EGESKOV report.docx
Transcription
EGESKOV report.docx
Second Semester Exam Project Project duration: From May 12 Till June 6, 2014 Institution: University College Lillebaelt, MMD Counselors Karen Malene Andreasen Kristin Utne Marc Altfuldisch Thomas Jessen Group 21 members Ioana Dragomir Jana Rovna Edgars Sprogis Keystrokes: 78 805 Link to website: jana0294.mmd.eal.dk/egeskov2014/index.html Edgars Sprogis ………………………… Jana Rovna ………………………… Ioana Dragomir ………………………… Table of Content Thesis statement ……………………………………………………………...…….... 2 Executive summary………………………………………………….………..………. 3 Methods and tools……………………………………………………….…………..... 4 Project management……………………………………………………...…….......... 6 About Egeskov……………………………………...………………………..………... 9 Brainstorming ideas………………………………………………...……….…. 9 Relevant idea to Egeskov…………..……………………………..…. 10 Interactive floor projections……………………………..…………..... 13 Budget proposal……………………………………………………….. 14 Dance history…………………………………………………………... 15 Research and analysis…………………………………………………….…………. 17 Situation analysis…………………………………………………..…………... 18 PEST……………………………………………………………............ 19 Position on the market and competitors………….…………………. 22 SWOT analysis………………………………………………..………. 23 Marketing mix……………………………………………………......... 23 Blue ocean strategy………………… ………………………………... 24 Communication plan…………………………………………...……… 25 Media flow chart…………………………………………………….…. 25 Target group research……………………………………….……….. 26 Chinese mentality…………………………………………..…………. 28 Chinese trends……………………………….…………..……………. 29 Secondary target group…………………………..…..………………. 30 Main persona………………………………………………..……..….. 32 Secondary persona……………………………………………..….…. 34 Design research…………………………………………………..……………. 35 Visual identity of Egeskov……………………………………............ 36 Visual system…………………………………………………. 36 Castle mobile application analysis………………..……………….... 37 Developement…………………………………………………….…..………………... 38 Design development……………………………………..…………………….. 38 Card sorting and think-out-loud test…………….………...………… 40 Sitemap…………………………………………………………………. 41 Design development II………………………………………………… 42 Interaction……………………………………………..……………..…............ 43 Use case diagram………………………...….….……………………. 47 Conclusion……………………………………………….……………………............. 49 Team Internal Workflow Review……………………………………………………. 50 Literature List………………………………………………………………………….. 51 Appendix………………………………………………...….………..…………………. 53 1 Thesis Statement How can you develop a multimedia product that supports the message: Egeskov the Living Castle on Funen? 1. How can we create an immersive interactive experience in Egeskov? 2. How can our product contribute to Egeskov that will raise the number of visitors? 3. Who is the main target audience for our project? 2 Executive Summary For our last project we are developing multimedia solution for Egeskov estate to add a more interactive experience for the visitors and add educational and historical value to Egeskov. Research Important part of the project was a broad research, where we looked into the history of Egeskov, its situation on the market, its visitors and competitors. Research revealed that Denmark is popular waypoint for non-European countries, especially China. Even though Chinese people find Denmark stuck in fairytale loop, we can expect increased number of Chinese tourists every year according to cnn.travel. Another significant target group is children in primary school. They create ⅓ third of all the visitors. Ideas and clarifying ideas. In the project we came up with several concepts. First notion was to create guide that would work also as augmented reality1.Second option was to focus on gardens. We would find solution for gardeners, who have to face the problem, that visitors mix the flower sing. A smart device application. You input the characteristics of a plant and based on deduction it suggests the flower you might be looking for. Last but not least we came up with idea of creating motion sensitive projection of ballroom dancing. It would bring part of Egeskov´s history alive and make visitors to participate. Visitors would learn and experience real ballroom dancing. It would help them to feel more like in Renaissance. We decided to go for last option as it solves problem of bored Chinese that are looking for more interaction. Interactive installation such as this one would eventually lead to higher number of Chinese visitors. Besides that the research showed that motion sensitive projection has positive impact on children. It supports various important aspects like teamwork, communication, creativity and the last and most important, physical activity. Development Design development for the mobile application was a struggle but we made user centered design. To make the actual website we used html and CSS. To make it dynamic we used PHP & MySQL. Although our first intention was to create prototype of projection, eventually it was not possibly to create it, because it requires knowledge we don't have and it is very time consuming process. 1 Divecha, Devina.Augmented Reality (AR) used in architecture and design. Design MENA retrieved 8 September 2011. 3 Methods and tools In order to create successful business we are going to use several methods and tools that will help us to find answers and solutions for our project. Desk research2 - To gain information using already existing data to back up our claims and gain extended knowledge in business communication design and interaction. Field research3 - Internet research, visit of the Egeskov Castle, questionnaires. SWOT analysis4 - Analyzing strengths, weaknesses, opportunities and threats of ours and of the client TOWS matrix5 - Combining results from SWOT analysis in order to find the best solution or strategy for the client or our project management Mini Risk Chart6 - Planning possible risk and its solution can minimize consequences of any possible problem. Situation Analysis 7 - Analyzing the client´s business situation and position in market helps us to better understand internal and external business and communication environment. 7 P’s8 - We use this model to show our marketing mix strategy Card-sorting9 - Tool that is used while maturing ideas to put content in right order. PEST analysis10 - Using this tool shows us a „macro market situation of our company. With this tool we examine political, economic, socio-cultural and technological environment. Lewis model11 and Hofstede’s cultural dimensions theory 12 We’re using this model in order to have a better understanding of our target group and how to come up with the best approach towards the desired result. Sketching13 - Awesome tool that allows us to display our ideas quickly and easy to understand in order to choose the best one. 2 http://www.managementstudyguide.com/desk-research.htm Retrieved 04.06.2014 Burgess, Robert G., In the Field: An Introduction to Field Research (Hemel Hempstead, U.K.: George Allen & Unwin, 1984) retrieved 04.06.2014 4 Humphrey, Albert (December 2005), “SWOT Analysis for Management Consulting”, SRI Alumni Newsletter (SRI International) 5 Albert Humphrey, the “Father” of TAM”, TAM UK, retrieved 2012.06.03 6 http://www.pmhut.com/managing-project-risks retrieved 04.06.2014 7 Steenburgh, Thomas; Avery, Jill, “Marketing Analysis Toolkit: Situation Analysis”, Case Harvard Business Review, retrieved 4th february, 2012 8 McCarthy, Jerome E. (1964). Basic Marketing. A Managerial Approach. Homewood, IL: Irwin. Retrieved 06.02.2014 9 Jakob Nielsen (July 19, 2004). "Card Sorting: How Many Users to Test" 10 PESTLE Analysis, history and application, CIPD, retrieved 2009-10-21 11 http://www.businessinsider.com/the-lewis-model-2013-9, retrieved 21.05.2014, 15:58; 12 http://www.geerthofstede.nl/dimensions-of-national-cultures, retrieved 21.05.2014, 15:57; 13 http://alistapart.com/article/sketching-the-visual-thinking-power-tool, retrieved 21.05.2014, 15:55; 3 4 Agile method14 - A method that allows us a broad brainstorming and a way of better implementation of the solution throughout testing Use case diagram15 - A tool that is used to show every possible interaction between user and system, in this case-projection Personas16 - Tool that is commonly used in usability testing. Persona is made up person who stands for targeted audience. Blue ocean strategy17 - When creating marketing strategy, is more effective to create brand new idea, so not to compete with similar businesses 3i Model of Strategic Marketing Triangle18 - We used this tool to get a clear image of Egeskov market position Media Flow Chart19 – We used this to make a clear AIDA flowchart of our product, how we intend will promote through what means and so on 14 http://www.allaboutagile.com/what-is-agile-10-key-principles/, retrieved 21.05.2014, 14:15; Gemino, A., Parker, D.(2009) "Use case diagrams in support of use case modeling: Deriving understanding from the picture", Journal of Database Management retrieved 04.06.2014 16 Ash, Tim: “Landing Page Optimization” ,Indianapolis, Canada 2008 17 https://managementmania.com/cs/blue-ocean-strategy, retrieved on 26.4.2013 18 http://resources.alibaba.com/topic/800315378/What_is_the_3i_model_of_strategic_marketing_triangle_.htm retrieved 04.06.2014 19 SEVOCAB: Software and Systems Engineering Vocabulary. Term: Flow chart. Retrieved 31 July 2008. 