TH 100 Manual - With TechnoHUNT

Transcription

TH 100 Manual - With TechnoHUNT
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TABLE OF CONTENTS
......................................................................................................................................................... 1
Getting to know Windows XP ........................................................................................................ 5
Introduction To TechnoHUNT™ ................................................................................................... 5
......................................................................................................................................................... 7
Quick Start ...................................................................................................................................... 8
Maintenance .................................................................................................................................... 9
Quick League Set-Up .................................................................................................................... 10
Shooting a League......................................................................................................................... 11
Getting to know your Sensors ....................................................................................................... 11
Sensor Alignment: ..................................................................................................................... 12
....................................................................................................................................................... 12
....................................................................................................................................................... 12
....................................................................................................................................................... 13
What is a good Graph? ......................................................................................................... 17
2 Sensor Calibration .................................................................................................................. 18
Getting to Know Your Hardware .................................................................................................. 23
Your SCI Cable ......................................................................................................................... 23
Your TechnoHUNT Computer .................................................................................................. 24
................................................................................................................................................... 24
Your Uninterruptable Power Supply (UPS) .............................................................................. 24
Your Projector ........................................................................................................................... 25
Your Printer ............................................................................................................................... 25
Your Remote Outlet .................................................................................................................. 25
Software Operation ....................................................................................................................... 26
Game Play Basics ...................................................................................................................... 26
TechnoHUNT™ Launch Menu ................................................................................................. 26
Pick up Arrows Delay and Shots Per Round ............................................................................. 27
Adjusting Sensor Light Levels .................................................................................................. 28
System Configuration ................................................................................................................ 29
Adjust to Pins ............................................................................................................................ 29
............................................................................................................................................... 30
Group Content ............................................................................................................................... 31
To Create a Set: ......................................................................................................................... 32
To Edit an Existing Set: ............................................................................................................. 33
To Delete a Set: ......................................................................................................................... 33
Leagues ......................................................................................................................................... 34
Shoot a League .......................................................................................................................... 37
League Standings ....................................................................................................................... 37
To Edit a Player‘s Score ............................................................................................................ 38
To Remove a Player from a League .......................................................................................... 38
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To Delete a League .................................................................................................................... 38
Player Information ..................................................................................................................... 39
Setting up a Timed Game ............................................................................................................. 40
Timed Play................................................................................................................................. 40
Challenge Play ........................................................................................................................... 41
Demo ......................................................................................................................................... 41
....................................................................................................................................................... 42
New Player .................................................................................................................................... 42
Playing the Game .......................................................................................................................... 43
Alternate Key Mapping / Hot-keys ............................................................................................... 44
To Print Mailing Labels ................................................................................................................ 45
Label Adjuster ........................................................................................................................... 46
How Does Handicapping and Sampling Work? ........................................................................... 46
Tools ............................................................................................................................................. 48
Header Setup.............................................................................................................................. 48
Setup Player Defaults ................................................................................................................ 49
Scoring .......................................................................................................................................... 50
Hit Zones ....................................................................................................................................... 51
Powering Up / Powering Down .................................................................................................... 52
Powering Up .............................................................................................................................. 52
Applying Power to Down-Range Equipment ....................................................................... 52
Applying Power To The Desktop Equipment ....................................................................... 53
Powering Down ......................................................................................................................... 53
Video Projector ..................................................................................................................... 53
Turning off the Sensors ......................................................................................................... 53
Turning Off the Computer .................................................................................................... 53
Maintenance ................................................................................................................................. 54
Desktop Hardware Maintenance ............................................................................................... 54
Printer Maintenance................................................................................................................... 54
Defragmenting ........................................................................................................................... 54
Screen Repair ............................................................................................................................. 55
Screen Tightening ...................................................................................................................... 55
Projector Lens Maintenance ...................................................................................................... 56
Critical Projector Maintenance .................................................................................................. 56
Tape Maintenance...................................................................................................................... 56
Fixing Obstructions ................................................................................................................... 57
Replacing the Reflective Tape ................................................................................................... 59
TechnoHUNT System Setup......................................................................................................... 63
Installing the Master Sensor ...................................................................................................... 63
Installing the Slave Sensor ........................................................................................................ 63
Connecting the cables for the TechnoHUNT Computer: .......................................................... 64
Appendix A—Computer Basics ................................................................................................... 66
Computing Terms ...................................................................................................................... 66
Sound Card Volume Controls ................................................................................................... 67
Program Not Responding Shutdown ......................................................................................... 68
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Abnormal Shutdown .................................................................................................................. 68
Emergency Shutdown ................................................................................................................ 68
Glossary ........................................................................................................................................ 69
....................................................................................................................................................... 72
Trouble Shooting Guide ................................................................................................................ 72
Video Problems ............................................................................................................................. 73
No video on computer monitor.................................................................................................. 73
No video on the target screen .................................................................................................... 73
Picture is dim ............................................................................................................................. 73
Audio Problems ............................................................................................................................ 74
Very little sound, even with speakers turned up ........................................................................ 74
Sound is distorted ...................................................................................................................... 74
Sound from only one channel .................................................................................................... 74
No sound .................................................................................................................................... 74
Error Message: "Sensor 1 not responding on Port COM3" in graphs .......................................... 75
Error Message: "Sensor 3 not responding on Port COM4" in graphs .......................................... 75
Error Message: "No Data From Sensor" on Right Sensor graph .................................................. 76
System Freeze: ―TechnoHUNT is now loading" screen ............................................................... 77
Error Message: "System Confused" during games ....................................................................... 78
Other Errors: ................................................................................................................................. 79
Arrow Shots Do Not Register: .................................................................................................. 79
Arrow Shots Register in the Wrong Location: .......................................................................... 79
Contact Us! ................................................................................................................................... 80
Promote your TechnoHUNT System! .......................................................................................... 81
TechnoHUNT 100 Manual – See www.technohunt.com for additional help and information
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Welcome!
Congratulations! You are the proud owner of a state-of-the-art TechnoHUNT system! Not only is the
system a revenue generating tool, but can also enhance your shop‘s atmosphere. Build friendships and
establish your shop within community through tournaments. Don‘t forget about bringing profit to your
business! The TechnoHUNT system is simple, easy to use, and designed for many years of operation.
Let‘s get started!
GETTING TO KNOW WINDOWS XP
New to Windows? Built into your machine, there is a simple video tour called ―Tour Windows XP.‖
This can help get you started with your new TechnoHUNT system‘s interface, which is based on
Windows XP. Simply go to Start > All Programs > Accessories > Tour Windows XP.
INTRODUCTION TO TECHNOHUNT™
The dedicated and helpful staff of Archery Interactive wants to personally welcome you to the team.
We look forward to a great relationship and welcome any questions or concerns that you might have.
Congratulations on the purchase of your new TechnoHUNT System!
Welcome to TechnoHUNT, the state-of-the-art archery simulation system used for enjoying the sport
of archery, while also enhancing skill and providing shooting practice. TechnoHUNT™ provides the
archery enthusiast with the ultimate in bow shooting simulation. High-quality video displays and
exceptional interactivity provide for the most realistic improvement of one‘s skills. TechnoHUNT™
offers a variety of ways to use the system:
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Timed—players are presented with pre-selected scenes for the amount of time selected.
League play—leagues can be set up for any number of weeks with any number of players
and any number of shots per week.
Challenge—pits one player against the system. If the player hits a bulls-eye or a vital,
another scene is presented. If he shoots a body, no points, or times out, the game is over.
Demo—allows one shooter five (5) arrows as an introduction to the system.
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The various models of TechnoHUNT™ include the following features:
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MPEG 2 Video—DVD-quality video
Anatomically correct, moving hit zones—bone structure and body position relate to the
shot
Obstacles—shrubs and branches that can spoil that otherwise perfect shot
True Yardage—shoot virtual animals up to 60 yards away on a 20-yard range with actual
sight pins
Arrow Speed/Chronograph—a true-flight measurement by computer
Wind Simulation—to help the archer practice in crosswinds
Multiple Shooters—head to head competition for archers simultaneously
FEATURE
MODEL 100
MODEL 300
MPEG 2 Video
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Anatomically Correct Hit Zones
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Obstacles
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True Yardage
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Chronograph
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Wind Simulation
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Simultaneous Shooters

