Cast of Characters
Transcription
Cast of Characters
Introduction egend of Mana is a game of epic magnitude. It isn't a straightforward RPG like most others on the market today. Instead, you pick your own quests, and how to build your character. You choose how to build the land and who to help over the course of your adventures. You'll meet many memorable characters over your travels, some of which will join you, while the others will oppose you. The Legend of Mana takes place in the same world as the Secret of Mana for the Super Nintendo. But it is many years later and the Mana Tree is dying. The world is in ruins and you have to use the power of your mind to reconstruct it with the help of powerful artifacts. It is up to you to bring peace back to the land and rebuild it. Foremost, you are to witness what is happening in the land, as people return to the lives they had before the land was torn apart. This game contains beautifully hand-drawn backgrounds and characters. The music is great as well. But what draws me to the game is the long list of quests that are to be done, as well as the more than 200 special moves! The extra features available at your Home are also a plus.This is a great game that will have you coming back for more and more! The game can also be played with a second player, but it is not like in the Secret of Mana. It is no longer coop, but more of a follower situation. The second player can take control of an NPC, or can import his own character from another save game to play with, but in either case, they are unable to be modified (they can gain levels, but can't change their special moves or spells). This makes the game a little boring when a second player is there, but it tends to liven up when battle is joined, since the second player has the same importance there as the main one. That's enough rambling for me now. On to the rest of the guide! Sean Kepper, aka Lord Haart As always, feel free to e-mail at [email protected] if you have further questions or info for me. Please put the name of the game and the quest you are asking for help on in the subject line. Thanks! file:///C|/WINDOWS/Profiles/LordHaart/My Documents/FAQs/Legend of Mana/pdf/pdfintro.html [9/14/2000 9:41:46 PM] Cast of Characters During your travels, you will meet many interesting people. Here I will present a few of them that you meet in strings of adventures. The rest of them can be researched in the encyclopedias in you library. Escad and Friends There are seven quests featuring these four. Have fun with them! Escad Escad is a jerk. I don't like him at all. He is off to kill Irvine for what the guy did to his friend Matilda. He attacks with a large two-handed sword. He is at odds with Daena, and you will have to pick between them at several points during your quest. Daena Daena is a cat-person - literally! She is a nice companion to have around (much better than Escad!) and is much nicer to you. You will have to pick between her and Escad during your quest. She is a true friend of Matilda's and looks to reunite her with Irvine. Matilda The High Priestess of Gato's Temple of Healing, she is aged beyond her years. Her love and devotion to Irvine has had an impact on her, yet she refuses to stop loving the guy. Daena looks to help her with her love, while Escad continuously tries to break it up. Irvine The last of the quartet, Irvine is a demon that has taken leadership of the faeries. He is a strong man that drained Matilda of her youth to gain more power for himself. He cares nothing for her. He dies at your hand at the end of Heaven's Gate. The Jumi The Jumi are people who have gemstones as cores instead of hearts. Their civilization came to an end and very few are alive. Their leader has been kidnapped. Needless to say, you will meet up with these people alot in your travels. There are more Jumi than I have listed. Elazul The Jumi of lapis lazuli, he is Pearl's knight. He is a strong fighter that constantly loses his guardian. You will meet up with him a lot. Pearl / Lady Blackpearl Pearl is Elazul's guardian, or healer. She is in fact Lady Blackpearl, Florina's old knight. She is a powerful ally in either form, as she is a mage/fighter depending on who she is at the time. More on her can be found on the various quests. file:///C|/WINDOWS/Profiles/LordHaart/My Documents/FAQs/Legend of Mana/pdf/pdfheroes.html (1 of 2) [9/14/2000 9:41:58 PM] Sandra / Alex / Alexandra Sandra is a jewel thief that steals Jumi's cores for her master. In fact, she is Jumi herself, Alexandra. She is Florina's current knight. Her motives are her own and she reveals them over the course of the game. Sometimes she masquerades as Alex, the owner of a Jewelry Shop. Florina The leader of the Jumi people. She is the only one who can shed the healing tears needed for her race. She is an important element in the Jumi quests, but I'll leave it at that. Dragoons There are only two dragoons in the game, Larc and Sierra. Larc He is Drakonis' dragoon. He is tied with him and seeks to unravel that tie so he can be with his sister, Sierra. The problem is that he is too tightly woven into his master's plans and has no chance to escape from his servitude, save through death. His life is a tragic one. Sierra She is Larc's loving sister. She seeks to stop him from going through with his plans, since she has no clue why he is doing them. She comes at odds with you at several points during your quest, but later joins you so she can kill her brother's slayer. She is powerful in combat and tends to kill enemies before you even get a chance too. Others Here are a few more of the NPCs you will meet. Niccolo A rabbit that looks to earn a fortune on weird get-rich quick schemes. He needs your help a total of five times. Bud and Lisa A pair of orphans that you take under your wing early in the game. They are passable mages that offer to join your party whenever you ask. They live at your Home. Elle A beautiful siren that lives in the lighthouse on Madora Beach. She will join you if you ask her to. She is someone you can depend on in combat. Player Two By going to the house in the top left corner of the center of Domina, you can invite a second player to join your quest. This is the main character belonging to someone else. He/she has the same stats, weapons and skills as they had in their game. It must come from a memory card and must come from a different string of adventures, not a copy of the main character currently in use. You can switch the two-player control on anywhere where you can save the game. file:///C|/WINDOWS/Profiles/LordHaart/My Documents/FAQs/Legend of Mana/pdf/pdfheroes.html (2 of 2) [9/14/2000 9:41:58 PM] Combat and Magic Combat works a bit differently than in Secret of Mana. You no longer have to level up or power up your weapons. Instead, you learn weapon skills as the game progresses. These you can use when your skill meter fills to the top. You fill your meter by attacking an opponent with quick attacks or plunge attacks. Quick attacks are strung together to make combos. They are done using the X button. Plunge attacks are done with the Square button. Plunge attacks are more powerful and can be done in different ways. For example, pressing down and square will shoot an arrow down, while the same with a sword will make an upward sweep. Experimentation is key. Battle overall is different in this game. Enemies will attack you and draw you into battles like in Chrono Trigger. From there it is all in real-time. From your status window you can equip special moves, spells and abilities. You start with eight special moves. You learn more by using them in battle and using them in combination with each other. You can equip two of these at a time and can use them whenever you want them. A list of the 26 abilities can be found at the end of this section. Special moves are learnt by either using a weapon a lot, or by equipping the weapon and a certain combination of abilities. Some techniques require you to have more than two abilities equipped. To get these, just make sure you have all the others and fight with the weapon a lot to get them. Most techniques are reserved for a single weapon, but some can be used for two or three weapons. For best results, equip a lot of weapons and learn as many skills as possible. Sometimes learning some Flail skills will let you get some new Bow skills. Needless to say, you are best off training with all your weapons. Special skills can be equipped to the R and L buttons. A complete list of skills can be found at the end of this section. Spells are used in the same way as special techniques. They must be equipped to the L or R buttons to be used. An instrument is needed to have access to spells. These can be bought in towns or built in your Workshops. To use magic in battle, simply hold the assigned battle and wait for the effect outline to appear. Simply let go of the button when you want to cast the spell. Hints for creating instruments is available in the features section. Abilities 1: Jump Type: Ability Required Abilities: None Description: Might as well jump. 2: Defend Type: Ability Required Abilities: None Description: But remember that the best defense is a good offense. file:///C|/WINDOWS/Profiles/LordHaart/My Documents/FAQs/Legend of Mana/pdf/pdfcombat.html (1 of 28) [9/14/2000 9:42:24 PM] 3: Lunge Type: Ability Required Abilities: None Description: A quick step forward. 4: Retreat Type: Ability Required Abilities: None Description: A quick step backward. 5: Crouch Type: Ability Required Abilities: None Description: Increases regeneration of Hit Points, but while crouching defense rating is zero. 6: Push Type: Ability Required Abilities: None Description: Stuns Target 7: Cheer Type: Ability Required Abilities: None Description: No real use, but increases the power move gauge slightly. 8: Spin Type: Ability Required Abilities: None Description: Stuns opponents. Attacking while spinning turns the ability into a spin attack. 9: Grapple Type: Ability Required Abilities: Defend, Push Description: Grabs an opponent, then use attack to throw. 10: Whirl Type: Ability Required Abilities: Grapple, Spin Description: Turns opponents to expose their back. 11: Bash Type: Ability Required Abilities: Whirl, Push Description: Runs the opponent to the edge of the screen. 12: Somersault Type: Ability Required Abilities: Lunge, Jump Description: Executes a forward flip while dodging attacks file:///C|/WINDOWS/Profiles/LordHaart/My Documents/FAQs/Legend of Mana/pdf/pdfcombat.html (2 of 28) [9/14/2000 9:42:24 PM] 13: Back-Roll Type: Ability Required Abilities: Retreat, Jump Description: Executes a back-roll while dodging an enemy's attack. Hit the power attack button to add an attack. 14: Back-Flip Type: Ability Required Abilities: High Jump. Back/Roll Description: Cannot be hit until starting the descent. Pressing the power attack button adds an attack. 15: Moonsault Type: Ability Required Abilities: High Jump, Somersault Description: Invulnerable until starting the descent. 16: High Jump Type: Ability Required Abilities: Crouch, Jump Description: Soars high above opponents. 17: Double Jump Type: Ability Required Abilities: High Jump, Jump Description: Jumps again in the middle of a jump. 18: Tackle Type: Ability Required Abilities: Lunge, Push Description: Knocks opponents back. 19: Counterattack Type: Ability Required Abilities: Defend Description: Counters an enemy's move with an attack for double the damage of a quick attack. 20: Counterstrike Type: Ability Required Abilities: Counterattack Description: Counters an enemy's move with an attack for quadruple the damage of a power attack. 21: Taunt Type: Ability Required Abilities: Retreat, Cheer Description: Gets an opponent's attention. file:///C|/WINDOWS/Profiles/LordHaart/My Documents/FAQs/Legend of Mana/pdf/pdfcombat.html (3 of 28) [9/14/2000 9:42:24 PM] 22: Evade Type: Ability Required Abilities: Lunge, Retreat Description: Evasive action. 23: Toss Type: Ability Required Abilities: Crouch, Bash Description: Juggles the opponent 24: Defensive Lunge Type: Ability Required Abilities: Defend, Lunge Description: Lunges forward while blocking. 25: Slide Type: Ability Required Abilities: Crouch, Lunge Description: Knocks an opponent down. 26: Flip-Kick Type: Ability Required Abilities: Back-Roll, Back-Flip Description: A sudden attack while doing a flip. Knife Techniques 27: Admonition Type: Knife Technique Required Abilities: Lunge Description: Close in quickly with an opponent, executing a quick slice. Mid-Range, Direct. Medium Damage. 28: Rising Eagle Type: Knife Technique Required Abilities: Jump Description: A jump into the air, followed by a sudden knife throw. Frontal Small Area Attack. Minor Damage. 29: Vortex of Death Type: Knife Technique Required Abilities: Spin Description: Cuts up opponents in a death-bringing spin. Hits all nearby foes. Minor Damage. file:///C|/WINDOWS/Profiles/LordHaart/My Documents/FAQs/Legend of Mana/pdf/pdfcombat.html (4 of 28) [9/14/2000 9:42:24 PM] 30: Vapor Blade Type: Knife technique Required Abilities: Somersault Description: A quick roll into the enemy, followed by a devastating double attack. Mid-Range, Direct. Minor Damage. 31: Sonic Wave Type: Knife Technique Required Abilities: Back-Roll Description: A tremendous sonic wave, released after two impressive flip-kicks. Long-Range, Direct. Minor Damage. 32: Rising Dragon Type: Knife Technique Required Abilities: High Jump Description: A jump into the air, followed by a hail of daggers. Frontal Mid Area Attack. Minor Damage 33: Crescent Moon Type: Knife Technique Required Abilities: Moonsault Description: A leap into the air in a grand arc, followed by multiple slashes. Frontal Mid Area Attack. Minor Damage. 34: Eclipse Type: Knife Technique Required Abilities: Back-Flip Description: A back-flip followed by a stab into the space-time continuum. Damages any creatures nearby. Hits all nearby foes. Minor Damage. 35: Backstab Type: Knife Technique Required Abilities: Slide, Double-Jump Description: A leap into the opponent's blind spot, creating an opening for the coup-de-grace. Mid-Range. Medium Damage. 36: Puppet Type: Knife Technique Required Abilities: Retreat, Cheer Description: A retreat leaving a dummy, which fights in your place. Also usable with: Flail.Short-Range. Medium Damage. 37: Cobra Fang Type: Knife Technique Required Abilities: Push, Retreat Description: A short push and quick retreat, ending with a dagger throw. Short-Range. Medium Damage. file:///C|/WINDOWS/Profiles/LordHaart/My Documents/FAQs/Legend of Mana/pdf/pdfcombat.html (5 of 28) [9/14/2000 9:42:24 PM] 38: Ninja Drop Type: Knife Technique Required Abilities: Grapple,Evade. Description: A decoy hides the location of the true attacker, who drops in a crescendo of force. Short-Range. Medium Damage. 39: Pouncing Cat Type: Knife Technique Required Abilities: Back-Roll, Somersault Description: A vertical swing sets up the perfect finishing blow. Short-Range. Major Damage. 40: Back Slasher Type: Knife Technique Required Abilities: Whirl, Lunge Description: The first strike knocks the enemy back and exposes its blind side, the next deals a crippling blow.Also usable with: Flail. Short-Range. Medium Damage. 41: Reaping the Mist Type: Knife Technique Required Abilities: Back-Roll, Back-Flip, Lunge Description: This amazing technique consists of acrobatics which lead into a lunging attack straight through any opposition. Long-Range, Direct. Major Damage. 42: Dark Assassins Type: Knife Technique Required Abilities: Evade, Spin, Crouch Description: A sinister attack that summons dark assassins to clear the area of enemies. Hits all foes. Minor Damage 43: Dance of Roses Type: Knife Technique Required Abilities: Defensive Lunge, Evade, High Jump Description: A rising slice with the power of a thousand thorns.Mid-Range. Major Damage. 44: Looking Glass Type: Knife Technique Required Abilities: Whirl, Bash, Taunt Description: Traps an enemy in a dimensional mirror. The enemy suffers great damage once the mirror is broken. Also usable with: Flail. Short-Range. Major Damage. 45: Aerial Reaver Type: Knife Technique Required Abilities: Flip-Kick, Spin, Crouch, high Jump Description: A secret technique of throwing enemies up into the air and carving into them as they fall. Front Small Area Attack. Extreme Damage! file:///C|/WINDOWS/Profiles/LordHaart/My Documents/FAQs/Legend of Mana/pdf/pdfcombat.html (6 of 28) [9/14/2000 9:42:24 PM] 46: Phoenix Type: Knife Technique Required Abilities: Cheer, Evade, Double Jump, Defensive Lunge Description: A fantastic array of pyrotechnics that crescendos into an immortal force, reducing opponents to ashes. Hits all nearby foes. Major Damage. Sword Techniques 47: Iai Strike Type: Sword Technique Required Abilities: Lunge Description: A sudden lunge, followed by a slice through the enemy. Mid-Range. Medium Damage. 48: Cutting Bamboo Type: Sword Technique Required Abilities: Jump Description: A vertical jump with a downward slash. Mid-Range. Medium Damage. 49: Maelstrom Type: Sword Technique Required Abilities: Spin Description: A more powerful version of Spin. . Hits all nearby foes. Minor Damage. 50: Rising Sun Type: Sword Technique Required Abilities: Crouch Description: A series of two anti-aerial slashes from a crouching position. Also usable with: Axe. Short-Range. Medium Damage. 51: Triple Tiger Type: Sword Technique Required Abilities: Somersault Description: A rolling slash, a rolling jab, and a rolling upward cut. Mid-Range. Medium Damage. 52: Blade Launcher Type: Sword Technique Required Abilities: Back-Roll Description: Uses the force of a back-roll to launch opponents into the air. Short-Range. Medium Damage 53: Cutting Pine Type: Sword Technique Required Abilities: High Jump Description: A more powerful version of Cutting Bamboo. Also usable with: Axe. Mid-Range. Major Damage. file:///C|/WINDOWS/Profiles/LordHaart/My Documents/FAQs/Legend of Mana/pdf/pdfcombat.html (7 of 28) [9/14/2000 9:42:24 PM] 54: Bird of Pray Type: Sword Technique Required Abilities: Moonsault Description: A high moonsault followed by multiple devastating strikes. Frontal Area Attack. Minor Damage. 55: Corkscrew Type: Sword Technique Required Abilities: Back-Flip Description: A back-flip while swinging the sword. Rear Small Area Attack. Medium Damage. 56: Cross Strike Type: Sword Technique Required Abilities: High Jump, Lunge Description: A vertical strike from the air, followed by a horizontal strike on the ground. Also usable with: Axe. Short-Range. Medium Damage. 57: Tiger Claw Type: Sword Technique Required Abilities: Somersault, Back-Roll Description: A slashing combination from above and below. Short-Range. Medium Damage. 58: Clean Sweep Type: Sword Technique Required Abilities: Slide, Retreat Description: A low slide knocks the opponent off balance. The finishing strike follows. Mid-Range. Medium Damage. 59: Dragon's Tail Type: Sword Technique Required Abilities: Tackle, Back-Flip Description: An attack so swift that the enemy doesn't know it's dead, until... Mid-Range. Medium Damage. 60: Orbiting Blades Type: Sword Technique Required Abilities: Spin, Defensive Lunge Description: A lunge into the enemy with multiple blades whirling above. Also usable with: Axe. Frontal Area Attack. Minor Damage. 61: Motion of Truth Type: Sword Technique Required Abilities: Tackle, Bash, Moonsault Description: A triple attack consisting of a quick jab, a rising strike, and an earth-shattering spinning strike. Mid-Range. Major Damage. file:///C|/WINDOWS/Profiles/LordHaart/My Documents/FAQs/Legend of Mana/pdf/pdfcombat.html (8 of 28) [9/14/2000 9:42:24 PM] 62: Smashing Blades Type: Sword Technique Required Abilities: Push, Whirl, Somersault Description: A push to knock the enemy off-balance. It uses a slash, and a grab to turn the enemy away. The final blow connects from behind. Short-Range. Major Damage. 63: Invisible Death Type: Sword Technique Required Abilities: Grapple, Lunge, Retreat Description: A whirlwind of attacks so fast that the swordsman seems invisible. Short-Range. Major Damage. 64: Dynamite X Type: Sword Technique Required Abilities: Jump, Crouch, Cheer Description: Cuts an X into the enemy. Causes an explosion when the X is crossed. Also usable with: Axe. Mid-Range. Major Damage. 65: Terminal Velocity Type: Sword Technique Required Abilities: Whirl, Back-Flip, Spin, Lunge Description: Uses centrifugal force to release a blow of mythic proportions. Short-Range. Extreme Damage! 66: Golden Dragon Type: Sword Technique Required Abilities: Toss, evade, Crouch, High Jump Description: Buries the enemy by summoning the incredible powers of the Golden Dragon. Short-Range. Major Damage. Axe Techniques 67: Deep Slice Type: Axe Techniques Required Abilities: Lunge Description: A lunging horizontal swing cuts deep into the enemy and exposes its back. Short-Range. Major Damage. 68: Axe Bomb Type: Axe Technique Required Abilities: Jump Description: A leap into the air, followed by a devastating axe throw. Frontal Small Area Attack. Medium Damage. 