Manual - Kontakt Hub
Transcription
Manual - Kontakt Hub
Drumdrops Vintage Folk Rock Kit The NI Kontakt Pack Manual 1 The information in this document is subject to change without notice and does not represent a commitment on the part of Drumdrops. The software described by this document is subject to a License Agreement and may not be copied to other media. No part of this publication may be copied, reproduced or otherwise transmitted or recorded, for any purpose, without prior written permission by Drumdrops. “Native Instruments”, “NI” and associated logos are (registered) trademarks of Native Instruments GmbH. Mac, Mac OS, GarageBand, Logic, iTunes and iPod are registered trademarks of Apple Inc., registered in the U.S. and other countries. Windows, Windows Vista and DirectSound are registered trademarks of Microsoft Corporation in the United States and/or other countries. All other trade marks are the property of their respective owners and use of them does not imply any affiliation with or endorsement by them. Contact Us Drumdrops 36 Leroy Street London SE1 4SP United Kingdom www.drumdrops.com 2 Table of Contents 1. Introduction 2. About the Vintage Folk Kit 2.1 The Drum Kit 2.2 The People 2.3 The Recording Studio - Livingston Studios 2.4 The Recording Equipment 3. Quick Start 3.1 3.2 3.3 3.4 Installing The Pack Loading The Pack Basic Navigation Editing The Drums 3.4.1 Controlling the drums and articulations 3.4.2 Creating a mix 4. Using the instrument 4.1 The Drumkit Page 3 4.1.1 Drum voice 4.1.2 Humanise 4.1.3 Velocity curves 4.1.4 Changing stick-type The Mixer Page 4.2 4.2.1 The channel strip 4.2.2 Insert routing 4.2.3 Outputs 4.2.4 Mixer presets 4.2.5 Snapshots The Master Section 4.3 4.3.1 Crush 4.3.2 Compressor 4.3.3 EQ 4.3.4 Stereo 4.3.5 Limiter Channel Inserts 4.4 4.4.1 EQ 4.4.2 Compressor 4.4.3 Shape 4.4.4 Tape Emulator 4.5 Sends 4.6 Returns 4.6.1 Delay 4.6.2 Reverb 4.7 Mic Mix 4.8 Mapping 4.8.1 Articulations 4.8.2 Selecting a preset MIDI map 4.8.3 Editing MIDI maps 4.8.4 Saving MIDI maps 4.8.5 Loading MIDI maps 4.8.6 Edit CC Section MIDI Grooves 4.9 4.9.1 Selecting a MIDI groove 4.9.2 Exporting a MIDI Groove Kit Selection 4.10 5. Support and Account Notes 5.1Support 5.2 Account Notes 5.2.1 Use of the Packs 5.2.2 The Drumdrops Account 4 5.2.3 A Note on File Sharing 1. Introduction Drumdrops is the one-stop shop live drum sampling company, begun in the year 2000 by head honcho engineer Mike Pelanconi. Over more than 10 years it has built up a catalogue of some of the most respected live drum tracks in the business. Drumdrops became known as the company to buy the highest quality multi-track drums, firstly specializing in Reggae but now covering most genres including Ska, Disco, Funk, Hip Hop, Rock, Blues and Pop. Each of the drum tracks can be bought in three different formats. Drum multi-tracks for those who want control over the individual drum’s sound, drum stems for completed mixes of the drums, and drum loops. What makes Drumdrops’ catalogue stand out from the crowd is the detail that goes into recording it. We have used some of the finest studios around the world including Olympic Studios, Tuff Gong and Hollywood Sound Recorders, which have great recording rooms. We find studios that have a great collection of vintage gear using old consoles such as Neves and APIs. The microphone collections are top-of-therange and we record all of the drum tracks to 2” tape adding another level of depth to the sound. All of the kits we use are tuned to perfection and we always find the right kits for the job; Gretsch, Ludwig, Hayman, Rogers and Slingerland amongst others. Finally, the professionals we use are amongst the very best; incredible drummers and great recording engineers. All of this combined creates the formidable Drumdrops sound. In 2011 Drumdrops teamed up with Miloco Studios to work together to push the catalogue to the next level. First up was the new Drumdrops website, which was built to sell the catalogue direct to Drumdrops’ fans. The website allows all the catalogue to be previewed on a trackby-track basis and allows clients to purchase by track or by the full album. We then began recording new catalogue using a lot of Miloco’s studios, which offered new recording rooms and new equipment. This has helped make our catalogue even more varied but at the same time sound great. In 2013 Drumdrops began a brand new phase releasing the best sounding live drums as sample packs. We decided that we had to do this right and that our samples had to stand up against the best catalogues out there. So, we built a Drumdrops Kontakt Instrument to give maximum control to the user. With the guidance of Channel Robot’s incredible programming skills, we worked on producing an Instrument that would do justice to the drum sounds we record. 5 The Drumdrops Kontakt Instrument gives full fader control over each drum, offers reverbs and effects, has a randomization feature for added realism and allows the user to adjust the velocity curves on each drum. The latest version also includes a Step Sequencer and MIDI groove player. Most importantly each instrument has an incredible amount of samples. Usually in the range of 5000 to 7000 samples (although some have 17000 samples) which help make the kit sound completely realistic. However, Drumdrops is of course a drum sample company, so we have not limited our kits solely to Kontakt. We are currently building our kits for BFD and will soon have BFD packs available for every kit. We also offer the Multi-Sample Pack that has sixteen velocities per articulation. These two packs can be loaded into any sampler or drum machine that supports 24 bit WAVs although we include patches for many different types of software. The latest packs include patches for Kontakt, Battery, EXS24, Ableton Drum Racks, Studio One’s Impact Soundsets, Reason Refills, Maschine, iDrum, Geist and Renoise. We also sell our kits as a Drum Replacement pack which comes with patches for Slate Trigger V2, Drumagog V5 and DrumXchanger. Finally we have just introduced a one shot sample pack. It basically includes one sample from each articulation. It is the cheapest way of hearing our samples and checking the kits out. 6 2. About The Vintage Folk Rock Kit The Vintage Folk Rock Kit is a great kit for a 60s / 70s Folk Rock or Indie rock sound. We used the engineering skills of the legendary engineer / producer Phill Brown (Laura Marling / John Martyn / Rolling Stones) whose in depth knowledge of recording bands during these years helped mould the sound of the kit. The Kit used is a beautiful old 1966 Ludwig Hollywood kit setup by legendary drumtech Martin Oldham. To direct us on the sound of the kit we used Folk specialist drummer Martyn Barker (Rufus Wainwright, Richard Hawley, Katherine Williams) who sampled the kit using sticks, hotrods and brushes - nice ! For the sound Phill used his years of accumulated knowledge and went back to the time of the 60s when he was based at Olympic Studios. Phill’s idea was to create a 1960s drum sound with a modern twist. Instead of positioning the microphones close to the kit he wanted to capture a natural drum sound and record the ‘dead’ room. He used only five microphones on the kit: one on the kick, the snare, two kit microphones placed around the kit which provide a surprisingly good stereo picture, and a mono overhead. All of the mics were recorded through API mic pre’s. The kit was recorded in the drier sounding room at Livingston (we saved the liver room for the Modern Folk Rock Kit). Although the sound is controlled it has a great ambience around it. Livingston has been used to record a multitude of hit records over the years and is well known for being one of London’s top drum rooms. The kit we used for this was a beautiful vintage 1966 Ludwig Hollywood Kit. It is almost identical to the Super Classic kit which Ringo Starr once used, except it has two rack toms rather than just the one. These are beautiful sounding kits. The snare used was a 1960s wooden Ludwig Snare owned by Martyn. We also include some tambourine and shaker articulations. 