What is SHOT? Who is SHOT for?

Transcription

What is SHOT? Who is SHOT for?
What is SHOT?
Bunkspeed SHOT™ is the gateway from 3D models to extremely easy and fast images. In a simple and
elegant workflow popularized by Bunkspeed’s HyperShot introduced in 2007, SHOT enables digital
designers to bring their creations to realistic life, in minutes instead of hours. Always envisioned as an
intuitive “virtual digital camera”, SHOT symbolizes the benchmark for design visualization. By tightly
combining intuitive and interactive workflow, with the reality matching accuracy of Nvidia iray®
materials and lighting, creative users in any field, can intuitively produce the highest quality image
output without the steep learning curves of other rendering solutions.
Bunkspeed SHOT™ Interface - Environment Library
Who is SHOT for?
™ if you:
You will love Bunkspeed SHOT
SHOT™
want a low cost entry and easy to use rendering software with Nvidia iray® quality results.
are a designer, artist, modeler, architect or interactive creative with little to no 3D rendering experience.
want a "push-button" renderer of final frame photo-realistic images with correct global illumination.
require photo-realistic results in a progressive and interactive manner.
prefer a solution that requires only a small number of intuitive settings.
want to assign realistic materials to 3D objects, or use pre-defined libraries of physically correct
materials.
want to light your scene using HDRI images or set up a virtual photo studio with panels and bounce
cards.
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want to leverage the cost/performance benefits of GPU accelerated rendering.
Bunkspeed SHOT™ Interface - Cameras
Why do I need SHOT?
Bunkspeed SHOT™ enables you to import 3D data, apply accurate materials and lighting, and create
stunning images in minutes, not hours. You can confidently know that you can have a rendering done
fast and at expected quality. SHOT is not like any other typical or standard rendering software with
hundreds of sliders for endless tweaking. Bunkspeed SHOT™ is simply accurate, with no settings for
quality, at all. It's real, physically correct lighting from the HDRI (high dynamic range image). It's simple,
fast, and accurate, enabling stunning results on the first try. The results are stunningly photo-realistic
images that can be used for marketing, creative business communication, and design reviews in
markets such as design schools, industrial engineering and consumer product design. If you need the
easiest and most affordable way to create product comparisons, marketing imagery, design review
imagery and even live reviews, there is no better tool.
What is MOVE?
MOVE™ includes all the features of Bunkspeed SHOT™ with the addition of animation. MOVE has all
you need to make things move. You can generate serious moves and dynamic cameras, then render fast,
with film quality results. Animate objects, parts, cameras, materials, lights and environments with a
simple and familiar timeline interface. The innovative animation ribbon takes a cinematography
approach to help you visualize animation paths and timing in 3D. The broad import pipeline, including
automated tessellation of nurbs models, allows you to bring virtually any 3D idea to reality. The familiar,
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beautifully designed interface can be mastered in under two hours, keeping the learning curve down. If
you can imagine it, it can be visualized in minutes.
Bunkspeed MOVE™ Interface - Timeline and Cameras
Who is MOVE for?
Bunkspeed MOVE™ is for all designers, modelers and creatives who want to make things move and
come to life to tell a story, sell a product, communicate an idea or share a vision. It can be for
presentation, pre-visualization or final film quality output with the famous NVIDIA iray 2 offline
renderer.
™ if you:
You will love Bunkspeed MOVE
MOVE™
want a low cost entry and easy to use rendering software with Nvidia iray® quality results.
are a designer, artist, modeler, architect or interactive creative with little to no 3D rendering experience.
want a "push-button" renderer of final frame photo-realistic images with correct global illumination.
require smooth and artifact free, photo-realistic rendered movies or stills in a progressive and interactive
manner.
prefer a solution that requires only a small number of intuitive settings but enough control to not feel
limited.
want to assign realistic materials to 3D objects, or use pre-defined libraries of physically correct
materials.
want to light your scene using HDRI images or set up a virtual photo studio with panels and bounce
cards.
want to leverage the cost/performance benefits of GPU accelerated rendering.
want to make your 3D data move and come to life to tell a story, sell a product, communicate an idea or
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share a vision.
Bunkspeed MOVE™ Interface - Timeline and Material Library
Why do I need MOVE?
