Master Design - Master of Arts in Design ZHdK
Transcription
Master Design - Master of Arts in Design ZHdK
Event Interaction communication Product Trends Studieninformationen Master Design Features hdk — Zürcher Hochschule der Künste Zurich University of the Arts — Department of Design Campusinformationen Z — — Master Design — Dear Prospective Students We are delighted that you are interested in studying at Zurich University of the Arts (ZHdK). We offer our students an outstanding environment: our art and design programmes promote high-level independence within a framework designed to ensure that you will enjoy continuous further development through close contact with our teaching faculty. — Master Design/ Table of Contents 1 — 02Prefaces Features 04 What Every Designer Should Aspire To 08 Studying Research-Oriented Design Programme Information 15 Programme Objective 15Suitability With over 2’300 students, we are one of the largest arts universities in Europe – so that here, in Zurich, looking beyond the confines of your own discipline is very much worthwhile. We thus welcome students seeking to cross boundaries and bring different fields together, because we are convinced that the productive exchange with other disciplines brings forth better, more versatile, and more critically minded artists, musicians, designers, and individuals capable of conveying the arts to a wider public. 15 Our Study Model: Define – Develop – Design & Display 16 Accompanying Minor Studies 16 Qualification 16 Doctoral Studies 16Mobility 16 Course Director 33 Fields of Excellence 33Event 34 Interaction 35 Communication We have an excellent network worldwide – thanks to cooperations with over seventy arts universities in Switzerland and abroad, and with countless partners from the fields of science, culture, business, and industry. This manifold cooperation stands for the national and international relevance of our programmes. Zurich University of the Arts (ZHdK) offers a vibrant environment in which you can develop your individual profile while also establishing lifelong contacts and networks. Doing so is both a challenge and an opportunity. We would like to encourage you to seize this opportunity together with us. 36 Product 37 Trends 38 Admissions 39Research 40 Information and Insights 40 Course Commencement, Applications, Admissions Campus Information 42 The New Toni Campus – a Vision Becomes Reality 44 Useful Information Master’s Theses 18 Noa Stemmer-Holtz – The Pain Interpreter: The Visual Representation of Pain Quality Prof. Dr. Thomas Dominik Meier President, Zurich University of the Arts 20 Jasmin Baumann – Cherry Images – Between Tradition and Modernity 22 Barbara Hoffmann – Globalisation of Trade Structures: The Banana Atlas 24 Anna-Maria Niestroj – Bloggold 26 Dario Hardmeier und Raffaele de Lauretis – Daina: The Herbarium 28 Fabio Müller – E-create! 30 Joel De Giovanni – Visual Music — Master Design/ Preface 3 — Shaping the Future You are keen to contribute to devising concepts, researching methods, developing methods, or implementing trends. You are keen to be where the future is designed! You are keen to hold a responsible position and bring to bear outstanding specialised skills. You are keen to connect conceptual thinking with managing design processes, in the creative industries or in an academic environment. Our MA in Design at Zurich University of the Arts (ZHdK) can help you achieve all these objectives. Design is changing, worldwide, both as a profession and as a field of knowledge. Whereas in recent decades craftsmanship and artistic skills were enough to achieve distinction in design, today’s requirements are far more complex and demanding. Design knowledge, thinking, and action are no longer merely part of the creative industries, but they are becoming increasingly integrated with other disciplines. Such are the ongoing economic, technical, social, and cultural developments that they demand both aesthetic responses and creative innovation. Conceived as a “field of excellence,” our forwardlooking MA programme is unique in Europe. It positions degree studies in Design between practice and science. Its centrepiece is the individual Master’s project. We welcome applications from individuals holding a BA in Design, and explicitly from those with a qualification in a related field. Our MA programme is thus oriented toward both international practice and university education. Our MA Programme is embedded in urban-creative Zurich. We offer a highly stimulating environment, which provides graduates with a wide range of attractive career opportunities upon successful course completion. Prof. Michael Krohn Course Director, Master of Arts in Design — Master Design/ Features 4 — What Every Designer Should Aspire To Research-based postgraduate studies produce designers keen to explore all phenomena with genuine curiosity and yet who never lose sight of the big picture. This combined stance leads to outstanding design solutions. How does this make young designers interesting for leading figures in both practice and research? Insights from Markus Freitag, a successful entrepreneur, and Roger Gassert, Professor at the Swiss Federal Institute of Technology (ETHZ). — Master Design/ Features 5 — selves as “Product Designers,” but pure and simple as “Designers.” For Freitag, himself a qualified graphic designer, the principal challenge for a company now employing 120 staff lies in positioning design within the organisation so that the holistic thinking aspired to manifests itself company-wide. Another challenge facing a successful enterprise like Freitag’s is the ceaseless generation of new ideas: “We want to afford to do more research in future. A company our size actually needs to constantly search for novelty.” What especially interests Freitag in this respect is how research can impact on daily business. “Research must co-determine corporate thinking and action in a sustainable fashion. It must therefore be permanently integrated into the business process.” Michael Krohn, MA course director, aspires to training designers capable of precisely such holistic thinking: “What the market lacks, are people able to sustainably implement ideas within a given set of conditions. What we need are design professionals capable of negotiating the interfaces between design and other areas of life.” Interestingly, students initially often resist accepting and implementing design as a research task: “At first, many MA students regard design and creativity as a contradiction in terms. Then, however, they experience how a questioning attitude and creative experimentation lead to valuable insights.” Depending on the project, doing “research” on the MA Design can mean undertaking ethnological field studies through laboratory experiments involving prototypes to an intensive study of existing research literature. The Best Solutions Spring from Collaboration Designer Markus Freitag: looking for more than just another nice bag. “Don’t think of the product first, but of the context,” is what Michael Krohn, industrial designer and MA course director, keeps reminding his students. Markus Freitag, one of the two founders of the world-renowned Zurich bag manufacturer, agrees wholeheartedly: “Those who can draw only another cute bag are not at the right place with us.” Holistic thinking is what Freitag needs from his designers. Design springs from an attitude that takes into consideration the most diverse aspects, from ecology to marketing, from the outset. Freitag calls this