NIne Virtues WFRP Adventure.indd

Transcription

NIne Virtues WFRP Adventure.indd
The Nine Virtues of Magnus the Pious
Design and Writing:
The Badlands Rabble Nenad Kostić, Dejan Mandić, Svebor Midžić,
Darinka Pop Mitić
Art Direction: Dejan Mandić Cover Art: Dejan Mandić
Back Cover Art: Darinka Pop Mitić
Interior Art: Dejan Mandić, Darinka Pop Mitić
Cartography: Dejan Mandić Layout: Marta Mandić
Original WFRP Layout by Black Industries
Creative Consultants:
Mihailo Tešić, Vladimir Perišić - Deda, Željko Nenadić - Puh
Molly The Dog
Test Players:
Gaga Uzelac, Ana Cmelić, Marta Mandić,
Coa, Kaylah, Čupavi
We certify that We are the authors of the attached material and
that attached material is original, unpublished work. Fantasy
Flight Games and its licensees may reproduce, distribute, publish,
display, edit, modify, create derivative works, and otherwise use the
material for any purpose in any form and on any media. We agree
to indemnify and hold harmless Fantasy Flight Games against all
claims, suits, costs, damages, and expenses that may be incurred in
connection with the material.
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The Nine Virtues of Magnus the Pious
- TABLE OF CONTENTS Introduction.................................................................4
The Nine Virtues of Sister Krimhilda................7
Streets of Madness..................................................13
City Hall.....................................................................18
Out of the Fire into the Flying Boat................27
Experience Awards..................................................30
Importan Npcs.........................................................30
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The Nine Virtues of Magnus the Pious
- INTRODUCTION Welcome to The Nine Virtues of Magnus the
Pious, a WFRP scenario for players still in
their first careers. It is ideal as a campaign
opener, since it gives GM opportunity to
bunch together PCs from all sorts of careers.
If you are planning to run this adventure
for more experienced players, all you need
to do is accordingly adjust the strength of
opposition.
von Raukov, he mustered his army to meet
it. Unfortunately, the bravery of Ostland’s
soldiers was not enough to stop the mighty
tide of Surtha Lenk’s Kurgan tribes, and
after crushing defeat von Raukov was forced
to retreat his battered army to Ostland’s
capital Wolfenburg. He left his men there,
and went “to get help”, leaving the defense
of the capital to marshal Schpeer. Ostlanders
barely had time to recuperate when Lenk’s
army reached the city. After several tries to
storm the walls, Kurgan withdrew and the
defenders, to their horror, could only watch
from the city walls the unholy ritual, where
chaos sorcerers sacrificed several hundred
captives to their unspeakable gods. Then the
chaos moon Morrslieb cried tears, and where
those tears fell, madness followed. East part
of the city was destroyed and thousands died,
engulfed by green flames. Good marshal had
enough foresight to place cannon batteries
along west bank of the Wolfen river prior to
the ritual, in hope to create a line of defense
in case the east wall was breached. What is
The adventure takes place in the city of
Wolfenburg during the first siege of Chaos
led by warlord Surtha Lenk in the year
2521. It will take PCs on a quest through
the streets of ravaged city, bring them face
to face with the horrors of chaos and offer
them possible salvation from the besieged
city.
THE DEFEAT
When word of approaching Chaos horde
reached Elector-Count of Ostland, Valmir
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left of the defenders is now huddled behind
this line, awaiting their doom. As if all this
wasn’t enough, the beastmen clans of the
Forest of Shadows heeded the call of chaos
and have gathered in woods west of the city.
Their fires can be seen along the forests edge,
as well as corpses of villagers hanging from
the trees. What bravery the defenders had
is now gone, and all Schpeer can do for his
men is offer hope of reinforcements from
Hochland, reinforcements that will never
come.
Schpeer commands his decimated army. Since
most of the soldiers are dead, all citizens
capable of wielding a weapon are recruited
and given a sword, spear, or any kind of makeshift weapon, along with a black band that
marks them as militiamen. The streets are filled
with despairing people, refugees from all over
Ostland. Small Shallya temple is packed with
wounded and dying, and temple’s orphanage
is turned into a hospital. It is hopelessly
understaffed and screams of the patients are
deafening. Food is still not a problem for the
survivors, though most people don’t know that,
and fights break for a sack of turnip.
DEAD MEN WALKING
“Sign o’ four” a mercenary company in
Ostland’s service, had enough of all this and
decided to leave the city. Schpeer had no
choice but to let them go, since he wasn’t about
to waste his men on well trained and armed
mercenaries. They left through West gate, but
several hours later just three returned, almost
insane from horrors they survived. All that
could be gathered from their ramblings was
“horned devils, blood, blood, blood…”. Since
then, no one is thinking of trying their luck
leaving that way… Also, all fishing boats are
gone from the city’s harbor. Their owners left
the city with the first sight of Kurgan.
Fires started by the warp storm burned for
a better part of the day. Then, heavy clouds
covered the skies and a downpour began. It
rained for hours, and as fires died down, first
Kurgan looters entered the city. These are
not organized by any means, they are clans
that decided it’s time to do some pillaging.
Surtha Lenk will allow his warriors to have
some fun before he attacks the west bank.
West Wolfenburg housed city’s harbor,
warehouses, and craftsmen workshops.
Customs building is now transformed into
makeshift headquarters from where marshal
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The Nine Virtues of Magnus the Pious
PC’s are approached by the sergeant Harold
Zemann with a special task for them.
He introduces them to Sigmarite sister
Krimhilde, who offers them a way out of
the town, if they help her save an important
artifact of the Sigmarite fate from Kurgans.
Artifact is currently displayed in city hall, as
a part of “Magnus the Pious: Man behind
the Hero” exhibition. They are to cross the
river and sneak through devastated streets
and get the item, and once they return, they
are to escort the sister and the artifact back
to Altdorf, for which they will be richly
rewarded. What PC’s do not now is that
Wolfenburg streets house more than kurgan
invaders, city hall has is riddled with mutated
clerks, and Krimhilde is not all she seems…
OVERVIEW OF THE
ADVENTURE
At the beginning of the adventure PC’s
are assumed to be drafted in Wolfenburg
militia, no matter what career they are in. If
you are using this adventure as a beginning
of a campaign, then it is advised to have
at least one PC as a former employee of
Wolfenburg’s city hall. Most academic or
warrior careers will do, and with a little
ingenuity you can give this background to
almost any of your PC’s, although this is not
crucial for this adventure.
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The Nine Virtues of Magnus the Pious
- THE NINE VIRTUES OF SISTER
KRIMHILDE -
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pulls them outside in the rain, obviously not
wanting to be overheard by other militia
members, and before they say or do anything
Zemann continues his tirade:
TOUCH OF DESTINY
In a derelict house, near the west city wall,
with window looking at the foreboding
Forest of Shadows and fires rising from the
beastman ravaged villages, huddled together
with other fresh recruits, heroes of our story
are resting after their guard shift, soaked
wet from the relentless downpour, when
sergeant Zemann enters the room, dragging
one of unfortunate “Sign o’ four” survivors.
Mercenary is screaming at a top of his lungs,
prophesizing certain death and doom for all.
‘Who said you can gaze at her holiness face!
Heads down, you peasant clowns or I’ll send
you to tend your farms again and produce
more furry forest inbreeds with your sheep!
This here is sister Krimhilde! Holy woman
of impeccable virtue and breeding! Bride of
our lord Sigmar! She says that she needs our
help and even now at this dire moment I say
she’ll have it! Even if Surtalan (corrupted
Kislevite form for Surtha Lenk) came to
dinner tonight! So, now she’ll speak and
you’ll listen…
Zemann throws him violently to the floor
and growls with deep bass that made him so
popular at the Wolfenburg Watch parties,
‘Disgraceful…’.
