Gunslinger League League Organizer Player

Transcription

Gunslinger League League Organizer Player
Gunslinger League
The Gunslinger Tournament format is a universal Outlaw
Miniatures Wild West Exodus casual play format to be used
for Wild West Exodus events and organized by members of
the staff of Outlaw Miniatures, Outlaw Miniatures Deputy
program or other independent game organizers.
League Organizer
Players are expected to behave in a respectful, civil and
responsible manner at all times. Games should be played in
a deliberate and consistent manner. Any concerns regarding
player expectations should be brought up with the League
Organizer immediately.
Warnings and Disqualification
If a player is acting outside the Gunslinger League Player
Expectations, the League Organizer is authorized to
The League Organizer ‘LO’ is the primary authority for all
rules questions, debates, and concerns. The LO is expected make reasonable decisions regarding the severity of the
infraction. Discipline may include: verbal warning, , game
to maintain a fair and balanced setting for all tournament
participants, and all decisions made by the League Organizer loss or league disqualification. There is no tolerance for
cheating or misrepresentation, and if a League Organizer
are final.
recognizes a player is cheating, it is grounds for immediate
disqualification. Don’t be that player.
The League Organizer may have Assistant Judges to help
organize and answer rules questions, if authorized by the
Permitted Models
League Organizer to do so. All players are encouraged to
settle all rules questions and debates amongst themselves if All models used in Outlaw Miniatures Wild West Exodus
possible, but may call the League Organizer or an Assistant organized play must be Outlaw Miniatures models from
the Wild West Exodus range. These models must be fully
Judge to the table if needed to settle any issues.
assembled and placed onto the appropriate sized base for
The League Organizer will keep a record of all games played the model design. Alternate posed versions of models will
be allowed in league play, but multiple of the same-named
and calculate standings for the players in the league. They
will also oversee all of the additional hobbying achievements. Unique model will not be allowed.
The LO makes all judgment regarding the viable usage of any
model for organized play.
Player Expectations
Every player participating in a Wild West Exodus Gunslinger
Pre-release models are allowed in League play.
League must bring his/her models, associated up-to-date
Stat Cards, Rules/ Rulebook, dice, measuring device (s),
templates and tokens to mark status effects and activations. Hobbying
Part of the Wild West Exodus league experience is to paint,
All tokens for status effects as well as activations must be
assemble and convert your models for play with your
kept near the model or associated card for that model.
fellow league members. League Organizers are welcome to
Activations, special rules, Lifeblood loss and all modelinclude additional hobbying goals and guidelines to a league
associated effects must be available to be viewed by both
including painting requirements and/or painting benefits to
the controlling player and the opponent at all times. Wild
West Exodus is a game of open information; no model rules weekly league meetups.
or effects should be hidden from one’s opponent. Failure to
keep adequate track of model status may result in a default Painting also benefits the league standings as shown in the
Conquest Point System, so paint it up!
judgment from a Tournament Organizer.
Wild West Exodus is a game of fun, strategy, wit and luck.
Conquest Point System
All scenarios in the Gunslinger League system are scored on
the Conquest Point system. Conquest Points are as follows:
Annihilation Points (7): Changes by week: (1) Every $50
/ (2) Every $65 / (3) Every $95 / (4) Every $125 / (5) Every
$150 / (6) Every $185 of your opponents army that is
destroyed or removed from the game, you gain 1 Conquest
Point up to a max of 7.
Escalation Schedule
Week 1: Limited to a Boss and Hired Hands to a total Posse
size of $350. (no Mercenaries)
Week 2: Limited to a Boss, Sidekicks and Hired Hands to a
total Posse size of $500. (no Mercenaries)
Week 3: Limited to a Boss, Sidekicks and Hired Hands to a
total Posse size of $750. (Mercenaries Allowed)
Primary Scenario Points (7): These points are granted
depending on the primary scenario being played, a play may
Week 4: Limited to a Boss, Underbosses, Sidekicks, Light
earn up to 7 Conquest Points via the Primary Scenario.
Support and Hired Hands to a total Posse size of $1000.
(Mercenaries Allowed)
Secondary Objective Points (7): These points are granted
depending on non-vital / secondary objectives available
Week 5: Limited to a Boss, Underbosses, Sidekicks, Light
during the game. There are multiple secondary objectives
Support and Hired Hands to a total Posse size of $1250.
available to each game, and the total points available will
max at 7 Conquest Points via Secondary Objective Points. If (Mercenaries Allowed)
a Secondary Objective is contingent on killing or removing a
certain type of model and the opposing posse(s) do not have Week 6: Posse can include Boss, Underbosses, Sidekicks,
Light Support, Heavy Support and Hired Hands to a total
any of that model type, that Secondary Objective is scored
automatically. If a Secondary Objective is contingent on keep Posse size of $1500. (Mercenaries Allowed)
a certain model type alive and you do not have that model
League Winners
type in your posse, that point is cannot be scored.
The League winner will be determined by the cumulative
Victory Points (3): At the end of the game, the player with score of all weeks of gaming tabulated together for each
more Conquest Points is victorious, and gains an additional individual player. The player with the most points at the end
of the 6 weeks will be the League winner.
3 Conquest Points.
Total Conquest Points Per Game Possible: 24
Game End Conditions
Unless specifically stated by a scenario, a game ends when:
A)
One posse has been completely killed / removed
from the game.
or
B)
One posse has scored Max Scenario Points and the
opposing posse has no living Boss / Underboss models.
or
C)
One posse has scored Maximum Conquest Points
(21).
As soon as the game reaches any of these states of play, the
game is complete and all Conquest Points are tallied up to
determine the winner.
League Points
Every player may play as many games as they would like per
week, but only 5 games (Max 120 Conquest Points / week)
will be counted towards the points. Players may choose
which games count towards their weekly limit.
Hobbying Points
Every game played with a fully painted posse will earn you 1
additional point, offering up to 5 points per week additional
just for painting!