2014IITSECProgram_Full_LowRes
Transcription
2014IITSECProgram_Full_LowRes
NATIONAL TRAINING AND SIMULATION ASSOCIATION T H E W O R L D ’ S L A R G E S T M O D E L I N G & S I M U L AT I O N E V E N T I/ITSEC INTERSERVICE/INDUSTRY TRAINING, SIMULATION & EDUCATION CONFERENCE TRAINED AND MISSION READY: DETER • DEFEND • DEFEAT k to ch ec e r u s Be fron t e h t e d in si e rs fo r v o c k c a n d ba Gu id e t e k c o you r P . a n d CD W W W. I I T S E C . O R G PROGRAM GUIDE u DECEMBER 1-5, 2014 u ORLANDO, FLORIDA TA B L E O F C O N T E N T S n WELCOME & INTRODUCTIONS Conference Welcome 2 Keynote Speakers 3 Conference Leadership 4 Interservice Executives 5 Principals & Advisor6 n AGENDA Pre-Conference Agenda 7 Dress Code 7 Conference Agenda 8 Continuing Education Units/Continuous Learning Points 12 Orange County Convention Center Diagram 13 Hyatt Regency Diagram 14 n TUTORIALS Tutorial Grid Tutorial Synopses & Schedule 15 16 n SIGNATURE EVENTS27 n FOCUS EVENTS33 n COMMUNITY OF INTEREST / PROGRAM BRIEFS41 n PAPER SESSIONS Paper Session Grid Papers/Authors Presentation Schedule 45 50 n STEM STEM Workforce Initiative Future Leaders • Students at I/ITSEC America’s Teachers at I/ITSEC • Educators (techPATH) Serious Games Showcase & Challenge STEM Pavilion: Project Based Learning I/ITSEC Scholarships Post I/ITSEC Professional Development Workshops 59 60 61 62 63 64 65 n EXHIBITS Hall Happenings 2014 Exhibitors 67 70 n COMMITTEES Conference Committee • Council of Chairs Program Subcommittees Special Teams 73 74 76 n CONFERENCE INFORMATION Registration Information • Parking • Dress Code 77 Lodging78 Getting Around During I/ITSEC 79 Publications & Media 80 Association Sponsors 81 Safety & Security 82 Golf Tournament 83 5K Run 84 n I/ITSEC 2015 I/ITSEC 2015 Save the Date Call for Papers and Tutorials Serious Games Showcase & Challenge Black Swan 85 86 87 88 n ABSTRACT BOOK 89 T H E W O R L D ’ S L A R G E S T M O D E L I N G & S I M U L AT I O N E V E N T 1 WELCOME ELCOME ATTENDEES OF I/ITSEC 2014: On behalf of the United States Army, this year’s Lead Service; our sponsoring organization, the National Training and Simulation Association; the Service Executives and their Principals; and the 200-plus volunteers from the Army, Navy, Marine Corps, Air Force, Coast Guard, Office of the Secretary of Defense, Industry, and Academia, it is my distinct honor and great pleasure to welcome you to the 2014 Interservice/Industry Training, Simulation and Education Conference. With continuing and emerging threats around the world, our military Services and government organizations— both here in the US and abroad—are being asked to do more with less. Now more than ever before, modeling and simulation technologies and methods can help organizations train to high-consequence scenarios, exercise and verify readiness for an individual or a group, and test countless new ideas and innovations in a shorter amount of time. The theme selected for this year’s Conference is “Trained and Mission Ready: Deter, Defend, Defeat,” which underscores this crucial need for readiness—where people are engaged, equipped, and perfectly positioned to give their best in performance of the mission. Building on the Conference’s military-focused history, I/ITSEC has emerged as the predominant cross-industry forum, drawing an increasing number of attendees from industries including healthcare, energy, transportation and manufacturing, who are in search of new innovations to change the way people learn and perform, to drive down costs, and increase their ability to compete. The volunteer members of our six Subcommittees, the Tutorial Board and the Conference Committee have spent this year finding the best technical papers (149), tutorials (21), educationally-focused special events (12), and a range of special programs (including Future Leaders Pavilion, Serious Games Showcase and Challenge, and Warfighters’ Corner). As a result, I am certain you will find the 2014 Program to be rich, diverse, and highly relevant. All Monday tutorials, Friday professional development workshops, and many of our paper sessions are available for continuing education units and continuous learning credits. Eligible sessions are identified in the program guide and additional information is available on the www.iitsec.org website. Be sure to visit the I/ITSEC exhibit hall, which hosts the largest display of training systems capabilities in the world. Over 500 exhibitors will present leading-edge technology and innovative concepts. This year, we also welcome continued growth in the number of international attendees. With nearly 2000 attendees from over 70 countries expected, we have created even more opportunities for networking to promote dialogue and idea exchange. Finally, I want to express my sincere thanks and appreciation to our dedicated volunteers and their sponsors. Their commitment and support has made I/ITSEC 2014 a reality and ensured this Conference remains the premier professional development event across the globe for the training and simulation professional. As you attend the events and walk the exhibit floor over the next few days, please take a moment to thank the authors and other volunteers who have helped make this program a success. Sincerely, Janet J. Spruill 2 2 0 1 4 I N T E R S E R V I C E / I N D U S T RY T R A I N I N G , S I M U L AT I O N & E D U C AT I O N C O N F E R E N C E KEYNOTE SPEAKERS GENERAL DANIEL B. ALLYN, USA 35th Vice Chief of Staff of the Army Anthony Smeraglinolo President and Chief Executive Officer Engility Corporation GENERAL DANIEL B. ALLYN assumed duties as the 35th Vice Chief of Staff of the Army, August 15, 2014. General Allyn is a native of Berwick, Maine, and a graduate of the United States Military Academy at West Point, New York. He previously served as the Commander of the United States Army Forces Command, Fort Bragg, NC. He also served as the Commanding General, XVIII Airborne Corps and Commanding General, 1st Cavalry Division, “America’s First Team,” including duty as Commanding General, Combined Joint Task Force-1 and Regional Command East in Afghanistan. General Allyn has also served as the Chief of Staff, and later, Deputy Commanding General of XVIII Airborne Corps, including duty as Chief of Staff, Multi-National Corps Iraq. His joint assignments include the Joint Improvised Explosive Device Defeat Organization and the Joint Operations Directorate, J-3. Prior to his Joint assignments, he served as Commander, 3rd Brigade Combat Team, 3rd Infantry Division (Mechanized), culminating with service during Operation Iraqi Freedom. Prior to serving in the “Marne Division,” General Allyn served two tours of duty with the 82nd Airborne Division, two years with the 2nd Infantry Division, and three tours of duty with the 75th Ranger Regiment. General Allyn’s previous duties include command at the platoon through division level and staff assignments at the battalion through Joint Staff level. He served an overseas assignment in Korea and operational deployments for Operation Urgent Fury in Grenada, two peacekeeping deployments to the Sinai Peninsula in Egypt, Operation Just Cause in Panama, Operation Desert Storm in Saudi Arabia, and Operations Desert Spring and Enduring Freedom in Kuwait, two tours in support of Operation Iraqi Freedom, and most recently was deployed to Afghanistan in support of Operation Enduring Freedom XII. He is a graduate of the Naval War College at Newport, Rhode Island, where he earned a Master of Arts degree in Strategic and National Security Studies. General Allyn’s awards and decorations include the Distinguished Service Medal, the Silver Star, three Defense Superior Service Medals, three Legions of Merit, the Bronze Star Medal, two Defense Meritorious Service Medals, six Meritorious Service Medals, the Joint Service Commendation Medal, four Army Commendation Medals, three Army Achievement Medals, the Combat Infantryman Badge (with Star), the Expert Infantryman Badge, Master Parachutist Badge (with Bronze Star), the Ranger Tab, the Pathfinder Badge, the Joint Chiefs of Staff Identification Badge. MR. SMERAGLINOLO has spent more than 30 years in executive positions within the government services industry. He began his career holding leadership positions in finance, program management, business development, and operations at Harris Corporation for more than 25 years. From 2005 to 2008, he served as President of the L-3 Services Group’s Intelligence Solutions Division. From 2008 to 2010, Mr. Smeraglinolo was President of the Global Stabilization and Development Solutions division for Dyncorp International. In 2010, Mr. Smeraglinolo rejoined L-3 and served as Executive Vice President, L-3 Services Group, and Acting President, Command & Control Systems and Software division, L-3 Services Group. From 2010 to 2012, he drove the strategy leading to the spin-off of L-3’s six government services business units to form Engility in July 2012. Mr. Smeraglinolo has been serving as Engility’s President and Chief Executive Officer since the spin-off. After the spin-off, Mr. Smeraglinolo spear-headed a major streamlining and cost reduction initiative to ensure Engility’s customers received the same outstanding service they have come to expect, but now in a price-disruptive manner. Mr. Smeraglinolo’s vision has enabled Engility to become a market leader in providing subject matter experts to solve their customers’ most complex problems within their tightly constrained budgets. Engility is a leading provider of best-in-class training capabilities, specialized technical consulting, program and business support services, engineering and technology lifecycle support, and supply chain and logistics management services. Engility is ranked 30th in Washington Technology’s Top 100 largest contractors in the Government marketplace and has been a publicly traded company on the New York Stock Exchange since its spinoff in July 2012. Mr. Smeraglinolo has a Bachelor’s degree in Business Management from Fairfield University in Connecticut and a Master of Business Administration from Florida Institute of Technology. T H E W O R L D ’ S L A R G E S T M O D E L I N G & S I M U L AT I O N E V E N T 3 CONFERENCE LEADERSHIP Conference Chairs Ron Smits I/ITSEC 2014 Conference Chair Janet Spruill I/ITSEC 2014 Program Chair RON SMITS is general manager for Training & Readiness Analysis for Engility Corporation and part of the corporate Center of Excellence where he develops technical solutions that differentiate Engility as an industry leader in its core capabilities and services. Previously, he led the cross-company organization responsible for the development and delivery of all external training and readiness analyses solutions. Responsible for building shareholder value, customer satisfaction, accelerating business growth, and personnel recruiting and retention, his duties included P&L, budgeting, forecasting, division administration, business development and operations. A command pilot with over 3000 hours, Ron served as a Dutch Air Force fighter pilot, holding positions such as Chief, Wing Operations, F-16 Training Program Manager for the USAF’s Air Combat Command, and various leadership positions at the EuroNATO Joint Jet Pilot Training Program. He transitioned to the training industry when he joined DRC (later acquired by Engility Corporation) and held assignments as program manager, business unit director, and division director. Ron has been active in I/ITSEC since 1999, first as an author and exhibitor and subsequently as subcommittee member and chair, special events coordinator and program chair. He holds a B.S. from the KMA, an M.A. from Old Dominion University and is a graduate of the Greater Boston Executive Program at MIT’s Sloan School of Management. JANET SPRUILL is the senior director of Business Development and the Principal Learning Solutions Architect for Serco, Inc. where she guides the design and implementation of advanced learning and simulation services and solutions for the U.S. Department of Homeland Security, the Department of Defense, and various defense, transportation and health organizations worldwide. Janet specializes in new concept development for large-scale training deployment, immersive and virtual environments, performance support systems, knowledge management, and rapid end-user adoption. She brings a unique insight and unparalleled ability to convey highly technical concepts in relevant and practical ways. Janet is a Certified Human Capital Strategist (HCS) as granted by the Human Capital Institute and is an accomplished writer and speaker, presenting on topics that include “Adaptive Leadership,” “Crowdsourcing Expert Performance,” and “Overcoming Barriers to Virtual World Adoption.” She is a six-time I/ITSEC author, and has held progressive I/ITSEC leadership positions since 2000. Janet chaired three I/ITSEC subcommittees and served as special events coordinator in 2012 before assuming the role of 2014 I/ITSEC Program Chair. Conference Sponsor RADM James Robb, USN (Ret.) President National Training and Simulation Association 4 Following graduation from Rensselaer Polytechnic Institute, designation as a Naval Aviator and training in the F-14 Tomcat, Admiral Robb deployed nine times across the globe accumulating over 5000 hours and 1000 carrier landings. Following a tour flying Russian fighters in the Nevada desert, he commanded Fighter Squadron Fifty One, Carrier Air Wing Nine, the Navy Fighter Weapons School (TOPGUN), and Carrier Strike Group Seven. As a Flag Officer he managed all Naval Aviation Programs (N980) and was the Director of Navy Readiness (N43). Following 9/11, he joined USCENTCOM as the Director of Plans (J5) deploying to the Middle East in support of combat operations. Retiring in 2006, he built a successful small consulting business before joining the National Training and Simulation Association as President in June 2012. Lt Gen Lawrence P. Farrell, Jr., USAF (Ret.) President National Defense Industrial Association Prior to his retirement from the Air Force in 1998, General Farrell served as the Deputy Chief of Staff for Plans and Programs, Headquarters U.S. Air Force, Washington, D.C. He was responsible for planning, programming and manpower activities within the corporate Air Force and for integrating the Air Force’s future plans and requirements to support national security objectives and military strategy. A command pilot with more than 3,000 flying hours, he flew 196 missions in Southeast Asia, and commanded the 401st Tactical Fighter Wing, Torrejon Air Base, Spain. He is a graduate of the Air Force Academy with a BS in Engineering and an MBA from Auburn University. General Farrell became President of the National Defense Industrial Association in September of 2001. 2 0 1 4 I N T E R S E R V I C E / I N D U S T RY T R A I N I N G , S I M U L AT I O N & E D U C AT I O N C O N F E R E N C E EXECUTIVES MG Jon Maddux, USA U.S. Army Program Executive Officer for Simulation, Training and Instrumentation CAPT Wes Naylor, USN Commanding Officer, Naval Air Warfare Center, Training Systems Division Army Service Executive (Lead Service) MG JON MADDUX is responsible for simulation, training and test/instrumentation to support the U.S. Army. PEO STRI annually executes a multi-billion dollar program with a workforce of 1200 employees. In addition to his responsibilities as the PEO, MG Maddux is dual-hatted as the Head of Contracting Activity authority. He oversees approximately 1600 contracts valued at over $28 billion. MG Maddux has held key positions in the Army, including Assistant to the Principal Military Deputy, Assistant Secretary of the Army Acquisition, Logistics and Technology (ASA(ALT)); Deputy Commanding General, Support, Combined Security Transition Command-Afghanistan; PEO Ammunition/Commanding General, Picatinny Arsenal; Chief of Staff, Office of the ASA(ALT); Director for Army Evaluation Task Force Integration, Directorate for Program Manager for Future Combat Systems (Brigade Combat Team); and Project Manager for Future Combat Systems Network Systems Integration. MG Maddux entered the Army as an enlisted Soldier in 1976 and he has earned several awards, including four Legion of Merit awards and the Bronze Star Medal. MG Maddux graduated from the U.S. Army War College and has three Masters degrees. Navy Service Executive CAPT WES NAYLOR, USN: The Naval Air Warfare Center Training Systems Division (NAWCTSD) is the Navy’s principal center for modeling, simulation, and training systems technologies. The command provides training solutions and research for a wide spectrum of military programs, including aviation, surface & undersea warfare, and other specialized requirements. CAPT Naylor leads a workforce of more than 1,000 scientists, evaluators, engineers, technicians, logisticians, contracting specialists, and support personnel. A native of McLean, Virginia, CAPT Naylor is a graduate of George Mason University where he earned his Bachelors of Science degree in Government and a 2007 graduate of the National War College, where he was awarded a Master’s Degree in National Security Strategies. As a Naval Aviator, CAPT Col (Sel) Walter Yates, USMC Program Manager, Marine Corps Systems Command PM Training Systems Col Dan Marticello, USAF Chief, Simulators Division, Air Force Materiel Command Naylor flew the Navy’s P-3 Orion maritime patrol aircraft. He also has experience serving in various acquisition and staff positions. CAPT Naylor served as the Executive Officer of NAWCTSD for two years prior to assuming command in June 2014. His awards include the Meritorious Service Medal, Air Medal, Navy Commendation Medal, Navy and the Achievement Medal. Marine Corps Service Executive LtCol WALTER YATES, Program Manager, Training Systems: As the Marine Corps Systems Command Program Manager for Training Systems LtCol Yates is responsible for managing a workforce of over 150 personnel in the acquisition and sustainment of training systems used throughout the Marine Corps. LtCol Yates graduated from Texas A&M University in 1990 with a B.S. in Mechanical Engineering Technology. He graduated from the Naval Postgraduate School in 2004 with a M.S. in the field of Modeling, Virtual Environments and Simulation. As a Field Artillery officer he served ashore and deployed afloat in billets including forward observer, platoon commander, fire direction officer, and battery commander. LtCol Yates served as the officer in charge of the Battle Simulation Center for MAGTF Training Command from 2004 to 2007. From 2007 to 2011 he served on the Program Manager for Training Systems staff, including a year as the Marine Corps Systems Command Liaison Officer to the Command Element of Multinational Force-West, Iraq. In 2011 LtCol Yates returned to Marine Corps Systems Command, as the Deputy for Modeling and Simulation. He completed his assignment as a Secretary of Defense Corporate Fellow at Norfolk Southern Corporation prior to reporting for duty as PM TRASYS. Air Force Service Executive Col DAN MARTICELLO is Chief of the Simulators Division, AF Life Cycle Management Center, Wright-Patterson AFB, Ohio. He directs 400 employees in the acquisition and sustainment of more than 40 USAF and 10 foreign AF training systems. Col Marticello graduated from the USAF Academy and earned an M.S. degree at the University of Colorado. He graduated from USAF Under- T H E W O R L D ’ S L A R G E S T M O D E L I N G & S I M U L AT I O N E V E N T Frank C. DiGiovanni, SES Acting Deputy Assistant Secretary of Defense (Readiness) graduate Pilot Training, Test Pilot School, and Air Command and Staff College. His assignments have included serving as flight test program manager for the F-15 Joint Helmet-mounted Cueing System and AIM-9X missile; overseeing F-117A developmental flight test; working on the HQ AFMC Commander’s Action Group; managing upgrades to the F-15C/D air superiority fleet; and commanding a squadron executing classified acquisition programs. He attended MIT as an AF Fellow, and then managed a C-17 capability upgrade program. He deployed with NATO Training Mission-Afghanistan, where as Chief of Plans and Operations, he created the Afghan Defense Acquisition & Resource Management Institute. He was then assigned as Chief of the HQ AFMC Capabilities and Requirements Division, managing the AF Agile Combat Support Core Function portfolio. Senior Advisor for Readiness and Training FRANK C. DIGIOVANNI serves as the Acting Deputy Assistant Secretary of Defense (Readiness). His responsibilities include policy and oversight of military training readiness and capability modernization. He leads the Department’s $4.3B Combatant Commander Exercise and Engagement and Training Transformation, the sustainment of military training ranges, the development of Live, Virtual and Constructive Training Standards and Architectures, the Advanced Distributed Learning Initiative, the creation of a “virtual world” training capability, and ensures training is properly incorporated into major acquisition programs. He also serves as a senior DoD training member on the Modeling and Simulation Steering Committee and collaborates with interagency partners to develop training strategy and policy to ensure Government civilians and Service members are better prepared to conduct reconstruction and stabilization operations. He oversees efforts and policies associated with sustaining access to DoD’s land, air and sea training space and for developing policy, strategic communication and the research agenda associated with energy infrastructure and its impact on the ability of the Department to conduct readiness training activities. 5 PRINCIPALS & ADVISOR Service Principals Traci Jones Army G-7 Training and Support Services, U.S. Army Program Executive Office, Simulation, Training and Instrumentation (PEO STRI) Diana Teel Navy Industry Outreach, Naval Air Warfare Center Training Systems Division (NAWCTSD) Martin Bushika Marine Corps Assistant Program Manager for Program Management, Marine Corps Systems Command, PM Training Systems (MARCORSYSCOM PM TRASYS) Tony DalSasso Air Force Chief Engineer, Simulators Division, Air Force Materiel Command (AFMC) OSD Principal Education and Training Advisor Brent Barrow Deputy Director, Training Readiness and Strategy ODASD (Readiness) 6 VADM Al Harms, USN (Ret.) Vice President (Emeritus) for Strategy, Marketing, Communications and Admissions, University of Central Florida 2 0 1 4 I N T E R S E R V I C E / I N D U S T RY T R A I N I N G , S I M U L AT I O N & E D U C AT I O N C O N F E R E N C E Agenda PRE-CONFERENCE AGENDA WEDNESDAY, 26 NOVEMBER 2014 TIME LOCATION 0730 Exhibitor Registration Open 1700 Exhibitor Registration Close S220 of the South Concourse THURSDAY, 27 NOVEMBER 2014 CLOSED FOR THANKSGIVING FRIDAY, 28 NOVEMBER AND SATURDAY, 29 NOVEMBER 2014 TIME LOCATION 0730 Exhibitor Registration Open 1800 Exhibitor Registration Close S220 of the South Concourse SUNDAY, 30 NOVEMBER 2014 TIME LOCATION 0730 Exhibitor Registration Open S220 of the South Concourse 1200 Conference Registration Open S220 of the South Concourse 1200 All Satellite Registrations Open Multiple Hotels (see page 78) 1800 All Registrations Close Dress Code BRANCH CONFERENCE AND GENERAL SESSIONS BANQUET Army ACUs or Duty Uniform Army Blue (Army Evening Mess optional) Marine Corps Service “C” Evening Dress (Dress Blue “B” or Service “A” optional) Navy Service Khaki, Navy Service Uniform Dinner Dress White (Service Dress White optional) Air Force Short or Long Service Blues Service Dress Blue with tie and jacket (Mess Dress optional) Coast Guard Tropical Blue Long Dinner Dress White (Service Dress White optional) Civilian Business attire Black tie (optional) LEGEND (one or more of the following may appear on this page). Nominated for Best Paper Award Honorable Mention for Best Paper Award % Game-related Subject Matter ñ International Author Continuing Education Units (see pg. 13) h Medical-related Subject Matter T H E W O R L D ’ S L A R G E S T M O D E L I N G & S I M U L AT I O N E V E N T Ï Cyber Security Mobile 7 AGENDA MONDAY, 1 DECEMBER 2014 TIME LOCATION 0730 Conference and Exhibit Registration Open S220 of the South Concourse 0730 All Satellite Registrations Open Multiple Hotels 0830 - 1000 TUTORIALS (Synopses begin on page 16) Introduction to HLA (1430) ñ Room S320A Modeling and Simulation 101: DoD Management (1421) Room S320GH Fundamentals of Modeling and Simulation (1416) Room S310AB U.S. Export Controls 2014: Continued Change for International Modeling and Simulation (1441) Room S320B Fundamentals of Adaptive Intelligent Tutoring Systems for Self-regulated Learning (1413) Room S320C My Training Talks with Me! Getting Started with Dialogue Agents (1418) Room S320E Transmedia Learning in the Wild: Supporting Military Training Through Story-driven Engagement (1442) % Room S320D 1030 - 1200 SIGNATURE EVENT: Congressional Modeling and Simulation Event (page 27) Room S330ABC 1245 - 1415 TUTORIALS (Synopses begin on page 19) TENA/JMETC: Testing and Training for Mission Readiness (1436) Room S320A Training Simulation Fidelity: Establishing Preferences, Priorities, and Optimizing Trade-offs (1402) Room S320GH Model Verification and Validation Methods (1407) Room S310AB Establishing the Value of Simulation (VoS) for Collective Training: Accent on Methodology Room S320B (1417) Cognitive Neuroscience for Military Education and Training (1412) Room S320C Using HTML5 to Develop IMI, Simulations, and Games (1422) % Room S320E Scenario Story Development in Military Games/Simulations (1426) % Room S320D 1400 Break 1400 Exhibits Open 1430 - 1600 TUTORIALS (Synopses begin on page 23) Distributed Interactive Simulation 101: The Basics (1439) Room S320A Simulation Conceptual Modeling Theory and Application (1409) Room S320GH Planning and Execution of a Large Multi-architecture Distributed Event (1420) Room S310AB Defense-related Applications of Discrete Event Simulation (1408) Room S320B Augmenting Virtual Worlds with Intelligent Tutors (1437) Room S320C Speech-based Interaction: Myths, Challenges, and Opportunities (1429) ñ % Room S320E Bridging the Gap: How to Build Effective Game-based Training (1425) % Room S320D 1800 Exhibits Close 1800 All Registration Stations Close LEGEND (one or more of the following may appear on this page). Nominated for Best Paper Award Honorable Mention for Best Paper Award % Game-related Subject Matter ñ International Author 8 Exhibit Hall Continuing Education Units (see pg. 13) h Medical-related Subject Matter Ï Cyber Security Mobile 2 0 1 4 I N T E R S E R V I C E / I N D U S T RY T R A I N I N G , S I M U L AT I O N & E D U C AT I O N C O N F E R E N C E AGENDA TUESDAY, 2 DECEMBER 2014 TIME LOCATION 0700 Conference and Exhibit Registration Open S220 of the South Concourse 0700 All Satellite Registrations Open Multiple Hotels 0745 Pre-Ceremony Music Central Florida VFW Musical Ensemble Hyatt Regency, Windermere Ballroom 0830 - 1000 OPENING CEREMONIES Hyatt Regency/Windermere Call to Order Presentation of Colors National Anthem Invocation OPENING REMARKS Ron Smits, 2014 Conference Chair KEYNOTE ADDRESSES General Daniel Allyn, USA, Vice Chief of Staff of the Army Anthony Smeraglinolo, President and Chief Executive Officer, Engility Corporation 1000 - 1030 Break 1030 - 1200 SIGNATURE EVENT: General/Flag Officer Panel (page 28) Hyatt Regency/Windermere 1200 Exhibits Open Exhibit Hall 1200 - 1330 Lunch (Opening of Exhibits and Lunch will occur at 1200 or upon adjournment of the General/Flag Officer Panel) South B 1400 - 1530 PAPER SESSIONS (Title/Author List begins on page 50. Session schedules for this timeframe are on page 45.) Rooms S320A-F 1400 - 1530 SIGNATURE EVENT: Enabling Combat Readiness: Live, Virtual, Constructive (LVC) Training (page 29) Room S320GH 1400 - 1530 COMMUNITY OF INTEREST/PROGRAM BRIEF: Warfighter Human Dynamic Skill: Results from an Innovative Training and Evaluation Program (page 41) Room S330C 1530 - 1700 FOCUS EVENT: Warfighters Corner (page 33) Exhibit Hall, Booth 2681 1530 - 1600 Break 1600 - 1730 PAPER SESSIONS (Title/Author List begins on page 50. Session schedules for this timeframe are on page 45.) Rooms S320A-F 1600 - 1730 FOCUS EVENT: Ignite! (page 34) Room S320GH 1600 - 1730 COMMUNITY OF INTEREST/PROGRAM BRIEF: Early Synthetic Prototyping: Force 2025 Capability Development Driven by Soldiers Using Games (page 41) Room S330C 1700 - 1830 Exhibitor Networking Event Exhibit Hall 1800 All Registration Stations Close 1830 Exhibits Close LEGEND (one or more of the following may appear on this page). Nominated for Best Paper Award Honorable Mention for Best Paper Award % Game-related Subject Matter ñ International Author Continuing Education Units (see pg. 13) h Medical-related Subject Matter T H E W O R L D ’ S L A R G E S T M O D E L I N G & S I M U L AT I O N E V E N T Ï Cyber Security Mobile 9 AGENDA WEDNESDAY, 3 DECEMBER 2014 TIME LOCATION 0700 Conference and Exhibit Registration Open S220 of the South Concourse 0800 - 1700 COMMUNITY OF INTEREST/PROGRAM BRIEF: Experience Application Program Interface (xAPI) PlugFest (page 41) Room S310A 0830 - 1000 PAPER SESSIONS (Title/Author List begins on page 50. Session schedules for this timeframe are on page 46.) Rooms S320A-F 0830 - 1000 SIGNATURE EVENT: I/ITSEC 2014 Fellow Paper Presentation: Metasimulation (page 30) Room 320GH 0830 - 1000 COMMUNITY OF INTEREST/PROGRAM BRIEF: Interoperable Performance Assessment within Live-Virtual-Constructive Events (page 41) Room S330C 0930 Exhibits Open Exhibit Hall 1000 - 1030 Break 1030 - 1200 PAPER SESSIONS (Title/Author List begins on page 50. Session schedules for this timeframe are on page 46.) Rooms S320A-F 1030 - 1200 FOCUS EVENT: Improving Patient Safety — Does Simulation Help? (page 35) Room S320GH 1030 - 1200 COMMUNITY OF INTEREST/PROGRAM BRIEF: Simulation & Training in Europe – the Government Perspective from a Number of Nations (page 42) Room S330C 1030 - 1200 FOCUS EVENT: Warfighters Corner (page 33) Exhibit Hall, Booth 2681 1200 - 1330 Lunch South B 1400 - 1530 PAPER SESSIONS (Title/Author List begins on page 50. Session schedules for this timeframe are on page 47.) Rooms S320A-F 1400 - 1530 FOCUS EVENT: Mind Over Matter: The Power of Mental Fitness, Emotional Intelligence, and “Soft Skills” (page 36) Room S320GH 1400 - 1530 COMMUNITY OF INTEREST/PROGRAM BRIEF: Veterans Health Administration: Next Generation Simulation-based Training Initiatives (page 42) Room S330C 1530 - 1600 Break 1600 - 1730 PAPER SESSIONS (Title/Author List begins on page 50. Session schedules for this timeframe are on page 47.) Rooms S320A-F 1600 - 1730 FOCUS EVENT: A Virtual World Cup For Collaborating, Understanding & Partnering (page 37) Room S320GH 1800 All Registration Stations Close 1830 Exhibits Close LEGEND (one or more of the following may appear on this page). Nominated for Best Paper Award Honorable Mention for Best Paper Award % Game-related Subject Matter ñ International Author 10 Continuing Education Units (see pg. 13) h Medical-related Subject Matter Ï Cyber Security Mobile 2 0 1 4 I N T E R S E R V I C E / I N D U S T RY T R A I N I N G , S I M U L AT I O N & E D U C AT I O N C O N F E R E N C E AGENDA THURSDAY, 4 DECEMBER 2014 TIME LOCATION 0700 Conference and Exhibit Registration Open S220 of the South Concourse 0830 - 1000 PAPER SESSIONS (Title/Author List begins on page 50. Session schedules for this timeframe are on page 48.) Rooms S320A-F 0830 - 1000 FOCUS EVENT: The Quantified Warrior: Enhancing Assessment in the Military (page 38) Room S320GH 0830 - 1000 COMMUNITY OF INTEREST/PROGRAM BRIEF: Geospatial Environmental Database Standards Forum (page 42) Room S330C 0930 Exhibits Open Exhibit Hall 1000 - 1030 Break 1030 - 1200 PAPER SESSIONS (Title/Author List begins on page 50. Session schedules for this timeframe are on page 48.) Rooms S320A-F 1030 - 1200 SIGNATURE EVENT: Training the Human Dimension in a Time of Austerity— The Opportunity of Technology (page 31) Room S320GH 1030 - 1200 COMMUNITY OF INTEREST/PROGRAM BRIEF: Trends in Instructional Systems Design (page 42) Room S330C 1030 - 1200 FOCUS EVENT: Warfighters Corner (page 33) Exhibit Hall, Booth 2681 1030 - 1200 SPECIAL PAPER SESSION: Presentations from Future Leaders Pavilion (page 60) Room S330D 1200 - 1330 Lunch South B 1300 AWARDS CEREMONY: Serious Games Showcase & Challenge Warfighters Corner Stage 1330 - 1500 PAPER SESSIONS (Title/Author List begins on page 50. Session schedules for this timeframe are on page 49.) Rooms S320A-F 1330 - 1500 FOCUS EVENT: The Intelligence Community’s Challenge to Training Innovators (page 39) Room S320GH 1345 AWARDS CEREMONY: Future Leaders Warfighters Corner Stage 1500 Exhibit Hall and Registration Close Exhibit Hall 1800 Hosted Reception sponsored by Lockheed Martin Hyatt Regency, Windermere Foyer Hyatt Regency Windermere Ballroom 1900 & Reception Awards banquet Conference Awards Banquet Dinner Music provided by Bob Dehne on the Vibraphones Best Paper Award Presentation RADM Fred Lewis Postgraduate I/ITSEC Scholarship Ceremonial Music provided by Voices of Liberty Passing of the Flag for I/ITSEC 2015 FRIDAY, 5 DECEMBER 2014 TIME PROFESSIONAL DEVELOPMENT WORKSHOPS (Synopses can be found on pages 65-66) 0800 – 1200 Certified Modeling & Simulation Professional (CMSP) Exam Preparation Room S330C 0800 – 1200 Live-Virtual-Constructive (LVC) Interoperability Techniques Room S330D 0800 – 1200 Modeling & Simulation for Acquisition Room S330G 0800 – 1200 Back to the Future: Workshop on Applying the UJTL: Linking Missions, METLs, DRRS, and Lessons Learned to Capabilities Room S330H 0800 – 1200 Applied Earned Value Management Room S330F 1300 – 1700 Seamless Mobile Learning and Simulations Room S330F 0800 – 1700 Serious Game Design Tutorial Room S330E LEGEND (one or more of the following may appear on this page). Nominated for Best Paper Award Honorable Mention for Best Paper Award % Game-related Subject Matter ñ International Author Continuing Education Units (see pg. 13) h Medical-related Subject Matter T H E W O R L D ’ S L A R G E S T M O D E L I N G & S I M U L AT I O N E V E N T Ï Cyber Security Mobile 11 C O N T I N U I N G E D U C AT I O N U N I T S / C O N T I N U O U S L E A R N I N G P O I N T S Continuing Education Units: An I/ITSEC Opportunity “CEUs are a convenient and efficient way to keep track of my participation in professional development activities.” Continuing Education Units (CEU) were established in 1970 to create a unit of measurement to quantify continuing education and training activities. CEUs apply to technical and educational settings such as I/ITSEC. The primary focus of I/ITSEC is to highlight innovative implementation of simulation and education technologies as tools to achieve cost efficient training and increased military readiness. Therefore CEUs are offered for all Tutorials, selected Paper Sessions, and the Post-conference Professional Development Workshops. CEUs are being sponsored and maintained by the University of Central Florida, Division of Continuing Education. Why should I earn CEUs at I/ITSEC? • Participation in the tutorials, papers and/or Post-conference Workshops for CEU credit reinforces your commitment to remain current in the evolving technologies relating to training and simulation. • The CEU transcript indicates your active participation in the technical program of the conference to your employer. • Previous attendees have indicated that CEUs have assisted them in securing approval to attend the conference. Who may attend the Sessions and who may receive CEUs at I/ITSEC? • Tutorials: Open to ALL ATTENDEES; only PAID CONFERENCE ATTENDEES may receive the CEU credits. • Papers: PAID CONFERENCE ATTENDEES may attend all Paper Sessions and may receive the CEU credits for doing so at no additional charge. • Professional Development Workshops: Open to ALL. Must register to attend and PAID CONFERENCE ATTENDEES may receive CEUs for doing so at no additional charge. How do I receive CEUs at I/ITSEC? 1. Register as a PAID CONFERENCE ATTENDEE. This automatically triggers your eligibility for CEU. 2. Attend any Tutorial (all are CEU eligible) or any Paper presentation marked by a book symbol (). 3. Attend the Professional Developmental Workshops on Friday. These are half-day sessions on various subjects. There is no additional fee to attend, but participants need to register in advance. All workshops are CEU eligible. 4. Check-in as directed during the CEU eligible sessions. 5. Your CEU transcript will come to you via the University of Central Florida, Division of Continuing Education. Ten contact hours equate to one CEU credit. Contact Maria Cherjovsky at (407) 882-0247 or [email protected] for additional information Continuous Learning Points (CLPs) The U.S. Department of Defense (DoD) acquisition workforce members are expected to earn Continuous Learning Points (CLPs) to stay current in leadership and functional acquisition skills that augment the minimum education, training and experience standards established for certification purposes within their acquisition career fields. It is each acquisition member’s responsibility to meet the goal of 40 CLPs each year and to meet the mandatory requirement of 80 CLPs every two years. Acquisition Professional Activities are allowed to count toward CLPs. CLPs are awarded in accordance with DoD-wide guidelines as augmented by Service-specific policies. I/ITSEC provides an excellent opportunity for the DoD acquisition workforce members to earn mandatory CLPs. EARNING THE CMSP DESIGNATION WILL: • Demonstrate expertise in the field of M&S to your employer and the larger M&S community • Provide opportunities for professional advancement Requirements include 3-8 years of work experience (depending on level of highest collegiate degree), 3 professional letters of reference, and successful completion of an online examination. The completion of CEUs has long been used to demonstrate dedication and career interest to supervisors, employers or rating officers. CEUs earned at I/ITSEC can be applied towards CMSP Recertification. 12 CMSP Applicants now have a choice between CMSP-Technical and CMSP-Management exams. TO LEARN MORE ABOUT THE REQUIREMENTS AND TO APPLY, PLEASE VISIT WWW.SIMPROFESSIONAL.ORG OR CONTACT PATRICK ROWE AT [email protected]. 2 0 1 4 I N T E R S E R V I C E / I N D U S T RY T R A I N I N G , S I M U L AT I O N & E D U C AT I O N C O N F E R E N C E CONVENTION CENTER South Concourse Orange County Convention Center, Orlando, Florida To paraphrase from Oh Brother, Where Art Thou?, the walking distance from the OCCC South Concourse is a “geographical oddity, it’s five minutes from everywhere”. A five minute walk will take you... • from the South Concourse to the North Concourse • from the South Concourse to the Hilton • from the South Concourse to the Hyatt Regency, formerly Peabody Orlando • from the South Concourse to the Rosen Center (In comparison, a walk from Hall A to Hall F in the West Concourse takes about ten minutes.) Tutorials S320A-E, G & H Paper Sessions S320A-F Signature Events S320GH Focus Events S320GH Tutorials S310AB Community of Interest/ Program Brief S310A International Pavilion S310E-H LEVEL 2 (Entry Level) To Exhibit Floor Congressional Event S330ABC Community of Interest/Program Brief S330C & S330D Professional Development Workshops S330C-H Practice Rooms (Sun-Thursday) S330E-H To Exhibit Floor First Aid Onsite Registration & Property Check Self-Registration Hyatt Regency Hilton Rosen Centre T H E W O R L D ’ S L A R G E S T M O D E L I N G & S I M U L AT I O N E V E N T 13 H YAT T R E G E N C Y RECREATION LEVEL MEZZANINE LEVEL B-Line Diner ENTRY LEVEL Opening Ceremonies Keynote Speakers General/Flag Officer Panel Closing Banquet CONVENTION LEVEL Bus Drop Off Hyatt Regency Satellite Registration Desk 14 2 0 1 4 I N T E R S E R V I C E / I N D U S T RY T R A I N I N G , S I M U L AT I O N & E D U C AT I O N C O N F E R E N C E Tutorials TUTORIALS M ond a y, 1 De c e m b e r 2014 All Tutorials are eligible for CEU/CLP credits. (See page 12) OPEN TO ALL ATTENDEES I/ITSEC Tutorials are designed to serve three purposes: • Provide foundational educational material, including material essential to prepare for Certification as a Modeling and Simulation Professional (CMSP). • Serve as a refresher and more advanced learning opportunity for those seeking to maintain their certification. • Bring topics of special interest in Training, Simulation and Education to I/ITSEC attendees. FOR YOUR CONVENIENCE, FOOD STATIONS ARE OPEN ON LEVEL TWO DURING MONDAY SESSIONS. TUTORIALS SCHEDULE ROOM TRACK/CHAIR 0830 - 1000 1245 - 1415 1430 - 1600 S320A Track 1: Architectures Introduction to HLA (1430) ñ TENA/JMETC: Testing and Training for Mission Readiness (1436) Distributed Interactive Simulation 101: The Basics (1439) Modeling and Simulation 101: DoD Management (1421) Training Simulation Fidelity: Establishing Preferences, Priorities, and Optimizing Trade-offs (1402) Simulation Conceptual Modeling Theory and Application (1409) Fundamentals of Modeling and Simulation (1416) Model Verification and Validation Methods (1407) Planning and Execution of a Large Multi-architecture Distributed Event (1420) U.S. Export Controls 2014: Continued Change for International Modeling and Simulation (1441) Establishing the Value of Simulation (VoS) for Collective Training: Accent on Methodology (1417) Defense-related Applications of Discrete Event Simulation (1408) Fundamentals of Adaptive Intelligent Tutoring Systems for Self-regulated Learning (1413) Cognitive Neuroscience for Military Education and Training (1412) Augmenting Virtual Worlds with Intelligent Tutors (1437) My Training Talks with Me! Getting Started with Dialogue Agents (1418) Using HTML5 to Develop IMI, Simulations, and Games (1422) % Speech-based Interaction: Myths, Challenges, and Opportunities (1429) ñ % Transmedia Learning in the Wild: Supporting Military Training Through Story-driven Engagement (1442) % Scenario Story Development in Military Games/Simulations (1426) % Bridging the Gap: How to Build Effective Game-based Training (1425) % Robert Lutz Track 2: S320GH Management Basics Larry Skapin Track 3: S310AB Technical Basics David Milewski S320B Track 4: Step By Step James Wall, Ph.D. S320C S320E S320D Track 5: Cognitive ‘X’ Denise Nicholson, Ph.D. Track 6: Interactions Thomas Mastaglio, Ph.D. Track 7: Engaging Learners Lisa Scott Holt, Ph.D. LEGEND (one or more of the following may appear on this page). The number in parentheses following Tutorial Title is the ID tracking number. Nominated for Best Tutorial Award ñ International Author % Game-related Subject Matter T H E W O R L D ’ S L A R G E S T M O D E L I N G & S I M U L AT I O N E V E N T 15 TUTORIALS M ond a y, 1 De c e m b e r 2014 All Tutorials are eligible for CEU/CLP credits. (See page 12) The High-Level Architecture (HLA) is the leading international standard for simulation interoperability. It originated Introduction to HLA in the defense communities (1430) ñ but is increasingly used in other domains. This tutorial gives an introduction to the HLA standard. It describes the requirements for interoperability, flexibility, composability and reuse and how HLA meets them. It also describes the new features of the most recent version: HLA Evolved (IEEE1516-2010). Finally it provides some recent experiences of the use of HLA in NATO M&S groups as well as an overview of recent evolution of Federation Object Models for military platform simulation. This tutorial is intended for all audiences; however, some familiarity with basic principles of distributed computing is recommended. TRACK 1: ARCHITECTURES 0830 – 1000 • ROOM S320A TU-1 Presenters: BJÖRN MÖLLER is the vice president and co-founder of Pitch Technologies, the leading supplier of tools for HLA Evolved, 1516-2000 and HLA 1.3. He leads the strategic development of Pitch HLA products. He serves on several HLA standards and working groups and has a wide international contact network in simulation interoperability. He has twenty years of experience in high-tech R&D companies, with an international profile in areas such as modeling and simulation, artificial intelligence and Webbased collaboration. He is currently serving as the vice chairman of the SISO HLA Evolved Product Support Group. He also serves as the chairman of the SISO RPR FOM Product Development Group. ROBERT LUTZ is a principal staff scientist at The Johns Hopkins University Applied Physics Laboratory (JHU/APL). He has over 34 years of experience in the design, implementation, and evaluation of computer modeling and simulation (M&S) systems for military customers. Mr. Lutz joined JHU/APL in 1992, and currently serves as the Airspace Integration M&S lead for the Navy’s Triton Program. He has led the development of several M&S standards within the Simulation Interoperability Standards Organization (SISO) and the Institute of Electrical and Electronics Engineers (IEEE), including the IEEE 1516.2 (HLA Object Model Template) and IEEE 1730 (Distributed Simulation Engineering and Execution Process) standards. He also serves as the Chairman of the SISO Board of Directors, serves on the Tutorial Board and Fellows Committee at the Interservice/ Industry Training, Simulation and Education Conference (I/ITSEC), and is a guest lecturer on M&S-related topics in The Johns Hopkins University Whiting School of Engineering. Modeling and Simulation Fundamentals: Identify key M&S terms and concepts, and the budgetary considerModeling and ations that govern M&S deSimulation 101: DoD velopment and application, including requirements clarManagement ification, and distinguish the (1421) defining characteristics and associated challenges of M&S applications within the Communities enabled by M&S. Understand the DoD vision for the future of M&S. Gain a top-level awareness of the various M&S programs in support of DoD mission requirements. Interoperability: Recognize the nature of HLA, TENA, DIS and their relationship to general purpose architecture for simulation reuse and interoperability. Representation: Recognize how the Natural Environment, Systems, and Human and Organizational Behaviors are represented in M&S, and the issues associated with each of these components of representation as they are employed in support of M&S requirements. Verification, Validation and Accreditation: Recognize the critical role of VV&A in ensuring that M&S activities are most effectively organized in support of all functional area requirements. This tutorial is an overview of the basics of M&S and how they are implemented in DoD. It is ideally suited to new members of the DoD M&S community. TRACK 2: MANAGEMENT BASICS 0830 – 1000 • ROOM S320GH TU-2 Presenter: LARRY HARRIS is the MS 101/Modeling and Simulation Staff Officer Course (MSSOC) Program Manager/Course Director with his office in Alexandria, VA. He joined Alion Science and Technology in January 2002 after a 20 year career in the Marines and Army. He served in a variety of troop and staff assignments in the U.S., Philippines, Germany, Panama, and Korea. Larry has been involved in a variety of projects since coming to work for Alion, such as developing and presenting M&S courses worldwide, supporting DHS/FEMA emergency response training and exercises, and managing/operating the JPRA simulation center. He provides program management for the M&S Education program where he updates M&S education products and coordinates presentations with host organizations. He serves as an instructor for M&S acquisition courses and as an acquisition consultant. Larry is a lead instructor for the Acquisition M&S Workshop; M&S in Support of the Research, Development, and Acquisition Process; M&S in Support of Test and Evaluation; M&S Verification, Validation, and Accreditation; and the Simulation Support Plan. Larry received a Bachelor of Arts degree in Music and Mass Communications from Norfolk State University, Norfolk, VA in 1984. LEGEND (one or more of the following may appear on this page). The number in parentheses following Tutorial Title is the ID tracking number. Nominated for Best Tutorial Award ñ International Author % Game-related Subject Matter 16 2 0 1 4 I N T E R S E R V I C E / I N D U S T RY T R A I N I N G , S I M U L AT I O N & E D U C AT I O N C O N F E R E N C E TUTORIALS M ond a y, 1 De c e m b e r 2014 All Tutorials are eligible for CEU/CLP credits. (See page 12) This tutorial has been designed by a team of subject matter experts to prepare attendees to understand the Fundamentals scope of I/ITSEC presentations and demonstrations. It of Modeling and provides definitions of wideSimulation ly-used technical terms, while (1416) explaining the range and types of models and simulations that are commonly applied in the M&S domain. The tutorial reviews major simulation architectures (HLA, TENA, DIS), the basics of instructional design, a description of the major standards and best practices available for use across the M&S problem space, and a brief presentation of resources that can provide further information. The tutorial introduces topics that are examined more extensively in other tutorials. The tutorial is designed to be more technically focused than DoD M&S 101 and is not as focused on DoD management and implementation of M&S. TRACK 3: TECHNICAL BASICS 0830 – 1000 • ROOM S310AB TU-3 Presenters: JAMES E. COOLAHAN, Ph.D., is the Chief Technology Officer of Coolahan Associates, LLC, having retired from full-time employment at the Johns Hopkins University Applied Physics Laboratory (JHU/APL) in December 2012 after 40 years of service. He currently chairs the M&S Committee of the Systems Engineering Division of the National Defense Industrial Association, and teaches courses in M&S for Systems Engineering in the JHU Engineering for Professionals M.S. program. He holds B.S. and M.S. degrees in aerospace engineering from the University of Notre Dame and the Catholic University of America, respectively, and M.S. and Ph.D. degrees in computer science from JHU and the University of Maryland, respectively. S. K. NUMRICH, Ph.D., CMSP, holds an A.B., M.A. and Ph.D. in physics and worked as a research physicist at the Naval Research Laboratory plying her trade in a variety of fields including underwater sound in the Arctic (yes, aboard ship), fluid-structure interactions, parallel processing, modeling and simulation and virtual reality. Upon leaving government service, Dr. Numrich has joined IDA. ROBERT RICHBOURG, Ph.D., is a member of the Research Staff at the Institute for Defense Analyses. He is a retired Army officer who holds a B.S. in Mathematics, an M.S. and a Ph.D. in Computer Science. In his last active duty assignment, he was an Academy Professor and Director of the Artificial Intelligence Center at the United States Military Academy, West Point. He is the 2014 Chair of the I/ITSEC Tutorial Board. This tutorial will focus on the significant changes implemented in 2014 as a result of the ongoing Export Control U.S. Export Reform initiative that has significantly altered the playing Controls 2014: field for U.S. companies with Continued Change international business. Refor International visions to the International Modeling and Traffic in Arms Regulations (U.S. Munitions List Category Simulation IX) and the Export Adminis(1441) tration Regulations (ECCN 0A614 et al.) have dramatically altered the controls on simulation products from software to services. Continuing trends toward commercial off the shelf solutions for military customers and greater emphasis on the international market continue to create challenges for U.S. and foreign companies alike. Participants will understand the scope of the U.S. export laws, anticipated changes and reform, how the U.S. Government applies them to the simulation industry, including controls on software, hardware, services and activities at events such as I/ITSEC, as well as strategies for ensuring compliance in commercial, U.S. government and foreign contracts. TRACK 4: STEP BY STEP 0830 – 1000 • ROOM S320B TU-4 Presenters: JEREMY HUFFMAN, J.D., is a founding member and partner of Huffman Riley PLLC. Mr. Huffman concentrates his practice advising U.S. and foreign clients concerning the U.S. export control laws, including the International Traffic in Arms Regulations (“ITAR”); Export Administration Regulations (“EAR”); and the Office of Foreign Assets Control (“OFAC”) regulations. Mr. Huffman has extensive experience assisting high technology, defense industry and other clients to navigate applicable U.S. export statutes and regulations. Mr. Huffman earned his Juris Doctorate from the University of Virginia School of Law in 1997. DARREN RILEY, J.D., is a founding member and partner of Huffman Riley PLLC. Mr. Riley has extensive experience advising clients on matters involving U.S. export controls and government contracts issues. He counsels clients on issues related to the International Traffic in Arms Regulations, Export Administration Regulations, the regulations of the Office of Foreign Assets Control and the Foreign Corrupt Practices Act. Mr. Riley has extensive experience advising high technology, defense industry and other clients about U.S. export control laws and other applicable statutes and regulations. Mr. Riley earned his Juris Doctorate (cum laude) from the Howard University School of Law in 2000. LEGEND (one or more of the following may appear on this page). The number in parentheses following Tutorial Title is the ID tracking number. Nominated for Best Tutorial Award ñ International Author % Game-related Subject Matter T H E W O R L D ’ S L A R G E S T M O D E L I N G & S I M U L AT I O N E V E N T 17 TUTORIALS M ond a y, 1 De c e m b e r 2014 All Tutorials are eligible for CEU/CLP credits. (See page 12) An emphasis on self-regulated learning in the military community (U.S. Army Training & Doctrine Command and Fundamentals of the Air Education & Training Command) has highlighted Adaptive Intelligent a need for intelligent tutorTutoring Systems ing systems (ITSs) to support for Self-regulated self-regulated learning (SRL) Learning at the learner’s point-of-need. One-to-one human tutoring (1413) has been shown to be significantly more effective than traditional classroom instruction, but is impractical for implementation on a large scale. Adaptive ITSs adjust feedback, support, and challenge level of training scenarios to meet the specific learning needs of trainees. ITSs offer growing promise to be both practical and effective solutions for SRL in military training domains. This tutorial is suitable for: beginners (exposure to the basics of ITSs), journeymen (understanding of how ITS design influences SRL) and experts. TRACK 5: COGNITIVE ‘X’ 0830 – 1000 • ROOM S320C TU-5 Presenter: ROBERT A. SOTTILARE, Ph.D., serves as the Chief Scientist at the Simulation & Training Technology Center (STTC) within the Army Research Laboratory’s Human Research and Engineering Directorate (ARL-HRED). He also leads adaptive tutoring research within ARL’s Learning in Intelligent Tutoring Environments (LITE) Laboratory where the focus of his research is in automated authoring, instructional management, and analysis tools and methods for intelligent tutoring systems. His work is widely published and includes articles in the Cognitive Technology Journal, the Educational Technology Journal, and the Journal for Defense Modeling & Simulation. Dr. Sottilare is a co-creator of the Generalized Intelligent Framework for Tutoring (GIFT), an open-source tutoring architecture, and he is the chief editor for the Design Recommendations for Intelligent Tutoring Systems book series. He is a visiting scientist and lecturer at the United States Military Academy. Dr. Sottilare received his doctorate in Modeling & Simulation from the University of Central Florida with a focus in intelligent systems. In January 2012, he was honored as the inaugural recipient of the U.S. Army Research Development & Engineering Command’s Modeling & Simulation Lifetime Achievement Award. Adding natural dialogue can increase engagement in online training, simulation and performance support enviMy Training Talks ronments. Although more commonly associated with with Me! Getting non-player characters (NPC’s) Started with in games and simulations, avDialogue Agents atars that give prompts, hints (1418) and feedback to learners are effectively being used in intelligent tutoring systems and can be incorporated into most web or mobile environments. Moreover, “chat bots” that process spoken input and respond in surprisingly natural and intelligent ways can be built with readily available open source software. This tutorial is an introduction to capabilities of dialogue agents, their implementation, and their use in training environments. Topics include text-to-speech, speech-to-text, chat bots, the AI behind chat bots, chat web services, dialogue-based avatars, and incorporating chat into HTML5-based training and simulation. User acceptance issues are explored, including technical, social, and aesthetic challenges. This tutorial provides insights into how these technologies work and demonstrates ways to leverage open source products and functionality built into browsers and operating systems to start making your training talk with your learners. TRACK 6: INTERACTIONS 0830 – 1000 • ROOM S320E TU-6 Presenters: ELAINE KELSEY is a software engineer at Eduworks focusing on development of conversational dialogue agents for intelligent tutoring systems, natural language processing and semantic analysis. She has developed multi-cultural interfaces for global software deployments; designed algorithms for improving cost pool allocation in financial planning and analysis software for global nonprofit organizations; and worked on the integration of idiomatic and dialectal forms in natural language translation. Elaine speaks eight languages and has a B.S. in Cell and Molecular Biology and a B.A. in Scandinavian Languages from the University of Washington, a Masters of Public Health from Tulane University and is currently finalizing a B.S. in Computer Science from Oregon State University. ROBBY ROBSON, Ph.D., has been researching and developing innovative learning technologies for almost twenty years in academia and industry. As Principal Investigator on multiple NSF and DoD research projects he has contributed to the theory and practice of learning management systems, digital libraries and adaptive learning systems. He chaired the IEEE Learning Technology Standards Committee for eight years, helping to develop standards that are used throughout the training industry. He co-founded Eduworks Corporation in 2001, where he is CEO and Chief Scientist. He is currently a consultant to the IDA, a member of the IEEE Computer Society Standards Activities Board, an advisor to LanguageTwin, and an IITSEC subcommittee member. He has a doctorate in mathematics from Stanford University. LEGEND (one or more of the following may appear on this page). The number in parentheses following Tutorial Title is the ID tracking number. Nominated for Best Tutorial Award ñ International Author % Game-related Subject Matter 18 2 0 1 4 I N T E R S E R V I C E / I N D U S T RY T R A I N I N G , S I M U L AT I O N & E D U C AT I O N C O N F E R E N C E TUTORIALS M ond a y, 1 De c e m b e r 2014 All Tutorials are eligible for CEU/CLP credits. (See page 12) Technology-mediated solutions for learning, instruction, and assessment are often intended for use by schoolTransmedia houses or formal training programs. Few address informal Learning in the Wild: learning or self-paced “learnSupporting Military ing in the wild.” This tutorial Training Through addresses this gap by discussStory-driven ing transmedia learning design specifically for informal Engagement learning and offering open (1442) % source software strategies to unobtrusively track learner progress. Transmedia learning is story-driven, unfolds across multiple media, and is designed to promote self-directed engagement and social collaboration. The first section of the tutorial defines and describes the how and why of transmedia learning. The second section explores the design and development of a transmedia learning storyworld for a use case shared by all Services, NATO, industry, and Federal Government: physical readiness training & nutrition. Strategies for the use of social media, games, machinima and/or videos, and Web portals are provided. The third section focuses on connecting open source software elements for a transmedia learning ecosystem such as learning record stores & dashboard, experience tracking, competency frameworks, and a game/collaborative 3D virtual environment. No prerequisite knowledge is required. This tutorial is for all program managers, researchers, designers, and developers interested in 1) the use of various media to engage learners in a story while measuring progress, and 2) implementation of audience’s own transmedia learning ecosystem. Participants will take away practical strategies, resources, tools, and software for their own use. TRACK 7: ENGAGING LEARNERS 0830 – 1000 • ROOM S320D TU-7 Presenter: ELAINE M. RAYBOURN, Ph.D., is a Principal Member of the Technical Staff in Cognitive Systems at Sandia National Laboratories. Elaine has worked on transmedia learning since 2010 and led the development of an award-winning Government game. She is a Fellow of the European Research Consortium for Informatics and Mathematics and has worked in research laboratories in Germany, England, and France. Elaine speaks regularly on the topic of transmedia learning and serves on several editorial boards including Interactive Technology and Smart Education, Journal of Game-based Learning, and Simulation & Gaming. Elaine was on the advisory board for the Game Developers Conference (GDC) Serious Games Summit from 2004-2007, Defense GameTech Program Chair in 2011 and Program Chair Advisor 2012-14. She is a member of I/ITSEC Serious Games Showcase & Challenge Integrated Project Team and the Training Subcommittee. She is on assignment to Advanced Distributed Learning Initiative, Office of the Deputy Assistant Secretary of Defense (Force Readiness), where she leads research in several areas including transmedia learning and learner adaptability. Elaine is a recipient of the Department of the Army Award for Patriotic Civilian Service, awarded to her by the U.S. Army Special Forces. The Test and Training Enabling Architecture (TENA) and the Joint Mission Environment Test Capability TENA/JMETC: (JMETC) program provide an advanced set of interoperabilTesting and ity software, interfaces, and Training for Mission use in joint distributed testing Readiness and training. This tutorial will (1436) provide information about how TENA works and why it is important to the test and training communities, with some comparison to other interoperability architectures. TENA provides testers and trainers software such as the TENA Middleware, a high-performance, real-time, low-latency communication infrastructure that is used by training range instrumentation software and tools during execution of a range training event. The standard TENA Object Model provides data definitions for common range entities and thus enables semantic interoperability among training range applications. The TENA tools, utilities, and gateways assist in creating and managing an integration of range resources. The current version of the TENA Middleware, Release 6.0.4, is being used by the range community for testing, training, evaluation, and feedback and is being used in major exercises in the present. JMETC has created a persistent test and evaluation capability throughout the US DOD, connecting many test ranges together, and including a bridge to the JTEN training network; a set of TENA-compliant software middleware, interfaces, tools, and databases; and a process for creating large distributed test events. The combination of TENA and JMETC gives testers and trainers unprecedented power to craft a joint distributed mission environment that meets testing and training requirements to test and train for mission readiness. TRACK 1: ARCHITECTURES 1245 – 1415 • ROOM S320A TU-8 Presenter: EDWARD T. POWELL, Ph.D., is the lead architect for the Test and Training Enabling Architecture. After receiving his Ph.D. in Astrophysics from Princeton University, he worked for the Lawrence Livermore National Laboratory performing simulation-based analysis. He moved to SAIC (now Leidos) in 1994, and participated as lead architect in some of the most complex distributed simulation programs in DoD, including the Joint Precision Strike Demonstration (JPSD), the Synthetic Theater of War(STOW), and the Joint Simulation System (JSIMS). He then worked in the intelligence community for two years on architectures for integrating large-scale diverse ISR systems. He has been the lead architect for TENA for ten years now, and is currently working on expanding the applicability of TENA, and integrating multiple interoperability architecture approaches using ontology-based systems. LEGEND (one or more of the following may appear on this page). The number in parentheses following Tutorial Title is the ID tracking number. Nominated for Best Tutorial Award ñ International Author % Game-related Subject Matter T H E W O R L D ’ S L A R G E S T M O D E L I N G & S I M U L AT I O N E V E N T 19 TUTORIALS M ond a y, 1 De c e m b e r 2014 All Tutorials are eligible for CEU/CLP credits. (See page 12) Fidelity is defined as the degree of correspondence between simulation and reality. Managers and developers can Training Simulation specify the required fidelity Fidelity: Establishing of media (e.g., software) and equipment (e.g., hardware) Preferences, for a stated training purpose. Priorities, and How much is truly necessary Optimizing to achieve the training objectives? Although lower-fidelity Trade-offs simulation can increase the (1402) availability of training solutions, the simulation Fidelity present is often governed by the financial limitations of the training organization in question, not by requirements. The matter of Fidelity, as it relates to cost, speaks to why simulators have been vastly underutilized in civilian training. This tutorial presents guidelines for identifying a training framework exhibiting an appropriate balance between cost and features. The tutorial overviews the wide range of Fidelity available in simulation-based training, summarizes techniques for establishing needs based on Fidelity requirements, and offers guidelines for optimizing related trade-off decisions for training system acquisition. Finally, three case studies (of increasing complexity) demonstrate the techniques and help justify the ongoing need for appropriately specified simulation technology in training. TRACK 2: MANAGEMENT BASICS 1245 – 1415 • ROOM S320GH TU-9 Presenters: KEVIN HULME, Ph.D., earned his doctorate at the Department of Mechanical and Aerospace Engineering, University at Buffalo in 2000, concentrating on multidisciplinary analysis and optimization of complex systems. For the past 9 years, Kevin has been technical lead of the Motion Simulation Laboratory at the New York State Center for Engineering Design and Industrial Innovation (NYSCEDII). His research team focuses on the custom design and development of ground vehicle simulations for applications in: clinical research, education and training, and next-generation transportation studies. Recent areas of focus include: standardization of simulators in teen driver safety, fidelity requirements in simulation system specification, multi-participant civilian driving simulators, serious gaming and Edutainment in simulation-based training, and Simulator sickness mitigation. KEMPER LEWIS, Ph.D., is currently Professor of Competitive Product and Process Design in the Department of Mechanical and Aerospace Engineering, Executive Director of the New York State Center for Engineering Design and Industrial Innovation (NYSCEDII), and the Site Director of the National Center for e-Design as part of the NSF’s Industry/University Cooperative Research Center (I/UCRC) program at the University at Buffalo. His expertise is in engineering design theory, complex system trade-offs and optimization, and decision modeling. He is a fellow of ASME and has received awards from ASEE, SAE, ASME, AIAA, NSF, and the State of New York for his teaching and research efforts. TRACK 3: TECHNICAL BASICS 1245 – 1415 • ROOM S310AB TU-10 Model Verification and Validation Methods (1407) Verification and validation (V&V) are essential prerequisites to the credible and reliable use of a model. But what are V&V exactly, and what is their purpose within a modeling and simulation project? What types of potential errors can occur during V&V and how can they be avoided? Most importantly, what methods and procedures are available to perform verification and validation in a rigorous and effective manner? The tutorial is intended to answer these questions. It has three distinct parts. The first part motivates the need for V&V, provides definitions necessary to their understanding, and explains why all V&V methods can be understood as comparisons and how this informs their application. The second part provides guidelines for selecting V&V methods, introduces a widely used taxonomy of V&V methods, defines four categories of V&V methods, and describes two or more methods from each category. Example applications of the described methods are presented. In the third part, three detailed case studies of V&V in practice are presented, showing how V&V methods have been applied in actual modeling and simulation projects. This tutorial was recognized as the Best Tutorial at the 2013 I/ITSEC. Presenter: MIKEL D. PETTY, Ph.D., CMSP, is Director of the University of Alabama in Huntsville’s Center for Modeling, Simulation, and Analysis, Associate Professor of Computer Science, and Research Professor of Industrial and Systems Engineering and Engineering Management. Prior to joining UAH, he was Chief Scientist at Old Dominion University’s Virginia Modeling, Analysis, and Simulation Center and Assistant Director at the University of Central Florida’s Institute for Simulation and Training. He received a Ph.D. in Computer Science from the University of Central Florida in 1997. Dr. Petty has worked in modeling and simulation research and education since 1990 in areas that include verification and validation methods, simulation interoperability and composability, human behavior modeling, and applications of theory to simulation. He has published over 185 research papers and has been awarded over 16 million in research funding. He served on a National Research Council committee on modeling and simulation, is a Certified Modeling and Simulation Professional, and is an editor of the journal SIMULATION. He has graduated five Ph.D. students, including the first and second students to receive Ph.D.s in Modeling and Simulation at Old Dominion University and the first student to receive a Ph.D. in Modeling and Simulation at the University of Alabama in Huntsville. LEGEND (one or more of the following may appear on this page). The number in parentheses following Tutorial Title is the ID tracking number. Nominated for Best Tutorial Award ñ International Author % Game-related Subject Matter 20 2 0 1 4 I N T E R S E R V I C E / I N D U S T RY T R A I N I N G , S I M U L AT I O N & E D U C AT I O N C O N F E R E N C E TUTORIALS M ond a y, 1 De c e m b e r 2014 All Tutorials are eligible for CEU/CLP credits. (See page 12) How should one approach the problem of assessing the value of simulation, particularly under circumstances Establishing the where neither cost nor valuation data is readily accessible? Value of Simulation This tutorial presents general (VoS) for Collective approaches to assessing reTraining: Accent on turn on investment, shows Methodology how the problem has been approached for simulators (1417) and then moves to the assessment of the value of simulation in primary staff training -- a collective training process with few standards, conditions and metrics usable for assessment. Although valuation requires both cost and benefit, the tutorial will focus on establishing the benefit. Attention will be paid to the development of standards in the absence of usable, official standards. It will demonstrate how to develop survey instruments using those standards and illustrate the types of results that can be obtained with an actual test case. Factors such as internal and external validity will be described. The objective of the tutorial will be to show the audience a viable approach to follow in setting up their own assessments. There are no prerequisites and anyone interested in designing means of assessing simulation-based training results is welcome. TRACK 4: STEP BY STEP 1245 – 1415 • ROOM S320B TU-11 Presenters: This tutorial provides a synopsis of key findings and theoretical advances from neuroscience directly applicaCognitive ble to military education and training. Materials will be preNeuroscience for sented in a manner that may Military Education be readily understood and apand Training plied by individuals with no (1412) formal training in neuroscience. Topics covered will include: perception, attention, learning and memory, information processing, multi-tasking, conscious awareness, individual differences and social interactions. Particular emphasis will be placed on methods and techniques to directly apply insights from research concerning brain science to education and training settings. TRACK 5: COGNITIVE ‘X’ 1245 – 1415 • ROOM S320C TU-12 Presenter: CHRIS FORSYTHE, Ph.D., is a Distinguished Member of the Technical Staff in the Human Factors organization at Sandia National Laboratories. His expertise lies in the application of technology to improve human performance and the underlying neurophysiological factors that affect human performance. He holds advanced degrees in Cognitive Psychology and Biopsychology and has over 20 years of experience in related fields. Dr. Forsythe has published three books and over 40 papers addressing human performance in applied settings. S. K. NUMRICH, Ph.D., CMSP, holds an A.B., M.A. and Ph.D. in physics and is currently a research staff member at the Institute for Defense Analyses where she undertakes studies in areas related to needs of the operational military including training. Prior to coming to IDA, she worked as a research physicist at the Naval Research Laboratory where she served on numerous M&S committees and panels concerned with the value and capability of simulation for acquisition and training. Her last assignment as a Navy civilian was as technology director at the Defense Modeling and Simulation Office. P.M. PICUCCI, Ph.D., is a Research Staff Member at the Institute for Defense Analyses. He holds an M.A. in National Security Studies and a Ph.D. in Political Science. His primary research interests center on non-traditional conflict (irregular warfare and terrorism) and include the use of computerized content analysis in the study of Islamic radicalism. Recent studies have focused on US military deployment and employment of biometrics, and the integration of socio-cultural knowledge and data into DoD operations. LEGEND (one or more of the following may appear on this page). The number in parentheses following Tutorial Title is the ID tracking number. Nominated for Best Tutorial Award ñ International Author % Game-related Subject Matter T H E W O R L D ’ S L A R G E S T M O D E L I N G & S I M U L AT I O N E V E N T 21 TUTORIALS M ond a y, 1 De c e m b e r 2014 All Tutorials are eligible for CEU/CLP credits. (See page 12) HTML5 has become the dominant technology for interactive web applications. This is because of its cross-platform Using HTML5 and cross-device capabilities, its support from major to Develop IMI, web technology companies Simulations, and and publishers (e.g. as part Games of the ePub3 e-book format), (1422) % and its ability to natively deliver “Flash-like” functionality. This tutorial introduces HTML5 and its applications to developing interactive training, simulations and games. It explains the capabilities of HTML5 and details its most important features and their uses, illustrating them with real world examples. Emphasis will be placed on features that are important for simulation and game development and that will help designers and managers motivate their teams to move to HTML5 if they have not already done so. In response to requests from previous years, this tutorial will provide an expanded list of tools, code snippets and HTML5 resources. TRACK 6: INTERACTIONS 1245 – 1415 • ROOM S320E TU-13 Presenters: ROBBY ROBSON, Ph.D., has been researching and developing innovative learning technologies for almost twenty years in academia and industry. As Principal Investigator on multiple NSF and DoD research projects he has contributed to the theory and practice of learning management systems, digital libraries and adaptive learning systems. He chaired the IEEE Learning Technology Standards Committee for eight years, helping to develop standards that are used throughout the training industry. He co-founded Eduworks Corporation in 2001, where he is CEO and Chief Scientist. He currently also serves as a consultant to the IDA, as a member of the IEEE Computer Society Standards Activities Board, as an advisor to LanguageTwin, and as an IITSEC subcommittee member. He has a doctorate in mathematics from Stanford University. AARON VEDEN has developed multiple games and end user applications in HTML5 and for mobile devices. He has four years experience tutoring end users in a range of technologies including Windows, Office applications, and a variety of web applications. Aaron has built several commercial players for rendering IMI level 3 and 4 training and is currently working on two open source HTML5 applications for the U.S. Advanced Distributed Learning initiative (ADL) involving personalized and adaptive learning. Aaron holds a B.S. in Computer Engineering from Oregon State University. SHERRIE VIEIRA is a media specialist who served honorably in the U.S. Army for four years, receiving a Joint Services Achievement medal for her work at the Medina Regional SIGINT Operations Center in San Antonio, Texas. She has a B.S. in digital arts from the University of Oregon and has worked at Hewlett-Packard and with the State of