Because MOVE™ is the simplest, and easiest to learn animation system out there. MOVE is not like the
typical animation and rendering software. It doesn’t have hundreds of buttons, tweakable sliders or
settings needed to get your task done. MOVE is the essential collection of still image and sophisticated
animation tools for product animation. MOVE doesn’t take months to learn or years to master. Within a
couple of hours, you’ll be amazed at the results that can be achieved. MOVE introduces a refreshing,
innovative, and cinematic approach to animation in addition to the essential still image functionality
found in SHOT. MOVE enables you to easily bring a 3D scene to life by enabling camera, part, material,
light and model animation that move and delight your audience. The results are photo replacement
stills and film quality video that can be used for web marketing, business communication and design
review in markets such as consumer product design, architectural visualization, industrial engineering,
film and game pre-viz. Ultimately, MOVE is the easiest and most efficient way to communicate your
designs or promote your 3D ideas through imagery and animation.
What is PRO Suite?
The all new Bunkspeed PRO™ Suite 2012 is the combination of Bunkspeed Shot™ and Move™ into a
single integrated application, along with many new additional features and productivity tools. The PRO
Suite consolidates our effort to provide the creative digital designer in product design, graphic arts,
architecture design and animation, the ability to quickly explore various design concepts and
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communicate their intent with beautifully rendered output in a single image and animation. The
Bunkspeed PRO™ Suite adds functionality to enrich communication, evaluate product configurations,
accurately simulate real world lighting and materials, streamlined work-flow, and scalable performance
to meet the highest demands.
Bunkspeed PRO™ Interface with Queue
Who is PRO Suite For?
™ Suite if you:
You will love Bunkspeed PRO
PRO™
need more PRO level features than the base Bunkspeed SHOT™ and MOVE™ because you demand the
best of everything. The PRO Suite enables special features for saving time, fitting into pipelines and
detailing your production project.
want to create 360 spins, or more complicated exploded, camera, material and model animations for the
web or product demonstrations.
want to take advantage of displacement mapping to add detail to models with only an image.
need to easily create and show your product in multiple configurations or variations in different
environments
need to Boost™ your rendering performance by connecting to another machine running the PRO Suite.
need to QUEUE™ your jobs; set your pictures and animations to render while you are not there.
want to animate the sun moving over the sky with an accurate time of day simulation; Perfect for
architects that want to do shadow and window studies.
typically spend 90% of the time on the last 10% of the job.
can’t risk compromising quality, deadlines or your image.
want to avoid learning overcomplicated and expensive tools.
have no time to spend in long and expensive training classes.
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SHOW MORE
Bunkspeed PRO™ Interface - Timeline and Cameras
Why do I need PRO Suite?
The Bunkspeed PRO™ Suite is a must have if you need all the features of Bunkspeed SHOT™ and
MOVE™ plus additional features that make you a discerning professional graphic artist, photographer,
marketer, animator, designer or 3D creative. With features like:
Additional photometric light sources and the ability to keyframe animate them
Configurations to show off your creations in a variety of flavors whether its model variants, materials,
scenes or cameras
360 spin animation and automatic compilation into .mp4, flash (.flv) for web placement or Matroska
(.mkv)
Displacement mapping allowing for that next level detail in materials
Render passes to help perfectly composite your final images and tweak, glossiness, reflectivity, the
ground shadow and more
Ability to connect to other machines running PRO Suite and use their rendering power
Intuitive QUEUE™ allowing off line queued rendering of images and animations
Sun and sky simulation with time of day animation - perfect for architectural animation
Ability to connect to PowerBoost™ render server
Image post processing features to make your picture "pop" without going to Photoshop
You are sure to increase your ability to create more sophisticated results and meet greater challenges.
The results are quick, consistent, film quality videos or images that can be used for web marketing,
print collateral, business communication and design reviews in markets such as consumer product
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design, architectural visualization, industrial design engineering and motion picture pre-viz. The
Bunkspeed PRO™ Suite will be a crucial part of your toolbox if you want to take full control of still and
animated content, exercising your professional creativity.
What is DRIVE Suite?
Bunkspeed DRIVE™ is the ultimate collection of Bunkspeed's technology. It enables car designers,
decision makers and marketers to have the highest quality design visualization with the greatest
efficiency earlier in the process all the way to final results, which translates to dramatic savings.
Following suit, DRIVE delivers an elegant, simple, fast interface that’s intuitive and easy to learn. It is
production ready for automotive and transportation visualization as early as design review or for final
marketing communication imagery. DRIVE allows you to import large data sets, organize, paint, copy
and vary your objects in real-time for visual decision making like never before, then present and decide
based on stunning quality image and video. DRIVE’s ability to be paired with workgroup or enterprise
solutions enable any shot or driving animation to be rendered in photographic perfection on a single
box or over hundreds of processors and viewed on a desktop, power-wall or mobile device. DRIVE is
like a fine automobile, a high performance engine, supple yet firm suspension, a enveloping fine
interior and easy to drive...fast!
