2016 Whitby Minor Baseball Association House League Coaching

Transcription

2016 Whitby Minor Baseball Association House League Coaching
2016
Whitby Minor Baseball Association
House League Coaching Manual
Midget/Junior
1
Midget/Junior Coaching Manual contents
Section
page
Introduction, Contacts and Links
Equipment document
Equipment list
Fair Play document
Coaching Basics
Coach/Umpire Relations
Stretching Overview
Dynamic Stretches
Static Stretches
Throwing and Receiving Basics
Hitting Basics
Hitting Intermediate
Infield Basics
Outfield Basics
Catching
Catching Intermediate
Pitching
Pitching Intermediate
Pitching with Runners On
Base Running Basics
Base Running Intermediate
Stealing Bases
Base Coach Role
Pre-Game Routine
House League Rules
Practice Plans
3
6
7
8
9-17
18
19
20-23
24-25
26-28
29-30
31
32-33
34-35
36-37
38
39-40
41-42
43-44
45-46
47
48
49
50-51
52-65
appendices
2
Whitby Minor Baseball Association
House League Coaching Manual
This manual is intended to provide information and assistance to help you in your goal of becoming a
better baseball coach.
I am sure you will all agree that our collective goal is to promote the growth of baseball in Whitby. By
volunteering to coach you are helping us towards meeting this goal! By providing better coaching, our
players will benefit that much more, and in turn will become better players.
Whether you are coaching for the first time, or you are a returning coach, the first step to becoming a
better coach is to understand that no matter how long you have been coaching, you will never stop
learning. Please use this manual, along with the knowledge you already possess, to promote a fun filled
and educational program that each of your players will enjoy.
In addition to the resources provided here, the Coach and Player Development Committee members are
willing to come out to a practice and/or game, as our availability permits, if you would like help. Please
see the contact list on the next page of this manual if you would like to ask a member of the committee
for assistance. We are here to help you in whatever capacity you need!
Have a great season, and thank you to your commitment towards better baseball in Whitby!
Derek Brown
Chair, 2016 Coach and Player Development Committee
Whitby Minor Baseball Association
3
Coach and Player Development Committee
Contact Sheet
General Inquiries: [email protected]
Please send all general inquiries to the e-mail address above, as we will all be working together to be
available whenever possible. If you would like to have a certain member of the committee help you,
please feel free to indicate as such in your e-mail. As chair, I have also included my personal contact email, below, if you would like to contact me in that manner instead.
Members:
Derek Brown, chair
2016 Coach, Whitby Chiefs Midget Elite Team
[email protected]
Rob Chopowick
2016 Coach Whitby Chiefs Midget Team 2
George Brown
2016 Assistant Coach, Whitby Chiefs Midget Elite Team
Neal Mattes
2016 Assistant Coach, Whitby Chiefs Peewee Team 1
Steve Smith
2016 Coach, Whitby Chiefs Mosquito Team 2
Garry Reay-Laidler
2016 Coach, Whitby Chiefs Mosquito Team 4
Kurt Dobson
2016 Special Projects Director
Melissa Runhart
2016 Select Director
4
Baseball Links
Below, you will find links that will also provide information to help you become a better coach. Please
use the information you find on any of these websites wisely, with the understanding that some of the
information may be too advanced for your particular age group. The Coach and Player Development
Committee will also be providing information on the WMBA website under ‘Coaches’ for your use.
Whitby Minor Baseball Association
http://www.whitbyminorbaseball.ca
Eastern Ontario Baseball Association
http://www.eoba.net/coach
Ontario Baseball Association
http://www.baseballontario.com/Coaches
(Many resources on left of page; just click on the subpage links)
BaseballROX.com
http://www.baseballrox.com
(Tips and Training Videos)
Quality Coaching Baseball
http://www.qcbaseball.com
National Coaching Certification Program
http://nccp.baseball.ca
The Baseball Coaches Page
http://www.active.com/baseball
Better Coaches
http://www.bettercoaches.com
(User ID – wmbahouse, Password – wmbahouse)
5
EQUIPMENT NOTES - 2016
Getting it –
Equipment Day is Sunday May 1, 2016 at the equipment shed at Willow Park.
Time depends on your Division as indicated below:
(Conveners should be present to answer questions):
Division
Equipment Pick-up
Blastball + Squirt
9:00 a.m.
T-Ball + Mosquito
9:40 a.m.
First Pitch + Peewee
10:20 a.m.
Tyke + Bantam
11:00 a.m.
Rookie Ball + Midget/Jr 11:40 a.m.
Maintaining it –
All coaches are reminded that good care should be taken of all the equipment issued or available at the
parks. This will reduce the overall costs of the league. Dumping the sand out of the equipment bag will
lighten the load. Washing dirt off of the equipment and leaving it out to dry on a sunny day will be
appreciated by your players.
Never use a bat as a hammer; carry a hammer in your equipment bag. Players should not hit the
backstop posts with our bats! This is a major reason bats at the younger age levels require replacement
sooner than anticipated.
If you notice damage to the home plate or backstop, call your convener as soon as possible and he will
notify the league of the issue.
Repairs and Replacement –
‘Equipment night’ is every Tuesday night from 8 p.m. to 9 p.m. at Willow Park starting Tuesday May 3.
Bring damaged or problem items with you for replacement and identify your team number and Division
to us.
Returning it –
Equipment is to be returned, complete and clean, on the first Tuesday following your elimination from
the season ending playoffs (or for Blastball through First Pitch the first Tuesday after your last game
night) to Willow Park between 8 and 9 p.m. All balls including initial practice balls and all used and
unused game balls are to be returned. These will be our practice balls for the start of next season. Note
that all keys issued with the bag are to be returned attached to the bags.
Good Luck with your season
Contact:
George Brown
Ryan Gordon
Derek Brown
905-668-0792 or (c) 905 213-9977 or
905-668-8213 or
416-659-3947
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Midget League Equipment
Item
bases
Bag
31" big barrel bat
32" big barrel bat
33" big barrel bat
Helmets (3xlg)
Shin Pads
XLg. Catchers Cap
Backup Mask
Hockey style helmet/mask
Chest Protector
35" Decker
Key
80cc Balls
Number
3
1
1
1
1
3
2
1
1
2
2
1
2
8
7
Fair Play Code For Coaches
1. I will teach my athletes to play fairly, demonstrate good sportsmanship and to respect the rules, the
equipment and ball diamonds, officials and opponents.
2. I will remember that children play to have fun and must be encouraged to have confidence in
themselves. I will also remember that young athletes have other interests and obligations.
3. I will remember that children need a coach they can respect. Therefore I will be generous with praise
and also set an example of good sportsmanship.
4. I will ensure that all athletes get equal instruction and support as well as fair playing time.
5. I will not ridicule or yell at any baseball player for making mistakes or for performing poorly. I will
show umpires the same respect.
6. I will make sure that equipment and facilities are safe and I will encourage a litter-free environment.
7. I recognize that coaching is a commitment and I will endeavor to improve my coaching skills.
Adapted from Fair Play - It’s Your Call! A Resource Manual for Coaches
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Coaching Basics
Thank you for agreeing to coach a group of athletes who need a coach to enjoy everything that sport has
to offer: fun, competition, friendship, and personal growth.
Thank you for taking the time from your personal schedule to devote to the development of young
people who will benefit from your presence, your planning, your teaching, and your personal
involvement in making sport a fun place to be.
Thank you for accepting the responsibility of helping young people become better athletes, for keeping
them safe and helping them feel good about themselves and what they do.
Thank you for caring enough to seek some help in getting started. The first step is the hardest, but you'll
find lots of help along the way. As you continue coaching, the 3M National Coaching Certification
Program (NCCP) will help you develop your skills as a coach.
If you get the impression we're glad you're here, you're right - we are!
We've created this introductory course to help you take the first steps in coaching. Here you'll find the
basics of coaching, especially coaching young athletes, as well as links to more detailed information
sources, programs and courses. You'll also find links to Ontario's sport organizations, who will help you
obtain more information on the technical aspects of coaching your specific sport. Please feel free to
print and circulate this information!
Sports Alliance of Ontario
Coaching Basics
by Lorne Adams, February 2000
Creation of this document supported by the Sport Alliance of Ontario and the
Ontario Ministry of Citizenship, Culture and Recreation.
This document may be reproduced with credit to the author, Sport Alliance of
Ontario, and Ontario Ministry of Citizenship, Culture and Recreation.)
9
Your Role as Coach
People become coaches for many reasons: because they have a child in sport, because they were an
athlete themselves, or because they want an opportunity to help in their community. Some coaches
step forward; some are asked to help. No matter what the reasons, all coaches have the same roles.
You will be a teacher, a leader, an organizer and sometimes will even act as a counselor.
Coach has a nice ring to it. It sounds important. It is important. Think back to some of the lessons your
coaches taught you. Perhaps you remember the importance of trying your best all the time. Perhaps
you remember how important team goals and sportsmanship were. Perhaps you were taught how to
solve problems or you were excited about learning new things. That coach made a difference in your
life. You too can make the sport experience meaningful, fun, and memorable. That's why you're here.
When your reasons for coaching match the needs and development level of your athletes, everyone can
win.
In your role as a teacher, you will be asked to share your knowledge of the sport and prepare athletes to
play by improving fitness and developing skills specific to your sport.
In your role as leader , you will make many decisions, to motivate your athletes and help them set and
attain goals.
In your role as an organizer, you will manage practice and game schedules for the team, plan and
evaluate practices and evaluate athletes.
In your role as a counselor, you will listen to and provide guidance and support for your athletes.
It is important to understand that athletes, like coaches, participate for different reasons. Some enjoy
the sensation of speed, power, or grace. Some athletes just want to be with their friends, or be a part of
a team (social reasons). Some athletes want to win, to improve themselves or advance to
high levels in their sport (achievement reasons).
Match your reasons for coaching with the reasons that athletes participate. A coach who is driven to
win, coaching a team of 7 year olds who are there for fun and social reasons, can result in an unhappy
coach and unhappy athletes.
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Make Sport a Fun Place to Be
In sport, we need to foster the willingness to try new things, to take risks, to test potential. This is best
accomplished in a supportive, encouraging atmosphere that is characterized by praise not criticism, full
of rewards not punishment. Rather than saying “That’s the wrong way to do it…!’ try saying “You’ve
done this part well, now let’s see if we can add …”. Try to catch your athletes doing something right not
something wrong.
Sport should be fun. Fun doesn't mean that athletes need to laughing and giggling all the time. Part of
the fun is challenge that is realistic and encouraging. Part of fun is playing - playing the game or playing
at parts of the game. Fun is not standing in line waiting for your brief turn at an activity. Fun is being
actively involved. Fun is being respected for yourself and your particular talents. Fun means freedom
from negative criticism and harassment. Fun means that we all count as part of the team. un means
that we play the game fairly, not to bend the rules or break them to gain an advantage. Fun means
having a sense of satisfaction that what you are involved in is gratifying and worthwhile. Fun is what
your athletes should expect from you. Fun is what you should expect now that you are involved in
coaching.
As a coach, you are an equal partner in making sport fun - you should neither be overly authoritarian nor
merely a passive observer.
Growth and Development
While it may be stating the obvious, it helps to remember that children are not miniature adults. Kids
develop in stages and have differing physical and mental capabilities at each stage.
The sport system divides athletes by age groups, but age is not the only measure of their maturity or
readiness for a specific sport activity. Not all 10 year olds are alike. Some are more mature physically,
mentally, and socially while others are less mature. You may have on your team two or three groups of
athletes who are quite different emotionally or physically even though they are the same chronological
age. You may have to create activities appropriate for the different groups on your team.
As the athlete grows, develops, and matures their approach to sport will change. In general, the
following is true about the young athletes you coach:
Children under 7-8 are motivated by fun and often dislike competition.
Cooperative games are very useful
Children 8-10 begin to understand the importance of rules. They identify with personal prestige
and skill levels more than winning or losing. They become more self-centred.
Children over 12 become more competitive. Winning and losing become more important.
Physical abilities change dramatically with maturity level.
The ability to translate commands into action changes dramatically with maturity.
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Asking kids to do things that are beyond their developmental capacities frustrates both athletes and
coaches. Contact your sport organization or the Sport Alliance of Ontario to access resources which will
help you develop appropriate programs for your athletes.
Create a Strong Self-image
How athletes feel about themselves (self-image) is important. If they don’t feel good about themselves
in a particular setting they avoid that environment – they quit sport, or do not perform to their
potential. You play a large role in the development of an athlete’s self-image. It’s quite easy, really: do
the things that others do to you to make you feel good.
Know their names and use them (first names) when addressing them
Establish eye contact - kneel don't bend
Smile - often and readily
Give approving nods, winks, thumbs up
Develop a list of 100 ways to say "Way to go!"
Applaud effort not just results
Be enthusiastic, energetic
Involve them in decisions
Let athletes assume leadership in an appropriate situation
Spend time with everyone
Give them responsibilities
Be their biggest fan/cheerleader - remind them of their achievements
Treat them like you'd like to be treated when you are learning or being evaluated on some new task or
skill.
Organize a Great Practice
World-class coaches have both annual and daily plans for their practices. They start with a script of
what will be done, how it will be done, and why it is being done. Like them, you should have seasonal
goals for what you want the team, the individual athletes, and yourself to accomplish.