15 5 Project management In this paragraph we will discuss how we handled internal and external issues related to managing the team; our group’s workflow and what kind of tasks should a specific team member get, by using several tools. Also about how we work as a team, learn more about workflow schedule in appendix 20 Analyzing our team For analyzing our team we chose to use a universally detailed tool for pinpointing exact personality traits of an individual. This tool is a website www.talentoday.com. In this test you fill out a test in a form of questionnaire and in the end it gives you detailed information such as personality radar, what motivates an individual the most, communication radar, talent ID and much more. It is crucial to know out teammate strengths and weakness so we can progress together forward accordingly. However these results are not set in stone and are expected to change depending on the person, but for now we can use them in our advantage. Here are the results of each team member’s personalities and its comparison between each other. Edgars Sprogis Edgars got the highest score for ease in public which is a good trait in team. This .means he can communicate with easy within the team and outside it. However the lack of ambition and taking responsibility can be drawback. But in such a project persuasion and competitive spirit can be useful also. We decided that he is our project manager. As written in the criteria on www.talntoday.com ● ● ● Edgars favor flexible organization to excessively structured approaches. He may find it difficilt to organise himself. He is able to focus on details and address situations objectively to be more efficient. Edgars is persistent and determined to meet his objectives, he does not give in when faced with difficulties.21 A good example of the talent ID needed for a creative semi-leader. As our teams contract states every decision is made by a diplomatic voting to avoid conflicts. He is our project manager and director of workflow 20 21 Apendix 1,2,3 http://www.talentoday.com/users/edgars-sprogis retrieved 14.05.2014 6 Ioana Dragomir Ioana´s determination and work ethic is highly valued in our teams workflow. Furthermore she is our main creative talent; she has the right mindset for it. She is our main innovator of this project and have come up with a lot of progressive ideas. This compensates her lack of leadership and use of diplomatic ways to come to an conclusion. Because it is relayed to the other remaining team members. As seen on her talent ID she is: ● ● Active and stimulated by ideas Is capable of suggesting new ideas and develop them ● Has a global vision regarding creative processes, very intuitive Ioana is or teams main creative mind, innovator of ideas and developer.22 Jana Rovna Jana exceeds in having vision, responsibility, patience, high work ethic, competitive spirit and autonomy. She is the perfect roll for our teams main engineer. She wants great ideas to be developed and often bites more than she can chew, but by being patient she can achieve her goals in time under pressure from the teams manager. She also serves as the second coordinator for the team and shares the overall vision of the team’s project goals. ● She is methodical and organized but are also flexible when faced with unexpected circumstances. ● She naturally favors freedom of action, sometimes to the disadvantage of authority and established rules. ● Jana is able to stay on track and power on to meet her objectives while adapting to any difficulties encountered. ● She likes to benefit from a certain amount of independence and prefers to work autonomously rather than under supervision Jana is our second coordinator and main technical person of implementing ideas and taking responsibility for it when its due. 23 22 23 http://www.talentoday.com/users/ioana-dragomir-2 retrieved 14.05.2014 http://www.talentoday.com/users/jane-er retrieved 14.05.2014 7 Now we have all the necessary details of our team member personality traits and talent potential, and now is the time to think about all possible Risks and find solution for each of them Risk Influence 1-5 Possibility 1-5 Poor project management 4 2 Risk Value Influence * Possibility 8 Sickness 2 3 6 Not being able to code kinect 4 4 16 Not meeting deadline 5 1 5 Solution Start working early not leave everything on last moment The one who is sick can work from home and communicate with group via FB. Have a plan Bmake working mobile website before starting to code Kinect Its not an option it would mean to fail the project. Solution is to start working on project early. The highest Risk Value has “Not being able to code Kinect”. In order to successfully pass the exam, we need to focus on mobile app at first, make it work, include all the interaction requirement and once it’s done; we can look more into Kinect, and motion sensitive projection. In our workflow we will use so called agile method24. Everything we are working on is at first planned, designed and tested. Found mistakes are corrected again the same - planning designing and testing. 24 http://www.allaboutagile.com/what-is-agile-10-key-principles/, retrieved 21.05.2014, 14:15; 8 About Egeskov Castle As part of our project, we had the chance to visit the Egeskov castle and its surroundings. The Egeskov Castle is one of Denmark's biggest tourist attractions, located on the south of the Fyn Island. It was built in 1554, during the late Renaissance period, which is reflected in the castle's architecture and style. It is also the best preserved "water" built castle in Europe. Starting as a stronghold, it is nowadays a beautiful complex, with several museums and marvelous garden, as well as mazes. It is proven to be an attraction that fits everyone's tastes due to it's various attractions and museums- starting from the various styles that entwine when it comes to the castle's interior( the Ball room, the Hunting room, the Victorian room, the Yellow room) and continuing to the museums that surround the castle itself- the veteran museum, the Falck museum, the motorcycle exhibition- to all of this adding the beautiful garden for plant enthusiasts and the world's biggest Kompan playground, targeting the younger audience. It is a wonderful experience for both families and larger groups of tourists, as well as for people who just want to enjoy a short trip and have a relaxing day off.25 Brainstorming Ideas The first thing we did was brainstorm26 on the ideas that would serve as solutions for our problem. 1. What we came up with is an application which provides a detailed visitor guide for the user and also an augmented reality guide. 2. Also we thought of resolving the problem regarding the garden and its plants so the visitors and also the gardeners would know what kind of plant there are looking at if the tags are incorrect. It would be an application that would ask the user the visuals of the plant and based on deduction it would give them the possible result of what kind of plant it is. 3. An permanent or temporary exhibition during different events at Egeskov, A small projection of a ballroom floor with guiding imagery steps on it that people could follow in order to recreate a ballroom dance for fun and educational aspects. Not all the steps would be shown from the beginning, as you step on one, another one is revealed and so on. 25 All information is retrieved from the Egeskov brochure we received upon our arrival the Egeskov castle, as well as bits of information we got from our client meeting and from the guide 26 See the mind map in Apendix 4 9 Relevant idea to Egeskov Egeskov has its vision27 , but is struggling with one main problem. Even though they are trying to be more like an attraction, than just museum, they are lacking of interaction. On the other hand, there is enough space for possible improvement. Once Egeskov makes more interactive experience for users, they can expect more visitors. Not only from Denmark, but also from abroad, especially from China. Chinese people are starving for interaction, and would love to visit place, where they can experience different culture first hand28. Egeskov was founded during Renaissance period. Our idea is to bring this era alive. Renaissance has a lot of characteristic features and one of them is Ballroom dancing. Royal Court Ballroom dance is unique for Europe. So we came up and decided to go for idea with motion sensitive projection that would lead and teach visitors how to dance ballroom dance. Every step and mistake would be measured, so people could compete between each other, or just have a fun, and try to learn and experience Renaissance ballroom dance29. This idea would help to non-European visitors imagine how Renaissance in Europe looked like. This installation offers visitors totally different experience, than they had until now, besides that there are a lot of possibilities how to work with it, and how to implement it in various ways in the future and eventually increase the number of visitors. 27 Attraction connecting education, museum, and entertainment http://cphpost.dk/news/chinese-tourists-want-more-than-boring-fairytales.6536.html, retrieved 6:28 PM, on 20.05.2014 29 More information about idea in Client Presentation 28 10 To have an idea how ball room could look like we made a picture in Adobe Photoshop(People on the picture are visitors trying to dance ballroom dance), Animation (See the CD) and cardboard prototype of Ball room30 To make sure that this idea is the right one we made a SWOT analysis and clarified strengths, weaknesses, threats and opportunities of motion sensitive ballroom dance projection. 