stance applied “Design Thinking.” He adds that every designer “must at least aspire to a broad focus.” Designers working for Freitag thus do not see them- ETH Professor Roger Gassert has conducted numerous cooperation projects with the ZHdK Department of Design. Together with his team, the director of the Rehabilitation Engineering Lab (RELab) focuses on the development and clinical evaluation of diagnostic and therapy equipment for physically handicapped persons. What has impressed Professor Gassert about Design students from ZHdK is “how self-evidently and purposefully they talk to physiotherapists and patients. ETH students are a lot more inhibited in this respect.” Further, “it matters greatly to us that the general public understands what we are doing. But we often struggle to make this clear to people. By contrast, ZHdK students are much more adept in this respect. For instance, they are — Master Design/ Features 6 — capable of producing visualisations or videos that explain matters in a comprehensible manner to the layperson.” Prof. Dr. Roger Gassert, ETH Zurich: working on creative solutions with designers. Professor Gassert clearly advocates involving designers in the research process at an early stage: “What is perhaps an outstanding technology in itself is of little use if its human link lacks intelligent design. It won’t be used – simply because it is either incomprehensible or impossible to use.” Moreover, “the early involvement of designers enables more creative and more comprehensive approaches.” Michael Krohn is also convinced that in future this insight will assert itself increasingly: “Up until now, unfortunately, engineers have all too often come to a designer and said: look here, this is what I’ve just developed; could you do me a nice cover for it. But this kind of procedure seldom leads to good results.” While Roger Gassert emphasises that a technological solution alone will not suffice in itself, Michael Krohn points to the research questions underlying any particular design. Thus, scientists and designers have complementary skills. As Michael Krohn observes, “if they play ball optimally, this gives us the iPhone.” — Master Design/ Features 8 — Studying Research-Oriented Design Best suited to designers with a research interest, our MA in Design allows students to spend three semesters on their individual project. MA graduates Anna Barbara Bernhard and Moritz Kemper share their experience of the programme. — Master Design/ Features 9 — and Tom Tailor Denim agreed to be interviewed to two factors: “First, the topic was relevant, and the interviewees expressed interest in my research results. Also, the fact that I was working under the auspices of a university made the project credible and sound.” Theory and Practice, Hand in Hand Besides conducting extensive interviews, Anna Barbara Bernhard immersed herself in the existing research literature and undertook comprehensive online research. What did her research on fashion trends turn up? Briefly put, that all couture houses catering to the masses attend the same textile fairs, copy the same models, and adapt this information to their respective market. Thus, she had no trouble whatsoever shooting one hundred photographs of similar blue-and-white striped T-shirts within six hours in downtown Basel for the visual section of her thesis. Anna Barbara intends to continue her research, alongside striking out as an independent textile designer. “Because,” as she says, “theory and practice must cross-fertilise each other – precisely in fashion, where one quickly falls behind.” When Anna Barbara Bernhard, a Basel fashion and textile designer, returned to Switzerland from her one-year stay in the United States, she realised that she had “to come up with something.” There was no manufacturing industry in Switzerland for high-end fashion, where she had been working in New York. She applied for a place on the MA in Design at Zurich University of the Arts (ZHdK), with the aim of getting to the bottom of a question that had preoccupied her throughout her professional life: the dynamics of an industry that, as she puts it, season after season produces “similarly unique” clothing. By researching mainstream fashion, she wanted to find out “what actually happens in this business.” “My mentors helped me set up a project that would enable me to play my trump cards, namely, my profound insights and my array of contacts in the business,” she says. Devising a structured interview guide, conducting interviews, and assessing these along stringent scientific lines were challenges hitherto unknown to her as a seasoned design professional. She attributes the fact that the leading figures of large firms like Charles Vögele, Calida, Between Developmental Psychology and Interaction Design After earning a BA in Design, Moritz Kemper worked for a design agency for two years before returning to university. His motivation, he says, was “to get away from working in front of a screen.” Also, the field of ”tangible interfaces,” where everyday objects communicate with humans fitted with sensors, appealed to him. On the course, he became increasingly interested in researching interactive objects in connection with child development: “Today, every child has a Wii console and an iPod. My research looked at stimulating children to play active games with the help of simple interactive objects.” Based on his reading of literature in developmental psychology, Moritz knew that cubes are particularly intriguing objects for children. In a child’s imagination, such objects become houses or cars, and they also strengthen its social interaction. He developed a set of interactive cubes that react — Master Design/ Features 10 — both to one another and to the child. For instance, a cube starts blinking if the child says something to another cube. He tried out the prototypes on children aged between five and eight, in kindergartens, in local parks, and in his circle of friends and acquaintances. “They were fascinated by the cubes and turned into veritable little researchers. The real world is still more interesting than the virtual world.” His supervisors at ZHdK helped Moritz not lose sight of his objective amidst his wide-ranging literature research, the design workshop, and conducting field studies; they also supported him in questioning the path he had embarked on. He much appreciated the excellent facilities available at the Physical Computing Lab, where he developed his prototypes. Last but not least: “ZHdK is a very inspiring environment, because it brings together the most diverse disciplines.” — Master Design/ Features 11 — — Master Design 12 — — — MasterMaster DesignDesign 13 13 — — Programme InformatioN Event Interaction Communication Product Trends — Master Design/ Programme Information 14 — Master Design Our MA in Design offers designers and individuals from related disciplines and fields an outstanding opportunity to further develop their individual expertise and attain cutting-edge excellence. The centrepiece of our programme is an individual research project. Upon successful course completion, MA graduates can work as independent entrepreneurs or in management roles in the design industry, as well as pursue careers in teaching and research. Based on their experience and individual interests, future students choose between five partially overlapping specialisations, so-called “Fields of Excellence”: Event, Interaction, Communication, Product, and Trends. Our programme, which runs for one year and