A Framework for Navigating Collective Human Behavior through
Transcription
A Framework for Navigating Collective Human Behavior through
A Framework for Navigating Collective Human Behavior through Gameful Digital Rhetoric Mizuki 20 14 SAKAMOTO 11 5 Gameful Digital Rhetoric Digital Rhetoric Rhetoric Va l u e Rhetoric No. 1 Gameful Va l u e Rhetoric Va l u e Gameful Digital Rhetoric Collective Human Behavior Gameful Digital Rhetoric 8 1 2 Gameful Digital Rhetoric GamiRhetoric Model 2 G a m i Va l u e M o d e l Model GamiRhetoric 6 G a m i Va l u e M o d e l 8 Gameful Digital Rhetoric GamiRhetoric Model G a m i Va l u e M o d e l 2 Gameful Digital Rhetoric 3 Micro-Crowdfunding Micro-Crowdfunding No. 2 4 A u g m e n t e d Tr a d i n g C a r d G a m e A u g m e n t e d Tr a d i n g Card Game Gameful Digital Rhetoric 5 7 5 Rhetoric Rhetoric-based Design Framework 3 Micro-Crowdfunding Rhetoric Gameful Digital Rhetoric 6 Gameful Digital Rhetoric 6 Va l u e Va l u e - b a s e d D e s i g n F r a m e w o r k Va l u e Va l u e - b a s e d Design Framework Vi r t u a l F o r m Vi r t u a l F o r m Va l u e - b a s e d D e s i g n Framework A u g m e n t e d Tr a d i n g C a r d G a m e Va l u e - b a s e d D e s i g n F r a m e w o r k 7 Gameful Digital Rhetoric Gameful Digital Rhetoric Gameful Digital Rhetoric 8 No. 3 Mizuki Sakamoto, Tatsuo Nakajima, Todorka Alexandrova: Enhancing Values through Virtuality for Intelligent Artifacts that Influence Human Attitude and Behavior, International Journal of Multimedia tools and applications, Sep. 2014. Mizuki Sakamoto, Tatsuo Nakajima: Gamifying Intelligent Daily Environments through Introducing Fictionality, International Journal of Hybrid Information Technology, Vol.7, No.4, pp. 259-276, Jul. 2014. Mizuki Sakamoto, Todorka Alexandrova, Tatsuo Nakajima: Introducing Virtuality to Enhance Game-related Physical Artifacts, International Journal of Smart Home, Vol.8, No.2, pp.137-152, Mar. 2014. Mizuki Sakamoto, Tatsuo Nakajima: Incorporating Fictionality into the Real World with Transmedia Storytelling, In Proc. of Design, User Experience, and Usability 2015, Aug. 2015. Mizuki Sakamoto, Tatsuo Nakajima: A Design Framework for Navigating Human Behavior through Gameful Digital Rhetoric, In Proc. of Distributed, Ambient and Pervasive Interactions 2015, Aug. 2015. Mizuki Sakamoto and Tatsuo Nakajima: A Community-based Crowdsourcing Service for Achieving a Sustainable Society through Micro-Level Crowdfunding, In Proc. of The Internet, Policy & Politics Conferences 2014, Sep. 2014. Mizuki Sakamoto, Hairihan Tong, Yefeng Liu, Tatsuo Nakajima, and Sayaka Akioka: Designing Incentives for Community-Based Mobile Crowdsourcing Service Architecture, In Proc. of 25th International Conference on Database and Expert Systems Applications, pp. 17-33, Sep. 2014. (Selected as a Special Issue) Mizuki Sakamoto, Akihito Yoshii, Tatsuo Nakajima et al.: Human Interaction Issues in a Digital-Physical Hybrid World, In Proc. of the 2nd IEEE International Conference on Cyber-Physical Systems, Networks, and Applications, Aug. 2014. Mizuki Sakamoto and Tatsuo Nakajima: The GamiMedia Model: Gamifying Content Culture, In Proc. of the 6th International Conference on Cross-Cultural Design, pp. 786-797, Jun. 2014. Mizuki Sakamoto, Tatsuo Nakajima: Gamifying Social Media to Encourage