What is SHOT? Who is SHOT for?
Transcription
What is SHOT? Who is SHOT for?
What is SHOT? Bunkspeed SHOT™ is the gateway from 3D models to extremely easy and fast images. In a simple and elegant workflow popularized by Bunkspeed’s HyperShot introduced in 2007, SHOT enables digital designers to bring their creations to realistic life, in minutes instead of hours. Always envisioned as an intuitive “virtual digital camera”, SHOT symbolizes the benchmark for design visualization. By tightly combining intuitive and interactive workflow, with the reality matching accuracy of Nvidia iray® materials and lighting, creative users in any field, can intuitively produce the highest quality image output without the steep learning curves of other rendering solutions. Bunkspeed SHOT™ Interface - Environment Library Who is SHOT for? ™ if you: You will love Bunkspeed SHOT SHOT™ want a low cost entry and easy to use rendering software with Nvidia iray® quality results. are a designer, artist, modeler, architect or interactive creative with little to no 3D rendering experience. want a "push-button" renderer of final frame photo-realistic images with correct global illumination. require photo-realistic results in a progressive and interactive manner. prefer a solution that requires only a small number of intuitive settings. want to assign realistic materials to 3D objects, or use pre-defined libraries of physically correct materials. want to light your scene using HDRI images or set up a virtual photo studio with panels and bounce cards. -1- want to leverage the cost/performance benefits of GPU accelerated rendering. Bunkspeed SHOT™ Interface - Cameras Why do I need SHOT? Bunkspeed SHOT™ enables you to import 3D data, apply accurate materials and lighting, and create stunning images in minutes, not hours. You can confidently know that you can have a rendering done fast and at expected quality. SHOT is not like any other typical or standard rendering software with hundreds of sliders for endless tweaking. Bunkspeed SHOT™ is simply accurate, with no settings for quality, at all. It's real, physically correct lighting from the HDRI (high dynamic range image). It's simple, fast, and accurate, enabling stunning results on the first try. The results are stunningly photo-realistic images that can be used for marketing, creative business communication, and design reviews in markets such as design schools, industrial engineering and consumer product design. If you need the easiest and most affordable way to create product comparisons, marketing imagery, design review imagery and even live reviews, there is no better tool. What is MOVE? MOVE™ includes all the features of Bunkspeed SHOT™ with the addition of animation. MOVE has all you need to make things move. You can generate serious moves and dynamic cameras, then render fast, with film quality results. Animate objects, parts, cameras, materials, lights and environments with a simple and familiar timeline interface. The innovative animation ribbon takes a cinematography approach to help you visualize animation paths and timing in 3D. The broad import pipeline, including automated tessellation of nurbs models, allows you to bring virtually any 3D idea to reality. The familiar, -2- beautifully designed interface can be mastered in under two hours, keeping the learning curve down. If you can imagine it, it can be visualized in minutes. Bunkspeed MOVE™ Interface - Timeline and Cameras Who is MOVE for? Bunkspeed MOVE™ is for all designers, modelers and creatives who want to make things move and come to life to tell a story, sell a product, communicate an idea or share a vision. It can be for presentation, pre-visualization or final film quality output with the famous NVIDIA iray 2 offline renderer. ™ if you: You will love Bunkspeed MOVE MOVE™ want a low cost entry and easy to use rendering software with Nvidia iray® quality results. are a designer, artist, modeler, architect or interactive creative with little to no 3D rendering experience. want a "push-button" renderer of final frame photo-realistic images with correct global illumination. require smooth and artifact free, photo-realistic rendered