2012ProgramGuide
Transcription
2012ProgramGuide
National Training and Simulation Association THe world’s largest modeling & simulation event I/ITSEC Interservice/industry training, simulation & education conference The Power of Innovation, Enabling the Global Force ch eck o t e r Be su fron t e h t in sid e fo r s r e v o ck c a n d ba u id e G t e k oc you r P D. and C December 3-6, 2012 program Guide u w WW . II T SEC . ORG u Orlando, Florida table of contents Welcome & Introductions Conference Welcome 2 Keynote Speakers 3 Conference Leadership 4 Interservice Executives 5 Principals & Advisor6 Agenda Pre-Conference Agenda Conference Agenda Continuing Education Units Orange County Convention Center Diagram In Memoriam 7 8 13 14 16 Tutorials Tutorial Grid Tutorial Synopses & Schedule 17 18 Special Events Special Events & Sessions International Programs Special Guests 31 44 45 Paper Sessions Paper Session Grid Papers/Authors Presentation Schedule 47 52 STEM STEM: National Security Workforce Initiative Future Leaders • Students at I/ITSEC America’s Teachers at I/ITSEC • Educators (techPATH) Serious Games Showcase & Challenge STEM Pavilion: Project Based Learning I/ITSEC Scholarships Post I/ITSEC Professional Development Workshops Continuing Education Units 63 64 65 66 67 68 69 71 Exhibitors Hall Happenings 2012 Exhibitors 73 76 Committees Conference Committee • Council of Chairs Program Subcommittees Special Teams 81 82 84 Conference Information Registration Information • Parking • Dress Code 85 Lodging86 Getting Around During I/ITSEC 87 Publications & Media 88 Association Sponsors 89 Safety & Security 90 Golf Tournament 91 See you next year! I/ITSEC 2013 Save the Date Call for Papers and Tutorials Serious Games Showcase & Challenge 93 94 95 Abstract Book 97 T H e w o r l d ’ s l a r g e s t m o d e l i n g & s i m u l a t i o n e v e n t 1 Welcome elcome Attendees of I/ITSEC 2012: On behalf of the United States Navy and the United States Marine Corps, this year’s Lead Services; our sponsoring organization, the National Training and Simulation Association; the Service Executives and their Principals; and the 200+ volunteers from the Navy, Marine Corps, Army, Air Force, Coast Guard, Office of the Secretary of Defense, Industry, and Academia, it is my distinct honor and great pleasure to welcome you to the 2012 Interservice/Industry Training, Simulation & Education Conference. There can be no doubt that we “live in interesting times.” Widely believed to be of Chinese origin, the true intent of the phrase, a blessing or a curse, is not as important as the enduring message it conveys – change makes life interesting. All can agree that our recent history has been full of change and challenge. Our decade-long, globally deployed forces and all who support them certainly understand the challenges. Recent I/ITSEC conferences reflected the importance of change in their theme; change the way we train; change the way we fight; and change the way we think. The I/ITSEC ‘12 theme, “The Power of Innovation, Enabling the Global Force” bridges the concepts of innovation and change. This year’s theme recognizes the importance that innovation will play in sustaining current readiness while enabling future capabilities that are critical to a geographically dispersed warfighting force while our nation continues to experience sustained economic distress. The history of innovation is written by people who are willing to let go of the past and the familiar. Innovation represents both opportunity and risk: innovation can allow us to do with less, an imperative in the current budget environment, but can also emphasize technological solutions over other forms of innovation. Innovation requires thinking about all that is new or can be improved; it requires a mindset that accepts change is not only unavoidable, but essential. At this year’s Conference we showcase the best innovations our Industry, Academia, and Government partners have to offer. The volunteer members of our six Subcommittees, the Tutorial Board and the Conference Committee have spent this year finding the best papers (152), tutorials (23), special events (7), and special programs (such as Future Leaders Pavilion, Serious Games Showcase, Warfighters’ Corner). Coupled with the over 500 exhibits featuring the latest technology, your visit to I/ITSEC 2012 will enable you to see the needs of our warfighter and to learn just what innovation means to them. Last, but certainly not least, I would like to express my thanks and appreciation to our dedicated volunteers and their sponsors. Their commitment and support helped make I/ITSEC 2012 a reality and ensure this conference remains the premier event in the world for sharing the latest innovations related to Training, Simulation and Education in support of our Global Force. As you attend the events or walk the show floor over the next few days, please take a moment to thank the authors and other volunteers who helped make this program a success. The Power of Innovation Ronald Smits I/ITSEC 2012 Program Chair Enabling the Global Force 2 2 0 1 2 i n t e r s e r v i c e / i n d u s t ry t r a i n i n g , s i m u l at i o n & e d u c at i o n c o n f e r e n c e Keynote Speakers O Major General Glenn M. Walters Commanding General, 2d Marine Aircraft Wing n May 24, 2012 Major General Glenn M. Walters assumed the duties as Commanding General of the 2D Marine Aircraft Wing, MCAS Cherry Point, NC. A graduate of the Citadel, General Walters has held command at all ranks from Lieutenant Colonel to Major General. General Walters’ command tours have included: HMT-303 from June 1997 to March 1999, VMX-22 from August 2003 to August 2006, and 2d Marine Aircraft Wing (Forward) from November 2010 to March of 2012. Additional operational tours have included HMA-169, 2 WETSPAC tours with HMM-265, Air Officer and Operations Officer with 1st Reconnaissance Battalion, 1st Marine Division, and HMLA 169, 369. General Walters is a member of the Society of Experimental Test Pilots. General Walters’ staff assignments include tours with Aviation Plans and Programs Division, Office of the Under Secretary of Defense, Acquisition, Technology & Logistics, Defense System, Land Warfare, where he was an Aviation Staff Specialist. In August 2006 Major General Walters was assigned as head of the Aviation Requirements Branch (APW) in the Department of Aviation at HQMC. From January 2007 to April 2008, he served as head of the Plans, Policy and Budget Branch (APP). In March 2008 he assumed the duties of Assistant Deputy Commandant for Aviation. After his promotion to Brigadier General in August 2008, he was assigned to the Joint Staff as Deputy Director J-8, DDRA. M Sharon Wolford President & CEO Carley Corporation s. Sharon Wolford is President and CEO of Carley Corporation. She is responsible for the high-level strategic direction of this training technology-based organization. She is an expert in Instructional Systems Design, using virtually any media, with more than 25 years of experience applying adult learning theory to real world training needs. Carley Corporation uses proven and emerging technologies to provide products within the full spectrum of training system requirements. Carley’s training products include motion simulators, web-based training, advanced electronic classrooms, and PC-based virtual simulations for technical skills training and soft skills training. Customers include all branches of the U.S. military, numerous Government agencies, and commercial clients. In 2010, Ms. Wolford was recognized as one of the five top business owners within Central Florida from over 300 candidates across a variety of fields. Carley Corporation was also ranked number five among Central Florida modeling, simulation, and training (MS&T) companies. Of those top 5 Central Florida MS&T companies, Carley was the only small business. In 2011, Ms. Wolford was nationally recognized by the National Defense Industrial Association (NDIA) as the Kathleen P. Sridhar Small Business Executive of the Year. Ms. Wolford was cited for her leadership and business acumen, as well as the fact that Carley Corporation has been recognized by its peers for providing superior services to the Federal Government. Ms. Wolford was also commended for her significant contributions to the community. Carley is headquartered in Orlando, Florida, and has grown substantially under Ms. Wolford’s leadership: from three employees to more than two hundred. Prior to founding Carley in 1991, Ms. Wolford began her career at a subsidiary of Northrop Grumman, as a Training Analyst. Ms. Wolford has been an active member of NDIA for over 15 years and has served on the NDIA Central FL Chapter Board of Directors since 2003. She has a BA in Business Administration and Psychology and a Masters Degree in Industrial/ Organizational Psychology. T H e w o r l d ’ s l a r g e s t m o d e l i n g & s i m u l a t i o n e v e n t 3 conference Leadership Conference Chairs Amy Motko I/ITSEC 2012 Conference Chair Amy Motko is the Vice President of Programs for Carley Corporation in Orlando, Florida. She is a skilled Systems Engineer and Program Manager with over twenty-five years experience in a variety of maintenance/operational training systems, and modeling and simulation systems for the Air Force, Navy, Army, and Marine Corps. She has worked in the Defense Industry as a Payload Support Engineer, Systems/Software Engineer, Program Manager, Director of Advanced Programs for Training Systems, and Assistant Vice President for Program Management. Amy has been an I/ITSEC contributor and leader since 1989. She served as the I/ITSEC Program Chair in 2010, and was the Chair of the Serious Games Showcase and Challenge from its inaugural year in 2006 through 2008. Prior to that her service began on subcommittees, eventually serving as the Deputy and then Chair of the Training Subcommittee. She is currently the President of the Central Florida Chapter of the National Defense Industrial Association (NDIA) and is an active member of the National Training and Simulation Association (NTSA) Executive and Small Business Committees, the Association of the United States Army (AUSA), the Air Force Association (AFA), and the International Council on Systems Engineering (INCOSE). Amy holds a Bachelor of Science degree in Computer Engineering from the University of Central Florida. Ron Smits is currently the Director of the Readiness & Training Solutions Division for DRC. His division is responsible for developing flexible, interactive training and support products that enhance performance of mission essential operations. He has been working in the field of training and readiness in both his civilian and military careers. A graduate of the Royal Military Academy (KMA) of The Netherlands, Ron served as a Dutch Air Force Fighter Pilot, where he held positions such as Chief, Wing Operations, F-16 Training Program Manager for Air Combat Command, and various leadership positions at the Euro-NATO Joint Jet Pilot Training Program. He transitioned to the Training Industry when he joined DRC and held assignments as Program Manager, Business Unit Manager, and Division Director. Currently the Program Chair for I/ITSEC 2012, Ron has been active in I/ITSEC since 1999, first as an author and exhibitor and subsequently as subcommittee member, chair, and Special Events coordinator. He holds a BS from the KMA, an MA from Old Dominion University and is a graduate of the Greater Boston Executive Program at MIT’s Sloan School of Management. Ronald Smits I/ITSEC 2012 Program Chair Conference Sponsor RADM James Robb, USN (Ret.) President, National Training and Simulation Association 4 Following graduation from Rensselaer Polytechnic Institute, designation as a Naval Aviator and training in the F-14 Tomcat, Admiral Robb deployed nine times across the globe accumulating over 5000 hours and 1000 carrier landings. Following a tour flying Russian fighters in the Nevada desert, he commanded Fighter Squadron Fifty One, Carrier Air Wing Nine, the Navy Fighter Weapons School (TOPGUN), and Carrier Strike Group Seven. As a Flag Officer he managed all Naval Aviation Programs (N980) and was the Director of Navy Readiness (N43). Following 9/11, he joined USCENTCOM as the Director of Plans (J5) deploying to the Middle East in support of combat operations. Retiring in 2006, he built a successful small consulting business before joining the National Training and Simulation Association as President in June 2012. Lt Gen Lawrence P. Farrell, Jr., USAF (Ret.) President, National Defense Industrial Association Prior to his retirement from the Air Force in 1998, General Farrell served as the Deputy Chief of Staff for Plans and Programs, Headquarters U.S. Air Force, Washington, D.C. He was responsible for planning, programming and manpower activities within the corporate Air Force and for integrating the Air Force’s future plans and requirements to support national security objectives and military strategy. A command pilot with more than 3,000 flying hours, he flew 196 missions in Southeast Asia, and commanded the 401st Tactical Fighter Wing, Torrejon Air Base, Spain. He is a graduate of the Air Force Academy with a BS in Engineering and an MBA from Auburn University. General Farrell became President of the National Defense Industrial Association in September of 2001. 2 0 1 2 i n t e r s e r v i c e / i n d u s t ry t r a i n i n g , s i m u l at i o n & e d u c at i o n c o n f e r e n c e executives CAPT Steven D. Nakagawa, USN Commanding Officer, Naval Air Warfare Center, Training Systems Division Col Michael A. Coolican, USMC Marine Corps Systems Command PM Training Systems Service Executive (Lead Service) CAPTain Steven D. Nakagawa, USN: The Naval Air Warfare Center Training Systems Division (NAWCTSD) is the Navy’s principal center for modeling, simulation, and training systems technologies. The command provides training solutions and research for a wide spectrum of military programs, including aviation, surface & undersea warfare, and other specialized requirements. Captain Nakagawa leads a workforce of more than 1,000 scientists, evaluators, engineers, technicians, logisticians, contracting specialists, and support personnel. A Monterey, California native, and the son of an A-6 Intruder Naval Aviator, he was commissioned in 1986 through the Naval Reserve Officer Training Corps program at the University of Southern California (USC). He was designated a Naval Flight Officer in April 1988, and went on to fly in A-6 Intruders and EA-6B Prowlers. Additionally, Captain Nakagawa has more than 2,700 flight hours in 23 different types of aircraft, with 652 carrier arrested landings. Captain Nakagawa served as the Executive Officer of Naval Air Warfare Center Training Systems Division (NAWCTSD) for two years prior to assuming command in June 2012. He has a Master of Science Degree in Aviation Systems Management from the University of Tennessee Space Institute and is a member of the Defense Acquisition Corps. Service Executive (Lead Service) Colonel Michael A. Coolican, USMC: As the Marine Corps Systems Command Program Manager for Training Systems, Colonel Coolican is responsible for managing a workforce of over 150 personnel in the acquisition and sustainment of training systems used throughout the Marine Corps. Colonel Coolican was commissioned in May 1988 through the NROTC Program at Villanova University earning a Bachelor of Science degree in mathematics. He holds a Masters in Military Studies from the Marine Corps Command and Staff College. He is Level III certified in Program Management and a graduate of PMT-401. Colonel Coolican served in three separate Col Peter K. Eide, USAF Chief, Simulators Division, Air Force Materiel Command James T. Blake, Ph.D. Program Executive Officer for Simulation, Training and Instrumentation tours flying the AV-8B Harrier at MCAS Cherry Point, NC from 1991 through 2005. Colonel Coolican began his acquisition career in 1998 while assigned to the AV-8B Harrier Program Office. He returned to the acquisition community in 2005 at Marine Corps Systems Command as the Product Manager for the Combat Operations Center program. After serving a year as a Professor of Systems Acquisition at Defense Acquisition University teaching intermediate acquisition courses, he was reassigned to the F-35 PEO where he served as the Program Manager for Production. Prior to his current assignment he served as the Assistant Deputy Commander, Systems Engineering, Interoperability, Architectures and Technology at Marine Corps Systems Command. Service Executive Colonel Peter K. Eide, USAF: As Chief, Simulators Division, Agile Combat Support Directorate, Air Force Life Cycle Management Center, Air Force Materiel Command, Wright-Patterson Air Force Base, Ohio, Col Pete Eide directs 300 employees in research, acquisition and sustainment for more than 40 USAF and 10 foreign air force training systems. Colonel Eide entered the Air Force in 1989 as an AFROTC graduate of the University of Wisconsin-Madison School of Engineering. As a career acquisition professional, Col Eide’s assignments have included Warner Robins Air Logistics Center, Air Force Research Laboratory, Air Armament Center, Office of the Assistant Secretary of the Air Force for Acquisition, and the Aeronautical Systems Center. Before assuming command of the Simulator Division, he directed the C-130J and the MQ-9 aircraft programs. Service Executive James T. Blake, Ph.D. is responsible for simulation, training and test/instrumentation to support the U.S. Army. PEO STRI manages $3 billion in programs with a workforce of 1,200 employees. In addition to his responsibilities as the PEO, Dr. Blake is dual-hatted as the Head of Contracting Activity authority. He oversees PEO STRI’s T H e w o r l d ’ s l a r g e s t m o d e l i n g & s i m u l a t i o n e v e n t Frank C. DiGiovanni Director, Training Readiness and Strategy ODASD (Readiness) Acquisition Center that manages approximately 1600 contracts valued at $22 billion. During his military career, Dr. Blake conducted aviation operations in Vietnam. He is a dual-rated Master Army Aviator. Dr. Blake retired as an Army colonel serving as the Senior Uniformed Army Scientist. Following his military career, Dr. Blake joined the Simulation, Training and Instrumentation Command as the Program Manager for the Institute for Creative Technologies. In March 2003, Dr. Blake became a member of the Senior Executive Service. Dr. Blake holds level-three certifications in six acquisition career fields. In 2008, he received the Presidential Rank Award for Meritorious Service. Dr. Blake is a graduate of the U.S. Army War College and holds a Ph.D. in Computer Science from Duke University. Senior Advisor for Readiness and Training Frank C. DiGiovanni serves as the Director, Training Readiness and Strategy, Office of the Deputy Assistant Secretary of Defense (Readiness). His responsibilities include policy and oversight of military training readiness and capability modernization. He leads the Department’s $4.3B Combatant Commander Exercise and Engagement and Training Transformation, the sustainment of military training ranges, the development of Live, Virtual and Constructive Training Standards and Architectures, the Advanced Distributed Learning Initiative, the creation of a “virtual world” training capability, and ensures training is properly incorporated into major acquisition programs. He also serves as a senior DoD training member on the Modeling and Simulation Steering Committee and collaborates with interagency partners to develop training strategy and policy to ensure Government civilians and Service members are better prepared to conduct reconstruction and stabilization operations. He oversees efforts and policies associated with sustaining access to DoD’s land, air and sea training space and for developing policy, strategic communication and the research agenda associated with energy infrastructure and its impact on the ability of the Department to conduct readiness training activities. 5 Principals & Advisor Service Principals Gary Fraas Navy Director, Advanced Simulation, Visual & Software Systems Division, Naval Air Warfare Center Training Systems Division Martin Bushika Marine Corps Assistant Program Manager for Program Management, Marine Corps Systems Command, PM Training Systems Mark Adducchio Air Force Chief Engineer, Simulators Division, Air Force Materiel Command Traci Jones Army PEO STRI Assistant Program Executive Officer for Project Support OSD Principal Education and Training Advisor J. J. “Skip” Vibert Associate Director, Acquisition System Training Policy, ODASD (Readiness) 6 VADM Al Harms, USN (Ret.) Vice President for Strategy, Marketing, Communications and Admissions, and Special Assistant to the President, University of Central Florida 2 0 1 2 i n t e r s e r v i c e / i n d u s t ry t r a i n i n g , s i m u l at i o n & e d u c at i o n c o n f e r e n c e Agenda The Power of Innovation Enabling the Global Force Pre-Conference Agenda Wed n esd ay, 2 8 N ov e m b e r a n d T h u rd a y, 29 N ov e m b e r 2012 TIME LOCATION 0730 Exhibitor Registration Open 1700 Exhibitor Registration Close West Concourse & Westwood Lobby Entrance F ri d ay, 3 0 N ovem b e r a n d S a t u rd a y, 1 De c e m b e r 2012 TIME LOCATION 0730 Exhibitor Registration Open 1800 Exhibitor Registration Close West Concourse & Westwood Lobby Entrance S u n d a y, 2 De c e m b e r 2012 TIME LOCATION 0730 Exhibitor Registration Open West Concourse & Westwood Lobby Entrance 1200 Conference Registration Open West Concourse & Westwood Lobby Entrance 1200 All Satellite Registrations Open Multiple Hotels 1800 All Registrations Close Dress Code Branch Army Marine Corps Navy Air Force Coast Guard Civilian Conference and General Sessions ACUs or Duty Uniform Service “C” Service Khaki , Summer White or Navy Service Uniform Short or Long Service Blues Tropical Blue Long Business attire Banquet Army Blue (Army Evening Mess optional) Evening Dress (Dress Blue “B” or Service “A” optional) Dinner Dress White (Service Dress White optional) Service Dress Blue with tie and jacket (Mess Dress optional) Dinner Dress White (Service Dress White optional) Black tie (optional) Legend (the following may appear on this page). The number in parentheses following Paper Title is the ID tracking number. Nominated for Best Paper/Tutorial Award Honorable Mention for Best Paper Award International Author h Healthcare-related Subject Matter Standards-related Subject Matter Game-related Subject Matter T H e w o r l d ’ s l a r g e s t m o d e l i n g & s i m u l a t i o n e v e n t Continuing Education Units (see pg. 13) $ Acquisition-related Subject Matter 7 Agenda M ond a y, 3 De c e m b e r 2012 TIME LOCATION 0700 Conference and Exhibit Registration Open West Concourse & Westwood Lobby Entrance 0700 All Satellite Registrations Open Multiple Hotels 0830 - 1000 Tutorials (Synopses begin on page 18) Conducting Quality Research in Operational Settings (1228) Room W304A Cognitive Neuroscience for Military Education and Training (1202) h Room W304B TENA/JMETC: Testing and Training Interoperability for the Global Force (1249) Room W304E Modeling and Simulation 101 (1212) Room W307AB Fundamentals of Modeling and Simulation (1239) Room W307CD Model Verification and Validation Methods (1209) Room W304F Introduction to Cognitive Systems for Modeling and Simulation (1217) Room W304G Global Force Serious Gaming: History, Theory, Pedagogy, and Military Application (1242) Room W304H 1030 - 1200 Special Event: Modeling and Simulation Caucus (page 31) Room W208ABC 1245 - 1415 Tutorials (Synopses begin on page 18) Mobile and 3D/AR for Blended Simulation (1230) Room W304A Simulated Biology in Virtual Reality Medical Education (1251) h Room W304B HLA 101: Introduction to High Level Architecture (HLA) (1208) Room W304E Export Controls 2012 – The Changing Landscape of International Simulation Business (1207) $ Room W307AB Distributed Simulation Fundamentals (1246) Room W307CD Simulation Concept Modeling – Theory and Application (1236) Room W304F Intelligent Tutoring Systems: Advanced Learning Technology for Enhancing Warfighter Performance (1220) Room W304G Serious Communications for Serious Games (1259) Room W304H Legend (the following may appear on this page). The number in parentheses following Paper Title is the ID tracking number. Nominated for Best Paper/Tutorial Award Honorable Mention for Best Paper Award International Author h Healthcare-related Subject Matter Standards-related Subject Matter Game-related Subject Matter 8 Continuing Education Units (see pg. 13) $ Acquisition-related Subject Matter 2 0 1 2 i n t e r s e r v i c e / i n d u s t ry t r a i n i n g , s i m u l at i o n & e d u c at i o n c o n f e r e n c e Agenda M ond a y, 3 De c e m b e r 2012 TIME LOCATION 1300 - 1600 Special Session: European Training and Simulation Association (page 32) Room W304C 1400 Exhibits Open West Halls A1-B2 1430 - 1600 Tutorials (Synopses begin on page 18) An Overview of HTML5 and Deciding When to Use It (1206) Room W304A Virtual Patients as Cognitive Task Trainers (1258) h Room W304B Distributed Interactive Simulation: The Basics (1244) Room W304E The New Certified Modeling and Simulation Professional Examination (1261) Room W307AB Process for Establishing Live, Virtual and Constructive Environments (1254) $ Room W307CD HLA 201: What’s New in “HLA Evolved” (1215) Room W304F Speech-based Interaction (1229) Room W304G 1800 Exhibits Close 1800 All Registration Stations Close Legend (the following may appear on this page). The number in parentheses following Paper Title is the ID tracking number. Nominated for Best Paper/Tutorial Award Honorable Mention for Best Paper Award International Author h Healthcare-related Subject Matter Standards-related Subject Matter Game-related Subject Matter T H e w o r l d ’ s l a r g e s t m o d e l i n g & s i m u l a t i o n e v e n t Continuing Education Units (see pg. 13) $ Acquisition-related Subject Matter 9 Agenda Tu es d a y, 4 De c e m b e r 2012 TIME LOCATION 0700 Conference and Exhibit Registration Open West Concourse & Westwood Lobby Entrance 0700 All Satellite Registrations Open Multiple Hotels 0745 Pre-Ceremony Music Central Florida VFW Musical Ensemble The Peabody Hotel, Windermere Ballroom 0830 - 1000 Opening Ceremonies Peabody/Windermere Call to Order Presentation of Colors National Anthem Invocation Opening Remarks Amy Motko, Vice President of Programs, Carley Corporation Keynote Addresses Major General Glenn M. Walters, Commanding General, 2d Marine Aircraft Wing Ms. Sharon Wolford, President & CEO, Carley Corporation 1000 - 1015 Break 1015 - 1200 Special Event: General/Flag Officer Panel (page 33) Peabody/Windermere 1200 - 1330 Lunch (Opening of Exhibits and Lunch will occur at 1200 or upon adjournment of the General/ Flag Officer Panel) West Hall B3 (Entry through Main Exhibit Halls A1-B2) 1400 - 1530 Paper Sessions (Title/Author List begins on page 52. Session schedules for this timeframe are on page 47.) Rooms W304A-H 1400 - 1600 Special Event: B etter Buying Power: Department of Defense Acquisition Executive Perspectives (page 35) Room W307ABCD 1530 - 1700 Special Event: Warfighters’ Corner (page 34) Booth 3181 1530 - 1600 Break 1600 - 1730 Paper Sessions (Title/Author List begins on page 52. Session schedules for this timeframe are on page 47.) Rooms W304A-H 1600 - 1730 Special Event: Ignite! (page 36) Room W304C 1700 - 1830 Exhibitor Networking Event West Halls A1-B2 1800 All Registration Stations Close 1830 Exhibits Close Legend (the following may appear on this page). The number in parentheses following Paper Title is the ID tracking number. Nominated for Best Paper/Tutorial Award Honorable Mention for Best Paper Award International Author h Healthcare-related Subject Matter Standards-related Subject Matter Game-related Subject Matter 10 Continuing Education Units (see pg. 13) $ Acquisition-related Subject Matter 2 0 1 2 i n t e r s e r v i c e / i n d u s t ry t r a i n i n g , s i m u l at i o n & e d u c at i o n c o n f e r e n c e Agenda Wed n e s d a y, 5 De c e m b e r 2012 TIME LOCATION 0700 Conference and Exhibit Registration Open West Concourse & Westwood Lobby Entrance 0830 - 1000 Paper Sessions (Title/Author List begins on page 52. Session schedules for this timeframe are on page 48.) Rooms W304A-H 0830 - 1000 Special Event: Optimizing M&S for Law Enforcement Training: The Next Challenge (page 37) Room W307AB 0930 Exhibits Open West Halls A1-B2 1000 - 1030 Break 1030 - 1200 Paper Sessions (Title/Author List begins on page 52. Session schedules for this timeframe are on page 48.) Rooms W304A-H 1030 - 1200 Special Event: Human Systems: An RDT&E Priority (page 38) Room W307AB 1030 - 1200 Special Event: Warfighters’ Corner (page 34) Booth 3181 1030 - 1200 Special Paper Session: Best Papers – Policy, Standards, Management & Acquisition, Emerging Concepts & Innovative Technologies, Training (page 41) Room W304A 1200 - 1330 Lunch West Hall B3 1400 - 1530 Paper Sessions (Title/Author List begins on page 52. Session schedules for this timeframe are on page 49.) Rooms W304A-H 1400 - 1530 Special Event: Cyber Security Training (page 39) Room W307AB 1400 - 1530 Special Paper Session: B est Papers – Human Performance, Education, Simulation (page 41) Room W304A 1530 - 1600 Break 1600 - 1730 Paper Sessions (Title/Author List begins on page 52. Session schedules for this timeframe are on page 49.) Rooms W304A-H 1600 - 1730 Special Event: Simulation for Real: Innovation in Healthcare Training and Education (page 40) Room W307AB 1600 - 1730 Special Event: Best Papers From Around the Globe (page 42) Room W304A 1800 Exhibits Close 1800 All Registration Stations Close Legend (the following may appear on this page). The number in parentheses following Paper Title is the ID tracking number. Nominated for Best Paper/Tutorial Award Honorable Mention for Best Paper Award International Author h Healthcare-related Subject Matter Standards-related Subject Matter Game-related Subject Matter T H e w o r l d ’ s l a r g e s t m o d e l i n g & s i m u l a t i o n e v e n t Continuing Education Units (see pg. 13) $ Acquisition-related Subject Matter 11 Agenda Th u r s d a y, 6 De c e m b e r 2012 TIME LOCATION 0700 Conference and Exhibit Registration Open West Concourse & Westwood Lobby Entrance 0830 - 1000 Paper Sessions (Title/Author List begins on page 52. Session schedules for this timeframe are on page 50.) Rooms W304A-H 0930 Exhibits Open West Halls A1-B2 1000 - 1030 Break 1030 - 1200 Paper Sessions (Title/Author List begins on page 52. Session schedules for this timeframe are on page 50.) Rooms W304A-H 1030 - 1200 Special Event: Warfighters’ Corner (page 34) Booth 3181 1030 - 1200 Special Event: Supporting the Veteran of Tomorrow Through Medical M&S (page 43) Room 307CD 1030 - 1200 Special session: Presentations from Future Leaders Pavilion (page 64) Room W309A 1200 - 1330 Lunch West Hall B3 1300 Awards Ceremony: Serious Games Showcase & Challenge (page 66) Warfighters’ Corner Stage Booth 3181 1330 - 1500 Paper Sessions (Title/Author List begins on page 52. Session schedules for this timeframe are on page 51.) Rooms 304A-H 1500 Exhibit Hall and Registration Close 1800 Hosted Reception sponsored by Lockheed Martin 1900 & Reception Awards Peabody Orlando Hotel Windermere Foyer Conference Awards Banquet Peabody Orlando Hotel Windermere Ballroom Dinner Music provided by Bob Dehne on the Vibraphones Best Paper Award Presentation Inv ite d the Nav y Ban d RADM Fred Lewis Postgraduate I/ITSEC Scholarship Sou the ast Cer em onia l b a n q u e t Ceremonial Music provided by The Navy Band Southeast (see page 51) Ban d Passing of the Flag for I/ITSEC 2013 F ri d a y, 7 De c e m b e r 2012 0800 - 1200 Post-I/ITSEC Professional Development Workshops (Synopses can be found on pages 67-68) 0800 - 1200 Live-Virtual-Constructive (LVC) Interoperability Techniques Room 202 A 0800 - 1200 Modeling & Simulation for Acquisition Room 202 B 0800 - 1200 Certified Modeling & Simulation Professional (CMSP) Exam Preparation Room 202 C 0800 - 1200 Serious Game Design Tutorial Room 203 B 0800 - 1200 Immersive Experience in Healthcare Simulation: Crisis Recognition and Response Room 203 C Legend (the following may appear on this page). The number in parentheses following Paper Title is the ID tracking number. Nominated for Best Paper/Tutorial Award Honorable Mention for Best Paper Award International Author h Healthcare-related Subject Matter Standards-related Subject Matter Game-related Subject Matter 12 Continuing Education Units (see pg. 13) $ Acquisition-related Subject Matter 2 0 1 2 i n t e r s e r v i c e / i n d u s t ry t r a i n i n g , s i m u l at i o n & e d u c at i o n c o n f e r e n c e continuing education units Continuing Education Units: An I/ITSEC Opportunity “CEUs are a convenient and efficient way to keep track of my participation in Who may attend the Sessions and who may receive CEUs at I/ITSEC? • Tutorials: Open to ALL ATTENDEES; only paid CONFERENCE attendees may receive the CEU credits. professional development activities.” • Papers: paid CONFERENCE attendees may attend all Paper Sessions and may receive the CEU credits for doing so at no additional charge. Continuing Education Units (CEU) were established in 1970 to create a unit of measurement to quantify continuing education and training activities. CEUs apply to technical and educational settings such as I/ITSEC. The primary focus of I/ITSEC is to highlight innovative implementation of simulation and education technologies as tools to achieve cost efficient training and increased military readiness. Therefore CEUs are offered for all Tutorials, selected Paper Sessions, and the Postconference Professional Development Workshops. CEUs are being sponsored and maintained by the University of Central Florida, Division of Continuing Education. • Post-I/ITSEC Professional Development Workshops: Open to ALL. Must register to attend and paid CONFERENCE attendees may receive CEUs for doing so at no additional charge. Why should I earn CEUs at I/ITSEC? • Participation in the tutorials, papers and/or Post-conference Workshops for CEU credit reinforces your commitment to remain current in the evolving technologies relating to training and simulation. • The CEU transcript indicates your active participation in the technical program of the conference to your employer. • Previous attendees have indicated that CEUs have assisted them in securing approval to attend the conference. How do I receive CEUs at I/ITSEC? 1. Register as a paid Conference Attendee. This automatically triggers your eligibility for CEU. 2. Attend any Tutorial (all are CEU eligible) or any Paper presentation marked by a book symbol (). 3. Attend the Post-I/ITSEC Professional Developmental Workshops on Friday. These are half-day sessions on various subjects. There is no additional fee to attend, but participants need to register in advance. All workshops are CEU eligible. 4. Within ten days of I/ITSEC, complete an on-line exam (four questions for each Paper, ten for each Tutorial). A score 70% or better qualifies for CEU credit. There are no exams for the Workshops. 5. Your CEU transcript will come to you via the University of Central Florida, Division of Continuing Education. Ten contact hours equate to one CEU credit. Contact Maria Cherjovsky at (407) 882-0247 or [email protected] for additional information Earning the CMSP designation will: • Demonstrate expertise in the field of M&S to your employer and the larger M&S community • Provide opportunities for professional advancement Requirements include 3-8 years of work experience (depending on level of highest collegiate degree), 3 professional letters of reference, and successful completion of an online examination. The completion of CEUs has long been used to demonstrate dedication and career interest to supervisors, employers or rating officers. CEU credit is among the qualifiers accepted for demonstrating professional growth for the Certified Modeling and Simulation Professional renewal. T H e w o r l d ’ s l a r g e s t m o d e l i n g & s i m u l a t i o n e v e n t New in 2012: Select between CMSP-Technical and CMSP-Management certification tracks! To learn more about the requirements and to apply, please visit www.simprofessional.org or contact Patrick Rowe at [email protected]. 13 Convention center West Concourse Orange County Convention Center, Orl ando, Florida Note that the maps on these two pages show only the portion of the West Concourse used by I/ITSEC 2012 (Halls A1 through B3). The full building contains Halls A through F. Parking Information West Concourse Parking Lot (available, but limited): Regular Vehicles $13 per day • $8 after 5 PM Oversized Vehicles (Box Trucks, RV’s and such) $25 per day • $16 after 5 PM • Exhibitors are granted unlimited re-entry after purchasing a parking pass each day. Attendees must pay each and every time they arrive on property. • Overflow parking to the Rosen Centre and Rosen Plaza Hotel parking areas follow the same parking price structure per an agreement with the OCCC. • North and South Concourse Parking Lots are the same price structure. Level 1 First Aid Onsite Registration Property Check Lost & Found 14 I/ITSEC Shuttle Bus Pick-up/Drop-off Entrance/Exit Self-Registration Rosen Centre Rosen Plaza Hilton Peabody International & Media Check-In (Sunday - Tuesday) 2 0 1 2 i n t e r s e r v i c e / i n d u s t ry t r a i n i n g , s i m u l at i o n & e d u c at i o n c o n f e r e n c e Convention center West Concourse Orange County Convention Center, Orl ando, Florida Note that the maps on these two pages show only the portion of the West Concourse used by I/ITSEC 2012 (Halls A1 through B3). The full building contains Halls A through F. Level 2 W202 W203 W204 A B CA B C A B C W208 W209 W206 W205 W207 Exhibit Hall Entrances Friday Workshops Internet Café Internet Café International Pavilion Media Rooms Presentation Rooms W304 A, B, E, F, G, H Special Event Rooms W307AB W307CD T H e w o r l d ’ s l a r g e s t m o d e l i n g & s i m u l a t i o n e v e n t A B C D W312 A B C D W311 A B C D W309 W310 A B C D W308 W307 E F G H W306 A B C D W304 W303 Level 3 Speaker Practice Rooms 15 In Memoriam Col Walt Augustin, USMC (Ret), passed away on April 16 at his home in Altamonte Springs, Florida. He was a lifelong public servant who served in the Senior Executive Service as the Technical Director of Naval Air Warfare Center Training Systems Division from 2007 until his death in April. Augustin retired from military service in August 2007 at the rank of Colonel from his role as the Marine Corps Program Manager for Training Systems (PM TRASYS). As the ranking officer at PMTRASYS, Col Augustin also served as the I/ITSEC Executive for the Marine Corps. In 2006, he received the Governor’s Award for Modeling and Simulation, presented in conjunction with the I/ITSEC Executive Dinner, for his work with the Combined Arms Command and Control Training Upgrade System (CACCTUS). A graduate of the Illinois Institute of Technology, he earned three Master’s Degrees (Naval Postgraduate School, the Marine Corps War College, and the National Defense University) and a graduate certificate (San Diego State University). He attended and taught courses at the University of Central Florida. Walter H. Augustin was buried at Arlington National Cemetery with full military honors. 16 CAPT Stanley Frank Bloyer, USN (Ret), died in a small plane accident on March 15. His interest in experimental and historical aircraft was as well known and admired as his dedication to the training community. Stan began flying a Cessna 180 as a teenager, graduated from the Culver Military Academy, entered flight training upon graduation from University of Tennessee, and received his wings at NAS, Pensacola. Stan amassed more than 5,000 civil and military flight hours and 1,100 carrier arrested landings. His military decorations include the Legion of Merit, the Distinguished Flying Cross, and the Air Medal (three individual and 18 strike/flight awards for his heroic actions in combat). Following his retirement in 1994, he offered flight instruction in vintage aircraft and flew a variety of former military aircraft for government and defense customers for test and training purposes. Louis “Ron” Johnson passed away March 1, 2012. A 24 year U.S. Army and Vietnam Veteran was a Retired Chief Warrant Officer. Ron was also a veteran of the U.S. Air Force. He was honored and proud of his service to his country. Ron was one of the initial cadre of personnel assigned to the U.S. Army Project Manager for Training Devices (PM TRADE) in Orlando where he was the logistics engineer for most of the Army flight simulators developed during the 1970s and 1980s. He was an active member of the training and simulation community contributing to the growth in Central Florida, and was the Chair of the Interservice/Industry Training Simulation and Education Conference (I/ITSEC) in 2000. Ron had a fantastic sense of humor, loved to laugh and be in the company of his family and friends. 2 0 1 2 i n t e r s e r v i c e / i n d u s t ry t r a i n i n g , s i m u l at i o n & e d u c at i o n c o n f e r e n c e Tutorials The Power of Innovation Enabling the Global Force Tutorials M on d a y, 3 De c e m b e r 2012 All Tutorials are eligible for CEU credits. (See page 13) Open to all attendees. I/ITSEC Tutorials are designed to serve three purposes: • Provide foundational educational material, including material essential to prepare for Certification as a Modeling and Simulation Professional (CMSP). • Serve as a refresher and more advanced learning opportunity for those seeking to maintain their certification. • Bring topics of special interest in Training, Simulation and Education to I/ITSEC attendees. Tutori al s S c he du l e Room Track/Chair 0830 - 1000 1245 - 1415 1430 - 1600 w 304 a Track 1 Dr. Mike Freeman Conducting Quality Research in Operational Settings (1228) Mobile and 3D/AR for Blended Simulation (1230) An Overview of HTML5 and Deciding When to Use It (1206) w 304 b Track 2 David Milewski Cognitive Neuroscience for Military Education and Training (1202) h Simulated Biology in Virtual Reality Medical Education (1251) h Virtual Patients as Cognitive Task Trainers (1258) h w 304 E Track 3 Dr. Miguel Encarnacao TENA/JMETC: Testing and Training Interoperability for the Global Force (1249) HLA 101: Introduction to High Level Architecture (HLA) (1208) w 307 AB Track 4 Dr. Tom Mastaglio Modeling and Simulation 101 (1212) Export Controls 2012 – The Changing Landscape of International Simulation Business (1207) $ The New Certified Modeling and Simulation Professional Examination (1261) W 307 cd Track 5 Larry Skapin Fundamentals of Modeling and Simulation (1239) Distributed Simulation Fundamentals (1246) Process for Establishing Live, Virtual and Constructive Environments (1254) $ w 304 f Track 6 Robert Lutz Model Verification and Validation Methods (1209) Simulation Concept Modeling – Theory and Application (1236) HLA 201 – What’s New in “HLA Evolved” (1215) W 304 g Track 7 Dr. Charles Cohen Introduction to Cognitive Systems for Modeling and Simulation (1217) Intelligent Tutoring Systems: Advanced Learning Technology for Enhancing Warfighter Performance (1220) Speech-based Interaction (1229) W 304 h Track 8 Dr. Katrina Ricci Global Force Serious Gaming: History, Theory, Pedagogy, and Military Application (1242) Serious Communications for Serious Games (1259) Distributed Interactive Simulation: The Basics (1244) Legend (one or more of the following may appear on this page). The number in parentheses following Tutorial Title is the ID tracking number. Nominated for Best Tutorial Award International Author h Healthcare-related Subject Matter Standards-related Subject Matter Game-related Subject Matter $ Acquisition-related Subject Matter T H e w o r l d ’ s l a r g e s t m o d e l i n g & s i m u l a t i o n e v e n t 17 Tutorials M on d a y, 3 De c e m b e r 2012 All Tutorials are eligible for CEU credits. (See page 13) Quality research is critically important to military training and can have a significant impact on decisions about training resources and Conducting objectives. Quality research Quality Research can result in important advances that improve trainin Operational ing and education, thus Settings improving the knowledge, (1228) skills and proficiency of our warfighters. Although carefully controlled studies can provide strong conclusions, they are often not feasible to conduct in operational settings. Studies conducted in operational settings are subject to realistic constraints that limit the amount of control. Rigorous research can be conducted with careful consideration of constraints so that useful results can be obtained. This tutorial will review important concepts related to the design and conduct of research with a specific focus on operational constraints. Topics include defining a research question and associated variables, measurement of variables, consideration of confounds, identifying and recruiting participants, and data analysis and interpretation. This tutorial is intended for anyone interested in using research techniques to gather quality information in an operational setting to inform decisions and affect change. No research background or experience is required. Trac k : 1 08 3 0 -1000 Roo m W304A Presenters: Lisa Scott Holt, Ph.D., is a Senior Scientist with Lumir Research Institute. Her research interests include the design of technology tools to support learning and the design of interfaces based on an informationprocessing model of human cognition. She is also interested in assessment methods and performance measurement to reveal what learners actually know and are able to do with their knowledge. Recent projects include an evaluation of the impact of a motion device on pilot performance in a simulator, a study of F-16 pilot skill retention, and various capabilities assessments of training simulators to define fidelity requirements. Dr. Holt received her B.S. in Physics and Mathematics from Allegheny College in 1991, and her Ph.D. in Cognitive Studies in Education from the University of Pittsburgh in 2001. While there has been major progress in understanding the brain, and its functions, these advances have had a marginal impact on Cognitive education and training. The Neuroscience for objective of this tutorial is to provide those working in Military Education military education and trainand Training ing with a synopsis of key (1202) h findings and theoretical advances from cognitive neuroscience that have direct bearing upon their profession. In some cases, this will entail new insights into factors explaining human performance, and in other cases, elucidate the mechanisms that underlie accepted principles. Particular emphasis will be placed on presenting materials in a manner that may be readily understood and applied by individuals with no formal training in neuroscience. Through this tutorial, participants will learn mechanisms to achieve better student engagement, roles of implicit and explicit learning, use of sensory experiences to enhance learning, individual differences in cognitive function, factors underlying effective collaboration and teamwork and emerging technologies using neuroscience measurement in training. The tutorial should be of broad interest to those concerned with education and training, ranging from developing training programs and materials, providing instruction and assessment, and creating enabling and supporting technologies. Track: 2 0830- 1000 Roo m W304B Presenter: Chris Forsythe holds advanced degrees in cognitive psychology and biopsychology, and is a Distinguished Member of the Technical Staff at Sandia National Laboratories with over 20 years experience conducting and managing human-systems engineering research in applied settings. He has initiated and led a variety of projects developing and testing concepts in operational neurosciences. Activities have also focused on research to understand individual differences in cognitive function and development of innovative training technologies. He has over 40 publications and 2 edited books in the fields of human factors, applied neuroscience and human-machine systems. Mark Schroeder, Ph.D., is a Senior Scientist with Lumir Research Institute and an Assistant Professor at the University of Wisconsin– Whitewater in the Department of Educational Foundations. Dr. Schroeder received his B.A. and M.A. in Philosophy from the University of Wisconsin-Milwaukee in 1996 and 2000 respectively, and his Ph.D. in Urban Education/Educational Psychology from the University of Wisconsin-Milwaukee in 2007. Legend (one or more of the following may appear on this page). The number in parentheses following Tutorial Title is the ID tracking number. Nominated for Best Tutorial Award International Author h Healthcare-related Subject Matter Standards-related Subject Matter Game-related Subject Matter $ Acquisition-related Subject Matter 18 2 0 1 2 i n t e r s e r v i c e / i n d u s t ry t r a i n i n g , s i m u l at i o n & e d u c at i o n c o n f e r e n c e Tutorials M on d a y, 3 De c e m b e r 2012 All Tutorials are eligible for CEU credits. (See page 13) The Test and Training Enabling Architecture (TENA) provides an advanced set of Roo m W304E interoperability software and interfaces for use in joint disTENA/JMETC: tributed testing and training. Testing and The TENA software includes the TENA Middleware, a Training real-time, Interoperability for high-performance, low-latency communicathe Global Force tion infrastructure used by training range instrumenta(1249) tion software and tools during execution of a range training event. The standard TENA Object Model provides data definitions for common range entities and thus enables semantic interoperability among training range applications. The TENA tools, utilities, and gateways assist in creating and managing an integration of range resources. The current version of the TENA Middleware, Release 6.0.3, is being used by the range community for testing, training, evaluation, and feedback and is being used in major exercises in the present. The Joint Mission Environment Test Capability (JMETC) program is chartered to create a persistent test and evaluation capability throughout the US DOD. JMETC consists of a persistent network; a set of TENA-compliant software middleware, interfaces, tools, and databases; and a process for creating large distributed test events. The combination of TENA and JMETC gives testers and trainers unprecedented power to craft a joint distributed mission environment that meets testing and training requirements to enable the global force. This tutorial presents an overview of the fundamental parts of the TENA architecture, how they function and how they can be employed to create an effective, simulation-enabled test environment. No prior knowledge is required; however, familiarity with distributed simulation is helpful. Trac k : 3 08 3 0 -1000 Presenter: Edward T. Powell, Ph.D., is the lead architect for the Test and Training Enabling Architecture. After receiving his Ph.D. in Astrophysics from Princeton University, he worked for the Lawrence Livermore National Laboratory performing simulation-based analysis. He moved to SAIC in 1994, and participated as lead architect in some of the most complex distributed simulation programs in DoD, including the Joint Precision Strike Demonstration (JPSD), the Synthetic Theater of War (STOW), and the Joint Simulation System (JSIMS). He has been the lead architect for TENA for eight years now, and is currently working on expanding the applicability of TENA, and integrating multiple interoperability architecture approaches using ontology-based systems. Modeling and Simulation Fundamentals: Identify key M&S terms and concepts, Roo m W307A B and the budgetary considerations that govern M&S Modeling and development and applicaSimulation 101 tion, including requirements clarification, and distinguish (1212) the defining characteristics and associated challenges of M&S applications within the Communities enabled by M&S. Understand the DoD vision for the future of M&S. Gain a top-level awareness of the various M&S programs in support of DoD mission requirements. Interoperability: Recognize the nature of HLA, TENA, DIS and its relationship to general purpose architecture for simulation reuse and interoperability. Representation: Recognize how the Natural Environment, Systems, and Human and Organizational Behaviors are represented in M&S, and the issues associated with each of these components of representation as they are employed in support of M&S requirements. Verification, Validation and Accreditation: Recognize the critical role of VV&A in ensuring that M&S activities are most effectively organized in support of all functional area requirements. Modeling and Simulation Information Analysis Center (MSIAC): Recognize how the MSIAC operates and supports access to a wide variety of M&S resources. Discuss MSIAC role in support of the DoD M&S community in terms of its functions, structure, and related processes. This tutorial is an overview of the basics of M&S and how they are implemented in DoD. It is ideally suited to new members of the DoD M&S community. Track: 4 0830- 1000 Presenter: Larry R. Harris is the M.S. 101/MSSOC Program Manager/ Course Director with his office in Alexandria, VA. He joined Alion Science and Technology in January 2002 after a 20 year career in the Marines and Army. He served in a variety of troop and staff assignments in the U.S., Philippines, Germany, Panama, and Korea. Larry has been involved in a variety of projects since coming to work for Alion, and provides program management for MSIAC’s M&S Education program where he updates M&S education products and coordinates presentations with host organizations. Larry is a lead instructor for the Acquisition M&S Workshop; M&S in Support of the Research, Development, and Acquisition Process; M&S in Support of Test and Evaluation; M&S Verification, Validation, and Accreditation; and the Simulation Support Plan. Larry received a Bachelor of Arts degree in Music and Mass Communication from Norfolk State University, Norfolk, VA in 1984. Legend (one or more of the following may appear on this page). The number in parentheses following Tutorial Title is the ID tracking number. Nominated for Best Tutorial Award International Author h Healthcare-related Subject Matter Standards-related Subject Matter Game-related Subject Matter $ Acquisition-related Subject Matter T H e w o r l d ’ s l a r g e s t m o d e l i n g & s i m u l a t i o n e v e n t 19 Tutorials M on d a y, 3 De c e m b e r 2012 All Tutorials are eligible for CEU credits. (See page 13) This tutorial has been designed by a team of subject matter experts to prepare attendees to understand the scope of I/ITSEC presentaFundamentals tions and demonstrations. of Modeling and It provides definitions of widely-used technical terms, Simulation while explaining the range (1239) and types of models and simulations that are commonly applied in the M&S domain. The tutorial reviews major simulation architectures (HLA, TENA, DIS), the basics of instructional design, a description of the major standards and best practices available for use across the M&S problem space, and a brief presentation of resources that can provide further information. The tutorial introduces topics that are examined more extensively in other tutorials. The tutorial is designed to be more technically focused than DoD M&S 101 and is not as focused on DoD management and implementation of M&S. Trac k : 5 08 3 0 -1000 Roo m W307c d Presenters: James E. Coolahan, Ph.D., is a Program Manager for Modeling and Simulation (M&S), and a National Security Studies Fellow, in the National Security Analysis Department at the Johns Hopkins University Applied Physics Laboratory (JHU/APL). He currently chairs the M&S Committee of the Systems Engineering Division of the National Defense Industrial Association, and teaches courses in M&S for Systems Engineering in the JHU Engineering for Professionals M.S. program. He holds B.S. and M.S. degrees in aerospace engineering from the University of Notre Dame and the Catholic University of America, respectively, and M.S. and Ph.D. degrees in computer science from JHU and the University of Maryland, respectively. S. K. Numrich, Ph.D., CMSP, holds an AB, M.A. and Ph.D. in physics and worked as a research physicist at the Naval Research Laboratory plying her trade in a variety of fields including underwater sound in the Arctic (yes, aboard ship), fluid-structure interactions, parallel processing, modeling and simulation and virtual reality. Upon leaving government service, Dr. Numrich has joined IDA. Robert Richbourg, Ph.D., is a member of the Research Staff in the Joint Advanced Warfighting Division at the Institute for Defense Analyses. He is a retired Army officer who earned his Ph.D. in Computer Science in 1987. In his last active duty assignment, he was an Academy Professor and Director of the Artificial Intelligence Center at the United States Military Academy, West Point. Verification and validation are important essential prerequisites to the credible and reliable use of a model. But what are they exactly? What Model Verification are the differences between and Validation them? And most importantly, what methods and proMethods cedures should be used to (1209) perform them? The tutorial’s first part motivates the need for V&V, provides definitions necessary to their understanding by exaplaining why all V&V methods can be understood as comparisons and how this informs their application. The second part introduces a taxonomy of V&V methods, defines categories of methods, and details two or more methods from each category. Example applications of each method are given. The third part examines longer case studies of V&V in practice, showing how V&V methods have been applied (or misapplied). While there are technical details involved in case studies and validation methodologies, the tutorial is suited to both managers and technical experts responsible for the development and deployment of effective simulations. Track: 6 0830- 1000 Roo m W304f Presenter: Mikel D. Petty, Ph.D., is Director of the University of Alabama in Huntsville’s Center for Modeling, Simulation, and Analysis, Associate Professor of Computer Science, and Research Professor of Industrial and Systems Engineering and Engineering Management. Prior to joining UAH, he was Chief Scientist at Old Dominion University’s Virginia Modeling, Analysis, and Simulation Center and Assistant Director at the University of Central Florida’s Institute for Simulation and Training. He received a Ph.D. in Computer Science from the University of Central Florida in 1997. Dr. Petty has worked in modeling and simulation research and education since 1990 in areas that include simulation interoperability and composability, human behavior modeling, verification and validation methods, and applications of theory to simulation. He has published over 165 research papers and has been awarded over $14 million in research funding. He served on a National Research Council committee on modeling and simulation, is a Certified Modeling and Simulation Professional, and is an editor of the journals SIMULATION and Journal of Defense Modeling and Simulation. At Old Dominion University he was the dissertation advisor to the first and third students in the world to receive Ph.D.s in Modeling and Simulation and is currently coordinator of UAHuntsville’s M&S degree program. Legend (one or more of the following may appear on this page). The number in parentheses following Tutorial Title is the ID tracking number. Nominated for Best Tutorial Award International Author h Healthcare-related Subject Matter Standards-related Subject Matter Game-related Subject Matter $ Acquisition-related Subject Matter 20 2 0 1 2 i n t e r s e r v i c e / i n d u s t ry t r a i n i n g , s i m u l at i o n & e d u c at i o n c o n f e r e n c e Tutorials M on d a y, 3 De c e m b e r 2012 All Tutorials are eligible for CEU credits. (See page 13) We are seeing increasing requirements for autonomous reasoning abilities across the broad spectrum of modeling and simulation, as well Introduction to as in battlefield information Cognitive Systems and control systems. Additionally, the knowledgefor Modeling and based capabilities that have Simulation been developed and tested (1217) in simulation are migrating to real-world entities. Cognitive and agent systems represent maturing computational approaches to intelligence that can provide robust, scalable, and realistic intelligence. This tutorial will provide an introduction to this approach, concentrating on production system computation and highlevel design of human-like reasoning systems. We will draw examples and comparisons from existing cognitive systems, focusing on the tradeoffs inherent in different approaches (including non-cognitive approaches). The tutorial content does not require any specialized knowledge, but some experience with software engineering or behavior modeling might be helpful. Attendees will learn to recognize problems that suggest cognitively-based solutions, and they will be better able to assess risks, costs, and benefits of different approaches. This tutorial is targeted toward developers who might be interested in cognitive approaches to software engineering, as well as customers who have problems that may be amenable to a cognitive approach. Trac k : 7 08 3 0 -1000 Roo m W304g Presenter: Randolph M. Jones, Ph.D., Senior Artificial Intelligence Engineer at SoarTech, is a leading developer of knowledge-rich intelligent agent software. He has been principal investigator for a variety of the company’s advanced R&D projects funded by ONR, ARI, DMSO, DARPA and other DOD agencies. He has previously held teaching and research positions at Colby College, the University of Michigan, the University of Pittsburgh, and Carnegie Mellon University. His general areas of research include computational models of human learning and problem solving, executable psychological models, and automated intelligent entities for training and entertainment systems. He earned a BS in Mathematics and Computer Science at UCLA, and M.S. (1987) and Ph.D. (1989) degrees from the Department of Information and Computer Science at the University of California, Irvine. Games and simulations have great potential for supporting adaptive learning by situating the learner in a “real-world” environment that Global Force enables learning in context. Serious Gaming: In military training and education game-based learning History, Theory, has gathered significant atPedagogy, and tention as the gaming indusMilitary Application try has vaulted ahead of the traditional simulation indus(1242) try in technological capability. This tutorial is aimed at I/ITSEC participants with interests in understanding how the use of serious games applies to military training. This tutorial provides background in the historical and pedagogical foundations of Serious Games in training and education. A second section examines current applications of Serious Games across diverse domains with emphasis on practical outcomes, findings, and lessons learned. The final section presents techniques for identifying training suitable for Serious Games, applying a scientific basis to Serious Games design, understanding potential cognitive and behavioral gains, and designing a successful experience within Serious Games military training applications. Track: 8 0830- 1000 Roo m W304h Presenters: Elaine Raybourn, Ph.D., earned her doctorate in Intercultural Communication with an emphasis in Human-Computer Interaction. She has led computer game research in multi-role experiential learning, social simulations, and designing training systems that stimulate intercultural communication competence, and adaptive thinking. Currently Elaine is on assignment from Sandia National Labs to the Advanced Distributed Learning Initiative which where she leads research teams investigating next generation learners’ cognitive adaptability and interactions with future learning technology. Curtis Conkey, Ph.D., deputy lead M&S Knowledge Management at Missile Defense Agency, U.S. Army AMRDEC works as the lead for M&S strategic execution focusing on VV&A or complex systems models related to missile defense. His special interests include game based training, mobile systems for LVC simulations, virtual worlds and immersive simulations. His past work experience includes NAWCTSD, Lucent Technologies and Bell Labs. Peter Smith is the lead for emerging technologies at ADL where he is responsible for research efforts in games, virtual worlds, and social media. Peter has a background in serious games ranging from massively multiplayer online games to small scale web games. Peter is currently pursuing his Ph.D. in M&S at UCF. Legend (one or more of the following may appear on this page). The number in parentheses following Tutorial Title is the ID tracking number. Nominated for Best Tutorial Award International Author h Healthcare-related Subject Matter Standards-related Subject Matter Game-related Subject Matter $ Acquisition-related Subject Matter T H e w o r l d ’ s l a r g e s t m o d e l i n g & s i m u l a t i o n e v e n t 21 Tutorials M on d a y, 3 De c e m b e r 2012 All Tutorials are eligible for CEU credits. (See page 13) Trac k : 1 12 4 5 -1415 Roo m W304A Understanding the implications of a mobile workforce is an important new dynamic, and new technologies are arising to meet this chalMobile and 3D/ lenge. How can you develop AR for Blended simulations that can be used on mobile devices or in a Simulation mobile context to the benefit (1230) of your troops, associates, or workers? The session will demonstrate and elaborate on the affordances of mobile simulation for promoting learning and increasing human performance — and focus on best practices for design, development, and strategy. Mobile content is delivered (and user performance assessed) via channels such as e-mail, voice, text messages, web, and mobile apps, on devices and platforms that are ubiquitous and familiar. Emerging technologies such as mobile 3D and augmented reality are expanding the potential applications of mobile simulation. In this session, you will: see current government and military examples of how mobile technology is being used for training and simulation; explore key technological features and design characteristics unique to mobile; and develop your own mobile strategy. The tutorial will cover information necessary to build and implement a cohesive design and development strategy for mobile training and simulation and is intended for a broad audience – technical, instructional, and managerial. No pre-requisites required. In the effort to make encounters in medical simulation more faithful to the patients being simulated, there is always the desire to simuSimulated Biology late the biology of a virtual in Virtual Reality patient. The two problems Medical Education involved with this are first, simulating human biology (1251) h for sake of the training scenario and second, making biological changes apparent to the simulation’s human learner. Simulated biology generally refers to human physiology with emphasis on pharmacology and cardiovascular & respiratory systems. Technologies that can simulate physiology include complex modeling systems, physiology engines, complex state machines, simple state machines and kinetic models. Each approach varies in complexity and fidelity. Making biological changes apparent to the medical simulation’s learner is a challenge. It is difficult to show biological changes through an on-screen avatar, although biological sounds, flushing, pallor, respirations, secretions and behavior are doable. The majority of biology that can be simulated currently requires graphs and readouts. Given the limitation in what can be perceived by learners with current systems, lower fidelity systems that are easy to author are often preferable to complex approaches. Several technologically simple methods are demonstrated that feature simple approaches to simulated physiology. Presenters: Presenter: David Metcalf, Ph.D., is a Senior Researcher at the University of Central Florida’s Institute for Simulation and Training. Prior to founding IST’s Mixed Emerging Technology Integration Lab (METIL), Dr. Metcalf was Chief Learning Technologist at RWD Technologies and director of the multimedia lab at NASA’s Kennedy Space Center. As a recognized expert in the international field of mobile learning, he is a frequent invited speaker and consultant on mobile learning best practices and served as Conference Chair for mLearn 2009. Dr. Metcalf is the author of Blended eLearning (2005) and mLearning (2006) and is co-editor of mHealth: From Smartphones for Smart Systems (2012) published by the Health Information Management Systems Society. Thomas “Brett” Talbot, M.D., M.S., is founder and chief scientist of the Armed Forces Simulation Institute for Medicine (AFSIM), a laboratory of the Telemedicine and Advanced Technology Research Center. Through these efforts, Dr. Talbot has created the nation’s largest research and development program focused on medical education. Impact areas include live tissue/simulator comparative science, assessment and maintenance of medical competency, game-based approaches to learning, virtual reality rehabilitation, and virtual standardized patients for learning. He researches medical virtual reality science at the USC Institute for Creative Technologies. He is a veteran of the US Army with wartime experience and was chief of academic computing for the US Army Medical Research Institute of Chemical Defense (USAMRICD). Dr. Talbot has more than 15 years experience as a developer. As a pediatrician, scientist and futurist, Dr. Talbot endeavors to create meaningful improvements that will advance the state of the art in medical education and patient care. He envisions a future where clinician education is a daily experience and where technology is employed to better engage patients. Angela Hamilton is a Researcher at the UCF Institute for Simulation and Training. With an educational background in technical communication, Ms. Hamilton has led mobile R&D projects and authored strategy reports for government and industry leaders such as DAU, Microsoft, and Johnson & Johnson. She also served as Academic Coordinator for mLearn 2009. Track: 2 1245- 1415 Roo m W304B Legend (one or more of the following may appear on this page). The number in parentheses following Tutorial Title is the ID tracking number. Nominated for Best Tutorial Award International Author h Healthcare-related Subject Matter Standards-related Subject Matter Game-related Subject Matter $ Acquisition-related Subject Matter 22 2 0 1 2 i n t e r s e r v i c e / i n d u s t ry t r a i n i n g , s i m u l at i o n & e d u c at i o n c o n f e r e n c e Tutorials M on d a y, 3 De c e m b e r 2012 All Tutorials are eligible for CEU credits. (See page 13) The High-Level Architecture (HLA) is the leading international standard for simulation interoperability. It originated in the deHLA 101: fense communities but is Introduction increasingly used in other domains. This tutorial gives to High Level Architecture (HLA) an introduction to the HLA standard. It describes the (1208) requirements for interoperability, flexibility, composability and reuse and how HLA meets them. The principles and terminology of an HLA federation are given including some real world examples. This tutorial is intended for all audiences; however, some familiarity with basic principles of distributed computing and distributed simulation will contribute to the participant’s overall understanding of the material presented. Trac k : 3 12 4 5 -1415 Roo m W304E Presenter: Katherine L. Morse, Ph.D., is a member of the Senior Professional Staff at the Johns Hopkins University Applied Physics Laboratory. She received her BS in Mathematics (1982), BA in Russian (1983), M.S. in Computer Science (1986) from the University of Arizona, and M.S. (1995) and Ph.D. (2000) in Information & Computer Science from the University of California, Irvine. Dr. Morse has worked in the computer industry for over 30 years, specializing in the areas of simulation, computer security, compilers, operating systems, neural networks, speech recognition, image processing, and engineering process development. Her Ph.D. dissertation is on dynamic multicast grouping for data distribution management, a field in which she is widely recognized as a foremost expert. Dr. Morse was the 2007 winner of the IEEE Hans Karlsson Award. She is the chair of the SISO Executive Committee. This tutorial will focus on the evolving requirements of the U.S. export laws resulting from the ongoing Export Export Controls 2012 Control Reform initiative that has altered the play– The Changing ing field for U.S. companies with international business. Landscape of Whether a company is proInternational viding a simulation solution Simulation Business for the U.S. Government abroad, supplying equip(1207) $ ment for a Foreign Military Sale, or marketing to a prospective foreign customer, the U.S. export laws impose far-reaching and often confusing requirements. U.S. Government enforcement efforts continue to increase with a focus on cutting-edge technology that provides a military advantage, such as modeling and simulation, and industry must be aware of the export requirements that govern their business and the coming changes to the export laws. International joint ventures, subsidiaries and teaming agreements, an increased focus on international markets resulting from U.S. defense cuts, and cooperative military efforts with allies have increased the interaction between U.S. companies and the world, and most interactions in the simulation arena trigger some aspect of the U.S. export laws. Participants will understand the scope of the U.S. export laws, anticipated changes, how the U.S. Government applies them to the simulation industry, including controls on software, hardware, services and activities at events such as I/ITSEC, as well as strategies for ensuring compliance in commercial, U.S. government and foreign contracts. Track: 4 1245- 1415 Roo m W307A B Presenter: Jeremy Huffman is a Partner with Huffman Riley Kao PLLC, a law firm specializing in assisting clients with export licensing and compliance matters. The firm counsels defense and commercial clients, including members of the modeling and simulation industry, in all areas of export controls under the International Traffic in Arms Regulations, Export Administration Regulations and Office of Foreign Assets Control regulations, including: classification of products/services; licensing; design and implementation of compliance programs; training; export audits and investigations; and handling voluntary disclosures to the U.S. Government. Legend (one or more of the following may appear on this page). The number in parentheses following Tutorial Title is the ID tracking number. Nominated for Best Tutorial Award International Author h Healthcare-related Subject Matter Standards-related Subject Matter Game-related Subject Matter $ Acquisition-related Subject Matter T H e w o r l d ’ s l a r g e s t m o d e l i n g & s i m u l a t i o n e v e n t 23 Tutorials M on d a y, 3 De c e m b e r 2012 All Tutorials are eligible for CEU credits. (See page 13) Distributed simulation first appeared in the 1960s with the development of a twoplayer interactive computer game. In the 1980s the DARDistributed PA SIMNET program created Simulation the first virtual world for military training by networkFundamentals ing combat simulators. To(1246) day distributed simulations, games, and virtual worlds are used not only by the military, but also by manufacturing, emergency management, and medical fields. This tutorial will focus on fundamentals of distributed simulation systems. It will start with a brief introduction, followed by an overview of computer architectures and networks. Several industry standards have evolved that enable the networking of simulations and games; these will be covered along with their relevant design issues. The tutorial will end with a discussion of the challenges in achieving simulation interoperability. The tutorial is intended for both simulation developers and managers wanting more fundamental information on distributed simulation. Trac k : 5 12 4 5 -1415 Roo m W307c d Presenter: Margaret L. Loper, Ph.D., is the Chief Scientist for Georgia Tech Research Institute’s Information & Communications Laboratory. Margaret has twenty-seven years of experience in M&S. Her technical focus is parallel and distributed simulation and she has contributed to the areas of temporal synchronization, simulation testing, and simulation communication protocols. She earned a Ph.D. in Computer Science from the Georgia Institute of Technology, a M.S. in Computer Engineering from the University of Central Florida, and a B.S. in Electrical Engineering from Clemson University. Simulation conceptual modeling is a critical step in simulation development frequently overlooked in the rush to demonstrate program Simulation progress. A simulation conConcept Modeling ceptual model is an abstraction from either the existing – Theory and or a notional physical world Application that serves as a frame of ref(1236) erence for further simulation development by documenting simulation-independent views of important entities and their key actions and interactions. A simulation conceptual model describes what the simulation will represent, the assumptions limiting those representations, and other capabilities needed to satisfy the stakeholder’s requirements. It bridges between these requirements, and simulation design. This tutorial will present the theory and application of simulation conceptual modeling as documented during the research done by the NATO MSG 058 and SISO SCM SG/SSG/ PDG. In addition, use cases that have been drawn from previous conference presentations will be presented to illustrate how conceptual modeling has been performed. Additional work is necessary to mature the state-of-the-art of simulation conceptual modeling before a recommended practices guide could be standardized. This tutorial has been created to continue the maturation of the simulation conceptual modeling best practices. Track: 6 1245- 1415 Roo m W304f Presenter: Jake Borah is a Senior Member of Technical Staff for AEgis Technologies Group, Inc. He has been assigned as Project Manager or Technical Lead on several projects that require a high degree of modeling and simulation expertise and a capability to integrate leading edge technology into ongoing processes. His most recent work has been for the Air Force Modeling and Simulation Training Toolkit (AFMSTT). He has frequently supported US and Canadian government sponsored military simulation projects because of his mastery of the M&S technology, and expertise in High Level Architecture federation development. He is a Charter Certified Modeling and Simulation Professional (CMSP). He is a recognized expert and a prominent member of the worldwide M&S community as reflected by his contributions to the Simulation Interoperability and Standards Organization (SISO) workshops and products. He graduated from the United States Air Force Academy in 1974 and possesses a Master of Aeronautical Science degree from Embry-Riddle Aeronautical University. Legend (one or more of the following may appear on this page). The number in parentheses following Tutorial Title is the ID tracking number. Nominated for Best Tutorial Award International Author h Healthcare-related Subject Matter Standards-related Subject Matter Game-related Subject Matter $ Acquisition-related Subject Matter 24 2 0 1 2 i n t e r s e r v i c e / i n d u s t ry t r a i n i n g , s i m u l at i o n & e d u c at i o n c o n f e r e n c e Tutorials M on d a y, 3 De c e m b e r 2012 All Tutorials are eligible for CEU credits. (See page 13) Trac k : 7 12 4 5 -1415 Roo m W304g Intelligent Tutoring System (ITS) technology provides the means to expand the educational capabilities of simulation to include indiIntelligent vidualized teaching without Tutoring Systems: the man-power required of Advanced Learning individual human tutors or observer/controllers. SpeTechnology cifically, an ITS can provide, for Enhancing to a student performing in a simulated scenario, an auWarfighter tomatic debriefing, tailored Performance remediation to address de(1220) ficiencies observed in their performance in the simulation, and automatic selection of the best scenarios for that student to allow them to practice their weakest areas. This tutorial provides an introduction to ITSs and their benefit when combined with simulation. The major components that constitute an ITS will be described. The tutorial will also offer information on how to implement intelligent tutoring system technology. Issues dealing with integration with simulation will be addressed by explanation and example. The tutorial will utilize actual ITS examples to illustrate important concepts, including simulator/game integration demonstrating the synergies afforded by this union. Finally a live demonstration will be conducted where a simple ITS will be constructed and interfaced to a simulation, thus showing the major authoring steps for an ITS. The tutorial will provide the foundation to help simulator users and developers determine how best to exploit the benefits of intelligent tutoring systems. The tutorial is appropriate for managers and technologists. Serious games have transitioned from a supplemental military training tool to an indispensable one, especially in this age of shrinkSerious ing military budgets. While Communications serious games are an integral part of Live-Virtualfor Serious Games Constructive (LVC) training, (1259) they must provide the necessary modeling and simulation tools to interact with higher-fidelity training devices and live assets. Many serious games provide simulation interoperability for entities. However, networked voice and radio communication is often overlooked or is an afterthought when integrating with existing simulation systems. By enhancing communication simulation in LVC training, serious games can better integrate with high-fidelity vehicle simulators and even liveassets, thus increasing training environment fidelity. In addition, communication protocols can be better leveraged in After Action Review sessions for additional training benefit. This tutorial will provide an overview of voice and radio communication in traditional simulation environments and compare this to the past and current state of in-game communications. Next we will discuss state-of-the-art communications for serious games and how to achieve better integration with high-fidelity vehicle simulators and live training exercises. Finally, this tutorial will present next generation communication training and integration within the LVC serious game environment. Presenter: Presenter: Dick Stottler has been working on Intelligent Tutoring Systems (ITSs) for the military since 1993 and has managed a large number of tactical ITS projects. His philosophy emphasizes the use of scenarios in training simulations to provide an active learning-by-doing type of instruction. Evaluations of student knowledge are performed automatically by the ITS while the students are performing scenarios that are as realistic and close to operational as possible. These ITS projects include the TAO ITS for the Navy, an ITS that teaches principles of counter terrorism intelligence analysis for the Army, the acoustic signal analysis ITS for the Navy, an ITS that teaches tactics and operations for the Navy’s newest anti-submarine helicopter, and many more. Additionally, Mr. Stottler has taught numerous Artificial Intelligence and Expert Systems courses. He has experience as a classroom instructor as well. Track: 8 1245- 1415 Roo m W304h Ross H. Kukulinski is the Director of Product Development at Advanced Simulation Technology, Inc. and has positioned himself on the frontier of networked communication simulation. His team works to develop innovative solutions for conventional military and commercial training. Additionally, ASTi’s gaming product team builds COTS voice communication and radio simulation for serious games. Prior to his product development role, Ross worked as a project engineer, interfacing with customers and gaining hands-on experience designing full-fidelity sound and communication models for flight simulators. Now, Ross is actively seeking new ways to bridge the gap between higher-fidelity training systems and serious games in the LVC environment. Ross earned his B.S. in Electrical and Computer Engineering with a concentration in embedded real-time systems at Carnegie Mellon University. Legend (one or more of the following may appear on this page). The number in parentheses following Tutorial Title is the ID tracking number. Nominated for