TechnoHunt Features by Model Number
The TechnoHUNT System integrates hardware and software into a flexible and compact system.
The system hardware includes the pc computer, printer, monitor, VGA splitter, and SCI cable. In the
range tunnel, there is the video projector, speakers, remote outlets, battery backups, and sensors.
TechnoHUNTorchestrates and integrates many programs including audio playback, video display,
shot tracking, Wind and True Yardage simulator, league capability, software to allow you to create your
own hunting scenarios, and TechnoHUNT interface software with online support.
The computer superimposes shot locations onto the video and displays scores and other information on
the monitor and target screen.
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The TechnoHUNT system incorporates a tracking sub-system that contains two to four projectiletracking sensors.
The TH100 has two (2) projectile tracking sensors. The Th300 has four (4) projectile tracking sensors.
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QUICK START
We would like to remind you of the basics before we jump into the details. Your installer has
already gone over everything in this section with you, but we feel that it is important to provide
you with all the information you need as a refresher for every day operations.
Start of day checklist:
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Turn on the Sensors. (Use the remote outlets for this.)
Turn on the Projector. (Use the remote outlets for this.)
Wipe Down the Tape.
Turn on the Computer.
Check your Graphs.
o Before starting a game, you should always check your graphs to make sure that your
sensors are tuned in correctly. See Sensor Alignment for determining what a ―good
graph‖ should look like.
o If any changes are made to the alignment, remember to always calibrate following the
alignment. See the Alignment and Calibration section for more info.
Set the number of arrows to be shot.
Set the number of seconds for pick-up arrows time.
Exit out to the Options/Launch screen.
Click Launch.
Click Start.
Set the amount of time to run the game.
Choose the ―content‖ for the game.
Pick the shooters for the game.
Click ―Shoot‖.
Remember, after each game is over, exit to the desktop, wait ten (10)
seconds, then start the next game. This will help prevent issues during
game play.
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MAINTENANCE
Keeping your system running efficiently is important! Now that your system is up and running,
let’s make sure that it stays that way! Make this daily check-list a habit!
 Check the alignment of your graphs.)
 Keep your reflective tape clear of debris. Dust and dirt can impair your sensors‘ abilities
to read arrows, so it is important to wipe down the tape daily. To do this, use a soft,
cotton, slightly damp cloth.
 Keep units clean using canned air (found at most office supply stores). Use this on the
sensors and projector‘s lens.
 Caution: Never use a cloth of any kind to clean the sensor camera lenses or
the projector’s lens.
 Running disk defragmenter on a monthly basis can help your TechnoHUNT computer to
run its best.
TechnoHUNT 100 Manual – See www.technohunt.com for additional help and information
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QUICK LEAGUE SET-UP
Offering league play at your shop is a great way to utilize all of the features of your TechnoHUNT 100
system, and is also a great way to maximize profit! The following is a quick refresher on how to set up
your leagues.
Important! When entering names into the fields throughout the software, remember to never use
punctuations marks (such as !,.,?,etc.) as this can cause the game to freeze up or not work properly.
To set up leagues:
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Start by clicking on ―Launch‖ from the Options/Launch screen.
Click on ―Tools‖ in the upper left-hand corner.
Select ―group content.‖
Choose the scenes you would like in each week‘s league, i.e., for a twelve (12) week, twenty
(20) shot league, you need to select twelve (12) twenty (20) scene groups, giving each a unique
name that will help you identify it later.
Exit group content.
Select ―leagues‖ in the upper left-hand corner.
Select ―league setup‖.
Enter the name of your league, i.e., ―Summer 2009‖
Enter the number of sessions you want for the league, i.e., for twelve (12) weeks, enter 12.
Enter the number of shots per session, i.e., for twenty (20) shots, enter 20.
Enter the players to play in the league.
Click ―Next‖.
Select for each week: The group content you have already created for each respective week.
Click ―Next‖.
Select the type of handicapping: No Handicapping, Highest Player Score Handicapping, or
Highest Possible Score Handicapping.
Click ―Next‖ to finish or proceed, depending upon your handicapping preference.
Handicapping Set-Up
 Select session(s) you wish to use for sampling.
 Select the percentage of handicap to use.
 Click ―Finish.‖
Your League is now set up and ready to play.
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SHOOTING A LEAGUE
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Click ―League Play‖ on the start screen.
Select the league to play.
Select the session to play.
Select players.
Click ―Shoot.‖
Remember, after each game is over, exit to the desktop, wait ten (10)
seconds, then start the next game. This will help prevent issues during
game play.
GETTING TO KNOW YOUR SENSORS
The TechnoHUNT sensors are a key part to the functionality of your TechnoHUNT
system. It is important not only to keep them well-maintained, but also to understand how they
work.
Each sensor contains a light source and camera. The light is projected onto the retro
reflective tape and the camera views the reflected light. When a projectile enters the array, the
sensor detects a shadow and sends the information to the computer to process. The computer
translates the processed data into the (X, Y) coordinates of a hit location.
The light from each sensor must be properly aimed at the retro-reflective tape, and the
camera in each sensor must be properly aimed to view the reflected light. Aiming the sensors is
alignment.
Calibration is the process that commands the computer to correlate logical coordinates
with actual physical locations on the target screen.
The following sections cover sensor alignment, sensor calibration, and lane calibration:
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SENSOR ALIGNMENT:
Why align the sensors? The LEDs in the sensor create a field of light about 3/16‖ in width. Y
will need to align the sensors so that this field of light is in the same position on the sensor frame bottom
tape as it is on the tape on the sensor frame upright,. It should be parallel to the edge of both of these
tapes. Then, once it is parallel to the edge of the tapes, you can move the array in and out across the tape
until you get the best graph possible. This will make it easier for the sensor to track all the arrows. You
will do this using the alignment screws.
Well Positioned
The array is parallel to the edge of the tape both
on the sensor frame upright and on the sensor
frame bottom.
Angled Poorly
The array is not parallel to the tape on the sensor
frame upright in this example.
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Positioned Poorly
The array is too close to or not on the tape. The
array must be positioned a minimum of ¼‖ from
either edge or anywhere in-between.
Alignment screws
Each sensor has two thumb screws to adjust the camera: (slave sensor shown)
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Now that you understand how a sensor head works, let‘s walk through the procedure on how to align
your sensors.
Sensors must be aligned starting with a two (2) sensor setting, even though you have more than two
sensors on the system. Then, you will align for three (3), and finally for four (4). The following are
step-by-step instructions for your alignment:
1. Set the number of sensors to two (2).
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2. Click on ―Sensor Graph.‖
3. Click on ―Graphs‖. Then click on ―Left sensor graph‖.
4. Adjust to produce a good graph (See good graph example in the sensor alignment section).
5. Start with the left downrange sensor. First, adjust the bottom screw to set the angle of the sensor
head to make the light hit the same line on the tape of the sensor frame upright as on the tape of
the sensor frame bottom. Now place your index finger on the tape of the right sensor frame
upright about 4‘ up from the floor. Push it all the way in to the ―screen side‖ of the tape. Look
on the graph for the down spike being caused by your finger in the array. Now, watch that spike
as you slowly pull back your finger. When the spike disappears, stop your finger and locate
where the tip of it is. This will be the edge of the light field from where the sensors are hitting
the tape.
6. Repeat this same procedure by putting your finger on the tape of the sensor frame bottom about
5‘ in from the side, again, locating where the tip of your finger is when the down spike
disappears into the graph.
7. Now that you know where the light beam from the sensors is hitting the tape, adjust the left
sensor to make sure that the light beam on the tape of the sensor frame upright is being projected
to the same place as the light beam is on the tape of the sensor frame bottom.
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8. To do this, locate and adjust the bottom screw (to adjust the head angle) on the left sensor head.
This screw corrects the angle of the sensor head. Adjust by turning it to the right or left in order
to align the edge of the field of light, so that the light field is hitting the tape the same distance in
from the front edge of the tape on the sensor frame upright as it is on the front edge of the tape
on the sensor frame bottom.
It is important to keep the field of light within one of the lined sections of the tape. Make sure to align
so that the light field is cast in a pattern parallel to both the edges of the tape and the individual stripes
within it as shown above. Try to keep the beam away from the edges (1/4” minimum) so that vibrations
from game play do not cause it to move off the tape.
9.
Now that the beam is parallel to the tape, using the top screw on the sensor head; move the
head back and forth, while watching the graph on the screen, until you have the most level graph
that your cameras and tape arrays can produce. The following describes a ―good graph.‖
10. Now that the left sensor is done, switch to the right sensor and repeat the above procedure.
Remember, the two (2) adjustment screw‘s functions are reversed since the left sensor is on the
opposite side of the range.
11. Now that the left and right sensors are aligned, Click on ―CA
LIBRATE SYSTEM‖ and
calibrate.
12. After calibration, shoot the system to make sure that the system is tracking well.
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WHAT IS A GOOD GRAPH?
The graph shown above is an example of a ―good graph.‖ Notice that all points on the
graph between the 512 and 1536 marks (as shown by the red vertical lines) are kept
above the 60 lumens mark (shown with the horizontal red line). You may have to raise
the sensitivity with the appropriate slider in the sensor sensitivity setting on the ―arrow
tracker options‖ page.
 The graph needs to extend from approximately the 512 to 1536 pixel
marks on the bottom of the screen.
 All points of the graph between the 512 and 1536 pixel marks should be
at least 60 lumens or above. (If necessary, raise the sensor sensitivity
with the appropriate slider on the ―arrow tracker options‖ page.)
 There should be no single pixel down-spikes in the graph that drop more
than ten (10) lumens.
No two sensors’ graphs will be exactly alike, but if you understand what
makes a good graph, you will be able to get your individual sensor’s
graph looking its best.
TechnoHUNT 100 Manual – See www.technohunt.com for additional help and information
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2 SENSOR CALIBRATION
Calibrating the system tells the computer the location of pre-selected points on the screen by displaying
an array of dots. When the system is properly calibrated, the computer can accurately determine the
location of a shot.
Calibrating requires two people—one to locate points on the target screen and one to operate the
computer. The person at the target screen will direct the person at the computer when to record the
location.
Perform the following steps to calibrate the system:
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Start the computer.
Start TechnoHUNT.
Choose ―Options‖ from the main menu.