69: Tornado Type: Axe Technique Required Abilities: Spin Description: A spin while holding the axe horizontally. Hits adjacent enemies. Minor Damage. file:///C|/WINDOWS/Profiles/LordHaart/My Documents/FAQs/Legend of Mana/pdf/pdfcombat.html (9 of 28) [9/14/2000 9:42:24 PM] 70: Electronic Yo-Yo Type: Axe Technique Required Abilities: Somersault Description: Uses the axe like a yo-yo. Mid-Range, Direct. Medium Damage. 71: Retribution Type: Axe Technique Required Abilities: Back-Roll Description: Once the axe is thrown skywards, a huge axe falls from the clouds. Also usable with: Hammer. Frontal Area Attack. Minor Damage. 72: Bird of Pray Type: Axe Technique Required Abilities: Moonsault Description: Releases multiple axes during a moonsault. Hits all nearby enemies. Minor Damage. 73: Salmon Upstream Type: Axe Technique Required Abilities: Back-Flip Description: A vertical jump while swinging the axe. Hits adjacent enemies. Medium Damage. 74: Rising Sun Type: Axe Technique Required Abilities: Crouch Description: A low strike stuns the opponent, followed by a rising slash. Also usable with: Sword. Short-Range. Medium Damage. 75: Cutting Pine Type: Axe Technique Required Abilities: High Jump Description: A more powerful version of Cutting Bamboo. Also usable with: Sword. Mid-Range. Major Damage. 76: Axe Bomber Type: Axe Technique Required Abilities: Evade, Bash Description: A push followed by an immense axe swing. Short-Range. Major Damage. 77: Black Wings Type: Axe Technique Required Abilities: Toss, Retreat Description: Sends multiple homing axes into an enemy knocked into the air. Short-Range. Medium Damage. file:///C|/WINDOWS/Profiles/LordHaart/My Documents/FAQs/Legend of Mana/pdf/pdfcombat.html (10 of 28) [9/14/2000 9:42:24 PM] 78: Boulder Dash Type: Axe Technique Required Abilities: Back-Flip Description: A build-up of energy is spent crashing into enemies. Long-Range, Direct. Extreme Damage! 79: Orbiting Blades Type: Axe Technique Required Abilities: Spin, Defensive Lunge Description: A lunge into the enemy with multiple blades whirling above. Also usable with: Sword. Frontal Area Attack. Minor Damage. 80: Cross Strike Type: Axe Technique Required Abilities: High Jump, Lunge Description: A vertical strike from the air, followed by a horizontal strike on the ground. Also usable with: Sword. Short-Range. Medium Damage. 81: True Strike Type: Axe Technique Required Abilities: Whirl, Somersault, Moonsault Description: A push, a roll, and a preliminary strike that knocks the enemy off-balance. A flip-attack is the grande finale. Short-Range. Major Damage. 82: Dynamite X Type: Axe Technique Required Abilities: Jump, Crouch, Cheer Description: Cuts an X into the enemy. Causes an explosion when the X is crossed. Also usable with: Sword. Mid-Range. Major Damage. 83: Time Burst Type: Axe Technique Required Abilities: Push, Spin, Evade Description: Spins multiple axes and stops time. Suddenly, the enemy has changed position and has been chopped by the axes. Short-Range. Major Damage. 84: Karma Type: Axe Technique Required Abilities: Cheer, High Jump, Evade, Counterstrike Description: A berserker attack against all enemies in sight. Frontal Wide-Area Attack. Extreme Damage! Two-Handed Sword Techniques 85: Lunging Arc Type: 2H Sword Technique Required Abilities: Lunge Description: A sudden lunge into the enemy, followed by a series of heavy swings. Mid-Range. Medium Damage. file:///C|/WINDOWS/Profiles/LordHaart/My Documents/FAQs/Legend of Mana/pdf/pdfcombat.html (11 of 28) [9/14/2000 9:42:24 PM] 86: Rising Crush Type: 2H Sword Technique Required Abilities: Crouch Description: A rising cut into the opponent's throat. Also usable with: 2H Axe, Hammer. Mid-Range. Medium Damage. 87: Spiral Wave Type: 2H Sword Technique Required Abilities: Somersault Description: A spinning move that releases a wave of unbelievable force. Also usable with: 2H Axe. Mid-Range, Direct. Minor Damage. 88: Shish Kebob Type: 2H Sword Technique Required Abilities: Back-Roll Description: A flip-kick to knock the enemy into the air is followed by a powerful stab. Short-Range. Medium Damage. 89: Impulse Type: 2H Sword Technique Required Abilities: High Jump Description: A leap into the air is followed by a thundering stab into the earth that devastates all caught in the blast radius. Also usable with: 2H Axe. Short-Range. Minor Damage. 90: Shield Breaker Type: 2H Sword Technique Required Abilities: Jump Description: A leap into the air and a crushing blow down into the enemy. Mid-Range. Medium Damage. 91: Windslasher Type: 2H Sword Technique Required Abilities: Spin Description: A spin which releases shockwaves in every direction. Hits all enemies. Minor Damage. 92: Windwalker Type: 2H Sword Technique Required Abilities: Moonsault Description: A fantastic move consisting of tremendous sword slashes and acrobatics galore. Also usable with: Hammer. Short-Range. Medium Damage. 93: Splashblade Type: 2H Sword Technique Required Abilities: Back-Roll, Back-Flip Description: A slash. A jump. A spin. A kill... Also usable with: 2H Axe. Short-Range. Medium Damage. file:///C|/WINDOWS/Profiles/LordHaart/My Documents/FAQs/Legend of Mana/pdf/pdfcombat.html (12 of 28) [9/14/2000 9:42:25 PM] 94: Rain of Blood Type: 2H Sword Technique Required Abilities: Toss, Double-Jump Description: A deep cut into a foe flung skyward. Short-Range. Medium Damage. 95: Bring It On Type: 2H Sword Technique Required Abilities: Retreat, Taunt Description: A taunt from a distance and an attack, once the enemy gives chase. Short-Range. Major Damage. 96: Marble Stream Type: 2H Sword Technique Required Abilities: Evade, Lunge Description: An incredible move in which numerous images appear and then strike simultaneously. Long-Range, Direct. Medium Damage. 97: Skullsplitter Type: 2H Sword Technique Required Abilities: Whirl, Jump Description: A powerful jumping attack to the back of an enemy's head. Also usable with: Hammer. Short-Range. Major Damage. 98: Beautiful Three Type: 2H Sword Technique Required Abilities: Tackle, Back-Flip, Lunge Description: A series of strikes with the coldness of snow, the brilliance of the moon, and the perfection of blossoms. Mid-Range. Major Damage. 99: Quakebringer Type: 2H Sword Technique Required Abilities: Cheer, Moonsault, Crouch Description: A great leap, followed by a fantastic stab into the earth. Front Wide-Area Attack. Major Damage. 100: Triple Offense Type: 2H Sword Technique Required Abilities: Evade, Somersault, High Jump Description: A technique which strikes high, middle, and low simultaneously. Short-Range. Major Damage. 101: Deep Swing Type: 2H Sword Technique Required Abilities: Crouch, Defend, Counterattack, Counterstrike Description: A simple, but ultimately deadly, attack. Mid-Range, Direct. Extreme Damage! file:///C|/WINDOWS/Profiles/LordHaart/My Documents/FAQs/Legend of Mana/pdf/pdfcombat.html (13 of 28) [9/14/2000 9:42:25 PM] 102: Raging Pain Type: 2H Sword Technique Required Abilities: Evade, Flip-Kick, Jump, Taunt Description: A devastating combination of unimaginable terror. Mid-Range. Extreme Damage! Two-Handed Axe Techniques 103: Sideswipe Type: 2H Axe Technique Required Abilities: Lunge Description: A simple horizontal strike. Mid-Range. Medium Damage. 104: Rising Claw Type: 2H Axe Technique Required Abilities: Jump Description: A rising swing and a jump. Short-Range. Medium Damage. 105: Flying Sawblades Type: 2H Axe Technique Required Abilities: Spin Description: A spin which releases axes in six directions. Hits all enemies. Minor Damage. 106: Rolling Throw Type: 2H Axe Technique Required Abilities: Somersault Description: A somersault followed by a powerful throw. Long-Range, Direct. Medium Damage. 107: Blurred Axe Type: 2H Axe Technique Required Abilities: Back-Flip Description: A move with a back-flip so fast that the image of the axe becomes blurred. Rear Area Attack. Minor Damage. 108: Rising Crush Type: 2H Axe Technique Required Abilities: Crouch Description: A rising cut into the opponent's throat. Also usable with: 2H Sword, Hammer. Short-Range. Medium Damage. 109: Spiral Blade Type: 2H Axe Technique Required Abilities: Somersault Description: A spinning move that releases a wave of unbelievable force. Also usable with: 2H Sword. Mid-Range, Direct. Minor Damage. file:///C|/WINDOWS/Profiles/LordHaart/My Documents/FAQs/Legend of Mana/pdf/pdfcombat.html (14 of 28) [9/14/2000 9:42:25 PM] 110: Impulse Type: 2H Axe Technique Required Abilities: High Jump Description: A leap into the air is followed by a thundering stab into the earth that devastates all caught in the blast radius. Also usable with: 2H Sword. Front Wide-Area Attack. Minor Damage. 111: Divine Right Type: 2H Axe Technique Required Abilities: Push, Back-Roll Description: A shove which pushes the enemy right into the arc of the falling axe. Short-Range. Major Damage. 112: Snowfall Type: 2H Axe Technique Required Abilities: Toss, Spin Description: A move which tosses the enemy up into the air to be shredded upon a spinning axe. Short-Range. Major Damage. 113: Spinning Hawk Type: 2H Axe Technique Required Abilities: Back-Flip, Back-Kick Description: A spectacular feat in which the axe is thrown spinning into the air, and an enemy is catapulted into it. Short-Range. Medium Damage. 114: Tidal Wave Type: 2H Axe Technique Required Abilities: Evade, Defensive Lunge Description: A overwhelming display of force, in which beams of raw power emanate in a wide arc. Also usable with: Hammer. Front Wide-Area Attack. Minor Damage. 115: Splashblade Type: 2H Axe Technique Required Abilities: Back-Roll, Back-Flip Description: A slash. A jump. A spin. A kill... Also usable with: 2H Sword. Short-Range. Medium Damage. 116: Angelic Lumberjack Type: 2H Axe Technique Required Abilities: somersault, Moonsault, Back-Flip Description: Three acrobatic stunts to increase the power of the final mighty blow. Front Small Area Attack. Major Damage. 117: Buzzsaw of Doom Type: 2H Axe Technique Required Abilities: Double-Jump, Somersault, Lunge Description: A light leap to the rear, followed by an uncanny rolling aerial attack. Mid-Range, Direct. Major Damage. file:///C|/WINDOWS/Profiles/LordHaart/My Documents/FAQs/Legend of Mana/pdf/pdfcombat.html (15 of 28) [9/14/2000 9:42:25 PM] 118: Spikestrike Type: 2H Axe Technique Required Abilities: Whirl, Slide, Moonsault Description: A sweep of the opponent's legs, followed by an aerial slice from behind. Short-Range. Major Damage. 119: Sparkling Rampage Type: 2H Axe Technique Required Abilities: Retreat, High Jump, Spin, Tackle Description: This fantastic move utilizes Faerie magic to smite foes. Long-Range, Direct. Extreme Damage! Hammer Techniques 120: Super Slugger Type: Hammer Technique Required Abilities: Lunge Description: A huge horizontal swing for scoring home runs. Mid-Range. Medium Damage. 121: Big Bang Type: Hammer Technique Required Abilities: Jump Description: Hammer Technique. Death from above. Mid-Range. Medium Damage. 122: Blammo Type: Hammer Technique Required Abilities: Spin Description: An explosion that results from a powerful spin. Hits all nearby foes. Minor Damage. 123: Mole-Hunting Type: Hammer Technique Required Abilities: Somersault Description: A slam into the ground that opens the earth in a straight line. Long-Range, Direct. Minor Damage. 124: Ground Zero Type: Hammer Technique Required Abilities: High Jump Description: A mid-air hammer-throw which engulfs all in its explosion. Frontal Area Attack. Minor Damage. 125: Rising Crush Type: Hammer Technique Required Abilities: Crouch Description: A rising strike into the opponent's throat. Also usable with: 2H Sword, 2H Axe. Short-Range. Medium Damage. file:///C|/WINDOWS/Profiles/LordHaart/My Documents/FAQs/Legend of Mana/pdf/pdfcombat.html (16 of 28) [9/14/2000 9:42:25 PM] 126: Windwalker Type: Hammer Technique Required Abilities: Moonsault Description: A fantastic move consisting of tremendous hammer strikes and acrobatics galore. Also usable with: 2H Sword. Short-Range. Medium Damage. 127: Retribution Type: Hammer Technique Required Abilities: Back-Roll Description: Once the hammer is thrown skywards, a huge hammer falls from the clouds. Also usable with: Axe. Frontal Area Attack. Minor Damage. 128: Blazing Hammer Type: Hammer Technique Required Abilities: Retreat, Tackle Description: A technique in which built-up power is unleashed in a powerful strike. Short-Range. Major Damage. 129: Double Impact Type: Hammer Technique Required Abilities: Somersault, Moonsault Description: A strike so powerful that the enemy feels the pain twice. Short-Range. Medium Damage. 130: Thor's Hammer Type: Hammer Technique Required Abilities: Toss, High Jump Description: A move in which the opponent is tossed up into the air, only to be tragically struck down. Short-Range. Medium Damage. 131: Skullsplitter Type: Hammer Technique Required Abilities: Whirl, Jump Description: A powerful jumping attack to the back of an enemy's head. Also usable with: 2H Sword. Short-Range. Medium Damage. 132: Tidal Wave Type: Hammer Technique Required Abilities: Evade, Defensive Lunge Description: An overwhelming display of force, in which beams of raw power emanate in a wide arc. Also usable with: 2H Axe. Frontal Wide-Area Attack. Minor Damage. 133: Ultra Slugger Type: Hammer Technique Required Abilities: Toss, Retreat, Lunge Description: A huge horizontal swing for scoring out-of-the- park home runs. Short-Range. Major Damage. file:///C|/WINDOWS/Profiles/LordHaart/My Documents/FAQs/Legend of Mana/pdf/pdfcombat.html (17 of 28) [9/14/2000 9:42:25 PM] 134: Intervention Type: Hammer Technique Required Abilities: Douple-Jump, Spin, Somersault Description: An incredible leap into the heavens to call forth a divine hammer, of course. Frontal Wide-Area Attack. Major Damage. 135: Volcano Type: Hammer Technique Required Abilities: Crouch, Cheer, Jump Description: The enemy, once tossed to an impressive height, is greeted by the force of one mean hammer. Short-Range. Major Damage. 136: Pearly Gates Type: Hammer Technique Required Abilities: Toss, Retreat, Lunge, Spin Description: A truly jaw-dropping move in which the enemy is hit all the way to the gates of heaven and back. Short-Range. Extreme Damage! Spear Techniques 137: Lancer Type: Spear Technique Required Abilities: Lunge Description: A lunging strike from afar. Mid-Range. Medium Damage. 138: Mighty Javelin Type: Spear Technique Required Abilities: Jump Description: A mid-air javelin throw. Frontal Area Attack. Minor Damage. 139: Twister Type: Spear Technique Required Abilities: Spin Description: A spin so fast that it causes a tornado which carries enemies away. Hits all nearby foes. Minor Damage. 140: Dragon's Bite Type: Spear Technique Required Abilities: Somersault Description: A spear-throwing technique which strikes all in a straight line. Long-Range, Direct. Medium Damage. 141: Furious Copter Type: Spear Technique Required Abilities: High Jump Description: A jump while spinning the spear at great speeds that blasts all beneath in a terrific backwash. Hits all enemies. Minor Damage. file:///C|/WINDOWS/Profiles/LordHaart/My Documents/FAQs/Legend of Mana/pdf/pdfcombat.html (18 of 28) [9/14/2000 9:42:25 PM] 142: Nebulous Saucer Type: Spear Technique Required Abilities: Moonsault Description: An incredible spear throw at the height of a moonsault's arc. Short-Range. Medium Damage. 143: Lancenator Type: Spear Technique Required Abilities: Tackle, Crouch Description: A slam with the shoulder into the opponent followed by a devastating impalement. Mid-Range. Medium Damage. 144: Cyclone Racer Type: Spear Technique Required Abilities: Spin, Lunge Description: A quick lunge while spinning the spear overhead, thwacking all opposition. Mid-Range. Medium Damage. 145: Rewind Type: Spear Technique Required Abilities: Back-Roll, Moonsault Description: A technique in which the spear is spun in place and then called back after its owner executes a flashy moonsault. Short-Range. Medium Damage. 146: Fool's Play Type: Spear Technique Required Abilities: Toss, Evade Description: A technique so fast that the enemy is thrown up into the air, only to be juggled like a ball. Short-Range. Major Damage. 147: Holy Light Type: Spear Technique Required Abilities: High Jump, Somersault Description: A terrific leap into the air, followed by a shower of divine light that smites foes below. Frontal Small Area Attack. Medium Damage. 148: Triple Supremacy Type: Spear Technique Required Abilities: Lunge, Crouch, Spin Description: A powerful thrust, a launch into the air, and a finishing blow. Mid-Range. Major Damage. 149: Deadly Branding Type: Spear Technique Required Abilities: Bash, Taunt, Slide Description: A crafty maneuver involving knocking the enemy right into the path of flying spears. Short-Range. Major Damage. file:///C|/WINDOWS/Profiles/LordHaart/My Documents/FAQs/Legend of Mana/pdf/pdfcombat.html (19 of 28) [9/14/2000 9:42:25 PM] 150: Chrome Ray Type: Spear Technique Required Abilities: Back-Roll, Defensive Lunge, Grapple Description: A complex technique which required much planning to execute properly. Short-Range. Major Damage. 151: Raging Fury Type: Spear Technique Required Abilities: Tackle, Evade, Lunge Description: A furious rage which follows a dramatic lunge into the enemy. Mid-Range. Major Damage. 152: Lo and Behold Type: Spear Technique Required Abilities: Crouch, Moonsault, Double Jump, Spin Description: An attack combination in which an unfortunate soul is the recipient of indescribable pain. Short-Range. Extreme Damage! 153: Blue Dragon Type: Spear Technique Required Abilities: Evade, Retreat, Spin, Defensive Lunge Description: An earth-rendering display of power, not unlike that of a blue dragon. Long-Range, Direct. Major Damage. Staff Techniques 154: Gust Type: Staff Technique Required Abilities: Lunge Description: Staff Technique. A lunge with a spinning staff. Mid-Range. Medium Damage. 155: Paint It Black Type: Staff Technique Required Abilities: Jump Description: A move which brings forth a tiny black hole when the thrown staff makes impact with the ground. Frontal Area Attack. Medium Damage. 156: Aftershock Type: Staff Technique Required Abilities: Spin Description: A helicopter trip to dizzying heights, and a crashing return to earth. Hits adjacent foes. Minor Damage. 157: Golden Pyres Type: Staff Technique Required Abilities: Crouch Description: Staff Technique. Conjures up a ring of mighty golden columns. Hits all nearby foes. Minor Damage. file:///C|/WINDOWS/Profiles/LordHaart/My Documents/FAQs/Legend of Mana/pdf/pdfcombat.html (20 of 28) [9/14/2000 9:42:25 PM] 158: Bubbles Type: Staff Technique Required Abilities: High Jump Description: A flying bubble launcher. Required Abilities: Frontal Area Attack. Medium Damage. 159: Blaze Type: Staff Technique Required Abilities: Moonsault Description: A fiery leap. Frontal Small-Area Attack. Medium Damage. 160: Halo Type: Staff Technique Required Abilities: Evade Description: A technique which forms a ring of protection around the user. Hits all nearby foes. Minor Damage. 161: Purgatory Type: Staff Technique Required Abilities: Tackle, Cheer Description: A forceful bash covers enemies in a blanket of darkness and finishes them off in an explosion of light. Mid-Range. Medium Damage. 162: Flower of Gold Type: Staff Technique Required Abilities: Evade, Retreat Description: A move in which a golden flower blooms, one who pollen brings death to all who smell its fragrance. Hits all nearby foes. Medium Damage. 163: Fire and Ice Type: Staff Technique Required Abilities: Somersault, Back-Flip Description: A vertical strike with the powers of heat and cold together. Mid-Range. Medium Damage. 164: Gales of the Fall Type: Staff Technique Required Abilities: Spin, Moonsault Description: A double offensive consisting of a twirling tornado attack that deviously positions to the enemy to plummet onto some really sharp rocks. Hits adjacent foes. Medium Damage. 165: Song of the Spirits Type: Staff Technique Required Abilities: Spin, Evade, Taunt Description: A move which calls forth all of the Elemental Spirits to sing in unison. Hits all foes. Major Damage. file:///C|/WINDOWS/Profiles/LordHaart/My Documents/FAQs/Legend of Mana/pdf/pdfcombat.html (21 of 28) [9/14/2000 9:42:25 PM] Glove Techniques 166: Bloody Knuckles Type: Glove Technique Required Abilities: Lunge Description: A straight right to the opponent's face. Mid-Range. Medium Damage. 167: Lightning Kick Type: Glove Technique Required Abilities: Jump Description: A jumping kick as fast as lightning. Mid-Range. Medium Damage. 168: Whirlwind Kick Type: Glove Technique Required Abilities: Spin Description: A wild spinning kick. Hits all nearby foes. Minor Damage. 169: Jawbreaker Type: Glove Technique Required Abilities: Crouch Description: A spectacular double-uppercut combo. Short-Range. Medium Damage. 170: Rolling Slam Type: Glove Technique Required Abilities: Somersault Description: A flying slam into opponents. Short-Range. Medium Damage. 171: Flip Thrust Type: Glove Technique Required Abilities: Back-Roll Description: A kick facing away from the opponent. Mid-Range. Medium Damage. 