Peter Duffy - elearning
Transcription
Peter Duffy - elearning
Peter Duffy – [email protected] M402 12:30 – 2:00 Peter Duffy Learning Designer Ext 6316 - [email protected] TECHNICAL NOTE – In order to view some of the examples that are presented in this session, you may need the following players / plug-ins installed on your computer: Quicktime (download it from here) Flash Educational Use of Flash / Interactive MEDIA Shockwave (download it from here) 1 Peter Duffy – [email protected] Note…… This booklet covers an extensive amount of material and is meant to provide for the reader an ongoing resource in relation to this topic. IT DOES NOT REPRESENT all that we will cover within the scheduled session time BUT DOES provide many avenues for consideration as you plan the integration of eLearning within an appropriate pedagogic structure for YOUR CONTEXT Except where otherwise noted, content herein is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License as much of the content within this resource booklet is sourced, referenced, remixed and adapted from publicly available material. Feel free to re-use, share and adapt to your context but please acknowledge the work of the author if using material herein. Contents Teaching and Learning Considerations: What is Flash? What are the categories of use of Flash in education? Examples of good, bad and ugly uses of Flash in education Exploration / discussion of Flash possibilities in your course Clarification of opportunities for support and development Interactive Media ....................................................................................................... 5 Educational Animation .............................................................................................. 6 Educational Functions ................................................................................................ 6 Interactive Media rich is not always mind rich .......................................................... 7 Interactive Media – Some Teaching and Learning Considerations ........................... 7 Do Animations Facilitate Learning? .......................................................................... 7 Do Animations Make Learning Faster? ..................................................................... 7 Educational Effectiveness .......................................................................................... 8 Perceptual Salience versus Thematic Relevance ....................................................... 8 Dynamic Contrast ...................................................................................................... 9 Why Use Interactive Media in Education? ................................................................ 9 Considerations relating to Interactive media ........................................................... 10 Exploring Interactive Media – Part 1 ....................................................................... 11 Technology Breakdown ........................................................................................... 14 Flash content reaches 99% of Internet viewers........................................................ 14 Media and animation................................................................................................ 14 Quick-start templates ............................................................................................... 15 Flash player support on mobile devices ................................................................... 15 Bottom line............................................................................................................... 16 Advertising............................................................................................................... 16 Entry Movies ............................................................................................................ 16 Navigation ................................................................................................................ 17 Content Delivery - Combining Flash with HTML .................................................. 17 Educational Use of Flash / Interactive MEDIA 2 Peter Duffy – [email protected] Content Delivery - Exemplary Uses ........................................................................ 18 Exploring Interactive Media Part 2 - Case Studies: ................................................. 18 General intro to Flash Look and Feel ...................................................................... 20 General intro to Flash and Educational use ............................................................. 20 Introduction to Arcadia University .......................................................................... 21 Early Childhood Education ...................................................................................... 22 Music........................................................................................................................ 22 Language .................................................................................................................. 22 Art and Design ......................................................................................................... 22 History...................................................................................................................... 23 Anthropology ........................................................................................................... 23 Social Studies / Natural History ............................................................................... 23 Environmental Sciences ........................................................................................... 23 Space Science........................................................................................................... 24 Biology..................................................................................................................... 24 Basic Physics ........................................................................................................... 24 Mathematics ............................................................................................................. 24 General Science ....................................................................................................... 24 Using Flash to restrict access to content .................................................................. 25 THE HOW Suggested Key Elements in Developing Interactive Media .................................... 26 HOW to create an Animation / Interactive Media? ................................................. 26 Resources for Planning ............................................................................................ 27 Interactive Media – Moving from your plan to a storyboard................................... 29 What is storyboarding? ............................................................................................ 29 Why is storyboarding necessary?............................................................................. 29 Storyboard Examples ............................................................................................... 30 Technology Issues in Working with Various Media Types..................................... 31 AUTHORING .......................................................................................................... 33 Interactive media sources ......................................................................................... 34 MEDIA and COPYRIGHT ...................................................................................... 37 RESOURCES Resources ................................................................................................................. 40 Interactive Media Web Sites ................................................................................... 40 Flash Templates & Getting Started .......................................................................... 41 Books, Articles & Research about Interactive Media / Animations ........................ 42 Interactive Media Tools and Resources ................................................................... 43 Further Digital Interactive Media Websites ............................................................. 