FOOTBALL Special Olympics Coaching Quick Start Guide

Transcription

FOOTBALL Special Olympics Coaching Quick Start Guide
ching Quick Start Guide
TBALL
September 20
Special Olympics Football
Coaches Quick Start Guide
Table of Contents
Official Events
Page 3
The Pitch
Page 3
Essential Components of Planning a Football Training Session
Page 5
Sample Practice Plan Form
Page 7
Sample Training Plan
Page 8
Sample Fitness Program
Page 9
Training Principles Summary
Page 10
Principles of Strength Training and Conditioning At-A-Glance
Page 11
Sample Circuit Training Routines
Page 12
Tips for Conducting Safe Training Sessions
Page 13
Selecting Team Members
Page 13
Special Olympics Football Skills Assessment Card
Page 14
Football Attire
Page 16
Nutrition
Page 18
Football Rules, Protocol and Etiquette
®
Page 19
Special Olympics Unified Sports Rules
Page 22
Protest Procedures
Page 22
Football Glossary
Page 23
Appendix A
Stretches
Page 25
Appendix B
Skill Development Tips
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Special Olympics Football
Coaches Quick Start Guide
Official Events
1.
2.
3.
4.
5.
6.
7.
Eleven-a-side team competition according to FIFA rules
Five-a-side team (outdoor)
Futsal competition according to FIFA rules
Seven-a-side team (outdoor)
Unified Sports 11-a-side team competition
Unified Sports 5-a-side team competition
Unified Sports 7-a-side team competition
The following events provide meaningful competition for athletes with lower ability levels.
1.
Individual skills competition (ISC)
The Pitch
The layout of a field is shown on page 4. The dimensions can be varied, depending on the number of players and their
ability levels. Coaches need to spend adequate time at each practice identifying the boundaries and markings of the
field, particularly with beginner players.
Goal Box
Goalkeeper must place the ball within this box for a goal kick (11-a-side only).
Penalty Area
Only the goalkeeper is allowed to use his/her hands within this box. Any major foul inside this area results in a one-onone penalty kick taken from the penalty spot. When a penalty is in progress, all other players must stand outside the
penalty area, including the penalty arc.
Center Circle
A kickoff is taken from the center of this circle. All defenders must stand beyond the circle.
Halfway Line
Both teams must be behind their side of this on a kickoff.
Sideline
The ball is out of play when it has wholly crossed this line and the referee has stopped play.
Corner-Kick Arc
The ball must be placed within this arc for a corner kick.
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Coaches Quick Start Guide
The Pitch
5-a-side Key Pitch Dimensions
Minimum Field Size
40 meters by 30 meters (44 yards by 33 yards)
Maximum Field Size
50 meters by 35 meters (55 yards by 38 yards)
Penalty Area
7 meters deep by 12 meters wide (8 yards by 13 yards)
Penalty Spot
6.4 meters (7 yards) from the goal line
Goal Size
1.8 meters high by 3.7 meters wide (6 feet by 12 feet)
7-a-side Key Pitch Dimensions
Minimum Field Size
50 meters by 35 meters (55 yards by 38 yards)
Maximum Field Size
70 meters by 50 meters (77 yards by 55 yards)
Penalty Area
7 meters deep by 12 meters wide (8 yards by 13 yards)
Penalty Spot
6.4 meters (7 yards) from the goal line
Goal Size
1.8 meters high by 3.7 meters wide (6 feet by 12 feet)
11-a-side Key Pitch Dimensions
4
Minimum Field Size
91.4 meters by 50.3 meters (100 yards by 55 yards)
Maximum Field Size
109.7 meters by 68.6 meters (120 yards by 75 yards)
Penalty Area
16.5 meters deep by 40.2 meters wide (18 yards by 44 yards)
Penalty Spot
11 meters (12 yards) from the goal line
Goal Size
2.4 meters high by 7.3 meters wide (8 feet by 24 feet.)
Football Quick Start Guide- September 2004
Special Olympics Football
Coaches Quick Start Guide
Essential Components of Planning a Football Training Session
Special Olympics athletes respond well to a simple, well-structured training routine with which they can become
familiar. An organized plan, prepared before you get to the field, will help establish such a routine and help make best
use of your limited time. A recommended training plan is outlined below.
Warming Up/ Stretching
Every player warms up with a ball; i.e., low-intensity dribbling drills.
Stretch each muscle group.
Have players lead the stretching while coaches assist individual players when necessary.
Finish the warm-up with a fun dribbling/tag game.
Sample Warm-Up Routine
Easy Aerobic Run
Flexibility Stretches
Triceps Stretch
Side Stretch
Groin Stretch
Supine Hamstring Stretch
Hamstring Stretch
Seated Saddle Stretch
Hurdler s Stretch/Reverse
Quad Stretch
Abdominal Stretch
Toe Pointers
Mobility Stretches
Forward-&-Back Leg Swings
Side Swings
Lunges
Rhythm Drills
Easy Skipping
High Knees
High Skipping
Jogging Butt Kicks
Skipping Kicks
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Skills Instruction
Quickly review and practice previously taught skills.
Introduce the theme of the skills activity.
Demonstrate skills simply and dramatically.
Divide into groups of six or less for practice.
Physically assist and prompt lower ability players when necessary.
Introduce and practice new skills early in the practice session.
Competition Experience
Use mini-games (one versus one / three versus three) to teach basic rules and game understanding.
Use scrimmages to teach basic positions and restarts.
Always allow at least 10 minutes of free play where the coach says nothing. Let them play.
Cool-Down
Slow run/walk/stretch.
As the players cool down, comment on the session and the next game.
Finish with a team cheer.
Sample Cool-Down Routine
Activity
Purpose
Time (minimum)
Slow aerobic run
Lowers body temperature
Gradually reduces heart rate
5 minutes
Light stretching
Removes waste from muscles
5 minutes
See Appendix A for various training exercises and stretches
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Sample Practice Plan Form
Date:
Location:
Time:
Goals:
Warm-Up - Make the body ready for practice.
Leader
Activity
Equipment
Team Talk - Let the athletes know your expectations for practice.
Goals for Today
Previous Skill
Lesson
New Skill Lesson
Skill Development - Games and exercises to reinforce learning. Make it fun.
Leader
Activity
Equipment
Break - Supply water and take the skill into the scrimmage.
Reinforce Skill
from Today:
Scrimmage - Emphasize last week s skill and new skill.
Previous Skill
New Skill
Team Talk - Emphasize new skill and techniques from scrimmage.