Sister Krimhilde, unusually young and
attractive nun, steps forward and with
considerably less bluster introduces herself.
Poor wretch continues to gibber madly and
slowly skulks to the far corner of the house,
muttering ‘…they ate them, ate their soft
parts, didn’t they, my lovelies, they won’ get
my eyes, no, no…’.
‘I am sister Krimhilda, from the order of
Brides of Sigmar. I am keeper of records
and journeyman scholar at our Temple in
Altdorf…
Zemann, not paying any attention to his
insane ramblings, slowly eyeballs around the
room and shakes his huge, bearlike, bearded
head.
She sighs deeply, obviously tired and almost
beyond any hope…
‘Forgive me…these events have taken a great
toll on me. You see much more here is at
stake, at least for the Order, then just the fate
of one town. I know that sounds callous but
you see…’
‘I suppose you’ll have to do…Any of you
louts worked at the City Hall? C’mon, c’mon,
we don’t have the whole day…Soon our
unwashed friends will be here to keep us
company…You, I recognize you – he points
at one of PCs – Yes, yes, you…get up your
sorry good for nothing ass, and come here
and you – he points to other PCs – what
are you waiting for? Formal invitation from
Count Valmir? Get here or I’ll come to get
you’
She stops suddenly and looks sharply at PCs
‘You obviously know of the great exhibition
‘Magnus the Pious: Man behind the Hero’?
THE EXHIBITION
As characters slowly approach this burly,
threatening man, they observe that he is
not alone. Behind him there is a figure and
before they can even think out that properly,
they are face to face with young Sigmarite
nun, dressed in red regalia of her order. He
Even if PCs aren’t exhibition going types
they certainly heard of this great cultural
endeavor, sponsored by Karl (you know, that
Karl) himself, aimed at bringing glory of
Magnus the Pious to all provinces of his great
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and benevolent Empire (and Marienburg
– since after all Magnus was the one who
created Province of Westerland in 2305 IC).
it. Marienburg exhibition will be financed by
the Emperor himself from his private funds.
At that moment, Rene Block started scouring
old treasuries and vaults in search for all
Magnus related paraphernalia still not in the
Magnuskammer and in time he collected
enough objects and documents and felt that
this is the most comprehensive exhibition on
the subject of the Great War against Chaos
ever.
Started in 2439 IC as private collection by
an ancestor of emperor Karl Franz, Wilhelm
III, known as the Wise, first emperor of the
Holswig-Schliestein line, this collection was
point of great pride and prestige of imperial
line since from earliest beginnings it has
claimed Magnus as spiritual role-model and
predecessor.
They were also given on loan from monastic
order Brides of Sigmar small but priceless
and beautiful statuette called Nine Virtues
of Magnus the Pious (see boxed text),
made almost 200 years ago in Praag and
which Tzarina Katrin recently gifted to this
reclusive order.
Wilhelm III and after him all emperors
of Holswig-Schliestein line, or better
said curators specially appointed by them,
collected almost every non-sacral item or
curio related to Magnus the Pious. This
were then put on exhibit in for that specially
prepared space – so called Magnuskammer.
They enjoyed receiving distinguished guests
and ambassadors there and in time it became
customary for newly appointed ambassadors
in Altordf to bring some curio for this
collection on their first visit to imperial court.
Of course, this was private collection and as
such closed to the public.
In 2519 IC exhibit started its long track,
followed by long line of pilgrims and
occasional flagellant, around the Empire from
easternmost capital – Bechafen – where it
remained until the end of the 2520 IC when
it moved, under watchful eye of imperial
curator Rene Block, to capital of Ostland
– Wolfenburg, where it was supposed to
remain until 2521 IC.
While collections of rich and idle are
common in the Empire, idea of letting
common people see them is relatively new.
In accordance with this new vogue Karl
(you know, that Karl) decided to organize
public display of collected items from
Magnuskammer. Rene Block, emperor
appointed curator of this collection,
suggested to Karl (you know…) that they
should also collect other, both sacral and
non-sacral, items related to Magnus and his
War against Chaos and put them on display.
Unfortunately, Surtha Lenk had other plans.
Wolfenburg exhibit opening was very
spectacular. Valmir von Raukov opened it
personally, in order to raise public moral
and generate patriotic feelings in face of
the possible invasion from the north. It was
located in the City Hall and was always
under guard by Wolfenburg Watch. In
time there was almost no inhabitant of
Wolfenburg or nearby countryside that
haven’t seen the exhibition.
Karl liked this idea so much that he
ordered that this will be traveling exhibition
traversing all provincial capitals (and
Marienburg – make of this what you want)
financed partially from imperial coffers and
partially from provincial treasuries. After
some grumbling and fist waving, most of the
Electors were put in their place and paid for
‘But you see’ – continues sister Krimhilde
– ‘this statuette is of extreme importance to
our order because we believe that as long
it is in hands of an imperial subject, saint
Magnus will be able to protect Sigmar’s heirs
and their lands. I was sent here when it was
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The Nine Virtues of Magnus the Pious
obvious that another incursion of Evil from
North was inevitable. I came here to ask
imperial curator Rene Block that I take this
priceless artifact for safekeeping until this
storm of vultures from the north passes over
this land’.
Krimhilde to risk her life when she could just
provide them with description of the object,
she will explain that she is only one that
knows proper procedure for handling this
sacred object and that she is more willing to
risk her life then any damage, both physical
or spiritual, to the item.
She humbly crosses her hands with worry
and stares intently with big brown eyes at
PCs almost pleading
If player express their doubt that such trip to
Altdorf is possible in current circumstances
(beastmen in the woods, Kurgan raiding
groups that have crossed the river Wolfen,
lack of boats, etc) Krimhilde will just say:
‘But now everything’s changed. The Horde
has overrun this town, Herr Block has
disappeared in confusion, I was swept in a
wave of refugees, my escorts died defending
the bridge over Wolfen and it seemed to me
that everything was lost when Herr Schpeer,
Imperial Marshal, offered to help.’
‘We have means of getting out of the city
safely.’
And that is about the only truthful thing she
said during the conversation…
Zemann suddenly interrupts and practically
yells
OF CATS AND BURGLARS
‘Yes, good for moral and all that. Something
to keep spirits up till boys from Hochland
come here to give these bare-assed savages
good hiding. But you know we don’t have
enough time for this. You know lay of the
city, you know the building, you are now
soldiers of the Empire. You’ll escort this lady
to the City hall tonight and protect her from
any harm and you’ll get that Magnus thingy
and get it back here or so help me Sigmar I’ll
rip you apart like a ripe melon!’
In truth, there is sister Krimhilde but she
is 84 years old nun that is living eremitic
existence in former Solland and has never
heard of the Nine Virtues of Magnus the
Pious. Girl that is going about under her
name is in truth one Teresa Sokolowski, blade
for hire and accomplished cat burglar from
Nuln.
She has been tracking the exhibition for the
last two years with her accomplices, waiting
for a right moment to strike and steal this
priceless object.
Krimhilde lies her delicate white hand on
his shoulder and that seems to have calming
effect on raging sergeant, and than speaks:
It was one of infamous Pirate Lords from the
city of Sartosa that has hired Teresa for this
daring theft and supplied her with money
and equipment necessary. This shadowy and
powerful individual has more than aesthetic
interest for this object of art.
‘What Herr Zemann wants to say is that
we are looking for a group of able men who
know lay of the city who will accompany
me to the City Hall where I can retrieve the
Nine Virtues of Magnus the Pious and who
will letter escort me to Altdorf with this
important package. Are you ready to do that?’
Statuette, traditional Kislevite babushka, at
its heart hides piece of the map that can lead
one to the place where treasure plundered
from famous ‘Love Fleet’ lies buried!
