codex: craftworld eldar - Epic-UK

Transcription

codex: craftworld eldar - Epic-UK
EPIC UK PRESENTS
CODEX: CRAFTWORLD
ELDAR
An unofficial codex for use with Games Workshop’s
Epic Armageddon rule set
Version: 140516
1
INFORMATION
MORE INFORMATION ABOUT THE CRAFTWORLD ELDAR
For more information on the background of the Eldar, please purchase the Warhammer 40,000 Eldar Codex
© from Games Workshop. Alternatively you can visit Games Workshop’s website for more information.
THANK YOU
A big thank you has to go to the EPIC UK committee; without their enthusiasm, for a game that they love,
this army book wouldn’t be a reality. The wish and will to improve a fantastic tournament wargame, within the
UK, has been their only payment.
A big thank you also has to go to Games Workshop; without their imagination, creativeness and support this
game would not be around today. A special thank you has to go to Jervis Johnson and all the Fanatic team,
both past and present.
Also a big thank you has to go to all the independent EPIC developers, especially the army developers on
the Tactical Command internet forum. Without their ideas some of the developments within this book would
not be a reality.
PICTURES
All miniatures photographed within this book are © Games workshop 2003. All rights reserved. Used without
permission – all pictures of painted models provided by Steve Gullick, Tim Hunt and Joe Jephson.
TEXT
All text (including stories) is an unofficial production created by EPIC UK derived, without permission, upon
the Warhammer intellectual property owned by Games Workshop Ltd.
DISCLAIMER
This book is completely unofficial and in no way endorsed by Games Workshop Limited.
Adeptus Astartes, Battlefleet Gothic, Black Flame, Black Library, the Black Library logo, BL Publishing, Blood
Angels, Bloodquest, Blood Bowl, the Blood Bowl logo, The Blood Bowl Spike Device, Cadian, Catachan, the
Chaos device, Cityfight, the Chaos logo, Citadel, Citadel Device, City of the Damned, Codex,
Daemonhunters, Dark Angels, Dark Eldar, Dark Future, the Double-Headed/Imperial Eagle device, 'Eavy
Metal, Eldar, Eldar symbol devices, Epic, Eye of Terror, Fanatic, the Fanatic logo, the Fanatic II logo, Fire
Warrior, Forge World, Games Workshop, Games Workshop logo, Genestealer, Golden Demon,
Gorkamorka, Great Unclean One, the Hammer of Sigmar logo, Horned Rat logo, Inferno, Inquisitor, the
Inquisitor logo, the Inquisitor device, Inquisitor: Conspiracies, Keeper of Secrets, Khemri, Khorne, Kroot, Lord
of Change, Marauder, Mordheim, the Mordheim logo, Necromunda, Necromunda stencil logo, Necromunda
Plate logo, Necron, Nurgle, Ork, Ork skull devices, Sisters of Battle, Skaven, the Skaven symbol devices,
Slaanesh, Space Hulk, Space Marine, Space Marine chapters, Space Marine chapter logos, Talisman, Tau,
the Tau caste designations, Tomb Kings, Trio of Warriors, Twin Tailed Comet Logo, Tyranid, Tzeentch,
Ultramarines, Warhammer, Warhammer Historical, Warhammer Online, Warhammer 40k Device,
Warhammer World logo, Warmaster, White Dwarf, the White Dwarf logo, and all associated marks, names,
races, race insignia, characters, vehicles, locations, units, illustrations and images from the Blood Bowl
game, the Warhammer world, the Talisman world, and the Warhammer 40,000 universe are either ®, TM
and/or © Copyright Games Workshop Ltd 2000-2008, variably registered in the UK and other countries
around the world. Used without permission. No challenge to their status intended. All Rights Reserved to
their respective owners.
1
CONTENTS
Page 1.
Information
Page 2.
Contents
Page 3-4.
Biel-Tan Craftworld Eldar Special Rules
Page 5-12.
Biel-Tan Craftworld Eldar Units
Page 13.
Biel-Tan Craftworld Eldar Army List
Page 14.
Iyanden Craftworld Eldar
Page 15.
Iyanden Craftworld Eldar Special Rules
Page 16.
Iyanden Craftworld Eldar Units
Page 17.
Iyanden Craftworld Eldar Army List
Page 18.
Saim-Hann Craftworld Eldar
Page 19.
Saim-Hann Craftworld Eldar Special Rules
Page 20.
Saim-Hann Craftworld Units
Page 21.
Saim-Hann Craftworld Army List
Page 22.
Ulthwe Craftworld Eldar
Page 23.
Ulthwe Craftworld Eldar Special Rules
Page 24.
Ulthwe Craftworld Eldar Units
Page 25.
Ulthwe Craftworld Army List
Page 26.
Alaitoc Craftworld Eldar
Page 27.
Alaitoc Craftworld Eldar Special Rules
Page 28.
Alaitoc Craftworld Eldar Units
Page 29.
Alaitoc Craftworld Army List
Page 30.
Yme-Loc Craftworld Eldar
Page 31.
Yme-Loc Craftworld Eldar Special Rules
Page 32.
Yme-Loc Craftworld Eldar Units
Page 33.
Yme-Loc Craftworld Army List
Page 34-37.
EPIC UK Craftworld Eldar: What, How and Why
2
BIEL-TAN CRAFTWORLD ELDAR SPECIAL RULES
FARSIGHT
Eldar formations that include a unit with the farsight ability may ignore the -1 penalty to
Action test rolls when attempting to retain the initiative.
In addition once per turn the Eldar player may attempt to retain the initiative twice in a row
(i.e. allowing the Eldar player to take 3 activations in a row). Any Eldar formation may be
selected, including those without a unit with farsight, but at least one unit with the farsight
ability must be in play on the battlefield.
The formation selected must still carry out an action test with a -1 modifier, unless the
selected formation has a unit with the farsight ability.
HIT AND RUN
Eldar formations that select an advance or double action may choose to shoot either
before or after each move, but may still only shoot once. If the formation chooses to
double the -1 to hit penalty applies even if the shot is taken before moving.
Eldar formations that win an assault may consolidate up to their speed value rather than
the normal 5cms.
HOLOFIELDS
Holofields provide Eldar Titans with a 3+ saving throw. This save may always be taken
even against weapons with the macro weapon or titan killer abilities. If an Eldar Titan has
reinforced armour it may use its re-roll unless hit by a lance, macro weapon or titan killer
attack but the re-roll uses the Titan’s armour value.
Hits saved by the holofield do not generate blast markers, even if they have the disrupt
ability. Against titan killer attacks that cause extra damage make one holofield save roll, if
this is successful the Eldar Titan takes no damage, if the roll fails the Titan suffers all the
damage.
Holofield saves can be reduced by modifiers such as the -1 to saves from a cross fire and
weapons with the sniper ability.
LANCE
When units with reinforced armour are hit by a weapon with the lance ability they do not
get to re-roll failed armour saves.
3
WEBWAY PORTAL
A Craftworld Eldar army that includes any webway portals may place up to three
formations in reserve for each webway portal included in the army, infantry units in these
reserve formations may count as mounted in their transports. These formations may enter
play by activating and moving onto the table through a friendly webway portal during the
game, measuring their first move from any part of the position the portal occupies on the
battlefield.
A webway portal may only be used once per turn, and if the formation fails to activate and
chooses not to enter play this still counts as using the portal that turn.
Only infantry, light vehicles or armoured vehicles with the walker ability may use webway
portals.
MAY NOT GARRISON
Only Eldar Ranger and War Walker troupes may set up using the tournament game
garrison rule (6.1.5).
SPIRIT STONES
Formations that purchase the Spirit Stone upgrade gain the Leader ability. This is a
formation wide ability and is not tied to any one unit within the formation.
4
BIEL-TAN CRAFTWORLD ELDAR UNITS
ELDAR AUTARCH
Type
Speed
Armour
Close Combat
Fire Fight
Character
n/a
n/a
n/a
n/a
Weapon
Range
Fire Power
Notes
Autarch Ranged Weapon
(15cm)
Small Arms
Extra Attack (+1)
Eldar Power Weapon
(base contact)
Assault Weapon
Macro Weapon, Extra Attack (+1)
Notes: Character, Inspiring, Invulnerable Save, Supreme Commander.
ELDAR EXARCH
Type
Speed
Armour
Close Combat
Fire Fight
Character
n/a
n/a
n/a
n/a
Weapon
Range
Fire Power
Notes
Diresword
(base contact)
Assault Weapon
Macro Weapon, Extra Attack (+1)
Exarch Ranged Weapon
(15cm)
Small Arms
Extra Attack (+1)
Exarch Close Combat Weapon
(base contact)
Assault Weapon
Extra Attack (+1)
Executioner
(base contact)
Assault Weapon
Extra Attack (+1), First Strike
Firepike
(15cm)
Small Arms
Macro Weapon, Extra Attack (+1)
Starlance
(base contact)
Assault Weapon
Extra Attack (+1), Lance
Notes: Character, Inspiring. Dire Avenger Exarchs are armed with a Diresword; Striking Scorpion Exarchs are armed with an Exarch Close Combat Weapon. Swooping Hawk,
Warp Spider & Dark Reaper Exarchs are armed with Exarch Ranged Weapons. Fire Dragon Exarchs are armed with a Firepike, Howling Banshee Exarchs are armed with an
Executioner and Shining Spear Exarchs are armed with a Starlance.
ELDAR FARSEER
Type
Speed
Armour
Close Combat
Fire Fight
Infantry
15cm
4+
4+
5+
Weapon
Range
Fire Power
Notes
Witch Blades
(base contact)
Assault Weapon
Macro Weapon, Extra Attack (+1)
Shuriken Pistols
(15cm)
Small Arms
-
Notes: Commander, Invulnerable Save, Farsight. Farseer units can be used to summon the Avatar.
ELDAR AVATAR & COURT OF THE YOUNG KING
Type
Speed
Armour
Close Combat
Fire Fight
War Engine
15cm
3+
2+
4+
Weapon
Range
Fire Power
Notes
Court of the Young King
(base contact)
Assault Weapons
Macro Weapon, Extra Attack (+1)
Wailing Doom
and
(base contact)
30cm
Assault Weapon
MW5+
Macro Weapon, Extra Attack (+1)
-
Damage Capacity: 3
Critical Hit Effect: The Avatar and Court is destroyed. All Eldar formations with a line of sight to the Avatar and Court receive one blast marker.
Notes: Commander, Fearless, Inspiring, Invulnerable Save, Walker.
5
ELDAR GUARDIANS
Type
Speed
Armour
Close Combat
Fire Fight
Infantry
15cm
-
6+
4+
Weapon
Range
Fire Power
Notes
Shuriken Catapults
(15cm)
Small Arms
-
Notes:
ELDAR HEAVY WEAPON PLATFORM
Type
Speed
Armour
Close Combat
Infantry
15cm
-
6+
Fire Fight
5+
Weapon
Range
Fire Power
Notes
Scatter Laser
30cm
AP5+/AT5+
-
Notes:
ELDAR SUPPORT WEAPON PLATFORM
Type
Speed
Infantry
15cm
Armour
Close Combat
-
6+
Fire Fight
6+
Weapon
Range
Fire Power
Notes
Distort Cannon
30cm
MW5+
-
Notes:
ELDAR RANGERS
Type
Speed
Armour
Close Combat
Fire Fight
Infantry
15cm
5+
6+
5+
Weapon
Range
Fire Power
Notes
Long Rifles
30cm
AP5+
Sniper
Shuriken Pistols
(15cm)
Small Arms
-
Notes: Scouts.
ELDAR JETBIKES
Type
Speed
Armour
Close Combat
Fire Fight
Infantry
35cm
5+
6+
4+
Weapon
Range
Fire Power
Notes
Twin Shuriken Catapults
(15cm)
Small Arms
-
Notes: Mounted, Skimmer.
6
ELDAR VYPER
Type
Speed
Armour
Close Combat
Fire Fight
Light Vehicle
35cm
4+
6+
5+
Weapon
Range
Fire Power
Scatter Laser
30cm
AP5+/AT5+
Notes
-
Twin Shuriken Catapults
(15cm)
Small Arms
-
Notes: Skimmer.
ELDAR WAR WALKER
Type
Speed
Armour
Close Combat
Fire Fight
Light Vehicle
20cm
6+
5+
5+
Weapon
Range
Fire Power
Scatter Laser
30cm
AP5+/AT5+
Notes
-
Bright Lance
30cm
AT5+
Lance
Notes: Reinforced Armour, Scout, Walker.
ELDAR DIRE AVENGER ASPECT WARRIORS
Type
Speed
Armour
Close Combat
Fire Fight
Infantry
15cm
5+
5+
4+
Weapon
Range
Fire Power
Notes
Avenger Shuriken Catapults
(15cm)
Small Arms
Extra Attack (+1)
Notes:
ELDAR FIRE DRAGON ASPECT WARRIORS
Type
Speed
Armour
Close Combat
Fire Fight
Infantry
15cm
5+
5+
4+
Weapon
Range
Fire Power
Notes
Fusion Guns
and
15cm
(15cm)
MW5+
Small Arms
Macro Weapon
Notes:
ELDAR DARK REAPER ASPECT WARRIORS
Type
Speed
Armour
Close Combat
Fire Fight
Infantry
15cm
5+
6+
3+
Weapon
Range
Fire Power
Notes
Reaper Missile Launchers
45cm
2 × AP5+
-
Notes:
7
ELDAR STRIKING SCORPION ASPECT WARRIORS
Type
Speed
Armour
Close Combat
Fire Fight
Infantry
15cm
4+
4+
5+
Weapon
Range
Fire Power
Notes
Mandiblasters
(base contact)
Assault Weapons
Extra Attack (+1)
Shuriken Pistols
(15cm)
Small Arms
-
Notes:
ELDAR HOWLING BANSHEE ASPECT WARRIORS
Type
Speed
Armour
Close Combat
Fire Fight
Infantry
15cm
5+
2+
5+
Weapon
Range
Fire Power
Notes
Banshee Mask
(base contact)
Assault Weapons
First Strike
Shuriken Pistols
(15cm)
Small Arms
-
Notes:
ELDAR SHINING SPEAR ASPECT WARRIORS
Type
Speed
Armour
Close Combat
Fire Fight
Infantry
35cm
4+
4+
5+
Weapon
Range
Fire Power
Notes
Power Lances
(base contact)
Assault Weapons
Lance
Twin Shuriken Catapults
(15cm)
Small Arms
-
Notes: Mounted, Skimmer.
ELDAR SWOOPING HAWK ASPECT WARRIORS
Type
Speed
Armour
Close Combat
Fire Fight
Infantry
35cm
5+
5+
4+
Weapon
Range
Fire Power
Notes
Lasblasters
(15cm)
Small Arms
-
Notes: Jump Packs, Scouts, Teleport.
ELDAR WARP SPIDER ASPECT WARRIORS
Type
Speed
Armour
Close Combat
Infantry
15cm
4+
5+
Fire Fight
4+
Weapon
Range
Fire Power
Notes
Death Spinners
(15cm)
Small Arms
-
Notes: First Strike, Infiltrators, Jump Packs.
8
ELDAR WRAITHGUARD
Type
Speed
Armour
Close Combat
Fire Fight
Infantry
15cm
4+
4+
4+
Weapon
Range
Fire Power
Notes
Wraith Cannons
and
15cm
(15cm)
2 × MW5+
Small Arms
Macro Weapon, Extra Attack (+1)
Notes: Fearless, Reinforced Armour.
ELDAR WRAITHLORD
Type
Speed
Armour
Close Combat
Fire Fight
Armoured Vehicle
15cm
4+
3+
4+
Weapon
Range
Fire Power
Notes
Eldar Power Fist
(base contact)
Assault Weapon
Macro Weapon, Extra Attack (+1)
Bright Lance
30cm
AT5+
Lance
Notes: Fearless, Reinforced Armour, Walker.
ELDAR WAVE SERPENT
Type
Speed
Armour
Close Combat
Fire Fight
Armoured Vehicle
35cm
5+
6+
4+
Weapon
Range
Fire Power
Notes
Twin Shuriken Cannons
30cm
AP4+
-
Twin Shuriken Catapults
(15cm)
Small Arms
-
Notes: Reinforced Armour, Skimmer, Transport (May carry up to two of the following: Farseer, Guardian, Heavy Weapon Platform, Howling Banshee, Striking Scorpion, Fire
Dragon, Dire Avenger, Dark Reaper & Swooping Hawk units or one Wraithguard unit).
ELDAR FALCON
Type
Speed
Armour
Close Combat
Fire Fight
Armoured Vehicle
35cm
5+
6+
4+
Weapon
Range
Fire Power
Notes
Pulse Laser
45cm
2 × AT4+
-
Scatter Laser
30cm
AP5+/AT5+
-
Notes: Skimmer, Transport (May carry one of the following: Farseer, Guardian, Howling Banshee, Striking Scorpion, Fire Dragon, Dire Avenger, Dark Reaper & Swooping Hawk
units).
ELDAR FIRE PRISM
Type
Speed
Armour
Close Combat
Fire Fight
Armoured Vehicle
35cm
5+
6+
5+
Weapon
Range
Fire Power
Notes
Prism Cannon
75cm
AP4+/AT4+/AA5+
Lance
Notes: Skimmer.
9
ELDAR NIGHT SPINNER
Type
Speed
Armour
Close Combat
Fire Fight
Armoured Vehicle
35cm
5+
6+
5+
Weapon
Range
Fire Power
Notes
Night Spinner
45cm
1BP
Disrupt, Indirect Fire
Notes: Skimmer.
ELDAR FIRESTORM
Type
Speed
Armour
Close Combat
Fire Fight
Armoured Vehicle
35cm
5+
6+
4+
Weapon
Range
Fire Power
Notes
Firestorm Battery
45cm
2 × AP5+/AT5+/AA4+
-
Notes: Skimmer.
ELDAR SCORPION
Type
Speed
Armour
Close Combat
Fire Fight
War Engine
25cm
5+
6+
5+
Weapon
Range
Fire Power
Notes
Twin Pulsars
75cm
2 × MW2+
-
Shuriken Cannon
30cm
AP5+
-
Damage Capacity: 3
Critical Hit Effect: The Scorpion is destroyed. Any units within 5cm take a hit on a D6 roll of 6.
Notes: Reinforced Armour, Skimmer.
ELDAR COBRA
Type
Speed
Armour
Close Combat
Fire Fight
War Engine
25cm
5+
6+
5+
Weapon
Range
Fire Power
Notes
Cobra D-Cannon
or
30cm
30cm
MW3+
3BP
Titan Killer (D6), Fixed Forward Arc
Ignore Cover, Macro Weapon, Fixed Forward Arc
Eldar Missile Launcher
45cm
AP5+/AT6+/AA6+
-
Shuriken Cannon
30cm
AP5+
-
Damage Capacity: 3
Critical Hit Effect: The Cobra is destroyed. Any units within 5cm take a hit on a D6 roll of 6.
Notes: Reinforced Armour, Skimmer.
ELDAR STORM SERPENT
Type
Speed
Armour
Close Combat
Fire Fight
War Engine
25cm
5+
6+
4+
Weapon
Range
Fire Power
Notes
Twin Pulse Lasers
45cm
2 × AT3+
-
Scatter Laser
30cm
AP5+/AT5+
-
Damage Capacity: 3
Critical Hit Effect: The Storm Serpent is destroyed. Any units within 5cm take a hit on a D6 roll of 6.
Notes: Reinforced Armour, Skimmer, Webway Portal.
10
ELDAR VOID SPINNER
Type
Speed
Armour
Close Combat
Fire Fight
War Engine
25cm
5+
6+
5+
Weapon
Range
Fire Power
Notes
Void Spinner
60cm
3BP
Disrupt, Indirect Fire
Damage Capacity: 3
Critical Hit Effect: The Void Spinner is destroyed. Any units within 5cm take a hit on a D6 roll of 6.
Notes: Reinforced Armour, Skimmer.
ELDAR REVENANT TITAN
Type
Speed
Armour
Close Combat
Fire Fight
War Engine
35cm
5+
4+
4+
Weapon
Range
Fire Power
Notes
2 × Revenant Pulsar
45cm
2 × MW3+
-
2 × Eldar Missile Launchers
45cm
AP5+/AT6+/AA6+
-
Damage Capacity: 3
Critical Hit Effect: The Revenant’s holofields are destroyed. Any further critical hits cause an additional point of damage.
Notes: Fearless, Holofield, Jump Pack, Walker.
ELDAR PHANTOM TITAN
Type
Speed
Armour
Close Combat
Fire Fight
War Engine
25cm
5+
3+
3+
Weapon
Range
Fire Power
Notes
1-2 × Titan Pulsar
75cm
2 × MW2+
Titan Killer (1)
Titan Power Fist
and
or
30cm
(15cm)
(base contact)
6 × AP4+/AT4+
Small Arms
Assault Weapon
Extra Attacks (+3)
Extra Attacks (+2), Titan Killer (D3)
2 × Twin Eldar Missile
Launchers
45cm
AP4+/AT5+/AA5+
-
Damage Capacity: 6
Critical Hit Effect: The Phantom’s holofields are destroyed. Any further critical hits cause an additional point of damage.
Notes: Fearless, Holofield, Leader, Reinforced Armour, Walker. May be armed with 1 Titan Pulsar and 1 Titan Power Fist or 2 Titan Pulsars.
ELDAR WARLOCK TITAN
Type
Speed
Armour
Close Combat
Fire Fight
War Engine
25cm
5+
3+
3+
Weapon
Range
Fire Power
Notes
Psychic Lance
and
30cm
(15cm)
3BP
Small Arms
Disrupt, Ignore Cover, Titan Killer (D3)
Extra Attacks (+2), Titan Killer (D3)
Titan Power Fist
and
or
30cm
(15cm)
(base contact)
6 × AP4+/AT4+
Small Arms
Assault Weapon
Extra Attacks (+3)
Extra Attacks (+2), Titan Killer (D3)
2 × Twin Eldar Missile
Launchers
45cm
AP4+/AT5+/AA5+
-
Damage Capacity: 6
Critical Hit Effect: The Warlock’s holofields are destroyed. Any further critical hits cause an additional point of damage.
Notes: Farsight, Fearless, Holofield, Inspiring, Leader, Reinforced Armour, Walker.
11
ELDAR NIGHTWING INTERCEPTOR
Type
Speed
Armour
Close Combat
Fire Fight
Aircraft
Fighter
4+
n/a
n/a
Weapon
Range
Fire Power
Notes
Twin Shuriken Cannons
30cm
AP4+/AA5+
Fixed Forward Arc
Twin Bright Lances
30cm
AT4+/AA5+
Lance, Fixed Forward Arc
Notes:
ELDAR PHOENIX BOMBER
Type
Speed
Armour
Close Combat
Fire Fight
Aircraft
Fighter Bomber
5+
n/a
n/a
Weapon
Range
Fire Power
Notes
Twin Shuriken Cannons
30cm
AP4+/AA5+
Fixed Forward Arc
Pulse Laser
45cm
2 × AT4+
Fixed Forward Arc
Spinner Array
15cm
1BP
Disrupt, Fixed Forward Arc
Notes: Reinforced Armour.
ELDAR VAMPIRE RAIDER
Type
Speed
Armour
Close Combat
Fire Fight
War Engine, Aircraft
Bomber
5+
6+
4+
Weapon
Range
Fire Power
Notes
2 × Pulse Laser
45cm
2 × AT4+
Fixed Forward Arc
Scatter Laser
30cm
AP5+/AT5+/AA5+
Fixed Forward Arc
Damage Capacity: 2
Critical Hit Effect: The Vampire and all on board are destroyed.
Notes: Planetfall, Reinforced Armour, Transport (May carry up to eight of the following: Farseer, Guardian, Wraithguard, Ranger, Pathfinder, Heavy Weapon Platform, Support
Weapon Platform, Howling Banshee, Striking Scorpion, Fire Dragon, Dire Avenger, Dark Reaper, Warp Spider & Swooping Hawk units).
ELDAR WRAITHSHIP
Type
Speed
Armour
Close Combat
Fire Fight
Spacecraft
n/a
n/a
n/a
n/a
Weapon
Range
Fire Power
Notes
Orbital Bombardment
or
Pin-point Attack
n/a
4BP
Macro Weapon
n/a
MW2+
Titan Killer (D3)
Notes:
ELDAR DRAGONSHIP
Type
Speed
Armour
Close Combat
Fire Fight
Spacecraft
n/a
n/a
n/a
n/a
Weapon
Range
Fire Power
Notes
Orbital Bombardment
or
2 × Pin-point Attack
n/a
8BP
Macro Weapon
n/a
MW2+
Titan Killer (D3)
Notes: Transport (May carry up to 12 Vampires and any units transported within them).
12
BIEL-TAN CRAFTWORLD ELDAR ARMY LIST
Biel-Tan Craftworld Eldar armies have a strategy rating of 4. Aspect Warrior formations, Titans and the
Avatar have an initiative rating of 1+. All other formations have an initiative rating of 2+.
BIEL-TAN INDIVIDUALS
FORMATION
UNITS
0-1 Avatar
One Avatar and Court of the Young King
The Avatar and Court of the Young King must begin the game in reserve. In the Strategy Phase of any turn, before the
strategy roll place the Avatar and Court of the Young King within 15cm of a Farseer unit. The Avatar and Court of the Young
King counts as its own formation and may only enter play in this manner. In the End Phase of that turn it is removed from play
before rallying formations. Once removed it may not return.
Replace one objective marker in the Eldar players half of the table with a Wraithgate, this counts as an objective marker and a
webway portal which may not be attacked or damaged in any way.
0-1 Wraithgate
POINTS COST
Free
50
BIEL-TAN WARHOSTS
FORMATION
UNITS
UPGRADES
Aspect Warrior Warhost
Eight Aspect Warrior units chosen from the following: Dark
Reapers, Dire Avengers, Fire Dragons, Howling Banshees,
Shining Spears, Striking Scorpions, Swooping Hawks, Warp
Spiders
Autarch, Exarchs, Transport
POINTS COST
300
Guardian Warhost
One Farseer unit and seven Guardian units
Heavy Weapons, Support Weapons, Wraithguard, Wraithlord
or
Heavy Weapons, Transport
150
BIEL-TAN TROUPES
(Up to three for each Biel-Tan Warhost taken)
UPGRADES
FORMATION
UNITS
Engine of Vaul Troupe
One Engine of Vaul chosen from the following: Cobra,
Scorpion, Storm Serpent
Falcon Troupe
Fire Prism Troupe
Night Spinner Troupe
Ranger Troupe
Void Spinner Troupe
War Walker Troupe
Wind Rider Troupe
Five Falcons
Three Fire Prisms
Three Night Spinners
Four Ranger units
One Void Spinner
Six War Walkers
Six Jetbike units
Spirit Stones
Add one or two additional Engine of Vauls for 200 points each
chosen from the following: Cobra, Scorpion, Storm Serpent
Firestorms, Spirit Stones
Spirit Stones
Spirit Stones
Add one to four additional Ranger units for 25 points each
Spirit Stones
Spirit Stones
Vypers, Spirit Stones
POINTS COST
250
250
250
175
100
275
200
200
BIEL-TAN UPGRADES
(each different allowed upgrade may be taken once by a formation)
UPGRADE
UNITS
0-1 Autarch
Exarchs
Firestorms
Heavy Weapons
Replace one Eldar Exarch character with an Eldar Autarch character
Add up to two Eldar Exarch characters to Eldar Aspect Warrior units
Replace up to two Eldar Falcons with Eldar Firestorms
Replace up to three Eldar Guardian units with Eldar Heavy Weapon Platform units
POINTS COST
50
25 each
0
0
Support Weapons
Spirit Stones
Transport
50
25
50 each
Vypers
Wraithguard
Wraithlord
Add three Eldar Support Weapon Platform units
Grants the formation the Spirit Stones ability
Add enough Wave Serpents to transport all the units in the formation with no transport spaces left over if at all possible
after any upgrades have been added to the formation.
Aspect Warrior Warhosts may replace any number of these Wave Serpents with two Eldar Falcons each, for 75 points each
Wave Serpent replaced
Replace any number of Eldar Jetbike units with Eldar Vypers
Add three Eldar Wraithguard units
Add three Eldar Wraithlords
FORMATION
UNITS
Nightwing Interceptors
Phoenix Bombers
0-1 Spacecraft
Three Nightwing Interceptors
Three Phoenix Bombers
One Wraithship or
One Dragonship
One Vampire Raider
Two Revenant Titans
One Phantom Titan
One Warlock Titan
0
150
175
AIRCRAFT, SPACECRAFT AND TITANS
Vampire
Revenants
Phantom Titan
0-1 Warlock Titan
POINTS COST
300
300
150
300
200
650
750
850
USING THE ARMY LIST
• A maximum of up to a third of the points available to the army may be spent on Aircraft, Spacecraft and
Titans.
13
IYANDEN
CRAFTWORLD
14
IYANDEN CRAFTWORLD ELDAR SPECIAL RULES
FARSIGHT
See page 3.
HIT AND RUN
See page 3.
HOLOFIELDS
See page 3.
LANCE
See page 3.
WEBWAY PORTAL
See page 4.
MAY NOT GARRISON
See page 4.
SPIRIT STONES
See page 4.
15
IYANDEN CRAFTWORLD ELDAR UNITS
(For all other Iyanden Craftworld Eldar units, see pages 5 to 12)
ELDAR WRAITHSEER
Type
Speed
Armour
Close Combat
Fire Fight
Character
-
-
-
-
Weapon
Range
Fire Power
Notes
Singing Spear
and
(base contact)
(15cm)
Assault Weapon
Small Arms
Macro Weapon, Extra Attack (+1)
Macro Weapon, Extra Attack (+1)
Notes: Farsight, Supreme Commander. The Wraithseer can be used to summon the Avatar.
ELDAR SPIRITSEER
Type
Speed
Armour
Close Combat
Fire Fight
Character
-
-
-
-
Weapon
Range
Fire Power
Notes
Witch Blade
(base contact)
Assault Weapon
Macro Weapon, Extra Attack (+1)
Notes: Commander, Farsight.
AVATAR
Type
Speed
Armour
Close Combat
Fire Fight
War Engine
15cm
3+
2+
5+
Weapon
Range
Fire Power
Notes
Wailing Doom
and
(base contact)
30cm
Assault Weapon
MW5+
Macro Weapon, Extra Attack (+1)
-
Damage Capacity: 3
Critical Hit Effect: The Avatar is destroyed. All Eldar formations with a line of sight to the Avatar receive one blast marker.
Notes: Commander, Fearless, Inspiring, Invulnerable Save, Walker.
16
IYANDEN CRAFTWORLD ELDAR ARMY LIST
Iyanden Craftworld Eldar armies have a strategy rating of 4. Aspect Warrior formations, Titans and the
Avatar have an initiative rating of 1+. All other formations have an initiative rating of 2+.
IYANDEN INDIVIDUALS
FORMATION
UNITS
0-1 Avatar
One Avatar
The Avatar must begin the game in reserve. In the Strategy Phase of any turn, before the strategy roll place the Avatar within
15cm of a Farseer or Wraithseer unit. The Avatar counts as its own formation and may only enter play in this manner. In the
End Phase of that turn it is removed from play before rallying formations. Once removed it may not return.
Replace one objective marker in the Eldar players half of the table with a Wraithgate, this counts as an objective marker and a
webway portal which may not be attacked or damaged in any way.
0-1 Wraithgate
POINTS COST
Free
50
IYANDEN HOSTS
FORMATION
UNITS
UPGRADES
Spirit Host
Guardian Host
One Spiritseer character and six Wraithguard units
One Farseer unit, four Guardian units and three Heavy
Weapon Platform units.
Wraithseer, Wraithlord, Transport
Support Weapons, Wraithguard, Wraithlord
or
Transport
POINTS COST
375
150
IYANDEN TROUPES
(Up to two for each Iyanden Host taken)
UPGRADES
FORMATION
UNITS
Aspect Warrior Troupe
Six Aspect Warrior units chosen from the following: Dark
Reapers, Dire Avengers, Fire Dragons, Howling Banshees,
Shining Spears, Striking Scorpions, Swooping Hawks, Warp
Spiders
One Engine of Vaul chosen from the following: Cobra,
Scorpion, Storm Serpent
Engine of Vaul Troupe
Falcon Troupe
Fire Prism Troupe
Night Spinner Troupe
Ranger Troupe
Spirit Troupe
War Walker Troupe
Wind Rider Troupe
Five Falcons
Three Fire Prisms
Three Night Spinners
Four Ranger units
Six Wraithlords
Six War Walkers
Six Jetbike units
POINTS COST
Exarch, Transport
250
Spirit Stones
Add one or two additional Engine of Vauls for 200 points each
chosen from the following: Cobra, Scorpion, Storm Serpent
Firestorms, Spirit Stones
Spirit Stones
Spirit Stones
Add one to four additional Ranger units for 25 points each
Spirit Stones
Vypers, Spirit Stones
250
250
250
175
100
350
200
200
IYANDEN UPGRADES
(each different allowed upgrade may be taken once by a formation)
UPGRADE
UNITS
0-1 Wraithseer
Exarch
Firestorms
Support Weapons
Spirit Stones
Transport
Vypers
Wraithguard
Wraithlord
Replace one Eldar Spiritseer character with an Eldar Wraithseer character
Add one Eldar Exarch character to an Eldar Aspect Warrior unit
Replace up to two Eldar Falcons with Eldar Firestorms
Add three Eldar Support Weapon Platform units
Grants the formation the Spirit Stones ability
Add enough Wave Serpents to transport all the units in the formation with no transport spaces left over if at all possible
after any upgrades have been added to the formation.
Aspect Warrior Troupes may replace any number of these Wave Serpents with two Eldar Falcons each, for 75 points each
Wave Serpent replaced
Replace any number of Eldar Jetbike units with Eldar Vypers
Add three Eldar Wraithguard units
Add three Eldar Wraithlords
POINTS COST
FORMATION
UNITS
Nightwing Interceptors
Phoenix Bombers
0-1 Spacecraft
Three Nightwing Interceptors
Three Phoenix Bombers
One Wraithship or
One Dragonship
One Vampire Raider
Two Revenant Titans
One Phantom Titan
One Warlock Titan
100
25
0
50
25
50 each
0
150
175
AIRCRAFT, SPACECRAFT AND TITANS
Vampire
Revenants
Phantom Titan
0-1 Warlock Titan
POINTS COST
300
300
150
300
200
650
750
850
USING THE ARMY LIST
• A maximum of up to a third of the points available to the army may be spent on Aircraft, Spacecraft and
Titans.
• The total combined number of Guardian hosts, Aspect Warrior troupes, Ranger troupes and Wind Rider
troupes in the army may not exceed the combined number of Spirit hosts and Spirit troupes in the army.
17
SAIM-HANN
CRAFTWORLD
18
SAIM-HANN CRAFTWORLD ELDAR SPECIAL RULES
FARSIGHT
See page 3.
HIT AND RUN
See page 3.
HOLOFIELDS
See page 3.
LANCE
See page 3.
WEBWAY PORTAL
See page 4.
MAY NOT GARRISON
See page 4.
SPIRIT STONES
See page 4.
19
SAIM-HANN CRAFTWORLD ELDAR UNITS
(For all other Saim-Hann Craftworld Eldar units, see pages 5 to 12)
ELDAR WILD RIDER CHIEFTAIN
Type
Speed
Armour
Close Combat
Fire Fight
Character
-
-
-
-
Weapon
Range
Fire Power
Notes
Eldar Power Weapon
(base contact)
Assault Weapon
Macro Weapon, Extra Attack (+1)
Shuriken Cannon
30cm
AP5+
-
Notes: Inspiring, Invulnerable Save, Supreme Commander.
ELDAR MOUNTED FARSEER
Type
Speed
Armour
Close Combat
Fire Fight
Infantry
35cm
4+
4+
4+
Weapon
Range
Fire Power
Notes
Witch Blades
(base contact)
Assault Weapon
Macro Weapon, Extra Attack (+1)
Twin Shuriken Catapults
(15cm)
Small Arms
-
Notes: Commander, Farsight, Invulnerable Save, Mounted, Skimmer. Mounted Farseer units can be used to summon the Avatar.
ELDAR SAIM-HANN WILD RIDERS
Type
Speed
Armour
Close Combat
Fire Fight
Infantry
35cm
5+
5+
4+
Weapon
Range
Fire Power
Notes
Eldar Close Combat Weapons
(base contact)
Assault Weapon
-
Twin Shuriken Catapults
(15cm)
Small Arms
-
Notes: Mounted, Skimmer.
ELDAR VAMPIRE HUNTER
Type
Speed
War Engine, Aircraft
Bomber
Weapon
Range
Armour
Close Combat
5+
-
Fire Fight
-
Fire Power
Notes
Fixed Forward Arc
Hunter Twin Pulsars
30cm
2 × MW2+
Twin Eldar Missile Launchers
45cm
AP4+/AT5+/AA5+
Fixed Forward Arc
Scatter Laser
30cm
AP5+/AT5+/AA5+
Fixed Forward Arc
Damage Capacity: 2
Critical Hit Effect: The Vampire Hunter is destroyed.
Notes: Reinforced Armour.
AVATAR
Type
Speed
Armour
Close Combat
Fire Fight
War Engine
15cm
3+
2+
5+
Weapon
Range
Fire Power
Notes
Wailing Doom
and
(base contact)
30cm
Assault Weapon
MW5+
Macro Weapon, Extra Attack (+1)
-
Damage Capacity: 3
Critical Hit Effect: The Avatar is destroyed. All Eldar formations with a line of sight to the Avatar receive one blast marker.
Notes: Commander, Fearless, Inspiring, Invulnerable Save, Walker.
20
SAIM-HANN CRAFTWORLD ELDAR ARMY LIST
Saim-Hann Craftworld Eldar armies have a strategy rating of 4. Aspect Warrior formations, Titans and the
Avatar have an initiative rating of 1+. All other formations have an initiative rating of 2+.
SAIM-HANN INDIVIDUALS
FORMATION
UNITS
0-1 Avatar
One Avatar
The Avatar must begin the game in reserve. In the Strategy Phase of any turn, before the strategy roll place the Avatar within
15cm of a Mounted Farseer unit. The Avatar counts as its own formation and may only enter play in this manner. In the End
Phase of that turn it is removed from play before rallying formations. Once removed it may not return.
POINTS COST
Free
0-1 Wraithgate
Replace one objective marker in the Eldar players half of the table with a Wraithgate, this counts as an objective marker and a
webway portal which may not be attacked or damaged in any way.
50
FORMATION
UNITS
UPGRADES
Wild Rider Host
Nine Saim-Hann Wild Rider units
Mounted Farseer, Spirit Stones, Vypers, Chieftain, Wild Riders
300
Aspect Warrior Host
(Up to one per Wild Rider
Host)
Eight Aspect Warrior units chosen from the following:
Shining Spears, Swooping Hawks
Exarch
Add one additional Exarch character to an Aspect Warrior unit
for 25 points
300
SAIM-HANN HOSTS
POINTS COST
SAIM-HANN TROUPES
(Up to two for each Saim-Hann Host taken)
FORMATION
UNITS
UPGRADES
Mounted Aspect Warrior
Troupe
Three Wave Serpents and six Aspect Warrior units chosen
from the following: Dark Reapers, Dire Avengers, Fire
Dragons, Howling Banshees, Striking Scorpions
Exarch
Replace any number of Wave Serpents with two Eldar
Falcons each, for 75 points each Wave Serpent replaced
POINTS COST
400
Engine of Vaul Troupe
One Engine of Vaul chosen from the following: Cobra,
Scorpion, Storm Serpent
Spirit Stones
Add one or two additional Engine of Vauls for 200 points each
chosen from the following: Cobra, Scorpion, Storm Serpent
250
Falcon Troupe
Five Falcons
Firestorms, Spirit Stones
250
Fire Prism Troupe
Three Fire Prisms
Spirit Stones
250
Night Spinner Troupe
Three Night Spinners
Spirit Stones
175
Ranger Troupe
Four Ranger units
Add one to four additional Ranger units for 25 points each
100
War Walker Troupe
Six War Walkers
Spirit Stones
200
SAIM-HANN UPGRADES
(each different allowed upgrade may be taken once by a formation)
UPGRADE
UNITS
0-1 Chieftain
Add one Eldar Wild Rider Chieftain character to a Wild Rider unit or Vyper
POINTS COST
50
Exarch
Add one Eldar Exarch character to an Eldar Aspect Warrior unit
25
Firestorms
Replace up to two Eldar Falcons with Eldar Firestorms
0
Spirit Stones
Grants the formation the Spirit Stones ability
25
Vypers
Replace any number of Eldar Saim-Hann Wild Rider units with Eldar Vypers
0
Mounted Farseer
Add one Eldar Mounted Farseer unit
50
Wild Riders
Add three Eldar Saim-Hann Wild Rider units
75
FORMATION
UNITS
Nightwing Interceptors
Three Nightwing Interceptors
300
Phoenix Bombers
Three Phoenix Bombers
300
0-1 Spacecraft
One Wraithship or
One Dragonship
150
300
Vampire
One Vampire Hunter
225
Revenants
Two Revenant Titans
650
AIRCRAFT, SPACECRAFT AND TITANS
POINTS COST
USING THE ARMY LIST
•
A maximum of up to a third of the points available to the army may be spent on Aircraft, Spacecraft and
Titans.
21
ULTHWÉ
CRAFTWORLD
22
ULTHWÉ CRAFTWORLD ELDAR SPECIAL RULES
FARSIGHT
See page 3.
HIT AND RUN
See page 3.
HOLOFIELDS
See page 3.
LANCE
See page 3.
WEBWAY PORTAL
See page 4.
MAY NOT GARRISON
See page 4.
SPIRIT STONES
See page 4.
SEERS OF ULTHWE
Ulthwe armies have a strategy rating of 4. However for all deployment purposes (such as choosing teleport
order or picking spaceship arrival turn) Ulthwe armies count as having a strategy rating of 5.
An Ulthwe army gets +1 to the strategy roll on the turn the Avatar arrives.
23
ULTHWÉ CRAFTWORLD ELDAR UNITS
(For all other Ulthwé Craftworld Eldar units, see pages 5 to 12)
ELDAR SEER COUNCIL
Type
Speed
Armour
Close Combat
Fire Fight
Infantry
15cm
4+
4+
4+
Weapon
Range
Fire Power
Notes
Witch Blades
(base contact)
Assault Weapon
Macro Weapon, Extra Attack (+1)
Psychic Powers
(15cm)
Small Arms
Macro Weapon, Extra Attack (+1)
Notes: Farsight, Invulnerable Save, Supreme Commander. Seer Council units can be used to summon the Avatar.