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Who is DRIVE Suite for?
™ Suite if you:
You will love Bunkspeed Drive
Drive™
are a designer, design chief, product manager, visualization specialist, product marketing manager or
anyone else who needs to see, compare and contrast real-time interior or exterior visualization, and
driving motion with real reflections and physical properties of early concept to production models.
leverage full screen presentations on power-walls and wish to do so via remote control.
appreciate and demand the finer details that passion, focus and precise execution provide.
want to make significant cost savings by evaluating then deciding on detail parts like headlights,
taillights, interiors, ip’s, cut lines, etc. before making prototypes.
Why do I need DRIVE Suite?
Drive has been developed specifically for the automotive designer and decision maker. After years of
working with most of the leading automotive design studios world-wide, we have developed specific,
highly valuable features that make the decision making, based on digital data, as effective as possible.
Variants, arrangements of multiple cars, full screen presentation mode, and the highest quality
real-time rendering possible make Drive a necessity in the automotive design process. The time to
produce high quality visualization, both still and animated has been slashed. Most importantly,
Bunkspeed Drive offers the unique feature of making the car "drivable" with real-time reflections and
suspension simulation that allows the designer to "feel" the intended emotional connection with the car
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design. Drive has to be driven to be appreciated.
Features
Bunkspeed SHOT™
Realtime Raytracing Features
NVIDIA iray 2
Interactive WYSIWYG raytracing
Automatic "Blending" between peformance (raster) and quality (raytrace)
Real time ray brush
HDRI lighting
Global illumination
Ambient occlusion
Final gathering
Environment shadow casting
Self and inter-object shadow casting
Environment reflections
Radiosity
Refraction
Caustics
Environment based self/inter-object light bouncing
Photon Emitters
Ground reflection roughness
True Physics-Based Materials
Scientifically accurate preset and adjustable materials
Fresnel reflections
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Advanced absorption
Advanced transmittance
Advanced anisotropy with angle mapping
Texture, opacity, specular, bump and normal mapping
Adjustable IOR
Emissive Materials
Flexible Local or Network based for sharing and assigning assets
Shareable material definition saved to single file (.bmf)
Drag and drop materials onto object from desktop or any folder
Inline and out-of-app color picker/dropper
Save favorite colors
Refresh textures from disk
Lighting
Lighting, Shadow and Reflection casting from High Dynamic Range Image
High Dynamic Range Image (HDRI) interaction and control
Prop creation for additional light sources
Scene Preparation
Auto-Paint
Direct manipulation of parts
Part splitter and part extractor
Group and reorganize parts in the tree view
"Digital Sticker" Decals
Auto-Update Backplates and Environments
True full-screen mode
Camera Optics Features
Exchangeable Camera Files (.bcf)
Formation Tool
Multiple cameras with individual aspect ratio and settings
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Rendering Features
Alpha channel
Image finishing control for inline renderings
Threaded offine renderings
JPEG (8bit), BMP (8bit), and TIFF (16bit)
Built-in image viewer tab
Render profiles - allows you to save frequent jobs
Productivity
Highly optimized parallel architecture
Hybrid Based CPU + GPU
Near linear performance scale with added CPU's and GPU's
3D Connexion device support
Supported 3D Data Formats and Applications
Windows 7 / Vista
AliasStudio (.wire)
3D PDF
3DXML
ACIS
SolidWorks (2012 and prior)
IGES
STEP
Collada (DAE)
Filmbox (FBX)
Autodesk 3D Studio Max (3DS)
Autodesk (DWG, DXF)
Rhino 5.0 and prior (3DM)
Wavefront (OBJ)
SketchUp 8.0 and prior (SKP)
HyperShot (BIP)
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SolidEdge (ASM, PAR)
ACIS (SAT)
Inventor (IPT, IAM)
What's in the Box
34 HDRI Environments
17 Studio Backplates
Robust Material Library
Manual
Bunkspeed MOVE™
Realtime Raytracing Features