movies or stills in a progressive and interactive manner. prefer a solution that requires only a small number of intuitive settings but enough control to not feel limited. want to assign realistic materials to 3D objects, or use pre-defined libraries of physically correct materials. want to light your scene using HDRI images or set up a virtual photo studio with panels and bounce cards. want to leverage the cost/performance benefits of GPU accelerated rendering. want to make your 3D data move and come to life to tell a story, sell a product, communicate an idea or -3- share a vision. Bunkspeed MOVE™ Interface - Timeline and Material Library Why do I need MOVE? Because MOVE™ is the simplest, and easiest to learn animation system out there. MOVE is not like the typical animation and rendering software. It doesn’t have hundreds of buttons, tweakable sliders or settings needed to get your task done. MOVE is the essential collection of still image and sophisticated animation tools for product animation. MOVE doesn’t take months to learn or years to master. Within a couple of hours, you’ll be amazed at the results that can be achieved. MOVE introduces a refreshing, innovative, and cinematic approach to animation in addition to the essential still image functionality found in SHOT. MOVE enables you to easily bring a 3D scene to life by enabling camera, part, material, light and model animation that move and delight your audience. The results are photo replacement stills and film quality video that can be used for web marketing, business communication and design review in markets such as consumer product design, architectural visualization, industrial engineering, film and game pre-viz. Ultimately, MOVE is the easiest and most efficient way to communicate your designs or promote your 3D ideas through imagery and animation. What is PRO Suite? The all new Bunkspeed PRO™ Suite 2012 is the combination of Bunkspeed Shot™ and Move™ into a single integrated application, along with many new additional features and productivity tools. The PRO Suite consolidates our effort to provide the creative digital designer in product design, graphic arts, architecture design and animation, the ability to quickly explore various design concepts and -4- communicate their intent with beautifully rendered output in a single image and animation. The Bunkspeed PRO™ Suite adds functionality to enrich communication, evaluate product configurations, accurately simulate real world lighting and materials, streamlined work-flow, and scalable performance to meet the highest demands. Bunkspeed PRO™ Interface with Queue Who is PRO Suite For? ™ Suite if you: You will love Bunkspeed PRO PRO™ need more PRO level features than the base Bunkspeed SHOT™ and MOVE™ because you demand the best of everything. The PRO Suite enables special features for saving time, fitting into pipelines and detailing your production project. want to create 360 spins, or more complicated exploded, camera, material and model animations for the web or product demonstrations. want to take advantage of displacement mapping to add detail to models with only an image. need to easily create and show your product in multiple configurations or variations in different environments need to Boost™ your rendering performance by connecting to another machine running the PRO Suite. need to QUEUE™ your jobs; set your pictures and animations to render while you are not there. want to animate the sun moving over the sky with an accurate time of day simulation; Perfect for architects that want to do shadow and window studies. typically spend 90% of the time on the last 10% of the job. can’t risk compromising quality, deadlines or your image. want to avoid learning overcomplicated and expensive tools. have no time to spend in long and expensive training classes. -5- SHOW MORE Bunkspeed PRO™ Interface - Timeline and Cameras Why do I need PRO Suite? The Bunkspeed PRO™ Suite is a must have if you need all the features of Bunkspeed SHOT™ and MOVE™ plus additional features that make you a discerning professional graphic artist, photographer, marketer, animator, designer or 3D creative. With features like: Additional