7 2.1 The Drum Kit Most people will know the reputation of Ludwig drums, famously used by Ringo Starr from a little known 60s Liverpudlian band, and later by John Bonham of Led Zeppelin. They sound fantastic, warm and responsive with a lovely dark tone from the thin three ply mahogany, §poplar and maple shells with maple reinforcing hoops. Made before music became really amplified and loud, these drums were designed to sound good rather than generate loads of volume and as such they are wonderfully full and tonal, especially when recorded and mic’d up. Although obviously a 1960s kit, drummers continued to use this model though the 70s, and do so to this very day in fact... they just record so well. The drums are shallower than many modern drums which helps focus their sound and control their decay. This vintage 1966 Ludwig Hollywood kit is finished with a red champagne sparkle (can’t you hear it) and consists of a 22” x 14” kick drum, 13” x 9” and 12” x 8” rack toms and a 16” x 16” floor tom. The snare used was a 1967 wooden Ludwig 14” x 5”. Cymbals used were Zildjian Constantinople 14” hi-hats, a 20” flat top ride, a 17” medium thin crash and an 18” K Custom Dark crash. The kit comes played with sticks, brushes and hotrods and we have also included a shaker and tambourine. 8 2.2 The People The Drummer – Martyn Barker Originally heralding from Ellesmere Port, Merseyside, Martyn has been a professional drummer for 30 years, starting his career with the band Shriekback and recently playing with Billy Bragg and Marianne Faithfull. His touring, recording and composing experience has covered many genres from Folk, Soul, Rock, Pop, African Blues, Jazz, Indie and Ambient. He is a busy session drummer on an ongoing basis both in the U.K and France and has recently been working, composing and producing for his own projects (most notably ‘Big World Blue’) and for other artists. His recent folk rock projects have been Joe Boyd’s Way To Blue - Tour and Live Album, Hal Wilner’s Rogue’s Gallery - Tour and Album, and The Winterson’s Bright Phoebus - Tour. Other artists Martyn has been working with include Martin, Eliza and Norma Carthy, Martha and Rufus Wainwright, Nick Cave, Chris Difford, Emmylou Harris, Peggy Seeger, Richard Hawley, Jarvis Cocker, Mary Winterson, Lou Reed, Shane McGowan and Katherine Williams. http://www.bigworldblue.com The Engineer – Phil Brown 9 Phill Brown is a legend who needs little introduction. In fact so prolific is his career that he has written a rather good book about it called ‘Are We Still Rolling ?’ Phill began his career in the 60s as a Tape-Op at the now closed Olympic Studios. Working with Artists such as Dusty Springfield, The Rolling Stones, Traffic and Jimi Hendrix he learned under engineers and producers such as Jimmy Miller, Glyn Johns and Eddie Kramer. From there he progressed to in house engineer at Island Records studios in the 70s. Some of the artists he engineered for during this time were Led Zeppelin, Jeff Beck, Joni Mitchell, Cat Stevens, John Martyn and Bob Marley. From 1976 Phill became a freelancer and his CV continued to grow – Talk Talk, Roxy Music and Dido to name a few. From the Stones’ Beggars Banquet to Led Zeppelin’s ‘Stairway To heaven’ to Steve Winwood’s first solo album to Roxy Music’s Manifesto and on to a pair of multi-million selling Dido records and the much-adored final two Talk Talk records, Phill Brown has been at the creation of some of the most treasured music of the past 40 years. http://www.phillbrown.net 2.3 Livingston Studio Recording Studio Miloco’s Livingston Studio 1 is located in North London. The studio has been recently completely overhauled and has a great range of gear to complement it’s varied recording rooms. With a history spanning many decades the studio has welcomed artists such as The Clash, Buena Vista Social Club, Bjork, Depeche Mode and Jesus and Mary Chain. The control room is based around an SSL G-Series console but there is plenty of great outboard equipment. The mic pre’s consist of API, Neve’s and a lot of other great brands. The room has a great collection of microphones and recording is usually done on the Pro Tools HDX rig with HD I/O convertors. https://milocostudios.com/studios/livingston-studio-1/ 10 2.4 The Recording Equipment The equipment used was minimal. Phil used five microphones on this kit to get a great vintage earthy sound. “Most of the drum sound is achieved from the two U87’s and the Sony C48. The U87’s are positioned left-front of kit and right-rear of kit, at equal distance from the Snare drum. The Sony C48 is directly overhead, center of the kit, at the same distance – forming an equilateral triangle. The bass drum mic was positioned dead center, about 4 inches from the skin and angled at 45 degrees. The bass drum and snare mic’s are there for ‘finetuning’ levels – especially as the bass drum can get a little lost with just the main three mic’s. My idea was to create a 1960’s drum sound with a modern twist. Instead of positioning microphones close to the kit I wanted to capture a natural drum sound and record the space of the ‘dead’ room at Livingston Studio 1. You get a surprisingly good stereo picture of the kit with the front and back U87’s and the Sony C48 gives added control over ‘top-end’.” Phil Brown Kick - AKG D12 – An AKG D12 Microphone was placed 1-2 inches away from the front skin, angled towards the centre of the drum. The D12 ran through an API 3124 mic pre and a Cartec EQP-1A. “A dynamic microphone from the 1960’s. In my opinion still the best bass drum mic. Has punch but also openness.” - PB Snare – Shure SM57 – Phil used one Shure SM57 microphone on the snare. This mic was placed 2 inches above the snare at the side, angled towards the centre. This mic ran though an API 3124. “Although I have tried other microphones on the snare, I always come back to the 57. Mainly because it is tight and directional.” – PB 11 Kit 1 – Neumann U87 – This mic was placed behind and to the left of the kit, aiming towards the snare. This mic is measured so that it is equidistant to the centre of the snare with the kick drum mic. This mic also went through an API 3124. Neumann U87 – This mic was placed in front and to the right of the kit, aiming towards the centre of the snare. This mic is measured so that it is equidistant to the centre of the snare with the kick drum mic. “I watched Glyn Johns and Eddie Kramer use Neumann U67’s on drums back in the 1960’s. I used U87’s on drums throughout most of the 1970’s. Very natural sound, good for detail and ‘warm’.” – PB Mono Overhead – Sony C48 This mic was placed 4-5 feet above the kit aiming towards the centre of the snare. The mic went through an API 3124 Mic Pre. “I originally bought this microphone as a vocal mic, but use it extensively now on drum overheads, percussion, and acoustic guitars. It’s bright and ‘airy’.” - PB 12 3. Quick Start 3.1 Installing The Pack The kit is supplied as a .zip file. Mac: Double-click on the zip and Mac’s built in Archive Utility will automatically unzip the file in the same location. PC: Double-click on the zip file and then click on “Extract all files”. Select a destination and then click “Extract”. There is an activation process in place that you will have to complete in order to use your product. Simply email [email protected] with your name and date of purchase. Please also make sure you have filled out your details in your online account. We will need you to fill out your real name, address, phone number and a valid email address (that is not a temporary one). Once your details have been verified, a new unique .nka file will be sent to you that will activate the product. We apologize for this process however a couple of customers have uploaded our products to file sharing sites. Now if we find the product on a file-sharing site we will know which customer has given it away and prosecute for damages. All details entered in the customers online account need to be accurate. Any false details or temporary email addresses may result in the closure of the customers account without any refund on the purchase. 3.2 Loading The Pack Once the files have been installed onto your hard-drive, simply click on either of the .nki files or drag them into the main Kontakt window, to load the interface. Alternatively you could find the .nki files using the files tab of the Kontakt browser, and double-click or drag them from there. 3.3 Basic Navigation The interface itself has five pages where you can change certain parameters to suit the way you want to work. You can switch between these pages by clicking on the tabs at the bottom left-hand side of the interface. The five pages are as follows: 13 The Mixer page: This is the page of the interface that is laid out to look just like a traditional mixing console. This includes faders for changing the levels, pan pots, solos and mutes. This page also contains the insert fx such as EQ, compression and tape warmth. Mic Mix: This page allows the user access to the individual microphones that were used to record the kit. You can change the relative levels for each drum individually so you can for example, reduce the amount of room mics on the kick drum but not the snare. Grooves: This page contains MIDI grooves in different styles for your instrument that you can audition through and export into your session. The MIDI files will export with whichever MIID map you have selected at the time. Mapping: This page includes MIDI map presets for better integration with other drum software, and a MIDI Learn function which enables you to create your own MIDI maps. You can create your own maps and save and reload them with the save and load buttons on this page. This page also gives access to MIDI CC so that you can select which CC controls the opening and closing of the hi hat. Drumkit: This page allows you to unload certain drums if you are not using them to free up memory by switching off the drum voice. It also houses our velocity curve section that allows louder or quieter playback of each drum or the kit as a whole. In the Drum voice section you can also change the envelope of the drums themselves and tune each drum individually. The Humanize section allows you to subtly change the volume, velocity, tuning and timing of the drums on playback to give a more randomized, human-like feel. This kit also contains hotrod and brush articulations as well as sticks and you can swap between these stick-types in the Drumkit page. 3.4 Editing The Drums 3.4.1 Controlling The Drums And Articulation Each drum has an associated MIDI note that when pressed, will play the drum. Articulation refers to the type of hit. A snare being hit in the centre and a snare being hit at the edge are two articulations of the same drum. Some drums have several articulations. Every articulation that we have recorded will have its own MIDI note. 14 3.4.2 Creating A Mix To create a mix of the kit you will need to click on the mixer tab at the bottom left-hand corner of the interface. From there you can control the drum sounds using the various tools available to you, just like on a real mixing console. You can change levels, pan positions, mutes, solos, add EQ, sculpt the sounds using the shape section or warm the drum using the tape section that is available to you on each channel or add reverb effects. Go to section 4.2 in this manual for more details of the mixer page. It is possible to remove certain drums that you are not using from the interface that will save you memory. To do this you must: • Go to the Drumkit page of the interface using the tabs at the bottom of the interface screen • Select which drum you want to remove from memory by clicking on it on the drum kit itself or by activating the MIDI select function and pressing the associated MIDI note for that drum on your MIDI controller. • Turn the drum voice switch to the off position (you will see it turns red). You’ll notice that the memory size drops in the memory window at the top of the interface when the drum is unloaded. Also the selected drum image greys out in the kit picture and the drum will read disabled. You can unload and reload as many drums as you like. Note: If you save the instrument with a drum unloaded, that drum will stay unloaded even if you close down and reload the instrument. Also saving and loading presets will not affect the drum voice state. 15 4. Using The Interface 4.1 The Drumkit Page 4.1.1 Drum Voice This section allows you to tune and change the envelope settings for each drum. Turning this section off will disable the selected drum and save on memory if you’re running low. It’s easy to tune individual drums using the interface. • Select the Drumkit page. • Select which drum you want to remove from memory by clicking on it on the drum kit itself or by activating the MIDI select function and pressing the associated MIDI note for that drum on your MIDI controller. • Use the tuning pot to tune your kit piece up or down. Tuning is allowed up to a maximum or minimum of 1200 cents. 16 You can also change the envelope settings for each drum individually. Adjusting the attack time will lessen the attack of the drum sound giving a softer tone to the front of the sound. Adjusting the hold and decay times in conjunction together will decrease the length of the drum sound to make it sound more clipped. 4.1.2 Humanize This section globally affects how the drum playback by adding subtle to the sound of the drums. Volume – This control randomly adjusts the volume of every drum hit. The more you turn up the control, the greater the affect. Velocity – This control randomly changes how hard the drum are being hit. The more you turn up the control, the greater the affect. Tune – This control adjust subtle tuning changes for every drum hit. The more you turn up the control, the greater the affect. Time – This control affects subtle timing changes for every drum hit meaning that you can add random timing events to the playback of the drums. The more you turn up the control, the greater the affect. 