Social Activities with Digital-Physical Hybrid Role-Playing, In Proc. of the 6th International Conference on Social Computing and Social Media, pp. 581-591, Jun. 2014. Mizuki Sakamoto, Tatsuo Nakajima: A Methodology for Gamifying Smart Cities: Navigating Human Behavior and Attitude, In Proc. of the 2nd International Conference on Distributed, Ambient and Pervasive Interactions, pp. 593-604, Jun. 2014. Mizuki Sakamoto, Tatsuo Nakajima: A Bitter Integration of Fictional Stories into the Real World for Gamifying Daily Life, In Proc. of 1st International Symposium on Simulation & Serious Games 2014, pp. 148-153, May. 2014. Mizuki Sakamoto, Tatsuo Nakajima: Micro-Crowdfunding: Achieving a Sustainable Society through Economic and Social Incentives in Micro-Level Crowdfunding, In Proc. of the 12th International Conference on Mobile and Ubiquitous Multimedia, Article No. 29, Dec. 2013. Mizuki Sakamoto, Tatsuo Nakajima, Sayaka Akioka: Designing Enhanced Daily Artifacts based on the Analysis of Product Promotions using Fictional Animation Stories, In Proc. of the 2013 International Conference on Active Media Technology, pp.266-277, Oct. 2013. Mizuki Sakamoto, Tatsuo Nakajima: Augmenting Yu-Gi-Oh! Trading Card Game as Persuasive Transmedia Storytelling, In Proc. of 15th International Conference on Human-Computer Interaction, pp. 587-596, Jul. 2013. Mizuki Sakamoto, Todorka Alexandrova, Tatsuo Nakajima: Analyzing the Effects of Virtualizing and Augmenting Trading Card Game based on the Player's Personality, In Proc. of the 6th International Conference on Advances in Computer-Human Interactions, pp. 348-357, Feb. 2013. Mizuki Sakamoto, Todorka Alexandrova, Tatsuo Nakajima: Augmenting Remote Trading Card Play with Virtual Characters used in Animation and Game Stories - Towards Persuasive and Ambient Transmedia Storytelling -, In Proc. of the 6th International Conference on Advances in Computer-Human Interactions, pp. 168-177, Feb. 2013. Mizuki Sakamoto, Tatsuo Nakajima, Tetsuo Yamabe, Todorka Alexandrova: Incorporating Virtual Forms into Traditional Things to Increase Their Values, In Proc. of the 5th International Conference on Human-Centric Computing, pp. 17-24, Sep. 2012. Mizuki Sakamoto, Tatsuo Nakajima, Todorka Alexandrova: Digital-Physical Hybrid Design: Harmonizing the Real World and the Virtual World, In Proc. of 7th International Conference on the Design & Semantics of Form & Movement, pp. 211-222, Apr. 2012. Mizuki Sakamoto, Tatsuo Nakajima, Yefeng Liu, Todorka Alexandrova: Design and Evaluation of Micro-Crowdfunding: Encouraging Sustainable Behavior in Micro-Level Crowdfunding, In Proc. of the 2013 International Conference on Academic MindTrek, 2013, pp. 162-165, Oct. 2013. Mizuki Sakamoto, Tatsuo Nakajima, Eiji Tokunaga, Todorka Alexandrova: Augmenting Trading Card Game with Empathetic Virtual Characters, In Proc. of the 5th International Conference on Human-Centric Computing, pp. 51-58, Sep. 2012. Mizuki Sakamoto, Tatsuo Nakajima, Tetsuo Yamabe, and Todorka Alexandrova: Harmonizing Virtual Forms into Traditional Artifacts to Increase Their Values, In Proc. of the 3rd International Symposium on Ambient Intelligence, pp. 207-211, Mar. 2012. Connsynn Chye, Mizuki Sakamoto, and Tatsuo Nakajima: An Exergame for Encouraging Martial Arts, In Proc. of the 16th International