43 The structure of the session involves presentation of various Flash / Interactive Media concepts and then an exploration / engagement and discussion of their use in an educational context. Educational Use of Flash / Interactive MEDIA 3 Peter Duffy – [email protected] Your Notes…… (what do you want out of the workshop?) Educational Use of Flash / Interactive MEDIA 4 Peter Duffy – [email protected] Interactive Media – An exploration … REF - http://www.edtechlife.com/images/ilife.jpg “If a picture is worth a thousand words - just think how effective your information can be when you can include motion and emotion as well. Certainly it is well known that a well-executed diagram of a complex process is easier to understand than a lengthy description of the process. If you were to add motion to the diagram then that process can become much clearer for some learners.” Interactive Media (Some content adapted from Wikipedia) Interactive media refers to media of communication that allow for active participation by the recipient, hence interactivity. Traditional information theory would describe interactive media as those media that establish two-way communication. In media theory, interactive media are discussed along their cultural implications. The field of Human Computer Interaction deals with aspects of interactivity and design of in digital media. Other areas that deal with interactive media are new media art, interactive advertising and video game production. While some traditional (non-digital) mass media would qualify for interactive media the term is usually only applied to digital media. The significant increase in possibilities for interactivity (especially over vast distances) brought by the internet boosted the availability of digital interactive media. REF - http://en.wikipedia.org/wiki/Interactive_media Educational Use of Flash / Interactive MEDIA 5 Peter Duffy – [email protected] Educational Animation (Some content adapted from Wikipedia) Educational animations are animations produced for the specific purpose of fostering learning. The popularity of using animations to help learners understand and remember information has greatly increased since the advent of powerful graphics-oriented computers. This technology allows animations to be produced much more easily and cheaply than in former years. Previously, traditional animation required specialised labour-intensive techniques that were both time-consuming and expensive. In contrast, software is now available that makes it possible for individual educators to author their own animations without the need for specialist expertise. Teachers are no longer limited to relying on static graphics but can readily convert them into educational animations. Educators are taking up the opportunities that computer animation offers for depicting dynamic content. For example, PowerPoint now has an easy-to-use animation facility that, in the right hands, can produce very effective educational animations. Because animations can explicitly depict changes over time (temporal changes), they seem ideally suited to the teaching of processes and procedures. When used to present dynamic content, animations can mirror both the changes in position (translation), and the changes in form (transformation) that are fundamental to learning this type of subject matter. In contrast with static pictures, animations can show temporal change directly (rather than having to indicate it indirectly using auxiliary markings such as arrows and motion lines). Using animations instead of static graphics removes the need for these added markings so that displays can be not only simpler and less cluttered, but also more vivid, engaging, and more intuitively comprehended. In addition, the learner does not have to interpret the auxiliary markings and try to infer the changes that they summarise. Such interpretation and inference may demand a level of graphicacy skills that the learner does not possess. With animated depictions, information about the changes involved is available to be read straight from the display without the learner needing to perform mental animation. It's a bit of an exaggeration, but it's more like being kissed instead of reading about a kiss. Educational Functions Animations can function in two main ways to foster learning. First, they can have an affective function whereby they engage learner interest and sustain motivation. This function is similar to that of animations produced by the entertainment industry. However, educational animations can have a second and very different function - that of helping learners to understand and remember the content that they are required to study. This cognitive function is about facilitating knowledge-building processes that are fundamental to effective learning. Educational Use of Flash / Interactive MEDIA 6 Peter Duffy – [email protected] Interactive Media rich is not always mind rich Technology is always streaking ahead of psychology. We see the use of interactive media in e-learning driven by the ability to use the medium, rather than lessons drawn for research or the psychology of learning. A true evaluation of interactive needs to look at the pros and cons of each media type within the mix; text, audio, graphics, animation and video. It must then look to how media are combined and integrated. What are the 'learning' pros and cons for text, audio, graphics, animation and video? Should text and audio be delivered at the same time? How should text relate to graphics on the screen? When should video be used? REF - http://www.thejournal.com/articles/16269 Interactive Media – Some Teaching and Learning Considerations Do interactive media improve performance? - yes, if they reduce cognitive load. Effective interfaces combine elements to form well organized plan or blueprint for required tasks. (Clark and Mayer, 2002 - text plus graphics, improves learning) Do Animations Facilitate Learning? Some animations challenge the learner's processing capacities On the surface, it seems that animations should be ideal for presenting dynamic content. However, research evidence about the educational effectiveness of animations is mixed. Various investigations have compared the educational effectiveness of static and animated displays across a number of content domains. While there have been some findings that show positive effects of animations on learning, other studies have found no effects or even negative effects. In general, it can be concluded that animations are not intrinsically more effective than static graphics. Rather, the particular characteristics of individual animations and how they are used play a key role in the effects that they have on learning. Do Animations Make Learning Faster? Well-designed animations may help students learn faster and easier. They are also excellent aid to teachers when it comes to explaining difficult subjects. The difficulty of subjects may arise due to the involvement of mathematics or imagination. For instance, the flow of electric current is invisible. The operation of electric circuits is difficult for students to understand at the beginning. With the aid of computer animations, learning and teaching may become easier, faster and amusing! Educational Use of Flash / Interactive MEDIA 7 Peter Duffy – [email protected] Educational Effectiveness Why is it that animations sometimes lack educational effectiveness? One possible reason is that the target learners can't process the presented information adequately. For example, it seems that when the subject matter is complex, learners may be overwhelmed by animated presentations. This is related to the role of visual perception and cognition in human information processing. Our human perceptual and cognitive systems have limited capacities for processing information. If these limits are exceeded when using an animation, learning may be compromised. For example, the pace at which the animation presents its information may exceed the speed at which the learner can process it effectively. But the solution is obvious: slow the animation down and accompany it with a written explanation. It is unlikely that superior learning is achieved by thoughtlessly substituting animation for a static graphic but by having it accompany textual explication. Another suggestion for addressing such problems is to provide user control for the learner over how the animation plays. User controllable animations allow learners to vary aspects such as the playing speed and direction, labels and audio commentary to suit themselves. Perceptual Salience versus Thematic Relevance Complexity of the subject matter may not be the only reason for difficulties that learners sometimes have with animations. It seems that problems can also arise from the perceptual effects of such presentations. In a poorly designed animation, the information that learners notice most readily in the animation may not be the information that is of greatest importance. Conversely, information that is relatively inconspicuous may be very important. The point is that animations should not appear in a vacuum and most will require accompanying explanation. Obviously, perceptibility of information does not necessarily correspond with its actual relevance to the learning task to be performed. Features of the animated display that are most conspicuous because of their contrast with the rest of the display are not always the best place for learners to direct their attention. In other words, there can be a poor correspondence between the perceptual salience ('noticeability') of a feature and its thematic relevance, and an accompanying text is needed to correct this. This correspondence problem can occur with both static and animated graphics. On a purely perceptual level, our attention tends to be attracted by some parts of a static display more than by other parts due to their visuospatial properties. For example, an object that is centrally placed, relatively large, unusually shaped, and of a sharply contrasting colour or texture is likely to 'jump out' of the display so that we notice it very easily. Other items in the display may receive correspondingly less attention as a result. Well-designed educational media take advantage of