Scrimmage
Lesson 1
Scrimmage
Lesson 2
Review Last
Week s Skill
Review
Homework
Developed by The Coaching Corner TM - www.thecoachingcorner.com
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Sample Training Plan
Preseason
Week #1
Workouts
Warm-up
Skill Assessment
Fitness
Control-Receiving
Week #2
Workouts
Warm-up
Fitness
Dribbling
Rules Review
Competition Season
8
Week #3
Workouts
Warm-up
Review Control and Dribbling
Passing
Rules/Restarts
Week #4
Workouts
Warm-up
Review Passing
Shooting
Team Play/Positions
Week #5
Workouts
Warm-up
Team Play/Strategy
Passing
Review Shooting
Tournament Talk
Week #6
Workouts
Warm-up
Team Play/Wings
Review Passing
Goalkeeping
Tournament Skill Assessment
Week #7
Workouts
Warm-up
Review Team Play
Defending/Tackling
Team Play/Defending
Tournament Etiquette
Week #8
Workouts
Warm-up
Heading
Shooting
Tournament Preparation
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Coaches Quick Start Guide
Sample Fitness Program
Focus on overall general fitness for Special Olympics athletes. The program below has three major components: warmup, exercises and cool-down. The number of repetitions (reps) and sets will determine the goal of your program: muscle
endurance or muscle strength. Review the following muscle specific strength exercises and plyometric drills to develop
your own fitness program.
Activity
Duration/ Sets & Reps
Warm-Up
Easy aerobic walk/jog/run
3-5 minutes
Stretching
15-20 minutes
Upper Body
3-5 exercises
Low Back-Glutes
of each
Lower Body
muscle group
Exercises
Agility & Conditioning
Acceleration Strides
3 x 30meters
Leg Swings (F/S)
1 x 10 each leg
Calf Raises
1 x 10 each leg
Arms & Shoulders
Push-ups: Wide
5 reps
Triceps Dip
5 reps
Push-ups: Regular
5 reps
Back & Abdomen
Sit-Ups: Side Lifts
10 reps
Leg Raises
10 reps
Trunk Twists
10 reps
Foot & Legs
Lunges Walking
3 x 30meters
Squats
10 reps
Kangaroo Hops
2x5
Cool-Down
Easy aerobic walk/jog/run
3-5 minutes
Light Stretching
10-15 minutes
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T raining Principles Summary
Law of Overload
Body adapts to training loads explains how training works
Adequate training loads improve overall fitness and increase performance
Factors impacting training load: frequency, duration and intensity
Law of Reversibility
Training loads that increase progressively create higher fitness levels
No increase in fitness will occur if loading is too far apart or stays the same
Over-training or incomplete adaptation occurs when training loads are too great or too close
Law of Specificity
Specific training load produces specific response and adaptations
General training prepares athletes for specific training
Greater the volume of general training, greater the capacity for specific training
Principle of Individualism
Athletes bring their unique talent, capabilities and capacities to training
Heredity determines many physiological factors that impact training
Chronological, biological and training ages must be considered when designing a training and
competition plan
Principle of Variety
Training is a long-term process, and loading and recovery can become boring
Make it fun for the athlete
Be creative
Principle of Active Involvement
Athlete has to want to actively and willingly participate in his/her training program
Athlete has to be committed
All aspects of an athlete s life contributes to his/her athletic success
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Principles of Strength Training and Conditioning
A t -A -Glance
Strength and conditioning training is designed to assist athletes in their overall development. There are two types of
strength training programs: general and specific. The exercises used in each program reflect the athlete s need for
strength development. A general strength and conditioning training program gives athletes extra strength in the
particular muscles that are needed to perform well in their sport-specific events. In addition, strength and conditioning
training can help to prevent injury to athletes by building healthier, flexible and stronger muscles and bones.
Flexibility
Stretch slowly and with control
Do not bounce or feel pain
Breathe slowly and rhythmically; do not hold your breath
Easy stretch: slight tension to no tension hold for 5-12 seconds
Developmental stretch: stretch further feeling slight tension again hold for 15-30 seconds
Muscle Balance
Train both the front and the back muscles when strength training
Example: if training the biceps, also train the triceps
Important in preventing injury
Selection of Exercises
Emphasize total body condition
Order of Exercises
Very important in getting the most out of each exercise
Exercises and lifts that work many muscle groups and require more mental concentration perform early
in the workout
Exercises and lifts that work small muscle groups and require little concentration perform last in the
workout
Frequency of Training
Always include one day of rest between strength training workouts
Number of Sets
One set of each exercise is recommended during the first and second week of training. Increase the
number of sets as your training program progresses.
Rest between Sets
Depends upon the desired results of the workout
Muscular endurance: short rest period full recovery not required
Strength and power: longer rest period full recovery required
Active Rest
An active period, recreational level, after the completion of a season of sport
May or may not include strength training
Gives athletes a break and their bodies time to regenerate and rest
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Sample Circuit Training Routines
When prescribing exercises you need to focus on the exercises that will help the specific needs of your athlete in a
particular position. The table below is a basic guideline to help get you started. These exercises can be incorporated into
a training circuit to provide a variety of exercises for all your athletes that will be fun to do. Change the exercises a
little, if you notice that an athlete has mastered the exercise and is getting bored.
Example
All athletes
Agility & Conditioning
Abdominal & Back
Forwards, Midfielders
(power-oriented athletes)
can benefit from
Agility & Conditioning
Plyometrics
Defense
Plyometrics
Goalies
Visual Reaction Drills
Using conditioning circuits takes the pressure off athletes by focusing on the time at each station, not the number of
repetitions. The goal is to get the athletes to do as many reps as they can, as correctly as they can, in the specified time.
Exercise
Duration
Push-ups
30 seconds
Crunches
30 seconds
Leg raises
1 minute
Lunges
30 seconds
Triceps dip
30 seconds
Running
1 ½ minutes
General Conditioning Circuit
Sample
Number of circuits:
Time at each station:
Recovery between exercises:
Recovery between circuits:
12
1-5
30 seconds to
1½ minutes
15-45 seconds
2-5 minutes
Football Quick Start Guide- September 2004
Special Olympics Football
Coaches Quick Start Guide
Tips for Conducting Safe Training Sessions
Though the risks can be few, coaches have a responsibility to ensure that athletes know, understand and appreciate the
risks of football. The safety and well-being of athletes are the coaches primary concerns. Football is not a dangerous
sport, but accidents do occur when coaches forget to take safety precautions. It is the head coach s responsibility to
minimize the occurrence of injuries by providing safe conditions.
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Establish clear rules for behavior at your first practice and enforce them.
Keep your hands to yourself.
Listen to the coach.
When you hear the whistle, Stop, look and listen.
Ask the coach before you leave the field of play.
When the weather is poor, have a plan to immediately remove athletes from inclement weather.
Make sure athletes bring water to every practice, especially in hotter climates.
Check your first-aid kit; restock supplies as necessary.
Train all athletes and coaches on emergency procedures.
Choose a safe field area. Do not practice in areas with rocks or holes that could cause injury. Simply telling
players to avoid obstacles is not enough.
Walk the field and boundaries and remove unsafe objects. Be particularly vigilant when you are playing in
cluttered indoor gyms. Remove anything that a player might run in to.
Check the balls for loose panels that could cause eye injury.
Check the goals for poorly secured posts and cross-bars. Instruct players never to swing on goals. Pay particular
attention to portable goals that could tip over in a high wind or if players swing on the cross-bar. Make sure
these goals are securely staked into the ground.
Review your first-aid and emergency procedures. Have someone who is trained in first aid and
cardiopulmonary resuscitation on or very near to the field during practice and games.