photometric light sources and the ability to keyframe animate them Configurations to show off your creations in a variety of flavors whether its model variants, materials, scenes or cameras 360 spin animation and automatic compilation into .mp4, flash (.flv) for web placement or Matroska (.mkv) Displacement mapping allowing for that next level detail in materials Render passes to help perfectly composite your final images and tweak, glossiness, reflectivity, the ground shadow and more Ability to connect to other machines running PRO Suite and use their rendering power Intuitive QUEUE™ allowing off line queued rendering of images and animations Sun and sky simulation with time of day animation - perfect for architectural animation Ability to connect to PowerBoost™ render server Image post processing features to make your picture "pop" without going to Photoshop You are sure to increase your ability to create more sophisticated results and meet greater challenges. The results are quick, consistent, film quality videos or images that can be used for web marketing, print collateral, business communication and design reviews in markets such as consumer product -6- design, architectural visualization, industrial design engineering and motion picture pre-viz. The Bunkspeed PRO™ Suite will be a crucial part of your toolbox if you want to take full control of still and animated content, exercising your professional creativity. What is DRIVE Suite? Bunkspeed DRIVE™ is the ultimate collection of Bunkspeed's technology. It enables car designers, decision makers and marketers to have the highest quality design visualization with the greatest efficiency earlier in the process all the way to final results, which translates to dramatic savings. Following suit, DRIVE delivers an elegant, simple, fast interface that’s intuitive and easy to learn. It is production ready for automotive and transportation visualization as early as design review or for final marketing communication imagery. DRIVE allows you to import large data sets, organize, paint, copy and vary your objects in real-time for visual decision making like never before, then present and decide based on stunning quality image and video. DRIVE’s ability to be paired with workgroup or enterprise solutions enable any shot or driving animation to be rendered in photographic perfection on a single box or over hundreds of processors and viewed on a desktop, power-wall or mobile device. DRIVE is like a fine automobile, a high performance engine, supple yet firm suspension, a enveloping fine interior and easy to drive...fast! -7- Who is DRIVE Suite for? ™ Suite if you: You will love Bunkspeed Drive Drive™ are a designer, design chief, product manager, visualization specialist, product marketing manager or anyone else who needs to see, compare and contrast real-time interior or exterior visualization, and driving motion with real reflections and physical properties of early concept to production models. leverage full screen presentations on power-walls and wish to do so via remote control. appreciate and demand the finer details that passion, focus and precise execution provide. want to make significant cost savings by evaluating then deciding on detail parts like headlights, taillights, interiors, ip’s, cut lines, etc. before making prototypes. Why do I need DRIVE Suite? Drive has been developed specifically for the automotive designer and decision maker. After years of working with most of the leading automotive design studios world-wide, we have developed specific, highly valuable features that make the decision making, based on digital data, as effective as possible. Variants, arrangements of multiple cars, full screen presentation mode, and the highest quality real-time rendering possible make Drive a necessity in the automotive design process. The time to produce high quality visualization, both still and animated has been slashed. Most importantly, Bunkspeed Drive offers the unique feature of making the car "drivable" with real-time reflections and suspension simulation that allows the designer to "feel" the intended emotional connection with the car -8- design. Drive has