Oregon as well as at Eduworks. With today’s DoD budget cuts, the need and demand for military simulations will continue to grow. This is largely Scenario Story driven by sheer fiscal necessities since live-exercise costs Development in are putting more pressure to Military Games/ employ simulations. Within Simulations the military, there are two (1426) % conflicting forces: decreasing resources and increasing demands for highly trained and proficient soldiers. However, at the same time, the military must challenge and stimulate digital learners who have grown up playing “America’s Army,” “Call of Duty,” and/or “Full Spectrum Warrior.” Although there is no substitute for live experience, gaming/ simulations provide experiences to soldiers that allow them to play a character within the game/simulation environment. Creating compelling game/simulation environments requires trainees to assess situations and make critical decisions. Design/development teams must create story-based learning environments (defined from real-world situations) and develop the storyline, allowing the trainee to move forward through the simulation while making decisions and choices and causing the simulation experience to follow a different branching storyline. This tutorial will discuss using real-world experiences to design and develop game/simulation storylines. It will cover storytelling instructional methods currently used. Using a real-world experience, the tutorial will take participants through story development and how to design the story to include linear/non-linear branching and decision-making. It will also discuss how the storyline influences the simulation structure and game play and how to connect completing the mission to how the trainee achieves mission success or failure. TRACK 7: ENGAGING LEARNERS 1245 – 1415 • ROOM S320D TU-14 Presenter: MARIE BROYLES, Ed.D., has extensive gaming, training and simulation design and development experience. She has worked in automotive, banking and financial services, defense, manufacturing and telecommunication industries. At General Dynamics Amphibious Systems she designed/ developed Expeditionary Fighting Vehicle (EFV) operational and maintenance elearning training. She has designed/developed military game simulations derived from actual situations and has taught game-level and world-building college undergraduate courses. She holds a B.S. degree in Art Education from Indiana University, an M.S. in Secondary Education from Indiana University-Purdue University at Indianapolis and an Ed.D. in Art Education and Instructional Systems Technology from Indiana University. LEGEND (one or more of the following may appear on this page). The number in parentheses following Tutorial Title is the ID tracking number. Nominated for Best Tutorial Award ñ International Author % Game-related Subject Matter 22 2 0 1 4 I N T E R S E R V I C E / I N D U S T RY T R A I N I N G , S I M U L AT I O N & E D U C AT I O N C O N F E R E N C E TUTORIALS M ond a y, 1 De c e m b e r 2014 All Tutorials are eligible for CEU/CLP credits. (See page 12) Distributed Interactive Simulation (DIS) is one of the three major modeling and simulation standards used in Distributed military M&S. This tutorial will provide an overview of Interactive the problem domain for modSimulation 101: eling and simulation in virtual The Basics environments, briefly discuss (1439) the standards used by modeling and simulation, and then discuss the DIS protocol. The messages that constitute DIS and the techniques used by DIS to implement a virtual environment are discussed, as are simple examples for sending and receiving DIS messages. TRACK 1: ARCHITECTURES 1430 – 1600 • ROOM S320A TU-15 Presenters: DON MCGREGOR is a Research Associate at the Naval Postgraduate School in Monterey, California. He is the primary author of Open-DIS, an open source implementation of the Distributed Interactive Simulation protocol in Java, Javascript, C++, C#, and Objective-C. His research interests include web-based simulation using Javascript, Websockets, and WebGL. DON BRUTZMAN, Ph.D., is Technical Director for 3D Visual Simulation and Networked Virtual Environments in the Modeling, Virtual Environments, and Simulation (MOVES) Institute. As an Associate Professor at the Naval Postgraduate School in Monterey, California he is a member of two academic groups: Undersea Warfare and MOVES. He is an investigator in the NPS Center for Autonomous Underwater Vehicle Research. His research interests include underwater robotics, real-time 3D computer graphics, artificial intelligence and high-performance networking. Simulation conceptual modeling is a critical step in simulation development frequently overlooked in the rush to Simulation demonstrate program progress. A simulation concepConceptual tual model is an abstraction Modeling Theory from either the existing or a and Application notional physical world that (1409) serves as a frame of reference for further simulation development by documenting simulation-independent views of important entities and their key actions and interactions. A simulation conceptual model describes what the simulation will represent, the assumptions limiting those representations, and other capabilities needed to satisfy the stakeholder’s requirements. It bridges between these requirements, and simulation design. This tutorial will present the theory and application of simulation conceptual modeling as documented during the research done by the NATO MSG 058 and SISO SCM SG/SSG/PDG. In addition, Use Cases that have been drawn from previous conference presentations will be presented to illustrate how conceptual modeling has been performed. Additional work is necessary to mature the state-of-the-art of simulation conceptual modeling before a recommended practices guide could be standardized. This tutorial has been created to continue the maturation of the simulation conceptual modeling best practices. TRACK 2: MANAGEMENT BASICS 1430 – 1600 • ROOM S320GH TU-16 Presenter: JAKE BORAH, CMSP, is a Senior Member of Technical Staff for AEgis Technologies Group, Inc. He has been assigned as Project Manager or Technical Lead on several projects that require a high degree of modeling and simulation expertise and a capability to integrate leading edge technology into ongoing processes. His most recent work has been for the Air Force Modeling and Simulation Training Toolkit (AFMSTT). He has frequently supported US and Canadian government sponsored military simulation projects because of his mastery of the M&S technology, and expertise in High Level Architecture federation development. He is a Charter Certified Modeling and Simulation Professional (CMSP). He is a recognized expert and a prominent member of the worldwide M&S community as reflected by his contributions to the Simulation Interoperability and Standards Organization (SISO) workshops and products. He graduated from the United States Air Force Academy in 1974 and possesses a Master of Aeronautical Science degree from Embry-Riddle Aeronautical University. LEGEND (one or more of the following may appear on this page). The number in parentheses following Tutorial Title is the ID tracking number. Nominated for Best Tutorial Award ñ International Author % Game-related Subject Matter T H E W O R L D ’ S L A R G E S T M O D E L I N G & S I M U L AT I O N E V E N T 23 TUTORIALS M ond a y, 1 De c e m b e r 2014 All Tutorials are eligible for CEU/CLP credits. (See page 12) Distributed simulation technologies have changed the way the DoD does research, development, engineering, training, Planning and analysis, and testing. These technologies and associated Execution of a Large standards have been in use for Multi-architecture 20 years and have been docuDistributed Event mented in many forums. How(1420) ever, a critical element that has not been widely documented is the processes and tools required to execute a large multi-architecture distributed event. There are organizations that do these types of events very well, but the only way to learn these skills is to be a member of one of these teams. This tutorial provides a guide to the planning and execution of a large multi-architecture distributed event. This guide will include the steps to planning and executing an event including design of the simulation architecture, planning integration spirals, scenario development and rehearsal, conduct of the event, and the data collection and analysis. While the steps described in this tutorial are applicable to all large distributed events, special emphasis will be placed on multi-architecture based events. This tutorial is applicable to anyone involved in the development of a large test event. The material will be applicable to simulation architects, analysts, scenario developers, simulation users, and managers. The tutorial will relate the material to the IEEE 1730 IEEE Recommended Practice for Distributed Simulation Engineering and Execution Process (DSEEP). An example will be provided. TRACK 3: TECHNICAL BASICS 1430 – 1600 • ROOM S310AB TU-17 Presenter: MICHAEL J. O’CONNOR, CMSP, is a Senior Program Manager at Trideum Corporation. Mr. O’Connor has more than 25 years experience in Modeling and Simulation (M&S). He has been a key participant in the development of distributed modeling and simulation standards, including IEEE 1278 and IEEE 1516. He has held many positions in the community, including Chairman of the SISO Standards Activities Committee and Chairman of the SISO Executive Committee. He served as the chair of the I/ITSEC Simulation Subcommittee. Mr. O’Connor currently leads the technical integration of the On-Demand Environment for Networks and Net-Centric Systems (ODENN) Event 14. He has led the development of multiple simulations using DIS, HLA, and TENA. Mr. O’Connor has led the technical integration of several large multi-architecture distributed events including the Multi-Served Distributed Event (MSDE) in 2005 that used DIS, HLA, and TENA. MSDE included over 20 sites and included organizations from the Army, Navy, and Air Force. He holds a B.S. in Computer Engineering from Auburn University, and as M.S. in Computer Science from the University of Alabama in Huntsville. Mr. O’Connor is a Certified Modeling and Simulation Professional (CMSP). Classic discrete event simulation is a modeling paradigm that is well known and widely applied for applications in Defense-related the industrial, manufacturing, and process optimizaApplications of tion communities. It has been Discrete Event much less frequently used for Simulation defense applications, where (1408) the continuous time-stepped modeling paradigm is nearly ubiquitous. The tutorial is intended to introduce (or reintroduce) members of the defense modeling and simulation community to classic discrete event simulation and show how it may be advantageously employed for many defense-related applications. The tutorial has four distinct parts. The first provides key definitions and concepts that underlie the discrete event simulation paradigm and motivate its applicability to defense applications. The second part explains the core elements that make up a discrete event simulation model, including events, queues, servers, and probability distributions. The third part demonstrates how to use probability distributions to model physical phenomena and how to use elementary statistics to draw conclusions from discrete event simulation output. Finally, the fourth part presents three case studies of actual uses of classic discrete simulation for defense-related applications drawn from the research literature. TRACK 4: STEP BY STEP 1430 – 1600• ROOM S320B TU-18 Presenter: MIKEL D. PETTY, Ph.D., CMSP, is Director of the University of Alabama in Huntsville’s Center for Modeling, Simulation, and Analysis, Associate Professor of Computer Science, and Research Professor of Industrial and Systems Engineering and Engineering Management. Prior to joining UAH, he was Chief Scientist at Old Dominion University’s Virginia Modeling, Analysis, and Simulation Center and Assistant Director at the University of Central Florida’s Institute for Simulation and Training. He received a Ph.D. in Computer Science from the University of Central Florida in 1997. Dr. Petty has worked in modeling and simulation research and education since 1990 in areas that include verification and validation methods, simulation interoperability and composability, human behavior modeling, and applications of theory to simulation. He has published over 185 research papers and has been awarded over 16 million in research funding. He served on a National Research Council committee on modeling and simulation, is a Certified Modeling and Simulation Professional, and is an editor of the journal SIMULATION. He has graduated five Ph.D. students, including the first and second students to receive Ph.D.s in Modeling and Simulation at Old Dominion University and the first student to receive a Ph.D. in Modeling and Simulation at the University of Alabama in Huntsville. LEGEND (one or more of the following may appear on this page). The number in parentheses following Tutorial Title is the ID tracking number. Nominated for Best Tutorial Award ñ International Author % Game-related Subject Matter 24 2 0 1 4 I N T E R S E R V I C E / I N D U S T RY T R A I N I N G , S I M U L AT I O N & E D U C AT I O N C O N F E R E N C E TUTORIALS M ond a y, 1 De c e m b e r 2014 All Tutorials are eligible for CEU/CLP credits. (See page 12) Virtual Worlds are used extensively for multi-user facilitated learning. As the learning experience becomes more Augmenting open-ended, facilitators are necessary to brief before the Virtual Worlds with experience, guide during the Intelligent Tutors experience, and debrief in af(1437) ter-action reflection. However, facilitator-supported learning does not scale to large numbers of learners. Intelligent Tutoring Systems (ITS) technology offers an alternative to live facilitator training in well-prescribed situations, such as triage of victims in a mass casualty disaster, where a large number of personnel need to be trained in a short time. Natural language based ITS’s, in particular, can simulate a dialog with a trained facilitator. The tutorial will provide an overview of natural-language based ITS technology and will show the use of one such ITS to construct an integrated solution where the intelligent tutor becomes available within the virtual world. The learning situation is medical triage of victims in an earthquake disaster. The tutoring is about the triage process, with question-answer dialog, as well as learner knowledge assessment using increasingly detailed questions. The tutorial will include the results of preliminary evaluation comparing the use of the virtual world alone with that using the intelligent tutor in the virtual world. TRACK 5: COGNITIVE ‘X’ 1430 – 1600 • ROOM S320C TU-19 Presenters: PARVATI DEV, Ph.D., is President and CEO of Innovation in Learning Inc., where she leads the development and marketing of CliniSpace, IIL’s web-based virtual medical environment for healthcare training. Parvati has 35 years of experience developing technology solutions applied to life sciences learning and research problems. While at CEMAX Inc., she developed the first commercially available 3D reconstructive imaging system for surgical planning and radiologic imaging. At Stanford University she founded and ran an internationally recognized learning technologies lab, SUMMIT, with firsts in multimedia, web and simulation for medical education, and numerous peer-reviewed publications. She worked on large programs with NIH, DARPA, NSF and foundations. At Innovation in Learning, she and her team are creating the next generation of immersive learning environments. XIANGEN HU, Ph.D., is Dunavant professor in the Department of Psychology at The University of Memphis (UofM), senior researcher at the Institute for Intelligent Systems (IIS) at the UofM and visiting professor at Central China Normal University (CCNU). Dr. Hu earned his doctorate in Cognitive Sciences from the University of California, Irvine. Currently, Dr. Hu is the director of cognitive psychology at the UofM, the Director of the Advanced Distributed Learning (ADL) center for Intelligent Tutoring Systems (ITS) Research & Development, and senior researcher in the Chinese Ministry of Education’s Key Laboratory of Adolescent Cyberpsychology and Behavior. Recent developments have enabled advanced interaction for many applications in which users can more realisSpeech-based tically interact with serious games in virtual environInteraction: Myths, ments. Unfortunately, mainly Challenges, and because of its complex nature, Opportunities allowing users to fully interact (1429) ñ% through speech is a challenge for machine processing, particularly in areas where the task is unconstrained and performed under adverse conditions. As such, speech has often been neglected as a modality that can enhance the naturalness of interacting with virtual training systems. Furthermore, user-based evaluations of speech interfaces are intrinsically difficult. However, recent research brings hope that, despite these shortcomings, there are several interesting areas and approaches for research and development that could lead to improvements in the design and implementation of training systems. This tutorial will explain how Automatic Speech Recognition and Speech Synthesis work; the challenges in enabling speech as a modality for hands-free interaction; some usability issues in speech-based interaction systems; opportunities for researchers and developers to enhance system interactivity by enabling speech, and how to enable speech-based interaction within immersive, mixed-reality environments. The tutorial is intended for developers interested in implementing speech recognition in interactive applications, as well as for researchers dedicated to developing methods and systems that allow humans to naturally interact with technology. TRACK 6: INTERACTIONS 1430 – 1600 • ROOM S320E TU-20 Presenters: COSMIN MUNTEANU, Ph.D., is a faculty member of the University of Toronto, Canada. As a Research Officer with the National Research Council Canada, he led several research projects exploring speech and natural language interaction for advanced learning systems and mixed reality training simulators. His area of expertise is at the intersection of Automatic Speech Recognition (ASR) and Human-Computer Interaction (HCI), having extensively studied the human factors of using imperfect speech recognition systems, and having designed and evaluated systems that consider humans as an important part of the ASR process. He has authored numerous publications in HCI, ASR, and Computational Linguistics. GERALD PENN, Ph.D., is an Associate Professor of Computer Science at the University of Toronto, Canada, where he is conducting research and publishing in Speech and Natural Language Processing. His area of expertise is the computational and mathematical study of human languages. LEGEND (one or more of the following may appear on this page). The number in parentheses following Tutorial Title is the ID tracking number. Nominated for Best Tutorial Award ñ International Author % Game-related Subject Matter T H E W O R L D ’ S L A R G E S T M O D E L I N G & S I M U L AT I O N E V E N T 25 TUTORIALS M ond a y, 1 De c e m b e r 2014 All Tutorials are eligible for CEU/CLP credits. (See page 12) A notable trend in modern training is the dramatic increase of commercial game production platforms as a baBridging the Gap: sis to create enriched computer-based training. These proHow to Build gramming technologies allow Effective Gamedevelopers to create immerbased Training sive environments in which (1425) % to embed demonstrations, interactive practice, feedback, and other instructional strategies to replace traditional text and pictures that have characterized computer-based training. These environments also allow for the addition of a variety of game features. If wisely employed, such features can increase learner motivation, improve knowledge organization, and support the development of strategic knowledge. Given the newness of gaming platforms as a basis for instructional systems, documented guidelines and best practices are not widely available. In fact, instructional designers are rarely informed about the capabilities or limitations associated with these platforms, or the opportunities they present for optimizing learning. Conversely, game programmers are rarely aware of sound instructional design principles. The goal of this tutorial is to “bridge the gap” described above using the context of a large-scale, game-based learning program to support the Littoral Combat Ship. Specifically, we will describe our experiences in embedding sound instructional strategies into game-based learning, and how the application of gaming features can be used to create effective, motivating learning environments. TRACK 7: ENGAGING LEARNERS 1430 – 1600 • ROOM S320D TU-21 Presenters: JAN CANNON-BOWERS, Ph.D., has a long history in the simulation and game-based training area. Her research focuses on optimizing technology-enabled learning. She is now applying what she learned at Cubic Advanced Learning Solutions (CALS), in a large-scale game-based training effort for the Navy’s new Littoral Combat Ship. CLINT BOWERS, Ph.D., is a Professor of Psychology and Director of the RETRO laboratory at the University of Central Florida. His recent research is in the area of technology-based teaching. Current research projects include the development and evaluation of game-based learning technologies across a variety of domains. He has published numerous refereed journal articles and book chapters in the area of training and has edited three books related to training and technology. KATELYN PROCCI, JENNIFER LOGLIA, SKILAN ORTIZ, and BUDD C. DARLING III are all Human Performance Engineers for the Mission Support Services branch of Cubic. All have varying levels of experience with training game research and development. BILL REBARICK, Ph.D., General Manager of Cubic Advanced Learning Solutions, is a retired Navy Supply Corp Officer and current organizational executive who has dedicated himself to helping the Navy and Cubic develop high-performers through innovative learning solutions. His goal is to extend this work to develop and deploy game-based training to improve learning and work performance across a variety of fields. LEGEND (one or more of the following may appear on this page). The number in parentheses following Tutorial Title is the ID tracking number. Nominated for Best Tutorial Award ñ International Author % Game-related Subject Matter 26 2 0 1 4 I N T E R S E R V I C E / I N D U S T RY T R A I N I N G , S I M U L AT I O N & E D U C AT I O N C O N F E R E N C E Signature Events MONDAY, 1 DECEMBER 1030 – 1200 • ROOM S320ABC SE-1 Congressional Modeling and Simulation Event Select Members of Congress will participate in this I/ITSEC Event T S I G N AT U R E E V E N T his special event continues to excite attendees with its expectations for learning the thinking of the M&S Caucus Membership. At the same time, and more importantly, it is an opportunity to reach out to the Congressional Members at I/ITSEC, who are in a listening mode, for clearer understanding of what M&S is doing for technology based training. This refers not just to military applications because simulation is central to the national economy, our society and our overall well being. Therefore, audience attendees should be prepared to inform Caucus Members how the vitality of the American economy can improve with an expansion of M&S in everyone’s daily life, and further to mention the promise it holds for the nation’s future. An end to the era of budget reductions is not in the immediate future so there is no waiting period for action. We tell it as it is, now, and enhance the conversation with our Congressional Leaders. T Ed Markey Allyson Schwartz* Massachusetts Pennsylvania 13th District Ander Crenshaw* Jim Matheson* Bobby Scott* Alabama 4th District Florida 4th District Utah 4th District Virginia 3rd District Gus Bilirakis* Ted Cruz John Mica Jeff Sessions Florida 12th District Texas Florida 7th District Alabama Diane Black* Susan Davis* Candice Miller* Richard Shelby Tennessee 6th District California 53rd District Michigan 10th District Alabama Barbara Boxer Dianne Feinstein Jeff Miller* Niki Tsongas* California California Florida 1st District Massachusetts 3rd District Jim Bridenstine* J. Randy Forbes* Jim Moran* Tim Walz* Virginia 4th District Chair, M&S Caucus Virginia 8th District Minnesota 1st District Bill Nelson Mark Warner Alabama 5th District Virginia Foxx* Florida Virginia Vern Buchanan* North Carolina 5th District Richard Nugent* Elizabeth Warren Florida 16th District Phil Gingrey* Florida 11th District Massachusetts Ken Calvert* Georgia 11th District Bill Posey* Joe Wilson* California 42nd District Richard Hanna* Florida 8th District South Carolina 2nd District John Carter* New York 22nd District Tom Rooney* Robert Wittman* Texas 31st District Tim Kaine Florida 17th District Virginia 1st District Mike Conaway* Virginia Marco Rubio Texas 11th District Doug Lamborn* Florida John Cornyn Colorado 5th District C.A. Dutch Ruppersberger* he following members of Congress have been invited to address the M&S Community at I/ITSEC: Robert Aderholt* Oklahoma 1st District Mo Brooks* Texas *denotes members of the Congressional M&S Caucus Maryland 2nd District « M&S Caucus Chair addresses the audience at the 2013 Congressional M&S Event. In addition to Congressman Forbes, we were pleased to welcome Congressmen Mica, Grayson and Scott to I/ITSEC 2013. T H E W O R L D ’ S L A R G E S T M O D E L I N G & S I M U L AT I O N E V E N T 27 S I G N AT U R E E V E N T TUESDAY, 2 DECEMBER 1030 – 1200 • HYATT REGENCY WINDERMERE BALLROOM SE-2 General/Flag Officer Panel RADM Robb, USN (Ret.) Mr. DiGiovanni, SES VADM Grooms, NATO LTG Brown, USA VADM Dunaway, USN Lt Gen Bogdan, USAF Mr. Thompson, SES Dr. Brignoni Moderator Rear Admiral James A. Robb, USN (Ret.) Vice Admiral David A. Dunaway, USN President, National Training and Simulation Association Commander, Naval Air Systems Command Panelists Frank C. DiGiovanni, SES Acting Deputy Assistant Secretary of Defense (Readiness) Vice Admiral Bruce E. Grooms, NATO (Invited) Deputy Chief of Staff, Capability Development at NATO Headquarters Supreme Allied Commander Transformation Lieutenant General Christopher C. Bogdan, USAF Program Executive Officer, F-35 Lightning II Joint Program Office Dennis C. Thompson, SES Executive Deputy of Training and Education Command, Marine Corps Base Quantico Gladys Brignoni, Ph.D. (Invited) Deputy Commander, USCG Force Readiness Command Lieutenant General Robert B. Brown, USA Commanding General, United States Army Combined Arms Center W ith the increasing worldwide terrorism threat and the challenge to international preparedness, this year’s Senior Officer Panelists will include in their remarks the global security challenge and how the Services are coordinating training readiness to deter, defend against and defeat a common enemy. There is no question that a period of great uncertainty continues to threaten our way of life, particularly in light of sustained financial and personnel pressures. The preparedness focus, therefore, is on the Services’ ability to have the same or greater capability with a reduced force structure in the next decade. Technology contributions retain their significance in supporting the war fighter regardless of the force size. At the same time, innovation and agility propel the now and future force to a superior edge in the fight to emerge the winner while procuring victory not just in combat but to overcome an ideology that seeks to destroy us. 28 2 0 1 4 I N T E R S E R V I C E / I N D U S T RY T R A I N I N G , S I M U L AT I O N & E D U C AT I O N C O N F E R E N C E S I G N AT U R E E V E N T TUESDAY, 2 DECEMBER 1400 – 1530 • ROOM S320GH SE-3 Enabling Combat Readiness: Live, Virtual, Constructive (LVC) Training Image courtesy of Peggy Frierson, Visual Information Specialist, DMA-Army Production, Fort Meade, Maryland Moderator Thomas H. Killion, Ph.D. Acting Director, Office of Technology, Office of Naval Research Panelists Frank C. DiGiovanni Acting Deputy Assistant Secretary of Defense (Readiness) Terry Allard, Ph.D. Head, Warfighter Performance Department, Office of Naval Research BGen Joseph Shrader, USMC Commanding General, MARCORSYSCOM Brigadier General Giovanni K. Tuck, USAF Director of Operations, Deputy Chief of Staff for Operations, Plans and Requirements, Headquarters U.S. Air Force Colonel David S. Cannon, USA TRADOC Capability Manager Integrated Training Environment (TCM-ITE) T his year’s conference theme, “Trained and Mission Ready: Deter, Defend, Defeat” focuses on the need for readiness for any situation. The I/ITSEC Service Principals are pleased to sponsor this event which will showcase senior training leaders across the U.S. Department of Defense. The current and future state of Live, Virtual, Constructive (LVC) training will be addressed and examples of programs will be presented by each Service. The discussion will include the vision and challenges of using LVC training and the resulting benefits. Session Chair: Gerald Dreggors, Northrop Grumman T H E W O R L D ’ S L A R G E S T M O D E L I N G & S I M U L AT I O N E V E N T 29 S I G N AT U R E E V E N T WEDNESDAY, 3 DECEMBER 0830 – 1000 • ROOM S320GH SE-4 The I/ITSEC Fellows Series: Metasimulation I/ITSEC 2014 Fellow CEU Eligible Andy Ceranowicz, Ph.D. I/ITSEC Fellows is an annual series of presentations by technical leaders responsible for the seminal contributions that have fundamentally shaped the simulation and training capabilities being delivered today. The paper authored by Andy Ceranowicz, Ph.D. may be found on the 2014 Proceedings CD provided to conference attendees. The abstract of his paper is also included in this Program Guide as part of the 2014 I/ITSEC Abstract Section. W e recognize Andy Ceranowicz, Ph.D. as the 2014 I/ITSEC Fellow. Dr. Ceranowicz has long been recognized as a leading technical innovator within the broad simulation community. While working for DARPA, he inspired and led the development of a line of Semi-Automated Forces (SAF) systems including SIMNET SAF, ModSAF, and JSAF. Later, he led the integration of the Millennium Challenge 2002 federation which linked together entity level simulations from all the Services and served as the basis for the Joint Live Virtual and Constructive simulation used by Joint Staff J7. At U.S. Joint Forces Command J9, he was responsible for large-scale federation development, including the development of the Urban Resolve federation, which used supercomputer assets to simulate urban populations with hundreds of thousands of individual entities. Currently, he is the Navy Continuous Training Environment (NCTE) Architect at the Navy Warfare Development Command (NWDC) and a Chief Scientist at Alion Science and Technology. At NWDC, Dr. Ceranowicz is responsible for standards development to maintain interoperability in a worldwide training environment that links live ships, virtual trainers, and constructive JSAF. In this presentation, Dr. Ceranowicz draws on a uniquely extraordinary experience that started with the DARPA SIMNET program and has continued through responsibility for today’s most widely used simulation federations. He postulates a logical basis for the field of simulation as a whole and applies the resulting concepts to current problems of maintaining fair play and interoperability during simulation composition. This event provides a rare opportunity to interact with a visionary leader as he describes a ground-breaking basis for understanding simulation as a field of endeavor and its implications for solving the most pressing problems we face today. Come, listen, learn, and share in the inspiration for that which lies ahead! Key quotes from Metasimulation by Andy Ceranowicz, Ph.D.: “Fair play is a particular problem in composition of simulators caused by overlaps in functional representations. . . The only way to eliminate fair play problems is to eliminate functional representation overlaps.” “Making simulators general, defeats reduction and causes an explosion in complexity and resource requirements. Achievement of full generality can be harder than building real world systems.” “Simulation is used in an increasingly large segment of our scientific, social, economic, entertainment, and government activities. Its expanding and sometimes invisible influence makes it important to recognize and understand. However, each field specializes simulation for its problem domain making it difficult to agree on a single definition.” Session Chair: Robert Richbourg, Ph.D., Institute for Defense Analyses 30 “[Reference to the Army Ballistics Lab construction of the ENIAC in 1945.] Using a mechanical calculator, a human computer could simulate a 60-second flyout in 20 hours, a mechanical analog computer could complete the simulation in 15 minutes, and the ENIAC could do so in 30 seconds. It was faster than a speeding bullet.” 2 0 1 4 I N T E R S E R V I C E / I N D U S T RY T R A I N I N G , S I M U L AT I O N & E D U C AT I O N C O N F E R E N C E S I G N AT U R E E V E N T THURSDAY, 4 DECEMBER 1030 – 1200 • ROOM S320GH SE-5 Training the Human Dimension in a Time of Austerity – The Opportunity of Technology Leveraging Tech for Training Moderator Frank C. DiGiovanni Acting Deputy Assistant Secretary of Defense (Readiness) Panelists Lieutenant General Frank Kearney, USA (Ret.) President, Inside-Solutions, LLC Doug Lenat, Ph.D. CEO, Cycorp, Inc. Colonel Thomas Meyer, USA Chief, Human Dimension Division, ARCIC Captain Wes Naylor, USN Commander, NAWCTSD N Session Chair: Benjamin Bell, Ph.D., Aqru Research & Technology ot since WWII has DoD faced funding and force reductions on par with what it is on the horizon today. Training has historically been hard hit when budgets have fallen. How can technology help trainers maintain force readiness? This event will discuss what technologies (e.g., modeling and simulation, artificial intelligence, virtual reality) could become or enable on-demand, home station training to enhance or replace cancelled exercises. Training leaders from both the military and industry will talk about training in today’s environment and how technology has transformed current training. Particular attention will be given to how the commercial sector is coping in a more competitive environment of smaller defense budgets; and where it foresees innovative training technologies satisfying greater defense needs. T H E W O R L D ’ S L A R G E S T M O D E L I N G & S I M U L AT I O N E V E N T 31 NOTES 32 2 0 1 4 I N T E R S E R V I C E / I N D U S T RY T R A I N I N G , S I M U L AT I O N & E D U C AT I O N C O N F E R E N C E Focus Events FOCUS EVENT TUESDAY, 2 DECEMBER 1530 – 1700 • EXHIBIT HALL WEDNESDAY, 3 DECEMBER 1030 – 1200 • EXHIBIT HALL THURSDAY, 4 DECEMBER 1030 – 1200 • EXHIBIT HALL FE-1 Warfighters Corner Booth 2681 Moderator DeLloyd Voorhees, Jr. General Dynamics Information Technology A s combat operations draw down, our warfighters are still expected to perform heroically around the globe without hesitation. In recognition of their service, Warfighters Corner provides an opportunity to meet warfighters from across the Services to hear their personal experiences to better understand the impact education and training has on their job performance. Warfighters Corner presents multiple events during the conference featuring service men and women recently returned from deployment. These Soldiers, Sailors, Airmen, Marines, and Coast Guardsmen derive the great benefit from I/ITSEC and the organizations and industries that support the conference. Many of the speakers have served multiple tours and will be sharing their stories, their personal experiences, and their views of what was or was not effective in terms of the training they received prior to deployment. All Warfighters Corner sessions will include representatives from each of the Services. The presenters will discuss operations and also provide insights into the role of Allies, international organizations and private organizations in theater. The Wednesday morning session will be attended by veterans groups from the local Central Florida area. Don’t miss the opportunity to attend these sessions! Dynamic descriptions of how training experiences benefitted their service were presented by members of all Services. T H E W O R L D ’ S L A R G E S T M O D E L I N G & S I M U L AT I O N E V E N T 33 FOCUS EVENT TUESDAY, 2 DECEMBER 1600 – 1730 • ROOM S320GH FE-2 Ignite! Moderator John Aughey The Boeing Company CYBER IN FIVE… 20 SLIDES, 5 MINUTES: WHAT CAN YOU SAY? I magine a place where provocative talks by leading experts are delivered in 5 minutes each. If you’ve been to I/ITSEC the past years, you’ve experienced just that, as well as the impact those 5-minute talks can have. With data breaches, malware, spy bots, and internet hacks constantly in the news, we asked our speakers to share their thoughts on Cyber. For this year’s edition of Ignite! at I/ITSEC, we ponder the question, how does Cyber enable or constrain our ability to be Trained and Mission Ready? Our distinguished speakers will inspire, stimulate, entertain, educate, and amaze you with their take on Cyber and it’s impact on our world of simulation and training. They will touch on topics ranging from the Internet of Everything to the Social Media Revolution. Their expertise and enthusiasm will surprise, compel, provoke, and perhaps even shock you, but you will be energized! This special event features passionate presenters from industry, academia, and government using their 5-minutes and 20 slides, auto-advancing every 15 seconds, to jam-pack information into each talk for this dynamic and fun event. Speakers Michael Papay, Ph.D. Ted Fastert Ed Cashin VP and CISO, Northrop Grumman M&S Cyber Experimentation Lead, The Boeing Company Research Scientist, Georgia Tech Research Institute Dylan Schmorrow Scott Tousley Patrick Lardieri Chief Scientist, Soar Technologies, Inc. Deputy Director, Cyber Security Division, Department of Homeland Security Science & Technology (DHS S&T) Fellow for Cyber, Chief Engineer of Lockheed Martin’s National Cyber Range, Lockheed Martin Tim Aldrich Tim Bloechl M&S Cyber Experimentation Lead, Boeing, SD&E Phantom Works Director, Cyber Security Business Development, Quantum Research International Dave Dampier, Ph.D. Director, Distributed Analytics and Security Institute, Mississippi State University Jeff Snyder Vice President of Cyber Programs, Raytheon Bora Aytun Session Chair: John Dzenutis, The Boeing Company 34 Co-founder & CEO, Mavi Interactive, LLC Chadwick Caison Technical Director, Advance Cyber Operations Sector, KEYW Corporation Thomas Nedorost, Ed.D. Lecturer of Computer Science and Information Technology, University of Central Florida 2 0 1 4 I N T E R S E R V I C E / I N D U S T RY T R A I N I N G , S I M U L AT I O N & E D U C AT I O N C O N F E R E N C E FOCUS EVENT WEDNESDAY, 3 DECEMBER 1030 – 1200 • ROOM S320GH FE-3 Improving Patient Safety – Does Simulation Help? 98,000 die annually. What can simulation do? Moderator C. Donald Combs, Ph.D. Vice President and Dean, School of Health Professions, Eastern Virginia Medical School Panelists George Blike, M.D. Chief Quality and Value Office, DartmouthHitchcock Health System Carol Cheney, M.S. Senior Director, Health Management, Banner Health System Stephanie Sudikoff, M.D. Director, SYN:APSE Center for Learning, Transformation, and Innovation, Yale-New Haven Health System A ccording to the 1999 report “To Err is Human: Building a Safer Health System,” up to 98,000 people die in hospitals annually as a result of preventable medical errors. Even more are harmed, adding to the negative impact of patient safety errors. Patient safety issues include wrong-site surgery, hospital-acquired infections, falls, hospital readmissions, diagnostic errors, and medication errors. As expected, these errors add significantly to the cost of healthcare in the U.S., estimated between $17 billion and $29 billion additionally per year. The issues of health and patient safety have implications for the DoD and Veterans Health Administration (VHA), as well as the state of our nation’s homeland security. To help fix the problem, the DoD Patient Safety Program was established to create a culture of patient safety and quality within the Military Health System. Similarly, the Department of Veterans Affairs established the National Center for Patient Safety, focused on reducing inadvertent patient harm as a result of their care. Ensuring patient safety is definitely a priority. As simulation gains popularity in civilian, DoD, and VHA healthcare education and training processes, it is important to consider simulation’s impact on patient safety and to ascertain where the healthcare and simulation communities should make changes. Our panel of healthcare simulation leaders will provide their perspective on how simulations are improving patient safety, and where there is opportunity for continued improvement and additional development. Session Chair: Jen Murphy, Ph.D., Quantum Improvements Consulting, LLC T H E W O R L D ’ S L A R G E S T M O D E L I N G & S I M U L AT I O N E V E N T 35 FOCUS EVENT WEDNESDAY, 3 DECEMBER 1400 – 1530 • ROOM S320GH FE-4 The power of mental fitness, emotional intelligence, and “soft skills” Mind Over Matter Moderator Frank C. DiGiovanni Acting Deputy Assistant Secretary of Defense (Readiness) Panelists Major General T.J. Jones, USMC (Ret.) Director, Outdoor Odyssey Marc Brackett, Ph.D. Director, Yale Center for Emotional Intelligence, Yale University Lieutenant Colonel Scott Mann, USA Special Forces (Ret.) Director, The Stability Institute T he Department of Defense must provide a broader set of skills so that Service members are much more than physically fit. Warfighters need to be “mindful” and resilient — and ready and able to adapt to unfamiliar operating environments and cultures. The areas of mental fitness, emotional intelligence and “soft skills” development are becoming increasingly important to military readiness, and stretching training and education programs in new directions. This event will introduce this cutting-edge subject and its importance from several unique perspectives. Questions to explore include … What can we learn from the years of combat in Iraq and Afghanistan and from the experience of those who served? How can mental fitness be fostered, and what are the benefits for Service members (including those transitioning) and for our evolving global military mission? What role can DoD and stakeholders play in the years ahead? Session Chair: Elaine Raybourn, Sandia National Laboratories, ADL Initiative 36 2 0 1 4 I N T E R S E R V I C E / I N D U S T RY T R A I N I N G , S I M U L AT I O N & E D U C AT I O N C O N F E R E N C E FOCUS EVENT WEDNESDAY, 3 DECEMBER 1600 – 1730 • ROOM S320GH FE-5 A Virtual World Cup For Collaborating, Understanding & Partnering Moderator/Panelist Dale Whittaker Program Manager FMS, U.S. Army PEO STRI Panelists Major General Mark McDonald, USA Commanding General, USASAC Aida Matta International Program Director, NAWCTSD Brian Kummer Assistant Director International Programs Strategic Engagement, MCSC Robin Toups FMS New Business Program Manager, USAF Simulators Division T his event will focus on Foreign Military Sales (FMS) for security cooperation among government and industry partners, both in the United States and those countries where FMS programs are approved. The presentations will provide insight on global government organizations, programs with unique requirements definition, and challenges faced by government leaders and industry in the complex environment surrounding international training and M&S opportunities. The idea in sharing information is to explain how M&S may be accommodated in light of future business considerations. In addressing the possibilities for potential future programs, speakers will discuss how modeling, simulation and training play significant roles in building partner capacity and increasing global cooperation for increased interoperability. The exchange of information and sharing of ideas, to include audience participation, will encompass how the presenters can help you help yourself when attempting procurement or delivery involving international programs’ unique challenges, rules and regulations. In other words, here are the challenges and opportunities within the international community of training and M&S, with industry and government expertise we can expedite program execution and build partner capacity. Session Chair: K. Denise Threlfall, Ph.D., Kratos Defense & Security Solutions T H E W O R L D ’ S L A R G E S T M O D E L I N G & S I M U L AT I O N E V E N T 37 FOCUS EVENT THURSDAY, 4 DECEMBER 0830 – 1000 • ROOM S320GH FE-6 The Quantified Warrior: Enhancing Assessment in the Military The Warrior TheQuantified Quantified Warrior HUMAN PERFORMANCE • TECHNOLOGY • BIG DATA • TRAINING EDUCATION HUMAN PERFORMANCE • TECHNOLOGY • BIG DATA • TRAINING & &EDUCATION …for real military applications …for real military applications Moderator This unique Sae Schatz, Ph.D. session brings together pundits from the U.S. and British militaries, academia, and industry to discuss new approaches to comprehensive personnel his unique session (titleintegration inspired by Gresham & psychometric Stone (2012), tools, Armed Forces assessment, including of Blackhurst, the latest technologies, Journal) brings together pundits from the U.S. and U.K. militaries, academia, and industry and system-design methods. The panel will highlight significant issues in the to discuss new approaches to comprehensive warfighter assessment, including integration of the measurement and assessment of human knowledge, skill, and performance in the military, and panelists will latest technologies, psychometric tools, and system-design methods. The panel will highlight sigrecommend actions to overcome thoseinobstacles. In part,and thisassessment session is of designed help “bridge nificant issues the measurement human to knowledge, skill,the andgap” performance between theoretical science and military application. Although panelists will to discuss emerging in the military, and panelists will recommend actions overcome those concepts, obstacles. the In part, this conversation will be grounded indesigned reality and without hyperbole. * Opportunities forscience audience * application. session is to help “bridge the gap” between theoretical andQ&A. military T Although panelists will discuss emerging concepts, the conversation will be grounded in reality and without hyperbole. * Opportunities for audience Q&A. * Panelists MG William Hix Major General U.S. ARMY William Hix, USA Deputy Director, Army Douglas Hubbard DougAUTHOR Hubbard AND CEO Val Shute, Ph.D. Val Shute, Ph.D. FLORIDA STATE UNIVERSITY Sqn Ldr NR Manders John Tangney, Ph.D. SqdLdr Nigel Manders OFFICE OF NAVAL John Tangney, BRITISH ROYAL AIR FORCE RESEARCH Author and CEO State BritishLeader, Royal SO2 Air Force Director of thePh.D., SES Internationally recognized Florida Professor andUniversity author of Squadron Human expert and author of How Innovative Assessment for Training Policy at HQ No. andDirector Bioengineered Internationally Professor and author of Squadron Leader, of the Human to Measure Anything the 21st Century 22 (Training) Group Division (SES) recognized expert Innovative Assessment Capabilities Integration SO2 Training Policy at Systemsand Bioengineered and author of How to for the 21st Century Center, TRADOC HQ No. 22 (Training) Systems Division, ONR WITH MODERATOR SAE SCHATZ, PH.D. Measure Anything Group Capabilities Integration Deputy Director, Army Center, TRADOC Session organized by participants from the Office of Naval Research and Joint Staff J7, Aptima, Cognitive Performance Group, and Soar Technology Session title inspired by Blackhurst, Gresham, & Stone (2012), Armed Forces Journal Session Chair: Rene Thomas-Rizzo, ASN RD&A 38 2 0 1 4 I N T E R S E R V I C E / I N D U S T RY T R A I N I N G , S I M U L AT I O N & E D U C AT I O N C O N F E R E N C E FOCUS EVENT THURSDAY, 4 DECEMBER 1330 – 1500 • ROOM S320GH FE-7 The Intelligence Community’s Challenge to Training Innovators Trained & mission ready for those who need to know Moderator Benjamin Bell, Ph.D. Aqru Research and Technology, LLC Panelists Deborah Melançon Chief, Regional Expertise and Culture Training, Defense Intelligence Agency Colonel Dave Paschal, USA (Ret.) Director, Operations, U.S. Army Training and Doctrine Command (TRADOC), Training Brain Operations Center (TBOC) Anthony Cerri Director, Data Transformation Lab, U.S. Army Training and Doctrine Command (TRADOC), Training Brain Operations Center (TBOC) Richard Rennolds Chief, Learning Development Branch, National Geospatial-Intelligence Agency, National Geospatial-Intelligence College T Session Chair: Capt. Jon Richardson, MARCORSYSCOM PM TRASYS he Intelligence Community (IC) shares with its sister agencies in the DoD continued budget contraction and a growing array of complex threats. Across the IC, including DoD intelligence components, organizations are facing unprecedented growth in the volume and diversity of data. Analysts are contending with dramatic growth in open source information; with insurgent groups sophisticated about social media and disciplined about OPSEC; and with historical superpower adversaries whose actions once again are generating urgent needs for immediate and longer-term intelligence. At the same time, slowed hiring and attrition are creating an acute need for training in order to ensure a future talent pool of highly-skilled analysts. This event addresses the question “how can the training and simulation community support the intelligence analyst?” set against the backdrop of multiple complex and inter-related threats. Training and education leaders in the IC will provide their insights into what analysts need and discuss initiatives aimed at sustaining critical skills and enhancing capabilities to overcome emerging challenges. Panelists will also offer observations about the art of the possible and how future learning technologies could support the intelligence analyst. A moderated Q&A will be followed by an informal meet and greet. T H E W O R L D ’ S L A R G E S T M O D E L I N G & S I M U L AT I O N E V E N T 39 NOTES 40 2 0 1 4 I N T E R S E R V I C E / I N D U S T RY T R A I N I N G , S I M U L AT I O N & E D U C AT I O N C O N F E R E N C E Community of Interest/ Program Briefs COMMUNITY OF INTEREST/PROGRAM BRIEFS TUESDAY, 2 DECEMBER 1400 – 1530 • ROOM S330C C/PE-1 Warfighter Human Dynamic Skills: Results from An Innovative Training and Evaluation Program Session Chair: Karen Cooper, Ph.D., NAWCAD Moderator Colonel Jack Guy, USA (Ret.), Adaptive Execution Office, DARPA Participants Lieutenant Colonel John Grantz, USA, Ft. Benning; Ajay Divakaran, SRI/ Princeton; Bruce Roberts, Raytheon BBN Technologies; Peter Tu, GE Systems; Aubrey Logan-Terry, Georgetown University; Michael van Lent, SoarTech; Shawn Weil, Aptima Warfighters can create positive outcomes by learning to approach social situations as the dynamic product of thoughts, perceptions, attitudes, and behaviors. DARPA’s Strategic Social Interaction Modules (SSIM) program aims to maximize the Warfighter’s ability to adapt to and successfully manage all interactions – especially high-risk, high-consequence – on any unfamiliar human terrain. TUESDAY, 2 DECEMBER 1600 – 1700 • ROOM S330C C/PE-2 Early Synthetic Prototyping: Force 2025 Capability Development Driven by Warfighters Using Games Session Chair: Kristy Murray, Ed.D., Summit Strategic Consulting Moderator/Panelist Lieutenant Colonel Brian Vogt, ARCIC Participants Chris McGroarty, STTC; Rob Smith, TARDEC; Ernie Garcia, ARDEC; Andrew Krug, CERDEC; Dale Malabarba, NSRDEC; Rudy Darken and Major Kate Murray, NPS; Simon Goerger, ERDC Early Synthetic Prototyping (ESP) seeks to elicit feedback from Warfighters about deep future capabilities. A distributed game offers a collaborative environment for warfighters, scientists, acquisition professionals, and decision makers. Instrumented scenarios can be used to collect data from on or off-duty gameplay for evaluation to impact system development and refinement. This brief will address ESP efforts to date and plan for future development to bring ESP from a concept to a reality. WEDNESDAY, 3 DECEMBER 0800 – 1700 • ROOM S310A C/PE-3 Moderator Jonathan Poltrack, ADL Initiative xAPI PlugFest The Experience Application Program Interface (xAPI) PlugFest Session Chair: Paula Durlach, is provided by the Advanced Ph.D., OSD Distributed Learning team. All registered I/ITSEC participants are invited to participate in the PlugFest or to simply observe throughout the day. For those not registered as Conference Attendees, there is a $75 charge to participate in only the PlugFest. Contact karen.murgas.ctr@adlnet. gov for details. Spend the morning learning about how the xAPI works and how it can be used to increase learning and performance effectiveness within your organization. The afternoon will be a unique hands-on opportunity to engage in xAPI-enabled system design and construction. ADL’s Technical Team, along with xAPI early adopters who are using the xAPI specification, will be on hand to facilitate the PlugFest and answer questions pertaining to the xAPI. To participate fully, registrants should bring their own wifi-enabled laptop to the afternoon session so they can download files if necessary. The xAPI enables a learning environment that takes advantage of open source, cutting-edge technical learning applications and delivery systems. The xAPI provides the means to track learning no matter how the training is accomplished (e.g., from a mobile device, social media, videos, games, virtual environments, or full-scale simulators); share tracked learning-data among training systems; and helps instructors, tutors, mentors and administrators establish pathways to faster and more efficient expert achievement. WEDNESDAY, 3 DECEMBER 0830 – 1000 • ROOM S330C C/PE-4 Interoperable Performance Assessment within Live-VirtualConstructive Events Moderator Mike Hruska, Problem Solutions Participants Rodney Long, ARL; Chuck Amburn, ARL; Nathan Jones, PM TRASYS; Ben Goldberg, Ph.D., ARL STTC; Mike Hruska, Problem Solutions; Session Chair: Eric Jarabak, Tiffany Poeppelman; Matt MARCORSYSCOM PM TRASYS Roberts, Aptima; Tara Kilcullen, Raydon; Brandt Dargue, Boeing; Nick Washburn, Riptide; Eric Watz, Lumir The need for more efficient and effective training continues to increase across many domains. This event focuses on collecting standardized human performance data to support analytics and T H E W O R L D ’ S L A R G E S T M O D E L I N G & S I M U L AT I O N E V E N T 41 COMMUNITY OF INTEREST/PROGRAM BRIEFS adaptive systems in a variety of domains. Thought leaders from industry and government will cover current efforts, technologies, challenges, and future focus areas. WEDNESDAY, 3 DECEMBER 1030 – 1200 • ROOM S330C C/PE-5 Simulation & Training in Europe – the Government Perspective from a Number of Nations Moderator Graham McIntyre, Chairman of ETSA Participants EDA – Jean Marchal; France – Lionel Khimeche, Manager Etudes TechnicoOperationnelles; Italy – Lt Col AF Stefano Giacomozzi, M&S Session Chair: Kevin Cahill, Center of Excellence; Sweden Aero Simulation, Inc. – Lt Col Arne Norlander, Ph.D., R&D Program Director, Policy and Plans, Swedish Armed Forces Maintaining training in a harsh economic environment is a subject at the forefront of the minds of the leadership of Government and Industry throughout the world. The drive to deliver cost effective and cost efficient training is, and remains, a constant theme. The flexibility and adaptability of modelling and simulation is increasingly important in helping to meet budget constraints in Europe. ETSA will offer a European view on Simulation and Training in Europe, the appeal of I/ITSEC and what more I/ITSEC might offer. WEDNESDAY, 3 DECEMBER 1400 – 1530 • ROOM S330C C/PE-6 Veterans Health Administration: Next Generation Simulation-based Training Initiatives Session Chair: Robert Hester, Ph.D., University of Mississippi Medical Center Moderator CAPT Harry Robinson, USN (Ret.), Veterans Health Administration SimLEARN Participants Manny Dominguez, Ph.D., Deputy Chief Learning Officer, Employee Education System; Haru Okuda, M.D., SimLEARN National Medical Director; Lygia Arcaro, Ph.D., R.N., B.C., SimLEARN National Director for Nursing Programs THURSDAY, 4 DECEMBER 0830 – 1000 • ROOM S330C C/PE-7 Geospatial Environmental Database Standards Forum Moderator Bill Hopkinson, JTIEC Participants Frank Rhinesmith, Army SE Core, U.S. Army PEO STRI; Darryl Steward, Air Force Common Dataset (AFCD), USAF Simulators Session Chair: Roy Scrudder. Division; Earl Miller, SOCOM The University of Texas at Austin, Applied Research Common Data Base (CDB), Laboratories USSOCOM; Bruce Riner, Navy Portable Source Initiative (NPSI), NAWCTSD; Rob Cox, Ph.D., Rapid Data Generation (RDG), U.S. Army PEO STRI; Jean-Louis Gougeat, Reuse and Interoperation of Environmental Data and Processes (RIEDP), Sogitec Industries, SA The Geospatial Environmental Database Standards forum provides a unique opportunity for major Components’ geospatial database producers to update DoD dataset consumers and suppliers on products, processes, and challenges; and explore new capabilities such as emerging standards and services. The result is reduced data production times to empower the agile force. THURSDAY, 4 DECEMBER 1030 – 1200 • ROOM S330C C/PE-8 Trends In Instructional Systems Design (ISD) Session Chair: Fred Fleury, ZedaSoft, Inc. Moderator Nathan Jones, MARCORSYSCOM PM TRASYS Participants Kelsey Henderson Ph.D., NAWCTSD; Nathan Jones, MARCORSYSCOM PM TRASYS; Atsusi Hirumi, Ph.D., UCF ISD facilitates the acquisition of knowledge and skill. It spans military training, academia, HR training, and through all industries. In training systems acquisitions, ISD is a key part of the process for defining training needs, objectives, tasks, delivery of training, and evaluation of training effectiveness. This panel will be presenting current trends in these areas. VHA, the nation’s largest health care provider system, is implementing revolutionary use of technologies to leverage IT capabilities for information sharing and collaboration that sustain simulation-based clinical training, education, and research in a collaborative network for 150 VA Medical Centers and clinical facilities serving both providers and Veteran patients. 42 2 0 1 4 I N T E R S E R V I C E / I N D U S T RY T R A I N I N G , S I M U L AT I O N & E D U C AT I O N C O N F E R E N C E I N T E R N AT I O N A L P R O G R A M S International Pavilion Room S310E-H International attendees can meet and connect with counterparts from around the world. Limited private meeting space is available on a firstcome, first-served basis to our international participants and may be scheduled at the International Pavilion’s Welcome Desk. Additional information about the many international activities throughout I/ITSEC are readily available in the International Pavilion. Sponsored by AVT Simulation. International Registrants should register at the dedicated International Check-in station positioned near the Main Registration Desk in S220 of the South Concourse. International Conference Attendees’ Meeting Bags will be available for pick-up at the Welcome Desk in the International Pavilion. More information specific to international attendees will be available at that location. International Pavilion Hours of Operation Sunday, 30 November 1400-1800 Monday, 1 December 0800-1800 Tuesday, 2 December 1030-1800 Wednesday, 3 December 0800-1500 Thursday, 4 December 0800-1500 Program Notes of Special Interest for International Attendees Papers Explore your Program for the ñ indicating Papers from International Authors. Tutorials Monday, 1 December • Room S320A • 0830 – 1000 Introduction to HLA Monday, 1 December • Room S320E • 1430 – 1600 Speech-based Interaction: Myths, Challenges, and Opportunities ITEC Best Paper ME5 Ryan Ng Woon Teck, Singapore Armed Forces, Chief Instructor for Air Engineering Traning Insitute School A Maintenance Simulator for AF Engineers: The RSAF Experience Events Wednesday, 3 December • Room S320A • 0830 – 1000 s SimTecT Best Paper Jessica Parker, Air Operations Divison, Defence Science & Technology Organisation A Comparison of Visual Display Systems for a Low-Cost Mission Training Flight Simulator Best Papers from Around The Globe Wednesday, 3 December • Room S330C • 1030 – 1200 Simulation & Training in Europe – the Government Perspective from a Number of Nations Wednesday, 3 December • Room S320GH • 1600 – 1730 A Virtual World Cup For Collaborating, Understanding & Partnering Check in the International Pavilion for information about the International Reception on Wednesday evening. T H E W O R L D ’ S L A R G E S T M O D E L I N G & S I M U L AT I O N E V E N T 43 SPECIAL GUESTS Central Florida Veterans Organizations The citizens of the United States are more supportive of today’s men and women in Military Service than they have been since WWII. The Overseas Contingency Operations continue to be of great concern to all, whether in uniform or not. This I/ITSEC effort is to especially inform U.S. Veterans about the dramatic changes in training methodologies and systems since their A veteran…is someone who, at one point in his or her life, wrote a blank time in Service. Since 2006, I/ITSEC has had the pleasure and honor to have select members of check made payable Central Florida Veterans Organizations visit the exhibit floor on Wednesday. The successful to The United States experiences in broadening the Veterans’ understanding of today’s training transformation as of America for an well as the appreciation of the other I/ITSEC attendees in seeing the Veterans, some in their amount of “up to and uniforms and with their decorations, have made this an annual event for I/ITSEC. When you including my life.” see these Veterans, thank them for their service to the Nation. 44 2 0 1 4 I N T E R S E R V I C E / I N D U S T RY T R A I N I N G , S I M U L AT I O N & E D U C AT I O N C O N F E R E N C E Papers PAPER SESSIONS TUESDAY, 2 DECEMBER ROOM S320A S320B S320C S320D S320E S320F ROOM S320A S320B S320C S320D S320E S320F SESSION/CHAIR 1400 1430 1500 P-1 Managing Resources at Home and Abroad Randy Allen, Ph.D. Resource Implications of the Difference between Models and Simulations (14020) COTS to Capability: Lessons Learnt Perspectives on Exportability and from UK MOD Research Programme Program Protection in Virtual (14115) ñ Training Systems (14265) S-1 Leveraging Cloud and High Performance Computing Environments Nick Giannias Embracing The Cloud – Providing Simulation as a Service (14018) Cloud Terrain Generation and Visualization Using Open Geospatial Standards (14308) % Enabling External Player Connections To Kerberos-secured Systems (14202) EC-1 Game On John Aughey Considerations on Utilizing a Game Engine as an Image Generator (14274) % Towards Minimalist Serious Game Design (14348) % Human Motion Capture in Natural Environments (14116) T-1 Keepin’ It Real with VR Susan Coleman, Ph.D. Declarative Knowledge Acquisition in Virtual Learning Environments (14005) Virtual World Room Clearing: A Study in Training Effectiveness (14045) Simulating Participant Training Data to Test Mixed-reality Training Systems (14252) ED-1 Designing Educational Games Brian Stensrud, Ph.D. Transmedical and Paramedial Serious Game Deployment (14375) % Effectiveness of Embedded Gamebased Instruction: A Guided Experiential Approach to Technology-based Training (14198) % An Experiment to Evaluate the Effect of Narrative Delivery in Military Training (14081) ñ % H-1 The Body Speaks – Stress and Workload Kelly Hale, Ph.D. Classifying Stress in a Mobile Environment (14195) Investigation of the Sensitivity of Physiological Performance and Subjective Measures for Identifying Changes in Novice Intelligence Analyst Workload (14035) Training with Adaptive Systems: Utility of Baroreflex Sensitivity (14297) h SESSION/CHAIR 1600 1630 1700 P-2 Commonality and Data Sharing in the LVC Environment Robert Matthews LVC, Translating DoD Policy into Action (14059) Data Sharing: The Standard Specification is Just the Start (14130) Establishing Sharing for Geospatial Environment Data (14255) S-2 LVC Interoperability Bob Kleinhample Sensor Placement Optimization in LVC Environments for Training, Analysis, and Operational Applications (14314) Towards Interoperability of Simulations Systems of Ground Force: Progress and Challenges (14082) ñ Integrating Distributed Virtual Command and Control Platforms into Live Training (14318) EC-2 Best Simulator Technologies Ever Michael O’Connor The Largest Field of View Collimated Display Ever Built (14322) High Quality Visual Display Systems in Physically Constrained Environments (14248) Dynamic Flight Simulation: 45 Years of Research & Development (14019) T-2 Nothing Here To See Brian Cairns Enhancing the Utility and Effectiveness of Combat Medic Simulation (14075) h Training Effects for First-responder Competency in Cholinergic Crisis Management (14241) h Simulation Environments for Offshore Oil and Gas Emergency Training (14344) ñ ED-2 Inspire, Design, Execute: Simulation in Three Domains Nina Deibler Modeling and Simulation Challenge Problems in High School Classrooms and Internships: Lessons Learned (14103) Using Unity to Implement a Virtual Crash Site Investigation Laboratory in Support of Distance Learning Objectives (14050) Developing the Simulator Instructor’s Pedagogical Competence (14043) ñ H-2 Shooting for Effective Virtual Training Martin Bink, Ph.D. A Novel Approach to Determine Integrated Training Environment Effectiveness (14011) Pistol Skill Acquisition and Retention: A 3-Year Longitudinal Study (14042) ñ Effective, Live, Virtual, and Constructive Training: Personnel Recovery’s Weeklong Experience with Integrated Sensor Technology (14216) LEGEND (one or more of the following may appear on this page). The number in parentheses following Paper Title is the ID tracking number. Nominated for Best Paper Award Honorable Mention for Best Paper Award Continuing Education Units (see pg. 12) % Game-related Subject Matter ñ International Author h Medical-related Subject Matter T H E W O R L D ’ S L A R G E S T M O D E L I N G & S I M U L AT I O N E V E N T Ï Cyber Security Mobile 45 PAPER SESSIONS WEDNESDAY, 3 DECEMBER ROOM S320A S320B S320C S320D S320F ROOM SESSION/CHAIR 0830 0900 0930 ED-7 Best Papers from Around the Globe Robert “Buddha” Snyder SimTecT Best Paper A Comparison of Visual Display Systems for a Low-cost Mission Training Flight Simulator ñ ITEC Best Paper A Maintenance Simulator for AF Engineers: The RSAF Experience ñ S-3 Simulated Movement Ron Dionne Mission Integrated Simulation – A Case Study (14085) ñ An Instructor Operating System (IOS) Framework for Interactive Instructor-station (14112) ñ Development of a Microscopic Artificially Intelligent Traffic Model for Simulation (14003) EC-3 Emotional Engagement Anya Andrews, Ph.D. Design and Evaluation of Surprise Effects in Simulation – A Framework (14193) ñ Validated Development of Stress Inoculation through Cognitive and Biofeedback Training (14051) Using Virtual Reality as Part of an Intensive Treatment Program for PTSD (14079) T-3 Comparative Analysis for Clinical Training Teresita Sotomayor, Ph.D. Comparison of the Usability of Robotic Surgery Simulators (14168) h Forces Applied on Laryngoscope during Intubation: A Study on Airway Simulators (14203) h Outcomes from Two Forms of Pediatric and Neonatal Intubation Training (14240) h H-3 A Cornucopia of Human Behaviors Robert Sottilare, Ph.D. In Search of Interoperability Standards for Human Behavior Representations (14027) ñ Factors Impacting Performance in Competitive Cyber Exercises (14108) Cognitive Processing Considerations of the Small Unmanned Ground Vehicle (14134) SESSION/CHAIR 1030 1100 1130 BP-1 Best Papers from HSE; PSMA; Training Karen Pogoloff Measuring Visual Displays’ Effect on Novice Performance in Door Gunnery (14012) (HSE) Proficiency Evaluation and Costavoidance Proof of Concept M1A1 Study (14055) (PSMA) Missing: A Serious Game for the Mitigation of Cognitive Biases (14295) (Training) S320B S-4 Culture, Reaction and Movement: Simulating Human Behavior Pete Schrider Teaching Cross Cultural Social Competence in a Dynamic, Synthetic Environment (14289) Advanced Animation Techniques in a Dismounted Soldier System (14136) Game-based Simulation for Philippine Post-typhoon Stability Operations Training (14329) % S320C Microgames for Training Perceptual EC-4 Training Hard to Train Skills (14282) % Skills: Perception, Sensemaking and Adaptability Kent Gritton Beyond Socio-cultural Sensemaking: Developing Effective Adaptive Observing and Interpreting Patterns Training Systems to Enhance of Life (14101) Military Instruction (14140) S320D T-4 “Assess”-orizing Your Training and Performance Outcomes Eliot Winer, Ph.D. Data & Analytics Tools for Agile Training & Readiness Assessment (14064) Lessons Learned Integrating Mobile Technology into Two Army Courses (14128) Experience API and Team Evaluation: Evolving Interoperable Performance Assessment (14157) S-5 Decision Support Systems & Methods Sandy Veautour A Decision Aid for Optimizing Experimental Design Involving LVC Environments (14139) A Practitioner’s Approach Using MBSE in Systems of Systems (14383) Robotic Simulators: A Case for Return on Investment (14129) h H-4 Plane, Train and Automobile John Schlott Leveraging Simulation to Augment Risky Driving Attitudes and Behaviors (14004) Simulation-based Analysis of the Human Factors Related to Autonomous Driving (14006) The Virtuous Circle and Contextualized Knowledge Elicitation: Application of a New Paradigm for Job Analysis (14347) S320A S320E S320F LEGEND (one or more of the following may appear on this page). The number in parentheses following Paper Title is the ID tracking number. Nominated for Best Paper Award Honorable Mention for Best Paper Award Continuing Education Units (see pg. 12) % Game-related Subject Matter ñ International Author h Medical-related Subject Matter 46 Ï Cyber Security Mobile 2 0 1 4 I N T E R S E R V I C E / I N D U S T RY T R A I N I N G , S I M U L AT I O N & E D U C AT I O N C O N F E R E N C E PAPER SESSIONS WEDNESDAY, 3 DECEMBER ROOM S320A S320B S320C S320D S320E S320F ROOM S320B S320C S320D S320E S320F S320A SESSION/CHAIR BP-2 Best Papers from Education; ECIT; Simulation Kelsey Henderson, Ph.D. 1400 1500 From Design to Conception: An Assessment Device for Robotic Surgeons (14170) (ECIT)ñ h Exploration of Soldier Morale Using Multi-method Simulation Approach (14215) (Simulation) Creating a Re-useable Knowledge S-6 Innovative Approaches to Environment and Behavior Repository for UK MoD CGF Behaviours (14080) ñ Simulation Scott Hooper Improving Air-to-Air Combat Behavior Through Transparent Machine Learning (14298) ñ Improving Material Classification Quality with Elevation-derived Metrics (14380) EC-5 Perspective on Data and Services Eric Weisel, Ph.D. Future of LVC Simulation: Evolving Towards The MSaaS Concept (14072) ñ Rapid Data Generation: A Flexible Data Discovery and Access Architecture (14096) Optimizing Supervised Learning for Pixel Labeling and Material Classification (14016) T-5 Critical Flight Decisions Bob Johnson Developing and Evaluating Performance Measures for MannedUnmanned Teaming (14024) Using Temporal Occlusion to Assess Distributed Live/Virtual Carrier Landing Skills (14171) Environments to Improve Joint Fires Performance (14041) ED-3 Building It Right Perry McDowell An Instructional Media Selection Process for Virtual World Training Delivery (14369) Developing the Human Dimension: Current Practices and Future Methods (14161) Hey, Your E-learning Courses are Giving Me a Cognitive Overload (14008) ñ H-5 See, Hear and Speak – No Evil Assessments Jerry Stahl Serious Game User Data Analysis and Visualization: Savoring the Breadcrumbs (14377) % Sonification: The Sound of Big Training Data (14261) Creating a Learning Infrastructure Where Every Soldier Can Be an Instructor (14124) SESSION/CHAIR Institutionalizing Blended Learning into Joint Training: A Case Study and 10 Recommendations (14208) (Education) 1430 1600 1630 1700 S-7 Improving Healthcare with Simulation Gerald Dreggors Improving and Proving Healthcare Quality and Value through Physical Simulation (14144) h Employing Modeling and Simulation to Improve Patient Care (14034) h The Effect of Difficulty Levels within a Virtual Medical Simulation (14228) h EC-6 Simulation: Supporting Experiment, Acquisition and Military Planning James (Josh) Jackson Early Synthetic Prototyping: Exploring New Designs and Concepts Within Games (14133) % When Tradespace Analysis Met Combat Modeling and Simulation (14264) Simulation in Support of Course of Action Development in Operations (14119) ñ T-6 Combating Stress: Performance Under Fire Elaine Raybourn, Ph.D. Accelerating Unit Adaptability: A Principle-based Approach to Unit Communication (14038) Inducing Stress in Warfighters during Simulation-based Training (14201) ED-4 Practice What You Preach Jan Brown Rediscovering the Eightfold Path: Some Observations on Using Simulation for Training and Evaluation from Afghanistan (14196) ñ Mobile Instructional Strategy Templates for Guided Mobile Content Development (14194) P-3 Wave of the Future Chuck Secard Agile Program Management on Simulations in the Cloud – A Continuous Monitoring of Software Intensive Training Systems Manager’s Challenge (14104) Cybersecurity in a Training System (14311) Environment (14121) Ï T-11 Simulation & Game-based Training Fred Fleury Research Directions for Future Simulation-based Training Design in Defence (14017) ñ Are They Mission Ready? Using the Modified Angoff Method to Set Cut Scores (14060) Utilizing Simulation and Gamebased Learning to Enhance Incident Commander Training (14148) % LEGEND (one or more of the following may appear on this page). The number in parentheses following Paper Title is the ID tracking number. Nominated for Best Paper Award Honorable Mention for Best Paper Award Continuing Education Units (see pg. 12) % Game-related Subject Matter ñ International Author h Medical-related Subject Matter T H E W O R L D ’ S L A R G E S T M O D E L I N G & S I M U L AT I O N E V E N T Ï Cyber Security Mobile 47 PAPER SESSIONS THURSDAY, 4 DECEMBER ROOM SESSION/CHAIR 0830 0900 0930 S320A EC-7 What to Train John Dzenutis Fundamental Competency Sets (FCS) Definition to Support Technology Development for Pilot Training (14126) Joint Terminal Attack ControllerTraining Rehearsal System: Competency-based Research (14097) Operator Qualification Differences between Manned and Unmanned Aerial System (UAS) (14287) S320B S-8 Synthetic Environment Toni Hawkins-Scribner A Paradigm Shift in the Test and Evaluation of Terrain Databases (14200) Measuring the Impact of Natural Environment Representation on Combat Simulation Outcomes (14305) Implementation of Real-time Snow Layers in Game-based Simulation (14361) % S320C EC-8 More Braaiinnss Jennifer Murphy, Ph.D. Videogame Design for Cognitive Enhancement through Micropuzzle Cognitive Profiling (14039) % Game-based Training to Mitigate Three Forms of Cognitive Bias (14180) % Enhancing Intuitive Decision Making Through Implicit Learning (14253) T-7 Intelligent Tutors: Just How Smart Are They? Anne Little, Ph.D. Developing and Evaluating an Intelligent Tutoring System for Advanced Shiphandling (14014) Developing Models of Expert Performance for Support in an Adaptive Marksmanship Trainer (14214) A Digital Tutor for Accelerating Technical Expertise (14272) ED-5 Is Skill Development Your Specialty? Liz Gehr Retention and Retraining of Integrated Cognitive and Psychomotor Skills (14220) h An Individualized Approach to Remediating Skill Decay: Framework and Applications (14229) h Assertiveness and Responsiveness in Teams: Essential for Mission Command (14197) ñ S-9 Emerging Visual Technologies Randy Crowe, Ph.D. Integration of Low-cost HMD Devices in Existing Simulation Infrastructure (14190) ñ Simulating Realistic Light Levels in Next Generation Image Generators (14233) Vergence and Accommodation in Simulation and Training with 3D Displays (14147) S320D S320E S320F ROOM S320A S320B S320C S320D S320E S320F S330D SESSION/CHAIR 1030 1100 1130 EC-9 Medical Matters Beth Pettitt Challenges to Upgrading a Mobile Web Application (14057) h Development and Evaluation of a Humeral Head Intraosseous Training System (14058) h Comparative Analysis of Holographic Display and ThreeDimensional Television (14230) S-10 IG, Synthetic Environment and Scalable Simulation Carla Cropper A Distributed Scene Graph Approach to Scaled Simulation Based Training Applications (14033) Pseudo-Specific High-resolution Data Boundary Techniques (14317) Solving the Innovator’s Dilemma for Simulation and Training Image Generator Architectures (14373) EC-10 Get a Grip on Reality Scott Ariotti Live Augmented Reality Based Weapon Training for Dismounts (14093) Augmented Reality Virtual Personal PERLS: An Approach to Pervasive Assistant for Training, Maintenance, Assistance in Adult Learning and Repair (14031) (14335) T-8 Aviation Training: The Ups and Downs! Michael Motko Evolving Aviation Live Training in the Future (14078) Training Fidelity of an Unmanned Aerial Systems Complementary Family of Trainers (14135) ASOC Training Research: Joint Theater Air Ground Simulation System (14166) T-9 A Variety of Training Approaches Cynthia Adams Fusing Self-Reported and Sensor Data from Mixed-reality Training (14158) A Competency Based Approach to Marine and Weapons Engineering Training (14224) ñ Scenario-based Training for Development of Leader — Subordinate Mental Models and Cohesion (14333) S-11 Automation and Autonomy Brent Terwilliger, Ph.D. A Framework for Enabling Virtual Observer Controllers in Synthetic Training (14268) UAV Flight Control Software Development based on COTS Product (14206) ñ Lessons Learned in Creating an