NVIDIA iray 2
Interactive WYSIWYG raytracing
Automatic "Blending" between peformance (raster) and quality (raytrace)
Real time ray brush
HDRI lighting
Global illumination
Ambient occlusion
Final gathering
Environment shadow casting
Self and inter-object shadow casting
Environment reflections
Radiosity
Refraction
Caustics
Environment based self/inter-object light bouncing
Photon Emitters
Ground reflection roughness
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True Physics-Based Materials
Scientifically accurate preset and adjustable materials
Fresnel reflections
Advanced absorption
Advanced transmittance
Advanced anisotropy with angle mapping
Texture, opacity, specular, bump and normal mapping
Adjustable IOR
Emissive Materials
Flexible Local or Network based for sharing and assigning assets
Shareable material definition saved to single file (.bmf)
Drag and drop materials onto object from desktop or any folder
Inline and out-of-app color picker/dropper
Save favorite colors
Refresh textures from disk
Lighting
Lighting, Shadow and Reflection casting from High Dynamic Range Image
High Dynamic Range Image (HDRI) interaction and control
Prop creation for additional light sources
Scene Preparation
Auto-Paint
Direct manipulation of parts
Part splitter and part extractor
Group and reorganize parts in the tree view
"Digital Sticker" Decals
Auto-Update Backplates and Environments
True full-screen mode
Camera Optics Features
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F-Stop
Exchangeable Camera Files (.bcf)
Formation Tool
Interactive Depth of Field with focal point selection
Multiple cameras with individual aspect ratio and settings
Rule of Thirds overlay
Rendering Features
Alpha channel
Image finishing control for inline renderings
Threaded offine renderings
JPEG (8bit), BMP (8bit), and TIFF (16bit)
Built-in image viewer tab
Render profiles - allows you to save frequent jobs
Productivity
Highly optimized parallel architecture
Hybrid Based CPU + GPU
Near linear performance scale with added CPU's and GPU's
3D Connexion device support
Animation
Keyframe animation of Models, Groups and Parts
Keyframe animation of Materials
Keyframe animation of Cameras
Rotation animation of Cameras
Supported 3D Data Formats and Applications
Windows 7 / Vista
AliasStudio (.wire)
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3D PDF
3DXML
ACIS
SolidWorks (2012 and prior)
IGES
STEP
Collada (DAE)
Filmbox (FBX)
Autodesk 3D Studio Max (3DS)
Autodesk (DWG, DXF)
Rhino 5.0 and prior (3DM)
Wavefront (OBJ)
SketchUp 8.0 and prior (SKP)
HyperShot (BIP)
SolidEdge (ASM, PAR)
ACIS (SAT)
Inventor (IPT, IAM)
What's in the Box
34 HDRI Environments
17 Studio Backplates
Robust Material Library
Manual
Bunkspeed PRO™
Realtime Raytracing Features
NVIDIA iray 2
Interactive WYSIWYG raytracing
Automatic "Blending" between peformance (raster) and quality (raytrace)
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Real time ray brush
HDRI lighting
Global illumination
Ambient occlusion
Final gathering
Environment shadow casting
Self and inter-object shadow casting
Environment reflections
Radiosity
Refraction
Caustics
Environment-based self/inter-object light bouncing
Photon Emitters
Ground reflection roughness
True physics-based materials
Scientifically accurate preset and adjustable materials
Fresnel reflections
Advanced absorption
Advanced transmittance
Advanced anisotropy with angle mapping
Texture, opacity, specular, bump and normal mapping
Displacement Mapping
Adjustable IOR
Emissive Materials
Flexible Local or Network based for sharing and assigning assets
Sharable material definition saved to single file (.bmf)
Drag and drop materials onto object from desktop or any folder
In and out of app color picker/dropper
Save favorite colors
Lighting
Multi-layer Materials
Refresh textures from disk
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Time-of-Day Lighting Model
Lighting, Shadow and Reflection casting from High Dynamic Range Image
High Dynamic Range Image (HDRI) interaction and control
Prop creation for additional light sources
Photometric Lights (Point, Spot and Directional)
Scene Preparation
Auto-Paint
Direct manipulation of parts
Part splitter and part extractor
Group and reorganize parts in the tree view
"Digital Sticker" Decals
