE
4+ SHOTGUN
START: Center window of river boat, open and empty rifle in hand; Two revolvers loaded with 5 rds each,
holstered; Open, empty shotgun staged at center window.
ON SIGNAL: With rifle engage R1-R6 once each for 6 rds. Make rifle safe. With shotgun engage the two
shotgun targets in front. Move to either the left or right window and engage another two shotgun targets. Make
shotgun safe. Move to the bow or the stern and with revolvers engage P1-P5 twice each for 10 rds.
PLAINSMAN #2
10 REVOLVER
6 RIFLE
4+ SHOTGUN
START: Either end of river boat (at the bow or the stern), standing upright with hands at your sides. Two
revolvers loaded with 5 rds each, holstered; Open, empty rifle at the center window; Open, empty shotgun staged
at either the left or right window.
ON SIGNAL: With revolvers engage P1-P5 once each for 5 rds. Move to either the left or right window and
with shotgun engage the 2 shotgun targets in front (S), then move to the center window and engage another 2
shotgun targets. Make shotgun safe. With rifle engage R1-R6 with an “outside, outside, inside, inside, center,
center” sweep (example: R1, R6, R5, R2, R3, R4) for 6 rds. (Sweeps can be made the easy way or the hard way.)
Make rifle safe. Move to the bow or the stern and engage P1-P5 once each for 5 rds.
34
PLAINSMAN #3 & #4 • STAGE TEN
R4
R2
R1
R3
S3
P2
P1
S4
S2
P4
S1
P3
S5
S6
ARIZONA TERRITORIAL BANK
LEFT WINDOW
RIGHT WINDOW
DOORWAY
PLAINSMAN #3
10 REVOLVER
4 RIFLE
6+ SHOTGUN
START: At the right window, open and empty shotgun in hand; Open, empty rifle staged anywhere safely; Two
revolvers loaded with 5 rds each, holstered.
ON SIGNAL: With shotgun engage S1-S6 sweeping from right to left. Make shotgun safe. Retrieve rifle,
move to the doorway and engage R1-R4 sweeping from right to left for 4 rds. Make rifle safe. Move to the
left window with first revolver engage P1-P4 at least once each for 5 rds. Repeat the same pattern with the 2nd
revolver.
PLAINSMAN #4
10 REVOLVER
6 RIFLE
6+ SHOTGUN
START: At the left window, hands at high surrender (above the shoulders). Open, empty rifle staged near the
doorway; Open, empty shotgun staged at the right window; Two revolvers loaded with 5 rds each, holstered.
ON SIGNAL: With revolvers engage P1-P4 with a 3-2-2-3 sweep from either direction for 10 rds. Retrieve rifle
and move to the doorway. With rifle engage R1-R4 in a 2-1-1-2 sweep from either direction for 6 rds. Make rifle
safe. Move to the right window. With shotgun engage S1 through S6 in any order, make shotgun safe.
35
WILD WEST
MERCANTILE
TM
Tom "C.S. Fly" and Claudia "Feather" Ingoglia - Proprietors
LARGEST OLD WEST
STORE AND ONLINE CATALOG
Goods
Bargain Corral
New Items
Men's Clothing
Men's Big & Tall
Women's Clothing
Formalwear
Scully Leatherwear
Classic Undergarments
Hats
Boots
Accessories
Jewelry
Gun Leather
Leather Accessories
Spurs & Spur Straps
Patterns
Old West Replicas
Books, Music, & Videos
Gift & Novelty Items
Gift Certificates
Frontier Gallery
Don't Miss Our Bargain Corral
Hundreds of items updated weekly!
COUPON
10 %
OFF
Take an Additional
10% OFF Your
Internet or In-Store
Purchase
Bring in Ad or Enter Coupon Code "WR10" At Check Out
Offer Expires March 31, 2010
BIGGEST SELECTION
BEST SERVICE
LARGEST INVENTORY
www.wildwestmercantile.com
Visit Our Store in Mesa Arizona
Our 10,000 sq. foot store has the largest inventory of
authentic cowboy clothing and accessories!
The biggest and best selection in the world!
Register on our Web Site
to be notified of new items,
special sales, and promotions.
STORE HOURS
MON - SAT 10AM- 6PM
CLOSED SUNDAY
7302 E. Main Street, Suite 7, Dept. WR, Mesa, AZ 85207
800-596-0444 • (480) 218-1181 • FAX (480) 218-1222
Email [email protected]
www.wildwestmercantile.com
WE ACCEPT CHECKS, VISA,
MASTERCARD, DISCOVER,
AMERICAN EXPRESS,
MONEY ORDERS, AND
COD ORDERS