codex: craftworld eldar - Epic-UK
Transcription
codex: craftworld eldar - Epic-UK
EPIC UK PRESENTS CODEX: CRAFTWORLD ELDAR An unofficial codex for use with Games Workshop’s Epic Armageddon rule set Version: 140516 1 INFORMATION MORE INFORMATION ABOUT THE CRAFTWORLD ELDAR For more information on the background of the Eldar, please purchase the Warhammer 40,000 Eldar Codex © from Games Workshop. Alternatively you can visit Games Workshop’s website for more information. THANK YOU A big thank you has to go to the EPIC UK committee; without their enthusiasm, for a game that they love, this army book wouldn’t be a reality. The wish and will to improve a fantastic tournament wargame, within the UK, has been their only payment. A big thank you also has to go to Games Workshop; without their imagination, creativeness and support this game would not be around today. A special thank you has to go to Jervis Johnson and all the Fanatic team, both past and present. Also a big thank you has to go to all the independent EPIC developers, especially the army developers on the Tactical Command internet forum. Without their ideas some of the developments within this book would not be a reality. PICTURES All miniatures photographed within this book are © Games workshop 2003. All rights reserved. Used without permission – all pictures of painted models provided by Steve Gullick, Tim Hunt and Joe Jephson. TEXT All text (including stories) is an unofficial production created by EPIC UK derived, without permission, upon the Warhammer intellectual property owned by Games Workshop Ltd. DISCLAIMER This book is completely unofficial and in no way endorsed by Games Workshop Limited. Adeptus Astartes, Battlefleet Gothic, Black Flame, Black Library, the Black Library logo, BL Publishing, Blood Angels, Bloodquest, Blood Bowl, the Blood Bowl logo, The Blood Bowl Spike Device, Cadian, Catachan, the Chaos device, Cityfight, the Chaos logo, Citadel, Citadel Device, City of the Damned, Codex, Daemonhunters, Dark Angels, Dark Eldar, Dark Future, the Double-Headed/Imperial Eagle device, 'Eavy Metal, Eldar, Eldar symbol devices, Epic, Eye of Terror, Fanatic, the Fanatic logo, the Fanatic II logo, Fire Warrior, Forge World, Games Workshop, Games Workshop logo, Genestealer, Golden Demon, Gorkamorka, Great Unclean One, the Hammer of Sigmar logo, Horned Rat logo, Inferno, Inquisitor, the Inquisitor logo, the Inquisitor device, Inquisitor: Conspiracies, Keeper of Secrets, Khemri, Khorne, Kroot, Lord of Change, Marauder, Mordheim, the Mordheim logo, Necromunda, Necromunda stencil logo, Necromunda Plate logo, Necron, Nurgle, Ork, Ork skull devices, Sisters of Battle, Skaven, the Skaven symbol devices, Slaanesh, Space Hulk, Space Marine, Space Marine chapters, Space Marine chapter logos, Talisman, Tau, the Tau caste designations, Tomb Kings, Trio of Warriors, Twin Tailed Comet Logo, Tyranid, Tzeentch, Ultramarines, Warhammer, Warhammer Historical, Warhammer Online, Warhammer 40k Device, Warhammer World logo, Warmaster, White Dwarf, the White Dwarf logo, and all associated marks, names, races, race insignia, characters, vehicles, locations, units, illustrations and images from the Blood Bowl game, the Warhammer world, the Talisman world, and the Warhammer 40,000 universe are either ®, TM and/or © Copyright Games Workshop Ltd 2000-2008, variably registered in the UK and other countries around the world. Used without permission. No challenge to their status intended. All Rights Reserved to their respective owners. 1 CONTENTS Page 1. Information Page 2. Contents Page 3-4. Biel-Tan Craftworld Eldar Special Rules Page 5-12. Biel-Tan Craftworld Eldar Units Page 13. Biel-Tan Craftworld Eldar Army List Page 14. Iyanden Craftworld Eldar Page 15. Iyanden Craftworld Eldar Special Rules Page 16. Iyanden Craftworld Eldar Units Page 17. Iyanden Craftworld Eldar Army List Page 18. Saim-Hann Craftworld Eldar Page 19. Saim-Hann Craftworld Eldar Special Rules Page 20. Saim-Hann Craftworld Units Page 21. Saim-Hann Craftworld Army List Page 22. Ulthwe Craftworld Eldar Page 23. Ulthwe Craftworld Eldar Special Rules Page 24. Ulthwe Craftworld Eldar Units Page 25. Ulthwe Craftworld Army List Page 26. Alaitoc Craftworld Eldar Page 27. Alaitoc Craftworld Eldar Special Rules Page 28. Alaitoc Craftworld Eldar Units Page 29. Alaitoc Craftworld Army List Page 30. Yme-Loc Craftworld Eldar Page 31. Yme-Loc Craftworld Eldar Special Rules Page 32. Yme-Loc Craftworld Eldar Units Page 33. Yme-Loc Craftworld Army List Page 34-37. EPIC UK Craftworld Eldar: What, How and Why 2 BIEL-TAN CRAFTWORLD ELDAR SPECIAL RULES FARSIGHT Eldar formations that include a unit with the farsight ability may ignore the -1 penalty to Action test rolls when attempting to retain the initiative. In addition once per turn the Eldar player may attempt to retain the initiative twice in a row (i.e. allowing the Eldar player to take 3 activations in a row). Any Eldar formation may be selected, including those without a unit with farsight, but at least one unit with the farsight ability must be in play on the battlefield. The formation selected must still carry out an action test with a -1 modifier, unless the selected formation has a unit with the farsight ability. HIT AND RUN Eldar formations that select an advance or double action may choose to shoot either before or after each move, but may still only shoot once. If the formation chooses to double the -1 to hit penalty applies even if the shot is taken before moving. Eldar formations that win an assault may consolidate up to their speed value rather than the normal 5cms. HOLOFIELDS Holofields provide Eldar Titans with a 3+ saving throw. This save may always be taken even against weapons with the macro weapon or titan killer abilities. If an Eldar Titan has reinforced armour it may use its re-roll unless hit by a lance, macro weapon or titan killer attack but the re-roll uses the Titan’s armour value. Hits saved by the holofield do not generate blast markers, even if they have the disrupt ability. Against titan killer attacks that cause extra damage make one holofield save roll, if this is successful the Eldar Titan takes no damage, if the roll fails the Titan suffers all the damage. Holofield saves can be reduced by modifiers such as the -1 to saves from a cross fire and weapons with the sniper ability. LANCE When units with reinforced armour are hit by a weapon with the lance ability they do not get to re-roll failed armour saves. 3 WEBWAY PORTAL A Craftworld Eldar army that includes any webway portals may place up to three formations in reserve for each webway portal included in the army, infantry units in these reserve formations may count as mounted in their transports. These formations may enter play by activating and moving onto the table through a friendly webway portal during the game, measuring their first move from any part of the position the portal occupies on the battlefield. A webway portal may only be used once per turn, and if the formation fails to activate and chooses not to enter play this still counts as using the portal that turn. Only infantry, light vehicles or armoured vehicles with the walker ability may use webway portals. MAY NOT GARRISON Only Eldar Ranger and War Walker troupes may set up using the tournament game garrison rule (6.1.5). SPIRIT STONES Formations that purchase the Spirit Stone upgrade gain the Leader ability. This is a formation wide ability and is not tied to any one unit within the formation. 