172: Moonsault Stomp Type: Glove Technique Required Abilities: Moonsault Description: A stomp on the enemy's head with a graceful moonsault. Short-Range. Medium Damage. 173: Giant Swing Type: Glove Technique Required Abilities: Grapple, Spin Description: Throw the opponent by grabbing its ankles and swinging wildly. Short-Range. Medium Damage. 174: Tiger Driver 91 Type: Glove Technique Required Abilities: Grapple, Crouch Description: The enemy is lifted high, and thrown straight into the ground. Short-Range. Major Damage. file:///C|/WINDOWS/Profiles/LordHaart/My Documents/FAQs/Legend of Mana/pdf/pdfcombat.html (22 of 28) [9/14/2000 9:42:25 PM] 175: Northern Lights Type: Glove Technique Required Abilities: Grapple, Jump Description: A crushing head-first drive into the earth. Short-Range. Major Damage. 176: Mental Barrier Type: Glove Technique Required Abilities: Counterattack, Counterstrike Description: An metaphysical manifestation of the will of the practitioner which gives protection from all attacks, and knocks away all attackers. Hits adjacent foes. Medium Damage. 177: Sparkly Feet Type: Glove Technique Required Abilities: Toss, Evade, Douple-Jump Description: A groovy mid-air kick combo. Short-Range. Major Damage. 178: Cough Drop Type: Glove Technique Required Abilities: Grapple, High-Jump, Bash Description: A vicious grab to the throat followed by a skull crushing drop. Parental discretion advised. Short-Range. Major Damage. 179: Fist of the Norse Star Type: Glove Technique Required Abilities: Lunge, Grapple, Evade Description: A whirlwind of death and devastation. Mid-Range. Major Damage. 180: Flips of Thunder Type: Glove Technique Required Abilities: Back-Roll, Back-Flip, Flip-Kick Description: A triple flipping assault, complete with flashy lightning effects. Short-Range. Major Damage. 181: Power Combo Type: Glove Technique Required Abilities: Grapple, Bash, Retreat, Lunge Description: A suplex followed by a clothesline. Too bad there's no scorpion-pin. Short-Range. Major Damage. 182: Gravity Drop Type: Glove Technique Required Abilities: Toss, Crouch, High-Jump, Grapple Description: The enemy is tossed with extreme prejudice, and then slammed head-first into the ground. Short-Range. Major Damage. file:///C|/WINDOWS/Profiles/LordHaart/My Documents/FAQs/Legend of Mana/pdf/pdfcombat.html (23 of 28) [9/14/2000 9:42:25 PM] 183: Earthquake Type: Glove Technique Required Abilities: Back-Roll, Back-Flip, Moonsault, Crouch Description: The legendary technique causes the earth itself to tremor, dealing lethal damage to enemies. Rear Area Attack. Extreme Damage! Flail Techniques 184: Dragon Teeth Type: Flail Technique Required Abilities: Lunge Description: A quick dash with flail swinging. Mid-Range. Medium Damage. 185: Setting sun Type: Flail Technique Required Abilities: Jump Description: A strike that knocks the enemy into the air, and a flying thwack to knock it out. Short-Range. Medium Damage. 186: Phoenix Wings Type: Flail Technique Required Abilities: Spin Description: A spinning attack with the flail. Hits all nearby foes. Minor Damage. 187: Chinsplitter Type: Flail Technique Required Abilities: Crouch Description: An uppercut which launches the enemy skywards. Short-Range. Medium Damage. 188: Drunken Monkey Type: Flail Technique Required Abilities: Somersault Description: Multiple somersaults followed by a furious attack. Mid-Range. Medium Damage. 189: Twilight Type: Flail Technique Required Abilities: High Jump Description: A more powerful version of Setting Sun in which the enemy is launched into the air and struck repeatedly. Short-Range. Medium Damage. 190: Psyclone Type: Flail Technique Required Abilities: Moonsault Description: An impressive moonsault, followed by a series of furious circular attacks. Frontal Area Attack. Minor Damage. file:///C|/WINDOWS/Profiles/LordHaart/My Documents/FAQs/Legend of Mana/pdf/pdfcombat.html (24 of 28) [9/14/2000 9:42:25 PM] 191: Double Dragon Type: Flail Technique Required Abilities: Moonsault, Evade Description: An attack from both sides with double the power. Short-Range. Major Damage. 192: Back Slasher Type: Flail Technique Required Abilities: Whirl, Lunge Description: The first strike knocks the enemy back and exposes its blind side, the next deals a crippling blow. Also usable with: Knife. Short-Range. Medium Damage. 193: Enter the Tiger Type: Flail Technique Required Abilities: Slide, Retreat Description: A sweep of the enemy's legs, followed up by a vicious flailing. Mid-Range. Medium Damage. 194: Avalanche Type: Flail Technique Required Abilities: Crouch, Back-Flip Description: An uppercut which knocks the enemy backwards, and a flying back-flip which really applies the hurt. Short-Range. Medium Damage. 195: Puppet Type: Flail Technique Required Abilities: Retreat, Cheer Description: A retreat leaving a dummy, which fights in your place. Also usable with: Knife. Short-Range. Medium Damage. 196: Challenger Type: Flail Technique Required Abilities: Tackle, Taunt, Counterattack Description: A taunt, and an explosive counterattack. Mid-Range. Major Damage. 197: Demon's Howl Type: Flail Technique Required Abilities: Flip-Kick, High Jump, Lunge Description: A fantastic maneuver in which an opponent is knocked into the air, smashed back to the ground, and finished off in a strike of great furor. Short-Range. Major Damage. 198: Extreme Conditions Type: Flail Technique Required Abilities: Evade, Tackle, Double-Jump Description: An attack from the front and the rear, topped off with fire and ice. Mid-Range. Major Damage. file:///C|/WINDOWS/Profiles/LordHaart/My Documents/FAQs/Legend of Mana/pdf/pdfcombat.html (25 of 28) [9/14/2000 9:42:25 PM] 199: Looking Glass Type: Flail Technique Required Abilities: Whirl, Bash, Taunt Description: Traps an enemy into a dimensional mirror. The enemy is dealt great damage once the mirror is broken. Also usable with: Knife. Short-Range. Major Damage. 200: Malevolence Type: Flail Technique Required Abilities: Crouch, Evade, Jump, High Jump Description: An accumulation of incredible fighting spirit that immediately smites all enemies. Hits all nearby foes. Major Damage. 201: White Tiger Type: Flail Technique Required Abilities: Defensive Lunge, Grapple, Evade, Spin Description: A move that releases the power of the legendary white tiger, whose wrath none can survive. Mid-Range. Extreme Damage! Bow Techniques 202: Trueshot Type: Bow Technique Required Abilities: Lunge Description: A lunging arrow shot so powerful that it penetrates just about everything. Long-Range, Direct. Minor Damage. 203: Forward Artillery Type: Bow Technique Required Abilities: Jump Description: An arrow launched in mid-air which damages all in its blast radius. Frontal Area Attack. Minor Damage. 204: Spinshot Type: Bow Technique Required Abilities: Spin Description: An attack that fires arrows in all directions. Hits all enemies, period. Minor Damage. 205: Needle Shower Type: Bow Technique Required Abilities: Back-Roll Description: A shot fired vertically during a backwards roll, which sends a rain of arrows over enemies. Frontal Area Attack. Minor Damage. 206: Tri-Shot Type: Bow Technique Required Abilities: High Jump Description: A triplet of arrows shot during a high jump, which hit all in a straight line. file:///C|/WINDOWS/Profiles/LordHaart/My Documents/FAQs/Legend of Mana/pdf/pdfcombat.html (26 of 28) [9/14/2000 9:42:25 PM] Mid-Range, Direct. Medium Damage. 207; Trickshot Type: Bow Technique Required Abilities: Moonsault Description: Homing arrows are released into the sky, which inflict great damage. Frontal Small-Area Attack. Major Damage. 208: Hypershot Type: Bow Technique Required Abilities: Toss Description: An opponent is thrown into the air, and pincushioned with a multitude of arrows. Short-Range. Medium Damage. 209: Change-Up Type: Bow Technique Required Abilities: Retreat Description: A shot that flies through the air in slow-motion, inflicting great damage over a large area. Mid-Range, Direct. Medium Damage. 210: Backshot Type: Bow Technique Required Abilities: Bash Description: A shot in the enemy's back, after throwing it a great distance. Short-Range. Medium Damage. 211: Flying Swallows Type: Bow Technique Required Abilities: Tackle, Double-Jump Description: A two-shot attack while flying about in the air. Mid-Range. Medium Damage. 212: Rain of Death Type: Bow Technique Required Abilities: High Jump, Spin Description: A jumping attack which sends arrows all over the screen. Hits all nearby foes. Medium Damage. 213: Sureshot Type: Bow Technique Required Abilities: Flip-Kick, Back-Flip Description: A kick to knock the opponent into the air, and a shot which never misses its target. Short-Range. Major Damage. 214: Carpet Bomber Type: Bow Technique Required Abilities: Evade, High Jump Description: A multitude of explosions dropped from above Hits all foes, period. Medium Damage. file:///C|/WINDOWS/Profiles/LordHaart/My Documents/FAQs/Legend of Mana/pdf/pdfcombat.html (27 of 28) [9/14/2000 9:42:25 PM] 215: Mastershot Type: Bow Technique Required Abilities: Whirl, Back-Flip, Spin Description: Fires an infinite number of arrows that home-in on the target.Short-Range. Major Damage. 216: Wildshot Type: Bow Technique Required Abilities: Grapple, Back-Roll, Double-Jump Description: A devastating volley of arrows fired upon a prone opponent. Short-Range. Major Damage. 217: Main Gun Type: Bow Technique Required Abilities: Evade, Retreat, Lunge, Counterattack Description: Releases inner energy built-up prior to an ultimate counter-attack. Long-Range, Direct. Extreme Damage! file:///C|/WINDOWS/Profiles/LordHaart/My Documents/FAQs/Legend of Mana/pdf/pdfcombat.html (28 of 28) [9/14/2000 9:42:25 PM] Quests Legend of Mana is a game of grand adventures. You pick the quests you go on and what weapons to master. You can pick how to play the game and in what order. You can also pick the gender of your main hero! For the sake of this guide, I chose to use the female character and named her Rane. In the game itself the default name is "You". You can also pick your starting weapon. Choose anyone of them - I took the Bow since it is a good weapon that keeps you out of harm's way. Make your choices and start the game! Over the course of the game you'll receive various artifacts that allow you to build new areas for you to explore. You'll receive your first one, the Mailbox, right away. Place it anywhere on the map (do this with all the artifacts), but I suggest starting in the lower right corner of the map (nestled in the mountains). Plant the Mailbox, and head into your house. Some quests can only be activated if the lands are in the right places. You will want to keep an empty space next to Domina until the end of the game. If you don't, you stand to lose three of the game's quests. Leires Tower Fieg Snowfield Geo Bejeweled City Polpota Harbour SS Buccaneer Lumina Norn Peaks Bone Fortress Junkyard White Forest Madora Beach Lake Kilma Jungle Mindas Ruins Ulkan Mines Lucemia Gato Grottoes Luon Highway Mekiv Caverns Underworld Duma Desert Mana Sanctuary Domina Home Here is a placement chart for the lands. The Home is in the bottom-right most corner of the map. Sorry that it can't be a screenshot! You will most likely find the artifacts in a specific order than I did. The artifacts that you get at the end of a quest are based on the lands that you have already visited, and the artifacts in your possession. To maximize your quest potential, try to use the artifacts only when necessary. On a more important note, it is important to say that the four main towns should be placed in a specific order. You should do as many quests with the lands already in your possession as possible before placing a new town on the map. Not doing this may result in some quests failing or not appearing at all. If you don't get them in the same order, try shuffling them around, but try to keep them within the boundaries created by the towns. The problem that I had was the lack of going to Polpota Harbor until quite late in the game. Quests 34-36 could be played whenever you want after Lumina, they are quite flexible. The four towns that form the boundaries are Domina, Gato, Lumina and Geo and should be placed in that order. Notice that Geo and the Mana Sanctuary have 17 quests associated with them. In short, by following the order of the quests that I put here, you will have the least chance of failing at one or missing one. One other thing to note about the quests. Each quest may require you to have already finished a previous quest to be able to trigger it. There are other possible requirements. You also don't need to have finished all the quests to finish the game. file:///C|/WINDOWS/Profiles/LordHaart/My Documents/FAQs/Legend of Mana/pdf/1.html [9/14/2000 9:42:55 PM] The Beginning The upper floor of Rane's Home is an important place to visit from time to time. Here you can save your game and allow an NPC to be controlled by the second player (search the bed). The cactus is also important - talk to him after you have completed an adventure to have him take notes on it for you to read. He only does this right after the adventure has been completed. Go down the stairs (open the chest for 100 Lucre) and through the door on the right to enter the study. You'll find a bunch of books which chronicle the places seen and people met over the course of the game, as well as techniques. For now exit the house and talk to the Sproutling to get the Colorblocks artifact. Leave your Home and use the Colorblocks directly to the left of your Home to create the town of Domina. Enter it. As soon as you enter town, you'll meet Elazul. Follow him into the pub and stick up for Rachel. He storms out. Now is a good time to explore the town. You can buy all sorts of weapons and armor from Mark and Jennifer in the first town area. Buy some Menos Gauntlets and Boots for Rane, and equip them and your special moves. Explore the rest of town to find the Equipment Encyclopedia and the Produce Encyclopedia (from Mark and the priest in the upper right church). You can access them from your study at Home. During your explorations, you'll meet up with Niccolo and Elazul - ignore Niccolo for now and let Elazul into your party. Talk to Rachel in the pub to get the Jade Egg and exit the town. Build the Mekiv Caverns right on top of Domina and enter them to begin your first quest. file:///C|/WINDOWS/Profiles/LordHaart/My Documents/FAQs/Legend of Mana/pdf/2.html [9/14/2000 9:43:00 PM] Quest 1: The Lost Princess Requirements: No requirements. Required Places: Domina, Mekiv Caverns (placed here) Failure: Enter the Tower of Leires before finishing the quest. The Mekiv Caverns is a great place to learn how to fight. Take your time and explore the entire place, building up your levels and learning how to fight. Ask the onion by the entrance for battle instructions. To find Pearl, you'll have to leave the first area by the lower right passage and again in the next area. Note: I am leaving out the locations of all the battles - it is up to you to trigger them and win them. I will give pointers in hard battles, though. Sometimes. Take a right in the next area and you'll be in a new area with two other exits. The one in the upper right leads to a being that will transport you back to the entrance. If you just follow the path, you'll end up back at the beginning. So take the lower left exit at the three-way junction and then another. You'll talk to a fairy who tells you that Pearl is waiting in the room to the left - Elazul charges after him and leaves you to follow him. Pearl is guarded by a Yeti. The Yeti is a huge creature that is really simple to kill. Just attack with quick attacks and techniques to lay him low. Sometimes he becomes invincible and will breath blue fire at you - either stay away or hide behind him. The same goes for his stalactite attack! Just stay away from these large moves and he should prove to be a push-over. Once the Yeti is dead, you'll witness a squabble between Elazul and Pearl. Stick up for Pearl to get the Stone Eye and Firefly Lamp artifacts. Return home and save your game. file:///C|/WINDOWS/Profiles/LordHaart/My Documents/FAQs/Legend of Mana/pdf/3.html [9/14/2000 9:43:06 PM] Quest 2: The Little Sorcerers Requirements: Done with either (or both) The Lost Princess or Niccolo's Business Unusual. Required Places: Domina Failure: Can't fail. As soon as you leave your home, Pelican the mailwoman tells you of a pair of sorcerers that are causing havoc in Domina's pumpkin patch. Go to Domina and head to the westernmost part of the town to find a new pumpkin patch. You'll meet Bud and Lisa, and hear about their plans for taking over the world with the pumpkins. Seriously. They'll attack you and it isn't an easy battle. They keep using magic on you, so stay away from them, except for when you are attacking them. After a while, they will start summoning pumpkins to attack you. These fall to the ground and explode on impact, dealing a lot of damage! So run when you see them! After both have been knocked out, Bud begs for you to allow him to be your apprentice. Tell him yes and head back Home to save. Quest 3: Monster Corral Requirements: Must have finished The Little Sorcerers. Required Places: Domina Failure: Enter Tower of Leires before finishing the quest. Return to where you fought Bud and Lisa to meet another onion-man. He gives you some fruit and tells you how to catch Monster Eggs. Use the food as bait and capture the egg when it falls asleep. Pelican comes and takes it home for you. The onion goes home with you and shows you the Monster Corral facilities and gives you a few pointers. Save your game when you have learned all there is to know about the pets. More info is available in the Pets section of the guide. Note: If you have a Final Fantasy VIII save game on your memory disk, you'll get a Chocobo from the Monster Egg! The Chocobo is available later too, but you do need the save game on your memory card to get it. It is only available in the outskirts of Domina. file:///C|/WINDOWS/Profiles/LordHaart/My Documents/FAQs/Legend of Mana/pdf/4.html [9/14/2000 9:43:08 PM] Quest 4: Niccolo's Business Unusual Requirements: No requirements. Required Places: Domina, Luon Highway (you get it here) Failure: Can't fail. Return to Domina and talk to Niccolo in the marketplace. Tell him that you are not afraid of bandits and he'll ask you to help him get through the Luon Highway. Say yes and bring him to Mark's place (next to the item shop). He'll talk to Teapo and give you the Wheel artifact. Leave town and put use the Wheel on the square to the left of the Mekiv Caverns. Enter the Luon Highway and chat with Pearl. Go right and then to the lower right. Continue in that direction until you find Gaeus, a big rock guy. He'll tell you about a special tree in your garden. Return to the fork where you went to the lower right and go to the upper right. Continue right until you find Daena. Talk with her, then continue right until you run into some bandits. Give them some candy instead of gold, and they sick their boss, the Mantis Ant, onto you! The Mantis Ant attacks you with it's claws and a shockwave attack. When it starts to flash - get out of its way! The shockwave does major damage to both you and Niccolo. As long as you keep away from it, you shouldn't have much problem taking the thing out with your special attacks. Niccolo rewards you with some mundane items and the Flame and Medallion artifacts. Return Home and save your game. Quest 5: Wisdom of Gaeus Requirements: Must be done right after Niccolo's Business Unusual. Required Places: Domina, Luon Highway Failure: You start a quest while this one is in progress. Go right into Domina and into the Inn. Go into the room on the right side of the ground floor and talk to Daena. Tell her that souls are forever and offer to go along with her on her quest to see Gaeus. Leave town and return to the Luon Highway. Talk to the Boink (purple thing) to teleport to a fork in the canyon. Head down from there to find the Chobin Hood caves. You can find plenty of treasure there, as well as plenty of experience. When you're done, return to the fork and go right. Keep going right until you get to Gaeus again. Talk to him and Daena gives you a Forbidden Ring as a reward. Return Home and save the game. file:///C|/WINDOWS/Profiles/LordHaart/My Documents/FAQs/Legend of Mana/pdf/5.html [9/14/2000 9:43:10 PM] Quest 6: The Mana Orchards Requirements: Must have finished Wisdom of Gaeus or talked to Gaeus. Required Places: Luon Highway Failure: Can't fail. Leave the house and exit on the lower left side to find the Backyard Orchard. Kill the four Lullabuds and talk to the tree that appears. Give it some seeds (you must have gotten some already!) and give them time to grow. Go do the next quest or do some fighting before returning and collecting the harvest. Press the X button while in the black shadows below the fruit to pick them. Put them into the box near the entrance to complete the quest. Save your game. Quest 7: Diddle's Letter Requirements: You need to have Luon Highway