AVATAR
Type
Speed
Armour
Close Combat
Fire Fight
War Engine
15cm
3+
2+
5+
Weapon
Range
Fire Power
Notes
Wailing Doom
and
(base contact)
30cm
Assault Weapon
MW5+
Macro Weapon, Extra Attack (+1)
-
Damage Capacity: 3
Critical Hit Effect: The Avatar is destroyed. All Eldar formations with a line of sight to the Avatar receive one blast marker.
Notes: Commander, Fearless, Inspiring, Invulnerable Save, Walker.
24
ULTHWÉ CRAFTWORLD ELDAR ARMY LIST
Ulthwé Craftworld Eldar armies have a strategy rating of 4. Aspect Warrior formations, Titans and the Avatar
have an initiative rating of 1+. All other formations have an initiative rating of 2+.
ULTHWÉ INDIVIDUALS
FORMATION
UNITS
0-1 Avatar
One Avatar
The Avatar must begin the game in reserve. In the Strategy Phase of any turn, before the strategy roll place the Avatar within
15cm of a Seer Council or Farseer unit. The Avatar counts as its own formation and may only enter play in this manner. In the
End Phase of that turn it is removed from play before rallying formations. Once removed it may not return.
Replace one objective marker in the Eldar players half of the table with a Wraithgate, this counts as an objective marker and a
webway portal which may not be attacked or damaged in any way.
0-1 Wraithgate
POINTS COST
Free
50
ULTHWÉ HOSTS
FORMATION
UNITS
UPGRADES
Black Guardian Host
Two Farseer units and six Guardian units
Heavy Weapons, Seer Council, Support Weapons,
Wraithguard, Wraithlord
or
Heavy Weapons, Transport
POINTS COST
175
ULTHWÉ TROUPES
(Up to two for each Ulthwé Host taken)
UPGRADES
FORMATION
UNITS
Aspect Warrior Troupe
Six Aspect Warrior units chosen from the following: Dark
Reapers, Dire Avengers, Fire Dragons, Howling Banshees,
Shining Spears, Striking Scorpions, Swooping Hawks, Warp
Spiders
One Engine of Vaul chosen from the following: Cobra,
Scorpion, Storm Serpent
Engine of Vaul Troupe
Falcon Troupe
Fire Prism Troupe
Night Spinner Troupe
Ranger Troupe
War Walker Troupe
Wind Rider Troupe
Five Falcons
Three Fire Prisms
Three Night Spinners
Four Ranger units
Six War Walkers
Six Jetbike units
POINTS COST
Exarch, Transport
250
Spirit Stones
Add one or two additional Engine of Vauls for 200 points each
chosen from the following: Cobra, Scorpion, Storm Serpent
250
Firestorms, Spirit Stones
Spirit Stones
Spirit Stones
Add one to four additional Ranger units for 25 points each
Spirit Stones
Vypers, Spirit Stones
250
250
175
100
200
200
ULTHWÉ UPGRADES
(each different allowed upgrade may be taken once by a formation)
UPGRADE
UNITS
0-1 Seer Council
Exarch
Firestorms
Heavy Weapons
Support Weapons
Spirit Stones
Transport
Vypers
Wraithguard
Wraithlord
Replace one Eldar Farseer unit with an Eldar Seer Council unit
Add one Eldar Exarch character to an Eldar Aspect Warrior unit
Replace up to two Eldar Falcons with Eldar Firestorms
Replace up to three Eldar Guardian units with Eldar Heavy Weapon Platform units
Add three Eldar Support Weapon Platform units
Grants the formation the Spirit Stones ability
Add enough Wave Serpents to transport all the units in the formation with no transport spaces left over if at all possible
after any upgrades have been added to the formation.
Aspect Warrior Troupes may replace any number of these Wave Serpents with two Eldar Falcons each, for 75 points each
Wave Serpent replaced
Replace any number of Eldar Jetbike units with Eldar Vypers
Add three Eldar Wraithguard units
Add three Eldar Wraithlords
POINTS COST
FORMATION
UNITS
Nightwing Interceptors
Phoenix Bombers
0-1 Spacecraft
Three Nightwing Interceptors
Three Phoenix Bombers
One Wraithship or
One Dragonship
300
300
150
300
Vampire
Revenants
Phantom
0-1 Warlock
One Vampire Raider
Two Revenant Titans
One Phantom Titan
One Warlock Titan
200
650
750
850
100
25
0
0
50
25
50 each
0
150
175
AIRCRAFT, SPACECRAFT AND TITANS
POINTS COST
USING THE ARMY LIST
A maximum of up to a third of the points available to the army may be spent on Aircraft, Spacecraft and
Titans.
25
ALAITOC
CRAFTWORLD
26
ALAITOC CRAFTWORLD ELDAR SPECIAL RULES
FARSIGHT
See page 3.
HIT AND RUN
See page 3.
HOLOFIELDS
See page 3.
LANCE
See page 3.
WEBWAY PORTAL
See page 4.
MAY NOT GARRISON
Only Eldar Ranger hosts and Pathfinder troupes may set up using the tournament game garrison rule (6.1.5).
SPIRIT STONES
See page 4.
27
ALAITOC CRAFTWORLD ELDAR UNITS
(For all other Alaitoc Craftworld Eldar units, see pages 5 to 12)
AVATAR
Type
Speed
Armour
Close Combat
War Engine
15cm
3+
2+
Fire Fight
5+
Weapon
Range
Fire Power
Notes
Wailing Doom
and
(base contact)
30cm
Assault Weapon
MW5+
Macro Weapon, Extra Attack (+1)
-
Damage Capacity: 3
Critical Hit Effect: The Avatar is destroyed. All Eldar formations with a line of sight to the Avatar receive one blast marker.
Notes: Commander, Fearless, Inspiring, Invulnerable Save, Walker.
ALAITOC PATHFINDERS
Type
Speed
Armour
Close Combat
Fire Fight
Infantry
15cm
5+
5+
5+
Weapon
Range
Fire Power
Notes
Long Rifles
30cm
AP5+
Sniper
Eldar close combat weapons
(base contact)
Assault Weapons
-
Notes: First Strike, Infiltrators, Scouts, Teleport.
28
ALAITOC CRAFTWORLD ELDAR ARMY LIST
Alaitoc Craftworld Eldar armies have a strategy rating of 4. Aspect Warrior and Pathfinder formations, Titans
and the Avatar have an initiative rating of 1+. All other formations have an initiative rating of 2+.
ALAITOC INDIVIDUALS
FORMATION
UNITS
0-1 Avatar
One Avatar
The Avatar must begin the game in reserve. In the Strategy Phase of any turn, before the strategy roll place the Avatar within
15cm of a Farseer unit. The Avatar counts as its own formation and may only enter play in this manner. In the End Phase of
that turn it is removed from play before rallying formations. Once removed it may not return.
Replace one objective marker in the Eldar players half of the table with a Wraithgate, this counts as an objective marker and a
webway portal which may not be attacked or damaged in any way.
0-1 Wraithgate
POINTS COST
Free
50
ALAITOC HOSTS
FORMATION
UNITS
UPGRADES
Guardian Host
(Up to one per Ranger
host)
One Farseer unit and seven Guardian units
Heavy Weapons, Support Weapons, Wraithguard, Wraithlord
or
Heavy Weapons, Transport
POINTS COST
150
Ranger Host
Eight Ranger units
War Walkers
200
ALAITOC TROUPES
(Up to two for each Alaitoc Host taken)
UPGRADES
FORMATION
UNITS
Aspect Warrior Troupe
Six Aspect Warrior units chosen from the following: Dark
Reapers, Dire Avengers, Fire Dragons, Howling Banshees,
Shining Spears, Striking Scorpions, Swooping Hawks, Warp
Spiders
One Engine of Vaul chosen from the following: Cobra,
Scorpion, Storm Serpent
Engine of Vaul Troupe
Falcon Troupe
Fire Prism Troupe
Night Spinner Troupe
Pathfinder Troupe
Wind Rider Troupe
Five Falcons
Three Fire Prisms
Three Night Spinners
Six Alaitoc Pathfinder units
Six Jetbike units
POINTS COST
Autarch, Exarch, Transport
250
Spirit Stones
Add one or two additional Engine of Vauls for 200 points each
chosen from the following: Cobra, Scorpion, Storm Serpent
250
Firestorms, Spirit Stones
Spirit Stones
Spirit Stones
Vypers, Spirit Stones
250
250
175
225
200
ALAITOC UPGRADES
(each different allowed upgrade may be taken once by a formation)
UPGRADE
UNITS
0-1 Autarch
Exarch
Firestorms
Heavy Weapons
Support Weapons
Spirit Stones
Transport
Replace one Eldar Exarch character with an Eldar Autarch character
Add one Eldar Exarch character to an Eldar Aspect Warrior unit
Replace up to two Eldar Falcons with Eldar Firestorms
Replace up to three Eldar Guardian units with Eldar Heavy Weapon Platform units
Add three Eldar Support Weapon Platform units
Grants the formation the Spirit Stones ability
Add enough Wave Serpents to transport all the units in the formation with no transport spaces left over if at all possible
after any upgrades have been added to the formation.
