PDF document:Unit 2 1444KB
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PDF document:Unit 2 1444KB
Unit 2: Storytelling and play Part 1: Storytelling and puppet-making English Visual Arts Music Strand: Competence and confidence in using oral language. Strand: Construction Strand: Composing Strand unit: Oral language Strand unit: Making imaginative structures, finding how materials can be joined together Strand unit: Improvising and creating the sequence of events in the story through sound. Strand unit: Exploring and making drama in role during the Story Whoosh. Drama Strand: Drama to explore feeling, knowledge and ideas, Strand unit: Coleading to understanding operating and communicating in making drama. Activities: • Hansel and Gretel story • Story Whoosh • Puppet-making Objectives: 1. To watch, listen and respond to the story of ‘Hansel and Gretel’. 2. To re-tell the story of ‘Hansel and Gretel’ using sounds, acting and actions. 3. To make a puppet and work in small groups to re-tell the story with puppets. 12 Activity 1: Storytelling: Hansel and Gretel Learning Objective: To watch, listen and respond to the story of ‘Hansel and Gretel’. • Ask the children to share what they know about the story of ‘Hansel and Gretel’. Note the children’s ideas on the Interactive White Board or flipchart paper. • Show the class the animated version of ‘fractured fairy tales Hansel and Gretel’ on the SchoolTube website. • Display the video on the IWB: • Pause the animation at different stages to ask the children what they predict will happen next in this version of ‘Hansel and Gretel’? Who is their favourite character? Why? • After watching the animation of ‘Hansel and Gretel’ ask the children how the characters felt in the story? • How did Hansel feel when he saw the gingerbread house? • How did Gretel feel when she saw the witch? • How would you feel if you were transformed into an aardvark? • Invite the children to think about a time they felt excited/ worried/scared? • I feel excited when … , I feel scared when …. http://www.schooltube.com/video/0038b5109debacd72818/ Plenary: Draw a picture of what makes you feel happy/worried/scared/excited. 13 Activity 2: Story Whoosh Learning Objective: To re-tell the story of ‘Hansel and Gretel’ using sounds, acting and actions. The Story Whoosh activity is adapted from: Drama Resource, David Farmer. (20102014) [Online] Available from: http://dramaresource.com/resources/features/284whoosh (Accessed: 12th January 2015) • A large space is needed for this activity. The whole class sits or stands in a circle. • “We are going to tell the story together by becoming characters or objects from the story. This is called the “Story Whoosh!” • Each person will have a chance to step into the middle of the circle to tell the next part of the story. If the children prefer to pass or go into the circle in a pair or watch in the circle that’s okay. • When the teacher says “Whoosh!” everyone says “Whoosh!” with her and does the action and everyone in the centre of the circle returns to their space in the circle. • The teacher can model the activity for the class with volunteers and the class can create an action for “Whoosh!” together. • “Once upon a time… in a wood (The teacher asks three children to step into the centre of the circle and make a still picture of a wood) there lived Hansel, Gretel and their Mum and Dad”. The children creating the wood stay, four more children act in role as the characters. • The teacher and the class say, “Whoosh!” and all the children in the middle of the circle return to their spaces. • Remind the class that when they are in role as a character or being an object they can speak the lines of dialogue or speak in role as that character to help to tell the story. The “Whoosh!” can be used at any time to continue the story and clear the space for the next part of the action. Plenary: Tell me one thing you enjoyed about this activity and how we could use it again? 14 Activity 3: Puppet making Learning Objective: To make a puppet and work in small groups to re-tell the story with puppets. Resources: Drawings of the characters (At the end of this section), colouring pencils, classroom scissors, lollipop sticks, sticky tape. • Using the drawings of Hansel, Gretel and the Witch available at the end of this activity , create stick puppets of the characters with the class. • Model colouring and cutting out the drawings for the class. • Place one of the cut out puppet drawings on a lollipop stick and stick it down with sticky tape. • Repeat these steps to create the other puppets. Extension: Make a puppet show of the story using the puppets. 15 PUPPET ILLUSTRATIONS 16 17 Unit 2: Storytelling and play 18 Part 2: Word games and improvisation English Drama SPHE Music Strand: Competence and confidence in using oral language. Strand: Drama to explore feeling, knowledge and ideas, leading to understanding. Strand unit: Oral language. Strand unit: Exploring and making drama in role during the Illustration Station game. Strand unit: Cooperating and communicating in making drama. Strand: Myself Strand unit: Feelings and emotions Strand: Performing Strand unit: Song singing: show the steady beat (pulse) when performing familiar songs, singing games or rhythmic chants. Activities: • 'Fortunately, Unfortunately' game • 'Illustration Station' game • 'Yes, let’s' game • 'Boom Chicka Boom' Objectives: 1. To watch, listen and respond to each other’s suggestions. 2. To create still pictures to tell a story. 3. To work together and to lead and follow instructions. 