Tooned Up - Reallusion

Transcription

Tooned Up - Reallusion
© 2013 CRICKY
Default Position Settings and Transformations when initially setting up the Tooned Up Avatar Link to the iCar Spring
© 2013 CRICKY
USE FOR PERSONAL OR COMMERCIAL PRODUCTIONS ALLOWED.
CANNOT BE DISTRIBUTED, SOLD OR GIVEN AWAY TO THOSE WHO HAVE NOT PURCHASED THE LICENSE TO DO SO. EXPORTING USING
THE 3DXCHANGE EXPORT OPTION DOES NOT INVOKE THE RIGHT TO REDISTRIBUTE DERIVATIVES OF THIS CONTENT. A SEPARATE AND
NEGOTIABLE CONTRACT CAN BE MADE AND FUTURE DISTRIBUTION, SHOULD THAT BE DEEMED APPROPRIATE BY THE COPYRIGHTED
OWNER OR CREATOR IDENTIFIED HERE.
TOONED UP MODELS : A PLAY ON WORDS FOR VEHICLES FITTING A TOON THEME LINE-UP.
A DEMONSTRATION VIDEO IS AVAILABLE ON YOUTUBE AT
A Base Model Video Demo is available here
HTTP://YOUTU.BE/Z5DQZRVUM5A
http://youtu.be/vbAIacrFm7A and also as part of this package
This TOONED UP model comes as two parts: Avatar and a Stiff Spring Prop.
The Avatar can use all the Stiff Spring Components as accessories, except the Spring
The Springs and Wheels will NOT function Properly if used as an accessory to the Avatar.
and Wheels.
To use all parts as accessories, you need to separate the components from the Stiff Spring (Minus the Wheels)
and attach those parts to the Avatar “Bone Root”.
If you have not moved the components out of alignment, then they should fit just fine as they were supplied.
It is recommended you remove all animation from components when building various setups to avoid pieces
doing things unexpected, such as doors opening when not desired.
Some items such as the doors are composed of controllers and sub-props, you only need to attach the main
prop, not it’s sub-component door. The sub-components will follow their controller automatically.
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If you plan on maintaining the components as part of the Stiff Spring sub-props, This combination will
also work as intended .
The “Tooned Up” Avatar would be linked to the “Stiff Spring 01”. Avatars cannot be attached unfortunately,
so both components (Avatar and iCar) will remain separate pieces unless assembled and placed in an empty project.
Just position the Avatar where desired and remove all animation. Once positioned, link it to the Stiff Spring 01
component.
© 2013 CRICKY
Material Editing allows for access to changes on : Headlights / Tail Lights / Signals / Brakes
Both Doors are controlled by helpers that Open or Close
Sunroof can be opened by Transform of Scale
Components such as the Bumper and Tail Pipes can be removed if desired
© 2013 CRICKY
Default Particles can be removed from Exhaust
Tooned Up Avatar with Accessories
Most all areas have individual Materials Edit
- All Linked to the Stiff Spring
© 2013 CRICKY
Two Models are possible:
One: Where the Prop (iCar Stiff Spring) contains all the pieces as sub-props and the Avatar is linked to it.
Two: Where all components are attached to the Toon Car AVATAR and the AVATAR is Linked to the
Stiff Spring.
BOTH MODELS WILL LOOK EXACTLY THE SAME
Either model works pretty much the same with one Major Difference:
That difference is ; if it is a Prop (Stiff Spring) containing all the components, then it can be morphed as
the scene plays at various points on the timeline.
If all the parts are accessories to the Avatar and subsequently linked to the Stiff Spring, morphing is not possible.
The Avatar (Toon) Mouth and the Stiff Spring always have to be saved as separate pieces. Avatars / Characters
are not allowed to be Attached to a prop, only linking is allowed.
The Avatar will use audio just as any other Avatar would. It is recommended that motion not be applied in this case.
Motion in itself can cause the Tooned Up Avatar to stray from it’s linked connection. Just applying audio input
should not cause any strange affects.
Morphing (Sizing or scaling) of the Stiff Spring along the timeline can cause the Avatar to disappear under or
inside the prop, as it is not an integral component of the prop, but only linked for transform connections.
With some fancy camera work no one should notice anyway, right?
© 2013 CRICKY
USE FOR PERSONAL OR COMMERCIAL PRODUCTIONS ALLOWED.
CANNOT BE DISTRIBUTED, SOLD OR GIVEN AWAY TO THOSE WHO HAVE NOT PURCHASED THE LICENSE TO DO SO. EXPORTING USING
THE 3DXCHANGE EXPORT OPTION DOES NOT INVOKE THE RIGHT TO REDISTRIBUTE DERIVATIVES OF THIS CONTENT. A SEPARATE AND
NEGOTIABLE CONTRACT CAN BE MADE AND FUTURE DISTRIBUTION, SHOULD THAT BE DEEMED APPROPRIATE BY THE COPYRIGHTED
OWNER OR CREATOR IDENTIFIED HERE.