GAME Digital plc Annual Report and Accounts 2014 G A M E D ig ita
Transcription
GAME Digital plc Annual Report and Accounts 2014 G A M E D ig ita
GAME Digital plc Annual Report and Accounts 2014 Highlights Gross profit (£m) 861.8 Adjusted EBITDA (£m)1 209.7 51.3 174.0 657.9 23.6 2013 2014 Adjusted operational cash flow (£m)3 59.5 2013 2014 Adjusted EBITDA to cash flow conversion (%) 2013 33% Spain retail market share2 2014 Net (debt)/cash (£m) 83.7 165 UK retail market share2 35% UK stores 321 116 39.0 Spain stores 2013 2014 2013 2014 -76.6 2013 236 Our mission is to build the most valuable community of gamers Overview — ifc-3 Strategic report — 4-56 Governance — 57-83 Results — 84-111 Shareholder information — 112-ibc Group revenue (£m) 2014 Notes: 1. Definedinnote2totheconsolidatedfinancialstatementsonpage94. 2. Source:GfKChart-Track;marketsharebasedonvalueofretailsalesofminthardware,mintsoftware,consoledigitalcontentandgamingaccessories. 3. Definedascashgeneratedbyoperationsafteradjustingfortheimpactoncashflowofexceptionalitemsandcostsrelatingtothechangeinbusinessstructure. Contents Overview ifc Highlights 2 GAME today Strategic report 4 Our business model 6 Chairman’s statement 8 Q&A with the CEO 12 Our community 22 Our markets 26 Our strategy 38 Our key performance indicators 40 Our resources and relationships 44 Our risks 48 Operating responsibly 52 Our performance Governance 57 Corporate Governance Statement 57 Chairman’s introduction 58 Board of Directors 64 Audit and Risk Committee Report 68 Directors’ Remuneration Report 77 Directors’ Report 80 Independent Auditor’s Report Results 84 Consolidated statement of comprehensive income 85 Consolidated statement of financial position 86 Consolidated statement of changes in equity 87 Consolidated statement of cash flows 88 Accounting Policies of the Group 94 Notes to the consolidated financial statements 108 Company balance sheet 109 Accounting Policies of the Company 111 Notes to the Company financial statements Shareholder information 112 Glossary of terms ibc Shareholder information “Hey, I’m Mike! I’m here to help you find your way around this report. I’ll point out all the cool stuff we have been doing this year, like this GAME App we developed for our gamers. Find out how to download it here: www.game.co.uk/reward, and scan the images in this report wherever you see this icon for more great content.” Our goal is to drive profitable growth and create shareholder value: by giving every person who is part of the gaming community the opportunity to discover and access a huge range of physical and digital games and exclusive gaming content through the channel of their choice; by delivering a fantastic customer experience that they can’t find anywhere else; and by bringing communities together to build excitement and a shared passion. GAME Digital plc — Annual Report and Accounts 2014 1 GAME today We are the leading specialist retailer of video games in the UK and Spain, representing over a third of each market by value. Connecting the community of gamers and suppliers, across all platforms, through all channels, with the most convenient payment is what drives our business. Our passion is in delivering the best consumer experiences for each and every customer, regardless of how, when and where they shop with us. 19m Where we’ve come from customer database April 2012 GAME Wallet launched in June – over We offer an extensive and differentiated range of gaming and gaming-related products and services and use a combination of channels to engage with our customers, including in-store, online and mobile, as well as through the GAME App. UK assets bought out of administration together with Spanish assets 200,000 UK portfolio rationalised to optimise sales and contribution by store – closure of lossmaking stores November 2012 October 2012 Award-winning GAME App launched in the UK; record market share achieved in week ending 28 December 2012 2013 people have registered to date We are passionate about what we do, we respect each other and we have fun. We make clever ideas simple. We empower our teams to be entrepreneurs and to get the job done. We are gamers. September 2013 9,000+ community panel members UK store refurbishment programme commenced 20m Successful renegotiation of UK leases – 85% of UK leases paying monthly rent UK website relaunched September 2013 November 2013 2014 games consoles sold in 2013/14 Fastest selling video game title of all time 13,000+ 4.7m 256 lock-ins hosted in-store 2 GAME Digital plc — Annual Report and Accounts 2014 Launch of... games sold in 2013/14 1.4m active reward card holders in the last 12 months June 2013 Cost reduction: UK overheads reduced by 37% January 2014 versus January 2012 Overview — ifc-3 Strategic report — 4-56 Governance — 57-83 Results — 84-111 Shareholder information — 112-ibc Who we are May 2014 Launch of full game code to content partnerships with SEGA, Sony and Microsoft June 2014 GAME Wallet launched June 2014 IPO people attended GAME Digital plc — Annual Report and Accounts 2014 3 Our business model Our mission To drive profitable growth and create shareholder value by building the most valuable community of gamers. Our values Respect, simple, fun, clever, entrepreneurial. Financial strength and discipline Our core activities Logistics We distribute physical and digital products through our stores and directly to our customers’ homes People and culture Retailing We serve millions of customers every week through our store network and eCommerce platforms Procurement We work with hundreds of suppliers from around the world across all gaming platforms to source the best games and products Infrastructure Insight Marketing We act as a marketing channel and proactively engage with our customers and communities in a variety of ways to build interest in games Business relationships Brand Customer relationships Technology Our resources and relationships Customer relationships By delivering our customers a differentiated, specialist proposition which they can’t find elsewhere, we are able to stand out from our competition, increasing loyalty. Business relationships Our scale, leading market positions and insight help us to maintain close and valuable relationships with our major suppliers, acting as a key partner for successful product launches. Infrastructure Our infrastructure is robust, well-invested and built for future physical and digital content growth. 4 GAME Digital plc — Annual Report and Accounts 2014 Technology Our digital technology platforms are leading-edge and our technology development teams are agile and innovative. People and culture Our store teams are passionate, knowledgeable and friendly. They set us apart from other retailers. Insight Our insight capabilities are world class. We use our insight to help make more informed business decisions, personalise our offers and give suppliers a unique marketing channel. Brand Our brand is highly recognisable and well-known across a very wide demographic. We develop technologies, like our GAME App, to better serve and engage our customers as well as providing them with access to a differentiated range of services such as trade-in and preowned – increasing affordability. We use our store teams and stores, website, social media channels and brand to market to customers and bring communities together, helping to promote greater awareness and interest in the games we sell and bring the best interactive entertainment experiences to a growing population of gamers. How we do it The success of our business model is driven by a number of key resources and relationships. They empower us to do what we do. By building on these strengths – delivering a great service to our customers, maintaining strong supplier relationships, using insight effectively, efficiently sourcing and distributing products, developing our teams and engaging with our communities to share our passion – we will maintain strong customer relationships and create sustainable value. You can read more about our resources and relationships on pages 40 to 42 of this report. Financial strength and discipline Our business model and strategy is underpinned by our financial prudence. Our costs and working capital are well managed. We have a strong balance sheet, a well-invested infrastructure and a flexible store portfolio. Where we do it 321 UK stores £644.7m UK sales 236 Spanish stores £217.1m Spanish sales 800,000+ Overview — ifc-3 Strategic report — 4-56 Governance — 57-83 Results — 84-111 Shareholder information — 112-ibc Our cause To provide more ways for gamers to enjoy more games, more often. What we do We interact with millions of customers every week, serving them through all of our channels. We analyse and interpret the data we collect to provide detailed insight into what customers want; we work closely with our supplier partners to ensure we are able to source the right amounts of the right products and then distribute those products, whether physical or digital, to the right places at the right times through all of our channels. GAME App users 50m+ unique visits to our websites game.co.uk and game.es (FY13/14) Scan me to find out how we are building the most valuable community of gamers. 1m+ social media audience GAME Digital plc — Annual Report and Accounts 2014 5 Chairman’s statement GAME is a lively and exciting company – we expect both our customers and our colleagues to have fun and enjoy our products. Hopefully, you as shareholders can share some of this excitement which is endemic within our industry. In April 2012 GAME Digital was born out of the ashes of The GAME Group plc. The company was in a difficult position and in need of an urgent and fundamental restructuring. We set about rebuilding a new company which puts right the problems of the past and is dedicated to building a business that addresses head-on the issues of the industry in a way that will ensure our long-term future prosperity. In so doing, in the UK we succeeded in maintaining market share, despite nearly halving the number of stores we traded from. This gave us the basis of a vibrant, profitable business. We are justifiably proud of the remarkable turnaround achieved. In June 2014 GAME floated on the London Stock Exchange with a premium listing. Just 27 months after its rebirth we have a dynamic, well-capitalised and profitable company that has a clear long-term strategy for success. Results I am pleased to report that we have delivered a strong performance for the year, with Group revenues up 31% to £861.8m, operating profit increasing from a loss of £3.3m to a profit of £24.8m, Adjusted EBITDA up 117% to £51.3m and a strong net cash position. We operate in two countries – the UK, which represents approximately 75% of the Group’s revenues, and Spain, which represents 25%. In both markets we are the clear number one player, and have grown market share over the last 12 months. Our operating costs before exceptional items remained well controlled during the year, at 20.5% of revenue (2013: 25.6%) delivering a profit from continuing operations of £2.8m (2013: loss of £15.6m). Our disciplined approach to working capital management and capital expenditure led to operational cash flow before exceptional items of £59.5m (2013: £39.0m), and we consequently closed the year with a net cash position of £83.7m. In September 2014 we agreed a new revolving bank facility in Spain of €32m, in line with the facility of previous years in this region. People and Board The success of our Group is down to the hard work of all of the people who work for us and I would like to thank them all for their significant contribution during the year. Our business is run by an experienced and knowledgeable management team and the contribution made by Martyn Gibbs and Benedict Smith to drive the pace of transformation has been significant. Becoming a listed company has necessitated a number of changes in the way we work, not the least of which was the formation of a plc Board with strong independent Directors. As Chairman, one of my prime responsibilities is to set and maintain an appropriate Corporate Governance framework and to ensure we have suitably qualified Non-Executive Directors to support that remit. We were delighted to be able to recruit three such Directors, who bring a diverse variety of experience to the Board. David Hamid Chairman John Jackson brings an exceptional depth of relevant commercial and financial experience to the Board, having worked for several leading consumer branded businesses at the highest level over the course of a career spanning more than four decades. He is currently Group Chief Executive of Jamie Oliver Holdings, and before this was Group Retail & Leisure Director of the Virgin Group, amongst other things. John is also a qualified chartered accountant and in the earlier part of his career was Group Finance Director of Bristol-Myers. Caspar Woolley is a seasoned expert in technology, operations and logistics. He founded Hailo in 2010, where he is also Chief Operating Officer. Prior to founding Hailo, Caspar ran the technology enabled courier company eCourier, was Director of Card Services and Head of Business Development at John Lewis and was also Vice President of Operations at Buy.com. His background in businesses with similar cultures, product categories and technologies will be invaluable to us. Lesley Watkins is a highly experienced finance professional having qualified as a chartered accountant and spent almost two decades working for City firms including as a Managing Director for UBS and Deutsche Bank, with a particular focus on the retail sector. She now combines working as a Finance Director with non-executive directorships of both quoted and private equity backed companies. I am particularly grateful to John, Caspar and Lesley for their help and support in the process that led up to our listing. We are now embracing with vigour the governance requirements of moving from a private equity owned Company to a plc in a public environment and their help in this process has been invaluable. We also have the benefit of Franck Tuil on our Board representing Elliott Advisors, our largest shareholder. Franck has been instrumental in supporting the Company over the past few years and his continued contribution is appreciated by the Board. Strategy The games industry is dynamic and fast-moving. To succeed we need to be forward-thinking, agile and above all in contact with the community of gamers that forms our customer base. With 4.7 million active (traded in the last 12 months) loyalty card holders, GAME has one of the largest retail loyalty schemes of its kind across any industry. “The games industry is dynamic and fast-moving. To succeed we need to be forward-thinking, agile and above all in contact with the community of gamers that forms our customer base.” We already have a large market share of the retail digital download market. Together with our partners, we will be pushing further into this area over the next 12 months. Meanwhile our diversification strategy around GAMEtronics and GAME Marketplace is progressing well. We are a young, lively, well-funded company. We have huge ambition to be a technology-led company, we get amazing support from our suppliers and we have, in my opinion, unparalleled customer service levels in our shops because we treat our customers as our friends in a community of gamers. GAME is truly run by gamers, for gamers. It is at the core of everything we do. But our biggest weapon is our community of gamers. Our success lies in their hands – we should never forget that. We will never take them for granted. Outlook In formulating our view on the outlook we have considered the prevailing risks, some of which are noted on page 44. The new financial year has started well; the video games market in both the UK and Spain continues to grow and the Group continues to grow share across hardware, software and digital in both its territories. In Spain, GAME has entered into a letter of intent to take over a portfolio of stores from GameStop as GameStop exits the Spanish market. As part of that agreement, GAME will honour reward vouchers, trade-in credits and pre-order deposits of former customers of GameStop in Spain, and expects to gain further market share in Spain over time as a result. Overview — ifc-3 Strategic report — 4-56 Governance — 57-83 Results — 84-111 Shareholder information — 112-ibc This is our first Annual Report as a public company and I’m delighted to welcome you as shareholders. Overall GAME is well positioned ahead of the important peak trading period, with exclusives secured on many of the major pre-Christmas new game releases, a strong balance sheet, increased supplier credit and financing facilities in place in both the UK and Spain. David Hamid Chairman The games industry is one that is based on technology and we continue to focus on and invest in technology to keep us abreast of the market. 6 GAME Digital plc — Annual Report and Accounts 2014 GAME Digital plc — Annual Report and Accounts 2014 7 A Q&A with our Chief Executive Officer, Martyn Gibbs Dear shareholder, Martyn Gibbs Chief Executive Officer Throughout my time at GAME I have dedicated myself to some key goals: firstly, to ensure our business delivers the best possible offer and experience for our customers and communities every single day, in every contact that we have. Secondly, to work ever closer with our supplier partners to give every type of gamer and gifter access to the very best possible gaming experiences. Finally, to build a business that attracts talented, creative and experienced individuals who can innovate and lead the way in a fast-evolving market. All of this is driven by a single purpose: to lay the foundations to secure the long-term success of our business. We have more work to do, but this year has seen us take several significant steps forward as we continue in our mission to build the most valuable community of gamers. Our business is founded on positioning ourselves at the centre of the customer-supplier relationship and offering a truly specialist proposition. We are a technology-hungry marketing channel with multiple interaction points. We exist to share our passion for games, aid discovery and create loyalty. We focus on offering the widest range and choice of products available and putting great teams in place to provide advice, in-depth knowledge and exceptional service. We need to provide our customers with exceptional value and great offers. We also need to provide them with flexible ways to pay to make gaming more affordable and more accessible. Our leading trade-in programme, which allows customers to access new games for less, and our recently launched GAME Wallet service, which has the potential to open up new gaming experiences for our customers, are good examples. We simply want to create more ways for gamers to play games more often. The pace of change in technology is relentless and everyone at GAME thrives on this. It will continue to change the way we live our lives and the way we run our business. Ours is a fast-paced industry and we are working hard and innovating to ensure that we continue to delight our customers and earn their loyalty, in turn building upon our market-leading positions in the years ahead. Thank you for your continued support. Martyn Gibbs Chief Executive Officer 8 GAME Digital plc — Annual Report and Accounts 2014 Q: The old GAME business failed. Why won’t it happen again the next time the cycle turns? A: While I don’t want to dwell on the past, I think it is essential to understand what happened to the old business so that we can make sure the same mistakes are avoided and as a result look to the future with confidence. 2009-2011 saw an unprecedented series of industry and economic challenges: the huge rise and subsequent rapid unwind of sales in Nintendo’s Wii console, a marked acceleration in the cannibalisation of handheld gaming device sales by smartphones and tablets, and the absence of any major new console releases after 2007. All this took place against the backdrop of a global economy undergoing the most significant consumer recession in a generation. Each one of these factors had a significant impact – together they put overwhelming pressure on a business that had its own challenges, including a large and inflexible store estate, high fixed costs, working capital inefficiencies and some unsuccessful overseas acquisitions. This ultimately meant the business was simply unable to move at a fast enough pace to adjust to the significant headwinds it faced. Today, the Group has been transformed, and though we do not expect such a ‘perfect storm’ of events to be repeated, with the restructuring completed, we are well placed to respond to future challenges we may be faced with. We monitor all of our stores against a range of financial and operational metrics to ensure we maintain the right store footprint and assess each lease renewal, store opening and closing against a strict set of benchmarks. At our year-end we had just five loss-making stores in Spain, and none in the UK. We are focused on maintaining a flexible lease profile across our estate to ensure we have the ability to adapt our model in the future should the need arise. Having said that, our current view is that we do not expect to have a materially higher or lower number of stores in three years’ time than we do today. Q: How has the competitive environment and your market share evolved? A: The video gaming market has always been highly competitive and we don’t expect that to change any time soon. We compete with supermarkets, department stores, electrical retailers, online retailers and a number of smaller independents for a share of the retail market. By staying focused on what we do best and investing in our proposition we have been able to increase share in our key markets over the last 12 months in all parts of the market – in-store, online and in digital – and, in addition, we continue to see a very strong share on new game releases, aided by the exclusive products that our suppliers support us with as the leading specialist in our markets. Q: How has the business changed since its previous troubles? Can that much really have changed in a little over two years? A: It is true that certain aspects of the business haven’t changed: we still have very strong brand awareness, fantastic store teams and a loyal customer following. But on many levels the business that went into administration is unrecognisable from the one you see today. The business operates from a rationalised store estate and we have refocused the Group on our core markets of the UK and Spain where we are the clear market leader. We’ve streamlined the business, cut costs significantly and undertaken a series of initiatives to improve operating and financial performance. We’ve implemented strict financial disciplines with a clear focus on margin management and cash; deepened our relationships with suppliers; expanded our use of customer insight; upgraded our online and digital infrastructure and refurbished and refitted every store in the UK. Finally, we have invested in developing a team of senior managers with a wealth of experience and a shared vision for the business. Our marketplace is competitive but there are many opportunities for us going forward. Overview — ifc-3 Strategic report — 4-56 Governance — 57-83 Results — 84-111 Shareholder information — 112-ibc We’re here for those who love games, and for those who love those who love games. See page 21 to learn more. Q: Why do you still need hundreds of stores across the UK and Spain? How many stores do you expect to have in three years’ time? A: It’s simple – we want to be where our customers want us. We offer customers the choice to shop with us in our stores, through our website or through our mobile site and GAME App, but it is our stores which remain the central hub of customer engagement and a vital part of our omni-channel offer. They also provide an important marketing platform for the products of our suppliers. GAME Digital plc — Annual Report and Accounts 2014 9 A Q&A with our Chief Executive Officer, Martyn Gibbs continued In fact, you’re just as likely to see a ‘non-gamer’ looking for advice and the right version of a game to buy as a gift as you are a seasoned gamer trading-in an old title for the most recent major release, or a mum or dad coming into store with their son or daughter to pick up a new game or ‘Toys to Life’ character. It’s our job to make sure that whoever you are, we provide you with a great service and make you want to come back. We’re making good progress. In the last 24 months we have increased the number of digital codes we sell from around 500 to over 4,500. Our customers tell us they want us to provide them with all the content they want, in the format they want it and allow them to pay for it and access it through our innovative ways to pay. So that’s what we are doing. Q: How will the preowned market be impacted as digital penetration grows over the next few years? A: Our preowned business is a core part of our value offer and includes console hardware, video game software, accessories, and, since the middle of 2013, smartphones, tablets and other technology products. We expect the size of the preowned market to grow over the medium term due to the expansion of both core and new product categories. In a review carried out by strategic consultants OC&C in March 2014, the total preowned hardware and software games market was forecast to increase 38% from 2013 to 2018, driven by sales of next generation consoles and games. This is before the addition of our new technology offering. (As an aside, it is interesting to note that our preowned software sales are now an important driver of digital sales, with additional downloadable content available for the majority of the top titles. Our teams are always on hand to engage with customers and inform and advise on this content.) So we expect that our preowned range will continue to play an important and growing part of our offer to customers, allowing them to access games, consoles and technology, for less. Q: You’ve benefited from the launch of the new consoles this year but what happens when the cycle turns? A: There’s no doubt the successful launches of the latest Microsoft and Sony consoles have been good for our business and we are excited about the continued take-up of those consoles in the months and years ahead. Q: How big is the threat of disintermediation by the console manufacturers and publishers? A: Talk of digital disintermediation and the death of the video games retailer has been around for a long time. We have exhaustively analysed and debated the impact of growing file sizes, download speeds, internet charges, storage constraints, latency issues, online payment security risks and digital adoption rates, as well as the differences between video gaming and other entertainment formats such as film and music. For us, what it ultimately comes down to is ensuring we are providing what our customers want, in the way that they want it. We see a future where console manufacturers, games publishers and the specialist retailer are all able to co-habit and prosper in mutually beneficial relationships. As the specialist retailer it is our job to publicise and promote products to our customers whilst aiding and assisting in their purchases. Whether that content is delivered physically on a disk or digitally via a code is irrelevant to us – we simply want to bring gaming content to as wide an audience as possible. 10 GAME Digital plc — Annual Report and Accounts 2014 If you look at the UK console market, around 14.4 million PlayStation 3s and Xbox 360s have been sold since their launches compared with sales of approximately 1.8 million PlayStation 4s and Xbox Ones to date, so that tells us there is still a long way to go in this cycle. It’s also important to note that the demand for the Nintendo Wii console and handheld gaming devices during the early part of the last cycle drove a near doubling of the size of the market, which subsequently unwound in a similarly dramatic fashion. None of our plans are premised on seeing a return of that demand, although that does mean any renewed enthusiasm for Nintendo’s current or future product launches will drive potential upside for us. 14.4m PlayStation 3s and Xbox 360s sold since their launches, compared to 1.8m PlayStation 4s and Xbox Ones “Our partnership with GAME is one of the best in the world. The real value GAME brings us is that they build a community; they have some of the best, most knowledgeable store staff who can talk about our products with passion and intimate knowledge. They help people understand the full potential of what Xbox One brings today and how it will evolve in the future. Digital is going to become a bigger and bigger part of that future and it will also be a bigger and bigger part of GAME’s business. GAME are a key partner of ours as we build the digital future of gaming together.” Jeremy Dale Corporate Vice President, Worldwide Sales & Marketing, Microsoft In order to build value for our shareholders over the long term we must uphold our strong financial footing whilst implementing a well-controlled approach to capital allocation, balancing the need to invest in the Group’s future growth with the discipline of returning surplus cash to investors. Q: What excites you most about the business as you look forward? A: The strong performance of the past year has placed the business on a sound financial and strategic footing and the Board is therefore able to look to the future and plan with confidence. Everything we do is driven by customer insight, and I am excited by our work in this area and the opportunity this gives us to get better at what we do. I am also excited by our significant focus on innovation and the development and use of new technologies. We are investing in technology across the business to enhance our core offer and develop our growth initiatives. Our GAME App is regularly used by hundreds of thousands of customers and I am excited about the recent GAME Wallet and ‘Scan-It!’ services we have added. We have significant ambitions for the GAME App to drive higher registrations, usage and conversion. Other key initiatives we are focused on include the roll-out of our preowned smartphone and technology offer under the GAMEtronics brand, the upcoming launch of GAME Marketplace and the continued expansion and development of our groundbreaking digital strategy. You can read more about these initiatives on pages 35 and 36 of this report. I understand why I get asked about product cycles and the most important thing to remember is that in any industry where product cycles are a fact of life it is how you manage your business and your finances that matters. Cycles are very manageable if you stay focused on the long term and don’t overstretch. The old business didn’t do that and it suffered as a result. We will not make the same mistakes. Q: Your suppliers have clearly supported you in the past, but how confident are you that this support will continue now the restructuring is complete? A: We work extremely closely with our supplier partners at local and global levels and our relationships are founded on mutual benefit, support and understanding. We challenge ourselves to be our suppliers’ most cost-effective marketing channel and so their backing is based on the value that we are able to deliver to them as the leading video games retailer in our markets, with over 550 specialist stores, insight on over 19 million customers and over 10 million customer interactions each week. Our teams are working hard to ensure we deliver even more value to them this year and in the years ahead. Q: What are you going to do with your cash? A: Our capital structure was transformed as a result of the IPO, moving from a 100% debt financed business in the UK (our largest market) to a Group with no long-term debt and a robust net cash position. We are strongly cash generative with a flexible cost base and a capital light balance sheet. Maintaining this strong financial position is a core commitment of the Group and brings important benefits, such as the increased availability of credit insurance. Q: What are your key priorities for the business over the next 12 months? A: My key priorities remain the same – my energies are focused on ensuring we execute on our strategy and deliver for customers. By doing this we will drive both the growth of our markets and the growth in our share. Underpinning our strategy are several operational and financial priorities which will provide the focus for the next 12 months and help ensure we execute on our plans. We have set out key performance indicators for our strategy which will help us measure and communicate our continued progress. Achieving these measures will lead to sustainable profits, growth and returns over the medium term. Overview — ifc-3 Strategic report — 4-56 Governance — 57-83 Results — 84-111 Shareholder information — 112-ibc Q: Can you describe your typical customer? A: The demographic of our customer base means we have a higher proportion of cash customers than the average retailer (including other forms of cash payment such as trade-in or gift card), with ‘cash’ transactions making up over 50% of all in-store transactions by value last year. However, with over 16 million reward card customers (of which over 1 million are new in the last year and over 4.7 million are ‘active’ in the last 12 months) it is fair to say there isn’t a typical GAME customer! You can read more about how we are implementing and measuring our strategy on pages 26 to 39 of this report. Martyn Gibbs Chief Executive Officer GAME Digital plc — Annual Report and Accounts 2014 11 Our community Overview — ifc-3 Strategic report — 4-56 Governance — 57-83 Results — 84-111 Shareholder information — 112-ibc Wherever there are gamers, there will be gaming communities. We aim to put ourselves at the heart of those communities. Supplying a wide range of exclusive content Active community engagement Sharing specialist knowledge Providing flexible ways to pay Offering convenient channels Developing loyalty programmes We do this by: 12 GAME Digital plc — Annual Report and Accounts 2014 GAME Digital plc — Annual Report and Accounts 2014 13 Giving Nawaf his favourite players Cash might be king but we think cash, reward card points and trade-in credit together are even better. So we developed GAME Wallet. It’s a safe and secure electronic account which allows customers to store all of their GAME cash and credit in a single place and then use it as a way to pay for new games and cool stuff. Our customers are what make us tick, so we are always trying to offer them something a little special – a limited edition character, extra maps, a seriously awesome weapon (like a baseball bat with a 45lb dumbbell on top) – that sort of thing. That’s what ‘Only at GAME’ is all about. Last year our customers bought over 1.5 million exclusive versions of our consoles and games. Now that’s what we call an exclusive! GAME Digital plc — Annual Report and Accounts 2014 Overview — ifc-3 Strategic report — 4-56 Governance — 57-83 Results — 84-111 Shareholder information — 112-ibc 14 Lining people’s wallets GAME Digital plc — Annual Report and Accounts 2014 15 Overview — ifc-3 Strategic report — 4-56 Governance — 57-83 Results — 84-111 Shareholder information — 112-ibc Dedication’s what you need Over 95,000 people attended one of our 321 UK stores for the midnight launch of Grand Theft Auto V, helping it to smash at least seven Guinness World Records® including, one for the highest revenue generated by an entertainment product in 24 hours, and another for being the fastest entertainment property to gross over $1bn, three days after its release. 16 GAME Digital plc — Annual Report and Accounts 2014 Disgusting promotions Too busy spending time with your new games console to prepare any food on Christmas Day? We’re here to help! Our ‘Christmas Tinner’ campaign won PR stunt of the year in 2013. You can read more about our consumer PR activity at www.gamedigitalplc.com/ media-centre GAME Digital plc — Annual Report and Accounts 2014 17 Two-way conversations Did we mention we love games? It’s why we put a tank in a shopping centre, why we host hundreds of local gaming events in our stores and why we get dressed up in the middle of the night just to make selling a game more fun. It’s because we are gamers, just like our customers. When you love games as much as we do, you want to shout about it. Our store teams are constantly tweeting the latest news, views and offers to their communities so that they can get involved with what we’re up to. And get a great deal along the way too! Find out how to get involved at instore.game.co.uk Follow us on Twitter @GAMEdigital or @VideojuegosGAME or find your local store Twitter feed at www.game.co.uk/ en/info/GAME-social GAME Digital plc — Annual Report and Accounts 2014 Overview — ifc-3 Strategic report — 4-56 Governance — 57-83 Results — 84-111 Shareholder information — 112-ibc 18 Welcome to our world GAME Digital plc — Annual Report and Accounts 2014 19 Our strategic report Overview — ifc-3 Strategic report — 4-56 Governance — 57-83 Results — 84-111 Shareholder information — 112-ibc 20 GAME Digital plc — Annual Report and Accounts 2014 Our markets Page 22 Our resources and relationships Page 40 Our strategy Page 26 Our risks Page 44 Our key performance indicators Page 38 Operating responsibly Page 48 GAME Digital plc — Annual Report and Accounts 2014 21 Our markets The UK and Spanish markets represented around 10% of the global market in 2013, or approximately £5 billion, across all gaming platforms. Major UK and Spanish market dynamics include: ■■ ■■ ■■ ■■ ■■ A long-term growth trend in PlayStation and Xbox content sales A more cyclical hardware market for PlayStation and Xbox, currently in a growth phase driven by new launches The attraction of a more casual customer to the Nintendo Wii, creating a spike in the market which has now unwound to a low base The declining use of handheld consoles as consumers shift to other forms of handheld gaming devices such as smartphones and tablets The continued growth of other forms of ‘non-console’ digital gaming Console gaming The mint console gaming market, comprising hardware, content and accessories, is the dominant form of gaming in the UK and Spain, with a total estimated value of £2.8bn (2013), and contributing over two-thirds of the overall gaming market by value. This contribution rises to approximately 70% when the preowned market is included. UK and Spanish mint gaming markets (£bn) UK console content – Sales by format (£bn) 4.0 2.0 3.5 1.5 3.0 2.5 1.0 2.0 1.5 0.5 1.0 0.5 0.0 0.0 2013 2014F 2015F Console 2016F 2017F 2018F 2013 Non-console The console gaming market is dynamic, driven by both console and technology launches from the console manufacturers Sony, Microsoft and Nintendo and associated software releases. Both the UK and Spanish markets have entered a period of growth following the launch of the Xbox One and the PlayStation 4 in November 2013. To date there have been around 1.8 million sales of PlayStation 4 and Xbox One consoles. By comparison, in total it is estimated that there are over 14.4 million PlayStation 3 and Xbox 360 consoles installed in the UK and Spain. Hardware sales are critical to building the ‘installed base’ of units, and drive follow-on sales of content and peripherals. 2.5 2.0 1.5 1.0 Conversely, the console handheld market continues to decline as sales shift to Mobile/Tablets, and totalled just £300m in 2013. 0.5 0.0 2015F Hardware Accessories Source: OC&C Strategy Consultants 2016F 2017F 2018F Digital Source: OC&C Strategy Consultants UK and Spanish console gaming market – Breakdown by type (£bn) 2014F 2015F Physical Source: OC&C Strategy Consultants 2013 2014F 2016F 2017F Content Preowned (all) 2018F Installed base of selected consoles – UK Format Sales (units) Sales (units) December December 2014E 2013A Date of launch Sony PlayStation 3 March 2007 5.7 6.1 PlayStation Vita February 2012 0.5 0.6 PlayStation 4 November 2013 0.5 1.5 Xbox 360 November 2005 8.7 9.1 Xbox One November 2013 0.4 1.1 Wii December 2006 8.3 8.3 Wii U November 2012 0.2 0.4 2DS October 2013 0.2 0.3 3DS/XL March 2011 1.9 2.1 26.4 29.5 Microsoft Console content Video game software sales are dependent on the development and release of games titles by third-party publishers and developers as well as the size of the installed hardware base. The market is to a large extent driven by the launch of major ‘AAA’ software titles such as Call of Duty, FIFA, Assassin’s Creed and Grand Theft Auto by the global publishers Activision Blizzard, Electronic Arts, Ubisoft and Take-Two, respectively. 2014 has also seen the launch of two major new franchises: Watchdogs (Ubisoft) in May; and Destiny (Activision Blizzard) in September. Content spend per unit of installed base of hardware is forecast to be higher in nominal terms for the latest (eighth)-generation consoles than for the previous generation, due to greater spend on digital content and rising title prices. Across the UK and Spain, overall content sales are benefiting from the new generation releases as well as the growth in digital sales, with a significant number of new software titles now being launched with digital content add-ons and expansion packs, as well as the ability to make in-game ‘micro-transactions’, as discussed below. Console digital content Console digital content comprises downloadable content (DLC), subscriptions and full-game downloads. DLC refers to additional content for games, for example additional levels, maps, characters, online functionality and season passes. Subscriptions refer to access fees for online content, either purchased at retail or directly at the console platform. Console digital content sales in the UK are expected to grow from £342m in 2013 to just over £900m in 2018, representing a compound annual growth rate of over 20%. Overview — ifc-3 Strategic report — 4-56 Governance — 57-83 Results — 84-111 Shareholder information — 112-ibc With an estimated retail value of over £50 billion in 2013, up 11% from 2012 (source: IDG), the global video gaming market is large, dynamic and becoming increasingly fragmented and complex. More than ever, gamers are choosing to access and play games across multiple channels and platforms, including Console, PC, Mobile/Tablet and Online (e.g. MMO, Social and Casual). Nintendo Total Source: IHS Screen Digest 22 GAME Digital plc — Annual Report and Accounts 2014 GAME Digital plc — Annual Report and Accounts 2014 23 Our markets continued Non-console digital gaming by type (£m) 1,000 2,000 800 1,500 600 1,000 400 500 200 0 0 2013 2014F 2015F DLC Subscriptions 2016F 2017F 2018F 2013 Full game downloads Mobile gaming Social gaming PC downloads Source: OC&C Strategy Consultants With a total installed base of over 26 million, the range of people who play video games on consoles remains huge and their demands are changing. Increasingly each audience is purchasing a wide range of digital products in addition to boxed products and accessories, driving rapid digital growth. In 2013 it is estimated that approximately 35% of all console digital sales in the UK (circa £120m) were transacted through a retailer, with 65% purchased directly through the console via Xbox Live, PlayStation Network or Nintendo eShop. It is noteworthy that a very high proportion of digital content purchased through retail is paid for using methods other than a credit or debit card (e.g. cash, gift card, reward points and trade-in credit) – for GAME in 2014 the figure was approximately 75%. GAME’s increasing range of digital content, wide array of ways to access and pay for products and ability to service and introduce a wide spectrum of customers to digital content increasingly benefits us, and has helped to drive our share of the retail market to over 50% in 2013/14. 39% Our market share of the preowned gaming market 24 GAME Digital plc — Annual Report and Accounts 2014 2014F 2015F 2016F 2017F 2018F MMOG/Freemium Casual gaming Cloud-based gaming Source: OC&C Strategy Consultants, (UK and Spain combined) Preowned The ability to trade-in and purchase preowned products is a key part of the gaming ecosystem. The combined UK and Spanish preowned console, physical software and accessories markets totalled over £400m in 2013 and the overall market is forecast to grow over the next year as the expanding installed base of these products and the proliferation of trade-in and re-sale increases. It is estimated that, at the end of 2013, the total number of games consoles in the UK and Spain totalled approximately 77 million units and 28 million units respectively (comprising all console types including all Sony PlayStation, Microsoft Xbox, Nintendo Wii generation consoles and all handhelds). Our wide preowned range and product guarantees (which are the same as on our mint product), choice of channel and direct service help support our high market share of the preowned gaming market, estimated to be approximately 39% in 2013. Non-console digital gaming Non-console digital content includes Mobile, Social and Casual gaming, MMO (Massively Multiplayer Online) and Freemium games as well as PC downloads and Cloud-based games. Non-console digital content sales in the UK and Spain are expected to grow from £1.4bn in 2013 to £1.9bn in 2018, representing a compound annual growth rate of 6%, predominantly driven by the rapid increase in the penetration of smartphones and tablets as well as continued growth in PC/MMO gaming. £1.8bn expected non-console digital content sales in the UK in 2018 GAME currently sells PC downloads and POSA cards, which provide currency for online and mobile games and applications (such as Steam, Facebook and Google Play) and for playing games on PC and mobile platforms, such as World of Warcraft, League of Legends, Hearthstone and Minecraft. Sales channels Just as customers play games across multiple platforms, so too do they shop. Customers want to be able to shop 24 hours a day, seven days a week, but they also want to have the choice to be able to shop in-store, online and on the go. They are looking for information and opinions as well as the best products and services. The proportion of sales via the online channel is growing, driven by increasing broadband penetration and the growth in smartphone usage as well as growing consumer confidence in online as a shopping channel. Specifically, it is estimated that approximately 32% of sales of mint hardware, accessories and physical software in the UK were through all online retailers (including game.co.uk) in 2013 and this is expected to increase going forwards. The online channel in Spain is less developed, accounting for 5% of mint hardware, accessories and physical content sales in 2013. Competitive outlook Our industry is highly competitive. We compete with supermarkets, department stores, electrical retailers, online retailers and a number of smaller independents for a share of the retail market, as well as with digital distributors for a share of the overall digital content market. We also compete with providers of different forms of consumer entertainment, including browser, mobile and social gaming providers and distributors. We compete on a multitude of factors including customer service, product variety and range, price and value, trade-in, innovation and technology, availability of products and content, delivery methods and speed of fulfilment, promotional activities, brand recognition and affinity, convenience and store locations, customer insight, community events, and customer support. Customers want to be able to shop 24 hours a day, seven days a week, in-store, online and on the go. Overview — ifc-3 Strategic report — 4-56 Governance — 57-83 Results — 84-111 Shareholder information — 112-ibc UK console digital content – Sales by type (£m) They are looking for information and opinions as well as products and services. 