Investor Presentation Q4 2014
Transcription
Investor Presentation Q4 2014
Investor Presentation Q4 2014 February 12, 2015 NEXON Co., Ltd. © 2015 NEXON Co., Ltd. All Rights Reserved. Owen Mahoney President and Chief Executive Officer © 2015 NEXON Co., Ltd. All Rights Reserved. 2 2014 Financial Results (Unit: ¥ billions) Operating Income1 Revenue Net Income2 172.9 155.3 50.7 2013 2014 2013 45.5 2014 30.1 29.3 2013 2014 2014 and 2013 Operating Income includes impairment loss of ¥14.7 billion (including impairment loss of gloops’ goodwill of ¥11 billion) and ¥11.6 billion respectively on goodwill and tangible/intangible assets related to game IP and publishing rights. 2 Net Income refers to net income attributable to owners of the parent company, as stated in Nexon’s consolidated financial results. 1 © 2015 NEXON Co., Ltd. All Rights Reserved. 3 2014 Highlights Two-year strategy of focusing on game quality and longevity is underway China: Introduced series of high-quality content updates for Dungeon&Fighter throughout 2014; Q4 China revenues were up 36% year-over-year Korea: Very strong performance resulting from execution of quality-first strategy ‒ 52% year-over-year revenue growth ‒ Mobile: revenue up more than 8x year-over-year with launches of high quality titles ‒ PC Online: strong due to high quality live operations ‒ Boosted the already successful title EA SPORTSTM FIFA Online 3 ‒ All other titles collectively grew year-over-year Japan: Games did not consistently meet high standards for quality as we worked in rapidly changing mobile browser and native game market dynamics North America: Green shoots of growth. Revenue returned to growth in 2H 2014 with improving operations and marketing under new management team Pipeline: Best in years – and getting stronger ‒ DomiNations (mobile), MapleStory2 (PC), Ghost in the Shell Online (PC), and many more ‒ Recently announced licensing agreement with Warner Brothers Group for mobile game based on successful LEGO® franchise © 2015 NEXON Co., Ltd. All Rights Reserved. 4 2015 and Beyond Focus on quality demonstrated some early successes in 2014, validating our strategy Continue to prioritize game quality as best way to create long-term financial growth and shareholder value Focusing development resources only on games that matter ‒ Fun and highly differentiated ‒ Long life cycles Focusing live game operations on long-term growth and player retention Richest pipeline in Nexon’s history © 2015 NEXON Co., Ltd. All Rights Reserved. 5 Unmatched Pipeline1 PC Online 1H 2015 Dirty Bomb by Splash Damage (Publishing, U.K.) Counter Strike Online 2 (Co-development, China) Tree of Savior (Publishing, Korea) Ghost in the Shell by Neople (In-house, Korea) MapleStory2 (In-house, Korea) Ar:piel (Publishing, Korea) Peria Chronicles (In-house, Korea) Sudden Attack 2 (In-house, Korea) AIMA (Publishing, Korea) Super Fantasy War (In-house, Korea) TBA by Boss Key Productions (Strategic Partnership, US) Mabinogi: Duel (In-house, Korea) TianLongBaBu (Publishing, Korea) TBA by gloops (In-house, Japan) Kartrider Mobile (In-house, China) Durango (In-house, Korea) TBA by Envision Entertainment (Strategic Partnership, Germany) Legion of Heroes: Raid (In-house, Korea) TBA by Social Spiel (Strategic Partnership, Austria) Mobile Gwanggaeto the Great (In-house, Korea) 2H 2015 and onward DomiNations by Big Huge Games2 TBA by Shiver Entertainment (Strategic Partnership, US) (Strategic Partnership, US) Legion of Heroes (In-house, China and Japan) TBA by TURBO Studios (Strategic Partnership, US) © 2015 NEXON Co., Ltd. All Rights Reserved. 