30 See the Appendix 5 11 SWOT analysis is a wildly used tool for pinpointing weakness, strengths, threats and opportunities a certain product, service, company has. 31 As you can see this idea offers a lot of opportunities and possibilities how to implement it and how to work with it in the future. When it comes to threats and weaknesses there are not many. However, we definitely will have to find a solution for the “shadow issue”- so the user experience is full and without any distraction. Moreover, during target group research we found out and supported our expectations, that targeted audience would welcome this kind of attraction on Egeskov. Be that as it may, to really implement this idea and make motion sensitive projection we need more time than 3 weeks. Since the concept is working with technology that is far beyond our educational program. We tried to gather some relevant information’s from professionals in this field. 31 Humphrey, Albert (December 2005). "SWOT Analysis for Management Consulting" retrieved 04.06.2014 12 We got in touch and received precious information about Kinect from Nicola Pavone. Nicola Pavone is originally Italian, currently living and working in Czech Republic. He is focusing on light projections, 3D projections and video-mapping 32. Last year he participated in 3D video mapping projection in Signal Fest in Prague33 34 At the beginning we explained our idea to him. Immediately he warned us, that is NOT possible to implement the idea in such a short time, without experience. “Interesting idea, but really hard to do! Looks like work for several person for 2/3 month, it requires lots of different skills..”35 Interactive Floor Projections Interactive installations have been getting popular in the last few years and also they've become more and more accessible. Interactive installations are a fairly easy to use installations, that doesn't require that many features and are quite easy to understand and work with. With the multitude of software’s available today for this, it is possible to create a high-resolution, customizable projection from scratch, in order to make it work perfectly together with the atmosphere and the requirements of the settlement ( the Ballroom room in the castle).The interactive projection has a few requirements. First of all, the components of the projection installation itself: it requires a PC, a regular projector, a motion sensor, camera or IR camera and a specific software for this kind of multimedia project.36 Second of all, the needed space for the installation. A regular projection with the above mentioned components can be made to occupy the maximum size of 7x3 m237 and since the idea itself isn't about just a small projection, the required space is quite large. 32 https://www.youtube.com/watch?v=6oDEMtvCXxc&index=2&list=UU6R0B2nw8Y01vrvBSvLH4ew Robot Festival 2013. 33 https://www.youtube.com/watch?v=KzOnP1rXl38 Signal Fest 2013. 34 Some of Nicola Pavone´s work 35 Nicola Pavone, 29.5.2014 36 http://megrabbitt.tumblr.com/post/20917005071/how-interactive-floor-projection-systems-work, retrieved at 5:15 PM, on 20.05.2014 37 http://www.touchscreenmagazine.nl/touchscreen-solutions/what-is-floorprojection, retrieved at 5:19 PM, on 20.05.2014 13 Also, the floor of the room is quite important. The lighter the color is, the better the projection looks38. The Ballroom room of the Egeskov castle has a light enough floor for this kind of installation, but the fact that it's a wooden floor might not be the best option. A white cover/ pad with the same dimensions as the projection should be the best option. And the last, the lightning of the room- one of the first things to consider when setting up something like this.39 Setting an interactive projection nearby a window or in a room with multiple windows is not recommended, though this is not a problem. Though this isn't a big issue, since the windows can be covered with a IR blocking film. Interactive floor projection requires: PC Regular projector Motion sensor Camera or IR camera Software IR blocking film Optionally: white cover/pad on floor Budget Proposal The price of all devices varies depending on quality. Therefore all the suggested prices are just approximate. Regular projector - cca 3000DKK Motion sensor - cca 500 DKK Camera or IR camera - cca 550DKK IR blocking film - cca 850 DKK Software – 650 DKK Optionally: white cover/pad on floor Altogether this concept would eventually cost approximately 5550DKK. 38 http://www.touchscreenmagazine.nl/touchscreen-solutions/what-is-floorprojection, retrieved at 5:27 PM, on 20.05.2014 39 http://www.touchscreenmagazine.nl/touchscreen-solutions/what-is-floorprojection, retrieved 5:34 PM, on 20.05.2014 14 Dance history Egeskov is a renaissance castle so for our project ballroom dancing we are giving the users a chance to learn renaissance through dance. Ballroom dancing since the beginning has developed in a social and competitive sport which is growing in popularity; it is a very broad dancing style so we are going to concentrate on the exact ballroom dancing from the period of renaissance. The period called Renaissance in the mid-16th century spawned a great deal of attention to ballroom dancing. Dancing masters such as Cesare Negri, Fabritio Caroso, Thoinot Arbeau. Produced special written down guides for what music should be played how and when accessories are used, like swords, fans and gloves, at the time of the dance. Early choreography. Renaissance dances have two categories. One of them is based on simplicity. It can have unlimited number of dances, requires little or no practice to do. Of course the other category is dancing which requires an exact number of performers depending on the dance, a lot of practice and assistance of a dancing master. We probably are going to concentrate on the first category because of it would be nearly impossible to make a follow able projection on the floor for the complicated dances. Because it includes jumping, pirouetting, leaping, jumping, beating and hopping. Complicated to show it in 2d projection in a visually simple understandable manner. We chose specific dances that did not contain any complicated steps for our project like Pavane. This type of dance is basse danse which was popular in the 15th and 16th century at royal courts because of its slow pace. They were usually performed in pairs, very gracefully and the feet never leaving the floor which is perfect in our case. 40 We decided to have interactive dances that don’t require lots of practice and complicated steps which could bring out difficulties to show them on the projection floor in an understandable manner. 40 http://memory.loc.gov/ammem/dihtml/diessay2.html retrieved 21.05.2014 15 16 Research and analysis Situation analysis Situation analysis is a bunch of tools and methods that allows us to analyze and certain businesses internal and external environment.41 When working for Egeskov Castle we are in need of analyzing its situation from every point of view. We need to find out what situation on the market is- using PEST analysis, and also what is their market positioning. Secondly, it is needed to focus on internal research- such as its history, budget, visitors and target group. 41 "Dictionary of marketing terms". American Marketing Association. Retrieved 14 January 2008. 17 PEST42 To understand external environment of Egeskov Castle we used PEST analysis and looked into Political, Economic, Sociocultural and technological factors. Political One of political factors that affects Egeskov Castle are not just various taxes but also conservationist. As Egeskov Castle is a historical building, no attraction there can damage Egeskov as a culture heritage and its historical importance. Economical The most important economical factor is that Egeskov Castle need every year at least 200 000 visitors43 to come to Egeskov to keep everything going. Sociocultural Egeskov is a tourist attraction and so a lot of different kind of social groups are coming to visit Egeskov. Therefore sociocultural situation is influenced and affected by various factors. One of them is that Danish government is supporting (advertising44and various advantages for families with children- lower taxes45) young people to have children. In future Egeskov Castle can expect more families with children or schools coming to visit. Another aspect that could affect number of visitors is recent trend of Chinese people coming to visit Europe and Denmark. According to Copenhagen post and according to numbers from Wonderful Copenhagen there will be more Chinese visitors than German by 202046. Technological From Technological point of view Egeskov follows and uses latest technology.(Segways) These are several facts, that are important for this project. From socio-cultural point of view Egeskov can expect more families and Chinese people to come to visit Egeskov, to increase number of visitors is important to focus on these target groups. The project has to consider Egeskov as a cultural heritage, so that the idea can be implemented and eventually approved by culture heritage conservationist. 