a half, requires students to be self-driven, innovative, and to have a genuine interest in interdisciplinary approaches and in acquiring and applying various research methods. — Master Design/ Programme Information 15 — Application Deadline Applications are accepted on an ongoing basis. Our programme begins in February. Applications must be received at the latest by mid-October. Admissions Procedure Candidates apply for a “Field of Excellence.” Applications must include an idea for a Master’s project, a letter of motivation, and other documents as specified; personal interviews will be held. For full details, please see master.design.zhdk.ch Tuition Fees CHF 720.00 per semester Course Commencement Our MA in Design begins in February Language of Tuition German Duration and Scope Our MA in Design is a threesemester, full-time programme. Students may interrupt their programme or spend an exchange semester at a partner university abroad. Qualification “Master of Arts ZFH in Design,” with special mention of the chosen specialisation (for Example, “Master of Arts ZFH in Design, Specialisation in Event”) Programme Objective The key objective of the MA in Design is to qualify students for complex professional challenges, whether in research/innovation, design practice/ private enterprise, or education/communications. MA students deepen and expand not only their specialist know ledge and skills, but also they create individual career opportunities for themselves. With these objectives in mind, our programme is individual and projectdriven. We offer MA students their personal workplace, an arrangement which is highly conducive to promoting in-depth specialist discourse with fellow students and teaching faculty. MA students also benefit from our state-of-the-art infrastructure, consisting of several laboratories, workshops, and media. This offers ample opportunity and scope for experimentation and implementation. Suitability MA Design students are required to pursue independent research or to define a research project in conjunction with a cooperation partner. They are also responsible for planning their coursework. They are expected to actively discuss their work with teaching faculty and researchers, and to make use of the specialist skills available on the programme in a cross-disciplinary fashion. Suitable candidates need to be self-driven and capable of shaping the contents and outcome of their course. Our Study Model: Define – Develop – Design & Display Our three-semester Master of Arts in Design focuses on an individual Master’s project. In their first semester, students define their research topic and explore various research methods, before developing their individual project in the second semester. The third semester is fully devoted to implementation and to completing degree work. MA students specialise in one of five “Fields of Excellence”: Event, Interaction, Communication, Product, and Trends. These majors are based on an individual project idea. Ideas stem either from individual experience, interests, and aims, or are developed in conjunction with our research or industry partners. We also regularly offer MA students the opportunity to undertake their project with one of our partner institutions. For information on previous and current Master’s projects, please see master.design.zhdk.ch > Projects — Master Design/ Programme Information 16 — Accompanying Minor Studies MA Design students devote a pproximately a quarter of the coursework in their chosen field of excellence to building fundamental skills and stringent methodological knowledge in design research and theory. Our Minor Programme includes (a) survey courses exploring the relationship between research, various methods, and the transmission of design to a wider audience, (b) lectures, and (c) workshops. In the second and third semesters, the Minor Programme supports students in developing their Master’s thesis (Theory). The Minor Programme is complemented by student-organised “Carte Blanche” events. Qualification Students complete their programme with a Master’s thesis. The thesis comprises (a) a research- or practice-oriented design paper (practical Master’s thesis), whose complexity and quality are required to meet international standards in the field, and (b) a critical, knowledge-oriented theory paper (theoretical Master’s thesis). Upon successful completion, graduates are awarded an internationally recognised “Master of Arts ZFH in Design.” This academic title is protec-tedby law. — Master Design 17 — Doctoral Studies Currently, Zurich University of the Arts (ZHdK) and all other arts universities in Switzerland are unable to award doctoral degrees in their own right. ZHdK offers MA graduates seeking to pursue doctoral studies various attractive opportunities in conjunction with its partner universities. www.zhdk.ch >Further Education >Doctoral Studies Mobility MA students can spend maximally one of the programme’s three semesters abroad, at a university compatible with and formally recognised by Zurich University of the Arts (ZHdK). Course Director Prof. Michael Krohn is a designer HfG. His teaching and research focus on product design and the development of design methods. He is the co-owner of Formpol AG, a Zurich-based design agency. Guest lecturer at the Swiss Federal Institute of Technology (ETHZ) and at Zurich University of Applied Sciences (ZHAW). [email protected] Master’ s theses Event Interaction Communication Product Trends — Master Design/ Master’s Theses 18 — Noa Stemmer-Holtz 2013, Field of Excellence Communication The Pain Interpreter: The Visual Representation of Pain Quality 1a .6 1a .2 2a 1a .5 2a .3 2b .2 1b 2b .3 .1 1b 2b 2a .2 2a .6 5 . 1b .1 2b .6 1b .2 1a .4 2a Concept and Project Leader: Noa Stemmer-Holtz Design: Malin Gewinner, Jalscha Römer, Romy Strasser 1b .3 1b 1a .1 The Pain Interpreter provides such an alternative. Choosing from a series of pictures that represent the pain suffered allows patients to communicate without words. This approach enriches and optimises doctor-patient consultations. Using surveys, experiments, and interviews, this Master’s project defined, developed, tested, and translated into medical diagnostics such visual representations of the quality of headache pain. The Pain Interpreter consists of a selection of visuals and a block of stickers that allows patients to create their own images. 1a .3 No one wants to suffer pain and yet we are all familiar with pain that torments us but is difficult to grasp in words. If pain is to be treated properly, however, we must be able to grasp, explain, or define it in one way or another. Where language reaches its limits, alternatives are needed to explain what pain feels like. 2b 2a .1 . 1b www.schmerzdolmetscher.com 4 2b 2a .5 4a.3 .4 4b .3 4b .3 4b .3 4a.2 4a.1 .6 .5 2b .4 4b .2 4b .2 4b .2 4b .1 4b .1.1 4b 4a 4a.6 4a.5 4a.4 8. 