Auto-Update Backplates and Environments
True full-screen mode
Camera Features
Real-time Camera Post Processing Options
F-Stop
Exchangeable Camera Files (.bcf)
Formation Tool
Interactive Depth of field with focal point selection
Multiple Cameras with individual aspect ratio and settings
Rule of Thirds Overlay
Region Rendering
Rendering features
Alpha channel
Image finishing control for inline renderings
Threaded offine renderings
jpeg (8bit), bmp (8bit), tiff (16bit), hdr (32bit) and psd (Photoshop) output
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Built in image viewer tab
Render profiles
Render all configurations
Render all cameras
Render passes (Beauty, Glossy, Specular, Ground Shadow, Clown, Global Illumination, Incandescence)
Productivity
Highly optimized parallel architecture
Hybrid Based CPU + GPU
Near linear performance scale with added CPUs and GPUs
3D Connexion device support
QUEUE™: Rendering Manager
BOOST™: Workload sharing
POWERBOOST™: Network rendering compatibility
Multiple configurations and model sets
Multiple viewports (Dual, four ortho, and four grid)
Animation
Turntable Animations
Sun Study Animations
Keyframe animation of Models, Groups and Parts
Keyframe animation of Materials
Keyframe animation of Cameras
Keyframe animation of Lights
Rotation animation of Cameras
Supported 3D Data Formats and Applications
Windows 7 / Vista
AliasStudio (.wire)
3D PDF
3DXML
ACIS
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SolidWorks (2012 and prior)
IGES
STEP
Collada (DAE)
Filmbox (FBX)
Animated Filmbox (FBX)
Autodesk 3D Studio Max (3DS)
Autodesk (DWG, DXF)
Rhino 5.0 and prior (3DM)
Wavefront (OBJ)
SketchUp 8.0 and prior (SKP)
HyperShot (BIP)
SolidEdge (ASM, PAR)
ACIS (SAT)
Inventor (IPT, IAM)
What's in the Box
34 HDRI Environments
17 Studio Backplates
Robust Material Library
Manual
Bunkspeed DRIVE™
Interface
Elegant, easy to learn interface
Duplicate or combine models and substitute parts for simple variant creation
Evaluate multiple variants in different scenes, through different cameras and by creating multiple model
sets
Single or multiple model formations to organize many models creatively and easily
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Visual project inventory for data library management
Full featured and easy to use turntable system
Valuable interaction with HyperShot both incoming and outgoing
Auto-Update Backplates and Environments
True full-screen mode
Multiple viewports (Dual, four ortho, and four grid)
Advanced Decaling And Labeling
Digital Sticker decal system
Stencil for any material
Move decals independently from the surface they are “stuck” to
Emboss and bump labels
Add detail to a model quickly
Multi layer decals for sophisticated texture effects
Decal over multiple surfaces
Decal brightness, gamma and tint control
Single sided viewing
Materials
Paint with physically accurate materials lit by accurate HDR lighting
Real time metallic flake control
Advanced texture placement and arrangement
Color, bump, specular, alpha, and anisotropic channels
Box, planar, spherical, cylindrical, radial, from camera mapping types
Automatic fit to part
Multi-Layer Materials
Refresh textures from disk
Lighting
Multiple real-time lights
Point, spot and directional lights
Reflection panel, bounce card and area lights
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Constant, linear, quadratic attenuation control for lights
Light color, intensity, and temperature adjustment
Toggles for on/off, and shadows on/off
Raytrace or export lights to HyperShot
HDR post processing of bloom
Automated hdr exposure compensation based on distance to object
Unlimited number of cameras in a scene
Split views with individual cameras
Baked lighting
Cameras
Perspective and orthographic camera
FOV or Focal Length sliders to control perspective
F-stop or aperture setting for real time depth of field
Camera twist slider
Toggles to lock camera, allow under ground
Follow and aim camera settings
Standard views
Dynamic camera thumbnails
Unlimited number of cameras in a scene
Split views with individual cameras
Walk-around camera to evaluate a scene from a more human perspective
Region Rendering
Animation
Simple animation of Models, Joints, Lights, Materials and Cameras
Key frame animation, rotation animation, sequence animation and physics animation
