A Framework for Navigating Collective Human Behavior through

Transcription

A Framework for Navigating Collective Human Behavior through
A Framework for Navigating
Collective Human Behavior
through Gameful Digital Rhetoric
Mizuki
20 14
SAKAMOTO
11
5
Gameful Digital Rhetoric
Digital Rhetoric
Rhetoric
Va l u e
Rhetoric
No. 1
Gameful
Va l u e
Rhetoric
Va l u e
Gameful Digital Rhetoric
Collective Human
Behavior
Gameful Digital
Rhetoric
8
1
2
Gameful Digital Rhetoric
GamiRhetoric Model
2
G a m i Va l u e M o d e l
Model
GamiRhetoric
6
G a m i Va l u e M o d e l
8
Gameful Digital Rhetoric
GamiRhetoric Model
G a m i Va l u e M o d e l
2
Gameful Digital Rhetoric
3
Micro-Crowdfunding
Micro-Crowdfunding
No. 2
4
A u g m e n t e d Tr a d i n g C a r d G a m e
A u g m e n t e d Tr a d i n g
Card Game
Gameful Digital Rhetoric
5
7
5
Rhetoric
Rhetoric-based Design Framework
3
Micro-Crowdfunding
Rhetoric
Gameful Digital Rhetoric
6
Gameful Digital Rhetoric
6
Va l u e
Va l u e - b a s e d D e s i g n F r a m e w o r k
Va l u e
Va l u e - b a s e d
Design Framework
Vi r t u a l F o r m
Vi r t u a l F o r m
Va l u e - b a s e d D e s i g n
Framework
A u g m e n t e d Tr a d i n g C a r d G a m e
Va l u e - b a s e d D e s i g n F r a m e w o r k
7
Gameful Digital Rhetoric
Gameful
Digital Rhetoric
Gameful Digital Rhetoric
8
No. 3
Mizuki Sakamoto, Tatsuo Nakajima, Todorka Alexandrova: “Enhancing Values through
Virtuality for Intelligent Artifacts that Influence Human Attitude and Behavior,” International
Journal of Multimedia tools and applications, Sep. 2014.
Mizuki Sakamoto, Tatsuo Nakajima: “Gamifying Intelligent Daily Environments through
Introducing Fictionality”, International Journal of Hybrid Information Technology,” Vol.7,
No.4, pp. 259-276, Jul. 2014.
Mizuki Sakamoto, Todorka Alexandrova, Tatsuo Nakajima: “Introducing Virtuality to
Enhance Game-related Physical Artifacts,” International Journal of Smart Home, Vol.8,
No.2, pp.137-152, Mar. 2014.
Mizuki Sakamoto, Tatsuo Nakajima: “Incorporating Fictionality into the Real World with
Transmedia Storytelling,” In Proc. of Design, User Experience, and Usability 2015, Aug.
2015.
Mizuki Sakamoto, Tatsuo Nakajima: “A Design Framework for Navigating Human
Behavior through Gameful Digital Rhetoric,” In Proc. of Distributed, Ambient and Pervasive
Interactions 2015, Aug. 2015.
Mizuki Sakamoto and Tatsuo Nakajima: “A Community-based Crowdsourcing Service for
Achieving a Sustainable Society through Micro-Level Crowdfunding,” In Proc. of The
Internet, Policy & Politics Conferences 2014, Sep. 2014.
Mizuki Sakamoto, Hairihan Tong, Yefeng Liu, Tatsuo Nakajima, and Sayaka Akioka:
“Designing Incentives for Community-Based Mobile Crowdsourcing Service Architecture,”
In Proc. of 25th International Conference on Database and Expert Systems Applications, pp.
17-33, Sep. 2014. (Selected as a Special Issue)
Mizuki Sakamoto, Akihito Yoshii, Tatsuo Nakajima et al.: “Human Interaction Issues in a
Digital-Physical Hybrid World,” In Proc. of the 2nd IEEE International Conference on
Cyber-Physical Systems, Networks, and Applications, Aug. 2014.
Mizuki Sakamoto and Tatsuo Nakajima: “The GamiMedia Model: Gamifying Content
Culture,” In Proc. of the 6th International Conference on Cross-Cultural Design, pp.