4 BIEL-TAN CRAFTWORLD ELDAR UNITS ELDAR AUTARCH Type Speed Armour Close Combat Fire Fight Character n/a n/a n/a n/a Weapon Range Fire Power Notes Autarch Ranged Weapon (15cm) Small Arms Extra Attack (+1) Eldar Power Weapon (base contact) Assault Weapon Macro Weapon, Extra Attack (+1) Notes: Character, Inspiring, Invulnerable Save, Supreme Commander. ELDAR EXARCH Type Speed Armour Close Combat Fire Fight Character n/a n/a n/a n/a Weapon Range Fire Power Notes Diresword (base contact) Assault Weapon Macro Weapon, Extra Attack (+1) Exarch Ranged Weapon (15cm) Small Arms Extra Attack (+1) Exarch Close Combat Weapon (base contact) Assault Weapon Extra Attack (+1) Executioner (base contact) Assault Weapon Extra Attack (+1), First Strike Firepike (15cm) Small Arms Macro Weapon, Extra Attack (+1) Starlance (base contact) Assault Weapon Extra Attack (+1), Lance Notes: Character, Inspiring. Dire Avenger Exarchs are armed with a Diresword; Striking Scorpion Exarchs are armed with an Exarch Close Combat Weapon. Swooping Hawk, Warp Spider & Dark Reaper Exarchs are armed with Exarch Ranged Weapons. Fire Dragon Exarchs are armed with a Firepike, Howling Banshee Exarchs are armed with an Executioner and Shining Spear Exarchs are armed with a Starlance. ELDAR FARSEER Type Speed Armour Close Combat Fire Fight Infantry 15cm 4+ 4+ 5+ Weapon Range Fire Power Notes Witch Blades (base contact) Assault Weapon Macro Weapon, Extra Attack (+1) Shuriken Pistols (15cm) Small Arms - Notes: Commander, Invulnerable Save, Farsight. Farseer units can be used to summon the Avatar. ELDAR AVATAR & COURT OF THE YOUNG KING Type Speed Armour Close Combat Fire Fight War Engine 15cm 3+ 2+ 4+ Weapon Range Fire Power Notes Court of the Young King (base contact) Assault Weapons Macro Weapon, Extra Attack (+1) Wailing Doom and (base contact) 30cm Assault Weapon MW5+ Macro Weapon, Extra Attack (+1) - Damage Capacity: 3 Critical Hit Effect: The Avatar and Court is destroyed. All Eldar formations with a line of sight to the Avatar and Court receive one blast marker. Notes: Commander, Fearless, Inspiring, Invulnerable Save, Walker. 5 ELDAR GUARDIANS Type Speed Armour Close Combat Fire Fight Infantry 15cm - 6+ 4+ Weapon Range Fire Power Notes Shuriken Catapults (15cm) Small Arms - Notes: ELDAR HEAVY WEAPON PLATFORM Type Speed Armour Close Combat Infantry 15cm - 6+ Fire Fight 5+ Weapon Range Fire Power Notes Scatter Laser 30cm AP5+/AT5+ - Notes: ELDAR SUPPORT WEAPON PLATFORM Type Speed Infantry 15cm Armour Close Combat - 6+ Fire Fight 6+ Weapon Range Fire Power Notes Distort Cannon 30cm MW5+ - Notes: ELDAR RANGERS Type Speed Armour Close Combat Fire Fight Infantry 15cm 5+ 6+ 5+ Weapon Range Fire Power Notes Long Rifles 30cm AP5+ Sniper Shuriken Pistols (15cm) Small Arms - Notes: Scouts. ELDAR JETBIKES Type Speed Armour Close Combat Fire Fight Infantry 35cm 5+ 6+ 4+ Weapon Range Fire Power Notes Twin Shuriken Catapults (15cm) Small Arms - Notes: Mounted, Skimmer. 6 ELDAR VYPER Type Speed Armour Close Combat Fire Fight Light Vehicle 35cm 4+ 6+ 5+ Weapon Range Fire Power Scatter Laser 30cm AP5+/AT5+ Notes - Twin Shuriken Catapults (15cm) Small Arms - Notes: Skimmer. ELDAR WAR WALKER Type Speed Armour Close Combat Fire Fight Light Vehicle 20cm 6+ 5+ 5+ Weapon Range Fire Power Scatter Laser 30cm AP5+/AT5+ Notes - Bright Lance 30cm AT5+ Lance Notes: Reinforced Armour, Scout, Walker. ELDAR DIRE AVENGER ASPECT WARRIORS Type Speed Armour Close Combat Fire Fight Infantry 15cm 5+ 5+ 4+ Weapon Range Fire Power Notes Avenger Shuriken Catapults (15cm) Small Arms Extra Attack (+1) Notes: ELDAR FIRE DRAGON ASPECT WARRIORS Type Speed Armour Close Combat Fire Fight Infantry 15cm 5+ 5+ 4+ Weapon Range Fire Power Notes Fusion Guns and 15cm (15cm) MW5+ Small Arms Macro Weapon Notes: ELDAR DARK REAPER ASPECT WARRIORS Type Speed Armour Close Combat Fire Fight Infantry 15cm 5+ 6+ 3+ Weapon Range Fire Power Notes Reaper Missile Launchers 45cm 2 × AP5+ - Notes: 7 ELDAR STRIKING SCORPION ASPECT WARRIORS Type Speed Armour Close Combat Fire Fight Infantry 15cm 4+ 4+ 5+ Weapon Range Fire Power Notes Mandiblasters (base contact) Assault Weapons Extra Attack (+1) Shuriken Pistols (15cm) Small Arms - Notes: ELDAR HOWLING BANSHEE ASPECT WARRIORS Type Speed Armour Close Combat Fire Fight Infantry 15cm 5+ 2+ 5+ Weapon Range Fire Power Notes Banshee Mask (base contact) Assault Weapons First Strike Shuriken Pistols (15cm) Small Arms - Notes: ELDAR SHINING SPEAR ASPECT WARRIORS Type Speed Armour Close Combat Fire Fight Infantry 35cm 4+ 4+ 5+ Weapon Range Fire Power Notes Power Lances (base contact) Assault Weapons Lance Twin Shuriken Catapults (15cm) Small Arms - Notes: Mounted, Skimmer. ELDAR SWOOPING HAWK ASPECT WARRIORS Type Speed Armour Close Combat Fire Fight Infantry 35cm 5+ 5+ 4+ Weapon Range Fire Power Notes Lasblasters (15cm) Small Arms - Notes: Jump Packs, Scouts, Teleport. ELDAR WARP SPIDER ASPECT WARRIORS Type Speed Armour Close Combat Infantry 15cm 4+ 5+ Fire Fight 4+ Weapon Range Fire Power Notes Death Spinners (15cm) Small Arms - Notes: First Strike, Infiltrators, Jump Packs. 8 ELDAR WRAITHGUARD Type Speed Armour Close Combat Fire Fight Infantry 15cm 4+ 4+ 4+ Weapon Range Fire Power Notes Wraith Cannons and 15cm (15cm) 2 × MW5+ Small Arms Macro Weapon, Extra Attack (+1) Notes: Fearless, Reinforced Armour. ELDAR WRAITHLORD Type Speed Armour Close Combat Fire Fight Armoured Vehicle 15cm 4+ 3+ 4+ Weapon Range Fire Power Notes Eldar Power Fist (base contact) Assault Weapon Macro Weapon, Extra Attack (+1) Bright Lance 30cm AT5+ Lance Notes: Fearless, Reinforced Armour, Walker. ELDAR WAVE SERPENT Type Speed Armour Close Combat Fire Fight Armoured Vehicle 35cm 5+ 6+ 4+ Weapon Range Fire Power Notes Twin Shuriken Cannons 30cm AP4+ - Twin Shuriken Catapults (15cm) Small Arms - Notes: Reinforced Armour, Skimmer, Transport (May carry up to two of the following: Farseer, Guardian, Heavy Weapon Platform, Howling Banshee, Striking Scorpion, Fire Dragon, Dire Avenger, Dark Reaper & Swooping Hawk units or one Wraithguard unit). ELDAR FALCON Type Speed Armour Close Combat Fire Fight Armoured Vehicle 35cm 5+ 6+ 4+ Weapon Range Fire Power Notes Pulse Laser 45cm 2 × AT4+ - Scatter Laser 30cm AP5+/AT5+ - Notes: Skimmer, Transport (May carry one of the following: Farseer, Guardian, Howling Banshee, Striking Scorpion, Fire Dragon, Dire Avenger, Dark Reaper & Swooping Hawk units). ELDAR FIRE PRISM Type Speed Armour Close Combat Fire Fight Armoured Vehicle 35cm 5+ 6+ 5+ Weapon Range Fire Power Notes Prism Cannon 75cm AP4+/AT4+/AA5+ Lance Notes: Skimmer. 