32% of sales of mint hardware, accessories and physical software in the UK were through all online retailers GAME Digital plc — Annual Report and Accounts 2014 25 Our strategy Our strategy is to drive profitable growth and create shareholder value by building on the Group’s position as the leading specialist retailer of video games in the UK and Spain. We aim to achieve this by providing a compelling offer to our customers whilst growing our digital sales and new business initiatives. We are focused on developing our world-class insight capabilities to improve and increase customer engagement with the aim of strengthening GAME’s position at the centre of the supplier-customer relationship and delivering on our mission to build the most valuable community of gamers. Our six areas of strategic focus are underpinned by our people and culture which set us apart from other retailers of video games. They are core to our strategy and the way we operate our business, and they define the way we relate to customers, colleagues and stakeholders. 1.Be the #1 destination for gamers Page 27 4.Develop our insight capabilities Page 33 2.Excel in all digital areas Page 29 5.Drive new business Page 34 3.Build community engagement Page 31 6.Maintain financial discipline Page 36 By delivering on our strategy we will optimise our growth opportunities across each of our four key business areas: 1. Content Physical and digital gaming content 3. Preowned Gaming and technology preowned products 2. Hardware Console hardware 4. Other Products and Services New and existing products and services such as ‘Toys to Life’ characters, movies, warranties, disc-care, consumer credit and others On the following pages we discuss each building block of our strategy in more detail. GAME Digital plc — Annual Report and Accounts 2014 Our passion is in delivering the best consumer experiences for each and every customer, no matter how, when or where they want to shop and interact with us. To deliver on our goal and to compete effectively we must constantly explore ways in which we can continue to improve all parts of our offer for customers: range – value – service – convenience and customer experience. We discuss each of these in turn, below. Wide and differentiated range Our people, culture and values: Respect, simple, fun, clever, entrepreneurial 26 1. Be the #1 destination for gamers Our offer: 1. Access to physical and digital content for all platforms 2. Exclusive content and merchandise – ‘Only at GAME’ 3. Excellent availability – there when you want it 4. Huge choice – everything a gamer could possibly wish for… and more As a specialist, our customers expect us to be able to offer them a wide and differentiated range of products and offers across all gaming platforms and by consistently delivering this we have been able to build credibility and position ourselves as a ‘one-stop shop’ for gamers. Our team’s understanding of what our customers want, combined with the close partnerships we have with the console manufacturers and publishers of games, helps to ensure that we have the right products at the right time across all of our channels for all of the major console formats. It also helps us to secure exclusive products. Our ‘Only at GAME’ proposition is an important differentiator and helps to drive customer loyalty – with customers who purchased exclusive products spending almost three times more than customers who didn’t last year. In 2013, GAME received exclusive content for 95% of the top 20 video game console titles (by value) in the UK. More recently, the strong relationships we hold with both existing and new suppliers have also helped us to rapidly grow our range of both console and non-console digital content (see pages 23 to 25 for more detail). Our preowned product offering, our most profitable segment, is extensive and growing and now includes smartphones and technology products under the GAMEtronics brand. We also have a range of over 80 own-label products, where we make a higher percentage gross margin, and are expanding our accessories and entertainment offering, including those suitable for our younger customers under the ‘GAME Junior’ sub-brand (such as the ‘Toys to Life’ category (Activision Skylanders, Disney Infinity and Nintendo amiibo figures), Minecraft and Lego), collectables, clothing and other merchandise and DVDs. Our online architecture also enables us to provide our ‘Endless Range’ in-store service, allowing customers to order from an extended range of gaming products for home delivery or to collect in-store, as well as providing a delivery service for out-of-stock items. We are also in the beta testing stages of GAME Marketplace, which will enable us to sell tens of thousands of third-party products, further extending our online and in-store range and offer (see page 36 for more detail). Great value Customers demand the best value and so we consistently look for ways in which we can deliver more to our customers for less under our ‘Get gaming for less’ campaigns. We have a number of ways of delivering great value for money to our customers, wherever they shop with us. Overview — ifc-3 Strategic report — 4-56 Governance — 57-83 Results — 84-111 Shareholder information — 112-ibc This is how we plan to improve our business and respond to future threats and opportunities. Trade-in and preowned Our trade-in and preowned offer is a growing and fundamental part of our value proposition. In 2013/14 over 13 million items were traded-in across the Group for a total value of over £100m. We provide our customers with the opportunity to trade in their used games for cash, or, for even more value, for credit, and to buy preowned games for a lower price than new games through all of our channels. It means we can guarantee customers the best value – even when compared to supermarkets or online retailers. 13m items were traded-in for a total value of over £100m in 2013/4 GAME Digital plc — Annual Report and Accounts 2014 27 Our strategy continued Exceptional customer service We are active in every channel and so our objective is to offer our customers the same high-quality service wherever they need us. We are working on plans to offer real-time, targeted messages and offers when customers visit our stores, to increase personalisation and reward loyalty. eCommerce and mCommerce In 2013/14 we had over 50 million unique visits to our websites in the UK and Spain, and furthermore in the UK, where we support a mobile commerce site, 45% of online sessions involving the GAME website were through mobile phones. We recruit and train people with a passion for games and an aptitude for retail, who are dedicated to giving our customers the highest levels of service and advice. With such a broad range of products, requiring varying levels of technical know-how, we pride ourselves on guiding consumers to the products, deals and choices that best suit their needs. We continue to invest in our online platforms to improve usability, functionality and integration with other channels. Our website is currently undergoing further upgrades to improve the homepage, aid navigation and assist discovery and the checkout experience. This is in preparation for the launch of our major online initiative GAME Marketplace, which will launch in early 2015. The platform allows us to generate a single view of customer behaviour across our stores and websites, helping us to improve our services further. It’s always been popular with gamers because it allows them to save money, to play more games, and to keep up with the new flow of titles and consoles that are released. We work in collaboration with many of our supplier partners to bring about bespoke training for all our teams to ensure they are able to provide the best advice. For example, our teams are enrolled with Microsoft’s Expert Zone and PlayStation’s Ambassador Zone. These programmes are ongoing, interactive and reward our teams as they increase their knowledge levels. GAME App In 2012, we launched our mobile GAME App in the UK to engage customers more fully on an ongoing basis. To date, the GAME App has been downloaded over 1 million times, with over 800,000 unique registered users. In 2014 we launched a GAME App in Spain, too. We have been able to maintain our position as the leading preowned retailer across both our markets by delivering compelling trade-in deals, offering the best prices on preowned product and providing immediacy and trust to our customers through our store networks and product guarantees. Our teams are always on hand to give good advice, inform, aid discovery and deliver exceptional service to our customers. In an independent survey conducted by SMG in January 2014, our store teams were ranked first for staff knowledge and first for staff friendliness against a panel of other specialist retailers. Deliver great offers and promotions Through supplier supported deals we have unique bundle deals, ‘deal of the day’ and ‘deal of the week’ promotions, online only promotions and other price campaigns on new products throughout the year. We work closely with our suppliers to negotiate exclusive first to market deals, enabling GAME to be the first retailer to offer promotional pricing on key AAA titles. We also supply online promotional codes on a wide range of products to our social media audience through Facebook and Twitter. Convenience and the customer experience Customers increasingly want to shop across a range of channels – in-store and online, at home and on the go. Helping our customers to shop with us where, when and how they want, across all channels, is a key driver of loyalty. Indeed, customers who shop with us across more than one channel spend 2.5 times more on average than single-channel customers. Designed to be ‘GAME in your pocket’, it is a strategic platform on which to build new functionality in future years and is a key contributor to improved customer service, engagement and loyalty. The GAME App allows users to collect and review their reward points, trade-in and gift card credit; scan previously purchased games to discover the real-time trade-in value; access gaming news, personalised accolades, promotions and digital currency (for use in Xbox Live, PlayStation Network and Nintendo eShop); and provide quick links to both our mCommerce store and a mobile gaming store for smartphone gamers. This ongoing value message is further strengthened by our key sales events around major holidays and events such as Black Friday, Cyber Monday, Christmas and Easter. We are investing across all of our channels to provide a more seamless customer journey, increasing convenience and enriching our customers’ experiences with us. Stores In the UK, all of our stores have been refitted during the year in order to increase the emphasis on gameplay and the sale of digital content in-store. We provide playing areas for Xbox One and PlayStation 4 where customers can try out games and interact with new products before making a purchase. We have also expanded the space we dedicate to digital content, with touch screens to assist discovery. 2013/14 Highlights ■■ ■■ ■■ #1 ranking stores The games industry is evolving as a result of the increasing adoption of digital content and we are determined to lead that change. Digital will be a key part of our future, so investing in our digital infrastructure and partnering with suppliers to grow our range, promote customer education and drive digital sales is a strategic priority. We have made significant progress in improving our digital proposition over the last 12 months, with over 1.3 million customers purchasing digital content from us. But we have more to do. The delivery of new initiatives to enhance the showcasing and promotion of digital content is made possible by our agile technology development team, which is in turn supported by a network of developer partners with whom we have strong relationships. Our digital strategy is focused on: 1. Leveraging our digital infrastructure and developing technology services to increase digital access for customers 2. Expanding our range of console and non-console digital content 3. Building a leading digital retail offer and experience across all channels We regularly update the GAME App to add functionality and services based on feedback from employees and customers, and have recently launched two major new services which will significantly enhance the GAME App’s influence and proposition: GAME Wallet and ‘Scan-It!’ (see page 35 for information about GAME Wallet). ■■ Ranked 82% for knowledge, 83% for friendliness 2. Excel in all digital areas Store refurbishment including Xbox One and PlayStation 4 bays 16% increase in UK website traffic year-on-year GAME Wallet launch Total number of GAME App users surpasses 800,000 Key activities for 2014/15 ■■ ■■ ■■ ■■ Overview — ifc-3 Strategic report — 4-56 Governance — 57-83 Results — 84-111 Shareholder information — 112-ibc Reward points Our value proposition is further supported by our Reward Card loyalty programmes in the UK and Spain. In the UK we offer points equivalent to 2% on every purchase and 1% on trade-in. In Spain the rates are 2.5% on both mint and preowned purchases. Reward points can be redeemed in-store and online for full or part payment of purchases. Roll-out of GAMEtronics bays Launch of GAME Marketplace Further development of in-store digital Exploring new ways to order and receive Infrastructure We have developed a robust and scalable digital architecture to support and enhance the delivery of digital content. In the UK and Spain, we are integrated with our key suppliers, including Microsoft, Nintendo, Sony, Steam and 18 others, for the sale of digital products, including combinations of currency, subscriptions and content. Source: SMG Survey, January 2014 28 GAME Digital plc — Annual Report and Accounts 2014 GAME Digital plc — Annual Report and Accounts 2014 29 Our strategy continued 3. Build community engagement Over the coming months we will be rolling out more interactive digital infrastructure within the stores. This will provide a more integrated cross-platform gaming ecosystem, and so make it easier for customers to discover and purchase digital content through us. This includes Wi-Fi coverage throughout our UK store base to enable customers to discover and interact with digital content in stores – whether through their mobile phone or directly on-screen. We aim to put ourselves at the heart of our gaming communities. We interact with our customers and communities millions of times every week and are constantly looking at ways to deepen the relationships we have built. Loyal customers shop with us more, and use more of our services. Our most active customers spend more than twice as much as our average customer. Range Console The growth of online gaming through Microsoft Xbox Live, PlayStation Network and the Nintendo eShop has led to increased consumer demand for console digital content such as downloadable content (DLC), full game downloads, digital subscriptions and digital platform currency. We are committed to delivering our gaming communities: 1. Timely, relevant and generous reward benefits 2. Access to our unique and interactive gaming events 3. Rich content and offers delivered through multiple touch points We are working closely with all of our suppliers to expand our offering of console digital content for sale across all of our channels. For example, in June 2014 we launched a range of full game downloads for SEGA on PlayStation Network, in July 2014 we launched a range of PlayStation Vita full game downloads and in September 2014 we were the first retailer in the UK to stock full game download titles and downloadable content for Microsoft’s Xbox One. Our stores are currently our largest channel for the sale of digital content and, notably, approximately 75% of all purchases of digital content in-store are paid for with cash, trade-in credit or gift cards. By enabling customers to trade-in physical games or use their GAME Wallet currency we are able to increase the ability of cash customers to access digital content. This helps us to grow the digital market through retail and is one reason why our market share of retail digital content sales is high, at over 50%. Non-console We are committed to offering our customers access to every digital gaming segment across both console and nonconsole digital content. Non-console includes mobile, social and casual gaming, Freemium games, PC downloads and Cloud-based games. Another is our store staff, who are well trained in all aspects of our digital offer and play an important role in educating our customers and helping them to discover digital content. Although we already operate in these markets (predominantly by selling POSA cards, which provide currency for online and mobile games and applications, such as iTunes, and for playing games on Facebook and other web-based casual platforms) we are exploring a number of new initiatives in this area where we believe there are opportunities to increase our market penetration and growth. For example, we will soon be launching the trial of a new mobile gaming store on Android-based phones. Channel Our customers are able to access digital content through the channel of their choice. 2013/14 Highlights July 2012 ■■ ■■ Over 2,000 new digital SKUs added First UK retailer to offer Xbox One and PlayStation Vita full game digital downloads Total digital receipts up 10% to £73.5m 30 4,406 2,380 July 2013 GAME Digital plc — Annual Report and Accounts 2014 1m+ Facebook, Twitter and YouTube audience Key activities for 2014/15 ■■ ■■ ■■ ■■ 519 We actively engage with our communities via social media and event-based activities at both a local and national level. In the UK we have an audience of over 1 million on Facebook, Twitter and YouTube and between January and April 2014 on average each week we recorded approximately 8 million media impressions; sent out 415,000 targeted e-mails and 400,000 App pushes; recorded over 1.4 million visitors to both our stores and websites and distributed 1.1 million newsletters. We are re-engineering the way we promote and sell digital content online to improve our online sales of digital content and, in addition, the new functionality of our App has been designed to support digital content discovery and facilitate digital purchases in-store, online and through mobile. ■■ Number of digital SKUs sold Our community engagement is underpinned by the Reward Scheme in the UK and the Loyalty Card programme in Spain. These programmes reward our customers with a generous loyalty scheme which is interactive, immediate and delivers tangible benefits over a very short period of time. They collectively comprise more than 16 million members of which approximately 4.7 million are active customers (being customers who have purchased or traded-in at least one item through the Group over the last 12 months). ■■ Overview — ifc-3 Strategic report — 4-56 Governance — 57-83 Results — 84-111 Shareholder information — 112-ibc We are investing in our proprietary technology platform, Codebank, which is able to house millions of distinct digital codes and provides an attractive route to market for our partners to sell digital codes in the retail channel. Codebank’s innovative ability to support digital pre-orders, digital bundles and multiple digital promotional codes is unique and resulted in it being nominated for industry awards in the UK in 2014. Continued expansion of digital download range, particularly full games, on PC and console Integration of GAME Wallet into all customer channels and third-party games Launch of mobile gaming platform for Android devices Development of specialist gaming services for the GAME App Further development of non-console digital product range July 2014 GAME Digital plc — Annual Report and Accounts 2014 31 Our strategy continued 8m 1.1m 415,000 unique website visits per week weekly newsletters 4. Develop our insight capabilities weekly media impressions As our industry becomes more complex the ability to personalise customer interaction and education is becoming increasingly important for consumers. To be able to do this effectively we need to understand and accommodate individual customer behaviour at a more granular level. targeted e-mails per week We collect, analyse and interpret customer data to better understand what customers want. We use the insight gained to empower our business decisions, improve our customer offer and benefit our suppliers. This helps to increase loyalty and deepen relationships with our business partners. 400,000+ 1.4m+ App pushes per week weekly store visits Our database of 19 million customers across the UK and Spain, which was brought in-house in 2012, is overseen by a dedicated team who are responsible for the development of our insight platform. We operate a ‘Stores Twitter Programme’, which allows our store teams to directly interact with their communities with locally relevant content. Every store has its own individual Twitter profile from which it ‘tweets’ its own offers, promotions and news. We have recently launched a similar programme for Facebook. We host regular store-based events, including early access ‘lock-ins’, launch parties, local gaming tournaments, fundraising events and midnight openings. Our lock-ins are popular with our communities, giving gamers early access to games and consoles before the official release date, helping to drive pre-orders. In 2013/14, we launched 20 lock-in programmes across our UK stores. For example, in November we partnered with Microsoft to launch a lock-in event across 62 stores to promote the Xbox One console prior to its launch, which drew over 3,000 attendees. We stage midnight openings for major product releases, allowing customers to purchase new products at the earliest juncture. In September 2013, over 95,000 people attended our stores for the midnight launch of Grand Theft Auto V, the largest event of its kind in our history. At the time of the IPO we launched a Virtual Loyalty Share Plan, giving £2 million of Virtual Loyalty ‘Shares’ to 20,000 of the most loyal customers in the UK. The ‘Shares’ convert into Reward points at various times in the year, at the customer’s choice, at a value which reflects the movement in value of the Group’s shares. We believe this is a world first, and rewards those customers whose loyalty has helped drive the success of the business. We are exploring new ways in which we can further enhance the engagement we have with our gaming communities to make our customer loyalty count. For example, we are developing an enhanced reward programme for our most valuable customers, called GAME VIP, which will ensure we reward and retain our most important customers. 2013/14 Highlights ■■ ■■ ■■ In April 2014, we were recognised for our work in community engagement at the MCV Awards 2014 where we received both the Specialist Retailer of the Year and Community Engagement of the Year awards. ■■ ■■ 32 GAME Digital plc — Annual Report and Accounts 2014 1 million new reward card customers 350,000 new registered GAME App users UK Facebook, Twitter and YouTube audience surpasses 1 million Launched Virtual Loyalty Share Plan Hosted over 250 store lock-ins Enriched data analysis informs everything we do More effective business planning and KPI monitoring Key activities for 2014/15 ■■ ■■ ■■ ■■ ■■ Launch of GAME VIP to reward our most valued customers Expansion of our in-store and community events programme Increasing engagement across new social channels Launch of Facebook store programme Development of community services for the GAME App More effective customer communications and engagement Improved customer profiling and segmentation Insight Supplier partnerships and commercial opportunity We consistently generate insight to empower our business decisions, improve our customer offer and benefit our suppliers. Overview — ifc-3 Strategic report — 4-56 Governance — 57-83 Results — 84-111 Shareholder information — 112-ibc 1.4m+ Promotional engine supported by increased level of insight Improved channel management GAME Digital plc — Annual Report and Accounts 2014 33 Our strategy continued We use this insight to: ■■ ■■ ■■ ■■ select products and purchase quantities, manage inventory and implement targeted trade and brand marketing; personalise engagement and target offers, with the aim of increasing customer loyalty and engagement; support suppliers with their product launches and product marketing, helping to maximise awareness and sales of their products; and optimise training of our in-store teams, improving service levels and performance. We are investing in people, training and robust infrastructure and tools to underpin and develop our insight capabilities and this investment has seen a significant improvement in the way information is analysed and used. In January 2014 we launched a community panel which now has over 9,000 active members from the gaming community, which we use to conduct bespoke research commissioned by our suppliers to answer their questions, as well as our own. 2013/14 Highlights ■■ ■■ ■■ ■■ Insight team increased from 6 to 10 dedicated members Launched first automated CRM campaign (Xbox One and PlayStation 4) Launched community panel with 9,000 members Increased activity with supplier partners Key activities for 2014/15 ■■ ■■ ■■ Launching smart offers in-store Launching enhanced CRM automation programme with dynamic content Increasing co-ordinated research and CRM activity with supplier partners 9,000+ community panel members 34 GAME Digital plc — Annual Report and Accounts 2014 5. Drive new business Developing new business initiatives and investing in growth opportunities is part of our long-term strategy. As part of our commitment to deliver for gamers, we are exploring ways to expand the range of products and services we offer. Our strategy for long-term growth is focused on growing the size of the gaming community and unlocking value by offering that community compelling reasons to shop with us directly, or by accessing products and services through our channels. We focus on opportunities where we can best leverage our existing assets, such as our engaged gaming communities, our agile technology teams, our omni-channel platforms, our insight and our business relationships. All underpinned by the GAME brand. We have recently launched two major initiatives, GAMEtronics and GAME Wallet, and are in the final stages of developing GAME Marketplace. In addition we are scoping a number of further initiatives which we believe will enhance our proposition for our customers, such as providing consumer credit in the UK (as we now do in Spain) and launching a new mobile gaming platform for Android phones. GAMEtronics In June 2013 we launched a trial of our ‘GAMEtronics’ concept, enabling customers to trade-in and purchase preowned smartphones, tablets and other technology products through a selected number of our UK stores. Following the successful trial we are now rolling out dedicated space into every store in the UK under the brand ‘GAMEtronics’. A similar service is also being rolled out in Spain. Our store networks and expertise in the trade-in and re-sale model mean we are well positioned to offer and promote this new service to our customers and, in addition, the product guarantees we offer on preowned products (two years in the UK, one year in Spain) are valued by customers. We are planning to launch an online version of this service in 2015. The preowned tablets and smartphones market was estimated to be a £300m market in the UK in 2013, which is approximately the same size as the preowned video game market in the UK (source: OC&C). GAME Wallet In June 2014, we launched the latest technology upgrade to our App, incorporating the GAME Wallet payment solution, developed by our in-house technology team. GAME Wallet is a convenient and secure way for customers to bring together the value of all of their reward points, gift cards, trade-in credit and top-up cash into a single electronic account, which they can then use as a payment method. Customers can top-up their balance in-store (with cash, debit and credit cards and trade-in credit). GAME Wallet makes it easy for customers to view their balances and provides a safe and easy payment solution for in-store (currently) and online (soon) purchases. This is particularly useful for customers who do not wish to, or who cannot, use a debit or credit card. We are exploring ways in which we can expand the functionality and usage of GAME Wallet. For example, incorporating GAME Wallet into suppliers’ networks, games or websites to enable our customers to purchase digital subscriptions and other in-game digital content, such as add-ons, micro-transactions and other downloadable content from third parties, opening up new digital gaming platforms and experiences to our customers. GAME Wallet launched in June – over 200,000 people have registered to date Overview — ifc-3 Strategic report — 4-56 Governance — 57-83 Results — 84-111 Shareholder information — 112-ibc We analyse transactional data, App data, web metrics, social and community data, CRM data, and are working with all of the major publishers to broaden and deepen our understanding of our customers, providing us with valuable insight into purchase patterns, payment preferences and gaming behaviour. £300m Estimated value of the preowned tablets and smartphones market in 2013 GAME Digital plc — Annual Report and Accounts 2014 35 Our strategy continued Financial prudence underpins our strategy and the way we operate our business. Cost control We actively monitor and manage costs across the business in order to improve profitability, cut waste and improve efficiencies. We have introduced refined pricing matrices to determine and closely monitor the price paid for customers’ traded-in products and resale prices which helped drive a 2.2% increase in our preowned gross margin in 2014. GAME Marketplace GAME Marketplace, scheduled for launch in FY14/15, is a strategic initiative to open an online marketplace in the UK using GAME’s eCommerce and mCommerce platforms, enabling peer-to-peer selling between vendors and customers. When launched, GAME Marketplace will enable customers to purchase tens of thousands of products directly from third-party sellers both in-store and through our UK website, opening up a new and extensive range of gaming and gaming-related products to our customers. It means our customers will never be short of choice, ideas and inspiration. 2013/14 Highlights ■■ ■■ ■■ Launch of GAMEtronics in-store, in UK and Spain Launch of GAME Wallet in UK and Spain Development of GAME Marketplace platform Key activities for 2014/15 ■■ ■■ ■■ ■■ Launch of GAME Marketplace Launch of GAMEtronics online Integration of GAME Wallet into all customer channels and third-party games Further development of our GAME App and digital services We carefully manage our staff costs, adjusting staffing levels weekly to maintain service levels during periods of higher demand. In addition, approximately half of our other operating costs are variable with volume, such as marketing and distribution costs, further increasing the flexibility of the cost base. Following the rationalisation of the store estate in 2012, our rental costs have been significantly reduced and represented 4.2% of revenues in 2014, down from 5.6% in 2013. Our total costs (excluding exceptionals) to sales ratio was 20.5% in 2014 (2013: 25.6%). We will continue to seek opportunities to reduce our cost base and increase efficiencies, where feasible. Active management of the store portfolio Our store base has been transformed. In the last three years, a total of 366 stores in the UK and 35 stores in Spain have closed, and 50 new stores in the UK and eight stores in Spain have opened. We had no loss-making stores in the UK as at the year ended 26 July 2014, and the number of loss-making stores in Spain was reduced from 17 to 5. UK Spain Group Store numbers 321 236 557 Total store sq ft 388,000 189,000 577,000 1,209 801 1,036 Average store sq ft 1,036 577,000 Cash management, cash conversion and capital allocation We monitor working capital closely. We typically seek to purchase products from our suppliers on credit terms to manage our working capital position, and while we have benefited from only minimal credit insurance in the last two years, following the IPO we are starting to see the return of credit insurance which has helped improve our working capital position. The balance sheet has been transformed and we have no long-term borrowings and no defined benefit pension schemes. We are committed to maintaining a strong capital position and pursuing a rigorous approach to the use of capital – balancing investment in growth initiatives with consistent, progressive returns to shareholders. Group average sq ft per store Our gift cards, deposits and trade-ins for credit provide us with additional working capital which assists us in seeking to compete effectively on price. We have a scalable business model that is well-positioned to support growth at low marginal costs and drive high levels of free cash flow conversion. Group total sq ft 2013/14 Highlights ■■ ■■ ■■ ■■ ■■ The leases have an average break clause of 2.9 years in the UK and 1.9 years in Spain, providing us with the ability to manage our store number and usage. In the UK, over 85% of the leases are on monthly rent. Millions of people visit our stores every week – they are the hub of our community engagement and a vital part of our omni-channel offer. Our stores provide us with the flexibility and scalability to take advantage of growth opportunities that may emerge in the future, as well as the ability to refocus our store base without long-term fixed costs. We will continue to review the portfolio to ensure we have the right stores in the right locations, and that our lease profile gives us optionality. Key activities for 2014/15 Preowned margin improvement Good operating cost control Rent reduction Strong cash generation and cash conversion Transformed capital structure ■■ ■■ ■■ Continued dialogue with credit insurers to achieve normalised credit terms Focus on costs and cash Considered development of store portfolio Overview — ifc-3 Strategic report — 4-56 Governance — 57-83 Results — 84-111 Shareholder information — 112-ibc 6. Maintain financial discipline 321 UK stores 36 GAME Digital plc — Annual Report and Accounts 2014 GAME Digital plc — Annual Report and Accounts 2014 37 Our Key performance indicators Non-financial key performance indicators Share of the mint UK video games retail market (%)2 Share of the mint Spanish video games retail market (%)2 Link to strategy: 1.Be the #1 destination for gamers Link to strategy: 1.Be the #1 destination for gamers 33 29 35 33 We target six financial and six non-financial metrics to measure progress in implementing our strategy. 2013 209.7 Gross profit margin (%) OpEx to sales (%)1 Digital receipts (£m) 26.4 25.6 Link to strategy: 2. Excel in all digital areas 24.3 174.0 2013 2014 Active reward card members (m) 73.5 67.0 20.5 2014 2013 2.Source: GfK Chart-Track; market share based on value of retail sales of mint hardware, mint software, console digital content and gaming accessories. Financial key performance indicators Gross profit (£m) 2014 2013 2014 2013 2014 2013 Link to strategy: 3.Build community engagement 4.Develop our insight capabilities 5. Drive new business 4.8 2014 4.7 2013 2014 1. Excludes exceptional costs. Adjusted EBITDA (£m) Adjusted EBITDA margin (%) 51.3 Adjusted EBITDA to cash flow conversion (%) 165 6.0 116 3.6 38 Link to strategy: 3.Build community engagement 4.Develop our insight capabilities 5. Drive new business Average lease length (years) Link to strategy: 6.Maintain financial discipline 749 2.5 393 23.6 2013 Registered GAME App users (000s) Overview — ifc-3 Strategic report — 4-56 Governance — 57-83 Results — 84-111 Shareholder information — 112-ibc This is how we measure whether we are succeeding. 2014 GAME Digital plc — Annual Report and Accounts 2014 2013 2014 2013 2014 2013 2014 2014 GAME Digital plc — Annual Report and Accounts 2014 39 Our resources and relationships Our customer relationships Our customers and gaming communities sit at the heart of everything we do. They drive our business forward and provide the valuable insight and behavioural information which allows us to continually improve our offer, further reinforcing our relationship with them and our business partners in a virtuous circle. We work with our suppliers months, even years, ahead of product launches to maximise their success. This also helps us to secure fantastic promotions and deals for customers, constantly improving our specialist proposition so that we can deliver the very best offer across the full spectrum of gaming communities that we serve, and so grow the size of our markets. “Activision Blizzard has a long and successful history of working with GAME Digital in the UK. Building customer relationships Build customer and community relationships Improve offer Our business relationships In order to provide our customers with a wide and differentiated range of products, offers and experiences, it is vital that we maintain long-term and successful relationships with all of our key hardware, software and digital suppliers. We are proud of the strong relationships we have built. We enjoy a strong business relationship which spans retail distribution and co-marketing programmes supporting our blockbuster Call of Duty, Skylanders and Destiny franchises. Grow insight So how do we make sure we consistently delight them? By leveraging our position as the leading specialist to deliver the best possible customer proposition – the best products, the best service, the best value and the best experiences. As a result, customer satisfaction levels are high. In a survey conducted by SMG in January 2014, 82% of our customers were likely to recommend us. GAME Digital has been a key partner in assisting in the delivery of our strategy to constantly bring the best interactive entertainment experiences to UK gamers.” Roy Stackhouse General Manager UK & Ireland, Activision Blizzard Because of the huge effort we invest in building our customer relationships, our suppliers are happy to work with us to create exclusive editions and offers to enhance our proposition. On top of this, GAME’s ability to drive pre-orders and attach rates also allows us to secure valuable priority stock allocations from partners, who trust us to deliver the best experience for the consumer. We work closely with new suppliers, supporting their entry into retail, and in particular non-console digital suppliers, as we help them to build a profile with our customers. We rely on the trust and reputation between ourselves and all our supplier partners to develop our business relationships and maximise sales for both parties. Our infrastructure and technology Distribution centres and eCommerce We need to ensure that the products we sell are delivered efficiently to the right place at the right time. Our customers want to buy new games as soon as they are released through the channel of their choice, with the majority of sales of a software title made in the first few weeks of its launch. Immediate availability and timely replenishment are therefore critical to our credibility. We have purpose-built, dedicated distribution facilities in the UK and Spain to ensure that products reach customers at the right time. Our distribution facilities support our stores, as well as our eCommerce businesses, with delivery direct to customers’ homes. Customers know that our stores are fully stocked and prepared for every new launch. There has been no better example of GAME’s world-class distribution capabilities than our 100% availability for the near simultaneous launches of the Xbox One and the PlayStation 4 consoles in November 2013, when the Group shipped over 155,000 units over the two-week period. Our global eCommerce platform ‘WebSphere’, developed by IBM, has allowed us to bring our store and eCommerce proposition closer together and enhance our online functionality. In 2013/14 we had around 45 million unique visitors to our UK website, an increase of 16%. We will continue to invest in our eCommerce and mCommerce operations in 2014/15 in order to further improve our sites for customers. Digital distribution Our customers want to be able to choose the format of the content they buy from us, and so our ability to distribute both physical and digital content across all of our channels is a critical part of our proposition. We have developed proprietary technology that is compatible with several major suppliers, software publishers and games developers, enabling us to sell digital content both in-store and online. In the UK, we are integrated with Microsoft, Nintendo, Sony, Steam and 18 other suppliers for the sale of digital products, including combinations of currency, subscriptions and content. Our close relationships with suppliers should enable us to further integrate our IT systems in the future, making it even easier for our customers to access digital content. Technology The increased penetration of smartphone and tablet usage and Wi-Fi availability is driving a fundamental change in consumer behaviour and we are determined to lead that change. In the UK, for example, over half of purchases are influenced by digital channels, 63% of shoppers use their smartphone in-store and 43% of customers use a mobile phone to compare prices or look up customer reviews while shopping in-store. Our development and use of technology is rapidly increasing as we constantly seek to incubate new ideas and innovate to improve the ways in which we engage and communicate with our customers and communities across all of our channels. We are using technology to increase the frequency, personalisation and relevance of the contact we have, with the ultimate aim of improving the customer experience. Whether that is by increasing the personalisation of promotions by implementing smart-offers in-store, enriching the content and functionality of our mobile App, opening up new methods of digital payment and gaming experiences through our GAME Wallet service, providing new ways in which to discover and access digital content through ‘Scan-It!’ or providing personalised pricing to each and every customer. Overview — ifc-3 Strategic report — 4-56 Governance — 57-83 Results — 84-111 Shareholder information — 112-ibc Our business is supported by a number of key resources and relationships: our customers and communities; our business partners; our infrastructure and technology; our teams; our insight and our brand. 