Click ―Arrow Tracker Options‖.
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
Make sure it is set for two sensors. Choose ―Sensor Graph‖.

In the next window, use the ―Calibrate‖ drop-down menu to choose ―Calibrate system‖.
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
The screen will display an array of dots and instruct the person at the target screen to put an
arrow with a blunt tip on the center of the blue dot.
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Dot Array

The arrow with a blunt tip must be held perpendicular to the target screen, and the only thing
in the array (See picture for proper holding of the arrow for calibration). Holding the arrow
any other way will not allow you to see if the arrow is perfectly perpendicular at all angles: up
and down, right and left.) The person at the target screen should say ―Okay‖ or ―Go‖ when the
arrow is in the proper position. This will be the cue for the person at the computer to press
<space bar>. When the person at the computer presses <space bar>, the blue dot will then
move over to the next dot. Repeat this process for each of the dots.
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The image above shows how calibration should be performed and how the arrows should be held.

After the last dot, a dialog box will show the calibration status. The status number is
calculated and represents the quality of the calibration. Any number under 10 should be
adequate. Every 10 points equals an inch within perfect accuracy. Every prime number to the
left of the decimal = 1/10 of an inch in tracking accuracy, i.e., a score of .750 means that the
average shot would be tracked within less than 1/10 of an inch. The lower the number, the
better the calibration was performed.
 If the calibration did not succeed, you will need to repeat the calibration process. Exit to the
desktop. Wait ten (10) seconds, then restart game by clicking on the ―TechnoHUNT Menu‖
icon on the desktop. Follow instructions 1-10 again.
 Shoot the system to make sure that it is tracking well. If not, then repeat calibration.
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GETTING TO KNOW YOUR HARDWARE
YOUR SCI CABLE
Let‘s get to know your SCI
Cable! This piece of hardware
acts as a converter from the
sensors to the computer.

The clear USB end goes
to the designated USB
port on the computer.

The Cat5 end connects to
‗host computer‘ port on
the down-range master
sensor.
For help with setting up an
SCI cable, please contact
TechnoHUNT’s technical
support team.
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YOUR TECHNOHUNT
COMPUTER
The TechnoHUNT computer is the ―brains‖ of the
system. The game software comes installed on
your computer. Other electronic components such
as the speakers, monitor, printer, and sensors relay
information to and from it.
Please note: Make sure that the SCI cable is
always plugged into the appropriate usb port on
the back of the computer. The system will not
work properly if plugged into the wrong port.
YOUR UNINTERRUPTABLE
POWER SUPPLY (UPS)
Your Uninterruptable Power Supply (UPS) is the
device you will use to plug in TechnoHUNT
components like the computer, monitor, and
sensors.
Only use the side that reads ―Battery/Surge‖. The
unit must be under power at all times in order to
stay charged. A warning beep will sound if power
is lost.
If power is lost for an extended period of time,
you should push the power button to turn off the
UPS.
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YOUR PROJECTOR
The projector hangs from the
projector frame set 16‘ in front of
the screen. This is what displays the
video onto your screen. It mirrors
what is seen on the computer
monitor. See projector manual for
operating instructions.
YOUR PRINTER
Use your printer for printing scores
for your shooters and leagues.
See printer manual for operating
instructions.
YOUR REMOTE OUTLET
This convenient tool allows you to
power down your hard-to-reach
equipment through the use of a
remote control power button.
The hand wand has a battery inside.
If remote outlets do not work, check
the battery. (Battery is an A23
battery.)
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SOFTWARE OPERATION
GAME PLAY BASICS
When the ―Shoot‖ button is clicked, an introduction video is played. The screen then displays
information for the shooter. The information shown depends on the game selected and the number of
players.
With the TH 300, if ―True Yardage‖ is selected the yardage will display on the screen. If ―Wind‖ is
selected, a graph showing the direction of the wind displays.
The video of the animal is then shown. The length of time the animal is seen varies depending on the
video. After a shot is taken, the video stops and shows where the arrow hit the screen.
If the system has ―True Yardage‖ or ―Wind‖ set, a dot will show where the arrow hit the target screen
and the arrow will show where it would have hit the animal considering the yardage and/or wind.
Based on the number of arrows you have set the game for, the game will pause and display a pick-uparrows screen. Do not go downrange to pick up arrows until the screen directs you to. The screen will
display the message, ―Pick up arrows and tighten tips.‖ The amount of time you will have to pick up
the arrows is determined by how long you have set for the ―Arrow Collection Time‖.
This section illustrates how to use the TechnoHUNT software:
TECHNOHUNT™ LAUNCH MENU

The ―LAUNCH!‖ Button takes you to Start,
League Play, League Standings, and Player
Info.

Click on ―OPTIONS‖ to access game options
and Sensor Utilities software.

Click on ―QUIT‖ to go to the Windows
desktop, or to log off Windows.
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PICK UP ARROWS DELAY AND SHOTS PER ROUND
From the ―Options / Launch‖ screen, choose ―Options,‖ then click on ―G
ame Options.‖

―Num
ber of Arrows‖ allows you to set
the number of arrows the player has to
shoot before the ―Pick up arrows and
tighten tips‖ screen is displayed. The
minimum is one (1) and the maximum is
ten (10).

―Ar
row Collection Time‖ allows you to
set the number of seconds that the ―P
ick
up arrows and tighten tips‖ screen is
displayed. The minimum is fifteen (15)
and the maximum is sixty (60).
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ADJUSTING SENSOR LIGHT LEVELS
From the ―Options / Launch‖ screen, choose ―Options,‖ then click on ―Ar
row Tracker Options.‖

Click on the corresponding slider for the
sensor you wish to adjust light levels on,
and drag the slider bar to the right to
increase the light levels and to the left to
decrease the light levels as needed. Click
on ―Sensor Graph‖ to verify light levels.

Click OK to return to the TechnoHUNT
launch menu.

NOTE- A minimum light level of 60
(around 70 is ideal) between 512 and 1536
on the sensor graphs is recommended for
proper arrow tracking. See the image at the
left.
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SYSTEM CONFIGURATION
Click on the number of sensors to be used with
the TechnoHUNT System.
2 Sensor Setting: Normal game. Up to six (6)
people per game, one (1) at a time shooting.
3 Sensor Setting: Adds a chronograph. You
can also choose ―Wind and True Yardage‖
(For ―Wind and True Yardage,‖ profile for
shooter must include height and arrow grain
weight, and must shoot ―Adjust to Pins‖ to
save a bow performance profile in the system).
Up to six people per game, one (1) at a time
shooting.
4 Sensor Setting: Adds multi-shooter
capabilities. Up to six (6) people per game, up
to three (3) at a time shooting.
ADJUST TO PINS
Before using this feature, confirm that sensors are set to three (3).
1. From the Tools menu, select Adjust to Pins as seen here:
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2. The following dialog box displays:
3. Select a player then click the Shoot button. The following targets display on the screen:
(Used in “True Wind” and “True Yardage” scenarios only.)
After player shoots all three (3) targets, using the pin on his/her bow that corresponds with each of the
targets on the Adjust to Pins screen, have the player adjust his/her pins to the targets. Note that this is a
simulation and will not necessarily be accurate to real life scenarios.
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Shooting Adjust to Pins in 2-Sensor Mode
Always use a number for the name to ensure that no profiles are accidentally saved to a shooter‘s name.
In 2 sensor mode, the static targets can be used to site in your bow. There is no regard to distance, but a
foot per second tag will always default to ―FPS 300‖. All targets are 20 yard targets. Never hit ―save‖,
always hit ―quit‖ or ―c
lear‖.
As a shooter shoots at the target, the green dot will disappear from the first shot and reappear at the next
shot. Each target has its own 1/3 section of the screen, so that there may be up to three (3) dots on the
screen at a time, one in each section. Use the ―Q‖ key to quit ―Adjust to Pins‖.
GROUP CONTENT
Group Content allows the user to create custom sets of videos. Custom sets can be created for each
league session, as well as custom sets for timed games, allowing you to use easier sets for beginning
archers or more difficult sets for more experienced archers.

