History of Touch Interface
Transcription
History of Touch Interface
History of Touch Interface Shiori Saito | Assistant Researcher – CIRO Project Creative Environment for Emerging Electronic Culture (CE3C) Alberta College of Art and Design June 10, 2010 With the introduction of the iPhone, iPod Touch and now the iPad we might say that we have finally arrived at the multi‐touch revolution in technology. As with most developments this was not new. Since the announcement of the iPhone in 2007, many have asked Bill Baxton about multi‐touch. The reason is largely because they assume that he has been involved in the topic for a number of years. Yet, he responded, "[m]ulti‐touch technologies have a long history. To put it in perspective, the original work undertaken by my team was done in 1984, the same year that the first Macintosh computer was released, and we were not the first." 1 Indeed it has been 30 years since the invention of mouse by Engelbart and English in 1965, and finally it became ubiquitous by the touch technology. History of touch technology started to be developed in the second half of the 1960s, but multi‐touch technology was not born until 1982. Following is a brief history of multi‐touch technology: 1960s Early touch screen technology was under development in the second half of the 1960s at IBM, the University of Illinois, and Ottawa Canada. All were single‐touch with no pressure‐sensitivity.2 1972 PLATO IV Touch Screen Terminal (Computer‐based Education Research Laboratory, University of Illinois, Urbana‐Champain). Source:http://www.billbuxton.com /PLATO%20IV%20Touch.jpg 1982 In addition to its touch features, PLATO IV was remarkable for its use of real‐time random‐access audio playback, and the invention of the flat panel 2 plasma display. Flexible Machine Interface2 (Nimish Mehta , University of Toronto). The first multi‐touch system developed. Consisted of a frosted‐glass panel with local optical properties that when viewed from behind with a camera a black spot appeared whose size reflected amount of finger pressure. Not only used to capture the shadows of fingers, but to capture and recognize shapes of objects as well. 4 1 Buxton, Bill. (2009) , Multi‐Touch Systems that I Have Known and Loved. http://www.billbuxton.com/multitouchOverview.html http://en.wikipedia.org/wiki/Plato_computer 3 Mehta, Nimish (1982), A Flexible Machine Interface, M.A.Sc. Thesis, Department of Electrical Engineering, University of Toronto supervised by Professor K.C. Smith. 4 Buxton, Bill. (2010), A Touching Story: A Personal Perspective on the History of Touch Interfaces Past and Future 2 1983 "Pinching" Gesture Technique Introduced – Video Place / Video Desk (Myron Krueger). Emerged as an early example of augmented reality art, done by an artist mostly interested in VR. Source: http://www.billbuxton.com/myronOval.jpg 1984 1985 1991 A vision based environment that responded to the movement and gestures of people; therefore, it did not sense the touch, per se, but this became a significant inspiration towards the gestural interface for multi‐touch system today since this was implemented in a number of configurations, including table and wall. Birth of Multi‐Touch Screen (Developed by Bob Boie, Bell Labs, Murray Hill NJ). The first multi‐touch display – the first sensor capable of simultaneously capturing multiple touch‐points on a display. A multi‐touch touch screen, not a table, which used a transparent capacitive array of touch sensors overlaid on a CRT. Could manipulate graphical objects with fingers with excellent response time. Multi‐Touch Tablet 1 (Input Research Group, University of Toronto) Developed a touch tablet capable of sensing an arbitrary number of simultaneous touch inputs, reporting both location and degree of touch for each. The Tablet used capacitance, rather than optical sensing so was thinner and Source: http://www.billbuxton.com/DGPtouch.jpg much simpler than camera‐based systems. Digital Desk (Pierre Wellner, Rank Xerox EuroPARC, Cambridge) An early front projection tablet top system that used optical and acoustic techniques to sense both hands/fingers as well as paper‐ based controls and data. Clearly demonstrated multi‐touch concepts such as two finger scaling and translation of graphical objects. Source: http://www.billbuxton.com/ubiVid13sm.jpg 1992 Simon – The world's First Smart Phone (released by IBM and Bell South) Shown as a concept product in 1992. Released to the public in 1993. While only a single‐touch device, Simon, like the iPhone, relied on a touch‐screen driven “soft machine” user interface. 