45m unique visitors to our UK website 82% of our customers were likely to recommend us 40 GAME Digital plc — Annual Report and Accounts 2014 63% of shoppers use their smartphone in-store GAME Digital plc — Annual Report and Accounts 2014 41 Our resources and relationships continued “Our people make GAME the business it is. We make clever ideas simple. We respect each other and we have fun.” GAME was ranked top for staff friendliness in a customer satisfaction survey 19m Our insight database is vast, encompassing over 19 million customers across the UK and Spain Our people and culture Our people make GAME the business it is. We make clever ideas simple. We respect each other and we have fun. Our stores are run by friendly, enthusiastic and knowledgeable teams who are passionate about the games they are there to sell. They inform and advise customers and are deeply engaged with their communities. So perhaps it’s no surprise that in a survey conducted by SMG in January 2014 comparing GAME to other specialist retailers, GAME was ranked top for staff knowledge (82%) and top for staff friendliness (83%). In recognition of this, we awarded all employees in the UK free shares in the Company, in an HMRC-approved Share Investment Plan. We’re developing good leaders and managers across all areas of the business – both in stores and centrally. There is a wealth of talented, creative and experienced individuals that can innovate and lead the way in a fast-evolving market. We give them the tools, training and support they need, and empower them to be entrepreneurs and to get the job done. And, most importantly, we listen to our people and engage with them to improve what we do and how we do it. 42 GAME Digital plc — Annual Report and Accounts 2014 Our insight We listen to customers in a number of ways, including through face-to-face contact in-store, surveys conducted through our online community service panel, through our social media channels, and through the valuable insight we gain from our Reward Card programmes. Acting on this feedback is critical to our success. Our insight database is vast, encompassing over 19 million customers. Our innovative use of this insight enables us to create, personalise and improve shopping experiences based on a deep understanding of our customers’ buying patterns and preferences. It also allows us to work with our suppliers to support their product launches and business planning. This is why our insight is such a valuable resource and why developing our capabilities is a fundamental driver of our business and a key strategic priority. Please see pages 33 and 34 for more information on how we are developing our insight capabilities. Our brand touches all parts of our business so growing both the awareness and strength of the brand is vital to our success. Our brand Our brand touches all parts of our business so growing both the awareness and strength of the brand is vital to our success. We also promote our brand through a range of channels including TV and radio campaigns, press and magazine advertising, online marketing, targeted direct email marketing and newsletters. Our ‘Christmas Tinner’ PR campaign won PR stunt of the year and our social media programmes have driven over 650,000 likes on Facebook and over 400,000 Twitter followers in the UK alone (includes our stores and centrally). This all drives significant consumer awareness – according to an independent survey undertaken in January 2014 by SPA brand tracker, the GAME brand had 91% total brand awareness amongst gamers and gifters. Our specialist proposition differentiates us and helps us to stand out from our competition, but it is the consistent delivery of an exceptional experience for our customers across all of our channels and touch points which drives trust and affinity for the brand. By constantly delivering for our customers and communities across all aspects of our offer – range, value, quality, service, convenience and engagement – we will achieve this. Overview — ifc-3 Strategic report — 4-56 Governance — 57-83 Results — 84-111 Shareholder information — 112-ibc #1 Our brand is also recognised and trusted by our supplier partners and it is this trust and confidence in the brand which allows us to develop strong partnerships to our mutual benefit. GAME Digital plc — Annual Report and Accounts 2014 43 Our risks Risk and mitigated where possible. Certain risks, such as acts of terrorism, changes in Government regulation, pandemics, and macroeconomic issues remain outside of GAME’s full control however. Detail and implication Controls and mitigating factors Business and industry risks Implementation and development of the business strategy to address changing markets If the Group adopts the wrong business strategy or does not implement its strategies effectively, the business may suffer. Both the retail and video games industries are changing as a result of new technologies and the growing adoption of digital content. An unclear or unsuccessful strategy to address these trends could impact the growth of our market share, impacting sales and profitability. Risk Detail and implication Brand and customer risks The Board regularly reviews the Group’s strategy to understand how sales and profit budgets can be achieved or bettered and operations improved. Failure to compete effectively This process involves the setting of annual budgets and longer-term financial objectives to identify ways in which to increase shareholder value. Failure to compete on areas including range, price, quality and service could lead to a reduction in customer loyalty with existing customers and an inability to attract new customers, negatively impacting our market share, sales and profitability. Critical to these processes are the consideration of wider industry specific trends that affect the Group’s businesses and the competitive position of its customer offer. In addition, new entrants to the market and the changing dynamics of the marketplace could adversely impact our sales. Risks relate to an incorrect or unclear financial strategy and the failure to achieve financial plans. There are risks that our financial plans will not be achieved, or, if achieving them, that the business will be stretched in the short term at the expense of investment in our long-term strategy. Weak performance could put pressure on profits and cash flows. Performance Failure by parts of the business to perform effectively may result in the Group underperforming against plans and the competition, impacting sales and profits. Our position as a leading specialist provides us with several advantages and enables us to have a broad appeal on range, price and service, whilst our omni-channel capabilities, in which we continue to invest and innovate, allow us to compete across multiple channels and markets. For example, our differentiated range includes many exclusive products that our customers cannot get anywhere else, whilst our established positions in the preowned and trade-in markets provide value to our customers. We utilise our significant insight, reward and CRM capabilities to continuously monitor the perception of customers towards us to ensure our proposition and service are well received by customers. We continue to maximise the impact of our brand through a variety of targeted marketing initiatives. The Group needs to understand and properly manage strategic risk in order to deliver long-term growth for the benefit of its stakeholders. Financial strategy Controls and mitigating factors Our management and trading committees regularly review markets, trading opportunities and competitor activities to ensure our offer remains relevant and compelling. Financial strategy risks and performance are regularly reviewed by the Board. We have set out clear expectations to the market around our financial disciplines: adherence to capital discipline; focus on balancing growth with returns; and being focused on both margins and cash. Highly detailed operational plans and budgets are developed throughout the Group to help drive delivery. A scorecard system helps to monitor delivery. Store estate The majority of the Group’s sales currently occur in-store. Stakeholder engagement programmes are conducted so that expectations are clear. Successful management of the store estate is dependent upon maintaining the right sites and appropriate lease terms as well as the development of the trading space within the network to drive increased footfall and sales. The Board, management and various operational committees meet regularly to review performance against targets and assess ongoing risks to the achievement of those targets. If the Group fails to maintain an appropriate number of stores in the right locations, or fails to properly maintain and develop those stores, it may lead to a reduction in customer activity, leading to a reduction in market share and sales. Performance against budgets and KPIs is monitored continuously and reported regularly to the Board. Conversely, retaining too many stores may lead to inefficiencies, impacting the profitability of the Group. The performance of the store estate is regularly monitored and store profitability metrics are regularly reported. Overview — ifc-3 Strategic report — 4-56 Governance — 57-83 Results — 84-111 Shareholder information — 112-ibc The risks and uncertainties set out below are those considered to have the potential to materially impact GAME’s business, financial results and prospects. This list is not intended to be exhaustive. We review our risk management process on a regular basis to ensure that risks are identified Management and various operational committees meet regularly to review the estate and ongoing risks to achieving performance targets. We continue to invest in our stores where financial returns are met in order to enhance our in-store offer and in particular our digital proposition. Clear budgets, goals and objectives are set for each business function, with a high proportion of reward based on the achievement of stretching targets. 44 GAME Digital plc — Annual Report and Accounts 2014 GAME Digital plc — Annual Report and Accounts 2014 45 Our risks continued Detail and implication Controls and mitigating factors Brand and customer risks continued Reputation Failure to protect the Group’s reputation and brand could lead to a loss of trust and confidence and a decline in customer base, and also affect our ability to recruit and retain good people. Risk The Group has built up customer loyalty over many years and GAME is a well-known and trusted brand. Technology We take our responsibilities to our customers very seriously and provide our employees with all of the tools they need to sell age-rated games appropriately. The Group works with Government, industry partners and customers to develop and implement appropriate legislation with regard to age-related content. Resources risks The Group is dependent on a relatively small number of key suppliers for the majority of its sales and the Group relies on its ability to maintain strong business relationships with each of these supplier partners. Failure to maintain good relationships with suppliers may impact our ability to provide good service to our mutual customers. People Failure to attract, retain, develop and motivate the right people with the right skills at all levels across the business will cause the business to suffer. In particular, the success of the Group relies on the continued service of its senior management and technical personnel and on its ability to continue to attract and retain highly qualified employees within leadership roles within the organisation. 46 GAME Digital plc — Annual Report and Accounts 2014 Controls and mitigating factors Resources risks continued The Group continually focuses on building and maintaining strong relationships with its suppliers. Regular reviews are carried out with key suppliers to ensure all aspects of the relationship are operating optimally and to explore improving the ways we work together, to improve the service we provide to our mutual customers. Our insight team is increasingly seen by suppliers as a unique and valuable source of intelligence, further cementing our importance to them. The Group is dependent upon the continued availability and integrity of its IT systems. The Group expects that its systems will require continuous enhancement and investment to prevent obsolescence and maintain responsiveness. Insufficient investment in, or ineffective implementation of, controls over our online presence could increase the likelihood of a successful cyber-attack. The Group has put in place measures to ensure it fully complies with all requirements of the Data Protection Act 1998 and takes all reasonable steps to ensure the accuracy, security and confidentiality of such information is maintained at all times. Relationships with key suppliers Detail and implication Our websites, mobile sites or App lose customer appeal Our website, mobile site and App are becoming increasingly important in attracting new customers and encouraging existing customers to shop with us. Our IT strategy is led by our CTO, reviewed by the Board and designed to ensure that our IT systems remain effective and that any investments in IT improve our business efficiency and the way our customers interact with us. Systems penetration testing, business continuity plans and back-up facilities are in place and are tested regularly for integrity to ensure that business interruptions are minimised and data is protected from corruption or unauthorised access or use. Processes are in place to monitor and address any significant IT security incidents and we continue to invest in IT to respond to the growing range of IT-related threats and risks. Specialist teams continually review the configuration, content and functionality of the website/mobile site to ensure they provide a positive customer shopping experience across all devices. Service levels are monitored to ensure that the website is both resilient and secure at all times. Continuity and crisis management Failure to recover from a major incident or catastrophic event could disrupt the Group’s ability to trade. All parts of our business, in every territory, have put together business continuity plans based on the Group’s risk register. The plans are regularly reviewed to ensure they are appropriate, effective and up to date. Overview — ifc-3 Strategic report — 4-56 Governance — 57-83 Results — 84-111 Shareholder information — 112-ibc Risk The Group’s reward and development programmes are regularly reviewed to ensure that they keep pace with our business needs and remain competitive. Our HR teams work closely with the Remuneration Committee to ensure best practice across the Group. The Remuneration Committee identifies senior personnel, reviews remuneration at least annually and formulates packages to retain and motivate these employees. In addition, the Board considers the development of senior managers to ensure adequate career development opportunities for key personnel, with orderly succession and promotion to important management positions. GAME Digital plc — Annual Report and Accounts 2014 47 Operating responsibly We are at the beginning of our CSR journey and are focused on developing a comprehensive, integrated and enduring CSR strategy that touches every part of the Group, building on the foundations we have put in place to reduce our impact on the environment, ensuring we act as a responsible and fair employer and supporting the national and local community projects that our staff are involved in. People Our people are critical to the success of the business so we spend time ensuring they are provided with everything they need to develop and thrive in their roles – the right tools and training, the right working environment and the right rewards. All of this is based on our commitment to respect, openness, honesty and social inclusion in the workplace. Equal opportunities Equality and diversity are paramount to the positive working environment we strive to provide. We are committed to treating each employee equally and all of our employment decisions, policies and practices are, of course, made without reference to an individual’s gender, race, colour, religion, creed, sexual preference or national origin. We also ensure the provision of equal opportunities to applications for employment made by disabled persons who are able to perform the duties and functions required as part of their employment, as well as making the necessary arrangements to support the continued employment of employees who have become disabled during their service with the Company. We do not tolerate any acts of sexual, racial, or any other form of discrimination for any reason at any level of the organisation. Health and Safety We are committed to ensuring a safe and healthy working environment for our employees. Health and safety is a standing agenda item at Board meetings and reported on a monthly basis. We provide instructions, training, supervision and information to enable employees to perform their work safely. We comply with all health and safety laws and take all possible steps to ensure that everyone in our stores, distribution centres and places of work is safe. We monitor and record our health and safety performance so that we can continually improve upon it. Total staff – UK and Spain Male Female Board 3,099 1,133 Male Female Total staff by age – UK and Spain 6 1 25 and under 26-49 50 and over 1,725 2,450 57 Career development and training We recognise the importance of a well-trained and driven workforce and want our staff to reach their full potential. We have put in place dedicated programmes in both the UK and Spain to help support skills development and career progression. We have recently launched a new bespoke retail training programme in the UK called ‘My Career at GAME’, which has been designed to help coach employees on the skills and behaviours required to excel in retail. The training is delivered through workshops and in-store activity-based learning. The programme recognises that the knowledge and enthusiasm of our employees is one of our greatest assets and that their own love of games can bring the products to life for the customer. We believe this type of training genuinely adds to job satisfaction and enhances our employees’ customer focus, which improves the whole shopping experience. A management training module has also been incorporated into the programme, which gives both internal and external appointments the training they need to successfully run a GAME store and lead their teams. A similar programme is run in Spain for the Spanish teams. Rewards and benefits We want our employees to share in the success of the Group and we offer a variety of financial rewards and other employment benefits across the business. We operate a range of incentives and management bonuses that focus employees on the achievement of key individual and Group objectives. We operate a Performance Share Plan to aid retention and align the objectives of our senior managers with those of our shareholders and we offer a tax efficient sharesave scheme to all of our permanent employees to allow them to benefit from the Group’s success. Finally, during the IPO process our investors and senior team wanted to recognise the incredible effort and dedication of GAME’s employees. Accordingly £1m worth of free shares, funded by Elliott Advisors, were allocated to employees of the business. Employees will be able to access these shares after three years. Employee communication Communication is a two-way process and so, while we keep our employees up to date with regular business briefings, internal conferences, management roadshows and written communications across the entire Group, we positively encourage feedback from our people. Through our ‘Gaming Matters’ initiative in the UK and a similar programme in Spain, we support an active dialogue with employees across the Group, encouraging them to raise any issues or concerns and to come up with ideas that will enhance our working environment and operating performance. The past year has also been an important one for product training due to the launch of the new Xbox and PlayStation consoles. Over 900 employees attended a series of training roadshows held in partnership with Microsoft and Sony, and over 85% of employees are now active on Microsoft’s eLearning platform and 84% on Sony’s equivalent site. These training partnerships are valued by employees, ensuring they have the expertise to provide the best advice to our customers. We are committed to ensuring a safe and healthy working environment for our employees. Health and safety is a standing agenda item at Board meetings and reported on a monthly basis. Management Directors and officers – UK and Spain Male Female We are continuing to develop our health and safety systems and culture throughout the Group by introducing centralised reporting on accidents and risk assessments, putting in place health and safety action plans and standardising training, and increasing awareness and communication around health and safety through policy, safety representatives and training. £1m worth of free shares, funded by Elliott Advisors, were allocated to employees of the business on its IPO Overview — ifc-3 Strategic report — 4-56 Governance — 57-83 Results — 84-111 Shareholder information — 112-ibc We have a duty to maintain the trust of our colleagues, customers, owners, suppliers and other stakeholders by ensuring that we act with integrity at all times. Corporate and Social Responsibility is a core part of that commitment. We recognise that by acting in a responsible and considerate way with everyone who comes into contact with us, we will positively impact both the societies we operate in and the gaming communities that lie at the heart of our business, supporting the long-term value of the Company. 6 3 Management Directors and officers comprise management Directors and officers reporting directly to the Executive Directors. Senior management, all of whom are male, is defined as the two Executive Directors and the Managing Director of Game Stores Iberia. 48 GAME Digital plc — Annual Report and Accounts 2014 GAME Digital plc — Annual Report and Accounts 2014 49 Operating responsibly continued We continue to work with industry bodies such as the Entertainment and Leisure Software Publishers Association (ELSPA), the Video Standards Council (VSC) and the Entertainment Retailers Association (ERA) to advise and share best practice across the industry. We also continue to ensure that our internal training programmes are vigorous and our measures in place to sell games responsibly are robust, well understood and rigorously tested. Ethical trading and human rights GAME is committed to the protection of the environment as well as the personal rights of individuals. When sourcing quality products for our business, we endeavour to partner with suppliers that share our core principles. We look to ensure that our suppliers maintain satisfactory working conditions and comply with all legal requirements and labour, health and safety, human rights and environmental protection standards of those countries in which their businesses operate. Social media As a company that embraces technology, GAME encourages employees to learn about and participate in the online world and gaming communities. As reflected in our Social Media Policy, we support GAME employees in the appropriate and safe use of Social Media, Content and Community Platforms and Gaming Networks. This ensures we set out GAME’s expectations and standards of conduct. Data protection GAME complies with all statutory requirements of the Data Protection Act 1998 by registering all personal data held for its customers and employees and ensuring that all reasonable steps are taken to ensure the accuracy, security and confidentiality of such information. In addition, GAME’s principles contained within our Data Protection Policy are encouraged, through our supplier relationships, to ensure that adequate protections are in place when personal data is transferred, particularly outside the United Kingdom. National and local community projects We aim to have a positive impact on the local communities in which we are based and are proud to support our staff and even our customers in their individual fundraising efforts for their charitable causes. Last year we raised funds, donated gaming items and provided support to over 300 individual charities across a wide range of community projects at both a local and national level. The range of activities supported covered every conceivable area – from cake sales, to ice bucket challenges, to marathons and treks between GAME stores. Over the coming year our teams will be focused on establishing a clearly defined community investment programme that fully leverages our community of gamers, our wider local communities and the Group’s strengths to maximise the positive difference we can achieve in our community. GAME Digital plc — Annual Report and Accounts 2014 We operate a free electrical waste ‘take back’ system for customers, allowing them to dispose of their old redundant consoles and peripherals when they purchase a replacement item. The recycling rate in stores was 51% in 2013/14. In addition, we offer a repair and refurbishment service to customers in both the UK and Spain, encouraging our customers to look at alternatives to discarding old or damaged games and consoles. 660+ tonnes of paper and cardboard recycled across our stores, Distribution Centre and Head Office since 1 October 2013 51% We promote waste reduction and recycling wherever possible across the business in our day-to-day activities. In our Head Office we actively encourage and provide facilities for recycling mobile phones, cans, batteries, lamps and plastics. Since 1 October 2013 (when we began recording and monitoring our activity), over 80% of our total UK waste output has been recycled, including over 660 tonnes of paper and cardboard across our stores, Distribution Centre and Head Office. We are committed to driving increased energy efficiency across the business and are currently undertaking an energy initiative and air conditioning replacement project to drive CO2 reductions. Our carbon footprint currently includes Greenhouse Gas (GHG) emissions generated from our properties (predominantly through electricity usage) and waste disposal. The GHGemitting activities used in the distribution of our products have been outsourced to third-party transport and logistics companies. The Group began formally recording Greenhouse Gas emissions data during the second half of 2013/14 and therefore does not have enough verifiable data to provide an emissions report for 2013/14. The Strategic report has been approved by the Board of Directors on 15 October 2014. Signed on behalf on the Board recycling rate in stores in 2013/14 Martyn Gibbs Chief Executive Officer 15 October 2014 Last year we raised funds, donated gaming items and provided support to over 300 individual charities across a wide range of community projects at both a local and national level. 50 Environment As a retailer of electrical goods we are committed to complying with all applicable laws and regulations relating to WEEE to ensure that we fulfil our environmental responsibilities at all times. We offer a repair and refurbishment service to customers in both the UK and Spain, encouraging our customers to look at alternatives to discarding old or damaged games and consoles. GAME Digital plc — Annual Report and Accounts 2014 Overview — ifc-3 Strategic report — 4-56 Governance — 57-83 Results — 84-111 Shareholder information — 112-ibc Community Protecting our younger customers Our policy is to create a safe and secure shopping environment for all of our customers. We take our responsibilities to our younger customers very seriously and provide our employees with all of the tools they need to sell age-rated games appropriately. 51 Our performance Revenue UK Spain Total 300 329.7 300.2 2014 £m 2013 £m Growth % 644.7 217.1 861.8 455.9 202.0 657.9 41.4% 7.5% 31.0% Market growth1 % Adjusted EBITDA 2013 £m Growth % UK Spain Total 40.6 10.7 51.3 14.9 8.7 23.6 172.5% 23.0% 117.4% The growth in the year was led by the UK business, which saw revenue growth of 41.4% and Adjusted EBITDA growth of 172.5%, and increased its overall value share in the retail market by over 4% to 33%. GAME gained market share in all categories (comprising mint hardware, software and accessories) across the year in the UK. The UK has a larger video games market than Spain, and the high level of penetration of both Microsoft’s and Sony’s platforms helped fuel strong demand for the new gaming consoles and drove growth across the UK market. The number of stores in the UK at 26 July 2014 was 321 (2013: 318). In Spain the video games market grew by 9% and GAME gained market share across all categories, increasing overall share by over 1% to 35%. On a constant currency basis (based on revenue growth in Euros year-on-year), revenue in the Spanish business grew 8% with 4% fewer stores (236 stores at 26 July 2014 compared with 247 at 27 July 2013). The business’s 7.5% revenue growth and 23.0% growth in Adjusted EBITDA was a strong result. 134.5% increase in hardware sales growth GAME Digital plc — Annual Report and Accounts 2014 50 265.9 40 36.7 250 200 150 171.5 169.0 113.4 97.2 72.8 0 2013 28% 9% 2014 £m Gross margin (%) Group revenue in 2014 50 Note: 1.Source: GfK Chart-Track. Market comprises retail sales of mint hardware, boxed content, console digital content and gaming accessories. 52 350 100 Segmental results £861.8m Revenue (£m) Content Preowned 30 30.1 28.3 28.0 20 8.0 10 2.6 0 2014 2013 Hardware Other Revenue Group revenue increased 31% to £861.8m (2013: £657.9m). Content Hardware Preowned Other Revenue Revenue from other products increased 33% primarily due to the launch of the new ‘Toys to Life’ category – involving figurines which interact with console games (Skylanders and Infinity) and are predominantly targeted at a younger demographic. Revenue also increased thanks to the introduction of new categories such as films and new smartphones and tablets, and the increase in sales volumes of accessories. 39.0 32.8 2014 £m 2013 £m Growth % 329.7 265.9 169.0 97.2 861.8 300.2 113.4 171.5 72.8 657.9 9.8% 134.5% -1.5% 33.5% 31.0% Some 75% of the growth in revenue in the year was driven by hardware sales growth as a result of the release at the end of November 2013 of the new generation of games consoles, Microsoft’s Xbox One and Sony’s PlayStation 4. Through its strong relationship with Microsoft and Sony, GAME secured high levels of availability of the new consoles and grew market share across both territories. Content revenue, which includes both boxed and digital game content, grew by 10%. Sales of content for the new Xbox One and PlayStation 4 formats more than offset the decline in content sales from older formats, while sales of Grand Theft Auto V (the fastest selling entertainment product of all time, when it released in September 2013) drove further content growth. Within this, digital receipts also increased by 10% year-on-year. Revenue from preowned products decreased by 1.5%. This decrease was due to a lower average trade-in price paid for preowned products due to the large trade-in volumes which arose from the launch of Grand Theft Auto V and of the new consoles, which afforded the Group the ability to sell the traded-in products at a lower price. Included within this category is the recently introduced GAMEtronics range of preowned smartphones and tablets which reached 38% of preowned hardware sales in the UK (2013: 14%). From the end of 2013 the preowned smartphone and tablets category was rolled out into the Spanish business. The basis of estimation of gift card and deposit redemption was changed during the first half of 2014 from a 100% deferral of revenue to a percentage based on historical redemptions. This is due to the availability of additional information pertaining to the actual redemption rate. This resulted in a £2.4m decrease in the liability, with a corresponding adjustment to revenue compared to the previous estimation procedure. Gross profit Gross profit increased by 20% to £209.7m (2013: £174.0m). The gross margin percentage for 2014 was 24.3%, 2.1 percentage points lower than 2013. Underlying gross margin improved by 1.9 percentage points across all categories, but this was offset by an adverse movement in the mix in 2014, worth 4.0 percentage points. This was driven by an increase of lower margin mint hardware sales in the mix to 31% in 2014 from 17% of the mix in 2013 and a reduction of preowned sales in the mix, as expected around a major hardware platform launch. Content Hardware Preowned Other Total 2014 % 2013 % Change %pts 28.3% 8.0% 39.0% 30.1% 24.3% 28.0% 2.6% 36.7% 32.8% 26.4% 0.3 5.4 2.3 -2.7 -2.1 Content Preowned 2014 Hardware Other Content margin increased 0.3 percentage points to 28.3%. An increase in margin from new Xbox One and PlayStation 4 content was offset to a degree by lower margin older-format mint content. Hardware margin increased as a result of the release of new consoles which were highly sought after and were initially constrained in supply. Preowned margin rates increased as a result of continuously improving the management of preowned pricing and supply chain. Within the Other category, the margin decrease was driven by a mix shift following the successful introduction of a new range of lower-margin mint technology products, such as smartphones and tablets, in the Group’s Spanish business. 2013 revenue mix 2014 revenue mix £209.7m Overview — ifc-3 Strategic report — 4-56 Governance — 57-83 Results — 84-111 Shareholder information — 112-ibc Group results The year ending 26 July 2014 was a year of market and structural transformation for the Group. The launch of new gaming consoles and key gaming franchises provided market stimulus and the platform for the Group to grow market share, revenue (+31%) and gross profit (+20%). Operating profit increased from a loss of £3.3m to a profit of £24.8m, and Adjusted EBITDA increased by 117%. In addition, the corporate restructuring which culminated in the successful IPO of the Group saw the bringing together of the GAME businesses in the UK and Spain and the removal of debt from the Group, strengthening the Group balance sheet. Gross margin in 2014 Content Hardware Preowned Other 46% 17% 26% 11% Content Hardware Preowned Other 38% 31% 20% 11% GAME Digital plc — Annual Report and Accounts 2014 53 Our performance continued Selling and distribution expenses Administrative expenses Operating expenses Continuing 2014 £m 133.4 43.1 176.5 Exceptional £m Total 2014 £m Continuing 2013 £m – 8.4 8.4 133.4 51.5 184.9 128.4 40.1 168.5 Selling and distribution expenses consist of costs relating to stores, distribution centres and eCommerce operations and marketing expenses net of income from supplier funded advertising arrangements and marketing activities. Selling and distribution costs before exceptional items increased by £5.0m, or 3.9%, supporting the increase in sales volumes which drove the 31% revenue increase. The ratio of selling and distribution costs to revenue improved by 4.0 percentage points to 15.5% of revenue. Offsetting the increased variable store costs was a reduction in rent and a higher level of marketing income received in the year in support of the new console launches. Rent declined £1.0m year-on-year to £35.8m (2013: £36.8m), representing 4.2% of revenue (2013: 5.6%). All the Group’s stores in the UK are profitable, while in Spain there were five loss-making stores (defined as stores trading at least 12 months at the date of measurement) at 26 July 2014, down from 17 in 2013, representing less than 1% of the year-end Group portfolio of 557 stores (2013: 3% of 565 stores). The Group prudently seeks to maintain a relatively short lease profile, with the average remaining lease period to first break option across the portfolio of 2.5 years at 26 July 2014. Administrative expenses consist of payroll and other employment costs relating to management and administrative functions, other head office costs, depreciation and amortisation costs and exceptional costs/(gains). Administrative expenses before exceptional items increased by £3.0m or 7.5%, reflecting the investment in teams and senior management in the Group’s UK operations. Included within administrative expenses are the cost of IPO-related share-based bonus costs of £0.3m in the year and costs relating to the change in ownership structure of £2.7m (2013: £3.1m) relating to advisory, investment monitoring fees and other holding company costs which the Group incurred in return for certain services received prior to the IPO under the former private companies’ ownership and governance structure. The agreements relating to the provision of these services have been terminated and the former holding company arrangements and costs no longer apply. Exceptional £m Total 2013 £m Change in continuing costs £m 0.5 8.3 8.8 128.9 48.4 177.3 5.0 3.0 8.0 Exceptional items Exceptional items totalled £8.4m (2013: £8.8m), of which the vast majority (£7.7m) relates to costs incurred in relation to the IPO. These include the costs of preparing to become a listed company, cash payments under employee bonus arrangements and the cost of the Virtual Loyalty Share Plan offered to 20,000 of the Group’s most loyal customers in the UK. In 2013, exceptional items were incurred relating to the restructuring and establishment costs of the Group’s UK operations. These included the cost of settling certain acquired liabilities arising from litigation involving a number of institutional landlords in relation to the payment of certain outstanding rent and other sums in place at the date of the acquisition of the Group’s UK operations. Adjusted EBITDA Revenue Gross profit Adjusted operating costs excluding depreciation and amortisation Adjusted EBITDA Adjusted EBITDA margin, % 2014 £m 2013 £m Change £m 861.8 209.7 657.9 174.0 203.9 35.7 (158.4) 51.3 (150.4) 23.6 (8.0) 27.7 6.0% 3.6% 2.4%pts The Adjusted EBITDA margin increased by 2.4 percentage points to 6.0%. £51.3m 54 GAME Digital plc — Annual Report and Accounts 2014 The Group’s Spanish operations incurred net financing costs of £0.3m (2013: £0.2m) on third-party loan, overdraft and bank guarantee facilities. Profit before tax Profit before tax for the year amounted to £7.3m (2013: loss of £15.4m). This is after taking account of the exceptional items and costs relating to change in ownership structure described above and the high level of interest and finance costs associated with the debt which has been removed or refinanced as a consequence of the IPO. Taxation The effective tax rate (defined as the accounting tax charge divided by the accounting profits before tax) was 62% (2013: 1%). The high level of IPO-related and other non-deductible costs in the year lead to a non-standard effective rate for the year. Earnings per share Adjusted EBITDA (a non-IFRS measure defined by the Group as profit/loss before tax, depreciation, amortisation, net finance costs, exceptional costs, costs incurred in relation to the change of business structure, and IPO-related share-based payment charges) more than doubled to £51.3m (2013: £23.6m). The increase in Group revenue of 31% was achieved with an increase in adjusted operating costs of only 5.3%, leading to a high level of conversion of sales growth to EBITDA growth. Adjusted EBITDA in 2014 Financing costs Net financing costs totalled £17.6m (2013: £12.2m) of which £16.3m (2013: £12.0m) related to interest and fees payable to related parties for loans and facilities which were fully capitalised or cancelled as part of the reorganisation, implemented ahead of the IPO. Finance costs relating to the establishment of a new short-term stock finance facility at the time of the IPO amounted to £0.8m. Adjusted EPS 2014 2013 17.8p 5.2p The Group delivered adjusted earnings per share of 17.8p (2013: 5.2p) based on 170 million shares (to aid comparison between the two years). In order to give a better view of underlying earnings, adjustments to earnings per share have been made to remove the post-tax effect of brand amortisation, exceptional costs, the cost of IPO-related share-based compensation, costs relating to the change in business structure and interest on the Senior Loan Notes and Management Loan Notes which were capitalised as part of the reorganisation implemented ahead of the IPO. Cash resources and cash flow 2014 £m 2013 £m Cash generated by operations 47.4 Impact on cash flow of exceptional items 9.4 Costs relating to the change in business structure 2.7 Adjusted operational cash flow 59.5 Adjusted EBITDA to cash conversion ratio 116% 29.9 6.0 £83.7m Group net cash at year-end At year-end the Group had net cash of £83.7m (2013: net debt of £76.6m). Net cash 2014 £m 2013 £m Cash Debt Net cash/(debt) 85.3 (1.6) 83.7 42.9 (119.5) (76.6) Upon IPO, the loan notes of the Group’s UK operations were capitalised and its short-term stock finance facility was refinanced through a new short-term asset-based revolving loan facility of up to £50m with HSBC Invoice Finance (UK) Limited which accrues interest at a rate of 3.75% per annum above the base rate of the Bank of England from time to time on drawn balances and 1.3% per annum for undrawn commitments. Subsequent to the end of the financial year, the Group’s Spanish subsidiary signed new short-term financing facilities with Spanish banks BBVA and Banco Santander in an aggregate of €32m. The cost to the Group of these facilities is an arrangement fee of between 0.15% and 0.18%; a commitment fee of 0.10% per annum and interest on drawn funds of between 3.0% and 3.6% per annum above Euribor 90. The combination of these facilities and the level of Group cash positions leaves the Group in a very strong position as it enters the period of peak trading and peak working capital requirement. As previously communicated, no dividend will be declared for the year ending 26 July 2014. Going forward the Board intends to adopt a progressive dividend policy which reflects the cash flow generation and long-term earnings potential of the Group, whilst retaining sufficient capital to fund investment to grow the business. Overview — ifc-3 Strategic report — 4-56 Governance — 57-83 Results — 84-111 Shareholder information — 112-ibc Operating expenses 3.1 39.0 165% Adjusted operational cash flow (defined as cash generated by operations after adjusting for the impact on cash flow of exceptional items and costs relating to the change in business structure) totalled £59.5m (2013: £39.0m), representing an Adjusted EBITDA to cash conversion ratio of 116% (2013: 165%). GAME Digital plc — Annual Report and Accounts 2014 55 Corporate Governance Statement Chairman’s introduction Working capital Net investment in trade working capital reduced by £9.4m, or 23%, to £31.6m (2013: £41.0m). On 11 June 2014 the Company successfully listed on the London Stock Exchange, making this our first Corporate Governance Statement as a public listed company. In just over two years, GAME has grown as a substantial player in retail and as a result of the Initial Public Offering (‘IPO’) process we have established new governance structures and protocols, which will strengthen our ability to provide shareholder value. As Chairman, I am responsible for the management of the Board and its operation, which in turn seeks to provide complementary entrepreneurial leadership to support the Group strategy whilst promoting internal governance. In May 2014, the addition of John Jackson, Caspar Woolley, Lesley Watkins and Franck Tuil as Non-Executive Directors served to increase the efficiency and diversity of skills on the Board. At GAME we recognise that attaining high standards of Corporate Governance is crucial in running an effective business in an evolving digital market. Maintaining business proficiency is key to ensuring customer satisfaction, resulting in financial success. I am confident in GAME’s ability to execute business strategies and drive our goal to ultimately secure the long-term success of the Company, with the assistance of monitored controls and open communication. We will strive to achieve high standards of internal Corporate Governance, whilst evolving our business practices and adhering to core values. The Company has therefore made the conscious decision to follow guidance set out for the FTSE 350 index in the UK Corporate Governance Code. Trade working capital Inventory Trade receivables Trade creditors 2014 £m 2013 £m 57.6 6.1 (32.1) 31.6 51.5 7.7 (18.2) 41.0 The Group is carrying higher stock balances at the end of the financial year than at the end of the prior financial year as the level of Group revenue is higher than the prior year and so requires more inventory on a constant weeks’ forward cover basis. Following the IPO, and the removal of all debt from the UK business, leading credit insurance companies and commercial credit rating agencies have been updated on the Group’s new capital structure and current trading. As a consequence the Group has seen increases in the amount of available supplier credit and this has contributed in part to the Group’s cash generation in the year. It is the Group’s policy to maintain a regular dialogue with credit insurance and rating agencies. Weeks’ inventories on hand (defined as year-end inventory divided by cost of sales per week for the last 26 weeks) reduced by 11% from 8.2 weeks to 7.3 weeks, improving working capital and cash generation. Capital expenditure Group capital expenditure amounted to £11.4m in 2014 (2013: £4.9m), representing 22% of Adjusted EBITDA (2013: 21%) and 1.3% of revenue (2013: 0.7%). Capital expenditure was incurred in the year on investment in UK stores in advance of the launch of Xbox One and PlayStation 4, improvements to the eCommerce site game.co.uk, infrastructure to support the customer insight programme and various investments in digital infrastructure, including the GAME App, GAME Wallet, GAME Marketplace and Codebank. Future capital expenditure requirements are expected to include IT upgrade initiatives, further refurbishment of the existing estate (for example, to support the roll-out of GAMEtronics) as well as the investments in eCommerce, digital infrastructure (both in-store and in the GAME App) and other strategic growth initiatives. 56 GAME Digital plc — Annual Report and Accounts 2014 Weeks’ inventory (weeks) Capital expenditure (£m) 10 12 11.4 10 7.3 8 8.2 7.3 8 6 6 4 4 2 2 0 4.9 2.5 4.1 2.4 0 2013 2014 2013 2014 Intangible Tangible Current trading and outlook The new financial year has started well; the video games market in both the UK and Spain continues to grow and the Group continues to grow share across hardware, software and digital in both its territories. In Spain, GAME has entered into a letter of intent to take over a portfolio of stores from GameStop as GameStop exits the Spanish market. As part of that agreement, GAME will honour reward vouchers, trade-in credits and pre-order deposits of former customers of GameStop in Spain, and expects to gain further market share in Spain over time as a result. Overall, GAME is well positioned ahead of the important peak trading period, with exclusives secured on many of the major pre-Christmas new game releases, a strong balance sheet, increased supplier credit and financing facilities in place in both the UK and Spain. Overall, GAME is well positioned ahead of the important peak trading period, with exclusives secured on many of the major pre-Christmas new game releases, a strong balance sheet, increased supplier credit and financing facilities in place in both the UK and Spain. David Hamid Chairman “At GAME we recognise that attaining high standards of Corporate Governance is crucial in running an effective business in an evolving digital market.” Overview — ifc-3 Strategic report — 4-56 Governance — 57-83 Results — 84-111 Shareholder information — 112-ibc Our performance continued David Hamid Chairman GAME Digital plc — Annual Report and Accounts 2014 57 Corporate Governance Statement continued Martyn Gibbs Chief Executive Officer Benedict Smith Chief Financial Officer John Jacksona,b,c Senior Independent Director Lesley Watkinsa,b,c Non-Executive Director Caspar Woolleya,b Non-Executive Director Franck Tuil Non-Executive Director David Hamid was appointed to the Board on 14 May 2014, having been Chairman of Game Retail Limited as a representative of OpCapita LLP from April 2012. Martyn Gibbs was appointed to the Board on 15 May 2014, having been Chief Executive Officer of Game Retail Limited since April 2012. Martyn has 24 years of experience in the retail sector and 19 years of experience within the video games industry. Benedict Smith was appointed to the Board on 14 May 2014, having been Chief Financial Officer of Game Retail Limited since January 2013. John Jackson joined the Board on 16 May 2014. John is the Group Chief Executive of Jamie Oliver Holdings Limited, a position he has held since July 2007. He is also non-executive director for Wilkinson Hardware Stores Limited and non-executive Chairman for the Rick Stein Group. Lesley Watkins joined the Board on 16 May 2014. She is currently Finance Director of Calculus Capital Limited, a private equity fund management business, which she joined in November 2002. Caspar Woolley joined the Board on 16 May 2014. Caspar founded technology business Hailo in 2010, where he is also Chief Operating Officer. Franck Tuil joined the Board as the representative of the major shareholder on 16 May 2014. David has 30 years of experience in consumer electronics and over 25 years of experience in the retail sector. He is currently Chairman of Ideal Shopping Direct Limited and Music for Youth. David is also Deputy Chairman of M.video OAO and an Operating Partner of OpCapita LLP. David previously held roles as a non-executive director of M.video OAO, Chairman of Nationwide Autocentres Limited, Chief Executive Officer of Halfords Group plc, Chief Operating Officer of Dixons Stores Group, Managing Director of PC World and Marketing Manager of Sony UK. David is Chairman of the Nomination Committee. 