8.3 8.2 8.1 9.1 9.2 9.3 9.4 9 — Master Design/ Master’s Theses 20 — Jasmin Baumann 2013, Field of Excellence Communication Cherry Images— Between Tradition and Modernity Botanical aquarelle painting looks back upon a long tradition. Its captivating n aturalism, hard-edged detail, and luminosity remain fascinating to this day. Commissioning aquarelle illustrations is costly, since the technique requires considerable effort. This Master‘s project began with a book design com mission that necessitated an in-depth preoccupation with the creation of botanical aquarelle paintings and resulted in a series of charts depicting cherries. The charts depict various kinds of cherries and document these using photography, drawing, a herbarium, and plaster casts. Based on an analysis of old botantical representations, a new visual language, closely linked to traditional illustrations, was developed. Blending digital techniques and traditional aquarelle painting enables a more efficient working process. The new technique and a modernised visual idiom transfer acquarelle painting into the modern age and make this skill commercially viable. www.jasminbaumann.ch Banana production — Ranking of continents — 16 Why bananas matter Harvest quantities and productivity, 2011 Master Design/ Master’s Theses 22 — Barbara Hoffmann 2013, Field of Excellence Communication Banana Banana 0 Banana 0 Banana 0 Banana 0 0 Lines Lines 10 Lines 10 Lines 10 Lines 10 10 Dole Dole 20 Dole 20 Dole 20 Dole 20 20 Del Monte Del Monte 30 Monte Del 30 Monte Del 30 Monte Del 30 30 Chiquita Chiquita 40 Chiquita 40 Chiquita 40 Chiquita 40 40 Fyffes Fyffes 50 Fyffes 50 Fyffes 50 Fyffes 50 50 Noboa Noboa 60 Noboa 60 Noboa 60 Noboa 60 60 companies other values other values mixed companies other values other values mixed 70 80 values other 90 values mixed 100 companies other 70 80 values other 90 values mixed 100 companies other 70 80 values other 90 values mixed 100 companies other 70 80 90 100 70 80 90 100 pictograms pictograms 110 pictograms 110 pictograms 110 pictograms 110 110 Globalisation of Trade Structures: The Banana Atlas The banana is one of the world‘s most consumed and most traded fruits. S tudying the past and present of the global banana trade reveals many e conomic, ecological, social, and political problems and contexts. The Banana Atlas visualises the globalisation of trade structures using the example of banana trading. The banana, as a simple everyday object, is well s uited to illustrating this complex issue. The conceptualisation and designing of the Banana Atlas were based on an extensive analysis of the specific q ualities and capabilities of the thematic atlas as a medium. How can cartography, typography, imagery, and the visualisation of information complement each other in a meaningful way? How can a visual language be developed that promotes an intuitive understanding of the subject in question? Analysis explores this and other questions. The r esults and findings are presented in the Banana Atlas. Asia Americas Africa Oceania Europe 1000 km Asia Americas Africa Oceania Europe 77777777777777777777 55555555555555555555 77777777777777777777 55555555555555555555 77777777777777777777 55555555555555555555 7) 5& 77777777777777777777 55555555555555555555 7777777) 5555555& 777777777777777) 555555555555555& 7) 5& ) & 9999999999 6666666666 9999999999 6666666666 99999999 66666666 9999999999 6666666666 9999999999 6666666666 999 666 999999999 666666666 9999999999 6666666666 9999 6666 9999999999 6666666666 9999999999 6666666666 9999999999 6666666666 999999 666666 1,249,134 tonnes⁄year 380,332 tonnes⁄year 27,867,413 tonnes⁄year 61,648,473 tonnes⁄year 28 tonnes⁄hectare 23 tonnes⁄hectare 9 tonnes⁄hectare 14 tonnes⁄hectare 36 tonnes⁄hectare 5 1,000,000 tonnes & ≤ 999,999 tonnes 6 1 tonne Source: FAOSTAT Tropical and megathermal climates — Suitability for growing bananas Banana Banana 0 Banana 0 Banana 0 0 Lines Lines 10 Lines 10 Lines 10 10 Dole Dole 20 Dole 20 Dole 20 20 Del Monte Del Monte 30 Monte Del 30 Monte Del 30 30 Chiquita Chiquita 40 Chiquita 40 Chiquita 40 40 Fyffes Fyffes 50 Fyffes 50 Fyffes 50 50 Noboa Noboa 60 Noboa 60 Noboa 60 60 companies other values other values mixed companies other values other values mixed 70 80 values other 90 values mixed 100 companies other 70 80 values other 90 values mixed 100 companies other 70 80 90 100 70 80 90 100 pictograms pictograms 110 pictograms 110 pictograms 110 110 Banana 0 Lines 10 Dole 20 Del Monte 30 Chiquita 40 Fyffes 50 Noboa 60 companies other values other values mixed 70 80 90 100 pictograms 110 13 Why bananas matter 1000 km Highest suitability www.barbara-hoffmann.com 15,396,357 tonnes⁄year High suitability Medium suitability Lowest suitability Source: promusa.org — — Design MasterMaster Design/ Master’s Theses 24 24 — — Anna-Maria Niestroj 2011, Field of Excellence Trends Bloggold Bloggold is a research project situated within the force field between society, online media, and design. Its key research focus are blogs, which provide insights into personal lifeworlds – and whose images and contents are thus highly authentic. The project rests on various key terms – social media, change of values, economy of attention, staging, authenticity, and identity. These form the basis for in-depth research on “personal lifestyle blogging.” The analysis of the visual and textual contents of various examples reveals the role of authenticity in the blogosphere, and how this can affect a blogger’s identity and social status. The design part of the project involves the creation of a currency arising from the blogosphere’s measures of value: coins, bank notes, and securities (which should be considered in symbolic terms). Detached from cyberspace, these standards visualise how bloggers create value and establish their social status. blinkblink-blinkblink.blogspot.com — Master Design 25 — – — Design MasterMaster Design/ Master’s Theses 26 26 – — — — Dario Hardmeier and Raffaele de Lauretis 2013, Field of Excellence Interaction Daina: The Herbarium The video games market is oversaturated with games vying for the favour of the gamer community with depictions of violence and stereotypical characters. Set apart from this mainstream is a scene of “independent” developers, whose innovative game design concepts and ideas enrich the variety of video games. However, these “independent” games place considerable demands on their target users and hence seldom reach a w ider public. This project reveals new ways and means of developing video games that are both rich in content and e ntertaining for young and old users alike. It explores concepts such as “Meaningful Play” and “Gender Inclusive Game Design” as well as techniques from classical painting and image composition. These approaches serve as a basis for devising a methodology aimed at providing game developers with a range of conceptual tools for creating unique and successful games. www.daina.ch — Master Design 27 — — — MasterMaster Design/ Design Master’s Theses 28 28 — — Fabio Müller 2011, Field of Excellence Product E-create! “E-create!” is a building set designed to explain the electromobile to school children. I used an iPad to introduce the children to this theme and to then accompany them through the project. The set allows children to build, and drive, their own electromobile. It also introduces them to driving dynamics and groupwork. Project development involved using various methods to establish a solid theoretical basis. First, learning objectives were defined. Handicraft lessons were identified as an ideal school subject to introduce my research. Project work then focused on twelve-year-olds. The key priority was adopting a playful and realistic approach to the electromobile. Conceptual elaboration involved doing sketches, conducting research, and building models, which were subsequently iteratively refined and adapted. Central to further project work were the reduction of the electromobile to its essential building components, simple and easy vehicle assembly, and age- and user-appropriate design. www.fabiomueller.ch — Master Design 29 — — — MasterMaster Design/ Design Master’s Theses 30 30 — — Joel De