Best Tutorial Award International Author h Healthcare-related Subject Matter Standards-related Subject Matter Game-related Subject Matter $ Acquisition-related Subject Matter T H e w o r l d ’ s l a r g e s t m o d e l i n g & s i m u l a t i o n e v e n t 25 Tutorials M on d a y, 3 De c e m b e r 2012 All Tutorials are eligible for CEU credits. (See page 13) This tutorial introduces HTML5 as a technology for developing interactive training and simulation content. It provides an overview of An Overview the problems HTML5 is of HTML5 and meant to solve, implementation issues, and its feaDeciding When to tures and uses. Real world Use It examples of HTML5 will be (1206) used to illustrate some of its exciting capabilities such as 3D graphics, easy styling, and interactions with web services. The tutorial will briefly cover the history and marketplace realities of HTML5 as well as tools and other resources that can be used to create and maintain HTML5 content. The tutorial culminates with a decision rubric that managers and developers can use to determine the suitability of HTML5 for a project. This rubric considers programming, implementation, creative, and practical aspects and enables planners to weigh all of these elements when deciding if HTML5 is the right choice. Trac k : 1 14 3 0 -1600 Roo m W304A Presenters: Robby Robson, Ph.D., is an internationally recognized innovator in online learning and expert on learning technologies. He began developing web-based learning content and learning management systems in 1995, chaired the IEEE Learning Technology Standards Committee from 2000 – 2008, led Department of Defense projects that explored the use of emerging technologies such as XML for training and has designed several authoring tools and learning management systems. Since 2003 he has contributed to the theory and practice of reusable design for learning content, starting with work for the National Science Digital Library. Dr. Robson co-founded Eduworks in 2001 where he has guided research, services and product development. He holds a doctorate in mathematics from Stanford University and has held posts in both academia and industry. Virtual patient simulations (screen-based clinical cases) have been described as “cognitive task trainers” that enable the acquisition of exVirtual Patients pertise through deliberate as Cognitive Task practice. However, effectively designing virtual patients Trainers that meet specific training (1258) h goals requires knowledge of the affordances of the technology and the ability to apply them appropriately. Through interactive, guided discussion and hands-on skill building, this tutorial will explore the methods, pedagogical techniques and design considerations needed to author your own effective virtual patient cases. As a group we will review the optimal approaches to case writing and simulation building that enable your learners to engage in deliberate practice and acquire expertise in any field. We will explore how virtual patients can be used as assessment tools and how to blend with other simulation modalities. Finally, as a group, we will outline the necessary steps to get started creating your own comprehensive, simulation-based, cognitive training programs. Track: 2 1430- 1600 Roo m W304B Presenter: James B. McGee, M.D., is the Assistant Dean for Medical Education Technology, Director of the Laboratory for Educational Technology, Associate Professor of Medicine at the University of Pittsburgh School of Medicine, and Chair of the Scientific Advisory Board for Decision Simulation. He has over fifteen years of experience developing and using virtual patients and other simulation-based learning techniques and has led over one dozen workshops on virtual patient authoring world-wide. Heather L. Jones is an experienced learning technologist and trainer. Ms. Jones spent over three years supporting IT while serving in the U.S. Army after which she started her own company specializing in the development of interactive web content and delivering online and instructor-led training. She is a Microsoft Certified Trainer who has published training with Microsoft and provided training to the government and private companies (Boeing, Wells Fargo, and Draper Labs). Heather joined Eduworks Corporation in 2012 where she is Director of Customer Solutions and has used HTML5 to design and develop an interactive web application for instructional designers. She holds a BS in Business Administration and MIS from the New York Institute of Technology. Legend (one or more of the following may appear on this page). The number in parentheses following Tutorial Title is the ID tracking number. Nominated for Best Tutorial Award International Author h Healthcare-related Subject Matter Standards-related Subject Matter Game-related Subject Matter $ Acquisition-related Subject Matter 26 2 0 1 2 i n t e r s e r v i c e / i n d u s t ry t r a i n i n g , s i m u l at i o n & e d u c at i o n c o n f e r e n c e Tutorials M on d a y, 3 De c e m b e r 2012 All Tutorials are eligible for CEU credits. (See page 13) The Distributed Interactive Simulation (DIS) protocol is an IEEE standard for binary exchange of information in military simulations. SimuDistributed lation interoperability is Interactive based on a consistent overthe-wire format for informaSimulation: The tion, agreed-upon constants Basics as enumeration values, and (1244) commonly agreed-upon semantics. Anyone can obtain the IEEE-1278.x standard and implement a compliant, interoperable DIS application using a large variety of tools and codebases. DIS is especially effective at physics-based entity-state updates and interactions between entities in large-scale virtual environments. The open-source Open-DIS software library has implemented the IEEE DIS Protocol using a common XML-based representation to auto generate matching API libraries in Java, C++, C#, and Objective C. Automated Java export also creates JavaScript Object Notation (JSON) bindings. This tutorial further reports experimental results from piping DIS streams using a variety of browser-based techniques. Performance is excellent, often exceeding several hundred PDU packets per second. Examples of Java applications are provided including varied 3D visualizations using WebGL and the Extensible 3D (X3D) Graphics international standard. This tutorial is intended as a CEU-credit “DIS 101” short course for software implementers. Trac k : 3 14 3 0 -1600 Roo m W304E Presenters: Don McGregor is a research associate at the Naval Postgraduate School. He holds a B.S. and M.S. in Industrial Engineering from Oregon State University. He is the primary author and project leader of Open-DIS, an open source implementation of the Distributed Interactive Simulation protocol for C++, Java, Objective-C, C#, and Javascript. He has also worked on simulation in high performance computing clusters, discrete event simulation, large scale web-based games, and server-side system infrastructure as well as with high speed networks and mobile device applications. Don Brutzman, Ph.D., is a computer scientist and Associate Professor working in the Modeling Virtual Environments & Simulation (MOVES) Institute at the Naval Postgraduate School in Monterey California USA. He co-chairs the X3D Working Group and leads X3D technical development efforts. Dr. Brutzman directs numerous research and development projects as part of the Extensible Modeling and Simulation Framework (XMSF). The primary objective of the tutorial is to familiarize the attendee with the Modeling and Simulation Professional Certification Program. IndiThe New Certified viduals enter the M&S field Modeling and from a number of different academic backgrounds. Simulation Through the process of Professional studying for the accrediting Examination examination and obtaining certification, a professional (1261) in the M&S field is recognized as having mastered an understanding of simulation spanning the multiple disciplines upon which it is based. The certification examination has recently been restructured and the program now offers dual track, one for management and the other for technologists and developers. This presentation will describe the body of knowledge from which the exam has been developed, outline the types of questions and resources for study and what is involved in actually taking the exam. Certified M&S professionals who wish to maintain their certification will also find out how that is done. This tutorial is intended for all in the community who are interested in their own professional development as a member of a growing, multi-disciplinary community. Track: 4 1430- 1600 Roo m W307A B Presenter: Mikel D. Petty, Ph.D., is Director of the University of Alabama in Huntsville’s Center for Modeling, Simulation, and Analysis, Associate Professor of Computer Science, and Research Professor of Industrial and Systems Engineering and Engineering Management. Prior to joining UAH, he was Chief Scientist at Old Dominion University’s Virginia Modeling, Analysis, and Simulation Center and Assistant Director at the University of Central Florida’s Institute for Simulation and Training. He received a Ph.D. in Computer Science from the University of Central Florida in 1997. Dr. Petty has worked in modeling and simulation research and education since 1990 and has published over 165 research papers. He served on a National Research Council committee on modeling and simulation, is a Certified Modeling and Simulation Professional, and is an editor of the journals SIMULATION and Journal of Defense Modeling and Simulation. Dr. Petty has been an active participant in the body of knowledge that provides the foundation for the M&S certification program and is one of the developers of the certification examination. Legend (one or more of the following may appear on this page). The number in parentheses following Tutorial Title is the ID tracking number. Nominated for Best Tutorial Award International Author h Healthcare-related Subject Matter Standards-related Subject Matter Game-related Subject Matter $ Acquisition-related Subject Matter T H e w o r l d ’ s l a r g e s t m o d e l i n g & s i m u l a t i o n e v e n t 27 Tutorials M on d a y, 3 De c e m b e r 2012 All Tutorials are eligible for CEU credits. (See page 13) Live, Virtual and Constructive (LVC) capabilities are being used singularly or in combination by a variety of functional communities. Process for Many organizations have inEstablishing tegrated select LVC simulation capabilities for various Live, Virtual and exercises and events within Constructive the training, testing, acquiEnvironments sition, and analysis communities. With the increasing (1254) $ cost of operating real world systems, limitations in live environments and resource constraints organizations are pursuing the establishment of LVC Environments to offset these challenges. Given the complexity and evolving technologies associated with establishing an LVC Environment, managers require a systematic approach that can compare and contrast the advantages and disadvantages of each component of the environment to achieve the required fidelity for a given application. This tutorial will provide foundational training in the basic concepts and processes of establishing a LVC Environment. Concepts and processes will be provided that will allow managers to focus on those areas required to ensure the LVC Environment is appropriate for the required application. Information presented will provide managers with an approach to plan, design and establish a LVC Environment through an integrated architecture. Trac k : 5 14 3 0 -1600 Roo m W307c d Presenter: Edward J. Degnan, Ph.D., has worked Modeling and Simulation (M&S) in the military, academia, industry and government. He holds a doctorate in the field of Educational Leadership from the University of Central Florida and an advanced degree in Industrial Management from Lynchburg College. Dr. Degnan is retired from the military, where he spent nine years working on design, applications and analysis of interactive computer simulations for both the US Army and the US Air Force. Currently, Dr. Degnan is the Division Chief for M&S Foundations at the Air Force Agency for M&S. His division is responsible for the establishment of an Integrated Architecture that supports the Air and Space Live-Virtual-Constructive Environment (IA-ASLVCE) and for the establishment of an AF M&S Workforce. IA-ASLVCE will ensure that the AF standards and architectures are designed with interoperable standards, protocols, and databases for simulations supporting acquisition, analysis, experimentation, test and evaluation, planning and training both internally to the USAF and externally to the Joint community, other services, coalition partners, and other non DoD Agencies. In the area of Workforce Development he is ensuring that AF warfighters have the appropriate skills, experience, and training to exploit what LVC has to offer. This tutorial gives an overview of the new features of High Level Architecture (HLA) Evolved (IEEE STD 1516-2010) which is a suHLA 201: perset of the previous HLA What’s New in standard. It describes the new functionality and what “HLA Evolved” new capabilities it provides (1215) to federations. It also gives an overview of the open standardization process behind this new version. Some key new features include Modular FOMs, extended XML features, Fault Tolerance, Dynamic Link Compatibility, Encoding helpers, Web Services and Smart Update Rate Reduction. A number of recent experiences in distributed training applications are described, for example the NATO Education and Training Network architecture and the recent US-Swedish Viking 11 civil-military crisis management exercise. Finally some approaches for migrating existing federations to “HLA Evolved” are given, including notes on tool support. An extensive list of in-depth reading is also provided. While all are welcome, attendees with some technical expertise in developing distributed simulations will benefit most from this tutorial. Track: 6 1430- 1600 Roo m W304f Presenters: BJÖRN MÖLLER is the vice president and co-founder of Pitch, the leading supplier of tools for HLA 1516 and HLA 1.3. He leads the strategic development of Pitch HLA products. He serves on several HLA standards and working groups and has a wide international contact network in simulation interoperability. He has twenty years of experience in high-tech R&D companies, with an international profile in areas such as modeling and simulation, artificial intelligence and Web-based collaboration. Björn Möller holds an M.Sc. in Computer Science and Technology after studies at Linköping University, Sweden, and Imperial College, London. He is currently serving as the vice chairman of the SISO HLA Evolved Product Support Group. ROBERT LUTZ is a principal staff scientist at the Johns Hopkins University Applied Physics Laboratory (JHU/APL) in Laurel, MD. He has over 30 years of experience in the design, implementation, and evaluation of M&S systems for military customers. Mr. Lutz has served in leadership roles on numerous M&S standards initiatives, including the Object Model Template (OMT) component to the Institute of Electrical and Electronics Engineers (IEEE) 1516 High Level Architecture (HLA) standard and the IEEE 1730 Distributed Simulation Engineering and Execution Process (DSEEP) standard. He also serves as a regular guest lecturer in The Johns Hopkins University (JHU) Whiting School of Engineering. Legend (one or more of the following may appear on this page). The number in parentheses following Tutorial Title is the ID tracking number. Nominated for Best Tutorial Award International Author h Healthcare-related Subject Matter Standards-related Subject Matter Game-related Subject Matter $ Acquisition-related Subject Matter 28 2 0 1 2 i n t e r s e r v i c e / i n d u s t ry t r a i n i n g , s i m u l at i o n & e d u c at i o n c o n f e r e n c e Tutorials M on d a y, 3 De c e m b e r 2012 All Tutorials are eligible for CEU credits. (See page 13) Recent developments have enabled advanced interaction for many applications in which users can more realistically interact with Speech-based serious games in virtual enInteraction vironments. Unfortunately, mainly because of its com(1229) plex nature, allowing users to fully interact through speech is a challenge for machine processing, particularly in areas where the task is unconstrained and performed under adverse conditions. As such, speech has been often neglected as a modality that can enhance the naturalness of interacting with virtual training systems. Furthermore, user-based evaluations of speech interfaces are intrinsically difficult. However, recent research brings hope that, despite these shortcomings, there are several interesting areas and approaches for research and development that could lead to improvements in the design and implementation of training systems. This tutorial will explain how Automatic Speech Recognition works; the challenges in enabling speech as a modality for hands-free interaction; some usability issues in speechbased interaction systems; opportunities for researchers and developers to enhance system interactivity by enabling speech, and how to enable speech-based interaction within immersive, mixed-reality environments. The tutorial is intended for developers interested in implementing speech recognition in interactive applications, as well as for researchers dedicated to developing methods and systems that allow humans to naturally interact with technology. Trac k : 7 14 3 0 -1600 Roo m W304g Presenters: Cosmin Munteanu, Ph.D., is a Research Officer with the National Research Council Canada, where he leads several research projects exploring speech and natural language interaction for advanced learning systems and mixed reality training simulators. His area of expertise is at the intersection of Automatic Speech Recognition (ASR) and HumanComputer Interaction (HCI), having extensively studied the human factors of using imperfect speech recognition systems, and having designed and evaluated systems that consider humans as an important part of the ASR process. He has authored numerous publications in HCI, ASR, and Computational Linguistics. Gerald Penn, Ph.D., is an Associate Professor of Computer Science at the University of Toronto, Canada, where he is conducting research and publishing in Speech and Natural Language Processing. His area of expertise is the computational and mathematical study of human languages. Legend (one or more of the following may appear on this page). The number in parentheses following Tutorial Title is the ID tracking number. Nominated for Best Tutorial Award International Author h Healthcare-related Subject Matter Standards-related Subject Matter Game-related Subject Matter $ Acquisition-related Subject Matter T H e w o r l d ’ s l a r g e s t m o d e l i n g & s i m u l a t i o n e v e n t 29 notes 30 2 0 1 2 i n t e r s e r v i c e / i n d u s t ry t r a i n i n g , s i m u l at i o n & e d u c at i o n c o n f e r e n c e Special Events The Power of Innovation Enabling the Global Force special event MOnday 3 December 1030-1200 Room W208abc M&S Caucus Chairman and Founder J. Randy Forbes Virginia 4th District Congressional M&S Event Caucus Members Select Members of Congress will participate in this I/ITSEC Special Event Robert Aderholt Alabama 4th District Members of the Congressional M&S Caucus address the audience (above) and visit the exhibit floor (below) in 2011. Gus Bilirakis Florida 9th District Virginia Foxx North Carolina 5th District Todd Russell Platts Pennsylvania 19th District Vern Buchanan Florida 13th District Jim Gerlach Pennsylvania 6th District Bill Posey Florida 15th District Ken Calvert California 44th District Phil Gingrey Georgia 11th District Dutch Ruppersberger Maryland 2nd District John Carter Texas 31st District Martin Heinrich New Mexico 1st District Bobby Scott Virginia 3rd District Mike Conaway Texas 11th District Maurice Hinchey New York 22nd District John Sullivan Oklahoma 1st District Ander Crenshaw Florida 4th District Doug Lamborn Colorado 5th District Tim Walz Minnesota 1st District Mark Critz Pennsylvania 12th District Jim Matheson Utah 2nd District Joe Wilson South Carolina 2nd District Susan Davis California 53rd District Jeff Miller Florida 1st District Rob Wittman Virginia 1st District E Sandra Adams Florida 24th District xtraordinary interest is expected for the 2012 I/ITSEC Congressional M&S Event presentation in light of the fact that the 2012 Presidential election will have been completed. Regardless of the outcome, already there are concerns because of announced Defense cuts with across-the-board impact on programs. Technology-based training should retain its critical role in the face of the looming cuts, but there remain uncertainties and much will depend on the makeup of the U.S. Congress. The national interest in the benefits of simulation will retain its intensity, even broadening its appeal as the expanding applications of simulation technology are being experienced in other fields beyond military training. It is expected that the Members at I/ITSEC will have key comments about the attitude of the Congress for programs supporting M&S and how these can be supported by the M&S Community. The most recent Capitol Hill M&S EXPO on June 28, 2012 further demonstrated the high level of interest and support realized from Congressional members and their staffs. Key to this I/ITSEC session will be audience questions about expectations and timing to get on with not only the legislative process but also industry’s response to the national needs. T H e w o r l d ’ s l a r g e s t m o d e l i n g & s i m u l a t i o n e v e n t 31 special session MOnday 3 December 1300-1600 Room W304C European Training and Simulation Association There will be a coffee break during this Special Session Chairman and Principal Speaker: Graham McIntyre Chairman of ETSA and Director of Business Strategy, Newman and Spurr Consultancy (UK) F ounded in 2004, ETSA, a British Community Interest Company (non-profit), has as its mission to be a beacon of excellence in enabling its members to learn, engage, and interact with European international training, modeling and simulation communities. With a membership representing eight European countries ETSA provides a means by which different elements of the European training and simulation community can cooperate to their mutual benefit including representation to European institutions, governments, research funders and operational users. The purpose of this Special Session is to inform as to who ETSA is and what ETSA can do for your organization. NTSA has been cooperating very closely with ETSA since its establishment, primarily in support to the ITEC event in Europe. At I/ITSEC 2011 ETSA and NTSA signed a formal Memorandum of Agreement (MOA) for the enhancement of training and simulation activities that will accrue to the benefit of industry and government in both the USA and the European Union. Do you want to know what is going on in Europe? Do you want to access a new market, products, services and technologies? Do you need help to find a European partner for services or products not currently available to you or a capability or technology which you currently lack for your home market? Do you want assistance in bringing your products and services to new markets? Below are listed specific country presentations to introduce you to some possibilities: Panelists by Country ETSA Chairman McIntyre with German LtGen Viereck at ITEC 2012 France Jean-Louis Igarza Deputy Chairman of ETSA, representing Antycip Simulation The Netherlands Dr. Bert Boltjes, Jeroen Dezaire and Wim Huiskamp TNO GERMANY Colonel Hans Heinrich Matthies Head of Development and Strategic Plans Army Aviation Stefan Klaes Vice President Sales Management Simulation and Training, Rheinmetall UNITED KINGDOM Lee Thomas Head of Training Solutions Division, PDM Training and Consultancy Division Ltd. Paul Swinscoe Director, Sales and Marketing EMEA, Raytheon Professional Services GmbH CAPT Rees, RN & RADM Lewis signing ETSA/NTSA MOA at I/ITSEC 2011 ETSA Booth at I/ITSEC 2011 32 2 0 1 2 i n t e r s e r v i c e / i n d u s t ry t r a i n i n g , s i m u l at i o n & e d u c at i o n c o n f e r e n c e special event tuesday 4 December 1015-1200 Peabody hotel Windermere Ballroom General/Flag Officer Panel VADM Skinner Dr. Junor VADM Dunaway Mr. Ormond RADM Mehling Mr. Solhan Mr. Blackhurst Panelists Moderator Vice Admiral W. Mark Skinner Principal Military Deputy to the Assistant Secretary of the Navy (Research, Development, and Acquisition) Laura J. Junor, Ph.D. Deputy Assistant Secretary of Defense for Readiness Vice Admiral David Dunaway, USN Commander, Naval Air Systems Command Dale A. Ormond, SES Director, U.S. Army Research, Development and Engineering Command Rear Admiral Stephen E. Mehling, USCG Commander of the Coast Guard Force Readiness Command George Solhan, SES Director of the Expeditionary Maneuver Warfare & Combating Terrorism Department at the Office of Naval Research Jack Blackhurst, SES Director of the Human Effectiveness Directorate, 711 Human Performance Wing, Air Force Research Laboratory, and also Acting Executive Director, Air Force Research Lab T he I/ITSEC ‘12 theme, “The Power of Innovation, Enabling the Global Force” recognizes the importance that innovation will play in sustaining current readiness while enabling future capabilities that are critical to a geographically dispersed warfighting force while our nation continues to experience sustained economic distress. This year’s panel is represented by Senior General/Flag/Chief Technology Officers that are addressing this challenge today and leading the S&T/R&D initiatives of their Service and OSD organizations. They will address these times of uncertainty from their unique perspectives and will share their views on bringing innovation to the forefront. During the course of their discussions, they will address the challenges and necessity of stimulating “out-of-the-box” thinking in order to achieve a profound impact in transitioning from the Operation Enduring Freedom/Operation Iraqi Freedom era, while maintaining a versatile and adaptable force that can meet the challenges of tomorrow. T H e w o r l d ’ s l a r g e s t m o d e l i n g & s i m u l a t i o n e v e n t 33 special event Tuesday 4 December 1400-1600 Room W307ABCD Better Buying Power Department of Defense Acquisition Executive Perspectives Frank Kendall Keynote Speaker The Honorable Frank Kendall Under Secretary of Defense for Acquisition, Technology and Logistics Sean Stackley Heidi Shyu Lt Gen Charles R. Davis Speakers The Honorable Sean Stackley Assistant Secretary of the Navy (Research, Development & Acquisition) The Honorable Heidi Shyu Assistant Secretary of the Army (Acquisition, Logistics and Technology) Lieutenant General Charles R. Davis Military Deputy, Office of the Assistant Secretary of the Air Force (Acquisition) David Dunaway Moderator A 34 2 0 1 2 i n t e r s e r v i c e / i n d u s t ry t r a i n i n g , s i m u l at i o n & e d u c at i o n c o n f e r e n c e Vice Admiral David Dunaway, USN Commander, Naval Air Systems Command s the Defense Acquisition Executive, Mr. Frank Kendall, Under Secretary of Defense, Acquisition, Technology & Logistics, will address DoD Acquisition in terms of balancing the warfighters’ requirements with the significant reduction in the budget. Mr. Kendall’s opening remarks will be followed by the Service Acquisition Executives (SAEs) from the Army, Navy and Air Force who will address improving the efficiencies and affordability of their respective organizations by implementing Better Buying Power initiatives. These key Acquisition Leaders will speak to the efficiencies derived from Better Buying Power initiatives and ongoing efforts to reduce acquisition spending. This training workshop will offer an in-depth focus on a variety of relevant acquisition topics designed to further enhance knowledge and improve situational awareness. This is an outstanding opportunity to hear directly from DoD senior leaders on the latest Acquisition, Technology and Logistics (AT&L) challenges. Learn from subject matter experts on a variety of AT&L topics and network with Military, Government and Industry acquisition professionals. Who should attend? Government acquisition personnel, contracting officers, program and project managers, and technology professionals as well as industry acquisition professionals and executives. Acquisition professionals may earn Continuous Learning Points by attending this event. special event Tuesday 4 december 1530-1700 Moderator Wednesday 5 december 1030-1200 s the Overseas Contingency Operations continue, Airmen, Soldiers, Sailors, Marines, and Coast Guardsmen continue on duty in Afghanistan and other locations at home and abroad. The resources of the United States government, our allies and Industry are all committed to a positive outcome. The challenges facing our servicemen and women can only increase in an era of declining defense budgets. Come learn how tomorrow’s training systems/technologies can assist our Warfighters. Warfighters’ Corner provides a forum for hearing the personal experiences of those individuals who ultimately derive the greatest benefit from I/ITSEC and the organizations that support this significant event. There will be a session each day of I/ITSEC featuring servicemen and women recently returned from deployment. Service representatives will tell their stories, their personal experiences, and present their views of what has or has not been effective in terms of tactics, techniques and equipment related to their day-to-day operations and training. Many of the speakers have served multiple tours in theater and have a sense of perspective of important issues. All Warfighters’ Corner sessions will have representatives of each of the Services at each session. The presenters will discuss joint operations and also provide insights into the role of allies, international organizations and private organizations in theater. The Wednesday morning session will be attended by veterans groups from the local Florida area. Don’t miss the opportunity to attend these sessions! Thursday 6 December 1030-1200 Booth 3181 Warfighters’ Corner DeLloyd Voorhees, Jr. General Dynamics Information Technology A T H e w o r l d ’ s l a r g e s t m o d e l i n g & s i m u l a t i o n e v e n t 35 special event Tuesday 4 december 1600-1730 Room W304C Ignite! I/ITSEC 2012 Moderator John Aughey The Boeing Company Speakers Rick Raymer Senior Emerging Technologies Learning Architect, Serco Inc. Roger Smith, Ph.D. Chief Technology Officer, Florida Hospital Nicholson Center J. Mark “Atis” Lozano Principal, ATIS Consulting Frank Boosman Principal, Z Shift, Inc. Howard Mall VP of Engineering, Engineering & Computer Simulations, Inc. Douglas Whatley Chief Executive Officer, BreakAway Games Emily Duff Bartel Associate, Booz Allen Hamilton Come and hear industry experts speak on topics such as Game Design, Robotic Surgery, Augmented Reality, and more. H ave you ever sat through a long presentation and lamented that there were only five minutes of content? Imagine if you could hear only that five minutes of targeted, compelling, and maybe even provocative content... that’s Ignite! Ignite is a presentation format that allows dynamic, high octane speakers a platform to share their passion and ideas. I/ITSEC’s version of Ignite focuses on topics that are relevant and thought-provoking, and which embody this year’s theme of “The Power of Innovation, Enabling a Global Force.” So bring your short attention span and prepare to be inspired, entertained, educated and amazed by an array of talented speakers. Seven presenters have been selected from over 30 nominations, and each talk is jam-packed with inspiration and information using 20 slides that auto-advance every 15 seconds, creating a fun and dynamic event. Five minutes, 20 slides. What would you say? 36 2 0 1 2 i n t e r s e r v i c e / i n d u s t ry t r a i n i n g , s i m u l at i o n & e d u c at i o n c o n f e r e n c e special event wednesday 5 december 0830-1000 Room W307AB Optimizing M&S for Law Enforcement Training: The Next Challenge Moderator Michael R. Hanneld, SES Assistant Director for Training Innovation and Management, Federal Law Enforcement Training Center (FLETC) Participants Connie L. Patrick, SES Director, FLETC Roger L. Brown Assistant Commissioner Royal Canadian Mounted Police (RCMP), Commanding Officer “Depot” Division Dale Sheehan Director, Police Training and Development, INTERPOL Sandy Peavey Assistant Director, Chief Information Officer, FLETC T he use of Modeling and Simulation (M&S) as a training enabler within the Department of Defense has become readily accepted and relatively commonplace. It is easy to fall into the trap and believe that other training communities have adopted the same emerging technologies in the pursuit of their training objectives. But that would be a mistake! Every community has enough differences in culture, politics, resources and requirements to make the optimization of M&S a multi-faceted and varied challenge. From across the globe, we have assembled the top leaders responsible for providing law enforcement training to address this challenge. This special event is designed for you to hear a global perspective on not only how M&S is being used to accomplish this vital training, but the visions and challenges facing these similar but different training endeavors. Discussion topics will include: today’s requirements for law enforcement training; strategies that are being employed to meet those requirements; and challenges and lessons learned in the realization of those strategies. T H e w o r l d ’ s l a r g e s t m o d e l i n g & s i m u l a t i o n e v e n t 37 special event Wednesday 5 december 1030-1200 Room W307AB Human Systems: An RDT&E Priority Herb Bell Moderator Herbert Bell, Ph.D. Technical Advisor, Warfighter Readiness Research Division, 711 Human Performance Wing, Air Force Research Laboratory T he Assistant Secretary of Defense for Research and Engineering (ASD(R&E)) has identified a number of areas that are critical for enabling future military success. One of these areas is Human Systems (HS). Because of its importance, ASD(R&E) established a Priority Steering Council to review needs and identify science and technology efforts involving human-machine interfaces and training that are critical to ensuring that operators have the right equipment and training to accomplish their missions. In order to successfully coordinate the development of HS technologies, a separate Community of Interest (CoI) has been established with senior leaders from the Services and industry. The HS CoI provides a vehicle for communicating and coordinating efforts involving developing and transitioning technologies to meet the HS challenge. Modeling, simulation, and training provide key technologies for successfully meeting the HS challenge. The purpose of this panel is to provide the I/ITSEC audience an overview of the importance DoD places on HS science and technology and Service-specific investments for that area. Following the presentations by the panel members, there will be an open question and answer session. Patrick Mason John Tangney Laurel Allender Jack Blackhurst Christopher Nemeth Participants Patrick Mason, Ph.D., Senior Executive Service, Director of the Human Performance, Training, and BioSystems for ASD(R&E), will outline the priority for HS technologies within DoD and how these technologies are being monitored within ASD(R&E). John Tangney, Ph.D., Senior Executive Service, Director of Human and Bioengineering Systems Division Office of Naval Research, will review and goals of the HS CoI and describe HS science and technology priorities for the Navy. Laurel Allender, Ph.D., Senior Executive Service, Director of the Human Research and Engineering Directorate, Army Research Laboratory, and Jack Blackhurst, Senior Executive Service, Director of Human Effectiveness Directorate, Air Force Research Laboratory, will provide an overview of HS science and technology priorities within the Army and Air Force. Christopher Nemeth, Ph.D., CHFP, Principal Scientist III and Group Leader for Cognitive Systems Engineering at Cognitive Solutions Division of Applied Research Associates will describe how industry and academia can play a major role in helping to mature the HS CoI, foster the exchange of information among participants, and help the Services develop solutions that will enhance human performance. 38 2 0 1 2 i n t e r s e r v i c e / i n d u s t ry t r a i n i n g , s i m u l at i o n & e d u c at i o n c o n f e r e n c e special Session wednesday 5 december 1030 - 1200 1400 - 1530 Room W304a 2012 Best Papers I /ITSEC has a long tradition of recognizing authors of exceptional papers as part of our commitment to excellence. This year, we present two sessions featuring the outstanding papers of each I/ITSEC 2012 Subcommittee. Each of the six I/ITSEC subcommittees selected, through peer review, one of their submitted papers as the best, in addition to two honorable mentions. These six best papers are this year grouped into two Best Paper sessions as part of the selection process for I/ITSEC 2012’s Best Paper. A Best Paper Committee, with representation of each of the Services, Industry, and each of the subcommittees scores each subcommittee’s best paper on paper content, presentation content, and presentation delivery. 1030 - 1200 | Best Papers Session 1 | Best Papers – PSMA, ECIT, Training Session Chair Session Deputy John Owen NAWCTSD Karen Williams U.S. Army PEO STRI Converging Simulation and C2: Improving Foundation Data Consistency and Affordability (12326) Policy, standards, management & acquisition Best Paper Michael Hieb, C4I Center at George Mason University; Daniel T. Maxwell, KaDsci, LLC A Subset of Mixed Simulations: Augmented Physical Simulations with Virtual Underlays (12077) h Emerging Concepts & Innovative Technologies Best Paper Samsum Lampotang, Frank J. Bova, David E. Lizdas, Didier A. Rajon, William A. Friedman, Albert R. Robinson III, Isaac Luria, Wilhelm K. Schwab, Nikolaus Gravenstein, University of Florida Archetypal Patterns of Life for Military Training Simulations (12193) Training Best Paper Sae Schatz, Kathleen Bartlett, David Solina, MESH Solutions, LLC, a DSCI Company; J.T. Folsom-Kovarik, Robert E. Wray, Soar Technology 1400 - 1530 | Best Papers Session 2 | Best Papers – HP, Education, Simulation Session Chair Session Deputy Anne Sullivan Marcorsyscom pm Trasys Benjamin Bell, Ph.D. CHI Systems Using Simulators to Measure Communication Latency Effects in Robotic Telesurgery (12237) h Human Performance Best Paper Roger Smith, Ph.D., Florida Hospital Nicholson Center; Sanket Chauhan, M.D., University of Minneapolis Medical School Making Good Instructors Great: USMC Cognitive Readiness and Instructor Professionalization Initiatives (12185) education Best Paper Sae Schatz, Ph.D., Kathleen Bartlett, Nicole Burley, MESH Solutions, LLC, a DSCI Company; Capt. David Dixon, Policy Management Branch, TECOM; Kenneth Knarr, Lt Col Karl Gannon, Ground Combat Standards Branch, TECOM Leveraging Technologies to Reverse Engineer a Helicopter for Simulator Development (12431) Simulation Best Paper Steven J. Smith, Brad Torgler, FlightSafety International Legend (one or more of the following may appear on this page). The number in parentheses following Paper Title is the ID tracking number. Nominated for Best Paper/Tutorial Award Honorable Mention for Best Paper Award International Author Continuing Education Units (see pg. 13) h Healthcare-related Subject Matter Standards-related Subject Matter Game-related Subject Matter $ Acquisition-related Subject Matter T H e w o r l d ’ s l a r g e s t m o d e l i n g & s i m u l a t i o n e v e n t 39 special event Wednesday 5 december 1400-1530 Room W307ab Cyber Security Training Panel Chair: Frank DiGiovanni Director, Office of the Secretary of Defense for Personnel & Readiness, Training Readiness & Strategy Panelists: LtGen Jon M. Davis, USMC (invited) Deputy Commander, United States Cyber Command (USCYBERCOM) Michael Wertheimer, Ph.D. Director of Research, National Security Agency MAJ T.J. O’Connor, USA Communications Officer, United States Army Special Forces Michael Papay, Ph.D. Sector Vice President, Cyber Initiatives, Northrop Grumman Corporation Jeffrey Brown Vice President and Chief Information Security Officer, Raytheon Kevin Mahaffey Co-Founder and Chief Technical Officer, Lookout Mobile Security Do not be afraid of the next catastrophic cyber-attack; be prepared. Join veterans of the cyber battlefield as they share their knowledge on how to win the ever-waging cyber war. These pioneers were among the cadre defeating over 100,000 active attacks in 2011. They defend against an insidious threat, a threat which often takes advantage of the most elemental security flaws to cause the most harm. They need your help. In November 2011, hackers compromised a state’s main water pumping station. The attack took seconds, and the damage would have been catastrophic, from poisoning millions of people to shutting down the water supply for weeks. Securing the controlling software would have taken five minutes’ effort. Over 70% of U.S. power and water systems are remotely controlled through similar software. Experts say that current threats can take down these systems to the point where it would take a generation to rebuild. This is why cyber security training is critical. The Cyber Security panel will cover these topics: • Cyberspace threats which represent a clear and present danger to every level of society. • Which training tools will be critical? What’s missing? • Cyber threat trends and insights • Challenges to industry, academia, military and training organizations • Opportunities for collaboration among different disciplines • How to go from reactive to proactive? Panelists will share their ideas followed by an extended question and answer period. “[T]he potential in cyber to be able to cripple our power grid, to be able to cripple our government systems, to be able to cripple our financial system would virtually paralyze this country.” Leon Panetta, Secretary of Defense 40 2 0 1 2 i n t e r s e r v i c e / i n d u s t ry t r a i n i n g , s i m u l at i o n & e d u c at i o n c o n f e r e n c e special event Wednesday 5 december 1600-1730 Room W307AB Simulation for Real: Innovation in Healthcare Training and Education Moderator: Paul Phrampus, M.D. President Elect, Society for Simulation in Healthcare, Director of the Peter M. Winter Institute for Simulation, Education and Research (WISER), Department of Anesthesiology University of Pittsburgh School of Medicine, Associate Professor in the Departments of Emergency Medicine and Anesthesiology Panelists: Deborah Sutherland, Ph.D. CEO, Center for Advanced Medical Learning and Simulation (CAMLS), Associate Vice President, University of South Florida Health and Associate Dean, Morsani College of Medicine, Continuing Professional Development Mark Smith, M.D., Ph.D. System Director of Simulation and Innovation, Banner Health System Barbara Lee Bass, M.D., F.A.C.S. Executive Director, Methodist Institute for Technology, Innovation and Education (MITIE), Chairman of the Department of Surgery at the Methodist Hospital, Professor of Surgery at the Weill Medical College of Cornell University Haru Okuda, M.D., F.A.C.E.P National Medical Director, Simulation Learning Education and Research Network (SimLEARN) Program, Veterans Health Administration, Department of Veterans Affairs. N umerous studies have proven the education and training value of simulation in medical and healthcare education. It is now becoming widely accepted in medical education and training. These innovative leaders put the power of simulation to work improving training, education and competency, increasing patient safety, and enhancing training efficiency and effectiveness. This exciting event will give attendees a sense of both the art of the practical and the art of the possible, blending the applications of simulation and training with an integrated multi-disciplinary focus on innovation, simulation technology, and processes to accomplish their business, education and mission objectives. Each panelist is a leader and innovator in the implementation of simulation, representing a cross section of civilian users in healthcare from government, academia, and industry. Attendees will learn about: • What motivated these organizations to invest in medical simulation and establish simulation-based training and education programs. • The business and financial approach that makes them successful and sustainable. • How they incorporate innovation in simulation and training development into their programs. • Opportunities for partnering with industry to develop and field advanced applications for training and education. T H e w o r l d ’ s l a r g e s t m o d e l i n g & s i m u l a t i o n e v e n t 41 special Session wednesday 5 December 1600 - 1730 Room W304a 2 0 1 2 Best Papers From Around the Globe Coordinator and Session Chair Dr. John Huddlestone Cranfield University, United Kingdom Deputy Chair Dr. Denise Threlfall L-3 D.P. Associates Inc. Newport News, Virginia United States Integrating a New Technology into a Traditional Military Organisation: How A 15th Century Philosopher Helped Change an Engineering Culture SimTecT 2012 Best Paper Kevin Heveldt, Fleet Personnel and Training Organization, Royal New Zealand Navy Marine Engineering Synthetic Training Environment Manager Real Time Ray Tracing in Real Simulation Systems (Visualisation & Display Technologies) ITEC 2012 Excellence Award Winner Simon Skinner, XPI Simulation Ltd. Managing Director (United Kingdom) TNA is Dead; Long Live the Training DLOD (Requirements to Achieve V&V) ITEC 2012 Excellence Award Winner Lieutenant Commander Paul Pine, Royal Navy RN TNA Lead (United Kingdom) T he Education Subcommittee continues its sponsorship of the “Best From Around the Globe” session, featuring the papers judged as the best by the ITEC 2012 and SimTecT 2012 Conference. Bringing together the Best Papers from other premier simulation and training conferences around the world, the Best from Around the Globe session highlights work recognized in I/ITSEC’s sister conferences abroad. This year we feature Best Papers from our sister conferences SimTecT, held annually in Australia and ITEC, held this year in London. 42 2 0 1 2 i n t e r s e r v i c e / i n d u s t ry t r a i n i n g , s i m u l at i o n & e d u c at i o n c o n f e r e n c e 12-1 Brus Brus special event Thursday 6 december 1030 - 1200 Room W307CD Continuity of Care: Supporting the Veteran of Tomorrow Through Medical M&S Moderators Beth Pettitt Branch Chief, Medical Simulation Research Simulation and Training Technology Center Laure Veet Ashley Fisher Jennifer Arnold Principal, Booz Allen Hamilton Panelists Women’s Health Simulation and Training: Dr. Laure Veet, M.D. Veterans Health Administration, Women’s Health Program, Transformation 21 David Litteral M Manny Dominguez Refresher/Reset Training Command Sergeant Major David Litteral, USA (Retired) NREMT-Paramedic, Independent Medical Simulation Consultant Use of non-DOD Specific Medical Simulations to Support Transition from Wartime to Peacetime Lieutenant Colonel Manny Dominguez, Ph.D. Chief Information Officer, Air Force Medical Modeling & Simulation Program Rehabilitation Medicine Research Ashley Fisher, M.A. Resilience Portfolio Manager, TATRC, USAMRMC edical simulation provides unique opportunity to impart significant improvements to healthcare providers’ professional development, delivery of patient care, quality, safety, and ultimately patient outcomes across continuum from Warfighters within DoD to Veterans receiving care from the Veterans Health Administration (VHA). This exciting special event will give the audience an opportunity to hear from experts across the medical, academic, government, and industry arenas on the present use and future state of medical simulation. The audience will have a unique opportunity to shape this event by posing their questions at the beginning of the event. The presentations will examine, compare, and contrast how DoD, VHA, and the medical community are leverage emerging M&S tools and capabilities to address emerging needs including: • Responding to a significant increase in women patients and the need to ensure healthcare providers are trained and proficient to meet these patients requirements • Assisting military healthcare providers to transition from trauma oriented to general medical cases and treatments • Offering and delivering additional physical rehabilitation treatments • Leveraging military training-oriented technologies to support medical training • Providing vivid visual representation of technology use, reuse, and repurpose All attendees will gain a clear understanding of the: • Strategic vision for medical simulation training, highlighting the need for research and development • Focus areas for medical simulation within both civilian and military healthcare organizations • Current usefulness of simulation in healthcare including deficits • Identified high risk patient issues that require medical simulation training in the future • Overall future requirements of medical simulation We are once again pleased to announce an exciting bonus to this premiere event titled, “Perimeter Patrol,” displaying groundbreaking and novel solutions developed to meet the broader medical simulation arena needs. T H e w o r l d ’ s l a r g e s t m o d e l i n g & s i m u l a t i o n e v e n t 43 international programs International Pavilion Room W205 International attendees can meet and connect with counterparts from around the world. Limited private meeting space is available on a firstcome, first-served basis to our international participants and may be scheduled at the International Pavilion’s Welcome Desk. Additional information about the many international activities throughout I/ITSEC are readily available in the International Pavilion. Sponsored by CAE. International Registrants should register at the dedicated International Check-in station positioned near the Main Registration Desk on Level One, Hall AB Registration. International Conference Attendees’ Meeting Bags will be available for pick-up at the Welcome Desk in the International Pavilion. More information specific to international attendees will be available at that location. International Pavilion Hours of Operation Sunday, 2 December 1400-1800 Monday, 3 December 0800-1830 Tuesday, 4 December 1030-1830 Wednesday, 5 December 0800-1600 Thursday, 6 December 0800-1530 Program Notes of Special Interest for International Attendees Papers Explore your Program for the indicating Papers from International Authors. Tutorials Monday, 3 December | Room W304F 1430-1600 HLA 201 – “What’s New in “HLA Evolved” Monday, 3 December | Room W304G 1430-1600 Speech-based Interaction Special Events Monday, 3 December | Room W304C 1300-1600 What Can the European Training and Simulation Association Do for Your Organization? Wednesday, 5 December | Room W304A 1600-1730 Best Papers from Around the Globe Check in the International Pavilion for information about the International Reception on Wednesday evening. 44 2 0 1 2 i n t e r s e r v i c e / i n d u s t ry t r a i n i n g , s i m u l at i o n & e d u c at i o n c o n f e r e n c e special guests Central Florida Veterans Organizations The citizens of the United States are more supportive of today’s men and women in Military Service than they have been since WWII. The Overseas Contingency Operations continue to be of great concern to all, whether in uniform or not. This I/ITSEC effort is to especially A veteran…is someone who, at one point in his or her inform U.S. Veterans about the dramatic changes in training methodologies and systems life, wrote a blank since their time in Service. Since 2006, we have had the pleasure and honor to have select check made payable members of Central Florida Veterans Organizations visit the I/ITSEC exhibits. The successful to “The United States experiences in broadening the Veterans’ understanding of today’s training transformation of America” for an as well as the appreciation of the other I/ITSEC attendees in seeing the Veterans, some in amount of “up to and their uniforms and with their decorations, has made this an annual event for I/ITSEC. including my life.” When you see these Veterans, thank them for their service to the Nation. T H e w o r l d ’ s l a r g e s t m o d e l i n g & s i m u l a t i o n e v e n t 45 notes 46 2 0 1 2 i n t e r s e r v i c e / i n d u s t ry t r a i n i n g , s i m u l at i o n & e d u c at i o n c o n f e r e n c e Papers The Power of Innovation Enabling the Global Force Paper sessions Tue s d ay, 4 d e c e mbe r Room Session/Chair 1400 1430 1500 W304A P1 Process This! Tammy Clark Improving Software Development Cost Estimation Models (12222) $ Robbing Peter to Pay Paul – Raising the Bar for the Military Modeling Irregular Warfare Demand Construction Process (12367) $ Signals (12272) W304B EC1 Who, What, Where; Dismounted Training Solutions Ray Pursel Implementation of an Augmented Reality System for Training Dismounted Warfighters (12149) Multi-Kinect Tracking for Dismounted Soldier Training (12378) Urban Short Range Interaction: An LVC Solution for Urban Operation Training (12042) W304E S1 Electronic Attack: Cyber and Countermeasures Jerry Hendrix Developing a Complex Simulation Environment for Evaluating Cyber Attacks (12248) Synthetic Cyber Environments for Training and Exercising Cyberspace Operations (12408) Electronic Warfare (EW) Modeling Support for RED FLAG Exercises (12093) W304F HP1 Training: HP Style Jennifer Murphy What are the Most Critical Skills for Manned-Unmanned Teaming? (12202) Digital Training and Interface Lessons Learned from Operational Use Patterns (12084) End-User Tools for Multimedia Annotation of Video Training Demonstrations (12418) W304G T1 Pods, Flocks & Swarms: Keep Your Boat Afloat Ami Bolton, Ph.D. Implementing Integrated LVC for Naval Aviation Training (12073) Ballistic Missile Defense Fleet Synthetic Training (FST) at Sea (12241) Countering a Swarm Attack (12183) W304H ED1 Mobile: The Rest of the Story Ramona Shires Come On, Let’s Start Using Mobile Learning (12092) Mobile Learning: Not Just Another Delivery Method (12079) How Do You Like Your Learning? E, M, or C? (12424) 1630 1700 Room Session/Chair 1600 W304A P2 Aspects of Validation Bob Wallace Training Device Certification and Accreditation Process (12360) Sustainment of Modeling and Simulation Tools in the Defense Environment (12323) Face Validation: From Concept to Concrete Process (12218) W304B EC2 United We Game 1st Lt Thomas Olaes, USAF Simulation of Cooperative Unmanned Systems Mission Execution Using Fuzzy Logic Networks (12213) Social Networks Technology Supporting Civil-Military Cooperation “The Benefits of Crowdsourced Information (12299) Applying Gaming Principles to Support Evidence-based Instructional Design (12203) W304E S2 This Land is Your Land, This Land is My Land Larry Rieger Missionland: The Creation of a Virtual Continent for Mission Simulation (12087) Easy Pattern-of-Life Generation using Physical and Human Terrain (12180) Dynamic Synthetic Environments Through Run-Time Modification of Source Data (12050) W304F HP2 Ready, Aim, Assess Ellen Menaker, Ph.D. The IACE Assessment Model: An Approach to Evaluating Simulation Suitability (12035) Modifying Action Learning to Increase Readiness (12311) Automated Human Performance Measurement: Data Availability and Standards (12302) W304G T2 Rethinking Immersive Training Liz Gehr, Ph.D. Evaluating Immersion in Training Environments (12046) Comparing Training Transfer of Simulators: Desktop versus Wearable Interfaces (12008) Enhancing Realism in Desktop Interfaces for Dismounted Infantry Simulation (12043) W304H ED2 Get Smart: Reflect on the Past to Build a Better Future Anne Sullivan The Serious Games Showcase & Challenge Distilled (12262) Sharing Learning Content: Beyond the Technology (12293) Smartphones, Data Collection and Analysis: Lessons Learned from Professional Sports (12296) Legend (one or more of the following may appear on this page). The number in parentheses following Paper Title is the ID tracking number. Nominated for Best Paper/Tutorial Award Honorable Mention for Best Paper Award International Author Continuing Education Units (see pg. 13) h Healthcare-related Subject Matter Standards-related Subject Matter Game-related Subject Matter $ Acquisition-related Subject Matter T H e w o r l d ’ s l a r g e s t m o d e l i n g & s i m u l a t i o n e v e n t 47 Paper sessions W e d n e s d ay, 5 d e c e mbe r Room Session/Chair 0830 0900 0930 W304A P3 The Ends, Ways, and Means of Software Development: Cost Estimating to Achieve ROI Jan Drabczuk Cracking the Code: Contracting for Open Source Software (12104) Maximizing U.S. Army Return on Investment Utilizing Software Product-Line Approach (12109) Training Systems Acquisition for Major Defense Programs (12147) W304B EC3 Effective Computer Based Modeling Chip Bowlin A Modular Framework to Support the Authoring and Assessment of Adaptive Computer-Based Tutoring Systems (CBTS) (12017) Creating Adaptive Emotional Experience during VE Training (12101) RADIS: Real Time Affective State Detection and Induction System (12196) W304E S3 Virtually Faithful Brian Holmes To Believe or Not to Believe, Fidelity is the Question (12425) Combining Constructive Models with a 3D Game for Enhanced Immersion (12329) Virtual Locomotion Concepts and Metrics Study: Experimentation and Results (12236) W304F HP3 Seeing is Believing CDR Joseph Cohn, USN On the Utility of Stereoscopic Displays for Simulation Training (12301) Effects of Visual Interaction Methods on Simulated Unmanned Aircraft Operator Situational Awareness (12435) Improving Naval Shiphandling Training through Game Based Learning (12271) W304G EC4 You Can Have All Three (Faster, Better, Cheaper) Steve Gordon, Ph.D. Sideslip Misconceptions in Helicopter Simulators (12432) Budget-Constrained Simulations Using a Context-Interaction Model and Crowdsourcing (12020) FACT: An M&S Framework for Systems Engineering (12115) W304H ED3 Choosing Wisely Susan Coleman, Ph.D. Finding an Empirical Basis for Personalizing Training (12186) Live or Virtual Military Training? Developing a Decision Algorithm (12184) $ Use of Evidence-based Strategies to Enhance the Extensibility of Adaptive Tutoring Technologies (12288) Room Session/Chair 1030 1100 1130 W304A BP1 Best Papers – PSMA, ECIT, Training John Owen, NAWCTSD Converging Simulation and C2: Improving Foundation Data Consistency and Affordability (12326) (PSMA) A Subset of Mixed Simulations: Augmented Physical Simulations with Virtual Underlays (12077) (ECIT) h Archetypal Patterns of Life for Military Training Simulations (12193) (Training) W304B EC5 New Ways of Looking at Existing Capabilities Jennifer Arnold Evaluating Effectiveness in Virtual Environments with MR Simulation (12075) Effective Learner Modeling for Computer-Based Tutoring of Cognitive and Affective Tasks (12032) Advanced Tools and Techniques for Gateway Performance Testing (12016) W304E S4 Build It and They Will Come Mike Aldinger Migrating Processor Architectures for Simulation (12289) You Can Handle the Truth: Service Oriented Architecture Role Simulation Architecture for Multiple in Air Force and Navy Common Truth Engines (12198) Trainer Initiatives (12192) W304F HP4 Increasing Readiness through Training Effectiveness Jim Threlfall Enhancing Human Effectiveness through Embedded Virtual Simulation (12404) Quantification of Trainee Affective and Cognitive State in Real-time (12064) Measuring the Training Effectiveness of Combat Lifesaver Simulation Training Systems (12098) h W304G T3 “Mobile”-izing Military Training Eliot Winer, Ph.D. Not Just for Angry Birds, Practical Training with Mobile Devices (12150) Automated Trend Analysis for Navy-Carrier Landing Attempts (12247) Applying Service Orientation to the U.S. Army’s Common Training Instrumentation Architecture (12123) W304H ED4 Moving Forward: Future Concepts Denise Stevens, Ed.D. Rethinking the Role of the Instructor: Teaching 21st Century Learners (12148) h Transmedia Design for Education and Training (12207) What’s Wrong with this Picture? Video-Annotation with ExpertModel Feedback as a Method of Accelerating Novices’ Situation Awareness (12422) Legend (one or more of the following may appear on this page). The number in parentheses following Paper Title is the ID tracking number. Nominated for Best Paper/Tutorial Award Honorable Mention for Best Paper Award International Author Continuing Education Units (see pg. 13) h Healthcare-related Subject Matter Standards-related Subject Matter Game-related Subject Matter $ Acquisition-related Subject Matter 48 2 0 1 2 i n t e r s e r v i c e / i n d u s t ry t r a i n i n g , s i m u l at i o n & e d u c at i o n c o n f e r e n c e Paper sessions W e d n e s d ay, 5 d e c e mbe r Room Session/Chair 1400 1430 1500 W304A BP2 Best Papers – HP, Education, Simulation Anne Sullivan Using Simulators to Measure Communication Latency Effects in Robotic Telesurgery (12237) (HP) h Making Good Instructors Great: USMC Cognitive Readiness and Instructor Professionalization Initiatives (12185) (Education) Leveraging Technologies to Reverse Engineer a Helicopter for Simulator Development (12431) (Simulation) W304B EC6 Display Technologies Stacy Pierce Constant Resolution: A Disruptive Technology for Simulator Visual System Design (12030) Beyond High Definition: Emerging Display Technologies for the Warfighter (12127) Glass versus Film Mirrors for Wide FOV Collimated Visual Displays (12204) W304E S5 Say What? Matt Spruill Bridging Live and Virtual Radios Without Specialized Cross-Domain Solutions (12259) Modeling and Simulation for Dynamic Spectrum Access (12386) “Can You Hear Me Now?” Understanding the Cosite Interference Hurdle (12122) W304F EC7 Innovative Medical Simulations: Reforming Training & Treatment Mary Trier High Fidelity Physiological Model for Immersive Simulation and Training (12097) h A Haptic Simulator for Training Force Skill in Laparoscopic Surgery (12228) h W304G T4 Building the Training Framework: The Right Tool for the Right Job Felicia Douglis A Site Selection Methodology to Optimize Task Training (12336) Scientific Principles to Support Rapid Scenario Development (12334) Towards Adaptive Scenario Management (ASM) (12080) W304H ED5 The Key to Assess Jan Brown S’cape from Formality: Embedded and Automatic Assessments within Simulation Games (12067) Planning Low Bandwidth Assessments that Support Curriculum Competencies (12130) Simulation2Instruction: Using Simulation in All Phases of Instruction (12328) Room Session/Chair 1600 1630 1700 W304A ED6 Best Papers From Around the Globe John Huddlestone, Ph.D. Integrating a New Technology into a Traditional Military Organisation: How A 15th Century Philosopher Helped Change an Engineering Culture Real Time Ray Tracing in Real TNA is Dead; Long Live the Simulation Systems (Visualisation & Training DLOD (Requirements to Display Technologies) Achieve V&V) W304B EC8 Cyber Robert Chapman Adaptive Cyber Immunity Using a Private Cloud (12065) A Virtual Cyber Range for Cyber Warfare Analysis and Training (12211) W304E S6 Behind the Scenes John “DZ” Dzenutis Building Terrain Under the Tower of Geospatial Correlation Testing Babel (12029) Framework and Toolset (12107) THREADS…Tying Integration Together (12004) W304F S7 P“air”idigm Shift Cathy Matthews Applying Practices from Instructor Applications to Creating Simulated Avionics Displays (12120) Lessons Learned During the Implementation of Aerial Refueling DMO (12283) Augmented Reality Training Application for C-130 Aircrew Training System (12197) W304G T5 Reality Check: Virtual Performance Amy Jenison Can UAS Training Be Done Without Live Flight? (12307) A Capabilities-Based Assessment Tool for USMC Squad Immersive Training (12124) From a Submarine to a Virtual Environment and Vice Versa (12071) W304H ED7 Virtually There Kristy Murray, Ed.D. Can Role-Play with Virtual Humans Teach Interpersonal Skills? (12318) Performance-based Cross-cultural Competence Assessment and Training (12135) Designing Useful Virtual Standardized Patient Encounters (12354) Cloud Simulation Infrastructure – Delivering Simulation from the Cloud (12343) Legend (one or more of the following may appear on this page). The number in parentheses following Paper Title is the ID tracking number. Nominated for Best Paper/Tutorial Award Honorable Mention for Best Paper Award International Author Continuing Education Units (see pg. 13) h Healthcare-related Subject Matter Standards-related Subject Matter Game-related Subject Matter $ Acquisition-related Subject Matter T H e w o r l d ’ s l a r g e s t m o d e l i n g & s i m u l a t i o n e v e n t 49 Paper sessions Th urs d ay, 6 De c e mbe r Room Session/Chair 0830 0900 0930 W304A P4 Breaking Global Boundaries Rich Grohs Establishing a Classified U.S. Training Network Enclave in Australia (12201) Simulation in Healthcare – What is Holding Us Back? (12405) h W304B EC9 Improving Training Realization through Innovative Technologies Tony DalSasso Realistic Water Simulation for Training Amphibious Vehicle Crews (12167) Innovative, Reconfigurable UGV Simulator to Support Anti-crisis Operations (12173) W304E S8 Better Bot Brains Matt Kraus Human Activity Modeling and Simulation with High Biofidelity (12038) No More Zombies! High-Fidelity Character Autonomy for Virtual Small-Unit Training (12045) Customizable Speech Centers for Automated Entities within Simulation (12094) W304F HP5 Expanding Human Performance Horizons Randy Crowe, Ph.D. A Paradigm Shift in Cultural Training: Culture-General Characteristics of Culturally Competent Forces (12011) Using Virtual Environments to Improve Real World Performance in Combat Identification (12136) No Compromise – An Innovative Section 508 Approach Supporting All Learners (12154) W304G T6 Training to Total Performance Kevin Moore, Ph.D. The Effects on Performance After Combining Driving and Judgment Simulation (12074) Crossing the Barrier: A Scalable Simulator for Course of Fire Training (12187) High Fidelity Ballistics and Gunner Training as a Part of Integrated Aircrew Training Simulators (12429) W304H ED8 Get Rid of the Boxes: Innovations in Medical Training Jake Aplanalp T3 Pursuit: Triage, Transport, & Training and Retention of Medical Track Combat Health Support Board Skills (12335) h Game (12066) h Room Session/Chair 1030 1100 Progressive Tinnitus Management Training: A Development Model for Content Currency in a Field in Flux (12169) h 1130 W304A P5 Standards—Bringing It All Together Roy Scrudder Integrate vs. Interoperate; an Army Training Use Case (12099) W304B EC10 Analytics in Training; Input or Output J. Mark “ATIS” Lozano Broadening Quantitative Analysis of Simulation in Support of Army Distributed Interactive Simulation Structure Analysis (12088) with Data Mining Functionalities (12039) Applying Semantic Analysis to Training, Education, and Immersive Learning (12151) W304E S9 Accessible AI Richard Boyd Design Patterns for the Configuration of Utility-Based AI (12146) Achieving Modular AI through Conceptual Abstractions (12401) Modeling Cultural Behavior for Military Virtual Training (12054) W304F T7 Leading Others: Shift or Sink Suzy Sutton Leader Emotion Management: Design and Evaluation of a Training Program (12031) Future Training for Leaders in Garrison during Expanded Dwell Times (12214) A Collaborative Effort: Serious Game for Safety and Security Education in the Netherlands (12018) W304G T8 Training for Making Decisions Outside “The Box” Elaine Raybourn, Ph.D. Framework for Training Adaptable and Stress-Resilient Decision Making (12229) The Dynamic Team Training Experiment; Improving Tactical Team Decision Making (12396) Cutting the Cords: Training for Marshalling with Gesture Technology (12044) W304H ED9 Going the Distance Janet Weisenford Measuring Distance Learning Workload: The Army Model for DL Instructor Hours (12440) Setting the Stage: Preparation for Advanced Combat Profiling Training (12063) Joint Continuum of eLearning: Implementing Engaging, Effective, and Meaningful Military E-Learning (12138) Coalition Battle Management Services (CBMS) (12257) Information Assurance Impacts of Mobile Architecture in a Training System (12096) Legend (one or more of the following may appear on this page). The number in parentheses following Paper Title is the ID tracking number. Nominated for Best Paper/Tutorial Award Honorable Mention for Best Paper Award International Author Continuing Education Units (see pg. 13) h Healthcare-related Subject Matter Standards-related Subject Matter Game-related Subject Matter $ Acquisition-related Subject Matter 50 2 0 1 2 i n t e r s e r v i c e / i n d u s t ry t r a i n i n g , s i m u l at i o n & e d u c at i o n c o n f e r e n c e Paper sessions Th urs d ay, 6 De c e mbe r Room Session/Chair 1330 1400 1430 W304B EC11 Practice Makes Perfect Adaptive Training for Visual Search Maureen Bergondy-Wilhelm (12144) Gesture and Brain Computing Interfaces: Impacts on Next Generation Learning (12028) W304E S10 Livin’ the Dream Keith Biggers, Ph.D. Developing Interoperable Simulations through Conceptual Modeling and Ontological Analysis (12110) Embedded LVC Training: A Distributed Training Architecture for Live Platforms (12385) OmniScribe – Enhancing AAR in an LVC Environment (12119) W304F EC12 Little Apps That Can Anya Andrews, Ph.D. The Next Generation of SCORM: Innovation for the Global Force (12114) A General Framework for Developing Training Apps on Android Devices (12006) Augmented Reality on Tablets in Support of MRO Performance (12358) W304G T9 CAUTION: Domain Crossing Ahead Heath Morton Training Credibility in Cross Domain Events (12188) Toward a Training Enterprise Cross Domain Information Sharing Solution (12206) W304H ED10 Can You See Over the Dashboard? Chris Bryant Demonstration of the Potential for Simulators in Young Driver Training (12009) User Interface as a Literacy – Impact on Design (12057) Application of Worked Examples to Unmanned Vehicle Route Planning (12292) Legend (one or more of the following may appear on this page). The number in parentheses following Paper Title is the ID tracking number. Nominated for Best Paper/Tutorial Award Honorable Mention for Best Paper Award International Author Continuing Education Units (see pg. 13) h Healthcare-related Subject Matter Standards-related Subject Matter Game-related Subject Matter $ Acquisition-related Subject Matter & Reception Awards T h u r s d ay E v e n i n g banquet at the Peabody Orlando Hotel In vit e d th e N a v y B a n d So u th e a s t C e r e m o n ia l Band Transportation: Buses will run to and from all I/ITSEC hotels and the Peabody Hotel from 1730-2300. T H e w o r l d ’ s l a r g e s t m o d e l i n g & s i m u l a t i o n e v e n t 51 Papers/Authors Best Papers BP1 | Wednesday, 5 D e c e m b e r | 1 0 3 0 | W 3 0 4A B P 2 | We d n e s d ay, 5 De c e mbe r | 1400 | W 3 0 4 A Best Papers – PSMA, ECIT, Training Best Papers – HP, Education, Simulation Session Chair: John Owen, NAWCTSD Session Deputy: Karen Williams, U.S. Army PEO STRI Converging Simulation and C2: Improving Foundation Data Consistency and Affordability (12326) (PSMA) Michael Hieb, Ph.D., C4I Center at George Mason University; Daniel T. Maxwell, Ph.D., KaDsci, LLC A Subset of Mixed Simulations: Augmented Physical Simulations with Virtual Underlays (12077) (ECIT) h Samsum Lampotang, Ph.D., Frank J. Bova, Ph.D., David E. Lizdas, Didier A. Rajon, Ph.D., William A. Friedman, M.D., Albert R. Robinson III, M.D., Isaac Luria, Wilhelm K. Schwab, Nikolaus Gravenstein, M.D. University of Florida Archetypal Patterns of Life for Military Training Simulations (12193) (Training) Sae Schatz, Ph.D., Kathleen Bartlett, David Solina, MESH Solutions, LLC, a DSCI Company; J.T. Folsom-Kovarik, Ph.D., Robert E. Wray, Soar Technology Session Chair:Anne Sullivan, Marcorsyscom pm Trasys Session Deputy: Benjamin Bell, Ph.D., CHI Systems Using Simulators to Measure Communication Latency Effects in Robotic Telesurgery (12237) (HP) h Roger Smith, Ph.D., Florida Hospital Nicholson Center; Sanket Chauhan, M.D., University of Minneapolis Medical School Making Good Instructors Great: USMC Cognitive Readiness and Instructor Professionalization Initiatives (12185) (Education) Sae Schatz, Ph.D., Kathleen Bartlett, Nicole Burley, MESH Solutions, LLC, a DSCI Company; Capt. David Dixon, Policy Management Branch, TECOM; Kenneth Knarr, Lt Col Karl Gannon, Ground Combat Standards Branch, TECOM Leveraging Technologies to Reverse Engineer a Helicopter for Simulator Development (12431) (Simulation) Steven J. Smith, Brad Torgler, FlightSafety International Ed u c a tio n The Best Paper for this category, Making Good Instructors Great: USMC Cognitive Readiness and Instructor Professionalization Initiatives (12185), will be presented on Wednesday in Room W304A at 1400 ED1 | Tu esday, 4 D e c e m b e r | 1 4 0 0 | W 3 0 4 H Mobile: The Rest of the Story Session Chair:Ramona Shires, CACI-CMS Information Systems, Inc. Session Deputy:Trientje Tippens, Army Training Support Center, CAC-T Come On, Let’s Start Using Mobile Learning (12092) Cdr. Geir Isaksen, Norwegian Defence University Mobile Learning: Not Just Another Delivery Method (12079) Peter Berking, Serco, in support of the ADL Initiative; Thomas Archibald, Ph.D., Jason Haag, The Tolliver Group, in support of the ADL Initiative; Marcus Birtwhistle, Katmai Support Services, in support of the ADL Initiative How Do You Like Your Learning? E, M, or C? (12424) Rebecca McKeown, John Huddlestone, Ph.D., Cranfield University Simulations; Kent Gritton, Joint Training Integration & Evaluation Center/NAWCTSD Sharing Learning Content: Beyond the Technology (12293) Damon Regan, Ph.D., Booz Allen Hamilton, in support of the ADL Initiative; Thomas Archibald, Ph.D., The Tolliver Group, Inc., in support of the ADL Initiative; David Twitchell, Ph.D., Department of Veterans Affairs; Dean Marvin, Katmai Support Services, in support of the ADL Initiative Smartphones, Data Collection and Analysis: Lessons Learned from Professional Sports (12296) Jay F. Graser, Gemini Technologies E D3 | We d n e s d ay, 5 De c e mbe r | 0830 | W 3 0 4 H Choosing Wisely Session Chair:Susan Coleman, Ph.D., Intelligent Decision Systems Inc. Session Deputy: Kevin Cahill, Aero Simulation Inc. ED2 | Tu esday, 4 D e c e m b e r | 1 6 0 0 | W 3 0 4 H Finding an Empirical Basis for Personalizing Training Get Smart: Reflect on the Past to Build a Better Future (12186) Sara Elizabeth Gehr, Ph.D., Bruce M. Perrin, Session Chair:Anne Sullivan, MARCORSYSCOM PM TRASYS Barbara J. Buck, The Boeing Company Session Deputy: Ingo Cegla, U.S. Army PEO STRI Live or Virtual Military Training? Developing a Decision The Serious Games Showcase & Challenge Distilled Algorithm (12184) $ Christina K. Curnow, Ph.D., Arthur (12262) Jennifer McNamara, BreakAway, Ltd.; Peter Paddock, ICF International; Robert A. Wisher, Ph.D., Smith, Katmai Government Services in support of the Independent Consultant; Frank C. DiGiovanni, Carl ADL Initiative; Brent Smith, Engineering and Computer Rosengrant, Office of the Secretary of Defense Legend (one or more of the following may appear on this page). The number in parentheses following Paper Title is the ID tracking number. Nominated for Best Paper/Tutorial Award h Healthcare-related Subject Matter 52 Honorable Mention for Best Paper Award Standards-related Subject Matter International Author Game-related Subject Matter Continuing Education Units (see pg. 13) $ Acquisition-related Subject Matter 2 0 1 2 i n t e r s e r v i c e / i n d u s t ry t r a i n i n g , s i m u l at i o n & e d u c at i o n c o n f e r e n c e Papers/Authors Use of Evidence-based Strategies to Enhance the Extensibility of Adaptive Tutoring Technologies (12288) Benjamin Goldberg, Keith Brawner, Robert Sottilare, Ph.D., ARL-HRED; Ron Tarr, Deborah R. Billings, Ph.D., Naomi Malone, Institute for Simulation & Training, UCF ED4 | Wednesday, 5 D e c e m b e r | 1 0 3 0 | W 3 0 4H Moving Forward: Future Concepts Session Chair:Denise Stevens, Ed.D., General Dynamics Information Technology Session Deputy: Stu Armstrong, QinetiQ Rethinking the Role of the Instructor: Teaching 21st Century Learners (12148) h Linda McGurn, Dynamics Research Corporation; Mike Prevou, Ph.D., Strategic Knowledge Solutions Transmedia Design for Education and Training (12207) Jennie Bottone, Katmai Government Services in support of the ADL Initiative What’s Wrong with this Picture? Video-Annotation with Expert-Model Feedback as a Method of Accelerating Novices’ Situation Awareness (12422) Peter J. Fadde, Ph.D., Southern Illinois University ED5 | Wednesday, 5 D e c e m b e r | 1 4 0 0 | W 3 0 4H The Key to Assess Session Chair: Jan Brown, CAE USA Session Deputy: Tam Huynh, USAJFKSWCS TLDE S’cape from Formality: Embedded and Automatic Assessments within Simulation Games (12067) Jeffrey A. Olsen, Brett E. Shelton, Ph.D., Utah State University Planning Low Bandwidth Assessments that Support Curriculum Competencies (12130) Karen E. Marcellas, Ph.D., Dina Kurzweil, Concurrent Technologies Corporation/Uniformed Services University of the Health Sciences; Joseph Lopreiato, M.D., Ph.D., Justin T. Woodson, M.D., Uniformed Services University of the Health Sciences Simulation2Instruction: Using Simulation in All Phases of Instruction (12328) Robert Wray, Ph.D., Soar Technology, Inc.; Allen Munro, Ph.D., University of Southern California ED6 | Wednesday, 5 D e c e m b e r | 1 6 0 0 | W 3 0 4A Best Papers From Around the Globe Session Chair:John Huddlestone, Ph.D., Cranfield University Session Deputy:Denise Threlfall, Ph.D., L-3 D.P. Associates Inc. Integrating a New Technology into a Traditional Military Organisation: How A 15th Century Philosopher Helped Change an Engineering Culture (SimTecT 2012 Best Paper) Kevin Heveldt, Fleet Personnel and Training Organization, Royal New Zealand Navy Real Time Ray Tracing in Real Simulation Systems (Visualisation & Display Technologies) (ITEC 2012 Excellence Award Winner) Simon Skinner, XPI Simulation Ltd. (United Kingdom) TNA is Dead; Long Live the Training DLOD (Requirements to Achieve V&V) (ITEC 2012 Excellence Aw ard Winner) Lieutenant Commander Paul Pine, Royal Navy, RN TNA Lead (United Kingdom) E D7 | We d n e s d ay, 5 De c e mbe r | 1600 | W 3 0 4 H Virtually There Session Chair: Kristy Murray, Ed.D., ADL Initiative Session Deputy: Capt Scott Ruppel, USAF, AFAMS Can Role-Play with Virtual Humans Teach Interpersonal Skills? (12318) Matthew Jensen Hays, Ph.D., Julia C. Campbell, Ph.D., Matthew A. Trimmer, University of Southern California Institute for Creative Technologies; Joshua C. Poore, Ph.D., Andrea K. Webb, Ph.D., Charles Stark Draper Laboratory; Teresa K. King, Ph.D., Naval Service Training Command Performance-based Cross-cultural Competence Assessment and Training (12135) Edward Sims, Ph.D., Gerald Glover, Ph.D., Harris Friedman, Ph.D., Vcom3D, Inc.; Elizabeth Culhane, Ph.D., Michael Guest, Ph.D., Marinus Van Driel, Ph.D., Dr. Richard Oliver Hope Human Relations Research Center at DEOMI Designing Useful Virtual Standardized Patient Encounters (12354) Thomas B. Talbot, M.D., Kenji Sagae, Ph.D., Bruce John, Albert A. Rizzo, Ph.D., University of Southern California Institute for Creative Technologies E D8 | T h urs d ay, 6 De c e mbe r | 0830 | W3 0 4 H Get Rid of the Boxes: Innovations in Medical Training Session Chair: Jake Aplanalp, NAWCTSD Session Deputy: Carla Cropper, Rockwell Collins T3 Pursuit: Triage, Transport, & Track Combat Health Support Board Game (12066) h Justin Woodson, M.D., MPH, James Schwartz, Uniformed Services University; Dina M. Kurzweil, Karen E. Marcellas, Ph.D., Concurrent Technologies Corporation Training and Retention of Medical Skills (12335) h Anna Skinner, Corinna Lathan, Ph.D., P.E., AnthroTronix, Inc.; Margaret Meadors, Marc Sebrechts, Ph.D., The Catholic University of America Progressive Tinnitus Management Training: A Development Model for Content Currency in a Field in Flux (12169) h David G. Twitchell, Ph.D., Russell L. Bennett, Marisa Costagliola, Department of Veterans Affairs, VHA/EES; Caroline J. Schmidt, Ph.D., VA Connecticut Healthcare System; James A. Henry, Ph.D., Tara L. Zaugg, Au.D., Department of Veterans Affairs, NCRAR; Paula Myers, Ph.D., James A Haley VA Hospital Legend (one or more of the following may appear on this page). The number in parentheses following Paper Title is the ID tracking number. Nominated for Best Paper/Tutorial Award Honorable Mention for Best Paper Award International Author Continuing Education Units (see pg. 13) h Healthcare-related Subject Matter Standards-related Subject Matter Game-related Subject Matter $ Acquisition-related Subject Matter T H e w o r l d ’ s l a r g e s t m o d e l i n g & s i m u l a t i o n e v e n t 53 Papers/Authors ED9 | Thu r sday, 6 D e c e m b e r | 1 0 3 0 | W 3 0 4H E D10 | T h urs d ay, 6 De c e mbe r | 1330 | W 3 0 4 H Going the Distance Can You See Over the Dashboard? Session Chair: Janet Weisenford, ICF International Session Deputy: Robert Dixon, U.S. Army PEO STRI Measuring Distance Learning Workload: The Army Model for DL Instructor Hours (12440) Peggy L. Kenyon, Linda A. Summerlin, The Army Distributed Learning Program Setting the Stage: Preparation for Advanced Combat Profiling Training (12063) Gian Colombo, Rhianon Dolletski-Lazar, Matt Coxe, Ron Tarr, Institute for Simulation and Training, UCF Joint Continuum of eLearning: Implementing Engaging, Effective, and Meaningful Military E-Learning (12138) David T. Fautua, Ph.D., Join Staff, J7, Joint & Coalition Warfighting; Sae Schatz, Ph.D., John Killilea, MESH Solutions, LLC, a DSCI Company; Emilie Reitz, General Dynamics Information Technology Session Chair: Chris Bryant, Kratos Training Solutions Session Deputy:Robert Snyder, CACI-CMS Information Systems, Inc. Demonstration of the Potential for Simulators in Young Driver Training (12009) Kevin F. Hulme, Ph.D., Ian Duncan, Anand Abraham, Jacob Deutsch, NYSCEDII University at Buffalo User Interface as a Literacy – Impact on Design (12057) Andy Johnson, Problem Solutions, in support of the ADL Initiative Application of Worked Examples to Unmanned Vehicle Route Planning (12292) Patricia L. McDermott, Thomas F. Carolan, Ph.D., Mark R. Gronowski, Alion Science and Technology E m e r gi n g Co n c e pt s & I n n ov a tiv e T e c h n ologi e s The Best Pa per for this category, A Subset of Mixed Simulations: Augmented Physical Simulations with Virtual Underlays (12077), will be presented on Wednesday in Room W304A at 1030 EC1 | Tu esday, 4 D e c e m b e r | 1 4 0 0 | W 3 0 4 B Who, What, Where; Dismounted Training Solutions Session Chair:Ray Pursel, Marine Corps Warfighting Laboratory Session Deputy: Todd Glenn, FAAC Inc. Implementation of an Augmented Reality System for Training Dismounted Warfighters (12149) Rakesh Kumar, Ph.D., S. Samarasekera, A. Chaudhry, Zhiwei Zhu, Ph.D., Han-Pang Chiu, Taragay Oskiper, Ryan Villamil, Vlad Branzoi, Raia Hadsell, SRI International Sarnoff; Eugene Ray Pursel, Marine Corps Warfighting Laboratory; Frank Dean, Pat Garrity, ARL-HRED-STTC Multi-Kinect Tracking for Dismounted Soldier Training (12378) Brian M. Williamson, Dr. Joseph J. LaViola Jr., University of Central Florida; Tim Roberts and Pat Garrity, ARL-HRED-STTC Urban Short Range Interaction: An LVC Solution for Urban Operation Training (12042) Tijmen Muller, Robbert Krijnen, Gillian Visschedijk, TNO EC2 | Tu esday, 4 D e c e m b e r | 1 6 0 0 | W 3 0 4 B United We Game Session Chair:1st Lt Thomas Olaes, USAF, Air Force Research Laboratory Session Deputy: Toni Scribner, HQ Air University Simulation of Cooperative Unmanned Systems Mission Execution Using Fuzzy Logic Networks (12213) R. Scott Starsman, Ph.D., Avineon, Inc. Social Networks Technology Supporting Civil-Military Cooperation “The Benefits of Crowdsourced Information” (12299) Marco Biagini, Ph.D., University of Genoa; Bruce Joy, Vastpark Pty Ltd. Applying Gaming Principles to Support Evidence-based Instructional Design (12203) Robert Wray, Ph.D., Angela Woods, Soar Technology, Inc.; Heather Priest, Ph.D., U.S. Army Research Institute EC3 | We d n e s d ay, 5 De c e mbe r | 0830 | W 3 0 4 B Effective Computer Based Modeling Session Chair: Chip Bowlin, USSOCOM Session Deputy:Beth Pettitt, ARL-HRED-STTC A Modular Framework to Support the Authoring and Assessment of Adaptive Computer-Based Tutoring Systems (CBTS) (12017) Robert A. Sottilare, Ph.D., Benjamin S. Goldberg, Keith W. Brawner, Heather K. Holden, Ph.D., ARL-HRED-STTC Creating Adaptive Emotional Experience during VE Training (12101) David Jones, Kelly Hale, Ph.D., Sara Dechmerowski, Design Interactive, Inc.; Hesham Fouad, D.Sc., VR Sonic, Inc. RADIS: Real Time Affective State Detection and Induction System (12196) Hesham Fouad, D.Sc., VR Sonic Inc.; Ge