on the map. Required Places: Domina, Luon Highway Failure: Can't fail. Go to Domina and talk to Diddle in the park. He'll walk off - follow him to find him gone. Go back and talk to Capella. Follow him to the center of town and talk to the Sproutling. Then go into the hotel and talk to Miss Yuka after their conversation. Head to the outskirts and watch the little episode with the Pelican. Leave town altogether and return to the outskirts where you will find the Pelican. She'll tell you to go to the Highway to find Diddle. Take a look at the letter and tell Capella to read it. Then follow him down the path and tell Diddle that Capella read it. Follow them into the caves and take the lower left passage at the fork. Go left in the next area and you'll find a terror-stricken Capella in the next area. He thinks that the Giga Rex in the next room has his friend cornered. Head left into the next room. The Giga Rex is a little stumpy, but he almost killed me. He has a very small reach, making the Staff, Spear and Bow wonderful weapons to attack him with. He can kill you very easily, if you let him counter all your attacks. Just stay away and use special moves and combos on him to win. The Retreat skill is extremely useful to evade the devastating attacks. After the Giga Rex's defeat, Diddle and Capella make up and you get a Gator Skin. Wow. Keep it for a later quest (you don't want to get there without it!). Save your game at home. file:///C|/WINDOWS/Profiles/LordHaart/My Documents/FAQs/Legend of Mana/pdf/6.html [9/14/2000 9:43:11 PM] Quest 8: The Flame of Hope Requirements: Must have finished The Lost Princess. Required Places: Gato (placed here) Failure: Can't fail. Use the Flame artifact on the ground to the left of the Luon Highway. Enter the Gato Grottoes. Enter the area on the right and watch the Sproutling and the nun. Do some shopping and then follow the Sproutling to the northeast. Talk to the man, Rubens, at the fork to find out where the thing ran off to. Take the right path and you'll see another nun with the Sproutling. It runs off. Return to the fork and take the left path this time. Talk to the thing in the Temple of Healing, then return to the fork and go right again. Now return to the temple and watch as the Inspector comes and goes in a matter of seconds. Go back to the terrace and watch as Rubens is killed by the nun. The Inspector asks you to help him find the notorious criminal, Sandra. Offer to help him, then return to the entrance of the town. Go left this time to get to the cliffs. Follow the trail of leaves (they are pretty easy to follow) and then head around the waterfall to get to the nest. Sandra will reveal herself and make good her escape. You'll get the Ancient Tablet for your troubles. Head Home and save the game. Quest 9: Niccolo's Business Unusual: Part 2 Requirements: Must have finished Niccolo's Business Unusual and Flames of Hope. Required Places: Gato Failure: Can't fail. Return to Gato and go to the Item Shop. Talk to Niccolo there and agree to help him. Go back to the caves section of Gato and go directly to the Waterfall. Watch Niccolo as he collects some berries and leave on the right side. Return and stand on the log for about thirty seconds, until a Faerie appears. Talk to it and Niccolo will tell you that he is done. He gives you some money, a bun and the Broken Doll. Return Home and save your game. file:///C|/WINDOWS/Profiles/LordHaart/My Documents/FAQs/Legend of Mana/pdf/7.html [9/14/2000 9:43:13 PM] Quest 10: The Gorgon Eye Requirements: No requirements. Required Places: Lake Kilma (placed here) Failure: Can't fail. Use the Stone Eye on the area to the north of the Luon Highway to create Lake Kilma. Enter it and give the penguins the secret password of "What?". Follow them to the bottom left, then left and to the upper right at the junction with the three statues. Head right and talk to the turtle in the next area. Tell him that you can't see the faeries and he'll cast a spell to make them visible. Now head right twice and watch as the penguins have an argument. Save your game and leave on the upper right. Take two rights and two lefts to get to the cliff. Watch as the pirates jump down from the cliff and follow them. At the bottom you fight the Gorgon's Eye. The boss has a few attacks, some of which are devastating. He tries to poke you with his spikes for a little damage when you are close to him. When he flashes he sometimes disappears and reappears elsewhere. Then he either floats into the air and uses his eye beams on a large area of the ground, or he fires a horizontal beam at you from the ground. Just avoid these by constantly moving away from the thing. Rarely, he'll shut his eye and smash the edge of the screen and start bouncing around, causing damage to those within reach. Use magic or special attacks to win. Return home and save your game after the battle. file:///C|/WINDOWS/Profiles/LordHaart/My Documents/FAQs/Legend of Mana/pdf/8.html [9/14/2000 9:43:14 PM] Quest 11: Hunting Du'Cate Requirements: No requirements. Required Places: Jungle (placed here) Failure: Must be finished with this quest before going to the White Forest. Use the Medallion on the space next to Lake Kilma to create the Jungle. Talk to Sotherbee in the first area and he'll tell you about the Du'Cate. Exit on the right side, then return right away and catch Sotherbee when he asks you to catch the Lilipea. Then go right and talk to the Lilipea. Follow it. Do it continuously until the thing leads you to a secret passage. Talk to the person there to have a spell cast on you to stop you from getting lost (I didn't notice much of a difference). Return to the entrance and go right, right, upper right, right and to the upper right again to find a save spot. Talk to Skippie and go through the upper exit to get to the throne room. Talk to the thing sitting on the throne, then return to the save room. Go to the lower right and then to the left to find Skippie. Tell him that you'll help him, then head to the upper left and do the same thing with Hamson. Now just keep heading to the right until you get to Du'Cate's Territory. Just keep heading right until you get to the end of the road and find Du'Cate. He looks like the first boss you fought and he hangs from the branches in the canopy above. When he falls to the ground, many fruits fall to the ground, dealing plenty of damage to you. He also throws them at you and spits seeds. Just stay beneath him and run when he starts to flash. Use attacks that strike high to hit him. When he is dead, Sotherbee gives you 500 Lucre. Give it to Skippie and Hamson to get the Sand Rose. Return Home and save the game. file:///C|/WINDOWS/Profiles/LordHaart/My Documents/FAQs/Legend of Mana/pdf/9.html [9/14/2000 9:43:15 PM] Quest 12: Murmuring Forest Requirements: Must have finished Huntin' Du'Cate and Wisdom of Gaeus. Required Places: Jungle Failure: Can't fail. Return to the Jungle and use the Psychic Service to go to the Courtyard of Rain. Open the chest and defeat the enemies to make Selkie appear. She'll cast a spell on you. Return to the Jungle Entrance and use the Psychic Service to go to the Forest Ruins. Exit on the bottom left and have the faeries teleport you to the Entrance. Use the Service again to go back to the Ruins, but this time exit on the top. Talk to Selkie there to have the spell removed, but she'll ask for a favor first. Go back to the save room and save your game, then exit on the bottom left again. You'll see a scene where the faeries are talking about finding a new queen. Soon enough, Escad comes and "scares" the bunch off. Talk to him and follow him to the left. Fight a few battles, and you'll come across the Punkmaster. Tell him that you want top fight him. The Punkmaster is a puny boss. When you get close to him, he spins and throws you around, making you dizzy. When his throat puffs up, get ready for his beam attack - just dash up or sown to get out of its attack range. Use special attacks to kill this guy. Return Home and save your game. file:///C|/WINDOWS/Profiles/LordHaart/My Documents/FAQs/Legend of Mana/pdf/10.html [9/14/2000 9:43:19 PM] Quest 13: Two Torches Requirements: Must be done with the Murmuring Forest. Required Places: Gato Failure: Can't fail. Return to the Temple of Healing in Gato. Go through the door on the left side and talk to Daena in the top of hallway. She'll let you into the Dreamweaving Room. You'll see a small scene between Escad and Matilda, until he tells you to leave. Leave the room and a nun walks in after you. Re-enter the room and watch as Matilda is kidnapped. Talk to Daena on the left side of the room and she'll ask you for your help. Take her to the Gato Cliffs and talk to Escad there. He'll leave and Daena will offer to take you to the Sealed Room. Take her up on the offer and you'll corner the kidnapper. You recover Matilda, but have to battle Spriggan first. Spriggan is a weird-looking... something. When he flashes get as far away as you can from him. He either makes ceiling tiles fall on you, or he extends his tongue and drains your hit points. Towards the end of the fight he'll use the Evade ability alot - making it much harder for you to hit him! Perseverance is your best friend here - just try and hit him with underhand swings with a sword to take him out quickly. One other thing to watch put for is his carpet attack. He makes waves with it and puts your party to sleep. It is very annoying and may just cause your death! Area attack special moves are extremely useful here. After the battle, return Home and save your game. file:///C|/WINDOWS/Profiles/LordHaart/My Documents/FAQs/Legend of Mana/pdf/11.html [9/14/2000 9:43:20 PM] Quest 14: In Search of Faeries Requirements: Must have finished Two Torches, The Gorgon's Eye and without Escad in your party. Required Places: Gato, Lake Kilma Failure: Can't fail. Return to Gato and head to the Dreamweaver Room and talk to Matilda. She'll ask you to look for Daena. Head to Lake Kilma, where you will have to talk to the turtle, Tote. To find the turtle, head to the lower left at the entrance, and take a left on the next screen. At the fork go to the upper right and take a lower left in the next area. At the next fork, go up to get a Monster Egg, and then to the lower right. Take a upper right, lower right, upper right, and two upper lefts to get to Tote. Talk to him and he'll tell you that he saw a young lady in the area. Take two lower rights and talk to Daena. Follow her to the lower left and take the middle path down. Take another left and watch as Daena attacks Irwin. Go to the lower left, then left to watch as Daena jumps into a ring of faeries. They leave the Boreal Hound for you to play with. The Boreal Hound is a rather tough boss. When he flashes run away - he jumps into the air and minor explosions are set off on the ground. When electricity starts to cover him, run behind him, if at all possible. Otherwise, run to the other end of the screen and on the same level as he is. It doesn't work all the time, but he should miss you a few times. Use magic and special moves to kill him, but watch out - he dodges them sometimes! After the battle, watch the scene between Selva of the Four Winds and Matilda, then return Home to save your game. file:///C|/WINDOWS/Profiles/LordHaart/My Documents/FAQs/Legend of Mana/pdf/12.html [9/14/2000 9:43:22 PM] Quest 15: Teatime of Danger Requirements: No requirements. Required Places: Mindas Ruins (placed here) Failure: Can't fail. Place the Ancient Tablet to the right of the Jungle to create the Mindas Ruins. Go there and talk to the onion to learn of Teapo's disappearance. In this area you will have to battle your way through many monsters and use the Flowerlings to open the two sets of gates. Go up and to the left to get to a junction. Head to the left and continue in that direction past the save statue. Go up and into the first Flowerling Room. Talk to the Flowerling and two more fall from the sky. Talking to the newcomers makes them change locations. Where they sit correspond to where the gates are closed. You want the top one to be on the right side, and the bottom one to be on the left side. Return to the junction and head to the bottom right this time. Head left and go through the gates to the bottom left. Talk to the Flowerling, and make sure that both of the newcomers are on the right side. Go back to the right and go through the top left edge of the screen. Talk to the Flowerling and exit on the left side. Go through the gates and exit on the top left. Make sure both Flowerlings are on the right side then return to the gates and exit on the lower left. Exit on the upper left and talk to the Flowerling. He is the Psychokinesis Guy and uses his ability on you to activate the field. Go back to the gates and exit on the top left. Move the bottom Flowerling to the left side and go back down through the gates. Talk to the Flowerling to have her open the gate to the inside of the ruins. Head three screens to the left to find Teapo and Count Dovula. Count Dovula is annoyingly simple to defeat. Just pound on him with magic and special moves until he dies. He likes to punch you, but won't do too much damage. Sometimes he'll flash and send darkfyre in both directions, hitting everything on the same level as he is on. Kill him to get the Bottled Spirit. Return Home and save your game. file:///C|/WINDOWS/Profiles/LordHaart/My Documents/FAQs/Legend of Mana/pdf/13.html [9/14/2000 9:43:45 PM] Quest 16: Mine Your Own Business Requirements: No requirements. Required Places: Ulkan Mines (placed here) Failure: Can't fail. Place the Bottled Spirit to the right of the Mindas Ruins. The Ulkan Mines will appear. Go to them. Go right at the entrance and enter the room at the top of the next screen. You'll be in Watt's Workshop. Talk to Pokiehl and start your search for Watts! Leave the Workshop and go to the bottom right. Go down the stairs and into the next area. Go through the bottom left corner and down the stairs in the next area. Save your game and exit at the top left corner. Leave from the same corner in the next room. Do it again and go up the stairs in the next area. Continue down that path to find your way to Watts and Labanne. Talk to Watts three times and Labanne will attack you. Labanne hangs from the ceiling and is not the target of your wrath - his two arms are. When you hit them, they fall from the ceiling. They attack you from the ground them. When on the ground, they will flash and use magic on the area around them. When they do this, run for all you are worth. They use much stronger magic when in the air though, so use the same strategy to avoid it. As for killing Labanne, there is only a single way to do it - you have to kill the hands when they are on the ground! Every one of them that you kill damages the boss. It doesn't take much to kill the guy either. Just use magic and special moves to destroy the hands. Watts will give you the Moon's Mirror as a reward. Return Home and save your game. file:///C|/WINDOWS/Profiles/LordHaart/My Documents/FAQs/Legend of Mana/pdf/14.html [9/14/2000 9:43:47 PM] Quest 17: Pokiehl: Dream Teller Requirements: Must be done with In Search of Faeries and Mine Your Own Business. Required Places: Ulkan Mines Failure: You will fail this event, if you leave the mines during this event. Return to the Ulkan Mines and talk to Pokiehl in the entrance. You'll then meet Young Escad. Go right twice to get to the stairs and talk to Pokiehl there. Tell him that you are in a hurry and he'll bring you into a dream, showing some of the events that shaped Irwin and Matilda. Note: Leaving the Ulkan Mines without finishing this quest results in it being lost! As soon as you enter the dream you will witness a talk between Matilda and Irwin. Leave on the right side and then on the lower right. Go down the stairs and watch the final event between the two. Then you will leave the dream and be confronted by Escad. He'll ask you to choose sides. If you choose Daena's side, he'll attack you. Escad is a wimp. He uses a few special abilities and special moves. When he flashes run away from him. Otherwise, just continuously hack at him to kill him. It isn't the largest challenge in the game. Return Home and save your game after the battle. Quest 18: Watts Drops the Hammer Requirements: Must be done with Pokiehl: Dream Teller. Required Places: Ulkan Mines Failure: Can't fail. Talk to Watts in his Workshop to learn that he has lost his hammer. Return to the entrance of the Ulkan Mines and look at the pole to have the Dudbear Express pick you up and drop you off at the Digger's Hideout. The hammer is on the ground there. Pick it up and leave the Hideout. Go down, left, and up the stairs to get to the save point. If you go into the room in the top right corner, you will usually get a GigasGlove after a tough battle. Otherwise, go into the top left exit and up the stairs. From here you should have no trouble finding you way back to the Workshop to drop off the hammer. Return Home and save your game when the deed has been done. file:///C|/WINDOWS/Profiles/LordHaart/My Documents/FAQs/Legend of Mana/pdf/15.html [9/14/2000 9:43:48 PM] Quest 19: The Path of the Blacksmith Requirements: Must be done with Watts Drops the Hammer. Required Places: Only your Home Failure: Can't fail. At Home, leave the house and go left to the Workshops. Go into it and you'll find Watts hard at work building a smithy. He'll teach you the ropes. Ask him all the questions to learn all you can and complete this quest. Save your game. More info on smithing is available elsewhere in the guide. Quest 20: Star-Crossed Lovers Requirements: Must be done with Pokiehl: Dream Teller. Required Places: Gato, Mindas Ruins Failure: Can't fail. Go to the Dreamweaving Room in Gato. Listen to Matilda and Daena, and watch as Escad arrives and attacks Daena. The whole bunch will be teleported to the Mindas Ruins. From where you begin go right three times. When above ground, head left and go through the gates. Make sure that both Flowerlings are on the right side, then head right and through the opening on the bottom right. Pay Niccolo what he asks (or walk back to the Temple of Winds) and you'll appear at the Temple of the Winds. Save your game and go up the stairs. You'll be asked to pick sides again. If you choose Daena, refer to the Pokiehl: Dream Teller quest for information on how to beat Escad. If you choose Escad's side, you'll have to fight Daena. Daena fights much like Escad, but she charges at you when she flashes, whereas he used an area attack. This attack is extremely fast, so watch out for it! She runs out one side and through to the other. In many ways, the two are pretty equal in combat. I chose Daena's side (Escad is a retard and I hate him!). After the battle you will hear of Irwin's plans. Return Home and save you game. file:///C|/WINDOWS/Profiles/LordHaart/My Documents/FAQs/Legend of Mana/pdf/16.html [9/14/2000 9:43:52 PM] Quest 21: The Infernal Doll Requirements: No requirements. Required Places: Junkyard (placed here) Failure: Can't fail. Place the Broken Doll in the square on top of the Ulkan Mines. Go to the newly built Junkyard. You'll meet the Infernal Doll right away, but it runs off. Talk to the Jack-in-the-Box to learn of the path through the Junkyard and to the Doll's bastion. Put easily, go to the upper right, lower right, upper right, right, upper left, and right twice to get to the Doll. The Infernal Doll summons a quartet of enemies to deal with you. Kill them to get your reward - the Tome of Magic. Return Home and save your game. Quest 30 Part 1: The Seven Wisdoms Requirements: Finished The Little Sorcerers. Required Places: Luon Highway, Jungle, Lake Kilma Talk to Bud at your Home and let him come with you. There is no way to finish this quest right now, but it is necessary to start it, if you want to trigger a later quest. The three Wisdoms that you have already seen would make a good start for this quest. 