annual report 2006 social responsibility report
Transcription
annual report 2006 social responsibility report
ANNUAL REPORT 2006 SOCIAL RESPONSIBILITY REPORT DEAR READER, Veikkaus’ operations and existence are based on responsibility. In this report, you can read not only about what happened and how we did financially in 2006 but also, and above all, about Veikkaus’ social responsibility. Further, this report covers Veikkaus’ economic and environmental responsibility. A company operating on the basis of an exclusive right has a great responsibility towards its customers and society. Veikkaus offers gaming entertainment to Finnish players in a reliable and responsible manner. Veikkaus’ year 2006 was successful, generating welfare to all Finns. Our proceeds are vital to Finnish arts, science, sports, and youth work. On the pages of this report, you will find a number of well-known Finns telling about themselves and their role in society. The contents and reporting principles of the present report are in compliance with the new recommendations of the international Global Reporting Initiative (GRI 3), laid down in autumn 2006. The report ends with a table comparing the topics dealt with in the report and the GRI recommendations. Our contact data can also be found in the final part of the report. Veikkaus Oy CONTENTS Key indicators ................................................................................................... 5 Veikkaus in brief ................................................................................................ 6 CEO’s review ..................................................................................................... 8 PART OF SOCIET Y Joy and benefit for all Finns .......................................................................... 11 Large group of stakeholders ......................................................................... 12 Veikkaus’ programme of social responsibility and key indicators ...................... 14 SOCIAL RESPONSIBILIT Y Veikkaus—socially responsible game provider ................................................. A Finn to win ............................................................................................... Big dreams, small stakes —safe products ........................................................ Gaming is no children’s play .......................................................................... Gaming organizations finance research into problem gambling ........................ Reliability and openness —communications keywords ...................................... Contented employees—cornerstone of success .............................................. 17 18 20 21 23 25 26 ENVIRONMENTAL RESPONSIBILIT Y Environmental responsibility—natural part of Veikkaus’ operations .................. 31 The specially rewarded Ecological Team acts at the grassroot level ................. 35 ECONOMIC RESPONSIBILIT Y Economic responsibility for everyone’s benefit .............................................. Veikkaus games provide livelihood to many people ......................................... Game provider’s great responsibility .............................................................. Minimising abuse as a joint objective ............................................................. Veikkaus’ retail network—personal service in all parts of Finland ...................... Close to our customers every day .................................................................. Players choose the internet more often ......................................................... Dreams, sports, entertainment ..................................................................... Governance .................................................................................................... Organization ................................................................................................... Board of Directors ........................................................................................... Executive Team ............................................................................................... 37 38 40 43 44 45 46 48 52 55 56 58 FINANCIAL STATEMENT 2006 Board of Directors’ report ............................................................................. 62 Income statement ........................................................................................ 66 Balance sheets ............................................................................................ 67 Cash-flow statement ................................................................................... 68 Changes in shareholders’ equity .................................................................... 69 Accounting principles ................................................................................... 70 Notes to the financial statement .................................................................. 73 Auditors’ report ........................................................................................... 85 Statement by the Supervisory Board ............................................................. 85 Comparison with the GRI recommendations ....................................................... 86 Glossary ......................................................................................................... 89 Contacts ........................................................................................................ 90 KEY INDICATORS DEVELOPMENT OF TURNOVER EUR MILLION 2006 2005 EUR million EUR million Turnover Gross margin on sales 1,090 1,159 1,261 1,316 1,361 1,400 1,200 1,315.8 +3.4 489.6 468.3 +4.6 Operating profit 403.3 397.2 +1.5 Profit before appropriations 407.7 400.7 +1.7 Profit for the financial year 407.7 400.4 +1.8 31 Dec 2006 1,000 Employees Registered customers 31 Dec 2005 373 372 3,569 3,692 440,850 315,305 Points of sales 800 Change in % 1,361.2 600 400 200 0 BREAKDOWN OF VEIKK AUS’ EURO DISTRIBUTION OF VEIKK AUS FUNDS 2006 2006 2002 2003 2004 2005 2006 DEVELOPMENT OF FINANCIAL RESULT EUR MILLION 357 376 398 401 408 500 400 PRIZE PAYOUT 51.6 cents ARTS 13.5 cents 300 SPORTS 6.9 cents SCIENCE 5.5 cents YOUTH WORK 2.5 cents 200 100 0 2002 2003 2004 2005 2006 CONTINGENCY FUND 1.5 cents LOTTERY TAX 4.6 cents RETAIL COMMISSIONS 5.9 cents OPERATING EXPENSES 8.0 cents ARTS including LIBRARIES 47.5% 9.9% EUR 190.6 million EUR 39.9 million SPORTS 24.4% EUR 97.8 million SCIENCE 19.4% EUR 77.9 million 8.8% EUR 35.2 million YOUTH WORK Annual report 2006 5 MISSION A FINN TO WIN Veikkaus generates versatile value to Finnish society by organizing games reliably and responsibly. VISION VEIKKAUS IS A PIONEER Veikkaus will be the world’s leading lottery in terms of customer orientation, know-how, and efficiency in 2010. Veikkaus is a pioneer in the midst of the changing operating environment and entertainment market. For its owner, Veikkaus will provide the best option for a sustained promotion of the necessary facilities for Finnish arts, sports, science and youth work. VALUES WE WORK FOR THE COMMON GOOD Veikkaus generates versatile value to Finns. We offer Finns an opportunity to participate in the promotion of the common good safely and reliably by playing Veikkaus’ games. Veikkaus offers Finns a chance to work for the common good. We employ indirectly tens of thousands of Finns. RESPONSIBLY Social responsibility is a central part of Veikkaus’ strategy and operations in practice. Our customers must be able to rely on Veikkaus one hundred percent. We must report our activities widely and openly, since we are responsible for our actions to Finnish society. RELIABLY Veikkaus’ employees can rely on each other in all situations. Open interaction is an essential part of reliability. Our customers can always trust in the game products we offer. CREATIVELY We want our games, services, and the way we operate reflect creativity and joy. We also encourage our staff to be innovative. STRATEGY OF BUSINESS ACTIVITIES FINANCIAL OBJECTIVES THE CORNERSTONES OF OUR BUSINESS STRATEGY ARE CUSTOMER STRATEGY AND OPERATING ENVIRONMENT STRATEGY. Veikkaus aims at a growth of 3 % of its turnover in 2007. The return objective of Veikkaus funds recorded in the State Budget 2007 is EUR 397.3 million, i.e. 2.6 % more than our contribution to the Ministry of Education in 2006. Social responsibility is a natural part of Veikkaus’ operations. It entails responsibility for the environment, the customers, and the staff. It also means good corporate governance, workplace equality, as well as ethically sustainable business operations. Veikkaus develops its offerings in an ethically sustainable way. Our games are based on wide participation and small stakes. Veikkaus operates its games reliably and responsibly. This is ensured by strict supervision by authorities and our own measures to control and restrict gaming. Veikkaus returns the bulk of its business profit to Finnish society, to be distributed to various organisations in the fields of arts, sports, science and youth work in a way that benefits all Finns. Veikkaus operates on the leisure and experience market. We offer our customers a chance to win money as a significant additional value, as well as very important social benefits. Customers are at the core of Veikkaus’ business operations. Our objective is to diversify our offerings to meet our customers’ different needs. Our customer strategy is based on the ability to offer our customers unique value which provides the basis of long-term customer relations. We want to be present in places and situations where people dream, spend their free time, and attend or take part in sports events. Annual report 2006 7 CEO’S REVIEW VIEW A Finn to win! That is Veikkaus’ Mission. Veikkaus generates versatile value to Finnish society by operating games reliably and responsibly. The core message of Veikkaus’ Vision is that we want to be at the forefront in our field. Being at the forefront is demanding! These demands we respond to on the solid basis of our Values: we work for the common good, responsibly, reliably, and creatively. Veikkaus’ Mission, Vision and Values are no empty words. On the one hand, they illustrate the basis for the exclusive right principle applied to gaming. On the other hand, they demonstrate our ambitious goal: to offer Finns services that are of as high quality as possible. A gaming organization that has been granted the licence to operate by virtue of an exclusive right must be able to offer a reliable, yet attractive alternative. To succeed in this, it must be able to make available a wide selection of games making use of modern technologies, and it must also be allowed to market and advertise these games. The previous paragraph was not taken from Veikkaus’ promotional materials, although it well could have been. This characterization of the task of a gaming organization was taken from the latest ruling by the European Court of Justice in a case concerning gaming activities, the Placanica ruling, which supported—once again—the national discretion power in gaming-related matters. In the past ten years, the ECJ has complied with the same policy consistently. In 2006, the European Commission sent a letter of formal notice to Finland and eight further EU Member States. Finland was inquired about the provision and marketing of betting games and Football Pools. The procedure, which complies with the EU standards, was based on complaints about the national exclusive right applied to betting filed by private bookmakers to the Commission. Whilst asking the Member States to give their responses to the letter of formal notice, the Commission has emphasized, on several occasions, that it is not aiming to threaten or abolish the exclusive right, but rather to ensure that the national systems are consistent. Of course, there are private operators who would be more than willing to steal away the gaming proceeds from Finnish society into their own pockets around the world. These operators do whatever they can to make this happen. Fortunately, we think otherwise in Europe. The European Parliament already decided to exclude gaming from the scope of the EU services Directive in February 2006—with an overwhelming majority vote. The initial idea had been to liberalize the gaming market through the Directive. Many rulings by national courts of justice around the world have reinforced the strong status of the exclusive right system. For example, foreign gaming provision over the internet was banned categorically and made subject to severe penalties in the US, by virtue of national legislation in the autumn of 2006. By applying the principle of the exclusive right to gaming, society can decide the quantity and quality of acceptable gaming on the basis of its own values. Therefore, it is extremely important that the national gaming policy, legislation, and the measures taken by the authorities are in line and comply consistently with the basis of the exclusive right. The Finnish National Gaming Forum, with wide representation from the different sectors of society, compiled the basic guidelines for Finnish gaming policy at the beginning of the year. At the end of the year under review, the Council of State awarded new gaming licences to Veikkaus, the Finnish Slot Machine Association RAY and Fintoto for the period between 2007 and 2011. Above, I made a reference to our ambitious goal of being at the forefront. In 2006, we continued to develop our operations strenuously in accordance with this vision. The vision takes its strategic basis from our customer strategy and the model of business operations based on it. Veikkaus’ offerings were developed and individualized according to a constantly increasing amount of customer information, to better meet the different demands of our varied customer groups. We introduced an analytical and operative customer information system. The first stage of Veikkaus’ game system technology, the reform of the internet gaming service, was carried out in the autumn. It will be followed by the replacement of the online terminals in our retail outlets by new generation equipment in the spring and summer of 2007. Finally, in the summer of 2008, we will go over to a completely new game system. All things considered, Veikkaus’ success is based on our relations to the customers. What counts in this respect, is the high quality and suitability of our products and services to the Finnish players. Their reliability and creativity. A shared way of thinking. The shared understanding of and support to the fact that the game proceeds are used for purposes significant to every Finn. We launched our new brand identity in accordance with Veikkaus’ brand strategy in April 2006. The primary goal of the brand strategy is that our players can recognize Veikkaus’ products. That way, they can be sure that the products they are faced with are offered by a national gaming operator working for the benefit of the entire society. A concrete example of the development of our customer relations is Veikkaus Card, which was introduced in the autumn. By using Veikkaus Card, as well as by playing identified in general, our players have access to customer benefits and are rewarded for playing responsibly—in positive ways typical of Veikkaus that can be pleasantly surprising. By the end of the year, we had already nearly 100,000 Veikkaus Card holders in Finland! Social responsibility is an inseparable part of Veikkaus’ activities. A company operating on the basis of an exclusive right has a vast responsibility towards its customers and society. We respond to the demand for games in accordance with our gaming tradition, in a way which is ethically planned, and rationally and naturally regulated. Veikkaus’ CSR program includes a long list of concrete actions that prevent the harmful effects of gaming. Whilst developing new game ideas and distribution channels, we make use of a tool for ethical analysis. Responsibility also means reliable consumer protection and stake limits that have been considered necessary. Veikkaus has made all of is games subject to age limits and some of them subject to stake limits. In its 66th year of operations, Veikkaus attained a turnover of EUR 1,361.2 million, the highest in the company’s history. In a period of five years, our turnover has grown by nearly 30%. Veikkaus’ financial result amounted to EUR 407.7 million, of which we returned EUR 387.2 million to the Ministry of Education, to be further distributed to Finnish arts, sports, science, and youth work in accordance with the State Budget. In 2006, Veikkaus paid out a total of EUR 701.8 million (+3.4%) of prizes to players. The costs of product advertisement amounted to EUR 10.3 million (+2.2%), i.e. 0.8% of the turnover. The retail commissions paid out to retailers represented 5.9% of the turnover, i.e. EUR 80.3 million. During the year under review, we paid EUR 62.9 million of lottery tax (+3.8%) and EUR 17.7 million (+22.4%) of VAT, in addition to returning our profit of EUR 387.2 million to the Ministry of Education. Further, we contributed EUR 14 million from the prize fund of the previous years to the Ministry of Education. Since its establishment in 1940, Veikkaus has returned the bulk of its profit to society to be used to promote sports, and, later on, arts, science and youth work. Veikkaus truly generates versatile value to Finns—for the common good, responsibly, reliably and creatively! I wish to express my sincerest thanks for a successful and splendid year to Veikkaus’ customers, partners, and staff! Risto Nieminen Annual report 2006 9 JOY AND BENEFIT TO ALL FINNS VEIKKAUS’ YEAR 2006 JANUARY Lotto turned 35. Veikkaus games have meant dreams, fun and benefits to Finns We introduced the new Super/Multi Bet. for over 65 years. We could say that Veikkaus is present in the FEBRUARY lives of nearly all grown-up Finns in some way. Almost all Finns The Olympic Games in Turin generated a record turnover in betting. have some time spent a euro or two on a Veikkaus game in the APRIL pursuit of a dream or to bet on a favourite sports team. Veikkaus’ mission is to generate versatile value to Finnish society by operating games reliably and responsibly. Our games are based on wide participation with reasonable stakes. We seek to meet the demand for games in accordance with our gaming traditions: by offering ethically designed games in a sensible and natural way. This way, we can also minimize the possible detriments of gaming. Veikkaus launched its new brand. Wednesday Joker was introduced. The European Commission sent a letter of formal notice on sports betting to Finland and six other EU members. MAY We launched the new Football World Cup eInstant. JUNE The new instants Satumaa and Jazz were introduced. Ässä eInstant was launched. The Finnish gaming system is based on an ideology of responsibil- JULY ity. By granting exclusive rights to gaming operators, the authori- Record-high turnover in betting during the World Cup in Football. ties seek to manage gaming and competition that would lead to aggressive manipulation of players if it was left unregulated. SEPTEMBER Veikkaus Card was introduced. OCTOBER Veikkaus holds the exclusive right to operate pools and betting games and lotteries in Finland. The Council of State has also awarded the licence to operate games to two further gaming operators, the Finnish Slot Machine Association RAY and Fintoto. In 2006 the three operators posted a turnover of a total of EUR 2,216 million, generating EUR 968 million of funds to Finnish society. The current gaming licences will be effective until the end of 2011. We started the first face of the reform of our game system. Mini-Ässä Instant was launched. NOVEMBER We celebrated the 10th anniversary of our internet gaming service Veikkaus.fi. Veikkaus, The Finnish Broadcasting Company Yle and the Finnish Sports Channel signed an agreement of cooperation. Risto Nieminen was elected Vice President of WLA. Part of society 11 LARGE GROUP OF STAKEHOLDERS Veikkaus has an exceptionally large group of stakeholders. Nearly all grown-up Finns have been Veikkaus’ customers at some stage of their lives. Whether they played or not, all Finns are beneficiaries of our gaming activities in various everyday situations, including hobbies and other activities. Veikkaus funds are vital for thousands of beneficiary organizations and their employment effects are huge. We have a comprehensive network of 3,500 retailers around the country. From a societal point of view, gaming is associated with significant economic and social responsibility. In all of our operations, we also consider the perspective of environmental responsibility. ARTIST PAOL A SUHONEN Girl Scout 1980—2000 “There was, like, some kind of a Scout skills competition, and it was freezing cold, around minus twentyfive degrees Celsius. First you ski until you get all sweaty and then you sleep in a lean-to shelter out in the open. During the night, the frost keeps getting more and more biting, and since we’ve played a bit with fire, all our equipment has got soaked. In a sense, there are pieces in your life that you don’t necessarily link with the moment here and now; you haven’t realized what they have meant to you. Or that they aren’t linked in any clear and direct way. But they still have some kind of an essential role as building blocks of your current self.” 12 Part of society BAL ANCING BETWEEN DIFFERENT EXPECTATIONS Veikkaus manages its stakeholder relations in many ways and at multiple levels. We have developed feedback systems, research methods and practices to collect feedback from our customers systematically in order to develop our game offerings. To find out about the expectations of our different stakeholder groups, we are in constant dialogue with our stakeholders in many ways. Whilst evaluating the results of Veikkaus’ social responsibility, all our stakeholders have their own expectations which may be contradictory. Successful stakeholder relations thus require balancing between the different expectations. We measure our success in the fulfilment of this goal by several surveys. As a responsible gaming operator, Veikkaus aims at open and interactive dialogue with its customers. VEIKKAUS’ CORE STAKEHOLDERS STAKEHOLDER STAKEHOLDER EXPECTATIONS VEIKK AUS’ MEASURES STANDARDS PL AYERS, CUSTOMERS Interesting, entertaining and reliable gaming entertainment. Fulfilling the promises of our products and services. Secure and reliable prize payout. Correct and explicit information on games and gaming. Entertaining games; dreams, excitement, and entertainment. Versatile offerings targeted at different customer groups. Comprehensive sales network. Reliable prize payout. Accurate customer guidance and game instructions. Transparent activities. Consumer protection and responsible product development. Financing of research into problem gambling and Problem Gamblers’ helpline Peluuri. Sales development. Changes in consumer behaviour and customer profiles. Analyses of corporate image and customer satisfaction. Quality and quantity of feedback and recommended decision procedures. Quality and quantity of calls to Peluuri helpline. OWNER Ministry of Education Moderate, sustainable and secure profit development. Efficient activities. Responsible gaming. Regular proceeds. Regular contacts with the owner. Open information about the development of the result and the operations in general. Achieving the return objective. International comparisons within the sector. PARLIAMENT, RELEVANT MINISTRIES Regular proceeds, tax revenue. Responsible gaming, especially measures taken to prevent the social problems of gaming. Nationwide employment effects. Strict compliance with the Lotteries Act and the national gaming policy. Efficient and responsible activities. Active work for the prevention of the detriments of gaming. Direct and indirect employment effects. Proceeds and taxes returned. Coverage of retailer network. Occurrence of social detriments of gaming. Number of jobs, salaries paid. STAFF Secure workplace. Equal opportunities. Career and development opportunities. Motivating workplace community and rewarding jobs. Responsible and equal management. Solid economy. Versatile training programme, rotation opportunities within the company, maintenance of working capacity, encouraging incentive scheme, investing in internal communications. Equal opportunities programme. Active development of leadership and planning of operations. Surveys concerning the staff and their working capacity, performance evaluation discussions. Turnover of employees, absence from work, age of retirement. Incentive scheme. RETAILERS AND GAME SALES CLERKS Source of livelihood. Explicit operating guidelines. Reliable and responsible partner. Competitive offerings. Sales support functions. Up-to-date, comprehensive information and training. Versatile offerings, reliable prize payout. Responsibility for information systems, terminals, sales equipment, information, marketing and communications. Comprehensive retailer training programme. Sales development and distribution by districts and outlet types. Changes of points of sales, payment times of sales profits. Customer and retailer satisfaction surveys. BENEFICIARIES in the fields of arts, sports, science and youth work Proceeds, return of funds. Ensuring the continuity of the system. Possible forms of marketing cooperation. Regular proceeds. Efficient operations. Open, interactive cooperation. Development of proceeds. Achieving the objectives of marketing and game event cooperation. Corporate image surveys. PARTNERS and other cooperation organizations Open, fair and innovative activities. Dependable agreements. Long-lasting cooperation relations. Strategic partnerships, partner agreements and strategies. Versatile cooperation agreements. Providing the cooperative activities with gaming expertise. Number, contents and nature of partnerships. Number, contents and nature of cooperation agreements. New offerings, product development. NATIONAL GAMING ORGANIZ ATIONS OF OTHER COUNTRIES, the cooperative organizations EL and WLA Securing the continuity of the exclusive right system. Promoting responsible gaming activities. Active cooperation and information exchange, benchmarking. Being an active player in the Executive Committees and working groups of the cooperative organizations. Taking initiatives and being advanced as a cooperative partner. Encouraging others to information exchange and cooperation. Reinforcing the system of national exclusive rights. Participating in seminars and meetings. International comparisons, statistics and research projects. EUROPEAN COMMISSION and MEPs Responsible gaming policy. Prevention of social problems and crime. Channelling gaming to legally accepted games. Promoting social responsibility, taking especially measures to prevent social problems and crime. Open and active information sharing. Active contacts with the Finnish MEPs. Development and nature of the social problems of gaming. Peluuri statistics. Studies by the Ministry of Social Affairs and Health. International comparisons, statistics and research projects. THE MEDIA Open cooperation. Social responsibility and reliability. Efficient, fast and transparent activities. Accessibility. Open, fast, reliable, and many-sided communications. Availability and active provision of information. Extensive cooperation. Nature of public discussions, daily media follow-up. Number of contacts and communications. Corporate image and communications surveys. IMMEDIATE COMMUNITIES Interaction. Predictability. Constructive and active local actor and employer. Contacts and cooperation. Responsible, steady activities. Environmental load. Number of jobs. Corporate image surveys. Part of society 13 VEIKKAUS’ PROGRAMME OF CORPORATE SOCIAL RESPONSIBILITY Veikkaus aims at a wide customer basis playing with reasonable stakes. This is to make sure that the sums individual customers spend on gaming do not constitute an excessive financial burden for them. Veikkaus develops its offerings in a socially responsible manner—this entails, e.g., restrictions on gaming: – Age limits—15 years at our points of sales and 18 years on the electronic channels. – Limitations on stakes and daily gaming in games with high event frequency such as Live Betting and the eInstants. – The players on the internet can impose selflimitations to prevent them from gaming for three months at a time. – Selling games on credit is forbidden. – Veikkaus games cannot be played in the night time. Whilst developing new game ideas and distribution channels, Veikkaus uses a tool for ethical evaluation in order to recognise the possible addiction-provoking features that might lead to a gambling problem. The ethical evaluation is part of our process of product development. Veikkaus’ marketing communications comply with strict ethical guidelines. – In its advertising, Veikkaus does not give erroneous information or a misleading picture of the real chances of winning. – In its marketing, Veikkaus avoids the idealisation of gaming and advertisements encouraging people to play, respecting the consumers’ individual rights. – Marketing communications shall not be directed to consumer groups that are especially vulnerable in view of their age, social position, or other special features. 