Establish clear rules for behavior at your first practice.
Warm up and stretch properly at the beginning of each practice to prevent muscle injuries.
Train to improve the general fitness level of your players. Physically fit players are less likely to get injured.
Make your practices active.
Make sure that players are physically matched in games where players go against each other, head-to-head,
(e.g., one-on-one drills).
Require all your players to wear shin pads at practices and games. The use of athletic cups and fitted mouth
guards is recommended, particularly for players with slower reactions.
Do not put a player with a very slow reaction time in the goalkeeper s position. Make sure that a goalkeeper is
able to understand how to play the position safely.
Selecting Team Members
The key to successful development of a traditional Special Olympics or Unified Sports team is the proper selection of
team members. We have provided some primary considerations below.
Ability Grouping
Unified Sports football teams work best when all team members have similar sports skills. Partners with abilities that
are far superior to other teammates will either control competition or accommodate others by not competing to their
potential. In both situations, the goals of interaction and teamwork are diminished and a true competitive experience is
not achieved.
Age Grouping
All team members should be closely matched in age.
Within 3-5 years of age for athletes 21 years of age and under.
Within 10-15 years for athletes 22 years of age and over.
For example, in football, an 8-year-old should not be competing against or with a 30-year-old athlete.
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Special Olympics Football Skills Assessment Card
Athlete s Name
Date
Coach s Name
Date
Instructions
1.
2.
3.
4.
5.
Use tool at the beginning of the training/competition season to establish a basis of the athlete s starting skill
level.
Have the athlete perform the skill several times.
If the athlete performs the skill correctly three out of five times, check the box next to the skill to indicate that
the skill has been accomplished.
Program assessment sessions into your football program.
Athletes may accomplish skills in any order. Athletes have accomplished this list when all possible items have
been achieved.
Control-Receiving
Controls ball using inside of foot
Controls ball using chest
Controls ball using thigh
Cushions ball with chest or thigh
Distributes body weight, so that they are able to move backward, forward or sideways
Judges ball flight speed appropriately
Chooses the right technique and body surface to control ball
Dribbling
Dribbles forward, using the top of foot
Uses inside of foot to quickly change direction
Uses outside of foot to shield ball from opponents
Uses sole of foot to change ball direction
Dribbles up field with ball while walking
Dribbles up field with ball while running
Passing
Squares up ball, player and target in a straight line
Makes eye contact with intended receiver
Follows through in direction of intended receiver kicking foot
Places kicking foot flat against back of ball
Contacts ball with the toes pulled up, foot parallel to ground and ankle locked
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Shooting
Approaches ball from side
Places non-kicking foot by side of ball
Controls ball before shooting
Tackling
Leans upper body into front-block tackle
Maintains good balance with outstretched leg in side-block tackle
Tracks and closes down on opponents dribbling the ball
Knows when to use appropriate tackle technique
Moves quickly to close distance to opponent with ball
Focuses attention on ball, not opponent s body
Heading
Attempts to head the ball
Looks at ball as it comes toward the head
Rocks onto back foot before ball arrives
Attacks through ball for power
Directs ball in correct, general direction
Directs ball with accuracy
Heads ball while standing
Heads ball while jumping
Goalkeeping
Maintains concentration when ball is away from the goal
Gets behind the line of the ball
Scoops up low balls with legs straight and together
Goes down on one knee and scoops up low balls
Secures high ball with both hands working together as one unit
Dives on side of body
Distributes the ball, using appropriate technique
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Football Attire
Players must wear appropriate football attire to train and compete successfully. Inappropriate uniforms and equipment
can impact a player s ability to play the game and, in some cases, may be a safety hazard. Teams dressed in goodlooking and properly-fitted uniforms are more likely to be motivated to train and play as a team.
Appropriate football attire is required for all competitors. As coach, discuss the types of sport clothes that are
acceptable and not acceptable for training and competition. Discuss the importance of wearing properly fitted clothing,
along with the advantages and disadvantages of wearing certain types of clothing during training and competitions. For
example, long-pant jeans to blue-jean shorts are not proper football attire for any event. Explain that they cannot
perform their best while wearing jeans that restrict their movement. Take athletes to high school or collegiate matches
and point out the attire being worn. You can even set the example, by wearing appropriate attire to training and
competitions and not rewarding athletes that come improperly dressed to train and/or compete.
Shirts
Shirts are best when they are loose fitting and made of light
material. Short-sleeved shirts are recommended for warm
weather. The player s number is required on the back of the
shirt in all official competitions.
Shorts
Shorts that are made of light, water-resistant nylon/polyester and have plenty of leg room are best. Male players,
particularly those with slower motor skills, are encouraged to wear a protective athletic cup.
Socks
Long, knee-length socks to cover shin pads are recommended.
A pair of under-socks, usually made of cotton or cotton blend,
is recommended to help prevent blisters.
Shin Pads
Shin pads are required for both competition and practices.
Light-weight pads with elastic ties and placed between undersock and top sock are recommended.
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Shoes
Cleats need to be sung-fitting. When purchasing shoes, try on
the cleats with one pair of thin socks to make sure the fit is
good. Shoes will quickly stretch to a comfortable fit. Molded
rubber soles are recommended, rather than screw-in studs.
Non-studded shoes are worn for indoor practice
Sweatshirts
Sweatshirts are recommended for cold-weather practice and day-long tournaments. Players are not allowed to wear
sweat tops in official tournaments.
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Nutrition
Guidelines for a Balanced Diet
Eats lots of different kinds of food vegetables, fruits, fish, meats, dairy produce and grains
Eat fresh food rather than ready prepared, canned or frozen foods
Eat a high proportion of complex carbohydrate-rich foods
Grill, steam or bake foods. Avoid boiling or frying
Avoid fatty meals and sweet and salty snacks
Check fiber intake by eating whole grain breads, cereals, pastas
Eat brown rice instead of white rice
Flavor food with herbs and spices rather than salt
Drink small amounts of water and fruit juices often
Pre-Competition Meal/Nutrients
The body s energy levels need to be high before training and competition. The high-performance diet above will supply
this everyday requirement. Athletes are individuals and require different foods, and their body responds differently to
certain foods. Generally speaking, the guidelines below will help your athletes consume the proper nutrients before
competition.
Eat a small, easily digestible meal, usually less than 500 calories
Eat about 2½-4 hours before competing
Limit proteins and fats since they digest slowly
Avoid foods which form gas in digestive system
Drink small amounts of water often, before, during and after competing
During Competition Nutrients
Besides hydration, nutrients are not needed for events that last less than one hour.
For events that have more than one hour of continuous activity, carbohydrate drinks or fruit will supply the
needed energy for continued effort.
During tournaments lasting more than two hours, let your athletes nibble on small pieces of banana, peanut
butter sandwiches, noodles or plain pasta (complex carbohydrates) when they have at least a half-hour break
before their next game. This will help them keep their energy levels up. Do not fast your athletes for the duration
of a 6-8 hour event.
