Pro/DESKTOP Tutorials - Engineering Technology Pathways

Transcription

Pro/DESKTOP Tutorials - Engineering Technology Pathways
Pro/DESKTOP Tutorials
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Introduction
Pro/DESKTOP in Context
Crib Sheet
Glossary of Terms
Modelling a wooden toy vehicle
Level 1:Creating a single component design
Level 2: Modifying a design -using the Browser
Level 2:Assembling the van
Level 3:Creating an orthographic drawing from a design
Designing a construction kit
Introduction to designing a construction kit and Teachers Guide
Level 1:Design possibilities (DMA1)
Level 2:Designing and assembling components
Level 3:Concurrent design using derived models
Designing a wooden toy boat
Level 1:Single part modelling (wood) - Children’s Toy
Designing a CD Player
Level 2: Single part modelling (moulding) - MiniDisc Player
Designing a concept aeroplane
Level 1: Designing parts -concept aircraft
Level 2: Assembling the concept aircraft
A design for the TEP radio
Level 1:Designing the radio casing
Level 2:Assembling the radio
Designing a vacuum formed novelty paint palette
Level 2:Form It
Designing a wooden desk-tidy
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Pro/DESKTOP Tutorials
Level 2:Hold It
BAe Eurocollaborator Projects
Modelling a Food Tray (Level 1)
Modelling an Aircraft Wing and Flap (Level 1)
Modelling an Aircraft Undercarriage (Level 2)
Designing a Simple "Futuristic" Aircraft (Level 1)
Designing and Modelling an Aircraft Cockpit Instrument Panel (Level 3)
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Pro/DESKTOP Introduction
Pro/DESKTOP
An Introduction
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3D modelling software offers designers and manufacturers tools which make the transition from
initial ideas to finished product faster, more accurate and of a higher quality. The use of 3D
software in the context of modern manufacturing practice is outlined below.
Why use three dimensional (3D) design software?
Why is three dimensional (3D) design
software useful? Designers use a wide range
of techniques to explore design ideas for
themselves and to communicate them to
others that include:
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informal sketching;
isometric and oblique projection;
perspective drawing;
1st. and 3rd. angle projection;
three dimensional models using a
variety of materials
Being able to interpret two dimensional
drawings requires some practice and that is
why designers often resort to perspective
sketches and solid models to enable them to
communicate their ideas to others with less
experience of interpreting drawings. These
may include other people in their own
company such as marketing personnel and
accountants, as well as clients and potential
purchasers.
3D software such as Pro/DESKTOP, allows
designers to share their ideas much earlier in
the design process because the images
created on screen are more accessible. One
of the benefits this has is that development
times for new products can be significantly
This is just the sort of information that the
other applications such as rapid prototyping,
finite element analysis and computer-aided
machining need to be able to do their job.
Data can usually be easily shared between
the design software and this type of
application. In the past some of these other
applications have required data to be entered
in the relevant piece of software
independently thus making the design
development time much longer and with a
considerable increase in the risk that data will
be incorrectly entered leading to costly and
time consuming errors.
In computer-aided machining the information
from the design is used to control a machine
such as a lathe or milling machine to produce
the item automatically. Most applications of
this type also allow you to virtually machine
your component before using real materials.
This allows adjustment to be made to the tool
paths to ensure the best finish is achieved in
the most efficient manner. Finite element
analysis software allows designs to be tested
under virtual loads. For example a design for
a component of an aircraft wing can be loaded
and the stresses in the component will show
up as a series of colours on the model
allowing an assessment of how the
component will perform in use to be made.
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Pro/DESKTOP Introduction
reduced. But this is not the only benefit that
using a package such as Pro/DESKTOP
brings. Once a design is captured in this form
the data can be used for a variety of other
purposes such as rapid prototyping, finite
element analysis and computer-aided
machining.
When a model is created, for example the
rectangular block shown at the top of the
page, the software builds up a precise picture
of both the outside surface of the block and its
interior. This is a type of three dimensional
map.
This allows the designer to make adjustments
long before a physical prototype is made and
tested.
Rapid prototyping covers a number of
processes which are automatically able to
create a very accurate solid model from the
electronic design in a relatively short period of
time. One process used has many similarities
to an ink jet printer with which I am sure your
are familiar. The machine has two heads. One
squirts out a quick setting resin while the other
squirts out a wax. It divides the model up into
a large number of very thin layers, rather like
slicing an onion very thinly. As the head
passes back and forth resin is laid down
where there is a solid part of the model and
wax where there is a hollow. When one whole
layer has been created the whole model is
lowered by the thickness of the layer and the
process is repeated until the whole model has
been made. Once the resin is fully cured the
wax can be melted out leaving a 3D model.
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Pro/DESKTOP Crib Sheet
Pro/DESKTOP
A Crib Sheet
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The Main Screen
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Pro/DESKTOP Crib Sheet
Features Browser
Workplane Browser
Components Browser
[Components
Browser]
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Pro/DESKTOP Glossary
Pro/DESKTOP
A Glossary
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This glossary is intended to provide you with an explanation of some of the key concepts that are
important to your understanding of the way Pro/DESKTOP works. It is not intended to be a
comprehensive glossary to all aspects of the software, the online help provides that and you are
encouraged to make frequent use of it.
When key concepts are introduced for the first few times in the modules they are printed in italics to
indicate that an explanation may also be found in this glossary if you later forget what the concept is.
Words in the glossary explanations that are in italics are also defined elsewhere within the glossary.
assembly
In Pro/DESKTOP an assembly is a design which
brings together a number of other designs or
components. It is like using a kit of parts to build up
a more complex model. There are several
advantages to taking this approach:
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each component can be worked on
separately;
when an assembly requires several identical
components the component only has to be
created once;
if the component is changed then it is
immediately updated in any assemblies that
use that component.
An assembly comprising of one body,
four wheels and two axles (not visible)
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Pro/DESKTOP Glossary
browser
The browser is a powerful feature of Pro/DESKTOP
which keeps a record of how your design was
created. It looks rather like a family tree. The
browser allows you to see step by step how your
design was constructed and to also make changes
to your design. The browser window is to the left of
the design window.There are three parts to the
browser window:
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The Workplanes browser
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a workplanes browser which keeps a record
of all the workplanes and sketches used to
create a design;
a components browser which keeps a record
of all the components and assembly details
used to create an assembly;
a features browser which keeps a record of
all the features, such as extrusions and
blends, that have been applied to the
design.
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Pro/DESKTOP Glossary
Pro/DESKTOP
A Glossary
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components
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An assembly is made up from a number of
component designs.
The components that make up the
assembly of the van (not to the same scale)
constraint
The axle has been constrained to lie
on the same axis as the hole in the body.
The axle can only slide in and out of the body.
A constraint is a rule that an element of a sketch or
a component has to obey.When creating a
rectangular sketch a constraint is automatically
applied to keep the sides at right angles to each
other.In an assembly the axis of a spindle may be
constrained to lie on the axis of a pulley wheel
through which it passes. If either the spindle or the
pulley are moved the other must also move to
ensure the rule is obeyed.The length of an edge
may be constrained to be a certain size. It is
important that a constraint of this type is not
confused with a dimension. A constraint controls
the length of a feature whereas a dimension simply
provides information about the size of the feature.
The two may look similar on screen but behave in
very different ways.Only constraints are available in
designs but both constraints and dimensions are
available in drawings.
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Pro/DESKTOP Glossary
design
A ‘design’ in Pro/DESKTOP is the three
dimensional representation of your idea that you
create on screen. Creating ‘designs’ is what Pro/
DESKTOP is about. See also drawing.
A design for a wheel
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Pro/DESKTOP Glossary
Pro/DESKTOP
A Glossary
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dimension
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A dimension on a drawing provides information
about the size of a feature. It may be the length of
an edge or the size of an angle. It must not be
confused with a constraint which controls some
relationship in a design.
Dimensions are only available in a drawing.
drawing
In Pro/DESKTOP ‘drawings’ are created from
‘designs’. It is possible to create two dimensional
drawings in 1st. and 3rd. angle projection very
quickly from your three dimensional designs.
Pro/DESKTOP is not intended to be used for
creating two dimensional drawings from scratch.
See also design.
A drawing created from a design
feature
Designs start life as a two dimensional sketch on a
workplane. A feature is then applied to turn the
sketch into a three dimensional representation of
your idea. A rectangular sketch can be extruded to
make a cuboid.
You extrude toothpaste from the tube as you
squeeze it. Another way to think of it is to consider
a pack of cards. A single card placed on a flat
surface can be thought of as a sketch with almost
no thickness. As more cards are placed on top of
the first, the sketch (single card) turns into a three
dimensional object.
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Pro/DESKTOP Glossary
Other features can be applied to designs to create
chamfers and blends between surfaces.
A chamfer feature applied to the end of a block
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Pro/DESKTOP Glossary
Pro/DESKTOP
A Glossary
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sketch
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A sketch in Pro/DESKTOP is a two dimensional
shape created on a workplane that is turned into a
representation of a solid object by applying a
feature. A circular sketch when extruded will turn
into a solid rod with a circular cross-section.
The sketch, a circle constrained to be a certain size,
which, by applying the extrude feature, becomes
the design (axle) (not to the same scale)
Although a sketch may in some circumstances be
used to create more than one feature most features
have their own separate sketch.
More than one sketch can be created on one workplane.
trimetric
A view of your design on screen which looks down
on one corner. It is similar to the more familiar
isometric view but avoids some of the optical
illusions that can occur with an isometric view.
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Pro/DESKTOP Glossary
A trimetric view
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Pro/DESKTOP Glossary
Pro/DESKTOP
A Glossary
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workplane
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Solid objects exist in three planes, one horizontal
and two vertical. If you place an object in the corner
of a box it is lying on the horizontal plane and is
also touching two vertical planes.
One of the difficulties with any three dimensional
design software is that it has to create the illusion of
three dimensions on a two dimensional surface, the
screen.
In Pro/DESKTOP there are three default
workplanes. The base workplane (horizontal),
frontal workplane (vertical) and lateral workplane
(vertical).
The three default workplanes in Pro/DESKTOP.
One horizontal and two vertical workplanes
Designs start life as a sketch on a workplane. The
sketch is then turned into a design by applying a
feature such as an extrusion.
Additional workplanes can be created during the
development of a design. For example a new
workplane may be created that is coincident with an
existing surface.
A new workplane created on the side of a feature
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Pro/DESKTOP Crib Sheet
Pro/DESKTOP
A Crib Sheet
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Main Toolbar
Features Toolbar
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Pro/DESKTOP Crib Sheet
Views Toolbar
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Pro/DESKTOP Crib Sheet
Pro/DESKTOP
A Crib Sheet
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Design Toolbar
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Macro Toolbar
Constraints Toolbar
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Pro/DESKTOP Introduction
Pro/DESKTOP
An Introduction
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Using the training materials
The training materials consist of several
modules, in addition to this introduction. The
modules are designed to introduce you to the
basic concepts of the software so that you can
start designing yourself. The materials do not
go into every detail of the software, you will be
able to explore these for yourself once you
have grasped the fundamental ideas.
The basis of Pro/DESKTOP is the creation of
single component designs. These
components can then be assembled to create
more complex designs.
Adopting this strategy allows complex designs
to be built up out a number of sub units. A
very important aspect of the software is the
browser which tracks the history of the way in
which a component or assembly has been
created and provides a powerful way in which
designs can be modified. Once your design
has been created it is also very easy to
produce working drawings from your design.
The modules develop your expertise in using
each of these aspects of Pro/DESKTOP,
single component designs, the browser,
assemblies and drawings.
What you need to know before starting
It is assumed that before starting to use Pro/
DESKTOP you are confident in the following:
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If you are not sure about any of these then
you may need to seek assistance while
working your way through the modules.
starting a piece of software in Windows
95 or NT;
resizing windows;
using a mouse to select menu items
from menu options and dialogue boxes
and draw simple shapes;
saving files to a specified directory;
retrieving files from a specified
directory.
Saving your work
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Pro/DESKTOP Introduction
Save your work regularly, at least every ten
minutes or when you are not sure how the
next operation will work. While there is an
undo facility provided in the software the best
way of not loosing your work is to save it
regularly.
In some places file names are suggested but
you can use any name that makes sense to
you.
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Pro/DESKTOP Introduction
Pro/DESKTOP
An Introduction
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A note on versions
These activities have been written using Pro/
DESKTOP. As with all software there will be
periodic updates which often have additional
features.
If you have a later version of the software
these initial activities will still be valuable in
introducing you to the basic concepts although
you may have additional functions available.
The glossary
A glossary of key concepts that are vital to
your understanding of Pro/DESKTOP is
provided so that you have ready access to
them at all times. The first few times a new
concept is introduced it is highlighted in italics
in the body of the text.
Do make regular reference to the glossary
until you are sure of these concepts.
Many more terms are explained in the online
help files which you are encouraged to use on
a regular basis.
Other useful material
The software has a number of tutorials which
you may also like to work through. They may
be found in the Help files.
British Standards Institution (1980) PD 7308:
Engineering Drawing Practice for Schools and
Colleges. British Standards Institution
While creating drawings it will be valuable for
you to have access to the following text.
Acknowledgements
I am indebted to other members of the Manufacturing by Design team and Michael Brown, Pro/
DESKTOP European Technical Manager, Parametric Technology Corporation for comments on
drafts of these materials.
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Pro/DESKTOP Introduction
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Pro/DESKTOP Tutorial 1: Creating a single component design
Creating a single component design
A Pro/DESKTOP Tutorial (Module 1)
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This design exercise, using Pro/DESKTOP, develops a wooden toy vehicle, suitable for a young child,
which has a passing resemblance to the vehicle, in which, a certain television personality (Postman Pat)
delivers mail around the Yorkshire Dales.
The toy consists of a wooden body made from a single piece if wood, four wooden wheels, which are on
wooden axles, pass through holes in the body.
Introduction
The first activity constructs the body of the wooden
toy van.
This module explores the following features of Pro/
DESKTOP:
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the Pro/DESKTOP window and its main
features;
creating a sketch;
the idea of workplanes on which sketches
are created;
how to constrain a sketch using the
constraint tools;
how to use features to turn a sketch into a
representation of a 3D object;
The later modules show how to modify the design
to make it more realistic and also add other
components, the wheels and axles, to complete the
design.
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Pro/DESKTOP Tutorial 1: Creating a single component design
Creating a single component design
A Pro/DESKTOP Tutorial (Module 1)
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Getting Started
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1. Launch Pro/DESKTOP.
2. Enlarge the Pro/DESKTOP window up to the
full size of the screen if necessary.
3. From the File menu choose New...
4. Choose Design.
5. Select OK.
Fig. 2. The opening window of Design Wave
The green rectangle with two arrows in it is the
horizontal workplane. Shown in Trimetric view
(similar to the more familiar isometric view).
Fig. 3. The New... dialogue box
Fig. 4. The Design Window
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Pro/DESKTOP Tutorial 1: Creating a single component design
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Pro/DESKTOP Tutorial 1: Creating a single component design
Creating a single component design
A Pro/DESKTOP Tutorial (Module 1)
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Creating a sketch for the body
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To create a sketch on the default horizontal
workplane
1. Choose the Create Rectangle
tool.
2. Draw a rectangle on the workplane.
The size and position of your rectangle may be
different to the one shown!
3. From the File menu choose Save.
4. Enter the file name ‘BODY’.
Fig. 5. The sketch on the base workplane
Adding constraints to the sketch
To constrain the size of the rectangle.
1. Choose the Constrain Separation
tool.
2. Highlight an edge of the rectangle (as it
changes from dark blue to pale blue, select
this with a click the left mouse button).
Fig. 6. The size of the sketch controlled by constraints
3. Select the opposite side of the rectangle,
hold down the mouse button and drag to the
side. A ‘separation constraint’ between the
two lines is applied.
Once this constraint has been applied the only way
to change the distance between the two lines (or it
could be the size of an angle or the length of a line)
is to change the size of the constraint.
Fig. 7. The finished sketch for the body of the van
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Pro/DESKTOP Tutorial 1: Creating a single component design
4. Repeat this operation for the distance
between the other two sides of the
rectangle.
5. Choose the Select Constraints
tool.
Double clicking over a constraint brings up a
dialogue box that allows the name and the length of
the line to be changed.
6. Change the constraints so that:
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the length of the rectangle is 80mm.
the width is 40mm.
If a constraint line is highlight so that it is red it can
be dragged to a new position by holding down the
left mouse button.
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Pro/DESKTOP Tutorial 1: Creating a single component design
Creating a single component design
A Pro/DESKTOP Tutorial (Module 1)
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Turning a sketch into a feature
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Pro/DESKTOP uses ‘features’ to turn a 2D sketch
into a 3D object. There a number of feature tools in
this exercise the Extrude feature is used.
1. Choose the Extrude Profile
tool from
the tool bar (or from the Feature menu).
2. By default the feature will be called
Fig. 8. The Extrude Profile dialogue box
‘extrusion 1’ and the extrusion will be
applied to the ‘initial sketch’.
❍ Make sure the Add material option is
checked.
❍ Enter 50 in the distance box for the
height of the extrusion (This assumes
the software has been set up to work
in mm).
❍ Make sure the Above workplane
option is checked.
❍ Leave the Taper angle at 0.
3. Choose Preview. (it may be necessary to
drag the dialogue box to one side).
4. Select the OK button.
Fig. 9. The 3D model
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Pro/DESKTOP Tutorial 1: Creating a single component design
Looking at the design in different ways
There are a number of ways to view a design
1. Click the right mouse button over the
drawing. Choose the View sub-menu
(alternatively use the View menu.
2. Choose the Tumble option (to stop the
design from tumbling press any key on the
keyboard).
3. Rotate the design by using the keys on the
keyboard. This is quite a good way to view a
design. Note how the arrows that indicate
the planes change from solid to hollow as
the view moves from looking down on the
model to looking up underneath
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Pro/DESKTOP Tutorial 1: Creating a single component design
Creating a single component design
A Pro/DESKTOP Tutorial (Module 1)
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Creating a new plane and a new sketch
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To make the holes to accept the axles a new
sketch has to be created on a new plane.
Remember that each feature starts with a sketch!
1. From the View menu choose Trimetric.
2. Choose the Select Faces
tool.
3. Select the front face of the block.
Fig. 10. The face to the front will be highlighted
by a red line round it
The faces are highlighted as pale blue. Select the
face with a click of the mouse button. The lines
around the face will turn red as the cursor move
away from it. Repeat the sequence if necessary
until the right face is selected.
4. From the Workplane menu choose Plane of
Object.
5. In the dialogue box;
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Fig. 11. Workplane dialogue box
In Workplane name enter ‘axles’. .
In Sketch name enter ‘holes’.
Select OK.
The new plane is on the surface of the block and
the new blank sketch will contain the circles to
indicate the position of the axle holes.
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Pro/DESKTOP Tutorial 1: Creating a single component design
Fig. 12. The new workplane on the front face of the block
Main Menu | Crib Sheet | Glossary
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Pro/DESKTOP Tutorial 1: Creating a single component design
Creating a single component design
A Pro/DESKTOP Tutorial (Module 1)
Main Menu | Crib Sheet | Glossary
Adding the axle holes
Previous Page | Next Page
Page 6 of 10
Two circles will be the sketches for the axle holes.
These will be accurately sized and positioned using
constraints.
1. From the View menu choose Onto
Workplane.
This view looks straight onto the side of the block
and makes it easier to sketch and accurately
position the axles holes.
2. Choose the Create Straight
tool.
3. Holding down the Shift key draw a line
Fig. 13. The Onto Workplane view
inside the block about a quarter of the way
up. It does not matter where it starts and
finishes. (Holding down the Shift key
constrains the line to be horizontal).
4. From the Line menu choose Toggle
Construction.
This turns the line into a construction line. This line
will be useful for aligning the two axle holes up but
as a construction line it will never be used as part of
the sketch for creating the holes later on.
Fig. 14. The horizontal construction line
5. Choose the Create Circle
tool.
6. Draw a circle with its centre on one end of
the construction line.
The construction line changes colour and a small
solid square appears on the end of the construction
line where the centre of the circle will be.
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Pro/DESKTOP Tutorial 1: Creating a single component design
7. Draw another circle at the other end of the
construction line.
Fig. 15. The circles in approximate position
Main Menu | Crib Sheet | Glossary
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Pro/DESKTOP Tutorial 1: Creating a single component design
Creating a single component design
A Pro/DESKTOP Tutorial (Module 1)
Main Menu | Crib Sheet | Glossary
Previous Page | Next Page
Page 7 of 10
To position and size the holes
1. Choose the Select Lines
tool.
2. Select one of the circles. Hold down the
Shift key and select the second circle. (both
should be highlighted red).
3. From the Constraint menu choose Equal
Radius.
Fig. 16. the completed sketch for the axle holes
Two circles will be the sketches for the
axle holes. These will be accurately sized
and positioned using constraints.
Both the circles will snap to the same size. The
constraint make the two circles always the same
size.
4. Choose the Constrain Size
tool.
5. Dimension one circle. Place the mouse
pointer over the circle. When the line
changes colour click, hold the left mouse
button and drag to position the constraint.
6. Choose the Select Constraints
tool.
7. Change the radius to 3.25mm (The hole will
then be 6.5mm in diameter).
8. Choose the Constrain Separation
tool.
9. Select the horizontal construction line.
10. Select the line that forms the base of the
block, hold the left mouse button and drag to
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Pro/DESKTOP Tutorial 1: Creating a single component design
one to position the constraint.
11. Repeat this operation to specify the distance
of the centre of the circles from the ends of
the block. Note that when the circle itself is
highlighted the default measures from the
centre of the circle.
12. Choose the Select Constraints
tool.
13. Select and change the dimensions so that
the:
❍
❍
❍
centre of the holes is 6mm above the
base;
the centre of the left-hand axle hole is
20mm from the left-hand side;
the centre of the right-hand axle hole
is 15mm from the right-hand side.
Main Menu | Crib Sheet | Glossary
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Pro/DESKTOP Tutorial 1: Creating a single component design
Creating a single component design
A Pro/DESKTOP Tutorial (Module 1)
Main Menu | Crib Sheet | Glossary
Projecting the Holes
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Page 8 of 10
The sketches (two circles) now have to be turned
into features (holes). There is more than one way of
doing this but in this exercise the ‘Project’ feature
is used.
1. From the Feature menu choose Project
Profile.
2. Leave Feature name as projection 1.
3. Choose Sketch to be used as profile as
hole if not already selected.
4. Check Subtract material. (To take away the
Fig. 17. The Project Profile dialogue box
material where the holes are).
5. Check Projection is Below workplane .
(The sketch on the top surface so the block
is below it)
6. Check Extent as Through to next face.
7. Select OK.
8. Change the view to Trimetric or rotate the
block to check that the holes go all the way
through.
Fig. 18. The body of the van so far
Shaping the extrusion
The block has holes for the axles but apart from
that it does not look much like a model van. Some
other features will now be added to make it a more
realistic shape.
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Pro/DESKTOP Tutorial 1: Creating a single component design
Main Menu | Crib Sheet | Glossary
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Pro/DESKTOP Tutorial 1: Creating a single component design
Creating a single component design
A Pro/DESKTOP Tutorial (Module 1)
Main Menu | Crib Sheet | Glossary
Previous Page | Next Page
Page 9 of 10
Slope the front to create the windscreen
1. Choose the Select Edges
tool.
2. Select the top right-hand edge (It will be
highlighted in red).
3. From the Feature menu choose Chamfer
Edges...
4. In the dialogue box:
❍
❍
Fig. 19. Selecting the top edge (it will be highlighted in red)
choose Unequal setback;
set the size of small s to 5 and the
large S to 25;
This will create a chamfer that is set back along the
top by 5mm and down the front by 25mm.
5. Choose Preview (review the design);
6. Select OK .
Fig. 20. Chamfer Edges... dialogue box
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Pro/DESKTOP Tutorial 1: Creating a single component design
Fig. 21. The block with a sloping end
Main Menu | Crib Sheet | Glossary
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Pro/DESKTOP Tutorial 2: Using the Browser
Using the Browser
A Pro/DESKTOP Tutorial (Module 2)
Main Menu | Crib Sheet | Glossary
Outcomes
Previous Page | Next Page
Page 1 of 5
The browser function will be used to modify some
aspects of the design created in Module 1.
At the end of this module you will understand the
following features of Pro/DESKTOP:
●
●
●
●
●
Fig. 1. The body so far
Getting Started
●
the Workplane browser, Feature browser
and Components browser;
how to select one of the three browsers;
how to activate a sketch from the Workplane
browser;
how to call up a properties dialogue box in
the Feature browser;
how to update a feature after it has been
modified.
how to suppress a feature
1. Open the file for the design created in
Module 1 or file Design-01.cvp [66kb].
Main Menu | Crib Sheet | Glossary
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Pro/DESKTOP Tutorial 2: Using the Browser
Using the Browser
A Pro/DESKTOP Tutorial (Module 2)
Main Menu | Crib Sheet | Glossary
The Browser
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Page 2 of 5
1. To the left of the design window is the
browser window. The Workplane browser
gives a history of the workplanes used in
creating the design. The three default
workplanes (base, frontal, lateral) will always
be present along with any other planes that
have been created. In fig. 2 the plane
created for the axle holes is also shown.
2. Place the mouse arrow over the word
Fig. 2. The Browser
Workplane (or the downwards facing arrow
to the right) and click the left mouse button.
Two other options will appear as shown in
fig. 3, Components and Feature. Either of
the other two alternative browsers can be
selected by placing the mouse arrow over
the appropriate word and clicking once with
the left mouse button.
The Components browser lists all the
components used to create an assembly. At
the moment this will be blank as the model
only contains one component. You will learn
more about this Module 3.
Fig. 3. The browser options
The Feature browser lists all the features,
such as extrusions and projections, that you
have applied to your design. A + to the left of
an item in a tree indicates that that part of
the tree may be expanded. To open up the
branch place the mouse arrow over + sign
and click once with the left mouse button.
A number of options are available by placing
the mouse arrow over an item in the tree
and clicking the right mouse button once.
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Pro/DESKTOP Tutorial 2: Using the Browser
Main Menu | Crib Sheet | Glossary
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Pro/DESKTOP Tutorial 2: Using the Browser
Using the Browser
A Pro/DESKTOP Tutorial (Module 2)
Main Menu | Crib Sheet | Glossary
Changing the diameter of the axle holes
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Page 3 of 5
1. The holes are on the workplane called
‘axles’. To adjust the size of the holes,
activate the Workplane browser from the
dropdown menu. Expand the ‘axles’ plane
by placing the mouse arrow over the + to the
left and clicking once with the left mouse
button.
2. Place the mouse arrow over the holes
sketch in the Workplanes browser and press
the right mouse button once. The following
options will appear.
Fig. 4. The Workplane browser expanded
3. With the left mouse button select the
Activate sketch option. In the design
window the sketch from which the holes
were created will now be active.
(If you do not get the menu shown in fig. 5
deselect the option by selecting another and
try again and make sure you are using the
right mouse button and not the left)
4. Choose the Select Constraints
Fig. 5 Activating the sketch for the axle holes
tool
from the tool bar on the right and select the
radius of the hole by double clicking with the
left mouse button. In the dialogue box that
pops up change the radius from 3.25mm to
3.5mm and click on OK.
5. To update the design, place the mouse
pointer over the Update icon on the
menubar. The lower one should be shining
green, and click the left mouse button once
to update the design. As the change is very
small you may not be able to see the
difference without examining the design in
greater detail.
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Pro/DESKTOP Tutorial 2: Using the Browser
You might like to examine the design in
more detail and make sure that the hole is
now not too close to the edge of the block. If
you think it is you could adjust the distance
of the centre line from the lower surface of
the block.
Main Menu | Crib Sheet | Glossary
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Pro/DESKTOP Tutorial 2: Using the Browser
Using the Browser
A Pro/DESKTOP Tutorial (Module 2)
Main Menu | Crib Sheet | Glossary
Changing the front of the cab
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Page 4 of 5
1. To given the front of the cab a larger slope.
The slope was produced using the Chamfer
Edges feature to the extrusion. To alter this
you need to access the Features browser.
2. Select the Features browser.
3. The features applied to your model are
shown in the order in which they were
applied. The blend used to create the
rounded edges on the design was applied
after the chamfer.
Fig. 6. The Features browser
4. Place the mouse arrow over the chamfer 1
item and click the right mouse button.
5. Select the Properties item and a dialogue
Fig. 7 The Feature pop up menu
box will pop up which allows you to change
the properties of the chamfer. Notice that
this is identical to the dialogue box that
appeared when you first created the
chamfer.
❍ Change the value of s, the horizontal
setback, to 10mm
❍ Change the value of S, the vertical
setback, to 30mm.
❍ Close the dialogue box.
Note that the design is not updated until the
update button (traffic lights) is activated.
(Notice that the Update marker has moved
to above that item showing that items below
that point have not yet been updated.)
6. Save your updated design.
Main Menu | Crib Sheet | Glossary
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Pro/DESKTOP Tutorial 2: Using the Browser
Using the Browser
A Pro/DESKTOP Tutorial (Module 2)
Main Menu | Crib Sheet | Glossary
Expanding the feature tree
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Page 5 of 5
1. Notice that there is a + sign to the left of
chamfer item in the feature tree. Place the
mouse pointer over the + sign and click the
left mouse button once.
2. It tells you that chamfer 1, the front of the
cab, was applied to extrusion 1, the
extrusion that formed the main body. This
type of information can be extremely useful
if you wish to make modifications to your
design.
Fig. 8. The expanded tree for the chamfer
Suppressing features
1. Having applied a feature, such as the blends
on the edges you might like to see the block
again without them. Rather than change the
size of the blend it can be temporarily
suppressed allowing you to see the block
without them.
2. In the Features browser place the mouse
arrow over the blend 1 item. Click the right
mouse button and select Suppress.
Fig. 9. The blend 1 suppressed
Notice that the icon next to ‘blend 1’ is now
in outline. The ‘update’ arrow has also
moved to above this item.
3. Update the design. The block now has no
blends and the update arrow has moved
down to immediately above the ‘Finish’ flag.
4. The blend can be reinstated by de-selecting
Suppress and updating the design.
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Pro/DESKTOP Tutorial 2: Using the Browser
Extension Work
Try modifying the size of the blend applied to the
edges of the body.
Module 3
The components of the van body, will be
assembled with the wheels and axles to complete
the model. The wheels and axles are provided as
files. Attempt to design your own.