Autonomous Driver for OneSAF (14106) Future Leaders Presentations Future Leaders Pavilion participants present their projects during this special Paper Session. LEGEND (one or more of the following may appear on this page). The number in parentheses following Paper Title is the ID tracking number. Nominated for Best Paper Award Honorable Mention for Best Paper Award Continuing Education Units (see pg. 12) % Game-related Subject Matter ñ International Author h Medical-related Subject Matter 48 Ï Cyber Security Mobile 2 0 1 4 I N T E R S E R V I C E / I N D U S T RY T R A I N I N G , S I M U L AT I O N & E D U C AT I O N C O N F E R E N C E PAPER SESSIONS THURSDAY, 4 DECEMBER ROOM S320B S320C S320D S320E S320F SESSION/CHAIR 1330 1400 1430 S-12 Engineering-based Modeling Mark Soodeen How the U.S. Navy is Migrating from Legacy/Large Footprint to Low Cost/Small Footprint Sonar Simulation Systems (14090) Use of Automated Intelligent Entities in ASW Simulation (14109) ñ A Physics-based Approach to Simulate Jet Engines (14030) EC-11 Networking Cross Domain Solutions: Cross Domain Solutions, Cloud, Social Susan Sherman Implementing Stateless Cross Domain Solutions to Continuously Maintain Security Assurances (14301) Cybersecurity Impacts of a Cloud Computing Architecture in Live Training (14120) Ï Using Social Network Analysis to Model the Spread of Misinformation in Simulated Environments (14205) T-10 Evaluating Training Effectiveness Paul Lyon Post-fielding Training Assessment of Dismounted Infantry Simulation (14022) Evaluating the Impact of Individual Training on Units’ Operational Performance (14123) Using LMS Technology for Kirkpatrick Level 3 Evaluation of Human Trafficking Training (14162) Tailoring Multimedia Instruction to ED-6 Automatic for the People: Content Alignment for Soldier Needs (14049) Instructional Performance Mark Friedman Automated Content Alignment for Adaptive Personalized Learning (14068) An Army Learning Model Implementation: Challenges, Successes, Future Directions (14153) H-6 Shocking Medical Assessments Jennifer Arnold Assessment Instrument Validation for Critical Clinical Competencies: Pediatric-neonatal Intubation and Cholinergic Crisis Management (14232) h A Decision Support System Predicting Imminent Cardiovascular Shock (14343) h & Quantitative Assessment of Combat Casualty Skills (14191) h Reception Awards T H U R S D AY E V E N I N G banquet AT THE HYATT REGENCY V O IC E S O F LI B E R TY (formerly Peabody Orlando) TRANSPORTATION: BUSES WILL RUN TO AND FROM ALL I/ITSEC HOTELS (EXCEPT THE HILTON AND ROSEN CENTRE) AND THE HYATT REGENCY FROM 1730-2300. LEGEND (one or more of the following may appear on this page). The number in parentheses following Paper Title is the ID tracking number. Nominated for Best Paper Award Honorable Mention for Best Paper Award Continuing Education Units (see pg. 12) % Game-related Subject Matter ñ International Author h Medical-related Subject Matter T H E W O R L D ’ S L A R G E S T M O D E L I N G & S I M U L AT I O N E V E N T Ï Cyber Security Mobile 49 PAPERS/AUTHORS BEST PAPERS BP-1 WEDNESDAY, DECEMBER 3 • 1030-1200 • S320A Best Papers from Human Systems Engineering; Policy, Standards, Management, and Acquisition; Training Session Chair: Karen Pogoloff, MTS Technologies Session Deputy: Robert Wallace, USAF 29th Training Systems Squadron Measuring Visual Displays’ Effect on Novice Performance in Door Gunnery (14012) (HSE) Jonathan Stevens, Ph.D., Army Research Laboratory (ARL); Peter Kincaid, Ph.D., University of Central Florida Proficiency Evaluation and Cost-avoidance Proof of Concept M1A1 Study (14055) (PSMA) Robb Dunn, Ph.D., Innovative Reasoning, LLC; Tim Cooley, Ph.D., DynamX Consulting; Steven Gordon, Ph.D., Georgia Tech Research Institute Missing: A Serious Game for the Mitigation of Cognitive Biases (14295) (Training)Carl Symborski, Meg Barton, Mary M. Quinn, Ph.D., Leidos, Inc.; Carey K. Morewedge, Ph.D., Karim S. Kassam, Ph.D., Carnegie Mellon University; James H. Korris, Creative Technologies, Inc. BP-2 WEDNESDAY, DECEMBER 3 • 1400-1530 • S320A Best Papers from Education; Emerging Concepts and Innovative Technologies; Simulation Session Chair: Kelsey Henderson, Ph.D., NAWCTSD Session Deputy: Karen Williams, U.S. Army PEO STRI Institutionalizing Blended Learning into Joint Training: A Case Study and 10 Recommendations (14208) (Education) David Fautua, Ph.D., Joint Staff J7; Sae Schatz, Ph.D., MESH Solutions, LLC; Emilie Reitz, Alion Science and Technology; Patricia Bockelman, Ph.D., MESH Solutions, LLC From Design to Conception: An Assessment Device for Robotic Surgeons (14170) (ECIT)ñ h Alyssa Tanaka, Gareth Hearn, Roger Smith, Ph.D., Florida Hospital Nicholson Center; Manuela Perez, M.D., Ph.D., University Hospital of Nancy, France; Mireille Truong, M.D., Khara Simpson, M.D., Columbia University Medical School Exploration of Soldier Morale Using Multi-method Simulation Approach (14215) (Simulation) Mariusz Balaban, Thomas Mastaglio, Ph.D., MYMIC, LLC; John Sokolowski, Ph.D., Barry Ezell, Ph.D., Old Dominion University E D U C AT I O N The Best Paper for this category will be presented on Wednesday in Room S320A at 14 INSTITUTIONALIZING BLENDED LEARNING INTO JOINT TRAINING: A CASE STUDY AND 10 RECOMMENDATIONS (14208) ED-1 TUESDAY, DECEMBER 2 • 1400-1530 • S320E Designing Educational Games Session Chair: Brian Stensrud, Ph.D., Soar Technology, Inc. Session Deputy: Brian Vogt, U.S. Army TRADOC Transmedial and Paramedial Serious Game Deployment (14375) % Brandt Dargue, The Boeing Company; Dov Jacobson, GamesThatWork; John Sanders, Historical Online Learning Foundation Effectiveness of Embedded Game-based Instruction: A Guided Experiential Approach to Technology-based Training (14198) % Heather A. Priest Walker, NAWCTSD; Robert E. Wray, Soar Technology, Inc. An Experiment to Evaluate the Effect of Narrative Delivery in Military Training (14081) ñ % Mark Lewis, Cranfield University, Defence Academy of the UK; Professor Robert J. Stone, University of Birmingham, UK ED-2 TUESDAY, DECEMBER 2 • 1600-1730 • S320E Inspire, Design, Execute: Simulation in Three Domains Session Chair: Nina Deibler, Serco, Inc. Session Deputy: Joe Dalton, Full Sail University Modeling and Simulation Challenge Problems in High School Classrooms and Internships: Lessons Learned (14103) Jennifer Winner, Jerred Holt, Lumir Research Institute, Inc.; Kimberly Puckett, Leesa Folkerth, Tri-Village Local School District; Amelia Malone, University of Maryland Using Unity to Implement a Virtual Crash Site Investigation Laboratory in Support of Distance Learning Objectives (14050) Christina Tucker, Jimmy Moore, Pinnacle Solutions, Inc. Developing the Simulator Instructor’s Pedagogical Competence (14043) ñ Peter Sjoestedt, Royal Danish Defence College ED-3 WEDNESDAY, DECEMBER 3 • 1400-1530 • S320E Building It Right Session Chair: Perry McDowell, Naval Postgraduate School Session Deputy: Tiffany Parrish, NAWCTSD An Instructional Media Selection Process for Virtual World Training Delivery (14369) Leslie A. L. Mazzone, Submarine Learning Center; Anh Bao Nguyen, NUWC Developing the Human Dimension: Current Practices and Future Methods (14161) Michael Prevou, Ph.D., Strategic Knowledge Solutions, Inc.; Laurie Waisel, Ph.D. Hey, Your E-learning Courses are Giving Me a Cognitive Overload (14008) ñ Commander Geir Isaksen, Norwegian Defense University College ED-4 WEDNESDAY, DECEMBER 3 • 1600-1730 • S320E Practice What You Preach Session Chair: Jan Brown, CAE USA Session Deputy: Adelle Lynch, Rockwell Collins Rediscovering the Eightfold Path: Some Observations on Using Simulation for Training and Evaluation from Afghanistan (14196) ñ Christopher Huffman, Ph.D., Canadian Defense Academy Mobile Instructional Strategy Templates for Guided Mobile Content Development (14194) Peggy Kenyon, Ph.D., Helen Remily, U.S. Army TRADOC; Dennis Wikoff, Adayana Are They Mission Ready? Using the Modified Angoff Method to Set Cut Scores (14060) Ingrid Mellone, Carol Faben, Camber Corporation LEGEND (one or more of the following may appear on this page). The number in parentheses following Paper Title is the ID tracking number. Nominated for Best Paper Award Honorable Mention for Best Paper Award Continuing Education Units (see pg. 12) % Game-related Subject Matter ñ International Author h Medical-related Subject Matter 50 Ï Cyber Security Mobile 2 0 1 4 I N T E R S E R V I C E / I N D U S T RY T R A I N I N G , S I M U L AT I O N & E D U C AT I O N C O N F E R E N C E PAPERS/AUTHORS ED-5 THURSDAY, DECEMBER 4 • 0830-1000 • S320E Is Skill Development Your Specialty? Session Chair: Liz Gehr, Ph.D., The Boeing Company Session Deputy: JoAnn Wesley, MARCORSYSCOM PM TRASYS Retention and Retraining of Integrated Cognitive and Psychomotor Skills (14220) h Anna Skinner, AnthroTronix, Inc. An Individualized Approach to Remediating Skill Decay: Framework and Applications (14229) h Roberto K. Champney, Erin G. Baker, Tarah Daly, Kay M. Stanney, Kelly Hale, Richard Long, George Chadderdon, Design Interactive; Julie Jacko, Francois Sainfort, Jit Chan, Andrew Nelson, BioMedical Metrics LLC Assertiveness and Responsiveness in Teams: Essential for Mission Command (14197) ñ Hilde T. A. van Ginkel, Rendel D. de Jong, Mandy G. van de Velde, Utrecht University; John W. van Buren, Richard G. Oppelaar, Royal Netherlands Navy ED-6 THURSDAY, DECEMBER 4 • 1330-1500 • S320E Automatic for the People: Content Alignment for Instructional Performance Session Chair:Mark Friedman, Concurrent Technologies Corporation Session Deputy: Jan Brown, CAE USA Tailoring Multimedia Instruction to Soldier Needs (14049) Thomas Rhett Graves, Ph.D., U.S. Army Research Institute; Paul N. Blankenbeckler, Richard L. Wampler, Northrop Grumman Automated Content Alignment for Adaptive Personalized Learning (14068) Elliot Robson, Robby Robson, Ph.D., Eduworks An Army Learning Model Implementation: Challenges, Successes, Future Directions (14153) Camilia Chavez Knott, Krista Ratwani, Courtney Dean, Fred Diedrich, Aptima, Inc.; Scott Flanagan, Sophia Speira; William R. Bickley, U.S. Army Research Institute ED-7 WEDNESDAY, DECEMBER 3 • 0830-1000 • S230A Best Papers from Around the Globe Session Chair:Robert “Buddha” Snyder, WBB, Inc. SimTecT Best Paper A Comparison of Visual Display Systems for a Low-cost Mission Training Flight Simulator ñ Jessica Parker, Air Operations Division, Defence Science & Technology Organisation ITEC Best Paper A Maintenance Simulator for AF Engineers: The RSAF Experience ñ ME5 Ryan Ng Woon Teck, Singapore Armed Forces Chief Instructor for Air Engineering Training Institute School E M E R G I N G C O N C E P T S & I N N OVAT I V E T E C H N O L O G I E S The Best Paper for this category will be presented on Wednesday in Room S320A at 1430 FROM DESIGN TO CONCEPTION: AN ASSESSMENT DEVICE FOR ROBOTIC SURGEONS (14170) EC-1 Game On TUESDAY, DECEMBER 2 • 1400-1530 • S320C Session Chair: John Aughey, The Boeing Company Session Deputy:Susan Harkrider, U.S. Army NVESD Considerations on Utilizing a Game Engine as an Image Generator (14274) % Kevin Bland, AVT Simulation; Stephen Lopez-Couto, U.S. Army PEO STRI; Jelani Vassall, TAPE, LLC Towards Minimalist Serious Game Design (14348) % Peter A. Smith, Ph.D., University of Central Florida; Stuart Armstrong, QinetiQ Training and Simulation, Inc. Human Motion Capture in Natural Environments (14116) Zhiqing Cheng, Anthony Ligouri, Infoscitex Corporation; Timothy Webb, Huaining Cheng, Air Force Research Laboratory EC-2 TUESDAY, DECEMBER 2 • 1600-1730 • S320C Best Simulator Technologies Ever Session Chair: Michael O’Connor, Trideum Corporation Session Deputy: Jeff Grubb, NAVAIRSYSCOM The Largest Field of View Collimated Display Ever Built (14322) Justin Knaplund, Terry Linn, FlightSafety International-Visual Systems; Dave Fonkalsrud, FlightSafety International-Simulation High Quality Visual Display Systems in Physically Constrained Environments (14248) Reed Moody, Rockwell Collins Dynamic Flight Simulation: 45 Years of Research & Development (14019) Kenneth L. Ginader, Michael C. Newman, Richard A. Leland, Environmental Tectonics Company EC-3 WEDNESDAY, DECEMBER 3 • 0830-1000 • S320C Emotional Engagement Session Chair: Anya Andrews, Ph.D., Erudition Corporation Session Deputy:Sherrie Jones, Ph.D., MARCORSYSCOM PM TRASYS Design and Evaluation of Surprise Effects in Simulation – A Framework (14193) ñ Jelke van der Pal, Konstantinos Georgiadis, Dutch National Aerospace Laboratory NLR Validated Development of Stress Inoculation through Cognitive and Biofeedback Training (14051) Peter Squire, Ph.D., CDR Joseph Cohn, USN, Ph.D.; Elizabeth O’Neill, ONR; Gershon Weltman, Ph.D., Elan Freedy, Ewart de Visser, Ph.D., Perceptronics Solutions, Inc.; Rollin McCraty, Ph.D., Institute of Heartmath; Donald Chartrand, Ease Interactive, Inc. Using Virtual Reality as Part of an Intensive Treatment Program for PTSD (14079) h Deborah C. Beidel, Ph.D., ABPP, Sandra M. Neer Ph.D., Clint Bowers, Ph.D., University of Central Florida; B. Christopher Frueh, Ph.D., University of Hawaii; Albert Rizzo, Ph.D., University of Southern California LEGEND (one or more of the following may appear on this page). The number in parentheses following Paper Title is the ID tracking number. Nominated for Best Paper Award Honorable Mention for Best Paper Award Continuing Education Units (see pg. 12) % Game-related Subject Matter ñ International Author h Medical-related Subject Matter T H E W O R L D ’ S L A R G E S T M O D E L I N G & S I M U L AT I O N E V E N T Ï Cyber Security Mobile 51 PAPERS/AUTHORS EC-4 WEDNESDAY, DECEMBER 3 • 1030-1200 • S320C Training Hard to Train Skills: Perception, Sensemaking and Adaptability EC-7 What to Train THURSDAY, DECEMBER 4 • 0830-1000 • S320A Session Chair: Kent Gritton, JTIEC/NAWCTSD Session Deputy: Jeff Grubb, NAVAIRSYSCOM Microgames for Training Perceptual Skills (14282) % Sean Guarino, Ryan Jarvis, Samuel Mahoney, Charles River Analytics, Inc.; Michael Connell, Ed.D., Institute for Knowledge Design, LLC Beyond Socio-Cultural Sensemaking: Observing and Interpreting Patterns of Life (14101) Tracy St. Benoit, University of Central Florida; Clarissa Graffeo, MESH Solutions, LLC Developing Effective Adaptive Training Systems to Enhance Military Instruction (14140) Fleet Davis, Sandro Scielzo, Jennifer M. Riley, SA Technologies, Inc.; Heather A. Priest, NAWCTSD Session Chair: John Dzenutis, The Boeing Company Session Deputy: Stuart Armstrong, QinetiQ Training & Simulation, Inc. Fundamental Competency Sets (FCS) Definition to Support Technology Development for Pilot Training (14126) Amanda Avenoso, AFRL; Jamie Donsbach, The Group for Organizational Effectiveness Joint Terminal Attack Controller-Training Rehearsal System: Competency-based Research (14097) 1Lt. Sean A. Morris, Christine M. Covas-Smith, Ph.D., Leah J. Rowe, AFRL; Christina L. Kunkle, Keith W. Westheimer, Leidos, Inc. Operator Qualification Differences between Manned and Unmanned Aerial System (UAS) (14287) Jennifer Pagan, Randy Astwod, Henry Phillips, NAWCTSD EC-5 EC-8 WEDNESDAY, DECEMBER 3 • 1400-1530 • S320C Perspective on Data and Services Session Chair: Eric Weisel, Ph.D., Old Dominion University Session Deputy: Constance Perry, U.S. Army PEO STRI Future of LVC Simulation: Evolving Towards The MSaaS Concept (14072) ñ Jose-Ramon Martinez-Salio, Jose-Maria Lopez-Rodriguez, NADS Group Rapid Data Generation: A Flexible Data Discovery and Access Architecture (14096) Kevin T. Gupton, Bruce Carlton, Roy Scrudder, Applied Research Laboratories, The University of Texas; Rob Cox, Ph.D., U.S. Army PEO STRI; Ralph O’Connell, Joint Staff J6 Optimizing Supervised Learning for Pixel Labeling and Material Classification (14016) Mark Rahmes, Ph.D., Morris Akbari, Mike McGonagle, Harris Corporation EC-6 WEDNESDAY, DECEMBER 3 • 1600-1730 • S320C Simulation: Supporting Experiment, Acquisition and Military Planning Session Chair: James (Josh) Jackson, SAIC Session Deputy: Luis E. Velazquez, MARCORSYSCOM Early Synthetic Prototyping: Exploring New Designs and Concepts Within Games (14133) % Maj Kate Murray, USMC, Rudolph Darken, Naval Postgraduate School; LTC Brian Vogt, USA, Army Capabilities Integration Center; Simon Goerger, Army Corp of Engineers When Tradespace Analysis Met Combat Modeling and Simulation (14264) Chris Gaughan, Christopher J. Metevier, ARL HRED STTC; Simon R. Goerger, U.S. Army Corps of Engineers; Tommer R. Ender, L. Drew Pihera, Georgia Tech Research Institute; Scott Gallant, Effective Applications Corporation Simulation in Support of Course of Action Development in Operations (14119) ñ Lt Col Jen Inge Hyndoy, Norwegian Army; Ole Martin Mevassvik, Karsten Brathen, FFI, Norwegian Defence Research Establishment THURSDAY, DECEMBER 4 • 0830-1000 • S320C More Braaiinnss Session Chair:Jennifer Murphy, Ph.D., Quantum Improvement Consulting, Inc. Session Deputy: Paul Bogard, USAF Simulators Division Videogame Design for Cognitive Enhancement through MicroPuzzle Cognitive Profiling (14039) % Patrick S. Gallagher, Ph.D., Serco, Inc. in support of Advanced Distributed Learning; Shenan Prestwich, Katmai in support of Advanced Distributed Learning Game-based Training to Mitigate Three Forms of Cognitive Bias (14180) % Benjamin A. Clegg, Ph.D., Rosa Mikeal Martey, Ph.D., James E. Folkestad, Ph.D., Colorado State University; Jennifer Stromer-Galley, Ph.D., Syracuse University; Kate Kenski, Ph.D., University of Arizona; Tobi Saulnier, Ph.D., Elizabeth McLaren, 1st Playable Productions; Adrienne Shaw, Ph.D., Temple University; Joanna E. Lewis, University of Central Florida; John D. Patterson, Binghamton University; Tomek Strzalkowski, Ph.D., University of Albany Enhancing Intuitive Decision Making Through Implicit Learning (14253) Peter Squire Ph.D., CDR Joseph Cohn, USN, Ph.D., ONR; Denise Nicholson, Ph.D., Margaret Nolan, MESH Solutions, LLC; Paul J. Reber, Northwestern University; James Niehaus, Charles River Analytics; Alexandra Geyer, Aptima, Inc.; Liz O’Neill, Strategic Analysis, Inc. EC-9 THURSDAY, DECEMBER 4 • 1030-1200 • S320A Medical Matters Session Chair: Beth Pettitt, ARL HRED STTC Session Deputy: Bob Heinlein, Simbionix USA Corporation Challenges to Upgrading a Mobile Web Application (14057) h Howard Mall, Engineering & Computer Simulations, Inc.; Teresita Sotomayor, Ph.D., ARL HRED STTC Development and Evaluation of a Humeral Head Intraosseous Training System (14058) h Angela M. Salva, Cheryl Coiro, SIMETRI, Inc.; Teresita Sotomayor, Ph.D., ARL HRED STTC Comparative Analysis of Holographic Display and ThreeDimensional Television (14230) Matthew Hackett, MAJ Kevin Fefferman, USA, ARL HRED STTC LEGEND (one or more of the following may appear on this page). The number in parentheses following Paper Title is the ID tracking number. Nominated for Best Paper Award Honorable Mention for Best Paper Award Continuing Education Units (see pg. 12) % Game-related Subject Matter ñ International Author h Medical-related Subject Matter 52 Ï Cyber Security Mobile 2 0 1 4 I N T E R S E R V I C E / I N D U S T RY T R A I N I N G , S I M U L AT I O N & E D U C AT I O N C O N F E R E N C E PAPERS/AUTHORS EC-10 THURSDAY, DECEMBER 4 • 1030-1200 • S320C Get a Grip on Reality Session Chair: Scott Ariotti, The DiSTI Corporation Session Deputy: Brian Overy, Diamond Visionics Live Augmented Reality Based Weapon Training for Dismounts (14093) Supun Samarasekera, Rakesh Kumar, Ph.D., Zhiwei Zhu, Ph.D., Vlad Branzoi, Nicholas Vitovitch, Ryan Vilamil, SRI International; Frank Dean, Pat Garrity, ARL HRED STTC Augmented Reality Virtual Personal Assistant for Training, Maintenance, and Repair (14031) Rakesh Kumar, Supun Samaraskera, Girish Acharya, Louise Yarnall, Zhiwei Zhu, Michael Wolverton, Vlad Branzoi, Glenn Murray, Nicholas Vitovitch, Ryan Villamil, Jim Carpenter, SRI International PERLS: An Approach to Pervasive Assistance in Adult Learning (14335) Michael Freed, Louise Yarnall, Jason Dinger, Melinda Gervasio, Adam Overholtzer, Mar Pérez-Sanagustin, Jeremy Roschelle, Aaron Spaulding, SRI International EC-11 THURSDAY, DECEMBER 4 • 1330-1500 • S320C Networking Cross Domain Solutions: Cross Domain Solutions, Cloud, Social Session Chair: Susan Sherman, NAWCTSD Session Deputy: Luis Pineiro, AFRL Implementing Stateless Cross Domain Solutions to Continuously Maintain Security Assurances (14301) Christopher Huey, Parsons Corporation; Kelly Djahandari, Charles Kristofek, Northrop Grumman Cybersecurity Impacts of a Cloud Computing Architecture in Live Training (14120) Ï Graham Fleener, U.S. Army PEO STRI; Cliff Zou, Ph.D., University of Central Florida; Jason Eddy, AIT Engineering Using Social Network Analysis to Model the Spread of Misinformation in Simulated Environments (14205) Paul Cummings, ICF International; Chalinda Weerasinghe, Weerasinghe Research Group; Qing Tian, Ph.D., Kraznow Institute, George Mason University HUMAN SYSTEMS ENGINEERING The Best Paper for this category will be presented on Wednesday in Room S320A at 1030 MEASURING VISUAL DISPLAYS EFFECT ON NOVICE PERFORMANCE IN DOOR GUNNERY (14012) H-1 TUESDAY, DECEMBER 2 • 1400-1530 • S320F The Body Speaks – Stress and Workload Session Chair: Kelly Hale, Ph.D., Design Interactive, Inc. Session Deputy: Phil Brown, D.M., U.S. NORTHCOM Classifying Stress in a Mobile Environment (14195) Sara Dechmerowski, Brent Winslow, Ph.D., George Chadderdon, Tarah N. Schmidt-Daly, Design Interactive, Inc. Investigation of the Sensitivity of Physiological, Performance, and Subjective Measures for Identifying Changes in Novice Intelligence Analyst Workload (14035) Lisa Tripp, Ph.D., Robert Nelson, Elliott Humphrey, Chad Tossell, Ph.D., AFRL; Jennifer Winner, Jerred Holt, Lumir Research Institute Training with Adaptive Systems: Utility of Baroreflex Sensitivity (14297) h Warren D. Franke, Amanda A. Arens, Nir Keren, Andrew Lilja, Kevin M. Godby, Iowa State University H-2 TUESDAY, DECEMBER 2 • 1600-1730 • S320F Shooting for Effective Virtual Training Session Chair:Martin Bink, Ph.D., U.S. Army Research Institute Session Deputy: Kendy Vierling, Ph.D., USMC TECOM A Novel Approach to Determine Integrated Training Environment Effectiveness (14011) LTC Glenn A. Hodges, USA, Ph.D., Naval Postgraduate School Pistol Skill Acquisition and Retention: A 3-Year Longitudinal Study (14042) ñ Gregory P. Krätzig, Royal Canadian Mounted Police Effective Live, Virtual, and Constructive Training: Personnel Recovery’s Weeklong Experience with Integrated Sensor Technology (14216) Curtis Wray, Mark Speed, Timothy Rodabaugh, Ball Aerospace & Technologies Corp; Kristen Barrera, AFRL H-3 WEDNESDAY, DECEMBER 3 • 0830-1000 • S320F A Cornucopia of Human Behaviors Session Chair: Robert Sottilare, Ph.D., ARL HRED STTC Session Deputy: Todd Glenn, FAAC, Inc. In Search of Interoperability Standards for Human Behavior Representations (14027) ñ Glenn Gunzelmann, Ph.D., AFRL; Chris Gaughan, ARL HRED STTC; Wim Huiskamp, Ph.D., Karel van den Bosch, Steven de Jong, Ph.D., TNO; Thomas Alexander, FKIE Human Factors; Agostino G. Bruzzone, Ph.D., Alberto Tremori, Ph.D., DIME University of Genoa Factors Impacting Performance in Competitive Cyber Exercises (14108) Ï Austin Silva, Jonathan McClain, Theodore Reed, Benjamin Anderson, Kevin Nauer, Robert Abbott, Ph.D., Chris Forsythe, Ph.D., Sandia National Laboratories Cognitive Processing Considerations of the Small Unmanned Ground Vehicle (14134) Victor J. Ingurgio, Ph.D., ARI-Fort Benning; Richard Catrambone, Ph.D., Georgia Institute of Technology; Richard L. Wampler, Northrop Grumman Corporation H-4 WEDNESDAY, DECEMBER 3 • 1030-1200 • S320F Plane, Train and Automobile Session Chair:John Schlott, L-3 Communications Link Simulation & Training Session Deputy: Randy Jensen, Stottler Henke Associates, Inc. Leveraging Simulation to Augment Risky Driving Attitudes and Behaviors (14004) Karen L. Morris, Gregory A. Fabiano, Ph.D., Kevin F. Hulme, University at Buffalo LEGEND (one or more of the following may appear on this page). The number in parentheses following Paper Title is the ID tracking number. Nominated for Best Paper Award Honorable Mention for Best Paper Award Continuing Education Units (see pg. 12) % Game-related Subject Matter ñ International Author h Medical-related Subject Matter T H E W O R L D ’ S L A R G E S T M O D E L I N G & S I M U L AT I O N E V E N T Ï Cyber Security Mobile 53 PAPERS/AUTHORS Simulation-based Analysis of the Human Factors Related to Autonomous Driving (14006) Yunfei Hou Ph.D., Jingyan Wan, Ph.D., Yunjie Zhao, Ph.D., Changxu Wu, Ph.D., Adel Sadek, Ph.D., Chuming Qiao, Ph.D., Kevin F. Hulme, University at Buffalo The Virtuous Circle and Contextualized Knowledge Elicitation: Application of a New Paradigm for Job Analysis (14347) Sterling Wiggins, Michael J. Keeney, Ph.D., Webb Stacy, Ph.D., Jeff M. Beaubien, Ph.D., Aptima, Inc.; Jennifer Pagan, NAWCTSD; Amy Bolton, Ph.D., ONR H-5 WEDNESDAY, DECEMBER 3 • 1400-1530 • S320F See, Hear and Speak – No Evil Assessments Session Chair: Jerry Stahl, Cypress International Session Deputy: Ingrid Mellone, Camber Corporation Serious Game User Data Analysis and Visualization: Savoring the Breadcrumbs (14377) % Brandt Dargue, The Boeing Company; Dov Jacobson, GamesThatWork; John Sanders, Historical Online Learning Foundation Sonification: The Sound of Big Training Data (14261) Nat Napoletano, Lockheed Martin Mission Systems and Training Creating a Learning Infrastructure Where Every Soldier Can Be an Instructor (14124) Ed Sims, Ph.D., Irene T. Boland, Ph.D., Dan Silvergate, Jeff Cashion, Vcom3D, Inc.; Rodney Long, Charles Amburn, ARL H-6 THURSDAY, DECEMBER 4 • 1330-1500 • S320F Shocking Medical Assessments Session Chair: Jennifer Arnold, Booz|Allen|Hamilton, Inc. Session Deputy: Matthew Hackett, ARL HRED STTC Quantitative Assessment of Combat Casualty Skills (14191) h Christine Allen, Ph.D., Mark Mazzeo, ARL HRED STTC; Brian Goldiez, Ph.D., Amanda Romeu, University of Central Florida; Thomas Pingel, Joint Base Lewis McCord (JBLM) Medical Simulation Training Center (MSTC) Assessment Instrument Validation for Critical Clinical Competencies: Pediatric-neonatal Intubation and Cholinergic Crisis Management (14232) h Pamela Andreatta, Ed.D., Ph.D., Jessica Klotz, University of Minnesota Medical School; COL James M. Madsen, USA, M.D., COL Charles G. Hurst, USA (Ret), M.D., U.S. Army Medical Research Institute for Chemical Defense (USAMRICD); Thomas B. Talbot, M.D., Telemedicine & Advanced Technology Research Center (TATRC) A Decision Support System Predicting Imminent Cardiovascular Shock (14343) h W. Andrew Pruett, Ph.D., Leland D. Husband, Robert Hester, Ph.D., University of Mississippi Medical Center P O L I C Y, S T A N D A R D S , M A N A G E M E N T & A C Q U I S I T I O N The Best Paper for this category will be presented on Wednesday in Room S320A at 1100 PROFICIENCY EVALUATION AND COST-AVOIDANCE PROOF OF CONCEPT M1A1 STUDY (14055) P-1 TUESDAY, DECEMBER 2 • 1400-1530 • S320A Managing Resources at Home and Abroad Session Chair: Randy Allen, Ph.D., Lone Star Session Deputy: Richard Grohs, HQ Air Combat Command Resource Implications of the Difference between Models and Simulations (14020) Thomas J. Yanoschik, SAIC Maneuver Battle Lab COTS to Capability: Lessons Learnt from UK MOD Research Programme (14115) ñ John Kent, Amy Stafford, Al Nicholls, QinetiQ; Caroline Shawl, Dstl Perspectives on Exportability and Program Protection in Virtual Training Systems (14265) Michael Coleman, Ricky Denny, NAWCTSD P-2 TUESDAY, DECEMBER 2 • 1600-1730 • S320A Commonality and Data Sharing in the LVC Environment Session Chair: Robert Matthews, NAWCTSD Session Deputy: Jeffery Raver, SAIC LVC, Translating DoD Policy into Action (14059) LCDR Daniel Cain, USN, CAPT Robert Snyder, USN (Ret), OPNAV N980T Data Sharing: The Standard Specification is Just the Start (14130) Robert F. Richbourg, Ph.D., George E. Lukes, Institute for Defense Analyses Establishing Sharing for Geospatial Environment Data (14255) Mark Faulk, Cornerstone Software Solutions, Robert Cox, Ph.D., Bill Reese, U.S. Army PEO STRI P-3 WEDNESDAY, DECEMBER 3 • 1600-1730 • S320F Wave of the Future Session Chair: Chuck Secard, Lockheed Martin Session Deputy: Robby Robson, Ph.D., Eduworks Agile Program Management on Software Intensive Training Systems (14311) CDR Gregory Owens, USN (Ret), Petra Robinson, Barry Minchey, NAWCTSD Simulations in the Cloud – A Manager’s Challenge (14104) Lawrence A. Rieger, CMSP, U.S. Army Capabilities Integration Center Continuous Monitoring of Cybersecurity in a Training System Environment (14121) Ï Graham Fleener, Marco Mayor, U.S. Army PEO STRI, Andrew Maxon, Cybernet Systems Corporation LEGEND (one or more of the following may appear on this page). The number in parentheses following Paper Title is the ID tracking number. Nominated for Best Paper Award Honorable Mention for Best Paper Award Continuing Education Units (see pg. 12) % Game-related Subject Matter ñ International Author h Medical-related Subject Matter 54 Ï Cyber Security Mobile 2 0 1 4 I N T E R S E R V I C E / I N D U S T RY T R A I N I N G , S I M U L AT I O N & E D U C AT I O N C O N F E R E N C E PAPERS/AUTHORS S I M U L AT I O N The Best Paper for this category will be presented on Wednesday in Room S320A at 1500 EXPLORATION OF SOLDIER MORALE USING MULTI-METHOD SIMULATION APPROACH (14215) S-1 TUESDAY, DECEMBER 2 • 1400-1530 • S320B Leveraging Cloud and High Performance Computing Environments Session Chair: Nick Giannias, CAE Session Deputy: Mark Soodeen, CAE Embracing The Cloud – Providing Simulation as a Service (14018) Lawrence A. Rieger, CMSP, U.S. Army Capabilities Integration Center; Daniel Lacks, Ph.D., Cole Engineering Services, Inc. Cloud Terrain Generation and Visualization Using Open Geospatial Standards (14308) % Samuel Chambers, Joint Staff J7 Environmental Development Division; Jay Freeman, CAE USA Enabling External Player Connections To Kerberos-secured Systems (14202) Peter G. Raeth, Ph.D., Sean B. Ziegler, Ph.D., Rhonda Vickery, Ph.D., Engility Corporation S-2 TUESDAY, DECEMBER 2 • 1600-1730 • S320B LVC Interoperability Session Chair: Bob Kleinhample, SAIC Session Deputy:Capt Jonathan Richardson, USMC, MARCORSYSCOM PM TRASYS Sensor Placement Optimization in LVC Environments for Training, Analysis, and Operational Applications (14314) Jennifer Lewis, Joyner Livingston, SAIC Towards Interoperability of Simulations Systems of Ground Force: Progress and Challenges (14082) ñ Sérgio Simas Lopes Peres, Jonathan Rosa Moreira, Brazilian Army Integrating Distributed Virtual Command and Control Platforms into Live Training (14318) Ryan McLaughlin, Orlando Torres, Mike Aldinger, Northrop Grumman S-3 WEDNESDAY, DECEMBER 3 • 0830-1000 • S320B Simulated Movement Session Chair: Ron Dionne, FLETC Session Deputy: Long Nguyen, Ph.D., NAWCTSD Mission Integrated Simulation – A Case Study (14085) ñ Per Wikberg, Ph.D., Mirko Thorstensson, Lt, Army Res., Peter Hammer, Ph.D., Gustav Tolt, Ph.D., Swedish Defence Research Agency (FOI) An Instructor Operating System (IOS) Framework for Interactive Instructor-station (14112) ñ Kim Leng Koh, Shih Yeong Wah, Singapore Technologies Electronics Training & Simulation Systems Pte Ltd. Development of a Microscopic Artificially Intelligent Traffic Model for Simulation (14003) Viral Raghuwanshi, Sarthak Salunke, Kevin F. Hulme, NYSCEDII, Yunfei Hou, Ph.D., Department of Computer Science and Engineering, University at Buffalo S-4 WEDNESDAY, DECEMBER 3 • 1030-1200 • S320B Culture, Reaction and Movement: Simulating Human Behavior Session Chair: Pete Schrider Session Deputy: Lisa Jean Bair, SAIC Teaching Cross Cultural Social Competence in a Dynamic, Synthetic Environment (14289) William Ferguson, Bruce Roberts, David Diller, Ph.D., Raytheon BBN Technologies; Dan Shapiro, Ph.D., Michael Mateas, Ph.D., University of California Santa Cruz Advanced Animation Techniques in a Dismounted Soldier System (14136) Scott M. Johnson, John Carswell, Intelligent Decisions; Pat Garrity, ARL HRED STTC Game-based Simulation for Philippine Post-typhoon Stability Operations Training (14329) %Marjorie Zielke, Ph.D., Djakhangir Zakhidov, Gary Hardee, Michael Kaider, University of Texas at Dallas S-5 WEDNESDAY, DECEMBER 3 • 1030-1200 • S320E Decision Support Systems & Methods Session Chair: Sandy Veautour, U.S. Army AMRDEC Session Deputy:Maj Daniel Loth, USMC, MARCORSYSCOM PM TRASYS A Decision Aid for Optimizing Experimental Design Involving LVC Environments (14139) Sylvain Bruni, Kenyon Riddle, Andres Ortiz, Ph.D., Danielle Dumond, Ph.D., Spencer Lynch, Aptima, Inc.; Henry Marshall, Chris Gaughan, ARL HRED STTC; Jay Saffold, Research Network, Inc. A Practitioner’s Approach Using MBSE in Systems of Systems (14383) Richard Deakins, Doug Parsons, U.S. Army AMRDEC Robotic Simulators: A Case for Return on Investment (14129) h Roger D. Smith, Ph.D., Khara M. Simpson, M.D., Florida Hospital Nicholson Center S-6 WEDNESDAY, DECEMBER 3 • 1400-1530 • S320B Innovative Approaches to Environment and Behavior Simulation Session Chair: Scott Hooper, Havok Session Deputy: Greg Sidor, AFRL Creating a Re-useable Knowledge Repository for UK MoD CGF Behaviours (14080) ñ Mark Lewis, Cranfield University; Dan Allison, Discovery Machine, Inc. Improving Air-to-Air Combat Behavior Through Transparent Machine Learning (14298) ñ Armon Toubman, Ph.D., Jan Joris Roessingh, Ph.D., National Aerospace Laboratory (NLR); Pieter Spronck, Ph.D., Aske Platt, Ph.D., Tilburg University; Jaap van den Herik, Ph.D., Leiden University Improving Material Classification Quality with Elevationderived Metrics (14380) Christopher Fink, Ph.D., JRM Technologies, Inc. LEGEND (one or more of the following may appear on this page). The number in parentheses following Paper Title is the ID tracking number. Nominated for Best Paper Award Honorable Mention for Best Paper Award Continuing Education Units (see pg. 12) % Game-related Subject Matter ñ International Author h Medical-related Subject Matter T H E W O R L D ’ S L A R G E S T M O D E L I N G & S I M U L AT I O N E V E N T Ï Cyber Security Mobile 55 PAPERS/AUTHORS S-7 WEDNESDAY, DECEMBER 3 • 1600-1730 • S320B Improving Healthcare with Simulation S-10 THURSDAY, DECEMBER 4 • 1030-1200 • S320B IG, Synthetic Environment and Scalable Simulation Session Chair: Gerald Dreggors, Northrop Grumman Session Deputy:Leslie Dubow, Veterans Health Administration SimLEARN Improving and Proving Healthcare Quality and Value through Physical Simulation (14144) h Timothy R. Brock, Ph.D., The Institute 4 Worthy Performance; Mary Holtschneider, RNBC, US Department of Veterans Affairs Employing Modeling and Simulation to Improve Patient Care (14034) h James Thomas, Allen J. Giannakopoulos, Ph.D., Baptist Health South Florida The Effect of Difficulty Levels within a Virtual Medical Simulation (14228) h Matthew Hackett, MAJ Kevin Fefferman, USA, ARL HRED STTC; Steve McIlwain, Bradley Willson, Applied Research Associates, Inc. Session Chair:Carla Cropper, Rockwell Collins Simulation & Training Solutions Session Deputy: Michael Aldinger, Northrop Grumman A Distributed Scene Graph Approach to Scaled Simulation Based Training Applications (14033) Douglas B. Maxwell, ARL HRED STTC; Joe Geil, William Rivera, University of Central Florida; Huaiyu Liu, Ph.D., Intel Research Pseudo-Specific High-resolution Data Boundary Techniques (14317) Daniel J. Lowe, Michael A. Cosman, Rockwell Collins Solving the Innovator’s Dilemma for Simulation and Training Image Generator Architectures (14373) Bob Grange Michael Cosman, Nephi Lewis, Brad Southwick, Rockwell Collins S-8 Automation and Autonomy THURSDAY, DECEMBER 4 • 0830-1000 • S320B Synthetic Environment Session Chair: Toni Hawkins-Scribner, Air University Session Deputy: Bradley Ehrhardt, NAWCTSD A Paradigm Shift in the Test and Evaluation of Terrain Databases (14200) Thomas Kehr, Trey Godwin, U.S. Army PEO STRI; Ryan McIntire, Leidos, Inc. Measuring the Impact of Natural Environment Representation on Combat Simulation Outcomes (14305) Karl D. Pfeiffer, Atmospheric and Environmental Research; Theresa Tamash, Dignitas Technologies Implementation of Real-time Snow Layers in Game-based Simulation (14361) % Michael D. Woodman, Ph.D., Peter Morrison, Bohemia Interactive Simulations S-9 THURSDAY, DECEMBER 4 • 0830-1000 • S320F Emerging Visual Technologies Session Chair:Randy Crowe, Ph.D., Lockheed Martin Mission Systems and Training Session Deputy:Brent Terwilliger, Ph.D., Embry Riddle Aeronautical University Integration of Low-cost HMD Devices in Existing Simulation Infrastructure (14190) ñ Tomer J. Michael, Yaniv Minkov, Rami Rockah, IDF Ground Forces Command Battle-Lab Simulating Realistic Light Levels in Next Generation Image Generators (14233) Brett Chladny, Kenny Hebert, Brad Colbert, Renaissance Sciences Corporation Vergence and Accommodation in Simulation and Training with 3D Displays (14147) % David L. Page, Ph.D., C.E. (Tommy) Thomas, Ph.D., Steve L. Kelley, Paul G. Jones, Third Dimension Technologies; David A. Miller, AYA Associates, Inc. S-11 THURSDAY, DECEMBER 4 • 1030-1200 • S320F Session Chair:Brent Terwilliger, Ph.D., Embry Riddle Aeronautical University Session Deputy:Randy Crowe, Ph.D., Lockheed Martin Mission Systems and Training A Framework for Enabling Virtual Observer Controllers in Synthetic Training (14268) Mandira Hegde, Dan Allison, Todd W. Griffith, Ph.D., Discovery Machine, Inc. UAV Flight Control Software Development based on COTS Product (14206) ñ Jung-ho Moon, Da-hyoung Jeon, Korean Air, R&D Center; Yeong-cheol Kim, Agency for Defense Development Lessons Learned in Creating an Autonomous Driver for OneSAF (14106) Jonathan Stevens, Ph.D., Latika Eifert, ARL HRED STTC; Dean Reed, Eugenio Diaz, Institute for Simulation and Training; Oleg Umanskiy, STILMAN Advanced Strategies S-12 THURSDAY, DECEMBER 4 • 1330-1500 • S320B Engineering-based Modeling Session Chair: Mark Soodeen, CAE Session Deputy: Ron Dionne, FLETC How the U.S. Navy is Migrating from Legacy/Large Footprint to Low Cost/Small Footprint Sonar Simulation Systems (14090) Sean M. Reilly, The AEgis Technologies Group, Inc.; Jonathan Glass, NAWCTSD Use of Automated Intelligent Entities in ASW Simulation (14109) ñ Morten Kolve, Kongsberg Defence Systems; Jared Snyder, Discovery Machine, Inc.; Geoff Tompson, Decisive Encounters Limited A Physics-based Approach to Simulate Jet Engines (14030) Sami S. Mina, Rockwell Collins Simulation and Training Solutions LEGEND (one or more of the following may appear on this page). The number in parentheses following Paper Title is the ID tracking number. Nominated for Best Paper Award Honorable Mention for Best Paper Award Continuing Education Units (see pg. 12) % Game-related Subject Matter ñ International Author h Medical-related Subject Matter 56 Ï Cyber Security Mobile 2 0 1 4 I N T E R S E R V I C E / I N D U S T RY T R A I N I N G , S I M U L AT I O N & E D U C AT I O N C O N F E R E N C E PAPERS/AUTHORS TRAINING The Best Paper for this category will be presented on Wednesday in Room S320A at 1130 MISSING: A SERIOUS GAME FOR THE MITIGATION OF COGNITIVE BIASES (14295) T-1 TUESDAY, DECEMBER 2 • 1400-1530 • S320D Keepin’ It Real with VR Session Chair:Susan Coleman, Ph.D., Intelligent Decision Systems, Inc. Session Deputy: Anne Little, Ph.D., Addx Corporation Declarative Knowledge Acquisition in Virtual Learning Environments (14005) Rustin Webster, Ph.D., Intuitive Research and Technology Corporation Virtual World Room Clearing: A Study in Training Effectiveness (14045) Stephanie J. Lackey, Ph.D., Julie N. Salcedo, Gerald Matthews, Ph.D., Institute for Simulation & Training, University of Central Florida; Douglas B. Maxwell, ARL HRED STTC Simulating Participant Training Data to Test Mixed-reality Training Systems (14252) Ken Kopecky, Ph.D., Eliot Winer, Ph.D., Iowa State University; Julio de la Cruz, ARL HRED STTC T-2 TUESDAY, DECEMBER 2 • 1600-1730 • S320D Nothing Here To See Session Chair: Brian Cairns, Moulage Sciences & Training Session Deputy:Robert Wallace, USAF 29th Training Systems Squadron Enhancing the Utility and Effectiveness of Combat Medic Simulation (14075) h Danielle Julian, John Killilea, Patricia Bockelman, Ph.D., Margaret Nolan, MESH Solutions; Teresita Sotomayor, Ph.D., ARL HRED STTC Training Effects for First-responder Competency in Cholinergic Crisis Managment (14241) h Pamela Andreatta, Ed.D., Ph.D., Jessica Klotz, University of Minnesota Medical School; COL James Madsen, USA, M.D., COL Charles G. Hurst, USA (Ret), M.D., U.S. Army Medical Research Institute for Chemical Defense (USAMRICD); Thomas B. Talbot, M.D., Telemedicine & Advanced Technology Research Center (TATRC) Simulation Environments for Offshore Oil and Gas Emergency Training (14344) ñ Randy Billard, Virtual Marine Technology Inc.; Captain Anthony Patterson, Canadian Coast Guard (Ret), Virtual Marine Technology Inc. T-3 WEDNESDAY, DECEMBER 3 • 0830-1000 • S320D Comparative Analysis for Clinical Training Session Chair: Teresita Sotomayor, Ph.D., ARL HRED STTC Session Deputy: Kristy Murray, Ed.D. Comparison of the Usability of Robotic Surgery Simulators (14168) h Alyssa D.S. Tanaka, Courtney Graddy, Roger Smith, Ph.D., Florida Hospital Nicholson Center; Haidar M. Abdul-Muhsin, M.D., Mayo Clinic Forces Applied on Laryngoscope during Intubation: A Study on Airway Simulators (14203) h Matthew Mui, University of Central Florida; Christine Allen, Ph.D., ARL HRED STTC; Mojca R. Konia, M.D., Ph.D., University of Minnesota Department of Anesthesiology; Jack Stubbs, David Hananel, SimPORTAL & CREST University of Minnesota Outcomes from Two Forms of Pediatric and Neonatal Intubation Training (14240) h Pamela Andreatta, Ed.D., Ph.D., Jessica Klotz, University of Minnesota Medical School; Suzanne Dooley-Hash, M.D., Joseph House, M.D., University of Michigan Medical School T-4 WEDNESDAY, DECEMBER 3 • 1030-1200 • S320D “Assess”-orizing Your Training and Performance Outcomes Session Chair: Eliot Winer, Ph.D., Iowa State University Session Deputy: Gene Beauvais, Raytheon Company Data & Analytics Tools for Agile Training & Readiness Assessment (14064) Jared Freeman, Ph.D., Aptima, Inc.; Denise Nicholson, Ph.D., MESH Solutions, LLC; Peter Squire Ph.D., Amy Bolton, Ph.D., ONR Lessons Learned Integrating Mobile Technology into Two Army Courses (14128) Gregory A. Goodwin, Ph.D., ARL HRED STTC; Michael Prevou, Ph.D., Holly C. Baxter, Ph.D., Mike Hower, Strategic Knowledge Solutions; Heather Wolters, Ph.D., U.S. Army Research Institute; Linda McGurn, Engility Corporation Experience API and Team Evaluation: Evolving Interoperable Performance Assessment (14157) Michael Hruska, Problem Solutions; Charles Amburn, Rodney Long, ARL; Tara Kilcullen, Raydon; Tiffany R. Poeppelman T-5 WEDNESDAY, DECEMBER 3 • 1400-1530 • S320D Critical Flight Decisions Session Chair: Bob Johnson, McKean-Defense Group LLC Session Deputy:Michael Motko, QinetiQ Training & Simulation, Inc. Developing and Evaluating Performance Measures for MannedUnmanned Teaming (14024) John E. Stewart, Ph.D., Scott E. Graham, Ph.D., Army Research Institute; Courtney R. Dean, Aptima, Inc.; Troy Zeidman, Imprimis, Inc. Using Temporal Occlusion to Assess Carrier Landing Skills (14171) Webb Stacy, Ph.D., Jeff Beaubien, Ph.D., Sterling Wiggins, Aptima, Inc.; Melissa Walwanis, NAWCTSD; Amy Bolton, Ph.D., ONR Distributed Live/Virtual Environments to Improve Joint Fires Performance (14041) Emilie A. Reitz, Kevin Seavey, Alion Science and Technology T-6 WEDNESDAY, DECEMBER 3 • 1600-1730 • S320D Combating Stress: Performance Under Fire Session Chair:Elaine Raybourn, Ph.D., Sandia National Laboratories, ADL Initiative Session Deputy: Mary Driskel, NAWCTSD Accelerating Unit Adaptability: A Principle-based Approach to Unit Communication (14038) Tara Rench, Zachary Horn, Ph.D., Alexander Walker, Ph.D., Aptima, Inc.; Steve Zaccaro, Ph.D., George Mason University LEGEND (one or more of the following may appear on this page). The number in parentheses following Paper Title is the ID tracking number. Nominated for Best Paper Award Honorable Mention for Best Paper Award Continuing Education Units (see pg. 12) % Game-related Subject Matter ñ International Author h Medical-related Subject Matter T H E W O R L D ’ S L A R G E S T M O D E L I N G & S I M U L AT I O N E V E N T Ï Cyber Security Mobile 57 PAPERS/AUTHORS Inducing Stress in Warfighters during Simulation-based Training (14201) Meredith Carroll Ph.D., Brent Winslow, Ph.D., Christina Padron, Glenn Surpris, Jennifer Murphy, Ph.D., Design Interactive, Inc.; Jason H. Wong Ph.D., Peter Squire, Ph.D., ONR T-11 WEDNESDAY, DECEMBER 3 • 1600-1730 • S320A Simulation & Game-based Training Session Chair: Fred Fleury, ZedaSoft, Inc. Session Deputy: Felicia Douglis, FRD Solutions, LLC Research Directions for Future Simulation-based Training Design in Defence (14017) Luke G. Thiele, Ph.D., Rheinmetall Simulations Australia Pty, Ltd. ñ Utilizing Simulation and Game-based Learning to Enhance Incident Commander Training (14148) % Ronald W. Tarr, Eileen Smith, Eric Totten, Michael Carney, Institute for Simulation and Training; Michael Wajda, Orange County (Florida) Fire and Rescue Department T-7 THURSDAY, DECEMBER 4 • 0830-1000 • S320D Intelligent Tutors: Just How Smart Are They? Session Chair: Anne Little, Ph.D., Addx Corporation Session Deputy:Javier “Jeff” Covelli, Ph.D., Computer Sciences Corporation Developing and Evaluating an Intelligent Tutoring System for Advanced Shiphandling (14014) Jason H. Wong, Ph.D., Lauren Ogren, NUWC; Prof. Stanley Peters, Elizabeth O. Bratt, Ph.D., Stanford University Developing Models of Expert Performance for Support in an Adaptive Marksmanship Trainer (14214) Benjamin Goldberg, Ph.D., Charles Amburn, Keith Brawner, Marko Westphal, ARL HRED STTC; Marko Westphal, German Federal Office of Bundeswehr Equipment A Digital Tutor for Accelerating Technical Expertise (14272) J.D. Fletcher, Ph.D., Institute for Defense Analyses; William D. Casebeer, Ph.D., Lockheed Martin Advanced Technology Laboratories T-8 T-9 THURSDAY, DECEMBER 4 • 1030-1200 • S320E A Variety of Training Approaches Session Chair: Cynthia Adams, Booz|Allen|Hamilton, Inc. Session Deputy: Karen Cooper, Ph.D., NAWCAD Fusing Self-Reported and Sensor Data from Mixed-reality Training (14158) Trevor Richardson, Stephen Gilbert, Ph.D., Joseph Holub, Frederick Thompson, Anastacia MacAllister, Rafael Radkowski, Eliot Winer Ph.D., Iowa State University; Paul Davies, Scott Terry, The Boeing Company A Competency Based Approach to Marine and Weapons Engineering Training (14224) ñ Commander Richard Clarke, Royal Navy MoD Scenario-based Training for Development of LeaderSubordinate Mental Models and Cohesion (14333) Kara L. Orvis, Ph.D., Aptima, Inc.; Gregory A. Ruark, Ph.D., U.S. Army Research Institute; Krista L. Ratwani, Ph.D., Aptima, Inc. T-10 THURSDAY, DECEMBER 4 • 1330-1500 • S320D Evaluating Training Effectiveness Session Chair: Paul Lyon, BARCO Simulation Session Deputy: Luis Garcia, MARCORSYSCOM PM TRASYS Post-fielding Training Assessment of Dismounted Infantry Simulation (14022) Martin L. Bink, Ph.D., Victor J. Ingurgio, Ph.D., U.S. Army Research Institute; David James, Northrop Grumman Evaluating the Impact of Individual Training on Units’ Operational Performance (14123) Jay Brimstin Ph.D., Toumnakone Annie Hester, U.S. Army Maneuver Center of Excellence Using LMS Technology for Kirkpatrick Level 3 Evaluation of Human Trafficking Training (14162) Jill Shepherd, Lewis Harris, Casey O’Conor, Booz|Allen|Hamilton THURSDAY, DECEMBER 4 • 1030-1200 • S320D Aviation Training: The Ups and Downs! Session Chair:Michael Motko, QinetiQ Training & Simulation, Inc. Session Deputy: Bob Johnson, McKean-Defense Group, LLC Evolving Aviation Live Training in the Future (14078) Wanda Fuentes, Anne Dunlap, Jim Grosse, Tien Pham, Patrick Sincebaugh, U.S. Army PEO STRI Training Fidelity of an Unmanned Aerial Systems Complementary Family of Trainers (14135) Sharon L. Conwell, Ed.D., Christine M. Covas-Smith, Ph.D., Leah J Rowe, AFRL; Andrew Shepard, Ph.D., Sinclair Community College; John B. Bridewell, Ph.D., University of North Dakota ASOC Training Research: Joint Theater Air Ground Simulation System (14166) Leah Rowe, Sharon L Conwell, Ed.D., AFRL LEGEND (one or more of the following may appear on this page). The number in parentheses following Paper Title is the ID tracking number. Nominated for Best Paper Award Honorable Mention for Best Paper Award Continuing Education Units (see pg. 12) % Game-related Subject Matter ñ International Author h Medical-related Subject Matter 58 Ï Cyber Security Mobile 2 0 1 4 I N T E R S E R V I C E / I N D U S T RY T R A I N I N G , S I M U L AT I O N & E D U C AT I O N C O N F E R E N C E STEM S T E M W O R K F O R C E I N I T I AT I V E Workforce Initiative STEM supports and promotes activities encouraging students’ interest and pursuit in Science, Technology, Engineering and Mathematics. STEM today = Prepared Workforce for Tomorrow In support of STEM and Workforce Development, I/ITSEC sponsors the following programs: • Future Leaders Pavilion • Students at I/ITSEC • Post Graduate Scholarships (Masters and Doctorate) • Simulation Technician Scholarships • Serious Games Showcase and Challenge • I/ITSEC Professional Development Workshops • Central Florida Educators Workshop • Continuing Education Units • America’s Teachers at I/ITSEC • Golf and 5K Fundraiser We would like to acknowledge the support of the following STEM Initiative Sponsors: The AEgis Technologies Group ASTi Autodesk AVT Simulation Camber Corporation Design Interactive General Dynamics IT Engineering & Computer Simulations Innovative Reasoning L-3 Lockheed Martin TAPE T H E W O R L D ’ S L A R G E S T M O D E L I N G & S I M U L AT I O N E V E N T 59 FUTURE LEADERS/STUDENTS STOP! SEE THE FUTURE Future Leaders Pavilion e/Industry T rvic ra rse i te ucation Confe Ed re n nd 2014 ce Booth 2467 Simulation ng a ni Tuesday, 2 December 1200 – 1730 Wednesday, 3 December 0930 – 1730 Thursday, 4 December 0930 – 1500 THURSDAY SPECIAL SESSION 1030 – 1200 • S330D AWARDS CEREMONY 1345 • Warfighters’ Corner Sta ge Students at I/ITSEC Thursday, 4 December • 0900 – 1400 Over the years, thousands of Central Florida high school students have participated in a unique learning experience by visiting the Exhibitors/Exhibits. The purpose of the I/ITSEC Student Tours is to allow students to experience first-hand, real-world Training, Simulation, and Education solutions that will help bridge the gap between classroom theory and the applied use of Science, Technology, Engineering and Math (STEM) subjects. Annually, over 600 students, along with 200 school chaperones and volunteer I/ITSEC member escorts, are exposed to special demonstrations and static displays of the Simulation, Training and Education Industry. Students are able to learn about the basic building blocks required to deliver high fidelity modeling and simulation products across a broad range of training environments. Participating in the I/ITSEC Student Tours on Thursday, 4 December, 2014, will give students a complete understanding of how they can apply the STEM related skills they learn in the classroom to highly successful careers in our Industry. To learn more about the I/ITSEC Conference and Student Tours, please contact Cyndi Turner, [email protected]. In Learning and Leadership are indispensable to each other. The National Training and Simulation Association and the members of I/ITSEC take great pleasure in welcoming you to the Ninth Annual Future Leaders Pavilion and Special Session. We are delighted to host secondary students from such diverse areas as: • Columbus, GA • Latham, NY • Dayton, OH • Lexington Park, MD • Hampton, VA • Orlando, FL • Huntsville, AL The students who participate in the Future Leaders Pavilion (FLP) are committed to excellence and are enrolled in engineering, computer sciences, mathematics, or modeling and simulation tracks. Projects presented this year will continue the legacy of excellence built by previous Future Leaders. Please remember to include FLP, located in Booth 2467, during your visits to the exhibit floor. On Thursday at 1030, please lend support to our Future Leaders as they present their projects during their Special Session – “The Future is Now!” Join us again at 1345 at the Warfighters Stage, Booth 2681r for an award ceremony acknowledging the work of our Future Leaders. 60 2 0 1 4 I N T E R S E R V I C E / I N D U S T RY T R A I N I N G , S I M U L AT I O N & E D U C AT I O N C O N F E R E N C E E D U C ATO R S America’s Teachers at I/ITSEC I/ITSEC has a long history of supporting the education of students and teachers through visits to the conference. Since the America’s Teachers at I/ITSEC program began in 2008, we have hosted teachers from Arizona, California, Florida, Georgia, Maryland, Montana, New York, Ohio, Rhode Island, Tennessee, Texas and Virginia. As part of I/ITSEC’s efforts to further education in Science, Technology, Engineering and Mathematics (STEM), teachers and administrators from across the country have been invited to attend the conference. The America’s Teachers at I/ITSEC Program consists of an orientation session, attendance at the Modeling and Simulation techPATH, guided tours of the Exhibit Hall, and attendance at tutorials, paper sessions, and special events. This program is supported by the National Training and Simulation Association and its industry members. We would like to acknowledge, in particular, the sponsors of the Future Leaders Pavilion and America’s Teachers at I/ITSEC program. Educators Workshop to Introduce Simulation into the Physics Classroom – I/ITSEC 2014 To highlight the thriving Modeling, Simulation & Training (MS&T) sector in the Corridor, techPATH will be hosting two special techCAMPs to be held during the I/ITSEC conference – one for teachers and one for students — to learn about new technologies in the Modeling, Simulation and Training industry and the high tech jobs that are involved. This workshop will feature guided tours of the numerous industry exhibits. The workshop also offers presentations from well-known experts in the MS&T field, including representatives from the Institute for Simulation and Training at the University of Central Recognizing the need for a high tech workforce, the Florida High Florida and the National Center for Simulation. Tech Corridor Council established its educational initiative — Teachers attending the special Educators techCAMP will techPATH. Involving representatives from a variety of academic utilize their knowledge and experiences at I/ITSEC to motivate affiliations and high tech companies, techPATH is “cultivating their students to expand their math and science educations. tomorrow’s workforce” in the region’s 23 counties through a Students will have the opportunity to experience the simulation variety of innovative programs, designed to encourage students to industry up close, through presentations and demonstrations pursue high tech careers. techPATH supports national objectives that present concepts in math and physics, and show the for Science, Technology, Engineering and Mathematics (STEM). progression from science to real jobs. To explain concepts like The signature offering of techPATH is the Council’s techCAMP robotics and computer programming, techPATH takes students program. techCAMPs are high tech workshops offered to through an interactive experiment to assign tasks to a full-size middle and high school math, science, technology and career “robot.” education teachers and students, to provide information about the industrial sectors that make up the Corridor. Since 1998, For more information, contact Vicki Morelli at more than 110 techCAMPs have been delivered to more than [email protected] 2,090 teachers and 2,100 students. T H E W O R L D ’ S L A R G E S T M O D E L I N G & S I M U L AT I O N E V E N T 61 SERIOUS GAMES For information, contact Kent Gritton, [email protected] 62 2 0 1 4 I N T E R S E R V I C E / I N D U S T RY T R A I N I N G , S I M U L AT I O N & E D U C AT I O N C O N F E R E N C E PROJECT BASED LEARNING STEM – Tomorrow’s Workforce, Today! STEM Pavilion, Booth 2755 Project Based Learning (PBL) is a hands-on approach that engages students in active exploration of real-world problems and challenges. Though questioning, inquiry, critical thinking and trial and error, students absorb new knowledge and educational content in a problem-solving context. PBL necessitates that students interweave individual learning concepts and ideas while collaborating and communicating with others. Studies show that not only do students retain more of what they learn and for longer, but they are better able to apply the knowledge in new situations. Just as important, PBL enables students to grasp the relevance of STEM educational content to their world both today and into the future. This in-turn helps fill our workforce pipeline with prospects who are better prepared, more confident and highly engaged to take on careers in the STEM fields. Tell me and I forget. Teach me and I remember. Involve me and I learn. Benjamin Franklin Project Based Learning will be displayed by the following organizations: T H E W O R L D ’ S L A R G E S T M O D E L I N G & S I M U L AT I O N E V E N T 63 I/ITSEC SCHOLARSHIPS 24th Annual RADM Fred Lewis I/ITSEC Postgraduate Scholarship Recipients RADM Fred Lewis, USN (Ret.) President, NTSA • 1995 - 2012 These scholarships have been named the RADM Fred Lewis Postgraduate I/ITSEC Scholarship in honor of the former President of the National Training and Simulation Association (NTSA). IMPORTANT DATES FOR 2015 When to Apply Applications must be postmarked by 22 June 2015. (Don’t Delay!) How to Apply See http://www.iitsec.org/Community/ Education/Pages/Scholarships.aspx for complete application details. Award Announcement 5 August 2015 Daniel A O’Neil Doctoral Candidate Modeling and Simulation University of Alabama in Huntsville Mitchell J. Bott Doctoral Candidate Modeling and Simulation University of Alabama in Huntsville Post Graduate Scholarships Looking for Future Leaders in the Simulation, Training and Education Community. Learn more about the I/ITSEC community at www.iitsec.org Eligibility U.S. Citizens Full-time Masters or Doctoral students (complete undergraduate work by Spring 2015) See Study Disciplines at http://www.iitsec.org/education/studentsandteachers/Pages/Scholarships.aspx Award Amounts $10,000 (Doctoral Candidates) $5,000 (Masters Candidates) Available for Fall 2015 Be our guest at I/ITSEC November 30 – December 3, 2015 Direct Further Inquiries and Provide Submissions Lewis-I/ITSEC Scholarship Program c/o The National Training and Simulation Association 2111 Wilson Boulevard Suite 400 Arlington, VA 22201-3061 (703) 247-2569 or [email protected] Simulator Maintenance Technician Scholarship Programs To promote the study of simulation technology, I/ITSEC continues agreements with Daytona State College (DSC) in Daytona Beach, Florida, and Lake Region State College (LRSC), Devils Lake, North Dakota, to provide a year's funding at each school for a student enrolled in the Simulation Technology program. DSC and LRSC have established themselves as leaders with accredited programs in this field. In addition to the scholarship programs, both schools are interested in acquiring corporate partners willing to provide used simulators, establish intern positions, or consider other means of supporting the programs. Contact us at (703) 247-2569 or bmcdaniel@ ndia.org if you are interested in finding out more about scholarship or partnership opportunities. 64 VADM John S. Disher, USN (Ret.) Executive Director, NTSA • 1991-1995 These scholarships have been named the Vice Admiral John S. Disher Simulator Maintenance Technology Scholarship (DSC and LRSC) in honor of the former Executive Director of the National Training and Simulation Association (NTSA). 2 0 1 4 I N T E R S E R V I C E / I N D U S T RY T R A I N I N G , S I M U L AT I O N & E D U C AT I O N C O N F E R E N C E PROFESSIONAL DEVELOPMENT WORKSHOPS Professional Development Workshops Location: Orange County Convention Center, South Concourse Date: Friday, 5 December Times: 0700 Breakfast and registration • AM Sessions 0800 – 1200 • PM Sessions 1300-1700 Who may attend? All registrants of I/ITSEC are welcome to attend. Fees: There is no fee to attend. CEU/CLP:Paid I/ITSEC Conference registrants are eligible to receive CEU/CLP credits. If not a paid attendee, a $45 fee will be charged only if you wish to receive the CEU credits. Registration:Preregister via https://secure2.rhq.com/iitsec/iitsec2014/public/index.cgi?track=workshoponly Registrations also accepted on-site during I/ITSEC registration hours. Lunch: On own. Coordinated by University of Central Florida’s Institute for Simulation and Training and Division of Continuing Education. For additional information on these seminars including topical outline and instructor bios, please see: www.ce.ucf.edu/iitsec. All Professional Development Workshops are eligible for CEU/CLP credits. (See page 12) FW1 H a l f D a y Sess ion • R oom S 330C • 0800 – 1200 Certified Modeling & Simulation Professional (CMSP) Exam Preparation David Gross, Ph.D., Deputy Chief Engineer, Lockheed Martin This workshop will provide an overview of the Certified Modeling & Simulation Professional (CMSP) certification program, with a particular focus on preparing prospective applicants to take the CMSP exam. The workshop will cover the application and examination process (education/ work experience requirements, application fees, how the exam is administered, etc.), in addition to an in-depth review of the new CMSP Exam Topic Outline. The CMSP exam has been completely revised and refined over the past two years, and new applicants will now have a choice of two tracks — Technical and User/Manager — and will take an entirely new exam. The workshop will be taught by charter/pioneer CMSPs who have been involved in oversight of the CMSP program and/or creation/revision of the CMSP exam. The workshop will not by itself prepare applicants to take the exam, but will provide a thorough overview of exam content and a blueprint for further self-study. F W 2 H a l f D a y S ess ion • R oom S 330D • 0800 – 1200 Live-Virtual-Constructive (LVC) Interoperability Techniques Edward Powell, Ph.D., Chief Architect and Program Manager for TENA, SAIC; Randy Saunders, The Johns Hopkins University Applied Physics Lab This workshop will provide an overview of the three major interoperability techniques and the future roadmap for LVC integration. Recognized experts in the use of the Distributed Interactive Simulation (DIS) standards, the High Level Architecture (HLA) for Modeling and Simulation, and the Test and Training Enabling Architecture (TENA) will provide descriptions of their architectures, and discuss some of their use cases. Recent and planned evolution of each architecture will be explained. A discussion of how these architectures are actually used in the real world and the process for integrating disparate systems in a multi-archi- tecture environment will be discussed. This will include a short discussion of the Distributed Simulation Engineering and Execution Process (DSEEP) Multi-Architecture Overlay (DMAO) and its application to LVC interoperability. The format of the workshop will be part lecture and part informal discussion/question answer. Participants are encouraged to raise specific topics. FW 3 H al f D ay Sessi on • Room S330G • 0 8 0 0 – 1 2 0 0 Modeling & Simulation for Acquisition Rob Lisle, Newport News Shipbuilding; Mike O’Neal, MARCORSYSCOM SIAT Modeling and Simulation (M&S) in Department of Defense (DoD) acquisition programs encompasses a wide variety of technologies, organizations, processes, and best practices. This workshop provides a practical overview of M&S for acquisition, created by professionals experienced in the largest DoD acquisition programs. The workshop begins with a high-level presentation of organizing principles, and then transitions to specific, real-world examples. A guidebook and slides will be provided as handouts for this course. FW 4 H al f D ay Sessi on • Room 330H • 0 8 0 0 – 1 2 0 0 Back to the Future: Workshop on Applying the UJTL: Linking Missions, METLs, DRRS, and Lessons Learned to Capabilities David K. Brown, Ph.D., Naval Warfare Analyst, U.S. Navy, Navy Warfare Development Command Achievement starts with a definite sense of Mission. All must understand the central role played by the power of alignment of policies and systems. “Interoperability” and “Integrated” have become common terms in defining requirements. Since the early 1990’s, DoD has employed the Universal Joint Task List (UJTL) and the Joint Training System (JTS) to align policies and concepts to produce 21st century capabilities across DoD. But we are still struggling to gain wide understanding and appreciation of the power of these simple concepts. T H E W O R L D ’ S L A R G E S T M O D E L I N G & S I M U L AT I O N E V E N T 65 PROFESSIONAL DEVELOPMENT WORKSHOPS Do you understand “mission architectures?” Can you describe the purpose and potential applications for Mission Essential Tasks? Can you describe how conditions help us know we are ready to win? How do we know we are building interoperable systems–DRRS, JTIMS, etc. for mission planning, preparation, training, capabilities, and assessment? How do we know we are learning from “lessons learned”? How do we ensure we remain focused on excellence, achievement, and reward ever-improving performance? Two key concepts of DoD’s Training Transformation— Training Transparency and Mission Rehearsal—must endure. Beginning with a “Mission focus,” this Friday Workshop delves into the execution of the UJTL and the JTS process and their links to DRRS, Capabilities, and other programs across DoD to illumine the way ahead including connections across the “whole of government.” This workshop will equip current and future leaders and decision makers involved in designing and developing mission architectures and supporting systems with insights to capitalize on existing directives and future programs. Bring a desire to learn to complement a focus on mission accomplishment. Audience: People who want to make DoD and the “whole of government” improve across the wide range of services and operations. Current and future leaders and decision makers involved in designing and developing mission architectures and supporting systems with insights to capitalize on existing directives. Engineering students studying systems engineering and operations management. Pre-requisites: A basic understanding of a sense of mission and purpose. Bring a desire to learn to complement a focus on mission accomplishment. F W 5 H a l f D a y S ess ion • R oom S 330F • 080 0 – 1200 Applied Earned Value Management Michael Staley, PE, PMP, Dean, School of Engineering, Design and Construction, Seminole State College This interactive course will review the EVM-Analysis fundamentals and then apply these fundamentals to a series of EVM mini-case studies. Each mini-case study increases in complexity providing insight into the application of EVM to projects. The mini-case studies will illustrate the following topics: • How to create Project Measurement Baselines (PMB) to include a scope baseline, schedule baseline, cost baseline and an integrated PMB. • A review of Earned Value Analysis to include calculating cost and schedule performance and understanding the meaning of these indicators. • Understanding Project S-Curves: a powerful management tool for quickly assessing a portfolio of projects. • Introduction to Earned Schedule Analysis as an extension to EVM and forecasting in both the cost and time dimensions. • Identify project performance issues from the earned value analysis: using the four basic project performance limit states. • Uncovering hidden performance issues through earned value analysis: Calculating a CPI for every performance unit. 66 FW 6 H al f D ay Sessi on • Room S330F • 1 3 0 0 – 1 7 0 0 Seamless Mobile Learning and Simulations David Metcalf, Ph.D. Director, Mixed Emerging Technology Integration Lab, UCF Institute for Simulation and Training; Angela Hamilton, Program Lead, Mixed Emerging Technology Integration Lab, UCF Institute for Simulation and Training Participants will discuss how to promote learning and performance within a mobile workforce that is separated by time, space, and context. The workshop will demonstrate and elaborate on the affordances of mobile simulation for promoting seamless formal and informal learning experiences and increasing human performance. Focus will be on best practices for design, development, and strategy. In addition to ubiquitous mobile content delivery and assessment channels (e-mail, voice, text messages, web, and mobile apps), emerging technologies and capabilities such as context-awareness, mobile 3D, and augmented reality are expanding the potential applications of mobile simulation. Participants will 1) see current government and military examples, 2) explore key technological features and design characteristics unique to mobile, and 3) develop their own mobile strategy capable of bridging formal and informal contexts. The workshop will cover information necessary to build and implement a cohesive design and development strategy for seamless mobile training and simulation and will also include a hands-on exercise. FW 7 Ful l D ay Sessi on • Room S330E • 0 8 0 0 – 1 7 0 0 Serious Game Design Tutorial Talib Hussain, Ph.D., Senior Scientist, Raytheon BBN Technologies; Kelly Pounds, Vice President, IDEAS Learning; Vance Souders, Producer, Janus Research Participants will be introduced to key concepts, steps and processes involved in designing a serious game for learning. Through hands-on activities and working together in groups, participants will design a learning game. Participants will experience each phase of the design process, including identifying the training requirements and learning objectives, creating an effective story, determining instructional and gaming strategies, and designing key game and instructional mechanics. Central to our approach will be ensuring that that any key design decision addresses both gaming and instructional considerations. During the workshop, participants will be introduced to key methods to use and issues to consider when designing a learning game. Groups will share their designs and discuss their decisions after each phase of design. The workshop will be held in two sessions, with the same groups extending from the first session into the second session. New participants are encouraged to participate for both sessions. Participants from the 2013 Serious Game Design Professional Development Workshop are welcome for the whole day, or may join just the second session, which will cover topics not addressed last year. 2 0 1 4 I N T E R S E R V I C E / I N D U S T RY T R A I N I N G , S I M U L AT I O N & E D U C AT I O N C O N F E R E N C E Exhibits HALL HAPPENINGS Attendee Luncheon Lunch will be served Tuesday - Thursday at 1200. You must enter & exit luncheon through the Exhibit Hall. Full Conference registrants will receive lunch tickets with their registration materials. Exhibitors and Visitors may purchase a ticket for $25.00 at the main Registration Station. Lunch tickets are dated; you must present the current day’s lunch ticket for entry. Connections Lounge & Grill Stop by and relax in the Connections Lounge & Grill for a bite to eat or a refreshing drink and then connect to your email or review the I/ITSEC program online to plan your next move at the conference. Connections Lounge & Grill will be located in Booth 100, South A Hall. Show Management Office Room S220A • The Show Management Office will be staffed during show hours for all questions regarding booth space, rules, regulations, exhibitor locators, security and late/early passes. Registration will not be made available at the Show Management Office. National Training & Simulation Association (NTSA) Booth 2481 • The National Training and Simulation Association (NTSA) is America’s premier organization representing the interests of the modeling and simulation community. As such, it serves as a constant point of contact for government, academia, industry, research organizations and the military to exchange information, share knowledge, align business interests, and in general stimulate the growth and overall dynamism of the industry. Service Booths U.S. Army PEO STRI 1539 U.S. Marine Corps Systems Command PM TRASYS 1433 U.S. Navy NAWCTSD 1439 USAF Training Systems Product Group 1533 International Pavilions Canada539 Netherlands559 European Training & Simulation Association 2280 Healthcare Pavilion Society for Simulation in Healthcare 2649-2751 Recognizing that simulation represents a paradigm shift in health care education, SSH promotes improvements in simulation technology, educational methods, practitioner assessment, and patient safety that promote better patient care and can improve patient outcome. Other participants in the Healthcare Pavilion: Laerdal Medical, SonoSim, TraumaFX, Gaumard, Reynolds. T H E W O R L D ’ S L A R G E S T M O D E L I N G & S I M U L AT I O N E V E N T 67 HALL HAPPENINGS Innovation Showcase Exhibit Hall – Booth 2287 P resentations within the Innovation Showcase are led by cutting-edge exhibiting companies that are knowledgeable on the various subject matter within the M&S industry. Mark your calendar to stop by one of the 30-minute sessions to hear what is new and exciting in M&S! Be sure to check out the official I/ITSEC website and onsite signage for updated participants. (As of 20 October 2014) Monday, 1 December 1430 Delivering Affordable & Available Radio Training Calytrix Technologies 1515 Solid State Light Source Projectors: LED and Laser-Phosphor Choices Digital Projection Improving Infantry Squad Maneuver and TTP’s Using Immersive Simulators Serious Simulations, LLC 1600 1645 Tuesday, 2 December 1230 Using the Unity Game Engine to Produce High-Fidelity 3D Interactive Training Simulations on a Shoestring Budget ForgeFX Simulations 1315 Steam-line Training Analysis and Drive Effective Efficient and Timely Solutions with ADVISOR Enterprise BNH Expert Software 1400 Unreal Engine Single & Multiplayer Immersive Training in the Browser and the Cloud Virtual Heroes Division of ARA, Inc. 1445 MASA Sword – and A.I.