Giovanni 2011, Field of Excellence Event Visual Music Motivated by personal experiences and based on the notion of music as the language of emotions, and therefore not as a purely auditive event, my project explores the visual perception of music amongst deaf people on the levels of research and design. Based on experiences gained in translating music into sign language, and through observation and learning sign language, I worked for one and a half years devising and further developing music visualisations at live concerts together with hearing- and non-hearing impaired lovers of music. How can the visual level of such communication be abstracted onto visualisation styles and thus mirror different elements of music? Besides providing insights into visualisations of rhythm for the deaf, my research comprises possibilities for representing contentbased and associative music videos in combination with the translation of music into sign language. www.joeldegiovanni.com — Master Design 31 — — Master Design/ Programme Information 33 — Fields of Excellence media experts, event designers, and arts managers. Cooperation partners Event Events are becoming increasingly important within both commercial and noncommercial communication- and dissemination strategies. “Events” can be tailored to the needs of the general public or those of an exclusive audience. They are designed to provide access to a wide range of themes and issues. While they serve to direct attention in an entertaining fashion to a product or idea, events can be employed to cause irritation, to provoke responses, and to take position within social debates. The challenge lies in purposefully playing with expectations and the element of surprise, and thus in shaping an experience for actors and audience alike. Students majoring in this field of excellence develop and stage commercial events, media interactions, and artistic interventions situated at the interface between various design disciplines and dimensions. The spectrum spans creative street protests, trade fair presentations, political events, exhibitions, marketing events, performances, awareness-raising campaigns, and on- and offline media productions. Coursework involves the critical analysis of events, historical research, three-dimensional storytelling, and the conception and implementation of trend-oriented, socially-relevant, and forward-looking scenarios and worlds of experience. Faculty members are unconventional and innovative thinkers. Our team includes curators, designers, provocateurs, sociologists, philosophers, multi- Art and the City, Curious About, Greenpeace, ingenious switzerland, Drewes & Keretic, Cabaret Voltaire Zurich, HFK University of the Arts Bremen, UDK Berlin University of the Arts and Code N. Course director Bitten Stetter, fashion designer, trendscout, and concept designer. She trained at the HAW Hamburg and AMD Hamburg. Her work focuses on teaching, research, and exhibition curating. [email protected] Selected faculty & areas of specialisation – Martina Eberle, Project management and fundraising – Philipp Meier, Interventions and social media – Francis Müller, Theory and methods – Daniel Späti, Event concepts and organisation – Prof. Dr. Martin Zimper, Social media – A ndrea Roca, Artistic strategies — Master Design/ Programme Information 34 — Interaction Students majoring in Interaction as a field of excellence have ample opportunities to focus on various themes and issues in the fields of Interaction and Game Design. Coursework involves developing concepts at the interface between real and virtual worlds. Building robust methodological, conceptual, and technological skills, coursework enables graduates to devise new and socially relevant solutions. — Master Design/ Programme Information 35 — Cooperation partners Our cooperation partners include Philips Design, Disney Research Lab, Swiss Design Institute for Finance and Banking, Empa, IDEO, Fantoche Festival Baden, Museum Rietberg Zurich, Neuropsychological Institute of the University of Zurich, Vienna University of Applied Arts, Planetary Collegium at the University of Plymouth, Pro Helvetia, and Sensory Motor Systems Lab at ETH Zurich. Head of Specialisation Prof. Dr. Karmen Franinović Game Design majors explore holds degrees in architecture and interacand produce “Serious Games,” which are tion design. She has longstanding profesused in therapeutic or political contexts. sional experience in both fields, including Studentscreate ludic game art and collab- executive roles as a design researcher in orative virtual worlds right up to mature numerous national and international progames for all possible platforms and users. jects on embodied interaction and sonic Together with teaching faculty, students interaction. apply the skills and knowledge developed [email protected] on the programme to game mechanics, Selected faculty & areas of specialisation game history, technology, and a wide range of video game applications. – Prof. Ulrich Götz, Serious Games, Head of Game Design Interaction Design majors inves- – René Bauer, Game production tigate the social and phenomenological – Prof. Dr. Gerhard Buurman, aspects of interactions in the physical Money cultures world. They employ and develop reactive – Björn Franke, Design theory, materials, interactive environments, critical design tangible interfaces, and context-sensitive – Dr. Margarete Jahrmann, services that are both sustainable and Ludic game art concerned with social and personal sto– Max Moswitzer, Collaborative ries. Students explore how innovative virtual worlds technologies can be used to convey infor- – Max Rheiner, Embodied interaction mation as well as aesthetic and emotional – Prof. Jürgen Späth, Interface design qualities. – Dr. Beat Suter, Game production Communication Communication as a field of excellence deals with four complementary aspects of visual communication: Identity and Brand, Information Design, Knowledge Visualisation, and Editorial Design. Coursework in each of these specialisations is framed by a systematic approach to theory, design, and research. Supervised by an experienced team of mentors, students develop their individual research-oriented Master’s project in one or two of the available specialisations. Identity and Brand is the practice of developing visual systems for private enterprises and institutions so as to convey a client’s strategy through appropriate design. Cooperation partners Our cooperation partners include the Bundesamt für Umwelt, Universitätsspital Zürich USZ, Swiss Federal Institute for Forest, Snow and Landscape Research (WSL), Vetsuisse-Faculty University of Zurich, Paléojura, Departement of Computer and Information Science at the University of Oregon and the MaxPlanck Institute. Head of Specialisation Cybu Richli studied architecture and visual communication. He is the founder and co-partner of C2F, a communication design studio in Lucerne that undertakes international commissions and research projects. He teaches information design and serves as a guest lecturer at universities in Switzerland and abroad. [email protected] Information Design is the practice of presenting information in a way that promotes the effective and efficient understanding of complex issues by the envisaged target group. Knowledge Visualisation is the practice of conveying knowledge to various target groups through suitable images and visualisations. It explores how complex scientific matter might be best imparted and visualised. Editorial Design is the practice