StudentS at competition

Transcription

StudentS at competition
Chapter 12
Students at
competition
For additional chapters or for more information
visit www.teamrush27.net
Version 3-2013
Chapter 12: Students at Competition
Table of Contents
Expectations. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 267
At The Competition Schedule. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 267
Drive Team. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 268
Programmer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 268
Pit Crew . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 269
Scouting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 269
Judges Team . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 270
Chairman’s Team . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 271
Media Team . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 271
Rsa (Rush Special Assignment) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 271
Cheer Team . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 272
After Competition Hours Schedule. . . . . . . . . . . . . . . . . . . . . . . . . . . . 272
Selection Team . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 272
Rushies Selection. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 272
Pluses And Deltas . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 273
Team Building And Team Time . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 273
266
Chapter 12: Students at Competition
What to do with
your students at a
competition
NOTES
Team RUSH plays together, and has fun together. In order
to do that, we have “play time” and “responsible activity
time” … play time is always organized, so that different
students play with each other.
Since our students get along REALLY well, the basics
are already covered. We have some basics in “structure”, these are
expectations that they are sure of.
Expectations
• No phones (specifically texting) - only for team time
• Mentor to student fun
• Media of everything
• Picture of actual schedule
• No guys in girls rooms, etc
• No boys and girls sitting together on the bus
• Bus rides (far away competitions)
-- Disney movies
-- Inspirations movies
-- Video games
• Car rides (closer competitions)
-- Fun drivers - parents
-- Video games/music
-- 2 way radios -- Car Paint
-- Games between cars!
At the Competition Schedule
The captains help the mentors come up with the student
schedule. This takes quite a bit of time to compile,
but we need to be sure the students are assigned to
responsibilities throughout the day. This will help them
know what they should be doing, ensures each of the
tasks of the team are being completed, and allows
the team to be successful. The front of the students
schedule is a proposed schedule and the back will have a
“challenge” to the students for the day that is connected to
the inspirational videos/themes/quotes for the weekend.
267
FINISH
STRONG
How will you choose to respond to the challenge before you?
The choice is yours!
Always choose to Finish Strong!
Belief - “to accomplish great things, we must not only act, but also dream;
not only plan, but also believe” Anatole France
Attitude - “How you respond to the challenge in the 2nd half will determine
what you become after the game…whether you are a winner or loser.” Lou Holtz
Purpose - Nothing changes unless something moves.
Chapter 12: Students at Competition
The following positions are filled on the schedule:
• Drive team (3 students - 2 drivers and human player)
• Programmer (1 student to cover any up loads for the robot)
• Pit crew (2-3 students to check the robot in and check it out for
competition)
• Scouting team (7-8 students)
• Judges crew (2-3 students outside the pits to answer questions)
• Chairman’s team (3-4 students if presenting at that tournament)
• Media team (2-3 students - 1 on video of all matches, 1-2 on photos
of fun)
• RSA: RUSH Special Assignment (the rest - they will have FUN
activities, cheering and meet other teams)
• Cheer team (1-2 getting the stands crazy or wearing the mascot)
Drive team
These students really cannot be on any “timed” schedule, for their
schedule is the match schedule. They need to be on top of their game
and ready for whenever they are up. General rule for RUSH is that they
need to report to the pit 30 minutes prior to the organized time for the
next match. Responsibilities for these students usually include scouting
matches, analyzing the scouting data, the robots and coming up with a
plan for competition. After a match, they deliver the robot to the pit and let
the Pit crew know how it went. The pit crew takes notes and then the robot
is turned over to them (more on this later in this chapter). The drive team
then watches the previous match, analyses what went well, what didn’t,
and then they move onto the next match for scouting.
Drive Team in a Nutshell:
• Be prepared 30 minutes prior to competition
• Drive for team - role models
• After match - deliver robot, give pit crew details - leave pit!
• Watch previous match and analyze what they see
• Discuss improvements
• Go to the next round and get prepared with scouting data to play
Programmer
This student specifically is in charge of ALL programming changes,
updates, calibrations, etc. It is their responsibility to be in the pits for the
entire weekend. The programmer must fix any programming changes
with enough time to TEST the changes. The pit crew MUST go through
an entire check, prior to going on the field, and it must be done AFTER
programming changes.