From the ―Launch/Options‖ screen, click
on ―Launch‖. This will take you to the
―star
t menu‖, as seen to the left:

Then, in the upper left-hand corner, click
on ―Tools‖, and a drop-down menu will
appear.
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TO CREATE A SET:
Click on ―G
roup Content‖ to
get to the load-up screen, as
seen to the left:

Select the first scene for the
set you want to create by
left-clicking on the scene.

The scene will then be
highlighted in red.

Continue selecting all of the
scenes you want in your
new set from all 700+
scenes.

Click the ―Create Set‖
button.

Enter a name for the new
set, using ONLY letters and
numbers. No punctuation
of any kind can be used as
it may cause freezing of
the system when trying to
play that set.
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TO EDIT AN EXISTING SET:
Click the ―Load a Set‖ button.

Select the set to edit. After
the set is loaded, add or
remove scenes by leftclicking on them.

Select ―Cr
eate a Set‖.

Select ―Save‖ after deciding
whether or not you would
like to change the name.
TO DELETE A SET:
To delete a set:

Click the ―Delete a Set‖
button.

Click on the set to delete.

Click on the ―Delete a Set‖
again.
Note: Deleting a set will only
delete the grouping of the
videos in the group content, but
will never delete the videos
themselves from your system.
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LEAGUES
The first step to setting up a league is to select ―Group Content‖ from the ―Tools‖ menu and create
each week‘s worth of scenes based on the number of shots you are going to have in your league. For
example, if you are going to have an eight (8) week, twenty (20) shot league, you will need to create
eight (8), twenty (20) shot groups in your ―Group Content‖ editor. Each one should be named in a
distinguishable way so that you will know what content you will have in each week. For example, you
could call the first week‘s content ―week 1‖ and the second week ―week 2‖, etc.
Once you have edited a content group for each week of the league, you will then be ready to set up your
leagues.


Click on ―Leagues‖ in the upper left-hand
corner of your Start Menu screen as seen
at the left.
Select ―League Setup‖.
1.
Enter a name for the league, i.e., My
League
2.
Enter the number of sessions the league
will include.

The sessions are automatically named
by week number. To change the name,
select the session to be changed and
enter a new name (There are eight (8)
in the example to the left).
3.
Input number of shots you want for each
session of the league. (There are twenty
(20) in the example to the left.)
4.
Click the ―Next‖ button to continue
―League Setup‖.

Click the ―Cancel‖ button to exit
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―League Setup‖ without saving
changes.
5.
6.
To create a league player list, select the
player‘s name in the ―Available Player‖
list then click the ―Add‖ button. The
player‘s name will be displayed in the
league players list.

To remove a player from the league
players list, select the name then click
the ―Remove‖ button.

If the player‘s name is not in the
―Available Players‖ list, click the
―New Player‖ button and enter the
name and address.
Click the ―Next‖ button to continue the set
up.

Click the ―Cancel‖ button to exit
League Setup without saving changes.
7.
Highlight your first session (1 Week as
shown) in the left-hand column as shown
in the picture.
8. In ―Content Group‖ on the right-hand side,
search for your first week‘s selection from
the content groups that you created for
your league, i.e, Week 1 as shown.
9. Highlight your selection.
10. Click again on your first session (Week 1)
in the left-hand column. You will then see
words appear on the bottom beneath the
sessions in the left-hand column. These
will detail all the information concerning
your first week‘s session.
11. Repeat this procedure for each of the
successive weeks.
12. Click ―Next‖.
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13. If the league is not to be handicapped,
select ―No Handicapping‖ then click the
―Finish‖ button.
14. If it is to be a handicapped league, select
the type of handicapping to be used.
15. Click the ―Next‖ button to continue the
handicap set up.

Click the Cancel button to exit
―League Setup‖ without saving
changes.
16. Select the sessions to be used for sampling
using the ―Add‖ and ―Remove‖ buttons.
The sampling weeks you select will be
used for gathering the information used for
the handicap, based on the percentage
selected below. For example, with an eight
(8) week league, weeks 2 and 3 could be
used for sampling as shown.
17. Select the percentage of handicap to be
used for this league.
18. Select to allow or not allow adjusted score
to exceed maximum possible score.
Click the ―F
inish‖ button. The new league
name will now display in the league list in the
League Shooting and League Standings dialog
boxes.
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SHOOT A LEAGUE
To shoot a league, click on ―League Play‖ on the TechnoHUNT launch screen, or select ―Play League
Game‖ from the ―Leagues‖ menu.

Select the name of the league that is to be played.

Select the session name to be played.

Select the player or players that are to shoot (up to six (6) can shoot at a time).

Click the ―Shoot‖ button.
LEAGUE STANDINGS
From the ―Leagues‖ menu, select ―League Standings‖ or click the ―League Standings‖ button on the
main TechnoHUNT screen.
Select a league. All players in the selected league will be listed along with their scores for each session.
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Check the box in the lower left corner to display handicaps for each player‘s score.
TO EDIT A PLAYER’S SCORE
1.
Select the league.
2.
Select the name of the player whose score is to be changed.
3.
In the ―Edit Player’s Score‖ box, select the session to be changed.
4.
Enter the new score in the box next to the player‘s name.
5.
Click the ―Apply Changes‖ button.
TO REMOVE A PLAYER FROM A LEAGUE
1. Select the league.
2. Select the player to be removed.
3. Click ―Remove from League‖.
4. Verify by selecting ―Yes‖ on the next dialog box.
TO DELETE A LEAGUE
To delete a league, go to ―League Standings‖. Select the league to be deleted then click the ―Delete
League‖ button. Verify by clicking ―Yes‖ on the next dialog box.
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PLAYER INFORMATION
To edit a player‘s information or to delete a player, select the player name in the ―Available Player‖
list then click the ―Player Info‖ button. The ―Player Information‖ dialog box displays the selected
player‘s information.

To edit the player information, click
the ―Edit‖ button. After entering the
new information, click the ―Save
Changes‖ button.

Click ―Accept Changes‖.

To delete the player, click the ―Delete
Player‖ button.

Click ―Exit‖ to return to the ―Timed
Play‖ dialog box without saving any
changes.

Notes can be added or deleted in the
―Notes‖ field.

Another ―Player Information‖
dialog box can be displayed by
clicking on the ―Player Info‖
target on the main
TechnoHUNT opening screen
or by selecting ―Player
Information‖ from the ―Tools‖
menu. It has the same
information as the dialog box
above, but includes player search
criteria and access to printing
mailing labels.

To find a specific player name,
select either First Name or Last
Name then enter the name in the
search field. Click the ―Search‖
button. To search notes, select
―Notes‖ then enter a keyword in
the ―Search‖ field. Click the
―Search‖ button.
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SETTING UP A TIMED GAME
Starting TechnoHUNT

Click the ―Launch Button‖ on the
TechnoHUNT desktop. The screen to
the left is displayed.

Click ―Start‖. The timed Play dialog box
will appear.
TIMED PLAY
No set up is necessary for Timed Play. There
are three game options:

―Time‖ allows players to shoot for the
amount of time entered in ―Minutes‖.
Up to three players can shoot in
rotation. (The minimum is one (1)
minute and the maximum is ninehundred and ninety-nine (999)
minutes.)

―Challenge‖ allows a single player to
shoot until he misses the vital area.

―Demo‖ gives the player five shots as
an introduction to the system.
Timed Play Dialog Box
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
Select ―Time‖ then enter the number of
minutes TechnoHUNT is to run.

Choose the content that the player will
shoot.

Select a player in the ―Available
Players‖ list. Click the ―Add‖ button
to put the player‘s name in the
―Selected Players‖ list. (You can
enter up to six (6) people in a game.)

If a player‘s name is not in the
Available Players list, click the ―New
Player‖ button and enter the player‘s
name.

To remove a name from the ―Selected
Players‖ list, select the name and then
click the ―Remove‖ button.

When all players are selected and ready
to shoot, click the ―Shoot‖ button to
start the game.
If system is set to four (4) sensors for the multi-shoot mode, refer to the ―Lane
Assignments‖ section of this manual for optimum placement of players.
CHALLENGE PLAY
Challenge is for a single player. The player shoots until he or she misses a bulls-eye or vital. When the
player misses the bulls-eye or vital, the game is over.
To play a Challenge round:
 In the ―Timed Play‖ dialog box, select ―Challenge‖.
 Choose the content.
 Select a single player from the ―Available Player‖ list then click the ―Add‖ button. (For the
―Challenge‖ game, only one player can play at a time.)
 Click the ―Shoot‖ button to start the game.
DEMO
Select ―Demo‖ to give a player five free shots to try out the TechnoHUNT System. Game will
automatically shut down after five (5) shots.
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NEW PLAYER
If a player is not in the ―Available Player‖ list, click
the ―New Player‖ button to enter new names.

Phone number format must be in the following
format: 123-4567

Birth Date format must be: 01/03/2001

Enter first name. Enter last name.

Enter Address, City, State, and Zip Code.

If you have a TH300, be sure to enter in height and
arrow grain weight with blunt.

