Samsung: Future Mobile Worker 3.0
Transcription
Samsung: Future Mobile Worker 3.0
Aaron Marcus and Associates, Inc. 1196 Euclid Avenue, Suite 1F Berkeley, CA 94708-1640, USA Experience Design Intelligence User-Interface Development Information Visualization Email: [email protected] Tel: +1-510-601-0994, Fax: +1-510-527-1994 Web: www.AMandA.com 10 December 2007 Mr. Ethan Suh, Graduate Student IIT Institute of Design Chicago, IL, USA Email: "SUH, Ethan” < [email protected]> Dear Ethan: Thanks for asking me to comment on your Samsung Mobile 3.0 Project. I have reviewed some of the documents you sent me. Unfortunately, I have not had a lot of time to analyze all the contents, and I did not have the benefit of talking with your team. In general, it seems like you all have put in a lot of careful thought to the project, and it seems like the results are very worthwhile. Some specific comments on the Usability-Testing pdf file are the following: On the Page 2, Smartphone System Overview: The composite contents seem reasonable and good. What I like in particular is the reference several times to an “adjustable grid with snap-to.” When screens contain many complex information widgets, it is very important that the device now something about good, simple layouts and enable the user to quickly and effectively determine a new layout without the typical fussing and time-consuming activities of laying out the pieces and continually having to adjust them. If this can be worked out semi-automatically, this will contribute significant usability and usefulness, perhaps even considerable appeal, to the device. Please also consider if some simple, effective gesture might enable panes of the total display (which consists of several complex panes) to be replaced with some others that are waiting to be cycled-through. This exchange of contents of known alternatives would enable the device to be more powerful, without overwhelming the user. For example, the weather in Chicago and New York, might be exchanged with some other kind of “weather,” like my two favorite stock results, or the current whereabouts of my two favorite people. The essential concept is the same: My two favorite……I mean to suggest something different from horizontal or vertical scrolling, something more like the idea that a pane is actually the face of a cube, which can be rotated in three-dimensional space to reveal important new, alternative contents. What is important is that the gestures to rotate the “sides” of the cube, and the meaning or semantics of the “sides” should be simple, clear, and consistent throughout the operating system. In general, the scope of your usability investigations, i.e., of visual hierarchy, of amount of information, of widget mix, of layouts, of frequency of adjustment, of frequency of use, are the right things to be examining, and I applaud your efforts to carry out this analysis. There may be significant culture differences to be observed in Asian, European, and North-American preferences. From our own investigations, and other research, I believe this to be so, and that further testing will clarify these differences, which have an impact on product design for specific markets. AM+A Client: IIT/ID Document: Comments on Samsung Mobile 3.0 File: IITID_AM+AComments_10Dec07.doc Page 2 Aaron Marcus and Associates, Inc., www.AMandA.com This document is proprietary and confidential I believe that it may take about three rounds of such design/testing to pull out significant patterns. I think it is very important that you have begun to conduct these user interviews/tests and to engage in heuristic evaluations. I regret that I cannot just at this moment contribute more. I hope on another occasion to be able to add more comments, perhaps after speaking with you. I wish you continued success with your design project. Sincerely, Mr. Aaron Marcus, President AM:am; IITID_AM+AComments_10Dec07.doc FUTURE MOBILE WORKER & INTELLIGENT USER INTERFACE SAMSUNG Institute of Design, IIT Fall 2008 Chou, Chin-Wei Seo, Jung-Eui Suh, Ethan Wang, Albert Institute of Design, IIT Fall 2008 Chou, Chin-Wei Seo, Jung-Eui Suh, Ethan Wang, Albert Contents 1. Understand & Observe Trends Capture 1-1. 1-2. 1-3. 1-4. Emergence of Mobile Worker Global Forecast U.S. Industry Demand Web and Mobile Trends Viability 1-5. Mobile Market 1-6. Competitive Product Comparison Desirability 1-7. 1-8. Mobile Users Mobile Service Capability 1-9. Mobile Technology 1-10. Existing PUI Solutions Opportunity 1-11. System Overview 2. Visualize & Refine 3. Implement SAMSUNG Institute of Design, IIT Fall 2008 Chou, Chin-Wei Seo, Jung-Eui Suh, Ethan Wang, Albert 1-1. Emergence of Mobile Worker Definition of Mobile Worker Mobile Workers are employees using laptop, wireless, common internet connection, portable communication & information device to work from home, office, or virtually anywhere. Mobile Workers are employees who: - travel part as part of their job - are mobile field service workers (such as field researcher, broadcaster, maintenance and installation workers) - work from home at least part of the time - work from a different corporate desk every day Emergence of mobile working However, the advanced in computers and telecommunications have eliminated the need for many workers to assemble at the traditional office locations merely to facilitate meetings and paperwork. Key Insights • Mobile workers are who perform their work in multiple locations with portable communication and communication devices. • Mobile working has emerged because: - Development of digital technologies on rapid change how and where work is performed - Decentralized resource of real time and wire less access with computer and telecommunications eliminated the need of centralized traditional office, and made mobile working feasible. SAMSUNG The development of digital technologies has rapidly changed both how and where work is performed. The traditional office model was based on the need for resources (labor, material, plant and equipment, etc) to be centralized to enable communications between people. Computers and telecommunications innovations allow workers to effectively conduct business with real-time access to co-workers and clients, making mobile working feasible. Institute of Design, IIT Fall 2008 Chou, Chin-Wei Seo, Jung-Eui Suh, Ethan Wang, Albert 1-2. Global Forecast The Number of Mobile Workers Asia United States Europe Rest of World Europe / 130 million year 2004 / 100 million year 2009 United States 170 million year 2004 / 120 million year 2009 / Asia 480 million year 2004 / 380 million year 2009 / Rest of World year 2009 / 100 million year 2004 / 80 million Source: IDC, Worldwide Mobile Worker Population 2005-2009 Forecast and Analysis, October 29, 2004 According to IDC, world wide mobile worker population 2005–2009 forecast and analysis report, the world wide mobile worker population is set to increase from 680 million in 2004, accounting for 23.1% of the worldwide workforce, to 880 million in 2009, accounting for 27.3% of the workforce. VDC, Venture Development Corporation, April 2005 estimates the global market for commercial mobile software - which includes operating systems, application frameworks and provisioning solution exceed $560M in 2004 and is expected to reach $1.6B by 2008. Key Insights • Global market for commercial mobile software exceed $560M in 2004, and expected to reach $1.6 B by 2008 SAMSUNG • Worldwide mobile workers population is expected to grow from 680 million in 2004, to 880 million in 2009. Institute of Design, IIT Fall 2008 Chou, Chin-Wei Seo, Jung-Eui Suh, Ethan Wang, Albert 1-3. U.S. Industry Demand • Open sourcing of computer software • Many construction trade, • Rapid development for agricultural jobs, and manufacturing related position requires increased personnel for projected labor shortages wireless multi-tasked communication device • Increasing demand for high speed and broad band • Emerging wireless • Integrating technology, technologies will impact on manufacturing, service delivery, and consumption RFID into business organizations Technology Trends Education Trends Needs for Intelligent Mobile Tools for Mobile Working • The needs and expectation of technology-enhanced learning experiences will increase • Expected response time is shorter, operations may be come more efficient, communication are virtually instantaneous • Importance of information Economic Trends is driving he flattening of organizational structures Social, Vlaues, and Lifestyle Trends • Over the next 3-5 years, more people will become mini-entrepreneurs • Over the next 305 years, • More students enter community more people will become mini-entrepreneurs and technical colleges with technology enriched background • Number of retirement will increase • Continuing widening gap • Internet overuse between low literacy and non-native speaking workers is expected to increase over the next 3-5 years Source: SBCC, Environmental Scanning Trend Implications 2007-07 Technology Trends SAMSUNG • Open sourcing of computer software lead to increasing levels of shared programming and on-going improvements. • The rapid development and demand for wireless multi-tasked compact personal lifestyle communication devices, providing connectivity services 24X7X365 worldwide, will continue to accelerate academic, economic and technological chllenges as well as opportunities, for educating our workforce in a highly competitive global marketplace. • Demands for high speed and broad band use of the Internet will be ever increasing. • Integrating technology, especially radio frequency identification (RFID), into business organizations will largely determine their prosperity and their ability to survive in a competitive international marketplace. • The fields of robotics, nanotechnology and biotechnology (with nanotechnology superseding biotechnology) are in their infancy and will continue to impact those producing, using and affected by these rapidly evolving technologies. Institute of Design, IIT Fall 2008 Chou, Chin-Wei Seo, Jung-Eui Suh, Ethan Wang, Albert 1-3. Industry Demand Economy Trends • Many construction trade occupations, agricultural jobs, and some manufacturing related positions will require increased personnel for projected labor shortages. • The Internet and new and emerging wireless technologies will have a major effect on US States’ economic infrastructure in manufacturing, service delivery and consumption because expected response time is shorter, operations may become more efficient, and communications are virtually instantaneous. • The importance of information is driving the flattening of organizational structures where subject matter expertise is increasingly essential and this flattening is expected to increase in the future. • American society continues to be unable to respond to the challenge of providing adequate health care for its citizens. Social, Values, and Lifestyle Trends • Employers’ demand for highly educated employees, with certifications and college degrees, will continue to increase through 2012. • A widening gap will continue to exist between low literacy and non-native speaking workers entering our system and the level of skills required by our employers. • As more students enter community and technical colleges with a technology-enriched background, the need for and expectation of technologyenhanced learning experiences will increase. Labor Force Trends • There is a supply-demand mismatch for workers at the long preparation level (Bachelor’s or higher) as described below: • Shortage in Engineering, Software, Architecture, Computer Science, Medical, Human Services, and Protective Services. • Balanced in Research, Scientists, and Technical. • Surplus in Educators, Business and Management, Editors, Writers, Performers, Administrative, Clerical, Legal, Agriculture, Construction (management), Production, Transportation, Sales and Service. • The new workforce is requiring more education, different skill sets, and presents new challenges. Key Insights • Mobility devices productivity and collaboration across time and geography - for all workers, whether desk-based, telecommuting from a homeoffice, roving around a sprawling enterprise facility, or traveling around the world. • Communication is moving beyond its traditional function as a utility. By making communications more intelligent, its value extends beyond merely providing more devices. • In today's trends world employees don't just need a phone. They're not only looking for effective and efficient tools, but also intelligent tools, which can support all their communication and information needs for individual efficiency, which is delivered as part of fully integrated mobile work solutions, and this will improve overall business performance. SAMSUNG • Internet overuse (i.e., excessive use of chat rooms, web surfing, instant messaging, gaming, gambling, etc.) is expected to increase over the next 3-5 years, affecting one’s ability to successfully manage one’s life. • Consumers will continue over the next 3-5 years to expect more for less when purchasing goods and services (e.g., minimal defects, large variety, timely delivery/availability, and prompt follow-up and support services). • In the next 3-5 years, the number of individuals working during their retirement years will increase. • Generation Y (born between 1981 and 1995) members’ learning preferences include emphasizing teamwork, experiential activities, structure, and use of technology. The number of Gen Y students will increase over the next 3-5 years. • Over the next 3-5 years, more people will become mini-entrepreneurs by starting small and micro businesses, becoming freelancers, starting web-businesses, blogs, and other types of small, entrepreneurial enterprises. • Over the next 3-5 years, participation in new forms of voluntary associations online will increase rapidly, i.e., e-communities. Economy Trends Institute of Design, IIT Fall 2008 Chou, Chin-Wei Seo, Jung-Eui Suh, Ethan Wang, Albert 1-4. Web + Mobile Trends Same problem Patterm Web 1.0 Value Proposition Web 2.0 Mobile Today Provide Solution Context Communicate Access Find Co-create Web Mobile 3.0 Access Find Semamtic manage Social Customize Network Schedule Examples Problem Solution Context Top News Messengers personal website Friends in on-line Problem Context Solution Context • None-linear experience between Personal online content • Real world humanto-human interaction, in work and entertainment mode • More linear and holistic experience • Widget-based information • summary of information • Visualization-tool based on collective intelligence • Real time co-creation • Human searching engine • Meta data application of relationship • Emotional social group forming Look into the Shift Behind Web 1.0 & Web 2.0 Inspiration of Web Mobile 3.0 This research conduct three major trends in web 2.0: a. co-creation, b. social network, and c. customization. In term of user context of Mail Phone Problem Context Solution Context • None-linear experience btwn information • No summary info • Have to connect each information separately • All the situation happen in Web 1.0, the non-linear experience • Real time summary info of each website • Automatic visual hierarchy of info • Manual information customization • Assistance for managing overwhelmed social network information in online mobile worker the desire of higher ability of customization, personalization, being-automatic is important and it can be learned in the examples of Web 2.0 websites, such as iGoogle or newsmap. Key Insights • Today's mobile is making same mistakes as Web 1.0; depth info, no summary info, inflexible customization, and no available option for personalization of information that user interests and needs • Solution context (needs) for Web Mobile 3.0 are; a. real time summary info of each contents, b. automatic visual hierarchy of info+manual info customization, and c. assistance for managing overwhelmed social network information in online. SAMSUNG During the survey of future mobile, it is identified that mobile is upgrading its ability of accessing more information and become the competitor of many internet service. The developing process is similar between these two industry. Also it is discovered that the trend of Web 2.0 is shifting the internet market in a revolutionary and innovative way. There will be great lesson of looking in how Web 2.0 solve Web 1.0’s problems and how it approaches and influence the future mobile. Tracking Number Institute of Design, IIT Fall 2008 Chou, Chin-Wei Seo, Jung-Eui Suh, Ethan Wang, Albert 1-5. Mobile Market Mobile Device Market Overview Indirect Competitor Price $2799 Direct Competitor $4450 Nokia Vertu $1150 avoiding price confrontation $1000 $819 $725 $599 $580 $500 $450 $400 $250 $125 Sony P1i $449 HTC TyTN $590 $587 $475 $489 $529 Pharos PTL600 $486 $420 Hp HP 6945 $439 6940 $437 Motorola $400 Nokia 8801Z6 Nokia N76 Sony K810 $378 Sony Samsung $363 W880i $360 D830 $355 $360 $345 Nokia 5700 Sony Sony W950i Samsung Motorola P990 LG KE970 $320 Nokia 6270 SGH-U600Razr V3 $311 $314 $304 $300 $300 $275 $309 $386 Nokia E61 I-mate JAQ3 $345 $330 $578 $386HTC S710 $380 Nokia Nokia $314 N91 MacBook Pro Electrovaya SC500 $1170 $999 $1099 Apple Samsung Sony MacBook Q1 Ultra VGN-UX180P NP $599 aggressive marketing strategy LG Prada $506 HTC Touch P3450 $399 $400 Apple iPhone Apple iPod $350 Wii Samsung i320N Nokia E62 $299 $251 Nokia 6170 $260 Sony W610i Motorola Motorola Samsung Nokia $260 HP iPAQ A1200 Dolce Sony SamsungSGH$238 $250 $280 W810SGH $235 $256 $213 Nokia 6300 $205 $199 Palm 650 $206 $199 $196 Sony BlackBerry Sierra K550i Nokia Samsung 7290 Wireless Sony D820 Nokia $162 6131$156 $155 Voq SamsungNokia Z610i $1496233 LG Sony $139Mo$139 X820 $123 6682 W300 Sony $99 $115 $100 torola $93 Motorola K700i $70 Samsung Razr V3 Sony Samsung Motorola X650 Sony W200iC416 Motorola L6i Nokia Z310a Motorola Motorola 3220 LG W375 Motorola V600 V220 C1500 F3C Cell-Phone OQO 1030303 Ravon Vega Asus R2H $635 $629 Nokia N95 $1382 Garmin AMtek T77707500 $1000 $879 Nokia N93 $680 $1799 $1650 $225 $169 Sony PSP Garmin $149 C330 $129 Apple Smart-Phone Nintendo Others Segment Source: Prices are based on unlocked phone in U.S. market from Amazon.com 09/23/07 Industry Landscape Cell-phone Segment Therefore, it is necessary to carefully look through the core competence, pricing strategy, product features, and customer value for each company. Nokia is capturing low and high-end cell-phone segment by pricing from $115 to $4450. Major products from Nokia, priced over $400 to $4450, are clearly differentiating themselves by providing premium customer values of superior contents such as personal concierge service, larger capacity of In cell-phone segment, product price range for each company, Nokia: $115 – $4450 Sony: $139 – $449 Motorola: $70 – $489 LG: $100 – $ 360 Samsung: $155–$437 SAMSUNG Since Samsung's new Intelligent Mobile 3.0 is categorized in between smart-phone and others. The intended market is majorly competing in smartphone segment. However, customers who consider to buy a new smart-phone also question the cost of phone they have to pay and benefits they can receive from it. Thus, products in cell-phone segment can be Intelligent Mobile 3.0's indirect competitors, but products in smart phone segment are direct competitors. Institute of Design, IIT Fall 2008 Chou, Chin-Wei Seo, Jung-Eui Suh, Ethan Wang, Albert 1-5. Mobile Market hard drive, and product networking ability with various personal devices, as well as exclusive design. In overall, Samsung is competing their products with Motorola, LG, and Sony in low and mid-end market. Smart-phone Segment 1200M According to data from strategy analytic on 'Global Handset by Device Type', Smart-phone segment is expected to grow up to 1100% of 385 million units in 2010 from 35 million units in 2004. 2010 Smart Phones Wireless PDAs 2004 Browser Phones /Basic Terminials 600 0 Feature Phones Source: Strategy Analytics, Oct. 2005 In smart-phone segment in U.S. market, product price range for each company, HTC: $506 – $725 HP: $587 iMate: $386 LG: $590 Nokia: $314 – $439 Blackberry: $260 Palm: $299 Sierra: $251 Samsung: $345 Apple: $299 – $399 All smart-phones over $600 have GPS functions customer can attach them to car. Nokia Motorola RIM Sharp Palm Others % Share 18,944,310 100.0 9,030,840 1,586,870 1,183,430 1,162,500 1,131,120 4,849,550 47.7% 8.4% 6.2% 6.1% 6.0% 25.6% Nokia 9,030,840 Source: Canalys estimates, Worldwide Total Smart Phone Market 47.7% Competitive Dynamics Laptop By far the most challenging competition to Smartphones for mobile workers comes from the laptop computer. If one assumes that the early adopter market is likely to be the frequent/long-distance business traveler who wants to watch movies on planes, or in hotels, then there is direction competition from laptop computer. CD/DVD-player laptops have been for at least 5 years, they are also to store photos and play high-quality video games, and that's before their business functions. Converged camera The recent growth of convergent devices has apparently also brought some engineers back to the heady converged days of dot.com boom. Perhaps the best example of an unnecessarily convergend device is BenQ's DC S40 camera. It is four mega pixel camera, which can play mp3 files (a 256MB memory card could store some 60-80 songs). Although some professional photographers may sit close to their cameras for hours each day and appreciate the opportunity to listen to their music collection it is hard to envisage a large market. Apple's iPhone After two months iPhone is launched at pricing $599 in high-end smart-phone segment, Apple sold 1 million iPhones, which iPod took 2 years to reach the sales. The winning strategy was not only by their strong brand value, customer royalty, and various networking services with YouTube, Google map, and Starbucks, but also by clear differentiation in its user interface and product features themselves in competitive smart-phone segment as SAMSUNG In global market shares for smart-phone, Nokia was ranked No.1. According to data from Canalys estimates on Q2 2006, Nokia's market share was 47.7% with 9.030,840 shipments. Motorola was No.2 with 8.4%, market share, 1,586,870 shipments. Total Q2 2006 Shipments Institute of Design, IIT Fall 2008 Chou, Chin-Wei Seo, Jung-Eui Suh, Ethan Wang, Albert 1-5. Mobile Market Apple focuses key product marketing strategy on innovative UI in T.V. advertising and website. Currently Apple lowered iPhone price down to $399. Apple may thought they captured enough sales in high-end segment, and is re-boosting sales in mid-end segment with $200 less. Why Smartphone Rules the World? It's smaller than laptop or UMPC, so it's portable and mobile. Smartphone's internet coverage and accessibility from GPRS, 3G, 3.5G for data transmission and GSM and CDMA is wider than normal internet network. In comparison with small mobile phones, smart phones are smarter (more features with larger screen-> easier to read information) than mobile phone, meaning users can and will spend more time with Smartphone. positioning Smart-phone. Since none of dominant players like Apple or Nokia doesn't provide easier or strong mobile user interface, physical human interaction, and product platform to wide range of the networked with various work and personal/family activity, there's opportunity to provide an intelligent mobile device that support to manage information and to make decision for daily work and entertainment activities. Once Samsung approve to be better supporting device than Apple and Nokia's phone in the segment, there's high chance to take customers over. Product Positioning for Samsung From the market and pricing overview at previous page, two product positioning for Samsung's Intelligent Mobile 3.0 has been proposed: a. Avoding price confrontation In the high-end Smart-phone segment between $600 – $680, there's only two competitor: Pharos. Regarding Samsung current market performance and increasing brand value, it would be easy to outperform over either Pharos PTA 600 ($635) or HTC TyTN ($725) even with similar features. However, the formula 'high-end market (high profit) = small number of consumers' may be considered. b. Aggressive marketing strategy In the middle-high-end segment between $380 – $450 is also good opportunity for pricing Intelligent Mobile 3.0 smart phone. Current players within the segment are Nokia, i-mate, HTC, and Apple's iPhone. • Samsung's Intelligent Mobile 3.0 is targeting in Smartphone market. Products and companies in smart phone market are direct competitors, those in cell-phone and UMPC market are indirect competitors. • Globally, Smartphone segment is expected to grow up to 1100% of 385 million units in 2010 from 35 million units in 2004. • Smartphone is smaller than laptop or UMPC. It's more portable and mobile than those. Its internet coverage and accessibility is wider than normal internet network from laptop and desktop. • The average price that consumer think of purchasing for Smartphone is from $350 to $450. The segment is the most competitive and profitable spot for Smartphone market. • Two market opportunity for Samsung in positioning the Smartphone; a. Avoiding price confrontation ($600-$680) b. Aggressive marketing strategy ($300-$450) SAMSUNG For mobile workers to work, Nokia's E61 UI and features are more suitable to perform their work activities. For mobile workers to entertain, Apple's iPhone UI and content platform is more supporting to enjoy entertainment activities. This segment is most profitable and competitive market for Key Insights Institute of Design, IIT Fall 2008 Chou, Chin-Wei Seo, Jung-Eui Suh, Ethan Wang, Albert Cell-Phone 1-6. Competitive Product Comparison Disadvantage Product Price Key Features Sony W880i $ 300 •manage music on walkman music player • Video streaming • Speaker phone • Video call • Camera • 3G high-speed Internet • Bluetooth Music in style •manage music on walkman music player Motorola Z6 $ 300 •Network: GSM Quad-band phone capable of global roaming • Battery: 7 hours of talk time/ 400 hours of stan-by time • Main Display: 240 x 320 pixels, 2inches features • Camera: 2.0 megapixels Resolution • Bluetooth 2.0 megapixels Resolution Nokia 8801 $ 700 •high-end tri-band GSM phone. •262k color •TFT display •SVGA camera with video capture •Bluetooth, •GPRS/EDGE high-speed data, •WAP 2.0 Internet browser •Java Midp 2.0 support and MP3/ AAC player. Sony P1i $ 300 •Push email •Touchscreen •Web wherever •Integrated camera •Bluetooth •Symbian™ OS •Handwriting Recognition •Video call •Music recognition Nokia N95 $ 600 •5-megapixel camera • Bluetooth 2.0 • Wi-Fi •video, music player •Bluetooth •Symbian™ OS •GPS •expensive •Bad battery 4.16 hours (250 mins) of Talk time •Sluggish performance Nokia N93 $ 300 •3.2-megapixel camera with videorecording •Bluetooth, Wi-Fi •music player and FM radio • e-mail •clunky and heavy •the external display is small. Core Competency •luxury item •expensive •Bad battery •Bad battery 3 hours (180 mins) of Talk 3 hours (180 mins) time of Talk time Complete mobile office •Business card scanner After work compatible •3.2 megapixel carmera •good-quality photos and videos •integrated GPS, Wi-Fi, and Bluetooth, and an innovative two-way slider design SAMSUNG Institute of Design, IIT Fall 2008 Chou, Chin-Wei Seo, Jung-Eui Suh, Ethan Wang, Albert 1-6. Competitive Product Comparison Product Price Key Features Smart- Phone I-mate JAQ3 $ 300 •2-megapixel camera •Wi-Fi. •Windows Mobile 5 smart phone •Bluetooth •push e-mail •I-mate Disadvantage Core Competency extra productivity and •sluggish and call security utilities to the quality was poor •Video playback was business user choppy •no 3G support Apple iPhone $ 300 •Touch screen, 2 megapixel camera, •variable call quality will sync with iTunes •Really thin, thinner than any smart phone. 11.6mm. • WiFi and Bluetooth 2.0 • 2MP camera on the back • Bluetooth • Free Yahoo!push IMAP email to iPhone customers • Tabbed browsing stunning display, a sleek design, and an innovative •stereo Bluetooth support and 3G com- multitouch user interface patibility •Integrated memory is stingy for an iPod •miniSD slot is located inconveniently behind the battery cover •no camera option •the device was sometimes sluggish when switching between apps •high-end business email device •lvibrant and sharp screen, •full QWERTY keyboard $ 300 •Reach a new level of phone func- •Doesn’t support 3G •camera delivers offcolored photos. •The device can be sluggish at times, especially with numerous applications open. excellent call quality, solid talk time battery life, Bluetooth and Wi-Fi, and a 2-megapixel camera. HTC Touch $ 600 •Bluetooth and Wi-Fi •The compact HTC Touch •The Touch’s tiny features an advanced onscreen keyboard touch screen makes it a pain to enter any text, and the TouchFLO feature doesn’t work in landscape mode. P3450 $ 465 •Large 2.8” touch screen display HTC S710 •S60 smartphone platform •EDGE high-speed data •Bluetooth •miniSD card slot. •speakerphone •full HTML web browser •music player. tionality •Compact with full auto slide keyboard for simpler communications. •Large 2.4” QVGA TFT LCD backlit screen. •Capture quality images and video with the 2.0 megapixel camera. •2-megapixel camera •Talk time: 5 hours •window media player •window media player •Tri-band GSM with GPRS/EDGE •2 megapixel camera •Internet browsing and Push E-mail •Multimedia capabilities •Stereo Bluetooth® 2.0 and Wi-Fi® SAMSUNG $ 330 •full QWERTY keyboard Nokia E61 Institute of Design, IIT Fall 2008 Chou, Chin-Wei Seo, Jung-Eui Suh, Ethan Wang, Albert 1-7. UI Evaluation Protocol Aesthetic integrity and minimalist design Perceived stability Direct manipulation/See and point User control and freedom Feedback / Visible system status Severity Ratings Dialogs should not contain information which is irrelevant or rarely needed. Every extra unit of information in a dialog competes with the relevant units of information and diminishes their relative visibility. Information should be well organized and consistent with principles of visual design. Avoid information overload. . Users should be able to see on the screen what they’re doing and should be able to point at what they see. This forms a paradigm of noun (object) then verb (action). When the user performs operations on the object, the impact of those operations on the object is immediately visible. The system should always keep users informed about what is going on, through appropriate feedback within reasonable time. Provide confirmations when the outcome of an action is not visibly apparent. Help users recognize, diagnose, and recover from errors Error messages should be expressed in plain language (no codes), precisely indicate the problem, and constructively suggest a solution. Information legibility and density Maximize the amount of data to the amount of ink or pixels used. Eliminate any decorations on charts and graphs that do not actually convey information, such as 3-dimensional embellishments. Less is More is the rule in information design as every pixel used that does not contribute to information, dilutes it. Match between system and real world Allow the user, not the computer to initiate and control actions. Users often choose system functions by mistake and will need a clearly marked “emergency exit” to leave the unwanted state without having to go through an extended dialog. Support undo and redo. The severity of a usability problem is a combination of three factors: 1.The frequency with which the problem occurs: Is it common or rare? 2.The impact of the problem if it occurs: Will it be easy or difficult for the users to overcome? 3.The persistence of the problem: Is it a one-time problem that users can overcome once they know about it or will users repeatedly be bothered by the problem? Finally, of course, one needs to assess the market impact of the problem since certain usability problems can have a devastating effect on the popularity of a product, even if they are “objectively” quite easy to overcome. Even though severity has several components, it is common to combine all aspects of severity in a single severity rating as an overall assessment of each usability problem in order to facilitate prioritizing and decision-making. The severity ratings used in this report are described below: Severity level 1 Cosmetic problem only—need not be fixed unless extra time is available on project. Severity level 2 Minor usability problem—could impair users’ productivity and ability to learn. SAMSUNG The system should speak the users’ language, with words, phrases and concepts familiar to the user, rather than system-oriented terms. Follow realworld conventions, making information appear in a natural and logical order. Accommodate the ways in which users are accustomed to working. In order to cope with the new level of complexity that computers introduce, people need stable reference points. To give users a conceptual sense of stability, the interface provides a clear finite set of objects with a clear, finite set of actions. Institute of Design, IIT Fall 2008 Chou, Chin-Wei Seo, Jung-Eui Suh, Ethan Wang, Albert 1-7. UI Evaluation Protocol Severity level 3 Major usability problem—important to fix, so should be given high priority; impacts users’ productivity and increases likelihood of errors. Severity level 4 Usability Catastrophe—imperative to fix this before product can be released. SAMSUNG Institute of Design, IIT Fall 2008 Chou, Chin-Wei Seo, Jung-Eui Suh, Ethan Wang, Albert 1-7. Competitive UI Comparison Apple iPhone Nokia E61 HTC Touch Screen/ UI Feature Key Features •Touch screen, 2 megapixel camera, will sync with iTunes •Really thin, thinner than any smart phone. 11.6mm. • WiFi and Bluetooth 2.0 • 2MP camera on the back • Bluetooth •full QWERTY keyboard •S60 smartphone platform •EDGE high-speed data •Bluetooth •miniSD card slot. •speakerphone •full HTML web browser •Bluetooth and Wi-Fi •2-megapixel camera •Talk time: 5 hours •window media player •window media player Disadvantage •variable call quality •stereo Bluetooth support and 3G compatibility •Integrated memory is stingy for an iPod • Free Yahoo!push IMAP email to iPhone customers • Tabbed browsing •miniSD slot is located inconveniently behind the battery cover •no camera option •the device was sometimes sluggish when switching between apps •The Touch’s tiny onscreen keyboard makes it a pain to enter any text, and the TouchFLO feature doesn’t work in landscape mode. •Tabbed browsing Core Competency • Stunning display, a sleek design, and an innovative multitouch user interface • Free Yahoo!push IMAP email to iPhone customers • Tabbed browsing •high-end business email device •lvibrant and sharp screen, •full QWERTY keyboard •music player. • Free Yahoo!push IMAP email to iPhone customers •The compact HTC Touch features an advanced touch screen •Internet- Used internet explorer icon(Pc- colored) •Internet- Used internet explorer icon(Pc- Black and White) •Internet- Used safari icon(Mac) Metaphor Severity level Severity level Severity level Match between icon and real world : Direct Vs. Indirect expression, Realistic Vs. Abstraction Internet search icon, Nokia E61 (colored with Internet Explorer) will be more familiar and easy to recognize to Business Workers than HTC’s black and white colored IE and Apple’s Safari, since Apple’s market share is still less than 7%. •Rest of icons -used direct expression of each meaning for different icons, and visually clearly differentiated by using different colors •Rest of icons -used same shape (too many window folder shape), color for icon with minor difference for each icon •Rest of icons -used direct expression of each meaning for different icon, but didn’t differentiated in color (used same white, gray, blue for every icon) iPhone’s icons are the most clearly represented by capturing acoustic and tactile means of each representation in user’s mind for each icon Severity level Severity level SAMSUNG Easy recognition and retention of fundamental concepts via images, shape, color Severity level Institute of Design, IIT Fall 2008 Chou, Chin-Wei Seo, Jung-Eui Suh, Ethan Wang, Albert 1-7. Competitive UI Comparison Apple iPhone Nokia E61 HTC Touch Screen/ UI Feature Navigation •Numbers of icons without scroll- •Numbers of icons without scroll- •Numbers of icons without ing at 1st page ing at 1st page scrolling at 1st page (content choices) 14 (content choices) 12 (content choices) 6 Severity level Severity level •Real time of update -Only icalender: Changing date Severity level Severity level •Color cording & visual feedback Red = Stop,delete, pause Blue, Green = select, play Black, Gray, white = no action Appearance •Real time of update - None Severity level Severity level •Real time of update -Only calender: Changing date Severity level •Color cording & visual feedback •Color cording & visual feedback Transparent white = stop, delete, white, gray, blue = stop, delete, pause, select, play pause, select, play Severity level Severity level •Perceived stability -1st page: Color: vivid colors for icon, Background(black): create more depth into menu, evoke users to be more emotionally attached into UI. Layout: grid system (perfect justified) - Next page: bigger types- easy readibility •Perceived stability - 1st page: Color: soft colors for icon. Background (white or blue): Drive user’s visual attention to be faded away to background (may be disturbing, no clear contrast), Layout: grid system (center-aligned) - Next page: small type - hard to read •Perceived stability - 1st page: Color: Pastel color for icon. Background (gray): No contrast between icon and background (disturbing), Layout: grid system (centeraligned) - Next page: small type - hard to read •Information legibility / Density - Appropriate amount of information for screen real estate •Information legibility / Density - Too much information for screen size •Information legibility / Density - Too much information for screen size Severity level Severity level Severity level Severity level Severity level Severity level SAMSUNG Institute of Design, IIT Fall 2008 Chou, Chin-Wei Seo, Jung-Eui Suh, Ethan Wang, Albert 1-7. Competitive UI Comparison Apple iPhone Nokia E61 HTC Touch Screen/ UI Feature Interaction •Screen Transition - Novice users: too many directions of screen transition for Mobile Worker - Experienced user: may be fun to navigate page by page - Didn’t find effective and efficient screen transition balance between motion feedback and visible system status Severity level •Screen Transition - Novice users: easy to use - Experience users: May be bored with less feedback after while - Didn’t find effective and efficient screen transition balance between motion feedback and visible system status Severity level Severity level •Touch Area & Contents •Touch Area & Contents - Touch Keypad: see and point Enable to manipulate contents directly, however, due to very narrow key pad, hard to point exactly at what they see (alphabet, etc). - Except the keypad, area selection for sub-contents is outstanding with gray colored marginal - Severity level •Screen Transition - Novice users: too many directions of screen transition for Mobile Worker - Experienced user: may be fun to navigate page by page - Didn’t find effective and efficient screen transition balance between motion feedback and visible system status •Touch Area & Contents - Touch Keypad: see and point Enable to manipulate contents directly, however, due to extremely narrow key pad, hard to point exactly at what they see (alphabet, etc). - Both keypad and area selection for sub-contents are extremely narrow with very small space and narrow Severity level SAMSUNG Institute of Design, IIT Fall 2008 Chou, Chin-Wei Seo, Jung-Eui Suh, Ethan Wang, Albert 1-7. Executive Evaluation Summary Severity Severity level 1 Apple iPhone Nokia E61 HTC Touch 0 0 0 Severity level 2 3 5 5 Severity level 3 1 3 2 0 0 2 Severity level 4 Heurstic Apple iPhone Nokia E61 HTC Touch Icon and real world 0 2 2 Easy recognition and retention of icon 0 3 2 Numbers of icons without scrolling at 1st page 0 2 3 Real time of update 2 3 2 Color cording & Visual feedback 0 2 4 Perceived stability 0 2 3 4 Information legibility / Density 0 3 2 Screen Transition 2 0 2 0 2 0 Touch Area & Contents 3 - 4 SAMSUNG Institute of Design, IIT Fall 2008 Chou, Chin-Wei Seo, Jung-Eui Suh, Ethan Wang, Albert 1-7. Mobile Users The 5 segment solution produced the most distinct groups that made intuitive sense Source: Samsung Telecommunication America Progressive Professionals Feature Maximizers Who they are • Ethnically diverse, most likely to have kids in household • Like to impress others with lifestyle • Focus mainly on what they want out of life What they want from a phone • Most interested in all different types of features, functions and accessories • Less for the functionality of having these –more for enjoying the gadget-try SAMSUNG Who they are • Predominately male, older, highly educated, high income • Leaders, cultured, cosmopolitan • Not interested in trends, fashions; interested in what technology can do for them. What they want from a phone • Features and functions that make them more productive, efficient, increase their ability to be mobile. How they buy • Functions and features are key-Look for promotions but also rely on sales person and consumer reviews also important. What defines mobile lifestyle • Constant phone access required–mostly for business. • Voice conversations mostly; use phone a lot when driving. What Samsung fits into competitive landscape • Motorola primary in their minds • Samsung lacks in technology-leading, innovative; stands for value, ease of use, down to earth, functional, simple Institute of Design, IIT Fall 2008 Chou, Chin-Wei Seo, Jung-Eui Suh, Ethan Wang, Albert How they buy • They replace their phone most often of the segments • Have the least requirements vs. PP and SS when buying the phone, although functions and warranty important • Least likely to be influenced by outside sources What defines mobile lifestyle • Not as dependent on phone, although business use prevalent • Use phone for more varied uses – internet downloading, messaging, ringtones Where Samsung fits into competitive landscape • LG holds high share of mind, especially involving, design and tech leading • Samsung means high quality, down to earth, traditional –not tech or daring Targeted Mobile Worker for Intelligent Mobile 3.0 Source: Samsung Telecommunication America Progressive Professionals % Conservative Mobilists % Feature Maximizers % Value Inspired Stylish Socials % % Openness Index 100 76 110 100 124 Economic Power Index 102 78 132 87 110 Social Influence Index 125 74 106 90 117 Key Segments with Market Viability for Samsung Key Insights SAMSUNG • Key segments with viable marketability for Samsung are progressive professionals, feature maximizers, and stylish socials. • Targeted audience for Intelligent Mobile 3.0 is progressive professionals and feature maximizers. • Progressive professionals are tech-elite, cultured, and leaders. Their need states are functionality, reliability, and integration. They think phone as business life-line. • Feature maximizers are trendy and focused. Their need states are most features and latest tools. They think phone as gadgetry. Institute of Design, IIT Fall 2008 Chou, Chin-Wei Seo, Jung-Eui Suh, Ethan Wang, Albert 1-7. Mobile Users | Persona | Progressive Professional Sato Profile Age: 38 Position: Design Researcher Outsourcing Agent for Toyota Married with children Workplace: New York City Office Work type: International satellite worker Characteristic: district, gentle, polite, friendily and sense of reponsibility Design Opportunity Will design bluetooth manage interface have to be focus Design Opportunity Rethink security check (pin, VPN, web serivce and daily task) Care less Design Opportunity Think about new mobile interface how to empower web 2.0 interaction like bloging, photo sharing, vudeo sharing, co-create and customization Content & Feature Care a lot Price Use for Prof Work Use for Entertaining Family/Personal Design Opportunity Size is still critical, pocket friendily? purs friendily? how they carry them? Design Opportunity In term of object managment, think about muti-user want to share serive, accasery or function to increase efficiency Design Opportunity Schedule is needed to access in anytime, any location, wireless or not and have computer or not. Design Opportunity One single mental model through, interface, physical object is helpful in the case of easy managment Brand Main functions use 1. Phone call 2. Using Bluetooth for transferring images to cell and iMac for blogging Situations and problems of his cell phone a. Too many security check for entering pin number b. Phone accessary from friend’s gift c. Majorly using cell phone for sources of blog pictures - low resolution is good enough - Direct file transfer d. Cell-phone selection: either it has to be high-end product like a iPhone, or just free phone e. His blogging pictures are 10% from cell-phone and 90% from digital camera f. Repetitive confirmation for every pictures in downloading to computer from cell-phone g. Selection of free phone: small size h. Choosing family plan and same product with his wife in order to share phone accessary (car recharger. etc) Wisdom in managing information : Schedule, iCalendar a. Unable to check schedule when not with laptop b. Treat iCal as mater control for his life - Map out all his time & plan - Manage schedule wisely and efficiently to network (collaborate) his personal/family life and work life c. Connecting metal model (color coding) in iCal into real life. Used same color coding for each class in iCal to real life class file folder d. Use To-Do list to force himself accomplish daily/ weekly task by visualizing incomplete/complete tasks. SAMSUNG Design Opportunity’ A visual sense of “finish” or “accomplish” is important Product Design Institute of Design, IIT Fall 2008 Chou, Chin-Wei Seo, Jung-Eui Suh, Ethan Wang, Albert 1-7. Mobile Users | A Day in Life | Progressive Professional Sato Shin, 38 years old, has worked in Toyota for 15 years, he moved to New York as a design research director of Toyota five years ago. He often needs to collaborate with multi-disciplinary teams in California and Japan. His schedule ties up with these two places very much. Wake his wife up, make and eat breakfast, play with his son. Sometimes his wife calls him because he leave something at home or remind him to buy something after work. 00 7: 00 8: 00 0 :0 10 00 : 11 0 :0 00 1: Transportation Working Heavy Communication Work at home Sometimes he will go home by walking Any phone call at this time can be annoying and critical at the same time (call from his major company at Japan) Have meeting with his boss, who is in California through video conference. They ususally meet during 1 to 3 pm because of the difference of the time zone Lunch break 12 Family time 00 2: 00 3: 00 4: 00 5: 00 6: 00 7: 00 8: Typing, making production Wake up Jogging for 30 min, shower for 10 min 7: 00 9: Individual free time Take bus to the office Check mail via Blackberry, read free newspaper or Japanese newspaper which is taken from home. 00 8: 00 9: 0 :0 10 Using Lotus Note (Company’s internal communication online platform) to send meeting invitation message, book meeting space. 00 : 11 0 :0 12 00 1: 00 2: 00 3: 00 4: 00 5: 00 6: 00 7: 0 :0 10 From 7 to 9 pm, he insists this period of time is specifically for the family. His wife calls him to remind him buy things on his way home Cons: You can’t access your meeting schedule in a offline situation, so he always keep his whole schedule on his note book also. 00 9: In terms of international work situation, company’s high level decision always deliver during his night time, so constantly work at night is the situation. Take bath with his son Read story and soothe his son to sleep 00 8: 00 9: 0 :0 10 SAMSUNG Institute of Design, IIT Fall 2008 Chou, Chin-Wei Seo, Jung-Eui Suh, Ethan Wang, Albert 1-7. Mobile Users | Persona | Feature Maximizers Jonson Profile Age: 29 Position: Young professional, UX researcher/analyst for Mayo clinic Married with no kid Workplace: Kansa City Work type: Customer expereince researcher Characteristic: straight attitue of district, gentle, polite, friendily and sense of reponsibility Care less contents & features Care a lot Price Use for Prof Work Use for Entertaining Family/Personal Product Design Brand Empower by iphone Main functions use 1. Email, 2. Phone call 3. Text message 4. Ipod 5. Internet 6. Camera SAMSUNG Situations and problems of his cell phone 1. First in line to buy, and get on the local news paper because of that 2. Even iphone has good web browsing function, he still prefer to login to New York Times Mobile (his most favorite information source) which have adjust the layout and font size for best reading on mobile 3. Higher frequency of checking devices (at least 3 times a hour) 4. Cons: a. No copy and paste (lack of ability to transfer information from one application to another b. Can’t change battery (especially when he travel in foreign country which can’t charge phone costantly 1. The old phone is major use for phone call only 2. Pros, less carrying laptop, because carry most of the important function of laptop 3. Easy photo sharing, by showing picture in face to face conversation (better than digital camera (interface is not easy to use for show) and laptop (too big) 4. Use it to capture daily information, as a visual note 5. During the vacation, he rely on iphone a lot, even using to get her wife’s email by setting pop 6. A central device to keep all his email from different account 7. Iphone’s selling point 7.1 Touch screen feature 7.2 Ipod 8. Prefer iphone’s own email system, and not the web mail server, which is more easy to access(fewer steps) and can use in offline situation Institute of Design, IIT Fall 2008 Chou, Chin-Wei Seo, Jung-Eui Suh, Ethan Wang, Albert 1-7. Mobile Users | A Day in Life | Feature Maximizers Jonson Jonson, 28 years old, is working as a researcher in Mayo Clinic. He recently bought an iPhone because he thought that it was the time to change his phone and his old iPod. His life is stable: enter the office at 8:00 and leave the office at 5:00 prompt. He loves to spend time in bars with friends in the evening. He also spend a lot of time talking with his girlfriend, who lives about 60 miles away. Check personal email, send email to friends/ family. Use iGoogle as a gate to watch news such as CNN, New York Times Walk to the office 0 0 6: 0 0 7: 00 0 0 9: 00 : 10 00 : 11 00 : 12 0 0 1: Dress up and prepare to work 00 7: 00 8: 00 9: 0 0 2: 0 0 3: Using phone is not allowed when meeting with patients. Text message (cell phone, he use iphone) Email Transportation Working Most of his schedule is control by an administrator who will organize his meeting with doctor and patients Eat lunch in cafeteria, talk about project with colleague The tools used most frequent: Wake up, take shower and eat breakfast 6: 0 0 8: Individual free time Google Docs 0 0 4: Walk home Sometimes he will go to bars with friends Call family 0 0 5: 0 0 6: Always use pen and paper to write schedule 0 0 7: 0 0 8: 0 0 9: 00 : 10 He never brings work home USB thumb drive 0 :0 10 00 : 11 0 :0 12 00 1: 00 2: 00 3: 00 4: 00 5: 00 6: 00 7: 00 8: 00 9: 0 :0 10 SAMSUNG Institute of Design, IIT Fall 2008 Chou, Chin-Wei Seo, Jung-Eui Suh, Ethan Wang, Albert 1-7. Mobile Users | Persona | Progressive Professional Sato Profile Age: 38 Position: Design Researcher Outsourcing Agent for Toyota Married with children Workplace: New York City Office Work type: International satellite worker Characteristic: district, gentle, polite, friendily and sense of reponsibility Care less Content & Feature Care a lot Price Use for Prof Work Use for Entertaining Family/Personal Product Design Brand Main functions use 1. Phone call 2. Using Bluetooth for transferring images to cell and iMac for blogging Wisdom in managing information : Schedule, iCalendar a. Unable to check schedule when not with laptop b. Treat iCal as mater control for his life - Map out all his time & plan - Manage schedule wisely and efficiently to network (collaborate) his personal/family life and work life c. Connecting metal model (color coding) in iCal into real life. Used same color coding for each class in iCal to real life class file folder d. Use To-Do list to force himself accomplish daily/ weekly task by visualizing incomplete/complete tasks. SAMSUNG Situations and problems of his cell phone a. Too many security check for entering pin number b. Phone accessary from friend’s gift c. Majorly using cell phone for sources of blog pictures - low resolution is good enough - Direct file transfer d. Cell-phone selection: either it has to be high-end product like a iPhone, or just free phone e. His blogging pictures are 10% from cell-phone and 90% from digital camera f. Repetitive confirmation for every pictures in downloading to computer from cell-phone g. Selection of free phone: small size h. Choosing family plan and same product with his wife in order to share phone accessary (car recharger. etc) Institute of Design, IIT Fall 2008 Chou, Chin-Wei Seo, Jung-Eui Suh, Ethan Wang, Albert 1-7. Mobile User | UI & Usability Research Intro People increasingly access more complex content from their mobiles in form of web-type information, to view pages that is not optimized for smallscreen presentation. This research focus on how cell-phone and smart phone users cope with sort of materials on small display , and on what are the current problems using the interface. Goal A. To find out problems of information access at small screen (normal cell-phone), larger screen (smart phone) for menu, browsing, and searching for information. Questions A. Understand users Browsing Vs. Task performance 1. Give users goals and tasks. 2. Find out performing strategies with use of tools 3. Observe problems and constraints on task accomplishment process. 4. Iterate design based on analysis of user experience. B. Develop prototype design - New and intelligent design for browsing Participants A. Smartphone (touch screen, two handed interaction) owners - 2 (Novice, Expert) B. Normal cell-phone (one handed interaction) SAMSUNG B. To identify design opportunity of GUI (menu, browsing, searching), focus content (email, schedule, web, shopping...etc.) and PUI (physical interface improve, connect to other object) for progressive professionals and feature maximizers in accessing information, and to find out technological (supportive) needs. The whole system (UI, content, PUI) must be a. useful, b. harmony with user's life, c. wellarticulated strong identity for Mobile Workers (Progressive Professionals, Feature Maximizers) Institute of Design, IIT Fall 2008 Chou, Chin-Wei Seo, Jung-Eui Suh, Ethan Wang, Albert 1-7. Mobile User | UI & Usability Research owners - 2 (Novice, Expert) Setting Device: Normal cell phone, Smartphone Environment: calm and small room Performance Measures Task 1. Speed: Task completion time, time spent in errors 2. Accuracy: Frequency of errors, number of repetitions of failed commands 3. Efficiency: User idleness, ratio of successes to failures Interface 1. Time Delay: System response delay time, acknowledgment delay tome 2. Complexity: Task length, number of user inputs 3. Multiplicity: Mode switch, system errors Subjective : Performance rating, number of good features recalled by users after link • Small screen users: explore areas of site in classic browsing way • small screen users. large screen users, touch screen users didn’t want to wade through hard-to-navigate materials and information in depth ; they wanted direct answer at first page like iCal in iPhone. Information hierarchies Shallow Vs Steep Shallow hierarchies • Decisive factor determining the intuitive use of an application is whether it is possible for the user to gain a general overview of the system • Good way to achieve an overview because it permit a synchronous display of all optionSteep hierarchies • Break down a subject into a branched structure that is organized by categories • Advantages: limited options on every level Directive Design for browsing and information hierarchy Observation Browsing complex content with users’ menu, content, information structure (shallow Vs Steep), and GUI supportive PUI (touch screen, small screen, larger screen) Definition of browsing: it involves 2 activities: a. navigating through content to find interesting portions b. reading through materials Key Insights of UX on GUI SAMSUNG • To navigate pages, participants on small screen had to put in very much effort. • In touch screen, users had to use their fingers to too many directions, GoogleMap). the number of finger(physical) actions made users tired and reduced visiting other contents and browsing for other information • Number of scrolling actions (vertical and horizontal) carried out on small screen was higher than those on large screens (normal smart phone like nokia, not touch screen) • The high-cost viewing led participants to be disinclined to browse • Smart-phone: larger-screen users followed link A. Allow users to view information overview and to customize contents to put into certain hierarchy at first page for fast decision making for what to browse and what to seek for in condition of eventual tasks, personal interest B. Provide structural (collaboration of AI- Pattern Recognition technology + manual customization) overview for information summary at first page - structured information effectively into sections and subsections - highlight important parts using fonts, or other graphical effects (fonts size, layout of information, haptic feedback, color coding) C. Provide focused, direct, manipulative access for types informational needs : allow users to sort information - use “right click on mouse” scheme that allows users to sort information at the content with different levels of categorization (new, popular, personal interest, top-rated, book-marked) - present users with small set of short-cut paths (i.e. attach photo into email) to cross Institute of Design, IIT Fall 2008 Chou, Chin-Wei Seo, Jung-Eui Suh, Ethan Wang, Albert 1-7. Mobile User | UI & Usability Research over each different content - provide users one or more search features for viewing site D. Reduce scrolling to prevent interruption on carrying out too many scroll sections - arrange contents according to users’ customized popularity: new, popular, most used, etc) - help users quickly grasp as much as content possible - goal has to be to allow them to see easily whether content looks promising at as shallow page as possible, without their having commit accessing it fully. E. Provide real time update and summary for informational needs Initial GUI Design Concept • Widget-based information overview with real time update (like iGoogle) • Customizable layout for content and categorization • Information display in structural hierarchy (like newsmap) • Direct access and manipulation with immediate visible results (like mouse right click button) Supportive Technology and Needs • Sensor with ‘Time/location/Frequency Use’ based pattern recognition technology • Artificial Intelligence to sort information (like Amazon.com) - CI (connected-item) manage and control (bluetooth and WiFi or Wimax • Real world human to human physical communication capability • Better interactive and intuitive combination for information flow between input and output • Advanced human factor setting (carry and operate in different environment) SAMSUNG Institute of Design, IIT Fall 2008 Chou, Chin-Wei Seo, Jung-Eui Suh, Ethan Wang, Albert 1-8. Mobile Service Self-Enhancement Past (3 years ago): Personal Statement • Badge • Alarm • Organizer Present (Now): Proactive Assistant • Universal Finder • Helpful researcher • Guru • Best practices guide • Diet reminder • Medical monitor • Help for handicapped users • Emergency aid • Network Future (After 3 years) : Intelligent Communication and Information Management Tool • Ultimate life record with pattern recognition technology (time/location/frequency based) • More personalizable and customizable contents • Efficient information & schedule management • Direct and easy access to information and its manipulation Past phones are considered to be an important personal statement. For Finnish and Korean teenagers, the phone is as important a fashion statement as the latest pair of designer jeans is for American teen.In today, users organize their personal life with their mobile devices. Support for Personal/Family Life They take notes, keep friends' addresses. make a weekend plan, and set up an alarm to wake them up in the morning. In today's mobile, mobile devices play more active role in users' live. They search for nearest Starbucks, fastest transportation, download popular music and controversial video, and check friend's social networking website. Information Resources • • • • • • • • • • News Sports Weather Travel and traffic advisories Financial information: stock quotes Health Law Movie listing and download Musci listing and download GPS & map service Information Model Home • Desktop PC where people create and store most of their valuable information • Webphone which integrates the functions of a telephone and an Internet browser • Internet set-top box which allows people to use their TVs an an internet terminal Work • Coporate server • Destop PC Mobile • Pager • Mobile phone • PDA • Laptop computer Web Today, people are confronted with multiple computing devices and overloaded information. They use Palms, phones, PCs, Laptops, TV set top boxes, and corporate servers to access and store information. Sometimes the same service such as