58 Martyn’s previous roles include Managing Director of The GAME Group plc for the UK, Eire, Scandinavia and the Czech Republic from 2010 to 2011, Customer and Brand Director of The GAME Group plc from 2009 to 2010, Managing Director of Gamestation from 2007 to 2009, Commercial Director of Gamestation from 2003 to 2007, Head of Games of HMV for UK and Eire from 2000 to 2003 and various store management, central operations, marketing and buying roles at WHSmith from 1989 to 2000. GAME Digital plc — Annual Report and Accounts 2014 Benedict’s previous roles include Chief Financial Officer of Comet Group Limited from September 2012 to November 2012, Group Finance Director of Harrods Holdings Limited from 2006 to 2012, Chief Financial Officer of Spirit Group Holdings Limited from 2003 to 2006, Portfolio Finance Director of Texas Pacific Group from 2000 to 2003, Senior Manager at PricewaterhouseCoopers from 1994 to 2000 and Manager at PricewaterhouseCoopers from 1990 to 1994. Benedict is a member of the Institute of Chartered Accountants in England and Wales. Notes: a.Member of the Audit and Risk Committee b.Member of the Remuneration Committee c.Member of the Nomination Committee John’s previous roles include Group Retail & Leisure Director of Virgin Group Limited from 1998 to 2007, Group Chief Executive of Semara plc from 1994 to 1998, Managing Director of The Body Shop International plc from 1988 to 1993, Managing Director of Chesebrough-Pond’s Limited from 1982 to 1986, Managing Director of Bristol-Myers Pharmaceuticals Limited from 1979 to 1982 and Group Finance Director of Bristol-Myers Limited from 1972 to 1979. Lesley is also a non-executive director and chair of the audit risk and compliance committee at Panmure Gordon & Co plc, which she joined in 2011, and has been a non-executive director of Metropolitan Safe Custody Limited since 2013. From 2009 to 2014, she was a non-executive council member of the Competition Commission and chair of its audit and risk assurance committee. Lesley is a qualified chartered accountant and worked for 18 years in corporate broking and corporate finance for a number of City firms, including as a Managing Director, Global Investment Banking at UBS and Deutsche Bank. Prior to that he ran the technology enabled courier company e-Courier. Previous roles include Vice President, Fleet at Avis Europe plc from 2006 to 2008, Director, Card Services and Head of Business Development at the John Lewis Partnership from 2002 to 2006, Vice President Operations at internet start-up Buy.com from 2000 to 2002 and various roles at PepsiCo, including Operations Director, Russia, from 1992 to 1999. Overview — ifc-3 Strategic report — 4-56 Governance — 57-83 Results — 84-111 Shareholder information — 112-ibc David Hamidc Chairman Franck is a Portfolio Manager at Elliott Advisors (UK) Limited, the UK arm of Elliott Associates L.P. He joined the firm in 2001 and focuses on special situations, both from an equity and debt perspective, listed and unlisted. He previously worked at Morgan Stanley in its mergers and acquisitions department. He is a graduate of École Polytechnique in France and a Chartered Financial Analyst. John is the Senior Independent Director and Chairman of the Audit and Risk Committee and the Remuneration Committee. GAME Digital plc — Annual Report and Accounts 2014 59 Corporate Governance Statement continued Code Provision A.3.1 A.4.2 B.6.1 Description The Code recommends that a UK listed company’s Chairman be independent on appointment. Explanation of non-compliance On appointment, the Chairman David Hamid did not meet the independence criteria referred to in A.3.1 of the Code, due to his previous appointment as Chairman to the UK subsidiary and his relationship with the business prior to the IPO. The Board considers that whilst the Chairman was not technically independent on appointment, his judgement and experience mean that he makes a significant contribution in the role of Chairman which should ensure good Corporate Governance. The Code recommends that the Chairman meet with the Non-Executive Directors bi-annually in the absence of Executive Directors and for the Senior Independent Director to meet with Non-Executive Directors in the absence of Executive Directors and the Chairman. Post IPO, the Chairman has held one such meeting and going forward plans to hold bi-annual meetings with the independent Non-Executive Directors. The Senior Independent Director has not had sufficient time to meet with the other independent Non-Executive Directors to appraise the Chairman’s performance. The Company intends to comply with the recommendations of the Code over the next financial period. The Code recommends that the Board should report on the Board evaluation and that of its committees. The Company is unable to make a statement on how performance evaluation has been conducted as both the Board and its committees are newly formed and sufficient time has not passed to conduct a meaningful Board evaluation process. Performance evaluation will be a focus for the Board and its committees during the next financial period. Appointment of Non-Executive Director and observer by the major shareholder On 6 June 2014 the Company, the Major Shareholder and Baker Partners LP entered into a relationship agreement which regulates the ongoing relationship between the Company and the Major Shareholder (the ‘Relationship Agreement’). For so long as the Major Shareholder and its associates, together with any person with whom they are acting in concert, hold in aggregate, either directly or indirectly an interest in 10% or more in the aggregate voting rights in the Company, the Major Shareholder will be entitled from time to time to nominate one person to be a Non-Executive Director on the Board and one observer. Franck Tuil is the appointed representative of the Major Shareholder and a Non-Executive Director. Franck is also an employee of Elliott Advisors (UK) Limited, the sub-adviser to the investment services provider to the funds which have a majority interest in the Major Shareholder. Franck’s appointment letter requires him to act in the best interest of the Company notwithstanding his connection with the Major Shareholder. Franck is not considered to be independent for the purposes of the Code. The appointed observer is entitled to receive notice of Board meetings, including all Board papers and to attend and speak at Board meetings, but is not entitled to vote. Board responsibilities and procedures The Board is responsible for overseeing the Group, and is therefore ultimately responsible for the success and performance of the business. The Board’s responsibilities as set out in its schedule of matters reserved for the Board include: ■■ ■■ ■■ The Listing Rules require a statement of how the ‘Main Principles’ set out in the Code have been applied. This information is set out on our corporate website at www.gamedigitalplc.com. The required detail in line with the specific provisions of the Code is set out in this Corporate Governance Statement. Model Code The Board will abide by the Model Code and will be responsible for taking all proper and reasonable steps to ensure compliance with the Model Code. Relations with shareholders The Board recognises the importance of creating a clear flow of communication with all of the Company stakeholders including shareholders, particularly with regard to business developments and financial results. The Board aims to communicate on a regular basis and at present the Company utilises news releases, investor presentations and Company publications and will expand communication channels where necessary. Regular updates are given to the Board by the Investor Relations Director, who also provides an immediate point of contact for the Non-Executive Directors to develop an understanding of the views of major shareholders about GAME. The Annual General Meeting will provide shareholders with an opportunity to meet and pose any questions to the Chairman or Committee Chairs during and after the meeting. In line with the Code, the Board has appointed John Jackson as Senior Independent Director (‘SID’). John is available to shareholders throughout the year if they have concerns that: contact through the normal channels of the Chairman or other Executive Directors have failed to resolve; or for which such channels of communication are inappropriate. 60 GAME Digital plc — Annual Report and Accounts 2014 Leadership ■■ ■■ Board structure The Code recommends that the board of directors of a UK public company includes an appropriate combination of Executive and Non-Executive Directors, with independent Non-Executive Directors comprising at least half the board (excluding the Chairman). The Board comprises a Non-Executive Chairman, two Executive Directors, three independent Non-Executive Directors and one other Non-Executive Director. The Company regards John Jackson, Lesley Watkins and Caspar Woolley as independent Non-Executive Directors for the purposes of the Code and in the best interests of shareholders. Decision-making and conflicts of interest No individual or group of individuals dominates the Board’s decision-making process. In accordance with the Company’s articles of association, procedures are in place for the disclosure by Directors, in advance, of any situational conflicts and for the consideration and authorisation of these conflicts by the Board. As at the date of this report, none of the Directors have any potential conflict of interest between their duties to the Company and their private interests and/or duties owed to third parties, save that Franck Tuil represents Duodi Investments S.à r.l. (the ‘Major Shareholder’), which has been recognised and approved by the Board as a potential general conflict. ■■ consideration of funding and capital structure; developing and approving major strategies and policies; assessing systems of internal control including risk; approving the annual operating plan, the Annual Report and financial statements, and major acquisitions and disposals; ensuring high standards of corporate governance; and approving Board and Board committee composition and changes to executive and senior management. The types of decisions deferred to management revolve around the day-to-day running of the business, execution of strategy and approved capital expenditure projects with the financial delegated authorities in place, as a control mechanism. Board committees As envisaged by the Code, the Board has established three committees of the Board: an Audit and Risk Committee, a Nomination Committee and a Remuneration Committee. Each committee has formally delegated duties and responsibilities set out in its written terms of reference. If the need should arise, the Board may establish additional committees, to consider specific issues, as appropriate. In line with each of the Committees’ terms of reference, only members of the relevant Committee have the right to attend and vote at its meetings. Committee meetings are also attended by the Company Secretary, who also acts as the secretary to each of the Committees. When appropriate, non-members on the Board including the Executive Directors can be invited to attend all or any part of any Committee meeting. The matters reserved for the Board and the terms of reference of each of the Board Committees are available on the Company’s corporate website at www.gamedigitalplc.com. Health and Safety Committee A health and safety update is included as part of the Chief Executive’s report, on a monthly basis, so relevant matters can be brought to the attention of the Board. The Group also has a Health and Safety Committee in the UK, although this is not a formally adopted sub-committee of the Board. This committee meets quarterly to ensure that health and safety are managed effectively and proactively. Duties of the Health and Safety Committee include reviewing the health and safety policy; compliance with applicable health and safety directives and legislation; health and safety statistics, including incident rates and near misses; and health and safety audit findings. As the Spanish subsidiary is smaller in size, health and safety is managed through existing reporting lines that feed up through the Chief Executive Officer to the Board. Effectiveness Division of responsibilities For the Board to remain effective, the Code requires a clear division of responsibilities between the Chairman and the Chief Executive Officer. These positions are held by David Hamid as Chairman and Martyn Gibbs as Chief Executive Officer. The division of responsibilities between the Chairman and the Chief Executive Officer is set out as a statement and available to view on the Company’s corporate website at www.gamedigitalplc.com. The Chairman reports to the Board and is the guardian of the Board’s decision-making processes. He is responsible for the effective running of the Board, and provides information on the Company’s financial performance as well as corporate issues requiring attention for discussion by the Board. The Chief Executive Officer, assisted by senior management, is responsible for proposing and developing the Company’s strategy and commercial objectives for consideration by the Board, and for implementing the decisions of the Board into the day-to-day functions of the business. Board evaluation As outlined in our compliance statement above, in light of the close proximity between the completion of the Company’s IPO and the financial year-end, a formal and rigorous Board evaluation process has not been undertaken. It is envisaged that an internal review will take place in the coming year and a formal Board evaluation will be conducted at an appropriate stage in the Board’s development, but nevertheless within three years in line with the Code. Similarly, it is intended that the Chairman will continue to meet with the independent NonExecutive Directors in the absence of the Executive Directors bi-annually and that the Senior Independent Director will meet with the independent Non-Executive Directors annually in the absence of the Chairman to appraise his performance. Overview — ifc-3 Strategic report — 4-56 Governance — 57-83 Results — 84-111 Shareholder information — 112-ibc Compliance with the UK Corporate Governance Code (2012) The UK Corporate Governance Code (2012) (the ‘Code’) which is publicly available to view at www.frc.org.uk, sets out standards of practice in relation to board leadership and effectiveness, accountability, remuneration and relations with shareholders. The Company was incorporated on 14 May 2014 and admitted for unconditional trading to the London Stock Exchange on 11 June 2014 (‘Admission’), therefore prior to this date, the Code did not apply to the Company. As at the date of this Annual Report, the Company complies with the Code except as set out in the table below: Development and advice The Directors of all Group companies, as well as the Board, also have access to the advice and services of the Company Secretary. Independent external legal and professional advice can also be taken when necessary to do so. Furthermore, each committee of the Board has access to sufficient and tailored resources to carry out its duties. A personalised induction and subsequent training is provided to new members of the Board and its Committees. Details of each of the Board-appointed committees and their activities during the year are set out in the separate Committee Reports on pages 62, 64 to 67 and 68 to 76, which are incorporated into the Corporate Governance Statement by reference. GAME Digital plc — Annual Report and Accounts 2014 61 Corporate Governance Statement continued The terms of reference of the Nomination Committee cover such issues as: committee membership; frequency of meetings (as mentioned above); quorum requirements; and the right to attend meetings. In line with its terms of reference, the Nomination Committee has responsibility for, among other things: ■■ ■■ The number of meetings of the Board and the attendance by the Directors during the period between Admission and the end of July 2014 is set out in the following table: Name David Hamid Martyn Gibbs Benedict Smith John Jackson Caspar Woolley Lesley Watkins Franck Tuil Board Audit and Risk Committee meetings* Remuneration Committee Nomination Committee 2/2 n/a n/a 1/1 2/2 n/a n/a n/a 2/2 n/a n/a n/a 2/2 2/2 1/1 1/1 2/2 2/2 1/1 n/a 2/2 1/2 0/1 0/1 2/2 n/a n/a n/a Note: *Meetings attended/total number of meetings. Only attendance of formal members of the meetings is included. External directorships With reference to the external commitments of the Chairman, these are set out in his Biography on page 58 and there has been no change to these commitments during the financial year. The Board is comfortable with the level of external directorships of its independent Non-Executive Directors on the basis that it sees their current appointments as benefiting the experience and expertise with which they serve on the Board. None of the Executive Directors hold external directorships, save for one dormant company of which Martyn Gibbs is a Director and receives no fee. Report of the Nomination Committee The Code recommends that a majority of the members of the Nomination Committee should be independent Non-Executive Directors. The Nomination Committee was formed and approved by the Board in preparation for IPO and comprises Lesley Watkins, John Jackson and David Hamid as Chairman. Lesley and John are independent Non-Executive Directors and the Company therefore complies with the recommendations of the Code regarding the composition of the Nomination Committee. The Nomination Committee will meet formally at least once each year to consider whether or not Directors should be put forward for re-appointment at the next Annual General Meeting and at such other times as the Chairman of the Nomination Committee determines, or as may be requested by any member of the Nomination Committee. Within the 2013/14 reporting year, the Committee held its inaugural meeting at which it was agreed that all the Directors had thus far been effective in their roles and should be put forward for appointment at the Annual General Meeting. Attendance at the meeting is set out in the Corporate Governance Statement on this page. 62 GAME Digital plc — Annual Report and Accounts 2014 ■■ making recommendations to the Board in respect of appointments to the Board and to the committees of the Board; keeping the structure, size and composition of the Board under regular review; and making recommendations to the Board with regard to any changes necessary. In order to make informed recommendations to the Board regarding appointments, the Nomination Committee will form a selection of defined criteria based on the skills, knowledge and experience required for a specific role. With the assistance of an external agency, applicants will then be assessed based on these criteria, and recommendations to the Board will be made in light of a thorough review and evaluation of the individual. Where necessary (including for the appointment of Non-Executive Directors) the Nomination Committee will make available formal written terms of appointment to the individual. The diversity of the Board will also be considered by the Nomination Committee, including gender and age, which are analysed on a Company-wide scale within the Operating responsibly section of the Strategic report on page 48. Individual appointments within the Group and to the Board are based on individual merit and skill. Whilst the Company accepts the benefits of diversity, appointments are not prescriptive to gender, or any other subjective criteria. Taking account of appointments considered by the Nomination Committee and within the control of the Board (with the exclusion of the one Director nominated by the Major Shareholder), the female percentage ratio of the Board amounts to 17%, with one independent Non-Executive Director being female. In preparation for the IPO and prior to the appointment of a Nomination Committee, the Board undertook a thorough process, with the assistance of external search consultancy Korn Ferry, to identify appropriate Non-Executive Directors with the correct balance of skill, knowledge and experience to be relevant to the Group and to drive the Company forward. Korn Ferry has no other connection with the Company. The one Non-Executive Director position, where neither an external search agency nor open advertising were used, related to the appointment of Franck Tuil as a nominated Non-Executive Director by the Major Shareholder. His appointment was in accordance with the Relationship Agreement as described on page 61 of the Corporate Governance Statement. As previously noted, no effectiveness review has been conducted; however, the Board will look to put a formal programme to review effectiveness in place and carry out an internal review of effectiveness in the coming year. Accountability ■■ ■■ Internal controls The Board remains ultimately accountable for a clear number of areas that are contained in its ‘Matters Reserved for the Board’. The Board as a whole will discuss, challenge and give approval on the financial statements. Details of the internal controls of the Company (including a description of the main features of its internal control and risk management arrangements in relation to the financial reporting process) and the manner in which the Board and its committees assess the effectiveness of these controls are set out as part of the Audit and Risk Committee Report on pages 66 to 67. In relation to the Board’s responsibility to approve the financial statements the Board sets out its Directors’ Responsibility Statement at the end of this section. ■■ ■■ In preparing the Company financial statements, the Directors are required to: ■■ The Board also retains its responsibility to approve the annual budget. Monitoring of the annual budget, following approval, is carried out through regular updates against budget circulated as part of the Chief Financial Officer’s report to the Board. In addition, the Board will review all significant capital expenditure requests separately, after a general approval for the quantum of the capital expenditure budget has been granted. Measures such as these maintain adequate levels of control and scrutiny over the budget and capital expenditure at Board level. The Board recognises that its committees are only empowered to make recommendations to the Board for their approval, unless a specific authorisation to approve certain matters is granted. To facilitate information flows, a verbal update is given by the Chairman of the relevant committee in the subsequent Board meeting following a committee meeting. Preserving shareholder value An explanation of the basis on which the Company generated and seeks to preserve shareholder value over the long term and the strategy for delivering the objectives for the Group is set out in the Strategic report on pages 4 to 56 which is incorporated by reference into the Corporate Governance Statement. The Going Concern Statement is set out in the Directors’ Report on page 78 and by reference is incorporated as part of the Corporate Governance Statement. The Company has, during the period under review, complied with the independence provisions included in the Relationship Agreement and, so far as the Company is aware, both the Major Shareholder and Baker Partners LP have also complied with the independence provisions included in the Relationship Agreement during the period under review. Directors’ Responsibilities Statement The Directors are responsible for preparing the Annual Report and the financial statements in accordance with applicable law and regulations. Company law requires the Directors to prepare financial statements for each financial year. Under that law the Directors are required to prepare the Group financial statements in accordance with International Financial Reporting Standards (IFRSs) as adopted by the European Union and Article 4 of the IAS Regulation and have also chosen to prepare the parent company financial statements in accordance with United Kingdom Generally Accepted Accounts Practice (United Kingdom Accounting Standards and applicable law). Under company law the Directors must not approve the financial statements unless they are satisfied that they give a true and fair view of the state of affairs of the Company and of the profit or loss of the Company for that period. In preparing the Group financial statements, International Accounting Standard 1 requires that Directors: properly select and apply accounting policies; present information, including accounting policies, in a manner that provides relevant, reliable, comparable and understandable information; provide additional disclosures when compliance with the specific requirements in IFRSs are insufficient to enable users to understand the impact of particular transactions, other events and conditions on the entity’s financial position and financial performance; and make an assessment of the Company’s ability to continue as a going concern. ■■ ■■ ■■ select suitable accounting policies and then apply them consistently; make judgements and accounting estimates that are reasonable and prudent; state whether applicable UK Accounting Standards have been followed, subject to any material departures disclosed and explained in the financial statements; and prepare the financial statements on the going concern basis unless it is inappropriate to presume the Company will continue in business. The Directors are responsible for keeping adequate accounting records that are sufficient to show and explain the Company’s transactions and disclose with reasonable accuracy at any time the financial position of the Company and enable them to ensure that the financial statements comply with the Companies Act 2006. They are also responsible for safeguarding the assets of the Company and hence for taking reasonable steps for the prevention and detection of fraud and other irregularities. The Directors are responsible for the maintenance and integrity of the corporate and financial information included on the Company’s website. Legislation in the United Kingdom governing the preparation and dissemination of financial statements may differ from legislation in other jurisdictions. Responsibility statement We confirm that to the best of our knowledge: ■■ ■■ ■■ the financial statements, prepared in accordance with the relevant financial framework, give a true and fair view of the assets, liabilities, financial position and profit or loss of the Group; the Strategic report includes a fair review of the development and performance of the business and the position of the Company and the undertakings included in the consolidation taken as a whole, together with a description of the principal risks and uncertainties that they face; and the Annual Report and financial statements, taken as a whole, are fair, balanced and understandable and provide the information necessary for shareholders to assess the Company’s performance, business model and strategy. Overview — ifc-3 Strategic report — 4-56 Governance — 57-83 Results — 84-111 Shareholder information — 112-ibc Meetings and attendance The Board intends to meet approximately ten times a year and may meet at other times as required or otherwise at the request of one or more of the Directors. Where urgent decisions are required on matters specifically reserved for the Board between meetings, there is a process in place to facilitate discussion and decision-making. The Directors regularly communicate and exchange information irrespective of the timing of meetings. This responsibility statement was approved by the Board of Directors on 15 October 2014 and is signed on its behalf by: David Hamid Chairman 15 October 2014 Martyn Gibbs Chief Executive Officer 15 October 2014 GAME Digital plc — Annual Report and Accounts 2014 63 Audit and Risk Committee Report Dear shareholder, I am delighted to present the first report of the Audit and Risk Committee (the ‘Committee’) in respect of the year 2013/14 and in consideration of the future work of the Committee. As part of the preparation work for the IPO, the Committee was formed and approved by the Board and comprises Caspar Woolley, Lesley Watkins and myself as Chairman. As a collective, we have considerable experience working with a diverse range of companies and are independent Non-Executive Directors of the Company. The Committee recognises that integrity and independence are important when performing its primary responsibilities including: ■■ ■■ ■■ ■■ ■■ reviewing the Company’s financial reports and statements; ensuring that the Annual Report is fair, balanced and understandable; considering judgemental issues in the preparation of the financial statements; monitoring and assessing the Company’s internal and external audit functions and risk management systems; and reviewing operational internal controls, whistleblowing and fraud prevention. Governance The Committee has written terms of reference which have been published on the GAME corporate website at www.gamedigitalplc.com and are summarised within this report. In addition, the Committee intends to formalise an annual plan in 2014/15 to address the key areas for review, the reports from which will highlight to the Board any required developments in its risk management systems. Assessment of audit functions As a part of its review, in 2013/14 the Committee looked to ensure the objectivity and independence of the Company’s external auditor Deloitte LLP (‘Deloitte’). The Committee holds private meetings with Deloitte to allow opportunity for open dialogue and feedback without the presence of management. This allows the Committee to ensure that management are acting appropriately in response to significant risks, that no audit procedures were hindered by management, and that there were no compromises to auditor independence during the audit process. Taking into consideration the work performed as reporting accountants, we were satisfied with Deloitte’s depth of understanding of the business and the Group’s financial information. Given the significant changes that have taken place within the Group recently, and the dynamic and rapidly evolving competitive landscape in the video games industry and community, the Committee believes that the breadth of experience required to review and improve risk and control procedures will best be sourced from outside the Group. To that end PricewaterhouseCoopers LLP (‘PricewaterhouseCoopers’) were appointed, following a competitive tender, to lead the Group’s internal audit programme. The Committee believes that PricewaterhouseCoopers have the specialist skills to address the issues facing the Group, including retail industry, digital, tax and local expertise. In addition, the need for an external review has been put further under the spotlight by the FRC’s proposed changes to the UK Corporate Governance Code which will be effective for accounting periods beginning on or after 1 October 2014. 64 GAME Digital plc — Annual Report and Accounts 2014 Policy review Whilst the Board has jurisdiction in reviewing GAME’s Risk Register, the Committee has considered the effectiveness of recently approved policies, including Whistleblowing and Anti-Bribery, and is content with the Company’s current efforts in ensuring Company-wide compliance in these areas. To further monitor and limit fraud risks, we will be reviewing a policy concerning Anti-Money Laundering for adoption by the Company. The future work of the Committee For 2014/15, I anticipate that the Committee’s focus will be driven by changing regulations and the Company’s adjustment to the unfamiliar landscape of operating as a public listed company. I look forward to a successful year of action for our new Committee as we face further challenges and rewards following IPO. John Jackson Chairman of the Audit and Risk Committee Role of the Audit and Risk Committee The role of the Audit and Risk Committee is delegated by the Board and set out in its written terms of reference and covers such issues as: committee responsibilities; membership; frequency of meetings; quorum requirements; and the right to attend meetings. The Committee’s responsibilities relate to external audit, financial reporting, internal audit, internal controls and risk management. Monitoring the integrity of the Group’s financial statements, and the involvement of the Group’s auditors in that process, is one of the prominent tasks that is undertaken. In this regard, the Committee focuses on compliance with accounting policies and ensuring that effective systems of internal financial control and reporting are maintained. The ultimate responsibility for reviewing and approving the Annual Report and Accounts and the half-yearly reports remains with the Board, although the Committee will seek to report to the Board on its review on the findings of the audit. The Committee will also: review and monitor the independence of the external auditor, taking account of the extent of non-audit work they have undertaken; advise on the appointment of external auditors; and review the effectiveness of the Group’s internal audit activities, internal controls and risk management systems. Furthermore, the Committee seeks to ensure that employees have a clear route through the process set out in the Group Whistleblowing Policy to raise any concerns. Membership and meetings of the Audit and Risk Committee The Code recommends that listed companies have an Audit Committee comprising at least three members, all of whom should be independent Non-Executive Directors and one of whom should have recent and relevant financial experience. The Committee became effective from 23 May 2014, in preparation for listing on the London Stock Exchange. With the approval of the Board, it changed its name to the Audit and Risk Committee, at its inaugural meeting, with the intention that the new title better captures the full scope of the Committee’s responsibilities. The Committee comprises three independent Non-Executive Directors, being John Jackson as Chair, Lesley Watkins and Caspar Woolley. The Chairman of the Board is not a member of the Committee. John Jackson is considered by the Board to have recent and relevant financial experience, by virtue of his background in similar positions for other companies. John is a qualified accountant and a Fellow of the Chartered Institute of Certified Accountants and also serves as Chairman on the Audit Committee for Wilkinson Hardware Stores Limited. Lesley Watkins is also a Fellow of the Institute of Chartered Accountants with financial experience. The Company therefore complies with the recommendations of the Code regarding the composition of the Audit and Risk Committee. No members of the Audit and Risk Committee have links with the Company’s external auditor. Committee meetings will normally take place at least three times a year and in line with the audit cycle. In addition, the Committee will meet at such other times as the Board or the Committee Chairman requires, or at the request of the external auditor. Meetings will commonly be attended by the CFO, Chairman of the Board and Company Secretary, who acts as the secretary to the Committee. When appropriate, the internal or external auditors, CEO and other individuals can be invited to attend all or any part of any meeting of the Committee. The impact of the IPO including the Group reorganisation which took place as part of the IPO and the correct identification of and accounting for costs associated with the IPO, including costs arising from certain share-based transactions (see Basis of preparation note and notes 4 and 22 to the financial statements). The Committee Chairman has also held private meetings with PricewaterhouseCoopers and Deloitte. Two Committee meetings were held during the period from Admission to the end of July. Attendance at the meeting is set out in the Corporate Governance Statement on page 62. Activities of the Audit and Risk Committee during the year In the remainder of the year after the formation of the Committee, certain policies were reviewed together with the auditors’ plan. The work of the Audit and Risk Committee in 2013/14 was principally focused on the adoption of policies, the appointment of internal and external auditors and a programme of familiarisation with the Company’s business and Executive Directors. Significant issues considered by the Audit and Risk Committee Following discussions with both management and the external auditor, the Committee determined that the areas of greatest and most significant complexity or judgement that could give rise to misstatement of the Group’s financial statements related to the following: The Corporate structure in place prior to the IPO on 6 June 2014 was very different from the structure of the Group on IPO, reflecting the needs of the shareholder base pre-IPO. The Group engaged appropriate legal, accounting and tax advisors to develop a steps plan to facilitate and execute a new Group structure commensurate with its new status on the premium list of the London Stock Exchange. We have worked closely with our advisors to ensure the accounting entries necessary to reflect the restructuring have been executed correctly. Subsequent to the IPO the Committee has considered at length the appropriate presentation of the first results as a public limited company listed on the London Stock Exchange. The key areas of technical consideration were the application of the principles of merger accounting to the Group, the technical requirement to account for one company from the old Group structure which was disposed of prior to the IPO, and the technical requirements of accounting for shares in the Company contributed directly by the selling shareholder to the Employee Benefit Trust and to back the Virtual Loyalty Share Plan. Care has been given to ensuring that the incremental costs of the IPO have been identified, scrutinised, described and accounted for correctly, including their allocation between share premium and exceptional costs in the income statement. The calculation of the brand assets in the UK and Spain which arose on the acquisition of those businesses required the inclusion of judgemental inputs such as the royalty rate and the determination of a useful economic life for the assets. These judgements had a material impact on the opening reserves of the statement of financial position and were reviewed with management and external auditor. The Committee has worked closely with our external auditor to ensure we are compliant with the increased reporting requirements and disclosures commensurate with delivering our first accounts as a public listed company under IFRS. The carrying value of provisions for Gift Cards, Reward Points and Customer Deposits. The Group operates loyalty card programmes that allow purchasers to accumulate points on purchases, get exclusive offers and other special benefits. The Group recognises the fair value of points awarded to customers in line with IFRIC 13 (Customer Loyalty Programmes) as a separately identifiable component of a sales transaction. In determining the fair value, the Group considers, among other things, the amount of the discounts and incentives that would otherwise be offered to customers who have not earned points from an initial sale and the proportion of points that are not expected to be redeemed by customers. Changes in the ultimate redemption rate have the effect of either increasing or decreasing the current period provision by an amount estimated to cover the cost of all points previously earned but not yet redeemed by loyalty programme members as of the end of the reporting period. Overview — ifc-3 Strategic report — 4-56 Governance — 57-83 Results — 84-111 Shareholder information — 112-ibc Statement from the Chairman of the Audit and Risk Committee The Group recognises revenue from Gift Cards and gift vouchers upon the redemption of the Gift Card or gift voucher. Monies received represent deferred revenue prior to redemption and are disclosed within accruals. The valuation of the accrual is adjusted to release amounts relating to outstanding Gift Card balances unlikely to be redeemed, calculated based on historical redemption rates, which are released against revenue. The Committee has reviewed the carrying value of the provisions for Gift Cards, Reward Points and Customer Deposits and the carrying values and taken into account the results of the external audit. The Committee concurred with management’s judgement on this issue. The carrying value of inventories (see note 15 to the financial statements). In valuing inventory, management makes assumptions regarding the necessity of reserves required to value obsolete or over-valued items at the lower of cost or market value. Quantities on hand, recent sales, potential price protections and returns to vendors are among the factors considered when making these assumptions. Assessing whether contractual performance conditions of supplier funding agreements (including marketing income and rebate discounts) have been met and discounts or income recognised appropriately. Given the potential material value and the complexity of the supplier contracts and funding arrangements, the Committee discussed with management the procedures followed to assess the occurrence and cut-off of rebates and marketing income, the judgements made in assessing whether the terms of the agreements had been met and the extent to which cash had been realised under these agreements by the end of the financial year. The Committee was satisfied with the controls and measures in place. The Committee reviewed the inventory balances and the related provisions against carrying values. Having considered the appropriateness of such provisions and taking into account the results of the external audit, the Committee concurred with management’s judgement on this issue. GAME Digital plc — Annual Report and Accounts 2014 65 Audit and Risk Committee Report continued Following review of these issues and the Annual Report as a whole, the Committee recommends to the Board that the Annual Report is fair, balanced and understandable. Misstatements Misstatements are reported to the Audit and Risk Committee in the event of discovery by both our auditor and management. For the period of 2014, both parties reported that they were not aware of any material misstatements made to achieve a particular presentation. In addition, the Audit and Risk Committee was satisfied that the auditor fulfilled its responsibilities with sufficient care and professional scepticism. After reviewing the presentations and reports from management and consulting where necessary with the auditors, the Committee was assured that the Group financial statements appropriately address crucial judgements and key estimates in respect of both the amounts reported and relevant disclosures. The Committee was also satisfied that the principal assumptions used for determining the value of assets and liabilities had been appropriately scrutinised and challenged and were sufficiently robust. Internal audit The remit of internal audit is to undertake financial, operational and strategic audits across the Group using a risk-based methodology. Due to the close proximity of their appointment as internal auditor to the year-end, PricewaterhouseCoopers have concentrated their efforts on consulting with the Chairman of the Audit and Risk Committee and the CFO in designing a 2014/15 Audit Plan. The first year reviews will focus in the main on the current financial control environment to ensure that it is robust and operating effectively. PricewaterhouseCoopers will report to the Committee on the quality of financial controls across the Group. Following this, increasing focus will be placed on value enhancement to maximise the value internal audit provides to the Group’s stakeholders. PricewaterhouseCoopers, in its capacity as internal auditor, reports to the Chair of the Audit and Risk Committee. Management is responsible for reviewing internal audit reports, with any significant findings and recommendations to be discussed at the Audit and Risk Committee meetings, at which progress made against the internal audit plan will also be regularly reviewed. External audit The external auditor is appointed by shareholders to provide an opinion on the financial statements and certain other disclosures prepared by the Directors. Deloitte has acted as the external auditor to the Company since incorporation and has audited the accounts of Game Retail Limited since April 2012. The Audit and Risk Committee oversees the external auditor, including approving the annual work plan, and giving its opinion on the audit fee for approval by the Board. The Audit and Risk Committee is responsible for recommending to the Board the appointment, re-appointment and removal of the external auditor, as well as its remuneration and terms of its engagement. In doing so, the Audit and Risk Committee has granted the CFO the right to approve work which a third party requires to be carried out by the Company’s auditors without reference to the Audit and Risk Committee. 