Notes: any information pertaining to the player can
be added in this field. For example, if the brand of
equipment a customer uses is entered, when that
particular equipment manufacturer has a special
promotion, the customer can be notified by using
player information and searching for that
information in the ―Notes‖ section.
(Notes are searchable by individual word.)

Click the ―Add Player‖ button to save the new
information.

Click the ―Exit‖ button to leave the dialog box
without saving.
.
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PLAYING THE GAME
When the ―Shoot‖ button is clicked, an introduction video is played. The screen then displays
information for the shooter. The information shown depends on the game selected and the number of
players.
The video of the animal is then shown. The length of time the animal is seen varies depending on the
video. After the shot, the screen is shown with an arrow pointing to where it was hit.
The game will display a pick-up arrows slide when the shooter has shot all of his/her arrows. To set the
number of arrows the shooter has, see Game Set-Up. Do not go downrange to pick up arrows until the
screen directs you to. The screen will display the message, ―Pick up arrows and tighten tips.‖
You will have up to sixty (60) seconds to pick up arrows, based on your personal settings. (See Game
Set-Up for instructions on how to do this.)
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ALTERNATE KEY MAPPING / HOT-KEYS
There are various things in the game that you can control with ‗hot-keys‘. Hot-keys are ways to
control the game using the keyboard.
The following is a list of the hot-keys in the game and what they control (the hot-keys are NOT case
sensitive):
SPACE BAR – After pressing ―Shoot‖ to start a game, wait for the twirling TechnoHUNT logo
then press <space bar> to skip the rest of the intro.
P – Pauses the game. To pause the game, the player must hit the ‗p‘ key before the ―DELAY
TIME‖ clock (shown in the image below encased in light blue) reaches 6 o‘clock on the
display. If the player tries to pause the game after the ―DELAY TIME‖ clock reaches 6
o‘clock on the display, the game will continue.
S – Resumes the paused game. S is also the ―START‖ Key.
Esc – This key stops the game. This also must be pressed before the ―DELAY TIME‖ clock
reaches 6 o‘clock on the display.
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TO PRINT MAILING LABELS
To create a list for mailing labels, select ―Player Information‖ from the ―Tools‖ menu. Select the
desired search category in the ―Search for Players‖ dialog box; for example, a list of customers from a
certain city or zip code.
To print mailing labels, click the ―Print Options‖ button on the ―Player Information‖ dialog box
after creating a mailing label list. The following dialog box is displayed:

Select the correct label template by clicking on
―Click-Change‖ until the one you want to use is
shown. Choose one that matches your storepurchased labels.

Put the labels in the printer and click the ―Print
Mailing Labels‖ button. (In order for a mailing
label to be printed out, the player information must
contain the address of the player.)
Clicking the ―Advanced‖ button displays the
following dialog box with advanced print options:
TechnoHUNT 100 Manual – See www.technohunt.com for additional help and information
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LABEL ADJUSTER
There may be times where you need to adjust the mailing label format. In order to do this, do the
following:

Go to the desktop.

Click on ―Start‖.

Click on ―M
y Computer‖.

Click on ―C‖ Drive.

Click on ―AIS‖ folder.

Click on ―Ut
ilities‖.

Double click ―LabelAdjuster.exe‖. (See dialog box below.)
All fields begin containing zeros. The user can then choose from seven pre-determined standard label
sizes, depending upon his or her needs. Fields can also be customized by entering new numbers.
Descriptions of fields are located above each. When finished, the "Apply" button must be pressed in
order to store these new settings in the game. Press "OK" to close the window and retain changes or
"Cancel" to close the window without saving any changes.
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HOW DOES HANDICAPPING AND SAMPLING
WORK?
Handicapping is a system that allows lower-average shooters to compete with higher-average shooters.
Your handicapped score is based off a percentage of the difference between your score and the Highest
Possible Score. You may also choose to base your handicap off the Highest Player Score, though this is
not the preferred method.
Example: Joe is shooting a 10-shot league. The maximum score is 100 (10 bulls-eyes). Handicapping
was based off the Highest Possible Score, with the Percentage of Handicap to Use set at 80%. Joe
shoots a 90. The difference between Joe's score (90) and the Highest Possible Score (100) is 10. 80%
of 10 = 8. Joe's Handicap for that week is 8, giving him a total handicapped score of 98.
Sampling is a system that allows you to select which weeks‘ scores count towards the handicap. This
prevents shooters from 'sandbagging' to intentionally get higher handicap scores. The total handicap is
based off the average handicap of all sampled week‘s scores.
Example: In an 8 week 10-shot league, weeks 1, 4, 5, and 8 are selected as Sample weeks. Only these
weeks count towards the players' handicap. Weeks 2, 3, 6, and 7 have no effect on the handicap.
Further Explained: Joe shoots all 8 weeks, and ends up with these scores: 81, 60, 73, 72, 51, 90, 75, 80.
Since only weeks 1, 4, 5, and 8 were selected for Sampling, his handicap is based off these scores. 81
+ 72 + 51 + 80 = 284 out of a possible 400. 400 - 284 = 116. 116/4 = 29 (4 is the total number of
sampled weeks). 80% of 29 = 23.2, rounded down to 23. Joe's total handicap is 23, which will be
added to each week of his league.
It is recommended you include ALL weeks into your handicap sampling to give the players an impartial
handicapped score. This way, their handicap is based off their total performance, not just how well (or
how poorly) they did on any given week. In the above example, if all weeks were sampled, Joe's
handicap would be 22. Please note: Even if you choose the handicapped score to Never Exceed
Maximum Score, this only affects the final score. It is possible to exceed the max on a certain week,
giving that player a huge advantage if they shoot poorly on a sample week. Sampling all weeks will
help avoid this situation. Joe's week 1 score of 81 would actually show as 104 after his 23 handicap
was figured in.
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TOOLS
The Tools menu contains four useful options that accomplish a variety of tasks:

The information in ―Header Setup‖ is printed at the top of each score sheet.

In ―Setup Player Defaults‖, text can be set to automatically display when entering player
information. For example, if most players have the same area code, city, and zip code, this
information can be automatically entered.

―Player Information‖ is where the player list can be searched or sorted by a number of
categories and mailing labels printed.

―Group Content‖ allows the user to customize sets of animal videos that can be selected from
the Content dropdown list for regular play or for league set up.
HEADER SETUP
Enter the information to be printed at the top of
score sheets, such as the name and address of
the range or store.
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SETUP PLAYER
DEFAULTS
Text entered into the ―Set Player Defaults‖
dialog box will automatically be entered into a
new player‘s information. For example, if
most players are from the same area, the city,
zip code, and area code, could be set as
defaults and that information would
automatically load when a new player is
entered into the database.
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SCORING
The ―Scores‖ screen displays the hit and the total points beneath the name of each player. The disk
number and scene number of the next shot also display on the ―Scores‖ screen.
The following table lists all hit descriptions and the number of points scored for each. Scoring
encourages hunters to use ethical hunting practices by not scoring neck and head shots on any large
game. Also, leg shots on any animals are misses.
On Screen Text
# of Points
Description
No Shot
0
Shot not fired in time or not at all
Incomplete Shot
0
Arrow not picked up by all sensors or shooter standing too
close to the first sensor
Miss
0
Arrow missed all targets on the screen. Neck and head shots
on large animals are counted as misses.
Obstacle
0
Arrow hit a branch or some other obstacle
Body
5
Arrow hit non-vital part of the animal
Vitals
8
Arrow hit the animal‘s vitals
Bulls-eye
10
Arrow hit heart on large game, heart/ head on small game
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HIT ZONES
Both the position of the animal and the animals‘ anatomy, such as bone structure, are taken into
consideration when hit zones are drawn on them. The scoring includes a bulls-eye, which is the heart
(10 points), vitals, lungs area (8 points), body shot (5 points), and an obstacle, (such as shrubs and
branches that would spoil that otherwise perfect shot), miss, or no shot (0 points). It is important to
encourage ethical shooting; therefore the hit zones have been created to be as accurate as possible.
Note: On big game animals, neck and head shots are counted as misses since they are not an ethical
shot for a hunter. Also, leg shots on any animals are misses. Small game (as determined by weight) has
two hit zones: vitals and bulls-eye (head and heart). For example, shooting a bobcat in the head would
give you a bulls-eye, but shooting a lion in the head would be considered a miss.
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POWERING UP / POWERING DOWN
This section contains the steps for starting and shutting down the system and MAINTENANCE
procedures.
POWERING UP
Before applying power to any part of the system, check the equipment and the area for obvious
problems. Make it a point to:




Inspect the desktop equipment for damage.
Inspect the down-range equipment for damage.
Wipe down tape with a damp cotton cloth to remove debris from the reflective tape that might
interfere with the projectile tracking subsystem.
Clear the range of arrow feather, vanes, and debris.