to be driven to be appreciated. Features Bunkspeed SHOT™ Realtime Raytracing Features NVIDIA iray 2 Interactive WYSIWYG raytracing Automatic "Blending" between peformance (raster) and quality (raytrace) Real time ray brush HDRI lighting Global illumination Ambient occlusion Final gathering Environment shadow casting Self and inter-object shadow casting Environment reflections Radiosity Refraction Caustics Environment based self/inter-object light bouncing Photon Emitters Ground reflection roughness True Physics-Based Materials Scientifically accurate preset and adjustable materials Fresnel reflections -9- Advanced absorption Advanced transmittance Advanced anisotropy with angle mapping Texture, opacity, specular, bump and normal mapping Adjustable IOR Emissive Materials Flexible Local or Network based for sharing and assigning assets Shareable material definition saved to single file (.bmf) Drag and drop materials onto object from desktop or any folder Inline and out-of-app color picker/dropper Save favorite colors Refresh textures from disk Lighting Lighting, Shadow and Reflection casting from High Dynamic Range Image High Dynamic Range Image (HDRI) interaction and control Prop creation for additional light sources Scene Preparation Auto-Paint Direct manipulation of parts Part splitter and part extractor Group and reorganize parts in the tree view "Digital Sticker" Decals Auto-Update Backplates and Environments True full-screen mode Camera Optics Features Exchangeable Camera Files (.bcf) Formation Tool Multiple cameras with individual aspect ratio and settings - 10 - Rendering Features Alpha channel Image finishing control for inline renderings Threaded offine renderings JPEG (8bit), BMP (8bit), and TIFF (16bit) Built-in image viewer tab Render profiles - allows you to save frequent jobs Productivity Highly optimized parallel architecture Hybrid Based CPU + GPU Near linear performance scale with added CPU's and GPU's 3D Connexion device support Supported 3D Data Formats and Applications Windows 7 / Vista AliasStudio (.wire) 3D PDF 3DXML ACIS SolidWorks (2012 and prior) IGES STEP Collada (DAE) Filmbox (FBX) Autodesk 3D Studio Max (3DS) Autodesk (DWG, DXF) Rhino 5.0 and prior (3DM) Wavefront (OBJ) SketchUp 8.0 and prior (SKP) HyperShot (BIP) - 11 - SolidEdge (ASM, PAR) ACIS (SAT) Inventor (IPT, IAM) What's in the Box 34 HDRI Environments 17 Studio Backplates Robust Material Library Manual Bunkspeed MOVE™ Realtime Raytracing Features NVIDIA iray 2 Interactive WYSIWYG raytracing Automatic "Blending" between peformance (raster) and quality (raytrace) Real time ray brush HDRI lighting Global illumination Ambient occlusion Final gathering Environment shadow casting Self and inter-object shadow casting Environment reflections Radiosity Refraction Caustics Environment based self/inter-object light bouncing Photon Emitters Ground reflection roughness - 12 - True Physics-Based Materials Scientifically accurate preset and adjustable materials Fresnel reflections Advanced absorption Advanced transmittance Advanced anisotropy with angle mapping Texture, opacity, specular, bump and normal mapping Adjustable IOR Emissive Materials Flexible Local or Network based for sharing and assigning assets Shareable material definition saved to single file (.bmf) Drag and drop materials onto object from desktop or any folder Inline and out-of-app color picker/dropper Save favorite colors Refresh textures from disk Lighting Lighting, Shadow and Reflection casting from High Dynamic Range Image High Dynamic Range Image (HDRI) interaction and control Prop creation for additional light sources Scene Preparation Auto-Paint Direct manipulation of parts Part splitter and part extractor Group and reorganize parts in the tree view "Digital Sticker" Decals Auto-Update Backplates and Environments True full-screen mode Camera Optics Features - 13 - F-Stop Exchangeable Camera Files (.bcf) Formation Tool Interactive Depth of Field with focal point selection Multiple cameras with individual aspect ratio and settings Rule of Thirds overlay Rendering Features Alpha channel Image finishing control for inline renderings Threaded offine renderings JPEG (8bit), BMP (8bit), and TIFF (16bit) Built-in image viewer tab Render profiles - allows you to save frequent jobs Productivity Highly optimized parallel architecture Hybrid Based CPU + GPU Near linear performance scale with added CPU's and GPU's 3D Connexion device support Animation Keyframe animation of Models, Groups and Parts Keyframe animation of Materials Keyframe animation of Cameras Rotation animation of Cameras Supported 3D Data Formats and Applications Windows 7 / Vista AliasStudio (.wire) - 14 - 3D PDF 3DXML ACIS SolidWorks (2012 and prior) IGES STEP Collada (DAE) Filmbox (FBX) Autodesk 3D Studio Max (3DS) Autodesk (DWG, DXF) Rhino 5.0 and prior (3DM) Wavefront (OBJ) SketchUp 8.0 and prior (SKP) HyperShot (BIP) SolidEdge (ASM, PAR) ACIS (SAT) Inventor (IPT, IAM) What's in the Box 34 HDRI Environments 17 Studio Backplates Robust Material Library Manual Bunkspeed PRO™ Realtime Raytracing Features NVIDIA iray 2 Interactive WYSIWYG raytracing Automatic "Blending" between peformance (raster) and quality (raytrace) - 15 - Real time ray brush HDRI lighting Global illumination Ambient occlusion Final gathering Environment shadow casting Self and inter-object shadow casting Environment reflections Radiosity Refraction Caustics Environment-based self/inter-object light bouncing Photon Emitters Ground reflection roughness True physics-based materials Scientifically accurate preset and adjustable materials Fresnel reflections Advanced absorption Advanced transmittance Advanced anisotropy with angle mapping Texture, opacity, specular, bump and normal mapping Displacement Mapping Adjustable IOR Emissive Materials Flexible Local or Network based for sharing and assigning assets Sharable material definition saved to single file (.bmf) Drag and drop materials onto object from desktop or any folder In and out of app color picker/dropper Save favorite colors Lighting Multi-layer Materials Refresh textures from disk - 16 - Time-of-Day Lighting Model Lighting, Shadow and Reflection casting from High Dynamic Range Image High Dynamic Range Image (HDRI) interaction and control Prop creation for additional light sources Photometric Lights (Point, Spot and Directional) Scene Preparation Auto-Paint Direct manipulation of parts Part splitter and part extractor Group and reorganize parts in the tree view "Digital Sticker" Decals Auto-Update Backplates and Environments True full-screen mode Camera Features Real-time Camera Post Processing Options F-Stop Exchangeable Camera Files (.bcf) Formation Tool Interactive Depth of field with focal point selection Multiple Cameras with individual aspect ratio and settings Rule of Thirds Overlay Region Rendering Rendering features Alpha channel Image finishing control for inline renderings Threaded offine renderings jpeg (8bit), bmp (8bit), tiff (16bit), hdr (32bit) and psd (Photoshop) output - 17 - Built in image viewer tab Render profiles Render all configurations Render all cameras Render passes (Beauty, Glossy, Specular, Ground Shadow, Clown, Global Illumination, Incandescence) Productivity Highly optimized parallel architecture Hybrid Based CPU + GPU Near linear performance scale with added CPUs and GPUs 3D Connexion device support QUEUE™: Rendering Manager BOOST™: Workload sharing POWERBOOST™: Network rendering compatibility Multiple configurations and model sets Multiple viewports (Dual, four ortho, and four grid) Animation Turntable Animations Sun Study Animations Keyframe animation of Models, Groups and Parts Keyframe animation of Materials Keyframe animation of Cameras Keyframe animation of Lights Rotation animation of Cameras Supported 3D Data Formats and Applications Windows 7 / Vista AliasStudio (.wire) 3D PDF 3DXML ACIS - 18 - SolidWorks (2012 and prior) IGES STEP Collada (DAE) Filmbox (FBX) Animated Filmbox (FBX) Autodesk 3D Studio Max (3DS) Autodesk (DWG, DXF) Rhino 5.0 and prior (3DM) Wavefront (OBJ) SketchUp 8.0 and prior (SKP) HyperShot (BIP) SolidEdge (ASM, PAR) ACIS (SAT) Inventor (IPT, IAM) What's in the Box 34 HDRI Environments 17 Studio Backplates Robust Material Library Manual Bunkspeed DRIVE™ Interface Elegant, easy to learn interface Duplicate or combine models and substitute parts for