42 PESTLE Analysis, history and application, CIPD, retrieved 2009-10-21 Meeting with client on 14.5.2014.See Notes from meeting in Appendix 44 https://www.youtube.com/watch?v=AZmO5U5fWZI, retrieved on 06.04.2014 45 https://lifeindenmark.borger.dk/Pages/Family-and-children.aspx?NavigationTaxonomyId=77c7d0b9-2133-40859ee5-d6d134fd8b28 46 http://cphpost.dk/news/chinese-tourists-want-more-than-boring-fairytales.6536.html, retrieved on August 23,2013 by Ellias Thorsson 43 18 Position on the market and competitors Egeskov is the most famous castle on Fyn and one of the most famous tourist places in Denmark. Unlike other castle Egeskov castle is more like an attraction. When analysis situation of Egeskov, we should look into their Marketing. In general, early marketing was simple and easy, focused on broad audience, where the only aim was to sell and earn money. However, current trends are different47. Marketing is nowadays aiming on how to make the world better place, uses new technology, perceives customers as people with mind, heart and spirit, and interaction with and between customers is emphasizes. Egeskov Castle is trying to keep up with these trends. Trying to implement Marketing 3.048. Egeskov perceives customers as human beings with mind, heart and spirits, so that they are trying to do everything to satisfy customer´s needs and wishes. Egeskov castle is not only cultural heritage, but in a way also amusement place, where everyone can find something what to be interested in. Egeskov Vision is not only to be museum, but to connect education with entertainment, trying to make the world better and more amusing place. Using new wave technology for their promotion, as Facebook and Twitter, but also attempting to use technology in their attractions - Knights on Segway’s. However, there is space to do much more for customers. To make more attractions and more interactive experience overall. 3i49 is a model that allows a business to analyses its position in the eyes of its customers and market or to set a certain goal position for an upcoming company 47 http://www.slideshare.net/rmeyer52/marketing-30-15859492 retrieved 15.05.2014 https://www.inkling.com/read/marketing-3-philip-kotler-1st/chapter-1/why-marketing-3-0 49 http://resources.alibaba.com/topic/800315378/What_is_the_3i_model_of_strategic_marketing_triangle_.htm 04.06.2014 48 19 As stated above Egeskov is more like an attraction. However, chart below shows that not even 6% respondents remembered Egeskov castle, when they were asked to say Denmark´s attraction. 50 Tivoli Legoland Bakken Bon Bon land Djurs Sommerland Fårup Sommerland Tivoli Friheden Givskud dyrepark Lalandia Knuthenborg Odense Zoo Københavns Zoo Jesperhus Sommerland Sjælland Sommerland Syd Randers Regnskov Ree Park Egeskov Aalborg Zoo Kattekatcentret Skandinavisk dyrepark Den gamle by Dansfoss Experimentarium Fjord- og bæltcentret Kronborg Slot H. C. Andersens hus Madsbyparken Viking Museet Roskilde Hjerl Hede Brændgårdshaven Den fynske landsby Aros Kolding Hus Graceland Hammershus Valdemar Slot Od. Jernbanemuseum 93.7 52.0 48.1 41.0 37.7 29.8 18.7 12.8 12.4 12.4 9.8 9.8 8.8 8.4 6.9 6.8 6.4 5.9 5.1 3.5 2.7 2.3 2.2 1.8 1.5 1.3 1.3 1.2 1.0 1.0 0.9 0.9 0.8 0.3 0.3 0.3 0.1 0.1 0 10 % 20 30 40 50 60 70 80 90 100 Egeskov representatives consider Legoland as their main competitor51 . When compare to Legoland, Egeskov is lacking interaction and entertainment. Like every other company or service provider Egeskov has its Competitors and we did a comparison between Egeskov and Legoland and visual research on other castle applications and their design52. Doing this we get a more clearer image of our client and its position and what is needed to be improved. 50 Egeskov text material Meeting with client on 14.5.2014.See Notes from meeting in Appendix 7 52 Learn more in design research- Castle mobile Apps- page 33 51 20 Comparison between Legoland Billund Resort and Egeskov castle. 53 As you can see the result based on data found by research is quite disturbing. As multimedia students we are trying to make the castle more of a place to have fun, more than it is already. We made a survey54 to discover the extent of market position on both enterprises and see how well known they are, because taking this information into consideration is important to know where Egeskov stands in popularity outside Denmark and what it could learn from Legoland. Survey was composed of two questions specifically meant for internationals residing in Fyn through the means of Facebook and Google Spreadsheet. The questions were multiple choice questions: YES or NO, and they were “Did you knew about Egeskov castle before coming to Denmark?” and “Did you knew about LEGOLAND before coming to Denmark?”. We got 39 responses and the results speak for themselves. 53 54 "Billund travel guide” world66.com retrieved 29.05.2014 See the appendix 6 21 Blue pie chart:”Did you knew about Egeskov castle when you came to Denmark?” 32 (84%) replayed ‘no’ and the other 6 (16%) answered ‘yes’. Orange chart:”Did you knew about Legoland before coming to Denmark?” 29 (76%) Respondents answered ‘yes’ and 9 (24%) gave the vote of ‘no’ . 55 Then, the question is : how to erase this number and how to make Egeskov Castle more renown even abroad? SWOT analysis56 To compete with Legoland, its needed to clarify Egeskov strengths and weaknesses comparing to Legoland and eventually use the results in their advantage. Strengths- Unlike Legoland, Egeskov is a cultural heritage of Denmark - It has not only entertaining purpose, but also educational Weaknesses - Not commercially successful brand as Legoland Threats- Tourist will visit just Legoland, instead of Egeskov. Opportunities - Make more interactive experience for visitors TOWS Matrix57 TOWS matrix is used to find the best strategy, while combining results from SWOT analysis. TOWS offers several strategies, such as Maxi-Maxi strategy : Combination of Strength & Opportunities, Maxi-Mini: Strength & Threats, Mini-maxi: Weaknesses & Opportunities and lastly Mini-Mini: Weaknesses & Threats. In this case, the most important thing is to avoid the threat, which suggests losing popularity. The best way is to use Maxi- Maxi strategy, which means combining strengths and opportunities. Make more interactive experience, that would entertain, but also educate about Egeskov/Danish history. 55 https://docs.google.com/forms/d/1Np94dljDUmDjlDz8RgpSnfZ9IdpyypowLnhbKizdpcE/viewanalytics retrieved 5.30.2014 56 Humphrey, Albert (December 2005), “SWOT Analysis for Management Consulting”, SRI Alumni Newsletter (SRI International 57 http://www.mindtools.com/pages/article/newSTR_89.htm 22 Marketing mix58 Part of situational analysis is Marketing mix- 4 p´s and 7p´s.Since Ballroom dancing is not just a product, it is experience and attraction, there is need to use 7 p´s. 7p´s is useful method, while clarifying the business or an idea. Blue ocean strategy59 Blue ocean strategy is a marketing strategy. It is based on thought that is easier to gain profit on not competing market. In other words it means to be original and different from others, so you do not have to compete with similar businesses (red ocean60). 58 McCarthy, Jerome E. (1964). Basic Marketing. A Managerial Approach. Homewood, IL: Irwin.retrieved 06.02.2014 https://managementmania.com/cs/blue-ocean-strategy, retrieved on 26.4.2013 60 http://www.studieportalen.dk/kompendier/afsaetning/blue-ocean-strategi/blue-ocean-red-ocean-strategi 59 23 Communication Plan In this paragraph we will discuss our overall, very broad communication plan in an almost idea level. Our purpose is to create livelier atmosphere in Egeskov castle with the interactive competitive dance floor. We want them to enjoy the castle in a different way than other castles so it stays in their memory and does not fade away. We want to communicate to non-European visitors. Because of their foreign cultural heritage its possible that they could enjoy the visit more. Also families. This action requires physical activity so we are aware that the handicapped people will be left out. The message we want to convey is fun educational environment for the visitors. The mood of the message should strike the same feelings like commercials for the TV show Tudors for example. Excitement, royalty, entertainment and luxury of the renaissance and its wealthy people. ● “Come join the court of Egeskov in a splendid evening of ballroom dancing” ● “Dance like a king, dress like a queen” ● “Relive the enlightening days of the renaissance and join the ball” These are one of the optional tag lines we could use to sum up our interactive experience and get people interested. The language we will use is English, because its for us more easer to work with than with Danish or Mandarin for that matter. But our wish is that the information about the ballroom dancing would be available in all the offered languages at the castle at the moment and Mandarin. But if we are talking about the manner of speech it should be an easy going, easy to understand and familiar so everybody can relate to it. ● We will distribute our idea mainly through posters and graphical advertisement at the location of Egeskov castle. Of course also posting about it on its webpage and other 24 ● ● ● social network media belonging to Egeskov which could help the message to get out more efficient. Also if its possible after the first event featuring the ballroom dancing. We could invite reporters from the local TV. So after the event they can promote it. Word of mouth. As the event will have a professional photographer and renaissance costumes the message of the ballroom dancing will spread through individuals who were there and their pictures on social media and reviews from the occasion Promotional material. We decided that people could buy small souvenirs like replicas of some items from the renaissance age or relevant to the castle. For example. Leather shoes, tokens, Venetian masks mugs court fools hats and such. To get the basic steps we made a media flow chart which is tool to make AIDA based promotional campaign for a product or service.61 We chose these steps because, Egeskov is not a well-known worldwide enterprise among the general audience and we don’t intend to market our product worldwide. The non-european audience will be reached by Egeskov´s web media. 