9 ELDAR NIGHT SPINNER Type Speed Armour Close Combat Fire Fight Armoured Vehicle 35cm 5+ 6+ 5+ Weapon Range Fire Power Notes Night Spinner 45cm 1BP Disrupt, Indirect Fire Notes: Skimmer. ELDAR FIRESTORM Type Speed Armour Close Combat Fire Fight Armoured Vehicle 35cm 5+ 6+ 4+ Weapon Range Fire Power Notes Firestorm Battery 45cm 2 × AP5+/AT5+/AA4+ - Notes: Skimmer. ELDAR SCORPION Type Speed Armour Close Combat Fire Fight War Engine 25cm 5+ 6+ 5+ Weapon Range Fire Power Notes Twin Pulsars 75cm 2 × MW2+ - Shuriken Cannon 30cm AP5+ - Damage Capacity: 3 Critical Hit Effect: The Scorpion is destroyed. Any units within 5cm take a hit on a D6 roll of 6. Notes: Reinforced Armour, Skimmer. ELDAR COBRA Type Speed Armour Close Combat Fire Fight War Engine 25cm 5+ 6+ 5+ Weapon Range Fire Power Notes Cobra D-Cannon or 30cm 30cm MW3+ 3BP Titan Killer (D6), Fixed Forward Arc Ignore Cover, Macro Weapon, Fixed Forward Arc Eldar Missile Launcher 45cm AP5+/AT6+/AA6+ - Shuriken Cannon 30cm AP5+ - Damage Capacity: 3 Critical Hit Effect: The Cobra is destroyed. Any units within 5cm take a hit on a D6 roll of 6. Notes: Reinforced Armour, Skimmer. ELDAR STORM SERPENT Type Speed Armour Close Combat Fire Fight War Engine 25cm 5+ 6+ 4+ Weapon Range Fire Power Notes Twin Pulse Lasers 45cm 2 × AT3+ - Scatter Laser 30cm AP5+/AT5+ - Damage Capacity: 3 Critical Hit Effect: The Storm Serpent is destroyed. Any units within 5cm take a hit on a D6 roll of 6. Notes: Reinforced Armour, Skimmer, Webway Portal. 10 ELDAR VOID SPINNER Type Speed Armour Close Combat Fire Fight War Engine 25cm 5+ 6+ 5+ Weapon Range Fire Power Notes Void Spinner 60cm 3BP Disrupt, Indirect Fire Damage Capacity: 3 Critical Hit Effect: The Void Spinner is destroyed. Any units within 5cm take a hit on a D6 roll of 6. Notes: Reinforced Armour, Skimmer. ELDAR REVENANT TITAN Type Speed Armour Close Combat Fire Fight War Engine 35cm 5+ 4+ 4+ Weapon Range Fire Power Notes 2 × Revenant Pulsar 45cm 2 × MW3+ - 2 × Eldar Missile Launchers 45cm AP5+/AT6+/AA6+ - Damage Capacity: 3 Critical Hit Effect: The Revenant’s holofields are destroyed. Any further critical hits cause an additional point of damage. Notes: Fearless, Holofield, Jump Pack, Walker. ELDAR PHANTOM TITAN Type Speed Armour Close Combat Fire Fight War Engine 25cm 5+ 3+ 3+ Weapon Range Fire Power Notes 1-2 × Titan Pulsar 75cm 2 × MW2+ Titan Killer (1) Titan Power Fist and or 30cm (15cm) (base contact) 6 × AP4+/AT4+ Small Arms Assault Weapon Extra Attacks (+3) Extra Attacks (+2), Titan Killer (D3) 2 × Twin Eldar Missile Launchers 45cm AP4+/AT5+/AA5+ - Damage Capacity: 6 Critical Hit Effect: The Phantom’s holofields are destroyed. Any further critical hits cause an additional point of damage. Notes: Fearless, Holofield, Leader, Reinforced Armour, Walker. May be armed with 1 Titan Pulsar and 1 Titan Power Fist or 2 Titan Pulsars. ELDAR WARLOCK TITAN Type Speed Armour Close Combat Fire Fight War Engine 25cm 5+ 3+ 3+ Weapon Range Fire Power Notes Psychic Lance and 30cm (15cm) 3BP Small Arms Disrupt, Ignore Cover, Titan Killer (D3) Extra Attacks (+2), Titan Killer (D3) Titan Power Fist and or 30cm (15cm) (base contact) 6 × AP4+/AT4+ Small Arms Assault Weapon Extra Attacks (+3) Extra Attacks (+2), Titan Killer (D3) 2 × Twin Eldar Missile Launchers 45cm AP4+/AT5+/AA5+ - Damage Capacity: 6 Critical Hit Effect: The Warlock’s holofields are destroyed. Any further critical hits cause an additional point of damage. Notes: Farsight, Fearless, Holofield, Inspiring, Leader, Reinforced Armour, Walker. 11 ELDAR NIGHTWING INTERCEPTOR Type Speed Armour Close Combat Fire Fight Aircraft Fighter 4+ n/a n/a Weapon Range Fire Power Notes Twin Shuriken Cannons 30cm AP4+/AA5+ Fixed Forward Arc Twin Bright Lances 30cm AT4+/AA5+ Lance, Fixed Forward Arc Notes: ELDAR PHOENIX BOMBER Type Speed Armour Close Combat Fire Fight Aircraft Fighter Bomber 5+ n/a n/a Weapon Range Fire Power Notes Twin Shuriken Cannons 30cm AP4+/AA5+ Fixed Forward Arc Pulse Laser 45cm 2 × AT4+ Fixed Forward Arc Spinner Array 15cm 1BP Disrupt, Fixed Forward Arc Notes: Reinforced Armour. ELDAR VAMPIRE RAIDER Type Speed Armour Close Combat Fire Fight War Engine, Aircraft Bomber 5+ 6+ 4+ Weapon Range Fire Power Notes 2 × Pulse Laser 45cm 2 × AT4+ Fixed Forward Arc Scatter Laser 30cm AP5+/AT5+/AA5+ Fixed Forward Arc Damage Capacity: 2 Critical Hit Effect: The Vampire and all on board are destroyed. Notes: Planetfall, Reinforced Armour, Transport (May carry up to eight of the following: Farseer, Guardian, Wraithguard, Ranger, Pathfinder, Heavy Weapon Platform, Support Weapon Platform, Howling Banshee, Striking Scorpion, Fire Dragon, Dire Avenger, Dark Reaper, Warp Spider & Swooping Hawk units). ELDAR WRAITHSHIP Type Speed Armour Close Combat Fire Fight Spacecraft n/a n/a n/a n/a Weapon Range Fire Power Notes Orbital Bombardment or Pin-point Attack n/a 4BP Macro Weapon n/a MW2+ Titan Killer (D3) Notes: ELDAR DRAGONSHIP Type Speed Armour Close Combat Fire Fight Spacecraft n/a n/a n/a n/a Weapon Range Fire Power Notes Orbital Bombardment or 2 × Pin-point Attack n/a 8BP Macro Weapon n/a MW2+ Titan Killer (D3) Notes: Transport (May carry up to 12 Vampires and any units transported within them). 12 BIEL-TAN CRAFTWORLD ELDAR ARMY LIST Biel-Tan Craftworld Eldar armies have a strategy rating of 4. Aspect Warrior formations, Titans and the Avatar have an initiative rating of 1+. All other formations have an initiative rating of 2+. BIEL-TAN INDIVIDUALS FORMATION UNITS 0-1 Avatar One Avatar and Court of the Young King The Avatar and Court of the Young King must begin the game in reserve. In the Strategy Phase of any turn, before the strategy roll place the Avatar and Court of the Young King within 15cm of a Farseer unit. The Avatar and Court of the Young King counts as its own formation and may only enter play in this manner. In the End Phase of that turn it is removed from play before rallying formations. Once removed it may not return. Replace one objective marker in the Eldar players half of the table with a Wraithgate, this counts as an objective marker and a webway portal which may not be attacked or damaged in any way. 0-1 Wraithgate POINTS COST Free 50 BIEL-TAN WARHOSTS FORMATION UNITS UPGRADES Aspect Warrior Warhost Eight Aspect Warrior units chosen from the following: Dark Reapers, Dire Avengers, Fire Dragons, Howling Banshees, Shining Spears, Striking Scorpions, Swooping Hawks, Warp Spiders Autarch, Exarchs, Transport POINTS COST 300 Guardian Warhost One Farseer unit and seven Guardian units Heavy Weapons, Support Weapons, Wraithguard, Wraithlord or Heavy Weapons, Transport 150 BIEL-TAN TROUPES (Up to three for each Biel-Tan Warhost taken) UPGRADES FORMATION UNITS Engine of Vaul Troupe One Engine of Vaul chosen from the following: Cobra, Scorpion, Storm Serpent Falcon Troupe Fire Prism Troupe Night Spinner Troupe Ranger Troupe Void Spinner Troupe War Walker Troupe Wind Rider Troupe Five Falcons Three Fire Prisms Three Night Spinners Four Ranger units One Void Spinner Six War Walkers Six Jetbike units Spirit Stones Add one or two additional Engine of Vauls for 200 points each chosen from the following: Cobra, Scorpion, Storm Serpent Firestorms, Spirit Stones Spirit Stones Spirit Stones Add one to four additional Ranger units for 25 points each Spirit Stones Spirit Stones Vypers, Spirit Stones POINTS COST 250 250 250 175 100 275 200 200 BIEL-TAN UPGRADES (each different allowed upgrade may be taken once by a formation) UPGRADE UNITS 0-1 Autarch Exarchs Firestorms Heavy Weapons Replace one Eldar Exarch character with an Eldar Autarch character Add up to two Eldar Exarch characters to Eldar Aspect Warrior units Replace up to two Eldar Falcons with Eldar Firestorms Replace up to three Eldar Guardian units with Eldar Heavy Weapon Platform units POINTS COST 50 25 each 0 0 Support Weapons Spirit Stones Transport 50 25 50 each Vypers Wraithguard Wraithlord Add three Eldar Support Weapon Platform units Grants the formation the Spirit Stones ability Add enough Wave Serpents to transport all the units in the formation with no transport spaces left over if at all possible after any upgrades have been added to the formation. Aspect Warrior Warhosts may replace any number of these Wave Serpents with two Eldar Falcons each, for 75 points each Wave Serpent replaced Replace any number of Eldar Jetbike units with Eldar Vypers Add three Eldar Wraithguard units Add three Eldar Wraithlords FORMATION UNITS Nightwing Interceptors Phoenix Bombers 0-1 Spacecraft Three Nightwing Interceptors Three Phoenix Bombers One Wraithship or One Dragonship One Vampire Raider Two Revenant Titans One Phantom Titan One Warlock Titan 0 150 175 AIRCRAFT, SPACECRAFT AND TITANS Vampire Revenants Phantom Titan 0-1 Warlock Titan POINTS COST 300 300 150 300 200 650 750 850 USING THE ARMY LIST • A maximum of up to a third of the points available to the army may be spent on Aircraft, Spacecraft and Titans. 