5 Source: http://www.billbuxton.com/simon.jpg ~1998 Fingerworks (Newark, Delaware) http://www.fingerworks.com/ Source: http://images.appleinsider.com/fingerworks01 2210.003.png 1999 Portfolio Wall (Alias|Wavefront, Toronto On, Canada) Source http://www.billbuxton.com/PWflick.jpg 2002 Produced a range of multi‐touch tablets with multi‐touch sensing capabilities, including the iGesture Pad and the TouchStream keyboard. Products were immediately discontinued when the company's assets were acquired by Apple Inc. in early 2005. Allowed images to be sorted, annotated, and presented in sequence. Not multi‐touch; however, its interface was entirely based on finger touch gestures, and which are now introduced on some touch‐ based mobile devices as well. Smart Skin Jun Rekimoto Sony Computer Science Laboratories http://www.csl.sony.co.jp/person/rekimoto/smartskin Adopted mutual capacitive sensing that is also used in iPhone. Source: http://www.billbuxton.com/jun.jpg 5 Recognizes multiple hand positions and their shapes as well as calculates the distances between the hands and the surface by using capacitive sensing and a mesh‐shaped antenna. J.R. Lewis. (1996), Reaping the benefits of modern usability evaluation: The Simon Story 2006 Jeff Han demonstrated the first FTIR multi‐touch at TED 2006. Souce: http://www.gadgetell.com/images/2006/12/te d.jpg Introduced Frustrated Total Internal Reflection (FTIR) and Diffused Illumination (DI), which have allowed for the low cost development of such surfaces, have led to a number of technological and application innovations. InnoVis Visualization Laboratory at the University of Calgary, Canada. Image from memory [en] code project at InnoVis. Source: http://www.utahinrichs.de/memoryencode/im ages/overview_gallery.jpg 2007 The lab is equipped with touch‐sensitive SMART boards and a diamond touch display. In the context of HCI, lab members worked collaboratively – even interdisciplinary (art + science) projects. Apple unveiled iPhone http://www.apple.com/iphone/technology/ Apple re‐entered the mobile‐computing market for the first time in 14 years (since Newton in 1993). Like the Simon (1992), a mobile phone with a soft touch‐based interface. Source: http://www.mapds.com.au/newsletters/0807/i phone_home.gif Pinching technique introduced by Krueger (1983) was used to zoom in or out of a map or photo. Alias Portfolio Wall (1999) type flicking gestures were employed to go through a sequence of images. Supported third‐party "apps” development by releasing iPhone SDK for multi‐touch mobile contents including games, reference, GPS navigation, social networking, and ads for television shows, films, and celebrities. Microsoft unveiled Microsoft Surface http://www.surface.com Source: http://www.billbuxton.com/MS_SC_CollabPhot oApp.jpg Source: http://news.cnet.com/i/bto/20081105/percepti ve_ted4_441x211.jpg Jeff Han Presented Large Interactive Media Wall (8x3ft) Jeff Han presented 8 x 3 foot‐long large multi‐ touch wall at TED 2007. Designed for presentations and broadcast uses. World’s Largest Multi‐Touch Wall (16x8ft) Obscura Digital, Goodby Silverstein & partners and HP @ WSJ D5 conference 2007 Source: http://technabob.com/blog/wp‐ content/uploads/2007/06/obscura_multitouch. jpg 2009 Interactive table surface that is capable of sensing multiple fingers and hands and identifying various objects and their position on the surface. A key indication of this technology making the transition from research, development and demo to mainstream commercial applications. Interactive multi‐touch 16'x8' wall, produced by Obscura Digital, Goodby Silverstein & partners and HP for the WSJ D5 conference 2007. Comes with contents such as videos, photos, music, games and real time RSS feeds. Razorfish Touch Framework http://emergingexperiences.com/2009/05/razorfish‐ multi‐touch‐framework/ Designed to simplify the creation of touch‐based advertising experiences. (native in Windows XP, Vista and 7) and built on Windows Presentation Foundation (WPF). Source: http://emergingexperiences.com/wp‐ content/uploads/2009/05/razorfashion_teaser1 .jpg.jpg Works on Microsoft Surface, touch walls, in‐store kiosks and mobile phones (for both commercial + TUIO‐based custom hardware). DIY Touch Screen: TouchKit from NOR_/D Labs and Eyebeam http://labs.nortd.com/touchkit/ Source: http://zedomax.com/blog/wp‐ content/uploads/2008/08/multi‐touch‐kit.jpg 2010 http://www.apple.com/ipad/ Source: http://images.smh.com.au/2010/01/28/107476 9/apple‐ipad‐tablet‐device‐420x0.jpg A modular multi‐touch development solution with the aim to make multi‐touch readily available in an open source fashion. They provide source files and allows the use and appropriation of the code for projects. Apple released iPad Established a new class of devices between smartphones and laptops. Supports screen rotation in all four orientations unlike the iPhone and iPod touch, which work in three orientations. To sum up, as we have seen above, touch technologies have a long history since 1960’s. The history started with integration and virtualization of physical devices such as mice and keyboards. This led to the intuitive, gesture‐based interface as Myron Krueger introduced in 1983. As functionalities were integrated, the types of system vary from large‐scale screen to mobile devices. Although the major wave of multi‐touch technologies was in 2007 from consumers’ perspective with the iPhone, 2006 was the pivotal year for open‐source developers when Jeff Han presented his low‐cost multi‐touch system. This shifted the status of multi‐touch development from closed, hi‐end research to open, low‐cost research, largely encouraged by a number of technological and application innovations. The element of touch is powerful and touch‐based interfaces will continue to evolve. However, as Bill Buxton states, “everything—including touch—is best for something and worst for something else” 4, indeed, during the process of evolution, we will witness more types of sensing interfaces wherever the senses are naturally situated and we have use of them.