Main Menu | Crib Sheet | Glossary
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Pro/DESKTOP Tutorial 3: Assembling the van
Assembling the van
A Pro/DESKTOP Tutorial (Module 3)
Main Menu | Crib Sheet | Glossary
What is an assembly?
Fig. 1. The completed van
Outcomes
Previous Page | Next Page
Page 1 of 6
In this module the body designed in Modules 1& 2
will be assembled with the wheels and axles to
complete the van.
An assembly uses single components designs that
have already been created and assemble them
together. This is a very efficient way of producing
complex designs as it means individual
components can be worked upon separately which
keeps the working area uncluttered. In the van
where a number of similar components are used,
two axles and four wheels, each item need only be
created once. Copies of the original are used in the
assembly. An important feature of this type of
software is that if the original components are
subsequently changed those changes will
immediately be reflected in the final assembly in
which they are used.
At the end of this module you will understand the
following features of Pro/DESKTOP:
●
●
●
●
●
●
●
●
how to create an assembly;
how to add a component to an assembly;
how to move a component manually using
‘shift point-to-point’;
how to centre the axes of two or more
components;
how to mate planes;
how to use clash detection;
how to change the colour of components in
an assembly;
how to use the components browser to
examine an assembly structure.
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Pro/DESKTOP Tutorial 3: Assembling the van
Getting Started
1. From the File menu create a New ‘design’
2. From the Assembly menu choose Add
component..
3. From Directory ‘Module3’ choose the file
Design-01.cvp.
(Remember you adjust your view by resizing
the window and using the viewing options
(right-hand mouse button)).
Fig. 2. The fist component added to the assembly
Main Menu | Crib Sheet | Glossary
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Pro/DESKTOP Tutorial 3: Assembling the van
Assembling the van
A Pro/DESKTOP Tutorial (Module 3)
Main Menu | Crib Sheet | Glossary
Adding a component (1)
Previous Page | Next Page
Page 2 of 6
1. From the Assembly menu choose Add
component..
2. Choose the file Axle.cvp [8kb].
The axle was originally drawn standing up.
When a component is added to a design it is
oriented in relation to the current active
plane. In this case the active plane is the
base plane and so it has been inserted
standing on end. The assembly tools allow it
to be re-aligned to line up the axis of the
axle with the axis of the rear axle hole in the
body
Fig. 3. The added axle
3. Choose the Select Faces
tool from
the tool bar.
4. Select the curved surface of the axle by
clicking once with the left mouse button.
(selec the curved surface and not one of the
two ends)
5. Hold down the Shift key and select the
curved surface of the hole for the rear axle.
(to correct a mistake just click outside both
of the components and start again)
Fig. 4. Axle centred on the rear axle hole
6. Having selected both curved surfaces
selected From the Assembly menu choose
Centre Axes.
7. The axle and the hole in the body are now
constrained to lie on the same line but the
axle can slide in and out of the body.
Constraining one component to position
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Pro/DESKTOP Tutorial 3: Assembling the van
itself in relation to another component is an
important aspect of creating assemblies in
Pro/DESKTOP.
(Notice that it is the axle that has aligned
with the hole, not the hole with the axle. This
is because the software aligns the chosen
axis of the most recently added component
(the axle) with the chosen axis of the older
component (the body).)
8. Examine the model from different views by
using the keys on the keyboard. Return your
view to the trimetric by choosing Trimetric
from the View menu before moving on to the
next exercise.
Main Menu | Crib Sheet | Glossary
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Pro/DESKTOP Tutorial 3: Assembling the van
Assembling the van
A Pro/DESKTOP Tutorial (Module 3)
Main Menu | Crib Sheet | Glossary
Adding a component (2)
Previous Page | Next Page
Page 3 of 6
1. From the Assembly menu choose Add
component..
2. Choose the file Wheel.cvp [29kb].
3. To make it easier to align the wheel with the
axle you are now going to move the wheel a
small distance away from the body. Choose
Fig. 5. The assembly with a wheel added
From the tool bar . Move
Select Parts
the mouse arrow over the design. Whole
components will be highlighted as you move
over them. Highlight the wheel and click
once with the left mouse button to select it.
Click the right mouse button and choose
Shift Point-to-Point. The mouse arrow will
be replaced by a small cross (+)
4. Place the cross near or over the highlighted
component. Click and hold the left mouse
button and drag in the direction you wish to
move the wheel. When you let go of the
mouse button the wheel will move the same
distance as the length of the line you draw
and in the same direction.
Note that the component is moved in the
same plane it was placed in - in this case
the base plane.
Fig. 6. The wheel moved to a new location
5. Choose Select Face
from the tool bar.
6. Select the end of the axle nearest to you
(see fig. 6) and the bottom of the hole in the
wheel. Needs Zoom View with focus of
ready selected.
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Pro/DESKTOP Tutorial 3: Assembling the van
Remember that you will have to hold down
the Shift key to make the second selection.
You will have to be careful selecting the face
in the bottom of the axle hole in the wheel.
You may find it helpful to alter the way in
which you view the design. (Try enlarging
the part of the design you are interested in
and also tipping it.)
7. When you have both faces selected, then
from the Assembly menu choose Mate
Planes.
Fig. 7. The wheel centred on the axle
The wheel will move so that the bottom of
the hole is lying on the same plane as the
end of the axle. This is now a constraint and
the bottom of the hole must maintain this
relationship with the axle at all times. If you
have difficulty in seeing that the end of the
axle and the bottom of the hole are on the
same plane rotate your view using the keys
until you are looking directly onto either the
front or back of the van. You should then be
able to clearly see that they are lying on the
same plane.
(Mate Planes aligns two components up so
that they oppose each other whereas Align
Planes constrains two components to face
in the same direction. If your choice does
not have the desired effect use the ‘undo’
button or choose undo option from the Edit
menu and try the other.)
8. Use the Select Faces
tool to select
the surface of the shaft and the surface of
the hole in the wheel.
9. From the Assembly menu choose Centre
Axes.
Main Menu | Crib Sheet | Glossary
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Pro/DESKTOP Tutorial 3: Assembling the van
Assembling the van
A Pro/DESKTOP Tutorial (Module 3)
Main Menu | Crib Sheet | Glossary
Moving the axle into place
Previous Page | Next Page
Page 4 of 6
1. From the View menu Onto Workplane to
look straight down on the assembly.
2. Choose the Select Parts
tool. Move
the mouse arrow over the axle to highlight it
and click once with the left mouse button to
select it. Click the right mouse button and
choose Shift Point-to-Point. The mouse
arrow will be replaced by a small cross (+)
Fig. 8. The axle positioned
3. Place the cross near or over the highlighted
axle. Click and hold the left mouse button
and drag in the direction you wish to move
the axle. When the mouse button is released
the axle will move approximately the same
distance as the length of the line drawn.
Note however that this time, unlike when
moving the wheel, the axle can only move in
the direction of the axis of the axle hole as it
is constrained to move only in that direction.
4. Repeat this several times to position the
wheel so that it is just clear of the body.
Further adjustment can be made when the
second wheel has been added to the other
end of the axle.
It is not possible to use a mating condition to
position the axle. The length of the axle is
such that when the two wheels are properly
in place on the axle the wheels will have
some clearance on either side of the body to
allow it to rotate freely. A mating condition
requires one surface to align directly up with
another.
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Pro/DESKTOP Tutorial 3: Assembling the van
Main Menu | Crib Sheet | Glossary
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Pro/DESKTOP Tutorial 3: Assembling the van
Assembling the van
A Pro/DESKTOP Tutorial (Module 3)
Main Menu | Crib Sheet | Glossary
Adding a second wheel
Previous Page | Next Page
Page 5 of 6
1. Using the procedures used above:
❍
❍
❍
add another wheel;
mate the plane at the bottom of the
hole in the wheel with the other end
of the rear axle;
centre the axis of the hole in the
wheel with that of the axle.
2. You may find it easier if you rotate your
assembly around, so that you are looking at
the end of the axle you are adding the wheel
to.
3. This completes the assembly of the rear
Fig. 9. The completed van
axle. You may need to use the Shift Pointto-Point to adjust the position of the axle in
relation to the body. If you have difficulty in
moving the axle to the right position to give
clearance for both wheels from the body you
could try zooming in on just one end of the
axle. The size of the smallest move that you
can make is controlled by the size of the
invisible grid. A readout of the grid (and
screen arrow position) is given at the top of
the design window when certain tools, such
as the Shift Point-to-Point are selected.
This grid automatically adjusts itself
depending on the size of the zoom, the
higher the magnification the smaller the size
of the grid and visa versa.
4. Add the second axle and two more wheels
to complete the van.
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Pro/DESKTOP Tutorial 3: Assembling the van
Clash detection
1. By careful inspection you will be able to see
that the wheels are clear of the body. It
might not be quite so easy to see if the axle
is too big for the axle hole. Pro/DESKTOP
provides an analysis tool that automatically
interrogates the design for such clashes.
2. Make sure you have no components
selected by clicking outside the design.
3. From the Assembly menu choose Clash
Detection.
Fig. 10. The Clash detection report box
There will be a short pause while the
software interrogates the design. In this
case there maybe a clash between the body
and the third wheel added to the assembly.
It also reports the volume, or the amount of
overlap, of the clash.
Main Menu | Crib Sheet | Glossary
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Pro/DESKTOP Tutorial 3: Assembling the van
Assembling the van
A Pro/DESKTOP Tutorial (Module 3)
Main Menu | Crib Sheet | Glossary
Changing the colour of components
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Page 6 of 6
1. Each new design is allocated a colour
automatically by the software. On different
occasions creating exactly the same object
will be unlikely to result in the same colour.
Components can however be allocated a
colour.
2. Select the Select Parts
tool. Move the
mouse arrow over the body to highlight it
and click once with the left mouse button to
select it.
Fig. 11. The Set Component Colour dialogue box
3. Select the Assembly file menu and choose
Set Component Colour
(This is the international spelling of colour).
4. Experiment with the various options to set
the colour.
5. Select OK.
The Components browser
1. In Module 2 you learnt how to use some of
the features of the browser but because you
were using only a single component design
the components browser did not have any
information in it. You will now have a brief
look at the type of information the
components browser provides.
2. In the Browser choose the Components
option.
Note it lists each of the components that
makes up the assembly.
3. Under each of the expanded nodes the
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Pro/DESKTOP Tutorial 3: Assembling the van
mating conditions are listed denoted by the
clamp symbol. The axle is centred while the
wheel is both centred and mated.
4. Explore the options available using the right
mouse button.
It is possible highlight the relevant
component in the assembly and to delete a
mating condition.
This completes the activities for this module.
Fig. 12. The components browser
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Pro/DESKTOP Tutorial 4: Creating a drawing from your design
Creating a drawing from your design
A Pro/DESKTOP Tutorial (Module 4)
Main Menu | Crib Sheet | Glossary
Introduction
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Page 1 of 9
In Pro/DESKTOP designs are three dimensional
representations on a two dimensional screen. A
working drawing can be created directly from the
design. In this module the drawing facilities are
used to create a drawing, in 1st. angle projection,.
The drawing can be annotated with notes,
dimensions and tolerances.
Fig. 1. The completed drawing of the van
Outcomes
At the end of this module you will understand the
following features of Pro/DESKTOP:
●
●
●
●
●
●
how to create a drawing in 1st. angle
orthographic projection from a design;
how to scale a drawing to fit a given size of
paper;
how to add a modelling view;
how to add a projected view;
how to add dimensions;
how to add annotations;
Familiarity with 1st. and 3rd. angle orthographic
projection is assumed. Throughout this activity 1st.
angle projection is used.
A file called FirstAngle.cvp [10kb] is available to
support this Module.
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Pro/DESKTOP Tutorial 4: Creating a drawing from your design
A note on paper sizes
The guidance for this activity assumes printing will
be on A4 paper. Adjustments to the scale of the
drawing will be necessary to take advantage of any
additional space available on a larger printer or
plotter.
Main Menu | Crib Sheet | Glossary
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Pro/DESKTOP Tutorial 4: Creating a drawing from your design
Creating a drawing from your design
A Pro/DESKTOP Tutorial (Module 4)
Main Menu | Crib Sheet | Glossary
Getting Started
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Page 2 of 9
1. From the File menu select a New ‘drawing’.
(Note that previously you have chosen new
‘design’)
2. In the dialogue box choose the ISO A4
format making sure that the width is set to
297mm and the height 210mm. These are
the sizes of a piece of A4 paper with the
longest side horizontal. It is often referred to
as landscape format.
3. Choose the Scale tab.
4. It is necessary to scale the drawing to fit on
Fig. 2. The create drawing dialogue box
the paper.
To calculate the scale of the drawing that
will best fit the paper. Add the total
dimensions in the vertical and horizontal
directions, an allowance for the spaces
between view an information box at the
bottom of the drawing and an allowance for
the part of the paper around the edge that
the printer cannot print on. These will need
to be scaled to fit on the A4 paper. (The
paper size and scale can be altered later but
it is easier if you get it right before you start
the drawing.)
Fig. 3. The ‘Scale’ tab
The dimensions for this drawing can be draw
full size, or a scale of 1:1.
5. Place a 1 in each of the boxes and click
OK .
The dashed line represents the edge of the
chosen paper size.
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Pro/DESKTOP Tutorial 4: Creating a drawing from your design
Fig. 4. The drawing screen
Main Menu | Crib Sheet | Glossary
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Pro/DESKTOP Tutorial 4: Creating a drawing from your design
Creating a drawing from your design
A Pro/DESKTOP Tutorial (Module 4)
Main Menu | Crib Sheet | Glossary
Placing a front elevation
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Page 3 of 9
1. Without closing the drawing window from the
File menu choose Open to load the design.
(A file called Assembly.cvp [7.5kb] is
available to support this Module.)
2. All of the views in your drawing will be
generated from this design. The view of the
design in the design window is normally the
view that will be transferred to the drawing.
3. To enable switching back and forth between
Fig. 5. The ‘design’ and ‘drawing’ windows cascaded
the design window to the drawing window
from the Window menu. choose Cascade
(Alternatively you can activate any window
by selecting it from the list given at the
bottom of the Window menu.) The active
window will have a tick to the left of it.
4. In the Design window go to the View menu
and choose Front Elevation.
5. Switch to the Drawing window
6. From the Drawing menu choose Add
Fig. 6. The front view added to your drawing
Modelling View.
(Note that by default the view has a red box
around it, however choice is given if more
than one design is open)
7. With the highlighted Select View
tool
place the mouse arrow over the red line hold
down the left mouse button and drag the
view towards the top left-hand corner of the
drawing.
(If the box around your view is not
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Pro/DESKTOP Tutorial 4: Creating a drawing from your design
highlighted click once over the dashed line
around the view before holding down the left
mouse button and dragging.)
Main Menu | Crib Sheet | Glossary
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Pro/DESKTOP Tutorial 4: Creating a drawing from your design
Creating a drawing from your design
A Pro/DESKTOP Tutorial (Module 4)
Main Menu | Crib Sheet | Glossary
Placing an end elevation
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Page 4 of 9
In 1st. angle orthographic projection the end
elevation is on the right of the front elevation. A
‘projected view’ set up a relationship between the
drawing views adding another modelling view does
not do this.
1. From the right hand tool bar choose the
tool.. Highlight the
Select Features
vertical line that represents the back of the
van and click the left mouse button.
2. From the Drawing menu choose Add
Projected View.
An end elevation will added to the drawing.
3. With the highlighted Select Views
tool
hold down the key and drag the side
elevation to the right.
(Holding down the key maintains the correct
alignment to the side elevation.)
Adding a plan view
1. Repeat the above procedure to add a plan
view.
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Pro/DESKTOP Tutorial 4: Creating a drawing from your design
Fig. 7. The three views
Main Menu | Crib Sheet | Glossary
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Pro/DESKTOP Tutorial 4: Creating a drawing from your design
Creating a drawing from your design
A Pro/DESKTOP Tutorial (Module 4)
Main Menu | Crib Sheet | Glossary
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Page 5 of 9
Adding a border
1. Select the Create Rectangle
tool and
draw a rectangle, starting in the bottom lefthand corner and moving up towards the top
right-hand corner, that sits just inside the
green dotted line denoting the edge of the
paper.
4. Select the Constrain Separation
tool
from the right hand tool bar. Click with the
left mouse button on the top line of the
rectangle. Press and hold the left mouse
button on the bottom line of the rectangle
and drag to the left outside the rectangle. A
separation constraint will be added between
the top and bottom lines of the rectangle.
2. Choose the Select Lines
tool and
select the bottom left-hand corner of the
rectangle. Hold down the left mouse button
drag the end of the highlighted line. Drag it
to the position 20, 20 as shown in the
readout at the top of the drawing window
3. The bottom left-hand corner of the rectangle
is now 20mm from the left-hand edge of the
paper and 20mm from the bottom edge of
the paper.
5. Repeat this procedure to constrain the
separation of the left and right sides of the
rectangle.
When Constrain Separation is used the
sketch always retains its relationship to the
axes of the plane, although it may be
moved, making it much easier to obtain the
correct views for insertion into a drawing.
6. Choose the Select Constraints
tool.
Double click on the constraint dimension of
the bottom line. In the Properties dialogue
box change the length of the bottom line to
257mm long.
(The border needs to be the length of the
paper, (297mm) less twice the width of the
border (2*20 or 40mm). 297-40=257)
7. Change the length of the vertical line needs
to 170mm (i.e. 210-40=170mm)
NOTE The constraints can be left in the
drawings as they will not appear in any
printout.
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Pro/DESKTOP Tutorial 4: Creating a drawing from your design
hand corner of the rectangle. The software
does not move the first corner to be created.
Main Menu | Crib Sheet | Glossary
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Pro/DESKTOP Tutorial 4: Creating a drawing from your design
Creating a drawing from your design
A Pro/DESKTOP Tutorial (Module 4)
Main Menu | Crib Sheet | Glossary
Removing hidden detail
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Page 6 of 9
In this is a general assembly view the hidden detail
is not really required, it clutters the views without
adding any valuable information.
1. Choose the Select View tool
select
the principle view, the front elevation.
2. Select the Properties option
3. De-select the Show hidden lines option
4. Select OK.
Fig. 8. The Properties dialogue box
The hidden lines will be removed from the
front elevation.
5. Repeat the procedure for the end elevation
and plan.
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Pro/DESKTOP Tutorial 4: Creating a drawing from your design
Creating a drawing from your design
A Pro/DESKTOP Tutorial (Module 4)
Main Menu | Crib Sheet | Glossary
Adding dimensions
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Page 7 of 9
Defining how dimensions will appear
1. From the Tools menu choose Options.
2. Select the Placement tab.
3. Make sure that the following options are
selected:
❍ Level - Above line;
❍ Orientation - Along line.
(This will ensure that all your dimensions are
applied in accordance with British
Standards.)
Close the dialogue box.
Fig. 9. The Placement tab of the Options dialogue box
4. Select the Linear Dimension
tool.
Enlarge the end elevation to fill the screen
(right mouse button, View, Zoom In and
drag a bounding box over the area to be
enlarged.
5. Select the line on the outer edge of the left
hub.
6. Select the outer edge of the right-hand hub.
Fig. 10. Drawing with dimensions added
In this is an overall drawing it is only appropriate to
add a few overall dimensions, such as the length,
height and width. Each dimension, such as length,
should only be placed once on a drawing. Pro/
Hold down the left mouse button and drag
the dimension downwards. The dimension
line will appear and will be placed when the
left mouse button is released. To reposition
a dimension line choose the Select
[Select
Annotation Annotation
tool. Click and drag on the
dimension line.)
icon]
7. Repeat the same for the length of the
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Pro/DESKTOP Tutorial 4: Creating a drawing from your design
DESKTOP permits dimensions using a number of
styles, set this drawing to BSI recommendations
vehicle placing the dimension below the
plan.
8. Finally insert the total height of the vehicle to
the right of the side elevation.
Note By default, Pro/DESKTOP assumes
that you will want dimensions from a surface
to the centres of arcs and circles, the
dimension length shown is from the top of
the van to the centre of the axle.
Changing the height dimensions
[Select
9. Choose the Select Annotation Annotation
tool.
Select the dimension arrow.
icon]
10. Click the right mouse button and choose the
Properties option.
11. Select the Measurement tab and under
Distance click Outside. Close the dialogue
box and the dimension will now give the total
height of the vehicle.
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Pro/DESKTOP Tutorial 4: Creating a drawing from your design
Creating a drawing from your design
A Pro/DESKTOP Tutorial (Module 4)
Main Menu | Crib Sheet | Glossary
Adding a pictorial view
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Page 8 of 9
It can often be useful to add a pictorial view
(Isometric, Trimetric etc) to a drawing.
In Design window
1. From the View menu choose Trimetric.
In the Drawing window
2. From the Drawing menu choose Add
Modelling View.
A trimetric view will be added to your
drawing and can be placed in the bottom
right corner of the sheet.
3. Use the right mouse button, in Properties
remove the hidden detail and adjust the
scale to comfortably fit in the space
available. This view does not have to be the
same scale as the orthographic projection.
Adding some annotation
Fig. 11. Suggested layout for information box at foot
of drawing
All drawings should have some basic information
on them such as the name of the design. You can
add these in boxes by using the drawing tools and
textual note tool. Lines can be constrained to
horizontal or vertical by holding down the key while
drawing.
1. Choose the Textual Note
tool.
2. Drag a text box with a leader line attached.
3. (To create a text box without a leader line
attached hold down the key while dragging.)
Each textual note will initially be created with
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Pro/DESKTOP Tutorial 4: Creating a drawing from your design
the word ‘note’ in it.
[Select
4. Choose the Select Annotation Annotation
tool
and either
icon]
5. Double click with the left mouse button on
the ‘note’ or click once with the right mouse
button and choose Properties. Enter text.
Text boxes can be moved around by
highlighting and dragging.
Main Menu | Crib Sheet | Glossary
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Pro/DESKTOP Tutorial 4: Creating a drawing from your design
Creating a drawing from your design
A Pro/DESKTOP Tutorial (Module 4)
Main Menu | Crib Sheet | Glossary
Tidying up
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Page 9 of 9
Remember! When moving the principal view (front
elevation) the projected views (end elevation and
plan) will retain their correct position in relation to
the principal view.
To move either the end elevation or the plan hold
down the Shift key to maintain the alignment of the
view with the principal view.
Fig. 12. The finished drawing
Main Menu | Crib Sheet | Glossary
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Pro/DESKTOP Tutorial 5: Designing a Construction Set
Designing a Construction Set
A Pro/DESKTOP Tutorial (Module 5)
Main Menu | Crib Sheet | Glossary
Context
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Page 1 of 2
This design exercise, using Pro/DESKTOP,
simulates members of a design team producing
designs for the components of a new construction
kit. A specification of the joining method has been
identified along with the spacing between the
components.
Fig 1. A stool
Introduction
In this first activity you will design, model and
assemble the components for a new construction
kit.
Objectives
At the end of this module you will understand the
following features of 3D design using Pro/
DESKTOP:
1. How CAD can support concurrent design
techniques.
2. How to assemble components
Fig 2. A spoked wheel
3. How to produce sketches of a component,
which complies with the requirements set
out in the design brief provided.
4. How to create designs derived from others.
5. How to created a Pro/DESKTOP model of a
component
6. How to test a component by assembling it
with others in the ‘kit’.
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Pro/DESKTOP Tutorial 5: Designing a Construction Set
Joining method
Struts, 80mm long with a 4mm round peg, 4mm
long which fits into a 4mm-diameter hole (a
minimum of 5mm deep).
Module spacing
The main spacing is 100mm between centres.
Multiples and sub-divisions can be used.
Concurrent design
Pro/DESKTOP can be used to co-ordinate design
work by several people. A joining system is
predefined and students base their designs for a
finial on this. Changes to the joining system are
immediately reflected in all components based on
it. In industry designers rely on CAD to maintain
and update links between components that are
being designed concurrently, often by several
members of the design team.
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Pro/DESKTOP Tutorial 5: Designing a Construction Set
Teacher's Guide
A Pro/DESKTOP Tutorial (Module 5)
Main Menu | Crib Sheet | Glossary
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Page 2 of 2
The design activity consists of three modules, focussed practical tasks (FPT), design make activities
(DMA) and a concurrent design activity.
FPT’s
Students are taught how to use Pro/DESKTOP to
create two components. A corner joining block and
connecting strut.
DMA’s
Students sketch new components for the
construction kit. Tutors help students to create Pro/
DESKTOP component from one of their ideas to
add to those produced previously.
Concurrent engineering exercise
In allowing students to generate their own ideas
tutors will need to moderate the complexity of
students’ ideas to reflect their expertise with Pro/
DESKTOP.
Corner FPT1
The corner block should be a cube in one piece
with side 20mm long. Holes 4mm diameter should
pass through the block starting at the centre of
each face at right angles to them.
Strut FPT2
The strut is should be in one piece with pegs 4mm
diameter and 4mm long at each end. There should
be shoulder larger than 4mm diameter at the base
of each peg.
Assembly FPT3
Components of the kit must mate correctly and
assemble successfully. Ideally components should
be created by different students and stored in a
shared directory.
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Pro/DESKTOP Tutorial 5: Designing a Construction Set
Concurrent design exercise
The teacher describes pre-defined connection
information and shows students how to develop a
decorative finial from a common file. Components
created in this way are assembled to check
compliance with the initial specification. The
teacher now redefines the connection system and
shows students how to update their designs.
Changes made to the component are updated
automatically in all related assemblies.
Additional components DMA1
Pupils produce designs of their own to extend the
range of models that can be created using the kit.
Items produced should assemble successfully with
all other existing components
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Pro/DESKTOP Tutorial 6: Design possibilities (DMA1)
Design possibilities (DMA1)
A Pro/DESKTOP Tutorial (Module 6)
Main Menu | Crib Sheet | Glossary
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Page 1 of 1
The knowledge and skills acquired during the previous activities sould be sufficient to allow the design of
additional components to make the construction kit more versatile.
Research other similar construction kits and make a note of the different types of components.
Your list may include some of the following.
●
●
●
●
●
●
Solid pulleys
Axles (plain or splined)
Tyre for a wheel or pulley
Angle strip(s) to replace struts
Beams of square or ‘I’ section
Flat covering plate(s) or bases
It may help to focus in on a particular model that could be made from the construction kit. What
additional components will be needed? Collaborate with other colleagues to produce the components
that are required.
Sketch ideas for an additional component you would like to design using Pro/DESKTOP. Try to select a
component that is not too complex for your level of skill and one you can visualize how to create in Pro/
DESKTOP.
The following two lists increase in difficulty:
1. Skills: Modified extrusion, modified rotation, simple sweep,
single assembly
❍ House features e.g.Doors, windows, roof panels,
chimney
❍ Side plate(s) to look like a vehicle
❍ Gears (simplified profile)
❍ Pulley with holes or slots
❍ Hub for a wheel
❍ Rim sections for a wheel
❍ Bearing block
❍ 450 corner block
❍ 600 corner block
❍ Winding handle
❍ Hook
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Pro/DESKTOP Tutorial 6: Design possibilities (DMA1)
❍
❍
Perforated plate(s)
Textured plate(s)
2. Skills: Complex extrusion or rotation, modified sweep, multiple assembly
❍
❍
❍
Turntable
Wheels derived from a hub, struts, rim and tyre
Diagonal struts to connect 450 or 600 corner blocks
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Pro/DESKTOP Tutorial 7: Designing and assembling components
Designing and assembling
components
A Pro/DESKTOP Tutorial (Module 7)
Main Menu | Crib Sheet | Glossary
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Page 1 of 6
There are three task s within the module which construct a corner cube, a connecting strut and finally
demonstrate how to assemble them.
Designing a corner block
The shape should be a cube with sides 20mm long.
4mm diameter holes run through the centre of the
block in all three axes from the centre of each face.
With Pro/DESKTOP running,
1. From the File menu select New...
2. Choose Design
3. Choose the Create Rectangle
tool
4. Draw a 20mm square on the base
workplane.
Fig. 1. A cube
5. From the Feature menu choose Extrude
Profile...
6. Enter 20mm in the Extrusion-Distance entry
box.
7. Check that the Add material option is
checked.
Fig. 2.
8. Select OK
This constructs a 20mm cube [40kb].
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Pro/DESKTOP Tutorial 7: Designing and assembling components
Fig. 3.
Main Menu | Crib Sheet | Glossary
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Pro/DESKTOP Tutorial 7: Designing and assembling components
Designing and assembling
components
A Pro/DESKTOP Tutorial (Module 7)
Main Menu | Crib Sheet | Glossary
To create a 4mm-diameter hole through the
cube from the top face
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Page 2 of 6
1. Use the Select Faces
tool to select
the top face of the cube.
2. From the Workplane menu choose Plane of
object...
3. Enter the name ‘Top face’ of the sketch in
the New Workplane dialogue box.
Fig. 4. A cube
4. Select OK.
This creates a new workplane called 'Top face' on
the top of the cube with a new sketch called 4mm
hole.
5. Use the Create Circle
Fig. 5.
tool to draw a
4mm diameter circle at the centre of the top
face of the cube.
6. Use the co-ordinate readout near the top of
the design window to make the circle the
correct size. (4mm)
7. Use the Select Lines
tool to select the
circle.
Fig. 6.
8. From the Feature menu choose Project
Profile...
9. Make the entries shown below in the
dialogue box.
10. Select OK
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Pro/DESKTOP Tutorial 7: Designing and assembling components
The circle will be projected through the block
creating a 4mm-diameter hole
11. Repeat the above sequence for the two
faces on the front of the cube. Start with the
step where a face is selected.
12. Save the corner block.
Fig. 7.
Fig. 8.
Summary
The real test of how well you the design
specification has been met will be to assemble the
block with other components.
Main Menu | Crib Sheet | Glossary
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Pro/DESKTOP Tutorial 7: Designing and assembling components
Designing and assembling
components
A Pro/DESKTOP Tutorial (Module 7)
Main Menu | Crib Sheet | Glossary
Designing a Strut
Fig. 9. A Strut
Creating the strut
Previous Page | Next Page
Page 3 of 6
The strut [22kb] should have pegs 4mm diameter
and 4mm long at each end. There should be
shoulder larger than 4mm diameter at the base of
each peg, and the distance between shoulders
should be 80mm. When assembled with 20mm
corner blocks the cubes will be at 100mm [14kb]
between their centres
With Pro/DESKTOP running,
1. From the File menu select New...
2. Choose Design
Fig. 10.
