The Virtual Costumer - Silicon Web Costumers` Guild
Transcription
The Virtual Costumer - Silicon Web Costumers` Guild
The Virtual Costumer the costuming magazine of the Silicon Web Costumers’ Guild Will Kevin Survive His Encounter With MODOK? The Virtual Costumer Volume 12, Issue 4 Copyright © 2014 Silicon Web Costumers’ Guild -1ISSN 2153-9022 November 2014 Table of Contents Silicon Web Costumers' Guild President’s Message From the Editor From the Secretary From the VP and ICG Board Representative From the Web Diva From the Treasurer Author Acknowledgement Feature Articles Behind the Scenes at a “Mega Fan Convention” Masquerade A long-time Masquerade Coordinator tells all! DeLorean Time Machine Transformer This costume transforms from a car into a robot The MODOK Odyssey A two-year costuming journey nearly turns to disaster Dyeing to Know: Information That Beginning Dyers Need An experience dyer offers advice she wished she had Interviews FIDM Museum's Art of Motion Picture Costume Design Exhibition Death Becomes Her Mourning wear exhibit at the Metropolitan Museum The Passing of a Legend Oscar de la Renta shaped the wardrobes of generations Star Wars IV – On-Set Scripts and behind-the-scenes production photos shown Parting Shot Two photos that are just too good not to use Upcoming Calendar of Events Ongoing Events 3 4 5 5 6 6 7 8 55 56 57 58 59 19 The Virtual Costumer (ISSN 2153-9022) is a publication of the Silicon Web Costumers’ Guild (SiW), a non-profit, volunteer-run chapter of the International Costumers' Guild (ICG) 24 Copyright © 2014 Silicon Web Costumers’ Guild. This work is licensed under a Creative Commons Attribution-NoncommercialNo Derivative Works 3.0 United States License. Images, and material related to novels, movies, exhibits, or otherwise owned by others, remain the property of their respective copyright holders. 33 40 Authors with "*" beside their names are Silicon Valley Costumers' Guild members. On mounting one of the most anticipated costuming exhibits Event Report Costuming at the Estrella War 55 45 Report on an attendee's first costuming project Virtual Soapbox Blurring the Lines: Costumes and Artists and Quilters, Oh My! 50 Breaking through barriers between artistic communities Short Subjects Napoleon's Hat Auctioned 54 One of history's most famous hats went on the block Hollywood Costumes 54 An exhibit of academy award nominated costumes The Virtual Costumer Volume 12, Issue 4 Copyright © 2014 Silicon Web Costumers’ Guild About the Cover Kevin Pishion, a huge Marvel comics fan, came under the spell of the “Mind-Staggering Might of MODOK, who had been transformed into the ultimate brain by fellow scientist agents of A.I.M. Kevin undertook what turned into a two-year odyssey to create MODOK as a costume that would meet the high standards of Comic-Con. As he describes in the first of a two-part series starting on page 24, the project nearly defeated him by the end of the first year. The second part will appear in the very next issue of VC, but the cover of this issue offers a tantalizing clue to the outcome. Cover photo: Jerry Biehler at Rose City Comic Con 2014. -2ISSN 2153-9022 November 2014 Silicon Web Costumers' Guild Silicon Web Staff President: Kevin Roche Vice-President: Elaine Sims Treasurer: Bruce MacDermott Secretary: Deb Salisbury Website Editor: Kathe Gust Virtual Costumer Editor: Philip Gust President’s Message Kevin Roche* How did it get to be November already? It seems that the year shifted into a higher gear in hyperdrive as soon as we got back from our trip to London and Dublin, and now I’m already having to avert my eyes from the ever-increasing mercantile temporal leakage that is Holiday Shopping. The tinsel should not be appearing on the shelves next to the Hallowe’en costumes, if you ask me (and while I’m at it -- Hey, You Kids! Get Offa My Lawn! ☺) On the other hand, maritime freight seemed to slow down while everything else sped up, so the boxes filled with the Tiki Dalek only just arrived this week (November 13, to be precise). The important part is he made it home, intact, although for The Virtual Costumer Volume 12, Issue 4 Copyright © 2014 Silicon Web Costumers’ Guild some reason US Customs felt a need to inspect his box of coconut half-shells -- and only his box of coconut half-shells. Thanks again to everyone who contributed to his travel fund! My explorations into e-textiles have continued; I completely re-did the embellishment on the suit I put together for Loncon and entered it (and won an award) in the Pacific International Quilt Festival Wearable Art Competition in October; you can read more about that in my article in this issue. (For those of you who know me well enough to know my distaste for handwork, note that said project entailed hand-sewing 120 NeoPixels onto the trousers and jacket. If I ever doubted my actually ability to do handwork, such doubts have evaporated). September saw Andy and me at the Best Buck in the Bay gay rodeo, which has relocated to Guerneville, California. The new location seems to be a great fit, and the evenings included,as always, some very fun Western and drag dress-up. Mette Hedin and Bryan Little joined us this year, and for the “barn dance” Saturday night they wore their almost-screen-perfect Alias Smith & Jones “Hannibal Hayes” and “Kid Curry” outfits while I ventured out with the “Red Chaps of -3ISSN 2153-9022 Mars” on over my jeans, to great acclaim from the rodeo gang. On the other hand, Hallowe’en was a quiet celebration for us this year; we got into Western wear and went to friends’ for pizza, poker and whiskey tasting, and watching to see how fast the candy bowl out front would empty. It was actually great fun. On the convention scene, I know many members will be attending LosCon on Thanksgiving weekend (I will not), and the holiday season is in inexorably rushing upon us. Here in the Bay Area, the Guggenheims (the folks behind the RetroDome) are staging a live production of their Hannukah-themed musical The Meshuganutcracker in San Francisco and San Jose this year. Having heard a concert version, I highly recommend it as a great and fun evenings entertainment --with amazing costumes! (Disclosure -- I am a backer of their efforts to take the show to New York.) Do you have any special holiday outfits you’ll be wearing this season? Any favorite “ugly sweaters?” Share some photos with the Virtual Costumer! Have a great rest of the year, and Happy Holidays! November 2014 From the Editor Philip Gust* This final issue of 2014 is “Odds & Ends,” but make no mistake: this is no mere grab-bag of left-overs. Every now and again, the opportunity to publish indepth articles by some amazing authors on a range of topics comes along, and this is one of them. Here, for your reading pleasure, is a holiday potpourri to inspire you during the winter season. So pull up a chair, throw another log on the fire, and enjoy! The Masquerade at San Diego ComicCon (SDCC) is legendary for its size and the quality of costumes and presentations. Some of you have been lucky enough to watch one, and a few have even been contestants. For the last 23 years, Martin Jaquish and his talented team have made sure each one runs smoothly. In his article, Martin takes you behind the scenes to give you a Masquerade Coordinator's perspective on what it takes. foot tall steel and fiberglass recreation of a scientist turned into a giant brain by a shadowy organization called A.I.M. In the first of a two-part article, Kevin Pishion takes us on a two year costuming odyssey. While the art of dying fabrics may be mysterious to many costumers, Carole Parker tells us that it's easier than it looks. In her article, based on a beginner's class she teaches, Carole introduces us to the techniques and the vocabulary of fabric dying, and offers a wealth of reference resources to learn more about it. Each year in early Spring, the Fashion Institute of Design and Merchandising (FIDM) Museum puts on its annual exhibition of Oscar-nominated costumes from films made the previous year. In an indepth interview, FIDM Museum Registrar Meghan Grossman Hansen tells us about her role in the year-long process of planning and mounting this much-anticipated show. Vanessa Koch was honored this year at Costume-Con 32 with SiW's coveted “Dreamcatcher” award for the technical innovations in her Back to the Future inspired Transformer creation. In her article, Vanessa explains her inspiration, and shows the steps she followed to build it. The Estrella War is put on each year by The Society for Creative Anachronism in the desert outside Phoenix, Arizona. Samantha Hirsh attended this year with her mother and grandmother. In her article, Samantha reports on several costume-related activities in which she participated, including making her first costume, based on an historical Senmurv Kaftan from the 8th-9th centuries. One of the most astounding costumes in the 2014 SDCC Masquerade was based on a Marvel Comics character from the 1960s and 1970s. “MODOK” is a twelve Finally, Kevin Roche gives us his perspective on the importance of breaking through unspoken barriers between costuming and other artistic communities. The Virtual Costumer Volume 12, Issue 4 -4- He shares his experience entering a costume in the Pacific International Quilt Show and learning the unwritten rules, as his entry went on to win a “Most Innovative Design” award. According to Kevin, the effort for members of the costuming community is both worthwhile and rewarding. Here is a quick preview of what is upcoming in VC. For February 2015, the theme is “Gods and Men,” with costuming for all manner of deities, faeries, elves, trolls, and super-natural beings, and those who worship them. The theme for the May 2015 issue will be “Dressing for the Great War,” in honor of those who served their countries on the 100th anniversary of WWI, and covering the war's influence on clothing, military and civilian. I'm pleased to announce the theme for the August 2015 issue is “The Wild West,” about the clothing of gun slingers, gold miners, robber barons, and pioneers of fact and legend who tamed the American West. A Great Holiday Gift Idea! Looking for an inexpensive holiday gift idea for your costuming friends or a young adult in your family? How about a membership in SiW? For the cost of two movie tickets, they receive an entire costuming community, and a great costuming magazine, too! You'll get an announcement to sent with your gift membership. November 2014 See the Upcoming Issues page of the SiW website for details. Now is a great time to start writing for VC, and share what you know and love with your fellow costumers. Elaine Sims* From the Secretary Deb Salisbury* As of October 31, 2014, the Silicon Web Costumers' Guild has 64 members. Our chapter has members in 21 states in the U.S. SiW is again also international, with one member in Chile and two in Canada. Welcome and thanks to all of our members! Silicon Web Costumers' Guild Membership by State or Country Alabama 1 Arizona 2 California 32 Colorado 3 Connecticut 2 Dist. of Columbia 1 Florida 1 Georgia 1 Kentucky 1 Maine 2 Maryland 1 Massachusetts 3 Michigan 3 Nebraska 1 Ohio 1 Oklahoma 1 Oregon 1 Pennsylvania 1 Texas 1 Virginia 1 Washington 1 Canada 2 Chile 1 The Virtual Costumer Volume 12, Issue 4 From the VP and ICG Board Representative Hello there, SiliconWeb! Here we are again, at the end of another year. Its been a busy year for many members of our chapter. So many travels to conventions across the globe, recognitions for service and skills, participation in art sales and auctions, Best in Show awards, pieces on exhibit in museums and other curated shows open to the public, You all are amazing and I hope to be as skilled as you when I grow up! In all seriousness, though, congratulations to everyone. I'm proud to be a member and an officer of this organization: you are some amazingly talented folk. Here is an update from the BoD. Right now, discussion is focused on the 2015 operating budget for the ICG. Some of the line items include support for the GEL chapters in the form of accounting software and web hosting, as well as funds for grants under the Marty Gear fund. We recently approved the first Special Interest Group (SIG), Miss Lizzy's Traveling Historical Road Show. The focus of Miss Lizzy's is to bring the Victorian era to life by allowing people to handle and examine extant garments and other items from the period, something that most people don't get the chance to do in museums. We are looking forward to future SIG applications, because it allows a group to focus on one topic or area of interest. Since SIGs are not considered to be full ICG chapters with voting rights, all members of a SIG must hold a primary membership with a chapter such as SiWeb. The Marty Gear Costuming Arts and Sciences Fund is another fantastic thing that happened in 2014. Any member or group of members can apply for a grant to pursue an educational project related to the world of costuming. Since we all know how vast this world is, I expect some great things come from this. I think Marty would be proud. Costume-Con 33 is just around the corner, and I'll admit, I don't know if my competition piece will be ready. However, I am working towards some great things for the quilt show, and I can't wait to see what people bring. Phil Gust is working on something that will be absolutely fantastic if we can pull it off. I'm super excited, but don't want to spill the beans just yet, in case things don't work out the way we hope. I hope everyone has a safe and happy holiday season, and I'm looking forward to seeing what you all bring next year! -5- November 2014 From the Web Diva Kathe Gust* In 2014, SiW became the first chapter to move its website to a free hosting account provided by the ICG as a benefit of affiliation. This saved SiW around $135 in web hosting fees! 2014 also saw a refresh of the color scheme and the installation of a rolling photo script to highlight our Dreamcatcher Award winners. We replaced the lost Vintage Sewing Books with a less vulnerable set of materials. I’m not sure what else the members would like to see. Let’s at least do another color update for 2015! If I don’t hear from any of you I’ll pick one of the official Colors of the Year. If you don’t want a “Radiant Orchid” (or worse!) selected for you, write to me at [email protected] with your better idea. For 2015 Benjamin Moore paint has chosen “Guilford Green”, AzkoNoble chose” Copper Orange”, Sherwin-Williams selected “Coral Reef” and Pantone hasn’t chosen yet. Remember, I picked the green we have now. You have been warned! We have our new Vintage Sewing Book collection. A few more sources were added this year as I find time to poke though the riches of Google Books and the Internet Archive. As always, if you find good resources you think we should include please let me know so everyone can benefit. The Virtual Costumer Volume 12, Issue 4 We also still have a big gap on our member profiles. Since many of us meet infrequently at conventions, or perhaps not at all, it is really great to see photos and find out a little bit about everyone. However, nothing approaching all of our members have a photo and profile on the site. If you'd like to be seen there, send a photo of your choice and a bio to [email protected]. Not quite sure what to write? Get some ideas while finding out more about your fellow members by reading their profiles here. Happy Costuming in 2015! Jan-Oct 2014 ----------- Total 5000 · Earned revenues Total Income Expenses 8500 · Misc expenses 8520 · Awards 8530 · Membership dues – organization 8590 · Other expenses Total 8500 · Misc expenses Total Expense Net Income Bruce MacDermott* Below is a financial report for the Silicon Web Costumers' Guild as of October 31, 2014 on an accrual basis. Silicon Web Costumers Guild Balance Sheet As of October 31, 2014 10/31/14 10/31/13 $Chg %Chg ----------- ----------- ---------- ----------ASSETS Current Assets Checking/Savings 1010 · Cash in bank – operating 1010-01 Wells Fargo Checking Silicon Web Costumers Guild Profit & Loss January through October 2014 Income 5000 · Earned revenues 5210 · Membership dues - individuals 5310 · Interest-savings/short-term inv 5490 · Miscellaneous revenue From the Treasurer 596.00 0.25 24.00 -------620.25 ---------620.25 ====== 20.00 348.00 69.59 --------437.59 ----------437.59 ----------- 599.42 295.42 304.00 102.9% ----------- ----------- ---------- ----------Total 1010 · Cash in bank – operating 1030 · PayPal 1070 · Wells Fargo Savings Total Checking/Savings Total Current Assets TOTAL ASSETS 599.42 295.42 304.00 102.9% 400.51 514.27 -113.76 -22.1% 1,335.87 1,335.59 0.28 0.0% ----------- ----------- ---------- ----------2,335.80 2,145.28 190.52 8.9% ----------- ----------- ---------- ----------2,335.80 2,145.28 190.52 8.9% ----------- ----------- ---------- ----------2,335.80 2,145.28 190.52 8.9% ====== ====== ===== ====== LIABILITIES & EQUITY Equity 3001 · Opening Balance Equity 794.48 794.48 0.00 0.0% 3010 · Unrestricted (retained 1,358.66 1,177.34 181.32 15.4% earnings) Net Income 182.66 173.46 9.20 5.3% ----------- ----------- ---------- ----------Total Equity 2,335.80 2,145.28 190.52 8.9% ----------- ----------- ---------- ----------TOTAL LIABILITIES & EQUITY 2,335.80 2,145.28 190.52 8.9% ====== ====== ===== ====== 182.66 ======= -6- November 2014 Author Acknowledgements The Silicon Web Costumers' Guild honors the 33 people who generously shared their knowledge and experience in the pages of The Virtual Costumer in 2014. The 13 who are also SiW members are indicated with an asterisk beside their names. Thanks to all! If you'd like to join them, consider writing an article for one of the 2015 issues. For information, see the VC Author's Guide online! Lisa Ashton Terry Banker Gunther Berger* Frank Billecci Sahrye Cohen Deborah Lynn Dixon* Félicia Dussault Rae BradburyEnslin Christopher Erickson Kathe Gust* Philip Gust* Meghan Grossman Hansen Mette Hedin* Samantha Hirsch The Virtual Costumer Volume 12, Issue 4 William H. Kennedy Vanessa Koch* Bruce MacDermott* Milo Martinez Regan McHugh Al Megas Stacy Meyn* Tracy Newby* Karen Nyberg Bethany Padron Carole Parker* Pierre Pettinger Kevin Pishion Kevin Roche* Deb Salisbury* Elaine Sims* Zenzie Tinker Jeniffer Wylie Martin Jaquish -7- November 2014 Feature Behind the Scenes at a “Mega Fan Convention” Masquerade Martin Jaquish The long-time Coordinator of one of the largest and most elaborate Masquerade costume competitions offers a rare behindthe-scenes look at what it takes to put it on. Quite unintentionally, San Diego Comic-Con International (SDCC), a comics and popular arts convention, grew over its 45 years to become surprisingly big. You've probably heard of it, if for no other reason that many TV shows, from The Big Bang Theory to most every late night talk show seem to enjoy mentioning it. You might well assume, with 130,000 people, attendee badges that sell out within an hour of going online, and worldwide exposure, that its annual Masquerade costume competition, set on the high-profile Saturday evening, has generous resources assigned it, nicely respectable prestige, and flourishes comfortably in the advantages of having the same staff, and being set in the same convention center venue year after year. When I mention that