4. To listen and respond to the song. 19 Activity 1: Unfortunately, fortunately story game Learning Objective: To watch, listen and respond to each other’s suggestions. The Unfortunately-fortunately game is adapted from: Drama toolkit. (2010-2011) [Online] Available from: http://www.dramatoolkit.co.uk/dramagames/item/plot/unfortunately-fortunately Accessed: 12th January 2015 • The game can be played in a large circle or in small groups at the table. • Explain to the class that we are going to create a story together by going around the circle and adding a line each. • The only rule is that the lines alternate between: “Unfortunately, … and Fortunately…” • The teacher models an example for the class. Decide on a theme or a topic if that is useful to begin the game. • “Unfortunately, the shop was closed.” “Fortunately, I had packed a picnic in my bag.” • “Unfortunately, my yoghurt burst all over my bag.” “Fortunately, I loved yoghurt.” The game continues around the circle. • Encourage the children to play with the theme so the story can develop. • Pause the game and ask for suggestions or ideas to develop the story. 20 Activity 2: Illustration Station game Learning Objective: To create a still pictures to tell a story. The Illustration Station game was adapted from: Swale, Jessica. (2009) Drama Games for Classrooms and Workshops. London, Nick Hern Books Limited. • Choose a story full of colourful descriptions and big characters. A story the class are learning about in English or Irish could also be used, or a traditional tale like “Hansel and Gretel” or “Where the Wild Things Are” by Maurice Sendak. • Tell the class that they are going to work in role as the workers from the “Illustration Station”, the place where pictures for picture books are painted. • The children sit in a large circle in groups decided by the teacher. Each group works together to create a still picture to tell the story. They must try this activity using only actions, no words! • The teacher reads out a description from the story and claps, a group goes into the circle and creates the still picture/live illustration for that piece of text. • When the teacher claps again the group sit down and listen to the next description. • The teacher claps again once the text has been read and another group stands up and creates the next piece of text. • Encourage the children to create as much detail as possible in their pictures and to work together to create the illustration. Extension: This activity could be extended by Thought Tracking the children in role as characters and asking them to speak a line of text from the character or object they are playing or to say how that character or object is feeling. Plenary: Ask the class to give two stars of feedback for how well they worked in their group and one wish for how they could work even better the next time. Share ideas with the class. (Note: This is the 'two stars and a wish method' where the feedback is in the format of two positives (stars) and one improvement (wish.)) 21 Activity 3: Yes, let’s game Learning Objective: To work together and to lead and follow instructions. The Yes, let’s game is adapted from: Drama toolkit. (2010-2011) [Online] Available from: http://www.dramatoolkit.co.uk/drama-games/item/improvisation/yes-lets Accessed: 12th January 2015 • This game is similar to “Follow the leader”, it can be played as a whole class or in pairs or small groups. • Ask the class to stand in a circle. To begin the teacher can model the activity. • The teacher begins and action and says, “Let’s put our hand on our head.” • The class replies, “Yes, let’s” and they all put their hand on their heads. • The next person continues the game by saying, “Let’s do a star jump.” • The class replies, “Yes, let’s” and so on until everyone has had an opportunity to suggest and carry out the action. Extension: Ask the class to create a mini improvised scene using the “Yes, let’s” concept. But this time they could go in role as characters, so they could be Marie and François or Hansel and Gretel. Let's go on the Ghost Train”. “Let's go to sleep”, etc.. If trying in role as characters de-role by doing a counting shake out to bring the class back to being themselves in the classroom. 22 Activity 4: Boom, Chicka, Boom Learning Objective: To listen and respond to the song. • • • • • • • • • • • • • • • • This is a call and response activity. Teacher: “ I said Boom, Chicka, Boom,” Class: “I said Boom, Chicka, Boom,” Teacher: “I said Boom, Chicka, Rocka, Chicka, Rocka, Chicka, Boom,” Class: “I said Boom, Chicka, Rocka, Chicka, Rocka, Chicka, Boom,” Teacher: “Uh huh” Class: “Uh huh” Teacher: “Oh yeah” Class: “Oh yeah” Teacher: “One more time,” Class: “One more time,” Teacher: “Robot style,” Class: “Robot style, “ Repeat the song The activity can be developed by trying different voices: The teacher could ask the class for suggestions, or speak the song in the style of a monster, a robot, etc. On the last round of the song, the teacher says, “Last time”. The Boom, Chicka, Boom song https://www.youtube.com/watch?v=gSgtxBsz-Ik 23 Unit 2: Storytelling and Play Part 3: Character creation and sound design English Visual Arts Strand: Competence and confidence in using oral language. Strand: Construction Strand unit: Oral language Strand unit: Making constructions: exploring and experimenting with the properties and characteristics of materials in making structures. Making imaginative structures. Music Strand: Composing Strand unit: Improvising and creating the sequence of events in the story through sound. ICT