Shapes are created from a ‘profile’ which is then
manipulated to produce a solid shape. It is simpler
to draw the profile for the strut looking straight onto
the workplane.
3. From the View menu choose Onto
Workplane
4. Draw the following shape to size using the
co-ordinate readout near the top of the
design window using the dimensions shown
(but without adding the dimensions).
Fig. 11.
Having created the profile for the strut. It has to be
rotated around an ‘axis’. This requires the creation
of a ‘sketch’.
5. From the Workplane menu select New
Fig. 12.
Sketch...
6. Fill-in the dialogue box with the name ‘axis’
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Pro/DESKTOP Tutorial 7: Designing and assembling components
7. Create a horizontal line extending beyond
both ends of the profile drawing.
This is the axis. All that remains is to revolve the
profile around the axis.
8. From the Feature menu select Revolve
Profile...
9. Fill-in the dialogue box as shown.
10. Select OK
Fig. 13.
11. Save the drawing of the strut.
Main Menu | Crib Sheet | Glossary
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Pro/DESKTOP Tutorial 7: Designing and assembling components
Designing and assembling
components
A Pro/DESKTOP Tutorial (Module 7)
Main Menu | Crib Sheet | Glossary
Modifying your strut
Previous Page | Next Page
Page 4 of 6
The original shape can be modified, e.g. to create a
waisted strut.
1. From the View menu choose Onto
Workplane.
2. Press the F9 key to view the design as a
wireframe.
3. From the Workplane menu choose
Sketches...
4. Choose initial sketch.
5. Using the Select Line
tool select the
top horizontal line
6. Drag the centre of the line down by 2mm in
the centre to create a curve [28kb].
7. Choose the Update
button to update the
design.
8. Save the new strut with a different name.
Summary
The strut should fit any other component in the kit
Main Menu | Crib Sheet | Glossary
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Pro/DESKTOP Tutorial 7: Designing and assembling components
Designing and assembling
components
A Pro/DESKTOP Tutorial (Module 7)
Main Menu | Crib Sheet | Glossary
Starting an assembly
Previous Page | Next Page
Page 5 of 6
With Pro/DESKTOP running.
1. From the File menu select New...
2. Choose Design
3. From the Assembly menu choose Add
Component...
4. Choose the file containing the corner block
Fig. 14.
created earlier.
The corner block will appear in the design window.
5. Using the same steps above add the strut
created earlier.
These two components can now be assembled with
each other. You may find that the two components
are embedded in each other! This is only a
temporary state because they have not yet been
moved or assembled.
Fig. 15.
6. Choose the Select Face
tool (it will
also select a curved surface or cylinder).
7. Holding down the Shift key.
8. Select the cylinder forming the peg on one
end of the strut.
9. Select a hole to insert the peg into.
Fig. 16.
10. Release the Shift key.
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Pro/DESKTOP Tutorial 7: Designing and assembling components
Both cylinders are highlighted.
The first stage in the assembly will be to centre the
axes of these cylinders.
11. From the Assembly menu select Center
Axes
Final assembly of these two components is
achieved by ‘mating’ two planes (surfaces).
12. Using the Shift key technique of multiple
Fig. 17.
highlighting select the two surfaces forming
the shoulder and the surface of the cube
13. From the Assembly menu select Mate
Planes.
The components are now assembled.
Main Menu | Crib Sheet | Glossary
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Pro/DESKTOP Tutorial 7: Designing and assembling components
Designing and assembling
components
A Pro/DESKTOP Tutorial (Module 7)
Main Menu | Crib Sheet | Glossary
Check for clashes
Previous Page | Next Page
Page 6 of 6
Make sure nothing is selected in the assembly.
1. From the Assembly menu choose Clash
Detection.
Pro/DESKTOP will look for areas where
components overlap and report the volume of each
overlap. If your designing was accurate there
should be no clashes.
Extension work
Use the same techniques to combine several
components to create a more complex assembly.
The same component can be used any number of
times.
Summary
The criteria for success can be measured by how
easy it was to assemble the components and
whether there were any clashes.
1. Do they fit together properly?
2. Were there any clashes?
In order for them to work correctly however,
components of the kit must conform to the
specifications for each part.
If you have the opportunity, try creating a range of
components with your colleagues. This will save
time and reflect the way designers work in modern
companies. Files will need to be saved in a shared
directory to give you all access.
Main Menu | Crib Sheet | Glossary
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Pro/DESKTOP Tutorial 8: Concurrent design using derived models
Concurrent design using derived
models
A Pro/DESKTOP Tutorial (Module 8)
Main Menu | Crib Sheet | Glossary
Connection specification
Previous Page | Next Page
Page 1 of 7
Using an existing Pro/DESKTOP design as a
starting point for a component ensures greater
accuracy. A file has been created in Pro/DESKTOP
that specifies an alternative peg shape for the
construction kit. This design will be substituted into
an existing design for a shelf made from the
construction kit.When changes are made to a core
component in a design these changes are
transmitted to all uses of that that component in the
design. This is the basis of concurrent engineering
practice, where changes made by one designer are
shared by everyone working on the project.
Fig. 1.
Importing a new design
With Pro/DESKTOP running,
1. From the File menu select New...
2. Choose Design
3. From the Assembly menu choose Add
Component.
4. Open the file ‘Connection.cvp’ [23kb]
The connection drawing will be very small and
highlighted in the centre of the design window.
Fig. 2.
5. Right click in the design window and from
the menu choose Zoom-in.
Drag a box tightly around the highlighted
connection drawing.
The shape shown has the connection peg
completed but the decorative ‘finial’ is only
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Pro/DESKTOP Tutorial 8: Concurrent design using derived models
provided in profile.
Main Menu | Crib Sheet | Glossary
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Pro/DESKTOP Tutorial 8: Concurrent design using derived models
Concurrent design using derived
models
A Pro/DESKTOP Tutorial (Module 8)
Main Menu | Crib Sheet | Glossary
Creating a workplane for the profile shape
Previous Page | Next Page
Page 2 of 7
1. In the Browser on the left hand side of the
screen select Workplanes.
2. Right mouse click on Frontal
3. From the menu select New Sketch
4. Fill-in the dialogue box as shown.
Fig. 3. The Workplanes Browser
This automatically becomes the active sketch.
Fig. 4. Pop-up menu
Fig. 5. New Sketch dialogue box
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Pro/DESKTOP Tutorial 8: Concurrent design using derived models
Drawing the profile
1. From the View menu select Onto
Workplane.
2. Draw the outline shape of your finial
remembering it must be an enclosed shape
with no gaps. (Don’t forget the central
straight line.)
Main Menu | Crib Sheet | Glossary
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Pro/DESKTOP Tutorial 8: Concurrent design using derived models
Concurrent design using derived
models
A Pro/DESKTOP Tutorial (Module 8)
Main Menu | Crib Sheet | Glossary
Creating a workplane for the profile shape
Previous Page | Next Page
Page 3 of 7
In the workplane browser
1. Right mouse click on 'Frontal'
2. From the menu choose New Sketch
3. Enter 'Finial axis' as the sketch name.
4. Select OK
Fig. 6. Pop-up menu
5. On this sketch draw a vertical axis line. It
must extend above and below the profile
shape.
Fig. 7.
Revolving the shape
In the workplane browser
1. From the Feature menu choose Revolve
Profile... Use the Finial profile and Finial
axis sketches.
2. From the File menu choose Save As... Give
the design a filename.
3. Select OK.
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Pro/DESKTOP Tutorial 8: Concurrent design using derived models
The finial is now available as a component for
assembly into models. Leave the finial design open
before moving on to the next task.
Creating an assembly
The finial will be added to a design for a model
shelf made form the construction kit components.
1. Open the file called ‘Shelf.cvp’ [11kb].
Zoom to fit the drawing to the screen.
Fig. 8. The 'Shelf' file
Main Menu | Crib Sheet | Glossary
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Pro/DESKTOP Tutorial 8: Concurrent design using derived models
Concurrent design using derived
models
A Pro/DESKTOP Tutorial (Module 8)
Main Menu | Crib Sheet | Glossary
Adding a component
Previous Page | Next Page
Page 4 of 7
1. From the Assembly menu choose Add
Component.
2. Choose the finial design file created in the
previous section.
3. Select OK
The finial will appear in the design window as a
highlighted component but may be a long way from
where it is to be assembled.
Moving the component
1. Right click on the highlighted finial.
2. Select Shift Point to Point command from
the menu that appears.
3. Drag the finial to be near the socket it will be
assembled into.
Fig. 9. Pop-up menu
Main Menu | Crib Sheet | Glossary
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Pro/DESKTOP Tutorial 8: Concurrent design using derived models
Concurrent design using derived
models
A Pro/DESKTOP Tutorial (Module 8)
Main Menu | Crib Sheet | Glossary
Previous Page | Next Page
Page 5 of 7
Putting components together
1. Use the Select Faces
tool to select
the mating face of the finial.
2. Holding down the shift key, select the mating
face of the corner block
3. From the Assembly menu choose Mate
Faces.
Fig. 10.
4. The peg will be aligned with the top of the
corner block. Now align the axes of the
shoulder on the peg and the hole in the
corner block.
5. Using the Select Faces
tool, select
the cylinder on the peg which makes up the
shoulder.
6. Holding down the shift key select the hole in
the corner block.
Fig. 11.
7. From the Assembly menu choose Align
Axes.
The finial will now be assembled to the corner
block. Repeat the process to place finials on the
remaining two blocks at the rear of the shelf.
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Pro/DESKTOP Tutorial 8: Concurrent design using derived models
Fig. 12.
Checking for clashes
Before redefining the connection shape check the
shelf design for clashes where components
interfere with each other.
1. Make sure nothing is selected in the shelf
design
2. From the Assembly menu choose Clash
Detection.
Pro/DESKTOP will process all components and
report clashes. In this case there should be none.
Main Menu | Crib Sheet | Glossary
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Pro/DESKTOP Tutorial 8: Concurrent design using derived models
Concurrent design using derived
models
A Pro/DESKTOP Tutorial (Module 8)
Main Menu | Crib Sheet | Glossary
Redefining the connection
Previous Page | Next Page
Page 6 of 7
Leave the ‘Shelf’ assembly open when doing the
next exercise.
1. Open the file called ‘Connection’
2. Choose the Select Constraints
Fig. 13.
tool.
3. Double click on the dimension which defines
the radius of the circle surrounding the
hexagon shape.
4. Change the radius to 2.5mm
5. Use the Update
tool to update the
design of the connection.
There is no need to save ‘Connection.cvp’. The
changes have already been passed on to all
components and assemblies which use this design.
Checking updating designs
‘Finial.cvp’ [60kb] and the ‘Shelf.cvp’ designs
should be open in Pro/DESKTOP.
1. From the Window menu choose the ‘Finial’
design
Notice how the hexagonal peg is larger,
representing the changes made to the original.
Fig. 14.
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Pro/DESKTOP Tutorial 8: Concurrent design using derived models
1. From the Window menu choose the ‘Shelf’
Checking for clashes
design
Any changes to the hexagonal peg are buried in the
assembly. Checking for clashes should reveal the
now oversize hexagonal peg.
2. Make sure nothing is selected in the shelf
design
3. From the Assembly menu choose Clash
Detection.
There should be more clashes reported than there
are finials on the shelf. This is because all of the
struts were created using the ‘Connection’ file for
the ends. The changes to that original file have
been passed on to all other components that use it.
Main Menu | Crib Sheet | Glossary
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Pro/DESKTOP Tutorial 8: Concurrent design using derived models
Concurrent design using derived
models
A Pro/DESKTOP Tutorial (Module 8)
Main Menu | Crib Sheet | Glossary
Modifying parts in context
Previous Page | Next Page
Page 7 of 7
To modify a component from within an assembly.
1. In the Windows menu choose the Finial
design.
2. Choose the Select Parts
tool.
3. Select the Connection component.
Fig. 15.
4. Right click on the Connection to open the
Contextual menu.
5. From the menu choose Open part in
context.
The rest of the finial is ‘greyed out’ because editing
is taking place on the Connection file.
6. Change the dimension of the hexagon back
to 2mm.
7. Update the design.
8. Close the Connection window
The Finial window shows the changes made to the
Connection file reflected in the design.
Main Menu | Crib Sheet | Glossary
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Pro/DESKTOP Tutorial 10: Single part modelling - Foundation Children’s Toy
Single part modelling - Foundation
Children’s Toy
A Pro/DESKTOP Tutorial (Module 10)
Main Menu | Crib Sheet | Glossary
Introduction
Previous Page | Next Page
Page 1 of 4
This task will:
●
●
●
●
●
Context
Provide a basic tutorial in 3D modelling
Develop basic 3D drawing skills to draw a
single part using Design Wave.
Enable the user to draw simple blocks for
design work.
Draw products which could be the result of
wood or plastic projects in Manufacturing at
KS3 or KS4.
Work to set dimensions
Most toys today are manufactured using plastics.
Wooden toys are also popular with young children,
although they do tend to be on the more expensive
side of the market.
Design a pull along toy which has an educational
value, e.g. it teaches number, shape or colour.
Your design for the proto-type should be
manufactured from workshop resistant materials.
The finished solution should also be capable of
being mass-produced using plastics, either injection
moulded or vacuum formed. As part of your design
work you will need to consider the educational
value of the toy and the manipulative capabilities of
the end user.
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Pro/DESKTOP Tutorial 10: Single part modelling - Foundation Children’s Toy
Developing the design
●
●
●
●
Teachers Guide
Research into what makes particular toys
popular, include in your research reference
to materials used, prices & manufacturing
process.
Investigate the safety requirements of toys
for children. You may need to use the
Internet and search for sites that offer
information on "Safety".
Investigate what is meant by "educational"
Visit a day nursery to research what toys
young children like using.
All projects within MBD.3 are organised in the same
way:
There is guidance as to "How to Draw". This may
be taken as a "Focused Practical Task".
The teacher may wish to extend these tasks into a
Design & Make assignment.
Main Menu | Crib Sheet | Glossary
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Pro/DESKTOP Tutorial 10: Single part modelling - Foundation Children’s Toy
Single part modelling - Foundation
Children’s Toy
A Pro/DESKTOP Tutorial (Module 10)
Main Menu | Crib Sheet | Glossary
To draw a sketch of the boat
Previous Page | Next Page
Page 2 of 4
1.
2.
3.
4.
5.
Open Design Wave
From the File menu select New
Choose Design
Select OK
Maximise the screens
6. Choose the Create Rectangle
tool.
7. Move the pencil cursor to the workplane
Fig 1.
(Green rectangle with arrow on).
8. Move to just inside the top left of the green
rectangle.
9. Press and hold and drag the cursor down to
the right to create a rectangle. Release the
mouse button to finish creating the
rectangle.
To constrain the rectangle to a set size
1. Choose the Constrain Separation
2.
3.
4.
5.
Fig 2.
6.
7.
tool
Move over a side of the rectangle (The
selected line goes light blue)
Select the line by clicking the left mouse
button. (The line turns red)
Select the opposite line, press, hold and
drag the cursor to create the constraint
outside the rectangle
Repeat on the other two lines that make up
the rectangle
Double-click the left mouse button on the
constraint to open the Properties dialogue
window.
Enter a length of 150mm for the length and
then repeat on the other constraint to set
this to 75mm. These will constrain the
dimensions of the rectangle.
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Pro/DESKTOP Tutorial 10: Single part modelling - Foundation Children’s Toy
To change the shape of the sketch to form the
bottom of the boat.
To round the end of the rectangle;
1. Choose the Select Lines
tool
2. Select the shortest side of the rectangle
(right hand side) Cursor changes to an arc
3. Hold the left mouse button down and drag
out the line to form an arc
To draw the pointed end of the boat
1. From the View menu choose Plan
2. Choose the Select Lines
tool
3. Draw two lines from the ends of the
rectangle to form a triangle.
4. Select the line that forms the base of the
triangle
5. Delete the line using the Del key
Fig 3.
Main Menu | Crib Sheet | Glossary
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Pro/DESKTOP Tutorial 10: Single part modelling - Foundation Children’s Toy
Single part modelling - Foundation
Children’s Toy
A Pro/DESKTOP Tutorial (Module 10)
Main Menu | Crib Sheet | Glossary
To change the sketch into a 3D feature to form
the body of the boat
Previous Page | Next Page
Page 3 of 4
1. Choose the Select Lines
tool and
drag a box over the whole sketch. (Hold
down the left mouse button and drag over
the drawing, the drawing will turn red when
selected
2. From the View menu choose Isometric
3. Choose the Extrude Profile
tool
4. In the dialogue box enter a distance of
50mm, check the Add material and Above
workplane
5. Select OK.
Fig 4.
To create a new workplane on which to draw a
rectangle on the face of the block
1. Choose the Select Faces
tool
2. Select with the right mouse button in the
3.
4.
5.
6.
7.
8.
9.
drawing area
From the View menu choose Autoscale.
(The block fills the screen area)
Move the cursor to slightly inside the top
face , so that all the top face edges are prehighlighted, in light blue
Select the face by clicking the left mouse
button,( the line goes red.)
Click the right mouse button.(Notice that the
pop-up menu has changed to contain items
that are applicable to the currently selected
object.)
Choose Workplanes and then Plane of
Object.
Select OK to accept the default names.
From the View menu and then Plan. (It is
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Pro/DESKTOP Tutorial 10: Single part modelling - Foundation Children’s Toy
easier and more accurate to draw a
rectangle on the workplane in plan view than
on the isometric view).
To draw a rectangular cabin on the top of the
hull
1. Choose the Create Rectangle
tool
2. Draw a suitable rectangle to form the sketch
of the base of the cabin
3. Choose the Extrude Profile
tool
4. In the dialogue box enter a distance of
50mm, check the Add material and Above
workplane
5. Select OK.
6. From the View menu choose Isometric
Fig 5.
To create a new workplane on which to sketch a
circle for a chimney
1. Choose the Select Faces
tool.
2. Select with the right mouse button in the
drawing area
3. Choose View and then Autoscale (This
4.
5.
Fig 6.
6.
7.
makes the block fill the screen area)
Select the top face of the cabin (the lines
goes red)
From the Workplane menu choose Plane of
Object.
Select OK to accept the default names.
From the View menu choose Plan.
8. Choose the Create Circle
tool
9. Draw the circle towards the front of the boat
10. Move the cursor to the outside edge of the
circle and double click the left mouse button
11. In the Properties dialogue box enter the
Radius as 10mm,
12. Select OK.
Main Menu | Crib Sheet | Glossary
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Pro/DESKTOP Tutorial 10: Single part modelling - Foundation Children’s Toy
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Pro/DESKTOP Tutorial 10: Single part modelling - Foundation Children’s Toy
Single part modelling - Foundation
Children’s Toy
A Pro/DESKTOP Tutorial (Module 10)
Main Menu | Crib Sheet | Glossary
To change the circular sketch to a chimney
feature
Previous Page | Next Page
Page 4 of 4
1. From the View menu choose Isometric.
2. Choose the Extrude Profile
tool
3. In the Extrude dialogue box check Above
workplane, Add material, and set the
distance to 25mm.
4. Select OK.(This will draw in the chimney)
5. From the View menu choose Isometric to
see the design.
To draw a sketch of the port holes on the cabin
1. Choose the Select Faces
tool
2. Select the side of the cabin.
3. From the Workplane menu select Plane of
Object
4. Select OK to accept the names
5. From the View, menu choose Front
Elevation.
6. Choose the Create Circle
tool
7. Draw a circle to represent a porthole near
the left side of the boat
Fig 7.
8. Double click on the circle
9. In the Properties dialogue box change the
10.
11.
12.
13.
Radius to 10mm.
Select OK
From the Edit menu choose Duplicate.
In the Duplicate circle dialogue box change
the X direction number to 4 and enter the
Spacing as 30mm.
Select OK
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Pro/DESKTOP Tutorial 10: Single part modelling - Foundation Children’s Toy
To extend the portholes as a feature through
the cabin
1. Select the Project Profile
tool.
2. In the dialogue box check Below
workplane, Through to next face and
Subtract material.
3. Select OK
4. From the View menu choose Isometric to
view the result
To complete the shape by adding a radius the
top surfaces
1. Choose the Select Faces
tool
2. Select the top surface of the deck,(the
selected lines turn from blue to red)
3. Select the Blend Edges
tool
4. In the Blend dialogue box enter a radius of
3mm
5. Select OK
6. Repeat for the deck workplane
Fig 8.
To show the finished design in orthographic
mode
1. Select on the drawing with the right mouse
2.
3.
4.
5.
6.
button
Choose Shaded.
Select on the drawing with the right mouse
button
Choose Split (This will show the boat in
Orthographic projection and Isometric on the
same screen)
Drag the cross hair cursor to the centre
point of your screen and press the left
mouse button. (The views can be sized by
dragging the centre cross hair in various
directions).
From the File menu choose Save.
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Pro/DESKTOP Tutorial 10: Single part modelling - Foundation Children’s Toy
Main Menu | Crib Sheet | Glossary
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Pro/DESKTOP Tutorial 9: Designing a CD Player
Designing a MiniDisc Player
A Pro/DESKTOP Tutorial (Module 9)
Main Menu | Crib Sheet | Glossary
To draw a sketch of the player case
Previous Page | Next Page
Page 1 of 6
1.
2.
3.
4.
5.
Open Pro/DESKTOP
From the File menu select New
Choose Design
Select OK
Maximise the screens
6. Choose the Create Rectangle
tool.
7. Move the pencil cursor to the workplane
Fig. 1. The 'New' window
(Green rectangle with arrow on).
8. Move to just inside the top left of the green
rectangle,.
9. Press and hold and drag the cursor down to
the right to create a rectangle. Release the
mouse button to finish creating the
rectangle.
Fig. 2.
To constrain the rectangle to a set size
1. Choose the Constrain Separation
2.
3.
4.
5.
Fig. 3.
6.
tool
Move over a side of the rectangle (The
selected line goes light blue)
Select the line by clicking the left mouse
button. (The line turns red)
Select the opposite line, press, hold and
drag the cursor to create the constraint
outside the rectangle
Repeat on the other two lines that make up
the rectangle
Double-click the left mouse button on the
Constraint to open the Properties dialogue
window.
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Pro/DESKTOP Tutorial 9: Designing a CD Player
7. Enter a length of 100mm and repeat for the
other constraint to make the width 80mm.
To create a block feature from this sketch
1. Choose the Select Lines
2.
3.
4.
5.
tool. (the
lines will turn red when selected)
From the View menu choose Isometric
Choose the Extrude Profile from the
Features Toolbar
In the dialogue box enter a distance of
25mm, check the Add material and Above
workplane
Select OK.
Fig. 4. The 'Extrude Profile' window
Main Menu | Crib Sheet | Glossary
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Pro/DESKTOP Tutorial 9: Designing a CD Player
Designing a MiniDisc Player
A Pro/DESKTOP Tutorial (Module 9)
Main Menu | Crib Sheet | Glossary
To create a sketch of a circle on the case which
will be raised to form a moulding
Previous Page | Next Page
Page 2 of 6
1. Choose the Select Faces
tool.
2. Select with the right mouse button in the
3.
4.
5.
Fig. 5.
6.
7.
drawing area
Choose View, and then Autoscale (This
makes the block fill the screen area)
Move the cursor slightly inside one of the
edges of the top face when all the top face
edges of the rectangle are pre-highlighted in
light blue. Select the face (the line goes red)
From the Workplanes menu choose Plane
of Object.
In the dialogue window select OK to accept
the default names
From the View menu choose Plan.
8. Choose the Create Circle
tool.
9. Draw the circle towards the left hand side of
the rectangle.
10. Move the cursor to the outside edge of the
circle and double click the left mouse button
11. In the Properties dialogue box enter the
Radius to 25mm and set the Centre to (-15,
0) to move the circle to the required place.
12. Select OK.
Fig. 6.
To extrude the circle to form the moulding
1. From the View menu choose Isometric.
2. Choose the Extrude Profile
tool
3. In the Extrude dialogue box check Above
workplane, Add material, and distance
10mm.
4. Select OK. (This will draw a disc on the top
of the rectangle).
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Pro/DESKTOP Tutorial 9: Designing a CD Player
Main Menu | Crib Sheet | Glossary
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Pro/DESKTOP Tutorial 9: Designing a CD Player
Designing a MiniDisc Player
A Pro/DESKTOP Tutorial (Module 9)
Main Menu | Crib Sheet | Glossary
Previous Page | Next Page
Page 3 of 6
To produce a moulded button from the disc
1. Choose the Select Faces
tool
2. Select the top surface of the deck,(the
3.
4.
5.
6.
Fig. 7.
7.
8.
To create sketches for a series of three
switches on the end of the player case
1. Choose the Select Faces
tool
2. Select the right hand side of the player case.
3. From the Workplane menu select Plane of
4.
5.
6.
7.
Fig. 8.
selected lines turn from blue to red)
From the Feature toolbar choose the Blend
Edges tool.
In the Blend dialogue box enter a radius of
5mm. (This will round off the top edges of
your extruded circle.)
Select the bottom of the circular moulding
From the Feature toolbar choose the Blend
Edges tool.
In the dialogue box enter a Radius of 5mm.
(This will round the edge to the case)
Press the right mouse button and from the
menu select View then Tumble. This will
rotate your design and let you see your
progress so far. Press Esc on the keyboard
to stop and return to the isometric view.
8.
9.
10.
Object
Select OK to accept the name
From the View menu choose Right
Elevation.
Using the tools from the Part toolbar draw a
rectangle and two circles on the elevation.
Double click the left mouse button on each
circle and in the Properties box, change the
Radius to 5mm.
Select OK.
Select the bottom line of the rectangular
switch
Move the cursor to the middle of the line
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Pro/DESKTOP Tutorial 9: Designing a CD Player
when the curved line icon comes up drag
the line inwards to create a curve. Release
the mouse button when the line is bent to
the required position.
11. Repeat this for the top line of the rectangle.
This will produce a sketch for a sculptured
button.
Fig. 9.
Main Menu | Crib Sheet | Glossary
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Pro/DESKTOP Tutorial 9: Designing a CD Player
Designing a MiniDisc Player
A Pro/DESKTOP Tutorial (Module 9)
Main Menu | Crib Sheet | Glossary
To make the three sketches onto button
features below the surface of the MiniDisc
Player
Previous Page | Next Page
Page 4 of 6
1. From the View menu choose Isometric.
2. Drag the Select Lines
tool over the
sketches to highlight all of them
3. Choose the Extrude Profile
tool
4. In the Extrude dialogue box check Below
workplane, Subtract material, and
distance 3mm.
5. Select OK.
6. From the View menu choose Isometric.
Fig. 10.
To draw the hinge lines on the MiniDisc Player
1. Choose Select Faces
tool.
2. Select the top face to the player case
followed by Workplane and then Plane of
Object.
3. Select OK.
4. From the View menu choose Plan.
5. Choose the Create Rectangle
tool
6. Draw a narrow rectangle from side to side to
the right of the raised circle.
7. Using the cursor to drag a box over the
drawn rectangle to select it. (The rectangle
turns red.)
Fig. 11.
8. Choose the Extrude Profile
tool
9. In the Extrude dialogue box check Below
workplane and Subtract material, and set
the distance to 3mm.
10. Select OK. (This will create the appearance
of a hinged lid).
11. From the View menu choose Isometric.
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Pro/DESKTOP Tutorial 9: Designing a CD Player
To blend the top edges of the case to give the
MiniDisc player the appearance of moulded
plastic
1. Choose the Select Faces
tool
2. Select the top surface of the player case
3. Choose the Blend Edges
tool
4. In the Blend dialogue box enter a radius of
3mm
5. Select OK
Fig. 12.
Main Menu | Crib Sheet | Glossary
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Pro/DESKTOP Tutorial 9: Designing a CD Player
Designing a MiniDisc Player
A Pro/DESKTOP Tutorial (Module 9)
Main Menu | Crib Sheet | Glossary
To draw a sketch to produce a feature to attach
a carrying strap.
To create the inner flange
Previous Page | Next Page
Page 5 of 6
1. Choose Select Faces
tool.
2. Select the top face to the rectangle followed
by Workplane, Front Elevation
3. Select OK.
4. Choose the Create Circle
tool
5. Draw the circle to the right of the rectangle
6. Move the cursor to the outside edge of the
Fig. 13.
circle and double click the left mouse button
7. In the Properties dialogue box enter the
Radius to 8mm and Centre to 0,0
8. Select OK.
9. Choose the Extrude Profile
tool
10. In the Extrude dialogue box check Above
Figs. 14 & 15.
To create the waist
workplane and Add material, and set
distance to 3mm.
11. Select OK.
1. From the View menu choose Isometric
2. Right click for menu and choose View, and
Zoom in. to look closely at the component
3. Drag a box from the centre of the strap
hanger outwards to identify the viewing area
4. Choose the Select Edges
tool.
5. Select the outside front edge of the strap
6.
7.
Fig. 16.
8.
9.
hanger feature.
Make this a New workplane.
From the View menu choose Front
Elevation.
Draw a circle on the end of the hanger
Double click on the circle and in the
Properties dialogue box set the radius to
5mm and centre co-ordinate to 0,0.
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Pro/DESKTOP Tutorial 9: Designing a CD Player
10. Choose the Extrude Profile
tool
11. In the Extrude dialogue box check Above
Workplane and Add material, and set
distance to 2mm.
12. Select OK.
13. From the View menu choose Autoscale.
Main Menu | Crib Sheet | Glossary
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Pro/DESKTOP Tutorial 9: Designing a CD Player
Designing a MiniDisc Player
A Pro/DESKTOP Tutorial (Module 9)
Main Menu | Crib Sheet | Glossary
To create the outer flange
Previous Page | Next Page
Page 6 of 6
1. From the View menu choose Isometric
2. Right click for menu and choose View,
3.
4.
5.
6.
7.
Zoom in. to look closely at the component.
Select the front face of the previous
extrusion to be the New Workplane
Draw a 8mm radius circle and extrude by
3mm.
From the View menu choose Isometric
From the ViewShaded.
From the ViewAutoscale.
To change the colour of the drawing
1. Choose the Select Parts
tool
2. Drag the cursor over the whole drawing to
3.
4.
5.
6.
To show the finished design in orthographic
mode
select it
From the Assembly menu choose Set
Component Colour.
In the dialogue box choose the colour
required.