it’s had the same The Virtual Costumer Volume 12, Issue 4 Copyright © 2014 Silicon Web Costumers’ Guild Masquerade Coordinator, yours truly, running the costume event for 23 years as of this writing, you likely feel even more inclined to expect it must be smooth sailing by now, especially with the large budget and venues the convention has to utilize. However, if you will read on, you may see that a large, very successful, and technically cutting-edge convention also brings with it unique challenges and ironic limitations to its Masquerade. I should mention that the views in this article are my own and do not necessarily represent those of SDCC, nor should they be quoted for other publication use. First, to show a little of my point of view, let me mention that I’ve run, or at least helped at, many and varied costuming events over the course of many years. I’ve run some pretty small convention masquerades in my past, and I remember well how it was to practically beg for contestants so as to have a decent-sized show. The phone calls to costumers weeks in advance, the canvassing of the convention itself trying to recruit costumers to participate, some of you reading this will certainly know what I am speaking of. A Masquerade Coordinator can work very hard planning and promoting, but in the end he or she is at the mercy of how many costumers choose to participate. For SDCC, however, the challenges are of a very different sort. With popularity comes advantages but also a price, and oft-times the elements of time and space make many decisions for you. For example, what’s rather unique for this convention, in good and bad ways, is that while it does attract many attendees intimately familiar with fan convention culture and protocols, it obviously pulls in a ton of the public who have never attended any other kind of fan convention, and some of those can be a bit slow to grasp what a fan costume show is all about. The convention pulls in both seasoned fans and novices. -8ISSN 2153-9022 November 2014 About eight months before the convention, around the time the first badges are put up for sale, the Masquerade rules and entry information go online on the SDCC website for contestants to download. Some contestants send in their entry forms right away, but most do so a few months later, and by early May all our contestant slots are filled. ahead of time that, no, it is NOT a masked ball, that there is no band, and that purchased costumes are not allowed in the show but that you can wear whatever you want in the audience. Conference attendee stops by the Masquerade desk. For those who sign up late, however, odds are not good. To fit into a reasonable amount of time and not overcrowd the backstage rooms, our limit is 35 to 40 entries, adjusted depending on how many large group entries there are, so that we end up with about 120 bodies in costume (plus their helpers, set pieces, etc.). A decade or so ago, when the presentations were not as elaborate and groups not as large, I’d let in 50 entries. One year, at the urging of the convention administration, I experimented with 60. After that, my staff threatened to quit if I ever did that again, and rightly so, as it nearly killed all of us. in fact, tend to be firsttimers, and some do quite well. That’s the good aspect. Masquerade rules go online eight months in advance. Then, there are those costumers that just show up at the convention Masquerade Desk with no advance communication at all, and if they meet the criteria of the rules they can be given a spot on the waiting list...if space remains. Thus, we do get many fresh, new costumers in the event, as well as experienced repeat contestants. About half, The Virtual Costumer Volume 12, Issue 4 The bad aspect, which is not really all that bad, is that we spend a lot of time explaining to some people how a Masquerade works, despite the rather complete info online. We also spend a lot of time explaining to people who stop by the Masquerade Desk or who write in -9- Total number of entries must be adjusted for the number and size of larger groups. November 2014 I had to learn the lesson of how to courteously say “no” a lot after that. I really hate to turn away good costumes, especially because I remember what it was like to be desperate for them. I also used to be in costume groups myself, and know well the work involved. But like everything at a convention of this size, it’s about capacities being maxed out. Contestants I would have killed to have in a Westercon Masquerade I have to decline once we’ve run out of space and time in the show. It is disheartening and frustrating. out awards takes time on stage, and uses other resources too, and no wants the show to run past midnight. With a start time of 8:30pm, and the objective to wind up the show not long past 11:30pm, a few minutes here and there as company representatives come on stage, talk about their company or product, then summon forth the winner and bestow the prizes, adds up. So, with regret, I have to say “thank you, but no” to some otherwise fine people with good intentions, once we seem to have lined up about as many as we can handle. You may be surprised to learn that I am also forced to turn away some contestant prizes. Who would decline donated prizes, you might ask? As it happens, however, plenty of times there’s a “Sorry, no” that comes at ME, instead. Some of those instances, you might say, are ironic. A number of companies and organizations come forth each year to offer prizes, some as merchandise, some as cash, gift certificates, and tours, and some as combinations of those. Most prizes are in the $300-$500 value range, some as high as $1,000 cash. Some of these sponsors donate because they honestly love costuming, some do it to support what is perhaps the last “fancentered” event at this mega-convention, and some that contact me are just seeking to promote themselves and offering items of only very modest value and narrow interest. Yes, the large stage, built in the convention center’s best ballroom especially to Masquerade specs, with state-of-the art lighting effects, movie-theater level sound, multiple giant high-definition projection screens, and four high-definition cameras, may be the dream of any Masquerade Coordinator. That convention administration The prizes selected supplement the convention trophies bestowed by our panel of guest judges, and it is always great to see as many of the contestants as possible rewarded for their hard work, expenses, and talent in creating costumes. However, giving The Virtual Costumer Volume 12, Issue 4 should allocate the money needed for this is much appreciated. When I have requested technology upgrades, they happen. When I proposed that expensive custom medallions be created for winners so that groups (which many of our entries tend to be) can each take something home with them, like Olympic teams, rather than several people sharing a single trophy, they agreed. When I asked that winners get free memberships, there was no argument. (Of course, when we have a generous sponsor covering some of the cost of the show, such as HBO as it has been for the past few years, that helps!) But no matter how often I ask for the critically important early access to the ballroom for setting up the Masquerade, it is another story. The ballroom doesn’t become “ours” until 90 minutes or so... with luck, two hours…. before the audience comes in! “Sorry Martin, we can’t give it to you before then.” How can that be, you may wonder? How can anyone possibly get the room and personnel ready in time? Drawing of Masquerade stage with dimension and layout information made available to contestants in advance. -10- November 2014 Before I address that, let me give an example of what Masquerade Coordinators really need to put on a smooth show. When I was given the honor of the 2006 WorldCon Masquerade to run, and before that I was technical director for the 1996 WorldCon Masquerade, the show venue for both was the large Anaheim Arena, and we were granted the venue for all day Saturday. All contestants could run through their presentations on stage with their music and lighting cues, seating could be roped off, all tech checked, the video crew could practice their moves and focusing and so on. This was great! Some other conventions provide that sort of venue access too, of course, especially at conventions like Costume-Con, where Masquerades are seen as the major event. ballroom is empty that creates 4,000 more people in the already crowded corridors, exhibit hall, etc. Thus, the Programming head has to keep the room filled as long as possible before surrendering it to Masquerade use. While fully sympathetic to our needs, the Program head is helpless. As you can guess, this makes it highly challenging for testing the lighting, sound, and video equipment, roping off chairs, coordinating ushers, changing the backdrop from the logo-curtain to one we can project on, setting the M.C. lectern, and just getting the room clean of a day’s worth of garbage (to maximize programming, and keep those canaries flying, rooms are not cleared nor cleaned between programs). Alas, once you have 130,000 attendees maxing out the building’s capacity, you have logistical challenges other cons don’t have. Ballroom 20 stage being build for SDCC use. Note extrawide riser-steps backstage, on each side for contestants to travel to stage level. These and other back-stage photos are presented for the first time for this article. The Virtual Costumer Volume 12, Issue 4 You’ve heard the old joke about how to carry four tons of canaries in a truck that can only hold two tons: the answer is to keep half them flying. That’s not a bad comparison to this convention. For it to not be shut down by the Fire Marshall for serious overcrowding, about half the attendees have to be seated at any one time. For every hour that the Ballroom 20 just before doors open for Masquerade audience to enter. -11- November 2014 It takes at least 30 minutes to get 4,000 people into the room and seated, meaning to start at 8:30pm, we aim to let them in before 8:00pm. The tech crew also has to have a dinner break somewhere in there. At smaller conventions, volunteers often can work the light and sound boards, but for a con this size, the very elaborate boards have to be operated by the audio visual company, MSI, although they do so under our direction. They do a great job, truly, especially considering they are surely exhausted after working continuous long days with more audio and visual demands than probably any other gathering they encounter. So yes, while the contestants are in their backstage rooms getting dressed, made up, glued into their armor or getting their judging photos taken, it’s a crazy race in the ballroom to turn it from a panel room for groups of talking heads and movie previews to a proper performance theatre. Saved seating for judges, company representatives, press, disabled (of which there are a lot), and so on, is mostly all planned out ahead of time but still takes time to mark and rope off. As a reward for the audience members that have spent much of their Saturday in line, we mark off fully one half of the front of the room for them, so they can sit right up front, even closer than some of the VIP seating. This ironically means we have to protect the regular audience seating FROM the VIP people who try to sit there, rather than the other way around, as in most The Virtual Costumer Volume 12, Issue 4 View from the green room practice stage.The ballroom stage is in use all day, so contestants practice on this stage of the same dimensions (but lower height). A video screen on this stage in the evening allows contestants to watch the Masquerade in progress. theaters. We barely finish readying the ballroom most years, and this past year we had to start 10 minutes late, (and starting on time is very important to me), but we always have movie trailers on hand to keep the audience occupied. Fortunately, while the Programming division can’t give more ballroom time to the Masquerade, we have backstage rooms all Saturday long to section off as costume construction areas, dressing rooms, judging rooms, and a practice stage of the same dimensions as the one in the ballroom so that contestants can rehearse how they are using their performance space, accompanied by their music track. It is, of course, not the same thing as a proper rehearsal in the big room, with lighting cues and -12- so on, but with our lighting director there to talk to we manage the best we can to prepare contestants and ourselves for making their presentations be all they hope them to be. That IS, after all, the only compensation the Masquerade team and I have for all our hard work: for the show to go well, magic to happen on stage, contestants all happy and many smiles created for all in attendance. Oh, and no one hurt! Of course, the show is not just about the contestants. It also exists to entertain the audience, and ours is not just any audience. Thereby lays yet another irony of the event…. Our audience is so enthused, so devoted to fan costuming, that they form a Masquerade line first thing Saturday morning, as soon as the doors of the convention open, hundreds of them waiting for hours. We give out seating tickets at Lines for the Masquerade form early and grow all day long. November 2014 Masters of Ceremonies Kaja and Phil Foglio encourage the audience to call out entry numbers during the show. noon to encourage them to leave, and a fair number do get out of line, but many still remain even afterwards, wanting to be assured front section seating for the show. I have asked them: why miss so much of the con’s most flashy day, just for good seating for the Masquerade? We have four giant HD screens, after all! But they just reply they love the show, and it’s the main reason they come to the con. The line grows huge again later, and then fills the 4,000 seat ballroom. Other audience goes to watch in the three overflow venues, totaling about 6,500 people eager to see the costume creations. The city newspaper calls the event one of the highlights of the convention. Yet, ironically, some among that crowd of masquerade fans have the reputation for being among the least polite audience in the fan world. The Virtual Costumer Volume 12, Issue 4 It is an unfortunate bit of ancient history for the convention that in the late 1970’s and early 1980’s, the Masquerade was not the smoothest running of events. Back then, I was just a regular attendee, and I can attest that wrong music was sometimes played, cues were missed, the show sometimes started very late, and some of the costumes fell short of crowd-pleasing. These were the days of badly recorded audio-cassettes, spandex over-used as hero wear, and lots of Rocky Horror Picture Show “Time Warp” renditions. This brought forth a somewhat rowdy aspect to the audience that perhaps still echoes a bit today. They are very much improved, but still very honest in their reactions. When they love your costume, they will cheer and do a standing ovation, and when they deem you are on stage overly long, a few unkind comments can arise. Photo-Op room backstage where contestants are photographed after they appear on the stage, by those with coveted photo passes. -13- Special ribbon for admission to photo-op room. Perhaps they can’t be blamed too much, as most all of them have spent much of Saturday and the days beforehand existing in very crowded, noisy, high-energy conditions in fandom’s largest exhibit hall and seeing their favorite celebrities on stage, not to mention all that waiting in lines. Some need to blow off a little extra steam, I suppose, and our Masters of Ceremonies cleverly provide a bit of audience participation (by letting them call out entry numbers) to help with that. Back when I started working the show those many years ago, I wanted to try and tame that audience a little. I knew the November 2014 contestants certainly deserved it, and by that time I had been a contestant in a couple of the shows and at other cons myself. I initiated always fading to black between each entry, in part to add drama to each presentation, and in part because audiences tend to quiet down in the dark. Also added to engage the audience was using changing patterns projected on a rear screen (sometimes an actual cyclorama when one could be rented). Who wanted to look at the same background for three hours? Nobody, I figured. In those days, projection patterns were gobos, cut metal disks that light shown through. We had city silhouettes for Batman entries, forrests for mythical things, galaxies for Star Wars entries, abstract designs for original entries, and so on. When we got our first gobo rotator one year, I remember thinking that was very spiff! But what was cool then is immensely overshadowed by the technology of today, and for the past couple of years the “changing backdrop” has evolved from what started as a way to keep the audience engaged to a means of the contestants creating an even more enhanced impact on stage. Our current equipment allows for virtually any photo to be projected on the back curtain, and contestants are encouraged in communications I have with them before the convention to supply us with a photo to project behind. Many take advantage of this to great effect, and for those that don’t provide one, we usually pick one out for The Virtual Costumer Volume 12, Issue 4 them. We can also project short animated sequences as well. “Queen Amidala” can now stand in her throne room, Game of Thrones dragons can prance before a giant dancing fire, and so on. Masquerade run order list taped to green room wall. It’s not easy, as it requires a lot of emails between contestants, myself, my assistants and the MSI lighting guy to coordinate, and the equipment is pricy, but I happen to love the look. From the reactions received, all seem to agree it’s a great innovation to the show. Another technical ingredient for making the show more polished is superimposing contestant titles and “worn by, created by” credits up on the screens for each costume entry as they head off the stage. -14- Of course, when you have a big, rather elaborate stage event, it doesn’t come without the price of a lot of work to make it happen. Everything has to be specified far in advance: the set up of each and every room weeks before the con starts, security coordination needed with multiple companies, food & beverage orders set, water service requested, line control plans made, Fire Marshall’s blessings given, lists for all the lighting and sound equipment needed, ticket distribution arranged, plus handling of VIPs, countless requests from press and would-be press, coordinating with the organizations and companies bringing prizes, and so on, plus assuring that everyone who needs access gets it. And speaking of access, as you may have heard, it has become quite challenging to even get a badge to the convention! For a couple of years the fast sell-outs of the convention had their dampening effect upon the Masquerade, as group entries could no long assume that all their members would get badges. Some didn’t even try to devise costumes because they figured it wasn’t possible to get badges, and the show shrank a little in size and scope. The fix to this was to give