Post-Competition Nutrients
To replenish energy, foods with readily available carbohydrates (fruit, carbohydrate drink, granola bars) should
be eaten in small amounts immediately following exercise.
Throughout the remainder of the day, meals should contain 65 percent complex carbohydrates to replenish
energy.
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Football Rules, Protocol & Etiquette
Teaching the Rules of Football
The best time to teach the rules of football is during practice. Please refer to the Official Special Olympics Sports Rules
for the complete listing of football rules. The International Federation of Football Association s (FIFA) Fair Play
Philosophy is advocated throughout the football world. The following guidelines are taken from FIFA s Laws of the
Game and Universal Guide for Referees. As coach, it is your responsibility to know and understand the rules of the
game. It is equally important to teach your players the rules and to make them play within the spirit of the game.
Following are selected laws of the 17 laws that govern the game of football. Maintain current copies of the Special
Olympics Sports Rules and your national and international federation football rulebooks. Know the differences and
carry them to every game.
Special Olympics rules for all formats, including 11-a-side, 5-a-side and 7-a-side competition are found on the
Special Olympics Web site, www.specialolympics.org.
Law V - Referees
The referee is responsible for the entire game, including keeping a record of the game and acting as the timekeeper. The
referee makes decisions on penalties, cautions and ejects players for misconduct. The referee may also end the game
due to inclement weather, spectator interference, etc. The referee determines injury timeouts and other time stoppages.
All decisions by the referee are final.
Law VI - Linesmen
Two linesmen are primarily responsible for indicating to the referee when the ball is out of play and which team is
entitled to a throw-in, goal kick or corner kick.
Law VIII - The Start of Play
At the beginning of each half and after a goal is scored, a kickoff starts play. The ball is placed on the center spot inside
the center circle. The ball must be kicked forward and roll the distance of its circumference before it is officially in
play.
All players must remain on their half of the field, and the opposition must be outside of the center circle until the
ball is in play. The player kicking the ball may not play the ball again until is it touched by another player. A goal may
not be scored directly from a kickoff. A player other than the kicker must touch the ball before a goal can be scored.
A coin toss at the beginning of the game determines which team decides between taking the kickoff or defending a
chosen side first. The team that does not take the kickoff at the beginning of the game takes the second half kickoff. A
team that is scored upon is awarded a kickoff to restart the game.
Law IX - Ball In and Out of Play
The ball is out of play when it has wholly crossed the end line, goal line or touchline, and the referee has stopped play.
The ball is in play at all other times even if it hits the goalposts, crossbar or referee, as long as it is still on the field of
play.
Law X - Method of Scoring
A goal is scored when the whole ball crosses the goal line between the goal posts and under the crossbar. A goal cannot
be thrown, carried or propelled by the hand or arm of a player on the opposing team.
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Law XI - Offside
A player is offside when he or she is in the opponent s half of the field and nearer to the opponent s goal line than the
ball, unless at least two opponents, including the goalkeeper, are nearer to the goal line than the attacking player or if
the opponent receives the ball directly from a throw-in, corner kick or goal kick. Although a player may be in an offside
position, a penalty is called only if the referee believes that the player is interfering with play or gaining advantage.
There is no offside in either 5-a-side or 7-a-side competition.
Law XIII - Free Kick
Direct and indirect kicks are the two types of free kicks awarded during a game. A goal can be scored directly from a
direct kick. For indirect kicks, the ball must be touched by a player other than the kicker before a goal can be scored.
All defending players must stay at least 10 yards from the ball on all free kicks. The ball is in play once it has traveled
the distance of its circumference. The kicker may not play the ball a second time until another player has touched it.
Law XIV - Penalty Kick
If any of the nine major fouls are committed by the defending team in its own penalty area, a penalty kick is awarded to
the opposing team. The ball is placed on the penalty spot 12 yards from the goal. When the kick is taken, the goalkeeper
must stand on the goal line between the goalposts. The goalkeeper may not move his or her feet until the ball has been
struck. The only payers allowed inside the penalty area at the time of the kick are the goalkeeper and the player taking
the kick. All other players must remain outside the penalty area, at least 10 yards from the ball, until the ball is in play.
Law XV - Throw-In
When a player plays the entire ball over one of the two touchlines, a throw-in is awarded to the opposing team at the
place where the whole of the ball crosses the line. The player throwing the ball must face the field and deliver the ball
using two hands placed behind and over the head. At the moment of release, both of the thrower s feet must be on the
ground and on or behind the touchline. In 5-a-side competition, a kick-in is used when the ball goes out of bounds on
the side of the field. In 7-a-side competition, the ball may be either thrown in or kicked in.
Law XXI - Goal Kick
A goal kick is awarded to the defending team when the whole of the ball crosses the end line and was last touched by an
opposing player. The defending team must place the ball inside the goal area. The ball must be kicked beyond the
penalty area before it can be touched by another player. If the ball is touched by a player before it travels outside of the
penalty area, the goal kick is retaken. Players from the opposing team must remain outside of the penalty area while the
kick is being taken. The kicker may not touch the ball a second time until it has been touched by another player. A goal
may not be scored directly from a goal kick.
Law XVII - Corner Kick
A corner kick is awarded to the attacking team when any member of the defending team plays the ball over the end line.
A kick is taken from the quarter circle, with a radius of one yard, which is marked in each of the four corners of the
field. The ball must be placed within the quarter circle at the defending side s end line nearest to where the ball went
out of play. The kicker may not touch the ball a second time until it has been touched by another player. A goal may be
scored directly from a corner kick. All defenders must remain 10 yards from the ball until it has traveled the distance of
its circumference.
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The Nine Major Fouls
There are nine major offenses, or fouls, which result in either a direct free kick or a penalty kick, depending on the
location of the offense.
1.
2.
3.
4.
5.
6.
7.
8.
9.
Kicking or attempting to kick an opponent.
Tripping an opponent; i.e., throwing or attempting to throw an opponent with the legs or by undercutting an
opponent with the body.
Jumping at an opponent in a way that endangers the player.
Charging an opponent in a violent or dangerous manner.
Charging an opponent from behind unless the latter is obstructing.
Striking, attempting to strike or spitting at an opponent.
Holding an opponent.
Pushing an opponent.
Directing or stopping the ball by using the hands or arms. This rule does not apply to the goalkeeper within the
penalty area.
Duration of the Game
5- or 7-a-side:
1. The duration of the game shall be two equal periods of fifteen minutes with a halftime interval of five minutes.
The referee should be responsible for keeping the playing time.
2. If overtime is used to break a tie, two five-minute, golden goal overtime periods are used (first goal scored
wins). If the game is still tied, penalty kicks will be used to break the tie. (See 11-a-side tie-break protocol.)
11-a-side:
A minimum of two halves of 20 minutes each.
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Special Olympics Unified Sports Rules
There are few differences between the rules for Unified Sports competition and the rules as stipulated in the official
Special Olympics Sports Rules. The additions are highlighted below.
1.
2.
3.
4.
For 5-a-side, 7-a-side,and 11-a-side football, similar age and ability levels are required of both athletes and
partners.