14 Part of society Veikkaus bears its responsibility for problem gambling: – Veikkaus offers information on problem gambling at its points of sales and website. – Veikkaus makes sure that its staff and game sales personnel are aware of problem gambling and know where to refer the customer to for help. – Veikkaus takes part in the funding and development of Peluuri helpline meant for people suffering from a gambling problem and to their families and friends. – Veikkaus finances research into the problems caused by gaming. Veikkaus aims to work against crime and for the prevention of money laundering. Veikkaus bears its environmental responsibility in its own activities and its partner relations. – Veikkaus requires that all of its partners shall act in compliance with the principle of corporate social responsibility. Veikkaus aims at a moderate long-term financial growth. Promoting Veikkaus’ social responsibility involves every employee and is a natural part of all the company’s operations and its work in practice. “In a survey carried out in the autumn of 2006, Veikkaus’ customer service was rated excellent.” KEY INDICATORS OF CORPORATE SOCIAL RESPONSIBILITY Economic responsibility Turnover (EUR million) Profit from business operations (EUR million) 2006 2005 2004 1,361.2 1,315.8 1,260.8 403.3 397.2 394.5 Investments (EUR million) 38.6 22.5 6.7 Prize payout (EUR million) 701.8 678.7 631.2 Salaries and wages (EUR million) Number of employees (end of the year) Number of points of sales (end of the year) 18 16.5 15.6 373 372 377 3,569 3,692 3,748 Retail commissions (EUR million) 80.3 80.6 80.8 Lottery tax (EUR million) 62.9 60.6 60.0 401.4 381.4 375.8 Contribution to the Ministry of Education (EUR million) VEIKKAUS’ SOCIAL RESPONSIBILITY HELD IN HIGH ESTEEM People associate Veikkaus with mainly positive issues. In a brand survey conducted in 2006, half of the respondents considered Veikkaus brand good or very good. The survey was carried out by Taloustutkimus. Veikkaus’ customer service was rated as a top-class service in a survey made in autumn 2006. Of the customers to respond to the questionnaire, 96 % said their problem had been solved during the first call. The respondents graded the service as excellent 3.7 on the scale from 1 to 4. The survey was carried out by TNS Gallup. Social responsibility Work enjoyment (scale 1—5) Turnover of personnel (%) – newly recruited 3.87 8.7 3.91 10.9 3.82 8.0 33 38 34 – gave their notice 22 24 19 – retired 10 19 Average age of employees 42.2 42.5 42.4 Average length of employment agreements 12.7 13.1 13.5 Sick leaves (workdays/person) 11.4 14.5 Occupational health care costs (EUR) Recreational and employee club activities (EUR) Average salary (EUR) Training days / all employees 7 12.8 340,032 398,508 388,059 70,309 67,149 81,555 3,157 3,092 2,951 658 454 * 413 * Environmental responsibility * Electricity consumption / head office (MWh) 4,090 3,750 3,500 Heat energy consumption / head office (MWh) 2,689 2,785 2,791 Water consumption / head office (m3) 5,500 4,000 4,100 only include training by the Game Academy Of all Finns, 69 % regard it as important that companies comply with social responsibility. This was the outcome of a survey on corporate social responsibility by Marketing Radar in 2006. According to the survey, the way Veikkaus takes care of its social responsibility is regarded as very good. In fact, of the 28 companies covered in the survey, Veikkaus was given the second best grades. The overall esteem of Veikkaus’ social responsibility increased from the previous year to 3.71 (3.61) on a scale from 1 to 5. More specifically, Veikkaus’ social responsibility was rated as an average of 3.83, whereas our economic responsibility was given the average grade 3.81 and our environmental responsibility was graded as 3.57. Veikkaus’ social reporting was estimated as excellent: our annual report and corporate social report 2005 were given a special mention award for the way they handled social responsibility in the “Reporting Environmental and Social Responsibility 2006” competition in Finland. Part of society 15 VEIKKAUS—SOCIALLY RESPONSIBLE GAME PROVIDER One of the three areas of corporate social responsibility has always been at the core of Veikkaus’ operations: social responsibility. We generate versatile value to Finnish society by providing games reliably and responsibly. A gaming provider has always an especial- “In gaming, the operator’s responsibility towards the players is emphasized.” ly strong responsibility towards its customers. This means above all comprehensive customer protection and transparent operations. Our social responsibility is also illustrated in the fact that the bulk of our proceeds are used to benefit Finns. Veikkaus’ players are the biggest individual group to finance Finnish sports, arts, science and youth work. Veikkaus holds the exclusive right to operate pools, betting and lottery games in Finland. This has been laid down by Finnish decision-makers, and the majority of Finns are in favour of this system. The Finnish lottery legislation is based on the principle that each type of game shall be provided by just one operator. As a result, we have been able to develop an operational model in Finland which can be controlled easily and monitored efficiently. Our model is by no means exceptional: most EU member states also apply the principle of the exclusive right to gaming. Further, the principle is widely accepted as the most functional system around the world. Corporate social responsibility 17 A FINN TO WIN Veikkaus’ activities benefit all Finns. Every one of us can enjoy Veikkaus funds, e.g., whilst using the various sports facilities, going to the cinema, theatre, or taking part in the activities of the Scout Organisation. Without a carefully planned distribution of the euros lost on Veikkaus games, many good things would be left undone and many unforgettable experiences would not be experienced. Thus, because of Veikkaus gaming activities, a Finn will always win. In 2006 Veikkaus returned a total of EUR 401.4 million to the Finnish Ministry of Education. That is over one million euros each day. Veikkaus games constitute a significant source of income to Finnish society: the majority of the funds distributed by the Ministry of Education to sports (99%), youth work (88%) and arts (48%) were covered with Veikkaus funds. Further, 29 percent of the Ministry’s financial support to science came from Veikkaus funds. ARTS, SPORTS, SCIENCE AND YOUTH WORK The Finnish Ministry of Education distributes funds from Veikkaus’ proceeds to the Finnish culture in accordance with the Funds Distribution Act1 laid down by the Parliament of Finland. According to the act, 38.5% of the funds are allocated to arts, 25% to sports, 17.5% to science and 9% to youth work. Further, 10% of the funds are channelled each year to the above-mentioned beneficiaries as separately specified in the State Budget. The Funds Distribution Act was laid down in 2001, and its regulations on the distribution of funds will be introduced gradually by the year 2010. In 2005, the original schedule according to which the budget funding of libraries was to be excluded from the scope of Veikkaus funds by 2012 was amended by cutting two years from the transfer Veikkaus funds vs. all funds distributed by the Ministry of Education 2006 Arts and culture Total funds EUR million 364 Share of Veikkaus funds % 48% Sports Science 96 258 99% Youth work 39 29% 88% Veikkaus funds distribution to beneficiary groups EUR million 2006 % 2005 2004 2003 Arts* 190.6 47.5 185.1 187.5 190.5 Sports 97.8 24.4 90.0 84.2 83.7 83.5 Science 77.9 19.4 75.7 75.5 75.5 76.2 Youth work Total 183.0 35.2 8.8 31.7 28.6 20.7 20.4 401.4 100.0 382.6 375.8 370.4 363.1 * The funds distributed to arts include the statutory funding of libraries by the Ministry of Education. They amounted to EUR 39.9 million in 2006. 18 2002 Corporate social responsibility “Without a carefully planned distribution of the euros lost on Veikkaus games, many unforgettable experiences would not be experienced.” period of implementation of the act. By 2010, the statutory state funds to libraries will be financed with tax revenue again. THOUSANDS OF COMMUNITIES RECEIVE VEIKKAUS FUNDS EACH YEAR In all, Veikkaus funds were allocated to over 2,000 different communities in 2006. These com- munities can distribute funds further to various projects. For example, the funds distributed to sports are further allocated to the building of recreational sports facilities, sports associations, sports research, and recreational sports for children and young people. One of the beneficiaries of the sports funds, the Young Finland Association, granted over EUR 1.4 million of financial support from Veikkaus funds to sports clubs. As a result, nearly a thousand clubs around Finland received Veikkaus funds in the year under review. In science, the greatest beneficiary is the Academy of Finland, financing hundreds of scientific research projects each year. Of the funds to youth work, the majority are channelled to promote young people’s involvement in citizen organisations and to leisure activities, e.g., young people’s associations. 1 Act on the distribution of the funds from lotteries, betting and pools games. AUTHOR K ARI HOTAK AINEN “Style needs to involve something unconscious, something you don’t grasp yourself. You develop your own style for 25 years. Once your style is ready, it’s called mannerism. And then you spend the rest of your life trying to get away from that mannerism. It’s so unfair. I always try to write intensively, so that in the end, I’m half dead. So if you’re spiritually and physically on the edge, the ending will be like the world, that is, somehow open and suitably loose. So if an author is in terrific shape all the time, he’s bound to write like a wise man. “Martikainen stared into the distance and understood the meaning of the heritage of his mother and father.” “That won’t look good in the long run.” Corporate social responsibility 19 BIG DREAMS, SMALL STAKES —SAFE PRODUCTS A lottery’s sphere of activities is unique in many ways. Games offer players a chance to dream and make their dreams come true if they happen to win. Game providers shall not only offer gaming experiences but they shall also assume responsibility, providing safe and reliable games. In the year under review, Veikkaus took part in a survey on corporate social responsibility carried out by Marketing Radar. The survey covered 28 Finnish companies. Veikkaus was given the second-best grades for the way it had reported its social responsibility. We also did very well in all of the different sectors of social responsibility, ranking among the top three in each of them. EXPENDITURE ON VEIKKAUS GAMES COMPARED TO THE FINNISH HOUSEHOLD INCOME PERCENT 5 4 3 2 1 0 1975 20 1980 1985 Corporate social responsibility 1990 1995 2000 Veikkaus has the right to run pools and betting games and lotteries. We offer an extensive game supply, which covers nearly 30 products. By maintaining a wide supply, we aim to attract a wide range of customers playing with reasonable stakes. 2006 GAMING IS NO CHILDREN’S PLAY A responsible game provider must consider the disadvantages of gaming, such as gaming by young people and the possibility of problem gambling. Therefore, secure gaming provision also involves limitations. The Finnish Ministry of Social Affairs and Health commissioned a survey from the market research company Taloustutkimus Oy to analyse young people’s gaming behaviour in 2006. The results were published in January 2007. A total of 5,000 young people, aged between twelve and seventeen, were interviewed. The survey showed that slightly over a half of the youngsters played games involving monetary stakes, in the vast majority of cases slot machines. The second most popular games among young people were instants, lotto and Joker games. PL AYING VEIKKAUS GAMES SUBJECT TO AGE LIMITS VOLUNTARILY IMPOSED BY THE COMPANY Veikkaus decided to impose voluntary age limits on all of its games in 2005. The age limit for playing at our points of sales is fifteen and the limit for playing through the electronic channels is eighteen. We made the decision in a situation where the event frequency of our games was rising and the electronic channels were making the games easier to access. We wanted to be prepared for the future development and to prevent gaming by children and young people, and the possible related detriments. There are two age limits because there are two different sales channels. The limit is fifteen at points of sales, since the social control in them is bigger—you always have to buy your games from a sales person. Internet gaming was made subject to a higher limit because it is less easy for the parents to control what their children are up to on the net and social control on the web is generally loose. Further, the electronic channels offer more games with high event frequency than the traditional points of sales. In 2006, we introduced game-specific limitations on the internet instants. You can only buy the eInstants for a total of one hundred euros a day. We had previously made Live Betting subject to a respective game-specific limitation. In Live Betting you have an electronic game wallet where you can transfer the maximum of one hundred euros of gaming funds a day. After each day, the credit balance in your wallet is returned automatically to your game account. Further, there is a stake limit of twenty euros per game in Live Betting. “Ethical evaluation is part of Veikkaus’ product development.” VEIKKAUS CARD PROMOTES RESPONSIBLE GAMING In September 2006 Veikkaus introduced a customer card, “Veikkaus Card”. The card is granted to Finns over eighteen and is personal and free of charge. By showing their Veikkaus Cards whilst playing, our customers can make sure that the possible prize will be paid directly to their bank or gaming account. Veikkaus Card is part of Veikkaus’ responsible gaming policy, allowing us to gather information we can use in the development of our products and services and in risk assessment. By using the card, our customers also become more conscious about their gaming: the card comes with a player ID to be used on our internet gaming service where you can follow your gaming history. We do not reward our players for playing much, nor do we offer bonuses. There are several other measures we take to prevent possible problem gambling and abuse. You cannot play Veikkaus games on credit. Nor can you play our games in the night time. Our game system is open from Monday to Saturday from 7 am to 10 pm, and on Sundays from 8 am to 10 pm. The restrictions on gaming hours also cover our internet games. Further, people suffering from a gambling problem can ask for a personal self-ban lasting for three months at a time in our internet gaming service. HIGH-STANDARD CONSUMER PROTECTION Consumer protection is part of all well-administered gaming activities. Through proper consumer protection, we can guarantee our players’ legal rights in possible problematic situations. Veikkaus’ players can seek assistance in unclear situations concerning the prize payout by filing an application for recommended decision with the Ministry of the Interior. Corporate social responsibility » 21 » In 2006, we recorded 339 gaming transactions at Veikkaus. There were 78 applications for recommended decision, i.e. 19 fewer than in 2005. Most of the applications for recommended decision had to do with betting. MODEL FOR GAME CL ASSIFICATION FURTHERS ETHICAL EVALUATION Ethical evaluation is part of Veikkaus’ product development. We use it to analyse the characteristics of games and game ideas from the perspective of possible gaming addiction. Veikkaus and the Finnish Slot Machine Association RAY have established a joint model for game classification that was introduced gradually in 2006. It is a commensurable model for classification to facilitate 22 Corporate social responsibility the recognition of the possible addiction-provoking features of new games and game ideas. The model for game classification was completed in February 2006. It was already implemented in Veikkaus in spring 2006, when we used it to evaluate all of Veikkaus’ existing games. In the autumn, the model was made part of the product development of all our new games. In 2007 we aim to establish the model as an inherent part of our product development and its documentation. Veikkaus wants to achieve a wide group of customers playing with small stakes. We are continuously developing our games to meet our players’ demands. Whilst working for this, we consider it important to analyse the nature of the games: their event frequency, how rewarding they are, the payout intervals, skills, and the range of the supply. By analysing these elements we can find out about the different features of the games that will help us to consider, e.g., what limitations we should impose on the games when they are launched. The model for game classification offers us better chances of preventing the social problems that might arise from gaming. GAMING ORGANIZATIONS FINANCE RESEARCH INTO PROBLEM GAMBLING The Finnish national gaming organizations work in cooperation to prevent problem gambling. Veikkaus, Fintoto, and the Finnish Slot Machine Association RAY finance research carried out by the Finnish Ministry of Social Affairs and Health to investigate the detriments of gaming. The latest large-scale research project concerning gaming was completed in May 2003. It indicated that 1.5% of Finns, i.e. 65,000 people; belong to the risk group that plays excessively. A person is considered to belong to the risk group if s/he plays to the extent that s/he, or his/her friends and family should start paying special attention to it. Some 25,000 participants in the survey fulfilled the criteria for a problem gambler. A new study will be carried out in 2007. The Ministry of Social Affairs and Health currently focuses on more detailed analyses of the gaming problem in the research it coordinates. In 2006 the Ministry’s research projects covered gaming by young people, the evaluation of the open-ward treatment of people with a gambling problem, and the awareness in municipalities about the treatment of problem gamblers. The Ministry is also engaged in a research programme on substance use and addiction administered by the Academy of Finland, which will be started in 2007. The programme will continue until 2010 and its objective will be, e.g., to support interdisciplinary research into substance use and addiction, as well as to reinforce the national and international networking of researchers. PELUURI HELPLINE FOR PROBLEM GAMBLERS The national gaming organizations finance collectively Problem Gamblers’ helpline Peluuri. Peluuri is operated by the Finnish Blue Ribbon and the A-Clinic Foundation, which also offer treatment to problem gamblers. Peluuri is a toll-free helpline meant for problem gamblers and their families and friends. In 2006 Peluuri answered a total of 1,698 calls. Of the callers, 84% were gamblers and the rest were, e.g., family members and friends of gamblers. Just 10% of the callers said they were having problems primarily with Veikkaus games. Peluuri helpline administers the website www.peluuri.fi, offering comprehensive information on problem gambling and an email advice service eNeuvontapalvelu, where people can ask about problem gambling anonymously and free of charge. In 2006 Peluuri’s website had a total of 43,357 visitors. The email advice service answered 188 questions on problem gambling. In 2006, Peluuri extended its service portfolio, as the discussion forum “Valtti” for peer support was opened on the net. The forum was launched jointly by Peluuri, the A-Clinic Foundation and Päihdelinkki service. By the end of the year under review, 83 discussion strings had been started and a total of 508 related messages had been received on the forum. Corporate social responsibility 23 ACADEMY PROFESSOR LEENA PALOTIE “I investigate people’s hereditary factors, genes. We have the best possible opportunities for that in many ways in Finland. We’ve been living here at the edge of the populated world and mixing with other populations to just a small degree—partly because of our geography, partly because of our language. It’s much easier to spot pathological genes here in Finland than, for example, in Los Angeles. For example, men’s high death rates caused by cardiologic diseases and suicides, as well as the occurrence of type 1 diabetes, are exceptionally wide-spread in Finland. What we do is find out about such big patterns in order to develop more and more accurate medication; to make people fall ill less often and stay healthy for longer. People do live to be rather old these days, and if they could live their lives in good shape, it would be a great blessing for us all.” 24 Corporate social responsibility RELIABILITY AND OPENNESS—COMMUNICATIONS KEYWORDS Gaming is always a random activity where you cannot know for sure what the outcome will be—regardless of whether we are talking about lotteries or sports games. This is an issue we want to draw special attention to in all our communications and marketing. We distribute open information about our games, without creating illusions about gaming as an easy way to make money. We want to offer our customers open information about Veikkaus as a company, our games, and the changes related to them. We communicate actively to both the media and our customers. Veikkaus’ website is very popular, with over 100,000 users on the liveliest days. To measure the success of our communications, we take part each year in an annual survey on corporate communications realised by the Finnish market research company Taloustutkimus Oy. In the survey of 2006, Veikkaus’ communications were rated as the fifth best of the forty-five companies involved. We were given the grade 7.68. The average grade of all the major companies in the survey was 7.27. Veikkaus was rated as the best company in terms of the reliability of the communications. VEIKKAUS—HOW CAN WE HELP YOU? Every day, we record tens of thousands of gaming transactions. Thus, our customers frequently need advice on the games, game results, winnings and Veikkaus in general. Advice is available through Veikkaus’ customer service which is open during the opening hours of the game system, seven days a week. We answer the queries of around 3,100 customers each week. Most of our customers still prefer to pick up the phone, but internet queries are on constant increase. ETHICAL COUNCIL—PART OF VEIKKAUS’ SOCIAL RESPONSIBILITY Veikkaus’ Ethical Council is an advisory expert organ which was nominated by Veikkaus’ Board of Directors in 2003. The Council’s task is to provide Veikkaus’ Board of Directors and operative management with an external perspective to issues related to the ethics of gaming, especially games and their marketing, as well as to topics such as addictive gambling. RESPONSIBLE MARKETING Veikkaus pays special attention to its marketing communications, which are regulated by strict ethical guidelines. Responsibility is the guiding principle: we will not encourage people to play excessively. Our ethical guidelines for marketing communications were specified at the beginning of 2005. Veikkaus spent EUR 10.3 million (+2.2 %) on product advertising last year. This represents a total of 0.8 % of our total turnover. In 2006 the Ethical Council convened four times. The Council’s term of office is two years; the Council of the period under review ended its term of office on 31 December 2006. A new Ethical Council will be appointed by Veikkaus’ Board of Directors at the beginning of 2007. MEMBER OF VEIKKAUS’ ETHICAL COUNCIL 2006 K A L E V I K I V I S T Ö , Licentiate of Political Science (Chairman) R I N G A J U N N I L A , Entrepreneur (Vice chairman) ETHICAL GUIDELINES FOR MARKETING IN A NUTSHELL S A R I E S S AYA H , Member of Parliament, Member of the National Gaming Forum The guiding principle of Veikkaus’ marketing communications shall be social responsibility: we respect the consumers’ individual rights, minimising the idealisation and encouragement of large-scale consumption. There shall be no attempts to attract consumers to gaming that might jeopardise their financial status or family relations. There shall be no abuse of the players’ trust in gaming and game providers, nor exploitation of their inexperience or lack of knowledge. All Veikkaus’ marketing partnership agreements shall include regulations on fraud and doping (sports-related agreements). The agreements thus drafted will enable Veikkaus to withdraw instantly from any cooperation in which the other party has been engaged in fraudulent activities. Marketing communications shall not be directed to consumer groups that are especially vulnerable in view of their age, social position, or other special features. Children are one such group. Veikkaus will guarantee the security of its web environment. O L L I A L H O , Professor J U K K A G U S TA F S S O N , Member of Parliament V E S A - P E K K A KO L J O N E N , lehdistöneuvos (Finnish honorary title) T I M O L A I T I N E N , Chairman, Finnish Sports Federation S A N N A - M A R I M Y L LY N E N , Manager of Human Risk and Work Welfare Services M A R I A K A I S A A U L A , Ombudsman for Children T U O M O P E LT O N E N , Professor H A N N U S A H A , Doctor of Philosophy P E K K A VÄ H ÄTA L O , Secretary General, the Young Finland Association Corporate social responsibility 25 CONTENTED EMPLOYEES —CORNERSTONE OF SUCCESS For Veikkaus’ staff, the year 2006 brought with it numerous changes, as the new operational models that had been introduced in 2005 were gradually established and finetuned. Intense management training was continued to enhance the functionality and efficiency of the different workplace communities. We also invested heavily in safety at work and working capacity to support our staff in the middle of the changes. In accordance with the Equal Opportunities Programme laid down in 2005, we carried out an evaluation of the level of requirements of the different tasks within the organization. The requirement level-based classification is necessary for an accurate salary definition. Further, it enables us to identify the possible gender differences in salaries. At the beginning of the year under review, a new staff records system “Heppa” was introduced in Veikkaus. The system was designed in 2005 and it is meant to support the different operational models and practices belonging to the life-span of an employment contract, as well as to facilitate cooperation between the management and the employees. A staff survey carried out in September 2006 indicated that we have managed to implement the new models well and that the majority of the staff was satisfied with Veikkaus and its operations. On a scale from 1 to 5, Veikkaus’ staff rated their satisfaction with their workplace with an average grade of 3.87. The survey also showed that the organizational development and strategic planning had been successful: the staff felt that the things they were doing in their work were in accordance with Veikkaus’ objectives both at the personal level (average grade 4.24) and at the unit level (average grade 4.30). The survey was answered by 92 % of the staff. SECURE EMPLOYER Employment contracts generally last for a long time in Veikkaus: nearly a half of our staff have stayed with us over ten years. An average Veikkaus’ employment contract lasts for 12.7 years. However, as new people have been recruited and baby-boomers have gradually reached the retirement age, the share of employees who have been working for Veikkaus for less than five years has gone up to 36 %. Veikkaus attracts people. It was rated as the third most interesting workplace out of 28 companies in Marketing Radar’s Social Responsibility survey in 2006. At the end of 2006 Veikkaus employed 373 people. Of them, 211 were women and 162 men. More than half (62 %) of the staff were aged between 30 and 50 years. The share of employees under 30 years of age was 10 %, whereas 26 % were over 50. The average age of the employees was 42.2 years. Veikkaus provides a secure workplace to its employees. As many as 95 % of the staff, i.e. 355 people had permanent employment contracts. In 2006 we recruited 19 permanent and 14 fixed-term employees. 