10 Week Activity Plan

Transcription

10 Week Activity Plan
10 WEEK LESSON PLAN
(COVER PAGE)
INCLUDE A SANFL LOGO
Activity Booklet
INTRODUCTION
NAB AFL Auskick is the key introductory program for primary aged children and their families. The
program provides boys and girls with a fun and safe Australian Football experience in a community or
school-based setting.
There are approximately 300 Auskick centres that operate in South Australian schools and local
football clubs. NAB AFL Auskick centres are driven by volunteers and parent helpers. Your help is
greatly appreciated!
This activity booklet comprises of 10 week activity plans for you to utilise during the program.
Please take out the week of the session you are looking to conduct, cut along the dotted line and use.
The back of each activity card will contain a modified version if the activity is too simple for your group
of participants
All NAB AFL Auskick Centre Coordinators / coaches are bound by the AFL Coaches’ Code of Conduct.
Please visit the following link for full details of the code.
http://www.aflcommunityclub.com.au/fileadmin/user_upload/COC_new.pdf
This booklet is one of two that has been developed in 2016. This booklet should be used in conjunction
with the Auskick Centre Coordinator manual. If you would like a copy of this manual please contact
your local SANFL Development Staff.
RUN SHEET
24 hours prior
Print out Auskick one-click report,
*Please refer to Auskick Coordinator Manual for instructions on how to get to the Auskick one-click report
Organise groups (colour code and match with cones at session)
It’s recommended that centres use small groups e.g. 8 – 12 participants in each group
Identify any new registrations so you can welcome them to Auskick
Plan a minimum of 4 activities to be run as a circuit
Check that you have enough equipment to conduct these activities
Have a think about where they will be located on the oval
30 – 15 minutes prior
Set up stations
Set up sign in area and gathering point
Complete a ground inspection
*Please refer to Auskick Coordinator Manual for ground inspection check list
15 minutes prior to session commencing
Greet parents and children as they arrive
Tick participants off the sign in sheet and notify them what colour group they are in and where they
will gather
Encourage parents and children to have a kick and catch
Speak with parent helpers as they arrive and assign them a group or station
Session begins
Welcome (5 mins)
Gather everyone at the meeting point and introduce the activities for the day and where each group
will begin.
Activity 1 (10 – 12 mins)
Activity 2 (10 – 12 mins)
Activity 3 (10 – 12 mins)
Activity 4 / Grid Game (10 – 12 mins)
Close (5 mins) – Thank parent helpers, give out any notices about upcoming events or any news about
upcoming sessions. Goodbye.
EXAMPLE MUD MAPS
Set up may vary from centre to centre. Ensure your activities are set up safely away from cricket pitches, heavy
foot or car traffic and any hazards that may be identified.
Activity 2
Activity 1
Activity 3
Activity 4
Meeting Point
Colour coordinated cones to match
group colours. Have children gather
here at the start and end of each
session to address the group and
give any awards/messages.
Activity 1
Grid
Game
Activity 2
Activity 3
WEEK 1 - WELCOME
NAME GAME
 Participants form groups of 5 forming a circle
 Players throw a ball to each other and upon catching the
Ball must call out their own name.
 Groups are swapped every 3-5 minutes
NUMBERS GAME
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In a designated area all players must run around with a Football in hand.
After varying amounts of time (up to 20 seconds), a coach yells out any number.
Participants must as quickly as possible form a group of that many players.
Last group to form complete 2 star jumps.
GOAL KICKING
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One ball each
Ball to spin backwards
Teach value of goal and point
Different angles and distance
HANDBALL IN PAIRS
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Participants handball back and forth in pairs
Focus points are:
Thumb on Outside of Fist
Stand side on to target
Steady hand holding the ball
Swinging arm hitting the “Cross” on the ball
Challenges:
Most in 1 Minute, Opposite Hand, Race to 10 passes.