Jin, Ph.D., Purdue University Calumet Legend (one or more of the following may appear on this page). The number in parentheses following Paper Title is the ID tracking number. Nominated for Best Paper/Tutorial Award Honorable Mention for Best Paper Award International Author Continuing Education Units (see pg. 13) h Healthcare-related Subject Matter Standards-related Subject Matter Game-related Subject Matter $ Acquisition-related Subject Matter 54 2 0 1 2 i n t e r s e r v i c e / i n d u s t ry t r a i n i n g , s i m u l at i o n & e d u c at i o n c o n f e r e n c e Papers/Authors EC4 | Wednesday, 5 D e c e m b e r | 0 8 3 0 | W 3 04G You Can Have All Three (Faster, Better, Cheaper) Session Chair:Steve Gordon, Ph.D., Georgia Tech Research Institute Session Deputy:Capt Aaron Burciaga, USMC, Headquarters, Marine Corps Installation and Logistics Sideslip Misconceptions in Helicopter Simulators (12432) Steven J. Smith, FlightSafety International Simulation Budget-Constrained Simulations Using a ContextInteraction Model and Crowdsourcing (12020) Jonathan Kaye, Ph.D., Equipment Simulations LLC; Will Thalheimer, Ph.D., Work-Learning Research, Inc. FACT: An M&S Framework for Systems Engineering (12115) Tommer R. Ender, Ph.D., Daniel C. Browne, Ph.D., Georgia Tech Research Institute; LtCol William W. Yates, USMC, MARCORSYSCOM; Michael O’Neal, MARCORSYSCOM EC5 | Wednesday, 5 D e c e m b e r | 1 0 3 0 | W 3 04B New Ways of Looking at Existing Capabilities Session Chair: Jennifer Arnold, Booz Allen Hamilton Inc. Session Deputy:Kent Gritton, Joint Training Integration & Evaluation Center/NAWCTSD Evaluating Effectiveness in Virtual Environments with MR Simulation (12075) Doug A. Bowman, Ph.D., Cheryl Stinson, Eric D. Ragan, Siroberto Scerbo, Virginia Tech; Tobias Höllerer, Ph.D., Cha Lee, University of California, Santa Barbara; Ryan P. McMahan, Ph.D., University of Texas at Dallas; Regis Kopper, Ph.D., University of Florida Effective Learner Modeling for Computer-Based Tutoring of Cognitive and Affective Tasks (12032) Heather K. Holden, Ph.D., Robert A. Sottilare, Ph.D., Benjamin S. Goldberg, Keith W. Brawner, ARL-HRED-STTC Advanced Tools and Techniques for Gateway Performance Testing (12016) Michael J. O’Connor, Kurt Lessmann, Jim Chase, Trideum Corporation; Robert Lutz, David Drake, The Johns Hopkins University Applied Physics Laboratory; Dannie Cutts, AEgis Technologies EC6 | Wednesday, 5 D e c e m b e r | 1 4 0 0 | W 3 04B Display Technologies Session Chair: Stacy Pierce, Rockwell Collins Session Deputy: Paul Lyon, Barco Simulation Constant Resolution: A Disruptive Technology for Simulator Visual System Design (12030) Carl Vorst, Harry Streid, Boeing Training Systems and Government Services Beyond High Definition: Emerging Display Technologies for the Warfighter (12127) Harry Streid, Carl Vorst, Boeing Training Systems and Government Services; Rod Sterling, JVC Technology Center Glass versus Film Mirrors for Wide FOV Collimated Visual Displays (12204) Marty Quire, CAE USA, Inc.; Andrew Fernie, CAE Inc. EC7 | We d n e s d ay, 5 De c e mbe r | 1400 | W 3 0 4 F Innovative Medical Simulations: Reforming Training & Treatment Session Chair:Mary Trier, Capital Communications & Consulting Session Deputy: CDR Brent Olde, Naval Air Systems Command High Fidelity Physiological Model for Immersive Simulation and Training (12097) h Teresita M. Sotomayor, Ph.D., ARL-HRED-STTC; Benjamin Quintero, James Sherrill, Engineering & Computer Simulations; Angela M. Salva, SIMETRI, Inc. A Haptic Simulator for Training Force Skill in Laparoscopic Surgery (12228) h Lindsay Long, Ravikiran Singapogu, Sarah DuBose, Giovannina Arcese, Bliss Altenhoff, Timothy Burg, Ph.D., Christopher Pagano, Ph.D., Clemson University EC8 | We d n e s d ay, 5 De c e mbe r | 1600 | W 3 0 4 B Cyber Session Chair:Robert Chapman, Alion Science and Technology Session Deputy: Michael O’Connor, Trideum Corporation Adaptive Cyber Immunity Using a Private Cloud (12065) John W. Graham, Raytheon A Virtual Cyber Range for Cyber Warfare Analysis and Training (12211) Lloyd Wihl, Maneesh Varshney, Ph.D., Scalable Network Technologies Cloud Simulation Infrastructure – Delivering Simulation from the Cloud (12343) Michael R. Macedonia, Ph.D., Christina Bouwens, James Shiflett, SAIC EC9 | T h urs d ay, 6 De c e mbe r | 0830 | W3 0 4 B Improving Training Realization through Innovative Technologies Session Chair: Tony DalSasso, U.S. Air Force Session Deputy: Mike Papay, Ph.D., Northrop Grumman Realistic Water Simulation for Training Amphibious Vehicle Crews (12167) Martin Schwarz, Krauss-Maffei Wegmann; Scott Arbuthnot, Acron; Don Kemper, Wegmann USA, Inc. Innovative, Reconfigurable UGV Simulator to Support Anti-crisis Operations (12173) Maciej Zasuwa, Ph.D., The Institute of Aeronautics and Applied Mechanics, Warsaw University of Technology Legend (one or more of the following may appear on this page). The number in parentheses following Paper Title is the ID tracking number. Nominated for Best Paper/Tutorial Award Honorable Mention for Best Paper Award International Author Continuing Education Units (see pg. 13) h Healthcare-related Subject Matter Standards-related Subject Matter Game-related Subject Matter $ Acquisition-related Subject Matter T H e w o r l d ’ s l a r g e s t m o d e l i n g & s i m u l a t i o n e v e n t 55 Papers/Authors EC1 0 | Thursday, 6 D e c e m b e r | 1 0 3 0 | W 3 0 4B Analytics in Training; Input or Output Session Chair: J. Mark “ATIS” Lozano, ATIS Consulting Session Deputy:Mark Friedman, Concurrent Technologies Corporation Broadening Quantitative Analysis of Distributed Interactive Simulation with Data Mining Functionalities (12039) Daniel Dor, Yaniv Minkov, Ground Forces Command of the Israeli Defense Forces Simulation in Support of Army Structure Analysis (12088) Erlend Øby Hoff, Per-Idar Evensen, Helen Rødal Holhjem, Ingvild Bore Øyan, Helena Kvamme Nygård, Norwegian Defence Research Establishment (FFI) Applying Semantic Analysis to Training, Education, and Immersive Learning (12151) Robby Robson, Fritz Ray, Eduworks Corporation EC1 1 | Thursday, 6 D e c e m b e r | 1 3 3 0 | W 3 0 4B Practice Makes Perfect Session Chair: Maureen Bergondy-Wilhelm, NAWCTSD Session Deputy:Robert Sottilare, Ph.D., ARL-HRED Adaptive Training for Visual Search (12144) Kelly S. Hale, Ph.D., Angela Carpenter, Matthew Johnston, Jing-Jing Costello, Jesse Flint, Design Interactive, Inc.; Stephen M. Fiore, Ph.D., University of Central Florida Gesture and Brain Computing Interfaces: Impacts on Next Generation Learning (12028) Sridhar Natarajan, Ph.D., Schawn E. Thropp, Zachary Weaver, Jesse Davis, Alan Hoberney, Concurrent Technologies Corporation EC12 | T h urs d ay, 6 De c e mbe r | 1330 | W3 0 4 F Little Apps That Can Session Chair: Anya Andrews, Ph.D., Erudition Corporation Session Deputy: Stacy Pierce, Rockwell Collins The Next Generation of SCORM: Innovation for the Global Force (12114) Jonathan Poltrack, Nikolaus Hruska, Andy Johnson, Problem Solutions, in support of the Advanced Distributed Learning Initiative; Jason Haag, The Tolliver Group, Inc., in support of the Advanced Distributed Learning Initiative A General Framework for Developing Training Apps on Android Devices (12006) Jeremy Ludwig, Ph.D., Robert Richards, Ph.D., Bart Presnell, Dan Fu, Stottler Henke Associates, Inc. Augmented Reality on Tablets in Support of MRO Performance (12358) Andrew Woo, Billy Yuen, Tim Hayes, NGRAIN (Canada) Corporation; Carl Byers, Logres Inc.; Eugene Fiume, University of Toronto EC P ublis h On ly Real-Time Fusion of Surveillance Imageries in Urban Scenes (12026) Ling Ling Sik, Sumanta Pattanaik, Ph.D., University of Central Florida H u m a n P e r fo r m a n c e The Best Paper for this category, Using Simulators to Measure Communication Latency Effects in Robotic Telesurgery (12237), will be presented on Wednesday in Room W304A at 1400 HP1 | Tu esday, 4 D e c e m b e r | 1 4 0 0 | W 3 0 4 F HP 2 | T ue s d ay, 4 De c e m be r | 1600 | W3 0 4 F Training: HP Style Ready, Aim, Assess Session Chair:Jennifer Murphy, U.S. Army Research Institute Session Deputy: Kelly Hale, Ph.D., Design Interactive, Inc. What are the Most Critical Skills for Manned-Unmanned Teaming? (12202) John E. Stewart, Ph.D., Army Research Institute; Paul J. Sticha, Ph.D., Human Resources Research Organization; William R. Howse, Ph.D., Independent Consultant Digital Training and Interface Lessons Learned from Operational Use Patterns (12084) Gregory A. Goodwin, Ph.D., U.S. Army Research Institute End-User Tools for Multimedia Annotation of Video Training Demonstrations (12418) Rachael Dubin, Benjamin Bell, Ph.D., CHI Systems, Inc.; Christina Curnow, Ph.D., ICF International; Allison Dyrlund, Ph.D., Army Research Institute; Bernice Willis, MTS Technologies, Inc. Session Chair:Ellen Menaker, Ph.D., Intelligent Decision Systems, Inc. Session Deputy: Phil Brown, D.M., NORTHCOM The IACE Assessment Model: An Approach to Evaluating Simulation Suitability (12035) Christopher John Huffam, Ph.D., Department of National Defence Canada Modifying Action Learning to Increase Readiness (12311) CDR Kevin A. Jones, United States Coast Guard Automated Human Performance Measurement: Data Availability and Standards (12302) Emily Wiese, Matthew Roberts, Jeanine Ayers, Aptima, Inc.; Beth F. Atkinson, NAWCTSD; Delonna M. Ramoutar, Kaegan Corporation Legend (one or more of the following may appear on this page). The number in parentheses following Paper Title is the ID tracking number. Nominated for Best Paper/Tutorial Award Honorable Mention for Best Paper Award International Author Continuing Education Units (see pg. 13) h Healthcare-related Subject Matter Standards-related Subject Matter Game-related Subject Matter $ Acquisition-related Subject Matter 56 2 0 1 2 i n t e r s e r v i c e / i n d u s t ry t r a i n i n g , s i m u l at i o n & e d u c at i o n c o n f e r e n c e Papers/Authors HP3 | Wednesday, 5 D e c e m b e r | 0 8 3 0 | W 3 0 4F Seeing is Believing Session Chair: CDR Joseph Cohn, Office of Naval Research Session Deputy:Denise Nicholson, Ph.D., MESH Solutions, LLC, a DSCI Company On the Utility of Stereoscopic Displays for Simulation Training (12301) Charles J. Lloyd, Visual Performance LLC Effects of Visual Interaction Methods on Simulated Unmanned Aircraft Operator Situational Awareness (12435) Brent A. Terwilliger, Ph.D., Rockwell Collins STS Improving Naval Shiphandling Training through Game Based Learning (12271) LT Ethan A. Reber, LT Benjamin Bernard, USN Surface Warfare Officers Schools Command; Perry McDowell, CDR Joseph Sullivan, USN The MOVES Institute HP4 | Wednesday, 5 D e c e m b e r | 1 0 3 0 | W 3 0 4F Increasing Readiness through Training Effectiveness Session Chair: Jim Threlfall, C2 Technologies, Inc. Session Deputy: Keith Anderson, Paltech, Inc. Enhancing Human Effectiveness through Embedded Virtual Simulation (12404) Thomas Alexander, Dr. Ing., Fraunhofer-FKIE; Dee Andrews, Ph.D., U.S. Army Research Laboratory; Jan Joris Roessingh, Ph.D., National Aerospace Laboratory (NLR); Robert Sottilare, Ph.D., Stephen Goldberg, Ph.D., ARL-HRED-STTC; Lochlan Magee, Ph.D., DRDC Toronto Quantification of Trainee Affective and Cognitive State in Real-time (12064) Christina Kokini, Meredith Carroll, Ph.D., Ruben Ramirez-Padron, Xuezhong Wang, Ph.D., Kelly Hale, Ph.D., Design Interactive, Inc.; Robert Sottilare, Ph.D., Benjamin Goldberg, U.S. Army Research Laboratory Measuring the Training Effectiveness of Combat Lifesaver Simulation Training Systems (12098) h Teresita M. Sotomayor, Ph.D., ARL-HRED-STTC; Angela M. Salva, SIMETRI, Inc.; Brent W. York, ArtSimMagic, Inc. HP 5 | T h urs d ay, 6 De c e mbe r | 0830 | W3 0 4 F Expanding Human Performance Horizons Session Chair: Randy Crowe, Ph.D., Lockheed Martin Session Deputy: Beth Biddle, Ph.D., The Boeing Company A Paradigm Shift in Cultural Training: Culture-General Characteristics of Culturally Competent Forces (12011) Jessica L. Wildman, Ph.D., Thomas Skiba, Brigitte Armon, Rana Moukarzel, Florida Institute of Technology & Institute for Cross-Cultural Management Using Virtual Environments to Improve Real World Performance in Combat Identification (12136) Emilie A. Reitz, General Dynamics Information Technology; Kevin P. Seavey, Alion Science and Technology No Compromise – An Innovative Section 508 Approach Supporting All Learners (12154) David Twitchell, Ph.D., Department of Veteran Affairs, VHA/EES; Bill Bandrowski, Craig Clark, Concurrent Technologies Corporation HP P ublis h On ly Recommendations for Modern Tools to Author Tutoring Systems (12260) Keith Brawner, Heather Holden, Ph.D., Benjamin Goldberg, Robert Sottilare, Ph.D., ARL-HRED Improving Training through Human Systems Design in a Mobile Apps World (12327) Susan Archer, Alion Science and Technology; Kevin Roney, Sysergi LLC P oli c y, St a n d a r d s , M a n a g e m e n t & A c q u i s itio n The Best Paper for this category, Converging Simulation and C2: Improving Foundation Data Consistency and Affordability (12326), will be presented on Wednesday in Room W304A at 1030 P1 | Tu esday, 4 D e c e m b e r | 1 4 0 0 | W 3 0 4 A Process This! Session Chair: Tammy Clark, Cubic Applications, Inc. Session Deputy: Rob Matthews, NAWCTSD Gloria Tuck, MARCORSYSCOM PM TRASYS Improving Software Development Cost Estimation Models (12222) $ Scott Nelson, Karen Williams, Rodney Figaroa, U.S. Army PEO STRI; Charles Stroup, SAIC; Arlene Minkiewicz, Bob Koury, Price Systems Robbing Peter to Pay Paul – Modeling Irregular Warfare Demand Signals (12272) Britt Bray, Paul O’Meara, DRC Raising the Bar for the Military Construction Process (12367) $ Susan D. Nachtigall, AIA, U.S. Army Corps of Engineers, Construction Engineering Research Laboratory; Nadia Abou-El-Seoud, U.S. Army Corps of Engineers, Fort Worth District-SWF P 2 | T ue s d ay, 4 De c e m be r | 1600 | W304 A Aspects of Validation Session Chair: Bob Wallace, U.S. Air Force Session Deputy: Tom Yanoschik, SAIC William Glaser, TPO OneSAF Training Device Certification and Accreditation Process (12360) John Owen, NAWCTSD; John Meyers, NAWCAD Sustainment of Modeling and Simulation Tools in the Defense Environment (12323) James E. Coolahan, Ph.D., Johns Hopkins University Applied Physics Laboratory Legend (one or more of the following may appear on this page). The number in parentheses following Paper Title is the ID tracking number. Nominated for Best Paper/Tutorial Award Honorable Mention for Best Paper Award International Author Continuing Education Units (see pg. 13) h Healthcare-related Subject Matter Standards-related Subject Matter Game-related Subject Matter $ Acquisition-related Subject Matter T H e w o r l d ’ s l a r g e s t m o d e l i n g & s i m u l a t i o n e v e n t 57 Papers/Authors Face Validation: From Concept to Concrete Process (12218) Cindy Dunn, SAIC, Maneuver Battle Lab Experiment Environments Branch P 4 | T h urs d ay, 6 De c e mbe r | 0830 | W3 0 4 A Breaking Global Boundaries Session Chair: Rich Grohs, U.S. Air Force Session Deputy: Harry Robinson, VA SimLEARN P3 | Wednesday, 5 D e c e m b e r | 0 8 3 0 | W 3 0 4 A Establishing a Classified U.S. Training Network Enclave The Ends, Ways, and Means of Software Development: in Australia (12201) Gerald McGowan, Joint Staff, DDJ7 Cost Estimating to Achieve ROI JCW; Allan Deacon, Joint Combined Training Capability Session Chair: Jan Drabczuk, Inter-Coastal Electronics (ICE) Simulation in Healthcare – What is Holding Us Back? Session Deputy:John Schlott, L-3 Link Simulation & Training (12405) h Richard J. Severinghaus, CMSP, The AEgis Cracking the Code: Contracting for Open Source Software Technologies Group, Inc. (12104) Randy Saunders, Johns Hopkins University Applied Physics Lab; Gary Allen, Ph.D., Joint Training Integration & P 5 | T h urs d ay, 6 De c e mbe r | 1030 | W3 0 4 A Evaluation Center Standards—Bringing It All Together Maximizing U.S. Army Return on Investment Utilizing Session Chair:Roy Scrudder, University of Texas, Applied Software Product-Line Approach (12109) Michael Dillon, Research Laboratories U.S. Army PEO STRI; Jorge Rivera, Rowland Darbin, Session Deputy: Frank Mullen, AT&L MSCO General Dynamics C4 Systems; Barry Clinger, Riptide Integrate vs. Interoperate; an Army Training Use Case Software (12099) Paul Dumanoir, U.S. Army PEO STRI Training Systems Acquisition for Major Defense Programs Coalition Battle Management Services (CBMS) (12257) (12147) Fred Hartman, Institute for Defense Analyses; Lori Saikou Diallo, Ph.D., VMASC; W.D. Scott Wood, Warren W. Frumkin, Alion Science & Technology Bizub, JCS DD J7 JCW Information Assurance Impacts of Mobile Architecture in a Training System (12096) Graham Fleener, U.S. Army PEO STRI; Andrew Maxon, Cybernet Systems Corporation Si m u l a tio n The Best Paper for this category, Leveraging Technologies to Reverse Engineer a Helicopter for Simulator Development (12431), will be presented on Wednesday in Room W304A at 1400 S1 | Tu esday, 4 D e c e m b e r | 1 4 0 0 | W 3 0 4 E Electronic Attack: Cyber and Countermeasures Session Chair: Jerry Hendrix, Camber Corporation Session Deputy:Capt Jeff Falkinburg, USAF, Air Force Research Laboratory Developing a Complex Simulation Environment for Evaluating Cyber Attacks (12248) Maj Alexandre B. Barreto, Brazilian Air Force, Michael Hieb, Ph.D., C4I Center at George Mason University; Dr. Edgar Yano, Ph.D., Instituto Tecnológico de Aeronáutica Synthetic Cyber Environments for Training and Exercising Cyberspace Operations (12408) Stephanie D. Harwell, Christopher M. Gore, Camber Corporation Electronic Warfare (EW) Modeling Support for RED FLAG Exercises (12093) Amanda Cinnamon, Wyle; John E. Farrier, Booz Allen Hamilton S 2 | T ue s d ay, 4 De c e m be r | 1600 | W304 E This Land is Your Land, This Land is My Land Session Chair: Larry Rieger, TRADOC ARCIC Session Deputy: Randy Scott, USSTRATCOM J-75 Missionland: The Creation of a Virtual Continent for Mission Simulation (12087) Arjan Lemmers, Arno Gerretsen, National Aerospace Laboratory NLR; Simon Skinner, XPI Simulation Ltd.; Edward Jones, Dstl Easy Pattern-of-Life Generation using Physical and Human Terrain (12180) Philip Kerbusch, Dr. Ruben Smelik, Ph.D., Selmar Smit, Frido Kuijper, TNO Dynamic Synthetic Environments Through Run-Time Modification of Source Data (12050) Kenny J. Hebert, Dale Sexton, Presagis Legend (one or more of the following may appear on this page). The number in parentheses following Paper Title is the ID tracking number. Nominated for Best Paper/Tutorial Award Honorable Mention for Best Paper Award International Author Continuing Education Units (see pg. 13) h Healthcare-related Subject Matter Standards-related Subject Matter Game-related Subject Matter $ Acquisition-related Subject Matter 58 2 0 1 2 i n t e r s e r v i c e / i n d u s t ry t r a i n i n g , s i m u l at i o n & e d u c at i o n c o n f e r e n c e Papers/Authors S3 | Wednesday, 5 D e c e m b e r | 0 8 3 0 | 3 0 4 E S 6 | We d n e s d ay, 5 De c e mbe r | 1600 | W3 0 4 E Virtually Faithful Behind the Scenes Session Chair:Brian Holmes, The AEgis Technologies Group, Inc. Session Deputy: Leslie Dubow, U.S. Army PEO STRI To Believe or Not to Believe, Fidelity is the Question (12425) Randall Garrett, Ph.D., Northrop Grumman Combining Constructive Models with a 3D Game for Enhanced Immersion (12329) Marjorie Zielke, Ph.D., Gary Hardee, University of Texas at Dallas; Joe R. Gonzalez, Jr., Texas A&M University Virtual Locomotion Concepts and Metrics Study: Experimentation and Results (12236) Timothy Roberts, Pat Garrity, ARL-HRED-STTC; Jay Saffold, Research Network, Inc. Session Chair: John “DZ” Dzenutis, The Boeing Company Session Deputy: Ann O’Kennon, Daedalus Technologies, Inc. Building Terrain Under the Tower of Babel (12029) Robert F. Richbourg, Ph.D., Institute for Defense Analyses Geospatial Correlation Testing Framework and Toolset (12107) Freddie Santiago, Marlo Verdesca, Jon Watkins, Dignitas Technologies, LLC; Julio de la Cruz, ARL-HREDSTTC THREADS…Tying Integration Together (12004) Tammie F. Smiley, Trideum; Lawrence Rieger, U.S. Army TRADOC ARCIC S4 | Wednesday, 5 D e c e m b e r | 1 0 3 0 | W 3 0 4 E Build It and They Will Come Session Chair:Mike Aldinger, Northrop Grumman Corporation Session Deputy:Scott Szurgot, MARCORSYSCOM PM TRASYS Migrating Processor Architectures for Simulation (12289) Kenneth F. Corbo, Renee L. Niemiec, Ethan Money, Hillary Egan, Adam Moore, Michelle O’Bryan, David Thonglyvong, Lockheed Martin Global Training and Logistics You Can Handle the Truth: Simulation Architecture for Multiple Truth Engines (12198) James A. Hadley, Steven E. Elrod, Timothy E. Etters, The Boeing Company Service Oriented Architecture Role in Air Force and Navy Common Trainer Initiatives (12192) Christopher Lawless, NAWCTSD; Ilya Lipkin, Ph.D., Tony DalSasso, USAF Simulators Division S5 | Wednesday, 5 D e c e m b e r | 1 4 0 0 | W 3 0 4 E Say What? Session Chair:Matt Spruill, Engineering & Computer Simulations Session Deputy:Scott Szurgot, MARCORSYSCOM PM TRASYS Bridging Live and Virtual Radios Without Specialized Cross-Domain Solutions (12259) Ryan McLaughlin, Benjamin Leppard, Cindy Walker, Northrop Grumman Corporation Modeling and Simulation for Dynamic Spectrum Access (12386) Keith Philpott, Titus Pottinger, The Boeing Company “Can You Hear Me Now?” Understanding the Cosite Interference Hurdle (12122) Diane Richie, NAWCTSD S 7 | We d n e s d ay, 5 De c e mbe r | 1600 | W3 0 4 F P“air”idigm Shift Session Chair:Cathy Matthews, Matthews Systems Engineering, Inc. Session Deputy:Brian Overy, Lockheed Martin Global Training and Logistics Applying Practices from Instructor Applications to Creating Simulated Avionics Displays (12120) Matthew Crumley, CAE USA, Inc. Lessons Learned During the Implementation of Aerial Refueling DMO (12283) Michael Parker, QuantaDyn Corporation; Ronald Kornreich, USAF ANG NGB/A5I Augmented Reality Training Application for C-130 Aircrew Training System (12197) Charles R. Mayberry, HQ AETC/ A3ZM; Sheila Jaszlics, Gary Stottlemyer, Garrett Fritz, Pathfinder Systems, Inc. S 8 | T h urs d ay, 6 De c e mbe r | 0830 | W3 0 4 E Better Bot Brains Session Chair: Matt Kraus, Nuvolect LLC Session Deputy: Nick Giannias, Presagis Human Activity Modeling and Simulation with High Biofidelity (12038) Zhiqing Cheng, Ph.D., Stephen Mosher, Jeanne Smith, Isiah Davenport, Infoscitex Corporation; John Camp, Ph.D., Darrell Lochtefeld, Ph.D., Air Force Research Laboratory 711th Human Performance Wing No More Zombies! High-Fidelity Character Autonomy for Virtual Small-Unit Training (12045) Brian S. Stensrud, Ph.D., Angela Woods, Samuel Wintermute, Ph.D., Soar Technology, Inc.; Eugene Ray Purcel, Marine Corps Warfighting Laboratory; Gino Fragomeni, Pat Garrity, ARLHRED-STTC Customizable Speech Centers for Automated Entities within Simulation (12094) Jason R. Potts, Todd Griffith, Ph.D., Kyle R. Roth, Jared K. Snyder, Discovery Machine Inc. Legend (one or more of the following may appear on this page). The number in parentheses following Paper Title is the ID tracking number. Nominated for Best Paper/Tutorial Award Honorable Mention for Best Paper Award International Author Continuing Education Units (see pg. 13) h Healthcare-related Subject Matter Standards-related Subject Matter Game-related Subject Matter $ Acquisition-related Subject Matter T H e w o r l d ’ s l a r g e s t m o d e l i n g & s i m u l a t i o n e v e n t 59 Papers/Authors S9 | Thu r sday, 6 De c e m b e r | 1 0 3 0 | W 3 0 4 E S 10 | T h urs d ay, 6 De c e mbe r | 1330 | W3 0 4 E Accessible AI Livin’ the Dream Session Chair: Richard Boyd, Lockheed Martin Session Deputy: Long Nguyen, Ph.D., NAWCTSD Design Patterns for the Configuration of Utility-Based AI (12146) Kevin Dill, Lockheed Martin Global Training and Logistics; Eugene Ray Pursel, Marine Corps Warfighting Laboratory; Pat Garrity, Gino Fragomeni, ARL-HRED-STTC Achieving Modular AI through Conceptual Abstractions (12401) Kevin Dill, Lockheed Martin Global Training and Logistics; Eugene Ray Pursel, Marine Corps Warfighting Laboratory; Pat Garrity, Gino Fragomeni, ARL-HRED-STTC Modeling Cultural Behavior for Military Virtual Training (12054) Karel van den Bosch, Philip Kerbusch, Keff Schram, TNO Session Chair: Keith Biggers, Ph.D., Texas A&M University Session Deputy: Maj. Eric Whittington, USMC, TECD Developing Interoperable Simulations through Conceptual Modeling and Ontological Analysis (12110) John W. Graham, Raytheon; Richard J. Andrade, U.S. Army PEO STRI Embedded LVC Training: A Distributed Training Architecture for Live Platforms (12385) Jaclyn Hoke, Jason Wenger, Brian Wolford, Rockwell Collins, Inc. OmniScribe – Enhancing AAR in an LVC Environment (12119) Alden Peterson, Stephen Gilbert, Ph.D., Eliot Winer, Ph.D., Iowa State University – Virtual Realities Applications Center; Jeff Welch, Dignitas Technologies, LLC; Julio de la Cruz, Hector Gonzalez, ARL-HRED-STTC Training The Best Paper for this category, Archetypal Patterns of Life for Military Training Simulations (12193), will be presented on Wednesday in Room W304A at 1030 T 1 | Tu esday, 4 D e c e m b e r | 1 4 0 0 | W 3 0 4 G Pods, Flocks & Swarms: Keep Your Boat Afloat Session Chair: Ami Bolton, Ph.D., Office of Naval Research Session Deputy: Cynthia Adams, Booz Allen Hamilton Implementing Integrated LVC for Naval Aviation Training (12073) Rob Lechner, John Schwering, The Boeing Company Ballistic Missile Defense Fleet Synthetic Training (FST) at Sea (12241) John E. Bell, Alion Science and Technology; Darrel M. Morben, Navy Warfare Development Command; William T. Cook, Valkyrie Enterprises; Matt Morneault, Engenuity, LLC Countering a Swarm Attack (12183) Morten Kolve, Kongsberg Defence Systems; Geoff Tompson, Decisive Encounters Limited T 2 | Tu esday, 4 D e c e m b e r | 1 6 0 0 | W 3 0 4 G Rethinking Immersive Training Session Chair: Liz Gehr, Ph.D., The Boeing Company Session Deputy:Capt. Sam Oliver, USMC, MARCORSYSCOM PM TRASYS Evaluating Immersion in Training Environments (12046) Krista Langkamer Ratwani, Ph.D., Webb Stacy, Ph.D., Alexandra Geyer, Ph.D., Scott Pappada, Ph.D., Emily Wiese, Aptima, Inc. Comparing Training Transfer of Simulators: Desktop versus Wearable Interfaces (12008) John S. Barnett, Ph.D., U.S. Army Research Institute for the Behavioral and Social Sciences; Grant S. Taylor, Ph.D., University of Central Florida: Institute for Simulation and Training Enhancing Realism in Desktop Interfaces for Dismounted Infantry Simulation (12043) James Templeman, Ph.D., U.S. Naval Research Laboratory; Patricia Denbrook, DCS Inc. T 3 | We d n e s d ay, 5 De c e mbe r | 1030 | W3 0 4 G “Mobile”-izing Military Training Session Chair: Eliot Winer, Ph.D., Iowa State University Session Deputy: John Stratis, Jacobs Technology Inc. Not Just for Angry Birds, Practical Training with Mobile Devices (12150) Steven Borkman, Dignitas Technologies; Julio de la Cruz, ARL-HRED-STTC Automated Trend Analysis for Navy-Carrier Landing Attempts (12247) Neil C. Rowe, Ph.D., U.S. Naval Postgraduate School Applying Service Orientation to the U.S. Army’s Common Training Instrumentation Architecture (12123) Jeremy T. Lanman, Ph.D., U.S. Army PEO STRI; Scott Clarke, Shawn Hillis, R. Darbin, General Dynamics C4 Systems; Dave Frank, AIT Engineering T 4 | We d n e s d ay, 5 De c e mbe r | 1400 | W3 0 4 G Building the Training Framework: The Right Tool for the Right Job Session Chair:Felicia Douglis, Kratos Technology & Training Solutions Session Deputy: Lisa Townsend, NAWCTSD A Site Selection Methodology to Optimize Task Training (12336) Jennifer K. Phillips, Cognitive Performance Group; Marisa L. Miller, Ph.D., U.S. Army Research Institute Legend (one or more of the following may appear on this page). The number in parentheses following Paper Title is the ID tracking number. Nominated for Best Paper/Tutorial Award Honorable Mention for Best Paper Award International Author Continuing Education Units (see pg. 13) h Healthcare-related Subject Matter Standards-related Subject Matter Game-related Subject Matter $ Acquisition-related Subject Matter 60 2 0 1 2 i n t e r s e r v i c e / i n d u s t ry t r a i n i n g , s i m u l at i o n & e d u c at i o n c o n f e r e n c e Papers/Authors Scientific Principles to Support Rapid Scenario Development (12334) Jennifer J. Vogel-Walcutt, Ph.D., Jennifer K. Phillips, Karol G. Ross, Ph.D., Cognitive Performance Group Towards Adaptive Scenario Management (ASM) (12080) Perakath Benjamin, Ph.D., Mike Graul, Ph.D., Kumar Akella, Jason Gohlke, Knowledge Based Systems, Inc.; Brian Schreiber, Lisa Holt, Ph.D., Lumir Research, Inc. T 5 | Wednesday, 5 D e c e m b e r | 1 6 0 0 | W 3 0 4G Reality Check: Virtual Performance Session Chair: Amy Jenison, Army Logistics University Session Deputy: Karen Cooper, Ph.D., NAWCAD Can UAS Training Be Done Without Live Flight? (12307) Michael Cleveland, Parsons; Gregory A. Goodwin, Army Research Institute A Capabilities-Based Assessment Tool for USMC Squad Immersive Training (12124) Joan H. Johnston, Ph.D., U.S. Army Research Institute (ARI) Technology-Based Training Research Unit; David Dunfee, John J. Keppeler, USMC Training and Education Command; David Jarvis, Kaegan, Inc.; Dan Torgler, Marcorsyscom PM Trasys From a Submarine to a Virtual Environment and Vice Versa (12071) Lochlan E. Magee, Ph.D., Aidan A. Thompson, Ph.D., Brad Cain, DRDC Toronto; Courtney Kersten Kwan, CAE Inc. T 6 | Thu r sday, 6 De c e m b e r | 0 8 3 0 | W 3 0 4 G Training to Total Performance Session Chair:Kevin Moore, Ph.D., Tier 1 Performance Solutions Session Deputy:Gene Beauvais, Raytheon Technical Services Company The Effects on Performance After Combining Driving and Judgment Simulation (12074) Gregory P. Krätzig, Fred Foerster, Rae Groff, Royal Canadian Mounted Police Crossing the Barrier: A Scalable Simulator for Course of Fire Training (12187) Helene Fournier, Ph.D., JeanFrancois Lapointe, Ph.D., Irina Kondratova, Ph.D., Bruno Edmond, Cosmin Munteanu, Ph.D., National Research Council of Canada High Fidelity Ballistics and Gunner Training as a Part of Integrated Aircrew Training Simulators (12429) Andrew Morris, FlightSafety Simulation T 7 | T h urs d ay, 6 De c e mbe r | 1030 | W3 0 4 F Leading Others: Shift or Sink Session Chair: Suzy Sutton, AETC Session Deputy: Tere Sotomayor, Ph.D., ARL-HRED-STTC Leader Emotion Management: Design and Evaluation of a Training Program (12031) Kara L. Orvis, Ph.D., Pacific Science & Engineering; Gregory A. Ruark, Ph.D., Army Research Institute of the Behavioral and Social Sciences; Krista Langkamer Ratwani, Ph.D., Eileen B. Entin, Ph.D., Aptima, Inc. Future Training for Leaders in Garrison during Expanded Dwell Times (12214) Kara L. Orvis, Ph.D., Pacific Science & Engineering; Krista Langkamer Ratwani, Ph.D., Aptima, Inc.; Jeffrey E. Fite, Ph.D., Army Research Institute of the Behavioral and Social Sciences A Collaborative Effort: Serious Game for Safety and Security Education in the Netherlands (12018) Maarten van Veen, Edwin Dado, Ph.D., Netherlands Defence Academy T 8 | T h urs d ay, 6 De c e mbe r | 1030 | W3 0 4 G Training for Making Decisions Outside “The Box” Session Chair:Elaine Raybourn, Ph.D., Sandia National Laboratories Session Deputy: Chuck Secard, Lockheed Martin Framework for Training Adaptable and Stress-Resilient Decision Making (12229) Meredith Carroll, Ph.D., Kelly Hale, Ph.D., Kay Stanney, Ph.D., Michael Woodman, Ph.D., Luke DeVore, Design Interactive, Inc.; Peter Squire, Ph.D., Office of Naval Research; LT Lee Sciarini, Ph.D., USN, NAWCTSD The Dynamic Team Training Experiment; Improving Tactical Team Decision Making (12396) Edzard Boland, Jelke van der Pal, Christopher Roos, National Aerospace Laboratory NLR Cutting the Cords: Training for Marshalling with Gesture Technology (12044) Sarah Young MacDonald, Atlantis Systems Crop. T 9 | T h urs d ay, 6 De c e mbe r | 1330 | W3 0 4 G CAUTION: Domain Crossing Ahead Session Chair: Heath Morton, U.S. Air Force Session Deputy:LTC Christopher Vaughn, Joint and Coalition Warfighting Training Credibility in Cross Domain Events (12188) Robert Chapman, Alion Science and Technology; Tony Valle, Modern Technology Solutions, Inc. Toward a Training Enterprise Cross Domain Information Sharing Solution (12206) Gerald McGowan, Joint Staff, DDJ7 JCW; Robert DeForest, AFAMS; Matthew Morneault, NWDC Legend (one or more of the following may appear on this page). The number in parentheses following Paper Title is the ID tracking number. Nominated for Best Paper/Tutorial Award Honorable Mention for Best Paper Award International Author Continuing Education Units (see pg. 13) h Healthcare-related Subject Matter Standards-related Subject Matter Game-related Subject Matter $ Acquisition-related Subject Matter T H e w o r l d ’ s l a r g e s t m o d e l i n g & s i m u l a t i o n e v e n t 61 notes 62 2 0 1 2 i n t e r s e r v i c e / i n d u s t ry t r a i n i n g , s i m u l at i o n & e d u c at i o n c o n f e r e n c e STEM The Power of Innovation Enabling the Global Force National Security Workforce Initiative I. S TEM supports and promotes activities encouraging students’ interest and pursuit in Science, Technology, Engineering and Mathematics. II. Interservice/Industry Training, Simulation and Education Conference III. What does I/ITSEC do to support STEM? A.Future Leaders Pavilion B.Students at I/ITSEC C.Post Graduate Scholarships (Masters and Doctorate) D.Simulation Technician Scholarships E.Serious Games Showcase and Challenge F. Post I/ITSEC Professional Development Workshops G.Central Florida Educators Workshop H.Continuing Education Units I.America’s Teachers at I/ITSEC future leaders/students Tuesday, 4 December 1200 - 1730 Wednesday, 5 December 0930 - 1730 Stop! See the Future Future Leaders Pavilion a Ed on Conf ucati ere 2012 nc e n rvice/I dustry T rse ra te i In Simulation nd ng ni Students at I/ITSEC Thursday, 6 December • 0900 - 1400 Thursday, 6 December 0930 - 1500 Booth 3171 SPECIAL Session Thursday, 6 December 1030 - 1200 • W309A O T Learning and Leadership are indispensable to each other. he National Training and Simulation Association and the members of I/ITSEC take great pleasure in welcoming you to the Eighth Annual Future Leaders Pavilion and Special Session. We are delighted to host secondary students from such diverse areas as: • Columbus, GA • Latham, NY • Dayton, OH • Lexington Park, MD • Hampton, VA • Orlando, FL • Huntsville, AL The students who participate in the Future Leaders Pavilion (FLP) are committed to excellence and are enrolled in engineering, computer sciences, mathematics, or modeling and simulation tracks. Projects presented this year will continue the legacy of excellence built by previous Future Leaders. Please remember to include FLP, located in Booth 3171, during your visits to the exhibit floor. On Thursday at 1030, please lend support to our Future Leaders as they present their projects during their Special Session – “The Future is Now!” 64 Students take their turn at a driving simulator. ver the years, thousands of Central Florida high school students have participated in a unique learning experience by visiting the Exhibitors/ Exhibits at I/ITSEC. The purpose of the I/ITSEC Student Tours is to allow students to experience first-hand, realworld Training, Simulation, and Education solutions that will help bridge the gap between classroom theory and the applied use of Science, Technology, Engineering and Math (STEM) subjects. In 2011, over 600 students, along with 200 school chaperones and volunteer I/ITSEC member escorts, were exposed to special demonstrations and static displays of the Simulation, Training and Education Industry. Students are able to learn about the basic building blocks required to deliver high fidelity modeling and simulation products across a broad range of training environments. Participating in the I/ITSEC Student Tours on Thursday, December 6, 2012, will give students a complete understanding of how they can apply the STEM related skills they learn in the classroom to highly successful careers in our Industry. To learn more about the I/ITSEC Conference and Student Tours, please contact David Hutchings at [email protected] or (386) 843-1187. Students engage with the Cultural Learning Training demonstration. 2 0 1 2 i n t e r s e r v i c e / i n d u s t ry t r a i n i n g , s i m u l at i o n & e d u c at i o n c o n f e r e n c e educators America’s Teachers at I/ITSEC I/ITSEC has a long history of supporting the education Thanks to these forward thinking of students and teachers through visits to the companies, we can continue to conference. Specifically, since the America’s Teachers at I/ITSEC program began in 2008, we have hosted invest in the future of our Industry: teachers from Arizona, California, Florida, Georgia, • The Boeing Company Maryland, Montana, New York, Ohio, Tennessee, • Brocade Texas and Virginia. As part of I/ITSEC’s efforts to further education in Science, Technology, Engineering • CSC and Mathematics (STEM), teachers from across the • DynCorp International country have been invited to attend the conference. The America’s Teachers at I/ITSEC Program consists • General Dynamics of an orientation session, attendance at the Modeling • The Imaging Source and Simulation techCamp, guided tours of the Exhibit • L-3 Communications Hall, and attendance at tutorials, paper sessions, and special events. This program is supported by the National Training and Simulation Association and its industry members. We would like to acknowledge, in particular, the sponsors of the Future Leaders Pavilion and America’s Teachers @ I/ITSEC program. Educators Workshop to Introduce Simulation into the Physics Classroom – I/ITSEC 2012 Recognizing the need for a high tech workforce, the Florida High Tech Corridor Council (FHTCC) established its educational initiative – techPATH. Involving representatives from a variety of academic affiliations and high tech companies, techPATH is “cultivating tomorrow’s workforce” in the Corridor’s 23 counties through a variety of innovative programs, designed to encourage students to pursue high tech careers. techPATH supports national objectives for Science, Technology, Engineering and Mathematics (STEM). The signature offering of techPATH is FHTCC’s techCAMP program. techCAMPs are high tech workshops offered to middle and high school math, science, technology and career education teachers and students, to provide information about the industrial sectors that make up the Corridor. Since 1998, 75 techCAMPs have been delivered to more than 1,850 teachers and 860 students. To highlight the thriving Modeling, Simulation & Training (MS&T) sector in the Corridor, techPATH will be hosting two special techCAMPs to be held during the I/ITSEC conference – one for teachers and one for students – to learn about new technologies in the Modeling, Simulation and Training industry and the high tech jobs that are involved. This workshop will feature guided tours of the conference exhibits including the DaVinci Robot from the Nicholson Center for Surgical Advancement at Florida Hospital that will be on display in the Florida High Tech Corridor Council booth. The workshop also offers presentations from well-known experts in the MS&T field, including representatives from the Institute for Simulation and Training at the University of Central Florida, the National Center for Simulation, the U.S. Navy Naval Air Systems Command NAVAIR, the Army’s Simulation and Training Technology Center, and the Research, Development and Engineering Command. Teachers attending the special Educators techCAMP will utilize their knowledge and experiences at I/ITSEC to motivate their students to expand their math and science educations. Students will have the opportunity to experience the simulation industry up close, through presentations and demonstrations that present concepts in math and physics and show the progression from science to real jobs. T H e w o r l d ’ s l a r g e s t m o d e l i n g & s i m u l at i o n e v e n t For more information, contact Vicki Morelli at [email protected]. 65 serious games Showcase & Challenge Finalist Showcase 3 December - 6 December Booth 3263 Awards Ceremony Thursday 6 December 1300 Booth 3181 Explore Serious Games, interact with developers and vote for your favorite Serious Game! T The Serious Games Showcase & Challenge celebrates its seventh year of innovations in he Serious Games Showcase & Challenge celebrates its seventh year of innovations in game design and instructional technology. The 2012 Serious Games Showcase & Challenge game design and instructional technology. The 2012 Serious Games Showcase & Chalwill once again highlight an amazing collection of cutting-edge serious games. This year’s lenge will once again highlight an amazing collection of cutting-edge serious games. challenge is divided into four distinct categories student, business, government and mobile. This year’s challenge is divided into four distinct categories: student, business, government The finalists have been thoroughly down- selected and narrowed to the top 15 Serious and mobile. The finalists have been down-selected to the top 15 Serious Games to present Games to present on the I/ITSEC exhibit floor. I/ITSEC attendees are invited to play the on the I/ITSEC exhibit floor. I/ITSEC attendees are invited to play the games and learn more games and learn more information about the games from the developers. information about the games from the developers. This year’s Serious Games Showcase & Challenge débuts an international partnership with This year’s Serious Games Showcase & Challenge débuts an international partnership with Australia’s SimTech conference. Two winners of SimTech’s Serious Games competition have Australia’s SimTech conference. Two winners of SimTech’s Serious Games competition have been invited to showcase their games at this years I/ITSEC floor. been invited to showcase their games at this years I/ITSEC floor. A panel of international judges has chosen the winners based on three key areas: problem A panel of international judges has chosen the winners based on three key areas: problem solving, technical quality, and playability/enjoyment. The games showcased during the solving, technical quality, and playability/enjoyment. The games showcased during the conference provide solutions to problems that could benefit the military and others now and conference provide solutions to problems that could benefit the military and others now and in the future. The winners will be awarded at this year’s awards ceremony on 6 December, in the future. The winners will be awarded at this year’s awards ceremony on 6 December, in Booth 3181 at 1300. Six awards will be presented, including a Special emphasis award for in Booth 3181 at 1300. Six awards will be presented, including a Special emphasis award adaptivity and the People’s Choice Award. The People’s Choice Award will be based on votes for adaptivity and the People’s Choice Award. The People’s Choice Award will be based on from you! We encourage all I/ITSEC attendees to participate by selecting a winner and votes from you! We encourage all I/ITSEC attendees to participate by selecting a winner and casting a ballot for the “People’s Choice Award”. Ballots are provided with each conference casting a ballot for the “People’s Choice Award”. Ballots are provided with each conference registration. All winners will be announced at 1300 on Thursday 6 December. registration. All winners will be announced at 1300 on Thursday 6 December. 66 2 0 1 2 i n t e r s e r v i c e / i n d u s t ry t r a i n i n g , s i m u l at i o n & e d u c at i o n c o n f e r e n c e Stem Pavilion Project based learning STEM – Tomorrow’s Workforce, Today! Talks at Warfighter Corner Tuesday – Thursday afternoon See scheduling details provided at the STEM Pavilion and at the Warfighter Corner. TEM is the nationwide effort to stimulate interest in Science, Technology, Engineering and Math among young people and to promote their enhanced instruction in our schools. Through Project Based Learning, students learn important engineering and design skills and are exposed to all the exciting careers that are possible in modeling and simulation, applied mathematics, science, technology and engineering. Project Based Learning programs will be displayed by the following companies: T H e w o r l d ’ s l a r g e s t m o d e l i n g & s i m u l at i o n e v e n t 67 i/itsec scholarships 23rd Annual RADM Fred Lewis I/ITSEC Postgraduate Scholarship Recipients RADM Fred Lewis, USN (Ret.) President, NTSA • 1995 - May 2012 These scholarships have been named the 2012 RADM Fred Lewis Postgraduate I/ITSEC Scholarship in honor of the former President of the National Training and Simulation Association (NTSA). Important Dates When to Apply Applications must be postmarked by 25 June 2013. (Don’t Delay!) How to Apply See http://www.iitsec.org/Community/ Education/Pages/Scholarships.aspx for complete application details. Award Announcement 3 August 2013 Michelle Alvarado Graham Fleener Doctoral Candidate Industrial Engineering Texas A&M University Master of Science Student Modeling and Simulation University of Central Florida Post Graduate Scholarships Looking for Future Leaders in the Simulation, Training and Education Community. Learn more about the I/ITSEC community at www.iitsec.org Eligibility U.S. Citizens Full-time Masters or Doctoral students (complete undergraduate work by Spring 2013) See Study Disciplines at http://www.iitsec.org/Community/Education/Pages/ Scholarships.aspx Award Amounts $10,000 (Doctoral Candidates) $5,000 (Masters Candidates) Available for Fall 2013 Be our guest at I/ITSEC 2–5 December 2013 Direct Further Inquiries and Provide Submissions Lewis-I/ITSEC Scholarship Program c/o The National Training and Simulation Association 2111 Wilson Boulevard Suite 400 Arlington, VA 22201-3061 (703) 247-2569 or [email protected] Simulator Maintenance Technician Scholarship Programs T o promote the study of simulation technology, I/ITSEC continues agreements with Daytona State College (DSC) in Daytona Beach, Florida, and Lake Region State College (LRSC), Devils Lake, North Dakota, to provide a year's funding at each school for a student enrolled in the Simulation Technology program. DSC and LRSC have established themselves as leaders with accredited programs in this field. In addition to the scholarship programs, both schools are interested in acquiring corporate partners willing to provide used simulators, establish intern positions, or consider other means of supporting the programs. Contact us at (703) 247-2569 or [email protected] if you are interested in finding out more about scholarship or partnership opportunities. 68 VADM John S. Disher, USN (Ret.) Executive Director, NTSA • 1991-1995 These scholarships have been named the Vice Admiral John S. Disher Simulator Maintenance Technology Scholarship (DSC and LRSC) in honor of the former Executive Director of the National Training and Simulation Association (NTSA). 2 0 1 2 i n t e r s e r v i c e / i n d u s t ry t r a i n i n g , s i m u l at i o n & e d u c at i o n c o n f e r e n c e professional development Post-I/ITSEC Professional Development Workshops Location: Orange County Convention Center, West Concourse Date: Friday, 7 December Times: 0700 Breakfast and registration • AM Session 0800 – 1200 Fees: There is no fee to attend. CEU: Only I/ITSEC Conference Registrants are eligible for CEU credits. Registration:Preregister via https://secure2.rhq.com/iitsec2012/public/index.cgi?track=workshoponly Registrations also accepted on-site during I/ITSEC registration hours. Lunch: On own. Coordinated by University of Central Florida’s Institute for Simulation and Training and Division of Continuing Education. For additional information on these seminars including topical outline and instructor bios, please see: www.ce.ucf.edu/iitsec. All Post-I/ITSEC Profession Development Workshop are eligible for CEU credits. (See page 71) Half Day Session Room W202A 0800 - 1200 Live-VirtualConstructive (LVC) Interoperability Techniques Edward Powell, Ph.D., Chief Architect and Program Manager for TENA, SAIC; Randy Saunders, The Johns Hopkins University Applied Physics Lab This workshop will provide an overview of the three major interoperability techniques and the future roadmap for LVC integration. Recognized experts in the use of the Distributed Interactive Simulation (DIS) standards, the High Level Architecture (HLA) for Modeling and Simulation, and the Test and Training Enabling Architecture (TENA) will provide descriptions of their architectures, and discuss some of their use cases. Recent and planned evolution of each architecture will be explained. A discussion of how these architectures are actually used in the real world and the process for integrating disparate systems in a multi-architecture environment will be discussed. This will include a short discussion of the Distributed Simulation Engineering and Execution Process (DSEEP) Multi-Architecture Overlay (DMAO) and its application to LVC interoperability. The format of the workshop will be part lecture and part informal discussion/question answer. Participants are encouraged to raise specific topics. Half Day Session Room W202B 0800 – 1200 Phil Faye, C-Base, Inc.; Rob Lisle, Newport News Shipbuilding Modeling & Simulation for Acquisition Modeling and Simulation (M&S) in Department of Defense (DoD) acquisition programs encompasses a wide variety of technologies, organizations, processes, and best practices. This workshop provides a practical overview of M&S for acquisition, created by professionals experienced in the largest DoD acquisition programs. The workshop begins with a high-level presentation of organizing principles, and then transitions to specific, real-world examples. A guidebook and slides will be provided as handouts for this course. Half Day Session Room W202C 0800 – 1200 David Gross, Ph.D., Deputy Chief Engineer, Lockheed Martin Certified Modeling & Simulation Professional (CMSP) Exam Preparation This workshop will provide an overview of the Certified Modeling & Simulation Professional (CMSP) certification program, with a particular focus on preparing prospective applicants to take the CMSP exam. The workshop will cover the application and examination process (education/ work experience requirements, application fees, how the exam is administered, etc.), in addition to an in-depth review of the new CMSP Exam Topic Outline. The CMSP exam has been completely revised and refined over the past two years, and new applicants will now have a choice of two tracks — Technical and User/Manager — and will take an entirely new exam. The workshop will be taught by charter/ pioneer CMSPs who have been involved in oversight of the CMSP program and/or creation/revision of the CMSP exam. The workshop will not by itself prepare applicants to take the exam, but will provide a thorough overview of exam content and a blueprint for further self-study. T H e w o r l d ’ s l a r g e s t m o d e l i n g & s i m u l at i o n e v e n t 69 professional development All Post-I/ITSEC Profession Development Workshop are eligible for CEU credits. (See page 13) Half Day Session Room W203B 0800 – 1200 Serious Game Design Tutorial T alib Hussain, Ph.D., Senior Scientist, Raytheon BBN Technologies; Susan Coleman, Ph.D., Chief Performance Officer, Intelligent Decision Systems, Inc. Participants will be introduced to key concepts, steps and processes involved in designing a serious game for learning. Through hands-on activities and working together in groups, we will collectively design a game. Central to our approach will be ensuring that all key stakeholders are involved during design activities, and ensuring that any key design decision takes into account both the gaming and instructional implications. Participants will experience each phase of the design process from identifying the training requirements and learning objectives to designing key game and instructional mechanics. We close the workshop with a summary of the serious game design we have produced. 70 Half Day Session Room W203C 0800 – 1200 Michael DeVita, M.D., Past President, Society for Simulation in Healthcare Immersive Experience in Healthcare Simulation: Crisis Recognition and Response This interactive event is a “course within a course.” This workshop will teach attendees how to lead a “team building” course. They will understand how to facilitate learning from experience, pitfalls in running a team course. Additionally, the attendees will be immersed in a simulation experience so they can gain first-hand knowledge of the experience of “being a trainee” in the highly regarded “First Five Minutes” course. This course is focused on crisis recognition and first steps in a team response. Based on experience from this session at I/ITSEC 2011, we will immerse attendees in developing their own simulationbased team course: needs analysis, scenario development, behavioral goal identification, debriefing strategies, and course assessment. Both novice and experienced simulation personnel will benefit. 2 0 1 2 i n t e r s e r v i c e / i n d u s t ry t r a i n i n g , s i m u l at i o n & e d u c at i o n c o n f e r e n c e continuing education units Continuing Education Units: An I/ITSEC Opportunity “CEUs are a convenient and efficient way to keep track of my participation in Who may attend the Sessions and who may receive CEUs at I/ITSEC? • Tutorials: Open to ALL ATTENDEES; only paid CONFERENCE attendees may receive the CEU credits. professional development activities.” • Papers: paid CONFERENCE attendees may attend all Paper Sessions and may receive the CEU credits for doing so at no additional charge. Continuing Education Units (CEU) were established in 1970 to create a unit of measurement to quantify continuing education and training activities. CEUs apply to technical and educational settings such as I/ITSEC. The primary focus of I/ITSEC is to highlight innovative implementation of simulation and education technologies as tools to achieve cost efficient training and increased military readiness. Therefore CEUs are offered for all Tutorials, selected Paper Sessions, and the Postconference Professional Development Workshops. CEUs are being sponsored and maintained by the University of Central Florida, Division of Continuing Education. • Post-I/ITSEC Professional Development Workshops: Open to ALL. Must register to attend and paid CONFERENCE attendees may receive CEUs for doing so at no additional charge. Why should I earn CEUs at I/ITSEC? • Participation in the tutorials, papers and/or Post-conference Workshops for CEU credit reinforces your commitment to remain current in the evolving technologies relating to training and simulation. • The CEU transcript indicates your active participation in the technical program of the conference to your employer. • Previous attendees have indicated that CEUs have assisted them in securing approval to attend the conference. How do I receive CEUs at I/ITSEC? 1. Register as a paid Conference Attendee. This automatically triggers your eligibility for CEU. 2. Attend any Tutorial (all are CEU eligible) or any Paper presentation marked by a book symbol (). 3. Attend the Post-I/ITSEC Professional Developmental Workshops on Friday. These are half-day sessions on various subjects. There is no additional fee to attend, but participants need to register in advance. All workshops are CEU eligible. 4. Within ten days of I/ITSEC, complete an on-line exam (four questions for each Paper, ten for each Tutorial). A score 70% or better qualifies for CEU credit. There are no exams for the Workshops. 5. Your CEU transcript will come to you via the University of Central Florida, Division of Continuing Education. Ten contact hours equate to one CEU credit. Contact Maria Cherjovsky at (407) 882-0247 or [email protected] for additional information Earning the CMSP designation will: • Demonstrate expertise in the field of M&S to your employer and the larger M&S community • Provide opportunities for professional advancement Requirements include 3-8 years of work experience (depending on level of highest collegiate degree), 3 professional letters of reference, and successful completion of an online examination. The completion of CEUs has long been used to demonstrate dedication and career interest to supervisors, employers or rating officers. CEU credit is among the qualifiers accepted for demonstrating professional growth for the Certified Modeling and Simulation Professional renewal. T H e w o r l d ’ s l a r g e s t m o d e l i n g & s i m u l at i o n e v e n t New in 2012: Select between CMSP-Technical and CMSP-Management certification tracks! To learn more about the requirements and to apply, please visit www.simprofessional.org or contact Patrick Rowe at [email protected]. 71 notes 72 2 0 1 2 i n t e r s e r v i c e / i n d u s t ry t r a i n i n g , s i m u l at i o n & e d u c at i o n c o n f e r e n c e Exhibits The Power of Innovation Enabling the Global Force hall happenings Attendee Luncheon Lunch will be served Tuesday - Thursday at 1200 in Exhibit Hall B3. You must enter & exit luncheon through the Exhibit Hall. Full Conference registrants will receive lunch tickets with their registration materials. Exhibitors and Visitors may purchase a ticket for $25.00 at the main Registration Station. Lunch tickets are dated; you must present the current day’s lunch ticket for entry. Connections Lounge & Grill Stop by and relax in the Connections Lounge & Grill for a bite to eat or a refreshing drink and then connect to your email or review the I/ITSEC program online to plan your next move at the conference. Connections Lounge & Grill will be located in the Exhibit Hall A1. Sponsored by MetaVR Show Management Office Room W207A • The Show Management Office will be staffed during show hours for all questions regarding booth space, rules, regulations, exhibitor locators, security and late/early passes. Registration will not be made available at the Show Management Office. National Training & Simulation Association (NTSA) Booth 3141 • The National Training and Simulation Association (NTSA) is America’s premier organization representing the interests of the modeling and simulation community. As such, it serves as a constant point of contact for government, academia, industry, research organizations and the military to exchange information, share knowledge, align business interests, and in general stimulate the growth and overall dynamism of the industry. Service Booths U.S. Army PEO STRI U.S. Marine Corps Systems Command PM TRASYS 157, 171, 1841 1734 U.S. Navy NAWCTSD 552, 1740 U.S. Air Force 546, 1835 International Pavilions Brazil 2870 Canada313 Netherlands 2063 European Training & Simulation Association 3140 Healthcare Pavilion Society for Simulation in Healthcare 3251 Recognizing that simulation represents a paradigm shift in health care education, SSH promotes improvements in simulation technology, educational methods, practitioner assessment, and patient safety that promote better patient care and can improve patient outcome. Other participants in the Healthcare Pavilion: BigC: Dino-Lite Scopes, Gaumard Scientific, Innovation in Learning Space, Laerdal Medical, Lifeline Mobile, MammaCare, Smooth On, Simulab and Techline Technologies. T H e w o r l d ’ s l a r g e s t m o d e l i n g & s i m u l a t i o n e v e n t 73 hall happenings Innovation Showcase NTSA Sustaining Member • NTSA Regular Member W West Exhibit Hall – Booth 3201 ant to hear about the advancements in head-mounted displays or how you can transform simulators into precision training systems? You can hear this and many other exciting topics by attending 30-minute sessions at the Innovation Showcase. Presentations within the Showcase are led by cutting-edge exhibiting companies and government agencies that are knowledgeable on the various subject matter with the M&S Industry. Be sure to check the schedule onsite for any changes to the Innovation Showcase Schedule. (As of November 13, 2012) Monday, 3 December 1430 Multi-Texturing and Shading Techniques for Realistic Human Characters Di-Guy 1515 Training and Simulation Through the Crystal Ball QinetiQ 1600 Modernization Through Spares Zel Technologies, LLC 1645 Cross Domain Solutions Supporting LVC and RDT&E Raytheon Trusted Computer Solutions Tuesday, 4 December 1230 Streamline Training Analysis with ADVISOR Enterprise BNH Expert Software, Inc. 1315 Discover the Best Learning System to Leverage Simulation Training with a Deep Core Knowledge of Anatomy! Anatomy in Clay Learning Systems 1400 Virtual Maintenance Training Trends NGRAIN 1445 Gaze Interaction & Eye Control Tobii Technology, Inc. 1530 LSI’s Blended Training Tool Suite: SCO Workbench LSI, Inc. 1615 AI for Enhancing Realism in JSAF and VBS2 Discovery Machine 1700 21st Century Training Promethean Wednesday, 5 December 1000 Recognition of the M&S Journal – Second Generation DoD Modeling & Simulation Coordination Office 1045 Immersive 3D in a Browser: The Unreal Engine GO Platform Virtual Heroes, A Division of Applied Research Associates 1130 Large-Scale GPU-Based Visual Simulation of Ocean Surface with Havok Vision Engine Havok 1230 How Vortex Can Accelerate Your Development of Urban & Ground Vehicle Training & Analysis Applications CM Labs 1315 Il-LUMEN-ated. Enabling High-Fidelity Instrumentation in DirectX Based Simulators DiSTI 1400 Dante & OpShed 3D Force-on-Force Mission Simulation & Planning Sandia National Laboratories 1445 Disruptive Integration of COTS Constructive Simulation with COTS C2 Systems MASA Group 1530 Personalized Social Simulation for Training Alelo, Inc. 1615 WebLVC – Bringing Live, Virtual, Constructive Simulation to the Web VT MÄK 1700 Flipping the Classroom: From Khan Academy to Government Panopto Thursday, 6 December 1000 Maintenance Training & Troubleshooting Simulation Automation Studio (Famic Technologies) 1045 Enhancing Audio Realism & Control of Simulated Radios & Vehicle Crew Intercoms Calytrix Technologies 1130 Experiences from Large Scale Command Level Training Using HLA Evolved Pitch Technologies 1215 The Future of Simulation Visuals ImmersaView 1300 Immersive 3D in a Browser: The Unreal Engine GO Platform Virtual Heroes, A Division of Applied Research Associates 1345 Cloud-Based Rapid Development of Geospecific Virtual World Terrain Adayana Government Group 74 2 0 1 2 i n t e r s e r v i c e / i n d u s t ry t r a i n i n g , s i m u l at i o n & e d u c at i o n c o n f e r e n c e hall happenings Exhibitor Networking Event Tu e s d a y, 4 De c e m b e r • 1700 - 1830 • E x hib it H a lls B e sure to kick off I/ITSEC 2012 with a stop by one of the participating booths at the I/ITSEC Exhibitor Networking Event. What a great way to view the latest technology, while networking with exhibitors and your fellow attendees. Be sure to check the official I/ITSEC website and onsite signage for updated participants. (As of November 13, 2012) Booth # Company 413 Bluedrop Performance Learning 435 Soar Technology, Inc. 761 Unity Technologies 813 AEgis Technologies 1040 Alion Science and Technology 1048 JVC Professional Products Co. 1163 Oakwood Extended Stay Lodging 1201 Krauss-Maffei Wegmann GmbH & Co. KG 1261QinetiQ 1271 Intelligent Decisions 1581 NGRAIN 1715 Calytrix Technologies 1720Kratos 1773 DiSTI 2101 Simigon, Inc. 2228 AMSEC 2301MYMIC 2439SAIC 2527 Camber Corporation 2563 RUAG Defence 2711 Alelo, Inc. 2755 Aptima, Inc. 2848 projectiondesign 3140ETSA 3141 NTSA T H e w o r l d ’ s l a r g e s t m o d e l i n g & s i m u l a t i o n e v e n t 75 Exhibitors NTSA Sustaining Member • NTSA Regular Member (As of October 31, 2012) 3D Perception 2835 BigC: Dino-Lite Scopes 3149 4C Strategies AB 2181 Bihrle Applied Research Inc. 2207 711th Human Performance Wing 2683 Binghamton University, Watson Sch Eng 1105 AAI Corporation 2467 BIONATICS 2737 B-Line Medical 3351 Acme Worldwide Enterprises, Inc. 881 adapx3100 Bluedrop Performance Learning Adayana, Inc 2941 BNH Expert Software Inc. 2801 Advanced Distributed Learning (ADL) Initiative 2221 The Bob Pike Group 3011 Advanced Simulation Technology, Inc. (ASTi) 1149 Boeing749 Aechelon Technology, Inc. 1621 Boeing Trailer Exhibit AEgis Technologies Aero Simulation, Inc. 413 145, 151 813 Bohemia Interactive 735 1415 Booz Allen Hamilton 1024 Aerotronics1092 Bosch Rexroth 2163 AFEI - Association For Enterprise Integration 3136 Boston Museum of Science - Engineering is Elementary 3162 AF Research Lab La Luz Academy STEM Outreach 3063 Brazilian Defense and Security Industries Association 2863, 2870 Air Force Agency for Modeling and Simulation 346 Britannica Knowledge Systems 2907 Air National Guard Trainer Development 1963 Brown University 2710 Alelo, Inc. 2711 Bugeye Technologies 2081 Alion Science and Technology 1040 C2 Technologies, Inc. 2215 Allied Container System, Inc 2321 CAE1433 AMERICAN SYSTEMS 2427 CALIBRE2935 791 Calytrix1715 American Tactical Training Amidon Contracting Solutions, Inc. 3134 Calzone/Anvil Case Company 2931 AMSEC a Subsidiary of Huntington Ingalls Industries 2228 Camber Corporation 2527 Analytical Graphics, Inc. 2740 Canon U.S.A., Inc Anatomy in Clay (R) Learning Systems 2912 Capstone Corporation 3022 AnyLogic North America 2382 Carley Corporation 1933 CAST Navigation LLC 2811 3363 Applied Research Associates Inc. 781 439 Aptima, Inc. 2755 Central Florida STEM Council Argon Electronics 2882 CGI537 Arrington Research, Inc. 2380 Chemring Group PLC Ascension Technology Corporation 1091 629 Christie Digital Systems 2549 A-T Solutions 891 Cinetransformer 2830 Atlantic Alliance of Aerospace & Defence Associations 313 Clear-Com 2826 Atlantis Cyberspace, Inc. (ACI) 1921 CMLabs/Vortex1221 Automation Studio (Famic Technologies Inc.) 3012 Cogent3D, Inc. AVT Simulation Cole Engineering 1080 BAE Systems 3234 Columbus State University 3350 Barco Simulation Products 1763 Command Post Technologies, Inc. 2782 Battlespace Simulations 1229 Computer Comforts, Inc. 2701 B-Design3D 2681 Concord XXI USA LLC Bellevue University 2904 Concurrent Computer Corporation Bering Straits Aerospace Services 2315 Concurrent Technologies Corporation BGI, LLC 2280 Connections Café and Lounge 76 307 2001 613 861 1901 101 2 0 1 2 i n t e r s e r v i c e / i n d u s t ry t r a i n i n g , s i m u l at i o n & e d u c at i o n c o n f e r e n c e Exhibitors NTSA Sustaining Member • NTSA Regular Member Control Products Corporation 2327 ESG Elektroniksystem-und Logistik-Gmbh 861 Corsair Engineering 1565 ESP Inc. Cranfield Aerospace, Ltd. 1781 ESRI3235 1815 CSC2425 ETC 2841 Cubic Defense Applications 2448 ETS News 3050 Cybernet Systems Corporation 2381 ETSA3140 Da-Lite Screen Company 2734 Evertz D-BOX Technologies Inc. 2806 EWA Government Systems, Inc. Dell Inc. 1580 Explotrain, LLC 2963 Design Interactive, Inc. 2421 Extron Electronics 3007 Diamond Visionics 2001 Exxact Corporation 2068 Digital Projection 2007 Eyetellect3127 DigitalGlobe 3015 FAAC, Inc. 2571 DI-Guy 2741 Fain Models, Simulation Systems 1781 Discovery Machine, Inc. 2780 FIDAE 2014 2965 Displays & Optical Technologies 2703 Fidelity Flight Simulation Inc. DiSTI 1773 Fidelity Technologies 1181 506 767 721 DoDAAM SYSTEMS 3111 FIRST Robotics 3065 Doron Precision Systems, Inc. 3241 FlightSafety International 1701 DRC 2519 Floatograph Technologies, LLC 2920 Driven Technologies, Inc. 1204 Forth Dimension Displays 3018 Driving Science 3062 Frasca International, Inc. 2834 DRS Technologies 601 FreeWave Technologies 729 DSCI 529 Future Leaders Pavilion 3171 Dynamic Animation Systems, Inc. 1401 Gaumard Scientific Company 3151 DynCorp International 2020 Gemstar Manufacturing 3349 Dytecna 2918 General Atomics E2M Technologies B.V 2107 General Dynamics IS&T East View Geospatial, Inc. 3013 General Projection Systems eCYBERMISSION 3164 Geodetics, Inc. EDN Aviation 2810 GeoEye2911 828 701 2819 822 eInstruction3110 Georgia Tech Research Institute Elbit Systems Ltd. 2557 Gerling & Associates, Inc. 892 Electro-Optical Imaging, Inc 1159 Global Business Solutions 2781 Electrosonic, Inc. 2953 Global Jet Services Inc. 1785 eMDee Technology, Inc. 2367 GO2Altitude 1985 Emerson Network Power 321 HaiVision Network Video 1008 880 Engility2173 Hampden Engineering Corporation 3107 Engineering & Computer Simulations, Inc. Harris Corporation 2001 635 Engineering & Manufacturing Services, Inc (EMS) 3001 Havok 1821 ENSCO Avionics 1009 Heartwood Inc. 2307 Envitia Ltd 2729 Hidalgo2731 EPSON America, Inc. 3101 History of I/ITSEC 3375 Ergoneers GmbH 3353 History of Simulation 3180 T H e w o r l d ’ s l a r g e s t m o d e l i n g & s i m u l a t i o n e v e n t 77 Exhibitors NTSA Sustaining Member • NTSA Regular Member Holland Pavilion 2063 Lockheed Martin ICF International 2015 LSI, Inc. 1571 IDS International 2829 M&S CO 2970 IEEE Xplore Digital Library 2803 MacAulay-Brown, Inc. IHS1266 MammaCare Corporation The Imaging Source LLC ManTech International 2910 Immersaview, Inc. 301 1749 525 3250 783 Marathon Targets 2956 Marine Corps Modeling and Simulation Management Office 2981 Indra1409 Marine Corps System Command (PM TRASYS) 1734 Industrial Smoke & Mirrors 2407 MASA Group 2201 Inert Products LLC 1089 MaxVision LLC 3031 InnovaSystems International LLC 3081 McKellar Corporation 3026 Innovation in Learning 3252 MDI 3230 Innovation Showcase 2389 Mechanical Simulation 1262 Intelligent Automation, Inc. 2226 Media Box Studios, LLC 2727 Intelligent Decision Systems, Inc. 2831 Megatech Corporation 2900 Intelligent Decisions, Inc. 1271 Meggitt Training Systems 1032 Inter-Coastal Electronics Inc. 1129 MetaVR1229 InterSense, Inc. 2587 Metters Industries 1125 Intevac, Inc. 2827 Military Training Technology 1969 Israel Aerospace Industries Ltd. 2233 Military Wraps, Inc. 2957 Immersive Display Solutions, Inc. 1229 ITEC3137 MIL-SIM-FX International Inc. J.F. Taylor, Inc. 1863 Modeling & Simulation Curriculum 793 Janus Research Group Inc. 2687 ModernTech1165 JETPUBS 3130 Moench Publishing Group JHT, Inc. 2429 Moog2511 JRL Ventures, Inc. 2080 Motion Analysis Corporation 3091 JRM Technologies 713 MOVES-Delta 3D 2981 3165 3020 JVC Professional Products Company 1048 MS&T Magazine - Halldale Media 2718 Kairos Autonomi 3135 MT&SN 2929 Katmai1133 MVE Systems, Inc. 3158 Kentucky Trailer Technologies MYMIC, LLC 1481, 1489 2301 KeyBridge Technologies, Inc. 789 National Center for Simulation KGS-TraumaFX 888 National Defense Industrial Association 3141 National DEFENSE Magazine 3141 409 National STEM Place 3070 725 Knight Eagle Technologies, Inc. 1088 Knowledge Management Training Institute Kognito Interactive 1113, 3165 National Training & Simulation Association (NTSA) 3141 Kongsberg Maritime Simulation 2462 NATO 2881 Kratos Technology & Training Solutions 1720 Naval Postgraduate School 2981 Krauss-Maffei Wegmann GmbH & Co KG 1201 Naval Research Laboratory 2921 L-3 Communications 1449 Navy Modeling and Simulation Office 2981 Laerdal Medical 3257 nCASE–Materials World Modules 3161 Laser Shot 1213 NDIA 3141 LifeLine Mobile 3253 NeoMetrix Technologies, Inc. 2084 78 2 0 1 2 i n t e r s e r v i c e / i n d u s t ry t r a i n i n g , s i m u l at i o n & e d u c at i o n c o n f e r e n c e Exhibitors NTSA Sustaining Member • NTSA Regular Member Neuro Logic Systems, Inc. 3035 Quantum 3D, Inc. Newman & Spurr Consultancy Ltd. 3140 Questionmark3102 Newport News Shipbuilding 3049 Qwizdom, Inc. 2906 1581 Rapid Prototyping Services 3348 NGRAIN Nida Corporation 2900, 2901 RapidEye 2401 867 Night Readiness, LLC 2127 Rave Computer 1907 Northrop Grumman 2049 RAYDON Corporation 1056 NVIS, Inc. 3123 Raydon Trailer Exhibit Oakwood Extended Stay Lodging 1163 Raytheon1939 Office of Naval Research (ONR) 552 RealTime Immersive, Inc. The O’Gara Group 820 REALTIMEVISUAL3019 OPINICUS Corporation Optimal Technologies Int’l (OTi) 1249 424 361,367 325 Red Hat, Inc. 2805 RGB Spectrum 2856 OPTOKON A.S. 2902 Rheinmetall AG, Corporate Sector Defence 2415 Organic Motion 1788 Rheinmetall Defence Electronics GmbH 2719 Orlando Science Center Hands-On STEM Activities 3163 Riptide Software, Inc. 1170 Oshkosh Speciality Vehicles 2169 Robotel, Inc. 2823 Paltech, Inc. 1141 Robotics at UCF 3164 Panel Products Inc 2922 Rockwell Collins 2501 Panopto 2812 Rosetta Stone Ltd. 2804 Paramount Panels, Inc. 2880 RPA Electronic Solutions, Inc. 1873 RSI Visual Systems 1200 2563 Parsons 821 Pathfinder Systems, Inc. 2913 RUAG Defence PhaseSpace Inc. 2828 SAAB2139 Photo Etch 521 Safety Training Systems, Inc. 1101 PIRTEK Fluid Transfer Solutions 2914 SAIC2439 Pitch Technologies 2663 Sandia National Laboratories PLEXSYS Interface Products, Inc. 2073 Scalable Display Technologies 2283 PLW Modelworks 2281 Scalable Network Technologies 2726 2886, 2970 Polhemus2465 SDS International 607 Power Innovations Int’l, Inc. 1421 SeaPerch3262 Praemittias Systems LLC 2919 Seeing Machines 3029 Presagis1609 Sensics1066 Prob-Test, Inc. 1090 SensoryCo.1157 Project Lead the Way 3264 SERCO, Inc. projectiondesign 2848 Serious Games Challenge 3263 Projstream 3128 Serious Games International Limited 3057 SGB Enterprises, Inc. 1883 Promethean Inc. 612 829 Pulau Corporation 3048 SILKAN 2667 Q4 Services 1465 SimiGon, Inc. 2101 QinetiQ1261 SIMmersion LLC 1020 Quadrant Simulation Systems, Inc. 1915 SimPhonics, Inc. 2133 Qualisys Motion Systems 2710 Simthetiq 2814 Quality Team Building 3131 Simulab Corporation 3157 T H e w o r l d ’ s l a r g e s t m o d e l i n g & s i m u l a t i o n e v e n t 79 Exhibitors NTSA Sustaining Member • NTSA Regular Member Simulation and Control Technologies SMART EYE AB 401 3036 SMART Technologies Smooth On Inc. Soar Technology, Inc. Trident University International 2821 TSM Corporation 2949 633 Turning Technologies 2715 3249 U.S. Army PEO STRI 1841 435 U.S. Army PEO STRI Pavilion 171 3251 U.S. Army RDECOM STTC 171 Sonalysts 1981 U.S. Coast Guard FORCECOM Sony Electronics, Inc. 1949 U.S. Navy / NAWCTSD SRI International 1293 UCF Foundation, Inc. 889 STARBASE 3066 UFA, Inc. 621 Sterling Global Operations, Inc. 3059 Ultra Electronics Advanced Tactical Systems 1471 Stewart Film Screen 3051 United Electronic Industries (UEI) 1109 Stirling Dynamics 2065 Unity Technologies Stottler Henke Associates 2126 University of North Carolina at Greensboro Society for Simulation in Healthcare Strategic Systems, Inc. 882 University of South Florida 3083 552, 1740 761 2710 407 StressVest Inc. 1789 URS1012 Symbolic Displays, Inc. 2926 USAA 2807 SYMVIONICS, Inc. 2315 USAF Training Systems Product Group 1835 SYNERCO SA 1290 Using Simulations for Applied Learning 3167 Tactical Micro 420 USM, Inc. 2735 1281 Valkyrie Enterprises, LLC 2813 TEAL Electronics 2115 Vcom3D, Inc. 1780 Tech Valley Technologies, Inc. 1086 VDC Display Systems 1070 Tech Wizards, Inc. 3114 Veraxx Engineering Corporation 1615 TECHLINE TECHNOLOGIES, INC. 3248 VirTra Systems, Inc. Technical Sales & Applications/Pelican Products 1021 Virtusphere, Inc. The Tatitlek Corporation Tec-Masters, Inc. 501 771 2180 VMASC/ODU 3041 TekPanel2121 VSD 1927 TENA/JMETC 2168 VT Mäk 2535 Ternion Corporation 1471 Vuzix TDG/Six.15 Technologies 2282 TerraSim, Inc. 1121 WALLTOPIA 535 Thales1000 WARFIGHTERS CORNER 3181 Theissen Training Systems, Inc. 2591 Westar Display Technologies, Inc. 1256 THERMODYNE CASES 1881 WILL Interactive, Inc. 2581 Thetus Corporation 2927 WITTENSTEIN aerospace & simulation 2481 Third Dimension Technologies 3156 WorldViz 3119 Tobii Technology 3052 Wyle 3087 Trailer Transit, Inc 785 ZedaSoft, Inc. 1973 Training & Simulation Journal 2800 Transas Marine 2862 80 Zel Technologies, LLC 507, 508 2 0 1 2 i n t e r s e r v i c e / i n d u s t ry t r a i n i n g , s i m u l at i o n & e d u c at i o n c o n f e r e n c e Committees The Power of Innovation Enabling the Global Force committees Conference Committee Service Executives Capt Steven D. Nakagawa, USN Col Michael A. Coolican, USMC Col Peter K. Eide, USAF James T. Blake, Ph.D., U.S. Army OSD/Joint Executive Frank C. DiGiovanni, OSD Service Principals Gary Fraas, U.S. Navy Martin Bushika, U.S. Marine Corps Mark Adducchio, U.S. Air Force Traci Jones, U.S. Army OSD Principal Skip Vibert, OSD Conference Chair Amy Motko, Carley Corporation Deputy Conference Chair Cyndi Turner, General Dynamics Information Technology Program ChairRon Smits, DRC Deputy Program Chair Brent Smith, Engineering & Computer Simulations Subcommittee Chairs Education Jennifer McNamara, BreakAway, Ltd. Emerging Concepts and Innovative Technologies Bob Johnson, McKean Defense Group Human Performance Catherine Emerick, Booz Allen Hamilton Policy, Standards, Management and Acquisition Bob Kleinhample, SAIC Simulation Bill Gerber, Ph.D., WJ Gerber Consulting Training Scott Ariotti, DiSTI Best Paper Committee Chair John Owen, NAWCTSD Tutorial Board Chair Judy Converso, Ph.D., Northcentral University Best Tutorial Committee Chair Lee Lacy, Ph.D., DRC Education and Training Advisor VADM Al Harms, USN (Ret.), University of Central Florida Scholarship Committee ChairMike Genetti, Ph.D., Rockwell Collins Simulation and Training Solutions Director for International Programs Steve Monson, The Boeing Company Strategic Planning and STEM Committee ChairLinda Brent, Ed.D., The ASTA Group Special Event Coordinator Janet Cichelli, Serco, Inc. Website and Social Media Advisor Sae Schatz, Ph.D., MESH Solutions (a DSCI Company) Operations Committee Chair Len Kravitz, LRK Associates, Inc. Conference Sponsor National Training and Simulation Association President RADM James Robb, USN (Ret.) Coordinator Barbara McDaniel Exhibits and Sponsorships Debbie Dyson, CEM Advisor CAPT Nelson P. Jackson, USN (Ret.) Media Relations/Communications John Williams Protocol Coordinator Steve Detro, L-3 Communications Link Simulation & Training Historians Carol Denton, Allen Collier Veterans Coordinator Earle Denton Council of Chairs The Council of Chairs is a special advisory group to the NTSA Sponsor and to the I/ITSEC Committee organization. The exclusive membership comprises the previous I/ITSEC Conference chairs. Drawing on their cumulative experience of over a quarter of a century, these leaders provide a unique perspective and advice for the ongoing mission of I/ITSEC. 