4.1.3 Velocity Curves 17 The velocity curves allow the user to change the velocity curve of any individual kit piece. You can also apply your selected curve to the kit as a whole. This is an incredibly useful feature if you want to make the kit, or any individual drum, appear as if it is playing softer or louder. There are three preset curves to choose from or you can draw your own curve using the custom preset. • Select the Drumkit page • Select which kit piece you would like to apply the velocity curve to. • Click on your chosen velocity curve preset • If you would like to apply a velocity to the whole kit, then highlight the All button before selecting your chosen velocity curve The custom preset: You may find that you’re not quite getting the desired affect that you’re after just by using the preset curves. In that case you can use the custom curve option. • Click on the custom curve pane. • Draw your desired curve by holding down the mouse button and scrolling across the graph. • You can save your curve by clicking the SAVE button. • You can reload your saved curve by clicking the LOAD button. • You can revert back to the preset curves by clicking on one of preset curve buttons. When you save a curve it creates a saved file, which can then be used by the interface in other sessions. If you are working within the same session, then you do not need to save the curve as it will be saved as part of the session. 18 Please note that the velocity curves are not saved as part of the mixer presets. It is now possible to save your velocity curve settings separately to the mixer presets. Use the SAVE button in the velocity curve section to save your velocity curves settings and use the LOAD button to reload any saved velocity maps. 4.1.3 Changing Stick Types You can swap between sticks, brushes and hotrod in the Drumkit page that effectively gives you three different kits. You can swap between the different stick-types by clicking on the drumstick icon and selecting which one you would like to use from the pop up menu. This can be done either on a drum-by-drum basis or for the kit as a whole by highlighting the sticks bundle icon before you select your stick-type. 19 4.2 The Mixer Page 4.2.1 The Channel Strip The channel strip on our mixer is set out to look like any other console strip. Each strip contains a fader, a mute and solo button and a pan control. There is also an output selector for routing each channel via Kontakt’s multiple outs (see section 4.2.5). Each channel has a dedicated EQ, compressor, transient master and tape warmer effect. You can switch between channels 1-8 and 9-16 by clicking on the arrow that points to the right by the panpots. You can also change the routing of the insert fx. • The fader is used to control the levels of that particular channel. • The mute button is used to mute that particular channel. • The solo button is used to solo that particular channel. • The pan control is used to pan the channel’s signal between the left and right speakers. If you solo a channel and then try to mute it, the mute will override the The interface comes pre-loaded with some presets for you to try that can be accessed by the LOAD PRESET button on the mixer page. 20 You can use the mouse in combination with your keyboard to add functionality to the controls. Mouse-click – Moves a pot or slider to change its setting. Mouse cmd-click – Sets the control to its predefined value i.e. sets faders back to zero. Mouse ctrl-click – Allows the assignment of MIDI controller data so that the pot or slider can be control by an external MIDI controller. 4.2.2 Insert Routing You can change the order in the inserted fx are placed in the channel. Click on the insert routing window in the Mixer page to access four preset routing orders. Select the order that works best for your sound. 4.2.3 Outputs The output selector pull-down is located at the top of the channel strip. You can use this to route your drums to multiple outputs. Please note that you will have to set up the outputs in Kontakt before you will be able to route them. The output menus will only be displayed if you have already configured Kontakt to have additional outputs and you have a multiple output version of Kontakt loaded. If you add outputs using Kontakt’s outputs control, you will need to press the (!) button in the Kontakt window that will reset Kontakt and the outputs will appear in the menu. 4.2.4 Mixer Presets 21 It’s possible to save mixer presets using the Save button at the bottom of the instrument mixer page. This will save the mixer settings ONLY and will not save additional options such as tuning, envelope changes, stick selection etc. It’s a quick and easy way to save your and recall your mixer settings to save you time setting up the mixer again in the future. To save a mixer preset, click on the save button, give your preset a name and save it in the Mixer Presets folder supplied within the Data folder for this kit. To recall the mixer preset, simply click on the Recall button at the bottom of the mixer page, navigate your way to the Mixer Presets folder and click on the mixer preset that you would like to recall. 4.2.5 Snapshots There is another way to save your mix settings and that is by using Kontakt’s built in snapshots. Snapshots will store the position of every control in the instrument upon saving. They can be instantly recalled by selecting your saved snapshot in the snapshot pull-down menu. To save a snapshot, click on the small camera icon in the Kontakt window and then click on the disk icon. Give your snapshot a name and click on Save as. Your snapshot has now been saved. To recall your snapshot ensure that the camera icon is highlighted and then select your snapshot from the pull-down menu in the snapshot window. We’ve supplied some snapshots with the kit to get you started. You can find them in the Snapshots folder within the Data folder supplied with your kit download. In order to use the pre-made snapshots you must place them in Kontakt’s user content folder which can be found here: \Users\[Your Name]\Documents\Native Instruments\User Content\ Kontakt Alternatively you can locate the folder from with Kontakt itself. Click on the small gear icon at the top left hands corner of the interface: 22 Then click Instrument Options: Then click Snapshots and ‘Show’ – This will open the location so that can easily copy the factory snapshots into this folder. When you save your own snapshots, they will be added to this folder as well. 23 To load the factory snapshots, just select them from the snapshots pulldown menu as usual, once you have added them to the User Content folder. The snapshots supplied with this kit are: Ben Thackeray - 8 Bit Kit Ben Thackeray - Glitch Kit Ben Thackeray - Glitch Spring Kit Greg Montano - Preset Joe Hartwell-Jones - Hyper-Ballad Joe Hartwell-Jones - Roomy Zener Joe Hartwell-Jones - Toms Attack Joe Hartwell-Jones - Trippy Spring Joe Hirst - Tame Gazzelle Kike Paglia - Girl From The Crowd Kike Paglia - Summer Breeze Matt Foster - Sgt Dekker Matt Foster - Toned Again Matt Foster - Toned and Dirty Pendle Poucher – Cardboard Folk Pendle Poucher – Folky Folk Pendle Poucher – Foxed Folk Pendle Poucher – Next Room Folk Pendle Poucher – Tea Towel Folk Pendle Poucher – Toy Folk Phill Brown – Brushes Preset Phill Brown – Hotrods Preset Phill Brown – Sticks Preset 24 4.3 The Master Section Just like any other mixing console, the mixer page includes a master section. This section can be accessed by clicking on the MASTER button at the top right-hand corner of the mixer page. The Master fader is used for controlling the overall level of your drum mix and there is also a dedicated crush section, buss compressor, EQ, stereo enhancer and limiter. Each section can be switched in and out by clicking on the on/off button in the top right-hand corner of each module. You will find an overall pan control for the whole kit above the master fader that allows the user to pan the entire kit to the left or right hand side of the stereo image. To the right of the pan control is the left/right swap button. When activated, this will swap the entire stereo image of the drum kit. Above the pan control you will see the fx routing window which gives you access to four different fx routing orders of the master section fx. You can cycle through these to find the one that best suits your sound 25 .4.3.1 Crush This section contains many controls that allow you to completely decimate the sound of your drums (if that’s the sort of thing you’re after). • Shatter - Adds a glitch gating effect to your overall drum sound. • Redux - This allows you to mess around with yet more glitch sample rate sounds to really mess up your kit. • Noise - This adds white noise to your kit. Between these three controls alone, you can total create something completely different to the original sound of your kit. • Peak – This control allows you to globally turn up or reduce the sound of the attack of your drums that allow more aggressive or softer sounding drums. 