-based Simulation Solution Used to Train Logistics Commander MASA Group 1530 Delivering the Impossible: Simulation and Training Applications to Mobile Devices Onlive 1615 Advances in Sensor Equipped Unmanned Vehicles Presagis 1700 Accessible Mental Health Awareness with Virtual Reality Cubicle Ninjas LLC Wednesday, 3 December 1000 GreenTargets: Sound Environmental Sterling Global Operationis, Inc. 1045 VAS Training and Simulation, Present and Future Frost & Sullivan 1130 The Emergence of Web & Mobile Technologies in Modeling, Simulation and Training VT MAK 1230 New Innovative Products in Relative Navigation and Timing Geodetics 1315 CyberSecurity Edge – A Lifecycle Solution SAIC 1400 Rapid Development of Adaptive Training Using Automated Analysis Eduworks Corporation 1445 Simulating Dynamic Environments: Vehicles, Earthmoving and Cable Dynamics with the Vortex Platform CM Labs Simulations 1530 Live-Fire Gamification Open Fire 1615 Measuring and Monitoring the Intangible Risk, Team Communication Skills Crewfactors 1700 StallBox: A Flexible Math Model Upgrade Solution for Existing Flight Simulators Bihrle Applied Research, Inc. Thursday, 4 December 1000 Modest3D – An Evolution in 3D Content Development AAADA 1045 Network Solutions for Simulation & Training Brocade 1130 Combating SSR (Survival Stress Reaction) MJ Impulse 1215 1300 1345 68 2 0 1 4 I N T E R S E R V I C E / I N D U S T RY T R A I N I N G , S I M U L AT I O N & E D U C AT I O N C O N F E R E N C E HALL HAPPENINGS Exhibitor Networking Event Tu e s d a y, 2 De c e m b e r • 1700 - 1830 • E x hib it H a lls B e sure to kick off I/ITSEC 2014 with a stop by one of the participating booths at the I/ITSEC Exhibitor Networking Event. What a great way to view the latest technology while networking with exhibitors and your fellow attendees. Be sure to check out the official I/ITSEC website and onsite signage for updated participants. (As of 20 October 2014) Booth # Company 429 AMSEC, subsidiary of Huntington Ingalls Industries 517 Oakwood Worldwide 635 Aptima, Inc. 721Cubic 835 Alion Science and Technology 1225 VT MÄK 1421 JVC Visual 1471 Soar Technology, Inc. 1723 Q4 Services 2115 Adayana Government Group 2221Thales 2280ETSA 2281NTSA 2357SAIC 2419 The DiSTI Corporation 2427 RUAG Defence 2436BARCO T H E W O R L D ’ S L A R G E S T M O D E L I N G & S I M U L AT I O N E V E N T 69 2014 EXHIBITORS (As of 17 October 2014) NTSA Sustaining Member • NTSA Regular Member 3D Perception 865 3D Systems, Simbionix 516 4C Strategies 873 8LAS2085 AAADA539 Acme Worldwide Enterprises, Inc. 1074 Adacel Systems, Inc. 448 Adayana, Inc. 2115 Advanced Simulation Technology, Inc. (ASTi) 1149 Aechelon Technology, Inc. 1722 AEgis Technologies 2411 Aero Simulation, Inc. 1113 Aerotronics417 Air National Guard Trainer Development 1769 Alelo Inc. 2122 Alion Science and Technology 835 American Apex Corporation 349 AMSEC a Subsidiary of Huntington Ingalls Industries 429 Applied Research Associates Inc. 872 Aptima, Inc. 635 AQT Solutions 1170 Argon Electronics 449 Arrington Research, Inc. 781 Ascension Technology Corporation 560 AVA Direct 2257 AVT Simulation 1906 BAE Systems 1863 Bagira Systems Ltd. 2173 Barco/projectiondesign2435 Battle Space 1249 B-Design3D880 BEC1758 Beijing Sunheart Simulation Technology Co., Ltd 1788 BGI, LLC 681 Bihrle Applied Research, Inc. 1139 BIONATICS2022 BNH Expert Software, Inc. 348 Boeing Company 1700 Bohemia Interactive Simulations 2235 Bosch Rexroth 1933 Brazilian Defense and Security Industries Association 1080 Brocade Communications Systems 439 Bugeye Technologies 717 C2 Technologies, Inc. 801 CAE1734 CALIBRE403 Calytrix2233 Camber Corporation 813 Canon USA 2073 Capstone Corporation 513 Carley Corporation 2049 CAST Navigation LLC 1258 Central Florida STEM Education Council 2852 CGI2039 70 Charles F. Day & Associates LLC 2273 Christie Digital Systems 2248 CM Labs Simulations 622 Concurrent Real-Time 2033 Connections Café and Lounge 100 Control Products Corporation 1157 Corsair Engineering 1234 Cranfield Aerospace Ltd. 1973 Crew Training International 2164 CrewFactors Ltd. 2170 CSE Software Inc. 2751 Cubic Defense Applications 721 Cubicle Ninjas 2850 Cybernet Systems Corporation 1932 D2 TEAM-Sim 2115 Da-Lite Screen Company 2469 DAQRI659 David Clark Company Incorporated 2179 D-BOX Technologies Inc. 613 Dedicated Computing 2068 Delaware Resource Group of Oklahoma, LLC 664 Design Interactive, Inc. 2069 Diamond Visionics 2239 Diginext2726 Digital Projection 1280 Discovery Machine, Inc. 806 Displays & Optical Technologies, Inc. 1926 DiSTI Corporation 2419 Doron Precision Systems, Inc. 665 Draper, Inc. 761 Drew Defense GmbH 2160 Driven Technologies, Inc. 670 Dytecna2288 E2M Technologies B.V 2107 Eagle Support Services Corp 2734 EDM Ltd. 1072 Eduworks Corporation 2079 Elbit Systems, Ltd. 1581 Electro-Optical Imaging, Inc. 521 Elite Finesse 1070 eMDee Technology, Inc. 780 Engility2457 Engineering & Computer Simulations, Inc. 1465 Enovative Technologies 409 Envitia, Inc. 620 ESP, Inc. 1914 ESRI301 ETC2127 E-Tech529 ETSA2280 Extron Electronics 2268 eyevis GmbH 758 F2Si808 FAAC, Inc. 1873 2 0 1 4 I N T E R S E R V I C E / I N D U S T RY T R A I N I N G , S I M U L AT I O N & E D U C AT I O N C O N F E R E N C E 2014 EXHIBITORS NTSA Sustaining Member • NTSA Regular Member Fain Models, Simulation Systems 1973 Fedex Institute of Technology 2079 Fidelity Technologies 1564 FIRST Robotics 2862 FlightSafety International 1401 ForgeFX Simulations 2088 Forth Dimension Displays 554 Frasca International, Inc. 672 Full Sail University 514 Future Leaders Pavilion 2467 Gaumard Scientific 2748 General Dynamics 1413 General Dynamics IT 1220 Geodetics, Inc. 515 George Mason University Serious Games Institute 421 Georgia Tech Research Institute 1009 Geoweb3d713 Global Business Solutions, Inc. (GBSI) 641 Hampden Engineering Corporation 407 Harris Corporation 534 Hatalom Systems, LLC 401 Havok 1900, 1901 IDS International 2712 IEEE Xplore Digital Library 612 IHS423 Illogic S.r.l. 538 Immersive Display Solutions, Inc. 1180 IMMY, Inc. 2256 Indra1727 Industrial Smoke & Mirrors 1038 Inert Products LLC 2463 Inertial Labs, Inc. 2271 Innovation Showcase 2287 Institute for Simulation and Training 2763 Intelligent Decisions, Inc. 1882 Inter-Coastal Electronics Inc. 834 Intevac Photonics 632 IPKeys Technologies 870 Iris Dynamics Ltd. 616 Israel Aerospace Industries Ltd. 1219 ITEC2182 J.F. Taylor, Inc. 2225 JANUS Research Group 2740 JHT, Inc. 1624 JRL Ventures, Inc. 2120 JRM Technologies 1915 JVC Professional Products Company 1421 Katz Computer Service, Inc. 2363 Kentucky Trailer Technologies 1163 Kongsberg Maritime Simulation, Inc. 1000 Kratos Technology & Training Solutions 2161 Krauss-Maffei Wegmann GmbH & Co. KG 2401 L-3 Communications 1748 Laerdal Medical 2657 Laser Ammo 542 Laser Shot 1882 Leidos1012 Lockheed Martin 1449 LSI, Inc. 840 M3 Touch, Inc. 425 Marathon Targets Pty Ltd. 2741 Marine Corps System Command (PM TRASYS) 1433 MASA Group 2227 MDI443 Mechanical Simulation 735 Meggitt Training Systems 1712 Merlin Simulation, Inc. 523 MetaVR1249 Metters Incorporated 2700 Military Training Technology 2157 MIL-SIM-FX International, Inc. 2089 MJ Impulse Inc. 2365 Moench Publishing Group 773 Moog1513 Motion Analysis 895 MSE1249 MYMIC, LLC 2200 NASA PLACE 2769, 2864 National Center for Simulation 2007 National Training & Simulation Association (NTSA) 2481 NATO1907 nCASE – Materials World Modules 2761 NCMA Mid-Florida Chapter 413 NCS/Orlando Tech 2753 Netherlands Simulation Pavilion 559 Newport News Shipbuilding 1620 Next Limit Technologies 1172 Nida Corporation 501 Northrop Grumman 1949 Nova Technologies 2619 NSC2483 NVIS, Inc. 1158 Oak Grove Technologies 765 Oakwood Worldwide 517 ODU (MSVE Department) 2765 Onlive1121 Openfire Systems 552 OptiTrack1481 Orlando Science Center Hands-On STEM Activities 2759 Oshkosh Specialty Vehicles 2710 Otto Trading 533 Panel Products, Inc. 707 Paramount Panels, Inc. 575 Parsons1213 PatchPlus Consulting, Inc. 525 Pathfinder Systems, Inc. 329 Patriot Products LLC 1260 Pitch Technologies 1927 T H E W O R L D ’ S L A R G E S T M O D E L I N G & S I M U L AT I O N E V E N T 71 2014 EXHIBITORS NTSA Sustaining Member • NTSA Regular Member PLEXSYS Interface Products, Inc. 1058 PLW Modelworks 548 Polhemus1812 Power Innovations Int’l Inc. 1961 Powersource Transportation, Inc. 512 Pragmatics, Inc. 520 Presagis1920 Project Lead the Way 2856 Promo Coins 2282 Pulau Corporation 2214 Q4 Services 1723 QinetiQ1238 Quadrant Simulation Systems, Inc. 1027 Qualisys Motion Systems 333 Quantum 3D, Inc. 2000 Questionmark508 Rapid Prototyping Services 524 Rave Computer 2206 RAYDON Corporation 1048 Raytheon2149 REALTIMEVISUAL2057 Reynolds Advanced Materials 2749 RGB Spectrum 2260 Rheinmetall Defence 2213 RightEye, LLC 775 Rockwell Collins 2201 RPA Electronic Solutions, Inc. 2220 RSI Visual Systems 1921 RUAG Defence 2427 SA Photonics 618 Saab Defense and Security 1939 Safety Training Systems, Inc. 861 SAIC2281 Santoku Corporation 881 SCALABLE Network Technologies 1213 SDS International 807 SEKRI2275 Sensics1159 SensoMotoric Instruments, Inc. 564 Senspex, Inc. 709 Serco, Inc. 2471 Serious Games Challenge 2663 Serious Simulations LLC 2704 SGB Enterprises, Inc. 2735 Shephard Media 540 Shooting Range Industries, LLC 675 Sierra Nevada Corporation 433 SimiGon, Inc. 2101 SIMmersion LLC 2224 SimPhonics, Inc. 2015 Simtek, Inc. 535 Simthetiq871 Simulation and Control Technologies 607 SMART EYE AB 680 72 Soar Technology, Inc. 1471 Society for Simulation in Healthcare 2750 Sonalysts1008 SonoSim, Inc. 2653 Sony Electronics, Inc. 848 Sterling Global Operations, Inc. 2269 Stirling Dynamics 621 Stottler Henke Associates 1800 Surgical Science, Inc. 532 Symbolic Displays, Inc. 2020 SYNERCO SA 1969 Synertial Motion Werx 580 Tactical Communications Group 2185 Tactical Micro 1161 TAPE/Strong Point Research Division 1135 The Tatitlek Corporation 2449 Tech Wizards, Inc. 2848 Technical Sales & Applications/Pelican Products 2278 Ternion Corporation 701 Thales2221 Theissen Training Systems, Inc. 1026 ThyssenKrupp Marine Systems GmbH 772 Tobii Technology, Inc. 415 Trailer Transit, Inc. 634 TraumaFX-KGS2649 TrianGraphics871 TRU Simulation & Training 1101 UCF Foundation, Inc. 571 UCF RESTORES 1256 UFA, Inc. 601 United Electronic Industries (UEI) 1806 URS507 U.S. Army PEO STRI 1539 U.S. Jaclean 771 U.S. Navy / NAWCTSD 1439 USAA2183 USAF Training Systems Product Group 1533 Valkyrie Enterprises, LLC 2713 VDC Display Systems 1032 Vencore2021 Veraxx Engineering Corporation 1127 VirTra Systems, Inc. 1762 Virtuix Technologies LLC 2461 VPixx Technologies 581 VT MÄK 1225 Wacom558 Warfighters Corner 2681 Westar Display Technologies, Inc. 1078 WITTENSTEIN Aerospace & Simulation 1780 WorldViz1162 Worldwide Technology 454 ZedaSoft, Inc. 1058 Zel Technologies, LLC 2027 2 0 1 4 I N T E R S E R V I C E / I N D U S T RY T R A I N I N G , S I M U L AT I O N & E D U C AT I O N C O N F E R E N C E Committees COMMITTEES Conference Committee Service Executives MG Jon Maddux, USA, Program Executive Officer for PEO STRI CAPT Wes Naylor, USN, Commanding Officer, NAWCTSD Col (Sel) Walter Yates, USMC, Program Manager, MARCORSYSCOM PM TRASYS Col Dan Marticello, USAF, Director, Simulators Division, Air Force Materiel Command OSD/Joint ExecutiveFrank C. DiGiovanni, Acting Deputy Assistant Secretary of Defense (Readiness) Service Principals Traci Jones, U.S. Army PEO STRI Diana Teel, NAWCTSD Martin Bushika, MARCORSYSCOM PM TRASYS Tony DalSasso, USAF Simulators Division OSD PrincipalBrent Barrow, Office of the Deputy Assistant Secretary of Defense for Readiness Conference Chair Ron Smits, Engility Corporation Deputy Conference Chair Brent Smith, Engineering & Computer Simulations, Inc. Program ChairJanet Spruill, Serco, Inc. Deputy Program Chair David Hutchings, Raydon Corporation Subcommittee Chairs Education Ramona Shires, Education Programs and Support, Inc. Emerging Concepts and Innovative Technologies Stacy Pierce, Rockwell Collins Human Systems Engineering Jim Threlfall, C2 Technologies, Inc. Policy, Standards, Management and AcquisitionRoy Scrudder, The University of Texas at Austin, Applied Research Laboratories Simulation Brian Holmes, The Aegis Technologies Group, Inc. Training Fred Fleury, ZedaSoft, Inc. Best Paper Committee Chair Karen Williams, U.S. Army PEO STRI Tutorial Board Chair Robert Richbourg, Ph.D., Institute for Defense Analyses Best Tutorial Committee Chair Katrina Ricci, Ph.D., NAWCTSD Education and Training Advisor VADM Al Harms, USN (Ret.), UCF, VP Emeritus Scholarship Committee Chair Cyndi Turner, Saab Defence and Security Director for International ProgramsK. Denise Threlfall, Ph.D., Kratos Defense & Security Solutions Strategic Planning and STEM Committee ChairLinda Brent, Ed.D., The ASTA Group, Inc. Special Event Coordinator Jennifer McNamara, BreakAway Games Website and Social Media Advisor Sae Schatz, Ph.D. Conference Sponsor National Training and Simulation Association President RADM James Robb, USN (Ret.) Coordinator Barbara McDaniel Exhibits and Sponsorships Debbie Langelier, CEM Advisor CAPT Nelson P. Jackson, USN (Ret.) Media Relations/Communications John Williams Operations Len Kravitz, LRK Associates, Inc. Protocol Coordinator Steve Detro, Lockheed Martin Historians Carol Denton and Allen Collier Veterans Coordinator Earle Denton Council of Chairs The Council of Chairs is a special advisory group to the NTSA Sponsor and to the I/ITSEC Committee organization. The exclusive membership comprises the previous I/ITSEC Conference chairs. Drawing on their cumulative experience, these leaders provide a unique perspective and advice for the ongoing mission of I/ITSEC. 1979A.W. Herzog (Deceased) and G.V. (Vince) Amico 1980 Robert W. Layne 1981 Kurt Merl 1982 James A. Gardner, Ph.D. 1983 John Todd (Deceased) 1984Ralph T. Davis (Deceased) 1985 John W. Hammond 1986 Rodney S. Rougelot 1987 1988 1989 1990 1991 1992 1993 1994 1995 David P. Crane (Deceased) Thomas E. Sitterley, Ph.D. Arthur L. Banman Steve Selcho Donald M. Campbell Jerry Jerome J.D. (Jack) Drewett G.P. (Pres) McGee Judith Riess, Ph.D. 1996 1997 1998 1999 2000 2001 2002 2003 2004 Ed Ward Dennis Shockley Jim Cooksey Stan Aronberg (Deceased) Ron Johnson (Deceased) Debbie L. Berry Paul Bernhardt Bill Walsh Buck Leahy T H E W O R L D ’ S L A R G E S T M O D E L I N G & S I M U L AT I O N E V E N T 2005 2006 2007 2008 2009 2010 2011 2012 2013 Steve Swaine Steve Detro Amy Henninger, Ph.D. Don Currie DeLloyd Voorhees, Jr. Jim Wall, Ph.D. Mike Genetti, Ph.D. Amy Motko Cyndi Turner 73 COMMITTEES Education Chair: Ramona Shires Education Programs and Support, Inc. Deputy Chair: Christopher Bryant Operation Smile Emerging Concepts & Innovative Technologies Chair: Stacy Pierce Rockwell Collins Deputy Chair: Steve Gordon, Ph.D. Georgia Tech Research Institute Human Systems Engineering Chair: Jim Threlfall C2 Technologies, Inc. Deputy Chair: Elizabeth Biddle, Ph.D. The Boeing Company 74 Mike Armstrong, Pulau Corporation Benjamin Bell, Ph.D., Aqru Research and Technology, LLC Jan Brown, CAE USA Kevin Cahill, Aero Simulation, Inc. Joe Dalton, Full Sail University Nina Deibler, Serco, Inc. Robert Dixon, U.S. Army PEO STRI Mark Friedman, Concurrent Technologies Corporation Liz Gehr, Ph.D., The Boeing Company Michael Genetti, Ph.D., Rockwell Collins Simulation & Training Solutions Michael Hagen, Squadron Officer College Cheryl Johnson, NAWCTSD Adelle Lynch, Rockwell Collins Perry McDowell, Naval Postgraduate School Ellen Menaker, Ph.D., MTP Associates Koren Odermann, MARCORSYSCOM PM TRASYS Kara Orvis, Pacific Science Tiffany Parrish, NAWCTSD Kelly Sauls, General Dynamics Information Technology Robert “Buddha” Snyder, WBB, Inc. Brian Stensrud, Ph.D., Soar Technology, Inc. Suzy Sutton, HQ Air Education & Training Command Skip Vibert Brian Vogt, U.S. Army TRADOC JoAnn Wesley, MARCORSYSCOM PM TRASYS Jay White, Department of Homeland Security Anya Andrews, Ph.D., Erudition Corporation Scott Ariotti, The DiSTI Corporation Stu Armstrong, QinetiQ Training & Simulation, Inc. John Aughey, The Boeing Company Paul Bogard, USAF Simulators Division Harold Bowlin, USSOCOM J7-TM Ba Duong, MARCORSYSCOM PM TRASYS John Dzenutis, The Boeing Company Charles Frye, Camber Corporation Jim Godwin, The Tolliver Group, Inc. Kent Gritton, JTIEC/NAWCTSD Jeff Grubb, NAVAIRSYSCOM Susan Harkrider, Night Vision & Electronic Sensor Directorate Chess Harris, Capstone Corporation Bob Heinlein, Symbionix James (Josh) Jackson, SAIC Sherrie Jones, Ph.D., MARCORSYSCOM PM TRASYS Jennifer Murphy, Ph.D., Quantum Improvements Consulting, LLC Michael O’Connor, Trideum Corporation Brian Overy, Diamond Visionics Constance Perry, U.S. Army PEO STRI Beth Pettitt, ARL HRED STTC Mark Phillips, Lockheed Martin Mission Systems and Training Luis Pineiro, AFRL Rebecca Sampson, Eaker Center USAF PPDS Susan Sherman, NAWCTSD Dennis Shockley, Motion Analysis Corporation Luis E. Velazquez, MARCORSYCOM SIAT Eric Weisel, Ph.D., Old Dominion University Jennifer Arnold, Booz|Allen|Hamilton, Inc. Lee Barnes, ProActive Technologies, LLC Kristen Barrera, Air Force Research Laboratory Maureen Bergondy-Wilhelm, NAWCTSD Martin Bink, Ph.D., U.S. Army Research Institute Phil Brown, D.M., U.S. NORTHCOM Bill Gerber, Ph.D., WJ Gerber Consulting Todd Glenn, FAAC, Inc. Mike Haas, Air Force Institute of Technology Matthew Hackett, Ph.D., ARL HRED STTC Kelly Hale, Ph.D., Design Interactive, Inc. Kelsey Henderson, Ph.D., NAWCTSD Robert Hester, Ph.D., University of Mississippi Medical Center Eric Jarabak, MARCORSYSCOM PM TRASYS Randy Jensen, Stottler Henke Associates, Inc. Jennifer Law, AFAMS Pres McGee, ZedaSoft, Inc. Ingrid Mellone, Camber Corporation Barron Mills, MARCORSYCOM PM TRASYS Steve Monson, The Boeing Company Susan Myers, Ph.D., ManTech International Corporation Tiffany Poeppelman John Schlott, L-3 Communications Link Simulation & Training Don Sine, Ph.D., Dickieson Projects, Inc. Robert Sottilare, Ph.D., ARL HRED STTC Jerry Stahl, Cypress International Kendy Vierling, Ph.D., USMC TECOM 2 0 1 4 I N T E R S E R V I C E / I N D U S T RY T R A I N I N G , S I M U L AT I O N & E D U C AT I O N C O N F E R E N C E COMMITTEES Policy, Standards, Management, and Acquisition Randy Allen, Ph.D., Lone Star Analysis Keith Anderson, Paltech, Inc. Paul Bernhardt, P&S Partners Jan Drabczuk, JD Defense Solutions, LLC. Sam Fragapane, AFAMS Richard Grohs, HQ Air Combat Command Bill Hopkinson, JTIEC Bill Hornsby, A. Harold & Associates, LLC Steve Husak, Steve Husak & Associates Tara Kilcullen, Raydon Corporation Pete Marion, TMST Consultants Rob Matthews, NAWCTSD Annie Patenaude, AMP Analytics Karen Pogoloff, MTS Technologies, Inc. Jeff Raver, SAIC James Reynolds, USMC TECOM Lawrence A. Rieger, TRADOC ARCIC Robby Robson, Ph.D., Eduworks Elizabeth Root, Isis Solutions and Results, LLC Mark Russell, Mark Russell Consulting Robert Scott, NSWCCD Chuck Secard, Lockheed Martin Mission Systems and Training Craig Siefert, USAF Simulators Division Harry Sotomayor, U.S. Army PEO STRI Brett Telford, MCMSMO Rene Thomas-Rizzo, ASN RD&A Mary Trier, Capital Communications & Consulting Gloria Tuck, MARCORSYSCOM PM TRASYS Paul Watson, U.S. Army PEO STRI Michael Aldinger, Northrop Grumman Lisa Jean Bair, SAIC Keith Biggers, Ph.D., Texas A&M Engineering Experiment Station Richard Boyd, Szl.it, Inc. Carla Cropper, Rockwell Collins Simulation & Training Solutions Randy Crowe, Ph.D., Lockheed Martin Mission Systems and Training Ron Dionne, FLETC Gerald Dreggors, Northrop Grumman Leslie Dubow, Veterans Health Administration SimLEARN Bradley Ehrhardt, NAWCTSD Nick Giannias, CAE Toni Hawkins-Scribner, Air University Scott Hooper, Havok Bob Kleinhample, SAIC Ed Kulakowski, OT Training Solutions, Inc. Timothy Lincourt, USAF Simulators Division Daniel Loth, MARCORSYSCOM PM TRASYS Long Nguyen, Ph.D., NAWCTSD Michael O’Neal, MARCORSYSCOM SIAT Jonathon Richardson, MARCORSYSCOM PM TRASYS Pete Schrider Gregory Sidor, AFRL Mark Soodeen, CAE Brent Subramanian, Daedalus Technologies Brent Terwilliger, Ph.D., Embry Riddle Aeronautical University Sandy Veautour, U.S. Army AMRDEC Karen Williams, U.S. Army PEO STRI Cynthia Adams, Booz|Allen|Hamilton, Inc. James Allen, USAF Simulators Division Jan Baka, Electronic Consulting Services, Inc. Gene Beauvais, Raytheon Company Amy Bolton, Ph.D., Office of Naval Research Brian Cairns, Moulage Sciences & Training Susan Coleman, Ph.D., Intelligent Decision Systems, Inc. Curtis Conkey, Ph.D., U.S. Army AMRDEC Karen Cooper, Ph.D., NAWCAD Javier "Jeff" Covelli, Ph.D., CMSP, PMP, Computer Sciences Corporation Gabriel Diaz, USMC Warfighting Laboratory Mary Driskel, NAWCTSD Catherine Emerick, QinetiQ Training & Simulation, Inc. Graham Fleener, U.S. Army PEO STRI Luis Garcia, MARCORSYSCOM, PM TRASYS Bob Johnson, McKean-Defense Group, LLC Nathan Jones, MARCORSYSCOM PM TRASYS Anne Little, Ph.D., Addx Corporation Paul Lyon, BARCO Simulation Michael Motko, QinetiQ Training & Simulation, Inc. Kristy Murray, Ed.D., Summit Strategic Consulting Elaine Raybourn, Ph.D., Sandia National Laboratories, ADL Initiative Bill “Roto” Reuter, R-Squared Solutions, LLC Teresita Sotomayor, Ph.D., ARL HRED STTC John Stratis, Jacobs Technology, Inc. Lisa Tripp, USAF 711 Human Performance Wing Robert Wallace, USAF 29th Training Systems Squadron Eliot Winer, Ph.D., Iowa State University T H E W O R L D ’ S L A R G E S T M O D E L I N G & S I M U L AT I O N E V E N T 75 Chair: Roy Scrudder The University of Texas at Austin, Applied Research Laboratories Deputy Chair: Tom Yanoschik SAIC Simulation Chair: Brian Holmes The AEgis Technologies Group Inc. Deputy Chair: Matt Spruill Engineering & Computer Simulations, Inc. Training Chair: Fred Fleury ZedaSoft, Inc. Deputy Chair: Felicia Douglis FRD Solutions, LLC SPECIAL TEAMS International Programs Director K. Denise Threlfall, Ph.D., Kratos Defense & Security Solutions Deputy Coordinator Cathy Matthews, Matthews Systems Engineering, Inc. Member Michael Weber, Camber Corporation Operations Chair Len Kravitz, LRK Associates, Inc. Deputy Chairs Jim Pohlen, Pulau Corporation Bruce Schwanda, B.A.S. Associates, LLC Members Mike Armstrong, Pulau Corporation Jan Baka, Electronic Consulting Services, Inc. Lee Barnes Richard Boyd, Szl.it, Inc. Catherine Emerick, QinetiQ Training and Simulation, Inc. Charlie Frye, Camber Corporation Jim Godwin, The Tolliver Group, Inc. Steve Golberg Bill Hornsby, A. Harold & Associates, LLC Zach Johnson, Booz|Allen|Hamilton, Inc. Ed Kulakowski, OT Training Solutions, Inc. Annie Patenaude, AMP Analytics Skip Vibert Serious Games Showcase and Challenge IPT Chair Stu Armstrong, QinetiQ Training and Simulation, Inc. Deputy Chair Leslie Dubow, Veterans Health Administration SimLEARN Members Jennie Ablanedo, STTC, UCF IST Roger Caldwell, USAF Simulators Division Eric Church, BreakAway Games Karen Cooper, Ph.D., NAWCAD Mark Friedman, Concurrent Technologies Corporation Kent Gritton, JTIEC/NAWCTSD Jason Haag, ADL Initiative Shawn Hart, ADL Initiative Lisa Scott Holt, Ph.D., Intelligent Automation, Inc. Gregg Lagnese, Autodesk Jennifer McNamara, BreakAway Games 76 Matthew Morris, NAWCTSD Elaine Raybourn, Ph.D., Sandia National Laboratories/ADL Trey Reyher, Booz|Allen|Hamilton, Inc. Pete Schrider Scott Shiffert, Hewlett-Packard Steve Slosser, JTIEC/NAWCTSD Peter Smith, Ph.D., UCF Vance Souders, JANUS Research Group Matt Spruill, Engineering & Computer Simulations, Inc. Stephen Stewart, Evviva Games Shane Taber, Engineering & Computer Simulations Inc. K. Denise Threlfall, Ph.D., Kratos Defense & Security Solutions Mary Trier, Capital Communications & Consulting Roberto Vargas, UCF IST Wendy Williams, NAWCTSD Michael Woodman, Ph.D., Bohemia Interactive Simulations Special Events Committee Coordinator Jennifer McNamara, BreakAway Games Deputy Chair Benjamin Bell, Ph.D., Aqru Research and Technology, LLC Council of Chairs Denny Shockley, Motion Analysis Corporation Members Warfighters’ Corner DeLloyd Voorhees, General Dynamics Information Technology I/ITSEC Fellows Robert Richbourg, Ph.D., Institute for Defense Analyses Margaret Loper, Ph.D., Georgia Tech Research Institute Robert Lutz, The Johns Hopkins University/Applied Physics Lab Operations Liaison Len Kravitz, LRK Associates, Inc. STEM Committee Chair Linda Brent, Ed.D., The ASTA Group, LLC; NTSA, Strategic Planning Members Serious Games Kent Gritton, JTIEC/NAWCTSD Students at I/ITSEC Cyndi Turner, Saab Defence and Security Scholarships Cyndi Turner, Saab Defence and Security CEU/Professional Development Workshops Debbie Berry, Lockheed Martin Maria Cherjovksy, University of Central Florida Continuing Education Jennifer McNamara, BreakAway Games America’s Teachers at I/ITSEC Margaret Loper, Ph.D., Georgia Tech Research Institute STEM Pavilion Project Based Learning Exhibits Robert Seltzer, NAWCTSD Teacher Tours and Training Benn Aaronson, STEM Outreach, Team Orlando TechPATH Lynn Sand, Skybridge Tactical Eileen Smith, University of Central Florida Tutorial Board Chair Robert Richbourg, Ph.D., Institute for Defense Analyses Deputy Chair David Milewski, Booz|Allen|Hamilton Members Charles Cohen, Ph.D., Cybernet Systems Corporation James Coolahan, Ph.D., Coolahan Associates, LLC Luis Miguel Encarnação, Ph.D., ACT, Inc. Michael Freeman, Ed.D., Adayana Government Group Lisa Scott Holt, Ph.D., Intelligent Automation, Inc. Zach Johnson, Booz|Allen|Hamilton, Inc. Robert Lutz, The Johns Hopkins University/Applied Physics Lab Thomas Mastaglio, Ph.D., MYMIC Denise Nicholson, Ph.D., Soar Technology Inc. S. K. Numrich, Ph.D., Institute for Defense Analyses Katrina Ricci, Ph.D., NAWCTSD Leah Rowe, AFRL Larry Skapin, The Boeing Company Jim Wall, Ph.D., Texas A&M Engineering Experiment Station Future Leaders Pavilion Ann Friel 2 0 1 4 I N T E R S E R V I C E / I N D U S T RY T R A I N I N G , S I M U L AT I O N & E D U C AT I O N C O N F E R E N C E Conference Information R E G I S T R AT I O N I N F O R M AT I O N About Registration WHAT DO THE REGISTRATION FEES COVER? Registration fees cover Continuing Education Units (CEUs), Lunches (T-W-Th), Coffee Breaks (T-W PM, W-Th AM), Continental Breakfasts (W-Th), and the Thursday Banquet. A meeting bag with conference materials (including an Abstract book and CD ROM of the current papers) is included. The fees also cover administrative VIPs, Speakers (including Paper Presenters), Media, and International registrants will have special registration stations. More details will be provided to each group, but be sure and watch for signage pointing to these areas. Registration outside of the Orange County Convention Center. Attendees staying at the Hyatt Regency, formerly Peabody Orlando, expenses incurred. should look for the I/ITSEC Full Service Registration located I/ITSEC Registration Services for 2014 OCCC). From Sunday noon through Tuesday, staff will assist in the Convention Lobby (lower level, walkway from Hyatt to We strive to minimize the time spent in line so you can move on to the conference events or the exhibit floor. Our goal is to make your I/ITSEC experience a pleasant one even before you enter whether you just need to pick up a bag and badgeholder, are starting from scratch, or need to complete any stage of the registration process. the OCCC. Avoid that line and move on to what you came to Parking I/ITSEC to do! EXHIBITOR PARKING: Traditional Registration Stations. Located in S220 of the South Con- $15 per Day – For regular vehicles with re-entry privileges each course Registration area, traditional walk-up registration will be day. Exhibitor must show badge and receipt for repeat entries. available for Full Service Registration, on-site payments, changes/ edits to name badges, multiple badge pick-ups, or just because you prefer dealing one-to-one with a real person. Alternate Registration Stations within the Orange County Convention Center. Specific stations at the Main Registration Station will be open Friday and Saturday to handle, especially, Exhibitor Registration. Conference Attendees are encouraged to wait until Sunday $25 per Day – For oversized vehicles with re-entry privileges each day. Exhibitor must show badge and receipt for repeat entries. ATTENDEE PARKING: $15 per Day – For regular vehicles per entry. $25 per Day – For oversized vehicles per entry. afternoon or use the Self Badging/Self Registration kiosks. Self-badging printing stations will be available for those who pre-registered and received a confirmation number. To complete your registration at this station, you must be paid in full with no outstanding balance or questions remaining about your registration. Self-Registration will be available for those who want to walk up to a station and register on-site. Credit card payments are required at these stations. AFTER 5PM: $9 per Day – For regular vehicles. Same stipulations as above. $15 per Day – For oversized vehicles. Same stipulations as above. ACCEPTED PAYMENT METHODS: Cash, Traveler’s Checks, American Express, MasterCard & Visa Dress Code BRANCH CONFERENCE AND GENERAL SESSIONS BANQUET Army ACUs or Duty Uniform Army Blue (Army Evening Mess optional) Marine Corps Service “C” Evening Dress (Dress Blue “B” or Service “A” optional) Navy Service Khaki, Navy Service Uniform Dinner Dress White (Service Dress White optional) Air Force Short or Long Service Blues Service Dress Blue with tie and jacket (Mess Dress optional) Coast Guard Tropical Blue Long Dinner Dress White (Service Dress White optional) Civilian Business attire Black tie (optional) T H E W O R L D ’ S L A R G E S T M O D E L I N G & S I M U L AT I O N E V E N T 77 LODGING The National Training and Simulation Association has blocked rooms with the Orlando hotels listed below. Make your lodging arrangements either on-line or by phone through Travel Planners, our official Housing Partner, through 25 November 2014. Hotel phone numbers will be posted on the I/ITSEC web at that time for your convenience in making last minute changes or arrangements. (Current room rates may apply after 25 November.) Travel Planners, Inc. is our official housing partner and the only company authorized to represent I/ITSEC and NTSA. If you are contacted by other companies who present themselves as representing the Conference or Association, please report to [email protected]. On-Line: Go to http://www.iitsec.org/attendees/Pages/Local Accommodations.aspx, select Lodging, select whether you are a corporate or government attendee and the program attached will lead you through the process from location, to hotel selection, to special needs, to payment and confirmation. By Phone: If you prefer to book via telephone, friendly and knowledgeable agents are ready to take your calls Monday through Friday from 9:00AM – 7:00PM ET at 800-221-3531 or 212-532-1660. More Information about Lodging Arrangements: • Some Room Rates are subject to change, based on the govern- ment per diem rate. Those listed with an * are the most likely to change. • Government Rate Room Reservations: Rooms shown in the “Gov’t Rate” column are to be assigned to those with appropriate ID, to be presented at the hotel desk upon check-in. Please do not reserve unless you are eligible to do so. • Be aware that some hotels may charge an additional Resort Fee as well as applicable taxes. • Additional hotels may be added at a later date. • The individual hotels are not authorized to accept reservations directly for this conference. You may state your hotel preference when making your reservations. • Attendees must identify themselves as being with the I/ITSEC to receive the rates shown. • The Conference is being held at the Orange County Convention Center, located between the Hyatt Regency and the Hilton Hotels. The majority of the I/ITSEC 2014 activities will be located in the South Concourse. • Shuttle buses/vans will be available throughout the conference (including following the closing banquet). • To help defray conference management costs, an assessment is included in the room rates shown with these hotels. We encourage you to make your lodging arrangements within the designated housing package established. Hyatt Regency u Homewood Suites (Conference Headquarters) 8745 International Drive 9801 International Drive (407) 248-2232 (407) 352-4000 Industry: $136 • Government: $115* Industry: $229 • Government: $115* iHyatt Place Convention Center 8471 International Drive q Castle Hotel, Autograph Collection 8629 International Drive (407) 370-4720 (407) 317-5753 One Rate: $126 One Rate: $115* o Rosen Centre Hotel 9840 International Drive w Days Inn Convention Center 9990 International Drive (407) 996-9840 (407) 352-8700 Industry: $189 • Government: $115* One Rate: $71 aRosen Inn at the Pointe Orlando 9000 International Drive eDoubletree by Hilton at Sea World 10100 International Drive (407) 996-8505 (407) 352-1100 One Rate: $81 Industry: $130 • Government: $115* sRosen Plaza Hotel 9700 International Drive r Embassy Suites I-Drive 8978 International Drive (407) 996-9700 (407) 352-1400 Industry: $184 • Government: $115 Industry: $189 • Government: $115* dWestin Orlando Universal Boulevard 9501 Universal Boulevard tHampton Inn Convention Center 8900 Universal Boulevard (407) 233-2200 (407) 354-4447 Industry: $135 • Government: $115* Industry: $125 • Government: $115* yHilton Orlando 78 6001 Destination Parkway (407) 313-4300 Industry: $225 • Government: $115* 2 0 1 4 I N T E R S E R V I C E / I N D U S T RY T R A I N I N G , S I M U L AT I O N & E D U C AT I O N C O N F E R E N C E GETTING AROUND DURING I/ITSEC To get from your hotel to the South Concourse of the OCCC, you have several choices of transportation. • I/ITSEC will provide Shuttle Bus service to all properties listed. (Schedules will be available at the hotels and at the entrance to the conference registration area.) • Very reasonable Public Transportation is available on the I-Ride trolley bus along International Drive. Check http://www.iridetrolley.com or your hotel for schedules. • Your own or a rented vehicle. Limited parking available, $15.00 per passenger car per day. Pay for each re-entry. See page 86 for more detailed parking information. Oversize vehicles $25.00. Prices are subject to change. • Most of the hotels are within walking distance (wear comfortable shoes). The National Training and Simulation Association has arranged for the Hertz Company to be the official car rental agency for I/ITSEC with the special rates below. You can also make your reservations on-line through the I/ITSEC website (Lodging/Travel). Vehicles may be returned to any Hertz location in Florida at no additional charge. CAR CLASS DAILY WEEKEND WEEKLY TO RECEIVE SPECIAL MEETING RATES A Economy $46.49 $27.49 $189.49 Call Hertz at 1-800-654-2240 or 405-749-4434 B Compact $48.49 $29.49 $199.49 or your nearest Hertz reservation center, your C Midsize $54.49 $31.49 $219.49 D Standard 2/4-Door $57.49 $34.49 $229.49 F Full Size 4-Door $59.49 $39.49 $249.49 December 12, 2014 subject to car availability. G Premium $63.49 $44.49 $267.49 Government surcharges, taxes, tax reimbursment, I Luxury $85.49 $85.49 $599.49 title and license fee reimbursement and optional Q4 Midsize SUV $64.49 $59.49 $329.49 L Standard SUV $64.49 $74.49 $369.49 R Minivan 2WD $69.49 $79.49 $399.49 differential for age 20-24 applies). Standard rental U Convertible $66.49 $74.49 $349.49 conditions and qualifications qualify. Make all the difference in your trip to Orlando by filling your down time with magical moments. Whether it’s spending a truly unforgettable evening with an old friend or sharing a dazzling nighttime sky with a new contact, magical experiences reign supreme in the Walt Disney World® Theme Parks. To get additional information and order tickets go online at: http://www.iitsec.org/attendees/planningyourstay/ Pages/OrlandoConnections.aspx or call 407-566-5600. corporate travel department, or your travel agent and give the agent CV#04860007. Rates are guaranteed from November 26 - items such as refueling or additional driver fees, are extra. Advance reservations are (strongly) recommended. Minimum rental age is 20 (age Client Events & Discounts to Dining, Nightlife, Attractions, Golf, etc.! Orlando Convention Aid has partnered with I/ITSEC to help you arrange for the perfect restaurant for your client or staff dinner/event. We have a relationship with 60 local venues to provide this service on a complimentary basis, and we will provide you with availability, pricing, and options, normally at a discount, within 24 hours! Please also visit our website by clicking on the golden ticket graphic at http://www.iitsec.org/attendees/planningyourstay/Pages/OrlandoConnections.aspx to make dinner reservations, buy discounted attraction tickets, book tee times, and so much more! This web site will help you plan your time in Orlando and SAVE MONEY! Be sure to check out the coupons available and get your coupon book at registration — jam packed with thousands of dollars of savings! T H E W O R L D ’ S L A R G E S T M O D E L I N G & S I M U L AT I O N E V E N T 79 P U B L I C AT I O N S & M E D I A Advertising Opportunities: Official Publications of I/ITSEC I/ITSEC Proceedings (Three ways to purchase) ONLINE REPOSITORY (PAPERS FROM 1966 - 2014) Now more than ever, with the increased challenges facing the defense and security marketplace, you need to keep your organization’s message in front of its target audience. Reach the leading decision-makers at the world’s largest simulation, training and modeling event of the year by advertising your products and services in the Official Publications of I/ITSEC. We are starting a new era and a new service with the I/ITSEC Papers. All papers will soon be available, and all at no charge for the first year. Watch for the details on the I/ITSEC website at http://www.iitsec.org/Pages/default.aspx. Advertising in these publications is an excellent way to stand out in the crowd and invite the attendees to visit your exhibit, product demonstration and/or website. Then after the event has ended, these publications are used by many as desk-references, so your advertisement will reach the decision-makers long after the conference is over. Great news for students, librarians, researchers! The full record of papers published from1966 through 2000 is available for order (or at I/ITSEC) as a two-CD set for $300.00. You may place an order through the NTSA office (703) 247-9471, or on the I/ITSEC registration form. Papers from the pre-electronic era have been reviewed, scanned and provided with keywords, making ALL papers searchable electronically. Orders can be placed by calling (703) 247-9471. Limited supply. The National Training and Simulation Association’s Annual Simulation & Training Trends and Technology Review – I/ITSEC Exhibitor Directory This publication will be available to all the attendees, exhibitors, and exhibit visitors at I/ITSEC. It will be placed in the attendees’ conference bags and available at registration, and other locations at the convention center. As an added bonus, your ad will also appear in the December Issue of National Defense Magazine — exposure beyond the walls of the convention center. National Defense is sent to over 83,500 BPA audited readers, including the members of NTSA. (Directory section will not appear in National Defense Magazine). YEARLY PROCEEDINGS (PAPERS FROM 1995 - 2013) Individual CDs for the years shown above are available for $30.00 each. Each CD includes all accepted papers from that year. Orders can be placed by calling (703) 247-9471. (2002, 2004, 2005, 2007, 2009 sold out) I/ITSEC COMPENDIUM (PAPERS FROM 1966 - 2000) Stay in Touch Free Wireless hot spots. E-mail/Internet Kiosks. In various locations throughout the conference area, I/ITSEC attendees will have complimentary internet and e-mail. Internet Access is also available at no charge at the Connections Lounge and Grill located inside South Exhibit Hall 100 Aisle. (Additionally, all of OCCC is now Wi-Fi enabled for a modest user fee.) I/ITSEC is the premier annual event of its kind, attendance by the mainstream and specialist trade press is heavy, resulting in The I/ITSEC Show Daily coverage that reaches your key marketing targets. Our media Advertise in this year’s Daily and be noticed by your customers and potential partners who are attending I/ITSEC. The I/ITSEC Show Daily informs the simulation & training community on breaking events & happenings on-site at I/ITSEC. It is printed overnight and distributed daily at the conference center, choice hotels, and uploaded to the I/ITSEC website. The daily has evolved into a vital part of I/ITSEC; a “must read” while attending the conference. staff stands ready to assist you in achieving maximum exposure Use both to give your company Unequalled Exposure persons. We strongly recommend early bookings for this room, during your time at I/ITSEC. Corporate representatives are invited to bring their marketing materials to the Media Room for distribution as early as possible after the opening of registration. The Media Room area will also include a separate facility for briefings/ presentations with a capacity of approximately 30 Special packages have been created so your organization can take advantage of both opportunities! which will be in demand. Additional exhibitor presentations Web Banners Showcase, booth 2287. will be made available inside the exhibit hall at the Innovation A limited number of banner ad spaces are available on the I/ITSEC website. Prior to the conference, contact John Williams at (703) 362-7005 For more information on advertising in these publications, contact Dino Pignotti at (703) 247-2541 or [email protected]. News page of http://www.iitsec.org. The I/ITSEC Media Room is 80 or [email protected]; check out more details on the I/ITSEC S210E, phone (407) 685-6107. 2 0 1 4 I N T E R S E R V I C E / I N D U S T RY T R A I N I N G , S I M U L AT I O N & E D U C AT I O N C O N F E R E N C E A S S O C I AT I O N S P O N S O R S National Training and Simulation Association The NTSA, an affiliate of NDIA, represents and promotes the business interests of companies in the simulation, training, mission planning/rehearsal, and support services industry. NTSA’s 200 corporate and 500 individual members enjoy reduced fees on all NTSA events and services, as well as a bi-monthly newsletter (Training Industry News) and National Defense magazine. Sustaining and Regular Corporate members receive early space selection and discounts on exhibit space at I/ITSEC. Individual memberships are also available. For membership information, call (703) 247-9471 or visit the NTSA website: at http://www.trainingsystems.org. Exhibit Information Debbie Langelier, CEM Director of Exhibits, NTSA Phone: (703) 247-9480 FAX: (703) 243-1659 E-mail: [email protected] Visit http://exhibits.iitsec.org National Defense Industrial Association Based in Arlington, Virginia, the National Defense Industrial Association (NDIA) is a non-profit, educational association representing industry, government, and all the military services. About 1,600 companies and 90,000 individuals rely on NDIA for networking, knowledge, and business development opportunities. As the nation’s leading defense industry association promoting national security, NDIA advocates cutting-edge technology and superior weapons, equipment, training, and support for the warfighter and first responder. Through events, working divisions, local chapters, and four affiliate organizations, NDIA connects the government and defense industry to create a vigorous and ethical forum of information exchange leading to greater support for national security. For NDIA membership information visit www.ndia.org or contact Mike Kibler at [email protected]. EARNING THE CMSP DESIGNATION WILL: TO LEARN MORE ABOUT THE REQUIREMENTS AND TO APPLY, PLEASE VISIT WWW.SIMPROFESSIONAL.ORG OR CONTACT PATRICK ROWE AT [email protected]. • Demonstrate expertise in the field of M&S to your employer and the larger M&S community • Provide opportunities for professional advancement Requirements include 3-8 years of work experience (depending on level of highest collegiate degree), 3 professional letters of reference, and successful completion of an online examination. CMSP Applicants now have a choice between CMSP-Technical and CMSP-Management exams. T H E W O R L D ’ S L A R G E S T M O D E L I N G & S I M U L AT I O N E V E N T to view the current floor plan, exhibitor list, and sponsorship opportunities. SAVE THE DATE FOR I/ITSEC 2015! NOVEMBER 30 DECEMBER 4, 2015 Orange County Convention Center • South Concourse Orlando, FL Women In Defense, A NATIONAL SECURITY ORGANIZATION Cultivating and supporting the advancement and recognition of women in all aspects of national security is the mission of Women In Defense. An affiliate of NDIA, this non-profit professional organization provides women professional growth through networking, education and career development at both the national and chapter levels. Members, including men and women, have careers related to the defense of the United States and national security. Details and membership: http://wid.ndia.org. 81 SAFETY AND SECURITY SECURITY HOTLINE DURING I/ITSEC: (407) 685-6111 MEDICAL EMERGENCIES, DIAL 5-7119 FROM ANY CONVENTION CENTER PHONE Security Training Before The Conference Technology collection directives contain mandates requiring exhibitors and presenters to receive a Counterintelligence (CI) briefing from their CI support staff prior to I/ITSEC. Contractors with classified contracts may contact their Defense Security Service Special Agents. To avoid security breaches, I/ITSEC presenters and exhibitors should ensure that the required briefing has been received. A list of CI support agencies follows. Please contact your security officer/manager and ensure that an appropriate briefing for yourself and your colleagues is arranged. Providers of the briefings are: 902 Military Intelligence Army Navy, USMC, Coast Guard Naval Criminal Investigative Service Air Force Office of Special Investigation Air Force Defense Security Service Contractors Personal Security The most important thing to protect, of course, is yourself. Pay attention to your surroundings. Report suspicious behavior or security breaches to a security person or NTSA staff. Familiarize yourself with emergency procedures and exits at your hotel and the Convention Center. Conference Security Office will be located in the South Lobby Registration Area and inside the Exhibit Hall. Emergency Medical Services EMT and/or paramedics will be on-site during I/ITSEC (including hall build-up and tear-down). During I/ITSEC 2014, they will be located on the same level as Registration, near the escalators between S220 and S230. See the layout on page 13 for the exact location. Within the Convention Center dial 5-9809 or contact any security or I/ITSEC staff member with a radio. If outside the Center or on your cell, dial (407) 685-9809. Bags and Briefcases Bags and Briefcases may be carried in by those wearing Conference Attendee or Exhibitor badges. Exhibit Visitors (those who are only visiting the exhibits) WILL NOT be allowed to carry in bags or briefcases. A check room will be available in the main registration area. A small purse or fanny pack is allowed, but is subject to search. Additional security restrictions may be posted on http://www.iitsec.org and on signage at the conference. Conference Management reserves the right to adjust security levels as deemed necessary during the conference. Presentations Recording devices will not be permitted in the presentation rooms, unless authorized by the conference management. Presenters and Exhibitors should review their company’s policy documents and those of the government agencies with whom you contract regarding open distribution, limited distribution, restricted distribution and sharing limitations. Cameras Exhibitors have the right to limit photographs and videos of their displays. Please respect this right by asking before photographing or videotaping. Participants found taking photos or videos without the consent of the subject presentors or exhibitors will be dealt with according to security procedures, to possibly include confiscation of materials and removal from the premises. Inquiries (before the conference) Registration (702) 798-8340 • Exhibit/Sponsorship (703) 247-9480 • All other inquiries (703) 247-2569 82 2 0 1 4 I N T E R S E R V I C E / I N D U S T RY T R A I N I N G , S I M U L AT I O N & E D U C AT I O N C O N F E R E N C E GOLF TOURNAMENT Central Florida Chapter Scholarship* I/ITSEC Golf Tournament Sunday, 30 November or Monday, 1 December (A DAVID HARTMAN DESIGN) Lunch Provided Deadlines Two-Day Sponsorships†: Entry Fee Sponsorship Tournament Times DAY Sunday Monday (EST) 20 November to receive 50% refund. No refunds after 20 November. Substitu24 November Details available at www.iitsec.org † Tee Box $400 ea. tions allowed on-site, no extra charge. 20 November Putting Green or Driving Range $400 ea.† GPS $600 ea.† Register and Pay On-Line!! Beverage Cart, Par-take or $2,500 ea.† Cut-off date: 24 November SHOTGUN Hole-in-One † SIGN-IN 1100 0630 Register and pay for green fees and sponsorships while registering for I/ITSEC at www.iitsec.org. Through the on-line form (The Par-Take Snack Stand is open at 0630) (www.iitsec.org), you may register one to Sponsors four players and select the desired sponsor Point of Contact Send your logos (hi-res jpeg) via e-mail to opportunity. Debbie Berry 407-306-4487 [email protected] (final will be color, [email protected] on white background) by close of business To complete the registration for your 20 November. Do not bring your own sign. group or team, be ready to provide each 1230 0730 Need not be golfer to sponsor. Payable in advance with on-line registration. Cost player’s handicap, phone & e-mail. $90 per Player (includes Green Fees, Cart, Range Balls, and Lunch) Payable in advance with on-line registration. Mulligans available onsite. Golf Format 144 per Start Pairings & Starting Holes Assignments and pairings will be made by tournament coordinator. Priority is based upon receipt of payment. Requested team pairings can only be guaranteed if all players are registered at the same time. Requests noted under comments when registering will be considered but CANNOT BE GUARANTEED. West on Highway 528 (Beach Line) (toll road) approx. 7 miles. Take exit 2, Universal Blvd. Right on Universal to main entrance on right. From 1-4: E a s t o n H i g h way 5 2 8 (Beach Line) (toll road) past International Drive. Take exit 2, Universal Blvd. Right on Universal to main entrance on right. 1/2 mile east of the Orange County Convention Center (OCCC) North/South (New) Complex From the Orange County Convention Center: Prizes (For each start) First Place Team Second Place Team Closest to Pin Longest Drive 50/50 Cash Jack Pot *For full list of scholarships funded by Cancellations must be received via e-mail to the Central Florida Chapter, please visit [email protected] by close of business http://www.ndia-cfl.org. From Orlando International Airport: (Limit 1 per player) Captain’s Choice/Scramble Max Number of Players Cancellations Low Gross Low Gross (M/W) (M/W) East (right) onto International Boulevard. North (left) onto Convention Way. (Convention Way is the street that runs between the OCCC and the Rosen Centre.) East (right) onto Universal Boulevard. Shingle Creek entrance will be on the left. SHINGLE CREEK GOLF COURSE • 9939 UNIVERSAL BLVD • ORLANDO, FL 32819 407-996-9933 OR 866-996-9933 • WWW.SHINGLECREEKGOLF.COM T H E W O R L D ’ S L A R G E S T M O D E L I N G & S I M U L AT I O N E V E N T 83 5K RUN ANNUAL I/ITSEC 5K RUN/WALK/ROLL 2014 When: Wednesday, December 3, 2014 Where: Orange County Convention Center Time: 5 :30AM Packet Pickup 6:45AM Start Time WEBSITE: http://www.iitsec.org/attendees/planningyourstay www.facebook.com/iitsec5k All registered runners will receive custom race tech shirt, custom race metal, swag bag, race bib and official timing by Fleet Feet Orlando, pre- and post-race refreshments. Tax deductible registration. REGISTER EARLY!! Registration 25 $ after November 1 registration will be $30. CHARITIES THE 5K WILL SUPPORT TITLE SPONSOR Operation Give Back IITSEC STEM Initiative Email Sean Osmond for Race Information at [email protected] or Debbie Langelier for Sponsorship information at [email protected] 84 2 0 1 4 I N T E R S E R V I C E / I N D U S T RY T R A I N I N G , S I M U L AT I O N & E D U C AT I O N C O N F E R E N C E I/ITSEC 2015 Save the date! NATIONAL TRAINING AND SIMULATION ASSOCIATION RTEH GE IWSOTR RL DA’ TS I LOANR G IENS TF OM RO DME AL ITN IGO &N S I M U L A T I O N I/ITSEC EVENT INTERSERVICE/INDUSTRY TRAINING, SIMULATION & EDUCATION CONFERENCE F O R G I N G T H E F U T U R E T H R O U G H I N N O VAT I O N e! Sa v e th e Da t No v emb e r 30015 Dec emb e r 4, 2 w w w.ii ts ec.o r g DECEMBER 1-4, 2014 u WWW.IITSEC.ORG u ORLANDO, FLORIDA NATIONAL TRAINING AND SIMULATION ASSOCIATION THE WORLD’S LARGEST MODELING & SIMULATION EVENT CALL FOR PAPERS AND TUTORIALS I/ITSEC 2015 ABSTRACT DEADLINE: 22 FEBRUARY 2015 ON-LINE ABSTRACT SUBMITTAL SUBCOMMITTEES/CATEGORIES • Education • Emerging Concepts & Innovative Technologies • Human Systems Engineering • Policy, Standards, Management & Acquisition • Simulation • Training TUTORIALS Information on core M&S, training, and education topics suitable for management and technical personnel. The submission process for the I/ITSEC Papers and Tutorials coincide. Submittal details will vary slightly, but the milestones will match. Follow the Papers/Tutorials Completion Process for 2015 Abstract Submittal which will be posted in December. http://www.iitsec.org/authors I/ITSEC 2015 Program Chair David Hutchings Raydon Corporation Phone: (407) 346-6852 E-mail: [email protected] I/ITSEC 2015 Tutorial Board Chair Robert Richbourg, Ph.D. Institute for Defense Analyses Phone: (703) 845-2158 E-mail: [email protected] NOVEMBER 30 – DECEMBER 4, 2015 u WWW.IITSEC.ORG u ORLANDO, FLORIDA A NEW I/ITSEC EVENT We all love good thrillers, but the best of these are based on reality, or at least potential reality: those intriguing catastrophic events, either manmade or natural, that are too daunting for most of us to imagine. Black Swan (as in “as rare as a black swan”) is a term coined to describe a high-impact, hard-to-predict event that has a major effect on our world, and in hind-sight seems as though it should have been considered/predicted. Black Swans can be good or bad and sometimes both. At I/ITSEC 2015, NTSA and the I/ITSEC Committee invite participation in a showcase of Black Swan candidates, demonstrating the use of modeling and simulation (M&S) to predict, plan for, and potentially prevent such events or using M&S to respond, recover or mitigate its effects. Due to their extreme nature, most Black Swan events can only be studied in a modeling and simulation environment which is at the heart of the strength of the NTSA membership. Terrorists, pandemics, transportation, electric grids are among potential subjects. What challenge can you imagine, and what M&S analysis or capability do you want to highlight at I/ITSEC 2015? Participating exhibits will be acknowledged with “Black Swan Participant” signage and highlighted during I/ITSEC week. More details to come, but let your M&S fed imaginations start processing! Questions, to volunteer or offer ideas contact: RADM James Robb, USN (Ret) Barbara McDaniel President, NTSA I/ITSEC Coordinator 703 247 2567 or [email protected] 703 247 2539 or [email protected] Abstracts 2014 I/ITSEC Abstracts FELLOWS 2014 FELLOWS PAPER: METASIMULATION ..................................................................................... 8 BEST PAPERS MEASURING VISUAL DISPLAYS' EFFECT ON NOVICE PERFORMANCE IN DOOR GUNNERY .................................................................................................................................................... 9 PROFICIENCY EVALUATION AND COST-AVOIDANCE PROOF OF CONCEPT M1A1 STUDY RESULTS ...................................................................................................................................................... 9 MISSING: A SERIOUS GAME FOR THE MITIGATION OF COGNITIVE BIASES......................10 INSTITUTIONALIZING BLENDED LEARNING INTO JOINT TRAINING: A CASE STUDY AND TEN RECOMMENDATIONS .........................................................................................................11 FROM DESIGN TO CONCEPTION: AN ASSESSMENT DEVICE FOR ROBOTIC SURGEONS… .......................................................................................................................................................................11 EXPLORATION OF SOLDIER MORALE USING MULTI-METHOD SIMULATION APPROACH ................................................................................................................................................12 EDUCATION TRANSMEDIAL AND PARAMEDIAL SERIOUS GAME DEPLOYMENT ......................................13 EFFECTIVENESS OF EMBEDDED GAME-BASED INSTRUCTION: A GUIDED EXPERIENTIAL APPROACH TO TECHNOLOGY BASED TRAINING .........................................13 AN EXPERIMENT TO EVALUATE THE EFFECT OF NARRATIVE DELIVERY IN MILITARY TRAINING...................................................................................................................................................14 MODELING AND SIMULATION CHALLENGE PROBLEMS IN HIGH SCHOOL CLASSROOMS AND INTERNSHIPS: LESSONS LEARNED .............................................................15 USING UNITY TO IMPLEMENT A VIRTUAL CRASH SITE INVESTIGATION LABORATORY IN SUPPORT OF DISTANCE LEARNING OBJECTIVES ..................................................................15 DEVELOPING THE SIMULATOR INSTRUCTOR’S PEDAGOGICAL COMPETENCE ..............16 AN INSTRUCTIONAL MEDIA SELECTION PROCESS FOR VIRTUAL WORLD DELIVERY ……………………………………………………………………………………………..…17 DEVELOPING THE HUMAN DIMENSION: CURRENT PRACTICES AND FUTURE METHODS...................................................................................................................................................17 HEY, YOUR E-LEARNING COURSES ARE GIVING ME A COGNITIVE OVERLOAD ..............18 REDISCOVERING THE EIGHTFOLD PATH: LESSONS LEARNED IN EMPLOYING SIMULATION FOR TRAINING AND ASSESSMENT IN AFGHANISTAN ......................................19 MOBILE INSTRUCTIONAL STRATEGY TEMPLATES FOR GUIDED MOBILE CONTENT DEVELOPMENT ........................................................................................................................................19 ARE THEY MISSION READY? USING THE MODIFIED ANGOFF METHOD TO SET CUT SCORES .......................................................................................................................................................20 RETENTION AND RETRAINING OF INTEGRATED COGNITIVE AND PSYCHOMOTOR SKILLS ........................................................................................................................................................21 AN INDIVIDUALIZED APPROACH TO REMEDIATING SKILL DECAY: FRAMEWORK AND APPLICATIONS .........................................................................................................................................21 Papers are available on the 2014 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2014 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1966 through 2014 may also be ordered through the www.iitsec.org portal. 1 2014 I/ITSEC Abstracts ASSERTIVENESS AND RESPONSIVENESS IN TEAMS; ESSENTIAL FOR MISSION COMMAND .................................................................................................................................................22 TAILORING MULTIMEDIA INSTRUCTION TO SOLDIER NEEDS ...............................................23 AUTOMATED CONTENT ALIGNMENT FOR ADAPTIVE PERSONALIZED LEARNING ........23 AN ARMY LEARNING MODEL IMPLEMENTATION: CHALLENGES, SUCCESSES, FUTURE DIRECTIONS ............................................................................................................................24 EMERGING CONCEPTS & INNOVATIVE TECHNOLOGIES CONSIDERATIONS ON UTILIZING A GAME ENGINE AS AN IMAGE GENERATOR .............25 TOWARDS MINIMALIST SERIOUS GAME DESIGN ........................................................................25 HUMAN MOTION CAPTURE IN NATURAL ENVIRONMENTS .....................................................26 THE LARGEST FIELD OF VIEW COLLIMATED DISPLAY EVER BUILT...................................27 HIGH QUALITY VISUAL DISPLAY SYSTEMS IN PHYSICALLY CONSTRAINED ENVIRONMENTS ......................................................................................................................................27 DYNAMIC FLIGHT SIMULATION: 45 YEARS OF RESEARCH & DEVELOPMENT .................28 DESIGN AND EVALUATION OF SURPRISE EFFECTS IN SIMULATION - A FRAMEWORK .......................................................................................................................................................................29 VALIDATED DEVELOPMENT OF STRESS INOCULATION THROUGH COGNITIVE AND BIOFEEDBACK TRAINING ....................................................................................................................29 USING VIRTUAL REALITY AS PART OF AN INTENSIVE TREATMENT PROGRAM FOR PTSD .............................................................................................................................................................30 MICROGAMES FOR TRAINING PERCEPTUAL SKILLS ................................................................31 BEYOND SOCIO-CULTURAL SENSEMAKING: OBSERVING AND INTERPRETING PATTERNS OF LIFE .................................................................................................................................31 DEVELOPING EFFECTIVE ADAPTIVE TRAINING SYSTEMS TO ENHANCE MILITARY INSTRUCTION ...........................................................................................................................................32 FUTURE OF LVC SIMULATION: EVOLVING TOWARDS THE MSAAS CONCEPT..................33 RAPID DATA GENERATION: A FLEXIBLE DATA DISCOVERY AND ACCESS ARCHITECTURE ......................................................................................................................................33 OPTIMIZING SUPERVISED LEARNING FOR PIXEL LABELING AND MATERIAL CLASSIFICATION .....................................................................................................................................34 EARLY SYNTHETIC PROTOTYPING: EXPLORING NEW DESIGNS AND CONCEPTS WITHIN GAMES........................................................................................................................................35 WHEN TRADESPACE ANALYSIS MET COMBAT MODELING AND SIMULATION ................35 SIMULATION IN SUPPORT OF COURSE OF ACTION DEVELOPMENT IN OPERATIONS ....36 FUNDAMENTAL COMPETENCY SETS (FCS) DEFINITION TO SUPPORT TECHNOLOGY DEVELOPMENT FOR PILOT TRAINING ............................................................................................37 JOINT TERMINAL ATTACK CONTROLLER-TRAINING REHEARSAL SYSTEM: COMPETENCY-BASED RESEARCH.....................................................................................................37 OPERATOR QUALIFICATION DIFFERENCES BETWEEN MANNED AND UNMANNED AERIAL SYSTEM (UAS) ..........................................................................................................................38 2 Papers are available on the 2014 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2014 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1966 through 2014 may also be ordered through the www.iitsec.org portal. 2014 I/ITSEC Abstracts VIDEOGAME DESIGN FOR COGNITIVE ENHANCEMENT THROUGH MICRO-PUZZLE COGNITIVE PROFILING ........................................................................................................................39 GAME-BASED TRAINING TO MITIGATE THREE FORMS OF COGNITIVE BIAS ...................39 TOWARDS ENHANCING INTUITIVE DECISION MAKING THROUGH IMPLICIT TRAINING...................................................................................................................................................40 CHALLENGES TO UPGRADING A MOBILE WEB APPLICATION ...............................................41 DEVELOPMENT AND EVALUATION OF A HUMERAL HEAD INTRAOSSEOUS TRAINING SYSTEM ………………………………………………………………………………………………..…41 COMPARATIVE ANALYSIS OF HOLOGRAPHIC DISPLAY AND THREE-DIMENSIONAL TELEVISION ..............................................................................................................................................42 LIVE AUGMENTED REALITY BASED WEAPON TRAINING FOR DISMOUNTS ......................43 AUGMENTED REALITY VIRTUAL PERSONAL ASSISTANT FOR TRAINING, MAINTENANCE, AND REPAIR..............................................................................................................43 PERLS: AN APPROACH TO PERVASIVE PERSONAL ASSISTANCE IN ADULT LEARNING….. ...........................................................................................................................................44 IMPLEMENTING STATELESS CROSS DOMAIN SOLUTIONS TO CONTINUOUSLY MAINTAIN ..................................................................................................................................................45 CYBERSECURITY IMPACTS OF A CLOUD COMPUTING ARCHITECTURE IN LIVE TRAINING...................................................................................................................................................45 USING SOCIAL NETWORK ANALYSIS TO MODEL THE SPREAD OF MISINFORMATION IN SIMULATED ENVIRONMENTS .............................................................................................................46 HUMAN SYSTEMS ENGINEERING CLASSIFYING STRESS IN A MOBILE ENVIRONMENT ..................................................................47 INVESTIGATION OF THE SENSITIVITY OF PHYSIOLOGICAL, PERFORMANCE, AND SUBJECTIVE MEASURES FOR IDENTIFYING CHANGES IN NOVICE INTELLIGENCE ANALYST WORKLOAD ..........................................................................................................................47 TRAINING WITH ADAPTIVE SYSTEMS: UTILITY OF BAROREFLEX SENSITIVITY ............48 A NOVEL APPROACH TO DETERMINE INTEGRATED TRAINING ENVIRONMENT EFFECTIVENESS ......................................................................................................................................49 PISTOL SKILL ACQUISITION AND RETENTION: A 3-YEAR LONGITUDINAL STUDY .........49 EFFECTIVE LVC TRAINING: PERSONNEL RECOVERY’S EXPERIENCE WITH INTEGRATED SENSOR TECHNOLOGY .............................................................................................50 IN SEARCH OF INTEROPERABILITY STANDARDS FOR HUMAN BEHAVIOUR REPRESENTATIONS ................................................................................................................................51 FACTORS IMPACTING PERFORMANCE IN COMPETITIVE CYBER EXERCISES ..................51 COGNITIVE PROCESSING CONSIDERATIONS OF THE SMALL UNMANNED GROUND VEHICLE.....................................................................................................................................................52 LEVERAGING SIMULATION TO AUGMENT RISKY DRIVING ATTITUDES AND BEHAVIORS ...............................................................................................................................................53 A VALIDATED AND INTEGRATED SIMULATION FRAMEWORK FOR HUMAN FACTORS ANALYSES ..................................................................................................................................................53 Papers are available on the 2014 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2014 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1966 through 2014 may also be ordered through the www.iitsec.org portal. 3 2014 I/ITSEC Abstracts THE VIRTUOUS CIRCLE AND CONTEXTUALIZED KNOWLEDGE ELICITATION: APPLICATION OF A NEW PARADIGM FOR JOB ANALYSIS ........................................................54 SERIOUS GAME USER DATA ANALYSIS AND VISUALIZATION: SAVORING THE BREADCRUMBS ........................................................................................................................................55 SONIFICATION: THE SOUND OF BIG TRAINING DATA ...............................................................55 CREATING A LEARNING INFRASTRUCTURE WHERE EVERY SOLDIER CAN BE AN INSTRUCTOR ............................................................................................................................................56 QUANTITATIVE ASSESSMENT OF COMBAT CASUALTY SKILLS .............................................57 ASSESSMENT INSTRUMENT VALIDATION FOR CRITICAL CLINICAL COMPETENCIES: PEDIATRICNEONATAL INTUBATION AND CHOLINERGIC CRISIS MANAGEMENT...........57 A DECISION SUPPORT SYSTEM PREDICTING IMMINENT CARDIOVASCULAR SHOCK….....................................................................................................................................................58 POLICY, STANDARDS, MANAGEMENT & ACQUISITION RESOURCE IMPLICATIONS OF THE DIFFERENCE BETWEEN MODELS AND SIMULATIONS...........................................................................................................................................59 COTS TO CAPABILITY: LESSONS LEARNT FROM UK MOD RESEARCH PROGRAMME... ........................................................................................................................................59 PERSPECTIVES ON EXPORTABILITY AND PROGRAM PROTECTION IN VIRTUAL TRAINING SYSTEMS ...............................................................................................................................60 LVC, TRANSLATING DOD POLICY INTO ACTION .........................................................................61 DATA SHARING: THE STANDARD SPECIFICATION IS JUST THE START ...............................61 ESTABLISHING SHARING FOR GEOSPATIAL ENVIRONMENT DATA .....................................62 AGILE PROGRAM MANAGEMENT ON SOFTWARE INTENSIVE TRAINING SYSTEMS .......63 SIMULATIONS IN THE CLOUD – A MANAGER’S CHALLENGE ..................................................63 CONTINUOUS MONITORING OF CYBERSECURITY IN A TRAINING SYSTEM ENVIRONMENT ........................................................................................................................................64 SIMULATION EMBRACING THE CLOUD – PROVIDING SIMULATION AS A SERVICE ..................................65 CLOUD TERRAIN GENERATION AND VISUALIZATION USING OPEN GEOSPATIAL STANDARDS...............................................................................................................................................65 ENABLING EXTERNAL PLAYER CONNECTIONS TO KERBEROS-SECURED SYSTEMS ....................................................................................................................................................66 SENSOR PLACEMENT OPTIMIZATION IN LVC ENVIRONMENTS FOR TRAINING, ANALYSIS, AND OPERATIONAL APPLICATIONS ...........................................................................67 TOWARD INTEROPERABILITY OF SIMULATION SYSTEMS FOR GROUND FORCES: PROGRESS AND CHALLENGES ...........................................................................................................67 INTEGRATING DISTRIBUTED VIRTUAL COMMAND AND CONTROL PLATFORMS INTO LIVE TRAINING ........................................................................................................................................68 MISSION INTEGRATED SIMULATION – A CASE STUDY ..............................................................69 AN INSTRUCTOR OPERATING SYSTEM FRAMEWORK FOR INTERACTIVE INSTRUCTORSTATION .....................................................................................................................................................69 4 Papers are available on the 2014 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2014 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1966 through 2014 may also be ordered through the www.iitsec.org portal. 2014 I/ITSEC Abstracts DEVELOPMENT OF A MICROSCOPIC ARTIFICIALLY INTELLIGENT TRAFFIC MODEL FOR SIMULATION ...................................................................................................................................70 TEACHING CROSS CULTURAL SOCIAL COMPETENCE IN A DYNAMIC, SYNTHETIC ENVIRONMENT ........................................................................................................................................71 ADVANCED ANIMATION TECHNIQUES IN A DISMOUNTED SOLDIER SYSTEM ..................71 GAME-BASED SIMULATION FOR PHILIPPINE POST-TYPHOON STABILITY OPERATIONS TRAINING...................................................................................................................................................72 A DECISION AID FOR OPTIMIZING EXPERIMENTAL DESIGN INVOLVING LVC ENVIRONMENTS ......................................................................................................................................73 A PRACTITIONER’S APPROACH USING MBSE IN SYSTEMS OF SYSTEMS ............................73 ROBOTIC SIMULATORS: A CASE FOR RETURN ON INVESTMENT ..........................................74 CREATING A RE-USEABLE KNOWLEDGE REPOSITORY FOR UK MOD CGF BEHAVIOURS ............................................................................................................................................75 IMPROVING AIR-TO-AIR COMBAT BEHAVIOR THROUGH TRANSPARENT MACHINE LEARNING .................................................................................................................................................75 IMPROVING MATERIAL CLASSIFICATION QUALITY WITH ELEVATION-DERIVED METRICS ....................................................................................................................................................76 IMPROVING AND PROVING HEALTHCARE QUALITY AND VALUE THROUGH PHYSICAL SIMULATION .............................................................................................................................................77 EMPLOYING MODELING AND SIMULATION TO IMPROVE PATIENT CARE ........................77 THE EFFECT OF DIFFICULTY LEVELS WITHIN A VIRTUAL MEDICAL SIMULATION ......78 A PARADIGM SHIFT IN THE TEST AND EVALUATION OF TERRAIN DATABASES ..............79 MEASURING THE IMPACT OF NATURAL ENVIRONMENT REPRESENTATION ON COMBAT SIMULATION OUTCOMES ..................................................................................................79 IMPLEMENTATION OF REAL-TIME SNOW LAYERS IN GAME-BASED SIMULATION ........80 INTEGRATION OF LOW-COST HMD DEVICES IN EXISTING SIMULATION INFRASTRUCTURE ..................................................................................................................................81 SIMULATING REALISTIC LIGHT LEVELS IN NEXT GENERATION IMAGE GENERATORS ...........................................................................................................................................81 VERGENCE AND ACCOMMODATION IN SIMULATION AND TRAINING WITH 3D DISPLAYS ...................................................................................................................................................82 A DISTRIBUTED SCENE GRAPH APPROACH TO SCALED SIMULATION-BASED TRAINING APPLICATIONS .........................................................................................................................................83 PSUEDO-SPECIFIC HIGH-RESOLUTION DATA BOUNDARY TECHNIQUES ............................83 SOLVING THE INNOVATOR’S DILEMMA FOR SIMULATION AND TRAINING IMAGE GENERATOR ARCHITECTURES ..........................................................................................................84 A FRAMEWORK FOR ENABLING VIRTUAL OBSERVER CONTROLLERS IN SYNTHETIC TRAINING...................................................................................................................................................85 UAV FLIGHT CONTROL SOFTWARE DEVELOPMENT BASED ON COTS PRODUCT ...........85 LESSONS LEARNED IN CREATING AN AUTONOMOUS DRIVER FOR ONESAF .....................86 HOW THE U.S NAVY IS MIGRATING FROM LEGACY/LARGE FOOTPRINT TO LOW COST/SMALL FOOTPRINT SONAR SIMULATION SYSTEMS .......................................................87 Papers are available on the 2014 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2014 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1966 through 2014 may also be ordered through the www.iitsec.org portal. 5 2014 I/ITSEC Abstracts USE OF AUTOMATED INTELLIGENT ENTITIES IN ASW SIMULATION ..................................87 A PHYSICS-BASED APPROACH TO SIMULATE JET ENGINES ....................................................88 TRAINING DECLARATIVE KNOWLEDGE ACQUISITION IN IMMERSIVE VIRTUAL LEARNING ENVIRONMENTS ......................................................................................................................................89 VIRTUAL WORLD ROOM CLEARING: A STUDY IN TRAINING EFFECTIVENESS ................89 SIMULATING PARTICIPANT TRAINING DATA TO TEST MIXED-REALITY TRAINING SYSTEMS ....................................................................................................................................................90 ENHANCING THE UTILITY AND EFFECTIVENESS OF COMBAT MEDIC SIMULATION .............................................................................................................................................91 TRAINING EFFECTS FOR FIRST-RESPONDER COMPETENCY IN CHOLINERGIC CRISIS MANAGEMENT .........................................................................................................................................91 SIMULATION ENVIRONMENTS FOR OFFSHORE OIL AND GAS EMERGENCY TRAINING...................................................................................................................................................92 COMPARISON OF THE USABILITY OF ROBOTIC SURGERY SIMULATORS ..........................93 FORCES APPLIED ON LARYNGOSCOPE DURING INTUBATION: A STUDY ON AIRWAY SIMULATORS ............................................................................................................................................93 OUTCOMES FROM TWO FORMS OF PEDIATRIC AND NEONATAL INTUBATION TRAINING...................................................................................................................................................94 DATA & ANALYTICS TOOLS FOR AGILE TRAINING & READINESS ASSESSMENT.............95 LESSONS LEARNED INTEGRATING MOBILE TECHNOLOGY INTO TWO ARMY COURSES ....................................................................................................................................................95 EXPERIENCE API AND TEAM EVALUATION: EVOLVING INTEROPERABLE PERFORMANCE ASSESSMENT ............................................................................................................96 DEVELOPING AND EVALUATING PERFORMANCE MEASURES FOR MANNEDUNMANNED TEAMING ...........................................................................................................................97 USING TEMPORAL OCCLUSION TO ASSESS CARRIER LANDING SKILLS .............................97 DISTRIBUTED LIVE/VIRTUAL ENVIRONMENTS TO IMPROVE JOINT FIRES PERFORMANCE........................................................................................................................................98 ACCELERATING UNIT ADAPTABILITY: A PRINCIPLE-BASED APPROACH TO UNIT COMMUNICATION ..................................................................................................................................99 UTILIZING SIMULATION AND GAME-BASED LEARNING TO ENHANCE INCIDENT COMMANDER TRAINING ......................................................................................................................99 INDUCING STRESS IN WARFIGHTERS DURING SIMULATION-BASED TRAINING ............100 DEVELOPING AND EVALUATING AN INTELLIGENT TUTORING SYSTEM FOR ADVANCED SHIPHANDLING ..............................................................................................................101 DEVELOPING MODELS OF EXPERT PERFORMANCE FOR SUPPORT IN AN ADAPTIVE MARKSMANSHIP TRAINER ................................................................................................................101 A DIGITAL TUTOR FOR ACCELERATING TECHNICAL EXPERTISE .....................................102 EVOLVING AVIATION LIVE TRAINING IN THE FUTURE ..........................................................103 TRAINING FIDELITY OF A UNMANNED AERIAL SYSTEMS COMPLEMENTARY FAMILY OF TRAINERS ..........................................................................................................................................103 6 Papers are available on the 2014 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2014 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1966 through 2014 may also be ordered through the www.iitsec.org portal. 2014 I/ITSEC Abstracts ASOC TRAINING RESEARCH: JOINT THEATER AIR GROUND SIMULATION SYSTEM ....................................................................................................................................................104 FUSING SELF-REPORTED AND SENSOR DATA FROM MIXED-REALITY TRAINING ........105 A COMPETENCY BASED APPROACH TO MARINE AND WEAPONS ENGINEERING TRAINING.................................................................................................................................................105 SCENARIO-BASED TRAINING FOR DEVELOPMENT OF LEADER-SUBORDINATE MENTAL MODELS AND COHESION ....................................................................................................................106 POST-FIELDING TRAINING ASSESSMENT OF DISMOUNTED INFANTRY SIMULATION ...........................................................................................................................................107 EVALUATING THE IMPACT OF INDIVIDUAL TRAINING ON UNIT'S OPERATIONAL PERFORMANCE......................................................................................................................................107 USING LMS TECHNOLOGY FOR KIRKPATRICK LEVEL 3 EVALUATION OF HUMAN TRAFFICKING TRAINING ...................................................................................................................108 TABLE OF AUTHORS ............................................................................................................................109 PLEASE NOTE: TUTORIALS ARE INCLUDED ON THE CD Papers are available on the 2014 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2014 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1966 through 2014 may also be ordered through the www.iitsec.org portal. 