26 Corporate social responsibility The new employees were recruited to managerial and expert positions. Ten employees retired and 22 gave their notice. The employment contracts of seven fixed-term employees ended. The total turnover of the personnel was nine percent in 2006 (10.9 % in 2005). of the Executive Team participated in different manager and expertise training programmes and in a joint training of the Nordic Lotteries, the Nordic Frontier Programme. The mean salary in Veikkaus was EUR 3,157 a month in 2006 (+1%). This figure does not include the Executive Team’s salaries. Game Academy, the training programme for Veikkaus’ personnel, offered 59 different training events in 2006. A total of 248 Veikkaus’ employees took part in the Game Academy training and other programmes supporting them in their tasks. Our personnel expenses amounted to EUR 21.6 million (–2 %) in 2006. The salaries represented EUR 18 million of this, whereas the indirect personnel expenses were EUR 3.6 million. We also continued to offer our employees the opportunity to take the Veikkaus Diploma, a versatile training programme on Veikkaus’ operating environment, activities and products. MANAGEMENT TRAINING ON CUSTOMER REL ATIONS OCCUPATIONAL HEALTHCARE PROMOTES THE WELL-BEING OF EMPLOYEES In the year under review, we continued the implementation of our new customer relations strategy in the organization that had already begun in 2005. The training in this area focused on Veikkaus’ management. All of Veikkaus’ employees in a managerial position took the “Manage the Game” training programme in 2006. Veikkaus’ occupational health care services focused on mental well-being and preventive health care in 2006. A total of 147 physical examinations were made, along with 27 follow-ups. The figure includes the examinations made by both the occupational health care nurse and the company physician. The comprehensive six-unit training programme covered several areas and a total of 71 employees belonging to Veikkaus’ management took part in it. The training was very practical, providing the managers with knowledge and skills to run their organizations in a customer-focused manner, to reinforce the implementation of the ongoing change and to promote new models and ways of operating in all workplace communities. Besides the statutory occupational health care services, Veikkaus’ employees are entitled to health care of the GP standard, and to specialist consultations in connection with, e.g., spectacle prescription renewals. The employees are compensated for health care expenses after an initial four-month trial period of employment. In addition to the Manage the Game programme, Veikkaus’ Executive Team took part in a specifically designed training programme which covered, e.g., change management and the creation of a managerial culture. Further, some of the members EQUAL OPPORTUNITIES IN VEIKKAUS In recruitments (external and internal), the most qualified applicant shall be recruited. Whilst recruiting from amongst equally qualified and competent applicants, positive discrimination shall be complied with, and the applicant representing the minority gender shall be recruited. Jobs with the same requirement standards shall entitle to the same salary, irrespective of the employee’s gender. Equal opportunity issues shall be made part of the training of Veikkaus managers and leadership to enhance their ability to take into account the equal opportunities perspective in their work. We shall establish explicit and comprehensive requirement standards for the evaluation of the recruitment of male and female employees to different positions and for the follow-up of their salary development. The development of equal opportunities shall be followed carefully, and their status shall be communicated openly to the employees. The expenses of occupational health care amounted to EUR 340,032 (–14.7 %), i.e. EUR 911 (–14.9 %) per employee in 2006. In 2006 Veikkaus’ employees were on sick leave for a total of 5,159 days. The sick leave percentage was thus 5.7 (–0.5 %). The sick leaves lasted for » Corporate social responsibility 27 » an average of 6.3 days and were most frequently caused by musculoskeletal disorders. Veikkaus has an active Health and Safety Committee elected for one year at a time, to take care of the workplace safety issues at Veikkaus. The committee aims to ensure the health and working capacity of each employee. It also analyses the health hazards caused by the working environment and methods. Veikkaus employees can contact the committee if they have problems with health and safety issues. Veikkaus also has a Health and Safety Delegate, elected for two years at a time. The Health and Safety Committee has at least four statutory meetings a year. The meetings are also attended by the occupational health nurse and, if necessary, the company physician. VEIKKAUS PROMOTES RECREATIONAL ACTIVITIES AND EMPLOYEE CLUBS Veikkaus has a long tradition of promoting activities that improve the staff’s working capacity, e.g., active employee clubs. In 2006, the activities for the improvement of the staff’s overall working capacity centred on recreational sports and taking into account the fellow employees. In 2006 Veikkaus’ clubs spent a total of EUR 42,560 on their various activities. The amount was used to support, e.g., the sports, arts, travel and fishing clubs. The most important staff event of the year was Veikkaus Cup at the Sports Institute of Finland in October. In the event, spiced up with a glint of humour, our entire staff were given the chance to do various recreational sports. They also had the opportunity to take a walking test. Besides the events and the club activities, Veikkaus’ staff received a recreational bonus, which totalled EUR 24,249 (EUR 24,337 in 2005). The recreational bonus is paid as a one-time payment amounting to EUR 70 per person at the max- 28 Corporate social responsibility imum. Veikkaus’ leisure facilities in Kirkkonummi on the south coast and Saariselkä in Lapland, which are open to the staff, also contribute to work enjoyment. umbrella organization Confederation of Finnish Industries. Our Head of Personnel is a member of the Board of the Employers’ Association of the Special Branches. INTERNAL COMMUNICATIONS CREATE THE WORKPL ACE ATMOSPHERE Veikkaus’ actual collective bargaining agreements are negotiated centrally at the union level. Further, we have the opportunity of making local agreements. The current collective bargaining agreement will be effective until 30 September 2007. Veikkaus Oy and Veikkaus’ officials’ association can make local exceptions to this union-level agreement. In local agreements, the negotiations cover the provisions of the actual bargaining agreement, the non-mandatory regulations of the law, and other issues agreed by the parties. The condition for starting such negotiations is that the parties are unanimous on the issues to be negotiated. In 2005, Veikkaus’ internal communications focused on the communication of the new operational models to the staff. This was also prominent on the agendas of the (12) internal infos. The webcast system introduced in 2006 enables Veikkaus’ staff to follow the infos organized at the main office live on their own computer screens or as a video clip through the intranet. The webcasts have proved very popular, since the individual info broadcasts were viewed up to 237 times. Seven casual Friday events (“Hilperi” theme afternoons) were arranged for the staff at the headquarters. The objective of these events was to reinforce the community spirit, offering information about topical issues and the different units in the company in a casual way. The themes varied from the World Cup in Football to the celebration of various special days in Veikkaus. Veikkaus’ internal communications take place mainly through the intranet. Moreover, we publish a personnel magazine YksiXKaksi (1 X 2), which is distributed to the entire personnel four times a year. The magazine provides background and specifies the themes dealt with in the daily communications via the intranet. COOPERATION BETWEEN EMPLOYEES AND EMPLOYER Of Veikkaus’ staff, 52.5 % are members of Veikkauksen Virkailijat ry (Veikkaus officials’ association), a trade association under the Trade Union SUORA . We do not keep a record of the trade union membership of the rest of the staff. Veikkaus is a member of Employers’ Association of the Special Branches, which belongs under the SOLOIST DANCER OF THE NATIONAL BALLET OF FINL AND MINNA TERVAMÄKI “Words are so limited; I guess that’s why I became a dancer.” Corporate social responsibility 29 ENVIRONMENTAL RESPONSIBILITY—NATURAL PART OF VEIKKAUS’ OPERATIONS Veikkaus wants to bear its responsibility for the environment. Thus, we take into account the environmental perspective in all our operations. In 2006, we paid special attention to, e.g., energy consumption and the environmental considerations associated with office work. Gaming takes place mostly electronically. Its most significant environmental effects occur primarily at the end of the production chain, at the points of sales. Gaming generates waste mainly in the form of playslips, instant tickets, and receipt rolls of online and instant lottery terminals, and materials used for promotional campaigns. The materials Veikkaus delivers to its points of sales, such as playslips, receipts, posters, and instruction leaflets, together with their cardboard wrappings, are recyclable. All of the plastic wrapping materials can be burnt, so they can be sorted as plastic waste or energy waste. In the course of the year, our retailers were given instructions on how to sort waste correctly. » Environmental responsibility 31 » Service calls at points of sales BY SERVICE DISTRICT 2006 2005 2004 1,553 1,536 1,584 Tampere 462 488 607 Kuopio 398 411 489 Oulu 409 369 444 Outsourced terminal changing service 758 773 780 Other than service calls * 1,782 – – Total 5,362 3,577 3,904 Vantaa * The thermal paper used in the receipts is recyclable, and the paper spools of the receipt rolls can be collected as energy waste. In 2006, ca. 300,000 receipt rolls were used, which was 20,000 more than in the year before. Our playslip and receipt roll suppliers are entitled to use the Nordic Environmental Label. In 2006 the service function started to make separate non-service calls at points of sales. Waste generated at Veikkaus’ head office TONS 2006 Energy waste 23 2005 20.1 2004 – Recyclable carton 0.6 0.9 0.6 Recyclable paper 31.2 31.6 26.2 Glass 1.5 1.7 2.0 Metal 4.4 2.6 1.1 Treated timber 7.4 9.6 5.7 Plastic 0.2 – Cardboard 10.8 7.5 – Mixed waste 1.1 1.7 41.8 Confidential paper 5.9 7.8 6.9 64.6 45.4 – 5.8 4.5 – Office paper Biological waste Waste, Electrical and Electronic Equipment ca 11 0.1 11.6 Building and renovation waste Instant tickets Our playslips are printed on environment-friendly paper, with printing inks that are primarily plantbased. The playslips are packed in recyclable corrugated cardboard boxes. In 2006, a total of 135 million playslips were submitted, i.e. 39 % more than in the previous year. The increase can be explained by, e.g., the brand reform, carried out in the spring: it brought new playslips to our points of sales. The old playslips were used along with the new ones until the end of the year. ca 26 14.4 3.3 2.4 3.3 2.3 1.6 Instant tickets are not recyclable, but they have to be destroyed by shredding for security reasons. In 2006, some 59.1 million instant tickets were printed, i.e. 6 % fewer than in 2005. Unsold and withdrawn tickets are disposed of as energy waste. Veikkaus Card, launched in the autumn of 2006 is made of PVC plastic, which is non-recyclable. The environmental regulations are taken into account in the manufacturing process of the Card. By the end of the year, a total of 87,000 cards had been ordered. Our goal is to replace the traditional Winnings to Bank Account -forms with the use of Veikkaus Card. Until now, around 3.5 million Winnings to Bank Account -forms have been used annually. Office paper has been recorded as separate waste since 2005. The disposal of building and renovation waste is at the subcontractor’s responsibility, which is why there are no figures available for 2006. Veikkaus’ headquarters’ consumption of water, electricity, and district heat 2006 32 2005 2004 District heat 2,689 MWh 2,785 MWh 2,791 MWh Water 5,500 m3 4,000 m3 4,100 m3 Electricity 4,090 MWh 3,750 MWh 3,500 MWh Environmental responsibility ABANDONED TERMINALS REUSED The game terminals used by our retailers last many years. The current 3,080 online terminals and 810 instant game terminals that have been in use since 1997 will be renewed in 2007. The terminal components and circuit cards of the equipment count as hazardous waste, but the mechanical parts can be collected as metal and plastic waste. The abandoned terminals will be » ATHLETE TOMMI EVIL Ä “I’m cruising around here in the midst of molecules of oxygen and nitrogen for my own moment, in my own space. You’re like in a state that you’d normally think of being for birds and other winged animals… you’re like away from all this, in the middle of everybody. This is the whole I’m going through, and no-one’s gonna go through this whole again after me. Now you’re loose, there’s nothing that would make you stick to the earth again. I’m not gonna touch anything all the others are touching. It’s just a tiny moment, but it’s so important.” Environmental responsibility 33 » delivered to Kuusakoski Oy for secure disassembly. The valuable components are collected for further use. Further, some of the old terminals will be delivered to another gaming organization abroad, to be reused there. The servicing of the gaming equipment requires greases, paints, detergents, and solvents that are classified as hazardous waste. The chemicals are sorted carefully and delivered to the hazardous waste disposal plant. Our four service offices generate less than 50 kg of waste in all, of which the waste generated at the service office at the headquarters in Vantaa represents 70—85 %. Veikkaus takes care of the servicing and replacement of the equipment jointly with a subcontractor. Damaged terminals are replaced with new ones, and equipment that needs repairing is taken to the office for service. In 2006, the Mean Distance between Failures, MDBF, for our terminals was 344 days. In other words, each terminal is serviced once a year on the average. SAVINGS ON L ARGE ONE-TIME DELIVERIES Our terminal maintenance network is dense, covering the entire country. In 2006 we made a total of 3,580 service calls, of which 758 were bought from a subcontractor. The year’s special focus was on the uniform Veikkaus-design of the points of sales, which manifested itself in the service function as a total of 1,782 additional calls at the points of sales. The calls involved, e.g., updating the points of sales in accordance with the new image and checking that the campaigns were properly visible. The kilometres accumulated on the 4,604 service calls made by Veikkaus’ own service personnel amounted to a total of 361,300. Besides the servicing kilometres, a non-specified number of kilometres accumulated on, e.g., the work-related travel by the regional managers and the training personnel. We aim at planning our product transportation routes carefully, combining several transporta- 34 Environmental responsibility tions. Transportations to retailer outlets and sales offices are managed from a central depot. In 2006 the Logistics Unit delivered 137,000 orders containing, e.g., receipt rolls, playslips, instant tickets, and products used for marketing and sales promotion. Large one-time deliveries lead to savings on the transport costs. In the autumn of 2006 the Logistics Unit piloted a new order system which enables the combining of deliveries and transport routes. The objective is to implement the new system during 2007. IT ACQUISITIONS LED TO INCREASED ELECTRICITY AND WATER CONSUMPTION tion for the game system reform. In all, Veikkaus consumed ca. 4,950 MWh of electricity in 2006. Veikkaus’ head office uses environment-friendly district heat. In 2006 the consumption of district heat decreased by 3 % from the previous year. The decrease can be explained by the warm and dry year. Water consumption increased by 37 %. The increase resulted from a bigger need for cooling, as the number of IT appliances had grown. The cooling equipment at the head office required the use of cold water to work more efficiently. In 2007, they will be replaced by new ones with bigger capacity. Further, the construction work and the dry summer added to the consumption of water. EFFECTS OF SORTING MANIFESTED IN THE AMOUNT OF WASTE In addition to the headquarters in Vantaa (3.3 ha) and the district centre in Tampere, we have small sales offices around the country. They are located in Vaasa on the west coast, Turku in the south, Kuopio in the east, and Oulu in the north. We also have facilities for recreational and meeting purposes in the city centre of Helsinki, in Kirkkonummi on the south coast (13.3 ha), in Saariselkä, Lapland (0.3 ha) and in Vierumäki Sports Institute in the south. We have paid special attention to the efficient sorting of waste in Veikkaus. In 2005 the amount of mixed waste dropped dramatically by 96 %, following the strenuous work done by the Ecological Team. Sorting has now become an established part of our activities, since we only generated a total of 1.1 tons of mixed waste, which is 4 % less than in 2005. We only have access to the accurate figures of energy consumption from the premises owned by Veikkaus, i.e. from Vantaa, Kirkkonummi and Saariselkä. The specified consumption details of the rented facilities are not accessible. The largest part of Veikkaus’ energy consumption and waste is generated at the head office in Vantaa, where there were a total of 283 employees in the year under review. The effects of sorting can also been seen in the amount of biological waste which has increased more than four times over the previous year. The collection of biological waste has been made more effective, e.g., in the staff’s break rooms. A large part of the waste that was previously treated as mixed waste is now sorted as energy waste, which can be used as an additional fuel in, e.g., thermal power stations. The year 2006 was a time for large renovations of Veikkaus’ offices; this led to increased electricity consumption. The electricity consumption at the head office increased by 9 %, as compared with the previous year. Besides the renovations, the increase can be traced to the exceptionally big need for cooling during the hot summer, the new server acquisitions, and an increase in the number of electronic appliances due to, e.g., the prepara- The district sales offices do not have the same opportunities to sort waste as the offices on the premises owned by Veikkaus. The offices sort the waste they generate as best they can, but the ones which are located in rented offices in large office complexes, cannot collect, e.g., energy waste, if the collection is not organized by the real estate. THE SPECIALLY REWARDED ECOLOGICAL TEAM ACTS AT THE GRASSROOT LEVEL “One percent of the sales of Nature Instant are distributed to WWF and the Finnish Association for Nature Conservation. In 2006, these funds amounted to over EUR 75,000.” Veikkaus’ Ecological Team is a working group established Veikkaus’ employees. It works to carry out the environmental responsibility in practice and to promote the staff’s awareness of environmental issues. Thanks to the Ecological Team, we have invested in the sorting of waste, and the amount of mixed waste has decreased significantly during the past two years. Nearly all waste that was still treated as mixed waste two years ago is now sorted as energy waste. In 2006, the Ecological Team focused on the saving of energy and the avoidance of excessive consumption of electricity. In the course of the year, the Team compiled information on these topics on the intranet and the staff magazine, and organized various environmental campaigns. In the spring, dozens of Veikkaus’ employees took part in the cleaning project of the woodland area next to the head office in Vantaa. In October Veikkaus participated in the campaign of the Energy Saving Week arranged by Motiva Oy. During that week, the Ecological Team distributed information about saving energy and heat, offered advice to users of the photocopiers on how to make twosided copies and organized a recycling forum where the employees could exchange their old belongings and talk about recycling. During the month before the Energy Saving Week, the Ecological Team attached stickers on the doors at the head office, drawing people’s attention to the saving of energy. The messages printed on the stickers included: “Switch off in time” and “Even 10 minutes are worth it”. The campaign was rewarded as one of the best entries in the “From Idea into Event” competition for the realization of the Energy Saving Week. At the end of 2006 Veikkaus decided to join the cooperative programme Green Office organized by WWF, with the target of promoting sustainable development and the environmental perspective in the office environment. Environmental responsibility 35 ECONOMIC RESPONSIBILITY FOR EVERYONE’S BENEFIT Veikkaus’ economic success benefits the entire Finnish society: customers, retailers, staff, and the owner, the Finnish State. Veikkaus funds are used to finance over a thousand different beneficiaries. In practice, this means that every Finn benefits from our funds—whether they played or not. Veikkaus generates versatile value to society. In 2006, we contributed a total of EUR 481.8 million to the State. “All Finns are winners, whether they play or not.” Finns played Veikkaus games for EUR 1,361.2 million in 2006. Over a half of this amount was returned to the players as prizes, EUR 701.8 in all. Of the other half, Veikkaus returned the majority, i.e. a total of EUR 387.2 million to the Ministry of Education to be further distributed to the good causes. Further, Veikkaus contributed EUR 14.0 million of the funds from the previous years to the Ministry of Education. The distribution of Veikkaus funds is laid down by law. They cannot be allocated to purposes other than those determined in the lottery legislation: to promote sports, science, arts, and youth work. Veikkaus does not distribute PRIZE PAYOUT TO PL AYERS EUR MILLION the funds on its own, nor does it make donations to other beneficiaries. Veikkaus paid a total of EUR 80.6 million of tax during the year under re- 539 561 631 679 702 700 600 view: EUR 62.9 million of lottery tax and EUR 17.7 million of VAT. The retai500 ler commissions amounted to EUR 80.3 million. Veikkaus’ operating costs were EUR 108.5 million, of which EUR 21.6 million were personnel expenses. 