26 • Smash – This control turns up an amazing compression/distortion set- ting which will definitely give your drums some edge! • Saturation – This adds extra distortion should you need it. • Low pass filter – This filters out the top end of your overall kit sound. The more you move the control, the more top end will be filtered out. • Resonance – This control works in conjunction with the Low pass filter control. Turning up this control adds a resonant sound to the filter which increases to aggressiveness on the filtered sound 4.3.2 Compressor 27 The mix buss compressor is a recreation of a well-known studio outboard compressor. You can use thus compressor separately to the com- pressor that are inserted on each channel to compress the overall sound of the kit. • Threshold – This control is used to change the level at which compression begins to affect the inputted signal. • Ratio – This control is used to increase the ratio at which compression happens relative to the input signal and the output signal. In other words the higher the ratio, the more the signal will be reduced as it passes the threshold point. • Attack – This control is used to set the attack time, in milliseconds, that compression starts to have an effect on the incoming signal. • Release – This control is used to change the release time, in milliseconds, that compression continues to affect the incoming signal. • Make Up – This control is used to increase, or make up, any gain that has been lost on the output stage, by the signal passing through the compressor. • Mix – This control is used to set how much of the compressed signal is heard compared to the original. 0 % is just the “dry” original signal and 100 % is the “wet” compressed signal. 4.3.3 EQ 28 This is four-band parametric EQ that you can use to affect the overall sound of the kit. The HF and LF controls are shelf EQs while the midrange EQ are set to a bell-type curve. There are controls for each band to change the frequency affected and the gain of the EQ cut or boost. 4.3.4 Stereo This control allows you to adjust the overall stereo image of the kit. You can make the kit sound wider by turning the control clockwise or mono the kit by turning it anti-clockwise. 4.3.5 Limiter 29 The last module in the MASTER page houses a peak limiter. There is a control to increase the input gain into the limiter that will increase the limiting effect as well as a release control that allow you to adjust how quickly the release is working on limiting the sound. There are output gain controls for each section in the MASTER page so that you can always adjust your levels so that they remain comfortable. 30 4.4 Channel Inserts As mentioned before each channel strip comes loaded with a dedicated EQ, a compressor, a Transient Master in the Shape section and a Tape Warmer. You can cycle through the inserted fx by continuously clicking on the INSERTS button at the top of the mixer page or by clicking the fx name in the pane just below the Insert window. 4.4.1 Equaliser Each channel on the mixer page has an EQ dedicated to it. You can access the EQ by clicking on the channel tab below the fader on each channel. The EQ, which is modeled on a studio console EQ, will then be shown in the space below the mixer as the default effect. The EQ is a 4-band parametric EQ meaning that you can affect four frequencies of your signal at the same time. Clicking the on/off button in the top right-hand corner of the EQ window turns on the EQ. The switch will light up blue when the EQ is on. • LF Freq/LMF Freq/HMF Freq/HF Freq – These controls are used to select the frequency that you wish to effect. • LF Gain/LMF Gain/HMF Gain/HF Gain – These controls are used to cut or boost the frequency selected by the Freq controls. • LMF Q/HMF Q – These controls choose how wide an area you can affect around the selected frequency. There are also a couple of switches that swap between a shelf EQ and a bell EQ for the HF and LF. When the switch is highlighted then the bell is selected. There is also an output pot for controlling the output level of the EQ. There are also a couple of switches that swap between a shelf EQ and a bell EQ for the HF and LF. When the switch is highlighted then the bell is selected. There is also an output slider to the left of the window for controlling the output level of the EQ. 31 4.4.2 Compressor There is a compressor available for every channel on the mixer that allows you to compress the signal in each channel separately if you wish. The compressor has the same controls as the compressor in the master section. These are as follows: • Threshold – This control is used to change the level at which compression begins to affect the inputted signal. • Ratio – This control is used to increase the ratio at which compression happens relative to the input signal and the output signal. In other words the higher the ratio, the more the signal will be reduced as it passes the threshold point. • Attack – This control is used to set the attack time, in milliseconds, that compression starts to have an effect on the incoming signal. • Release – This control is used to change the release time, in mil liseconds, that compression continues to affect the incoming signal. • Make Up – This control is used to increase, or make up, any gain that has been lost on the output stage, by the signal passing through the compressor. • Mix – This control is used to set how much of the compressed signal is heard compared to the original. 0 % is just the “dry” original signal and 100 % is the “wet” compressed signal. 32 4.4.3 Shape The shape section contains a Transient Master effect. The Transient Master can be used to really sculpt your drums sounds by adding compression to the front or tail of your selected kit piece. You can access it by clicking on the TM button at the bottom of the mixer page that is next to the EQ button. There are four controls that are as follows: • Input – This is used to control the input level of the signal to the Transint Master • Attack – This control is used to increase or decrease the level of attack of your sounds • Sustain – This control is used to increase or decrease the level of release of your sounds. This can have a dramatic effect on how the size of your drums sound • Output – This is used to control the output level of the signal leaving the Transient Master 4.4.4 Tape Emulator There is also a tape warmer effect available for every channel on the mixer. There are two controls for each individual channel (and input and an output) and two global sliders that affect every channel at once. Turning on this effect will turn it on globally for every channel. • Input – Increasing this control increases the level going into the tape warmer and so increases the effect. Increasing this control by too much will lead to the drums distorting – this may be exactly what you want! 33 • Output – Increasing the input will increase the overall level of that channel. You can use the output control to help counteract this. • Bias – This control mimics the bias settings of old tape machine which determined how much level was sending to tape. Increasing this control will add more distortion to the signal in the channel. • Style – This control changes the style of tape warmth to give either more or less low end to the signal. 