Innovative “3D graph editor” – animation ribbon
Simple yet sophisticated animation time line form clip blending and timing control
Auto key frame and auto time line end
Automatic movie output to AVI
GPU (Snapshot) or ray traced output
Output format jpg, tiff, hdr
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Pro Features
Physics based vehicle driving simulation and object collision
Evaluate multiple vehicles simultaneously while driving with full physics
Interactive driving sequence construction incorporating props or other imported geometry
Flexible quality controls for both hardware and software output
Formation tool for simple multiple product placement
Bunkspeed Rays: Live Global Illumination and Interactive, Environment based shadows on the GPU
Real time motion blur
Multiple Model Sets
Multiple Scenes
Input/Output
Input
ALIAS StudioTools
SolidWorks (2012 and prior)
Rhinoceros
SketchUp
Maya binary
FBX
Collada
Autodesk 3D Studio Max (3DS)
HyperShot (BIP)
SolidEdge (ASM, PAR)
Autodesk (DWG, DXF)
ACIS (SAT)
Inventor (IPT, IAM)
IGES
STEP
OBJ
JT
Output
JPEP, TIFF, EXR, PSD
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Raytrace rendering with caustics and bounced light
GPU (Snapshot) capture or raytrace movie creation
GPU (Snapshot) passes to a single, layered, Photoshop document
Automatic snapshot and raytrace to AVI
Tech Specs 技术规格
Bunkspeed SHOT™ 2012
Bunkspeed SHOT™ 2012
Realtime Resolution
Up to 4096x2048 (with a 4K display) [3]
Rendering Resolution
Unlimited
Windows 7 64bit
Operating System
Vista 64bit
CPU Minimum
Dual Core CPU
CPU Recommended
Quad-Core or higher CPU, Multiple CPU's
Memory Minimum
4GB RAM
Memory Recommended
8GB+ RAM
Disk Space
1GB or more (for application and assets) [4]
NVIDIA GeForce GTX 590 (3GB, 1024 CUDA cores) [2]
NVIDIA GeForce GTX 580 (3GB, 512 CUDA cores) [2]
NVIDIA GeForce GTX 580 (1.5GB, 512 CUDA cores) [2]
NVIDIA GeForce GTX 480 (1.5GB, 480 CUDA cores) [2]
NVIDIA GeForce GTX 480M (2GB, 352 CUDA cores) [2]
NVIDIA GeForce GTX 470 (1.28GB, 448 CUDA cores) [2]
Graphics Cards Tested
NVIDIA GeForce GTX 465 (1GB, 352 CUDA cores) [2]
(120+ CUDA cores, 1GB+ Graphics Memory) [1]
Dual graphic card configuration highly recommended
NVIDIA GeForce GTX 460 (1GB, 336 CUDA cores) [2]
for professional level performance
NVIDIA GeForce GTX 295 (1GB, 480 CUDA cores)
Quad 3GB graphic card system suggested for
NVIDIA GeForce GTX 285 (1GB, 240 CUDA cores)
production work.
NVIDIA GeForce GTX 280 (1GB, 240 CUDA cores)
Graphics Cards Certified
NVIDIA Quadro 6000 (6GB, 448 CUDA cores) [2]
(Multiple cards, 120+ CUDA cores, 1GB+ Graphics
NVIDIA Quadro 5000 (2.5GB, 352 CUDA cores) [2]
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Memory) [1]
NVIDIA Quadro 4000 (2GB, 256 CUDA cores) [2]
Dual or quad graphic card configuration highly
NVIDIA Tesla C2050 (3GB, 448 CUDA cores) [2]
recommended for professional level performance
NVIDIA Tesla C2070 (6GB, 448 CUDA cores) [2]
NVIDIA Quadro FX 5800 (4GB, 240 CUDA cores)
NVIDIA Quadro FX 4800 (1.5GB, 192 CUDA cores)
NVIDIA Quadro FX 3800 (1GB, 192 CUDA cores)
NVIDIA Quadro Plex 2200 D2 (8GB, 480 CUDA cores)
275.xx (Win7/Vista - 64bit)
Graphics Driver (Certified)
95.xx (Win7/Vista - 64bit)
Monitor
1,280x1,024 or higher
Licensing
Node Locked or Floating Licence Available
Internet
Download and licensing
Tech Specs 技术规格
Bunkspeed MOVE™ 2012
Bunkspeed MOVE™ 2012
Realtime Resolution
Up to 4096x2048 (with a 4K display) [3]
Rendering Resolution
Unlimited
Windows 7 64bit
Operating System
Vista 64bit
CPU Minimum
Dual Core CPU
CPU Recommended
Quad-Core or higher CPU, Multiple CPU's
Memory Minimum
4GB RAM
Memory Recommended
8GB+ RAM
Disk Space
1GB or more (for application and assets) [4]
NVIDIA GeForce GTX 590 (3GB, 1024 CUDA cores) [2]
Graphics Cards Tested
NVIDIA GeForce GTX 580 (3GB, 512 CUDA cores) [2]
(120+ CUDA cores, 1GB+ Graphics Memory) [1]
Dual graphic card configuration highly recommended
NVIDIA GeForce GTX 580 (1.5GB, 512 CUDA cores) [2]
for professional level performance
NVIDIA GeForce GTX 480 (1.5GB, 480 CUDA cores) [2]
Quad 3GB graphic card system suggested for
NVIDIA GeForce GTX 480M (2GB, 352 CUDA cores) [2]
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NVIDIA GeForce GTX 470 (1.28GB, 448 CUDA cores) [2]
production work.