these perceptual effects. They manipulate the characteristics of the display in order to direct learner attention to the most relevant information. This helps to ensure that the learner will extract the required information from the display. Unfortunately, there are many 'educational' graphics being produced that fail to provide learners with sufficient support of this type. Educational Use of Flash / Interactive MEDIA 8 Peter Duffy – [email protected] Dynamic Contrast The correspondence problems due to perceptual characteristics of a display are compounded sometimes within animated graphics. Because of their dynamic character, educational animations introduce a further challenge to information extraction beyond those found with static graphics. Certain aspects of a display that changes over time have the potential to capture learner attention. If there is sufficient dynamic contrast between one or more items in the display and their surroundings, the effect can be very compelling in a perceptual sense. It seems that a fundamental level, our perceptual system is attuned to detect and follow such changes, irrespective of their importance in terms of the subject matter. As with the displays discussed above, items that are perceptually compelling (in this case because of their dynamic character) may not necessarily be of great thematic relevance to the given learning task. The misleading effects of dynamic contrast are likely to be particularly problematic for learners who lack background knowledge in the content domain depicted in an animation. These learners can be largely in the thrall of the animation's raw perceptual effects and so tend to process the presented information in a bottom-up manner. For example, their attention within the display is likely to be directed to items that have conspicuous dynamic characteristics. As a result, there is a danger that they will attend to unimportant information merely because it is perceptually compelling. However, learners who already have considerable domain specific background knowledge are likely to be less influenced by perception alone. This is because their attention is also directed to a considerable extent by their knowledge of which aspects of the subject matter are of most relevance (irrespective of their perceptibility). As a result, their processing of information in the display has a more top-down character. Why Use Interactive Media in Education? Some Possible Educational Goals of Interactive Media for Teachers: Appeal to the diverse learning styles of the students by using interactive media Generate interest, attention and motivation for the "digital generation" kids in our classrooms. Capitalize on the creative talents of your own students as they begin to research and create animations of their own. Publish student interactive media on the Internet for viewing and critiquing by others. for Students Learn to use the Internet to research rich, deep content while analyzing and synthesizing a wide range of content. Develop communications skills by learning to ask questions, express opinions, construct narratives and creating for an audience. Increase computer skills using software that combines a variety of multimedia including: text, still images, audio, video and web publishing. Educational Use of Flash / Interactive MEDIA 9 Peter Duffy – [email protected] Some Possible Educational Objectives of Interactive Media Create an Interactive media for use as an anticipatory set or hook for a lesson. Enhance current lesson plans with the use of Interactive media within a unit. Assign student-created interactive media which requires students to research a topic from a particular point of view. REF – http://www.coe.uh.edu/digital-storytelling/goalsobjectives.htm Considerations relating to Interactive media There are numerous reasons why an interactive media or a multi-modal approach benefits the learner: Providing multi-modal learning opportunities by presenting materials in ways that address different learning modalities: o visual Learners o auditory Learners o kinesthetic Learners Modality, also called learning channel, refers to the preferred sensory mode with which an individual detects, registers, and recalls information. There are three primary learning modalities or channels: visual, auditory, and kinesthetic (haptic). It is not unusual for a student to possess traits that are characteristic of two or more modality types; some students process information differently in different situations. Providing opportunities to deploy multiple learning strategies for learners with different learning styles: o o o o active/reflective sensing/intuitive visual/verbal sequential/global By providing learners with information/data and the tools to interact with the data Providing richer content so that the message can be delivered more quickly, and the learner can become more engaged with the information o emotionally o intellectually Addressing language issues by offering students for whom English is a second language a multi-modal approach to understanding the written text. Educational Use of Flash / Interactive MEDIA 10 Peter Duffy – [email protected] Providing the learner with frames of reference. You can address the learners' modality needs by providing elements of instruction that emphasize certain individual modalities or senses. You can also provide additional dimension to your message by employing more than one modality at a time. You do need to be careful that the multiple channels or modes that you provide are sending complementary messages. If not, then the multiple modalities could end up obscuring the message instead of reinforcing it. Exploring Interactive Media – Part 1 Virtual Reality Another benefit of multimedia tools is the ability to provide your learner with experiences of places and things outside their normal view. Consider the impact of the televising of the "OJ Simpson Bronco chase" or the live feed of man's first footsteps on the moon. There are a number of tools and techniques that can be used to provide these rich experiences to your learners. “Using Virtual Worlds to teach and learn” Want a Second Life? (URL - http://secondlife.com/ Second Life: Your World. Your Imagination). Second Life is a 3-D virtual world entirely built and owned by its Residents. Since opening to the public in 2003, it has grown explosively and today is inhabited by a total of 8,566,913 Residents from around the globe. If you wish to experiment 1. REGISTER your avatar (person) at http://secondlife.com/ 2. DOWNLOAD the second life software Then MEET us in the Second Life area owned by PolyU SHTM – “Polysotel campus” OR PolyU Virtual Campus http://coresl.edc.polyu.edu.hk/index.html Interactive TV Interactive TV tools allow the viewer to select their own view. Through the use of multimedia, complex information can be more easily visualized by the learner. Charts representing numerical information are one example of this visualization. Using color, motion, and sound it is also possible to visualize many dimensions of information in the same interactive example. Educational Use of Flash / Interactive MEDIA 11 Peter Duffy – [email protected] Pearl Harbor This interactive map allows the learner to synthesize the relationship of the events in the attack of Pearl Harbor along the dimensions of time and location. Click on the Attack Map to experience the interactive timeline/map. SmartMoney Stock Market Map This is a very good example of how lots of data can be represented in one screen. It is very visual and interactive. With multimedia stories such as these it is possible to "overload" the screen with many dimensions of information. It is also possible to help the learner make connections to the information in ways they had never done before. In the example of the stock market map, many people never read the text representation of the market and have little understanding of the information and the market. Seeing the entire chart above go entirely green clearly demonstrates that everything in every sector is doing well. Also seeing the relative size of the amount of share traded for various companies is clearly demonstrated in the example. - Seed – Do you currently use any simulation or animation to engage your students? Reflect on how MANY images we are assaulted with in today’s modern world. How do we develop ‘visual literacy’ amongst our students? - Seed – CONSIDER - Digital Kids and Analogue Schools The Nintendo Generation A Digital Divide Between Students and Educators? Boomers, Gen-Xers, and Millennials: Understanding the "New Students" (PDF) What are the interactive media influences for today's children? http://www.apple.com/trailers/dreamworks/transformers/transformers_large.html http://potifos.com/fraud/ Educational Use of Flash / Interactive MEDIA 12 Peter Duffy – [email protected] Flash – An Introduction … Adobe Flash CS4 Professional (10.0) under Mac OS X 10.6. Developer(s) Adobe Systems (formerly by Macromedia) Website Adobe Flash Professional Homepage Adobe Flash (formerly Macromedia Flash) is a multimedia platform originally acquired by Macromedia and currently developed and distributed by Adobe Systems. Since its introduction in 1996, Flash has become a popular method for adding animation and interactivity to web pages. Flash