Invictus Games - Company Presentation
Transcription
Invictus Games - Company Presentation
Company Presentation Q2 2015 Executive summary Find out more at www.invictus.com Studio Overview • Quick facts • Competence areas • Team bio Portfolio • Development services • Product timeline • Featured projects How we work • Methodologies • Management tools • How we communicate ________________________________________________________ Page 1 / Company Presentation / ©2015 Invictus Games Ltd. Studio overview Quick facts Invictus Games Ltd. is one of the leading game-developers of the Central-Eastern European Region. Our international approach to development has seen us working closely with publishers such as Codemasters, UK and US-based Activision, 1C in Russia, Gamepot in Japan, Gamigo in Germany, Nival in Russia, Vanguard in The Netherlands and most recently with Namco Bandai Games. Key stats Game development started in 1992, Invictus Games Ltd. established in 2000 by Tamas Kozak (CEO) and Akos Divianszky (COO) first game release in 1997 full scale game production with 30+ experts cross-platform game development for up to 8 platforms 50+ apps on mobile platforms; 14 games on PC and Mac 15M+ iOS and 4M+ Android app downloads of which 5.5M+ are racing games 250 000+ daily active users Invictus educates mobile app development and computer art at local universities ________________________________________________________ Page 2 / Company Presentation / ©2015 Invictus Games Ltd. Discover more at www.invictus.com Studio overview Learn more at www.invictus.com Competence areas Platforms we have experience working with: For more information visit http://invictus.com/games/all Game engines used by Invictus: Invictus Engine Unreal Engine 4 Unity 3D • suitable for various game genres • both modular and platform independent • successfully tested on various platforms • specialized for driving games • supports multiplayer and online gaming • physics engine with accurate body, running gear and engine simulation • ultra realistic rendering • widely accepted on major platforms • complete Unreal engine 4 source code access • blueprint system for writing game logic • compiling С++ code on the fly • full DirectX 11 support • particle, visual effect, material, cutscene and animation editor • integrated authoring tool for creating 3D video games or other interactive content • architectural visualizations • real-time 3D animations. • games can be built for Windows, Mac OS X, Xbox 360, PS3, Wii, iOS, Android, Linux ________________________________________________________ Page 3 / Company Presentation / ©2015 Invictus Games Ltd. Studio overview Team bio • Roles: • Experience: Game-, level -, art-, UI- and sound designers 5-15 years in game development • Roles: • Experience: Server-, engine-, GFX-, gameplay-, tool- and UI programmers 5-10 years in game development • Roles: • Experience: 2D-, 3D-, and concept artists 5-15 years in game development • Tasks: • Experience: gameplay and monetization testing, balancing 4-8 years in game development ________________________________________________________ Page 4 / Company Presentation / ©2015 Invictus Games Ltd. Find out more at www.invictus.com Portfolio Development services ________________________________________________________ Page 5 / Company Presentation / ©2015 Invictus Games Ltd. Discover more at www.invictus.com Portfolio Learn more at www.invictus.com Projects timeline Ridge Racer Slipstream (iOS/Android, 2013-14) L.A. Street Racing (PC, 2007) Monster Garage (PC, 2004) 1nsane (PC, 2000) Street Legal (PC, 2002) Level-R (PC, 2006-) Cross Racing Championship (PC, 2005) among many others… ________________________________________________________ Page 6 / Company Presentation / ©2015 Invictus Games Ltd. Dustoff Heli Rescue (iOS/Andr./PC, 2014-15) 2014 2010 Overspeed (PC, 2007) Street Legal Racing: Redline (PC, 2003) Froggy Jump (iOS/Android, 2010) Greed Corp 4x4 Jam (iOS/PSP, 2009) (iOS/Andr./Mac, 2011) 2005 2000 Give It Up! (iOS/Android, 2014-15) Race Of Champions (iOS/Android, 2011) Truck Jam (iOS/Mac, 2010) 4x4 JAM HD (iOS, 2015) 2015 PAC-MAN Friends (iOS, Android 2014) Race Of Champions World (iOS, 2012) Daytona Rush (iOS/Android, 2015) Portfolio Find out more at www.invictus.com Featured projects Race Of Champions World iOS, 2012 Race Of Champions