1) Take Bud to the Luon Highway and have the Boink teleport you to its tail. From there keep going right until you find Gaeus. Talk to him. 2) The second can be found at Lake Kilma. Head to the lower left at the entrance, and take a left on the next screen. At the fork go to the upper right and take a lower left in the next area. At the next fork, go to the lower right. Take an upper right, lower right, upper right, and two upper lefts to get to Tote. Talk to him with Bud. 3) The third can be found in the Jungle. Use the teleportation service to go to the Forest Ruins. Go to the upper left and talk to Rosiotti on the throne. Now put this quest on hold until later. file:///C|/WINDOWS/Profiles/LordHaart/My Documents/FAQs/Legend of Mana/pdf/17.html [9/14/2000 9:43:54 PM] Quest 22: Professor Bomb's Lab Requirements: Finished The Infernal Doll. Required Places: Junkyard, Lake Kilma Failure: Can't fail. Return to the Junkyard and talk to the new guy in the entrance to get teleported to Professor Bomb's Lab. Talk to the Professor and tell him that you will help him find his Golem. Go left, lower left and left to get out of the Junkyard. Go to Lake Kilma. You'll see the Golem in the first area. Follow him and get ready for a fight. Just attack it with your weapons and the Counterstrike ability if you have it. Magic isn't too useful - just use special moves instead. Watch out for its beam attack - it is really powerful and fast and hits everything in front of the Golem. Return Home to save your game after the battle. Quest 23: Golem Go Make 'em Requirements: Finished Professor Bomb's Lab. Required Places: Only your Home Failure: Can't fail. Return to your Workshop to meet the Professor. He has built you a golem-building facility and explains to you how it works. Read the book her gives you and take his test. The answers are a, b, a, a, a, b, a, a, b, a. Return to your room and save the game. Note: More info on golem building is available in its own section of the guide. file:///C|/WINDOWS/Profiles/LordHaart/My Documents/FAQs/Legend of Mana/pdf/18.html [9/14/2000 9:43:56 PM] Quest 24: Faerie's Light Requirements: No requirements. Required Places: Lumina (placed here) Failure: Can't fail. Place the Firefly Lamp on top of Lake Kilma to create the town of Lumina. Enter the town. The town of Lumina has two sections - a tavern on the left and the shopping district to the north. For now, your goal is the shopping district. Go through it and exit on the top right. In the next area you will find Monique's Lamp Shop. Enter it and talk to her to learn of her troubles. Gilbert will enter and promise to help her sell six lamps. Exit and talk to him. He buys three of the lamps and asks you to deal with the other three. Nice guy. You can buy them yourself or sell them to others. It is too expensive, so I suggest you find three buyers. Go to the tavern on the west side of town and talk to the barkeep to learn the language of the Dudbears. Right it all down, or just answer the way I tell you to, it doesn't matter to me. The Dudbear right by the barkeep buys one of them, but only when you become friends with it first. Answer b, b, a, c to have it buy one of the lamps. The second Dudbear buyer is in the same area. It is on the bottom part of the screen, near Capella and Diddle. Answer a, b, b, a, c to have it buy a lamp. The third lamp can be sold to the Dudbear wandering about in the shopping district. Answer its questions with b, b, a, c to sell the last lamp. Return to Monique's Lamp Shop and talk to Gilbert, who is standing just to the right of it. Follow him into the shop and watch the scene. Leave the shop and talk to Monique after she leaves. Go back into the shop after she breaks up with Gilbert to get the Trembling Spoon and to finish the adventure. Return Home and save your game. file:///C|/WINDOWS/Profiles/LordHaart/My Documents/FAQs/Legend of Mana/pdf/19.html [9/14/2000 9:43:57 PM] Quest 25: Daddy's Broom Requirements: Must be finished The Little Sorcerers, The Infernal Doll, and started The Seven Wisdoms Required Places: Junkyard. Failure: You finish the The Crimson Dragon, Teardrop Stone, or Heaven's Gate. Finishing any of the above will spell failure for this quest. (Not tested) Upon returning Home you will notice that your cactus is gone. Go back to the main floor and talk to Lisa. She starts crying that someone took her daddy's broom. At that point, the cactus comes home and goes upstairs. Talk to him and return downstairs and talk to Bud. Take him to the Junkyard. Go to the upper right, lower right, upper right, right, upper left, and right twice to find the broom and Lisa. Fight the Gremlin. The Gremlin is an imp - nothing special. He likes to shoot bubbles which can shrink you. For all the battles you have fought, he shouldn't be too much of a challenge. Just beat the crap out of him with your weapons and special moves. Return Home and save your game. file:///C|/WINDOWS/Profiles/LordHaart/My Documents/FAQs/Legend of Mana/pdf/20.html [9/14/2000 9:43:59 PM] Quest 26: Heaven's Gate Requirements: Must be done after Star-Crossed Lovers. Required Places: Gato, Lucemia (placed here) Failure: Can't fail. Note: This is the final quest featuring Escad, Daena, Matilda and Irwin. Do not do this adventure before finishing Daddy's Broom. Return to the Dreamweaving Room in Gato's Temple of Healing to witness a conversation between Matilda and your ally from Star-Crossed Lovers. If you helped Escad, he won't join you here, but Daena will (if you helped her). After the scene, talk to your ally (take Daena with you) and Matilda to get the Brooch of Love. Place it to the left of Gato. Go to Lucemia. Lucemia is the 'corpse' of a giant snake. You have to travel along its back and inside of it to get to the head, where Irwin awaits you. Selva appears here - talk to him to and he'll give you the opportunity to teleport away. Say "Of course!" to stay there. The enemies are hard here, so be prepared for some difficult battles! From the entrance go left twice and into the shell. Go to the upper right and right twice to find a way out of the shell. Go one screen to the left and back into the shell. Go two screens right, two screens up, and two screens left to find the way out again (there are two ways out - skip the first one). Talk to Selva and go to the right (but on the top part of the shell). Go right again and into the shell again. Go to the top left and take two lefts after that. Go up to leave the shell again. Go to the left twice and do battle with Irwin. Irwin is a very fierce opponent. He has strong physical attacks, and even more powerful special attacks. The ones to look out for are his fireball and lightning attacks. When he jumps into the air after flashing, he is ready to do his fireball attack. file:///C|/WINDOWS/Profiles/LordHaart/My Documents/FAQs/Legend of Mana/pdf/21.html (1 of 2) [9/14/2000 9:44:01 PM] He flies into the distance and fires several fireballs at you. Try to dodge them by running to the opposite end of the screen from where the first one hits. If he flashes and starts gathering electricity, get ready to hide at the opposite end of the screen, for he is summoning lightning from the sky to strike everything around him. It does a lot of damage, so watch out! Use the Counterstrike ability on him and special moves to take him out the easiest. Magic works, but isn't that useful in this battle. With enough caution you should be able to get through this battle without too much difficulty. Watch the long scene after the battle and save your game at Home. You are now done with Escad and friends! Quest 30 Part 2: The Seven Wisdoms Requirements: Must be finished The Little Sorcerers. Required Places: Lumina 4) Take Bud to Lumina and go to the shopping district and talk to Pokiehl. Sometimes he won't be there. Just leave town and go somewhere else, have a few fights and return until he is there. Quest 27: Niccolo's Business Unusual: Part 3 Requirements: Must be finished with Niccolo's Business Unusual: Part 2. Required Places: Lumina, Mindas Ruins Failure: Niccolo leaves your party. Go to Lumina and talk to Niccolo in the Item Shop (shopping district). Agree to help him. Take him to the Mindas Ruins. Go up, upper left, left, left and up to get to the Flowerling Room. Make sure that there is a Flowerling in the top left and bottom right corners. Go down, down left, top left, lower left, left and upper left to find the Psychokinesis Guy. Niccolo will chase it around until it runs away. Now you have to find a way out of the place. Go to the right, lower left and right to get to a Flowerling room. Make sure that there is a Flowerling in the lower right. Go left, left, right and to the upper left to get to another Flowerling room. The Flowerling should now be in the lower left corner. Go to the bottom right twice, right, lower left and upper left to get to another Flowerling room. This time it should be in the upper left corner. Go to the right, right, upper right, lower left and right to get back to the entrance. The quest is now at an end. Return Home and save our game. file:///C|/WINDOWS/Profiles/LordHaart/My Documents/FAQs/Legend of Mana/pdf/21.html (2 of 2) [9/14/2000 9:44:01 PM] Quest 28: The Fallen Emperor Requirements: No requirements. Required Places: Underworld (placed here) Failure: Can't fail. Place the Trembling Spoon on the space to the left of Gato to create the Underworld. Enter it and search the tombstone to get teleported to the inner fortress. Larc, a dragoon, will offer to join your group at this point. Take him with you. Go to the left, upper right, right, up, up, upper right, lower left and to the far right. Go through the door here to get to Olbohn's study. Larc asks him for a favor. Talk to the Shadole and go to the Baptismal Chamber. Talk to the Shadole in the upper left corner and have it do the Baptism of Fire. Go to the lower left twice, and to the right and through the second door. Take three upper rights to get to the boss' chamber. Hitodama, the flame, is only vulnerable when on the ground. Use water magic or special moves to kill it. To attack, Hitodama rises into the air and possesses one or more of the statues. If it possesses one of the upper statues, a beam will lance out from the sky to attack a single character on the ground. If the eyes light up on the lower statues, a small area attack is made. All characters caught in its area of effect have their special move gauges brought to zero. Furthermore, when all four are possessed at once, a giant trident falls from the ceiling and hits the center of the battlefield. Watch out for it and run to the lower left or right corner when it is about to fall. You will get the Skull Lantern upon your victory. Return Home and save your game. file:///C|/WINDOWS/Profiles/LordHaart/My Documents/FAQs/Legend of Mana/pdf/22.html [9/14/2000 9:44:02 PM] Quest 29: The Guardian of Winds Requirements: Must have finished The Fallen Emperor. Required Places: Underworld, Norn Peaks (placed here) Failure: Can't fail. Place the Skull Lantern on top of the Jungle. Go back to the Underworld and talk to Larc in the entrance. Take him with you. Go to the Norn Peaks. Right at the start you will be ambushed by Sierra, a good dragoon (I have a feeling that Larc is being controlled by the Fallen Emperor). Go right three times and into town. Watch the scene with the Windcallers, then go to the upper right to start your trek up the mountain. You have to fight the three Windcallers to get to the dragon at the summit. Go to the upper right twice to find the first Windcaller. The Windcallers use a lot of air magic. They can use it in a line attack, cone attack, or area attack. Watch out for the displayed region and stay away from it! If you get caught in the cyclone (area version) you'll be paralyzed! When not using magic, it attacks with its feathers; in a straight line or in a circle around them. Use your special moves to take them out, and try to interrupt their spellcasting as much as possible. The first one is not too difficult, and the other two are just as powerful. Head to the upper left and take three lefts to find the second Windcaller. It is a copy of the last one. Go to the right, lower right, right, upper right, right, lower right and upper right to get to the last Windcaller. Kill it and go to the lower left, left and upper right through the statue. If you have killed the three Windcallers, it'll disintegrate with your touch. Walk the new path. Go to the right and then upper right to come across some of Akravator's servants. Then take two upper lefts to get to Akravator himself. Akravator is a very tough boss. When you get in too close, he'll flash and use his wing buffet to blow you back. He is invincible when he flaps his wings, so stay away from him when he does this. Also, be on the lookout for the magical symbols when he is flashing - it means that he is getting ready to use his dark area magic! This attack is devastating, so make sure you are gone from its radius! Akravator also breaths fire. He does this in two ways. When he moves while flashing he will breath fire in a wave before him. Just keep back. He also jumps into the air and file:///C|/WINDOWS/Profiles/LordHaart/My Documents/FAQs/Legend of Mana/pdf/23.html (1 of 2) [9/14/2000 9:44:04 PM] flies above the battlefield, carpeting the area in fire. Your best bet here is to stay in one of the corners of the screen. To top it off, he also attacks with his jaws, claws and tail. To beat him, keep your distance when he uses his special moves, and rush him when he isn't. You'll have your best chance of winning when being cautious. Special moves with long ranges are the best for this fight, especially the Bow moves. You will get the Dragonbone for your troubles. Return Home and save your game. Quest 30 Part 3: The Seven Wisdoms Requirements: Done with The Little Sorcerers. Required Places: Underworld, Gato Failure: You fail to find Pokiehl with Bud in your party. Now is a good time to finish off this quest. Get Bud into your party. This assumes that you have found Pokiehl earlier (Selva can only be found in Gato after you have talked to the other five). Pokiehl can also be found at Home during Cage of Dreams and later in the Mana Sanctuary. 5) Return to the Underworld and touch the tombstone. Go to the left, upper right, right, up, up, upper right, lower left and to the far right. Go through the door here to get to Olbohn's study. Bud will talk to Olbohn. Talk to the Shadole and have it bring you to the entrance. The Shadole at the destination will bring you to the surface. 6) Go to Gato and go to the fork right before the Temple of Healing. You'll find Selva here, but only if you have already brought Bud to see the other five first. Talk to him and bring Bud back Home to finish this quest. Save your game while you are there. Quest 31: The Field Trip Requirements: Must have finished Guardian of Winds. Required Places: Bone Fortress (placed here) Failure: Can't fail. Place the Dragonbone to the left of the Junkyard. Enter the Bone Fortress and talk to the student in the center of the screen to learn of the field trip. Go one screen to the right. Here you'll see a lot of students and Flowerlings collecting reagents. To create the Triagran you will need the Starsparkles, Spotted Silver Mushrooms and Faerie Scales. Every time that you get three reagents, you will go back to the first student who will try to make the Triagran. If you fail, return to the right screen. The student in blue along the top has the Faerie Scales. The male Flowerling in the lower right has the Starsparkles. A purple Flowerling near the center of the right side has the Silver Spotted Mushrooms. The quest is complete once you have found the three reagents and have mixed them. Return Home and save your game now. file:///C|/WINDOWS/Profiles/LordHaart/My Documents/FAQs/Legend of Mana/pdf/23.html (2 of 2) [9/14/2000 9:44:04 PM] Quest 32: The Ghost of Nemesis Requirements: Must have finished The Field Trip. You must have a pet with you to trigger this quest. Required Places: Underworld, Bone Fortress Failure: Can't fail. Make sure that you have a pet with you and go and pick up Larc at the Underworld entrance. Go to the Bone Fortress. Go to the right and do battle with the Skeletal Soldier. Just hammer him with plain attacks to kill him. Just watch out for his rocket punch attack. Search the skull and enter it. Search one of the stools in the entrance to trigger a trap. Your entire group will be separated. From where you start, take two upper lefts and talk to the skull. Go to the left and search the armor. Go into the new door on your right to find your pet. Go to the bottom left, bottom right, lower right and down to get back into your original cell. Hit the left switch and go up into the elevator. Go to the third floor and battle Sierra. You can only damage her after hitting her with a special move. Afterwards you can beat her up. She doesn't do anything special. Pick up the key that she drops and go to the second floor. Go to the left and talk to the armor. Go through the new door on the left and talk to Larc within to get him back into the group. Return to the elevator and go to the first floor. Search the bottom left chair. After the little scene go back to the third floor. Go left and then up to get to Deathbringer. Deathbringer is an easy boss. When he flashes he does one of two things. He either sends rings of light at all three of your characters for file:///C|/WINDOWS/Profiles/LordHaart/My Documents/FAQs/Legend of Mana/pdf/24.html (1 of 2) [9/14/2000 9:44:07 PM] minimal damage, or he summons stalagmites from the ground to pierce everything in the near vicinity of him. Just keep away and pummel him with heavy special moves to lay him low the easiest. Head right after the battle to fight Jabara. Jabara is also not much of a problem. When he starts to flash, run along side him to avoid his powerful electricity attack. Otherwise, the only other attacks that I saw from him were his physical attacks. Heavy weapons like the Two-Handed Sword are great when used against him. After your victory you have to fight an even stronger Jabara. The second Jabara is much more powerful. When it flashes, he moves to the center of the screen and the entire chamber starts to shake. Run to the bottom left corner at this point to avoid all the boulders that fall from the sky. He also uses his tail to attack. Use the same kind of attacks to kill the second Jabara as you used to kill the first. Your reward is the Green Cane. Return Home and save your game. file:///C|/WINDOWS/Profiles/LordHaart/My Documents/FAQs/Legend of Mana/pdf/24.html (2 of 2) [9/14/2000 9:44:07 PM] Quest 33: The Dragon Princess Requirements: Must have finished The Ghost of Nemesis. Required Places: Underworld, White Forest (placed here) Failure: Can't fail. Place the Green Cane on top of Lucemia to create the White Forest. Go to the Underworld and pick up Larc. Go to the White Forest. Larc tells you that he can use his nose to tell which direction the dragon is hiding. Allow him to use it. Larc should confirm the directions that I give to you. Go to the bottom left twice, down, left, left, bottom left, bottom right and right to get to the dragon. Larc demands to see the Mana Stone and Vadise lets him. He runs off, leaving you with Sierra and Vadise. Agree to stay with them and go through with their test. Sierra attacks you in the same manner as the last time. Vadise is the main problem here - he has a lethal fire attack that can put you to sleep! Just run from him when he starts to flash. His other attack is an area spell. When symbols appear around his head, watch out for the outline that appears on the ground! Get away from it, or you risk dying a horrible death! Use the fact that he disappears when hit to your advantage. Give him a nice strike, and when he is gone, go for Sierra. Once she is gone it is an easy matter of taking Vadise out. Victory may get you the Torch of Coral. Return Home and save your game. file:///C|/WINDOWS/Profiles/LordHaart/My Documents/FAQs/Legend of Mana/pdf/25.html [9/14/2000 9:44:07 PM] Quest 34: Summer Lovin' Requirements: No requirements. Required Places: Madora Beach (placed here) Failure: Can't fail. Place the Torch of Coral to the north of Gato. Go to Madora Beach. Watch the conversation between the two penguins. Step on all the crabs after the fight. You need to step on at least twenty of them for a later quest. Stomp on them whenever you see them. Go to the right three times and then to the lower right. Go to the top right twice, top left, left, top left, right and lower right to get to the boss, the Fullmetal Haggar. This crab has very few attacks. It uses its pincers a lot, so you'll want to stay away from him. The one special move that I witnessed was his shockwave attack. His eyes disappear and he starts to flash. Then he jumps high into the air and lands in the center of the battlefield. Heaven help you if you were under him when he lands! To make matters worse, the entire area around him is also hit by a high velocity shockwave! Just hide in a corner when he jumps. Hit him with special moves to kill him the quickest. You'll get the Rusty Anchor for your victory - just talk to the penguin. Return Home and save your game. file:///C|/WINDOWS/Profiles/LordHaart/My Documents/FAQs/Legend of Mana/pdf/26.html [9/14/2000 9:44:09 PM] Quest 35: Drowned Dream Requirements: Must have finished Flames of Hope and Summer Lovin'. Required Places: Polpota Harbor (placed here) Failure: Can't fail. Place the Rusty Anchor on top of the White Forest to create Polpota Harbor. Enter the town and get prepared for a lengthy scene with no fighting. Head to the left and go into the mall. Here you can buy new instruments and weapons. Talk to the Flowerling and Mermaid. Head left and go to the beach. Talk to Thoma. Return to the town's entrance and go up to the hotel. Talk to the manager to learn of the ghost. Agree to help him. Go down the bottom right stairs and talk to Inspector Boyd. Continue down the road to find the restaurant. Talk to the patrons. Return to the beach and talk to the soldier again. At the hotel's entrance you will run into Basket Fish. Go to and talk to Inspector Boyd. Ask him all the questions, including the one after the first three. Go to the restaurant to see Thoma again. Go to the hotel's entrance to see Thoma and Boyd speak with each other. Go into the hotel and into the lounge (room on the left). Talk to Thoma and watch the events unfold. The jewel is stolen and you get the Pirate's Hook from the hotel manager as your reward. Return Home and save your game. file:///C|/WINDOWS/Profiles/LordHaart/My Documents/FAQs/Legend of Mana/pdf/27.html [9/14/2000 9:44:10 PM] Quest 36: A Siren's Song Requirements: Must have finished Faerie's Light and Drowned Dream. Required Places: Lumina, Polpota Harbor, Madora Beach Failure: Can't fail. Go to the tavern in Lumina. You might trigger the "Diddle Had It!" quest, but ignore it for now. Go to the shop on the left side and go into the alley there. You'll see some soldiers there. Talk to them and head to the Lamp Shop. Talk to the soldier there. Head to Polpota Harbor. Go to the road between the hotel and the restaurant and talk to Monique there. Learn of her friend Elle. She gets arrested and let go within seconds, and leaves the area. Talk to the soldiers at the beach in town (where you found Toma earlier), or you won't be able to continue this quest! (thank Didier Voisin for this one - he pointed it out to me) Head to Madora Beach. Go left, upper left. upper left and left again to get to the lighthouse. Both Monique and Elle are here. Listen to their conversation and talk to the Mermaid at the door. Walk to the right edge of the screen and she'll teleport away. Quickly run through the door to find the boss, Tropicallo. Tropicallo fights the same way as Labanne. You have to kill both arms a bunch of times, after you have knocked them off the body with a well-aimed strike. They both use magic while in the air, but only the green one uses magic while on the ground. When it flashes get the hell away from it! The magic it uses is so strong that it can kill you in only a strike or two! Use area attacks to get both arms at once. Return Home and save your game after the battle. Quest 37: The Cage of Dreams Requirements: Must be finished with Teardrop Stone, The Crimson Dragon, or Heaven's Gate. Required Places: Only your Home Failure: Can't fail. Note: This quest always happens, but not necessarily at the same time. Just be patient. Once you return Home, you'll see the cactus outside with a dead Sproutling. Go into the house after it. When you leave, the quest will announce itself. Go to the Workshops and listen to the conversation there. Leave and talk to Pokiehl who is standing outside. Follow him inside and talk to the wheel after Pokiehl leaves. You'll be transported into the dream world. Just follow the single path to rescue the Sproutling. You will get the Sword of Mana. Save your game at Home. file:///C|/WINDOWS/Profiles/LordHaart/My Documents/FAQs/Legend of Mana/pdf/28.html [9/14/2000 9:44:13 PM] Quest 38: The Crimson Dragon Requirements: Must be finished with The Dragon Princess. Required Places: Underworld, The Flames (appears here) Failure: Can't fail. This is the final quest associated with Sierra and Larc. Go to the Underworld and touch the tombstone. Sierra comes out to meet you and asks for your help. Agree to help her. Go into the Underworld. I'm not sure of my directions, but I know that at least most of them are right. Go to the upper left, upper right, right, up, up, upper right, lower left and into the second door on the right. Go to the upper right twice, up, and to the upper right twice more to get to the Shrine of Faces. The Shadoles will teleport you to the deepest level. Go up to battle Larc. Larc has three special moves. When he simply flashes, he rears and shoots large shells from his fore hooves. These hit a mid-sized region in front of him. Just stay back. When he shakes while flashing, he does one of two things. Either his fists detach and fly around, swatting everything in their path, or his whole body comes apart and electricity surges within, zapping anything close enough to him. Both can be avoided by running to the opposite side of the screen from him. After you win, the Flames appears on the map in place of the Underworld. Talk to Sierra in the entrance to have her join you. When you enter the place, there is no return until you defeat Drakonis. Enter the castle. Go up twice, left, and up twice again. Go into the room and you'll fall to the floor below. Save your game, go to the lower left, down and to the upper right to fight the Sky Dragon, a glorified regular monster. With your victory the green orb gets destroyed. Go to the lower right, upper left, up and save your game again. Go through the door just to the lower left of the save statue. Go down, down right, fall to the floor below, and go down to fight Zenoa. He looks like Larc and fights exactly like him. Beat him in the same way. Watch as the blue orb explodes. Go to the upper left, up, upper left, upper right, up, and fall to the floor below. Save your game and go into the door just to the lower right of the statue. Go down, lower right, and into the first hall on the left. Go up, lower right, lower right, and left to get to the Land Dragon, another joke. Kill it and watch as the red orb joins its brethren as dust. Go right, lower right, up, lower left, down, upper left, left, upper left, upper right, and up twice to get to the boss, Drakonis. file:///C|/WINDOWS/Profiles/LordHaart/My Documents/FAQs/Legend of Mana/pdf/29.html (1 of 2) [9/14/2000 9:44:16 PM] The Crimson Dragon has some awesome physical attacks, but it strength lies in its breath attacks. When it flashes it is ready to use its breath weapons. He uses his fire in two ways, either in a single long breath that gets the whole area in front of him, or as several short bursts that can only hit a single person at a time. When he jumps into the air, be prepared for his stomp attack. He creates a large shockwave which is deadly in its intensity. Stay on the edge of the battlefield when possible to avoid the brunt of the damage. Kill it with special moves and magic (all but Salamander for obvious reasons!). Victory gets you a long cutscene. Return Home and save your game. file:///C|/WINDOWS/Profiles/LordHaart/My Documents/FAQs/Legend of Mana/pdf/29.html (2 of 2) [9/14/2000 9:44:16 PM] Quest 39: Diddle Had It! Requirements: Must have finished Diddle's Letter, The Fallen Emperor and not be playing The Crimson Dragon. Required Places: Lumina, Underworld Failure: Talking to Pokiehl and asking him to take you out of the Underworld. This quest may have already been started earlier, but this is a good thing. It triggers in the bar area of Lumina. Leave the place and come back when four Shadoles swarm the place. It may take a pair of quests or level-raising trips to make this happen. Also, you must have completed the Crimson Dragon quest before returning to Lumina (or not have it triggered at all). When all this has happened, return to Lumina's bar and talk to Capella. He'll go off after Diddle. Leave the area and watch as the four Shadoles take Diddle hostage. Go to the Underworld and you'll be teleported to the lowest level. DON'T TALK TO POKIEHL, IF YOU WANT TO BE ABLE TO FINISH THE QUEST! Asking him to let you leave ends the quest. As you chase after the two friends, you'll have to get through groups of Shadoles. Just touching one will have it teleport you back to the first room. It is very annoying. Go to the left and you'll have to go through two groups of the things. Then there are two long rooms with nothing but enemies to kill. The next chamber is filled with Shadoles that wink out of sight. Just because they are invisible, doesn't mean you can walk over them! Just stay at the bottom and walk around them when they come into view. The next chamber also holds Shadoles, but these turn invisible as soon as you enter the place. Not their locations and walk between them. The next room holds the friends, as well as the Ape Mummy! Just hack at the thing's torso to kill it. It isn't that hard to kill. It didn't even hit me at all! Do not go to Domina after this quest! I will tell you when to return! If you do, you'll lose a quest. Instead, return Home and save your game. file:///C|/WINDOWS/Profiles/LordHaart/My Documents/FAQs/Legend of Mana/pdf/30.html [9/14/2000 9:44:17 PM] Quest 40: Catchin' Lilipeas Requirements: Must have finished Huntin' Du'Cate. Required Places: White Forest Failure: Can't fail. Return to the White Forest and talk to Sotherbee at the entrance. He'll tell you of the Lilipeas and that he'd pay you 1000 Lucre for each that you bring to him. Go to the lower right twice and talk to Skippie. Go to the lower left, then to left, and talk to Reverend Nouvelle. Go to the left, upper left and search the shaking barrel to free the Lilipea within. Take two upper rights and talk to Hamson. Go to the upper left, then left, and search the barrel to free a second Lilipea. Now return to where you saw Reverend Nouvelle (down, lower right, right) and watch the scene with Skippie and Hamson. Ignore their quests and walk into town. Chat with the Lilipeas until the Reverend starts translating. When he does, start talking to the elder on the left side of the screen. Before you know it, you are fighting the Hegs Ant for them! Once again, the trick to winning is to keep your distance when the enemy uses his special attacks. The first one that you are likely to see is his swarm attack. He jumps into the air and lets loose a swarm of bees that fly at you for about half the screen. His second attack is a large lightning ball that he sets before himself. He both flashes and courses with the energy before he attacks with it, so there is enough warning. Just use special moves to claim victory. Return Home and save your game. file:///C|/WINDOWS/Profiles/LordHaart/My Documents/FAQs/Legend of Mana/pdf/31.html [9/14/2000 9:44:19 PM] Quest 41: The Quiet Sea Requirements: Must have finished the Gorgon's Eye and Drowned Dream. Required Places: SS Buccaneer (placed here) Failure: Can't fail. Use the Pirate's Hook on the water just to the north of Madora Beach. Board it. Go to the left, down and into the door on the far left. The first door on the top wall leads to the Captain's quarters. Ignore it and go into the second door from the end on the southern wall. Talk to Ramtieger, the helmsman, and choose to go south, then twice to the east. The wind stops and the quest begins. Go to the top deck and talk to the penguin there. Leave the deck and return there right away. The penguin will have caught a bottle and a ghost escapes when he opens it. Talk to him again and he runs off. Talk to the Captain in his quarters. Return to the Forecastle Deck and go down the stairs there. Go into the leftmost door on the upper wall. Go down the stairs and talk to the barrel there. Tell him that there is a pretty girl there. Talk to him until he gives you the bottle. Return to the top deck and get ready to fight Gova. Gova has two special attacks, aside from his twirling punch. The first is when he elongates his trunk and attacks a single character with it. All health lost to this attack is added to his total, in effect, healing him. His other attack is one he uses a drum for. When you see the drum, run along side him to avoid the thundering notes that pour across the battlefield. The notes hit everyone before him. Use your special moves to make sure that he returns to the bottle. Return Home and save your game when done with the quest. file:///C|/WINDOWS/Profiles/LordHaart/My Documents/FAQs/Legend of Mana/pdf/32.html [9/14/2000 9:44:20 PM] Quest 42: Where's Putty? Requirements: Must have finished Catchin' Lilipeas, The Quiet Sea and Diddle Had It. Required Places: Ulkan Mines, SS Buccaneer, Polpota Harbor Failure: Can't fail. Go to the Ulkan Mines and use the Dudbear Express to get to the lowest level. You will hear of Putty's disappearance. Leave the caves (down, left, upper left, up near the statue, upper right twice, upper left, and left) and go to the SS Buccaneer. Go left, down, down the stairs, into the door on the left, and down the next flight of stairs. Go into the door on the left and down the stairs there. Talk to the moving barrel to free Putty. He runs off. Talk to the Captain and tell him that you are bored on the ship, and he'll let you off. Go to the beach in Polpota Harbor to find Putty. Return Home and save your game. Quest 43: The Treasure Map Requirements: Must have finished The Lost Princess and The Quiet Sea. Required Places: SS Buccaneer, Mekiv Caverns Failure: If you are too slow. Make sure that you have a backup save prior to this quest. Make sure that you have a backup save game before starting this quest, seeing as to how it is easy to fail! Go to the SS Buccaneer and have Ramtieger go to the north twice and east once. Tell the Captain that you will help them get the treasure map. You are taken to the Mekiv Caverns. Remember that time is of the essence in this quest, and getting caught by Roger signifies a failure and the loss of two future quest. Load your last save game, if you fail! Go to the upper right and right to see Roger and his Dudbears. Go to the upper right and right to find the map. Eight Dudbears grab it and rip it apart. Now comes the frustrating part. Catch the single Dudbear that is running around to get the first piece of the map. Run to the upper left, left, lower right, and right to find the Dudbears with the second and third pieces. Go to the upper left, left three times, and to the lower right to corner the Dudbears with the next three pieces. Go to the lower right, and right twice to find the last two Dudbears with pieces of the map. You have to be really hasty in the last part, since Roger comes pretty quickly to get the map from you. The quest ends once you have collected all eight pieces. Return Home and save your game. file:///C|/WINDOWS/Profiles/LordHaart/My Documents/FAQs/Legend of Mana/pdf/33.html [9/14/2000 9:44:22 PM] Quest 44: Diddle Kidnapped!? Requirements: Must have finished Diddle Had It, The Dragon Princess and Catchin' Lilipeas. Required Places: Domina, White Forest Failure: Can't fail. Go to the church in Domina and talk to Roger. Go to the park and watch as Diddle is carried off by a Dudbear. Go to the White Forest. Whenever Dudbears are on the screen, you'll have to smack them into the ground, or they won't let you leave in the right direction. They'll carry you off in the wrong direction. At the entrance there is only one of them. Pound it and run to the lower left and go left in the next screen. You'll have to pound two of them before running to the upper left. Go left and into the next Dudbear zone. You have to be really quick to get all the Dudbears down here. There are four of the things and you have to get them all on the ground before running off the screen to the left. You'll have to fight the Chimera Lord in the area. The Chimera Lord likes using magic. Just watch out for the outlines and stay away from them as the spells take effect. You should also try to interrupt the spells with a quick attack. He also likes to use his eyebeam to turn any hit character to stone. It does a lot of damage, but doesn't last long. Just pound him flat with special moves. Return Home and save your game after the battle. file:///C|/WINDOWS/Profiles/LordHaart/My Documents/FAQs/Legend of Mana/pdf/34.html [9/14/2000 9:44:23 PM] Quest 45: Gilbert: Love is Blind Requirements: Must have finished Faerie's Light and A Siren's Voice. Required Places: Madora Beach, Polpota Harbor, SS Buccaneer Failure: Can't fail. Go to the lighthouse at Madora Beach and have Elle join your group. Go to Polpota Harbor and bring her to the restaurant. Talk to Gilbert and she'll run off. Go to the lighthouse again and pick her up. When you leave it, Gilbert is there and takes her away. Go to the SS Buccaneer and you'll see them on the top deck. Go to the Captain's quarters and listen to his plan. Return to the top deck and get ready for Elle's song and the battle with the Orc. When the thing flashes it sometimes tries to grab a nearby character and shocks it with electricity. If nobody is close enough, it spits out a lot of treasure and trash. This attack damages everything standing within three quarters of a screen from the Orc. Kill it with special moves, just like all the other bosses. Return Home and save your game after the battle. Quest 46: Reach for the Stars Requirements: No requirements. Required Places: Duma Desert (placed here) Failure: Can't fail. Place the Desert Rose just below Gato. Go into the Duma Desert. Talk to the students and Miss Kathinja at the entrance to learn of their plight. Agree to help her. Go to the lower right, upper right. right, lower right, and upper right. Talk to the students and pick to go through them. Walk around them and exit at the top. Go to the lower left, left and through another bunch of students. Take a pair of lefts to get to Mephianse. Tell Kathinja that you are ready and eventually you'll have to fight a pair of Axe Beaks. The pair of Axe Beaks shouldn't cause you too many problems. Just kill them as quickly as possible. Return Home and save your game after the fireworks. file:///C|/WINDOWS/Profiles/LordHaart/My Documents/FAQs/Legend of Mana/pdf/35.html [9/14/2000 9:44:25 PM] Quest 47: Enchanted Instruments 101 Requirements: Must have finished Reach For the Stars. Required Places: Only your Home Failure: Can't fail. Go to Lumina and buy a Shine Flute (or Gato, I forget). Return Home and go to your Workshops. A student there has built you an Instrument Workshop and wishes to show you how to catch spirits and make coins. He'll take you to the west end of Domina, where you will encounter two spirits. Play a soft melody with the Shine Flute. Do the main part and watch as they come closer. When one is near to the instrument, stop playing and talk to it. You'll get some coins and instructions on how to make instruments. Save your game. Quest 48: The Looking-Glass Tower Requirements: Must have finished Drowned Dreams. Required Places: Leires Tower (placed here) Failure: Can't fail. Place the Moon's Mirror on top of the Lumina. Enter Leires Tower. Talk to Pearl and go with her into the tower. Go into the tower. You'll have to climb up to the eleventh floor here. There are stairs between each floor, but sometimes it is easier to just teleport up a few floors using the Teleportation Crystals. You can also fall down a few floors by jumping through holes in railings or walls. Go to the right and take two lefts to get to the second floor. Go to the upper right, left, and upper right to get to the third floor. Go into the top door and touch the crystal to warp to the sixth floor. Go to the left, right and to the upper right to get to the seventh floor. Fall through the upper left hole in the wall to find yourself on the fourth floor again. Go to the bottom left corner and right to get to the fifth floor. Go to the bottom right and to the left to get to the sixth floor. Go to the left and up the stairs to the seventh floor. Go to the right and to the upper right to the eight floor. Go to the lower right and into the room. Use the crystal to get to the tenth floor. Head left twice to get to floor eleven. Go to the bottom right and into the room to fight the Iron Centaur. When the Iron Centaur flashes and rears onto its back legs, get ready for its jump attack. It goes high into the air and circles the battlefield. Watch its shadow to have an idea of where it's going to land. When it does, it causes a minor earthquake and damages all those unfortunate to be file:///C|/WINDOWS/Profiles/LordHaart/My Documents/FAQs/Legend of Mana/pdf/36.html (1 of 3) [9/14/2000 9:44:27 PM] within its area of effect. Every now and again it flashes and starts twirling its axe. All of a sudden the axe comes down to the ground in a swift barrage of blows that was strong enough to destroy my Chocobo. Watch out for these powerful attacks and return them with magic (it has high armor and takes a long time to kill with plain physical attacks - special moves are still great against him though. Elazul will join you after the battle and charge you with escorting Pearl out of the tower. Getting out of the tower is easier than getting up. Use the hole in the railing on the eleventh floor to fall to the fifth floor, and use the stairs to get down to the first floor. You'll run into Sandra on the first floor (read the note in the hall with the boss music). She wants Pearl's core and tries to kill you with here Jewel Beast. Believe it or not, this beast's carapace doesn't help it at all. It is still relatively weak against your weapons. Most of its attacks are plain physical ones. The one exception that I noticed was when it formed a drill with its torso and started spewing rocks around it. They hurt, but not too much. Kill him the good old-fashioned way. Victory gets you the Frozen Heart. Go Home and save your game. Quest 49: Can't Look Back Requirements: No requirements. Required Places: Fieg Snowfield (placed here) Failure: Can't fail. Place the Frozen Heart to the right of the Leires Tower. Go into the Fieg Snowfield. Talk to Mephianse in the entrance to learn of the Snow Witch and his brother (I think). Go to the lower left, left, upper left, lower left, and upper left to get to the Fields of Innocence. Save your game. Go to the upper right and then right to get to Mephianse's camp. Talk to him there and return to the Fields of Innocence when he leaves. Take the lower left path this time. Go to the lower right twice and you'll meet the Snow Witch. Head to the right, upper right, and upper left to get to Du'Mere's playground. Du'Mere is a very physical fighter. I had to wait around for a long time before he had the file:///C|/WINDOWS/Profiles/LordHaart/My Documents/FAQs/Legend of Mana/pdf/36.html (2 of 3) [9/14/2000 9:44:27 PM] decency to show me his moves. One that she showed me was his tornado attack. He flashes and then forms an iceball with his hands, then cold wind surrounds him in a tornado. It does a lot of damage and turns its victims into snowmen. His second attack made snowmen pop out of the ground in a line before him. As for what it does to you, I don't know - I didn't stick around to see! Just get him with fire magic and special moves. Return Home and save your game after the battle. Quest 50: The Nordic Snowfields Requirements: Must have succeeded at The Treasure Map. Required Places: SS Buccaneer, Fieg Snowfield Failure: Can't fail. This quest is only available if you successfully completed the Treasure Map quest. Go to the SS Buccaneer and have Ramtieger go to the south twice and then to the west. The Captain will ask you to go to the Fieg Snowfields with his men to track down the faeries's treasure. Agree to go. This quest is weird - you just have to talk to the faeries in the right order to win. Go to the Fields of Innocence and talk to Fiorentina. She'll cast a spell on you to let you see level 2 faeries. Now go to the upper left, lower left, down and right to find Malbarasta, who lets you see level 3 faeries. Go to the lower right twice, right and then to the upper right to find Tilda. Let her cast her spell so you can spot level 5 faeries. Go to the upper right, upper left and lower left. Talk to Secret (the one who won't reveal her name) and you'll be able to see all the faeries. Go twice to the right and save your game (this is important). Go to the lower right and then to the right. There are three faeries here. You can speak to only one - if you speak to the wrong one, you'll fail the quest and have to load from that last file. It is usually the left faerie that is the one you want. If you get the right one, you will complete the quest. Return Home and save your game. file:///C|/WINDOWS/Profiles/LordHaart/My Documents/FAQs/Legend of Mana/pdf/36.html (3 of 3) [9/14/2000 9:44:27 PM] Quest 51: Buried Treasure Requirements: Must have finished The Nordic Snowfields and stepped on twenty or more crabs at Madora Beach. Required Places: SS Buccaneer, Madora Beach Failure: You fail if you don't bribe the Dudbears after finding the treasure. Also, don't leave Madora Beach, or you will fail this quest. There are two ways to fail this event. 1) You leave the area after it has started, or 2) you don't pay the Dudbears at the end. Before you can start this event, you will need to have stepped on twenty or more crabs at Madora Beach. Go to the SS Buccaneer and have Ramtieger sail twice to the west and once to the north. Tell the Captain that you will help him. You'll be brought to Madora Beach. Talk to the Captain to get 15 Halo Coins. You have to use these to bribe the Dudbears. First, go to the right and talk to the central (third from the top) Dudbear and give it a coin. The whole bunch will run off. Head to the right until you get to the cave. Go into the cave and be prepared for more Dudbears. The closest one to you has Li'l Bottles for trade. You need three of them. Give one of them to the one blocking the lower right exit. Follow him. Go right until you find more Dudbears. The one in the center has Pucashells for trade. He only accepts Li'l Bottles. Give him the two of them. Give one of the shells to the Dudbear guarding the top left exit. Head left until you find more Dudbears. Give the one blocking the top left exit a shell. Then leave to find the treasure. Roger will come by and threaten you with his Dudbears. Offer them a Halo Coin to get rid of them and finish the quest. Return Home and save your game. file:///C|/WINDOWS/Profiles/LordHaart/My Documents/FAQs/Legend of Mana/pdf/37.html [9/14/2000 9:44:29 PM] Quest 52: Gilbert: School Armor Requirements: Must have finished Love is Blind. Required Places: Geo (placed here) Failure: Can't fail. Place the Magic Tome to the right of the Fieg Snowfields to create the town of Geo. Enter the town and head into the bar area on the left side of town. Talk to Gilbert there after his talk with Miss Kathinja. Offer to help him get all the kids back into classes. Start off with the three kids in the bar area. Talk to them and tell them what the want to hear. Talk to them again and they should say that they will be back in school. If not, talk to them again and take the other choice. After these three, go to the mall area on the right side of the city. Talk to the two students in this area, then leave on the north road to get to the Magic University. Talk to the two students in the courtyard and the one in the entrance hall. There are two more in the library. Return to the mall area and go into the bar to find two more students. Leave the bar and go to the Item Shop. There are three students. One of them is very difficult. He will only return to school after all the other students have been convinced. when this is all done, you will be able to watch Gilbert go through the process of instant petrification! Return Home and save your game. Quest 53: Li'l Cactus Requirements: Must be done before Cosmo. Required Places: Domina, Luon Highway, SS Buccaneer, Jungle, Geo Failure: If you start Cosmo before finishing this quest. Once you get down from your bedroom, you'll see Bud on the ground (it may not always happen at this point - but it always does before it comes time to do Cosmo). Talk to him and Lisa. Go to Domina's marketplace and talk to the fortune teller. Also talk to the woman near there to get the Item Encyclopedia. Return Home and you'll find out that the cactus is gone. Search its pot to find a note. Go to the Luon Highway and talk to Gaeus. Go to the Jungle and talk to Selkie (at the throne - go to the Forested Ruins and exit on the upper left). Go to the Magic University in Geo and talk to the student in the entrance hall. Go to the SS Buccaneer and talk to David (left, down, stairs, left door, stairs, and he is right there). Go to the outskirts of Domina and talk to Pelican. Go Home and take the cactus out of the mailbox. Save your game. file:///C|/WINDOWS/Profiles/LordHaart/My Documents/FAQs/Legend of Mana/pdf/38.html [9/14/2000 9:44:31 PM] Quest 54: Gilbert: Resume of Love Requirements: Must be finished with Gilbert: School Armour. Required Places: Geo, Madora Beach, Ulkan Mines Failure: Gilbert explodes, if you take the third choice too often (jdude29 says it is so!) Go to Kristie's place (the Palace of Arts) in Geo. Go to the storeroom (bottom right of her room) and search the statue there. Go to the Ulkan Mines and use the Dudbear Express to get to the lowest level. Read the book of poems and Roger will come and stop you. Talk to him and a cave in will start. Reenter the mines and go back to the lowest level and read the book again. Talk to Roger and he'll tell you about the new statue he bought. Go to the left, down, left, up, up near the save point, up, and up again. Search the statue. Leave the mines and go to Monique's Lamp Shop in Lumina. Talk to her and follow her to Madora Beach. Go to the Lighthouse and watch her scene with her friends. Flameshe gives her a spell to undo the petrification. She leaves to cast the spell. Go to the Ulkan Mines and return to the statue. Help her cast the spell and return Home to save your game once the quest is done. The spell is: "Heavens bless the earth with life-giving showers of rain. The ancient memories of Mother Earth fill our souls with bliss. Know the truth that is the ultimate tower of energy for all." Quest 55: Niccolo's Business Unusual: Part 4 Requirements: Must be finished with Watts Drops the Hammer and Niccolo's Business Unusual: Part 3. Required Places: Geo, Ulkan Mines, Domina Failure: Can't fail. Go to the bar area in Geo and pick up Niccolo. Take him to Watts' Workshop in the Ulkan Mines. Niccolo will drop off some silver. Reenter the Workshop and Niccolo demands payment. Watts asks for a Gator Skin. Go back in with a Gator Skin and offer it to him. If you don't have one, go to the Inn and talk to Miss Yuka to get one. Reenter the Workshop again to finish the quest. Stupid quest. Go Home and save your game. file:///C|/WINDOWS/Profiles/LordHaart/My Documents/FAQs/Legend of Mana/pdf/39.html [9/14/2000 9:44:32 PM] Quest 56: Niccolo Calls it Quits? Requirements: Must be finished with Niccolo's Business Unusual: Part 4. Required Places: Geo, Polpota Harbor, Gato Failure: Can't fail. Finally the last quest with Niccolo (other than the one you get to attack him!)! Go to Kristie's place in Geo and talk to the two of them. Learn of their predicament. Go get Niccolo at the beach in Polpota Harbor. Take him in your group and go back to see Kristie. Go to Gato next and go to the caves part, but choose to go to the Waterfall instead. Go to the Cancun Bird's Nest, where Niccolo gathers some more leaves. Bring them to Kristie and go back to the Nest. This time Niccolo falls down. Go back to the beach in Polpota Harbor and pick up the now-back-to-normal-rabbit. You automatically end up at Kristie's place and the quest comes to an end. Go Home and save your game. Quest 57: Blessed Elixir Requirements: Niccolo can't be in your party. No other quests can be active. Required Places: Gato, Lumina, Geo, Duma Desert Failure: You fail this quest if you trigger another quest while doing this one. Talk to the barkeep in Geo to learn of the barrel in his heart. Go to Gato and go to the Dungeons. Go in the first door on the left. Go to the lower right, twice to the upper right, upper left, left, upper right, right, left, lower left, and to the upper right to get to the nuns who talk of the Blessed Elixir. Apparently, a rabbit drank it all. Exit the room to fight Niccolo. Just watch out for his exploding treasure chest attack. Just get away from him when he flashes. Go back to Geo and talk to the barkeep again. Go to Lumina and talk to the barkeep there to get a barrel in your heart. Go to the Duma Desert and go to the Oasis. Go to the lower right, twice to the upper right, lower right, upper right, up, and to the upper left to get there. The barrel will emerge and will fill up with some of the Oasis' water. Return Home and save your game. file:///C|/WINDOWS/Profiles/LordHaart/My Documents/FAQs/Legend of Mana/pdf/40.html [9/14/2000 9:44:34 PM] Quest 58: Rachel Requirements: Must have finished Gilbert: School Armour. Required Places: Domina, Geo Failure: Can't fail. Go to Mark's place in Domina and talk to Mark and Rachel. Leave town, walk around to change the days. Return to Domina and talk to Jennifer in the Marketplace. Leave town, change the day and return to Domina. Talk to Mark to find out that Rachel ran away. Talk to Teapo to learn that she went off to the Academy of Magic in Geo. Go there and to the library on Salamander Day (you can sleep at the café to change the days) to witness the 'experiment'. Return to Domina and talk to Rachel and Mark. Leave town, change the day and return to Domina. Talk to Jennifer in the Marketplace to learn of the problems at her home. Change the day, and talk to Mark and Rachel to conclude this odd quest. Return Home and save your game. Quest 59: The Lucky Clover Requirements: Must be finished Looking-Glass Tower and Gilbert: School Armour. Required Places: Domina, Geo Failure: Can't fail. Go to Domina and talk to Elazul in the bar. Offer to help him look for his friend. Just as you leave, you will run into Pearl. Say that the bar is also dangerous and she'll go to your Home. Go to Geo and visit Esmeralda in the Magic Academy. If you have already met her, you might see an event with her in the streets of Geo. Now you will have some fun changing the days so you can talk to her in various places. You can change the days by sleeping at the café. Make sure that it isn't a Gnome or Undine Day and go talk to her in the Academy of Magic's classroom. Then return on one of those two days to talk to her in the library. Then talk to her in the classroom on a different day and again in the library. Offer to become her and help her find her sister's cores. There are three cores for you to find, but first you have to talk to Alex at the Jewelry Shop. The first core is in Mephianse's office in the Academy of Magic. Go there on Dryad Day to find it. Then go to Kristie's place and into the basement. You'll get a core from Diana, the statue. Go to the café and talk to Teapo from behind the counter and ask her about the core. Then leave town and return to the café to get it from her. With all three in hand, Esmeralda gets kidnapped by Sandra. Go to the Jewelry Shop and get Elazul to join your group. Go back to Kristie's place and talk to Diana again. Go one floor further down to the Underground Battle Arena. Fight the Jewel Beast. It attacks the same way as the last one, so don't worry about it. Return Home and save your game after the battle. file:///C|/WINDOWS/Profiles/LordHaart/My Documents/FAQs/Legend of Mana/pdf/41.html [9/14/2000 9:44:42 PM] Quest 60: Cosmo Requirements: Must be finished with Lucky Clover. Required Places: Mekiv Caverns Failure: Can't fail. Talk to Elazul, who should be in front of your house. Tell him that you haven't seen Pearl. Take him to the Mekiv Caverns. Talk to the duck. Go to the upper right, right, upper right, lower right, right, and finally upper right to find Pearl and Sandra. Pearl turns into Lady Blackpearl. Kill the Jewel Beast and head Home to save your game. Quest 61: Two Pearls Requirements: Must have finished Cosmo. Required Places: Tower of Leires Failure: Can't fail. Talk to Elazul (he is in your bed). Go downstairs and return to talk to him again. Repeat this until he leaves your place. Go to Leires Tower to find him. Offer him your help. You'll have to get up to the Room of Fate again. Damn. Go to the right, then take to lefts to get to the second floor. Go to the right and up the stairs to get to the third floor. Go to the left and go up the stairs to get to the fourth floor. Go to the right and up the stairs to get to the fifth floor. Go down, left and up the stairs to get to the sixth floor. Go to the left and up the stairs to get to the seventh floor. Go to the right and up the stairs to get to the eighth floor. Go to the lower left and into the large door in the middle of the corridor. To1uch the crystal and leave the room. Go to the left and up the stairs. Follow the hall until you find the Room of Fate. Enter it. Agree to help Elazul and fight Lady Blackpearl. Lady Blackpearl fights like any NPC. She has a little 'water jet' attack that strikes before her. Just attack her to knock her out - it isn't too hard. Return Home and save your game after the battle. file:///C|/WINDOWS/Profiles/LordHaart/My Documents/FAQs/Legend of Mana/pdf/42.html [9/14/2000 9:44:44 PM] Quest 62: Alexandrite Requirements: Must have finished Two Pearls. Required Places: Domina, Geo Failure: Can't fail. Return to Domina's bar and talk to Elazul. Agree to accompany Pearl to Geo. Talk to Diana at Kristie's place. Tell Pearl that everything is okay and talk to Kristie about it. You'll have to collect the three keys to Diana's soul. The first one is in Mephianse's office in the Academy of Magic. The second is at the city's gates, while the third is in the Instrument Shop. Return to Diana to find her gone. Go to the Underground Battle Arena to find her. Watch the event and return Home to save your game when it is done. Quest 63: Fluorite Requirements: Must have finished Alexandrite and Reach For the Stars. Required Places: Geo, Duma Desert Failure: Can't fail. Go to the Jewelry Shop in Geo and you'll be transported to Pandora's Box. You'll meet Florina and will enter her dream. There are two ways through the dream. You can pay Niccolo to bring you around, or you can walk. Pay Niccolo when you first appear. You'll end up in area with a lot of fish. Go down from here, then left, then to the upper right twice to watch an event with Elazul and Pearl. Then go to the upper left and left again to see another event with them. Two more upper lefts brings you to the Sandra, Lady Blackpearl and a Jewel Beast. Return Home and save your game. file:///C|/WINDOWS/Profiles/LordHaart/My Documents/FAQs/Legend of Mana/pdf/43.html [9/14/2000 9:44:45 PM] Quest 64: Teardrop Stone Requirements: Must be finished with the Teardrop Stone quest. Required Places: Domina, Geo, Bejeweled City (placed here) Failure: Can't fail. Go to the church in Domina and talk to Inspector Boyd. Agree to help him find Elazul and Pearl. He'll take you to the Jewelry Shop in Geo. Enter it and leave right away. Elazul and Pearl will run into you. Open the treasure chest and you will learn of Pearl and Lady Blackpearl's pasts. Talk to them and take either of them with you. I took Pearl. Talk to the other to get a special sword (I haven't tried this with Pearl, only with Elazul). Florina gives you the Jumi's Staff. Place it somewhere on the map to create the Bejeweled City. Go there. The Bejeweled City is a tiered city with locked doors before every flight of stairs. There are Jewel Beasts guarding each of these. The doors are opened by placing the right combination of jewels on the pedestals. I'm not sure if this is random. I'll list the ones that I needed for each door. If they don't work, you'll have to experiment with them yourself - after placing them, go to the door and you'll hear a series of chimes, telling you how many are right. On the first floor you'll find the Topaz, Ruby, Emerald and Sapphire. I needed the Ruby and Emerald to open the door. Open the door and then return to the rooms to collect all the gems that you used. Go to the second floor and collect the Aquamarine and Amethyst. I needed the Topaz, Emerald and Amethyst to open the second gate. Open the door and return to where you found the gems you used. Go to the third floor and collect the Diamond. I needed the Topaz. Diamond. Amethyst and Aquamarine to open the last door. Open the door and go up to the fourth floor. You'll meet the Lord of Jewels. You have to fight the Lord of Jewels twice. The first time he is called the Lord of Jewels 999. In this form he has two special attacks. He sends out a trio of crystals that start to flash with electricity. The lightning then lances out at your characters for tremendous damage. His 'searchlight' attack is similar in magnitude. It is rather short range and is most easily dodged by staying alongside the Lord of Jewels 999. Special moves are your best weapons against this boss. Use them when possible. Evade and Toss are useful against this boss. Once he falls, you'll come face to face with the Lord of Jewels 1000. In his evolved form, he is much easier. He tends to throw gems at you and fires a piercing laser. These are easily avoided. His most deadly attack is his file:///C|/WINDOWS/Profiles/LordHaart/My Documents/FAQs/Legend of Mana/pdf/44.html (1 of 2) [9/14/2000 9:44:47 PM] special attack. He summons several large gems and sends them at you at high speeds. To avoid them, stand still and run behind the ones that have already passed you, then stand still again. With enough patience, you'll have no problem avoiding his attacks. Use weapons and special moves that attack upwards to hit it best, or you might miss it altogether. When you have finished the battle, you'll see the great ending to this series of adventures. Return Home and save your game. Quest 65: Seeing Double Requirements: The Mana Sanctuary must be next to Domina. Required Places: Domina Failure: Can't fail. Place the Sword of Mana in the empty spot to the left of Domina. This quest is only available if this step is done. Don't go into the Mana Sanctuary yet! Avoid the inn in town as well! Enter Domina and you'll see a double of yourself picking on a Sproutling. Exit on the right and head to the market from there. The same thing will happen. Return to the center of town and talk to Teapo at her place next to the item shop. A double of Duelle is there. When you exit, you'll see your double for a third time. Follow it to the outskirts of town and it will reveal itself as Shadow Zero-One! It also has plans for world domination - with pumpkins! This thing likes to jump kick you. Just smack it around with a good blade to put it down for the full count. It is not very offensive and should prove to be no