Love Fleet is the name given in popular Old
If players ask why is it necessary for sister
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The Nine Virtues of Magnus the Pious
World folklore to the huge fleet bearing gifts
in gold, gems and curious magic from mighty
Caliph of Araby Yashar to beautiful elven
lady from Marienburg that was said to be the
fairest woman alive outside Ulthuan.
But she is not the only with a secret.
Harold Zemann is, simply put, bought man.
He has been conspiring with Teresa since
she came to town almost a year ago. She has
paid him handsomely and for him Kurgan
invasion changes nothing except that it
means that they have to act quickly and find
new muscle to do their dirty work.
Unfortunately for lovestruck Caliph his fleet
was intercepted, plundered and sunk by the
group of Sartosan pirates led by infamous
Ingwi the Black. Chased by powerful
elementals summoned by Caliph’s wizardous
grand vezir Iznogud, pirates hastly buried
the treasure, drew a map, divided parts of the
map among four leading captains and swore
to come back for it one day.
On the other hand, Herr Zemann is not
a man that has common decency to stay
bought. He is always on a lookout for better
paying employer. That is how he was bought
again, almost 6 months ago, this time by a
rival Pirate Lord that wants statuette for
himself.
This never happened. Ingwi has hidden
his part of the map inside Nine Virtues of
Magnus the Pious and now someone wants
it...
Zemann plans to let Teresa and PCs do all
the heavy lifting and then to swoop down
and take Nine Virtues for himself. He is
utterly ruthless and reprehensible individual,
always looking for a number one and has no
concept of loyalty. He doesn’t want to share
anything with anyone and plans to simply
leave Teresa and PCs in Wolfenburg or if
they put up a fight to slaughter them where
they stand.
Once offered a job Teresa takes it very
seriously. As soon as she got to Wolfenburg
she started mapping the City Hall where
collection was on display, bribing guards and
city officials that could be useful, trying to
get close to imperial curator Herr Block and
preparing spectacular getaway in a hot air
balloon that is operated by the crew of Tilean
mercenaries.
She has finally been ready for all this when
Chaos incursion interrupted her carefully
laid plan. City fell almost overnight due to
strange magic of northern Shamans and
Teresa escaped with her life only thanks to
her quick wits and the fact that she could run
much faster then her bodyguards. Although
she has means to escape, hot air balloon
secreted in an abandoned warehouse on the
west bank of river Wolfen, she is loath to
leave empty handed.
She is pulling PCs along but she is planning
to take them along when she escapes and if
they somehow find out the truth before that
she is ready to let them in the deal. In that
case she offers 200 GC per character if they
help her.
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The Nine Virtues of
Magnus the Pious
Elves promptly returned the statuette to its
rightful owners in Kislev.
In 2517 IC Tzarina Katarin had a dream in
which her late father Tzar Boris urged her
to gift statuette to the Order of Brides of
Sigmar in the Empire, so that it can stand
guard over the Empire now that he is dead.
The Nine Virtues of Magnus the Pious is
an icon of the emerging cult of Magnus in
Kislev.
Statuette was made twenty years after the
unification of Empire in 2302 IC, as a token
of Kislevite gratitude to the great Magnus the
Pious. Object was to be presented to Imperial
emissary that was present at the city of Praag
walls consecration ceremony.
Tzarina heeded this dream advice and now
Brides of Sigmar hold the statuette in high
regard, and they were very reluctant to
borrow it for the exhibition, even though it
was the direct wish of Emperor himself.
Magnus, thoughtful as always, instructed his
emissary to inform his hosts that they are to
keep the statuette as a symbol of friendship
between two great realms.
Statuette remained in Praag until 2409 IC,
when it was decided that it will be moved
to Erengraad as a part of the inter-city pact
between that city and Erengraad.
„The Nine Virtues of Magnus the Pious “
statuette is in the form traditional Kislevite
babushka or matryoshka, popular Ungol
children stacking doll, set of dolls of
decreasing sizes placed one inside the other,
but intricately made from precious materials
and having deep spiritual meaning. It
consists of nine stacking statuettes made of,
from inside to outside: clay, wood, terracotta,
porcelain, copper, marble (constructing a
carved shell out of marble was a artisan’s
feat of enormous proportions which took
dozens of failed attempts and one beheading
of the inebriated mason’s apprentice who
accidentally broke the thin marble shell ),
bronze, silver and gold. These respectively
symbolize: honesty, patience, inner beauty,
wisdom, bravery, strength, clemency, great
faith and Sigmar’s blessing. Every statuette
is delicately carved, and represents Magnus
the Pious in various garments, uniforms and
armors. Golden shell represents the elderly
Magnus holding the book, and clay figurine
represents the young and virile Magnus with
sword in his hand.
Two cities exchanged sacred objects as a
sign of good faith, and Praag got to keep
the ear of Kopyeykin the Rampant, one of
Erengraads folk saints.
At one point, the statue was stolen from the
treasury of Erengraad. Culprit was Ingwi the
Black, famous Norse pirate operating from
the island of Sartosa, who led the audacious
attack on the Erengraad in 2441 IC. Portions
of the city were razed, and the treasury was
looted.
Statuette was retrieved only in 2509 IC,
when Ingwi`s great-grandson, one Lutwi
the Reckless was attacked on the sea by
the Elven ship sailing from Ulthuan to
Marienburg. Statuette was found among his
other belongings that he did not dare to leave
in a personal stash on Sartosa.
Parchment with the part of the map scribbled
on it is in the innermost layer, next to the clay
figurine.
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The Nine Virtues of Magnus the Pious
- STREETS OF MADNESS That night, after Zemann has equipped
them with arms and armor and other
adventuring paraphernalia, silently, while rain
clouds blot the moons and stars and incessant
rain drowns sounds like innkeeper little
kittens, PCs are crawling through old bridge
maintenance tunnel that will take them to
eastern part of the city.
Smelly, dank and unused for years by anyone,
this passageway was forgotten by almost all
inhabitants of Wolfenburg.
Herr Zemann watches them leave and sadly
waves his hand in a silent goodbye. They are
now on their own.
PCs leave the bridge maintenance tunnel
just on the other side and surface up in the
middle of the no-man’s land (see map) just
in time to see that rain has stopped and
that Morrsliebe has found a way to squeeze
through clouds.
This leads us straight into…
KEYED ENCOUNTER 1:
Ostlands’ elector count, personal treasury .
False bottom hides (Search check, Hard)
incredible amount of money (small chest
with 2000 golden crowns) as well as
following objects:
Once players have crossed the bridge it takes
them only a few moments to realize that they
are standing on the no-man’s land.
They also see upturned noble carriage with
von Raukov coat of arms. Stray cannonball
has obviously struck the carriage.
• Best quality sword with bull headed pommel,
• Embroidered cloak made from finest
Cathay silk
• Plume helmet adorned with feathers of
some strange bird (from Lustria but they
don’t know that)
• Priceless illuminated copy of the infamous
poetry collection “Vulgar Shepard and other
Dead, bloated, geldings are laying in mud and
blood. Coachman or passengers are nowhere
in sight. However, neither the awful corpsestench nor slimy rain can mask the fact that
there are golden coins strewn about.
When, and if, players search the carriage,
they will realize that this carriage was loaded
with sizeable portion of the von Raukovs,
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The Nine Virtues of Magnus the Pious
poems“
Oh, yes if players are greedy enough to tow
around 2000 (two thousand) gold crowns,
their chances of random encounter suddenly
and sharply rises from standard 60% to
almost inevitable 90%. Even money has its
price.
nicknamed Warty the Hog, unerringly hits
the only remaining wall that is still standing.
Rubble closes the exit from the maintenance
tunnel that PCs have used to cross the bridge.
That excludes any possibility of going back
that way.
Every following shot forces PCs to pass Ag
check or to be hit with flying shrapnel and
debris (strength 4). This continues for each
round that PCs spend in the open.