WEEK 2 – BALL CONTROL
PICKING BALL UP OFF THE BROUND
 Players face each other behind cone
 Ball starts on the ground between cones
 Player runs and scoops ball to chest
proceeds to teammate and gives ball
 Player with ball places ball on ground
and tags next player in line
PARTNER CHEST MARK
 Player with ball throws (if advanced handballs)
the ball to teammate
 Player practices chest mark
Mini Game –
How many chest marks can partners do before
dropping the ball
PARTNER OVER HEAD MARK
 Player with ball throws (if advanced handballs)
the ball to teammate
 Player practices overhead mark
Mini Game –
How many overhead marks can partners do before
dropping the ball
MINI GAME – CRAZY BALL
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Players pick ball up from cone
Run to another cone and place ball down
Coach blows whistle to make players freeze
Any player with a ball in their hand receives a point
Objective is to have little to no points
WEEK 2 – BALL CONTROL
PICKING UP MOVING BALL
 Stationary player on one side starts with the ball
 Player rolls the ball gently to teammate facing
them
 Player moves to the ball and scoops ball to
chest
CHEST MARK ON THE RUN
 Stationary player on one side starts with the ball
 Player throws the ball gently to teammate facing
them
 Player moves to the ball and chest marks
the ball to chest
OVER HEAD MARK ON THE RUN
 Stationary player on one side starts with the ball
 Player throws the ball gently to teammate facing
them
 Player moves to the ball and overhead marks
the ball in hands
MINI GAME – RELAY RACES
 One at a time, players run out to each cone
 At the first cone player scoops ball to chest
 Carry ball to second cone and complete either
a chest mark or overhead mark
 As they run back to group the ball is placed
back on the middle cone
WEEK 3 - KICKING
PARTNER KICKING
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One ball between two
5m apart from each other
Teach technique (hold ball straight, drop straight)
Ball to contact footy at shoelaces
Ball to spin backward
ACCURATE KICKING
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Use goal posts or agility poles
Pairs or small groups (depending on size and poles available)
5-10m from the pole
Work on accuracy (toe pointed towards target)
Ball to spin backwards
GOALIE
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Pairs of cones, 5m apart
Player stand in the middle acting as “Goal Keepers”
10m between each goal
Players kick the ball end to end, trying different spin
and angles to get past opposing Goalie.
OUT NUMBERED
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More kids than footys
Depending on group size (10 kids, 7 footballs)
On coaches call kids with ball kick footy as far as possible
Kids then turn and face opposite direction
On coach call, kids chase after the footys
Repeat, add variations
(Change distance, lying on ground, hide ball,
competition)
WEEK 3 – KICKING WITH PARENTS
PARTNER KICKING (WITH PARENT)
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One ball between two
5m apart from each other
Teach technique (hold ball straight, drop straight)
Ball to contact footy at shoelaces
Ball to spin backward
ACCURATE KICKING (WITH PARENT)
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Use goal posts or agility poles
Pairs or small groups (depending on size and poles available)
5-10m from the pole
Work on accuracy (toe pointed towards target)
Ball to spin backwards
GOALIE (WITH PARENTS)
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Pairs of cones, 5m apart
Player stand in the middle acting as “Goal Keepers”
10m between each goal
Players kick the ball end to end, trying different spin
and angles to get past opposing Goalie.
OUT NUMBERED (WITH PARENTS)
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Keep away game
Kids v Parents
Kicking only
Area 15m x 15m
WEEK 4 - HANDBALL
HANDBALL IN PAIRS
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Participants handball back and forth in pairs
Focus points are:
Thumb on Outside of Fist
Stand side on to target
Steady hand holding the ball
Swinging arm hitting the “Cross” on the ball
Challenges:
Most in 1 Minute, Opposite Hand, Race to 10 passes.
CLEAR THE CIRCLE
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Form a Circle with Cones
Half group inside circle with ball, others outside without
Inside group handball outside to “Clear the Circle”
Outside group retrieve ball and handball back in
After 2 minutes stop game, count Footys and declare winner
CONE BALL
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2 Teams / 2 cone colours
Each team is allocated a cone colour
o Each team tries to knock the Footys off the oppositions cones
o Players pick up Footys not on a cone and place the ball back
on top of their teams colour cones.
 After desired amount of time, stop and count up balls
HANDBALL FOOTBALL
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2 teams of approximately 6
Handballs only
Maximum 5 steps with ball
Ball handballed through 2 cones for a goal
WEEK 4 – HANDBALL
ACCURATE HANDBALL
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Use Goal Posts as the target
1 partner either side of post
Handball back and forth aiming at post
1 point per hit
HANDBALL ON THE RUN
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Form a circle of cones, with half group inside half out
Inside group have a Footy each
Inside players run with the ball and pass to an outside person
Handballer then replaces outside player.
Receiver then runs through the circle and pass to someone else
CONE BALL
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2 Teams / 2 cone colours
Each team is allocated a cone colour
o Each team tries to knock the Footys off the oppositions cones
o Players pick up Footys not on a cone, handball to a team mate
And place the ball back on top of their teams colour cone.
 After desired amount of time, stop and count up balls
GAME – 4 V 2 HANDBALL
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Within a square, 4 attackers, 2 defenders
Attackers get 1 point per successful handball to each other
Attackers are allowed a maximum of 5 steps
Game stops when ball is intercepted or goes out of bounds
WEEK 5 – MINI GAMES
STUCK IN THE MUD
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All participants start with the ball excluding the tagger/s.
When a participant is tagged, they must freeze
with ball above head and legs apart.
Participants who are not tagged can free teammates by
rolling ball between the legs of tagged/stationary participants.
Rotate tagger every 2-4 mins
FILL THE BUCKET
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Square grid with a bin of footballs in the middle
Two players stand in side square next to bin
All other participants stand outside the grid
On go the centre participants grab footballs
and handball to an area inside the square
Outside players objective is to pick up the ball
and place back into the bin
BULLSEYE
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Participants are split in half with a ball each
Standing either side of the bullseye they take turns
in kicking the ball, aiming for the centre circle
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Centre is 10pts, outer circle is 5pts and outside both circles is 1pt
GRID GAMES
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6 v 6 games of Football.
