Designing a PC Game

Transcription

Designing a PC Game
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General
games
Chance-based
games
Succes
criteria
Optional
consequences
Rules
Quantifiable
outcome associated
with player(s)
Player
influences
outcome
Simulations /
Toys
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Adventure
Platform
Action
Driving
Action-adventure: Gauntlet, Jet Set Willy.
Various: Pac-man (maze), Pengo, Qix,
Frogger, Star Wars
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2010s
Cell
Phone
Games
Interactive Television?
Fiber to the home
2000s
DVD
3D
graphics
hardware
1990s
ADSL/Cable
MMORPGs
Internet gaming
America Online
1980s
Dreamcast
Nintendo 64
PlayStation
3DO
"Multimedia
machines"
CD-I
Genesis
CompuServe
CRASH!
Atari 2600
Online
games
Odyssey
Commodore 64
Apple II
Personal
computer
games
1970s
Handhelds
Home
game
consoles
Arcade
video
games
Microprocessor invented, 1971
Mainframe computer games
1960s
Large
LBE
devices
Nintendo
Sound
Blaster
IBM PC
PlayStation 2
SNES
CD-ROM
VGA card
GameCube
Xbox
BASIC programming language
First timesharing systems
Gambling
Machines
Bally
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Graphics
86%
Animation
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Sound
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AI and game play
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