1979A.W. Herzog (Deceased) and G.V. (Vince) Amico 1980 Robert W. Layne 1981 Kurt Merl 1982 James A. Gardner, Ph.D. 1983 John Todd (Deceased) 1984Ralph T. Davis (Deceased) 1985 John W. Hammond 1986 Rodney S. Rougelot 1987 1988 1989 1990 1991 1992 1993 1994 1995 David P. Crane Thomas E. Sitterley, Ph.D. Arthur L. Banman Steve Selcho Donald M. Campbell Jerry Jerome J.D. (Jack) Drewett G.P. (Pres) McGee Judith Riess, Ph.D. 1996 1997 1998 1999 2000 2001 2002 2003 2004 T H e w o r l d ’ s l a r g e s t m o d e l i n g & s i m u l a t i o n e v e n t Ed Ward Dennis Shockley Jim Cooksey Stan Aronberg Ron Johnson (Deceased) Debbie L. Berry Paul Bernhardt Bill Walsh Buck Leahy 2005 2006 2007 2008 2009 2010 2011 Steve Swaine Steve Detro Amy Henninger, Ph.D. Don Currie DeLloyd Voorhees, Jr. Jim Wall, Ph.D. Mike Genetti, Ph.D. 81 committees Education Chair: Jennifer McNamara, BreakAway Ltd. Deputy Chair: Gerald Dreggors, Northrop Grumman Emerging Concepts & Innovative Technologies Chair: Bob Johnson, McKean Defense Group Deputy Chair: Mark Soodeen, CAE Human Performance Chair: Catherine Emerick, Booz Allen Hamilton Deputy Chair: Dr. Anne Little, CSC 82 Jake Aplanalp, NAWCTSD Mike Armstrong, Pulau Corporation Stu Armstrong, QinetiQ Jan Brown, CAE USA Christopher Bryant, Kratos Training Solutions Kevin Cahill, Aero Simulation Inc. Ingo Cegla, U.S. Army PEO STRI Susan Coleman, Ph.D., Intelligent Decision Systems Inc. Carla Cropper, Rockwell Collins Robert Dixon, U.S. Army PEO STRI Glenda Feldt, Ph.D., USCG Forcecom Training Center John Huddlestone, Ph.D., Cranfield University LTC Tam Huynh, USA, USAJFKSWCS TLDE Perry McDowell, Moves Institute Kristy Murray, Ed.D., ADL Initiative Capt Scott Ruppel, USAF, Air Force Agency for Modeling and Simulation Rebecca Sampson, Air University Eaker Center AETC/HRA Frank Schufletowski, Ph.D., Delex Systems Inc. Ramona Shires, CACI-CMS Information Systems, Inc. Dan Siegel, Ph.D., Full Sail University Robert “Buddha” Snyder, CACI-CMS Information Systems, Inc. Denise Stevens, Ed.D., General Dynamics Information Technology Anne Sullivan, MarCorSysCom PM TraSys Trientje Tippens, Army Training Support Center, CAC-T Mike Weber, Novonics Corporation Janet Weisenford, ICF International Tanya Woodcook, MARSOC HQ Anya Andrews, Ph.D., Erudition Corporation Jennifer Arnold, Booz Allen Hamilton Maureen Bergondy-Wilhelm, NAWCTSD Chip Bowlin, USSOCOM Capt. Aaron Burciaga, USMC, HQ Marine Corps, Installations & Logistics Robert Chapman, Alion Science and Technology Rick Copeland, U.S. Army PEO STRI Tony DalSasso, USAF Simulators Division Mark Friedman, Concurrent Technologies Corporation Charles Frye, Novonics Corporation Todd Glenn, FAAC Inc. Jim Godwin, The Tolliver Group, Inc. Steven Gordon, Ph.D., Georgia Tech Research Institute Kent Gritton, JTIEC/NAWCTSD Bob Heinlein, Medical Simulation Associates Eric Jarabak, MarCorSysCom PM TraSys J. Mark “Atis” Lozano, ATIS Consulting Paul Lyon, BARCO Simulation Michael O’Connor, Trideum Corporation 1st Lt Thomas Olaes, USAF, Air Force Research Laboratory LCDR Brent Olde, USN, NAVAIR PMA 205 Mike Papay, Ph.D., Northrop Grumman Beth Pettitt, ARL-HRED-STTC Stacy Pierce, Rockwell Collins Ray Pursel, Marine Corps Warfighting Laboratory Toni Scribner, HQ Air University A4/6I Robert A. Sottilare, Ph.D., ARL-HRED Mary Trier, Capital Communications & Consulting Sam Worrell, FAAC Inc. Keith Anderson, Paltech, Inc. Lee Barnes, Northrop Grumman Kristen Barrera, Air Force Research Laboratory Holly Baxter, Ph.D., Strategic Knowledge Solutions Benjamin Bell, Ph.D., CHI Systems, Inc. Elizabeth Biddle, Ph.D., The Boeing Company Martin Bink, Ph.D., U.S. Army Research Institute Maj Benjamin Brown, USMC, MAGTFTC Phil Brown, D.M., U.S. NORTHCOM CDR Joseph Cohn, USN, Office of Naval Research Randy Crowe, Ph.D., Lockheed Martin Capt Gabe Diaz, USMC, Marine Corps Warfighting Laboratory Sam Fragapane, Air Force Agency for Modeling & Simulation Kelly Hale, Ph.D., Design Interactive, Inc. Kelsey Henderson, NAWCTSD Bill Hornsby, A. Harold & Associates, LLC Charlie Huffine, Craig Technologies Sherrie Jones, Ph.D., MarCorSysCom PM TraSys John Martin, Air Force Research Laboratory G.P. (Pres) McGee, ZedaSoft, Inc. Ellen Menaker, Ph.D., Intelligent Decision Systems, Inc. Jennifer Murphy, U.S. Army Research Institute Denise Nicholson, Ph.D., MESH Solutions (a DSCI Company) John Owen, NAWCTSD Rob Parrish, U.S. Army PEO STRI Kevin Roney, Sysergi LLC James Threlfall, C2 Technologies, Inc. Dan Young, SCCI Integrated Logistics Solutions 2 0 1 2 i n t e r s e r v i c e / i n d u s t ry t r a i n i n g , s i m u l at i o n & e d u c at i o n c o n f e r e n c e committees Policy, Standards, Management, and Acquisition Chair: Bob Kleinhample, SAIC Deputy Chair: Michael J. Motko, QinetiQ Simulation Chair: Dr. Bill Gerber, Skybridge Tactical, LLC Deputy Chair: John Aughey, The Boeing Company Training Chair: Scott Ariotti, DiSTI Deputy Chair: Lisa Scott Holt, Ph.D., Lumir Research Institute, Inc. Paul Bernhardt, P&S Partners George Burmester, U.S. Army PEO STRI Tammy Clark, Cubic Applications, Inc. Jan Drabczuk, Inter-Coastal Electronics Corky Franklin, Raytheon Technical Services Company LTC William Glaser, TPO OneSAF Clem Greek, Kratos Technology and Training Solutions Rich Grohs, USAF Air Combat Command Steve Husak, Steve Husak & Associates John Jinkerson, CAE USA Timothy Lincourt, USAF Simulators Division John Marino, NAVAIR PMA 205 Rob Matthews, NAWCTSD Frank Mullen, AT&L MSCO Annie Patenaude, AMP Analytics Karen Pogoloff, KLPinc Harry Robinson, Veterans Health AdministrationSimLEARN Mark Russell, Electronic Consulting Services John Schlott, L-3 Link Simulation & Training Roy Scrudder, The University of Texas at Austin, Applied Research Laboratories Jerry Stahl, Cypress International Brett Telford, MCMSMO Rene Thomas-Rizzo, ASN, RD&A Gloria Tuck, MARCORSYSCOM PM TRASYS Judy Wade, Ph.D., MARCORSYSCOM AC ALPS Robert Wallace, 29th Training Systems Squadron Karen Williams, U.S. Army PEO STRI Thomas Yanoschik, SAIC Michael Aldinger, Northrop Grumman Keith Biggers, Ph.D., Texas A&M University Richard Boyd, Lockheed Martin Meredith Brehm, Lockheed Martin Global Training and Logistics Ismael Cotto, NAWCTSD Leslie Dubow, U.S. Army PEO STRI Ba Duong, MarCorSysCom PM TraSys John Dzenutis, The Boeing Company Capt. Jeffrey Falkinburg, USAF, Air Force Research Laboratory Nick Giannias, Presagis Jerry Hendrix, Camber Corporation Amy Henninger, Ph.D., U.S. Army Center for Army Analysis Brian Holmes, AEgis Technologies Group Inc. Matt Kraus, Nuvolect LLC Ed Kulakowski, OT Training Solutions, Inc. Cathy Matthews, Matthews Systems Engineering Long Nguyen, Ph.D., NAWCTSD Ann O’Kennon, Daedalus Technologies, Inc. Brian Overy, Lockheed Martin Global Training and Logistics Paul Phillips, USAF Simulators Division Larry Rieger, TRADOC ARCIC Randy Scott, U.S. Strategic Command/J75 Steve Scott, U.S. Air Force Special Operations Command Matt Spruill, Engineering & Computer Simulations Scott Szurgot, MARCORSYSCOM PM TRASYS Sandy Veautour, U.S. Army AMRDEC Maj Eric Whittington, USMC, TECOM TECD Cynthia Adams, Booz Allen Hamilton Gene Beauvais, Raytheon Technical Services Company Ami Bolton, Ph.D., Office of Naval Research Karen Cooper, Ph.D., NAWCAD Felicia Douglis, Kratos Technology & Training Solutions Fred Fleury, ZedaSoft, Inc. Luis Garcia, MARcorsyscom, PM TRASYS Liz Gehr, Ph.D., The Boeing Company Jacqueline Haynes, Ph.D., Intelligent Automation, Inc. Amy Jenison, Army Logistic University, CASCOM Tony Marton, U.S. Army PEO STRI Kevin Moore, Ph.D., Tier 1 Performance Solutions Heath Morton, USAF Simulators Division Capt. Sam Oliver, USMC, MARCORSYSCOM PM TRASYS Kara Orvis, Ph.D., Pacific Science & Engineering Elaine Raybourn, Ph.D., Sandia National Laboratories Judith Riess, Ph.D., Education & Training Solutions Chuck Secard, Lockheed Martin GTL Tere Sotomayor, Ph.D., ARL-HRED-STTC John Stratis, Jacobs Technology Inc. Mary Sue “Suzy” Sutton, U.S. Air Force, HQ Air Education & Training Command Lisa Townsend, NAWCTSD LTC Christopher Vaughn, USA, Joint and Coalition Warfighting JoAnn Wesley, Marcorsyscom PM Trasys Eliot Winer, Ph.D., Iowa State University T H e w o r l d ’ s l a r g e s t m o d e l i n g & s i m u l a t i o n e v e n t 83 committees Tutorial Board Operations Committee Chair Judy Converso, Ph.D., Northcentral University Chair Len Kravitz, LRK Associates, Inc. Deputy Chair Robert Richbourg, Ph.D., Institute for Defense Analyses Deputy Chairs Bruce Schwanda, B.A.S. Associates, LLC Jim Pohlen, Daedalus Technologies, Inc. Members Charles Cohen, Ph.D., Cybernet Systems Corporation James Coolahan, Ph.D., The Johns Hopkins University/ Applied Physics Lab Luis Miguel Encarnacao, Ph.D., ACT, Inc. Mike Freeman, Ed.D., Adayana Government Group Zach Johnson, Booz Allen Hamilton Lee Lacy, Ph.D., DRC Robert Lutz, The Johns Hopkins University/Applied Physics Lab Thomas Mastaglio, Ph.D., Mymic LLC David Milewski, Booz Allen Hamilton S. K. Numrich, Ph.D., Institute for Defense Analyses Katrina Ricci, Ph.D., NAWCTSD Larry Skapin, The Boeing Company Special Events Committee Coordinator Janet Cichelli, Serco Inc. Deputy Coordinator Denny Shockley, Motion Analysis Corporation Members Warfighters’ Corner DeLloyd Voorhees, General Dynamics Information Technology I/ITSEC Fellows Robert Richbourg, Ph.D., Institute for Defense Analyses Margaret Loper, Ph.D., Georgia Tech Research Institute Robert Lutz, Johns Hopkins University, Applied Physics Laboratory Operations Liaison Len Kravitz, LRK Associates, Inc. International Programs Director Steve Monson, The Boeing Company Members Mike Armstrong, Pulau Electronics Corporation Jan Baka, Electronic Consulting Services, Inc. Bob Bret, R.E. Bret, Inc. Corky Franklin, Raytheon Technical Services Company Charlie Frye, Novonics Corporation Jim Godwin, The Tolliver Group Bill Hornsby, A. Harold & Associates, LLC Zach Johnson, Booz Allen Hamilton Ed Kulakowski, OT Training Solutions, Inc. Annie Patenaude, AMP Analytics David Shorrock, The Shorrock Group STEM Committee Chair Linda Brent, Ed.D., The ASTA Group LLC; NTSA, Strategic Planning Members Serious Games Kent Gritton, JTIEC/NAWCTSD Future Leaders Pavilion Ann Friel, CSC Students at I/ITSEC D. David Hutchings, Raydon Corporation Scholarships Mike Genetti, Ph.D., Rockwell Collins CEU/Post I/ITSEC Workshops Debbie Berry, Lockheed Martin Maria Cherjovksy, University of Central Florida Continuing Education America’s Teachers at I/ITSEC Margaret Loper, Ph.D., Georgia Tech Research Institute STEM Pavilion Project Based Learning Exhibits Robert Seltzer, NAWCTSD Abdul Siddiqui, U.S. Army PEO STRI Deputy Director K. Denise Threlfall, Ph.D., L-3 D.P. Associates Inc. Members Michael Weber, Novonics Corporation John Huddlestone, Ph.D., Cranfield University, UK 84 2 0 1 2 i n t e r s e r v i c e / i n d u s t ry t r a i n i n g , s i m u l at i o n & e d u c at i o n c o n f e r e n c e Conference Information The Power of Innovation Enabling the Global Force Registration Information About Registration What Do The Registration Fees Cover? Registration fees cover Continuing Education Units (CEUs), Lunches (T-W-Th), Coffee Breaks (T-W PM, W-Th AM), Continental Breakfasts (W-Th), and the Thursday Banquet. A meeting bag with conference materials (including an Abstract book and CD ROM of the current papers), is included. The fees also cover administrative expenses incurred. I/ITSEC Registration Services for 2012 We strive to minimize the time spent in line so you can move on to the conference events or the exhibit floor. Our goal is to make your I/ITSEC experience a pleasant one even before you enter the OCCC. Avoid that line and move on to what you came to I/ITSEC to do! Traditional Registration Stations. Located in Hall A Registration area, traditional walk-up registration will be available for Full Service Registration, on-site payments, changes/edits to name badges, multiple badge pick-ups, or just because you prefer dealing one-to-one with a real person. Alternate Registration Stations within the Orange County Convention Center. Specific stations at the Main Registration Station will be open Friday and Saturday to handle, especially, Exhibitor Registration. Conference Attendees are encouraged to wait until Sunday afternoon or use the Self Badging/Self Registration kiosks. Self-badging printing stations will be available for those who pre-registered and received a confirmation number. To Parking complete your registration at this station, you must be paid in full with no outstanding balance or questions remaining about your registration. Self-Registration will be available for those who want to walk up to a station and register on-site. Credit card payments are required at these stations. VIPs, Speakers (including Paper Presenters), Media, and International registrants will have special registration stations. More details will be provided to each group, but be sure and watch for signage pointing to these areas. Registration Station outside of the Orange County Convention Center. Attendees staying at the Peabody hotel should look for the I/ITSEC Full Service Registration located in the Mallards Lobby. From Sunday noon through Tuesday, staff will assist whether you just need to pick up a bag and badgeholder, are starting from scratch, or need to complete any stage of the registration process. Exhibitor Parking:$13 per Day – For regular vehicles with re-entry privileges each day. Exhibitor must show badge and receipt for repeat entries. $25 per Day – For oversized vehicles with re-entry privileges each day. Exhibitor must show badge and receipt for repeat entries. Attendee Parking: $13 per Day – For regular vehicles per entry. $25 per Day – For oversized vehicles per entry. After 5 PM: $8 per Day – For regular vehicles. Same stipulations as above. $16 per Day – For oversized vehicles. Same stipulations as above. Accepted Payment Methods: Cash, Traveler’s Checks, American Express, MasterCard & Visa Dress Code Branch Army Marine Corps Navy Air Force Coast Guard Civilian Conference and General Sessions ACUs or Duty Uniform Service “C” Service Khaki , Summer White or Navy Service Uniform Short or Long Service Blues Tropical Blue Long Business attire Banquet Army Blue (Army Evening Mess optional) Evening Dress (Dress Blue “B” or Service “A” optional) Dinner Dress White (Service Dress White optional) Service Dress Blue with tie and jacket (Mess Dress optional) Dinner Dress White (Service Dress White optional) Black tie (optional) T H e w o r l d ’ s l a r g e s t m o d e l i n g & s i m u l a t i o n e v e n t 85 Lodging The National Training and Simulation Association has blocked rooms with the Orlando hotels listed below. Make your lodging arrangements either on-line or by phone through the central reservation service through 21 November 2012. Hotel phone numbers will be posted on the I/ITSEC web at that time for your convenience in making last minute changes or arrangements. (Current room rates may apply after 21 November.) Travel Planners, Inc. is our official housing partner and the only company authorized to represent I/ITSEC and NTSA. If you are contacted by other companies who present themselves as representing the Conference or Association, please report to [email protected]. On-Line: Go to http://www.iitsec.org/attendees/Pages/LocalAccommodations.aspx, select Lodging, select whether you are a corporate or government attendee and the program attached will lead you through the process from location, to hotel selection, to special needs, to payment and confirmation. By Phone: If you prefer to book via telephone, friendly and knowledgeable agents are ready to take your calls Monday through Friday from 9:00AM – 7:00PM ET at 800-221-3531 or 212-532-1660. More Information about Lodging Arrangements: • Some Room Rates are subject to change, based on the government per diem rate. Those listed with an * are the most likely to change. • Government Rate Room Reservations: Rooms shown in the “Gov’t Rate” column are to be assigned to those with appropriate ID, to be presented at the hotel desk upon check-in. Please do not reserve unless you are eligible to do so. • Be aware that some hotels may charge an additional Resort Fee as well as applicable taxes. • Additional hotels may be added at a later date. • The individual hotels are not authorized to accept reservations q Peabody Orlando directly for this conference. You may state your hotel preference when making your reservations. • Attendees must identify themselves as being with the I/ITSEC to receive the rates shown. • The Conference is being held at the Orange County Convention Center, located directly accross the street from the Peabody, which is the headquarters Hotel. (I/ITSEC 2012 activities will be located in the West Concourse). • Shuttle buses/vans will be available throughout the conference (including following the closing banquet). • Cancellations for reservations paid by check will be charged a cancellation fee of $25.00. • To help defray conference management costs, an assessment is included in the room rates shown with these hotels. We encourage you to make your lodging arrangements within the designated housing package established. Check your bags and print Domestic Flight boarding passes with “Baggage Airline Guest Service”, or B.A.G.S., can be used to check bags and print boarding passes for Air Tran, Alaska, American, Continental, Delta, Jet Blue, Southwest, United, and US Airways. This program, certified by the F.A.A. and T.S.A., is available at the Rosen Centre (Valet Stand) the Rosen Plaza (Bell Stand), and Rosen Shingle Creek (Valet Stand). The counters are open from 6:00 AM – 2:00 PM. Passengers must check in at the counter 3 hours prior to flight departure and no earlier than 10 hours prior. Same day of flight only. The charge is $10 per person. Credit card payment required. Additionally, airline luggage fees still apply. B.A.G.S. will also be set up to provide this service near the I/ITSEC Registration Desk at the Orange County Convention Center on Thursday, 6 December. Conference Headquarters 9801 International Drive (407) 352-4000 Industry: $224 Government: $97* w Days Inn Convention Center 9990 International Drive (407) 352-8700 One Rate: $69 eDoubletree by Hilton at Sea World 10100 International Drive (407) 352-1100 Industry Rate: $129 Government: $97* r Embassy Suites I-Drive 8978 International Drive (407) 352-1400 Industry: $197 Government: $97* tHampton Inn Convention Center 8900 Universal Boulevard (407) 354-4447 Industry: $121 Government: $97* 86 yHilton Orlando 6001 Destination Parkway (407) 313-4300 Industry Rate: $219 Government: $97* Holiday Inn Resort-The Castle u 8629 International Drive (407) 317-5753 One Rate: $97* iHomewood Suites 8745 International Drive (407) 248-2232 Industry: $131 Government: $97* oHyatt Place Convention Center 8471 International Drive (407) 370-4720 One Rate: $123 a Rosen Centre Hotel 9840 International Drive (407) 996-9840 Industry: $189 Government: $97* sRosen Inn at the Pointe Orlando 9000 International Drive (407) 996-8505 One Rate: $79 Rosen Plaza d 9700 International Drive (407) 996-9840 Industry: $182 Government: $97 f Vista Cay Condominiums 9924 Universal Boulevard (407) 996-4647 Industry: $199 Government: $97* gRosen Shingle Creek Resort & Golf Club 9939 Universal Boulevard (407) 996-9939 Industry: $149 hWestin Imagine Orlando 9501 Universal Boulevard (407) 233-2200 Industry: $120 Government $97* 2 0 1 2 i n t e r s e r v i c e / i n d u s t ry t r a i n i n g , s i m u l at i o n & e d u c at i o n c o n f e r e n c e Getting Around During I/ITSEC The National Training and Simulation Association has arranged for the Hertz Company to be the official car rental agency for I/ITSEC with the special rates below. You can also make your reservations on-line through the I/ITSEC website (Lodging/Travel). Car A B C D F G I L R U Class Economy Compact Midsize Standard 2/4 Door Full Size 2/4 Door Premium Luxury 4WD/AWD SUV Mini Van Convertible Daily $46.49 $51.49 $55.49 $58.49 $61.49 $66.49 $85.49 $80.49 $85.49 $80.49 Weekend $27.49 $30.49 $32.49 $37.49 $39.49 $44.49 $71.49 $69.49 $71.49 $69.49 Weekly $185.49 $199.49 $216.49 $231.49 $247.49 $257.49 $354.49 $346.49 $354.49 $346.49 To receive special meeting rates, call Hertz at 1-800-654-2240 To get from your hotel to the West Concourse (halls A/B) of or 405-749-4434 or your nearest Hertz reservation center, your the OCCC, you have several choices of transportation. corporate travel department, or your travel agent and give the • I/ITSEC will provide Shuttle Bus service to all properties listed. (Schedules will be available at the hotels, and at the agent CV#04860005. entrance to the conference registration area.) Rates are guaranteed from November 28 - December 8, 2012 • Very reasonable Public Transportation is available on the I-Ride trolley bus along International Drive. subject to car availability. Government surcharges, taxes, tax Check http://www.iridetrolley.com or your hotel for reimbursment, title and license fee reimbursement and optional schedules. items such as refueling or additional driver fees, are extra. Advance reservations are (strongly) recommended. Minimum • Your own or a rented vehicle. Limited parking available, $13.00 per passenger car per day. Pay for each re-entry. See rental age is 20 (age differential for age 20-24 applies). Standard page 88 for more detailed parking information. Oversize rental conditions and qualifications qualify. vehicles $25.00. Prices are subject to change. • Most of the hotels are within walking distance (wear comfortable shoes). Make all the difference in your trip to Orlando by filling your down time with magical moments. Whether it’s spending a truly unforgettable evening with an old friend or sharing a dazzling nighttime sky with a new contact, magical experiences reign supreme in the Walt Disney World® Theme Parks. To get additional information and order tickets go online at: http://www.iitsec.org/attendees/planningyourstay/ Pages/OrlandoConnections.aspx or call 407-566-5600. Client Events & Discounts to Dining, Nightlife, Attractions, Golf, etc.! Orlando Convention Aid has partnered with I/ITSEC to help you arrange for the perfect restaurant for your client or staff dinner/event. We have a relationship with 60 local venues to provide this service on a complimentary basis, and we will provide you with availability, pricing, and options, normally at a discount, within 24 hours! Please also visit our website by clicking on the golden ticket graphic at http://www.iitsec.org/ attendees/planningyourstay/Pages/OrlandoConnections.aspx to make dinner reservations, buy discounted attraction tickets, book tee times, and so much more! This web site will help you plan your time in Orlando and SAVE MONEY! Be sure to check out the coupons available and get your coupon book at registration — jam packed with thousands of dollars of savings! T H e w o r l d ’ s l a r g e s t m o d e l i n g & s i m u l a t i o n e v e n t 87 Publications & Media Advertising Opportunities: Official Publications of I/ITSEC Now more than ever, with the increased challenges facing the defense and security marketplace, you need to keep your organization’s message in front of its target audience. Reach the leading decision-makers at the world’s largest simulation, training and modeling event of the year by advertising your products and services in the Official Publications of I/ITSEC. Advertise and invite the attendees to visit your exhibit, product demonstration and/or website. Then after the event has ended, these publications are used by many as desk-references, so your advertisement will reach the decision-makers long after the conference is over. The National Training and Simulation Association’s Annual Simulation & Training Trends and Technology Review – I/ITSEC Exhibitor Directory This publication will be available to all the attendees, exhibitors, and exhibit visitors at I/ITSEC. It will be placed in the attendees’ conference bags, available at registration, and other locations at the convention center. As an added bonus, your ad will also appear in the December Issue of National Defense Magazine — exposure beyond the walls of the convention center. National Defense is sent to over 75,400 BPA audited readers, including the members of NTSA. (Directory section will not appear in National Defense Magazine). The I/ITSEC Show Daily Make sure everyone sees your organization’s advertisement in this year’s daily. The I/ITSEC Show Daily informs the simulation & training community on breaking events & happenings on-site at I/ITSEC. It is printed overnight and distributed daily at the conference center, choice hotels, and uploaded to the I/ITSEC website. The daily has evolved into a vital part of I/ITSEC; a “must read” while attending the conference. Use both to give your company Unequalled Exposure Special packages have been created so your organization can take advantage of both opportunities! For more information on advertising in these publications, contact Dino Pignotti at (703) 247-2541 or [email protected]. 88 I/ITSEC Proceedings (Three ways to purchase) ONLINE REPOSITORY (Papers from 1985 - 2012) Try our online research library. This exciting feature provides a valuable link to the I/ITSEC training, simulation and education community. All Abstracts may be accessed. Papers available for $10 each. Group subscriptions are also available. Go to http://ntsa.metapress.com to review this exciting capability. YEARLY Proceedings (Papers from 1995 - 2011) Individual CDs for the years shown above are available for $30.00 each. Each CD includes all accepted papers from that year. Orders can be placed by calling (703) 247-9471. (2002 sold out) I/ITSEC Compendium (Papers from 1966 - 2000) Great news for students, librarians, researchers! The full record of papers published from1966 through 2000 is available for order (or at I/ITSEC) as a two-CD set for $300.00. You may place an order through the NTSA office (703) 247-9471, or on the I/ITSEC registration form. Papers from the pre-electronic era have been reviewed, scanned and provided with keywords, making ALL papers searchable electronically. Orders can be placed by calling (703) 247-9471. Stay in Touch Free Wireless hot spots. E-mail/Internet Kiosks. Free e-mail and Internet service in FedEx Office. In various locations throughout the conference area, including FedEx Office (C Lobby), I/ITSEC attendees will have complimentary internet and e-mail. At FedEx Office you may also print and copy at reduced I/ITSEC prices. Internet Access is also available at the Connections Lounge and Grill located inside West Exhibit Hall A1. (Additionally, all of OCCC is now Wi-Fi enabled for a modest user fee.) Achieving Maximum Media Exposure I/ITSEC offers its exhibitors numerous and varied opportunities to present their products to a national and international media audience. Because I/ITSEC is the premier annual event of its kind, attendance by the mainstream and specialist trade press is heavy, resulting in coverage that reaches your key marketing targets. Although I/ITSEC attracts the media, you must get them to your exhibit. Our media staff stands ready to assist you in this process. Corporate representatives are invited to bring their marketing materials to the Media Room for distribution as early as possible after the opening of registration. The Media Room area will also include a separate facility for briefings/presentations with a capacity of approximately 30 persons. We strongly recommend early bookings for this room, which will be in demand. Prior to the conference, contact John Williams at (703) 362-7005 or jwilliams@ndia. org; check out more details on the I/ITSEC News page of http://www.iitsec.org. The I/ITSEC Media Room is W206, phone (407) 685-4001. 2 0 1 2 i n t e r s e r v i c e / i n d u s t ry t r a i n i n g , s i m u l at i o n & e d u c at i o n c o n f e r e n c e Association Sponsors National Training and Simulation Association The NTSA, an affiliate of NDIA, represents and promotes the business interests of companies in the simulation, training, mission planning/rehearsal, and support services industry. Among the services NTSA provides to its approximately 225 corporate and 525 individual members are industry forums, business referrals, a bimonthly newsletter (Training Industry News), and a comprehensive market survey/business forecast (Training 2015). Regular and Sustaining Corporate Members receive early selection and discounts for exhibit space at I/ITSEC. Individual memberships are also available. For membership information, call (703) 247-9471 or visit the NTSA website: at http://www.trainingsystems.org. Exhibit Information Debbie Dyson, CEM Director of Exhibits, NTSA Phone: (703) 247-9480 FAX: (703) 243-1659 E-mail: [email protected] Visit http://exhibits.iitsec.org to view the current floor plan, TRAINING 2015 MARKET SURVEY Training 2015 is a comprehensive report of training related issues. Published online at trainingssystem.org/publications, the report represents a thorough assessment of future training needs developed from personal interviews with representatives from all the Military Services, Congress, Department of Homeland Security and Joint commands. The report is available on the NTSA website, free of charge to all. National Defense Industrial Association exhibitor list, and sponsorship opportunities. SAVE THE DATE FOR I/ITSEC 2013! The National Defense Industrial Association is the premier December 2-5, 2013 association representing all facets of the defense and technology Orange County Convention base and serves all military services. More than 1,790 companies Center • West Concourse and nearly 98,000 individuals rely on this nonprofit, educational association Orlando, FL for information, access, and visibility. NDIA provides a legal, ethical forum for exchanging ideas and information between government and industry and hosts technical, policy, and war fighting symposia and exhibitions. It serves as an advocate in legislative and regulatory arenas and conducts its mission through nationwide Women In Defense, chapters, four affiliate associations, and divisions representing key defense elements. A National Security Organization NDIA publishes the monthly magazine National Defense. Cultivating and supportFor NDIA membership information visit www.ndia.org or contact Mike Kibler at ing the advancement and [email protected]. recognition of women Earning the CMSP designation will: •D emonstrate expertise in the field of M&S to your employer and the larger M&S community To learn more about the requirements and to apply, please visit www.simprofessional.org or contact Patrick Rowe at [email protected]. • Provide opportunities for professional advancement Requirements include 3-8 years of work experience (depending on level of highest collegiate degree), 3 professional letters of reference, and successful completion of an online examination. in all aspects of national security is the mission of Women In Defense. An affiliate of NDIA, this non-profit professional organization provides women professional growth through networking, education and career development at both the national and chapter levels. Members, including men and women, have careers related to the defense of the United States and national security. Details and membership: http://wid.ndia.org. New in 2012: Select between CMSP-Technical and CMSP-Management certification tracks! T H e w o r l d ’ s l a r g e s t m o d e l i n g & s i m u l a t i o n e v e n t 89 Safety and Security Security Hotline during I/ITSEC: (407) 685-4075 Medical Emergencies, dial 5-5119 from any Convention Center phone Security Training Before The Conference Technology collection directives contain mandates requiring exhibitors and presenters to receive a Counterintelligence (CI) briefing from their CI support staff prior to I/ITSEC. Contractors with classified contracts may contact their Defense Security Service Special Agents. To avoid security breaches, I/ITSEC presenters and exhibitors should ensure that the required briefing has been received. A list of CI support agencies follows. Please contact your security officer/manager and ensure that an appropriate briefing for yourself and your colleagues is arranged. Providers of the briefings are: Navy, USMC, Coast Guard Air Force Army Contractors Naval Criminal Investigative Service Air Force Office of Special Investigation 902 Military Intelligence Defense Security Service Personal Security The most important thing to protect, of course, is yourself. Pay attention to your surroundings. Report suspicious behavior or security breaches to a security person or NTSA staff. Familiarize yourself with emergency procedures and exits at your hotel and the Convention Center. Conference Security Office will be located in the South Lobby Registration Area and inside the Exhibit Hall. Emergency Medical Services EMT and/or Paramedics will be on-site during I/ITSEC (including hall build-up and tear-down). During I/ITSEC 2012, they will be located on the same level as Registration, near the West A Lobby escalators. See the layout on page 14 for the exact location. Within the Convention Center dial 5-9809 or contact any security or I/ITSEC staff member with a radio. If outside the Center or on your cell, dial (407) 685-9809. Bags and Briefcases Bags and Briefcases may be carried in by those wearing Conference Attendee or Exhibitor badges. Exhibit Visitors (those who are only visiting the exhibits) WILL NOT be allowed to carry in bags or briefcases. A check room will be available in the main registration area. A small purse or fanny pack is allowed, but is subject to search. Additional Security Restrictions may be posted on http://www.iitsec.org and on signage at the conference. Conference Management reserves the right to adjust security levels as deemed necessary during the conference. Presentations Recording devices will not be permitted in the presentation rooms, unless authorized by the conference management. Presenters and Exhibitors should review their company’s policy documents and those of the government agencies with whom you contract regarding open distribution, limited distribution, restricted distribution and sharing limitations. Cameras Exhibitors have the right to limit photographs and videos of their displays. Please respect this right by asking before photographing or videotaping. Participants found taking photos or videos without the consent of the subject presentors or exhibitors will be dealt with according to security procedures, to possibly include confiscation of materials and removal from the premises. Inquiries (before the conference) Registration (702) 798-8340 • Exhibit/Sponsorship (703) 247-9480 • All other inquiries (703) 247-2569 90 2 0 1 2 i n t e r s e r v i c e / i n d u s t ry t r a i n i n g , s i m u l at i o n & e d u c at i o n c o n f e r e n c e Golf Tournament Central Florida Chapter Scholarship* I/ITSEC Golf Tournament Sunday, 2 December or Monday, 3 December (A David Hartman Design) Lunch Provided Deadlines Two-Day Sponsorships†: Entry Fee Sponsorship † 18 November 18 November Tournament Times Day Sunday Monday Sign-In 1100 0630 Shotgun 1230 0730 (The Par-Take Snack Stand is open at 0630) Details available at www.iitsec.org Tee Box $400 ea.† Putting Green or Driving Range $400 ea.† GPS $600 ea.† Beverage Cart, Par-take or $2,500 ea.† Hole-in-One Need not be golfer to sponsor. Payable in advance with on-line registration. Sponsors Point of Contact Debbie Berry 407-306-4487 [email protected] Cost $90 per Player (includes Green Fees, Cart, Range Balls, and Lunch) Payable in advance with on-line registration. Mulligans available onsite. Send your logos (hi-res jpeg) via e-mail to [email protected] (final will be color, on white background) by close of business 21 November. Do not bring your own sign. Cancellations Cancellations must be received via e-mail to [email protected] by close of business (EST) 19 November to receive 50% refund. No refunds after 26 November. Substitutions allowed on-site, no extra charge. Register and Pay On-Line!! Cut-off date: 26 November Register and pay for green fees and sponsorships while registering for I/ITSEC at www.iitsec.org. Through the on-line form (www.iitsec.org), you may register one to four players and select the desired sponsor opportunity. To complete the registration for your group or team, be ready to provide each player’s handicap, phone & e-mail. *For full list of scholarships funded by the Central Florida Chapter, please visit http://www.ndia-cfl.org. (Limit 1 per player) Golf Format From Orlando International Airport: Max Number of Players 144 per Start Max Number of Teams 36 Min Team Handicap 48 Max Individual Handicap 36 West on Highway 528 (Beach Line) (toll road) approx. 7 miles. Take exit 2, Universal Blvd. Right on Universal to main entrance on right. Captain’s Choice/Scramble Only one Player per team with less than 10 Handicap Pairings & Starting Holes Assignments and pairings will be made by tournament coordinator. Priority is based upon receipt of payment. Requested team pairings can only be guaranteed if all players are registered at the same time. Requests noted under comments when registering will be considered but cannot be guaranteed. Prizes (For each start) First Place Team Second Place Team Closest to Pin Longest Drive 50/50 Cash Jack Pot Low Gross Low Gross (M/W) (M/W) From 1-4: East on Highway 528 (Beach Line) (toll road) past International Drive. Take exit 2, Universal Blvd. Right on Universal to main entrance on right. 1/2 mile east of the Orange County Convention Center (OCCC) North/South (New) Complex From the Orange County Convention Center: East (right) onto International Boulevard. North (left) onto Convention Way. (Convention Way is the street that runs between the OCCC and the Rosen Centre.) East (right) onto Universal Boulevard. Shingle Creek entrance will be on the left. Shingle Creek Golf Course • 9939 Universal Blvd • Orlando, FL 32819 407-996-9933 or 866-996-9933 • www.ShingleCreekGolf.com T H e w o r l d ’ s l a r g e s t m o d e l i n g & s i m u l a t i o n e v e n t 91 notes 92 2 0 1 2 i n t e r s e r v i c e / i n d u s t ry t r a i n i n g , s i m u l at i o n & e d u c at i o n c o n f e r e n c e See you next year! National Training and Simulation Association THe world’s largest modeling & simulation event I/ITSEC Interservice/industry training, simulation & education conference Concepts and Technologies: Empowering an Agile Force te! Save the Da December 2-5, 2013 SEC.ORG wWW.IIT December 2-5, 2013 u w WW . II T SEC . ORG u Orlando, Florida National Training and Simulation Association THe world’s largest modeling & simulation event Call for Papers and Tutorials I/ITSEC 2013 Abstract Deadline: 24 February 2013 On-Line Abstract Submittal Subcommittees/Categories • Human System Engineering The submission process for the I/ITSEC Papers and Tutorials coincide. Submittal details will vary slightly, but the milestones will match. • Policy, Standards, Management & Acquisition Follow the • Education • Emerging Concepts & Innovative Technologies • Simulation • Training Tutorials Information on core M&S, training, and education topics suitable for management and technical personnel. I/ITSEC 2013 Program Chair Brent Smith Engineering & Computer Simulations Phone: 407-823-9991 x305 E-mail: [email protected] Dece m b e r 2 - 5 , 2 0 1 3 Papers/Tutorials Completion Process for 2013 Abstract Submittal which will be posted in December. http://www.iitsec.org/authors I/ITSEC 2013 Tutorial Board Chair Dr. Robert Richbourg Institute for Defense Analyses Phone: (703) 845-2158 E-mail: [email protected] u w WW . II T SEC . ORG u Orla nd o, Fl orida Abstracts The Power of Innovation Enabling the Global Force 2012 I/ITSEC Abstracts BEST PAPERS CONVERGING SIMULATION AND C2: IMPROVING FOUNDATION DATA CONSISTENCY AND AFFORDABILITY ............................................................................................................................. 8 A SUBSET OF MIXED SIMULATIONS: AUGMENTED PHYSICAL SIMULATIONS WITH VIRTUAL UNDERLAYS ............................................................................................................................ 9 ARCHETYPAL PATTERNS OF LIFE FOR MILITARY TRAINING SIMULATIONS.................... 9 USING SIMULATORS TO MEASURE COMMUNICATION LATENCY EFFECTS IN ROBOTIC TELESURGERY ................................................................................................................10 MAKING GOOD INSTRUCTORS GREAT: USMC COGNITIVE READINESS AND INSTRUCTOR PROFESSIONALIZATION INITIATIVES .................................................................11 LEVERAGING TECHNOLOGIES TO REVERSE ENGINEER A HELICOPTER FOR SIMULATOR DEVELOPMENT ..............................................................................................................11 EDUCATION COME ON, LET’S START USING MOBILE LEARNING...................................................................12 MOBILE LEARNING: NOT JUST ANOTHER DELIVERY METHOD ............................................13 HOW DO YOU LIKE YOUR LEARNING? E, M OR C? ......................................................................13 THE SERIOUS GAMES SHOWCASE & CHALLENGE DISTILLED ...............................................14 SHARING LEARNING CONTENT: BEYOND THE TECHNOLOGY ...............................................15 SMARTPHONES, DATA COLLECTION AND ANALYSIS: LESSONS LEARNED FROM PROFESSIONAL SPORTS........................................................................................................................15 FINDING AN EMPIRICAL BASIS FOR PERSONALIZING TRAINING .........................................16 LIVE OR VIRTUAL MILITARY TRAINING? DEVELOPING A DECISION ALGORITHM .......17 USE OF EVIDENCE-BASED STRATEGIES TO ENHANCE THE EXTENSIBILITY OF ADAPTIVE TUTORING TECHNOLOGIES ..........................................................................................17 RETHINKING THE ROLE OF THE INSTRUCTOR: TEACHING 21ST CENTURY LEARNERS .................................................................................................................................................18 TRANSMEDIA DESIGN FOR EDUCATION AND TRAINING ..........................................................19 WHAT’S WRONG WITH THIS PICTURE? VIDEO-ANNOTATION WITH EXPERT-MODEL FEEDBACK AS A METHOD OF ACCELERATING NOVICES’ SITUATION AWARENESS ......19 S’CAPE FROM FORMALITY: EMBEDDED AND AUTOMATIC ASSESSMENTS WITHIN SIMULATION GAMES .............................................................................................................................20 PLANNING LOW BANDWIDTH ASSESSMENTS THAT SUPPORT CURRICULUM COMPETENCIES .......................................................................................................................................21 SIMULATION2INSTRUCTION: USING SIMULATION IN ALL PHASES OF INSTRUCTION ..21 CAN ROLE-PLAY WITH VIRTUAL HUMANS TEACH INTERPERSONAL SKILLS? ................22 PERFORMANCE-BASED CROSS-CULTURAL COMPETENCE ASSESSMENT AND TRAINING .........................................................................................................................................23 DESIGNING USEFUL VIRTUAL STANDARDIZED PATIENT ENCOUNTERS ............................23 Papers are available on the 2012 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2011 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1987 through 2012 may also be ordered through the www.iitsec.org portal. 1 2012 I/ITSEC Abstracts T3 PURSUIT: TRIAGE, TRANSPORT, & TRACK COMBAT HEALTH SUPPORT BOARD GAME ..........................................................................................................................................................24 TRAINING AND RETENTION OF MEDICAL SKILLS ......................................................................25 PROGRESSIVE TINNITUS MANAGEMENT TRAINING: A DEVELOPMENT MODEL FOR CONTENT CURRENCY IN A FIELD IN FLUX ....................................................................................25 MEASURING DISTANCE LEARNING WORKLOAD: THE ARMY MODEL FOR DL INSTRUCTOR HOURS .............................................................................................................................26 SETTING THE STAGE: PREPARATION FOR ADVANCED COMBAT PROFILING TRAINING...................................................................................................................................................27 JOINT CONTINUUM OF ELEARNING: IMPLEMENTING ENGAGING, EFFECTIVE, AND MEANINGFUL MILITARY E-LEARNING ...........................................................................................27 DEMONSTRATION OF THE POTENTIAL FOR SIMULATORS IN YOUNG DRIVER TRAINING...................................................................................................................................................28 USER INTERFACE AS A LITERACY - IMPACT ON DESIGN .........................................................29 APPLICATION OF WORKED EXAMPLES TO UNMANNED VEHICLE ROUTE PLANNING ..29 EMERGING CONCEPTS & INNOVATIVE TECHNOLOGIES IMPLEMENTATION OF AN AUGMENTED REALITY SYSTEM FOR TRAINING DISMOUNTED WARFIGHTERS ............................................................................................................30 MULTI-KINECT TRACKING FOR DISMOUNTED SOLDIER TRAINING ....................................31 URBAN SHORT RANGE INTERACTION: AN LVC SOLUTION FOR URBAN OPERATION TRAINING...................................................................................................................................................31 SIMULATION OF COOPERATIVE UNMANNED SYSTEMS MISSION EXECUTION USING FUZZY LOGIC NETWORKS ...................................................................................................................32 SOCIAL NETWORKS TECHNOLOGY SUPPORTING CIVIL-MILITARY COOPERATION “THE BENEFITS OF CROWDSOURCED INFORMATION” ................................................................33 APPLYING GAMING PRINCIPLES TO SUPPORT EVIDENCE-BASED INSTRUCTIONAL DESIGN........................................................................................................................................................33 A MODULAR FRAMEWORK TO SUPPORT THE AUTHORING AND ASSESSMENT OF ADAPTIVE COMPUTER-BASED TUTORING SYSTEMS (CBTS) ...................................................34 CREATING ADAPTIVE EMOTIONAL EXPERIENCE DURING VE TRAINING ..........................35 RADIS: REAL TIME AFFECTIVE STATE DETECTION AND INDUCTION SYSTEM ................35 SIDESLIP MISCONCEPTIONS IN HELICOPTER SIMULATORS...................................................36 BUDGET-CONSTRAINED SIMULATIONS USING A CONTEXT-INTERACTION MODEL AND CROWDSOURCING ..................................................................................................................................37 FACT: AN M&S FRAMEWORK FOR SYSTEMS ENGINEERING...................................................37 EVALUATING EFFECTIVENESS IN VIRTUAL ENVIRONMENTS WITH MR SIMULATION .38 EFFECTIVE LEARNER MODELING FOR COMPUTER-BASED TUTORING OF COGNITIVE AND AFFECTIVE TASKS ........................................................................................................................39 ADVANCED TOOLS AND TECHNIQUES FOR GATEWAY PERFORMANCE TESTING ..........39 CONSTANT RESOLUTION: A DISRUPTIVE TECHNOLOGY FOR SIMULATOR VISUAL SYSTEM DESIGN ......................................................................................................................................40 2 Papers are available on the 2012 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2011 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1987 through 2012 may also be ordered through the www.iitsec.org portal. 2012 I/ITSEC Abstracts BEYOND HIGH DEFINITION: EMERGING DISPLAY TECHNOLOGIES FOR THE WARFIGHTER ...........................................................................................................................................41 GLASS VERSUS FILM MIRRORS FOR WIDE FOV COLLIMATED VISUAL DISPLAYS ..........41 HIGH FIDELITY PHYSIOLOGICAL MODEL FOR IMMERSIVE SIMULATION AND TRAINING...................................................................................................................................................42 A HAPTIC SIMULATOR FOR TRAINING FORCE SKILL IN LAPAROSCOPIC SURGERY .....43 ADAPTIVE CYBER IMMUNITY USING A PRIVATE CLOUD .........................................................44 A VIRTUAL CYBER RANGE FOR CYBER WARFARE ANALYSIS AND TRAINING .................44 CLOUD SIMULATION INFRASTRUCTURE – DELIVERING SIMULATION FROM THE CLOUD ........................................................................................................................................................45 REALISTIC WATER SIMULATION FOR TRAINING OF AMPHIBIOUS VEHICLE CREWS ...46 INNOVATIVE, RECONFIGURABLE UGV SIMULATOR TO SUPPORT ANTI-CRISIS OPERATIONS.............................................................................................................................................46 BROADENING QUANTITATIVE ANALYSIS OF DISTRIBUTED INTERACTIVE SIMULATION WITH DATA MINING FUNCTIONALITIES ........................................................................................47 SIMULATION IN SUPPORT OF ARMY STRUCTURE ANALYSIS..................................................48 APPLYING SEMANTIC ANALYSIS TO TRAINING, EDUCATION, AND IMMERSIVE LEARNING .................................................................................................................................................48 ADAPTIVE TRAINING FOR VISUAL SEARCH ..................................................................................49 GESTURE AND BRAIN COMPUTING INTERFACES: IMPACTS ON NEXT GENERATION LEARNING .................................................................................................................................................50 THE NEXT GENERATION OF SCORM: INNOVATION FOR THE GLOBAL FORCE ................51 A GENERAL FRAMEWORK FOR DEVELOPING TRAINING APPS ON ANDROID DEVICES 51 AUGMENTED REALITY ON TABLETS IN SUPPORT OF MRO PERFORMANCE .....................52 REAL-TIME FUSION OF SURVEILLANCE IMAGERIES IN URBAN SCENES ............................52 HUMAN PERFORMANCE WHAT ARE THE MOST CRITICAL SKILLS FOR MANNED-UNMANNED TEAMING? ...........53 DIGITAL TRAINING AND INTERFACE LESSONS LEARNED FROM OPERATIONAL USE PATTERNS ..................................................................................................................................................54 END-USER TOOLS FOR MULTIMEDIA ANNOTATION OF VIDEO TRAINING DEMONSTRATIONS .................................................................................................................................54 THE IACE ASSESSMENT MODEL: AN APPROACH TO EVALUATING SIMULATION SUITABILITY .............................................................................................................................................55 MODIFYING ACTION LEARNING TO INCREASE READINESS....................................................56 AUTOMATED HUMAN PERFORMANCE MEASUREMENT: DATA AVAILABILITY AND STANDARDS...............................................................................................................................................56 ON THE UTILITY OF STEREOSCOPIC DISPLAYS FOR SIMULATION TRAINING .................57 EFFECTS OF VISUAL INTERACTION METHODS ON SIMULATED UNMANNED AIRCRAFT OPERATOR SITUATIONAL AWARENESS .........................................................................................58 IMPROVING NAVAL SHIPHANDLING TRAINING THROUGH GAME BASED LEARNING ...58 Papers are available on the 2012 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2011 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1987 through 2012 may also be ordered through the www.iitsec.org portal. 3 2012 I/ITSEC Abstracts ENHANCING HUMAN EFFECTIVENESS THROUGH EMBEDDED VIRTUAL SIMULATION .............................................................................................................................................59 QUANTIFICATION OF TRAINEE AFFECTIVE AND COGNITIVE STATE IN REAL-TIME.....60 MEASURING THE TRAINING EFFECTIVENESS OF COMBAT LIFESAVER SIMULATION TRAINING SYSTEMS ...............................................................................................................................60 A PARADIGM SHIFT IN CULTURAL TRAINING: CULTURE-GENERAL CHARACTERISTICS OF CULTURALLY COMPETENT FORCES .........................................................................................61 USING VIRTUAL ENVIRONMENTS TO IMPROVE REAL WORLD PERFORMANCE IN COMBAT IDENTIFICATION ..................................................................................................................62 NO COMPROMISE – AN INNOVATIVE SECTION 508 APPROACH SUPPORTING ALL LEARNERS .................................................................................................................................................62 RECOMMENDATIONS FOR MODERN TOOLS TO AUTHOR TUTORING SYSTEMS ..............63 IMPROVING TRAINING THROUGH HUMAN SYSTEMS DESIGN IN A MOBILE APPS WORLD .......................................................................................................................................................63 POLICY, STANDARDS, MANAGEMENT & ACQUISITION IMPROVING SOFTWARE DEVELOPMENT COST ESTIMATION MODELS ..............................64 ROBBING PETER TO PAY PAUL – MODELING IRREGULAR WARFARE DEMAND SIGNALS .....................................................................................................................................................65 RAISING THE BAR FOR THE MILITARY CONSTRUCTION PROCESS ......................................65 TRAINING DEVICE CERTIFICATION AND ACCREDITATION PROCESS .................................66 SUSTAINMENT OF MODELING AND SIMULATION TOOLS IN THE DEFENSE ENVIRONMENT ........................................................................................................................................67 FACE VALIDATION: FROM CONCEPT TO CONCRETE PROCESS .............................................67 CRACKING THE CODE: CONTRACTING FOR OPEN SOURCE SOFTWARE ............................68 MAXIMIZING U.S. ARMY RETURN ON INVESTMENT UTILIZING SOFTWARE PRODUCTLINE APPROACH ......................................................................................................................................69 TRAINING SYSTEMS ACQUISITION FOR MAJOR DEFENSE PROGRAMS...............................69 ESTABLISHING A CLASSIFIED U.S. TRAINING NETWORK ENCLAVE IN AUSTRALIA ......70 SIMULATION IN HEALTHCARE - WHAT IS HOLDING US BACK? .............................................71 INTEGRATE VS. INTEROPERATE; AN ARMY TRAINING USE CASE ........................................72 COALITION BATTLE MANAGEMENT SERVICES (CBMS)............................................................72 INFORMATION ASSURANCE IMPACTS OF MOBILE ARCHITECTURE IN A TRAINING SYSTEM ......................................................................................................................................................73 SIMULATION DEVELOPING A COMPLEX SIMULATION ENVIRONMENT FOR EVALUATING CYBER ATTACKS ....................................................................................................................................................74 SYNTHETIC CYBER ENVIRONMENTS FOR TRAINING AND EXERCISING CYBERSPACE OPERATIONS .................................................................................................................74 ELECTRONIC WARFARE (EW) MODELING SUPPORT FOR RED FLAG EXERCISES ...........75 4 Papers are available on the 2012 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2011 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1987 through 2012 may also be ordered through the www.iitsec.org portal. 2012 I/ITSEC Abstracts MISSIONLAND: THE CREATION OF A VIRTUAL CONTINENT FOR MISSION SIMULATION .............................................................................................................................................76 EASY PATTERN-OF-LIFE GENERATION USING PHYSICAL AND HUMAN TERRAIN ..........76 DYNAMIC SYNTHETIC ENVIRONMENTS THROUGH RUN-TIME MODIFICATION OF SOURCE DATA....................................................................................................................................77 TO BELIEVE OR NOT TO BELIEVE, FIDELITY IS THE QUESTION ...........................................78 COMBINING CONSTRUCTIVE MODELS WITH A 3D GAME FOR ENHANCED IMMERSION...............................................................................................................................................78 VIRTUAL LOCOMOTION CONCEPTS AND METRICS STUDY: EXPERIMENTATION AND RESULTS .....................................................................................................................................................79 MIGRATING PROCESSOR ARCHITECTURES FOR SIMULATION .............................................80 YOU CAN HANDLE THE TRUTH: SIMULATION ARCHITECTURE FOR MULTIPLE TRUTH ENGINES .....................................................................................................................................................80 SERVICE ORIENTED ARCHITECTURE ROLE IN AIR FORCE AND NAVY COMMON TRAINER INITIATIVES...........................................................................................................................81 BRIDGING LIVE AND VIRTUAL RADIOS WITHOUT SPECIALIZED CROSS-DOMAIN SOLUTIONS ................................................................................................................................................82 MODELING AND SIMULATION FOR DYNAMIC SPECTRUM ACCESS ......................................82 “CAN YOU HEAR ME NOW?” UNDERSTANDING THE COSITE INTERFERENCE HURDLE ......................................................................................................................................................83 BUILDING TERRAIN UNDER THE TOWER OF BABEL ..................................................................84 GEOSPATIAL CORRELATION TESTING FRAMEWORK AND TOOLSET .................................84 THREADS….TYING INTEGRATION TOGETHER ............................................................................85 APPLYING PRACTICES FROM INSTRUCTOR APPLICATIONS TO CREATING SIMULATED AVIONICS DISPLAYS ..............................................................................................................................86 LESSONS LEARNED DURING THE IMPLEMENTATION OF AERIAL REFUELING DMO .....86 AUGMENTED REALITY TRAINING APPLICATION FOR C-130 AIRCREW TRAINING SYSTEM ......................................................................................................................................................87 HUMAN ACTIVITY MODELING AND SIMULATION WITH HIGH BIOFIDELITY ...................88 NO MORE ZOMBIES! HIGH-FIDELITY CHARACTER AUTONOMY FOR VIRTUAL SMALLUNIT TRAINING........................................................................................................................................88 CUSTOMIZABLE SPEECH CENTERS FOR AUTOMATED ENTITIES WITHIN SIMULATION .............................................................................................................................................89 DESIGN PATTERNS FOR THE CONFIGURATION OF UTILITY-BASED AI ...............................90 ACHIEVING MODULAR AI THROUGH CONCEPTUAL ABSTRACTIONS .................................90 MODELING CULTURAL BEHAVIOR FOR MILITARY VIRTUAL TRAINING ...........................91 DEVELOPING INTEROPERABLE SIMULATIONS THROUGH CONCEPTUAL MODELING AND ONTOLOGICAL ANALYSIS ..........................................................................................................92 EMBEDDED LVC TRAINING: A DISTRIBUTED TRAINING ARCHITECTURE FOR LIVE PLATFORMS ..............................................................................................................................................92 OMNISCRIBE – ENHANCING AAR IN AN LVC ENVIRONMENT .................................................93 Papers are available on the 2012 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2011 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1987 through 2012 may also be ordered through the www.iitsec.org portal. 5 2012 I/ITSEC Abstracts TRAINING IMPLEMENTING INTEGRATED LVC FOR NAVAL AVIATION TRAINING ..............................94 BALLISTIC MISSILE DEFENSE FLEET SYNTHETIC TRAINING (FST) AT SEA.......................94 COUNTERING A SWARM ATTACK .....................................................................................................95 EVALUATING IMMERSION IN TRAINING ENVIRONMENTS ......................................................96 COMPARING TRAINING TRANSFER OF SIMULATORS: DESKTOP VERSUS WEARABLE INTERFACES .............................................................................................................................................96 ENHANCING REALISM IN DESKTOP INTERFACES FOR DISMOUNTED INFANTRY SIMULATION .............................................................................................................................................97 NOT JUST FOR ANGRY BIRDS, PRACTICAL TRAINING WITH MOBILE DEVICES ..............98 AUTOMATED TREND ANALYSIS FOR NAVY-CARRIER LANDING ATTEMPTS ....................98 APPLYING SERVICE ORIENTATION TO THE U.S. ARMY’S COMMON TRAINING INSTRUMENTATION ARCHITECTURE..............................................................................................99 A SITE SELECTION METHODOLOGY TO OPTIMIZE TASK TRAINING .................................100 SCIENTIFIC PRINCIPLES TO SUPPORT RAPID SCENARIO DEVELOPMENT .......................100 TOWARDS ADAPTIVE SCENARIO MANAGEMENT (ASM) .........................................................101 CAN UAS TRAINING BE DONE WITHOUT LIVE FLIGHT? .........................................................102 A CAPABILITIES-BASED ASSESSMENT TOOL FOR USMC SQUAD IMMERSIVE TRAINING.................................................................................................................................................102 FROM A SUBMARINE TO A VIRTUAL ENVIRONMENT AND VICE VERSA ...........................103 THE EFFECTS ON PERFORMANCE AFTER COMBINING DRIVING AND JUDGMENT SIMULATION ...........................................................................................................................................104 CROSSING THE BARRIER: A SCALABLE SIMULATOR FOR COURSE OF FIRE TRAINING.................................................................................................................................................104 HIGH FIDELITY BALLISTICS AND GUNNER TRAINING AS A PART OF INTEGRATED AIRCREW .................................................................................................................................................105 LEADER EMOTION MANAGEMENT: DESIGN AND EVALUATION OF A TRAINING PROGRAM ................................................................................................................................................106 FUTURE TRAINING FOR JUNIOR NCOS IN GARRISON DURING EXPANDED DWELL TIMES ........................................................................................................................................................106 SERIOUS GAME FOR SAFETY AND SECURITY EDUCATION IN THE NETHERLANDS ......107 FRAMEWORK FOR TRAINING ADAPTABLE AND STRESS-RESILIENT DECISION MAKING....................................................................................................................................................108 THE DYNAMIC TEAM TRAINING EXPERIMENT: IMPROVING TACTICAL TEAM DECISION MAKING ...............................................................................................................................108 CUTTING THE CORDS: TRAINING FOR MARSHALLING WITH GESTURE TECHNOLOGY ........................................................................................................................................109 TRAINING CREDIBILITY IN CROSS DOMAIN EVENTS ..............................................................110 TOWARD A TRAINING ENTERPRISE CROSS DOMAIN INFORMATION SHARING SOLUTION ................................................................................................................................................110 6 Papers are available on the 2012 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2011 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1987 through 2012 may also be ordered through the www.iitsec.org portal. 2012 I/ITSEC Abstracts TABLE OF AUTHORS ............................................................................................................................112 PLEASE NOTE: TUTORIALS ARE INCLUDED ON THE CD Papers are available on the 2012 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2011 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1987 through 2012 may also be ordered through the www.iitsec.org portal. 7 2012 I/ITSEC Abstracts WEDNESDAY, 5 DECEMBER, 2012 ROOM W304A BP-1 - PSMA, ECIT, Training 1030 Converging Simulation and C2: Improving Foundation Data Consistency and Affordability (12326) (PSMA) 1100 A Subset of Mixed Simulations: Augmented Physical Simulations with Virtual Underlays (12077) (ECIT) 1130 Archetypal Patterns of Life for Military Training Simulations (12193) (Training) Notes CONVERGING SIMULATION AND C2: IMPROVING FOUNDATION DATA CONSISTENCY AND AFFORDABILITY 2012 IITSEC Paper No. 12326 Michael Hieb C4I Center at George Mason University Fairfax, VA Daniel T. Maxwell KaDsci , LLC Fairfax, VA Developing Modeling and Simulation (M&S) Terrain Data Bases for Army training events has been one of the most perplexing issues in Army M&S. Generating the necessary terrain data for the supporting Simulations, as well as Command and Control (C2) Systems, for training is extremely expensive and requires extensive lead-time. Historically, there were significant differences in the resolution and type of data that was required for military simulations and for operational decision support tools. For the last 10 years there has been an ongoing debate between the M&S and Operational Communities concerning which community has the “better” standards. However, a value analysis of the problem shows that most of the effort is put into obtaining and refining geospatial (and image) source data, and that this process can be the same for both communities. This paper describes findings of a US Army Simulation to Mission Command Interoperability Overarching Integrated Product Team (SIMCI OIPT) Geospatial Initiative focusing not on the differences but on the similarities between the two communities. The implication is that the data requirements for all these systems are converging and becoming more demanding. Unfortunately, the various communities have, often for good reason, implemented different and inconsistent data related processes, standards, and policies for representing the same things in the different domains. These inconsistencies seriously limit the interoperability of systems, the reusability of geospatial data and ultimately the overall effectiveness of our C2 systems. Achieving the interoperability and meeting the increased demand systems users now demand requires that the M&S community increase its production efficiency and, critically, the consistency of the data that is the lifeblood of all these systems. Special emphasis in the paper is given to Co- Production of M&S and Operational geospatial data generation, which has been identified as a critical part of the current SIMCI effort. 8 Papers are available on the 2012 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2011 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1987 through 2012 may also be ordered through the www.iitsec.org portal. 2012 I/ITSEC Abstracts A SUBSET OF MIXED SIMULATIONS: AUGMENTED PHYSICAL SIMULATIONS WITH VIRTUAL UNDERLAYS 2012 IITSEC Paper No. 12077 Samsun Lampotang, Frank J. Bova, David E. Lizdas, Didier A. Rajon, William A. Friedman, Albert R. Robinson III, Isaac Luria, Wilhelm K. Schwab, Nikolaus Gravenstein University of Florida Gainesville, FL Most of us have appreciated Mixed Reality (MR) in the form of the virtual “yellow first down line” when watching football on TV. However, MR technology was previously confined to a few pioneering groups and was not readily available. Simply defined, MR integrates the virtual and physical worlds to generate new environments where real and virtual objects are collocated (share the same space) while augmenting our capabilities to interpret, understand, practice, learn, train or teach. MR technology is becoming affordable and finding its way into simulation giving rise to a new field we call Mixed Simulation. We present in this paper five new mixed simulators with physical exteriors and virtual underlays: central venous access (CVA), ventriculostomy, radio frequency lesion, spinal instrument implantation and regional anesthesia. We exploited advances in the capabilities, cost and/or sensor miniaturization in medical imaging, tracking technology, 3D printing (rapid prototyping) and 3D graphic cards to develop and deploy compact, inexpensive mixed simulators that are anatomically authentic, i.e., exact physical and/or virtual replicas of the actual individuals used as models. Sub-millimeter accuracy, miniaturized tracking sensors monitor and record every move, twist and turn of a tracked needle during the simulated procedures, facilitating after action review or even self-debriefing (when instructors are unavailable) and automated scoring algorithms (immune to inter-rater variability) that include tracking and grading of near misses. Mixed simulators offer the potential for improved training and debriefing for military and civilian applications; e.g., the CVA simulator improves learning outcome in residents and can provide civilian reservists unfamiliar with subclavian venous access (common in military trauma medicine and combat casualty care) training prior to frontline deployment to care for warfighters. ARCHETYPAL PATTERNS OF LIFE FOR MILITARY TRAINING SIMULATIONS 2012 IITSEC Paper No. 12193 Sae Schatz, Ph.D. Kathleen Bartlett, M.A. & David Solina, M.S. MESH Solutions, LLC a DSCI Company J.T. Folsom-Kovarik, Ph.D & Robert E. Wray, Ph.D. Soar Technology Across societies, cultures, and geographic regions, reoccurring patterns of generalizable human behavior emerge, and within a given sociocultural context, recognizable and reasonably stable patterns of life can be observed, enabling the mental creation of a “baseline” of normal activity. To operate effectively in complex urban contexts, military personnel must be able to recognize local baselines and to use their knowledge of both local and archetypal patterns of life to intuitively identify and respond to anomalies in those baselines. Enabling personnel to develop these nuanced sociocultural perceptual skills presents several science-and-technology challenges. For instance, available training products may effectively train region-specific competencies or even general cultural awareness, but these programs rarely emphasize archetypal patterns or strategies for identifying anomalies in operational settings. Also, additional work must be conducted to construct appropriate constructive simulations in which to practice these skills; that is, the community must define more computationally grounded principles for integrated, realistic behaviors. In this paper, we will provide a synthesized overview of the research that informs theories on “Patterns of Life. We also offer a construct definition for the phrase and outline initial thoughts about its training. Then we describe the behavior-representation and behavior-generation gaps that must be resolved before patterns-of-life training simulations can fully address the training need. Finally, we outline our current effort to leverage the integrated academic findings, research-based military training strategies, and next-generation behavioral models to develop a government-owned immersive simulator for training Marines to recognize patterns of life and learn baselining skills. Papers are available on the 2012 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2011 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1987 through 2012 may also be ordered through the www.iitsec.org portal. 9 2012 I/ITSEC Abstracts WEDNESDAY, 5 DECEMBER, 2012 ROOM W304A BP-2 HP, Education, Simulation 1400 Using Simulators to Measure Communication Latency Effects in Robotic Telesurgery (12237) (HP) 1430 Making Good Instructors Great: USMC Cognitive Readiness and Instructor Professionalization Initiatives (12185) (Education) 1500 Leveraging Technologies to Reverse Engineer a Helicopter for Simulator Development (12431) (Simulation) Notes USING SIMULATORS TO MEASURE COMMUNICATION LATENCY EFFECTS IN ROBOTIC TELESURGERY 2012 IITSEC Paper No. 12237 Roger Smith, PhD Florida Hospital Nicholson Center Celebration, FL Sanket Chauhan, MD University of Minneapolis Medical School Minneapolis, MN Robotic surgical technology was originally developed by the US Army and DARPA as a tool to enable telesurgery at a distance. The Intuitive da Vinci system now provides a robotic surgical tool in a traditional operating room. But research continues into the extension of this capability to patients that are remote from the surgeon’s location. In this paper we describe the interim results of experiments into the effects of communication latency in the safe execution of robotic telesurgeries. These experiments were carried out with the Mimic dV-Trainer, a simulator of the da Vinci robot, which was configured to insert defined levels of latency into the visual and command data streams between a surgeon and the operating field. Subjects were asked to perform four basic robotic surgical exercises. They were allowed to rehearse these in a zero latency environment and with a randomly assigned latency between 100ms and 1,000ms. Then each subject performed each exercise for measurement and analysis in our research. This experiment measured the degradation of human surgical performance across a range of latency conditions. This paper reports on the comparison of the level of experience of the surgeons with their performance in a latency-effected environment. The data collected thus far refutes our hypothesis that more experienced surgeons would be more successful at managing the effects of latency and would perform better than those with less experience. Subjects in our experiment show no correlation between experience and successful performance under latency. The ability to manage latency in tele-operations may be shared between remote surgery and the control of a remotely piloted UAV's and UGV's. The results of our experiments may suggest that experience as a traditional pilot does not necessarily contribute to useful skills in flying UAV's or driving UGV's when latency is present. 10 Papers are available on the 2012 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2011 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1987 through 2012 may also be ordered through the www.iitsec.org portal. 2012 I/ITSEC Abstracts MAKING GOOD INSTRUCTORS GREAT: USMC COGNITIVE READINESS AND INSTRUCTOR PROFESSIONALIZATION INITIATIVES Sae Schatz, Ph.D. Kathleen Bartlett, M.A. & Nicole Burley MESH Solutions, LLC a DSCI Company 2012 IITSEC Paper No. 12185 Capt David Dixon, M.S. Policy Management Branch, TECOM Kenneth Knarr & LtCol Karl Gannon Ground Combat Standards Branch, TECOM After a decade of waging unconventional conflicts, Defense stakeholders now generally accept that the US military has entered a new era of warfare, distinguished from previous generations by its prevalence of insurgent and terrorist tactics, frequency of non-kinetic tactical dilemmas, complexity of the sociocultural context, and emphasis on operational decentralization. To excel under such conditions, each warfighter—down to the lowest echelons—must possess a high degree of cognitive readiness, that is, the mental, emotional, and interpersonal skills that allow him/her to rapidly decide and act in complex, dynamic, and ambiguous environments. Each of the US Armed Services is addressing cognitive readiness training differently. The Marine Corps, for instance, has embarked on two related, large-scale efforts. First, the USMC Training and Education Command (TECOM) established the Small Unit Decision Making initiative in order to “improve the ability of small unit leaders across the MAGTF to…assess, decide, and act while operating in a more decentralized manner” (Implementation Planning Guidance, p. 9). To achieve this, TECOM personnel and academic advisors are translating advanced instructional methods into actionable forms (e.g., militarized handbooks, instructor development seminars) and launching a pilot course in spring 2012 for noncommissioned officers on decision making. Second, TECOM personnel are examining instructor career progression, looking for strategies to enhance Marine Corps instructors, writ large. In other words, TECOM is looking to take Marine instructors from good to great. In this presentation, we will discuss the instructional principles in use by the Small Unit Decision Making and Instructor Professionalization efforts. Specifically, we will describe key instructional strategies for engendering complex cognitive skills and science-based recommendations for making good instructors even better. We will also outline these efforts’ specific approaches and explain how the two plans build upon research-informed recommendations in order to enhance Marine instructors and give them the techniques they need to better prepare their personnel. LEVERAGING TECHNOLOGIES TO REVERSE ENGINEER A HELICOPTER FOR SIMULATOR DEVELOPMENT 2012 IITSEC Paper No. 12431 Steven J. Smith & Brad Torgler FlightSafety International Broken Arrow, OK Developing high fidelity Level D quality full flight training devices requires detailed data to accurately simulate the cockpit, instruments, aircraft systems, Automatic Flight Control System (AFCS), power plants and flight dynamics. In an ideal scenario, all the data needed for simulating the aircraft is provided by the Original Equipment Manufacturer (OEM). Without OEM data, the engineering challenges for developing the simulator are greatly increased as new methods must be used to gather this information. Recently, FlightSafety International developed a high fidelity helicopter training device without the support of the OEM. The primary resource available for the design, development and validation of the simulator was access to a production aircraft. The entire Level D simulator, from the electronic cockpit indications to the high fidelity flight dynamics model, had to be reverse engineered from this aircraft. This paper reports on the leveraging of several innovative technologies to reverse engineer a Eurocopter EC-135 aircraft for the successful development of a full flight Level D simulator. An overview of the aircraft as well as the standard simulation development process is given followed by details of how the EC135 simulator was developed. A comprehensive description is provided on the 3D scanning methods used to noninvasively gather aircraft geometric information, from the smallest cockpit detail to the individual rotor airfoil profiles. Further discussion is provided on the Computational Fluid Dynamics (CFD) analysis applied to the airfoil profiles to identify the 2D aerodynamic coefficients that were then used in the physics-based blade element model to simulate the EC-135 main rotor and Fenestron. Finally, extensive flight testing, system testing and parameter identification methods were used to further quantify the flight dynamics model, power plant, aircraft systems, cockpit indications, mechanical flight control characteristics and the complex AFCS control laws. Papers are available on the 2012 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2011 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1987 through 2012 may also be ordered through the www.iitsec.org portal. 11 2012 I/ITSEC Abstracts TUESDAY, 4 DECEMBER, 2012 ROOM W304H ED-1 The Rest of the Story 1400 Come On, Let’s Start Using Mobile Learning (12092) 1430 Mobile Learning: Not Just Another Delivery Method (12079) 1500 How Do You Like Your Learning? E, M, or C? (12424) NOTES COME ON, LET’S START USING MOBILE LEARNING 2012 IITSEC Paper No. 12092 Geir Isaksen Commander, Norwegian Defense University COlege Oslo, Norway Norwegian Defence University College (NoDUC) conducted a minor tablet computer experiment in 2011(presented at IITSEC 2011). Because of the promising results, NoDUC decided to begin the process of implementing tablets at the University College. In December 2011 the NoD ADL office were given the task to conduct another experiment and to deliver a report no later than May 2012, addressing the best way for NoDUC to incorporate and use tablet computers. A second mobile learning experiment was conducted early in 2012, this time with a larger number of participants (28) and with different types of tablet computers (iPad™, Samsung Galaxy™ and Asus Transformer™). The goal of the experiments was to get an even more detailed knowledge of the best way to utilize this kind of technology, technical solutions, pedagogical tools and mobile learning strategies. Like the previous experiment, the main focus was on how the student could increase their learning by adding a tablet computer to their list of resources. But in addition they also tested different solutions like an in-house developed semantic wiki, a wide range of apps, tailor-made learning apps and library services. This paper addresses the planning, execution, evaluation of the experiment and on how NoDUC implemented tablets computers together with their exciting learning management system and ICT network. 12 Papers are available on the 2012 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2011 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1987 through 2012 may also be ordered through the www.iitsec.org portal. 2012 I/ITSEC Abstracts MOBILE LEARNING: NOT JUST ANOTHER DELIVERY METHOD 2012 IITSEC Paper No. 12079 Peter Berking, Thomas Archibald, Marcus Birtwhistle Serco, The Tolliver Group, Katmai Support Services Advanced Distributed Learning Initiative Alexandria, VA Jason Haag The Tolliver Group Advanced Distributed Learning Initiative Orlando, FL This paper summarizes a review of literature and a state-of-the-art assessment of instructional design principles, iterative process methodologies, and pedagogical models for mobile learning. The Advanced Distributed Learning (ADL) Initiative conducted previous research on the effectiveness of mobile course delivery. The implications from that research effort have led ADL to further explore which types of mobile learning require specific pedagogical models and accompanying instructional systems design (ISD) principles. The high level steps of the ISD analysis process may be applicable for specific types of mobile learning such as mobile courses and some types of performance support. Intensive research is needed to consider the ways in which mobile applications and pedagogical approaches can help improve military readiness. Based on the findings from this research study, this paper will provide background learning theory that will ultimately lead to new considerations for supporting mobile learning. Finally, this paper will propose a new framework for supporting mobile learning content within any instructional design (ID) model, but will use the traditional ADDIE model as a starting point. HOW DO YOU LIKE YOUR LEARNING? E, M OR C? 2012 IITSEC Paper No. 12424 Rebecca McKeown & Dr John Huddlestone Cranfield University Cranfield, Milton Keynes, MK43 0AL, UK The British Army’s move towards blended learning delivery (a combination of classroom and technologybased learning) for Military Annual Training Tests (MATTs) instigated this research in order to evaluate the effectiveness of e-learning and m-learning in delivering MATTs training content, alongside extant classroom-based training. An evaluation of user reaction was assessed by way of questionnaires and workshops. Evaluation of Learning effectiveness was addressed using an empirical controlled experimental design. A pre and post-test assessment allowed comparison of the pre and post-training scores to determine the effect of each training delivery method. The sample group comprised soldiers and officers from the Field and Territorial Army and cohorts of soldier and officer recruits. A total of 425 participants were recruited for the research and randomly allocated to one of the three methods. The user reaction towards the concept of training using newer technologies was encouraging; the m-learning package was considered the most popular. Participants reacted positively to having a choice of different types of learning content, either “mixing things up bit” or working to their preferred modalities of learning. Flexibility in terms of when and where learning was carried out was seen to be of benefit. The results from the learning effectiveness evaluation revealed that that there were some improvements between pre and post-test scores, and some of those improvements reached statistical significance. The newer technologies (e-learning and m-learning) were as effective as classroom delivery. It was recommended that further development of e-learning and m-learning packages needs to be usercentred and embrace instructional design principles. Consideration also needs to be given to using elearning and m-learning as part of a blended solution to delivering MATTs training, alongside instructor led classroom sessions – particularly for emotive-based topics. It is also recommended that research on knowledge retention of materials delivered by e-learning or m-learning be explored. Papers are available on the 2012 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2011 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1987 through 2012 may also be ordered through the www.iitsec.org portal. 13 2012 I/ITSEC Abstracts TUESDAY, 4 DECEMBER, 2012 ROOM W304H ED-2 Get Smart: Reflect on the Past to Build a Better Future 1600 The Serious Games Showcase & Challenge Distilled (12262) 1630 Sharing Learning Content: Beyond the Technology (12293) 1700 Smartphones, Data Collection and Analysis: Lessons Learned from Professional Sports (12296) Notes THE SERIOUS GAMES SHOWCASE & CHALLENGE DISTILLED 2012 IITSEC Paper No. 12262 Jennifer McNamara BreakAway, Ltd. Hunt Valley, MD Peter Smith Katmai Government Solutions in support of the ADL Initiative Orlando, FL Brent Smith Engineering and Computer Simulations Orlando, FL Kent Gritton Joint Training Integration and Evaluation Center Orlando, FL Since 2006, the Serious Games Showcase & Challenge (SGS&C) has encouraged student, government and commercial game developers to submit their serious games for review by a panel of military, academia and industry gaming experts. For the SGS&C, an entry is considered a serious game if it incorporates game play dynamics in a product to educate or train a learner at any stage of the learning continuum from K-20 through adult. Finalists are showcased, and winners announced annually in the I/ITSEC exhibit hall. A wide range of information is collected when a product is submitted to the SGS&C and as each entry navigates through the evaluation process. Previously, the rich data collected each year has only been shared with individual entrants to help them learn from the process and possibly improve their games. The aggregate data that has been collected has historically only been reviewed internally by the SGS&C Planning Committee. The available data not only provide insight into what it takes to design a best-in-class serious game but by analyzing data from games submitted across a series of dimensions we’ve identified industry trends relevant to anyone interested in the application or development of serious learning games. This paper provides context to the aggregated data that spans the serious games and maps finalist scoring to instructional interventions, design principles and technologies being used. 14 Papers are available on the 2012 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2011 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1987 through 2012 may also be ordered through the www.iitsec.org portal. 2012 I/ITSEC Abstracts SHARING LEARNING CONTENT: BEYOND THE TECHNOLOGY 2012 IITSEC Paper No. 12293 Damon Regan, Ph.D. Booz Allen Hamilton, in support of the Advanced Distributed Learning Initiative Orlando, FL David Twitchell, Ph.D. Department of Veterans Affairs Salt Lake City, Utah Thomas Archibald, Ph.D. The Tolliver Group, Inc., in support of the Advanced Distributed Learning Initiative Alexandria, VA Dean Marvin Katmai Support Services, in support of the Advanced Distributed Learning Initiative Orlando, FL The vision of the Advanced Distributed Learning (ADL) Initiative is to, “Provide access to the highest quality education and training, tailored to individual needs, delivered cost effectively, anywhere and anytime.” The terms “Provide access” and “cost effectively” are a focus for ADL in helping to make learning content more shareable. Reusing learning content has many obvious benefits (e.g., cost-savings, less duplication of effort, faster development time, and greater access to excellent material). However, the history of projects that reuse learning content is a mixed bag—some show great promise while others seem to hinder sharing. The issues surrounding shared content are broad, but can be characterized by looking more closely at human and technical hindrances. This paper reviews prior efforts within the DoD to share learning content and proposes a practical way forward for the DoD. SMARTPHONES, DATA COLLECTION AND ANALYSIS: LESSONS LEARNED FROM PROFESSIONAL SPORTS 2012 IITSEC Paper No. 12296 Jay F. Graser Gemini Technologies Gainesville, Virginia Military training involving the evaluation of highly physical (psychomotor) learning objectives, such as special operations forces training, can benefit from lessons learned in the sports industry. Similar to the techniques illustrated in the book “Moneyball: The Art of Winning an Unfair Game,” previously considered subjective attributes of successful candidates can be converted to objective measures and used to drive candidate selection, curriculum and budget allocation decisions. Evaluations by military trainers of highly physical, psychomotor or particularly subjective exercises are often left up to their own judgment. In some cases, due to the number of tasks, course throughput and a lack of available instructors, students may grade one another, introducing additional variation in the data collected. Causes of this variation in the data can come from the experience of the raters and their interpretation of the task requirements or learning objective. However, subjective data collected at the point of performance in an objective way using devices such as smartphones can be correlated with objective data and analyzed to produce relatively objective predictors of successful candidates and even top performers. This paper will explore: • Designing collection templates for smartphones and similar devices to make subjective data more objective and consistent • How data collected from these devices and other sources can be correlated and analyzed • Identifying and compensating for variations in evaluators, such as bias • Professional sports examples and lessons learned that are analogous to highly physical military training • How the data can be used to drive decisions to improve early identification of successful candidates and reduce washout rates • How these techniques translate into savings and resources • How regression analysis can be used to create a “Moneyball” effect, getting improved performance results from minimal resources Papers are available on the 2012 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2011 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1987 through 2012 may also be ordered through the www.iitsec.org portal. 