Aditya Dev Sood
Transcription
Aditya Dev Sood
Innovation and the Public Interest Aditya Dev Sood 2011 “The opening up of new markets, foreign or domestic, and the organizational development from the craft shop to such concerns as U.S. Steel illustrate the same process of industrial mutation — if I may use that biological term — that incessantly revolutionizes the economic structure from within, incessantly destroying the old one, incessantly creating a new one. This process of Creative Destruction is the essential fact about capitalism.” — Joseph Schumpeter Innovation and the Public Interest Published in 2011 by the Center for Knowledge Societies in Bangalore Copyright © 2011 Aditya Dev Sood All rights reserved by the author No part of this document may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, electronic, mechanical, photocopied, recorded or otherwise without the prior permission of the author. Additional copies ofthis book may be requested by emailing [email protected]. Electronic versions or this book are available at www.cks.in Contents A Parable on Innovation 07 1. What is Innovation? 11 2. The Routinization of Innovation 19 3. Innovation in India 27 4. How Shall We Define the Public Interest? 31 5. The Challenge of Governance Innovation 6. The Path Forward 35 A Glossary on Design, Innovation & Governance 41 45 A Bibliography on Design, Innovation & the Public Interest About the Author 55 63 A Parable on Innovation You are tasked with finding ways to design new kind of toilets, ones which will actually be used by those who have no experience using them. The challenge is complex because it is underdefined. Do you change the people or do you change the design? What kind of new design might work? It boggles your mind, just as it has defeated the minds of so many social workers and bureaucrats over the many years since Gandhi made toilet design an integral part of his program for the upliftment of India. To try to bound the problem you agree to do fieldwork in rural India. Participant observation, to be precise. Early in the morning, you rise from your bedding with your host and take a walk out towards the fields. The light is still soft, the birds are singing, and the leaves rustle in the gentle breeze. You have your bottle of mineral water clutched firmly in your right hand. Your host points out a spot. It is secluded, partially hidden, and with a faint grimace you settle down to the act. It is necessary to understand the point of view that you are trying to change. On the third morning you are walking back from the fields with a faint smile of contentment trying to remember why you are here. Toilets? Why on earth would anyone want to give up the simple and elemental pleasure of crapping in the fields? We are human mammals, evolved in riverine deltas and migrated to savannas, why do we need toilets? This is the natural way, the only way to betake oneself. You return from the field shaken in your understandings down to your very inner core and sense of self. Everything you knew about the problem is out the window. Now you are ready to design, not one toilet, but an array of propositions and possibilities, that 8 collectively transform the very way in which we think about what toilets are and what they are supposed to do. Innovation has begun to be possible. The grand challenges facing our society remain unsolved because they represent an intersection between competing needs and desires for which no solution has yet been found. Once a solution is found, the challenge will become trivial, for an off-the-shelf solution for the problem will already exist: a ‘best practice.’ Until then, we will need the application of design in thought and innovation in action to discover possible, incremental solutions to these socio-technical problems. To identify those grand challenges facing us, and to explore and articulate how innovation approaches can help us grapple with them is the goal of he Design Public Conclave. 9 1 What is Innovation? Design Public is a conversation about whether and how Innovation can serve the Public Interest. The way that innovation is conceptualized and practiced can have large ramifications for a society. These exceed the prospect of steady and swift economic growth and even the potential for wide-spread prosperity. The individual capacity for bringing about innovation, and the social possibility of enabling and making it possible for innovations to come about may be considered one of the higher ends of society and civilization. Innovation may turn out to be the crucial means through which we can create and recreate our social universe in the image of our higher capacities, aptitudes and values. It is in this higher sense that we ultimately perceive innovation to be an expression of human potential and fundamental human values. Innovation: What Is It and How Can It Be Advanced? One hears, from those who study these things, that that agriculture came about more or less by accident. Our early ancestors found fruits and berries, corn, edible plants and other vegetation and ate the good parts, discarding the seeds without thought, here and there, or in the garbage. In other cases they ate the seeds, which passed through them to find themselves in newly fertilized ground. In this early period, one would have to conclude, agriculture was not yet routinized, even though it came to be later on. One also hears, from several reliable authorities, that we have entered, or are entering the Age of Innovation. What this exactly means is not quite settled, but one possibility is that in the future the dominant mode of production will involve the creation of incrementally or drastically more valuable outputs given the same inputs. That is to say, most people will make their very living through innovation. Perhaps the parallel with the age of early agriculture is useful, for even though innovation is being practiced in scattered and unorganized ways around us, we are still in a very preliminary phase of being able to actually understand what is going on, how exactly it yields us benefit, and what parts of the process are critical to its success in different climates, sectors of industry and world cultures. Joseph Schumpeter, sometimes considered the first theorist of innovation, spoke of it as an effect of capitalism. He wrote that “the function of entrepreneurs is to reform or revolutionize the pattern of production by exploiting an invention, or more generally, an untried technological possibility for producing a new commodity or producing an old one in a new way, by opening up a new source of supply of materials or a new outlet for products, by reorganizing an industry and so on.” Innovation, to Schumpeter, drives capitalism through a process of ‘creative destruction,’ which ensures that old paradigms are incessantly replaced by new ones. Later management theorists have attempted to describe innovation as an integral part of the business process. Peter F. Drucker, for instance, noted that innovation is both conceptual and perceptual, and that it must therefore be market-focused and market-driven. Moreover, Drucker maintained, innovation must be viewed as organized, systematic and rational work that can be integrated into any organization. On the other hand, Joseph Engelberger, the noted engineer and roboticist, saw innovation as an integral element of technology development. He famously said that in order to innovate, one requires only three things: a recognized need, competent people with relevant technology, and financial support. 12 It is striking that neither management studies nor engineering is able to offer any account of the inner dynamics of innovation. Rather, they tell us only about the physical, organizational and social elements, resources and conditions might be necessary for innovation. Necessary perhaps, but not sufficient. In order to understand innovation in subjective and interior terms, we must have recourse to the discourse and discipline of Design. 