special online codes to those contestants and their helpers accepted into the Masquerade, so that they could buy badges even though the con was sold out, and, to award free memberships to those who won one in the judge-bestowed categories. November 2014 It took a bit for the word to get out, and although the days of 15 to 20-person groups seem to be gone, this year we had a few groups of 12 and thereabouts. Of course, to coordinate those precious badge-buying codes passed to contestants means, again, lots of mails, and for some advance photos are required first. special backstage access for his or her story, or who wants to interview one of us. The con draws lots of press, from all over the country and all over the world, and they would like to obtain a good story, of course. They usually promise us lots of extra exposure for our event, and while their interest in the show is flattering, And when all Contestants pose for photos before morning orientation. they end up quite those mails and surprised when we politely decline this phone calls are mostly past, and the opportunity for fame and wish them well. convention starts up, the challenges don’t get any easier. Those staffing the Masquerade Desk from Thursday to Saturday are kept very busy, checking-in pre-approved contestants and their music and reference materials and reminding them when the Orientation is, checking in the many photographers that have reserved space in the Photo-Op room, and like everything else, this list fills up fast. Of course, there are lots of general questions about the Masquerade, and a thousand questions that have nothing to do with it at all as an endless river of attendees pass by, spotting our people with our staff badges, and stepping up to ask all sorts of things, which we answer as best we can. One type of person who always comes by each year is the press person requesting The Virtual Costumer Volume 12, Issue 4 And with all that, challenges that are never the same each year are just starting... There’s often many impressive set pieces, large props, and oversized costumes in the event, big enough that is an awesome feat in itself that the contestants are able to transport them (some do rent U-Hauls). Everyone loves spectacle, whether the large item is a giant transformer, a life-size TARDiS, or giant winged dragons. I love it! But at times I can feel that surely any other convention venue is easier than this one to get the items inside and upstairs. Firstly, with all the excitement outside the center it’s tricky just to get a vehicle near to it. Some contestants are able to handcarry their items to the center Thursday and Friday, and we lock up what they have into one of our secure storage rooms. Some carry them in Saturday. But for the items too big for that, contestants and their vehicles must be allowed into the loading dock area by the very attentive security people, not possible unless we’ve put the contestant’s name on an access list the day before. We have to. While we plan and prepare all we can, it’s very hard to look after all the contestants and the other 1,000 factors and handle journalists and photographers too; not when we have people changing clothes, fixing costumes, staff putting out little “fires,” etc. Like a military team or ship headed into Then items battle, “embedded have to be taken up reporters” are a not a two levels via benefit to the Contestant shows off costume before morning orientation. freight elevator and operation. We’ve though a couple of public areas before granted one or two exceptions for special getting to where Masquerade items are access, but those have been rare. -15- November 2014 stored. And, that transit must also be supervised by one of the Masquerade staff, which means a lot of back and forth walking and elevator travel, especially on Saturday, for my staffer John Ruff handling it. If all goes well by Saturday late morning, nearly all contestants who have registered have shown up, and for those that have cancelled we’ve filled in their spots from the waiting list. Happily, many of the new as well as returning contestants attend the Saturday morning orientation, where they are briefed on what to expect for the show itself, and some sign up for practice time. They chat with my tech director Paige Satter so she fully understands what they have requested on their tech forms. There is ALWAYS one contestant that doesn’t turn in their Tech form, Judging form, and Master of Ceremonies forms on time, or their music on time, and we have to call them and wait: it never fails. It’s always a dilemma when to be forgiving and when to Contestant photographs on boards in the judges' room are taken backstage before the Masquerade for reference. hold fast to announced deadlines, since much depends on how smoothly things are going by then. As Saturday afternoon progresses, the ordeal of handing out thousands of tickets is seen to, the music had been put on a computer, the show order that has been mostly set before the con is now fully set, large items are hauled in to assemble, the Masquerade mirrors have been delivered by our Logistics department, and the full backstage crew shows up around 5:00pm. Contestants are checked in, assigned a “den parent,” and a dressing room. The dressing rooms are created out of lots of thick pipe and drape. The dressing rooms are locked up once the show starts, so contestants are comfortable leaving their street clothes and other items. Especially valuable things are secured in our always-locked storage room. Two Hollywood makeup artists soon show up, donating their time and materials to help out contestants with their looks. For first-timers, who need their eyes enhanced, a tanner face, help with their wigs, more spirit gum, etc, the makeup artists really help make them feel more secure on stage Left: Contestants putting on costumes in backstage dressing area. Right: Hollywood makeup artist at makeup station ready to assist. The Virtual Costumer Volume 12, Issue 4 -16- A photo team starts taking photos of costumes as they become fully dressed to attach to the judging forms, valuables are locked up, the Photo-Op room is set up in a room down the hall to accommodate the 70 photographers, and generally there’s a lot of running around long hallways by staff in and out of rooms, aided by headset radios and cell phones. November 2014 At times it does somewhat look like frantic chaos, and how I run back and forth as the one to ultimately blame if anything goes wrong probably adds to that appearance, but in actuality things mostly go the way they are supposed to. Most of the staff have been the same for years, they know their jobs, none want to be the reason something goes wrong so they all work hard and are proud to take on the challenge of putting on a show where the contestants are treated well and properly, and I am proud to be associated with them. Many contestants who have been in other convention masquerades have related stories to me where they were treated poorly, and much appreciate how we treat them. Since most of us have been contestants in the past, I like to think that helps us see things right. hand to lift something or letting someone borrow the sewing machine or iron they brought along, or simply telling one another how great they look. They become a theater troupe, all working for the same goal, and in a convention that these days may be a bit too much about marketing and promotion and celebrities, most all the contestants are there for the right reason: costuming for fun and costuming’s sake. Volunteers pitch in to help get a contestant into costume. I have to say that one of the most remarkable things for me to witness each year, is to see how much the contestants help each other. Sure, it is a competition, not only for awards of medallions and money and merchandise and prestige, but also for free memberships for next year, but still you see the contestants helping each other in all sorts of ways, lending a tool here, advice there, a helping After the presentations are done, the judging intermission completed, and all awards given, it Contestant in green room, ready to go on. The Virtual Costumer Volume 12, Issue 4 Occasionally we get a parent who, it seems to us, is putting an overemphasis on their child winning versus them having a good time, but for the most part everyone’s on board for what we want the event to be: a fun celebration of the costuming arts. Our “den parents,” those staffers in charge of helping the contestants get ready, photographed, and lined up, usually have a friendly competition among themselves as to who will be the most “successful” of the group in the tasks at hand, and after the show it is amusing to hear one of them say “Two of the groups assigned to me were winners!” They beam as if they were proud parents. -17- November 2014 but as I later watched it unfold on stage, saw the contestants show off amazing creations and totally clever presentations, heard the audience bestow their applause and laughter at an event they dedicated hours of waiting to see, I decide that yes, all the work is worthwhile. I am lucky to work with such a great team of people, especially my main assistant Lori Sartain, and to Contestants backstage returning to the green room after their performance. Everyone loves a short walk from the backstage rooms to the stage, but at this meet so many talented convention it's not possible. My request for golf carts are never taken seriously! costumers. The world is not in the best shape, and all of takes a couple more hours to clean us should do what we can to put more smiles everything afterwards, put the costume and beauty into it, true? Thanks for reading. repair kit back together, help contestants clear out their things, sweep the rooms for lost items, and load up all the crates of Masquerade supplies. Usually, the Center is quiet and empty when I clear out in the wee hours of the morning. Outside, attendees have been known to start lining up hours before dawn if the first program Sunday is a big one. Martin Jaquish has run the San Diego Comic-Con International Masquerade since 1992, and the WonderCon San Francisco/Anaheim Masquerades since 2004. He’s also run Masquerades for the 2006 WorldCon, the 1996 WesterCon, and at assorted smaller conventions. He was Masquerade Tech Director for the 1996 Worldcon and the 1990 and 1999 NASFiCs, and assisted at the very first Costume-Con. Long ago a convention costumer himself, he lives in San Diego and one of these days will retire from Masquerades, really! Earlier, on Masquerade Saturday afternoon I was, as usual for that time, swearing to never run a show again, Staff-eye view from ball room of Masquerade in progress. The Virtual Costumer Volume 12, Issue 4 -18- Judges present medallions to major award recipients. November 2014 Feature DeLorean Time Machine Transformer Venessa Koch* A recent recipient of SiW's 'Dreamcatcher' award describes how she created her amazing costume. I started my DeLorean Time Machine Transformer costume because I needed to submit a thesis project as part of earning my Bachelor of Fine Arts degree from Ryerson University. If ever there was a time to meet a personal goal and complete an academic obligation, this was it. At the outset I had to figure out what my costume would look like. It started with considering options such as going with an established Transformers character, analyzing transformation methods of said characters, considering reworking those characters to suit my needs as the wearer, and ultimately deciding on creating something original. Well, as ‘original’ as picking Doc Brown’s infamous DeLorean Time Machine and designing everything from scratch. Having built four Transformer costumes prior to this one, I was frequently asked ‘Can you transform?’ And I’d grudgingly reply ‘no.’ Because of this I knew I wanted to build a Transformer costume that actually transforms. I’m not the first, nor will I be the last, to build such a thing. DeLorean Time Machine Transformer costume. Photos: Christine Mak The Virtual Costumer Volume 12, Issue 4 Copyright © 2014 Silicon Web Costumers’ Guild -19ISSN 2153-9022 It started with a few preliminary sketches, scale reference photos, and a rough 3D cardboard car. There is definitely madness to my methods as I used no technical drawings or CAD schematics to figure out exact dimensions and other measurements. This inevitably resulted in a first version of the costume, a puzzle of a thing that ended in tears. I was expecting too much of myself to have a complete product after only four months of work. At the same time I was working a part-time job, attending classes, completing assignments, set and costume designer for the 2nd year acting class’ performance of ‘Antigone’, and fulfilling social obligations. However, I met the objectives of my thesis: transforming costume with working lights. I got an A+ for my efforts. November 2014 It could have ended there. But I was already in too deep. I had materials to finish the thing and I wanted to create something I could wear in public. My workspace (aka my bedroom) became quite cramped as I kept the first version on hand for reference while working on the second. The hardest part of the whole thing was figuring out the transformation process. How was I supposed to get from car to robot and back again without looking clumsy? I wanted to avoid what’s known as ‘kibble’ and being a ‘shell-former’. Kibble refers to the parts of a Transformer toy/character that are necessary in one mode but have no purpose in the other. Shell-former refers to the robot mode not being integral to the makeup of the alternate mode. But I am human and can only bend and fold in certain ways. Version 1.0 succeeded in the sense that all the parts worked in both robot and car mode but it failed spectacularly in every other area. That had to change for 2.0 to be even better. The body of the car became a single piece. Not only does the transformation process have to work but all the bits have to line up for a clean look. One unit instead of many facilitated the change in design. As with all my Transformer costumes I started with Bristol board mock-ups of all the pieces. This allows for adjustments and notes right on the board while I work. The materials were inexpensive but costs add up. From the mock-ups I cut, fold, and construct the pieces out of corrugated plastic, also known as ‘Coroplast’ or ‘Plasticore’ depending on who you ask. Great stuff. It’s low cost at $16 for a 8’x4’ sheet, incredibly durable, lightweight, and you can draw on it with a Sharpie. However, it isn’t forgiving like fabric. Due care must be taken before making a piece because if you make a mistake, starting over is usually the only option. I rivet my pieces together with steel or aluminum rivets and washers. I find the aluminum rivets easier to work with but they cost quite a bit more than the steel rivets. A lot of rivets and washers are needed, somewhere in the realm of 200+. My DeLorean has a yellow skeleton. To flesh it out I used regular craft foam and PVC vinyl fabric, the latter of which was ordered online. It took some pre-planning for layout of the ‘skin’ pieces. To get accurate shapes and sizes for the bits being covered I used newspaper to create pattern blocks. Each piece was sized against the skeleton, lines and edges refined, and finally traced onto craft foam. Left: Back To The Future DeLorean model. Above:. Bristol board mock-up. Right: Plasticore mock-up The Virtual Costumer Volume 12, Issue 4 -20- November 2014 Once all the foam pieces were ready I laid them out on the vinyl fabric and left room for margins as I would need the excess material for cleaning up edges and creating the distinct smoothness of a real DeLorean’s stainless steel body. Gluing everything together was a matter of trial and error. One method involved using rubber cement to glue the foam to the fabric but it came out lumpy and horrible. Adhesive spray works so much better. Remember to follow safety instructions! The carpet is still sticky in places. I’m keen for details and cars need detailing. I used a lot of electrical tape to create lines and other shapes to bring out recognizable DeLorean features. The taillights are reflective tape to get that authentic car look. The DMC logo (below) on the front bumper, license plate, rear bumper logo, and hubcaps are all high resolution images printed on photo paper. The image for the hubcaps (above) is authentically from one of The Virtual Costumer Volume 12, Issue 4 Above: Vinyl fabric pieces for exterior surfaces. Left: Photographic hubcap image. Left bottom: DMC logo on front bumper. Below: Mr. Fusion piece added later. Right: headlight electronics and 9V batteries. Right top: replica wing mirrors – a gift from DeLorean Club members. the cars owned by an Ontario DeLorean Owners Club member. To keep costs down I didn’t go nuts on all the bits and pieces found on the back of Doc Brown’s ride. The exhaust ports are made from one piece of coroplast and are riveted in place. The Mr. Fusion (right) was a later addition after the costume’s debut. It’s made of styrene, matte board, craft foam, and paint. -21- My favourite aftermarket addition is the wing mirrors. (above) These were a surprise gift from two DeLorean Club members. They collaborated on designing the mirrors in CAD and creating a physical copy with a 3D printer. I added self-adhesive aluminum sheets for that real mirror look. The headlights and turn signals are real working lights and run on a single 9V battery each. (right) I bought everything at Princess Auto. As part of the original thesis, I needed a mentor to assist in grading me on the assignment. I was allowed to select my dad as my mentor and he made sure my schematics and wiring were correct. Confession: electricity terrifies me; I was scared I would cause a fire. The headlights are wired to a simple on/off switch and the turn signals on a two-way switch (sorry, no flashing the hazards. Left or right only). November 2014 An added expense but ultimately necessary detail – the kind you can’t simply live without – I ordered some EL wire from online. The DeLorean’s flux bars glow blue in the movie. Mine will too. I got the 3’ and 5’ length wires with attached control. Both run off two AA batteries. Both make a high-frequency noise when turned on and one of them happens to sit right beside my head when wearing the costume and in car mode. At least as I age, I’ll be less likely to hear it. My dad couldn’t. Science, kids! Initially I had the wire placed under the flux bars and out of sight. The brightness wasn’t strong enough to create the blue glow I wanted so they were remounted on the top edge of the flux bars. lower side panels with wheels, re-rigged, and the shoes cleaned up with some acrylic paint. The feet were modified one more time because I was never pleased with my inability to easily line the pieces up while in car mode. The wheels became their own entity and the panels attached to the main body of the car. Above: Interior showing backpack and straps. Left bottom: EL wire “flux bar” attached to car. Below: “Boxy” version of feet worn at conventions. Right: As DeLorean Club mascot in St. Patrick’s Day parade (photo: Grant Thomas). costume in the Toronto St. Patrick’s Day Parade and march alongside my fellow DeLorean Club members. I’m the mascot. I couldn’t possibly walk the entire route in made-forconvention-hall feet. The boxes were stripped down into the bare The ‘pants’ are coroplast with fabric skin and some detailing. Fun fact regarding them: they are fitted precisely to my measurements and need no method of holding them in place. Since it was -2 C on the day of the aforementioned parade, I was wearing several layers of clothing and therefore added a couple inches to my waist Let me tell you a thing about feet. Real shoes are the best, especially if they’re yours and they’re old and comfy. The feet for this costume took on three different versions. The first version was boxy and served its purpose but out of necessity came improvement. I was going to wear the The Virtual Costumer Volume 12, Issue 4 I had to figure out how to wear the costume. Does this car make me look like a box? I bought a cheap backpack from Walmart, trimmed off the bulk, and riveted it to the main body of the car. (left) A variety of nylon straps, clips, and Velcro go into keeping all the ‘armor’ pieces in place. The abdominal plate features a Flux Capacitor design, it wears like a belt. -22- November 2014 and thighs. I spent most of the parade hitching up my DeLorean pants. For safety and aesthetic, I used a standard set of hand, elbow, and kneepads. These were painted over in acrylic. Storage and transport for such a large costume can be rather difficult. To make it easier, I built a custom box using two full 8’x4’ coroplast sheets and old luggage, the kind with handle and wheels. I sized the box to fit the car perfectly so it wouldn’t slide around during transport. All armor bits fit inside the box with the car. It’s big and ugly but it works. I could start each paragraph by saying ‘No, the hardest part is actually...’