7 2014 I/ITSEC Abstracts 2014 FELLOWS PAPER: METASIMULATION 2014 IITSEC Paper No. IF1401 Andy Ceranowicz Alion Science and Technology Harvard, MA Simulation is used in an increasingly large segment of our scientific, economic, entertainment, and government activities. Its expanding influence makes it important to understand its strengths and limitations. However, each field specializes simulation for its problem domain making it difficult to agree on a common definition. In this paper, I survey the fundamental mechanisms underlying simulation and attempt to come closer to such a definition. In this quest, I have borrowed heavily from metaphysics, especially the concept of possible worlds from modal logic. I define a simulator as a device that uses deduction and sampling to incrementally create possible worlds. I define simulation analysis as the use of analogical reasoning to map actual or hypothetical target worlds to a simulator and the use of induction on the possible worlds produced by the simulator to make claims about the target world. The analogs that simulators are built on can be physical, human, symbolic, analog (computer), digital or hybrid. The construction of simulation analogs requires approximating the target world with a finite model bounded by means of inputs, state, and objects. Integration of small changes and sampling are the magic bullets that allow simulation to tackle problems that are impossible to solve by analytic means. Small changes decouple complex systems and sampling replaces the complexity of the general with the simplicity of the concrete. Parallel simulator design and its realization as a posteriori composition of simulators are reviewed. I find that advancing simulation time is not a necessary or sufficient criterion for identifying a simulator and that simulation is used widely by the human mind and probably by animals. It may even be the foundation of consciousness. Finally I examine a posteriori simulator composition and interoperability concluding that once it becomes technically viable, a priori composition will be a better approach. WEDNESDAY, 3 DECEMBER, 2014 ROOM S320A BP-1 - HSE, PSMA & Training 1030 Measuring Visual Displays’ Effect on Novice Performance in Door Gunnery (14012) (HSE) 1100 Proficiency Evaluation and Costavoidance Proof of Concept M1A1 Study (14055) (PSMA) 1130 Missing: A Serious Game for the Mitigation of Cognitive Biases (14295) (Training) Notes 8 Papers are available on the 2014 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2014 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1966 through 2014 may also be ordered through the www.iitsec.org portal. 2014 I/ITSEC Abstracts MEASURING VISUAL DISPLAYS' EFFECT ON NOVICE PERFORMANCE IN DOOR GUNNERY 2014 IITSEC Paper No. 14012 Dr. Jonathan Stevens Army Research Laboratory (ARL) Orlando, FL Dr. Peter Kincaid University of Central Florida (UCF) Orlando, FL The purpose of this paper is to present the results of our recent experimentation involving a novice population performing aerial door gunnery training in a mixed reality simulation. Specifically, we examined the effect that different visual displays had on novice soldier performance; qualified infantrymen with machine gun experience. The results of this study differed from the findings of our first study, which utilized an expert population of qualified helicopter crew members. The U.S. Army continues to develop new and effective ways to use simulation for training. One example is the Non- Rated Crew Member Manned Module (NCM3), a simulator designed to train helicopter crewmembers in critical, high risk tasks. Novice participants were randomly assigned to one of two visual display treatments (flat screen or Head-Mounted Display) and executed three aerial door gunnery training scenarios in the NCM3. Independent variables were visual display, trial, immersive tendency and simulator sickness questionnaire scores. Dependent variables included performance, presence and simulator sickness change scores. The performance results of this study differed from our first study and indicated there was a main effect of visual display on performance. However, both visual treatment groups experienced the same degree of presence and simulator sickness. Results of this study indicate that higher immersive simulation may lead to better performance for a novice population. PROFICIENCY EVALUATION AND COST-AVOIDANCE PROOF OF CONCEPT M1A1 STUDY RESULTS Robb Dunne Innovative Reasoning LLC Orlando, FL 2014 IITSEC Paper No. 14055 Dr. Tim Cooley DynamX Consulting Larkspur, CO Dr. Steven Gordon Georgia Tech Research Institute Orlando, FL Evaluation of simulation-based training systems to determine their contributions to trainee proficiency and to determine the level of cost avoidance vice live training is essential to plan the future live-virtualconstructive training environment for the United States Marine Corps (USMC). This need is reinforced in a recent Government Accountability Office report (GAO 13-698, August 2013) on Army and Marine Corps Training titled Better Performance and Cost Data Needed to More Fully Assess Simulation-Based Efforts, which states that the Services “lack key performance and cost information that would enhance their ability to determine the optimal mix of training and prioritize related investments.” USMC Program Manager Training Systems (PM TRASYS) has conducted cost avoidance studies on USMC simulation-based training systems for the past 2 years, and these studies are being refined to capture improved cost information. A related study, begun in June 2013, evaluates the effects of USMC simulation-based training programs on proficiency.This paper presents the process, results, and recommendations of the recent PM TRASYS Proof of Concept (POC) study of measuring proficiency changes and cost avoidance due to use of the M1A1 Advanced Gunnery Training System (AGTS) simulator. For the POC, a group of consistent crews in initial AGTS training are monitored (without interference) through a sequence of 10 gunnery table tasks, with a total of 500+ task instances in the AGTS simulator, to the culminating live-fire tasks. Early session scores are compared to “Gate-To-Live-Fire” scores in the simulator, and these results are compared to the live-fire M1A1 qualification scores for these crews. Results of the POC are promising. The study finds that with performance-oriented metrics and measures, tied to doctrine and captured automatically, it is possible to determine both proficiency trending and cost avoidance. This paper also discusses lessons learned and provides recommendations and implications of findings for training system design. Papers are available on the 2014 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2014 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1966 through 2014 may also be ordered through the www.iitsec.org portal. 9 2014 I/ITSEC Abstracts MISSING: A SERIOUS GAME FOR THE MITIGATION OF COGNITIVE BIASES 2014 IITSEC Paper No. 14295 Carl Symborski, Meg Barton & Mary Quinn Leidos, Inc. Arlington, VA Carey K. Morewedge & Karim S. Kassam Carnegie Mellon University Pittsburg, PA James H. Korris Creative Technologies Inc. Hollywood, CA The current study was designed to address the following research question: Can a computer game provide an effective mechanism for training adults to identify and mitigate their cognitive biases? Human decision making relies on a variety of simple heuristic decision rules that can be quick and effective mental shortcuts when making judgments. However, these heuristics can also lead to irrational thinking and problem-solving in ways that produce errors or illogicality, known as cognitive biases. Though knowledge of cognitive biases and bias mitigation strategies can help to reduce the potential impact of cognitive biases on human reasoning, such deeply ingrained cognitive strategies are difficult to alter. The current study was designed to leverage the virtual learning environment of a serious game to take on this training challenge. To that end, a training game – Missing: The Pursuit of Terry Hughes (Missing) – was developed. Missing was created for an audience of educated adults, and the described instructional design is based on current research on effective andragogical learning theory. The Missing game design immerses the user into bias-invoking situations which provide direct experience with cognitive bias identification and mitigation strategies. In this paper, details of the game instructional design are presented, including a cognitive framework based on dual-process systems of reasoning which relates multiple biases, their causes, and mitigation techniques. An external test campaign was conducted to determine whether the game had a positive transfer of in-game experiential learning about biases to real world skills and behavior change. Results are presented that suggest this novel serious game both engages and trains players, resulting in measurable reductions in cognitive biases. WEDNESDAY, 3 DECEMBER, 2014 ROOM S320A BP-2 Education, ECIT & Simulation 1400 Institutionalizing Blended Learning into Joint Training: A Case Study and 10 Recommendations (14208) (Education) 1430 From Design to Conception: An Assessment Device for Robotic Surgeons (14170) (ECIT) 1500 Exploration of Soldier Morale Using Multi-method Simulation Approach (14215) (Simulation) Notes 10 Papers are available on the 2014 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2014 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1966 through 2014 may also be ordered through the www.iitsec.org portal. 2014 I/ITSEC Abstracts INSTITUTIONALIZING BLENDED LEARNING INTO JOINT TRAINING: A CASE STUDY AND TEN RECOMMENDATIONS David Fautua, Ph.D. Joint Staff J7, Joint Training Suffolk, VA 2014 IITSEC Paper No. 14208 Sae Schatz, Ph.D. & Patricia Bockelman MESH Solutions, LLC™ (a DSCI® Company) Orlando, FL Emilie Reitz Alion Science and Technology Suffolk, VA In 2011, the Joint Staff J7 (Joint Training) directorate initiated the Continuum of eLearning project in order to integrate blended learning into joint exercises. This three-year research and development effort included construction of both the blended learning instructional materials (e.g., best practices for online instructional delivery [andragogy] within Joint Knowledge Online) and the processes required to implement blended learning within the existing joint training enterprise. Although the capacity for blended learning has existed for decades, such large-scale institutionalization of it presented unique challenges, which have previously limited its use within the joint training community. Joint Training personnel built the blended learning system iteratively, concurrently, and incrementally over the three-year project. We also systematically measured the effectiveness of implemented components. This paper presents an overview of this process as a case study for others, and it summarizes the results of the empirical testing. The paper builds upon two previous I/ITSEC presentations, each of which detailed separate portions of the ongoing project (i.e., effectiveness of blended online courses in 2012 and integration of a part-task teamtraining simulation in 2013). This paper adds to those earlier articles by presenting holistic project outcomes, along with previously unpublished data from the empirical trials. For instance, some notable results included 21% higher learning outcomes (knowledge) when complementary e-learning courses preceded an exercise, and when an additional team-training simulation was added to the pre-exercise preparation, 62.9% of participants indicated that they felt more confident performing their assigned tasks as a result. Finally, this paper includes ten recommendations for other organizations seeking to formally implement a blended learning system, including don’t assume that trainers know how to “blend” from an instructional perspective and to truly implement a robust blended learning system the organizational culture and its shared narrative about training must evolve. FROM DESIGN TO CONCEPTION: AN ASSESSMENT DEVICE FOR ROBOTIC SURGEONS 2014 IITSEC Paper No. 14170 Alyssa Tanaka, M.S. Florida Hospital Nicholson Center Celebration, FL Manuela Perez, M.D. University Hospital of Nancy Nancy , FR Mireille Truong M.D. & Khara Simpson M.D. Columbia University Medical School New York, NY Gareth Hearn & Roger Smith, Ph.D. Florida Hospital ISA, Florida Hospital NC Orlando, FL, Celebration, FL The daVinci Surgical System offers surgeons improved capabilities for performing complex minimally invasive procedures; however, there is no standardized assessment of robotic surgeons and a need exists to ensure that a minimal standard of care is provided to all patients. The Department of Defense and governing surgical societies convened consensus conferences to develop a national initiative, resulting in a curriculum called the Fundamentals of Robotic Surgery (FRS). FRS is comprised of an online curriculum and a psychomotor skills dome. This paper describes the production process used to create a psychomotor skills assessment device - the FRS Dome. The device was designed to measure the essential skills that are required of any robotic surgeon and to provide a basis upon which to grant or deny privileging with the robot. It was constructed to test seven tasks of manual dexterity: Docking, Ring Tower Transfer, Knot Tying, Suturing, 4th Arm Cutting, Puzzle Piece Dissection, and Energy Dissection. The initial design of the device was created by a committee of experienced minimally invasive surgeons, with a background in testing protocols and materials. The design was rendered in computer animation, which kickstarted a prototyping effort with physical materials. These included platinum cure silicone approximating human tissue and a 3D polyjet printer for the structural framework. Usability testing was conducted and iterative modifications were made to improve ergonomics, standardization, and cost requirements. Final CAD diagrams and specifications were created and distributed to medical and simulation companies for both physical and digital manufacturing. This development process demonstrates the evolution of a simulation and a physical testing device based on international expert consensus. The specifications are open source, allowing competitive production and future iterations. The goal of this paper is to discuss how this device evolved from an idea to a manufactured product and a digital simulation. Papers are available on the 2014 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2014 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1966 through 2014 may also be ordered through the www.iitsec.org portal. 11 2014 I/ITSEC Abstracts EXPLORATION OF SOLDIER MORALE USING MULTI-METHOD SIMULATION APPROACH 2014 IITSEC Paper No. 14215 Mariusz Balaban, Dr. Thomas Mastaglio MYMIC LLC Portsmouth, VA Dr. John Sokolowski, Dr. Barry Ezell Old Dominion University Norfolk, VA Soldier morale is a complex social construct influenced by factors at multiple levels and integrates many research domains. Performance of soldiers can be influenced by morale, but the degree of this effect is difficult to assess and map back to strategic, operational, and/or tactical decisions based on current research approaches. Physiological and psychological factors related to low morale can lead to undesirable behaviors like suicides, substance abuse, and accidents. The current approach to measuring soldier morale is often based on a single point estimation limiting dynamic perspectives on this phenomenon. This may also impact similar exploratory studies - due to insufficient data for validation of model causalities. The simulation-based work found in the literature focuses on a single level of analysis and uses the System Dynamics method, which overly reduces scope and detail necessary for capturing related dependencies even if more data were available. This research seeks to explore, model, and simulate soldier morale at multiple levels of analysis. The developed sample case scenario pertains to US security efforts against insurgency in Afghanistan in 2007. The scenario includes representation of the patrol base operations serving as a platform for calibration and exploration of factors affecting soldier morale and its relationship with sample performance measures. The developed proof-of-concept simulation model was used for testing the effect of both size of patrol base and violence level on soldier morale. The model can serve as a platform for evaluation of decisions during surges and deployments that pertain to system structure, scheduling, and policies. TUESDAY, 2 DECEMBER, 2014 ROOM S320E ED-1 Designing Educational Games 1400 Transmedial and Paramedial Serious Game Deployment (14375) 1430 Effectiveness of Embedded GameBased Instruction: A Guided Experiential Approach to Technology Based Training (14198) 1500 An Experiment to Evaluate the Effect of Narrative Delivery in Military Training (14081) NOTES 12 Papers are available on the 2014 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2014 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1966 through 2014 may also be ordered through the www.iitsec.org portal. 2014 I/ITSEC Abstracts TRANSMEDIAL AND PARAMEDIAL SERIOUS GAME DEPLOYMENT 2014 IITSEC Paper No. 14375 Brandt Dargue Boeing Research & Technology St. Louis, MO Dov Jacobson GamesThatWork Atlanta, GA John Sanders Historical Online Learning Foundation Louisville, KY Despite extensive research, training to overcome cognitive biases has proven largely ineffective. Critical decision-making in the face of uncertainty is difficult because participants employ heuristics that are unconscious and subtle, but which can produce very serious impacts. It has often been demonstrated that even cognitive bias experts make judgment errors by falling prey to the very biases they study (Heuer, 1999). Our team designed and developed a video game to teach cognitive bias recognition and mitigation as an alternative to current classroom methods. Then we performed an empirical study of that game’s learning and training efficacy. The results indicated that the game was effective for learning, but impacts on biased behavior were inconsistent for the different cognitive biases addressed by the game. Additional training aids to reinforce the game learning may be critical in order for it to reliably supplant higher education courses in cognitive thinking. This paper provides a high-level overview of the project and the particular cognitive biases taught in the game. We discuss the blend of instructional theories, techniques, and media used in the game and the results of our effectiveness study. The paper describes the transmedia training package we created to provide a variety of out-of-game experiences which show promise for increasing the learner’s ability to mitigate these cognitive biases. This training package provides: a) an ongoing reminder to apply their new knowledge and skills; b) additional practice honing their skills; and c) refresher training to reduce knowledge and skill decay. The use and ratios of the in-game transmedia types and the use of out-of-game transmedia has not been studied yet. The paper concludes with suggested research of the effectiveness of post-learning transmedia. EFFECTIVENESS OF EMBEDDED GAME-BASED INSTRUCTION: A GUIDED EXPERIENTIAL APPROACH TO TECHNOLOGY BASED TRAINING 2014 IITSEC Paper No. 14198 Heather A. Priest Walker Naval Air Warfare Center Training Systems Orlando, FL Robert E. Wray Soar Technology, Inc. Ann Arbor, MI Game-based technologies are being increasingly leveraged by the military for training purposes. However, despite their perceived contribution, games are rarely empirically evaluated for their training effectiveness nor used to their full potential. Instead games are often implemented as practice environments alone, lacking instructional capabilities that are known to lead to more effective training (Clark, Yates, Early, & Moulton, 2007). In an effort to integrate evidence-based instructional design into serious games, effectively “bringing the classroom into training games,” the U.S. Army Research Institute collaborated with Soar Technology to develop a training game for course-of-action analysis (COAA) based on the Guided Experiential Learning (GEL) Model (Clark et al., 2010). Course of Action Analysis (“Wargaming”) involves step-by-step human simulation and evaluation of a course of action. The gamebased instruction (GBI) COAA prototype includes part/whole task practice, field-based problems, demonstrations, and guided practice. These methods are prescribed by GEL, which is based on Merrill’s principles of instruction (Merrill, 2006). To explore the effectiveness of this approach, Soldiers were run through a study to compare the use of the GBI COAA prototype to a control that approximates how games are typically used in simulation centers (i.e., upfront instruction, practice without guided feedback, AAR/post-training feedback). Assessments included usability, attitudes toward technology, and training effectiveness/efficiency (e.g., number of errors). The goal of this evaluation was to determine whether the method used in the COAA tool is more effective and efficient when compared to current training practices. Findings support the use of embedded instruction in games; a significant decrease in the number of errors was found for Soldiers exposed to game play that featured the GEL model of instruction compared to Soldiers who had traditional training. These results will help guide future development of game-based instruction environments and provides support for the continuing use of games in training. Papers are available on the 2014 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2014 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1966 through 2014 may also be ordered through the www.iitsec.org portal. 13 2014 I/ITSEC Abstracts AN EXPERIMENT TO EVALUATE THE EFFECT OF NARRATIVE DELIVERY IN MILITARY TRAINING 2014 IITSEC Paper No. 14081 Mark Lewis Centre for Simulation and Analytics, Cranfield University, Defence Academy of the UK United Kingdom Prof Robert J. Stone University of Birmingham United Kingdom The use of serious games in military training has now become commonplace. However, unlike most commercial entertainment games, explicit “storylines” (as portrayed in, for example, cut scene inserts) are rarely used to introduce games-based training simulations. A storyline constitutes an information-rich framework for the structuring of learning content delivery, networked episodes, tasks and activities. It follows a narrative and pedagogical outline with reference to key questions, learning tasks, activities, resources, media and cooperative interactions. A game-based simulation study was undertaken using undergraduate Defence Technical Officer and Engineer Entry Scheme students from the UK universities of Birmingham and Aston. Based around cultural awareness training, a core scenario and narrative were developed to teach participants how to interact with a fictional civilian population. The experimental aim was to investigate if the method of narrative delivery had a direct impact on the student’s learning performance. Using one of three delivery styles (“passive”, “semi-active” and “active”), the narrative took the form of (a) a paper brief, (b) a (military) instructor-led presentation, (c) a short paper brief followed by an interactive but predominantly scripted first-person (FP) simulation scenario, and (d) a fully interactive FP scenario. Participants were then exposed to a similar FP scenario in which they had 20 minutes to achieve the objective of intercepting an insurgent. In addition, subjective measures of participant learning style were obtained to investigate whether or not different styles might have some bearing on the impact of specific narrative delivery method. This paper presents the early findings of this study, which is sponsored by the UK’s Defence Science and Technology Laboratory (dstl). TUESDAY, 2 DECEMBER, 2014 ROOM S320E ED-2 Inspire, Design, Execute: Simulation in Three Domains 1600 Modeling and Simulation Challenge Problems in High School Classrooms and Internships: Lessons Learned (14103) 1630 Using Unity to Implement a Virtual Crash Site Investigation Laboratory in Support of Distance Learning Objectives (14050) 1700 Developing the Simulator Instructor’s Pedagogical Competence (14043) Notes 14 Papers are available on the 2014 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2014 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1966 through 2014 may also be ordered through the www.iitsec.org portal. 2014 I/ITSEC Abstracts MODELING AND SIMULATION CHALLENGE PROBLEMS IN HIGH SCHOOL CLASSROOMS AND INTERNSHIPS: LESSONS LEARNED Jennifer Winner Lumir Research Institute, Inc. Dayton, OH 2014 IITSEC Paper No. 14103 Kimberly Puckett & Leesa Amelia Malone Folkerth University of Maryland Tri-Village Local School District College Park, MD New Madison, OH Jerred Holt Lumir Research Institute, Inc. Dayton, OH The use of modeling and simulation is widespread across scientific and engineering disciplines and all branches of the United States military utilize modeling and simulation for training, testing, and developing next generation capabilities. Despite this reality, modeling and simulation is largely absent from high school classrooms. Through the use of game-based technology challenges, our team has implemented three years of internship experiences and developed high school M&S content as a way to get learner buy-in and engage students. The Air Force Research Laboratory’s Gaming Research Integration for Learning Laboratory has hosted educators, student interns, and mentors since 2011. In this paper we describe the history and evolution of this program which introduces high school students to modeling and simulation, problem-based learning, and provides models of the types of problem-solving capabilities required for working in the defense industry. We review and discuss observations from summer internships and high school classrooms and present anecdotal evidence on student outcomes. Further, we discuss lessons learned with regard to student motivation and teacher education and training as well as future measurement of the program’s effectiveness. Observations made to-date suggest that for students who have already achieved academic excellence in high school, substantial gains may be made through short-term internships such as a summer appointment. For students at risk of excluding themselves from science and technology-related career paths, modeling and simulation content has potential to motivate students to address any gaps in their completion of prerequisite courses they will need to move forward. Successful integration of modeling and simulation content within a classroom requires a substantial time investment in the teaching staff but through consistent support, teachers are able to develop the baseline level of comfort and proficiency with the content to support the students in their exploration of the technologies. USING UNITY TO IMPLEMENT A VIRTUAL CRASH SITE INVESTIGATION LABORATORY IN SUPPORT OF DISTANCE LEARNING OBJECTIVES 2014 IITSEC Paper No. 14050 Christina Tucker & Jimmy Moore Pinnacle Solutions, Inc. Huntsville, AL The purpose of this paper is to describe the use of Unity to develop an interactive virtual environment to support distance learning in a higher education curriculum. Online and distance learning has become a viable delivery method for course content in higher education and is continuing to gain acceptance and popularity as students and faculty become more comfortable with this medium. The demand for online learning and the emerging requirement to have students bring their own devices to the classroom is also driving a need for innovative methods of instruction. This paper discusses the need to utilize a virtual crash site for the Embry Riddle Aeronautical University (ERAU) – Worldwide Master’s-level Crash Site Investigation course and the decision to utilize the Unity gaming engine for its implementation. Many obstacles had to be overcome during the development and implementation of the virtual laboratory environment to ensure that it provided an effective learning environment for students, and that it is engaging, useful, and intuitive enough for students who are not “gamers.” A set of course objectives was provided by staff members of the College of Aeronautics from the school’s eLearning sector. These objectives were then transformed into a concrete set of requirements to be used as the basis of development. Derived requirements were developed to define how to meet these objectives in the virtual world. This paper will address why Unity was chosen for the development environment; it will discuss the different capabilities of the lab desired to meet the course objectives (including tasks like taking photographs and measurements, diagramming the crash site, and interviewing witnesses); and how the course is being made available to students. The Virtual Crash Site Investigation Laboratory is currently in its pilot course; therefore, data showing the effectiveness of the course is not available. However, feedback from staff and technology personnel has been positive. Once the course is complete, student surveys and instructor feedback will be collected to determine the aspects of the class that were well received, as well as any issues that need to be addressed. Papers are available on the 2014 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2014 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1966 through 2014 may also be ordered through the www.iitsec.org portal. 15 2014 I/ITSEC Abstracts DEVELOPING THE SIMULATOR INSTRUCTOR’S PEDAGOGICAL COMPETENCE 2014 IITSEC Paper No. 14043 Peter Sjoestedt Royal Danish Defence College Copenhagen, Denmark The full benefits of investment in simulator-based training are achieved only when development of the simulator instructor‟s pedagogical competence accompanies the acquisition of advanced technology. In spite of this, the instructor‟s pedagogical competence often is not well developed. Courses for simulator instructors that address their experiential instructional skills and their understanding of adult participants' learning processes are rare. Lessons learned about the instructor‟s role that focus on the relationship between instruction and learning are seldom reported. Simulator instructors‟ pedagogical competence appears to be an area afforded insufficient attention from the simulation community. Based on lessons learned from our four-day pedagogical course for naval simulator instructors in the Danish armed forces, this paper presents a framework for instructors‟ pedagogical competence development. It explains why the subjects of the course are 1) the instructor‟s various feedback tasks, 2) knowledge about how to ask questions, 3) the likelihood of conflicts and how they can be managed and 4) cooperation between the learners and the instructor as a leader and facilitator of learning. The paper addresses how this course – based on the particularly experiential nature of simulator-based training – differs from general courses on teaching and instruction. The participants' reactions are reported and discussed and finally, possible adjustments and perspectives for the future of the course are outlined. The purpose of this paper is to make those teachers and leaders responsible for simulator-based training aware of the value of pedagogical competence development and to provide inspiration for how a course can be planned in their academies and organizations. WEDNESDAY, 3 DECEMBER, 2014 ROOM S320E ED-3 Building It Right 1400 An Instructional Media Selection Process for Virtual World Training Delivery (14369) 1430 Developing the Human Dimension: Current Practices and Future Methods (14161) 1500 Hey, Your E-learning Courses are Giving Me a Cognitive Overload (14008) Notes 16 Papers are available on the 2014 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2014 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1966 through 2014 may also be ordered through the www.iitsec.org portal. 2014 I/ITSEC Abstracts AN INSTRUCTIONAL MEDIA SELECTION PROCESS FOR VIRTUAL WORLD DELIVERY 2014 IITSEC Paper No. 14369 Leslie A. L. Mazzone Submarine Learning Center Groton, Connecticut Anh Bao Nguyen Navy Undersea Warfare Center Newport, Rhode Island The U.S. Navy has recently focused on improvements to training techniques with reduced resources. Strategies to meet this goal include evaluating the necessity of each course, determining if each learning objective is required, and examining if efficiencies can be met through a reduction in training time or through the use of advanced training technologies. Within the last few years, Submarine Learning Center (SLC) and the Naval Undersea Warfare Center (NUWC) have been exploring the use of virtual world technology to cope with declining resources. The primary focus has been on the technological capabilities within a restrictive environment in which the protection of data networks drives training technology acquisition. Having addressed the technological issues, SLC is prepared to consider virtual world technology a viable alternative to delivering some of the 300 submarine courses. These courses are unique in that most are classified and rely on use of actual training hardware at full fidelity. A downside to current training hardware is that the submariners must go to the physical location to obtain training. The virtual world technology that SLC plans to implement allows the submariners to use these trainers without having to travel to their physical location. This paper presents a process that facilitates the selection of the best course candidates for conversion to virtual world technology. General factors considered include course length, site distribution, and the characteristics of the course. For courses that include the use of training hardware, factors considered include the degree of virtual world equipment fidelity, environment fidelity, and sensory fidelity required. Purposeful media selection is an important part to reducing training resources while improving training. The instructional media selection process presented in this paper can be implemented by a larger community faced with deciding which courses are the best candidates for virtual world conversion. DEVELOPING THE HUMAN DIMENSION: CURRENT PRACTICES AND FUTURE METHODS 2014 IITSEC Paper No. 14161 Michael Prevou, Ph.D. & Laurie B. Waisel, Ph.D. Strategic Knowledge Solutions, Inc. Leavenworth, KS The strategic white paper “Winning the Clash of Wills” declared that better integration of the human domain into military plans and operations is essential to achieving overarching national security objectives. The human dimension reaches beyond simply equipping soldiers with language, culture, moral, and physical skills and must focus more on the subtle cognitive components. While training develops skills and techniques through practice and observation, educating leaders must emphasize the development of new competencies that apply critical thinking and reasoning skills, strategies for problem solving under pressure, and cooperative leadership styles. But Army doctrine does not tell us how to achieve this; it tells us only that we must develop the triad of moral, physical, and cognitive components of the human dimension. Meanwhile, the emerging Army and Air Force learning models call for continuous, adaptive learning using operationally relevant training scenarios to provide outcome-oriented instruction and leveraging informal and formal training opportunities. Exactly how this can be done is the subject of this paper. This paper describes one of two case studies that provide insights into how to achieve improved learning outcomes using an adult learning model that emphasizes Critical Moment Strategy and experiential learning as espoused by Army Learning Model (ALM) 2015 and emerging Human Dimension doctrine. The paper then describes a future state methodology for course design structured to develop self-aware and adaptive leaders. The case studies use simulations, games, and vignette-based exercises that put the learner “in the moment,” continuously changing variables to teach soldiers to think critically and out-of-the-box. This methodology is easy to replicate and uses a set of thinking exercises (cognitive battle drills) to reinforce effective thinking habits in tactical situations by applying deliberate practice to leaders’ thinking skills. The paper also outlines an Experiential Learning Model that addresses different learning styles and turns traditional classroom methodologies upside down. Papers are available on the 2014 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2014 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1966 through 2014 may also be ordered through the www.iitsec.org portal. 17 2014 I/ITSEC Abstracts HEY, YOUR E-LEARNING COURSES ARE GIVING ME A COGNITIVE OVERLOAD 2014 IITSEC Paper No. 14008 Commander Geir Isaksen, Norwegian Defense University College Oslo, Akershus Like many large organizations, the Norwegian Armed Forces rely more and more on e-learning to deliver cost-effective and high-quality learning to their employees. The main distribution method is through learning management systems and varies from low-cost courses, based on text and graphics, to more expensive productions containing video and advanced interactivity. A continuous drawback however is the fact that many of the students do not complete all of the courses they have registered for, which is often called “dropout.” The dropout rate varies from below 10% to over 50% in some courses. In a typical e-learning environment, the learner will go through the course alone, on a personal computer, with no contact with a teacher or a tutor. This paper presents the findings from a first years’ thesis conducted as a part of master’s program in information computer technology & learning. It examines how the use of multimedia in e-learning courses might influence learner dropout. Research suggests that used incorrectly, multimedia can contribute to a so-called cognitive overload for the learner. This again can influence learner retention and decrease motivation, ultimately leading to dropout. Recommendations from leading theories and research are used to analyze four different e-learning courses from the Norwegian Armed Forces and discuss any relevance between the theories and the dropout rate of each course. This paper summarizes the findings and delivers concrete recommendations on how to build e-learning course in the future, to minimize student dropout. WEDNESDAY, 3 DECEMBER, 2014 ROOM S320E ED-4 Practice What You Preach 1600 Rediscovering the Eightfold Path: Some Observations on using Simulation for Training and Evaluation from Afghanistan (14196) 1630 Mobile Instructional Strategy Templates for Guided Mobile Content Development (14194) 1700 Are They Mission Ready? Using the Modified Angoff Method to Set Cut Scores (14060) Notes 18 Papers are available on the 2014 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2014 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1966 through 2014 may also be ordered through the www.iitsec.org portal. 2014 I/ITSEC Abstracts REDISCOVERING THE EIGHTFOLD PATH: LESSONS LEARNED IN EMPLOYING SIMULATION FOR TRAINING AND ASSESSMENT IN AFGHANISTAN 2014 IITSEC Paper No. 14196 Christopher Huffam PhD Canadian Defence Academy Kingston, Ontario In developed countries, selection of simulation technologies is based on intended use, planned content and resources available. In these settings, choices of simulation for training or competency assessment are only limited by time, expertise and resource availability. In failed state settings such as Afghanistan, the use of specific technologies, the availability of support infrastructure, and cultural considerations (including baseline educational skills) are factors in selection and use, as the available approaches to the delivery of content and use of simulation to support learning and assessment may be limited by the circumstances of place. This situation results in unique challenges to the provision of education and the rebuilding of training and educational institutions, with occasional novel solutions to defined obstacles to effective training and competency assessment. Examples discussed range from purely cultural (such as Dari having one word and related concept for the English equivalents of Task, Job and Occupation), a consideration which has significant impact on initial training and subsequent assessment of individual capability, to more technically complex issues. This paper will discuss a sample of the lessons learned in training delivery and assessment of student capabilities for the Afghan National Police (ANP). The information included is drawn from a combination of onsite personal observation in Afghanistan by the author between July 2013 and March 2014, Training Assessment Team reports for training conducted before and after handover to local authorities by the NATO Training Mission – Afghanistan (NTM-A) for the 13 enduring Provincial Training Centers. It includes information drawn from interviews with staff from NTM-A, the Europe-an Union Police Mission in Afghanistan (EUPOL), German Police Project Team (GPPT), the International Po-lice Coordination Board (IPCB), and relevant findings from the NATO lessons learned repository for that same period. This information was collected during the final nine months of the Canadian contribution to the International Security Assistance Force (ISAF). MOBILE INSTRUCTIONAL STRATEGY TEMPLATES FOR GUIDED MOBILE CONTENT DEVELOPMENT 2014 IITSEC Paper No. 14194 Peggy Kenyon & Helen Remily U. S. Training and Doctrine Command Ft. Eustis, VA Dennis Wikoff Adayana Vice President of DoD Programs Falls Church, VA Mobile learning (mLearning) is an evolving field that introduces exciting capabilities and challenging complexities into the learning-design process with limited guidelines to steer mLearning designers. The promise of true anytime, anyplace learning compels decision makers to make learning content available on mobile platforms immediately. However, without the appropriate research to rethink and redesign learning methodologies targeted for mobile platforms, many training practitioners are simply shrinking the screen size of learning content for mobile devices. Such conversions do not actualize the full potential of the mobile platform and may result in learners’ rejecting the content. The Advanced Distributed Learning (ADL) MoTIF project focuses on a practical understanding and applicability to real-world design projects for mLearning. At present, the early stage of the ADL research is examining the issue at the macro level of general learning theory and a mLearning framework. The available research provides “how-to” guidance that instructional systems designers (ISD) can use to develop their own instructional strategy approaches to mLearning, but the budgets and schedules of most mLearning development projects usually constrain ISDs from completely following the how-to guides through analysis, design, and development of instructional strategies that consider how users interact with mobile devices and take advantage of technology available in those devices. Improving fielded mLearning requires the application of the existing research on effective mLearning models to create a library of reusable mobile instructional strategy templates. This paper proposes how the ADL macro research findings can be coalesced into a library of useable instructional strategies or instructional interactivities that can be used by mLearning developers to create effective learning modules. Strategies will be coded as reusable templates and incorporated into the Army Enterprise Content Development Capability authoring framework for rapid prototyping and distribution to the Army user community. Papers are available on the 2014 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2014 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1966 through 2014 may also be ordered through the www.iitsec.org portal. 19 2014 I/ITSEC Abstracts ARE THEY MISSION READY? USING THE MODIFIED ANGOFF METHOD TO SET CUT SCORES 2014 IITSEC Paper No. 14060 Ingrid Mellone, Carol Faben Camber Corporation Orlando, Florida Formal assessment is well established in the military and government for applications such as initial selection, promotion, and end-of-course training. For end-of-course assessments of lengthy and/or critical training, it is particularly important for leadership to be confident in the passing score required. Qualified people must not be excluded from passing, and unqualified people should not pass. Yet currently, required passing scores for criterion referenced tests are often set using arbitrary methods. Although such methods may take into account the criticality of the content overall, they do not use a detailed enough description of job performance requirements to establish “minimally acceptable levels.” This paper describes the importance of establishing a rational passing score, or cut score, and several ways of establishing cut scores, focusing on the Modified Angoff (MA) method. This widely used conjectural method has been adjudicated in the courts and is therefore considered defensible. The MA method features a group of informed judges independently estimating what proportion of minimally qualified test takers will correctly answer each test question. Advantages and disadvantages of the method are discussed, as well as factors in its successful application. The authors have employed the MA method for several years on behalf of the Veterans Benefits Administration (VBA) Skills Certification program, a system of Congressionally mandated, high-stakes certification tests. Although the MA method may be applied to a variety of assessment tests and formats, the VBA tests are comprised of multiple choice and similar test item formats, and are delivered online. The process used to collect judges’ estimates is discussed, including the frame-of-reference training provided, the technology supporting the intake of ratings, and the computation of cut scores for these tests. Compared with arbitrary methods, the MA method provides greater assurance that those who pass are, indeed, qualified to pass. THURSDAY, 4 DECEMBER, 2014 ROOM S320E ED-5 Is Skill Development Your Specialty? 0830 Retention and Retraining of Integrated Cognitive and Psychomotor Skills (14220) 0900 Retention and Retraining of Integrated Cognitive and Psychomotor Skills (14220) 0930 Assertiveness and Responsiveness in Teams: Essential for Mission Command (14197) Notes 20 Papers are available on the 2014 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2014 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1966 through 2014 may also be ordered through the www.iitsec.org portal. 2014 I/ITSEC Abstracts RETENTION AND RETRAINING OF INTEGRATED COGNITIVE AND PSYCHOMOTOR SKILLS 2014 IITSEC Paper No. 14220 Anna Skinner AnthroTronix, Inc, Silver Spring, MD Maintenance of specialized skills during periods of nonuse presents a significant challenge across multiple domains, and is most relevant within applications in which skill degradation is common and has significant negative consequences, as is the case within high-risk task environments typical of the military and medical domains. Few studies have examined retention of complex skills that integrate multiple skill components involving cognitive, psychomotor, and perceptual subskills. As a result, little is known about the nature of skill decay for performance of many military and medical tasks, and the military medical/surgical domain presents an especially problematic construct with respect to skill decay due to the nature of deployment cycles. For example, specialized medical skills such as laparoscopic surgery (LS) skills, which involve integration of underlying psychomotor and cognitive/perceptual skill components, often are subject to decay during deployments in which military surgeons primarily practice open procedures. A need has been identified for research and development to support prevention of LS skill attrition, as well as subsequent retraining. This experiment empirically assessed the relative retention of psychomotor and cognitive skill components within an integrated task relevant to LS, as well as in isolation, following a 3-week retention period. Results demonstrated significantly greater skill decay for the integrated task than the cognitive task, and no significant decay for the psychomotor task, suggesting greater decay overall for the constituent skills within an integrated context. This study also assessed the comparative effectiveness of video-based retraining to hands on retraining of the integrated skill. Results indicated significant skill recovery for both the video-based and hands-on retraining groups based on mean trial time and cognitive subtask component accuracy, with no between groups differences detected. Results are discussed within the context of training strategies to detect and reduce skill decay within LS as well as other complex task domains. AN INDIVIDUALIZED APPROACH TO REMEDIATING SKILL DECAY: FRAMEWORK AND APPLICATIONS 2014 IITSEC Paper No. 14229 Roberto K. Champney, Erin G. Baker, Tarah N. Schmidt-Daly, Kay M. Stanney, Kelly Hale, Richard Long, George Chadderdon Design Interactive Oviedo, FL Julie Jacko, François Sainfort, Jit Chan, Andrew Nelson BioMedical Metrics, LLC Golden Valley, MN Physicians predominantly use self-monitoring to assess and maintain skill proficiency, and to determine when refresher training is required. However, strikingly low correlations exist between physician selfassessments and observer-expert ratings. In addition, in many military and civilian positions, training and education schedules are often standardized and rigid, potentially leading to wasted resources on training that is not needed for those that remain proficient at needed skills. In order to optimize training, there is a critical need for adaptive learning systems that can objectively measure, and preemptively or timely refresh knowledge and support skill maintenance. This paper outlines challenges associated with objectively quantifying skill decay within the medical domain. Requirements for a skill decay framework are summarized based on identified challenges, and a preliminary Skill- DETECT (Degradation Evaluation Toolkit for Eliminating Competency-loss Trends) framework is presented. This Skill-DETECT framework uses objective data to tailor an education and training program to a user’s specific needs. The current application of the Skill-DETECT framework is developed within a medical environment, and utilizes electronic medical records generated by a physician, as well as real-time cognitive assessment data to suggest recommendations on individualized, optimized retraining regimens to reduce the likelihood of skill decay. Papers are available on the 2014 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2014 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1966 through 2014 may also be ordered through the www.iitsec.org portal. 21 2014 I/ITSEC Abstracts ASSERTIVENESS AND RESPONSIVENESS IN TEAMS; ESSENTIAL FOR MISSION COMMAND 2014 IITSEC Paper No. 14197 Hilde T.A. van Ginkel, Rendel D. de Jong, Mandy G. van de Velde Utrecht University Utrecht, The Netherlands John W. van Buren, Richard G. Oppelaar Royal Netherlands Navy Den Helder, The Netherlands Though differences in rank within military teams help to define responsibility, they may hamper necessary bottom up communication, jeopardizing performance and safety. In aviation, lack of bottom up communication was attributed to lack of assertiveness in junior team members, providing them with assertiveness training as a consequence. However, failing upward communication may not only be related to junior member’s characteristics but also to lack of responsiveness of the senior member. It was the purpose of this study to examine the connection between rank, assertiveness, responsiveness and team potency as indicator of effectiveness in teams. Data were provided by 67 military crews, consisting of pilot and observer, during training-missions in a Naval Helicopter high fidelity simulator. In a post-flight questionnaire, both crewmembers provided ratings of the other member’s assertiveness and responsiveness, and gave their own rating of team potency. Results show a negative impact of pilot’s rank on observer’s assertiveness, while observer’s rank was not related to pilot’s assertiveness. The higher the pilot’s rank, the higher the observer’s responsiveness, and the lower his own responsiveness, both irrespective of observer’s rank. The higher the observer’s rank, the more responsive the pilot was, again, irrespective of the pilot’s rank. Both crewmembers’ rank was related positively to their own rating of team potency, but not to the rating by the other member. A consistent positive connection was found between responsiveness and team potency; pilot’s responsiveness was related positively to team potency as indicated by the pilot as well as the observer. The same pattern was found for the observer’s attributed responsiveness. These results confirm that responsiveness is essential in multi-rank military teams, with important consequences for Mission Command. Therefore, it is incorporated into existing initial and advanced RNL Navy Crew Resource Management training, to enhance mission readiness in our Navy and Marines. THURSDAY, 4 DECEMBER, 2014 ROOM S320E ED-6 Automatic for the People: Content Alignment for Instructional Performance 1330 Tailoring Multimedia Instruction to Soldier Needs (14049) 1400 Automated Content Alignment for Adaptive Personalized Learning (14068) 1430 An Army Learning Model Implementation: Challenges, Successes, Future Directions (14153) Notes 22 Papers are available on the 2014 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2014 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1966 through 2014 may also be ordered through the www.iitsec.org portal. 2014 I/ITSEC Abstracts TAILORING MULTIMEDIA INSTRUCTION TO SOLDIER NEEDS 2014 IITSEC Paper No. 14049 Thomas Rhett Graves, Ph.D. Paul N. Blankenbeckler, Richard L. Wampler U.S. Army Research Institute Northrop Grumman Technical Services Fort Benning, GA Columbus, GA To address particular learning needs, instruction should be designed to provide the right information to the right learner at the right time. While interactive multimedia instruction can reach a large audience, different learners have different learning needs. In this research, three questions were addressed: (a) how could existing Army interactive multimedia instruction (IMI) be modified to a needs-based format, (b) what types of instructional design techniques could be applied to design IMI for learners’ specific needs, and (c) what outcomes are associated with different types of needs-focused IMI? Following a survey of existing Combat Arms IMI, it appeared that most would require modification for reuse in a needs-based context. Six IMI exemplars were developed for two topics (i.e., Adjust Indirect Fire and Conduct a Defense by a Squad) targeting the learning needs of new squad or team leaders. The IMI were developed for three needs-focused conditions to test whether learners with differing levels of prior knowledge and experience performed better with different types of IMI. One condition was tailored training, and the other two were not tailored, and were designated as familiarization and core/refresher training. The exemplars were tested with Soldiers attending the Warrior Leader Course at Fort Benning. In all conditions, Soldiers showed higher test scores after training. However, for the less familiar topic, the greatest impact was found for the tailored training condition over non-tailored familiarization and core/refresher training. The familiar topic showed no differences among needs-based conditions. These results indicated that structure is necessary for novel material to mimic what learners naturally do with familiar material. To effectively modify IMI to a needs-based format, one needs to define the learning needs of the specific audience up front and to structure the IMI to support individual choice and flexibility. AUTOMATED CONTENT ALIGNMENT FOR ADAPTIVE PERSONALIZED LEARNING 2014 IITSEC Paper No. 14068 Elliot Robson Eduworks New York, NY Robby Robson Eduworks Corvallis, OR Effective learning interventions (online courses, SIMS, live instruction, and self-directed activities) must be strongly aligned with instructional goals. Programs such as the Personal Assistant for Learning (PAL) being developed by the US Advanced Distributed Learning initiative and the Generalized Intelligent Framework for Tutoring (GIFT) developed by the Army Research Lab (ARL) emphasize the Government’s investment in learning interventions that adapt to learner goals and preferences. To be practical, such systems must automatically detect and align digital content and other learning intervention with learning goals. The research reported here addresses one step in this process. It is part of the larger integration effort between GIFT and Tools for the Rapid Development of Expert Models (TRADEM), supporting the efforts and goals of the Army Research Lab (ARL). This paper presents techniques that automatically use a set of text-based features to detect pedagogically appropriate topics. These techniques are part of an attempt to automate portions of the front-end anal-ysis and design steps in the tradition “ADDIE” (analysis, design, development, implementation, and evaluation) [Branson et. al., 1975] approach to content creation. This paper sets the context for this work, describes the tech-niques and algorithms used, and provides data that shows that auto-detection performs well when reviewed by and compared to hand-generated mappings by instructional design experts. Papers are available on the 2014 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2014 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1966 through 2014 may also be ordered through the www.iitsec.org portal. 23 2014 I/ITSEC Abstracts AN ARMY LEARNING MODEL IMPLEMENTATION: CHALLENGES, SUCCESSES, FUTURE DIRECTIONS Camilla Chavez Knott Aptima, Inc. Washington, DC 2014 IITSEC Paper No. 14153 Scott Flanagan William R. Bickley Krista Ratwani Sophia Speira Army Research Aptima, Inc Washington, DC Institute Washington, DC. Ft. Benning, GA Courtney Dean, Fred Diedrich Aptima, Inc. Woburn, MA The Army Learning Model (ALM) focuses on developing Soldiers over time using a variety of “Soldiercentered” methods in a range of settings that foster 21st Century Soldier Competencies (e.g., initiative, critical thinking). Such competencies are critical for enabling a high degree of operational effectiveness in the context of Unified Action/Full Spectrum Operations. Achieving the ALM’s vision requires changes to Army training including instructional approaches and technology applications. Accordingly, one instructional approach suggested in response to this challenge is “Adaptive Soldier and Leader Training and Education” (ASLTE). The ASLTE approach, rooted in Outcomes Based Training and Education, promotes instructional principles focused on developing desired leader competencies through instructorstudent interactions over time. It requires that instructors (1) possess a reasonable level of expertise and leverage their capability to adapt to new challenges, (2) are capable of maintaining a positive attitude conducive to building trust and confidence in their students, and (3) purposefully and systematically move student learning activity towards a threshold of failure to challenge them while ensuring success to build confidence and initiative. This paper discusses the theoretical basis of the ASLTE approach and findings concerning successes, challenges, and opportunities based on observations during various applications (i.e., marksmanship training in Initial Entry Training, the Army Reconnaissance Course, and the Infantry Advanced Leader Course). Additionally, we summarize workshop findings from a cross section of courses and organizations at Ft. Benning regarding challenges and best practices. Collectively, these analyses indicated that much progress has been made in implementation and ASLTE holds great promise, but key challenges remain. We propose recommendations for further ASLTE implementation focused on issues including but not limited to instructor development (e.g., building expertise), instructional methods (e.g., scaffolding techniques), and reliable assessment of competencies across and within courses (e.g., methods to consistently assess leader attributes such as initiative). TUESDAY, 2 DECEMBER, 2014 ROOM S320C EC-1 Game On 1400 Considerations on Utilizing a Game Engine as an Image Generator (14274) 1430 Towards Minimalist Serious Game Design (14348) 1500 Human Motion Capture in Natural Environments (14116) Notes 24 Papers are available on the 2014 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2014 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1966 through 2014 may also be ordered through the www.iitsec.org portal. 2014 I/ITSEC Abstracts CONSIDERATIONS ON UTILIZING A GAME ENGINE AS AN IMAGE GENERATOR 2014 IITSEC Paper No. 14274 Kevin Bland AVT Simulation Orlando, FL Stephen Lopez-Couto US Army PEO STRI Orlando, FL Jelani Vassall TAPE, LLC Orlando, FL Modern commercial game engines enable the rendering of visual scenes that are a stark improvement over what was feasible just a few years ago. Powering these engines are graphics processing units (GPUs) that continue to rapidly advance in capability. Game developers keep pace with the hardware vendors by regularly incorporating software modifications that take advantage of the new hardware. The Department of Defense (DOD) has already taken steps to incorporate these commercial capabilities into its training portfolio, primarily in ways that are complementary to the typical gaming use case. The utilization of gaming technology in DOD Virtual (man in the loop) Training Systems is still far behind specialized, requirement-intensive Image Generator (IG) technology. The US Army’s Close Combat Tactical Trainer (CCTT) program is in the process of integrating gaming technology used for the Army’s Games for Training (GFT) program to perform as a multi-channel IG with legacy virtual environments. This paper discusses the technical and programmatic considerations that are recommended when evaluating the inclusion of a gaming application into traditional virtual simulator architecture. The focus will be on considerations related to incorporating a game engine as an IG in a heterogeneous environment, integrating gaming into a legacy training system with an established architecture, and planning for the long term sustainability of the full system. TOWARDS MINIMALIST SERIOUS GAME DESIGN 2014 IITSEC Paper No. 14348 Dr. Peter A Smith Stuart Armstrong University of Central Florida QinetiQ Orlando, FL Orlando, FL The last ten years the military has seen large success in the use of games and game technologies within the tactical training community. First person shooters dominate this area with significant investment around the world, primarily increasing the realism and fidelity to meet perceived training requirements. Unfortunately, not all training objectives can be easily met through the current military approach to gaming. In an effort to meet these needs some organizations are investing in completely new high end game based training systems or worse, attempting to shoehorn in functionality that is not a good fit for current systems. Both strategies are leading to greater cost, system complexity, and user confusion. One methodology that has been applied to entertainment games is minimalist game design. Minimalist games designs generally define small games with compact but rich rule sets that provide narrow decision spaces and often abstract world representations without diminishing the perceived depth of play. These minimalist designs create micro worlds in which a player can experience and experiment with a distinct subset of rules to train on requirements that would not necessitate a large simulation game. Further, they meet the promise of replay ability, self-regulation, and motivation that other gaming solutions often lack. This paper looks at how minimalist game design can be leveraged in serious games in order to focus on delivering a particular learning or training outcome. Using case studies from around the world, and supported by data collected from the Serious Games Showcase & Challenge this paper aims to set out the fundamental game design principles that support minimalist serious games design, and provide examples of how they can be leveraged to synergistically support existing enterprise solutions to gaming in the field Papers are available on the 2014 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2014 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1966 through 2014 may also be ordered through the www.iitsec.org portal. 25 2014 I/ITSEC Abstracts HUMAN MOTION CAPTURE IN NATURAL ENVIRONMENTS 2014 IITSEC Paper No. 14116 Zhiqing Cheng and Anthony Ligouri Infoscitex Corporation Dayton, Ohio, USA Timothy Webb and Huaining Cheng Air Force Research Laboratory Dayton, Ohio, USA In this paper, the problem of capturing human motion in a natural environment is discussed from the perspective of needs, significance, scenarios, and technical challenges. The technologies that can be potentially used to capture human motion and activity in a natural environment are discussed, which include electromagnetic sensors, LED lights, inertial measurement units, range sensors, and computer vision-based markerless motion capture technology. Two markerless motion capture methods for capturing human motion from video imagery are investigated and implemented in this paper. The first method uses a silhouette shape descriptor to describe silhouette shape and maps the silhouette shape descriptor (input vector) to joint angles (output vector) through a mapping matrix which is determined using relevance vector machine. The second method performs pose estimation by fitting a 3D human model to the silhouette through an iterative optimization. By minimizing the distance between the silhouette and the template skeleton-surface model that is embedded inside the silhouette, joint angles are estimated and thus pose is identified. The silhouettes extracted from human animation data are used for training the methods. The initial results of the two methods are presented and analyzed. TUESDAY, 2 DECEMBER, 2014 ROOM S320C EC-2 Best Simulator Technologies Ever 1600 The Largest Field of View Collimated Display Ever Built (14322) 1630 High Quality Visual Display Systems in Physically Constrained Environments (14248) 1700 Dynamic Flight Simulation: 45 Years of Research & Development (14019) Notes 26 Papers are available on the 2014 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2014 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1966 through 2014 may also be ordered through the www.iitsec.org portal. 2014 I/ITSEC Abstracts THE LARGEST FIELD OF VIEW COLLIMATED DISPLAY EVER BUILT 2014 IITSEC Paper No. 14322 Justin Knaplund FlightSafety International Visual Systems Austin, TX Dave Fonkalsrud FlightSafety International – Simulation Broken Arrow, OK Terry Linn FlightSafety International Visual Systems St. Louis, MO As flight simulators increase in fidelity and performance, more training tasks can be transferred to the simulator, freeing up aircraft time for other tasks. For some training missions, there are tasks that can currently only be performed in the aircraft due to limitations in the simulator Field of View (FOV). In addition, a large horizontal FOV aides in the pilot’s peripheral cues for aircraft attitude, speed and height above terrain, and the addition of lower chin and side displays are required for helicopter pilots to perform hover and landing tasks, especially in “brown out” conditions. Since Mylar displays are not typically able to extend beyond 65° vertically x 225° horizontal, the customer would have to add supplemental real image or collimated displays located outboard of the Mylar mirror plenum, resulting in a large discontinuity in the image. A better option is to use glass mirrors for the Out the Window collimated display, extending the FOV by adding glass mirror segments to achieve a 300º horizontal FOV. Supplemental chin and side displays can be tucked under the edge of the mirror to eliminate gaps between the displays and extend the vertical FOV down to -65º. However, designing and building such a large FOV display has its own challenges, including engineering a single piece Back Projection Screen (BPS) to cover the full FOV, manufacturing a matched array of glass mirrors, designing a projector turret that locates the array of projectors across the top of the BPS, and fitting the cockpit and Instructor Operating Station within the wedge-shaped gap left between the ends of the mirrors and/or BPS. This paper will focus on the unique challenges our team overcame to build the largest collimated system ever designed, the 300° x 85° FOV display for the US Marine Corps UH-1Y Flight Training Device, and how these lessons can apply to enhancing the FOV of other flight simulators. HIGH QUALITY VISUAL DISPLAY SYSTEMS IN PHYSICALLY CONSTRAINED ENVIRONMENTS 2014 IITSEC Paper No. 14248 Reed Moody Rockwell Collins Inc. Salt Lake City, UT Realistic training for pilots seated side by side is, and always has been, a top priority for all simulation customers. Traditional collimated displays meet this need with relatively large and delicate systems. These displays are housed in specially-designed facilities that can accommodate the complete visual system and its associated structures. In recent years, the need for high quality collimated display training has grown and the desire to bring this capability nearer to the battlefield has intensified. To ensure pilots are trained and mission ready, high quality simulation must become available in the theatre of operation. An innovative solution to this problem, currently being deployed on the US Army’s Transportable Blackhawk Operations Simulator (TBOS) program, applies the basic concepts of large collimated displays reconfigured into smaller transportable configurations. The approach described by this paper meets the following objectives: 1) reduce overall size and weight of the display. 2) Separate the mirror into manageable and easily-transportable units that can be safely stored and also accurately installed and aligned in the field. 3) Ruggedize each component of this typically delicate and fragile visual system, thereby enabling its reliable use in a variety of harsh environments. This paper describes how technical challenges were overcome to meet these three objectives. Using examples from the TBOS program this paper will also help explain how timely and mission-critical training can occur in the theater of operation anywhere in the world. Papers are available on the 2014 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2014 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1966 through 2014 may also be ordered through the www.iitsec.org portal. 27 2014 I/ITSEC Abstracts DYNAMIC FLIGHT SIMULATION: 45 YEARS OF RESEARCH & DEVELOPMENT 2014 IITSEC Paper No. 14019 Kenneth L. Ginader, Michael C. Newman, Richard A. Leland Environmental Tectonics Company (ETC) Southampton, PA This paper will present the development of technologies available for the next generation of flight simulation that would provide realistic training, combined with physical and physiological stressors, and recent results on research conducted on their effectiveness. Included will be information highlighting the development of motion for flight simulators, the distinct differences between transient motion cueing and G on Demand motion, the misnomer that motion cueing provides G forces, and that transient motion cueing in hexapod motion-based simulator cannot provide realistic motion sufficient for tactical flight training. In the early 1980s both the U.S. Navy and Air Force concluded (hexapod) motion-based simulators did not justify their cost and complexity in transfer of training. However, by 2004 both manufacturing and software technology advanced to the point where it was possible to combine high fidelity flight simulator training with acceleration stressors for realistic tactical flight training. Conventional wisdom has held that Coriolis Cross-Coupling (CCC) artifacts in centrifuge-based systems prevent any useful motion-based tactical training. This paper will present research establishing sufficient management of motion artifacts that allows not only for adaptation but also increased mitigation of CCC induced by cockpit and head movements in a high performance motion system. This research further establishes that real motion for tactical flight simulation is achievable and replicates an experience just like flying an aircraft. Information will additionally be presented on the technology of high performance motion, software technology that can provide realistic G on Demand and sustained G motion, and technology that provides the “real feel” of an aircraft in flight simulation. Finally, high performance motion in flight simulation has the added benefit for advanced research on the effects of air combat accelerations on pilot training, G tolerance refreshment, and protective modalities that will provide significant cost savings when applied to realistic air combat training. WEDNESDAY, 3 DECEMBER, 2014 ROOM S320C EC-3 Emotional Engagement 0830 Design and Evaluation of Surprise Effects in Simulation – A Framework (14193) 0900 Validated Development of Stress Inoculation through Cognitive and Biofeedback Training (14051) 0930 Using Virtual Reality as Part of an Intensive Treatment Program for PTSD (14079) Notes 28 Papers are available on the 2014 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2014 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1966 through 2014 may also be ordered through the www.iitsec.org portal. 2014 I/ITSEC Abstracts DESIGN AND EVALUATION OF SURPRISE EFFECTS IN SIMULATION - A FRAMEWORK 2014 IITSEC Paper No. 14193 Jelke van der Pal, Konstantinos Georgiadis National Aerospace Laboratory NLR Amsterdam, The Netherlands While a certain level of surprise is required for nearly any type of learning, it is a challenge to provide for surprises in an effective way. Simulation enables the training designer with powerful options to provide for surprising experiences, either to engage students, to stimulate thinking, or to learn to deal with them. Dealing with emergencies or replanning for example are explicit training objectives in many simulator sessions – although the students often already expect the surprising events. Alternatively, surprises in simulation sessions can be instrumental to achieve a context in which other training objectives can be achieved, such as leadership, decision making, and coordination. This study explores the nature of surprises and provides suggestions for designing surprises in training and subsequently for assessing its effectiveness. The framework for designing and evaluating surprises relates to the capabilities that cause the surprise (this may be cue based, narrative based or personal-based) as well as a human (surprise) information processing model. Assessing the effects of surprises is relevant during the design of the training scenario to tailor the effects to the target audience, and may also have the potential to guide the instructor during the training to inject weaker or stronger events. The use of electro encephalogram (EEG) is a promising technique for assessing mental state levels of relaxation, attention, or agitation/confusion. In this study EEG is applied to analyze brainwave patterns and investigate the potential for assessing the effects of a variety of surprise types in a VBS training scenario. Preliminary results indicate that EEG is sufficiently sensitive to measure mental state effects of surprising events. More study is required to determine the validity of the measurements and whether it can be used as the single technique or that a toolkit using a variety of techniques are needed. VALIDATED DEVELOPMENT OF STRESS INOCULATION THROUGH COGNITIVE AND BIOFEEDBACK TRAINING 2014 IITSEC Paper No. 14051 Dr. Peter Squire Elizabeth O’Neill ONR Washington DC CDR Joseph Cohn US Navy MSC Washington DC Dr. Gershon Weltman, Elan Freedy, Dr. Ewart de Visser Perceptronics Solutions, Inc. Washington, DC Dr. Rollin Donald Chartrand McCraty Ease Interactive, Institute of Inc. Heartmath San Diego, CA Boulder Creek, CA A key military priority is building resilience to stress, because of the near- and long-term effects of stress on mission performance, personal well-being, and relationships. Most stress treatment and prevention research focuses on the adverse effects of stress, neglecting to build on its potential positive effects on performance. The efforts discussed in this paper demonstrate that a software training app can provide an effective individualized method for mitigating the negative effects of stress while emphasizing its positive effects on performance. The Stress Resilience Training System (SRTS) iPad app blends cognitive training with advanced biofeedback to teach individuals to understand, regulate and exploit their stress responses, using a game-based learning framework. SRTS provides information on stress and its effects, techniques for self-regulation based on heart rate variability (HRV) biofeedback, HRVcontrolled simulations, narrative self-tests, and adaptive coaching. The paper describes the SRTS methodology and positive results from multiple evaluations, including usability and efficacy studies on military, para-military and non-military samples. The usability study showed the app is intuitive and easy to use. The efficacy studies showed that participants improved in a number of key resilience-related measures including perceived PTSD symptoms, stress and depression, and also reported improvements in on-the-job performance, personal, and familial relations. The empirical results strongly support the ability of game/simulation-based biofeedback training to build stress resilience in a variety of different populations. Evaluation results suggest additional enhancements to the methodology including: a web-based version for multi-platform delivery; increased use of biometric data for better feedback of progress; incorporation of social networking for supportive interaction; and virtual mentoring to replicate the benefits of personal mentoring. The enhancements will make the capability a more valuable addition to initial and sustainment resilience training over a range of military and non-military applications. Papers are available on the 2014 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2014 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1966 through 2014 may also be ordered through the www.iitsec.org portal. 