1 2 Chart is illustrative excerpt pipeline Big Huge Games is formerly known as Secret New Co. 6 DomiNations (Mobile): Trailer © 2015 NEXON Co., Ltd. All Rights Reserved. 7 MapleStory 2 (PC Online): Trailer © 2015 NEXON Co., Ltd. All Rights Reserved. 8 Ghost in the Shell Online (PC Online): Trailer © 2015 NEXON Co., Ltd. All Rights Reserved. 9 Japan Focus 2014 Recap gloops ‒ Developed several new mobile native games; launched four1 during Q4 2014 ‒ Games did not consistently meet high standards for quality as we worked in rapidly changing mobile browser and native game market dynamics Right strategy, but not executed well enough Recorded ¥11 billion impairment loss of gloops’ goodwill Focus for 2015 gloops ‒ ‒ 1 Development: ‒ Mobile native games: pare down pipeline to focus on quality ‒ Mobile browser games: selective focus on high quality games Live operations: focus on game longevity Leverage our global pipeline, including high quality titles developed in Korea / U.S. Secure publishing rights of high quality games 4 native titles launched during 2014 are: Skylock, Summon Soul Battle, Crimson Wars, and Toys Drive © 2015 NEXON Co., Ltd. All Rights Reserved. 10 Key Strategic Themes Quality matters – best way to create shareholder value – New games: fun and highly differentiated – Live game operations: focus on game longevity Requires focus. Performance based on strong execution of core strategy Focus on game quality and longevity drives long-term success – shareholder value © 2015 NEXON Co., Ltd. All Rights Reserved. 11 Long-term Strategy and Vision1 2014 Revenue by Region Long-term Growth Vision West M&A M&A Revenue Asia 2014 Year Existing 1 New PC / mobile West Above graph is illustrative and not to scale © 2015 NEXON Co., Ltd. All Rights Reserved. 12 Committed to Building Shareholder Value Nexon management is strongly committed to driving growth and shareholder value Continue to focus on shareholder returns through growing earnings as well as returning capital through dividends and share repurchases Scheduled to pay ¥5 per share dividend for the year-end despite gloops impairment charge © 2015 NEXON Co., Ltd. All Rights Reserved. 13 Shiro Uemura Chief Financial Officer © 2015 NEXON Co., Ltd. All Rights Reserved. 14 Q4 2014 Results © 2015 NEXON Co., Ltd. All Rights Reserved. 15 Q4 Highlights Revenues were ¥42.9 billion, up 25% year-over-year on an as-reported basis, up 14% on a constant currency basis – Exceeded high end of our outlook – Outperformance was primarily driven strong results from China Operating loss was ¥0.7 billion and net loss1 was ¥4.5 billion, both below the low end of our outlook – Operating income underperformance was primarily due to impairment loss on gloops’ goodwill of ¥11 billion – Net income underperformance was primarily due to the impairment loss in addition to higher-thanexpected tax expenses (one-time factor), while having FX gains in foreign currency-denominated cash deposits and account receivables 1 Net loss refers to net loss attributable to owners of the parent, as stated in Nexon’s consolidated financial results © 2015 NEXON Co., Ltd. All Rights Reserved. 16 Impairment Loss / Year-end Dividend Recorded ¥11 billion impairment loss of gloops’ goodwill – Due to the continued slowdown of mobile browser games and lack of hits in new mobile native games, recorded the impairment loss of gloops’ goodwill – The balance of gloops’ goodwill as of December 31st 2014 is ¥20.3 billion Scheduled to pay ¥5 per share dividend for the year-end despite gloops impairment charge © 2015 NEXON Co., Ltd. All Rights Reserved. 