dragonmeet programme web res-1

Transcription

dragonmeet programme web res-1
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W e lcome to Dragonmeet 2012!
We’ve got a wonderful selection of games, guests and traders lined up for you this year.
Guests of Honour Steve Jackson and Ian Livingstone OBE headline this year’s seminars with Fighting
Fantasy – 30 years of Adventure, bringing you the fascinating story behind this cornerstone of British
Gaming. Their fellow Guests round out the schedule with topics including publishing your game, the
Guide to Glorantha kickstarter, Call of Cthulhu 7th Edition, and the further adventures of Ken Hite,
Robin D. Laws, Simon Rogers and Pelgrane Press. In a year that British RPG Publishers have seen
considerable international success, there’s also a very timely look at the British RPG industry, with
James Wallis and guests. There are more details on these later in this programme.
I’m really excited to present a considerably expanded Art Show this year, showcasing the exceptional
skills of Matt Dixon, Andy Hepworth, Ralph Horsley, Jason Juta, Sam Manley, Scott Neil and Ben
Wootten. We’re honoured to have these leading lights of fantasy illustration at the show, and I think
a visit to the exhibition on the Great Hall stage will be one of the highlights of Dragonmeet 2012!
We’ve got both new faces and old hands on the organising team this year, and I’d especially like
to thank Jon Hodgson, Cat Tobin, Tracey Willis, Gareth Larter, Andy Hepworth, Paul Bourne and
Gareth Ryder-Hanrahan for their fantastic work and support – the show couldn’t have happened
without you.
Thanks for coming and making Dragonmeet such a great show! I hope to see you next year at
Dragonmeet 2013, taking place on Saturday 7th December.
Dom
Dominic McDowall-Thomas
CEO, Cubicle 7 Entertainment Ltd.
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conten t s
Guests
Seminars
Art show
Games
LoA Random Artefact Generator
languages. He wrote more than 20 books in the
series. He served as Executive Chairman of Eidos
plc from 1995 until 2002. At Eidos he helped to
secure many of the company’s major franchises
including Lara Croft:Tomb Raider and Hitman.
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He is the Non-Executive Chairman of SocialGO.
com, Non-Executive Director of ELSPA, Chair
of Skillset’s Computer Games Skills Council,
Vice Chair of the BAFTA Games Committee and
an advisor to the British Council.
guest s
Thanks to our wonderful Guests of Honour for
joining us at the show. They will all be presenting
seminars, so make sure you check out the
schedule a few pages further on.
He was awarded an OBE, a BAFTA Special
Award, a British Inspiration Award and an
Honorary Doctorate of Technology for his
contribution to the UK computer games
industry.
Steve Jackson
Steve Jackson is a veteran of the games world.
Together with Ian Livingstone, the pair founded
Games Workshop and created the Fighting
Fantasy Gamebook series. He is also co-founder
of Lionhead Studios (‘Black & White’) with
legendary PC game designer Peter Molyneux.
In the 1990s he was a columnist for the Daily
Telegraph and his weekly Games Page included
game Reviews, features on the history of
games, news and puzzles. Apart from Fighting
Fantasy, his game designs include ‘The Warlock
of Firetop Mountain’ boardgame, ‘Battlecards’
(a collectible cardgame series which pre-dated
Magic), the Gathering and ‘F.I.S.T.’, the first ever
interactive telephone game.
Paul Fricker
Paul Fricker is working on the new Seventh
Edition rules for Call of Cthulhu (along with Mike
Mason). Paul was part of the GM group known
as ‘The Kult of Keepers’ and has previously
published two scenarios, ‘Gatsby and the Great
Race’ and “My little sister will make you suffer’.