66 GAME Digital plc — Annual Report and Accounts 2014 As part of its duties, the Audit and Risk Committee reviewed the performance of Deloitte and reviewed their effectiveness as external auditor based on a selection of criteria including independence and objectivity. As a result of the close proximity in timing between the establishment of the Audit and Risk Committee and the year-end date, the new committee gathered feedback through discussion with relevant stakeholders based primarily on the audit and work carried out by Deloitte for the IPO. The following factors were also considered: ■■ ■■ ■■ ■■ ■■ ■■ ■■ the level to which expectations of the audit plan were met; the clarity of communication relating to changes to the plan (for example, resulting from perceived audit risks); the levels of competence displayed in the handling of key accounting and audit judgements; the quality of communication relating to key accounting and audit judgements; the qualifications, expertise and resources of the external auditor (taking into consideration their internal quality procedures and controls); management’s perspective on the role of Deloitte during the audit and IPO process; and any contractual arrangements (for example, within borrowing arrangements) that restrict its choice of auditor. After taking into account all of the above factors, the Committee concluded that the external auditor was effective. Furthermore, the Committee was pleased with the quality of the work produced and therefore recommends Deloitte’s re-appointment for shareholder approval at the forthcoming Annual General Meeting. During 2013/14, the total fees paid to Deloitte for non-audit services were exceptionally high, amounting to £2.3m (the audit fee for 2013/14 was £0.3m), of which £1.8m was for reporting accountant services work carried out by Deloitte relating to the IPO. However, the Committee is satisfied that this exceptional level will not continue and that the non-audit work undertaken did not detract from the objectivity and independence of our external auditor. Deloitte was selected for the role of Reporting Accountant for the IPO on the basis that it was able to apply knowledge gained from its position as auditor of the Group’s largest subsidiary. The Committee notes that the appointment of the audit firm to undertake the Reporting Accountant work associated with the Listing process is in line with market practice. The other substantial non-audit work undertaken by Deloitte, amounting to £0.5m, principally related to tax compliance services and tax advisory services. Management will regularly provide the Audit and Risk Committee with reports on audit, audit-related and non-audit expenditure, together with proposals of any material non-audit related assignments. Further details of the fees paid to the external auditor are set out in note 6 to the financial statements. Internal controls The Company is subject to risks arising from its business activities and the environment in which it operates. In order to effectively manage risk, the Company has in place controls based on the following categories of risk: ■■ The Audit and Risk Committee has considered the timing of the next formal tender in light of the Code and the recent Competition Commission and EU recommendations on audit tendering and rotation. As the Company only listed in 2014, its audit appointment is new. Re-appointment will be considered annually but with no urgency as to the time frame for formal retendering. However, the audit appointment will be retendered no later than 10 years from the initial appointment date. Non-audit services In addition to its usual responsibilities, the auditor may also provide non-audit services, but only in appropriate situations and where they would be deemed as a competitive supplier of such services. Suitability for the supply of non-audit services is based on scrutiny in the form of market tenders and tests, which would provide the Company with sufficient certainty that a supplier will be appropriate for the role. Non-audit services include assignments related to the annual audit, or work requiring specialist understanding of the Group. The principle the Committee will follow with regard to non-audit services is that the auditor may not provide a service which places it in a position where it is unable to maintain independence. Such circumstances include where the auditor can audit its own work, or where its role is changed to the extent that it is either responsible for the management of or considered as employees of the Group. Additionally, its position within the Group must not allow the formation of close personal relationships with Group employees, and it must uphold its independence, such that it is not deemed to be an advocate for the Group. ■■ ■■ ■■ operational and strategic risk; financial risk; health and safety; and data security risk. The Our risks section on pages 44 to 47 deals with the management of risk in more detail. In 2013/14, the Company was subject to extensive reviews and auditing as part of the IPO process. The due diligence process, combined with an assessment of discussions with relevant stakeholders of the internal control systems, satisfied the Audit and Risk Committee that such systems are effective in providing reasonable assurance against material fraud or loss. The Board is responsible for the Group’s systems of internal control and risk management and for reviewing its effectiveness. The Audit and Risk Committee has considered the Turnbull Guidance when assessing the Company’s risk management processes, and is satisfied that the systems in place allow the Company to locate, assess and manage material risks to the business. These systems and procedures are designed to manage rather than eliminate risk of failure to achieve business objectives. They can only provide reasonable, and not absolute, assurance against material misstatement or loss. The Audit and Risk Committee is satisfied that the process of internal controls has been in place for the year of 2013/14 from the point that the Company listed and up to the date of approval of the Annual Report and Accounts and that the process is regularly reviewed by the Board. The Audit and Risk Committee is authorised by the Board to review any activity within the business. It is permitted to seek any information it requires from, and require the attendance at any of its meetings of, any Director or member of management, and all employees are expected to co-operate with any request made by the Audit and Risk Committee. The Committee is authorised by the Board to obtain, at the Company’s expense, outside legal or other independent professional advice and secure the attendance of outsiders with relevant experience and expertise if it considers this necessary. The Chair of the Audit and Risk Committee reports to the subsequent Board meeting on the Committee’s work and the Board receives a copy of the minutes of each meeting. Risks pertaining to financial reporting, including the Group’s consolidation process, are measured and controlled by senior management. These controls allow management to mitigate the risk of failing to achieve business goals, but do not eliminate such risk altogether. The Company reviews trading performance on a weekly basis. Senior management is responsible for reviewing financial performance and does so consistently on a weekly, monthly and quarterly basis. As part of this process, management accounts are reviewed at a monthly management meeting. In addition to this, senior management and the Board will undertake to review both the strategic process and the annual budgeting process on an annual basis. Overview — ifc-3 Strategic report — 4-56 Governance — 57-83 Results — 84-111 Shareholder information — 112-ibc These items were considered by the Audit and Risk Committee at the time it reviewed and agreed the external auditor’s Group audit plan, produced by Deloitte, to ensure that due consideration was given at that point, as well as at the time of reviewing the external auditor’s final audit findings. The Company also pays great consideration to audit and self-assessment. The internal audit annual plan will be developed in conjunction with senior management. The content of the plan will require approval from the Audit and Risk Committee, following assessment of a number of risk factors faced by the Group and a review of its risk register. Areas of risk to be addressed as a result of the plan will likely relate to both internal and external audit. Any material findings of internal audit will be reviewed by management and the Audit and Risk Committee. With regard to any external audit findings, particularly impacting financial statements and the control environment, senior management and the Audit and Risk Committee will again review, in addition to the Board. GAME Digital plc — Annual Report and Accounts 2014 67 Directors’ Remuneration Report Annual statement by the Chairman of the Remuneration Committee I am pleased to present, on behalf of the Board, the Remuneration Committee’s (the ‘Committee’) first Remuneration Report following the Initial Public Offering (‘IPO’) providing details of the remuneration of the Directors for the financial year 2013/14 and of our future remuneration policy. The Committee was formed and approved by the Board in May 2014 and comprises Caspar Woolley, Lesley Watkins and myself as Chairman. Terms of reference for the Committee, amongst other factors, set out the primary responsibilities of the Committee and are available to view on GAME’s corporate website www.gamedigitalplc.com. They are further summarised within the Annual Report on Remuneration which follows the Remuneration Policy Report. One of the primary responsibilities for the Committee is the determination of remuneration for the Chairman, Executive Directors and certain other senior management governed by the Company’s remuneration policy. Remuneration policy A full review of the Company’s remuneration policy was undertaken prior to listing. A key objective of this review was to ensure an appropriate remuneration policy was in place for a fully listed company taking account of current regulation and guidance. In setting the remuneration policy the Committee has focused on simple market competitive remuneration and incentive schemes. The proposed policy is consistent with the approach set out in the IPO prospectus and is designed to: ■■ ■■ ■■ ■■ attract, retain and motivate high-calibre senior management and to focus them on the delivery of the Group’s strategic and business objectives; promote a strong and sustainable performance culture; incentivise high growth; and align the interests of the Executive Directors and other senior managers with those of shareholders. As part of the IPO, the Company has taken the opportunity to launch and operate a Performance Share Plan (‘PSP’) for a selected group of senior management, and made a free share award under the Share Incentive Plan (‘SIP’) for the wider workforce. These awards have been made in order to align the interests of senior management and the workforce with that of the shareholders in driving forward share value. The Company has further adopted the rules for a Save As You Earn share option scheme (‘SAYE’). The remuneration policy outlined in this report is intended to remain in place for three years. Performance and reward for 2013/14 Our Company was listed and admitted for unconditional trading to the London Stock Exchange on 11 June 2014 (‘Admission’). Remuneration arrangements for most of 2013/14 were based on a different regime as a private equity owned business. The year ending July 2015 will therefore be the first year in which the new policy arrangements as set out in this report will apply. Shareholder feedback The Committee recognises that building a close relationship with shareholders can complement the work of the Committee in developing the remuneration policy and we look forward to developing this relationship further, having now transitioned successfully into the listed company environment. One of our aims has been to develop a remuneration policy which closely aligns the interests of our senior executives with that of our shareholders. With this in mind, we have adopted share ownership guidelines and include clawback provisions in both our annual bonus and PSP. As this is the first time we are reporting to you, and the first time we will be asking you to approve the remuneration policy, we appreciate any feedback you may have. Policy overview The Remuneration Committee has responsibility for determining the remuneration for the Chairman, Executive Directors and other senior executives. The aim of the remuneration policy is: to attract, retain and motivate high-calibre senior management; to focus them on the delivery of the Group’s strategic and business objectives; to promote a strong and sustainable performance culture; to incentivise high growth; and to align the interests of Executive Directors and other senior managers with those of shareholders. In promoting these objectives, the policy aims to ensure that no more is paid than is necessary and the policy has been structured so as to adhere to the principles of good corporate governance and appropriate risk management. The remuneration arrangements have been structured with due consideration of both best practice and market practice for UK listed companies. John Jackson Chairman of the Remuneration Committee What is in this report? The Directors’ Remuneration Report sets out the remuneration policy for the Company, describes the implementation of that policy and discloses the amounts paid relating to the year ended 26 July 2014. It has been prepared in accordance with the Large and Mediumsized Companies and Groups (Accounts and Reports) (Amendment) Regulations 2013. The policy has been developed taking into account the principles of the UK Corporate Governance Code (2012), the Listing Rules and shareholders’ executive remuneration guidelines. The Remuneration Policy Report for the Executive and Non-Executive Directors will be put to a binding shareholder vote at the forthcoming Annual General Meeting (‘AGM’). The policy will take formal effect from that date. The Annual Statement from the Chairman of the Remuneration Committee and the Annual Report on Remuneration will be subject to an advisory vote at the AGM. Element and purpose How it operates Base salary Normally reviewed annually in October and normally takes effect from this date. To attract and retain appropriate talent. Salaries are normally paid monthly. Reflects individual’s responsibilities, experience and role. Pension To provide competitive retirement benefits. Other benefits To support the personal health and well-being of executives. Decisions are influenced by: ■■ ■■ responsibilities, abilities, experience and performance of an individual; and the Company’s salary and pay structures and general workforce increases. Directors may participate in a defined contribution plan, or, subject to Committee approval, elect to receive cash in lieu of all or some of such benefit. How the views of shareholders and employees are taken into account In setting the remuneration for the Executive Directors, the Committee takes note of the overall approach to reward for employees in the Group; salary increases will ordinarily be (in percentage of salary terms) in line with those of the wider workforce. The Committee does not formally consult directly with employees on executive pay but does receive periodic updates from UK and Spanish HR teams. The Committee is conscious that this is the first time that shareholders will vote on the remuneration policy since the Company’s IPO and will consider any shareholder feedback received in relation to the policy at the AGM. This, plus any additional feedback received from time to time, will be considered as part of the Company’s annual review of remuneration policy. The remuneration policy for Directors The total remuneration package for Executive Directors is structured so that variable elements (annual bonus and long-term incentives) make up a significant proportion of the package. This table summarises the key aspects of the Company’s remuneration policy for Executive and Non-Executive Directors: Maximum opportunity Performance-related framework There is no prescribed maximum annual base salary or salary increase. The Committee is guided by the general increase for the broader employee population but may decide to award a lower increase for Executive Directors or exceed this to recognise, for example, an increase in the scale, scope or responsibility of the role and/or take account of relevant market movements. Not applicable. The Company may contribute up to 15% of salary. Not applicable. There is no maximum level of benefits provided to an Executive Director. Not applicable. Overview — ifc-3 Strategic report — 4-56 Governance — 57-83 Results — 84-111 Shareholder information — 112-ibc Dear shareholder, Remuneration Policy Report Only base salary is pensionable. Package of benefits including car allowance, private health insurance, life insurance, relocation costs, tax equalisation, critical illness cover and directors’ and officers’ indemnity insurance. Additional benefits might be provided from time to time if the Committee decides payment of such benefits is appropriate and in line with market practice. On listing, the Executive Directors received an IPO Award under the Company’s new PSP, which was adopted at IPO. These awards will vest after three years provided that very stretching performance targets are met. 68 GAME Digital plc — Annual Report and Accounts 2014 GAME Digital plc — Annual Report and Accounts 2014 69 Directors’ Remuneration Report Remuneration Policy Report continued Annual bonus Provides a link between remuneration and both short-term personal and Company performance. How it operates The annual bonus is based on the Group’s annual financial performance as set and assessed by the Committee on an annual basis. Maximum opportunity Up to 125% of base salary. Subject to the Remuneration Committee’s discretion, up to 50% of any bonus earned will be paid in shares and deferred for three years, subject to continued employment. Performance-related framework Normally measured over a one-year performance period. Based primarily on Group’s annual financial performance for the particular performance year. ■■ ■■ ■■ Payments under the annual bonus plan may be subject to clawback/malus in the event of a material misstatement of the Company’s financial results, an error in assessing any applicable performance conditions or misconduct. PSP awards may take the form of nil-cost options or conditional awards. Awards normally vest after three years subject to performance and continued service. To incentivise and recognise execution over the longer term. Payments under the PSP may be subject to clawback/malus in the event of a material misstatement of the Company’s financial results, an error in assessing any applicable performance conditions or misconduct. Rewards strong financial performance. Share ownership To increase alignment between management and shareholders. All-employee share plans To increase alignment between employees and shareholders in a tax efficient manner. Non-Executive Directors To provide fees reflecting time commitments and responsibilities of each role. ■■ ■■ 150% of salary (normal limit). 200% of salary (exceptional limit). 25% of the award vests for achieving threshold performance. 100% of the award vests for achieving maximum performance. Awards vest on three-year performance targets against a range of challenging EPS and TSR targets set and assessed by the Remuneration Committee. The targets for each award will be set out in the Annual Report on Remuneration. To the extent an award vests, a dividend equivalent provision exists. Guidelines require Executive Directors to retain 50% of any shares acquired on vesting of the PSP, and any subsequent share awards thereafter (net of tax), until the required shareholdings are achieved. Rules for two UK tax favoured all-employee share schemes are in place to encourage employees to take a stake in the business, which aligns their interest with that of shareholders: ■■ ■■ 100% of salary. Consistent with prevailing HMRC limits. Not applicable. Not applicable. Share Incentive Plan (SIP). Cash fee normally paid on a monthly basis. Out-of-pocket expenses claimable within the guidelines of the Company expenses policy. Fees are reviewed periodically. ■■ ■■ who participates in the plans; when to make awards and payments; implementation and operation of bonus deferral; how to determine the size of an award or a payment, and when and how much of an award should vest; the testing of a performance condition over a shortened performance period; how to deal with a change of control or restructuring of the Group; whether a Director is a good/bad leaver for incentive plan purposes; what proportion of awards vest at the original vesting date, or whether and what proportion of awards may vest at the time of leaving; how and whether an award may be adjusted in certain circumstances (e.g. for a rights issue, a corporate restructuring or for special dividends); and what the weighting measures and targets should be for the annual bonus plan and PSP from year to year. The Committee also retains the discretion, within the policy, to adjust existing targets and/or set different measures for the annual bonus and the PSP. This may only take place if events occur that cause the Committee to determine that the targets set are no longer appropriate and that amendment is required so the relevant bonus can achieve their original intended purpose, provided that the new targets are not materially less difficult to satisfy. Any use of the above discretions would, where relevant, be explained in the Annual Report on Remuneration and may, as appropriate, be the subject of consultation with the Company’s major shareholders. Choice of performance measures for Executive Directors’ awards The choice of the performance condition(s) applicable to the annual bonus plan, being profit before tax, reflects the principle that the bonus plan be appropriately challenging and tied to the strategic and financial performance of the Company. Save As You Earn share option scheme (SAYE); and There is no prescribed maximum annual fee or fee increase. The Board is guided by the general increase in the Non-Executive market but may decide to award a lower or higher fee increase to recognise, for example, an increase in the scale, scope or responsibility of the role and/or take account of relevant market movements. Not applicable. Remuneration policy for other employees The policy described above applies specifically to the Company’s Executive and Non-Executive Directors. The following differences exist between the Company’s policy for the remuneration of the Executive Directors and its approach to the payment of employees generally: ■■ ■■ ■■ Details of the performance targets set for the year under review and performance against them are provided in the Annual Report on Remuneration. GAME Digital Performance Share Plan (PSP) How the Committee operates the variable pay policy The Committee operates the share plans in accordance with their respective rules and in accordance with the Listing Rules and HMRC regulations where relevant. The Committee, consistent with market practice, retains discretion over a number of areas relating to the operation and administration of certain plans, including: Earnings per share (‘EPS’) and total shareholder return (‘TSR’) were selected by the Committee as the performance conditions applicable to the PSP on the basis that they align to the strategic plans of the Company and are designed to ensure growth is delivered in a profitable way. In line with HMRC regulations for such schemes the SAYE and SIP do not operate performance conditions. ■■ ■■ a lower level of maximum annual bonus opportunity (or zero bonus opportunity) may apply to employees; performance metrics attached to the annual bonus may differ to reflect the precise roles and responsibilities of the employee and may be based on country rather than Group financial performance; and participation in the PSP is limited to the Executive Directors and certain selected senior executives. In general, these differences arise from the development of remuneration arrangements that are market competitive for the various categories of employee. They also reflect that, in the case of the Executive Directors and senior management, a greater emphasis is placed on performance-related pay reflecting their influence over the Company’s performance. Illustrations of application of remuneration policy (£000) 1,546 1,600 34.5% 1,400 1,200 1,015 1,000 26% 800 600 400 942 34.5% 642 26% 483 100% 48% 31% 342 100% 200 23% 23% 54% 32% 32% 36% 0 Minimum Target Maximum Minimum Target Maximum M Gibbs CEO B Smith CFO Fixed pay PSP Annual bonus Overview — ifc-3 Strategic report — 4-56 Governance — 57-83 Results — 84-111 Shareholder information — 112-ibc Element and purpose Notes: 1.Salary levels are based on those applying on 27 July 2014. The value of taxable benefits is based on the value of taxable benefits as disclosed for the financial year ended 26 July 2014. 2.The on-target bonus is taken to be 50% of the maximum bonus opportunity (125% of salary for the CEO and 100% of salary for the CFO). 3.The on-target level of vesting under the PSP is taken to be the 50% of the maximum opportunity. 4.The maximum value of the PSP is taken to be 100% of the face value of the award at grant using the grant policy of 125% of salary for the CEO and 100% of salary for the CFO. 5.No share price appreciation has been assumed for the PSP award. Note: 1. A description of how the Company intends to implement the policy in this table, from the 2014 AGM, is set out in the Annual Report on Remuneration. 70 GAME Digital plc — Annual Report and Accounts 2014 GAME Digital plc — Annual Report and Accounts 2014 71 Directors’ Remuneration Report Remuneration Policy Report continued Service contracts and loss of office The policy for executive service contracts is that notice periods will normally not exceed 12 months. The service contracts for the Executive Directors are terminable by either the Company or the Executive Director on not less than 12 months’ notice in respect of Martyn Gibbs or six months’ notice in respect of Benedict Smith. The Committee’s policy in relation to termination of service contracts is to apply an appropriate level of mitigation, having regard to all of the circumstances of the individual, the termination of employment and to any legal advice received. The Company can terminate either Executive Director’s service contract by payment of a cash sum in lieu of notice equivalent to the base salary or in monthly equal instalments over the notice period. The Company also has the discretion to include pension contributions, car allowance and the cost of providing insured benefits within the payment in lieu of notice. There are no enhanced provisions on a change of control. The Company may also pay outplacement costs, legal costs and other reasonable relevant costs associated with termination. Annual bonus on termination There is no automatic or contractual right to bonus payment. At the discretion of the Committee, in certain circumstances to incentivise short-term retention and completion of key business deliverables, and where poor performance is not a factor in the decision to exit, a pro-rata bonus may become payable at the normal payment date for the period of employment and based on full year performance. Where the Committee decides to make a payment, the rationale will be fully disclosed in the Annual Report on Remuneration. PSP on termination Share-based awards are outside of service contracts. The default treatment is that any outstanding awards would lapse on termination. However, under the Rules of the PSP, in certain prescribed circumstances, such as death, injury, ill-health, retirement, redundancy, leaving the Group because the employer company or business leaves the Group or where the Committee determines otherwise, ‘good leaver’ status can be applied. Awards held by a good leaver will vest on the normal vesting date, unless the Committee determines otherwise. Vesting will be subject to satisfaction of any performance conditions which shall, where the Committee has decided that the PSP awards may vest early, be measured over the period from grant to the date of cessation. The proportion of the award which vests will, unless the Committee determines otherwise, be reduced to reflect the proportion of the vesting period which has elapsed as at the date of cessation. Pro-rating will generally be calculated on a monthly basis. Letters of appointment All Non-Executive Directors (save for Franck Tuil) have letters of appointment with the Company for an initial period of three years, subject to re-appointment at the AGM. The appointment letters for the Non-Executive Directors provide that no compensation is payable on termination. The appointments are terminable by the Company on three months’ notice. 72 GAME Digital plc — Annual Report and Accounts 2014 Franck Tuil serves as a Director representing the Major Shareholder under the terms of the Relationship Agreement as described in the Corporate Governance Statement on pages 57 to 63. He is expected to serve for as long as he remains the Major Shareholder’s nominated Director. The Major Shareholder is entitled to remove from office such person as is appointed as its nominated Director and to nominate another individual in their place. Franck Tuil’s appointment is terminable (immediately or otherwise) by the Company given notice in writing under certain circumstances under the terms of his appointment set out in the Relationship Agreement. Approach to recruitment and promotions The recruitment package for a new Director would be set in accordance with the terms of the Company’s approved remuneration policy. Currently, this would facilitate a maximum annual bonus payment of no more than 125% of salary and policy PSP award of up to 150% of salary (other than in exceptional circumstances where up to 200% of salary may be made). The 200% limit has been set in order for the Company to be able to attract talent should it need to do so. On recruitment, salary may (but need not necessarily) be set below the normal market rate, with phased increases as the executive gains experience. The rate of salary should be set so as to reflect the individual’s experience and skills. In addition, on recruitment the Company may compensate for amounts foregone from a previous employer (using Listing Rule 9.4.2 if necessary) taking into account the quantum foregone and, as far as is reasonably practicable, the extent to which performance conditions apply, the form of award and the time left to vesting. For an internal appointment, any variable pay element awarded in respect of their prior role should be allowed to pay out according to its terms. Any other ongoing remuneration obligations existing prior to appointment may continue, provided that they are put to shareholders for approval at the earliest opportunity. Membership and meetings of the Committee The UK Corporate Governance Code (2012) (the ‘Code’) recommends that the Remuneration Committee comprises at least three members, all of whom should be independent Non-Executive Directors. The Remuneration Committee is chaired by John Jackson and its other members are Lesley Watkins and Caspar Woolley, all of whom are independent Non-Executive Directors. The Company therefore complies with the recommendations of the Code regarding the composition of the Remuneration Committee. Only members of the Remuneration Committee have the right to attend and vote at its meetings; however, other individuals such as the HR Director may be invited to attend where it is deemed appropriate or necessary. The Remuneration Committee will meet at least twice a year and at such other times as the Board or the Committee Chairman requires. Committee meeting attendance in the year is set out in the table below. Name Role J Jackson L Watkins C Woolley Committee Chair Member Member Policy on external appointments Subject to Board approval, Executive Directors are permitted to take on non-executive positions with other companies and to retain their fees in respect of such positions. Details of outside directorships held by the Executive Directors and any fees that they received are provided in the Annual Report on Remuneration. Neither of the Executive Directors currently holds external directorships, save for one dormant company of which Martyn Gibbs is a Director and receives no fee. Legacy arrangements In approving this Directors’ Remuneration Policy, authority is given to the Company to honour any commitments entered into with Directors which were fully disclosed in the prospectus. Details of any such payments will be set out in the Annual Report on Remuneration as they arise. 1/1 0/1 1/1 The terms of reference of the Remuneration Committee cover such issues as: committee membership; frequency of meetings (as mentioned above); quorum requirements; and the right to attend meetings. In line with its terms of reference, the Remuneration Committee has responsibility for, among other things: ■■ ■■ For all appointments, the Committee may agree that the Company will meet appropriate relocation costs. For the appointment of a new Chairman or Non-Executive Director, the fee arrangement would be set in accordance with the approved remuneration policy in force at that time. Number of meetings attended out of a maximum number ■■ ■■ making recommendations to the Board on the Company’s policy on remuneration for the Group; determining and monitoring specific remuneration packages for the Chairman, each of the Executive Directors and certain senior management in the Group, including pension rights and any compensation payments; recommending and monitoring the level and structure of remuneration for senior management; and recommending and overseeing the implementation of share option schemes, or other performance-related schemes, including scheme grants. The Board remains responsible for the approval and implementation of any recommendations made by the Remuneration Committee. Fees in relation to the Non-Executive Directors including the Chairman of the Board are discussed and determined by the full Board. In 2014 the Committee covered the following key areas: ■■ ■■ ■■ remuneration considerations prior to and post IPO; consideration of 2014 PSP, SIP and SAYE plans; and approval of grants on Admission under PSP and SIP. Remuneration Committee and advisors The Remuneration Committee has access to independent advice where it considers it appropriate. The Committee seeks advice relating to executive remuneration from New Bridge Street (‘NBS’), part of Aon Hewitt Limited. NBS provides no other services to the Company. Aon UK Limited provided insurance brokerage services to the Company during the year. The Committee is satisfied that the advice received by NBS in relation to executive remuneration matters during the year was objective and independent. NBS is a member of the Remuneration Consultants Group and abides by the Remuneration Consultants Group Code of Conduct, which requires its advice to be objective and impartial. The fees payable to NBS for providing advice in relation to executive remuneration, including all advice relating to the IPO, over the financial year under review were £82,531. This advice primarily related to the development and roll-out of the post-Admission remuneration structures. Implementation of the remuneration policy for the year ending 25 July 2015 A summary of how the Directors’ Remuneration Policy will be applied during the financial year ending 25 July 2015 is set out below. Base salary The Executive Directors’ salaries were reviewed during 2014 and set on IPO. Salaries will be reviewed again in 2015 and any increases will take effect from 1 October 2015. The current salaries are as follows: ■■ ■■ Martyn Gibbs: £425,000 Benedict Smith: £300,000 Pension and benefits The Committee intends that the implementation of its policy in relation to pension and benefits will be in line with the disclosed policy on page 69 of this report. Annual bonus The maximum annual bonus for the financial year ending 25 July 2015 will be 125% of salary for Martyn Gibbs and 100% of salary for Benedict Smith. Up to 50% of any bonus earned will be paid in shares and deferred for three years, subject to continued employment. Clawback provisions apply. The bonus will be based entirely on profit before tax. The specific targets relating to the bonus have not been disclosed as they are considered by the Committee to be commercially sensitive but full details will be given on a retrospective basis in next year’s report. Performance share plan The Committee intends to make awards under the PSP to Executive Directors in the financial year ending 25 July 2015. Overview — ifc-3 Strategic report — 4-56 Governance — 57-83 Results — 84-111 Shareholder information — 112-ibc Service contracts and letters of appointment Service contracts and letters of appointment are available for inspection at the Company’s registered office. Annual Report on Remuneration The extent to which any PSP awards will vest will be determined by reference to the Group’s basic adjusted earnings per share (‘EPS’), 50% of the award, and total shareholder return (‘TSR’), 50% of the award, as follows: Earnings per share EPS (50% of award) % of award vesting Total shareholder return 3-year absolute TSR growth % of award (50% of award) vesting 26p 28p 25% 100% 30% 75% 25% 100% Pro-rata vesting will be applied between the points. GAME Digital plc — Annual Report and Accounts 2014 73 Directors’ Remuneration Report Annual Report on Remuneration continued Awards will be subject to clawback provisions. Fees for Chairman and Non-Executive Directors The Company’s approach to Non-Executive Directors’ remuneration is set by the Board with account taken of the time and responsibility involved in each role. A summary of current fees is shown below and is inclusive of all committee roles: ■■ ■■ ■■ Chairman: £180,000 Senior Independent Director: £72,000 Other Non-Executive Directors: £45,000 Type of award M Gibbs Nil cost option 300% of salary 200p 637,500 £1,275 50% B Smith Nil cost option 150% of salary 200p 225,000 £450 50% ■■ Non-Executive D Hamid5 J Jackson L Watkins C Woolley F Tuil Vesting determined by performance over Three years to 11 June 2017 Three years to 11 June 2017 The performance condition attached to awards is absolute growth in TSR from the Offer Price: Single figure of remuneration – audited Directors’ remuneration for the financial year ended 26 July 2014 was as follows: B Smith4 % of face value that would vest at threshold performance Executive Franck Tuil has waived any entitlement to fees under his letter of appointment. Executive M Gibbs Number of shares Face value of award over which award £000 was granted Share price at date of grant Basis of award granted Salary and fees £000 Benefits £000 2014 2013 2014 2013 382 350 300 172 16 16 12 6 2014 2013 2014 2013 2014 2013 2014 2013 2014 2013 136 167 15 – 9 – 9 – – – – – – – – – – – – – 1 ■■ Annual bonus2 £000 Long-term incentives £000 Pension £000 57 70 45 35 – – – – 38 35 30 17 493 471 387 230 14 25 – – – – – – – – – – – – – – – – – – – – – – – – – – – – 156 192 – – – – – – – – 3 Total £000 Notes: 1.Benefits include a car allowance, private medical insurance and life insurance. 2.Relates to the payment of annual bonus for the financial year ended 26 July 2014 where the total bonus was paid in full. Arrangements for bonus deferral will apply for all future annual bonus awards. Further details are provided below. 3.This comprises a 10% of salary contribution to the Company’s Money Purchase Pension Plan. 4.Benedict Smith joined the Group on 7 January 2013. 5.The payment to David Hamid in 2013 includes an element reflecting work provided as Chairman in 2012. The bonus payment in 2014 relates to his role as Chairman prior to the IPO. Annual bonus for the financial year ended 26 July 2014 The annual bonus for the Executive Directors’ year under review was awarded under the Game Retail Limited Bonus Plan, the pre-IPO bonus plan. The bonus was based on achievement of Game Retail Limited’s budgeted EBITDA for the year, before exceptional costs and costs relating to the change in ownership structure (‘Adjusted EBITDA’). Bonus was triggered if Game Retail Limited achieved £36m Adjusted EBITDA, rising on a sliding scale to maximum payout (40% of salary) for Adjusted EBITDA of £50m. Game Retail Limited achieved Adjusted EBITDA of £41.2m for the year and total bonuses payable in relation to 2014 were £57,000 for Martyn Gibbs (15% of salary) and £45,000 for Benedict Smith (15% of salary). 50% of the award vests for absolute growth of 75% over the performance period; and 100% of the award vests for absolute growth of 100% over the performance period, with straight-line vesting between these points. The TSR at the end of the period will be measured based on the average share price for the Company for the last 30 days of the period. Clawback provisions apply for a period of one year after they vest. Executive Directors chose not to participate in the free share award under the SIP. Payments to past Directors and for loss of office – audited No payments were made in the year to past Directors or for loss of office. External directorships Neither of the Executive Directors currently holds an external directorship, save for one dormant company of which Martyn Gibbs is a Director and receives no fee. Directors’ shareholding and share interests – audited Share ownership plays a key role in the alignment of our executives with the interests of shareholders. Our Executive Directors are expected to build up and maintain a 100% of salary shareholding in GAME. The current ownership of the Executive Directors significantly exceeds the requirement. The table below sets out the number of shares held or potentially held by Directors (including their connected persons where relevant) as at 26 July 2014. Director M Gibbs B Smith D Hamid J Jackson L Walters C Woolley F Tuil Beneficially owned shares as at 26 July 2014 Target shareholder guidelines (as % of salary) Percentage of salary held in shares as at 26 July 2014 (217p/share) 1,444,911 556,646 1,206,012 0 0 0 0 100% 100% n/a n/a n/a n/a n/a 738% 403% – – – – – Outstanding share interests as at 26 July 2014 PSP Total 637,500 225,000 – – – – – 637,500 225,000 – – – – – Overview — ifc-3 Strategic report — 4-56 Governance — 57-83 Results — 84-111 Shareholder information — 112-ibc Scheme interests awarded during the year – audited The Company made the following awards, ‘the IPO Awards’, under the PSP with effect from Admission: For the awards to be made in the financial year ending 25 July 2015, the base price for TSR will be the Offer Price. Thereafter it will normally be measured over three financial years starting with the financial year in which the award is made. There has been no change in the Directors’ interests in the ordinary share capital of the Company between 26 July 2014 and the date of this report. Total pension entitlements – audited During the year under review, the Executive Directors received pension contributions of 10% of salary into defined contribution arrangements. Details of the value of pension contributions received in the year under review are provided in the ‘Pensions’ column of the ‘Single figure of remuneration – audited’ table. 74 GAME Digital plc — Annual Report and Accounts 2014 GAME Digital plc — Annual Report and Accounts 2014 75 Directors’ Remuneration Report Annual Report on Remuneration continued Percentage change in the remuneration of the Chief Executive Officer The table below shows the percentage change in the Chief Executive’s salary, benefits and annual bonus between the financial year ended 27 July 2013 and 26 July 2014, compared to that of the total amounts for all UK employees of the Group for each of these elements of pay. The UK workforce was chosen as the most appropriate comparator group as it provides a more appropriate reflection of the earnings of the average worker than the Group’s total wage bill. Introduction The Directors present their report for the year ended 26 July 2014 in accordance with section 415 of the Companies Act 2006. Certain disclosure requirements for inclusion in the Directors’ Report have been incorporated by way of cross-reference to content elsewhere in the Annual Report and referenced below. In addition, this report should be read in conjunction with: ■■ ■■ Total Shareholder Return (Rebased) GAME Digital plc versus FTSE Small Cap (excluding Investment Trusts) – Total Shareholder Return Index 120 Element of remuneration Salary Benefits 110 Annual bonus 100 % change Chief Executive Average per employee1 Chief Executive Average per employee1 Chief Executive Average per employee1 31% 0% 0% 13% -19% 12% Note: 1. UK employees only. 90 80 06 June 2014 Game Digital 26 July 2014 FTSE Small Cap (excluding Investment Trusts) Change in Chief Executive remuneration The table below sets out total Chief Executive remuneration for 2014, together with the percentage of maximum annual bonus awarded in that year. As this is the first Directors’ Remuneration Report for GAME, this information has not been previously disclosed. In accordance with the requirements of the disclosure rules, the remuneration of the Chief Executive for the current and prior year (calculated in line with the methodology used to calculate the single figure) is provided as a suitable corresponding sum. CEO total remuneration Annual bonus (% of maximum) Share award (% of maximum) 2014 £000 2013 £000 493 38% n/a 471 50% n/a 2014 2013 % change £63.9m £57.5m 11% £nil £nil – Statement of shareholder voting GAME has not held an AGM since listing and therefore no voting outcomes are available. We will publish details of remuneration-related voting outcomes in next year’s Directors’ Remuneration Report. Approval This Directors’ Remuneration Report, including both Policy and Annual Remuneration Report, has been approved by the Board of Directors on 15 October 2014. Signed on behalf of the Board John Jackson Chairman of the Remuneration Committee 15 October 2014 each of which is incorporated by way of cross-reference into the Directors’ Report. Information regarding the Company’s charitable donations can be found in the Operating responsibly section in the Strategic report on page 50. The Company did not make any political donations during the year. Management report statement The Directors’ Report together with the Strategic report on pages 4 to 56 form the Management Report for the purposes of DTR 4.1.5R. Relative importance of the spend on pay The following table shows the Group’s actual spend on pay for all employees compared to distributions to shareholders: Total spend on pay Distributions to shareholders by way of dividend and share buy-back ■■ Greenhouse Gas emissions reported information, which can be found on page 51; group employees reported information, which can be found on pages 48 to 49; and information concerning employee share schemes, which can be found on page 68 and in note 23 to the financial statements, Results and dividends The results for the year are set out in the Consolidated Statement of Comprehensive Income on page 84. The Directors are not recommending payment of a final dividend this year. Directors The individuals who have acted as Directors of the Company during the year and biographical details setting out their key strengths and experiences are set out on pages 58 to 59. Only the Executive Directors have service contracts in place, which run for an indefinite period. The non-executives were all appointed on 16 May 2014 and, save for Franck Tuil, it is envisaged that they will initially serve for a three-year term from the date of the first AGM. Franck will serve for as long as he remains the Major Shareholder’s appointee under the Relationship Agreement and the Major Shareholder has the right to appoint a representative Director. Details of each Director’s contractual arrangements, including notice periods, are included as part of the Directors’ Annual Report on Remuneration on pages 68 to 76 and that information is incorporated by reference into the Directors’ Report. Following recommendations from the Nomination Committee, the Board considers that all Directors continue to be effective, committed to their roles and able to devote sufficient time to discharge their responsibilities. All of the Directors will seek election at the Company’s forthcoming Annual General Meeting in accordance with the Company’s articles of association which require all of the Directors to stand for election at the next annual general meeting. Subject to the Company’s articles of association, the Companies Act 2006 and any directions given by the Company by special resolution and any relevant statutes and regulations, the business of the Company, including in relation to the allotment and issuance of ordinary shares, is managed by the Board which may exercise all the powers of the Company. Matters reserved for the Board are detailed on page 61 of the Corporate Governance Statement. 