13 Innovation in Relation to Design Schumpeter listed several different kinds of changes that could be brought about through entrepreneurial activity. These included the discovery and creation of new markets, the development of new methods of production and distribution, as well as new forms of industrial organization, and new kinds of consumer goods. All these different kinds of entrepreneurial activity require creative thinking, resourcefulness, planning, forethought and continuous compensatory action. In other words, they require that specifically human ability for intentional social or material change, which we may call design. However, of all the different dimensions of entrepreneurship identified by Schumpeter, there is one, which seems to have a greater impact on our collective consciousness, which seems to shape culture, and which may in fact create greater value than all the others. This is the last area of innovation listed above, the creation of new kinds of consumer goods. For in creating a consumer good, one is also already creating new kinds of experiences, new propositions about how to experience and live in the world, one may be instantiating and imbuing into a product or service new ideologies about what is good and valuable. There is therefore, a larger 14 role for design in this particular area of innovation, which necessarily encompasses the different ways in which a product or service is experienced, including its very brand, identity, packaging, color, finish and materiality, form, user experience, all of which come to bear cumulatively on the underlying technology and platforms through which it may be delivered. If, as Schumpeter more or less says, innovation describes the business or economic dimension of the forward movement of society under capitalism, then the immanent, cognitive or mental aspect of this forward movement can be captured by the term design. It is the multivariate, parallel, sometimes collaborative process of finding solutions to problems that have no obvious and available answer. Whereas the language of design gained prominence in the Industrial Age as a means for the rendering of surfaces and finishes for the more effective marketing of consumer products (‘posters and toasters’), the concept has far wider application in the present. The most effective practitioners and users of design in contemporary times have proved, time and again, that a multidimensional approach to design that encompasses all levels and aspects of the user experience, including the making and reinforcement of meaning and value for the user, also yields the greatest success in the market. How can techniques developed for the creation and distribution of consumer goods be relevant for the solving of large social and public challenges? While no close relation between these two areas of human activity may immediately suggest itself, a moment’s reflection will reveal that the large and intractable challenges that we encounter in the public sphere are also multivariate, complex, with multiple stakeholders and competing definitions of the problem and therefore of its possible solution. It is precisely for these reasons that they are likely to be amenable to the application of design-based approaches for the creation of solutions, which go beyond the obvious and readily visible options available to decision-makers. Innovation in the Public Interest, therefore, will necessarily involve design as a means of thinking, creative rearticulation, continuous reiteration and refinement of the Grand Challenges facing society. 15 Accelerating Innovation by Investing in Design For most people alive today, it would be obvious that our lives and experiences have been dramatically shaped by technologies, services, and new kinds of consumer goods that could not have even been imagined just a few years before they came about. Those goods have been widely adopted, those who conceptualized or distributed or otherwise supported them have grown more wealthy, and those who had invested in their companies have also prospered. In fact, this would appear to be the most important story of an economic or financial newspaper — what are the new products or propositions that are next likely to replicate this kind of extraordinary arc, from obscurity to ubiquity, bringing untold wealth to those who can spot them early on. But where, in the words of author Steven Johnson, do those good ideas come from? Since Thomas Edison built Menlo Park in 1876, we have imagined that those ‘inventions’ come from Science Buildings, R & D Centers, Laboratories of some kind. That’s not entirely wrong, of course, for that is where most intellectual property is in fact created around the world, but that intellectual property is often productized through licensing agreements and special purpose vehicles that leave their inventors behind in the labs in which they are most comfortable. New entrepreneurs with game-changing ideas aren’t most at home in laboratories — they mostly live in the real world, out here with the rest of us. 16 Since Steve Jobs and Steve Wozniak built Apple Computers in 1976 out of the Jobs family garage, it has become more widely recognized that start-ups need space and support of some kind in order to realize their vision. And so, over the past two decades, we have witnessed the rise of incubators, first attached to educational institutions and then in the private sector, funded by venture capitalists who seek, in some way, to farm the innovativeness of a whole cohort of young entrepreneurs, on whom they have placed bets of varying sizes at varying stages of their growth. At first these clustered around the Bay Area of San Francisco, but then migrated to the greater Boston area, and New York City, but now can be found in practically every city of the world with aspirations to host what Richard Florida calls the ‘creative class.’ Such centers can now be found in Bombay and Bangalore, not to mention Pune, Kanpur, and other university towns across India. The idea that young people need a desk and a place to get coffee while they come up with the next big thing makes sense, but they do tend to take rather long going about it — in fact, if you give them a year, they’ll take a year or two. Isn’t there any way to speed this process up? A small group of investors put together a program called Y-Combinator five years ago, which pulled together a cohort of seed entrepreneurs for a boot-camp of just about three months, in which they had to pull everything together or face the axe. The continuing success of the program has made everyone in the venturing community sit up and take notice: it isn’t all about the space, but about the kinds of inputs that go into a cohort of entrepreneurs that can make for success. The metaphor of the hatchery has given way to that of a cyclotron: investors shouldn’t be waiting around for nature to take its course, but speeding particles up to light speed and then shooting them out into the market! But why start at the level of the incubator or accelerator? If we really want more innovation to come about in India, surely the place to start is our educational system. For ventures to be successful their founders need technical skills, to be sure, but they also need to be informed of the market. They need intellectual suppleness, the ability to synthesize different kinds of qualitative and quantitative information, the ability to observe social behavior and then respond with new propositions that offer people things they did not know they wanted. All these qualities of mind are what we call creative, an ability that we too often imagine is innately present only in a few, and not teachable for the many. But there is a discipline that teaches these skills, and its name is design. And so, if we want to see more innovation in the marketplace and public squares of our society, we need also to invest more in design. 17 2 The Routinization of Innovation Even as we were in the middle of hectic preparations for the second edition of Design Public, we received the sad news of Steve Jobs’ passing. Many of our volunteers, young researchers and designers at CKS, and some of our partners felt the need to express themselves and the surprising, inchoate loss they were experiencing. One young person wrote to me saying that while they had never been a Mac user, and in fact they associated Apple products with some amount of exclusion and control, they still felt that Jobs had inspired them. Soon, memorials to Steve Jobs were everywhere in the mediasphere. Different kinds of people have connected with the different aspects of Jobs’ complex and synthetic personality, seeing in him a geek, an entrepreneur, a leader, a designer, an artist, a visionary. The greater sum of Steve Job’s life and work achievements was always on account of how he made all these parts fit together: left with the right, the emotional and the rational, the aesthetic with the technical, the social with the entrepreneurial. The outpouring of affect from the digerati of India is noteworthy, because this was not someone any of them had done business with, but only someone who inspired them to imagine how their lives and careers might look like. It tells us that the back-end Information Technology sector of the previous decade has passed, and this new generation of Indian hackers and geeks yearns to do something else with their skills: make new products and services that will touch people’s lives and change them for the better. They want to be like Steve, in some way. But how can one be like Jobs in India? If one wants to make new kinds of products and services and build new companies and create entire ecosystems in the process, where would one start and what approach should one take? Steve’s own words are markedly unhelpful in this regard, for throughout his life, he went out of his way to increase the mystery and mythology of Apple’s approach to innovation: We never do user-centered design, he claimed, because consumers don’t know what they want. And even if we did make what they said they wanted it would be too late by the time we hit the market, for they would be on to something else. Steve also talked about his design team making products for themselves, for like expert cabinet makers, only they would know where the deficiencies were. How would such an approach work in a country like India? What would happen if the top 5% were to design products and services in their own image, without any inquiry into the market or the real needs of users? The answer lies in the marketshare of practically every Apple product since the mid-1980s: the few, the proud, the inabled stand apart from the rest of us. This was an outstanding strategy for a firm like Apple, but probably very bad advice for all the rest of us, and a catastrophe for the many that are not yet ready for the sophistications of Steve Jobs. As a company Apple has never expressed any interest in Emerging Economies, except to the extent that they have changed, and now resemble the mature markets that Apple is already capable of understanding and serving. Designing well is like giving someone a gift -- the receiver must know that it was from you, but also feel like it is meaningful and relevant for them, and finally realize that you cared enough to feel and think about what it is like to walk in your shoes and experience the world the way you do. This requires self-knowledge and confidence as well as skill, but also empathy and understanding -- the ability to understand how the end user is not like the person designing. 