Unfortunately, our heroes will not be able
to dawdle here for long. Suddenly, viscous
and unpredictable moon Morrsliebe breaks
through clouds again and casts its malevolent
glow on our eager carriage robbers.
Alas, this cannonade also attracts a group of
Kurgans, which only few minutes ago, and
not that far away (see the map), have been
entertained with construction of the giant
wicker man.
These few seconds are enough for Captain
Friedrich Caspar David (commander of the
gunnery – his friends call him Hammerhead)
to spot them and misunderstand their
presence there as a night raid and order fire
from all of his remaining ordnances!
First shot from an imperial cannon,
Kurgans, dozen of them, crying like a
goshawks of their steppe homeland, run
toward PCs wishing to fill said wicker man
with some slow burning fuel.
KEYED ENCOUNTER NO 2:
Suddenly while Kurgans are running toward
PCs with their panther-like gait, shrill rifle
shot breaks silence between two cannon
shots. Leading Kurgan keels over and
crumples to the ground. Other Kurgans stop
just long enough for our intrepid heroes to
run away.
If they succeeded perception check (Very
Hard), they spot quickly reclining figure on
the window of the tallest standing building,
almost a tower, in the vicinity. Even if they
do not, Kurgan will spot the sniper and will
quickly close on the house.
Sniper is one Rudi Voeller, aided by his wife
Mimi. They have two long rifles. While he
shoots, she reloads. Once he is discovered he
succeeds in killing another Kurgan before
they break down the door. PCs might decide,
in a moment of suicidal heroism, to fight
numerically superior Kurgans. If they do that
and if they win, grateful Rudi will give them
his Hochland long rifle.
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The Nine Virtues of Magnus the Pious
remind players that this area is not safe to
linger about. Imperial artillery spotters
have sharp eyes and recent experiences have
taught them that they should shoot first…
and then shoot some more. For every ten
minutes (or as often as GM decides) there
is 60% chance that something will happen:
KEYED ENCOUNTER NO 3:
Kurgan warparty, forty warriors all in all,
led by aspiring champion of Tchar, huge
eagle headed brute, are currently engaged in
their favorite pastime – burning ‘unworthy’
prisoners on a huge bonfire and collecting
half-burnt skulls for small, intimate and
decorative, pyramid they are planning to
build here.
1. Friendly fire – Loud, whistling
noise, followed by an explosion. That’s what
you hear if you are not a target. After this
warning shot PCs have few rounds to get
a hell away from there. If not get they will
have to pass Ag check (Hard) or suffer
strength 4 hit. Cannonade persists until
they move away...
2. Survivors –Survivors crawl from
partially caved in basement and start calling
out to our heroes, begging them for help.
Their loud calls will sooner or latter attract
attention of the Kurgan patrol. Players must
succeed Fel test (Hard) to silence them or
to take survivors with them. If they do that
each following encounter has 50% chance
to be Kurgan patrol. If this result comes up
again – roll once more.
3. Town fountain – Two Kurgans
have reached city fountain and having
dismantled it, they are now strolling down
the city wildly gesticulating. If players
attack them these two hapless raiders will
flee because they are too busy protecting
‘magical fountain of water’. If this result
comes up again – roll once more.
4. Kurgan patrol – Three Kurgans
are patrolling the city looking for anything
they can steal, eat or kill and not necessarily
in that order. If players win an opposed
Per test they’ll spot Kurgans first and can
attempt to hide or avoid them. Kurgans are
alert and if they win opposed check they
will charge players immediately, shouting
and calling for reinforcements. Staring
from that round one additional Kurgan will
join the fray every five rounds.
In this case, here being small town square
that PCs should cross to reach City Hall.
Blood and gore here should be enough of a
warning for more sensible players that they
should not GO THIS WAY! Wp test for
insanity (1 IP) should also help convince
them.
Even the most persistent players soon gather
that this way is blocked by Kurgan party that
got out of hand and that they should find
another way to the City hall slinking through
back alleys of the ruined city.
RANDOM ENCOUNTERS:
LISTZMANIA!!!!
Let us not dally anymore on keyed
encounters...
Kurgans have overrun the city and
blasphemous warp-stuff has irradiated whole
blocks and literally anything can happen…
and it does…
For the purpose of this adventure, we have
divided city in three distinct areas:
A. NO-MAN’S LAND
Imperial cannons and mortar have leveled
this part of the city. Burnt and ruined houses,
strewn corpses and smoldering trees form an
apocalyptic landscape. Scenery here should
01 – 40 – Friendly fire
41 – 60 – Survivors
61 – 90 – Town fountain
91 – 00 – Kurgan patrol
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The Nine Virtues of Magnus the Pious
B. ALTERED STATES
4. Fleshwall – Hideous mass of legs,
arms, hands, eyes and mouths fused with
a house. It screams in terror and pain and
begs PCs for mercy and release of death.
Characters have to pass Wp test or gain 1d5
IP. If this result comes up again – roll once
more.
5. Park – Trees with faces and
needlelike, long, branches that reach
for passersby. If players approach this
monstrosity it tries to grapple one of them
(WS 30, S 40) and if it wins the grapple
test it starts to ‘root’ the one it caught beside
itself. If tree succeeds in holding character for
6 rounds this unfortunate soul will mutate
and sprout roots. Tree will release him only
they can inflict to it 12 wounds of damage (T
60, 2 points of armor). If this result comes up
again – roll once more.
This part of the city was devastated by the
magic attack that has leveled city walls and
gates. Survivors call this event Tears of
Morrslieb. Where tears from the leering
Moon fell city burnt with sickly green flames,
people and buildings warped and reality
itself cracked. Even Kurgans do not venture
there if they don’t need to. Hideous things
that once were men slither, buildings sprout
faces and whisper ugly truths, shadows have
life of their own and streets and alleys trick
your steps if you do not watch them closely.
For every ten minutes (or as often as GM
decides) there is 60% chance that something
of following will happen:
1. Tchar’s sorcerer on a disc
– Shadow falls over characters. Shadow of
a large creature with a long neck and huge
beak of a steppe eagle. When they dare to
raise their heads they’ll see that this shadow
is emanating from a single figure dressed
in a sky-blue plate spiked with gold studs
standing on a flying disc. He glances at
characters, almost nods and then wordlessly
continues his fly-over. If this result comes up
again – roll again.
2. Endless streets – Suddenly
characters realize that they are lost. It
takes an Orientation test (Hard) for them
to realize that they are in the completely
different part of the city. If this result comes
up, GM can relocate them to any other
Altered states area in the city.
3. Mansion – while passing by an
abandoned mansion characters hear familiar
voice calling one of them by name. If
characters enter the mansion they will soon
realize that they are trapped in a labyrinth
of doors and hallways and that all doors
eventually take them back to the lobby of
the mansion. Each time they pass through a
door GM secretly rolls d10. If 0 comes they
leave the mansion, if 9 come up Minor Chaos
manifestation occurs.
01 – 10 – Tchar’s sorcerer on a disc
11 – 33 – Endless streets
34 – 60 – Mansion
61 – 80 – Fleshwall
81 – 98 – Park
99 – 00 – Major chaos manifestation
C. UTTER MAYHEM
This part of the city was spared of destruction
by cannon fire or magic, only to fall prey
to merciless nomads from easternmost
provinces of Old World, minions of dark
deities who now savor the fruits of their
conquest, and plan the final assault on last
pocket of resistance to the upcoming Storm
of Chaos, on the west bank on Wolfen
river. Strange enough, houses are intact, but
one can see scattered bodies of murdered
townsfolk, like ragdolls tossed around by
some spoilt brat. The rain has washed away
the blood, and, to some degree, subdued the
scent of burned flesh and rancid stench, but
horror, almost tangible, lingers in the air like
a burial shroud.
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The Nine Virtues of Magnus the Pious
additional Kurgan will join the fray every five
rounds.