is commonly used to create animation, advertisements, and various web page Flash components, to integrate video into web pages, and more recently, to develop rich Internet applications. The Flash files, traditionally called "Flash movies" or "Flash games", have a .swf file extension and may be an object of a web page, strictly "played" in a standalone Flash Player, or incorporated into a Projector, a self-executing Flash movie with the .exe extension in Windows. Flash Video files have a .FLV file extension and are utilized from within .swf files. One of the hottest trends on the Web is the use of Flash animations to liven up a Web site. The Flash program is becoming a commonly installed feature on most computer systems across various platforms. Flash allows one to quickly add dynamic animations with audio to a Web page without large file size downloads. Note that there are many uses of Flash, but herein we will focus primarily on educational uses. The review of educational Flash use will be divided by the following categories: Advertising Entry movies Navigation within a site As content delivery method o Effectively combining Flash with HTML o Simple educational activities o Exploring Flash Part 2 - Exemplary educational uses sorted by subject area Hopefully as you view these examples, you will begin to see the power that Flash offers the educator and the possible pitfalls. These examples are shown to both give Educational Use of Flash / Interactive MEDIA 13 Peter Duffy – [email protected] you ideas and to show you what the potential is for your own multimedia productions. Enjoy. Technology Breakdown Flash content reaches 99% of Internet viewers Adobe® Flash® Player is the world's most pervasive software platform, used by over 2 million professionals and reaching 99% of Internet-enabled desktops in mature markets as well as a wide range of devices. View the worldwide ubiquity of Adobe Flash Player by version Millward Brown survey, conducted December 2009. See Methodology Section for details on the Millward Brown study. REF - http://www.adobe.com/products/player_census/flashplayer/ Media and animation Most e-learning practitioners are familiar with Flash’s animation capabilities. Who hasn’t visited a Website that has an animated introduction or received an animated Flash movie via email? Because Flash can support animation, video, and audio, it’s become a preferred environment for media-rich learning experiences. With broadband Internet connections becoming more common, instructional designers are beginning to design with confidence the kind of engaging learning experiences previously impractical over the Internet. Flash has been able to convert video AVI files to Flash SWF files since the release of Flash MX. However, Adobe’s Flash CS3 Professional, includes Flash Video (the files have a .flv extension). FLV files allow more precision controls for synchronizing other media or animations with video, as well as enhanced control over streaming video content via the Internet. Educational Use of Flash / Interactive MEDIA 14 Peter Duffy – [email protected] Quick-start templates For starters, Adobe Flash provides several quiz templates that help developers get started with basic interactivity. Using these templates you can create an online quiz that includes the following interaction types: drag-and-drop fill-in-the-blank true/false multiple choice multiple correct identification. Each type of quiz interaction is a Flash component, which is a self-contained object in Flash that has customizable properties. An example of a customizable property is feedback text that appears when the learner answers correctly or incorrectly. Because these interactions are stand-alone components, you can include them within a custom course that you’re creating. Each learning component comes with an interface that enables developers to customize the interaction. The following example is the interface for customizing a drag-and-drop interaction: If you need to integrate your quizzes with an LMS, the templates have options for publish them as SCORM- or AICC-compliant courseware. Flash player support on mobile devices To play a Flash movie on a mobile device, you need to install a special version of Flash player that targets that device. Adobe has released a Flash player – Flash Lite – http://www.adobe.com/devnet/devices/flashlite.html Flash player for mobile phones. For a complete list of Flash enabled Mobile Devices here – http://www.adobe.com/mobile/supported_devices/ Educational Use of Flash / Interactive MEDIA 15 Peter Duffy – [email protected] MOTE – Currently as at 2010 NOT supported on the iPhone embedded in Safari browser. Bottom line It’s easy for developers to see the advantages of Two Kinds of Flash using Flash to build e-learning modules: easy-touse templates, advanced data tracking, and complex If you are looking to purchase scripting that supports reusability. Flash, keep in mind that Adobe offers 2 kinds of Flash: However, let’s not forget the end-user. One of the Adobe Flash® CS4 most compelling reasons to use Flash as an Professional - Try IT authoring environment is its cross-browser Macromedia Flash Lite™ compatibility. If you’ve ever developed an elearning course that had to be delivered via multiple browsers you know how difficult it can be. Because Flash is interpreted the same across different browsers, you can easily maintain one source that should work on multiple platforms. The point: Every learner will have access to the same learning experience. REF – http://www.learningcircuits.org/2004/jul2004/hess.htm OR http://www.astd.org/lc Advertising Perhaps one of the most prolific uses of Flash on the Web is in advertising. Like any type of animation though, especially when used to advertise something in which you are not interested, these uses can be quite annoying. But when the advertising is something that you are actually requesting, it can become very nice. Just about every movie site out there right now is using Flash to advertise their new movies. This one The Simpsons Movie was one of the best so far. The Simpsons Movie Entry Movies Another common trend on the Web is the use of eye-catching Flash animations as an introduction to a Web site, partly because these animation are so easy to create. As usability and accessibility experts will point out though, you have to be very careful when placing a Flash animation as your main index page. Since the animation may be difficult to navigate through for disabled individuals, it is imperative that some method of skipping the animation and accessing a text-only site be available. The following two examples demonstrate how Flash can effectively be used to introduce an audience to an educational Web site, in these cases, a couple of educational institution Web sites. PolyU SAO Flash Intro, http://www.polyu.edu.hk/%7Esao/ Tuscaloosa Consortium for Higher Education, Located on a University of Alabama Web site but no copyright information directly given, http://consortium.ua.edu/, accessed March 2002. Educational Use of Flash / Interactive MEDIA 16 Peter Duffy – [email protected] From this page, you are given the opportunity to see the Flash animation or skip directly to the Web site. Flash Intro Movies – Also there are numerous websites that offer downloadable Flash Intro Movies EG: http://www.flashtemplatestore.com/flashintro-templates.php and http://www.templates247.com/flash/Flash-intro-templates.htm Navigation Many Web sites also make use of Flash as a form of interactive navigation for the site. The two sites below were two of the most complete navigation schemes I was able to find of an educational nature. You can reach pretty much everything from within the Flash movie, and it is well organized and understandable. They are also well organized from a programming stand point for the file sizes are kept small to allow quick movement within the site. These reasons make the following sites exemplar. Westminster College, © 2001 Westminster College, http://www.westminstercollege.edu/, accessed March 2002. Not only is the navigation through Flash, but a lot of the content is as well. The Israel Philharmonic Orchestra, no copyright information given, http://www.ipo.co.il/ , accessed March 2002. This site actually integrates both HTML navigation for major topics with Flash navigation for sub topics. There is a pitfall to both of these sites though and a common one at that. These sites fail to make accommodations for those with disabilities or who choose not to view Flash content. That is, neither site has a Flash minus or text only version. The time needed to make the site accessible to all needs to be weighed against the advantages. Content Delivery - Combining Flash with HTML Now let's move on to some more clearly educational uses of Flash that take advantage of its interactive potential and multimedia framework. It is not necessary for Flash to be the cornerstone of your Web site in order for it to add to the content of the site. Flash can also be used to create activities within a Web site. Activities that effectively present information whether in an inductive or deductive manner can be created using Flash in a somewhat timely manner. The following examples demonstrate some simple activities created within Flash that generally present a small chunk of information using the multimedia aspects of Flash. REF - http://www.adobe.com/education/hed/ http://www.adobe.com/cfusion/showcase/index.cfm?event=finder&industryid=6&loc =en_us http://adaa.adobe.com/content/adaaLive Educational Use of Flash / Interactive MEDIA 17 Peter Duffy – [email protected] Content Delivery - Exemplary Uses If you liked the examples so far, then your really going to like the ones here. Flash can be taken beyond what has been seen so far to create an entire learning environment. Within the Flash environment, the learning can be either exploratory, inductive, deductive, etc. as well. The following examples, organized firstly as an overview then by topic area, show that Flash can be used to create dynamic and effective learning tools in almost any subject for any age level. But what makes me rate these sites as exemplary? Here are a few of the criteria that I used. I also use the various questions listed when creating my own Flash content to try and create as good a production as possible in the time and money frame that I have available. 