15 2012 I/ITSEC Abstracts WEDNESDAY, 5 DECEMBER, 2012 ROOM W304H ED-3 Choosing Wisely 0830 Finding an Empirical Basis for Personalizing Training (12186) 0900 Live or Virtual Military Training? Developing a Decision Algorithm (12184) 0930 Use of Evidence-based Strategies to Enhance the Extensibility of Adaptive Tutoring Technologies (12288) Notes FINDING AN EMPIRICAL BASIS FOR PERSONALIZING TRAINING 2012 IITSEC Paper No. 12186 Sara Elizabeth Gehr, Bruce M. Perrin, Barbara J. Buck The Boeing Company St. Louis, MO Personalization has often been described as the gold standard of training, but the research establishing a basis for personalization is limited. In this paper, we report results from comparing six factors that appear in current theories about personalization: generation; education; exposure to technology; knowledge pre-test; skill pre-test; and skill testing during training. Participants in this study were randomly assigned to two groups, allowing us to evaluate the hypothesis that younger, more technically sophisticated students will benefit more from active, technology-based training. One group studied traditional multimedia instruction (IMI) that explained the tasks; the second group received hands-on practice from an intelligent tutoring system (ITS). Results from analysis of covariance indicated that differences in age, education, exposure to technology, initial knowledge, and initial skill were not strongly related to final performance, when training treatments were taken into account. Skill testing during training proved somewhat more consistently related. None of the treatment by covariate interactions, however, yielded a statistically significant effect, so there was no support for changing instructional methods based on any of the factors studied. Instead, the hands-on practice provided by the ITS had a consistent, positive effect. The practical implications for personalized training are discussed. 16 Papers are available on the 2012 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2011 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1987 through 2012 may also be ordered through the www.iitsec.org portal. 2012 I/ITSEC Abstracts LIVE OR VIRTUAL MILITARY TRAINING? DEVELOPING A DECISION ALGORITHM 2012 IITSEC Paper No. 12184 Christina K. Curnow Arthur Paddock Robert A. Wisher Independent Consultant ICF International Frank C. DiGiovanni Carl Rosengrant Office of the Secretary of Defense This paper describes the development of a decision algorithm for determining what military tasks can be taught virtually (e.g., simulator, advanced distributed learning) and which tasks should only be taught in classroom or field environment (live). The decision algorithm, based on a DoD study, addressed both individual and collective tasks across the military Services. The goal was to develop a user-friendly system to aid military training developers in making 'first-cut' decisions about training delivery methods, specifically live or virtual. To develop the algorithm, we first examined thousands of military training tasks, reviewed the literature on training tasks and developed a rating system to categorize tasks. The categorization scheme resulted in a variety of task classes with each class encompassing common training characteristics (e.g., level of interactivity or availability of feedback). We conducted an extensive review of the research literature and developed rating factors, which formed the basis of the live vs. virtual decision model. We then drew a random sample of 302 military tasks, categorized the tasks and then applied the rating factors to each task category. Next, using the rating factors we developed a decision algorithm for determining whether each class of tasks can be adequately trained using virtual technologies (costs withstanding) or whether it would be necessary to train the task in a live application. The algorithm is based on a variety of elements from established, peer-reviewed research, current technology, and current military practices. Finally, we applied the algorithm to the task categories developed earlier in the project and conducted an initial validation of the algorithm with training developers. In addition to describing the development and validation process, we will solicit feedback and comments from audience members for consideration during further development, validation, and refinement of the algorithm. USE OF EVIDENCE-BASED STRATEGIES TO ENHANCE THE EXTENSIBILITY OF ADAPTIVE TUTORING TECHNOLOGIES 2012 IITSEC Paper No. 12288 Benjamin Goldberg, Keith Brawner & Robert Sottilare Army Research Laboratory Orlando, FL Ron Tarr, Deborah R. Billings & Naomi Malone Institute for Simulation & Training, UCF Orlando, FL Evolving technology continues to support increasingly advanced training systems that allow customization and personalization of content to provide instruction tailored for individual learner needs. This paper will address the identification of macro-adaptive instructional strategies for informing a generalized model of pedagogy to be implemented in a domain-agnostic Computer-Based Tutoring System (CBTS) framework. Research indicates that higher-order thinking skills are not acquired through didactic approaches but rather learner interaction with the subject matter (Shute & Psotka, 1996). Consequently, it becomes necessary to research strategies that enhance trainees’ learning within computer-based platforms that allow such interaction to occur. This requires prescriptive pedagogy that tailors interaction and feedback based on trainee traits. Intelligent Tutoring Systems (ITSs) are one such application that monitors user interactions and uses Artificial Intelligence tools and methods to assess trainee performance and apply pedagogical interventions to support learning. Here, pedagogical models are responsible for informing adaptation in response to the knowledge state of users by implementing strategies intended to aid in knowledge/skill acquisition. ITSs continue to be effective instructional tools across multiple domains, yet their wide use is limited by associated development costs and lack of extensibility beyond specifically designed applications. To address these constraints, a framework is under development to provide standardized processes for authoring and applying ITS functionality across multiple training platforms and domains. Macro-adaption focuses on using learner aptitude and trait variables, measured prior to training, to inform the system regarding appropriate instructional strategies for achieving maximal learning outcomes. The intent is to utilize researchsupported strategies prescribed for specific learner, knowledge, and domain conditions. These parameters will be used to construct a domain-independent pedagogical model for authoring and implementing macro-adaptive functions based on the learner’s historical characteristics. The result will be a self-executing decision tree used to inform and adapt instructional strategies based on known information about the learner. Papers are available on the 2012 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2011 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1987 through 2012 may also be ordered through the www.iitsec.org portal. 17 2012 I/ITSEC Abstracts WEDNESDAY, 5 DECEMBER, 2012 ROOM W304H ED-4 Moving Forward: Future Concepts 1030 Rethinking the Role of the Instructor: Teaching 21st Century Learners (12148) 1100 Transmedia Design for Education and Training (12207) 1130 What’s Wrong with this Picture? Video-Annotation with ExpertModel Feedback as a Method of Accelerating Novices’ Situation Awareness (12422) Notes RETHINKING THE ROLE OF THE INSTRUCTOR: TEACHING 21ST CENTURY LEARNERS 2012 IITSEC Paper No. 12148 Linda McGurn Dr. Mike Prevou Dynamics Research Corporation Strategic Knowledge Solutions Leavenworth, Kansas Lenexa, Kansas A major paradigm shift is underway according to Transforming American Education: Learning Powered by Technology (Office of Educational Technology, 2010), The Horizon Report – 2010 Edition (Johnson, Levine, Smith, & Stone, 2010), and the recently published Army Learning Concept 2015 (U.S. Army Training and Doctrine Command, 2011). Each describes a technology-enabled learning environment where the individual creates and consumes learning content in a self-directed way. At the same time, the skills required for the 21st century, particularly in a military context, emphasize applying critical thinking skills in dynamic and ambiguous environments. How do we select, prepare, and coach the instructors who will be responsible for managing this new learning environment? Implementing this learner-centric classroom goes well beyond blended learning; it means instructors play a very different role and will need a different set of knowledge, skills, and attributes to be successful. Our paper focuses on developing the instructor and provides a roadmap that institutions can use to select and prepare teachers of the future. We begin with a comprehensive literature review of both 21st century learner needs and current ways to prepare instructors to teach and manage a complex and high-tech classroom. We provide a case study that stands as an example of one group of innovative faculty who has changed the dynamics in its classroom and is achieving impressive results. We provide a set of tools and approaches that can be replicated at any military or corporate education center. Finally, we provide a matrix of tools and approaches that facility members may draw upon to improve the hands-on experiential nature of their classrooms. Our research goal is to provide instructors and those who teach and develop instructors a roadmap to effective 21st century teaching approaches and a toolkit of resources that can be applied to achieve different levels of cognitive development. 18 Papers are available on the 2012 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2011 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1987 through 2012 may also be ordered through the www.iitsec.org portal. 2012 I/ITSEC Abstracts TRANSMEDIA DESIGN FOR EDUCATION AND TRAINING 2012 IITSEC Paper No. 12207 Jennie Bottone Katmai Government Services in support of the Advanced Distributed Learning Initiative Orlando, FL Transmedia Storytelling, commonly referred to simply as Transmedia, is not a wholly new concept but rather new terminology for the concept of communicating ideas across multiple media. Transmedia is the act of taking a core concept and translating it across multiple platforms including current digital technologies such as - but not limited to - movies, video games, television shows, web 2.0 and mobile, in combination with traditional media such as comics, toys, print, etc. While Transmedia is primarily used in entertainment, advertising and consumer-driven industries, this paper explores the potential usefulness in education and training. With so many new technology platforms available for today’s learners, it's difficult to decide which media tools to use for development. Factors such as access, cost, availability and audience appeal become important design considerations. Unfortunately, the mixture of media tools often results in a lack of consistency, especially in military education and training. Developers need a way to create one synchronous story that can be used across multiple platforms. This concept paper will focus on the theoretical elements of digital technology that make a successful Transmedia experience. Approaches such as effective interactive design, using social networking for extension, and engaging the audience will be explored. These approaches align with the elements that are used for enhancing cognitive memory. When used in a military classroom or training setting, the benefits can include enticement (or motivation), engagement, emotional attachment and cultural social extensions. By utilizing Transmedia more effectively, we can weave information into an engaging story to provide students with an emotional and social experience within the educational environment. These students will be more engaged, have deeper emotional connection to content, and be more likely to connect socially around the curriculum. WHAT’S WRONG WITH THIS PICTURE? VIDEO-ANNOTATION WITH EXPERT-MODEL FEEDBACK AS A METHOD OF ACCELERATING NOVICES’ SITUATION AWARENESS 2012 IITSEC Paper No. 12422 Peter J. Fadde Southern Illinois University Carbondale, Illinois This paper describes a computer-based training method in which novice learners view video clips of authentic performance situations and annotate the video clips by describing critical incidents that they observe in the video clips and noting the time code where the incident occurs. Experts’ observations about the same video clips are offered to learners as expert-model feedback. Learners work to align their observations with those of experts. After annotating multiple video clips and comparing their observations with those of experts, learners increasingly “see” situations more like experts do. This method of videoannotation with expert-model feedback is a form of expertise-based training (XBT). The XBT approach seeks to accelerate the development of expert-like schema using representative tasks that involve recall, detection, categorization, and prediction—the cognitive sub-skills underlying the situation awareness that is often associated with expert performance. XBT was first implemented in the context of high-speed sports such as baseball, football, and tennis, but can also be applied in more traditionally cognitive domains. The research study reported in this paper provides an example of the XBT method of video-annotation with expert-model feedback being used to accelerate the classroom awareness of teacher education students. The teacher education project is used both to demonstrate the feasibility of the method and also to reveal instructional design issues related to video-annotation with expert-model feedback. The method potentially provides a way to accelerate situation awareness in security, law enforcement, emergency response, and other domains—especially those in which authentic situational video is available for instructional purposes. Papers are available on the 2012 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2011 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1987 through 2012 may also be ordered through the www.iitsec.org portal. 19 2012 I/ITSEC Abstracts WEDNESDAY, 5 DECEMBER, 2012 ROOM W304H ED-5 The Key to Assess 1400 S’cape from Formality: Embedded and Automatic Assessments within Simulation Games (12067) 1430 Planning Low Bandwidth Assessments that Support Curriculum Competencies (12130) 1500 Simulation2Instruction: Using Simulation in All Phases of Instruction (12328) Notes S’CAPE FROM FORMALITY: EMBEDDED AND AUTOMATIC ASSESSMENTS WITHIN SIMULATION GAMES 2012 IITSEC Paper No. 12067 Jeffrey A. Olsen & Brett E. Shelton Utah State University Logan, UT Todd Campbell University University of Massachusetts Dartmouth, MA Simulations provide an environment to experiment safely, openly, and repeatedly for learning mastery. However, many simulation environments experienced within a classroom fail to include the assessment components meaningful for instructor interpretations in a way that translate to standardized “scores”. Even when a measure of standard assessments is included, often it fails to account for the unpredictable nature of decision-making within the complex, 3D, open-ended simulation environment. Embedding assessments within a virtual simulation environment poses several issues. First, the program must provide assessments that will fulfill educational requirements that will not take the learner cognitively “away” from their activities. Second, the program must provide an engaging game like experience for educational purposes. Third, it must provide assessments that maximize the unique capability inherent within digital deliveries, that allows for geographically disparate and asynchronous schedules between instructor and learner. This study addresses each of the above concerns through an integration of the classroom requirements and simulation affordances. Through the inclusion of a “replay” function for self-regulated after-action review, students answer questions about their understandings, but also thoughtfully reflect on their process and the applications for those understandings in novel scenarios. Created within an educational curriculum, S’cape is designed to function as a stand-alone module to teach and evaluate understandings about core concepts. This platform was piloted as a first person explorer game addressing various levels of complexity about chemical and physical properties of substances. Refined within gaming and technology best practices, this novel architecture combines educational and gaming principles. Engaging learners through the use of the automated assessment features (i.e., automated embedded assessments as after action review (AAR) and a ‘replay’ function for metacognitive support), in this case, holds promise for military and corporate scenarios to aid in the valid systemic needs of complex, open-ended assessments. The paper describes how automated embedded assessments may provide a means for safe experimentation while supporting metacognitive practices crucial for 3D training environments. 20 Papers are available on the 2012 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2011 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1987 through 2012 may also be ordered through the www.iitsec.org portal. 2012 I/ITSEC Abstracts PLANNING LOW BANDWIDTH ASSESSMENTS THAT SUPPORT CURRICULUM COMPETENCIES 2012 IITSEC Paper No. 12130 Karen E. Marcellas, Dina Kurzweil Concurrent Technologies Corporation / Uniformed Services University of the Health Sciences, Bethesda, MD Joseph Lopreiato, Justin T. Woodson Uniformed Services University of the Health Sciences Bethesda, MD In an educational environment where increasing demands on network bandwidth and learners’ time and attention prevail, blended and distributed curricula must focus on creative ways to ensure that learners are attaining the necessary competencies with optimal efficiency and return on investment (ROI). Assessment is a critical component of the learning process and, if deployed thoughtfully, can provide valuable information about proficiency in specific learning competencies as the activities are completed. While traditional strategies for student learning assessment focus on pre/post-tests, a strategy of integrating assessments throughout the course of the learning experience provides an enhanced opportunity for learners to examine their own knowledge development and tailor that experience to their individual needs. Simultaneously, these assessments, along with additional evaluation, can provide faculty, department heads, or other decision makers with data that informs curriculum decision making and extends the benefit beyond that of the individual student. By linking these assessments directly with desired competencies, curriculum developers are able to ensure that they are maximizing effectiveness while evolving the learning experience. This paper will present a research-based approach to designing innovative high impact, low bandwidth assessments for a variety of competency types. It will introduce a methodology for aligning assessment techniques to competencies and will also identify effective low-bandwidth methods for assessment using illustrative examples from military medical student education at the Uniformed Services University of the Health Sciences (USUHS). This paper will also provide a toolkit of developmental questions, tips, and strategies to help participants analyze a variety of assessment situations for distributed learning (DL) environments. This strategic approach to implementation of assessment has applicability across a wide variety of military and governmental organizations and can enhance the effectiveness of education and training in an environment focused on ROI. SIMULATION2INSTRUCTION: USING SIMULATION IN ALL PHASES OF INSTRUCTION 2012 IITSEC Paper No. 12328 Robert Wray. Ph.D Soar Technology, Inc. Ann Arbor, MI Allen Munro, Ph.D. University of Southern California Los Angeles, CA Today, significant use of simulation technologies is seen for all services within the US military, at almost all echelons, and for most kinds of military roles and missions. Simulation’s primary role today is to provide practice experiences that approach real world fidelity. Simulation enables more frequent and sustained practice than the real world often allows and contributes to the transfer of training to operational environments. Using simulation for realistic practice should remain central to simulation’s role in training. However, simulation can be applied throughout all phases of the training cycle. Historically, the primary bottleneck for additional uses has been the time and resource cost of content development. We show how existing simulation technologies can be readily exploited and extended to enable the use of simulated experience across a much broader span of the cycle of instruction. We outline interworking technologies (Simulation2Instruction) that, in combination, remove the primary bottleneck of content development by automatically capturing all student (and instructor) activity in a simulation. These simulation recordings then become “content” for demonstrations, assessments, and stand-alone instruction. Content development activity shifts to search rather than construction. Search is both faster and simpler, which extends the audience of content developers because less technological skill is required. We illustrate Simulation2Instruction technologies with examples of demonstrations, assessments, and standalone instruction (used for remediation) in a simulation environment in use at a US Navy schoolhouse. We also offer recommendations for modest requirements for existing and future simulation platforms that will result in enabling similar uses and benefits to others wishing to exploit simulation for all phases of instruction. Papers are available on the 2012 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2011 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1987 through 2012 may also be ordered through the www.iitsec.org portal. 21 2012 I/ITSEC Abstracts WEDNESDAY, 5 DECEMBER, 2012 ROOM W304A ED-6 Best Papers From Around the Globe 1600 Integrating a New Technology into a Traditional Military Organisation: How A 15th Century Philosopher Helped Change an Engineering Culture (SimTecT 2012 Best Paper) 1630 Real Time Ray Tracing in Real Simulation Systems (Visualisation & Display Technologies) (ITEC 2012 Excellence Award Winner) 1700 TNA is Dead; Long Live the Training DLOD (Requirements to Achieve V&V) (ITEC 2012 Excellence Award Winner) WEDNESDAY, 5 DECEMBER, 2012 ROOM W304H ED-7 Virtually There 1600 Can Role-Play with Virtual Humans Teach Interpersonal Skills? (12318) 1630 Performance-based Cross-cultural Competence Assessment and Training (12135) 1700 Designing Useful Virtual Standardized Patient Encounters (12354) Notes CAN ROLE-PLAY WITH VIRTUAL HUMANS TEACH INTERPERSONAL SKILLS? 2012 IITSEC Paper No. 12318 Matthew Jensen Hays, Julia C. Campbell, Joshua C. Poore, Matthew A. Trimmer Andrea K. Webb University of Southern California Institute for Charles Stark Draper Creative Technologies Laboratory Playa Vista, CA Cambridge, MA Teresa K. King Naval Service Training Command Great Lakes, IL Interpersonal and counseling skills are essential to Officers’ ability to lead (Headquarters, Department of the Army, 2006, 2008, 2011). We developed a cognitive framework and an immersive training experience—the Immersive Naval Officer Training System (INOTS)—to help Officers learn and practice these skills (Campbell et al., 2011). INOTS includes up-front instruction about the framework, vignette-based demonstrations of its application, a roleplay session with a virtual human to practice the skills, and a guided after-action review (AAR). A critical component of any training effort is the assessment process; we conducted both formative and summative assessments of INOTS. Our formative assessments comprised surveys as well as physiological sensor equipment. Data from these instruments were used to evaluate how engaging the virtual-human based practice session was. We compared these data to a gold standard: a practice session with a live human role-player. We found that the trainees took the virtual-human practice session seriously—and that interacting with the virtual human was just as engaging as was interacting with the live human role-player. Our summative assessments comprised surveys as well as behavioral measures. We used these data to evaluate learning produced by the INOTS experience. In a pretest posttest design, we found reliable gains in the participants’ understanding of and ability to apply interpersonal skills, although the limited practice with the virtual human did not provide additional immediate benefits. This paper details the development of our assessment approaches, the experimental procedures that yielded the data, and our results. We also discuss the implications of our efforts for the future design of assessments and training systems. 22 Papers are available on the 2012 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2011 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1987 through 2012 may also be ordered through the www.iitsec.org portal. 2012 I/ITSEC Abstracts PERFORMANCE-BASED CROSS-CULTURAL COMPETENCE ASSESSMENT AND TRAINING 2012 IITSEC Paper No. 12135 Edward M. Sims, Ph.D Gerald Glover, PhD Harris Friedman, PhD Vcom3D, Inc. Hawaii Pacific University University of Florida Orlando, FL Ponte Vedra Beach, FL LaBelle, Florida Elizabeth Culhane, PhD, Michael Guest, PhD, Marinus Van Driel, PhD Dr. Richard Oliver Hope Human Relations Research Center at DEOMI Patrick AFB, FL There is a widely recognized need to better conceptualize and measure cross-cultural competence (3C). Unfortunately, the many theoretical frameworks that serve as a foundation for 3C lack integration and most recent efforts to measure 3C have used only one research method (i.e., self-report). The objective of our research is to address the need for a transdisciplinary, globally appropriate theoretical conceptualization of 3C and to provide a sound basis for developing methods for assessment and training. Rather than relying solely on self-report, we draw upon a variety of disciplines, including anthropological, sociological, and psychological measures. We consider socio-cultural encounters (SCEs) as the basis for 3C. We illustrate our current approach to assessing 3C using cultural dilemmas based on universal dimensions involving how values are expressed within SCEs. Using this approach, we have developed a database of cultural dilemmas through survey of US military personnel with operational experience. We have used these dilemmas to build an assessment instrument and have conducted pilottesting with a broad range of service personnel and DoD civilian employees. We will present the results of these surveys and pilot-tests, as well as the on-going development of interactive scenarios and simulations as training tools derived from these dilemmas. These scenarios and simulations are being developed with commercial game technology to immerse the learner within SCEs and require the learner to recognize culturally-influenced values, beliefs, and social protocols and respond accordingly. Performance is measured by the learner’s ability to recognize socio-cultural differences as evidenced in virtual stake-holders’ behaviors and to select a course of action adaptive to the perceived context. Finally, we will present the results of pilot-testing these interactive scenarios and the follow-on research planned to demonstrate our proposed theoretical framework for C3. DESIGNING USEFUL VIRTUAL STANDARDIZED PATIENT ENCOUNTERS 2012 IITSEC Paper No. 12354 Thomas B. Talbot, MD, Kenji Sagae, PhD, Bruce John, Albert A. Rizzo, PhD University of Southern California Institute for Creative Technologies Playa Vista, CA Developers and educators have explored many different ways to create “Virtual Patients” as a method to simulate a patient encounter. Some of these attempts have been educationally useful, yet no approach taken to date has satisfac-torily replicated the Patient-Doctor encounter in a way that can be generalized nor have the best developments to date been readily author-able by regular medical educators. The best simulator to date is the human standardized patient actor, which has considerable disadvantages. The manner in which a virtual standardized patient can be de-signed requires a breakdown of the clinical encounter into components and a strategic approach to simulating each phase. These components are compared to find the optimal approach for each part of the medical encounter. The paper proposes a blend of an artificially intelligent statistical matching dialogue system with multiple choice state machine-based sub-conversations as a way in which one may richly simulate the interview and counseling phases of the clinical encounter. Also elucidated are the steps necessary for educator author-ability and approaches that will extract rich, objective assessment data. If such integration proves to be successful, the result will be a rich conversational clinical simulation that closely approximates Patient-Doctor encounters. Papers are available on the 2012 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2011 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1987 through 2012 may also be ordered through the www.iitsec.org portal. 23 2012 I/ITSEC Abstracts THURSDAY, 6 DECEMBER, 2012 ROOM W304H ED-8 Get Rid of the Boxes: Innovations in Medical Training 0830 T3 Pursuit: Triage, Transport, & Track Combat Health Support Board Game (12066) 0900 Training and Retention of Medical Skills (12335) 0930 Progressive Tinnitus Management Training: A Development Model for Content Currency in a Field in Flux (12169) Notes T3 PURSUIT: TRIAGE, TRANSPORT, & TRACK COMBAT HEALTH SUPPORT BOARD GAME 2012 IITSEC Paper No. 12066 Justin Woodson, MD, MPH & James Schwartz, MS Uniformed Services University Bethesda, Maryland Dina M. Kurzweil, Karen E. Marcellas Concurrent Technologies Corporation Bethesda, Maryland Medical officers in the US Department of Defense are required to develop facility with Health Service Support (HSS) doctrine and medical planning for military operations. JP 4-02 Health Service Support provides basic doctrine and guidance for HSS planning and traditional military education in this arena has done a fairly good job of providing the basic knowledge outlined in this and other relevant publications through traditional lecture format. Lecture based methods do not, however, do an adequate job of teaching the thought process involved in regulating and moving casualties on the battlefield. Courses often include complex medical planning exercises which help students apply this knowledge to realistic scenarios that replicate expected planning considerations in actual operations. These exercises usually, however, are time consuming and suffer from complexity which often interferes with student learning and still fail to impart the understanding of changing dynamics with patient movement and placement on the battlefield. The USU Combat Health Support Board Game is a low-cost table-top exercise (board game) that teaches realtime decision making in a medical regulating simulation of the battlefield. Students are required to process randomly generated casualties through a representative Combat Health Support structure including fixed medical facilities and patient movement assets as they apply the tenets of HSS and other critical learning objectives in this interactive game. This paper will describe in detail the methodology, lessons learned, and initial outcomes assessment of USU Combat Health Support Board Game for military medical student education at the Uniformed Services University of the Health Sciences. This methodology has applicability across the full spectrum of military, governmental, and civil organizations for training and preparation for medical and logistics disciplines and is feasible approach to effective training in today’s cost-constrained training environment. 24 Papers are available on the 2012 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2011 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1987 through 2012 may also be ordered through the www.iitsec.org portal. 2012 I/ITSEC Abstracts TRAINING AND RETENTION OF MEDICAL SKILLS 2012 IITSEC Paper No. 12335 Anna Skinner, Corinna Lathan AnthroTronix, Inc. Silver Spring, MD Margaret Meadors, Marc Sebrechts The Catholic University of America Washington, DC Understanding the rate at which specific skills are acquired and the rate at which they decay is critical for designing training curricula, simulation-based training, certification standards, and refresher training. Retention rates of specialized medical skills are of particular interest and relevance to the military due to the nature of military deployment cycles. For example, surgical skills such as those required for performance of laparoscopic surgical procedures have been reported to decay during long military deployments as these specialized skills are not utilized within deployed settings. In an effort to better understand the nature of medical skills acquisition and decay, a study was conducted examining initial training and retention over several weeks of standardized laparoscopic surgical psychomotor skills using the Fundamentals of Laparoscopic Surgery (FLS) manual skills training platform. Of particular interest in this study was the role of skill acquisition and retention with the dominant versus the nondominant hand. Expert surgeons have indicated that ambidexterity plays a significant role in surgical skill proficiency. The results of this study indicate significant differences in performance between the dominant and nondominant hands during the early stages of training, with ambidexterity increasing as trainees reach proficiency. This research lays the groundwork for a longitudinal research study in which retention of the trained skills will be assessed following a 6-month period of nonuse. Implications for objective assessment of medical skill acquisition, proficiency, and retention are discussed, including implications for training and retention of a broad range of medical skills involving psychomotor components using simulation-based training. PROGRESSIVE TINNITUS MANAGEMENT TRAINING: A DEVELOPMENT MODEL FOR CONTENT CURRENCY IN A FIELD IN FLUX Paula Myers, PhD CCC-A James A Haley VA Hospital, Tampa, Florida 2012 IITSEC Paper No. 12169 David G. Twitchell, James A. Henry, Russell L. Bennett, PhD PhD & Tara L. BA, MBA Zaugg, AuD Department of Department of Department of Veterans Affairs, Veterans Affairs, Veterans Affairs, VHA/EES VHA/EES Long Beach, NCRAR Salt Lake City, Utah Portland, Oregon California Caroline J. Schmidt, PhD VA Connecticut Healthcare System West Haven, CT Developing high quality training for wide distribution with stable content is easy compared to content that is rapidly evolving—it is like trying to paint a sports event while the event is taking place. Healthcare has always had an abundance of content that is volatile to the press of research, best practice models, scientific and technological discoveries and new medications, techniques and procedures. How do you keep the content aligned with research discoveries and new best practice strategies? This paper explores the techniques and technologies successfully used to keep critical clinical training up-to-date. While these concepts and methodologies apply to any field we will illustrate the application of the design and development techniques and technologies through the process used in Progressive Tinnitus Management training in the Department of Veterans Affairs (VA). One in three Veterans returning from Iraq and Afghanistan has some degree of disability related to tinnitus and/or hearing loss. The VA, in collaboration with researchers and clinicians, using an innovative approach created a 12 hour On-Line Curriculum of Progressive Tinnitus Management for clinicians to better help Veterans manage their reactions to tinnitus. Developers and subject matter experts, using a collaborative Learning Content Management System (LCMS), are able to rapidly prototype the content of training. This innovative development strategy allowed content and development to adapt to new information in real-time. The authors outline what it takes for a virtual interdisciplinary team to rapidly develop efficient and effective training for fields in flux. Papers are available on the 2012 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2011 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1987 through 2012 may also be ordered through the www.iitsec.org portal. 25 2012 I/ITSEC Abstracts THURSDAY, 6 DECEMBER, 2012 ROOM W304H ED-9 Going the Distance 1030 Measuring Distance Learning Workload: The Army Model for DL Instructor Hours (12440) 1100 Setting the Stage: Preparation for Advanced Combat Profiling Training (12063) 1130 Joint Continuum of eLearning: Implementing Engaging, Effective, and Meaningful Military E-Learning (12138) Notes MEASURING DISTANCE LEARNING WORKLOAD: THE ARMY MODEL FOR DL INSTRUCTOR HOURS 2012 IITSEC Paper No. 12440 Peggy L. Kenyon & Linda A. Summerlin The Army Distributed Learning Program Fort Eustis, Virginia The vision of U.S. Army Training and Education is expressed in the new Army Learning Model, a paradigm shift defined in the Army Learning Concept for 2015. Army Training and Education was traditionally defined as either classroom or distance learning with a clear distinction in the use of instructor led activities. The new Army Learning Model focused more attention on the blending of these two modalities. For the Army, a major advantage of blending classroom with distance learning is efficiency of scale. On classroom presentation for twenty can be made to reach a larger audience of 40 to 60. But how large is too large and what are the effects in terms of teaching and learning effectiveness? Obviously, such a strategy has major advantages in reducing the resources needed, but what are the tradeoffs? The Army Distributed Learning Program has been producing asynchronous courseware for a number of years but has failed to define a design strategy for using that same content in the classroom to supplement a synchronous presentation. This strategy must include a method for resourcing the course with instructors in the classroom and off-site if needed. This talk will describe the process the Army is following in developing the Course Resource Model for Resident and Non-resident Learning Activities such as collaborative learning to engage learners using digital learning content, relevant operational scenarios, and blended learning approaches. Using a research based approach and a quantitative model, the Army plan relooks the way in which distance learning is resourced by instructional methodology. This approach provides a well documented structure for planning and staffing of instructors as well as for developers of distance learning content. 26 Papers are available on the 2012 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2011 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1987 through 2012 may also be ordered through the www.iitsec.org portal. 2012 I/ITSEC Abstracts SETTING THE STAGE: PREPARATION FOR ADVANCED COMBAT PROFILING TRAINING 2012 IITSEC Paper No. 12063 Gian Colombo, Rhianon Dolletski-Lazar, Matt Coxe, Ron Tarr Institute for Simulation and Training Orlando, FL Training advanced combat profiling skills presents a wide range of challenges in any setting, especially a computer-based training environment. Specifically, these challenges surround training higher-order perceptual–cognitive skills, such as interpreting subtle and often ambiguous cues in dynamic contexts without the experiential framework of a real-world setting. The US Marine Corps’ Combat Hunter curriculum was designed specifically to train these skills through advanced combat profiling and tracking methods, along with the supporting perceptual–cognitive knowledge. The core curriculum has been implemented into conventional face-to-face instruction across the US Marine Corps. In an effort to support this training, a computer-based pre-training system was commissioned. Despite the widespread advantages of computer-based training, the lack of real-time instructor facilitation presents a variety of challenges. This paper discusses some of these challenges focusing primarily on one of the key components of Combat Hunter, combat profiling. Also, it addresses issues such as how to present a variety of cues within a given context, how to offer relevant feedback on the analysis of unclear indicators in a given environment, and how to familiarize trainees with the importance of cultural context. This paper further discusses strategies, that when implemented, take learners through a progression of cue detection and interpretation activities. Ultimately, this computer-based training system is intended to enable preparation for training in advanced combat profiling by focusing on the interpretation of cues within a given context and supporting key prerequisite declarative knowledge. Trainees will have the core skills to excel in the practical application and hands-on instruction of the corresponding face-to-face Combat Hunter course. JOINT CONTINUUM OF ELEARNING: IMPLEMENTING ENGAGING, EFFECTIVE, AND MEANINGFUL MILITARY E-LEARNING David T. Fautua, Ph.D Joint & Coalition Warfighting J7 Joint Staff 2012 IITSEC Paper No. 12138 Sae Schatz, Ph.D. & John Killilea MESH Solutions, LLC a DSCI Company Emilie Reitz General Dynamics Information Technology The potential benefits of e-learning are well established: It is available anytime/anywhere, boasts high return-on investment, and offers a range of other practical advantages. Well-designed e-learning systems also possess impressive training benefits, engaging students and enhancing their learning outcomes. However, think back to your last e-learning experience: Was it inherently engaging, particularly efficient, well-aligned with military training objectives, or truly meaningful? In many cases, the answer is probably “no.” Unfortunately, in real-world practice, many online courses emphasize lower-order cognitive skills, have limited interactivity, use primarily didactic training approaches, incorporate superficial metrics (e.g., recall tests), only offer one-size-fits-all training, and lack clear linkages to meaningful military training objectives. Fortunately, the science and technology exists to correct these limitations; however, instructional best-practices and interactive web applications need to be implemented in a practical, measurable, and sustainable framework in order to realistically support online military instruction. The Continuum of eLearning (CoL) intends to do this. The CoL is an individual, web-based training package that is being designed to boost knowledge of joint mission relevant topics before, during, and after an exercise or deployment. The CoL is intended to support a blended learning approach, emphasize (and measure) the acquisition of deeper knowledge, be personalized to the needs of each trainee, and use historical vignettes and video interviews to convey high-quality, relevant, and engaging content. The initial version of the CoL is being developed, tested, and refined by Joint and Coalition Warfighting (JCW), J7 Joint Staff, in 2012, and it will ultimately reside on Joint Knowledge Online (JKO) This paper describes the prototype CoL, implemented for U.S. Southern Command’s PANAMAX 2012multinational training exercise. The paper also articulates the ultimate vision for the CoL, including the research based foundations for the system’s andragogical (adult-learning) instructional approaches, adaptive learning mechanisms, and higher-order learning assessments. Finally, the paper offers lessons-learned for implementing nextgeneration e-learning, like the CoL, in real-world contexts, such as JKO. Papers are available on the 2012 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2011 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1987 through 2012 may also be ordered through the www.iitsec.org portal. 27 2012 I/ITSEC Abstracts THURSDAY, 6 DECEMBER, 2012 ROOM W304 ED-10 Can You See Over the Dashboard? 1330 Demonstration of the Potential for Simulators in Young Driver Training (12009) 1400 User Interface as a Literacy – Impact on Design (12057) 1430 Application of Worked Examples to Unmanned Vehicle Route Planning (12292) Notes DEMONSTRATION OF THE POTENTIAL FOR SIMULATORS IN YOUNG DRIVER TRAINING 2012 IITSEC Paper No. 12009 Kevin F. Hulme, Ian Duncan, Anand Abraham, & Jacob Deutsch NYSCEDII University at Buffalo Buffalo, NY Roadway safety is a major public health, education, and safety concern. According to the CDC, motor vehicle crashes are the LEADING CAUSE OF DEATH for U.S. teens, accounting for more than one in three deaths in this age group. Teen driver and peer passenger deaths account for almost 25% of total teen deaths from any cause -- more than cancer, homicide and suicide (NSF, 2011). Over time, the use of vehicle and classroom training as the sole mechanisms for driver education has proven less than effective. As a result, supplementary approaches are being considered to better promote teen driver safety. To date, simulators have become widespread in military training, but have been vastly underutilized in civilian vehicle training. There seems to be great, underutilized potential in this regard, as the younger demographic is easily engaged by the video game and amusement ride-like experiences that a typical simulation environment has to offer. In this research study, we incorporate simulation technology into an engaging educational program for high schoolaged teenagers that will make them better prepared for the challenges of driving. Simulation-based training modules have been designed specifically to help students with some of the primary documented causes of error associated with novice drivers: speeding, distractions, and failure to heed right-of-way. The safe and repeatable immersive training environment, modeled after local roadways, contains relevant real-world hazards, and provides valuable and much needed additional "behind the wheel" experience. Two levels of motion fidelity are compared, using the same software environment and analysis structures, to ensure objective training: Low Fidelity: (0-DOF, single-screen), and High Fidelity (6-DOF, surround-screen). Data acquisition areas include: quantitative simulator driving performance, a written exam for each training module, pre- and post- questionnaires to assess transfer knowledge, and qualitative instructor evaluation. Ultimately, this research demonstrates the effectiveness of simulators in young driver training, and analyzes the level of motion fidelity required to offer an authentic training experience. This could lead to the widespread deployment of such simulators, for similar training programs, across the nation. 28 Papers are available on the 2012 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2011 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1987 through 2012 may also be ordered through the www.iitsec.org portal. 2012 I/ITSEC Abstracts USER INTERFACE AS A LITERACY - IMPACT ON DESIGN 2012 IITSEC Paper No. 12057 Andy Johnson Problem Solutions, in support of the Advanced Distributed Learning Initiative Alexandria, VA Experts focusing on New Literacy Studies, such as James Gee, have been focusing on learning in nontraditional environments. These environments consist of simulations, virtual worlds, and augmented reality, among others. While these environments enable learning, the means by which we interact with them have a literacy of their own, User-Interface (UI) Literacy. Humans have been interfacing with technology for centuries, and typically design for this interface by “what is intuitive.” This topic looks at how interfaces of all types – virtual worlds, software, websites, and even everyday devices can benefit from looking at UI design as a form of literacy. Grounded in the work of literacy experts, aspects of UI design were examined in literacy terms such as language, genre, Discourse, and cultural model, and re-classified into a specification for UI implementation practices. The specification maps user operations to various interface functions based on the user’s identity. These mappings can then be scored and used in equations to find optimal UI sequences for each process or for each user-community. Social networking is an ever-increasing part of our lives, making our identities more public and more projected than ever before. Communities of practice and user feedback are more accessible to product and service providers. This data should be used to make good design decisions for our technology. This new perspective on UI design analyzes not only what is intuitive, but how designers, engineers, and programmers can look at cultural models to make UI decisions. Some of these decisions can be user-specific customizations, re-skinning/re-branding of interfaces to match specific user needs, marketing strategies, and delivering competency-based instructions. Whether designing a flight simulator, a website, or a toaster, this specification will provide a means to expand the scope of the data available for designing a UI while also grounding it in pedagogy. APPLICATION OF WORKED EXAMPLES TO UNMANNED VEHICLE ROUTE PLANNING 2012 IITSEC Paper No. 12292 Patricia L. McDermott, Thomas F. Carolan, Mark R. Gronowski Alion Science and Technology Boulder, CO This paper describes an experiment and results from a related meta-analysis that investigated the efficacy of worked examples for improving learning and transfer performance. Worked examples are designed to demonstrate the correct steps to take in a problem-solving process. Preventing errors during training can reduce the difficulty of the task and the associated demands on the learner. Meta-analysis results suggest that worked examples may benefit transfer effectiveness for lower complexity problems and near transfer tasks. We present results from an experiment that used worked examples to train unmanned vehicle route planning. This is an example of a complex decision making task coupled with procedural data entry on a digital system. Transfer tasks were used to evaluate the effectiveness of the worked examples in supporting 1) transfer from structured training tasks to problems requiring more inferential reasoning and 2) transfer from paper-based training to performance in a simulation environment. Results suggest that worked examples did not provide a transfer benefit, either in terms of plan content or plan sophistication. The implications of worked examples and training media are discussed as well as the use of the Tower of Hanoi puzzle as a measure of problem-solving aptitude. Papers are available on the 2012 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2011 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1987 through 2012 may also be ordered through the www.iitsec.org portal. 29 2012 I/ITSEC Abstracts TUESDAY, 4 DECEMBER, 2012 ROOM W304B EC-1 Who, What, Where; Dismounted Training Solutions 1400 Implementation of an Augmented Reality System for Training Dismounted Warfighters (12149) 1430 Multi-Kinect Tracking for Dismounted Soldier Training (12378) 1500 Urban Short Range Interaction: An LVC Solution for Urban Operation Training (12042) Notes IMPLEMENTATION OF AN AUGMENTED REALITY SYSTEM FOR TRAINING DISMOUNTED WARFIGHTERS 2012 IITSEC Paper No. 12149 Rakesh Kumar, S. Samarasekera, A. Chaudhry, Eugene Ray Pursel Zhiwei Zhu, Han-Pang Chiu, Taragay Oskiper, Marine Corps Warfighting Ryan Villamil, Vlad Branzoi, Raia Hadsell Laboratory SRI International Sarnoff Quantico, VA Princeton, NJ Frank Dean, Pat Garrity U.S. Army Research Laboratory’s Simulation and Training Technology Center Orlando, FL There is a need within the military to enhance its training capability to provide more realistic and timely training, but without incurring excessive costs in time and infrastructure. This is especially true in preparing for urban combat. Unfortunately the creation of facility based training centers that provide sufficient realism is time consuming and costly. Many supporting actors are needed to provide opponent forces and civilians. Elaborate infrastructure is needed to create a range of training scenarios, and record and review training sessions. In this paper we describe the technical methods and experimental results on building an Augmented Reality Training system for training dismounts doing maneuver operations that addresses the above shortcomings. The augmented reality system uses computer graphics and special head mounted displays to insert virtual actors and objects into the scene as viewed by each trainee wearing augmented reality eyewear. The virtual actors respond in realistic ways to actions of the Warfighters, taking cover, firing back, or milling as crowds. Perhaps most importantly, the system is designed to be infrastructure free. The primary hardware needed to implement augmented reality is worn by the individual trainees. The system worn by a trainee includes helmet mounted sensors, see through eye-wear, and a compact computer in his backpack. The augmented reality system tracks the actions, locations and head and weapon poses of each trainee in detail so the system can appropriately position virtual objects in his field of view. Synthetic actors, objects and effects are rendered by a game engine on the eyewear display. Stereo based 3D reasoning is used to occlude all or parts of synthetic entities obscured by real world three dimensional structures based on the location of the synthetic. We present implementation details for each of the modules and experimental results for both day time and night time operations. 30 Papers are available on the 2012 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2011 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1987 through 2012 may also be ordered through the www.iitsec.org portal. 2012 I/ITSEC Abstracts MULTI-KINECT TRACKING FOR DISMOUNTED SOLDIER TRAINING 2012 IITSEC Paper No. 12378 Brian M. Williamson and Dr. Joseph J. LaViola Jr. Tim Roberts and Pat Garrity University of Central Florida U.S. Army Research Laboratory Orlando, FL Simulation and Training Technology Center Orlando, FL As low cost commercial video game sensors emerge, realistic full body interactions available in the household can also be utilized to support low cost dismounted Soldier training applications. These sensors, such as the Microsoft Kinect, are designed to work with users directly facing them. However, in an environment designed to train a team, larger spaces are necessary along with the freedom to maneuver and turn in all directions. These interactions are not reliably supported with the standard household video game configuration. In this paper, the use of multiple Kinects configured around a large area is examined, giving multiple Soldiers freedom of mobility and 360 degrees turning while wearing a Head Mounted Display. Skeletal recognition algorithms are shown within the Microsoft Kinect Software Development Kit that can be merged using commercially available tools and advanced fusion algorithms to produce better quality representations of users in the real world within a virtual environment. While one Kinect will often lose tracking of parts of a user, this paper shows that several Kinects coupled with inference algorithms can produce a much better tracked representation as users move around. Furthermore, the use of depth images along with the skeletal representations was examined to optimize fusion algorithms when bandwidth is available. Finally, it is shown how these techniques are capable of taking several skeletal representations in the virtual scene and merging them together to form a virtual representation of a single user. This system expands the viability of low cost commercial solutions to Soldier training in complex virtual environments. URBAN SHORT RANGE INTERACTION: AN LVC SOLUTION FOR URBAN OPERATION TRAINING 2012 IITSEC Paper No. 12042 Tijmen Muller, Robbert Krijnen, Gillian Visschedijk TNO Soesterberg, The Netherlands Urban Operations are an increasingly important part of military operations, both nationally and during expeditions. The complexity of the urban environment makes these operations difficult, and a key aspect of this complexity is the presence of local population. The individual soldier needs to constantly analyze unclear situations, predict civilians’ intentions and be able to rapidly make decisions in order to both ensure their own safety and prevent lethal mistakes, which would endanger the goodwill of the population. Gaining experience with civilians through training is essential for successful execution of urban operations. In the Urban Training programs of the Royal Netherlands Army live training facilities are available, but a varied group of well-trained role players is scarcely available and costly to use. This paper presents the result of a three year research project into an innovative enhancement to live training for Urban Short Range Interaction (USRI). In this concept, trainees enter a live, physical environment (a room) enriched with virtual role players (projected on the wall) that respond directly to the user’s actions. A technical demonstrator was developed that integrates commercial-off-the-shelf elements, such as a gesture and a speech recognition system. We report on the user value analysis that was carried out with various parties in the Defense and Safety domain, presenting the phases in the training programs where the application of USRI has the most training value. Finally, we describe the system requirements that have been evaluated with the intended users. Papers are available on the 2012 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2011 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1987 through 2012 may also be ordered through the www.iitsec.org portal. 31 2012 I/ITSEC Abstracts TUESDAY, 4 DECEMBER, 2012 ROOM W304B EC-2 United We Game 1600 Simulation of Cooperative Unmanned Systems Mission Execution Using Fuzzy Logic Networks (12213) 1630 Social Networks Technology Supporting Civil-Military Cooperation “The Benefits of Crowdsourced Information” (12299) 1700 Applying Gaming Principles to Support Evidence-based Instructional Design (12203) Notes SIMULATION OF COOPERATIVE UNMANNED SYSTEMS MISSION EXECUTION USING FUZZY LOGIC NETWORKS 2012 IITSEC Paper No. 12213 Dr. R. Scott Starsman Avineon, Inc. Alexandria, Virginia A fuzzy network approach to high-level autonomous vehicle mission execution is developed that builds upon multiple machine intelligence concepts to deliver a simple and computationally conservative mechanism capable of making decisions in support of autonomous vehicle mission execution. The proposed mechanism, dubbed the fuzzy network, is a synthesis of a fuzzy logic and neural network approaches and results in a system that can be built and tuned heuristically. The structure of the fuzzy network is discussed as well as its implementation in a simulated environment. The simulated system demonstrates the ability of the fuzzy network-powered automatons to effective interact with their environment and each other. The system is also capable of performing basic autonomous vehicle mission execution tasks such as search, hazard avoidance, intercept, and mission collaboration with other vehicles. Each of these tasks and the implementation with a fuzzy network is discussed. 32 Papers are available on the 2012 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2011 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1987 through 2012 may also be ordered through the www.iitsec.org portal. 2012 I/ITSEC Abstracts SOCIAL NETWORKS TECHNOLOGY SUPPORTING CIVIL-MILITARY COOPERATION “THE BENEFITS OF CROWDSOURCED INFORMATION” 2012 IITSEC Paper No. 12299 Marco Biagini University of Genoa Genoa, Italy Bruce Joy Vastpark Pty Ltd Melbourne, Australia We cannot train for all future disasters and challenges, but we must be able to respond to them. Organizations need agile Command, Control and Coordination frameworks that support a rising real-time flow of information and visualization. Decision makers and their teams are increasingly likely to be geographically distributed and composed of members of different organizations. One inherent problem is the limitation on sharing and visualizing time-critical information due to current informational boundaries. A new approach to emergency and incident management would enable members of allied and distributed organizations (such as police, army, firefighters, etc) and even civilians to provide geo-tagged streams of video, images and data on-demand from wherever it's needed, gathering timely and filtering information while the system maintains existing informational boundaries. The authors' research focuses on the design of an Edge Decision Support Framework (EDSF) and a Common Synthetic Environment Service (CSES) that provides shared awareness to a distributed group of users who operate as a team in a “synthetic” Command Center. The situational awareness provided by the CSES can be updated in near-real time using existing intelligence sources supplemented by the EDSF's additional crowdsourced information and media sourced from a wider network of people. Social networking has demonstrated both benefits and limits to crowdsourced information. This paper addresses various issues including security, bandwidth and network reliability challenges and illustrates the potential for an approach that enables civilian and defense services to cooperate through web and mobile applications. Shared real-time situational awareness can be accelerated by supporting a wider network of people on the ground gathering timely information and then controlling the bandwidth used in obtaining it. The outcome of this approach is to gather and aggregate more data and relevant media faster to enable organizations to respond and co-operate in an agile manner.The authors' research also focuses on the concept, design and development of an integrated platform that can be used for training through operations and is suited to supporting Civil-Military Cooperation through its mechanisms for crowdsourced situational awareness and Command and Control supporting remote collaboration. The intent is to improve the readiness, speed and level of an agile response to critical events needed to enable a more effective global force. APPLYING GAMING PRINCIPLES TO SUPPORT EVIDENCE-BASED INSTRUCTIONAL DESIGN 2012 IITSEC Paper No. 12203 Robert Wray. Ph.D., Angela Woods Heather Priest, Ph.D. Soar Technology, Inc. U.S. Army Research Institute Ann Arbor, MI Orlando, FL There are a number of presumed benefits to using games for training including greater portability, improved training effectiveness, increased student motivation, and overall cost effectiveness. Unfortunately, not all of these presumed benefits have proven to be true; for others, experimental evidence has yet to confirm them. On the other hand, evidence so far suggests that current approaches to game-based training are not a cost effective replacement for direct instruction. We hypothesize the gaps between evidence-based instructional design and game-based technologies can be bridged, with the goal to provide engaging and effective learning via Instructional Games. The paper describes two complementary research and development thrusts: 1. Content-design principles that place relatively greater emphasis on iterative development of skills and capabilities via direct instruction, guided practice, and on-going assessment, while also maintaining central elements of gaming experience such as interactivity and positive feedback. 2. Technologies that organize and constrain student experience to follow proven instructional design methods and fill functional gaps. Examples include a Lesson Designer that enables rapid authoring and integrated presentation of instructional content within a game-based practice environment; an Instructional Game State Manager software component that integrates instructional design principles and the user-experience managers used in computer games; and contextual feedback delivery that provides learner support and feedback during practice. The integrated toolset gives students and instructors the ability to capture and annotate game sessions for use in presentation (e.g., after action review briefings) and instruction (demonstrations of concepts or skills). We illustrate the principles and supporting tools with existing examples of an instructional game focused on the US Army Military Decision Making Process. The instructional game prototype was developed using the tool suite. However, the tool suite is general purpose and can be applied to future instructional games in other domains. Papers are available on the 2012 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2011 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1987 through 2012 may also be ordered through the www.iitsec.org portal. 33 2012 I/ITSEC Abstracts WEDNESDAY, 5 DECEMBER, 2012 ROOM W304B EC-3 Effective Computer Based Modeling 0830 A Modular Framework to Support the Authoring and Assessment of Adaptive Computer-Based Tutoring Systems (CBTS) (12017) 0900 Creating Adaptive Emotional Experience during VE Training (12101) 0930 RADIS: Real Time Affective State Detection and Induction System (12196) Notes A MODULAR FRAMEWORK TO SUPPORT THE AUTHORING AND ASSESSMENT OF ADAPTIVE COMPUTER-BASED TUTORING SYSTEMS (CBTS) 2012 IITSEC Paper No. 12017 Robert A. Sottilare, Benjamin S. Goldberg, Keith W. Brawner and Heather K. Holden U.S. Army Research Laboratory – Human Research and Engineering Directorate Orlando, Florida An emphasis on self-development in the military community has highlighted the need for adaptive computer-based tutoring systems (CBTS) to support point-of-need training in environments where human tutors are either unavailable or impractical. Effective human tutors ask questions, tailor feedback, provide opportunities for reflection, and change the content, direction, pace, and challenge level of instruction to optimize learning (e.g., acquisition of knowledge or skills). Adaptive CBTS also attempt to select optimal instructional strategies to meet the specific learning needs of individuals or teams. To make these optimal instructional strategy decisions, the adaptive CBTS assesses trainee attributes (e.g., progress, behaviors or physiology), uses these attributes to classify states and predict learning outcomes (e.g., performance, skill acquisition, retention), and then adapts the instruction to influence learning. A truly adaptive CBTS must have a suitable trainee model, a repertoire of instructional strategies, and a methodology for selecting the best strategy. Significant challenges in the design and development of adaptive CBTS include methodologies to: assess the influence of trainee attributes that inform positive/ negative learning states (e.g., confusion, boredom, frustration, and pleasure); and assess the influence of specific instructional strategies on learning given the learner’s state and the training context (e.g., tasks, conditions, and learning objectives). This paper considers a modular tutoring system framework to support the authoring and assessment of adaptive tutoring capabilities. The Generalized Intelligent Framework for Tutoring (GIFT) supports authoring standards and allows users to manipulate models, libraries, and domain-specific content to empirically determine the influence of variables of interest (e.g., learning style, sensor data, feedback modes, and stress) on learning. The framework supports a variety of experimental views, including ablative tutor studies, tutor vs. traditional classroom training comparisons; evaluation of intervention vs. nonintervention strategies; pedagogical model comparisons; and tutor vs. tutor comparisons. 34 Papers are available on the 2012 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2011 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1987 through 2012 may also be ordered through the www.iitsec.org portal. 2012 I/ITSEC Abstracts CREATING ADAPTIVE EMOTIONAL EXPERIENCE DURING VE TRAINING 2012 IITSEC Paper No. 12101 David Jones, Kelly Hale, Sara Dechmerowski Design Interactive, Inc Oviedo, Florida Hesham Fouad VRSon ic, Inc. Arlington , Virginia Warfighters are required to effectively perform under intense negative emotional states, and military training programs should be designed to prepare them for those conditions. Virtual Environment (VE) training is being leveraged to support this goal because it allows access to complex or dangerous environments. Although VE systems have successfully been used to enhance the affective experience (Insko, 2001), due to the individualized nature of emotional responses, it remains difficult to create training conditions that elicit a targeted emotional response across a wide range of trainees. To address this limitation, a series of emotional induction techniques (EITs) have been identified and consolidated into a framework, which also captures when and how each EIT should be employed in a VE to optimize training, both for individuals as well as teams. The Adaptive Framework For Emotionally Charged Training – Design and eXecution (AFFECT-D/X) framework uses these EITs to generate an appropriate lesson plan based on participant’s real-time performance and emotional states to drive a desired emotional state while not overwhelming trainees. This paper outlines the challenges associated with influencing emotional state during VE training, outlines the advantages of leveraging an adaptive framework that takes into account emotional state and performance, and presents the results of two studies that demonstrate the effectiveness of leveraging EITs to create negative emotional states during VE training. In Study 1, 52 participants were evaluated to determine the effects of EITs on the presence and intensity of targeted emotions. The results demonstrated that EITs are effective at eliciting targeted emotional responses within VEs. Leveraging these validated EITs, a use case study was completed that demonstrated enhanced training transfer to a live exercise when EITs were used to create an adaptive, emotionally charged simulated training environment. Results presented are applicable to designers, developers and instructors focused on creating emotionally charged VE training. RADIS: REAL TIME AFFECTIVE STATE DETECTION AND INDUCTION SYSTEM 2012 IITSEC Paper No. 12196 Hesham Fouad VR Sonic Inc. Arlington, VA Ge Jin Purdue University Calumet Hammond, IN Virtual Environment (VE) based immersive training systems have been widely adopted by US military as an alternative to costly and time consuming live training exercises. Current VE based training systems lack an affective state detection component, which may lead to decrements in training outcomes. In this paper, we introduce the Realtime Affective State Detection and Induction System (RADIS); a novel system that incorporates affective state detection and induction capabilities into existing training and simulation frameworks. RADIS is capable of: 1) dynamically monitoring a trainee’s facial and speech features through visual and auditory channels, 2) detecting the trainee’s affective state based on multimodal information fusion at the decision level, and 3) driving the trainee’s affective state towards a target affective state specified in the structured lesson plan. RADIS currently uses human facial expression and speech sound for affective state detection. The visual and auditory signals are non-intrusive and provide higher prediction and recognition accuracy compared with physiological and motion signals. We extracted pitch, energy, formants, Mel-Frequency Cepstral Coefficients (MFCC), and speech rate from the speech signal and geometric and holistic features from the real time video input. The extracted feature vector was classified by the Support Vector Machine (SVM) to detect the trainee’s affective state. RADIS was designed using a datadriven approach to support training domain independence. It follows the Sharable Content Object Reference Model (SCORM) eLearning standard and isolates all domain specific information in data so that a single code base can be successfully reused across multiple domains. By encoding all of the information required for a training session within the Structured Lesson Plan (SLP) the code base remains independent of the training domain and can be used in multiple training scenarios. RADIS will enhance the VE based training systems to better approximate the realworld experiences for the trainees. Papers are available on the 2012 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2011 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1987 through 2012 may also be ordered through the www.iitsec.org portal. 35 2012 I/ITSEC Abstracts WEDNESDAY, 5 DECEMBER, 2012 ROOM W304G EC-4 You Can Have All Three (Faster, Better, Cheaper) 0830 Sideslip Misconceptions in Helicopter Simulators (12432) 0900 Budget-Constrained Simulations Using a Context- Interaction Model and Crowdsourcing (12020) 0930 FACT: An M&S Framework for Systems Engineering (12115) Notes SIDESLIP MISCONCEPTIONS IN HELICOPTER SIMULATORS 2012 IITSEC Paper No. 12432 Steven J. Smith FlightSafety International Simulation Broken Arrow, OK Single rotor helicopters must have a means to balance the side force generated by the tail rotor. In hover, a slight roll attitude tilts the main rotor thrust sideways to counteract the tail rotor translating tendency. But in forward flight, a sideslip angle acting on the fuselage and vertical fin is commonly used to counteract the tail rotor effects. A nonzero sideslip biases aircraft heading from the course and since there usually is no other frame of reference, pilots assume this bias is instead due to a crosswind. Regardless, the net result is the same and pilots simply adjust heading accordingly to track a course. High fidelity training devices are designed to exhibit the same performance, handling qualities and instrumentation as the aircraft. Therefore, as in the aircraft, non-zero sideslip angles in the simulator can result in pilots assuming it is due to a crosswind. Unlike the aircraft, however, pilots (or instructors) in the simulator have direct control over the winds and readily notice the difference between the wind effects they perceive and the simulated atmospheric winds. This paper describes how in the U.S. Army Flight School XXI UH-60L OFT simulator, this difference between perceived and programmed winds was misinterpreted by pilots as a programming or instrument error in the device. This perception resulted in the pilots rejecting the credibility of the simulator fearing it would result in negative training habits. Many technical solutions were explored to unsuccessfully address a pilot perception problem. To prove this concept, this paper presents flight test data from a fully instrumented UH-60M demonstrating the real world difference between pilot perceived winds in the cockpit vs. ground based wind measurements. 36 Papers are available on the 2012 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2011 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1987 through 2012 may also be ordered through the www.iitsec.org portal. 2012 I/ITSEC Abstracts BUDGET-CONSTRAINED SIMULATIONS USING A CONTEXT-INTERACTION MODEL AND CROWDSOURCING 2012 IITSEC Paper No. 12020 Jonathan Kaye, PhD Equipment Simulations LLC Philadelphia, PA Will Thalheimer, PhD Work-Learning Research, Inc. Somerville, MA Virtual simulations to augment instructor-led learning have shown promise in many fields. Unfortunately, "the process to create [simulations] today is too long and too expensive for most organizations to use them beyond the 5% to 10% of their high value/mission critical and external facing courses today" (Aldrich, 2010). Two additional factors beyond time and cost--often overlooked--contribute to the difficulty of developing budget-constrained simulations. First, would-be simulation developers often don’t have enough expertise in learning-and-cognition to build the most effective context-based simulation experiences--in spite of the fact that many situations across the country (and even world) are very similar in fundamental characteristics, just lacking in specific situational cues (e.g., geographic, cultural, organizational). Second, for network safety concerns, organizations put up IT roadblocks, impeding the installation of simulation development and playback software. To overcome these obstacles, a new approach is needed. This paper introduces two tools that together express a methodologically-sound and practical way to design and deploy simulations. The first tool is a research-based, yet simple, framework for conceptualizing and simulating the cognitive interactions that people have within their workplace performance contexts. It provides a model that helps developers design scenarios aligned with the research on context-aligned learning--scenarios that can have a maximum impact in triggering on-the-job application of the learning. The second tool is an architecture for crowdsourcing the development of simulations. The use of crowdsourcing enables budget-conscious developers to take advantage of economies of scale, while also circumventing many IT roadblocks by having the software reside in the cloud. This architecture will be discussed in the context of emergency-response training. In short, these two solutions enable cognitive fidelity and physical fidelity—utilizing practical, simple, and cost-effective approaches. FACT: AN M&S FRAMEWORK FOR SYSTEMS ENGINEERING 2012 IITSEC Paper No. 12115 Tommer R. Ender and Daniel C. Browne Georgia Tech Research Institute Atlanta, GA William W. Yates and Michael O’Neal Marine Corps Systems Command Quantico, VA The ability to leverage models within a broader application of systems engineering has been limited in many cases due to lack of capability for distributed simulations to concurrently model multiple attributes of a system. Military performance models typically emphasize one area such as mobility or survivability, and are rarely connected to models for reliability, maintainability, and availability or procurement and lifecycle sustainment cost. Federations of training simulations to support the requirements of the training community are numerous and well-studied, but leveraged far less during the early phases of systems analysis. The Framework for Assessing Cost and Technology (FACT) is an open architecture web services based environment that enables the interconnecting of models to provide a rapid exploration of the design tradespace in support of systems engineering analysis. FACT is government owned, model agnostic, and capable of linking disparate models and simulations of both government and commercial origin through the application of community established data interoperability standards. This paper describes the utility of using FACT to achieve near real-time analysis for exploring the design parameter trades that affect the overall performance, reliability, and cost of a system design. FACT provides decision support tools to the acquisition program IPT to manage risks of cost, schedule, and performance through a rapid analysis of alternative technology and materiel using surrogate models, or equation regression representations of more complex M&S tools, as illustrated through several successful implementations discussed in this paper. FACT will ultimately reduce program development and life cycle costs, both of which are tenets of effective “should-cost” management. Papers are available on the 2012 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2011 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1987 through 2012 may also be ordered through the www.iitsec.org portal. 37 2012 I/ITSEC Abstracts WEDNESDAY, 5 DECEMBER, 2012 ROOM W304B EC-5 New Ways of Looking at Existing Capabilities 1030 Evaluating Effectiveness in Virtual Environments with MR Simulation (12075) 1100 Effective Learner Modeling for Computer-Based Tutoring of Cognitive and Affective Tasks (12032) 1130 Advanced Tools and Techniques for Gateway Performance Testing (12016) Notes EVALUATING EFFECTIVENESS IN VIRTUAL ENVIRONMENTS WITH MR SIMULATION Doug A. Bowman, Cheryl Stinson, Eric D. Ragan, Siroberto Scerbo Virginia Tech Blacksburg, Virginia 2012 IITSEC Paper No. 12075 Tobias Höllerer, Cha Lee Ryan P. McMahan University of California, University of Texas at Santa Barbara Dallas Santa Barbara, California Dallas, Texas Regis Kopper University of Florida Gainesville, Florida Both virtual reality (VR) and augmented reality (AR) systems have achieved some success and offer further potential to be used in military training. However, the use of high-end VR and AR remains costly and cumbersome, and the most advanced technologies are not widely deployed in actual training systems. Decision makers need evidence for the effectiveness of such systems in order to justify their use. In particular, it is important to know which display systems (e.g., head-mounted display, CAVE) will provide the best cost/benefit ratio for training, and what display characteristics (e.g., field of view, stereoscopy) are most critical in determining the effectiveness of a VR or AR training system. The answers to these questions depend on an understanding of the effects of display parameters on task performance and training transfer. Obtaining this knowledge requires empirical studies, but such studies pose significant challenges. Direct comparisons of different displays do not produce generalizable results because the displays differ in many ways. AR studies face the additional issues of unreliable hardware that lacks desirable features and a lack of control of the real-world environment. Our research addressing these issues is based on two key insights. First, systematically studying the effects of display fidelity using a display simulator, rather than studying actual display technologies, results in more useful and general knowledge. Second, a single simulator, based on a high-end VR system, can be used for displays spanning the mixed reality (MR) continuum, including both VR and AR. In this paper, we discuss the concept of MR simulation, an innovative evaluation methodology that allows for controlled experiments and allows the evaluation of individual components of display fidelity rather than whole systems. We describe our work to validate this methodology and illustrate the use of MR simulation through a number of example experiments. 38 Papers are available on the 2012 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2011 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1987 through 2012 may also be ordered through the www.iitsec.org portal. 