4. Internal affairs – Two Kurgan
tribes, who, at least so far, fought side by side,
now concluded that the time is nigh for some
scores from the old country to be settled. The
word led to the word, the punch led to the
kick, and this dispute progressed to a nasty
little battle. Players are completely unnoticed,
unless they make some really stupid move…
5. The guests are met, the feast is
set … - One wall of the homely mansion
has collapsed, and the rest of this opulent
villa stays intact. The house boasts the lavish
dinner set on high table, complete with
candelabrums and Cathay porcelain plates.
The food is untouched, expertly made,
lukewarm but very tasty, wine is of the best
Tilean vintage and players are well advised
to rest here for a while. There is not a sign of
their gracious host…
6. I KNEW IT!!! – Players hear
someone calling them with loud whisper.
After some futile glancing around, players
realize that voice is coming from the cellar.
Cellar contains the crazed Sigmarite fanatic
and survivalist, who obviously went to great
lengths in preparations for this invasion.
The cellar is stocked with food and various
weapons. Sigmarite fanatic is obviously
a flagellant, prone to self-mutilation and
mad as a box of frogs. Immediately after
(falsely) recognizing Krimhilda as a nun of
Sigmar, fanatic falls to his knees and begs
her for the forgiveness of his sins. If players
disrespect him or Krimhilda, fanatic turns
to his aggressive self and informs them that
his house is rigged to explode. If they treat
him with respect he could show them the
entrance to the secret passage that can help
them to avoid one encounter.
1. Two Kurgans for Sister Sara
– Two Kurgans, more mutated and more
hideous then the rest of their lot are brutally
manhandling and tossing around the elderly
woman in red raiment of nun of Sigmar.
Players have the option of hiding and doing
nothing (save from WP roll and, if they fail,
acquiring 1 Insanity point), or they could
help her. In either case, Sister Sara is mortally
wounded, and, with feeble voice, she begs the
sister Krimhilda to perform the last rites on
her. Rites are performed in badly improvised
manner of someone with only the most
superficies knowledge of Sigmarite rituals
and dogma. Sister Sara finds the strength for
one confused glance to Sister Krimhilda and
dies.
2. The fruits of our struggle... –
Group of Wolfenburg citizens, members of
the cult named “Purple apron”, clad in their
ceremonial vestments (purple aprons), and
singing the hymns dedicated to Tzeentch,
crawl out from their hiding place to greet the
“liberators”. Players have just enough time,
to hide and watch them get massacred by
hungry Kurgans.
3. Kurgan patrol – Three Kurgans
are patrolling the city looking for anything
they can steal, eat or kill and not necessarily
in that order. If players win an opposed Per
test they’ll spot Kurgans first and can attempt
to hide or avoid them. Kurgans are alert and
if they win opposed check they will charge
players immediately, shouting and calling for
reinforcements. Staring from that round one
01 – 10 – Two Kurgans for sister Sara
11 – 33 – The fruits of our struggle...
34 – 60 – Kurgan patrol
61 – 80 – Internal affairs
81 – 90 – The guests are met, the feast is set
90 – 99 – I KNEW IT!!!
00 - Kurgan patrol
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The Nine Virtues of Magnus the Pious
- CYTY HALL The city hall is an imposing stone structure
situated on the central square. The square is
a vast open space, designed to accommodate
celebrations, parades and other communal
meetings. The Temple of Sigmar is situated
right across the square, and in the centre
is an equestrian statue of Karl Franz, now
toppled over by a huge projectile from Surtha
Lenk’s army. The building is somber and
simple, without many decorations, save the
gargoyles perched under the gently sloped
roof. Dead bodies are scattered around the
square, some ravaged by stray dogs and other
sporting various mutations, and this scene of
carnage serves as a grim reminder of the fate
that this city had to endure, with worse yet to
come. The huge main gate of the building is
shut from the inside. Players know that they
can enter the building through the clerk’s
entrance, which is located on the back side,
deep in the narrow and dark alley, with the
deserted garrison’s barracks on the other
side. The clerks’ entrance is actually a small
wooden door designed for men of very small
stature, as if, in some cruel jest, the architect
wanted the employees to bow their heads
before the consecrated, but mind-numbing
routine of clerical work. These doors are also
shut, but breaking in does not present a great
challenge.
During peace time, Wolfenburg City
hall was a busy place, staffed by life-long
employees, and Ostlanders from all over the
province gathered here to legislate property
contracts. It was also home to city officials
and burgomaster’s offices. Citizens crowded
its corridors, waiting for their deeds to be
written in the „Altebuch“, the old book
of land registry whose pages could not be
altered, not even by the Emperor himself.
It also housed an extensive registry of tax
payers, and an office for local tax collectors
and bailiffs.
Today, after the horror that struck this once
proud and beautiful town, the city hall
reflects the spirit of chaos that the Kurgan
have brought upon it.
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The Nine Virtues of Magnus the Pious
GROUND FLOOR
1. Numerous signs of struggle can be seen
all over the great hall. It’s marble floor is
scattered with corpses of the defenders
and Kurgan alike, their blood splattered
over what’s left of the grand exhibition.
The massive obsidian-black skeleton of
the chaos dragon, reputedly slain by the
Emperor Magnus the Pious, was a central
piece of the collection. Its bones are
now in disarray, many of them stripped
by Kurgan. Huge paintings depicting
Magnus and other heroes of the last
chaos incursion grace the walls. Various
artifacts from that period lie smashed on
the floor, or are, perversely, still on display.
Items include weapons, uniforms, and
curiosities.
2. Office of the first order junior secretary.
Room is littered with papers and
documents, the furniture is turned upside
down, and corpses of employees can be
found, horribly mutilated (GM’s discretion,
PCs could check their Wp, gaining an
insanity point on a failed test).
3. Office of the younger secretary of the
second order. Same as 2.
4. Admission room A.
5. Admission room B.
6. Tax collector’s records.
7. Toilette. Lying on the toilette floor is
the Altebuch. The Kurgan used it for a bit
baser purposes than it was meant to, so it’s
lacking the first 20 pages or so. You can
find the description of this tome below.
8. Door to the basement.
9. Stairs to the first floor.
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The Nine Virtues of Magnus the Pious
Altebuch
It is a huge book (25“ x 38“) bound in
non-human leather and held together by
iron rings. Upon closer inspection, the
PCs will be surprised to find that all the
text in the book has been transformed into
animated illuminations. Instead of files and
deeds, leather pages are now cowered with
moving pictures of people going about
their business, living their entire lives
inside this artifact. Once removed from
the book, pages turn back to their original
written state, and stay like that even if
returned to the book. The Chaos storm
brought on this amazing transformation,
but surprisingly it is quite harmless. The
tome has great esthetic value and many
collectors would sell a good part of their
estates just to get their hands on it. It
could easily go for 1500 gc on an auction.
Rummaging through the first floor PC’s can
encounter the following:
War horse
A half-mad Destrier is standing in the
middle of the great hall, waiting for it’s dead
master. It is a beautiful animal, still wearing
pieces of plate armor on it’s head and legs,
and will attack anyone who comes close to it.
A hard (-10%) Animal Care test is needed
to calm it down. It’s former owner called it
„Schon“ (Pretty).
Ms Munchner
Agatte Munchner (86) is an incredibly lucky
old lady that came, unharmed, to city hall to
file a deed for an estate that she purchased
for her grandson Rolph „He’s in Wolfengard
now he is, grandma’s solider, and when he
gets back he’ll have his own land!“ She is
appalled at the state the city hall is in - „in
my time it would not do, not do at all!“ - and
insists that PCs help her in her task.
20
Kurgan
There’s a small Kurgan band prowling
through the city hall, four warriors and a
champion. Use the standard Kurgan profile
for them. Their leader is one Pitrit Tyolka,
touched by Slaanesh. Pitrit has mutated
and now is a slender and gracefully built
hermaphrodite. It will hesitate to enter the
melee, preferring to shoot at PCs with its
longbow, using his sword only to finish
them off.