20 A Structured Approach to Innovation One of the great challenges involved in the creation of any sophisticated consumer good, be it product, service or system, is its complexity, owing to the multiple dimensions of meaning and possible value, each of which needs to be aligned to the consumer’s needs and expectations, and also to all the other dimensions, so as to create a harmonious and integrated whole. It often seems nearly impossible for any one intellect to hold together in his or her mind all these different requirements, variable options, possible alignments and points of misalignment at once. At the same time, when different functional teams try to come together to develop a new version of a consumer product, we may encounter the trend towards mediocrity and even stupidity that is known as ‘design by committee.’ Clearly, leadership is required for innovation to arise, and at the same time there must be some way for the distinctive insights and knowledges of different specialist teams come together and contribute towards this more complex whole which is the new consumer good. In trying to address this question, much has been made of so-called ‘design thinking’ over the past few years, which has perhaps been best addressed by Tim Brown in a series of books and essays. He defines design thinking in a variety of different ways, including as a human-centered approach to innovation that draws from the designer’s toolkit. The problem with this definition really is how to distinguish design thinking from design. We must necessarily consider design an intellectual act, albeit with diverse physical, social and interactional manifestations, for example, drawing, making post-its, writing things down, maybe even measuring and calibrating, talking to people and frequently scratching one’s chin. Where does that leave design thinking? Well, it is all of these actions, only done by someone who doesn’t think of himself as a designer. As Socrates might point out, if someone draws from a designer’s toolkit to act as a designer then he is indeed acting in virtue of his power to design, and is indeed the designer. The term ‘design thinking’ seems to have come about on account of a wide-spread misunderstanding of what design is — that it is something concerned with the surfaces of things rather than their total meaning and every layer and dimension which contributes towards it. The confusion also arises out of the need to mark territory and to distinguish between ‘professional designers,’ who putatively design, and others who may be capable of thinking like designers. But this distinction is untenable. All managers, engineers, entrepreneurs, decision-makers who think synthetically about the data available to them in order to solve problems are designing. 21 The question really is how well they are doing so. Are they capable of handling complex, multivariate and recursive problems and arrive and something new and hitherto unimagined? Or do they keep reaching for the shelf for tried-and-tested modular solutions? As discussed above, one definition of design is that it is the means through which difficult, intractable and wicked or recursive problems are solved. The verb form of that process is designing, and it applies to anyone, professionally accredited to draw on a white board or not. In our experience at CKS, the best way for this to arise is through a collaborative and interactional process we call Design Analysis. Having completed ethnographic fieldwork, and having gained rich contextual insights into how intended users of the new product or service deal with each other and the existing resources in their lives, we organize this data into a set of Use Cases and Failure Cases. One may define a complete set of Use Cases as a series of descriptions of (usually optimal) user behavior, each of which is non-overlapping, analytically indivisible and collectively comprehensive for the product, service or technology being developed. Conversely, Failure Cases capture the non-optimal behaviors or experiences which must be overcome in order for the solution to be successful from the point of view of the User. This is the set that most interests us. We then undertake an analysis of each Use Case and interrogate it so as to reveal what is the cause of 22 the failure observed -- is it material? Visual? Informational? Contextual? Systemic? And exactly how? This eventually leads us to identifying a series of likely solution vectors, which may be classified, for example, as product form, product color-material-finish, product interaction, product infographics, in the case of an actual product, for example a portable ECG machine or a new kind of cellphone or tablet device. In other cases, where the challenge has to do with systems or services design, these solution vectors might more look like, information management, training and capacity enablement, systemic and organizational redesign. At this point, of course, we have only captured the possible solutions, which are relevant to known problems. We have yet to integrate them into a new prototype concept. All of that can come later. In my view, however, this analytic stage represents the very crux of innovation. It is this series of cognitive maneuvers that proves hardest for most minds to accomplish, precisely because we are not generally taught to think in this backwards way. Design Analysis turns out to be not an individual but collective and social process, requiring small and large groups to be able to work together in relation to the available information about the task or challenge at hand. The use of such a design frame of mind, when appropriately structured, can lead to innovative ideas, to new insights, and to new actionable directions for organizations. Design Analysis is a critical means through which the express and latent needs of Users can be married with the technical capabilities of a complex product or service in a systematic and organized manner. These skills can be taught. This process is replicable, and not only within the private sector, but also within government, within the public sector and the social sector. 23 The CKS Innovation Cycle Innovation arises when we see in a visionary way, see things anew, see things as they really are or as they really should be. But this seeing of things a new way must also be organized to some extent, or else it devolves into a fugue of mutually exclusive and confusing branched possibilities. Therefore, it is necessary to structure one’s creative eye into three distinct phases of cognitive action: (i) examining, evaluating and redefining the fundamental challenges at hand, (ii) generating multiple possible options and solutions in parallel, and (iii) prioritizing and selecting those solutions which are likely to achieve the greatest benefits These activities may also be undertaken in a recursive or reiterative manner, for finer degrees of specificity as a team gets closer and closer to the solution. At CKS we have structured and routinized these cognitive strategies into a series 24 of phased work, which we call an ‘Innovation Cycle.’ It has proved a useful framework to incorporate into the working, planning and thinking of different types of organizations in order to bring about greater innovation-focus and innovationorientation in their annual or biennal cycles. The CKS Innovation Cycle consists of three arcs: I. Understand Through active or passive participation techniques, organizations should seek to understandtheir context, market, users’ challenges, interactions, needs and preferences and their existing ecology. This ethnography-driven first phase helps us to understand exactly how a service is used at all levels, and to identify what works and what does not. II. Develop In a studio environment or through collaborative workshops, we conceptualize, design and develop solutions that respond to the earlier identified areas of need. From the gathered data, we develop multiple possible solutions and evaluate their relative values and optimal feasibility. III. Enhance In the last phase of innovation, we take our solutions directly to the intended consumers and communities to test and enhance our proposed solutions. We involve users in a collaborative dialogue to see how our solutions can be tweaked to fit better into the client’s future application contexts. And it is by making it more widespread and more easily understood, learned and applied, that we can more fully achieve the promise of this Age of Innovation. 