Select OK.
From the View menu choose Shaded
1. Select on the drawing with the right mouse
2.
3.
4.
5.
button
From the Window menu choose Split (This
will show the boat in Orthographic projection
and Isometric on the same screen)
Drag the cross hair cursor to the centre point
of your screen and press the left mouse
button. (The views can be sized by dragging
the centre cross hair in various directions).
Select View and Tumble to see the finished
drawing.
Choose File and Save the Design.
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Pro/DESKTOP Tutorial 9: Designing a CD Player
Fig. 17.
Main Menu | Crib Sheet | Glossary
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Pro/DESKTOP Tutorial 11: Concept Aircraft
Concept Aircraft
A Pro/DESKTOP Tutorial (Module 11)
Main Menu | Crib Sheet | Glossary
Creating components
Previous Page | Next Page
Page 1 of 5
This tutorial creates the individual aircraft
components, drawn to scale in metres. The
components will be assembled to make the basic
shape of a concept aircraft. The style of the tutorial
assumes the user has gained a basic
understanding of single part modelling.
1.
2.
3.
4.
5.
6.
7.
Open Pro/DESKTOP
From the File menu select New
Choose Design
Select OK
Maximise the screens
From the Tools menu choose Options
In the Options dialogue box change the
Model Units to Metres.
Fig 1.
Drawing the FUSELAGE
1. Choose the Select Workplanes
tool.
2. Select one of the Vertical plane (The plane
turns red)
3. From the Workplane menu choose New
Sketch.
4. Select OK (to accept the default name)
5. With the Create Circle
Fig 2. The fuselage
6.
7.
8.
9.
tool draw a
circle from the centre of the green arrow
Double click on the circle to select it
In the Properties box set the radius at 1.75
metres. Centre (0.0). Due to the size the
circle is not visible.
Right click with the mouse button
From the View menu choose Autoscale to
see the circle
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Pro/DESKTOP Tutorial 11: Concept Aircraft
10. Using the Extrude Profile
tool to
extrude the circle, below workplane and
add material, set the distance to 38 metres.
11. From the menu choose Autoscale to see
the cylinder
12. From the File menu choose Save the design
as FUSELAGE.
Main Menu | Crib Sheet | Glossary
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Pro/DESKTOP Tutorial 11: Concept Aircraft
Concept Aircraft
A Pro/DESKTOP Tutorial (Module 11)
Main Menu | Crib Sheet | Glossary
Drawing the NOSE CONE
Previous Page | Next Page
Page 2 of 5
1. Start a new Design
2. Choose the Select Workplanes
tool.
3. Select the vertical plane (The plane turns
red)
4. From the Workplane menu choose New
Sketch.
5. Select OK (to accept the default name)
6. With the Create Circle
Fig 3.
tool draw a
circle from the centre of the green arrow
7. Double click on the circle to select it
8. In the Properties box set the radius at 1.75
metres. Centre (0.0). Due to the size the
circle is not visible.
9. From the View menu choose Autoscale to
see the circle
10. Using the Extrude Profile
tool to
extrude the circle, above workplane and
add material, set the distance to 10.75
metres and Angle to 9.
11. Select OK.
12. Change the colour of the nosecone to Red
Fig 4. The nose cone
13. Choose the Select Parts
14.
15.
16.
17.
18.
tool drag the
mouse over the drawing area. The
construction lines turn blue and then red
when selected with the right mouse button.
From the Assembly menu select Set
Component Colour.
Select the colour required from the dialogue
box
Select OK.
From the View menu choose Shaded
From the File menu choose Save the design
as NOSECONE
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Pro/DESKTOP Tutorial 11: Concept Aircraft
Drawing the TAIL CONE
This is almost the same procedure as for drawing
the nose cone. Take care to read the instructions.
1. Start a new Design
2. Choose the Select Workplanes
tool.
3. Select the vertical plane (The plane turns
red)
4. From the Workplane menu choose New
Sketch.
5. Select OK (to accept the default name)
Fig 5. The tail cone
6. With the Create Circle
tool draw a
circle from the centre of the green arrow
7. Double click on the circle to select it
8. In the Properties box set the radius at 1.75
metres. Centre (0.0). Due to the size the
circle is not visible.
9. From the View menu choose Autoscale to
see the circle
10. Using the Extrude Profile
tool to
extrude the circle, below workplane and
add material, set the distance to 12 metres
and Angle to 8.
11. Select OK.
12. Change the colour of the tailcone to your
own preference
13. Choose the Select Parts
14.
15.
16.
17.
18.
tool drag the
mouse over the drawing area. The
construction lines turn blue and then red
when selected with the right mouse button.
From the Assembly menu select Set
Component Colour.
Select the colour required from the dialogue
box
Select OK.
From the View menu choose Shaded
From the File menu choose Save the design
as TAILCONE.
Main Menu | Crib Sheet | Glossary
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Pro/DESKTOP Tutorial 11: Concept Aircraft
Concept Aircraft
A Pro/DESKTOP Tutorial (Module 11)
Main Menu | Crib Sheet | Glossary
Drawing the WING
Previous Page | Next Page
Page 3 of 5
In this drawing you will draw one wing without
chamfers, so that the drawing can be used for both
wings. Once both wings are complete radiuses can
be added for aerodynamic shape to your design for
each wing.
1. Start a new Design
2. From the View menu choose Plan
3. With the Create Straight
Fig 6.
4.
5.
6.
7.
Fig 7. The wing
8.
tool draw a
horizontal line starting from the centre of the
green arrow. (Holding down the SHIFT key
restrains lines to the vertical or horizontal.)
Move the cursor over the line and double
click the right mouse button.
In the Properties box set the length of line to
31 metres.
Select OK (Due to the size the line is not
visible.)
From the View menu choose Autoscale to
see the line from the centre of the green
arrow
Construct a vertical line from the green
arrow/horizontal line.
9. Select the Constrain Separation
tool
10. Select the bottom of the vertical line and
then the top of the vertical line, hold the left
mouse button down and drag to the side.
This will gives a dimension which constrains
the drawing the length of the line
11. In the Properties box set the line length to
11 metres
12. Select OK. (Due to its size the line is not
visible.)
13. Right click the mouse button in the drawing
area and choose View menu choose
Autoscale.
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Pro/DESKTOP Tutorial 11: Concept Aircraft
Completing the wing
1. With the Line tool draw a diagonal line to
form the edge of the wing.
2. Choose the Select Line
Fig 8.
tool select the
diagonal line with the left mouse button.
Move the cursor to the middle of the line and
cursor shows a curve icon. Drag the line
inwards to create a curve, hold the left
mouse button down whilst moving the
mouse. Release the mouse button when the
line is the required shape.
3. Select the vertical line and bend this
outwards using the same method as for
shaping the diagonal line.
4. From the Edit menu choose Select All. (All
lines will turn red.)
5. Using the Extrude Profile
Fig 9. The completed wing
tool to
extrude the shape, Symmetric about
workplane and add material, set the
distance to 1 metre This means that the
added material for the wing will be 0.5
metres above the workplane and 0.5
metres below the workplane. This becomes
important when joining the wing symmetrical
about the fuselage of the aeroplane.
6. From the View menu choose Isometric
7. With the Select Parts
8.
9.
10.
11.
tool drag the
mouse over the drawing area. (The
construction lines turn blue and then red
when selected with the left mouse button.)
From the Assembly menu select Set
Component Colour.
Select the colour required from the dialogue
box
Select OK.
From the File menu choose Save and name
the design as WINGA
Main Menu | Crib Sheet | Glossary
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Pro/DESKTOP Tutorial 11: Concept Aircraft
Concept Aircraft
A Pro/DESKTOP Tutorial (Module 11)
Main Menu | Crib Sheet | Glossary
Drawing the opposite wing
Previous Page | Next Page
Page 4 of 5
It is not possible to simply rotate this drawing to
make the second wing. Follow the instructions
below to make a file with a wing which will fit on the
other side of the fuselage by rotating the workplane
1. Once WINGA is saved leave the file open.
2. From the Workplane menu choose
Transform Axes. (Notice that the green
solid arrows which indicate above workplane
have now changed to hollow arrows
indicating below workplane.)
3. In the Properties box select the Rotate
option and enter 90
4. Select OK. (Notice that the green arrow has
moved. This has now transformed the wing
so that it will become the opposite wing.)
5. From the File menu choose Save and name
the design as WINGB
Drawing the TAIL FIN
1. Start a new Design
2. From the View menu choose Plan
3. With the Create Straight
4.
5.
Fig 10.
6.
7.
8.
tool draw a
horizontal line to the right from the centre of
the green arrow. (Holding down the SHIFT
key restrains lines to the vertical or
horizontal.)
Move the cursor over the line and double
click the right mouse button.
In the Properties box set the length of line to
9 metres.
Select OK (Due to the size the line is not
visible.)
From the View menu choose Autoscale to
see the line from the centre of the green
arrow
Construct a vertical line from the green
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Pro/DESKTOP Tutorial 11: Concept Aircraft
arrow/horizontal line which slopes to the
right
9. Select the Constrain Size
tool
10. Select the vertical line and drag to the side.
11.
12.
Fig 11.
13.
14.
This will gives a dimension which constrains
the length of the line
Double click on the line
In the Properties box set the line length to 6
metres
Select OK.
Right click the mouse button in the drawing
area and choose View menu and select
Autoscale.
15. With the Create Straight
tool draw a
horizontal line from the top of the 6 metres
line.
16. Make the line 3.5 metres long using a
Constraint
17. Draw a line from the right-hand end of the
above line to the right-hand end of the 9
metre line. This will give the basic shape of
the tail fin.
18. Select the front sloped line using the Select
tool and with the arc cursor, drag
Line
the line inwards to give a curve.
19. To complete the shape of the fin, fillet the
top front corner.
20. Select the Fillet Lines
tool
21. In the Properties box enter 0.5 metres
22. Move the cursor to the point where the
curved line meets the top horizontal line.
Both lines will turn blue and the cursor icon
changes. Hold the left mouse button down
and drag inwards to produce the fillet.
Main Menu | Crib Sheet | Glossary
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Pro/DESKTOP Tutorial 11: Concept Aircraft
Concept Aircraft
A Pro/DESKTOP Tutorial (Module 11)
Main Menu | Crib Sheet | Glossary
To extrude the tail fin into a solid shape
Previous Page | Next Page
Page 5 of 5
1. From the Edit menu choose Select All. (All
lines will turn red.)
2. Use the Extrude Profile
tool to extrude
the shape, Symmetrical about workplane
and add material, set the distance to 0.2
metres. (This becomes important when
joining the fin symmetrical about the
fuselage of the aeroplane.
3. From the View menu choose Isometric
4. From the File menu choose Save and name
the design as TAILFIN.
Fig 12. The tail fin
Main Menu | Crib Sheet | Glossary
© CBI, 1999
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Pro/DESKTOP Tutorial 12: Assembling the Aircraft
Assembling the Aircraft
A Pro/DESKTOP Tutorial (Module 12)
Main Menu | Crib Sheet | Glossary
Introduction
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Page 1 of 4
This tutorial assembles a set of basic shapes
components to make the of a concept aircraft. The
style of the tutorial assumes the user has gained a
basic understanding of single part modelling. The
following files will need to have been drawn or are
available.
●
●
●
●
●
●
Fuselage
Nose Cone
Tail Cone
WingA
WingB
Tailfin
Fig 1.
The Theory
When components are added to an assembly the
contents of the design file are not copied into the
assembly. Instead the assembly references its
contents. When changes are made to a component
file the changes are automatically propagated to
the assembly. In simple terms, after altering the
nose cone design file for example adding a window
meand the changes are automatically seen in the
assembled aircraft..
Fig 2.
Components can be assembled at a specific
location and orientation in one of the following
ways:
●
●
Define and select a new workplane at the
target location.
Add the component and reposition it later.
When a component is added to a drawing, Pro/
DESKTOP positions it such that its base workplane
is coincident with the active workplane.
In this tutorial a new workplane is defined to
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Pro/DESKTOP Tutorial 12: Assembling the Aircraft
provide the target location. All the component
designs have been produced with the workplane in
a set position in order to make assembly easier.
Main Menu | Crib Sheet | Glossary
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Pro/DESKTOP Tutorial 12: Assembling the Aircraft
Assembling the Aircraft
A Pro/DESKTOP Tutorial (Module 12)
Main Menu | Crib Sheet | Glossary
Putting it together
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Page 2 of 4
1.
2.
3.
4.
5.
6.
7.
8.
9.
Fig 3.
10.
11.
Fig 4.
12.
13.
14.
Open Pro/DESKTOP
From the File menu select New
Choose Design
Select OK
Maximise the screens
From the Tools menu choose Options
In the Options dialogue box change the
Model Units to Metres.
From the Tools menu choose Component
browser.
From the Assembly menu choose Add
Component. (Navigate as in any normal
windows environment to locate the design
files.)
In the Component Part dialogue box choose
the FUSELAGE to insert the design into the
new design sheet. (The design area might
appear to go black. This is because of the
scale that the aeroplane is drawn in.)
Right click the mouse button in the drawing
area. Choose View, Autoscale. (The whole
fuselage should appear in the drawing area.)
From the View menu choose Plan
From the Assembly menu choose Add
Component add the NOSECONE
The workplane of the NOSECONE joins the
workplane of the FUSELAGE
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Pro/DESKTOP Tutorial 12: Assembling the Aircraft
To add the TAILCONE
1. Right-click the mouse button in the drawing
area, choose View, Autoscale to see the
whole drawing
Fig 5.
2. Choose the Select Lines
3.
4.
5.
Figs 6, 7 & 8.
6.
7.
tool. (This
brings up the green workplane arrow.)
Right-click, View, Zoom in on the rear of the
plane
From the Workplane menu choose
Reposition Axes.
Position cross hair at the back of the plane
central to the fuselage, select to fix the
position
From the Assembly menu choose Add
Component add TAILCONE
Right-click the mouse button in the drawing
area, choose View, Autoscale
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Pro/DESKTOP Tutorial 12: Assembling the Aircraft
Assembling the Aircraft
A Pro/DESKTOP Tutorial (Module 12)
Main Menu | Crib Sheet | Glossary
Previous Page | Next Page
Page 3 of 4
Adding the wings
1. Choose the Select Lines
2.
3.
4.
Fig 9.
5.
6.
To attach WINGB
tool. (This
brings up the green workplane arrow.
Right-click, View, Zoom in on the rear of the
plane
From the Workplane menu choose
Reposition Axes.
Position cross hair on the side of the plane,
select to fix the position
From the Assembly menu choose Add
Component add WINGA
Right-click the mouse button in the drawing
area, choose View, Autoscale
The green workplane arrow has to be repositioned
facing outwards from below the fuselage
1. Choose the Select Lines
2.
3.
Fig 10.
4.
5.
6.
7.
tool. (This
brings up the green workplane arrow.
Right-click, View, Zoom in on the rear of the
plane
From the Workplane menu choose
Transform Axis and then Rotate enter 270
degrees.
From the Workplane menu choose
Reposition Axes.
Position cross hair on the side of the plane,
select to fix the position
From the Assembly menu choose Add
Component add WINGB
Right-click the mouse button in the drawing
area, choose View, Autoscale
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Pro/DESKTOP Tutorial 12: Assembling the Aircraft
Adding the TAILFIN
Fig 11.
1. The green workplane arrow has to be
repositioned facing outwards from below the
fuselage
2. Components added so far have been on the
horizontal plane. The tailfin is added to the
vertical plane. This requires the move to a
different workplane. Read the instructions
carefully!
3. From the View menu choose Front
Elevation
4. View, Autoscale (if necessary)
5. Choose the Select Workplanes
tool
6. Right click the mouse button in the drawing
7.
8.
9.
10.
area and choose View then Zoom in to see
in detail the joint between nosecone and
fuselage. The workplanes are visible as a
small square grid.
Select the outside edge of the square. (The
line turns blue and then red when selected.)
From the Workplane menu choose New
Sketch.
Select OK (to accept the default name)
View, Autoscale.
11. Choose the Select Lines
12.
13.
14.
15.
16.
17.
18.
19.
20.
tool. (The
green workplane arrow will be shown at the
front of the aeroplane. This has to be moved
to the rear of the fuselage, where the tail fin
is to be positioned.)
Right-click, View, Zoom in on the rear of the
plane
From the Workplane menu choose
Reposition Axes.
Move the cross hair to the point where the
tailfin will start and fix the position
From the Assembly menu choose Add
Component add TAILFIN
Right-click the mouse button in the drawing
area, choose View, Autoscale
View, Isometric.
View, Shaded.
From the File menu choose Save and name
the design as AEROPLANE ASSEMBLY.
From the Workplane menu choose Split.
This will give an orthographic and isometric
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Pro/DESKTOP Tutorial 12: Assembling the Aircraft
set of drawings
Main Menu | Crib Sheet | Glossary
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Pro/DESKTOP Tutorial 12: Assembling the Aircraft
Assembling the Aircraft
A Pro/DESKTOP Tutorial (Module 12)
Main Menu | Crib Sheet | Glossary
Extension work
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Page 4 of 4
To enhance the appearance of the assembled
plane the edges could have a radius blend applied.
Use a radius of 0.9 metres.
Modification such as adding windows, engines,
undercarriage, even additional wings can be
executed to any component drawing that forms part
of the assembly.
N.B. Remember that modifications to design
components should be made to the design and not
to the assembly. By doing this modifications will be
automatically shown in the assembly.
This type of design work using CAD assembly is
known as "Electronic Product Definition". British
Aerospace use this technique for the design of their
new aircraft including the new A3XX which will
challenge the Boeing 747. The design team no
longer use conventional paper based drawings.
This is a major development in design, beyond the
traditional work-share arrangements of the Airbus
Industries consortium, where individual partners
took specific responsibility for certain aspects of the
design.
With "Electronic Product Definition", design teams
from around the world are able to work on
integrated components, each drawing on the
combined skills of all partners. This means that a
component in the fuselage might be designed by a
team from Germany whilst also being worked on by
a design team from Britain. This shows the
international co-operation that now has to go into
the manufacture of such an expensive product.
Design is now about working in a global market and
in global teams.
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Pro/DESKTOP Tutorial 12: Assembling the Aircraft
Main Menu | Crib Sheet | Glossary
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Pro/DESKTOP Tutorial 13a: Visualising a Radio
Visualising a Radio
A Pro/DESKTOP Tutorial (Module 13a)
Main Menu | Crib Sheet | Glossary
Teachers’ Guide
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Page 1 of 6
The construction of a radio provides an excellent
focus for product design, combining functionality
with opportunities for innovative design and use of
materials. Whatever the shape and style of the
housing it must hold an electronic circuit board, a
speaker, controls, and batteries. The arrangement
of the component in relation to the shape and size
of the casing offers a typical design challenge.
Three dimensional CAD provides the opportunity to
build a scale model of the radio with all the internal
components without the need to use any materials.
The design can be easily modified and allows
visualisation from all angles before material-based
models are constructed.
This activity is based on the Technology
Enhancement Project (TEP) FM radio, which is
readily available to all schools. It assumes previous
experience with Pro/DESKTOP at least to simple
single part modelling.
The skills learnt in this exercise will be of value to
students and teachers delivering Systems and
Control and Electronic Products at KS4 and GNVQ
Manufacturing.
●
●
Section 1 Demonstrates the process of
drawing the radio case using the basic
features of Pro/DESKTOP.
Section 2 Demonstrates how the radio
components can be added and manipulated.
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Pro/DESKTOP Tutorial 13a: Visualising a Radio
Section 1: Making the radio casing
1.
2.
3.
4.
5.
Open Pro/DESKTOP
From the File menu select New
Choose Design
Select OK
Maximise the screens
6. Choose the Select Plane
tool
7. Select the Vertical plane running from left
to right across the screen
8. From the Workplane menu choose New
9.
10.
11.
12.
Fig 1.
Sketch.
Enter the name of the sketch as ‘front
panel’
Check that the Workplane option Frontal is
selected
Select OK
From the View menu choose Front
Elevation
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Pro/DESKTOP Tutorial 13a: Visualising a Radio
Visualising a Radio
A Pro/DESKTOP Tutorial (Module 13a)
Main Menu | Crib Sheet | Glossary
Previous Page | Next Page
Page 2 of 6
To create the profile sketch of the radio casing
1. Choose the Create Rectangle
tool.
2. Press hold and drag the cursor to create a
rectangle. which is the same width as the
workplane bounding box and to just under
half way up the workplane. Release the
mouse button to finish creating the
rectangle.
3. Choose the Constrain Separation
tool
4. Move over a side of the rectangle (The
5.
6.
Fig 2.
7.
8.
9.
selected line goes light blue)
Select the line by clicking the left mouse
button. (The line turns red)
Select the opposite line, press, hold and
drag the cursor to create the constraint
outside the rectangle
Repeat on the other two lines that make up
the rectangle
Double-click the left mouse button on the
constraint to open the Properties dialogue
window.
Enter a length of 220mm and repeat for the
other constraint to make the width 95mm
10. Choose the Create Circle
tool
11. Using the origin as the centre drag out a
circle.
12. Double click on the circle to bring up the
Properties box
13. In the dialogue box enter the radius
dimension as 90mm
14. Choose the Delete Line Segment
tool
15. Select the unwanted portions of the lines to
delete them, so producing the outline of the
casing (Remember that if the wrong
segment is deleted use Edit and Undo
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Pro/DESKTOP Tutorial 13a: Visualising a Radio
Delete)
16. Go to File menu and Save use the name
‘casing’
17. Go to File menu again and select Save
Copy As.. and re-save as ‘back’.
To extruded the sketch to form a three
dimensional feature
The file ‘casing’ should be the active file.
1. Choose the Select Lines
tool from the
Part menu and drag a box over all of the
drawing. (the lines will turn red when
selected)
2. From the View menu choose Isometric
3. Choose the Extrude Profile
tool
4. In the dialogue box enter a distance of
100mm, check the Add material and Below
workplane
5. Select OK.
Fig 3.
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Pro/DESKTOP Tutorial 13a: Visualising a Radio
Visualising a Radio
A Pro/DESKTOP Tutorial (Module 13a)
Main Menu | Crib Sheet | Glossary
To form a hollow casing so that the radio
components can be fitted
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Page 3 of 6
1. Rotate the object through 360 degrees
using the arrow keys on the keyboard until
the rear of the casing is visible.
2. Choose the Select Faces
tool
3. Select the back of the casing. (A red line
appears on the perimeter of the back to
show that it has been selected.)
4. Choose Hollow Solids
tool
5. In the dialogue box set the Offset to 3mm
which will give the wall thickness. You will
now see the hollowed out casing
6. From the View menu choose Front
Elevation.
Fig 4.
Adding grill cavity feature to the casing
A holes will be inserted for the front face for the
speaker grill and the tuning and volume controls.
1. From the Workplane menu choose New
Sketch
2. Name the sketch ‘Grill cavity’ and check
Add to workplane is showing Frontal
3. Select OK
4. Select the Create Circle
tool
5. Using the origin as a centre point drag out a
circle to within about 15mm from the outside
of the casing.
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Pro/DESKTOP Tutorial 13a: Visualising a Radio
6. With the Constrain Size
tool select on
the circle and drag out the constraint
7. Double click on the radius constraint
8. In the Properties window change the radius
length to 48mm
9. Choose the Select Lines
tool an
highlight the circle
10. Choose the Project Profile
tool
11. In the Dialogue box check:Through to next
face, Below Workplane and Subtract
material.
12. Select OK
13. Rotate to see the effect
Fig 5.
Main Menu | Crib Sheet | Glossary
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Pro/DESKTOP Tutorial 13a: Visualising a Radio
Visualising a Radio
A Pro/DESKTOP Tutorial (Module 13a)
Main Menu | Crib Sheet | Glossary
Adding control holes as features to the casing
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Page 4 of 6
The holes for the volume and tuning controls need
to be located on the front panel.
1. From the View menu and select Front
2.
3.
4.
5.
Fig 6.
Elevation
Name the sketch 'control holes' and ensure
that in Add to workplane, Frontal is
selected.
From the Workplane menu choose New
Sketch
Name the sketch 'control holes' and ensure
that in Add to workplane, Frontal is
selected.
Select OK
6. Select the Create Circle
tool
7. Draw two small circles just below and either
side of the grill cavity
8. Choose the Select Lines
tool
9. Double click on the left hand circle
10. In the Properties window change the radius
length to 5mm and set the Centre as (-50, 60)
11. Repeat for the right hand circle
12. In the Properties window change the radius
length to 5mm and set the Centre as (50, 60) (This positions the holes at 35mm from
the base and 60mm in from the sides
13. Choose the Select Lines
tool an
highlight the circle
14. Choose the Select Lines
Fig 7.
tool, hold
down the shift key and select both circles to
highlight them
15. Choose the Project Profile
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tool
Pro/DESKTOP Tutorial 13a: Visualising a Radio
16. In the Dialogue box check:Through to next
face, Below Workplane and Subtract
material.
17. Select OK
18. Rotate to see the effect
Main Menu | Crib Sheet | Glossary
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Pro/DESKTOP Tutorial 13a: Visualising a Radio
Visualising a Radio
A Pro/DESKTOP Tutorial (Module 13a)
Main Menu | Crib Sheet | Glossary
Blending the edges
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Page 5 of 6
The casing now has its basic shape, but to give it a
plastic moulded look the edges are going to be
blended which will add a radius on all the edges.
1. Choose the Select Edges
tool and
then holding down the Shift key select all the
edges to blend, do not blend the holes, base
or the back.
2. Choose Blend Edges
tool
3. In the Blend edges dialogue window set the
Fig 8.
Completing the back
Radius (mm) to 3mm
4. Go to File menu and Save use the name
‘casing’ again
The next stage is to make the back of the casing
1. Open the file ‘Back’ which was saved
earlier.
2. From the Workplane menu choose New
Sketch
3. Name the sketch ‘backplate’ and ensure
that Add to workplane and Frontal is
selected.
4. Choose Extrude Profile
tool
5. In the dialogue box type in 3mm, Below
workplane , Add material
6. Select OK
Fig 9.
The extrude of 3mm is set so that the back is of the
same thickness as the casing
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Pro/DESKTOP Tutorial 13a: Visualising a Radio
Creating a rebate
To allow the back to be properly seated into the
casing a rebate is added to locate the back.
1. From the View menu and choose Front
2.
3.
4.
Figs 10 & 11.
5.
6.
Elevation
Name the sketch and ensure that in Add to
workplane, Frontal is selected.
From the Workplane menu choose New
Sketch
Name the sketch ‘rebate’ and check Add to
workplane is showing Frontal
Select OK
Redraw the profile sketch but this time
smaller than the original
7. Choose the Constrain Separation
tool to set the distance from the edge to be
3mm all round between the profiles
8. From the View menu and choose Isometric
9. Choose Extrude Profile
tool
10. In the dialogue box type in Distance 3mm,
Above workplane , Add material
11. Select OK
Main Menu | Crib Sheet | Glossary
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Pro/DESKTOP Tutorial 13a: Visualising a Radio
Visualising a Radio
A Pro/DESKTOP Tutorial (Module 13a)
Main Menu | Crib Sheet | Glossary
To hollow out the rebate to leave a lip on the
back to locate to the casing
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Page 6 of 6
1. Choose the Select Faces
tool to
select the face of the rebate
2. Choose Hollow Solids
tool
3. Set the wall offset to 3mm
4. Save the file as ‘Back’ the casing is
complete and it is ready for assembly with
the other radio components provided as
files.
Main Menu | Crib Sheet | Glossary
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Pro/DESKTOP Tutorial 13b: Assembling the Radio
Assembling the Radio
A Pro/DESKTOP Tutorial (Module 13b)
Main Menu | Crib Sheet | Glossary
Section 2: Assembling the radio
Adding the Speaker
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Page 1 of 3
Use the previously-drawn ‘casing’ file or the sample
file ‘radio’ in this exercise. All the components are
to scale and can be used to visualise the TEP radio
designs accurately. (It is however possible to rescale each of the components if you have modified
the radio and are using non standard components.)
1. Open the ‘casing’ or ‘Radioc’
2. From the Assembly menu choose Add
Component
3. Find the file ‘Speaker1’ from the dialogue
box.
The speaker has now has to be position in the
correct location
1. To align the speaker correctly with the hole
2. Choose the Select Edges
tool select
the edge of the large hole so that a red circle
appears
3. Hold down the Shift key on the keyboard
and select the rim of the speaker it will also
turn red
4. With both are selected from the Assembly
menu choose Centre axis which will align
the centres of the two components.
5. Choose the Select Faces
tool
6. Select the faces of the surfaces which are to
7.
8.
Fig 12
9.
10.
be joined (the flat front lip of the speaker and
the inside face of the speaker casing)
Use the arrow keys on the keyboard to
rotate the casing through 180 degrees.
From the Assembly menu choose Mate
Planes (If you had successfully selected the
right edges the speaker should have turned
around and be aligned to the inside face)
From the View menu choose Isometric
For a complete view of the radio
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Pro/DESKTOP Tutorial 13b: Assembling the Radio
11. Right button click in the drawing window and
from the pop-up menu and select Autoscale
(this scales all the components in one view).
Main Menu | Crib Sheet | Glossary
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Pro/DESKTOP Tutorial 13b: Assembling the Radio
Assembling the Radio
A Pro/DESKTOP Tutorial (Module 13b)
Main Menu | Crib Sheet | Glossary
Adding further components
Locating the variable resisters for the tuning
and volume controls in the holes under the
speaker.
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Page 2 of 3
1. From the Assembly menu choose Add
Component
2. Find the file ‘pot_nut’ from the dialogue box
(the component may not be visible at the
front!)
3. Select OK
4. Choose the Select Edges
tool
5. Select the edge of the hole so that a red
circle appears then holding down the Shift
key select the front rim of the variable
resister
6. Once both are selected from the Assembly
menu choose Centre axis
7. Choose the Select Faces
Fig 13
tool and
select the nut on the variable resistor, make
sure it is a face an not an edge) Rotate the
casing with the arrow keys to view inside the
casing and hold down the Shift key and
select the inside face, the same one to
which the speaker is attached.
8. When both are selected, from the Assembly
menu choose Mate Planes. The variable
resistor should now be located correctly. (If it
failed to mate correctly from the Edit menu
choose Undo Mate Planes and repeat the
process).
9. Add the second variable resistor to the other
hole using the same process.