1. Player download - any exemplary site should provide the user with a link to download the appropriate player for the shockwave flash file. 2. Good code - the code should be compact and clean so that file sizes are kept small. You can usually determine this not only from download times but in the way that multimedia elements are presented and reused. 3. Allowing for multiple speed connections - Some of these sites have multiple flash files, with lower speed connection versions with reduced file sizes usually through removing or shrinking bells and whistles or replacing multimedia with text. All of them needed to take this into account somehow though, either as described above or by making use of smaller images and good code. 4. Multiple languages - not always necessary, but some of these sites are very nice in that they are presented in multiple language formats. 5. Quality accurate content - if the content was thorough and appeared to be correct or at least presented in the proper context for subjective materials, then it was considered of quality. 6. Appropriateness - was the content represented in a manner that effectively made use of the Flash environment without forcing the use where it was not necessarily the best or one of the best ways to go. 7. Amount of content - these aren't just small tidbits of information, but need to include a somewhat substantial amount of information or information coupled with activities. 8. Organization - was the content easy to navigate and organized in a way that made sense. 9. Multimedia - did the presentation take advantage of the multimedia aspects of Flash. 10. Assessment - although not always necessary, some of these sites include assessment activities to test yourself. Exploring Interactive Media Part 2 - Case Studies: The best way to learn about the different ways educators are using Flash and Interactive media is to explore some examples. URL’s to explore are listed below Your Comments Educational Use of Flash / Interactive MEDIA 18 Peter Duffy – [email protected] Websites you particularly liked..? - Seed – BEST of the REST http://dev.twinisles.com/flash/index.htm http://www.ion.uillinois.edu/resources/pointersclickers/2002_03/index.asp http://www.ion.uillinois.edu/resources/pointersclickers/2002_03/page6.html http://nobelprize.org/educational_games/ http://flashgamesite.com/educational/educational.php http://www.bestflashanimationsite.com/archive/educational/ http://www.markgiles.com/educate.html http://www.edumedia-sciences.com/en/ http://www.templatemonster.com/category/education/ http://www.adobe.com/cfusion/showcase/index.cfm?event=finder&industryid=6&loc =en_us http://www.funnyxd.com/c/Education/ Educational Use of Flash / Interactive MEDIA 19 Peter Duffy – [email protected] General intro to Flash Look and Feel http://www.bestflashanimationsite.com/archive/video/ Simpsons Movie (http://www.simpsonsmovie.com/main.html) firstborn (http://www.firstbornmultimedia.com/) 247 MEDIA STUDIOS (http://www.24-7media.de/) Levitated | the Exploration of Computation - (http://www.levitated.net/) A great site of recreational computation, generative art, mathematics, and open source Flash projects. Commercial free open source since 2012. André Michelle - flashcoder berlin germany easing_function_generator Raymond Wong Studio I'monCloud9 Site06.com - James Dvorak's portfolio site EMILIANO RODRIGUEZ | Graphic Designer, Web Design, Photographer | Diseñador Gráfico, Diseño Web, Fotógrafo Portfolio of a professional web & graphic designer and photographer. Diseñador gráfico y web recibido en la UBA. Buy Pictures from Argentina, Patagonia, Brasil, Bolivia, Peru, Cuba, Costa Rica, etc. Venta de Fotografías. Dominey Design :: The work of Todd Dominey :: Atlanta, GA, USA The one-man design studio of Todd Dominey based in Atlanta, Georgia, U.S.A. Havaianas WORDCOUNT / Tracking the Way We Use Language / WORDCOUNT. An interactive presentation of the 86,800 most common words in the English language. By Jonathan J. Harris / Number27 Words at Play GIANT OCTOPUS SlideShowPro: Flash photo gallery and slideshow component for Flash MX 2004, Flash 8 and Flash CS3 SlideShowPro is a Flash photo gallery and slideshow component for Flash MX 2004, Flash 8 and Flash CS3. Additionally offering SlideShowPro Director, a PHP/MySQL server-side application for publishing images and XML data for SlideShowPro. Neostream Interactive make my people sing Glinkr sandbox 1-click Award by 株式会社リクルートメディアコミュニケーションズ Mindomo - Web-based mind mapping software - Mindomo - Free Web-based online mind mapping software bubbl.us | Home General intro to Flash and Educational use Flame New Media CREATIVE WEBSITE AWARDS / those which give an inspiration........................................................................... IGNITE GAMES Dj Sub Zero.com Educational Use of Flash / Interactive MEDIA 20 Peter Duffy – [email protected] EverQuest II Echoes of Faydwer The Third Expansion - Massively Multiplayer Role-Playing Game stuntmen.la Share What I Want Social Impact Games :: Entertaining Games with Non-Entertainment Goals e3L main 02097 - Literacy launch page (EXCELLENT!!) E-Learning with Flash | Web Design Services, Pixelgroove Interactive Explore Java Technology - Mobile Applications Depression and the New Deal in the USA (1929-1941) online lesson SchoolHistory.co.uk Learn Spanish Free Online FunBrain.com - The Internet's #1 Education Site for K-8 Kids and Teachers Pavlov's Dog Play Games - Free Online Games, Free Downloadable Games at Shockwave Web ID, Portfolio Please fill in the registration form WebAssist Professional - Adobe Dreamweaver Extensions Tim Flach - Photography bubbl.us | Home - concept mapping http://adaa.adobe.com/content/adaaLive http://www.adobe.com/cfusion/showcase/index.cfm?event=finder&industr yid=6&loc=en_us Introduction to Arcadia University REF - http://71.7.190.38:12897/index.html Multimedia: Lives of New Orleans teens after Katrina Last January, three journalists went to Louisiana to report on the interrupted lives of seniors who had attended Benjamin Franklin High School. Josh Goldblum (founder of bluecadet interactive, based in Washington, D.C.) and independent photojournalists Josh Cogan and David Lee had made contact with the school principal, Carol Christen, who embraced their project idea. The project, Yearbook 2006 -- produced independently -- includes multiple short video clips with each of the students, a map of where each student lived in New Orleans, a map of places to which each student evacuated, and an interesting interactive timeline. It is, in fact, gigantic. But it doesn't overwhelm the visitor, because it's organized well. Educational Use of Flash / Interactive MEDIA 21 Peter Duffy – [email protected] Early Childhood Education Literacy Center - The Early Childhood Education Network, © 2001 FamiliarTales® Inc. http://www.literacycenter.net/lessonview_en.htm, accessed March 2002 Fun activities for learning letters, small numbers, and colors from the Literacy Center of the Early Childhood Education Network. Music Carnegie Hall Listening Adventures, © 2000-2001 Carnegie Hall Corporation, http://www.thirteen.org/listeningadventures/, accessed March 2002. A fun learning site for classical music. Listen, read, and play one of 2 activities. Although not as comprehensive as it could be, you should see the potential for making a truly interactive music lesson for composition or playing an instrument. Language Phonetics: The Sounds of English and Spanish, © 2001 The University of Iowa, http://www.uiowa.edu/%7Eacadtech/phonetics/, accessed March 2002. Perhaps my favorite Flash site as far as one that demonstrates the power of Flash. Add on some assessment activities and this would be astounding. I plan to use it to teach my daughter the various sounds used in English and Spanish. An excellent tool for speech therapy and language learning. BBC - Education - Look and Read, © 2002 BBC, http://www.bbc.co.uk/education/lookandread/, accessed March 2002. Home of Spywatch, a comic strip adventure, with literacy activities for 7 to 9 year olds based on the popular BBC Schools television series of the same name, and home of zzaap and the Wordmaster, a fantasy journey with