Programmer in a Nutshell:
• Document all changes to programs
• Upload whatever is needed - 15 minutes prior to the match
• Test prior to going on field
268
NOTES
Chapter 12: Students at Competition
NOTES
Pit Crew
These students have a HUGE responsibility. Just like a race car pit crew,
these students take the robot when it arrives in the pit, and this starts with
a discussion with the drivers, then an “After match pit check”. This is a
quick check to test all systems to see if something came off the field wrong.
After the check list, they prioritize what needs to be fixed, and address the
changes with time allowances. After they are done, the programmer may
upload code, then the Pit Crew will go back over the robot one more time
with the “Pre-match check list”. This assures the drivers that they have
fresh batteries, everything has been set and ready. It should be that the
drivers just need to put the robot on the field, turn it on and go!
Another responsibility for the Pit Crew is to be knowledgeable for the
judges, so if anyone comes into the pit, they can clearly articulate the
components of the robot. On Team RUSH, the Pit Crew is one of the
highest positions on the team.
2013 Te
Pit Crew in a Nutshell:
ch Chec
Pre-Mat
am RUSH
klist
Co
ecklist
Robot Ch
n:
mpetitio
Cart:
Stuff on
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2013 Te
❑ Latch
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am RUSH
ct gear
Post-M
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d
Robot Ch
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atch Ch
dis
O
ecklist
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ts:
en
Ro
m
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______ t diagnostic
tition:
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______
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s:
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Ru_n hig
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________ __________
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et plugg
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• Get robot from drive team
• Run the “After Match pit check”
• Diagnose and fix robot within time allowances
• Work with programmer to upload code
• Test all systems again “Pre-match check list”
• Put fresh battery on
• Record all notes
• Clean up Pit
• Clearly articulate robotics systems to anyone who is interested
For Ro
Pit Capta
in:____
______
______
_
Match #:
______
______
______
_
Scouting
Pit Memb
er:____
______
______
_
Date: __
______
Time: __
_____
There are three types of scouting - Pit (Pre) Scouting, Match and
Best Practices Scouting. ALL students scout at some time on this
team. If the students are drivers, they are intensively scouting our
partners and opponents. All other students are responsible for
getting pre-scouting information and pictures. They are assigned
to robots, so we don’t have any teams fall through the cracks.
• Pit scouting (or pre scouting) - The students travel around the
pits in groups of 2-3 students. They go around to all teams in the
pits to scout them before matches begin (we do this during practice
match time)
-- take photos of all teams
-- gather data - (we have a printed pre scouting form) some
questions for this year include:
ƒƒ Do they score? If so where 1, 2, 3 pointers
ƒƒ Do they climb the pyramid? If so, how fast?
ƒƒ Do they have an auton - if so, what does it do?
ƒƒ What kind of drivetrain do you have?
ƒƒ Are they fast? If so - compare to RUSH
ƒƒ Are you a powerful robot or a fast robot?
2013 Te
Post-Ma
tch Ch
ecklist
Robot dia
gnostic
s:
� Run
high/low/P
TO
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encode
rs
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arm ext
ension
& deploy
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soft sto
ps
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s
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latch
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limit swi
tches
Chassis
:
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ring
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ission mo
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tors tigh
t
issions
turn sm
� Chain
oothly
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s secure
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for dam
age
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pan
Pit Capta
in:______
Match #:
269
______
______
_____
______
______
_
am RUSH
Robot Ch
Competi
tion:
Telesco
ping arm
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:
ecklist
ooth ext
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for dam
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Shooter
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r
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in
� Suppor place
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for dam
� Polyca age
rb
� Wheel
/shooter
trea
NOTES:
Pit Memb
ding
er:______
______
_____
__ Tim
e: ______
_
Date: ___
___
Chapter 12: Students at Competition
• Match scouting - The students specifically spend time in the stands.
We usually assign them to 1.5 to 2 hour intervals. They scout one
color/number (for instance RED 1). They keep track of points scored
in auton, teleoperated and end game. They input this data into an
electronic device (we are using iPad Minis this year). This data gets
transferred to one computer and printouts are created for the coach/
drive team. This data is used to decide the top 24 teams for Team
RUSH in case we are in position for alliance selection.