. The helmet. I used plastic needlepoint canvas (above right) for the base structure and roughed it out using Bristol board (below) before creating the second layer with styrene. It’s all covered over in the foam/fabric skin and the details are painted on. The blue stripe is craft foam. The eyes are sunglass lenses. Most people are surprised to learn that I can see incredibly well while wearing the helmet. Since the bottom is left open I’m able to hear, speak, and breathe without issue. I knew from the start that this would be an expensive costume. When I finally tallied the receipts I was surprised to find that my total wasn’t sitting around $700, or more. Only $525 was sunk into this money pit. That includes the cost of the custom box. The time and money invested have been well worth it. I’ve won a few awards for it, been featured in the Metro, made a cameo in a student film, and best of all, delighted many a fan. As it stands, it is my magnum opus. Left top: Kneepads painted over in acrylic. Left: pattern for mask. Top: Needlepoint canvas helmet form and sketches. Above: Finished helmet with fabric/foam skin. Right top: Custom storage box made from coroplast and luggage. The Virtual Costumer Volume 12, Issue 4 -23- Venessa Koch has been surprised by her rise to minor fame in the costuming community. The Canadian BFA graduate boasts several awards for her multiple costumes, particularly the transforming DeLorean Time Machine. When not costuming, she pursues other interests including astronomy, reading, animals, and thrift-shop treasure hunting. November 2014 Feature The MODOK Odyssey Kevin Pishion A costumer's quest to recreate a Marvel Comics super-villain leads to a year-long odyssey – and to a crisis of confidence about the project. I have no background as a costumer, but admit I thought it looked like fun. I am a construction electrician by trade. I grew up reading Marvel comics and building models. In my late 20's I started painting Games Workshop miniatures as I was fascinated by the fabulous details and rich backgrounds. In my 30's I got started on super hero garage kits. I enjoyed the fan made underground feel of the hobby. That led me to cosplay..... In March 2012, my wife Laura and I went to Seattle to attend our first big comic convention, the Emerald City Comic Con. We primarily went to see the William Shatner panel. But what a surprise! The whole convention was amazing. My friend Rick and I were talking about all the costumers that were there. We thought it would be fun to do costumes for the next year. What would we do?! I offered up “Galactus” as I had not seen one. Rick seemed to think that was a good idea as he is a big fan of the Silver Surfer and offered to The Virtual Costumer Volume 12, Issue 4 Copyright © 2014 Silicon Web Costumers’ Guild go as the “Herald of Galactus.” I thought “Galactus” would stand out as my height would be an advantage and the helmet would help him tower over the crowds allowing him to be seen from a distance. I agreed to cosplay as “Galactus” as long as I could get the helmet built. The helmet is so iconic, I felt that if the helmet was wrong there would be no point in continuing. My background is mainly model building. I approached the helmet as a scratch build model. So what if I could put my head inside! The “Galactus” project turned out to be right about my skill level. I used skills I had developed learning about garage kits and model building. We were very pleased with the results, and continue to be extremely pleased with the response. It taught me a couple of things. We blindly picked characters that are well loved. For me, love of character drove the project and helped me get it across the finish line. The second thing is I think we went overboard with details and materials, but it really made a stand out costume. We made -24ISSN 2153-9022 the costume that I would have wanted to see walking around Comic-Con. With the response to “Galactus,” we panicked! What would we do next? How could we follow up “Galactus?” During my research into “Galactus,” I realized how many costumers there were out there. And after attending a couple of conventions I realized there were costumes from every movie, tv show, book, comic book, video game and commercial. It is amazing! So what would we do?? During this research I came across a photo of “MODOK” with some AIM agents and a Super Adaptoid fighting SHIELD. When I was a kid, I read a Marvel paperback called And call my killer..... M.O.D.O.K. While the book described the transformation and purpose of “George Tarlton,” I never really had an image in my head of what he looked like. Then I found Marvel Two in One, issue #81. Holy smokes! What is that on the cover?! And what a fascinating tag line: "BEHOLD! The Mind Staggering Might of MODOK!" (see next page) To my teenage mind that was brilliant. And the rarity of the character drove my love for him even more. Out of my several hundred comic collection I think I only had “MODOK” in five issues. Galactus costume created by the author for the Emerald City Comic-con in 2013. November 2014 Those evil scientists genetically enhanced one of their members named “George Tarlton” to become a living computer! They called him the “Mental Organism Designed Only for Computing.” When Tarlton awoke and realized that he had lost his humanity, and what A.I.M. had done to him, he went a little bonkers. He took over the A.I.M. organization and renamed himself the “Mental Organism Designed Only for Killing.” The modeler in me always wanted to paint a “MODOK.” The Marvel Legends toy line released an action figure and Bowen Designs released a statue. Apparently that was not enough for me. Marvel Two in One, issue #81 featuring “MODOK.” In the 60's, Marvel created a a villainous agency for S.H.I.E.L.D. to go up against. They named this group Advanced Idea Mechanics. A.I.M. was this group of rogue weapon building mercenary scientists. One of their creations was a reality altering device they called the Cosmic Cube. (In the Avengers movie it was renamed to the Tetrahedron. Spiffy! ) But, they needed more computer power to unlock the secrets of their creation. In the 1960's, computer power was hard to come by. The Virtual Costumer Volume 12, Issue 4 While researching ideas I ran across a brilliant MODOK/A.I.M. /S.H.I.E.L.D. Cosplay that I later found out that it was created by Scott Whipple, a cosplay powerhouse. The picture (right) looked like so much fun -- what a brilliant cosplay! But, how hard would it be to build a MODOK? Laura and I sat down with pencil and paper and talked about the elements that would be needed to make people think "Oh my! It IS 'MODOK!'" Not only is there the massive face, but the hovering chair is supported by a tiny blast. And that is where I started. I felt the narrowing at the blast was critical to making -25- Left: “MODOK” Marvel Legends action figure. the chair look like it was actually hovering. I drew up a framework that would fit inside of a “MODOK” and support the actual costume. My idea was that someone could be inside operating it like a puppet. I based the rocket blast on my stride, thinking that I would be able to push it from inside. Once moving, I could walk it along. The A.I.M. agents would be critical as handlers and "eyes." I also wanted to make the whole thing very modular so that pieces could be carried by one person. After successfully using fiberglass on “Galactus.” I wrongly assumed fiberglass would be the lightest material I could build with and paint. The initial plan had blinking eyes, and lip that could snarl, one moving arm on the joystick and legs that could kick. Time and lack of skill prevented me from including those features. Scott Whipples' “MODOK” at Dragon Con 2011. November 2014 than MIG. Fortunately ADX offered a class. I took the class, signed up for a month, bought a pile of square tube steel and went to work. I started welding Labor day weekend 2012. While I was planning the frame out, I decided the frame would need to break down. This turned out to be a boon. I learned quite a bit about welding, but, other than a rework of the base, I have not welded since! Welding the frame took me the month of September. Four weekends of 10-12 hour days. If I only knew then what I know now, I might not have continued. As I built the frame, I added metal tabs so that I would have something to bolt to. I did not have a specific plan other than I Completed frame minus casters and metal tabs. You can see where the pieces bolt together. The Virtual Costumer Volume 12, Issue 4 knew I would want to bolt pieces to the framework. I had scaled the frame so that it would stand at 6 foot 6 inches with the hard plastic casters I had found. Unfortunately, as I welded the last piece together, the shop steward suggested going with a pneumatic caster. The smallest pneumatic caster I could find was 10 inches. Sort of like the Grinch's heart, my project grew 4 inches that day. Yikes! Once I got the frame home, I took the large metal cube that would support the main part of the chair and drew a round pattern around it. This would become the large cylindrical pieces that form the main body of the "chair". When I first drafted the pattern around the cube, it didn't look quit right. And that was the second time it grew. My first order of business was building the frame. I figured using a "light weight" tube steel would give me the support I wanted and would be durable. Unfortunately, I really don't know how to weld. I did some research and found a local community shop called ADX Portland. For a monthly fee, members can access a metal shop, a wood shop and other shop amenities most people may not have access to. The shop steward suggested TIG welding for my project as TIG welding is a little more elegant and can be more artful The metal frame broken down. Around this time, I struck up a relationship with the people at Fiberlay, a leading supplier of fiberglass supplies. They were very helpful in getting me going. I ended up using a marine grade epoxy Frame lower assembly with pneumatic casters. -26- November 2014 layers of fiberglass cloth. I was told the lay of the weave was critical to the strength. I told them this thing isn't going to the moon. (I hope!) I took the pattern and made "ribs" out of 1/4 plywood. I found some nifty 90 degree angle stock with holes in it that I could cut into lengths I needed. The 90 degree angles got bolted to the frame and the wooden ribs got screwed to the angles. Next it got covered in hardware cloth (chicken wire) and then we fiberglassed. I over fiberglassed areas and used a dremel tool with a cutting wheel to clean up edges. I repeated the process for both sides. A similar process happened for the front piece. The back piece was created to cover the gap between the two side pieces. Initially my thought was to make something that could serve as a "life support" module. The end result exceeded my expectations. More on that later. During this phase I was also working on what I called the armrests (left and far left). These two really odd shapes are lower than the main body of the chair. I think that helps it look like the chair is floating. The armrests also pushed the width out even more, making the blast look even smaller than it actually is. Plywood "ribs" bolted to the frame on the front. Arm rest tie-ins shown on the sides. fiberglass. I was told it was a little more forgiving and durable in the long run. I also would not be exposing myself to MEKP, which is the super stinky style of fiberglass we all think of. Since I would be building this in my garage next to my kitchen, I wanted to keep fumes to a minimum. The epoxy fiberglass can have slower set times and can be worked in temperatures down to 40 degrees. I was also told if I was working under cover outside on a rainy day this stuff would still "kick". I primarily used two layers of fiberglass cloth, a core mat and two more The Virtual Costumer Volume 12, Issue 4 Hardcloth over rib sides (left) and armrest frame (top). One side of ribs fiberglassed (right). -27- November 2014 plywood may have been a blessing in disguise, as they seem to be very sturdy and I have regularly moved the project around by pushing on the armrests (although that always worries me!). ended up sketching a pattern onto the sides. In the end, I screwed little blocks of wood into the side. I took foam camping mats, cut them into strips, and stapled them to the blocks on the sides. I used duct tape to span the gaps, and fiberglassed over that. The white strips seen in the arms are part of the fiberglass system, the core mat, and provide most of the strength to a fiberglass build. To "tie" the armrests to the metal frame, I used four ¼ inch all thread rods that are bolted into the plywood body of the My initial general concept comes to life! Front view (left) and back view (right). armrest. There are ¼ The general gist of the armrests came inch rod couplings so the length of all thread from the statue. I made paper patterns which can be removed for transportation. Four then got transferred to ¼ inch plywood. I pieces of ½ inch EMT pipe serve as spaces developed the curves on the armrests by to prevent tightening the armrests too far making "ribs" and using hardware cloth over into the main body. them. The worst part about this phase of the Then I came to the component where project is the weight. I could not figure out the arms come out of the chair. I had no idea how to make a "plug" for the armrests that I how to craft a round diminishing tube. I could remove. My inability to remove the That worked out fairly well until we got to the bondo stage. The fiberglass over the duct tape had sunk in and was not even with the camping mat body of the arms. We had to use a lot of filler to get those arms smooth. And wow is that body filler heavy. The reading I have done concerning auto body work indicates the brand Evercoat Rage is a superior product for body filler. We used a very fine glazing putty, a body filler, a short hair and a long hair product on this project. But, the lingo seems to be using bondo (sort of like how we call water pump pliers “channel locks”) so bondo it is! Left-to-right: Wooden blocks that the camping matt is stapled to. Side arm being duct taped. Side arms completed. Back side shows the early plain backpack. The Virtual Costumer Volume 12, Issue 4 -28- November 2014 At this point I decided to mock up the arms and legs. I purchased some mannequin parts. I could not find the actual poses I wanted. I ended up chopping the mannequin hoping to make something that would make people thing of a "waldo" style robotic arm. For the legs, I found some plastic colanders that worked out pretty well. There are colanders right where the arms come out, but the main part of the "arm cap" was made by positioning a piece of plywood over the arm, cutting blocks round the edge and using camping mat to get the curve. This was covered with duct tape and fiberglassed. Arms and legs made of mannequin parts Image below also shows roughed in interface to main chair. Now I came to the face. I really had no idea how to approach it. I went back to Fiberlay for some advice. First I made a "frame" to support the furture face. Next I made a box around it. I filled the box with a two-part expanding foam. I used a reciprocating saw to carve away a rough outline of a face. parts up and repositioning them. I thought they would be covered with cloth in the end and we would have body parts underneath it all that at least looked like body parts. There were gaps in the arms and legs I never got filled to my satisfaction and they always looked wrong to us. This took several weeks to figure out, around January 2013. In the end we replaced them with yet more mannequin parts. We found a set of legs that were actually sitting and some arms that fit the bill better than the initial ones. I used a medium plasticene clay to sculpt the face. I was very happy with this stuff. I built a small "hotbox" to warm the stuff up. Once it was warm it could be handled and shaped very easily. Once it cooled down it was resistant to pokes and jabs, but susceptible to sharp pokes. My fingernails left a lot of tiny dents. The plasticene was also nice to sculpt using wire loops I purchased at a ceramic store. I have very little sculpting experience other than sculpting details onto model kits. This was a bit overwhelming for me. When I was doing the garage kit hobby, I spent some time on sculpting forums. I used several suggestions from these forums. One I remember was using marbles for eyes. I Not only did I have to get arms and legs out of the cylinder, but I had to fabricate some sort of interface. I was The Virtual Costumer Volume 12, Issue 4 Close-up of "arm cap," which detaches completely from the arms. Black cloth will help hide the wood. -29- November 2014 embellish the latex casting with paint. Unfortunately, I could not find a resource that gave me a really good approach to what I wanted. As with everything else to this point I sort of figured it would be better to move forward than get stuck. This project also has an unseen benefit in that everything is extremely modular. Most everything on it could be individually rebuilt and replaced. Left: Backing board for face. Center: Expanded foam poured onto backing board. Right: Expanding foam pre-sculpt. Left:Design of face drawn onto smoothed foam. Center: Initial carving. Right:: Sculpted face covered in bondo. ended up using a hamster globe for the