interaction + product design

Transcription

interaction + product design
Eric Ringard Portfolio
interaction +
product design
Eric Ringard
Contact
[email protected]
design student spark generator
09/2012 - present
currently in semester 3 of 4
Technical University Delft - Design for Interaction
Delft, Netherlands
Bachelor
03/2008 - 02/2012
University of Applied Sciences (Hochschule für Gestaltung)
Schwäbisch Gmünd, Baden-Württemberg, Germany
- Student of Product Design (Bachelor of Arts in 02/2011)
Experience
(internship)
04/2011 - 08/2011
Internship @ Vapor Studio, Encinitas,CA, USA
Assisting brand & lifestyle projects for clients as:
Alpinestars, Scosche, Adidas Golf
Exchange
semester
08/2010 - 12/2010
Exchange Semester in Industrial Design
at the Istituto Tecnológico (TEC), Cartago, Costa Rica
Experience
(internship)
04/2010 - 07/2010
Internship @ Luis Eslava Studio, Valencia, Spain
Assisting multidisciplinary projects for partners like:
Almerich, LZF, Vialis, Hat Gallery - Valencia
Otrascosas de Villarosás - Barcelona
School
09/1995 - 07/2005
Hans-Leinberger-Gymnasium , Landshut, Germany
- Abitur (general qualification for university entrance)
other jobs
07/2009 - 08/2009
Employee at Poly-Tools Bennewart GmbH, Donsieders
- Various tasks in internal storage depot reorganization
10/2006 - 01/2007
Employee at Jungheinrich GmbH, Moosburg, Germany
- Various technical tasks in of pre-assembly-line work
10/2005 - 07/2007
Alternative Civilian Service at VIF e.V, Munich
Society for Self-Determination and Integration of People
with Disabilities or other Social Disadvantages
- Worked as personal assistant of a physically disabled
student in his everyday life
Tech Specs
+31 636 301 902
Current location
Schijflaan 20, 2625KG Delft, Netherlands
Born
on March 25th 1985 in Poway, CA, USA
Nationality
United States of America, Federal Republic of Germany
Languages
English
German
Compadible with
InDesign CS6
Illustrator CS6
Photoshop CS6
Acrobat XIi
Logic Studio 8
Audacity
Rhinoceros 4.10
SolidWorks 2010
Bunkspeed Hypershot
Works
MS office
various prototyping apps
Arduino (basic)
machine sewing
CNC milling
machine forming
3D-printing
laser-cutting
vacuum forming
varnishing
Prototyping skills
worked with so far
Things I enjoy
woods
metals
plastics
silicone
clays
(native)
(native)
Spanish
French
(basics)
(basics)
glas
urethane foams
gypsum
fabrics
papers
travelling, meeting new people, spontaneity, liveliness, nature,
art, music, plants & garden, cooking, priceless situations, cookies
Background
Master of
Science
Paper Prototype: Material Library
Applied skills and techniques:
Spinal Pack
Sample Cubes
Cut & Fold Carton
material related machine forming
(woods, plastics, metals, silicone)
Concept:
Two sheets of carton form a freely formable and safe
packaging system intended for transport and display.
2-Touch Messenger Bag
Applied skills and techniques:
Prototype
Neoprene machine sewing
Touch surface
Gypsum mold casting
Silicone forming
Concept:
Creating a reinterpretation of nature's feel by combining
structures' haptics with artificial materials which
stand in a characteristic contrast to its original. This
fashionable and tough everyday bag lets you experience
natural haptics beyond known experience and silently
set a statement questioning the relations between
modern life and our proximity to nature today.
Plus a strong closure system made of hidden magnets
worked into the fabric keep the corner latch fixed, too.
Bridges and Holes: Structure O1
The Challenge:
Bridge the gap of 50 cm with a construction which
must at least carry an attached weight of 0,5 kg
50 cm
0,5 kg
Requirements:
- Construction must be removable / not fixed to any side
- Use the least amount of material as possible
Applied skills and techniques:
Model
Laser cutting
Gypsum mold casting
Studio Lighting & Photography
Concept:
A series of rhombuses is laser-cut out of a flat sheet of
currugated cardboard and equipped with an balanced
array of eyed holes to guide an elastic cord. Attaching the
weight will force the flat form into an arch structure which
stands stable and holds loads way beyond 0,5 kg.
Folding layout:
Bridges and Holes: Structure O2
Applied skills and techniques:
Prototype
Origami Folding Techniques
Studio Lighting & Photography
Material
1 sheet of construction paper
tape to attach weight
NetWake Video Alarm Clock
Applied skills and techniques:
Model
CAD construction
Photoshop & Rendering
Ureol forming
Paint and varnishing
Studio Lighting and Photography
Concept:
NetWake is the idea of expanding the functions of an
alarm clock by a screen, Wi-Fi, and a built-in camera to
give people the possibility to send and recieve live video
wake-up calls and let them start their day feeling much
closer to their loved ones than they physically might be.