29 2014 I/ITSEC Abstracts USING VIRTUAL REALITY AS PART OF AN INTENSIVE TREATMENT PROGRAM FOR PTSD 2014 IITSEC Paper No. 14079 Deborah C. Beidel, Ph.D., ABPP Sandra M. Neer, Ph.D. Clint Bowers, Ph.D. University of Central Florida Orlando, FL B. Christopher Frueh, Ph.D. University of Hawai’i Hilo Hilo, Hawai’i Albert Rizzo, Ph.D. Institute for Creative Technologies University of Southern California Up to 18.5% of veterans returning from OIF/OEF are diagnosed with posttraumatic stress disorder (PTSD). In addition to symptoms of anxiety (intrusive thoughts, re-experiencing, hyperarousal, and avoidance), PTSD can result in social maladjustment, poor quality of life, and medical problems. Other emotional problems include guilt, anger, and unemployment, impulsive or violent behavior, and family discord. Many veterans seeking treatment for PTSD also seek disability compensation for debilitating occupational impairment. There are few administrative or research data to indicate veterans are recovering from PTSD. Exposure therapy, a form of behavior therapy, alleviates anxiety symptoms, but may not address the anger, depression and social impairment that accompanies this disorder. In this presentation, we will discuss an intensive treatment program, known as Trauma Management Therapy (TMT), which combines individual virtual reality (VR) assisted exposure therapy with group social and emotional rehabilitation skills training, delivered in a 3 week format. The presentation will demonstrate the VR environment (Virtual Iraq), will discuss how often/successfully various VR elements are integrated into a comprehensive treatment program, and the adaptability of the program for active duty military personnel, as well as veterans. We will discuss the format of the intensive program as well as factors such as compliance and drop-out rates, comparing these important clinical variables to more traditional outpatient treatment programs. Additionally, we will address common clinical concerns regarding the use of VR exposure therapy for individuals suffering from PTSD. WEDESDAY, 3 DECEMBER, 2014 ROOM S320C EC-4 Training Hard to Train Skills: Perception, Sensemaking and Adaptability 1030 Microgames for Training Perceptual Skills (14282) 1100 Beyond Socio-Cultural Sensemaking: Observing and Interpreting Patterns of Life (14101) 1130 Developing Effective Adaptive Training Systems to Enhance Military Instruction (14140) Notes 30 Papers are available on the 2014 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2014 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1966 through 2014 may also be ordered through the www.iitsec.org portal. 2014 I/ITSEC Abstracts MICROGAMES FOR TRAINING PERCEPTUAL SKILLS 2014 IITSEC Paper No. 14282 Sean Guarino, Ryan Jarvis, Samuel Mahoney Charles River Analytics Inc. Cambridge, MA Michael Connell Institute for Knowledge Design, LLC Arlington, MA A common challenge in military training lies in motivating personnel to practice and retain lessons in the limited time they have available. A training methodology that can exploit the moments of “microboredom” that lie between missions and other duties can help to address this challenge. However, exploiting those moments requires training methods that are self-motivating, can be completed in isolation (e.g., without trainer interaction or forcing factors), and of a duration that can easily fit in these available time slices. To address this need, we are exploring the application of microgame-based training tools— casual games that provide critical lessons in periods lasting no more than a few minutes—across a number of domains. Here, we describe our ongoing effort with the Office of Naval Research (ONR) to adapt microgames to augment perceptual training. Specifically, in this work we adapted microgames to support training objectives for the Marines’ Combat Hunter program, a program that focuses on training perceptual skills needed to recognize threats in urban environments. Designed to augment existing training, our engaging microgames assist Marines to prepare for in-classroom training, provide practice lessons during class, and rehearse lessons learnt after training is complete. In this paper, we describe our work designing these games, and some of the lessons we learned in adapting microgames to perceptual training objectives. In future work, we plan to further evaluate and test these games, and to extend our game library to address other Combat Hunter training objectives. BEYOND SOCIO-CULTURAL SENSEMAKING: OBSERVING AND INTERPRETING PATTERNS OF LIFE 2014 IITSEC Paper No. 14101 Tracy St. Benoit. University of Central Florida Orlando, FL Clarissa Graffeo MESH Solutions, LLC Orlando, FL Military leaders have identified a need for socio-cultural sensemaking capabilities to support operations in irregular conflicts. However, training programs lack practical applied techniques for such sensemaking. For example, observational training programs such as Combat Hunter instruct warfighters to set sociocultural baselines, but provide little specific instruction on relevant sensemaking processes; furthermore, little of the existing or proposed socio-cultural training robustly integrates field-tested methodologies and concepts from anthropology or other social sciences. A related issue involves the overemphasis that training and policy recommendations place on “culture” as a rigid concept. Warfighters may overcompensate by focusing too much on culture over other relevant factors, and often treat culture as a fixed entity that can be read at a superficial level. Culture, however, is a fluid construct without fixed boundaries that constantly interacts with other factors and situational exigencies; the complexity of social systems alongside cultural mixing and shifting within operational environments demands a more holistic model. In a 2012 I/ITSEC paper, our team outlined a concept of archetypal, cross-cultural Patterns of Life for training in virtual environments. In this paper we propose a revised concept of Patterns of Life as a critical thinking framework that extends beyond culture to incorporate human and non-human actors, practices, functions, environmental interactions, and temporal, cultural, and situational contexts that better reflect social science theories. We also draw on prior perceptual training and ethnographic methodologies to define an Ethnographically-informed Sensemaking Protocol consisting of a nested, iterative process of framing and baseline construction that supports both individual encounters and the entirety of a warfighter’s deployment; this will improve sensemaking and framing baselines in complex, uncertain environments, and allow applicability across operational environments. We discuss the theoretical foundations of this revised approach, and then provide a brief summary of the current state of the framework and protocol. Papers are available on the 2014 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2014 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1966 through 2014 may also be ordered through the www.iitsec.org portal. 31 2014 I/ITSEC Abstracts DEVELOPING EFFECTIVE ADAPTIVE TRAINING SYSTEMS TO ENHANCE MILITARY INSTRUCTION 2014 IITSEC Paper No. 14140 Fleet Davis, Sandro Scielzo, Jennifer M. Riley SA Technologies, Inc. Marietta, Georgia Heather A. Priest Navy Air Warfare Center Training Systems Division Orlando, Florida Today’s military training environment poses many challenges to instructors, developers, and support personnel. One obstacle is the limited amount of time instructors have to interact with trainees during live training, leading to an increase in simulation in the school house with often high instructor-to-student ratios, dividing an instructor’s efforts across many students. To address this issue, the U.S. Army Research Institute for the Behavioral and Social Sciences (ARI) and SA Technologies, Inc. developed an adaptive training system prototype that provides automated support for instructor-led training through trainee selfguided learning. Using predefined instructor input, the system actively monitors trainees’ activities within a simulation and automatically provides targeted feedback and coaching through metacognitive prompts. These prompts mimic the essential input a live instructor would normally provide, allowing instructors to provide consistent, valuable input to all students while lowering their workload. However, despite a wealth of evidence promoting the efficacy of feedback during practice, such system-based interventions are often regarded as intrusive. The purpose of this paper is to provide an overall review of the constraints and considerations associated with developing and implementing such training systems. This includes a summary of our system evaluation, conducted at the United States Military Academy (USMA) at West Point during incoming cadets’ normal land navigation training, which included classroom, simulation, and live training exercises. Results demonstrated the efficacy of the system for enhancing training with improved task performance both in the simulation and the subsequent live exercise. Additionally, subjective measures yielded positive evaluations for perceived effectiveness of the training intervention, usability of the system, and subjective workload associated with trainees’ interaction with the tool. Together, these findings suggest that the training system and intervention it provides may be a viable approach to enhancing instructor-led, classroom training and provide guidance for the development of future adaptive training tools. WEDNESDAY, 3 DECEMBER, 2014 ROOM S320C EC-5 Perspective on Data and Services 1400 Future of LVC Simulation: Evolving Towards The MSaaS Concept (14072) 1430 Rapid Data Generation: A Flexible Data Discovery and Access Architecture (14096) 1500 Optimizing Supervised Learning for Pixel Labeling and Material Classification (14016) Notes 32 Papers are available on the 2014 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2014 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1966 through 2014 may also be ordered through the www.iitsec.org portal. 2014 I/ITSEC Abstracts FUTURE OF LVC SIMULATION: EVOLVING TOWARDS THE MSAAS CONCEPT 2014 IITSEC Paper No. 14072 Jose-Ramon Martinez-Salio & Jose-Maria Lopez-Rodriguez NADS Madrid, Spain Live, Virtual, and Constructive (LVC) simulation has been one of the main topics of discussion in Modeling and Simulation (M&S) community in last decade. Reports like “Live Virtual Constructive Architecture Roadmap” (LVCAR) established a baseline to start planning next steps to improve LVC simulations. Based on LVCAR insights, new SISO workgroups, like LSA (Layered Simulation Architecture) or WebLVC have been born. While improvements in performance, usability and scalability of the LVC federations are still a hot topic for discussion a new demand is standing-out; the use of simulations assets as Services. Initiatives in US DoD (JLVC2020) and NATO -Modeling and Simulation as a Service (MSaaS) and Distributed Networked Battle Labs (DNBL)- are trying to change the paradigm of how simulations are developed, deployed and used, looking for a Cloud-based publisher-consumer service paradigm for the assets. This paper analyzes where we are in this quest, pinpointing gaps and main challenges we need to address to be able to do a fluent transition from LVC simulations to MSaaS clouds. RAPID DATA GENERATION: A FLEXIBLE DATA DISCOVERY AND ACCESS ARCHITECTURE 2014 IITSEC Paper No. 14096 Kevin T. Gupton, Bruce Carlton, Roy Scrudder Applied Research Laboratories The University of Texas at Austin Austin, Texas Dr. Rob Cox PEO Simulation, Training, and Instrumentation Orlando, Florida Ralph O’Connell Joint Staff J6 Suffolk, Virginia Obtaining and preparing the right data for M&S-based activities is a huge consumer of resources, regardless of the activity supported by M&S (training, testing, etc.). The Rapid Data Generation (RDG) project, sponsored by the US Department of Defense (DoD) M&S Coordination Office, on behalf of the Under Secretary of Defense for Acquisition, Technology and Logistics, was therefore established to improve the visibility and accessibility of data, as well as to reduce the time and effort necessary to integrate the necessary data for an M&S event. This paper presents the RDG Common Data Production Environment (CDPE) system architecture. This architecture defines a service-oriented design that specifies how data provider and data consumer systems integrate to enable net-centric discovery, assessment, and retrieval of M&S-relevant data. The architecture has been implemented in “order of battle” data capabilities in addition to the “environmental representation” data capabilities. These two capability releases focus on the sharing of military force structure datasets, such as orders of battle, scenarios, and entity-type enumeration data, as well as geospatial imagery, elevation, feature, and weather effects datasets and 3D models. The CDPE system architecture design makes use of DoD enterprise standards with industry best practices and design patterns to achieve a solution that is agnostic to the types of data exchanged. Through the use of reference architectures with implementation-independent and -specific designs, the design is resilient and adaptive to evolving technologies. The architecture also incorporates design alternatives that mitigate the variety in data producer and consumer system architectures. As a result, the architecture can be applied by others to develop capabilities for data discovery and sharing across diverse, loosely connected communities. The CDPE system architecture enables the rapid use and improved reuse of the data necessary for simulationenabled training and mission readiness exercises for multiple tiers of training, all while incorporating and enabling data sharing with peer communities. Papers are available on the 2014 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2014 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1966 through 2014 may also be ordered through the www.iitsec.org portal. 33 2014 I/ITSEC Abstracts OPTIMIZING SUPERVISED LEARNING FOR PIXEL LABELING AND MATERIAL CLASSIFICATION 2014 IITSEC Paper No. 14016 Mark Rahmes, Morris Akbari, Mike McGonagle Harris Corporation, Government Communications Systems Melbourne, Florida The visualization and simulation industry has a demonstrated interest in classification products for sensor simulation. The challenge lies in providing highly accurate material classification of remotely sensed imagery while significantly reducing the time and cost to create products. Visualization and simulation products for material classification are created by merging and mosaicking multi-source satellite and aerial imagery of different resolutions on an elevation surface to provide realistic, geo-specific terrain features. This requires that all image data is orthorectified, seamlessly co-registered, tonally balanced and feather blended into mosaics from source data of different resolution. To achieve highest accuracy at faster speed and lower cost, we apply an innovative, optimal pixel-labeling process to the mosaic imagery. This process is based on artificial intelligence (AI) algorithms using Nash Equilibrium and game theoretic analyses to help solve the problem of feature extraction through supervised classification. This can be viewed as a constant sum game, whereby the players are pixel data points that take part in the game to decide their class memberships. A player's land cover classification strategies are based on four different supervised learning algorithms: k-Nearest Neighbors (KNN), Decision trees using a classification and regression tree (CART), Normal/Naïve Bayes probabilistic graphical model, and support vector machine (SVM). Within this formulation, we used a weighted reward matrix for consistent labeling of feature pixels and classification factors, resulting in higher accuracy and precision when compared to the individual machine learning algorithms alone. WEDNESDAY, 3 DECEMBER, 2014 ROOM S320A EC-6 Simulation: Supporting Experiment, Acquisition and Military Planning 1600 Early Synthetic Prototyping: Exploring New Designs and Concepts Within Games (14133) 1630 When Tradespace Analysis Met Combat Modeling and Simulation (14264) 1700 Simulation in Support of Course of Action Development in Operations (14119) Notes 34 Papers are available on the 2014 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2014 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1966 through 2014 may also be ordered through the www.iitsec.org portal. 2014 I/ITSEC Abstracts EARLY SYNTHETIC PROTOTYPING: EXPLORING NEW DESIGNS AND CONCEPTS WITHIN GAMES 2014 IITSEC Paper No. 14133 Kate Murray, Rudolph Darken Naval Postgraduate School Monterey, CA Brian Vogt Army Capabilities Integration Fort Eustis, VA Simon R. Goerger Army Corp of Engineers ERDC Vicksburg, MS Early Synthetic Prototyping (ESP) is a new concept the Army is exploring that will use game environments to assess novel system designs and concepts early in the acquisition cycle. ESP is a process and tools that enable Soldiers to assess emerging technologies within scenarios to provide feedback that will inform decisions. Acquisition, science and technology, and industry partners develop scenarios and models of interest to serve on the ESP network for Soldiers to play. ESP allows an unbounded increase in potentially disruptive ideas to be explored at minimal cost. The goal is to engage the whole Army in defining the future of the Army and to ensure that the Soldier remains the centerpiece of future development. To this end, we completed a study to explore an unmanned vehicle concept called Wingman. Groups of military officers of all services played red versus blue in three scenarios: chase/recon, attack, and defend. The study asked (1) What feedback could we gather from game players that is useful to the Research Development and Engineering Centers (RDECs) and the Army Capabilities Integration Center (ARCIC), (2) Would the organization value that feedback? Using a game environment to explore design concepts early in the acquisition process is valid and can be applied to early requirement refinement and rudimentary tradeoff analysis. Through the game sessions, players expressed ideas, both creative and surprising, towards a preferred interface and how to best employ Wingman. The encouraging results of this preliminary work clearly demonstrated a strong potential to leverage game environments to explore revolutionary concepts to efficiently and effectively shape the future of the Army. WHEN TRADESPACE ANALYSIS MET COMBAT MODELING AND SIMULATION 2014 IITSEC Paper No. 14264 Chris Gaughan, Christopher J. Metevier Army Research Laboratory, Human Research and Engineering Directorate, Simulation and Training Technology Center Orlando, FL Simon Goerger U.S. Army Corps of Engineers – Engineer Research and Development Center Vicksburg, MS Tommer R. Ender, L. Drew Pihera Georgia Tech Research Institute Atlanta, GA Scott Gallant Effective Applications Corporation Orlando, FL The Department of Defense (DoD)’s Science & Technology (S&T) priority for Engineered Resilient Systems (ERS) calls for adaptable designs with diverse system models that can easily be modified and reused, the ability to iterate designs quickly and a clear linkage to mission needs. Towards this end, tradespace analysis is of great importance. The Georgia Tech Research Institute (GTRI) has been developing web-based, collaborative modeling and simulation tools that use a Model-Based Systems Engineering approach to address the analysis of alternatives for acquisition programs to assess cost, schedule and performance risk; of particular note is the United States Marines Corps (USMC) funded Framework for Assessing Cost and Technology (FACT). In parallel, the United States (U.S.) Army Research Laboratory (ARL) has been pursuing the Executable Architecture Systems Engineering (EASE) research project, which links analytical, experimental and training objectives with the technical complexity of modeling and simulation in an easy to use, scalable tool. This paper details an effort to develop a formal Application Programming Interface (API) between FACT and EASE, which creates the ability to develop system concepts and assess Measures of Performance (in FACT), and then send those system concepts to a combat simulation to assess Measures of Effectiveness (through EASE), and finally back to FACT for a high-level trade study. It further describes a proof-of-concept demonstration using a Force Protection use case that allows a user to tune parameters of detection on an unmanned platform that is then simulated in an operational scenario to collect performance data. This effort effectively lays the framework for future simulation-enabled tradespace analysis that will be a pillar of ERS and can be adapted by other simulation efforts. Papers are available on the 2014 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2014 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1966 through 2014 may also be ordered through the www.iitsec.org portal. 35 2014 I/ITSEC Abstracts SIMULATION IN SUPPORT OF COURSE OF ACTION DEVELOPMENT IN OPERATIONS 2014 IITSEC Paper No. 14119 Lt Col Jens Inge Hyndoy Ole Martin Mevassvik, Karsten Brathen Norwegian Army, Land Warfare Centre FFI (Norwegian Defence Research Establishment) Rena, Norway Kjeller, Norway This paper outlines investigations and suggests use cases to where simulation could be utilized to assist planners in developing better plans. In order to introduce simulations to headquarters and command posts one first has to convince operational personnel that the additional equipment and training are acceptable considering the contribution these systems offer. On-going work in Norway focuses on developing a demonstrator for allowing simulations to interoperate with command and control (C2) systems using Coalition Battle Management Language (C-BML) and Military Scenario Definition Language (MSDL). The purpose is to demonstrate that even a small planning group without simulation specialist training can draw benefit from autonomous or semi-autonomous simulations. We believe that important factors to success are a simple user interface and commonality in “look and feel” between the C2 system and simulations. The main hypothesis is that simulation can assist wargaming for better understanding of the planned sequence of events. This will allow planners to draft a more precise synchronization matrix and more efficiently determine the use of combat support and combat service support assets. One can envision analysis functionality where different Courses of Action (COAs) are compared based on quantitative measures rather than personal preferences safeguarding that the potential for operational success is maximized. Experimentation conducted in an international context, the NATO Modelling and Simulation Group 085 C2-SIM Interoperability, indicate that such a capability allows for parallel planning and better synchronization between coalition forces. The pedagogical aspect of this combination of systems should not be forgotten. Review of simulations could greatly enhance the common understanding during orders meetings and briefings. A further distribution and viewing of simulations would also allow subordinate commanders and staff insight to a commanders’ intent. This research is conducted in close co-operation between the Norwegian Army and FFI and is characterized by development and testing executed in an iterative pattern. This ensures that operational personnel are comfortable using the system, and cumbersome and marginal functionality is discarded. This paper reviews on-going research on a digital COA capability for the Norwegian Army C2 system and experiences from an autonomous land warfare simulation demonstrator developed by FFI. THURSDAY, 4 DECEMBER, 2014 ROOM S320A EC-7 What to Train 0830 Fundamental Competency Sets (FCS) Definition to Support Technology Development for Pilot Training (14126) 0900 Joint Terminal Attack ControllerTraining Rehearsal System: Competency-based Research (14097) 0930 Operator Qualification Differences between Manned and Unmanned Aerial System (UAS) (14287) Notes 36 Papers are available on the 2014 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2014 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1966 through 2014 may also be ordered through the www.iitsec.org portal. 2014 I/ITSEC Abstracts FUNDAMENTAL COMPETENCY SETS (FCS) DEFINITION TO SUPPORT TECHNOLOGY DEVELOPMENT FOR PILOT TRAINING 2014 IITSEC Paper No. 14126 Amanda Avenoso Jamie Donsbach Air Force Research Laboratory The Group for Organizational Effectiveness Wright Patterson AFB, OH Albany, NY As the Air Force looks toward the future of preparing highly competent warfighters, there is a need to articulate the capability required to develop next generation pilots. The challenges associated with this are non-trivial. Not only must training approaches address emerging knowledge/skill sets, they must do so in a way that efficiently leverages training technologies and resources. This paper describes the Training Enhancement Study (TES), a collaborative effort between 711 HPW/RHA and AETC that can provide a foundation for optimizing the Advanced Pilot Training (APT) syllabus and evaluating the utility of various training technology/media within the pilot training program. The TES centers on the Fundamental Competency Set (FCS) approach that defines knowledge/skills required for APT students to successfully transition to their Formal Training Unit (FTU). This approach is based on a proven methodology for identifying Mission Essential Competencies (MECs), which focuses on mission execution in a nonpermissive or combat environment, and is also used to identify Initial Competency Sets (ICS) – the building blocks in the transition from FTU to combat readiness. The FCS, ICS, and MEC continuum represents a unique opportunity for analytic alignment across all parts of the training and readiness pipeline. This paper discusses the application of the FCS process for Fighter, Bomber, and Mobility APT, based on SME input and quantitative data from 1051 Instructor Pilots (IPs) to identify training requirements, gaps, and priorities for the APT syllabus. It shares potential innovative applications of the FCS data, such as using the APT testbed to review training technologies and determine the best environment for addressing training gaps. Finally, we provide implications of our capability to integrate the FCS, ICS, and MEC work and use a consistent analytic approach to support the operator throughout the full training life cycle. JOINT TERMINAL ATTACK CONTROLLER-TRAINING REHEARSAL SYSTEM: COMPETENCY-BASED RESEARCH 2014 IITSEC Paper No. 14097 1Lt. Sean A. Morris, Dr. Christine M. Covas-Smith, Leah J. Rowe Air Force Research Laboratory Wright Patterson Air Force Base, OH Christina L. Kunkle, Keith W. Westheimer Leidos, Inc. Dayton, OH The Joint Terminal Attack Controller (JTAC) warfighter is responsible for supporting the Army Maneuver commanders by controlling aircraft and weapons employment in Close Air Support (CAS) environments. JTACs are typically co-located with Army units, however, they are required to communicate and collaborate with a number of personnel operating external to their locations. JTACs are required to maintain a significant level of proficiency by regularly training in both live and simulation environments. Due to increasing reductions of aircraft to aide in live training events and limitations in simulator technology, trainings gaps have arisen that hinder the opportunities for JTACs to achieve required levels of proficiency. This paper will introduce an ongoing effort to create a robust JTAC training environment ‒ the Joint Terminal Attack Controller-Training Rehearsal System (JTAC-TRS). The JTAC training gaps are being assessed and explored within the JTAC-TRS using problem-based learning approaches by analyzing the Mission Essential CompetenciesSM (MEC). Using MECs, we have identified the primary and supporting competencies, knowledge, skills, and developmental experiences that a JTAC must have to effectively execute the mission. Preliminary evaluations of this system demonstrate that the JTAC-TRS has reduced 50% of these training gaps. We will present data regarding the identified training gaps and how they are addressed in this unique training environment. Papers are available on the 2014 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2014 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1966 through 2014 may also be ordered through the www.iitsec.org portal. 37 2014 I/ITSEC Abstracts OPERATOR QUALIFICATION DIFFERENCES BETWEEN MANNED AND UNMANNED AERIAL SYSTEM (UAS) 2014 IITSEC Paper No. 14287 Jennifer Pagan, Randy Astwood &Henry Phillips Naval Air Warfare Center Training Systems Division (NAWCTSD) Orlando, FL Currently, no empirically validated qualification standard exists for selecting Naval Unmanned Aerial System (UAS) operators (Howse, 2011). Some UAS platforms (e.g., Triton, Fire Scout, and Predator) require their operators be winged aviators. This involves a $1 million investment per pilot and years of pilot training, in addition to mandatory, UAS platform-specific training (Cohn, 2012). The Shadow UAS program, on the other hand, uses junior to mid-grade enlisted personnel with no aviation experience. The training program for Shadow pilots is 10 weeks long and approximately a third of the investment (about $347,000) of manned aviators (Cohn, 2012). While adapting a Shadow-like selection/training model could yield significant cost avoidance, thorough research is necessary to develop qualification and training standards that support identification of the most qualified people to operate UAS and who will be most likely to succeed in training and operations (i.e., select the right individuals capable of acquiring these UAS specific skill sets). These differences in standards may be driven more by the relative size and cost of different UAS platforms rather than by empirical comparison of the Knowledge, Skills, Abilities, and Other personal characteristics (KSAOs) underlying performance in each (Howse, 2011). This paper describes differences between KSAOs required to operate manned and unmanned platforms, possible reasons underlying those observed differences, and implications of the observed trends for selection criteria, training requirements, and system design. THURSDAY, 4 DECEMBER, 2014 ROOM S320C EC-8 More Braaiinnss 0830 Videogame Design for Cognitive Enhancement through MicroPuzzle Cognitive Profiling (14039) 0900 Game-based Training to Mitigate Three Forms of Cognitive Bias (14180) 0930 Enhancing Intuitive Decision Making Through Implicit Learning (14253) Notes 38 Papers are available on the 2014 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2014 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1966 through 2014 may also be ordered through the www.iitsec.org portal. 2014 I/ITSEC Abstracts VIDEOGAME DESIGN FOR COGNITIVE ENHANCEMENT THROUGH MICRO-PUZZLE COGNITIVE PROFILING 2014 IITSEC Paper No. 14039 Patrick S. Gallagher, PhD Serco in support of Advanced Distributed Learning Alexandria, VA Shenan Prestwich Katmai in support of Advanced Distributed Learning Alexandria, VA The Advanced Distributed Learning (ADL) Initiative’s Next Generation Learner researchers previously investigated whether five video game design features hypothesized to be contained within Portal 2 might increase cognitive adaptability (CA). Their results highlighted a lack of understanding of the cognitive elements of video games within the literature. Subsequently, a protocol for applying cognitive task analysis (CTA) to video games was developed and a CTA was performed on Portal 2 to understand the cognitive components, decisions, and knowledge needed for successful gameplay, as well as to gain a detailed understanding of its design. As a result of the CTA, a compendium of within-level tasks and puzzles the player must complete, referred to as “micro-puzzles,” was compiled, and mapped to the five design features for CA. Results from the initial study showed that certain measures of CA were increased in those playing Portal 2; however, the design of Portal 2 was treated as a “black box.” Through performing a CTA, the presence of the five design characteristics for adaptability was validated by location and by micro-puzzle. Although precisely identified and mapped by game location, there were no specific alignments identified between cognitive measures and micropuzzle attributes, or between micro-puzzle typology and design feature support. For this reason, the researchers are cognitively codifying micro-puzzles in Portal 2 by type according to their measurable cognitive attributes. This involves defining the micro-puzzles and mapping them to cognitive skills, measurable by the CANTAB battery of tests for CA, followed by empirical testing in the game environment. This paper details this codification and mapping, as well as efforts to build levels in Portal 2 based upon this information in order to cultivate specific cognitive skills, empirically validate the correlation of puzzle type in-game to cognitive gains, and further validate hypothesized game design features to improve cognitive functioning. GAME-BASED TRAINING TO MITIGATE THREE FORMS OF COGNITIVE BIAS Benjamin A. Clegg, Rosa Mikeal Martey, James E. Folkestad Colorado State University Fort Collins, CO Adrienne Shaw Temple University Philadelphia, PA 2014 IITSEC Paper No. 14180 Jennifer Stromer-Galley Kate Kenski Syracuse University University of Syracuse, NY Arizona Tucson, AZ Joanna E. Lewis University of John D. Patterson Central Florida Binghamton University Orland, FL Binghamton, NY Tobi Saulnier Elizabeth McLaren 1st Playable Productions Troy, NY Tomek Strzalkowski University at Albany Albany, NY Cognitive biases are systematic errors that result from reliance on heuristics in decision-making. Such biases are typically automatic and unconscious influences on behavior, and can occur in a wide range of situations and contexts. Cognitive biases are generally resistant to mitigation training. This project adopted a novel approach to develop computer game-based training to attempt to mitigate three forms of cognitive bias: fundamental attribution error, the tendency to assume dispositional rather than situational influences account for behavior of others; confirmation bias, the tendency to seek and remember information that matches or supports one’s view; and bias blind spot, the tendency to regard one’s own decisions as being free from cognitive bias, even where one can recognize that bias in others. Participants were randomly assigned to play the training game once, or repeated twice with a 7-10 day delay between sessions (mean duration first play=43 minutes; second play=34 minutes), or to a control condition that employed a 30-minute professionally developed training video. Effects of training were measured on external questionnaire-based items, both immediately post-exposure, and at an 8week retention interval. The game was intended to develop conceptual understanding of these biases, and recognition of circumstances within which they might occur. Using notional “tools” presented within the game, participants learned and practiced strategies to avoid decision-making influenced by the cognitive biases. Results showed that the training game successfully reduced bias on the assessment instrument, and outperformed the video both immediately post-training and at the retention test. Repetition of the training game did not further advantage immediate post-test performance but significantly improved retention. Validation of the key findings was confirmed by an independent group who used the training game with their own novel bias assessment instruments (to which the researchers and game-developers had no access or content information). Papers are available on the 2014 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2014 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1966 through 2014 may also be ordered through the www.iitsec.org portal. 39 2014 I/ITSEC Abstracts TOWARDS ENHANCING INTUITIVE DECISION MAKING THROUGH IMPLICIT TRAINING 2014 IITSEC Paper No. 14253 Peter Squire, Joseph Cohn Office of Naval Research Arlington, VA Denise Nicholson, Margaret Nolan MESH Solutions, LLC Orlando, FL Paul J. Reber, Delphine Oudiette Northwestern University Evanston, IL James Niehaus Charles River Analytics Boston, MA Alexandra Geyer Aptima, Inc. Boston, MA Liz O’Neill Strategic Analysis, Inc. Arlington, VA A recent study published by the National Academies focuses on improving decision making (DM) abilities of small unit leaders, underscoring the significant weight that senior military leadership assigns to the art of training effective DM. DM training is often based on an analytical model which requires a methodical, step-by-step, time consuming approach to sequentially process data. While this model is appropriate for many military decisions, an interesting outcome from military operations in Iraq and Afghanistan has been the degree to which intuitive decision making (IDM), which uses a more holistic approach to processing information at a subconscious level, has been cited as playing a critical role in saving lives and enabling mission success. IDM offers distinct advantages during ambiguous military missions. For example: a leader may be forced to make a time-critical decision for which he can neither afford to wait for detailed, quantitative data, nor analyze new information without risking the tactical initiative. Nevertheless, the processes underlying analytical DM have traditionally been viewed as more amenable to training than those which underlie IDM. Yet, a growing body of results, ranging from biological to cognitive, suggests that IDM uses some of the same underlying neurocognitive structures that are affected by implicit learning, a type of nonconscious learning that occurs through repeated interactions with an environment. In this paper we propose that IDM may be enhanced through a novel regimen that enables acquiring domain knowledge implicitly. We motivate the theory that targeted, implicit training automatically strengthens, at the neural, cognitive, and behavioral levels, the same capabilities that are needed for effective IDM. We also provide a framework for testing and implementing this theory. The results from this work will advance the body of research in understanding IDM processes and inform and direct successful training strategies to develop IDM training for military leaders. THURSDAY, 4 DECEMBER, 2014 ROOM S320A EC-9 Medical Matters 1030 Challenges to Upgrading a Mobile Web Application (14057) 1100 Development and Evaluation of a Humeral Head Intraosseous Training System (14058) 1130 Comparative Analysis of Holographic Display and ThreeDimensional Television (14230) Notes 40 Papers are available on the 2014 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2014 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1966 through 2014 may also be ordered through the www.iitsec.org portal. 2014 I/ITSEC Abstracts CHALLENGES TO UPGRADING A MOBILE WEB APPLICATION 2014 IITSEC Paper No. 14057 Howard Mall ECS, Inc Orlando, FL Teresita Sotomayor, PhD Army Research Lab Orlando, FL The Army Research Laboratory (ARL), Human Research and Engineering Directorate, (HRED), Simulation and Training Technology Center (STTC) developed a mobile web application for conducting research in applying emerging mobile capabilities to the U.S. Army's Combat Medic curriculum. The mobile application used early Apple iOS devices and their native web browsers to deliver highly interactive training content. It consisted of a web server that delivered the application to mobile devices via Wi-Fi wireless internet connections. Students would play group trivia games or answer questions about emerging medical scenarios that included a visual synthetic casualty. A training effectiveness evaluation was conducted to assess how introducing this system into a program of instruction would improve individual learning outcomes. Lessons learned identified the need to update the application. This paper outlines the challenges and solutions that were addressed in updating the mobile application to take advantage of the strides made in mobile web capabilities. Application server technologies and web client development libraries have matured and become highly capable in terms of visual fidelity and usability. The mobile devices themselves now support multi-core Central Processing Units, Graphic Processing Units for rendering, highly optimized web browsers, and greater resolution screens that sometimes eclipse their desktop counterparts. We will describe our strategy for upgrading the mobile application to take advantage of the new technologies especially with regard to the simulation and visualization of the synthetic casualties in the scenario exercise portion of the mobile application. We will walk through our decision process and describe the lessons learned during the upgrade. We conclude with a set of guidelines for other groups taking on the task of upgrading an older mobile web application to take advantage of the myriad and ever-expanding possibilities that mobile devices afford in delivering important simulationbased curriculum to our warfighter and to education in general. DEVELOPMENT AND EVALUATION OF A HUMERAL HEAD INTRAOSSEOUS TRAINING SYSTEM 2014 IITSEC Paper No. 14058 Angela M. Alban, Cheryl Coiro Teresita M. Sotomayor, Ph.D. SIMETRI, Inc. U.S. Army Research Laboratory HRED-STTC Winter Park, Florida Orlando, Florida Over the past few years, the British Medical Emergency Response Team (MERT) and U.S. Air Force Search and Rescue Unit (also known as PEDRO) have been administering fluids to patients at point of injury and en route through the use of intraosseous (IO) devices in the humeral head. The MERT includes an Emergency Medicine residency trained physician. The PEDRO includes pararescue trained medical providers who are afforded the opportunity to train on cadavers prior to deployment. The U.S. Army Center for Predeployment Medicine (CPDM) at Fort Sam Houston, Texas provides medical training to providers of all levels. CPDM currently does not have an adequate training model for the humeral head intraosseous device. The U.S. Army Research Laboratory (ARL) executed a Small Business Innovative Research (SBIR) initiative to analyze the scientific, technical, and commercial merit, and feasibility of using a low-cost medical simulator for training medical personnel in Army Combat Training Schools. As part the initial phase, ARL conducted research and developed a capability to fill the gap in training this procedure. The research focused on identifying innovative technologies, technical risks of the approach, costs, and benefits associated with development and demonstration of the prototype. Additionally, a usability study was conducted with emergency medicine residents to gather feedback and assess whether the initial prototype met training requirements. This paper will discuss in detail how training requirements impacted the design of the humeral head intraosseous training system. It will also explore the criteria used to develop the overall design, as well as the identification of specific capabilities. In addition, it will explain how subject matter expertise was utilized to develop requirements and performance metrics used to evaluate the feasibility of the concept. Finally, it will review results from usability evaluations and lessons learned from the development and implementation of this project. Papers are available on the 2014 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2014 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1966 through 2014 may also be ordered through the www.iitsec.org portal. 41 2014 I/ITSEC Abstracts COMPARATIVE ANALYSIS OF HOLOGRAPHIC DISPLAY AND THREE-DIMENSIONAL TELEVISION 2014 IITSEC Paper No. 14230 Matthew Hackett; Kevin Fefferman ARL-HRED STTC Orlando, FL Data visualization is a key component in a variety of high-impact fields: medicine, engineering, architectural design, intelligence, and many others. Current sensors used in these fields record multidimensional data sets, such as light detection and ranging (LiDAR) sensors, magnetic resonance imaging systems (MRI), and three-dimensional (3D) cameras. While these communities have a plethora of sensors to create data sets, the visualization of these data sets is lacking. The most common display modality is two-dimensional (2D), despite having data sets representing 3D geometries. Furthermore, additional dimensions such as time or a force measurement must be displayed in many situations. When using a 2D display, these additional dimensions must be compressed, or they are simply not displayed. The use of a 3D display alleviates many of these issues, by presenting the additional dimension naturally. A number of 3D display modalities are present in the market, with various strengths and weaknesses inherent in their designs. In this study, we compare a commercial 3D television which is a time-multiplexed stereoscopic display and an autostereoscopic holographic display. Participants in the study completed two tasks: a medical task and a tactical task. The tasks required them to identify certain landmarks in each data set, such as the tallest building or a particular anatomical structure. After the tasks, researchers gathered data on usability, visual perception, and cognitive load using the displays. Performance metrics for the medical and tactical task were also collected. The paper reports the study results and discusses the merits of the 3D display modalities, including recommendations of suitable use cases for both. THURSDAY, 4 DECEMBER, 2014 ROOM S320C EC-10 Get a Grip on Reality 1030 Live Augmented Reality Based Weapon Training for Dismounts (14093) 1100 Augmented Reality Virtual Personal Assistant for Training, Maintenance, and Repair (14031) 1130 PERLS: An Approach to Pervasive Assistance in Adult Learning (14335) Notes 42 Papers are available on the 2014 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2014 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1966 through 2014 may also be ordered through the www.iitsec.org portal. 2014 I/ITSEC Abstracts LIVE AUGMENTED REALITY BASED WEAPON TRAINING FOR DISMOUNTS 2014 IITSEC Paper No. 14093 Supun Samarasekera, Rakesh Kumar, Zhiwei Zhu, Frank Dean, Pat Garrity Vlad Branzoi, Nicholas Vitovitch, Ryan Villamil U.S. Army Research Laboratory, Human Research and SRI International Engineering Directorate, Simulation and Training Princeton, NJ Technology Center Orlando, FL Current small arms training is limited to either live ammunition training, which is both expensive and limited to specific ranges and times, or laser based Tactical Engagement Simulation System (TESS) training which has some potentially negative training implications, since it has no visual blast effects, does not simulate time of flight and leading of moving targets and does not work for Non-Line Of Sight (NLOS) scenarios. Additionally, live ammunition training is limited to Force on Target training with extremely limited scenarios (no movers, same old targets); while laser based TESS training does allow Force on Force training it is limited by the scheduling of exercises, range time availability and limitation of scenarios possible with live forces. In this paper, we present technical algorithms, system description and experiment results for a prototype Augmented Reality (AR) based system that addresses the limitations of both live ammo and laser TESS training. The AR based dismount weapon training system provides fully geo-located 6-degrees of freedom orientation and location of the weapon and of the trainee operating it, thus allowing the weapon to fire simulated projectiles for both direct fire and NLOS during live training. Using this tracking and a terrain model of the environment, the fully virtual projectiles and synthetic enemies are displayed on the trainee’s head mounted display overlaid on top of the real world and full blast effects and simulated damage are displayed allowing the soldier to adjust fire accordingly. Since the projectiles, weapon characteristics and enemy combatants are all simulated they can easily be changed to vary scenarios, new projectile types and future weapons. Additionally, turn-around time on scenarios is very quick allowing more training in shorter amount of time in any available live environment, without the need to schedule range time, Opposition Forces, training ammo or any other logistical requirements. AUGMENTED REALITY VIRTUAL PERSONAL ASSISTANT FOR TRAINING, MAINTENANCE, AND REPAIR 2014 IITSEC Paper No. 14031 Rakesh (Teddy) Kumar, Supun Samarasekera, Girish Acharya, Louise Yarnall, Zhiwei Zhu, Michael Wolverton, Vlad Branzoi, Glenn Murray, Nicholas Vitovitch, Ryan Villamil, Jim Carpenter SRI International Princeton, NJ The military trains a large pool of personnel skilled in maintaining and repairing a variety of complex equipment. The U.S. Army itself requires personnel for more than 130 different Military Operational Skills. Often these trained personnel are not available for repair and maintenance of critical low density equipment in deployed locations. Augmented Reality and Virtual Personal Assistance are technologies that can supplement live training to address the challenge of affordably training personnel. In this paper, we present the system design, hardware, algorithms and initial field results for a prototype training system AR-Mentor. The system is designed to act as a personal mentor to a user, providing human-like understanding and guidance. It provides a Heads-up and Hands-free experience. The user can train anywhere and also use the system for providing guidance during actual maintenance of the equipment. The experimental system consists of a compact computer, head worn cameras, microphone, ear-buds and eyewear. Virtual Personal Assistant technology is used to provide a real-time dialog and reasoning system that supports human-like interaction using spoken natural language. The reasoning system aims to recognize the user’s intent and provides feedback to the user. The feedback and interaction occurs both verbally and by engaging the Augmented Reality system to display icons and instructions visually on the user’s eye-glasses. The inserted visual objects appear as part of the live scene and are precisely aligned to the equipment. A formative evaluation indicated that the AR-Mentor system permitted individual learners to focus on their learning needs and reduced the perceived mental demand of learning the procedure. Checks into understanding showed no difference between learning with the AR-Mentor system, as compared to learning from an instructor, or a technical manual. The evaluation also indicated the need for alternative ways to design the AR-Mentor representations around complex procedural steps. Papers are available on the 2014 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2014 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1966 through 2014 may also be ordered through the www.iitsec.org portal. 43 2014 I/ITSEC Abstracts PERLS: AN APPROACH TO PERVASIVE PERSONAL ASSISTANCE IN ADULT LEARNING 2014 IITSEC Paper No. 14335 Michael Freed, Louise Yarnall, Jason Dinger, Melinda Gervasio, Adam Overholtzer, Mar Pérez-Sanagustin, Jeremy Roschelle, Aaron Spaulding SRI International Menlo Park, CA Adult learners in both military and civilian settings increasingly use mobile devices for “Pervasive Learning” (Banavar et al., 2000; Thomas, 2007), which occurs without classrooms, instructors, and training facilities. By expanding options for what, when, and how we learn, Pervasive Learning has the potential to remedy stubborn deficiencies of traditional instruction. The central feature of PERLS is a virtual personal assistant that supports selflearning by recommending specific content, general topics, and various learning actions based on learners’ interests, available time, and location. PERLS is intended to guide learners to resources located in both formal (closed corpus) and informal (open corpus) repositories. In this paper, we present the pedagogical design, user interface, system architecture, initial concept validation results, and field test goals for PERLS, a prototype PERvasive Learning System. The concept validation and field-testing take place in one civilian corporate context. The concept validation indicated that adult learners in the corporate setting favored limited use of “push” reminders to engage in learning and broader use of adaptive lists of content that have been intelligently informed by contextual data about their interests and available time for learning. Planned field tests will examine system functionality, usability, and impacts on self-learning habits around corporate onboarding content for new hires. THURSDAY, 4 DECEMBER, 2014 ROOM S320C EC-11 Networking Cross Domain Solutions: Cross Domain Solutions, Cloud 1330 Implementing Stateless Cross Domain Solutions to Continuously Maintain Security Assurances (14301) 1400 Cybersecurity Impacts of a Cloud Computing Architecture in Live Training (14120) 1430 Using Social Network Analysis to Model the Spread of Misinformation in Simulated Environments (14205) Notes 44 Papers are available on the 2014 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2014 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1966 through 2014 may also be ordered through the www.iitsec.org portal. 2014 I/ITSEC Abstracts IMPLEMENTING STATELESS CROSS DOMAIN SOLUTIONS TO CONTINUOUSLY MAINTAIN 2014 IITSEC Paper No. 14301 Christopher Huey, CISSP, OSCP Kelly Djahandari, CISSP, Charles Kristofek Parsons Corporation Northrop Grumman Information Systems Orlando, Florida Orlando, Florida The Combat Air Force (CAF) Distributed Mission Operations (DMO) Network uses cross domain solutions to interconnect networks operating at different security domains during scheduled training events. Implementation of cross domain solutions on the DMO Network helps achieve the CAF DMO vision of "train like we fight” to keep our air crews mission-ready. There is an increased risk that networked systems function with degraded security assurances caused by the system's continuous exposure to harmful actions such as inadvertent installation of malware (viruses, rootkits, spyware, worms), unauthorized changes made to the system security configurations, and unintended introduction of exploitable vulnerabilities caused by system users. Although cross domain solutions are designed to be resistant to attacks, it is prudent to ensure the system is operating in a known secure state to reduce the risk of exploitation of unidentified vulnerabilities. Maintaining a high level of security assurance is critical since cross domain solutions must be trusted to correctly and consistently adjudicate the release of data between two different security domains according to established security policies. A cross domain solution that consists of a read-only disk, no hard drive, and lacks writable non-volatile storage (stateless system) will provide an innovative and cost-effective approach to greatly reduce the risk of degraded security assurances. This paper discusses the need for evolution to a stateless cross domain solution and explains how a stateless cross domain solution can be implemented to maintain the required security assurances throughout system operations. This paper provides the technical and accreditation challenges associated with implementing a stateless cross domain solution. Finally, this paper describes potential solutions for mitigating security risks associated with stateless system implementations. CYBERSECURITY IMPACTS OF A CLOUD COMPUTING ARCHITECTURE IN LIVE TRAINING Graham Fleener U.S. Army PEO STRI Orlando, FL 2014 IITSEC Paper No. 14120 Dr. Cliff Zou University of Central Florida Orlando, FL Jason Eddy AIT Engineering Orlando, FL Today’s live training environment is comprised of many systems in various states of configurations with a limited ability to leverage shared services. The future of live training systems will evolve to a Training as a Service (TaaS) state to reduce overall operating costs, implement new technologies to improve the training experience, and centrally manage the training exercise of distributed training systems. With a TaaS approach to system architecture, a number of new cybersecurity and DoD Information Assurance requirements will need to be implemented in order to ensure the Confidentiality, Integrity, and Availability of DoD information Systems. Previous papers (Lanman and Linos, 2012) have outlined in greater detail the motivation and migration strategy for a pilot study on implementing TaaS within the Common Training Instrumentation Architecture (CTIA) used by the Army’s Live Training Transformation (LT2) Product Line. This paper will present a number of cybersecurity threats, challenges, requirements, and commercial best practices for secure operations as well as Certification and Accreditation (C&A) requirements of a TaaS approach. Threats not previously present in isolated system architectures will now need to be countered with appropriate defense mechanisms across physical and logical boundaries. This paper will describe and discuss cloud computing guidance for cybersecurity from the U.S. Army Chief Information Officer/G-6 guidance, National Institute of Standards and Technology (NIST), and the Defense Information Systems Agency (DISA). This paper will present a strategy for implementing commercial best practices to facilitate secure operations of a cloud computing approach to live training. Finally, the purpose of this paper is to provide an overview of the security requirements associated with cloud computing, document the certification process necessary to achieve an Authorization To Operate (ATO) for a cloud implementation, and discuss unique best practices associated with a PM TRADE implementation of a TaaS architecture. Papers are available on the 2014 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2014 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1966 through 2014 may also be ordered through the www.iitsec.org portal. 45 2014 I/ITSEC Abstracts USING SOCIAL NETWORK ANALYSIS TO MODEL THE SPREAD OF MISINFORMATION IN SIMULATED ENVIRONMENTS 2014 IITSEC Paper No. 14205 Paul Cummings ICF International Fairfax, VA Chalinda Weerasinghe Weerasinghe Research Group Clearwater, FL A central question for social interaction is to recognize the circumstances under which exchange of information will lead to the spread of misinformation (incorrect information) and how misinformation spread can be stopped. What is unclear is the importance of variables within networks in curtailing the spread of misinformation. Specifically, if we were trying to stop the spread of misinformation within certain network types (i.e. clustered, small world, scale-free) what network elements should we consider most important, given that we may not know where the misinformation is arising from? We pose this research question: what are the relationships between network types and misinformation spread inventions types? Using simulated models we find that only in the small world network setting do we see a statistical difference in the misinformation spread rate among the four intervention types (random placement, and targeting based on degree centrality, betweenness centrality and closeness centrality). We also find that the misinformation spread rate for the three network settings is different only in the case of the closeness centrality targeted intervention type and not in the others types. Next, we apply this model to a virtual world training scenario under which basic social network principles are taught to help soldiers recognize how to infiltrate networks that may cause misinformation spread. TUESDAY, 2 DECEMBER, 2014 ROOM S320F H-1 The Body Speaks – Stress and Workload 1400 Classifying Stress in a Mobile Environment (14195) 1430 Investigation of the Sensitivity of Physiological Performance and Subjective Measures for Identifying Changes in Novice Intelligence Analyst Workload (14035) 1500 Training with Adaptive Systems: Utility of Baroreflex Sensitivity (14297) Notes 46 Papers are available on the 2014 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2014 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1966 through 2014 may also be ordered through the www.iitsec.org portal. 2014 I/ITSEC Abstracts CLASSIFYING STRESS IN A MOBILE ENVIRONMENT 2014 IITSEC Paper No. 14195 Sara Dechmerowski, Brent Winslow, George Chadderdon, Tarah N. Schmidt-Daly, David Jones Design Interactive Inc. Oviedo, FL Over half of all Veterans suffer from stress-related illnesses; of particular concern is PTSD. In addition to supporting post-deployment stress treatment, it is critical to integrate stress inoculation training predeployment to teach proper coping mechanisms and prevent the PTSD cycle from starting. A challenge with developing such training is the objective, real-time monitoring of stress across trainees. Current methods for stress monitoring are laboratory-based (not mobile), and episodic in nature (e.g. self report). Wearable physiological sensors provide a quantitative assessment of stress (such as heart rate variability and electrodermal activity); however, the main challenge with these technologies is the lack of robust algorithms to classify stress in a mobile environment in real time. Physiological sensors are often activated by other inputs such as temperature and physical activity, and individual differences (e.g. age, gender, health status) and daily activities (e.g., physical movements, environmental changes, caffeine intake) pose a complex problem in achieving an accurate classifier. A review of several stress monitoring algorithms published in literature has been conducted and applied to a study designed to collect the high quality data necessary for modeling and development of a classifier that accurately detects stress in a mobile environment in real-time. The study procedures, results, and development of this algorithm are outlined, including use of unobtrusive hardware and robust logic to disseminate between psychological stress and physical activity. Although the main objective of developing a mobile classifier using non-invasive sensors to classify stress with over 85% accuracy was achieved, further refinement is needed to maintain the high level of accuracy across a variety of users and environmental conditions. Future research will include further accuracy refining through reduction in environmental noise and a smart algorithm to learn individual user stress thresholds. Applications for this research within the military and others are discussed. INVESTIGATION OF THE SENSITIVITY OF PHYSIOLOGICAL, PERFORMANCE, AND SUBJECTIVE MEASURES FOR IDENTIFYING CHANGES IN NOVICE INTELLIGENCE ANALYST WORKLOAD 2014 IITSEC Paper No. 14035 Lisa Tripp, Robert Nelson, Elliot Humphrey, Chad Tossell Air Force Research Laboratory WPAFB, OH Jennifer Winner, Jerred Holt Lumir Research Institute WPAFB, OH The United States Air Force has a vested interest in advancing intelligence, surveillance, and reconnaissance technologies. Although software and hardware testing is performed for these technologies to demonstrate functionality, only limited research has investigated the effect of these tools on human performance. This research describes a process for the identification of suitable metrics to assess the effectiveness of new ISR technologies. We used several factors to determine the potential suitability of candidate measures including their relative sensitivity, reliability, content validity, and task intrusiveness. Additionally, the sensitivity of several measures, including performance-based, physiological and subjective measures, for the discrimination between levels of difficulty of imagery analyst tasking were compared. Twenty participants from a school for training intelligence analysts volunteered. Real recorded footage from two imagery types, wide area motion imagery and full motion video, was presented to analysts in short video clips. Tasking for each clip was provided prior to viewing. Tasking was developed by a subject matter expert and validated by five career analysts who independently rated the tasking in terms of difficulty. Performance data showed a significant difference based on difficulty of tasking as predicted (F(1,19) = 220.32, p < .001), as did subjective difficulty ratings assessed by the NASA-Task Load Index (F(1,19) = 12.84, p < .01). The sensitivity of physiological data to difficulty was mixed. Significant differences based on difficulty rating were identified for fixation duration (F(1, 14) = 5.30, p = .037) and saccade duration (F(1, 14) = 15.13, p < .01). However, no significant differences were identified in heart rate or heart rate variability (p > .05). There were also no significant differences in indices of workload across imagery types. The suitability and applications of these measures for assessing intelligence analyst performance in simulated analyst operational Papers are available on the 2014 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the environments is discussed. I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2014 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1966 through 2014 may also be ordered through the www.iitsec.org portal. 47 2014 I/ITSEC Abstracts TRAINING WITH ADAPTIVE SYSTEMS: UTILITY OF BAROREFLEX SENSITIVITY 2014 IITSEC Paper No. 14297 Warren D. Franke, Amanda A. Anderson, Nir Keren, Andrew F. Lilja, Kevin M. Godby Iowa State University Ames, IA Significant resources have been invested toward the development of systems that adapt to user functional state in real-time and based on users’ physiological responses, where the user may be in a wide array of stressful situations. These adaptive systems are promising as platforms to enhance training effectiveness, yet progress to date has been somewhat limited. The physiological responses to a stressful situation have been characterized as “fight-or-flight” or “challenge vs. threat” responses. The cardiovascular changes associated with these responses are mediated by the autonomic nervous system and include both central (e.g., heart rate, stroke volume) and peripheral (e.g., blood pressure, total peripheral resistance) changes. Blood pressure (BP) is modulated acutely by the baroreflexes. Baroreceptors are stretch-sensitive mechanoreceptors located in the vasculature which provide negative feedback to the brain; changes in BP change this stretch and ultimately lead to changes in BP and heart rate (HR). Both physical exercise and mental stress can increase HR and BP. However, baroreflex sensitivity is unchanged with physical exercise and limited evidence suggests it is altered with mental stress. Changes in baroreflex sensitivity may therefore provide an objective marker for mental stress that HR- and BP-based markers cannot. Thus, real-time monitoring of baroreflex sensitivity may be the missing component for bridging the gap in developing an effective adaptive system. Consequently, the purpose of this study was to assess the extent to which baroreceptor sensitivity changes during acute physical stress (cold pressor test), laboratory-based mental stress (Stroop test, mental arithmetic, anagrams) and using a virtual reality environment, stressful occupationally-relevant “real-life” simulations. We will then propose a framework for the utilization of baroreflex sensitivity measures as a tool for assessing laboratory and occupational stressors in real-time. TUESDAY, 2 DECEMBER, 2014 ROOM S320F H-2 Shooting for Effective Virtual Training 1600 A Novel Approach to Determine Integrated Training Environment Effectiveness (14011) 1630 Pistol Skill Acquisition and Retention: A 3-Year Longitudinal Study (14042) 1700 Effective, Live, Virtual, and Constructive Training: Personnel Recovery’s Weeklong Experience with Integrated Sensor Technology (14216) Notes 48 Papers are available on the 2014 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2014 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1966 through 2014 may also be ordered through the www.iitsec.org portal. 2014 I/ITSEC Abstracts A NOVEL APPROACH TO DETERMINE INTEGRATED TRAINING ENVIRONMENT EFFECTIVENESS 2014 IITSEC Paper No. 14011 LTC Glenn A. Hodges Naval Postgraduate School Monterey, California This paper discusses the development and use of an analytical assessment methodology anchored in systems engineering principles, affordance theory, and human abilities, to measure the potential of integrated training environments (ITE) to effectively support training. An integrated training environment is defined here as any human in-the-loop training system that includes live, virtual, constructive or gamebased training aids, devices, simulators, or simulations (TADSS) alone or in combination, used to support the deliberate practice of skills for defined mission tasks. Empirical investigation of ITE is costly, lacks formal guidance, and is therefore often unreliable. Ad hoc studies, commissioned by individual organizations, constitute the current state of Army ITE evaluation. These assessments are often entirely based on subjective opinions gained through surveys, which produce results that are linked indirectly and loosely to the ITE. What is required is a repeatable, inexpensive, analytical approach to ITE assessment that bounds the potential of a given system to the support it provides to the deliberate practice of specific tasks. The results of this research include the development and use of the integrated training environment assessment methodology (ITEAM). ITEAM was used to evaluate the ability of several ITE to support the deliberate practice of specific tasks during training. During application, ITEAM consistently predicted where training was supported by an ITE and generally how well. ITEAM is offered as a tool to be used early in the material acquisition process to affordably define and verify the requirements of candidate ITE solutions for Department of Defense needs. PISTOL SKILL ACQUISITION AND RETENTION: A 3-YEAR LONGITUDINAL STUDY 2014 IITSEC Paper No. 14042 Gregory P. Krätzig Royal Canadian Mounted Police Regina, Saskatchewan Canada This paper will build on previous research designed to investigate the effects that pistol training, in a norecoil synthetic environment, has on skill acquisition, the transferability of this skill in situ (Krätzig, Parker & Hyde, 2011), and the long term implications on skill retention. Krätzig et al (2011) found that live-fire training was not necessary for pistol skills acquisition nor was it needed when testing occurred in a livefire setting. However, two areas of investigation was missing. The first was to measure performance after introducing live-fire before each Benchmark test. The second was to investigate the long term effects that this type of training has on pistol shooting skill retention (e.g., annual firearms recertification). This paper will present three follow-up lines of research. Twohundred and fifty-six Cadets [i.e., 128 Cadets (control group) vs. 128 Cadets (experimental group)] were used for this study, with ninety-six Cadets being trained in the synthetic environment. The three lines of research are: 1) The effects of this training on skill retention in the field for three consecutive years. 2) Will adding live-fire training before each test improve performance and what effect does this have on skill retention in the field? 3) Results of a replication study. Although evidence was found that skills transfer from a synthetic training environment to a live-fire setting (Krätzig, et al., 2011), unknown were the long term effects on skill retention, and as such results of a 3year longitudinal study will be reported. Additionally a potential confound was identified following the Final Benchmark Test from the Krätzig et al (2011) study. Krätzig argued that because the first time these Cadets fired a live-fire weapon was during their Benchmark tests, that the unfamiliarity of the recoil, concussive blast, noise, etc resulted in lower scores and an increase in the failure rate during the Benchmark tests. In an effort to determine if overall performance could be improved, it was decided that live-fire training would occur preceding each Benchmark test. These results will be discussed in full. There is increasing evidence that supports integrating technology into the basic 24-week training program; however, it was important to replicate the Krätzig et al., (2011) study. The third area of discussion will present the results of the replication study. Papers are available on the 2014 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2014 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1966 through 2014 may also be ordered through the www.iitsec.org portal. 49 2014 I/ITSEC Abstracts EFFECTIVE LVC TRAINING: PERSONNEL RECOVERY’S EXPERIENCE WITH INTEGRATED SENSOR TECHNOLOGY 2014 IITSEC Paper No. 14216 Curtis Wray, Mark Speed and Timothy Rodabaugh Ball Aerospace & Technologies Corp Fairborn, Ohio Ms. Kristen Barrera Warfighter Readiness Research Division 711 Human Performance Wing Wright-Patterson AFB, Ohio Special operations training presents a unique challenge for exploring the application of live, virtual, and constructive (LVC) training opportunities. Personnel Recovery (PR) operators (Pararescue, Combat Rescue Officers, and Survival, Evasion, Resistance and Escape) have specialized and widely varying training needs placing unique requirements on the training system. The objective is to carry out meaningful training and therefore the training system itself must be flexible and minimally invasive to the trainee. Present training of PR operators typically does not exploit modern training systems. By augmenting the PR operators training with LVC technology and rich time-synchronized after action review capabilities, training can be far more effective. The Air Force Research Laboratory has extensive experience in research and development (R&D) for fast jet LVC. This paper discusses AFRL’s efforts to extend LVC development to the PR domain. The LVC Sensor Integration for Data Fusion in Operations and Training (SIDFOT) effort presents unique challenges for instrumenting live participants, collecting physiological metrics, observing and collecting data for the training exercise and robustly supporting after action review. This paper summarizes the recent efforts in integrating PR training into an LVC research infrastructure. The paper is divided into sections that cover newly integrated LVC technology, after action review, the PR training scenario and method, and concludes with results from the final PR demonstration. Each training scenario was performed in two parts, one with and one without the technology augmentation. By comparing the results, the authors were able to assess the overall value of LVC technology augmentation to training. Effectiveness results, with an emphasis on after action review, are further broken down into categories exposing which LVC capabilities and technologies yield the greatest gains in training effectiveness. WEDNESDAY, 3 DECEMBER, 2014 ROOM S320F H-3 A Cornucopia of Human Behaviors 0830 In Search of Interoperability Standards for Human Behavior Representations (14027) 0900 Factors Impacting Performance in Competitive Cyber Exercises (14108) 0930 Cognitive Processing Considerations of the Small Unmanned Ground Vehicle (14134) Notes 50 Papers are available on the 2014 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2014 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1966 through 2014 may also be ordered through the www.iitsec.org portal. 