literacy activities for 7-9 year olds. Art and Design Guggenheim.com, © 2001 Guggenheim.com, http://www.guggenheim.com/index2.html, accessed March 2002. Think of this site as a virtual museum visit complete with background information on some of the exhibits. Although not as complete or spatial as a real visit to a museum, it is still a worthwhile site. Poynter.org: Color, Contrast, & Dimension in News Design, no date given, Anne Conneen and Poynter.org, http://www.poynter.org/special/colorproject/colorproject/color.html, accessed March 2002. As the introduction tells you, this is an online guide that explains color theory and shows how to use it in design through examples and exercises. What is Print?, © 2001 The Museum of Modern Art, New York, http://www.moma.org/whatisaprint/flash.html, accessed March 2002. Learn about various printing processes. http://www.flash-template-design.com/preview.php?tid=1814 Educational Use of Flash / Interactive MEDIA 22 Peter Duffy – [email protected] http://www.samuel-kevin.com/main.html History A More Perfect Union, © - 2001 National Museum of American History, Smithsonian Institution, http://americanhistory.si.edu/perfectunion/experience/index.html, accessed March 2002. Look at the history of racial imbalance in the United States. Remembering Pearl Harbor, © 2001 National Geographic Society, http://plasma.nationalgeographic.com/pearlharbor/, accessed March 2002. A grand experience presented by National Geographic providing various forms of content discussing a tragic day in US history. Not For Ourselves Alone: The Story of Elizabeth Cady Stanton and Susan B. Anthony, no date given, PBS and WETA, http://www.pbs.org/stantonanthony/, accessed March 2002. A Web site to complement the documentary from Ken Burns and Paul Barnes The Forgotten, © 2001 theFurious, http://www.theforgotten.org/intro.html, accessed March 2002. Learn about the Armenian genocide in the early 1900's, a forgotten tragedy as outlined by this multimedia rich Web site. Discovery - On Board the Titanic, © 2000 Discovery Communications Inc., http://www.discovery.com/guides/history/titanic/Titanic/titanic.html, accessed March 2002. One of several learning productions at the Discovery channel Web site. George Washington: A National Treasure, no date given, Smithsonian National Portrait Gallery, http://georgewashington.si.edu/, accessed March 2002. Learn all you can about the United States first president. Anthropology Unwrapped: The Mysterious World of Mummies, © 2000 The Learning Channel on Discovery.com, http://www.discovery.com/highspeed/tlc/mummies/, accessed March 2002. Finding, unraveling, making, and learning all you want to know about mummies in this presentation. Social Studies / Natural History Smithsonian Natural History Web: African Voices, no date given, Smithsonian Institution & National Museum of Natural History, http://www.mnh.si.edu/africanvoices/, accessed March 2002. An in depth look at one of the exhibits Environmental Sciences Global Warming and Climate Change: Mercury Rising at OneWorldJourneys.com, © 2000-2002 FusionSpark Media, Inc. One World Journeys, http://www.oneworldjourneys.com/climate/index.html, accessed Educational Use of Flash / Interactive MEDIA 23 Peter Duffy – [email protected] March 2002. A look at evidence for global climatic changes. Space Science Inside the Space Station, no date given, Discovery Channel and Discovery.com, http://www.discovery.com/highspeed/discovery/spacestation/intro.html, accessed March 2002. An interactive look inside of the international space station. http://coolcosmos.ipac.caltech.edu/ Biology Vision 101, no date given, 1800contacts, http://www.1800contacts.com/vision101/, accessed March 2002. Although presented on a commercial site, this presentation is wonderfully presented for learning about the biology of vision. Basic Physics ExploreScience.com, © 1999-2001 ExploreLearning.com, http://www.explorescience.com/, accessed March 2002. Mostly physics based activities that take advantage of Flash technology. Mathematics BaseTen, © 2000 The Learning Box, http://www.learningbox.com/Base10/BaseTen.html, accessed March 2002. Although not the complete program that the Learning Box markets, this sample is still useful and fun. It doesn't meet many of the criteria above, but it was one of the best mathematics examples that I could find barring a more exhaustive search. General Science Quiz Hub, © 2001-2002 by Schmidel & Wojcik: Educational Web Weavers, http://quizhub.com/quiz/quizhub.cfm, accessed March 2002. Although only a few of the activities are available for free, this site presents a wide variety of learning activities in several subject areas complete with assessments. Prongo.com, © 2002 Prongo.com, http://www.prongo.com/, accessed March 2002. Many activities and quizzes in different subjects and age categories. REF – http://www.ion.illinois.edu/resources/pointersclickers/2002_03/printer.html Using Adobe Flash in Chemistry http://blogs.adobe.com/educationleaders/2008/07/using_adobe_flash_in_chemistr y.html Educational Use of Flash / Interactive MEDIA 24 Peter Duffy – [email protected] Using Flash to restrict access to content Many content producers use Flash as a way to limit user's access to the media displayed in their browsers, and/or gain clicks by forcing extra steps to display. For example, in Windows, Shockwave/Flash (.swf) files cannot be right-clicked and saved. Famously, Youtube furnishes all video in flash video format (.flv), requiring users to turn to third-party solutions to store the content locally. The usage is now spreading to photo sharing websites such as Webshots. A Flash overlay exists over the initial photo displayed, requiring a second click to retrieve the photo, slowing the experience considerably. However, if Flash is not installed, the image displays normally. Educational Use of Flash / Interactive MEDIA 25 Peter Duffy – [email protected] HOW TO CREATE YOUR Flash Animation / Interactive Media How is it all done? Think education, not technology! It is more important to know where you are going than to get there quickly. Mabel Newcombe Planning is critical to success in developing an effective interactive animations and interactive media. This section again provides the key elements of interactive animations and resources available for planning. Suggested Key Elements in Developing Interactive Media Audience – Often animations will have a particular audience in mind. Purpose - Animations are trying to accomplish a task (inform, educate, entertain, scare, etc.) Content - Content must be meaningful. Digital content adds to the animation. Technology - Technology is used to create the animation, consider the use of templates and open-source material to save yourself time.. Connections - Good animations connect with the participants. Interface – include key aspects to promote usability HOW to create an Animation / Interactive Media? The success of your interactive media will be greatly affected by the planning you put into the process. Planning Steps 1) Brainstorm an idea for your animation. Consider audience and purpose. 2) Develop a script that illustrates the sequence of events / interactions 3) Create a simple storyboard to determine the flow of the animation. 3) Collect or create media for inclusion in the animation (ie - images / video / illustrations..etc) 5) Identify music (for soundtrack / interactivity if needed) Educational Use of Flash / Interactive MEDIA 26 Peter Duffy – [email protected] Resources for Planning Tips for Storytelling - Ideas about group storyboarding. http://www.extension.iastate.edu/communities/tools/decisions/story.html Storyboard Quick - Software for storyboarding. Storyboarding "A recipe" - Good ideas from the experts at the Center for Digital Storytelling. You Oughta Be in Pictures: An Introduction to Making Videos In Planning you need to consider What is the message that you wish to convey to your audience? What is the goal of your project? Who is your audience? o Age? o Gender? o Education? o Experience with computers? o What equipment do users have? What is the best mechanism for delivery? o CD-ROM o Web o DVD o VHS o Powerpoint / Flash Planning the materials What material do you already have? What do you need to collect/process? What tools are you planning to use? What is your budget/resources? $$$ The media Creating Interactive Media requires the collection and manipulation of the various media types What material do you already have? You must adhere to Copyright Text is still an important mode. However, if you want your students to read this text on the web it needs to be redesigned for easy of reading on screen. (Results of one study done by Jakob Nielsen illustrate techniques for making text easier to read on the web.) images / video / sound / illustrations will come from a number of sources Educational Use of Flash / Interactive MEDIA 27 Peter Duffy – [email protected] The flowchart An information flowchart is simply an outline presented as a box diagram with lines that show the access routes. The ideal flowchart is a clear, easy to follow specification of a project's topic categories, levels, and links. Three forces drive the design of a flowchart: Content: The organization and structure mapped out for the information. Usability: The topic categories