-- Have 1 student assigned to each team on the field
-- Keep track of points scored in auton/teleoperated period/end game,
penalties, Human Player points, wins/losses
-- input into computer program
-- provide data to coach/drive team
-- use data to decide top 24 teams for alliance selection
• Best Practice scouting - The students interview students from other
teams to learn about their best practices. Some topics include:
-- Community involvement/events
-- Robot design strategy
-- Game strategy
-- Fund-raising
-- Pit development (layout, tools, etc)
• Scout Captain - 1-2 students who are responsible to the drive team
to make sure all the data gets transferred onto a computer and the
information gets to the drive team. They are usually on the Selection
Team as well (discussed later).
Scouting in a Nutshell:
• Students ALL scout pre-scouting and cover their teams
• Drive team scouts partners and competitors
• Scout team is assigned to 1-2 hour sessions
• Scouting team MUST be alert to gather the data
• All data gets compiled into one
• Assures drive team the data (accurate data)
Judges Team
These students are outside the pit ready to answer ANY questions. They
are prepared to talk about team or robot. They are also responsible for any
publications for the team - in creation and distribution.
Judges Team in a Nutshell:
• Create documents to be distributed
• Create boards displays
• Be prepared to welcome anyone in our pit
• Be prepared to answer ANY question on team or robot
270
NOTES
Chapter 12: Students at Competition
NOTES
Chairman’s Team
This position is the most prestigious position on Team RUSH. These
students are the cover of a very big book … they are the front line for the
judges to present on the rest of us.
Chairman’s Team in a Nutshell:
• Prepare to present
• Present to the judges on behalf of the team
Media Team
The students are responsible for all of our photo/video of the robot and the
team. One student is responsible for all of our matches on video. After they
show the video to the drive team, they are to upload it to the internet. The
other students are on photos - they are to record the “story of the team”
through the camera. Specifically, the fun.
Media in a Nutshell:
• Videotape the matches
• Get the video online (uploaded to Youtube and put on our website)
• Photo of all robots (they back up the scouting team)
• Photographers - need to capture the essence of the tournament
• Social Media Connectivity - may make it into their own sub-team are trying it out for Duluth.
-- Texting reminders (Remind101.com)
-- Pinterest
-- Twitter
-- Facebook
RSA (RUSH Special Assignment)
At some point in the schedule, a student will be assigned to RSA. This
is a “break” from the rigor of the tournament. This can be the highlight
of the students experiences - depending on the activity. Often, we try to
get our students to work with other teams! Let us know if you will be at a
competition we will compete in and we can work together! Unlike the other
activities and team builders so far, this assignment is meant to be FUN!
So, the Nutshell here is to go out and have some fun at the competition!
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• Engineering Activities within our team
-- Cardboard flip-flops
-- Duct-tape boats (or flying devices)
• Activities with other teams
-- C-channel with the marble across the field
-- Call home to mom, teach others a cheer
• Treasure Hunt
• T-Shirt trading with other teams
Task
Find three paperclips and put them on your team-mates shoe
Take a picture of your group in front of a clock at exactly __:27
Request one of the following songs: “The Macarena”, “Thriller”, “Particle
Man” or
“Sweet Caroline”
Start the Team RUSH “Train Cheer” in the stands
Record a video of all group members doing “The Egyptian” dance around
the stadium
Create your own Funny Robot Comic (At least 2 verses) and present
to your team
at a meeting
271
Points
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Chapter 12: Students at Competition
Cheer Team
These students are primarily the heart of motivation for the team. Their
responsibilities are to get the team fired up. Whether it is from cheering,
or wearing the team Mascot, these students have a tough job if the team
is not on their game. The team knows they need to support this person!
Other activities could be making buttons, writing thank you notes to judges,
or other great “connectors” with others at the tournament.
After Competition Hours Schedule
Once the team leaves the competition for the day, they usually go back
to the hotel. We have worked with our parents to have meals ready for us
when we arrive. After dinner, there is a lot to do.