17 Q4 Financial Results (Unit: ¥ millions, except per share data) 1 PC 2 revenue includes revenues other than PC / mobile revenues Net income / (loss) refers to net income / (loss) attributable to owners of the parent, as stated in Nexon’s consolidated financial results. © 2015 NEXON Co., Ltd. All Rights Reserved. 18 Regional Revenues (Unit: ¥ millions) Q4 2014 Revenue by Platform Q4 2014 Q4 2013 (AsReported) (Constant Currency) YoY % Change (Constant (AsCurrency) Reported) Mobile 21% 1 Revenue by Region China Korea Japan North America Europe and Others 2 Nexon Total ¥12,065 11,654 8,274 1,201 1,273 34,467 ¥16,441 16,749 6,929 1,623 1,190 42,932 ¥14,761 15,051 6,929 1,424 1,102 39,267 36% 44% (16%) 35% (7%) 25% 22% 29% (16%) 19% (13%) 14% 27,750 6,717 34,041 8,891 30,737 8,530 23% 32% 11% 27% 6,260 457 5,384 3,507 5,384 3,146 (14%) 667% (14%) 588% Nexon Total 34,467 42,932 39,267 25% 14% FX Rate 100 KRW/JPY CNY/JPY USD/JPY 9.48 16.40 100.46 10.55 18.59 114.54 9.48 16.40 100.46 PC 79% Revenue by Platform PC3 Mobile Japan ex-Japan Q4 2014 Revenue by Region1 North America 4% Japan 16% Europe and Others 3% China 38% Korea 39% 1 Based on the regions in which revenues originate; not a representation of revenues according to Nexon entities. Europe and Others includes other Asian countries and South American countries. 3 PC revenue includes revenues other than PC / mobile revenues. 4 For the KPIs (MAU, Pay Rate and ARPPU) of PC online games, please refer to appendix of this presentation. 2 © 2015 NEXON Co., Ltd. All Rights Reserved. 19 China – Highlights YoY% change: (Unit: ¥ millions) Dungeon&Fighter – Strong performance supported by well-received content update and item sales, particularly during November and December – MAUs decreased in November and December; overall Q4 MAUs flat quarter-over-quarter – Tier 1 content update “Kunoichi” update introduced during Q4 Dungeon&Fighter “Kunoichi Update” +36% Constant Currency: +22% 21,302 16,441 15,685 13,530 12,065 Dungeon&Fighter Game Play Q4 2013 © 2015 NEXON Co., Ltd. All Rights Reserved. As Reported: Q1 2014 Q2 2014 Q3 2014 Q4 2014 20 Korea – Highlights (Unit: ¥ millions) YoY% change: Presented 15 high quality new titles, including 9 PC games and 6 mobile games, at G-STAR (November) As Reported: +44% Constant Currency: +29% Launched mobile game Pocket MapleStory for Kakao (10/27) and PC online game Closers (12/23) 19,976 16,749 Year-over-year growth from key PC titles: – Solid performance from EA FIFA Online 3, Sudden Attack, MapleStory and Mabinogi Heroes – Content updates and promotions well-received 15,251 SPORTSTM 13,433 11,654 15,882 13,492 PC 14,167 1 10,965 11,257 4,094 2,468 Pocket MapleStory for Kakao Game Play 1 Closers Game Play PC revenue includes revenues other than PC / mobile revenues. © 2015 NEXON Co., Ltd. All Rights Reserved. 397 Q4 2013 3,257 Mobile 1,084 Q1 2014 Q2 2014 Q3 2014 Q4 2014 21 Japan – Highlights (Unit: ¥ millions) YoY% change: Mobile revenue was ¥5.4 billion, down 3% quarterover-quarter primarily due to declining browser game revenues 8,274 As Reported: -16% Constant Currency: -16% 8,121 7,656 7,232 1 PC revenue was down 7% quarter-over-quarter 2,014 2,021 6,929 1,697 1,662 1 1,545 PC gloops launched 4 native games in Q4 6,260 Skylock 5,959 5,570 5,384 Mobile Skylock TV mass promotion Q4 2013 1 6,100 PC revenue includes revenues other than PC / mobile revenues. © 2015 NEXON Co., Ltd. All Rights Reserved. Q1 2014 Q2 2014 Q3 2014 Q4 2014 22 North America, Europe and Others – Highlights North America – Achieved year-over-year revenue growth from key PC titles, MapleStory, Mabinogi, and Vindictus, supported by improved operations and marketing – Launched Legion of Heroes on Android (10/23) (Unit: ¥ millions) (Unit: ¥ millions) YoY% change: YoY% change: As Reported: +35% As Reported: Constant Currency: +19% Constant Currency: -7% -13% Europe and Others North America 1,623 1,201 Q4 2013 1,472 1,420 1,345 1,131 Q1 2014 Q2 2014 Q3 2014 © 2015 NEXON Co., Ltd. All Rights Reserved. 