25 3 Innovation in India In India, innovation is emerging as one of the most important rubrics in the discourse on how to bring about greater and more consistent economic and social development. One observes steadily growing investments in R&D across the country, the setting up of national and state innovation bodies, as well as the introduction of government-sponsored innovation funds. There have also been several conferences and debates on innovation and how to best promote and accomplish it in India, and a number of articles on the subject, written for newspapers and magazines, as well as more informal platforms like online forums and blogs. Academic engagement and Indian authorship on the subject has also exploded the last five years. A book search for ‘Innovation in India’ on Amazon yields 790 results. Despite widespread agreement on the importance of innovation in India, there are wide gulfs between different conceptions of innovation and the path India that should take towards securing benefits through investments in innovation. Many Indian conversations around innovation begin by talking about jugaad, that uniquely Indian approach to making a joint, or temporary fix when something complex, like an automobile or a steam engine stops working. Initiatives like Anil K. Gupta’s Honeybee network have been started in recent times in order to document and promote the many jugaad-driven rural innovations across India. However, many observers have pointed out that while jugaad is certainly innovative, it is a response to the lack of an innovation culture -- more a survival or coping mechanism at a time of need than a systematic methodology to effectively address a wide-ranging, complex set of problems. Another specifically Indian approach to innovation that has entered into wide currency of late is so-called ‘frugal innovation,’ deemed by many (including the Government of India) to be the most appropriate for the Indian context. In its midterm assessment of the 11th five-year plan, the National Planning Commission stressed the need for innovation in India in order to ‘accelerate its growth and ... to make growth more inclusive as well as environmentally sustainable.’ The document went on to say that ‘India needs more frugal innovation that produces more frugal cost products and services that are affordable by people at low levels of incomes without compromising the safety, efficiency, and utility of the products. The country also needs processes of innovation that are frugal in the resources required to produce the innovations. The products and processes must also have frugal impact on the earth’s resources.’ The late management guru C. K. Prahalad, along with innovation thinker R.A. Mashelkar, formulated a similar theory called the More-from-Less-for-More (MLM theory of innovation) theory of Innovation, which advocates a focus on innovations that allow for more production using less resources but benefit more people. Under this rubric come products like the $2000 Tata Nano car, the Tata Swach water filter and the Tata Ginger hotels — all more affordable versions of existing technologies. While both frugal innovation and the MLM theory are certainly valuable in terms of bringing affordable products and services to a greater number of people, and may even be considered a necessary first step on India’s innovation path, they barely graze the surface of what innovation can accomplish. That is, innovation is capable of bringing about complete paradigm-shifts and redefining the way we perceive and interact with the world. Take the cellphone, for example: it revolutionized communication in previously inconceivable way, provided consumers with a product of unprecedented value and created an entirely new market. The cellphone was a result of years of directed, intentional innovation efforts and large investments, and would not have ever been created if the people responsible simply set out to make the existing telephone cheaper and more accessible to all. A third emerging stream within the discourse on India’s innovation paradigm, convincingly argues that India has yet to achieve its innovation potential, is represented by Rishikesha T. Krishnan in his recent book From Jugaad to Systematic Innovation. 28 In his view, while jugaad and frugal innovation may be indicative of the Indian potential for innovativeness, this potential is not utilized or given opportunity to flourish due to the lack of an enabling culture. India’s many diverse and complex needs can be met only through systematic innovation, and major shifts have to first take place in our educational institutions, government policies and commercial firms in order for such an innovation-enabling culture to come about. But what is systematic innovation? More conversation and thought is required to arrive at a shared understanding of this question. The one thing that India’s innovation theorists have not said is that the absence of a culture of innovation is intrinsically linked to many of the most intractable problems facing India as a nation. These include poor delivery of government services, inadequate systems of personal identification and the absence of widely available financial services for rural poor, health and sanitation failures. This list can go on. Cumulatively, the inability of India as a nation, society and economy to adequately provide for its own population no longer reflects a failure of implementation, but rather of a failure of innovation, for there are not immediately-available off-theshelf solutions that would make it possible for these grand challenges facing India to be redressed. Rather, we need to look at these intractable problems from the more sophisticated and empowering lens of innovation, for them to begin to be solved. This, to a great extent, forms the basis of this edition of the Design Public Conclave. 29 4 How Shall We Define the Public Interest? Having described and discussed what innovation is and how it can sometimes be accomplished, we may now turn to the question of how it can align with the Public Interest. But first we must first ask: how do we define the Public Interest? Or, even more fundamentally, what is the Public? On account of India’s socialist past, and despite the nearly extinct figuration of India as a ‘developing’ society, one often encounters a conventional figuration of different ‘sectors of society’ in terms of (i) the Government (ii) the Public Sector (iii) the Social Sector and (iv) the Private Sector. Whereas, prior to liberalization (i) and (ii) were seen to operate in a manner indistinguishable from one another, their roles now appear to be diverging, with the role of Government having to do more and more with the creation and regulation of markets, while the Public Sector is either privatized or else outsources all its core functions and operations to the Private Sector. While each of these sectors may operate in ways which it claims are in the Public Interest, the ways in which they make these claims are varied, and in each case, it may be difficult to articulate how the interests of the particular bureaucracy or organizational or financial-communications network is actually aligned with the putative Public Good. The collective interests of society, when described as the vector sum of all the diversely oriented forces operating upon and within it appears as a static quantity, which can easily be reduced — through corruption, inefficiency, venality, cupidity, and the concomitant destruction of value — but which cannot easily be increased except in so far as a functioning service providing entity continues to operate with its own enlightened self interest in mind. Thus do we once again derive, through a metaphor of vector integration, Adam Smith’s famous Invisible Hand, whereby private ambitions are channelled towards the larger aims of society. Another approach to the Public Interest is as that object which Journalism serves. More generally, the press, journalists and the media widely-considered, are defined as such in virtue of their ability to conceptualize and serve something we posit as being interesting to the Public. In order to consider this proposition further, we might need to consider how the Media relates to the rest of society. The classic, European means of defining the Press is in terms of the Estates of Society, of which it is the Fourth, following the Clergy, the Nobility and the House of Commons. It is not entirely clear, of course, that the first three Estates are properly represented in India as a tight and triangular triumvirate. For one thing, 32 we have abolished the nobility, and have only a figurehead President, who is usually allied with the government in power, which in turn is formed out of the legislature. So those two Estates have become more or less mutually-identical and have merged. Moreover, unlike the Roman Catholic Pope or the Anglican Archbishop of Canterbury, we have no single religious leader recognized as representing the faith of the land. So while the Clerical Estate also looms large in the Public Life of the nation, it is not unified nor represented univocally. Here in India there is also, of course, a Fifth Estate, namely Civil Society, of which we were recently powerfully reminded when Anna Hazare and his supporters took over Ram Lila Grounds in New Delhi. Each of these Estates would appear to have a kind of claim on representing the Public, and each may attempt to do so from time to time, in coalition or contest with other Estates. The interactions between these diverse Estates of Society may, in fact be getting more and more agonistic and mutually antagonistic, and one may even propose that the Public Interest can only briefly be glimpsed whenever these contests come into play. The clash or collisions between different sections of society give rise to temporary disruptions or irruptions which can bring about change. We may recall that innovation is also a vector of change, specifically socio-technical change. There would seem, therefore, to be a possible alignment between the possibility of the Public Interest and the processes of Innovation. More work will remain to be done, however, by the participants of the Design Public Conclave, to explore and explain where precisely those alignments lay, and how the creative-destructive force that is Innovation can be made to align with the Public Interest. 