curve of the eyes. The other thing I really remember was laying the face out very symmetrically. I drew lines and split the face into quadrants and tried to keep things even. As I worked on the face I referred back to the toy and the statue for guidance. I might not have been able to accomplish the face without the statue on hand. Now we had a large clay face. Initially I wanted to cast the face in some sort of a latex rubbery substance. I also wanted to This was my first major panic! The moisture from the plaster was causing a suction in the silicone rubber and I could not separate the two! It took me the better part of a day to work the mother mold off the silicone and as soon as the mother mold came off, it snapped in half! In frustration, I used fiberglass to make the mother mold. It seemed to work out just fine. I had read there may be issues with the fiberglass interacting with the silicone. Over a year has gone by since that and I have not noticed any degradation to the silicone, so take with it what you will. Now I have this rather large open faced mold. My friend at Fiberlay suggested making a sort of swing, and slush casting the face. That is exactly what we did. I took some 2x4's and made a 7 foot tall "sawhorse." I made a cradle to hold the Sculpting face in clay over bondo-covered foam. The Virtual Costumer Volume 12, Issue 4 Moving forward, I stuck with what I knew: molding and casting with silicone. I made a box around the clay face. I got some silicone rubber and covered the face as best as I could. It was suggested to me that I use a sort of Plaster of Paris reinforced with fiberglass strands as a mother mold. -30- November 2014 Silicone over face mold. Green speckles are old silicone I had. I was attempting to add it to the silicone to make the silicone go further. I think it looks silly... molds in and hung it from some rope. My wife Laura did the swishing and I mixed and poured the resin. After the face was cast, I backed it with some fiberglass to reinforce the brittle resin and mounted it to a board. The board then hangs on the metal frame. At this point I was really encouraged as I felt I was almost done. This was about February 2013. Oh how naive... Left: Mold in cradle on swing. Center: Casting -- Laura goes above and beyond wifely duties. Right: Successful cast! The rocket and "blast" came next. These were pretty easy as I used the same technique I had used on the upper parts. Plywood "ribs" covered with hardware cloth and fiberglassed. The basic shape of the rocket is two cones back to back. I did some measuring and some math and then used an online cone calculator to lay out the curve for the rocket. I got some sheets of vinyl from Tap plastics, Lay the cone out on the plastic, cut it and stapled it to the wooden ribs. And of course I fiberglassed over the top of that. The project was very tippy and top heavy at this stage. The lower section the casters were attached to had the same dimensions as the upper area. I could grab the upper member of the metal frame and pull it over with one hand. I went back to ADX and made the base a little larger in the hopes it would stabilize everything. Once I had a larger base, I made a 1/4" plywood cover over the base. Then I took foam rubber and started cutting out "cloud" shapes. I used spray adhesive to glue pieces in to place. Once I was happy with the results I fiberglassed over the top and pulled all of the stuffing back out. Left: Cylinder framework for the blast. Center: Plastic stapled to wood framework. Right: Rocket in position on frame. The Virtual Costumer Volume 12, Issue 4 -31- November 2014 break from the project and I wanted another costume for SDCC 2013 besides Galactus. I thought “Magneto” would be quick and easy for us. Oh boy... From May 2013 to July 2013, my time was consumed with a “Magneto” costume. I reasoned that learning to cast the “Magneto” helmet would help when it came time to cast A.I.M. helmets. Left: Start of the clouds. Center: Foam clouds – very heavy. Right: Fiberglassed clouds complete and just as heavy. The cloud base is one of the areas I am least happy with. It looks very square. To make it more rounded, the cloud would have pushed quite a ways out in front of MODOK and no one would have been able to stand in close to him, so I stayed with the square cloud and hoped no one noticed...but now you know...don't tell anyone... They "clamshell" open for the operator to get in. The pieces are basically captured by the weight of the rocket and blast. I built the clouds in three sections. There is a large piece that covers up the front. There are two pieces in the back half. This was around April of 2013. I could see I was not going to be ready for San Diego. I also got it into my head I needed a This was a triumph for me as far as I was concerned. I had made it this far! It was roughed in, and it looked like “MODOK” (if a bright light was shining in your eyes, you had a few margaritas and squinted at it) “Magneto” happened in time for SDCC 2013 and Dragon Con 2013. I came back from those events invigorated to....start a new project! “MODOK” was dead as far as I was concerned. I had built it and roughed it in. The "hard" part was done. Everything past that point was cleaning up and detail work. I love that part of a project, but I was tired and ready to move on. Kevin Pishion grew up reading Marvel comics and building model kits. When he got a little older, he started building Marvel themed garage kits and collecting pre-painted statues. While attending Emerald City Comic Con in 2011, he and a friend decided to build a costume for the 2012 show. This lead to “Galactus.” He followed up with “Magneto” and ultimately “MODOK” and Agents of A.I.M. Editor's Note Pictures of the project as of April 2013 -- about the one- year mark! I was tired and ready to move on. The Virtual Costumer Volume 12, Issue 4 -32- Is Kevin down for the count? Will he banish his evil creation to that Great Costume Scrapheap in the Sky? Is this really the end for “MODOK?” In the best cliff-hanger tradition, STAY TUNED for the final installment of this thrilling adventure in the very next issue of VC! November 2014 Feature Dyeing to Know: Information That Beginning Dyers Need Carole Parker* An experienced dyer offers beginners some basic information that she wished she had while getting started. Why dye fabric when you can get most anything in the fabric or department stores? Because most is not all! Sometimes, you can’t find what you need in the stores when you need it. Sometimes, the quality is not what you’re looking for, and sometimes, you want to have more creative control over the fabric that you use to achieve an effect. This article includes information on dyeing from a course that I teach, that I had trouble finding out when I first started. Background When I started dyeing, there were two choices: expensive liquid French dyes or dye pigments - the dry powder form. Since then, a new kind of product has come out: liquid color concentrates that you put a few drops in water to get your desired color. These products are great for first-timers who want to see whether or not they are interested in The Virtual Costumer Volume 12, Issue 4 Copyright © 2014 Silicon Web Costumers’ Guild exploring dyeing further, and those in living situations where they cannot work with pigments. My experience is that color concentrates are good for small projects, such as a scarf or something similar in size. thinking that it will cover up a stain. If you don’t remove the stain first, you’ll just have a different colored fabric with a stain on it. You can, sometimes, do a technique that can distract from a stain. Dyeing is great for getting either yardage or multiple items made the same color at the same time. Two known products are called Colorhue for instant-set silk dyeing and Tumble Dye for cotton, rayon, hemp, silk, nylon, polyester, synthetics, and blends, which can be put in Colorhue for silk (left) and Tumble Dye for other fabrics (right) are great for first-timers. the dryer to set the dye. The drawback? The colors What are some important ideas to are not as intense as with pigment dyes. keep in mind about dyeing? How is dyeing different from fabric 1. It is a lot of fun. You get to create painting? something that is different from what This question can get you into a debate. anyone else has. The usual difference is that fabric paint sits 2. It is messy, so either wear clothes that on the surface of your fabric, whereas you don’t care about getting dye on, an dyeing penetrates your fabric and creates a apron, or a disposable raincoat. Even molecular bond. Both can change the weight when you’re really, really careful, you’ll and float of a fabric. Paints because they add probably still spill or spatter some dye. weight. Dyes because the process used can 3. Dyeing is usually water intensive, so you change the texture or hand of the fabric. probably do not want to do it during a However, dyeing is less likely to change the drought. Low water techniques are float of your fabric than painting will. available. You can usually find low Except wool. That’s another story. water dyeing books at quilt stores or dye When should I dye fabric? suppliers. Some books on low-water When you want a permanent color dyeing are in the Recommended Books change to fabric. Do not dye something list at the end of this article. -33ISSN 2153-9022 November 2014 Pigment Safety First While dyeing is lots of fun, when you are using pigments, you need to be serious about safety to maintain your excellent health. Yes, dyeing is safe, but you need to be smart about it. 1. When you use a utensil to measure dye or dye products, DO NOT use it for food cooking ever again. It's not safe, no matter how much you wash it! 7. When mixing dye pigments, do not do it indoors. Either do it outside in a sheltered area, in the garage, or in a workshop where food is not prepared. Dye pigments can go through the air and land on areas that you can’t readily see. Do not mix dyes in the kitchen or where food is prepared! Once dye pigments are mixed with liquid, you can work with the dye where you like. 2. If any container or utensil comes in contact with dye - powder or liquid form – DO NOT use it for food ever again. 5. Wear latex or chemist (elbow length) gloves when measuring pigments, so you don’t absorb dye via skin. For those with latex allergies, or who develop latex allergies, medical grade purple or blue nitrile gloves are available at drug or warehouse stores. 6. Wear eye protection, such as safety glasses, goggles, or a full face shield when working with dye pigments. The Virtual Costumer Volume 12, Issue 4 Dye Types Acid Based Requires an acidic dye bath in order to bond with the fabric. While an acid dye bath sounds dangerous, acids used include white vinegar and citric acid - the stuff that comes from fruit. Use on silk, wool, feathers, and nylon. Aniline First synthetic dyes used, they were derived from coal tar and are very toxic. No longer used for fabric but still used for leatherwork. A respirator is a must when working with aniline dyes. 3. Keep all tools and containers used for dyeing in a separate area from the kitchen, so they do not get accidentally used for cooking. 4. When measuring pigments or other dye chemicals, wear a snug dust mask or respirator. Dust masks can be brought inexpensively at your local hardware store. A properly snug respirator will give you much better protection for your lungs. items, plastic give away cups from fast food restaurants that always seem to accumulate in people’s cupboards to mix dyes in, leftover chopsticks from Asian restaurants to stir with, and I get excellent results. Have I scared you? In a way, that’s good because you understand. Why the fuss? The pot, container, measuring tools look clean. That may be, but you don’t see the micro scratches and pits that can contain small amounts of dye that can cause severe illness or even death in extreme cases. It is better to be safe than sorry. Disperse Really, really nasty chemical process used to dye polyester and synthetic fabrics. Requires high heat, toxic chemicals, and strong fan ventilation that most home dyers do not have available. A new product, iDye, has come out, but it is not worth the effort for 100% polyester. It can work in your washing machine for polyester blends. You can order iDye from Dharma Trading or expansive art supply stores. You can buy stuff for dyeing cheaply enough: inexpensive measuring spoons and cups can be bought at a dollar or thrift store. I use disposable containers that can be bought cheaply in packs for different sized Fiber Reactive (From 'Fabric Painting and Dyeing for the Theater' by Deborah M. Dryden.) This type of dye is called fiber-reactive because the dye molecule actually forms a chemical Safety measures, including chemist gloves, goggles, and a mask or respirator are a must when working with dyes. -34- November 2014 bond with the fiber during the dye process, thus creating extremely permanent color. These dyes are rated very high in color fastness to washing, dry cleaning, and perspiration. Some brand names include Procion MX and Dylon. Works on cotton, linen, and viscose rayon. Fiber-reactive dyes will also dye silks and wool with slightly altered recipes. Note: Can be natural or synthetic dyes. Natural Made with plants, bugs, roots, bark, teas, and coffee. You have to extract the color from these items to get the needed dye. Considered more sustainable than synthetic dyes, they can have variations because nature is not always consistent. Items that don’t dye, even though they can stain your clothes: beets, berries, and saffron. Substantive Color fibers without a mordant. Synthetic Standard dye combinations that will give you relatively consistent colors if you follow the recipe correctly. Note: Procion is a synthetic dye. Union (From 'Fabric Painting and Dyeing for the Theater' by Deborah M. Dryden) So-called all-purpose or universal dyes are a composite of several other types of dyes (dye classes) that allow union dyes to dye a wide variety of fabrics. Note: Rit is a union dye. Dyeing Techniques Discharge Using a chemical agent to remove color. Note: Not all colors will discharge to white. Discharge depends on the type of dye originally used to dye the fabric or garment. Goes to the dye base color. Black may not discharge. Ice/Snow Using ice - cubes or crushed, or snow to create interesting patterns onto fabric because the dye is distributed differently. Works best on fiber reactive fabrics - cotton, rayon, hemp, and linen. I have not gotten it to work on silk. Cubes of ice keep the color but adds texture, so you don’t have a flat color distribution. Crushed ice can break down blended colors into their component colors, so you can wind up with the original color plus its component colors at the same time. Primary colors can get some lighter color areas. For instance, red pigment on crushed ice can get you red and pink on the same fabric. Snow or finely crushed ice, I am told, can get you an ombre effect. Marbling Surface suspension of colorant that gives a stone-like or fantasy look. Kelly Green ice dye results on rayon garment. The Virtual Costumer Volume 12, Issue 4 -35- Ombre Gradient dyeing from light to dark, dark to light, or one color to another with no discernible breaks. Resists Agents that prevent dye from contacting the fabric. These can include chemicals, mechanical devices, rice paste, thread, or wax. The dye will not penetrate where the resist is. • Chemicals - Typically labelled “resist,” these agents are applied to the fabric to provide a chemical barrier. Note: Gutta is a chemical resist. • Mechanical Devices - Rubber bands, binder clips, wood blocks or stamps with clamps, folding and clamping, string, pole, or most anything else that is not porous can provide a mechanical resist. • Rice Paste - Frequently uses stencils for where to apply the paste-resist to get a particular design. Japanese Katazome is one technique that uses rice paste as resist. • Thread - More precisely called shaped stitch resist, has been done all around the world. The most well known is shibori, which is to Japan what the bagpipes are to Scotland. While Japan and Scotland are most well-known for their art forms, other places have or had the same art forms. When pulling thread for resist, you should not see any of the thread because the folds cover the thread. If you see thread, you will not get resist. November 2014 • Wax- Melted wax is applied to fabric using any number of tools. Depending on the technique used, can provide a “cracked” effect where the wax breaks. Batik is a wax resist method, but it is not the only one. Soy and paraffin are the two most common wax forms. Food grade soy wax will not plug up your sink when you wash it off with Dawn detergent. Shibori A class of techniques that uses binding, stitching, folding, clamping (Itajime) and pole wrapping (Arashi) as resist to get different dye patterns. Tie Dye Technique that became popular during the late 1960s and 1970s that uses folding, bending, and twisting fabric, and applying the dye directly to the fabric to get desired effects. Frequently, the first technique that many dyers learn. Research shows that it was started by a dye company employee to help revive an industry that was in decline and economic trouble. Vat Two tie dye patterns. Above: Knot fabric at intervals for stripes. Below: Pinch centre of fabric and let fall into drapes; bind at intervals with the string or elastic bands for concentric pattern. Silk Screening Using fabric with blocked areas to control where color goes. Spray Painting Using an airbrush with compressor, or purchasing a PreVal sprayer that allows you to spray dye on fabric that gets airbrush dispersion, but does Fabric bound to pole for not require a Arashi shibori dyeing. compressor. PreVal sprayers can be bought at Dharma Trading or hardware stores. Stamping Using a stamp or carved wood block to apply dye. The Virtual Costumer Volume 12, Issue 4 Dyeing done in a large enough container for the material/garments to be immersed and able to move freely around in the dye bath to get even dye distribution. Vats can be garage sinks, plastic tubs, large plastic buckets, bathtubs, or non chemical reactive pots. Note: Aluminum pots and containers can react with dye and change your color! Common Dyeing Terms Basic/Flat/Single Color When just one color is used to dye, and you don’t use any special techniques on the fabric. Stenciling Using a stencil (plastic or hard sheet with appropriate cutouts to get the desired shape) to limit where you apply color or resist. Note: When applying dye using a stencil, use paste or sodium alginate to prevent spreading of dye. Otherwise, your design will not show properly. -36- Colorfast (From Wikipedia: Glossary of dyeing terms) Resistant to fading, rubbing off, bleeding in wash water, or otherwise changing color. Dye Extracts Typically, natural dyes that have already been processed so you don’t have to. November 2014 Dyed in the Wool (From Wikipedia: Glossary of dyeing terms) Fibers dyed before spinning. Exhausted When the dyebath dye has attached to the fiber and no more color potential is left. Fixer/Fixative That which makes it so that the dye and fabric react together and bond, so