2012 I/ITSEC Abstracts EFFECTIVE LEARNER MODELING FOR COMPUTER-BASED TUTORING OF COGNITIVE AND AFFECTIVE TASKS 2012 IITSEC Paper No. 12032 Heather K. Holden, Robert A. Sottilare, Benjamin S. Goldberg, Keith W. Brawner U.S. Army Research Laboratory – Human Research and Engineering Directorate Orlando, Florida One-to-one human tutoring has been shown to produce the highest levels of learning effectiveness. Expert human tutors have the natural ability to assess and adapt to a learner‟s state (e.g., cognition and affect). As the tutor-learner relationship increases, human tutors are ultimately able to predict the learners ‟ performance and behavior in future instruction. This natural sensing is hard to represent computationally. Although equipping computer-based tutoring systems (CBTSs) with such capabilities is an extremely complex problem, it is achievable. According to VanLehn (2011), the performance effect size (Cohen‟s d = 0.76) of simple, step -based CBTSs is as nearly as effective as expert human tutoring (d = 0.79). However, the performance gap widens as the level of instructional granularity increases (substep-based CBTSs: d = 0.40). There is a strong motivation (as outlined in the Army Learning Concept for 2015) for CBTSs and other adaptive training technologies to emulate the same benefits that can be produced on a one-to-one basis. Current computer-based training technologies, although distributed and available worldwide, cannot interpret the readiness of a Warfighter to receive instruction. By assessing learner‟s state throughout training, multiple aspects of a learner‟s readiness and performance can be explained and the system can adapt instruction accordingly. Such analyses can increase the explanation of future learner state predictions. The purpose of this paper is to explore the elements of a multifaceted learner model that can be expanded beyond well-defined educational objectives and inclusive of ill-defined objectives, which are usually portrayed in military and other job-related training. This paper will focus on the following: (1) key components of such a model (including an outline of individual differences that are potentially most beneficial to learning and determinants of learners cognitive and affective states); (2) primary challenges of this type of learner modeling approach; and (3) benefits and practical implications for users of learner models. ADVANCED TOOLS AND TECHNIQUES FOR GATEWAY PERFORMANCE TESTING 2012 IITSEC Paper No. 12016 Michael J. O’Connor, Kurt Lessmann, Jim Chase Trideum Corporation Huntsville, AL Robert Lutz, David Drake The Johns Hopkins University Applied Physics Laboratory Laurel, MD Dannie Cutts AEgis Technologies Huntsville, AL Modern Live, Virtual, and Constructive (LVC) simulation environments are highly complex systems. The integration of numerous heterogeneous simulation components and supporting utilities (e.g., viewers, loggers) into a coherent, logically unified, and internally consistent test or training environment is extremely challenging. Additional complexities may also include the need to reconcile differences in the way individual LVC components exchange data at runtime and the need to adjudicate across dissimilar simulation services when multiple simulation architectures are employed in the same LVC environment. Gateways are intelligent translators that are widely used in the simulation community to translate among the different simulation protocols and data formats that may be present within a given LVC environment, enabling operation across dissimilar architectures. Although gateways are commonplace in LVC events and have a history of effectively accomplishing their stated purpose, there are also a number of well-documented gateway issues that increase both cost and schedule risk for LVC applications and can also adversely affect technical quality. The LVC Architecture Roadmap Implementation (LVCAR-I) is addressing these challenges via a set of new products that allow LVC developers to make better, more informed choices on the gateway that best aligns with their application requirements while also streamlining the process of defining all necessary gateway translations and configuring the gateway for runtime operation. This paper focuses on the need for gateway performance testing. A Gateway Performance Benchmarks (GPB) Specification was developed to define formal measures for gateway performance along with explicit use cases in which the benchmarks could be applied. The next phase focused on the development of supporting test methodologies, a gateway performance test harness design, and an initial instantiation of the test harness design. These products collectively define an integrated mechanism for measuring gateway performance that allows for direct comparisons of performance characteristics across multiple gateway products. Papers are available on the 2012 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2011 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1987 through 2012 may also be ordered through the www.iitsec.org portal. 39 2012 I/ITSEC Abstracts WEDNESDAY, 5 DECEMBER, 2012 ROOM W304B EC-6 Display Technologies 1400 Constant Resolution: A Disruptive Technology for Simulator Visual System Design (12030) 1430 Beyond High Definition: Emerging Display Technologies for the Warfighter (12127) 1500 Glass versus Film Mirrors for Wide FOV Collimated Visual Displays (12204) Notes CONSTANT RESOLUTION: A DISRUPTIVE TECHNOLOGY FOR SIMULATOR VISUAL SYSTEM DESIGN 2012 IITSEC Paper No. 12030 Carl Vorst and Harry Streid Boeing Training Systems and Government Services St Louis, MO The visual system is the heart of a simulator requiring an immersive environment. Although many of today’s visual systems have quantum leaps in performance over those of just ten years ago, there are still technology enhancements that will increase the transfer of training from the aircraft to the simulator. Traditional rearprojected simulator displays, consisting of a dome or a tessellation of flat screens, have an inherent variation in resolution from center to edge of a projected image. The growth path in digital projection is around wide aspect ratios such as the HD format. For these formats, resolution variation is far higher than for the traditional 4:3 aspect ratio of traditional CRT projectors. In a training environment, non-uniform resolution creates a change in image fidelity as a function of where the student is looking. This means that target detection and identification ranges can vary greatly, resulting in inconsistent training. This paper describes a method of achieving constant resolution, eliminating the resolution non-uniformity found with flat and domed displays. It does this through a simple geometric relationship, requiring no expensive custom optics. This paper will show that the principle of constant resolution converts the disadvantage of the HD format, when used in legacy displays, into a significant increase in efficiency. Higher efficiency means fewer projectors, reducing acquisition and maintenance costs. 40 Papers are available on the 2012 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2011 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1987 through 2012 may also be ordered through the www.iitsec.org portal. 2012 I/ITSEC Abstracts BEYOND HIGH DEFINITION: EMERGING DISPLAY TECHNOLOGIES FOR THE WARFIGHTER 2012 IITSEC Paper No. 12127 Harry Streid and Carl Vorst Boeing Training Systems and Government Services St Louis, MO Rod Sterling JVC Technology Center Long Beach, CA Now that image generator hardware has become a Commercial Off –The-Shelf (COTS) commodity, visual system designers have been liberated to incorporate more and more realistic visual effects into their software Image Generators (IGs) and databases using the massively parallel architectures that modern Graphics Processing Units (GPU) platforms can provide. Display systems have not kept up the same pace of innovation, however. Although high definition television (HDTV) has revolutionized the consumer viewing experience, most training systems today are have projectors barely more resolution than the 1000 line custom built analog CRT projectors of a generation ago. The consumer world has now leapfrogged the simulation and training market and projectors approaching four times HD image content are now operating in many home theaters. This paper will focus on how these emerging technologies are being adopted to provide immersive visual training environments with up to eye-limited resolution and exhibiting affordability/reliability driven by the demands of the consumer marketplace and international broadcast standards. Analysis and test results will be presented to demonstrate that these new display methods greatly enhance the warfighter’s ability to train critical visual tasks at incremental increases in life cycle cost. GLASS VERSUS FILM MIRRORS FOR WIDE FOV COLLIMATED VISUAL DISPLAYS 2012 IITSEC Paper No. 12204 Marty Quire CAE USA, Inc. Tampa, FL Andrew Fernie CAE Inc. Montreal, Quebec, CA The development and deployment of wide field-of-view collimated visual display systems for simulators poses many challenges. Optical performance is the primary factor used when evaluating the display solutions, but other factors such as size, weight, strength, adjustability, reliability and maintainability are also critical for providing an integrated, compliant and sustainable system. Mechanical and electrical compatibility with the simulator, motion system and facility must also be taken into account. The industry has offered two major technical approaches for fielding these systems: Segmented Glass-Mirrors and Vacuum-Drawn Continuous Film Mirrors. Each of these approaches has its own strengths and weaknesses along with unique integration issues. This paper reports on the developmental progress of two similar U. S. Navy Operational Flight Trainers: one using a Segmented Glass-Mirror and the other using a Continuous Film Mirror. It discusses the strengths and weaknesses of each, relative to the optical performance factors and other evaluation criteria mentioned above. Further, the mechanical and electrical integration challenges encountered with both approaches will be reviewed. Both quantitative and qualitative assessments are offered using currently available information. The paper concludes with a discussion of lessons learned and suggested areas for research. Papers are available on the 2012 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2011 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1987 through 2012 may also be ordered through the www.iitsec.org portal. 41 2012 I/ITSEC Abstracts WEDNESDAY, 5 DECEMBER, 2012 ROOM W304F EC-7 Innovative Medical Simulations: Reforming Training & Treatment 1400 High Fidelity Physiological Model for Immersive Simulation and Training (12097) 1430 A Haptic Simulator for Training Force Skill in Laparoscopic Surgery (12228) Notes HIGH FIDELITY PHYSIOLOGICAL MODEL FOR IMMERSIVE SIMULATION AND TRAINING 2012 IITSEC Paper No. 12097 Dr. Teresita M. Sotomayor U.S. Army Research Orlando, Florida Benjamin Quintero & James Sherrill ECS Orlando, Florida Angela M. Salva SIMETRI, Inc. Orlando, Florida The U.S. Army began evaluating the current state of computer models for physiological processes to determine the feasibility of their use in a range of medical simulation training systems that rely on physiology models. After researching potential models, the Quantitative Human Physiology (QHP)/HumMod model of human physiology seemed to be the most robust and compatible. This opensource physiology model simulated many organ systems of the body and the interplay among the organ systems. The model’s structure was based on documented physiological responses within the peer-reviewed literature, but the framework communication protocol was not compatible with real time simulation systems due to performance limitations. Further, QHP incorporated over 5000 variables into its model and not all of this information is needed by a particular simulation. As a result, the Physiology Abstraction Model (PAM) was developed using simple physiological data to create a standalone “plugin” model that offered a standard interface and communication protocol between different components of a physiology model and any medical simulation using the model. The intent of this research was to reduce the complexity of incorporating these high fidelity models into real time systems. This paper documents the initial efforts of integrating HumMod with PAM on hemorrhage control scenarios. It will provide a detailed understanding of the complexities and issues associated with doing this and will provide significant data to demonstrate the computational benefits of utilizing physiology models in this fashion. Finally, this paper will also discuss how the resulting lessons learned have been applied to future research and design considerations. 42 Papers are available on the 2012 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2011 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1987 through 2012 may also be ordered through the www.iitsec.org portal. 2012 I/ITSEC Abstracts A HAPTIC SIMULATOR FOR TRAINING FORCE SKILL IN LAPAROSCOPIC SURGERY 2012 IITSEC Paper No. 12228 Lindsay Long, Ravikiran Singapogu, Sarah DuBose, Giovannina Arcese, Bliss Altenhoff, Timothy Burg & Christopher Pagano Clemson University Clemson, South Carolina The number and complexity of laparoscopic procedures have seen a continual increase in the last few decades as more patients and practitioners seek innovative methods of minimally invasive surgical procedures in both civilian and non-civilian practice. Consequently, there is a pressing need to devise training systems and curricula that enable faster and more efficient skills training for novice laparoscopists. Though several simulators and training methods are available that emphasize hand-eye coordination using visual and haptic feedback, few have addressed force-based skills. A proficient understanding of forces would include accurately perceiving tools coming into contact with different types of substances, grasping and manipulating materials, and applying the precise amount of force without damaging tissue. The current research assesses a novel training simulator that renders haptic skills training for three different common laparoscopic procedures: grasping, probing, and sweeping. Novices learned the stiffness of simulated “tissues” on one of the three procedural tasks using a combination of visual and force-based haptic feedback, and training effectiveness was evaluated as novices replicated different levels of applied penetration forces using the simulator. Post-training assessment indicated that novices perceived and applied forces more accurately in all three procedural tasks (grasping, probing and sweeping), demonstrating significant learning of force application during training. The correct perception of material stiffness and the application of the appropriate amount of tissue force are crucial skills in laparoscopic surgery. Findings from this study indicate that force-based haptic skills can be trained using a simulator. Therefore, use of the simulator can augment existing civilian and non-civilian surgical training and maintenance curricula, which currently do not employ a force-based haptic skill component. WEDNESDAY, 5 DECEMBER, 2012 ROOM W304B EC-8 Cyber 1600 Adaptive Cyber Immunity Using a Private Cloud (12065) 1630 A Virtual Cyber Range for Cyber Warfare Analysis and Training (12211) 1700 Cloud Simulation Infrastructure – Delivering Simulation from the Cloud (12343) Notes Papers are available on the 2012 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2011 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1987 through 2012 may also be ordered through the www.iitsec.org portal. 43 2012 I/ITSEC Abstracts ADAPTIVE CYBER IMMUNITY USING A PRIVATE CLOUD 2012 IITSEC Paper No. 12065 John W. Graham Raytheon Orlando, Florida Characterizing cyber threats, tracing threat propagation and developing adaptive immunity against known or emerging threats is a critical yet frequently deficient component in any organization’s infrastructure defense strategy. Using commonalities between the rates and modes of propagation of viral and informational vectors in the sociology and epidemiology domains, insight can be gained into recognizing cyber threats, recovering from successful threats and preventing the spread of threats through an infrastructure. Furthermore, by juxtaposing human immunological response with cyber defense, an antigen based immunological memory mechanism can be developed to prevent or greatly reduce future instances of the same cyber attack. The notion of developing a resilient infrastructure autonomously resisting attack, adapting to attacks and repairing their effects is ambitious and mainly applicable to carefully constructed new infrastructures. With ever-shrinking budgets, existing infrastructures are left to ensure threat reduction through reactionary measures. Fortunately, a cloud based approach to adaptive cyber immunity provides a realistic approach to proactive cyber threat risk mitigation. Using metaphors derived from immunology and sociology, a mechanism is presented by which cyber threats can be represented mathematically and tracked through the use of dynamic strategies realized by centralized cloud based resources. Creation of a cloud-based cyber adaptive immune system exhibiting acceptable performance characteristics as part of a converged infrastructure is made possible by using a lightweight desktop cloud client application which accesses Immunity as a Service software. This paper explores an approach using a private cloud to recognize clientside cyber threats, predict their replication through an infrastructure, prevent their effects and formulate immunity against them. A VIRTUAL CYBER RANGE FOR CYBER WARFARE ANALYSIS AND TRAINING 2012 IITSEC Paper No. 12211 Lloyd Wihl & Maneesh Varshney SCALABLE Network Technologies Los Angeles, CA There is a need to accurately model the effects of cyber weapons for analysis, system testing and hardening, and training. Current simulations of the Net-Centric Battlespace do not adequately recreate the impact of cyber warfare due to a lack of realistic cyber threat and defense representations. Hardware-based cyber ranges are limited in scale, costly, and time-consuming to configure. Moreover, they have no capability to simulate the inherent vulnerabilities endemic to wireless tactical networks. They also do not effectively model the overall effect of a cyber attack on a mission and are therefore unsuitable for mission analysis or training. In this paper, we present a new approach, the Virtual Cyber Range, a portable modeling and simulation framework that provides a real-time, hardware-in-the-loop capability for simulation of cyber threats to the entire net-centric infrastructure. It also provides the ability to evaluate the effectiveness of the threats in disrupting communications via key performance indicators. The range provides models for accurate cyber threat simulation at all layers of the networking stack to include passive, active, coordinated and adaptive attacks on networks with hundreds to thousands of wired and wireless components. The range enables interoperability with Live-Virtual- Constructive (LVC) simulations providing assessment of human-in-theloop performance, and can stimulate physical networked systems with simulated cyber threats for real-time testing. Utilizing this framework, the authors present findings for a targeting mission regarding the adequacy of defenses against cyber attacks that attempt data exfiltration and disruption of situational awareness. 44 Papers are available on the 2012 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2011 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1987 through 2012 may also be ordered through the www.iitsec.org portal. 2012 I/ITSEC Abstracts CLOUD SIMULATION INFRASTRUCTURE – DELIVERING SIMULATION FROM THE CLOUD 2012 IITSEC Paper No. 12343 Michael R. Macedonia, PhD, Christina Bouwens, James Shiflett SAIC Orlando, Fla., USA This paper discusses the practical aspects of architecting a Semi-Automated Forces (SAF) system for a cloud computing environment and describes some of our recent experiments with SAF technology in the context of a cloud-enabled environment. The rapid transitioning of traditional computer applications such as email to cloud computing is beginning to extend to military simulation. The ubiquity of the global Internet and advances in mobile computing are allowing the military to reexamine its business model for constructive simulation. Distributing exercises has been common for over a decade; however, the model has been based on scheduled, dedicated and often temporary infrastructure. Cloud solutions offer the potential of “anytime, anywhere,” on-demand simulation and training capabilities. The primary challenge has been in architecting simulations for virtualization and providing the requisite security for military operations. Solutions to these problems are being vigorously addressed. This paper explores some potential implementations of a Cloud Simulation Infrastructure (CSI) concept – how a simulations system could be hosted and accessed via the cloud. Although not the same as cloud computing, high performance computing (HPC) has some useful similarities to cloud computing and may offer an alternative delivery infrastructure for simulation services. We offer results from our work in HPC and SAF systems as a partial contribution to understanding and defining the CSI concept. In addition, we present results from our work with a web-based interface for managing and deploying SAF resources. Combining the results of these two bodies of work, the HPC and the web-based interface, we have developed prototypical model of SAF computing in the cloud. From this vantage point, we also examine the benefits of the CSI concept, such as ubiquitous access, common (across Services) content, technical and operational standards for training, and potential for tactical mission planning. THURSDAY, 6 DECEMBER, 2012 ROOM W304B EC-9 Improving Training Realization through Innovative Technologies 0830 Realistic Water Simulation for Training Amphibious Vehicle Crews (12167) 0900 Innovative, Reconfigurable UGV Simulator to Support Anti-crisis Operations (12173) Notes Papers are available on the 2012 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2011 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1987 through 2012 may also be ordered through the www.iitsec.org portal. 45 2012 I/ITSEC Abstracts REALISTIC WATER SIMULATION FOR TRAINING OF AMPHIBIOUS VEHICLE CREWS 2012 IITSEC Paper No. 12167 Martin Schwarz Krauss-Maffei Wegmann Munich, Germany Scott Arbuthnot Acron Ottawa, Canada Don Kemper Wegmann USA, Inc. Orlando, USA Highly effective simulator based training of fording and amphibious vehicle operation requires realistic physics-based modeling and visual presentation of water surfaces. Using current COTS technology it is very challenging to achieve a highly realistic simulation of water, at the physics level due to the extremely dynamic nature of water. This paper describes new technologies directly affecting critical components of a distributed simulation environment utilizing physics-based water. It begins with the preparation of the terrain database defining key parameters such as flow direction and speed for water surfaces. Based on this information and additional parameters, such as wind speed and direction, non-interactive waves are simulated. Additionally multi-way interactions between the water, objects in the water and rising shorelines, create local waves. The wave effects are distributed via network (DIS / HLA) to all participating simulators. At this point, global and local waves are combined and fed into the vehicle dynamics algorithms. These algorithms take into account buoyancy forces, vehicle propulsion, drift caused by water flow and water penetration. Finally, the image generator makes extensive use of advanced GPU (Graphics Processing Unit) features, especially the tessellation shader stage, to reproduce the water surface geometrically with very high level of detail and accuracy. The interaction of light and water is simulated by additional sophisticated GPU rendering technologies including reflection, refraction and caustics. Altogether, the technologies presented in this paper can be combined to create virtual environments with very realistic water surfaces. This applies to offshore areas, lakes, shallow water regions, littoral areas and rivers to provide effective and efficient simulator based training of amphibious vehicle crews. INNOVATIVE, RECONFIGURABLE UGV SIMULATOR TO SUPPORT ANTI-CRISIS OPERATIONS 2012 IITSEC Paper No. 12173 Maciej Zasuwa The Institute of Aeronautics and Applied Mechanics, Warsaw University of Technology Warsaw, Poland The paper presents an innovative, reconfigurable Unattended Ground Vehicle (UGV) simulator. The simulator development is a part of the project, which has a goal to design and test a system supporting anti-crisis operations. The anti-crisis operation system contains several integrated components: set of UGVs and Unattended Air Vehicles (UAVs) used to support the evacuation of people, removal or neutralization of dangerous/hazardous materials, or overpower attackers; an integrated command center for effective intervention management with an efficient telecommunication network; and sensors for detection and monitoring of threats. Results of this innovative project respond to the new challenges faced by the services responsible for public security in Poland. As the system is developed, the simulator of a single UGV is constructed. The majority of the UGV simulators developed worldwide are intended to simulate specific vehicles and to be used for various applications of particular vehicles. The simulator developed in this project is reconfigurable in order to be capable of simulating the operation of different vehicles, both ground and air vehicles in various environmental conditions and scenarios. It has an open, modular architecture allowing for the modification, extension, and enrichment of the software. Due to its flexibility, it is used to verify the design of UGVs (as the project develops and after its completion), and after the system development, it will be used for training of the operators of UGVs and validation of the system elements. In this paper, the requirements, architecture, and usability of the simulator are discussed, showing the novelty of the solution (both in terms of hardware and software). 46 Papers are available on the 2012 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2011 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1987 through 2012 may also be ordered through the www.iitsec.org portal. 2012 I/ITSEC Abstracts THURSDAY, 6 DECEMBER, 2012 ROOM W304B EC-10 Analytics in Training; Input or Output 1030 Broadening Quantitative Analysis of Distributed Interactive Simulation with Data Mining Functionalities (12039) 1100 Simulation in Support of Army Structure Analysis (12088) 1130 Applying Semantic Analysis to Training, Education, and Immersive Learning (12151) Notes BROADENING QUANTITATIVE ANALYSIS OF DISTRIBUTED INTERACTIVE SIMULATION WITH DATA MINING FUNCTIONALITIES 2012 IITSEC Paper No. 12039 Daniel Dor, Yaniv Minkov Ground Forces Command of the Israeli Defense Forces Tel-Aviv, Israel A novel approach is proposed in order to get better utilization of the current method for quantitative analysis of military simulated situations during simulation-based combat systems R&D. We argue that this approach increases the usability of the data that is being collected from the simulation, and enables the simulation researchers to find unrevealed data that hardly could be found using trivial methods. For example, the unrevealed information could be recognizing hidden human factors (behavioral patterns) and recognizing irregular events occurring during the simulation. This paper describes the present analysis method, the need for better analysis tools and methods, the proposed broadened method for experiment data analysis, the challenges in using this approach, and the phases that should be added to the current methodology. Papers are available on the 2012 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2011 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1987 through 2012 may also be ordered through the www.iitsec.org portal. 47 2012 I/ITSEC Abstracts SIMULATION IN SUPPORT OF ARMY STRUCTURE ANALYSIS 2012 IITSEC Paper No. 12088 Erlend Øby Hoff, Per-Idar Evensen, Helene Rødal Holhjem, Ingvild Bore Øyan, Helena Kvamme Nygård Norwegian Defence Research Establishment (FFI) Kjeller, Norway In Norway, analysis of the Army structure has previously been done through traditional wargaming in combination with a variety of computer models covering parts of the spectrum from duel situations to the operational level. Through this method, the important combined arms effects are generally a model input based on military experts. This paper describes recent work that has been done at the Norwegian Defence Research Establishment (FFI), where we have introduced interactive simulation as an additional tool for the Army structure analysis. Our objective has been to gain a better understanding of the often complex combined effects of different types of forces. Such forces include direct and indirect fire units, engineering resources, sensor units, C2, and naval and air force units. We have used the lightweight simulation platform Mōsbē from BreakAway as a tool for computer aided wargaming. This simulation platform supports brigade level operations where the participants act as military leaders. With a user interface like a real-time strategy game, military experts have been directly involved in planning, gaming and post-evaluation. Through a series of experiments we have been testing the performance of five fundamentally different land force structures in a set of chosen scenarios. The goal has been to rank these structures based on their performance. For each scenario we logged data and recorded video from the simulation, and the participants completed questionnaires about the performance of the tested Army structure. The experiments revealed pros and cons of the tested structures both on operational and tactical levels. Further, the data output from the simulation series has been fed into a quadratic Lanchester model. This has served both as means to validate results from the experiments, and as a model to search for an optimal Army structure. APPLYING SEMANTIC ANALYSIS TO TRAINING, EDUCATION, AND IMMERSIVE LEARNING 2012 IITSEC Paper No. 12151 Robby Robson & Fritz Ray Eduworks Corporation Corvallis, OR The last decade has seen major advances in the areas of natural language processing and semantic analysis. Theoretical advances and increased computational power have resulted in applications that detect topics and sentiments in communications, automatically classify unstructured data in enterprise settings, and win Jeopardy contests. This paper surveys how these same methods apply to a variety of problems in education and training. Applications include automatic grading and question generation, guiding the behavior of intelligent tutoring systems, aligning content to competencies and educational standards, and improving search in digital repositories. This paper describes the methods, explains how they are applied and evaluated, and discusses their potential for use virtual worlds and immersive learning environments. 48 Papers are available on the 2012 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2011 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1987 through 2012 may also be ordered through the www.iitsec.org portal. 2012 I/ITSEC Abstracts THURSDAY, 6 DECEMBER, 2012 ROOM W304B EC-11 Practice Makes Perfect 1330 Adaptive Training for Visual Search (12144) 1400 Gesture and Brain Computing Interfaces: Impacts on Next Generation Learning (12028) Notes ADAPTIVE TRAINING FOR VISUAL SEARCH 2012 IITSEC Paper No. 12144 Kelly S. Hale, Angela Carpenter, Matthew Johnston, Jing-Jing Costello, Jesse Flint Design Interactive, Inc. Oviedo, FL Stephen M. Fiore University of Central Florida Orlando, FL Effective training is a vital foundation for transportation security officers required to learn strategies for identifying anomalies within X-ray images that may indicate a potential threat. Past research has shown that adaptive training is a powerful tool to increase detection performance, however, adaptive training strategies in this domain have typically utilized exposure training techniques exclusively. This paper outlines the science behind adaptive training for anomaly detection, including (1) real-time advanced performance measures associated with visual search tasks and (2) training strategies to target identified root cause(s) of error. Specific strategies discussed in this paper include exposure training and discrimination training to optimize training within the baggage screening domain. A proposed adaptive training framework and resulting system is presented. Empirical results from a preliminary investigation into the benefits of adaptive training are presented. Thirty novice participants completed a mixed between and within design, where independent variables were training strategy (Traditional or Adaptive) and test session (Session 1, Session 2, Session 3), and dependent variables were sensitivity (d′), response criterion (c), hit ra te, false alarm rate, miss rate, response time, and gaze data. In addition, eye tracking data from 4 experts was collected to evaluate differences in scan patterns and visual search strategies between novices and experts. Results showed repeated training in either group improved performance in terms of a decrease in the number of threat items missed and response time. Traditional training resulted in greater sensitivity and fewer false alarms in early training sessions. Gaze data showed that overall dwell time is positively related to the clutter density for the expert group. Analyses are ongoing to examine additional search strategy data (e.g., saccade distance, direction, changes in visual search direction, etc.) to further quantify distinct patterns in eye scan behavior to define novice versus expert performance. Future research will include further investigation into Exposure and Discrimination training to quantify benefits of each training strategy, which can better inform when and how to adapt training over time to target individualized deficiencies/inefficiencies and increase training effectiveness and efficiency. Additionally, future research should consider a longer training period, as current results did not show performance stabilization, indicating that learning may still be occurring. Papers are available on the 2012 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2011 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1987 through 2012 may also be ordered through the www.iitsec.org portal. 49 2012 I/ITSEC Abstracts GESTURE AND BRAIN COMPUTING INTERFACES: IMPACTS ON NEXT GENERATION LEARNING 2012 IITSEC Paper No. 12028 Dr. Sridhar Natarajan, Schawn E. Thropp, Zachary Weaver, Jesse Davis, Alan Hoberney Concurrent Technologies Corporation Johnstown, PA The next generation of Learning and Human Performance Solutions (L&HPS) are being driven by end-user needs for highly personalized, adaptive, and ubiquitous systems that can be easily and intuitively used via modern computing and communication device platforms. However, shrinking Federal budgets and upcoming Federal acquisition reforms are requiring that these systems also be low cost – both in terms of the cost of component technologies, and the human capital costs required throughout the systems engineering lifecycle. This paper describes our research efforts in examining and combining Neuro-Technology with synergistic technologies such as Gesture Recognition, Haptics, Facial Expression Recognition, Voice Recognition and Advanced Data Visualization to identify and evaluate new paradigms of advanced "Human-Machine" command/control and feedback interfaces for future training/learning applications. The paper describes our findings in areas such as Neurofeedback, Adaptive Peak Performance Training, Thought Pattern Recognition, etc. The paper also outlines our findings in regards to a set of challenges that lie ahead. Significantly, our research indicates the strong viability of using low cost, intuitive, stable, and commercially available component technologies that are characterized by active open source software “ecosystems”. Further, these components require low cost human capital skills during systems integration. In our current research, we describe Gesture-based Computing and Brain Computer Interface technologies and examine their viability for enabling low-cost, high value applications to accelerate progress towards achieving the next generation Learning & Human Performance Solutions. THURSDAY, 6 DECEMBER, 2012 ROOM W304F EC-12 Little Apps That Can 1330 The Next Generation of SCORM: Innovation for the Global Force (12114) 1400 A General Framework for Developing Training Apps on Android Devices (12006) 1430 Augmented Reality on Tablets in Support of MRO Performance (12358) Notes 50 Papers are available on the 2012 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2011 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1987 through 2012 may also be ordered through the www.iitsec.org portal. 2012 I/ITSEC Abstracts THE NEXT GENERATION OF SCORM: INNOVATION FOR THE GLOBAL FORCE 2012 IITSEC Paper No. 12114 Jonathan Poltrack, Nikolaus Hruska, Andy Johnson The Tolliver Group, Inc. Advanced Distributed Learning Initiative Alexandria, VA Jason Haag Problem Solutions Advanced Distributed Learning Initiative Alexandria, VA This paper summarizes the current progress and future direction of a research effort on the next generation of the Sharable Content Object Reference Model (SCORM). While the SCORM was successful in addressing high-level requirements to solve the challenges within military training systems, it was engineered prior to the widespread use of mobile devices, intelligent tutors, virtual worlds, games, and other new technologies that augment today’s learner beyond formal training scenarios. The DoD training community now requires support of a next generation solution to allow for the delivery and tracking of digital learning content on any device or platform. The approach detailed in this paper uses Activity Streams, a technology widely used in social media. Activity Streams are composed of three elements: an actor, a verb, and an activity, such as “[email protected] completed Information Assurance 101”. This paper will reveal research findings for a future capability to support the tracking and delivery of digital learning content on any device or platform. This capability is not simply a replacement for SCORM, but it will further enhance the other types of learning opportunities that can be made available for the military training and education community. A GENERAL FRAMEWORK FOR DEVELOPING TRAINING APPS ON ANDROID DEVICES 2012 IITSEC Paper No. 12006 Jeremy Ludwig, Robert Richards, Bart Presnell, Dan Fu Stottler Henke Associates, Inc. San Mateo, CA Handheld applications (apps), such as those run on Android and iPhone devices, hold the possibility of revolutionizing military training by increasing the availability and engagement of training material. This paper describes progress on software design and development towards a general framework for deploying Android training apps. A primary objective is to allow nonprogrammers to reuse existing content to create training apps that make full use of the capabilities offered by mobile devices. The described prototype implementation includes a web page where the end user fills out a form, uploads content, and receives an email with a link that they can follow (and share with others) to download their app directly to their device. The main contributions of this paper are: The requirements that led to the framework design, the description of the implemented framework, and a summary of qualitative feedback received from targeted demonstrations. While this framework has been developed with a focus on military training, it is broadly applicable in a civilian educational setting as well. Papers are available on the 2012 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2011 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1987 through 2012 may also be ordered through the www.iitsec.org portal. 51 2012 I/ITSEC Abstracts AUGMENTED REALITY ON TABLETS IN SUPPORT OF MRO PERFORMANCE 2012 IITSEC Paper No. 12358 Andrew Woo, Billy Yuen, Tim Hayes NGRAIN (Canada) Corporation Vancouver, BC, Canada Carl Byers Logres Inc. Ottawa, Ontario, Canada Eugene Fiume University of Toronto Toronto, Ontario, Canada Tablet computers have recently become ubiquitous, and 3D simulation technologies are now starting to be available on them. This presents new opportunities for the deployment of Augmented Reality (AR) solutions in support of Maintenance, Repair and Overhaul (MRO) performance. In this paper, we elaborate on the choice of the tablet platform for AR, and list the capabilities that are possible using the combination of tablet and AR to enhance MRO performance. A significant advantage of these capabilities on the tablet is that only a single data representation is necessary, for use in AR as well as virtual environments, enabling the technician to choose, on the fly, which environment is best suited for his or her needs. EMERGING CONCEPTS & INNOVATIVE TECHNOLOGIES PUBLISH ONLY REAL-TIME FUSION OF SURVEILLANCE IMAGERIES IN URBAN SCENES 2012 IITSEC Paper No. 12026 Ling Ling Sik & Sumanta Pattanaik University of Central Florida Orlando, Florida Advances in surveillance technology have greatly enhanced social control and time critical tasks such as monitoring criminal activities, threats, tactical military situations, disaster responses, and search and rescue works. The imageries acquired by these surveillance sensors beaming in real time, though informative, often yield “soda straw” views of the situation due to the cameras' narrow field of views. The effect is aggravated in urban environments due to scene complexity and inter-object occlusions. To enable timely exploitation of these images by commanders, decision makers, image analysts, and responders, an approach is to fuse and visualize multi-view imageries spatially in three-dimensional (3D) space. Such an approach provides the ability to explore and navigate interactively or to play out hypothetical scenarios using virtual terrains or two-dimensional (2D) street maps as backdrops augmented with real-time imageries, and thus allows one to gain novel insights from the captured imageries. This paper presents a novel approach to visualize and fuse spatial imageries, acquired by disparate surveillance devices planted in urban environments, at interactive rates. The approach utilizes an integrated environment that considers inter-object occlusions. This is accomplished by harnessing graphics rendering techniques and exploiting Graphics-Processing-Unit (GPU) programmability. The approach updates terrain textures with geo-referenced imageries using the assumption that acquired images are coupled with corresponding camera parameters, and terrain geometrical information are available. This assumption is coherent with the advent of ubiquitous Global-Positioning-System (GPS)-enabled devices, advances in 3D reconstructions, and related technologies. The paper commences with challenges faced in presenting situational picture for urban scene using real-time surveillance video imageries. The proposed approach is then delineated. The efficiency of the fusing technique for enhanced situational awareness for ground surveillance is demonstrated in a simulated environment. 52 Papers are available on the 2012 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2011 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1987 through 2012 may also be ordered through the www.iitsec.org portal. 2012 I/ITSEC Abstracts TUESDAY, 4 DECEMBER, 2012 ROOM W304F HP-1 Training: HP Style 1400 What are the Most Critical Skills for Manned-Unmanned Teaming? (12202) 1430 Digital Training and Interface Lessons Learned from Operational Use Patterns (12084) 1500 End-User Tools for Multimedia Annotation of Video Training Demonstrations (12418) Notes WHAT ARE THE MOST CRITICAL SKILLS FOR MANNED-UNMANNED TEAMING? John E. Stewart Army Research Institute Fort Rucker, AL 2012 IITSEC Paper No. 12202 Paul J. Sticha Human Resources Research Organization Alexandria, VA William R. Howse Independent Consultant Dothan, AL With the transfer of U.S. Army unmanned aircraft systems (UAS) from Military Intelligence to the Aviation Branch in 2003, the role of UAS changed from intelligence gathering to scout-reconnaissance (SR). SR requires close coordination between UAS and manned aircraft, necessitating that UAS operators acquire new communication and coordination skills. The objective of this research was to (a) identify mannedunmanned teaming (MUM-T) skills required for UAS operators, (b) define/prioritize training-critical MUM-T skills, and (c) determine benchmarks for assessing MUM-T performance for RQ-7B Shadow and other Army UAS. We first reviewed Army doctrinal material and regulations to identify (a) missions in which UAS operators must coordinate with helicopter pilots, (b) tasks required to perform these missions, and (c) UAS operator skills required to execute these tasks. Results of the review and analyses were confirmed by subject matter experts (SME), comprising senior Army UAS operators, SR helicopter pilots, and doctrine developers. SMEs identified training-critical SR skills for which (a) inadequate performance would jeopardize the mission, and (b) UAS operators graduating advanced individual training (AIT) performed poorly. Skills were rated for performance and training criticality, for attack and SR missions. Ratings were rank ordered for 25 skills critical to SR mission success. Perceived current performance levels varied greatly, indicating that many skills were not addressed in AIT, while others were adequately trained. Next, SMEs from manned and UAS communities proposed performance indicators for 20 of these skills deemed most relevant to MUM-T. For these skills a total of 140 prototype indicators were identified. Future research will refine these indicators into valid, reliable, and usable benchmark performance measures to assess proficiencies of UAS operators on MUM-T skills. These findings were briefed to project sponsors for UAS and Reconnaissance-Attack, for use in pinpointing the most critical MUM-T skills to train UAS operators. Papers are available on the 2012 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2011 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1987 through 2012 may also be ordered through the www.iitsec.org portal. 53 2012 I/ITSEC Abstracts DIGITAL TRAINING AND INTERFACE LESSONS LEARNED FROM OPERATIONAL USE PATTERNS 2012 IITSEC Paper No. 12084 Gregory A. Goodwin U.S. Army Research Institute Orlando, FL In prior research, Soldiers deployed between 2005 and 2007 were administered an FBCB2 operational use survey. The survey revealed clear benefits of operator training. Those who received the training used significantly more functions and perceived the system as significantly more critical to mission success. Unfortunately only 19% of system operators had completed the operator course. This means that the vast majority of operators were underutilizing this system. We predicted that improvements in training rates and/or experience levels of service members in the years since the prior survey may have rendered the earlier survey results obsolete. Increases in training rates may have resulted in a much larger percentage of Soldiers using more system functions. Increases in experience may have been incorporated into unit training more effectively making operator training unnecessary. Finally, examining the training and use of FBCB2 is important as the Army begins to develop the next generation of this system by helping system designers improve the usability of the software. Data were collected from 393 Soldiers across six brigades who used FBCB2 while deployed to Iraq and Afghanistan in 2008-2010. The prediction that that there would be substantial improvement in the training rates of Soldiers was not confirmed. In the present sample only 28% of all participants had received the operator course. Furthermore, the prediction that other forms of training (e.g., unit training) would have replaced the need for formal operator training was not supported. Those without operator training use significantly fewer functions than those with the training. Despite the clear benefits of training, the Army continues to inadequately train its FBCB2 operators with only one in three receiving training. Fortunately, the operational use data suggest ways to tailor the interface and training which may help to significantly improve the training throughput challenges for this system. END-USER TOOLS FOR MULTIMEDIA ANNOTATION OF VIDEO TRAINING DEMONSTRATIONS 2012 IITSEC Paper No. 12418 Rachael Dubin & Benjamin Bell CHI Systems, Inc Fort Washington, PA Allison Dyrlund US Army Research Institute Ft. Hood, TX Bernice Willis MTS Technologies, Inc. San Antonio, TX Christina Curnow ICF International Fairfax, VA Soldiers in theater are confronted daily with complex, novel and uncertain conditions. This continual learning environment can be leveraged to quickly incorporate lessons learned into institutional training. The widespread availability of helmet-mounted and handheld cameras transforms this environment into a tremendous source of raw material from which to develop current, relevant training content. To fully leverage the training effectiveness of such content, Soldiers and Leaders must be equipped to create engaging and effective video training for just-in-time learning. This paper reports on the front-end analysis, skill and content selection, development, and empirical analysis of a framework for end-user production of video-based training. We describe a methodology through which the content of recorded task demonstrations can be augmented using annotations. We investigate this methodology by developing exemplar training products representative of the types of annotated videos that Soldiers and Leaders could produce, in domains selected during focus groups with Army Leaders including Counter-IED and Tactical Combat Casualty Care. Video content is annotated with narration, explanatory text, and images that serve to highlight essential features of task performance, contextualized with stories told by experienced Soldiers. Such “expert stories” provide novices with relevant cases to learn from and serve as an innovative form of annotation. Our empirical evaluation employs pre- and post-assessments using Soldiers (E1-E4) with varying backgrounds and experiences to assess the effects of different types of annotated training videos on subject matter expertise and situational judgment. Describing the process of producing these videos serves to illustrate the manner in which this technique might be used by Soldiers and illuminates issues associated with existing training needs and this mode of satisfying them. 54 Papers are available on the 2012 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2011 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1987 through 2012 may also be ordered through the www.iitsec.org portal. 2012 I/ITSEC Abstracts TUESDAY, 4 DECEMBER, 2012 ROOM W304F HP-2 Ready, Aim, Assess 1600 The IACE Assessment Model: An Approach to Evaluating Simulation Suitability (12035) 1630 Modifying Action Learning to Increase Readiness (12311) 1700 Automated Human Performance Measurement: Data Availability and Standards (12302) Notes THE IACE ASSESSMENT MODEL: AN APPROACH TO EVALUATING SIMULATION SUITABILITY 2012 IITSEC Paper No. 12035 Dr. Christopher John Huffam Department of National Defence Canada Ottawa, Ontario A common problem faced by training establishments is that of determining when a training technique or tool no longer meets the evolving needs of the teaching practice it was intended to support. Directly related, and especially important in an environment challenged by dwindling budgets and increasing need to justify expenditure is the issue of how to select appropriate replacements. This process of evaluation is itself fraught with risk for purchasers of virtual reality or physical simulation applications, as the core interests of vendor and purchaser are by nature in direct conflict. Use of an impartial approach to assessing verifiable requirements and capability of specified simulation based approaches to training and assessment would inform purchasers and assist vendors in selecting “best fit” solutions. The Introduction, Action, Consequences and Exit (IACE) Model discussed here provides an example of a procedural structure for assessing the suitability of existing applications of simulation, or those under consideration as possible options. Papers are available on the 2012 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2011 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1987 through 2012 may also be ordered through the www.iitsec.org portal. 55 2012 I/ITSEC Abstracts MODIFYING ACTION LEARNING TO INCREASE READINESS 2012 IITSEC Paper No. 12311 Commander Kevin A. Jones United States Coast Guard San Diego, California The paper investigates the relationships between independent crew variables, training methodology shift, and the dependent variable of final readiness scores. An action research study was conducted to explore ways to improve and standardize the United States Coast Guard's shipboard material readiness, training practices and methodologies, and define advanced team performance metrics for cutters. Using benchmarking, the relationships between key training methodology models, and ship and crew readiness performance as measured by United States Navy Tailored Shipboard Training Availability model versus the USCG Special Emergency Operations and Procedures were compared. The best practice findings suggest that incorporating action learning into the model will increase unit readiness. To validate the research, a crew maturity and training potential model was devised to test the theory. The results provide a more comprehensive view of readiness by including personnel variables into the process, and led to increased readiness scores. AUTOMATED HUMAN PERFORMANCE MEASUREMENT: DATA AVAILABILITY AND STANDARDS 2012 IITSEC Paper No. 12302 Emily Wiese, Matthew Roberts, Jeanine Ayers Aptima, Inc., Woburn, MA Beth F. Atkinson Naval Air Warfare Center Training Systems Division, Orlando, FL Delonna M. Ramoutar Kaegan Corporation Orlando, FL As Human Performance Measurement (HPM) continues to advance, developers are facing unique challenges in emerging environments due to a lack of availability to the right data―information specific to measuring and assessing human performance. Additionally, while simulation-based training utilizes a number of standards and protocols, there is limited guidance for making HPM data available and consistent across devices. This paper discusses on-going efforts that demonstrate the impacts of data availability on trainee assessment capabilities, thereby presenting a data driven case for the importance of HPM data. Additionally, the authors present lessons learned for increasing HPM data availability, including defining performance measures early in the training system development lifecycle and establishing HPM standards. 56 Papers are available on the 2012 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2011 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1987 through 2012 may also be ordered through the www.iitsec.org portal. 2012 I/ITSEC Abstracts WEDNESDAY, 5 DECEMBER, 2012 ROOM W304F HP-3 Seeing is Believing 0830 On the Utility of Stereoscopic Displays for Simulation Training (12301) 0900 Effects of Visual Interaction Methods on Simulated Unmanned Aircraft Operator Situational Awareness (12435) 0930 Improving Naval Shiphandling Training through Game Based Learning (12271) Notes ON THE UTILITY OF STEREOSCOPIC DISPLAYS FOR SIMULATION TRAINING 2012 IITSEC Paper No. 12301 Charles J. Lloyd Visual Performance LLC In 1990 Tidwell declared “Stereopsis Takes Off in Flight Simulation” and he and his contemporaries asserted stereoscopic displays were required for a range of training tasks including air refueling, formation flight, and low level missions. But, some 22 years later, we find stereoscopic displays in a small fraction of simulation trainers in current use. A stakeholder survey revealed some experienced display system engineers do not believe the stereopsis cue would provide a benefit for the working distances required in the air refueling task. This belief is consistent with the conclusions published in several papers in the virtual reality and head mounted display literatures. While developing requirements for air refueling trainers, we noticed a correlation between the recommended working distance of the stereopsis cue and the use of electronic displays. The results of many vision science evaluations set the threshold for depth discrimination at 3 to 10 arcsec, corresponding to 4 to 12 inches at the working distance of the KC-10 boom operator. In none of these evaluations were spatially sampled electronic displays used. In contrast, those authors who concluded stereopsis is not useful at longer distances used low resolution, spatially sampled displays and made no mention of antialiasing. This paper describes an evaluation of the effects of antialiasing and pixel pitch on stereoscopic disparity thresholds and ratings of viewing comfort. The evaluation replicated our finding that eye limited stereoscopic disparity thresholds are attainable on electronic displays with a pixel pitch as coarse as 2 arcmin, but only if sufficient antialiasing is applied. This paper provides a quantitative model of the design trade space for these practical design variables. Our results imply the utility of the stereopsis cue in simulation training applications has been substantially underestimated due to inattention to the antialiasing function. Papers are available on the 2012 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2011 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1987 through 2012 may also be ordered through the www.iitsec.org portal. 57 2012 I/ITSEC Abstracts EFFECTS OF VISUAL INTERACTION METHODS ON SIMULATED UNMANNED AIRCRAFT OPERATOR SITUATIONAL AWARENESS 2012 IITSEC Paper No. 12435 Brent A. Terwilliger, Ph.D. Rockwell Collins STS Orlando, FL The limited field of view of static egocentric visual displays employed in unmanned aircraft controls introduces the soda straw effect on operators, which significantly affects their ability to capture and maintain situational awareness by not depicting peripheral visual data. The problem with insufficient operator situational awareness is the resulting increased potential for error and oversight during operation of unmanned aircraft, leading to accidents and mishaps costing United States taxpayers between $4 million to $54 million per year. The purpose of this quantitative experimental completely randomized design study was to examine and compare use of dynamic eyepoint to static visual interaction in a simulated stationary egocentric environment to determine which, if any, resulted in higher situational awareness. The theoretical framework for the study established the premise that the amount of visual information available could affect the situational awareness of an operator and that increasing visual information through dynamic eyepoint manipulation may result in higher situational awareness than static visualization. Four experimental dynamic visual interaction methods were examined (analog joystick, head tracker, uninterrupted hat/point of view switch, and incremental hat/point of view switch) and compared to a single static method (the control treatment). The five methods were used in experimental testing with 150 participants to determine if the use of a dynamic eyepoint significantly increased the situational awareness of a user within a stationary egocentric environment, indicating that employing dynamic control would reduce the occurrence or consequences of the soda straw effect. The primary difference between the four dynamic visual interaction methods was their unique manipulation approaches to control the pitch and yaw of the simulated eyepoint. The identification of dynamic visual interaction increasing user SA may lead to the further refinement of human-machine-interface (HMI), teleoperation, and unmanned aircraft control principles, with the pursuit and performance of related research. IMPROVING NAVAL SHIPHANDLING TRAINING THROUGH GAME BASED LEARNING 2012 IITSEC Paper No. 12271 LTs. Ethan A. Reber & Benjamin Bernard, USN Perry McDowell, CDR & Joseph Sullivan, USN Surface Warfare Officers Schools Command The MOVES Institute Newport, RI Monterey, California Currently, a gap exists between seminar style shiphandling training and higher fidelity simulations available to the U.S. Navy Surface Warfare Officer (SWO). There is currently no individually accessible, low cost, intermediate level, interactive modality, shiphandling resource which would allow SWOs to practice shiphandling skills without requiring instructor oversight. A student research team from the Naval Postgraduate School's MOVES Institute exposed newly commissioned SWO students at the Surface Warfare Officers School to basic task scenarios designed to be complementary to material covered in their introductory course of instruction utilizing VSTEP’s “Ship Simulator Extremes” game. The students completed the treatment task trainer protocol utilizing a Coast Guard High Endurance Cutter model and continued with the standard introductory course curriculum where they utilized the fully immersive Conning Officer Virtual Environment (COVE) shiphandling trainer. Each student was later evaluated in COVE on his ability to maneuver a Guided Missile Destroyer, a similarly configured but larger ship, underway from a San Diego pier. The students exposed to the game based scenarios performed at a statistically significantly higher level in the categories of "Standard Commands" and "Margins of Safety Maintained," two key indicators of shiphandling proficiency, following their normal course of instruction than the control. Also of note, the novice level students encountered difficulty in unlearning the handling characteristics of one model and learning a new one through the course of their instruction. Our findings suggest that an individually accessible, game based, shiphandling task trainer with ship models matching those found in the COVE and Full Mission Bridge would benefit newly commissioned SWOs by reinforcing classroom instruction and could potentially be used by SWOs of all skill levels as a self study tool prior to participation in high level, fully immersive, and manpower intensive, naval shiphandling simulators. 58 Papers are available on the 2012 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2011 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1987 through 2012 may also be ordered through the www.iitsec.org portal. 2012 I/ITSEC Abstracts WEDNESDAY, 5 DECEMBER, 2012 ROOM W304F HP-4 Increasing Readiness through Training Effectiveness 1030 Enhancing Human Effectiveness through Embedded Virtual Simulation (12404) 1100 Quantification of Trainee Affective and Cognitive State in Real-time (12064) 1130 Measuring the Training Effectiveness of Combat Lifesaver Simulation Training Systems (12098) Notes ENHANCING HUMAN EFFECTIVENESS THROUGH EMBEDDED VIRTUAL SIMULATION Thomas Alexander Fraunhofer-FKIE Wachtberg, Germany Dee Andrews US Army Research Institute Mesa, Az, USA 2012 IITSEC Paper No. 12404 Robert Sottilare Stephen Goldberg Army Research Laboratory UCF, Institute for Simulation and Training Orlando, FL Orlando, FL Lochlan Magee Jan Joris Roessingh DRDC Toronto National Aerospace Laboratory (NLR) Toronto, Ontario, Canada Amsterdam, The Netherlands Present and anticipated military missions require highly trained and capable military personnel. Military personnel have to be well prepared to effectively and efficiently use state-of-the-art technology under highly complex battlefield conditions. A number of factors are influencing training policies, procedures and technologies. An important factor is the need for units to deploy. This places them in locations where they do not have the facilities and infrastructure needed to optimally plan and rehearse complex missions. Recent advances in computer and display technologies make embedding training and embedded virtual simulation in highly mobile military hardware both practical and effective. Embedded training is a well-known concept, which tightly integrates training functionality into operational equipment. It allows military personnel to train and rehearse while deployed to an operational area. Embedding training allows skills to be maintained and developed close to the battlefield or during transit. In the past, embedded training has been successfully applied by armed forces primarily for large computer controlled systems such as air defense, and ships. The recent development in areas like Virtual Reality (VR) and Augmented Reality (AR), technologies for virtual simulation and intelligent tutoring systems significantly enlarges the area of application to ground and air forces. The human-centered design and integration of embedded virtual simulation (EVS) technologies covers a broad spectrum, which includes questions in operational user requirements, in training management as well as innovative technologies for the human interface and a possible application of intelligent agents. This paper will present some new successful applications of embedded virtual simulation in ground and air applications. It will refer to relevant aspects of the topic from a training perspective and summarize the results that were achieved during the three year operation of a NATO research study group (HFM-165) on enhancing human effectiveness though embedded virtual simulation. Based on these findings future directions towards the future development of EVS will be presented. Papers are available on the 2012 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2011 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1987 through 2012 may also be ordered through the www.iitsec.org portal. 59 2012 I/ITSEC Abstracts QUANTIFICATION OF TRAINEE AFFECTIVE AND COGNITIVE STATE IN REAL-TIME 2012 IITSEC Paper No. 12064 Christina Kokini, Meredith Carroll, Ruben RamirezPadron, Kelly Hale Design Interactive, Inc. Oviedo, FL Robert Sottilare, Benjamin Goldberg U.S. Army Research Laboratory Human Research and Engineering Directorate Orlando, FL Intelligent Tutoring Systems (ITS) have yet to reach training effectiveness levels rivaling those of human tutors, partially due to their inability to recognize and adapt to trainee cognitive and affective states. While many studies have examined expensive sensor suites to capture physiological indicators of cognitive and affective states, the authors’ previous work presented an innovative conceptual framework for utilizing lowcost sensors to capture specific states in real-time. Such measures are expected to improve an ITS’s ability to automatically adapt to a trainee’s readiness to learn. The current set of two experiments aimed to develop real-time classifiers for six distinct affective and cognitive states (anger, fear, boredom, workload, engagement, distraction) utilizing low-cost, non-invasive (neuro)physiological and behavioral sensors. In the first experiment, participants completed a within-subjects, repeated-measures study in which the independent variable was task type - each task was designed to induce a subset of the targeted states. Dependent variables theorized to indicate targeted states included heart rate, postural sway, pupil diameter, and electroencephalography (EEG) band activity. Each metric was captured via low-cost sensor technology. Validated, ground-truth measures of targeted cognitive and affective states were captured via a 10-channel EEG headset and associated algorithms, and a subjective emotional rating tool, respectively. Several challenges were encountered with the low-cost sensors, including limitations in sensitivity to physiological changes and reliability of data collection. Small design and procedural changes were made for the second experiment, and good logistic regression classifiers for the affective states of boredom and fear were obtained. Additionally, logistic model trees showed good generalization capability when validated as classifiers for the cognitive states. This paper presents study results, lessons learned and implications for future research. MEASURING THE TRAINING EFFECTIVENESS OF COMBAT LIFESAVER SIMULATION TRAINING SYSTEMS 2012 IITSEC Paper No.12098 Dr. Teresita M. Sotomayor U.S. Army Research Laboratory STTC Orlando, Florida Angela M. Salva SIMETRI, Inc. Orlando, Florida Brent W. York ArtSimMagic, Inc. Oviedo, Florida The Army’s increasing reliance on simulation to train Warfighters can be challenged given current budgetary constraints. Under these circumstances, focus has turned to ensuring that there is sufficient return on investment for new and novel training methodologies. It is imperative to meaningfully determine the effectiveness of new training technologies with an effective “control” or comparison metric to measure the perceived effectiveness of a training methodology and the efficacy as compared to alternative means. Two recently developed training systems, Trauma Connect (TraumaCon™) and the Virtual Medical Simulation Training Center (VMSTC), are intended to augment the Combat Lifesaver training currently provided to U.S. Army Soldiers in a classroom setting. Before fielding these systems and incorporating them into standard training syllabi, it is crucial to conduct an assessment of their true effectiveness in achieving the goal of producing trained personnel. Further, an understanding of the efficacy of the underlying technologies and methodologies is critical in determining the direction of follow-on research and development initiatives. A Training Effectiveness Evaluation (TEE) using Kirkpatrick’s model was conducted at Fort Drum with the participation of over 150 Soldiers to compare each of these two new training systems to traditional classroom instruction. The purpose of the evaluation was to quantify the real, tangible benefits associated with the use of these technologies in the program of instruction. The experiment showed that VMSTC has a measurable effect on knowledge scores, TraumaCon did not have a significant effect on knowledge scores under the conditions tested, and Soldier reactions to the two training methods were positive. 60 Papers are available on the 2012 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2011 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1987 through 2012 may also be ordered through the www.iitsec.org portal. 2012 I/ITSEC Abstracts THURSDAY, 6 DECEMBER, 2012 ROOM W304F HP-5 Expanding Human Performance Horizons 0830 A Paradigm Shift in Cultural Training: Culture-General Characteristics of Culturally Competent Forces (12011) 0900 Using Virtual Environments to Improve Real World Performance in Combat Identification (12136) 0930 No Compromise – An Innovative Section 508 Approach Supporting All Learners (12154) Notes A PARADIGM SHIFT IN CULTURAL TRAINING: CULTURE-GENERAL CHARACTERISTICS OF CULTURALLY COMPETENT FORCES 2012 IITSEC Paper No. 12011 Jessica L. Wildman, Thomas Skiba, Brigitte Armon, Rana Moukarzel Florida Institute of Technology & Institute for Cross-Cultural Management Melbourne, FL U.S. Armed Forces conduct operations in diverse international settings. These forces interact not only with the populations of the host county, but also with cooperating military from other national backgrounds. U.S. Forces are likely to operate in multiple different cultural settings over the course of their careers. Working with a respect of these cultures, as opposed to against them, or in ignorance of them, is conducive to mission success. Fortunately, there has been a recent increase in focus on cultural training within the military. Unfortunately, a majority of the existing training is culture-specific (i.e., focused on one country or region) and can only partially prepare individuals for numerous multicultural interactions. In fact, the specific knowledge learned about one culture can be rendered ineffective or even offensive when applied in another culture. Although culture-specific knowledge is conducive to mission success, effective performance across a variety of cultural settings also requires an emphasis on on-the-spot cultural learning and adaptation. Recent research suggests that cultural success is just as much about general adaptability within ambiguous, complex settings as it is about specific knowledge of a culture. This paper presents a framework distilled from the scientific literature that can be used to build training to develop the culture-general (i.e., not dependent on particular cultures or cultural dimensions) skills of our Armed Forces. The framework draws from the multidisciplinary cultural competence literature to suggest that individuals who possess a set of basic cognitive, behavioral, and motivational characteristics will demonstrate stronger on-the-spot cultural learning. This learning, in turn, will allow individuals to adapt to new cultural situations and make better use of their culture-specific knowledge. In sum, the presented framework suggests that training individuals’ self-awareness, social awareness, flexibility, self-management, openness to experience, and multiculturalism will lead to more intercultural success, improving the chances for mission success. Papers are available on the 2012 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2011 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1987 through 2012 may also be ordered through the www.iitsec.org portal. 61 2012 I/ITSEC Abstracts USING VIRTUAL ENVIRONMENTS TO IMPROVE REAL WORLD PERFORMANCE IN COMBAT IDENTIFICATION 2012 IITSEC Paper No. 12136 Emilie A. Reitz Kevin P. Seavey General Dynamics Information Technology Alion Science and Technology Suffolk, VA Suffolk, VA There is an increased understanding that training in virtual environments will play a key role in future force development (Department of Defense, 2010) – but there is still a need to better understand the interaction between classroom-based learning, virtual exercises to reinforce those skills and force-on-force field training. There is now a widening body of research on virtual environment performance as an effective preparation for force-on-force field training (Roman & Brown, 2009; De Leo, Sechrist, Radici, & Mastaglio, 2010). The question remains how to best use virtual environments to bridge classroom-based learning and the application of classroom acquired knowledge during tactical military execution. An opportunity to explore virtual infantry training transfer came during Bold Quest 2011 (BQ11), a coalition combat identification event. Four infantry squads received five days of instructor-led Advanced Situational Awareness Training (ASAT) that focused on increasing their situational awareness and improving decision making; a fifth squad did not. Three of the squads who underwent ASAT training and the one squad that did not then conducted two days of virtual environment scenarios focused on training situational awareness and decision making skills in a combat identification environment. All five squads then performed two different, measured and observed force-on-force field scenarios. Our hypothesis was that initial practice in a virtual environment prior to the force on force scenarios would greatly enhance squad exhibition of the knowledge, skills and attitudes (KSAs) associated with the instructor-led ASAT class, as compared to those trainees who did not conduct the virtual missions. This paper is a follow on to Reitz and Reist, 2010, providing the results of the then proposed experiment. It will discuss squad performance throughout the BQ11 training event; provide the results of an analysis of the training transfer between classroom, virtual and field training environments; and propose broad requirements to improve the effectiveness of the virtual environment to support combat identification training. NO COMPROMISE – AN INNOVATIVE SECTION 508 APPROACH SUPPORTING ALL LEARNERS 2012 IITSEC Paper No. 12154 David Twitchell, Ph.D. Bill Bandrowski, M.Ed., Craig Clark Department of Veterans Affairs, VHA/EES Concurrent Technologies Corporation Salt Lake City, Utah Bremerton, Washington The Veterans Health Administration (VHA) is the Nation’s largest integrated health care system. The Employee Education System (EES) maintains and advances VHA’s state-of-the-art learning delivery models and fosters innovative training opportunities such as virtual and self-directed learning. Ensuring that online and on-the-job training is accessible to all learners, including those with disabilities, is missioncritical for EES. Designing online training that is accessible to all learners can pose a dilemma for instructional designers. In the case of compliance with accessibility regulations—spelled out in Section 508 of the Rehabilitation Act (29 U.S.C. 794d)—designers have sometimes abandoned optimal instructional strategies in favor of those that will support accessibility, particularly for vision-impaired learners who use assistive technologies like screen readers. An on-going collaborative effort between EES and a non-profit research and development team takes the position that instructional designers should have the freedom to design engaging training, regardless of audience constraints, by enlisting technology that transforms the final product to meet the needs of all learners. The authors present a case study of innovative Section 508compliant training recently implemented in support of the VHA Office of Telehealth Services. The groundbreaking approach focuses on innovation, not compromise—dynamically transforming interactive training content to an accessible format on-demand. The content transformation process reformats the original multimedia training content, displaying it as rich-media interactive, 508-compliant HTML5 for learners who choose this view. The multimedia and accessible display formats are both generated from a single-source content file, which is built from a library of instructional interaction templates. The authors provide detailed information on the design and development of the Telehealth training and present lessons learned and recommendations. In addition, thoughts on next steps will focus on enhancements to ensure training is effective and accessible across both desktop and mobile display formats. 62 Papers are available on the 2012 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2011 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1987 through 2012 may also be ordered through the www.iitsec.org portal. 2012 I/ITSEC Abstracts HP PUBLISH ONLY RECOMMENDATIONS FOR MODERN TOOLS TO AUTHOR TUTORING SYSTEMS 2012 IITSEC Paper No. 12260 Keith Brawner, Heather Holden, Benjamin Goldberg, Robert Sottilare Army Research Laboratory Orlando, FL The functional components of any tutor, be it human or computer, can be broken down by process: presenting content to the learner, assessing the performance of the learner, making an instructional strategy decision, implementing this strategy, and determining the impact. While an ideal Intelligent Tutoring System (ITS) can perform all of these actions, the construction of such a system poses its own problem: authoring these functions. This is part of the reason that ITSs are frequently built as monolithic single-topic systems, rather than modular, open-architecture frameworks. An ideal authoring tool would allow a user to create, or have automatically created, all the elements of an ITS with little interaction. While this goal is far reaching, there has been significant effort in the creation and evaluation of tools to support at least one function of tutoring. The creation of adaptive training is likely to take longer than traditional training for the foreseeable future. This is for one simple reason: more content is required. Due to the corresponding increase in effort, each organization must decide individually whether the performance improvement is worth the cost. However, developmental costs are declining due to the utilization of user tools and automated computer tools to develop the content and function of the intelligent tutor. Research in this area focuses on streamlining the process of authoring adaptive content. This paper discusses the issues and successes in the development of authoring tools used to generate adaptive training content and functionality. This includes automated tools, such as those for unobtrusively capturing Subject Matter Expert (SME) performance for the purpose of student assessment. This also includes human user tools, such as cognitive model authoring via SME input. The authors conclude with recommendations, based on current research, providing direction to the tasks of creating adaptive content and function. IMPROVING TRAINING THROUGH HUMAN SYSTEMS DESIGN IN A MOBILE APPS WORLD 2012 IITSEC Paper No. 12327 Susan Archer – Alion Science and Technology Kevin Roney – Sysergi LLC The majority of Americans of US Military age own mobile devices such as smartphones. The small footprint applications on these mobile devices, commonly called “digital apps” or “mobile apps,” are widely available and enable users to access information, play games, communicate with their friends and colleagues, purchase goods, and pay bills. As mobile apps continue to expand their presence in everyday life, the connection to military training is also taking hold. This paper discusses the learning value of mobile devices and their ability to support learning and practice anytime and anywhere. By enabling learners to access instructional material in many forms (audio, visual), to remediate and practice skills independently and to support access to updated information immediately, these devices are revolutionizing education in our school systems. However; as with all revolutions, this one may come with a cost. This paper leverages recent research in learning and retention for specific militarilyrelevant skill types to recommend the most effective way to integrate these devices and the mobile apps into instructional and practice programs for the military user. Additionally, this paper will discuss the trade-offs between enabling users to personalize applications and devices and the complications this introduces into instructional design. Finally, this paper will recommend a way forward for how best to implement the potential these devices offer in military training. Papers are available on the 2012 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2011 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1987 through 2012 may also be ordered through the www.iitsec.org portal. 63 2012 I/ITSEC Abstracts TUESDAY, 4 DECEMBER, 2012 ROOM W304A P-1 Process This! 1400 Improving Software Development Cost Estimation Models (12222) 1430 Robbing Peter to Pay Paul – Modeling Irregular Warfare Demand Signals (12272) 1500 Raising the Bar for the Military Construction Process (12367) Notes IMPROVING SOFTWARE DEVELOPMENT COST ESTIMATION MODELS 2012 IITSEC Paper No. 12222 Rodney Figaroa, Scott Nelson, Karen Williams PEO STRI Orlando, FL Charles Stroup SAIC Orlando, FL Arlene Minkiewicz, Bob Koury Price Systems Mt. Laurel, NJ Program Executive Office Simulation, Training and Instrumentation (PEO STRI) is utilizing a new code counting methodology to estimate future cost for software development products. In 2011, PEO STRI awarded two contracts in support of the One Semi-Automated Forces (OneSAF) program valued at more than $90M. For the first time ever, a requirement for the delivery of a Software Resources Report (SRR) was placed on each contract. The SRR is expected to be used to obtain the estimated characteristics of a software product and its development process. The intent of the SRR process is to collect objective measurable data commonly used by industry and Department of Defense (DoD) cost analysts. These data are used to compile a repository of estimated software product sizes, schedules, and effort that Government analysts can draw upon to build credible size, cost, and schedule estimates of future software-intensive systems. Information to be acquired through these data will include descriptive information about the product and developer and estimates of software product size, development schedule, peak staff, and direct labor hours. The paper will describe the Government‟s intent for use of the SRR, and describe the current state of this pilot program. The paper will detail the processes, the tool, participants, OneSAF unique challenges, methodologies and data. In conclusion, we will present the findings, lessons learned and recommendation for the future implementation of this product. 64 Papers are available on the 2012 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2011 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1987 through 2012 may also be ordered through the www.iitsec.org portal. 