You need a plan for your daily practices, too!
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It is extremely important to have a plan when you coach beginning athletes. They don't have a lot of
experience or skill to draw on and if this is your first time coaching, neither do you. If you know what
you want to do, when you want to do it, how you want it done, and why you want it done, you will be
much more confident and assured- and so will your athletes.
Plan the Practice
To begin, break your practice down into five to ten minute segments following this order:
Introduction:
explain briefly what will happen today, what they will learn.
Warm-Up get athletes moving, get them ready for activity
raise body temperature through vigorous activity
start slowly then increase pace
dynamic stretches
basic warm-up for your sport
Review previously learned skills utilize drills that give them an opportunity to practice fundamental skills or skills that they learned
recently
Learn new skills describe the new skill
pick 2-3 teaching points to emphasize
provide drills that utilize the new skill
make sure everyone gets to participate (learn) - avoid long lines of standing around
provide feedback - and encouragement
Change or modify skills as athletes improve
Game-like Activities and/or Conditioning –
simplified game situation – reduce area of play, number of players, rules
incorporate fitness activities if appropriate
Cool down –
decrease level (intensity) of activity gradually
static stretches for the muscles most used in the activity
Wrap up –
review practice and plan with athletes
prepare them for next practice
do your own personal evaluation – what could be better next time?
Don’t Just Practice – Practice Effectively!
An effective practice session has the following characteristics
High Activity Level:
Every athlete participates frequently. There is little standing in line, no waiting for equipment,
minimal time listening to instruction.
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Drills and activities change frequently, athletes do something new every 5-10 minutes
Drills have progression – easy to hard, simple to complex
High Variety Level:
Skills are practiced in different ways
Fun activities are provided
Novelty is introduced – play new position, change rules, use different equipment
Work with different people, individually, pairs, small groups
High Organization Level:
Written practice plan
Environment is organized – enough equipment in the right place before practice starts
Start, stay, and finish on time
This may seem like a lot of work, but once you’ve tried it once or twice, it is quite simple and both you
and your athletes will benefit.
PLAN FOR GAME DAY
You should also have a plan for game days or competitions:
Warm up prepare them for game activity as you would for practice
Establish what we want to do today –
play fair
good sportsmanship
do our best
tactics and skill reminders: good passing, good defense, etc.
Post-competition wrap up Highlight the positive things that happened
Praise effort - be positive
Ready them for next practice
Evaluate the game
- make note of performance and accomplishments
- make note of things to be addressed at next practice. Highlight the positive things that
happened
Good Coaching Needs Good Communication
Communication is not merely giving instructions and having athletes carry them out. Effective
communication is a two way street. You are both the sender and receiver of information. That means
that not only do you need to be understood when you communicate, but you also need to listen to the
people you communicate with. Listening skills are as important as speaking skills. Here are some helpful
hints.
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When speaking:
Use words the athlete understands (remember growth and development needs)
Don't speak too quickly
Make sure that they are paying attention to you
Get down to their eye level
Make sure everyone can hear (speak loudly enough, face them when speaking)
Make sure they understand (ask them to state what you've asked them to do)
Repeat yourself if necessary
When listening:
Establish eye contact
Give signs that you are paying attention (uh huh, yes, I see)
Have the rest of the group quiet
Restate or rephrase what you've heard (you want to know what to when...)
Be positive
Thank them for asking the question or making a point
When you give feedback:
Be prompt- give feedback while the athlete still remembers what they did
Be positive- start by mentioning what they're doing well
Be specific- explain exactly how to make the improvement
Be sensible- don't ask for changes the athlete is not capable of
Make sure the athlete understands- ask them to repeat or demonstrate
"That was good! You've got the arm action. Now let's work on the step - you
need to point your toe like this. OK? Ready to try it again?"
Help Your Athletes Get Fit
Even people who are new to coaching recognize the need for athletes to be fit in order to play the game.
In fact, it may be one of the first things you try to do. However, getting athletes fit isn't just a matter of
making them work until they drop from fatigue. Fitness development needs to be age
(developmentally) appropriate, progressive and should not predispose the athlete to injury.
Here is a list of some basic do's and don’ts for getting your athletes fit.
Do -
Progress gradually over the season. Start with lower intensity, lower duration activities and
work up over time.
Build endurance first before introducing higher intensity activities (run continuously before
sprinting).
Put the fitness part of practice near the end after they have tried to learn new skills. It's more
difficult to learn skills when fatigued.
Always include a warm-up (see above ).
Monitor athletes and reduce or stop activity as they become fatigued.
Provide plenty of cool water--particularly if the activity is intense or if it is hot and humid.
Scale back intensity in hot, humid weather.
Always have a 'cool-down' period at the end of practice (see the earlier section).
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Don’t - Ask athletes to perform extreme stretches, hyperextensions or rotations, e.g., neck bridges,
hurdle stretch.
Ask developing athletes to do strengthening activities that require them to lift or support more
than their body weight.
Ask developing athletes to perform high intensity activities such as repeated wind sprints.
Don't deny your athletes water and rest breaks.
If you see your athletes only once or twice a week, don't sacrifice skill development for fitness
training. You may be better off teaching technique and fundamentals of the game.
How to Make Sport Safer
Every coach wants to minimize the risk of injury to athletes. We can't totally eliminate the risk of injury
but we can reduce it drastically. Many risks are under your control- and you have a responsibility to
take the necessary steps to protect your athletes. Once again, it helps to have a plan.
If your athletes use equipment (sticks, bats, etc.) be sure to teach them how to handle the
equipment safely.
Always survey your practice/game facility. Hazards are often simply overlooked until an accident
happens.
Make sure they have proper, well-fitting athletic wear (shoes, helmets, shoulder pads, skates,
etc.)
Remove obstacles or hazards. Move benches back a safe distance from the playing area.
Pad objects that athletes may run into (end walls of gym, basketball standards, volleyball
support wires).
Provide plenty of water (particularly in warm weather)
Have a first aid kit on hand
Have a medical information form for each your athletes' past injuries, allergies, conditions, that
may affect their ability to participate.
Know your athletes’ fitness, illnesses, etc.
Be cautious returning athletes to activity when they have been injured or ill.
For You
It is beyond the scope of this project to teach you how to deal with injuries if they should occur.
However, there are lots of places to go for help that will prepare you to deal with most of the sports
injuries you will encounter. Red Cross, St. John's Ambulance, SIPAC (Sports Injury Prevention and Care),
and the 3M NCCP Level I Theory manual are good sources of information and training.
What to do When Things Go Wrong
When things go wrong and there is a major injury, you must have an EAP (Emergency Action Plan). Take
time to create on before your next practice. The plan includes the following:
Location of the nearest phone
Phone numbers of ambulance, hospital, etc.
Clear directions for emergency care people to get to where you are
Having a "call" person (the person who makes a call) to get help
Having a "charge" person (the person in charge) to stay with the athlete and be in charge at the
scene.
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Your Role With Parents
As a coach, you'll often have to work with the parents of your athletes. The chances are that you are a
parent yourself. if that is the case, ask yourself what kinds of things would you expect of a coach when
they are dealing with your son or daughter. What would you like to know about their experience as a
coach? What would you like to know about the interaction between your child and the coach? You
probably had those kinds of questions as a parent, however, now that you are the coach, other parents
are looking to you for answers. It helps to remember that "informed people are cooperative
people."
How do people become informed? In the most simple and direct way. You talk to them, one on one or
as a parent group. Tell them how you are going to conduct yourself, what expectations you have of the
athletes and how you will treat them. Tell them what your expectations are of them as parents.
Another way to inform parents is to write them a letter, addressing the concerns that any parent would
have. Tell them a little about your philosophy, your expectations, and create an avenue of
communication. Good coach-parent relationships create a positive environment for the athlete, and
everyone benefits.
In Closing
Thank you once again for taking the time to review Coaching Basics. As you can see from the materials
and references we have provided you with, there is a lot to learn. However, now that you have started,
the most important thing is to use what you have learned to enjoy your athletes, your sport, the
competition, and to have fun.
The real rewards for your efforts are not in the awarding of trophies or medals but in the words of an
athlete who, at the end of the season, extends to you a heartfelt "Thanks Coach!"
Enjoy your season, your athletes, and everything coaching has to offer!
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Coach / Umpire Relations
Most calls made in a game are judgement calls. You may see it one way and the umpire another.
Missed calls do occur. The team needs to be able to put those behind them and carry on without losing
focus on the game itself.
Keeping calm in dealing with calls is part of teaching the team good sportsmanship.
Yelling at an umpire that he made the wrong call when it is a judgement call will not result in a change
and does nothing for your relationship with the umpire.
When a call is made that is incorrect according to the rules of the game then you may ask to discuss it
with the umpire. It may still be his judgement as to whether a particular rule applies.
If it is clearly a wrong call according to the rules, ask for time and politely discuss it with the umpire.
If he agrees with you then the call will be overturned.
Coaches should never charge onto the field, yelling at the umpire.
Respect for the umpire’s role is an important part of respect for the game itself.
Know the rules for your age group and the rules of the game.
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Pre-Game, Pre-Practice Warm-up and Stretching
Before any athlete performs at any performance level they should be physically prepared to do
so. Evan at the young age, injuries can occur if the body is not properly prepared to perform.
Some will argue that younger bodies are already flexible and ready to go, this is not the case.
Anytime a body performs a movement that requires a different or erratic movement to what it
is used to it should be prepared to do so through proper warm-up and stretching.
Not only does it promote good health, but it provides longevity in the sports were our athletes
perform, and in the case of our younger athletes, flexibility is strength. All practices and games
should be started with a proper warm-up and stretch.
There are basically two types of stretches – dynamic and static. Studies in body mechanics
over the last few years have proven that dynamic stretches that prepare the body for motion
should be done before an activity while static stretches which promote flexibility should be
done after an activity. Most adults that played baseball in their youth will only be familiar with
static stretches. The belief now is that doing these before a game causes the muscles to slow
down in their reaction to the need to move. So – time to change!!
In the following pages Dynamic stretching information from a document on the James Madison
University web site entitled Dynamic Flexibility and Mobility is reproduced. There are many
more options on the internet that will help you understand the dynamics behind stretching.
After that we have included material on static stretches. Again it is our recommendation that
these be done after a game or practice to return the muscles to a relaxed stated and promote
flexibility.
AND – before you start – send you players for a slow run to get the body warmed and ready for
movement.
19
Variation: 1. High knees pull: Same as above,
but grab your knee and pull it up and in with
each stride.
Dynamic Stretches
The following material is from James Madison
University’s Strength and Conditioning Program.
WALKING LUNGE
Purpose: To stretch the glutes, hamstrings, hip
flexors and calves.
Procedure:
1. Step out with a long stride, striking the heel
of your forward foot and extending onto the
toes of your back foot.
2. Complete the cycle by bringing your trail leg
through and standing upright.
Key Points:
1. Position your
hands behind
your head while
keeping your eyes
focused forward.
2. Flex your front
knee to 90° and
keep your back
knee from striking the ground.
This is the standard dynamic flexibility series
used at JMU. Your workout should have a
prescribed warmup, but if it doesn't a three
minute total body warm-up, (i.e., jogging, rope
jumping, total body movement) should always
precede this dynamic series. The warm-up
raises the body temperature, increases blood
flow to the muscles, and lubricates the joints.
Always remember warm-up to stretch, do not
stretch to warm-up.
Dynamic movements are the best way to
prepare your body for dynamic workouts.
Contrary to old beliefs, the best time to work on
static flexibility is at the end of your workout,
and not in the beginning. After every workout
you should follow a 4-6 minute total body static
stretching series.
WALKING HIGH KNEE LUNGE
Purpose: To stretch the glutes, hamstrings, hip
flexors and calves.
Procedure:
1. Drive your forward knee up as high as
possible and then step out with a long stride
striking the heel of your forward foot and
extending onto the toes of your back foot.
2. Complete the cycle by bringing your trail leg
through and standing upright.
Key Points:
1. This drill is performed identical to the walking
lunge, with the exception of the high knee
action.
2. Position your hands behind your head with
your eyes focused forward.
3. Flex your front knee to 90° and keep your
back knee from striking the ground.
The following series of Dynamic movements will
develop your flexibility, balance, coordination,
mobility and strength.
WALKING HIGH KNEES
Purpose: To flex the hips and shoulders, and
stretch the glutes, quads, lower
back and shoulders.
Procedure:
1. Take an exaggerated high step, driving your
knee as high as possible, and
simultaneously push up on the toes of your
opposite foot.
2. Use the proper arm swing; 90° angle at the
elbows, hands swing up
to chin level and back
beyond rear pocket.
Key Points:
1. Drive your knees up as
high as possible.
20
WALKING STRAIGHT LEG KICKS
Purpose: To stretch the hamstrings, calves and
lower back.
Procedure:
1. Walk forward keeping your front leg straight.
2. Kick your leg up and touch your toes to the
fingers of your
opposite hand.
3. Repeat the cycle
with your opposite
leg.
Key Points:
1. Keep your arm
extended out
parallel with the
ground.
2. On your first set of
this drill only kick to
75% capacity, and
then on your
second set kick to full capacity.
RUNNING BUTT KICKS (20 reps)
Purpose: To stretch the quadriceps and hip
flexors.