2014 I/ITSEC Abstracts IN SEARCH OF INTEROPERABILITY STANDARDS FOR HUMAN BEHAVIOUR REPRESENTATIONS 2014 IITSEC Paper No. 14027 Glenn Gunzelmann, Chris Gaughan U.S. Air Force/Army Research Laboratory, USA Wim Huiskamp, Karel van den Bosch Steven de Jong TNO, The Netherlands Thomas Alexander FKIE Human Factors, Germany Agostino G. Bruzzone, Alberto Tremori DIME University of Genoa, Italy There is a long history of research to create capabilities that address the need for human behaviour representations in training simulations and other M&S application domains. In training, human behaviour models have applications as synthetic teammates and adversaries, but can also be used as a representation of the state of the trainee and as synthetic instructors to increase the effectiveness of the training enterprise as a whole. They are essential components for achieving the goals for training simulations and for Live, Virtual, Constructive (LVC) training, including affordability, availability, and credibility. Over the last two decades, numerous formalisms and architectures for modelling cognition, performance, and other relevant characteristics of the human being have emerged, and the capabilities and applications have expanded dramatically. However, models vary along many dimensions, including fidelity, application domain, underlying modelling formalisms, and behavioural repertoire. This diversity leads to critical challenges with respect to interoperability and reuse, in particular the integration of component models into a comprehensive behaviour model, and the integration of behaviour models into simulation environments. The challenges are further complicated by a lack of standards for human behaviour modelling, leading to brittle models, lack of reusability, and increased costs driven by the requirements of model integration and reengineering. In this paper, we discuss the need for human behaviour modelling, its role in supporting affordable, available, and credible training experiences in simulation and LVC environments, and propose a reference architecture to enable interoperability standards that support a variety of models serving a diverse set of purposes, both within and beyond the training domain. The authors represent a North Atlantic Treaty Organization (NATO) Modelling and Simulation Group (NMSG) activity focused on developing a baseline reference architecture and interoperability standards for human behaviour modelling to facilitate the creation and integration of human behaviour representations into simulation. FACTORS IMPACTING PERFORMANCE IN COMPETITIVE CYBER EXERCISES 2014 IITSEC Paper No. 14108 Austin Silva, Jonathan McClain, Theodore Reed, Benjamin Anderson, Kevin Nauer, Robert Abbott & Chris Forsythe Sandia National Laboratories Albuquerque, NM Many opportunities are available for training that involves participation as either individuals or teams in competitive events. Cyber security has proven conducive to this form of training. In competitive cyber security exercises, participants are usually provided with standardized hardware and software, including various software tools for cyber forensic analysis. Generally, performance is assessed on the basis of points awarded for completing challenges presented to the participants. Ideally, through thorough instrumentation of the software environment, instructors and test coordinators would be provided with detailed data concerning the performance of individual students, as well as their unique training needs. The research described here provides an illustration of such instrumentation implemented within the context of a competition-based cyber security exercise (Tracer FIRE). The study considered factors that contributed to successful performance within the competition. Emphasis was placed on the use of software tools by participants, including tools provided by the exercise coordinators and tools acquired online by participants during the event. Resulting findings provide the basis for recommendations to competition coordinators regarding key facets of the software environment and cues that individual participants are struggling and there is need for training intervention. Papers are available on the 2014 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2014 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1966 through 2014 may also be ordered through the www.iitsec.org portal. 51 2014 I/ITSEC Abstracts COGNITIVE PROCESSING CONSIDERATIONS OF THE SMALL UNMANNED GROUND VEHICLE 2014 IITSEC Paper No. 14134 Victor J. Ingurgio ARI-Fort Benning Fort Benning, GA Richard Catrambone Georgia Institute of Technology Atlanta, GA Richard L. Wampler Northrop-Grumman Corporation Columbus, GA Handheld applications (apps), such as those run on Android and iPhone devices, hold the possibility of revolutionizing military training by increasing the availability and engagement of training material. This paper describes progress on software design and development towards a general framework for deploying Android training apps. A primary objective is to allow nonprogrammers to reuse existing content to create training apps that make full use of the capabilities offered by mobile devices. The described prototype implementation includes a web page where the end user fills out a form, uploads content, and receives an email with a link that they can follow (and share with others) to download their app directly to their device. The main contributions of this paper are: The requirements that led to the framework design, the description of the implemented framework, and a summary of qualitative feedback received from targeted demonstrations. While this framework has been developed with a focus on military training, it is broadly applicable in a civilian educational setting as well. WEDNESDAY, 3 DECEMBER, 2014 ROOM S320F H-4 Plane, Train and Automobile 1030 Leveraging Simulation to Augment Risky Driving Attitudes and Behaviors (14004) 1100 Simulation-based Analysis of the Human Factors related to Autonomous Driving (14006) 1130 The Virtuous Circle and Contextualized Knowledge Elicitation: Application of a New Paradigm for Job Analysis (14347) Notes 52 Papers are available on the 2014 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2014 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1966 through 2014 may also be ordered through the www.iitsec.org portal. 2014 I/ITSEC Abstracts LEVERAGING SIMULATION TO AUGMENT RISKY DRIVING ATTITUDES AND BEHAVIORS 2014 IITSEC Paper No. 14004 Karen L. Morris Gregory A. Fabiano Kevin F. Hulme Center for Children and Families Counseling, School, and Educational Psychology NYSC EDII Buffalo, NY Buffalo, NY Buffalo, NY Young, novice drivers continue to be responsible for a disproportionate amount of negative driving outcomes. A novice driver’s lack of: i) exposure, ii) semantic knowledge of driving situations, and iii) understanding of risky situations make them particularly vulnerable to costly mistakes while driving. Texting while driving (TWD) is a behavior commonly engaged in by novice drivers that greatly increases the risk for accidents, injuries and mortality. Cell phone use while driving causes deficits in performance (e.g., impaired attention to signs; braking and lane positioning deficits due to visual, motor, and cognitive distraction). While many drivers recognize that TWD is a serious problem, many admit to engaging in the behavior frequently. Studies have demonstrated that drivers perceive their own distracted driving performance to be better than their actual performance. This suggests that drivers may be engaging in dangerous behavior because they believe it affects the driving performance of others, but not their own. This is a major ongoing public health concern. Past studies have suggested that receiving concrete performance feedback can correct perceptions of risk of driving while engaging in a distracting task, and improve subsequent driving performance. In this regard, Simulation can serve an effective tool for Education and Training. Accordingly, the current study leverages a high fidelity driving simulator to provide performance feedback for a pilot cohort of novice adult drivers while driving distracted. The primary goal is to change attitudes towards and subsequently reduce TWD behavior with the use of the performance feedback during the simulated TWD exercise. Along with the simulator-acquired data and graphs (e.g., speed, lane position), TWD behaviors are measured objectively with a performance monitoring “Car Chip” device installed within each participant’s vehicle during the study observation period. Car Chip records including the dates and times of each participant’s drives are compared against each participant’s text messaging records (containing dates and times of texts sent or received) for any overlap, objectively measuring in-vehicle TWD behavior. The current study presents a novel approach for evaluation and intervention to reduce distracted driving behaviors specifically for the most at-risk driving population. A VALIDATED AND INTEGRATED SIMULATION FRAMEWORK FOR HUMAN FACTORS ANALYSES Yunfei Hou, Jingyan Wan, Yunjie Zhao University at Buffalo, Buffalo, NY 2014 IITSEC Paper No. 14006 Kevin F. Hulme NYSCEDII University at Buffalo, Buffalo, NY Changxu Wu, Adel Sadek, Chunming Qiao University at Buffalo, Buffalo, NY Transportation simulation researchers commonly institute two distinct simulation platforms that are often implemented independent of one another. Traffic Simulation models emulate the macroscopic or mesoscopic behavior of ground vehicles, while Driving Simulators are used to examine microscopic driver behavior within a virtual environment. This research sees the integration of these heterogeneous simulation platforms, which broadens the range of applications for which both simulator types are applicable. The integrated simulation framework has been validated by having several human subjects drive a segment of a signalized arterial in both the artificial environment and on the corresponding real-world roads, during (simulated and actual) rush hour traffic. Various data is collected within the integrated simulation framework, including timestamp, position, velocity, and accelerations, and comparable data is collected (and compared) when the human subjects drive the actual roads. The described framework is then deployed to focus on Human Factors (e.g., driver acceptance and preference) associated with autonomous control features anticipated in next-generation vehicles. In our experiments, participants were asked to assign the headway to a minimum value that they could “tolerate” (i.e., based on workload, confidence, comfort, safety and acceptance). The results demonstrate that most drivers prefer spacing between vehicles by relying on their judgment on distance, rather than headway (time). Future technology will be able to support autonomous vehicle operations, most likely with an evolving trajectory of acceptance, and the human factors element of accepting the technology may lag the deployment of the technology itself. Accordingly, simulator-based efforts to identify human tolerances on the roads have the potential to help to accelerate the adoption of these advanced autonomous technologies. This is the primary motivation for this study, which will help to inform the design of future autonomous vehicle applications, and will serve as a reference point for optimizing the route capacity of next-generation transportation systems. Papers are available on the 2014 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2014 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1966 through 2014 may also be ordered through the www.iitsec.org portal. 53 2014 I/ITSEC Abstracts THE VIRTUOUS CIRCLE AND CONTEXTUALIZED KNOWLEDGE ELICITATION: APPLICATION OF A NEW PARADIGM FOR JOB ANALYSIS 2014 IITSEC Paper No. 14347 Sterling Wiggins, Michael J. Keeney, Webb Jennifer Pagan Stacy, Jeffrey M. Beaubien Naval Air Warfare Center, Aptima, Inc. Training System Division Woburn, MA Orlando, FL Amy Bolton Office of Naval Research Arlington, VA Landing on the deck of an aircraft carrier is one of the most difficult and dangerous tasks that a Naval aviator must perform. Maritime Augmented Guidance with Integrated Controls for Carrier Approach and Recovery Precision Enabling Technologies (MAGIC CARPET) is a technology intended to make carrier landing performance better and safer, and to reduce pilot workload. The workshop described in this report included a set of contextualized knowledge elicitation sessions that provided preliminary multi-faceted evidence that MAGIC CARPET leads to improved performance during landings and to lower participant workload. Contextualized knowledge elicitation collects a combination of system-generated data and selfreports together in real-time. The combination of system-generated data and self-reports can provide cues to guide investigations about perceptual-cognitive skills required for successful task performance in highconsequence environments. Self-reports can highlight where to look within voluminous system data to gain insights about operator or system performance. Similarly, system data can indicate where verbal follow-ups can provide additional context about the objective data that were collected. The workshop was held at the Manned Flight Simulation operation at Naval Air Station Patuxent River. Six Naval Aviator participants, representing various F/A-18 experience levels, plus two non-pilot engineers used the simulator to conduct carrier landings using both conventional and MAGIC CARPET technology. Participant and Landing Signal Officer (LSO) reports as well as physiological and simulator-based measures showed a strong, noticeable, positive effect of MAGIC CARPET on landing performance. Participants reported dramatically reduced workload and LSOs reported that MAGIC CARPET made lessexperienced participants perform as well as experienced pilots. These subjective participant observations were borne out by objective measures. Finally, the workshop provided rich information about a future more formal experiment to assess the impact of MAGIC CARPET on pilots and on the pilot training pipeline. WEDNESDAY, 3 DECEMBER, 2014 ROOM S320F H-5 See, Hear and Speak – No Evil Assessments 1400 Serious Game User Data Analysis and Visualization: Savoring the Breadcrumbs (14377) 1430 Sonification: The Sound of Big Training Data (14261) 1500 Creating a Learning Infrastructure Where Every Soldier Can Be an Instructor (14124) Notes 54 Papers are available on the 2014 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2014 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1966 through 2014 may also be ordered through the www.iitsec.org portal. 2014 I/ITSEC Abstracts SERIOUS GAME USER DATA ANALYSIS AND VISUALIZATION: SAVORING THE BREADCRUMBS Brandt Dargue Boeing Research & Technologies St. Louis, MO 2014 IITSEC Paper No. 14377 Dov Jacobson John Sanders GamesThatWork Historical Online Learning Foundation Atlanta, GA Louisville, KY Following the evidence of research in critical thinking and cognitive bias training, we developed training designed to demonstrate people’s decisions and actions affected by cognitive bias or elicit a bias in the player. Ideas were collected from and refined by experts with diverse backgrounds distributed geographically using an innovative solution. We then developed a video game that used multiple scenarios to teach cognitive bias recognition and mitigation. A learning and training effectiveness study indicated that the game was effective for learning although results were inconsistent for the different cognitive biases addressed by the game. The game recorded detailed data about scenes, scenarios and decisions each player made in the game. Called “breadcrumbs”, this data detailed the path every player took. Traditional statistical analytic techniques tend to be clumsy instruments for breadcrumb analysis. Additionally, early aggregation and dimension reduction make the data more tractable but less meaningful. This paper details specific examples of how the breadcrumbs – paired with the study data – provided valuable answers in pinpointing areas to improve the game’s learning effectiveness. The paper provides enough background information on the subject to enable the audience to appreciate the difficulty in cognitive bias training effectiveness and understand the examples shown. The majority of the paper discusses the data, the analysis, and the innovative data visualization techniques used. We discuss approaches that may prove more appropriate to extracting useful information from breadcrumb trails than traditional statistical analytic techniques. The audience will gain an understanding of the value of testing, data collection, and data visualization in training, education, simulations, and serious games. The paper will conclude with a discussion on using the techniques to improve the small batch testing in serious game development. SONIFICATION: THE SOUND OF BIG TRAINING DATA 2014 IITSEC Paper No. 14261 Nat Napoletano Lockheed Martin, MST Akron, OH Instructor assisted warfighter training requires a system that allows the instructor to monitor individual and team progress while guiding the students to preparedness. Traditional instructor stations rely heavily on visualizations of the team’s geographical position and status, while confining the use of sound to voice communications and warning messages. Our experience of sound is unlike any of our other senses in its immediate temporal nature and speedy presentation of massive information. Since sound can be used to create a unique cognitive view of a team’s situation, by underusing sound, we may be discarding an opportunity to inform the instructor about student performance in numerous domains. The emerging technology of “Big Data Analytics” offers the promise of hastening and deepening the warfighter’s training progress while reducing training costs. Static data is most familiar to analysts who are developing sophisticated tools to extract, analyze and visualize important features. Streaming data is different in that it emerges in real time, eventually expires and demands immediate attention to be of optimal use. It’s temporal in a way that resembles sound and the human auditory system is uniquely positioned to analyze streaming data. Sonification is the technique of turning data into sound. This paper presents the results of a study examining three computer based sonification tools developed by the author and designed to render mission activity into sound. The sonifications represent diverse techniques designed to sonify individual and team metrics for mortalities, damage, weapons skills and accuracy, fuel status, emergencies and communications usage. This paper demonstrates that the concept is practical, potentially effective and notes what techniques were superior. This paper reviews the knowledge gained from this evaluation and presents a framework for future experimentation designed to collect statistical data from a larger community of users. Papers are available on the 2014 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2014 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1966 through 2014 may also be ordered through the www.iitsec.org portal. 55 2014 I/ITSEC Abstracts CREATING A LEARNING INFRASTRUCTURE WHERE EVERY SOLDIER CAN BE AN INSTRUCTOR 2014 IITSEC Paper No. 14124 Ed Sims, PhD, Irene T. Boland, PhD Dan Silverglate, Jeff Cashion Vcom3D, Inc. Orlando, FL Rodney Long, Charles Amburn US Army Research Laboratory, Human Research and Engineering Directorate, Simulation and Training Technology Center Orlando, FL In recent years, web sites featuring user-created content have become some of the most popular sources of information for the general population. Users consult Angie's List and Yelp! to locate vendors and services, DIY Network to learn how to fix or create something, Wikipedia for information on more than four million topics and numerous LinkedIn communities of practice to enhance their professional skills and networks. Fourteen of the twenty top web sites are populated in part or entirely by content created by users. By contrast, the collaborative support networks for warfighters are often fragmented, difficult to access and navigate and limited in useful content. And when experienced warfighters report lessons learned in the field, it can take two years or more for these lessons to be reflected in formal training. This often results in gaps between official training and best practice. Under the Army Research Laboratory's Soldier-Centered Army Learning Environment (SCALE) program, a social media test bed was developed to identify crowd-sourcing strategies that can be adopted to ignite a similar revolution in military knowledge management. Our research has identified technologies, affordances, incentives and user attitudes that have helped to create the wealth of accessible user-generated knowledge available on the World Wide Web. In this paper, we will discuss our research and propose changes to Army technology and organizational culture that could improve the speed and effectiveness of managing and disseminating crowd-vetted knowledge for performance support. THURSDAY, 4 DECEMBER, 2014 ROOM S320F H-6 Shocking Medical Assessments 1330 Quantitative Assessment of Combat Casualty Skills (14191) 1400 Assessment Instrument Validation for Critical Clinical Competencies: Pediatricneonatal Intubation and Cholinergic Crisis Management (14232) 1430 A Decision Support System Predicting Imminent Cardiovascular Shock (14343) Notes 56 Papers are available on the 2014 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2014 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1966 through 2014 may also be ordered through the www.iitsec.org portal. 2014 I/ITSEC Abstracts QUANTITATIVE ASSESSMENT OF COMBAT CASUALTY SKILLS 2014 IITSEC Paper No. 14191 Christine Allen, Ph.D. & Mark Mazzeo Brian Goldiez, Ph.D. & Amanda Army Research Laboratory (ARL) Human Romeu Research and Engineering Directorate (HRED) University of Central Florida (UCF) SFC Paul Ray Smith Simulation and Training Institute for Simulation and Training Technology Center (STTC) (IST) Thomas Pingel Joint Base Lewis McCord (JBLM) Medical Simulation Training Center (MSTC) Evaluating proficiency in combat casualty training includes the assessment of hands-on training with mannequins through instructor observation. The evaluation process can suffer due to the subjective nature of the assessment: differences between instructor rating schemas, student to instructor ratios, and time to observe individual student performance. Because combat casualty care requires timely and accurate assessment for medical interventions, evaluators can look at the trainees’ physical actions (e.g., hand motion) to assess proficiency, as seen in suturing literature. The Lempel Ziv (LZ) complexity index is then used to assess proficiency. The LZ algorithm reduces complex strings of data (i.e., hand motion) to a string of 1’s and 0’s. The string is then broken into small “unique” strings that are grouped together. The pattern formed is a measure of performance with more complex patterns per unit of time indicating expertise. Expanding the current state of the art, experimentation occurs using several different precision tracking devices that are unobtrusive and require limited setup. During this effort, student hand motion is tracked and digitally stored as participants complete multiple tasks part of a cricothyroidotomy (emergency airway procedure in the neck). Motion data is subsequently processed using an algorithm adapted for text compression (LZ algorithm). Data has been gathered from nearly 100 military combat medic trainees at Joint Base Lewis McChord (JBLM) Medical Simulation Training Center (MSTC). Participant hand acceleration data from an emergency surgical cricothyroidotomy reveals a statistically significant difference in ability among different expertise levels. The higher the LZ score and self reported expertise level, the better the participant performed. The results show that when presented with demographic and video performance-based data, it is possible to gauge experience using LZ scores. ASSESSMENT INSTRUMENT VALIDATION FOR CRITICAL CLINICAL COMPETENCIES: PEDIATRICNEONATAL INTUBATION AND CHOLINERGIC CRISIS MANAGEMENT 2014 IITSEC Paper No. 14232 Madsen JM, Hurst CG Talbot TB U.S. Army Medical Research Telemedicine & Advanced Institute for Chemical Defense Technology Research Center (USAMRICD) (TATRC) Aberdeen, MD Fort Detrick, MD Background: Military and civilian first-responders must be able to recognize and effectively manage casualties that necessitate immediate application of critical clinical competencies. Two examples of these critical competencies are the clinical management of injuries resulting from nerve agents and difficult intubation, especially for pediatric or neonatal patients. The opportunity to learn and practice the necessary skills for these rare, but urgent, situations is complicated by the limited ability to replicate essential situational factors that influence performance in the applied clinical environment. Simulation-based training may resolve some of these challenges, however it is imperative that evidence be captured to document the achievement of performance competencies in the training environment that transfer to applied clinical care. The purpose of this study was to establish psychometric characteristics for competency assessment instruments associated with two such critical competencies: management of cholinergic crisis and pediatric-neonatal intubation. Methods: To inform the development of assessment instruments, we conducted comprehensive task analyses across each performance domain (knowledge, performance). Expert review confirmed content validity. Construct validity was established using the instruments to differentiate between the performance abilities of practitioners with variable experience (novice through expert). Purposively selected first responder subjects for pediatric-neonatal intubation (N=214) and cholinergic crisis management (N=123) were stratified by level of experience performing the requisite clinical competencies. All subjects completed knowledge and performance assessments. Reliability was established using test-retest (Pearson correlation) and internal consistency (Cronbach’s alpha) for knowledge and performance assessments. Results: Significantly higher scores for subjects with greater levels of experience, compared to those with less experience established construct validity for each assessment instrument (p < .01). Significant correlations between test-retest outcomes indicated measurement reliability p < .01. Cronbach’s alpha for knowledge and performance scores demonstrated excellent internal consistency. Conclusions: Psychometric evidence establishes the value of assessment for identifying and remedying critical competency performance gaps. Andreatta P, Klotz J University of Minnesota Medical School Minneapolis, MN Papers are available on the 2014 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2014 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1966 through 2014 may also be ordered through the www.iitsec.org portal. 57 2014 I/ITSEC Abstracts A DECISION SUPPORT SYSTEM PREDICTING IMMINENT CARDIOVASCULAR SHOCK 2014 IITSEC Paper No. 14343 W. Andrew Pruett, Leland D Husband & Robert Hester University of Mississippi Medical Center Jackson, MS The human dynamical response to hemorrhage is complex and difficult to predict. For medical personnel involved in a triage situation, correct prioritization of patient is of paramount importance. In this paper, we present a decision support system (DSS) whose purpose is to provide warning of imminent shock/decompensation. As inputs, the system utilizes only rudimentary clinical measurements: heart rate, blood pressure, respiratory rate, skin temperature. A human experiences three phases of hemorrhagic shock: an initial tachycardic, a compensatory phase, which is followed by a bradycardic decompensating phase and finally a tachycardic irreversible decompensation that leads shortly to death. Recognizing that most triage situations will involve individuals in the second phase, we used the progression into the final tachycardia as the observational endpoint. The DSS is a function constructed through machine learning techniques (support vector machines). The function takes serial readings of standard clinical measurements as inputs that are transformed into a simple signal that indicates whether decompensation is imminent. The measurements in this case are drawn from an in silico population. The population is generated using HumMod, an integrative model of human physiology. HumMod, as originally created, is a deterministic model. We have converted HumMod to a population model by allowing model parameters to vary uniformly. This proof of concept is described in a recent paper (PLoS One, PMID:24058546). The constructed model classifies a data set as decompensating within two minutes or not with an accuracy of 93%, and a 70% accuracy on these patients that will decompensate. These facts indicate that, despite requiring minimal inputs, the model is a potent tool for predicting imminent irreversible cardiovascular shock in a manner that allows medical professionals to offer appropriate intervention. In a triage situation, such a model would allow for improved prioritization of patient needs. TUESDAY, 2 DECEMBER, 2014 ROOM S320A P-1 Managing Resources at Home and Abroad 1400 Resource Implications of the Difference between Models and Simulations (14020) 1430 COTS to Capability: Lessons Learnt from UK MOD Research Programme (14115) 1500 Perspectives on Exportability and Program Protection in Virtual Training Systems (14265) Notes 58 Papers are available on the 2014 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2014 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1966 through 2014 may also be ordered through the www.iitsec.org portal. 2014 I/ITSEC Abstracts RESOURCE IMPLICATIONS OF THE DIFFERENCE BETWEEN MODELS AND SIMULATIONS 2014 IITSEC Paper No. 14020 Thomas J. Yanoschik SAIC / Maneuver Battle Lab Fort Benning, Georgia The purpose of this paper is to argue that given the constrained fiscal environment that the Department of Defense (DoD) is facing, mid-level policymakers must consider whether training or experimentation objectives can be met with low fidelity models rather than high fidelity simulations. In order to do this, they must understand perhaps the most basic lesson of modeling and simulation (M&S)—the difference between a model and a simulation. The paper will begin with a discussion of the difference between the terms and show they are often (incorrectly) used interchangeably. It will then transition to a case study where the Maneuver Battle Lab (MBL) and the Combat Developments Division (CDD) of the U.S. Army's Maneuver Center of Excellence (MCoE) conducted a short suspense wargame for which a specific simulation was requested (out of a lack of knowledge of other available tools) but the desired endstate was achieved through the use of a low fidelity model. The conclusion is, for some training and experimentation cases, the DoD save significant resources through the use of low fidelity models while still achieving their objectives to standard. On the surface, a simple discussion (tutorial) of the differences between models and simulations would not be worthy of discussion, but under fiscal constraints it is imperative that M&S professionals ensure that policymakers understand the differences and how differentiating between the two may result in a significant savings of resources. The paper will also emphasize the point that selection of the proper tool, be it a model or a simulation, should be based on the experiment or training objectives rather than selecting the tool and then determining which objectives can be achieved. The paper will end with areas for continued research. COTS TO CAPABILITY: LESSONS LEARNT FROM UK MOD RESEARCH PROGRAMME 2014 IITSEC Paper No. 14115 Kent, J.R., Stafford, A., Nicholls, A.P. QinetiQ Farnborough, Hampshire, UK Shawl, C Dstl Portsdown West, Hampshire, UK The future of training involves simulation, which is often delivered by Commercial Off-The-Shelf (COTS) products. This principle was embraced by the United Kingdom (UK) Ministry of Defence (MOD) in 2010, under its Strategic Defence and Security Review (SDSR), and heralded the beginning of a paradigm shift in the way the MOD customer viewed simulation and COTS solutions. Given budgetary constraints and the need for a flexible, adaptive training capability in support of future military operations, the commitment to embrace COTS is a bold and sound step. However, whilst COTS offers obvious advantages, there is a perception that COTS provides the entire answer, and that procuring a training capability is as simple as walking into a store, picking a training solution from the shelf, taking it home and plugging it in. Unfortunately, although this approach can work for commodity items, it’s not always suitable as the basis for developing mission-critical training capability. In particular, the technical specification or level of innovation in an COTS product are not the only things that customers should consider when contemplating their options. They need to ask if they have considered the implications for meeting the training objectives, technical integration, safety, business or procurement or commercial processes, and legislative compliance. Does the training task really need a 6 Degree of Freedom motion platform? Does a foreign product meet your country’s safety legislation? Can the product be easily integrated with existing solutions? Asking the right questions early can save time and money and avoid disappointment. This paper reports the lessons-learnt during a series of training-related Technology Demonstrators undertaken under a MODfunded research programme investigating COTS. The lessons are presented in a simple check-list to help providers and customers manage and mitigate risks early in planning and delivery phases, helping to maximize the benefits gained from exploiting COTS. Papers are available on the 2014 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2014 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1966 through 2014 may also be ordered through the www.iitsec.org portal. 59 2014 I/ITSEC Abstracts PERSPECTIVES ON EXPORTABILITY AND PROGRAM PROTECTION IN VIRTUAL TRAINING SYSTEMS 2014 IITSEC Paper No. 14265 Michael Coleman & Ricky Denny Naval Air Warfare Center, Training Systems Division Orlando, Florida, USA Department of Defense (DoD) and industry acquisition integrated product teams delivering virtual training systems to international customers must consider exportability and program protection issues common to, and often beyond, those of the corresponding live platforms. DoD Instruction 5000.02 requires DoD program managers to consider exportability and program protection throughout the acquisition lifecycle, ensuring the ability for international partners to procure defense articles while mitigating risks of potential loss of critical program information or technology to potential adversaries. Virtual training systems may contain classified military information, controlled unclassified information, or proprietary information required to replicate or simulate the live platform and its behavior in a synthetic environment. DoD’s ability to provide Government-furnished information for International Armament Cooperative Programs and Foreign Military Sales programs is constrained by numerous DoD policies and issuances as well as federal law. Incorrect assumptions by industry, DoD, and international customers regarding DoD’s ability to provide classified military information, controlled unclassified information, or proprietary information may lead to cost and schedule overruns and inability to provide capabilities previously advertised to the customer. This paper defines perspectives on exportability and program protection in the DoD acquisition lifecycle and discusses the relevance of these perspectives to acquisition of virtual training systems. After defining methods of international acquisition of defense articles, the paper aggregates numerous DoD issuances regarding exportability and program protection into perspectives that DoD acquisition personnel may reference in drafting documents and conducting other program activities relating to virtual training system acquisition. The paper concludes with recommendations for DoD, industry, and international customers to consider with the mindset of delivering a valid training system within customer cost and schedule constraints. TUESDAY, 2 DECEMBER, 2014 ROOM S320A P-2 Commonality and Data Sharing in the LVC Environment 1600 LVC, Translating DoD Policy into Action (14059) 1630 Data Sharing: The Standard Specification is Just the Start (14130) 1700 Establishing Sharing for Geospatial Environment Data (14255) Notes 60 Papers are available on the 2014 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2014 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1966 through 2014 may also be ordered through the www.iitsec.org portal. 2014 I/ITSEC Abstracts LVC, TRANSLATING DOD POLICY INTO ACTION 2014 IITSEC Paper No.14059 LCDR Daniel Cain, USN; CAPT Robert Snyder, USN (Ret.) OPNAV N980T Arlington, VA “I don't know what the hell this "logistics" is that Marshall is always talking about, but I want some of it.” - Admiral E. J. King (1942). As with WWII logistics, today’s Services’ leadership also “…want some of it…” when referring to Live, Virtual and Constructive (LVC) capabilities. They use the term ‘LVC’ to conceptualize a futuristic rendition of affordable, net-centric warfare training. However, current DOD policy on LVC minimizes actionable direction and definition that is needed to ensure a Joint as well as Service approach to LVC training. For example, DOD Directive 1322.18 Military Training policy does not identify an LVC Service lead, nor does it provide any guidance or standardization to ensure inter-Service LVC interoperability. Also, key technical elements such as a 5th generation waveform and security encryption have been left to each Service to solution/innovate independently. As a result, each Service has separately invested in LVC Modeling and Simulation (M&S). These individual, costly approaches are a barrier to interservice LVC compatibility. Perhaps DOD, as well as individual Service LVC policy should include direction to exploit an integrated LVC approach to both Training and Test and Evaluation (T&E) requirements. In the past, the Services addressed separately LVC M&S investments to support either Training or T&E requirements. A common investment strategy to both Training and T&E requirements coupled with a cooperative LVC strategy would assure affordable inter-Service as well as Training and T&E LVC development. This paper will first provide some background into the LVC journey from a Naval Aviation perspective. Next, the paper will identify key barriers to interservice LVC implementation. Finally, the paper will propose a clarified DOD-wide LVC definition along with policy direction to overcome LVC barriers and facilitate the translation of LVC policy into actionable, coherent, funded Programs of Record. DATA SHARING: THE STANDARD SPECIFICATION IS JUST THE START 2014 IITSEC Paper No.14130 Robert F. Richbourg & George E. Lukes Institute for Defense Analyses Alexandria, Virginia Data sharing across multiple lines of effort is an often-cited component of reducing costs, improving efficiency, supporting interoperability, and providing other potential benefits. However, achieving a state where data can be readily shared is far from trivial and, as a first step, requires standards to be universally accepted among the data users. To achieve real success, many other steps must follow. The Multinational Geospatial Co-production Program (MGCP) is an international cooperative effort where 32 nations together are coordinating the production and sharing of digital geospatial data that will eventually provide high-resolution vector data at a scale equivalent of 1:50,000 or 1:100,000 for much of the world’s landmass. The MGCP is a successful data sharing program that continues to provide benefits for all member nations. As an example, much of the 1:50,000 data that was used in Afghanistan was produced by 7 different MGCP nations. All of the multi-purpose Atlas data the United States used to provide humanitarian relief in Haiti following the 2010 earthquake was produced from MGCP data. While there are many other success stories, the enduring value of the MGCP extends beyond its ability to provide timely, accurate geospatial data. The MGCP is a role model exemplifying the potential benefits of standards that are fully supported throughout the enterprise. This paper describes key components of the MGCP effort, starting with the MGCP standard development processes and the importance of the supporting technologies that the MGCP has put in place to complete the standards. These include mechanisms for standards evolution, adjudication, compliance assessment, and enforcement. After developing these elements, the paper describes how they could be extended to provide similar benefits to other problem areas and thus form a domain-independent model for successful data sharing. Papers are available on the 2014 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2014 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1966 through 2014 may also be ordered through the www.iitsec.org portal. 61 2014 I/ITSEC Abstracts ESTABLISHING SHARING FOR GEOSPATIAL ENVIRONMENT DATA 2014 IITSEC Paper No. 14255 Mark Faulk Cornerstone Software Solutions Oviedo, Florida Robert Cox & Bill Reese U.S. Army PEO STRI Orlando, Florida Live, virtual, constructive, and gaming (LVC-G) integrated training environments bring challenges to data providers with increased target formats for geospatial environment data and visual models. New sharing points along the processing pipeline support consumer expectations of both managed correlation for interoperability and fair fight and optimized runtime content. Sharing points now include cleaned source, intensified source, confederate differentiated source, and runtime formats providing benefit of increased interoperability and fair fight through managed, well-defined levels of correlation. While datasets available from a single provider have increased, so has the number of providers bringing differing standards and conventions. With this increased sharing comes the complexity of managing the number and variety of datasets and providing efficient search and retrieval by data consumers. Oftentimes consumers ask for data from one sharing point without fully realizing the intended use for that share, resulting in poor reuse performance and consumer frustration. Maximum reuse requires incorporating externally developed, value-added data submitted with a variety of formats, data models, dictionaries, fidelity, and specialization levels. Provider reuse policies must balance between accepting unvalidated data, risking contaminating their repository and full data validation which may be as costly as using raw source data. Effective data sharing across this vast set of available data possesses potential for improved approaches to managing the acquisition of geospatial environment data for the M&S community. Multiple initiatives have been established or proposed to address the standardization of metadata, exchange protocols, and data product formats toward improved interoperability both between sharing sites and with consumers. This paper describes how some of those efforts are converging to support improved human and machine discovery and selection and interoperability between providers. We describe real world experiences solving these problems from the perspective of a large data provider and propose future direction for effective data sharing. WEDNESDAY, 3 DECEMBER, 2014 ROOM S320F P-3 Wave of the Future 1600 Agile Program Management on Software Intensive Training Systems (14311) 1630 Simulations in the Cloud – A Manager’s Challenge (14104) 1700 Continuous Monitoring of Cybersecurity in a Training System Environment (14121) Notes . 62 Papers are available on the 2014 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2014 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1966 through 2014 may also be ordered through the www.iitsec.org portal. 2014 I/ITSEC Abstracts AGILE PROGRAM MANAGEMENT ON SOFTWARE INTENSIVE TRAINING SYSTEMS 2014 IITSEC Paper No. 14311 Gregory Owens, Petra L. Robinson, Barry Minchey Naval Air Warfare Center, Training Systems Division Orlando, Florida For years, training systems acquisitions supporting Department of Defense (DoD) programs have used the Systems Engineering Technical Review (SETR) process to guide system development. Programs using SETR are driven toward traditional waterfall methodologies, leading to a development process that can be rigid, expensive and time consuming. The traditional SETR process may not be the best approach for software intensive training system development. The Information Technology (IT) industry makes widespread use of Agile practices in the management and development of software. This paper is based on the results from a literature review and interviews with program teams who recently used or are actively using Agile methodologies. The DoD programs can take advantage of these practices to reduce cost, deliver training capability to the warfighter sooner and with fewer overall technical defects. The intent of this paper is to inform the Defense Modeling and Simulation Training community on the possibility of shifting to Agile project management on DoD software intensive training systems. The paper will discuss benefits and possible drawbacks of shifting to Agile methodologies, applicability to software intensive training system projects, implementation concerns, contract development issues, and future activities which may lead to greater success. This paper may be of interest to a wider government audience that may be struggling with similar challenges and have a need to maximize budget effectiveness while delivering capabilities on a tight timeline. SIMULATIONS IN THE CLOUD – A MANAGER’S CHALLENGE 2014 IITSEC Paper No. 14104 Lawrence A. Rieger, CMSP U.S. Army Capabilities Integration Center Fort Eustis, VA In August 2013, The Army Capabilities Integration Center (ARCIC) Director challenged that ARCIC could save big dollars if we could put OneSAF “in the cloud” in the Army Battle Lab Collaborative Simulation Environment (BLCSE). What seemed like a simple technical migration was actually a significant change in the way simulations and simulation federations would be structured and operated within a major distributed simulation environment (BLCSE). Software (including M&S) as a service is the push of the DoD Cloud Computing strategy, and the necessary result of the decreasing resources available to military M&S for large distributed simulation federations and events. DoD must maintain a trained and ready force, relying on simulations to both define and design the future force as well as ensuring it is properly trained. Given Federal Government and DoD cloud policy, it’s not a matter of if, but when and how, our simulations will move to the cloud. This paper provides a detailed introduction to what it means to have your simulations “in the cloud” together with practical planning steps and lessons learned for the migration of a distributed simulation network into a community cloud environment, with particular attention to the Mission Analysis planning process and the federation management processes which require change. The author addresses the technical architecture problems associated with cloud computing, community issues of network redesign and the DoD Information Assurance Program (DIACAP)/Risk Mitigation Framework as well as the resource investment and cost benefit analysis for distributed workstations vice central blade servers or rack servers. The more demanding configuration management and configuration control issues of simulation federations in the cloud, providing Modeling and Simulation as a service, are also addressed. Virtualization is a major component of the ARCIC BLCSE Modernization initiative, with summer 2014 initial technical evaluations and detailed modernization technical review being addressed. Papers are available on the 2014 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2014 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1966 through 2014 may also be ordered through the www.iitsec.org portal. 63 2014 I/ITSEC Abstracts CONTINUOUS MONITORING OF CYBERSECURITY IN A TRAINING SYSTEM ENVIRONMENT 2014 IITSEC Paper No. 14121 Graham Fleener & Marco Mayor Andrew Maxon U.S. Army PEO STRI Cybernet Systems Corporation Orlando, FL Orlando, FL There are a number of upcoming paradigm shifts within Information Assurance (IA), to include policy and technical mandates, affecting IA in today’s training and simulation systems. Maintaining situational awareness of a system’s IA posture has been a challenge DoD wide. Specifically, in the training and simulation community it has been especially difficult given the closed, restricted networks the systems create or may intermittently traverse. A number of DoD wide policies and technical solutions have been developed and procured to ensure a system owner has continuous oversight of their system’s IA posture. Over the years the Defense Information System Agency (DISA) has provided tools and solutions to Project Managers (PMs) to easily assess a given systems IA posture at a given time. The most popular example of these tools was the Gold Disk. However, the Gold Disk program was discontinued in 2012. Next came a suite of products much more scalable and robust in capabilities, but also with significant complexity. Assured Compliance Assessment Solution (ACAS), Host Based Security System (HBSS), and Continuous Monitoring and Risk Scoring (CMRS) are a few of the latest DISA licensed Commercial Off The Shelf (COTS) and Government Off The Shelf (GOTS) solutions available to PMs for integration into their systems at no cost. These solutions were designed for an enterprise Information Technology (IT) environment, but must be scaled to integrate with training and simulation systems. This paper will discuss the continuous monitoring requirements, benefits, emerging security practices, implementation concepts, and a training system example. This paper will document how the U.S. Army Program Executive Office for Simulation, Training, and Instrumentation (PEO STRI) is addressing the growing cybersecurity threats through continuous monitoring and improved situational awareness by leveraging DISA licensed COTS and GOTS solutions to secure training and simulation systems. All DISA licensed COTS and GOTS described in this paper are available at no cost to the Government to implement. TUESDAY, 2 DECEMBER, 2014 ROOM S320B S-1 Leveraging Cloud and High Performance Computing Environments 1400 Embracing The Cloud – Providing Simulation as a Service (14018) 1430 Cloud Terrain Generation and Visualization Using Open Geospatial Standards (14308) 1500 Enabling External Player Connections To Kerberos-secured Systems (14202) Notes 64 Papers are available on the 2014 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2014 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1966 through 2014 may also be ordered through the www.iitsec.org portal. 2014 I/ITSEC Abstracts EMBRACING THE CLOUD – PROVIDING SIMULATION AS A SERVICE 2014 IITSEC Paper No. 14018 Dr. Daniel Lacks Cole Engineering Services, Inc. (CESI) Orlando, FL Lawrence A. Rieger, CMSP U.S. Army Capabilities Integration Center Fort Eustis, VA In August 2013, The Army Capabilities Integration Center (ARCIC) Director challenged that ARCIC could save big dollars if we could put OneSAF “in the cloud” in the Army Battle Lab Collaborative Simulation Environment (BLCSE). What seemed like a simple technical migration was actually a significant change in the way simulations would be structured and operated within a major distributed simulation environment (Battle Lab Collaborative Simulation Environment – BLCSE). While typical distributed simulation environments use either the High Level Architecture or Distributed Interactive Simulation protocols to exchange data between federates, a cloud environment seeks to remove as much of these data exchanges, and the resulting network infrastructure and latency, as possible. Software as a Service (SaaS) is the push of the DoD Cloud Computing strategy, and Simulation becomes the Software being provided as a service within cloud simulation. This paper details a simulation cloud testbed and several technical evaluations conducted to determine Simulation as a Service within the DoD Cloud Computing Strategy. It provides lessons learned and practical planning steps for the migration of a distributed simulation network into a community cloud environment with particular attention to the intricacies of establishing a robust Virtual Machine simulation environment. The authors also address the technical architecture problems associated with cloud computing, community issues of network redesign and the DoD Information Assurance Program (DIACAP) as well as the resource investment and cost benefit analysis for distributed workstations vice central blade servers. The more demanding configuration management and configuration control issues of simulations in the cloud, providing Modeling and Simulation as a service, are also addressed. The paper is based on an IRAD simulation cloud testbed and a series of distributed technical tests demonstrating SaaS over an Army secure simulation network. CLOUD TERRAIN GENERATION AND VISUALIZATION USING OPEN GEOSPATIAL STANDARDS 2014 IITSEC Paper No. 14308 Samuel Chambers Joint Staff J7 Environmental Development Division Suffolk, VA Jay Freeman CAE USA Orlando, FL The Joint Training Data Services (JTDS) is a web-based set of services that provide Modeling and Simulation (M&S) ready data and scenario development tools to the DoD Enterprise to support Joint and Service theater level constructive & virtual training. JTDS provides persistent web access to an Order of Battle Service and a Terrain Generation Service (TGS) that leverage unique data repositories and tools to generate training scenario initialization files. Historically, the terrain generation service proved difficult to maintain and extend given its closed architecture, stove pipe terrain generation capabilities and stagnant source data collection. Given the lessons learned from the legacy terrain generation service, a technology update and refresh was undertaken to create an updated terrain generation service that supports open source formats, accessibility through an easy to use web interface, and dynamic terrain during runtime. The new terrain generation service heavily utilizes open simulation data standards and geospatial web mapping interfaces to share and distribute simulation products and geospatial data. The open source Common Database (CDB) structure is used as the underlying source data format based on its ability to promote sharing, reuse and utility by storing geospatial and simulation data sets in non-proprietary formats structured to facilitate rapid access, rendering and visualization. Open Geospatial Consortium (OGC) web standards are used to maximize connectivity to the CDB by enabling most geospatial tools to natively visualize and navigate the Terrain Repository. This paper will share the lessons learned and architectural updates of the new terrain generation service. Papers are available on the 2014 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2014 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1966 through 2014 may also be ordered through the www.iitsec.org portal. 65 2014 I/ITSEC Abstracts ENABLING EXTERNAL PLAYER CONNECTIONS TO KERBEROS-SECURED SYSTEMS 2014 IITSEC Paper No. 14202 Peter G. Raeth Chinhoyi University of Technology Zimbabwe, Africa Sean B. Ziegeler Engility Corporation Stennis, Mississippi Rhonda Vickery Engility Corporation Dayton, Ohio For applications in real-time distributed simulation, it had previously been difficult for users of DoD's high-performance computer (HPC) shared resources to connect internal players with external players. Kerberos authentication and the resources' batch orientation were the main barriers. This paper describes the authors' method of overcoming such barriers. We show the approach we took to linking internal and external players via the public Internet. This approach is totally user driven, follows a standard process, and requires no system administrator interaction or special permissions. All Kerberos authentication requirements are met. Batch submittals are not required. Utility of the technology was demonstrated by linking two widely-used customer players, one on an external Windows PC with a player running on a remote Linux HPC compute node. The result of this effort makes previously inaccessible equipment available to an entirely new customer base. This result is important to the simulation community because it facilitates real-time access to a large already-funded collection of remote Kerberos-secured HPC resources. These resources enable higher-fidelity modeling and expanded throughput for complex players, processes, and automated interactions. Included are specialized hardware under test or evaluation, or performing some function within a real-time scenario. No additional capital expenditure was made, yet new computational and storage resources are now available to a much wider user community. TUESDAY, 2 DECEMBER, 2014 ROOM S320B S-2 LVC Interoperability 1600 Sensor Placement Optimization in LVC Environments for Training, Analysis, and Operational Applications (14314) 1630 Towards Interoperability of Simulations Systems of Ground Force: Progress and Challenges (14082) 1700 Integrating Distributed Virtual Command and Control Platforms into Live Training (14318) Notes 66 Papers are available on the 2014 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2014 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1966 through 2014 may also be ordered through the www.iitsec.org portal. 2014 I/ITSEC Abstracts SENSOR PLACEMENT OPTIMIZATION IN LVC ENVIRONMENTS FOR TRAINING, ANALYSIS, AND OPERATIONAL APPLICATIONS 2014 IITSEC Paper No. 14314 Jennifer Lewis and Joyner Livingston Science Applications International Corporation Huntsville, AL Advances in specialized processor capabilities, such as Graphics Processing Units (GPUs), have contributed to the ability to efficiently process high density terrain. Using these technologies, the Aviation and Missile Research Development and Engineering Center (AMRDEC), System Simulation and Development Directorate (SSDD), Soldier Protection Laboratory (SPL) developed a physics-based sensor-terrain interaction model that accurately predicted and synthesized radio frequency (RF) coverage in dense foliage for the Army Expeditionary Warrior Experiment (AEWE) conducted at Ft. Benning in August 2013. Since that time, the development team has built upon the initial capability to include unique user features such as intuitive comparisons of the mathematically optimal placement for baseline and experimental sensor sets and the ability to respond on-the-fly to changes in the underlying terrain. This paper describes the capabilities of the Automated Sensor Placement Engine (ASPE) and potential operational applications, such as Intelligence Preparation of the Battlefield (IPB) and mission planning and rehearsal. It also describes the technical design of the tool and underlying models as well as its transparent middleware approach to integrating with existing toolsets and visualization options. During the past year, the SPL team has successfully integrated ASPE into a range of Live, Virtual and Constructive (LVC) environments, including networked tactical sensors, command and control (C2) nodes, constructive simulations such as OneSAF, and web-based interfaces such as Ozone Widget Framework (OWF). Integration leveraged the use of both tactical and simulation interoperability standards, including the Security Equipment Integration Working Group (SEIWG) Interface Control Document (ICD) series and Distributed Interactive Simulation (DIS). The paper will discuss lessons learned and document repeatable processes developed while integrating these multi-architecture environments. TOWARD INTEROPERABILITY OF SIMULATION SYSTEMS FOR GROUND FORCES: PROGRESS AND CHALLENGES 2014 IITSEC Paper No. 14082 Sérgio Simas Lopes Peres, Jonathan Rosa Moreira Brazilian Army Brasília, Brazil This paper presents the Brazilian Army approach to simulation system based training and how it evolved in the course of time, from the development of GOTS, to the use of COTS and their integration. A particular focus is dedicated to the technical challenges faced during the integration of virtual and constructive simulators. Papers are available on the 2014 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2014 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1966 through 2014 may also be ordered through the www.iitsec.org portal. 67 2014 I/ITSEC Abstracts INTEGRATING DISTRIBUTED VIRTUAL COMMAND AND CONTROL PLATFORMS INTO LIVE TRAINING 2014 IITSEC Paper No. 14318 Ryan McLaughlin, Orlando Torres, Mike Aldinger Northrop Grumman Corporation Orlando, FL As the United States Air Force’s budget continues to shrink, so does the budget for live fly training. This drives aircrews to increase their usage of virtual trainers. These reduced budget constraints will directly impact live training ranges such as the Pacific Air Force’s (PACAF) Joint Pacific Alaska Range Complex (JPARC) ability to fund live aircraft participation in joint exercises such as Red Flag-Alaska and Northern Edge. One approach to reduce live exercise costs is to provide critical Command and Control (C2) platforms such as E-3, E-8, and RC-135V/W as virtual assets. The JPARC has taken this approach and has integrated the Combat Air Force Distributed Mission Operations (CAF DMO) E-3 and E-8C mission training centers to support live training exercises. The integration of these virtual C2 platforms required the merging of two disparate training architectures, the CAF DMO Virtual-Constructive solution and the JPARC’s live range solution. A primary difference among these architectures is the standards each are based on. CAF DMO implements the Distributed Interactive Simulation (DIS) standard while the JPARC implements the Test and Training Enabling Architecture (TENA). The merging of TENA and DIS architectures has resulted in significant challenges. (1) How to accurately model live airspace in the DIS domain with multiple live aircraft data sources, (2) live-to-virtual and virtual-to-live radio communications, (3) tactical data links, and (4) inconsistencies of live data. These challenges proved vital to accurately representing the live battlespace for C2 assets. To overcome the difficulties of merging two disparate architectures with individually unique standards, the JPARC utilized a progressive solution that enabled bi-directional information to be accurately exchanged, formatted, and processed between TENA and DIS architectures. Our paper will discuss this solution and lessons learned during the integration of virtual C2 platforms into live fly exercises. WEDNESDAY, 3 DECEMBER, 2014 ROOM S320B S-3 Simulated Movement 0830 Mission Integrated Simulation – A Case Study (14085) 0900 An Instructor Operating System (OIS) Framework for Interactive Instructor-Station (14112) 0930 Development of a Microscopic Artificially Intelligent Traffic Model for Simulation (14003) Notes 68 Papers are available on the 2014 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2014 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1966 through 2014 may also be ordered through the www.iitsec.org portal. 2014 I/ITSEC Abstracts MISSION INTEGRATED SIMULATION – A CASE STUDY 2014 IITSEC Paper No. 14085 Per Wikberg, Mirko Thorstensson, Peter Hammar, Gustav Tolt Swedish Defence Research Agency (FOI) Sweden Currently available modeling and simulation technology has the potential to increase capability of military units. The purpose of this study was to explore the potential benefit of 3D modeling and simulation as mission integrated tools for preparing, executing and evaluating a ranger mission. The study was undertaken during an eight day exercise in which two ranger squads were tasked to ambush a communication hub. Access to an interactive 3D model of the mission area was expected to enhance planning and task force performance and also provide means for better debriefing. During the planning, virtual mission rehearsals and reconnaissance were undertaken in a virtual 3D model of the target area in the simulation system Virtual Battlespace 2. The execution in the real target area was documented by observers, questionnaires, GPS, voice recording, helmet mounted video cameras and interviews. Results indicated that “virtual reconnaissance” was a more appreciated function compared to “virtual mission rehearsal”. Results also indicated that the 3D model had given the rangers a spatial mental model which enhanced their execution. Finally, replaying the mission in the model enhanced the possibility to draw conclusions. One conclusion is that mission integrated simulation does not replace, but rather complements conventional tools or procedures. Possibly an urban terrain would render the “virtual mission rehearsal” more valuable compared to this case of forest with a limited number of significant artefacts. Still, a virtual 3D model which is “good enough” in terms of adequate level of detail in the mission area gives a supplementary perspective which increases the understanding of the limitations of 2D maps. Consequently, the concept of mission integrated simulation will be explored further. By utilizing already available tools and platforms and focusing on solutions that might be realized within 5-10 years it should be possible to enhance mission performance with limited investments. AN INSTRUCTOR OPERATING SYSTEM FRAMEWORK FOR INTERACTIVE INSTRUCTOR-STATION 2014 IITSEC Paper No. 14112 Kim Leng, Koh & Shih Yeong, Wah ST Electronics (Training & Simulation Systems) Pte Ltd Singapore Most training simulators engage a pool of experienced instructors to train and impart their invaluable skill sets to trainees. Simulator training hours have proven to help trainees to acquire the necessary skill sets more effectively. In most simulators, the instructor(s) preside over the instructor station while the trainee(s) is (are) housed in the respective simulated cockpit or cabin. Conventional instructor stations revolve around scenario planning, exercise execution control and communication to the trainees in the simulated cockpit or cabin. In any simulation training session, the instructor relies on his communication with the trainee(s) and the necessary skill sets are picked up over several (repeated) sessions. This paper explores an Instructor Guidance-Assistance Role (IG-AR) enabled instructor operating station (IOS) framework in building an instructor station. An instructor station built using this framework enables the instructor(s) to engage trainee(s) interactively and aims to bring forth an instructor’s demonstrative approach in imparting skill sets, thus enhancing the value of simulation training. This paper also presents two case studies where the IG-AR enabled IOS framework has been adopted to build the instructor station. The first case study illustrates how the instructor in a driving simulator guides the driver trainees to acquire skill sets in open terrain driving. The IG-AR enabled IOS shortened the number of training sessions required before driver trainees become proficient. A further focus study shows that the IOS helped to qualify drivers effectively. The next case study illustrates how the IG-AR enabled IOS facilitates an instructor playing an adversary role trains and assists maritime force crew in the Maritime Warfare Tactical simulator to be exposed to more exhaustive adversary tactics. The IOS enables the instructor to achieve greater learning synergy for the trainees. The paper concludes with a discussion on future expansion of this framework to enhance building future simulator trainers. Papers are available on the 2014 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2014 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1966 through 2014 may also be ordered through the www.iitsec.org portal. 69 2014 I/ITSEC Abstracts DEVELOPMENT OF A MICROSCOPIC ARTIFICIALLY INTELLIGENT TRAFFIC MODEL FOR SIMULATION 2014 IITSEC Paper No. 14003 Viral Raghuwanshi, Sarthak Salunke & Kevin F. Hulme Yunfei Hou NYSCEDII Department of Computer Science and Engineering University at Buffalo, Buffalo, NY University at Buffalo, Buffalo, NY Roadway safety continues to be a major public health concern. Recent statistics show that more than 30,000 fatalities occur due to motor vehicle accidents, and in the year 2012, motor vehicle crashes resulted in more than 2 million injuries. As a result of these ongoing trends, simulators continue to become more abundant in applications ranging from Intelligent Transportation Systems (ITS) research, autonomous driving, human factors studies, rehabilitation, and driver training and workload applications. However, many current simulators lack realism with regards to accompanying traffic, which often does not satisfactorily respond to the real-time actions of the human subject who is operating the simulation. Artificial traffic simulation models found within many modern-day driving simulators are often “macroscopic” in nature – they aggregate the description of overall traffic flow, which is based on “idealistic” driver behavior. This lack of network realism (particularly in the vicinity of the human subject operating the simulator) limits the application scope. In this paper, we evaluate traffic simulation models for supporting next-generation ITS research applications. This survey justified the need for the design and development of a microscopic Artificially Intelligent Traffic Model (AITM) intended for civilian ground vehicle research applications. The AITM generates a fleet of semi-intelligent vehicles with which a human driver interacts within a virtual driving simulation environment. The behavior of the vehicles is based upon the basic principles of rigid body physics and real-time collision detection, and includes a rule-base for: road-appropriate travel speed behavior, behavior at intersections (e.g., stop signs, street lights), and interactions with other AI and human-driven vehicles on the virtual roads (i.e., lane changing, headway distance). In this paper, the design and development of the baseline AITM is described, and a use-case application is presented, along with recommendations for improvements required subsequent to the deployment of the preliminary model. WEDNESDAY, 3 DECEMBER, 2014 ROOM S320B S-4 Culture, Reaction and Movement: Simulating Human Behavior 1030 Teaching Cross Cultural Social Competence in a Dynamic, Synthetic Environment (14289) 1100 Advanced Animation Techniques in a Dismounted Solider System (14136) 1130 Game-based Simulation for Philippine Post-typhoon Stability Operations Training (14329) Notes 70 Papers are available on the 2014 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2014 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1966 through 2014 may also be ordered through the www.iitsec.org portal. 2014 I/ITSEC Abstracts TEACHING CROSS CULTURAL SOCIAL COMPETENCE IN A DYNAMIC, SYNTHETIC ENVIRONMENT 2014 IITSEC Paper No. 14289 William Ferguson, Bruce Roberts, David Diller Raytheon BBN Technologies Cambridge, MA Dan Shapiro, Michael Mateas University of California Santa Cruz Santa Cruz, CA To prevail in modern, asymmetric conflicts, most warfighters must socially engage with people of diverse cultures to accomplish a variety of military missions. In spite of this pervasive need, no scalable solution exists for training social skills. Live role-playing is prohibitively expensive and dynamic social skills cannot be learned using traditional, virtual environment based training architectures that rely on carefully scripted scenarios and statically animated, synthetic characters. This paper offers a possible solution for social training by describing an exploitation of Expressive Artificial Intelligence (AI) and an adaptation of cognitive apprenticeship to create a synthetic, mentored, social practice environment. Expressive AI views AI as an expressive medium, and aims at the algorithmic and architectural research necessary to create highly interactive and generative experiences. To allow for true social interaction, our team focused on creating combinable chunks of behavior that enable synthetic characters to participate in a wide variety of jointly meaningful social activities with each other and with a human learner. To meet the challenge of mentoring in this environment, our team borrowed from the deep teaching method of cognitive apprenticeship, exploiting techniques such modeling and scaffolding. To this mix was added real time coaching using the same social simulation mechanisms that create the synthetic characters in the simulated world. A demonstration version of the system was developed under the Defense Advanced Research Projects Agency (DARPA) Strategic Social Interaction Modules (SSIM) program, which in part is designed to illustrate training of general social competence in unfamiliar contexts rather than culturespecific knowledge and skills, using computer controlled characters and instruction in synthetienvironments. This work on the design and engineering trade-offs and innovations in simulation control structure should spark interesting debate in the education and simulation communities as well as serving as the basis for others heading in this same direction. ADVANCED ANIMATION TECHNIQUES IN A DISMOUNTED SOLDIER SYSTEM 2014 IITSEC Paper No. 14136 Scott M. Johnson, John Carswell Intelligent Decisions, Inc. Orlando, FL Pat Garrity U.S. Army Simulation and Training Technology Center Orlando, FL The Dismounted Soldier Training System (DSTS) is a program of record with systems fielded by PEO STRI throughout the US Army. The system provides a hardware platform that instruments each Soldier trainee with eight worn Inertial Measurement Unit (IMU) based motion tracking sensors and a motion tracked, instrumented weapon. The U.S. Army Research Laboratory, Human Research and Engineering Directorate, Simulation and Training Technology Center (ARL-HRED-STTC) is performing research and development to leverage the motion tracking capabilities of the DSTS system as well as emerging motion tracking technologies to develop a more seamless and natural fusion of soldiers’ physical movements with their body movement within the virtual environment and interactions with objects in it. Achieving this objective requires the injection of real-time data from the motion tracking system into the animation system of the underlying game engine in order to control the virtual avatar. Game engine frameworks provide mechanisms that support injection through features such as forward and inverse kinematic solvers and animation blending. Individually, these features are adequate to support simple representations of the soldiers’ actions, but more complex actions require a fusion of techniques. This paper describes our approach to solving the challenges in fusing many animation techniques together towards the goal of suspension of disbelief that the virtual avatar’s motion is entirely the motion of a single Soldier. Papers are available on the 2014 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2014 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1966 through 2014 may also be ordered through the www.iitsec.org portal. 71 2014 I/ITSEC Abstracts GAME-BASED SIMULATION FOR PHILIPPINE POST-TYPHOON STABILITY OPERATIONS TRAINING 2014 IITSEC Paper No. 14329 Marjorie Zielke, Ph.D., Djakhangir Zakhidov, MFA, Gary Hardee, MA, & Michael Kaiser, MA UT Dallas Richardson, Texas This paper discusses the use of The First Person Cultural Trainer (FPCT) platform to develop predeployment stability operations training scenarios for typhoons in the Philippines and other natural disasters which require Army humanitarian missions. The FPCT platform, sponsored by TRADOC G2 Intelligence Support Activity, is a composable game-based simulation system capable of representing the cognitive complexity of non-kinetic population engagement in zones affected by natural disasters. The platform utilizes a PMESII (Political, Military, Economic, Social, Infrastructure, and Information Systems) model as the design framework for modular and interconnected training scenarios -- engaging users in cultural and communications decision-making for specific geographic regions and cultures. Within FPCT game simulations, players must communicate with game characters in a culturally appropriate manner to achieve stability post natural disaster, create alliances and ensure balance and stability between conflicting cultural and political groups. Using the FPCT platform, FPCT Philippines was created -- inspired by events that followed Typhoon Bopha which occurred in December 2012. At the time of the storm, Bopha was the costliest and most severe typhoon to ever hit the Philippines. However, in November 2013, less than a year after the creation of FPCT Philippines, Typhoon Haiyan also hit the region, and was magnitudes greater in severity and aftermath. This paper explores the construct of the original FPCT Philippines model and potential enhancements necessary to accommodate scenarios for Typhoon Haiyan – thereby analyzing the overall use and flexibility of the FPCT platform for pre-deployment training of stability operations in an environment of uncertainty and the usefulness of game-based simulations to train for humanitarian missions using the PMESII model. WEDNESDAY, 3 DECEMBER, 2014 ROOM S320E S-5 Decision Support Systems & Methods 1030 A Decision Aid for Optimizing Experimental Design Involving LVC Environments (14139) 1100 A Practitioner’s Approach using MBSE in Systems of Systems (14383) 1130 Robotic Simulators: A Case for Return on Investment (14129) Notes 72 Papers are available on the 2014 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2014 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1966 through 2014 may also be ordered through the www.iitsec.org portal. 