13 IYANDEN CRAFTWORLD 14 IYANDEN CRAFTWORLD ELDAR SPECIAL RULES FARSIGHT See page 3. HIT AND RUN See page 3. HOLOFIELDS See page 3. LANCE See page 3. WEBWAY PORTAL See page 4. MAY NOT GARRISON See page 4. SPIRIT STONES See page 4. 15 IYANDEN CRAFTWORLD ELDAR UNITS (For all other Iyanden Craftworld Eldar units, see pages 5 to 12) ELDAR WRAITHSEER Type Speed Armour Close Combat Fire Fight Character - - - - Weapon Range Fire Power Notes Singing Spear and (base contact) (15cm) Assault Weapon Small Arms Macro Weapon, Extra Attack (+1) Macro Weapon, Extra Attack (+1) Notes: Farsight, Supreme Commander. The Wraithseer can be used to summon the Avatar. ELDAR SPIRITSEER Type Speed Armour Close Combat Fire Fight Character - - - - Weapon Range Fire Power Notes Witch Blade (base contact) Assault Weapon Macro Weapon, Extra Attack (+1) Notes: Commander, Farsight. AVATAR Type Speed Armour Close Combat Fire Fight War Engine 15cm 3+ 2+ 5+ Weapon Range Fire Power Notes Wailing Doom and (base contact) 30cm Assault Weapon MW5+ Macro Weapon, Extra Attack (+1) - Damage Capacity: 3 Critical Hit Effect: The Avatar is destroyed. All Eldar formations with a line of sight to the Avatar receive one blast marker. Notes: Commander, Fearless, Inspiring, Invulnerable Save, Walker. 16 IYANDEN CRAFTWORLD ELDAR ARMY LIST Iyanden Craftworld Eldar armies have a strategy rating of 4. Aspect Warrior formations, Titans and the Avatar have an initiative rating of 1+. All other formations have an initiative rating of 2+. IYANDEN INDIVIDUALS FORMATION UNITS 0-1 Avatar One Avatar The Avatar must begin the game in reserve. In the Strategy Phase of any turn, before the strategy roll place the Avatar within 15cm of a Farseer or Wraithseer unit. The Avatar counts as its own formation and may only enter play in this manner. In the End Phase of that turn it is removed from play before rallying formations. Once removed it may not return. Replace one objective marker in the Eldar players half of the table with a Wraithgate, this counts as an objective marker and a webway portal which may not be attacked or damaged in any way. 0-1 Wraithgate POINTS COST Free 50 IYANDEN HOSTS FORMATION UNITS UPGRADES Spirit Host Guardian Host One Spiritseer character and six Wraithguard units One Farseer unit, four Guardian units and three Heavy Weapon Platform units. Wraithseer, Wraithlord, Transport Support Weapons, Wraithguard, Wraithlord or Transport POINTS COST 375 150 IYANDEN TROUPES (Up to two for each Iyanden Host taken) UPGRADES FORMATION UNITS Aspect Warrior Troupe Six Aspect Warrior units chosen from the following: Dark Reapers, Dire Avengers, Fire Dragons, Howling Banshees, Shining Spears, Striking Scorpions, Swooping Hawks, Warp Spiders One Engine of Vaul chosen from the following: Cobra, Scorpion, Storm Serpent Engine of Vaul Troupe Falcon Troupe Fire Prism Troupe Night Spinner Troupe Ranger Troupe Spirit Troupe War Walker Troupe Wind Rider Troupe Five Falcons Three Fire Prisms Three Night Spinners Four Ranger units Six Wraithlords Six War Walkers Six Jetbike units POINTS COST Exarch, Transport 250 Spirit Stones Add one or two additional Engine of Vauls for 200 points each chosen from the following: Cobra, Scorpion, Storm Serpent Firestorms, Spirit Stones Spirit Stones Spirit Stones Add one to four additional Ranger units for 25 points each Spirit Stones Vypers, Spirit Stones 250 250 250 175 100 350 200 200 IYANDEN UPGRADES (each different allowed upgrade may be taken once by a formation) UPGRADE UNITS 0-1 Wraithseer Exarch Firestorms Support Weapons Spirit Stones Transport Vypers Wraithguard Wraithlord Replace one Eldar Spiritseer character with an Eldar Wraithseer character Add one Eldar Exarch character to an Eldar Aspect Warrior unit Replace up to two Eldar Falcons with Eldar Firestorms Add three Eldar Support Weapon Platform units Grants the formation the Spirit Stones ability Add enough Wave Serpents to transport all the units in the formation with no transport spaces left over if at all possible after any upgrades have been added to the formation. Aspect Warrior Troupes may replace any number of these Wave Serpents with two Eldar Falcons each, for 75 points each Wave Serpent replaced Replace any number of Eldar Jetbike units with Eldar Vypers Add three Eldar Wraithguard units Add three Eldar Wraithlords POINTS COST FORMATION UNITS Nightwing Interceptors Phoenix Bombers 0-1 Spacecraft Three Nightwing Interceptors Three Phoenix Bombers One Wraithship or One Dragonship One Vampire Raider Two Revenant Titans One Phantom Titan One Warlock Titan 100 25 0 50 25 50 each 0 150 175 AIRCRAFT, SPACECRAFT AND TITANS Vampire Revenants Phantom Titan 0-1 Warlock Titan POINTS COST 300 300 150 300 200 650 750 850 USING THE ARMY LIST • A maximum of up to a third of the points available to the army may be spent on Aircraft, Spacecraft and Titans. • The total combined number of Guardian hosts, Aspect Warrior troupes, Ranger troupes and Wind Rider troupes in the army may not exceed the combined number of Spirit hosts and Spirit troupes in the army. 17 SAIM-HANN CRAFTWORLD 18 SAIM-HANN CRAFTWORLD ELDAR SPECIAL RULES FARSIGHT See page 3. HIT AND RUN See page 3. HOLOFIELDS See page 3. LANCE See page 3. WEBWAY PORTAL See page 4. MAY NOT GARRISON See page 4. SPIRIT STONES See page 4. 19 SAIM-HANN CRAFTWORLD ELDAR UNITS (For all other Saim-Hann Craftworld Eldar units, see pages 5 to 12) ELDAR WILD RIDER CHIEFTAIN Type Speed Armour Close Combat Fire Fight Character - - - - Weapon Range Fire Power Notes Eldar Power Weapon (base contact) Assault Weapon Macro Weapon, Extra Attack (+1) Shuriken Cannon 30cm AP5+ - Notes: Inspiring, Invulnerable Save, Supreme Commander. ELDAR MOUNTED FARSEER Type Speed Armour Close Combat Fire Fight Infantry 35cm 4+ 4+ 4+ Weapon Range Fire Power Notes Witch Blades (base contact) Assault Weapon Macro Weapon, Extra Attack (+1) Twin Shuriken Catapults (15cm) Small Arms - Notes: Commander, Farsight, Invulnerable Save, Mounted, Skimmer. Mounted Farseer units can be used to summon the Avatar. ELDAR SAIM-HANN WILD RIDERS Type Speed Armour Close Combat Fire Fight Infantry 35cm 5+ 5+ 4+ Weapon Range Fire Power Notes Eldar Close Combat Weapons (base contact) Assault Weapon - Twin Shuriken Catapults (15cm) Small Arms - Notes: Mounted, Skimmer. ELDAR VAMPIRE HUNTER Type Speed War Engine, Aircraft Bomber Weapon Range Armour Close Combat 5+ - Fire Fight - Fire Power Notes Fixed Forward Arc Hunter Twin Pulsars 30cm 2 × MW2+ Twin Eldar Missile Launchers 45cm AP4+/AT5+/AA5+ Fixed Forward Arc Scatter Laser 30cm AP5+/AT5+/AA5+ Fixed Forward Arc Damage Capacity: 2 Critical Hit Effect: The Vampire Hunter is destroyed. Notes: Reinforced Armour. AVATAR Type Speed Armour Close Combat Fire Fight War Engine 15cm 3+ 2+ 5+ Weapon Range Fire Power Notes Wailing Doom and (base contact) 30cm Assault Weapon MW5+ Macro Weapon, Extra Attack (+1) - Damage Capacity: 3 Critical Hit Effect: The Avatar is destroyed. All Eldar formations with a line of sight to the Avatar receive one blast marker. Notes: Commander, Fearless, Inspiring, Invulnerable Save, Walker. 