Aspect Warrior Troupes may replace any number of these Wave Serpents with two Eldar Falcons each, for 75 points each
Wave Serpent replaced
POINTS COST
Vypers
War Walkers
Replace any number of Eldar Jetbike units with Eldar Vypers
Add three War Walkers
0
75
Wraithguard
Wraithlord
Add three Eldar Wraithguard units
Add three Eldar Wraithlords
150
175
FORMATION
UNITS
Nightwing Interceptors
Phoenix Bombers
0-1 Spacecraft
Three Nightwing Interceptors
Three Phoenix Bombers
One Wraithship or
One Dragonship
One Vampire Raider
Two Revenant Titans
One Phantom Titan
50
25
0
0
50
25
50 each
AIRCRAFT, SPACECRAFT AND TITANS
Vampire
Revenants
Phantom
POINTS COST
300
300
150
300
200
650
750
USING THE ARMY LIST
• A maximum of up to a third of the points available to the army may be spent on Aircraft, Spacecraft and
Titans.
29
YME-LOC
CRAFTWORLD
30
YME-LOC CRAFTWORLD ELDAR SPECIAL RULES
FARSIGHT
See page 3.
HIT AND RUN
See page 3.
HOLOFIELDS
See page 3.
LANCE
See page 3.
WEBWAY PORTAL
See page 4.
LARGE WEBWAY PORTAL
A large webway portal follows all the rules of a webway portal with the exception that it may be used by
Infantry units, light vehicles and armoured vehicles.
MAY NOT GARRISON
Only Eldar Hornet troupes may set up using the tournament game garrison rule (6.1.5).
SPIRIT STONES
See page 4.
31
YME-LOC CRAFTWORLD ELDAR UNITS
(For all other Yme-Loc Craftworld Eldar units, see pages 5 to 12)
AVATAR
Type
Speed
Armour
Close Combat
War Engine
15cm
3+
2+
Fire Fight
5+
Weapon
Range
Fire Power
Notes
Wailing Doom
and
(base contact)
30cm
Assault Weapon
MW5+
Macro Weapon, Extra Attack (+1)
-
Damage Capacity: 3
Critical Hit Effect: The Avatar is destroyed. All Eldar formations with a line of sight to the Avatar receive one blast marker.
Notes: Commander, Fearless, Inspiring, Invulnerable Save, Walker.
ELDAR MASTER BONESINGER
Type
Speed
Armour
Close Combat
Fire Fight
Character
n/a
n/a
n/a
n/a
Weapon
Range
Fire Power
Notes
-
-
-
-
Notes: Invulnerable Save, Supreme Commander
ELDAR HORNET
Type
Speed
Armour
Close Combat
Fire Fight
Light Vehicle
35cm
4+
6+
5+
Weapon
Range
Fire Power
Star Cannon
30cm
AP4+/AT6+
Notes
-
Bright Lance
30cm
AT5+
Lance
Notes: Skimmer, Scout.
ELDAR WARP HUNTER
Type
Speed
Armour
Close Combat
Fire Fight
Armoured Vehicle
35cm
5+
6+
4+
Weapon
Range
Fire Power
Notes
Warp Hunter D-Cannon
and
30cm
(15cm)
MW3+
Small Arms
Macro Weapon
Twin Shuriken Catapults
(15cm)
Small Arms
-
Notes: Skimmer.
ELDAR LYNX
Type
Speed
Armour
Close Combat
War Engine
30cm
5+
6+
Weapon
Range
Fire Fight
5+
Fire Power
Notes
Sonic Lance
45cm
2BP
Disrupt, Ignore Cover
Shuriken Cannon
30cm
AP5+
-
Damage Capacity: 2
Critical Hit Effect: The Lynx is destroyed.
Notes: Reinforced Armour, Skimmer.
32
YME-LOC CRAFTWORLD ELDAR ARMY LIST
Yme-Loc Craftworld Eldar armies have a strategy rating of 4. Aspect Warrior formations, Titans and the
Avatar have an initiative rating of 1+. All other formations have an initiative rating of 2+.
YME-LOC INDIVIDUALS
FORMATION
UNITS
0-1 Avatar
One Avatar
The Avatar must begin the game in reserve. In the Strategy Phase of any turn, before the strategy roll place the Avatar within
15cm of a Farseer unit. The Avatar counts as its own formation and may only enter play in this manner. In the End Phase of
that turn it is removed from play before rallying formations. Once removed it may not return.
POINTS COST
Free
0-1 Gate of Vaul
Replace one objective marker in the Eldar players half of the table with a Gate of Vaul, this counts as an objective marker and
a large webway portal which may not be attacked or damaged in any way.
100
FORMATION
UNITS
UPGRADES
Falcon Host
Six Falcons
Firestorms, Spirit Stones, Bonesinger
300
Engine of Vaul Host
One Engine of Vaul chosen from the following: Cobra,
Scorpion, Storm Serpent
Spirit Stones, Bonesinger
Add one or two additional Engine of Vauls for 200 points each
chosen from the following: Cobra, Scorpion, Storm Serpent
250
YME-LOC HOSTS
POINTS COST
YME-LOC TROUPES
(Up to two for each Yme-Loc Host taken)
FORMATION
UNITS
UPGRADES
Mounted Aspect Warrior
Troupe
Three Wave Serpents and Six Aspect Warrior units chosen
from the following: Dark Reapers, Dire Avengers, Fire
Dragons, Howling Banshees, Striking Scorpions, Swooping
Hawks
Exarch
Mounted Guardian Troupe One Farseer unit, five Guardian units, two Wave Serpents
and two Falcons
POINTS COST
400
Replace any number of Wave Serpents with two Eldar
Falcons each, for 50 points each Wave Serpent replaced
Heavy Weapons
300
Fire Prism Troupe
Three Fire Prisms
Spirit Stones
250
Night Spinner Troupe
Three Night Spinners
Spirit Stones
175
Hornet Troupe
Five Hornets
Spirit Stones
225
Warp Hunter Troupe
Three Warp Hunters
Spirit Stones
175
Wind Rider Troupe
Six Vyper units
Spirit Stones
200
Lynx Troupe
Two Lynx
Spirit Stones
300
YME-LOC UPGRADES
(each different allowed upgrade may be taken once by a formation)
UPGRADE
UNITS
0-1 Bonesinger
Add one Eldar Master Bonesinger character
POINTS COST
50
Exarch
Add one Eldar Exarch character to an Eldar Aspect Warrior unit
25
Firestorms
Replace up to two Eldar Falcons with Eldar Firestorms
0
Heavy Weapons
Replace up to three Eldar Guardian units with Eldar Heavy Weapon Platform units
0
Spirit Stones
Grants the formation the Spirit Stones ability
25
FORMATION
UNITS
Nightwing Interceptors
Three Nightwing Interceptors
300
Phoenix Bombers
Three Phoenix Bombers
300
0-1 Spacecraft
One Wraithship or
One Dragonship
150
300
Revenants
Two Revenant Titans
650
Phantom
One Phantom Titan
750
0-1 Warlock
One Warlock Titan
850
AIRCRAFT, SPACECRAFT AND TITANS
POINTS COST
USING THE ARMY LIST
•
A maximum of up to a third of the points available to the army may be spent on Aircraft, Spacecraft and
Titans.
33
EPIC UK CRAFTWORLD ELDAR
WHAT, HOW AND WHY
So you’ve just finished reading through the new EPIC UK Craftworld Eldar codex, however you have some
questions; what has EPIC UK done? How have we done it and why? Well this part of the army book is here to help
you out!
Below you will find out what we’ve done, how and why we did it. Have a read though this and find out what was in
the EPIC UK team’s head when we designed the different Eldar Craftworld army lists.
THE BIEL-TAN ARMY LIST
So what changes have we made to the Biel-Tan list, firstly we re-introduced the option of Spirit Stones back into
the list which had been removed in the 2008 review. However instead of a blanket special rule it now has to be
purchased as an upgrade, allowing it to be focused on the small and fragile support formations it was originally
intended for.
The Scorpion had also suffered with the change to the pulse rule which had reduced its effective fire power. It no
longer competed with other support choices in the Eldar list and also lacked any real utility when compared to the
excellent Falcons. Some options we considered were changing its shuriken cannon to an Eldar missile launcher
(didn’t fit the model or really solve the problem) or more radically upping its rate of fire from 2 to 3 shots (which
proved too powerful), but in the end we decided to go with a range increase on the main weapon to 75 cm.
