Rescue Julius - Night Of the Quinkan

Transcription

Rescue Julius - Night Of the Quinkan
BATTLE ARENA EPSILON
Rescue Julius
Julius is imprisoned in his Uncle Karlos’ lab, where he is being forced to create all manner of robot monstrosities
for Karlos’ illegal Battle Arenas. TY must survive Karlos’ dreaded Battle Arena in order to win Julius’ freedom.
Southern Rivers - Desert
3
To Southern
Rivers
1
1
1
48
OFFICIAL STRATEGY GUIDE
At the exit of New Burramudgee, just before the
Crabmersible Parking Bay, there is a footpath to the
right. This path leads into an area called Razorback
Stream. Follow the stream around to the left, past the
entrance gate to Cinder Canyon and then turn left.
Watch out for the 5 Zombie Frills directly in front of the
gate and 3 Protoquin to the left. Follow the path until
TY reaches the stream again, there will be 3 Zombie
Frills directly ahead at the start of the path to Maurie’s
Watering Hole. Follow the stream around until TY
reaches a metal gateway. This is the entrance to Battle
Arena Epsilon.
Run through the metal corridor and enter the Battle
Arena control room 1 where Karlos makes a deal with
TY. If TY can survive the Battle Arena, then he may just
consider letting Julius go.
TY gets into the Shadow Bunyip and prepares for battle.
There are 3 waves of enemies:
ARENA
Wave 1
5 x Uberquin
5 x Electroquin
Wave 2
5 x Uberquin
15 x Uber Frill
Wave 3
5 x Lavaquin
5 x Uberquin
If TY doesn’t have access to the Shadow Beam or Grav
Grenade power-ups try pushing the enemies into the
lava using the Bunyip Punch. Each punch will decrease
the enemies’ health, though falling into the lava will
decrease their health a lot faster. Watch out that TY
doesn’t get too over-excited and follow the enemies into
the lava as Shadow Bunyips melt pretty quickly too!
HDA ANNOUNCEMENT:
TY, mate.
I’ve just received an emergency intelligence
report.
Apparently the Quinkan have secretly been
growing a weapon called a Flying Fortress and they’ve just taken to the skies.
Luckily we’ve been developing a little something
of our own on the sly, he he he.
Go see Duke and he’ll brief you on the
capabilities of the new Gunyip.
250 Opals and if he can once again survive he will win
1000 Opals. For 500 Opals TY can try either a Timed
Arena battle or a Melee Arena battle to win 1500 Opals.
During the Timed Arena battle TY must defeat all three
waves of enemies within the allocated five minutes.
TIMED ARENA
Wave 1
5 x Electroquin
5 x Lavaquin
Wave 2
5 x Uberquin
15 x Uber Frill
Wave 3
10 x Uberquin
During the Melee Arena battle TY must defeat all
enemies using only the Bunyip Punch - though he
can still punch the Boom Crates to take care of nearby
groups of Quinkan.
MELEE ARENA
Wave 1
Wave 2
10 x Uberquin 5 x Lavaquin
15 x Uber Frill
HOW TO PLAY
CHARACTERS
POWER BUNYIPS
VEHICLES
ENEMIES
WALKTHROUGH
The Dreaming
New Burramudgee
Southern Rivers
- Desert
Cinder Canyon
The Big Race
Battle Arena Epsilon
All Your Base
Experi Mental Cart
Blackwood Blizzard (1)
Blackwood Blizzard (2)
Hexaquin’s Lair
Wave 3
5 x Electroquin
5 x Uberquin
Southern Rivers
- Mangrove
Dead Dingo Marsh
Cassopolis
Redback Stash
Try punching or shooting the exploding crates
to take out multiple enemies at once. Quinkan
will receive massive damage from these
blasts and no Quinkan can survive the doublewhammy of being first blasted into the air by a
Boom Crate and then landing in the hot lava at
the edges of the Arena Floor.
RANG STONES
Winter Woods (1)
Cossie Atoll
1
Once all the enemies have been defeated, TY confronts
Karlos who refuses to set Julius free. Luckily Shazza
uses the diversion created by TY to break Julius free.
Shazza and Julius return to New Burramudgee and TY
is rewarded with a Water Stone and 1500 Opals for
completing the mission.
TY can now talk to Karlos and re-enter the Arena to win
fortune and glory. To enter the Arena again will cost TY
FIRE STONE
Requirements: none
Once Julius has been
rescued, TY needs to
re-enter the Arena by
talking to Karlos and
accepting another Arena
Battle. Once inside the
Arena go to the end of
the second corridor to
the left of Karlos’ control
room and activate the Bunyip
Punch Button 1 by hitting it until
all eight lights have popped out. Go back out into the
Arena, turn right and jump up the sliding platforms that
have now become active to collect the Fire Stone.
Kaka Boom Island
Demolition Derby
Winter Woods (2)
Battle Arena Gamma
Skies of Cassopolis
Gooboo Gully
Respect Effect
Blimey Billabong
Mt. Boom Basin
Battle Arena Zeta
Dennis Dilemma
Frozen Forests (1)
Frozen Forests (2)
The Gauntlet
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The Quinking