gamewa m 24 garden 10-5 upld
Transcription
gamewa m 24 garden 10-5 upld
Coming To Ameri Nexon’s Micro-Transact LOBAL LEADER IN ONLINE CASUAL GAMES in South Korea in 1994 Publisher of Online Games rld’s First Graphic MMORPG in 1995 he Item Selling Business Model in Games loyees ames in Service Globally BnB, QuizQuiz, MapleStory, KartRider, Mabinogi DE JAPAN S USA apshot growth nt margins revenue from domestic and international = $230 MM 250 220230 200 150 110 100 65 41 50 1.7 0 75 0.6 8.3 3.6 22 23 11 7 17 26 35 0’s / early 2000, BnB / Qplay led the charge like MapleStory, Mabinogi, and KartRider drove future 85% of revenue came from item sales 250 220230 200 150 110 100 65 50 1.7 0 75 41 0.6 8.3 3.6 22 23 11 7 17 26 35 Casual Online Games Are… d Social ption-Free -Download arket Appeal ely Multiplayer y Monetized Through Item Micro-transactions) ary Stream From In-Game Ads ods = Real World Dollars Primary Revenue Source d Barrier to Entry Revenue Customization ve (Identity) al (Advantage / Freedom) 2D Side Scrolling MMORPG st profitable online games globally ($16+MM/month) n Registered Users Worldwide sence: Korea, China, Japan, Taiwan, Thailand, /Malaysia, North America, Europe sed IP for Children’s Market in South Korea oduct Placement: Coke al Racing MMO -played online game in Korea (+25% of pop.) 0 million registered users worldwide resence: Korea, China, Taiwan d 800K CCUs in China (Feb 2007) roduct Placement: Coke, Mini Cooper, Popeye’s Chicken, etc.