of using both printed and digital images and texts to conceptualise and produce various editorial formats, including newspapers, magazines, brochures, and books. Selected faculty & areas of specialisation – Niklaus Heeb, Knowledge visualisation – Dr. Sarah T. Owens, Theory – Cybu Richli, Information design – Jonas Vögeli, Editorial design – Thomas Wolfram, Identity and brand – A network of internal and external subject-specific mentors — Master Design/ Programme Information 36 — Product Both today and in future, design occupies a leading role in the conception, development, and implementation of innovative products. Product, as a field of excellence at Zurich University of the Arts (ZHdK), consists of two forwardlooking and, as regards their scope for development, open-ended areas of design: mobility and sports. Both concern basic human needs, and they manifoldly touch upon current social trends and thus define our culture and economy. Tourism, a key economic factor in Switzerland, occupies a special status within Product as a field of excellence and its dual focus on mobility and sports. Students and faculty exploring mobility consider the conception, design, and implementation of products and services in and around mobility services. Private and public mobility, modes of transportation, and everything surrounding the travel experience—services, information, approaches to energy and resources, safety and orientation—are considered part of design solutions aimed at highly diverse target groups. Within the second focal area, sports, students and faculty consider not only the conception and design of products, but also research new kinds of sports, brand environments, and their related communities. Other topics include sustainable development, influences on nature and the environment, and marketing. — Master Design/ Programme Information 37 — Cooperation partners ETH Zürich, ZHAW, Empa, EAWAG, FHNW, Präsenz Schweiz, ingenious switzerland, as well as a range of Swiss and international sports and mobility enterprises such as Mammut, Adidas, Kjus, ABB, Audi, the Swiss Sports Museum, sportcluster.ch, Künzli Shoes, and Scott. Director Prof. Michael Krohn is a designer HfG. His teaching and research focus on product design and the development of design methods. He is the co-owner of Formpol AG, a Zurich-based design agency. Guest lecturer at the Swiss Federal Institute of Technology (ETHZ) and at Zurich University of Applied Sciences (ZHAW). [email protected] Selected faculty & areas of specialisation – Roland Eberle, Integral design – Prof. Michael Krohn, Sports and mobility – Francis Müller, Ethnography, theories of individualisation and identity – Franziska Nyffenegger, Research methods, scientific methodology – Herbert Pauser, Product systems – Heiko Stahl, Vehicles and sports products – Sebastian Stroschein, Interfaces and mobility systems Trends «Trace the Trend and Shape the Future» is the core theme of our Specialisation in Trends. Students majoring in this field of excellence build the skills needed to develop strategic and innovative design concepts. Graduates are able to recognise and track significant cultural and socioeconomic trends early on. They possess the specialist knowledge and methodological skills to analyse and transform these trends into potential innovations and visionary design concepts in keeping with strategic visions and economic framework conditions. Trends coursework develops soft and hard skills in visual and cultural trends and futures research, market and consumer research, and empirical social research. Other course components include journalistic and scientific work, as well as design-, visionary-, and future-oriented thinking. The programme also builds a range of related skills, including trend scouting, strategic marketing, and project management. Faculty members are designers, trend scouts, trends and futures researchers, marketing experts, sociologists, visionary thinkers, concept designers, and strategists. Cooperation partners GDI Zürich, Trend One, noocleus ag, Migros, Grand Studio, The Danish Design School, Code N, Forsight & Innovation ZHAW, W.I.R.E, Politur, Zentrale Intelligenz Agentur, Trendwolves – European Youth Intelligence and Poetic. Course director Bitten Stetter is a fashion designer, trendscout, and concept designer. She trained at the HAW Hamburg and AMD Hamburg. Her work focuses on teaching, research, and exhibition curating. [email protected] Selected faculty & areas of specialisation – Martina Kühne, Trends research and trends research methods – Judith Mair, Visual trends research and trends writing – Francis Müller, Theory and methods – Dr. Adrian Müller, Foresight and scenario planning – Sebastian van Treek, Marketing and management — Master Design/ Programme Information 38 — Admissions Only a limited number of places are available on degree programmes offered at Zurich University of the Arts (ZHdK). Admissions are subject to the General Regulations of Study (ASO), the specific Degree Programme Regulations of Study (BSO), and the Federal Universities of Applied Sciences Act. Admissions to degree programmes are subject to a multi-stage procedure. Candidates seeking admission must satisfy various admissions requirements. — Master Design/ Programme Information 39 — In exceptional cases, admission may be granted despite a lack of language proficiency; in such cases, admission shall be subject to provisions to be determined by the responsible course director. Portfolio admission Portfolio admission is possible even if candidates do not hold the necessary previous educational qualifications, but where there is demonstrable evidence both of an outstanding curriculum vitae and of the skills equivalent to those required for admission, and where candidates are able to explain why they were unable Previous education to obtain the required educational qualiCandidates seeking admission to fications at a later stage. No more than two portfolio admissions will be granted per a Master’s degree programme at Zurich University of the Arts (ZHdK) must hold a academic year. Candidates seeking admission to Bachelor’s degree or an equivalent university qualification. Previous qualifications Master’s degree programmes must satisfy all other admissions requirements. must be thematically related to the chosen Master’s specialisation; for instance, For admissions requirements and the General they will have been obtained in one of the and Particular Regulations of Study, please see www.zhdk.ch/studium following disciplines: a field combining art and design; a field combining a technical discipline and design; economics; the social sciences; the humanities. Additional admissions requirements Admissions are also subject to the following cumulative requirements: a) positive assessment of the individual candidate’s creative and artistic aptitude; b) evidence of an adequate working knowledge of German, and, where required, of the English language, allowing prospective students to follow classes. Research Besides offering Bachelor’s and Master’s programmes in Design, our Department is also home to the Institute for Design Research (IDE). design as a viable partner within interdisciplinary research and development projects. –Design Cultures, Methodology, and History: the increasing integration of design disciplines into inter- and transdiscipliInstitute for Design Research nary projects undertaken in conjunction with science and industry demands a The Institute for Design Research secured and connectable