NVIDIA GeForce GTX 465 (1GB, 352 CUDA cores) [2]
NVIDIA GeForce GTX 460 (1GB, 336 CUDA cores) [2]
NVIDIA GeForce GTX 295 (1GB, 480 CUDA cores)
NVIDIA GeForce GTX 285 (1GB, 240 CUDA cores)
NVIDIA GeForce GTX 280 (1GB, 240 CUDA cores)
NVIDIA Quadro 6000 (6GB, 448 CUDA cores) [2]
NVIDIA Quadro 5000 (2.5GB, 352 CUDA cores) [2]
NVIDIA Quadro 4000 (2GB, 256 CUDA cores) [2]
NVIDIA Tesla C2050 (3GB, 448 CUDA cores) [2]
NVIDIA Tesla C2070 (6GB, 448 CUDA cores) [2]
Graphics Cards Certified
(Multiple cards, 120+ CUDA cores, 1GB+ Graphics
NVIDIA Quadro FX 5800 (4GB, 240 CUDA cores)
Memory) [1]
NVIDIA Quadro FX 4800 (1.5GB, 192 CUDA cores)
Dual or quad graphic card configuration highly
NVIDIA Quadro FX 3800 (1GB, 192 CUDA cores)
recommended for professional level performance
NVIDIA Quadro Plex 2200 D2 (8GB, 480 CUDA cores)
275.xx (Win7/Vista - 64bit)
Graphics Driver (Certified)
95.xx (Win7/Vista - 64bit)
Monitor
1,280x1,024 or higher
Licensing
Node Locked or Floating Licence Available
Internet
Download and licensing
Tech Specs 技术规格
Bunkspeed PRO™ 2012
Bunkspeed PRO™ 2012
Realtime Resolution
Up to 4096x2048 (with a 4K display) [3]
Rendering Resolution
Unlimited
Windows 7 64bit
Operating System
Vista 64bit
CPU Minimum
Dual Core CPU
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CPU Recommended
Quad-Core or higher CPU, Multiple CPU's
Memory Minimum
4GB RAM
Memory Recommended
8GB+ RAM
Disk Space
1GB or more (for application and assets) [4]
NVIDIA GeForce GTX 590 (3GB, 1024 CUDA cores) [2]
NVIDIA GeForce GTX 580 (3GB, 512 CUDA cores) [2]
NVIDIA GeForce GTX 580 (1.5GB, 512 CUDA cores) [2]
NVIDIA GeForce GTX 480 (1.5GB, 480 CUDA cores) [2]
Graphics Cards Tested
NVIDIA GeForce GTX 480M (2GB, 352 CUDA cores) [2]
(120+ CUDA cores, 1GB+ Graphics Memory)
NVIDIA GeForce GTX 470 (1.28GB, 448 CUDA cores) [2]
[1]
NVIDIA GeForce GTX 465 (1GB, 352 CUDA cores) [2]
Dual graphic card configuration highly
recommended
for
professional
level
NVIDIA GeForce GTX 460 (1GB, 336 CUDA cores) [2]
performance
NVIDIA GeForce GTX 295 (1GB, 480 CUDA cores)
Quad 3GB graphic card system suggested
NVIDIA GeForce GTX 285 (1GB, 240 CUDA cores)
for production work.