34 4.5Sends There are four effect sends included with the instrument that comprise of two convolution reverbs and two delays. The send levels are accessed by clicking on the SENDS button at the top of the mixer page. The send levels to the reverbs can be found above the faders at the top of the channel strips. They are labeled as R1, R2, D1 and D2. There is also a dedicated returns section associated with the effect sends. The send effects can be switched on and off in the returns section. To use them, ensure that you have the effects turned on and then turn up the level of whichever effect you want to utilize. Please note that you can turn up the effects from whichever channel you like. 35 4.6Returns You can access the effect returns by clicking on the RETURNS button at the top of the mixer page. This page gives you access to the effect parameters that you can then tweak to your liking. Each module has four controls that you can change. 4.6.1 Delay The delay controls are as follows: Time – This adjusts the timing of the delay making it quicker or shorter. The delay will work in time with your selected tempo no matter how quick or short you select the delay to be. Feed – This is short for feedback or in other words, how many times your delay repeats. Turning this control up will increase the delay feeding back on itself. Hicut – This control cuts the high frequencies of the delay itself which may be handy if you are hearing too much of the top end when the delay is turned up. Spread – This control spreads the delay out in the stereo image that may help in to sit in the mix better, or you may just like the effect of it. 4.6.2 Reverb There are also four controls to help you sculpt your reverb sounds that are as follows: • Pre – This control is used to add a delay to the reverb sound which is adjustable in milliseconds • Size – This control affects the length of the reflections of the reverb. • Low Pass – This is a low pass filter that only effects the reflections of the reverb. • High Pass – This is a high pass filter that only effects the reflections of the reverb Late Reflections. 36 There is also a switch that allows the Size, Low Pass and High Pass controls to be associated with either the Early or Late reflections of the reverb. Finally you can change which convolution reverb you like to use by clicking on the reverb name in the pane below the reverb controls. Clicking on this will bring up a pull-down menu where you select whichever reverb you would like from the list. There are various plates, springs, digital and room convolutions contained in the list. Just choose whichever one suits your drum sound – feel free to experiment! 37 4.7 Mic Mix The Mic Mix section allows you to have even more control over the levels of the kit but this time you adjust the individual microphone levels themselves. Clicking on the MIC MIX tab will bring up the Mic Mix controls for the channels. You then have a set of controls available to you where you can adjust the separate levels of the close mic, overhead mics or room mics for each individual drum. In the case of this particular kit you have controls for each of the five microphones that were used in the recording for each drum. There is a separate control for the kick drum mic, the snare, the mono O/H mic and the two kit mics. Changing these levels allows you to change the relative levels of each microphone for each drum so that you have an amazing amount of control over the sound just in this section alone. You can change the levels for each microphone globally by alt-clicking the controls. 38 4.8Mapping 4.8.1 Articulations The mapping page is a comprehensive section that gives you access to all the articulations recorded with the kit, which you can map to certain notes, and also allows you use either preset MIDI maps or to create your own if you have some ready made MIDI files that you would like to use with the interface. The mapping page is quite complex and you may want to read this section through before creating your own MIDI maps. At the top of the window is a keyboard. Each coloured note has an articulation mapped to it. Each drum is colour coded in the mapping page to make it easier to identify which drum is mapped to which note. For example the kick drum is coloured in red and so we know that the red notes in the keyboard have a kick drum articulation mapped to it. 39 Just below the keyboard is an indicator that shows you which octave of the keyboard is in the centre of the keyboard display. Clicking on an articulation in the list below the keyboard will play the drum articulation so that you can hear it and it will also display a small arrow above the keyboard to show which note (or notes) that articulation is mapped to. For example if you load the default map and click on the Kick Hard Beater articulation, you will see that it is mapped to note C1. Changing the Playback Velocity slider at the bottom of the window will cha change how hard the articulation is played back when you select it in the window. 4.8.2 Selecting a preset MIDI map You can easily change between preset MIDI maps by clicking on the pulldown menu in the bottom left-hand corner of the mapping page. There are ten preset maps to choose from. 40 You can easily change between preset MIDI maps by clicking on the pulldown menu in the bottom left-hand corner of the mapping page. There are ten preset maps to choose from. The maps included in this release are: Addictive Drums BFD Drumdrops Default DrumIt Five General MIDI iMap Slate SSD4 Superior Drummer Roland V-Drums Yamaha DTX-900 Drum Articulation Kick Drum Felt Beater Plastic Beater Centre* Edge Rimshot Sidestick Centre Fully Closed* Centre Closed Centre Open Quarter Centre Open Half Centre Open Three Quarters Centre Open Full* Edge Fully Closed Edge Closed Edge Quarter Edge Open Half Edge Open Three Quarters Edge Open Full Pedal Shut Pedal Open Hihat CC Hihat Edge CC Centre* Centre* Snare Drum Hi Hat Floor Tom Low Rack Tom High Rack Tom Ride Crash 1 Crash 2 Tambourine Shaker Centre* Centre* Edge Centre Edge* Centre Edge* Shake Hit Soft Hard Default Map C1/36 C3/60 D1/38 E1/40 D#1/39 C#1/37 F#1/42 G#3/68 A#3/70 B3/71 C4/72 A#1/46 D#4/75 F#4/78 G#4/80 A#4/82 C#5/85 D#5/87 G#1/44 A3/69 Addictive Map C1/36 C0/24 D1/38 E1/40 C#1/37 F#1/42 C#2/49 D#2/51 E2/52 F#2/54 G2/55 A2/57 D2/50 F2/53 A#2/58 D#3/63 E3/64 G#2/56 C2/48 B2/59 BFD Map C1/36 B0/35 D1/38 A3/69 E1/40 C#1/37 F#1/42 A0/33 F#0/30 E2/52 D2/50 A#1/46 C2/48 E4/76 F4/77 F#4/78 G4/79 G#4/80 G#1/44 A4/81 DrumIt Five Map C1/36 B0/35 F1/41 D1/38 F#1/42 C#1/37 A1/45 D0/26 E0/28 F0/29 F#0/30 A#-1/22 C2/48 C#2/49 F5/89 G5/91 A#5/94 C6/96 B1/47 D#0/27 