2014 I/ITSEC Abstracts A DECISION AID FOR OPTIMIZING EXPERIMENTAL DESIGN INVOLVING LVC ENVIRONMENTS Sylvain Bruni, Kenyon Riddle, Andres Ortiz, Danielle Dumond, Spencer Lynch Aptima, Inc. Woburn, MA 2014 IITSEC Paper No. 14139 Henry Marshall, Chris Gaughan U.S. Army Research Laboratory Human Research and Engineering Directorate Simulation and Training Technology Center Orlando, FL Jay Saffold Research Network, Inc. Kennesaw, GA Increasingly, Modeling and Simulation (M&S) is playing a key part in the decisional process Program Managers (PM) make in the development of new systems, testing, doctrine, and other processes. Unfortunately, the PM must navigate their decisions about leveraging M&S without any supporting aids, making entry and efficient utilization difficult. There is currently no systematic method for assembling environments and designing experiments from multiple M&S perspectives like Live vs. Virtual vs. Constructive simulations to provide decisional data. This process typically requires multiple stakeholders to meet many times in an effort to assemble modeling and simulation-based experiments “that work.” As more models, simulators, and scenarios become networked and available to experimenters, a solution is needed to facilitate and accelerate the setup of complex experiments that involve these assets. To meet this need, research was conducted to develop the Live Virtual Constructive & Game - Assisted Experimental Designer tool (LVC&G-AED), an interface and software solution that guides individuals through a ten-step research process, from defining research questions and choosing variables of interest, to developing relevant measures and specifying the environment’s software and hardware apparatus. This process is designed to be high-level, capturing the questions of the various professionals involved in simulation development, while being sufficiently rigorous to ensure that specific research questions are addressed. Partially Observable Markov Decision Process algorithms, coupled with an intuitive user interface, allow for interactive exploration of the state space of experimental configurations of simulators, equipment, and other resources available to the user. Through the LVC&G-AED decision-aid, experimenters are provided with recommendations for optimal experimental design configurations. Ultimately, LVC&G-AED translates experimental and simulation requirements into machine-actionable constraints, to facilitate the complex setup of experiments that involve combinations of Live, Virtual, Constructive, and Game M&S environments. This paper focuses on the development lessons learned during this research and the way forward. A PRACTITIONER’S APPROACH USING MBSE IN SYSTEMS OF SYSTEMS 2014 IITSEC Paper No. 14383 Richard Deakins & Doug Parsons US Army Aviation and Missile Research, Development and Engineering Center Colorado Springs, CO Recognizing the value of systems engineering (SE) as a key enabler of successful systems acquisition, and the growing importance of systems interdependencies affecting the ability for mission success of highly complex development systems, the Deputy Under Secretary of Defense for Acquisition and Technology developed the [2008] “Systems Engineering Guide for Systems of Systems.” While this guide provides excellent insight into the Systems of Systems (SoS) environment, as well as core SoS SE elements, the process to apply them in a DoD acquisition environment is not included. The purpose of this paper is to extend those concepts by defining a system of system acquisition process from receipt of modeling and simulation (M&S) needs through to development of individual requirements for the constituent systems by leveraging the power of Model Based Systems Engineering (MBSE) practices. Because it’s not atypical for constituent developers to read the same need statement and interpret what occurs and what is needed on opposite sides of an interface differently, severe issues can result of which are not discovered until the resolution is extremely costly. The use of MBSE and the Systems Modeling Language (SysML) provides formal methods and notations that can remedy SoS misunderstandings prior to development. Further, our proposed process will facilitate collaboration amongst the system constituents and other stakeholders using MBSE throughout the acquisition process will create a shared common understanding and agreement for the efforts required for success of the SoS mission. Included in the discussion of the proposed acquisition process will be conceptual modeling, architecture and design reviews. The nature of DoD missions and the simulations that describe them are becoming more complex with increasing interdependence among the systems involved. This paper intends to provide the practitioner with systems engineer processes that will result in avoidance of the unintended consequences impacting mission success. Papers are available on the 2014 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2014 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1966 through 2014 may also be ordered through the www.iitsec.org portal. 73 2014 I/ITSEC Abstracts ROBOTIC SIMULATORS: A CASE FOR RETURN ON INVESTMENT 2014 IITSEC Paper No. 14129 Roger D. Smith PhD Florida Hospital Nicholson Center Celebration, FL Khara M. Simpson MD Columbia University Medical Center New York, NY Simulation has been integrated into the education and certification process in aviation and military arenas with significant success in providing cost effective training. The transition from the apprenticeship model to simulation has been slower in the field of medicine with cost, lack of curricula and high fidelity exercises and equipment being the main reasons. With recent improvements in all areas, cost remains a significant challenge. This report describes our novel analysis of the return on investment (ROI) that can be achieved through the inclusion of simulator use within a robotic surgery business practice and as an alternative source of training revenue. Information was gathered through an extensive literature review and expert interviews for the development of an interactive calculator for institutions to utilize when considering an investment in robotic surgery simulators. This ROI model presents the core improvements to existing operations which may be realized through the use of simulators of robotic surgery. Category headings include simulator investment costs, surgeon productivity, surgeon health, hospital costs, and other training costs. The user of the model is able to enter their own numbers for their unique facilities. The spreadsheet model will calculate the costs and benefits associated with each area, create category subtotals, and then an overall total for all areas. Using these numbers, it can then calculate an ROI percentage for the simulators. This model represents one tool to assist organizations in making the investment in these devices and training programs. WEDNESDAY, 3 DECEMBER, 2014 ROOM S320B S-6 Innovative Approaches to Environment and Behavior Simulation 1400 Creating a Re-useable Knowledge Repository for UK MoD CGF Behaviours (14080) 1430 Improving Air-to-Air Combat Behavior Through Transparent Machine Learning (14298) 1500 Improving Material Classification Quality with Elevationderived Metrics (14380) NOTES 74 Papers are available on the 2014 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2014 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1966 through 2014 may also be ordered through the www.iitsec.org portal. 2014 I/ITSEC Abstracts CREATING A RE-USEABLE KNOWLEDGE REPOSITORY FOR UK MOD CGF BEHAVIOURS 2014 IITSEC Paper No. 14080 Mark Lewis Centre for Simulation and Analytics, Cranfield University Defence Academy of the United Kingdom Dan Allison Discovery Machine Inc. Williamsport, PA The United Kingdom's Ministry of Defence (MOD) has a large investment in both Computer Generated Forces (CGF) systems and in the supporting data and models that run within them. During the last audit over 20 different CGF were identified in use across the three service domains. A major concern is that the investment in behaviour modelling and data in one area is not easily re-useable due to the fundamental differences in implementation of that data in those systems. To address this issue, the UK Defence Science and Technology Laboratory (dstl) under the Centre for Defence Enterprise (CDE) set a challenge to investigate the feasibility of achieving methods for capturing models and data within common knowledge repositories for re-use across CGF and common modelling services. The purpose of this paper is to describe the work of Cranfield University at the Defence Academy to evaluate a new approach for knowledge capture and simulation agnostic execution of CGF Behaviours. It discusses the elements required to define a framework for the UK to develop a Behaviour Repository in the context of informing a possible future MoD CGF Service. This includes a discussion on the software architecture and processes; the lessons learned in the development of a multi-simulation behaviour authoring console; the skills required to populate such a repository and the governance required to provide a MoD CGF Service (including Non-run-time services). It describes the challenges both technical and nontechnical in developing such a framework that enables greater re-use of verified and validated data models and behaviours across different simulation systems without being tied to a single CGF supplier. IMPROVING AIR-TO-AIR COMBAT BEHAVIOR THROUGH TRANSPARENT MACHINE LEARNING 2014 IITSEC Paper No. 14298 Armon Toubman, Jan Joris Roessingh National Aerospace Laboratory NLR Amsterdam, the Netherlands Pieter Spronck Tilburg University Tilburg, the Netherlands Aske Plaat, Jaap van den Herik Leiden University Leiden, the Netherlands Training simulations, especially those for tactical training, require properly behaving computer generated forces (CGFs) in the opponent role for an effective training experience. Traditionally, the behavior of such CGFs is controlled through scripts. There are two main problems with the use of scripts for controlling the behavior of CGFs: (1) building an effective script requires expert knowledge, which is costly; and (2) costs further increase with the number of ‘learning events’ in a scenario (e.g., a new opponent tactic). Machine learning techniques may offer a solution to these two problems, by automatically generating, evaluating and improving CGF behavior. In this paper the application of the dynamic scripting technique to the generation of CGF behavior for training simulations is described. Dynamic scripting is a machine learning technique that searches for effective scripts by combining rules from a rule base with predefined behavior rules. Although dynamic scripting was initially developed for artificial intelligence (AI) in commercial video games, its computational and functional qualities are also desirable in military training simulations. Among other qualities, dynamic scripting generates behavior in a transparent manner. Also, dynamic scripting’s learning method is robust: a minimum level of effectiveness is guaranteed through the use of domain knowledge in the initial rule base. In this research, the application of dynamic scripting for generating behaviors of multiple cooperating aircraft in air-to-air combat is investigated. Coordination in multi-agent systems remains a non-trivial problem. Explicit team coordination is enabled through communication between team members. This coordination method was tested in an air combat simulation experiment, and compared against a baseline that consisted of a similar dynamic scripting setup, without explicit coordination. In terms of combat performance, the team using the explicit team coordination was 20% more effective than the baseline. Finally, the paper will discuss the application of dynamic scripting in a practical setting. Papers are available on the 2014 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2014 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1966 through 2014 may also be ordered through the www.iitsec.org portal. 75 2014 I/ITSEC Abstracts IMPROVING MATERIAL CLASSIFICATION QUALITY WITH ELEVATION-DERIVED METRICS 2014 IITSEC Paper No. 14380 Christopher Fink, Ph.D. JRM Techn ologies, Inc. Fredericks burg, VA The goal of material classification is to identify the type of surface material present at each pixel of a satellite image or aerial photograph, given metadata specific to the image and imaging sensor (e.g., geodetic area, day-of-year, time-ofday, sensor channel wavelength ranges, etc.). Typically, automated spectral algorithms are employed which attempt to separate this large cloud of pixels into specific clusters representing different material classes (e.g., soil, vegetation, road, rooftop, water, etc.), but often there are too few available channels to guarantee unambiguous identification. It is well-known that RGB space data alone is typically insufficient to provide such distinction, because most of the spectral reflectivity variation among these material types exists at higher wavelengths (near infrared [NIR] channels). The problem is compounded when the classifier is asked to also find “artificial” (i.e., contextual) distinctions, e.g., between asphalt roofs and asphalt roads. As much of the available satellite image data is captured during daytime, additional ambiguities arise as the result of strong shadows over much of the terrain. Fortunately, spatially-correlated Digital Elevation Map (DEM) data are also often available with the RGB imagery. Such data can provide not only a means by which image shadows can be identified and corrected, but also additional contextual axes along which distinctions can be sought. In this paper, the author describes the algorithms behind a novel tool capable of preprocessing such elevation data for two purposes: (1) to identify and remove shadows prior to material classification, and (2) to define and compute a pair of normalized statistical metrics which can be put into the same form as the color-channel data, such that the downstream clustering algorithms can use them as additional axes of distinction. Finally, the author will present results showing the increased level of classification certainty achieved by this method. WEDNESDAY, 3 DECEMBER, 2014 ROOM S320B S-7 Improving Healthcare with Simulation 1600 Improving and Proving Healthcare Quality and Value through Physical Simulation (14144) 1630 Employing Modeling and Simulation to Improve Patient Care (14034) 1700 The Effect of Difficulty Levels within a Virtual Medical Simulation (14228) Notes 76 Papers are available on the 2014 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2014 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1966 through 2014 may also be ordered through the www.iitsec.org portal. 2014 I/ITSEC Abstracts IMPROVING AND PROVING HEALTHCARE QUALITY AND VALUE THROUGH PHYSICAL SIMULATION 2014 IITSEC Paper No. 14144 Timothy R. Brock, PhD, CPT The Institute 4 Worthy Performance Winter Park, FL Mary Holtschneider, RN-BC, BSN, MPA, NREMT-P, CPLP US Department of Veterans Affairs Durham, NC Healthcare providers world-wide are discovering how simulation modalities in clinical care settings change practice behaviors. Not only must new behaviors result in improved and safer patient care, but the investment of limited resources must prove worth the tangible and intangible outcomes. This paper presents an Organizational Change Management (OCM) framework used by two healthcare provider systems (one government and the other private) to satisfy this dual imperative—to improve healthcare quality through physical simulation; then prove its value. The first example involves the US Department of Veterans Affairs (DVA) hospital in Durham, NC. To meet current American Heart Association (AHA) guidelines for resuscitation, the DVA used an OCM framework to guide physical simulation efforts during the rollout and implementation of three, necessary changes: 1) a stroke code emergency policy; 2) use of new emergency code carts; and 3) intraosseous needle (IO) use for cardiac arrest patients. The OCM framework positioned grassroots stakeholders to increase adoption and sustained commitment by roleplaying emergency response situations requiring decision-making. The second example involves a healthcare system in Birmingham, AL with an objective to reduce central line blood infections in intensive care units at local hospitals. This healthcare system also implemented a comprehensive value stream measurement methodology which generated six types of quantitative and qualitative metrics to prove the value (including Return on Investment (ROI)) of quality care and patient safety culture change initiative. Both the OCM framework and the ROI value stream evaluation methodology assisted with planning and proving the value of simulation to support organizational and behavioral change initiatives as well as address organizational education and training requirements. EMPLOYING MODELING AND SIMULATION TO IMPROVE PATIENT CARE 2014 IITSEC Paper No. 14034 James Thomas & Allen J. Giannakopoulos, Ph.D. Baptist Health South Florida Miami, FL In a Labor & Delivery (L&D) environment, new mothers that experience hemorrhages are a medical emergency. How clinicians deal with that emergency is critical for the mother’s health. Computer modeling software provides an effective tool to simulate and understand how different treatment processes affects patient care. In order to improve patient safety and quality of care, the department developed a new protocol to request blood and medication supplies for a hemorrhagic mother. This protocol required requesting an additional nurse for the patient and one phone call to the lab for supplies. However, clinicians did not follow the protocol uniformly. This paper describes the data and the model developed at the request of the Medical Director of the Patient Simulation Lab. The model uses data collected from an Electronic Health Record (EHR) system that describes a patient’s encounter from admission to discharge. The model compares instances of two patient care scenarios for coping with a hemorrhagic emergency. The first scenario represented the original state, which included multiple phone calls to the lab. The second scenario employed the communication protocol developed to improve the speed of delivering lab and pharmacy supplies. The pharmacy and lab are included as Labor & Delivery informs them of the patient’s clinical information collected when the mother-to-be arrives in the Labor & Delivery unit alerting both departments of needed supplies quickly. The simulation clearly demonstrated that following the new protocol decreased time from ordering to administering blood supplies and medication. The model provided Labor & Delivery opportunities to experiment with changing variables within the simulation to deliver better care to new mothers and hemorrhagic emergencies. Papers are available on the 2014 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2014 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1966 through 2014 may also be ordered through the www.iitsec.org portal. 77 2014 I/ITSEC Abstracts WEDNESDAY, 5 THE EFFECT OF DIFFICULTY LEVELS WITHIN A VIRTUAL MEDICAL SIMULATION 2014 IITSEC Paper No. 14228 Matthew Hackett, Kevin Fefferman ARL HRED-STTC Orlando, FL Steve McIlwain, Bradley Willson Applied Research Associates, Inc. Raleigh, NC Virtual environments provide medical professionals a risk-free setting to practice their skills. Within these environments, medical professionals receive training to reinforce triage, communication, and treatment protocols. Recently, researchers created a medical virtual environment geared towards Combat Medics, focusing on step-by-step training for individual medical procedures. The software requires trainees to manage their aid bag and utilize the appropriate equipment for each procedure. To introduce a ‘crawlwalk-run’ training modality, researchers implemented a difficulty system into the simulation. In the novice level, simulated patients present readily apparent symptoms with no complications. In the intermediate level, simulated patients have multiple injuries with complications occurring throughout the scenario. The advanced level includes multiple casualties, requiring triage skills, in addition to the skills required at the intermediate level. By altering the difficulty level, researchers studied the impact on trainees in terms of cognitive load and performance. Researchers then conducted a usability study to further evaluate the performance of the system. The results of these studies are reported, including conclusions and discussion regarding successful implementation of difficulty systems within virtual training applications. THURSDAY, 4 DECEMBER, 2014 ROOM S320B S-8 Synthetic Environment 0830 A Paradigm Shift in the Test and Evaluation of Terrain Databases (14200) 0900 Measuring the Impact of Natural Environment Representation on Combat Simulation Outcomes (14305) 0930 Implementation of Real-time Snow Layers in Game-based Simulation (14361) Notes 78 Papers are available on the 2014 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2014 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1966 through 2014 may also be ordered through the www.iitsec.org portal. 2014 I/ITSEC Abstracts A PARADIGM SHIFT IN THE TEST AND EVALUATION OF TERRAIN DATABASES 2014 IITSEC Paper No. 14200 Thomas Kehr, Trey Godwin US Army – PEO STRI Orlando, FL Ryan McIntire Leidos, Inc. Orlando, FL The Synthetic Environment Core (SE Core) program is a primary provider of Terrain Databases (TDB) for the US Army’s training and simulation systems. Through an open format, non-proprietary, image generator independent TDB generation process, SE Core produces terrain and models to link Live, Virtual, and Constructive domains into a common operating environment. The test and evaluation processes of these Terrain Databases for US Army virtual simulators have taken many forms over time. Until recently, this process has been disjointed and often far removed from the system level testing of the major database consumers. As a primary TDB provider for the US Army simulation and training, the SE Core program has taken steps to improve the testing process by developing the Major Evaluation of Geospatial Areas (MEGA) Review. By incorporating the test procedures of SE Core’s primary virtual customers, the Close Combat Tactical Trainer (CCTT) and the Aviation Combined Arms Tactical Trainer (AVCATT), SE Core has developed an efficient test process that incorporates incremental system-level testing early on in the TDB test schedule. The new process also involves a series of set milestone review events designed to gather input from Subject Matter Experts (SMEs) and site representatives. To better understand the new process, this paper will first provide a brief historical background on test and evaluation of Program Executive Office for Simulation, Training, and Instrumentation (PEO STRI) virtual TDBs followed by its evolution into the current MEGA Review process. Additionally, the paper will present lessons learned throughout the development of this process along with the cost, schedule and performance benefits realized. MEASURING THE IMPACT OF NATURAL ENVIRONMENT REPRESENTATION ON COMBAT SIMULATION OUTCOMES 2014 IITSEC Paper No. 14305 Karl D. Pfeiffer Atmospheric and Environmental Research Hampton, VA Theresa Tamash Dignitas Tec hnologies Orlando, FL Weather affects military operations, and simulated military operations should be similarly affected if these simulations are to deliver value to training, mission rehearsal, acquisition and other simulation-enabled communities across the DoD. Immersive simulations must derive human visibility with explicit or implicit assumptions about temperature, dew point and aerosol content in the space between player and target. Simulations of land, sea and air vehicles must make some set of assumptions about trafficability, wave heights, and turbulence or wind shear, even if the assumption is that these conditions are benign. The space environment, ionosphere and sensible weather (e.g., rain showers or thunderstorms) dramatically impact real command, control, communications, and computers (C4), and simulated C4 systems should be similarly, realistically affected. Achieving this level of fidelity in constructive simulations requires an authoritative representation of the natural environment driving a set of validated, calibrated behaviors within these simulations. In this study, the Army OneSAF simulation system is used to revisit combat operations in the early days of Operation Iraqi Freedom during a severe and extended dust storm event (March 25-27, 2003). With the passage of a long, dry cold front through the region, sand and dust obscured visibility in the lower atmosphere in a wide swath down to the Arabian Gulf. This event limited ground, air and maritime operations and drove commanders in the field to operational and tactical improvisation. Using an authoritative representation of weather in southern Iraq, OneSAF simulation outcomes are examined and these results compared to known combat outcomes and mission limitations. These results provide insight and a starting point for improving model behaviors in OneSAF and other simulation systems. Papers are available on the 2014 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2014 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1966 through 2014 may also be ordered through the www.iitsec.org portal. 79 2014 I/ITSEC Abstracts IMPLEMENTATION OF REAL-TIME SNOW LAYERS IN GAME-BASED SIMULATION 2014 IITSEC Paper No. 14361 Dr. Michael D. Woodman & Peter Morrison Bohemia Interactive Simulations Orlando, Florida While many games have “snow” environments, they are only artists’ representations. There is a requirement for game-based simulations to provide a realistic, real-time virtual snow environment for militaries that operate in snow. Among the many considerations for simulated snow are changing snow depth over time; depth of snow based on slope angle and direction relative to sun and wind; and varying snow depths on and around buildings, under trees, and on roads (which may be plowed). Because of these considerations, the snow layer is not uniform; it will require a tremendous amount of data, especially for large maps. Therefore, we decided to generate the snow procedurally, using optimized rendering. A simulation is not static; we have to consider the interactions: vehicles must have particle effects from driving through snow, they must leave tracks, they may sink into the snow, and they may plow through the snow. We need to calculate the force acting on each wheel for PhysX vehicles with a defined “floating zone” from the top of the snow layer which will depend on snow density. Of course, this also affects the snow height where the vehicle has driven, so we must update the height of the snow each time we simulate an object. The equation will take into account the mass of the object and the snow density. Similarly, soldiers are affected by the snow simulation; we must consider the increased difficulty of foot movement as well as the tracks left behind. This paper will discuss the tradeoff decisions, engineering solutions to creating snow layers, and lessons learned in developing snow layers for simulation. It will be of great interest to attendees who are considering implementing snow in their simulations, as it is important to understand the complexity of such a task. THURSDAY, 4 DECEMBER, 2014 ROOM S320F S-9 Emerging Visual Technologies 0830 Integration of Low-cost HMD Devices in Existing Simulation Infrastructure (14190) 0900 Simulating Realistic Light Levels in Next Generation Image Generators (14233) 0930 Vergence and Accommodation in Simulation and Training with 3D Displays (14147) Notes 80 Papers are available on the 2014 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2014 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1966 through 2014 may also be ordered through the www.iitsec.org portal. 2014 I/ITSEC Abstracts INTEGRATION OF LOW-COST HMD DEVICES IN EXISTING SIMULATION INFRASTRUCTURE 2014 IITSEC Paper No. 14190 Tomer J. Michael, Yaniv Minkov & Rami Rockah IDF Ground Forces Command Battle-Lab Tel-Aviv, Israel Recent years have seen a sharp increase in the availability of low cost Head Mounted Display Devices or, as they are colloquially referred to, "VR Goggles". These devices pair the live tracking of the orientation of their user's head, with a full stereoscopic view of a 3d environment. Thus, providing users with the illusion that they been transported to a virtual world where they are free look around in a realistic manner. It is this functionality that brought the HMD to the attention of the research simulation world, in particular because of the field's vested interest in providing its test subjects with the most realistic experience possible within a virtual environment. However, the task of integrating the HMD presented a set of unique challenges. From the logistical, such as the lack of visibility between the human subject and input devices, to the physiological, such as the potential and prominent increase in so called "simulation sickness" (a subset of motion sickness), sometimes associated with even short encounters with the device. These phenomena raise questions in regards to the HMD's usefulness in research environments, where unintended side effects directly clash with the realism of the virtual environment and, by extension, with the validity of a given experiment's results. This paper describes an attempt made between 2013 and 2014 to integrate Oculus VR's "Rift" HMD with the IDF Ground Forces Command Battle-Lab's existing simulation infrastructure. It discusses solutions and lessons learned for the integration of the device, technical hurdles encountered in making an HMD work with simulators built on existing frameworks like Vega Prime and Virtual Battlespace, and the application of different methodologies - explored for setting up or converting different simulators for use with an HMD - and their respective effectiveness with human participants. SIMULATING REALISTIC LIGHT LEVELS IN NEXT GENERATION IMAGE GENERATORS 2014 IITSEC Paper No. 14233 Brett Chladny Renaissance Sciences Corporation Richardson, TX Kenny Hebert Renaissance Sciences Corporation Birmingham, AL Brad Colbert Renaissance Sciences Corporation San Diego, CA The dynamic range of modern day display systems have greatly improved over the past few years. However, they are still not capable of displaying the full intensity range that the human eye is capable of perceiving. The computational power of Graphical Processing Units (GPUs) that are incorporated into modern day Image Generators (IGs) have greatly improved over the past few years, particularly when operating on floating point values. Rendering the entire scene as accurate in-band radiance values enables sophisticated processing to be applied that can help compensate for the limited dynamic range of modern day display systems. The resulting realism can significantly improve training when high contrast scene content is present. Examples include landing on an aircraft carrier that is steaming into the sunset and spotting an entity that is in the direction of the sun. Furthermore, rendering light points using in-band radiance values improves training by providing pilots with realistic visual representations that can take the display’s limited dynamic range into account. This can be critical to training when displaying navigational, runway, and anti-collision lights is required. This paper shows results from a new experimental IG that incorporates both accurately rendering the scene using floating point radiance values as-well-as post processing the resulting values to compensate for the dynamic range of the display system. This processing is accomplished by mimicking various aspects of the Human Vision System while still maintaining the commonly required 60 Hz update rate. Papers are available on the 2014 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2014 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1966 through 2014 may also be ordered through the www.iitsec.org portal. 81 2014 I/ITSEC Abstracts VERGENCE AND ACCOMMODATION IN SIMULATION AND TRAINING WITH 3D DISPLAYS 2014 IITSEC Paper No. 14147 David L. Page, PhD; C. E. (Tommy) Thomas, PhD; Steve L. Kelley; Paul G. Jones Third Dimension Technologies Knoxville, TN David A. Miller AYA Associates, Inc. Savannah, GA Mismatches in vergence and accommodation cues can lead to visual discomfort and possibly display sickness. Conventional 3D glasses-based—and more recently lenticular-based—displays create unnatural conflicts between vergence and accommodation. Accommodation and vergence cues differ for a far object compared to a near object. The cues are based on object depth and thus are an important consideration that is often ignored in 3D displays. When vergence and accommodation cues are not correctly reproduced, the information conflict inside the human brain can lead to asthenopia, i.e., visual fatigue, headaches and sickness. Accommodation and vergence responses are normally coupled, which is to say their cues are not independent of one another. Specifically, accommodative changes evoke vergence changes (accommodative vergence), and vergence changes evoke accommodative changes (vergence accommodation). Thus, having correct or nearly correct vergence-accommodation cues is important to comfortable, long-term viewing of 3D displays. Holographic 3D displays, as a step beyond glasses-based and lenticular-based approaches, offer the promise of reproducing all human visual cues, including matched vergence accommodation cues, to enable 3D displays to provide truly immersive environments for simulation and training. This paper presents the vergence-accommodation problem in the context of conventional 3D displays as well as with emerging holographic 3D displays, specifically holographic stereogram-based displays. The paper defines holographic stereography and discusses the principles using an electronic version developed by the authors, known as the Holographic Angular Slice 3D Display (HAS3D). The paper concludes with experimental results based on an operational prototype of the HAS3D display relative to game-based simulation and training environments. THURSDAY, 4 DECEMBER, 2014 ROOM S320B S-10 IG, Synthetic Environment and Scalable Simulation 1030 A Distributed Scene Graph Approach to Scaled Simulation Based Training Applications (14033) 1100 Pseudo-Specific High-resolution Data Boundary Techniques (14317) 1130 Solving the Innovator’s Dilemma for Simulation and Training Image Generator Architectures (14373) Notes 82 Papers are available on the 2014 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2014 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1966 through 2014 may also be ordered through the www.iitsec.org portal. 2014 I/ITSEC Abstracts A DISTRIBUTED SCENE GRAPH APPROACH TO SCALED SIMULATION-BASED TRAINING APPLICATIONS 2014 IITSEC Paper No. 14033 Douglas B. Maxwell Joe Geil, William A. Rivera U.S. Army Research Laboratory, Human Research and University of Central Florida Engineering Directorate Orlando, FL Orlando, FL Dr. Huaiyu Liu Intel Research Hillsboro, OR Current infantry training simulators are based on first person shooter gaming products and have been used for many years for individual and small unit training. There is a need for a broader application of simulation-based training systems to train multiple small teams in concert or larger unit operations. Additionally, the systems will need to accurately present the operational area with larger numbers of civilian and opposing forces. This requires a simulation-based trainer to scale from currently tens of users to hundreds of users and entities in the same virtual space at the same time. The biggest limiting factor for this activity has been the inability for the backend simulation architectures of the first person shooters to simultaneously broker the large numbers of entities needed to support the scaled simulation. The U.S. Army Research Laboratory’s Simulation and Training Technology Center (ARL STTC) and the Intel Corporation entered into a Cooperative Research and Development Agreement (CRADA) in February of 2013 to address core simulation scaling issues. The ARL/STTC and Intel Corp. performed a series of five joint scalability experiments over the summer of 2013 to test new prototype architectures that support scaled operations. These scalability experiments were open to the public and included volunteers from industry and academia. The experiments were able to show significant increases in the number of humans who could log into a coherent training simulation and interact with each other while performing a mission. This paper will present the results of one of the events, including the data collected from the distributed simulators which were located at various locations across the continental United States. We will discuss the architecture of the prototype simulator, provide performance findings, the statistical approaches used to analyze this data and provide an interpretation of findings. Finally, we discuss a model developed from the autonomous agent simulator loads and compare it to the performance of the simulators when loaded with large numbers of human users. PSUEDO-SPECIFIC HIGH-RESOLUTION DATA BOUNDARY TECHNIQUES 2014 IITSEC Paper No. 14317 Daniel J. Lowe & Michael A. Cosman Rockwell Collins Salt Lake City, UT Training requirements for a variety of platforms are quickly expanding to include larger and larger gaming areas in response to customer demand and the availability of data. However, there still remain several drawbacks to using worldwide high-resolution photo-specific data: size of the data, the ability to correlate data with sensor and SAF versions, the time required to validate and correct data. Instead using autogenerated simulation models coupled with real-world data to quickly and economically create training environments remains an attractive option. This paper describes two techniques recently developed to build realistic terrain texture that is pseudospecific data (from low resolution data, i.e., Feature Identification Codes, or FICs). When using low resolution theme data resulting textures can appear "blocky" and unnatural. One way to improve this is to super-sample the boundaries between themes to a higher resolution in such a way that they appear more natural and less blocky when viewed up close. Stencils are defined for blending two or more theme types to create natural looking edges. Multiple stencils applied in specific ways are used to vary edges thereby avoiding repeating image patterns. Next, the super-sampled theme data is used with correlated templates of three-dimensional features to generate 3D content on-the-fly without the need of "pre-compiling" or "publishing" the database. The end result is the appearance of higher resolution terrain texture with accurately correlated 3D features. Papers are available on the 2014 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2014 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1966 through 2014 may also be ordered through the www.iitsec.org portal. 83 2014 I/ITSEC Abstracts SOLVING THE INNOVATOR’S DILEMMA FOR SIMULATION AND TRAINING IMAGE GENERATOR ARCHITECTURES 2014 IITSEC Paper No. 14373 Bob Grange, Michael Cosman, Nephi Lewis, & Brad Southwick Rockwell Collins Salt Lake City, UT Today, high performance image generators can be built utilizing Commercial, Off-The-Shelf (COTS) PC hardware, graphics cards and operating systems, leveraging custom software at several system levels. Image generators (IGs) based solely on COTS PC technology and custom software produce impressively powerful simulations within the COTS constraints on memory size, processor speed, processor algorithms, multi-threading, and PC graphics video outputs. This technology is being employed for fast-jet training for the F-35 “Lightning II” Joint Strike Fighter (JSF), FAA/EASA level D, ground warfare, part-task trainer, unmanned aerial vehicle (UAV) and dismounted infantry applications. Purpose-built rendering hardware also delivers impressive and powerful simulations by employing COTS FieldProgrammable Gate Array (FPGA) technology to create targeted rendering solutions that exactly meet specific simulation and training requirements. Considering baseline hardware costs, these systems are expensive (today), but deliver higher quality imagery and more effective training scenarios because they are uninhibited by third party PC graphics card constraints. Today, this technology is being delivered on various devices, including those requiring FAA/EASA level D fidelity, weapons and targeting simulations in various sensor domains, and for multi-crew tactical helicopter training devices like the Apache Longbow Crew Trainer for the pilot and copilot gunner stations. PC graphics technology, largely driven by the video game industry and its variants, is here referred to as gameCOTS. FPGA technology, when delivering purpose-built image generation systems, is here referred to as simCOTS because it specifically emphasizes simulation training requirements. This paper compares and contrasts these two innovative rendering approaches to highlight the need for the simulation industry to employ a broad variety of solutions in effecting world-class training solutions, across the training spectrum, that remain squarely positioned on the cost-value curve. THURSDAY, 4 DECEMBER, 2014 ROOM S320F S-11 Automation and Autonomy 1030 A Framework for Enabling Virtual Observer Controllers in Synthetic Training (14268) 1100 UAV Flight Control Software Development based on COTS Product (14206) 1130 Lessons Learned in Creating an Autonomous Driver for OneSAF (14106) Notes 84 Papers are available on the 2014 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2014 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1966 through 2014 may also be ordered through the www.iitsec.org portal. 2014 I/ITSEC Abstracts A FRAMEWORK FOR ENABLING VIRTUAL OBSERVER CONTROLLERS IN SYNTHETIC TRAINING 2014 IITSEC Paper No. 14268 Mandira Hegde, Dan Allison, Todd W. Griffith, Ph.D. Discovery Machine, Inc. Williamsport, PA This paper presents a modeling framework to enable the creation of custom virtual observer controllers (VO/Cs) to help naval students meet training objectives. First, we describe an approach to create behavior models to drive the behavior of automated entities used in synthetic training. Next, we describe an approach to create behavior models supporting the functions of intelligent VO/Cs. Specifically, we describe the development of an authoring console and training task blocks used to create custom VO/C architectures as well as the creation of student cognitive process models representative of varying training proficiency levels. We also describe a method to integrate these models into simulations used in synthetic training and a communication architecture supporting communication between VO/Cs and our behaviordriven automated entities. We end with a use case of a custom VO/C running end-to-end in the Joint SemiAutomated Forces™ (JSAF) simulation in a Navy Anti-Submarine Warfare (ASW) training scenario. Although the Navy ASW training domain is the focus of the examples described in this paper, the modeling framework described is not domain specific. UAV FLIGHT CONTROL SOFTWARE DEVELOPMENT BASED ON COTS PRODUCT 2014 IITSEC Paper No. 14206 Jung-ho Moon & Da-hyoung Jeon Yeong-cheol Kim Korean Air, R&D Center Agency for Defense Development Republic of Korea Republic of Korea Flight management and control software is the most safety-critical software of Unmanned Aerial Vehicle (UAV) and it has to be verified by several development steps such as simulation, unit test, formal test, stand-alone test and hardware integrated test based on hardware-in-the-loop simulation environment. To support these activities, a variety of software packages are required such as flight control software, flight dynamic software, avionics model, image generator, software test tool and operation training simulator. To increase development efficiency, these tools have to be integrated and share a core data and models with various embedded hardware components. Model-based development (MBD) technology and commercial off-the-shelf (COTS) products could be helpful for engineers to cover various areas of software development and test where there are limits to costs and time. This paper describes MBD application on the flight control software, hardware-in-the-loop simulator, software test, and operation training simulator (OTS). The flight control software was developed using Matlab/Simulink®, and engineers performed unit testing and system testing using a Hardware-In-TheLoop Simulator (HILS), and an operation training simulator. The HILS was embedded on dSPACE® integrated with image generator based on PrePar3D®. HILS real time data is distributed using equipment based on AGI STK® to visualize communication links and flight data. Most of the dynamic and subsystem models were developed in Simulink and then C-code generated to reduce development efforts dramatically. This includes the development of gimbal dynamics, aircraft dynamics, avionics model, data link model, target calculation, and tracking models. This paper presents an integrated development environment for UAV flight control software that uses model based development technology and COTS software. It further details the software development environment, testing, hardware integration and verification capabilities. This environment was linked with an operational training simulator to evaluate the camera guided modes and radar based automatic landing system verification and the results are presented as part of this paper. Papers are available on the 2014 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2014 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1966 through 2014 may also be ordered through the www.iitsec.org portal. 85 2014 I/ITSEC Abstracts LESSONS LEARNED IN CREATING AN AUTONOMOUS DRIVER FOR ONESAF 2014 IITSEC Paper No. 14106 Dr. Jonathan Stevens, Latika Eifert Army Research Laboratory (ARL) Orlando, FL Dean Reed, Eugenio Diaz Institute for Simulation and Training Orlando, FL Oleg Umanskiy STILMAN Advanced Strategies Denver, CO The high cost of live training has always been a major challenge for the military. This challenge will only grow as current fiscal uncertainty leads to declining training budgets. Constructive simulations, such as One Semi-Automated Forces (OneSAF), have shown to partially reduce some costs associated with warfighter training. However, further cost reductions in simulation are always sought to ensure that simulation remains an attractive training option for the Commander. The Army Research LaboratoryHuman Research and Engineering Directorate, Simulation and Training Technology Center focused on an effort to lessen costs by creating an automatic 'driver' for OneSAF with less need for human intervention. For this initial effort, we describe how the Linguistic Geometry Real-Time Adversarial Intelligence and Decision-making (LG-RAID) lightweight simulation generated and sent to OneSAF tactically valid cooperative entity behaviors for an entire company-size-force of friendly and enemy combatants. We discuss how this was accomplished, for both scenario creation as well as scenario execution. For this initial paper, our results primarily focused on scenario creation, with follow-on studies concentrating on scenario execution. This paper describes key principles developed behind the 'driver' and offers potential areas for future research based upon our lessons learned in this study. THURSDAY, 4 DECEMBER, 2014 ROOM S320B S-12 Engineering Based Modeling 1330 How the U.S. Navy is Migrating from Legacy/Large Footprint to Low Cost/Small Footprint Sonar Simulation Systems (14090) 1400 Use of Automated Intelligent Entities in ASW Simulation (14109) 1430 A Physics-Based Approach to Simulate Jet Engines (14030) Notes 86 Papers are available on the 2014 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2014 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1966 through 2014 may also be ordered through the www.iitsec.org portal. 2014 I/ITSEC Abstracts HOW THE U.S NAVY IS MIGRATING FROM LEGACY/LARGE FOOTPRINT TO LOW COST/SMALL FOOTPRINT SONAR SIMULATION SYSTEMS 2014 IITSEC Paper No. 14090 Mr. Sean M. Reilly The AEgis Technologies Group, Inc. North Kingstown, RI Mr. Jonathan Glass Naval Air Warfare Center Training Systems Division Orlando, FL This paper describes the migration process undertaken by the US Navy to migrate from legacy, large footprint mainframe computer-based sonar simulation systems to next-generation sonar simulation systems with a smaller footprint, lower costs and better accuracy than the legacy models. The paper will describe the development efforts to create a faster and more accurate acoustic transmission loss (TL) and reverberation model for sonar simulation/stimulation systems in littoral environments based on ray theory for active sonar frequencies (above 1000 Hz). The paper also describes how the next-generation model augments ray theory with Gaussian beam techniques (based on the Gaussian Ray Bundling or GRAB), which enables simulation of frequencies as low as 150 Hz. The paper will detail the integration challenges faced by the US Navy to migrate from the legacy models to the next-generation sonar simulation model into the Navy’s Live Virtual Constructive Modeling and Simulation (LVCMS) product line that includes PACT3, BATTT, and EFAAS simulators/simulations. The paper will also describe the results of these integration efforts, including the ability to provide trainees with improved training via more complex scenarios in the LVCMS training suite without increasing their hardware costs or footprint. USE OF AUTOMATED INTELLIGENT ENTITIES IN ASW SIMULATION 2014 IITSEC Paper No. 14109 Geoff Tompson Jared Snyder Decisive Encounters Limited Discovery Machine Inc. London, UK Kongsberg, Norway Williamsport, Pa, USA As defense budgets are cut, assets and personnel are being increasingly stretched to meet operational tasks, making it ever more difficult to allocate platforms and subject matter experts (SMEs) to train the next generation of operators. One key area where there is a shortage of platforms and experienced SMEs is in anti-submarine warfare (ASW). At the very time when many countries are purchasing sophisticated submarines and the potential submarine threat is increasing, fewer operational submarines and SMEs are available for training tasks. An innovative solution to these shortages is to use an ‘expert system’ ASW simulator employing automated intelligent entities to generate realistic threat actions. This innovative solution provides added benefits as it improves the quality of simulator training whilst reducing the workload on the available ASW simulator instructors. This Paper describes the process used for collecting expert knowledge and then using that knowledge to create the automated intelligent behaviors employed by automated intelligent entities in simulators. The collection process enables SMEs to ensure the behaviors represent tactically realistic actions and, for the highest quality simulation, that they do not become predictable. Therefore, for any tactical situation, the system must select the most appropriate behavior and the entity should react realistically to the tactics employed against it by the student. Such autonomous entities allow instructors to perform complex maneuvers and actions with a low level of interaction with the simulation. An additional benefit of the low level of interaction with the simulation is the reduction in the instructor's workload, giving them more time to focus on the overall simulator exercise objectives. As an illustrative example, we present a case study of a system created for the Royal Norwegian Navy (RNoN), which now uses such automated intelligent behaviors in its ASW simulator. Morten Kolve Kongsberg Defence Systems Papers are available on the 2014 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2014 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1966 through 2014 may also be ordered through the www.iitsec.org portal. 87 2014 I/ITSEC Abstracts A PHYSICS-BASED APPROACH TO SIMULATE JET ENGINES 2014 IITSEC Paper No. 14030 Sami S. Mina Rockwell Collins Simulation and Training Solutions Sterling, VA Creating jet engine simulations that replicate the behavior of actual engine parameters at finite flight conditions is only one step toward meeting the requirements for pilot training. Reproducing realistic performance trends throughout the flight envelope and generating proper responses to malfunctions and pilot-initiated events, including secondary and cascading effects, is critical to achieving positive pilot training. Traditionally, jet engine simulation for pilot training purposes is based on table-lookup of steady-state engine parameters, such as rotor rotational speed, fuel flow, exhaust gas temperature, engine pressure ratio and net thrust. This approach does not inherently meet all the aforementioned requirements and exhibits the following shortcomings: The dynamic engine performance has to be approximated as a lagged transition between steady-state points. It is unreliable to predict the behavior of the engine parameters when excursions outside the bounds of the tables take place. Malfunction effects have to be programmed individually for each engine parameter and for different flight and operational conditions. Additionally, the interdependencies between the different engine parameters can be violated during the model tuning process. Accordingly, a new approach to model jet engines is needed. The objective of this paper is to present a physics-based jet engine simulation approach which addresses the shortcomings of table-lookup solutions, is data-driven and generic, while also distinguishing itself from other physicsbased simulations (Claus, Townsend, 2010) by being computationally efficient. This approach can be used to simulate any turbojet or turbofan engine by accounting for the physical processes and the geometric and mechanical characteristics that govern the performance and behavior of the engine. These include the fan, compressors and turbines maps, the rotors inertia, and the thermodynamics of the flow entering the engine from its free-stream state ahead of the engine intake, through the intake duct, the fan, the compressors, the combustion chamber, the turbines and the nozzles. The paper discusses the methodology used in applying the physics-based approach to simulate a two-spool turbofan engine, the technical challenges involved and demonstrates how this new approach advantageously compares with a table-lookup model in matching actual flight test data and in providing realistic performance trends. The paper also assesses the physics-based approach’s ability to meet the requirements of the different levels of flight simulators and flight training devices, as defined in FAR 14 CFR Part 60. TUESDAY, 2 DECEMBER, 2014 ROOM S320D T-1 Keepin’ It Real with VR 1400 Declarative Knowledge Acquisition in Virtual Learning Environments (14005) 1430 Virtual World Room Clearing: A Study in Training Effectiveness (14045) 1500 Simulating Participant Training Data to Test Mixed-reality Training Systems (14252) Notes 88 Papers are available on the 2014 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2014 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1966 through 2014 may also be ordered through the www.iitsec.org portal. 2014 I/ITSEC Abstracts DECLARATIVE KNOWLEDGE ACQUISITION IN IMMERSIVE VIRTUAL LEARNING ENVIRONMENTS 2014 IITSEC Paper No. 14005 Rustin Webster, PhD Intuitive Research and Technology Corporation Huntsville, AL Motivated by a learners’ general lack of engagement and passive receiving of information from lectures, and the increased use of interactive media from the millennial generation, the author investigated the interaction effect of immersive virtual reality (VR) in the classroom. The objective of the project was to develop and provide a low-cost, scalable, and portable VR system containing purposely designed and developed immersive virtual learning environments for the U.S. Army. The purpose of the mixed design experiment was to compare lecture-based and immersive VR-based multimedia instruction, in terms of declarative knowledge acquisition (i.e. learning) of basic corrosion prevention and control with military personnel. Participants were randomly assigned to the control group (N = 115) or investigational group (N = 25) and tested immediately before and after training. The author accessed learning outcomes from the pre- and post-exam scores and VR system usability from exit questionnaires. Results indicate that both forms of instruction will increase learning. VR-based did produce higher gain scores and there was a statistically significant interaction between instruction type and time. Lecture-based instruction continues to be a cheaper and more efficient method for large group settings while VR-based instruction advocates individual training, active learning, and condensed training time. VIRTUAL WORLD ROOM CLEARING: A STUDY IN TRAINING EFFECTIVENESS 2014 IITSEC Paper No. 14045 Stephanie J. Lackey, Julie N. Salcedo, & Gerald Matthews Institute for Simulation & Training University of Central Florida Orlando, FL Douglas B. Maxwell U.S. Army Research Laboratory Simulation and Training Technology Center Orlando, FL Large-scale live training exercises require significant funding investments in personnel, equipment, and other resources. Given the current state of budget constraints, Simulation-Based Training (SBT), specifically, Game-Based Virtual Environments (GBVE), represents an opportunity to alleviate such challenges. However, from the SBT perspective, scalability (e.g., the number of simultaneous trainees supported) and flexibility (e.g., resources required to build and render new scenarios, real-time scenario adaptation) hinder the ability of GBVEs to address large-scale training. Virtual Worlds (VW) offer a viable solution to resolve the challenges facing the U.S. Army’s existing training paradigm. Emerging research in the field of VW training for operational tasks seeks to understand where in the training cycle such technology is most beneficial, how to implement such capabilities, in addition to the return on investment. The U.S. Army Research Laboratory Simulation and Training Technology Center has entered into a cooperative agreement with the University of Central Florida to conduct research that includes a series of empirical evaluations of VW training through 2017. Ultimately, this body of research will result in empirically-driven recommendations for designers, developers, and decision-makers within the training systems acquisition community. This paper presents the findings from the initial field study focused on the effectiveness the VW training provided during a refresher room clearing battle drill event involving 64 reserve unit Soldiers. This Training Effectiveness Evaluation (TEE) compared the impact of traditional classroom training to VW training on performance outcomes, stress, and workload. The results reported from this inaugural TEE provide the foundation for future research. Papers are available on the 2014 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2014 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1966 through 2014 may also be ordered through the www.iitsec.org portal. 89 2014 I/ITSEC Abstracts SIMULATING PARTICIPANT TRAINING DATA TO TEST MIXED-REALITY TRAINING SYSTEMS 2014 IITSEC Paper No. 14252 Ken Kopecky, Eliot Winer Iowa State University Ames, Iowa Julio de la Cruz Army Research Laboratory HRED-STTC Orlando, FL As simulation-based, mixed-reality, and virtual reality training systems are more widely adopted in the military, the process of verification and validation (V&V) for these systems becomes similarly more complicated and timeconsuming. It is critical to verify and validate these simulation-based training systems so they operate properly and as expected. Often, live trainees are brought in, hardware set up, and different configurations of a system tested as part of the V&V process. No actual training has occurred. In much the way that these simulation systems act as a substitute for live action, the subsystems and trainees that use training systems can also be replaced with simulations to dramatically speed-up V&V. This paper examines the potential for replacing live trainees and hardware with virtual simulations in a mixed-reality training environment for the purposes of V&V of a simulation training system. ! A case study is presented, composed of a method that allows multiple tracking systems, from different vendors, to be combined into a single system. The system, used in a large mixed-reality training environment, allows different aspects of the physical layout to be tracked depending on the training being performed. In order to test the system’s robustness, virtual tracking data was generated, having been calibrated from actual tracked entities, to test metrics including positional error correction and data throughput capability. Comparing this data with results obtained using real tracking hardware allowed the development of models to predict the system’s behavior in new situations, such as the introduction of a new tracking system, or introducing a second tracked space to the training simulation. Using simulated tracking data, errors were identified in the system without the need for testing with humans or additional equipment. Finally, the virtual data was used to test the simulation itself, to ensure it would handle the data requirements encountered during actual training. Results indicated that simulated data can be used to test the various factors necessary for V&V of a simulation-based training system. The training system behavior was the same whether actual or simulated data was used. The use of simulated data allowed scenarios to be tested without the need to bring in additional human and equipment resources. TUESDAY, 2 DECEMBER, 2014 ROOM S320D T-2 Nothing Here To See 1600 Enhancing the Utility and Effectiveness of Combat Medic Simulation (14075) 1630 Training Effects for First-responder Competency in Cholinergic Crisis (14241) 1700 Simulation Environments for Offshore Oil and Gas Emergency Training (14344) Notes 90 Papers are available on the 2014 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2014 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1966 through 2014 may also be ordered through the www.iitsec.org portal. 2014 I/ITSEC Abstracts ENHANCING THE UTILITY AND EFFECTIVENESS OF COMBAT MEDIC SIMULATION 2014 IITSEC Paper No. 14075 Danielle Julian, John Killilea, Patricia Bockelman, Margaret Nolan MESH Orlando, FL Teresita Sotomayor ARL-HRED STTC Orlando, FL The U.S. Army Research Laboratory (ARL), Human Research and Engineering Directorate (HRED), Simulation and Training Technology Center (STTC) enhances warfighter readiness through research and development of engineering solutions by placing the right technology in the hands of soldiers in the shortest time. To accomplish that goal, the STTC supports training transformation and the promotion of learning to reach diverse Army specialties, such as medical training. Contributing to the efforts of specialized Army medical training, the present work expands on research the team conducted under a 2013 Front-End Analysis (FEA) examining Army nursing training gaps and best practices. Participants reported the largest barrier to using the available simulators is in creating and implementing appropriate scenarios. To determine whether other military medical training personnel report the same barrier, a follow-on FEA was conducted targeting combat medics (also known as 68W), who serve as specialized warfighters tasked with providing pre-hospital care under the complex and stressful conditions of conflict. Scenario-based training is an integral part of their required course for the 68W designation. Effective scenarios that incorporate best practices in the use of available simulators create the conditions to maximize Return on Investment (ROI). The data collected from the combat medic FEA will be leveraged to provide recommendations for best practices in scenario design and Simulation-Based Training (SBT). These recommendations are intended as practical, jargon-free considerations that training developers and decision makers can apply to combat medic training. The best practices include, but are not limited to, the following areas: integrating simulation into training curriculum, methods for debriefing and achieving skill acquisition, methods for achieving critical thinking, confidence and perceived competency, and evaluation/assessment. The paper will close by mapping out the relationship between successful scenario development and return on investment for simulation technologies to support the larger STTC mission. TRAINING EFFECTS FOR FIRST-RESPONDER COMPETENCY IN CHOLINERGIC CRISIS MANAGEMENT 2014 IITSEC Paper No. 14241 Andreatta P, Klotz J Madsen JM, Hurst CG Talbot TB University of Minnesota Medical School U.S. Army Medical Research Institute for Chemical Defense (USAMRICD) Telemedicine & Advanced Technology Research Center (TATRC) Aberdeen, MD Fort Detrick, MD Minneapolis, MN Background: Military and civilian first-responders must be able to recognize and effectively manage mass disaster casualties. Clinical management of injuries resulting from nerve agents provides different challenges for first responders than those of conventional weapons. We evaluated the impact of a mixed-methods training program on competency acquisition in cholinergic crisis clinical management. Methods: We developed a multimedia and simulation-based training program based on the more comprehensive USAMRICD courses. The training program was designed to provide first-responders with the necessary abilities to recognize and manage a mass casualty cholinergic crisis event. Training included a learner controlled multimedia iPad app and hands-on instruction using SimMan3G™ mannequin simulators. We evaluated the impact of the training through a purposively selected sample of 204 civilian and military first responders who had not previously completed either of the referenced USAMRICD courses. We assessed knowledge, performance, affect, and self-efficacy measures pre- and post-training using previously validated assessment instruments. We calculated results using analysis of variance with repeated measures, and with statistical significance set at p < .05. Results: Analyses demonstrated a significant improvement (p = .000) across all domains (knowledge, performance, self-efficacy, and affect). Knowledge scores increased from 60% to 81% correct. Performance scores increased from 16% to 68% correct. Self-efficacy scores increased from 51% to 87% confidence in ability to effectively manage a cholinergic crisis event. Affect scores increased from 75% to 81% personal comfort during procedures. Conclusions: These findings could aid in the selection of instructional methodologies available to a broad community of first-responder personnel in military and civilian service. Although less comprehensive than the USAMRICD courses, training outcomes associated with this easily distributed instruction set demonstrated its value in increasing the competency of first responders in recognizing an managing a mass casualty cholinergic event. Retention outcomes are in process. Papers are available on the 2014 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2014 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1966 through 2014 may also be ordered through the www.iitsec.org portal. 91 2014 I/ITSEC Abstracts SIMULATION ENVIRONMENTS FOR OFFSHORE OIL AND GAS EMERGENCY TRAINING 2014 IITSEC Paper No. 14344 Mr. Randy Billard & Captain Anthony Patterson Virtual Marine Technology Inc. St. John’s, NL, Canada Emergency Response and evacuation training for offshore oil and gas workers has traditionally been performed using land-based test facilities and live exercises. Due to risks associated with practicing drills using live exercises, this training has been limited to controlled environments and benign weather conditions. As offshore oil and gas activities move into harsher environments including deeper waters and ice covered waters, operators are required to demonstrate to regulators that personnel are prepared for emergencies in these conditions. Simulation technologies have been specifically created for offshore personnel to practice emergency scenarios in harsh environments using representative equipment and immersive virtual environments. A specific example includes the use of a simulator to practice launching lifeboats in severe sea states and ice. As simulation is adopted by the oil and gas industry as a supplement to existing training or as an alternative to replace specific drills, operators will be required to demonstrate that simulators are effective training tools. Human factors studies have been performed to assess how simulation technologies improve the performance of offshore personnel. These studies assess the value of simulation as a means to reduce time-to-competence. Validation studies are carried out to measure how students become immersed in the simulation environment and how accurately the virtual environment matches the real world. This paper discusses a case study of how a lifeboat simulator was created for the oil and gas industry and how the technology is used to allow oil and gas personnel to practice safely and effectively to increase the competence of offshore personnel. The paper also addresses the design philosophy for developing training technologies to maximize value to the operators, which includes designing simulators to achieve learning objectives which are derived from recognized training standards and regulated courses. WEDNESDAY, 3 DECEMBER, 2014 ROOM S320D T-3 Comparative Analysis for Clinical Training 0830 Comparison of the Usability of Robotic Surgery Simulators (14168) 0900 Forces Applied on Laryngoscope during Intubation: A Study on Airway Simulators (14203) 0930 Outcomes from Two Forms of Pediatric and Neonatal Intubation Training (14240) Notes 92 Papers are available on the 2014 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2014 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1966 through 2014 may also be ordered through the www.iitsec.org portal. 2014 I/ITSEC Abstracts COMPARISON OF THE USABILITY OF ROBOTIC SURGERY SIMULATORS 2014 IITSEC Paper No. 14168 Alyssa Tanaka, M.S., Courtney Graddy, M.S., Roger Smith, Ph.D. Florida Hospital Nicholson Center Celebration, FL Haider M. Abdul-Muhsin, M.D. Mayo Clinic Scottsdale, AZ The introduction of simulation into minimally invasive robotic surgery is relatively recent and has seen rapid advancement; therefore, a need exists to develop training curriculums and to identify systems that will be most effective at improving surgical skills. Several robotic simulators have been introduced to support these aims, but their effectiveness has yet to be fully evaluated. Currently, there are three simulators -- the daVinci Skills Simulator, Mimic dV-Trainer, and Surgical Simulated Systems’ RoSS. While multiple studies have been conducted to demonstrate the validity of each system, no studies have been conducted which compare the value of these devices as tools for education and skills improvement. This paper presents the results of an experiment comparing value, usability, and validity of all three systems. Subjects who were qualified as medical students or physicians (n=105) performed one exercise on each of the three simulators and completed two questionnaires, one regarding their experience with each device and a second regarding the comparative effects of the simulators. This data confirmed the face, content, and construct validity for the dV-Trainer and Skills Simulator. Similar validities could not be confirmed for the RoSS. Greater than 80% of the time, participants chose the Skills Simulator in terms of physical comfort, ergonomics, and overall choice. However, only 55% thought the skills simulator was worth the cost of the equipment. The dV-Trainer had the highest cost preference scores with 71% percent of respondents feeling it was worth the investment. This work is the second component of a three-part analysis. In the previous study, the simulators were objectively reviewed and compared in terms of their system capabilities. The third part will evaluate the transfer of training effect of each simulator. Collectively, this work will offer end users and potential buyers a comparison of the value and preferences of robotic simulators. FORCES APPLIED ON LARYNGOSCOPE DURING INTUBATION: A STUDY ON AIRWAY SIMULATORS Matthew Mui, M.S. University of Central Florida College of Medicine 2014 IITSEC Paper No. 14203 Christine Allen, Ph.D. Mojca R. Konia, M.D., Ph.D. Army Research University of Minnesota Department of Laboratory (ARL) Anesthesiology Human Research Directorate (HRED) Simulation and Engineering Training Technology Center (STTC) Jack Stubbs David Hananel SimPORTAL & CREST University of Minnesota Excessive forces applied during endotracheal intubation may cause damage to laryngeal structures leading to patient morbidity and mortality. Simulators are widely used for intubation training, but recent studies have shown significant differences in airway anatomy as well as forces applied during intubation when compared to humans. This study assesses the differences in intubation training on three partial-task trainers, TruCorp AirSim Standard, Laerdal Airway Management Trainer, and VBM Air Management Simulator Bill I, against cadavers. Objective force measurements and subjective ratings of difficulty and force used were measured. Using ANOVA and paired t-tests, endotracheal intubation on simulators was found to have significantly different force profiles (i.e., locations and magnitudes of the applied forces in comparison to cadavers. In particular, the Laerdal Airway Management Simulator differed in all three measurement variables, namely torque applied on the laryngoscope, force applied at the laryngoscope tip, and force exerted on the simulator’s teeth. These findings are further supported by the surveys of the participants in the Laerdal group. For the TruCorp and VBM simulators, significant differences are found only in torque and tip forces, respectively. These results suggest that a simulator that offers more realistic endotracheal intubations may be necessary for airway management training. In addition, this study sets a foundation for future studies to further elucidate the effects of various airway simulators on intubation training. Papers are available on the 2014 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2014 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1966 through 2014 may also be ordered through the www.iitsec.org portal. 93 2014 I/ITSEC Abstracts OUTCOMES FROM TWO FORMS OF PEDIATRIC AND NEONATAL INTUBATION TRAINING 2014 IITSEC Paper No. 14240 Andreatta P, Klotz J Dooley-Hash S, House J University of Minnesota Medical School University of Michigan Medical School Minneapolis, MN Ann Arbor, MI Background: Contextually relevant factors within a training environment facilitate performance transfer to applied clinical settings. Live animals are often used for pediatric and neonatal intubation training because the scale of their airways and the living condition of the animal are assumed to facilitate transfer of aquired skills to intubating infants and children, despite species-specific anatomical variation. Mannequin simulators provide an alternative for training, but have anatomical, physiological, and tissue limitations. We evaluated the impact of two clinical training methods (live animal v. simulation) on the acquisition of performance abilities in pediatric and neonatal intubation. Methods: We implemented a quasi-experimental design with purposive sampling to assess performance differences between 294 subjects after completing a training intervention that included either direct interaction with a (1) live animal or (2) mannequin simulator. All other training elements were identical and followed American Heart Association (PALS/NRP) clinical protocols. We used validated instruments to assess knowledge, performance, and self-efficacy outcomes before and after training, and at three retention intervals (6, 18, and 52 weeks). Results: Post-training outcomes were significantly better that pre-training outcomes for both groups (p < .001), and there were no significant differences between the outcomes for the two types of training. There were significant differences between the performance outcomes after 18 and 52 weeks (p < .01), and for cognitive outcomes after 52 weeks (p < .01), all favoring the simulator training. Conclusions: These findings could aid in the selection of instructional methodologies that minimize the uses of live animals for instruction in pediatric and neonatal intubation without sacrificing the quality of training. Variation in retention outcomes are likely due to opportunity for repeated deliberate practice using a simulator rather than associated with fidelity issues. Improvements in simulator technology would likely improve training outcomes. WEDNESDAY, 3 DECEMBER, 2014 ROOM S320D T-4 “Assess”-orizing Your Training and Performance Outcomes 1030 Data & Analytics Tools for Agile Training & Readiness Assessment (14064) 1100 Lessons Learned Integrating Mobile Technology into Two Army Courses (14128) 1130 Experience API and Team Evaluation: Evolving Interoperable Performance Assessment (14157) NOTES 94 Papers are available on the 2014 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2014 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1966 through 2014 may also be ordered through the www.iitsec.org portal. 2014 I/ITSEC Abstracts DATA & ANALYTICS TOOLS FOR AGILE TRAINING & READINESS ASSESSMENT 2014 IITSEC Paper No. 14064 Jared Freeman Aptima, Inc. Washington, DC Denise Nicholson Soar Technology, Inc. Orlando, FL Peter Squire & Amy Bolton Office of Naval Research Arlington, VA The return of American warfighters to their bases and their garrisons presents an opportunity to bolster scarce training resources and expertise with new assessment technologies. America made a similar investment in the 20th century as it shifted its intelligence budget to supplement human intelligence gathering with technologies that unobtrusively captured data concerning the activities of foreign powers. