The Bloodchild The Bloodchild Longhorn Longhorn Alyana Heska

Transcription

The Bloodchild The Bloodchild Longhorn Longhorn Alyana Heska
Longhorn
The Bloodchild
8
7
2
2
Melee
3
Critical Blow (1)
00
Elemental Blast
6
Magic
2
For each hit generated by the
initial attack, allocate 1 die
to another model within 3’’
of the initial target.
Flying: During
voluntary movement,
this model can move
through models and
impassable terrain. It
cannot end its movement
with its base overlapping
a model or impassable
terrain feature.
Rally Point: Aura 6’’
Models in this area have
Re-roll (+1) when it is
the target of a will attack
or when it makes a will
check.
Critical Blow: Replace
(X)
on the defender’s
chart with .
2
3
Sword Strike
Melee
2
Unrelenting (1)
00
Base 40
2
10
9
8
7
6
5
4
3
2
1
Unrelenting: Replace
(X)
on the defender’s
chart with .
Clear a Path
Action
Self
Enemy models within 2’’
of this model are forced
3’’ directly away from this
model in the order of your
choosing. This model then
moves 4’’ if it ends this
movement in contact with
an enemy model it may perform a melee attack.
1
2
3
Size 2
DZ C
• Leader • Character •
Whirling Death
00
Melee
4
Offensive Mastery (2):
When this model attacks
it may add a total of (X)
dice to any attacks it is
participating in, before
results are generated
the attacker removes
the same number of dice
added to the attacks.
Frozen Form: The first
result generated by this
attack deals +1 hit.
Base 30
Freezing Death: Aura 4’’
Enemy models that begin
their activations in the
area reduce their
3’’.
Inspire: Models melee
attacks gain Frozen
Form.
Training: When 2 or
more models with this
ability are engaged with
the same model and that
model is attacked, add 1
to the attack.
• Ashmen •
Rank
5
7
Alyana Heska
2
7
7
Size 3
DZ C
Longhorn
Rank
7
1
• Specialist •
The Bloodchild
8
5
• Ashmen •
Base 50
Size 3
DZ A
• Specialist • Character •
Smoldering Strike
7
Alyana Heska
3
10
9
8
7
6
5
4
3
2
1
1
Rank
7
7
2
3
10
9
8
7
6
5
4
3
2
1
2
Ashmen Swordsmen
Ashmen Hakar
• Ashmen •
7
5
1
1
Base 30
7
6
Size 2
DZ C
• Infantry •
Sword Slash
00
Melee
2
Offensive Mastery (2):
When this model attacks
it may add a total of (X)
dice to any attacks it is
participating in, before
results are generated
the attacker removes
the same number of dice
added to the attacks.
Ashmen Swordsmen
1
Base 30
10
9
8
7
6
5
4
3
2
1
Inspire: Models that begin
their maneuvers unengaged
and become engaged, gain
(+1)
on all melee
attacks this turn.
Training: When 2 or more
models with this ability
are engaged with the same
model and that model is
attacked, gain Offensive
Expertise (+1) on that
attack.
Offensive Expertise:
During this model’s
activation it may re-roll
(X) dice. These re-rolls
may only be used on dice
in attacks this model is
participating in.
1
1
3
Size 2
DZ B
• Leader •
Sword and Board
Melee
2
00
Base 30
[Reaction] Push Back:
After results are generated
for each
generated by a
melee attack you may force
an active enemy model 1’’.
Inspire: If this model
begins their activation
engaged, it gains
(+1)
on all melee attacks.
Training: When an enemy
model disengages, after
that movement all friendly
models that became
disengaged may move up to
4’’ towards that model.
Defensive Mastery (1):
When Defending add (X)
dice to the roll, before
results are generated the
defender removes (X) dice.
• Pelegarth •
Rank
5
7
Pelegarth Howl
1
7
6
Size 2
DZ C
• Ashmen •
Rank
1
3
Ashmen Hakar
• Ashmen •
5
1
• Pelegarth •
• Leader •
Sword Slash
00
Melee
1
Offensive Mastery (1):
When this model attacks
it may add a total of (X)
dice to any attacks it is
participating in, before
results are generated
the attacker removes
the same number of dice
added to the attacks.
7
Pelegarth Howl
• Ashmen •
3
10
9
8
7
6
5
4
3
2
1
1
Rank
6
7
1
3
10
9
8
7
6
5
4
3
2
1
1
Rathor
Pelegarth Bloodmask
• Pelegarth •
6
6
1
1
Sword and Board
1
00
6
7
Size 2
DZ B
• Infantry •
Melee
Base 30
[Reaction] Push Back:
After results are generated
for each
generated by a
melee attack you may force
an active enemy model 1’’.
Defensive Mastery (1):
When Defending add (X)
dice to the roll, before
results are generated the
defender removes (X) dice.
1
Efrenti Blast
8
Magic
1
Bounce: When the dce
fpr tjos attacl are assigned,
assign 1 die to (X) additional moels within 3’’ of the
initial defender. The attacking model does not need
to be able to see these other
models nor do they need to
be in the attacks range.
Efrenti Strength
• Pelegarth •
Rank
1
1
3
2
00
Base 40
10
9
8
7
6
5
4
3
2
1
Efrenti Guidance: Aura
4’’ Models within the
area gain Sundering (1)
to melee attacks.
Sundering: Replace (X)
on the defender’s
chart with
.
Slam: If the attack
generates at least 1 hit,
force the defender (X)’’
directly away from the
attacker. This movement
is stopped if the model
comes into contact
with impassable terrain
or another model. If
stopped the defender
then takes 1 damage.
1
2
3
Size 2
DZ B
• Leader • Character •
Smash
00
Melee
3
Sundering (1): Replace
(X)
on the defender’s
chart with
.
Followthrough (1):
on the
Replace (X)
defender’s chart with
.
Base 30
Fierce Resistance: Aura
6’’ Friendly models in
the area gain Superior
Blocking (1).
Superior Blocking:
Once per attack when
this model is attacked
is generated,
and a
remove the first hit from
the attack.
Inspire: During this
activation, models in the
(+2).
activation gain
Training: Models in
this army gain Defensive
Proficiency (+1).
• Pelegarth •
Rank
7
7
Elsis Tagil, The Wail of War
1
6
6
Size 3
DZ B
Rathor
Pelegarth Bloodmask
6
• Pelegarth •
• Specialist •
Melee
Slam (3)
6
Elsis Tagil, The Wail of War
3
10
9
8
7
6
5
4
3
2
1
1
Rank
6
7
2
3
10
9
8
7
6
5
4
3
2
1
2
Greathorn
6
7
2
3
Size 5
DZ A
• Specialist •
Explosive Conflagration
00
Melee
*
* : Choose up to 3 different
targets within range. The
rate on each attack is equal
to the number of targets
selected.
Immolate
Magic
3
4
Base 80
Wreathed in Flame:
Aura 1’’ The area is
Dangerous Terrain (1)
to enemy models.
Dangerous Terrain:
Models beginning their
activation within or
moving into this element
suffer an attack with
a rating equal to (X).
Thesee attacks cannot be
parried or blocked; All
and
are replaced
with
. These attacks
resolve after the model
has finished moving.
Greathorn
Rank
6
7
2
3
10
9
8
7
6
5
4
3
2
1
2