The Nine Virtues of Magnus the Pious
FIRST FLOOR
Located on the first floor are the
burgomaster’s cabinet and other executive
offices. It is just as run down as the rest of the
building.
1. Hall. Paintings of deserved Burgomasters
hang on the walls, and there’s a naked body
of an older man lying on the floor in a pool
of blood. This is corpse of Wolfenburg
Burgomaster Vladimir Stowasser, stripped by
Rumpus Hildegaard.
2. Recent archives.
3. Clerk office.
4. Offices of the Guild Union representative.
5. Offices of the City Elders.
6. Meeting cabinet.
7. Canceller’s office.
8. Burgomaster’s office. Rumpus Hildegaard
is hidden here under a massive oak table.
9. Stairs leading down to the ground floor
and up to the building’s attic.
21
The Nine Virtues of Magnus the Pious
Rumpus Hildegaard is a „younger“ scribe of
the third order, and has spent his lifetime
working for the city hall. He is in his late
sixties and gone insane from the horrors
of the siege. In a mad plan to save himself,
he took the burgomaster’s clothes and is
impersonating him, hoping to bribe his way
out of the town. PCs not familiar with the
city hall staff will notice, on a successful
perception test, that his hands are stained
with ink, and that his right ear is deformed
from decades of use as a pen holder.
Once adventurers find him, he will beg for
his life and offer a rich reward in exchange
for a way out of town. He, of course, doesn’t
have anything of worth. If PC’s discover he
is a fake and confront him about it, he will
turn into a sniveling pathetic creature he is,
begging for help.
If they refuse to help him, Rumpus will run
to the window, shouting „Save us Sigmar!
Help!“. In this case there’s 30% chance that
he will attract attention from the Kurgan
lurking around the building.
ATTIC
Should the PCs show pity for him, he’ll
warn them about Akakius, and if they don’t
already know, tell them the location where
„the Nine virtues of Magnus the Pious“ is
being kept.
Rumpus collected a small number of
artifacts he considers worth saving, mostly
useless junk, but amongst them is the
burgomasters seal.
This part of the building was used mostly
by the service staff. There are two small
apartments, meant to be used by the city’s
honored guests, but were mostly used by city
officials for their amorous adventures.
1. Apartments.
2. Kitchen.
3. Storeroom.
4. Abandoned rooms. These rooms are piled
with old furniture, paintings and books, they
all are dusty and cobwebbed, and hardly
anything of worth can be found here.
5. Stairs.
TOWER
Large windows allow for a great view
of entire Wolfenburg. The roof is easily
accessible from here.
22
The Nine Virtues of Magnus the Pious
23
The Nine Virtues of Magnus the Pious
BASEMENT, archive
The first level of basement is used for the
town’s huge archives. A part of the visiting
exhibition is located in the hall.
1. Stairs up.
2. Storeroom.
3. Akakius’s desk. His long tentacles bar the
passage, so it’s impossible to get through
without a fight or his permission.
4. Hall. The exhibition pieces here are intact.
Among other curiosities, there’s a replica
of Reikland’s Runefang. It’s all but useless
in combat (-20% Ws, -4 Dmg) but looks
impressive.
5. Archives.
6. Stairs down.
There is a 20% chance that at any time the
PCs visit Akakius he is on a break. He will
grudgingly tell them to wait, and proceed
to eat rats and cockroaches that other clerks
bring him. There’s nothing the PC’s can do to
hurry him up.
Clerks that worked in the archives all
mutated from the storm. Most of them are
reduced to shells mechanically doing their
former job. All but Akakius have no facial
features and are unnaturally slim. Should the
PCs attack them, they will offer no resistance,
and die from the first blow.
Should PC’s decide to simply kill Akakius
he will fight them fervently, keeping them at
bay with his tentacles. Instead the usual hit
locations, use the following:
Akakius Akakius is master archivist and he
still faithfully guards his archives. His body
mutated during the storm, and now he has
a number of agile tentacles 2,5 meters long,
all over his upper body. His lower body has
grown together with the desk and the chair
he spent his entire career sitting in.
The tentacles can take maximum 2 hits, so
ignore any overbleed of damage.
Akakius is impossible to bribe, a loyal city
clerk to the end. The only way he will allow
the PCs to take the sculpture from the
exhibition is if they bring him the signed
permission from the burgomaster, on an
A-404bis form, with his proper seal. If
they manage to obtain the seal, they can
counterfeit the letter. Akakius just needs to
follow proper procedure, and will let them
pass no meter how badly they have written
the „official“ letter.
1 - 60 tentacles
61 - 90 body
91 - 100 head
24
The Nine Virtues of Magnus the Pious
BASEMENT, old archive
Wolfenburg city hall’s old archives are every
researcher’s nightmare (room 1). One huge
room has been transformed over the years
into a true labyrinth of shelves, tables and
heaps of paper, with rats and cockroaches
running free about the place. Anyone trying
to navigate through the old archives must
pass an orientation test or become lost. Also,
contents of the archive are highly flammable,
and anyone carrying an open flame (torch
and such) has a 10% chance of accidentally
starting a fire. Once the flames catch on, its
impossible to put them out. It will take a
couple of hours, but eventually the fire will
consume the whole building.
25
The Nine Virtues of Magnus the Pious
The statuette of Magnus the Pious is locked
in a cabinet (Pick Lock easy, +10%) in the
Planning, Complaints and Notifications
Department (room 2). The Door to this
room is open, and hiding inside is a hungry
leopard, escaped from von Raukov’s
menagerie. The beast is scared and irritable,
but quite domesticated, and on a successful
perception test (hard, - 10%) the PCs will
notice a golden pendant around its neck,
bearing the words „Putzi“. The animal
answers to this name, and will attack
adventurers only if they fail Fel. test (+ 10%
if they call it by it’s name). Should PCs feed
Putzi, she will follow them around, and will
flee at the first sign of danger.
STATUETTE!
The statuette “The Nine Virtues of Magnus
the Pious” is safely locked away in a chained
iron safe. One copy of the key is in possession
of Akakius Akakius, who will gladly hand
them the key, providing that they have proper
clearance for that. The other key, in a blatant
example of administrative negligence, is
hanging on a large key ring with 25 other
keys for various file cabinets.
Once players find a way to open the iron
safe, the inside of the safe reveals the
merrier nature of clerks who spend year
after agonizing year of paper pushing, for
meager pay. Tucked deep in the safe. behind
the pile of papers marked ad acta, is a bottle
of brandy as well as ceramic jugs bearing
the names of Akakius, Grunt, Hedwig and
Bodo. A half-eaten shepherds pie lies on a
plate, emanating the rancid smell of stale oil
and rotten meat. There is a simple wooden
box, also, and it contains statue of “The Nine
Virtues of Magnus”, carefully placed on a bed
of sawdust. This is a golden object, 15 inches
in height, and of such beauty that the entire
room seems illuminated by it.
26
The Nine Virtues of Magnus the Pious
- OUT OF THE FIRE INTO THE
FLYING BOAT Once our heroes have found the statuette
Captain Puzzo steers the balloon to the roof,
and the strange contraption hovers above
the building, gently rocking in midair 3 feet
above the roof tiles. Not one of them leaves
the balloon, and the PCs suddenly realize
that there are guns and crossbows pointed at
them. A basket attached to a rope is hanging
from one side of the contraption. Zemann
speaks to Krimhilda and the PCs:
they hear sound of many horns and drums as
well as frantic shouting and renewed cannon
fire from imperial ordnances on the west
bank of river Wolfen.
If they look through one of City hall
windows they’ll see that city is swarming
with Kurgan and worse. Wild horses,
feathered, wolfskin and dragonscale banners
fill the air as savage Kurgans chant in their
dark tongue calling names of their fell deities.