A lineup during the competition consists of three athletes and two partners for 5-a-side, four athletes and three
partners for 7-a-side, and six athletes and five partners for 11-a-side football.
Teams are divisioned for competition based primarily on ability. In football, division assignment is based on the
best players on the roster, not the average ability of all players.
Team sports must have an adult, non-playing coach. Player-coaches are not allowed in team sports.
The election of athletes and partners of similar age and ability is essential for Unified Sports football training and
competition. Though rules modifications have been implemented to minimize differences between athletes and partners,
inappropriate competition experiences and a higher risk of injury result from teams where athletes and partners are
poorly matched.
Protest Procedures
Protest procedures are governed by the rules of competition. The role of the competition management team is to enforce
the rules. As coach, your duty to your athletes and team is to protest any action or events while your athlete is
competing that you think violate Official Football Rules. It is extremely important that you do not make protests
because you and your athlete did not get your desired outcome of an event. Making protests are serious matters that
impact a competition s schedule. Check with the competition management team prior to competition to learn the protest
procedures for that competition.
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Football Glossary
Term
Definition
Advantage
A special rule that allows play to continue after a foul if it would be disadvantageous
to the team that was fouled.
Center Mark
The circle in the middle of the field. It should be 10 yards in diameter.
Clearance
When a player kicks the ball out front of his/her own goal area.
Control
What a player tries to achieve when the ball comes to him/her.
Corner Kick
When the defending team kicks the ball over its own end line, the opposing team
restarts the game.
Direct Free Kick
A free kick resulting from a foul that can be shot into the goal without having to be
touched by another player.
Dribbling
A player who is running with the ball.
End Line
The line on the playing field where the goal is situated, on the short side of the field.
Field or Pitch
Football playing field.
Free Kick
How a game is restarted when a player is fouled.
Give-and-Go
A play in which a player who is faced by an opponent passes the ball to a teammate,
runs around the opponent and receives the return pass.
Goal Area
The rectangular area, 20 yards wide by 6 yards deep, in front of each goal from which
all goal kicks are taken; inside this area, it is illegal for opposing players to charge a
goalkeeper not holding the ball.
Goal Kick
A free kick awarded the goalie if the offense was the last to contact the ball before
passing over the goal line.
Goal line
The line on the playing field over which the ball must pass to score a goal.
Goals
What teams score.
Halves
Game is divided into two, timed halves.
Indirect Free Kick
A free kick resulting from a foul that cannot be shot directly into the goal. If the ball
enters the goal without touching another player, the goal is void.
Injury Time
Additional time added to the end of each half to compensate for the stoppage of play
due to injuries, wasted time or the scoring of a goal.
Kickoff
How a game is started.
Offside
An infraction of the rules in which an offensive player does not have at least two
defensemen (including the goalie) between him/her and the goal line when the ball is
played forward by a member of the offensive team.
Penalty Area
The area marked out in front of the goal within which the goalkeeper can use his/her
hands. The area begins and ends 18 yards to each side of the goal (from the inside of
the goal post) and extends 18 yards into the field.
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Term
Definition
Penalty Kick
A direct free kick awarded for a foul occurring in the penalty area. The ball is placed
12 yards away from the front of the goal. Only the goalie and fouled player may be in
the penalty area during the kick, but any player may play the ball once touched by the
goalie.
Penalty Mark
A dot on the field that is 12 yards in front of the goal, equidistant to each goal post,
or in other words, centered.
Screening
Also called shielding. A technique where a controlling player keeps his/her body
between the ball and a marking opponent.
Shin Pads
Pads that protect the shins of a player.
Sideline
The line on the field where there are no goals situated, on the long sides of the field.
Also called the Touchlines.
Sweeper
A defender that roams the defensive zone between the fullbacks and the goalie.
Tackle
To take the ball away from a dribbler using the feet.
Through Pass
A passed ball that splits a pair of defenders.
Throw-In
A technique to return the ball to play when it leaves the field over the touchlines. The
player must have both hands on the ball and throw over his head while keeping both
feet on the ground.
Touchline
The line on the field where there are no goals situated, on the long sides of the field.
Also called the Sidelines.
Trap or Trapping
To receive the ball in a controlled manner with any part of the body (except hands or
arms). Usually trapped with the foot, thigh or chest.
Volley
Kicking the ball in or out of midair.
Wall
A group of defenders standing shoulder-to-shoulder in attempt to defend a free kick
near the goal.
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Appendix A: Stretches
Upper Body
Note: In cold weather, it is advised that, when possible, these stretches should be done in a standing position or indoors;
not sitting on frozen or wet ground.
Triceps Stretch
Back
Raise both arms over head
Bend right arm, bring hand to back
Grasp elbow of bent arm and pull gently toward
the middle of the back
Repeat with other arm
Triceps Stretch
Front
We want to eventually get the athlete to
get his elbow up behind his head, so that
his hands can ultimately touch his numbers
Shoulder Triceps Stretch
Take elbow into hand
Pull to opposite shoulder
Arm may be straight or bent
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Low Back & Glutes
Crossed Ankle Stretch
Sit, legs outstretched, crossed at ankles
Reach extended arms in front of body
Groin Stretch
Here, the back and shoulders are
rounded. The athlete is not
bending from his hips and not
getting the maximum benefit of
the stretch
26
Sit, bottoms of feet touching
Hold feet/ankles
Bend forward from hips
Here, the athlete is pulling up in his
lower back, bringing his chest to his
feet and not pulling his toes towards
his body
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Low Back & Glutes
Hip Rolls
Lie on back, arms outstretched
Bring knees to chest
Slowly drop knees to left (exhale)
Bring knees back to chest (inhale)
Slowly drop knees to right (exhale)
Work on keeping the knees together to
get the full stretch through the buttocks
Lower Body
Calf Stretch
Stand facing wall/fence,
Bend forward leg slightly
Bend ankle of back leg
Football Quick Start Guide- September 2004
Calf Stretch with Bent Knee
Bend both knees to ease strain
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Lower Body
Hamstring Stretch
Legs straight out and together
Legs are not locked
Bend at hips, reach toward ankles
As flexibility increases, reach for feet
Push out through the heels, forcing toes
to the sky
Hurdler Stretch - Incorrect
Seated Straddle Stretch
Legs straddled, bend at hips
Reach out toward the middle
Keep the back straight
Hurdler Stretch - Correct
Correct alignment of lead leg is important in hurdle stretch regardless if you are a
hurdler or not. The foot must be aligned in the forward direction of running.
Bend knee, touch bottom of foot to opposite thigh
Straight leg, toes are toward sky
Push out through the heel, forcing toes to the sky
Bend at hips in nice easy stretch, reaching toward the feet or ankles
Bring chest to knee
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Stretching - Quick Reference Guidelines
Start Relaxed
Do not begin until relaxed and muscles are warm
Be Systematic
Start at the top of body and work your way down
Progress from General to Specific
Start general, then move into event-specific exercises
Easy Stretching before Developmental
Make slow, progressive stretches
Do not bounce or jerk to stretch farther
Use Variety
Make it fun. Work same muscle, yet with different exercises
Breathe Naturally
Do not hold breath, stay calm and relaxed
Allow for Individual Differences
Athletes start and progress at different levels
Stretch Regularly
Always include in warm-up and cool-down
Stretch while at home too
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Warm-Up and Strength Drills
Butt Kicks
Butt kicks are a universal drill throughout sport. They are a great drill used in football training to help athletes develop
those fast twitch muscles needed for the constant starting, stopping, pivoting and turning required in football.