Plug in all data cables before firing up the system.
APPLYING POWER TO DOWN-RANGE EQUIPMENT
Turn the sensors on using the remote outlet hand wand. Using the projector remote, turn the video
projector on.
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APPLYING POWER TO THE DESKTOP EQUIPMENT
Press the power button on the front of the
computer. All the desktop equipment will
come on, the computer should start, and
the monitor should display video (if it
does not, make sure that its power button
is pressed and illuminated). The target
screen should display the same video that
is on the monitor (if not, make sure that
your projector is on). TechnoHUNT is
ready to be started.
POWERING DOWN
It is recommended that the system be powered down any time it is not in use, even for times that are
thirty (30) minutes long or greater. This can not only save energy, but save on the life of some of the
system‘s components. Over time, both the bulbs in the sensors and the one in the projector will start to
grow dim and can even go out altogether. Although these circumstances are inevitable, you can prolong
the life of these bulbs by powering down the system when it is not being used.
To keep the system performing at optimum level, certain tasks must be performed before turning
off the power:
VIDEO PROJECTOR
To turn off the Epson projector, press the
―
Power‖ button on the projector or remote control
You will see this confirmation message:
(If you don‘t want to turn it off, press any other button or wait a few seconds until this message
disappears.)
Press the ―Power‖ button again. The projector will beep twice, the lamp will turn off, and the power
light will turn orange.
With Epson‘s exclusive Instant Off ® technology there‘s no cool-down period.
If you want to turn the projector on again, press the ―Power‖ button.
TURNING OFF THE SENSORS
Using the remote outlet hand wand, turn off both Up-Range and Down-Range sensors.
TURNING OFF THE COMPUTER
Windows requires a special procedure before shutting off power to the computer.
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―Windows‖ must be ―shut down‖ properly prior to turning power off.
Turning off power to the computer before it has been properly ―shut down‖
may prevent a normal system startup and MAY DAMAGE THE SYSTEM.
Before shutting off the power to the desktop, the computer must be shut down as follows:
1. Exit out to the desktop.
2. Click on ―Start‖, then ―Shut Down‖. A dialog box will appear. Select the
―Shut Down‖ option. The computer monitor will display a window that
reads, ―Please wait while your computer shuts down‖.
MAINTENANCE
DESKTOP HARDWARE MAINTENANCE
The desktop equipment—monitor, keyboard, and mouse—requires normal care for electronic
equipment such as:




Avoid excessive vibration
Avoid jarring the equipment
Keep all food and drink away from the equipment
Clean only with non-flammable liquids and only when the power is off

We recommend using canned air spray to periodically remove debris from keyboard.
PRINTER MAINTENANCE
Refer to the printer manual for reloading paper, replacing ink cartridges, cleaning, and routine
maintenance.
DEFRAGMENTING
This utility, commonly called Defrag, gathers all the scattered file fragments and writes them into
adjacent clusters, so each file occupies a contiguous section of the disk. Defrag works by moving slabs
of data to unused parts of the disk, in order to open up a large free section of space. It then assembles
the fragmented parts of a file and writes them in one complete piece to the cleared space. After that, it
does the same with the next file; and so on until the entire disk is defragmented.
How to run Defrag:
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In Windows go to your task bar: Start button > Programs > Accessories > System Tools > Disk
Defragmenter.
Note: Make sure you are NOT running your screen saver or other programs as this will cause defrag to
keep starting over and over again.
SCREEN REPAIR
If an archer shoots a hole into the screen it can be repaired using a piece of the screen patch.
Screen repair kits can also be purchased through TechnoHUNT/Archery Interactive. Please
contact us for details.
Cut a piece of the repair cloth, about a 2" square. If there is access to the back of the screen, have one
person in front and one in back and thread a needle back and forth.
If there is no access to the back of the screen, use a curved leather needle or suture needle to sew in the
patch. There are a variety of sewing materials that can be used; Vectran or Spectra, Peep serving,
dental floss, #8 monofilament are all good choices. Thread can also be used.
The patched area may appear brighter than the rest of the screen because of the double thickness.
SCREEN TIGHTENING
It is normal for the bungee and screen to relax over time. However, if the screen relaxes too much
it can cause problems in tracking the arrows, especially to shots to the middle of the screen.
A general rule-of-thumb is that if the screen presses in with an arrow, more than 4‖ with light
pressure, then it is time to tighten the screen. Below are the instructions to do this.
1. Untie all the knots at the ends of the Bungee Cord. (Notice how they are tied so you can tie them
again, Take a picture if possible).
2. Starting in the middle at the top of the screen, grab the bungee between the 1st space between
the eyebolt screws, to the right of the middle 2 eye bolts.
3. Pull until tight (not too tight just enough to stretch the bungee down to 3/8‖ diameter).
4. Hold the slack that you have pulled in your left hand and grab the bungee in the next space over
with your right hand and pull. Allow the slack that you are holding in your left hand to pass
through, now, into the right hand.
5. Repeat this procedure until you get to the end of the rope.
6. When you are finished with the first rope start again in the middle at the top but this time go to
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your left.
7. When you have tightened the entire screen, check the screen for tightness by pushing in the
middle. The screen should be as tight as possible.
PROJECTOR LENS MAINTENANCE
Clean the projector lens using only canned air. Do not use lens-cleaning tissue and fluids for cleaning
lenses or glass.
CRITICAL PROJECTOR MAINTENANCE
The following projector MAINTENANCE must be performed at least once a
month.
Clean the projector filter as outlined in the projector owner‘s manual. Replace the filter as needed.
Replacement filters may be purchased at your local dealer. Consult your projector manual for location
and type of filter used. Make it a habit to use canned air for cleaning the filter every week.
Accumulation of dust may block cooling airflow and cause overheating. Keeping
the projector clean and cool is absolutely essential to insure long life of the unit and
the projector bulb. Failure to clean or replace the projector filter may cause
internal failure of the unit.
FAILURE TO FOLLOW THESE PROCEDURES MAY VOID THE PROJECTOR
WARRANTY BY THE MANUFACTURER AND BY AI.
TAPE MAINTENANCE
Clean the sensor tape daily.
ONLY use a clean soft cotton rag.
Dampen the rag with water only.
Pay close attention to the dirt that accumulates in the tape corners and edge of patches.
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FIXING OBSTRUCTIONS
Identify the obstruction from the downward
spike.
Place your finger across the width of the
tape anywhere along the board. Notice the
second spike from your finger.
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Run your finger along the length of the tape
to find the problem spot. Notice how the
spike follows your finger.
When the two spikes meet, you have found
the obstruction.
Determine the problem and choose the appropriate solution:
 Dirty tape
Solution: Clean the tape

Obstruction (fletching, loose carpet, etc)
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Solution: Simply remove the obstruction

Scratch: Will look similar to obstruction graph above, though probably smaller
Solution: see ―Patching Tape‖

Tape seam: Will look similar to scratch graph
Solution: see ―Patching Tape‖
After fixing the problem, you should once again have a good graph.
REPLACING THE REFLECTIVE TAPE
Reflective tape pattern needs to match up – IMPORTANT!
Correct
Incorrect
1. When cutting the reflective tape, do not include the perpendicular white lines. These occur in
the tape every four feet and three inches (4‘3‖).
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2. Under-cutting is very important. This is because the sensor will see the edge of the tape and
could produce a downward spike. Spikes cause errors and thus arrows won‘t track correctly.
-To undercut, hold the tape reflective side up. Hold the scissors at an angle so that they are
angled away from the reflective side of the tape.
Cut enough tape so that there will be a four to six inch (4‖-6‖) overlap of the new tape onto the
old tape.
3. If patching a corner, the minimum length of tape for the patch should be eighteen inches (18‖).
Crease the tape for the corners of the array board.
-Do not rub the tape to make a crease. This will scratch the tape. Gently pinch the tape with your
fingers to create a crease.
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4. Cut the old tape in the corner so that the new patch will fit tightly into the corner. Peel back the
plastic coating, protecting the sticky side of the tape, past the corner by ¼‖. Place crease of the
patch into the corner, keeping the tape aligned with the old tape. Then, press the tape on the
sensor frame upright, smoothing with a soft cotton rag. Next, peel off the rest of the protective
coating of the tape, and press the tape onto the bottom sensor frame, always keeping it aligned
with the old tape. Smooth with a soft cotton rag. This should be done in the following order:
a. Corner with the crease
b. Side
c. Bottom
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First make sure you know that the patterns on
your tape are lining up and wipe down the array
boards where you will be applying the tape.
Now start with the side of the tape that
will be going on your upright array and peel
back the protective film from the tape to 1/8"
past the crease of the corner. Align the tape on
the bottom array with the with the 1 1/4"
paralleled line on the bottom array (Do not yet
remove the protective film from this half of the
tape). Then, using the tips of your fingers, press
the crease into the corner where the side and
bottom arrays meet. Holding the corner in
place, align the top half (on the upright) with
the line on the array board and press the edge to
stick it in place. Then place your soft clean
cloth on the tape and starting at the corner,
move up while pressing this half of the tape into
place. Smooth out. Now, lift up the end of the
tape on the bottom, pull back the protective film
and align properly in place and press
down. Then place your soft clean cloth on the
tape and starting at the corner and moving out
toward the center, press this half of the tape into
place.
Repeat for the other corner as
well. Install the tape down on the bottom, and
then the two sides.
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TECHNOHUNT SYSTEM SETUP
INSTALLING THE MASTER SENSOR
Hang the sensor on the mounting panel in your tunnel.
Connect the small 1 foot data and power cables from the box to the sensor camera head. The
data cable plugs into the data port marked ―Master Sensor‖:
Connect the 11.5 foot (11.5‘) data and power cables (going to the slave sensor) to the master
sensor box. The data cable from the slave sensor plugs into the data port marked ―Slave
Sensor‖. Connect the data cable from the SCI cable into the port marked ―Host Computer /
data port‖. Then connect the 120V power cord.
INSTALLING THE SLAVE SENSOR
Before hanging the sensor on the mounting panel:

Connect the 11.5 (11.5‘) foot communication and power cables (coming from the
master sensor) to the back of the sensor head:
 Hang the slave sensor on the mounting panel in your tunnel and tighten thumb screw to hold it.
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CONNECTING THE CABLES FOR THE TECHNOHUNT
COMPUTER:
 This is a close up of the 5 ports that need to be connected.
 Connect your mouse and keyboard USB cables to these two USB ports.
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 Connect the video cable for your VGA Splitter here at this port.
5. Connect your sound cable to the green circle port.
6. The printer can be plugged into any of the remaining usb ports.
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APPENDIX A—COMPUTER BASICS
COMPUTING TERMS
This manual uses the following computer terms:
Click
Depressing and releasing the left button on the mouse.
Cursor
The point on the monitor where the mouse is pointing or where the next
character or action will take place. Cursors can take various shapes
including arrows, lines, pointing hands, etc.
Desktop
This is the default view seen on the computer screen, on which windows,
icons, and other graphical items appear.
Double click Quickly depressing and releasing the left button on the mouse twice.
Drag
Depressing and holding the left mouse button while moving the mouse.
Drop
Letting go of the left mouse button after dragging the mouse.
DVD burner drive
This drive allows you to burn files to CD and DVD.
Folder
A computer location in which files are stored, similar to a folder in a
filing cabinet.
Keyboard
The typewriter-like input device
Key name
Names of keys on the keyboard (like <Enter>, <Ctrl>, or <Esc>) are
enclosed within the <> symbols. When simultaneous keystrokes are
required, the key names will be separated by a plus sign, for example:
the capital letter ―T‖ is <Shift> + <T>.
Menu Bar
Seen at the top of the window or dialog box and contains commands such
as file, edit, view, favorites, tools, and help.
Monitor
The TV-like device that displays computer information.
Mouse
The hand-held device that moves the cursor around on the computer
screen.
Right-click
Depressing and releasing the right button on the mouse.
Screen
The image displayed on the monitor. Often used interchangeably with
―window. ‖
Scrolling
Clicking and dragging the bar on the side or bottom of the window/dialog
box
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Task Bar
Located at the bottom of the desktop, this is where the ―Start button is
located.
Title Bar
This bar is located above the menu bar and contains the name of the
window/dialog box and the minimize, maximize, and exit buttons.
USB ports
This is a port on the back of your computer used by the SCI cable,
printer, keyboard, and mouse
Window
A part or the entire image on a computer monitor display. Often used
interchangeably with ―screen‖.
SOUND CARD VOLUME CONTROLS
When a sound card is installed, a speaker icon is placed on the task bar.
Double clicking on the icon opens the sound card Volume Control dialog box:
This dialog box controls five separate sections: Play Control, Wave, MIDI, CD Audio, and Line-In.
The Volume Control section controls the master output from the sound card itself. The other sections
control various inputs to the sound card.
At the top of each section is a Balance slider that controls how much audio signal to send to the left or
right speaker. Dragging the slider to the left or right adjusts the balance. In the middle of each section
is the Volume slider. Dragging the slider up increases the volume of the input or output device. At the
bottom of each section is a ―Mute‖ check box. Clicking the box alternately places or removes a check
mark which mutes or allows sound through the device. Checking the Volume Control, ―Mute all‖
check box will suppress all output.
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PROGRAM NOT RESPONDING SHUTDOWN
If a program ―freezes up‖ or behaves abnormally, it may be necessary to press
<Ctrl> + <Alt> + <Del> all at the same time. Doing so will open the Close Program dialog
box.
Close Program Dialog Box
If a program is not responding, click it and then click the ―End Task‖ button. In a few
moments another dialog box will appear and ask for confirmation to close the program. Click
OK or Yes and wait for Windows to close the program. It may be necessary to wait fifteen
minutes for Windows to do so. After Windows closes the program, try to shut down the
computer normally.
—OR—
Click Shut Down. It may be necessary to wait fifteen minutes for Windows shut down.
ABNORMAL SHUTDOWN
If the computer ―freezes up‖ and does not respond to any commands, press
<Ctrl> + <Alt> + <Del> all at the same time.
If the ―Close Program‖ dialog box appears, click ―Shut Down‖. It may be necessary to wait a
few minutes for Windows shut down.
—OR—
If the ―Close Program‖ dialog box does not appear, press <Ctrl> + <Alt> + <Del> again. It may
be necessary to wait a few minutes for Windows shut down.
EMERGENCY SHUTDOWN
If none of the other methods above have worked, turn off power to the computer.
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When the computer is restarted, Windows may perform Scandisk or may start in Safe Mode or
both. In either case, refer to the Windows documentation or contact TechnoHUNT.
GLOSSARY
Challenge
This is a TechnoHUNT game that pits one player against the system. If the player hits
a bulls-eye or a vital, another scene is presented. If he makes a body shot, misses, or
times out, the game is over.
Content
Content is the complete list of animals available on the hard drive.
Demo
Game will present 5 scenes, then shut down
Icon
A graphical symbol, usually a simple picture, that denotes a program or a command or a
data file, typically located on your desktop.
Incomplete shot
When any sensor senses an object, all the sensors must sense an object or the system
will report an incomplete shot.
Internet
The World-Wide-Web is the source for digital information accessed by the computer
and other digital devices.
Internet Browser
This is a software program that allows one to connect to the internet. i.e.: Firefox,
Internet Explorer, Chrome
ISP
Internet Service Provider (ISP) is the company that provides your Internet access and
connection.
Lane assignment
Multiple shooters must be assigned a specific lane to assure correct scoring, based on
height of the shooter.
Light Field
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This is the beam of light created by the 19 LED‘s in each sensor. These are
approximately 3/16‖ wide.
MPEG 2
MPEG is the name of the video file that conforms to the Motion Picture Experts Group
standard.
No Shot
If a player does not get a shot off in time, or doesn‘t shoot at all, ―no shot‖ is displayed
on the score screen.
Percentage Using Highest Player Score
Handicap based on bell curve, using the highest player‘s score as the beginning part of
the curve.
Percentage Using Highest Possible Score
Handicap using highest possible score, which is ten (10) points per shot. I.E.: In a
twenty (20) shot game, there is a possibility of a total of two-hundred (200) points.
Print Screen Key
This useful key, located in the upper right-hand section of your keyboard, gives you the
ability to capture an image of your current screen display. (To print this image, you must
first paste the information into a program such as Windows Paint.)
Retro-reflective Tape
The reflective tape used on the floor and walls that reflect sensor light back toward the
sensor.
Rotation
With TechnoHUNT, players must shoot one at a time in 2 sensor mode, one at a time in
3 sensor mode, and up to three at a time in 4 sensor mode.
SCI Cable
This special cable helps the sensors communicate information to the computer.
Sensors
The specific hardware used for sensing projectiles within the tracking system. Each
sensor contains a light source and a camera. The TechnoHUNT System contains
two sensors (Down-range Sensors: Left and Right). The TechnoHUNT System
contains four sensors (Down-range Sensors: (Left and Right) and Up-Range Sensors:
(Up-Range Master and Up-Range Slave).
Sensor Frame Bottom
This is the bottom cross-member of the sensor frame.
Sensor Frame Up-Right
This is the side supports on the sensor frame.
Session
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Session is the number of weeks or periods that the players will shoot for a league.
Sessions can also be renamed to whatever name you desire.
Shielded Cat 5 cable
This cable is used in the system that transfers data between master and slave sensors and
between master sensors and the SCI cable.
Timed Game
Game will run the amount of time that you set it to run. Range is from 1 minute to 999
minutes.
VGA Splitter
This is the device that sits by the computer which receives the video signal from the
computer and splits it between the monitor and the projector.
Windows Navigation
This is the act of moving about through the Windows XP interface.
Windows Paint
Software program located under All Programs > Accessories > Paint. This program can
be used to paste ―Print Screen‖ information.
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TROUBLE SHOOTING GUIDE
Microsoft Windows XP Platform
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VIDEO PROBLEMS
Problem
What to do
Make sure monitor power is on. Also check
battery backup for monitor.
Make sure DC power is applied to the video
splitter at desk.
NO VIDEO ON
COMPUTER MONITOR
Make sure all connections are secure.
Make sure power is on to the projector.
Replace the bulb if necessary.
NO VIDEO ON THE
TARGET SCREEN
Make sure DC power is applied to the video
splitter.
Make sure all connections are secure.
Replace the projector bulb.
PICTURE IS DIM
Clean the projector lens.
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AUDIO PROBLEMS
Problem
What to do
VERY LITTLE SOUND,
EVEN WITH SPEAKERS
TURNED UP
SOUND IS DISTORTED
Open the sound card volume control. Make
sure ―Mute‖ is unchecked. Adjust Volume
Control, Wave, and CD Audio to increase the
volume.
Make sure the connections between all
components are secure.
Check for speaker damage by swapping out
the speakers with speakers that are known to
be good.
Open the sound card volume control.
Decrease the volume of Volume Control,
Wave, or CD Audio as necessary to decrease
distortion.
Make sure both the right and left channels of
the speakers are at or near the same level.
Open the sound card volume control. Set the
balance of Volume Control, Wave, and CD
Audio to the center.
SOUND FROM ONLY
ONE CHANNEL
Swap left and right speakers to check for a
defective speaker.
Swap the left and right speaker connections to
check speaker wires.
Make sure the connections between all
components are secure.
Check the volume level of the speakers.
NO SOUND
Swap out the speakers with speakers known
to be good.
Open the sound card volume control. Make
sure all ―Mute‖ boxes are unchecked. Adjust
the volume of Volume Control, Wave, and
CD Audio as necessary to increase the
volume.
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Check the wiring to ensure there is a good
connection between the rack and the speakers.
ERROR MESSAGE: "SENSOR 1 NOT RESPONDING ON
PORT COM3" IN GRAPHS
Summary: Downrange sensors (in front of your screen) cannot communicate. Up-range sensors
may or may not work.
Causes:
o Left Sensor power turned off
o Damaged, disconnected or loose cable
o USB serial converter set to RS422/485 instead of NRL
o Malfunctioning Left Sensor
o Incorrect Software Settings
o
Sensor Sensitivity turned up too high
Solutions:
o
Make sure the Left Sensor has all 19 LED's lit
Check cables for connection or damage from arrows
o
Make sure the Sensor Sensitivity slider is below 75%
o
ERROR MESSAGE: "SENSOR 3 NOT RESPONDING ON
PORT COM4" IN GRAPHS
Summary: Downrange sensors communicate, but the up range sensors don't
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Causes:
o Up-range sensor power turned off (but Down-Range power on)
o Bad / loose cable (50' cable to the Up-Range sensors)
o Sensor doesn't exist (i.e.: in 3 sensor mode, but only 2 sensors selected for operation, change
o settings in sensor sensitivity option window)
o Sensor Sensitivity turned up to high
Solutions:
o Make sure the Up-range Master Sensor has all 19 LED's lit
o Check cables for connection or damage from arrows. (50' com cable)
o Make sure the Sensor Sensitivity is below 75% on Windows XP systems
ERROR MESSAGE: "NO DATA FROM SENSOR" ON
RIGHT SENSOR GRAPH
Causes:
o Right Sensor power not on.
o Malfunctioning Right Sensor
o Damaged 20' Com Cable, from master to slave
Solutions:
o
o
Make sure the Right Sensor has all 19 LED's lit
Check cable connections (20' Com Cable from master to slave)
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SYSTEM FREEZE: “TECHNOHUNT IS NOW LOADING"
SCREEN
Summary: TechnoHUNT cannot communicate with all the sensors for the current mode (2
sensors)
Causes:
o Sensors turned off
o Loose cable(s)
o A printer window still running. (The printer spooler could still be running, allow 30
seconds after printing or not printing scores
o Malfunctioning Sensor
o A second A-track program running (confirm this in your task manager window, by pressing
control, Alt, Delete keys simultaneously on your keyboard.)
VERY IMPORTANT!!!
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After every game, you must, exit out of TechnoHUNT to the desktop, WAIT 10 SECONDS, and
then double click on the ―Tec
hnoHUNT Menu‖ icon to restart the game. Click on ―La
unch‖ and
you are ready to play
If you do not do this the system will freeze, on the screen above, and then you must do the following:
SOLUTION:
Press these keys on your keyboard simultaneously; Control, Alt, Delete and end the
drawing window only (highlighted in blue below) in the Task Manager window.
Then quit or exit out of Technohunt and restart the Technohunt program to begin a
game
ERROR MESSAGE: "SYSTEM CONFUSED" DURING
GAMES
Summary: System confused means one of the following things happened:
o
Too much data or information (errant readings)