Kenneth Hite
Kenneth Hite has designed, written, or coauthored more than 70 roleplaying games and
supplements, including the Origins Awardwinning Star Trek: The Next Generation RPG,
GURPS Infinite Worlds, and Call Of Cthulhu
d20. He has been Line Developer for Chaosium’s
Nephilim and Last Unicorn Games’ original-series
Star Trek RPG, and has written for White Wolf,
Pinnacle, Atlas, and many other companies. His
“Suppressed Transmission” column explored
the Higher Weirdness for ten years in Pyramid
Magazine; he has written the two latest editions
of GURPS Horror, as well as many other GURPS
books. Ken’s most recent works include the Trail
Of Cthulhu RPG from Pelgrane Press, the ENnie
Award-winning Day After Ragnarok setting,
chapters in Wild Talents and Delta Green: Targets
of Opportunity from ArcDream, and Adventures
Ian Livingstone OBE
Ian Livingstone is Life President of Eidos
and one of the UK’s founding fathers of
interactive entertainment. In 1975 he founded
Games Workshop with Steve Jackson and
launched Dungeons & Dragons in Europe.
In 1977 he launched White Dwarf, the
UK’s first interactive games magazine. In
1982, again with Steve Jackson, he wrote The
Warlock of Firetop Mountain, the first in the
Fighting Fantasy series of interactive gamebooks
with sales in excess of 16 million copies in 25
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Into Darkness, a Lovecraftian Golden Age
superhero sourcebook available in PDF.
James Wallis
Robin D. Laws
These days he runs the games consultancy
Spaaace and lives in London with his wife and
1d4 –1 children.
James Wallis has been designing and writing
about games since he was fourteen. He’s best
Outside gaming, he is the author of Tour de known as the founder/director of Hogshead
Lovecraft: the Tales, Cthulhu 101, Zombies Publishing Ltd, which was the largest UK RPG
101, three Lovecraftian childrens’ books, and publisher in the 1990s, but he’s also a former
the graphic illustrated version of The Complete TV presenter and Sunday Times journalist, a
Idiot’s Guide to U.S. History. He writes the university lecturer and an award-winning graphic
“Lost in Lovecraft” column for Weird Tales designer. His game designs include Once Upon
magazine. Since 1997, he has written “Out of a Time and The Extraordinary Adventures
the Box,” an RPG industry news and review of Baron Munchausen. He launched Bizarre
column most recently (and very occasionally) at magazine and is the author of fourteen books.
www.indiepressrevolution.com. He lives in Chicago In 1986 he held the Guinness World Record for
with his wife Sheila, two cats, and many, many playing Advanced Dungeons & Dragons as part
books. His blog is at princeofcairo.livejournal.com. of the Dragonaid team.
Robin D. Laws designed the GUMSHOE
investigative roleplaying system, including such
games as The Esoterrorists and Ashen Stars.
Among his other acclaimed RPG credits are
Feng Shui and HeroQuest. The most recent of
his seven novels is The Worldwound Gambit,
part of Paizo’s Pathfinder Tales line. Ask him
about the upcoming DramaSystem and its first
game manifestation, Hillfolk. He is here for your
Christmas sandwiches.
Graham Walmsley
Five years ago, Graham decided to publish his
blog about roleplaying games as a book. He
expected it to sell twenty copies: instead, it sold
thousands of copies worldwide. He has now
published three books: Play Unsafe, a guide to
improvised storytelling in games; A Taste For
Murder, a murder mystery game set in a 1930s
country house; and Stealing Cthulhu, a guide
Mike Mason
Mike Mason has been involved with the gaming to Lovecraftian horror gaming. His writing is
industry in one way or other for some years, regularly nominated for international awards
working for Games Workshop and heading up and, last year, won a Gold Ennie Award. Graham
Black Industries, as well as undertaking freelance has also written for roleplaying games companies
work. Mike co-wrote the Warhammer 40K RPG: including Cubicle 7, Bully Pulpit Games and
Dark Heresy and worked on all of the initial Dark Pelgrane Press. He has a long assocation with
Heresy releases until the game moved to Fantasy Dragonmeet: five years ago, he stood outside
Flight Games. Mike founded the Kult of Keepers with a placard to protest against his own book.
and has helped to organise gaming conventions This year, he has a stall, on which he is selling
for as long as he cares to remember. Previously things he has written and other games he likes.
