슬라이드 1
Transcription
슬라이드 1
INVESTOR RELATIONS 2012 Content Ⅰ. OVERVIEW Company Overview Business Overview Strategic Goals Ⅱ. SNG & Mobile Game R&D Superiority Global Expansion Strategy - Domestic Strategy - Japan Ⅲ. Online Game Strategy New Games Ⅳ. Appendix Ⅰ. Overview Company Overview Business Overview Strategic Goals Ⅰ. Overview Company Overview Company Profile Est. Date Business Area • Outstanding Shares : 16,800,000 Feb. 10. 2000 National Pension Service 5.6% Online / Mobile Game Development & Publishing Key Shareholders CEO and Management (57.6%) Listed Market KOSDAQ (Dec. 18. 2009) (Quote : 112040) Employees - WeMade: 703 employees (Sept. 2012) Capital Structure - WeMade (incl. 11 subsidiaries): 1,371 employees KB Asset 9.9% As of October 2012 Others 26.9% CEO & Management 57.6% Home Page www.wemade.com 4 Ⅰ. Overview Business Overview Shifted main developmental focus to the mobile sector in early 2010 : Evolution into a mobile gaming company Developmental roots - MMORPG : Strong brand equity in China („Legend of Mir‟ franchise) Mobile & SNG Online Game g • Mobile/SNG R&D Personnel: 600+ Joymax Philippines Marketing & Operations 5 Ⅰ. Overview Strategic Goals World - class mobile content provider with a global reach Strong, diverse pipeline of mobile games covering a wide genre of gameplay. MMO‟s optimized for China market providing strong steady cash flow. Growth Driver = Mobile Game Sales Breakdown • Expanding R&D : 600+ dedicated mobile developers • Continual launch of 10~15 games each year • Global expansion (Japan, US, ... ) Mobile Sales 15% Mobile Sales Over 50% Online Sales 85% Online Sales Under 50 % Cash Cow = Online Game • New games : „Heavenly Dragon‟, „NED‟ • „Heavenly Dragon‟, „Lost Saga‟ - China launch 2012(E) 2014(E) • Maintain stable earnings from China : „Mir2‟, „Mir3‟ 6 Ⅱ. SNG & Mobile Game R&D Superiority Global Expansion Strategy - Domestic Strategy - Japan Ⅱ. SNG & Mobile Game R&D Superiority Leverage 10+ years of experience as MMO developer to create a new, exciting mobile content. Network, community based mobile content to increase lifecycle and replayability. IAP Revenue model Next Generation Mobile Content Graphic Artistry Technical Expertise Planning Expertise Server/Client Programming 600+ Dedicated Mobile R&D Personnel – Largest in Korea 8 Ⅱ. SNG & Mobile Game Global expansion Expand into key strategic areas starting with Japan Partnership with strong local mobile platform players Increase firm‟s brand equity (E3, TGS, G-Star) To be a Global Mobile & SNG Content Provider Country Smartphone Penetration (F)20131) Mobile Game Market (F)20133) Korea-2012 over 53%2) 580 mil USD Japan-2012 48% 1,431 mil USD US-2013 68% 1,823 mil USD4) China-2013 38% 1,910 mil USD Source : Gartner, IDS, UBS estimates Source : Korea Communications Commission (Jun. 2012) 3) Source : White Paper on Korean Games 2011 4) North America mobile game market WeMade’s Business - Launched 3 games for AOS version on 30th July 2012 through “Kakao Talk Game Center” - Launched 2 games in April 2012 for the iOS market - Establish partnership with a strong local platform player - Participate in „TGS‟ in Q3 2012 - Participated in „E3 game show‟ in Q2 2012 - Establish partnership with a strong local platform player 1) 2) 9 Ⅱ. SNG & Mobile Game Strategy - Domestic Customer Acquisition strategy - “KaKao Talk” Increase brand equity and build “WeSocial” portal into a global mobile gaming platform Continual launch of 10~15 games each year Diverse pipeline with flexibility considering the market situation. To be launched In Service App Store Apple App Store (in April) Google Play Store (on 30th July) T-store (SKT) + ... „WeSocial‟ Platform .... Goblin Line up Ark Sphere P Viking Island Chaos & Defense ~ Q3 of 2012 Candy Pang Every Farm2 Rhythm Scandal Silkroad War Caffe Storia Friend Fighter Mini Games Q4 of 2012 Hero Square Project L Pet Island Epic Kingdom 2013 Star City Project Pang 10 Ⅱ. SNG & Mobile Game Strategy – Domestic (Kakao Synergy) Android ver. of “KaKao Talk Game Center” opened on July 30th, 2012 “Candy Pang” launched on Sept. 25th, 2012 Top 2 ranking within 2 weeks of launch based on gross sales for “Candy Pang” Channeling Service (Kakao Talk Game Center) Game Download (Google play store) - Top 2 ranking in Google Store based