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Pro/DESKTOP Tutorial 13b: Assembling the Radio
Adding further components
The Knobs for the controls
1. From the Assembly menu choose Add
Component
2. Find the file ‘Switch 8’ from the dialogue
box (the component may not be visible at
the front, rotate the design and you should
be able to view the knob)
3. Select OK
4. Choose the Select Edges
tool
5. Select the end of the variable resistor and
hold down the Shift key and select the hole
on the end of the knob.
6. Once both are selected from the Assembly
menu choose Centre axis
Fig 14
Adding a grill to the speaker
7. Choose the Select Faces
tool and
select the front face of the casing and the
thinner face of the knob at the same time
8. When both are selected, from the Assembly
menu choose Mate Planes. The variable
resistor should now be located correctly. (If it
failed to mate correctly from the Edit menu
choose Undo Mate Planes and repeat the
process).
9. Repeat the same process to add the second
knob .
1. From the Assembly menu choose Add
Component
2. Find the file ‘grill8’ from the dialogue box
3. Select OK (The file will almost open in the
correct position as it was created in the
same plane.)
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Pro/DESKTOP Tutorial 13b: Assembling the Radio
To make a small adjustment to the location
1.
2.
3.
4.
Choose the Select Parts
tool
Select the grill.
From the Edit menu choose Point to Point
Select on part of the grill and drag out a line
to the required position (move a little bit at a
time). Once the grill is correctly aligned with
the front of the casing rotate the radio to
ensure that the grill is not protruding through
the speaker or casing. The front of the radio
is now complete
Main Menu | Crib Sheet | Glossary
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Pro/DESKTOP Tutorial 13b: Assembling the Radio
Assembling the Radio
A Pro/DESKTOP Tutorial (Module 13b)
Main Menu | Crib Sheet | Glossary
Adding a printed circuit board
Previous Page | Next Page
Page 3 of 3
1. Rotate the casing using the arrow keys on
the keyboard so that back is visible.
2. From the Assembly menu choose Add
Component and select the file ‘PCB’.
3. Choose the Select Faces
tool
4. Select the bottom face of the PCB and the
inside base of the casing
5. When both are selected, from the Assembly
menu choose Mate Planes. (The PCB
should now be located on the same level as
the base but may still be outside the radio
case)
6. Choose the Select Parts
tool
7. From the Edit menu choose the Point to
Point
8. Select the edge of the circuit board and
Fig 15
dragging a line to the correct position within
the casing (The PCB should now be located
on the base of the casing)
9. Use the same process add the battery, the
file is called ‘Bat_clip’
10. Add the backplate, the file is called
‘back’ (Make use that you select the inner
face on the back so that it seats correctly).
When the components are added they loose their
colours it’s possible to change the colours of each
component by firstly
11. Choose the Select Parts
Fig 16
tool to drag
select the component
12. From the Assembly menu choose Set
Component Colour
13. Choose your preferred colour from the range
14. From the File menu choose Save copy as
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Pro/DESKTOP Tutorial 13b: Assembling the Radio
‘complete’ the completed radio assembly.
Main Menu | Crib Sheet | Glossary
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Pro/DESKTOP Tutorial 14: Form It
Form It
A Pro/DESKTOP Tutorial (Module 14)
Main Menu | Crib Sheet | Glossary
Introduction - Teacher Notes
Previous Page | Next Page
Page 1 of 5
‘Form it’ is a project which is intended to be
adaptable to Design & Make Assignments
undertaken by pupils following Resistant Materials
or Graphic Products elements of Key Stage 3 or 4
Design and Technology courses. The Context for
this project is that of providing young children with
entertaining paint palettes
Pro/DESKTOP enables pupils (and teachers) to
communicate a complex 3D model in a fairly
straightforward but highly accurate and attractive
way. It is hoped that following the Pro/DESKTOP
stage pupils may go on to manufacture the design.
Fig 1.
It assumes limitations as to types and sizes
materials for making their formers as well as sizes
of Vacuum forming machine platens both of these
pupils would have to consider as design
constraints.
Although this project focuses on the design for a
Paint Palette it could be adapted for designing Wall
Clocks or almost any vacuum formed shape.
Context
A children’s’ play area for a holiday resort hotel
wishes to have designed a range of vacuum formed
paint palettes that can be taken away by
holidaymakers as one of the souvenirs of their stay.
Problem
Design an inexpensive watercolour paint palette
that has a ‘funny face’ which children may wish to
take away
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Pro/DESKTOP Tutorial 14: Form It
Constraints
The materials you have available are sheet M.D.F.
(Chipboard or Plywood) up to 300mm. square and
in thickness’ of 15 and 5 mm only.
Available is:
●
●
●
a scrollsaw (fretsaw)
hand tools
drilling machine ‘bits’ of 20 and 50mm.
diameter.
Disposable plastic cups could be used to hold
water within the design these require a hole of
64mm in diameter.
Main Menu | Crib Sheet | Glossary
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Pro/DESKTOP Tutorial 14: Form It
Form It
A Pro/DESKTOP Tutorial (Module 14)
Main Menu | Crib Sheet | Glossary
To draw a 2D sketch of the funny-face pallet
Fig 2.
Previous Page | Next Page
Page 2 of 5
1.
2.
3.
4.
5.
6.
Open Pro/DESKTOP
From the File menu select New
Choose Design
Select OK
Maximise both screens
From the Workplanes menu choose New
sketch
7. Name the sketch Face ensure that the
workplane shows Base
8. In the dialogue window select OK
9. Choose the Create Rectangle
tool.
10. Move the pencil cursor to the workplane
(Green rectangle with arrow on).
11. Move to just inside the top left corner of the
green rectangle,.
12. Press and hold and drag the cursor down to
the right to create a rectangle. Release the
mouse button to finish creating the
rectangle.
13. From the View menu choose Plan
To constrain the rectangle to a set size
The PARAMETRIC of Pro/DESKTOP uses
numerical values to constrain the size of object
such as lines or circles or separations.
1. Choose the Constrain Separation
2.
3.
Fig 3.
4.
5.
tool
Move over a side of the rectangle (The
selected line goes light blue)
Select the line by clicking the left mouse
button. (The line turns red)
Select the opposite line, press, hold and
drag the cursor to create the constraint
outside the rectangle
Repeat on the other two lines that make up
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Pro/DESKTOP Tutorial 14: Form It
the rectangle
6. Double-click the left mouse button on a
constraint to open the Properties dialogue
window.
7. Enter a length of 300mm and repeat for the
other constraint to make the width 300mm.
8. From the View menu choose half-scale to
allow some room to work on the edges of
the rectangle
Fig 4.
9. Choose the Select Lines
tool
10. Select the bottom line of the rectangle (it
turns red)
11. The curved cursor allows the line to be
dragged to form a curve
Main Menu | Crib Sheet | Glossary
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Pro/DESKTOP Tutorial 14: Form It
Form It
A Pro/DESKTOP Tutorial (Module 14)
Main Menu | Crib Sheet | Glossary
To add two ‘ears’ to the sketch
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Page 3 of 5
1. From the View menu choose Plan.
2. Choose the Create Circle
tool
3. Using the corner as the centre drag out a
circle to overlap the top left hand corner of
the rectangle
4. Repeat for the other corner
5. Choose the Constrain Size
tool
6. Select the edge of a circle and drag out the
7.
8.
9.
Fig 4.
10.
11.
12.
To produce a continuous profile line which can
be extruded to form the moulding
constraint dimension
Repeat for the other circle
Double click on the constraint value of a
circle
In the Properties dialogue box enter the
Radius to 75mm
Select OK.
Repeat for the other circle
Right mouse click into the drawing window
and from the pop-up menu choose View,
and then Autoscale (This makes the shape
fill the screen area)
1. To remove unwanted lines choose the
Delete Selected Line Segments
tool
and select each unwanted segment
2. Use the Undo icon if the wrong line is
selected
Fig 6.
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Pro/DESKTOP Tutorial 14: Form It
Turning the sketch into 3D feature
1. From the View menu choose Isometric
2. Choose the Extrude Profile
tool
3. In the Extrude dialogue box check Above
workplane, Add material, and Distance
15mm. Set the Taper angle to 8
4. Select OK.
Fig 5.
Shaping the top surface of the palette
1. To add new features to the top surface of
the extrusion
2. Choose the Select Faces
tool
3. Select the top surface of the palette (turns
red).
4. From the Workplane menu select Plane of
5.
6.
7.
8.
Fig 6.
Object
Select OK to accept the name of
Workplane 1
From the View menu choose Plan
From the Workplane menu select
Reposition Axes
Move the cursor to the centre of the original
rectangle and click once to reposition it
9. Using the Create Circle
tool from the
Part toolbar draw four circles on the face
around the axis
10. Double click the left mouse button on each
circle and in the Properties box, change the
Radius to 50mm and for each of the four
circles set the co-ordinates for the centre of
the circles as:
❍ Top left: (-80, 80)
❍ Top right: (80, 80)
❍ Bottom left: (-80, -80)
❍ Bottom right: (80, -80)
11. Select OK after setting the geometry for
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Pro/DESKTOP Tutorial 14: Form It
Fig 7.
12.
13.
14.
15.
16.
17.
18.
each circle
Draw two circles to be a recess in each ‘ear’
Double click on each and in the Properties
box set the Radius to 50mm and the centre
to:
Left ear (-150, 165)
Select OK
Right ear (150, 165)
Select OK
From the View menu choose Isometric.
19. Choose the Extrude Profile
tool
20. In the Extrude dialogue box check Below
Fig 8.
workplane, Subtract material, and
Distance 5mm and Taper set to 8.
21. Select OK.
Main Menu | Crib Sheet | Glossary
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Pro/DESKTOP Tutorial 14: Form It
Form It
A Pro/DESKTOP Tutorial (Module 14)
Main Menu | Crib Sheet | Glossary
To make an extrusion go above this surface ie
to create a ‘nose’ feature
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Page 4 of 5
Create a "new sketch" on this workplane.to act as a
cup holder -
1. From the View menu choose Isometric.
2. From the Workplanes menu choose New
Fig 9.
sketch
3. Name the sketch Face2 ensure that the
workplane shows Workplane 1
4. In the dialogue window select OK
5. From the View menu choose Plan
6. Choose the Create Circle
tool
7. Using the Create Circle
tool from the
Part toolbar draw a circle on the face around
the axis
8. Double click the left mouse button on each
circle and in the Properties box, change the
Radius to 50mm, the centre of the circle
should be (0, 0)
9. Choose the Extrude Profile
tool
10. In the Extrude dialogue box check Above
workplane, Add material, and Distance
30mm and Taper Angle set to 8.
11. Select OK.
12. From the View menu choose Plan.
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Pro/DESKTOP Tutorial 14: Form It
To hollow the extrusion to take a drinking cup
for water
1. Choose the Select Faces
tool
2. Select the top surface of the nose feature
(turns blue then red).
3. From the Workplanes menu choose Plane
of object
4. From the View menu choose Plan
5. Choose the Create Circle
Fig 10.
tool
6. Using the Create Circle
tool from the
Part toolbar draw a circle on the face around
the axis
7. Double click the left mouse button on each
circle and in the Properties box, change the
Radius to 32mm, the centre of the circle
should be (0, 0)
8. Choose the Extrude Profile
tool
9. In the Extrude dialogue box check Below
workplane, Subtract material, and
Distance 5 mm and Taper Angle set to 8.
10. Select OK.
Fig 11.
Main Menu | Crib Sheet | Glossary
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Pro/DESKTOP Tutorial 14: Form It
Form It
A Pro/DESKTOP Tutorial (Module 14)
Main Menu | Crib Sheet | Glossary
Rounding the corners to produce moulded
shape (filleting)
Previous Page | Next Page
Page 5 of 5
1. From the View menu choose Isometric
2. Choose the Select Faces
tool
3. Select the top surface of the palette (turns
red)
4. Choose the Blend Edges
tool
5. In the Blend Edges dialogue box set the
radius size to 2mm
6. Select OK
Fig 12.
To show the moulding as formed from a 1mm
plastic sheet
1. Rotate the moulding using the arrow keys to
view the underside
2. Choose the Select Faces
tool
3. Select the bottom surface of the palette
(turns red)
4. Choose the Hollow Solids
tool
5. In the Hollow dialogue box set the Offset
Fig 13.
size to 1mm
6. Select OK
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Pro/DESKTOP Tutorial 14: Form It
To make a hole in the design
1. Choose the Select Workplanes
tool
and select the plane on which to draw the
sketch
2. Choose New Sketch
3. Draw a circle, rectangle or whatever shape
the hole is to be, on an active sketch/
workplane.
4. Choose the Project Profile
tool
5. In the Extrude dialogue box check Thru to
next face, Subtract material, and Taper set
to 8
6. Select OK
Fig 14.
Main Menu | Crib Sheet | Glossary
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Pro/DESKTOP Tutorial 16: Hold It
Hold It
A Pro/DESKTOP Tutorial (Module 15)
Main Menu | Crib Sheet | Glossary
Introduction - Teacher Notes
Previous Page | Next Page
Page 1 of 5
‘Hold it’ is a project which is intended to be
adaptable to Design Make Assignments undertaken
by pupils following Resistant Materials or Graphic
Products elements of KeyStage 3 or 4 Design and
Technology courses.
The project focuses on the design for a Pencil
holder, but could be adapted to any simple
assembly.
Fig 1.
Pro/DESKTOP enables pupils (and teachers) to
communicate and model complex 3D concepts in a
fairly straightforward but highly accurate and
attractive way. This project covers the skills of
‘modelling’ and assembling two ‘objects’. The Pro/
DESKTOP part of the project may preceed
traditional design elevation sketches. It is hoped
that following the Pro/DESKTOP stage pupils may
go on to manufacture the design.
Context
The context for this project is to design a small, two
piece pencil, ruler and eraser holder with
opportunity to apply some design control. Simple
shapes can be mass manufactured or made as oneoff designs.
Problem
Design a desktop device that will hold a number of
pens, a 150mm ruler and a pencil eraser. The
design should include a vertical back panel to
prevent accidental knocking of the pencils and to
provide opportunity for ‘aesthetic’ designing
opportunities.
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Pro/DESKTOP Tutorial 16: Hold It
Constraints
It assumes limitations as to sizes of materials
allowing creativity but provides a common form of
assembly for the pupils in the group.
Available are:
●
●
●
●
●
a fretsaw (scrollsaw)
hand tools
drilling machine ‘bits’ of 12 and 40mm.
Diameter
the model will be made from a block of
softwood 200mm long 80mm deep which is
40mm thick.
a sheet of 6mm. M.D.F. (or Plywood) up to
200mm square.
Main Menu | Crib Sheet | Glossary
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Pro/DESKTOP Tutorial 15: Hold It
Hold It
A Pro/DESKTOP Tutorial (Module 15)
Main Menu | Crib Sheet | Glossary
To draw a 2D sketch of a block to hold things
Previous Page | Next Page
Page 2 of 5
1.
2.
3.
4.
5.
Open Pro/DESKTOP
From the File menu select New
Choose Design
Select OK
Maximise both screens
6. Choose the Create Rectangle
tool.
7. Move the pencil cursor to the workplane
Fig 2.
To constrain the rectangle to a set size
(Green rectangle with arrow on).
8. Move to just inside the top left corner of the
green rectangle,.
9. Press and hold and drag the cursor down to
the right to create a rectangle. Release the
mouse button to finish creating the
rectangle.
The PARAMETRIC of Pro/DESKTOP uses
numerical values to constrain the size of object
such as lines or circles or separations.
1. Choose the Constrain Separation
2.
3.
Fig 3.
4.
5.
6.
7.
tool
Move over a side of the rectangle (The
selected line goes light blue)
Select the line by clicking the left mouse
button. (The line turns red)
Select the opposite line, press, hold and
drag the cursor to create the constraint
outside the rectangle
Repeat on the other two lines that make up
the rectangle
Double-click the left mouse button on a
constraint to open the Properties dialogue
window.
Enter a length of 200mm and repeat for the
other constraint to make the width 80mm
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Pro/DESKTOP Tutorial 15: Hold It
(section of the wood to be used).
Turning the sketch into 3D feature
1. From the View menu choose Isometric
2. Choose the Extrude Profile
tool
3. In the Extrude dialogue box check Above
workplane, Add material, and Distance
40mm. The Taper Angle is not set (straight
sides)
4. Select OK.
Shaping the top surface of the block
To be able to ‘model’ on the top of the block (‘drill’
holes and make recesses) the top of the block has
to become the ‘drawing’ surface..
1. Choose the Select Faces
tool
2. Select the top surface of the block (edge
turns red).
3. From the Workplane menu select Plane of
Object
4. Select OK to accept the name of
Workplane 1
5. From the View menu choose Plan.
Fig 4.
Main Menu | Crib Sheet | Glossary
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Pro/DESKTOP Tutorial 15: Hold It
Hold It
A Pro/DESKTOP Tutorial (Module 15)
Main Menu | Crib Sheet | Glossary
Drilling ‘Blind’ Holes
Previous Page | Next Page
Page 3 of 5
1. In the top surface circles for holding
individual pencils can be placed. "create
circle"
2. Choose the Create Circle
tool
3. Drag out a small circle towards the front left
of the top face
Fig 6.
4. Choose the Constrain Size
tool
5. Select the edge of a circle and drag out the
constraint dimension
6. Double click on the constraint value of the
circle
7. In the Properties dialogue box enter the
Radius to 6mm
8. Choose the Select Lines
tool to
highlight the circle
9. From the Edit menu choose Duplicate
10. In the dialogue box enter X Direction
number 4, Spacing 20mm and Y Direction 2,
Spacing 20mm. (This will produce an array
of eight holes spaces at 20mm between
centres)
11. From the View menu choose Isometric
12. Choose the Extrude Profile
tool
13. In the Extrude dialogue box check Below
workplane, Subtract material, and
Distance 35mm.
14. Select OK.
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Pro/DESKTOP Tutorial 15: Hold It
To create a recess for paper clips or rubber
1. From the Workplane menu select New
Sketch (This will give you a new drawing
surface on the same plane)
2. Draw a suitably sized rectangle and a circle
on the top surface
3. Use the Constrain Separation
tool to
size the rectangle (45 x 40mm)
4. Use the Constrain Size
Fig 7.
tool to size
the circle (15mm)
5. From the View menu choose Isometric
6. Choose the Extrude Profile
tool
7. In the Extrude dialogue box check Below
workplane, Subtract material, and set the
Distance to a suitable depth (e.g. 20mm)
To create a recess slot for a ruler
1. From the Workplane menu select New
Sketch (This will give you a new drawing
surface on the same plane)
2. From the Part toolbar select the Create
tool
Rectangle
3. From the View menu choose Plan
4. Drag out a rectangle going from one end of
the block to the other
5. Use the Constrain Separation
tool to
size the rectangle if necesssary
6. From the View menu choose Isometric
Fig 8.
7. Choose the Extrude Profile
tool
8. In the Extrude dialogue box check Below
workplane, Subtract material, and
Distance 35mm.
9. Select OK.
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Pro/DESKTOP Tutorial 15: Hold It
Chamfering the edges on the top surface gives
a professional finish and makes painting easier
1. Choose the Select Faces
tool
2. Select the top surface of the block (edge
turns red)
3. Choose Chamfer Edges
tool
4. In the Chamfer Edges dialogue box enter
the Setback size to 2mm
5. Alternatively selected edges can be chosen
using the Select Edges tool and holding
down the Shift key whilst selecting
6. From the File menu choose Save and save
as Block
Fig 9.
Main Menu | Crib Sheet | Glossary
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Pro/DESKTOP Tutorial 15: Hold It
Hold It
A Pro/DESKTOP Tutorial (Module 15)
Main Menu | Crib Sheet | Glossary
Viewing the Design
Previous Page | Next Page
Page 4 of 5
1. From the View menu the following can be
used to display the finished block
❍ Isometric view.
❍ Trimetric view.
❍ Tumble view (the view is returned to
normal on hitting any key)
2. From the Window menu choose Split
3. Selected a suitable point on the page to
produce three orthographic view and a 3D
view as well
Designing a ‘Backplate’
The backplate to the holder is drawn as a separate
component and then assembled to the block
1.
2.
3.
4.
From the File menu select New
Choose Design
Select OK
Maximise both screens
5. Choose the Create Rectangle
tool
6. Drag the cursor to create a long rectangle
To constrain the rectangle to a set size
1. Use the Constrain Separation
tool to
create the constraints on the sides of the
rectangle
2. Double-click the left mouse button on a
constraint to open the Properties dialogue
window
3. Enter a length of 200mm and repeat for the
other constraint to make the width 6mm
(section of the wood to be used)
Fig 10.
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Pro/DESKTOP Tutorial 15: Hold It
Extrusion - making the shape Three
Dimensional
1. From the View menu choose Isometric
2. Choose the Extrude Profile
tool
3. In the Extrude dialogue box check Above
workplane, Add material, and Distance
200mm
4. Select OK.
Fig 11.
Main Menu | Crib Sheet | Glossary
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Pro/DESKTOP Tutorial 15: Hold It
Hold It
A Pro/DESKTOP Tutorial (Module 15)
Main Menu | Crib Sheet | Glossary
Shaping the front surface of the backplate
Previous Page | Next Page
Page 5 of 5
To add some visual interest some of the top of the
sheet can be removed.
1. Choose the Select Faces
tool
2. Select the front surface of the backplate
3.
4.
5.
6.
Fig 12.
(edges turns red).
From the Workplane menu select Plane of
Object
Select OK to accept the name of
Workplane 1
Use a selection of lines, overlapping circles
or rectangles to create a shape. Ensure
sides and a top are added to create a
continuous profile
Create a clean profile using the Delete
Selected Line Segments
tool to
remove unwanted lines
7. Use the Undo icon if the wrong line is
selected
8. From the View menu choose Isometric
9. Choose the Project Profile
tool
10. In the Project profile dialogue box check
Below workplane, Subtract material, and
Thru to next face
11. From the File menu choose Save and save
as Backplate
12. From the File menu choose Close
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Pro/DESKTOP Tutorial 15: Hold It
Assembling the Components
1. From the File menu choose Open and
choose Block
2. From the Assembly menu choose Add
Component and find Backplate
3. When the component is added the two axes
on the ‘initial’ plane converge so it is likely
that the objects will merge into each other
4. Choose the Select Faces
tool select
the front face of the backplate
5. Rotate the drawing using the cursor keys
until the back of the block is visible
6. Hold down the Shift key on the keyboard
and select the back of the block is also
highlighted in red
7. From the Assembly menu choose Mate
Planes which will join the front face of the
backplate with the rear side of the block.
Fig 13.
8. Choose the Select Faces
tool
9. Select the end face of back plate and the
end of the block
10. From the Assembly menu choose Align
Planes, this should take the backplate into
position
11. From the View menu choose Isometric
Changing the colour
1. Choose the Select Parts
2.
3.
4.
5.
tool from the
parts menu
Select a component from the assembly, the
whole part should be outlined in red
From the Assembly menu choose Set
component colour
Select a colour from the range of colour
choices
Select OK.
Fig 14.
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Pro/DESKTOP Tutorial 15: Hold It
To view the finished design
1. From the Window menu choose Split
2. Position the cross at a suitable distance
from the top-left corner of the design window
3. Select at this point.
4. From the File menu choose Save and save
as HoldIT
Fig 15.
Main Menu | Crib Sheet | Glossary
© CBI, 1999
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Previous Page | Next Page
Last Updated: 13/08/98
http://www.prodesktop.net/prod/tutorials/ProDESKTOP/Module16/module16.htm
Manufacturing by Design
Eurocollaborator
A Pro/DESKTOP Tutorial
[ Crib Sheet ] [ Glossary ]
Modelling A Food Tray (Level One)
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THE PROJECT
This is a project which is intended to be adaptable
to Design & Make Assignments undertaken by
pupils following Resistant Materials or Graphic
Products elements of Key Stage 3 or 4 Design and
Technology courses. The Context for this project is
that of providing passengers with an in-flight meal
served in a plastic tray.
Pro/DESKTOP enables pupils (and teachers) to
communicate a complex 3D model in a fairly
straightforward but highly accurate and attractive
way. It is hoped that following the Pro/DESKTOP
stage pupils may go on to manufacture the design.
It assumes limitations as to types and sizes
materials for making their formers as well as sizes
of Vacuum forming machine platens both of these
pupils would have to consider as design
constraints.
Although this project focuses on the design for a
food tray it could be adapted for designing Wall
Clocks or almost any vacuum-formed shape.
CONTEXT
An in-flight meal is part of the flying experience.
Decide upon the length of the flight and the meal
you wish to serve then…….
PROBLEM
Design an inexpensive food tray that has the
necessary holders for your chosen meal.
CONSTRAINTS
The materials you have available are sheet and
block M.D.F. (Chipboard or Plywood) up to 400mm.
square and in thickness’ of 5 to 50 mm. Available
is:
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●
●
●
●
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a scrollsaw (fretsaw)
a range of hand tools .
drilling machine ‘bits’ of various diameters.
Lathe
Milling machine
Vacuum Former
COLLABORATION
This may be possible between local schools or
industry to use valuable resources such as CAM
equipment.
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To draw a 2D sketch of the tray…
1.
2.
3.
4.
5.
6.
Open Pro/DESKTOP
From the File menu select New
Choose Design
Select OK
Maximise both screens
From the Workplanes menu choose New
sketch
7. Name the sketch Tray ensure that the
workplane shows Base
8. In the dialogue window select OK
9. Choose the Create Rectangle
tool.
10.
11. Move the pencil cursor to the workplane
(Green rectangle with arrow on).
12. Move to just inside the top left corner of the
green rectangle,.
13. Press and hold and drag the cursor down to
the right to create a rectangle. Release the
mouse button to finish creating the
rectangle.
14. From the View menu choose Plan
The PARAMETRIC of Pro/DESKTOP uses
numerical values to constrain the size of object
such as lines or circles or separations.
To constrain the rectangle to a set size
1. Choose the Constrain Separation
tool
2. Move over a side of the rectangle (The
selected line goes light blue)
3. Select the line by clicking the left mouse
Fig 3.
button. (The line turns red)
4. Select the opposite line, press, hold and
drag the cursor to create the constraint
outside the rectangle
5. Repeat on the other two lines that make up
the rectangle
6. Double-click the left mouse button on a
constraint to open the Properties dialogue
window.
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7. Enter a length of 400mm and repeat for the
other constraint to make the width 250mm.
8. From the View menu choose half-scale to
allow some room to work on the edges of
the rectangle
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Extrude dialogue box
1. From the View menu choose Isometric
2. Choose the Extrude Profile
tool
3. In the Extrude dialogue box check Above
workplane, Add material, and Distance
20mm. Set the Taper angle to 2
4. Select OK.
5. To add new features to the top surface of
the extrusion
6. Choose the Select Faces
tool
7. Select the top surface of the tray (turns red).
8. From the Workplane menu select Plane of
Object
9. Select OK to accept the name of
Workplane 1
10. From the View menu choose Plan or select
Extruded base tray
the icon
11. Now select the create box tool
and
draw 2 rectangles in the top section of the
tray.
12. Select the constraint tool
Applying constraints to the tray
and
Constrain the 2 rectangles to 175 x 55 mm.
13. With the tool still selected it is possible to
constrain the rectangles to the edges of the
tray. This will ensure that the rectangles are
equidistant. Select one edge of a rectangle
and then select an edge of the tray drag out
the constraint.
14. Select the properties box by double clicking
on the dimension and adjusting it
15. This can be repeated on the opposite side
and then also in the centre between the
rectangles.
16. Select the create circles tool
circle beneath the left rectangle.
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draw a
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17. Select the constraint tool
highlight the
circle and drag the dimension out.
18. Double click the size and resize the radius to
50mm using the properties dialogue box.
19. Select the constraint tool
and
Constrain the circle in relation to the
rectangle
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Extrude dialogue box
20. Select the Create Rectanglel
tool and
draw out to 175 x 175 mm. Do this under the
right rectangle.
21. Select the Constraint
tool and
constrain in relation to the top rectangle.
Extruding the tray compartments
1. Select the isometric icon
this will
orientate the tray and allow you to check the
layout.
2. Select the extrude profiles
Extruded tray
tool enter
50mm in the distance box, above the
workplane, taper angle 2 and add material.
Click OK.
Profiling the edges and faces
1. From the View menu choose Isometric
2. Choose the Select Faces
tool
3. Select the top surface of one of the
compartments (turns red)
Blended edges and faces
4. Choose the Blend Edges
tool
5. In the Blend Edges dialogue box set the
radius size to 10mm
6. Select OK
7. Repeat for the remaining compartments.
Tip: if you hold shift down then all faces can
be selected simultaneously.
8. Select the base face of the compartments
and repeat the blending process.
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Creating a hollow shell
1. Choose the Select Parts
tool.
Highlight the tray blue and then select by
clicking the mouse button – lines turn red.
2. Choose the Hollow Solids
tool
3. In the Hollow dialogue box set the Offset
size to 2mm
4. Select OK
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Manipulated Tray
1. Use the arrow keys to manipulate the tray so
that the compartments are now underneath.
Tip: press the spacebar and use the mouse
to manipulate the tray, press the bar one
more time to end manipulation.
2. Choose Select Faces
tool and
highlight the top rectangular face.
3. Select Workplane, Plane of Object and
accept the default.
4. Choose View onto Workplane
tool.
Rectangle "Cutter"
5. Select the Create Rectangle
tool and
draw a rectangle larger than the tray.
6. Choose the Extrude Profile
tool
7. In the Extrude dialogue box enter 15mm
distance, Below the workplane, Subtract
material, and Taper set to 0
8. Select OK
9. The top of the tray will be removed to reveal
the tray with hollowed out compartments.
Cutting the hole out for the cup
1. Choose the Select Faces
Hollowed out tray
tool and
highlight the new top face of the tray.
Choose Workplane, Plane of Object and
accept the default.
2. Select the View onto Workplane
3. Select the Create Circle
tool.
tool and draw
a circle on the centre axis.
4. Choose the Constraint
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tool and drag
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out the dimension. Then double click the
size and change to 30mm in the properties
dialogue box.
5. Choose the Extrude Profile
tool
6. In the Extrude dialogue box enter 20mm
distance, Below the workplane, Subtract
material, and Taper set to 0
7. Select OK
8. A hole will have been cut through the tray to
allow for the placing of a cup.