400 300 Contributions and taxes paid to the State in 2006 Returned profit to the Ministry of Education in 2006 Contribution from the prize fund of the previous years Taxes Total (35.4 % of the turnover) 200 387.2 EUR million 14.0 EUR million 100 80.6 EUR million 481.8 EUR million 0 2002 2003 2004 2005 2006 Economic responsibility 37 VEIKKAUS GAMES PROVIDE LIVELIHOOD TO MANY PEOPLE Veikkaus employs directly ca. 370 Finns. However, our employment effect is far more extensive than that. Our retailers employ around 15,000 game sales clerks whose livelihood depends largely on Veikkaus games. Further, the different beneficiary organizations financed with Veikkaus funds employ thousands of people. If we count the multiplier impacts of the production, services, and consumption related to Veikkaus’ and its beneficiaries’ activities, the employment effect is vast. Thanks to the exclusive right system, Veikkaus has wide societal significance. The valuable work among, e.g., children and young people, sports associations, and several arts organizations, would not be possible to the current extent without Veikkaus funds. Without the support provided by the euros spent on our games, the funding of scientific research would not be possible at the present level, and many innovations would be left unmade. It has been estimated that the total employment effects of the three Finnish gaming organizations Veikkaus, the Slot Machine Association RAY, and Fintoto, would amount to 50,000 person years of employment. EFFICIENCY BASED ON LOW EXPENSE LEVEL AND NEW TECHNOLOGIES Veikkaus is one of the most efficient gaming companies in the world. Our expenses represented a mere 7.97 % of the turnover in 2006. Our small company of just a couple of hundred employees generated a profit of over EUR 400 million. Our extraordinary efficiency is based on, e.g., the ability to apply the newest technologies to gaming. Finns seem to be especially apt to adopt innovations of IT and data communications. For example, the internet connections in Finnish households have developed quickly over the past few years. Veikkaus’ game sales via electronic channels increased by nearly 28 % in 2006. Veikkaus worked to make its internal operations more uniform and efficient in the year under review. Our training and development functions focused on supporting the managers to lead their organizations better in accordance with the new model of operations. Human resources continued to be allocated to activities that were considered essential from the point of view of the strategy in 2006. The growth expectation budgeted for Veikkaus funds in 2007 is EUR 397.3 million. There seems to be a growing demand for games with high event frequency and smaller margins. Thus, we have to work in a very cost-effective manner to secure the growth of our profit. 38 Economic responsibility DEVELOPMENT OF TURNOVER EUR MILLION 348 371 395 397 403 500 400 300 200 100 0 2002 2003 2004 2005 2006 VEIKK AUS OPERATING EXPENSES % OF TURNOVER 7.40 7.50 7.20 7.20 7.97 10 8 6 4 2 0 2002 2003 2004 2005 2006 PROFESSOR HELENA RANTA “It’s hard to say how this work has affected my relationship with my own death. Death is just a part of life. You’ve got to be able to experience sorrow and joy, no matter if you did the most dreadful work of all. I feel hatred, but I can’t show it, because it’s extremely important to keep unbiased in the research you do in the conflict areas. Hatred gets you when you see killed children; children are never to blame for whatever has happened. Music acts as a counterbalance to working. When I listen to music, especially requiems, I weep freely. I feel that my soul has found peace.” Economic responsibility 39 GAME PROVIDER’S GREAT RESPONSIBILITY A gaming organization operating on the basis of an exclusive right has a great responsibility. Veikkaus must be able to offer products interesting enough to make Finns want to keep playing legal and controlled games. Whilst developing our offerings, we must take into account the possible related security issues. Our offerings are aimed at a wide participation with reasonable stakes and the prevention of problem gambling. Veikkaus offers Finns a secure and reliable gaming environment, together with the opportunity to win money. A positive implication of the exclusive right system is that the bulk of Veikkaus’ proceeds are allocated to the promotion of arts, sports, science, and youth work. The euros spent on our games do not flow out of the country, but over a million euros are channelled through Veikkaus games to support the well-being of Finns every day. EXCLUSIVE RIGHT PRINCIPLE ENJOYS EXTENSIVE SUPPORT Although the gaming systems of different countries differ from each other, they have a common basis: the system of the exclusive right is the predominant model in Europe, as well as elsewhere in the world. The overwhelming majority of the EU Member States are in favour of a national gaming system similar to the one we have in Finland. In February 2006, the European Parliament decided to exclude gaming from the scope of the Services Directive. Before that, all EU Member States had expressed their wish that gaming should be left out of the scope of application of the Directive. This means a uniform view that the decisions concerning gaming should be made at the national level even in the future. The European Union does not have separate legislation that would cover gaming in particular. However, the European Court of Justice has issued several rulings on gaming. Not once has the ECJ questioned the exclusive right as such in its 40 Economic responsibility decisions. Its rulings have been in favour of the Member States’ right to restrict game provision by foreign operators outside their territory. At the beginning of March 2006, the European Commission sent a letter of formal notice regarding sports betting and pools games to Finland and six other Member States of the EU. The formal notice was based on several complaints about the national exclusive right system applied to betting. Finland sent its response to the Commission at the beginning of June. The European Commission will be commenting on Finland’s response in 2007. EU MEMBER STATES IN ONE UNITED FRONT Within the past year, the Courts of Justice in Finland, Sweden, Norway, and Denmark have handled gaming-related cases. The rulings issued in all of the three countries have been incontestably in favour of the exclusive right model applied to national gaming activities, indicating the approval of the ways of operating adopted by the national lotteries. The Finnish Supreme Court issued its judgement in a case concerning Åland’s Slot Machine Association PAF in February 2005. The Supreme Court considered that the Finnish Lotteries Act is in compliance with the decisions made by the ECJ. Our national legislation, gaming policy and the measures taken by the authorities are consistently in favour of the exclusive right, and the national gaming organizations operate in strict compliance with these guidelines. The National Gaming Forum, set by the Ministry of the Interior, published its guidelines for a national gaming policy in March 2006. According to the Forum’s view, the Finnish gaming system has a sound basis. The Forum believes that the exclusive right system in which the holder of the license is controlled by the State is an efficient way of preventing the social problems caused by gaming. “The exclusive right-based system is prevalent all over the world.” According to the National Gaming Forum, there is no need for immediate changes in the Finnish legislation. However, it recommends that the marketing of games should be regulated and the current age limits should be laid down by law. The gaming organizations have already made limitations to marketing and imposed restrictions on gaming by themselves. Further, the Forum recommends that the independent monitoring and research of detriments caused by gaming should be reinforced. As regards the law amendments concerning marketing, age limits, and supervision by the authorities, the preparations should be started without delay. ACTIVE INTERNATIONAL ENGAGEMENT Gaming has a strong foothold in society, although the European system of the exclusive right is under systematic attacks. Extensive international cooperation has a central influence on the future of the national exclusive right system. Veikkaus is actively involved in both the European organisation (European Lotteries, EL) and the global organisation (World Lottery Association, WLA) of the gaming sector. Veikkaus’ CEO Risto Nieminen is the Vice President of WLA and a member of the Executive Committee of EL. From Veikkaus’ perspective, the most important task of the two international organizations is to promote the interests of their members, defending the principle of the exclusive right at the national level. For this purpose, comprehensive exchange of information, mutual communication and regular meetings between specialists in the field are important in the international cooperation. In February 2006 WLA member organizations signed a joint document containing the principles of responsible gaming activities. This was made to ensure that the member organizations will keep securing the continuity of the national exclusive right principles and that they will commit themselves to the promotion of social responsibility in their organizations in cooperation with their stakeholders. In addition to this, the WLA members approved a model of responsible gaming operations in November. The purpose of the model is to guide, promote, analyse and compare the activities of the member organizations. The organizations have thus proved their strong commitment to the promotion of social responsibility. European Lotteries (EL) and its members worked to establish the principles of responsible gaming in the year under review. The aim is to advance responsibility and to support the necessary practical measures to attain responsibility at the European level, as well as to set objectives to the European member organizations that are even higher than those of the global level. RULINGS BY THE EUROPEAN COURT OF JUSTICE Schindler 1994 Läärä 1999 Zenatti 1999 Anomar 2003 Gambelli 2003 Lindman 2003 Economic responsibility 41 ACTOR MIKKO LEPPIL AMPI “It’s the moment you’ve been rehearsing for; the moment you’ve been sweating and working for. It must feel disgusting in a positive way; if it didn’t feel like anything, it would be unimportant to you. Occasionally, it makes you think when you’re going onto the stage or in front of the audience and you feel like I don’t want to go there, this doesn’t feel good, why am I doing this. Why do you get yourself into a situation where you feel like vomiting because you’re so excited? But maybe that’s exactly what’s so fascinating about wanting to overcome it, yourself. That’s when you appreciate your audience and the people you’re working with.” 42 Economic responsibility MINIMISING ABUSE AS A JOINT OBJECTIVE Guaranteeing the players’ legal protection and preventing criminal activities are well-grounded justifications for the exclusive right system. Finns can play our games securely, since we make use of several different monitoring and control systems in our activities, and our information security is certified. Further, our games are closely monitored by the Finnish authorities. Certification and DNV conducted one follow-up audit related to the certificates. The audits showed that Veikkaus’ security system fulfils the standard requirements. EXTERNAL SUPERVISION GUARANTEES RELIABILITY In spite of careful supervision, gaming always involves risks. We do not have an infallible way to prevent criminal ventures even in the gaming business. Veikkaus gaming activities are supervised by the Lottery and Firearms Administration Unit of the Ministry of the Interior. The Ministry also approves the rules of the games and appoints the supervisors who control the draws and verify that the rules are complied with. Our drawing equipment, e.g., the legendary Lotto draw machine, is under the custody of the supervisors, instead of being controlled by Veikkaus. The supervisors also control the results of the pools and betting games, as well as the number of prizes. INTERNATIONAL SECURITY COOPERATION BETWEEN GAMING ORGANIZATIONS in connection with cases of suspected fraud in 2005. World Lottery Association ( WLA) and the Federation of International Football Associations signed a respective agreement in 2006. In practice this means that the gaming organizations will inform each other and UEFA , if they detect deviant gaming behaviour in football matches belonging under the control of UEFA and FIFA . During the year under review, Veikkaus and the other EL member organizations exchanged information weekly. Veikkaus complies with a similar “Finns can play Veikkaus games securely on the web, since we apply several systems of monitoring and control to our activities.” Veikkaus’ extensive security system also ensures the quality of our activities. We comply with a comprehensive risk management system (ERM). The ERM framework determines the risk management processes in the company, together with the related responsibilities and procedures. The ERM framework is integrated in the planning processes of the company’s activities in a way which ensures the regular and many-sided evaluation of the risks inherent in the business objectives and the company’s preparedness for tackling them. Veikkaus takes into account both the risks involved in its own operations and those involved in its partnerships. We monitor the distribution of stakes carefully, and follow the sports events to which our betting objects are related in order to spot possible deviations. Veikkaus’ supervision and control systems will give the alarm if they detect clear deviations in, e.g., game sales. If we notice that, e.g., one betting object attracts exceptionally big bets, we can close the object. The external auditors of the standards are Det Norske Veritas (DNV ), which audits Veikkaus’ compliance with the World Lottery Association Security Standards WLA SCS 2003-10-10 (in continuation, WLA SCS 2006), and Inspecta Certification, which audits the compliance with the Information security standard BS 7799—2:2002 (in continuation ISO 27001:2005). In 2006 both Inspecta Moreover, the national gaming companies from different countries work in close cooperation in security matters. The cases of suspected fraud related to football matches were among heated topics of debate in Finland, as elsewhere in Europe. European Lotteries (EL) and the Union of European Football Associations UEFA signed a cooperation agreement for information exchange practice regarding the Finnish sports events with all the ball game leagues whose matches are used as betting objects. VEIKKAUS AND RETAILERS ACT IN COMPLIANCE WITH THE ACT ON MONEY L AUNDERING A player’s identity must be verified if the stake or several interlinked stakes s/he places exceed a total of EUR 3,000. Further, although the euro limit is not exceeded, a report must always be filed in cases of suspected misuse. Veikkaus and its retailers are under obligation to report suspected cases of money laundering to the authorities. The prevention of money laundering and the coordination of the related preventive measures belong under the Centre for investigation of money laundering of the National Bureau of Investigation. Economic responsibility 43 VEIKKAUS RETAIL NETWORK —PERSONAL SERVICE IN ALL PARTS OF FINLAND The vast majority, ca. 85 % of Veikkaus’ turnover, comes from gaming via retailers, while the remaining ca. 15 % come from the various electronic channels. Veikkaus’ most important electronic sales channel is the internet gaming service, which has increased its popularity steadily year by year. As for the retail outlets, they offer our customers the chance to receive personal service. The retailers are Veikkaus’ face towards its customers. Our sales network is one of the densest per capita in the world. At the end of 2006, we had ca. 2,900 online points of sales and ca. 650 points of sales selling only instant tickets. Kiosks and convenience stores have maintained their position as the most popular outlet type for long, but the overall trend towards centralized trade is also reflected in player behaviour: they submit their entries more and more often in large grocery stores. Cooperation with large trade chains, such as Rautakirja, the K-Group and the S-Group enables us to work efficiently and conceptualise our operations, as well as to market our products everywhere in Finland. The points of sales are paid an average commission of 7% of Veikkaus’ game sales. In 2006 we paid a total of EUR 80.3 million of retail commissions. Veikkaus pursues business-focused retail policy. All our retailers have sales objectives which they have to attain to ensure that they can continue to sell our games. However, we also have around 250 separately identified service points of sales to secure the accessibility of our services in regions and places where they would not be offered if business operations were used as the sole criterion. INVESTING IN RETAILER SKILLS AND MOTIVATION Points of sales and sales personnel have a central role in our contact with the customers: the sales 44 Economic responsibility clerks are Veikkaus’ face towards its customers. In all, Veikkaus’ points of sales employ some 15,000 game sales clerks. Veikkaus offers them basic retailer training and aims at improving their professional skills through regular further training. In the year under review, Veikkaus’ training personnel organised a total of 352 courses in game sales in different parts of the country, with nearly 4,400 participating game sales clerks. In addition to offering know-how on games and game sales, the training includes a section on responsible gaming. This section covers questions related to, e.g., gaming control and problem gambling. Motivated sales personnel are the most important factor in successful retail sales. In 2006 we invested especially in meeting our game sales clerks and retailers face-to-face. The theme events and chain-specific motivating events attracted a total of 2,600 game sales clerks and retailers. Further, a thousand sales clerks took part in Veikkaus’ Retailer Cruise in the autumn. In the course of the year, we also organised competitions for our game sales personnel, with trips to various foreign destinations as prizes. We also had a bonus system to reward our points of sales. In 2006, Veikkaus’ sales organization focused on field work more strongly than before. The sales managers’ responsibilities were made clearer, and two new regional sales managers started their work. The maintenance responsibilities of Veikkaus’ points of sales have been divided regionally between nine regional managers. Implementing the brand reform started in the spring is a long project: in 2006 300 out of Veikkaus’ 1,800 Key Red Concept points of sales were updated with product and business labels following the new image. The points of sales were given instructions on how to make the campaigns visible in order to achieve uniform visibility. Veikkaus Card, launched in the autumn, enabled our customers to play identified even at our points of sales. NEW TERMINALS AT POINTS OF SALES In the autumn of 2006, we launched a reform of our gaming system and terminals, which will last until 2008. The terminal reform was started with the installation of new data communications connections in August. This entailed a broadband subscription which is the largest in the entire country, with the installation of new connections at a total of 3,200 points of sales. FOCUS ON THE FIELD We invest in the development of our sales network, serving our retailers as efficiently as possible. We supply our retailers with online and instant game terminals, taking care of their servicing and maintenance, and establishing the necessary data connections. The marketing and sales promotion materials are included in Veikkaus’ retail agreements. We also inform the sales personnel regularly on the different developments in the field to support them in their sales work. The game sales clerks also have access to help in different sales situations and problems through a special retailer helpline, which is available every day during the opening hours of the online system. Along with the terminal reform, Veikkaus will be giving up separate instant terminals. In December 2006 Veikkaus gave notice of termination to 700 points of sales that had been selling nothing but instant tickets. The agreements were terminated at the end of January 2007. The sales of instant tickets have had little commercial importance to both Veikkaus and the points of sales. The liveliest instant ticket-selling outlets were granted online rights in connection with the terminal reform. In 2007 Veikkaus has ca. 3,200 points of sales offering all of Veikkaus’ services to their customers. DISTRIBUTION OF SALES PER OUTLET T YPE CLOSE TO OUR CUSTOMERS EVERY DAY 2006 KIOSKS AND CONVENIENCE STORES 46.5% LARGE GROCERY STORES 16.9% INTERNET SALES 15.1% SERVICE STATIONS 11.4% SMALL GROCERY STORES 3.8% CAFES, RESTAURANTS 3.1% OTHER POS 3.2% In the year under review, Veikkaus invested especially in the development of customer relations management and customer-focused operations. Veikkaus’ offerings are developed and individualized to better meet the needs of different customer groups. This demands an ability to collect, refine, and make use of information related to the customer relations. Thus, we made considerable investments in, e.g., the reinforcement of customer data systems and brand enforcement in 2006. Veikkaus’ new image and brand identity, based on the company’s brand strategy, were launched in April. It is important that our players can recognize the games that we provide as Veikkaus’ products. That way they will know when they are faced with products offered by a responsible gaming operator working for the benefit of the entire Finnish society. In 2006 Veikkaus was present where many Finns spent their free time: e.g. at the Nordic Travel Fair Matka, the Finnish Housing Fair, World Championships in the Nordic Tango (Tangomarkkinat), and Pori Jazz. The new Jade Warrior Instant, launched in October, opened up a new form of cultural cooperation for us, associating Veikkaus with the world of the cinema. Veikkaus, The Finnish Broadcasting Company YLE and Finnish Sport Television Company signed a comprehensive cooperation agreement in November, with the purpose of guaranteeing Finns the opportunity to continue to watch as much sports as possible on the free-to-air channels. Making sports broadcasts widely accessible constitutes an essential part of Veikkaus’ customer strategy. RETAIL COMMISSIONS EUR MILLION 74 77 81 81 80 90 GAMES OFFERED IN EASILY ACCESSIBLE SETTINGS We continued to implement our customer strategy at the end of September, when we introduced a customer card, Veikkaus Card. Veikkaus Card is easy to use whilst playing at our points of sales, and the possible prizes are paid directly to the customers’ bank or gaming accounts. Veikkaus Card holders are issued an internet gaming ID, which enables them to follow their gaming history at Veikkaus’ website. We also reformed our website in 2006, making it easier to use and more functional than before. Our game offerings were also developed further. 80 70 60 50 40 “Veikkaus wants to be present in places naturally associated with dreams, entertainment, and viewing sports.” 30 Veikkaus wants to be present in places that have to do with dreaming, free time and sports. Accurate customer data and customer recognition require strong responsibility. Gaming should be good entertainment without endangering the players’ financial capacity. 20 10 0 2002 2003 2004 2005 2006 Economic responsibility 45 PLAYERS CHOOSE THE INTERNET MORE OFTEN More and more Finns like to play Veikkaus games over the internet, although the majority of our players still want to make their entries with a retailer. Our internet gaming service www.veikkaus. fi is one of the biggest web stores in Finland with its annual turnover of over EUR 205 million. Besides the internet, our players can also access the games via wap terminals and by sms. Veikkaus’ internet gaming service was described as clear and convenient in the Online Shops and Usability Survey published by TNS Gallup Finland in September. The visual design of our website was reformed following the new brand in September. At the same time, the internet gaming service was made faster and easier to use. In a survey carried out by the Finnish market research company Taloustutkimus in the autumn of 2006, internet users rated the www.veikkaus.fi service as very good. TURNOVER FROM INTERNET GAMES EUR MILLION 57 73 As compared to the year 2005, the sales from the internet gaming service increased by 28 %, making up ca. 15.1% of Veikkaus’ turnover (12.2 % in 2005). At the end of 2006, we had nearly 360,000 registered internet players. Since Veikkaus only offers internet games to Finnish citizens, we control the identity of people registering as players with the Population Register Centre. Playing on the internet is subject to an age limit of 18 years. The new Veikkaus Card, which we have offered to our customers since September, enables identified playing event at retail outlets. Further, the Veikkaus Card holders are granted a user ID to our internet gaming service, by which they can follow their entire gaming history on the web. Every week, around 150,000 players choose our internet gaming service to take part in the games we offer—and the figure keeps increasing. In all, we recorded a total of 65 million gaming transactions at our website. Sports games are the Finnish favourites on the web, but Lotto and Keno are also popular. In December 2006, ten years had passed since Veikkaus started to sell its games on the internet as the first national lottery in the world. We started with a pilot group in 1996, and the service was opened to the public in 1997. Since then, internet gaming has been increasing constantly: in December 2006, we attained a weekly sales record of EUR 4.9 million on the web, 16 % of our total weekly sales. 111 160 205 250 200 Turnover by game group in internet gaming 2006 150 100 50 EUR million Share in % Change in % Betting games 94.2 46.0 21.1 Lotto games 45.0 22.0 37.2 Other sports games 18.3 8.9 10.9 Other games 0 2002 2003 2004 2005 2006 46 Economic responsibility Total 47.5 23.1 42.3 205.0 100.0 27.8 MUSICIAN PAUL A VESAL A “Music takes you so much further in all senses. For some people, it helps in maths, and for others, it’s such a channel for expressing your feelings that you can’t vent things like that anywhere else. When I used to go to violin lessons, they were the only moments of contact with an adult; moments when just the two of us were there, and the adult was there just for me. Throughout my childhood and as a teenager, the adult was always there, the person with whom I would meet at a symbolic level, as it were, and concentrate on the music that was still not all that serious. If you played wrong, nothing happened.” Economic responsibility 47 DREAMS, SPORTS, ENTERTAINMENT Gaming is not always just about money. Veikkaus wants to offer its customers comprehensive and pleasant gaming experiences, a hint of excitement, an opportunity to measure one’s own knowledge, a chance to dream and spend free time in an enjoyable way. Finns are eager players: according to a recent survey, ca. 70 % play some Veikkaus game at least once a year, and as many TURNOVER OF LOTTO GAMES EUR MILLION 460 455 494 496 508 500 LOT TO VIKING LOT TO as 42 % play at least once a week. (Atlas Survey, TNS Gallup 12 /2006). We have a large number of players, but the stakes are small: In 2006, Finns played our games for an average of EUR 260 per capita, i.e. for five euros a week. During the year under review, a total of 339 million gaming transactions were recorded in Veikkaus’ gaming system. We paid out over 61 million prizes to players, worth EUR 701.8 million in all. There were 88 large prizes of over EUR 168,188, of which 19 amounted to over one million euros. By the end of the year 2006, a total of 310 Finns had become millionaires by playing Veikkaus games. 