on gross sales Play Game (Integration with Kakao‟s friend list) [ Candy Pang ] [ Viking Island ] • Download: 8,000,000+ • Download: 1,500,000+ • DAU: 200,000+ • DAU: 4,000,000+ 11 Ⅱ. SNG & Mobile Game Strategy - Japan Participate in TGS to increase brand awareness in Japanese market Establish a strategic alliance with strong local mobile platform player “LINE” Tokyo Game Show • Introduce next generation SNG Viking Island Pet Island - SNG - WeMade‟s 1st SNG - SNG - AAA Title EveryFarm2 Hero Square - SN-RPG - AAA Title - Fantasy SN-RPG - Social Farming & Crafting sim. CaffeStoria - SNG - Café business sim. Ark Sphere - Mobile MMORPG Japanese Line up • 1 or 2 games to be opened in 2012 Chaos&Defense Viking Island Pet Island Hero Square EveryFarm2 CaffeStoria Q4 2012 and Beyond Minigame Ark Sphere 12 Ⅱ. SNG & Mobile Game Strategy – Japan (Partnership Synergy) Strategic partnership with “LINE” to localize and service content Customer Acquisition : Leverage “LINE”‟s strong brand equity and publishing know-how Optimal localization of content Content Provider Publishing Service Game Download (Japanese Application Store) Localization, Marketing, Operations Platform Apple App Store Strong local platform player Google Play Store D Market (DoCoMo) Local Subsidiary AU Market (KDDI) Yahoo! Market (SoftBank) 13 Ⅲ. Online Game Strategy New Game ‘Heavenly Dragon’ ‘NED’ Ⅲ. Online Game Strategy Stabilize „Legend of Mir 2‟ in China with Shanda „Heavenly Dragon‟ – The successor to the „Legend of Mir‟ franchise Domestic New Game • Continued growth from „Lost Saga‟ • New Games Mir2 Mir2 Mir2 - „NED‟ 2014 Mir2 Mir2 Mir3 Mir3 Changchun SilkRoad Mir3 Changchun SilkRoad Lost saga Changchun Others Others 2009 2010 Others 2011 Mir3 Changchun Digimon SilkRoad Mir3 China SilkRoad • „Lost Saga‟ , „Heavenly Dragon‟ launch Changchun Digimon Lost saga Lost saga Others Others 2012(E) - „Heavenly Dragon‟ 2013 2013(E) expected in 2013 • Strong brand equity & relationships with local publishers 15 Ⅲ. Online Game New Online Game - Heavenly Dragon(3D MMORPG) Developed for China Market Heir to the „Legend of MIR‟ Franchise Legend of MIR 3D Version Multiple Characters & Skills Intuitive Control & Gameplay 2013 Korea Service & China Service 16 Ⅲ. Online Game New Online Game – NED (3D MMORPG) Next Generation MMO - CryEngine3 Deep, Expansive Environment WeMade’s Signature Fantasy MMORPG Fellow System Air, Land Battle System 2014 Korea Service 17 Ⅳ. Appendix Games Condensed Financial (Consolidated) Condensed Financial (WeMade) Ⅳ. Appendix Games Mobile & SNG Games Viking Island SNRPG Every Farm2 (New) SNG Chaos&Defense Rhythm Scandal RTS Star City Mobile (New) SNG 3D Dance Candy Pang Pet Island (New) Hero Square (New) Puzzle 3D SNG SNRPG NED SNG (New) Project L (New) Epic Kingdom Heavenly Dragon SNG (New) (New) RPG MMORPG SNG AOS Silkroad War (New) Strategy Simulation Caffe Storia (New) Friend Fighter (New) SNG Action Ark Sphere (New) Project Pang (New) Braves (New) MMORPG Slingshot Battle RPG Goblin Mobile (New) Action RPG RPG & Casual Games Legend of Mir2 Legend of Mir3 2D MMORPG 2D MMORPG Tartaros 3D MORPG Heavenly Dragon (New) 3D MMORPG NED (New) 3D MMORPG Goblin (New) 3D MMORPG Project Q (New) Silkroad Lost Saga Digimon Masters 3D MMORPG 3D MMORPG Action 3D MMORPG 19 Ⅳ. Appendix Condensed Financials (Consolidated) • Balance Sheet (Billion KRW) • Income Statement 2010 2011 H1 2012 (Billion KRW) 2011 H1 2012 109 116 57 COGS 14 15 7 392 Gross Profit 95 101 50 29 28 Op Expense 67 81 45 321 331 364 Op Profit 28 19 5 362 359 392 Non Op Ex 5 7 2 33 27 8 9 -4 0 Discontinued Ops -2 -4 0 Net Income 22 26 8 Attributable to Wemade 20 23 7 2 3 0.4 Current Assets 252 216 205 Revenues Non Current Assets 110 143 188 Total Assets 362 359 41 Equity Liabilities & Equity Liabilities 2010 Inc before Taxes Taxes Minority Interest 20 Ⅳ. Appendix Condensed Financials (WeMade) • Balance Sheet (Billion KRW) • Income Statement 2010 2011 H1 2012 (Billion KRW) 2011 H1 2012 88 82 41 4 5 2 Gross Profit 83 77 39 Op Expense 55 54 29 310 Op Profit 29 24 10 329 Non Op Exp 5 -1 1 34 23 12 9 -4 1 26 27 11 Current Assets 157 130 133 Revenues Non Current Assets 141 167 196 COGS Total Assets 297 297 329 32 19 19 Equity 265 278 Liabilities & Equity 297 297 Liabilities 2010 Inc before Taxes Taxes Net Income 21