61 SEVOCAB: Software and Systems Engineering Vocabulary. Term: Flow chart. Retrieved 04.06.2014. 25 Target group research From the asked questions at the client meeting, we found out that the Castle has ~200 000 visitors every year, from which 2/3 are adults. Most of them are locals, but there are also an increasing number of visitors from outside Denmark and as for European countries, most of them come from Germany, Norway and Holland. Also, as for the past few years, it has been noticed an increased interest towards the Scandinavian countries from the Chinese people, especially towards Denmark and Copenhagen62. Even though, Chinese tourists tend to find Denmark and it's capital quite boring and "stuck in the fairytale loop"63. Including interactive solutions and installations would definitely increase the experience of Chinese visitors in Denmark. For the past few years, China's outbound tourism has increased quickly64. Although, not much is known about the Chinese tourists, since the Chinese travelers market is still developing. For many years, China didn't have nor the economic stability nor the necessary political approach which could have permitted travel outside its borders for only leisure motives. One of the main things to take into consideration when it comes to the target group research and for a better understanding of the target group is the travel motivation. From a study that took place in 2005, we have the next 6 reasons for traveling in their importance order65: 1. Escape/ Relaxation 2. Prestige/ Knowledge 3. Exploration 4. Pleasure-seeking/ Sightseeing 5. Enhance Family/ Social situations 6. Adventure/ Excitement As these should definitely be taken in consideration, our idea serves the purpose for the first two- relaxation and knowledge. Our chosen idea should both be viewed as a relaxing and educational installment. Another thing that should be taken into consideration should be the preferred activities and the attributes that Chinese tourists are looking for when deciding upon a desired target-country for their leisure traveling holiday. 62 http://cphpost.dk/news/chinese-tourists-want-more-than-boring-fairytales.6536.html, retrieved 6:25 PM, on 20.05.2014 63 http://cphpost.dk/news/chinese-tourists-want-more-than-boring-fairytales.6536.html, retrieved 6:28 PM, on 20.05.2014 63 64 65 http://english.peopledaily.com.cn/90883/7926819.html, retrieved at 6:24 PM, on 20.05.2014 http://www.odense.dk/Topmenu/Borger/ByMiljoe/Odense%20i%20Verden/EXPO%202010/Presse/~/media/BKF/Bymi lj%C3%B8/Expo%202010/Nyheder/prisopgaven.ashx, page 9, retrieved on 20.05.2014, at 6:27 PM 26 Based on the Lewis model Chinese people are very “reactive” which means they are good listeners, react to other people actions, they don’t interrupt, are able to connect the social and professional, very polite and indirect. Lewis Model is a model used to segment certain cultural responsiveness to a certain action66 According to the one of the most recent studies (2008)67, we have this following list, the listed activities being in the importance order. -Dining/ Eating out -Sightseeing -Culture/ Heritage -Participatory activities -Entertainment -Shopping Following the mentioned activities above, we can easily come to the conclusion that the Egeskov Castle contains all of the above. Regarding the “Dining/ Eating out”, the castle’s visitors can bring their own picnic basket, but they can also enjoy the a meal at the Restaurant and Café68. The “Sightseeing” and the “Culture/ Heritage” part is represented by the entire complex that is the castle. The “Participatory activities” part can be successfully represented by the intricate mazes69 70 The “Entertainment” section consists of the various events that take place at the castle’s location71. As for the “Shopping” part, the visitors can purchase small souvenirs at the small shop located nearby the entrance in the castle. 66 http://www.amchamvietnam.com/30441704/the-lewis-model-how-to-understand-every-culture-in-the-world/ retrieved 25.05.2014 67 http://www.odense.dk/Topmenu/Borger/ByMiljoe/Odense%20i%20Verden/EXPO%202010/Presse/~/media/BKF/Bymi lj%C3%B8/Expo%202010/Nyheder/prisopgaven.ashx, page 11, retrieved on 24.05.2014, 20:01 68 http://egeskov.dk/en/food-drinks, retrieved 24.05.2014, 8:57 PM 69 http://egeskov.dk/en/yew-maze, retrieved 24.05.2014, 9:00 PM 70 71 http://egeskov.dk/en/larch-maze, retrieved 24.05.2014, 9:01 PM http://egeskov.dk/en/parties-events, retrieved 24.05.2014, 9:03 PM 27 But there is always a lot of room left for improvement, especially towards the "Participatory events" and the " Entertainment" sections. Multimedia installations could efficiently add up and make the castle a more enjoyable and attractive sight for the Chinese tourists. Chinese Mentality Due to fact that our main target group are Chinese tourist, who are coming to denmark for holiday, it was difficult to make research about them and to make questionnaires. It was also irrelevant to use facebook or Twitter as a source, because in China there are different social networks72. Therefore we were in need of broad internet research. China is one of the largest and the most populated country in the world. China has over 1 billion73 inhabitants. China has a lot of dialects, but the most spoken language is Mandarin. Probably the biggest misconception about Chinese is that they do not have siblings. This onechild law begun recently, in 1978, therefore people born earlier than that have usually siblings. Moreover, this law is not equal, is meant more for people living in cities. Chinese people are open to each other and are starving for interaction.They tend to be enthusiastic about everything they do. Even when they speak, they turn the volume up,so it may seems like they are arguing all the time, but in fact they are not.74 When it comes to Chinese people as travelers they could be considered as world professionals, as in 2012 Chinese tourists were expected to take nearly 80 million international trips75. Even though Chinese people may seem rich when they travel, in fact most of them are not. According to Evan Osnos, 3576, author of the witty travel essay, "The Grand Tour." people seem rich, but they are living humble life back home. He says: "A lot of the people who were on trip are not rich" According to travel.cnn in the last year, 23 % of Chinese travelers earned less than RMB 5,000 (US$793) per month77. Even though independent traveling increases, still the most Chinese people prefer to travel with a travel agencies in groups. Even though it may seem like Chinese are shopaholics, buying every souvenir the can on the trip, it is not entirely true. What Chinese tourist are looking for on their trips are natural sceneries and experiencing different culture78. 72 http://www.renren.com/ - Chinese “Facebook”,http://www.weibo.com/ -Chinese ”Twitter” http://worldpopulationreview.com/countries/china-population/ , retrieved in 2014 74 http://gochina.about.com/od/chinesehistory/tp/Myths-And-Misconceptions-About-Chinese-People.htm , retrieved in 2011, by Sara Naumann 75 http://travel.cnn.com/explorations/life/demystifying-chinese-travelers-890623, retrieved on 20 March, 2012 76 http://travel.cnn.com/explorations/life/demystifying-chinese-travelers-890623 , retrieved on 20 March, 2012 77 http://travel.cnn.com/explorations/life/demystifying-chinese-travelers-890623 , retrieved on 20 March, 2012 78 http://www.economist.com/blogs/analects/2013/11/chinese-tourists 73 28 Chinese Trends Since our target group comes from different part of world, and history backgrounds, they also have different design preferences, and different perception of what is appealing. Chinese people love their traditions and history. Throughout the year there is plenty of various celebrations and festivals. One thing that all of them have in common are colours. Chinese love colors, starting from colorful paintings, over costumes to architecture and clothing. A you can see from the mood board, their most favorite colors are red and yellow. Red in their culture means good luck, celebration and summoning. Yellow represents nourishing and royalty.79 79 http://webdesign.about.com/od/colorcharts/l/bl_colorculture.htm 29 Secondary Target Group Also, while doing the research for a better understanding of our desired idea( motion sensitive floor projections), we noticed a growing popularity of these installations in schools. As we were told by our client, 1/3 or their visitors are children. While the castle offers a few interesting activities for children( for example, the world's biggest Kompan playground80), there are a lot of possibilities for improvements, as well for attracting more children to the castle and also for making the visit to the castle a fun and educational experience. Visionary schools and kindergartens in Denmark started using interactive floor projectors as part of "education through play". The advantage of an interactive floor projection is that they entwine various important aspects like teamwork, communication, creativity and the last and most important, physical activity81. Upon further research, we found a list that enhances the above mentioned advantages of interactive projection floors towards kids: 1. " 3D interactive games are said to increase the motor skills of children to a great extent as well as their responsiveness to situations. 