Procedure:
1. Begin running by flexing your knee and
bringing your heel back and around to your
buttocks.
2. Maintain a slight
forward lean throughout
the drill, and stay on the
balls of your feet.
3. Complete 20 kicks
within 10 yards.
Key Points:
1. Maintain a quick, yet
shallow arm swing, keep
your elbows at 90° and
drive your hands from
chest to front hip pocket.
WALKING SIDE LUNGE, OVER & BACK
Purpose: To stretch the groin, glutes,
hamstrings, and ankles.
Procedure:
1. Keep your torso upright and take a long stride
out to the side.
2. Lunge out bending your forward knee to
90°while keeping your trail leg straight.
RUNNING HIGH KNEES (20 reps)
Purpose: To stretch the glutes, quads, low back
and shoulders.
Procedure:
1. Execute proper running form; keep your
elbows at 90° and drive your hands up to chin
level and back to your
rear pocket.
2. Stay on the balls of
your feet, and drive
your knees up as high
as possible, and then
down as quickly as
possible.
3. Lower your hips and shift your body weight
to the opposite leg.
4. Recover by bringing your feet together and
standing upright.
Key Points:
1. Repeat the drill for 10 yards.
2. Keep your head focused forward with your
arms hanging down in front of your body.
21
RUNNING CARIOCA
Purpose: To stretch the abductors, adductors,
glutes, ankles and hips.
Procedure:
1. Stay on the balls of your feet with your hips in
a low semi-squat position.
3. This drill should be done in a continuous
manner.
ARM SWINGS, FORWARD AND BACK
Purpose: To stretch the chest, shoulders and
upper back.
Procedure:
1. Swing your arms forward, so they cross, and
swing them back as far as possible.
2. This drill should be done in a controlled
continuous fashion for 10 repetitions.
2. Begin the drill by
twisting your hips
and crossing one leg
in front of the other,
bring your trail leg
through, and cross
your lead leg behind
the trail leg.
3. Your shoulders
remain square
through the entire drill.
BACK PEDAL
Purpose: To stretch the hip flexors, quads and
calves.
Procedure:
1. Keeping your hips and knees bent with
shoulders positioned over the balls of your feet.
2. For the first 10 yards utilize short choppy
steps.
3. For the second 10 yards open up your stride
and kick back.
SIDE BEND, OVER AND BACK
Purpose: To stretch the triceps, upper back,
abdominals, and obliques.
Procedure:
1. Bend to one side while holding your opposite
arm overhead, quickly reverse direction and
stretch the
other side.
2. This drill should be done in a controlled
continuous fashion for 10 stretches on each side
of your body.
LYING SCORPION
Purpose: To stretch the hip flexors,
abdominals, quads and shoulders.
Procedure:
1. Lie down in a prone position.
2. While
keeping
your
chest in
contact
with the
ground,
cross one
leg behind the other to the opposite side
of your body.
22
POWER SKIP
Purpose: To further prepare your body for full
speed action.
Procedure:
1. The power skip is executed by doing an
explosive, exaggerated skip while
emphasizing height rather than distance.
Emphasize a big arm swing and
explosive knee lift.
Photos of Karla Gessler (JMU Volleyball) taken
by Skylar Saar
23
There are hundreds of studies that conclude
with these same results regarding static
stretching. It is advisable for baseball
pitchers to use dynamic stretching and
foam rollers instead of static stretches prior
to your physical activity.
Static Stretching Definition
and Facts
Static stretches are used to stretch and
lengthen the muscle to an elongated
position while the body is at rest. These
stretches are usually held to the point of
discomfort for at least 30-60 seconds.
Once you have finished your strength
training routine or baseball game, you can
implement static stretching exercises. Here
are some of the benefits of static stretching
following activity:
It’s important to understand that these
stretches should never be used as warmup.
There is overwhelming evidence that static
stretching prior to exercise will decrease
explosiveness, and could even increase the
possibility of injury.




According to Mick Critchell, who wrote
Warm Ups for Soccer a Dynamic Approach,
said
Improves mobility and range of
motion
Allows muscles to relax and
lengthen
Faster recovery time
Increased flexibility
Now that you understand the potential
benefits of utilizing static stretching
following any physical activity, let’s take a
look at some exercises.
“Static stretching has been shown to
decrease muscle strength by up to 9% for
60 minutes following the stretch and
decrease eccentric strength by 7% followed
by a specific hamstring stretch.” (Page 5)
Static Stretching Exercises
The Research Quarterly for Exercise and
Sport vol. 71, no.1 also found that,
Here are some very basic exercises for both
the upper and lower body. It is best to hold
these static stretches for 20-30 seconds, but
holding them up to 60 seconds can greatly
improve flexibility and range of motion.
Spending an extra 15 minutes static
stretching can be very beneficial for all
people who exercise.
“Three 15-second stretches of the
hamstrings, quadriceps, and calf muscles
reduced the peak vertical velocity of a
vertical jump in the majority of subjects.”
(A-30)
Lastly, from Guidelines to the
Implementation of a Dynamic Stretching
Routine,
Standing Hamstrings
Stand with both leg together, slowly bend
towards your toes towards the point of mild
discomfort, and hold this position for 20-30
seconds. Do not bounce!
“Static based stretching programs seem
best suited following an activity.” (pp. 5355)
Standing Quads
If you have good balance, stand on one foot
24
and pull opposite the foot towards your
butt. You should feel a stretch in your quad
and hip flexor. Repeat on opposite side.
will stretched out in front of you, and you
should feel a stretch in your lats.
Hip Stretch
While laying on your back, bend on knee in
the air. Place your opposite foot on your
quad. Pull the front of your bent knee
towards you. You should feel a stretch in
your lower back and hip.
Side Trunk Stretch
Pull one arm behind your head by grasping
the tricep. Once your arm is behind your
head, you will then bend your body to one
side. You will feel a stretch in your tricep
and lat. Repeat on the opposite side.
One knee to chest
Same as the previous exercise except you
will only hold one knee at a time.
Internal Rotation Stretch
Lay on your side with your arm closest to
the ground bent at a 90 degree angle. You
should have your head rested on something
like a foam roller. With your opposite hand,
press your hand towards the ground. If your
hand is able to touch the ground, then you
aren’t doing it correctly. This is an excellent
static stretch for baseball pitchers.
Male Dominance
While laying on your stomach, press your
body upward so that your chest is in the air,
and your head is looking up. This is an
excellent exercise for stretching the lower
abdominals.
Read more:
http://www.theulitmatepitcher.com/staticstretching-for-baseballpitchers/#ixzz2Lxg2HTwS
Knees to chest
While on the ground, pull both of your
knees to your chest without lifting up your
lower back.
Lat Stretch
While on your knees, push your body back
with your hands on the ground. Your arms
25
Throwing and Receiving Basics
Throwing Grip
Young players should be shown and taught to
grip the ball properly in the ‘C’ grip, two fingers
across the seams (forefinger and middle finger)
on top of the ball, close but not together with
the thumb underneath the ball. If the players
hand is too small then three fingers should be
used across the seams. The other fingers are
bent slightly to the side and relaxed. Slight
space between the palm and the ball.
Arm and Body Action in Throwing
Young players tend to face the person they are
throwing to. They should turn so that their
shoulders are lined up with their target. Telling
them that they need to have four eyes on the
target can help; two eyes in the head, one on
the shoulder and one on the hip. The ball
should be taken out of the glove in a full arm
rotation back and away from the target with the
palm of the hand back and down (‘show the ball
to the outfielders’). The front foot steps
towards the target but remains closed, the hips
turn, and the arm comes forward. The ball is
released slightly above and in front of the head.
The follow-through is important so as not to
harm the shoulder.
26
27
Receiving Throws
The location of the ball determines the position
of the glove. Fingers up when the ball is above
the waist, fingers down when it is below the
waist, and fingers parallel to the ground at belt
height.
The arms should be relaxed and extended
toward the ball. Catch the ball on the throwing
side of the body and draw the hands back to
absorb the force of the throw. The throwing
hand should be close to the glove (‘two hands’)
and enters the glove immediately after the
catch to come up with the correct grip (see
throwing grip).
Basic Drills
Shuffle Step Drill – Players line-up facing the
coach without a ball. Coach asks the group to
shuffle left and then right. After several
repetitions, players should simulate receiving a
ground ball using two hands.
Grip Drill – Players flip ball into the air to
themselves, catch it with the throwing hand and
practice finding the correct grip before
simulated throw.
Target Drill – pick a target on throwing partner
(e.g. chest) award one point for each ball
thrown accurately to the target.
Crow-hop Drill – Each player has a ball and
tosses it up in the air, catches it, does a crowhop and simulates a throw.
28
Knees are slightly bent and relaxed as is the
whole body.
Hitting Basics
Players should choose a bat that is not too
heavy.
The bat should be held
in the fingers not back in
the palms.
The middle (knocking
knuckles) should be in
close alignment.
Stride and Load
Young players tend to grip the bat too tight
prior to the swing, get them to relax.
To initiate the swing, the batter takes a small (68”) slide step forward with his front foot while
moving his hands back the same distance; the
weight is now shifted back. The front foot
should land closed (not pointing at the pitcher).
Head remains steady. Make sure the batter
does not straighten his arms as he takes his
hands back.
Keep the toes parallel and the same distance
from the plate.
The batters head should be turned so that both
eyes can see the pitcher and the head should
not be tilted.
The batter should not stand too far back from
the plate.
The back knee turns in causing the rear heel to
rotate upward, the hips start to turn toward the
pitcher, while the hands initially hold their
position and then start their drive towards the
baseball. Weight is
transferred forward
towards the front
leg. Make sure the
batters understand
that they do not
move over top of
the front leg.
The Ready Position
The batter should be in a balanced position with
feet shoulder width or slightly wider apart.
Shoulders and hips are level, head turned to the
pitcher with the chin over the front shoulder.
The bat should be held halfway between
vertical and horizontal with the hands at collarbone height.
The elbows and forearms create an inverted ‘V’;
the back elbow is NOT up parallel to the ground.
29
Basic Drills
The butt of the bat should be driven towards
the baseball, the back elbow remaining tucked
close to the body in a power position.
Hip Rotation – Have the players place the bat
across their back and under their elbows.
Practice the rapid rotation initiated by the knee
turn.
At contact the batter should drive through the
ball and not stop the bat on contact.
Stride Drill – Players practice the short forward
stride keeping their hands back and the hips not
rotated.
The head, which was over the front shoulder at
the start, should be over the back shoulder at
the end with the head still down looking at the
point of contact and the bat finishing high. The
upper body and the head are centered between
the feet and knees at contact.
Swing Simulation – Players practice the
complete proper hitting motion without a ball
having been thrown.
Tee – Drill – use a tee to work on the complete
proper hitting mechanics. Balls can be hit into a
screen or use players to field the balls.
Soft Toss Drill – the coach kneels about 10”
from the batter on a 45 degree angle (or more
depending on the talent of the batter). Balls are
tossed into the strike zone with the batter
working on mechanics and eye-hand
coordination. Balls can again be hit into a
screen or use other players to field.
Think ‘Short to it – Long through it’.
30
balls at him while he works on turning away
from the pitch.
Hitting Intermediate
This section will deal with hitting faults and
what can be done about them.
Excessive Crouching – the batter bends his
knees and hips too much, his weight is too far
back from the plate resulting in poor balance
and an awkward swing. Change the stance to
be more upright and more relaxed.
Over-striding – The batter is too anxious and
strides too far resulting in most of his weight
being over his front foot and therefore he
cannot get a good hip rotation. He should
widen his stance and concentrate on a shorter
stride.
Head Turning – This results from over-swinging.
The front shoulder pulls away from the pitch
and the head and eyes follow the shoulder. He
loses sight of the ball as it enters the hitting
zone. Work on keeping the front shoulder in
and have the batter keep his eyes on the point
of contact even after the ball has been hit.
‘Eyes Down’ can be the verbal instruction.
Lunging – The batter can’t wait for the ball.
Often he collapses too far on the front leg
causing his eye level to drop. They have great
difficulty with anything off-speed and usually
have low power. A total review of the steps to
hitting is needed.
Casting – The batter tends to straighten out his
front arm prior to the swing resulting in the bat
being too far from the body at contact. He will
have trouble with inside pitches. The batter
should concentrate on keeping his hands inside
the pitch and his elbows bent at contact.
Upper-cutting – The batter hits everything up in
the air or misses the ball completely as he
cannot get on the same plane as the ball is
travelling. Make sure the grip and position of
the bat in the hands is correct and the batter
keeps his shoulders level during the swing. The
batter should practice hitting ground balls
during batting practice.
Foot Movement – Movement of the back foot
while waiting for the pitch to arrive will put the
batter off balance. They should maintain the
original position for the back foot. Review the
mechanics of the swing with the batter.
Hitching – The batter moves his hands and arms
as the pitcher releases the ball. This affects the
timing and can lead to a late uppercut swing.
The batter should concentrate on the ‘straight
to it’ approach. If he starts with hands too high,
move them down to a more comfortable
position.
Swinging Late – This could be due to slow
reflexes, a bad hitch, lack of strength, or poor
eye sight. Opening the stance a little might help
some of those issues.