33 5 The Challenge of Governance Innovation In the first edition of the Design Public Conclave, we addressed particularly the challenge of governance innovation, and explored different routes and pathways through which it might be achieved. Even as we were preparing to host the first Design Public Conclave in New Delhi in early 2011, another group was organizing to march on Parliament, and take up temporary residence at Jantar Mantar, the capital’s traditional venue for civic protest. What became Team Anna was demanding an end to corruption, a challenge so vast and so nearly unfathomable in this nation divided by poverty and plenty, it might seem like howling at the wind. What no one could have predicted at the beginning of that movement was the kind of broad coalition that would come out, across urban and rural India, against this hated object. Team Anna had successful made a link between gross anti-competitive corruption at the intersection of the government and large private players, which operates at the highest levels of power and the kind of petty corruption — more accurately citizen extortion — which you might encounter every time you run a red light, having left your wallet at home. By the end of the summer there was Anna Hazare’s fast, different kinds of criticism and riposts from the ruling coalition, which eventually culminated in a memorable debate in parliament. But before all that, there was also a notable response from Nandan Nilekani, who gave an interview to CNN-IBN about how his UID authority was more likely to curb petty corruption than all the marches and demonstrations at Jantar Mantar and Ram Lila grounds. Nilekani spoke in terms of systems. He said that he’d taken a ‘systems approach’ to thinking about failures in India’s Public Distribution System (PDS): “The way you look for corruption is through analytic tools. You look for suspicious behavior the way credit card companies do. Why would you use a nineteenth century approach in today’s day and age?” he asked. He talked about the top-line goals of the UID initiative in terms of a series of new use cases that would now become available to PDS beneficiaries: “We need to see that we give people an identity so that they are not denied something because they have come from the village to the city. We need to see that the PDS is portable from one distribution center to the other so if there is a problem in one place the person is not denied benefits. We need to ensure that people have a more hassle-free relationship with the state.” This is the kind of approach many service, software and systems designers would also take in trying to resolve the fundamental challenges of citizen-state interactions. But Nilekani’s technocratic impulses were also powerfully on display in this interview: “Why do we have this agitation when a Lokpal bill is already before the standing committee of parliament?” he asks. Based on our analysis of the interactions between different sectors of society, we can now answer that Team Anna had mobilized the authority of the Fifth Estate, Civil Society, to challenge the normal functioning of the Third Estate in the name of the Public Interest. 36 Hazare and Nilekani represent two contrasting ideal types in their approaches to social change in India — one using mass mobilization and ethical and moral appeals and the other looking for technological, regulatory, organizational, and management solutions to bring about change. For much of this year they appear to have been talking different languages. Is there a way to translate across their idioms and bridge this gulf in Indian public discourse? Can the language of design serve as a kind of lubricant to the clogged gears of India’s social and political machinery? Can we take and innovation approach to the problem of governance? The problem of governance is perhaps as old as society, as old as the rule of law. But it is only more recently — perhaps the last five hundred years of modernity — that human societies have been able to conceive of different models of government, different modalities of public administration, all having different effects on the configuration of society. The problem of governments, of governmentality, and of governance is always also the problem of how to change the processes and procedures of government, so as to enhance the ends of the state and to promote the collective good.Since the establishment of India’s republic, many kinds of changes have been made to the policies and practices of its state. We may think of, for instance, successive stages of land reforms, the privatization of large-scale and extractive industries, the subsequent abolition of the License Raj and so and so forth. We may also consider the computerization of state documents beginning in the 1980s, and more recently, the Right To Information Act (RTI). More recently there have been activist campaigns to reduce the discretionary powers of government and to thereby reduce the scope of corruption in public life. While all these cases represent the continuous process of modification, reform, and change to government policy and even to its modes of functioning, this is not what we have in mind when we speak of ‘governance innovation.’ Rather, we intend a specific process of ethnographic inquiry into the real needs of citizens, followed by an inclusive approach to reorganizing and representing that information in such a way that it may promote collaborative problem-solving and solutioneering through the application of design. This process must be participatory, like Team Anna’s movement, and it must be systematic like Nilekani’s UID reforms, so that minute and specific improvements in the functioning of state systems can be effected for the benefit of the citizen who is at the receiving end of different kind of interactions with the State. 37 Design for Governance Innovation Many European countries have government-supported design conglomerations for the purposes of enhancing business and the government’s interface with the public. Design Council in the UK not only works to create public identities but also helps formulate national design strategies that help the United Kingdom to differentiate its national brand and achieve broad national benefits. Elsewhere in the UK, a private organization, Think Public, and various governmental agencies, are working through a consultative approach with citizens to better target governmental services so as to maximize citizen benefits. In Denmark, three national ministries came together to establish an internal innovation center called Mind Lab, which seeks to discover and implement new and improved means for the delivery of social and welfare services to its citizens. In the context of public health, the first major public health information system has been built in Canada, and in many ways it may serve as a reference and benchmark for other countries around the world. The first deployment of a public health information system in developing country contexts is in Ghana, where a specialized Resource Center is even now being conceived to enable the support and further development of this new system. 