Mike published The Whisperer ‘zine for Call Graham is passionate about self-publishing and
of Cthulhu and was a co-writer on Chaosium’s would like to help you publish your game. He is
Goatswood and Less Pleasant Places and Cubicle not joking about this. Find him at Dragonmeet
7’s Cthulhu Britannica scenario book. Currently and ask him.
Mike is co-writing the Call of Cthulhu 7th Edition
with Paul Fricker.
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Se m i n a r s
We’re proud to present this fantastic seminar line-up! Regular Dragonmeet attendees should
note that there’s a change of venue for the Seminars – this year they are in the Council Debating
Chambers instead of the small room under the stage (signposted from the Foyer).
11.00 – 12.00
The Guide to Glorantha Kickstarter
The Moon Design Team
12.00 – 1.00
Fighting Fantasy – 30 Years of Adventure
Steve Jackson & Ian Livingstone
1.30 – 2.15
How to publish your roleplaying game
Graham Walmsley
2.30 – 3.30
A peek at Call of Cthulhu 7th edition
Paul Fricker & Mike Mason
3.30 – 4.30
Ken and Robin and Simon Talk About Stuff
Ken Hite, Robin D. Laws & Simon Rogers
4.30 – 5.30
The British RPG Industry – where it’s come
from, where it’s going
James Wallis and guests
11.00 – 12.00
The Guide to Glorantha Kickstarter
with the Moon Design Team.
them gives me a lot to snigger about when
I’m writing a gamebook. When I got down to
writing Blood of the Zombies, I naturally thought
about setting it in Allansia as except for Freeway
Fighter, all my books were medieval fantasythemed. But the more I thought about zombies
the more I thought they were best placed in the
modern world, especially since it’s more fun
to use shotguns and the like against them. So I
changed to modern day but didn’t go the whole
hog and have the adventure set in 21st century
shopping malls. I opted for a castle to keep some
link to my roots. I wrote Blood of the Zombies in
the same way I have always done for the last 30
years - manual record-keeping of the allocated
numbers, a hand-drawn map and flow chart, and
keeping the adventure to 400 paragraphs.
Join Nick Brooke, Ian Cooper, Colin Driver as
they talk about the Deluxe Guide to Glorantha
Kickstarter - the comprehensive guide to Greg
Stafford’s Glorantha, one of the most influential
fantasy RPG settings of all time.
12.00 – 1.00
Fighting Fantasy – 30 Years of
Adventure
Dragonmeet 2012 is delighted to welcome
special guests Steve Jackson & Ian Livingstone
OBE, creators of the legendary Fighting Fantasy
Gamebook series and co-founders of Games
Workshop, to talk about their thirty year
adventure with Fighting Fantasy. Here’s a small
sample of what you can expect:
Who do you think Blood of the Zombies will
appeal to?
What was it like writing a Fighting Fantasy
gamebook again after such a long break?
I am very pleased that so many 40 year-old
‘kids’ have bought the book and still love
I’d forgotten just how much fun it was writing Fighting Fantasy after all these years. And I
a Fighting Fantasy gamebook. Luring readers hope they, and the new generation of 10 yearto their doom with false promises of finding olds, will also enjoy Blood of the Zombies on
treasure, knowing that a gruesome death awaits iOS and Android. Smart phones are tablets
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Stealing Cthulhu and A Taste For Murder under his
belt, Graham knows good publishing.
are ideal platforms for Fighting Fantasy to be
re-imagined digitally. Hopefully today’s smart
phone-generation of kids will discover the fun of
interactive gamebooks as apps. All the recordkeeping, dice rolls and admin stuff is done for
them, so they can just get on with killing zombies
whenever they like, for as long as they like.
The Blood of the Zombies app has a ‘peak-aroundthe-corner’ cheat mode as I am well aware that
99% of kids in the 1980s used their ‘five-fingered
bookmark’ to great effect to win through!