2. Interactive Floor displays can surprise and educate students, turning data and information into all sorts of images which demand attention and also arouse interest. 3. It is difficult for students and children to divert attention from the interactive projections as their interactions help them learn about the effects of their actions and more. 4. Interactive floors can be fun, exciting and engaging for children. They enrich their sensory learning experiences. The responsiveness of the systems enables students of all ages to easily interact with the system resulting in real-time audio-visual experiences. 5. They also serve as powerful and integral therapy tools for student engagement with an activity monitoring template which helps the educators and trainers to monitor and assess student progress."82 Also, dancing( in our case, classic Renaissance ballroom dance) is full of benefits for children and their early education. As an regular activity, it has numerous benefits for children, like learning the importance of exercising and keeping fit, flexibility and balance, but as a "game", it can teach kids the importance of coordination, stability and it also work as an memory game 83 . 80 Egeskov brochure, page 46, retrieved 24.05.2014, 20:22 http://business.panasonic.co.uk/visual-system/wizefloo , retrieved on 24.05.2014, 8:29 PM 82 http://www.emergingedtech.com/2014/04/interactive-projection-floors-how-engaging-in-your-classroom-or-school/ , retrieved on 24.05.2014, 8:35 PM 83 http://www.ehow.com/facts_5535793_importance-dance-childhood-education.html , retrieved on 24.25.2014, 8.38 PM 81 30 Therefore, our idea serves as an educational and fun game, that perfectly integrates both educative activities as well the rich history of the Egeskov castle, taking the children through a small "time lapse" of the fancy, old times, engaging their imagination and letting enough room for a small scenario filled with princesses and princes, with pretty clothes and beautiful dresses. Since we found out that past few years’ interest towards the Scandinavian countries from the Chinese tourist is increasing, especially towards Denmark and Copenhagen. Be that as it may, Chinese tourists tend to find Denmark quite boring and "stuck in the fairytale loop". Chinese people would welcome more interactive experience. Asian culture is totally different from European; we needed to research also Chinese mentality. Bellow you see what we came across Chinese people are -Sociable, enthusiastic and opened -Starving for interactive experience -Speaking mostly Mandarin -Living humble life but on trips they appear like rich -Traveling in groups -Despite one-child law- most of the Chinese still have siblings -Not particular looking for souvenirs on their trips, they are looking for natural sceneries and experiencing different culture Research also revealed advantages that interactive floor offers to children, such as increasing the motor skills and also serving as powerful and integral therapy tools for student engagement. Therefore our second target group is children/pupils. 31 Main Persona Based on the target group research we developed two personas, that will serve as useful tool in usability testing. Lì Wang,36 -living in Bejiing, China - language: Mandarin -native, english - intermediate -single at the time, without children - sociable, likes meeting new people, active -works in restaurant - earns approximately 900 USD per month - does martial arts in his free time - is saving money for a trip around Europe with travel agency “ I am so looking forward for the next year, I am going to travel around Europe. I have been saving money for this trip for last 2 years. I am curious to experience different culture and their history” Secondary persona Josefine Hansen, 9 - living in Copenhagen with her parents and her sister Ida (6) - going to Primary School - wants to become a doctor - likes school, reading , dancing and computer games - love amusement parks and her free time spends on playground with her sister or friend Maria(10). - Josefine and her classmates are going for a school trip to Egeskov Castle “ I like castles, i wish I could become a princess one day. But I know I can´t. At least me and my friends are playing like that- We are princesses. We dress up in my mom's dress and dance. “ 32 33 Design research Visual identity of Egeskov To make product that would be successful, is important to create fitting design. Since we are working for a client that already has developed visual identity, we have to consider and follow design manual. It is the only way how to make sure that our design matches rest of the visual identity. The most important design rule is that whole design should support the message of living castle84 Egeskov is not only museum, it is also an attraction, which connects fun, history and education, therefore the design should as well. The logo is essential part of visual identity. There always has to be enough space for the logo in the layout. In order to create the necessary room around the logo, logo itself should always be placed in a nice distance from other elements such as images and corners .However, the distance is not set precisely. Common graphical element that Egeskov uses on its brochures is a ribbon. The ribbon signals quality, authenticity and history. Colors are green and beige. These colors are used to symbolize peace, castle, nature and play.85 R19 - G58- B34, R220 - G218- B195, R55 - G53- B52 Another colors that are also used in the brochures and decorations and that are relevant to Egeskov Castle are red and yellow. R 251 G213 B69 84 85 R189 G30 B35 Egeskov Brandbook, page 3 Egeskov Brandbook, page 12 34 In the brochures we can see pattern, not just solid colors. According to the design manual, the pattern resemble grass, history and mobility. The pattern can be used anywhere, as a background and as an illustrative element. When it comes to text and its font we are allowed to use three different fonts, such as “Sheep Sans”,”Avance” and “Verdena”, which is regular and safe web font. 35 Visual System Sum up of all the design rules in one visual system. Logo is self-explanatory, as it shows the Egeskov Castle. Logo is available in different versions- black or white. Logo is important part of visual identity- there always has to be place in layout for the logo. The distance between logo and other elements is not specified. Colors - Egeskov is working mainly with beige and green. However, in brochures, and various elements there you can find red and yellow as well Typography- According to design manual there are only three fonts allowed: Sheep Sans, Avance and Verdena. Graphical element- main graphical element is a ribbon. It resembles history and royalty. Tone of voice- playful but also educational and historical Images- Images must emphasize values such as life, playing and learning. Images have to energetic and positive. Castle Mobile Application Design Analysis As we are in need to create design for mobile application, we made a research on how various Castle mobile app look like. We came across three different castles that have own mobile appHearst castle, placed in California, secondly Castle of the Dukes of Brittany,lying in France, and Kilkkeny castle, placed in Ireland. Hearst Castle86 86 http://play.google.com/store/apps/details?id=com.guidekick.hearstcastle&hl=en retrieved 20.05.2014 36 Castle of the Dukes of Brittany87 Kilkkeny Castle88 As we can see in all of the layouts there is always place for images. The reason is simple. All of the apps are informative. It introduces visitor to a place they have never been to, the pictures make sure that visitor know about which place is the article writing about. For the same reason the apps are using pictures even in the navigation bar- so the visitor, who is not sure about name of specific place, can search just according to photos. This fact eventually improves whole user experience. 