Stepping-in-the-Bucket – The batter steps away
from the plate with the stride foot. He will
never hit outside pitches well. Normally this is
associated with a fear of being hit. The batter
should stride to the pitcher. Work on this
during batting practice, but also teach the
batter how to avoid being hit by tossing tennis
31
Infield Basics
Resting Position – Prior to the pitch being made,
the infielders can be in a resting position; often
seen as bent over with hands on knees however
a vertical stance is often used and preferred by
some coaches.
Ready Position – As the pitcher goes into his
motion the infielder should move to an athletic
position having his hands in front of the body,
bent forward, feet wider than shoulder width
apart. The infielder should put his/her body in
motion by either taking a few steps forward as
the pitcher releases the ball or shifting the
weight from foot to foot. This will allow for
quicker reaction to balls that are hit.
Fielding Position – Recognizing that the ball isn’t
going to be hit to the most comfortable spot to
field it, the following is the ideal fielding
position. Having moved quickly in the direction
of the ball (forward on short hits, laterally if
needed), the infielder should position the body
square to the ball, feet wider than shoulder
width apart, the left leg (for a right hand
thrower) further forward than the right leg, butt
down at knee height, back straight, head up,
and hands out in front. The throwing hand
follows the ball into the glove.
32
positions, field the ball and throw back to the
coach/parent.
Fielding to the Left or Right – To move laterally,
the body stays low, leans in the direction of the
ball, and the first step is a cross-over step. The
player then moves to a position to intercept the
ball and then assumes the proper fielding
position as above.
Group pop-up drill – balls are tossed up in the
air for the infielders to work on their infield
catches (two hands).
Ready to Throw – Once the ball is in the glove,
the glove is brought up into the middle of the
body, the throwing hand finds the proper grip
on the ball and the infielder is ready to throw.
First step (for a right hand thrower) will be with
the right foot, shoulders perpendicular to the
target as in the Receiving and Throwing Basics,
and then the second step is the left foot going
towards the target. The eyes remain on the
target throughout the throw.
Basic Infielding Drills
Simulation Drill (no ball) - players lined up
facing he coach. Coach asks the players to
assume the various positions (resting, ready,
fielding).
Cross-over and Field Drill (no ball) – After
assuming the fielding position, the players are
directed to cross-over in one direction, take
three steps, glide into fielding position. To
move back to the starting spot, the cross-over in
the opposite direction is used.
Cross-over, Field and Throw Drill (no ball) – as
above but player simulate proper throwing
motion in the direction of 1st base.
Group Ground Ball Drill (with balls) – divide the
team into three groups with a coach/parent for
each. Balls are rolled directly at them and then
left or right. Player must go through the various
33
Outfield Basics
Outfielders should avoid the ‘back-pedal’ at all
costs; the player can trip or more often cannot
get far enough back to make the catch.
Stance – Prior to the pitcher making his pitch,
the outfielders stand erect in the outfield with
feet shoulder width apart. As the pitcher goes
into his motion, the fielder should lower into a
slight crouch assuming an athletic position.
Similar to the infielders, the outfielder should
put his body in motion by either shifting weight
from side to side or taking a few quick steps.
Receiving Ground Balls – Action is similar to the
steps in the Infielding section. Charge forward
on ground balls, glide to the fielding position,
and receive the ball with two hands. With no
one on base, the outfielder can drop to one
knee to receive the ground ball. Older players
will need to learn that in certain situations (e.g.
runners moving to score), time is critical so the
ground ball can then be taken with one hand on
the outside of the foot on the non-throwing
side of the body.
Catching Fly Balls – Catch the ball with two
hands at eye level and on the throwing side of
the body. If lateral
movement is required
it is started with a
cross-over step.
When running to a
spot to receive a fly
ball, the outfielders
should run on the
balls of their feet (not
the heels) so as to
keep the eyes steady.
Remember that on fly
balls the safest first action is to go back using a
drop step. That is done by stepping back (drop
step) with the foot that is on the side of the fly
ball, then using a cross-over step to complete
the turn in that direction, keeping the head and
eyes on the ball as the player goes back.
Throwing the Ball –Outfielders should always
throw with the proper grip and using the
complete overhand throw. Rather than throw
high to get the ball to their target, if they are
not strong enough to make the throw, they
should learn to throw so that the ball arrives on
one bounce; this is faster than throwing in a
high arc. Outfielders should learn to ‘hit the
cut-off’ rather than trying to throw all the way
to a base.
34
Crow-hop – To get more velocity on the throw,
the outfielder can use a ‘crow-hop’. Cross over
the back foot in front of the front foot with
knee bent, hop forward using the back foot,
lead with the front foot and throw.
Run – Outfielders must be taught to move on
every play either to back up another outfielder
or to come in and back up an infield position.
Basic Drills
All of the Infield Basic drills can also be used for
outfielders (working on stance, fielding ground
balls and fielding pop-ups).
Sponge balls are often best for beginner’s taking
fly balls. Throwing the balls up in the air is
usually more successful and consistent than
having an inexperienced coach try to hit fly balls
with a fungo bat.
Outfielders can participate in the ‘infield
routing’ by catching ground balls and/or fly balls
and throwing them to each of the bases.
35
The glove is held so that the index finger is
pointing at noon or 1 o’clock on an imaginary
clock face. The fingers of the throwing hand are
held in a relaxed fist either behind the glove
(runners on base) or behind the leg. It is
important that the hand not be put behind the
back as that exposes the hard part of the elbow
to foul balls as opposed to the soft part if the
hand is behind the leg.
Catching Basics
The catcher is a key position on any baseball
team; unfortunately at the youngest age, when
plays at home are rare and passed balls don’t
matter, coaches often use weaker players at
this position; as a result it is often difficult to
find a good catcher at the middle ages in youth
baseball.
Receiving the Pitch – Catcher needs relaxed
hands. Provide a target low in the strike zone.
Catch the ball out in front. Do not try to pull
‘balls’ into the strike zone as the umpire may
not give you a strike call on a border line pitch.
Stay low to allow the umpire to see the pitch.
Don’t stand up on low pitches, then try to reach
down, the equipment will protect the catcher.
There are two key stances for a catcher; signal
position and receiving stance. Since this manual
is for younger ages in which the pitcher should
be concentrating on throwing pitches in the
strike zone, only the receiving stance is
discussed.
Receiving Stance – Catcher should centre
behind the plate, feet slightly wider than
shoulder width apart. The throwing side foot
will be 4-6 inches behind the glove side foot.
Weight is evenly distributed over the foot and
the heels are NOT off the ground. Arms are
relaxed and the glove is out in front. The
elbows should be clear of and not inside the
knees. The catcher should position himself so
that he can reach out and almost touch the
back leg of the batter.
Throwing - The catcher needs good balance and
a good grip to throw. Proper technique is a
two-step, (for a right hander this would be right
then left). Younger players lacking strength
may need to do a three step (for a right hander
this would be left, right, left). The upper body
mechanics remain unchanged from the normal
throwing action for players. The throw is
properly made by cocking the ball behind the
ear but again younger players may need to
reach further back to get the power required.
36
Basic Drills
Blinking Drill – Catcher wears a mask and kneels
in front of coach who softly tosses balls into the
mask (tennis balls are ideal). Catcher tries not
to blink. Purpose is to eliminate blinking or
flinching when batter takes his swing.
Squat Drill- Two catchers facing each other in a
squat position with legs crossed about 20 feet
apart. Ball is thrown back and forth. Teaches
catchers to receive the ball properly and to
keep their elbow up and shorten the motion of
the throw.
Throwing Drill – Catcher behind plate, coach
tosses him a ball and the catcher works on
receiving it and throwing to second base. Work
on receiving, foot work and throws. 10
repetitions.
37
runner. Weight is evenly distributed, legs
slightly bent with the left leg pointing at the
runner. This last point is key to making sure no
damage is done to the knee if the runner slides
into the left leg.
Catching Intermediate
Three topics will be covered here: Blocking Low
Pitches, Tagging Runners, and Backing up the
Bases
If possible make the tag with the ball in the bare
hand protected by the glove hand.
Blocking Low Pitches
Most young catchers, when they see the pitch is
low, have a tendency to either start to stand up
or to try to catch the ball. What usually
happens next is a passed ball. Catchers should
learn how to block pitches that are thrown low.
The following five steps can be taught individual
but in sequence, and then put together as a
rapid reaction to the low pitch.
1.
2.
3.
4.
5.
Catch the ball first! Once you have the ball you
can go down and block the approach to the
plate. Remember that the catcher cannot block
the plate if he doesn’t have the ball.
Backing up the Bases
With no one on base, the catcher should back
up first base on all ground balls hit to the
infield. He does this by running far enough into
foul territory to play overthrows to first. On fly
balls to the right field he follows the runner to
1st in case he takes too wide a turn and the
throw to the first baseman is off-line. With a
runners on 1st and a bunt play being fielded by
the 3rd baseman, the catcher covers 3rd base.
From the standard receiving position,
drop to your knees in front of the where
the ball is going.
Put your glove down into the ‘five-hole’
with your catching hand and wrist
behind it.
Lean forward so that a ball bouncing off
the chest protector is deflected back
down to the ground.
Round your shoulders.
Exhale.
Coaches can practice the catcher by running a
variety of plays with the infield involving the
catcher and/or during normal infield practice
Catchers can go through this sequence until
they have the routine down. Coaches can then
throw balls in the dirt to have them blocked by
the catcher. To complete the game action, the
catcher should then spring to his feet and
retrieve the ball, jumping into a throwing
position as if base runners were trying to
advance. A good catcher will always make the
effort to block the low pitch regardless of
whether or not there are runners on base.
Tagging Runners
The catcher should straddle the front part of
the plate leaving only the back corner for the
38
Stride – The left leg should drop back towards
the ground and then glide towards home before
touching the mound. Do not swing the lifted leg
towards home. At the same time the arm is
reaching its full extension. The stride leg should
land on the ball of the foot; toes not quite
pointing at home plate. Left knee is bent to
absorb impact but firm enough so as to prevent
collapsing of the leg. The stride foot should
land on or just to the left side of a line from the
centre of the rubber to home plate. This will
prevent ‘throwing across the body’.
Pitching Basics
The following is written for a right-hand pitcher
in the ‘full windup delivery’ . Reverse the foot
instructions for a left-hander.
Stance – upright and relaxed, right foot is on
top of and to the right-side of the rubber, left
foot slightly behind for balance. Wait for the
catcher to set the target and concentrate on
that target through the entire pitching motion.
Start – pitcher takes a small step back with his
left foot in order to take the weight off the right
leg. Stay erect, do not tilt back. Some pitchers
like to raise their glove above the head at this
point however, less is better, so leave the glove
at chest height.
Hip Rotation – Upon landing the stride foot, the
hips rotate quickly bringing the throwing arm
around and allowing the pitcher to deliver the
ball using all of his core muscles. The backside
leg will be pulled off the rubber by this action.
Pivot – Right foot moves to a position parallel
and against the front of the rubber.
Balance – The left knee is raised towards 3rd
base. Weight is over right leg. Left hip and
shoulder point towards the plate. Head is up
and eyes are still focused on target. Just before
starting the stride, the pitching arm breaks from
the glove, reaches down and back. At full
extension (when the stride is complete) the
throwing hand should be palm facing the
outfield. The glove arm extended towards
home plate with the fingers pointing down (‘T’
position).
Follow-through – The pitcher should stay in line
with the direction to the plate and be prepared
to field any balls hit in his direction. He should
be square to the plate with his legs apart in an
athletic position.
Grip – For the younger pitchers the goal is to
have consistent pitches in the strike zone. The
‘C’ (four seam) grip should be used. Grip the
ball out towards the end of the fingers and
across the seams, thumb underneath.
39
Basic Pitching Drills
Balance Position Drill - Assume and hold the
balance position for several seconds. Next have
the players, lift their leg into the balance
position and then, without touching it to the
ground, lift and drop it several times. Ensure
they stay erect throughout and can maintain
their balance.
Arm Action – make sure the pitcher is reaching
back for full extension and ‘showing the ball to
the outfielders’. The elbow should remain
above the shoulder in the delivery. The hand
comes by the head, above the ear and with pam
up, trailing
the elbow
and wrist. In
the followthrough the
arm comes
across the
body and
finishes up
outside the
left knee.
The chest
moves to the glove so that the glove is close to
the body and ready to receive the ball. If the
pitcher lets the glove arm drop to his side as
part of the motion he will be off target.
Follow-through Drill – place a ball bucket on its
side on the throwing side of the rubber. As the
pitcher goes through his motion, his back leg
must rise and clear over the bucket landing in
front in a proper fielding position. This will
improve both the fielding position, and teach
the proper hip rotation.
Set Position – for those pitchers who are not
comfortable or have difficulty pitching from the
full-wind up, have them start in the set position.
In this most of the actions are the same
however the pitcher starts with his right foot
parallel and touching the front of the rubber
and his left foot further forward on the mound.
He then starts with the leg lift and then follows
the above sequences.
40
that by not going through the proper mechanics
will lead to poor results.
Pitching Intermediate
Pitchers must be able to replicate their motion
in order to be successful. Changing the way
they pitch between pitches will not normally
provide a good result. Coaches can help the
pitcher by observing what he is doing and
suggesting corrections. The pitcher should be
instructed to have a smooth delivery to the
plate. A jerky, quick motion will not be
successful in the long run.