Join Graham as he shares his experiences with
publishing, guides you through the publishing
process and provides invaluable advice to anyone
interested in publishing their own roleplaying
books on Amazon or in print format.
2.30 – 3.30
A peek at Call of Cthulhu 7th edition
The much-loved classic Call of Cthulhu is getting
the first major overhaul of the rules in twenty
years in the upcoming 7th Edition, expected to
be published in 2013.
How have you tweaked the format to take into
account the impact of computer games?
I was well aware of video gamers’ everlasting
love of zombies, and I also knew that I had
never given them their rightful place in a Fighting
Fantasy book. Most video gamers like constant
fluid action without too much interruption. And
with an app in mind when I wrote the book, I
decided to streamline the combat system to
allow a fast-paced action with quick, exciting
battles mowing down huge swathes of zombies
with a variety of guns and grenades. Skill and
Luck were benched and replaced with a new
attribute – Damage. It seems to have done the
trick, vindicated by tough-marking Eurogamer.
net giving the book 9/10 in their review
which was fantastic.http://www.eurogamer.net/
articles/2012-08-09-fighting-fantasy-blood-of-thezombies-review. And the app has had some
brilliant reviews too, mostly 5 stars, and reached
No.1 on the iPad RPG chart briefly. Tin Man
Games did a fantastic job developing the app.
Developers Mike Mason (co-writer of the
Warhammer 40K RPG: Dark Heresy, founder
of the Kult of Keepers, publisher of the Call
of Cthulhu Whisperer ‘zine, writer for the
Cthulhu Britannica scenario book and co-writer
on a number of scenarios for Chaosium) and
Paul Fricker (publisher of the scenario, ‘Gatsby
and the Great Race’ and writer for the Cthulhu
Britannica scenario book), who are co-writing
the new edition, will be talking about how
they’ve developed Call of Cthulhu.
3.30 – 4.30
Ken and Robin and Simon Talk
About Stuff, with Ken Hite, Robin D.
Laws and Simon Rogers
Game design luminaries Kenneth Hite and
Robin D. Laws return, along with Pelgrane Press
publisher Simon Rogers, to answer all your
questions about Surrealist cats, the dramatic folk
of the hills, redacted Dracula, Vance in Space, and
what unknown things next walk in gumshoes.
1.30 – 2.15
How to publish your roleplaying game
Graham Walmsley is a writer, game designer and
actor who is very active in the indie and story Pin them down on Eternal Lies, 13th Age, Owl
games community. With a number of critically- Hoot Trail, and Deathless China, or refresh your
acclaimed, award winning books including ability pools in Publishing, Playing, Podcasting,
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the Duelmasters TCG ), Fantasy Flight Games,
Paizo Publishing and Privateer Press.
and Prosody. This once in a lifetime opportunity
comes but once a year!
4.30 – 5.30
The British RPG Industry--where it’s
come from, where it’s going
Best known for being the founder/director of
Hogshead Publishing Ltd, which was the largest
UK RPG publisher in the 1990s, James Wallis
has been designing and writing about games
since he was fourteen. He has been central to
some of the most significant developments of
the roleplaying industry in Britain, affording him
a unique insight into its evolution as an industry.
Along with his guests, all notable industry
figures in the UK, James will discuss where the
British roleplaying industry has come from,
the opportunities it presents and challenges it http://www.mattdixon.co.uk
faces currently, and how the industry is likely to
develop in the future.
Andy Hepworth is an industry art veteran
of many products including; Changeling, Exalted,
World of Darkness, Legend of The Five Rings,
Nightfall, AEG’s Tempest board games, and
Cubicle Seven’s Victoriana and Laundry lines.
The visual arts have always been a big part of Andy also produced card art for Cubicle 7’s
gaming, and Dragonmeet 2012 features an Doctor Who Card Game works with pencil and
expanded art show curated by our Art Show digital media and is based in Edinburgh.