Mo 09:32 HotelNet
Call from: Marie
Connecting pillows.
Share good mornings starts
and bedtime stories from the most
comforting places in the world.
. .
Compactable Shovel KS+
Applied skills and techniques:
Model
CAD construction
Photoshop & Rendering
Ureol forming
Paint and varnishing
Studio Lighting and Photography
Concept:
The new combination of several different shovel types
enable a very compactable, light-weight and easy to
store solution while expanding the range of use.
The layered shovel blades can be adjusted to two
different modes depending on the area of use:
+ the compacted, narrow and strong pan form
of a spade typically used for tough ground or ice
+ the expanded, wider and flexible pan form
of a sand shovel to scoop and move loose dirt or snow
Proportionen
Wave Lamp @ Luis Eslava Studio
Applied skills and techniques:
Model
Process
Paper & Plastic Mock-up modelling
CAD construction
Photoshop & Rendering
Presentation in company meetings
Concept:
The Wave Lamp is easy and cheap to produce and will
provide ambient lighting to attract interested looks.
It's playful way of dealing with the light emitting
through the shade's form will blend in smoothly with its
environment and provide a very classy yet fresh look.
Stool concept @ Luis Eslava Studio
Applied skills and techniques:
Model
Process
Building woodforming tools
Steambending and glueing wood
Construction and assembly
Ideation, Prototyping
Concept:
The stool was a team-project created for a pitch of a
Barcelona-based footwear company. Since the company's
philosophy is all about combining high-quality natural
materials, handcrafted excellency and a very distinct
fashion vision, the intention was to create playful and
intelligent accessoirs that can live up to its name.
The furniture is intended to enable a novel experience in
interaction with the user in a intuitive and playful way and
to blend in seamlessly in the company's flagship stores.
The beauty lies the simple form, which changes its form
based on the users body weight while in use.
Chair concept @ Luis Eslava Studio
Applied skills and techniques:
Model
Process
Construction Periscope
Part-assembly in the team
Detail Varnishing
Ideation, Optical Tinkering
Concept:
The chair also was a team-project created for the same
pitch of the previously mentioned footwear company
with its proud company's philosophy about high-quality
natural materials, skilled craftsmanship and fashion.
Again the intention was to create a playful and intelligent
object which represents the companies views and the it
was intended to be used by shopping adults as well as
their children while spending time in the flagship stores.
This concepts enables the user to use the integrated
periscope and explore the world at foot-level while
touching and smelling the fine leather materials, which
it is worked into. It playfully introduces the viewer to the
company's main focus, passion and emphasizes its sense
for asthetic footwear.
A change of perspective may
open a window to a new world
and let you discover things
from an entirely different level.
Bachelor Thesis
Applied skills and techniques:
Model
Machine Milling, Vacuum Forming
Soldering, Varnish, Electronics
Process
Research, Ideation,
Layout, Prototyping
Concept:
The thesis with the title: ''acoustic communication in
the product world'' is a basic introduction to the field of
products and sounds and the effects of acoustic signals
in interactions. It consists of an interactive presentation
covering several topics from auditive cognition to
informational feedback and interaction.
There are sound examples and videos included to clarify
particular subjects and inspire a creative way of thinking
about sound. There are three final concept objects which
illutrate certain user-interactions with sound.
Akustische
Kommunikation
in der Produktwelt
Eine interaktive Einführung
in Klänge und Geräusche
Bachelor Thesis
Audiosignale:
Klänge und Geräusche
Content of Interactive Presentation
The particular subjects of this work are subdivided into
following main chapters:
Sound und Assoziationen
Assoziationen zu Produktgeräuschen werden häufig verwendet um
bestimmte Eigenschaften eines Produkts zu unterstreichen und es dadurch von anderen Produkten abzuheben.
- Sound and Hearing
Häufig verfügen Sportwägen, wie etwa der Ford Mustang über einen
wilden oder aggressiven Motorsound, den die kraftvollen Charakter
des Produkts zum Ausdruck bringt und bei Autofans wie Musik in
den Ohren klingt.
- Basics of Acoustic Perception
Oftmals werden die gegebenen Motorgeräusche modifiziert und in der
Gestaltung an die Empfindung bekannter Analogien, wie etwa aus dem
Tierreich orientiert.
- Acoustic Communication
So kann ein Auto wie eine kraftstrotzende Bestie klingen oder eben
auch im Gegenzug akustisch völlig reduziert werden, um den
hohen Grad der Präzision in der Verarbeitung des Produkts zu
verdeutlichen.