76 GAME Digital plc — Annual Report and Accounts 2014 Significant agreements – change of control A number of agreements take effect, alter or terminate upon a change of control of the Group, such as asset-based lending agreements and employee share-based incentive schemes. The Group’s main credit facilities, including the asset-based lending agreement entered into on 3 June 2014, contain a provision that means, should a change of control occur, the facilities may be cancelled and the loans, together with accrued interest, be declared immediately due and payable by notice from the lender, whereupon the facilities would be cancelled and the loan and all outstanding amounts would become immediately due and payable. Articles of association Any amendments to the articles of association of the Company may be made by special resolution of the shareholders. Share capital Details of the Company’s share capital are set out in note 22 to the financial statements. The Company has one class of share capital: 170,000,000 ordinary shares with a nominal value of £0.01 each which, following the Company’s Initial Public Offering, were admitted to unconditional trading on the London Stock Exchange on 11 June 2014. The rights and obligations attached to the ordinary shares are governed by UK law and the Company’s articles of association. Ordinary shareholders are entitled to receive notice and to attend and speak at general meetings. On a show of hands, every shareholder present in person or by proxy (or a duly authorised corporate representative) shall have one vote and, on a poll, every member who is present in person or by proxy (or a duly authorised corporate representative) shall have one vote for every share held. Other than the general provisions of the articles of association and prevailing legislation, there are no specific restrictions on the size of a holding of the Company’s share capital. The Directors are not aware of any agreements between holders of the Company’s shares that may result in the restriction on the transfer of securities or on voting rights. No shareholder holds securities carrying any special rights or control over the Company’s share capital. Restrictions on the transfers of shares The articles of association do not contain any restrictions on the transfer of ordinary shares in the Company other than the usual restrictions, which are applicable where a share instrument is not duly stamped or certified as exempt from stamp duty, is in respect of more than one class of share, relates to joint transferees and such transfer is in favour of more than four such transferees, or relates to shares that are not fully paid. Overview — ifc-3 Strategic report — 4-56 Governance — 57-83 Results — 84-111 Shareholder information — 112-ibc Performance graph The chart below shows the Company’s TSR performance against the performance of the FTSE Small Cap index (excluding Investment Trusts) from the commencement of conditional trading on 6 June 2014 to 26 July 2014. The FTSE Small Cap index was chosen as being a broad equity market index, which includes companies of a comparable size and complexity. Directors’ Report On 6 June 2014 the Company entered into an underwriting agreement with Canaccord Genuity Limited, HSBC Bank plc, Liberum Capital Limited, Duodi Investments S.à r.l. and the Directors, in accordance with which: ■■ the Company has agreed, subject to certain exceptions, not to directly or indirectly offer, issue, lend, sell, contract to sell, issue options in respect of, announce any offering or issue of or otherwise dispose of any shares during the period of 180 days following the IPO without the prior written consent of the banks; GAME Digital plc — Annual Report and Accounts 2014 77 Directors’ Report continued ■■ each Director has agreed not to directly or indirectly offer, allot, issue, lend, mortgage, assign, charge, pledge, sell or contract to sell, issue options in respect of, announce an offering or issue of or otherwise dispose of any shares for 365 days following the IPO without the prior written consent of the banks; and Duodi agreed not to directly or indirectly offer, allot, issue, lend, mortgage, assign, charge, pledge, sell or contract to sell, issue options in respect of, announce an offering or issue of or otherwise dispose of any shares for 180 days from the IPO, and, in the period following expiry of the period of 90 days, do such things without the prior written consent of the banks. Authority to purchase own shares At a general meeting held on 5 June 2014, the Company was generally and unconditionally authorised to make market purchases of its ordinary shares, subject to the following conditions: ■■ ■■ ■■ the maximum number of ordinary shares that the Company is authorised to purchase is the lower of: (i) 26,232,500 shares; and (ii)14.99% of the entire issued share capital of the Company immediately following the IPO; the maximum price which may be paid for each ordinary share, exclusive of all expenses, is the higher of: (i)5% above the average of the middle market quotations for an ordinary share (derived from The London Stock Exchange Daily Official List), such average to be calculated over five business days immediately before the day of the purchase of the ordinary shares; and (ii)either the price of the last independent trade or the current independent bid (whichever is the highest) on the trading venue where the purchase is carried out, or as otherwise stipulated by Article 5(1) of the Buy-back and Stabilisation Regulation (2273/2003/EC); the minimum price which may be paid for each ordinary share, exclusive of all expenses, is one penny. The Company’s authority to purchase its own ordinary shares expires at the Company’s forthcoming Annual General Meeting. Directors’ interests The number of ordinary shares of the Company in which the Directors were beneficially interested at 11 June 2014 (or date of appointment if later) and 26 July 2014 is set out in the Directors’ Annual Report on Remuneration on page 75. No Director had any dealings in the shares of the Company between 26 July 2014 and 15 October 2014. Directors’ indemnities and insurance In accordance with the Companies Act 2006 and the Company’s articles of association, the Company has purchased directors’ and officers’ liability insurance cover which remains in place as at the date of this report. A review will be carried out on an annual basis to ensure that the Board remains satisfied that an appropriate level of cover is in place. The Company also purchased prospectus liability insurance to provide cover for liabilities incurred by the Directors in the performance of their duties or powers in connection with the issue of the prospectus in relation to the listing of the Company’s shares on the London Stock Exchange. 78 GAME Digital plc — Annual Report and Accounts 2014 The Company has entered into a deed of indemnity with each of its Directors, whereby, to the extent permitted by the Companies Act 2006 and the Company’s articles of association, and provided that the Director has at all times acted in good faith, the Company: (a) indemnifies the Director against costs, liabilities or expenses (including reasonable professional and legal fees) incurred by them by virtue of them being, or having been, a Director or other officer of the Company; and (b) agrees to advance the Directors with funds required to defend any civil proceedings brought by the Company, or criminal or regulatory proceedings which arise by virtue of them being a Director of the Company, such advance being repayable in certain circumstances. Major interests in shares As at 26 July 2014 and as at 15 October 2014, the following substantial interests (3% or more) in voting rights attaching to the Company’s ordinary shares had been notified to the Company: Notifications received from Number of voting rights as at 26 July 2014 Duodi Investments S.à r.l. 104,677,981 Invesco Limited 11,440,000 Schroders plc 10,018,059 Pelham Long/ Short Master Fund Limited 9,340,000 Woodford Investment Management LLP n/a % voting rights as at 26 July 2014 Number % voting of voting rights as at rights as at 15 October 15 October 2014 2014* 61.58 82,177,981 6.72 21,315,000 5.89 10,018,059 48.33 12.53 5.69 Appointment of auditor As recommended by the Audit and Risk Committee and having indicated their willingness to act, the Company will propose a resolution at the Annual General Meeting that Deloitte LLP be re-appointed as auditor of the Company. Audit information Each of the Directors at the date of the Directors’ Report confirms that: ■■ ■■ so far as he or she is aware, there is no relevant audit information of which the Company’s auditor is unaware; and he/she has taken all the reasonable steps that he/she ought to have taken as a Director to make himself/herself aware of any relevant audit information and to establish that the Company’s auditor is aware of the information. The confirmation is given and should be interpreted in accordance with the provisions of section 418 of the Companies Act 2006. Annual General Meeting Details of the Company’s first Annual General Meeting and the resolutions to be proposed will be set out in a separate notice of meeting. 9,340,000 5.49 Post balance sheet events Subsequent to the end of the financial year, the Group’s Spanish subsidiary signed new short-term financing facilities with Spanish banks BBVA and Banco Santander in an aggregate of €32m (see note 28 to the financial statements). n/a 8,983,034 5.28 The Directors’ Report has been approved by the Board of Directors on 15 October 2014. 5.49 *Notification is only required when the next applicable threshold is crossed, meaning these holdings may have changed since notification was last required. Save as noted above, there have been no other notifiable interests disclosed to the Company since 26 July 2014 and 15 October 2014. Financial risk management The Company’s objectives and policies on financial risk management including information on liquidity, capital, credit and risk can be found on pages 101 to 102 of the financial statements and in the Our risks section on pages 44 to 47. Going concern The Company’s business activities, together with factors which potentially affect its future development, performance or position can be found in the Strategic report on pages 4 to 56. Details of the Company’s financial position and its cash flows are outlined in the Our performance section on pages 52 to 56. Overview — ifc-3 Strategic report — 4-56 Governance — 57-83 Results — 84-111 Shareholder information — 112-ibc ■■ Signed on behalf of the Board Ruth Cartwright Company Secretary 15 October 2014 GAME Digital plc Unity House Telford Road Basingstoke Hampshire RG21 6YJ Company number: 09040213 The Directors consider that the Group and the Company have adequate financial resources together with a strong business model to ensure they continue to operate for the foreseeable future. Accordingly, the Directors have adopted the going concern basis in preparing the financial statements. The Directors are confident that the Company is in a good financial position following the IPO process. Furthermore, the Company is a cash-generative business that, when required, has access to borrowing facilities to meet the Group’s future cash requirements. GAME Digital plc — Annual Report and Accounts 2014 79 Independent Auditor’s Report to the members of GAME Digital plc ■■ ■■ ■■ ■■ the financial statements give a true and fair view of the state of the Group’s and of the parent company’s affairs as at 26 July 2014 and of the Group’s profit for the year then ended; the Group financial statements have been properly prepared in accordance with International Financial Reporting Standards (IFRSs) as adopted by the European Union; the parent company financial statements have been properly prepared in accordance with United Kingdom Generally Accepted Accounting Practice; and the financial statements have been prepared in accordance with the requirements of the Companies Act 2006 and, as regards the Group financial statements, Article 4 of the IAS Regulation. The financial statements comprise the Consolidated Statement of Comprehensive Income, the Consolidated Statement of Financial Position and the Parent Company Balance Sheet, the Consolidated Cash Flow Statement, the Consolidated Statement of Changes in Equity and the Group and Company related notes 1 to 28 and 1 to 7 respectively. The financial reporting framework that has been applied in the preparation of the Group financial statements is applicable law and IFRSs as adopted by the European Union. The financial reporting framework that has been applied in the preparation of the parent company financial statements is applicable law and United Kingdom Accounting Standards (United Kingdom Generally Accepted Accounting Practice). Going concern As required by the Listing Rules we have reviewed the Directors’ statement contained within the Directors’ Report on page 78 that the Group is a going concern. We confirm that: ■■ ■■ we have concluded that the Directors’ use of the going concern basis of accounting in the preparation of the financial statements is appropriate; and we have not identified any material uncertainties that may cast significant doubt on the Group’s ability to continue as a going concern. However, because not all future events or conditions can be predicted, this statement is not a guarantee as to the Group’s ability to continue as a going concern. Our assessment of risks of material misstatement The assessed risks of material misstatement described below are those that had the greatest effect on our audit strategy, the allocation of resources in the audit and directing the efforts of the engagement team: Risk Group restructuring There were a number of accounting matters arising from the Initial Public Offering (IPO) and the related restructuring of the Group that had a material impact on the financial statements and our audit. These include the following transactions and activities: ■■ ■■ ■■ How the scope of our audit responded to the risk The key judgements in relation to revenue are as follows: ■■ ■■ Loyalty provision – a provision is recognised reflecting the future cost associated with the crystalisation of loyalty points. Management employ a redemption rate based on historical usage to estimate the quantum of points which will be redeemed by customers. The application and calculation of the redemption rate is a key judgement. Amounts expected to be redeemed represent deferred elements of revenue; and Gift card and deposit provision – similar to the loyalty provision, a redemption rate is employed to estimate the quantum of gift cards and deposits which will be reclaimed. Amounts expected to be redeemed represent deferred elements of revenue. Inventory valuation The inventory balance is highly material and assessing net realisable value is an area of significant judgement, in particular with regards to the basis of provisioning and the valuation of preowned inventory: ■■ ■■ Preowned inventory is purchased and valued at average cost which changes on a daily basis. The system driving the calculation is complex and the balance is material. There is a risk that the average cost is incorrectly determined; and The determination of the basis of provisioning is a significant judgement based on historical experience of stock losses and expected sales price. We performed the following procedures to test the valuation of revenue provisions: ■■ ■■ ■■ ■■ ■■ ■■ ■■ ■■ ■■ GAME Digital plc — Annual Report and Accounts 2014 ■■ ■■ ■■ ■■ ■■ marketing income to fund marketing activities for games and consoles; and rebate discounts on volume stock purchases. Given the material value and the complexity of the agreements, we consider that this presents a significant risk to the Group. We assessed management judgements and estimates on gift cards and loyalty points for reasonableness by obtaining and testing source evidence demonstrating historical redemption rates; and We performed analytical procedures, comparing the revenue provisions against corresponding positions in previous periods and corroborating explanations for any variances. Taxation The key judgement relating to taxation concerns the deductibility of interest in respect of the historic loan notes (see note 8). Whilst the loan notes owed to the parent company were capitalised as part of the IPO, interest accrued during the period. The level of deductions permissible for tax purposes is a judgement based on the expected level of debt and the associated interest cost that the Group could source in the open market in an arms-length transaction. We read and understood the legal documentation to assess whether management’s accounting entries were complete and consistent with the underlying legal agreements; We have audited the consolidation, including the adjustments impacting the merger reserve; and We have tested management’s allocation of cost between the Statement of Comprehensive Income and share premium by agreeing the nature and amount of the expenses, on a sample basis, back to source documentation. We engaged our valuation specialists to support our challenge of the judgemental inputs. We compared the royalty rates to historical rates actually charged by legacy Game businesses and royalty rates employed by other comparable businesses. We challenged the useful economic life by comparing the length to industry practice adopted by other comparable businesses. We have performed the following procedures to assess the occurrence and cutoff of rebates and marketing income: ■■ ■■ ■■ ■■ We tested automated and manual controls relating to the polling of stores and the systems which generate the loyalty card and gift card provisions; We engaged our IT specialists to perform tests over key automated controls which assessed the completeness and accuracy of the source data upon which the calculation of the revenue provisions are based; We evaluated management’s assessment that the transaction met the definition of a common control transaction in accordance with IFRS 3 Business Combinations and that the adoption of reverse asset accounting is a reasonable basis of accounting and consolidation; In respect of the rebates we have recalculated the value of the discounts earned on a contract by contract basis, and compared the value to management’s assessment; We agreed the basis of the calculations to the underlying agreements. We also confirmed a sample to credit notes received to confirm they related to costs incurred pre-year-end; We agreed the underlying data upon which the calculations were based back to the general ledger and stock purchasing system; and We agreed the receipt of the marketing income to supplier purchase order to assess the income related to the current year. We tested a sample of post year-end purchase orders to consider whether they were recognised in the appropriate period. We have performed the following procedures to address the level of deductible interest for tax purposes: ■■ ■■ ■■ We engaged our tax specialists to consider the level of interest deductions made in the tax computations relating to related party debt. We benchmarked the rate against third-party loan arrangements to assess whether it reflected an arms-length basis; and We assessed the quantum of debt management concluded that they could source based on EBITDA to debt ratios, in an arms-length transaction with a third-party lender. We performed the following procedures to test the valuation of inventory: ■■ 80 We performed the following procedures to test the accounting entries associated with the Group restructuring: The calculation of the brand assets in the UK and Spain which arose on the acquisition of those businesses required the inclusion of judgemental inputs such as the royalty rate and the determination of a useful economic life for the assets. These judgements had a material impact on the opening reserves of the statement of financial position. Assessing when the contractual performance conditions have been met of supplier funding agreements, thereby permitting the recognition of discounts (rebates) or income (marketing income) is an area of complexity. At the reporting dates the key tranches of supplier funding were: ■■ Revenue recognition A material level of costs have been incurred in the current year relating to the IPO. Management are required to allocate the costs between share premium and the Statement of Comprehensive Income based on their judgement as to whether they are directly attributable to the issuance of the shares; and Supplier funding ■■ Risk Management have accounted for the common control transaction of Capitex Holdings Limited by Game Digital Plc using merger accounting as it was a reverse asset acquisition (see page 88). The basis of accounting involves significant judgement in choosing the most appropriate accounting policy. The steps to effect the restructuring are complex and material to the financial statements; and How the scope of our audit responded to the risk Overview — ifc-3 Strategic report — 4-56 Governance — 57-83 Results — 84-111 Shareholder information — 112-ibc Opinion on financial statements of GAME Digital plc In our opinion: We engaged our IT specialists to perform procedures over the automated controls that govern the calculation of the average cost of preowned stock; We agreed a sample of preowned stock valuations from the inventory ledger to the inventory master file which is linked to the EPOS system; We tested the controls and linkage of the EPOS system to the underlying stock and ledger system to assess whether changes and transactions are automatically updated throughout the system on a sample basis; For a sample of inventory items across both preowned and supplier purchased inventory, we compared sales proceeds received post year-end to the cost price to assess whether stock was held at the lower of cost and net realisable value; With respect to the obsolescence provision, we tested the controls around stock entry to assess whether the date of origin was accurate and could not be altered in the system; We discussed these risks with the Audit Committee. Their report on those matters that they considered to be significant issues in relation to the Financial Statements are set out on page 65. Our audit procedures relating to these matters were designed in the context of our audit of the financial statements as a whole, and not to express an opinion on individual accounts or disclosures. Our opinion on the financial statements is not modified with respect to any of the risks described above, and we do not express an opinion on these individual matters. We recalculated the provision using source data on a sample basis. GAME Digital plc — Annual Report and Accounts 2014 81 Independent Auditor’s Report to the members of GAME Digital plc continued Opinion on other matters prescribed by the Companies Act 2006 In our opinion: ■■ ■■ We determined materiality for the Group to be £2.34m based on 5% of Adjusted EBITDA which is defined in note 2. (Our materiality also equates to 2% of equity.) We consider this measure to be the key driver of the business and a focus for shareholders. Furthermore, we note that Adjusted EBITDA was the key performance measure presented in the Prospectus to support the Initial Public Offering and is the key metric referred to in broker’s commentary of the performance of the business. We agreed with the Audit Committee that we would report to the Committee all audit differences in excess of £47,000 as well as differences below that threshold that, in our view, warranted reporting on qualitative grounds. We also report to the Audit Committee on disclosure matters that we identified when assessing the overall presentation of the financial statements. An overview of the scope of our audit The Group operates in two distinct geographical markets being the UK and Spain. Significant judgements impacting the consolidated Group financial statements have been accounted for by head office in the UK with local judgements and transactions driven by the local operating businesses. In the UK, Game Digital plc is the Group parent and has a 100% ownership of Capitex Holdings Limited which in turn owns Game Retail Limited, the UK trading company. Capitex Holdings Limited also controls Cherrilux Investments S.à r.l., a Luxembourg holding company which in turn owns Game Stores Iberia, the Spanish trading company. Our Group audit was scoped by obtaining an understanding of the Group and its environment, including Group-wide controls, and assessing the risks of material misstatement at the Group level. A full audit scope was performed over GAME Digital Plc, Capitex Holdings Limited, Game Retail Limited and Game Stores Iberia. The financial information of Cherrilux Investments S.à r.l. was subject to specified audit procedures where the extent of our testing was based on our assessment of the risks of material misstatement and the Group materiality level. The components subject to full audit scope account for 100% of consolidated revenue, consolidated profit before tax and consolidated net assets. They were also selected to provide an appropriate basis for undertaking audit work to address the risks of material misstatement identified above. The component materialities adopted ranged between £0.6m and £2.1m. At the parent entity level we also tested the consolidation process and carried out analytical procedures to confirm our conclusion that there were no significant risks of material misstatement of the aggregated financial information of the remaining components not subject to audit or audit of specified account balances. The Group audit team followed a programme of planned visits that has been designed so that a senior member of the Group audit team visits Spain at least once a year. All UK components were audited by the Group audit team. 82 GAME Digital plc — Annual Report and Accounts 2014 the part of the Directors’ Remuneration Report to be audited has been properly prepared in accordance with the Companies Act 2006; and the information given in the Strategic report and the Directors’ Report for the financial year for which the financial statements are prepared is consistent with the financial statements. Matters on which we are required to report by exception Adequacy of explanations received and accounting records Under the Companies Act 2006 we are required to report to you if, in our opinion: ■■ ■■ ■■ we have not received all the information and explanations we require for our audit; or adequate accounting records have not been kept by the parent company, or returns adequate for our audit have not been received from branches not visited by us; or the parent company financial statements are not in agreement with the accounting records and returns. We have nothing to report in respect of these matters. Directors’ remuneration Under the Companies Act 2006 we are also required to report if, in our opinion, certain disclosures of Directors’ remuneration have not been made or the part of the Directors’ Remuneration Report to be audited is not in agreement with the accounting records and returns. We have nothing to report arising from these matters. Corporate Governance Statement Under the Listing Rules we are also required to review the part of the Corporate Governance Statement relating to the Company’s compliance with nine provisions of the UK Corporate Governance Code. We have nothing to report arising from our review. Our duty to read other information in the Annual Report Under International Standards on Auditing (UK and Ireland), we are required to report to you if, in our opinion, information in the Annual Report is: ■■ ■■ ■■ materially inconsistent with the information in the audited financial statements; or apparently materially incorrect based on, or materially inconsistent with, our knowledge of the Group acquired in the course of performing our audit; or otherwise misleading. In particular, we are required to consider whether we have identified any inconsistencies between our knowledge acquired during the audit and the Directors’ statement that they consider the Annual Report is fair, balanced and understandable and whether the Annual Report appropriately discloses those matters that we communicated to the Audit Committee which we consider should have been disclosed. We confirm that we have not identified any such inconsistencies or misleading statements. Overview — ifc-3 Strategic report — 4-56 Governance — 57-83 Results — 84-111 Shareholder information — 112-ibc Our application of materiality We define materiality as the magnitude of misstatement in the financial statements that makes it probable that the economic decisions of a reasonably knowledgeable person would be changed or influenced. We use materiality both in planning the scope of our audit work and in evaluating the results of our work. Respective responsibilities of Directors and auditor As explained more fully in the Directors’ Responsibilities Statement, the Directors are responsible for the preparation of the financial statements and for being satisfied that they give a true and fair view. Our responsibility is to audit and express an opinion on the financial statements in accordance with applicable law and International Standards on Auditing (UK and Ireland). Those standards require us to comply with the Auditing Practices Board’s Ethical Standards for Auditors. We also comply with International Standard on Quality Control 1 (UK and Ireland). Our audit methodology and tools aim to ensure that our quality control procedures are effective, understood and applied. Our quality controls and systems include our dedicated professional standards review team, strategically focused second partner reviews and independent partner reviews. This report is made solely to the Company’s members, as a body, in accordance with Chapter 3 of Part 16 of the Companies Act 2006. Our audit work has been undertaken so that we might state to the Company’s members those matters we are required to state to them in an auditor’s report and for no other purpose. To the fullest extent permitted by law, we do not accept or assume responsibility to anyone other than the Company and the Company’s members as a body, for our audit work, for this report, or for the opinions we have formed. Scope of the audit of the financial statements An audit involves obtaining evidence about the amounts and disclosures in the financial statements sufficient to give reasonable assurance that the financial statements are free from material misstatement, whether caused by fraud or error. This includes an assessment of: whether the accounting policies are appropriate to the Group’s and the parent company’s circumstances and have been consistently applied and adequately disclosed; the reasonableness of significant accounting estimates made by the Directors; and the overall presentation of the financial statements. In addition, we read all the financial and non-financial information in the Annual Report to identify material inconsistencies with the audited financial statements and to identify any information that is apparently materially incorrect based on, or materially inconsistent with, the knowledge acquired by us in the course of performing the audit. If we become aware of any apparent material misstatements or inconsistencies we consider the implications for our report. Gregory Culshaw ACA Senior Statutory Auditor for and on behalf of Deloitte LLP Chartered Accountants and Statutory Auditor Southampton, UK 15 October 2014 GAME Digital plc — Annual Report and Accounts 2014 83 Consolidated Statement of Comprehensive Income For the 52 weeks ended 26 July 2014 Consolidated Statement of Financial Position As at 26 July 2014 and 27 July 2013 52 weeks ended 27 July 2013 £m Revenue Cost of sales Gross profit 1 861.8 (652.1) 209.7 657.9 (483.9) 174.0 Other operating expenses 3 (184.9) (177.3) 4 33.2 (8.4) 5.5 (8.8) Operating profit/(loss) 5 24.8 (3.3) Investment income Finance costs Profit/(loss) before taxation 7 8 0.1 (17.6) 7.3 0.1 (12.2) (15.4) Taxation Profit/(loss) for the period from continuing operations 10 (4.5) 2.8 (0.2) (15.6) Loss from discontinued operations 11 – (3.4) 2.8 (19.0) Operating profit before exceptional costs Exceptional costs Profit/(loss) for the period attributable to equity holders of the Group 27 July 2013 £m 13 14 20 18.1 54.8 – 72.9 15.7 62.5 4.0 82.2 15 16 11 57.6 21.2 – 85.3 164.1 51.5 23.3 1.3 42.9 119.0 237.0 201.2 82.1 1.6 1.4 – 1.4 86.5 69.5 119.5 0.7 0.8 1.5 192.0 77.6 (73.0) 2.8 3.3 6.1 3.9 3.6 7.5 92.6 199.5 144.4 1.7 1.7 13.4 130.2 (2.3) 1.4 – – 2.5 2.3 (3.1) 144.4 1.7 Note Non-current assets Property, plant and equipment Intangible assets Deferred tax asset Current assets Inventories Trade and other receivables Assets classified as held for sale Cash and cash equivalents Total assets Current liabilities Trade and other payables Borrowings Tax liabilities Liabilities directly associated with assets classified as held for sale Leasehold property incentives 17 18 11 21 Net current assets/(liabilities) Total other comprehensive (expense)/income – exchange differences on translation of foreign operations (4.6) 4.8 Total comprehensive expense for the period attributable to equity holders of the Group (1.8) (14.2) Earnings/(loss) per share Basic and diluted (£s) 26 July 2014 £m 12 £0.13 £(113,095.24) Non-current liabilities Deferred tax liabilities Leasehold property incentives 20 21 Total liabilities The accounting policies and notes on pages 88 to 111 form an integral part of these financial statements. Net assets All results relate to continuing operations. Equity attributable to equity holders of the Group Share capital Share premium Merger reserve Cumulative translation reserve Retained earnings 22 24 24 24 Total equity Overview — ifc-3 Strategic report — 4-56 Governance — 57-83 Results — 84-111 Shareholder information — 112-ibc Note 52 weeks ended 26 July 2014 £m The accounting policies and notes on pages 88 to 111 form an integral part of these financial statements. The financial statements of GAME Digital plc, company number 09040213, were approved by the Board of Directors and authorised for issue on 15 October 2014. Signed on behalf of the Board on 15 October 2014 Benedict Smith Chief Financial Officer 84 GAME Digital plc — Annual Report and Accounts 2014 Martyn Gibbs Chief Executive Officer GAME Digital plc — Annual Report and Accounts 2014 85 Consolidated Statement of Changes in Equity For the 52 weeks ended 26 July 2014 Consolidated Statement of Cash Flows For the 52 weeks ended 26 July 2014 Retained earnings £m Share premium £m Merger reserve £m At 29 July 2012 Loss for the period Discontinued operations (note 11) Other comprehensive income Total comprehensive income/(expense) – – – – – – – – – – 2.5 – – – – (2.5) – 0.2 4.6 4.8 15.9 (19.0) – – (19.0) 15.9 (19.0) 0.2 4.6 (14.2) At 27 July 2013 Profit for the period Other comprehensive expense Total comprehensive (expense)/income – – – – – – – – 2.5 – – – 2.3 – (4.6) (4.6) (3.1) 2.8 – 2.8 1.7 2.8 (4.6) (1.8) 1.7 19.9 – – – (6.5) – – – 1.4 21.6 0.3 (6.5) 1.4 – 1.7 – 13.4 127.7 130.2 – (2.3) – 1.4 127.7 144.4 Issue of share capital (note 22) Share-based payments (note 23) Cost of issue of share capital (note 24) Capital contribution (note 24) Reverse asset acquisition capital adjustment (see page 88) At 26 July 2014 Total equity £m 0.3 The merger reserve disclosed above arose due to the common control transactions that were effected as part of the Group restructuring which occurred immediately prior to the Initial Public Offering. The acquisition of Capitex Holdings Limited by GAME Digital plc was treated as a reverse asset acquisition. Further detail can be found in the basis of preparation disclosure on page 88. The amounts included in other comprehensive income in respect of exchange differences on translation of foreign operations will be recycled to the income statement upon disposal of the investment to which the reserve relates. Note Cash flow from operating activities Operating profit/(loss) Depreciation Amortisation Loss on disposal of non-current assets Share-based payments expense Decrease/(increase) in trade and other receivables (Increase)/decrease in inventories Increase in trade and other payables (Decrease)/increase in leasehold incentives Cash generated by operations 52 weeks ended 26 July 2014 £m 52 weeks ended 27 July 2013 £m 5 5 5 5 24.8 4.3 10.8 0.2 0.3 0.8 (8.6) 15.2 (0.4) 47.4 (3.3) 4.9 10.1 1.2 – (0.8) 9.7 3.1 5.0 29.9 8 (4.6) (0.5) 42.3 (2.6) (0.8) 26.5 13 14 (7.3) (4.1) 0.5 0.1 (10.8) (2.5) (2.4) – 0.1 (4.8) 13.5 67.7 (67.7) – 13.5 – 24.9 (28.6) (0.4) (4.1) Net increase in cash and cash equivalents 45.0 17.6 Cash and cash equivalents at beginning of period Effect of foreign exchange rates 42.9 (2.6) 25.0 0.3 Cash and cash equivalents at end of period 85.3 42.9 Finance costs paid Corporation tax paid Net cash from operating activities Cash flows from investing activities Purchase of property, plant and equipment Purchase of intangible assets Proceeds from sale of Group undertaking Investment income Net cash used in investing activities 7 Cash flows from financing activities Proceeds from issue of shares Loan draw downs Loan repayments Payment of finance lease liabilities Net cash generated/(used) in financing activities 22 Overview — ifc-3 Strategic report — 4-56 Governance — 57-83 Results — 84-111 Shareholder information — 112-ibc Cumulative translation reserve £m Share capital £m The accounting policies and notes on pages 88 to 111 form an integral part of these financial statements. 86 GAME Digital plc — Annual Report and Accounts 2014 GAME Digital plc — Annual Report and Accounts 2014 87 Accounting Policies of the Group The consolidated financial statements are presented in Pounds Sterling, being the functional currency of the primary economic environment in which the parent and subsidiaries operate. The Group offers an extensive range of gaming and gamingrelated products, including hardware (which comprises consoles and handhelds), console physical content, console digital content (in the form of DLC, full game downloads, digital subscriptions and digital currency top-ups), non-console digital content (such as PC downloads), accessories, licensed merchandise and own-label products in the UK and Spain. The Group also sells mobile devices and movies. This range (with the exception of digital content) includes both new and preowned products (which is supported by the Group’s trade-in model). IFRS does not provide any specific guidance on accounting for common control transactions, therefore, the Directors have selected an accounting policy in accordance with paragraphs 10-12 of IAS 8 Accounting Policies, Changes in Accounting Estimates and Errors. The policies applied to each of the common control transactions have been outlined below: Acquisition of Cherrilux Investments S.à r.l. by Capitex Holdings Limited Given the acquisition of Cherrilux Investments S.à r.l. by Capitex Holdings Limited constitutes the combination of two businesses, management has applied the accounting principles of merger accounting outlined in FRS 6 Acquisitions and Mergers. This guidance results in an accounting result similar to pooling. The consolidated accounts have therefore been prepared as if each of Cherrilux Investments S.à r.l. and Game Stores Iberia had been held by Capitex Holdings Limited since acquisition on 1 April 2012. Standards affecting the financial statements Adoption of new and revised standards The following new and revised standards and interpretations have been applied in the financial statements where appropriate. Their adoption has not had any significant impact on the amounts reported in the financial statements: ■■ ■■ ■■ ■■ ■■ ■■ ■■ ■■ ■■ ■■ ■■ ■■ Basis of preparation On 11 June 2014 the Group was listed on the Premium Listing segment of the Official List of the UK Listing Authority and is trading on the main market of the London Stock Exchange. For the purposes of the Initial Public Offer (‘IPO’), there was a reorganisation of the Group. GAME Digital plc was incorporated as Project Vespa plc on 14 May 2014 and changed its name to GAME Digital plc on 16 May 2014. Prior to the IPO, there were three key steps included in the reorganisation: ■■ ■■ ■■ On 9 June 2014, Capitex Holdings Limited had £53.0m of senior loan notes payable to Duodi Investments S.à r.l. and £64.0m of junior loan notes to Baker Investments Limited Partnership. The combined outstanding loan notes and accrued interest at that date was cancelled and 64.6m shares were issued to the note holders equating to the carrying value of the loan notes and interest prior to cancellation. £0.6m of nominal value was recognised in share capital with the remaining £128.6m being recognised in share premium of Capitex Holdings Limited; On 10 June 2014, Capitex Holdings Limited acquired, in a share-for-share exchange, Cherrilux Investments S.à r.l. and its subsidiary Game Stores Iberia SLU, from Duodi Investments S.à r.l.; and On 10 June 2014, GAME Digital plc acquired, in a share-for-share exchange, Capitex Holdings Limited and its subsidiaries Game Retail Limited, Cherrilux Investments S.à r.l. and Game Stores Iberia. The businesses acquired by the share-for-share exchanges outlined above have not previously been presented in the consolidated financial information of a single legal entity. However, in both cases the acquired entities were ultimately controlled and managed by the same parties before and after the share-for-share exchanges and that control was not transitory. The transactions outlined above, therefore, meet the definition of a common control transaction in accordance with IFRS 3 Business Combinations. Acquisition of Capitex Holdings Limited by GAME Digital plc Though the transaction falls outside IFRS 3 Business Combinations as GAME Digital plc has no business of its own, management has accounted for this as a reverse asset acquisition as this reflects the substance of the transaction. The effect of the accounting treatment, as a result of the reverse asset acquisition, is that even though the consolidated financial statements are issued under the name of GAME Digital plc, they represent a continuation of Capitex Holdings Limited, except for its capital structure. As a result, the information presented in the financial statements of the Group until 26 July 2014 and comparative information presented for the Group represents that of Capitex Holdings Limited. ■■ ■■ ■■ ■■ ■■ ■■ ■■ ■■ ■■ ■■ ■■ Since GAME Digital plc became a new parent entity of the Group, these consolidated financial statements have been prepared as a continuation of the existing Group. ■■ ■■ ■■ ■■ GAME Digital plc and its subsidiaries (together ‘the Group’) is required to prepare its consolidated financial statements in accordance with International Financial Reporting Standards (IFRSs) as adopted by the European Union and in accordance with the Companies Act 2006. ■■ The Group’s accounting reference date is 31 July. The Group draws up its financial statements to the Saturday directly before or following the accounting reference date, as permitted by section 390 (3) of the Companies Act 2006. Standards, amendments and interpretations to existing standards that are not yet effective and have not been adopted early by the Group: ■■ ■■ ■■ ■■ ■■ The financial statements have been prepared on the historical cost basis, except for the revaluation of certain financial instruments that are measured at revalued amounts or fair values at the end of each reporting period, as explained in the accounting policies below. Historical cost is generally based on the fair value of the consideration given in exchange for goods and services. The principal accounting policies adopted are set out below. ■■ ■■ ■■ ■■ ■■ ■■ ■■ ■■ ■■ The Group’s accounting policies have been applied consistently. ■■ ■■ Basis of consolidation The consolidated financial statements incorporate the financial statements of GAME Digital plc (‘the Company’) and entities controlled by the Company (its subsidiaries). The financial statements of the subsidiaries are prepared for the same financial reporting period as the Company. Where necessary, adjustments are made to the financial statements of subsidiaries to bring their accounting policies into line with those used by the Group. Intercompany transactions, balances and unrealised gains and losses on transactions between Group companies are eliminated on consolidation. 88 GAME Digital plc — Annual Report and Accounts 2014 Annual Improvements to IFRSs: 2009-2011 Cycle (May 2012) Amendments to IFRS 1 (December 2012) Amendments to IFRS 1 Amendments to IFRS 7 (December 2011) Amendments to IAS 1 (June 2012) Amendments to IAS 36 (May 2013) IAS 19 (revised June 2011) IFRS 13 Amendments to IAS 12 IFRS 12 IFRS 11 IFRS 10 IAS 28 (revised May 2011) IAS 27 (revised May 2011) Amendments to IFRS 7 IFRIC 20 Annual Improvements to IFRSs Severe Hyperinflation and Removal of Fixed Dates for First Time Adopters Government Grants Disclosures – Offsetting Financial Assets and Financial Liabilities Presentation of Items of Other Comprehensive Income Recoverable Amount Disclosures for Non-Financial Assets (early adopted) Employee Benefits Fair Value Measurement Deferred Tax Disclosure of Interests in Other Entities Joint Arrangements Consolidated Financial Statements Investments in Associates and Joint Ventures Separate Financial Statements Offsetting Financial Assets and Liabilities (Disclosures) Stripping Costs in the Production Phase of a Surface Mine Amendments to IAS 39 (June 2013) Amendments to IAS 36 (May 2013) Amendments to IFRS 10, IFRS 12 and IAS 27 (October 2012) Amendments to IAS 32 (December 2011) IFRS 9 IFRIC 21 Novation of Derivatives and Continuation of Hedge Accounting Recoverable Amount Disclosures for Non-Financial Assets Investment Entities Offsetting Financial Assets and Financial Liabilities Financial Instruments Levies The Directors have evaluated the impact of the adoption of the above standards and interpretations in future periods and concluded that their impact will be immaterial. Significant accounting policies Going concern The Company’s business activities, together with factors which potentially affect its future development, performance or position, can be found in the Strategic report on pages 4 to 56. The details of the Company’s financial position and its cash flows are outlined in the Strategic report on pages 52 to 56. The Directors have a reasonable expectation that the Group and the Company has adequate financial resources together with a strong business model to ensure it continues to operate for the foreseeable future. On that basis they have adopted the going concern basis of accounting in preparing the financial statements. The Directors are confident that the Company is in a strong financial position following the IPO process. Furthermore, the Company is a cash-generative business, that when required has access to borrowing facilities to meet the Group’s future cash requirements. Revenue Revenue, which consists of content, hardware, preowned and other categories, comprises the value of sales (excluding VAT and similar taxes and trade discounts) of goods provided in the normal course of business. Revenue is recognised at the point of sale, for high street retailing, to the extent that it is probable that the economic benefits will flow to the Group. Online revenue is recognised when the goods are received by the customer. Revenue for goods, such as third-party gift cards and digital content, sold on a commission basis is recognised net of associated purchase costs. A provision is made within cost of sales for the reduction in revenue from estimated customer returns. Supplier rebates Supplier rebates and other similar promotional funding are recognised as a credit to cost of sales over the period to which they relate, based on actual or estimated volumes. Suppliers also provide to the Group marketing and advertising support which is recognised when specific, incremental, and identifiable actual costs are incurred and is classified as a reduction to other operating expenses. Loyalty card scheme The Group operates loyalty card programmes which allow members to accumulate points on purchases, get exclusive offers and other special benefits. Pursuant to IFRIC 13 Customer Loyalty Programmes, the fair value of the points awarded to customers is accounted for as a separately identifiable component of a sales transaction. In determining the fair value, the Group considers, amongst other things, the amount of the discounts and incentives that would otherwise be offered to customers who have not earned points from an initial sale and the proportion of points that are not expected to be redeemed by customers. Overview — ifc-3 Strategic report — 4-56 Governance — 57-83 Results — 84-111 Shareholder information — 112-ibc General information GAME Digital plc is a company incorporated in the United Kingdom under the Companies Act. When the points are redeemed and the Group fulfils its obligations pursuant to the programmes, the revenue that was allocated to the points is recognised. In the UK, points awarded expire following a period of 18 months of inactivity. In Spain, the points awarded are valid until the end of the following calendar year. As stated above, the valuation of the fair value of the awards considers, amongst other things, estimated redemption rates. GAME Digital plc — Annual Report and Accounts 2014 89 Accounting Policies of the Group continued Exceptional costs The Group presents as ‘Exceptional costs’ on the face of the Statement of Comprehensive Income those costs which, because of the nature and expected infrequency of events giving rise to them, merit separate presentation to allow the users of the financial statements to understand better the financial performance in the period. The Group’s policy is to expense these costs in the period in which they are incurred (note 4). Foreign currencies The presentational currency of the Group is Pounds Sterling. The functional currency of Group companies is Pounds Sterling other than Game Stores Iberia SLU and Cherrilux Investments S.