Coordinator, illustrator Andy Hepworth. We
are proud to be able to offer you a line up of
some of the best talent in UK gaming art and
beyond.
art sh ow
Our guest artists will showing their work, selling
prints and original art, signing games, and will be
available for general about working as an artist
in tabletop gaming.
Matt Dixon is a digital illustrator and concept
artist working in the UK. Gaming clients include
Blizzard Entertainment ( World of Warcraft
TCG ), Wizards of the Coast ( Dungeons and
Dragons, Duelmasters TCG, Kaijudo : Rise of http://www.andyhepworth.com
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Ralph Horsley is a freelancer illustrator with
nearly two decades experience of producing
artwork for all types of games. His current
clients include Wizards of the Coast, Paizo,
Blizzard, Fantasy Flight Games, and Riot Games.
He still favours working in traditional media to
create original acrylic paintings noted for their
lush detail.
Sam Manley is a relative newcomer to the
industry, and has worked on various products
including Legend of the Five Rings, AEG’s Oath
and Anvil and Battlelore: 2nd ed, Gun Metal
Games’ Totems of the Dead and Interface Zero,
and Cubicle Seven’s Victoriana and Laundry
lines as well as the recently released Doctor
Who Card Game. Self-taught, his imagination is
mostly fired by myths and legends, but he also
loves darker science fiction.
http://midnightillustrationportfolio.blogspot.co.uk
http://www.ralphhorsley.co.uk
Jason Juta a freelance illustrator
and photographic artist based in
London, UK. His work can be
seen in product ranges including
Dungeon Insider, Legend of the Five
Rings CCG, Star Wars RPG, Gamma
World, Blood Bowl, Warhammer
40K RPGs, Pathfinder, Shadowrun
and Battletech.
http://www.jasonjuta.com
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Scott Neil’s first foray into fantasy illustration Ben Wootten is New Zealand based
came with the new edition of Dragon Warriors
released by Magnum Opus Press. Scott’s work
featured regularly in the subsequent DW
scenarios. As well as producing cover work
for independent publishers Scott has produced
a large body of historical illustrations for the
heritage and museum sector. Having joined the
stable of artists producing work for Cubicle 7
Scott has been drawing everything from ghouls
to goblins and psychics to pirates.
illustrator and concept artist, best known for his
work at WETA workshops on Lord of the Rings,
King Kong and The Lion, The Witch and The
Wardrobe. He is also a prolific games illustrator
producing numerous illustrations for Wizards of
the Coast, Paizo Publishing, and many others.
Ben also produced card art for Cubicle 7’s
Doctor Who Card Game.
http://scottneil.co.uk
http://benwootten.com
G a m e s s c h ed u l e
Here’s the selection of games we’ve got booked in approximately two weeks before the show
starts. As of writing this, the games are still coming in thick and fast, so check out the Games desk
in the Foyer to see what’s been added since the programme was sent to the printer.
Board and Card Games
Wings of War
As well as the scheduled games, there will be lots
of games you can drop into and play, so have a
look around at what’s on offer from Black Box
Games, The Phoenix Games Club, Chelmsford
and Rayleigh Games Club, Wotan Games,
Davies Design, Playtest UK, Burley Games and
more!
To be run by Shadow Warriors
Game slot: All day
Max number of players: 10
The duty of the fighter pilot is to patrol his area
of the sky, and shoot down any enemy fighters
in that area. Anything else is rubbish.
Baron Manfred von Richthofen, 1917.
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Steve Jackson Games Men in Black
The most important thing in fighting was
shooting, next the various tactics in coming into
a fight and last of all flying ability itself.
Lt. Colonel W. A. ‘Billy’ Bishop, RAF
The Steve Jackson Games Men in Black can
confirm that we’ll once again be at Dragonmeet.
We’ll have the usual assortment of board
and card games to demonstrate – including
Munchkin and Chez Geek, of course. We’ll be
in our usual location in the Upper Foyer.