Rushing the Delivery – If the body is going
forward before reaching the balanced position
then the arm will not be able to catch up. Be
sure the throwing arm is extended back before
the weight starts forward.
Other pitches
The basic grip for young pitchers was discussed
in Pitching Basics. That ‘C’ grip is the basic four
seam fastball grip. That pitch tends to run
straight and stay higher than others. In addition
to that, pitchers at this age will want to
experiment with other pitches. At this stage
only three others are being described.
Control problems are often the result of five key
points. –
Lack of Concentration – Pick up the target early,
concentrate on hitting the target, focus on the
catcher’s glove and not just the general area of
home plate.
Two seam fastball – Gripping the ball with the
fingers on the seams produces the two seam
fastball which depending on the pressure on the
various fingers will have some lateral
movement and definitely a sinking action (aka
the ‘sinker’).
Throwing across the body – Draw a line down
the mound from the location of the balance
foot in the direction of home plate. The stride
foot should end up beside that line on the same
side as the glove. Stepping across that line
requires the pitcher to throw across his body in
order to hit the target. That produces strain on
the arm, a poor fielding position, and trouble
hitting the target consistently.
[Four seam and two seam grips]
Poor Follow-through – Make sure the pitcher is
extending his throwing arm in the direction of
the plate and then following-through with his
arm down and hand past the knee. Not
extending toward the target reduces speed and
lowers accuracy. Not following-through
properly puts additional stain on the arm and
does not allow the pitcher to be ready to field
the ball.
Change-up – By holding the ball deep in the
palm and using all of fingers, the ball will have
more drag as it leaves the hand resulting in less
velocity. The pitch should be thrown with the
Aiming the Ball – Concentrate, reach back, and
throw hard (but no not overthrow). Having
difficulty hitting the target and then trying to fix
41
same body mechanics as the fastball so as not
to tip off the batter that it is coming.
[Changup grip]
Curve-ball – A good overhand curveball requires
practice. The flat curve thrown sidearm by
many players on their own will not be effective
to good batters who recognize it as it tends to
stay flat while moving laterally towards the
plate. The pitcher should grip the ball similar to
a two-seam fastball, pinching the ball between
the thumb and a pressure finger on one of the
seams. Unlike the fastball or change up where
the palm of the hand faces the batter at release,
here the palm will face the pitcher at release.
The back of the hand is thrown at the batter as
the wrist snaps down. The action ii similar to
snapping your fingers with the ball being rolled
forward over the index finger.
[Curve ball grip]
42
From the set position the pitcher may throw to
the plate, a base, or step back off the rubber
with the pivot foot.
Pitching with Runners on Base
With runners on base, the pitcher should pitch
from the Set Position rather than the wind-up.
The pitcher must have his pivot foot in contact
with the pitching rubber when taking signs from
the catcher. Pitcher will stand with his pivot
foot parallel with and in contact with the front
of the
rubber, feet
shoulder
width apart,
and hands
separated at
sides (ball in
throwing
hand). Once
signal is
received the hands come together at the waist,
the front foot moves back slightly, and the
pitching motion is ready to start.
For right-handed pitchers, there are three set
positions that can be used: open with the left
foot closer to 3rd base, parallel with both feet in
line with the plate, and closed with the left foot
closer to 1st base. The closed position doesn’t
give the pitcher a good view of the runner on 1st
but does allow for a faster delivery to the plate.
The parallel position offers a good view of a
runner on 1st and a good quickness to the plate.
Finally the open position offers an excellent
view of the runner on 1st but a slower delivery
to the plate and gives the runner more of a tipoff that the pitcher is ‘going home’. For young
pitchers, the parallel stance is recommended.
Left-hand pitchers can easily see the runner at
1st (but not one at 3rd). If the left-hand pitcher
can develop a motion in which his front foot
does not break the plane of the pitching rubber
(if it does he has to ‘go home’ or it is a balk),
that will give him the option of throwing to 1st
or to home.
Pitchers should recognize the type of runner on
the base paths; is the runner likely to attempt
to steal or not. The pitcher needs to vary his
routine and rhythm in his delivery to home
plate. A pattern of looking over twice and then
throwing home for example will soon be picked
up by the runner. Change the amount of time
in your delivery; change the number of ‘looks’
at the runner.
When the pitcher has come to the set position
he can see any base by turning his head (not the
shoulders). Keep the head vertical and the eyes
on a level plane. Having come to the set
position, here has to be a discernible pause
before throwing home or attempting a pick-off.
In delivering the ball to the plate, the pitcher
can use the normal delivery he would from the
set position, use only a small leg raise, or use a
glide step without a leg raise. Ideally if he can
do all three it will throw the timing of the
runner off.
43
Throws to 1st base should be on the outfield
side of the base, knee high, so the 1st baseman
can easily apply the tag.
Most young pitchers forget that if they are
uncomfortable with the runner’s lead at 1st (or
any base), and they are not sure of their ability
to throw to the base, they should simply step
back off the rubber with their pivot foot, break
their hands apart, and either fake a throw to
the base, or take a deep breath and start over.
Right-hand pick-off moves to 1st
Pitchers should practice their throws to 1st with
a runner on. Three methods can be used with
the pitcher determining which works best for.
Jump turn involves both feet moving quickly at
the same time to allow the pitcher to throw to
1st (good when there is hole in front of the
pitching rubber). Pivot turn involves pivoting on
the right foot and striding to 1st with the lead
foot. Remember that a wild throw from this
position will result in two bases as you are still
in contact with the rubber. Finally a step-off
pivot involves stepping back off the rubber with
the pivot foot and spinning the lead foot
towards 1st.
44
order to do either a
cross-over to come back
to 1st or a cross-over to
continue to 2nd.
Base Running Basics
Running Form – players should not swing the
arms from side to side or swing the head as
they run. The eyes should focus forward to
where they are going. The arms should be bent
and close to the side
of the body. Arm
motion should be
straight forward and
back. The hands
should not be
clenched to remove
tension. Run on the
balls of the feet.
Sliding – On any close play at 2nd, 3rd, or home,
the runner should slide to avoid being tagged or
to avoid overrunning the base. Run towards
the base with eyes
on the base. Take
off with the foot
that is most
natural, bend the
take-off leg
underneath and
sit down while
raising the
opposite leg off
the ground (knee bent, not straight. Hand
should be kept up and the slide should be on
the lower hip and outside of the bottom leg.
Home to First – The first step out of the batter’s
box is always with the back foot. Batter should
drop the bat (not throw it) within one or two
steps out of the box. Run hard at all times.
Touch the front part of the base and do not
slow down before hitting the base; slow down
after the base! Look to your right to see if there
was an overthrow.
The Turn at First Base – For balls hit through the
infield, the runner will make a turn at First Base.
Depending on the runner and the situation,
either an arc from home to first or preferably a
straight line down the first base line and then a
small arc (20’ from 1st base) will take them out
towards 2nd base.
Players can be
asked to sit down
squat legged –
they will naturally
bend one knee
behind the other
– this will help determine which foot should be
the take-off foot.
The runner should concentrate on making
contact with 1st base as he is running and hit the
inside corner of the base while moving towards
2nd. The runner should advance as far as
practical towards 2nd, stopping on his right leg in
Basic Running Drills
Windsprint Drill – line players up on one of the
outfield foul lines. Have them run thirty to forty
meters in a line to centre field. Walk back and
45
repeat four or five times. Observe and correct
running mechanics.
Home to First Drill – Line up at home plate.
Each player simulates a swing and runs hard
through first base, then returns to end of line.
Repeat observing correct techniques.
Home-Around First – Explain the methods of
doing this (various arc’s). Coach positions
himself in first base coach’s box. As in Home to
First base drill, players line up at home, take a
swing, and execute the run. Observe for proper
technique.
Sliding Drill – use the outfield grass. Discuss the
method. Each player takes a turn sliding into
loose base.
Sliding Drill 2 –As above, but coaches hold a
broom handle across the running path. Have
the players slide under the broom handle while
reaching up with their hands to grab it (coach
raises it out of reach).
46
Base Running Intermediate
The Secondary Lead –
The Primary Lead –
The runner at 1st will take a secondary lead as
the pitch is thrown. The runner can take a
cross-over step, followed by a hop to land on his
right foot as the ball is crossing the plate. That
will allow him to react to a ground ball hit, read
a fly ball, or move quickly back on a ball caught
by the catcher.
The runner on base will take his signs from the
coach while in contact with the base. Once he
has his signs he should check for the position of
the defensive players, then keep his eye on the
pitcher and take his primary lead.
The Primary lead from 1st is a premeasured
number of steps the runner can take while still
being able to return to the base safely. That will
depend on the ability of the runner. The
average lead at first is three or four steps (eight
feet or so) depending on the age and ability of
the runner. Do not cross your feet while taking
your lead. Returning to the base safely is
covered under the Stealing Bases section.
The runner at 2nd will take a similar secondary
lead as the pitch is thrown. However he may
follow his hop with one or two shuffle steps as
the infielders will take longer to cover the base
from their defensive positions on a throw from
the catcher.
The runner at 3rd will take a walking lead as the
pitch is thrown. He will walk two or three steps
down the line in foul territory landing on his
right foot as the ball crosses the plate. He can
then either quickly return to the base (in fair
territory), react to a hit ball, or if the contact
play is on, break for the plate.
The Primary lead from 2nd starts in the same
way. It then is the safe maximum that the
runner can take without being picked off. That
is dependent on the runner’s ability, the
pitcher’s ability, and the plays the defence may
put on to get the runner to stay closer to the
base.
The Primary lead from 3rd is determined by the
position of the 3rd baseman. The runner should
lead off the base a distance equal to the
distance the 3rd baseman is from the bag.
47
may dip when going home and be kept straight
when going to 1st; the front foot might be
further forward if he intends to go home and
closer if he is thinking of 1st; the upper body
may lean towards home when pitching and stay
upright when going to 1st; the front shoulder
will move towards the runner on a throw to 1st;
the position of the hands might vary; watch for
patterns!
Stealing Bases
This section deals with stealing second. The
majority of stolen bases are stolen on the
pitcher not the catcher. The key is to study the
pitcher. He may set a pattern in his pitches and
if so it is best to steal on a ‘junk’ ball rather than
a fastball. He may also set a pattern of ‘looks’
at the runner prior to throwing home. Again if
that is the case then knowing the pattern helps
the runner know when to go.
Reading Right-handed pitchers – Look for some
of these with ‘righties’: variation in stance; he
must lift the right heel to clear the rubber so if it
moves first, get back; If he has an open left
shoulder (to get a better look at the runner) and
stays that way as he is moving from the ‘set’ he
is likely coming to 1st; the pitcher may lean to
home when throwing to the plate and stay
erect when coming to 1st.
In stealing, the runner breaks for 2nd as soon as
he knows the pitcher is committed to going
home with the pitch. Pivot on the right foot
and use a cross-over step with the left leg. The
left leg is pulled back helping the pivot and the
first stride. Keep the weight forward with the
upper body staying low at the start. Drive the
legs hard on a direct line to 2nd.
Diving Back – To return quickly to the base the
runner will pivot quickly, do one cross-over
step, and dive back to the bag reaching out with
his right hand to touch the back corner of the
bag closest to him. The head should be turned
to the outfield side to avoid being hit in the face
with a low throw. If the runner returns without
diving back, then the lead-off was likely not
large enough.
On a steal attempt or hit and run, the runner
should look towards home plate midway to
second to see if the ball has been hit (line drive
or fly ball) which might require a return to 1st.
Practices
Pitchers and base-stealers can practice
together, each trying to get the better of the
other. Remember that the runner should
always be using his batting helmet in these
practices to avoid injury.
A one-way lead can be used to get the pitcher
to show his ‘move’ to 1st. The lead is a bit larger
than normal and the weight is on the right-foot.
The runner intends to return to 1st and to have
the pitcher show his ‘move’ which will be good
to know for when the ‘steal’ is actually called.
Reading Left-handed pitchers – Look for some
of these when determining whether the pitcher
might be attempting a pick-off: the pivot leg
48
Base Coach Role
The two base coaches should understand the
game, think ahead, and know their players
capabilities.
Third Base Coach
First Base Coach
Give clear signs to the runners and make sure
they know how a sign can be removed. Make
sure all runners can see your signs. Finnish sign
sequence with a definite end (clap of some
other indicator). The runner at 2nd is your
responsibility. Remind runner at 2nd to check
defence after each pitch. Help the runner with
fly balls and when to tag up. Direct the slide as
the runner approaches 3rd. When sending a
runner home, get down the line to read the play
better. Have clear verbal instructions for
runners at 3rd. Remind the runner at 3rd of the
catcher’s pick. Remind the runner at 3rd to take
his lead in fall territory and return in fair
territory. Help the runner know when to
advance on passed balls and wild pitches.
Inform umpires, opposing coaches, and score
keepers of any changes.
Watch for pitch sequences or tip offs on
pitches. Assist the runner verbally on ground
balls. Help the runner to know when to make
an aggressive turn in order to advance to 2nd.
Remind your runner of the game situation
(outs, counts, pitcher moves etc.). Remind the
runner of his responsibilities on ground balls
and fly balls and to check the defence after each
pitch. Have a good idea of the outfield
throwing capabilities.
Always go around home plate when returning
to a 3rd base dugout, do not cut across the field.
