Walkthrough - Applied Systems Ltd.

Transcription

Walkthrough - Applied Systems Ltd.
Game Walkthrough
You wake up in the room and click the ringing phone.
While speaking to the notary, you find out that your uncle has died in France and you’ll have to fly there
as soon as possible. But before that, you must collect all souvenirs and post cards that you have received
from the uncle. Find some box for the souvenirs. The box is in the closet which is closed. Click the key
locker.
The key you need is in middle of the upper row.
Apply the key to the door. 1) Pick up the box 2) Open the upper shelf, but it’s too high to see anything.
3) Take the stepladder 4) Apply the ladder to the upper shelf. Click the upper shelf to collect the uncle’s
souvenirs.
Then there goes a video sequence telling you about the flight to France. As soon as you find yourself in
the uncle’s study, you can see that there have been burglars in the house. Let’s do the study first.
As soon as you are finished with the study, you get matches and a coal scoop. Apply the key that the
porter gave you to the safe.
Take the strange key and the house plan from the safe.
1) Put the plan on the table and click it. It will be blown by the wind right into a pool of wine. 2) Apply
the matches to the wood in the fireplace to make it burn.
Pick up the soaked plan and click the stains. You need a piece of cloth or some absorbent to blot the
stains and then dry the plan. 1) Click the torn back of the armchair and get some stuffing. Apply the
stuffing to the stains to remove them.
Now let’s dry the house plan.
1) Put the plan back on the table. 2) But this time press it with a paperweight, lest it should be blown by
the wind again. 3) Apply the coal scoop to the fireplace and sweep all the coal in the fireplace.
Apply the scoop with coal to an old iron and pick up the heated iron.
Put the iron on the house plan.
Invisible ink appears on the plan. 1) There’s a secret door behind the book shelves to the left of the
fireplace. You must take a closer look at it.
You need the volume of Virgil. Click it to open the secret door. Now you are in the uncle’s laboratory.
1) Insert the key you found in the safe into the slot on the panel. 2) Use the starting lever of the time
machine, which will cause the battery and wiring to burn out.
1) Disconnect the battery. 2) Apply it to the workbench and play a mini-game to repair it. 3) Connect the
repaired battery. 4) Find new wires on the workbench to replace the burnt ones. 5) Turn on the time
machine.
1) Pick up the linguo-translator. 2) Click the musketeer at the wall to approach him.
1) Click the unconscious musketeer (you cannot understand what he’s saying until you insert a battery in
the linguo-translator).
2) Leave the location.
Click the area with the barrels to have a closer look at them.
1) Pick up the battery. 2) Take the ladle. 3) Click the barrel lid to find it tightly closed. You won’t be able
to open it until you remove all 3 wedges.
1) Drop the battery on the translator. 2) Pick up the stone on the pavement.
Get back to the barrel scene.
1) Take the stone and remove all 3 wedges. Next open the lid. 2) Take the ladle and draw some water.
Now get back to the musketeer.
Using the linguo-translator you will get to know that the musketeer is wounded and you need to bring
him to senses.
1) Apply the ladle of water to the musketeer. 2) Move to the neighboring location and look for some
cloth to bandage the musketeer.
Make a click in the center of the theatrical stage to look for the required items.
On the stage you will find a dagger, a mackintosh and hartshorn. 1) Drop the dagger on the mackintosh
to cut a piece of cloth for bandage. 2) Return to the musketeer.
1) Bandage the musketeer. 2) Give him some hartshorn. After that he will talk to you and ask to find his
epee.
Find the epee and give it to the musketeer.
But he dropped a diamond pendant. Take it and go back to the laboratory.
In the laboratory you will see a strange cylinder with a message. To read the message you must solve a
puzzle.
As soon as you have read the message, hurry to be in time for a date with Alan. 1) Click the door to find
that it is closed. 2) Find the key on the workbench. 3) Apply it to the door.
Alan has not come yet. You can look around a bit. 1) Look through the newspaper. 2) Have a look at the
menu.
After that you receive 2 messages from Alan saying that because of a time shift you’ve got stuck in time
and are now about two days behind.
Alan says that he has left a card for you on the notice board next to the bar counter but suddenly the
lights go off as a result of a voltage jump in the café. It is impossible to find Alan’s message among the
others in such darkness, so you must find the switch board.
1) First move the chair to the picture. 2) Take the picture off to get to the switch board. 3) To open the
switch board lock, take the fork from the table and apply it to the lock.
Having solved the puzzle and restored the power supply, try to find Alan’s card on the notice board.
Click the notice board.
Getting back home you discover that the pendant has gone. Probably, it is the cat that has stolen it. You
should look under the sofa.
