Invictus Games - Company Presentation

Transcription

Invictus Games - Company Presentation
Company Presentation
Q2 2015
Executive summary
Find out more at www.invictus.com
Studio Overview
• Quick facts
• Competence areas
• Team bio
Portfolio
• Development services
• Product timeline
• Featured projects
How we work
• Methodologies
• Management tools
• How we communicate
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Page 1 / Company Presentation / ©2015 Invictus Games Ltd.
Studio overview
Quick facts
Invictus Games Ltd. is one of the leading game-developers of the
Central-Eastern European Region. Our international approach to
development has seen us working closely with publishers such as
Codemasters, UK and US-based Activision, 1C in Russia, Gamepot
in Japan, Gamigo in Germany, Nival in Russia, Vanguard in The
Netherlands and most recently with Namco Bandai Games.
Key stats
Game development started in 1992, Invictus Games Ltd. established in 2000 by
Tamas Kozak (CEO) and Akos Divianszky (COO)
first game release in 1997
full scale game production with 30+ experts
cross-platform game development for up to 8 platforms
50+ apps on mobile platforms; 14 games on PC and Mac
15M+ iOS and 4M+ Android app downloads of which 5.5M+ are racing games
250 000+ daily active users
Invictus educates mobile app development and computer art at local universities
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Discover more at www.invictus.com
Studio overview
Learn more at www.invictus.com
Competence areas
Platforms we have experience working with:
For more information visit http://invictus.com/games/all
Game engines used by Invictus:
Invictus Engine
Unreal Engine 4
Unity 3D
• suitable for various game genres
• both modular and platform
independent
• successfully tested on various
platforms
• specialized for driving games
• supports multiplayer and online
gaming
• physics engine with accurate
body, running gear and engine
simulation
• ultra realistic rendering
• widely accepted on major platforms
• complete Unreal engine 4 source
code access
• blueprint system for writing game
logic
• compiling С++ code on the fly
• full DirectX 11 support
• particle, visual effect, material, cutscene and animation editor
• integrated authoring tool for
creating 3D video games or other
interactive content
• architectural visualizations
• real-time 3D animations.
• games can be built for Windows,
Mac OS X, Xbox 360, PS3, Wii,
iOS, Android, Linux
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Studio overview
Team bio
• Roles:
• Experience:
Game-, level -, art-, UI- and sound designers
5-15 years in game development
• Roles:
• Experience:
Server-, engine-, GFX-, gameplay-, tool- and UI programmers
5-10 years in game development
• Roles:
• Experience:
2D-, 3D-, and concept artists
5-15 years in game development
• Tasks:
• Experience:
gameplay and monetization testing, balancing
4-8 years in game development
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Find out more at www.invictus.com
Portfolio
Development services
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Discover more at www.invictus.com
Portfolio
Learn more at www.invictus.com
Projects timeline
Ridge Racer Slipstream
(iOS/Android, 2013-14)
L.A. Street Racing
(PC, 2007)
Monster Garage
(PC, 2004)
1nsane
(PC, 2000)
Street Legal
(PC, 2002)
Level-R
(PC, 2006-)
Cross Racing
Championship
(PC, 2005)
among many others…
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Dustoff Heli Rescue
(iOS/Andr./PC, 2014-15)
2014
2010
Overspeed
(PC, 2007)
Street Legal
Racing: Redline
(PC, 2003)
Froggy Jump
(iOS/Android, 2010)
Greed Corp
4x4 Jam
(iOS/PSP, 2009) (iOS/Andr./Mac, 2011)
2005
2000
Give It Up!
(iOS/Android, 2014-15)
Race Of Champions
(iOS/Android, 2011)
Truck Jam
(iOS/Mac, 2010)
4x4 JAM HD
(iOS, 2015)
2015
PAC-MAN Friends
(iOS, Android 2014)
Race Of Champions
World (iOS, 2012)
Daytona Rush
(iOS/Android, 2015)
Portfolio
Find out more at www.invictus.com
Featured projects
Race Of Champions World
iOS, 2012
Race Of Champions
iOS/Android, 2011
Featured by Apple
Featured by Apple
Metacritic
Metascore
Greed Corp
Froggy Jump
iOS/Android/OS X, 2011
Featured by Apple
iOS/Android, 2010
iOS, 2010
2,5 million+ downloads
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iOS, 2009
Froggy Launcher
4x4 Jam
11 million+ downloads
Portfolio
Find out more at www.invictus.com
Featured projects
MMORG (Massively Multiplayer Online Racing Game)
2 million+ registred users
9 publishers worldwide
50 licensed cars
Level-R (JP, DE)
Project Torque (US)
Speed Online (RU)
R-evolution (TW)
Superrace (CN)
Fast Black (ID)
Level-X (TH)
PC, 2006-
"Level-R isn't just a game; it's an online racing community" (mmosite.com)
"a lot better than most of the racing games out there" (onrpg.com)
"a really polished and fun racing MMO" (mmohut.com)
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Portfolio
Find out more at www.invictus.com
Design
Development
Technology
by
iOS 2013 / Featured by Apple
Android 2014 / Featured by Google
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Portfolio
Designed and developed by
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Find out more at www.invictus.com
Find out more at www.invictus.com
Portfolio
Designed and
developed by
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Featured by Apple & Google
Portfolio
Give It Up!
#1 App in China
Featured by Apple
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Visit our website at: www.invictus.com
Portfolio
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Daytona Rush
Visit our website at: www.invictus.com
Featured by Apple
Competitions and events
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Find out more at www.invictus.com
How we work
Discover more at www.invictus.com
Methodologies
WATERFALL
When assessing our project
situation for the applicability
of PM methodologies, we
consider one key dimension:
the project environment…
AGILE
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VS
…if the project operates in an
environment of high uncertainty,
then we use agile methods,
otherwise – if it operates in a
very predictable environment –
we use waterfall.
How we work
Learn more at www.invictus.com
Management tools
Kanban
Burn-down
Planning poker
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How we work
Find out more at www.invictus.com
Frequency
Duration
Facilitator
Daily Stand-Up
Sprint Planning
Sprint Review
Release Planning
Design/Balance
Technical Review
Graphics
daily
(bi)weekly
(bi)weekly
per milestone
on the fly
on the fly
on the fly
5-10m
1-3h
½-2h
1-5h
½-2h
½-3h
½-1h
PM
PM
PM
PM
Lead Designer
Sr. Programmer
Lead Artist
Required
attendees
PM, team
PM, team
PO, PM, team
PM, team
Lead Designer
all programmers
all artists
Optional attendees
anybody
nobody
invitees
nobody
invitees
invitees
invitees
Individual
reporting
Topic/objectives
Type of status
Task
Ad hoc item
Issue
Audience
PM, team
PM
public
Format
verbally
via e-mail/JIRA issue
JIRA issue
Frequency
daily
on the fly
on the fly
Timing
at stand-up
at once
asap
Project
reporting
Meetings
How we communicate
Type of status
PM
PM
Lead Designer
Lead Artist
Audience
PO
PO
PM, team, guests
PM, team, guests
Format
Status Report
Status Report
via e-mail
via e-mail
Frequency
per milestone
on the fly
per milestone
per milestone
Timing
target date
notable change
target date
target date
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Page 17 / Company Presentation / ©2015 Invictus Games Ltd.
Thank you for your attention!
T: +36 52 485 034
E: [email protected]
W: www.invictus.com
A: 9. Kartacs street, 4032, Debrecen, Hungary
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Page 18 / Company Presentation / ©2015 Invictus Games Ltd.

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