2012 I/ITSEC Abstracts ROBBING PETER TO PAY PAUL – MODELING IRREGULAR WARFARE DEMAND SIGNALS 2012 IITSEC Paper No. 12272 Britt Bray & Paul O’Meara Dynamics Research Corporation Lima, Ohio & Andover, Massachusetts Irregular Warfare (IW) operations such as those conducted over the last ten years often drive the creation of temporarily organized Force Packages, hereafter referred to as Non Standard Units (NSUs), to provide unique capabilities required for security force assistance, advisory, detention, nation building and other missions. NSUs compete for manpower and equipment from the same pool as Army units with approved authorization documents. Resourcing NSUs requires diverting resources needed to produce trained and ready forces via the Army Force Generation (ARFORGEN) process. IW demand signals represent the demands for manpower and equipment that result from requirements to fill positions in NSUs. They typically originate from taskings to fill positions in approved Joint Manning Documents (JMDs). This un-programmed demand may have many impacts. One example involves certain low density occupational specialties needed to support theater requirements resulting in shortages for distribution to deployable Army units. The Army is interested in tools to help answer questions about the potential impact of IW demand signals across a range of vignettes and contingencies. A recent study produced an analytical tool using non-proprietary tools and techniques to measure the impact of IW demand signals for manpower and equipment. The model can help project how changes in demand and supply can impact the ability to meet manning and equipping target levels for operational units. Target levels are mapped to training, readiness and modernization timelines so that potential shortfalls and mismatches can be applied to inform strategic resourcing decisions. Tracking violations of Military Occupation Specialty (MOS) “Dwell” time will help assess impact on professional military education and identify potential force structure imbalances. Eventually supply and demand for facilities and resources needed to support mobilization, training and deployment can be added. This model can be adapted for all services that generate trained and ready forces by enabling parametric analysis of policy changes, contingencies, and changes in the operating environment. RAISING THE BAR FOR THE MILITARY CONSTRUCTION PROCESS 2012 IITSEC Paper No. 12367 Susan D. Nachtigall, AIA Nadia Abou-El-Seoud US Army Corps of Engineers, US Army Corps of Engineers, Construction Engineering Research Laboratory Fort Worth District-SWF Champaign, IL Fort Worth, TX The evolution of policies, processes and procedures for developing and fielding Army standards for facilities and installations has increased to maintain an appropriate pace to support Army Transformation. The cost effectiveness and on-time construction of facilities, installations and infrastructure is a critical focus point in the Engineering and Construction community and can only be completed through a synchronized and advanced review, decision tracking, management, and communication system. An ongoing process to decrease gaps in performance and successful transfer of knowledge between the United States Army Corps of Engineers (USACE) Districts who execute military construction (MILCON), the Army Staff that validates requirements, and USACE Centers of Standardization who develop facility standards has emerged. As the MILCON process needed to keep pace with the magnitude of change resulting from Transformation and the technology adoption it employed, a more effective decision management process and tool was required to support it. Both the MILCON process and its support tool (MILCON Requirements & Standardization Integration (MRSI) Suite) were developed to synchronize decisions and requirements between the materiel acquisition and the engineer communities. Ensuring facilities supporting materiel systems and their enabling training systems were tightly wrapped into a cohesive decision package is one of the major objectives for the MRSI Suite synchronizing and managing decisions between USACE and the Army throughout the DOTMLPF (Doctrine, Organization, Training, Materiel, Leader Development/Education, Personnel, and Facilities) decision domains. MRSI provides one access location for information regarding Army Standards, applications used to enhance and ease the MILCON process and information regarding the review, award and delivering of MILCON projects. This paper will discuss the necessity and importance of the MRSI system, impacts it and lessons learned during the creation of the MRSI Suite and examples for how the US Army Corps of Engineers plays a significant role in the emerging field of policies for simulation and training related advancements. Papers are available on the 2012 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2011 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1987 through 2012 may also be ordered through the www.iitsec.org portal. 65 2012 I/ITSEC Abstracts TUESDAY, 4 DECEMBER, 2012 ROOM W304A P-2 Aspects of Validation 1600 Training Device Certification and Accreditation Process (12360) 1630 Sustainment of Modeling and Simulation Tools in the Defense Environment (12323) 1700 Face Validation: From Concept to Concrete Process (12218) Notes TRAINING DEVICE CERTIFICATION AND ACCREDITATION PROCESS 2012 IITSEC Paper No. 12360 John Owen Naval Air Warfare Center Training Systems Division Orlando, FL John Meyers Naval Air Warfare Center Training Systems Division Patuxent River, MD Given the constrained fiscal environment now and in the foreseeable future, the use of aircraft flight hours for training and skill qualification is a costly solution to maintain. Thus, the use of simulation is becoming an even more attractive alternative to aircraft training flight hours. Because of this, a process to assess the capacity of a training device or system to provide Training and Readiness (T&R) is needed. Currently, the processes that evaluate and approve a training device for use fall short of applying a rigorous evaluation process to ensure T&R can be achieved. In addition, the current acquisition process for training devices focuses more on the verification of contract requirements such as the Statement of Work (SOW) and the Specification, but falls short in the assessment and validation of the training device’s ability to meet learning objectives and T&R events. If the expectation is that a certain level of T&R is required from a training device or system, then a process must be established to methodically and quantitatively assess the capability of the training device or system. The process must yield the quantitative data to support the certification and accreditation of the T&R capability for that device. This paper discusses a process that provides a path to certification and accreditation of T&R for training devices. It summarizes the processes applied to Unmanned Aerial Vehicles (UAVs), H-53K, and Joint Strike Fighter (JSF). 66 Papers are available on the 2012 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2011 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1987 through 2012 may also be ordered through the www.iitsec.org portal. 2012 I/ITSEC Abstracts SUSTAINMENT OF MODELING AND SIMULATION TOOLS IN THE DEFENSE ENVIRONMENT 2012 IITSEC Paper No. 12323 James E. Coolahan, Ph.D. Johns Hopkins University Applied Physics Laboratory Laurel, MD For several decades, significant investments have been made in developing models, simulations, and modeling and simulation (M&S) tools for defense applications. Commercial companies have developed some using internal resources, selling copies and maintenance agreements to users, not unlike commercial non-M&S software applications. However, many have been developed using U.S. Department of Defense (DoD) funds. Those with limited utility have been disposed of after satisfying their original intended use. However, quite a number, representing a significant DoD development investment, have been adapted for reuse beyond their initial intended use and user organization. Such “broadly-used” tools have often evolved into “broadly-needed” tools because of their credibility and reputation in particular application domains. The defense marketplace for M&S tools is unlike the commercial marketplace, however. A tool “owned” by a government agency cannot be “sold” for a price to another government agency to use, with the proceeds used to sustain it over the entire user base. Thus, commercial business models for sustainment do not directly apply, raising the question as to how DoD might manage such sustainment. The first part of this paper summarizes the results of a study conducted for the U.S. Office of the Secretary of Defense on the management of broadly-needed M&S tools, noting six management approaches observed in the defense M&S business environment, and citing some best management practices identified by soliciting information from over two dozen M&S tool managers. That study also revealed a number of common sustainment issues. The second part of the paper discusses these issues, commenting on the degree to which they remain for both the tools studied and emerging defense M&S capabilities, and suggesting some options for management practices that could aid in sustaining “common-good” M&S tools that serve multiple defense organizations. FACE VALIDATION: FROM CONCEPT TO CONCRETE PROCESS 2012 IITSEC Paper No. 12218 Cindy Dunn SAIC, Maneuver Battle Lab (MBL) Experiment Environments Branch (EEB) Fort Benning, GA Verification and validation of a simulation is essential to its value as a model of a real-world system. Users must have confidence that the model’s performance will produce accurate and reliable results, and need to be aware of any inconsistencies related to using the simulation for a specific objective. The concept of validation is easy to understand, but to develop and execute a detailed and quantifiably reliable validation of a simulation model is a daunting task. Most organizations are never required to conduct a full face validation with analytical data to support outcomes, leaving the credibility of simulation results in question. The purpose of this paper is to provide a step-by-step guide for organizations or individuals who are executing a thorough face validation for the first time, or looking for ways to improve their own validation procedures. The steps that are outlined can also be used for organizations that are asked to review a prospective model and provide feedback. The Army’s Maneuver Battle Lab (MBL) has developed and refined a tried-and-true face validation process during the course of a dozen constructive experiments over the last several years. This paper will include: -‐ Examples of input lists and templates, illustrating the validation preparation, process and analysis and what to do with the results --‐ Samples of a Validation Report, used by MBL and submitted as part of the overall Experiment Report, that readers will be able to tailor to their own needs --‐ A discussion of personnel and hardware requirements that readers can use for their own planning and budgeting purposes. The result is a systematic and efficient approach that can be applied to any simulation and easily adapted for usefrom one experiment to the next. Papers are available on the 2012 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2011 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1987 through 2012 may also be ordered through the www.iitsec.org portal. 67 2012 I/ITSEC Abstracts WEDNESDAY, 5 DECEMBER, 2012 ROOM W304A P-3 The Ends, Ways, and Means of Software Development: Cost Estimating to Achieve ROI 0830 Cracking the Code: Contracting for Open Source Software (12104) 0900 Maximizing U.S. Army Return on Investment Utilizing Software Product-Line Approach (12109) 0930 Training Systems Acquisition for Major Defense Programs (12147) Notes CRACKING THE CODE: CONTRACTING FOR OPEN SOURCE SOFTWARE 2012 IITSEC Paper No. 12104 Randy Saunders Johns Hopkins University Applied Physics Lab Joint Laurel, MD Dr. Gary Allen Training Integratio n & Evaluation Center Orlando, FL Open source software licenses provide government programs with excellent opportunities to reuse software without paying license fees or incurring annual software maintenance fees. From Linux to simulation tools, many programs take advantage of existing open source licenses. Simulation developers have long been free to spend their investment money on a piece of software they give away through open source. Contractors don't have that capability with software developed with government funds, unless they receive special direction. The government, on the whole, endorses the use open source software, but is often hindered by conflicting policies on how to proceed. What happens when you can't find a piece of open source software to fit your requirements? How can you avoid intellectual property claims that force you to use the original developers for future software modifications? You may be able to solve these problems by paying for a simulation developer to produce an open source software product. The product is made widely available, so any competent developer can enhance it. If the community benefits enough to maintain it, you might be able share your support costs. This paper describes how JHU/APL was directed to produce a tool as open source software, including the contractual language needed to specify required license terms and accommodate DFARS 252.204-7000, Disclosure of Information. The license selection results are provided and we describe the process for establishing the open source repository. The tool itself was produced and is available as free, open source software today. 68 Papers are available on the 2012 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2011 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1987 through 2012 may also be ordered through the www.iitsec.org portal. 2012 I/ITSEC Abstracts MAXIMIZING U.S. ARMY RETURN ON INVESTMENT UTILIZING SOFTWARE PRODUCTLINE APPROACH 2012 IITSEC Paper No. 12109 Michael Dillon US Army PEO STRI Orlando, Florida Jorge Rivera, Rowland Darbin General Dynamics C4 Systems Orlando, Florida Barry Clinger Riptide Software Orlando, Florida The Live Training Transformation (LT2) Software Product Line (SPL) team established a mature live training SPL within the U.S. Army’s Project Manager Training Devices (PM TRADE), allowing for the realization of significant improvements in cost savings and cost avoidance in development and sustainment of live training systems. Through sustained commitment and determination, the LT2 SPL team, worked with the live training acquisition leadership and training product teams to transform the PM TRADE organization from a collection of mostly stovepipe products into an SPL-oriented organization focused on systemic software reuse, standards, common solutions, processes, tools, and governance. This continuing transformation has generated a significant return-on-investment to date within PM TRADE’s live training system acquisition portfolio generating over three hundred million dollars in cost avoidance across the development of live training systems to include Combat Training Centers Instrumentation Systems, Home Station Instrumentation Systems, Instrumented Ranges, and Targetry. The LT2 SPL strategy maintains the combat edge and builds resilience in our forces by providing state-of-the-art training systems to the Warfighter using common reusable software components, architectural infrastructure, interfaces, standards, processes, and assets. With over 150 systems fielded globally, LT2 successfully employs technical and acquisition strategies that significantly reduce fielding time, minimize acquisition costs, enable total ownership cost reductions across the Live Training domain and Live, Virtual, Constructive-Integrated Training Environment (LVC-ITE), and enhance training benefits afforded to the Warfighter. This paper provides an overview and lessons learned from the LT2 SPL accomplishments and benefits of the holistic approach that the LT2 SPL team has achieved. Furthermore, key historical, on-going, and future challenges in managing a successful SPL within the Department of Defense acquisition environment will be addressed. TRAINING SYSTEMS ACQUISITION FOR MAJOR DEFENSE PROGRAMS 2012 IITSEC Paper No. 12147 Fred Hartman Lori Frumkin Institute for Defense Analyses Alion Science & Technology Alexandria, VA Alexandria, VA The Office of the Secretary of Defense (Personnel and Readiness), Training Readiness and Strategy sponsored the Training Systems Acquisition for Major Defense Acquisition Programs (MDAPs) study to determine the impact of incorporating training systems considerations earlier in the acquisition process. This paper discusses details and provides findings and observations from the study completed in July 2012. The research effort, which was conducted in two phases, supports recent changes to the Defense Requirements Process that include requirements for training. It gathers and organizes data from new equipment programs that require significant human interaction, analyzes them for gaps and trends, and documents how training affects the system’s total cost and effectiveness. Although Department of Defense regulations regarding MDAPs traditionally have addressed training in the context of human-systems integration and personnel issues, with document completion and delivery dates just prior to Milestone C, emerging Phase II results indicate that training system planning can and should begin prior to Milestone A, in the concept definition and analysis phases, and extend through the system’s life cycle. The Phase II methodology includes analysis of specific case study systems to provide detailed evidence regarding the impact of training systems planning with corroborating details from multiple sources. This early systems training planning for operator, maintainer, and leadership, employing methodologies such as modeling and simulation, may be shown to provide opportunities to avoid later potential problems such as cost overruns and schedule delays and enable the full design capabilities of the new system. Test reports and other program-specific documents are included to extend the systems training information found in the training-related program documents. This work contributes to understanding of systems training planning in the acquisition process by providing compelling evidence documented from multiple accredited sources. Study results will inform and influence changes to the acquisition process and support a strengthened training role in the capabilities of MDAPs. Papers are available on the 2012 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2011 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1987 through 2012 may also be ordered through the www.iitsec.org portal. 69 2012 I/ITSEC Abstracts THURSDAY, 6 DECEMBER, 2012 ROOM W304A P-4 Breaking Global Boundaries 0830 Establishing a Classified U.S. Training Network Enclave in Australia (12201) 0900 Simulation in Healthcare – What is Holding Us Back? (12405) Notes ESTABLISHING A CLASSIFIED U.S. TRAINING NETWORK ENCLAVE IN AUSTRALIA 2012 IITSEC Paper No. 12201 Gerald McGowan Joint Staff, DDJ7 JCW Suffolk, Virginia, USA Allan Deacon Joint Combined Training Capability Fyshwick, ACT, Australia In July 2011, the newly appointed Australian Chief of Joint Operations (CJOPS) requested Joint Staff, J7, Director, Joint Force Development to assist in extending the Combined Enterprise Regional Information Exchange System (CENTRIXS) International Security Assistance Force (ISAF) Training Federation (CX-I TF) to Australian combat training centers to support Australian Forces pre-deployment training. CX-I is the U.S. Secret releasable to ISAF national network that connects into the Afghanistan Mission Network (AMN). CX-I TF is the associated U.S. releasable to ISAF training network. U.S. and Australia forces share command in Afghanistan and CX-I provides the common network for command, control, communications, computers, intelligence, surveillance, and reconnaissance (C4ISR) as well as U.S. and Australian access into AMN. This paper provides the background evolution of the AMN, CX-I, and CX-I TF. We will then discuss the initial obstacles faced when presented the CJOPS request, including policy, logistics and security concerns. The paper describes the processes used and the policies and procedures developed during Use Case #1, extending CX-I TF for a demonstration event in November 2011. It will then describe the approach taken by the team for Use Case #2 to extend CX-I TF in support of Australian pre-deployment training in May 2012. The paper discusses policy, procedures, and goals for Use Case #3 that will be in place by August 2012 making the extension a permanent U.S. – Australia training capability. The paper closes with a presentation of lessons learned that can be applied to similar extensions to partner enclaves quickly and securely meeting emerging requirements. 70 Papers are available on the 2012 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2011 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1987 through 2012 may also be ordered through the www.iitsec.org portal. 2012 I/ITSEC Abstracts SIMULATION IN HEALTHCARE - WHAT IS HOLDING US BACK? 2012 IITSEC Paper No. 12405 Richard J Severinghaus, CMSP The AEgis Technologies Group, Inc. Huntsville, AL While great progress has been made in the past decade to incorporate Modeling & Simulation into healthcare education, training, research, and testing, there remain a number of significant obstacles to more robust adoption of the M&S technologies, methods, and capabilities available for use in the practice of healthcare. The question to ask is, “what is holding us back?” This paper will discuss a number of issues constraining more robust and focused applications of M&S technologies and processes to address healthcare problems – in medical practice, in disease diagnosis, in nursing, and in allied healthcare practice. While there are many technological issues to address, the focus of this paper will be on constraints founded in current policy, law, and regulatory issues, and offer recommendations for actions that can lead to more effective and cost efficient implementation of M&S in the practice of healthcare. The issues and recommendations to be discussed in this paper will be addressed from the viewpoint of the need to integrate healthcare practice and business practice. As healthcare spending is projected to reach $4 trillion, 20% of GDP, by 2015, there is clear and urgent need to modify policy, standards, and governance of healthcare to yield more cost effective practice. Two broad issues exemplify opportunities for significant expansion of M&S in the healthcare domain. First, coordination of medical care services across the continuum of care, particularly in the area of prevention, monitoring, diagnostics, treatment optimization, personalized medicine, and disease management, is clearly an issue to explore. Second, and just as clearly, more robust application of M&S to the education, certification, and continuing licensure of healthcare providers can be of significant benefit to healthcare practice. Why progress in adoption of M&S has not been more robust is the question addressed in this paper. THURSDAY, 6 DECEMBER, 2012 ROOM W304A P-5 Bringing It All Together 1030 Integrate vs. Interoperate; an Army Training Use Case (12099) 1100 Coalition Battle Management Services (CBMS) (12257) 1130 Information Assurance Impacts of Mobile Architecture in a Training System (12096) Notes Papers are available on the 2012 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2011 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1987 through 2012 may also be ordered through the www.iitsec.org portal. 71 2012 I/ITSEC Abstracts INTEGRATE VS. INTEROPERATE; AN ARMY TRAINING USE CASE 2012 IITSEC Paper No. 12099 Paul Dumanoir U.S. Army PEO STRI Orlando, Florida The Joint Vision 2020, which guides the continuing transformation of America ‟s armed forces, states “Interoperability is the foundation of effective joint, multinational, and interagency operations.” Most of us have our own ideas on the difference between the terms interoperability and integration when it comes to systems, and probably tend to use them interchangeably and incorrectly. This paper explores the difference between the two terms within the context of an Army System of Systems (SoS) training product called the Live, Virtual, Constructive Integrated Training Environment (LVC ITE), and its integrating architecture and infrastructure. The Live, Virtual, Constructive – Integrating Architecture (LVC-IA) is a U.S. Army Program Of Record (POR) intended to provide a two-way network-centric linkage between models, simulations, instrumentation, and Mission Command (MC) systems supporting collective and battle staff training and mission rehearsals for a Brigade Combat Team (BCT). This paper examines how the systems, or components, within the LVC ITE SoS domain exchange information and how that information is used. The paper also describes how the LVC-IA POR performs the act of integration by coordinating and blending disparate pieces into a functioning and unified system. Key pieces of this integration and interoperability use case include simulations such as the Joint Land Component Constructive Training Capability (JLCCTC) Entity Resolution Federation (ERF), the Homestation Instrumentation Training System (HITS), the Close Combat Tactical Trainer (CCTT), and the Aviation Combined Arms Tactical Trainer (AVCATT). The paper will also examine how pieces of the LVC-IA POR, such as Cross Domain Solution (CDS), Gateways, Agile Development Methodology (ADM), and product-line engineering approach, are integrated to meet an architectural objective. Lastly, lessons learned from a SoS Engineering perspective are presented in addition to a way ahead on LVC-IA compliance with the Army Common Operating Environment (COE). COALITION BATTLE MANAGEMENT SERVICES (CBMS) 2012 IITSEC Paper No. 12257 Dr. Saikou Y. Diallo VMASC Suffolk, VA W. D. Scott Wood, Warren W. Bizub JCS DD J7 JCW Suffolk, VA The Command and Control (C2) Community has a set of systems, standards and protocols that it uses to solve its main interoperability challenge which is to communicate a consistent common operational picture (COP) of the real battle space. Similarly, the modeling and simulation (M&S) community has evolved its own standards and protocols to deal with its main interoperability challenge which is to accurately model and simulate the synthetic battle space using one or more systems. However, as we move towards a system of system environment where live, virtual and constructive (LVC) systems are connected and the line between real and simulated entities is purposefully obscured, we are facing a new set of system of system interoperability challenges that cut across communities. In this new environment where information sharing is key, standardized metadata takes prevalence over standardized interfaces, which means that we need to look at standards as a set of interoperability enablers that must be coherently organized in a “system of standards.” In this paper, we present the coalition battle management services (CBMS) as a system of system approach to dealing with system of system interoperability in general and C2 to simulation interoperability in particular. We distinguish between the CBMS approach, which is based on the observation that an interoperability system must be developed following interoperability requirements; the CBMS architecture based on the design pattern of the World Wide Web (WWW); and the CBMS implementation based on standards and open source tools. We describe how systems can use CBMS in support of interoperability and present a CBMS use case of C2 to simulation interoperability in a coalition environment using the Coalition Battle Management Language (C-BML) and the Military Scenario Definition Language (MSDL). Finally, we discuss the implications of CBMS on M&S standards and system of system interoperability. 72 Papers are available on the 2012 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2011 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1987 through 2012 may also be ordered through the www.iitsec.org portal. 2012 I/ITSEC Abstracts INFORMATION ASSURANCE IMPACTS OF MOBILE ARCHITECTURE IN A TRAINING SYSTEM 2012 IITSEC Paper No. 12096 Graham Fleener U.S. Army PEO STRI Orlando, FL Andrew Maxon Cybernet Systems Corporation Orlando, FL Training systems can benefit enormously with the integration of mobile architecture into the accreditation boundary as Warfighters are immediately familiar with the user interface. This enables the system developer to tap into a wealth of built-in functionality that would otherwise take years to develop. One of the latest Information Assurance (IA) challenges training systems face in today’s continually evolving cyber threat environment is the secure integration of mobile architecture to ensure the continued protection of data and adherence with constantly evolving regulations. Our paper will discuss the significant issues Government Project Managers (PM) now face integrating mobile architecture into their initial system designs, as well as Configuration Management and Information Assurance Vulnerability Management (IAVM) processes. We will address the many IA issues to integrating a mobile architecture in a training system to include technical security challenges, current and expanding IA requirements, industry best practices and using a risk management approach to ensure the system successfully completes the Certification and Accreditation (C&A) process and receives an Authorization to Operate (ATO). We will outline the numerous IA requirements currently governing mobile architecture, and the upcoming requirements DoD is proposing for the future. To better train the Warfighter, industry and Government are rapidly progressing with the innovation that mobile architecture facilitates, enabling solutions that previously would never be possible. IA requirements and solutions must keep pace with innovation to ensure the way in which we train and fight is protected and secure. Finally, we will discuss a number of use cases within training and simulation systems that are currently undergoing the process of integrating mobile architecture into their accreditation boundary and lessons learned from those use cases. TUESDAY, 4 DECEMBER, 2012 ROOM W304E S-1 Electronic Attack: Cyber and Countermeasures 1400 Developing a Complex Simulation Environment for Evaluating Cyber Attacks (12248) 1430 Synthetic Cyber Environments for Training and Exercising Cyberspace Operations (12408) 1500 Electronic Warfare (EW) Modeling Support for RED FLAG Exercises (12093) NOTES Papers are available on the 2012 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2011 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1987 through 2012 may also be ordered through the www.iitsec.org portal. 73 2012 I/ITSEC Abstracts DEVELOPING A COMPLEX SIMULATION ENVIRONMENT FOR EVALUATING CYBER ATTACKS 2012 IITSEC Paper No. 12248 Alexandre B. Barreto, Michael Hieb C4I Center at George Mason University Fairfax, VA Edgar Yano Instituto Tecnológi co de Aeronáutica São José dos Campos, SP The management of oil exploration is among the most important strategic tasks that a nation has. In Brazil, the Campos Basin is a petroleum rich area compassing oceanic fields that accounts for 80% of Brazil's oil production. Because the Campos Basin is offshore, there is a high volume of helicopter traffic in the area. Currently, the Department of Airspace Control, that manages the Brazilian Air Traffic System, is developing a plan to improve Air Traffic Control Operations in this area using ADS-B technology (Automatic Dependent SurveillanceBroadcast). ADS-B will be used in a restricted oceanic airspace to supplement radar coverage to provide better service. As ADS-B technology is new and has vulnerabilities (unencrypted messages in a broadcast transmission mode), understanding the impact of a cyber-attack on the safety and security of Air Traffic Control Operations is a major challenge. This paper provides a case study in the evaluation and assessment of cyber-attacks to critical infrastructure using Simulation Tools. An analysis of the Simulation Environment used and its suitability for its purpose will be presented as a key finding. This environment consists of: 1) a cyber-attack generator; 2) an entity level simulation to provide the dynamic behaviors of entities (helicopters and ATS infrastructure); 3) a network simulation that will include modeling ADS-B; and 4) a 3D visualization tool. The HLA protocol will be used to integrate selected components of the testbed. To provide information about the impact to the Campos Basin Air Traffic System, an external tool will be used to export the information to a Log System, for analysis by a cyber assessment tool. This testbed will be used for developing an impact assessment framework that is applicable to a wide range of military and civilian missions. SYNTHETIC CYBER ENVIRONMENTS FOR TRAINING AND EXERCISING CYBERSPACE OPERATIONS 2012 IITSEC Paper No. 12408 Stephanie D. Harwell & Christopher M. Gore Camber Corporation O’Fallon, IL To combat the cyberspace threat facing the nation, an integrated combination of technology, education, training, and exercising is needed. The Air Force cyber simulator journey began in 2001 with a small exercise. Today syntheticlive environments (cyber simulators) are in use for training and exercises, mission rehearsal, and tool development for cyberspace operations. The Air Force has 78 simulators at 3 locations in Illinois, Mississippi, and Florida. Solutions similar to the Air Force are also in use by the Navy (Navy Cyber Operations Range (NCOR) in Norfolk, US Strategic Command (STRATCOM), STRATCOM Cyber Operations Range (SCOR) in Nebraska, and the National Guard, Army Guard Enterprise Network Training Simulator (ARGENTS) in Arkansas and seven other States. In all, there are over 100 active simulators in the US. Evolving over time, the requirements of the cyber simulator have grown from just replicating the operational day-to-day environment of the blue force to modeling the environment of the red threat. The environment now encompasses a world-wide routable gray space and is interoperable with other synthetic environments. Cyber simulators expose operators to various network situations and threats and advance their technical skills. They are used in validating solutions and the development of innovative approaches enhancing operational competencies. The risk-free environment of a cyber-simulator and scenario based stimuli allow crews to experience and conduct aggressive activities to: disrupt, obstruct, and destroy the integrity of the network; infiltrate a simulated computer network for intelligence collection; and train on procedures and tactics to defend and protect the network. Fidelity and realism throughout the physical and virtualized platform, appliances, and applications is paramount and must also be present in traffic generation, data, and the synthetic Internet. While these key factors are critical to an immersive experience, the simulator must be constructed within a rapidly reconstitutable environment with the capability to start, stop, and re-roll scenarios from a requisite state. 74 Papers are available on the 2012 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2011 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1987 through 2012 may also be ordered through the www.iitsec.org portal. 2012 I/ITSEC Abstracts ELECTRONIC WARFARE (EW) MODELING SUPPORT FOR RED FLAG EXERCISES 2012 IITSEC Paper No. 12093 Amanda Cinnamon Wyle Dayton, Ohio John E. Farrier Booz Allen Hamilton Dayton, Ohio Models and simulations developed for live test range and training exercises such as Red Flag are typically designed for fast execution and ease of use by a non-specialist. As a result, these models often lack the level of fidelity necessary to provide a meaningful Electronic Warfare (EW) environment. By contrast, engineering level models used for research and design focus on fidelity and cannot be verifiably configured and executed by a novice user. Configuring a single scenario requires a technical understanding of the constituent radars, jammers, and how each system is represented in the model. As the battlefield becomes increasingly complex, however, the role of EW becomes critical. To address this issue, the Enhanced Surface to Air Missile Simulation (ESAMS) was integrated into the live Nellis Test and Training Range (NTTR) environment using the Hybrid Integration and Visualization Environment (HIVE). The integration of EW modeling into the Surface to Air Missile (SAM) assessment process of Red Flag Live Virtual Constructive (LVC) training exercises improved the effectiveness and accuracy of aircrew training. This paper discusses a method of packaging the capabilities of a high fidelity radar simulation into an application built to make advanced EW modeling available to a novice user. In addition to insights on the model integration process, precautions taken to mitigate technical risk will be presented. This paper will also discuss how lessons learned from the project are positively impacting current efforts to incorporate EW models into other testing, training, and acquisition scenarios. TUESDAY, 4 DECEMBER, 2012 ROOM W304E S-2 This Land is Your Land, This Land is My Land 1600 Missionland: The Creation of a Virtual Continent for Mission Simulation (12087) 1630 Easy Pattern-of-Life Generation using Physical and Human Terrain (12180) 1700 Dynamic Synthetic Environments Through Run-Time Modification of Source Data (12050) Notes Papers are available on the 2012 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2011 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1987 through 2012 may also be ordered through the www.iitsec.org portal. 75 2012 I/ITSEC Abstracts MISSIONLAND: THE CREATION OF A VIRTUAL CONTINENT FOR MISSION SIMULATION 2012 IITSEC Paper No. 12087 Arjan Lemmers, Arno Gerretsen National Aerospace Laboratory NLR Amsterdam, The Netherlands Edward Jones Dstl Portsdown West, United Kingdom Simon Skinner XPI Simulation Ltd. Chessington, United Kingdom Training via distributed mission simulation has the potential to enhance force readiness and operational effectiveness in coalition operations. An essential condition for an effective mission simulation environment is correlated representation of the real-world natural and cultural environment in the distributed simulation. Correlating existing geospecific environmental databases is costly, both in effort and in money, and the end result will always be hampered by technical incompatibilities. A generic and non-geospecific, widely available simulation environment could overcome these problems. In 2008 the NATO RTO task group MSG-071 Missionland started. Its prime objective is to construct a coherent dataset of a static environment, from which databases can be constructed for a wide range of simulators. Based on inputs from military end users the task group has identified the user needs and requirements for a dataset of a virtual continent, named Missionland. The task group has created a design for Missionland and set it in the North Atlantic. Missionland covers multiple climate zones and various elevation regions. The Missionland dataset provides the users with terrain elevation data, vector data, imagery, 3D models, and textures. The users can generate with this dataset the databases they need for their visual out-of-the-window and sensor views, terrain servers and computer generated forces applications. This paper outlines the approach the task group has undertaken in developing the dataset. It starts with an overview of the user needs, followed by the design of Missionland. The data generation process and the dataset elements are discussed, emphasizing the necessary deviations from standard real-world database development techniques. It explains the tools, technology and data sources used for data generation. Finally the paper describes the deployment of the Missionland dataset for end user applications. EASY PATTERN-OF-LIFE GENERATION USING PHYSICAL AND HUMAN TERRAIN 2012 IITSEC Paper No. 12180 Philip Kerbusch, Ruben Smelik, Selmar Smit, Frido Kuijper TNO The Hague, Netherlands Simulation is widely used for military training and experimentation. In many cases the local populace is a vital part of the virtual world; whether it is the interaction they have with trainees or the added realism they provide through their presence. However, creating a scenario with a realistic population is a laborious and time consuming process, and therefore has to be omitted or simplified quite often. Although the behavior of the locals, their daily pattern-of-life, is inextricably linked with the features and infrastructure of the physical terrain in which the population lives, they are currently still being treated as disjunctive assets in most computer generated forces tools. Therefore, we propose an integration of physical and human terrain in the generation process that has the potential to i) reduce the effort needed for an instructor to create and maintain scenarios, and ii) improve the realism of the simulation. The objective of this research is automatic generation of a local population and their typical behavior, based on general rules for daily life, resulting in, e.g., people leaving in the morning to go to work in the fields or factories, children leaving for school. These generated behavior patterns abide by local demographics and physical terrain characteristics, such as the locations of residential areas and other infrastructural elements. This paper describes a novel, instructor-centric approach to scenario creation, which considers human and physical terrain data as a combined source for the generation of population behavior. The authors discuss the design of the human terrain data model, and its incorporation into an existing physical terrain generation process. 76 Papers are available on the 2012 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2011 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1987 through 2012 may also be ordered through the www.iitsec.org portal. 2012 I/ITSEC Abstracts DYNAMIC SYNTHETIC ENVIRONMENTS THROUGH RUN-TIME MODIFICATION OF SOURCE DATA 2012 IITSEC Paper No. 12050 Kenny J. Hebert, Dale Sexton Presagis Richardson, TX One of the key components to achieving a high level of realism in today’s training simulations is the ability to dynamically interact and manipulate the synthetic environment utilized by the simulation. Whether the interaction is the result of naturally occurring environmental effects, such as flooding and erosion, or simulation driven events, such as bomb craters, dynamically manipulating the synthetic environment provides critical feedback to the warfighter that is representative of real world engagements. In recent years, many research efforts have been undertaken to support the correlated representation of dynamic terrain in a federated simulation environment. However, much of those research efforts have focused entirely on the dynamic manipulation of the underlying terrain polygons and associated visual representation without considering the dynamic modification of the original source data or other derived datasets that are utilized by client devices participating in the training event. In today’s Modeling and Simulation (M&S) environment, there are a wide number of applications and client devices that utilize native GIS source data at run-time and require more than just updated terrain polygons and visual images. In order to support dynamic modifications to the synthetic environment applicable to a full range of M&S applications, a comprehensive approach must be taken to ensure that multiple data types and formats can be dynamically modified and updated at run-time. In this paper we will provide an overview of the current approaches for achieving dynamic terrain and present a proposed method for the dynamic run-time modification of synthetic terrain data to support correlated visual, sensor, and SAF devices. The approach presented will utilize event-driven changes to dynamically modify and manipulate multiple data sources in a central repository with the use of an event notification mechanism to ensure all client devices are updated to reflect the latest changes to the environment at run-time. WEDNESDAY, 5 DECEMBER, 2012 ROOM W304E S-3 Virtually Faithful 0830 To Believe or Not to Believe, Fidelity is the Question (12425) 0900 Combining Constructive Models with a 3D Game for Enhanced Immersion (12329) 0930 Virtual Locomotion Concepts and Metrics Study: Experimentation and Results (12236) Notes Papers are available on the 2012 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2011 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1987 through 2012 may also be ordered through the www.iitsec.org portal. 77 2012 I/ITSEC Abstracts TO BELIEVE OR NOT TO BELIEVE, FIDELITY IS THE QUESTION 2012 IITSEC Paper No. 12425 Randall Garrett, PhD Northrop Grumman Suffolk, Virginia A major debate among the gaming and Modeling and Simulation (M&S) communities continues concerning the issue of “how much fidelity and resolution are really needed” for simulated environments to be effective. The recent introduction of powerful game engines providing high fidelity and resolution capable of integrating with proven models, certainly offers the M&S community increased functionality. In turn, game developers can now leverage valid models to reinforce the “realism” of their game environments. There is also the concept of immersion that is now routinely linked to both fidelity of visualization and the concept of a model’s believability. The utility of a simulation’s visualization is dependent on its effectiveness. However, our continued expectation of higher degrees of fidelity and resolution may be evolving to the point of jeopardizing the intended purpose of the model for which the simulation is based. Even with a valid model supporting the simulation, in the case of visualization, “Garbage in - Hollywood out” could be a reality. Generally, the more the fidelity, the more it costs to produce a product for use in the M&S arena and in many cases, as within the modeling of avatars or Non Player Characters (NPCs), too much fidelity may render the character as unbelievable to the user. Also, many visual objects included within a high fidelity simulation are often distractions. It is a paradox that the human mind may need less visual fidelity for it to believe that a representative visualization is more realistic. The optimum fidelity needed for the intended use of a model remains a factor of costs or tradeoffs associated with emerging disruptive gaming technologies, validation of the model, believability of the simulation, and user preference. This paper explores these tradeoffs for the M&S community and the effectiveness of using high fidelity visualization within an immersive training environment. COMBINING CONSTRUCTIVE MODELS WITH A 3D GAME FOR ENHANCED IMMERSION 2012 IITSEC Paper No. 12329 Marjorie A. Zielke, Ph.D. & Gary Hardee, MA Joe R. Gonzalez Jr., MS University of Texas at Dallas Texas A&M University Richardson, Texas College Station, Texas Incorporating constructive models into a 3D game is an effective, realistic and nonlinear way to prepare warfighters for operational environment complexities. In its third development spiral, The Hybrid Irregular Warfare Network-defeat Toolkit federation, or HINT, sponsored by TRADOC G2 Intelligence Support Activity, combines an immersive 3D game-based simulation – The First Person Cultural Trainer (FPCT) – with the One Semi-Automated Force (OneSAF) and the Joint Non-kinetic Effects (JNEM) models in a hybrid model framework federation. This paper drills down on this methodology, focusing on benefits, challenges and lessons learned from integrating the OneSAF and JNEM models with the FPCT 3D game. In FPCT, the player discovers IED and insurgent networks through populace relationship building. The player wins by positively affecting the mood and cooperation level of the virtual population, thereby facilitating the collection of “golden nuggets” of information. To create this gameplay, FPCT exchanges and incorporates OneSAF data, which simulates force-on-force activity, and JNEM data, which provides welldefined civilian influences such, as mood and cooperation of a heterogeneous population in an area of operation. The player then can positively affect the JNEM-driven mood and cooperation state through culturally correct populace interaction. If populace interaction is effective, critical information golden nuggets are collected during gameplay and published back to OneSAF and JNEM to model second-and third-order effects of ongoing military stability operations. Multiple data exchanges from OneSAF, JNEM and FPCT simulate dynamically changing operational conditions. The HINT methodology for combining constructive models with a 3D game provides a platform for lessons learned and also suggests other potential ways to develop simulations in this way. FPCT won the IITSEC Serious Games Competition government category in 2011, the Innovations in Department of Defense Gaming competition at the 2011 GameTech Conference, and the NTSA Cross-Function award in 2010. 78 Papers are available on the 2012 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2011 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1987 through 2012 may also be ordered through the www.iitsec.org portal. 2012 I/ITSEC Abstracts VIRTUAL LOCOMOTION CONCEPTS AND METRICS STUDY: EXPERIMENTATION AND RESULTS 2012 IITSEC Paper No. 12236 Timothy Roberts &Pat Garrity U.S. Army Research Laboratory Simulation and Training Technology Center Orlando, FL Jay Saffold Research Network, Inc. Kennesaw, GA The U.S. Army Research Laboratory Simulation and Training Technology Center has been performing research in the field of virtual locomotion for multiple years with the main goal of finding the most naturalistic virtual locomotion design. This paper extends the results of a previous study which categorized and defined virtual locomotion technologies for use in immersive dismounted training into an experimentation phase. For the live experimentation baseline, a live Military Operations in Urban Training facility was used. At this facility, data were collected to support metrics provided in the previous study. In order to collect this data, site instrumentation and measurement apparatus were installed for a baseline system reference experiment. For position and accuracy measurements, the instrumentation included a surveyed path with time, space, position indicator sensors and other devices (live video). For fatigue measurement, a heart monitor was used to measure rate before and after the course was exercised. Using this live reference as a baseline, a subset of the key categories defined from the previous virtual locomotion technology study were tested, compared and contrasted to the absolute measurements and metrics collected. The virtual locomotion technology experiments were performed in a controlled indoor facility over a course which technically matches the live experiment. Desktop gaming systems and hybrid capture techniques were chosen as the virtual locomotion systems categories to compare to the baseline. This paper discusses the experimental set-up of each case, the metrics and measurements used to compare and contrast the systems, the results of the experiments, lessons learned, and a summary of results. WEDNESDAY, 5 DECEMBER, 2012 ROOM W304E S-4 Build It and They Will Come 1030 Migrating Processor Architectures for Simulation (12289) 1100 You Can Handle the Truth: Simulation Architecture for Multiple Truth Engines (12198) 1130 Service Oriented Architecture Role in Air Force and Navy Common Trainer Initiatives (12192) Notes Papers are available on the 2012 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2011 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1987 through 2012 may also be ordered through the www.iitsec.org portal. 79 2012 I/ITSEC Abstracts MIGRATING PROCESSOR ARCHITECTURES FOR SIMULATION 2012 IITSEC Paper No. 12289 Kenneth F. Corbo, Renee L. Niemiec, Ethan Money, Hillary Egan, Adam Moore, Michelle O’Bryan, David Thonglyvong Lockheed Martin Global Training and Logistics Orlando, Florida; Akron, Ohio; Marietta, Georgia To stay relevant and competitive in the simulation industry, companies need to upgrade existing computing hardware to meet high performance standards while maintaining low cost. Certain Central Processing Unit (CPU) architectures are considerably more expensive than the x86 architecture set competitors. Significant technical challenges face a company hoping to benefit from legacy software while keeping their eye trained on performance and cost. Since legacy source code intended for an obsolete platform may be difficult or impossible to recompile on a modern machine, costly modification of the code is often required. This paper reports the progress of an effort to develop an alternative solution to modifying legacy code. Leveraging emulation software such as the Quick Emulator (QEMU), unmodified legacy software is hosted on target hardware of a different architecture. This solution involves the use of hardware virtualization and emulation to abstract the physical characteristics of the legacy hardware and operating system. The solution provides companies with an adaptable alternative for supporting software compiled for expensive architecture sets and hosting on lower cost hardware. This paper will provide an overview of the capabilities of emulation and virtualization solutions. It will document repeatable procedures and lessons learned with specific references to migrating from a SPARC platform to an x86 platform using QEMU. The pros and cons of this type of solution, including adaptability, latency, and cost, will be discussed. This paper will serve as guidance for others in the training community facing similar situations in which legacy software is required to be hosted on incompatible hardware. YOU CAN HANDLE THE TRUTH: SIMULATION ARCHITECTURE FOR MULTIPLE TRUTH ENGINES 2012 IITSEC Paper No. 12198 James A. Hadley, Steven E. Elrod, Timothy E. Etters The Boeing Company Kent, WA High-fidelity training simulation architectures integrate all aspects of the mission system software including the system emulation, sensor/communication models, and truth engines. While this practice is beneficial for updates and maintenance, it creates difficulties when attempting to repurpose the training system to other platforms, develop new models, or reuse models with other truth engines. Additionally, managing multiple projects that require extensive integration efforts of models and truth engines requires time and money that are ill afforded on tight production schedules. The modeling and simulation team for Boeing Surveillance and Engagement supports software test and training simulations for six intelligence, surveillance, and reconnaissance (ISR) platforms. To support its customers and requirements, the team developed a simulation architecture that separates truth, simulation models, and mission system software into different modules. These modules are tightly integrated, but loosely coupled. As a result, both mission software testing and training system configurations are reconfigurable with multiple truth engines. This paper reviews key principles on developing a reconfigurable simulation that interfaces with multiple mission systems, expansion of sensor/subsystem models, and creating a common interface for truth data. It also provides lessons learned on how to manage the architecture to ensure future flexibility without having to create ad hoc, single-use solutions. The paper provides guidance on avoiding heavy simulation integration periods from project to project and creating simulation architectures capable of flexibility, modification, and expansion. 80 Papers are available on the 2012 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2011 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1987 through 2012 may also be ordered through the www.iitsec.org portal. 2012 I/ITSEC Abstracts SERVICE ORIENTED ARCHITECTURE ROLE IN AIR FORCE AND NAVY COMMON TRAINER INITIATIVES Christopher Lawless USN NAWCTSD AIR 4.6.8. Orlando, FL 2012 IITSEC Paper No. 12192 Ilya Lipkin & Tony DalSasso USAF AFMC AFLCMC/WNSEB WPAFB, OH One of the challenges facing the United States Air Force (USAF) and United States Navy (USN) is the need to respond effectively and efficiently to rapidly changing training requirements. The solution presented in this paper will leverage lessons learned on Broad Area Maritime Surveillance (BAMS) and Global Hawk (GH) ground segment Service Oriented Architecture (SOA) development efforts, to create a SOA based common products trainer. SOA focuses on “Services” as an abstract boundary, which facilitates interactions between those with needs for the service, to those with capabilities to use the service for training components. Leveraging the SOA it is possible to provide a “plug and play” common training system, which will link services or products between consumers and producers to provide a dynamic, real-time common training system. This paper will present challenges and current efforts within the USAF and Navy for common products, and recommend a solution as to how they can be integrated into a SOA. Within the USAF there are some products available to integrate into a SOA framework, such as a common visual database initiative for geospatial models. The Navy’s common products include synthetic forces, common weapons simulations, and visual databases. The proposed approach will leverage common component interfaces to utilize industry and government “best of breed” COTS/GOTS solutions, as they are integrated into a SOA. One of the key enabling components necessary for the proposed SOA solution would be a requirement for the Operational Flight Program (OFP) to support a SOA framework for the training environment that is concurrent with standard aircraft OFP development effort. The BAMS and GH trainers have native Ground Segment OFP support, which will ensure concurrency and compatibility for the aircraft trainer. This paper will discuss and present a set of critical requirements of the SOA architecture that will ensure modularity and reusability of crew trainer simulations. WEDNESDAY, 5 DECEMBER, 2012 ROOM W304E S-5 Say What? 1400 Bridging Live and Virtual Radios Without Specialized Cross-Domain Solutions (12259) 1430 Modeling and Simulation for Dynamic Spectrum Access (12386) 1500 “Can You Hear Me Now?” Understanding the Cosite Interference Hurdle (12122) Notes Papers are available on the 2012 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2011 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1987 through 2012 may also be ordered through the www.iitsec.org portal. 81 2012 I/ITSEC Abstracts BRIDGING LIVE AND VIRTUAL RADIOS WITHOUT SPECIALIZED CROSS-DOMAIN SOLUTIONS 2012 IITSEC Paper No. 12259 Ryan McLaughlin, Benjamin Leppard & Cindy Walker Northrop Grumman Corporation Orlando, FL Since defense budgets continue to decrease there has been a strong need to maintain or increase the effectiveness of training, while reducing costs. One way to accomplish this is to combine the strengths of live training with the advantages of distributed virtual and constructive simulation based training. The foundation for this requires good tactical radio communications between live and virtual operators. Current technologies on the market make it possible for live and virtual radios to interoperate. These products need additional cross domain solutions (CDS) and security accreditations which are often difficult to obtain. The Pacific Air Force (PACAF) and the Joint Pacific Alaska Range Complex (JPARC) use a Live Virtual and Constructive (LVC) tactical radio communications solution which only requires a single CDS solution over a distributed network such as the Combat Air Force Distributed Mission Operations (CAF DMO) Distributed Mission Operations Network (DMON). This paper describes solutions developed for PACAF to provide radio communications interoperability between simulated radios of an AWACS simulator located at Elmendorf Air Force Base and live radios located at the JPARC in a manner which does not require additional single purpose CDS devices. To achieve this, live radio communications are required to pass through the JPARC CDS. Since live radios, the CDS, and virtual radios all have different protocol interfaces, interoperability between these three different protocols is necessary: DIS for simulated radios at the AWACS simulator, TENA for the JPARC CDS, and SIP for live JPARC radios. The need described enabled us to bridge telephony and simulation domains as well as establish a new virtual radio object model in TENA. This paper will describe interoperability considerations between SIP, TENA, and DIS protocols, differing assumptions in the telecommunications and simulation worlds which provide unique implementation challenges, and the security challenges in adding additional single purpose CDS devices to live range architectures. MODELING AND SIMULATION FOR DYNAMIC SPECTRUM ACCESS 2012 IITSEC Paper No. 12386 Keith Philpott, Titus Pottinger Boeing Huntington Beach, CA Dynamic Spectrum Access (DSA) allows radio devices to more efficiently use radio frequency (RF) spectrum, and allows for more robust communications that are more tolerant of interference and jamming, by automatically changing their transmission or reception parameters in a way where the entire wireless communication network (of which a radio is a node) communicates more efficiently, while avoiding interference with other radios or jammers. DSA improves performance of a communication network through spectrum sensing, spectrum access, and neighbor discovery. The context of this paper is the application of Simulations and Models to Dynamic Spectrum Allocation and Management technologies and methods for software defined radios (SDRs) to form a network of “cognitive” communicating nodes. This paper provides approaches to ensure robust designs through the use of models and simulations leveraging established waveform models with increased fidelity. An overview of modeling and simulation approaches for dynamic spectrum allocation and management will be presented, including the benefits that modeling and simulation bring to each stage of development of the DSA technology. The planning for modeling and simulation is discussed as necessary to support development and a concept of operations. The simulations include both radio simulations and simulations of the RF environment to more efficiently mature designs in a controlled laboratory environment as demonstrated in recent research and development projects. 82 Papers are available on the 2012 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2011 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1987 through 2012 may also be ordered through the www.iitsec.org portal. 2012 I/ITSEC Abstracts “CAN YOU HEAR ME NOW?” UNDERSTANDING THE COSITE INTERFERENCE HURDLE 2012 IITSEC Paper No. 12122 Diane Richie Naval Air Warfare Center Training Systems Division Orlando, FL Military training relies on modeling and simulation tools and protocols to provide solutions to modern training challenges. Synthetic training events are simulated exercises in the Live, Virtual, and Constructive (LVC) domains that allow geographically dispersed participants, which typically include specific services, joint, coalition, and interagency components, to train together in a virtual battle space. Hardware quantity and resource allocation required to bridge tactical communication devices across the LVC domains, in many scenarios, require communication sites composed of relay towers. If engineering considerations are not given to co-located antennas and radios at the tower, cosite interference can occur where the transmission of one signal degrades the reception of another signal by increased static, broken voice or in severe instances, blocked reception of other tactical communications. These complications may not be replicated as encountered in real-world deployment and may not be valid training conditions. Technical issues, such as these, have the potential to interfere and disrupt training events and objectives. This paper will review and explain mechanisms relating to cosite interference resulting from co-located communication equipment so that site and event coordinators may more completely understand potential problems and complications that may arise in the establishment or expansion of tactical communication relay sites used in distributed military training. WEDNESSDAY, 5 DECEMBER, 2012 ROOM W304E S-6 Behind the Scenes 1600 Building Terrain Under the Tower of Babel (12029) 1630 Geospatial Correlation Testing Framework and Toolset (12107) 1700 THREADS…Tying Integration Together (12004) Notes Papers are available on the 2012 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2011 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1987 through 2012 may also be ordered through the www.iitsec.org portal. 83 2012 I/ITSEC Abstracts BUILDING TERRAIN UNDER THE TOWER OF BABEL 2012 IITSEC Paper No. 12029 Robert F. Richbourg Institute for Defense Analyses Alexandria, Virginia Representation of “place” is ubiquitous in contemporary game and simulation systems, so much so that availability of an environmental representation is often taken for granted. However, the original construction, refinement, and system implementation of a typical run-time simulated environment is the result of several complex processes that admit many opportunities for variance stemming from non-standard application of subjective human judgments. Such assessments have an impact beginning with original data capture and ending with run-time use of the environmental product. In particular, one step in the typical process requires that a computer-readable code or set of codes be assigned to each feature that eventually becomes part of the simulated environment. As an example, the relatively common code “AL015” is frequently attached to information that represents a Building. The codes themselves are selected from predefined dictionaries of “environmental concepts,” intended to include and describe all of the germane features within a particular application domain. Frequently, these dictionary codes are imperfect descriptors, and the closest matching code will be assigned to a feature. Unfortunately, determination of the closest match is subjective and also depends on the context in which the information will be used. Adding to the difficulty, different dictionaries of concepts are frequently used at different points in the process, and mapping between equivalent concepts in the different dictionaries becomes necessary. Thus the problem of the “Tower of Babel”; many different “languages,” based on different dictionaries of concepts, are used throughout the process of creating and using simulated environments. Translating between the concept dictionaries is rarely straightforward and typically requires extensive subjective assessment. This paper exemplifies the impact of mapping differences on simulation outcomes, describes the origins and status of several key dictionaries, illustrates typical difficulties in mapping between them, and concludes by suggesting a potential solution strategy. GEOSPATIAL CORRELATION TESTING FRAMEWORK AND TOOLSET 2012 IITSEC Paper No. 12107 Freddie Santiago, Marlo Verdesca, Jon Watkins Dignitas Technologies, LLC Orlando, Florida Julio de la Cruz US Army Research Laboratory Simulation and Training Technology Center Orlando, Florida The Modeling and Simulation industry has long been plagued by geospatial database representational flaws and miscorrelation used to represent the synthetic natural environment within military training systems. These errors spawn from a wide range of sources, including design decisions, performance simplifications, bad source data, and unrealistic or erroneous database content. These errors are so pervasive across systems that they are often accepted as inevitable despite Soldier training impacts. This paper discusses the work conducted under a Phase II SBIR. It provides proposed solutions consisting of toolsets that assess and compare geospatial and geometric data between disparate database formats and representations while providing multiple testing mechanisms such as visual inspection, automated testing and interactive testing using reusable software libraries and analysis artifacts. Real world examples of specific database errors on Army simulation programs will illustrate the complexity of tying geometric flaws with training impact. This paper examines the challenges, planned approaches, and solutions for both detection and evaluation of correlation and representation errors. The work includes implementation of a testing framework and open standards for test tools and test data exchange, as well as instantiation of that framework in the C-nergy toolset. Moreover, technical transfer of this research by leveraging emerging common Army standards, such as SE Core and One Semi Automated Forces (OneSAF), is critical to successful widespread use of correlation testing toolsets. 84 Papers are available on the 2012 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2011 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1987 through 2012 may also be ordered through the www.iitsec.org portal. 2012 I/ITSEC Abstracts THREADS….TYING INTEGRATION TOGETHER 2012 IITSEC Paper No. 12004 Tammie F. Smiley Trideum Huntsville, AL Lawrence Rieger US Army TRADOC ARCIC Fort Eustis, VA As the Department of Defense focuses on enabling current forces for global operations; it will be applying significant simulation resources to both force developments and training. The major challenge in creating simulation federations is making sure the federation works when War fighters arrive to use it. The steadily increasing focus on joint force representation within simulation events, both training and experimentation, means that the simulation federations supporting those events grow constantly more complex. As ever more complex simulation federations support joint force development experiments and mission-readiness exercises, the standardization of integration tests permit easier and more detailed checks to ensure diverse simulation federations will work together. Army Capabilities Integration Center (ARCIC) provides TRADOC battle laboratories with the simulation infrastructure for such experiments, and has developed a rigorous program of federation integration to ensure their simulation infrastructure properly supports the experiment objectives. Throughout the last five years, ARCIC has developed phased thread tests to track and measure technical integration of the federation architecture. The use of these innovative thread tests and supporting integration processes have enabled streamlined testing efforts, better utilizing the resources of participating battle laboratories. Thread tests are used throughout the various phases of the integration cycle. Threads can be event and non-event specific, and are archived for future use. In fact, tests threads do not have to be simulation specific, but can be used by any simulation federation, whether training or combat development events. Test threads are viewed as living documents which are continuously improved by gathering feedback, and reviewed by governing technical authorities. The paper reviews how thread tests are used throughout the community, describes the innovative work processes developed for thread-based integration activities, and describes the lessons learned over four years of increasingly complex federation integration. The processes discussed in the paper are nonproprietary and the threads themselves are readily available to the Simulation Community of Practice. WEDNESDAY, 5 DECEMBER, 2011 ROOM W304F S-7 P"air"idigm Shift 1600 Applying Practices from Instructor Applications to Creating Simulated Avionics Displays (12120) 1630 Lessons Learned During the Implementation of Aerial Refueling DMO (12283) 1700 Augmented Reality Training Application for C-130 Aircrew Training System (12197) Notes Papers are available on the 2012 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2011 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1987 through 2012 may also be ordered through the www.iitsec.org portal. 85 2012 I/ITSEC Abstracts APPLYING PRACTICES FROM INSTRUCTOR APPLICATIONS TO CREATING SIMULATED AVIONICS DISPLAYS 2012 IITSEC Paper No. 12120 Matthew Crumley CAE USA, Inc. Tampa, Florida For the AT-6 Light Attack and Reconnaissance aircraft, the team at CAE USA approached the challenge of making its simulated cockpit instruments using process and technology refined by our instructor applications. Instructor applications are typically used in modeling and simulation to control the synthetic and virtual environments used to train students. This endeavor was different, as the Instructor Support group was used to design software for the pilots, not only the instructors. This paper identifies a software architecture that can enable designers—those who are more visual and less software oriented—to gradually move into domain-specific software, like avionics. The development team embraced the principles of agile software engineering, used a newer .NET framework, and worked with a software architecture that has many similarities to ARINC 661, an avionics standard for designing cockpit displays. Applying a process from a known area of design (instructor applications) to an unknown area of design (avionics) proved its mettle when we saw these technologies coalesce into a stable, demonstrable solution. Using FalconView as a backend map provider, a moving map was created for the avionics suite. This was possible by using the strengths inherent in Windows Presentation Foundation (WPF), a critical part of the overall design. This paper describes the process of developing those simulated displays. It also details how Instructor application developers worked with avionics experts to help achieve this task, the success of which rested heavily on using the Model-View-ViewModel software architecture. The project was a procedural and technical success borne out of necessity. Having fewer avionics experts available for a project does not imply diminished results. The way instructor applications are designed (and engineered) can provide a window into a collaborative work environment—one that combines the skills of both analytic and artistic professionals—a global force. LESSONS LEARNED DURING THE IMPLEMENTATION OF AERIAL REFUELING DMO 2012 IITSEC Paper No. 12283 Michael Parker QuantaDyn Corporation Sterling, VA Ronald Kornreich GS-13 DAF, HQS ANG NGB/A5P Andrews AFB, MD Developing a virtual environment in which two trainers can network together and perform close proximity maneuvers such as aerial refueling (AR) missions is a new and complex task. The Air National Guard has worked closely with QuantaDyn Corporation to develop a solution and define standards to make the idea of Distributed Mission Operation (DMO) Aerial Refueling a reality. The solution uses an innovative relative positioning algorithm that maximizes positioning precision and minimizes network saturation. When aircraft trainers are networked together, the inherent latency in the network becomes a major factor. It takes a small amount of time for data to travel between trainers, during which both aircraft are moving at high speed, thus when the data arrives it is always a step behind. In order to compensate for this effect, dead reckoning is used to estimate the remote aircraft’s position until new position data is received. While standard dead reckoning works well for most networked simulations, there can be position and orientation anomalies that may never be noticed unless the entities are in close proximity for a long duration. During the development of an AR DMO environment involving a Boom Operator Trainer and a Receiver Aircraft Trainer, a few of these anomalies and issues were encountered. These issues include: 1) a “surging” effect where the remote tanker aircraft would suddenly slow down giving the pilot a sense that their aircraft was surging forward; 2) the intricacies of developing dead reckoning algorithms suitable for relative positioning; and 3) the effects of relative versus absolute data packet time stamping on AR DMO. Several operational issues were also encountered including: 1) how to properly initialize networked trainers 2) how to define prerequisites for trainers to take part in AR DMO and 3) how to handle the uniquely detailed AR training environment across a network. This paper will discuss the obstacles both widely known and newly discovered that were encountered while building this unique network environment, as well as the solutions that were applied to allow for multiple trainers to network together and fly prolonged close proximity missions. 86 Papers are available on the 2012 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2011 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1987 through 2012 may also be ordered through the www.iitsec.org portal. 2012 I/ITSEC Abstracts AUGMENTED REALITY TRAINING APPLICATION FOR C-130 AIRCREW TRAINING SYSTEM Charles R. Mayberry HQ AETC/A3ZM Randolph AFB, TX 2012 IITSEC Paper No. 12197 Sheila Jaszlics & Garrett Fritz Pathfinder Systems, Inc. Arvada, CO Gary Stottlemyer Pathfinder Systems, Inc. Highlands Ranch, CO The United States Air Force (USAF) trains C-130 Loadmaster students at Little Rock Air Force Base (AFB) through a civilian contract. The Aircrew Training System (ATS) contractor utilizes a Fuselage Trainer (FuT) to provide scenarios for the Loadmaster students to practice loading and unloading a simulated aircraft. The USAF does not have enough FuTs to accomplish the necessary training and these devices are not at a high enough fidelity to accomplish many of the aircraft functions to meet the training objectives before flying on the actual aircraft. The ATS has moved the pilot’s initial training into the Weapon System Trainer (WST). The WST has nearly eliminated all the aircraft flights for pilot initial instrument training because the simulator is life-like enough to accomplish the training tasks to qualify the students in the device. The Loadmaster student flights are scheduled based upon the pilot’s flight training, thus forcing the Loadmaster students to utilize some other type of simulator device for their initial training. The purpose of the study is to investigate the feasibility of using an augmented reality (AR) tool to teach normal and emergency procedures to Loadmaster students at the C-130 ATS schoolhouse. The investigation will examine the use of a prototype Helmet Mounted Display (HMD) AR device that will attach to the Loadmaster’s helmet. Three scenarios will provide a basis to evaluate the different aspects of hardware and software needed to utilize an HMD as a Loadmaster training tool. The scenarios will test how the AR device may improve the C-130 Loadmaster training capabilities to learn normal and emergency procedures when compared to students who are trained exclusively in the FuT. The results show a way for the Government to save thousands of dollars in fuel costs and open the eyes of the training contractor to a new way of training students using AR. THURSDAY, 6 DECEMBER, 2012 ROOM W304E S-8 Better Bot Brains 0830 Human Activity Modeling and Simulation with High Biofidelity (12038) 0900 No More Zombies! High-Fidelity Character Autonomy for Virtual Small-Unit Training (12045) 0930 Customizable Speech Centers for Automated Entities within Simulation (12094) Notes Papers are available on the 2012 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2011 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1987 through 2012 may also be ordered through the www.iitsec.org portal. 87 2012 I/ITSEC Abstracts HUMAN ACTIVITY MODELING AND SIMULATION WITH HIGH BIOFIDELITY 2012 IITSEC Paper No. 12038 Zhiqing Cheng, Stephen Mosher John Camp and Darrell Lochtefeld Infoscitex Corporation Dayton, Ohio, USA Jeanne Smith and Isiah Davenport 711th Human Performance Wing Air Force Research Laboratory Dayton, Ohio, USA Human activity Modeling and Simulation (M&S) plays an important role in simulation-based training and Virtual Reality (VR). However, human activity M&S technology currently used in various simulation-based training tools and VR systems lacks sufficient biofidelity and thus is not able to describe and demonstrate the nuances of human activities and human signatures. This inadequacy becomes crucial when the training or the use of VR is human centered, such as human threat recognition training and dismount detection training. Human signatures that can be observed from a fairly long distance include body shape, gesture, and motion. In recent years, the Air Force Research Laboratory has investigated human modeling and simulation with high biofidelity, with an emphasis on true human shape and motion. This paper presents the technical development from these investigations, which include (a) static shape modeling and morphing; (b) pose modeling and dynamic modeling; (c) motion capture (in particular, markerless motion capture); (d) inverse kinematics and motion mapping/creation; and (e) creation and replication of human activity in 3-D space with true shape and motion. A brief review is conducted to discuss the methods and techniques related to these topics, along with some research results. Examples are provided to illustrate the importance of biofidelity in the simulation-based training. NO MORE ZOMBIES! HIGH-FIDELITY CHARACTER AUTONOMY FOR VIRTUAL SMALLUNIT TRAINING Brian S. Stensrud, Ph.D., Angela Woods, Samuel Wintermute, Ph.D. Soar Technology, Inc. Oviedo, FL 2012 IITSEC Paper No. 12045 Eugene Ray Pursel Marine Corps Warfighting Laboratory Quantico, VA Gino Fragomeni, Pat Garrity U.S. Army Research Laboratory SFC Paul Ray Smith, Simulation & Training Technology Center Orlando, FL Virtual practice environments can offer situated, realistic learning experiences if properly implemented. ‘Serious Games’ delivered within these environments offer visually compelling experiences, but often suffer from a lack of realistic interactions with virtual characters such as teammates, adversaries, and other noncombatants. Artificially intelligent human behavior models – intelligent agents - provide a variety of features not present in legacy computer generated forces (CGF) systems; including goal-directed dynamic decision making, non-determinism, interactivity, and transparency. Using a cognitive architecture, intelligent agents exhibiting these features can be brought to bear for virtual training environments to support both kinetic and non-kinetic small-unit training exercises. In partnership with the U.S. Army Research Lab's SFC Paul Ray Smith, Simulation & Training Technology Center (STTC), we have developed a suite of intelligent agents for virtual environments that can realistically engage human players in small-unit training scenarios. The centerpiece of this work is a knowledge-rich OPFOR sniper behavior, capable of detecting and selecting friendly targets of opportunity, communicating with other insurgent support entities such as lookouts, and finding the appropriate escape path to avoid detection and capture. In addition to a sniper entity, we also developed agents to play supporting roles, including autonomous fire team agents and noncombatant townsfolk. In this paper, we describe in detail the challenges encountered during this effort and how intelligent agents can be exploited to improve training within systems such as the Dismounted Soldier Training System (DSTS). In addition, we outline the reusable integration architecture we developed to connect our agents to EDGE, a massively-multiplayer online virtual environment developed at STTC, and describe the design choices made to ensure that the architecture can be reused to connect both these agents and other AI technologies with new virtual environments as they become available. 88 Papers are available on the 2012 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2011 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1987 through 2012 may also be ordered through the www.iitsec.org portal. 2012 I/ITSEC Abstracts CUSTOMIZABLE SPEECH CENTERS FOR AUTOMATED ENTITIES WITHIN SIMULATION 2012 IITSEC Paper No. 12094 Jason R. Potts, Todd Griffith, Ph.D., Kyle Roth, Jared Snyder Discovery Machine Inc. Williamsport, PA As modeling and simulation continue to expand their roles in training environments, the need for intelligent, automated entities expands. By incorporating increasingly intelligent constructive entities, training exercises can increase in fidelity and complexity, without increasing the manpower costs associated with human operators. However, in order to fulfill the same roles that human operators play in training exercises, autonomous entities need to be able to interact with other entities (both autonomous and human-controlled) in a realistic and robust manner. A critical aspect of this interaction involves entities being able to communicate with humans (and each other) in a way that closely parallels the types of communication which take place amongst humans playing the same roles. In this paper, we present work conducted under the Office of Naval Research which enables robust communication between autonomous entities and human users through natural means such as verbal conversation. Additionally, we present a framework which enables a subject matter expert (SME) to define and expand the communications employed by autonomous entities, without requiring the user to be aware of software engineering, programming, or artificial intelligence concepts underlying the implementation. This framework, called the Customizable Speech Center (CSC), consists of a graphical, modular architecture for defining concepts about which entities can communicate. The CSC allows human users to easily expand the communication capabilities of autonomous entities, as well as integrate these capabilities into the larger behavior models used during training exercises. This incorporation of robust communication into the behavior models enables extremely dynamic constructive entities capable of adapting to situations in a more realistic and human-like manner. Not only does this present the opportunity to reduce instructor workload by allowing them to give voice commands to autonomous entities, but this also enables the training of users in the often complex aspects of team coordination and communication. THURSDAY, 6 DECEMBER, 2012 ROOM W304E S-9 Accessible Al 1030 Design Patterns for the Configuration of Utility-Based AI (12146) 1100 Achieving Modular AI through Conceptual Abstractions (12401) 1130 Modeling Cultural Behavior for Military Virtual Training (12054) Notes Papers are available on the 2012 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2011 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1987 through 2012 may also be ordered through the www.iitsec.org portal. 