1,300 1,273 Q4 2014 Q4 2013 1,144 Q1 2014 Q2 2014 Q3 2014 1,190 Q4 2014 23 Q1 2015 Outlook © 2015 NEXON Co., Ltd. All Rights Reserved. Q1 2015 Business Outlook (Unit: ¥ millions, except per share data) Expect revenues to be down 7% to up 1% year-over-year on an as-reported basis Q1 2014 Revenues 1 PC Mobile Operating income Net income2 ¥47,491 40,297 7,194 21,171 16,144 ¥44,259 36,859 7,400 14,715 12,793 36.74 29.66 9.63 16.83 102.78 10.55 18.59 114.54 Earnings per share FX Rate Assumptions 100 KRW/JPY CNY/JPY USD/JPY Q1 2015 Outlook ~ ¥47,728 ~ 39,641 ~ 8,087 ~ 18,138 ~ 15,669 ~ 36.33 YoY (7%) (9%) 3% (31%) (21%) ~ ~ ~ ~ ~ 1% (2%) 12% (14%) (3%) n/a ~ n/a 10.55 18.59 114.54 Forex sensitivity: every one Japanese yen move against the U.S. dollar would have the following impact on our financials for the first quarter of 20153 Revenue Operating Income 0.28 billion yen 0.14 billion yen 1 PC revenue includes revenues other than PC / mobile revenues. income refers to net income attributable to owners of the parent, as stated in Nexon’s consolidated financial results. 3 In most situations, the exchange rates of both the South Korean won and the Chinese yuan are linked to the U.S. dollar. 2 Net © 2015 NEXON Co., Ltd. All Rights Reserved. 25 2015 Q1 and Full-Year Regional Outlook China Q1 Expect high teens to high single digit % YoY decrease on an asreported basis Dungeon&Fighter: introduced a high quality tier 1 content update (Lunar New Year update) on February 10th Full-Year Mobile Preparing for Legion of Heroes launch (publisher: Chukong) Korea Q1 Expect high teens to 20+% YoY increase on an as-reported basis Tier 1 content update scheduled for major PC titles Full-Year Multiple PC / mobile titles to be launched in 2015 across genres Global launches scheduled for several mobile titles Scheduled to launch Kartrider Mobile (publisher: Tiancity) PC Counter Strike Online 2 scheduled for CBT in 1H 2015 Japan Q1 Expect 20+% YoY decrease on an as-reported basis gloops launched Gururin Quest (native) on 1/27 Nexon Japan to publish Kemono Friends (native) on 3/12 Full-Year Scheduled to launch LINE Legion of Heroes gloops to launch 5+ mobile titles in 2015 © 2015 NEXON Co., Ltd. All Rights Reserved. North America, Europe and Others Q1 North America Expect high teens to 20+% YoY increase on an as-reported basis Dirty Bomb (PC): CBT in progress on STEAM Europe and Others Expect 20+ to high teens % YoY decrease on as-reported basis Full-Year Scheduled to launch DomiNations / Legion of Heroes on iOS (mobile) in North America 26 Q1 2015 Operating Income Margin Outlook YoY Operating Income Margin Comparison Expect Q1 2015 operating margin of 33% to 38% due to: 2% 4% Variable costs, including royalty costs associated with third-party licensed games, such as FIFA Online 3 and FIFA Online 3 M HR costs associated with increase in salary and headcount primarily in Korea Marketing costs related to new title releases in Korea and North America Revenue mix and Others 1% 45% 38% – OI Margin Q1 2014 Royalty HR Cost Marketing © 2015 NEXON Co., Ltd. All Rights Reserved. OI Margin Q1 2015 (High-end) Revenue mix change with increased revenue contribution