Conference on Human-Computer Interaction. Applications and Services, pp. 221-232, Jun. 2014. Tatsuo Nakajima, Tetsuo Yamabe, Todorka Alexandrova, Mizuki Sakamoto: Digital-Physical Hybrid Design: Enhancing Real Worlds with Augmented Reality, IEEE International Conference on Service-Oriented Computing and Applications, pp.1-6, Dec. 2011. Tatsuo Nakajima, Tetsuo Yamabe, Mizuki Sakamoto: Proactive Ambient Social Media for Supporting Human Decision Making, In Proc. of the 8th international conference on Ubiquitous Intelligence and Computing, pp.25-39, Sep. 2011. Mizuki Sakamoto, Tatsuo Nakajima, Sayaka Akioka: Promoting Consumer Products with Fictional Stories, In Proc. of 15th International Conference on Human-Computer Interaction, pp.719-723, Jul. 2013. Mizuki Sakamoto, Tatsuo Nakajima: An Analysis of Composing Multiple Fictional Stories and Its Future Possibility, In Proc. of 15th International Conference on Human-Computer Interaction, pp. 555-559, Jul. 2013. Mizuki Sakamoto, Tatsuo Nakajima, Yefeng Liu, Todorka Alexandrova: Achieving Sustainable Society through Micro-level Crowdfunding, In Proc. of the ACM SIGCHI Conference on Human Factors in Computing Systems, pp.1443-1448, Apr. 2013. Mizuki Sakamoto, Tatsuo Nakajima and Todorka Alexandrova: Augmenting Trading Card Game: Playing against Virtual Characters used in Fictional Stories, In Proceedings of the 9th Advances in Computer Entertainment Conference, pp. 549-552, Nov. 2012. Mizuki Sakamoto, Tatsuo Nakajima, and Todorka Alexandrova: Value-Based Design for Gamifying Daily Activities, 11th International Conference on Entertainment Computing, ICEC 2012, pp. 421-424, Sep.2012. Mizuki Sakamoto, Tatsuo Nakajima, Eiji Tokunaga, Hiroaki Kimura, Todorka Alexandrova: Augmenting Remote Trading Card Play, In Proc. of ACM International Conference on Designing Interactive Systems, Jun. 2012. Kohki Ikeuchi, Tomoaki Otsuka, Akihito Yoshii, Mizuki Sakamoto, Tatsuo Nakajima: KinecDrone: Enhancing Somatic Sensation to Fly in the Sky with Kinect and AR.Drone, In Proc. of the 5th Augmented Human International Conference, Article No. 53, Mar. 2014. Gamified Real 2014 pp. 63-66 2014 Hairihan Tong 2014 2012 2013 2013 2013 2014 1 8 3 8 3 2015 Mizuki Sakamoto, Todorka Alexandrova, Tatsuo Nakajima: Best Paper Award, Augmenting Remote Trading Card Play with Virtual Characters used in Animation and Game Stories, The 6th International Conference on Advances in Computer-Human Interactions, Feb. 2013. Mizuki Sakamoto, Todorka Alexandrova, Tatsuo Nakajima: Best Paper Award, Analyzing the Effects of Virtualizing and Augmenting Trading Card Game based on the Player's Personality, The 6th International Conference on Advances in Computer-Human Interactions, Feb. 2013. Mizuki Sakamoto: Google Anita Borg Memorial Scholarship Asia Scholar's Award, Sep. 2012. Mizuki Sakamoto, Tatsuo Nakajima, Tetsuo Yamabe, Todorka Alexandrova: Best Paper Award, Incorporating Virtual Forms into Traditional Things to Increase Their Values, The 5th International Conference on Human-Centric Computing, Sep. 2012. Gamified Real 2014 2014 8 Micro-Crowdfunding: Achieving a Sustainable Society through Economic and Social Incentives in Micro-Level Crowdfunding 2014 Vol. 55 75 CPS 594 pp.934 - 938, 2014 9 Gamified Real - Improving our Quality of Life with Game's Power 2014 3 2013 3 DC2 No.9 3