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Final Tray
We now have a final design for the tray. The
traditional route could be to realise this using best
workshop practice to produce a vaccum formed
tray. It may be necessary to adjust these sizes to fit
individual machines.
Scaled down models could also be used to reduce
material costs for class activities.
Split Window Views
Files can also be outputted for CNC production but
will need to be tailored to your particular machine.
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Module 17
Manufacturing by Design
Eurocollaborator
A Pro/DESKTOP Tutorial
[ Crib Sheet ] [ Glossary ]
Modelling an Aircraft Wing and Flap (Level One)
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Page 1
The wing design activity has been put together to
demonstrate the use of the loft feature which
simplifies some of the more complex design
problems found within the earlier Pro/DESKTOP
package. Prior to this important addition to the
software the cross-section of a wing was difficult
to model, but it is hoped by following this example,
that many more possibilities can be seen in the
production of further designs of both an aircraft
nature as well as for project modelling within the
curriculum and student project work.
Producing the wing
Start Pro/DESKTOP and begin a new design.
Highlight Workplanes on the features browser.
Right click on the frontal workplane option from
the browser and select new sketch. Name the
new sketch…. "Wing"
Use the view onto workplanes tool to view
directly onto the frontal workplane.
Using the line tool draw the initial
cross-section of the wing, and size the design
using the constraint tool.
the length of the wing cross-section should
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be 100mm and the height needs to be 20mm
(These sizes can be adjusted to your own designs)
In the example shown here (Fig.1) it is important
to ensure the wing is drawn at the position shown
with the axis indicator on the right of the design.
Fig. 1
Use the Select lines tool, and click on the
two lines indicated and drag them out into curves
as shown. This will give the finished cross-section.
(The constraints have been removed for clarity)
Fig.2
Fig. 2
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Drag a box around the whole drawing (all three
sections will turn red indicating they have been
selected) and press CTRL+C to copy the drawing
to the clipboard. Grey dashed lines will appear to
indicate a successful copy.
The drawing will be used as a basis for the rest of
the wing. Fig 3.
Fig. 3
The first stage of the procedure must now be
repeated….Right click on frontal in the
Workplanes menu on the features browser.
Select new sketch from the menu and name the
sketch "wing1".
The copied sketch must now be pasted onto a
new workplane, but this must first be offset by
100mm from the original. To perform this task
click on the Workplane menu and highlight Offset
Plane.
Enter 100 in the distance box.
Press CTRL+V to paste the sketch onto this newly
offset workplane.
Switch to a 3D view by clicking on the 3D
views tool, this will show the two sketches on their
respective workplanes. Fig. 4
The sketch now needs to be scaled to 75% of the
original size. This will ensure an accurate
representation of a wing in both length and
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cross-section.
Whilst the sketch is highlighted in red as shown
opposite. Click on the Edit menu and highlight
Transform. Click the Scale tab and enter a figure
of.75 in the factor field. Click OK and the sketch
will be scaled to the correct value.
Fig. 4
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For a third time the procedure must once again be
followed. I.e.
●
●
●
●
●
●
Right click on the frontal workplane.
Select new sketch.
Name the sketch "wing2".
Offset the workplane by 300mm
Paste the sketch onto the workplane.
Scale the sketch to 25% of the original by
entering .25 in the factor box.
The screen will look like Fig.5 if the steps have
been followed correctly.
Fig. 5
The Loft Feature
Now the sketches making up the wing have been
positioned correctly, it is now time to join these
and produce a solid model of the wing.
From the Feature Menu, highlight Loft Through
Profiles option. The prompt box on the left will
appear.
Fig. 6
The loft feature takes each sketch and projects a
solid surface through them to give the desired
shape. It is vital to ensure that the same point on
each sketch is traced to ensure a correct model.
Initially the loft trace will not be positioned
correctly to give the correct wing design (it very
rarely is, unless each sketch has been drawn
individually and all in the same direction!)
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The screen should look like Fig. 6 with a curved
line representing the loft path.
This curved path now must be adjusted so it
passes through each sketch at the same point to
give a straight line lofted path. The thin point of
each sketch will be selected as this is the most
easily identifiable point on each wing
cross-section.
Fig. 7
Click on the Next Point tab on the loft feature
dialogue box to move the loft point. Select the
next sketch profile by highlighting it, then perform
the same operation to move the loft point again.
Repeat for the third profile sketch. The final loft
profile should look like Fig. 7
Click the OK tab to produce the lofted profile and
the basic wing shape.
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To complete the wing, highlight the edges on the
end of the wing and add a radius of 2mm, this will
round off the wing to a more realistic shape. This
is shown in Fig. 8
Fig. 8
Potential Pitfalls with the Loft Feature
The loft feature is powerful and has many
possibilities, but it is important to ensure that the
loft profile path is correct before clicking the OK
tab.
In the example in Fig. 9 a simple two sketch loft is
used to produce a wedge shaped object. However
the loft profile is not on the same point of each
sketch.
Fig. 9
The desired shape. Fig. 10
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The actual shape produced. Fig. 11. By using this
method it is possible to produce some very
interesting designs, but these may not be suitable
for wing designs!!
Fig. 10
Fig. 11
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The loft feature is not just restricted to sketch
profiles which are similar. Complex models can be
produced from sketches having completely
different shapes. The example on the left shows
an example of this.
Here, a complex shape forms the top of the
model, whilst the second sketch is a simple circle.
Fig. 12
Fig. 12
By adding many sketches, it is possible to model
the cross-section of a complex aircraft fuselage,
and by altering individual sketches the model can
be modified and re-lofted until the final shape is
produced.
Extension Studies
This activity highlights the kinematic capabilities of
Pro/DESKTOP. By clicking on the hyperlink below
Pro/DESKTOP will be loaded with the model
shown on the left activated.
NOTE: the contents of the floppy disk must be
copied into a folder on the hard drive called WING
..\..\Wing\wingassy.des
By using the select parts tool you can select the
flap, and by keeping the mouse button depressed
move the flap up and down. This is a simple
example illustrating how parts can be combined
using assembly constraints to produce models
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which animate.
Modelling the Animated Wing
The wing was modelled as described in the
previous sections.
A rectangular sketch was then drawn on the was
then drawn on the wing to represent the size of
the flap. The wing was then saved.
Two extrusions then produce the assembly. The
first uses the subtract material option which
creates the wing with the cutout. The wing is then
saved under a different name. The second
extrusion uses the intersect material option
which removes the wing and leaves the flap.
By using this method the wing and the flap will fit
together perfectly.
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The flap then had a boss added while the wing
had a hole extruded in the same position. The
boss and wing hole can be seen in Fig. 13
The assembly constraints are important to insure
the correct operation of the flap.
Select the surface of the boss and the inner
surface of the mating hole. Select the
Assembly menu and select Centre Axes
This will ensure the flap is always aligned with the
wing.
Fig. 13
Select the inner face of the end of the flap and
the inside face of the wing cutout. Under the
Assembly menu select Mate Faces. This action
will ensure the flap stays in the correct position
relative to the cutout. If the last step is omitted the
results will be the same as those shown in Fig. 14
Whilst the flap is correct in its rotation plane, it can
be moved right through the wing. Revolutionary
wing design!!
The final action to be performed is to fix the wing
in place so that both the wing and flap do not
move together when the animation is started.
Select the wing from the select parts button.
From the Assembly menu select Fix Component.
Fig. 14
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The wing is now complete and ready for
operation. You may wish to modify the wing
further by adding wing mounted fuel tanks or other
flaps and aerilons.
An example of wing mounted fuel tanks is shown
in Fig. 15
Fig. 15
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Module 18
Manufacturing by Design
Eurocollaborator
A Pro/DESKTOP Tutorial
[ Crib Sheet ] [ Glossary ]
Modelling an Aircraft Undercarriage (Level Two)
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The undercarriage activity concentrates on the
powerful feature of Pro/DESKTOP which allows for
the modelling and assembling of parts in context. In
this method of modelling, complex assemblies and
sub-assemblies can be designed and modified
quickly and accurately as all parts are visible and
can be used to form the basis for future part
modelling.
It is assumed that users will have experience of
single part modelling, and that they are conversant
with basic Pro/DESKTOP terminology and methods.
The model also demonstrates the use of assembly
constraints to allow for simple kinematic animation
of the final assembly.
The Files
To simplify this activity, all the files needed to
complete the assembly are supplied. This means
that the user can practice with the assembly
constraints when making up the final model.
The method of producing parts in context of an
assembly situation is well demonstrated.
The files and the parts they relate to are highlighted
in Fig. 1
It is assumed that the user has prior experience of
producing sketch features.
The wheel and Tyre
Fig. 1
Produce the tyre first by using the revolve
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feature and add the wheel in context.
Right click frontal from the Workplanes browser
menu. Highlight New Sketch and click OK to
accept the default name of sketch1
Click View onto Workplane button to view
directly onto the active workplane.
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Draw a line 100mm long passing through the axis
of the workplane.
If necessary use the constraint tool to determine
the length of the line. However the length is not
critical as it represents an axis of rotation and will
not be used to form the profile of the tyre. Fig. 2
Fig. 2
Right click on the frontal option from the
Workplanes menu to create another sketch and
click OK to accept the default name of sketch2
Draw the tyre profile shown in Fig. 3
Again the exact shape and size of the tyre profile is
not critical as all subsequent parts are to be drawn
in context . However, the sizes shown here are
suitable for the final assembly.
Use the revolve feature from the features menu
or click the revolve button,to produce the tyre.
Fig. 3
Enter sketch1 as the axis and sketch2 as the
profile. Enter 360 as the angle of rotation.
If the inputs are correct, the tyre in Fig. 4 should be
produced. The colour of the tyre was changed to
grey by selecting the part and setting the colour
under the Assembly menu.
Save the tyre, giving it a name of your choice.
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Adding The Wheel in Context
Under the Assembly menu, select Add new part in
context.
This will allow you to model a new part whilst
keeping the original component on the screen. By
adopting this method the wheel can be drawn to fit
the tyre exactly without changing the tyre model.
The original component, in this case the tyre will
appear as a ghost image on the screen.
Fig. 4
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The image in Fig. 5 shows the tyre as a greyed out
background ready to have the wheel sketch added.
It is not necessary to change the workplane for the
wheel, as the sketch will again be rotated about a
sketch.
Fig. 5
Right click on the base workplane menu option and
select new sketch. Accept the default name of
sketch1, and draw the axis of rotation line as shown
in Fig. 6
Right click again on the base workplane menu
option and select new sketch. Once again accept
the default name of sketch2.
This sketch will form the sketch profile for the wheel.
The actual profile sketch for the wheel does not
have to be exactly as shown. The profile of the
wheel can be changed to match the design
produced by the user.
However it is important to ensure that each end of
the sketch representing the axle are the same size.
Fig. 7 shows an example wheel profile with the
dimensions which are important to the subsequent
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design of the rest of the undercarriage model.
Fig. 6
Fig. 7
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Click the revolve feature button or select
Revolve profile from the Features menu.
Select sketch1 as the axis of rotation and sketch2
as the profile.
Enter 360 as the angle of rotation. Then click OK
If your inputs are correct the wheel should be
produced as shown in Fig. 8
Save the component giving it a suitable name such
as wheel.
Click close to remove the tyre ghost image.
Fig. 8
To produce a model with the wheel and tyre
together. Click Add Component from the Assembly
menu and select the file name you gave for the
tyre. The tyre will then be added in the correct
position as the two parts were drawn in context with
each other.
You should now have a completed wheel Fig. 9
Fig. 10
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Fig. 9
Orthographic representation of the wheel/tyre
assembly, produced in the drawing function of Pro/
DESKTOP
Fig. 10
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ASSEMBLY OF THE UNDERAGRRIAGE
We have seen how parts can be designed in
context, and all the discrete parts making up the
final assembly can be made in this manner.
However to ensure the design animates, it is
necessary to add constraints to each component to
correctly predict the behaviour of the whole design.
Begin a new design and select the Frontal
Workplane by right clicking and selecting a new
sketch, accept the default name of
Fig. 11
Sketch 1. Open the Assembly Menu and select
Add Component, add each component in turn
starting with Wheel 1.des (remember to add stick2.
des twice) Fig. 11
Each component can be moved independently
of the others by clicking the Select Parts button,
clicking the part and moving it. Fig. 12 opposite is
the result of such an action.
Select right view to look directly onto the edge of
the wheel and tyre.
The two parts will not be aligned depending on
how you moved all the parts in the previous
activity.
Fig. 12
To mate the two parts, select two corresponding
faces as shown Fig. 13 From the Assembly menu
select Centre Axes. This will align the centre lines
of the wheel and tyre. To mate them, select two
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corresponding faces again and select Mate from
the Assembly menu. The two parts will then be
aligned and joined.
Fig. 13
Fig. 14 shows two corresponding faces highlighted
prior to final mating.
Fig. 14
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The completed wheel and tyre assembly seen from
the right view perspective. Fig. 15
From the Assembly menu Add the frame
component. This should be added in the correct
position. However the axes of the frame and the
wheel sub-assembly must be aligned.
Fig. 15
Select the face of the axle and the inside of the axle
hole in the frame. Select Centre Axes from the
Assembly menu. These parts will now be
constrained along their centre axes. Fig. 16
Add the telepole component from the Assembly
menu.
This should be added at right angles to the
assembly completed so far.
This is shown on the left.
Fig. 16
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The telepole may also be added in an intersecting
manner as shown in Fig. 17 This is of no concern
as the mating constraints will ensure it is properly
located on the top surface of the frame.
Fig. 17
Highlight the inside face of the pole and the face of
the locating boss as shown Fig. 18
From the assembly menu select Centre Axes to
permanently align the two components.
However this will not prevent the parts from moving
apart from each other. To permanently locate them
in their exact location, the two faces indicated
below Fig. 19 must be highlighted then the option
Mate Faces from the Assembly Menu
Selected to mate the parts together.
Fig. 18
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The pole and frame aligned with the faces
highlighted ready for mating.
Fig. 19
The completed wheel, frame and pole assembly
with parts mated and aligned. Fig. 20
Fig. 20
The stick 1 component which slides inside the
telepole is added to the assembly and the two
corresponding faces are aligned.
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These two faces are shown in Fig. 21
From the Assembly Menu select Centre Axes
This will align the two components and allow them
to move together.
Fig. 21
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The assembled telescopic pole. Fig. 22
Fig. 22
The suspension members are now added in turn
and their locating lugs aligned and mated with the
holes in the telescopic pole brackets.
Fig. 23 shows the first pole added and the centre
axes faces highlighted. By selecting Centre Axes
from the Assembly Menu the two parts will be
permanently aligned.
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To locate the frame in the correct position it is
necessary to highlight the faces shown in Fig. 24
then selecting Mate from the Assembly Menu
Fig. 23
Fig. 24
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The first suspension strut and telescopic pole
located in the correct position. Fig. 25
Fig. 25
The Pivot is added to the assembly and the Centre
Axes feature used to centre the pivot with the
locating bracket of the suspension frame. The two
components are then mated by highlighting the
faces as shown in Fig. 26 This permanently
locates the pivot in the correct position.
NOTE: Use the Fix Component function from the
Assembly Menu by highlighting the wheel and the
frame. This will prevent strange component
movements as the assembly is built from this stage
onwards. To fix a part, highlight it and select Fix
Component.
Fig. 26
Add the Stick 2 component again and select the
two faces highlighted on the left. Fig. 27
From the Assembly Menu select Centre Axes to
align the two components.
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The two faces indicated are now highlighted prior
to mating.
From the Assembly Menu select Mate.
The second frame will now spin in spectacular
fashion and be located in the correct position on
the pivot.
Fig. 27
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To complete the model, the second suspension
strut must be located to the bottom telescopic pole.
This procedure is similar to the first location
previously carried out.
The lug and the hole in the locating bracket must
be highlighted and the Centre Axes function
selected. This will ensure the two components are
correctly aligned. Fig. 28
Existing mating constraints ensure that no further
locating or mating of faces is necessary, and the
model will now be complete.
Fig. 28
Depending on the processing speed of the
computer being used, the animation of the
assembly may be more effective in wire frame
mode. The computing required is greatly reduced in
this mode and will make the animation smoother.
However the assembly can be manipulated in
shaded mode, but performance will be reduced.
The wireframe model version of the final assembly
is shown on the left. Fig. 29
Fig. 29
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Module 19
Manufacturing by Design
Eurocollaborator
A Pro/DESKTOP Tutorial
[ Crib Sheet ] [ Glossary ]
Designing a Simple "Futuristic" Aircraft (Level One)
Page 1
Page 2
Page 3
Page 4
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Page 1
THE PROJECT
This is a project which is intended to use the
functions of Pro/DESKTOP to design a jet aircraft
without having to resort to complicated assemblies.
Pro/DESKTOP enables pupils (and teachers) to
communicate a complex 3D model in a fairly
straightforward but highly accurate and attractive
way.
It enables pupils to be able to draw an aircraft in a
single session with a high level of success. This will
motivate them to produce components for future
assembly drawings.
Although this project focuses on the design for an
aircraft many of the techniques are transferable to
other areas of the Technology curriculum.
CONTEXT
The Eurocollaborator project has an extensive brief
but can be refined to two main points.
●
●
●
To carry 500 passengers in comfort.
To be capable of flight.
To be innovative – an aircraft for the 21st
century.
PROBLEM
Design a concept aircraft model – the sky is the
limit!
CONSTRAINTS
Your imagination!
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Draw the centreline
1.
2.
3.
4.
5.
6.
Draw the profile
Open Pro/DESKTOP
From the File menu select New
Choose Design
Select OK
Maximise both screens
From the Workplanes menu choose New
sketch
7. Name the sketch Aircraft ensure that the
workplane shows Base
8. In the dialogue window select OK
9. Choose the Create Straight
tool.
10. Move the pencil cursor to the workplane
11.
12.
13.
14.
15.
Revolved Fuselage
(Green rectangle with arrow on).
Move to just inside the left edge of the green
rectangle 100,0
Click and drag the cursor along to the right
to create a line. Release the mouse button
to finish creating the straight line.
Choose the Constrain tool, highlight the
line, click and drag a dimension. Release
the mouse button.
Click on the dimension and change the
Properties box to 500mm.
Choose the Create Straight tool and draw a
profile as in fig.2. The profile must be closed
with no loose ends.
REVOLVING THE PROFILE
16. Select Workplanes and choose New
Sketch.
17. In the dialogue box type AXIS and click OK.
18. Choose the Create Straight
tool.
19. Draw a new line to run along the base of the
profile, this will be the axis.
20. Choose the Revolve tool from the menu.
21. In the dialogue box change AXIS to
AIRCRAFT and click OK.
22. The profile will have been revolved. Click the
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Extruded Wings
isometric tool.
EXTRUDING THE WINGS
23. Select the Workplanes tool. A set of green
24.
25.
26.
27.
28.
workplanes appear.
Choose the Frontal plane, this can be done
by double clicking on the chosen plane and
checking the dialogue box, click OK.
Select Workplanes, New Sketch and
accept the default sketch 1.
Click the View onto Workplane tool.
Choose the Create Rectangle tool and drag
a rectangle into the desired position. This
will be the profile of the wings.
Select the Extrude Profiles tool and enter
500mm in the distance box. Then click the
symmetric about the workplane button,
click OK.
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Wing Profile
1. Choose the Select Faces Tool. Highlight
2.
3.
4.
5.
the top face of one wing, either will do.
Select Workplane, Plane of Object, OK.
Select the View onto Workplane icon.
Choose the Create Straight tool and draw
chosen profile on the upper wing. The profile
must be closed.
Drag the cursor from top left of the wing to
bottom right to select the lines in the profile.
Mirrored Profile in X axis
6. Select Line, Mirror and X Axis. This will
create a copy on the lower wing.
7. Choose the Extrude Profiles tool. Enter
50mm in the distance box! Then Below the
Workplane and Subtract Material.
Extruded Wings
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8. The wings will have been extruded.
The structure may be manipulated using the arrow
keys or mouse to view the work in progress.
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Draw Profile of tailfin
Extrude the tailfin
Draw tailfin profile
Extrude tailfin shape
TAILFIN
1. Manipulate the aircraft into isometric
viewing.
2. Select Workplanes Tool and choose the
workplane that runs through the centre of
the aircraft. Double click the workplane and
click OK.
3. Select Workplane, New Sketch, OK.
4. View onto Workplane.
5. Select the Create Rectangle Tool.
6. Click, drag and release a rectangle to a size
of your choice.
7. Select Extrude Profile, distance 100,
accept all other values, OK.
8. Choose Select Faces Tool, highlight the side
face of the tail.
9. Select Workplane, Plane of Object, OK.
10. View onto Workplane.
11. Select Create Straight Line Tool.
12. Draw out your chosen profile onto the tail.
13. The profile must be closed.
14. The lines in the profile may be manipulated
by double clicking. The rubber band icon
appears. Click and hold then drag to
required radius.
15. Select Extrude Profile Tool set distance to
50, (just to make sure!), below the
workplane, subtract material, OK.
16. The basic aircraft is now complete and can
be manipulated. Press the spacebar, click
and hold the mouse button. The aircraft can
be moved around on the screen.
17. Choose Select Edges Tool, click an edge
and highlight it red.
18. Select Round Edges Tool and set distance
to 8, OK.
19. This can be repeated over all the edges.
20. A quicker method is to choose Select Faces
Tool and highlight a face.
21. Select Round Edges Tool and set distance
to 8, OK.
22. The whole of the face is rounded in one
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attempt.
23. When the aircraft has been completed select
File, Save Copy as, AIRCRAFT, save.
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Module 20
Manufacturing by Design
Eurocollaborator
A Pro/DESKTOP Tutorial
[ Crib Sheet ] [ Glossary ]
Designing and Modelling an Aircraft Cockpit Instrument Panel
(Level Three)
Introduction & Console
Footpedals
VDU
Dials
Fire Warning Panel
Rotary Switches
GPS Navigation Display
Gyro
Throttles
Joysticks
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Console
Manufacturing by Design
Eurocollaborator
A Pro/DESKTOP Tutorial
[ Crib Sheet ] [ Glossary ]
Introduction & Console
Page 1
Page 2
Page 3
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Page 1
THE PROJECT
This is a project that is intended to use the
functions of Pro/DESKTOP to design the cockpit
Instrumentation. It will make extensive use of
assemblies and sub assemblies to build up an
animated model.
Pro/DESKTOP enables pupils (and teachers) to
communicate a complex 3D model in a fairly
straightforward but highly accurate and attractive
way.
This project if viewed in its entirety can seem
daunting but if broken down into its constituent
parts is easily attainable to designers with a little
Pro/DESKTOP experience. Many of the functions
have been deliberately included so as to take you
step by step through this powerful software. You
may find alternative methods of drawing the same
components.
CONTEXT
The Eurocollaborator project has an extensive
brief. Some teams will be concentrating on the
inside of the aircraft and this project looks at what
is traditionally at the front of the aircraft. Will your
cockpit design be at the front? – We shall see!
PROBLEM
Design the cockpit for the new Eurocollaborator jet.
The model should be capable of some animation
to display the moving parts.
CONSTRAINTS
This is not a single session design!
Plan your sessions and draw the components one
at a time. Create a set of folders to store your
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designs so that you can easily access them at a
later date.
A suggested order of drawing in order of difficulty
is as follows:
●
●
●
●
●
●
●
●
●
●
●
●
COCKPIT FLOOR
FLIGHTDECK CONSOLE
FOOTPEDALS
VISUAL DISPLAY UNIT (VDU)
DIALS
FIRE WARNING PANEL
ROTARY SWITCHES
GPS NAVIGATION DISPLAY
GYRO
THROTTLES
JOYSTICKS
ASSEMBLY OF ALL INSTRUMENTATION
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COCKPIT FLOOR
1. Select the Create Rectangle Tool. Click
and drag a box onto the workplane. (Fig. 1).
2. Choose the Constrain Separation Tool.
Select two parallel edges and click, hold and
drag out a dimension.
3. Repeat step 2 for the remaining two lines.
Fig. 1 Click and drag a box onto the workplane.
4. Double click each of the dimensions and
size to 2000 square. (Fig. 2).
Fig. 2 Constrain the box to 2000mm square.
5. Select the Extrude Profile tool add 50 in the
distance box, accept all other settings and
click OK. (Fig. 3).
Fig. 3 Select Extrude Profiles, set to 50mm.
6. Choose the Select Faces tool and highlight
the top face blue, then click the highlighted
face to turn it red. (Fig. 4).
7. Select Workplane, Plane of Object OK
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8. Select File, Save, FLOOR, save.
Fig. 4 Extruded floor 2000 x 2000 x 50 mm.
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1. Select Create Circle Tool click in the centre
of the axes and drag out. Select the
constrain tool and click, drag out a
constraint. Double click the dimension and a
properties box appears.
Fig. 1 Cockpit profile 2D sketch
Change the radius to 1000mm.
2. Select the Create Straight Tool and draw a
horizontal line from left to right through the
centre axes of the circle.
3. Select the Scissors Tool and highlight the
lower semi circle which will turn light blue.
Click the mouse button and the semi circle
will be deleted.
4. Select the Create Rectangle Tool and on
the left of the base line click and drag a box.
Now constrain this box to 500mm x 250mm.
Select the Constraint Tool, click on the box
and then click on the centre axes of the semi
circle. Drag out the constraint and release.
Double click the dimension and change to
700mm.
5. Double click the top edge of the box, the
bend icon appears, click hold and drag the
arc to (–440,400) release the mouse button.
6. This is going to be the footwell for the pilot
now this is to be mirrored onto the right side
of the console. Select the two straight lines
and arc by clicking the lines and holding the
shift button. All three lines will be red.
7. Click the pulldown menu Line, Mirror and Y
axis. The second footwell will have been
created in postion.
8. Select the Scissors Tool and remove the
baseline in each of the footwells.
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Extruding the Console
Fig. 2 Extruded console with front box added.
1. Select the Extrude Profile Tool add the
distance of 250mm. Accept the rest of the
defaults and click OK.
2. Click the Isometric Button and if necessary
press the spacebar. An axes appears by
clicking snd holding it is possible to drag the
new extrusion into any desired position.
3. Choose the Select Faces Tool and highlight
the top face blue and click to make red.
Select Workplanes, Plane of Object OK.
4. Click View onto Workplane.
5. Select the Create Rectangle Tool and draw
a new rectangle along the baseline and
centre of the console.
6. Constrain to 400mm x 250mm.
7. Select the Extrude Profile Tool and set the
distance to 400mm, accept all other values
and click OK.
8. Choose the Select Edges Tool and click all
edges that require to be radiused.
Remember to hold the shift key to nominate
multiple lines.
9. With all required lines highlighted red now
select the Blend Edges Tool and enter a
radius of 50, click OK.
10. Select File, Save and name file CONSOLE.
Save this file in its own folder.
Colouring
1. Choose Select Part Move the cursor over
the model it will turn blue. Click the mouse
button and it will turn red.
2. Select Assembly from the pulldown menu
and choose Component Colour. A box
appears and any desired colour may be
chosen, click OK.
Fig. 3 Select Edges, Round Edges.
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Switches
Manufacturing by Design
Eurocollaborator
A Pro/DESKTOP Tutorial
[ Crib Sheet ] [ Glossary ]
Rotary Switches
Page 1
Page 2
Page 3
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Page 1
THE ROTARY SWITCH
1. View onto Workplane
2. Select Create Circle Tool click, drag and
3.
4.
5.
6.
7.
8.
9.
Fig. 1 Top switch face.
10.
11.
12.
13.
14.
15.
16.
17.
18.
19.
release a circle based on the centre axes.
Constrain the circle to 10.
Select Create Circle Tool click, drag and
release a circle based on (0,10).
Constrain the circle to 1.
Select the Scissors Tool and remove the
top arc of the 1mm circle and also the arc of
the 10mm circle that cuts through it.
Click and highlight the remaining arc of the
1mm circle – the lower half.
Select Edit, Duplicate, Circular and then
add 20 copies through 360 and click OK.
Repeat step 6 to remove unwanted arcs.
Can you think of a quicker way?
Click the Isometric button.
Select Workplane, New Sketch OK.
Select Workplane, Offset Plane, -20.
Select Half-Scale if necessary to view.
View onto Workplane.
Select Create Circle Tool click, drag and
release a circle based on the centre axes.
Constrain the circle to 15.
Select View, Zoom in, Select Create Circle
Tool click, drag and release a circle based
on (0,15).
Constrain the circle to 2.
Repeat steps 6,7,8,9 and 10.
LOFTING
1. Select Feature, Loft Through Profiles. Tip:
2.
Fig.2 Duplicate circle, Scissors.
3.
4.
5.
Check green loft line and if necessary move
to next point so as to align splines. Click OK.
Select Faces Tool, choose the top face.
Click it red.
Select Workplane, Plane of Object OK.
View onto Workplane.
Select Create Circle Tool click, drag and
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6.
7.
8.
9.
10.
11.
12.
release a circle based on the centre axes.
Constrain the circle to 5.
Select Extrude Profile. Enter 5, Below the
Workplane, Subtract Material, click OK.
Manipulate the switch onto the base face.
Select Faces Tool, choose the base face.
Click it red.
Repeat steps3,4,5,6.
Select Extrude Profile. Enter 5, accept all
other defaults click OK.
File, Save, ROTARY SWITCH, save.
Fig. 3 Lower circle in place.
Fig. 4 Lofted switch with cutout for Insert.
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THE ROTARY SWITCH
COLOURED INSERT
1. View onto Workplane
2. Select Create Circle Tool click, drag and
release a circle based on the centre axes.
3. Constrain the circle to 5.
4. Select Extrude Profile. Enter 5, accept the
rest of the defaults, click OK.
5. Select File, Save, SWITCH INSERT, save.
ASSEMBLY
Fig. 1 Extruded Insert.
1. Open SWITCH INSERT.
2. Manipulate so as to be able to view the top
3.
4.
5.
6.
7.
face.
Choose Assembly, Add Component,
Rotary Switch
Choose Select Faces, select the base face
of the insert also select the inner face of the
rotary switch as well (hold shift while
selecting).
Choose Assembly, Mate Faces, the two
components will slide together.
Choose Select Parts, highlight blue the
insert and click it to turn the lines red.
Choose Assembly, Component Colour
and select desired colour, click OK.
Tip: if difficulty is experienced selecting
either the switch or the insert then choose
View, Zoom-in tightly then select.
Fig. 2 Assembly, Centre axes.
8. Repeat step 7 to choose the colour for the
Rotary Switch.