87 88 http://play.google.com/store/apps/details?id=NantesChateauUK.Motor retrieved 20.05.2014 http://play.google.com/store/apps/details?id=com.mobanode.kilkenny_castle 37 Another fact that all layouts have in common is background. In the background we can see blurry or with low opacity picture of the specific castle. The layout overall is simple, neat and informative. Design is adapted to the fact that users are viewing it on small and touch screen and it is also adapted to the fact that visitors have never seen the place before. Therefore, the navigation buttons are big and the content is brief but apt. As we have to follow Egeskov design manual we will not go into more detail such as used fonts and colors. According to design manual we are supposed to use green and beige colors. The fonts that we are allowed to use are Sheep Sans”,”Avance” and “Verdena”. Since we need the font to be supported by most of the browsers we will use Verdena. Our design has to be organized, neat and informative. Using pictures in navigation is great way how to make our application user friendly. In design process we have to take into consideration needs of our personas. Chinese people are keen on colors/ their most favorite colors are red and yellow. In the mini website we should avoid long informative texts, instead of that we should use appropriate picture. . Developement Design Development When the research entered its final stage. We started to think about the design and what message it should deliver and if we are able to do it in time. We created a few sketches considering all the information gathered in research part. Mobile application sketches and various versions of high definition mockups. Aim was to make not ordinary, but still neat and easy to understand design. The design takes into consideration the visual guides from Egeskov itself (logo, banner), it considers needs of both target groups (easy to understand, easy to use, playful) and includes some of our own ideas (foot prints, banner all over the screen). 38 In the design process we tried out several versions. We made something, found mistakes, took into consideration our target groups (we were looking for something more playfull and colorful) and came up with a new idea. Bellow you can see several wireframes, our work in progress. Besides all the aspects mentioned above, web design needs to take into consideration also content of the website and usability. Therefore, we decided to use card sorting and think-aloud methods to help us in this matter. 39 Card Sorting and Think-Out-Loud test We needed to clarify what content and in which order the app should be, so it is user friendly and understandable for our target audience. Even though, we could not find test subjects from the target groups, we still needed to get feedback. We asked 10 different people to sort cards and think-out-loud89. Even though we were intending to organize our mini site like this : “ History”, “Video”, “Competition” on main page and “Add your score” “Top Scores” “Leave a comment” in competition page,most of the test participants90 sorted the cards in different way: They were expecting to find a video in History section, and Comments on the main page. Intended content Result Our test participants suggested renaming “leave comment” section as Guestbook. They were missing “About” section where would be description of the game itself. Some of the participants said that they would expect more history-like design of the app. 89 90 Testing took place on 26.5.2014 4/10, others were mentioned just once or twice, See the appendix 8 40 Site map After card sorting we created new structure of the website, based on information we got. For better understanding we made a sitemap of it Design development part II When we knew in what order is which content we started again the complicated way to create a responsive slick history design. Using historical pattern in background, banner and pennant. The problem was the offered design colors from Egeskov. (R19 G58- B34, R220 - G218- B195, R55 - G53- B52) A dark green one. A yellow-greyish white one and another dark one. These by no means are exciting colors. We want to attract people give them energy not boredom and cold darkness, especially in case our target group are children and Chinese tourist. For example thats Lego has a red background on their logo. Because red is a passionate exciting and energetic colour. It means there is going to be action.91 But it does not mean the design guide does not contain warm and exciting colors, they have it and for our further colour scheme layout idea we are going to use different kinds of shades from these colors. Mainly focusing on red and yellowish/orangegold like color. Especially when we found out that most favorite color of Chinese people is red and yellow. 91 http://www.empower-yourself-with-color-psychology.com/meaning-of-colors.html retrieved 5.20.1014 41 This our result of using these colors and this is just the main page so we continued our work towards a responsive design examples. Basicly what we want to achieve is a user oriented design based on our two personas. As Well we wanted to make the same layout but in Egeskov color scheme to see the difference. We used victorian age ornamental decoration. After we had a color mock up we started to sketch the following navigational pages for the mobiles website. This is the following layout we are going to follow in our development. This design sends the message of castle mobile app. It bring alive the history. At the same time its appealing for target groups as its playful and colorful. 42 Since the application/mini website is intended to be viewed on mobile devices, the design is adjusted to it. Be as it may, the design is responsive and can be viewed on any device. Interaction Our project consists of two different products, one is mini website and other is motion sensitive projection. As motion sensitive projection is far beyond our study program, we decide to focus on app, fulfill all the requirements (CRUD92) and once we are finished we will look into Kinect and animation. On the website user is able to add comment in the guestbook. There is admin page where is possible to change and delete entries from the guestbook. Another possibility for user is to sign up and sign in. Once the user is logged on, then is able to add his score from dancing and compare his results with other competitors. To create the website we used html, CSS, CSS3 and PHP and MySQL. We were in need of creating several tables in database. Table `egreg`(egeskov-registration) stores all the data needed for registration, table `scores`- saves scores from dancing, and last but not least `guestbook` table, which saves comments. 92 Create, Read, Update, Delete 43 When we want to store data from user in database we have to use <form>, where user can fill all needed data, which are afterwards stored in database. Bellow you see an example of code. <form method="post" action="php/register.php"> <label for="name">Nick name: </label><br /> <input type="text" id="name" name="name" class="pole" /><br /> <label for="password">Password: </label><br /> <input type="password" id="password" name="password" class="pole" /><br /> <input type="submit" name="Submit" value="Submit" /> <input type="reset" name="Submit2" value="Reset" /><br /> </form> All the magic in sending data to the table is in receiving data from the form, using _POST $name = $_POST ['name']; $password = $_POST ['password']; and connecting to database. $dbc = mysqli_connect("localhost", "jana0294.mmd.eal", "hest7015", "jana0294_mmd_eal_dk") or die('Error connecting to database server.'); When is needed to send data from form/table to database(in registration , listing scores, adding comments) we use INSERT INTO: $query = "INSERT INTO `egreg` (`name`, `password`) VALUES ('".$name."', '".$password."')"; In case user wants to see all the comments and scores from competitors, then is needed to connect to database, select all the data ( "SELECT * FROM $tbl_name";), and place it into table. However, we cannot predict how many entries are in there, so we need to use while loop, which runs the code until there are no entries in database. See the code example below. while($rows=mysql_fetch_array($result)){ ?> <HTML CODE> <?php } mysql_close(); //close database ?> 44 This is basicly what is user able to do on the website. However, there is also admin page, where we can change or delete inserted data. To do that, we used DELETE and UPDATE statement. if(isset($_GET['id'])) { $id=$_GET['id']; $query1=mysql_query("DELETE from $tbl_name WHERE id='$id'"); if($query1) { header('location:admin.php'); } Code example above says that when the delete button next to an comment is pressed- the code get its id and deletes all the data stored in it. When its done, code sends us back to admin.php, where we can continue deleting and updating. As for the styling part of the responsive website, we used mainly CSS and CSS3. For the semester case project, we used jQuery mobile to make the app, but we decided instead to make a responsive website this time since jQuery mobile doesn't allow an extensive stylization and we needed something attractive and as close as possible to how our mockups look like. In the beginning, we had to set up our basic look: the pattern background and the banner in the middle that will contain the menu. We tried at first to link both images in the stylesheet but they didn't seem to work together at all, so we decided to link the main background image in the HTML file and the banner image in the stylesheet, with the next attributes: Though at first both the width and the height were 100%, it seemed that the banner wouldn't be displayed fully, so we needed to change the height to 150%. For the rest of the pages, we kept the same attributes for the smaller banner, but keeping the height to 100% successfully without having any problems on how our secondary background image would be displayed. Another thing that really challenged us was the transparency for the background for the menu links. 