38 In India, early innovation research and concept development activities by the Center for Knowledge Societies for the Gates Foundation has shown promising results in terms of new opportunities to enhance the quality of health care delivery through the Bihar pilot itself, using the tools and techniques of ethnography, design, and user experience enhancement. In its studios in New Delhi and Bangalore, CKS has hosted innovation workshops with international health experts, public officials and other stakeholders to envision new kinds of technologies and solutions for improving public health delivery. In future, it may be possible to organize these kinds of efforts in the form of an Innovation Lab or Innovation Center. Whereas, in the past, attempts have been made to reform government, to make it more efficient, to reduce corruption and the arbitrariness of decisioning authority. Beneficial as these approaches may have been, they have not always been successful in fundamentally transforming the ways in which bureaucracies think about their mission, objectives and goals. They have not resulted in greater consumer orientation of these cadres, or greater public participation in the decision-making of these bureaucracies. These are the kinds of benefits that the skills of design and the processes of innovation can bring to governmental and quasi-governmental bureaucracies. But none of this can happen without a more widespread transformation of India into a society that welcomes innovation, believes in the possibility of social change, and approaches difficult challenges with a light optimism and spirit of collaboration. One of the most important lessons for us, through the first edition of Design Public, was that the creativity and innovativeness of governments is directly linked to the society and economy within which they are situated. One cannot have innovative government without a broader economic and social context which supports, rewards and therefore reinforces the virtuous cycle of innovation. At the same time, we learned more about how governments change and how they acquire new skills, values, aptitudes and ways of working. In the Indian context most of the social, economic and even technological change that we have observed over the past two years has come about through the efforts of the private sector. Consequently, government in India has come to expect to be changed by the private sector. If governments in India or other regions of South Asia or the wider emerging economy world are to become more innovation oriented and innovation focused, this will only occur due thanks to new kinds of consortia and public-private-social partnerships, which together bring a new kind of culture of innovation into being. 39 6 The Path Forward The second edition of Design Public has enjoyed many more partners, a wider array of well-known and well-respected speakers, and more enthusiastic and involved volunteers, guests and other attendees. It is being held in Bengaluru, now recognized as the leading metropolitan center for innovation, design, research, and development in India. The two editions of Design Public this year have heralded the final conclusion of India’s career as a developing country and its emergence as an innovation society. The conversations and deliberations at Design Public will establish new priorities for different stakeholders to contribute in different ways to accelerate the pace and widen the scope of innovation in India. For this purpose it will be necessary to educate Indian industry as well as the public as to • • • the varied approaches to and possible steps involved in innovation the importance of design and its relationship to innovation how innovation can solve the grand challenges of society During the Conclave itself, it will be possible for attendees to be involved in brainstorming, concepting and ideation sessions with innovation specialists from CKS as well as domain experts in different fields such as education, healthcare and sanitation. In this way, they can better arrive at an immersive and experiential 42 understanding of how innovation is accomplished, and what challenges are faced when attempting to solve complex societal and value-chain challenges. Thanks to Intel, TCS, GE, the Gates Foundation, Arghyam, Janaagraha and other partners and participants, we have already identified certain specific challenges that assembled partners can take up in order to build public-private-social partnerships in order to address and overcome. These include: • • • • • Online Higher Education Financial Inclusion and Banking for all Improved Medical and Health Services for all Clean Water and Sanitation Solutions Participatory and Innovative Civic Administration Design Public is already serving as a platform through which new networks, alliances and coalitions are being built on these topics. Through this conclave, we aim to formalize some of these working relationships in order to set a more comprehensive and ambitious agenda for a large international event in New Delhi on the 12th of April 2012. It is expected that many of the organizations and companies represented at this edition of Design Public will come on board as sponsors and partners for the next event. Many participants will be focusing on what is missing from the Indian innovation ecology, and there is an emerging consensus that there is a need for a specific kind of innovation program called an accelerator, which can help create new companies that address the grand challenges identified above. We will be seeking partners for this kind of innovation accelerator as well as possible funding and advisory relationships to bring about this kind of resource or institutional entity. Findings and outbriefs from the Conclave will be shared with Indian and international media, with government agencies including the Karnataka State Innovation Council and the National Innovation Council. Funding agencies including USAID, Hivos, the Gates Foundation among others have expressed an interest in the outcomes of this event, and they will be specifically briefed on the emerging focus and interest in innovation as a means of bringing about socio-economic change. Finally, we expect that the media will play a seminal role in reporting on and interpreting and translating the intense and informed dialogue and discussion that will ensue in Bengaluru, as we take on the important question of how to make Innovation serve the Public Interest. 43 A Glossary on Design, Innovation and the Public Interest From the time of the Siva-Sutras through to the Hobson-Jobson Dictionary and the techno-futurist writings of J. G. Ballard, definitions and redefinitions have served as critical means through which to establish new discourses and constitute new communities. Our Glossary on Design, Innovaiton and the Public Interest, therefore, falls somewhere between the Amara-Kosha and the Devil’s Dictionary of Ambrose Bierce. In this glossary you will find a number of terms that are often used by designers and innovation specialists. We have also addressed key terms related to governance, statecraft and the public interest. We hope you will find these entries to be useful for reference before, during and after the Conclave. Where we have found good definitions ready-to-hand, we have specifically cited the authors or institutions who have provided them. In all other cases these definitions have been developed in collaboration with colleagues at the Center for Knowledge Societies. Apple An American corporation that reigns as the current organizational embodiment of Design, Innovation, and User-Centered thinking, creating products that seem to anticipate Users’ expectations and desires before they are even aware that they have them. See also: Consumer Value Brainstorming A collaborative activity in which small groups work together to generate as many new ideas or solutions to a problem as they can in response to particular kinds of stimulus and a particular framing of the problem. Ethnographic data is often the best form of stimulus. Large format index cards or post-it notes are good ways for participants to express their ideas. Team members should seek to build upon one another’s ideas and to express them visually, so far as possible. Co-creation “...increasingly, the joint efforts of the consumer and the firm - the firm’s extended network and consumer communities together - are cocreating value through personalized experiences that are unique to each individual consumer. This proposition challenges the fundamental assumptions about our industrial system - assumptions about value itself, the value creation process, and the nature of the relationship between the firm and the consumer. In this new paradigm, the firm and the consumer co-create value at points of interaction. Firms cannot think and act unilaterally.” — Prahalad, C. K., and Venkat Ramaswamy. The Future of Competition: 46 Co-creating Unique Value with Customers. Boston, MA: Harvard Business School Publishing, 2004. See also: Crowdsourcing Concept Design The description of a possible Design solution in words, diagrams, and other forms of text and visualization to communicate an imminent possibility that does not yet exist. Concept Design is the first and fundamental stage of design, from which the proposed solution may come to be described to increasing levels of fidelity. Consumer Value The benefits and advantages experienced or perceived by a consumer beginning well before the moment of purchase, at the point of retail sale, extending through the product’s lifetime and period of use, and beyond into the memory and imagination of the consumer as and when she should have occasion to reflect on the myriad ways in which the consumer good in question has impacted her life, style, values and livelihood. Convergent Thinking “The ability to narrow the number of possible solutions to a problem by applying logic and knowledge.” — “Convergent Thinking.” Gale Encyclopedia of Psychology. Farmington Hills, MI: Gale Group, 2001. See also: Divergent Thinking Creative Destruction “The opening up of new markets, foreign or domestic, and the organizational development from the craft shop to such concerns as U.S. Steel illustrate the same process of industrial mutation—if I may use that biological term—that incessantly revolutionizes the economic structure from within, incessantly destroying the old one, incessantly creating a new one. This process of Creative Destruction is the essential fact about capitalism.” — Joseph Schumpeter, Capitalism, Socialism and Democracy, 2nd edition. Mansfield Center: Martino Publishing, 2011 Crowdsourcing The inclusion of large groups or the public at large into specific forms of decision making or solutioneering using public platforms such as websites, wikis, mobile media or other mechanisms that allow members of such groups to contribute ideas or propositions and for others to validate, ratify or improve them. Design 1. Any expression of intentionality or purposiveness by an agent, including for example the scratching of one rock against another. 