the December 2010 issue
Transcription
the December 2010 issue
for curious artists and scientists “I try to evoke a smile with my illustrations” Matt Pearce 1 Singularity • December 2010 December 2010 4 Hand-drawn digital art Interview with Matt Pearce, digital artist and illustrator. 13 Singapore Philatelic Museum A visit to a museum of stamps, split into 3. 59 14 Iron Man 27 Museum exhibits 46 G. R. Lambert Cosplay at Anime Festival Asia I only recognised Bayonetta and Final Fantasy characters... 2 Singularity • December 2010 from the editor As we wind down to the end of the year 2010, I think about dreams. Big dreams. Have you thought about yours? What did you plan to accomplish this year? Have you succeeded? Have you failed? Have you acted and done anything in the first place? This isn't a chastisement. I believe if you truly want something, you'll find a way to obtain it. That's your motivation right there. I haven't achieved some of the goals I set (such as universal popularity of Singularity *cough*), but the last couple of weeks gave me an abrupt turn of personal goals. I have a deadline, but it's not the end of the year. And I'm determined to make something happen before that personal deadline. I'm drawing energy from that big dream of mine. Speaking of drawing, I'm pleased to present to you an interview with Matt Pearce, a digital artist and illustrator. His art makes me smile when I look at them. We have a large collection of photos in this issue, from Iron Man to stamps to old Singapore to cosplayers. I hope you enjoy this issue, and I'll see you next year. Vincent Tan 3 Singularity • December 2010 I'm on Twitter too! Hand-drawn digital art with Matt Pearce In a chain of fortunate coincidence, I discovered the work of Matt Pearce through mindless web surfing targeted research. He designed the blog for Iain Broome, whom I interviewed in the previous issue. When I saw the blog design, I was struck by how refreshingly simple it was. Now I’ve seen blogs and websites with complex photographic designs, minimalistic looks and many variations in between. This is simple, clean and dare I say it, childlike. It’s a fun design! I feel happy when I look at it. I’ll confess to you here, when I was preparing the previous issue, I’ve already decided I was going to interview Matt. So here you have it, enjoy the interview. 4 Singularity • December 2010 Tell us a little about yourself. How did you come to be an illustrator? I’ve always loved drawing and painting, it was the one thing I did well at school. I knew then that it was a creative career I wanted to pursue, and I never really considered anything else. I studied a diploma in design at the West Surrey School Art and Design, I then went on to complete a degree in Graphic Design at Leeds Metropolitan University and graduated in 1995!!! I got myself an agent within 3 month of graduating and thought that I would be well on my way to a flourishing illustration career. I got commissioned to illustrate a children’s book, spent day and night for 4 weeks doing the best job I could, whilst working part time cleaning computers to pay the bills. I sent in the work on time, only to be told that there was a problem with the publishing company and that my book wouldn’t be getting published! I was also told that I would only be paid a third of the original fee! Two months later I was in an airport departure lounge going on holiday. I went to the bookstore to get a book for my holiday and saw the book that I had done the illustrations for sitting in the bookstore. Not the best start to my illustration career. Things never really got going after that and I spent next two years doing odd jobs just to pay the bills, which mainly consisted of answering customer service calls for a credit company. I decided to keep illustrating in my spare time to develop my portfolio. In 1999, after 2 years of dealing with customer complaints I got a chance to create an intranet website for the credit company I was working for, and never looked back. I realised that there was a whole new area of design that I could use my skills that I had learnt and put them to good use… Digital Art!!! Since then I’ve learned to adapt my skills to create not only digital illustration but also how to incorporate it with web design, app design, e-learning and most recently video and animation in my current role as a multimedia designer. Who (or what) influenced you the most with regards to your illustration? Why is that? I love the way children draw, the innocent way in which they interpret the world and the fact that they don’t care if something doesn’t quite look right. I think that this is reflected in my own style as being quite childlike. Traditional artists such as David Hockney also inspire me, and of course the Internet is a bottomless pit of inspiration, far too much for me to single one particular source of influence or inspiration. Tell us about the tools you use for your work. What do you like most about the tools? I mainly use digital tools these days, though I do still have a sketchbook and pencil, I often sketch things out using Photoshop and then bring those sketches to life using digital tools. I work mainly with the Adobe suite such as Flash, Photoshop and Illustrator. But I also like to use 3D software such as Electric Rain’s Swift 3D for 3D vector illustration. I’ve also recently started creating animations and motion graphics with After Effects. The thing I love most about working digitally is the ‘CTRL Z’ or ‘CMD Z’, being able to undo a mistake is invaluable. Also the freedom to scale, rotate and move things around to get the composition looking right. 