20 SAIM-HANN CRAFTWORLD ELDAR ARMY LIST Saim-Hann Craftworld Eldar armies have a strategy rating of 4. Aspect Warrior formations, Titans and the Avatar have an initiative rating of 1+. All other formations have an initiative rating of 2+. SAIM-HANN INDIVIDUALS FORMATION UNITS 0-1 Avatar One Avatar The Avatar must begin the game in reserve. In the Strategy Phase of any turn, before the strategy roll place the Avatar within 15cm of a Mounted Farseer unit. The Avatar counts as its own formation and may only enter play in this manner. In the End Phase of that turn it is removed from play before rallying formations. Once removed it may not return. POINTS COST Free 0-1 Wraithgate Replace one objective marker in the Eldar players half of the table with a Wraithgate, this counts as an objective marker and a webway portal which may not be attacked or damaged in any way. 50 FORMATION UNITS UPGRADES Wild Rider Host Nine Saim-Hann Wild Rider units Mounted Farseer, Spirit Stones, Vypers, Chieftain, Wild Riders 300 Aspect Warrior Host (Up to one per Wild Rider Host) Eight Aspect Warrior units chosen from the following: Shining Spears, Swooping Hawks Exarch Add one additional Exarch character to an Aspect Warrior unit for 25 points 300 SAIM-HANN HOSTS POINTS COST SAIM-HANN TROUPES (Up to two for each Saim-Hann Host taken) FORMATION UNITS UPGRADES Mounted Aspect Warrior Troupe Three Wave Serpents and six Aspect Warrior units chosen from the following: Dark Reapers, Dire Avengers, Fire Dragons, Howling Banshees, Striking Scorpions Exarch Replace any number of Wave Serpents with two Eldar Falcons each, for 75 points each Wave Serpent replaced POINTS COST 400 Engine of Vaul Troupe One Engine of Vaul chosen from the following: Cobra, Scorpion, Storm Serpent Spirit Stones Add one or two additional Engine of Vauls for 200 points each chosen from the following: Cobra, Scorpion, Storm Serpent 250 Falcon Troupe Five Falcons Firestorms, Spirit Stones 250 Fire Prism Troupe Three Fire Prisms Spirit Stones 250 Night Spinner Troupe Three Night Spinners Spirit Stones 175 Ranger Troupe Four Ranger units Add one to four additional Ranger units for 25 points each 100 War Walker Troupe Six War Walkers Spirit Stones 200 SAIM-HANN UPGRADES (each different allowed upgrade may be taken once by a formation) UPGRADE UNITS 0-1 Chieftain Add one Eldar Wild Rider Chieftain character to a Wild Rider unit or Vyper POINTS COST 50 Exarch Add one Eldar Exarch character to an Eldar Aspect Warrior unit 25 Firestorms Replace up to two Eldar Falcons with Eldar Firestorms 0 Spirit Stones Grants the formation the Spirit Stones ability 25 Vypers Replace any number of Eldar Saim-Hann Wild Rider units with Eldar Vypers 0 Mounted Farseer Add one Eldar Mounted Farseer unit 50 Wild Riders Add three Eldar Saim-Hann Wild Rider units 75 FORMATION UNITS Nightwing Interceptors Three Nightwing Interceptors 300 Phoenix Bombers Three Phoenix Bombers 300 0-1 Spacecraft One Wraithship or One Dragonship 150 300 Vampire One Vampire Hunter 225 Revenants Two Revenant Titans 650 AIRCRAFT, SPACECRAFT AND TITANS POINTS COST USING THE ARMY LIST • A maximum of up to a third of the points available to the army may be spent on Aircraft, Spacecraft and Titans. 21 ULTHWÉ CRAFTWORLD 22 ULTHWÉ CRAFTWORLD ELDAR SPECIAL RULES FARSIGHT See page 3. HIT AND RUN See page 3. HOLOFIELDS See page 3. LANCE See page 3. WEBWAY PORTAL See page 4. MAY NOT GARRISON See page 4. SPIRIT STONES See page 4. SEERS OF ULTHWE Ulthwe armies have a strategy rating of 4. However for all deployment purposes (such as choosing teleport order or picking spaceship arrival turn) Ulthwe armies count as having a strategy rating of 5. An Ulthwe army gets +1 to the strategy roll on the turn the Avatar arrives. 23 ULTHWÉ CRAFTWORLD ELDAR UNITS (For all other Ulthwé Craftworld Eldar units, see pages 5 to 12) ELDAR SEER COUNCIL Type Speed Armour Close Combat Fire Fight Infantry 15cm 4+ 4+ 4+ Weapon Range Fire Power Notes Witch Blades (base contact) Assault Weapon Macro Weapon, Extra Attack (+1) Psychic Powers (15cm) Small Arms Macro Weapon, Extra Attack (+1) Notes: Farsight, Invulnerable Save, Supreme Commander. Seer Council units can be used to summon the Avatar. AVATAR Type Speed Armour Close Combat Fire Fight War Engine 15cm 3+ 2+ 5+ Weapon Range Fire Power Notes Wailing Doom and (base contact) 30cm Assault Weapon MW5+ Macro Weapon, Extra Attack (+1) - Damage Capacity: 3 Critical Hit Effect: The Avatar is destroyed. All Eldar formations with a line of sight to the Avatar receive one blast marker. Notes: Commander, Fearless, Inspiring, Invulnerable Save, Walker. 24 ULTHWÉ CRAFTWORLD ELDAR ARMY LIST Ulthwé Craftworld Eldar armies have a strategy rating of 4. Aspect Warrior formations, Titans and the Avatar have an initiative rating of 1+. All other formations have an initiative rating of 2+. ULTHWÉ INDIVIDUALS FORMATION UNITS 0-1 Avatar One Avatar The Avatar must begin the game in reserve. In the Strategy Phase of any turn, before the strategy roll place the Avatar within 15cm of a Seer Council or Farseer unit. The Avatar counts as its own formation and may only enter play in this manner. In the End Phase of that turn it is removed from play before rallying formations. Once removed it may not return. Replace one objective marker in the Eldar players half of the table with a Wraithgate, this counts as an objective marker and a webway portal which may not be attacked or damaged in any way. 0-1 Wraithgate POINTS COST Free 50 ULTHWÉ HOSTS FORMATION UNITS UPGRADES Black Guardian Host Two Farseer units and six Guardian units Heavy Weapons, Seer Council, Support Weapons, Wraithguard, Wraithlord or Heavy Weapons, Transport POINTS COST 175 ULTHWÉ TROUPES (Up to two for each Ulthwé Host taken) UPGRADES FORMATION UNITS Aspect Warrior Troupe Six Aspect Warrior units chosen from the following: Dark Reapers, Dire Avengers, Fire Dragons, Howling Banshees, Shining Spears, Striking Scorpions, Swooping Hawks, Warp Spiders One Engine of Vaul chosen from the following: Cobra, Scorpion, Storm Serpent Engine of Vaul Troupe Falcon Troupe Fire Prism Troupe Night Spinner Troupe Ranger Troupe War Walker Troupe Wind Rider Troupe Five Falcons Three Fire Prisms Three Night Spinners Four Ranger units Six War Walkers Six Jetbike units POINTS COST Exarch, Transport 250 Spirit Stones Add one or two additional Engine of Vauls for 200 points each chosen from the following: Cobra, Scorpion, Storm Serpent 250 Firestorms, Spirit Stones Spirit Stones Spirit Stones Add one to four additional Ranger units for 25 points each Spirit Stones Vypers, Spirit Stones 250 250 175 100 200 200 ULTHWÉ UPGRADES (each different allowed upgrade may be taken once by a formation) UPGRADE UNITS 0-1 Seer Council Exarch Firestorms Heavy Weapons Support Weapons Spirit Stones Transport Vypers Wraithguard Wraithlord Replace one Eldar Farseer unit with an Eldar Seer Council unit Add one Eldar Exarch character to an Eldar Aspect Warrior unit Replace up to two Eldar Falcons with Eldar Firestorms Replace up to three Eldar Guardian units with Eldar Heavy Weapon Platform units Add three Eldar Support Weapon Platform units Grants the formation the Spirit Stones ability Add enough Wave Serpents to transport all the units in the formation with no transport spaces left over if at all possible after any upgrades have been added to the formation. Aspect Warrior Troupes may replace any number of these Wave Serpents with two Eldar Falcons each, for 75 points each Wave Serpent replaced Replace any number of Eldar Jetbike units with Eldar Vypers Add three Eldar Wraithguard units Add three Eldar Wraithlords POINTS COST FORMATION UNITS Nightwing Interceptors Phoenix Bombers 0-1 Spacecraft Three Nightwing Interceptors Three Phoenix Bombers One Wraithship or One Dragonship 300 300 150 300 Vampire Revenants Phantom 0-1 Warlock One Vampire Raider Two Revenant Titans One Phantom Titan One Warlock Titan 200 650 750 850 100 25 0 0 50 25 50 each 0 150 175 AIRCRAFT, SPACECRAFT AND TITANS POINTS COST USING THE ARMY LIST A maximum of up to a third of the points available to the army may be spent on Aircraft, Spacecraft and Titans. 25 ALAITOC CRAFTWORLD 26 ALAITOC CRAFTWORLD ELDAR SPECIAL RULES FARSIGHT See page 3. HIT AND RUN See page 3. HOLOFIELDS See page 3. LANCE See page 3. WEBWAY PORTAL See page 4. MAY NOT GARRISON Only Eldar Ranger hosts and Pathfinder troupes may set up using the tournament game garrison rule (6.1.5). SPIRIT STONES See page 4. 27 ALAITOC CRAFTWORLD ELDAR UNITS (For all other Alaitoc Craftworld Eldar units, see pages 5 to 12) AVATAR Type Speed Armour Close Combat War Engine 15cm 3+ 2+ Fire Fight 5+ Weapon Range Fire Power Notes Wailing Doom and (base contact) 30cm Assault Weapon MW5+ Macro Weapon, Extra Attack (+1) - Damage Capacity: 3 Critical Hit Effect: The Avatar is destroyed. All Eldar formations with a line of sight to the Avatar receive one blast marker. Notes: Commander, Fearless, Inspiring, Invulnerable Save, Walker. ALAITOC PATHFINDERS Type Speed Armour Close Combat Fire Fight Infantry 15cm 5+ 5+ 5+ Weapon Range Fire Power Notes Long Rifles 30cm AP5+ Sniper Eldar close combat weapons (base contact) Assault Weapons - Notes: First Strike, Infiltrators, Scouts, Teleport. 28 ALAITOC CRAFTWORLD ELDAR ARMY LIST Alaitoc Craftworld Eldar armies have a strategy rating of 4. Aspect Warrior and Pathfinder formations, Titans and the Avatar have an initiative rating of 1+. All other formations have an initiative rating of 2+. ALAITOC INDIVIDUALS FORMATION UNITS 0-1 Avatar One Avatar The Avatar must begin the game in reserve. In the Strategy Phase of any turn, before the strategy roll place the Avatar within 15cm of a Farseer unit. The Avatar counts as its own formation and may only enter play in this manner. In the End Phase of that turn it is removed from play before rallying formations. Once removed it may not return. Replace one objective marker in the Eldar players half of the table with a Wraithgate, this counts as an objective marker and a webway portal which may not be attacked or damaged in any way. 0-1 Wraithgate POINTS COST Free 50 ALAITOC HOSTS FORMATION UNITS UPGRADES Guardian Host (Up to one per Ranger host) One Farseer unit and seven Guardian units Heavy Weapons, Support Weapons, Wraithguard, Wraithlord or Heavy Weapons, Transport POINTS COST 150 Ranger Host Eight Ranger units War Walkers 200 ALAITOC TROUPES (Up to two for each Alaitoc Host taken) UPGRADES FORMATION UNITS Aspect Warrior Troupe Six Aspect Warrior units chosen from the following: Dark Reapers, Dire Avengers, Fire Dragons, Howling Banshees, Shining Spears, Striking Scorpions, Swooping Hawks, Warp Spiders One Engine of Vaul chosen from the following: Cobra, Scorpion, Storm Serpent Engine of Vaul Troupe Falcon Troupe Fire Prism Troupe Night Spinner Troupe Pathfinder Troupe Wind Rider Troupe Five Falcons Three Fire Prisms Three Night Spinners Six Alaitoc Pathfinder units Six Jetbike units POINTS COST Autarch, Exarch, Transport 250 Spirit Stones Add one or two additional Engine of Vauls for 200 points each chosen from the following: Cobra, Scorpion, Storm Serpent 250 Firestorms, Spirit Stones Spirit Stones Spirit Stones Vypers, Spirit Stones 250 250 175 225 200 ALAITOC UPGRADES (each different allowed upgrade may be taken once by a formation) UPGRADE UNITS 0-1 Autarch Exarch Firestorms Heavy Weapons Support Weapons Spirit Stones Transport Replace one Eldar Exarch character with an Eldar Autarch character Add one Eldar Exarch character to an Eldar Aspect Warrior unit Replace up to two Eldar Falcons with Eldar Firestorms Replace up to three Eldar Guardian units with Eldar Heavy Weapon Platform units Add three Eldar Support Weapon Platform units Grants the formation the Spirit Stones ability Add enough Wave Serpents to transport all the units in the formation with no transport spaces left over if at all possible after any upgrades have been added to the formation. Aspect Warrior Troupes may replace any number of these Wave Serpents with two Eldar Falcons each, for 75 points each Wave Serpent replaced POINTS COST Vypers War Walkers Replace any number of Eldar Jetbike units with Eldar Vypers Add three War Walkers 0 75 Wraithguard Wraithlord Add three Eldar Wraithguard units Add three Eldar Wraithlords 150 175 FORMATION UNITS Nightwing Interceptors Phoenix Bombers 0-1 Spacecraft Three Nightwing Interceptors Three Phoenix Bombers One Wraithship or One Dragonship One Vampire Raider Two Revenant Titans One Phantom Titan 50 25 0 0 50 25 50 each AIRCRAFT, SPACECRAFT AND TITANS Vampire Revenants Phantom POINTS COST 300 300 150 300 200 650 750 USING THE ARMY LIST • A maximum of up to a third of the points available to the army may be spent on Aircraft, Spacecraft and Titans. 29 YME-LOC CRAFTWORLD 30 YME-LOC CRAFTWORLD ELDAR SPECIAL RULES FARSIGHT See page 3. HIT AND RUN See page 3. HOLOFIELDS See page 3. LANCE See page 3. WEBWAY PORTAL See page 4. LARGE WEBWAY PORTAL A large webway portal follows all the rules of a webway portal with the exception that it may be used by Infantry units, light vehicles and armoured vehicles. MAY NOT GARRISON Only Eldar Hornet troupes may set up using the tournament game garrison rule (6.1.5). SPIRIT STONES See page 4. 31 YME-LOC CRAFTWORLD ELDAR UNITS (For all other Yme-Loc Craftworld Eldar units, see pages 5 to 12) AVATAR Type Speed Armour Close Combat War Engine 15cm 3+ 2+ Fire Fight 5+ Weapon Range Fire Power Notes Wailing Doom and (base contact) 30cm Assault Weapon MW5+ Macro Weapon, Extra Attack (+1) - Damage Capacity: 3 Critical Hit Effect: The Avatar is destroyed. All Eldar formations with a line of sight to the Avatar receive one blast marker. Notes: Commander, Fearless, Inspiring, Invulnerable Save, Walker. ELDAR MASTER BONESINGER Type Speed Armour Close Combat Fire Fight Character n/a n/a n/a n/a Weapon Range Fire Power Notes - - - - Notes: Invulnerable Save, Supreme Commander ELDAR HORNET Type Speed Armour Close Combat Fire Fight Light Vehicle 35cm 4+ 6+ 5+ Weapon Range Fire Power Star Cannon 30cm AP4+/AT6+ Notes - Bright Lance 30cm AT5+ Lance Notes: Skimmer, Scout. ELDAR WARP HUNTER Type Speed Armour Close Combat Fire Fight Armoured Vehicle 35cm 5+ 6+ 4+ Weapon Range Fire Power Notes Warp Hunter D-Cannon and 30cm (15cm) MW3+ Small Arms Macro Weapon Twin Shuriken Catapults (15cm) Small Arms - Notes: Skimmer. ELDAR LYNX Type Speed Armour Close Combat War Engine 30cm 5+ 6+ Weapon Range Fire Fight 5+ Fire Power Notes Sonic Lance 45cm 2BP Disrupt, Ignore Cover Shuriken Cannon 30cm AP5+ - Damage Capacity: 2 Critical Hit Effect: The Lynx is destroyed. Notes: Reinforced Armour, Skimmer. 32 YME-LOC CRAFTWORLD ELDAR ARMY LIST Yme-Loc Craftworld Eldar armies have a strategy rating of 4. Aspect Warrior formations, Titans and the Avatar have an initiative rating of 1+. All other formations have an initiative rating of 2+. YME-LOC INDIVIDUALS FORMATION UNITS 0-1 Avatar One Avatar The Avatar must begin the game in reserve. In the Strategy Phase of any turn, before the strategy roll place the Avatar within 15cm of a Farseer unit. The Avatar counts as its own formation and may only enter play in this manner. In the End Phase of that turn it is removed from play before rallying formations. Once removed it may not return. POINTS COST Free 0-1 Gate of Vaul Replace one objective marker in the Eldar players half of the table with a Gate of Vaul, this counts as an objective marker and a large webway portal which may not be attacked or damaged in any way. 100 FORMATION UNITS UPGRADES Falcon Host Six Falcons Firestorms, Spirit Stones, Bonesinger 300 Engine of Vaul Host One Engine of Vaul chosen from the following: Cobra, Scorpion, Storm Serpent Spirit Stones, Bonesinger Add one or two additional Engine of Vauls for 200 points each chosen from the following: Cobra, Scorpion, Storm Serpent 250 YME-LOC HOSTS POINTS COST YME-LOC TROUPES (Up to two for each Yme-Loc Host taken) FORMATION UNITS UPGRADES Mounted Aspect Warrior Troupe Three Wave Serpents and Six Aspect Warrior units chosen from the following: Dark Reapers, Dire Avengers, Fire Dragons, Howling Banshees, Striking Scorpions, Swooping Hawks Exarch Mounted Guardian Troupe One Farseer unit, five Guardian units, two Wave Serpents and two Falcons POINTS COST 400 Replace any number of Wave Serpents with two Eldar Falcons each, for 50 points each Wave Serpent replaced Heavy Weapons 300 Fire Prism Troupe Three Fire Prisms Spirit Stones 250 Night Spinner Troupe Three Night Spinners Spirit Stones 175 Hornet Troupe Five Hornets Spirit Stones 225 Warp Hunter Troupe Three Warp Hunters Spirit Stones 175 Wind Rider Troupe Six Vyper units Spirit Stones 200 Lynx Troupe Two Lynx Spirit Stones 300 YME-LOC UPGRADES (each different allowed upgrade may be taken once by a formation) UPGRADE UNITS 0-1 Bonesinger Add one Eldar Master Bonesinger character POINTS COST 50 Exarch Add one Eldar Exarch character to an Eldar Aspect Warrior unit 25 Firestorms Replace up to two Eldar Falcons with Eldar Firestorms 0 Heavy Weapons Replace up to three Eldar Guardian units with Eldar Heavy Weapon Platform units 0 Spirit Stones Grants the formation the Spirit Stones ability 25 FORMATION UNITS Nightwing Interceptors Three Nightwing Interceptors 300 Phoenix Bombers Three Phoenix Bombers 300 0-1 Spacecraft One Wraithship or One Dragonship 150 300 Revenants Two Revenant Titans 650 Phantom One Phantom Titan 750 0-1 Warlock One Warlock Titan 850 AIRCRAFT, SPACECRAFT AND TITANS POINTS COST USING THE ARMY LIST • A maximum of up to a third of the points available to the army may be spent on Aircraft, Spacecraft and Titans. 33 EPIC UK CRAFTWORLD ELDAR WHAT, HOW AND WHY So you’ve just finished reading through the new EPIC UK Craftworld Eldar codex, however you have some questions; what has EPIC UK done? How have we done it and why? Well this part of the army book is here to help you out! Below you will find out what we’ve done, how and why we did it. Have a read though this and find out what was in the EPIC UK team’s head when we designed the different Eldar Craftworld army lists. THE BIEL-TAN ARMY LIST So what changes have we made to the Biel-Tan list, firstly we re-introduced the option of Spirit Stones back into the list which had been removed in the 2008 review. However instead of a blanket special rule it now has to be purchased as an upgrade, allowing it to be focused on the small and fragile support formations it was originally intended for. The Scorpion had also suffered with the change to the pulse rule which had reduced its effective fire power. It no longer competed with other support choices in the Eldar list and also lacked any real utility when compared to the excellent Falcons. Some options we considered were changing its shuriken cannon to an Eldar missile launcher (didn’t fit the model or really solve the problem) or more radically upping its rate of fire from 2 to 3 shots (which proved too powerful), but in the end we decided to go with a range increase on the main weapon to 75 cm. Howling Banshee Aspect Warriors have proven the weakest of the aspect warriors over the years and had virtually disappeared from tournament games so to address this the CC value was increased from 3+ to 2+ and a note was also added to the Exarch character entry that when added to a Howling Banshee Aspect Warrior unit its extra attack also gained the First Strike ability. Another fairly iconic formation that was rarely seen was the Phoenix Bomber; again a number of options were discussed for these mostly revolving around different weapon configurations but in the end it was decided to keep it simple and decrease the formations cost from 400 to 350 points. Other changes made to address some minor balance concerns were to remove Scout from Warp Spider Aspect Warriors (Seen as one of the most powerful aspect choices) and also reduce the armour save of Eldar Jetbikes from 4 to 5+ (Not inherently overpowered although with a potential to be spammed – this change was more to reintroduce an Eldar feel to the formation and means a degree of care is required in their use, it also makes the Vyper a better choice with its 4+ armour). UPDATED BIEL-TAN ARMY LIST The main changes to the Biel-Tan list are to reduce the cost by 50 points of the almost never seen Phoenix Bomber formation. Also the Void Spinner has been found to be a very powerful choice and has received a small points increase which has necessitated it being split off into its own formation. The Cobra’s main gun has also been improved to make this very rarely taken Engine of Vaul a viable choice. Other changes include a points discount for larger Engine of Vaul formations to make them a more viable choice. The Phantom Titan’s Pulsars have also been improved from MW3+ to MW2+ to make them a slightly better choice. Also a few changes have been made to the weapon configurations for Exarch characters dependant on aspect type. Finally the option to take Falcons as a transport option for Aspect Warriors has been tidied up and reduced in cost. 34 THE IYANDEN ARMY LIST Once the largest and most powerful of Craftworlds; a devastating attack by the Tyranids has left Iyanden shattered and a place where the dead outnumber the living. To represent this, the army has a number of restrictions on the formations it may take. Firstly armies of Iyanden are limited to two support troupes for each Spirit Host or Guardian Warhost taken as a core choice. But even with this tighter restriction other limitations apply. The dead now form the bulk of Iyanden’s armies