Shadow Warriors invite you to take to the skies
as one of the legendary knights of the air. Fly
your fragile biplane over the trenches of the
Western Front, engage the enemy in a test
of nerve and skill and, for the fortunate few,
celebrate victory.
The Looney Game Techs
We may be the Looney Game Techs instead of
the Lab Rabbits these days, but the games are as
fun as ever! Since you were last at Dragonmeet,
there’s been not one, but TWO new Fluxx
variants, Oz and Cthulhu (I wouldn’t look too
closely at the artwork on the second one...) and
the Icehouse Pyramids have been revamped
to get people started on the Starship Cadet
Course, where you can master 10 games - or
just 1, depending on how you feel.
Wings of War is a simple game for 2 or more
players. The rules can be learned in minutes,
so before you know it you will be thrust into
a whirling dogfight where only the skilful and
lucky will survive.
Players can join in at any time throughout the
day as replacements are rushed to the front
to fill the gaps left by those who have fallen.
Likewise pilots may retreat back to the hanger
for well earned rest and recuperation, only to
rejoin the fray later in the day.
Promo cards will be available for all players, for
as long as the supply holds out!
Roleplaying Games
Will the Germans carry the day, or will the Allies We have two slots for RPGs at Dragonmeet –
come out triumphant. You decide!
AM (10.30 – 2.00) and PM (2.30 – 6.00).
Cadets should report to the aerodrome at
10.30AM for pre-flight briefing. Chocks Away
at 10.45AM and 2.00PM. Lunch will be held in
the NAAFI between 1-2.
To take part in a game, please sign up at the
Games desk in the Foyer (except for Pathfinder
Society Games, which you can sign up for in the
Small Hall upstairs).
Esdevium Games
Pathfinder Society
Esdevium Games will be running games of
X-Wing, Star Trek Catan, The Doctor Who
Card Game, Dobble, Jungle Speed and Ankh
Morpork.
The Pathfinder Society will be running the
following Pathfinder games in the Small Hall all
day. Sign-up for these games will also be in the
Small Hall. All of these games will be run using
Dwarvenforge 3D terrain.
No sign-ups are necessary, so come along to the
tables in the Lobby and join in the fun!
Details of all games schedules are on pages 14
and 15.
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GREAT HALL
1. Profantasy Software
2. Pelgrane Press
3. Thieves of Time
4. Black Box Games
5. Leisure Games
6. BITS
7. Mongoose Publishing
8. Chessex
9. Icon Books (Fighting Fantasy)
10. Triple Ace Games
11. Destiny Quest
12. Postmortem Studios
13. Wotan Games
14. Lamentations of the Flame Princess
15. Arion Games
16. Cubicle 7 Entertainment
17. Chronicle City
L5. Silver Branch Games
L11. Burley Games
FOYER
1. Game Sign-up
2. House Atreides
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Title
GM
Time
Players
Levels
Pathfinder Society Scenario #3-EX: The
Cyphermage Dilemma
Jens Loesel
AM
and
PM
6
1-5
Pathfinder Society Scenario #39: The Citadel of
Flame
Andrew Hicks
AM
6
1-5
Pathfinder Society Scenario #3-21: The Temple of
Empyreal Enlightenment
D Landon Cole
AM
6
1-5
Pathfinder Society Scenario #39: The Citadel of
Flame
Marcel de Groot
PM
6
1-5
Pathfinder Society Scenario #2-11: The
Penumbral Accords
Phil Lucas
PM
6
1-5
Pathfinder Society Module: We Be Goblins!
Terry Thambipillai
PM
6
1
RPGs – AM slot (10.30 – 2.00)
Game
Location
Players
GM
3:16 Carnage Amongst the Stars
Upper Foyer 1
4
James Joyce
Indie Games on Demand
Upper Foyer 2
4
TBC Indie Games on Demand
Upper Foyer 3
4
TBC Indie Games on Demand
Upper Foyer 4
4
TBC Indie Games on Demand
Upper Foyer 5
4
TBC Sci-Fi Beta Kappa
Upper Foyer 13
6
Leo Marshall
The Dresden Files RPG
Upper Foyer 14
6
Fabrizio
Hollow Earth Expedition (HEX)
Upper Foyer 15
6
Dan Marriott
Lords of War: Dwarves vs Orcs
Great Hall L3
4
Carl Smith
Lords of War: Dwarves vs Orcs
Great Hall L4
4
Rachel Vaux
Maelstrom
Great Hall L4
6
Paul Baldowski
Silver Branch Games
Great Hall L5
5
Tim Gray
Cubicle 7 games - Doctor Who, The
One Ring etc.
