The Bloodchild The Bloodchild Longhorn Longhorn Alyana Heska
Transcription
The Bloodchild The Bloodchild Longhorn Longhorn Alyana Heska
Longhorn The Bloodchild 8 7 2 2 Melee 3 Critical Blow (1) 00 Elemental Blast 6 Magic 2 For each hit generated by the initial attack, allocate 1 die to another model within 3’’ of the initial target. Flying: During voluntary movement, this model can move through models and impassable terrain. It cannot end its movement with its base overlapping a model or impassable terrain feature. Rally Point: Aura 6’’ Models in this area have Re-roll (+1) when it is the target of a will attack or when it makes a will check. Critical Blow: Replace (X) on the defender’s chart with . 2 3 Sword Strike Melee 2 Unrelenting (1) 00 Base 40 2 10 9 8 7 6 5 4 3 2 1 Unrelenting: Replace (X) on the defender’s chart with . Clear a Path Action Self Enemy models within 2’’ of this model are forced 3’’ directly away from this model in the order of your choosing. This model then moves 4’’ if it ends this movement in contact with an enemy model it may perform a melee attack. 1 2 3 Size 2 DZ C • Leader • Character • Whirling Death 00 Melee 4 Offensive Mastery (2): When this model attacks it may add a total of (X) dice to any attacks it is participating in, before results are generated the attacker removes the same number of dice added to the attacks. Frozen Form: The first result generated by this attack deals +1 hit. Base 30 Freezing Death: Aura 4’’ Enemy models that begin their activations in the area reduce their 3’’. Inspire: Models melee attacks gain Frozen Form. Training: When 2 or more models with this ability are engaged with the same model and that model is attacked, add 1 to the attack. • Ashmen • Rank 5 7 Alyana Heska 2 7 7 Size 3 DZ C Longhorn Rank 7 1 • Specialist • The Bloodchild 8 5 • Ashmen • Base 50 Size 3 DZ A • Specialist • Character • Smoldering Strike 7 Alyana Heska 3 10 9 8 7 6 5 4 3 2 1 1 Rank 7 7 2 3 10 9 8 7 6 5 4 3 2 1 2 Ashmen Swordsmen Ashmen Hakar • Ashmen • 7 5 1 1 Base 30 7 6 Size 2 DZ C • Infantry • Sword Slash 00 Melee 2 Offensive Mastery (2): When this model attacks it may add a total of (X) dice to any attacks it is participating in, before results are generated the attacker removes the same number of dice added to the attacks. Ashmen Swordsmen 1 Base 30 10 9 8 7 6 5 4 3 2 1 Inspire: Models that begin their maneuvers unengaged and become engaged, gain (+1) on all melee attacks this turn. Training: When 2 or more models with this ability are engaged with the same model and that model is attacked, gain Offensive Expertise (+1) on that attack. Offensive Expertise: During this model’s activation it may re-roll (X) dice. These re-rolls may only be used on dice in attacks this model is participating in. 1 1 3 Size 2 DZ B • Leader • Sword and Board Melee 2 00 Base 30 [Reaction] Push Back: After results are generated for each generated by a melee attack you may force an active enemy model 1’’. Inspire: If this model begins their activation engaged, it gains (+1) on all melee attacks. Training: When an enemy model disengages, after that movement all friendly models that became disengaged may move up to 4’’ towards that model. Defensive Mastery (1): When Defending add (X) dice to the roll, before results are generated the defender removes (X) dice. • Pelegarth • Rank 5 7 Pelegarth Howl 1 7 6 Size 2 DZ C • Ashmen • Rank 1 3 Ashmen Hakar • Ashmen • 5 1 • Pelegarth • • Leader • Sword Slash 00 Melee 1 Offensive Mastery (1): When this model attacks it may add a total of (X) dice to any attacks it is participating in, before results are generated the attacker removes the same number of dice added to the attacks. 7 Pelegarth Howl • Ashmen • 3 10 9 8 7 6 5 4 3 2 1 1 Rank 6 7 1 3 10 9 8 7 6 5 4 3 2 1 1 Rathor Pelegarth Bloodmask • Pelegarth • 6 6 1 1 Sword and Board 1 00 6 7 Size 2 DZ B • Infantry • Melee Base 30 [Reaction] Push Back: After results are generated for each generated by a melee attack you may force an active enemy model 1’’. Defensive Mastery (1): When Defending add (X) dice to the roll, before results are generated the defender removes (X) dice. 1 Efrenti Blast 8 Magic 1 Bounce: When the dce fpr tjos attacl are assigned, assign 1 die to (X) additional moels within 3’’ of the initial defender. The attacking model does not need to be able to see these other models nor do they need to be in the attacks range. Efrenti Strength • Pelegarth • Rank 1 1 3 2 00 Base 40 10 9 8 7 6 5 4 3 2 1 Efrenti Guidance: Aura 4’’ Models within the area gain Sundering (1) to melee attacks. Sundering: Replace (X) on the defender’s chart with . Slam: If the attack generates at least 1 hit, force the defender (X)’’ directly away from the attacker. This movement is stopped if the model comes into contact with impassable terrain or another model. If stopped the defender then takes 1 damage. 1 2 3 Size 2 DZ B • Leader • Character • Smash 00 Melee 3 Sundering (1): Replace (X) on the defender’s chart with . Followthrough (1): on the Replace (X) defender’s chart with . Base 30 Fierce Resistance: Aura 6’’ Friendly models in the area gain Superior Blocking (1). Superior Blocking: Once per attack when this model is attacked is generated, and a remove the first hit from the attack. Inspire: During this activation, models in the (+2). activation gain Training: Models in this army gain Defensive Proficiency (+1). • Pelegarth • Rank 7 7 Elsis Tagil, The Wail of War 1 6 6 Size 3 DZ B Rathor Pelegarth Bloodmask 6 • Pelegarth • • Specialist • Melee Slam (3) 6 Elsis Tagil, The Wail of War 3 10 9 8 7 6 5 4 3 2 1 1 Rank 6 7 2 3 10 9 8 7 6 5 4 3 2 1 2 Greathorn 6 7 2 3 Size 5 DZ A • Specialist • Explosive Conflagration 00 Melee * * : Choose up to 3 different targets within range. The rate on each attack is equal to the number of targets selected. Immolate Magic 3 4 Base 80 Wreathed in Flame: Aura 1’’ The area is Dangerous Terrain (1) to enemy models. Dangerous Terrain: Models beginning their activation within or moving into this element suffer an attack with a rating equal to (X). Thesee attacks cannot be parried or blocked; All and are replaced with . These attacks resolve after the model has finished moving. Greathorn Rank 6 7 2 3 10 9 8 7 6 5 4 3 2 1 2