and access routes that the audience will expect to find. Simplicity: The need to keep the design clear and focused to control production time and costs. (It is easier to move a box around in a chart than to re-program the interface.) The Storyboard Like the flowchart, the storyboard is a living document that's modified and updated as long as the design process continues. Educational Use of Flash / Interactive MEDIA 28 Peter Duffy – [email protected] Interactive Media – Moving from your plan to a storyboard A storyboard is a place to plan out the visual flow of interactivity in two dimensions. The first dimension is time: what happens first, next, and last. The second is interaction: how does the media information – eg: a voiceover narrative or music interact with the images or video? In addition, a storyboard can be a notation of where and how visual effects transitions, animations, compositional organization of the screen - will be used. REF - http://www.coe.uh.edu/digital-storytelling/PhotoStory3-Tutorials/Tutorial_Storyboard.pdf What is storyboarding? Storyboarding is the creation of a sequence of still images (called "storyboards") which describe your film visually. The storyboards correspond directly to the shots you will need to set up and shoot in order to make your film. The storyboards need to show the sequence of shots in the order that they will appear in the finished film. Each storyboard is numbered and has a descriptive caption. Why is storyboarding necessary? Interactive Media is a visual medium. Storyboarding is a form of visual planning. It allows you to put forward your vision in a far more immediate and direct way than any amount of script-writing ever could. Storyboarding makes you think. Developing Interactive media can be a time-consuming and expensive business. Storyboarding helps you get your thought-processes flowing, so you can plan what you will need to do in order to get each shot completed successfully. It helps you think about the underpinnings of your animation. The more you plan ahead, the less time (and possibly money you will waste) Storyboarding helps with continuity. By planning each aspect of the animation with storyboards you will be able to anticipate and therefore eliminate interaction problems (such as usability and navigation issues) before they occur. Storyboarding improves the look of your animation. Storyboarding gives you some idea of how each aspect of the animation follows on from the previous one, thereby allowing you to anticipate usability decisions, which will help your animation flow and give it a more professional look and feel. Storyboards convey your vision to others. You may have the ability to "see the whole animation in your head" but unless the people around you are very psychic they won't be able to share your vision. The only way around this is to storyboard. This has the benefit of being able to show the storyboards to whoever is going to develop your animation. ADAPTED from REF – http://members.madasafish.com/~iantopeg/SBAdvice.htm Educational Use of Flash / Interactive MEDIA 29 Peter Duffy – [email protected] Storyboard Examples REF - http://www.eastendtalking.org.uk/GetCreative/online-training/dig-vidimages/storyboard.jpg ACTIVITY: Use the blank storyboard to create a very simple story based on your initial idea for an Interactive Media Animation Educational Use of Flash / Interactive MEDIA 30 Peter Duffy – [email protected] ONLINE STORYBOARD CREATOR – Strip Creator REF - http://www.stripcreator.com/comics/storyteller/396457 Your login for stripcreator.com is "storyteller" and your password is "wAfANEpG". Technology Issues in Working with Various Media Types The Text Text is still an important mode of storytelling. However, if you want your students to read this text on the web it needs to be redesigned for easy of reading on screen. You should also take into consideration those students who would prefer to print the materials - for markup, easier reading, etc. Results of one study done by Jakob Nielsen illustrate techniques for making text easier to read on the web. Controlling the way text appears to your students is not easy due to the design of HTML. Because of this it is sometimes easier to make documents available to students in their native format i.e. providing a link to a work document or a PDF version of a document. Educational Use of Flash / Interactive MEDIA 31 Peter Duffy – [email protected] Pictures of Text If the visual appearance of the words or their placement is necessary for artistic effect or clarity, then the words should be converted to an image - but an image costs more in terms of time and space when downloading. The word HELLO takes only 5 bytes of information whereas the graphic takes 630 bytes For most applications, the words should be sent to the user as text characters reading, copying, etc. Using color and styling (such as bold) will improve legibility and costs nothing in extra download time. The Images The images will come from a number of sources: diagrams or illustrations drawn by hand and then scanned in a drawing application. a chart created by a spreadsheet or database application stills captured with a digital or 35mm camera or captured from a videotape. The Videos Then of course you can always point a video camera at some event you want to describe to students and use a little interactive media to make that video effective. Let's take a look at the video issues: file size and time to download effectiveness of video simulating reality The Animations These are files created with programs such as Adobe Director and Adobe Premiere which are designed for this task. Issues involved with animation: animation expertise to create the animations time programming Educational Use of Flash / Interactive MEDIA 32 Peter Duffy – [email protected] The resulting animations can have far reaching value to your students. This would make the effort worthwhile. AUTHORING Authoring is the process of creating your interactive media and putting all of the pieces together. Preparing the Materials Shoot video Collect images Scan images Prepare media/edit video/compress Write text for interactive You should always keep a folder of the raw and/or original work. If the application that the project was developed in becomes obsolete it will be fairly simple to compile the project in a new version. This also applies to altering content, for example, you included subtitles in a movie and want to use it without those titles. Design the Interface Define the visual theme and the style Navigation Create prototype screens Program necessary elements Putting it All together At some point in the process you begin to integrate the pieces of the interface into a prototype. A prototype is a preliminary, incomplete, on-screen version of the product. An effective prototype should provide a complete overview of the functionality of the entire project. In addition one module needs to be completely developed. User Testing The user testing allows you to identify This is the time to make sure that problems while you still have time to the design accomplishes the goal of modify the design. the project. Completing the Project Update design (if necessary) Complete the project according to the design Educational Use of Flash / Interactive MEDIA 33 Peter Duffy – [email protected] Distribution Compatibility Issues: Master CD-ROM/DVD/VHS Make copies Publish to the WEB Archiving Protect master copy of final product Keep original source materials Burn DVD/CD-ROM Pal/NTSC ISO9660/Joliet MAC/WIN Netscape/IE It is prudent to keep the original source materials so that you can update your interactive media when the underlying technology changes. It is also prudent to keep the original material to alter it for different delivery mechanisms and for pedagodgy modifications, when necessary. Interactive media sources How to create a videoblog. Editing video. Compression tips. How to shoot better video. Publish your movie. Resources. [GO] Internet Archive A nonprofit digital library with thousands of videos and audio recordings, many of which are in the public domain or available under Creative Commons licenses. The Audio archive is divided into sub-sections; the largest collections of podsafe music can be found under Net labels and Open Source Audio, where you’ll find hundreds of songs, from the Grateful Dead to classic recordings. Other collections, including Live Music and 78 RPMs, are available. Video material — including short films, documentaries, video clips and other footage — can be found in the Moving Images archive and the Prelinger Archives. (RSS feed) How to create a podcast. Editing and compressing audio. Podsafe music and audio clips. Where to find podcasts. Get listed in iTunes. Resources. [GO] Audio Search Engines • AltaVista • Singing Fish Educational Use of Flash / Interactive MEDIA 34 Peter Duffy – [email protected] Musopen - A community driven, online repository of public domain music. You may sample and remix the music into derivative commercial works so long as you attribute Musopen and do not directly sell the original recordings for profit. Recording and Editing Audio - Many digital stories include the use of music and narrated audio and there are lots of options for recording and adding sound. Some helpful