from Korea, which has lower margin than China, as well as mobile 27 2015 Tier 1 Content Update Schedule China Game Title Q1 2015 Q2 2015 2H 2015 Winter Content Update Lunar New Year Update 7th Anniversary Update Lunar New Year Update TBD TBD Lunar New Year Update TBD Summer Update Roster Update MapleStory Ice & Burn Update 12th Anniversary Update Summer Update Lunar New Year Update Children’s day Package 10th Anniversary Update Chuseok Package Rare Avatar & Christmas Package Winter Update (continued from Q4 2014) TBD TBD Summer Update National Holiday Update Dungeon&Fighter Counter-Strike Online Korea EA SPORTSTM FIFA Online 3 MapleStory Dungeon&Fighter Sudden Attack © 2015 NEXON Co., Ltd. All Rights Reserved. 28 Appendix © 2015 NEXON Co., Ltd. All Rights Reserved. 29 Summary of Results and Key Operational Metrics (Unit: ¥ millions except per share data) Q2 2013 Q1 2013 (By Region) China Korea Japan North America Europe and Others (By Business) Q3 2013 Q4 2013 Q1 2014 Q2 2014 Q3 2014 Q4 2014 YoY% ¥20,409 10,589 9,927 1,418 2,021 ¥15,477 8,605 9,398 1,446 1,698 ¥15,962 12,151 8,755 1,364 1,651 ¥12,065 11,654 8,274 1,201 1,273 ¥21,302 15,251 8,121 1,345 1,472 ¥13,530 13,433 7,656 1,131 1,144 ¥15,685 19,976 7,232 1,420 1,300 ¥16,441 16,749 6,929 1,623 1,190 36% 44% (16%) 35% (7%) 36,877 7,487 29,333 7,291 32,995 6,887 27,750 6,717 40,297 7,194 28,459 8,435 35,931 9,682 34,041 8,891 23% 32% 7,217 7,054 6,482 6,260 6,100 5,959 5,570 5,384 (14%) 270 237 405 457 1,094 2,476 4,112 3,507 667% Revenue 44,364 36,624 39,883 34,467 47,491 36,894 45,613 42,932 25% Operating income/(loss) 20,716 13,425 16,237 327 21,171 9,962 15,124 (748) n/a Net income/(loss)2 15,150 11,365 8,054 (4,437) 16,144 4,085 13,585 (4,498) n/a 34.77 25.98 18.35 (10.10) 36.74 9.33 31.49 (10.45) n/a 110,510 112,235 103,820 138,843 149,040 140,157 114,155 117,729 8.53 14.73 92.42 8.81 15.94 98.76 8.94 16.06 98.95 9.48 16.40 100.46 9.63 16.83 102.78 9.95 16.54 102.16 10.15 16.87 103.92 10.55 18.59 114.54 71.5 11.5% 2,532 n/a 71.0 10.2% 2,181 n/a 62.6 10.4% 2,447 n/a 53.9 10.0% 2,617 2,492 55.9 11.0% 3,639 n/a 51.9 10.2% 2,781 n/a 52.7 9.7% 3,476 n/a 50.5 9.3% 3,776 3,379 PC online1 Mobile Japan ex-Japan Earnings/(loss) per share Cash and deposits FX rate 100 KRW/JPY CNY/JPY USD/JPY Key Performance (Excluding Mobile) MAU (millions) Pay Rate ARPPU (as-reported) ARPPU (constant currency) 3 1 PC revenue includes revenues other than PC / mobile revenues Net income/(loss) refers to net income / (loss) attributable to owners of the parent, as stated in Nexon’s consolidated financial results. 3 Using the currency rates of Q4 2013. 2 © 2015 NEXON Co., Ltd. All Rights Reserved. 30 COGS and SG&A (Unit: ¥ millions) FY2013 Total Cost of Revenue 1 Royalty 2 HR cost (COGS) 3 Other(COGS) 4 Total SG&A 1 HR cost PG fee 5 R&D Marketing / advertising expenses Depreciation and amortization Other 6 Other Income 7 Other Expense 8 Q1 ¥7,831 Q2 ¥7,734 FY2014 Q3 ¥9,229 Q4 ¥9,358 Q1 ¥10,249 Q2 ¥9,839 Q3 ¥12,731 Q4 ¥11,516 2,673 2,875 2,283 2,180 3,193 2,361 3,539 3,014 2,676 3,046 3,219 3,093 4,055 3,461 2,733 3,317 3,580 2,942 6,606 3,372 2,753 4,448 3,811 3,257 15,343 3,004 2,259 659 1,878 2,488 5,055 13,945 3,241 2,037 860 3,202 2,552 2,052 14,313 2,814 2,322 1,035 2,211 2,556 3,375 15,973 3,063 2,202 1,263 2,409 2,753 4,283 14,855 3,602 2,661 1,120 1,382 2,802 3,288 16,788 4,758 2,649 1,533 2,069 2,792 2,987 17,401 4,025 3,645 1,645 2,051 2,914 3,121 19,556 4,202 3,542 1,533 3,468 2,958 3,853 164 638 102 1,622 225 329 1,147 9,956 208 1,424 209 514 180 537 613 13,221 1 Breakdown of COGS and SG&As are unaudited. costs include royalties paid to third-party developers for the right to publish their games. 