8 Singularity • December 2010 I get a "raw" feelin ok o strations, a lo lu il r u o y m o g fr f rough and u ach it. How do yo to re tu a n freeform ieve that loo k? I think there is a tendency to rely on computers doing a lot of the work for you, and this can sometimes mean that the artist’s personality is often lost or watered down. I try to keep a hand-drawn look to my work, but to do this is really hard to do when software is always trying to smooth out lines you draw and guess the shape you are trying to draw. In terms of achieving the ‘raw’ look and feel, I use a graphics tablet to draw and hopefully maintain some of the handdrawn look and feel. The hardest environment I find to develop a consistent style is 3D, when you get it right it can look really good, and there’s the advantage of being able to use lighting tools, camera and rendering techniques. I have discovered Electric Rain’s excellent bit of software called Swift 3D. It allows you to draw a flat vector shape in Flash or Illustrator and import that flat shape into Swift 3D and extrude the shape to create 3D objects, doing it this way I’ve found that all the little imperfections that add character to an illustration are carried over to the 3D modelling process and hopefully create the ‘raw’ hand crafted look to my work. 9 Singularity • December 2010 How do you come up with an illustration (framing, characters, and objects)? Is there a concept you want to portray, or a feeling you want to evoke? The main reaction or feeling I try to evoke is a smile. Pure and simple. Any advice for other illustrators and artists? The best piece of advice is to stick at it, never give up; I had a terrible start to my career. These are exciting times to be a digital artist, there are so many more possibilities to get your work out there and get your work seen. 10 Singularity • December 2010 I thank Matt Pearce for the interview, and the use of his images and photos. You can find out more about Matt at www.mattpearce.co.uk One of the digital tools that Matt uses is Swift 3D, which is produced by Electric Rain. You can find out more at www.erain.com 11 Singularity • December 2010 Singapore Philatelic Museum We are going to visit the Singapore Philatelic Museum (www.spm.org.sg), frozen in time at the start of November that is. You’re going to get a treat. Other than the stamp exhibits in the museum, there was a special exhibition of Iron Man, and photos taken by G. R. Lambert. There will thus be 3 sections, composed mostly of photos. We’ll visit the Iron Man exhibition, then the museum itself, then end off with photos taken by Lambert. All photos here taken with an iPhone 3G. Bluriness and shakiness are my fault. Let the journey begin. 13 Singularity • December 2010 My suspicion is that most visitors came for this exhibition... 14 Singularity • December 2010 The red Iron Man apparently had real hair used! I think the modeler used his own hair. Life-size Iron Man suit 15 Singularity • December 2010 We have a new element, people... 16 Singularity • December 2010 17 Singularity • December 2010 I don’t think I’ve seen this version of Iron Man before... 18 Singularity • December 2010 19 Singularity • December 2010 20 Singularity • December 2010 21 Singularity • December 2010 These are 2 of the most unusual versions I’ve seen. 22 Singularity • December 2010 23 Singularity • December 2010 24 Singularity • December 2010 25 Singularity • December 2010 And next, we check out the “normal” exhibits in Singapore Philatelic Museum. 26 Singularity • December 2010 So stamps signify that the package they were attached to were “paid with love”? 27 Singularity • December 2010 I look cooler than Daniel Radcliffe, don’t I? 28 Singularity • December 2010 That would be me in the reflections. This section of the museum had pullout contraptions containing stamps from different countries in different years. Due to the lighting and position of the contraptions, it’s really hard to get a good photo. 29 Singularity • December 2010 Postage must be really expensive if this is the entire letter... 30 Singularity • December 2010 These were the old postboxes in Singapore. 31 Singularity • December 2010 32 Singularity • December 2010 The mailman’s uniform. 33 Singularity • December 2010 Calculated manually?!?! 34 Singularity • December 2010 That’s a lot of equipment to send and process mail, isn’t it? Makes you appreciate electronic mail or email, doesn’t it? Unless you’re drowning in hundreds or thousands of emails… It was prohibitive and expensive to send physical mail, that’s why you get so few of it. But we can get to that discussion some other time. 35 Singularity • December 2010 36 Singularity • December 2010 Is that how post offices of old look like? Remember that people in the old days didn’t have many options of contacting their families back home, wherever home was. It’s not like they could Twitter or Facebook their families... 37 Singularity • December 2010 38 Singularity • December 2010 39 Singularity • December 2010 40 Singularity • December 2010 It may look like it, but physically there’s no Chinese dude there… It’s just really photorealistic. 41 Singularity • December 2010 42 Singularity • December 2010 On the right, we have Russian, German and Belgian post boxes respectively. More post boxes coming up. 43 Singularity • December 2010 44 Singularity • December 2010 Don’t bother going to the site. I checked, and it seems defunct. Your best bet is to use the Wayback Machine and see how it looked like in the past. Yeah, no more Jedi mail... 45 Singularity • December 2010 46 Singularity • December 2010 47 Singularity • December 2010 48 Singularity • December 2010 Here’s something to think about: According to my friend, in the early days of Singapore, a Japanese woman in Singapore was most likely selling her body as a means of living. According to that same friend, they had competition from Hainanese boys… I will leave it to you if you want to verify that piece of Singapore history. 