Strand: Enabling the child to develop and use ICT skills in the attainment of curriculum learning objectives Strand unit: Using online learning tools to create a soundscape for a story. Activities: • Junk model character • Sound story • Soundscape Objectives: 1. To make an imaginative structure of an ogress/monster from the play. 2. To improvise and create a sequence of sounds to tell the story from the play. 3. To create a soundscape using ICT. 24 Activity 1: Monster/ogress character Learning Objective: To make a monster/ogress character from the play by exploring the properties and characteristics of the materials. Resources: Materials for creating junk models: Boxes, shoe boxes, bottle tops, milk or juice bottles –plastic or card, crepe paper, old comics or newspaper, paint, PVA glue, glue pasting sticks, paint brushes, water containers, straws, sticky tape, paper fasteners. This activity is adapted from Exemplar 20 from: The Visual Arts Primary Curriculum Teacher Guidelines page 106. National Council for Curriculum and Assessment, curriculum online, (1999 - 2015) [Online] Available from: http://www.curriculumonline.ie/getmedia/b47c06be-46d94e98-828b-ff69537d7670/PSEC04A_Visual_Arts_Guidelines.pdf Accessed: 14th of January 2015 • Follow the class rules for art projects led by the teacher. • Place newspapers or sheets on the tables. The children can wear paint coats if available. • Today the class are going to create a monster character from the play, After Dark by Mike Kenny. • Ask the class to think about the description of the ogress and any other monster-like characters they may have seen in picture books or cartoons. • Was the ogress friendly in the play? Would you like to make friends with the ogress? What words/adjectives could you use to describe the ogress/monster? • Ask the class to draw their own ogress/monster. What does it look like? How does it move? Is it friendly? • Ask the children to choose from the selection of materials available and to use their drawing of the ogress/monster as a guide to construct their model. • Encourage the children to assemble their boxes and materials in different ways until they are happy with their structure and it can balance. • Glue the boxes together, ask the children to see if any parts of their 25 ogress/monster model can be hinged? Can they use paper fasteners to move the arms, hands? • This activity could take place over a number of weeks. The children could paint the model/structure the following week and add more details or effects as the project continued. Plenary: Display the children’s work at the end of each session/week. Ask the children to discuss what they enjoyed about making the model/structure. Were there any parts to making the model/structure that they found tricky? How did they solve any problems they encountered? 26 Activity 2: Soundscape Learning Objective: To improvise and create a soundscape for the play. The Soundscape activity is adapted from: Drama toolkit. (2010-2011) [Online] Available from: http://dramaresource.com/strategies/soundscape Accessed: 14th January 2015 • Show the children a picture of a conductor on the Interactive Whiteboard (available at the end of this activity). • Show the class the picture of the orchestra, click on the conductor icon and play the sound clip from the website: http://www.classicsforkids.com/music/orchestra.asp • Today we are going to imagine we are an orchestra and using our voices we are going to create a soundscape of a city. • Ask the class to think about sounds you might hear in a city. Note the suggestions on the IWB. • Ask the class to make the different sounds from the city: cars beeping, buses slowing down, people chatting, engines roaring, traffic lights beeping, the wind howling, rain falling. • The teacher is in role as the Conductor and the class are the orchestra. • When the teacher/conductor raises their hands the sounds get louder, when the teacher/conductor lowers their hands the sounds get softer. • An example of a soundscape of a rainforest is available on the Drama Resource website: http://dramaresource.com/strategies/soundscape 27 Image from: http://www.artscouncil-ni.org/news/ulster-orchestra-conductor-2014-15 Accessed: 14th of January 2015 28 Activity 3: Create a soundscape using ICT Learning Objective: I can create a soundscape using my ICT and listening skills. Resources: Computers, laptops and access to the Wild Music, Explore soundscapes website: http://www.wildmusic.org/soundscapes/buildsoundscape Adapted from: NEC Foundation, Wild Music, Explore soundscapes. (2007-2015) [Online] Available from: http://www.wildmusic.org/soundscapes/buildsoundscape Accessed: 14th of January 2015 • The teacher can try this activity before demonstrating to the class and have a soundscape ready to show the class. • The children can work in pairs in individually to create a soundscape using the website: http://www.wildmusic.org/soundscapes/buildsoundscape • The Build a Soundscape activity is created with the blocks, each block represents a different sound. • The soundscape is created by pressing on the blocks and dragging the blocks into the blue tray on the screen. You click on the play button to hear your soundscape. • This activity can be developed by asking the children to think about the sounds they wish to use and the different levels they want the sounds in their soundscape to be heard at. Plenary: Listen to the different soundscapes. Ask the children to give each other two stars for what they thought went well in the soundscape and one wish to make it even better. 29