The following are items that need to be done in the evening:
• Selection Team
• Team building and team time
• RUSHies selection
• Pluses and deltas for the day
yyInspirational moments
Selection Team
These students usually include scouting kids and drive team (and
whomever else wants to participate). They will go over EVERY team from
the competition, look at the picture and go over all scouting data on that
team. It is their responsibility to let the team know who we need data on for
the following day. They are to determine the top 24 teams that would be
good “partners” for Team RUSH in case we are in a position of selection for
eliminations.
Selection Team in a Nutshell:
• Gather all data
• Gather all photos of all robots
• Determine top 24 teams that would be good “partners” for Team
RUSH
RUSHies Selection
The rest of the team (not on selection) will usually do the RUSHies.
RUSHies (Respect, Unity, Spirit and Heart) awards are given
to teams who Team RUSH wants to recognize. The students
are asked to nominate teams with information on the team as
to why they deserve that award. After the team decides, the
RUSHies team will take the write-up and print off the forms for
the awards. These awards are also assembled for the teams
the next day. Pit layout is also determined as to seeing where
the list of awardees are in the pits. The next day, the team will
go around the pits and chant their number and present the
team the award.
272
NOTES
Chapter 12: Students at Competition
NOTES
Selection Team in a Nutshell:
• Nominate the teams
• Determine which team will be awarded
• Create the form for the award
• Assemble the RUSH award
• Determine the path of delivery the next day
Pluses and Deltas
This an opportunity to highlight what went right for the day and what needs
to change (delta). Rules: you cannot speak negatively towards individuals
on the chart and there is no rebuttal. This allows for safe discussion.
We usually take a large white tablet of paper and sharpies and go around
the room. Each student is called on to give us their pluses or deltas. After
you go around the room, you then take the deltas and see how you can
change them into pluses. Who can help/fix/improve to make it so there
are no deltas in your control. This allows for continuous improvement at
the tournament and is a great motivator when there are more pluses than
deltas. If it is the other way, then there is great room to plan and grow!
Pluses and Deltas in a Nutshell:
• Gather the pluses (good things) and deltas (things that need to be
changed) from the team
• Take the deltas and determine how they can become pluses for the
next day
R U S
H O
Team building and team time
Since the team is “one team”, we try to stay “busy” when the selection
team is working. Therefore, this is a great time to play. Some ideas
include Minute-2-Win It activities, cheer practice (each table has to
make up a new cheer - very funny), team jeopardy or RUSHO (RUSH
version of BINGO). All of these games are made up and are used while
we are waiting for the rest of our team to finish their responsibilities.
Team Time in a Nutshell:
• Minute-2-Win It activities
• Cheer creation and practice
• RUSHO
• Team Jeopardy
• Pool time - only if ALL team is available
At the end of each night, the students will journal their thoughts for
the day, and the head coach will show an inspirational video. Words
for them to think about and get fired up for the next day. This is also
done the next morning, when a new schedule comes out and a new
challenge for the day is upon us.
273
Co dy
H
Pa m
B
Ry an
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Co ur tn
H
Jo sh
K
M ic ha
el
R
ey
Ki rste n
Z
Za ch ar
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E
FR EE
Sh an no
n
M
Jo sh
F
Za ch
P
Dian a
M
Je nn ife
r
R
M rs .
H
Am an
da
M
Mel ch
io r
V
Sh el by
H
An drew
L
Clue 1:
IKristbro
my
an
ijake
kle
n
playin
D
M itc he
ll
P
Ca rter
Z
Jo e
L
Steven
C
g football.
Presto
n
R
Clue 2:
snakes
, 2 cats and 4
I have 1 bother
Chapter 12: Students at Competition
Ideas for Inspirational Videos
• Keep moving forward
• Michael Jordan book
• Simpletruths.com
• 212 Degrees
• Finish Strong
• Lessons of the Geese
• Death Crawl
• Rock Solid Leadership
What have YOU done today
s of the geese ...
to demon strate the lesson
How did you:
Stay in formation
NOTES
that has demons trated
Identif y a team membe r
...
the lessons of the geese
What did they do:
Trust one anothe r
Take turns doing the hard
tasks
From The Geese
Lessons
flying in their familiar "V"
heading south for the winter,
has
Next fall when you see geese
they fly that way. Science
ely
intereste d in knowing why
formatio n, you might be
an uplift for the bird immediat
flaps its wings, it creates
gains over 70% more flying
learned that, as each bird
formatio n, the flock together
behind it. By flying in a "V"
own.