Go around home plate when returning to a 1st
base dugout, not cut across the field.
If you are in charge of the lineup, meet with the
umpires when they call for the plate talk, do not
leave them waiting for you to finish other tasks.
49
3. They hold the ball behind their head with
their elbow above their shoulder.
4. Their arm should be bent and the back of
their hand is facing their head.
5. They throw the ball to their partner while
simultaneously bringing their glove towards
their armpit.
6. Their throwing hand finishes across their
glove side knee.
Pre-Game, Pre-Practice
Routine
In addition to doing the Dynamic Stretches
before each game or practice, it is important
that a routine be followed to get the players
ready for the game or the subsequent activities
in the practice. Following is a routine that can
be used for most of the younger ages. Older
teams can vary this by having the coach hit
ground balls using a fungo bat. For those older
teams capable of running an infield prior to the
game or at the start of a practice, and pre-game
time allows, the coach can hit balls to the infield
positions asking them to throw it to specific
bases and or to ‘turn a double play’. When the
infield isn’t available, short fly balls in the
outfield will help get the team ready for the
game.
Line up shoulders and toes
1. Players stand perpendicular to their target by
lining up their shoulders and toe to toe towards
target.
2. Their hands are together at their chest.
3. They separate their hands by moving them
towards the ground.
4. They glove moves into a position that points
at the target.
5. The ball makes a ‘C’ movement from their
thigh up into throwing position behind them.
6. They throw the ball by rotating hips towards
partner and releasing the ball in front of them
Progressive Throwing Warm-up
Before every practice and game, you should
practice and repeat the same progressive
warm--‐up. Not only does it slowly warm their
arm muscles up before they begin throwing
long distances, it also allows them to repeat the
same throwing mechanics by isolating the
different stages of the throw.
Progressive Fielding Warm-up
Before every practice and game, you should
practice and repeat the same progressive
warm--‐up. This warm--‐up will give each player
multiple repetitions of using their hands to
receive a ground ball and will also remind them
of a proper fielding position during the game.
Grip, Wrist and Elbow
1. Players kneel on their throwing side knee
2. Their glove side foot is in front of them
pointing towards their partner
3. They hold their throwing elbow at shoulder
height in front of their face
4. Holding the ball in a 4 seam grip, they flip the
ball to their partner using only their wrist
5. After 10 repetitions, they begin straightening
their elbow after flipping the ball.
Receive a Rolled Ball from Two Knees (Progress
to 1-hopper)
1. Players kneel on both knees about 6 feet
away.
2. Their knees are separated, the back of their
glove is on the ground and their hand is over
the glove.
3. A ball is rolled back and forth.
4. The player snaps the ball up with their glove
and collapses hand on top of ball.
Hands in Throwing Position
1. Players continue to kneel on their throwing
side knee
2. They stretch out their arm and point glove at
the target.
50
Receive a Rolled Ball from Fielding Pos.
(Progress to 1-hopper)
1. Players move to a proper fielding position.
2. The top of their head is pointed to sky.
3. The back of their glove is on the ground and
their hand is over the glove.
4. A ball is rolled back and forth.
5. The player snaps the ball up with their glove
and collapses hand on top of ball.
Receive a Rolled Ball from Charging
1. A ball is rolled to a partner.
2. Each player charges the ball, fields grounder
and throws ball in air back to partner.
3. Switch who is fielding the ground ball after 10
repetitions.
51
WMBA
House League Rule Book
2016
52
WMBA House League Rule Book: 2016 Edition
Last Updated: January 2016
Introduction .................................................................................................................54
1.
The Playing Field, Uniforms and Equipment .......................................................55
2.
Game Preliminaries .............................................................................................57
3.
Starting and Ending the Game ............................................................................58
4.
The Batter ...........................................................................................................59
5.
The Runner ..........................................................................................................60
6.
The Pitcher ........................................................................................................ 60
7.
The Umpire, Participant Conduct, Ejections, Game Protests ........................... 60
8.
Scoring - Rookie Ball thru to Junior .................................................................. 62
9.
Playoff Rules ..................................................................................................... 63
19.
Divisional Rules: Midget & Junior .................................................................. 63
Appendix A: Field Layout Diagrams......................................................................... 65
53
Introduction
The WMBA House League Rules are intended to ensure fair play and safety for all players. Unless
otherwise noted in the Whitby Minor Baseball House League Rule Book, the rules from
the "Official Rules of Baseball" with any rules adapted by Baseball Canada and Baseball
Ontario will be the basic rules of publication for all House League Divisions.
All players and coaches participating in games and/or practices must be registered with the
WMBA
All coaches are responsible to the League Conveners and Executive.
All coaches are responsible for the team, including pictures and all league functions. WMBA
House League rules cannot be changed without Executive approval.
Where Whitby House League teams participate in inter-city regular season matches regardless of
which team is designated as the home team in the schedule, Whitby House League rules apply.
54
1.
The Playing Field, Uniforms and Equipment
1-1 DUGOUTS: The home team will use the third-base dugout and the visiting team will use the firstbase dugout.
1-2 THE PLAYING FIELD. The home team coaching staff is responsible for laying out the diamond,
and putting away all the equipment after the game. The field shall be laid out using a measuring tape
according to the instructions below, supplemented by Diagrams No. 1, No.
2 and No. 3 in Appendix A.
Division
Home Plate to First
or Third Base
Home Plate to
Pitcherʼs Rubber
Home Plate to
Second Base
Blast Ball/T-Ball
40’
NA
56’ 7”
First Pitch
50’
44’
70’ 8”
Tyke
50’
44’
70’ 8”
Rookie Ball
65’*
44’
91’ 11”
Squirt
65’*
Mosquito
65’
44’
91’ 11”
Peewee
75’
50’
106’ 1”
Bantam, Midget &
Junior
90’
60’ 6”
127’ 3”
34’/44’**
91’ 11”
NOTE: All distances are measured from the back of home plate, with first and third base being fully
within the dimensions stated, and second base being centered on the specific dimensions. It is the
responsibility of the HOME team to ensure that the bases are laid down correctly as per the above
table.
* Rookie Ball and Squirt base distance subject to field limitations. For any diamonds where the infield
does not allow for 65’ base paths then the base path shall be 60’.
* Squirt base pitching distance shall be 34’ to the offensive pitcher, and 44’ to the defensive pitcher.
1-3 BATS: From BANTAM through to MIDGET/JUNIOR players are allowed to use their own wooden
bats. These are subject to the provisions in the Official Rules of Baseball.
BLAST BALL players shall use the batting equipment provided in the team equipment bags. For TBALL, players are permitted to use their own aluminum alloy bats – however the bat
must be either clearly marked by the manufacturer as a T-Ball bat or have been approved by the
WMBA equipment manager.
From FIRST PITCH through to MIDGET/JUNIOR, players are permitted to use their own aluminum
alloy bats – however to be considered legal, any aluminum alloy bat must clearly show ANY of the
following markings:
• that it is a baseball bat,
• that it is approved for use in a North American youth baseball league,
55
• that it is BESR or BBCOR certified, or has a BPF of 1.15or less,
• that it has been approved by the WMBA equipment manager.
Softball bats are not considered legal in any division.
From PEEWEE division through to MIDGET/JUNIOR, any aluminum alloy bat must also clearly show
the manufacturer’s ORIGINAL weight drop marking (length-weight differential).
For the PEEWEE division the aluminum bat must also have a length-weight differential of -10 or less
to be considered legal.
For the BANTAM division the aluminum bat must also have a length-weight differential of -5 or less to
be considered legal.
For the MIDGET/JUNIOR division the aluminum bat must also have a length-weight differential of -3
or less to be considered legal.
NOTE: When referring to length-weight differential, as an example -9 is considered less than
-10 whereas -11 would be considered more than -10 and would not be allowed in Peewee.
Under no circumstances will a broken or cracked bat or a softball or fast-pitch bat be allowed in a
game or practice.
Any bat found to be illegal will be removed from the game without penalty.
1-4 BATTING HELMETS: Batting helmets are mandatory while batting and running the bases.
Chin straps must be fastened used with helmets in all leagues below Bantam.
Players in all divisions will be allowed to use their own batting helmets provided that the helmet clearly
exhibits that it is NOSCAE approved and is a model with double ear flaps. The use of broken helmets
will not be permitted in games or practices.
1-5 UNIFORMS: The full uniform as supplied by the WMBA must be worn at all times by players
and coaches while participating in a game. Long pants must be worn in all games or players will not
be allowed to participate in the game. Coaches must wear their WMBA jersey and hat to take the
field and are encouraged to wear baseball pants as a good example to their players.
1-6 CLEATS: Metal cleats are NOT allowed. Molded rubber shoes including turf shoes are
acceptable. All players and coaches including parent volunteers stepping in for a coach must NOT
wear open toed shoes on the field in any game or practice. If a player is found wearing illegal shoes,
the shoes must be removed immediately and proper shoes must be substituted. No other penalty
shall apply.
1-7 GLOVES: Catchers must use a decker (catcher’s glove) in MOSQUITO divisions and up.
Catchers gloves of several sizes and both hands are available upon request.
1-8 CATCHER’S MASK: Any person warming up a pitcher on or near the playing field before or
during a game or practice must wear a catcher’s mask equipped with proper throat protection. This
applies regardless of whether or not the individual warming up the pitcher is
in a crouch position or not.
56
1-9 JOCK OR JILL: All players must wear an athletic support and cup (males) or a jill
(females) to participate in any game or practice.
1-10 COACHES HELMETS: In WMBA House League Play, coaches, players, and parents coaching
First or Third base do not have to wear protective helmets unless they are under the age of 18.
Anyone under the age of 18 must wear a NOSCAE approved helmet while coaching 1st or 3rd base.
1-11 JEWELRY: With the exception of Medical Alert Bracelets, phiten or similar magnetic detachable
necklaces and bracelets, NO VISIBLE JEWELRY shall be worn during practices or games by players.
1-12 ELECTRONIC DEVICES: Players are not permitted to take electronic devices on the field during
games and/or practices. Electronic devices should not be used by players in the dugout during a
game.
2.
Game Preliminaries
2-1 PRE-GAME WARMUP: For Mosquito to Junior, teams are encouraged to warm-up 30 minutes
prior to the start of the game. For pre-game warm-up, the home team shall have use of the infield up
to 15 minutes prior to the start of the game. The visiting team shall then have use of the infield 15
minutes prior to the start of the game. Each team shall have use of the outfield while the other team is
using the infield. Both team’s coaches are responsible to ensure their teams are ready to play by the
time of the pre-game Plate Talk conference with the umpire, which is to occur 5 minutes prior to the
scheduled game start time.
2-2 PLATE TALK: Head coaches and umpires shall meet at home plate 5 minutes before the
scheduled game time to discuss ground rules. The umpire has control of the game at that point.
2-3 GAME BALLS: The home team will provide all baseballs for a game. The number of balls to be
provided are as follows:
Division
New Game Balls
Good Used Game Balls
First Pitch to Squirt
1
1
Mosquito & Peewee
2
1
Bantam
2
2
Midget & junior
3
1
2-4 UMPIRES: If no umpires are available at game time, every effort should be made to obtain
volunteers from the spectators (if they are registered umpires or registered coaches) or from the
coaching staffs Coaches are to notify their convener if only one or no umpires show up for the game.
2-5 UMPIRE HARASSMENT: Verbal harassment of an umpire before, during, or after a game will not
be permitted or tolerated. Violations of this rule will result in immediate ejection and a suspension of
the next game. Based on the severity of the violation or for repeat offenders the WMBA Disciplinary
Committee could increase the length of the suspension.
2-6 PHYSICAL ABUSE: Physical abuse or the threat of physical abuse will not be tolerated and is
57
an automatic suspension until further notice by the WMBA Disciplinary Committee. The WMBA will
co-operate with any police investigation.
2-7 MINIMUM NUMBER OF PLAYERS: For Minor Rookie through Midget/Junior, the minimum
number of players for one team in a game is eight. It is an automatic default if less than eight players
are available to play at game time. (The game should still be played for the benefit of the players, e.g.
coaches should be encouraged to lend players to the team in default. This only applies if the total
number of players from both teams is 16 or greater; no game shall be played if there is a double
default situation. Such a game will be supported by the umpires and the coaches and umpires will
decide on an appropriate number of innings to be played.)
2-8 CALL-UPS: Players called up from Farm Teams are not allowed to pitch a t a n y d i v i s i o n .
They must play a minimum of two innings defensively and cannot play more than the regular players.
They must bat in continuous order of the entire team. A player who is called up must be played and
cannot be taken out of the game except for injury.
Call Ups from the lower divisions should be from the designated “Farm Team” as specified by the
convener. If none are available from that team then any other team in that lower division can be
contacted. Only WMBA House League players may be called up.
2-9 FAIR PLAY: For Rookie Ball and above no player shall sit on the bench two or more innings in one
game until every player has sat at least one inning on the bench. Similarly, no player shall sit on the
bench for three innings in one game until every player has sat on the bench for two innings, etc. An
exception to this rule is allowed for pitchers; however, by the end of the game a pitcher cannot have
played more that one inning more than anyone else on the team. If a conflict arises it must be dealt
with prior to the start of the next inning. The game should not be delayed.