simple variant creation Evaluate multiple variants in different scenes, through different cameras and by creating multiple model sets Single or multiple model formations to organize many models creatively and easily - 19 - Visual project inventory for data library management Full featured and easy to use turntable system Valuable interaction with HyperShot both incoming and outgoing Auto-Update Backplates and Environments True full-screen mode Multiple viewports (Dual, four ortho, and four grid) Advanced Decaling And Labeling Digital Sticker decal system Stencil for any material Move decals independently from the surface they are “stuck” to Emboss and bump labels Add detail to a model quickly Multi layer decals for sophisticated texture effects Decal over multiple surfaces Decal brightness, gamma and tint control Single sided viewing Materials Paint with physically accurate materials lit by accurate HDR lighting Real time metallic flake control Advanced texture placement and arrangement Color, bump, specular, alpha, and anisotropic channels Box, planar, spherical, cylindrical, radial, from camera mapping types Automatic fit to part Multi-Layer Materials Refresh textures from disk Lighting Multiple real-time lights Point, spot and directional lights Reflection panel, bounce card and area lights - 20 - Constant, linear, quadratic attenuation control for lights Light color, intensity, and temperature adjustment Toggles for on/off, and shadows on/off Raytrace or export lights to HyperShot HDR post processing of bloom Automated hdr exposure compensation based on distance to object Unlimited number of cameras in a scene Split views with individual cameras Baked lighting Cameras Perspective and orthographic camera FOV or Focal Length sliders to control perspective F-stop or aperture setting for real time depth of field Camera twist slider Toggles to lock camera, allow under ground Follow and aim camera settings Standard views Dynamic camera thumbnails Unlimited number of cameras in a scene Split views with individual cameras Walk-around camera to evaluate a scene from a more human perspective Region Rendering Animation Simple animation of Models, Joints, Lights, Materials and Cameras Key frame animation, rotation animation, sequence animation and physics animation Innovative “3D graph editor” – animation ribbon Simple yet sophisticated animation time line form clip blending and timing control Auto key frame and auto time line end Automatic movie output to AVI GPU (Snapshot) or ray traced output Output format jpg, tiff, hdr - 21 - Pro Features Physics based vehicle driving simulation and object collision Evaluate multiple vehicles simultaneously while driving with full physics Interactive driving sequence construction incorporating props or other imported geometry Flexible quality controls for both hardware and software output Formation tool for simple multiple product placement Bunkspeed Rays: Live Global Illumination and Interactive, Environment based shadows on the GPU Real time motion blur Multiple Model Sets Multiple Scenes Input/Output Input ALIAS StudioTools SolidWorks (2012 and prior) Rhinoceros SketchUp Maya binary FBX Collada Autodesk 3D Studio Max (3DS) HyperShot (BIP) SolidEdge (ASM, PAR) Autodesk (DWG, DXF) ACIS (SAT) Inventor (IPT, IAM) IGES STEP OBJ JT Output JPEP, TIFF, EXR, PSD - 22 - Raytrace rendering with caustics and bounced light GPU (Snapshot) capture or raytrace movie creation GPU (Snapshot) passes to a single, layered, Photoshop document Automatic snapshot and raytrace to AVI Tech Specs 技术规格 Bunkspeed SHOT™ 2012 Bunkspeed SHOT™ 2012 Realtime Resolution Up to 4096x2048 (with a 4K display) [3] Rendering Resolution Unlimited Windows 7 64bit Operating System Vista 64bit CPU Minimum Dual Core CPU CPU Recommended Quad-Core or higher CPU, Multiple CPU's Memory Minimum 4GB RAM Memory Recommended 8GB+ RAM Disk Space 1GB or more (for application and assets) [4] NVIDIA GeForce GTX 590 (3GB, 1024 CUDA cores) [2] NVIDIA GeForce GTX 580 (3GB, 512 CUDA cores) [2] NVIDIA GeForce GTX 580 (1.5GB, 512 CUDA cores) [2] NVIDIA GeForce GTX 480 (1.5GB, 480 CUDA cores) [2] NVIDIA GeForce GTX 480M (2GB, 352 CUDA cores) [2] NVIDIA