- Audio Signals: Sounds and Noises
Ford Mustang
Porsche
- Sounds and Interaction
Sample Pages from the thesis
Akustische Kommunikation
Sound und Interaktion
Auditory Icon
Rhythmus und Interaktion
Das Auditory Icon bezeichnet eine akustische Metapher mit
Wirklichkeitsbezug. Meist handelt es sich um reale Klang- oder
Geräuschaufnahmen, welche in virtuellen Systemen repräsentativ für
bestimmte Vorgänge stehen. Ein sehr berühmtes Beispiel an dieser
Stelle ist das Geräusch von Papier-Knüllen beim Leeren des virtuellen
Papierkorbs.
Der zusätzliche Einsatz von gut gestalteten Klängen kann den
Menschen in seinem Handeln klar beeinflussen.
Interessant ist hier oft die Wahl des Geräusches, welches als Träger
der Metapher fungiert, um den Bezug der Funktion bei der jeweiligen
Zielgruppe herzustellen.
So ertönt bei dem Eingang einer neuen E-mail-Nachricht im Programm
Mail (Apple) der Klang eines für ein U-Boot typisches Sonars, welcher
im eigentlichen Sinne nur die Information eines Entdeckung oder
Ortung eines Objektes auf dem (Sonar-)Schirm beinhaltet und neutral
meldet.
Daraus lässt sich nicht auf weitere Informationen, wie die Anzahl
der neuen Nachrichten, deren Inhalt, Absender oder Dringlichkeit
schließen.
Das Rhythmusgefühl kann beispielsweise bei Musikern mit Hilfe eines
Metronoms trainiert werden, welches den gewünschten Takt vorgibt.
Das Gehirn lässt sich hier relativ widerstandslos leiten, da der Körper
von Natur aus für Synchronisation sehr offen ist.
Im Urlaub merkt man es vielleicht beim Klang des Meeres.
Der Rhythmus eines ruhigen Wellengangs entspricht dem Pulsschlag
eines entspannt ruhenden Erwachsenen.
Ein typisches Konzertphänomen ist, dass besonders ältere Menschen
im Publikum dazu neigen, mit dem Takt mitzuwippen oder
mitzuklatschen.
Ein anderes Anwendungsbeispiel ist das akustische Signal der
Fußgängerampel, für Blinde und sehbehinderte Menschen.
Dies kann ein Ton oder ein Klicken sein und steigt tendenziell gegen
Ende der Grünphase im Tempo an, um die überquerenden Menschen zu
einem schnelleren Weitergehen zu bewegen.
Bachelor Thesis
Interactive Concept Objects
Three different applications were developed and realized
in order to illustrate and demonstrate certain product
interactions with sounds.
These objects are:
- Sonic Tape Measure
- Sonic Level
- Audiocontrolled Dimmable Light
Die
singende
Sonic
Level Wasserwaage
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Das klingende
Maßband
Sonic
Tape Measure
Das Ruflicht
Audiocontrolled
Dimmable Light
Bachelor Thesis
Interactive Concept Objects
Each object was based on a selected principles of
functions and interactions and is intended to demonstrate
them in a comprehendible fashion.
Every objects is unique in its application and informational
value in sound, which enables each single one to bear a
different user-experience. The way of how sound is used
also differs in each example as well as how it is created.
The Sonic Tape Measure uses mechanical parts and
processes in order to work. The Sonic Level is based on
electronic sensors and signal processing as well as digital
sound creation. In the Audiocontrolled Light, acoustic
signals are given by the user (whistle or other clear tone),
processed in VVVV (Pitch Analysis) in order to control
the light's dim-switch in real-time and without physical
contact.
Due to the volume of this work I have
made the complete thesis and videos
available online in its original German
version. Click on the link to download:
The pictures display screenshots of the final videos,
which were made to capture the objects in action.
Bachelorthesis - Eric Ringard - 2012
POSTGRADUATE STUDIES
Master of Science:
Design for
Interaction
ERIC RINGARD
enrolled since
Q3 - 2012
current semester
3
course projects
Exploring Interactions: Social City
embracing
neighborhood
connectivity
watch
video
bit.ly/HYCZJ8
Course:
Mentors:
Exploring Interactions
Dr. Ingrid J. Mulder
Sanne Kistenmaker
research
methods: personal interviews
context mapping
cultural probes
user testing with Arduino prototypes
idea
interaction
create a more tangible neighborhood
feeling that raises awareness about
itself and its community members.
the communication takes place by shaking one of the
houses since this makes them all react by giving off
of a pulsing light
this signal is considered as sending a wave or waving
and recognized as a friendly and inviting gesture
design goal
as soon as the same or another house is moved again,
the procedure repeats, making it an answering wave
to the previous one. essentially everybody can wave to
everybody else at the same time and from as well as into
one’s living space and comfort zone
embracing neighborhood connectivity
by stimulating communication and
social interaction between the residents
in an open and playful manner.
prototype
interaction vision
the test house contains the required technologies of
the concept, which enable the intended kind of subtle
and open communication. It is programmed to suggest
to the user that several houses are connected wirelessly
throughout the neighborhood and are actively in use.