All violations will be dealt with by the WMBA executive and failure to comply may result in any or all of:
A. 1 game suspension for the coach of record.
B. Multiple game suspension for the coach of record. C.
Forfeiture of the game.
D. Disciplinary committee interview of the coach of record.
3.
Starting and Ending the Game
3-1 START TIMES: The starting time for weeknight games is set by the WMBA executive.
3-2 GRACE PERIOD: There is a 15 minute grace period at the beginning of the game for all age
divisions in order to avoid defaults. Game duration is still measured from the original game time.
3-3 GAME TIME LIMITS: For T-Ball, First Pitch and Tyke Divisions there will be a pre-game practice
starting at 6:30 p.m., with the game starting at 7 p.m. and ending at 8:15 p.m. For Rookie Ball through
to and including Peewee, no new inning can start after 1 hour and 45 minutes from scheduled game
start time. In Bantam and Midget/Junior no new inning can start after 2 hours from the scheduled
game start time. A new inning starts when the last out in the previous inning has been made. The
umpire’s watch is the official game time.
3-4 OFFICIAL GAME: If the umpire stops a game during an inning, the score will revert back to the
score at the end of the last completed inning. A game is considered official after the completion of:
a. Rookie Ball, Squirt: 2 ½ innings if the home team is ahead.
b. Mosquito, Peewee, Bantam, Midget/Junior: 3 ½ innings if the home team is
58
ahead.
If the start of the game is delayed for any reason, and the game time limit is surpassed without
achieving the minimum number of official game innings, it will be recorded as an official game as the
game will be considered to have been started under the assumption that the teams could achieve an
official game under the current conditions.
A game is over when it is a complete game regardless of whether time is still available to play. A game
is considered complete after the completion of:
Blastball, T-Ball & First Pitch: 2 innings
Tyke: 3 innings
Rookie Ball & Squirt: 5 innings.
Mosquito, Peewee, Bantam, Midget/Junior: 7 innings.
3-5 LIGHTNING POLICY: If any WMBA umpire assigned to a game observes lightning, the Home
Plate umpire will immediately determine the threat of lightning in the area by following OBA 30-30
rule which is to a) count the seconds between seeing lightning and hearing thunder and if this time is
less than 30 seconds then lightning is a potential threat and the game participants and spectators
should seek shelter and the game will be put in a ‘delayed status’ and then b) after the last lightning
flash wait 30 minutes before leaving shelter to resume the game. Only one 30 minute delay will be
permitted and the game duration is still measured from the scheduled start time. Should lightning
persist or there is less than 30 minutes to the normal ‘no new inning’ time, then the game is called
and will have to be rescheduled if not an ‘official game’ or considered complete if it is an ‘official
game’. In leagues that do not have an assigned WMBA umpire, either coach is required to end the
game if he observes lightning.
3-6 RAIN OUTS: The Home Team coach will notify the convener in the case of a rained out game.
The convener will arrange for the location and the date for the makeup as well as arrange for umpires
as required and will notify the coaches involved.
3-7 POST GAME SPORTSMANSHIP: At the end of the game both teams, coaches and
assistant coaches must line up and shake hands - this promotes sportsmanship.
Any coach who removes his/her team from the playing field before the completion of a game will be
subject to suspension, and the game will be forfeited.
4.
The Batter
4-1 BATTING ORDER: All players present and eligible to play will be listed in the batting order
and will bat in a continuous order throughout the game.
If a player is hurt or leaves, the batting order is still continuous, but that spot vacated by the player
will not result in an out.
A player that arrives after the start of the game, who is in the batting order for the game, may bat in
his/her position as long as his/her turn at bat has not yet occurred. Otherwise, no matter at what time
the player arrives; he/she will be placed at the bottom of the batting order.
4-2 DISCIPLINE: No fighting or charging the pitcher will be allowed. This will mean
immediate ejection from the game with possible further suspensions.
59
5.
The Runner
5-1 CONTACT RULE: Runners are instructed to slide or to avoid making contact with a fielder. A
player who maliciously runs into another player is to be declared out (unless he/she has scored prior
to committing the infraction) and is to be automatically ejected (whether or not declared out). Contact
shall be considered malicious if:
a) the contact is the result of intentional excessive force, and/or b)
there is intent to injure.
Malicious contact is to be penalized whether committed by an offensive or defensive player. The
umpire shall determine whether contact was avoidable or unavoidable, whether the
runner was attempting to reach the base/plate, or attempting to dislodge the ball from the
fielder. If the runner could have a) avoided the fielder and reached the base or b) attempted to dislodge
the ball, the runner is out even if the fielder loses possession of the ball. The ball is dead and all other
runners shall return to the last base legally occupied by them at the time of the contact.
5-2 CATCHER SUBSTITUTION (as a runner): When a player is to play catcher in the following half
inning and reaches base safely while batting, he/she shall be substituted with a pinch runner (last out in
the batting order or if this is not possible then the farthest away in the
batting order). This applies only when the second out is made and the player must go in as the catcher
in the subsequent half inning.
6.
The Pitcher
6-1 HIT BATTERS: If a pitcher (Mosquito league and up) hits 3 batters in a game, this pitcher must be
removed from the mound immediately and cannot pitch again in that game. He/she can continue to
play the game at any other position.
6-2 WARM UP PITCHES: On a pitcher’s first appearance in a game, he/she is to be allowed no more
than eight (8) warm up pitches with the exception that, in cold weather, the number of pitches is at the
discretion of the umpire. On subsequent appearances as pitcher, the player will be allowed up to five
(5) warm up pitches.
6-3 TRIPS TO THE MOUND: This rule limits the number of trips a manager or coach may make to
any one pitcher in any one inning. For Mosquito division and up, a second trip to the same pitcher in
the same inning will cause that pitchers automatic removal.
7.
The Umpire, Participant Conduct, Ejections, Game Protests
7-1 TIME OUTS: In order to request a ‘time out’, a coach must be in the coaches’ box or the dugout.
‘Time out’ can only be requested after a completed play. The umpire DOES NOT have to grant a
request ‘time out’. Any coach that runs onto the field to argue an umpire’s call without first requesting
and being granted a ‘time out’ may be subject to immediate ejection without warning.
7-2 GAME EJECTIONS AND SUSPENSIONS: A player or coach shall be suspended for the
remainder of the game in which he/she was ejected plus his/her next league or playoff game without
appeal. Any of the following infractions, but not limited to these, substantiated as having been
committed either before, during or immediately after any games sanctioned by the WMBA may result
in ejection:
60
(a) Using profane or obscene language directed at an individual (b)
Arguing with a game official or questioning a judgement call (c)
Bumping, shoving, or pushing an umpire
(d) Conducting themselves in a manner deemed to detrimental to baseball, and/or the WMBA (e)
Using tobacco products or consuming of any alcoholic beverages on or near the playing
field
(f) Showing disrespect to game officials or WMBA Executive members
(g) Destruction or abuse of WMBA property or others, including the throwing of bats or helmets
(h) Unsportsmanlike conduct on or off the playing field
(i) Taunting, teasing, or bullying players on the opposing team
(j) Verbal harassment/threats and/or physical abuse
Note - it will be the umpire’s discretion whether to first issue a warning to the offending party.
Individuals ejected shall completely leave the vicinity of the ballpark. A player of younger years
under the control of a parent or guardian may remain. The House League Director will be notified by
the Umpire in Chief of any ejections. The WMBA Discipline Committee, in reviewing the ejection
report, may suspend the player or coach for additional games.
A second ejection is an automatic 3 game suspension. A third ejection is ruled on by the disciplinary
committee. Coaching or playing while under suspension incurs a further 3 game suspension and
action by the disciplinary committee. An additional minimum two game suspension will be assessed to
any coach who refuses to leave the field after an ejection. There will also be an automatic review by
the disciplinary committee for refusing to leave the field after an ejection. While under suspension, a
player or coach cannot be involved with the team in any capacity at any WMBA events during the time
of suspension. There are to be no conversations with the umpire after an ejection as this would
represent "refusing to leave the field" after an ejection. Suspended players/coaches must serve their
suspension before taking part in any WMBA team games (i.e. a House League suspension must be
served
before participating in a Select / XTRA Innings game and vice versa, note there is an exception in the
constitution covering off end of season suspensions with games left in the other venue [Select or
House League]). Suspensions will be applied to any WMBA sanctioned games.
7-3 GAME PROTESTS:
Protests based upon The Official Rules of Baseball and/or WMBA House League Rules will be
accepted, however a protest of an umpire’s judgement call will not be accepted.
Protests based on the umpire’s interpretation of a rule or an incident shall be lodged by the Head
Coach (or acting Head Coach) with the umpire at the time of such infraction. The umpire shall then
inform the opposing Head Coach (or acting Head Coach) that the game is being played under protest
and the game will continue to its conclusion. The umpire will file a Protest Report with their Crew
Chief by noon of the following day.
The protesting team shall file via email a written protest to their convener by noon of the following
day, otherwise the protest will not be accepted. Protests based solely on technicalities that cannot
have had any bearing on the outcome of the game will not be upheld.
If an ejection and/or suspension is involved or if the matter is grave enough, the person
concerned may be referred to the Disciplinary Committee.
A deposit of $50 shall accompany all protests and be given to the convener who will hold the
61
deposit on behalf of the WMBA. The protest will be refunded if the protest is upheld.
For all playoff and tournament games, the following protest process will be utilized as an
immediate decision is usually required:
Protests based on the umpire’s interpretation of a rule or an incident shall be lodged by the Head Coach
(or acting Head Coach) with the Umpire at the time of such infraction. The Umpire shall then inform the
opposing Head Coach (or acting Head Coach) that the game is being played under protest and the
game will continue to its conclusion.
At the conclusion of the game, if the protesting coach has not withdrawn his/her protest, the umpire
shall immediately report the protest to the Umpire In Chief or Umpire Crew Chief.
The convener, upon receiving the protest from the coach and reviewing the umpire protest report
received from the Umpire in Chief, shall hand down his/her decision as soon as possible with an aim of
not disrupting any tournament or playoff games if at all possible. The convener may consult with the
HL director and/or other members of the WMBA where advice is needed. The convener’s
decision is final.
8.
Scoring - Rookie Ball thru to Junior
8-1 SCORER’S AND SCOREKEEPING: Each team must provide a scorer. The scorekeepers should
confer after each inning to cross-check the score. If there are any discrepancies that cannot be
resolved by the scorers or the coaches, then the umpires will attempt to reconcile the scorer’s books.
The Home Team’s scorekeeper is the official scorer for Official Rules of Baseball purposes.
8-2 PLAYER’S NAMES & NUMBERS: Scorekeepers must record all players’ full names and jersey
numbers on game sheets according to the line-up set by the head coach/manager. Call-ups should
be identified on the score sheet by circling the player’s number.
8-3 MERCY RULE: All divisions, except Blast Ball, T-Ball and First Pitch, have a mercy rule of six
runs per inning. There is no “Open Inning”. Regardless of whether or not they can catch up the
winning team, losing teams should continue to take their at bats in later innings within the game time
limits.
8-4 REPORTING SCORES: To determine league standings, two points are awarded for a win,
one for a tie, and no point for a loss.
The winning team is responsible for reporting the score to the convener. If games end in a tie then the
home team coach is responsible for reporting the score.
League standings will be used to determine the matches in the playoffs (excluding the Blast Ball, TBall, First Pitch and Tyke divisions). If there is a tie at the end of a regular season game it will remain a
tie.
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9.
Playoff Rules
9-1: The WMBA executive will determine the playoff format for their respective divisions.
The format must ensure that each team plays a minimum of two playoff games. The format
must be communicated to divisional coaches by the 3rd Monday in June.
9-2: For all play-off games: No new inning is to start after 1hr 45 minutes, unless tied,
from the start time in all divisional games up to and including Peewee. In Bantam, and
Midget/Junior, no new inning is to start after 2 hours, unless tied, from the scheduled
game start time.
9-3: Home team is decided by season ending standings.
9-4: The standings from league play are the basis for positioning for the playoffs (except
Blastball, T-ball, First Pitch and Tyke). If teams are tied after league play and they have
played the same number of games the positioning is determined by:
1.
2.
3.
4.
Most wins
Games between the teams tied
Difference in runs for and against each other
Difference in total runs for and against
If still tied, a coin toss will determine position in the standings, unless the tie is for first
place, then a deciding game must be played
If the tied teams have not played the same number of games, then the tie-breaker will
be winning percentage first then the above list of tie-breakers.
9-5: Playoff game times are determined by the WMBA Executive.
9-6: Games that are tied at the end of regulation time should be played to completion
wherever possible that day. All rules regarding the number of appearances or outs for a
pitcher apply, as do any rotational rules for that leagues play. If the game remains tied, the
game will be suspended and continuation of the same game scheduled at the
convener’s discretion.
19.
Divisional Rules: Midget & Junior
These rules are in addition to the General Playing Rules.
19-1: The Midget/Junior division is for 16 to 21 year old boys and girls.
19-2: Once an inning is started it should be completed if possible.
19-3: Each player on the team must play a minimum of two innings in the infield in
the first five innings. Three outfielders will be used in the outfield position.
63
19-4: Free substitution is allowed, but not in a way to unduly delay the game. The catcher
cannot be changed during an inning unless due to injury to the catcher.