Great Hall L7 and L8
6
Andrew Peregrine
Hyperlite: The Sirius Treaty
Great Hall L9
5
Tim Bancroft
Achtung Cthulhu
Great Hall L10
5
Chris Birch
Squadron UK 2nd edition
Lower Foyer LF1
5
Simon Burley
Squadron UK 2nd edition
Lower Foyer LF3
5
Kevin Rolfe
SCOOBY DOO........F’TAGHN! (Savage
Worlds Deluxe)
Lower Foyer LF5
5
Kevin Doswell
Mongoose Traveller
Lower Foyer LF8
6
Simon Bell
Forgotten Futures
Lower Foyer LF18
6
Marcus Rowlands
14
James Bond 007
Lower Foyer LF20
4
Dave Elrick
Dark Heresy
Lower Foyer LF10
6
Tom Mallender
Call of Cthulhu 7th Edition (BRP)
Lower Foyer LF12
6
Matthew Sanderson
Doctor Who
Lower Foyer LF13
6
Craig Oxbrow
BRP/D100/Laundry
Lower Foyer LF15
5
Nigel Clarke
My Liege (homebrew system)
Lower Foyer LF19
6
Sean Connors
D&D 4th Ed
Lower Foyer LF16
6
Matthew Rihan
RPGs – PM slot (2.30 – 6.00)
Game
Location
Players
GM
Indie Games on Demand
Upper Foyer 1
4
TBC
Indie Games on Demand
Upper Foyer 2
4
TBC
Indie Games on Demand
Upper Foyer 3
4
TBC
Indie Games on Demand
Upper Foyer 4
4
TBC
Indie Games on Demand
Upper Foyer 5
4
TBC
Twisty Tales
Upper Foyer 11
6
“Dicey” Dave Keys
D&D 3.5
Upper Foyer 13
6
Michael Simons
Dead of Night
Upper Foyer 14
6
Matt Nixon
Where The Heart Is (homebrew)
Upper Foyer 15
7
Leo Marshall
Lords of War: Dwarves vs Orcs
Great Hall L3
4
Carl Smith
Lords of War: Dwarves vs Orcs
Great Hall L4
4
Rachel Vaux
Silver Branch Games
Great Hall L5
5
Tim Gray
Cubicle 7 games - Doctor Who, The One
Ring etc.
Great Hall L7 and L8
6
Andrew Peregrine
Hyperlite: The Sirius Treaty
Great Hall L9
5
Tim Bancroft
Achtung Cthulhu
Great Hall L10
5
Chris Birch
Squadron UK 2nd edition
Lower Foyer 1
5
Simon Burley
Squadron UK 2nd edition
Lower Foyer 3
5
Kevin Rolfe
Crypts and Things (OSR retroclone)
Lower Foyer LF5
4
Dag Syrdal
Basic D&D
Lower Foyer LF8
6
Roger SG Sorolla
Fear Itself (Gumshoe)
Lower Foyer LF12
6
Matthew Sanderson
HARP Fantasy
Lower Foyer LF13
6
Nicholas Caldwell
D&D 4th Ed
Lower Foyer LF16
6
Matthew Rihan
Diana, Warrior Princess
Lower Foyer LF18
6
Marcus Rowlands
Call of Cthulhu
Lower Foyer LF19
6
Sean Connors
Mongoose Traveller
Lower Foyer LF20
6
Dave Elrick
15
16
17
18
19
20
21
22
23
24