knowledge of at Zurich University of the Arts (ZHdK) methods and procedures. The need aims to meet the needs of users, the marfor such knowledge becomes evident in ket, and society. It specialises in develresearch projects where disciplinary oping solutions for products, systems, and knowledge is not only applied but also services. Our three principal research subject to systematic critical reflection, areas are: as well as further developed within other contexts involving other disciplines. –Design for Products and Spaces: research We also undertake systematic research undertaken in this area focuses on appliand documentary work on the history of cation-oriented research and developdesign. ment projects, concentrating primarily on developing and designing artefacts ide.zhdk.ch and spatial concepts. Research projects involve both creative work and experimental approaches and procedures. As such, they serve to put theory to the test, and thereby to open up approaches for our research and industry partners to new, experimentally secured procedures. –Design for Infrastructures and Services: our work in this area explores conceptual and design questions within two fields: “infrastructures” and “services.” “Infrastructure” means basic facilities such as traffic, law, health, media, entertainment, finance, education, etc.; “Service Design“ considers the usercentered conception and design of communication and interaction. For users, this concerns the service experience, that is, its design and effect. This research focus purposefully positions — — Master Master Design Design/ Programme Information 40 40 — — Information and Insights We offer prospective students a range of opportunities to gain insight into our MA programme: –Please view our designated homepage master.design.zhdk.ch for current programme information. –We offer several information events on our MA Design each year. –The Department of Design and the MA in Design host a number of events during the academic year, including our annual exhibition, panel discussions, design symposia, lecture series, research and teaching project presentations, conferences etc. Prospective students are most welcome to attend these events. –For detailed programme information, please view the official ZHdK course directory at: vorlesungsverzeichnis.zhdk.ch — Master Design 41 — Course Commencement, Applications, Admissions Our MA in Design begins in February. The closing date for application is usually in mid-October. We invite applications from candidates in a design-related field, or who hold a qualification in such a field, or who are interested in design and its impact.* Candidates are required to submit applications for a “field of excellence.” Applications must include an idea for a Master’s project, a letter of motivation, and other documents as specified. Personal interviews will be conducted. * For exact dates and detailed information on our application and admissions process, please see master.design.zhdk.ch Campus Information — Master Design/ Campus Information 42 — ZHdK at Toni: A Pulsating Campus for the Arts and Design Our new Toni Campus in Zurich West is a vision come true: an arts university that brings all the disciplines in the arts and design together in an extraordinary location. The former dairy factory, whose closure made way for cutting-edge clubs like the Dachkantine to set the cultural tone with epoch-making events and art exhibitions, is now the home of Zurich University of the Arts, the largest arts university in Switzerland. The Toni Campus allows the exchange of ideas and techniques across a broad range of disciplines: here, art and design education, dance, design, film, music, theatre, and the visual arts work side by side and cross-fertilise each other beyond disciplinary confines. Our new home for around 2300 students and 700 staff boasts excellently equipped workshops, the Schaudepot (viewing depot) of the Museum für Gestaltung Zürich (Museum of Design Zurich), a cinema, various concert halls and exhibition spaces, and the Mehrspur Music Club. Architectural highlights include the rooftop garden with workspaces and seating opportunities, a cascading staircase, and the landmarked entrance ramp. Over a thousand events each year provide the wider public with ample opportunity to enjoy Zurich University of the Arts as a pulsating centre of the arts and design. — Master Design/ Campus Information 44 — Studying in Zurich Zurich is home to 50 000 students. As a ZHdK student, you are eligible for affordable shared accommodation. For details and assistance, please contact the “WoKo” (Zurich Student Housing Association, www.woko.ch) or the “JuWo” (Verein Jugendwohnnetz, www.juwo.ch). For further information and helpful addresses, please go to www.zhdk.ch/studium. The University canteens cater to student needs at affordable prices. Student discounts are also available for the city’s rich cultural programme — which includes a host of theatre events, opera performances, concerts, exhibitions and museums. — Master Design/ Campus Information 45 — Borrowing Technical Equipment ZHdK offers its staff and students a wide range of technical equipment for the production of art: clapperboards, spotlights, microphones, mixer consoles, record players. We also have our own photography suite, sound studio, and video editing workplaces. We have a staffed information desk that provides expert advice on events and production technology, as well as assistance with technical questions. pz.zhdk.ch Media and Information Centre The Media and Information Centre (MIZ) houses a comprehensive collection of materials on all disciplines taught and researched at Zurich University of the Arts (ZHdK). MIZ holdings include books, journals and periodicals, online text and image databases, manifold archival materials, DVDs, CDs, musical scores, e-journals, and Webstreams. Our archives include documents concerning the history of ZHdK, as well as a media archive of the arts and a materials archive. We also offer information retrieval courses and provide academic staff and students with the support needed for successful teaching and research. miz.zhdk.ch Mac-Shop & IT-Support The University’s Mac-Shop (MacITZ) is very popular with students. It provides Apple Mac computers and software packages at unmatched terms and conditions. The service is run by the Information Technology Centre (ITZ), which is also responsible for developing software for ZHdK and for maintaining the University’s IT infrastructure. ITZ staff are happy to provide assistance with all computer problems. The Centre also provides a range of student training programmes, from Photoshop through video editing to musical notation. itz.zhdk.ch International Exchanges From Berlin to Istanbul, from Portland to Shanghai — ZHdK belongs to a large international network of 120 universities in Europe and 18 higher education institutions in the United States, Asia, and Australia. A wide range of exchange programmes lasting one semester is available. Each year about 70 ZHdK students spend a semester abroad, and we welcome about the same number of international guest students. For further information and assistance, please contact the International Office. Its Website provides further details on all subjectspecific programmes. international.zhdk.ch Grants and Scholarships Swiss students may apply for grants and scholarships to their home canton. Zurich University of the Arts (ZHdK) offers no grants or scholarships. In cases of financial hardship, students