information for PC users may be found by visiting the following links: Audio.htm All about Microphones FREE AUDIO SOFTWARE - AUDACITY Some of the most common options for working with audio include: 1) Add customized music with Photo Story3 click here for more information 2) Add music of your own choice (if you have it in digital format) coming soon 2b) Rip a music track from an audio CD (under the Educational Fair Use guidelines) 3) Record narration with a computer microphone click here for more information 3b) Using a USB microphone with Photo Story 3 click here for more information 4) Add short segments of multiple audio tracks coming soon 5) Mix multiple audio tracks with an audio editing program like Goldwave coming soon WANT TO TRY SOMETHING FUN… Create your own song using the website below for your Interactive Media….REF - http://www.mypeople.com/sing/index.html Educational Use of Flash / Interactive MEDIA 35 Peter Duffy – [email protected] How to screencast. How to create a animation. Where to see digital stories. Oral histories: Telling the stories of families and communities. [GO] Adobe - Flash Developer Center : Interactive Tutorials Flash Learning Guides. Flash Tutorials and Samples by Topic. ... Flash Tutorials and Samples by Type. ... Adobe - Design Center : Flash tutorials ... Design Center Tutorial. Flash tutorials. Adobe. Send feedback. Created: 16 April 2007 User Level: Beginner, Intermediate Macromedia Flash and JRun Integration : Tutorials ... and visual impact of client-side Macromedia Flash with the powerful, data-driven capabilities of server-side Macromedia JRun. Read the tutorials to find ... Adobe - Flash Developer Center ... Check out these sample Flash files with tutorials and sample video clips that you can download and explore to learn about the video authoring capabilities of ... Macromedia Flash - Macromedia Flash MX tutorials (For OLDER versions!) ... Macromedia Flash MX tutorials ... Note: For more Macromedia Flash tutorials, see the Macromedia Flash Tutorial and Article Index. Macromedia. 14 March 2002. Adobe - Flash resources ... Flash resources. ... Samples. User guides. Using Flash. Provides detailed information on using the features and functions of Flash CS3 Professional. Educational Use of Flash / Interactive MEDIA 36 Peter Duffy – [email protected] Digital photography tips. Your rights as a photographer in public places. How to publish your artwork online. [GO] Image Search Engines • Google • Picsearch • AltaVista REF - http://www.phixr.com/ Username – storyteller Password – mystory MEDIA and COPYRIGHT Copyright & the law. Fair use guidelines. Creative Commons. Legal guide for bloggers. Libel, defamation, privacy. Filmmakers and 'free use.' Access rights. Release forms. [GO] Educational Use of Flash / Interactive MEDIA 37 Peter Duffy – [email protected] Hong Kong copyright law From Wikipedia, the free encyclopedia http://en.wikipedia.org/wiki/Hong_Kong_copyright_law Copyright law in Hong Kong to a great extent follows the English model. The Basic Law of Hong Kong, its constitutional document, guarantees a high degree of autonomy and continuation of laws previously in force after its unification with Mainland China. Hong Kong therefore continues to maintain a separate intellectual property regime from Mainland China. Article 139 and 140 of the Basic Law specifically deal with the protection of copyright in Hong Kong. Public Domain Websites - these sites contain material that is generally free to use, not copyrighted, whose copyright has expired, or is uncopyrightable.. Digital History “The materials included in the Digital History website are original works of authorship, government records, works for which copyright permission has expired, works reprinted with permission, or works that we believe are within the fair use protection of the copyright laws.” Library of Congress Learning Page “The Learning Page is designed to help educators use the American Memory Collections to teach history and culture. It offers tips and tricks, definitions and rationale for using primary sources, activities, discussions, lesson plans and suggestions for using the collections in classroom curriculum.” Picture History “Picture History is an on-line archive of images and film footage illuminating more than 200 years of American history.” Wikipedia + also now WikiMEDIA There are many photos and graphics at Wikipedia are in the public domain. FreeFoto.com “FreeFoto.com is the largest collection of free photographs for private non-commercial use on the Internet.” Pics4Learning.com “Pics4Learning is a copyright-friendly image library for teachers and students. The Pics4Learning collection consists of thousands of images that have been donated by students, teachers, and amateur photographers.” Sounds Find Sounds| A free site where you can search the Web for sound effects and musical instrument samples FreePlay Music “The Freeplay Music Library, is a comprehensive collection of High End Broadcast production music spanning all the popular musical genres, available for free download either online or can be purchased by cd.” Singingfish Singingfish searches only for legally distributed songs and videos, and as a result many of the clips available are 30-second samples or offerings sanctioned by the artist. Educational Use of Flash / Interactive MEDIA 38 Peter Duffy – [email protected] REF - http://wikimedia.org/ Crash Course in Copyright [University of Texas] Creative Commons Finding Public Domain / Copyright-Free Multimedia How to make a Flash Cartoon REF - http://www.animationinsider.com/milowerx/tutorial1.asp REF - http://www.flamenewmedia.com/about_flame/cartoon.htm Educational Use of Flash / Interactive MEDIA 39 Peter Duffy – [email protected] REF - http://eldss.edc.polyu.edu.hk/index.php?option=com_wrapper&Itemid=132 Resources Interactive Media Web Sites PowerPoint Heaven - The Power to Animate Contains tutorials on creating animations for PowerPoint Presentations. EduMation- Educational Animation Flash animations, practical demonstrations, presentations Digital Storytelling @ the Creativity Cafe. Creative Narrations. Center for Reflective Community Practice at MIT. Digitales. Inside Lives. Located in London. Fraynework Digital Storytelling. Australia. Digital Stories. Sound Portraits. Radio documentaries. Yahoo's Digital Storytelling Directory. Educational Use of Flash / Interactive MEDIA 40 Peter Duffy – [email protected] Flash Templates & Getting Started http://www.templates247.com/flash/Flash-templates.htm http://www.easytemplates.com/fla-templates.htm Getting started with Flash Follow these simple steps to get started building Flash content and applications, then learn from the pros by watching targeted video tutorials in the Adobe CS3 Video Workshop. Flash learning guides New to Adobe Flash? Learn how to use the various features of Flash by drilling down on specific topics. REF - http://www.adobe.com/devnet/flash/articles/animate_character.html FLASH JOURNALISM – REF - http://flashjournalism.com/educators/index.htm REF - http://www.tutorialized.com/tutorials/Flash/1 Educational Use of Flash / Interactive MEDIA 41 Peter Duffy – [email protected] Books, Articles & Research about Interactive Media / Animations Faraday, P. F., & Sutcliffe, A. G. (1996). An empirical study of attending and comprehending multimedia presentations. Paper presented at the ACM International Conference on Multimedia 96, Boston, USA. Faraday, P. F., & Sutcliffe, A. G. (1997). Designing effective multimedia presentations. Paper presented at the CHI 97, Atlanta, USA. Hegarty, M., & Sims, V.K. (1994). Individual differences in mental animation during mechanical reasoning. Memory & Cognition, 22, 411-430. Lowe, R.K. (2003). Animation and learning: Selective processing of information in dynamic graphics. Learning and Instruction. 13, 247-262. Lowe, R.K. (2004). Interrogation of a dynamic visualization during learning. Learning and Instruction, 14, 257-274. Mayer, R.E., & Moreno, R. (2002). Animation as an aid to multimedia learning. Educational Psychology Review, 14, 87-99. Palmer, S., & Elkerton, J. (1993). Animated demonstrations for learning procedural computer-based tasks. Human-Computer Interaction, 8, 193-216. Educational Use of Flash / Interactive MEDIA 42 Peter Duffy – [email protected] Schnotz, W., Böckheler, J., & Grzondziel, H (1999). Individual and cooperative learning with interactive animated pictures. European Journal of Psychology of Education, 14, 245-265. Tversky, B., Morrison, J. B., & Bétrancourt M. (2002). Animation: Can it facilitate? International Journal of Human-Computer Studies, 57, 247-262. Interactive Media Tools and Resources Adobe. Swishzone. Tellingstories.com. New York Public Library Digital Gallery. ClipShack. Blip.tv. Google Video. Our Media. Phanfare. Vimeo. Youtube. Larsen Digital Services Slide Scanning and Scrapbooking Guide. Digital Storytelling Finds Its Place in the Classroom...... Further Digital Interactive Media Websites EXTENSIVE LIST OF SUPPORT FILES – http://www.adobe.com/support/documentation/en/flash/ Educational Use of Flash / Interactive MEDIA 43 Peter Duffy – [email protected] REF - http://www.ibloks.com/my/ USERNAME – storyteller PASS - mystory REF - http://www.fliptrack.com/ Educational Use of Flash / Interactive MEDIA 44