problem for your awesome skills. Return Home and save your game. file:///C|/WINDOWS/Profiles/LordHaart/My Documents/FAQs/Legend of Mana/pdf/44.html (2 of 2) [9/14/2000 9:44:47 PM] Quest 66: Pee-wee Birdie Requirements: The Mana Sanctuary must be next to Domina. Required Places: Domina Failure: The bird explodes. Go to Domina's Inn and talk to Miss Yuka. She'll ask for a Flat Seed, Topple Cotton, Animal Hide, Baobab Wood, Menos Bronze, Citrisquid, Rotten Meat and Sulfur. These you should have found over the course of your travels. You can buy some of them from merchants in the various cities and from the Mana Tree at Home. When you have given her everything, leave town and return to the inn and talk to the Birdie. It will give you a ReviveRing. But beware - don't talk to it too much or it will explode and the quest will result in failure! Return Home and save your game after the quest. You can get Flat Seeds from Trent, or by killing Malboros in the Jungle or Ulkan Mines. You can get Rotten Meat from the Ape Mummies in the Underworld and Mindas Ruins. You can buy MenosBronze in Domina's Inn. You get Citrisquid from Trent. You can find Sulfur in the Underworld and in the Ulkan Mines. You can get Baobab Wood from the Cursed Dolls in the Junkyard. Animal Hide can be gotten from many different creatures throughout the game. I haven't found any Topple Cotton yet. Quest 67: Wimpy Thugling Requirements: The Mana Sanctuary must be next to the Duma Desert. Both Blessed Elixir and Reach For the Stars must be done. You can't have any pets with you. Required Places: Duma Desert Failure: Can't fail. Go to the Duma Desert without a pet. Go one screen to the right and talk to Tikkle. Agree to help him. Go to the upper right twice, then to the right, lower right, upper right, right, and up twice to fight Kima. I haven't actually fought this thing yet, and have only heard of it secondhand from a friend (sorry for forgetting who it was!). I can't imagine him being too hard, so just use your special moves to finish him off. Return Home and save your game after the battle. (Kima looks like a Malboro.) file:///C|/WINDOWS/Profiles/LordHaart/My Documents/FAQs/Legend of Mana/pdf/45.html [9/14/2000 9:44:48 PM] Quest 68: The Legend of Mana Requirements: Must have completed The Cage of Dreams. Required Places: Mana Sanctuary Failure: Can't fail. Go to the Mana Sanctuary and go up one screen to trigger the quest. Talk to Pokiehl. Climb up the tree. You'll fight the strongest monsters in this area, so watch out for them. Take an upper right, right, two upper lefts, right, up, right, three ups and finally an upper right to reach the final part of the level. Here you'll have to fight four groups of really powerful monsters. Once you kill them, you'll come face-to-face with the boss of the game. You'll see a Wooding right off the bat. Kill it and its friends and proceed twice to the upper left. You'll fight the Tyranos and friends there. Two upper rights will bring you to a group of dragons. Finally, two lower rights will bring you to the Gray Ox and pals. Once all four groups are dead, you'll do battle with the Mana Goddess. The Mana Goddess has many physical attacks. They don't do much damage, but they tend to add up after a while. But, more deadly are her special attacks, which are in fact spells. All her spells are of the Dryad type (but shouldn't be), so be prepared to defend against them! To make matters worse, some of her spells are hard to avoid, so come prepared with the Moonsault or Evade abilities equipped to avoid them. Her most basic spell is a whirlwind that surrounds her and deals lots of damage (34% to my Rane), but it is easy to avoid. When her robes start billowing in the wind, get behind her, or far away from her, because she summons an explosion before her feet. This explosion deals more damage than the last attack (roughly 38% damage to my Rane). Her last two attacks are based on the phase of the moon in the background. When it is gone, she calls down two rays of light that sweep across the screen, causing major damage (around 53%)! When the moon reappears, she turns into a ray of light and bounces off the edges of the screen, also dealing too much damage. But yet, she is still a weak boss. Why? She can't stand up to many hits. I killed her with a single Main Gun special attack. Two or three smaller special attacks will do her in too. Attacking her with a second player makes this fight too simple to be a challenge. What a sad way to end the game. Once the battle is over, you'll get to watch the ending, as well as the credits. Then you'll have the chance to make a final save game, allowing you to begin anew with all your stuff, Encyclopedias, pets, golems and five quests done. This'll allow you to use all of your Home's facilities. You'll also have possession of the Forbidden Tome. You can use it to modify the game's difficulty. The first question asks you if you want peace. Say no, or the difficulty stays the same. The second question asks you if you would like a nightmare. Say yes to double the levels of all enemies. Say no to get asked the final question. Then it'll ask you if you want a future. Say no to have all enemies raised to level 99! (If you ask me, I'll say this is still no challenge, but that is me!) file:///C|/WINDOWS/Profiles/LordHaart/My Documents/FAQs/Legend of Mana/pdf/46.html [9/14/2000 9:44:49 PM] Extra Features This game contains many extra side things that you can do with your time. You can build weapons, armour, instruments, golems, grow fruit, and even raise pets! I am not an expert in any of these areas, so please correct me, if I happen to be wrong. Raising Pets - Monster Corral You need to have completed the Little Sorcerers quest and the Monster Corral quest before you can begin raising pets. In the latter quest you will learn how to catch monsters. What you need is fruit and meat. You can find this stuff during your travels. You can also grow the fruit at the Mana Tree at Home. You then have to find a place where you'll find a monster egg. The trick is to drop the right type of food for the egg. The egg will eat it and, if it likes it, it will take a nap, allowing you to capture it. It is then brought to your Home. At the corral you have the option to feed your pets, let them graze, or to take them with you. Taking them with you is obviously a way to level them up. Kill creatures near them to have the crystals appear next to them, or use a ForbiddenRing to give all your experience to them. They can also gain levels by grazing. By using the Produce Encyclopedia, you can upgrade a pet's skills by feeding it the right foodstuff. They only eat after gaining a level. If you ever collect more than five monsters, you'll be prompted to discard the new egg or to sell one of your pets. Some get rather high prices! The Chocobo is a good pet to have around at the start of the game, but it loses its edge to the dragons that you find later at the Snowfields and Bone Fortress. You can find monster eggs at the following locations. There are more eggs available than listed, but I have not found them all. I am sure that there is one in Duma Desert, but I guess that my luck is simply not high enough to find the eggs. Sometimes pets will join your party. Search for a Chobin Hood in the Jungle without a pet! Domina: Western End (Rabite or Chocobo - see secrets section) Mekiv Caverns: Du'Inke Area (Rattle Boa or Tonpole) Luon Highway: GigaRex Cavern or Lorant Tableland (Lizardon, Rattle Boa, Tonpole, Cockatrice, Bloodsucker, Needlebeak) Lake Kilma: Eastern Beach or In the Woods (Mushboom, Shriknip, Lullabud, Malboro, Rabite, Teedie, Howler, Gray Ox) Jungle: Western Section, The Spring of Beasts, Boss Chamber (where you fought the Punkmaster) (Chobin Hood, Imp, Fierce Face, Wooding) Ulkan Mines: Labanne's Room (Eye Spy, Poto, Springball, Observers) Junkyard: Heap of Junk (Polter Box, Cursed Doll) Madora Beach: Eastern Beach (where the Queen Crab is) or the boss' cavern (Pincher Crab, Seajack, Dendenm Silme) Bone Fortress: Throne of Corpses (Boss Chamber) (Zombine, Specter, Ape Mummy) file:///C|/WINDOWS/Profiles/LordHaart/My Documents/FAQs/Legend of Mana/pdf/pdffeatures.html (1 of 5) [9/14/2000 9:46:00 PM] Norn Peaks: Windcaller Areas (Gloomoths) Fieg Snowfields: Queen Altena's Hill (Land Dragon, Sky Dragon, Kid Dragon) The Mana Orchard After completing the Mana Orchard quest, you'll be able to give Trent some seeds and he'll grow some fruit for you. You can give him up to two groups of two seeds. What grows depends on the number of seeds you have given him, the Mana levels of your Home and the kinds of seeds given him. I am not sure of the combination, but you can get a Golden Seed from him, which allows you to grow a second Mana Orchard outside of your Home. This you should place next to the Mana Sanctuary (I would have, had I not put it at the bottom of the map). With the way I placed my lands, I put it next to Geo. Gathering fruit is essential to raising your pets to higher levels of power. And it only takes seconds every once in a while! Weaponsmithing After Path of the Blacksmith you'll be able to build weapons and armour in your workshops. You can also modify them with elemental coins and other stuff that you pick up on your travels. When there, you'll be asked for the type of weapon or armour that is to be built and then for the material. The more expensive the material the more powerful the final product. For the most powerful weapons, stick to making 2H Swords, 2H Axes and Hammers, since you will lose a lot of the attack power if you choose otherwise. Try making a Tuttle Rock/Aerolite (get from Shadow Zero in Bone Fortress) Hammer for a weapon with a strength of 90! For armour, just make what you need. By adding stuff to your weapons, you can enhance their elemental properties and add special effects to them, as well as increase the damage that they deal. Try using your strongest stuff on them to do this. Armour is the same way, but you increase your resistance to various attacks by altering them. Experimentation is the key. I could write down the effects of every material and the results of any tempering, but I believe that trying it out for yourselves is the best thing to do. And the funnest! You can buy Chaos Crystals and Glow Crystals in Geo. These are important when tempering weapons! Here are some weapons that were submitted. And a flail! Woohoo! Note: Each weapon uses a tactic for boosting all the elemental values of the weapon. That is why the descriptions are so long! Thunderstrike Creator: [email protected] Weapon Type: Flail. Strength 345. 6 in all elements. Ingredients: Ishe Platinum, 30 Glow Crystals, 2 Gold Coins of each element (3 for Jinn and Salamander), 4 Chaos Crystals, 3 Dragon Bloods (from any dragon), 2 Dragon Breaths (from any dragon), 5 Holy Waters, and 1 Giant's Horn (from Chess Knight in Mindas Ruins, or Gray Ox near Lake file:///C|/WINDOWS/Profiles/LordHaart/My Documents/FAQs/Legend of Mana/pdf/pdffeatures.html (2 of 5) [9/14/2000 9:46:00 PM] Kilma). Directions: Take an IshePlatinum Flail and add the following ingredients by tempering: 3 Glow Crystals, 2 Dryad Gold Coins (you can substitute 2 Silver ones for a Gold one, but the Silvers have to be used first), 3 Glow Crystals, 2 Aura Gold Coins, 3 Glow Crystals, 2 Shade Gold Coins, 3 Glow Crystals, 2 Wisp Gold Coins, 3 Glow Crystals, 2 Undine Gold Coins, 3 Glow Crystals, 2 Gnome Gold Coins, 3 Glow Crystals, 1 Chaos Crystal, 2 Salamander Gold Coins, 2 Glow Crystals, 1 Chaos Crystal, 1 Salamander Gold Coin, 3 Glow Crystals, 1 Chaos Crystal, 2 Jinn Gold Coins, 2 Glow Crystals, 1 Chaos Crystal, and 1 Jinn Gold Coin. Now for the finishing touch. 2 more Glow Crystals, 2 Dragon's Bloods, 1 Dragon Breath, 1 Dragon Blood, 5 Holy Waters, 1 Dragon Breath, and finally a Giant's Horn. Hairsplitter Creator: Roger Hoang Weapon Type: Two-Handed Axe. Strength 869. +1 to all Stats. +6 to all Elements. Ingredients: Dior Wood (Woodings in Gato), 30 Glow Crystals, 2 Gold Coins of each element (3 for Jinn and Salamander), 4 Chaos Crystals, 3 Ash (various chests), and 1 Scissor (Pincher Crabs - Madora Beach). Directions: Take a DiorWood 2H Axe and add the following ingredients by tempering: 3 Glow Crystals, 2 Dryad Gold Coins (you can substitute 2 Silver ones for a Gold one, but the Silvers have to be used first), 3 Glow Crystals, 2 Aura Gold Coins, 3 Glow Crystals, 2 Shade Gold Coins, 3 Glow Crystals, 2 Wisp Gold Coins, 3 Glow Crystals, 2 Undine Gold Coins, 3 Glow Crystals, 2 Gnome Gold Coins, 3 Glow Crystals, 1 Chaos Crystal, 2 Salamander Gold Coins, 2 Glow Crystals, 1 Chaos Crystal, 1 Salamander Gold Coin, 3 Glow Crystals, 1 Chaos Crystal, 2 Jinn Gold Coins, 2 Glow Crystals, 1 Chaos Crystal, and 1 Jinn Gold Coin. Now for the finishing touch. Add two Glow Crystals, the three Ashes and the Scissor to finish the Axe! Dragon Creator: Gameguy256 Weapon Type: Two-Handed Sword. Strength 512 (with Silvers). 6 in all elements. Ingredients: DragonScales (any dragon can drop these), 30 Glow Crystals, 2 Gold (Silver) Coins of each element (3 for Jinn and Salamander), 4 Chaos Crystals, 1 Dragon Breaths, 5 Holy Waters, 1 Gold Clover, and 1 Giant's Horn. Directions: Take a DragonScale 2H Sword and add the following ingredients by tempering: 3 Glow Crystals, 2 Dryad Gold Coins (you can substitute 2 Silver ones for a Gold one, but the Silvers have to be used first), 3 Glow Crystals, 2 Aura Gold Coins, 3 Glow Crystals, 2 Shade Gold Coins, 3 Glow Crystals, 2 Wisp Gold Coins, 3 Glow Crystals, 2 Undine Gold Coins, 3 Glow Crystals, 2 Gnome Gold Coins, 3 Glow Crystals, 1 Chaos Crystal, 2 Salamander Gold Coins, 2 Glow Crystals, 1 Chaos Crystal, 1 Salamander Gold Coin, 3 Glow Crystals, 1 Chaos Crystal, 2 Jinn Gold Coins, 2 Glow Crystals, 1 Chaos Crystal, and 1 Jinn Gold Coin. Now for the finishing touch. 2 more Glow Crystals, 5 Holy Waters, 1 Dragon Breath, 1 Giant's Horn and 1 Gold Clover.. Note: The original weapon was made using Silver Coins. To make it more powerful, use Gold Coins! You can repeat the last four steps to boost the power even more! file:///C|/WINDOWS/Profiles/LordHaart/My Documents/FAQs/Legend of Mana/pdf/pdffeatures.html (3 of 5) [9/14/2000 9:46:00 PM] Golem Building After finishing Golem Go Make'Em you'll have the opportunity to build golems in your workshops. Golem building is very expensive, so make sure that you have found enough weapons and armour before trying to assemble one. You need one weapon and one to three pieces of armour. All of the things used to build your golem add to its stats and to the size of its logic boards. The type of weapon used determines the golem type and its main manner of attacking. The more pieces of armour, the better the chance of the golem successfully attacking. So, always use the best quality weapon that you can spare, as well as full suits of armour. Personally, I like to match the armour to the weapons. For example, I use Vizel, Lorimar, or Lorant stuff to build a golem. The stronger the base stuff, the better the golem will be. You can paint your golem a variety of colors using any spare produce from your orchard. This is just for fun. Now it is time to give the golem its attacks, defenses and special attacks. Go to the urn and get ready to build logic blocks. You build them by combining two things into a block. Most things can combine into a lot of things, but Bows only combine with instruments. Experimentation is the key to finding the best logic blocks. When you have enough logic blocks, it is time to input them into your golem. Go back to it and pick the logic option. You'll see a grid (6 by 6 at the largest) into which you can place the various logic blocks that you built. Normally, the more powerful the block, the more space that it will need. Try putting as many as you can into the logic circuit to make the best golem you can. And that is how to make golems. Instrument Construction Once you have completed Enchanted Instruments 101 you'll have an Instrument Workshop at Home. When you try to construct one, you'll be asked to choose a type. Then you'll be asked to choose a material and a coin to make the weapon. The material and the type of coin select the power and elemental type of the instrument being created. In short, by knowing which material works best as each instrument type and imbuing it with a gold coin, will result in the strongest instruments and spells. As far as I can see, the actual spell and area of effect are totally random, with the stronger spells having the cooler names. Another word about the area of effects - when it is of the lock type, you have to wait for an enemy to wander into the area of effect, and when it is of the fire type, you can let go of the trigger at any time. Catching Elementals. Go to any place where you can find monster eggs and you have a chance of finding elementals. The mana levels of the land have a say as to which elementals will come around. A land with all the elements at three will be swarming with elementals. With my placement, go to Luon Highway to find the best elementals. The higher the mana levels, the better your chance of getting gold coins. You can always walk back into the area once you file:///C|/WINDOWS/Profiles/LordHaart/My Documents/FAQs/Legend of Mana/pdf/pdffeatures.html (4 of 5) [9/14/2000 9:46:00 PM] have gotten a coin or failed. You can play up to eight instruments at a time. Have four do the harmony and four do the melody. This will maximize the chances of an elemental liking the song. In the Mekiv Caverns, it is possible to catch them without playing any instruments! If you want to make instruments and elemental weapons, you will need to do this quite often. Each material is best used for a certain instrument type. The best materials are DiorWood (Woodings - Gato) and DragonScales (any dragon - Bone Fortress). You can get spells with a strength of over a hundred with a gold coin! Harp: PedanStone Marimba: FishScales Flute: Adamantine, AnimalBone, AnkhRock, BaobabWood, Coral, DiorWood, DragonScales, EbonyWood, Emerald, ForsenaIron, FullMetal, GatorSkin, GranzSteel, HalleyRock, HollyWood, IshePlatinum, Ivory, JacobiniRock, LapisLazuli, LizardScales, LorantSilver, LorimarIron, Marble, MenosBronze, Mistletoe, Oakwood, Orihalcon, Pearl, Shell, VinekRock, VizelGold, WendelSilver Drum: AnimalHide, JuddHemp, SultanSilk, Topple Cotton file:///C|/WINDOWS/Profiles/LordHaart/My Documents/FAQs/Legend of Mana/pdf/pdffeatures.html (5 of 5) [9/14/2000 9:46:00 PM] Secrets There are many secrets available in the game. There are three activated by having saved files from other games, as well as others. I will go through all of those that I have found during my travels. Renaming Items By double-clicking on the name of a weapon or armour you can change its name to make it more personalized! The Fastest Wheel Go to Domina and to the empty house in the center of town. Look through the saved files on the memory card with the current information for your main character. Highlight a saved file from Chocobo Racing and exit the screen. Go to Polpota Harbor to meet Skippie. He'll give you this ring/bracelet. Note: You must have finished Catchin' Lilipeas. Quick Cash Some enemies drop valuable things. The dragons in the Bone Fortress drop Dragon Steaks which sell for 1000 Lucre. Polter Boxes in the SS Buccaneer drop interesting stuff too. Try to find out other places where you can get quick cash. This is very useful to know when it is time to build golems. Duels You can invite another player to battle your character at the Underground Battle Arena in Geo. It is under Kristie's Palace. It is a great way to find out who has the best character amongst a group of friends! This can be fun... Chocobo Go to Domina and to the empty house in the center of town. Look through the saved files on the memory card with the current information for your main character. Highlight a saved file from Final Fantasy VIII. Now head to the outskirts of town to catch the monster egg. It'll be a chocobo. Chocobos are much stronger than the rest of the monsters you can get. file:///C|/WINDOWS/Profiles/LordHaart/My Documents/FAQs/Legend of Mana/pdf/pdfsecrets.html (1 of 2) [9/14/2000 9:46:02 PM] Really Strong Sword Go to Domina and to the empty house in the center of town. Look through the saved files on the memory card with the current information for your main character. Highlight a saved file from SaGa Frontier II and go to the Bone Fortress and head to the Ribcage Hallway. Talk to the skeletons to do battle with Deathbringer II. Kill him to get the strongest sword from SaGa Frontier II. Landbopper Mini-Game Place nine lands so that the entire screen is full of them. Put them all into view and hold L1 for about five seconds to start this mini-game. The game is like Whack-a-Mole. Have fun! Shadow-Zero Mini-Game After finishing The Teardrop Stone go to the bar in Domina on Salamander Day. Talk to the Shadow-Zero there to start this game. file:///C|/WINDOWS/Profiles/LordHaart/My Documents/FAQs/Legend of Mana/pdf/pdfsecrets.html (2 of 2) [9/14/2000 9:46:02 PM]