As soon as you’ve found the cat under the sofa, try to take the pendant away. The cat believes the
pendant to be its prey and won’t give it that easy. Find a way to draw its attention from the pendant.
Find a toy mouse in the upper shelf.
1) Apply the toy mouse to the cat to draw its attention. 2) Take the pendant away.
As soon as you’ve got the pendant, there appears a time vortex which sucks in the pendant and scatters
a lot of items from other epochs around the room.
1) First you must read Alan’s message which lies in the armchair. 2) Open the tube. 3) Get the letter out
of the tube. 4) Click the letter to unfold it. 5) The letter reads that Alan has sent you a temporal
container to store items from other epochs.
Now you get back to France. 1) Find Alan’s message again. 2) Try to start the time machine, but to go
back to the past you must reset the time machine according to the uncle’s instructions. 3) Exit the
laboratory.
The uncle’s notes are scattered all over the armchair. Click the armchair to collect the notes and take
the folder with instructions. After that, go back to the laboratory.
In the laboratory: 1) complete a mini-game and reset the time machine (you must do it every time
before you are going to travel in time); 2) use the starting lever; 3) click the time travel capsule.
Next you get to an old tavern, where you can hear the voice of the musketeer blocked in the kitchen. Set
him free to find out what has happened here.
1) Pick up the hammer next to the chair leg and apply it to the cork in the barrel. 2) Pick up the stick and
apply it to the barrel to use it as a lever.
After you have moved the barrel, talk to the musketeer. 3) Then go to the kitchen and collect items from
other epochs.
As soon as you have returned to the laboratory, reset the time machine and go to India. In the stall of an
Indian jeweler you must collect the scattered items first. Then the jeweler asks you to repair a diadem
for the Rajah. 1) Pick up the diadem pieces, 2) collect the coals, 3) take the tongs 4) and the fleet and
steel. 5) And do not forget about the oil to splash on the coals.
1) Put the coals into the horn. 2) Apply some oil to the horn. 3) Use the fleet and steel to fire the horn.
4) Now you can put the diadem in the horn.
Apply the tongs to the red-hot diadem in the horn. The diadem will be added to the Inventory. Then
apply the tongs to the diadem in the Inventory to get the item “diadem in tongs”. 1) After that drag the
diadem in tongs to the anvil. 2) Apply the hammer to the diadem in tongs.
The jeweler thanks you for help and gives a bunch of keys saying that he has thrown all items to the
pond in the garden. Apply the bunch of keys to the door and enter the garden.
You must repair the draining system and collect the items at the bottom of the pond. 1) Apply the bunch
of keys to the door and complete a mini-game. 2) Turn the valve. 3) Click the dried pond and look for the
items at the bottom of the pond.
As soon as you have returned to the laboratory, reset the time machine and go to the Mayan times.
Your goal is the altar at the top of the pyramid, but to reach it you must get over some traps. 1) Pick up
the jar to the right of the steps and apply it to the spring. As a result you get a jar of water. 2) Take the
plank on the left next to the tree.
1) Apply the jar of water to the coals. 2) Put the plank over the coals. 3) Click the steps, they collapse. 4)
Pick up the machete next to the spring. 5) Apply the machete to the liana hanging down from the tree
on the right.
1) Apply the liana to the stone in the steps. The liana hangs over the collapsed steps. 2) Click the top of
the pyramid to go upstairs.
You can see an altar with a closing gate. To block the gate you need to 1) take the branch on the left
idol, then 2) put it in the aperture between the gate and the gate wing.
To render the trap with arrows safe 1) pick the fruit from the tree on the right and 2) put it on the
flagstone at the gate opening. An armadillo will run out from under the altar and discharge the trap with
arrows. 3) Click the altar to collect the items on it.
Return to the laboratory and reset the time machine. 1) Complete a mini-game and reset the machine.
2) Use the starting lever. 3) Click the travel capsule.
Now put all items to their places in the jeweler’s stall. Apply the following items: 1) the lid goes to the
jar, 2) the strings go to the sitar, 3) the mask goes to the wall, 4) the statue head goes to the statue 5)
hang the hammer above the anvil, 6) the arrows go to the quiver, 7) the stones go to the shield, 8) hang
the aroma lamp above the horn, 9) the hilt goes to the sword in the sheath.
Go back to the laboratory, set the time machine to travel to France and return the pendant. Click the
note that the musketeer left for you.
The musketeer has hidden from the cardinal’s guard, but he has left some hints to help you find him. For
the chrono-tourist level you must find 7 differences, for the chrono-agent level – 10 differences.
On completing the mini-game, click the entrance to the blue tent and talk to the musketeer. Watch the
final video sequence.
Thank you for choosing our game! Puppet Life team.