400 LOTTO, KENO AND FIXED ODDS BETTING —FINNISH FAVOURITES 300 The popularity of Fixed Odds Betting and Keno continued in 2006. Fixed Odds Betting is Veikkaus’ by far most popular sports game. Its sales amounted to EUR 139 million (+4.0 %) in 2006. 200 100 0 2002 2003 2004 2005 2006 TURNOVER OF SPORTS GAMES EUR MILLION 302 288 329 366 369 500 LIVE BET TING MULTIBET FIXED ODDS BET TING 400 RESULT ODDS BET TING FOOTBALL POOLS 300 WINNER ODDS BET TING The daily drawn Keno continued to excel. With its sales of EUR 268.8 million (+9.1%), Keno ranked as Veikkaus’ second most popular game. Keno passed the one-million euro total sales limit in November. Lotto continued its career as the Finnish favourite: it was sold for a total of EUR 429.7 million (+1.9 %) in 2006. The largest Lotto prize of the year, EUR 4.3 million was landed in Helsinki in July (round 30). The sizeable prize was the third biggest in the history of Finnish Lotto. V-GAMES 200 LEAP TO CULTURE AND ENTERTAINMENT 100 0 2002 2003 2004 2005 2006 48 Economic responsibility Recently, Veikkaus has been investing in internet instants, sold on the web. In the year under review, we continued to offer new instant games on the internet for our customers to scratch out: Football Instants and Ässä eInstant, based on the popular Ässä ticket. Finns really seem to like their internet instants: in all, they were played for the worth of EUR 8.4 million in 2006. The Finnish favourite among the instant games was Casino Instant, which turned 20 in 2006. Veikkaus’ oldest instant game Ässä was accompanied by a new game MiniÄssä Instant in October. The game soon gained wide popularity. In the year under review, Veikkaus took over a new area, as it launched product cooperation projects with events in the worlds of culture and entertainment. The former Labyrinth Instant was given a new design and turned into Satumaa (The Fabulous Land) Instant and Jazz Instant. Later in the autumn we broadened the scope of cultural cooperation to cover the world of the cinema, as Labyrinth Instant was designed after the FinnoChinese film as the Jade Warrior Instant. At the beginning of the year, Veikkaus launched the sales of the new game SuperMultibet. In this game, the players are expected to guess the results of four different football matches. Multibet, which has been developed by Veikkaus and played since 1998 is one of Veikkaus’ most popular sports games. In 2006, Finns played Multibet with a total of EUR 87.7 million. In the spring, Veikkaus launched a second Joker game, Wednesday Joker. It was designed especially as an add-on game of Viking Lotto, which is drawn on Wednesday. The launch of Wednesday Joker affected the total sales in a positive manner. SPORTS EXPERTS WERE REWARDED FOR THEIR SKILLS Along with the games, Veikkaus organized two Finnish Championship competitions in pools and betting games in 2006: in V75 and Football Pools. The competition for horse-race enthusiasts, which took place in April and May, attracted 7,500 players. As for the Finnish Championships in Football Pools, it drew as many as 25,000 participants. The prizes were attractive, as well: the Finnish Champion in V75 knowledge won a trip to a major horse racing event in Paris, whereas the Football Pools Champion was flown to a British Premier League match. TURNOVER OF INSTANT GAMES EUR MILLION 144 144 147 139 142 500 CASINO INSTANT HOROSCOPE INSTANT CHRISTMAS CALENDAR INSTANT 400 L ABYRINTH INSTANT 300 NATURE INSTANT MINI-ÄSSÄ INSTANT LUCKY WORDS INSTANT 200 ÄSSÄ INSTANT NATURE eINSTANT 100 HOROSCOPE eINSTANT ÄSSÄ eINSTANT 0 2002 2003 2004 2005 2006 FOOTBALL INSTANT TURNOVER OF OTHER GAMES EUR MILLION 183 272 292 315 343 500 SATURDAY JOKER WEDNESDAY JOKER KENO 400 MEDALS GAME VEIKK AUS BINGO 300 200 100 0 2002 2003 2004 2005 2006 Economic responsibility 49 LOT TO KENO Life could be different. Excitement for every day of the week. HIGHLIGHTS IN 2006 Lotto turned 35. Played for over EUR 1 billion already. L AUNCH YEAR 1971 2002 DEVELOPMENT OF TURNOVER, EUR MILLION 395 388 421 422 430 104 198 220 246 269 500 500 400 400 300 300 200 200 100 100 0 0 2002 2003 2004 2005 2006 2002 2003 2004 2005 2006 * TURNOVER 2006 EUR 429.7 million (+1.9%) EUR 268.8 million (+9.1%) SHARE OF ALL GAMING 31.6% 19.7% PL AYED PER CAPITA IN 2006 EUR 82 EUR 51 L ARGEST PRIZE IN 2006 EUR 4.3 million (round 30/06) EUR 600,000 (round 24/06) L ARGEST PRIZE EVER EUR 5.7 million (round 45/04) EUR 1 million (round 41/05) NUMBER OF PRIZES 2006 6.6 million 35.8 million * Since round 22. 50 Economic responsibility FOOTBALL POOLS FIXED ODDS BET TING MULTIBET This is where it all began. Betting booster. Finnish Betting hit. Finnish Championships attracted over 25,000 Football Pools fans. Up to 300 weekly objects. SuperMultibet launched in January. 1940 1993 1998 55 58 54 54 50 62 52 97 134 139 121 119 500 500 500 400 400 400 300 300 300 200 200 200 100 100 100 0 0 2002 2003 2004 2005 2006 83 87 88 0 2002 2003 2004 2005 2006 2002 2003 2004 2005 2006 ** EUR 50.0 million (– 7.3%) EUR 139.4 million (+4.0%) 87,7 million (+0.2%) 3.7% 10.2% 6.4% EUR 10 EUR 27 EUR 17 EUR 148,139 (round 40/06) EUR 199,858 (round 35/06) EUR 287,504 (round 39/06) EUR 539,220 (round 51/03) EUR 199,858 (round 35/06) EUR 412,856 (round 40/01) 870,000 2.3 million 515,000 ** In the Result Odds betting category until 2003. Economic responsibility 51 GOVERNANCE Veikkaus’ mission is to generate versatile value to Finnish society by operating games reliably and responsibly. Veikkaus is a state-owned limited company which belongs under the management of the Finnish Ministry of the Interior. The State’s responsibilities for the company’s operations are determined solely by its share capital. Veikkaus’ governance is based on the Lotteries Act (1047/2001) and the gaming licence granted by virtue of the Lotteries Act, as well as the Finnish Companies Act and the company’s Articles of Association. The Council of State has granted Veikkaus a licence to operate lotteries, betting, and pools games. The current gaming licence will be effective until the end of 2011. GENERAL MEETING Veikkaus’ superior administrative organ is the General Meeting, which appoints the Board of Directors and the Supervisory Board in accordance with the Articles of the Association. During the period under review, two General meetings convened, which were attended by the Minister of Culture as the representative of the Finnish State; officials of the Ministry of Education, the chairmen of the company’s Board of Directors and Supervisory Board, as well as company representatives. Further, an extraordinary General Meeting was held in February, where it was decided that Veikkaus would make an additional return of funds to the Ministry of Education from its contingency fund. BOARD OF DIRECTORS According to the Articles of Association of the company, the Board of Directors has five members at the minimum and seven members at the maximum in addition to the chairman. In 2006 the Board of Directors had eight members including the chairman. The General Meeting appoints the Chairman and Vice Chairman of the Board for two calendar years at a time. In accordance with a 52 Annual report 2006 recommendation on state companies issued by the Ministry of Trade and Industry, none of the members of the Board belong to the company’s executive management. The tasks and responsibilities of Veikkaus’ Board are determined according to the Finnish Companies Act. The Board considers all issues that have far-reaching significance for the company. These include the company’s strategic guidelines and core investments, the annual operation plan, and the budget, as well as the monitoring of all of them. The Board also appoints the CEO and the Vice Presidents, and determines their salaries and other benefits. The Board of Directors convened nine times in 2006, and the participation percentage in the meetings amounted to an average of 96. The Board drafts an annual operations timetable, with a schedule of the meetings and the topics handled in them. At the end of the year under review, the Board conducted a self-evaluation of its activities and their effectiveness. The Board has two internal committees, the Audit Committee and the Personnel Committee. The Audit Committee – assesses the financial reporting system and – works to develop the financial statement and annual report – monitors the legality of the operations, the possible security risks, and the external auditing. The Personnel Committee – determines the general principles of compensations to the management and the staff, – prepares the management’s employment contracts – is in charge of the management’s development plans. The committees report to the Board on their regular work. In 2006 the members of the Audit Committee were: Ari Lahti (Chairman), Jouko Ahtola, Leena Paananen and Paula Tuomikoski. The members of the Personnel Committee were Juha Niemelä (Chairman), Timo Kenakkala, MaijaRiitta Ollila and Matti Saarinen. The Personnel Committee convened four times and the Audit Committee six times in the course of the year under review. In accordance with the stock market practices, the members of the Board file annual insider reports, for the evaluation of their independency. On the basis of the reports, all the members of Veikkaus’ Board are independent of the company. SUPERVISORY BOARD Veikkaus’ Supervisory Board has 14 members, one of whom is a representative of the personnel. The General Meeting elects the Supervisory Board for a two-year term at a time. The Supervisory Board appoints two of its members to be the Chairman and Vice Chairman for one year at a time. In 2006 the Supervisory Board convened six times. The Supervisory Board is responsible for supervising the management of the company by the Board of Directors and the CEO, and for issuing a statement on the financial statement and Auditors’ report to the General Meeting. COMPANY MANAGEMENT The CEO is in charge of the day-to-day management of the company in accordance with the Finnish Companies Act and the instructions and orders given by the company’s Board of Directors. The Executive Team assists the CEO in this task. During the year under review, Veikkaus’ Executive Team consisted of seven members in addition to the CEO. The Executive Team convened 33 times in 2006. The Board of Directors appoints Veikkaus’ CEO and the Vice Presidents. All members of the Executive Committee file an annual stakeholder report in accordance with the stock market practices. On the basis of the reports, all members of the Executive Team are independent of the company’s stakeholders. BENEFITS, INCENTIVES AND COMPENSATION Board of Directors’ monthly and meeting compensations in 2006 (euro) Monthly compensation Meeting compensation Chairman 1,400 240 Vice Chairman 1,200 240 Other members 1,000 240 Total compensations 2006 125,360 2005 112,312 The employees who joined Veikkaus before 1 January 1994 may retire at 63 years of age. The Board members and company management do not enjoy special benefits, except for the CEO’s and Executive Vice President’s additional pension schemes (63 years/66 %). Nor have the company executives been granted option rights. Veikkaus has an incentive scheme that covers the entire personnel. The scheme includes the discretionary performance-based bonuses to the salaries, special perquisites, and performance incentives. The performance incentive is an annual one-time payment based on the achievement of the strategic goals and success of the company. The objectives and standards of the various activities and units are determined as the operations are planned. The achievement of the objectives is assessed at the end of the financial year, and the amount of the incentive is determined according to the annual salary of each employee. The incentives vary between 7 % and 37.5 % of the salary, and in order that the incentive can be paid in whole, all the objectives must be attained. The special perquisites and performance-based bonuses to the staff are determined by Veikkaus’ Executive Team, whereas the rewards to the Executive Team and the performance incentives to the entire personnel are determined by the Board of Directors. Supervisory Board’s monthly and meeting compensations in 2006 (euro) Monthly compensation Meeting compensation 1,000 200 Chairman Vice Chairman 600 200 Other members 500 200 Total compensations 2006 98,200 2005 111,800 Salaries, wages and other benefits granted to company management (euro) 2006 CEO Other members of the Executive Team 2005 304,303 * 219,510 1,054,734 * 820,947 * Includes the performance incentive in accordance with the new compensation system Compensations to the auditors (euro) 2006 2005 Audit compensations 66,542 47,963 Other services 51,309 151,228 Annual report 2006 53 SUPERVISION AND RISK MANAGEMENT By virtue of the Lotteries Act (1047/2001), the lottery, pools and betting operations conducted by the company are supervised by the Ministry of the Interior. The Ministry confirms the rules of the games. Player complaints related to prize payout are processed by the Ministry, which issues recommended decisions on them. The gaming activities are supervised by the official supervisors appointed by the Ministry. The official supervisors also confirm the results of the games and the prizes on each round. Since the games are supervised from outside of the company, even the company’s staff can play Veikkaus games. However, betting games with fixed odds constitute an exception: they cannot be played by the CEO, the Executive Vice President, the personnel responsible for sports games in the Product Management Unit, nor by the employees of the game management and online units. In accordance with the company’s Articles of Association, the General Meeting appoints two regular auditors. One of them must be an auditor or audit firm authorised by the Central Chamber of Commerce (APA auditor or APA audit firm). At the moment, this task is carried out by the audit firm KPMG Oy Ab. The auditors are chosen through a bidding process, and appointed to perform their task until further notice, in accordance with the company’s Articles of Association. The auditors report to the Board of Directors’ Audit Committee. The company’s internal audit evaluates the sufficiency, reliability and effectiveness of the process of risk management, supervision and management, in accordance with the confirmed operating principles. Further, the objective of the internal audit is to develop control systems related to management, ensuring legality and preventing abuse. The internal audit is conducted by a per- 54 Annual report 2006 son nominated by the company, together with an external partner in cooperation. In 2006, the external partner was PricewaterhouseCoopers. The internal auditors work directly under the CEO, reporting to the Audit Committee, and covering the entire organization. company’s profits are returned to the customers—to Finnish society—to be used for the benefit of arts, sports, science and youth work. At the same time, Veikkaus responds to the demand of games in Finland with ethically planned and regulated offerings. Veikkaus’ Executive Team is in charge of the company’s risk management. It makes sure that the risk management process is operated smoothly and makes decisions on the management of individual risks. In this task, the Executive Team is assisted by a specially appointed risk group, which develops the risk management process, and coordinates risk evaluation and the operation of the management measures. Veikkaus aims at increasing its profit moderately in spite of the competition which is becoming tougher and involving more and more operators. The medium-term objective of the company and its owner is to increase the company’s return objective recorded in the State Budget by an average of 2%. Veikkaus complies with the comprehensive risk management system Enterprise Risk Management (ERM). The ERM framework describes the risk management process in use in the company, together with the related responsibilities and procedures. It is integrated in the planning processes of the company’s activities in a way which ensures the regular and comprehensive assessment of the risks related to the business objectives and the company’s preparedness for tackling them. The external auditors of the standards are Det Norske Veritas (DNV ), which audits the company’s compliance with the World Lottery Association Security Standards ( WLA SCS 2003-10-10), and Inspecta Oy, which audits the compliance with the Information security standard BS 7799—2:2002. In 2006 both Inspecta Oy and DNV conducted one follow-up audit related to the certificates. The audits showed that Veikkaus’ security system fulfils the standard requirements. GENERATION AND SUPERVISION OF FINANCIAL ADDITIONAL VALUE By operating games in a socially responsible way Veikkaus generates value to Finnish society. The The strategy approved by Veikkaus’ Board of Directors serves as the basis for an annual operations plan and budget, the realisation of which the Board supervises with the help of tools related to the management system. The return objectives are followed by monthly result reports and prognoses. Comparable information on the development of the gaming industry, especially from the other Nordic countries, is also analysed regularly. The European Union requires that all public companies within the EU should draft their financial statements in accordance with the IAS /IFRS standards for financial statements from the beginning of 2005. Although the requirement does not concern Veikkaus, the company has decided to voluntarily introduce the IFRS standard. Veikkaus started the preparations for the introduction of the IFRS standard in 2005, and the financial statement in this report is the company’s first one to comply with the new standard. Further, the company complies, where applicable to its activities, with the Recommendation for corporate governance of listed companies issued by Hex Oyj, the Central Chamber of Commerce, and the Confederation of Finnish Industry and Employers (2 December 2003). ORGANIZATION CEO RISTO NIEMINEN BUSINESS DEVELOPMENT PRODUCTION GAMING BUSINESS OPERATIONS STRATEGY AND PLANNING Vice President, Corporate Planning Vice President Vice President, Production Executive Vice President JARI VÄHÄNEN ESA VALTONEN JUSSI ISOTALO LEGAL AND INTERNATIONAL AFFAIRS General Counsel Depot and Logistics Technology Services Service Unit Security OLLI SAREKOSKI DREAMS MARKET Strategic Development Personnel Services Internal Services SPORTS MARKET PEKKA ILMIVALTA Legal Affairs International Affairs Internal Auditing COMMUNICATIONS AND SOCIAL RESPONSIBILITY Vice President, Communications ENTERTAINMENT MARKET Customer Relations Game System Development Brand and Marketing Communications Product Management Sales and Distribution FINANICAL MANAGEMENT Vice President, Finances MARILENE MÄKIPÄÄ Internal and External Accounting Accounts Ledger Real Property Services ILKKA JUVA Marketing Communications and Sponsorship Communications Graphic Design TV Unit Responsible Gaming Annual report 2006 55 BOARD OF DIRECTORS 2006 —2007 JUHA NIEMEL Ä Chairman, b. 1946 ARI L AHTI b. 1963 M.Sc. (Econ.), Vuorineuvos (Finnish honorary title) Dr.Sc.(Econ.), h.c. Dr.Sc. (Tech.), h.c. Lic. Soc. Science Member of the Board since 10 October 2000, Chairman of the Personnel Committee Current memberships of other board of directors: Beltton Group plc. (Chairman), Companies in the ICECAPITAL Group MAIJA-RIIT TA OLLIL A Vice Chairman, b. 1956 LEENA PA ANANEN b. 1950 D.Soc.Sc M.Sc. (Econ.) Member of the Board since 1 January 2006, Member of the Personnel Committee Partneri, Ovia Oy Member of the Board since 1 January 2000, Member of the Audit Committee Current memberships of other board of directors: A-Lehdet Oy, Kalevala Koru Oy, Lapponia Jewellery Oy, Entre Marketing Oy JOUKO AHTOL A b. 1952 MAT TI SA ARINEN b. 1950 M.Sc. (Econ.) M.Soc.Sc. Financial Manager, the Finnish Literature Society CEO, Kreab Oy Member of the Board since 1 January 2006, Member of the Audit Committee Current memberships of other board of directors: Taluttaja Oy Member of the Board since 1 January 2006, Member of the Personnel Committee Current memberships of other board of directors: Kreab Oy, K.J. Ståhlberg Foundation TIMO KENAKK AL A b. 1957 PAUL A TUOMIKOSKI b. 1948 PhD PhD, Docent Manager of R&D Centre, Kemira Oyj Senior Adviser of Cultural Affairs, Ministry of Education Member of the Board since 1 January 2006, Member of the Personnel Committee Current memberships of other board of directors: Oulu Innovation Oy Annual report 2006 Member of the Board since 1 January 2002, Chairman of the Audit Committee Current memberships of other board of directors: Powerflute Oy Current memberships of other board of directors: Väinö Tanner Foundation 56 Managing Director, ICECAPITAL Securities Ltd. Member of the Board since 1 January 2006, Member of the Audit Committee SUPERVISORY BOARD 2006—2007 Deputy Speaker of Parliament I L K K A K A N E R VA , Chairman Member of Parliament M AT T I S A A R I N E N , Vice Chairman Member of Parliament E VA B I A U D E T Member of Parliament K A A R I N A D R O M B E R G Member of Parliament J U K K A G U S TA F S S O N Member of Parliament K A U KO J U H A N TA L O Member of Parliament J A R I L E P P Ä Member of Parliament M A I J A - L I I S A L I N D Q V I S T Member of Parliament M I N N A L I N T O N E N Member of Parliament A I L A P A L O N I E M I Member of Parliament P I R K KO P E LT O M O Member of Parliament I R J A T U L O N E N Member of Parliament K A R I U O T I L A PERSONNEL REPRESENTATIVES IT Planner T E I J A K A L L I O P E R Ä Secretary J A A N A P I I R O N E N , Deputy Personnel representative SUPERVISORS Adviser H A N N E L E J U U S E L A Inspector General of the Police S E P P O J U V O N E N Chief Superintendent K I R S I KO I V U N I E M I Inspector general of the Police S E P P O KO L E H M A I N E N Chief Superintendent L E E N A P I I P P O N E N Inspector General of the Police R E I J O P Ö Y H Ö N E N Deputy Police Chief R A U N O S I N T O N E N Chief Information Officer for the Police K A I J A U U S I S I LTA AUDITORS Authorised Public Accountant L A S S E H O L O P A I N E N , KPMG Oy Ab Certified Accountant O S M O VA LT O N E N Annual report 2006 57 EXECUTIVE TEAM CEO R I S T O N I E M I N E N b. 1951 Vice President, Finances Master of Arts M A RILENE M Ä K IPÄ Ä b. 1950 Veikkaus career 1989—2000; and since 2001 M.Sc. (Econ.), Authorised Public Accountant Appointed CEO in 2001 Joined Veikkaus in 2002 Professional experience as a CEO, Communications Director, and Museum Director Professional experience as an Authorised Public Accountant and a Financial Director in various small and medium-sized enterprises Member of the Executive Team since 1991 Member of the Executive Team since 2002 Executive Vice President J U S S I I S O TA L O b. 1947 Vice President, Strategy and Planning Diploma in Business and Administration O L L I S A R E KO S K I b. 1965 Joined Veikkaus in 1988 M.Sc. (Econ.) Professional experience in the shipping industry and executive positions in various national organisations Joined Veikkaus in 2003 Member of the Executive Team since 1988 Member of the Executive Team since 2003 General Counsel P E K K A I L M I VA LTA b. 1970 Professional experience includes various executive positions Vice President, Production Master of Laws (trained on the bench) E S A VA LT O N E N b. 1952 Joined Veikkaus in 2003 B.Sc. Professional experience as an advocate and positions in sports organisations Joined Veikkaus in 1991 Member of the Executive Team since 2004 Professional experience includes positions within Information Technology and executive positions in software production Member of the Executive Team since 1997 58 Annual report 2006 Vice President, Communications Vice President, Business Development I L K K A J U VA b. 1952 J A R I VÄ H Ä N E N b. 1965 Joined Veikkaus in 2000 M.Soc.Sc Professional experience as an Editor of, e.g., Uusi Suomi and Turun Sanomat newspapers, and most recently as the Editor-in-chief of Länsi-Savo newspaper Joined Veikkaus in 1995 Member of the Executive Team since 2000 Member of the Executive Team since 2004 Professional experience as Betting Director and Acting CEO of the Finnish Trotting and Breeding Association Hippos BISHOP EERO HUOVINEN “In the city, many people are much more forsaken than they are ready to show. I was rather timid as a boy, too, and slightly fearful. I did try to look fearless and courageous but at the same time, I felt inner shyness and forsakenness. The correct answer is not always that you should just accept yourself for what you are, because many people realize that you can’t be the way you are; you don’t succeed in being who you are. People need love and security coming from the outside, love given by other people and God. You won’t get far with nothing but your own love.” Annual report 2006 59 FINANCIAL STATEMENT 2006 Board of Directors’ report ................................................................................ Income statement ........................................................................................... Balance sheets ............................................................................................... Cash-flow statement ...................................................................................... Changes in shareholders’ equity ....................................................................... Accounting principles ...................................................................................... 62 66 67 68 69 70 Notes to the financial statements 1. Turnover by games and game groups ........................................................ 2. Development of financial result ............................................................... 3. Other operating income .......................................................................... 4. Depreciations ......................................................................................... 5. Other operating expenses ....................................................................... 6. Financial income and expenses ................................................................ 7. Tangible assets and depreciations ........................................................... 8. Intangible assets and depreciations ......................................................... 9. Investments ........................................................................................... 10. Investments available for sale ................................................................. 11. Short-term receivables ............................................................................ 12. Liquid assets .......................................................................................... 13. Share capital .......................................................................................... 14. Short-term liabilities ............................................................................... 15. Liabilities from employee benefits ........................................................... 