While doing butt kicks, the back is straight with a slight forward
body lean. The body lean is natural as the player would assume
while running.
Remember, arms are legs higher up. Encourage your athletes to
keep pumping and driving them throughout the drill.
Push-Ups
Push-Ups
Up Position
Make sure your athletes fully extend
their arms in the start position, with a
straight back. They can help keep a
straight back by squeezing their
abdominal muscles.
Push-Ups
Down Position
Push-Ups with a Clap
When athletes are in the down position,
their elbows should be parallel with
their shoulders.
For variety and increased intensity,
add a clap to the push-up exercise.
This can help athletes test
themselves and each other while
working hard and still have fun.
Jump and Reach
Reps: 10-12 jumps in a row
Teaching Steps
1. Take hips tall position, feet slightly apart
2. Bend knees and hold arms down toward ground
3. Swing arms forward and up; reach as high up as possible while powerfully jumping straight up
4. Flex knees and ankles to soften landing
5. Return to start position
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Points of Emphasis
Push strongly off ground with feet
When to Use
Conditioning or fitness circuits
Kangaroo Hops
Reps: 10-12 jumps in a row
Teaching Steps
1. Take hips tall position, feet slightly apart
2. Move weight to balls of feet
3. Drive knees up to chest (hopping up)
4. Arms drive out and up with knees
5. Land on flat feet
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Points of Emphasis
Keep head up and arms out
When to Use
Conditioning or fitness circuits
Squats: Slow
Reps: 10-12 squats
Teaching Steps
1. Stand with feet shoulder-width apart and pointing forward
2. Hold arms in running form
3. Squat slowly until knees are at 90 degrees
4. Return to start position
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Points of Emphasis
Keep head up and back straight
Can also add weight for increased resistance; i.e., medicine ball
When to Use
Throughout season; conditioning or fitness circuits
Lunges: Single Leg
Reps: 10-12 squats
Teaching Steps
1. Stand with feet shoulder-width apart and pointing forward
2. Step out and squat with right leg until knee is 90 degrees
3. Push up powerfully on ball of foot
4. Return to start position
5. Alternate legs
Points of Emphasis
Keep head up and back straight
Can also add weight for increased resistance; i.e., medicine ball
When to Use
Throughout season; conditioning or fitness circuits
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Sit-Ups
Sit-Ups
Hands Behind Neck (up position)
Here the athlete squeezed those abdominals
coming up. Next time, we want to work on
keeping the elbows straight out to the sides and
parallel to the ground.
Sit-Ups
Crossed on Shoulders
To reduce strain on the neck, athletes can place their
hands on their opposite shoulders. As long as they
are squeezing those abdominals, they are achieving
the same intended result stronger stomach muscles.
Sit-Ups: Regular
1. Lie on floor with knees bent
2. Hands can be on chest, shoulders or on side with fingers touching ears
3. Elbows are out to the side
4. Keep back straight; slowly lift shoulders, reaching sitting position
5. Slowly return to start position
Sit-Ups: Crunches
1. Perform steps 1-3 above
2. Keep back straight; slowly lift shoulders about 45 degrees
3. Slowly return to start position.
Sit-Ups: Side Lifts
1. Lie on left side, resting on elbow, arm is at 90 degrees, knees are 45 degrees
2. Lift hips off ground until body is in a straight line
3. Slowly return to start position.
4. Switch sides and perform lifts
Sit-Ups: Jack-knife With Medicine Ball
Reps: 2x5 (two sets of five reps)
1.
2.
3.
4.
34
Lie on floor with arms and legs outstretched
Hold medicine ball between hands
Slowly lift ball and legs off ground at 45 degrees
Slowly return to start position.
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Coaches Quick Start Guide
Trunk Lifts (Supermans)
Reps: 2x10
1.
2.
3.
4.
Lie face down on the floor with toes pointed back
Hands and legs are straight out
Slowly raise upper body off the ground as high as possible
Slowly return to start position
One-Arm Lifts
You can also add variety to this exercise alternating arm lifts.
Points of Emphasis
Can also be performed by lifting only legs or alternating arms and legs
Do not use arms for leverage
Keep hips, thighs, knees and feet on the ground
When to Use
Early season and throughout season as maintenance if desired
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Appendix B: Skill Development Tips
Control Receiving
Teaching Control-Receiving
In football, the first touch is the most important. The easiest way to receive a ball is with the inside of the foot. The
player stands in a relaxed position with his/her eyes focused on the ball and adjusts his/her position to remain in the
flight of the ball. The non-kicking foot is slightly in front of the other foot. The kicking foot meets the ball and is then
immediately withdrawn on the moment of impact. This will generally push the ball away from the player's body.
1.
Use the inside of the foot to bring a ground ball under control. All the body weight should be on the supporting
leg with the receiving foot raised slightly off the ground.
Key Words
Open up the foot
Raise the foot
Relax and cushion the ball rather than offer resistance against the ball. The aim is to absorb any pace by meeting the
ball with a cushioned touch. The ball is given as large an area to land. The chest, head, thigh or foot is withdrawn as
contact is made.
Key Words
Soft foot
Cushion
Teaching Cushioning the Ball
1. Player must stand lightly as the ball approaches.
2. Position player in the ball s line of travel.
3. Assess player s options, then decide which part of the body he/she wants to control the ball with.
4. Look directly at the ball.
5. Position player s non-kicking foot ahead of the ball.
6. Use arms for balance.
7. Bring the striking foot back at the moment of impact.
Key Words
Relax
Cushion
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Receiving a Pass, Using Inside of Foot
1. Receive the ball even with the toes of the plant foot or a little in front.
2. Stiffen or relax the receiving foot so the ball stops about one step away, enabling the athlete to quickly take one
step and strike it. It is this step that gives power to the pass.
3. Be sure the receiving foot is four to five inches off the ground. If the receiving foot is too low, the ball will pop
up and contact the ball on the back part of foot
under the anklebone, not near the toes. Pull the toes up so the
foot is parallel with the ground, not pointing downward. If a player cannot remember to raise his/her foot, have
the player practice by raising his/her foot higher than the ball and then bring the foot down in front of the ball to
stop it. This will help them to remember.
4. If you want the ball to go to the left or right, instead of straight in front, the athlete must angle his/her foot and
contact the ball more in front or behind, depending on whether he/she wants the ball to go left or right.
For more drills, please see Football CD
Skill Progression
Attempts to control ball
Brings rolling ball under control, using inside of foot
Controls ball with chest
Controls ball with thigh
Cushions ball with chest or thigh
Distributes body weight so that he/she is able to move backward, forward or sideways
Judges ball flight speed appropriately
Chooses the right technique and body surface to control ball
Faults & Fixes Chart
Error
Correction
Ball bounces away after receiving it.