786-797, Jun. 2014.
Mizuki Sakamoto, Tatsuo Nakajima: “Gamifying Social Media to Encourage Social
Activities with Digital-Physical Hybrid Role-Playing,” In Proc. of the 6th International
Conference on Social Computing and Social Media, pp. 581-591, Jun. 2014.
Mizuki Sakamoto, Tatsuo Nakajima: “A Methodology for Gamifying Smart Cities:
Navigating Human Behavior and Attitude,” In Proc. of the 2nd International Conference on
Distributed, Ambient and Pervasive Interactions, pp. 593-604, Jun. 2014.
Mizuki Sakamoto, Tatsuo Nakajima: “A Bitter Integration of Fictional Stories into the Real
World for Gamifying Daily Life,” In Proc. of 1st International Symposium on Simulation &
Serious Games 2014, pp. 148-153, May. 2014.
Mizuki Sakamoto, Tatsuo Nakajima: “Micro-Crowdfunding: Achieving a Sustainable
Society through Economic and Social Incentives in Micro-Level Crowdfunding,” In Proc. of
the 12th International Conference on Mobile and Ubiquitous Multimedia, Article No. 29,
Dec. 2013.
Mizuki Sakamoto, Tatsuo Nakajima, Sayaka Akioka: “Designing Enhanced Daily Artifacts
based on the Analysis of Product Promotions using Fictional Animation Stories,” In Proc. of
the 2013 International Conference on Active Media Technology, pp.266-277, Oct. 2013.
Mizuki Sakamoto, Tatsuo Nakajima: “Augmenting Yu-Gi-Oh! Trading Card Game as
Persuasive Transmedia Storytelling,” In Proc. of 15th International Conference on
Human-Computer Interaction, pp. 587-596, Jul. 2013.
Mizuki Sakamoto, Todorka Alexandrova, Tatsuo Nakajima: “Analyzing the Effects of
Virtualizing and Augmenting Trading Card Game based on the Player's Personality,” In Proc.
of the 6th International Conference on Advances in Computer-Human Interactions, pp.
348-357, Feb. 2013.
Mizuki Sakamoto, Todorka Alexandrova, Tatsuo Nakajima: “Augmenting Remote Trading
Card Play with Virtual Characters used in Animation and Game Stories - Towards
Persuasive and Ambient Transmedia Storytelling -,” In Proc. of the 6th International
Conference on Advances in Computer-Human Interactions, pp. 168-177, Feb. 2013.
Mizuki Sakamoto, Tatsuo Nakajima, Tetsuo Yamabe, Todorka Alexandrova:
“Incorporating Virtual Forms into Traditional Things to Increase Their Values,” In Proc. of
the 5th International Conference on Human-Centric Computing, pp. 17-24, Sep. 2012.
Mizuki Sakamoto, Tatsuo Nakajima, Todorka Alexandrova: “Digital-Physical Hybrid
Design: Harmonizing the Real World and the Virtual World,” In Proc. of 7th International
Conference on the Design & Semantics of Form & Movement, pp. 211-222, Apr. 2012.
Mizuki Sakamoto, Tatsuo Nakajima, Yefeng Liu, Todorka Alexandrova: “Design and
Evaluation of Micro-Crowdfunding: Encouraging Sustainable Behavior in Micro-Level
Crowdfunding,” In Proc. of the 2013 International Conference on Academic MindTrek,
2013, pp. 162-165, Oct. 2013.
Mizuki Sakamoto, Tatsuo Nakajima, Eiji Tokunaga, Todorka Alexandrova: “Augmenting
Trading Card Game with Empathetic Virtual Characters,” In Proc. of the 5th International
Conference on Human-Centric Computing, pp. 51-58, Sep. 2012.
Mizuki Sakamoto, Tatsuo Nakajima, Tetsuo Yamabe, and Todorka Alexandrova:
“Harmonizing Virtual Forms into Traditional Artifacts to Increase Their Values,” In Proc. of
the 3rd International Symposium on Ambient Intelligence, pp. 207-211, Mar. 2012.
Connsynn Chye, Mizuki Sakamoto, and Tatsuo Nakajima: “An Exergame for Encouraging
Martial Arts,” In Proc. of the 16th International Conference on Human-Computer Interaction.