GeForce GTX 470 (1.28GB, 448 CUDA cores) [2] Graphics Cards Tested NVIDIA GeForce GTX 465 (1GB, 352 CUDA cores) [2] (120+ CUDA cores, 1GB+ Graphics Memory) [1] Dual graphic card configuration highly recommended NVIDIA GeForce GTX 460 (1GB, 336 CUDA cores) [2] for professional level performance NVIDIA GeForce GTX 295 (1GB, 480 CUDA cores) Quad 3GB graphic card system suggested for NVIDIA GeForce GTX 285 (1GB, 240 CUDA cores) production work. NVIDIA GeForce GTX 280 (1GB, 240 CUDA cores) Graphics Cards Certified NVIDIA Quadro 6000 (6GB, 448 CUDA cores) [2] (Multiple cards, 120+ CUDA cores, 1GB+ Graphics NVIDIA Quadro 5000 (2.5GB, 352 CUDA cores) [2] - 23 - Memory) [1] NVIDIA Quadro 4000 (2GB, 256 CUDA cores) [2] Dual or quad graphic card configuration highly NVIDIA Tesla C2050 (3GB, 448 CUDA cores) [2] recommended for professional level performance NVIDIA Tesla C2070 (6GB, 448 CUDA cores) [2] NVIDIA Quadro FX 5800 (4GB, 240 CUDA cores) NVIDIA Quadro FX 4800 (1.5GB, 192 CUDA cores) NVIDIA Quadro FX 3800 (1GB, 192 CUDA cores) NVIDIA Quadro Plex 2200 D2 (8GB, 480 CUDA cores) 275.xx (Win7/Vista - 64bit) Graphics Driver (Certified) 95.xx (Win7/Vista - 64bit) Monitor 1,280x1,024 or higher Licensing Node Locked or Floating Licence Available Internet Download and licensing Tech Specs 技术规格 Bunkspeed MOVE™ 2012 Bunkspeed MOVE™ 2012 Realtime Resolution Up to 4096x2048 (with a 4K display) [3] Rendering Resolution Unlimited Windows 7 64bit Operating System Vista 64bit CPU Minimum Dual Core CPU CPU Recommended Quad-Core or higher CPU, Multiple CPU's Memory Minimum 4GB RAM Memory Recommended 8GB+ RAM Disk Space 1GB or more (for application and assets) [4] NVIDIA GeForce GTX 590 (3GB, 1024 CUDA cores) [2] Graphics Cards Tested NVIDIA GeForce GTX 580 (3GB, 512 CUDA cores) [2] (120+ CUDA cores, 1GB+ Graphics Memory) [1] Dual graphic card configuration highly recommended NVIDIA GeForce GTX 580 (1.5GB, 512 CUDA cores) [2] for professional level performance NVIDIA GeForce GTX 480 (1.5GB, 480 CUDA cores) [2] Quad 3GB graphic card system suggested for NVIDIA GeForce GTX 480M (2GB, 352 CUDA cores) [2] - 24 - NVIDIA GeForce GTX 470 (1.28GB, 448 CUDA cores) [2] production work. NVIDIA GeForce GTX 465 (1GB, 352 CUDA cores) [2] NVIDIA GeForce GTX 460 (1GB, 336 CUDA cores) [2] NVIDIA GeForce GTX 295 (1GB, 480 CUDA cores) NVIDIA GeForce GTX 285 (1GB, 240 CUDA cores) NVIDIA GeForce GTX 280 (1GB, 240 CUDA cores) NVIDIA Quadro 6000 (6GB, 448 CUDA cores) [2] NVIDIA Quadro 5000 (2.5GB, 352 CUDA cores) [2] NVIDIA Quadro 4000 (2GB, 256 CUDA cores) [2] NVIDIA Tesla C2050 (3GB, 448 CUDA cores) [2] NVIDIA Tesla C2070 (6GB, 448 CUDA cores) [2] Graphics Cards Certified (Multiple cards, 120+ CUDA cores, 1GB+ Graphics NVIDIA Quadro FX 5800 (4GB, 240 CUDA cores) Memory) [1] NVIDIA Quadro FX 4800 (1.5GB, 192 CUDA cores) Dual or quad graphic card configuration highly NVIDIA Quadro FX 3800 (1GB, 192 CUDA cores) recommended for professional level performance NVIDIA Quadro Plex 2200 D2 (8GB, 480 CUDA cores) 275.xx (Win7/Vista - 64bit) Graphics Driver (Certified) 95.xx (Win7/Vista - 64bit) Monitor 1,280x1,024 or higher Licensing Node Locked or Floating Licence Available Internet Download and licensing Tech Specs 技术规格 Bunkspeed PRO™ 2012 Bunkspeed PRO™ 2012 Realtime Resolution Up to 4096x2048 (with a 4K display) [3] Rendering Resolution Unlimited Windows 7 64bit Operating System Vista 64bit CPU Minimum Dual Core CPU - 25 - CPU Recommended Quad-Core or higher CPU, Multiple CPU's Memory Minimum 4GB RAM Memory Recommended 8GB+ RAM Disk Space 1GB or more (for application and assets) [4] NVIDIA GeForce GTX 590 (3GB, 1024 CUDA cores) [2] NVIDIA GeForce GTX 580 (3GB, 512 CUDA cores) [2] NVIDIA GeForce GTX 580 (1.5GB, 512 CUDA cores) [2] NVIDIA GeForce GTX 480 (1.5GB, 480 CUDA cores) [2] Graphics Cards Tested NVIDIA GeForce GTX 480M (2GB, 352 CUDA cores) [2] (120+ CUDA cores, 1GB+ Graphics Memory) NVIDIA GeForce GTX 470 (1.28GB, 448 CUDA cores) [2] [1] NVIDIA GeForce GTX 465 (1GB, 352 CUDA cores) [2] Dual graphic card configuration highly recommended for professional level NVIDIA GeForce GTX 460 (1GB, 336 CUDA cores) [2] performance NVIDIA GeForce GTX 295 (1GB, 480 CUDA cores) Quad 3GB graphic card system suggested NVIDIA GeForce GTX 285 (1GB, 240 CUDA cores) for production work. NVIDIA GeForce GTX 280 (1GB, 240 CUDA cores) NVIDIA Quadro 6000 (6GB, 448 CUDA cores) [2] NVIDIA Quadro 5000 (2.5GB, 352 CUDA cores) [2] NVIDIA Quadro 4000 (2GB, 256 CUDA cores) [2] Graphics Cards Certified (Multiple cards, 120+ CUDA cores, 1GB+ Graphics Memory) [1] Dual or quad graphic card configuration NVIDIA Tesla C2050 (3GB, 448 CUDA cores) [2] NVIDIA Tesla C2070 (6GB, 448 CUDA cores) [2] NVIDIA Quadro FX 5800 (4GB, 240 CUDA cores) NVIDIA Quadro FX 4800 (1.5GB, 192 CUDA cores) highly recommended for professional level NVIDIA Quadro FX 3800 (1GB, 192 CUDA cores) performance NVIDIA Quadro Plex 2200 D2 (8GB, 480 CUDA cores) 275.xx (Win7/Vista - 64bit) Graphics Driver (Certified) 95.xx (Win7/Vista - 64bit) Monitor 1,280x1,024 or higher Licensing Node Locked or Floating Licence Available Internet Download and licensing 1 Mandatory - All machines must ave the same OS including the bitrate. We recommend all Windows 7 64bit Boost (Pro Only) 2 Mandatory - If the machines are Windows Vista or 7, UAC - 26 - (User Account Control) must be turned off or to the lowest setting Mandatory - Boost Service needs to be granted a firewall 3 exception on port number 46001, or the firewall needs to be turned off Minimum specs for each machine in the network are the 4 same minimum specs to run Shot In order to leverage GPU Boosting, the GPU's on all involved 5 machines must be identical running identical drivers If Hybrid mode is chosen for a Boosted rendering, It will best 6 determine whether most machines in the network will be of more use by supplying their CPU Power OR GPU power, not a mix of the two. Tech Specs 技术规格 Bunkspeed DRIVE™ 2012 Bunkspeed DRIVE™ 2012 Realtime Resolution Up to 4096x2048 (with a 4K display) [3] Rendering Resolution Unlimited Windows 7 64bit Operating System Vista 64bit CPU Minimum Dual Core CPU CPU Recommended Quad-Core or higher CPU, Multiple CPU's Memory Minimum 4GB RAM Memory Recommended 8GB+ RAM Disk Space 1GB or more (for application and assets) [4] NVIDIA GeForce GTX 590 (3GB, 1024 CUDA cores) [2] Graphics Cards Tested NVIDIA GeForce GTX 580 (3GB, 512 CUDA cores) [2] (120+ CUDA cores, 1GB+ Graphics Memory) [1] Dual graphic card configuration highly recommended NVIDIA GeForce GTX 480 (1.5GB, 480 CUDA cores) [2] for professional level performance Quad 3GB graphic production work. card system NVIDIA GeForce GTX 580 (1.5GB, 512 CUDA cores) [2] suggested for NVIDIA GeForce GTX 480M (2GB, 352 CUDA cores) [2] NVIDIA GeForce GTX 470 (1.28GB, 448 CUDA cores) [2] - 27 - NVIDIA GeForce GTX 465 (1GB, 352 CUDA cores) [2] NVIDIA GeForce GTX 460 (1GB, 336 CUDA cores) [2] NVIDIA GeForce GTX 295 (1GB, 480 CUDA cores) NVIDIA GeForce GTX 285 (1GB, 240 CUDA cores) NVIDIA GeForce GTX 280 (1GB, 240 CUDA cores) NVIDIA Quadro 6000 (6GB, 448 CUDA cores) [2] NVIDIA Quadro 5000 (2.5GB, 352 CUDA cores) [2] NVIDIA Quadro 4000 (2GB, 256 CUDA cores) [2] NVIDIA Tesla C2050 (3GB, 448 CUDA cores) [2] NVIDIA Tesla C2070 (6GB, 448 CUDA cores) [2] Graphics Cards Certified (Multiple cards, 120+ CUDA cores, 1GB+ Graphics NVIDIA Quadro FX 5800 (4GB, 240 CUDA cores) Memory) [1] NVIDIA Quadro FX 4800 (1.5GB, 192 CUDA cores) Dual or quad graphic card configuration highly NVIDIA Quadro FX 3800 (1GB, 192 CUDA cores) recommended for professional level performance NVIDIA Quadro Plex 2200 D2 (8GB, 480 CUDA cores) 275.xx (Win7/Vista - 64bit) Graphics Driver (Certified) 95.xx (Win7/Vista - 64bit) Monitor 1,280x1,024 or higher Licensing Node Locked or Floating Licence Available Internet Download and licensing [1] The amount of GPU memory determines the size of the model that you can load into the system while in GPU mode. About 5 Million Polys can be loaded by 1 GB of memory [2] We recommend that you use the latest "Fermi" generation of NVIDIA GPU's, which have a significant performance advantage over previous generations (the same number of cores do not give equal performance) [3] Increasing [4] realtime resolution degrades performance You can download assets, such as materials, textures, and environments from the Bunkspeed Web Library. - 28 -