“It should feel like spotting a neighbor
and greeting him with a waving hand
to communicate a friendly hello.”
qualities: simple, subtle, playful
this prototype consists of:
an Arduino board
a accelerometer
a bright LED-light source
and a battery
CONCEPT
The large range of glasses in optician stores enables
us to be original and individual but it can become
quite overwhelming as well. Frame. helps you to make
FRAME.
pick a pair.
try it on.
Online
recommendations in a
physical store.
get suggestions.
Modular hexagons can
contain glasses, mirrors
or advertising.
watch
videos
FRAME: fusing shopping experiences
When picking up a pair you will get recommendations
of other pairs of glasses you might also like. The system
leads you through the pairs by highlighting a couple
bit.ly/1imVjcJ
bit.ly/1bHw4ib
Frame. or to wonder around some more.
Suggestions are based
on the selections of
previous visitors.
Course:
Mentors:
Interactive Technology Design
Aadjan van der Helm
Ianus Keller
Team:
Steffen de Jonge / Imara Speek
Bart Kallenbach / Jorik Hepworth
Eric Ringard
Suitable for multiple
customers.
personal
input:
ITD
concept
THE
NTERNET
THINGS
conceptualization & design direction
modelling
user testing
movie editing
runner and quick problem solver
The large range of glasses in optician stores enables us to be
original and individual but it can become quite overwhelming as
well. Frame helps you to make a choice by offering suggeestions
of previous visitors. When picking up a pair you will get
recommendations of other pairs of glasses you also might like.
The system leads you through the various pairs by highlighting a
selection of other pairs to try on next.
Finally it is still your choice to act according to Frame‘s offers or
explore them by yourself.
structure
how it works
BACK
END
FRONT
END
RFID reader
RFID tag
All this data will be sent through the client to a database
on a remote server.It stores the information about the
glasses and links between them, but also its location.
From that moment it keeps track of the time it off i.e. how
interesting the pair is. When placed back, the system will
register which pair is picked up next.
The frequency of this connection and the amount of time
the pairs are taken off determine the weight of the link.
Future recommendations will be based on this data i.e.
the system learns from all its users. The three strongest
links will be indicated by the server and will be highlighted
by the LEDs behing the recommended pairs.
user
Delft _ 03-07-2013 _ ID#3721 _ 03:27 min.
software
All pairs of glasses have RFID-tags, the RFID-readers in
the hexagons (replaced by switches in the prototype)
detect when the glasses are taken off by a customer.
server
Delft
client
Amsterdam
client
hardware
etc.
play and share your favorite music
as easily as placing an apple in a bowl.
qualitative
original product product analysis quantitative
research
82% of participants
use their cell phone
as alarm.
research
SoundBowl: a social music station
Course:
Mentor:
Cell
phone
8% use an alarm clock and only 4% use a radio to wake up.
87% of participants have their wake-up device in or next to their beds.
Team:
The most common locations for a speaker system are in the 76% use a speaker system in their
(student) bedroom, living room. Mobile devices that can household and 60% own more than
be placed in various locations are very much favored.
one device to play music out loud.
8% use an alarm clock and only 4% use a radio to wake up.
design goal
ideation
redesign the Sony ICF-DS15iP for
inviting & intuitive use by
diverse family members within the
kitchen context as an intensive
living area.
conceptualization
ideation
usability tests
interactive user
testing concept
Start screen
Sequence direction
app
design
concepts
solution
first screen
SoundBowl is a smart music docking station concept which embraces tangible
interaction with mordern technology in a social fashion. Users can share and
instantly play their personal music through placing their smartphones on top.
introduction
register page
setting profile
choose color
set presets
personal
input:
Project Usability and User eXperience
Assessment in Design
Arnold Vermeern
Erik Jepma
Clemence Dullard / Maik de Rooij
JoepSerrarens / Noortje Habets
Hui Lin / Eric Ringard
user testing
conceptualization
app-development
interactive prototyping
incredible acting in movie
applied
methods: interview and observation sessions
usability testing
wireframe
home page
A
first time user
set network
login page
home page
choose the user profile
choose music resourse
go to your preset app
watch
video
place on device
bit.ly/1bxpx6a
B
normal user
preset page
change or add source
edit source from app
edit internet URL
change saved confirmation
32
( Thank you )
looking forward
to hearing from you!
[email protected]