in the form of the Spirit Hosts, silent ranks of deadly Wraithguard. Because of this no more than a single Guardian Warhost or Aspect Troupe (the large Aspect Warhosts of Biel-Tan are replaced by the smaller six unit Aspect Troupes in the Iyanden list) may be taken for each Spirit Host in the army, in addition you may not have more Ranger or Wind Rider Troupes than Spirit Hosts. Alongside these restrictions the army also loses access to the Biel-Tan specific Void Spinner and the Avatar loses the attendant court of the young king. The Autarch is also replaced by a more suitable army commander in the form of a powerful Wraithseer. To make up for this the armies of Iyanden gain the powerful Spirit Host as a core choice, formed of six Wraithguard units and a Spiritseer character. As well as the option of a support Spirit Troupe composed of six Wraithlords. These powerful and extremely tough formations means Iyanden plays very differently to other Eldar armies relying on an initial hopefully devastating attack using Storm Serpent or Vampire deployed Spirit Hosts to make up for a lack of numbers, speed and flexibility. UPDATED IYANDEN ARMY LIST All relevant changes from the Biel-Tan update have been included. The main change to the Iyanden army list is a slight increase in cost for the extremely powerful Spirit Hosts. Also the lists structural requirements limiting other living troop types relative to the number of Spirit Hosts taken has been tightened further. THE SAIM-HANN ARMY LIST Although a large craftworld like Saim-Hann might have access to almost all the Eldar support options it was decided that this list would represent a fast moving raider style of army dominated by the large Jetbike formations of the Wild Rider Hosts. Because of this, support troupes have been limited to a maximum of two per host and the heavier and slower (relatively) choices represented by the large Phantom and Warlock Titans have been removed from the list. Although Rangers and War Walkers are slow it was decided to leave them in the list to represent a forward scouting element to the larger raiding force. At the same time aspect warriors other than the speedy Swooping Hawks and Shining Spears have been moved to a mechanised support troupe. Guardians are also removed from the list as they are assumed to be part of the Wild Rider Warhosts and the Void Spinner is removed as this is only commonly available to Biel-Tan. In the Saim-Hann list the Autarch of Biel-Tan is replaced by the Wild Rider Chieftain, leader of a powerful Wild Rider clan. Also the Avatar loses its attendant court of the young king. The list gains a core choice of the Wind Rider Host composed of nine Saim-Hann Wild Rider Jetbike units. It also gains access to a Mounted Farseer unit who can add Farsight and the ability to summon the Avatar to these powerful and mobile formations. Also available to Saim-Hann is the Vampire Hunter which replaces the standard Vampire Raider, it is a heavily armed variant of this deadly aircraft that can be used to support the fast moving jetbikes with its twin pulsar and missile launchers. 35 UPDATED SAIM-HANN ARMY LIST All relevant changes from the Biel-Tan update have been included. The Saim-Hann army list has proven slightly underpowered, because of this a number of changes have been made. The Saim-Hann Wild Riders formation has been reduced in points. The formation has also received the spirit stones upgrade as an option. The Mounted Farseer and Saim-Hann Wild Riders upgrade options have also received points drops. The Wild Rider Chieftain has received a slight boost with the addition of a Shuriken Cannon. Finally the option of a second Exarch has been added to the Aspect Warrior Hosts. THE ULTHWÉ ARMY LIST Ulthwé is renowned for its great number of Seers and also the Black Guardians that form the bulk of its armies. Because of this, it was decided to again impose a limitation of two troupes for each core Black Guardian Host to keep the focus of the list strongly on these. The composition of the Black Guardian Host was also changed slightly from the Guardian Warhosts of other craftworlds with the inclusion of a second Farseer unit and a slight cost increase to 175 points was introduced to account for this. The large Aspect Warhosts of Biel-Tan were replaced by the support choice of an Aspect Troupe and the Autarch was replaced by the Iconic Seer Council of Ulthwé. The Avatar again loses the Biel-Tan specific attendant Court of the Young King. The main change to Ulthwé was an increase in strategy rating from the Eldar standard of 4 to 5 which represents the abilities of its Seers to predict the future. This is a powerful boost when combined with the deadly rolling assaults and multiple retains of an Eldar army, but Ulthwé must use these strengths to make up for a lack of flexibility and the generally fragile core of its Black Guardian Hosts. UPDATED ULTHWÉ ARMY LIST All relevant changes from the Biel-Tan update have been included. For balance reasons strategy 5 has been replaced by the special rule Seers of Ulthwe. THE ALAITOC ARMY LIST Alaitoc has been added to allow the ability to take any of the main Eldar Craftworlds as a tournament army. The list is heavily focused on a core of Eldar Ranger hosts. It also allows the fielding of the infamous Alaitoc Pathfinders. Otherwise it plays in a similar way to any Eldar army; it has lost a degree of flexibility and may not field the extremely powerful Warlock Titan. So to offset this players will need to get as much use as possible from exploiting the powerful tricks available to an army composed of many units with the scouts ability. UPDATED ALAITOC ARMY LIST All relevant changes from the Biel-Tan update have been included. Alaitoc Pathfinder formations have received an initiative increase to 1+. 36 THE YME-LOC ARMY LIST Famous for its many and skilled Bonesingers, the addition of Yme-Loc has added an interesting Eldar armoured force to the list of available tournament armies. The army must include an Engine of Vaul host and also gains the ability to field larger Falcon hosts. Also the option to field new armoured units has been included with the addition of the Warp Hunter and Hornet grav tanks. Finally the list has gained the option to field a special Gate of Vaul which works like a webway portal which may be used by armoured vehicles. These advantages are offset by reduced flexibility combined with limited and expensive infantry options, which really highlights the elite and fragile nature of the list. UPDATED YME-LOC ARMY LIST All relevant changes from the Biel-Tan update have been included. A popular but flawed list, a number of changes have been made to reduce the lists overly restrictive nature. Engine of Vaul hosts have been restructured to allow single Engines of Vaul and are no longer mandatory. The Autarch had been replaced by a Master Bonesinger supreme commander character option which can be added to Falcons or Engines of Vaul. Mounted Guardian troupes have received a small points decrease. Finally the option to field Lynx super heavy grav tanks has been added to the list. Well I hope this answers your questions of What, How and Why. If not please send the EPIC UK team an email and we will try to answer any queries you may have. A big thank you from the EPIC UK Team 37
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