19-5: In Midget/Junior:
(a) A Midget pitcher is allowed to pitch a maximum of 9 consecutive outs in only
one appearance.
(b) Coaches may choose to have Junior players pitch, but they can pitch a
maximum of six outs each and a total of 12 outs combined for all Junior age
pitchers.
19-6: Official baseball rules apply.
64
Appendix A: Field Layout Diagrams
65
Practice Plans
The following is a set of practice plans that can be used for the weekly practice sessions with your team.
You may need to change them for your age group or for the number of attendees you have. One of the
key points in developing your practice plan is to observe what occurred in the previous game. That
often indicates what needs worked on.
Practice Plans
The practice plans, and some of the other material contained in this package is taken from Getting
Started in Baseball which is published by the Coaching Association of Canada with sponsorship
from 3M. Baseball Ontario is grateful to the CAC for allowing us the use of these materials.
PRACTICE PLAN
1
DATE ___________ TEAM _________________________ LOCATION ________________________
WARM-UP
Glove-Ball Relay
15
MIN
Players:
Equipment:
3 groups of 4 players
3 gloves and 3 balls per group
Groups line up single file. Each group has 3 baseballs. Place 3
gloves 10 metres apart in front of each group. First player from
each line picks up a baseball, runs, and places it in one of the
gloves, then repeats the run with the second and third ball. The next
player retrieves the balls one at a time and returns them to the third
player. Players 3 and 4 continue the drill. When a group finishes, all
players sit down.
Stretch
THROWING AND RECEIVING
X
X
H
AC
O
C
X
• Led by the coach
X
X
X
• Players in pairs - 1 ball per pair
X
X
• Spend one minute on each of the following:
1. Underhand toss
2. No glove - catch with
two hands
3. No glove - catch with
one hand
4. With glove-catch ball in
middle of body
5. Grip
6. Throw at a target
7. Step onto opposite foot
8. Full arm extension backward
9. Throw from sitting position
10 Throw slightly longer distances
X
10
MIN
X
• In the outfield throwing from first baseline into centre field
BATTING
Facing the screen behind the plate
20
MIN
• Groups of 3 players, taking turns, 1 bat per group
1. Stance and practice swings
2. Tees — 4 in total (1 per group) and 5 balls per group. Players take
turns hitting 5 balls off the tee into the screen. Each player should
get 4 or 5 turns.
COACH
1
2
67
3
COACH
4
5
H
AC
CO
BASERUNNING
• Home to first base
15
MIN
Players line up at home plate
Pretend to swing the bat and run to first base, then return to home
plate
COACH
COACH X
X
X
X
GAME: T -BALL
20
MIN
Players:
2 teams (8-15 players per team)
Equipment:
bases, ball, bat, adjustable batting tee, baseball field
or open playing field
Teams take batting and fielding positions as in baseball. The game
begins with the coach placing the ball on the batting tee when all
players in the field are ready. The batter puts the ball in play by batting it off the tee. Outs are made in the usual way. All players on a
team bat every inning. The last batter in each inning can be put out
by having the catcher touch the home plate with the ball.
COOL-DOWN
• Stretch
5
MIN
• New Rule - Dropped 3rd Strike
• Players put equipment away
NEXT PRACTICE: ___________________________________________________________________
68
PRACTICE PLAN
2
DATE ___________ TEAM _________________________ LOCATION ________________________
WARM-UP
Base Tag
15
MIN
Players:
Equipment:
entire team in infield area
set of bases
Players play a game of tag within the infield area of the park. One
player is chosen to be “it.” Bases represent safe areas. Players
standing on a base may not be tagged, but only two players at a time
are allowed on a base. When a third player comes along, the first
player at that base must leave.
Stretch
Sprints
• Led by the coach
• 4 sprints of 40 metres. Walk back —
knees high.
THROWING AND RECEIVING
X
X
H
AC
O
C
2. Proper grip
7. Aim at a target
3. Full arm extension back
8. Catch ball with two hands
4. Elbow above shoulder
9. Step onto opposite foot
5. Throw from both knees
10. Long toss
X
X
6. Throw from sitting position
X
10
MIN
1. Underhand toss
X
X
X
• Spend one minute on each of the following:
H
AC
O
C
FIELDING GROUND BALLS
• Players in pairs — 1 ball per pair
10
MIN
X
X
• Using an underhand motion, roll ground balls back and forth
X
X
X
X
X
X
COACH
69
X
X
X
X
X
COACH
X
BATTING PRACTICE
• 3 groups of 4 or 5 players
25
MIN
• Groups rotate between stations after 8 minutes
C.
A. Tees: Set up behind the plate facing the screen with hitters hitting into it.
RS
DE
EL
FI
B. Soft Toss: Facing centre field, but set up along the third base line
in the outfield. One hitter at a time.
C. Fielders: In centre field, fielding for the soft toss station.
B.
S
OF
TT
OS
COACH
S
COACH
A. BATTING TEE
GAME: PUNT & GO
20
MIN
Players:
2 teams (6-10 per team)
Equipment:
bases, foam football
Teams take batting and fielding positions; the batting team provides
the pitcher. Pitcher “snaps” the ball through his/her legs to the batter. The batter punts (kicks) the ball into the field and then runs the
bases. The fielding team makes an out as in a game of baseball.
COOL-DOWN
• Jog one lap of the field
10
MIN
• Stretch
• New Rule - Infield Fly
• Players put equipment away
NEXT PRACTICE: ___________________________________________________________________
70
PRACTICE PLAN
3
DATE ___________ TEAM _________________________ LOCATION ________________________
WARM-UP
Chain Tag
15
MIN
Players: entire team in infield area
Two players link hands and try to tag other players with their free
hands. Tagged players must join the chain. Game ends when all
players are caught or if the chain is broken.
Stretch
• Led by the coach
Sprints
THROWING AND RECEIVING
X
X
H
AC
O
C
X
• 4 sprints of 40 metres from lead-off position. Walk back.
X
X
X
• Spend one minute on each of the following:
Throw from both knees
Throw from sitting position
Throw from one knee
Catch balls thrown in all
directions
10. 30-second timing - count
number of throws
X
6.
7.
8.
9.
X
1. Grip
2. Catch with two hands
3. Throw at a target
4. Catch ball in middle of body
5. Step onto opposite foot
X
10
MIN
X
• Pairs, 1 ball — in the outfield.
FLY BALLS
COACH
X
X
10
MIN
X
X
• Pairs, 1 ball — in outfield, 8 metres apart
X
X
• Toss underhand fly balls to partner
X
X
X
• Gradually increase the height of the tosses
X
• Spread out for safety
• When moving for the ball, run smoothly on the balls of the feet
• Catch the ball at eye level with two hands
71
COACH
X
X
H
AC
O
C
PICK-UPS
COACH
X
X
X
X
X
X
X
X
X
X
• Pairs, 1 ball — in outfield, 10 metres apart
15
MIN
• Player A rolls ball to the right
• Player B shuffles to field ball and tosses back to A
COACH
• A rolls the ball to the left
TO
S
RO S
LL
• Repeat for a total of 10 in each direction
SS
TO LL
RO
• B shuffles to field ball and tosses back to A
B
THROWING RELAY
X
X
X
• 3 groups of 5 players — 1 ball for each group
10
MIN
X
X
X
COACH
• Players evenly spaced from home plate to outfield fence
• Ball starts at home plate and is thrown from player to player to the
fence and back to home
COACH
X
X
X
X X X
• Players will learn to throw accurately and turn the proper way
• Repeat 3 times
X X X
GAME: BASEBALL SOCCER
20
MIN
Players:
2 teams (6-10 per team)
Equipment:
bases, rubber playground ball or soccer ball
Teams take batting and field positions. Play begins with the pitcher
rolling the ball over home plate. The batter kicks the ball into the
field and then runs the bases. The fielding team makes an out as in
a game of baseball. A player can be tagged out only by contacting
him/her below the waist with the ball while he/she is off the base.
COOL-DOWN
• Jog one lap
5
MIN
• Stretch
• New Rule — Catcher’s Interference
• Players put equipment away
NEXT PRACTICE: ___________________________________________________________________
72
PRACTICE PLAN
4
DATE ___________ TEAM _________________________ LOCATION ________________________
WARM-UP
Baserunning Relay
15
MIN
Players:
Equipment:
entire team in two groups
1 ball and glove per group, set of bases
Both groups are behind home plate. Place ball in a glove on each
side of second base. Group A’s relay route is from home to 1st to
2nd; Group B’s from home to 3rd to 2nd. A player from each team
runs to second base to retrieve their ball, runs back, and hands it to
the next player who runs back and places the ball in the glove at 2nd
base, then runs back. When all players in a group have run the relay
they sit down. (Make sure home plate area is kept clear for runners.)
Stretch
THROWING AND RECEIVING
X
X
H
AC
O
C
X
• Each player leads one stretch
X
X
X
• Players play catch on their own
X
X
• Begin close together and gradually increase the distance and force
of their throws
X
10
MIN
X
• Pairs, 1 ball — in the outfield
BATTING PRACTICE
• Groups rotate between stations
- Batter gets 7 swings — runs to 1st after last swing
- Coach tosses from 8 metres away from behind
screen
2. Fielders:
- Field balls hit by hitters
SHAGGER
X
COACH
- Toss ball to “shagger” behind second base
(shagger protected by player or screen)
3. Tees:
COACH
X
1. Hitters:
X
X
GR X
OU X
P X
3
• 3 groups of 4 or 5 players at stations
25
MIN
GR X
OU
P
- Players hit balls off tees into fence in the outfield
73
GROUP 1
2
H
AC
O
C
INFIELD PLAY
• Pairs, 1 ball
X
• Player A rolls ball to player B
• B fields ball and throws it to A
X
X
H
AC
O
C
X
X
X
X
X
THROW
• Reverse roles
B
ROLL
• Repeat 10 times
X
• A acts as first baseman
X
10
MIN
X
X
A
H
AC
O
C
GAME: SCRUB
20
MIN
Players:
Equipment:
any number can play
bases, ball, bats, gloves
Four players are chosen to begin as batters. The remaining players
are positioned in the field. The coach is the pitcher. Play begins with
one person batting. The coach pitches the ball to the batter. Each
batter gets 3 swings to put the ball in play and runs the bases. An
out is made by catching a batted fly ball or by throwing a batter or
runner out. A batter continues to bat and run bases until put out.
When a fly ball is caught, the batter switches positions with that
person. When an out is made any other way, the catcher becomes a
new batter, and all defensive players rotate up one position.
Variations: Vary the game to suit the players, e.g. 2 foul balls make
an out, run bases in reverse order.
COOL-DOWN
• Stretch
5
MIN
• New Rule — Offensive Interference
• Players put equipment away
NEXT PRACTICE: ___________________________________________________________________
74
PRACTICE PLAN
5
DATE ___________ TEAM _________________________ LOCATION ________________________
WARM-UP
Base Tag
15
MIN
Players:
entire team in infield area
Equipment:
set of bases
Players play a game of tag within the infield area of the park. One
player is chosen to be “it.” Bases represent safe areas. Players
standing on a base may not be tagged, but only 2 players at a time
are allowed on a base. When a third player comes along, the first
player at that base must leave.
Stretch
THROWING AND RECEIVING
X
H
AC
O
C
X
• Led by 2 players
X
X
X
X
6. Throw from one knee
7. Throw from sitting position
8. Throw while running toward
partner
9. & 10. Long toss
X
1. Grip
2. Proper throwing mechanics
3. Catch with two hands
4. Throw at a target
5. Throw from both knees
X
• Spend one minute on each of the following:
X
10
MIN
X
• Pairs, 1 ball — in the outfield.
BATTING PRACTICE
• Pairs, 5 balls
10
MIN
• One hitter and one tosser
• Soft toss
• All hitters hit into the screen behind the plate
• On many fields, both sides of the screen can be used
• Spread out players for safety
• Hitters try to hit line drives into the screen
• Partners switch roles after 5 hits
COACH
1
2
75
3
COACH
4
5
H
AC
O
C
X
H
AC
CO
X
PITCHER AND CATCHER
X
X
• Pairs, 1 ball
• One player acts as pitcher and the other as catcher
X
X
X
X
• Pitcher throws to catcher who calls strikes and balls
X
10
MIN
X
• Switch roles after 20 pitches
PASS PATTERNS FOR FLY BALLS
COACH
H
AC
O
C
COACH
• 3 groups
10
MIN
• First player runs 10 metres and breaks right
• Second player throws fly ball to first player
X
• After catching ball, player goes to end of line
X
X
X
X
X
X
BA
LL
• Third player throws fly ball to second player
X
XXX
FL
Y
RUN
• Second player runs 10 metres and breaks left
GAME: T-BALL
20
MIN
Players:
2 teams (8-15 players per team)
Equipment:
bases, ball, bat, adjustable batting tee, baseball field
or open playing field
Teams take batting and fielding positions as in baseball. The game
begins with the coach placing the ball on the batting tee when all
players in the field are ready. The batter puts the ball in play by batting it off the tee. Outs are made in the usual way. All players on a
team bat every inning. The last batter in each inning can be put out
by having the catcher touch home plate with the ball.
COOL-DOWN
• Stretch
5
MIN
• New Rule — Pitcher Wind-up and Stretch Position
• Players put equipment away
NEXT PRACTICE: ___________________________________________________________________
76