3 HR cost includes salaries, bonuses and benefits for our live game developers, who support post launch servicing, updating and support for our games. 4 Other (COGS) primarily consists of depreciation and amortization of assets related to existing games, connection fees (mainly comprised of co-location and datacenter fees, Internet bandwidth and access fees), and the costs of purchasing and maintaining our servers and computer equipment. 5 PG Fees in SG&A include commissions made to external payment gateway companies when users purchase in-game items in PC Online games that we service. It also includes mobile carrier-related commissions we pay regarding our Japanese browser games and commissions we pay to Apple / Google regarding our native games globally. 6 Other in SG&A includes platform commission fees related to mobile browser games. 7 Other Income includes other non-operating income, reversal of deferred revenue, gain on sale of properties, and gain on change in equity. 8 Other Expense includes other non-operating expenses, loss on sale/disposal of properties, loss on impairment of tangible fixed assets, loss on impairment of intangible assets, loss on impairment of other fixed assets, loss on change in equity, and loss on liquidation of subsidiaries. Q2 2013, Q4 2013, Q1 2014, Q2 2014, Q3 2014 and Q4 2014 Other Expense includes impairment of game IP and impairment of goodwill. 2 Royalty © 2015 NEXON Co., Ltd. All Rights Reserved. 31 P&L Below Operating Income (Unit: ¥ millions) FY2013 Operating Income/(Loss) Finance Income 1 Finance Costs 2 Equity income/(losses) of affiliates, equity method companies Income/(Loss) before Income Tax Tax expense Net Income/(loss) 3 Q1 ¥20,716 2,336 196 Q2 ¥13,425 2,342 1,471 (268) (99) 22,588 (7,238) 15,150 14,197 (2,875) 11,365 FY2014 Q3 ¥16,237 739 3,138 Q4 ¥327 1,244 3,819 15 258 13,853 (5,712) 8,054 (1,990) (2,519) (4,437) Q1 ¥21,171 1,014 385 Q2 ¥9,962 1,024 3,655 Q3 ¥15,124 5,122 360 (32) (73) (93) 21,768 (5,446) 16,144 7,258 (3,089) 4,085 19,793 (6,132) 13,585 Q4 (748) 5,381 781 0 3,852 (8,583) (4,498) 1 2013 Q1, Q2 and 2014 Q3, Q4 Finance Income are mainly caused by FX. 2014 Q4 Finance Income is primarily due to the US dollar and Chinese yuan to Korean won FX conversion gain related to foreign currency deposits & A/R in Korea. 2 2013 Q2 Finance Costs are primarily due to a loss recorded from the disposal of JCE shares. 2013 Q3 Finance Costs are primarily due to the U.S. dollar to Korean won exchange rate impact chiefly associated with Dungeon&Fighter royalties from China. Finance cost for Q4 2013 includes impairment loss of equity method affiliates, mainly from 6waves. Impairment losses in equity method affiliates are recorded in finance costs under IFRS. 2014 Q2 Finance Costs are primarily due to the US dollar to Korean won FX conversion loss related to foreign currency deposits & A/R in Korea. 3 Net income/(loss) refers to net income attributable to owners of the parent, as stated in Nexon’s consolidated financial results. © 2015 NEXON Co., Ltd. All Rights Reserved. 32 Key Cash Flow Statement (Unit: ¥ millions) Cash flows from operating activities 12 months ended December 31, 2013 12 months ended December 31, 2014 ¥60,208 ¥58,118 Cash flows from investing activities (6,345) (61,820) Cash flows from financing activities (13,033) (27,050) Net increase / (decrease) in cash and cash equivalents 40,830 (30,752) Cash and cash equivalents at beginning of fiscal year 84,736 138,843 Effect of exchange rate change on cash and cash equivalents 13,277 9,638 138,843 117,729 Cash and cash equivalents at end of fiscal year © 2015 NEXON Co., Ltd. All Rights Reserved. 