adversely affected may apply to have their tuitions fees waived. (Forms are available from the University Administration.) www.zhdk.ch/studium www.stipendien.zh.ch Student Union (SturZ) The Student Union represents the interests of all students at Zurich University of the Arts (ZHdK). We provide advice and assistance on all matters related to your studies. We support student ideas, events, and projects benefitting the University. sturz.zhdk.ch German Language Courses ZHdK offers German language courses for international students. Courses are designed to ensure that students attain the language skills needed to cope with the demands of their degree courses. Intensive courses are available before the beginning of semester, and there are courses that run during the semester. The courses are organised by the International Office. www.zhdk.ch/intl_office_en — Master Design/ Campus Informationen 46 — Equal Opportunities and Diversity Zurich University of the Arts (ZHdK) is fully committed to promoting equal opportunities and diversity among its staff and students. We run various projects aimed at fostering equal opportunities and diversity, and at countering discrimination of any kind. Our Equal Opportunities and Diversity Office helps students combine work, family, and study. The Dachspatzen Crèche offers nursery places for the children of University members. It offers mentoring programmes providing academic counselling and careers advice. It also assists students with disabilities to become fully integrated members of the university’s community and daily life. zhdk.ch/gleichstellung Sports ZHdK Bachelor’s and Master’s students may enrol on the ASVZ sports programme: football to boxing, fencing to yoga, and many others sports are available. Students may also use the fitness studios and sports halls at the various ETH campuses (ETH Zentrum Polyterrasse, Universität Irchel, ETH Hönggerberg). www.asvz.ch Cross-Disciplinary Activities The Department of Cultural Analysis pools cross-disciplinary teaching, research, and events. These activities are open to members of all ZHdK departments and the general public. ZHdK offers Bachelor’s students an attractive range of compulsory-elective ZModules aimed at promoting cross-disciplinary studies. Its MA in Transdisciplinary Studies explores the interfaces between the arts, the sciences, and society. Z+ is a platform especially designed to host universitywide activities beyond the confines of individual disciplines and to promote transdisciplinary projects. The ZHdK Research Focus in Transdisciplinarity (fsp-t) is devoted to transdisciplinary methodologies and the various modes of gaining transdisciplinary knowledge. zplus.zhdk.ch Incubator The ZHdK Incubator for Cultural Entrepreneurship offers start-up ventures plenty of useful support for bringing your ideas, products, or services to market and setting up your own business. Support is available for ZHdK students, alumni, research associates, and teaching faculty seeking to implement a business idea in the cultural and creative industries with the aim of earning a living in the long run. Incubatees benefit from expert coaching and from wide-ranging networking opportunities. On-campus work stations are available on request and coachees have access to the entire ZHdK infrastructure. Coaching is subject to charge. www.zhdk.ch/entrepreneurship Theatre of the Arts At its Theatre of the Arts, Zurich University of the Arts (ZHdK) has three public stages. Stage A is the main stage. The main stage is used not only by theatre professionals but also by students from other ZHdK departments. All three stages are equipped with state-of-the-art technology. Stage sets, props, and scenery are made in the University’s own workshops. Admission to the Theatre of the Arts is free. www.theaterderkuenste.ch Mehrspur Bar & Music Club , The University s Mehrspur Music Club hosts concerts and late-night events ranging from jazz to alternative club music. , Mehrspur showcases the University s “Jazz & Pop Output” and features successful student, alumni, and faculty jazz and pop bands. Concerts are followed by late-night grooves into the early hours. The Mehrspur Music Club is open from 8pm on Wednesdays (Jam Night), Thursdays (miscellaneous), Fridays (Jazz Night), and Saturdays (alternative club music Pop). Drinks and snacks are available at affordable prices. Free admission for ZHdK students (subject to availability). The club bar is open daily from 4 p.m. to midnight. Museum of Design Zurich The Museum of Design Zurich is an internationally renowned exhibition space specialising in design, visual communication, and architecture. It evolved from the city’s Museum of Decorative Arts and Crafts, which was established in 1875. Located on Lake Zurich, the Bellerive Museum also belongs to the Museum of Design Zurich. The Museum of Design Zurich hosts nine to eleven temporary exhibitions each year, together with various smaller events and interventions, to illuminate various design themes and issues. Its collections — of posters, graphics, design, and decorative arts — are of international importance. The Museum is actively involved in the teaching and research undertaken at Zurich University of the Arts (ZHdK). Free admission for students. www.museum-gestaltung.ch — Master Design — Dear Prospective Students We are delighted that you are interested in studying at Zurich University of the Arts (ZHdK). We offer our students an outstanding environment: our art and design programmes promote high-level independence within a framework designed to ensure that you will enjoy continuous further development through close contact with our teaching faculty. With over 2’300 students, we are one of the largest arts universities in Europe – so that here, in Zurich, looking beyond the confines of your own discipline is very much worthwhile. We thus welcome students seeking to cross boundaries and bring different fields together, because we are convinced that the productive exchange with other disciplines brings forth better, more versatile, and more critically minded artists, musicians, designers, and individuals capable of conveying the arts to a wider public. We have an excellent network worldwide – thanks to cooperations with over seventy arts universities in Switzerland and abroad, and with countless partners from the fields of science, culture, business, and industry. This manifold cooperation stands for the national and international relevance of our programmes. Zurich University of the Arts (ZHdK) offers a vibrant environment in which you can develop your individual profile while also establishing lifelong contacts and networks. Doing so is both a challenge and an opportunity. We would like to encourage you to seize this opportunity together with us. Prof. Dr. Thomas Dominik Meier President, Zurich University of the Arts — Master Design — Imprint Editorial team, Department of Design Michael Krohn Karin Zindel Editorial team, Office of the President Isabelle Vloemans Translation Mark Kyburz, www.englishprojects.ch Photography Cover: Caroline Sauter Portraits: Johannes Dietschi All photographs courtesy of the MA Design Design Tobias Markus Strebel Fonts Helvetica Neue LT, Utopia, ZHdK Black — Master Design — Contact Postal adress Zurich University of the Arts Master of Arts in Design Toni-Areal Pfingstweidstrasse 96 P. O. Box CH-8031 Zürich Phone +41 43 446 32 36 [email protected] master.design.zhdk.ch More information about studying at Zurich University of the Arts: www.zhdk.ch/studium