9. Select File, Save Copy as, COMPLETED
ROTARY SWITCH, save.
CHANGING THE BACKGROUND COLOUR
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1. Open the file COMPLETED ROTARY
SWITCH
2. Choose Window, Colour, and select
desired colour then click OK.
Fig. 3 Coloured switch and background.
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THE ROTARY SWITCH PLATE
1. Choose Create Rectangle Tool, click, drag
2.
3.
4.
5.
6.
7.
8.
Fig. 1 Corner Hole detail.
9.
10.
11.
12.
and release to form a rectangle.
Constrain to X= 250 x Y= 120.
Select Extrude Profile and add the distance
of 5, accept the other defaults and click OK.
Choose Select Faces, select the top face,
select Workplane, Plane of Object, OK.
View onto Workplane, select Create Circle
Tool and drag a circle based on the centre
of (-90,-30)
Constrain this circle to 5.
Constrain Separation the circle to the edge
of the plate as in the first sketch opposite.
With the circle highlighted red select Edit,
Duplicate, Rectangular and enter the
following measurements:
X Direction = 4 Spacing 50
Y Direction = 2 Spacing 50
Click OK.
With all 8 circles still highlighted red select
Extrude Profile, distance 5, Below
Workplane, Subtract Material, OK.
Choose Select Edges and highlight the top
4 edges red using shift.
Select the Chamfer Tool and set the
distance to 3 and click OK.
Select File, Save As, SWITCH PLATE,
save.
ASSEMBLY OF SWITCH PLATE
1. Important Tip: the new component will
Fig. 2 Assembly, Add Component.
always be planted where the green axes are
located. Be prepared to move the axes
using Workplane, Reposition Axes. If you
cannot see the axes select one of the
drawing tools, the axes will appear.
2. Select View onto Workplane.
3. Position the axes in the centre of the bottom
left hole.
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4. Select Assembly, Add Component,
5.
6.
7.
8.
9.
10.
Completed Rotary Switch.
Choose Select Faces and highlight the axes
of the switch and the hole (shift key).
Choose Assembly, Centre Axes.
Choose Select Faces and highlight the
faces of the switch and the hole (shift key).
Choose Assembly, Mate faces.
Repeat this for the remaining 7 switches.
Select File, Save Copy as, SWITCH
PLATE ASSY. save.
Fig. 3 Assembly, Centre Axes.
Fig. 4 Completed Switch Plate Assembly.
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Footpedals
Manufacturing by Design
Eurocollaborator
A Pro/DESKTOP Tutorial
[ Crib Sheet ] [ Glossary ]
Footpedals
Page 1
Page 2
Page 3
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Page 1
RUDDER PEDALS
Fig. 1 Draw out Half profile of pedal
Fig. 2 Mirror and Extrude the Pedal
1. View onto Workplane.
2. Select Create Straight Line Tool.
3. Click at (-150,50) drag and release a line at
(0,80).
4. Click at (-150,50) drag and release a line at (150,0).
5. Click at (0,80) drag and release a line at (150,50).
6. Click at (150,50) drag and release a line at
(150,0). (Fig. 1)
7. Choose Select Line and highlight the 4 lines
red. Use shift key for multiple selections.
8. Select Line, Mirror X Axes.
9. Select Extrude Profile, set distance to 10,
accept all other values, OK.
10. Select Isometric Button, Autoscale if
necessary. (Fig. 2)
11. Choose Select Faces, highlight the top face
red.
12. Select Workplane, Plane of Object, OK.
13. View onto Workplane.
14. Select Create Rectangle Tool.
15. Click at (-130,40) drag and release a box at
(-120,0). Zoom in tight on the box.
16. Select Scissors Tool and remove bottom
line
17. Double click the top line of the box, hold
the mouse button and drag the line into an
arc. Release when suitable radius has been
achieved.
18. Choose Select Line and highlight the 3 lines
red. Use shift key for multiple selections.
19. Select Line, Mirror X Axes.
20. Select Edit, Duplicate, Rectangular. X
Axes = 8 Y Axes = 1, Spacing = 35
21. Select Extrude Profile, set distance to 3,
accept all other values, OK. (Fig. 3)
22. Click Isometric Button, Autoscale.
23. Choose Select Faces, highlight the top face
of each grip red.
24. Select Round Edges Tool, set to 3, OK.
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Fig. 3 Edit, Duplicate the treads
Fig. 4 Manipulate the underside and extrude
25. View, Manipulate the pedal to the
underside.
26. Choose Select Faces, highlight the bottom
face red.
27. Select Workplane, Plane of Object, OK.
28. View onto Workplane.
29. Select Create Rectangle Tool.
30. Click at (-30,20) drag and release a box at
(30,-20). (Fig. 4)
31. Select Extrude Profile, set distance to 30,
accept all other values, OK.
32. Choose Select Faces Tool and select top of
new box.
33. Select Workplane, Plane of Object, OK.
34. View onto Workplane and Zoom in on top
face.
35. Select Create Rectangle Tool.
36. Click, drag and release a rectangle from (30,6) to (30, -6).
37. Select Extrude Profile, set distance to 30,
Below Workplane, Subtract Material, OK.
38. Choose Select Edges. Highlight the top left
and right corners. (4 corners) (Fig. 5)
39. Select Round Edges, set to 30 OK.
Select File, Save, RUDDER PEDAL, save.
Fig. 5 Radius the Edges
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RUDDER PEDALS
40. File, Open, RUDDER PEDAL, open.
41. Choose Select Faces Tool, highlight the
42.
43.
44.
45.
46.
47.
48.
49.
50.
Fig. 1 Constrain the circle to 5
side face of the new bracket.
Select Workplane, Plane of Object, OK.
View onto Workplane.
Select Create Circle Tool.
Click, drag and release a circle on the centre
axes. (Fig. 1)
Select the Constrain Size Tool.
Click, drag and release a dimension.
Double click the dimension and change to
5.
Select Extrude Profile, set distance to 50,
Below Workplane, Subtract Material, OK.
Select File, Save.
PEDAL BRACKET
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
14.
15.
16.
Select New Design.
View onto Workplane.
Select Create Rectangle Tool.
Click, drag and release a rectangle from
(-30,6) to (30, -6).
Select Extrude Profile, set distance to 30,
accept all other values, OK.
Choose Select Edges. Highlight the top left
and right corners. (2 corners)
Select Round Edges, set to 30, OK. (Fig.
2)
View, Manipulate the bracket to the
underside.
Choose Select Faces, highlight the bottom
face red.
Select Workplane, Plane of Object, OK.
View onto Workplane.
View, Zoom in to enable fine grid setting.
Select Create Rectangle Tool. Click at
(-40,16) drag and release a box at (40,-16).
Select Extrude Profile, set distance to 75,
accept all other values, OK.
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17. Choose Select Edges. Highlight the top
18.
19.
20.
21.
22.
23.
24.
25.
26.
27.
28.
edges red.
Select Round Edges, set to 8 OK.
Choose Select Faces, highlight the side
semi circular face.
Select Workplane, Plane of Object, OK.
View onto Workplane.
Select Create Circle Tool.
Click, drag and release a circle on the axes.
Select Constrain Size.
Click, and drag a dimension from the circle.
Double click the dimension and change to
5.
Select Extrude Profile, set distance to 12,
Below Workplane, Subtract Material, OK.
Select File, Save PEDAL BRACKET, save.
Fig. 2 Select Round Edges, set to 30, OK
Fig. 3 Completed Pedal Bracket
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PIN
1.
2.
3.
4.
New Design.
View onto Workplane.
Select Create Circle Tool.
Click, drag and release a circle on the
centre axes.
5. Select Constrain Size Tool.
1. Click, drag and release a dimension from
the circle.
2. Double click the dimension and change
to 5.
3. Select Extrude Profile, set distance to
30, accept all other values, OK.
4. Select File, Save, PIN, save.
ASSEMBLY OF PEDAL
1. Select File, Open, Pedal Bracket, open.
2. Select Assembly, Add Component,
Fig. 1 Extruded Pin
Pedal, open.
3. Choose Select Faces Tool. Select the
4.
5.
6.
7.
8.
9.
10.
centre axes of the Bracket and the Pedal.
Use shift for multiple selections.
Select Assembly, Centre Axes.
Choose Select Faces Tool. Select the
side faces of the Bracket and the Pedal.
Use shift for multiple selections.
Select Assembly, Mate Faces.
Select Assembly, Add Component,
PIN, open.
Move PIN closer to the assembly. Click
and hold the mouse button then drag the
pin closer to the hole.
Choose Select Faces Tool. Select the
centre axes of the Pin and the Bracket.
Use shift for multiple selections.
Select Assembly, Centre Axes.
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11. Choose Select Faces Tool. Select the
face of the Pin and the Bracket. Use shift
for multiple selections.
12. Select Assembly, Align Faces.
13. The pin will move inside and align itself
with the rest of the assembly.
14. Select File, Save Copy as, PEDAL
ASSY, save.
Fig. 2 Centre Axes
Fig. 3 Mate Faces
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Fig. 4 Add Component PIN, Centre Axes
Fig. 5 Align Faces
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Fig. 6 Completed Pedal Assembly
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GPS System
Manufacturing by Design
Eurocollaborator
A Pro/DESKTOP Tutorial
[ Crib Sheet ] [ Glossary ]
GPS Navigation System
Page 1
Page 2
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Page 1
GPS FLIGHT NAVIGATION UNIT
KEYBOARD
1.
2.
3.
4.
5.
6.
7.
Fig. 1 Constrain Keyboard base
8.
9.
10.
11.
12.
13.
14.
15.
16.
17.
18.
19.
Fig. 2 Constrain to square 78 x 78
20.
21.
22.
23.
24.
25.
26.
27.
Fig. 3 Draw one key and duplicate in X and Y
28.
29.
30.
New Design.
View onto Workplane.
Select Create Rectangle Tool.
Click, drag and release a rectangle.
Select Constrain Separation Tool.
Click, drag and release the 2 dimensions.
Double click the dimensions and adjust to
200 x 100. (Fig. 1)
Select Extrude Profile, distance 5, accept
all other values, OK.
Select View, Isometric. View, Autoscale.
Choose Select Faces Tool.
Highlight the top face of the plaque.
Select Workplane, Plane Of Object, OK.
View onto Workplane.
Select Create Rectangle Tool.
Click, drag and release a rectangle.
Select Constrain Separation Tool.
Click, drag and release the 2 dimensions.
Double click the dimensions and adjust to
78 x 78. (Fig. 2)
Constrain the square on 3 of its sides ( top,
right and bottom) so that it is 11 from the
edge.
Select Extrude Profile, distance 5, accept
all other values, OK.
Select View, Isometric. View, Autoscale.
Choose Select Faces Tool.
Highlight the top face of the square.
Select Workplane, Plane Of Object, OK.
View onto Workplane.
Select Create Rectangle Tool.
Click, drag and release a square in the
bottom left corner..
Select Constrain Separation Tool.
Click, drag and release the 2 dimensions.
Double click the dimensions and adjust to 6
x 6. (Zoom in to be clear Fig. 3).
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31. Choose Select Line, highlight the 4 sides of
32.
33.
34.
35.
the square.
Select Edit, Duplicate, Rectangular, X=10
and Y=10, Spacing =8 in both cases.
All squares will be highlighted red.
Select Extrude Profile, distance 5, accept
all other values, OK. (Fig. 4)
Select File, Save, KEYBOARD,save.
Fig. 4 Extruded Keyboard Panel
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Page 2
GPS FLIGHT NAVIGATION UNIT
1. File, Open, KEYBOARD, open.
2. Choose Workplane Tool.
3. Click the workplane that the square
4.
5.
6.
7.
8.
9.
10.
11.
12.
Fig. 1 Constrained Screen profile
keyboard fits onto.
Select Workplane, New Sketch, OK.
View onto Workplane.
Select Create Rectangle Tool.
Click, drag and release a square.
Constrain to 98 x 88 and 6 from the 3
edges (top, left and bottom)
Select Fillet Lines and enter 10, OK.
Click, hold and drag inwards each of the 4
corners.
Select Extrude Profile, distance 5, below
the workplane, subtract material, OK.
Select File, Save to update design.
SCREEN
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
14.
15.
New Design.
View onto Workplane.
Select Create Rectangle Tool.
Click, drag and release a rectangle.
Select Constrain Separation Tool.
Click, drag and release the 2 dimensions.
Double click the dimensions and adjust to
98 x 88. (Fig. 1)
Select Fillet Lines and enter 10, OK.
Click, hold and drag inwards each of the 4
corners.
Select Extrude Profile, distance 10 accept
all other values, OK.
Select View, Isometric. View, Autoscale.
Choose Select Faces Tool.
Highlight the top face of the screen.
Select Round Edges Tool, enter 5, OK.
Select File, Save, SCREEN, save.
Fig. 2 Constrain and Fillet screen profile
ASSEMBLY OF NAVIGATION UNIT
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Page 2
1. File, Open, KEYBOARD, open.
2. Select Assembly, Add component,
SCREEN, open.
3. Choose Select Faces Tool.
4. Select side face of screen and matching
5.
6.
7.
8.
9.
10.
Fig. 3 Completed GPS Display Unit
11.
12.
13.
face on keyboard hole.
Select Assembly, Mate Faces.
Repeat steps 4 and 5 on another face.
Select File, Save Copy as, NAV ASSY,
save.
Select Assembly, Add component,
SCREEN, open.
Choose Select Faces Tool.
Select side face of screen and matching
face on keyboard hole.
Select Assembly, Mate Faces.
Repeat steps 4 and 5 on another face.
Select File, Save Copy as, NAV ASSY,
save.
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VDU
Manufacturing by Design
Eurocollaborator
A Pro/DESKTOP Tutorial
[ Crib Sheet ] [ Glossary ]
Visual Display Unit
Page 1
Page 2
Page 3
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Page 1
VISUAL DISPLAY UNIT (VDU)
1. View onto Workplane.
2. Select Create Rectangle Tool.
3. Click at (-75,75) drag and release a square
at (75,-75).
4. Constrain Separation 150 x 150.
5. Choose Select Line and highlight the 4 lines
red. Use shift key for multiple selections.
6. Select Line, Offset Chain, enter 10, OK.
The direction of the offset is indicated by the
red arrow. The arrow should point inside –
click the arrow if necessary to change
direction.
Fig. 1 Constrain and then Extrude
7. Select Fillet radius Tool and enter 10, OK.
8. As the cursor is moved to a corner of the
9.
10.
11.
12.
13.
14.
15.
Fig. 2 Detail of Frame Corner
16.
17.
18.
19.
20.
square it is highlighted light blue. Click, drag
inwards and release. The corner is now
rounded off.
Repeat this for the remaining 3 outside
corners.
Repeat this operation again for the 4 inside
corners with the radius set to 8.
Select the Create Circle Tool.
Click, drag and release a circle at (-67.6,
67).
Select the Constrain Dimension Tool.
Click, drag and release the dimension from
the circle.
Double click the dimension in the
properties box and change the radius to 2.5.
Choose Select Lines and highlight the circle
red if not already.
Select Line, Mirror X Axes.
Select Line, Mirror Y Axes.
Select Extrude Profile, set distance to 10,
accept all other values, OK.
Select Isometric Button, Autoscale if
necessary.
Choose Select Edges Tool and highlight all
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outside and inside edges – keep shift key
pressed down for multiple selections.
21. Choose Round Edges Tool, set to 2, OK.
22. Select File, Save, VDU FRAME, save.
Fig. 3 Extruded Frame
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VDU SCREEN
1. View onto Workplane.
2. Select Create Rectangle Tool.
3. Click at (-65,65) drag and release a square
4.
5.
6.
7.
at (65,-65).
Constrain Separation 130 x 130.
Select Fillet radius Tool and enter 8, OK.
Select Extrude Profile, set distance to 8,
accept all other values, OK.
Select File, Save, VDU SCREEN, save.
Fig.1 Completed VDU screen
MACHINE SCREW
1. New Design, Workplane, New Sketch,
MACHINE SCREW, OK.
2. View onto Workplane.
3. Select Create Circle Tool.
4. Click, drag and release circle based on the
5.
6.
7.
Fig. 2 Circle created on base of head
8.
9.
10.
11.
12.
13.
14.
15.
16.
17.
centre axes.
Select Constrain Dimension Tool. Click,
drag and release dimension and then
change in the properties box to 2.5.
Select Extrude Profile and set distance to
5, accept all other values, click OK.
Choose Select Faces Tool and highlight
bottom face.
Select Workplane, Plane of Object, OK.
View onto Workplane.
Repeat steps 3 and 4.
Repeat step 5, distance= 1.5.
Repeat step 6, distance=10.
Choose Select Edges Tool. Highlight the
bottom edge of the screw.
Select the Chamfer Tool and set to 1, OK.
Choose Select Faces Tool and select top
face (head) of screw – highlight red.
Select Workplane, Plane of Object, OK.
Select Create Rectangle Tool. Click, drag
and release a rectangle across the head of
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18.
19.
20.
21.
22.
the screw.
Select Constrain Separation Tool and
constrain the width to 1.
Leave the ends overhanging the screw head.
Constrain the rectangle centrally to the
head of the screw. Click on one edge of the
rectangle and the circle and adjust to suit.
Select Extrude Profile and set distance to
2, below workplane, subtract material,
click OK.
Select File, Save, MACHINE SCREW, save.
Fig. 3 Extruded and Chamfered
Fig. 4 Slot drawn and constrained to centre
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Fig. 5 Completed Machine Screw
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VDU ASSEMBLY
1. Open VDU FRAME.
2. Select Assembly, Add Component, VDU
3.
4.
5.
6.
7.
8.
9.
Fig. 1
10.
11.
12.
13.
14.
15.
16.
SCREEN, open.
The screen should fit automatically into the
frame.
If it did not then…….
Choose Select Faces Tool. Select one face
edge of the screen and also a corresponding
face edge of the frame (shift key).
Select Assembly, Mate Faces.
Repeat step 5 for the two remaining faces.
Select Assembly, Mate Faces.
Select Assembly, Add Component,
MACHINE SCREW, open.
Drag the screw closer to the hole if
necessary. (Fig. 1)
Choose Select Faces Tool and select the
axes of the screw head and the hole,
highlight red. (Fig. 2)
Select Assembly, Centre Axes. (Fig. 3)
Choose Select Faces Tool and highlight the
top head of the screw and also the top face
of the frame. (Fig. 4)
Select Assembly, Align Faces. (Fig. 5)
Repeat for the 3 remaining screws.
Select File, Save Copy as, VDU
ASSEMBLY, save.
TIP: It is easier to fit the machine screws at this
stage while the drawing is relatively small.
Fig. 2
Once this component is added to the main
flightdeck it will be impossible to find a small screw
that is added to the design. The scale will be too
large.
COLOUR: To add colour, choose Select Part,
highlight and click the component red.
Select Assembly, Component Colour, and make
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choice, click OK to complete.
It may be necessary to Zoom in to differentiate
components.
REMEMBER: Colour only one screw and this will
be applied to all the screws in the design. If
different colours are required then save the screw
twice with different filenames.
Fig. 3
Fig. 4
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Fig. 5
Fig. 6 Completed VDU assembly with screws
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Gyro
Manufacturing by Design
Eurocollaborator
A Pro/DESKTOP Tutorial
[ Crib Sheet ] [ Glossary ]
Gyro
Page 1
Page 2
Page 3
Page 4
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Page 1
THE GYRO DISPLAY
1. View onto Workplane.
2. Select Create Circle Tool. Click, drag and
3.
4.
5.
Fig. 1 Join circles together
6.
7.
8.
9.
10.
11.
12.
13.
14.
15.
16.
17.
Fig. 2 Check profile before extruding
18.
19.
20.
21.
22.
23.
24.
release a circle at (-55, 55).
Select Constrain Size. Click, drag and
release a dimension from the circle.
Double click the dimension and change to
10 in the dialogue box.
Choose Select Lines, highlight the circle
red.
Select Edit, Copy. Edit, Paste.
Choose Select Constraints. Double click
the dimension and change to 2.5. The
circles are now concentric.
Choose Select Lines, highlight circles red.
Select Line, Mirror, In Both Axes.
Select Create Straight Line Tool. Join all 4
outer circles together. (Fig. 1).
Choose Select Lines, highlight one of the
straight lines red.
Select Line, Offset Chain, 10, OK.
Repeat for the 3 remaining lines – it is not
possible to do all 4 as a group.
Select the Scissors Tool, remove the lines
that cut through the circles.
Select View, Zoom in and check each circle
for loose lines. (Fig. 2).
Select Extrude Profile, distance 130,
accept all other values, OK.
Click the Isometric Button View,
Autoscale.
View onto Workplane.
Select Workplane, New Sketch, OK.
Choose Select Lines, highlight the outer
lines and inner circles red. (Fig. 3).
Select Edit, Copy. Edit, Paste.
Select Extrude Profile, distance 3, accept
all other values, OK.
Click the Isometric Button, select View,
Autoscale.
Choose Select Faces, highlight one of the
outside faces of the box.
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25.
26.
27.
28.
29.
30.
31.
32.
Fig. 3 Select the outer lines and inner circles
33.
Select Workplane, Plane of Object, OK.
Select Workplane, Offset Plane –65, OK.
View onto Workplane.
Select Create Circle Tool. Click, drag and
release a circle on the centre axes.
Select Constrain Size, click, drag and
release a dimension.
Double click the dimension and change to
5.
Click the Isometric Button View,
Autoscale.
Select Extrude Profile, distance 130,
symmetric about workplane, subtract
material, OK.
Select File, Save, GYRO DISPLAY,save.
Fig. 4 Extruded display box
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Page 2
GYRO BALL
1.
2.
3.
4.
5.
6.
Fig. 1 Divide the circle in half
7.
8.
9.
10.
11.
12.
Fig. 2 Use Scissors to remove unwanted lines
13.
14.
15.
16.
17.
18.
Fig. 3 New Sketch dialogue box
19.
20.
21.
22.
23.
New Design.
View onto Workplane.
Select Create Circle Tool.
Click, drag and release a circle based on
(0,0)
Select Constrain Size.
Click, drag and release a dimension from the
circle.
Double click the dimension and change to
50.
Select Create Straight Line Tool.
Click, drag and release a horizontal line
through the circle. (Fig. 1)
Select the Scissors Tool.
Delete the lower half of the circle and any
loose ends of the straight line. (Fig. 2)
Select Workplane, New Sketch, AXES, OK.
(Fig. 3)
Select Create Straight Line Tool.
Click, drag and release a horizontal line
along the existing baseline. This line is an
axis and can be longer or shorter than the
baseline. (Fig. 4)
Select Revolve Profile.
In the dialogue box it is necessary to make
sure that the Sketch to use as Axis has
AXIS entered. Angle = 180, accept all other
values, click OK. (Fig. 5)
Press the spacebar.
It is now possible to manipulate the
hemisphere by clicking and holding the
mouse button. Release the button to freeze
the position of the component. (Fig. 6)
Choose Select Faces Tool.
Highlight the base circular face.
Select Workplane, Plane Of Object, OK.
Select File, Save, SPHERE 1, save.
Select File, Save Copy as, SPHERE 2,
save.
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Page 2
The file has been saved twice with different names
so that the assembled Gyro Ball may be coloured
both yellow and blue.
Fig. 4 Axis drawn in place
Fig. 5 The Revolve Profile dialogue box
Fig. 6 Completed hemisphere
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Page 3
ASSEMBLY OF GYRO BALL
1. Select File, Open, SPHERE 1, open. (Fig.
2.
3.
4.
Fig. 1 Revolved hemisphere
5.
6.
7.
8.
9.
10.
11.
12.
Fig. 2 Manipulate and Select Face
13.
14.
15.
16.
17.
18.
19.
20.
21.
22.
23.
24.
1)
Choose View, Manipulate. (shortcut is to
press the spacebar).
Manipulate the hemisphere so that the base
circular face is upturned.
Choose Select Faces, highlight the circular
base face red. (Fig. 2)
Choose workplane, Plane of Object, OK.
Select Assembly, Add Component,
SPHERE 2, open.
The 2 hemispheres are now joined together.
Select Assembly, Fix Component.
Select Workplanes Tool.
Select the FRONTAL workplane, double
click the workplane to check the dialogue
box. Click OK.
Select Workplane, New Sketch, OK.
The workplane is centrally located through
the assembled ball. (Fig. 3)
View onto Workplane.
Select Create Circle Tool.
Click, drag and release a circle based on the
centre axes.
Select Constrain Size Tool.
Click, drag and release a dimension from the
circle.
Double click the dimension and change to
5 in the dialogue box.
Select Extrude Profile, distance 130,
symmetrically about the workplane, add
material, OK. (Fig. 4)
Choose Select Part Tool.
Select the top hemisphere by highlighting
blue and then clicking to turn it red.
Choose Assembly, Component Colour,
select yellow, OK.
Repeat for lower hemisphere, select blue,
OK.
Select File, Save Copy as, GYRO BALL
ASSY, save.
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Fig. 3 Select workplane to cut through ball
Fig. 4 Extrude Profile symmetrically
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Page 4
ASSEMBLY OF GYRO DISPLAY UNIT
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
Fig. 1 Highlight the axes
11.
12.
13.
14.
15.
16.
17.
18.
19.
20.
21.
Fig. 2 Highlight the end faces of the components
Choose File, Open, GYRO DISPLAY, open.
Click Isometric Tool.
Select View, Autoscale.
Select Assembly, Add Component, GYRO
BALL ASSY, open.
If not already highlighted select the ball and
click it red.
Click and hold the mouse button. Drag the
ball near to the Gyro Display.
Choose Select Faces Tool.
Highlight the centre axes of the ball.
Press the shift key, keep it held down.
Highlight the axes on the side of the Gyro
Display. It is only necessary to highlight one
of the axes on the Gyro Display. (Fig.1)
Select Assembly, Centre Axes.
The Ball will now move onto the same axes
as the Gyro Display.
Choose Select Part.
Click the Ball and hold the mouse button
down. It is possible to slide the Ball along
the axes. Do this to enable a good view of
the end face of the axle that will fit into the
hole.
Choose Select Faces Tool.
Highlight the end face of the Ball axle.
Press the shift key, keep it held down.
Highlight the side face of the Gyro Display.
(Fig. 2)
Select Assembly, Align Faces.
The Ball now takes up a central position in
the Gyro Display. (Fig. 3)
Select File, Save Copy as, GYRO
DISPLAY UNIT ASSY, save.
TIP: To add this assembled component to the
flightdeck it will be necessary to make a hole of the
same shape and depth. To do this select the face
of the flightdeck console. Select Workplane, New
Sketch, OK. View onto Workplane and sketch the
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shape of the Display Unit. If 2 units are being fitted
use Mirror and the appropriate axes. Select
Extrude Profile and subtract the material to the
required depth. It is possible to go deeper than
required so as to give some room for adjustments
and also to set instruments below the surface of the
console.
Fig. 3 Assembled components
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Dials
Manufacturing by Design
Eurocollaborator
A Pro/DESKTOP Tutorial
[ Crib Sheet ] [ Glossary ]
Dials
Page 1
Page 2
Page 3
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Page 1
INSTRUMENT DIAL
1.
2.
3.
4.
5.
6.
7.
Fig. 1 Profile of Dial outer case
8.
9.
10.
11.
12.
13.
14.
15.
16.
17.
18.
19.
20.
Fig. 2 Profile of Dial inner cutout
Select New Design. DIAL
View onto Workplane.
Select the Create Circle Tool.
Click, drag and release a circle based on
the centre axes.
Select the Constrain Dimension Tool.
Click, drag and release a dimension from
the circle.
Double click the dimension and change to
25.
Select the Extrude Profile Tool and add
10 in the distance box, accept all other
values, click OK.
Click the Isometric Button.
Choose Select Faces Tool and highlight
the top face red.
Select Workplane, Plane of Object, OK.
View onto Workplane.
Select the Create Circle Tool.
Click, drag and release a circle based on
the centre axes.
Select the Constrain Dimension Tool.
Click, drag and release a dimension from
the circle.
Double click the dimension and change to
20.
Select the Extrude Profile Tool and add
9 in the distance box, Below the
Workplane and Subtract Material, click
OK.
Click the Isometric Button.
Choose Select Edges Tool and highlight
the top outside edge red.
Select the Chamfer Tool, add distance 2,
OK.
Select File, Save, DIAL, save.
DIAL INSERT
1. Select New Design. DIAL INSERT
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2. View onto Workplane.
3. Select the Create Circle Tool.
4. Click, drag and release a circle based on
5.
6.
7.
8.
the centre axis.
Select the Constrain Dimension Tool.
Click, drag and release a dimension from
the circle.
Double click the dimension and change to
20.
Select the Extrude Profile Tool and add
5 in the distance box, accept all other
values, click OK.
Select File, Save, DIAL INSERT, save.
Fig. 3 Extruded Dial
Fig. 4 Extruded Dial Insert
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THE NEEDLE
1.
2.
3.
4.
Select New Design. NEEDLE
View onto Workplane.
Select the Create Straight Line Tool.
Click, drag and release a line from
(-2.34783,-0) to (2.34783, 0).
5. Click, drag and release a line from
(0, 18) to the ends of the previous lines.
6. Double click the dimension and change to
25.
7. Select the Extrude Profile Tool and add 1
in the distance box, accept all other values,
click OK.
8. Select File, Save, NEEDLE, save.
DIAL ASSEMBLY
Fig. 1 The needle profile
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
Open DIAL.
Click Isometric Button.
Autoscale if necessary.
Choose Select Faces and highlight the
inside face of the dial red.
Select Workplanes, Plane of Object, OK.
Select Assembly, Add Component, DIAL
INSERT, open.
The insert will fit into the dial and will be
highlighted red.
Select Assembly, Fix Component.
Choose Select Faces and highlight the top
face of the insert.
Select Workplanes, Plane of Object, OK.
Select Assembly, Add Component, DIAL
NEEDLE, open.
The needle will fit onto the insert and will be
highlighted red.
Select Assembly, Fix Component. It is
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possible to move the needle through 360 to
add realism.
14. Select File, Save Copy as, COMPLETED
DIAL, save.
Fig. 2 Dial Insert assembled into Dial
Fig. 3 Needle assembled onto Insert
Fig. 4 Completed Dial assembly coloured
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DIAL PLATE DESIGN
1. Choose Create Rectangle, click, drag and
2.
3.
4.
5.
Fig. 1 COMPLETED DIAL.