the dye will not run. For cotton and rayon, it is Soda Ash. For protein fibers, such as silk and wool, it is acid - either vinegar or citric. MSDS Material Safety Data Sheet. OSHA requirement that product companies must provide that detail the chemicals used in the product and safety measures that should be taken to ensure that no harm comes to the user of the product. Fugitive A color that fades when exposed to sunlight or through washing. Set Making the color permanent by using a chemical agent or heat. Garment Dyed (From Wikipedia: Glossary of dyeing terms) Fabric dyed after it has been woven, cut, sewn into a garment or yarn knitted into a piece before dyeing. Griege Fabric that is undyed, unbleached, sized, and possibly dirty. Note: Fabric that needs scouring (cleaning) before using. Light Fastness How well an item holds the color when exposed to light. One test is to cover something dyed with cardboard on half of it, and leave the other half exposed to sunlight. Mordant A chemical that helps natural dyes “bite” into the fabric and bond with it. WARNING: Stay away from chrome! It is highly toxic. The Virtual Costumer Volume 12, Issue 4 Scouring Removing sizing or finishes on your fabric by washing it in a mild detergent like Synthrapol and soda ash for fiber reactive fabrics. For silk, do not add soda ash as it can weaken silk. If you do not have Synthrapol available, using a straight detergent without additives will work in a pinch. Do not add fabric softener to a scouring cycle. Fabric softener makes it so that dye does not take properly. Also, do not add a dryer sheet in the dryer. One dyer’s experience when a dryer sheet was added was mottled results that she did not want. Sizing Chemical used to treat yarns and fabrics to smooth and bind them together. Used to make weaving easier and less destructive to the yarns of the fabric. Can interfere with the dyeing process. Overdyeing Dyeing something that has been previously dyed. You can dye something multiple times, but different fibers will only have space for so much dye, and can make a muddy color when done too many times. Soda Ash Used to scour as well as bond dye to cellulose fabrics, such as cotton, linen, and rayon. Frequently found in bulk at swimming pool supply and hardware stores as well as dye suppliers. At swimming pool supply and hardware stores, frequently sold as sodium carbonate if it is not listed as soda ash. Prepared for Dyeing (PFD) Fabric that has no sizing, optical whiteners, lubricating oil, or softeners to interfere with the dyeing process. Sodium Alginate Thickening agent from kelp prevents dye from spreading as readily. Can make dye more paint-like for better color control. Portion of OSHA Material Safety Data Sheet (MSDS) for Colorhue silk dye from Dharma Trading Company. -37- November 2014 Swatches Pieces of different materials you put in the same dye bath to see how they react differently with the dye and dye process used, or the same fabric done in different dye mixtures to see how the color changes. Synthrapol A mild detergent used to prepare fabric for dyeing and finishing. An important feature is that Synthrapol suspends excess dye in water, so it doesn’t get on things that it’s not supposed to get on. WOF/WOG Weight of Fabric/Weight of Goods. Very important for getting the best color for your fabric. Weigh all the fabric (garments) that you intend to dye in one color batch when the fabric is dry. Pigment used is a percentage of fabric weight. Each pigment has a different percentage for best color results. Yarn Dyed Yarn dyed after the fibers are spun but before woven into a fabric. Other Definitions can be found at: • Wikipedia: Glossary of dyeing terms. • Dharma Trading Company: Glossary. Recommended Books Basic Books Color and Design on Fabric by Singer Design. Cowles Creative Publishing, 2000. ISBN-13: 978-0865738706. The Virtual Costumer Volume 12, Issue 4 Color by Accident: Low-Water Immersion Dyeing by Ann Johnston, 1997. ISBN-13: 978-0965677608. Color by Design by Ann Johnston, 2001. ISBN-13: 978-0965677615. Complex Cloth: A Comprehensive Guide to Surface Design by Jane Dunnewold. Martingale, 2009. ISBN-13: 978-1564771490. Magic Dyeing Made Easy by Helen Deighan. Quilters Resource, 2004. ISBN-13: 978-0954033330. Surface Design for Fabric by Richard M. Proctor and Jennifer F. Lew. University of Washington Press, 1995. ISBN-13: 9780295974460. Costumes & Chemistry: A Comprehensive Guide to Materials and Applications by Sylvia Moss. Costume & Fashion Press/Quite Specific Media, 2001. ISBN-13: 978-0896762145. The Surface Designer’s Handbook: Dyeing, Printing, Painting, and Creating Resists on Fabric by Holly Brackmann. Interweave, 2006. ISBN13: 978-1931499903. Dyeing in Plastic Bags: No Mess No Fuss Just Great Colors. by Helen Deighan. Crossways Patch, 2001. ISBN-13: 9780954033316. Japanese A Handbook of Indigo Dyeing by Vivien Prideaux. Search Press, 2012. ISBN13: 978-1844487677. Dye Painting! by Ann Johnston. Amer Quilters Society, 1992. ISBN-13: 978-0891458036. Katazome - Japanese Paste-Resist Dyeing for Contemporary Use by Kumiko Murashima. Lark Books, 1994. ISBN-13: 978-0937274729. Dyer’s Companion by Dagmar Klos. Interweave Press, 2005. ISBN-13: 9781931499514. Shibori: A Beginner’s Guide to Creating Color & Texture on Fabric by Lynne Caldwell. Lark Books, 2006. ISBN13: 978-1579906597. Fabric Dyer’s Dictionary by Linda Johansen. C&T Publishing, 2010. ISBN-13: 978-1571208637. Hands on Dyeing by Betsy Blumenthal, Kathryn Kreider. Interweave Press, 1988. ISBN-13: 978-0934026369. -38- Shibori - The Inventive Art of Japanese Shaped Resist Dyeing - Tradition, Techniques, Innovation by Yoshiko Wada, Marry Kellogg Rice, Jane Barton. Kodansha USA, 2012. ISBN-13: 9781568363967. This is the classic book. A paperback reprint is November 2014 now available. The hardbound is out of print, but if you can find it, you should buy it because it has more pictures. The Fabric & Yarn Dyer’s Handbook by Tracy Kendall. Collins & Brown, 2011. ISBN-13: 978-1843406532. Natural Dyes The Art and Craft of Natural Dyeing Traditional Recipes for Modern Use by J. N. Liles. University of Tennessee Press, 1990. ISBN-13: 9780870496707. Marbeling Fabrics for Quilts: A Guide to Learning and Teaching by Kathy Fawcett and Carol Shoaf. Amer Quilters Society, 1991. ISBN-13: 978-0891459712. Eco Colour: botanical dyes for beautiful textiles by India Flint. Interweave, 2010. ISBN-13: 978-1596683303. Natural Dyes and Home Dyeing by Rita J. Adrosko. Dover Publications, 1971. ISBN-13: 978-0486226880. Natural Dyeing by Jackie Crook. Lark Books, 2007. ISBN-13: 978-1600592225. Natural Plant Dyes by Judith V. Hallett. Unicorn, 1996. ISBN-13: 9780864177520. Wild Color - The Complete Guide to Making and Using Natural Dyes by Jenny Dean. Potter Craft, 2010. ISBN-13: 9780823058792. Specific Batik by Sarah Tucker. Crowood, 1999. ISBN-13: 978-1861262639. Fabric Painting and Dyeing for the Theater by Deborah M. Dryden. Heinemann Drama, 1993. ISBN-13: 978-0435086244. The Virtual Costumer Volume 12, Issue 4 Medieval Dyes by Jodi Smith. Coachwhip Publications, 2009. ISBN-13: 78-1930585898. Tie Dye Rainbow Tie Dye by Sulfiati Harris. Duncan Enterprises, 1999. Tie Dye by Virginia Gleser. Book Publishing Company, 1999. ISBN-13: 78-1570670718. Tie Dye To Die For & Batik You Can't Resist by Doug Otten, Doug Feltus and Alice Niemiec. Hot Off the Press, 1993. ISBN-13: 9781562311377. Other Resources Dharma Trading Company Excellent source for synthetic dyes. They also have pre-made garments and scarves to dye. Their toll-free number gets you people who know dyeing and can answer most dyeing questions. Their website has even more stuff you can order along with tutorials and explanations. This is a favorite dye resource for a lot of people. Based in the San Francisco Bay Area. -39- Dye Forum A lot of good information, links, and knowledgeable people posting. Earthues.com Specializes in natural dyes, but they’re more expensive than Griffin Dyeworks. They do have a good reputation. Based in the Seattle area. G&S Dye Another all purpose dye supplier for the hobbyist based in Toronto, Ontario, Canada. Looks like the Canadian equivalent of Dharma Trading minus the hippy history. Griffin Dyeworks Run by long-time costumer, Bjo Trimble, so she understands unusual needs and requests. Sells natural and commercial dyes, weaving supplies, dyepots, and “...many other useful items.” They have a FAQ with some very useful information. Based in Southern California. Pro Chemical While Dharma Trading and Griffin Dyeworks may be cheaper on the west coast, one dye artist loves Pro Chemical’s tutorials, and feels that their instructions are clearer than Dharma Trading’s. They specialize in chemical supplies, so they may have items that other suppliers may not. Based in Massachusetts. Thai Silks Supplier of silk, silk scarves, and silk garments which can be dyed. For those in the U.S., tends to have the best variety of inexpensive silks. They mail order as well as having a shop in Los Altos, in the San Francisco Bay Area. Carole Parker is a surface design artist and costumer with interests in textiles, dyeing, and wearable art. November 2014 Interview FIDM Museum's Art of Motion Picture Costume Design Exhibition Meghan Grossman Hansen The FIDM Museum & Galleries' Registrar talks about her role in presenting the annual 'Art of Motion Picture Costume Design' exhibition. The FIDM Museum & Galleries is home to an annual exhibition of film costumes from current movie releases, including the costumes by the designers nominated for the Academy Award in Best Costume Design. On February 10, 2015, the exhibition will open to the public yet again —giving visitors from around the world a chance to see, up-close-and-personal, costumes currently featured in movies at their local movie theater. the next question, "So you design clothes?" Or perhaps more closely to the truth, "You're a curator?" While I'm fortunate to work at an institution that gives me such opportunities (and I have curated a few small installations in our Perfume Gallery), that's actually not part of my job description. As Registrar, I do the "boring" paperwork -loan forms, inventory, insurance, accessioning and de-accessioning collections, and so forth. But there is a whole world of excitement and variety to this job, that isn't immediately apparent from my job description. As Registrar, are you involved in planning the Annual Art of Motion Picture Costume Design exhibition? Yes, in a very hands-on way. Let's imagine we're on a movie set: who is in charge? The director, you say? The director is certainly the creative boss of a movie production, but the real bosses are the producers. They choose the script, find the funding, make the budget, hire the director and other creative "above-the-line" types, and run the day-to-day operations of the filming. The producers may never put their hands on a camera or give notes to an actor, The Virtual Costumer recently sat down with the FIDM Museum Registrar, Meghan Grossman Hansen, to discuss this noteworthy exhibition. What exactly is a Museum Registrar? When I tell people I am a Museum Registrar at a fashion museum, I am usually met with kindly nods or blank stares. And The Virtual Costumer Volume 12, Issue 4 Copyright © 2014 Silicon Web Costumers’ Guild Gallery view of the 22nd Annual Art of Motion Picture Costume Design exhibition. Photo: Alex Berliner. -40ISSN 2153-9022 November 2014 but they are responsible for getting the film shot, edited, and distributed. In the same way, the Registrar (along with numerous other museum staff) works behind the scenes to turn an idea into reality. While the curator is planning the objects to be included-- in this case, our museum coordinator Michael Black-- the Registrar handles logistics like loan agreements, shipping, and insurance. This Registrar is very fortunate that Mr. Black makes most of these arrangements for this particular exhibition, since he maintains close contacts with costume designers, studios, archives, and rental houses. For the first time ever, we used technology to record the exhibition loans; however, it’s always important to keep a hard copy. This exhibition is planned through the course of the year, but much of the final decisions and receiving of costumes takes place in the month leading up to the exhibition opening. What do you do in preparation, if you don’t know what costumes will be exhibited? Other planning takes place while loan arrangements are made -- condition report templates are prepared for the iPad we use for checking in costumes; supplies are purchased; and the all-important exhibition binder is prepared to hold the condition reports, inventories, reference images, and other relevant documents pertaining to the loaned costumes to be displayed. As costumes are received, museum staff mark the garment bags, boxes, or other containers so that each piece is returned to the lender exactly as received. The Virtual Costumer Volume 12, Issue 4 Meanwhile, I meet with my colleagues to determine staffing needs for exhibition installation. With two exhibitions being installed concurrently (the other exhibition of historic fashion is organized and installed by our curators in the Helen Larson -41- Gallery), our curatorial staff of five is stretched thin. When budget allows, we hire contract museum preparators to assist with the fourweek installation process. We also solicit volunteers who are eager to help and experience the museum behind-the-scenes. Once the number of workers is established, I devise a workflow to economize on limited staff, space, time, and materials. I work with the Gallery Director and Museum Coordinator to determine the gallery layout, which has some fluidity due to the last-minute nature of receiving the costumes. And I oversee selection of mannequins based on measurements taken during condition reporting. Is it challenging to receive the costumes in such a last-minute manner? It does present a logistical challenge for everyone involved in the exhibition planning and execution. As a result, we have begun to use technology for condition reporting, in what used to be a pencil-andpaper game. The tablet allows the note-taker to quickly type inventory and condition information, as well as take photos within the same app. The photos can even be drawn on with a color-coded “marker” to indicate areas with condition issues. November 2014 How do you choose mannequins for the costumes? Measurements are essential for selecting a mannequin. We take measurements with mannequin-dressing in mind, which means that we don’t need every single measurement you might take, for example, to create a custom invisible mount. But we often need more than chest, waist, and hip. The most important measurements for women include those three, but also the hem length (along with its intended position, such as knee-length or floor-length). For men, I require the distance between shoulder seams, inseam, and out-seam, in addition to a chest and waist measurement. Digital condition report with inserted reference image and markings to indicate condition issues on an iPad. If you have such limited time, why bother with these reports? While it would be faster to skip the step of conditioning the objects, it is an essential part of our stewardship of the museum. These documents will be indispensable should there be a disagreement with a lender or an insurance claim. While we hope nothing of that sort happens, these are the things I must think about as the Museum Registrar. Be thankful you do not have to! The Virtual Costumer Volume 12, Issue 4 First and foremost, the garment must fit the mannequin or be slightly larger than the mannequin. Museum practice dictates that museum objects must not be harmed or altered in mounting them for exhibition. Loaned objects to the FIDM Museum are treated in the same manner as objects accessioned into the Museum’s collections. As a result, the installer must alter the mannequin to fit the costume. This includes adding padding, prop petticoats or bustle pads, and even sometimes cutting off portions of the mannequin. We have been I always measure the costume elements that are the most restrictive to the body: so for a man’s suit, I would base the shoulder measurement on the jacket instead of shirt, and the waist measurement on the pants instead of jacket. Do you choose mannequins that look like the actor who wore the costume? It’s a bit of a gamble to choose a mannequin for a costume worn by an actor. The FIDM Museum has a healthy supply of mannequins, but the process of dressing a garment on a mannequin for museum exhibition is challenging, to say the least. I choose each mannequin for exhibition with a whole variety of factors in mind. Read the Museum's blog, and follow them on Twitter (@fidmmuseum) and Facebook (FIDMMuseum). -42- Suggested measurements for mannequin selection, as shown on the costume worn by Carey Mulligan as “Daisy Buchanan” in The Great Gatsby. Loan courtesy of Warner Bros. Pictures. November 2014 number of mannequins that need to be dressed each day, making sure they are selected, painted, dried, and prepped for dressing; prioritize films which require designer approval; and communicate questions about the costumes to the Museum Coordinator, visiting designers, and archivists. Usually all of this is going on while we are still receiving costumes. Initial mannequin selections for American Hustle; adjustments were made after the costumes were received, measured, and test-dressed. known to surgically remove feet, portions of the torso, or even heads! Secondary considerations for mannequin choice include height, body type, pose, facial features, and hairstyle, if molded hair is present. These distinctions tend to be curatorial-type decisions, so if I’m not sure how to proceed, I will ask Mike Black. Finally, due to the number of mannequins needed for this momentous installation, I will try to assign mannequins for the most important characters in each film first, to ensure that we don’t run out of mannequins of the correct type before those costumes are dressed. Once the mannequins are selected, what is your role in the installation? Do you dress mannequins? I rarely have time to dress mannequins anymore! My job is to keep the installation running smoothly and on time. I monitor the The Virtual Costumer Volume 12, Issue 4 American Hustle platform during installation. Loans courtesy of Sony Pictures, Michael Wilkinson, Gucci and Halston. information. Since, as a rule, we are interpreting the costumes as they were seen in the film, we do not allow ourselves very much creative license. As each ensemble is dressed, I review the reference images and condition reports to finalize the styling and be sure that costume elements were not forgotten. Is there one question that most visitors ask when they come to see the Annual Art of Motion Picture Costumes Design exhibition? Everyone asks some variation of, “Is [insert name of famous actor] really that short/tall/thin/large?” Our visitors are always fascinated by costumes because of their close relationship to the body, since clothing is something we can all relate to. It’s part of our everyday existence. By seeing the costumes worn by an actor for his role in a film, the actor becomes a little more real to the