its
on
y can get
range than if each bird flew
and a sense of communit
direction
common
a
share
of one
Like the geese, people who
are traveling on the trust
and easier, because they
where they are going quicker
e of
another.
feels the drag and resistanc
e of
out of formatio n, it suddenly
Wheneve r one goose falls
formatio n to take advantag
quickly try to get back into
goose, we will stay in
a
as
sense
trying to go it alone. It will
much
as
birds in front. If we have
the lifting power of the
are going.
we
way
same
the
are headed
over
formatio n with those who
and another goose takes
wing,
the
in
back
tired, it rotates
When the lead goose gets
jobs!
to take turns doing hard
flock passes
the point position. It pays
doubt heard whenever a
ing
constant ly, as you've no
up their speed. An encourag
The geese from behind honk
e those up front to keep
encourag
to
this
do
They
overhead .
formatio n,
word goes a long way.
shot and falls out of the
sick or is wounded by a gun
able to
either
is
it
until
stay
Finally, when a goose gets
They
it.
to stay with it and protect
n to catch
t wo geese follow it down
or with another formatio
launch out on their own
fly again, or dies. They then
we will stand by each other.
have the sense of a goose,
up with the group. If we
Honk for encou ragem ent
Respect and protect each
other
Schedule Backs
On the back of each schedule is the match schedule (if available when
printing), and the theme for the day. The Theme could be a focus question
or personal challenge for that student. Some ideas include:
• FISH - how did you fulfill the principles of FISH today
• Goals - what is your goal today for yourself, and for
the team? How are you going to fulfil your goal?
At what time will your goal be fulfilled? Did you
accomplish your goal.
• LEADERSHIP
• Team RUSH
FIRST assistance
What di
d you do
to Have
Fun?
What at
titude di
have toda d you
y?
What
to show did you do
you wer
Who’s
e there?
and How
Meet 3
did you
people an
Make The
d fi
ir Day?
Tell them nd out if they
had any
about ou
problem
Name
r Toolk
s this ye
it for S
ar
uccess
1.
Team
State
• Ambassadors?
• Ask if they need any volunteers
Others:
2.
• Read the Lorax
3.
-- Tradition
• Senior Speeches
-- Every Friday night at the last competition of the year
• Off-Season Competition
-- Have seniors run the team/make schedule
-- Great avenue to introduce new students into the team
274
NOTES
Chapter 12: Students at Competition
275
WHAT HAS CHANGED?
This toolkit is a living document. Team RUSH makes every effort to add in new
information and updates as they occur.
• You will be able to see which sections have been revised by looking in the
bottom right hand corner below.
• Also, new in this version and going forward – we will add the month/year of the
change to the bottom of each page when it changes.
We need your input to continue to improve this document – please give us your
feedback by simply e-mailing Kyle Hughes: [email protected]
Respect, Unity, Spirit and Heart
Lived and documented by Team RUSH with the helping hands of K&K Studios
Ch 1 - Introduction . . . . . . . . . . . . . . . . . . 3-2013
Ch 2 - Getting Down to Business . . . . . . 3-2013
Ch 3 - Financials & FUNdraising . . . . . . . 3-2013
Ch 4 - Regatta . . . . . . . . . . . . . . . . . . . . . 3-2013
Ch 5 - Sponsorship . . . . . . . . . . . . . . . . . 3-2013
Ch 6 - Community Impact . . . . . . . . . . . . 3-2013
Ch 7 - Build Season . . . . . . . . . . . . . . . . . 3-2013
Ch 8 - Competition . . . . . . . . . . . . . . . . . . 3-2013
Ch 9 - Parent Support . . . . . . . . . . . . . . . 3-2013
Ch 10 - Rookie Resources - Michigan . . . 3-2013
Ch 11 - How to Build Team . . . . . . . . . . . 3-2013
Back Cover – Toolkit
Ch 12 - Students at Competition . . . . . . . 3-2013
Sup 1 - Rookie Resources - Regional . . . 3-2013