EPIC PICNIC Rules

Transcription

EPIC PICNIC Rules
Welcome to
the Picnic!
You and your friends are
about to embark on the
most incredible, most unbelievable, most EPIC PICNIC
ever!
But what will you bring on your
adventure? Cows with guns? Maybe
a queefing elf? How about a twoheaded Chernobyl child?
Whatever it is, stay focused, and remember what everyone else
is bringing too, or you’ll find yourself out of the Picnic!
Epic Picnic is a memory-based card game where
you and your friends use cards to represent the
despicable and hilarious things you’re bringing on
the picnic. Players alternate between playing new
cards and reciting the existing cards in order, with
the goal of being the last person standing.
Epic Picnic has two ways to play, plus some
awesome variations to keep the game fresh
every time!
Check out DeviousDevices.net for Epic
Picnic expansions
No matter how you play Epic Picnic, set-up is simple!
1. Take all the cards out of the box.
2. Set aside the 10 Prompts and the 8 In/Fail cards.
3. Shuffle the remaining cards (the Picnic deck) thoroughly
and place it face-down within reach of all players.
4. Give each player an In/Fail card, which they place in front
of them (“In” side-up).
Before starting the game, you need a Picnic Master, which is
just a fancy name for the person who goes first. To choose a
Picnic Master, each player draws a card from the top of the
Picnic deck. The person who draws the letter that comes earliest in the alphabet is the Picnic Master.
The Picnic Master chooses a
Prompt and places it face-up
in the center of the table for
all to see. They read the
Prompt out loud, so that
everyone has a chance to
see it and hear it.
Lastly, they flip the top card
of the Picnic deck and place
it over the Prompt, so that
only the word PROMPT is
showing. But they don’t read
that card yet—that’s for the
next player!
Now choose which way you’d like to play!
 15 to 45 minutes
 For casual gamers
Watch a tutorial
for Classic
Picnic Online!
Classic Picnic is the original version of Epic Picnic, inspired by a
game from our childhood, but corrupted with humor from our
adult life! In Classic Picnic, each player recites all played cards
in the progression on their turn, and then plays a new card.
Remember that the Picnic Master has already played a Prompt
card and laid the first Picnic card over it. Play continues clockwise from there. The next player will say the Prompt from memory (since they can’t see it anymore), and then read the last card
played. The player finishes their turn by reaching the end of the
progression and flipping a new card, covering the text of the previous card but
leaving the letter visible.
Each player starts back at the top, reciting
the Prompt and all of the cards in the progression, and then flipping the new card
when they reach the end.
This way, each newly-played Letter card
spends one turn visible, so that every
player has the chance to see and hear it.
If a player forgets a card, skips a card, or doesn’t recite the
cards in the right order, they FAIL! They are out of the round,
and to signify this, they flip their In/Fail card to FAIL. Play continues until there is only one player left — they are the winner!
 30-60 minutes
 Round-based
 For serious gamers and
See a Picnic
Frenzy game
played online:
caffeine/speed addicts
This version of Epic Picnic plays very similarly to Classic Picnic,
but on each player’s turn, they recite only one card. Sounds
easy, right?
Just like Classic Picnic, the Picnic Master lays out the Prompt
and plays the first letter card, but here’s where things get crazy:
The next player starts the progression over by reciting the
Prompt from memory, but they stop there. The next player recites the next card, and since it’s the end of the progression,
plays a new card (fig. A).
Play continues clockwise, with
each player reciting only one
card on their turn until the end of
the progressions is reached. The
player that reaches the end then
plays a new Picnic card (fig. B).
Oh, and one more thing: Each
player has only FIVE seconds to
remember the card they’re supposed to recite on their turn.
(Other players may, if they wish,
count loudly in their face.)
Again, if any players miss, skip
or forget the card they’re supposed to recite, they’re out and
they have to flip their In/Fail card
to FAIL. Last player left wins the round and gets 1 point. Play as
many rounds as there are players. The player with the most
points at the end of the game wins!
Just a little something extra to spice up your games, should
things ever get stale:
Hardass : For the hardcore players! You get it right or you are
out—every word, every letter, verbatim. Make sure you pronounce it right, or someone will have to break out the dictionary!
Down, But Not Out : When a player forgets a card, they are
down but not out. If an active player forgets a card and the
player to their left is down, they have the opportunity to get back
in the game by reciting the correct card. If they do, they earn the
right to badger the dolt who missed the card! Oh, and of course
they get to keep playing.
Steal : If at any time a player says "I don't know" or "I can't remember" on their turn, the first play to say the missed card
steals their turn, and play continues to their left like normal. The
other player is still out and some players may have been
skipped. Craaazy, right?!
Drunken Master (Frenzy only): Is one person dominating the
game with their superb memory? Knock ‘em out of the lead with
some alcohol! The winner of each round “wins” a full drink,
which they have to chug before the next round starts. Not so
high and might now, are they?
We want to thank all those little people who made this game a reality. Our families,
friends and especially our significant others (who put up with soooo much "talking
shop"). We also want to thank our Kickstarter community for believing in us and
pledging their support.
Finally, we want to thank Shari at AdMagic for all her help and guidance and for
creating the opportunity to print our first game. You rock!
LEGAL: Epic Picnic and the EPIC PICNIC logo are
(seriously, don't even think about it)
TM
Devious Devices, LLC