email or Internet access is offered differently via a differently via a different network and/or terminal. User interfaces must adapt to different device capabilities, however those differences should be coordinated. Users should expect not only a reasonable translation of information experience, but also a summarized information and its hierarchy according to personal/family activities and SAMSUNG Support Professional Work For professional work, mobile devices also support users to plan and organize their time and activities with calendar, address book, to-do list, and memo. content and service providers are bring in users a wide range of information. Through their mobile devices, users can connect to the Internet and get information anytime and anywhere. Information currently being offered by includes: Institute of Design, IIT Fall 2008 Chou, Chin-Wei Seo, Jung-Eui Suh, Ethan Wang, Albert 1-8. Mobile Service professional activities, so that user can make right decision in the overwhelmed daily life, consist of collection of complex and comprehensive information to manage and to make decision. Key Insights SAMSUNG Self-Enhancement • Yesterday: Personal Statement - Badge - Alarm - Organizer • Today: Proactive Assistant - Universal finder - Helpful researcher - Guru - Best practice guide - Diet reminder - Medical monitor - Help for handicapped users - Emergency aid - Network • Tomorrow: Intelligent Communication and Information Management Tool - Ultimate life record with pattern recognition technology (time, location, & frequency based) - Efficient information & schedule management - Direct and easy access to information and manipulation - More personalizable and customizable content Information Model • Today - Broadcast information - Cumbersome synchronization • Tomorrow - Personalized, time/location sensitive information - Easy, automatic and invisible synchronizable functions and layout for first page - Mobile phone as information gateway as net working platform for home (personal/family life), work, mobile, web • Mobile phone as information gateway must - Know the users to achieve personalization through development and maintenance of a model of the device's user - Know the environment to achieve localization through GPS/Time/Frequency based pattern recognition technology - Know the device and contents to achieve adaptation through synchronization, manual customization, automatic update with artificial intelligence capability and technology. Institute of Design, IIT Fall 2008 Chou, Chin-Wei Seo, Jung-Eui Suh, Ethan Wang, Albert 1-12. Persona – Aaron Senior IT Consumer Insights Analyst, Sapient. Inc Factors Affecting Aaron’s Buying Decision Care less Favorable comments by critics Care a lot Attractive design Brand image Usability Popularity After-sales service Functionality and capability Recommendation from sales personnel Recommendation from friends Reasonable price Compatibility with other devices Profile Age: 35 Position: Senior Consumer Insights Analyst, Sapient, Inc Married with 2 children Workplace: San Francisco Work type: Mobile Worker - Progressive Professional, Need to participate to various conferences at least twice a month Characteristic: Friendly, Sense of responsibility and humor at work, Analytic, Enjoy family time on weekend Education: Management (BA) at Columbia University, Anthropology (MA) at Stanford University Devices Owned: Toshiba laptop, SIM 3.0, Dell desktop, Tivo Car: BMW 3 Aaron is 35 years old, works 45 hours per week at corporate desk, 25 hours (including business travel, at final filed user research phase, and at usability testing lab in Silicon Valley) at out of office. He makes $120K a year, and is hopping to move professionally up the IT ladder. He has 12 years of experience in the field. During the weekend for his family time, he goes to Whole Foods for grocery shopping with his wife. Sometimes, he takes his two children and wife to Zoo, Concert, and National Parks in California. On Sunday, his family goes to church and serves sharing foods for senior people in local community. SAMSUNG During the week for his professional working, he manages consumer research project working with internal teams and externally with client brand and marketing teams with quality and quantitative data. He needs to help in developing and communicating the understanding of category and brand choice drivers from the consumer's perspective to light in order to set in motion, strategic design solutions. So he will need to keep in touch with various new product concept ideas, consumer trends by reading articles like Business 2.0, Advertising Age, and New York Times. Institute of Design, IIT Fall 2008 Chou, Chin-Wei Seo, Jung-Eui Suh, Ethan Wang, Albert 1-12. Persona – Oliver Ph.D Student (Communication), Berkeley University Factors Affecting Oliver’s Buying Decision Care less Favorable comments by critics Care a lot Attractive design Brand image Usability Popularity After-sales service Functionality and capability Recommendation from sales personnel Recommendation from friends Reasonable price Compatibility with other devices Profile Age: 29 Position: Ph. D Student (Communication between Humans and Interactive Media Lab), Berkeley University Nationality: French Married with 1 daughter Workplace: Berkeley Work type: Mobile Worker - Feature Maximizer, Music Critics for French company Characteristic: Friendly, Sense of responsibility and humor at teamwork, Sentimental, Lonely, Picky in selecting and buying products, Expertise knowledge in latest product and technology Education: Communication (BA & MA) at University of Paris, Currently 2rd year Ph.D at Berkeley Devices Owned: Tivo, 6.1 Channel Home Entertainment System, Apple TV, iMac, iPhone, Nike iPod Dell Desktop, Canon Mark II digital camera, 30GB MP3 filed storage, 1500 CD collection Oliver is 29 years old from France. He is 2nd year Ph.D student at Berkeley university. He is married with 1 daughter. His wife is away at Juliana music university in New York. Oliver now lives at two bed rooms dorm so that his wife and daughter can visit to his place vacation and spend family time together. During the week, Oliver spends his most of day time either at Media lab in school to study thesis, or goes out for various events to downtown for field research. At evening back to home, he uses AOL video conference to talk with his wife and children. At night time he watches Japanese animations, Lost, and Prison Break that he recorded with Tivo. Almost every weekend, he drives his new yellow Wrangler out to famous sightseeing places in/out of California state, like Grand Canyon, Las Vegas, Yosemite Park, etc, to explore. SAMSUNG Every morning, when he wakes up, first thing he does is going to his favorite website like CNet, Gizmodo, Engadget, and AudioCubes.com to checking out new products and latest technology innovations in market. At the school, he loves talking about new products and technology with his classmates. Institute of Design, IIT Fall 2008 Chou, Chin-Wei Seo, Jung-Eui Suh, Ethan Wang, Albert 1-12. Persona – Julia Editorial Director, Vogue Fashion Magazine Factors Affecting Aaron’s Buying Decision Care less Favorable comments by critics Care a lot Attractive design Brand image Usability Popularity After-sales service Functionality and capability Recommendation from sales personnel Recommendation from friends Reasonable price Compatibility with other devices Profile Age: 32 Position: Editorial Director Workplace: New York Work type: Mobile Worker - Stylish Social Characteristic: Friendly, Trands and fashion central to life style Education: Design & Management (BA) at Persons School of Design Devices Owned: Mac Book Pro, Nokia E61, Canon SD750 Julia is 32 years old. A friendly and outgoing person, she works in the world of fashion as an executive at Vogue Magazine. As an executive, her job requires her to go downtown several times a week where she spends time at a number of studios. For this reason she has to be able to communicate easily with the staff at her office and this means that she uses text messaging and voice mail as a major tool in her work. Her hobby of photography is very helpful in her work as a fashion editor because it enables her to take pictures of the latest fashions in clothes and shoes wherever she goes. SAMSUNG A major aspect of her professional role requires that she be at the height of fashion at all times so that she can favorably impress the people in her world. And that means that she must be alert to all the latest fashion trends. In her leisure time, she spends a great deal of it with her fiancé. And they often go shopping together.. She and her fiancé are very interested in the latest trends in restaurants, especially the Italian and Japanese cuisine. Institute of Design, IIT Fall 2008 Chou, Chin-Wei Seo, Jung-Eui Suh, Ethan Wang, Albert