49 Singularity • December 2010 I believe 5 cents in Singapore 1908 is a lot of money... 50 Singularity • December 2010 51 Singularity • December 2010 52 Singularity • December 2010 I don’t think the road was even paved… Is that a trishaw on the right? 53 Singularity • December 2010 Horse carriages gave way to human-powered trishaws. Because horses, well, leave… stuff on the ground... 54 Singularity • December 2010 I think this was a kampong (Malay village) during a flood. But the children don’t seem to care… At least I think they’re having fun swimming... 55 Singularity • December 2010 56 Singularity • December 2010 And that ends the visit to the Singapore Philatelic Museum. It’s situated at 23-B Coleman Street, Singapore 179807 Find out more at the website www.spm.org.sg 57 Singularity • December 2010 Subscribe for free! Have the magazine sent to your email inbox every month by subscribing at polymathprogrammer.com/singularity There's also a free ebook! Even monsters want it! 58 Singularity • December 2010 Cosplay at Anime Festival Asia The Anime Festival Asia (AFA) was held in Singapore, 12th to 14th of November 2010. The cheapest entrance ticket was S$8. Being the struggling practical writer that I was, I went to the exhibition hall where it’s free to enter. It turns out that all the cosplayers were here. Cosplay is short for “costume play”. Participants wear costumes depicting characters from comics (or manga in Japanese), video games, and movies amongst other sources. I don’t recognise many of the characters depicted, but I snapped pictures nevertheless. I could cite the poor lighting, plain background, the iPhone and moving crowd for the poor quality of photos, but they’re just excuses. I suck at taking photos… © Aaron Neo And on the left, we have Bayonetta from the video game, Bayonetta, who’s a witch and whose clothes are her hair. Obviously, the cosplayer can’t be that skimpily dressed... 59 Singularity • December 2010 The hat looks cute, what can I say... 60 Singularity • December 2010 This is Sephiroth, from the video game Final Fantasy VII. The muscles are not a costume. This guy did serious work in the gym… We also have another Sephiroth on the right. 61 Singularity • December 2010 Vampires at a ball? 62 Singularity • December 2010 63 Singularity • December 2010 I can’t do bokeh effects, but I have Paint.NET... 64 Singularity • December 2010 She was very sporting, making sure the guns were spread awesomely on the floor. Then she struck me a pose. 65 Singularity • December 2010 DON’T SHOOT ME!!! 66 Singularity • December 2010 Ninjas!! 67 Singularity • December 2010 Pirate! OMG! Damsel in Distress! 68 Singularity • December 2010 This is one cool dude... 69 Singularity • December 2010 70 Singularity • December 2010 Check out the headsets! Check out the pants and boots! The one on the left should be Yuffie Kisaragi from the video game Final Fantasy VII. 71 Singularity • December 2010 I didn’t do any special effects. That’s an honestto-goodness lightsaber wielded by a Jedi knight, my friend. Don’t mess with his Force. 72 Singularity • December 2010 But wait! There were more cosplayers outside the exhibition hall! 73 Singularity • December 2010 Characters from the video game Final Fantasy XIII. Cloud Strife, possibly the most famous character in the Final Fantasy game series (he’s from FF VII). This guy got the spiky hair part right. In order of their positions: Fang, Lightning, Snow, Vanille, Hope 74 Singularity • December 2010 It’s ok. Just ignore me. I’m just taking photos with a cute girl. That’s Tifa (FF VII) on the far left. A classic pose for Lightning from FF XIII. Ooh, what big sword you have… Her l’Cie mark is on her chest, so don’t strain your eyes. Fang from FF XIII. She even got the faded l’Cie mark on the right arm. It’s faded for a reason. You’ll have to play the game or read about it somewhere... 75 Singularity • December 2010 Hey, get out of the way, Naruto! Hey, don’t give me the finger, buster! Snow from FF XIII. Note the l’Cie mark on the left upper arm. Vanille from FF XIII. She’s not showing you her l’Cie mark, because it’s on her upper left thigh. Don’t be a pervert... 76 Singularity • December 2010 Ok, there’s more coverage of Final Fantasy characters simply because I’m more familiar with the video game series. And because the lighting outside of the exhibition hall is better. The spirit of cosplay is to clothe yourself in the character you’re portraying as close as possible. You are also to immerse yourself in how the character would behave, adopting noticeable mannerisms if applicable. Tattoos (usually fake), weapons (non-lethal of course), props, clothing, hair (especially colour), stances and poses. I just find these particular cosplayers more interesting because I know who they’re portraying. Hope from FF XIII. His l’Cie mark is concealed in the yellow bandana on his left wrist. His weapon of choice is the boomerang. And then I met this bubbly girl... 77 Singularity • December 2010 This is Rikku from the Final Fantasy X-2 version. Then she turned nonchalantly to me and smiled. “Oi, Yuna! Paine! What do you think you’re doing with my knives! I’m gonna kick you in the spleen!” 78 Singularity • December 2010 If you enjoyed this issue of Singularity, feel free to share the magazine through email, blog or other means. You’re given the right to print and distribute the magazine electronically provided you don’t change any of the content or charge for it. You can find out more about the magazine at http://polymathprogrammer.com/singularity/ Send your feedback to [email protected] What did you find interesting? What did you find bleh? This was taken in Harajuku, Japan, on the Jingu Bridge many years ago. A publication of Polymath Programmer 79 Singularity • December 2010
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