G1/43 A1/45 F3/65 G3/67 G1/43 A1/45 A2/57 F2/53 D#2/51 E2/52 F#2/54 G2/55 C2/48 C#2/49 G#0/32 G0/31 F#0/30 F0/29 C3/60 D3/62 F4/77 A#1/46 A4/81 G4/79 G#0/32 G0/31 E0/28 D#0/27 D#2/51 E3/64 F#3/66 G2/55 D#3/63 C#2/49 G#0/32 G0/31 E0/28 D#0/27 C4/72 C#4/73 F4/77 F#4/78 F3/65 F#3/66 A0/33 G0/31 B1/47 * Includes articulations for brushes and hotrods 41 A3/69 B1/47 D2/50 C0/24 B-1/23 Drum Articulation Kick Drum Felt Beater Plastic Beater Centre* Edge Rimshot Sidestick Centre Fully Closed* Centre Closed Centre Open Quarter Centre Open Half Centre Open Three Quarters Centre Open Full* Edge Fully Closed Edge Closed Edge Quarter Edge Open Half Edge Open Three Quarters Edge Open Full Pedal Shut Pedal Open Hihat CC Hihat Edge CC Centre* Centre* Snare Drum Hi Hat Floor Tom Low Rack Tom High Rack Tom Ride Centre* Centre* Edge Crash 1 Centre Edge* Crash 2 Centre Edge* Tambourine Shake Hit Shaker Soft Hard * Includes articulations for brushes and hotrods 42 GM Map C1/36 B0/35 D1/38 A#4/82 C4/72 C#1/37 F#1/42 G#3/68 B3/71 C4/72 C#4/73 A#1/46 C#5/85 D#5/87 F#5/90 G#5/92 A#5/94 C#6/97 G#1/44 D#6/99 iMap C2/48 A1/45 D2/50 E2/52 D#2/51 C#2/49 F#2/54 G#2/56 D0/26 C0/24 D#1/39 A#2/58 F#-1/18 G-1/19 C#6/97 D#6/99 F#6/102 G#6/104 F2/53 F1/41 Slate Map C1/36 B0/35 D1/38 D#1/39 E1/40 C#1/37 F#1/42 C#3/61 D3/62 D#3/63 E3/64 A#1/46 A#-1/22 F3/65 F#3/66 G3/67 G#3/68 A3/69 G#1/44 A#3/69 Superior Map C1/36 B0/35 D1/38 D#1/39 E1/40 C#1/37 F#1/42 G#-1/20 A-1/21 C0/24 C#0/25 A#1/46 C#3/61 D3/62 D#3/63 E3/64 F3/65 C3/60 G#1/44 B-1/23 G1/43 A1/45 B0/35 G0/31 F1/41 G1/43 F1/41 G1/43 D#2/51 E2/52 E3/64 A2/57 G4/79 C#2/49 G#0/32 G0/31 E0/28 D#0/27 D3/62 E4/76 G#4/80 G4/79 C#3/61 C3/60 G#0/32 G0/31 A#-1/22 A-1/21 D#2/51 B2/59 F#2/54 G2/55 C#2/49 E2/52 F0/29 G0/31 E0/28 D#0/27 D#2/51 B2/59 A2/57 E2/52 G2/55 C#2/49 F0/29 G0/31 B1/47 E0/28 A1/45 A1/45 E0/28 D#0/27 Drum Articulation Kick Drum Felt Beater Plastic Beater Centre Edge Rimshot Sidestick Centre Fully Closed Centre Closed Centre Open Quarter Centre Open Half Centre Open Three Quarters Centre Open Full Edge Fully Closed Edge Closed Edge Quarter Edge Open Half Edge Open Three Quarters Edge Open Full Pedal Shut Pedal Open Hihat CC Hihat Edge CC Centre Centre Snare Drum Hi Hat Floor Tom Low Rack Tom High Rack Tom Ride Crash 1 Crash 2 Tambourine Shaker 43 Centre Centre Edge Bell Centre Edge Centre Edge Shake Hit Soft Hard V-Drum Map C1/36 B0/35 D1/38 C#4/73 C#1/37 E1/40 Yamaha Map C1/36 B0/35 D1/38 C#4/73 E1/40 C#1/37 A#1/46 D0/26 F1/41 G1/43 F#1/A#1/42/46 F#4/G4/78/79 F1/G1/43/45 F#-1/B1/18/47 D#2/51 B2/59 F2/53 C#2/49 G2/55 A2/57 E2/52 G#2/56 A#2/58 D#2/51 E2/52 F2/53 B2/59 C#2/49 F-1/17 A2/57 G#2/56 A1/45 E0/28 D#0/27 A1/C2/48 D2/50 F#2/54 G2/55 4.8.3 Editing MIDI maps You can edit existing maps or build new MIDI maps from scratch. It’s possible to load up to five custom MIDI maps into the five custom slots in the pull-down menu. To edit a map you can either load up preset map that is close to the map that you want to create or you can use the clear button to completely clear any mapping and then map the articulations that you want oneby-one. To move an articulation to a different note you can use one of two methods. MIDI learn – if you have a MIDI controller set up to work with Kontakt then you may want to use the MIDI learn function. In order to change an articulation using this method just select the articulation you want to move, hit the learn button and then hit either a note on your keyboard or a pad on your E-Kit and the selected articulation will now trigger from the key or pad that you hit. The learn function will automatically switch itself off after the first hit so that no other incoming MIDI signals will affect your selection. PLEASE NOTE that you can map the same articulation to more than one note and so if you map an articulation using this method, the articulation will still trigger from it’s original note as well. If you want to move an articulation completely from one note to another then it may be easier to do this using the keyboard at the top of the mapping window. To do this: • Select the articulation that you want to move • Click on the key that the articulation is currently mapped to. You will notice that the key turns white denoted that nothing is mapped to it. • Click on the new key on the keyboard that you would like to map the articulation to. PLEASE NOTE that if you click on a note that already has an articulation mapped to it, you will overwrite that key’s mapping with the articulation that you have currently selected. You can reset any of the preset maps back to their default mapping at any time by hitting the reset button next to the pull-down menu. 44 4.8.4 Saving MIDI maps Once you made your changes, you can save you new map by clicking on the SAVE button at the bottom of the window. A save window will appear. Navigate your way into the Mapping Presets folder. Give your new map a name and hit save. 4.8.5 Loading MIDI maps Once you have a saved map you can reload it at any time by clicking on the LOAD button at the bottom of the mapping page. Navigate your way back to the Mapping Presets folder and double-click on your saved map file to load it. You may find it easier to load your map into one of the custom slots in the menu so that you can still access all of the preset maps easily but it’s not necessary to have a custom slot selected in order to load a map. 4.8.6 Edit CC Section Our mapping page now includes a section where you can edit the MIDI controller data that is sent by your E-Kit to the instrument. There are several parameters than you can change in this section that affect the playback of the snare, hi hats and cymbals. You can access this section by clicking on the Edit CC button in the Mappings window. You may find that everything works ok for you but we are aware that E-Kit setups can vary and so this section allows you to tailor the kit to your own individual setup. When you have made your changes you can use the Copy button to save your changes to an empty Custom Slot. To do this just click on the Copy button and then select one of the Custom Slot in the pull-down menu. The map you have created will now reside in the Custom Slot until you decide to clear it. 45 In this new section you can change and edit various parameters that affect the playback of the snare, hi-hat, and cymbals, depending on what MIDI CC data is transmitted by your E-Kit. Snare If your snare drum has the ability to play two sets of samples from the same pad i.e. center and edge, this function can turned off and on in this section by activating the power button in the snare section. You can select any MIDI controller data number to affect this change in the “Snare Number” slider should you wish. Likewise this will switch between the Rimshot and Sidestick samples should your E-Kit support this function. 