NVIDIA GeForce GTX 280 (1GB, 240 CUDA cores)
NVIDIA Quadro 6000 (6GB, 448 CUDA cores) [2]
NVIDIA Quadro 5000 (2.5GB, 352 CUDA cores) [2]
NVIDIA Quadro 4000 (2GB, 256 CUDA cores) [2]
Graphics Cards Certified
(Multiple cards, 120+ CUDA cores, 1GB+
Graphics Memory) [1]
Dual or quad graphic card configuration
NVIDIA Tesla C2050 (3GB, 448 CUDA cores) [2]
NVIDIA Tesla C2070 (6GB, 448 CUDA cores) [2]
NVIDIA Quadro FX 5800 (4GB, 240 CUDA cores)
NVIDIA Quadro FX 4800 (1.5GB, 192 CUDA cores)
highly recommended for professional level
NVIDIA Quadro FX 3800 (1GB, 192 CUDA cores)
performance
NVIDIA Quadro Plex 2200 D2 (8GB, 480 CUDA cores)
275.xx (Win7/Vista - 64bit)
Graphics Driver (Certified)
95.xx (Win7/Vista - 64bit)
Monitor
1,280x1,024 or higher
Licensing
Node Locked or Floating Licence Available
Internet
Download and licensing
1
Mandatory - All machines must ave the same OS including
the bitrate. We recommend all Windows 7 64bit
Boost (Pro Only)
2
Mandatory - If the machines are Windows Vista or 7, UAC
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(User Account Control) must be turned off or to the lowest setting
Mandatory - Boost Service needs to be granted a firewall
3
exception on port number 46001, or the firewall needs to be
turned off
Minimum specs for each machine in the network are the
4
same minimum specs to run Shot
In order to leverage GPU Boosting, the GPU's on all involved
5
machines must be identical running identical drivers
If Hybrid mode is chosen for a Boosted rendering, It will best
6
determine whether most machines in the network will be of more
use by supplying their CPU Power OR GPU power, not a mix of the
two.
Tech Specs 技术规格 Bunkspeed DRIVE™ 2012
Bunkspeed DRIVE™ 2012
Realtime Resolution
Up to 4096x2048 (with a 4K display) [3]
Rendering Resolution
Unlimited
Windows 7 64bit
Operating System
Vista 64bit
CPU Minimum
Dual Core CPU
CPU Recommended
Quad-Core or higher CPU, Multiple CPU's
Memory Minimum
4GB RAM
Memory Recommended
8GB+ RAM
Disk Space
1GB or more (for application and assets) [4]
NVIDIA GeForce GTX 590 (3GB, 1024 CUDA cores) [2]
Graphics Cards Tested
NVIDIA GeForce GTX 580 (3GB, 512 CUDA cores) [2]
(120+ CUDA cores, 1GB+ Graphics Memory) [1]
Dual graphic card configuration highly recommended
NVIDIA GeForce GTX 480 (1.5GB, 480 CUDA cores) [2]
for professional level performance
Quad
3GB
graphic
production work.
card
system
NVIDIA GeForce GTX 580 (1.5GB, 512 CUDA cores) [2]
suggested
for
NVIDIA GeForce GTX 480M (2GB, 352 CUDA cores) [2]
NVIDIA GeForce GTX 470 (1.28GB, 448 CUDA cores) [2]
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NVIDIA GeForce GTX 465 (1GB, 352 CUDA cores) [2]
NVIDIA GeForce GTX 460 (1GB, 336 CUDA cores) [2]
NVIDIA GeForce GTX 295 (1GB, 480 CUDA cores)
NVIDIA GeForce GTX 285 (1GB, 240 CUDA cores)
NVIDIA GeForce GTX 280 (1GB, 240 CUDA cores)
NVIDIA Quadro 6000 (6GB, 448 CUDA cores) [2]
NVIDIA Quadro 5000 (2.5GB, 352 CUDA cores) [2]
NVIDIA Quadro 4000 (2GB, 256 CUDA cores) [2]
NVIDIA Tesla C2050 (3GB, 448 CUDA cores) [2]
NVIDIA Tesla C2070 (6GB, 448 CUDA cores) [2]
Graphics Cards Certified
(Multiple cards, 120+ CUDA cores, 1GB+ Graphics
NVIDIA Quadro FX 5800 (4GB, 240 CUDA cores)
Memory) [1]
NVIDIA Quadro FX 4800 (1.5GB, 192 CUDA cores)
Dual or quad graphic card configuration highly
NVIDIA Quadro FX 3800 (1GB, 192 CUDA cores)
recommended for professional level performance
NVIDIA Quadro Plex 2200 D2 (8GB, 480 CUDA cores)
275.xx (Win7/Vista - 64bit)
Graphics Driver (Certified)
95.xx (Win7/Vista - 64bit)
Monitor
1,280x1,024 or higher
Licensing
Node Locked or Floating Licence Available
Internet
Download and licensing
[1]
The amount of GPU memory determines the size of the model that you can load into the system
while in GPU mode. About 5 Million Polys can be loaded by 1 GB of memory
[2] We
recommend that you use the latest "Fermi" generation of NVIDIA GPU's, which have a significant
performance advantage over previous generations (the same number of cores do not give equal
performance)
[3] Increasing
[4]
realtime resolution degrades performance
You can download assets, such as materials, textures, and environments from the Bunkspeed Web
Library.
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