45 We used the handy 'rgba' attribute in this case: instead of using the HEX code, we used the rgb code and added the transparency value to give the background the desired opacity. As for the hiver, we used the same attributes, but used a darker shade of red to emphasize it. As for an easier implementation of a font and to avoid using images for the links( in order to use Egeskov's font) we decided to implement a similar Google font we found: Merriweather. Another challenge this semester was making our website responsive and mobile friendly. We decided to use media queries. In order to be able to test our website only by resizing the browser page, we also had to add the "only screen and (max/min-width: x px)" attribute to our stylesheet. 46 While we used smaller images for our secondary backgrounds, in the rest we only had to change the font sizes and the text boxes dimensions. As for the tablet resolution, we also had to add the minimum width so that it wouldn't overlap with the first media query( on the first try, the 768px media query overlapped the 480px one and it wouldn't show in the right resolution for the mobile version). Overall, our product is a easy-to-use, user-friendly responsive website, with a modern look, but in the same time keeping the Renaissance theme by the usage of suitable textures and patterns. Use case diagram To show in easy way every opportunity that users has, we made a use case diagram, that represent every possible interaction with the projection and mobile app. Since the projection is just attraction, there is no need for more than one actor. Projection will have two levels of animation: learning, step by step, when tourist could learn how to dance it, and what is required, and also competition mode. In that case kinect records the data and mistakes tourist made and eventually saves it into the database. User afterwords can view his/her score on mobile app and compare it with other scores. On the website there is also possibility, to read about history and to view video of real ballroom dance. 47 48 Conclusion For our second semester exam project our assignment was to find answer for “How can you develop a multimedia product that supports the message: Egeskov the Living Castle on Funen?” for our client Egeskov castle. As multimedia students we wanted to make something entertaining and educational. After brainstorming we came up with several ideas and eventually decided for the one that is the most unique, can be implemented in many ways in future and appeals to broader audience. The idea is to create motion sensitive projection of Renaissance ballroom dancing, that teaches visitors how to dance ballroom dance, makes them to participate and experience part of the history of Egeskov Castle first hand. Eventually it leads to more immersive experience overall and supporting the idea of the “living” castle of Funen. Our target group is Chinese tourists and children. Chinese tourism is increasing every year and their common keywords for Denmark is “fairy tale loop” and “boring” so we fixed it with interactive product idea at the castle also by making a communication plan that is friendly to Chinese people therefore Egeskov will attract the growing numbers of travelers from far east thus increasing its visitor count annually. 49 Teams Internal Workflow Review When we finished the MMD semester project which took as a few months to complete we were not satisfied with the result and the way work had been managed in our team. It was mainly trial and error. So entering this particular project for Egeskov we knew how to fix our problems and how to manage more efficiently. After the trip to Egeskov castle we started to write the report and dividing tasks and roles between each other so we do not have to work in heist at the end, we knew everything what we want to do and how it should be. We had regular meetings. These meetings served as review meetings of our work progress documenting the time it took to finish, brainstorming ideas and based on what we had done further project work plan - dividing tasks. It was a difficult task to choose the right models and tools because we had to consider which ones are relevant to our idea and also the ones that our teachers require to use. For efficient communication we used Facebook93 page service and shared every written or visual progress on Google Drive94. To get an overall view of the work progress we used Spreadsheet95 for creating a Gantt chart. In the end we are quite satisfied with our work, it always can be better, but it was much better than before. For example we were almost finished 4 days before hand-in and that was one the goals we wanted to achieve. 93 "Information For Parents and Educators". Facebook. 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Homewood, IL: Irwin.retrieved 06.02.2014 PESTLE Analysis, history and application, CIPD, retrieved 2009-10-21 Ash, Tim: “Landing Page Optimization”,Indianapolis, Canada 2008 All information is retrieved from the Egeskov brochure we received upon our arrival the Egeskov castle, as well as bits of information we got from our client meeting and from the guide Meeting with client on 14.5.2014.See Notes from meeting in Appendix Billund travel guide” world66.com retrieved 29.05.2014 Egeskov brochure, page 46, retrieved 24.05.2014, 20:22 Egeskov Brandbook, page 3 Egeskov Brandbook, page 12 52 APPENDIX 1 NOTES Project Workflow Ioana Dragomir Lead Designer, Engineer Jana Rovna Lead Engineer, Second Coordinator Edgars Sprogis Project Manager, Designer 12.05.2014 First group meeting. Assigning tasks. (6h) Ioana Dragomir: Writing introduction of Egeskov history 12.05.2014 - 14.05.2014 (6h per day) Jana Rovna: Design analysis of Egeskov style guide 12.05.2014 - 18.05.2014 (6h per day) Edgars Sprogis: Clarifying project management, deciding on necessary steps, consensus paper. 12.05.2014 - 14.05.2014 (6h per day) Ioana Dragomir, Jana Rovna: ● Meeting with the client 13.05.2014 (1,5h) ID 19,5h ES 18h JR 19,5h 20.05.2014 Second group meeting (6h) Documenting progress so far and assigning new tasks. Idea brainstorming, sketching, deciding on relevant tasks to our idea. Jana Rovna: 16.05.2014 - 20.05.2014 (7h per day) ● To add additional tools and methods for the design analysis. ● Sketching mobile app ● Client analysis ● Creating visual prototype ● SWOT ● TOWS Matrix ● Mini Risk Chart ● Visual System 53 Edgars Sprogis: 15.05.2014 - 20.05.2014 (6h per day) ● Research on renaissance ballroom dancing ● Research why our idea is relevant for Egeskov ● Structuring report ● Creating visual prototype ● Situation analysis ● 7 P’s Ioana Dragomir: ● Overall target group research ● Creating visual prototype ● 7 P’s Edgars Sprogis, Jana Rovna, Ioana Dragomir Client Presentation ES 37,5h JR 35,5h ID 31,5h 22.05.2014 Third group meeting Edgars Sprogis ● Target group research ● Research on Kinect ● Research on Kinect’s API’s ● Questionnaire ● Card Sorting ● Updating report ● Sketching for the mobile application ● Coding Jana Rovna ● Creating personas ● Card Sorting ● Used Case Diagram ● Designing the mobile application ● Coding Ioana Dragomir ● Designing the mobile application ● Target group research ● Research on motion sensitive projectors and their softwares ● Coding ● Updating report ID 70h ES 70h JR 70h 54 17.05.2014 - 20.05.2014 (8h per day) 22.05.2014 (1,5h) (6h) 22.05.2014 - 30.05.2014 (8h per day) 22.05.2014 - 30.05.2014 (8h per day) 22.05.2014 - 30.05.2014 (8h per day) 30.05.2014 Fourth group meeting (6h) Ioana Dragomir 31.05.2014 - 03.05.2014 (8h per day) ● Design manual ● Coding-CSS ● Designing high definition mockups ● Updating report Jana Rovna ● Coding-PHP ● Contacting a professional from animation projection industry ● Updating report Edgars Sprogis ● Finalizing report ● Gathering task workflow and registering time spent on the project ID 30h JR 30h ES 30h Self initiative work Ioana Dragomir: Research on popular museum game applications 17.05.2014 (2h) Jana Rovna: Translating Egeskov files (such as design manual) from Danish to English 14.05.2014 (4h) Ioana Dragomir: Research on interactive installations at museums 18.05.2014 (4h) JR 4h ID 6h Aprox. hours spent on project ID1 57h JR 159h ES 155,5h Average hours spent on project per person: 157h 55 2 56 3 57 4 (Mind map) 5 (Cardboard prototype) Cardboard prototype 58 6. (Survey) 59 7 Meetings with Client 7.1 Our first meeting was on 12th of May. We had an opportunity to view the castle and its parks with guide. She addressed some major issues which were lack of interactivity on the various spots, navigation in the castles complex. Unreliable organisation regarding the huge garden. International unfriendly because of the few available language guides, like information boards in the castles surrounding area 7.2. Second meeting was on 13th of May 60 8 (Card sorting) 61