Howling Banshee Aspect Warriors have proven the weakest of the aspect warriors over the years and had
virtually disappeared from tournament games so to address this the CC value was increased from 3+ to 2+ and a
note was also added to the Exarch character entry that when added to a Howling Banshee Aspect Warrior unit
its extra attack also gained the First Strike ability.
Another fairly iconic formation that was rarely seen was the Phoenix Bomber; again a number of options were
discussed for these mostly revolving around different weapon configurations but in the end it was decided to keep
it simple and decrease the formations cost from 400 to 350 points.
Other changes made to address some minor balance concerns were to remove Scout from Warp Spider Aspect
Warriors (Seen as one of the most powerful aspect choices) and also reduce the armour save of Eldar Jetbikes
from 4 to 5+ (Not inherently overpowered although with a potential to be spammed – this change was more to
reintroduce an Eldar feel to the formation and means a degree of care is required in their use, it also makes the
Vyper a better choice with its 4+ armour).
UPDATED BIEL-TAN ARMY LIST
The main changes to the Biel-Tan list are to reduce the cost by 50 points of the almost never seen Phoenix
Bomber formation. Also the Void Spinner has been found to be a very powerful choice and has received a small
points increase which has necessitated it being split off into its own formation. The Cobra’s main gun has also
been improved to make this very rarely taken Engine of Vaul a viable choice.
Other changes include a points discount for larger Engine of Vaul formations to make them a more viable choice.
The Phantom Titan’s Pulsars have also been improved from MW3+ to MW2+ to make them a slightly better
choice. Also a few changes have been made to the weapon configurations for Exarch characters dependant on
aspect type.
Finally the option to take Falcons as a transport option for Aspect Warriors has been tidied up and reduced in
cost.
34
THE IYANDEN ARMY LIST
Once the largest and most powerful of Craftworlds; a devastating attack by the Tyranids has left Iyanden shattered
and a place where the dead outnumber the living. To represent this, the army has a number of restrictions on the
formations it may take.
Firstly armies of Iyanden are limited to two support troupes for each Spirit Host or Guardian Warhost taken as a
core choice. But even with this tighter restriction other limitations apply. The dead now form the bulk of Iyanden’s
armies in the form of the Spirit Hosts, silent ranks of deadly Wraithguard. Because of this no more than a single
Guardian Warhost or Aspect Troupe (the large Aspect Warhosts of Biel-Tan are replaced by the smaller six
unit Aspect Troupes in the Iyanden list) may be taken for each Spirit Host in the army, in addition you may not
have more Ranger or Wind Rider Troupes than Spirit Hosts. Alongside these restrictions the army also loses
access to the Biel-Tan specific Void Spinner and the Avatar loses the attendant court of the young king. The
Autarch is also replaced by a more suitable army commander in the form of a powerful Wraithseer.
To make up for this the armies of Iyanden gain the powerful Spirit Host as a core choice, formed of six
Wraithguard units and a Spiritseer character. As well as the option of a support Spirit Troupe composed of six
Wraithlords.
These powerful and extremely tough formations means Iyanden plays very differently to other Eldar armies relying
on an initial hopefully devastating attack using Storm Serpent or Vampire deployed Spirit Hosts to make up for a
lack of numbers, speed and flexibility.
UPDATED IYANDEN ARMY LIST
All relevant changes from the Biel-Tan update have been included.
The main change to the Iyanden army list is a slight increase in cost for the extremely powerful Spirit Hosts. Also
the lists structural requirements limiting other living troop types relative to the number of Spirit Hosts taken has
been tightened further.
THE SAIM-HANN ARMY LIST
Although a large craftworld like Saim-Hann might have access to almost all the Eldar support options it was
decided that this list would represent a fast moving raider style of army dominated by the large Jetbike formations
of the Wild Rider Hosts. Because of this, support troupes have been limited to a maximum of two per host and
the heavier and slower (relatively) choices represented by the large Phantom and Warlock Titans have been
removed from the list.
Although Rangers and War Walkers are slow it was decided to leave them in the list to represent a forward
scouting element to the larger raiding force. At the same time aspect warriors other than the speedy Swooping
Hawks and Shining Spears have been moved to a mechanised support troupe. Guardians are also removed
from the list as they are assumed to be part of the Wild Rider Warhosts and the Void Spinner is removed as this
is only commonly available to Biel-Tan. In the Saim-Hann list the Autarch of Biel-Tan is replaced by the Wild
Rider Chieftain, leader of a powerful Wild Rider clan. Also the Avatar loses its attendant court of the young king.
The list gains a core choice of the Wind Rider Host composed of nine Saim-Hann Wild Rider Jetbike units. It
also gains access to a Mounted Farseer unit who can add Farsight and the ability to summon the Avatar to these
powerful and mobile formations.
Also available to Saim-Hann is the Vampire Hunter which replaces the standard Vampire Raider, it is a heavily
armed variant of this deadly aircraft that can be used to support the fast moving jetbikes with its twin pulsar and
missile launchers.
35
UPDATED SAIM-HANN ARMY LIST
All relevant changes from the Biel-Tan update have been included.
The Saim-Hann army list has proven slightly underpowered, because of this a number of changes have been
made. The Saim-Hann Wild Riders formation has been reduced in points. The formation has also received the
spirit stones upgrade as an option. The Mounted Farseer and Saim-Hann Wild Riders upgrade options have
also received points drops.
The Wild Rider Chieftain has received a slight boost with the addition of a Shuriken Cannon. Finally the option of
a second Exarch has been added to the Aspect Warrior Hosts.
THE ULTHWÉ ARMY LIST
Ulthwé is renowned for its great number of Seers and also the Black Guardians that form the bulk of its armies.
Because of this, it was decided to again impose a limitation of two troupes for each core Black Guardian Host to
keep the focus of the list strongly on these. The composition of the Black Guardian Host was also changed
slightly from the Guardian Warhosts of other craftworlds with the inclusion of a second Farseer unit and a slight
cost increase to 175 points was introduced to account for this.
The large Aspect Warhosts of Biel-Tan were replaced by the support choice of an Aspect Troupe and the
Autarch was replaced by the Iconic Seer Council of Ulthwé. The Avatar again loses the Biel-Tan specific
attendant Court of the Young King.
The main change to Ulthwé was an increase in strategy rating from the Eldar standard of 4 to 5 which represents
the abilities of its Seers to predict the future. This is a powerful boost when combined with the deadly rolling
assaults and multiple retains of an Eldar army, but Ulthwé must use these strengths to make up for a lack of
flexibility and the generally fragile core of its Black Guardian Hosts.
UPDATED ULTHWÉ ARMY LIST
All relevant changes from the Biel-Tan update have been included. For balance reasons strategy 5 has been
replaced by the special rule Seers of Ulthwe.
THE ALAITOC ARMY LIST
Alaitoc has been added to allow the ability to take any of the main Eldar Craftworlds as a tournament army. The
list is heavily focused on a core of Eldar Ranger hosts. It also allows the fielding of the infamous Alaitoc
Pathfinders.
Otherwise it plays in a similar way to any Eldar army; it has lost a degree of flexibility and may not field the
extremely powerful Warlock Titan. So to offset this players will need to get as much use as possible from
exploiting the powerful tricks available to an army composed of many units with the scouts ability.
UPDATED ALAITOC ARMY LIST
All relevant changes from the Biel-Tan update have been included. Alaitoc Pathfinder formations have received
an initiative increase to 1+.
36
THE YME-LOC ARMY LIST
Famous for its many and skilled Bonesingers, the addition of Yme-Loc has added an interesting Eldar armoured
force to the list of available tournament armies.
The army must include an Engine of Vaul host and also gains the ability to field larger Falcon hosts. Also the
option to field new armoured units has been included with the addition of the Warp Hunter and Hornet grav tanks.
Finally the list has gained the option to field a special Gate of Vaul which works like a webway portal which may
be used by armoured vehicles.
These advantages are offset by reduced flexibility combined with limited and expensive infantry options, which
really highlights the elite and fragile nature of the list.
UPDATED YME-LOC ARMY LIST
All relevant changes from the Biel-Tan update have been included. A popular but flawed list, a number of changes
have been made to reduce the lists overly restrictive nature.
Engine of Vaul hosts have been restructured to allow single Engines of Vaul and are no longer mandatory. The
Autarch had been replaced by a Master Bonesinger supreme commander character option which can be added
to Falcons or Engines of Vaul.
Mounted Guardian troupes have received a small points decrease. Finally the option to field Lynx super heavy
grav tanks has been added to the list.
Well I hope this answers your questions of What, How and Why. If not please send the EPIC UK team an email
and we will try to answer any queries you may have.
A big thank you from the EPIC UK Team
37

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