Rescue Julius - Night Of the Quinkan
Transcription
Rescue Julius - Night Of the Quinkan
BATTLE ARENA EPSILON Rescue Julius Julius is imprisoned in his Uncle Karlos’ lab, where he is being forced to create all manner of robot monstrosities for Karlos’ illegal Battle Arenas. TY must survive Karlos’ dreaded Battle Arena in order to win Julius’ freedom. Southern Rivers - Desert 3 To Southern Rivers 1 1 1 48 OFFICIAL STRATEGY GUIDE At the exit of New Burramudgee, just before the Crabmersible Parking Bay, there is a footpath to the right. This path leads into an area called Razorback Stream. Follow the stream around to the left, past the entrance gate to Cinder Canyon and then turn left. Watch out for the 5 Zombie Frills directly in front of the gate and 3 Protoquin to the left. Follow the path until TY reaches the stream again, there will be 3 Zombie Frills directly ahead at the start of the path to Maurie’s Watering Hole. Follow the stream around until TY reaches a metal gateway. This is the entrance to Battle Arena Epsilon. Run through the metal corridor and enter the Battle Arena control room 1 where Karlos makes a deal with TY. If TY can survive the Battle Arena, then he may just consider letting Julius go. TY gets into the Shadow Bunyip and prepares for battle. There are 3 waves of enemies: ARENA Wave 1 5 x Uberquin 5 x Electroquin Wave 2 5 x Uberquin 15 x Uber Frill Wave 3 5 x Lavaquin 5 x Uberquin If TY doesn’t have access to the Shadow Beam or Grav Grenade power-ups try pushing the enemies into the lava using the Bunyip Punch. Each punch will decrease the enemies’ health, though falling into the lava will decrease their health a lot faster. Watch out that TY doesn’t get too over-excited and follow the enemies into the lava as Shadow Bunyips melt pretty quickly too! HDA ANNOUNCEMENT: TY, mate. I’ve just received an emergency intelligence report. Apparently the Quinkan have secretly been growing a weapon called a Flying Fortress and they’ve just taken to the skies. Luckily we’ve been developing a little something of our own on the sly, he he he. Go see Duke and he’ll brief you on the capabilities of the new Gunyip. 250 Opals and if he can once again survive he will win 1000 Opals. For 500 Opals TY can try either a Timed Arena battle or a Melee Arena battle to win 1500 Opals. During the Timed Arena battle TY must defeat all three waves of enemies within the allocated five minutes. TIMED ARENA Wave 1 5 x Electroquin 5 x Lavaquin Wave 2 5 x Uberquin 15 x Uber Frill Wave 3 10 x Uberquin During the Melee Arena battle TY must defeat all enemies using only the Bunyip Punch - though he can still punch the Boom Crates to take care of nearby groups of Quinkan. MELEE ARENA Wave 1 Wave 2 10 x Uberquin 5 x Lavaquin 15 x Uber Frill HOW TO PLAY CHARACTERS POWER BUNYIPS VEHICLES ENEMIES WALKTHROUGH The Dreaming New Burramudgee Southern Rivers - Desert Cinder Canyon The Big Race Battle Arena Epsilon All Your Base Experi Mental Cart Blackwood Blizzard (1) Blackwood Blizzard (2) Hexaquin’s Lair Wave 3 5 x Electroquin 5 x Uberquin Southern Rivers - Mangrove Dead Dingo Marsh Cassopolis Redback Stash Try punching or shooting the exploding crates to take out multiple enemies at once. Quinkan will receive massive damage from these blasts and no Quinkan can survive the doublewhammy of being first blasted into the air by a Boom Crate and then landing in the hot lava at the edges of the Arena Floor. RANG STONES Winter Woods (1) Cossie Atoll 1 Once all the enemies have been defeated, TY confronts Karlos who refuses to set Julius free. Luckily Shazza uses the diversion created by TY to break Julius free. Shazza and Julius return to New Burramudgee and TY is rewarded with a Water Stone and 1500 Opals for completing the mission. TY can now talk to Karlos and re-enter the Arena to win fortune and glory. To enter the Arena again will cost TY FIRE STONE Requirements: none Once Julius has been rescued, TY needs to re-enter the Arena by talking to Karlos and accepting another Arena Battle. Once inside the Arena go to the end of the second corridor to the left of Karlos’ control room and activate the Bunyip Punch Button 1 by hitting it until all eight lights have popped out. Go back out into the Arena, turn right and jump up the sliding platforms that have now become active to collect the Fire Stone. Kaka Boom Island Demolition Derby Winter Woods (2) Battle Arena Gamma Skies of Cassopolis Gooboo Gully Respect Effect Blimey Billabong Mt. Boom Basin Battle Arena Zeta Dennis Dilemma Frozen Forests (1) Frozen Forests (2) The Gauntlet 49 The Quinking