89 2012 I/ITSEC Abstracts DESIGN PATTERNS FOR THE CONFIGURATION OF UTILITY-BASED AI 2012 IITSEC Paper No. 12146 Kevin Dill Lockheed Martin Global Training and Logistics Burlington, Massachusetts Eugene Ray Pursel Marine Corps Warfighting Laboratory Quantico, Virginia Pat Garrity, Gino Fragomeni U.S. Army Research Laboratory Simulation and Training Technology Center Orlando, Florida There is an ongoing need for improved autonomous virtual characters for military training, particularly in areas such as squad-level scenarios for the Army and Marines. In the past, simulations have often used techniques such as scripting or Finite State Machines for Artificial Intelligence (AI) control of non-player characters. These approaches allow the scenario creator to have precise control over the actions of the characters, but the cost of configuration and the quality of the result scale poorly as the complexity of the AI grows. As a result, they tend to lead to AI behaviors that are rigid and predictable, and thus are insufficiently reactive to unexpected situations and not suitable for replay or repeated use. In previous papers we have endorsed utility-based AI as our preferred alternative. This approach enables the developer to think in terms of heuristic equations rather than simple black-and-white decisions, and thus to create an AI which can examine the subtle nuance of the situation and select actions accordingly. The resulting characters retain the strong authorial control of previous approaches, but they can be far more believable, adaptable, and reactive to the situation around themselves. Utility-based AI is flexible and powerful, but newcomers may find guidance useful in the face of such flexibility. In this paper we propose several design patterns that can be applied to the configuration of utility-based AI. Much like design patterns for software engineering, the intent is to share “simple and succinct solutions to commonly occurring design problems” (Gamma et. al., 1994). These patterns can provide a complete solution for simple AI problems, but more importantly they provide a solid foundation on which more complicated logic can be built. ACHIEVING MODULAR AI THROUGH CONCEPTUAL ABSTRACTIONS 2012 IITSEC Paper No. 12401 Kevin Dill Lockheed Martin Global Training and Logistics Burlington, Massachusetts Eugene Ray Pursel Marine Corps Warfighting Laboratory Quantico, Virginia Pat Garrity, Gino Fragomeni U.S. Army Research Laboratory Simulation and Training Technology Center Orlando, Florida Many Artificial Intelligence (AI) approaches have been employed for controlling autonomous characters in games and simulations but, regardless of approach, a software engineer ultimately has to write the code which drives each of the AI's decisions. This process can be expensive and time consuming, particularly if we want our AI to provide appropriate, realistic responses in a wide variety of situations. Ultimately, the complexity of this task is one of the major limiting factors on the quality of our characters. Although there are a nearly infinite number of possible decisions which an AI might have to make, there is tremendous duplication in the concepts used to make these decisions. For example, many different decisions account in one way or another for the distance between two positions, the availability of some resource (such as money or ammo), or the amount of time which has elapsed since some recent event. The challenge, then, is to find abstractions for these duplicated concepts which allow us to work with them in a coherent way. This paper identifies a number of these sorts of conceptual abstractions. The abstractions are architecture agnostic, making them useful regardless of decision making strategy. They enable us to employ a modular approach to AI configuration in which the programmer only writes source code the first time that he implements a new concept. From that point forward he simply specifies the configuration of each component in XML, relying on the architecture to instantiate and initialize an object of the appropriate type. This greatly reduces code duplication (and the corresponding opportunities for errors). Furthermore, the XML configuration itself reflects the modularity of the underlying architecture, thus allowing the AI architect to think at the granularity of abstract concepts rather than individual lines of code and greatly simplifying the complexity of configuration. 90 Papers are available on the 2012 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2011 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1987 through 2012 may also be ordered through the www.iitsec.org portal. 2012 I/ITSEC Abstracts MODELING CULTURAL BEHAVIOR FOR MILITARY VIRTUAL TRAINING 2012 IITSEC Paper No. 12054 Karel van den Bosch, Philip Kerbusch, Jeff Schram TNO The Netherlands Soldiers on mission in areas with unfamiliar cultures must be able to take into account the norms of the local culture when assessing a situation, and must be able to adapt their behavior accordingly. Innovative technologies provide opportunity to train the required skills in an interactive and realistic setting (e.g. serious games, or mixed-reality environments). Such training environments require adequate models that generate the behavior of virtual players. This paper presents an architecture for developing such models. The architecture integrates the Culturally Affected Behavior language (CAB) with modeling behavior as a function of Beliefs, Desires, and Intents (BDI). Culture is defined as norms stored in a separate data file of the agent. During interaction with a human player (e.g. trainee) the agent continuously evaluates whether events are consistent with its cultural norms and responds accordingly. To prevent stereotyped behavior, the agent’s behavior was also affected by its personality, defined in terms of Digman’s Five Factor Model (1990). The architecture was implemented in JADEX. In a test, agents showed appropriate assessment for their culture and showed behavior consistent with its norms. It is concluded that the architecture may prove important for the development of agent-based training in cultural-aware behavior. THURSDAY, 6 DECEMBER, 2012 ROOM W304E S-10 Livin' the Dream 1330 Developing Interoperable Simulations through Conceptual Modeling and Ontological Analysis (12110) 1400 Embedded LVC Training: A Distributed Training Architecture for Live Platforms (12385) 1430 OmniScribe – Enhancing AAR in an LVC Environment (12119) Notes Papers are available on the 2012 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2011 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1987 through 2012 may also be ordered through the www.iitsec.org portal. 91 2012 I/ITSEC Abstracts DEVELOPING INTEROPERABLE SIMULATIONS THROUGH CONCEPTUAL MODELING AND ONTOLOGICAL ANALYSIS 2012 IITSEC Paper No. 12110 John W. Graham Raytheon Orlando, FL Richard J. Andrade PEO- STRI Orlando, FL Ontologies are data models representing a set of concepts within a domain and the relationships between those concepts. In Software Engineering, Object Oriented Analysis and Design phases commonly use ontologies, or object oriented “is-a” hierarchies to represent the functional requirements for a system. Ontologies establish a means by which a common vocabulary can be developed and provide a mechanism to capture domain knowledge for facilitating agreement amongst simulations. The use of conceptual models to facilitate the integration of live, virtual and constructive (LVC) simulation systems is a popular research topic. This paper will explore an augmented software engineering approach which aids LVC integration through development of ontologies that feed the formulation of conceptual models. The concepts presented here are supplemented by examples which apply theory to practical applications. By creating ontologies that form the basis of interoperability agreements, we can develop a conceptual model framework that focuses on modeling concepts instead of implementation details. Conceptual models are thus accessible to developers and users and provide a common frame of reference. Using relevant examples, this paper examines the development of ontologies and conceptual models to guide the creation of interoperable simulation systems. EMBEDDED LVC TRAINING: A DISTRIBUTED TRAINING ARCHITECTURE FOR LIVE PLATFORMS 2012 IITSEC Paper No. 12385 Jaclyn Hoke, Jason Wenger, Brian Wolford Rockwell Collins, Inc. Cedar Rapids, IA Given the reductions in Department of Defense budgets it is imperative that every dollar spent on training warfighters be used in a cost efficient manner. One approach for cost effective training is distributed training exercises that include live, virtual, and constructive participants, but injecting the training functionality into live aircraft platforms is challenging. Many of the current architectures and approaches for presenting the information to a pilot require modifications to the Operational Flight Program (OFP) software. This is an expensive approach that can be challenging and time consuming to certify for flight safety. Ongoing research and development in embedding distributed training functionality within flight hardware has led to a new architecture that is presented in this paper. This research system demonstrates a partitioned architecture for embedded training that interfaces with the OFP through a single, standards based hook, allowing training functionality to be injected into flight displays in a manner with a credible path to certification. In addition to illustrating the architecture, this paper explains how the approach provides the capability for the end user to train with systems and sensors that are not physically present on the platform, such as the multiple radar simulators currently integrated. These onboard simulated sensors and systems consume pilot inputs as well as participant state data and interactions sent over a datalink, enabling embedded distributed training on live platforms in exercises that can contain combinations of live, virtual and constructive (LVC) participants. The results of test bench experiments are provided, and the planned flight test experiments that will be conducted during LVC exercises are described. Finally, the paper discusses research that will leverage the system, steps to further mature the proposed architecture, and the foreseeable challenges with fielding this approach to enabling embedded training. 92 Papers are available on the 2012 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2011 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1987 through 2012 may also be ordered through the www.iitsec.org portal. 2012 I/ITSEC Abstracts OMNISCRIBE – ENHANCING AAR IN AN LVC ENVIRONMENT 2012 IITSEC Paper No. 12119 Alden Peterson, Stephen Gilbert, Eliot Winer Jeffrey Welch Iowa State University – Virtual Dignitas Technologies, LLC Realities Applications Center Orlando, FL Ames, Iowa Julio de la Cruz, Hector Gonzalez US Army RDECOM STTC Orlando, FL Innovations in live, virtual and constructive (LVC) environments geared for US military joint force training allow a more effective utilization of space and time for training exercises across the globe. As this use becomes more prominent, the need for a suitable after action review (AAR) tool to incorporate an everincreasing number of data sources is fast becoming a requirement. To perform an AAR fully, data from a variety of input sources must be saved, synchronized, and analyzed. It is important to equip military trainers with an effective tool to facilitate this need for comprehensive data in AARs to maximize the effectiveness of LVC training environments. Iowa State University is developing an open source software tool for the U.S. Army to address shortcomings of existing AAR tools. Utilizing an innovative modular domain-independent API, users can combine inputs from multiple sources such as simulation data, physiological sensor information, discrete events, and video feeds into a single application. The aggregated information can then be replayed during an AAR session allowing simulation event information to be supplemented with sources not traditionally incorporated in AAR and providing a framework to greatly enhance AAR. This paper describes such a system (OmniScribe) at its current stage of development, describing its API for the integration of disparate inputs within a single tool and illustrating using a working prototype. It will discuss the current state of the architectural framework, designed to allow users the ability to add additional playback functionality by developing unique modules, and the prototype. Additionally, the paper will briefly discuss the implications a foundation of disparate data stream integration within LVC training will have on future real-time data mining, decision visualization, and enabling deep behavioral analysis of trainee performance. TUESDAY, 4 DECEMBER, 2012 ROOM W304G T-1 Pods, Flocks & Swarms: Keep Your Boat Afloat 1400 Implementing Integrated LVC for Naval Aviation Training (12073) 1430 Ballistic Missile Defense Fleet Synthetic Training (FST) at Sea (12241) 1500 Countering a Swarm Attack (12183) NOTES Papers are available on the 2012 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2011 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1987 through 2012 may also be ordered through the www.iitsec.org portal. 93 2012 I/ITSEC Abstracts IMPLEMENTING INTEGRATED LVC FOR NAVAL AVIATION TRAINING 2012 IITSEC Paper No. 12073 Lechner, Rob Chief Engineer, Training Boeing Research & Technology The Boeing Company Schwering, John Lead, I-LVC Aviation Training Boeing Training Systems The Boeing Company Integrated Live Virtual Constructive (I-LVC) training for tactical aircraft can produce tradeoffs and efficiencies in the aviation fiscal (flight hour) accounts while generating warfighter readiness. Although fielding the capability remains somewhat elusive, significant progress has been made towards implementation on current tactical fighter and command and control platforms. This paper discusses migrating I-LVC to various Naval Aviation platforms and the multiple challenges associated with implementation. In 2007, The Boeing Company began an independent Research and Development project entitled ‘Project Alpine’ aimed at reducing the risk of introducing LVC capability into a tactical platform. To date, Project Alpine has demonstrated the capability to perform air-to-air intercepts between live friendly aircraft and sophisticated ground-based virtual and constructive hostile aircraft, ground moving targets and surface-to-air threats. In 2010, this effort transitioned into a contracted effort with the United States Air Force (USAF) for a program entitled ‘LVC Pilot Program (LVCPP).’ LVCPP includes three live flight demonstrations with increasing complexity and integration of LVC assets for the purpose of developing an LVC Concept of Operations (CONOPS) and roadmap for the USAF. Phase 2 of the program introduces LVC capability onto the F/A-18E/F platform. This paper will build upon the approaches discussed in the 2010 I/ITSEC paper, “Advancements of Integrated LVC Applied for Tactical Aviation Aircraft Training”, analyze the work completed in Project Alpine / LVC Pilot Program and offer a potential U.S Navy implementation of I-LVC on-board various Navy platforms. We address such topics as Training & Readiness, appropriate combination of LVC components, platform impacts, scalability, and requirements. Additionally, we will address how readiness can be improved and the potential savings to be gained in certain mission areas such as Anti-Air-Warfare; Strike Warfare; and Electronic Warfare with credible and relevant I-LVC technology. BALLISTIC MISSILE DEFENSE FLEET SYNTHETIC TRAINING (FST) AT SEA John E. Bell Alion Science and Technology Norfolk, VA 2012 IITSEC Paper No. 12241 William T. Cook Darrel M. Morben Valkyrie Enterprises Navy Warfare Virginia Beach, VA Development Command Norfolk, VA Matt Morneault Engenuity, LLC Edgewater, MD Effective ballistic missile defense (BMD) training requires a highly distributed integrated training environment that stimulates deployed forces throughout all elements of the BMD System (BMDS) including sensors, launchers, and command and control systems manned by US, NATO, and Coalition forces. This paper will describe BMD FST at Sea development and assess its effectiveness in supporting distributed BMD training using test data and lessons learned during at-sea exercises. A significant challenge in building this distributed environment is stimulating deployed maritime BMD assets that provide early detection and engagement of ballistic threats. Current at-sea training capabilities are restricted to onboard training systems that cannot share simulation data between ships because shipboard satellite communication networks have relatively limited bandwidth, high latency, and are not connected to land-based simulation networks. The Navy Warfare Development Command (NWDC) has developed a cost-effective solution to stimulate live Aegis BMD shipboard training systems at sea with virtual and constructive models by integrating the Navy Continuous Training Environment (NCTE) using shipboard satellite communication networks. NWDC has deployed and exercised this new capability using a variety of complex integrated air and missile defense (IAMD) scenarios to test whether ships can conduct detection and engagement of ballistic missile threats shared simultaneously with other BMDS training systems, while participating in coordinated command and control between BMDS elements and the Combatant Commander. NWDC has demonstrated this capability in several at-sea training exercises, leveraging the NCTE’s connection to other distributed training networks from Missile Defense Agency, including in-theater BMDS elements such as Patriot, THAAD, and TPY-2. Using this capability, Combatant Commanders will conduct more realistic training exercises that support mission rehearsal, are scalable to all levels of command and control, and can facilitate experimentation for development of new and more robust Tactics, Techniques, and Procedures, while allowing BMD ships to remain deployed at sea. 94 Papers are available on the 2012 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2011 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1987 through 2012 may also be ordered through the www.iitsec.org portal. 2012 I/ITSEC Abstracts COUNTERING A SWARM ATTACK 2012 IITSEC Paper No. 12183 Morten Kolve Kongsberg Defence Systems Kongsberg, Norway Geoff Tompson Decisive Encounters Limited London, United Kingdom Ships transiting a choke point, such as the Strait of Hormuz, may face an asymmetric naval threat consisting of a swarm of 50+ knot, fast inshore attack craft (FIAC), armed with unguided rockets, anti-ship missiles (ASMs) or torpedoes. In such an environment, survival will depend on very close crew coordination and communication between the Combat Information Center (CIC), the bridge team, lookouts and crew-served weapon operators on board the vessel under attack, plus optimal tasking of supporting helicopters and armed unmanned aerial vehicles (UAVs). No single naval simulator provides adequate training for crews and their supporting air assets in such a swarm attack environment. Against a determined enemy, perhaps with little regard for their own survival, ships will require a carefully coordinated crew response to provide an acceptable chance of countering a swarm attack. This paper proposes a training methodology to prepare crews to counter a swarm attack that links conventional simulators to Serious Games utilities representing the target vessel's crew positions and associated air assets, opposed by multiple FIAC attacking in a swarm. The paper will consider the phases of a swarm attack and how simulators may be networked to train crews to survive. The training provided stresses the need for early recognition and identification of the threat; prioritizing FIAC to be engaged; tasking defensive weapon systems; and ordering initial maneuvers. As the attack develops, lookouts are trained to provide accurate information to the bridge and CIC, which will take evasive maneuvers and task the crew-served weapon operators. Having mastered self defense of their own ship, the trainer will allow crews to work with other vessels to improve situational awareness and multi-ship cooperation. The aim of the training is to ensure that crews facing a swarm attack are well coordinated and therefore best able to survive. TUESDAY, 4 DECEMBER, 2012 ROOM W304G T-2 Rethinking Immersive Training 1600 Evaluating Immersion in Training Environments (12046) 1630 Comparing Training Transfer of Simulators: Desktop versus Wearable Interfaces (12008) 1700 Enhancing Realism in Desktop Interfaces for Dismounted Infantry Simulation (12043) NOTES Papers are available on the 2012 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2011 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1987 through 2012 may also be ordered through the www.iitsec.org portal. 95 2012 I/ITSEC Abstracts EVALUATING IMMERSION IN TRAINING ENVIRONMENTS 2012 IITSEC Paper No. 12046 Krista Langkamer Ratwani, Webb Stacy, Alexandra Geyer, Scott Pappada, and Emily Weise Aptima, Inc. Woburn, MA Within both research and practice, immersion is a topic that has received a lot of attention. The military, in particular, has invested a lot of time and money into creating “immersive” training environments in the hopes of providing personnel with training experiences that prepare them for many different types of encounters. Despite this interest, significant questions remain unanswered regarding the training value of such environments. A review of the literature on training in virtual environments reveals an assumption that higher immersion obtained through increased simulation fidelity results in improved training effectiveness and transfer. However, researchers who have attempted to evaluate this assumption have yet to produce compelling evidence. Further, there is no clear consensus regarding what constitutes immersion. For example, some researchers describe immersion as a state or feeling (e.g., Witmer & Singer, 1998), while others conceptualize it as a physical attribute of the training environment (e.g., Slater, 2003). This lack of agreement over the definition of immersion magnifies questions about its influence in the learning process. Before the impact of immersion on learning and performance can be properly assessed, a clear operational definition must be provided that distinguishes immersion from other related concepts. Among other things, a meaningful definition will facilitate the development of good measures. Such measures are essential to any large-scale research effort because they provide standardization across efforts, including research evaluating the impact of immersion on training effectiveness. Therefore, the purpose of this paper is to provide a multilevel operational definition of immersion, as well as methods for the creation and real-time measurement of immersion, as it relates to learning in training environments. This analysis is the first step in aiding training designers in determining what level of immersion is required to facilitate effective training. COMPARING TRAINING TRANSFER OF SIMULATORS: DESKTOP VERSUS WEARABLE INTERFACES 2012 IITSEC Paper No. 12008 John S. Barnett Grant S. Taylor U.S. Army Research Institute for the Behavioral and University of Central Florida: Institute for Simulation Social Sciences and Training Orlando, FL Orlando, FL The use of simulators for training provides advantages over training in the field, but often at the cost of reduced realism. New ideas in interface design promise to reduce this potential disadvantage of simulationbased training while maintaining its benefits. One such design is the use of a wearable computer in which the simulator interface is embedded into a Soldier’s load-bearing equipment, allowing the user’s natural body movements to become inputs into the simulator environment. This type of interface may be more immersive and have advantages over traditional desktop interfaces. This research seeks to identify training benefits of this wearable interface relative to a more traditional desktop computer. To evaluate the system, participants with no prior military experience were trained in hostage rescue procedures in a game-based simulation environment using either a wearable or desktop interface. A control group was trained in the same procedures in a live action condition. Following training, each group completed a series of missions in the live condition, with their performance video and audio recorded for scoring purposes. Participants were scored on the number of correct actions and the time to complete each mission. Results indicated that participants trained in the live condition performed better and were faster than those trained in either simulator condition. However, there were no significant differences between the simulator conditions for performance or speed. This indicates that although the wearable interface was expected to provide better training than the desktop interface, each interface provided equivalent levels of training transfer. These results underscore the importance of determining the training effectiveness of novel training methods before fielding. Although a novel training method may appear to be superior to more traditional methods, the new method should still be evaluated empirically to determine its training effectiveness. 96 Papers are available on the 2012 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2011 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1987 through 2012 may also be ordered through the www.iitsec.org portal. 2012 I/ITSEC Abstracts ENHANCING REALISM IN DESKTOP INTERFACES FOR DISMOUNTED INFANTRY SIMULATION 2012 IITSEC Paper No. 12043 Dr. James Templeman U.S. Naval Research Laboratory Washington, DC Ms. Patricia Denbrook DCS Inc. Centreville, VA A new user interface for training dismounted infantrymen in decision-making and team coordination has been developed at the Naval Research Laboratory and evaluated by the Office of Naval Research (ONR) Code 30’s Demonstration & Assessment team. Since decisions are judged by the outcome of the actions they gave rise to, the validity of virtual training depends on the realism with which actions are simulated. We distinguish between physical realism: required for training sensory-motor skills; and behavioral realism: required for cognitive training. Behavioral realism indicates how closely users’ actions in simulation resemble their actions in real life. Avatars represent users in simulation; thus giving users greater control over their avatar enhances training tactics. This insight led us to extend desktop simulators. Gamepads are the controller of choice for first-person-shooter console games, familiar to many Marines. We added an inexpensive head tracker and sliding pedals to a gamepad interface. We mapped view control and aiming to the user’s head rotation, and leaning the upper body to head translation. The user steps by sliding the pedals back and forth, and crouches by pressing the pedals down. The gamepad directs the avatar’s course and heading. The interface engages the user’s head, hands, and feet to precisely control the avatar’s body. This new control, called ‘Pointman’, has been integrated into Virtual Battlespace 2. Pointman underwent a series of tests, involving fire-teams and later squads of Marines. The interface evolved based on user feedback. Practice drills were developed to expedite learning the interface. A Military Utility Assessment of Pointman was conducted by the D&A team at the Marine Corps Base Hawaii Simulation Center. A squad of seasoned Marines was trained to use Pointman and then applied it in training exercises. Marine feedback, in the form of surveys and interviews, was collected. The assessment concluded that Pointman provided realisticmovement and utility as a training system. WEDNESDAY, 5 DECEMBER, 2012 ROOM W304G T-3 "Mobile"-izing Military Training 1030 Not Just for Angry Birds, Practical Training with Mobile Devices (12150) 1100 Automated Trend Analysis for Navy-Carrier Landing Attempts (12247) 1130 Applying Service Orientation to the U.S. Army’s Common Training Instrumentation Architecture (12123) NOTES Papers are available on the 2012 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2011 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1987 through 2012 may also be ordered through the www.iitsec.org portal. 97 2012 I/ITSEC Abstracts NOT JUST FOR ANGRY BIRDS, PRACTICAL TRAINING WITH MOBILE DEVICES 2012 IITSEC Paper No. 12150 Steven Borkman Dignitas Technologies Orlando, FL Julio de la Cruz US Army Research Laboratory Simulation and Training Technology Center Orlando, FL Targetry Range Automated Control and Recording (TRACR) is a common target controller used at live-fire Army target ranges. TRACR is used to control range targets (both lane based and maneuver). It provides the controller the ability to expose and conceal targets, set their properties, behaviors, etc. beyond individual targets. TRACR allows the controller to regulate the entire range, and the ability to create and play scenarios. Training typically consists of a single range tower governing the entire site. For lane based training, each lane has a trainer watching the student, but the trainer has no direct control over the events of the range and must constantly make necessary requests via radio to the controller at the tower. This creates a bottleneck at the tower and is inefficient from the trainer’s perspective. Collaboratively with Army’s Program Manager Training Devices and the Army Research Laboratory Simulation and Training Technology Center, the Team developed TRACR Ultra Lite (TÜL); an Android tablet based live training app which delivers all of the target control capabilities found in TRACR into the hands of the trainer. While using TÜL, the trainer can directly and efficiently control the trainee’s exercise, allowing for a tailored training environment without overloading the tower operator. Along with lane based training, TÜL was also designed to meet the needs of maneuver range training and serve as a tool for site maintenance. This paper will discuss the abstract concept of enhancing live training with mobile capabilities. It will discuss how mobile technologies such as smartphones and tablets can be used to enhance the quality, efficiency, and safety of live training. Specific use cases of TÜL will be showcased and will describe how it was designed and developed to execute in unison with TRACR while meeting this criteria. AUTOMATED TREND ANALYSIS FOR NAVY-CARRIER LANDING ATTEMPTS 2012 IITSEC Paper No. 12247 Neil C. Rowe U.S. Naval Postgraduate School Monterey, California, USA A replacement system IPARTS is being built for the current U.S. Navy APARTS handheld data-entry device that records evaluations of landings of pilots on aircraft carriers. Navy aircraft are difficult to land and costly to repair, and extensive training and performance monitoring is important. Part of this task includes summarizing older data on landing attempts for comparison of pilot performances. We built tools for analyzing trends exhibited by pilots, pilot groups, aircraft, and evaluators in regard to grades, landing details, and verbal comments. Results are shown on a sample of 85,571 passes representing about 20% of the current Navy records, a significantly larger study than has ever been conducted. These results enabled building several kinds of predictive models of pilot performance which help identify particular pilot problems, and this should help in designing training programs. Fairness of grading of pilots was also assessed by comparisons between military units, aircraft, and graders. The most novel part of the research was understanding and computing statistics on the comments, which are in a telegraphic format using a unique language; a 2433-rule standardization routine and a parser were built to interpret them. Comments were essential in understanding the context of grades. The comment counts were also especially helpful in designing a user interface for a replacement grading device we designed and tested. This work should provide new insights into the performance of military pilots. 98 Papers are available on the 2012 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2011 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1987 through 2012 may also be ordered through the www.iitsec.org portal. 2012 I/ITSEC Abstracts APPLYING SERVICE ORIENTATION TO THE U.S. ARMY’S COMMON TRAINING INSTRUMENTATION ARCHITECTURE 2012 IITSEC Paper No. 12123 Jeremy T. Lanman U.S. Army PEO STRI Orlando, Florida Scott Clarke, Shawn Hillis, R. Darbin General Dynamics C4 Systems Orlando, Florida Dave Frank AIT Engineering Orlando, Florida The Common Training Instrumentation Architecture (CTIA) is one of the three architectures defined by the U.S. Army’s Live Training Transformation (LT2) product line. It is used by LT2 products to define interoperability standards among live training applications to support force-on-force and force-on-target training. Using an introspective approach, honest dialog and user feedback, it was determined that CTIA must evolve to address technology obsolescence and meet the growing needs of the live training community. However, in order for the architecture to meet those needs, a Service Oriented Architecture (SOA) approach was identified as the preferred methodology. This paper documents the analysis process and methodology used by the Architecture team to apply service orientation to CTIA in order to address the long term goals of the LT2 product line. These goals include support for distributed training, mobile computing devices and cloud computing technologies. The CTIA Architecture team utilized a series of workshops, SOA training and Human Centered Design (HCD) techniques to identify and prioritize the strategic business goals and objectives for the product line. As part of this effort, the team conducted an Open Group Service Integration Maturity Model (OSIMM) assessment to analyze and prioritize architecture attributes against the open services integration dimensions. Finally, the team selected and prioritized service oriented design principles which are being applied to the architecture in order to achieve those goals. The result of this process is a roadmap and high level design for the evolution of CTIA to a Service Oriented Architecture. WEDNESDAY, 5 DECEMBER, 2012 ROOM W304G T-4 Building the Training Framework: The Right Tool for the Right Job 1600 A Site Selection Methodology to Optimize Task Training (12336) 1630 Scientific Principles to Support Rapid Scenario Development (12334) 1700 Towards Adaptive Scenario Management (ASM) (12080) NOTES Papers are available on the 2012 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2011 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1987 through 2012 may also be ordered through the www.iitsec.org portal. 99 2012 I/ITSEC Abstracts A SITE SELECTION METHODOLOGY TO OPTIMIZE TASK TRAINING 2012 IITSEC Paper No. 12336 Jennifer K. Phillips Marisa L. Miller Cognitive Performance Group U.S. Army Research Institute Orlando, FL Fort Benning, GA Successful execution of missions is contingent upon learning a range of skills for a variety of tasks. The U.S. Army identifies common core tasks as well as tasks specific to each Military Occupational Specialty (MOS), and organizes them by skill level to support the learning progression throughout a Soldier’s career. While operational units are ultimately responsible for ensuring Soldiers are trained, the Noncommissioned Officer Education System (NCOES) plays a crucial role in Soldier development by providing both institutional classroom training and computer-based structured-self development. Over the past decade, several tasks have emerged as a result of new operational requirements, and many are trained in institutional settings. Subsequently, questions have been posed regarding the optimal placement of tasks that may quickly become less relevant to the Warfighter, especially considering the resources required to update institutional and computer-based training. The purpose of this paper is to report on an effort to identify the characteristics of NCO (Noncommissioned Officer) tasks that are enduring across operational and mission environments versus non-enduring, and to identify the factors considered for optimal placement of tasks in training sites. A domain analysis was conducted to facilitate understanding of the Army’s site selection process. Semi-structured interviews were conducted with subject matter experts (SMEs) from the NCO Academies. Qualitative analysis techniques were applied to ascertain the factors associated with selecting the institution, the operational unit, or structured self-study as the optimal training site. Twelve discriminating factors were identified and used to create a front-end analysis (FEA) methodology for site selection. To support the recommendations of Critical Task and Site Selection Boards (CTSSBs), an Excelbased site selection tool was created to implement the front-end analysis methodology and subsequently assessed. The methodology supports the Army Learning Model by supporting life long learning through the efficient placement of training. SCIENTIFIC PRINCIPLES TO SUPPORT RAPID SCENARIO DEVELOPMENT 2012 IITSEC Paper No. 12334 Jennifer J. Vogel-Walcutt, Jennifer K. Phillips & Karol G. Ross Cognitive Performance Group Orlando, FL Rapid development of training scenarios grounded in the principles of learning science has been an ongoing challenge for the military. Typically, little, if any, attempt is made to utilize these principles in scenario development for several reasons. First, the literature in this area is highly varied in content, commonly focused upon K-12 education, and dispersed throughout education, psychology, and cognitive science journals. As a result, the ability of scenario developers to apply readily available scientific principles is significantly hindered. Second, due to the evolving battlespace, the immediate need for new or modified training products often outweighs the longer term advantage of a scientifically sound methodology for scenario creation. In response, this paper translates existing research from training science into actionable principles for scenario development. The recommendations are organized by trainee expertise level. Categories of recommendations include complexity level, length of scenario, feedback type and timing, knowledge acquisition goals, number of practice segments, and instructor type. Taken together, these principles will help developers tailor the format and content of training scenarios to address different types of learning, maximize knowledge acquisition, and adapt to levels of learning, while simultaneously decreasing the resources required to develop effective scenarios. 100 Papers are available on the 2012 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2011 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1987 through 2012 may also be ordered through the www.iitsec.org portal. 2012 I/ITSEC Abstracts TOWARDS ADAPTIVE SCENARIO MANAGEMENT (ASM) 2012 IITSEC Paper No. 12080 Perakath Benjamin, Mike Graul, Kumar Akella, Jason Gohlke, Brian Schreiber, and Lisa Holt Knowledge Based Systems, Inc. College Station, TX This paper describes the motivations, method, and architecture for Adaptive Scenario Management (ASM). Current scenario-based simulation training systems lack the capacity to dynamically adapt training content to rapidly changing learner needs. Further, current simulation-based training systems are incapable of dynamically generating and maintaining scenarios in an instructionally sound manner. Scenarios developed in current simulation systems are hand-crafted, static representations of training and mission contexts. We describe the results of a research and development initiative that addresses these problems through the design of an adaptive training capability for distributed mission operations (DMO). We designed a structured method for adaptive scenario management that includes the following important activities: (i) performing pre-training assessment, (ii) generating/authoring scenarios and drills, (iii) configuring drills and scenarios for execution of training, (iv) executing simulation-based training, and (v) performing posttraining assessment. Key to the effectiveness of the method is the use of a Mission Essential Competencies (MEC)-based approach to performance assessment and scenario content design. An integrated performance assessment approach that ensures scenario reconfiguration and adaptation are driven by scientifically determined metrics and instrumentation methods is outlined in this paper. Finally, the paper (a) describes an ASM application architecture, (b) outlines a knowledge-based approach for automated scenario generation that underlies the ASM method and the ASM architecture, and (c) provides illustrative examples of the ASM knowledge-based approach that is being tested and validated at an Air Force Research Laboratory DMO training facility. The ASM has the potential for broader use with Air Force and other DoD and commercial training applications. WEDNESDAY, 5 DECEMBER, 2012 ROOM W304G T-5 Reality Check: Virtual Performance 1600 Can UAS Training Be Done Without Live Flight? (12307) 1630 A Capabilities-Based Assessment Tool for USMC Squad Immersive Training (12124) 1700 From a Submarine to a Virtual Environment and Vice Versa (12071) NOTES Papers are available on the 2012 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2011 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1987 through 2012 may also be ordered through the www.iitsec.org portal. 101 2012 I/ITSEC Abstracts CAN UAS TRAINING BE DONE WITHOUT LIVE FLIGHT? 2012 IITSEC Paper No. 12307 Michael Cleveland SPARTA, Inc. Huntsville, AL Gregory A. Goodwin Army Research Institute Orlando, FL Operators of the Army’s Unmanned Aircraft Systems (UAS) (Raven, Shadow, Hunter, and Gray Eagle) are all initially trained with a combination of simulated and live flight. The balance of live training on these systems currently ranges from 100% for Raven to 40% for Shadow. Requiring live flight is both expensive and can have a significant impact on training throughput. Given that UAS’s are controlled using computer interfaces, it seems reasonable to ask whether live flight training is necessary at all. This paper examines the optimal balance between live and simulated initial operator training for Army UAS’s. To do this, we examined the current programs of instruction, Training Aids, Devices, Simulators, and Simulations (TADSS), and we interviewed both students and instructors about training challenges they faced. It was clear from this effort that there is not a one size fits all answer for all UASs. Several factors were found to be critical determinants of an optimal balance including the capabilities of the TADSS, the instructors’ ability to leverage the full capabilities of their TADSS, the cost of constructing or improving TADSS, the tasks required to be trained within the POI, and frequent changes to the UAS operational software. In developing these recommendations, we wanted to avoid reducing the quality of the training or shifting training from the institution to the unit. We concluded that the current TADSS for Shadow, Hunter, and Gray Eagle are good enough to reduce live flight training by about 10% to 20% depending on the UAS. This would save from 40 to 112 man-days of training time per class (assuming 20 student classes). Costbenefit analysis of Raven training, on the other hand, indicated no benefit of reducing live flight training. A CAPABILITIES-BASED ASSESSMENT TOOL FOR USMC SQUAD IMMERSIVE TRAINING 2012 IITSEC Paper No. 12124 Joan H. Johnston US Army Research Institute Training Technologies Research Unit Orlando, FL David Dunfee and John J. Keppeler USMC Training and Education Command Quantico, VA Dan Torgler USMC Program Manager for Training Systems Orlando, FL David Jarvis Kaegan, Inc Orlando, FL Strong consensus exists among the services that increasing the availability of live, virtual, and constructive integrated Training Capabilities (TCs) is a desirable strategy for accelerating unit readiness, while reducing overall training costs. The USMC is planning to implement the Squad Immersive Training Environment (SITE) which will be a home-station capability for: training squad core competencies under realistic conditions to pre-specified standards; being reconfigurable to support scenarios across the range of military operations; and conducting effective after-action reviews. An Analysis of Alternatives (AoA) study was conducted to evaluate existing USMC TCs in the context of ten materiel requirements that had been identified by a capabilities-based assessment. A significant challenge was determining the capability of existing TCs to meet the new SITE requirements in order to identify cost effective technical improvements. This paper describes an innovative capabilities-based assessment tool that was developed during the AoA to address this challenge. We describe how the SITE Assessment Method was developed and applied; how the findings led to a concept for employing SITE to build squad task proficiency; and how to develop a rationale for making decisions about TC integration and interoperability. Lessons learned and guidelines are provided for conducting an AoA for unit training systems. 102 Papers are available on the 2012 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2011 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1987 through 2012 may also be ordered through the www.iitsec.org portal. 2012 I/ITSEC Abstracts FROM A SUBMARINE TO A VIRTUAL ENVIRONMENT AND VICE VERSA 2012 IITSEC Paper No. 12071 Lochlan E Magee, Aidan A Thompson, Brad Cain DRDC Toronto Toronto, Ontario, Canada Kersten Kwan CAE Inc. Toronto, Ontario, Canada Limited access to operational equipment is a constraint on military training and a principal reason why alternative solutions for training, such as virtual environments (VEs), are needed. Limited access to operational equipment for training is a widely recognized problem that also limits, less obviously, conduct of the behavioral research required to determine training transfer from a VE to the real one. In this study, we assessed the training effectiveness of a VE by an indirect method that did not require access to the operational equipment and by a classic method, which made use of privileged access to a submarine. We wanted to explore an experimental method to help inform the interpretation of future behavioral studies on the training effectiveness of VEs when access to operational equipment is not possible. For these reasons, we conducted two experiments. The first employed a reverse transfer-of-training paradigm that used the VE for learning and evaluation and the second employed a forward transfer-of-training paradigm that used the submarine for learning and evaluation. Each experiment required navy personnel to complete an emergency drill, which involved isolation of a bulkhead within a submarine. Initial transfer-of-training and improvements with practice to criterion (i.e., error-free performance) were used to compare the performances of a trained group with a novice group in each experiment. Although the task is complex, involving procedural, mechanical, and spatial components, the outcomes reported here are for spatial learning only. We focus on this aspect of the task because many costly solutions have been sought to interface humans with VEs for tasks that involve locomotion within extended spaces. Both experiments yield evidence of positive training transfer and indicate that locomotion devices are unnecessary for effective training transfer. They also indicate that the results of a reverse transfer-of-training evaluation do not mirror forward transfer. THURSDAY, 6 DECEMBER, 2012 ROOM W304G T-6 Training to Total Performance 0830 The Effects on Performance After Combining Driving and Judgment Simulation (12074) 0900 Crossing the Barrier: A Scalable Simulator for Course of Fire Training (12187) 0930 High Fidelity Ballistics and Gunner Training as a Part of Integrated Aircrew Training Simulators (12429) NOTES Papers are available on the 2012 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2011 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1987 through 2012 may also be ordered through the www.iitsec.org portal. 103 2012 I/ITSEC Abstracts THE EFFECTS ON PERFORMANCE AFTER COMBINING DRIVING AND JUDGMENT SIMULATION 2012 IITSEC Paper No. 12074 Gregory P. Krätzig, M.A. Rae Groff, Fred Foerster, & Cathy Ford Royal Canadian Mounted Police Regina, SK, Canada The use of simulators in training is well established in a number of professional fields (e.g. military, aviation, and medicine); however, in the face of a rapidly evolving policing environment and increasing financial pressures, law enforcement agencies are slowly beginning to adopt simulation technology as away to address training gaps while being fiscally responsible. The Royal Canadian Mounted Police (RCMP) has adopted driving simulators (Krätzig, Bell, Groff, & Ford, 2010; Krätzig, & Hudy, 2011) as a training tool for their Cadet Training Program (CTP). Although the successful use of driving simulators (Krätzig, et al, 2010; Krätzig & Hudy, 2011) and the video-based use-of-force simulators is well established, the RCMP envisioned combining the driving simulations and use-of-force simulations to create a more dynamic and high-arousal training environment. Currently when cadets train in the driving or use of force synthetic environments, they are standalone training sessions with a focus on task-specific learning objectives, and as such cadet performance is very good. An experiment using 214 RCMP cadets was conducted, and the performance data from combining these two synthetic environments into one complex scenario, was analyzed. These results revealed performance decrease in both driving and judgment in previously demonstrated areas of proficiency. This paper discusses methods, measures, and results along with the future research directions. CROSSING THE BARRIER: A SCALABLE SIMULATOR FOR COURSE OF FIRE TRAINING 2012 IITSEC Paper No. 12187 Fournier H. , Lapointe, J. , Kondratova, I, Emond B. , & Munteanu C. National Research Council of Canada The growing training and operational needs of law enforcement and public safety personnel can no longer be met efficiently and effectively through existing infrastructure and resources. While the demands of dayto-day operations are constantly changing, the training of law enforcement personnel and certification process has largely stayed the same. While several technological solutions exist for enhancing training, widespread adoption of current approaches and solutions, such as virtual training, is hindered by significant cost barriers and by lack of scalability and reach. This creates challenges for smaller geographically disconnected units, which characterizes most rural police departments in North America. This paper presents MINT-PD, a technological solution for multimodal virtual Course of Fire (COF) training, along with field observations and validation of the technology. One specific application of MINTPD is to help to increase the rate of success among the trainees who failed a first COF certification round. Success in this context represents significant cost savings by reducing active-duty officers' down-time due to the remedial training and reducing the need for the use of the live firing range. MINT-PD is based on the Multimodal Interactive Trainer (MINT) simulation platform developed by NRC, specifically adapted to address user needs in training and certification for a typical municipal police department. MINT-PD technology allows users to modify training scenarios, incorporate different types of laser guns and a flashlight, add avatars, and expand the training to include Use of Force scenarios. The conditions and parameters implemented in the virtual COF simulator have been derived from field observations and validated by COF trainers within a medium-size police department. This process of technology development and validation will be described in the paper. 104 Papers are available on the 2012 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2011 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1987 through 2012 may also be ordered through the www.iitsec.org portal. 2012 I/ITSEC Abstracts HIGH FIDELITY BALLISTICS AND GUNNER TRAINING AS A PART OF INTEGRATED AIRCREW 2012 IITSEC Paper No. 12429 Mr. Andrew Morris FlightSafety Simulation Broken Arrow, OK While the use of simulators is a cost effective and low resource-intensive method of training, for aircrews of rotary wing gunships there has been a disconnect between training of the gunners and the rest of the crew. Full crew training and communication is essential to mission success and more effective training results. However, with the demands of physical space, specialized hardware, physics modeling, and unique visual obstacles for realistic representation, is it possible to combine gunner training with the constraints found on a motion platform training device? A solution was required for the development of a combined full flight HH-60G Aerial Gunner and Scanner Simulator. Special design consideration was given to the many unique questions to be answered in combining mounted 50-caliber and 7.62mm gun hardware at Gunner and FE stations located on the same motion platform as the rest of the crew training device. Deriving space for the new crew stations, finding a solution for gunnery hardware providing necessary and accurate feedback for realistic crew training, developing accurate ballistics modeling for munitions fired from a moving platform in real-time, and the need for expanded visual system capabilities were some of the issues that had to be addressed. This paper covers the difficulties, considerations, and development that went into engineering a combined training device. It discusses the first-of-kind solution showing that it is indeed possible to create such a training device to provide a viable integrated trainer for the effective training of helicopter gunship aircrews. THURSDAY, 6 DECEMBER, 2012 ROOM W304F T-7 Leading Others: Shift or Sink 1030 Leader Emotion Management: Design and Evaluation of a Training Program (12031) 1100 Future Training for Leaders in Garrison during Expanded Dwell Times (12214) 1130 Serious Game for Safety and Security Education in the Netherlands (12018) NOTES Papers are available on the 2012 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2011 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1987 through 2012 may also be ordered through the www.iitsec.org portal. 105 2012 I/ITSEC Abstracts LEADER EMOTION MANAGEMENT: DESIGN AND EVALUATION OF A TRAINING PROGRAM Kara L. Orvis Pacific Science & Engineering San Diego, CA 2012 IITSEC Paper No. 12031 Krista Langkamer Ratwani Gregory A. Ruark Aptima, Inc. Army Research Institute of the Washington DC Behavioral and Social Sciences Ft. Leavenworth, KS Eileen B. Entin Aptima, Inc. Woburn, MA The life and career of a U.S. warfighter comprises an extensive list of complex emotion-evoking experiences. It is not uncommon for military personnel, within all branches and occupational specialties, to regularly experience a broad range of fluctuating emotions including boredom, pride, frustration, excitement, happiness, and fear. Further, these emotions can often enhance or detract from unit performance during missions, training events, and also while at home station. Historically there has been a great deal of attention paid to ensuring military personnel are tactically prepared. However, there has been less emphasis on the affective or motivational side for ensuring mission success. As one Army Solider said during data collections for this effort, “the [military] does not like to talk about emotions but we [leaders] deal with them every day.” Ultimately leaders are responsible for assuring the performance of their unit by monitoring and managing the everyday emotions of their unit members. Such behaviors are referred to as Leader Emotion Management (LEM) (Kaplan, Cortina, Ruark, Orvis, Engel, & Langkamer, 2012). To engage in LEM, leaders must assess the emotions of their subordinates on a regular basis and then engage in behaviors that will influence those emotions to help maximize performance. The purpose of this research was threefold: 1) to explore whether leader emotion management is a valuable competency to develop in military leaders; 2) design a LEM training program for junior leaders; and 3) evaluate that training. This paper provides results from focus groups with military leaders that highlight the benefit of training LEM concepts and how such training is different from other programs, such as resiliency training. Training design decisions, which are based on qualitative feedback from over 100 Soldiers during the training design phase, are also presented. Finally, the results of a training evaluation study conducted with 70 Army leaders are summarized. FUTURE TRAINING FOR JUNIOR NCOS IN GARRISON DURING EXPANDED DWELL TIMES Kara L. Orvis Pacific Science & Engineering San Diego, CA 2012 IITSEC Paper No. 12214 Krista Langkamer Ratwani Jeffrey E. Fite Aptima, Inc. Army Research Institute of the Behavioral and Washington DC Social Sciences, Ft. Hood, TX For the past ten years Army non-commissioned officer (NCO) training has necessarily focused on developing essential wartime skills that influence combat effectiveness. However, as deployments decrease and Soldiers begin to return home, NCOs must focus on other duties related to effectively leading, training and maintaining Soldier and unit performance while in garrison. Most warfighters agree that leading in garrison is more difficult in many respects and may require the application of leadership skills and processes in a manner that is different from leading in theater. While attention is now turning to address NCO garrison training needs, many discussions have focused on emulating past garrison environments, with leaders focusing on basic soldiering and discipline (e.g., Tan, 2011a). Although those are important foci, conceptualizing garrison leadership solely from pre-9/11 experiences may not meet the training needs of today’s NCOs, as both Soldiers and missions have changed. It is likely that leading in garrison for 2012 and beyond will require some different knowledge and skills than leading in garrison during the 1980s and 1990s. The purpose of this research was to examine concerns related to leaders being prepared for the challenges that they may face in the garrison environment during expanded dwell times and develop recommendations related to how leaders can best meet those challenges. The results of this research provide recommendations for how to best prepare leaders and Soldiers to operate within the garrison environment and are based on semi-structured focus groups conducted with Army enlisted Soldiers, NCOs and officers. 106 Papers are available on the 2012 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2011 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1987 through 2012 may also be ordered through the www.iitsec.org portal. 2012 I/ITSEC Abstracts SERIOUS GAME FOR SAFETY AND SECURITY EDUCATION IN THE NETHERLANDS 2012 IITSEC Paper No. 12018 Maarten van Veen and Edwin Dado Netherlands Defence Academy (NLDA) Breda, The Netherlands To respond to the increasing demand from government and society for improved performance of the safety and security professionals and supporting educational institutes in the Netherlands, four institutes for higher education, the Netherlands Institute for Safety (NIFV), the Netherlands Police Academy (PA), the Netherlands Forensic Institute (NFI) and the Netherlands Defence Academy (NLDA) joined forces and proposed a common plan for establishing a Virtual Platform for Safety and Security (VPSS). The plan consists of a number of different projects related to the primary processes of the involved institutes: education, research and knowledge dissemination. This paper focuses on the project to develop a serious game for use in a multidisciplinary educational setting. The development team consisted of representatives from each of the four institutes. Within each institute, representatives worked not only within their respective internal line of management but also within the project’s structure. The workgroup was accountable to a steering committee that in turn was accountable to a consulting group consisting of the directors of the involved institutes. Keeping the different levels of management aligned in this complex management structure was the greatest challenge encountered during development of the serious game. The paper argues that an iterative and prototype based approach works very well to develop a serious game in a complex organisational setting. We start with explaining the rationale of the serious games project. Next we explain our approach: the project was divided into short prototype cycles – rounds we call them – with a focus on delivering prototypes fast. The results and challenges of each round are discussed and finally abstracted to lessons learned. More focus on iterative development approaches and producing prototypes will lead to a better understanding of the product and a closer relationship between developers and clients. THURSDAY, 6 DECEMBER, 2012 ROOM W304G T-8 Training for Making Decisions Outside "The Box" 1030 Framework for Training Adaptable and Stress-Resilient Decision Making (12229) 1100 The Dynamic Team Training Experiment; Improving Tactical Team Decision Making (12396) 1130 Cutting the Cords: Training for Marshalling with Gesture Technology (12044) NOTES Papers are available on the 2012 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2011 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1987 through 2012 may also be ordered through the www.iitsec.org portal. 107 2012 I/ITSEC Abstracts FRAMEWORK FOR TRAINING ADAPTABLE AND STRESS-RESILIENT DECISION MAKING 2012 IITSEC Paper No. 12229 Meredith Carroll, Kelly Hale, Kay Stanney, Michael Woodman, Luke DeVore Design Interactive, Inc., Oviedo, FL Peter Squire Office of Naval Research Arlington, VA Lee Sciarini Naval Air Warfare Center Orlando, FL The uncertainty of today’s battlefield and austerity of the fiscal environment requires the military to maximize existing methods used to prepare Warfighters for combat. Currently, significant emphasis is being placed on actively fostering resilience to stress, a key part of which is the ability to adapt to uncertainty and unfamiliar situations and recover or bounce-back to pre-stress levels as quickly as possible. The related constructs of stress, resilience, adaptability, and bounce-back as well as the knowledge of how best to influence these through training have been the focus of research for decades and have resulted in a plethora of models, metrics and learning strategies. The results of such efforts provide a disjointed toolbox of potential training interventions, yet, it remains unclear how to seamlessly integrate these tools into a training regime easily accessible to instructors/unit leaders to support effective and efficient training. The lack of this knowledge makes it difficult to systematically develop decision makers that can adapt to uncertainty in the combat environment, and are resilient to stress. This paper presents a framework for training adaptable, stress-resilient decision-making. Specifically, the objective of the framework is to guide transition of those who succumb or marginally survive under stress at the cost of decreased performance, into those who have the ability to quickly adapt and bounce-back to original performance levels and eventually thrive under stressful conditions. This framework aims to achieve these goals by 1) decreasing the initial impact of stressors on performance through stress inoculation training and exposure techniques to improve observation, orientation and decision selection skills by instilling adaptability, and 2) increasing the rate at which performance bounce-back occurs by focusing on biofeedback methods and other coping strategies to enhance response under stress. Combined, these goals will increase the final resilience level achieved after the stressor allowing performance levels to reach pre-stressor levels or greater. Key to this framework are the ability to monitor how quickly a trainee is adapting to a stressor, predict if the trainee is going to succumb versus recover, and insert training interventions to optimize training opportunities. THE DYNAMIC TEAM TRAINING EXPERIMENT: IMPROVING TACTICAL TEAM DECISION MAKING 2012 IITSEC Paper No. 12396 Edzard Boland, Jelke van der Pal, Christopher Roos National Aerospace Laboratory NLR Amsterdam, The Netherlands In order to enhance the decision making process, all air operation team players need to be alert and share information or concerns just in time. Earlier studies apply the mnemonic DESIDE (Detect, Estimate, Set, Identify, Do, Evaluate) to teach pilots to optimize their individual flight safety decision making process. In this paper, DESIDE will be applied by a team of three to test the effectiveness of the tactical decision making tool for teams. For that purpose, eight teams of Falcon 4 gamers were asked to perform an identical set of tactical missions in simulators. Each team consisted of two fighter jet pilots and one supporting Unmanned Aerial System (UAS) operator. In the control condition, a team received a short classical Crew Resource Management (CRM) training, similar in content to the CRM training received in the Royal Netherlands Air Force (RNLAF). In the experimental condition a team received a short training in the use of the DESIDE decision making tool (Murray, 1997). Over the course of five tactical missions, the subjects learned to apply DESIDE. In each debrief, the team was given feedback on the decision making process (according to the instruction received) and mission outcome by a former F-16 Weapons Instructor. The quality of the decision process and outcome was monitored and compared between the teams. The NOTECHS (NOn TEChnical Skills) behavioral marker system in combination with the RNLAF rating scheme was used to evaluate decision making. The results indicate that the DESIDE tool for decision making is effective for teams in a military context. It does generate improved decision making process quality in teams of F-16s and a UAS, performing air operation missions. 108 Papers are available on the 2012 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2011 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1987 through 2012 may also be ordered through the www.iitsec.org portal. 2012 I/ITSEC Abstracts CUTTING THE CORDS: TRAINING FOR MARSHALLING WITH GESTURE TECHNOLOGY 2012 IITSEC Paper No. 12044 Sarah Young MacDonald Atlantis Systems Corp. Dartmouth, Nova Scotia Canada’s Air Force currently conducts apprentice-level technical training in accordance with the Royal Canadian Air Force standards. Included in each of these occupation specifications is a requirement for Aircraft Marshalling. In 2011, a new approach to aircraft marshalling training by leveraging depth sensor camera technology, virtual aircraft and virtual personnel to provide an interactive, fully immersive environment for the trainee was identified. An initial prototype of this virtual marshalling trainer approach was introduced to the Royal Canadian Air Force. Their reception was very positive, and the Royal Canadian Air Force agreed to proceed with a more comprehensive aircraft marshalling trainer. The global standard for aircraft marshalling simulation trainers has required a large classroom space, purchase of expensive hardware, Instructor console station and is dependent on the availability of aircraft. More current technological developments have been limited to the use of helmets and wands attached to wires. While this has eliminated the large space requirement traditionally necessary, the cost of these peripherals is a limitation worth consideration. This paper will report on the development of the Aircraft Marshalling Virtual Trainer. The aim of the Aircraft Marshalling Virtual Trainer project is to produce a dual purposed training aid and performance virtual trainer that will be capable of training basic flight line Marshalling techniques, under various conditions. In addition to a review of the product development, the paper will provide a thorough review of the benefits of the new technologies incorporated into the Aircraft Marshalling Virtual Trainer, lessons learned, initial product feedback, and targeted problem training applications which may benefit from this new approach. THURSDAY, 6 DECEMBER, 2012 ROOM W304G T-9 CAUTION: Domain Crossing Ahead 1330 Training Credibility in Cross Domain Events (12188) 1400 Toward a Training Enterprise Cross Domain Information Sharing Solution (12206) NOTES Papers are available on the 2012 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2011 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1987 through 2012 may also be ordered through the www.iitsec.org portal. 109 2012 I/ITSEC Abstracts TRAINING CREDIBILITY IN CROSS DOMAIN EVENTS 2012 IITSEC Paper No. 12188 Robert Chapman Alion Science and Technology HQ ACC/A8T Langley AFB, VA Tony Valle Modern Technology Solutions, Inc. Colorado Springs, CO The US Air Force Distributed Mission Operations (DMO) Network employs cross domain solutions (CDSs) to isolate simulators within security-defined domains yet still permit inter-team training in a collective synthetic battlespace. The CDS conditions the collective battlespace by blocking, guising, or passing information contained in the network protocol data units (PDUs). Therefore, the various enclaves may experience different representations of the battlespace. One could expect that in an altered battlespace, behaviors and actions of virtual or constructive entities would be distorted because of altered or missing information, thereby affecting the credibility of training activities. Currently, there is no direct means to judge the training integrity of the conditioned battlespace. Current judgments are subjective, a priori opinions rendered by subject matter experts, usually from the perspective of the protected enclave. There are several factors which hinder progress in aiding or supplementing judgments of training suitability of collective battlespaces which are altered or incomplete. This paper builds upon previous work by the authors and others regarding DMO cross domain solutions. It characterizes the problem more completely and presents a framework for describing the impact of altered and incomplete information to training integrity. The utility of the framework is that it provides more quantifiable measures for assessing potential training impacts of a conditioned battlespace. It could also be used to improve the development of CDS software as well as aid the security community in creating content for Security Classification Guides that is useful for simulator and simulation activities. TOWARD A TRAINING ENTERPRISE CROSS DOMAIN INFORMATION SHARING SOLUTION Gerald McGowan Joint Staff, DDJ7 JCW Suffolk, VA 2012 IITSEC Paper No. 12206 Matthew Morneault NWDC Norfolk, VA Robert DeForest AFAMS Orlando, FL In December 2010 the Joint Requirements Oversight Council (JROC) approved the Initial Capabilities Document (ICD) for "Cross Domain Enterprise," which was specific to real world operations and applications. In the live, virtual and constructive (LVC) training environments, due to security and Information Assurance (IA) policies to protect data at the appropriate classification level, information sharing with warfighting training partners is often limited to a subset of the entire training spectrum, to include limited "ground truth" data for LVC simulations themselves. This is mainly due to the distinctive nature of distributed simulation, which requires network connectivity to the devices that handle the ground truth, thus potentially exposing data that in the real-world weapon systems wouldn't be accessible, much less networked. Further, the Office of the Director, National Intelligence, has published a National Security Information Sharing Strategy, as has the DoD CIO, outlining the OSD's strategy for an enterprise capability for information sharing. In Apr 2011 the COCOMS and services identified the number one training gap as the ability to share data with our coalition training partners. The Cross Domain Information Sharing (CDIS) initiative is outlined here, which is a Joint Staff J7 Joint and Coalition Warfighting (JCW), USN, and USAF effort to provide the training community with a repeatable, more standardized security solution for reaching our coalition training partners. Shrinking budgets, increasing demands on training, and the lengthy certification and accreditation for point solutions has demanded the Services move towards an enterprise CDIS. This paper describes the formation of the team in 2011, the work towards an enterprise capability, the solutions examined for voice and for a core part of the architecture -- the Distributed Training Network Guard -- and the team's efforts to synchronize a CDIS deployment with the simulation development cycles of the Joint LVC federation. 110 Papers are available on the 2012 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2011 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1987 through 2012 may also be ordered through the www.iitsec.org portal. 2012 I/ITSEC Abstracts PDF FILES OF THE 2012 TUTORIALS PRESENTATIONS ARE INCLUDED ON THE PROCEEDINGS CD. PLEASE SEE THE TUTORIALS SECTION OF THIS BOOK (BEGINNING ON PAGE 15) FOR SCHEDULE AND SYNOPSES DETAILS. NOTES Papers are available on the 2012 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2011 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1987 through 2012 may also be ordered through the www.iitsec.org portal. 111 2012 I/ITSEC Abstracts TABLE OF AUTHORS Abou-El-Seoud, Nadia, 65 Ford, Cathy, 104 Cleveland, Michael, 102 Abraham, Anand, 28 Fouad, Hesham, 35 Clinger, Barry, 69 Akella, Kumar, 101 Fournier, H, 104 Colombo, Gian, 27 Alexander, Thomas, 59 Fragomeni, Gino, 88, 90 Cook, William, 94 Allen, Gary, 68 Frank, Dave, 99 Coolahan, James, 67 Altenhoff, Bliss, 43 Friedman, Harris, 23 Corbo, Kenneth, 80 Andrade, Richard, 92 Friedman, William, 9 Costello, Jing-Jing, 49 Andrews, Dee, 59 Fritz, Garrett, 87 Coxe, Matt, 27 Arbuthnot, Scott, 46 Frumkin, Lori, 69 Crumley, Matthew, 86 Arcese, Giovannina, 43 Fu, Dan, 51 Curnow, Christina, 17, 54 Archer, Susan, 63 Gannon, Karl, 11 Cutts, Dannie, 39 Archibald, Thomas, 13, 15 Garrett, Randall, 78 Dado, Edwin, 107 Armon, Brigitte, 61 Garrity, Pat, 30, 31, 79, 88, 90 DalSasso, Tony, 81 Atkinson, Beth, 56 Gehr, Sara, 16 Darbin, R, 99 Ayers, Jeanine, 56 Gerretsen, Arno, 76 Darbin, Rowland, 69 Bandrowski, Bill, 62 Geyer, Alexandra, 96 Davenport, Isiah, 88 Barnett, John, 96 Gilbert, Stephen, 93 Davis, Jesse, 50 Barreto, Alexandre, 74 Glover, Gerald, 23 De la Cruz, Julio, 84, 93, 98 Deacon, Allan, 70 Bartlett, Kathleen, 9, 11 Gohlke, Jason, 101 Dean, Frank, 30 Bell, Benjamin, 54 Goldberg, Benjamin, 17, 34, 39, 60, 63 Dechmerowski, Sara, 35 Bell, John, 94 Goldberg, Stephen, 59 DeForest, Robert, 110 Benjamin, Perakath, 101 Gonzalez, Hector, 93 Denbrook, Patricia, 97 Bennett, Russell, 25 Gonzalez, Joe, 78 Deutsch, Jacob, 28 Berking, Peter, 13 Goodwin, Gregory, 54, 102 DeVore, Luke, 108 Bernard, Benjamin, 58 Gore, Christopher, 74 Diallo, Saikou, 72 Biagini, Marco, 33 Graham, John, 44, 92 DiGiovanni, Frank, 17 Billings, Deborah, 17 Graser, Jay, 15 Dill, Kevin, 90 Birtwhistle, Marcus, 13 Graul, Mike, 101 Dillon, Michael, 69 Bizub, Warren, 72 Gravenstein, Nikolaus, 9 Dixon, David, 11 Boland, Edzard, 108 Griffith, Todd, 89 Dolletski-Lazar, Rhianon, 27 Borkman, Steven, 98 Gritton, Kent, 14 Dor, Daniel, 47 Bottone, Jennie, 19 Groff, Rae, 104 Drake, David, 39 Bouwens, Christina, 45 Gronowski, Mark, 29 Dubin, Rachael, 54 Bova, Frank, 9 Haag, Jason, 13, 51 DuBose, Sarah, 43 Bowman, Doug, 38 Hadley, James, 80 Dumanoir, Paul, 72 Branzoi, Vlad, 30 Hadsell, Raia, 30 Duncan, Ian, 28 Brawner, Keith, 17, 34, 39, 63 Hale, Kelly, 35, 49, 60, 108 Dunfee, David, 102 Bray, Britt, 65 Haley, James, 25 Hardee, Gary, 78 Dunn, Cindy, 67 Browne, Daniel, 37 Hartman, Fred, 69 Dyrlund, Allison, 54 Buck, Barbara, 16 Harwell, Stephanie, 74 Egan, Hillary, 80 Burg, Timothy, 43 Hayes, Tim, 52 Elrod, Steven, 80 Burley, Nicole, 11 Hays, Matthew, 22 Emond, B, 104 Byers, Carl, 52 Hebert, Kenny, 77 Ender, Tommer, 37 Cain, Brad, 103 Henry, James, 25 Entin, Eileen, 106 Campbell, Julia, 22 Hieb, Michael, 8, 74 Etters, Timothy, 80 Campbell, Todd, 20 Hillis, Shawn, 99 Evensen, Per Idar, 48 Carolan, Thomas, 29 Hoberney, Alan, 50 Fadde, Peter, 19 Carpenter, Angela, 49 Hoff, Erlend Oby, 48 Farrier, John, 75 Carroll, Meredith, 60, 108 Hoke, Jaclyn, 92 Fautua, David, 27 Chapman, Robert, 110 Holden, Heather, 34, 39, 63 Fernie, Andrew, 41 Chase, Jim, 39 Holhjem, Helene Rodal, 48 Figaroa, Rodney, 64 Chaudhry, A., 30 Hollerer, Tobias, 38 Fiore, Stephen, 49 Chauhan, Sanket, 10 Holt, Lisa, 101 Fite, Jeffrey, 106 Cheng, Zhiqing, 88 Howse, William, 53 Fiume, Eugene, 52 Chiu, Han-Pang, 30 Hruska, Nikolaus, 51 Fleener, Graham, 73 Cinnamon, Amanda, 75 Huddlestone, John, 13 Foerster, Fred, 104 Clark, Craig, 62 Huffman, Christopher, 55 Folsom-Kovarik, JT, 9 Clarke, Scott, 99 112 Papers are available on the 2012 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2011 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1987 through 2012 may also be ordered through the www.iitsec.org portal. 2012 I/ITSEC Abstracts Hulme, Kevin, 28 Isaksen, Geir, 12 Jarvis, David, 102 Jaszlics, Sheila, 87 Jesse, Flint, 49 Jin, Ge, 35 John, Bruce, 23 Johnson, Andy, 29, 51 Johnston, Joan, 102 Johnston, Matthew, 49 Jones, David, 35 Jones, Edward, 76 Jones, Kevin, 56 Joy, Bruce, 33 Kaye, Jonathan, 37 Kemper, Don, 46 Kenyon, Peggy, 26 Keppeler, John, 102 Kerbusch, Philip, 76, 91 Killilea, John, 27 King, Teresa, 22 Knarr, Kenneth, 11 Kokini, Christina, 60 Kolve, Morten, 95 Kondratova, I, 104 Kopper, Regis, 38 Kornreich, Ronald, 86 Koury, Bob, 64 Kratzig, Gregory, 104 Krijnen, Robbert, 31 Kuijper, Frido, 76 Kumar, Rakesh, 30 Kurzweil, Dina, 21, 24 Kwan, Kersten, 103 Lampotang, Samsun, 9 Lanman, Jeremy, 99 Lapointe, J, 104 Lathan, Corinna, 25 LaViola, Joseph, 31 Lawless, Christopher, 81 Lechner, Rob, 94 Lee, Cha, 38 Lemmers, Arjan, 76 Leppard, Benjamin, 82 Lessmann, Kurt, 39 Lipkin, Ilya, 81 Lizdas, David, 9 Lloyd, Charles, 57 Long, Lindsay, 43 Lopreiato, Joseph, 21 Ludwig, Jeremy, 51 Luria, Issac, 9 Lutz, Robert, 39 MacDonald, Sarah, 109 Macedonia, Michael, 45 Magee, Lochlan, 59, 103 Malone, Naomi, 17 Marcellas, Karen, 21, 24 Marvin, Dean, 15 Maxon, Andrew, 73 Maxwell, Daniel, 8 Mayberry, Charles, 87 McDermott, Patricia, 29 McDowell, Perry, 58 McGowan, Gerald, 70, 110 McGurn, Linda, 18 McKeown, Rebecca, 13 McLaughlin, Ryan, 82 McMahan, Ryan, 38 McNamara, Jennifer, 14 Meadors, Margaret, 25 Meyers, John, 66 Miller, Marisa, 100 Minkiewicz, Arlene, 64 Minkov, Yaniv, 47 Momeault, Matthew, 110 Money, Ethan, 80 Moore, Adam, 80 Morben, Darrel, 94 Morneault, Matt, 94 Morris, Andrew, 105 Mosher, Stephen, 88 Moukarzel, Rana, 61 Muller, Tijmen, 31 Munro, Allen, 21 Munteanu, C, 104 Myers, Paula, 25 Nachtigall, Susan, 65 Natarajan, Sridhar, 50 Nelson, Scott, 64 Niemiec, Renee, 80 Nygard, Helena Kvamme, 48 O'Bryan, Michelle, 80 O'Commor, Michael, 39 Olsen, Jeffrey, 20 O'Meara, Paul, 65 O'Neal, Michael, 37 Orvis, Kara, 106 Oskiper, Taragay, 30 Owen, John, 66 Oyan, Ingvild Bore, 48 Paddock, Arthur, 17 Pagano, Christopher, 43 Pappada, Scott, 96 Parker, Michael, 86 Pattanaik, Sumanta, 52 Perrin, Bruce, 16 Peterson, Alden, 93 Phillips, Jennifer, 100 Philpott, Keith, 82 Poltrack, Jonathan, 51 Poore, Joshua, 22 Pottinger, Titus, 82 Potts, Jason, 89 Presnell, Bart, 51 Prevou, Mike, 18 Priest, Heather, 33 Pursel, Eugene, 88, 90 Purselm Eugene, 30 Quintero, Benjamin, 42 Quire, Marty, 41 Ragan, Eric, 38 Rajon, Didier, 9 Ramirez- Padron, Ruben, 60 Ramoutar, Delonna, 56 Ratwani, Krista, 96, 106 Ray, Fritz, 48 Reber, Ethan, 58 Regan, Damon, 15 Reitz, Emilie, 27, 62 Richards, Robert, 51 Richbourg, Robert, 84 Richie, Diane, 83 Rieger, Lawrence, 85 Rivera, Jorge, 69 Rizzo, Albert, 23 Roberts, Matthew, 56 Roberts, Tim, 31 Roberts, Timothy, 79 Robinson, Albert, 9 Robson, Robby, 48 Roessingh, Jan, 59 Roos, Christopher, 108 Rosengrant, Carl, 17 Ross, Karol, 100 Roth, Kyle, 89 Rowe, Neil, 98 Ruark, Gregory, 106 Saffold, Jay, 79 Sagae, Kenji, 23 Salva, Angela, 42, 60 Samarasekera, S., 30 Santiago, Freddie, 84 Saunders, Randy, 68 Scerbo, Siroberto, 38 Schatz, Sae, 9, 11, 27 Schmidt, Caroline, 25 Schram, Jeff, 91 Schreiber, Brian, 101 Schwab, Wilhelm, 9 Schwartz, James, 24 Schwarz, Martin, 46 Schwering, John, 94 Sciarini, Lee, 108 Seavey, Kevin, 62 Sebrechts, Marc, 25 Severinghaus, Richard, 71 Sexton, Dale, 77 Shelton, Brett, 20 Sherrill, James, 42 Shieflett, James, 45 Sik, Ling Ling, 52 Sims, Edward, 23 Singapogu, Ravikiran, 43 Skiba, Thomas, 61 Skinner, Anna, 25 Skinner, Simon, 76 Smelik, Ruben, 76 Smiley, Tammie, 85 Smit, Selmar, 76 Smith, Brent, 14 Smith, Jeanne, 88 Smith, Peter, 14 Papers are available on the 2010 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. Limited numbers of single year copies of 1998-2009 are available. All papers from 1966 through 2000 are available in the I/ITSEC Compendium (order form at the back of this book). Individual papers may also be ordered through the www.iitsec.org portal. 113 2012 I/ITSEC Abstracts Smith, Roger, 10 Smith, Steven, 11, 36 Snyder, Jared, 89 Solina, David, 9 Sotomayor, Teresita, 42, 60 Sottilare, Robert, 17, 34, 39, 59, 60, 63 Squire, Peter, 108 Stacey, Webb, 96 Stanney, Kay, 108 Starsman, Scott, 32 Stensrud, Brian, 88 Sterling, Rod, 41 Stewart. John, 53 Sticha, Paul, 53 Stinson, Cheryl, 38 Stottlemyer, Gary, 87 Streid, Harry, 40, 41 Stroup, Charles, 64 Sullivan, Joseph, 58 Summerlin, Linda, 26 Talbot, Thomas, 23 Tarr, Ron, 17, 27 Taylor, Grant, 96 Templeman, James, 97 Terwilliger, Brent, 58 Thalheimer, Will, 37 114 Thompson, Aidan, 103 Thonglyvong, David, 80 Thropp, Schawn, 50 Tompson, Geoff, 95 Torgler, Brad, 11 Torgler, Dan, 102 Trimmer, Matthew, 22 Twitchell, David, 15, 25, 62 Valle, Tony, 110 Van dan Bosch, Karel, 91 Van der Pal, Jelke, 108 VanVeen, Maarten, 107 Varshney, Maneesh, 44 Verdesca, Marlo, 84 Villamil, Ryan, 30 Visschedijk, Gillian, 31 Vogel-Walcutt, Jennifer, 100 Vorst, Carl, 40, 41 Walker, Cindy, 82 Wary, Robert, 33 Watkins, Jon, 84 Weaver, Zachary, 50 Webb, Andrea, 22 Weise, Emily, 96 Welch, Jeffrey, 93 Wenger, Jason, 92 Wiese, Emily, 56 Wihl, Lloyd, 44 Wildman, Jessica, 61 Williams, Karen, 64 Williamson, Brian, 31 Willis, Bernice, 54 Winer, Eliot, 93 Wintermute, Samuel, 88 Wisher, Robert, 17 Wolford, Brian, 92 Woo, Andrew, 52 Wood, Scott, 72 Woodman, Michael, 108 Woods, Angela, 33, 88 Woodson, Justin, 21, 24 Wray, Robert, 9, 21 Yano, Edgar, 74 Yates, William, 37 York, Brent, 60 Yuen, Billy, 52 Zasuwa, Maciej, 46 Zaugg, Tara, 25 Zhu, Zhiwei, 30 Zielke, Marjorie, 78 Papers are available on the 2011 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2010 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1990 through 2011 may also be ordered through the www.iitsec.org portal. The Power of Innovation Enabling the Global Force http://www.iitsec.org • (703) 247-2569 Interservice/Industry Training, Simulation and Education Conference The National Training and Simulation Association (NTSA) An Affiliate of the National Defense Industrial Association (NDIA) Suite 400, 2111 Wilson Boulevard Arlington, VA 22201
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