Let the ball come and just as it
is received, pull foot back
slightly.
Ball goes under foot.
Watch ball all the way to foot.
Football Quick Start Guide- September 2004
Drill/Test Reference
1.
Roll or toss ball to
player slowly at first.
2. Increase ball speed until
player is comfortable.
Let the ball hit foot.
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Dribbling
Teaching Dribbling
When dribbling, the most important aspects are balance and coordination. To be able to go around a player, the body
must be flexible enough to change direction by shifting weight quickly, while still maintaining balance and the ability to
think quickly. When asking a player to jog round the field to warm up, it is better to do this with a ball at his/her feet to
help increase confidence in ball control when running. A lot of skill in dribbling develops from players confidence,
therefore it is important to praise and motivate at training. Dribbling essentials are close control, changing direction or
pace and disguise. Players are not robots; always encourage them to express themselves.
1.
2.
3.
To help develop touch and control of the ball, the player dribbles forward using the top of the foot along the
outside of the laces.
Point the toe down toward the ground.
Keep the ball close, within one yard from the body.
Key Words
Keep it close light touches
Toe down
Encourage players to use the inside of the foot to quickly change
direction and beat an opponent. Use short even strides, while
keeping the ball close to the feet.
You want athletes to progress from using a line marker to practice
going in a straight line to moving up to a quicker pace without
cones or having to follow a line marker.
Key Words
Inside of the foot
Change direction
Chop across the ball
Encourage the player to use the outside of the foot to shield the ball
from opponents and evade their tackles.
For more drills, please see Football CD
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Skill Progression
Dribbles forward, using the top of foot, along outside of laces
Uses inside of foot to quickly change direction and bend opponent
Uses outside of foot to shield ball from opponents and evade tackles
Uses sole of foot to change ball direction
Dribbles up field with ball while walking
Dribbles up field with ball while running
Dribbling Faults & Fixes
Error
Cannot control ball when running.
Correction
Player walks and dribbles.
Slowly increase to light
jog, then to a run.
Loses ball when moving to right
and/or left.
Player slowly dribbles
around cones.
Increase speed as player
develops better touch on
the ball.
Ball always runs away from
player.
Football Quick Start Guide- September 2004
Slow down. Have the pace related
to ability.
Drill/Test Reference
Player dribbles around half of the
field while running.
Keep time as player dribbles
around cones. Award one point
for the best time or best change in
time.
Cone dribbling.
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Coaches Quick Start Guide
Goalkeeping
Selecting a Goalkeeper
Confidence
Goalkeepers must be bold characters who are willing to throw themselves into a penalty area scrum.
Communication
As the last line of defense, the goalkeeper can play a vital role in organizing the players in front of them. Goalkeepers
must always be willing to shout clearly when leaving their line to receive a cross.
Handling
A tall goalkeeper who cannot catch will be less effective than a shorter goalkeeper who has safe hands.
Distribution
In the modern game, goalkeepers must be confident ball kickers. A player who can kick the ball a long distance will be
a major asset to the team.
Goalkeeper s Position When Other Team Is Attacking
Players head must remain still throughout.
Eyes must stay fixed on the ball.
Player must stand lightly on the balls of their feet.
Feet are shoulder-width apart.
Hands are at waist height with palms opened.
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Coaches Tips for Goalkeeping At-A-Glance
Tips for Practice
1.
A lower ability goalkeeper should be taught to stay close to the goal at all times and not wander out.
Remind the goalkeeper to glance over his/her shoulder when the ball is away from the goal and to maintain
position in the center of the goal. As a guideline, a goalkeeper should not go out to either side farther than
the goal post.
2.
Teach all of the players not to blame a goalkeeper when the other team scores. Have a defender get the ball
out of the net as quickly as possible to restart the game.
3.
Teach other players to be supportive. If you have a higher ability player who wants to learn to be a
goalkeeper, it would be helpful to find a goalkeeper coach.
4.
The goalkeeper needs to be able to communicate to his/her field players. This is very important when the
goalkeeper is going for the ball at the same time as the defender. The goalkeeper is responsible for calling
the other players off of the ball.
5.
Always kick to a player on the wing, and not up the middle.
6.
Be aware of positions of opposing players.
7.
When throwing the ball, always ensure that the throw is hard enough.
Tips for Competition
1.
Have the goalkeeper stay focused on the play in front of him/her when the ball is not at his/her end of the
field of play.
2.
Have the goalkeeper keep his/her eyes on the ball, not the players.
3.
Have a backup goalkeeper in case of injury or too many goals being scored.
4.
Ensure that the goalkeeper is always aware of his/her position on the line.
For more drills, please see Football CD
Skill Progression
Maintains concentration when ball is away from the goal.
Gets behind the line of the ball.
Scoops up low balls with legs straight and together.
Goes down on one knee and scoops up low balls.
Secures high ball with both hands working together as one unit.
Lowers body center of gravity before diving.
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Dive on side of body, not flat on stomach.
Get both hands to the ball and bring it securely to the body.
Distribute the ball using appropriate technique.
Goalkeeping Faults & Fixes
Error
42
Correction
Drill/Test Reference
Player distributes the ball from
too far back in the goal box.
Instruct player to move up to just
inside the box before distributing
the ball.
Have player count off three to
five steps forward before
distributing the ball.
Player stands on goal line.
Encourage player to stand on goal
line and then take one big step
forward.
If player is even with the posts,
he/she needs to move out.
Throw ball out too quickly.
Make sure teammate is aware that
you are passing the ball to them.
Communicate effectively with
teammates when distributing ball.
Throwing ball out when not in
right position.
If the pass fails, always make sure
that your goal is covered.
Make sure when passing that the
goalkeeper is in the middle of the
goal area.
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Coaches Quick Start Guide
Heading
Teaching Heading
Look at the ball as it comes toward the head and keep the eyes
open as contact is made.
Key Words
Eyes open
Watch the ball
To get more power, rock onto the back foot before the ball arrives to get some leverage when heading.
Key Words
Rock back
Make contact with the forehead, not with the top of the head,
and attack through the ball for power.
Key Words
Forehead
Power through
Incorrect heading of the ball.
Heading should be a pleasure, not a pain. Heading needs to be learned as well as all other techniques, as many goals
will result from headers, and all outfield players will be required to head the ball many times during a game.
Headers not only finish movements with a strike at goal, they also start movements by intercepting a pass and
heading to a player on the same team or heading to a teammate to shoot at goal.
It is also important for all players to be able to head the ball out of defense.
For more drills, please see Football CD
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Skill Progression
Shows no fear in heading. Attempts to head the ball.
Looks at ball as it comes toward the head.
Keeps eyes open as contact is made with the ball.
Rocks onto back foot before ball arrives.
Has ball make contact with forehead.
Attacks through ball for power.
Gets power behind ball, using the upper body and neck.
Directs ball in correct, general direction.
Directs ball with accuracy.