2. The process or path through which a final solution comes about. 3. The iterative description of a proposed solution, using language, gesture, text, visualization, plastic modeling, and any other form of human expression, to increasingly higher degrees of fidelity, until it approximates the object of design itself. 4. To see the world other than it is, to see it as it could or should be. design An increasingly fragmented set of visually-related competencies, acquired more through apprenticeship than through formal training, that subserve the needs of post-modern consumer capitalism. Design Analysis 1.Ways of thinking, conceptualizing, imagining, and envisioning solutions to problems that (i) redefine the fundamental challenge or task at hand, (ii) develop multiple possible options and solutions in parallel, and (iii) prioritize and select those which are likely to achieve the greatest benefits in terms of, for example, impact, viability and cost. 2. A collective and social process, that allows small and large groups to work together in relation to collected and available information about a complex challenge, that can lead to innovative ideas, to new insights, and to new actionable directions for organizations. 3. A process through which the express and latent needs of Users can be married with the technical capabilities of a complex product or service in a systematic and organized manner. 4. A set of replicable, teachable skills, which can be employed not only within the private sector, but also within government, within the public sector and the social sector. 47 Design Engineering The technical development of a Concept Design, beyond its visual, formal and strategic articulation, towards a working prototype that will nearly resemble the final product, by employing the tools and technologies of material, electronic, informatic or other dimensions of Engineering. Design Research All forms of data capture, research, intelligence gathering, and insight generation that may serve to inform the design and development of any product, service, system or solution. Methodologies commonly employed in the course of Design Research may include Ethnography, User interviews, Usability tests, and other interactive and immersive means for engaging with and observing prospective Users. Design Strategy An overarching approach and systematic policy of expressing, associating or otherwise aligning the physical and aesthetic values of a product or service with the expectations and needs of Users (based on underlying conceptual, social, psychological or other factors) so as to advance the commercial interests of the manufacturers or providers. Design Thinking Thinking like a designer, while overtly doing something else, for instance Ethnography, market research, business strategy, training or thought leadership. 48 “Design thinking is a human-centered approach to innovation that draws from the designer’s toolkit to integrate the needs of people, the possibilities of technology, and the requirements for business success.” — Tim Brown, President and CEO, IDEO, <www.ideo.com/about/> Divergent Thinking “The ability to develop original and unique ideas and to envision multiple solutions to a problem.” — “Divergent Thinking.” Gale Encyclopedia of Psychology. Farmington Hills, MI: Gale Group, 2001. See also: Convergent Thinking Fifth Estate Civil Society, NonGovernmental Organizations, People’s Groups. The set of social forces that self-consciously identify as being dedicated to the achievement of societal benefits as distinct from economic or political gain. See also: Fourth Estate and Estates of Society Fourth Estate That column of society which preeminently styles itself as dedicated to and focused upon the Public Interest. See also: Fifth Estate and Estates of Society Ease of Use “[Usability/ease of use] has been defined in a very broad and inclusive manner as “the quality of use in context.” However, the practice has focused heavily on task-centered thinking. If a given user accomplishes a given task quickly and without mistakes, the product is usable. Understanding the user is in effect understanding how that person performs the relevant tasks. What particularly characterizes the discipline is just how detailed this understanding has to be. The tasks to be evaluated are deconstructed into the smallest pieces imaginable.” — Lindholm, Christian, Turkka Keinonen, and Harri Kiljander. Mobile Usability: How Nokia Changed the Face of the Mobile Phone. New York: McGrawHill, 2003. Estates of Society 1. Discrete loci of distinct forms of power to which variant kinds of interest, purpose and Intentionality then aggregate, cohere and align. 2. A European concept cognate with the Hindu varna. Ethnography “Ethnography involves the researcher’s study of human behavior in the natural settings in which people live. Specifically, ethnography refers to the description of cultural systems or an aspect of culture based on fieldwork in which the investigator is immersed in the ongoing everyday activities of the designated community for the purpose of describing the social context, relationships and processes relevant to the topic under consideration. Ethnographic inquiry focuses attention on beliefs, values, rituals, customs, and behaviors of individuals interacting within socioeconomic, religious, political and geographic environments.” --American Anthropological Association, <www.aaanet.org/stmts/irb.htm> Experience “Experience is limited by all the causes which interfere with perception of the relations between undergoing and doing. There may be interference because of excess on the side of doing or of excess on the side of receptivity, of undergoing. Unbalance on either side blurs the perception of relations and leaves the experience partial and distorted, with scant or false meaning. Zeal for doing, lust for action, leaves many a person especially in this hurried and impatient human environment in which we live, with experience of an almost incredible paucity, all on the surface. No one experience has a chance to complete itself because something else is entered upon so speedily. What is called experience becomes so dispersed and miscellaneous as hardly to deserve the name. Resistance is treated as an obstruction to be beaten down, not as an invitation to reflection. An individual comes to seek, unconsciously even more than by deliberate choice, situations in which he can do the most things in the shortest time.” --Dewey, John. Art as Experience. New York: Balch & Minton, 1934. Governance The practice and process of administration, management, regulation, organization and coordination of the machinery and apparatuses of the state. 49 “The word yogakshema is a compound made up of yoga, the successful accomplishment of an objective and kshema, its peaceful enjoyment. Thus, peaceful enjoyment of prosperity, i.e. the welfare of the people, is given as much importance as knowledge, self-control, and observance of dharma.” — Kautilya, The Arthashastra of Kautilya. Translated by L. N. Rangarajan. Penguin, 1987.pp. 70-71. Innovation 1. Bringing newness into the world; making and remaking the world anew. 2. The transformation of insight into actionable knowledge that can make new use of the social and material technologies already available in the world. Innovation Cycle A process devised at the Center for Knowledge Societies to integrate three distinct components of Design Thinking into a formal innovation process, including: (i) Understand: the use of ethnography to describe the context, behaviors, needs and preferences of users in their everyday environment, (ii) Develop: the conceptualization, creation, development, detailing and specification of multiple possible solutions, and (iii) Enhance: the testing, trialing, and refinement of proposed solutions through interactions with end-users either in the field or laboratory conditions. 