Sorcerous fire sizzles through air and sky has
turned wine-red.
“Missy, I am not a man of many words. You
will give me the statue, by putting it in this
basket, and your lives will be spared, and
maybe, just maybe, I will let you all climb
upon this contraption - and then off we go.
Just give me that silly Kislevite thing and our
weapons will stay silent”.
Final attack has started and all seems lost!
They can not hope to outrun the murderous
horde and there is nowhere to hide.
Krimhilda, fuming with anger, replies
that she will rather die than succumb to
treacherous ways of Herr Zemann. Zemann
is in hurry to leave the city, so he will not
negotiate at length with players or Krimhilda.
He will repeat his line once again, and in 3
combat rounds (if the players haven’t initiated
the combat until that point) he will utter just
one word: “Fire”.
Suddenly, sister Krimhilde shouts: Follow me
if you want to live!
She starts running for the roof of the
building.
Krimhilde and the PCs will easily locate
the stairs and the door to the attic, which
is cluttered with broken furniture and dead
pigeons. They can climb up to the roof using
the rusted metal stairs, and through the
narrow hatch, one by one.
At this point, battle cannot be avoided any
more. Zemann’s tactic is very simple: shoot,
jump from the balloon, and kill the ones
who escaped the first barrage of pistol fire
and crossbow bolts. Zemann and his men
are reluctant to move away from the balloon,
since it is their only option of escaping the
city if something goes wrong, so, in terms of
disposition, the players can basically move
around on the roof as they seem fit.
Krimhilda will fight side by side with players
in the fiercest of manners. As the battle
progresses, the PCs can see a truly infernal
sight: sounds of Kurgan are starting their
final push to the west bank of the river
Wolfen.
Once on the slightly sloped roof, Krimhilde
fires signal rocket she was hiding under her
robes and the PCs, after a brief but tense
wait they spend watching awful horde fill the
city and converge on the City hall, spot an
unusual sight: the hot air balloon, Thunder
Dragon, a wondrous device painted in bright
colors, leisurely floating towards them, amidst
the smoldering city ruins. Zemann and his
men are manning the dirigible.
27
The Nine Virtues of Magnus the Pious
28
The Nine Virtues of Magnus the Pious
Once in the aircraft, and presuming that
Captain Puzzo is dead, incapacitated, not
there, or unwilling to cooperate with the
players, they must find the way to operate
the contraption. The task is not a very
complicated one: the balloon is balanced by
the hot air that lifts it, and the intensity of
the flame is regulated by a simple valve-based
device with lever. Int (Hard) test is required
to deduce this. Failure by more than 30 leads
to a dramatic plunge towards the ground.
This will give the players a good scare, but
nothing more serious than that.
SLIPPERY WHEN WET!
If the PCs managed to defeat Zemann and
his men, and take over the balloon, this
encounter is concluded with a devastating
sight: as winds carry the players high over
Wolfenburg, they gaze with terror upon the
marauding hordes of Kurgan who have finally
obliterated last pockets of resistance on the
left bank and now are turning to ravaging,
looting and burning what was once a stately
and powerful city.
As the roof is sloped and wet from recent
rain, the PCs must pass the Ag test (Easy)
for every combat round, but only when a
character is directly engaged in melee or is
aware that he or she is targeted with a ranged
weapon. The same applies to the villains.
Failure leads to a D100 roll: on 10 or less,
character slips on a roof tile, effectively losing
one combat round, or, probably, his life if he
or she is at that point on the edge.
29
The Nine Virtues of Magnus the Pious
-
EXPERIENCE AWARDS
- Calming Putzi without hurting him 20 xp
- Calming the warhorse without hurting him
20 xp
- Striking a deal with Teresa 30 xp
- Striking a deal with Puzzo, Dieter and
Volks 50 xp
- Operating the balloon if Puzzo and Dieter
are killed 50 xp
- Survive and retrieve the Nine Virtues of
Magnus the Pious 200 xp
- Saving Rudi Voeller and Mimi Voeller
100 xp
- Surviving random encounter 30 xp per
encounter
- Finding Altebuch 30 xp
- Not killing Akakius 30 xp
- Finding Burgemeister’s seal 50 xp
- IMPORTANT NPCS Seargent Harold Zemann
He always wanted to be a painter, but
since he was a little kid in Marienburg
everybody only judged him by his looks.
He was big and intimidating and he slowly
and almost by chance drifted into life of
crime and soldiering. His natural air of
authority catapulted him first through ranks
of Marienburg Black hats (where he was
known as bent cop) and then through ranks
of various mercenary companies (once things
got too hot in Marienburg). Almost by
chance, he became member of Wolfenbug
watch in 2519 IC. He seemed to settle, only
occasionally dabbling with racketeering and
similar criminal enterprises but he always
longed for more. There was hole in his soul
that could only be filled by huge amount of
gold. It seemed that perfect opportunity arose
when he met Teresa Sokolowski in 2520
IC. They soon struck mutually beneficial
partnership and started to plot how to filch
the Nine Virtues of Magnus the Pious under
von Raukov’s nose. However, in keeping with
his nature, he found a way to betray even
her. He got in contact with rival of Teresa’s
employee and for huge amount of money
he agreed to sell her out. He bribed into
obedience crew of the hot air balloon that are
after all mercenaries. He is already planning
his retirement in picturesque countryside of
Tilea.
Career: Soldier/Mercenary
Race: Human
45
45
43
41
40
32
41
30
2
15
4
4
4
0
0
0
Skills: Animal care, Common knowledge
(Empire), Perception, Dodge blow, Ride,
Gossip, Intimidate, Common Knowledge
(Tilea), Haggle, Search, Speak language
(Battle Tongue), Speak language (Tilean),
Swim, Speak language (Reikspiel), Read/
Write
Talents: Quick Draw, Strike Mighty Blow,
Specialist weapon (2-handed), Strike to
Injure, Strike to Stun, Disarm
Trappings: Mail shirt & Leather jack,
Crossbow, 10 bolts, shield, mace, great
weapon, healing draught
Appearance: Huge, bearded, jovial, big
handed with big lopsided grin when he is
reveled to be more than simpleton soldier
Harold Zemann is deeply unhappy man.
30
The Nine Virtues of Magnus the Pious
Sister Krimhilda
aka Teresa ‘Fanny’ Sokolowski
After some unfortunate events involving
one member of Todbringer family, one pearl
necklace and one injured manhood she left
for Tilea. There she discovered a completely
different world that treated woman with
more respect. In Sartosa one of the City’s
infamous Pirate Lords approached her and
offered 2000 gold crowns and all help that
she might need in order to recover one
item from some traveling show. Money for
nothing, she thought.
Career: thief/cat burgler
Race: Human
45
43
26
36
51
42
43
48
1
14
2
3
4
0
0
0
Skills: Charm, Scale sheer surfaces +
10, Concealment, Dodge blow, Evaluate,
Disguise, Gamble, Pick lock + 10, Perception,
Read/Write, Sleight of hand, Search, Speak
language (Thieves tongue), Speak language
(Tilean), Speak language (Reikspiel), Secret
signs (Thief ), Silent move + 10, Gossip
Talents: Alley cat, Streetwise, Trapfinder,
Streetfighting, Specialist weapon (Crossbow)
Trappings: Red robes, Repeater crossbow,
Leather jack, Sword, Dagger,
Appearance: Wasp-waisted, big breasted,
blonde, brown eyed, true bred, sausage and
cabbage fed daughter of the Empire, dressed
in monastic robes that do bad job of hiding
her womanly attributes.
Teresa was born in a refuge camp in the
northern Empire in 2499 IC where her
parents were dislocated after Orcish army
vanguard slaughtered and burned their town.