Applications and Services, pp. 221-232, Jun. 2014.
Tatsuo Nakajima, Tetsuo Yamabe, Todorka Alexandrova, Mizuki Sakamoto:
“Digital-Physical Hybrid Design: Enhancing Real Worlds with Augmented Reality,” IEEE
International Conference on Service-Oriented Computing and Applications, pp.1-6, Dec.
2011.
Tatsuo Nakajima, Tetsuo Yamabe, Mizuki Sakamoto: “Proactive Ambient Social Media for
Supporting Human Decision Making,” In Proc. of the 8th international conference on
Ubiquitous Intelligence and Computing, pp.25-39, Sep. 2011.
Mizuki Sakamoto, Tatsuo Nakajima, Sayaka Akioka: “Promoting Consumer Products with
Fictional Stories,” In Proc. of 15th International Conference on Human-Computer
Interaction, pp.719-723, Jul. 2013.
Mizuki Sakamoto, Tatsuo Nakajima: “An Analysis of Composing Multiple Fictional Stories
and Its Future Possibility,” In Proc. of 15th International Conference on Human-Computer
Interaction, pp. 555-559, Jul. 2013.
Mizuki Sakamoto, Tatsuo Nakajima, Yefeng Liu, Todorka Alexandrova: “Achieving
Sustainable Society through Micro-level Crowdfunding,” In Proc. of the ACM SIGCHI
Conference on Human Factors in Computing Systems, pp.1443-1448, Apr. 2013.
Mizuki Sakamoto, Tatsuo Nakajima and Todorka Alexandrova: “Augmenting Trading Card
Game: Playing against Virtual Characters used in Fictional Stories,” In Proceedings of the
9th Advances in Computer Entertainment Conference, pp. 549-552, Nov. 2012.
Mizuki Sakamoto, Tatsuo Nakajima, and Todorka Alexandrova: “Value-Based Design for
Gamifying Daily Activities,” 11th International Conference on Entertainment Computing,
ICEC 2012, pp. 421-424, Sep.2012.
Mizuki Sakamoto, Tatsuo Nakajima, Eiji Tokunaga, Hiroaki Kimura, Todorka Alexandrova:
“Augmenting Remote Trading Card Play,” In Proc. of ACM International Conference on
Designing Interactive Systems, Jun. 2012.
Kohki Ikeuchi, Tomoaki Otsuka, Akihito Yoshii, Mizuki Sakamoto, Tatsuo Nakajima:
“KinecDrone: Enhancing Somatic Sensation to Fly in the Sky with Kinect and AR.Drone,”
In Proc. of the 5th Augmented Human International Conference, Article No. 53, Mar. 2014.
Gamified Real
2014 pp. 63-66 2014
Hairihan Tong
2014
2012
2013
2013
2013
2014
1
8
3
8
3
2015
Mizuki Sakamoto, Todorka Alexandrova, Tatsuo Nakajima: Best Paper Award, “Augmenting
Remote Trading Card Play with Virtual Characters used in Animation and Game Stories,”
The 6th International Conference on Advances in Computer-Human Interactions, Feb. 2013.
Mizuki Sakamoto, Todorka Alexandrova, Tatsuo Nakajima: Best Paper Award, “Analyzing
the Effects of Virtualizing and Augmenting Trading Card Game based on the Player's
Personality,” The 6th International Conference on Advances in Computer-Human
Interactions, Feb. 2013.
Mizuki Sakamoto: Google Anita Borg Memorial Scholarship Asia Scholar's Award, Sep. 2012.
Mizuki Sakamoto, Tatsuo Nakajima, Tetsuo Yamabe, Todorka Alexandrova: Best Paper
Award, “Incorporating Virtual Forms into Traditional Things to Increase Their Values,” The
5th International Conference on Human-Centric Computing, Sep. 2012.
Gamified Real
2014 2014
8
Micro-Crowdfunding: Achieving a Sustainable
Society through Economic and Social Incentives in Micro-Level Crowdfunding
2014
Vol. 55
75
CPS
594
pp.934 - 938, 2014
9
Gamified Real - Improving our Quality of Life with Game's Power
2014
3
2013
3
DC2
No.9
3

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