à r.l. for which it is the Euro. In preparing the financial information of each Group entity, transactions in currencies other than the entity’s functional currency (foreign currencies) are recognised at the rates of exchange prevailing at the dates of the transactions. At each reporting period-end, monetary assets and liabilities that are denominated in foreign currencies are retranslated at the rates prevailing at the reporting period-end. Non-monetary items carried at fair value that are denominated in foreign currencies are translated at the rates prevailing at the date when the fair value was determined. Non-monetary items that are measured in terms of historical cost in a foreign currency are not retranslated. For the purpose of presenting consolidated financial information, the assets and liabilities of the Group’s foreign operations are translated at exchange rates prevailing at the reporting period-end. Income and expense items are translated at the average exchange rates for the period, unless exchange rates fluctuate significantly during that period, in which case the exchange rates at the date of transactions are used. Exchange differences arising, if any, are recognised in other comprehensive income and accumulated in equity. Such translation differences are recognised to profit or loss in the period in which the operation is disposed of. Interest Interest payable is charged to the statement of comprehensive income as incurred. Dividends Dividends proposed by the Board but unpaid at the period-end are not recognised in the financial statements until they have been approved by shareholders at the Annual General Meeting. Interim dividends are recognised when paid. No dividends were proposed or paid in either the current or the prior period. 90 GAME Digital plc — Annual Report and Accounts 2014 Business combinations Acquisitions of subsidiaries and businesses are accounted for using the acquisition method. The consideration for each acquisition is measured at the aggregate at the date of exchange of the fair values of assets acquired, liabilities incurred or assumed, and equity instruments issued by the Group in exchange for control of the acquiree. Acquisition-related costs are recognised in the statement of comprehensive income as incurred. Where a business combination is achieved in stages, the Group’s previously-held interests in the acquired entity are remeasured to fair value at the acquisition date (i.e. the date the Group attains control) and the resulting gain or loss, if any, is recognised in the statement of comprehensive income. If the initial accounting for a business combination is incomplete by the end of the reporting period in which the combination occurs, the Group reports provisional amounts for the items for which the accounting is incomplete. Those provisional amounts are adjusted during the remeasurement period or additional assets or liabilities are recognised to reflect new information obtained about facts and circumstances that existed as of the acquisition date that, if known, would have affected the amounts recognised as of that date. The measurement period is the period from the date of acquisition to the date the Group obtains complete information and is subject to a maximum of one year. Non-current assets held for sale Non-current assets (and disposal groups) classified as held for sale are measured at the lower of carrying amount and fair value less costs to sell. Non-current assets and disposal groups are classified as held for sale if their carrying amount will be recovered through a sale transaction rather than through continuing use. This condition is regarded as met only when the sale is highly probable and the asset (or disposal group) is available for immediate sale in its present condition. Management must be committed to the sale which should be expected to qualify for recognition as a completed sale within one year from the date of classification. In assessing value-in-use, the estimated future cash flows are discounted to their present value using a pre-tax discount rate that reflects current market assessments of the time value of money and the risks specific to the asset for which the estimates of future cash flows have been adjusted. An intangible asset with an indefinite useful life is tested for impairment annually and whenever there is an indication that the asset may be impaired. Where an impairment loss subsequently reverses, the carrying amount of the asset (cash-generating unit) is increased to the revised estimate of its recoverable amount, but so that the increased carrying amount does not exceed the carrying amount that would have been determined had no impairment loss been recognised for the asset (cash-generating unit) in prior periods. A reversal of an impairment loss is recognised as income immediately. Operating segments Operating segments are reported in a manner consistent with the internal reporting presented to the Group’s chief operating decision maker. The Group’s operating segments are the UK and Spain. For the UK and Spain, this constitutes the various trading companies listed above in the basis of preparation section. Inter-segment revenue and expenses represent items eliminated on aggregation and are accounted for on an arm’s-length basis. Property, plant and equipment Property, plant and equipment are stated at cost less accumulated depreciation and any recognised impairment loss. Depreciation is provided to write off the cost less estimated residual values of all property (other than freehold land), plant and equipment, on a straight-line basis, over their expected useful lives at the following annual rates: ■■ When the Group is committed to a sale plan involving loss of control of a subsidiary, all of the assets and liabilities of that subsidiary are classified as held for sale when the criteria described above are met, regardless of whether the Group will retain a non-controlling interest in its former subsidiary after the sale. Impairment of tangible and intangible assets (excluding goodwill) At the end of each reporting period, the Group reviews the carrying amounts of its tangible and intangible assets to determine whether there is any indication that those assets have suffered an impairment loss. If any such indication exists, the recoverable amount of the asset is estimated in order to determine the extent of the impairment loss (if any). Where the asset does not generate cash flows that are independent from other assets, the Group estimates the recoverable amount of the cash-generating unit to which the asset belongs. The recoverable amount is the higher of fair value less costs to sell and value-in-use. If the recoverable amount of an asset (or cash-generating unit) is estimated to be less than its carrying amount, the carrying amount of the asset (cash-generating unit) is reduced to its recoverable amount. An impairment loss is recognised as an expense immediately. ■■ ■■ ■■ Improvements to leasehold property – over the lesser of 10 years or the remaining period of the lease Freehold property – 2% Fixtures, fittings and equipment – 10% to 33% Computer hardware – 33%. The residual values, useful lives and depreciation methods of property, plant and equipment are re-assessed prospectively on an annual basis. Intangibles – computer software and brands The development of computer software and website costs are accounted for as intangible assets where the criteria of IAS 38 Intangible Assets have been met. These intangible assets are valued at cost and are amortised on a straight-line basis over five years. Amortisation is charged to the other operating expenses line in the statement of comprehensive income. Intangible assets with finite lives are reviewed for impairment if there is any indication that the carrying value may not be recoverable. A brand intangible was recognised as part of the Acquisition in respect of the ‘GAME’ masthead in the UK and Spain. The brand was initially recognised at fair value using the royalty income method at the Acquisition date. Subsequent to the initial recognition, the brand is reported at deemed cost, being the fair value less accumulated amortisation. The brand is being amortised over eight years. Leased assets Assets held under finance leases are recognised as assets of the Group at their fair value or, if lower, at the present value of the minimum lease payments, each determined at the inception of the lease. The corresponding liability to the lessor is included in the statement of financial position as a finance lease obligation. Lease payments are apportioned between finance charges and reduction of the lease obligation so as to achieve a constant rate of interest on the remaining balance of the liability. Finance charges are charged directly against income, unless they are directly attributable to qualifying assets, in which case they are capitalised in accordance with the Group’s general policy on borrowing costs. Rentals payable under operating leases are charged to income on a straight-line basis over the term of the relevant lease. In some instances, the Group will agree to revenue-based lease agreements where a portion of the rent is contingent upon future sales of the store. The costs associated with the revenue-based portion of the lease are recognised as a period expense within other operating expenses. Premiums paid or lease incentives received on the acquisition of short leasehold properties are transferred to the statement of comprehensive income on a straight-line basis over the length of the lease within other operating expenses. The rent-free amounts are recognised within prepayments and accrued income prior to being released to the statement of comprehensive income on a straight-line basis over the contracted period of the lease. Inventories Inventories are stated at the lower of cost and net realisable value. Cost is calculated to include, where applicable, duties, handling, transport and other directly attributable costs. Net realisable value is based on estimated normal selling prices less further costs expected to be incurred in selling and distribution, with a provision being made against lines identified as slow-moving, old or at risk of obsolescence. A further shrinkage provision is made to provide for stock loss. Provisions A provision is recognised when the Group has a legal or constructive present obligation as a result of a past event and it is probable that an outflow of economic benefits, which can be reliably estimated, will be required to settle the obligation. If the effect is material, expected future cash flows are discounted using a current pre-tax rate that reflects the risks specific to the liability. Calculations of these provisions require judgements to be made, which include forecast consumer demand and inventory loss trends. Overview — ifc-3 Strategic report — 4-56 Governance — 57-83 Results — 84-111 Shareholder information — 112-ibc Gift cards and vouchers Revenue from gift cards and gift vouchers sold by the Group is recognised on the redemption of the gift voucher or gift card. Monies received represent deferred revenue prior to redemption and are disclosed within accruals. The valuation of the accrual is adjusted to release amounts relating to outstanding gift card balances unlikely to be redeemed, which is released against revenue taking into account relevant expiry rates. This is calculated based on the historical redemption rates. Taxation The tax expense represents the sum of the tax currently payable and deferred tax. Current tax The tax currently payable is based on taxable profit for the period. Taxable profit differs from the profit/(loss) before taxation as reported in the statement of comprehensive income because it excludes items of income or expense that are taxable or deductible in other periods and it further excludes items that are never taxable or deductible. The Group’s liability for current tax is calculated using tax rates that have been enacted or substantively enacted by the reporting period-end. GAME Digital plc — Annual Report and Accounts 2014 91 Accounting Policies of the Group continued Deferred tax assets are recognised for deductible temporary differences arising on trading losses which can be offset against expected future taxable profits. The carrying amount of deferred tax assets is reviewed at each period-end and reduced to the extent that it is no longer probable that sufficient taxable profits will be available to allow all or part of the asset to be recovered. Deferred tax is calculated at the tax rates that are expected to apply in the period when the liability is settled or the asset is realised based on tax laws and rates that have been enacted or substantively enacted at the balance sheet date. Deferred tax is charged or credited in the statement of comprehensive income, except when it relates to items charged or credited in other comprehensive income, in which case the deferred tax is also dealt with in other comprehensive income. Deferred tax assets and liabilities are offset when there is a legally enforceable right to set off current tax assets against current tax liabilities and when they relate to income taxes levied by the same taxation authority and the Group intends to settle its current tax assets and liabilities on a net basis. Pension contributions The Group makes payments to a number of defined contribution pension schemes. The assets of these schemes do not form part of the assets of the Group. The pension cost charge represents contributions payable during the period (note 9). When employees of subsidiary companies are issued equitysettled compensation awards over shares in the Parent Company, the Parent Company shall recognise an increase in the value of its investment in the subsidiary and an increase in reserves. The subsidiary in turn will recognise the fair value of the award in its profit and loss account with an associated increase in reserves to reflect the deemed capital contribution from the Parent Company. Loans and receivables Trade receivables, loans, and other receivables that have fixed or determinable payments that are not quoted in an active market are classified as loans and receivables. Trade and other receivables are initially recognised at fair value and subsequently carried at amortised cost, less provision for impairment. As at the period-end, management had not identified any objective evidence that indicated an impairment had occurred. To the extent an indicator of impairment is identified, a provision for impairment of trade and other receivables is established when there is objective evidence that the Group will not be able to collect all amounts due according to the original terms of the receivables. This provision represents the difference between the asset’s carrying amount and the present value of estimated future cash flows. The amount of the provision is recognised in the statement of comprehensive income. Cash and cash equivalents include cash in hand, deposits at call with banks and unpresented cheques. Bank overdrafts are shown within borrowings in current liabilities on the statement of financial position. Interest income is recognised by applying the effective interest rate, except for short-term receivables when the recognition of interest would be immaterial. Financial assets held at fair value through profit and loss (‘FVTPL’) Financial assets are classified as at FVTPL when the financial asset is either held for trading or it is designated as at FVTPL. A financial asset is classified as held for trading if: ■■ Share-based compensation Equity-settled share-based payments to employees and others providing similar services are measured at the fair value of the equity instruments at the grant date. The fair value excludes the effect of non-market-based vesting conditions. Details regarding the determination of the fair value of equity-settled share-based transactions are set out in note 23. The fair value determined at the grant date of the equity-settled share-based payments is expensed on a straight-line basis over the vesting period, based on the Group’s estimate of equity instruments that will eventually vest. At each balance sheet date, the Group revises its estimate of the number of equity instruments expected to vest as a result of the effect of non-market-based vesting conditions. The impact of the revision of the original estimates, if any, is recognised in profit or loss such that the cumulative expense reflects the revised estimate, with a corresponding adjustment to equity reserves. ■■ ■■ A financial asset other than a financial asset held for trading may be designated as at FVTPL upon initial recognition if: ■■ ■■ ■■ 92 GAME Digital plc — Annual Report and Accounts 2014 it has been acquired principally for the purpose of selling in the near term; or on initial recognition it is a part of a portfolio of identified financial instruments that the Group manages together and has a recent actual pattern of short-term profit-taking; or it is a derivative that is not designated and effective as a hedging instrument. such designation eliminates or significantly reduces a measurement or recognition inconsistency that would otherwise arise; or the financial asset forms part of a group of financial assets or financial liabilities or both, which is managed and its performance is evaluated on a fair value basis, in accordance with the Group’s documented risk management or investment strategy, and information about the grouping is provided internally on that basis; or it forms part of a contract containing one or more embedded derivatives, and IAS 39 Financial Instruments: Recognition and Measurement permits the entire combined contract (asset or liability) to be designated as at FVTPL. Financial liabilities and equity instruments Debt and equity instruments are classified as either financial liabilities or as equity in accordance with the substance of the contractual arrangements. Derivative financial instruments are measured at fair value on the contract date and are subsequently valued at fair value at each reporting date. The Group designates certain derivatives as hedges of the change of fair value of recognised assets and liabilities (‘fair value hedges’). Hedge accounting is discontinued when the hedging instrument expires or is sold, terminated or exercised, no longer qualifies for hedge accounting or the Company chooses to end the hedging relationship. Other financial liabilities Trade and other payables are recognised on the trade date of the related transactions. Trade payables are not interestbearing and are stated at their nominal value. Borrowings are recognised initially at fair value, net of transaction costs incurred. Borrowings are subsequently stated at amortised cost, with any difference between the proceeds (net of transaction costs) and the redemption value recognised in the statement of comprehensive income over the period of the borrowings using the effective interest method. Critical accounting judgements and key sources of estimation uncertainty The key assumptions concerning the future and other key sources of estimation uncertainty at the reporting period date used in preparing this additional financial information are: Inventory provisions As inventories are stated at the lower of cost and net realisable value, this requires the estimation of the eventual sales price of goods. A high degree of judgement is applied when estimating the impact on the carrying value of inventories to take into account factors such as slow-moving items, shrinkage and obsolescence. There is uncertainty in the assessment of the provisions because the calculations require management to make assumptions and to apply judgement regarding inventory aging, forecast consumer demand, the promotional environment and technological obsolescence. Valuation of brand recognised on acquisition A valuation was performed on the value of the ‘GAME’ brand name employed by the UK and Spanish businesses as at 1 April 2012, resulting in the recognition of an intangible asset of £67.4m. The royalty income method was employed to determine the brand valuation. The royalty income method includes uncertainties and requires estimates of key inputs, such as the royalty rate, the discount rate and a growth rate applied to revenue flows. The royalty rate was determined by reference to the rate employed by other comparable businesses. The discount rate was calculated using the Capital Asset Pricing Model adjusted for a risk rate reflecting the relative risk profile of the UK and Spain markets. Gift card provision and customer deposits Provisions for future redemptions of gift cards, gift vouchers and customer deposits are estimated by management on the basis of historical transactions and redemption patterns. During the year ended 26 July 2014 the Directors revised their gift card redemption estimate from a 100% deferral of revenue to a percentage based on historical redemptions based on additional information received pertaining to the actual redemption rate over the two previous financial periods. This has resulted in a £2.4m decrease in the liability, with a corresponding adjustment to revenue compared to the previous estimation procedure. Impairment of tangible and intangible assets The Group reviews the valuation of brand, other intangibles and tangible assets for impairment annually or if events and changes in circumstances indicate that the carrying value may not be recoverable. The recoverable amount is determined based on value-in-use calculations. The use of this method requires the estimation of future cash flows and the choice of a suitable discount rate in order to calculate the present value of these cash flows. See note 14 for further information. The shrinkage provision involves uncertainty because the calculations require management to make assumptions and to apply judgement regarding a number of factors, including historical results and expectations of current inventory loss trends. The quantity, age and condition of inventories are reviewed and assessed through the inventory count process undertaken throughout the year and across the Group. Overview — ifc-3 Strategic report — 4-56 Governance — 57-83 Results — 84-111 Shareholder information — 112-ibc Deferred tax Deferred tax is the tax expected to be payable or recoverable on differences between the carrying amounts of assets and liabilities in the consolidated financial statements and the corresponding tax bases used in the computation of taxable profit, and is accounted for using the balance sheet liability method. Deferred tax liabilities are generally recognised for all taxable temporary differences and deferred tax assets are recognised to the extent that it is probable that taxable profits will be available against which deductible temporary differences can be utilised. Such assets and liabilities are not recognised if the temporary difference arises from goodwill or from the initial recognition of other assets and liabilities in a transaction that affects neither the tax profit nor the accounting profit. Loyalty provision Management calculates the net cost of loyalty rewards issued and estimate the amount that will be redeemed. The resulting value is recorded as a deduction to revenue and recognised as deferred income on the statement of financial position. The key judgement used is the estimated redemption rate. Management uses historical redemption rates experienced under the loyalty programme and continually reviews the methodology and assumptions based on developments in redemption patterns. Changes in this redemption rate have the effect of increasing or decreasing the provision through the current period. GAME Digital plc — Annual Report and Accounts 2014 93 Notes to the Consolidated Financial Statements for the 52 weeks ended 26 July 2014 Sale of goods 52 weeks ended 26 July 2014 £m 52 weeks ended 27 July 2013 £m 861.8 657.9 Sales of goods from discontinuing operations amounts to £nil (2013: £13.3m). 2. Operating segments The Group’s Chief Executive Officer is the Group’s chief operating decision-maker. Management has determined the operating segments based on the information reviewed by the Chief Executive Officer for the purposes of allocating resources and assessing performance. The Group’s Chief Executive Officer considers the business from a geographic perspective, namely the UK (including one store in the Isle of Man) and Spain. Such segments are separately managed. The Group’s activities in both geographic segments involve the sale of hardware and software products via its stores and website. The discontinued and disposed operations of the Group’s former business in Portugal (note 11) are excluded from the segment revenues and results. The Group’s Chief Executive Officer assesses the performance of the operating segments based on Adjusted EBITDA. The Group defines Adjusted EBITDA as operating profit before depreciation and amortisation, exceptional items, costs relating to the change in business structure and IPO-related share-based compensation (note 3). Adjusted EBITDA is a supplemental measure of the Group’s performance and liquidity that is not required to be presented in accordance with IFRS. The accounting policies of each operating segment are the same as those detailed previously. Segment revenues and results The following is an analysis of the Group’s revenue and Adjusted EBITDA by reportable segment: 52 weeks ended 26 July 2014 £m Revenue UK Spain Total revenue from external customers 94 644.7 217.1 861.8 GAME Digital plc — Annual Report and Accounts 2014 52 weeks ended 27 July 2013 £m 455.9 202.0 657.9 Reconciliation of Adjusted EBITDA to profit/(loss) before taxation The accounting policies of the reportable segments are the same as the Group’s accounting policies described. Adjusted EBITDA by segment: UK Spain 52 weeks ended 26 July 2014 £m 52 weeks ended 27 July 2013 £m 40.6 10.7 14.9 8.7 Total 51.3 23.6 Depreciation and amortisation Exceptional costs (note 4) Cost of IPO-related share-based compensation (note 23) Costs relating to the change in business structure (note 3) Investment income (note 7) Finance costs (note 8) (15.1) (8.4) (15.0) (8.8) (0.3) – (2.7) 0.1 (17.6) (3.1) 0.1 (12.2) 7.3 (15.4) Profit/(loss) before taxation Adjustments made to reconcile from basic to adjusted earnings employed in the earnings per share calculation are detailed in note 12. Depreciation and amortisation UK Spain Total Total assets UK Spain Assets classified as held for sale Combined total assets Total liabilities UK Spain Liabilities directly associated with assets classified as held for sale Combined total liabilities 166.0 71.0 – 237.0 27 July 2013 £m 131.9 68.0 1.3 201.2 67.9 24.7 177.5 21.2 – 92.6 0.8 199.5 For the purposes of monitoring segment performance and allocating resources between segments, the Group’s Chief Executive Officer monitors the tangible, financial and current assets and current and non-current liabilities attributable to each segment. All assets and liabilities are allocated to reportable segments. 52 weeks ended 26 July 2014 £m 52 weeks ended 27 July 2013 £m 11.2 3.9 10.3 4.8 15.1 15.1 52 weeks ended 26 July 2014 £m 52 weeks ended 27 July 2013 £m Additions to non-current assets UK Spain 11.1 0.3 4.3 0.5 Total 11.4 4.8 No impairment losses against property, plant and equipment have been recognised against any segment in either of the periods represented above. Revenue from major products and services The Group’s revenue from its major products and services was as follows: 52 weeks ended 26 July 2014 £m 52 weeks ended 27 July 2013 £m Content Hardware Preowned Other 329.7 265.9 169.0 97.2 300.2 113.4 171.5 72.8 Total revenue 861.8 657.9 Segment assets 26 July 2014 £m 3. Other operating expenses Other segment information Content revenue includes income relating to the sale of gaming products for use on hardware platforms, including both physical and digital content. Digital content is on a commission basis and is recognised net of associated purchase costs. Hardware represents the sale of console platforms. Preowned includes the sale of preowned content and hardware. Other revenue relates to the sale of accessories, movies and DVDs within stores and online. No single customer contributed more than 10% to Group revenue. 52 weeks ended 26 July 2014 £m 52 weeks ended 27 July 2013 £m 133.4 – 128.9 (0.5) 133.4 128.4 Administrative expenses Less exceptional costs 51.5 (8.4) 43.1 48.4 (8.3) 40.1 Total operating expenses 184.9 177.3 (8.4) (8.8) 176.5 168.5 Selling and distribution Less exceptional costs Selling and distribution before exceptional costs Less exceptional costs Other operating costs before exceptional costs For details of these exceptional costs, see note 4. Included within Administrative expenses are costs relating to the change in business structure comprising £1.3m (2013: £1.3m) relating to advisory, investment monitoring fees and other holding company costs of £1.4m (2013: £1.8m) which the Group incurred in return for certain services received prior to the IPO under the former private companies’ ownership and governance structure. The agreements relating to the provision of these services have been terminated and the former holding company arrangements no longer apply. 4. Exceptional costs Administrative expenses include exceptional costs of £8.4m for the 52 weeks ended 26 July 2014 (2013: £8.8m). The exceptional costs relate principally to costs incurred relating to the delivery of the IPO and costs incurred with external advisors in strategically restructuring the business. 52 weeks ended 26 July 2014 £m Restructuring (income)/costs associated with the former GAME Group Cost of settling acquired liabilities IPO costs Cost of rebranding 52 weeks ended 27 July 2013 £m (0.3) 1.0 7.7 – 5.3 3.0 – 0.5 8.4 8.8 GAME Digital plc — Annual Report and Accounts 2014 Overview — ifc-3 Strategic report — 4-56 Governance — 57-83 Results — 84-111 Shareholder information — 112-ibc 1. Revenue 95 Notes to the Consolidated Financial Statements for the 52 weeks ended 26 July 2014 continued The cost of settling acquired liabilities relates to legal costs of litigation involving a number of institutional landlords and the administrators of the former GAME Group plc in relation to the payment of certain outstanding rent and other sums in place at the date of acquisition of the business. Game Retail Limited agreed to indemnify the former GAME Group plc and its administrators in relation to the payment of such sums, to the extent that they are held by the court to be payable as an expense of the administration. Exceptional costs in relation to the IPO were £7.7m. These costs include the cost of preparing to become a listed company, cash payments under employee bonus arrangements and the cost of the Virtual Loyalty Share Plan offered to 20,000 of the Group’s most loyal customers in the UK. A £0.3m charge in respect of share awards relating to the IPO have been classified as non-exceptional on the basis the charge will recur. This has been treated as an adjusting item for Adjusted EBITDA. Costs of rebranding consist of the costs incurred in rebranding Gamestation-branded stores in the UK under the single brand and facia, ‘GAME’, and the costs of amalgamating the Gamestation and GAME loyalty and reward card programmes under a unified GAME loyalty and reward card programme. 6. Auditor remuneration 52 weeks ended 26 July 2014 £m Fees payable to the Group’s auditor for the: – Audit of the consolidated Group financial statements – Audit of the Company’s subsidiaries financial statements 0.1 – 0.2 0.1 Total audit fees 0.3 This is stated after charging: Depreciation charge of property, plant and equipment Loss on disposal of non-current assets Amortisation of intangible assets Staff costs Operating lease – leasehold rentals premises – other 52 weeks ended 27 July 2013 £m 0.1 Other fees payable to the auditor: – Reporting accountant services relating to IPO – Tax compliance services – Tax advisory – Other services 1.8 0.1 0.3 0.1 – – 0.5 – Total non-audit fees 2.3 0.5 Auditor remuneration of £0.2m was paid in the UK and £0.1m was paid in Spain. Of the fees payable to Deloitte LLP in 2014, £1.5m was included as share issue costs and related to reporting accountant services. 52 weeks ended 26 July 2014 £m 52 weeks ended 27 July 2013 £m 0.1 0.1 52 weeks ended 26 July 2014 £m 52 weeks ended 27 July 2013 £m 1.3 16.3 0.2 12.0 17.6 12.2 Interest on bank deposits 8. Finance costs 4.3 0.2 10.8 72.0 4.9 1.2 10.1 63.4 35.8 0.4 36.8 0.6 The amount of inventory recognised as an expense in the period equates to the amount recognised as cost of sales. Interest on bank overdrafts and loans Interest payable to related parties Included in interest on bank overdrafts and loan finance costs is the arrangement fee of £0.8m for the asset-based revolving loan facility of up to £50m with HSBC Invoice Finance (UK) Limited signed as part of the reorganisation in relation to the IPO. Interest payable to related parties comprises: ■■ ■■ 96 GAME Digital plc — Annual Report and Accounts 2014 interest of £3.5m (2013: £2.6m) on the asset-based revolving loan facility with an indirect related party which was terminated on IPO and replaced with the asset-based revolving loan facility of up to £50m from HSBC; and interest of £12.8m (2013: £9.4m) on the Senior Loan Notes and Management Loan Notes which were fully capitalised as part of the reorganisation implemented ahead of the IPO (note 18). The charge for the period can be reconciled to the profit/(loss) in the statement of comprehensive income as follows: Factors affecting the tax charge for the period 52 weeks ended 26 July 2014 £m 9. Employees and Directors 52 weeks ended 26 July 2014 £m 52 weeks ended 27 July 2013 £m Wages and salaries Share-based payments (note 23) 63.5 0.3 55.9 – Total wages and salaries 63.8 55.9 Social security costs Pensions 7.8 0.4 7.2 0.3 Total employee costs 72.0 63.4 The Group makes payments to a number of defined contribution pension schemes. The assets of these schemes do not form part of the assets of the Group. The pension cost charge represents contributions payable during the period. The amount of contributions outstanding at 26 July 2014 was £0.0m (2013: £0.0m). The average number of employees of the Group during the period, including Directors, was as follows: 7. Investment income 5. Operating profit/(loss) 52 weeks ended 26 July 2014 £m 52 weeks ended 27 July 2013 £m Of the total interest charge of £17.6m, £4.6m was paid in the year, all of which relates to interest and charges in relation to the former and the new asset-based revolving loan facilities and interest on loan facilities in Spain (2013: £2.6m). Selling Administration and distribution Profit/(loss) on ordinary activities before taxation Profit/(loss) on ordinary activities multiplied by the standard rate of UK corporation tax (52 weeks ended 26 July 2014: 23.3%; 52 weeks ended 27 July 2013: 23.7%) Effects of: Expenses not deductible for tax purposes Effect of changes in tax rate Overseas tax rates Adjustments to tax in respect of previous periods Losses on which no deferred tax recognised Other items Tax charge for the period 52 weeks ended 26 July 2014 52 weeks ended 27 July 2013 4,214 498 3,973 398 4,712 4,371 Information regarding key management personnel is included in note 27. Detailed information regarding Directors’ emoluments, pensions, long-term incentive scheme entitlements and their interests in share options is given in the Directors’ Remuneration Report on pages 68 to 76. 10. Taxation Analysis of charge in the period 52 weeks ended 27 July 2013 £m 7.3 (15.4) 1.7 (3.7) 2.8 (0.4) 0.4 4.0 – – (1.0) 0.8 0.3 0.7 (0.9) 4.5 0.2 Finance Acts 2012 and 2013, which provide for reductions in the main UK rate of corporation tax from 24% to 23% effective from 1 April 2013, 23% to 21% effective from 1 April 2014 and from 21% to 20% effective from 1 April 2015 were substantively enacted on 3 July 2012 and 2 July 2013 respectively. The relevant substantively enacted rate reductions have been reflected in the calculations of current and deferred tax (see note 20) at each balance sheet date. 11. Discontinued operations On 30 July 2013, the Group completed a sale agreement to dispose of ETS-Multimédia Jogos e Software LDA, a subsidiary of Game Stores Iberia SLU, which carried out all of the Group’s Portuguese operations. Overview — ifc-3 Strategic report — 4-56 Governance — 57-83 Results — 84-111 Shareholder information — 112-ibc 4. Exceptional costs continued Restructuring (income)/costs associated with the administration of the former GAME Group plc in the 52-week period ended 26 July 2014 principally relate to income and recoveries relating to VAT in respect of gift card liabilities and in the 52-week period ended 27 July 2013 to costs of consultancy fees and lease negotiations following the administration of the former GAME Group plc. The results of the discontinued operations were as follows: 52 weeks ended 26 July 2014 £m 52 weeks ended 27 July 2013 £m Current tax UK corporation tax expense Overseas corporation tax expense Total current tax 0.4 1.1 1.5 – 2.6 2.6 Deferred tax (see note 20) 3.0 (2.4) Taxation charge 4.5 0.2 Taxation for overseas jurisdictions is calculated at the rates prevailing in the respective jurisdictions. 52 weeks ended 26 July 2014 £m 52 weeks ended 27 July 2013 £m Revenue Expenses Loss before tax – – – 13.3 (14.2) (0.9) Attributable tax expense Loss on disposal of discontinued operations Recycled exchange difference arising from consolidation – – – (2.7) – 0.2 – (3.4) Net loss attributable to discontinued operations GAME Digital plc — Annual Report and Accounts 2014 97 Notes to the Consolidated Financial Statements for the 52 weeks ended 26 July 2014 continued The major classes of assets and liabilities comprising the operations classified as held for sale are as follows: Inventories Trade and other receivables Cash and bank balances Total assets classified as held for sale 52 weeks ended 26 July 2014 £m 52 weeks ended 27 July 2013 £m – – – 0.4 0.4 0.5 – 1.3 Trade and other payables Total liabilities associated with assets classified as held for sale – 0.8 – 0.8 Net assets of disposal group – 0.5 12. Earnings per share Earnings per share (EPS) has been calculated by dividing the profit or loss for the period by the weighted average number of ordinary shares in issue during the period. The calculation of the earnings/(loss) per share are shown in the table below. Earnings 52 weeks ended 26 July 2014 £m Profit/(loss) for the period attributable to equity holders of the Group Adjustment to exclude loss for the period from discontinued operations Adjusted earnings/(loss) from continuing operations for the purpose of basic and diluted earnings per share excluding discontinued operations Weighted average number of ordinary shares for basic earnings per share Basic and diluted earnings/(loss) per share (£s) 52 weeks ended 27 July 2013 £m 2.8 (19.0) – 3.4 2.8 21,895,604 (15.6) 168 0.13 (113,095.24) There are no shares or financial instruments that are dilutive. All shares in issue are considered to be outstanding and are therefore incorporated in both basic and diluted earnings per share calculations. 98 GAME Digital plc — Annual Report and Accounts 2014 IAS 33 Earnings per share requires that the number of shares used for basic and diluted earnings per share be calculated on the weighted average number of shares over the year. The corporate reorganisation and IPO took place between 6 June 2014 and 11 June 2014, shortly before the end of the financial year. Therefore the weighted average number of shares is considerably lower than the 170 million shares in issue at the date of the IPO. For the purposes of Adjusted EPS the number of shares immediately post the IPO and currently in issue has been used. 52 weeks ended 26 July 2014 £m Profit/(loss) for the period attributable to equity holders of the Group Brand amortisation (note 14) Exceptional costs (note 4) Cost of IPO-related share-based compensation (note 23) Costs relating to the change in business structure (note 3) Interest on the Senior Loan Notes and Management Loan Notes (note 8) Tax on items above Adjusted profit for the period attributable to equity holders of the Group Adjustment to exclude loss for the period from discontinued operations Adjusted earnings from continuing operations for the purpose of basic and diluted earnings per share excluding discontinued operations Weighted average basic ordinary shares Adjustment to account for IPO Adjusted ordinary shares Adjusted earnings per share 52 weeks ended 27 July 2013 £m 2.8 8.3 8.4 (19.0) 8.3 8.8 0.3 – 2.7 3.1 12.8 (5.1) 9.4 (5.2) 13. Property, plant and equipment Freehold Improvements to leasehold land and property property £m £m Computer hardware £m Fixtures, fittings and Assets under equipment construction £m £m Total £m Cost At 27 July 2013 Additions Disposals Exchange differences At 26 July 2014 7.6 – – – 7.6 22.2 0.2 (0.7) (2.0) 19.7 2.0 1.2 (0.7) (0.1) 2.4 8.5 5.3 (0.9) (0.5) 12.4 – 0.6 – – 0.6 40.3 7.3 (2.3) (2.6) 42.7 Accumulated depreciation and impairment At 27 July 2013 Charge for the period Disposals Exchange differences At 26 July 2014 0.2 0.1 – – 0.3 17.4 2.0 (0.6) (1.7) 17.1 1.6 0.6 (0.7) (0.1) 1.4 5.4 1.6 (0.8) (0.4) 5.8 – – – – – 24.6 4.3 (2.1) (2.2) 24.6 Carrying amount At 26 July 2014 7.3 2.6 1.0 6.6 0.6 18.1 At 27 July 2013 7.4 4.8 0.4 3.1 – 15.7 Computer Assets under software construction £m £m Total £m The carrying value of the property, plant and equipment is not materially different to its fair value. 14. Intangible fixed assets 30.2 5.4 – 3.4 30.2 8.8 21,895,604 168 148,104,396 169,999,832 170,000,000 170,000,000 17.8p 5.2p An adjustment to earnings per share has been made for the interest on the Senior Loan Notes and Management Loan Notes because this related party debt was capitalised as part of the restructuring ahead of the IPO and was not extant at 26 July 2014 and nor will it recur (note 8). No adjustment has been made to earnings per share for costs of the short-term stock finance facility provided to Game Retail Limited by an indirect related party as this has been replaced (albeit on more favourable terms) with a new facility provided by HSBC (note 19). Brand £m Cost At 27 July 2013 Additions Disposals Exchange differences At 26 July 2014 67.4 – – (1.2) 66.2 8.8 2.8 (0.2) – 11.4 – 1.3 – – 1.3 76.2 4.1 (0.2) (1.2) 78.9 Accumulated amortisation and impairment At 27 July 2013 Charge for the period Disposals Exchange differences At 26 July 2014 11.2 8.3 – (0.2) 19.3 2.5 2.5 (0.2) – 4.8 – – – – – 13.7 10.8 (0.2) (0.2) 24.1 Carrying amount At 26 July 2014 46.9 6.6 1.3 54.8 At 27 July 2013 56.2 6.3 – 62.5 Overview — ifc-3 Strategic report — 4-56 Governance — 57-83 Results — 84-111 Shareholder information — 112-ibc 11. Discontinued operations continued The associated non-cash charge taken to write the carrying value of the Group’s net assets down to net realisable value less costs to sell in the year ended 27 July 2013 was £2.7m. Cash proceeds of £0.5m were received on the sale of the business in the period ended 26 July 2014. There are no intangible assets with indefinite useful lives. All amortisation charges have been expensed through operating costs. Brand comprises £46.9m in respect of the ‘GAME’ brand which is being amortised over an eight-year period from acquisition and has a remaining useful economic life of six years. To test the brand intangible asset for indicators of impairment the Group prepares cash flow forecasts derived from the most recent financial projects approved by management and extrapolates cash flows to approximate a value to perpetuity. The rate used to discount cash flows is 11.7% (2013: 12.2%). The resultant value derived did not indicate any impairment to the carrying value of intangible fixed assets. GAME Digital plc — Annual Report and Accounts 2014 99 Notes to the Consolidated Financial Statements for the 52 weeks ended 26 July 2014 continued Finished goods and goods held for resale 26 July 2014 £m 27 July 2013 £m 57.6 51.5 The Directors consider that the replacement value of inventories is not materially different from their carrying value. There are no individual items of inventory held at fair value less costs to sell. The stock provision as at 26 July 2014 of £3.8m (2013: £3.7m) is an estimate of the difference between the cost of stock and its estimated net realisable value. No inventory was pledged as security at 26 July 2014 (2013: £nil). 