Her parents were killed in Middenheim
snotling riots when she was only 4 and
she was taken in by the local thief guild
where she quickly learned their trade under
watchful eye of the guild master.
Although she did well and her good looks
kept her in good graces of city nobility and
guild masters she soon found out that guild
rules were smothering here and that she need
something new.
31
The Nine Virtues of Magnus the Pious
Pidrit Tyolka
Skills: Read/Write, Academic Knowledge
(Administrative), Intimidate, Perception,
Command
Career: Kurgan champion
Race: Human
Talents: Acute Hearing, Etiquette
(Bureaucratic), Frightening, Super Numerate
46
38
46
32
48
27
29
39
2
12
4
3
5
0
6
0
Special: Each successful tentacle hit adds
a cumulative 10% chance of Akakius
inserting corrosive ink into his opponent.
The ink slowly decomposes the victims
internal organs for d10 – TB days. The
affected character must succeed a Toughness
test each day or lose 5% from all physical
characteristics (S, T, Ag). On the last day, the
final test is made to determine if stat. loss is
permanent. On a successive roll, the character
heals the damage at 5% per week.
Skills: Dodge blow, Follow trail, Search,
Perception, Silent move
Talents: Excellent vision, Night vision,
Rover, SWG longbow, Rapid Reload
Trappings: Sword, Longbow and 20 arrows,
full leather armor, breastplate
Putzi, hungry leopard
Rumpus Hildegaard
Career: Scribe
Race: Human
46
38
46
32
48
27
29
39
2
12
4
3
5
0
6
0
35
0
40
45
45
14
25
0
2
14
4
4
7
0
2
0
Skills: Follow Trail
Talents: Keen Senses, Natural Weapons
Special: Claws + Bite attack.
Skills: N/A
Captain Mario Puzzo
Talents: N/A
Career: Seaman/Mate
Race: Human
Akakius Akakius
Career: Archivist
Race: Mutant
38
23
42
44
33
39
32
26
3
10
4
4
0
0
6
0
46
43
46
43
37
36
32
39
2
18
4
4
4
0
0
0
Skills: Common knowledge (Tilea),
Consume alcohol, dodge blow, sail, Scale
Sheer Surfaces, Speak language (Tilean),
32
The Nine Virtues of Magnus the Pious
Swim, Command, Gamble, Intimidate, Speak
language (Reikspiel)
Dieter ‘Eccentric’ Dengler
Career: Student/Engineer
Race: Human
Talents: Hardy, Seasoned Traveler, Strike
mighty blow, Resistance to Disease, Street
fighting,
Trappings: Leather jack, Helmet with
feather wings, Hand axe, Shield, Bad
temperament
Appearance: Fat, red faced, with huge blonde
mustaches, blood-shot eyes, never without his
winged helmet (true flyer never leaves a home
without one)
30
40
33
37
42
51
42
47
1
13
3
3
4
0
0
0
Skills: Academic knowledge (Engineering),
Academic knowledge (Astronomy),
Consume alcohol, Heal, Perception, R/W,
Speak language (Classical), Speak language
(Reikspiel), Academic knowledge (Science),
Common knowledge (Tilea), Common
knowledge (Empire), Drive, Speak language
(Tilean), Trade (Gunsmith)
Proud captain of the “Thunder Dragon”
hails from pastoral Averland and is seventh
child from the mixed marriage between
Tilean father and Aver mother. He run from
home, traveled extensively on Reik, reaching
eventually Marienburg and latter enrolling in
Luccini military.
Talents: Linguistics, Savvy, Super Numerate,
Specialist weapon (gunpowder), Master
gunner
He was soon bored by simple garrison
duty and teamed up for regular drinking
bouts with another Imperial expatriate
Dieter ‘Eccentric’ Dengler who searched for
someone to finance his half-baked ‘scientific’
projects. Mario immediately understood that
these inventions could have military use and
soon fancied that he can become another
Borgio the Besieger.
Trappings: Leather jack, 2 pistols, engineers’
kit,
Appearance: Tall, lanky, with long arms, with
perpetual stoop, with only one hand (he lost
other in flight related accident) and wispy
thin blonde hair.
Together they plundered coffers of one
minor Prince that made his home in Luccini
and with these ill gotten gains passed the
strait of Pirate’s Current to pirate city of
Sartosa. There they spent all of it finishing
and assembling the hot air balloon (they call
it skyship) that could carry small cannon.
Unfortunately, this device proved somewhat
temperamental, not exactly safe, and nowhere
as useful as they hopped it to be. They
constantly quarreled and fought and that is
when one of the infamous Pirate Lords had
an assignment for them in the Empire.
Dieter was always an eccentric. Even as a kid
growing up in small town in the province of
Wissenland, whiles other boys were playing
with wooden swords, he was constructing
kites and dreaming of flying like a bird.
Once he started University in Nuln he got
interested into work of great Leonardo
de Miraglino. After unfortunate incident
involving Cathay rockets and Imperial
steam-tank he quietly left Nuln and went to
Tilea.
33
The Nine Virtues of Magnus the Pious
There he drunk, gambled, researched
Leonardo then drank some more and
gambled even more. He wandered from
City-State to City-State, from court to court,
from inn to inn till he already destitute ran
into Mario Puzzo. It was meeting of kindred
spirits. Two imperials in a foreign land that
felt that their fatherland has forsaken their
genius, they soon struck fast friendship. Now
their dreams are crumbling and they are
flying on unstable and dangerous machine
but little Dieter only wants to fly.
Kurgan warriors
Volks Reiffeissen
Talents: Orientation, Specialist Weapon
Group (2-handed), Strike to Injure
38
41
49
31
31
31
31
2
15
4
4
4
0
0
0
33
36
37
34
28
37
24
1
11
3
3
4
0
3
0
Skills: Animal care, Common knowledge
(Chaos Wastes), Follow trail, Navigation,
Outdoor survival, Perception, Ride + 10,
Search, Speak language (Kurgan)
Career: Ex Sergeant
Race: Human
54
41
Special abilities:
• Chaos Mutation: There is 25 % chance
a Chaos Marauder has a single Chaos
Mutation. Roll on a table 2-1: Expended
Chaos Mutations in Old World Bestiary
to generate it if present and modify stats as
appropriate
Trappings: Light Armour (Helmet, Leather
Leggings), 2 javelins, Great Weapon, Hand
Weapon, Shield
Skills: Perception, Animal Care, Command,
Gossip, Gamble, Outdoor Survival, Search,
Swim, Dodge Blow + 10%, Speak language
(Reikspiel), Speak language (Tilean)
Talents: Night Vision, Savvy, SWG two
handed weapons, Strike Mighty Blow
Trappings: Page from Elven textbook on
erotic art, bottle of brandy, pipe and tobacco,
a dried ham, halberd, dagger, sword
Volks, born on a pig farm, is an exmilitiaman, now hired arm to anyone who
can afford his skills. His loyalty to his
employer is rock-solid, at least until better
offer is presented to him. He keeps his
thoughts for himself, mostly because he is
utterly scared of flying, and mumbles sotto
voce that “men are not meant for a-flying on
them balloons, no sir”.
34
during the 2521. siege
WOLFENBURG
The Nine Virtues of Magnus the Pious
35
ZONES OF DEVASTATION
C - UTTER MAYHEM
B. - ALTERED STATES
A. - NO MANS LAND
The Nine Virtues of Magnus the Pious
36
The Nine Virtues of Magnus the Pious
CITY HALL
GROUND FLOOR
37
The Nine Virtues of Magnus the Pious
CITY HALL
FIRST FLOOR
38
The Nine Virtues of Magnus the Pious
CITY HALL
ATTIC
39
The Nine Virtues of Magnus the Pious
CITY HALL
BASEMENT ARCHIVES
40
The Nine Virtues of Magnus the Pious
CITY HALL
BASEMENT OLD ARCHIVES
41