visitor. The mannequins are dressed according to reference images provided by the costume designer, studio, or production office; we also make proficient use of the Internet Movie Database (IMDB) and other internet sources. As Museum Registrar, I keep all of these resources organized according to the needs of the installation team. Last year we had three tablets loaded with all available reference images and condition reports, so that anyone dressing a mannequin could refer back to this vital -43- The final American Hustle costumes are at the center of this gallery view. Photo by Alex Berliner. November 2014 It is important to keep in mind that the costume is made for the character, first and foremost, to the specifications needed by the actor. So, yes, in most cases the actor is that short/tall/thin/large. In a small number of cases, the mannequin that will fit a costume in all other measurements may be, in fact, a few inches too tall—a common problem with the fashion mannequins in our stock. make the exhibition a reality. After the crowds go home and we return to our desks, the Museum Coordinator, Michael Black, begins planning next year’s exhibition! How do you decide the gallery layout? The gallery design and mannequin placement is a collaborative process with the Gallery Director, Museum Coordinator, and curatorial staff. There is a long list of variables we have to consider for placement – including traffic flow, visibility, character and plot, as well as visual harmony. In the most recent exhibition, the gallery was divided into two themes for the two rooms – Sci-Fi/Fantasy and Period films. Based on this general layout, we placed mannequins on the platforms in their estimated locations. Some were moved and rearranged, for instance the costumes for 42, designed by Caroline Harris. Since the film title is based on the number on Jackie Robinson’s baseball jersey, we wanted the “42” to appear prominently in the gallery. However, it was strange to have the mannequin’s back to the audience. We discussed and experimented with arrangements until one clicked—the Dodger’s uniform worn by actor Chadwick Boseman was placed at the end of a platform extension, allowing it to be seen from front, back, and side. The Virtual Costumer Volume 12, Issue 4 Costumes from 42, designed by Caroline Harris. Loan courtesy of Legendary Films. Photo by Alex Berliner. What's next once the gallery is done? After the installation is complete, I do the necessary insurance paperwork and organize my binder to be put aside until we begin de-install. We all attend the opening gala, which is a great reward for the hard work and long hours that are necessary to The 2014 Academy Award Winner in Best Costume Design, Katherine Martin for The Great Gatsby, will be asked to return for the 23rd Annual Art of Motion Picture Costume Design exhibition. Loan courtesy of Warner Bros. Pictures. Photo by Alex Berliner. -44- Meghan Grossman Hansen is Registrar for the FIDM Museum at the Fashion Institute of Design & Merchandising in Los Angeles. She has been with the FIDM Museum for over seven years. Meghan received her Master of Arts from the Fashion Institute of Technology, New York in Fashion & Textiles: History, Theory, Museum Practice. Meghan serves on the board of the Costume Society of America, Western Region. Her interests include fashion history, film costume design, and museum studies. Mark your Calendar! Visit the FIDM Museum in Los Angeles California starting February 10, 2015 to see the 23rd Annual Art of Motion Picture Costume Design exhibition. Opening at the same time is Opulent Art: 18th-Century Dress from the Helen Larson Historic Fashion Collection. Admission to both is free. Help the FIDM Museum acquire the Helen Larson Collection by making a donation to “adopt” an object from the collection. A credit line of your choosing will be noted when the object is exhibited or published. FIDM Museum & Library, Inc. is a 501(c)(3) non-profit corporation. November 2014 Event Report Costuming at the Estrella War Samantha Hirsch A personal report on costume-related activities at the 2014 Estrella War, sponsored by the Society for Creative Anachronism. The Society for Creative Anachronism (SCA) is a non-profit organization that recreates European history before the 17th century. Unlike a Renaissance Faire, which is more like a show, the SCA encourages participants to pursue their personal interests. Some people choose to participate in war games and others are artists or artisans. There are also performers and teachers of a wide variety. In the SCA, there are 19 world-wide kingdoms ruled by Kings and Queens. In Arizona, we are part of the Kingdom of Atenveldt under the rule of King Morgan and Queen Livia. The Estrella War encampment with knights in armor. The Virtual Costumer Volume 12, Issue 4 Copyright © 2014 Silicon Web Costumers’ Guild Making Viking weave earrings by braiding copper wire. Earlier this year, I attended one of the many events run by the SCA, called Estrella War. It took place at Schnepf Farms in Queen Creek, Arizona from February 25th through March 2nd. There were many events to participate in for kids and adults of all ages. Estrella was mostly camps, as always, with a small merchants' area in the middle of the camp, and battle fields off in the woods. Many school tours came by on Friday. -45ISSN 2153-9022 I participated in three classes this year. One was creating Viking weave earrings from braided copper wire. It was a long, tedious process that was still fun and turned out great in the end. I took the class with my grandmother, and the teacher was very nice. I got distracted a few times so I took a little longer to finish, but the earrings turned out pretty well. The only problem is that I've forgotten almost everything about that class! November 2014 Another one of the activities I did was stick weaving. It may sound simple, and it kind of is, but the first few steps are the hardest. I used sticks, yarn, and my hands. The sticks were actually chopsticks with tiny holes drilled in the ends for the yarn. I wove the yarn around the sticks and pushed the yarn through the holes. There really isn’t that much to do, but it does take a while. I’ve made a few now, and I may feel like an expert, but I’m anything but. My final arts activity was learned at Estrella, but I actually made it at home later. It was a Norse/Rus coat. The project was challenging and definitely time-consuming, but everything was worth it. In the eight hours that I took to make my coat, I made an art piece, as well as a new piece of clothing for myself. The class was taught by “Lady Rannvaeig orrarmr Eskilskona.” She provided a simplified six-piece pattern. The design is based on a historical one, a Senmurv Kaftan from the 8th-9th centuries. She made complete instructions available on line. They include links to historical background information. Very few materials were required, and they were all inexpensive. All you really need is a blanket for the body, matching thread to sew, your body measurements, and bias tape, embroidery thread, and/or trim of any kind for the trim on the cuffs, neck, hem, and inside. Stick weaving involves hand-weaving yarn around sticks to create decorative patterns. The Virtual Costumer Volume 12, Issue 4 -46- November 2014 I used a blue polar fleece blanket from Goodwill for the body, and purple bias tape for the neck line, as well as a tie to keep it closed. I started by laying out the fabric. The blanket had a bound edge, so I decided to use that as the center front instead of hemming it (left, top) Blanket folded with bound edge to the center. After using my measurements to fit the pattern (below), I drew the cut lines for the body on the fabric with a white tailor's chalk pencil (left, center) My grandmother helped me cut out the body and neckline (left, bottom) She also help me to mark and cut the sleeves from the portion of the fabric left over after cutting the body. (right) Body of coat drawn on blanket in white tailor's chalk. Body pieces with neckline cut out. The Virtual Costumer Volume 12, Issue 4 Pattern pieces laid out on blanket. -47- Marking and cutting the sleeves. November 2014 Under-arm gussets. Sewing machine I used is (mostly) mine. Navy blue MaxiLock serger thread to sew the coat. The last pieces that we cut were the under-arm gussets. (above) Here are all the pieces of the coat, laid out and ready to be assembled. The Pfaff sewing machine I used (above) was one that my grandmother bought for my mom when she was in college. Now it's (mostly) mine! I used navy blue MaxiLock serger thread (right, top) to sew the pieces together. me pin the pieces so I could sew them together. First we marked the center of sleeve for matching with the shoulder seam of coat body. My grandmother sewed on the bias tape for the neckline because it was going to be more difficult than my level of experience. (below) She also helped Pieces of coat cut out and ready to assemble. The Virtual Costumer Volume 12, Issue 4 Neckline bound with bias tape. -48- Marking center of sleeve to match shoulder seam. November 2014 Once I had sewn everything together, I tried on the coat (below). The underarms were a little tight, but that is easily overlooked for now. All that’s left to do is embroider the cuffs, hem, and inside. For being the first time I’d ever sewn my own clothing, the coat didn’t turn out half bad. Sleeve pinned to shoulder seam. Next, we pinned the sleeves to the shoulder seam (above), and finally, we pinned on the underarm gussets. (below) Arm gussets pinned to sleeve (above). Inside showing gussets installed (below). The Virtual Costumer Volume 12, Issue 4 More than just crafting and learning, I did other things too. When I got to Estrella, the first thing I did was go to the youth Archery field. For the first time ever, I was finally able to shoot my own bow and not just the one at summer camp. Also I got a henna tattoo designed by an amazing artist. Estrella was fun! The classes were amazing, as was the archery. Spending time with my grandmother was also great. Next year will obviously be different, but I hope to see many attendees again. Samantha Hirsch is an all-star cheerleader who lives in Arizona. She started costuming when she was seven years old, designing her Medusa costume for Halloween. She has entered some of her designs in the Future Fashion Folios of various Costume-Cons since #28, and attended and competed on stage at her first Costume-Con when #30 came to Tempe, Arizona in 2012. She also attends SCA events like Estrella War and Pennsic War with her mom, brother, and grandmother. Visiting the Estrella War Estrella War XXXI will take place from February 24 to March 2, 2015 at Schnepf Farms, located in the southeast corner of Phoenix, Arizona. Unlike a Renaissance Festival, where performers are paid to entertain attendees, this is a “hands-on” event where. attendees are encouraged to dress in the clothing and armor of the Middle Ages and Renaissance, and to take part in activities that feature middle ages style tournaments, arts exhibits, classes, workshops, dancing, feasts, and more. Many of the activities are handicap accessible depending on level of mobility. Pre-registration is open, and being a member of the Society for Creative Anachronism is not required to attend. For more information visit their website. -49- November 2014 Virtual Soapbox Blurring the Lines: Costumers and Artists and Quilters, Oh My! Kevin Roche* On breaking through the unspoken barriers between artistic communities. I was first introduced to the Peninsula Wearable Arts Guild (PenWAG) by Carole Parker in 2007, back when we were promoting Costume-Con 26. Our marketing and outreach for CC26 was deliberately exploring communities and groups outside of “the usual suspects” of conventions and costume groups, including drag events, gay rodeos and what we now refer to as “maker” groups. Carole suggested that one very good place to go was PenWAG. She was right. Andy and I immediately realized that this was a community of people crazy about making things to wear that were exactly our kind of crazy. They weren’t too sure at first whether “costumers” were a good fit in their minds (never mind that several costumers including Carole Parker were already members), but we won them over as quickly as they did us. In fact, a number of PenWAG members were active attendees at Costume-Con 26, especially in the future fashion show. The Virtual Costumer Volume 12, Issue 4 Copyright © 2014 Silicon Web Costumers’ Guild The labels we apply to ourselves can be both affirming and limiting, and the line between costume and wearable art is an especially blurry one. For a time about twenty years ago, I took the occasional costume or other sewing commission, but after being hung up on several times as soon as I quoted my rates (why shouldn’t a custom-designed, -fitted, and unique costume cost exactly the same as a cheap massmarket polyester sack from a Hallowe’en shop?), I rebranded my work as “wearable art” and mostly stopped doing commissions. Using the “Art” label empowered me to set the price at the value my pieces had as creative works, rather than as the (undervalued) product of simple labor. The ease with which we actively joined PenWAG may have been in part because I already considered my work wearable art, and certainly also because the group is always looking for new and fun ideas and techniques. Show and Tell is a major part of every meeting. Getting the hang of PIQF was, on the other hand, a bit more complicated. PIQF is the Pacific International Quilt Festival, held in Santa Clara in October 2014. PenWAG had a booth at the festival (in return for doing a day of “white glove” duty, which is the way-too-cool job of putting on a pair of clean white cotton gloves and acting as a docent to show attendees the backs and insides of pieces on exhibit. Many of the textile works on display at PIQF hide amazing things that can only be seen if you can turn them or reveal the inside.) In addition to PIQF’s several quilt competitions, it sponsors a Wearable Art competition. This is a juried and judged show: you submit an application up to two pieces, and the committee juries which pieces to accept for competition. They are then judged on site the night before the festival opens. It’s a very different mind-space from that of masquerade costuming. First of all, it’s a competition with cash awards; you pay an entry fee with your submission (whether or not it's accepted by the jury!) and nothing is seen on the body. It is all about the workmanship, and there is (at first glance) no aspect of presentation. First version of “Power Suit” using solid LED strips at Lonecon 3 for e-Textiles demonstration/workshop. -50ISSN 2153-9022 November 2014 I’d noticed that only a few PenWAG members submitted work to the contest and wondered why. There were a bunch of “but I’m not a quilter” style remarks, and a few comments that “so-and-so-always wins.” This seemed to me a case of being limited by one’s own internal labels, so I decided to try and break that barrier. I had also noticed that there were many beautiful entries, but there was a sameness to the overall feeling from year to year, so I thought maybe as a costumer, I could shake things up a little. My first essay was in 2013, after building “Saucer Country” (right) for the LoneStarCon 3 masquerade. This is where I ran into the first weird barrier: the competition only has two categories: "Jacket, Vest, or Coat" and "Full Ensemble". I wanted to enter one of the flying saucers and the leather-appliquéd “Red Chaps of Mars” but there was no obvious category for Kevin was part of “Saucer Country” at LoneStarCon 3. either. I contacted the organizers and persuaded them that the flying saucer could be entered as a vest, since it hangs from one’s shoulders, and then submitted the entire outfit I wore with my saucer (which The Virtual Costumer Volume 12, Issue 4 included the chaps) as “Spaced Out Horse Opera”. We took photos in an auspiciously SF-themed sub-lobby of a San Antonio hotel, I paid my money and we waited. Both pieces were accepted. Both pieces had highly complementary comments from the judges. Neither received any awards recognition. It became apparent I’d run into an unwritten rule of the competition. While it did not state anywhere in the rules that quilting techniques were required in the entries, this was, after all, a quilt festival. It was assumed that wearable art had to include quilting or piecing. When I started working on my “Power Suit” for the e-Textiles demonstration / workshop at Loncon 3, I realized it could be a viable entry for the PIQF competition. I decided that I would find a way to “crack the code” and see if I could get a ribbon. Qullting-inspired embellishment on lapel and trousers. My first tactic was to deliberately include some quilting-inspired embellishment in the suit. The lapels, breast pocket and tuxedo (trouser) stripes on the suit were all made by piecing ½” striped chevrons out of black cotton sateen, using a technique similar to Seminole Piecing (sewing narrow strips together, cutting and piecing those assembled pieces to create the pattern). This gave the suit a much stronger tie to quilting than the basic (if difficult) leather appliqué in the chaps. They also look really cool. -51- November 2014 notch collars. Every single raw edge in both the coat and trousers was either bound or french-seamed. (The effort was worth it; the judges’ only criticism was for one of those pockets on the jacket; it was the first one I did and the one I was least happy with). My third tactic was one of presentation. I printed explicit instructions to the show runners on how to connect and fire up the lights on the suit, and, upon discovering there was no power available in the wearable art exhibit, came back with enough external USB batteries to power it for the whole four days of the show (the internal rechargeable batteries are good for about 12 hours). The suit could literally shine to its best advantage all weekend. Lapels with original LED light strips Lapels with hand-stitched NeoPixels. On top of the piecing were the NeoPixel animated lights. I wasn’t happy with the version using strip LEDs I finished for London, so I pulled them off and handstitched 120 individual NeoPixels onto the suit using conductive thread. Not only were they shiny and flashy, but all that handwork would likely make an impression. These tactics worked – “Power Suit” won the award for Most Innovative Design in the Full Ensemble division. I’d cracked the PIQF code, and broken through what seemed to be a major barrier between the quilters and the costumers / wearable artists! I then discovered that the organizers had added the Most Innovative Design category just this year (2014), after seeing my entries from last year. It seems that Mancuso Show Management (who puts on PIQF and several other festivals) was My second tactic was to be insanely compulsive about finishing details. The suit coat was an unlined double-breasted black linen jacket, with (five!) bound pockets and The Virtual Costumer Volume 12, Issue 4 -52- November 2014 working to break down the barriers from their side as well. I also discovered there is a whole circuit of these wearable art competitions; in casual conversation