46 Hi-hat There are two sections that you can edit for the hi-hat, one that relates to the center hi hats and another for the edge hits. Similar to the snare, you can change the MIDI CC number that causes the hi-hats to open and close for both the center and edge hats, using the Hihat CC Number Slider. This allows the hi hats to be controlled by any MIDI CC data so you could for example set it to CC#01 for Modulation and open and close the hi-hats using the modulation control on your MIDI controller. Most importantly though this section allows you to change how much the hi hats open and close by either using one of three presets curves or by drawing in your own curve into the graph. This can be done separately for the center and the edge hats giving you as much control as possible so that your hi hats play back perfectly according to your own, individual setup. If you activate the link function, you can affect both the centre and edge hi-hat sections simultaneously. You can also invert the CC data that makes the section more compatible with other MIDI controllers other than V-Kits. Click on the invert button to invert the MIDI CC. Cymbals If your E-Kit cymbals support cymbal choking, this feature can be activated in this section. To activate cymbal choking, turn on the Power button in the cymbal choking section. The cymbal choking should work straight away but the instrument is also capable of learning your cymbal chokes should you need to change the cymbal choking notes for your setup. 47 To learn the cymbal choke, simply click on the icon to the left of your chosen cymbal in the choking section. You will notice that the icon has turned red and is in “Learn” mode. Perform a cymbal choke on your selected cymbal. The instrument will now know what MIDI note is causing the choking and your cymbal choking will now work for that cymbal. 4.9 MIDI Grooves Clicking on the Grooves tab at the bottom of the interface brings up the Grooves page. This page contains four-bar MIDI loops that you can audition in a number of ways and then export into your project. The selected MIDI loop will export using whichever MIDI map you have currently loaded in the Mapping section. There are three button at the bottom of the Grooves window – 1X which plays the groove back at the original tempo, 0.5X which plays the groove back at half the speed of the original tempo and 2X which plays the groove back at twice the speed of the original tempo. 48 4.9.1 Selecting a MIDI Groove Click on the genre folder on the left hand side of the MIDI Grooves window. A set of sub-folders will then be displayed showing different time signatures. Click on your desired time signature and a range of folders for Grooves in different tempos appears. Click on your desired tempo to see the range of Grooves for that tempo in that time signature. Double clicking on the groove file will select it and the name of the selected groove will appear in the Groove Player window at the top of the instrument window. The Groove Player window appears in every page of the interface except for the Drumkit page making it easy to play and stop grooves whenever you like. To play/stop the groove simply hit the play button in the Groove Player window. You can also toggle to the next/previous groove by using the two arrows in the player window. 4.9.2 Exporting a MIDI Groove To export a MIDI file from the interface, just drag the file from the Groove Player window directly onto a MIDI based track in your DAW. As mentioned earlier, the file will export with whatever MIDI map settings you have loaded in the instrument at the time. 49 4.10Kit Selection There are two instrument .nki files included with the Vintage Folk Rock Kit. • Vintage Folk Rock Kit Full • Vintage Folk Rock Kit Lite The full version contains all the samples and all the variations of the different articulations. This makes it the best sounding version of the kit with the most variation, although it uses quite a lot of processor power and RAM. The lite version uses the same samples as the full kit, with the same amount of velocity steps, but it doesn’t contain the round robin samples. This version uses much less processor power and RAM, and it loads much quicker than the full version. This makes the lite version perfect for laptop users. You can load either of these versions by dragging the nki files into the Kontakt window or by selecting and double-clicking on the .nki files from the File menu within Kontakt itself. This is the only way currently, to load the instrument. 50 5.0 Support and Account Notes 5.1 Support It is important that we get the feedback to make our products better. If you have any issues with the quality of the product or if you have any questions please let us know and we shall to get back to you as soon as possible. Email [email protected]. 5.2 5.2.1 Account Notes Use of the Packs Once you have purchased a Drumdrops pack you are free to use the contents on a commercial release. As long as you have proof of purchase you can use the packs for your own music and you don’t need to get a licence from us. Credits to Drumdrops are very much appreciated but they are not essential. However, you cannot create new sampler patches and share the samples. If you create new sampler patches (without the samples) this is fine and encouraged. If you make any new or exciting ones please let us know and we may include them in future updates to the packs. 5.2.2 The Drumdrops Account It is against our terms to create multiple accounts especially to take advantage of offers. Any offending accounts may be deleted. Currently, if you buy material from Drumdrops these products will remain in your account meaning you can re-download them when you need to. See it as a long-term back up policy. However, if this is abused we may delete offending accounts without warning. It is also against our terms to create accounts using temporary email addresses. We know a few people do this to claim the free stuff. Come on guys, play fair. 5.2.3 A Note on File Sharing We know file sharing happens and we know that some people seem addicted to uploading stuff to torrents. We know people who upload to the torrents can actually earn money from advertising on their pages, probably earning more than us. 51 Drumdrops is a small company and spend a lot of money to make these high quality products. If our customers file share we may be forced to stop updating that product, and ultimately, we may stop making products altogether. For us to continue bringing out good, quality product we need to sell it. We are not looking to be millionaires, we are wanting to create great content and we want to make enough so everyone involved makes something out of these products for the hard work they put in. Remember, we cannot go on tour or sell merchandise or stream our products to recoup costs in other ways. We rely on the income from the sales to keep making new product. A customer recently made use of one of our offers (which we stopped as a result) to start systematically downloading the catalogue for free. His argument was that the product cost too much. Firstly, we don’t believe the product is too expensive for the work that goes in; and secondly, would that guy go into a store and take an iPad because he thought it was too expensive? We doubt it. We fully understand that not everyone can afford everything we do, but we start packs from £ 3.00 / pack and have a multitude of packs at different price points. For those who register accounts with us, we will continue to offer deals and if we want to give away product, then please, out of respect for the work that we do, let us do the giveaways rather than you. If you play fairly then we will continue to deliver. It would be a huge shame for a few individuals to ruin what we do for everyone else who enjoys these products. What goes around comes around, and if you’re giving other people’s work away for free, then the next time some fucker breaks into your house and steals your laptop... well, maybe you had it coming. Don’t forget that it works the other way, too. Thanks for reading. 52 Purveyors of the finest live drum multi-tracks, stems, drum loops, drum samples and single hit kits. www.drumdrops.com 53