Heads ball while standing.
Heads ball while jumping.
Heading Faults & Fixes
Error
44
Correction
Drill/Test Reference
Ball hits player s head and goes in
any direction.
Eyes must focus on ball.
Coach serves ball, ensuring that
correct contact is made.
No direction in header.
Place feet in correct position.
Coach demonstrates correct
timing.
Player refuses to head ball.
Build up confidence.
1.
2.
3.
Use a lighter ball
Motivate
Show correct technique
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Coaches Quick Start Guide
Passing
Teaching Passing
1. Make eye contact with the intended receiver. This is the starting point for successful passing.
2. Go through the technique with an imaginary ball first to correct the action.
3. Ask player to bend their knee when passing.
4. Place the player s foot on the ball, so they know what part of foot to contact the ball with.
Coaching Tips
Always begin teaching passing with the side of the foot.
Have the receiver stand close, then as the passing gets better, move further away.
The inside of the foot can be used for short push passes. The ball is struck firmly, with the foot following
through in the direction of the intended receiver.
Teaching the Inside-of-Foot "Push" Pass
1.
2.
3.
4.
5.
6.
7.
Square up so player, ball and target are in a straight line.
Place plant foot about four inches from the side of the ball,
pointing toward the target. The direction the plant foot points is
important, because that is the direction the hips will face.
Head is over the ball, eyes looking down, both knees slightly
bent.
Teach proper motion by first having the player place his/her
striking foot flat against the back of the ball, about five inches
above the ground, then push the ball toward the target,
following through toward the target. This is a push and follow
through, not a jab. Think of a tennis serve. However, jabbing a
one-touch pass is okay.
Be sure ball contact is with toes pulled up (i.e., foot parallel to
the ground) and the ankle locked.
Make contact with the arch, below the ankle bone, and follow
through toward the target so the ball has top spin.
Have player do the same, except start one step back from the
ball player, ball and target are in a straight line. This step
provides power to the pass. If the pass goes into the air, it means
it was struck too low.
For more drills, please see Football CD
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Coaches Quick Start Guide
Skill Progression
Squares up, so that ball, player and target are in a straight line.
Makes eye contact with intended receiver.
Places kicking foot flat against back of ball.
Pushes ball with kicking foot and follows through in direction of intended receiver.
Bends knees when kicking.
Knows which part of foot to contact the ball with.
Makes ball contact with the toes pulled up, foot parallel to ground and ankle locked.
Passing Faults & Fixes
Error
46
Correction
Drill/Test Reference
Frustrated player not receiving
any passes.
Players put themselves in a good
position to receive a pass and call
for the ball.
Encourage players to move around on
the field when they do not have the
ball.
Ball goes in the air.
Show player the correct contact of
ball.
Make contact with ball higher.
Player stumbles after kick.
Show player the correct contact of
ball.
Make contact with ball lower.
Ball goes to the side of teammate.
Striking foot not square to
balancing foot.
Correct stance of player.
Football Quick Start Guide- September 2004
Special Olympics Football
Coaches Quick Start Guide
Shooting
Teaching Shooting
1. When shooting, approach the ball slightly from the side, not straight on. This allows the foot to make a more
natural and effective strike on the ball.
2. Place the non-kicking foot at the side of the ball.
3. Swing the kicking foot backward with a bent knee.
4. Keep your eye on the ball and head still.
5. Swing the kicking foot forward with knee pointing down.
6. Kicking foot follows the ball as the knee straightens.
Following through with the kicking leg guides the ball into the corner of the net, the direction the foot and leg are
pointed.
Coaching Tips
Most goals are scored from the side of the goals, because the middle is usually well defended; therefore, it is
more beneficial to teach players to shoot at an angle.
It is important to teach shooting in the correct size goals.
It is harder for a goalkeeper to save a low shot. When a ball is in the air, the goalkeeper can pick up the flight of
the ball.
Low shots can also be deflected or change direction by hitting bumps on the field.
Always aim for the far post when shooting at an angle. This increases the chance of a secondary opportunity.
When shooting, accuracy is more important than power.
To shoot low, it is effective to hit the ball with the laces of the shoe.
Key Words
From the side
Sweep around
For good accuracy and power, keep the head down, and, with a firmly locked ankle, strike the ball with the instep.
Key Words
Head down
Toe down
Watch the foot strike
For more drills, please see Football CD
Football Quick Start Guide- September 2004
47
Special Olympics Football
Coaches Quick Start Guide
Skill Progression
Approaches ball from side, not straight on.
Places non-kicking foot by side of ball.
Swings kicking foot backward with bent knee.
Keeps eye on ball and head still.
Swings kicking foot forward, knee pointing down.
Straightens knee when kicking foot follows ball.
Shoots with top of foot (instep) to generate power.
Controls ball before shooting.
Shooting Faults & Fixes
Error
Ball has a back spin when shot, or
goes high or wide.
Player cannot get power or
accuracy when shooting.
Correction
Encourage player to strike the
middle of the ball.
1.
2.
48
Make sure player plants
non-kicking foot next to
the ball.
Make sure knee on
kicking leg is over the
ball. Kick through the
ball.
Drill/Test Reference
Listen for the boom when ball is
struck properly.
1.
2.
Have player stand with
non-kicking foot next to
the ball.
Phantom kick the ball
with kicking foot.
Football Quick Start Guide- September 2004
Special Olympics Football
Coaches Quick Start Guide
Tackling
Major Types of Tackles
1. Front Block Tackle
2. Side Block Tackle
3. Ground Block Tackle
4. Sliding Tackle
Coaches Tips for Tackling
At-a-Glance
Tips for Practice
1. Beginner players often rush in too fast and get wrong-footed by a simple move by the opponent. As these
players run to an opponent, cue them to slow down and concentrate on the ball.
2.
Higher ability players can learn to slide tackle. These tackles are always made from the side of the dribbler
with all the contact being on the ball. Slide tackles are very useful if a player has been beaten and is
pursuing an opponent. This technique, however, can be dangerous if not done correctly. Use an
experienced player to teach this to a higher ability player.
3.
Organize players in pairs with a ball. Have them kick the ball at the same time. This can result in a boom
from the ball, getting them used to 50/50 balls and preparing them for tackling.
4.
Encourage players to run through tackles. This is done by keeping the legs moving when in close contact or
in a 50/50 ball situation.
5.
Encourage players to jockey until the time is right to tackle.
Tips for Competition
1. Do not play your defenders too far back. Have them play close to the opposing players with no more than a
five-yard cushion.
2.
Only tackle when you think you will win the ball.
3.
Only commit to the tackle when you are in the right position.
For more drills, please see Football CD
Skill Progression
Executes a front block tackle; upper body leans into tackle, applying maximum force, aiming to block ball,
rather than kick it.
Knows when to use appropriate tackle technique.
Executes a side block tackle; player maintains good balance with outstretched leg.
Successfully focuses, tracks and closes down on opponents dribbling the ball.
Player has good coordination to make good strong contact on the ball using inside of foot.
Does not easily fall for fakes.
Football Quick Start Guide- September 2004
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