16. Related party transactions ...................................................................... 17. Contingent liabilities and amounts payable on leasing agreements ............. 18. Adoption of the IFRS reporting standard .................................................. 19. Signatures ............................................................................................. 20. List of accounting books 2006 ................................................................ 73 74 74 74 75 75 76 77 77 78 78 78 78 79 79 80 80 81 84 84 Auditors’ report .............................................................................................. 85 Statement by the Supervisory Board ................................................................ 85 Financial report 2006 61 BOARD OF DIRECTORS’ REPORT 2006 TURNOVER BY GAME GROUP EUR MILLION 1,090 1,159 1,261 1,316 1,361 1,400 OTHER DRAW GAMES INSTANT GAMES 1,200 SPORTS GAMES LOTTO GAMES 1,000 800 600 400 200 0 2002 2003 2004 2005 2006 SHARE OF TURNOVER BY GAME GROUP 2006 2005 IN BR ACKETS LOTTO GAMES * 62 37.3% (37.7%) SPORTS GAMES 27.1% (27.8%) OTHER DRAW GAMES 25.2% (24.0%) INSTANT GAMES 10.4% (10.5%) Specified game by game on page 73 of the financial statement. Financial report 2006 The year under review was the 66th year of operations of Veikkaus Oy. The company’s economy developed favourably during the period. Veikkaus attained a turnover of EUR 1,361.2 million, the highest in the company’s history. This meant an increase of EUR 45.4 million (+3.4 %) over the previous year. The gross margin on sales was EUR 489.6 million, which is EUR 21.3 million (+4.6 %) more than in the year before. The result of the financial year amounted to EUR 407.7 million, of which the company returns EUR 387.2 million (+1.5 %) to the Ministry of Education, to be distributed to Finnish arts, sports, science, and youth work. The comparable result of the business operations amounted to EUR 12.1 million, improving by 3.1% over the previous year, since during the comparable financial period of 2005, Veikkaus sold stocks that had been in its ownership, with a sales profit of EUR 4.8 million. Thus, the financial development of the year under review can be considered to be good. During the year under review, Veikkaus carried out depreciations from the present game system according to an accelerated schedule as a result of the introduction of the new game system and the IFRS standard. This meant an increase of EUR 6.7 million in the company’s depreciations. Further, the result was affected by the expenses incurred by the maintenance and testing of the current game system and by the brand reform. The outsourced services related to the development of the game products and technologies, as well as business concepts, also caused more expenses than before. KENO AND LOTTO GAMES AS PACESETTERS Veikkaus’ game selection included the following games in the year under review: the lotto games Lotto and Viking Lotto; the other draw games Joker, Keno, Medals Game and Veikkaus Bingo; the betting games Live Betting, Multibet, Fixed Odds Betting, Result Odds Betting, Winner Odds Betting; the other sports games Football Pools, V5 and V75 Off-track Horse Betting and the other V-games; as well as the instant games Casino Instant, Horoscope Instant, Labyrinth Instant, Mini-Ässä Instant, Lucky Words Instant, Nature Instant, Ässä Instant, and the various internet and theme instants. In the year under review, all of Veikkaus’ game groups increased their sales. The turnover of lotto games EUR 507.7 million increased by EUR 12.1 million (+2.4%) over the previous year. Sports games showed an increase in turnover of EUR 369.1 million, which was EUR 2.7 million (+0.8%) more than in the year before. The other draw games generated a turnover of EUR 342.5 million, with an increase of EUR 27.1 million (+8.6%). The turnover of instant games of EUR 141.9 million meant an increase of EUR 3.4 million (2.5%) compared to the previous year. The lotto games represented 37.3% of the company’s total turnover (37.7% in 2005), while the share of sports games was 27.1% (27.8%), that of the other draw games 25.2% (24.0%) and that of instant games 10.4% (10.5%). The games that increased their popularity most were Keno and the lotto games. Lotto’s success was especially affected by the number of jackpots which was larger than in 2005. In all, Lotto was played with EUR 429.7 million (+1.9 %) in the year under review. Finns played Veikkaus’ second largest game Keno with EUR 268.8 million (+9.1%). PRIZE PAYOUT EUR 702 MILLION In 2005, Veikkaus paid out a total of EUR 701.8 million (+3.4%) of prizes to players. The expenses incurred by the draws and result information were EUR 9.7 million (–5.0%). The company spent EUR 9.7 million (–10.4%) on game event cooperation, whereas playslip and ticket expenses were EUR 7.3 million (+8.3%). The costs of product advertisement amounted to EUR 10.3 million (+2.2%), i.e. 0.8% of the turnover. The retail commissions paid out to retailers represented 5.9 % of the turnover, i.e. EUR 80.3 million (–0.4 %). The growing popularity of internet gaming had an essential effect on the fact that the retailer commissions remained at the previous year’s level. During the year under review, the company paid EUR 62.9 million of lottery tax (+3.8 %) and EUR 17.7 million (+22.4 %) of VAT, in addition to returning its profit of EUR 387.2 million to the Ministry of Education. Further, as was decided in the company’s two Extraordinary General Meetings held in September 2005 and February 2006, Veikkaus yielded a total of EUR 14.0 million of its funds generated during the previous years to the Ministry of Education in 2006. INVESTING IN CUSTOMER REL ATIONS In the year under review, Veikkaus invested strongly on the reinforcement of its model of business operations, based on the company’s customer focused strategy. Veikkaus’ offerings are developed and individualized to better meet the needs of different customer groups. This demands a capacity to collect, refine and make use of data related to customer relations. This entailed considerable investments in, e.g., the reinforcement of customer data systems and brand enforcement in 2006. Veikkaus’ new image and brand identity, based on the company’s brand strategy were launched in April. One of the most important goals of the brand strategy is that the players can recognize the game products as products provided by Veikkaus. This is to ensure that the customers will know when they are faced with products offered by a responsible gaming operator working for the benefit of the entire Finnish society. At the end of September, Veikkaus introduced a customer card, the Veikkaus Card. By showing their Veikkaus Cards whilst playing, the customers can ensure that the prizes are paid directly to their bank or gaming accounts—easily and securely. The players are not rewarded for playing much, nor are they offered bonuses. Veikkaus Card is part of Veikkaus’ responsible gaming activities. The data collected as people use their Veikkaus Cards to play can be used for the purposes of product and service development and sales support. Veikkaus Card also enables the customers to follow their gaming history on Veikkaus website. Veikkaus, The Finnish Broadcasting Company YLE and Finnish Sport Television Company signed a comprehensive cooperation agreement in November, with the purpose of guaranteeing Finns the opportunity to continue to watch as much sports as possible on the free-to-air channels. The more Finnish sports events are broadcast, the better chances Veikkaus has to develop its gaming services and demonstrate the importance of the game proceeds to Finnish sports. Thus, making the sports broadcasts widely accessible constitutes a part of Veikkaus’ customer strategy. PRODUCT DEVELOPMENT AND RESEARCH Veikkaus spent EUR 15.3 million (+44.7%) on product development and research. The expenditure consisted of, e.g., surveys related to the development of the offerings and of the costs incurred by the development of the internet games and piloting. In January, Veikkaus launched a new game, SuperMultibet. In this game, the players are expected to guess the results of four different football matches. Multibet, which has been developed by Veikkaus and played since 1998 is one of Veikkaus’ most popular sports games. In 2006, Finns played Multibet with a total of EUR 87.7 million. In April Veikkaus launched a second Joker game, Wednesday Joker. It was designed especially as an add-on game of Viking Lotto, which is drawn on Wednesday. The launch of Wednesday Joker affected the total sales in a positive manner. In the year under review, Veikkaus also introduced new instant games. At the beginning of June, two new instants, Jazz and Satumaa (“the Fabulous Land”) Instants, related to popular Finnish summer happenings, were launched. In October, Veikkaus’ oldest instant, Ässä Instant, was accompanied by a new Mini-Ässä Instant. The game soon gained immense popularity. Veikkaus has been investing in eInstants offered over the internet at its web service veikkaus.fi. The new eInstants of the financial period included the Football Instants and Ässä eInstant. Many people have found this new type of instant games—eIn- stants have been increasing their popularity continuously. Veikkaus invests in the development of new distribution channels both in the retail network and in the electronic channels. The company’s internet gaming service was developed strongly during the year under review. The website veikkaus.fi is one of Finland’s biggest web stores open to consumers, with around 100,000 daily visitors. People played Veikkaus games with around EUR 205.0 million (+27.8 %) in the course of the year. This represents 15.1% of the total game sales. In December, ten years had passed since Veikkaus started to offer games over the internet to its customers. GAME SYSTEM TECHNOLOGY TO BE REFORMED The technology of Veikkaus’ game system will be reformed in its entity in the years to come. The first phase of the project, the reform of Veikkaus’ internet gaming service, was already carried out in the autumn. It will be followed by the replacement of the online terminals with new equipment in the spring and summer of 2007. In the summer of 2008, the company will have adopted the new game system entirely. Along with the change of the terminals, Veikkaus is making its service network more uniform and will abandon its separate instant game sales system. As a consequence, the retail network will become less complex: the customers will have access to the same services at all Veikkaus’ points of sales. After the change, the network will cover around 3,200 online points of sales around the country, whereas it consisted of slightly over 2,900 online points of sales and 660 points of sales selling instant games at the end of 2006. The reform project was seen as an increase in Veikkaus’ total investments; the company spent EUR 38.6 million (+71.7%) on investments in the year under review. The objective of the demanding reform is to ensure Veikkaus’ capability to serve the Finnish customers and society even in the future in a high-quality and responsible manner. Financial report 2006 63 EMPLOYEES KNOW THE OBJECTIVES AND ARE COMMITTED TO VEIKKAUS At the end of 2006 Veikkaus had 336 salaried and 37 part-time employees, most of whom (95.2%) had permanent employment contracts. In other words, the total number of employees was 373, i.e. one more employee as compared to the previous year. Of the staff, 211 were women and 162 were men. In the year under review 33 new people were recruited, whereas 10 retired. Further, 22 persons gave their notice in 2006. The average turnover of the personnel was thus 8.7 % (10.9 % in 2005). For the staff, the year 2006 meant the establishing and fine-tuning of the new operational models introduced in the previous year. The staff’s work enjoyment in the midst of the reforms was supported with, e.g., measures related to workplace safety and working ability. On the average, Veikkaus’ employees were on sick leave for 11.4 days per person; there were no work-related accidents. Veikkaus has adopted an incentive scheme which covers the entire staff. The staff policy also involves regular performance evaluation talks 700 NUMBER OF PERSONNEL 600 47 47 45 38 37 300 324 332 334 336 500 400 PART-TIME SALARIED 300 with all the employees. The professional training focused on managerial skills in 2006. The versatile, multidisciplinary training programme aimed at providing the managers with knowledge and skills to run their organizations in a customer-focused manner, to reinforce the implementation of the ongoing change in all workplace communities. The Game Academy, the training programme for Veikkaus’ personnel, offered 59 different training events in 2006. The Game Academy offers training to support the employees in their various tasks, focusing on IT skills and foreign languages. In addition to the headquarters in Vantaa, Veikkaus has sales offices in five other major cities in Finland: Turku, Vaasa, Kuopio, Oulu, and Tampere, where there is also a district office carrying out activities such as customer service supporting internet gaming. In 2006 the company’s personnel expenses were EUR 21.6 million, with a decrease of 1.3 % from the previous year. The salaries represented EUR 17.0 million of this, whereas the indirect personnel expenses were EUR 4.6 million. The voluntary pension expenses were significantly lower in 2006 than in the previous year, as the option of early retirement was taken less often than before. A staff survey conducted in the autumn was responded to by 92% of the personnel. It showed that the employees were mostly happy with the company and its activities. They were given the average grade of 3.87 (the respective figure was 3.91 in 2005) on a scale of 1 to 5. Veikkaus’ employees are committed to the company and their own work. They feel that they know both the company’s and their own objectives, as well as the company strategies well. The development program invests heavily in the flexibility of the core processes and in the organizational functionality by developing leadership and management. 200 100 0 2002 2003 2004 2005 2006 64 Financial report 2006 RESPONSIBILITY IN FOCUS Social responsibility is an inherent part of all Veikkaus’ operations. It entails caring for the environment, the customers and the staff, as well as complying with good corporate governance and the principle of equality. It also means ethically sustainable business operations. Veikkaus’ gaming activities are organized reliably and responsibly. This is ensured by close control by the authorities, international audits, and the company’s own measures to supervise and restrict gaming. Veikkaus offers its customers a safe channel of gaming. Above all, this entails guaranteed consumer protection, but it also means taking the necessary restrictive measures, such as age and stake limits. Different games require different restrictions. Veikkaus has developed a model of game analysis in cooperation with the Finnish Slot Machine Association RAY in order to analyse, e.g., the accessibility, attractiveness and social features of the games. All of Veikkaus’ present games are analysed using the model, and it is also used in all of the game development processes. The model of classification aims at identifying the features that may potentially lead to problem gambling of both the current products and the ideas for new games. In the year under review, Veikkaus introduced a service enabling the customers to impose self-restrictions on their gaming at Veikkaus’ web service. The self-ban is effective at least 90 days from its imposition. During this period, the customer in question cannot play any of Veikkaus games on the net. Further, the company made all of its internet instants subject to a 100 -euro daily gaming limit in the autumn. CONTROL AND RISK MANAGEMENT In accordance with the Finnish Lotteries Act (1047/2001), Veikkaus’ lottery, pools, and betting activities are supervised by the Ministry of the Interior. The Ministry approves the rules of the games. Player complaints concerning prize payout are processed in the Ministry as a recommended decision process. The gaming activities are supervised by official supervisors appointed by the Ministry, who also confirm the game results and number of prizes on each round. Veikkaus complies with a comprehensive risk management system (ERM). The ERM framework describes the risk management process in the com- pany, together with the related responsibilities and procedures. The ERM is integrated in the planning processes of Veikkaus’ activities in a way which ensures the regular and many-sided evaluation of the risks inherent in the business objectives and the company’s preparedness for tackling them. The external auditors of the standards are Det Norske Veritas (DNV ), which audits Veikkaus’ compliance with the World Lottery Association Security Standards ( WLA SCS 2003-10-10), and Inspecta Oy, which audits the compliance with the Information security standard BS 7799—2:2002. THE PRESENT SYSTEM ENJOYS WIDE SUPPORT Although the gaming systems of different countries differ from each other, they have a common basis: society grants the licence to run games. This applies to both Europe and the rest of the world. It offers society the opportunity to ensure that gaming business activities are reliable, responsible and of high quality. It also enables us to focus on gaming that provides the players with good entertainment, yet remaining at a reasonable level in relation to the players’ financial capacity. In February 2006, the European Parliament decided that the provisions of the Services Directive shall not cover gaming because of its special nature. The Commission had originally made a proposition to the contrary. However, before the Parliament’s decision, all of the 25 EU Member States had expressed their wish that the scope of application of the Directive should not cover gaming. In their meeting in March, the leaders of the Member States gave their support to the continued organization of gaming on a national basis, instead of opening it to international competition. The same policy has been supported in the joint statements by the European Ministers of Culture and Foreign Affairs and various citizen organizations. There is a strong consensus in Europe over the view that the decisions concerning gaming should be made at the national level even in the future, in accordance with independent decisions made by the Member States. In April, the European Commission asked seven Member States of the EU, including Finland, to give their comments on complaints regarding the gaming system, filed by international bookmakers. This procedure, the Commission’s letter of formal notice, is a normal practice within the EU, and is always followed by complaints filed to the Commission. By this procedure, the Commission controls that the EU legislation is being complied with, and it does not necessarily lead to legal proceedings. International private bookmakers, mainly operators on the internet, have been complaining about the gaming system to the Commission for years. Finns are strongly in favour of their present national system. The National Gaming Forum, set by the Ministry of the Interior, finalized its guidelines for a national gaming policy in April. According to the Forum’s unanimous view, the Finnish gaming system has a sound basis, and the Finnish legislation is appropriate. FUTURE PROSPECTS Veikkaus operates on the market of leisure and entertainment, offering dreams, excitement and entertainment to Finns. On the entertainment market, Veikkaus provides its customers with the significant additional value of having an opportunity to win money and having access to important social benefits. Veikkaus returns the bulk of its profits to Finnish society, to be used for the benefit of arts, sports, science, and youth work in a way which benefits every Finn. Veikkaus develops its offerings in a socially sustainable way, and social responsibility provides the basis for the development of the company’s business operations. An example of this is the adoption of the international model of operations established by the global umbrella organization of the industry, World Lottery Association (WLA). Veikkaus, together with the other member organizations, will adopt the model in 2007. customer strategy. Veikkaus has been investing heavily in recognizing the customers and their needs. The goal for 2007 is to make the customer strategy concrete for the customers through actions and to thus reach positive effects on how the players experience Veikkaus. The international trend in gaming today is that games with high event frequency and small margins are becoming more popular. This can be seen as a structural change in the company’s turnover: the sales are increasing in games which involve higher payout percentages. In spite of this trend, Veikkaus’ objective is to ensure the positive development of its sustainability. The major challenge of 2007 is to make sure that the new game system will be implemented smoothly. Although the system of the exclusive right which is applied to gaming in nearly all of the EU Member States is under constant attacks, the legal position of gaming is stable and the system enjoys wide support. International cooperation, especially in Europe and the Nordic countries, is becoming more and more important. Veikkaus strives for the advancement of international cooperation between state lotteries. Veikkaus aims at a moderate 3-% growth of its turnover in 2007. The profit expectation for Veikkaus funds recorded in the State Budget for the year 2007 is EUR 397.3 million, i.e. 2.6 % more than the contribution to the Ministry of Education in 2006. BOARD OF DIRECTORS’ PROPOSAL FOR THE DISTRIBUTION OF PROFITS The Board of Directors propose that a total of EUR 387,239,452.05 of the profit of EUR 407,689,452.05 for the financial year of 2006, be returned to the Ministry of Education, while EUR 20,450,000.00 shall be transferred to the contingency fund. Further, the Board of Directors proposes that a total of 10,634,796.44 from other shareholders’ equity shall be transferred to the contingency fund. In order to succeed in its mission, Veikkaus needs to work in a customer-focused manner. This is why the company’s business model is based on Financial report 2006 65 INCOME STATEMENT NOTES Euro 1 Jan 2006—31 Dec 2006 and 1 Jan 2005—31 Dec 2005 2006 2005 1,315,826,839.57 TURNOVER 1 1,361,209,561.82 Other operating income 3 1,895,182.95 5,825,857.51 701,784,280.31 678,743,858.75 62,886,990.01 60,567,873.17 80,336,803.68 80,565,058.38 Prizes Lottery tax Raw materials and services Retail commissions Playslips and instant tickets 7,298,491.49 6,742,194.35 Drawing expenses and result service 9,669,372.97 10,175,832.26 9,651,491.11 10,774,402.26 10,260,790.98 10,036,997.21 Game event cooperation Product advertisement Data communications 607,813.80 726,599.31 117,824,764.03 119,021,083.77 Expenses incurred by employee benefits Salaries and compensations 17,036,786.31 16,475,843.55 Pensions 3,441,045.27 4,408,978.67 Other indirect personnel expenses 1,130,235.91 1,008,816.61 21,608,067.49 21,893,638.83 Outsourcing Depreciations and write-downs Other operating expenses 15,565,495.15 12,986,550.27 4.7.8 16,024,576.94 10,339,849.29 5 24,122,505.98 20,871,045.23 403,288,064.86 397,228,797.77 3,447,007.34 OPERATING PROFIT Financial income and expenses Financial income 6 4,385,500.12 Financial expenses 6 1,086.61 3,617.94 4,384,413.51 3,443,389.40 407,672,478.37 400,672,187.17 Tax on profit from stock sales NET PROFIT FOR THE FINANCIAL YEAR – 16,973.68 407,689,452.05 ¤ 275,034.02 400,397,153.15 ¤ Earnings/share (Earnings per share was counted by dividing the net profit for the financial year by the number of shares.) 66 Number of shares 498 498 Earnings per share (thousand euros) 819 804 Financial report 2006 BALANCE SHEETS 31 Dec 2006 and 31 Dec 2005 NOTES Euro ASSETS 2006 2005 NON-CURRENT ASSETS Tangible assets 7 29,728,574.50 23,863,667.68 Intangible assets 8 31,766,138.73 25,325,158.96 10 10,567,700.42 567,217.24 297,743,895.30 291,748,145.12 Investments available for sale OTHER RECEIVABLES Advance payments Receivables 11 24,632,458.22 18,738,010.66 Current assets 12 161,822,036.79 166,657,644.50 556,260,803.96 526,899,844.16 TOTAL ASSETS SHAREHOLDERS’ EQUITY AND LIABILITIES SHAREHOLDERS’ EQUITY Subscribed capital 13 169,320.00 169,320.00 Reserve funds 13 276,378.01 276,378.01 Contingency fund 13 34,132,653.01 24,732,653.01 Other equity 13 10,634,796.44 11,117,717.99 Net profit for the financial year 407,689,452.05 400,397,153.15 Total shareholders’ equity 452,902,599.51 436,693,222.16 LIABILITIES LONG-TERM LIABILITIES Liabilities incurred by employee benefits 15 2,722,000.00 2,971,000.00 Other long-term liabilities 15 219,480.00 166,307.00 SHORT-TERM LIABILITIES Advances for multi-week subscriptions 14 10,059,773.10 9,384,679.10 Trade payable 14 12,173,986.16 4,022,785.48 Liabilities to players 14 25,208,782.98 25,490,492.48 Settlement debts to the State 14 14,742,908.42 12,066,127.30 Accruals and deferred income 14 23,247,599.80 19,013,263.82 Other short-term liabilities 14 14,983,673.99 17,091,966.82 556,260,803.96 ¤ 526,899,844.16 ¤ TOTAL SHAREHOLDERS’ EQUITY AND LIABILITIES Financial report 2006 67 CASH-FLOW STATEMENT Thousand euros 2006 2005 Cash-flow from business operations Operating profit 403,288 397,229 15,948 2,214 Adjustments Operations with no related payment transaction Change in working capital Change in non-interest bearing receivables Change in trade and other payables Dividends received Interest received – 5,930 3,907 3,152 1,769 2 344 4 384 3,103 Interests paid –1 –4 Tax paid 17 – 275 420,858 408,288 – 38,574 – 22,468 320 6,707 Net cash-flow from business operations Cash-flow from investments Investments in tangible and intangible assets Sales of tangible and intangible assets and investments Repayments on loan receivables Net cash-flow from investments 36 67 – 38,218 – 15,694 Cash-flow from financing Returned to the Ministry of Education – 387,476 – 382,173 Net cash-flow from financing – 387,476 – 382,173 Change in liquid funds 68 – 4,836 10,421 Liquid funds at the beginning of the financial year 166,658 156,237 Liquid funds at the end of the financial year 161,822 166,658 Financial report 2006 CHANGES IN SHAREHOLDERS’ EQUITY Thousand euros Shareholders’ equity 1 Jan 2005 FAS Share capital Reserve fund 169 276 IFRS adjustments to the opening balance sheet Shareholders’ equity 1 Jan 2005 IFRS Fair value fund Contingecy fund 6,833 5,205 169 276 Other shareholders’ equity 5,205 Retained earnings Total shareholders’ equity 397,735 405,014 397,735 420,970 10,751 6,833 10,751 Stocks available for trade —change in value – 5,205 Net profit for the financial year 400,397 Return to the Ministry of Education – 375,835 Adjustments 367 Transferred to the contingency fund Shareholders’ equity 31 Dec 2005 17,900 169 276 24,733 – 21,900 11,118 Net profit for the financial year 436,693 407,689 Returned to the Ministry of Education – 381,480 Adjustments – 483 Transferred to the contingency fund Shareholders’ equity 31 Dec 2006 400,397 9,400 169 276 34,133 483 – 19,400 10,635 407,689 452,903 Financial report 2006 69 ACCOUNTING PRINCIPLES 2006 CORPORATE INFORMATION Veikkaus Oy is a Finnish lottery domiciled in the City of Vantaa. Its operations are regulated in accordance with the Lotteries Act and the gaming licence, effective until 31 December 2011. Veikkaus is owned by the Finnish Ministry of Education and supervised by the Ministry of the Interior. BASIS OF PRESENTATION This is Veikkaus’ first IFRS-based financial statement, and the standard has been adopted using the IFRS 1 First adoption of the IFRS standard. The opening balance sheet was prepared at the date of the transition, on 31 January 2005. The financial statement was prepared on 31 December 2006 using the effective IFRS standards. The term ‘IFRS standards’ refers to the international accounting standards accepted for use within the EU. Section 18 shows the reconciliation statements together with a summary of the effects of the transition to the IFRS standard on the financial statement and the balance sheet. GENERAL REMARKS The accounting data are shown in thousand euros, except for the result statement and the balance sheet, and they are based on the initial acquisition costs, unless otherwise indicated in the accounting principles below. Whilst preparing a financial statement in accordance with international accounting standards, it is necessary to make estimates for the future. The estimates have an effect on the asset and liability figures in the balance sheet, as well as on the net profits and losses for the financial year. The most important estimates in Veikkaus’ financial statement have to do with the write-down periods of 70 Financial report 2006 fixed assets and the assumptions used as a basis for counting the pension-based liabilities. The realized values may deviate from the estimates. Further, applying the accounting principles always requires consideration. ITEMS IN FOREIGN CURRENCY Veikkaus’ operating currency is euro. Business transactions in foreign currency have been recorded as euros using the prevailing exchange rate. Receivables and liabilities have been translated into the operating currency using the prevailing rate at the date of the financial statement. Profits and losses caused by business transactions in foreign currency and the translation of the receivables and liabilities have been entered into the income statement. The translation profits and losses of the business operations are included in the respective items above the net profit. Prevailing rate at the date of the Currency financial statement USD ........................................... 