50 Innovation Workshop A specialized environment in which small groups of specialists work together in a highly choreographed and coordinated way. Through audio-visual stimulus and instructions, they create new options, possibilities or solutions using techniques of data review, role-playing, concepts generation, wordplay, notetaking, visualization, and solution creation (among many others). Intentionality “Intentionality is the power of minds to be about, to represent, or to stand for, things, properties and states of affairs. Intentionality is a pervasive feature of many different mental states: beliefs, hopes, judgments, intentions, love and hatred all exhibit intentionality.” — Stanford Encyclopedia of Philosophy Kaizen Japanese for “improvement” or “change for the better,” refers to the continuous improvement of processes in diverse organizational systems. It refers to activities that continually improve all functions, and involves all grades of personnel from the head of an organization to its frontline staff. It can also apply to processes such as purchasing and logistics that cross organizational boundaries to become part of an entire industry, supply chain, or national economy. Planning A fusion of the individual psychological and cognitive process of imaginative forethought with the social and organizational process of arriving and agreeing to a plan. Planning is aided by having rich accurate data about the facts on the ground, insightful representations of that information in the form of maps, charts and other kinds of diagrams, and social organizational techniques which allow groups to organize their thought collectively. “In preparing for battle I have always found that plans are useless, but planning is indispensable.” — Dwight D. ‘Ike’ Eisenhower See also: Innovation Workshop Public That external horizon which is the culmination of diverse individual, private, or local interests, projects and goals, but which remains superordinate to them all. Public Interest That static, possibly unknowable quantity which arises upon the integration of all the vector forces operating within a society, which represent individual, private, or local interests. Public Sphere “The public sphere is . . . a metaphorical term used to describe the virtual space where people can interact. . . . The World Wide Web, for example, is not actually a web; cyberspace is not a space; and so with the public sphere. It’s the virtual space where the citizens of a country exchange ideas and discuss issues, in order to reach agreement about ‘matters of general interest” — Jurgen Habermas, The Structural Transformation of the Public Sphere: An Inquiry into a Category of Bourgeois Society (Studies in Contemporary German Social Thought). English ed. trans. by Thomas Berger. Cambridge, MA: MIT Press, 1991. Social Change A significant alteration in the existing social order of a society, which may be driven by cultural, religious, philosophical, economic, scientific or technological forces. It can be endogenous (driven by internal factors) or exogenous (brought about by external factors) or a combination therein. It can be either uni-directional, or cyclical, as in the case of the business cycle. Service Design “Service design is a design specialism that helps develop and deliver great services. Service design projects improve factors like ease of use, satisfaction, loyalty and efficiency right across areas such as environments, communications and products – and not forgetting the people who deliver the service.” — Engine Service Design, <http:// www.enginegroup.co.uk/service_design/> 51 State 1. A social organization capable of making war, peace and political alliances so as to enlarge the territory under its authority (Kautilya). 2. The ultimate expression of human rationality (Hegel) 3. That entity which holds a monopoly over legitimate violence (Weber). 4. The vector sum of all lines of power in a society (Foucault). 5. That institution which is ultimately and cumulatively responsible for the equity, upliftment and welfare of its members (Ambedkar). Usability “The design has been optimized for human usage with respect to task completion, speed, accuracy, self-evidency (minimized training requirement), satisfaction, and safety. This does not mean that every user will be able to operate the offering in a flawless way (or even avoid lethal mistakes). It means that care is taken to optimize the design so that the overall usage by the target population of users is effective.” — Schaffer, Eric M. and Susan Weinschenk. Certified Usable Designs: Products, Applications and Web Sites. Human Factors International, 2010. Use Case 1. The counterform of the product or service offering. 2. A narrative example that captures the specific instance in which a real or imagined product or service offers value or meaning to its User. “A particular form or pattern or exemplar of usage, a scenario that begins with some user 52 of the system initiating some transaction or sequence of interrelated events.” — Jacobson, Ivar (et al). Object-Oriented Software Engineering: A Use Case Driven Approach. Addison-Wesley, 1992. User-Centered Approaches or strategies that focus on and proceed from an understanding of the expectations and needs of the User of a product, service or technology, as distinct from the possibilities of technology, market forces, media, or any other set of social or organizational factors. User Experience Design An approach to the Design of things and environments which seeks to envision how their ultimate User might encounter and interact with that artifact or system; the purpose of the Design is to have made possible a particular quality or character of experience for most if not all of those end-users. Visualization The transformation of linguistic, textual, numeric or otherwise symbolic information into a diagram, map, or other form of graphic illustration so as to express or provoke a new kind of understanding of the same information. User An individual agent or subjective self who uses linguistic, cultural, symbolic and material technologies to manipulate or navigate the world in which she finds herself. Wicked Problem 1. A subclass of problems for which there is no readyto-hand or off-the-shelf solution, but which can only be addressed through Design (with a capital ‘D’). 2. All complex problems of state and society in which different stakeholders have radically different world views and divergent frames for understanding the problem, which moreover, may change over time. 3. Problems which have no formulation, owing to which the definition of the problem turns out to be a Wicked Problem. “The search for scientific bases for confronting problems of social policy is bound to fail because of the nature of [wicked] problems... Policy problems cannot be definitively described. Moreover, in a pluralistic society there is nothing like the indisputable public good; there is no objective definition of equity; policies that respond to social problems cannot be meaningfully correct or false; and it makes no sense to talk about ‘optimal solutions’ to these problems...Even worse, there are no solutions in the sense of definitive answers.” — Rittel, H.W.J. The Reasoning of Designers. Stuttgart: Institut fur Grundlagen der Planung, 1988. 53 A Bibliography on Design, Innovation and the Public Interest A. Cereijo-Roibás, M. Vanderbeeken, N. Clavin, J.C. Zoels “Engaging developing markets,” Interfaces: 81, Winter 2009. Bason, Christian. Leading Public Sector Innovation: Co-creating for a Better Society. Bristol, UK: Policy Press, 2010. Berger, Warren. Glimmer: How Design Can Transform Your Life, and Maybe Even the World. New York: Penguin Press, 2009. Bichard, Lord Michael. “Overcoming Obstacles.” Design Council. <http://www.designcouncil.org.uk/our-work/insight/public-services-revolutionor-evolution/service-design-in-the-media/overcoming-obstacles/> Brown, Tim. Change by Design: How Design Thinking Transforms Organizations and Inspires Innovation. New York: Harper Collins Publishers, 2009. Brown, Tim, and Jocelyn Wyatt. “Design Thinking for Social Innovation.” Stanford Social Innovation Review. Winter 2010. <http://www.ssireview.org/articles/entry/ design_thinking_for_social_innovation/> Castells, Manuel, et al. Mobile Communication and Society: A Global Perspective: a Project of the Annenberg Research Network on International Communication. Cambridge, MA: MIT Press, 2009. Diamond, Jared. Guns, Germs, and Steel: The Fates of Human Societies. New York: Norton Publications, 1999. Dewey, John. Art as Experience. New York: Balch & Minton, 1934. Duggan, William. “How Aha! Really Happens.” Strategy Business: 23 Nov. 2010. <http://www.strategy-business.com/article/10405?pg=all> Duggan, William. Strategic Intuition: The Creative Spark in Human Achievement. New York: Columbia University Press, 2007. Dziersk, Mark. “Design Thinking....What is that?” Fast Company: 20 March 2006. <http://www.fastcompany.com/resources/design/dziersk/design-thinking-083107.html> Gates, Melinda. “Leadership + Innovation = Lives Saved,” Huffington Post, Nairobi: 14 February 2011. <http://www.huffingtonpost.com/melinda-gates/leadership-innovationliv_b_822993.html> Gaver, W., Boucher, A., Pennington, S., and Walker, B. Cultural Probes and the Value of Uncertainty. Interactions: Volume XI.5, 2004. Gupta, Akhil. Postcolonial Developments: Agriculture in the Making of Modern India. Durham, NC: Duke University Press, 1998. Gupta, Anil K. and Wang, Haiyan. Getting India and China Right: Strategies for Leveraging the World’s Fastest Growing Economies for Global Advantage. San Francisco: JosseyBass, 2009. Habermas, Jurgen. The Structural Transformation of the Public Sphere: An Inquiry into a Category of Bourgeois Society (Studies in Contemporary German Social Thought). English ed. trans. by Thomas Berger. Cambridge, MA: MIT Press, 1991. Jacobson, Ivar (et al). Object-Oriented Software Engineering: A Use Case Driven Approach. Addison-Wesley, 1992. Heidegger, Martin. The Question Concerning Technology: and Other Essays. New York: Harper Torchbooks, 1982. 56 Hill, C., Crampton Smith, G., Curtis, E., Kamlish, S. Designing a Visual Database for Fashion Designers. Human Factors in Computing Systems: Adjunct Proc. INTERCHI. New York. 1993. Hippel, Eric von. Democratizing Innovation. Cambridge, MA: MIT Press, 2005. Holloway, David. Stalin and the Bomb: The Soviet Union and Atomic Energy, 1939-1956. 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