33 Balance Sheet (Unit: ¥ millions) December 31, 2013 Asset Current Assets Cash and cash equivalents Other current assets Total current assets Noncurrent assets Tangible assets Goodwill Intangible assets December 31, 2014 ¥138,843 78,956 217,799 ¥117,729 140,396 258,125 22,080 45,802 26,653 24,039 35,426 16,574 106,517 201,052 418,851 102,858 178,897 437,022 Current tax liabilities, current 8,502 12,836 Current borrowings Others Total current liabilities Noncurrent liabilities Non-current borrowings Others Total noncurrent liabilities Total liabilities 13,408 28,543 50,453 13,180 31,007 57,023 34,605 20,734 55,339 105,792 23,244 11,278 34,522 91,545 Equity Issued capital Share premium Treasury shares Other equity interest Retained earnings Non-controlling interests Total equity Total liabilities and total equity 51,952 50,688 (0) 74,468 131,374 4,577 313,059 418,851 52,481 40,830 92,044 155,025 5,097 345,477 437,022 Others Total noncurrent assets Total assets Update 5/7 Liability Current liabilities © 2015 NEXON Co., Ltd. All Rights Reserved. 34 Glossary of Terms Term / Abbreviation Meaning AOS AOS is a sub-genre of the real-time strategy genre, in which two teams of players compete with each other in discrete games, with each player controlling a single character through an RTS-style interface. FPS (first person shooter) A game in which the player plays from the point of view of the game character in three-dimensional graphics. RTS (real-time strategy) A game that is usually played from a third-person perspective, in which the player controls vast numbers of in-game characters in a tactical scenario. MMORPG (massively multiplayer online role playing game) An online role-playing game that has a “massive” number (usually several hundred or more) of players who play concurrently. MAU (monthly active user) Update 5/7 The total number of accounts of users who log in and play a particular game in a given month. ARPPU (average revenue per paying user) Online game net revenues for any given period divided by the average number of paying players of such games during the period. Pay Rate The number of paying users divided by monthly active users for any given period of time. MCCU (maximum concurrent users) The maximum number of users concurrently accessing a game at a particular moment. MCCU is generally used to measure the popularity of a game. Closed Beta A trial period during which a trial model (beta version) of a game is tested by a limited number of users or groups. Open Beta A trial period during which a trial model (beta version) of a game is tested without restrictions on participation. Tier One Update Large scale updates to existing PC games typically launched in Q1 or Q3 around peak season. Tier Two Update Smaller updates to existing PC games released throughout the year. Immersive Games Games that are designed to be played continuously for hours and enable thousands of concurrent users to interact with each other in real time. Our games are architected to evolve over years, in contrast to packaged goods games, which often have finite story lines and comparatively less open-ended player engagement. © 2015 NEXON Co., Ltd. All Rights Reserved. 