No tackling, smoothering, bumping or bouncing.
2 per zone, rotate players.
Maximise involvement
FORWARD
MIDFIELD
BACKLINE
WEEK 5 – MINI GAMES
STUCK IN THE MUD - ADVANCED
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All participants start with the ball excluding the tagger/s.
When a participant is tagged, they must freeze
with ball between their feet.
Participants can free teammates by passing their ball to
frozen player and receiving a one two.
Rotate tagger every 2-4 mins
FILL THE BUCKET - ADVANCED
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Add additional centre players
Add multiple bins
BULLSEYE - ADVANCED
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Participants can be moved further back from target
Target can be made smaller
GRID GAMES
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6 v 6 games of Football.
No tackling, smoothering, bumping or bouncing.
2 per zone, rotate players.
Maximise involvement
FORWARD
MIDFIELD
BACKLINE
WEEK 6 – KICKING & HANDBALL
GOAL KICKING
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One ball each
Ball to spin backwards
Teach value of goal and point
Different angles and distance
PARTNER KICKING
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One ball between two
5m apart from each other
Teach technique (hold ball straight, drop straight)
Ball to contact footy at shoelaces
Ball to spin backward
SCORE ZONE
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Two teams
Area – 25m
End zone – 3m x 15m
Handball ONLY
Must catch in the end zone
to score
SKITTLE BALL
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Two teams
Handball to knock
balls off cone
Area 25m x 15m
S
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WEEK 6 – KICKING & HANDBALL (WITH PARENTS)
GOAL KICKING
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One ball each
Ball spin backwards
Different angles
Parents involved (kick ball back to child)
PARTNER KICKING (WITH PARENT)
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One ball between two
5m apart from each other
Teach technique (hold ball straight, drop straight)
Ball to contact footy at shoelaces
Ball to spin backward
SCORE ZONE (WITH PARENT) S
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Two teams
Handball ONLY
Handball to parent in
score zone to score
SKITTLE BALL (WITH PARENT)
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Two teams
Handball to knock
balls off cone
Area 25m x 15m
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WEEK 7 – GAME EDUCATION
HOLDING POSITION
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Players approximately 15m away from each other
Kick the ball to each other up and back down the line
“Race” against other teams
Focus on holding position at each cone
STANDING THE MARK
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Groups of 4
o 2 Attackers 2 Defenders
Kick to opposite group
Defender stands mark
Attacker pushes back and kicks over Defender
Repeat and swap after 5 kicks
RUCK WORK ACTIVITY
Rover
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Groups of 5
o 2 v 2 and 1 “Umpire”
 Umpire throws up ball
 2 rucks compete and try to hit to 2 rovers
 Rotate every 5 turns
Ruck
Ruck
Umpire
Rover
GRID GAMES
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6 v 6 games of Football.
No tackling, smoothering, bumping or bouncing.
2 per zone, rotate players.
Maximise involvement
FORWARD
MIDFIELD
BACKLINE
WEEK 7 – GAME EDUCATION
HOLDING POSITION & LEADING
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Ball to start at one end (back line)
Player to lead one way, into space.
Player to YELL for the ball
Player to mark, turn around and kick to next group
leading player
Continues until it gets to the end (forward line)
Repeat
STANDING THE MARK
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Kick around a square
After kick run to the next cone and stand the mark
Next player to take 5+ steps backwards and kick over
the man to the next group.
Repeat process.
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RUCK WORK
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Partners
One will ruck (tap ball)
One will throw ball into the air and call
out the colour cone
Person rucking to hit to colour cone
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GRID GAMES
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6 v 6 games of Football.
No tackling, smoothering, bumping or bouncing.
2 per zone, rotate players.
Maximise involvement
FORWARD
MIDFIELD
BACKLINE
WEEK 8, 9 & 10 – ACTIVITIES & GAMES
Start sessions with a mini game from previous weeks
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Chaos
Fill the bucket
Stuck in the mud etc
Game Based learning
Important points for game based learning:
FORWARD
o Set rules
o Total of 6 v 6 for maximum participation
o 3 per zone
o Rotate positions
MIDFIELD
o Ensure all players get possessions
o Have a parent in each zone to provide coaching
o Ensure players are spread out for better game flow
BACKLINE
o Encourage teamwork (passing)
Rules of the game
Ensure that players are instructed of the rules prior to playing. Even the most simplest rule
needs to be spoken about. Some important rules to cover are:
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Players must stay in their zone – Only forwards can kick goals
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The ball must be in a players possession in each zone
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No soccering
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No tackling / bumping
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No throwing
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Player who makes decent effort to mark the ball will be paid a mark
Auskick Coordinators can adapt rules to suit the skill level of participants. It is important to
remember that all players must be involved and have as much possession as possible.
For additional coaching information please visit:
http://www.aflauskick.com.au/coaching/