6.
7.
release to form a rectangle.
Constrain to 300 x 160.
IMPORTANT- the rectangle must be
constrained as in Fig 2. E.g. the X-axis
=160 and the Y-axis =300.
If a hole at each corner is desired. Refer to
ROTARY SWITCH instructions on SWITCH
PLATE.
Select Extrude Profile and add the
Distance of 5, accept the other defaults and
click OK.
Choose Select Faces, select the top face,
select Workplane, Plane of Object, OK.
Select File, Save, DIAL PLATE, save.
DIAL PLATE ASSEMBLY
Important Tip: the new component will always be
planted where the green axes are located. Be
prepared to move the axis using Workplane,
Reposition Axes. If you cannot see the axes
select one of the drawing tools, the axes will appear.
Fig. 2 Dial Plate with first Dial in position.
1. Select View onto Workplane.
2. Select Workplane, Reposition Axes, click
3.
4.
5.
6.
7.
8.
the red cursor at (-35, -105).
Select Assembly, Add Component,
COMPLETED DIAL, open.
The DIAL will be highlighted red as a part.
Select Edit, Duplicate, Rectangular, enter
2 in the X Direction and 4 in the Y
Direction. Spacing is 70 in both boxes,
click OK.
All the DIALS will be highlighted red. If not
then choose Select Part and click each dial
with the Shift Key held down.
Select Workplane, Fix Component.
Select File, Save As DIAL PLATE ASSY.
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NOTE- if screws are to be fitted at each corner then
it is advised to do it now before this component is
added to a larger design.
Refer to the VDU Assembly Instructions on how to
fit the screws.
COLOUR- can be changed by selecting each part
and choosing Assembly, Component Colour. The
change will be applied to that component family e.
g. all the needles are green. How could there be
green and red needles?
Fig. 3 Duplicate Dialogue box, dial selected as
part.
Fig. 4 Dial Plate Assembly.
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Throttles
Manufacturing by Design
Eurocollaborator
A Pro/DESKTOP Tutorial
[ Crib Sheet ] [ Glossary ]
Throttles
Page 1
Page 2
Page 3
Page 4
Page 5
Page 6
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Page 1
THROTTLE BODY
1. Select Workplane
2. Double click the Frontal Plane, OK in the
3.
4.
5.
6.
7.
8.
Fig. 1 Constrain the circle to 150
9.
10.
11.
12.
13.
14.
15.
16.
17.
18.
Fig. 2 Select Workplanes, select the base
19.
20.
21.
dialogue box.
Select Workplane, New Sketch, OK.
View onto Workplane.
Select Create Circle Tool. Click, drag and
release a circle on the centre axis.
Constrain the circle to 150.
Select the Create Straight Line Tool. Draw
a horizontal line through the centre of the
circle dividing it into two semi circles.
Select the Scissors Tool and delete the
lower semi circle arc and any loose ends of
the straight line.
Select Extrude Profiles, enter a distance of
150 and accept all other defaults. Click OK.
Select Isometric View, adjust the view if
necessary using Autoscale, Zoom.
Choose Select Workplanes Button and
select the Base Workplane, click OK.
Select Workplane, New Sketch, OK.
Select Front View button.
Choose Workplane, Offset Plane and enter
150 distance and click OK.
View in Isometric to confirm location of
workplane.
View onto Workplane.
Select Create Rectangle Tool and draw a
rectangle across the extruded body.
Select Constrain Separation and constrain
the width of the rectangle to 10. Leave the
length of the rectangle to overshoot each
end.
Constrain the rectangle to 22 from the edge
of the body. Highlight the bottom edge of the
rectangle and then highlight the edge of the
body. Drag out the dimension and release.
Double click the dimension and change the
size in the dialogue box.
Select Lines and highlight the rectangle
red. Use shift to highlight all lines at once.
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22. Selet Edit, Duplicate, Rectangle
23. X Direction= 1 Y Direction= 4, Spacing =32
and click OK.
Fig. 3 Constrain the rectangle
Fig. 4 Rectangles copied across offset plane
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EXTRUDING THE SLOTS
1. Select Extrude Profiles and enter 140 in
2.
3.
4.
5.
6.
7.
8.
Fig. 1 Extrude Profiles
9.
10.
11.
12.
13.
14.
the distance box. Select Below the
Workplane and Subtract Material, click OK.
Choose the Select Faces Tool. Select the
side face of the throttle body.
Select Workplane, Plane of Object, OK.
Select Workplane, New Sketch, OK.
View onto the Workplane.
Select the Create Circle Tool.
Click, drag and release a circle based on (0,50) as the centre.
Select the Constrain Tool and highlight,
click, drag and release a dimension from the
circle. Double click the dimension and
change the radius to 5 and click OK.
Select Extrude Profile and enter 150 in the
distance box. Select Below the Workplane
and Subtract Material, click OK.
Select Isometric, View, Autoscale.
Choose the Select Edges Tool.
Select the two outer edges of the body and
highlight red. Use shift to highlight more than
one line.
Select the Round Edges Tool and add a
distance of 2, click OK.
Choose File, Save, THROTTLE BODY,
save.
THE THROTTLE CRANK
1. View onto Workplane.
2. Select the Create Circle Tool.
3. Click, drag and release two circles either
Fig. 2 Select the side face of the throttle body
side of the axes
4. Select the Constrain Tool and constrain the
circles to 10.
5. Select the Constrain Separation Tool and
constrain to 250.
6. Choose Select Lines and highlight the two
circles red.
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7. Select Edit, Copy
8. Select Edit Paste, directly on top of the
donor circles.
9. Double click the left circle dimension and
Fig.3 Select Constrain Separation Tool to 250
reduce to 5, click OK. The two circles are
concentric!
10. Repeat this operation for the right circle.
11. Select Create Straight Line Tool and join
the two circles together, top and bottom.
12. Select the Scissors Tool and remove the
inner arcs.
Fig. 4 Join the two circles together
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Page 3
EXTRUDING THE CRANK
1. Select Extrude Profiles. Enter 10 distance
and accept the remaining values. Click OK.
2. Choose File, Save, CRANK, save.
CRANK HANDLE 1
1. View onto Workplane.
2. Select Create Circle Tool. Click, drag and
3.
4.
Fig. 1 Detail of crank end
5.
6.
7.
8.
9.
10.
Fig. 2 Crank extruded
11.
12.
13.
14.
release a circle based on the centre axes.
Select the Constrain Tool. Click, drag and
release a dimension. Double click the
dimension and change the size to 12.5 in
the dialogue box.
Select Extrude Profile. Enter a distance of
40 and accept all other values. Click OK.
Manipulate the cylinder so as to view one of
the faces. ( spacebar, click and hold the
mouse button).
Choose Select Faces and highlight the end
circular face red.
Select Workplane, Plane of Object, OK.
View onto Workplane.
Select Create Circle Tool. Click, drag and
release a circle based on the centre axes.
Select the Constrain Tool. Click, drag and
release a dimension. Double click the
dimension and change the size to 5 in the
dialogue box.
Select Extrude Profile. Enter a distance of
10 and accept all other values. Click OK.
Choose Select Faces and highlight the
opposite circular face red.
Select the Round Edges Tool and set to 3
click OK.
Choose File, Save, CRANK HANDLE 1,
save.
CRANK HANDLE 2
1. Repeat as Handle 1 but at step 3 the
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Page 3
distance is 20.
2. Choose File, Save, CRANK HANDLE 2,
save.
Fig. 3 Extruded handle 1 with radiused face
Fig. 4 Extruded handle 2
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Page 4
THROTTLE PIN
1. View onto Workplane.
2. Select Create Circle Tool. Click, drag and
release a circle based on the centre axes.
3. Select the Constrain Size Tool and change
the dimension to 5.
4. Select Extrude Profiles Tool and enter 150,
accept all other values, click OK.
5. Select File, Save, THROTTLE PIN, save.
ASSEMBLY OF THE THROTTLE
1. Open the Throttle Body file.
2. Select Assembly, Add Component,
3.
4.
5.
Fig. 1 Extruded Throttle Pin
6.
Throttle Pin.
Choose Select Faces and highlight the
length of the Throttle Pin. Hold down the
shift key and also select the axes of the pin
hole located in the Throttle Body.
Select Assembly, Centre Axes. The pin will
move into line with the hole.
Choose Select Faces and select the end
face of the pin. Hold down the shift key and
also select the end face of the Throttle Body.
Select Assembly, Align Faces. The pin will
move into the block.
ASSEMBLY OF THE CRANKS
1. Select Assembly, Add Component,
Throttle Crank.
2. It may be necessary to choose the Select
Parts Tool and click the crank. Click, hold
and drag the crank to a suitable space.
3. The Select Parts Tool can have a delay to
it.
Click the part to highlight it. Then click and
hold the mouse button there is a slight delay
and the highlight lines blink. The part should
now be free to be moved around the design.
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When the mouse button is released the part
is left in that position.
Fig. 2 Select Assembly, Centre Axes
Fig. 3 Select Assembly, Add Component,
Throttle Crank.
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Page 5
CRANK ASSEMBLY
1. Choose the Select Faces Tool and highlight
2.
3.
4.
5.
6.
the inner axis of one of the crank holes. Hold
the shift key and also select the axes of the
pin.
Select Assembly, Centre Axes. The crank
will move centrally on the axes but not into
position.
Choose Select Faces and highlight the left
face of the crank. Hold the shift key and
select the inner face of the required slot.
Select Assembly, Mate Faces. The crank
will move into the required slot.
Repeat this operation for the 3 remaining
cranks.
To test that the cranks will move choose the
Select Parts Tool. Click and hold the
chosen crank. The move icon appears with
the mouse button still held try to move the
crank through the required arc of movement.
ASSEMBLING THE HANDLES
Fig. 1 Select Faces Tool, Assembly, Centre Axis
This uses the same operations as previously
carried out for the Cranks.
Handle 1 locates onto the two outer cranks.
Handle 2 locates onto the two inner cranks.
1. Select Assembly, Add Component,
Fig. 2 Centre Axes
Throttle Handle 1.
2. Choose the Select Parts Tool and move
the handle closer to the required crank.
3. Choose the Select Faces Tool and highlight
the inner axes of the crank and the outer
axes of the handle.
4. Select Assembly, Centre Axes. The handle
will move centrally on the axes but not into
position.
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Page 5
5. Choose Select Faces and highlight the left
face of the crank. Hold the shift key and
select the outer face of the handle.
6. Select Assembly, Mate Faces. The handle
will locate into the required crank.
7. Repeat the steps 1-6 for the second handle.
8. Repeat the steps 1-6 for the two inner
handles using component Handle 2.
Fig. 3 Select Faces, Mate Faces
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Page 6
THROTTLE ASSEMBLY
The completed assembly can now be refined by
colouring the components.
1. Choose the Select Parts Tool and click
Fig. 1 Throttle assembly with animation
one of the components, eg. A crank.
2. Choose Assembly, Component Colour
and select one of the colours. It is also
possible to select a custom shade of any
colour. Click OK following selection.
3. All 4 cranks will have assumed the
chosen colour.
4. Repeat this operation for the Handles
and the Body.
VIEWING OPTIONS
1. To change the background colour select
2.
3.
Fig. 2 Window split to view orthographically
4.
5.
6.
7.
Window, Set Colour.
The same colour choice appears as
before. The background colour does not
print out when printing.
To view Orthographically select Window,
Split.
A crosshair appears that can be
positioned to choice. Plant this centrally
by clicking once. The screen is instantly
split into 4 displaying 3 views of the
Throttle assembly and the 3D view as
well.
To view the 3D design select
"Smiley" (Tumble) and the design will
randomly rotate displaying all surfaces.
"Smiley" can be used at any time and
not just when the window has been split.
When viewing the design there are
several options. The less detail there is in
the design the quicker the refresh rate.
Therefore working in Wireframe mode
will be quick especially if a slow
computer is in use.
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Page 6
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Fire Warning Panel
Manufacturing by Design
Eurocollaborator
A Pro/DESKTOP Tutorial
[ Crib Sheet ] [ Glossary ]
Fire Warning Panel
Page 1
Page 2
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Page 1
FIRE WARNING DISPLAY
1. View onto Workplane.
2. Select Create Rectangle Tool.
3. Click, drag and release 2 rectangles at 90 to
each other.
4. Constrain Separation of both rectangles to
5.
Fig. 1 Constrain the 2 rectangles
6.
7.
8.
9.
10.
11.
12.
13.
14.
15.
Fig. 2 Extrude and add Text Outline
16.
100 x 50 and 200 x 50.
Select Scissors Tool and remove inner line
to make one outline shape (cut twice).
Select Workplane, Reposition Axes and
click at top left corner of shape.
Select Extrude Profiles. Enter distance 30,
accept all other values, click OK.
Choose Select Faces and highlight the top
face red.
Select Workplane, Plane of Object, OK.
View onto Workplane.
Select Workplane, Reposition Axes and
click at (10, -40).
Select Line, Add Text Outlines. Type FIRE.
Enter distance 25, font should be plain in
this case ARIAL REGULAR Click OK.
Select Create Rectangle Tool.
Click, drag and release a rectangle to cover
the face of the lower rectangle.
Select Extrude Profiles, enter distance 10,
below workplane, subtract material, OK.
Select File, Save, FIRE WARNING, save.
FIRE LETTERING
1. View onto Workplane.
2. Repeat step 12.
3. Select Extrude Profiles. Enter distance 10,
accept all other values, click OK.
4. Select File, Save, FIRE LETTERING, save.
SWITCH BEZEL
1. View onto Workplane.
2. Select Create Rectangle Tool.
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3. Click, drag and release a rectangle.
4. Constrain Separation to a square 50 x 50.
5. Select Extrude Profiles. Enter distance 5,
6.
Fig. 3 Extrude Text Outline
7.
8.
9.
10.
11.
12.
13.
14.
15.
accept all other values, click OK.
Choose Select Faces and highlight the top
face red.
Select Workplane, Plane of Object, OK.
View onto Workplane.
Select Create Rectangle Tool.
Click, drag and release a rectangle.
Constrain Separation to a square 30 x 30.
Select Extrude Profiles, enter distance 5,
below workplane, subtract material, OK.
Select Edges Tool, highlight top outer edge.
Select Chamfer Tool, distance 3, OK.
Select File, Save, SWITCH BEZEL, save.
Fig. 4 Switch Bezel dimensions
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PUSH BUTTON SWITCH
View onto Workplane.
Select Create Rectangle Tool.
Click, drag and release a rectangle.
Constrain Separation into a square 30 x 30.
Select Extrude Profiles. Enter distance 20,
accept all other values, click OK.
6. Choose Select Faces and highlight the top
face red.
7. Select Chamfer Tool, distance 5, OK.
8. Select File, Save, PUSH SWITCH, save.
1.
2.
3.
4.
5.
Fig. 1 Extruded Push Button Switch
SWITCH ASSEMBLY
1. Open SWITCH BEZEL.
2. View in Isometric.
3. Select Assembly, Add Component, PUSH
SWITCH, open.
4. The switch will be placed into the bezel.
5. Select Assembly, Fix Component.
6. Select File, Save, PUSH SWITCH ASSY,
save.
FIRE WARNING ASSEMBLY
Fig. 2 Assembled Switch and Bezel
1. Open FIRE WARNING.
2. View in Isometric.
3. Select Assembly, Add Component, PUSH
SWITCH ASSY, open.
4. The switch will appear close by.
5. Choose Select Faces and highlight the
base face of the switch assembly and also
the face that will hold the switch. Use shift
to highlight 2 faces simultaneously.
6. It will be necessary to manipulate the
drawing so as to be able to view each of the
faces.
7. Select Assembly, Mate Faces.
8. Repeat step 5 to highlight the side faces of
the switch and fire warning.
9. Select Assembly, Align Faces.
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Fig. 3 Assembled Fire Warning Display
10. Choose Select Part and click the switch.
11. Select Assembly, Fix Component.
12. Repeat these steps to add the 3 remaining
switches.
13. Select Assembly, Add Component, FIRE
LETTERING, open.
14. Choose Select Faces and highlight the
underside face of the lettering and its
corresponding position on the warning block.
15. Select Assembly, Mate Faces.
16. Choose Select Faces and highlight the side
of the letter F on the lettering and
depression.
17. Select Assembly, Mate Faces.
18. Choose Select Faces and highlight the
bottom of the letter F on the lettering and
depression.
19. Select Assembly, Mate Faces.
20. Select Assembly, Fix Component.
21. Select File, Save As, FIRE WARNING
ASSY, save.
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Joysticks
Manufacturing by Design
Eurocollaborator
A Pro/DESKTOP Tutorial
[ Crib Sheet ] [ Glossary ]
Joysticks
Page 1
Page 2
Page 3
Page 4
Page 5
Page 6
Page 7
Page 8
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Page 1
THE JOYSTICK
1. Select Create Circle Tool, click, drag and
2.
3.
4.
5.
Fig. 1 Circle profile at end of path
6.
7.
8.
9.
10.
11.
12.
13.
14.
Fig. 2 Sweep profile dialogue box
15.
16.
17.
18.
19.
release a circle based on (-100,0) as the
centre of the circle.
Select Create Straight Tool and divide the
circle into quadrants.
Select the Scissors Tool and remove the
top left, and bottom two quadrants plus all
straight lines.
This will leave one quadrant which is linked
to the green centre axes. Click the
Isometric Button.
Select the View Workplane Button. All 3
workplane axes appear.
Select the workplane at 90 to the base
workplane that contains the arc. If you
double click the workplane it will go red and
a dialogue box will appear to confirm that it
is the FRONTAL workplane. Click OK.
Select Workplanes, New Sketch, click OK.
Select View onto Workplane.
Select Create Circle Tool, click, drag and
release a circle.
Constrain this circle to 15.
Return to Isometric viewing.
Select Sweep Profile, accept all values in
the dialogue box and click OK.
Select the Workplane Button, all three axes
appear, double click the base workplane
and click OK to accept.
Select Workplane, New Sketch, type
GRIPS.
Select Workplane, Reposition Axes (100,0).
Select Create Circle Tool and at
coordinates (82,22) click, drag and release a
circle.
Constrain to 10.
Highlight the circle red.
Select Edit, Duplicate, Circular. Number of
copies 4, angle 50. Four circles will be in
place for the finger grips.
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Page 1
Fig. 3 Extruded profile from sweep
Fig. 4 Grips duplicated
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Page 2
EXTRUDING GRIPS
1. Select Create Circle Tool and at
2.
3.
4.
5.
6.
Fig. 1 Grips and thumbgrip drawn
7.
8.
9.
10.
11.
12.
13.
14.
15.
16.
Fig. 2 Grips and thumbgrip extruded
17.
18.
coordinates (50,104) click, drag and release
a circle.
Constrain the circle to 15.
Select Create Straight Line, from point
(50,89) draw a line any length to join the
circle. Repeat this.
Select the Scissors Tool and cut out the
unwanted arc.
Select the Extrude Profile Tool. Type 30
distance, symmetric about workplane and
subtract material, OK.
Select View, Manipulate or just press the
spacebar. Click and hold, it is now possible
to move the joystick around to view in any
desired angle.
The joystick needs to be radiused to
remove all sharp corners.
Choose the Select Faces Tool and
highlight each of the four grips. This can be
done separately or shift can be held down
while selecting all at once.
Select Round Edges and type 2, click OK.
Employ the same method to radius the
thumbgrip and according to taste select a 2
or 3mm radius.
Choose the Select Faces Tool and
highlight the end of the joystick. You may
need to manipulate the joystick so as to
see the face.
Select Round Edges and type 15, click OK.
Select the base circular face of the joystick
by using the Select Faces Tool.
Choose Workplane, Plane of Object, OK.
View onto Workplane.
Choose Create Circle Tool. Click, drag and
release a circle on the centre axes.
Constrain the circle to 10.
Select the Extrude Profile Tool, distance
10mm and accept all the other defaults,
click OK.
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Page 2
19. Select File, Save, JOYSTICK, save.
Tip: It is good practice to save the drawing after
each step so as to prevent loosing work.
Fig. 3 Grips and thumbgrip radiused
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Page 3
JOYSTICK BUTTON
1. Select New Design.
2. Choose Create Circle Tool. Click, drag and
Fig. 1 Bending the line to desired radius
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
14.
Fig. 2 Select the Round Edges Tool
15.
16.
17.
release a circle based on the centre (0,10).
Constrain to 5.
Highlight the circle red.
Select Line, Mirror, Y axes, OK.
View, Autoscale.
Select the Create Straight Line Tool. Join
the two circles together by clicking on the
top of the left circle and then dragging it
across to the top of the right circle.
Select the straight line (red).
Double click and the bend icon appears.
Click, hold ang drag the line down to desired
radius. Release button.
Highlight the new arc red.
Select Line, Mirror, X axes, OK.
Select the Scissors Tool and remove the
inner arcs.
Choose the Isometric Button.
Select the Extrude Profile Tool. Type 3 and
accept all other values. Click OK.
Choose the Select Faces Tool and highlight
the top face red.
Select the Round Edges Tool and type 3
then click OK.
Select File, Save, BUTTON, save.
ASSEMBLY OF JOYSTICK BUTTON
1. FILE, Open JOYSTICK.
2. Manipulate the joystick to see the thumbrest.
3. Choose Select Faces Tool and highlight the
thumbrest plane red.
4. Select Workplane, Plane of Object, OK.
5. Select any of the drawing elements which
Fig. 3 Assembly, Set Component Colour
will in turn display the green axis.
6. Select Workplane, Reposition Axes to
(5,0).
7. Select Assembly, Add Component,
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Page 3
8.
9.
10.
11.
BUTTON Click OK.
Select Assembly, Fix Component.
Choose Select Parts and click the button to
highlight red.
Select Assembly, Set Component Colour,
Choose colour and click OK.
Select File, Save As JOYSTICK ASSY,
save.
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Page 4
JOYSTICK CASE
1.
2.
3.
4.
5.
6.
7.
Fig. 1 Profile of case
8.
9.
10.
11.
12.
13.
14.
15.
16.
17.
18.
19.
20.
21.
Fig. 2 Extruded case
22.
23.
24.
25.
26.
New Design.
View onto Workplane.
Select Create Circle Tool.
Click, drag and release a circle at (0,95).
Click, drag and release a circle at (-140,-30).
Select Constrain Size Tool.
Click, drag and release a dimension from
each of the circles and resize to 30.
Select Create Straight Line Tool.
Join the two circles together.
Drag a straight line down through the centre
of the top circle.
Drag a line across from the lower circle left
to right to cross the previous line.
Select the Scissors Tool.
Delete the lines until the drawing matches
Fig. 1.
Select Line, Mirror, Y Axes.
Select Extrude Profile, set distance to 50,
accept all other values, OK.
Choose Select Part, click the case red.
Select the Shell Solids Tool, thickness 2,
OK.
Choose Select Faces Tool, highlight the top
face of the case red.
Select Workplane, Plane of Object, OK.
Select Create Circle Tool.
Click, drag and release a circle on the centre
axes.
Select the Constrain Size Tool.
Click, drag and release the dimension.
Double click the dimension and change to
10, OK.
Select Extrude Profile, set distance to 2,
Below the workplane, Subtract Material,
OK.
Select File, Save, JOYSTICK CASE, save.
ASSEMBLY OF STICK AND CASE
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Page 4
1. Select File, Open JOYSTICK CASE, open.
2. Select Assembly, Add Component,
JOYSTICK, open.
3. Choose Select Faces Tool, highlight the
4.
5.
6.
7.
axes of the stick and the hole.
Select Assembly, Centre Axes.
Choose Select Faces Tool, highlight the
faces of the stick and the hole.
Select Assembly, Mate Faces.
Select File, Save, JOYSTICK ASSY, save.
Fig. 3 Select Faces
Fig. 4 Centre Axes
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Page 4
Fig. 5 Select Faces then Assembly Mate Faces
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Page 5
STICK BASE BRACKET
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
Fig. 1 Sketch section profile of base
13.
14.
15.
16.
17.
18.
Fig. 2 Revolved and radiused profile
19.
20.
21.
22.
23.
24.
25.
26.
27.
28.
New Design.
View onto Workplane.
Select Create Straight Line Tool.
Click at (-30,10) drag and release at (30,10).
Click at (-30,10) drag and release at (-30,50).
Click at (-30,50) drag and release at (-20,50).
Click at (-20,50) drag and release at (-20,25).
Click at (-20,25) drag and release at (30,25).
Click at (30,25) drag and release at (30,10).
Select Fillet Lines, set to 5, OK.
Click, drag inside and release in turn each of
the 3 corners as in Fig. 1.
Select Workplane, New Sketch, AXES,
OK.
Select Create Straight Line Tool.
Click, drag and release from ( -30,0) to (30,
0) This line is an axis and can be longer or
shorter than the baseline.
Select Revolve Profile.
In the dialogue box it is necessary to make
sure that the Sketch to use as Axis has
AXIS entered. Angle = 360, accept all other
values, click OK.
Press the spacebar.
It is now possible to manipulate the bracket
by clicking and holding the mouse button.
Release the button to freeze the position of
the component.
Choose Select Faces Tool.
Highlight the base circular face. (Fig. 2)
Select Workplane, Plane Of Object.
View onto Workplane.
Select Create Circle Tool.
Click, drag and release a circle at (-37,0).
Select Constrain Size Tool, constrain the
size to 2.5.
Choose Select Line Tool, highlight the
circle red.
Select Edit, Duplicate, Circular, enter 4,
360, OK. (Fig. 3)
Select Extrude Profile, enter distance 10,
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Page 5
below workplane, subtract material, OK.
(Fig. 4)
29. Select File, Save, STICK BRACKET, save.
Fig. 3 Duplicated circles
Fig. 4 Completed Bracket
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Page 6
STICK
1.
2.
3.
4.
5.
6.
7.
8.
9.
Fig. 1 Sweep profile sketched and constrained
10.
11.
12.
13.
14.
15.
16.
17.
18.
Fig. 2 Sweep Profile dialogue box
New Design
Click View Workplane.
Select the BASE Workplane, OK.
Select View Half Scale.
Select Create Straight Line Tool, click,
drag and release a line from (0,0) to (0,250).
Select Create Straight Tool and drag a line
from (-600,450) to (-300,450). Join the two
lines together.
Select Fillet Lines, set to 100, OK.
Click, drag inside and release 2 fillets based
on the 2 corners. (Fig. 1)
This will leave the stick profile that is linked
to the green centre axes. Click the
Isometric Button.
Select the View Workplane Button. All 3
workplane axes appear.
Select the workplane at 90 to the base
workplane that contains the arc. If you
double click the workplane it will go red and
a dialogue box will appear to confirm that it
is the FRONTAL workplane. Click OK.
Select Workplanes, New Sketch, click OK.
Select View onto Workplane.
Select Create Circle Tool, click, drag and
release a circle.
Constrain this circle to 12.5.
Return to Isometric viewing.
Select Sweep Profile, accept all values in
the dialogue box and click OK.
Select File, Save, STICK, save.
TIP: always make sure the two axes are at 90 to
each other. If the circle will not sweep over the
profile try moving the circle workplane further onto
the sweep profile. To do this select Workplane,
Offset Plane, add a distance, OK.
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Page 6
Fig. 3 Completed circular profile swept over
stick profile
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Page 7
ASSEMBLY OF STICK
1. Select File, Open, STICK, open.
2. Select Assembly, Add Component,
3.
4.
5.
6.
7.
BRACKET, open.
Choose Select Faces Tool. Select the
centre axes of the Bracket and the Stick Use
shift for multiple selections.
Select Assembly, Centre Axes.
Choose Select Faces Tool. Select the base
faces of the Bracket and the Stick Use shift
for multiple selections. (Fig. 1)
Select Assembly, Mate Faces.
Select File, Save Copy as, STICKASSY,
save. (Fig. 2)
CONNECTOR
Fig. 1 Select Assembly, Mate Faces.
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
Fig. 2 Completed Stick Assembly
13.
14.
15.
16.
New Design.
View onto Workplane.
Select Create Circle Tool.
Click, drag and release a circle on the centre
axes.
Select Constrain Size Tool.
Click, drag and release a dimension from the
circle.
Double click the dimension and change to
12.5.
Select Create Circle Tool.
Click, drag and release a circle on the centre
axes.
Select Constrain Size Tool.
Click, drag and release a dimension from the
circle.
Double click the dimension and change to
20.
Select Create Straight Line Tool.
Click, drag and release a line from (20,0) to
(20,-40).
Click, drag and release a line from (-20,0) to
(-20,-40).
Join the 2 lines together.
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17. Select the Scissors Tool, remove the lower
18.
19.
20.
21.
arc of the large circle. (Fig. 3)
Select Extrude Profile, set distance to 40,
accept all other values, OK.
Choose Select Edges, highlight the outside
edges red.
Select Round Edges, enter 5, OK.
Select File, Save, CONNECTOR, save.
Fig. 3 Profile of Constrained Connector
Fig. 4 Completed Connector
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ASSEMBLY OF JOYSTICK AND CONNECTOR
1. Select File, Open, JOYSTICK ASSY, open.
2.
3.
4.
5.
6.
7.
8.
Fig. 1 Joystick Assembly
9.
10.
11.
12.
(Fig. 1)
Select Assembly, Add Component,
CONNECTOR, open.
Choose Select Faces Tool. Select the top
face of the Connector and the base face of
the Joystick case. Use shift for multiple
selections.
Select Assembly, Mate Faces.
Choose Select Part Tool. Click the
Connector and hold the mouse button. The
move icon appears and then allows
movement of the component. Move the
Connector to the centre of the base and
release.
Select Assembly, Fix Component. (Fig. 2)
Select Assembly, Add Component, STICK
ASSY, open. (Fig. 3)
Choose Select Faces Tool. Select the axes
of the Stick and the Connector. Use shift for
multiple selections.
Select Assembly, Centre Axes.
Choose Select Part Tool. Click the
Connector and hold the mouse button. The
move icon appears and then allows
movement of the component. Move the
Connector along the stick and release.
Choose Select Faces Tool. Select the end
face of the Stick and the side face of the
Connector. Use shift for multiple selections.
(Fig. 4)
Select Assembly, Align Faces.
Select File, Save, to update the file. (Fig. 5)
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Page 8
Fig. 2 Connector fitted to Joystick
Fig. 3 Assembly, Add Component Stick
Fig. 4 Select Faces of two components
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Page 8
Fig. 5 Updated Stick Assembly
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