iOS/Android, 2011 Featured by Apple Featured by Apple Metacritic Metascore Greed Corp Froggy Jump iOS/Android/OS X, 2011 Featured by Apple iOS/Android, 2010 iOS, 2010 2,5 million+ downloads ________________________________________________________ Page 7 / Company Presentation / ©2015 Invictus Games Ltd. iOS, 2009 Froggy Launcher 4x4 Jam 11 million+ downloads Portfolio Find out more at www.invictus.com Featured projects MMORG (Massively Multiplayer Online Racing Game) 2 million+ registred users 9 publishers worldwide 50 licensed cars Level-R (JP, DE) Project Torque (US) Speed Online (RU) R-evolution (TW) Superrace (CN) Fast Black (ID) Level-X (TH) PC, 2006- "Level-R isn't just a game; it's an online racing community" (mmosite.com) "a lot better than most of the racing games out there" (onrpg.com) "a really polished and fun racing MMO" (mmohut.com) ________________________________________________________ Page 8 / Company Presentation / ©2015 Invictus Games Ltd. Portfolio Find out more at www.invictus.com Design Development Technology by iOS 2013 / Featured by Apple Android 2014 / Featured by Google ________________________________________________________ Page 9 / Company Presentation / ©2015 Invictus Games Ltd. Portfolio Designed and developed by ________________________________________________________ Page10 / Company Presentation / ©2015 Invictus Games Ltd. Find out more at www.invictus.com Find out more at www.invictus.com Portfolio Designed and developed by ________________________________________________________ Page 11 / Company Presentation / ©2015 Invictus Games Ltd. Featured by Apple & Google Portfolio Give It Up! #1 App in China Featured by Apple ________________________________________________________ Page 12 / Company Presentation / ©2015 Invictus Games Ltd. Visit our website at: www.invictus.com Portfolio ________________________________________________________ Page 13 / Company Presentation / ©2015 Invictus Games Ltd. Daytona Rush Visit our website at: www.invictus.com Featured by Apple Competitions and events ________________________________________________________ Page 14 / Company Presentation / ©2015 Invictus Games Ltd. Find out more at www.invictus.com How we work Discover more at www.invictus.com Methodologies WATERFALL When assessing our project situation for the applicability of PM methodologies, we consider one key dimension: the project environment… AGILE ________________________________________________________ Page 15 / Company Presentation / ©2015 Invictus Games Ltd. VS …if the project operates in an environment of high uncertainty, then we use agile methods, otherwise – if it operates in a very predictable environment – we use waterfall. How we work Learn more at www.invictus.com Management tools Kanban Burn-down Planning poker ________________________________________________________ Page 16 / Company Presentation / ©2015 Invictus Games Ltd. How we work Find out more at www.invictus.com Frequency Duration Facilitator Daily Stand-Up Sprint Planning Sprint Review Release Planning Design/Balance Technical Review Graphics daily (bi)weekly (bi)weekly per milestone on the fly on the fly on the fly 5-10m 1-3h ½-2h 1-5h ½-2h ½-3h ½-1h PM PM PM PM Lead Designer Sr. Programmer Lead Artist Required attendees PM, team PM, team PO, PM, team PM, team Lead Designer all programmers all artists Optional attendees anybody nobody invitees nobody invitees invitees invitees Individual reporting Topic/objectives Type of status Task Ad hoc item Issue Audience PM, team PM public Format verbally via e-mail/JIRA issue JIRA issue Frequency daily on the fly on the fly Timing at stand-up at once asap Project reporting Meetings How we communicate Type of status PM PM Lead Designer Lead Artist Audience PO PO PM, team, guests PM, team, guests Format Status Report Status Report via e-mail via e-mail Frequency per milestone on the fly per milestone per milestone Timing target date notable change target date target date ________________________________________________________ Page 17 / Company Presentation / ©2015 Invictus Games Ltd. Thank you for your attention! T: +36 52 485 034 E: [email protected] W: www.invictus.com A: 9. Kartacs street, 4032, Debrecen, Hungary ________________________________________________________ Page 18 / Company Presentation / ©2015 Invictus Games Ltd.