1.3170 CHF ........................................... 1.6069 GBP ........................................... 0.6715 FIXED ASSETS Fixed assets have been measured at acquisition cost, less the accumulated depreciations in the balance sheet. The share of the company’s own work, entered into the intangible assets is activated as part of the acquisition cost. The expenses concerning an asset at a later date are activated when they correspond to the economic profit. Other expenses, such as the normal measures of maintenance and repair, are recorded as costs in the income statement at their date of occurrence. Write-down periods of fixed assets (years): Buildings and constructions ................... 25 Renovations of the apartments ................ 5 Machinery, equipment, and instalments in the real estates ................................. 5 Other machinery and equipment ................ 4 IT software and appliances .................. 1— 6 The profits and losses resulting from the sales or assignment of fixed assets are recorded in other operating income and expenses in the income statement. RESEARCH AND DEVELOPMENT Research costs are entered as expenses into the income statement for the financial year during which they have occurred. Expenses related to the development of new products, offerings, and processes are activated if the intangible asset resulting from the development work generates economic profit in the future. Further, the costs incurred by development shall be such that they can be determined reliably. LEASES In accordance with the rental agreements made by Veikkaus, the risks and benefits of ownership are retained by the lessor, and payments made under operating leases are charged to the income statement on a straight-line basis over the period of the lease. FINANCIAL ASSETS AND FINANCIAL LIABILITIES Financial assets are divided into different categories at the time of acquisition. The categorization depends on the purpose the financial asset has been acquired for. The purchases and sales of financial assets are recorded at the date of the transaction. Long-term investments held for sale include stocks, shares and interest instruments. They are measured at fair value. The untraded stocks are measured at acquisition cost because their fair value cannot be determined reliably. The book value of the investments included in the financial assets is measured at fair value due to the short term of maturity of the investments. Loans and other receivables include sales and other receivables. The difference between the retailers’ sales and retail commissions and the prizes they pay out is recorded in the sales receivables. The short-term investments held for sale consist of cash in hand, short-term bank deposits, and other short-term liquid investments. The financial assets in the cash-flow statement correspond to the current assets in the balance sheet. The financial liabilities include the short-term liabilities with no interest. The maturity periods for the loans and other receivables group, the short-term investments held for sale and the financial liabilities are short and their fair values are thus considered to correspond to the book values. ADVANCE PAYMENTS TO THE MINISTRY OF EDUCATION Veikkaus makes quarterly advance payments on its result for the financial year to its owner. The result for the financial year is charged from the shareholders’ equity following a decision by the General Meeting. POST-EMPLOYMENT BENEFITS LONG-TERM EMPLOYEE BENEFITS In accordance with the IFRS, the pension settlements are classified as either payment-based or benefit-based. The payment-based settlements include settlements in which Veikkaus pays fixed amounts to a pension corporation without an obligation to make additional payments even if the fund lacked the sufficient assets to pay the pensions. Payments made to the payment-based pension settlements are recorded as pension expenses in the income statement. The payments to the TEL pension insurance system are regarded as payment-based. A one-time compensation equalling a month’s salary is paid as a bonus for years of service once the employee has served 30, 35, 40 and 45 years at Veikkaus. The compensation liability has been counted on the basis of the personnel’s starting years at Veikkaus, by discounting the compensation liability realized at the end of each year to the present. The rest of the pension settlements are benefit-based. For them, a liability based on certain assumptions is recorded in the balance sheet, illustrating the pensions to be paid in the future on the basis of the settlement. The pension cost recorded in the income statement illustrates, e.g., the increase in liabilities arising from the work done by the staff during the financial period. The items recorded from the benefit-based pension settlements are based on actuarial calculations. The calculations are made on the basis of assumptions concerning, e.g., the termination of employment of persons belonging to the pension settlement before the age of retirement; the future level of salaries and the discount rate used in the calculations. The differences between the assumptions and realizations or the changes in the realizations cause actuarial gains and losses. To record them, Veikkaus uses a corridor method in accordance with the IFRS standard. At the date of transition to the IFRS standards, all accumulated actuarial gains and losses are recorded in the shareholders’ equity. OTHER SHORT-TERM LIABILITIES—PRIZE FUND The prize fund is not an actual fund, but rather the company’s liability to the players. The cents accumulated by the rounding of the prize sums and the share of prizes undistributed in the prize distribution of Veikkaus games in accordance with the gaming licence, are transferred immediately to the prize fund in connection with the prize distribution. After a claim period of one year, the unclaimed prizes in the prize distribution of the different games are transferred to the prize fund. The assets in the prize fund are used for additional prize distributions in the different games. Thus, the company is liable to distribute the entire prize amounts pursuant to the gaming licence to the players. TURNOVER The sales of Veikkaus games are divided into turnover according to the draw date. The draws take place either weekly or daily. The turnover of Live Betting consists of gaming income less prizes charged to the game in question. Financial report 2006 71 OTHER OPERATING INCOME AND EXPENSES The other operating income includes indemnifications, profit from sales of assets, and profits from operations other than those related to the company’s actual business operations, such as income from message service and leasing. The other operating expenses include the losses from sales of assets and expenses related to the actual business operations. PRIZES The income statement includes the prizes in accordance with the game rules charged to the turnover. The prizes unclaimed in the previous year and the assets from the rounding of the prizes shall be paid out according to the gaming licence on the later rounds of different games during the following calendar year at the latest. RAW MATERIALS AND SERVICES The retail commissions consist of compensations paid to the retailers on the basis of their game sales. The commission percentages vary according to the games. The printing expenses of the lottery tickets, the playslips, the receipt rolls, and the expenses related to Veikkaus Card are recorded as expenses at the date of acquisition. The drawing and result information expenses include costs related to game supervision, TV- cooperation agreements and other expenses connected with the publishing of the results. 72 Financial report 2006 The game event cooperation covers the expenses arising from the usability of the object information of the games. The expenses may be based on agreement, or they can be determined totally according to the round-specific or annual turnover of the games. TAXES The lottery tax covers 9.5% of the amount of the income from game and lottery ticket sales allocated to a calendar month in bookkeeping less the prizes recorded as expenses on their basis. The amount of funds recorded in the prize fund/ from the prize fund is added to/deduced from the difference thus received. In accordance with section 59 of the Value Added Tax Act, Veikkaus is not liable to pay VAT. The company’s expenses and investments include the prevailing VAT. In accordance with section 21 of the Income Tax Act, Veikkaus is only liable to pay income tax on income other than that determined in the Lottery Tax Act. APPLICATION OF NEW OR REFORMED IFRS STANDARDS Veikkaus will adopt the following new or reformed standards in 2007: IFRS 7 Financial instruments: the information to be presented in the financial statement. The standard requires more comprehensive attached information on the effects of the financial instruments on Veikkaus’ financial statement and on the risks arising from the financial instruments. The adoption of the standard affects mainly the notes to the financial statement. IAS 1 Presentation of the financial statement: The asset information given in the financial statement. The change of standard requires information on the amount and management of the company’s equity. The adoption of the standard affects mainly the notes to the financial statement. NOTES TO THE FINANCIAL STATEMENTS 1. TURNOVER BY GAMES AND GAME GROUPS Thousand euros 2006 2005 % share of turnover Lotto % share of turnover 429,719 31.6 421,842 77,996 5.7 73,772 5.6 507,715 37.3 495,614 37.7 Keno 268,818 19.7 246,417 18.7 Joker 72,171 5.3 66,739 5.1 1,514 0.1 2,240 0.2 24.0 Viking Lotto Lotto games Other online games Other online draw games 32.1 342,503 25.2 315,395 Football Pools 50,017 3.7 53,951 4.1 V75 Off-track Horse Betting 27,299 2.0 28,577 2.2 V5 Off-track Horse Betting 24,381 1.8 25,575 1.9 67 0.0 153 0.0 Fixed Odds Betting 139,435 10.2 134,030 10.2 Result Odds Betting 30,645 2.3 26,983 2.1 Multibet 87,674 6.4 87,470 6.6 9,418 0.7 9,411 0.7 166 0.0 204 0.0 369,102 27.1 366,354 27.8 46,754 3.4 46,816 3.6 3,630 0.3 0 – 47,532 3.5 49,958 3.8 Other V-games Winner Odds Betting Live Betting Sports games Ässä Instant Mini-Ässä Instant Casino Instant Nature Instant 6,126 0.5 6,587 0.5 22,362 1.6 22,190 1.7 – 62 – 0.0 1,619 0.1 Labyrinth Instant 3,152 0.2 3,898 0.3 Theme Instants 3,966 0.3 3,500 0.3 Nature eInstant 1,455 0.1 1,251 0.1 Horoscope eInstant 3,134 0.2 2,643 0.2 Ässä eInstant 3,325 0.2 0 – 516 0.0 0 – Lucky Words Instant Horoscope Instant Football eInstant Instant games Total 141,890 10.4 138,463 10.5 1,361,210 100.0 1,315,827 100.0 The turnover of daily drawn games and Veikkaus Bingo, round 1/07; and betting games, round 52 /06, played between 28 and 31 December 2006 are included in the turnover of 2006 judging by the draw dates of the games. Financial report 2006 73 2. FINANCIAL RESULT 2002—2006 Thousand euros Turnover Gross margin on sales share of turnover % Net profit share of turnover % Result before appropriations share of turnover % Result for the financial year share of turnover % 3. OTHER OPERATING INCOME IFRS 2006 IFRS 2005 FAS 2004 FAS 2003 FAS 2002 1,361,210 1,315,827 1,260,829 1,159,290 1,089,558 489,582 468,258 461,362 438,417 413,698 36.0 % 35.6 % 36.6 % 37.8 % 38.0 % 403,288 397,229 394,517 371,034 347,512 29.6 % 30.2 % 31.3 % 32.0 % 31.9 % 407,672 400,672 397,297 374,206 353,960 29.9 % 30.5 % 31.5 % 32.3 % 32.5 % 407,689 400,397 397,735 375,718 357,209 30.0 % 30.4 % 31.5 % 32.4 % 32.8 % Thousand euros 2006 Rental income 2005 10 12 Messaging service income 105 102 Indemnifications 451 Profit from stock sales 47 Returned prizes from fixed-match gaming Other income Total 4. DEPRECIATIONS 5,169 920 361 543 1,895 5,826 Thousand euros Intangible assets 2006 2005 11,638 7,187 Buildings and constructions 1,158 1,089 Machinery and equipment 3,229 2,063 16,025 10,340 Total Fixed assets are subject to straghtline depreciations according to their economic lifespan. Due to the transition into the new game system, depreciations for the worth of EUR 9.7 million were recorded in 2005—2006 in an accelerated schedule. In 2007—2008, an estimated EUR 3.0 million of depreciations will be made according to an accelerated schedule. Lands, housing stocks and works of art are not subject to depreciations. 74 Financial report 2006 5. OTHER OPERATING EXPENSES Thousand euros Other advertising and marketing 2006 2005 6,600 5,001 Other voluntary personnel expenses 1,157 1,188 Travel expenses 1,448 1,248 Representation and negotiation expenses 591 472 Car expenses 678 715 Equipment and freight charges 3,461 1,950 Machinery and equipment 2,427 2,163 Real estate expenses 2,066 1,928 Maintenance and servicing of software 2,101 2,220 Banking expenses 1,131 1,016 Mailing expenses 454 1,109 Phone expenses 739 701 1,268 1,158 24,123 20,871 Other office expenses Total 6. FINANCIAL INCOME AND EXPENSES Dividend income Thousand euros 2006 2005 2 344 Interest income Long-term investments 464 Short-term investments 3,896 3,086 Other financial income 24 18 Financial income total 4,386 3,447 Interest expenses 1 4 Financial expenses total 1 4 4,384 3,443 Translation differences Total Financial report 2006 75 7. TANGIBLE ASSETS AND DEPRECIATIONS Thousand euros Tangible assets Land and waters Buildings and constructions Machinery and equipment Other 1,899 26,351 50,944 579 79,774 6 2,974 7,502 13 10,495 243 36 29,082 58,410 592 89,989 Accumulated depreciations 1 Jan 2006 9,068 46,842 Depreciations for the financial year 1,158 3,193 4,350 10,225 50,035 60,261 Acquisition cost 1 Jan 2006 Increase Decrease Acquisition cost 31 Dec 2006 1,906 Accumulated depreciations 31 Dec 2006 Total 279 55,910 Book value 31 Dec 2006 1,906 18,857 8,375 592 29,729 Book value 1 Jan 2006 1,899 17,283 4,102 579 23,864 Land and waters Buildings and constructions Machinery and equipment Other 1,854 26,242 49,527 575 78,199 45 109 1,443 4 1,601 579 79,774 Tangible assets Acquisition cost 1 Jan 2005 Increase Decrease Acquisition cost 31 Dec 2005 76 26 1,899 Total 26 26,351 50,944 Accumulated depreciations 1 Jan 2005 7,978 44,779 Depreciations for the financial year 1,089 2,063 3,152 Accumulated depreciations 31 Dec 2005 9,068 46,842 55,910 52,758 Book value 31 Dec 2005 1,899 17,283 4,102 579 23,864 Book value 1 Jan 2005 1,854 19,082 4,523 575 26,035 Financial report 2006 8. INTANGIBLE ASSETS AND DEPRECIATIONS Intangible assets Thousand euros 2006 2005 Computer software and activated development costs Computer software and activated development costs Acquisition cost 1 Jan 2006 59,909 Acquisition cost 1 Jan 2005 47,645 Increase 18,079 Increase 12,264 Decrease Decrease Acquisition cost 31 Dec 2006 77,988 Acquisition cost 31 Dec 2005 59,909 Accumulated depreciations 1 Jan 2006 34,584 Accumulated depreciations 1 Jan 2005 27,397 Depreciations for the financial year 11,638 Depreciations for the financial year Accumulated depreciations 31 Dec 2006 46,222 Accumulated depreciations 31 Dec 2005 7,187 34,584 Book value 31 Dec 2006 31,766 Book value 31 Dec 2005 25,325 Book value 1 Jan 2006 25,325 Book value 1 Jan 2005 12,156 The technology of Veikkaus’ game system will be reformed entirely in the next few years. The first phase of the reform, Veikkaus’ internet gaming service was introduced in November 2006. It will be followed by the replacement of the online terminals during the spring and summer of 2007. In the summer of 2008, the transition to an entirely new game system will be finalized. 9. INVESTMENTS Thousand euros 2006 Software 2005 23,541 12,264 IT appliances 958 886 Office equipment 972 250 11 0 Equipment, other installations Real estates Basic improvements 494 Machinery, equipment, fittings 293 Company cars 155 787 339 152 307 155 Works of art 13 4 Investments 11,685 3 Investments in progress 269 8,599 38,574 22,468 Financial report 2006 77 10. INVESTMENTS AVAIL ABLE FOR SALE Untraded shares Other investments available for sale 12. LIQUID ASSETS Thousand euros 2006 2005 568 567 10,568 567 Total 2006 2005 2,051 1,472 159,771 165,186 161,822 166,658 The other investments available for sale include an untraded bond released on 1 February 2006 and which will fall due on 1 Feb 2016. In the first year, the loan has a fixed annual interest rate of 5 %. In the following years, the annual interest rate will be 5 % for the days when the 3-month euribor stays within a separately specified fixed interest range. For the other days, a 0.5 %-interest is paid. The fair value of the loan is not considered to have changed from the original acquisition cost when it is compared with the trading of a loan of respective term and conditions at the time of the financial statement. Investments available for sale are short-term certificates of deposit and deposits. 11. SHORT-TERM RECEIVABLES 13. SHARE CAPITAL Thousand euros Trade receivables Accrued income Other receivables Total Essential items of accrued income Periodic interest income Periodic game event cooperation Gtech receivables 2006 2005 15,681 15,907 8,806 2,461 146 370 24,632 18,738 Thousand euros 2006 2005 1,158 511 272 619 7,189 Trade and dividend receivables from sales of shares of Edita Kvarto Other accrued income Total 78 Cash in hand and at bank Investments available for sale 10,000 Total Thousand euros Financial report 2006 483 187 849 8,806 2,461 Interest rate risk Short-term financial investments expose Veikkaus to an interest rate risk, but their importance is low as a whole. The income and operative cash-flows are mainly independent of the changes in market interest rates. The shares are 498 in number, and their nominal value is EUR 340 per share. Reserve fund The reserve fund has remained unchanged whilst going over to the IFRS. Contingency fund The difference between the net profit for the financial year and the return to the Ministry of Education is entered into the contingency fund in accordance with the decision by the General Meeting. The use of the contingency fund is determined by the General Meeting. Other shareholders’ equity The other shareholders’ equity includes, e.g., the depreciation difference in accordance with FAS, resulting from the transition from the previous standard of financial statement to the IFRS. 14. SHORT-TERM LIABILITIES 15. LIABILITIES FROM EMPLOYEE BENEFITS Thousand euros 2006 2005 Advance payments for multi-week subscriptions 10,060 9,385 Trade payable 12,174 4,023 Accruals and deferred income Allocated personnel expenses Accrued winnings payable Other accruals 5,045 5,106 16,013 11,713 2,190 2,194 Total 23,248 19,013 Liabilities to players 25,209 25,490 Benefit-based pension schemes The benefit-based pension schemes include the settlements made for part of Veikkaus’ staff including the benefit and additional pensions that enable the employees to retire at an earlier age without losing part of their pension. The special pension settlements have been awarded to persons having started their employment at Veikkaus before 1985, and additional pension settlements have been awarded to persons having started before 1994. The benefit-based pension liabilities are determined in the balance sheet as follows: Thousand euros Present value of liabilities Settlement debt to the State Lottery tax Fair value of funds 11,669 10,914 Withholding tax liability 430 493 Social security liability 40 39 2,604 620 14,743 12,066 Value-added tax Balance underfund/overfund 2006 2005 2,591 2,874 0 0 2,591 2,874 131 97 0 0 2,722 2,971 Actuarial gains (+) and losses (–) not yet recognized Costs based on past service not yet recognized Net post-employment scheme liabilities Other short-term liabilities Total 14,984 17,092 100,417 87,069 in the balance sheet Benefit-based pension costs have been determined in the income Liabilities to players include uncashed prizes and return payments on betting games, as well as the funds deposited on the internet players’ game accounts. Other short-term liabilities include, e.g., the prize funds. In the balance sheet of 31 Dec 2005, they amounted to a total of EUR 12.0 million. A total of EUR 14.8 million of funds accumulated in 2006, and EUR 12.3 million of them were used for prize payout The funds total EUR 14.6 million in the balance sheet of 31 Dec 2006. This balance value includes EUR 3.9 million of funds that can only be used for prize payout in Lotto according to the rules. statement as follows: Thousand euros 2006 2005 Costs based on service during the financial period 104 127 Interest costs 134 168 Expected gain from the funds in the settlement 0 0 Actuarial gains (–) and losses (+) 0 0 Costs based on past service 0 0 Losses/gains for curtailment of the settlement Costs (+) / income (–) in the income statement 0 0 238 295 Actual return on funds in the settlement was EUR 131,000 in 2006 and EUR 97,000 in 2005. Financial report 2006 79 16. REL ATED PARTY TRANSACTIONS Change in present value of pension liabilities in the balance sheet At the beginning of the financial year Changes in foreign exchange rates Pension costs in the income statement At the end of the financial year 2006 2005 2,971 3,230 0 0 – 249 – 259 2,722 2,971 Thousand euros Veikkaus’ related parties include the CEO, the rest of the Executive Team, the Board of Directors, the Supervisory Board, and the other state-owned companies. Salaries paid; compensations and employee benefits CEO Other members of the Executive Team Board of Directors Change in the present values of the funds in the settlement 2006 At the beginning of the financial year Costs (+) / income (–) in the income statement Payments made to the settlement At the end of the financial year 2,971 2005 3,230 238 295 – 487 – 554 2,722 2,971 Supervisory Board Total 2006 2005 304 220 1,055 821 125 112 98 112 1,583 1,265 The CEO has a six-month notice period. In case certain specific conditions are fulfilled, he is entitled to a compensation corresponding to a twelve-month salary if his employment is terminated by notice. Veikkaus expects to pay EUR 475,000 to the settlement in 2007. Most important actuarial assumptions made in the settlement 2006 2005 Discount rate 4.10 % 4.50 % Assumed future pay rise 3.00 % 3.00 % Assumed inflation 2.00 % 2.00 % Neither the members of the Board of Directors nor the company management are entitled to extraordinary benefits different from those determined in a regular employment contract, with the exception of the additional pension schemes of the CEO and the Executive Vice President 63 years/66%. The company management is not entitled to option rights. OTHER REL ATED PARTY TRANSACTIONS Veikkaus may purchase goods or services from other state-owned companies. The purchasing prices and delivery conditions for the goods and services are the same as with any other group of customers and they are small in number. Other long-term employee benefits: bonus for years of service 17. CONTINGENT LIABILITIES AND AND AMOUNTS Veikkaus grants its staff a bonus for years of service, classified as a longterm employee benefit. PAYABLE ON OTHER LEASING AGREEMENTS 2006 Thousand euros Lease payments due during the next financial year At the beginning of the financial year Increase At the end of the financial year 334 Lease payments due at a later date Liability recorded in the balance sheet Thousand euros 304 2005 2006 2005 166 137 53 29 219 166 in five years Lease liabilities total 384 488 688 822 Most vehicle lease agreements are made for 3 years. Veikkaus has committed to cover annually 60 %, yet one million euros at the maximum, of Innoka Oy’s expenses until 30 September 2010. Veikkaus owns 19 % of Innoka’s shares. 