16. Trade and other receivables Amounts falling due within one year: Trade receivables Amounts owed by related parties Other receivables Prepayments and accrued income 26 July 2014 £m 27 July 2013 £m 6.1 – 9.9 5.2 7.7 1.7 6.5 7.4 21.2 23.3 As at 26 July 2014 there were no amounts of trade and other receivables which were impaired (2013: £nil). A large proportion of trade and other receivables of the Group relates to customers using credit cards or similar arrangements to purchase goods. None of the receivables is past due with respect to contract terms. The Group considers the risk of non-recovery to be negligible. The fair values of trade and other receivables are the same as book values due to the negligible credit risk associated with these assets and their short duration. Trade and other receivables are not subject to other fluctuations in market rates. 17. Trade and other payables Amounts falling due within one year: Trade payables Other payables Tax and social security costs VAT payables Accruals and deferred income 26 July 2014 £m 27 July 2013 £m 32.1 9.1 5.0 8.6 27.3 18.2 11.3 3.8 4.6 31.6 82.1 69.5 Trade payables are non-interest bearing. Settlement terms vary from 7-21 days for consignment stock purchases, with other stock and services normally settled on 30 days or 60 days following the end of the month of receipt. Book values approximate to fair value at each of 26 July 2014 and 27 July 2013 due to the short-term nature of these items and taking into account the credit risk of the Group. The difference between the book and fair values is not considered to be material. 100 GAME Digital plc — Annual Report and Accounts 2014 Accruals and deferred income includes gift card liabilities at 26 July 2014 of £9.2m (2013: £12.0m) and liabilities in respect of the loyalty programme at 26 July 2014 of £11.6m (2013: £11.6m). Redemption rates for gift card accruals and deposits were introduced in the current period. Previously, the full outstanding balance was provided for. The combined reduction in the accrued balances due to the introduction of the redemption rates was £2.4m for the 52-week period ended 26 July 2014. 18. Borrowings Current portion: Loan notes with related parties Bank overdrafts and loans The gross contractual maturity of financial liabilities is as follows: On demand or within one year 26 July 2014 £m 27 July 2013 £m – 1.6 117.8 1.7 1.6 119.5 26 July 2014 £m 27 July 2013 £m 1.6 119.5 Loans with related parties Up until the IPO the Group was funded by related party loans with the investment vehicles which held either directly or indirectly a controlling equity interest in the Group. The Group issued £106.1m of Senior Loan Notes on 1 April 2012. On 18 April 2013, £63.0m of the Senior Loan Notes were redeemed. On 18 April 2013, an additional £63.0m of Management Loan Notes were issued to Baker Investments LP (an entity in which each of Duodi Investments S.à r.l. and certain Directors had an interest). Analysis of bank overdrafts and loans by currency Sterling Euro In addition to the Senior Loan Notes and Management Loan Notes, a £2.5m revolving credit facility was provided by Duodi Investments S.à r.l. to Cherrilux Investments S.à r.l. on 8 October 2012. £0.2m was outstanding in respect of this facility at 27 July 2013. As part of the reorganisation implemented ahead of the IPO, the following steps were carried out resulting in all of the Group debt owing to related parties being settled in full: ■■ ■■ ■■ The Senior Loan Notes (together with all outstanding interest thereon and interest that has already been paid thereon) issued by Capitex Holdings Limited to Duodi Investments S.à r.l. were capitalised and Capitex Holdings Limited issued ordinary shares to Duodi Investments S.à r.l. in consideration for the release of the Senior Loan Notes, the outstanding interest and payment in kind notes. The Management Loan Notes were capitalised and Capitex Holdings Limited issued ordinary shares to Baker Investments LP in consideration for the release of the Management Loan Notes. The shares issued in respect of the senior and management loan notes discussed above were exchanged for shares in GAME Digital plc, therefore no minority interest arose. The sum of £0.2m owed by Cherrilux Investments S.à r.l. to Duodi Investments S.à r.l. was settled by way of a contribution by Duodi Investments S.à r.l. to the capital contribution account of Cherrilux Investments S.à r.l. (note 24). 27 July 2013 £m – 1.6 117.6 1.9 1.6 119.5 19. Financial instruments Financial risk management The Group has finance functions in the UK and Spain which provide management control of liquidity, foreign exchange and interest rates. The function operates to reduce risk in accordance with policies approved by the Board. The Group’s principal financial instruments comprise revolving credit facilities and cash and cash equivalent. The main purpose of these financial instruments is to raise finance for the Group’s operations. The Group has various other financial instruments such as trade receivables and trade payables which arise directly from its operations. It is, and has been throughout the period under review, the Group’s policy that no trading in financial instruments shall be undertaken. There have been no movements in the fair value of the Forward other than the initial recognition and the revaluation movement at the end of the reporting period. The Forward has been classified as a Level 1 financial asset in accordance with the fair value hierarchy. The cash ultimately to be received by the Group is derived from the Company’s share price, which is publicly available and its shares are quoted on an active market. Financial liabilities The main risks arising from the Group’s financial instruments are liquidity risk, credit risk and interest rate risk. The Board reviews and agrees policies for managing each of these risks. Categories of financial instruments Financial assets The interest accruing on the Senior Loan Notes and Management Loan Notes was 7.5% per annum above the published base rate of Barclays Bank plc. 26 July 2014 £m Under the Forward, if the customers participating in the Virtual Loyalty Share Plan redeem Virtual Loyalty Shares, Game Retail Limited will communicate this to HSBC and HSBC will reduce the number of ordinary shares under the Forward by the same number of the Virtual Loyalty Shares that have been redeemed. HSBC will pay to Game Retail Limited the amount that would be received if a number of ordinary shares equal to the number of ordinary shares by which the Forward has been reduced were sold at then-current market prices. The cash-settled Forward is carried as a current asset and recognised at fair value through profit and loss. The carrying amount reflected above represents the Group’s maximum exposure to credit risk for such loans and receivables. Loans and receivables 26 July 2014 27 July 2013 £m £m Current financial liabilities Trade and other payables (note 17) Borrowings (note 18) Leasehold property incentives (note 21) 68.5 1.6 1.4 61.1 119.5 1.5 Total current financial liabilities 71.5 182.1 Non-current financial liabilities Leasehold property incentives (note 21) 3.3 3.6 3.3 3.6 74.8 185.7 Current financial assets Trade receivables, other receivables and amounts owed by related parties (note 16) 14.7 15.9 Total non-current financial liabilities Cash and cash equivalents 85.3 42.9 Total financial liabilities Financial assets held at fair value through profit and loss Cash-settled equity forward 1.3 – 101.3 58.8 On 6 June 2014, Game Retail Limited entered into a derivative contract with HSBC in order to finance and hedge its liabilities under the Loyalty Shares Plan. The derivative contract takes the form of a cash-settled equity forward transaction (the ‘Forward’). The underlying shares in the Company were sold at nominal value to HSBC by the selling shareholder on IPO on behalf of Game Retail Limited. The benefit of this transfer has been reflected in Group reserves as a capital contribution (note 24). Financial liabilities measured at amortised cost 26 July 2014 27 July 2013 £m £m The Directors consider that the carrying amounts of financial assets and financial liabilities recorded at amortised cost in the financial statements approximate their fair values. Overview — ifc-3 Strategic report — 4-56 Governance — 57-83 Results — 84-111 Shareholder information — 112-ibc 15. Inventories Market risk The Group operates autonomously with respect to trading in the UK and Spain and therefore does not carry any material exposure to foreign currency exchange movements in respect of its trading activities. The Group is exposed to the Euro on the translation of the investment and the results of its Luxembourg and Spanish subsidiaries. Credit risk The Group trades only with recognised, creditworthy third parties. The Group does not enter into derivatives to manage its credit risk. At the end of the reporting period there were no concentrations of credit risk. GAME Digital plc — Annual Report and Accounts 2014 101 Notes to the Consolidated Financial Statements for the 52 weeks ended 26 July 2014 continued The maximum exposure to credit risk at the reporting date is represented by the carrying value of the financial assets in the statement of financial position. The Group does not have any significant credit risk exposure to any single counterparty or any group of counterparties having similar characteristics. The Group defines counterparties as having similar characteristics if they are related entities. Liquidity risk The Group’s policy on liquidity is to ensure that there are sufficient committed borrowing facilities to meet the Group’s medium-term funding requirements. The Group manages liquidity risk by maintaining adequate reserves, banking facilities and reserve borrowing facilities, by continuously monitoring forecast and actual cash flows, and by matching the maturity profiles of financial assets and liabilities. (a) Interest rate of borrowings The interest rate exposure of the Group’s borrowings is shown below: Floating rate Sterling borrowings Fixed rate Euro borrowings 26 July 2014 £m 27 July 2013 £m – 1.6 117.6 1.9 The floating rate Sterling borrowings represent amounts owed to related parties, including deferred interest and accrued fees. During 2013 the Group had a £30.0m short-term stock finance facility (which during 2014 was increased to £100.0m and then reduced to £55.0m and subsequently reduced further to £20.0m) provided to Game Retail Limited by an indirect related party. Borrowings accrued interest at a rate of 15% per annum on drawn balances and 5% per annum for undrawn commitments. The facility was terminated on IPO and was replaced by a short-term asset-based revolving loan facility of up to £50m with HSBC Invoice Finance (UK) Limited which accrues interest at a rate of 3.75% per annum above the base rate of the Bank of England from time to time on drawn balances and 1.3% per annum for undrawn commitments. Interest rate risk Due to the floating rate of interest on the Group’s principal borrowings, the Group is exposed to interest rate risk. No hedging is carried out. (b) Interest rate and currency of cash balances The currency and interest rate exposure of the Group’s floating rate cash balances is shown below: Sterling Euro US Dollar 26 July 2014 £m 27 July 2013 £m 56.4 28.9 – 24.2 18.6 0.1 85.3 42.9 (c) Sensitivity analysis At the balance sheet date the Group’s principal funding facility is the asset-based revolving loan facility of up to £50m with HSBC Invoice Finance (UK) Limited, which was undrawn at 26 July 2014. The interest on drawn balances attracts a floating rate interest. A 1% increase in the floating interest rate would increase interest payable by an immaterial amount. There was no drawn balance at the current or prior year reporting date. Foreign currency risk management The Group had no material monetary assets or liabilities that are not denominated in the functional currency of the Group. The Group undertakes transactions denominated in foreign currencies; consequently exposures to exchange rate fluctuations arise. The carrying amounts of the Group’s foreign currency denominated monetary assets and monetary liabilities at the reporting date are as follows: Liabilities 26 July 2014 27 July 2013 £m £m Euro 26.5 22.0 Property, plant and equipment £m At 27 July 2013 Credited/(charged) to profit or loss in current period Adjustments in respect of prior periods Effect of changes in tax rate Credited/(charged) to profit or loss Tax losses £m Short-term timing differences £m 72.4 69.3 52 weeks ended 26 July 2014 £m 52 weeks ended 27 July 2013 £m – 2.2 0.2 2.3 Management consider 5% to be a reasonable sensitivity threshold based on historical fluctuations. Capital risk management The capital structure of the Group consists of debt, which includes the borrowings disclosed in note 18, cash and cash equivalents and equity attributable to equity holders of the Parent Company, comprising issued capital, reserves and retained earnings as disclosed in the statement of changes in equity. Brand £m Total £m (2.6) 0.1 0.5 – 0.6 5.7 (4.5) 0.4 – (4.1) 0.1 – 0.1 – 0.1 (3.1) 0.4 – – 0.4 0.1 (4.0) 1.0 – (3.0) Exchange differences 0.1 (0.3) – 0.3 0.1 At 26 July 2014 (1.9) 1.3 0.2 (2.4) (2.8) 26 July 2014 £m 27 July 2013 £m Deferred tax liabilities Deferred tax asset (2.8) – (3.9) 4.0 At end of period (2.8) 0.1 At 26 July 2014 the Group had unused tax losses of £4.4m (2013: £24.6m) available for offset against future profits. A deferred tax asset of £1.3m (2013: £5.7m) has been recognised in respect of such losses. 21. Leasehold property incentives Leasehold property incentives are amortised to the statement of comprehensive income on a straight-line basis, over the shorter of the remaining life of the lease period to expiry or renewal. Assets 26 July 2014 27 July 2013 £m £m The Group is mainly exposed to the Euro. A 5% increase or decrease in Sterling against the Euro has the following impact on the Group: Profit and loss Other equity 20. Deferred taxation 52 weeks ended 26 July 2014 £m Rent-free periods and reverse premiums At start of period Rent-free periods and reverse premiums received during the period Disposals Released to statement of comprehensive income 52 weeks ended 27 July 2013 £m 5.1 1.2 (0.1) (1.5) 0.1 6.7 (0.2) (1.5) At end of period 4.7 5.1 Due within one year Due greater than one year 1.4 3.3 1.5 3.6 At end of period 4.7 5.1 £m 27 July 2013 Number of shares £m Overview — ifc-3 Strategic report — 4-56 Governance — 57-83 Results — 84-111 Shareholder information — 112-ibc 19. Financial instruments continued With respect to credit risk arising from the other financial assets of the Group, which comprise cash and cash equivalents, the Group’s exposure to credit risk arises from default of the counterparty with a maximum exposure equal to the carrying amount of these instruments. 22. Called up share capital 26 July 2014 Number of shares Allotted, called up and fully paid ordinary shares of 1p each At start of period Share capital issued 100 169,999,900 – 1.7 100 – – – At end of period 170,000,000 1.7 100 – 159,999,900 shares were issued in June 2014 as a result of a reorganisation implemented by way of a share-for-share exchange made by the Company for the shares of Capitex Holdings Limited. 102 GAME Digital plc — Annual Report and Accounts 2014 GAME Digital plc — Annual Report and Accounts 2014 103 Notes to the Consolidated Financial Statements for the 52 weeks ended 26 July 2014 continued All of the ordinary shares rank equally with respect to voting rights and rights to receive ordinary and special dividends. There are no restrictions on the rights to transfer shares. No dividends have been declared or paid in the 52-week period (2013: £nil). ■■ ■■ 50% will vest for absolute growth of 75% (being equivalent to a compound annual growth rate of approximately 20.5% per annum); and 100% will vest for absolute growth of 100% (being equivalent to a compound annual growth rate of approximately 26% per annum), with straight-line vesting between these two points. TSR at the end of the vesting period will be measured based on the average share price for the Company for the last 30 dealing days of that period. The Director and Senior Manager IPO Awards will be satisfied either by the transfer of ordinary shares purchased in the market by the EBT, the transfer of treasury shares or by a new issue of ordinary shares. Movements in the Director and Senior Manager IPO Awards and options for the 52 weeks ended 26 July 2014 and 27 July 2013 are as follows: Number of shares ’000 Details contained of options granted under the Group’s share scheme are contained in note 23. 23. Share-based payments The Company has established a performance share plan (the ‘PSP’), an all-employee share incentive plan (the ‘SIP’) and an all-employee sharesave plan (the ‘SAYE Plan’). The net charge recognised for share-based payments in the 52 weeks ended 26 July 2014 was £0.3m (2013: £nil). On IPO 1,804,780 ordinary shares in the Company with a market value of £3.6m were transferred into the GAME Digital plc Employee Benefit Trust (the ‘EBT’) by the selling shareholder to meet the cost of certain IPO-related incentive and bonus plans. These IPO-related incentive and bonus plans vest over 12 to 36 months. As a consequence IFRS 2 requires that the Group recognises a charge because the benefit of the services for which these shares are remunerated will flow to the Group. The fair value of the shares at the date of grant will be recognised over the vesting period. The Directors regard the resultant non-cash charge as an IPO cost and so will adjust for this cost in arriving at Adjusted EBITDA and Adjusted Earnings Per Share. One-off awards of ordinary shares were made on 11 June 2014 and 16 June 2014 under the PSP and the SIP respectively. No awards have been made or granted under the SAYE Plan. Performance share plan Following the Listing of the Company’s shares on the main market of the London Stock Exchange, two one-off awards were made under the PSP. 1. Director and Senior Manager IPO Awards Nil cost options over 1,003,454 shares in aggregate have been granted to the Executive Directors of the Company and one other senior manager within the Group (‘Director and Senior Manager IPO Awards’) for which there is a vesting period of 36 months at the end of which these options will vest, provided certain performance conditions are satisfied. The performance condition these options are subject to is absolute growth in Total Shareholder Return (‘TSR’) from the Offer Price as follows: 104 GAME Digital plc — Annual Report and Accounts 2014 Outstanding at 29 July 2012 Granted Exercised Forfeited Expired Outstanding at 27 July 2013 – – – – – – Granted Exercised Forfeited Expired Outstanding at 26 July 2014 1,003 – – – 1,003 Fair value of options granted during the period (pence) Weighted average remaining contract life (years) 43.39p 2.9 years 52 weeks ended 26 July 2014 52 weeks ended 27 July 2013 198.0p Nil 0% 1.13% 31.7% 3 years – – – – – – Assumptions used in estimating the fair value Share price at date of grant Exercise price Expected dividend yield Risk-free rate Expected volatility Expected life Because the Group has recently listed, the volatility was calculated by considering the historical volatility of the share price of comparable businesses. The expected life used in the model has been adjusted, based on management’s best estimate, for the effects of non-transferability, exercise restrictions, and behavioural considerations. 2. The Senior Employee IPO Awards Nil cost options over 1,304,780 shares in aggregate have been granted to certain other senior employees (‘the Senior Employee IPO Awards’). In general, there is a vesting period of 12 months for part of the award and a vesting period of 24 months for the remainder of the award, at the end of which the Senior Employee IPO Awards will vest. The Senior Employee IPO Awards will not be subject to performance conditions other than continued employment. Consequently the options are valued at the grant price. The Senior Employee IPO Awards will be satisfied by the transfer of ordinary shares currently held in the EBT. Movements in the Senior Employee IPO Awards and options for the 52 weeks ended 26 July 2014 and 27 July 2013 are as follows: Number of shares ’000 Outstanding at 29 July 2012 Granted Exercised Forfeited Expired Outstanding at 27 July 2013 – – – – – – Granted Exercised Forfeited Expired Outstanding at 26 July 2014 1,304 – (49) – 1,255 Fair value of options granted during the period (pence) Weighted average remaining contract life (years) 198.0p 1.0 year The shares relating to Senior Employee IPO Awards were transferred directly to the EBT on IPO by the selling shareholder as a package of IPO-related incentives and form part of the 170 million issued ordinary shares of the Company as at 26 July 2014. While the cost of this equity-settled transaction is recognised in the Statement of Comprehensive Income together with a corresponding increase in other reserves in equity, over the period in which the service conditions are fulfilled, because these shares were not paid for by the Company or the EBT, and are designed to be a one-off IPO-related incentive, the cost in the accounts of these awards (only) has been excluded from Adjusted EBITDA and will be excluded from Adjusted EBITDA in the future, in line with the treatment of other one-off IPO-related costs. The fair value of awards under the SIP are equal to the share price on the date of award as there is no price to be paid. The shares relating to the initial award of shares under the SIP were transferred directly to the EBT on IPO by the selling shareholder as a package of IPO-related incentives and form part of the 170 million issued ordinary shares of the Company as at 26 July 2014. Subsequently on 16 June 2014, they were transferred to the SIP Trust following the award of free shares. While the cost of this equity-settled transaction is recognised together with a corresponding increase in other reserves in equity, over the period in which the service conditions are fulfilled, because these shares were not paid for by the Company or the EBT, and are designed to be a one-off IPOrelated incentive, the cost in the accounts of this initial award (only) has been excluded from Adjusted EBITDA and will be excluded from Adjusted EBITDA in the future, in line with the treatment of other one-off IPO-related costs. The weighted average share price during the period was 203p (2013: not applicable). Shares held in the EBT and SIP Trust The EBT was established to hold and purchase shares on behalf of the Company, in connection with the obligation to satisfy current and future share awards under the PSP and any other employee incentive schemes. The SIP Trust was established to hold and purchase shares on behalf of the Company for the benefit of employees, in connection with the SIP. The EBT has waived its rights to receive dividends on any shares held by them, unless otherwise instructed by the Company, if required by the terms of an employee share scheme, or by reference to other requirements set out in the EBT Trust Deed. The Company may direct that the Trustee can vote at any general meeting. If the Trustee does vote, the Company cannot direct the manner in which the Trustee votes. In the absence of such circumstances, the Trustees of the EBT will abstain from voting at any general meeting. The Trustees of the SIP Trust shall waive any dividends and other distributions on any unawarded shares which form part of the Trust, unless otherwise instructed by the Company, in line with the terms set out in the SIP Trust Deed. The Trustees of the SIP Trust will abstain from voting in relation to any unallocated shares held in the SIP Trust at any general meeting. In respect of allocated shares in the SIP Trust, the Trustees shall vote in accordance with the participants’ instructions. In the absence of any instruction, the Trustees shall not vote. Overview — ifc-3 Strategic report — 4-56 Governance — 57-83 Results — 84-111 Shareholder information — 112-ibc 22. Called up share capital continued A further 10,000,000 shares were issued in a primary share issue in June 2014 when the Company’s shares were listed on the Premium Listing segment of the Official List of the UK Listing Authority and traded on the main market of the London Stock Exchange. Cash proceeds from the issue of these shares totalled £20.0m, from which £6.5m was charged against share premium (£1.9m remained unpaid at 26 July 2014) (note 24). The resultant net cash proceeds recorded in the Statements of Cash Flows from the issue of shares in the IPO is £15.4m. As at 26 July 2014, the SIP Trust held 501,515 ordinary shares of 1p each; and the EBT held 1,303,265 ordinary shares of 1p each. Share incentive plan The SIP is an HMRC approved scheme open to all UK employees at the date of invitation. During the financial year ended 26 July 2014 the plan made an award of free shares under the SIP to participating employees, with individual values being pro-rated on salary and length of service. There are no performance conditions other than remaining in employment for three years from the date of award; hence there is a vesting period of two years from the award date. Shares are generally held in the GAME Digital plc Share Incentive Plan Trust (the ‘SIP Trust’) for at least three years and are capable of being released to participants at any time thereafter. GAME Digital plc — Annual Report and Accounts 2014 105 Notes to the Consolidated Financial Statements for the 52 weeks ended 26 July 2014 continued Cumulative translation reserve The translation reserve is used to record exchange differences arising from the translation of the financial statements of foreign subsidiaries. Merger reserve On 11 June 2014 the Group was listed on the Premium Listing segment of the Official List of the UK Listing Authority and trading on the main market of the London Stock Exchange following a reorganisation implemented by way of a share-forshare exchange made by the Company for the shares of Capitex Holdings Limited. As the Group has been formed through a reorganisation in which GAME Digital plc became a new parent entity of the Group, these consolidated financial statements have been prepared as a continuation of the existing Group using the pooling of interests method (or merger accounting). See the basis of preparation note on page 88 for more detail. Merger accounting principles for this combination have given rise to a merger reserve of £130.2m. Retained earnings Retained earnings include a capital contribution of £1.2m (2013: £nil) reflecting the benefit to the Group of the sale by the selling shareholder at nominal value of shares in the Company to HSBC on behalf of Game Retail Limited to fund a derivative contract with HSBC which finances and hedges Game Retail Limited’s liabilities under the Loyalty Shares Plan (note 19). A further capital contribution of £0.2m (2013: £nil) has been credited to retained earnings to reflect the settlement as part of the pre-IPO reorganisation steps of £0.2m which was owed by Cherrilux Investments S.à r.l. to Duodi Investments S.à r.l. (note 18). 25. Analysis of net funds/(debt) 26 July 2014 £m 106 27 July 2013 £m Cash and cash equivalents Third-party borrowings Amounts owed to related parties 85.3 (1.6) – 42.9 (1.7) (117.8) Net funds/(debt) 83.7 (76.6) GAME Digital plc — Annual Report and Accounts 2014 26. Operating lease commitments Operating lease commitments relate primarily to land and buildings. The Group leases certain land and buildings on short-term leases, with rents payable under these leases being subject to renegotiation at various intervals specified in the leases. At the end of the reporting period, the Group has outstanding commitments for future minimum lease payments under non-cancellable operating leases, which fall due as follows: Transactions with related parties Monitoring and advisory fees Financing costs 23.0 57.8 3.2 31.2 70.6 6.0 84.0 107.8 27. Related party transactions Transactions between the Company and its subsidiaries, which are related parties, have been eliminated on consolidation. GAME Digital plc is the beneficial owner of all of the equity share capital, either itself or through subsidiary undertakings, of the following companies: Country of incorporation Game Retail Limited Game Stores Iberia SLU Capitex Holdings Limited Cherrilux Investments S.à r.l. United Kingdom Spain Country of operation Nature of business United Retail trading Kingdom company Retail trading Spain company United Kingdom United Kingdom Holding company Luxembourg Luxembourg Holding company During the period under review, Game Retail Limited was party to a monitoring services agreement and an advisory services agreement with related parties as part of its ownership and governance structure as part of a private group. Fees in relation to these arrangements amounted to £1.3m for the year ended 26 July 2014 (2013: £1.3m). As these arrangements were terminated on IPO and will not recur, they have been adjusted for in arriving at Adjusted EBITDA. Financing costs related to the arranging and provision of long-term loans from Duodi Investments S.à r.l. (the Group’s immediate Parent Company) and an inventory financing facility from an indirect related party entity in respect of which Elliott Advisors (UK) Limited is a sub-adviser to that entity’s investment services provider. See note 18 for further details. 52 weeks ended 26 July 2014 £m 52 weeks ended 27 July 2013 £m 1.3 16.3 1.3 12.0 26 July 2014 £m 27 July 2013 £m Amounts owed by/(to) related parties Land and buildings 26 July 2014 27 July 2013 £m £m The total future minimum lease payments are due as follows: Not later than one year Between two and five years Later than five years Overview — ifc-3 Strategic report — 4-56 Governance — 57-83 Results — 84-111 Shareholder information — 112-ibc 24. Equity reserves Share premium account The share premium account represents amounts received in excess of the nominal value of shares on issue of new shares, net of the direct costs associated with issuing those shares. Issue costs in relation to the issue of shares on IPO of £6.5m have been charged to the share premium account. £1.9m of the costs of the IPO charged to the share premium account remained unpaid at 26 July 2014. Amounts owed to related parties (note 18) Amounts owed by related parties (note 16) – (117.8) – 1.7 Up until the IPO the Group was funded by related party loans with the investment vehicles which held, either directly or indirectly, a controlling equity interest in the Group. The Group issued £106.1m of Senior Loan Notes on 1 April 2012. On 18 April 2013, £63.0m of the Senior Loan Notes was redeemed. On 18 April 2013, an additional £63.0m of Management Loan Notes were issued to Baker Investments LP (an entity in which each of Duodi Investments S.à r.l. and certain Directors had an interest). As described in note 18, all the related party debt was settled in full as part of the Group reorganisation in relation to the IPO. The Group made payments regarding the remuneration of key management personnel. The remuneration of the key management personnel of the Group is set out below in aggregate for each of the categories specified in IAS 24 Related Party Disclosures. Remuneration of key management personnel Short-term employee benefits Share-based payments Post-employment benefits 26 July 2014 £m 27 July 2013 £m 1.2 0.1 0.1 0.9 – 0.1 1.4 1.0 28. Post balance sheet events Subsequent to the end of the financial year, the Group’s Spanish subsidiary signed new short-term financing facilities with Spanish banks BBVA and Banco Santander in an aggregate of €32.0m. The cost to the Group of these facilities is an arrangement fee of between 0.15% and 0.18%; a commitment fee of 0.10% per annum and interest on drawn funds of between 3.0% and 3.6% per annum above Euribor 90. GAME Digital plc — Annual Report and Accounts 2014 107 Company Balance Sheet As at 26 July 2014 Registered Number: 09040213 1 Current assets Trade and other receivables 2 Total assets 1.6 1.6 14.0 14.0 15.6 Current liabilities Trade and other payables 3 Net current liabilities 1.1 1.1 14.5 Non-current liabilities Deferred tax liabilities 7 Total liabilities – – 1.1 Net assets 14.5 Equity attributable to equity holders of the Group Share capital Share premium Own shares Retained earnings 1.7 13.4 – (0.6) Total equity 14.5 The accounting policies and notes on pages 109 to 111 form an integral part of these financial statements. The financial statements of GAME Digital plc, company number 09040213, were approved by the Board of Directors and authorised for issue on 15 October 2014. Signed on behalf of the Board on 15 October 2014 Benedict Smith Chief Financial Officer 108 GAME Digital plc — Annual Report and Accounts 2014 General Information The following accounting policies have been applied consistently in dealing with items which are considered material in relation to the financial statements. The Company is a public company limited by shares and was incorporated in England and Wales on 14 May 2014 with the name Project Vespa plc and registration number 09040213. The Company’s name was changed to GAME Digital plc on 16 May 2014. As the Company was incorporated in the current financial year no comparative information is presented. On 11 June 2014 its shares were listed on the London Stock Exchange. Basis of preparation The separate financial statements are presented as required by the Companies Act 2006. They have been prepared under the historical cost convention and in accordance with applicable United Kingdom Accounting Standards and law. Deferred tax assets are recognised for deductible temporary differences arising on trading losses which can be offset against expected future taxable profits. The Company’s accounting reference date is 31 July. The Company draws up its financial statements to the Saturday directly before or following the accounting reference date, as permitted by section 390 (3) of the Companies Act 2006. The carrying amount of deferred tax assets is reviewed at each period-end and reduced to the extent that it is no longer probable that sufficient taxable profits will be available to allow all or part of the asset to be recovered. The principal accounting policies are summarised below. They have all been applied consistently throughout the period and the preceding period. Deferred tax is calculated at the tax rates that are expected to apply in the period when the liability is settled or the asset is realised based on tax laws and rates that have been enacted or substantively enacted at the balance sheet date. Deferred tax is charged or credited in the statement of comprehensive income, except when it relates to items charged or credited in other comprehensive income, in which case the deferred tax is also dealt with in other comprehensive income. As permitted by section 408 of the Companies Act 2006 the Company has elected not to present its own profit and loss account and statement of cash flows for the year. The Company reported a loss for the 52 weeks ended 26 July 2014 of £0.6m (2013: £nil). Significant accounting policies Investments Fixed asset investments in subsidiaries are shown at cost less provision for impairment. Dividends Dividends proposed by the Board but unpaid at the period-end are not recognised in the financial statements until they have been approved by shareholders at the Annual General Meeting. Interim dividends are recognised when paid. No dividends were proposed or paid in either the current or the prior period. Taxation The tax expense represents the sum of the tax currently payable and deferred tax. Martyn Gibbs Chief Executive Officer Deferred tax Deferred tax is the tax expected to be payable or recoverable on differences between the carrying amounts of assets and liabilities in the additional historical financial information and the corresponding tax bases used in the computation of taxable profit, and is accounted for using the balance sheet liability method. Deferred tax liabilities are generally recognised for all taxable temporary differences and deferred tax assets are recognised to the extent that it is probable that taxable profits will be available against which deductible temporary differences can be utilised. Such assets and liabilities are not recognised if the temporary difference arises from goodwill or from the initial recognition of other assets and liabilities in a transaction that affects neither the tax profit nor the accounting profit. Current tax The tax currently payable is based on taxable profit for the period. Taxable profit differs from the profit/(loss) before taxation as reported in the statement of comprehensive income because it excludes items of income or expense that are taxable or deductible in other periods and it further excludes items that are never taxable or deductible. The Group’s liability for current tax is calculated using tax rates that have been enacted or substantively enacted by the reporting period end. Deferred tax assets and liabilities are offset when there is a legally enforceable right to set off current tax assets against current tax liabilities and when they relate to income taxes levied by the same taxation authority and the Group intends to settle its current tax assets and liabilities on a net basis. Pension contributions The Company makes payments to a number of defined contribution pension schemes. The assets of these schemes do not form part of the assets of the Group. The pension cost charge represents contributions payable during the period. Loans and receivables Trade receivables, loans and other receivables that have fixed or determinable payments that are not quoted in an active market are classified as loans and receivables. Overview — ifc-3 Strategic report — 4-56 Governance — 57-83 Results — 84-111 Shareholder information — 112-ibc Note Non-current assets Investment in subsidiaries 26 July 2014 £m Accounting Policies of the Company Trade and other receivables are initially recognised at fair value and subsequently carried at amortised cost, less provision for impairment. As at the period end, management had not identified any objective evidence that indicated an impairment had occurred. To the extent an indicator of impairment was identified, a provision for impairment of trade and other receivables is established when there is objective evidence that the Group will not be able to collect all amounts due according to the original terms of the receivables. This provision represents the difference between the asset’s carrying amount and the present value of estimated future cash flows. The amount of the provision is recognised in the statement of comprehensive income. GAME Digital plc — Annual Report and Accounts 2014 109 Notes to the Company Financial Statements Cash and cash equivalents include cash in hand, deposits at call with banks and unpresented cheques. Bank overdrafts are shown within borrowings in current liabilities on the statement of financial position. 1. Fixed asset investments Transactions between the Company and its subsidiaries, which are related parties, have been eliminated on consolidation. 4. Called up share capital The Company has investments in the following subsidiaries which principally affected the profits or net assets of the Group. Issued and fully paid up: 170,000,000 ordinary shares of £0.01p each Interest income is recognised by applying the effective interest rate, except for short-term receivables when the recognition of interest would be immaterial. Other financial liabilities Trade and other payables are recognised on the trade date of the related transactions. Trade payables are not interestbearing and are stated at their nominal value. Borrowings are recognised initially at fair value, net of transaction costs incurred. Borrowings are subsequently stated at amortised cost, with any difference between the proceeds (net of transaction costs) and the redemption value recognised in the statement of comprehensive income over the period of the borrowings using the effective interest method. Country of incorporation Principal activity Game Retail Retail trading Limited United Kingdom company Game Stores Retail trading Iberia SLU Spain company Capitex Holdings Holding Limited* United Kingdom company Cherrilux Holding Investments S.à r.l. Luxembourg company 1.7 Holding % The Company was incorporated on 14 May 2014 and issued 50,000 ordinary shares of £0.01p at par. 100% On 10 June 2014, the Company issued 160 million ordinary shares of £0.01p in exchange for all classes of shares of Capitex Holdings Limited and Cherrilux Investments S.à r.l. 100% 100% 100% On 11 June 2014 the ordinary shares were listed on the London Stock Exchange and the Company issued a further 10 million shares. The Company has one class of ordinary shares which carry no right to fixed income. Note: * Held directly by GAME Digital plc. On 10 June 2014, the Company acquired 100% of the share capital of Capitex Holdings Limited and Cherrilux Investments S.à r.l. in a share-for-share exchange transaction. £000 Cost and net book value At 14 May 2014 Additions – 1.6 At 26 July 2014 1.6 2. Trade and other receivables 26 July 2014 £m Amounts falling due within one year: Amounts owed by Group undertakings 26 July 2014 £m 14.0 14.0 5. Share premium account £m At 14 May 2014 Premium arising on issue of equity shares Expenses of issue of equity shares – 19.9 (6.5) At 26 July 2014 13.4 Of the expenses of issue of equity shares of £6.5m, £1.9m remained unpaid at 26 July 2014. Share-based compensation reserve Share-based compensation reserve includes the credit to equity for equity-settled share-based payments (see note 23 of the Group financial statements). The equity charge for the period ended 26 July 2014 was £0.0m. 6. Profit and loss account £m 3. Trade and other payables 26 July 2014 £m Amounts falling due within one year: Amounts owed to Group undertakings Accruals and deferred income 0.9 0.2 1.1 At 14 May 2014 Loss for the financial period – (0.6) At 26 July 2014 (0.6) Overview — ifc-3 Strategic report — 4-56 Governance — 57-83 Results — 84-111 Shareholder information — 112-ibc Accounting Policies of the Company continued 7. Deferred tax The deferred tax asset recognised by the Company during the current year was £0.0m (2013: nil). No deferred tax assets have been offset against deferred tax liabilities. At the balance sheet date the Company had unused tax losses of £0.6m (2013: nil) available for offset against future profits. 110 GAME Digital plc — Annual Report and Accounts 2014 GAME Digital plc — Annual Report and Accounts 2014 111 Glossary of terms ‘accessories’ peripherals, controllers, headsets, motion capture and game-related figurines; ‘Admission’ date the Company was admitted for unconditional trading to the London Stock Exchange, being 11 June 2014; ‘app’ a smartphone mobile application; ‘Codebank’ a proprietary system developed by GRL that allows suppliers to upload and store digital codes, which are in turn accessed by the Group’s UK distribution channels and delivered to the customer either by code on receipt or via email. These codes are then stored in the customer’s ‘Digital Locker’. Codes are recognised through the relevant console or PC service; ‘console’ a static device on which games are played and which requires a TV/monitor to operate (for example Xbox One, PlayStation 4 and Wii U); ‘console digital content’ DLC, subscriptions, full-game downloads and digital currency top-ups (used, for example, on Xbox Live, PlayStation Network and Nintendo eShop); ‘content’ games and additional content delivered either physically or digitally (including: (i) console physical content; (ii) console digital content; and (iii) non-console digital content); ‘CRM’ Customer Relationship Management; ‘DLC’ any downloadable content; ‘EBIT’ earnings before interest and tax; ‘EBITDA’ earnings before interest, tax, depreciation and amortisation; ‘eCommerce’ online sales; ‘exclusive content’ market exclusive editions of new physical video game titles that feature additional exclusive digital content; ‘EPS’ earnings per share; ‘freemium’ a pricing genre typically associated with digital content, whereby the initial product is free, but a premium is charged for proprietary features or functionality; ‘GAME Marketplace’ a strategic initiative to open a GAME-led marketplace enabling peer-to-peer selling between vendors and customers; 112 GAME Digital plc — Annual Report and Accounts 2014 ‘GAMEtronics’ GAME’s expanded trade-in and sales offering whereby customers can buy or trade-in technology devices, receiving cash or a currency value for them; ‘GAME Wallet’ a payment solution which will provide customers with an electronic account which brings together the value of all gift card credits, cash from trade-ins and reward points; ‘GAMEware’ GAME’s own-label products; ‘handheld’ handheld console device (for example Nintendo DS, DSi, 2DS, 3DS, Sony PSP, Sony PSP Go and PSP Vita); ‘hardware’ consoles and handhelds used to play games; ‘IPO’ Initial Public Offering; ‘mCommerce’ sales via a mobile version of a website; ‘non-console digital content’ PC downloads, mobile, casual and social games; ‘omni-channel’ a number of different channels (stores, online, mobile and the GAME App) operating in synchronicity; ‘operating profit’ earnings before interest and tax; ‘PC’ personal computer; ‘POSA card’ point-of-sale activation card; ‘PSP’ Performance Share Plan; ‘SAYE’ Save As You Earn; ‘SIP’ Share Incentive Plan; ‘SKU’ stock-keeping unit, which is a number or combination of alpha and numeric characters that uniquely identify a product; ‘software’ games and additional content delivered either physically or digitally (including: (i) console physical content; (ii) console digital content; and (iii) non-console digital content); ‘trade-in’ the exchange of products for cash or credit (in the form of gift cards), which can be used to purchase the Group’s products (or part thereof); and ‘TSR’ Total Shareholder Return. Registered office GAME Digital plc UnityHouse TelfordRoad BasingstokeRG216YJ Stockbrokers Liberum Capital Limited RopemakerPlace,Level12 25RopemakerStreet LondonEC2Y9LY Tel:+44(0)1256784000 www.gamedigitalplc.com Canaccord Genuity Limited 88WoodStreet LondonEC2V7QR Registerednumber:09040213 CompanySecretary:RuthCartwright Legal advisors Macfarlanes LLP 20CursitorStreet LondonEC4A1LT Shoosmiths LLP WitanGateHouse 500-600WitanGateWest MiltonKeynesMK91SH Independent auditors Deloitte LLP 2NewStreetSquare LondonEC4A3BZ Registrar Computershare ThePavilions,BridgwaterRoad, BristolBS138AE Tel:+44(0)8707020000 (callschargedatUKNationalRate) TextPhone:+44(0)8707020005 Fax:+44(0)8707036101 www.computershare.com/uk Overview — ifc-3 Strategic report — 4-56 Governance — 57-83 Results — 84-111 Shareholder information — 112-ibc The following terms have the following meanings throughout the Annual Report unless the context otherwise requires: Shareholder information GAME Digital plc Unity House Telford Road Basingstoke RG21 6YJ www.gamedigitalplc.com This Report is printed on materials which are FSC ® certified from well-managed forests. 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