High light level [See ―Adjusting Sensors‖ in Customer Manual]
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o
o
o
o
o
o
o
o
obstructions on tape [remove/clean/patch]
cable hanging in array [tie cable up]
vibration [reconstruct screen frame and sensors]
electrical interference [remove fluorescent lights and appliances from the circuit and remove
from proximity to sensors]
loose screen [tighten bungee]
screen threads [singe or cut loose threads]
spider webs [clean]
Too little data (sensor(s) missed a shot)
o
 low light level [Adjust Sensor Gain in Customer Manual]
misaligned sensors [See ―Aligning Sensors‖ in Customer Manual]
misaligned array boards [See ―Sensor Arrays‖]
ambient light [eliminate light]
sensor not reporting data [reset]
Unintelligible data (can't figure out shot)
o
Incorrect sensor settings can cause TechnoHUNT to make assumptions that will
cause bad tracking
Errant readings will further confuse TechnoHUNT (especially with incorrect settings)
o
o
o
o

OTHER ERRORS:
ARROW SHOTS DO NOT REGISTER:
o Causes:

Sensors out of alignment

Sensor light level too low. Adjust sensor sensitivity.

Dirty Tape
o Solution:

Align sensors and recalibrate.

Clean tape.

Increase light level for respective sensor.
ARROW SHOTS REGISTER IN THE WRONG LOCATION:
o Causes:

Out of calibration, or Video image is being offset.
o Solution:
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
Run Calibration program or if the image is offset, power-cycle the VGA splitter or
press the source/sync button on the VGA projector.
CONTACT US!
Archery Interactive
11380 East Smith Road
Aurora, Colorado 80010
Phone: (303) 531-4868
Fax: (303) 531-4867
Office Hours: 10am-6pm, Monday-Friday, Mountain Standard Time. Please adjust your calls
accordingly. Also see www.technohunt.com for more information.
System Sales:
Steve Von Strohe - Office: (303) 841-4134, Cell: (303) 601-9373
Information about an upcoming installation:
Steve Eriksen (303) 908-2789
Tech. Support/Graphics/Parts:
Jon Eatmon (303) 531-4868, Ext. 3
Please forward specific inquiries to the following email addresses:
TechnoHUNT Sales:
[email protected]
Technical Support:
[email protected]
All other inquiries:
[email protected]
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TechnoHUNT
11380E.Smi
t
h Road
Aurora,CO 80010
www.
t
echnohunt
.
com
Of
f
i
ce:3035314868
Tol
lFree:8778909572
Sal
es:3035314868Ext
.1
Fax:3035314867
Important!
Good maintenance and a good working knowledge of your TechnoHUNT system is key
to keeping it running its best. Make sure you understand how your system works and
the steps you must take to avoid future problems.
Your TechnoHUNT system warranty does not cover any damage caused by lightning storms!
Please review the following maintenance protocols in order to protect your system from
lightning strikes:
 To ensure maximum protection during lightning storms:
o In the event of an impending lightning storm, always unplug:
 The red-hooded plug from all master sensors (The left downrange sensor and uprange master (if the system is a TH300))
For maximum protection, unplug all data cables (shown in the graphic to the right) at the end
of each day so that you can rest assured that your system will be protected in the event of an
electrical storm. Do make note, however, of where each cable goes as they need to be plugged
back in properly.
More important maintenance:
 Periodically remove the filter from the projector and blow out with canned air or replace if needed.
 Check the alignment of your graphs.
 Keep your reflective tape clear of debris. Dust and dirt can impair your sensors‘ abilities to read arrows,
so it is important to wipe down the tape daily. To do this, use a soft, cotton, slightly damp cloth.
 Keep units clean using canned air (found at most office supply stores). Use this on the sensors and
projector‘s lens.
 Caution: Never use a rag of any kind to clean the sensor camera lenses or the projector’s lens
 Running disk defragmenter on a monthly basis can help your TechnoHUNT computer to run its best.
A note on shipping: For any items sent to and from TechnoHUNT as repairs or purchases which are not covered
under warranty, you are responsible for all shipping costs.
I have read and understand that I am responsible for the above information.
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Signature
Date of Signature
TechnoHUNT 100 Manual – See www.technohunt.com for additional help and information
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