with a quilter, I was asked if I was going to try to put the Power Suit into the wearables “road show.” I said no, since I’m actually planning to wear it to conventions and parties now that it's done. It’s already been in one cabaret number (left). The idea of building a costume or a wearable piece and sending it unworn from show to show doesn't seem all that different from the bad old days when one might make a single costume and enter it in every masquerade one could get to for a year, unmodified. That’s an attitude I abandoned a while ago. My Wearable Art is to wear, and that’s one thing I love about PenWAG, people wear their creations! I’m not sure there’s any sort of moral here, other than be willing to take a chance. In conversations with individual PenWAG members and quilters, I’ve never actually felt any of the barriers I worried those labels seemed to have. The institutional “barriers” proved to be traditions rather than inflexible axioms, and the contest organizers seem willing or perhaps even eager to let it evolve. I have plans for next year already, and they are something completely different in theme from the “Power Suit” (I have no intention of being trapped in a box as the “light up costume guy”). I’d absolutely encourage anyone who creates art that can be worn (whether you call it costume or wearable art) to consider entering one of these competitions. Just be aware and check out the cultural assumptions ahead of time! Kevin Roche is a sci-fi/fantasy and historical costumer with extensive experience entering, judging, and running masquerades. He was Chair of CostumeCon 26 in 2008. Kevin received the ICG's Lifetime Achievement Award in 2007. He is a past ICG vice-president, and is currently president of SiW. Visit his website to read his blog and view his album of costume photos. Above: I wore the “Power Suit” as part of a cabaret number. Photo: Rich Stadtmiller. The Virtual Costumer Volume 12, Issue 4 "Power Suit" at 2014 Pacific International Quilt Festival. -53- November 2014 Short Subjects Napoleon's Hat Auctioned One of 19 surviving hats sold for US$2.4M. Napoleon Bonaparte's famous bicorn hat was sold at auction. The hat was on display next to the chateau where the French general lived when he wasn't leading troops into battle across Europe. The 19 inch long black felt headpiece has a greygreen quilted silk interior and shows signs of wear — though no one has actually worn the hat since Napoleon's cavalry veterinarian, Joseph Giraud. The military leader is said to have changed his hat at least three or four times a year, and Giraud received this one in 1814 as a gift after Napoleon had finished with it. This was during his exile on the island of Elba, a year before the battle of Waterloo. Part of a Napoleonic collection belonging to Monaco's royal family, which is distantly related to him, the hat fetched US$2.4M at the November 15th auction. In a note accompanying the catalog, Prince Albert II said the family decided to sell the items of the collection as part of the restoration of the palace "rather than see them remain in the shadows." The Virtual Costumer Volume 12, Issue 4 Copyright © 2014 Silicon Web Costumers’ Guild "It's the first time a veritable museum is going under the hammer," said Jean-Pierre Osenat, head of the auction house in Fontainbleau. Osenat said only 19 of Napoleon's 120 hats have survived, and only two of those are in private hands. Prince Albert's greatgrandfather, Louis II, bought it directly from the vet's descendants, Osenat said. The hat is famously depicted in a painting (below) of Napoleon, pitched to the side, counter to the fashion of the day. “'He did this to make himself stand out and be easily identified. There are not that many historical people who can be identified by a single item. Churchill was famous for his cigars and Napoleon was famous for his hats.” According to Alexandre Giquello, who works at the auction house, "He understood at that time that the symbol was powerful." On the battlefields, his enemies called him 'The Bat' because he has that silhouette with this hat." -54ISSN 2153-9022 Hollywood Costumes Academy exhibit explores the central role of costume design in cinematic storytelling. The Academy of Motion Picture Arts and Sciences is presenting a multimedia exhibition, Hollywood Costume. Organized by the Victoria and Albert Museum, London, the exhibition explores the central role of costume design – from the glamorous to the very subtle – as an essential tool of cinematic storytelling The exhibition includes more than 150 costumes. The Academy is adding over 30 costumes from its own collection from recent movie releases. The exhibition also features the Academy’s pair of the most famous shoes in the world – the original ruby slippers from The Wizard of Oz (Adrian, 1939) shown with Dorothy’s blue and white gingham pinafore dress. Hollywood Costume is curated by Deborah Nadoolman Landis, Academy Award® – nominated costume designer and founding director of UCLA’s David C. Copley Center for the Study of Costume Design. The ticketed exhibition runs from October 2, 2014 to March 2, 2015 in the historic Wilshire May Company Building, November 2014 the future location of the Academy Museum of Motion Pictures, at Wilshire Boulevard and Fairfax Avenue in Los Angeles. Visit the exhibition website for further details. Death Becomes Her Metropolitan Museum show features a century of mourning attire. This Costume Institute exhibition explores the aesthetic development and cultural implications of mourning fashions of the nineteenth and early twentieth centuries. Approximately thirty ensembles, many of which are being exhibited for the first time, reveal the impact of highfashion standards on the sartorial dictates of bereavement rituals as they evolved over a century. bereavement's evolution and cultural implications is illuminated through women's clothing and accessories, showing the progression of appropriate fabrics from mourning crape to corded silks, and the later introduction of color with shades of gray and mauve. This exhibition in the Anna Wintour Costume Center runs from October 21, 2014 through February 1, 2015. Free with museum admission. The Passing of a Legend World-renowned fashion designer Oscar de la Rente dies at age 82. Legendary fashion designer Oscar de la Renta, who shaped the wardrobes of socialites and film stars for over four decades, died at age 82 on October 20 at his home in Kent, Connecticut. He was diagnosed with cancer in 2006. The thematic exhibition is organized chronologically and features mourning dress from 1815 to 1915, primarily from The Costume Institute's collection, including mourning gowns worn by Queen Victoria and Queen Alexandra. The calendar of De la Renta was Born in the Dominican Republic and moved to the United States in 1963. He became a US citizen in 1969 and was the first American to become the top designer of a French fashion house. Above: Mourning ensemble (detail), c, 1870. Silk. U.S. Metropolitan Museum of Art, New York. Right: Helena Christensen on a de la Rente catwalk in 1992. Photo: Neville Matriner. The Virtual Costumer Volume 12, Issue 4 -55- "When I first arrived here in 1963, all the names on clothes were the name of [the store]," he told Gotham magazine last year. "You made your clothes, you sold them to the store, and they quickly removed the label and put the label of the store. If it was a dress at Saks Fifth Avenue, the label was Saks Fifth Avenue. Bergdorf Goodman was Bergdorf Goodman. But it was a time of transition." In 1965, de la Renta launched his own label, and soon caught the eye of former U.S. first lady Jacqueline Kennedy. Other first ladies including Nancy Reagan and Hillary Clinton would follow suit, as well as a bevy of A-list stars, from Amy Adams to Sandra Bullock to Jessica Biel and countless others. His style was described as a mix of European luxury clothing and American casual wear. “He makes a woman look like a woman, feel like a woman,” designer Diane von Furstenberg once said about him. “He has that old-fashioned elegance, and yet he’s able to interpret it in such a modern way.” De la Renta, won numerous fashion awards in his lifetime, including two Council of Fashion Designers Designer of the Year Awards, a CFDA Lifetime Achievement Award and two COTY Awards. He always appreciated every moment of his high-profile life. November 2014 Star Wars IV - On-Set British Film Institute exhibit of previously unseen material from Star Wars Episode IV. The British Film Institute's new exhibition, On-Set – Star Wars Episode IV: A New Hope provides a wealth of behindthe-scenes material from the making of the first episode of the Star Wars series. The material comes from script supervisor Ann Skinner's own collection. Ann's role as continuity supervisor required her to analyze scenes and look for continuity problems. She was also on-set taking Polaroid snapshots to ensure characters, costumes, and the props were exact from one scene to the next. This was especially important as scenes are shot out of sequence. The exhibition shows notated script pages, and photos of deleted scenes and even deleted characters, such as Luke's friends on Tatooine, including “Fixer,” “Windy (Windom) Starkiller,” and “Camie,” who do appear in the National Public Radio dramatization of the original script. Koo Stark ("Camie") was deleted from the final cut. Several of the more unusual shots in the gallery include behind-the-scenes photos of Peter Cushing (“Grand Moff Tarkin”) with a smile on his face, and David Prowse (“Darth Vader”) without his helmet and sporting a massive pair of sideburns. A webpage on the IGN Games Newsletter includes a photo album of Ann's shots, and a video of BFI archive curator Nathalie Morris giving a brief tour of the exhibition. Peter Cushing ("Grand Moff Tarkin") relaxing on set. On Set – Star Wars Episode IV: A New Hope is part of the Institute’s Sci-Fi Season Days of Fear and Wonder, and is housed in the BFI’s Atrium until January 4. The BFI will also be celebrating Star Wars Day on December 13 (sold out), playing the special editions of Episodes IV-VI back-to-back followed by a Star Wars-themed after-party. Ann Skinner's original Star Wars continuity script. The Virtual Costumer Volume 12, Issue 4 David Prowse ("Darth Vader") without his helmet. -56- November 2014 Parting Shot Two photos that are just too good not to use. Sometimes a story has a great leftover photo that deserves to be used, but there's no room left or it's slightly off-topic and doesn't fit in. A case in point is the photo below of Venessa Koch, who wrote the “DeLorean Time Machine Transformer” article in this issue. Venessa had brought her costume to FanExpo 2012 in Toronto, Ontario, hoping for a certain photo opportunity. “Actor guests typically do 'photos with fans' at this convention and the Ontario DeLorean Owner's Club founder Ken Kapalowski had his replica time machine set up for fan photos with Christopher Lloyd. This was the convention at which I debuted the costume and it was a glorious bonus when “Doc Brown” was announced as a guest while I was still working on it. “It makes me wish I had a real time machine so that my ten-year-old Back to the Future obsessed self wouldn't have to wait 16 years to meet him.” A second case is a photo submitted by Martin Jaquish, for his “Behind the Scenes at a 'Mega Fan Convention' Masquerade” article. According to Martin: “Often the costumes I secretly love most, but never publicly show favoritism to, are the ones unexpected and that have little to do with current movies or comics. Yes, Ironman costumes are great and can take an immense amount of work, and with onboard lighting even more so, but it's charmingly wonderful to see originals or a recreation from the past that have never been on our stage before, such as the Yellow Submarine Beatles, complete with a 'Blue Meanie' and a giant hand that we had a year ago.” Martin is pleased to share this green room photo he took of the “Blue Meanie” who so tickled his fancy with VC readers. Venessa Koch, with Back to the Future's Christopher Lloyd ("Doc Brown") in replica time machine, at FanExpo 2012. The Virtual Costumer Volume 12, Issue 4 -57- Above: “Blue Meanie” Comic-Con Masquerade entry. November 2014 Upcoming Events Calendar of Events Great Dickens Christmas Faire November 22 – December 21, 2014 Cow Palace Exhibition Hall San Francisco, California USA http://www.dickensfair.com/ Living history re-creation of Christmas in Dickens’ 1860’s London. See web site for costuming opportunities. Runs 4 weekends. Further Confusion 2015 January 15-19 2015 San Jose Convention Center, San Jose Marriott, and San Jose Hilton San Jose, California USA http://www.furtherconfusion.org/2014/ Further Confusion is one of the world's largest anthropomorphic (or "furry") conventions. It features eminent guests, educational panels, and world-class costuming, including a masquerade. Arisia 2015 January 16-19 2015 Westin Waterfront Boston Hotel Boston, Massachusetts USA http://2014.arisia.org/ New England’s largest and most diverse sci- fi and fantasy convention. Many costuming events including a Masquerade. Her Royal Majesty's Steampunk Symposium January 16-19 2015 Aboard the Queen Mary Long Beach, California USA http://hrmsteam.com/ The Virtual Costumer Volume 12, Issue 4 Copyright © 2014 Silicon Web Costumers’ Guild A SteamPunk convention aboard the legendary Queen Mary, includes entertainment, games, Gala Festivities and the Queen's Masquerade Ball. Registration includes a room onboard! Gallifrey One 2015 February 13-15, 2015 Marriott Los Angeles Airport Los Angeles, California USA http://www.gallifreyone.com/ All things Doctor Who are at this annual convention that hosts stars from the series, along with many costuming events including hall costuming and a costume masquerade. http://www.monsterpalooza.com// The premier convention on the art of the monster. Includes numerous sessions on monster making and prothetic makeup techniques for costumers. Norwescon 38 April 2-5, 2015 SeaTac Washington Doubletree Hotel Seattle, Washington USA http://www.norwescon.org/ Pacific Northwest's premier sci-fi and fantasy convention. Features single-pattern contest and a full masquerade. WonderCon 2015 VancouFur 2015 March 5–8, 2015 Executive Hotel and Conference Center Burnaby BC. Canada http://www.vancoufur.ca VancouFur, Vancouver's first furry convention,is in its third year, striving to educate as well as entertain in the fields of arts, crafts, culture and other aspects of the furry fandom. Includes a costume parade. Minami Con 20 March 6-8, 2015 Novotel Hotel Southampton South Hampton, England http://www.minamicon.org.uk/ Anime and cosplay convention includes costuming related programming, a cosplay photo shoot, a cosplay parade, a masquerade, and an “Iron Cosplay” competition. Monsterpalooza Marcy 27-29, 2015 Marriott Burbank Hotel & Convention Center Burbank, California USA -58ISSN 2153-9022 April 3-5, 2015 Anaheim Convention Center Anaheim, California USA http://www.comic-con.org/wc/ The biggest stars in the comics world come to Anaheim. Masquerade attracted 2,400 people, 28 entries, and 62 costumes. Costume-Con 33 May 15-18, 2015 Charleston Plaza Hotel North Charleston, South Carolina http://cc33charleston.org/wp/ The premier costuming convention of the year features panels, classes, historical and sci-fi/fantasy masquerades, a future fashion folio design contest and other costuming related activities. Baycon 2015 May 22-25, 2015 Hayatt Santa Clara Santa Clara, California USA http://www.baycon.org/2015/ November 2014 The SF Bay Area’s largest sci-fi and fantasy convention, with costume panels, and a Masquerade. Anime North 2015 May 22-24, 2015 Toronto Congress Center Toronto, Ontario CA http://www.animenorth.com/ One of the 10 biggest anime conventions, includes anime/manga costuming events, plus both skit and costume Masquerades. Phoenix Comic-Con 2015 May 28-31, 2015 Phoenix Convention Center and Hyatt Regency Phoenix, Arizona USA http://www.phoenixcomicon.com Guests TDB. Numerous panels on costuming, makeup, effects, and cosplay, a costume doll contest, hall costume contest, and a masquerade ball. Westercon 68 July 2-5, 2015 Town and Country Resort & Conference Center San Diego, California USA http://westercon68.org This venerable sci-fi convention features a full costume masquerade and numerous costumingrelated panels and tracks, and staged masquerades and other costuming events. Gaslight Gathering 5 September 18-20, 2015 Town and Country Resort & Conference Center San Diego, California USA http://www.gaslightgathering.org/ Southern California's first dedicated Steampunk & Victoriana Convention, features many costuming events, and a Steampunk Grand Tea. Worldcon 73: Sasquan September 19-23, 2015 The Virtual Costumer Volume 12, Issue 4 Spokane, Washington USA http://www.sasquan.org The catwalk style Masquerade is rivaled only by the Hugo Award Ceremony. Costuming-related panels and events. Ongoing Events Bay Area English Regency Society (BAERS) The NCWA presents living history for the public in many forms, including military and civilian encampments, battles, and lectures. Peninsula Wearable Arts Guild (PenWAG) Campbell Community Center Campbell, California USA Second Saturday of each month http://www.penwag.org/ Various San Francisco Bay Area locations Numerous dance parties – see their schedule http://www.baers.org/ Members embellish garments with machine and hand appliqué, patchwork, fabric painting and dyeing, stenciling and stamping, machine and hand embroidery, beading, and more. Early 19th c. English Regency with dances from English Country tradition. Second-Friday dance parties, and fancy-dress balls throughout the year. Period dress admired but not required. Period Events and Entertainment Society (PEERS) Gaskell Occasional Dance Society Scottish Rite Tempe Oakland, California USA http://www.gaskellball.com/ Victorian Ballroom dances with live music, and a fancy Victorian dress ball. Semi-formal clothing required. Period formal dress of the 19th- 21st century admired but not required. Greater Bay Area Costumers’ Guild (GBACG) Various San Francisco Bay locations Many themed events – see their schedule http://www.gbacg.org/ For recreational costumers in the SF Bay Area. Activities include workshops, costume salons, a costuming academy and many costumed events. National Civil War Association (NCWA) Various Northern California locations Many re-enactment and educational events – see their schedule http://www.ncwa.org/ -59- Masonic Lodge of San Mateo, San Mateo, California USA Ongoing monthly period dance events Sponsors events, classes, and living history perforhttp://www.peers.org/mances. Activities include historic dance, drama, music, literature and costume. Period dress admired but not required Tech Shop 120 Independence Drive Menlo Park, CA, USA Ongoing classes monthly http://www.techshop.ws/ Classes on the shop’s computerized embroidery, industrial, and conventional sewing machines, and serger. Also molding, vaccuforming, cutting, and machining classes. Editors Note Send calendar or ongoing costume-related events to [email protected]. Include event name, location, dates, URL, and brief description highlighting costume-related activities. November 2014