35 Disclaimer This presentation is prepared to offer reference information about NEXON group to the investors and is intended to generally provide investors and analysts with financial and operational information about Nexon, but not to solicit or recommend any sale or purchase of stock or other securities of Nexon. NEXON Co., Ltd. (“Nexon”) has not verified and would assume no responsibility for the accuracy, appropriation, or completeness thereof. This presentation does not contain all relevant information relating to Nexon or the sale of its shares, including, without limitation, the information that would be stated under the captions “Risk Factors”, “Management’s Discussion and Analysis of Financial Condition and Results of Operations” and “Business” in an annual report. Any investment decision with respect to any shares of Nexon should be made solely upon the basis of the information contained in the disclosure documents and is qualified in its entirety by reference to the detailed information appearing in the disclosure documents. This presentation includes non-GAAP and non-IFRS financial measures, including but not limited to key performance indicators, as well as ratios calculated on the basis thereof. These non-GAAP and non-IFRS financial measures should not be considered in isolation or as a substitute for the most directly comparable financial measures included in our consolidated financial statements and presented in accordance with IFRS. This presentation includes forward-looking statements. In some cases, you can identify forward-looking statements by terms such as “anticipate”, “assume”, “believe”, “estimate”, “expect”, “forecast”, “may”, “plan”, “potential”, “predict”, “seek”, “should”, or “will”, or by other similar terminology. These statements discuss expectations, identify strategies, contain projections of Nexon’s financial condition or results of operations or state other forwardlooking information. The forward-looking statements in this presentation are subject to various risks, uncertainties and assumptions about Nexon’s business and results of operations. The expectations expressed in these forward-looking statements may not be achieved, and actual results could differ materially from and be worse than expectations. Potential risks and uncertainties that could cause actual results to differ materially from expectations include, without limitation: Continued growth and popularity of Nexon’s key titles; Nexon’s ability to maintain favorable relationships with key licensing partners; Nexon’s continued ability to offer games in China, through local partners or otherwise; Nexon’s ability to compete effectively in the online games industry; Nexon’s ability to address hacking, viruses, security breaches and other technical challenges; Fluctuations in currency exchange rates; Nexon’s ability to maintain and further develop its brand name; Effective acquisition of new companies, businesses, technologies and games from third parties and the possibility of recognizing impairment losses; Continued growth of the online games market, including the underlying infrastructure, and free-to-play/item-based revenue generation model; Nexon’s ability to adapt to new technologies; Nexon’s ability to enter into licensing arrangements for third-party titles on terms favorable to it; Effective defense of Nexon’s intellectual property; and Legislative, regulatory, accounting and taxation changes in the countries in which Nexon operates. Nexon does not intend, and disclaims any duty, to update or revise any forward-looking statements contained in this presentation to reflect new information, future events or otherwise. We caution you not to place undue reliance on the forward-looking statements contained in this presentation. © 2015 NEXON Co., Ltd. All Rights Reserved. 36