80 Financial report 2006 18. ADOPTION OF THE IFRS REPORTING STANDARD The adoption of the IFRS standard has resulted in certain changes in the financial statement, its notes, and the preparing principles. INCOME STATEMENT 2005 Thousand euros 1—12 / 2005 TURNOVER Adjust- 1—12 / 2005 ments IFRS 1,315,827 1,315,827 5,826 5,826 678,744 678,744 60,568 60,568 80,565 80,565 Other operating income The reconciliation statements and the reports below illustrate the differences between IFRS reporting and FAS reporting as they were in 2005 and on 1 January 2006, at the date of the transition to the IFRS standard. Other income Prizes Lottery tax The principal differences between the adopted IFRS standard and the Finnish accounting standards are as follows: Raw materials and services Retail commissions The depreciation difference in accordance with FAS, EUR 10.6 million, has been recorded in other shareholders’ equity. The liabilities resulting from employee benefits and the share of the company’s own input related to the development expenses have been considered in accordance with the IFRS standards 19 and 38. The traded shares available for sale have been measured against their fair value and recorded through the fair value fund. Playslips and lottery tickets Drawing expenses and result service 6,742 6,742 10,176 10,176 Game event cooperation 10,774 10,774 Product advertising 10,037 10,037 Data Communications 727 727 119,021 119,021 Personnel expenses Salaries and compensations 16,480 –4 16,476 Pensions 4,438 – 29 4,409 Other indirect personnel expenses 1,009 – 33 21,894 Indirect personnel expenses The reconciliation statements of shareholders’ equity and financial result, shown in connection with the financial statements, illustrate the differences between a financial statement in compliance with the IFRS standard and the Finnish accounting standards (page 84). 21,927 1,009 Depreciations and write-downs Depreciations and write-downs according to plan 10,340 10,340 33,858 33,858 397,195 397,229 Other operating expenses Operating profit Financial income and expenses Interest income & other financial income 3,447 Interest expenses & other financial expenses 3,447 4 4 3,443 3,443 400,639 400,672 400,639 400,672 Profit before extraordinary items and appropriations Extraordinary items Extraordinary expenses Profit before appropriations Appropriations Direct taxes 275 NET PROFIT for the financial year 400,364 Profit per share (Thousand euros) 275 – 33 400,397 804 Financial report 2006 81 BAL ANCE SHEETS 2005 Thousand euros 31.12.2005 Adjustments 31.12.2005 IFRS 31.12.2004 ASSETS Non-current assets Tangible assets 20,184 3,680 23,864 26,035 Intangible assets 10,885 14,441 25,325 12,156 3,492 – 2,925 567 6,466 15,025 – 15,025 291,748 291,748 285,410 18,738 18,738 22,712 166,658 166,658 156,237 526,900 509,016 169 Investments available for sale Advance payments and investments in progress Current assets Advance payments Receivables Cash in hand and at bank TOTAL ASSETS 526,729 171 LIABILITIES Shareholders’ equity Subscribed capital 169 169 Reserve funds 276 276 276 24,733 24,733 6,466 Contingency fund Fair value fund Other shareholders’ equity 5,205 10,601 516 11,118 11,118 Net profit from previous financial years Net profit for the financial year Obligatory provisions 400,880 – 483 400,397 397,735 436,660 33 436,693 420,970 3,000 – 3,000 2,971 2,971 3,230 166 166 137 9,385 17,823 Liabilities Long-term liabilities Pensions payable Other long-term liabilities Short-term liabilities Deferred tax liabilities Advances for multi-week subscriptions Trade payable 4,023 4,023 2,812 Liabilities to players 25,490 25,490 18,172 Settlement debt to the State 12,066 12,066 12,433 Accruals and deferred income 19,013 19,013 20,568 Other short-term liabilities 17,092 17,092 12,596 526,900 509,016 TOTAL LIABILITIES The comparative IFRS figures for 2005 on p. 84. 82 275 9,385 Financial report 2006 526,729 171 BAL ANCE SHEETS 2004 and IFRS Thousand euros 2004 IFRS transfer Balance according to IFRS 2004 4,025 18,971 ASSETS Non-current assets Tangible assets Land and waters Buildings and constructions 1,854 1,854 14,946 Unfinished buildings Machinery and equipment 112 4,961 Unfinished equipment 112 4,961 21,761 137 137 5,808 6,348 6,348 26,035 Intangible assets Computer software 5,808 Unfinished computer software 5,808 12,156 Investments available for sale Shares and holdings Advance payments and investments in progress 5,010 1,456 6,597 – 6,597 6,466 Current assets Advance payments 285,410 285,410 Receivables Sales receivables 14,074 Accrued income 1,842 Other receivables 6,796 Cash in hand and at bank TOTAL ASSETS 14,074 1,842 22,712 6,796 22,712 156,237 156,237 503,536 509,016 LIABILITIES Shareholders’ equity Subscribed capital 169 Reserve funds 276 Contingency fund 169 446 276 6,833 Fair value fund Other shareholders’ equity Net profit for the financial year 446 6,833 5,205 5,205 10,751 10,751 397,735 397,735 397,735 Accumulated appropriations Depreciation difference Obligatory provisions 11,118 – 11,118 3,000 – 3,000 Liabilities Long-term liabilities Pensions payable Other long-term liabilities 3,230 3,230 137 137 3,367 Short-term liabilities Deferred tax liabilities 275 275 Advances received Advances for multi-week subscriptions Trade payable 17,823 17,823 2,812 2,812 Other creditors Liabilities to players 18,172 Settlement debts to the State 12,433 18,172 30,605 12,433 30,605 Accruals and deferred income 20,568 Other short-term liabilities 12,596 12,596 503,536 509,016 TOTAL LIABILITIES 20,568 Financial report 2006 83 19. SIGNATURES OF THE BOARD OF DIRECTORS REVIEW 2005 IFRS COMPARATIVE INDICATORS AND THE FINANCIAL STATEMENTS Equity reconciliation Thousand euros Vantaa, 12 March 2007 Shareholders’ equity FAS 31.12. 2004 31.12. 2005 405,014 426,058 Employee benefits – 367 – 137 Measurement of stocks 5,480 Measurement of fixed assets* 11,118 Other adjusting items 10,601 JUH A N IE M E L Ä M AIJA-RIIT T A O L L IL A Chairman of the Board Vice Chairman of the Board JO UK O AH T O L A T IM O K E N AK K AL A ARI L AH T I L E E N A P AAN AN E N M AT T I SAARIN E N P AUL A T UO M IK O SK I 171 Deferred tax on the adjustments – 275 Shareholders’ equity IFRS 420,970 436,693 * Depreciation difference in accordance with FAS and IFRS adjustments. RIST O N IE M IN E N Reconciliation for the net profit of the financial year CEO Thousand euros 1—12/2005 Net profit for the financial year FAS 400,880 Employee benefits 137 Adjustments to fixed assets 516 Other adjustments Total adjustments to the net profit Net profit for the financial year FAS A report on the audit has been issued today. The Financial statements have been conducted in accordance with the generally accepted accountning principles. Vantaa, 12 March 2007 – 171 483 400,397 O SM O VAL T O N E N L ASSE H O L O P AIN E N Certified Accountant Authorised Public Accountant 20. LIST OF ACCOUNTING BOOKS AND RECORD FORMATS 84 Financial report 2006 General ledger in electronic format Journal in electronic format Cash accounting and payment transaction redords printed documents Travel expense claim records printed documents Memorandum records printed documents Accounts receivable ledger printed documents Onnet accounts receivable ledger printed documents Accounts payable ledger printed documents Payroll accounting records printed documents Depreciation records printed documents Prize records in electronic format AUDITORS’ REPORT STATEMENT BY THE SUPERVISORY BOARD To the shareholders of Veikkaus Oy We have audited the accounts, the accounting record and the administration of Oy Veikkaus Ab for the financial year 1 January to 31 December 2006. The Board of Directors and the CEO have prepared the financial statement in accordance with the international auditing standards (IFRS) approved for use in the EU, including a balance sheet, income statement, cash-flow statement, statement on the changes in equity, and notes to the financial statements, as well as a report on operations pursuant to the regulations effective in Finland. Based on our audit, we give our opinion on the financial statements and administration. In our opinion, the financial statements have been prepared in accordance with the approved standards of accounting. The accounts, the accounting principles, the contents and the presentation have been examined to a sufficient degree to conclude that the report on operations and financial statement do not include crucial mistakes or deficiencies. Whilst auditing the administration, we have examined the legality of the operations by the CEO and the Members of the Board of Directors and the Supervisory Board in compliance with the provisions in the Finnish Companies Act. In accordance with the international accounting standards (IFRS) approved for use in the EU, the prepared financial statements give correct and sufficient information on the result of the company’s operations and financial status as determined in these standards and the Accounting Act. The report on operations has been prepared in accordance with the provisions of the Accounting Act and other regulations concerning the preparation of the report on operations. The report on operations is in harmony with the financial statements and provides sufficient information on the result of the company’s operations and financial status as defined in the Accounting Act. In its meeting of today, the Supervisory Board of Veikkaus Oy examined the financial statements for the financial year between 1 January 2006 and 31 December 2006 and the Auditors’ report. The Supervisory Board has decided to propose in its statement to the regular General Meeting that the income statement and balance sheets be approved and the profit in the financial statement be used in accordance with the Board of Directors’ proposal. The Supervisory Board finds that its decisions and guidelines have been complied with and that it has been given the information it has deemed necessary by the company’s Board of Directors and CEO. Helsinki, 12 March 2007 IL K K A K AN E RVA M AT T I SAARIN E N Chairman Vice Chairman E VA BIAUD E T K AARIN A D RO M BER G JUK K A GUST AFSSO N K AUK O JUH AN T ALO JARI L E P P Ä M AIJA-L IISA L IN D QV I ST M IN N A L IN T O N E N AIL A P AL O N IE M I P IRK K O P E L T O M O IRJA T UL O N E N K ARI UO T IL A T E IJA K AL L IO P E RÄ The financial statements can be approved, and the members of the Board of Directors and Supervisory Board, and the CEO can be discharged from liability for the period audited by us. The proposal of the Board of Directors on the distribution of profit for the year is in compliance with the Companies Act. Vantaa, 12 March 2007 OSMO VA LT ONE N L A S S E H O L O PA I N E N Certified Public Accountant Authorised Public Accountant Financial report 2006 85 COMPARISON WITH THE GRI RECOMMENDATIONS Global Reporting Initiative (GRI) is an international organization which develops and publishes guidelines for sustainability reporting. GRI’s objective is to promote the reporting of reliable and comparable information for the needs of different stakeholders and for social debate. The guidelines aim at openness, credibility, clarity and comparability. The use of the GRI recommendations is completely voluntary, but hundreds of companies in the world are already using the guidelines to report the economic, environmental, and social facets of their activities according to the GRI reporting recommendations. The contents and reporting principles INDICATOR GRI CONTENTS 1. Strategy and analysis INCLUDED 1.1 Statement from the CEO Yes 8—9 1.2 Description of key impacts risks, and opportunities In part 7 2. Organizational profile 2.1—2.9 Basic information about Veikkaus Yes 7, 62 2.10 Awards and recognition received in the reporting period Yes 15 3. Report profile 3.1—3.4 Report profile In part 3 3.5—3.11 Report scope and boundaries In part 3 3.12 GRI content index Yes 86—88 3.13 External assurance No used in Veikkaus’ annual report 2006 comply, where applicable, with the recommendations of GRI G3 reformed in the autumn of 2006. PAGE COMMENTS From the perspective of business operations The information in the social responsibility report has not been assured by a third party, except for the audited financial statements 4. Governance, commitment, and engagement 4.1—4.10 Governance Yes 52—54 4.11—4.13 Commitments to initiatives concerning social responsibility Yes 22—23, 40—41 4.14—4.17 Stakeholder engagement Yes 12—13 5. Governance structure and key indicators Yes 52—54 Governance In part 15, 37 Information is included in the report; not presented in the table format recommended by GRI 79—80 Notes to the financial statement 15. Liabilities from employee benefits Governance ECONOMIC RESPONSIBILIT Y Governance structure Indicators Economic results EC1 * Economic value generated and distributed, including revenues, operating costs, employee compensation, donations and other community investments, retained earnings, and payments to capital providers and governments EC2 * Financial implications and other risks and opportunities for the organization’s activities due to climate change No EC3 * Coverage of the organizational pension commitments Yes EC4 * Significant financial assistance received from government No Irrelevant to Veikkaus’ activities Irrelevant to Veikkaus’ activities Market EC5 Range of ratios of standard entry level wage compared to local minimum wage at significant locations of operation EC6 * Policy, practices, and proportion of spending on locally-based suppliers at significant locations of operation No Irrelevant to Veikkaus’ activities EC7* Procedures for local hiring and proportion of senior management hired from the local community at significant locations of operation No Irrelevant to Veikkaus’ activities In part 15, 27 Average wage in Finland Indirect financial impacts 86 EC8 * Development and impact of infrastructure investments and services provided primarily for public benefit through commercial, in-kind, or pro bono engagement Yes 18, 20 EC9 Understanding and describing significant indirect economic impacts, including the extent of impacts Yes 37—38 Annual report 2006 Distribution of Veikkaus’ funds INDICATOR GRI CONTENTS INCLUDED PAGE COMMENTS Yes 14, 31, 35 Veikkaus’ social responsibility programme, Environmental responsibility ENVIRONMENTAL RESPONSIBILIT Y Governance structure Indicators Materials EN1 * Materials used by weight or volume Yes 31—32 EN2 * Percentage of materials used that are recycled input materials In part 31—32 Described in writing Energy EN3 * Direct energy consumption by primary energy source No EN4 * Indirect energy consumption by primary source Yes 15, 34 Heat and energy consumption at the head office reported Irrelevant to Veikkaus’ activities Yes 15, 34 Water consumption at the head office Water EN8 * Total water withdrawal by source Biodiversity EN11—EN12 * Biodiversity No Irrelevant to Veikkaus’ activities Emissions and waste EN16 * Total direct and indirect greenhouse gas emissions by weight No Not reported. EN17 * Other relevant indirect greenhouse gas emissions by weight No Irrelevant to Veikkaus’ activities EN19 * Emissions of ozone-depleting substances by weight No Irrelevant to Veikkaus’ activities EN20 * NOx, SOx, and other significant air emissions by type and weight No Irrelevant to Veikkaus’ activities EN21 * Total water discharge by quality and destination No Irrelevant to Veikkaus’ activities EN22 * Total weight of waste by type and disposal method Yes EN23 * Total number and volume of significant spills No 34 Waste generated at the head office Irrelevant to Veikkaus’ activities Products and services EN26 * Initiatives to mitigate environmental impacts of products and services, and extent of impact mitigation Yes EN27 * Percentage of products sold and their packaging materials that are reclaimed by category No Irrelevant to Veikkaus’ activities No Irrelevant to Veikkaus’ activities 31—32 Compliance with regulations EN28 * Monetary value of significant fines and total number of non-monetary sanctions for non-compliance with environmental laws and regulations Transportation EN29 Significant environmental impacts of transporting products and other goods and materials used for the organization’s operations, and transporting members of the workforce Yes 15, 32 Distribution transports and service calls Yes 14, 17, 20—25 Veikkaus’ social responsibility programme, Social responsibility SOCIAL RESPONSIBILIT Y Governance structure Indicators PRACTICES CONCERNING EMPLOYEES AND WORKING CONDITIONS Workforce LA1 * Total workforce by employment type (full-time/part-time), employment contract (permanent/fixed-term), and region Yes 15, 26, 64 LA2 * Total number and rate of employee turnover by age group, gender, and region Yes 15, 26—27 28 Relationship between employees and employer LA4 * Percentage of employees covered by collective bargaining agreements Yes LA5 * Minimum notice period(s) regarding significant operational changes, including whether it is specified in collective agreements No In compliance with the Finnish legislation on cooperation within undertakings Occupational health care and workplace safety LA6 Percentage of total workforce represented in formal joint management-worker health and safety committees that help monitor and advise on occupational health and safety programs Yes 28 LA7 * Rates of injury, occupational diseases, lost days, and absenteeism, and number of work-related fatalities by region In part 15, 27 Sick-leaves reported Annual report 2006 87 INDICATOR GRI CONTENTS INCLUDED LA8 * Education, training, counseling, prevention, and risk-control programs in place to assist workforce members, their families, or community members regarding serious diseases No PAGE COMMENTS Irrelevant to Veikkaus’ activities Education LA10 * Average hours of training per year per employee by employee category Yes 15, 27 Training days LA11 Programs for skills management and lifelong learning that support the continued employability of employees and assist them in managing career endings Yes 27 The Gaming Academy LA12 Percentage of employees receiving regular performance and career development reviews In part 53, 64 Compensation system Diversity and opportunities LA13 Composition of governance bodies and breakdown of employees per category according to gender, age group, minority group membership, and other indicators of diversity Yes 26, 64 LA14 * Ratio of basic salary of men to women by employee category 27 In part Requirement level of the Equal Opportunities Plan; basic salary ration not reported HR1—2, 4—7 * HUMAN RIGHTS HR3, 8—9” Human rights No Irrelevant to Veikkaus’ activities SOCIETY Local communities SO1 * Nature, scope, and effectiveness of any programs and practices that assess and manage the impacts of operations on communities, including entering, operating, and exiting Yes 12—14 In part 43 Corruption SO2 * Percentage and total number of business units analyzed for risks related to corruption SO3 * Percentage of employees trained in organization’s anti-corruption policies and procedures No Not reported SO4 * Actions taken in response to incidents of corruption No Not reported Monitoring system described Political involvement SO5 * Public policy positions and participation in public policy development and lobbying Yes 40—41 Covered from the point of view of the exclusive right Compliance with regulations SO8 * Monetary value of significant fines and total number of non-monetary sanctions for non-compliance with laws and regulations No Not reported PRODUCT RESPONSIBILITY Customers’ health and safety PR1 * Life cycle stages in which health and safety impacts of products and services are assessed for improvement, and percentage of significant products and services categories subject to such procedures PR2 Total number of incidents of non-compliance with regulations and voluntary codes concerning health and safety impacts of products and services during their life cycle, by type of outcomes Yes Yes 14, 20—25 Ethical evaluation in the game classifi cation model 22 Requests for recommended decisions Product information PR3 * Type of product and service information required by procedures, and percentage of significant products and services subject to such information requirements Yes 14, 20—25 Monitoring system described PR5 Practices related to customer satisfaction, including results of surveys measuring customer satisfaction Yes 15 Results of the customer service survey Programs for adherence to laws, standards, and voluntary codes related to marketing communications, including advertising, promotion, and sponsorship Yes 25 Ethical guidelines for Veikkaus’ marketing communications 45 Monitoring system described Marketing communications PR6 * Protection of customer privacy PR8 Total number of substantiated complaints regarding breaches of customer privacy and losses of customer data In part Compliance with regulations PR9 * * 88 Monetary value of significant fines for non-compliance with laws and regulations concerning the provision and use of products and services Core indicator recommended in the GRI standards Annual report 2006 No Not reported GLOSSARY Beneficiaries receive support for their activities from Veikkaus funds, distributed by the Ministry of Education. In practice, all Finns benefit from Veikkaus funds. All of us win in Veikkaus games when engaging in the activities of, e.g., recreational sports facilities, cinemas, theatres, and the Scout organization. Ecological Team is a team consisting of staff representatives and an external consultant, in charge of the practical implementation of environmental responsibility and the motivation and encouragement of the staff in environmental issues, as well as the communication of them to the staff. Ethical Council is an advisory expert organ with 12 members from outside of the company, set up by Veikkaus’ Board of Directors. European Lotteries and Toto Association (EL) is an organization of the European gaming operators in the gaming sector. Funds Distribution Act is an act on the distribution of funds from lotteries, betting, and pools games. The distribution of the funds, as it is specified in the Funds Distribution Act, which was laid down in 2001, will be introduced gradually by the year 2011. The act determines the distribution as follows: 38.5 % of the funds shall be allocated to arts, 25.0 % to sports, 17.5 % to science, and 9.0 % to youth work. Moreover, 10.0 % of the funds shall be distributed between the said beneficiaries as separately specified. Game event cooperation promotes the objectives of Veikkaus’ business operations by safeguarding the required conditions for the offerings. It also makes Veikkaus games part of different sports events, helps in achieving rightly-focused product visibility, and supports the acquisition of new customers and reinforces old customer relations. Gaming Forum is a forum of 16 members, set up by the Council of State. In March 2006, it published guidelines for the Finnish national gaming policy. The members of the Forum represent different parliamentary groups, the gaming organizations, and the Ministries of Education, Social Affairs and Health, Agriculture and Forestry, Finance, and the Ministry of the Interior. Gaming licence. The Council of State has granted Veikkaus the exclusive right to operate lotteries and pools and betting games by virtue of the Lotteries Act. The present licence will be effective until 2011. Gaming restrictions can be imposed to ensure secure gaming. The age limit for playing Veikkaus games at the POS is 15 and the limit for playing on the web is 18. Veikkaus games can neither be played on credit, nor in the night time; the system is closed at 22:00 hrs. Live betting has been made subjects to stake limits. HEPPA is an employee data register system and electronic tool, which supports the operational models and practices belonging to the different stages of the life-span of employment contracts, and the cooperation between managers and the staff. The Lotteries Act lays down the rules concerning the operation and supervision of lotteries, the accounting and use of lottery funds, as well as the control of the allocation of the funds. Marketing cooperation promotes Veikkaus’ corporate image and objectives related to the operating environment and business operations of the different marketspaces. National exclusive right. Finnish lottery legislation is based on the idea that each type of game shall be provided by just one operator. The exclusive right is a means used by the authorities to control gaming and restrict competition that would lead to aggressive attracting of players if it was left unregulated. Veikkaus has been granted the exclusive right to provide pools and betting games, and lotteries. Official supervisors are persons nominated by the Ministry of the Interior, who supervise gaming activities and confirm the game results and the number of prizes on each round. Online point of sales is a retail outlet selling all of the playslip-based games, and instant tickets. With the help of the online terminal of the outlet, the gaming transactions are recorded in Veikkaus’ game system real time. Peluuri helpline is a toll free helpline for people worried about or suffering from problem gambling, as well as for their families and friends. Veikkaus finances the helpline’s activities jointly with the other national gaming organizations in Finland. Request for recommended decision. In questions related to prize payout, Veikkaus’ players can file an appeal to the supervisory authority, the Ministry of the Interior, which processes the requests. In 2006 Veikkaus had a total of 339 million gaming transactions. In all, 78 requests for recommended decision were handled. Retailer, retail network. Retail agreements are made between Veikkaus and the company or business acting as a retailer. One retailer may have several points of sales. The largest individual Veikkaus’ retailer is Rautakirja Oyj. The points of sales managed by Veikkaus’ retailers constitute a nation-wide network of retail outlets selling Veikkaus games. Veikkaus Card is Veikkaus’ customer card. It is free of charge and personal, and is granted to customers over 18 and living permanently in Finland. Veikkaus funds are funds that Veikkaus returns to the Ministry of Education, to be distributed further to the beneficiaries: arts, sports, science, and youth work. In 2006 the Ministry of Education distributed EUR 401.4 million of Veikkaus funds. Veikkaus’ offerings include the products and the ways of offering and distributing them to different target groups through multiple channels in various situations. World Lottery Association ( WLA) is a worldwide member organization of the national gaming organizations with members in over 70 countries. Its mission is to promote safe and controlled gaming around the world. Annual report 2006 89 CONTACTS Veikkaus’ annual and social responsibility report is published in THE REPORT WAS EDITED BY: P R I N T E D AT: Finnish and English. The report can also be read in Swedish at Veikkaus’ Communications in cooperation with HardWorkingHouse Oy and Proventia Solutions Oy. WellPrint Oy, 2007 our website www.veikkaus.fi /yritys. PAPER: Up-to-date information is also available in our monthly newsletter Veikkaus’ eNews. To order the newsletter and the L AY O U T: Cover: Gallerie Art Matt 300 g HardWorkingHouse Oy Inside pages: Gallerie Art Silk 130 g Pages of the financial statement: Dito 120 g annual report, please contact Veikkaus’ Communications: PHOTOS: Tel. +358 20 750 7141, tiedotus@veikkaus.fi, or Picture design Design Agency TANGO, www.veikkaus.fi /yritys. Kari Ylitalo/Potkastudios, Cover picture and p. 4, 10, 16, 20, 22, 30, 31, 35, 36, 41, 49 and 60 Jukka Köresaar/Veikkaus Oy, p. 12 V E I K K A U S O Y , the Finnish National Lottery Lehtikuva Oy, p. 19, 24, 33, 39, 42, 47 and 59 Karhunkierros 4 Kimmo Lehtonen/Studio Skaala Oy, p. 8, 56 and 58 FI–01640 Sakari Viika, p. 29 Vantaa, Finland T R A N S L AT I O N I N TO E N G L I S H : Tel. +358 20 750 750 www.veikkaus.fi Marja Heikkinen, TransEarly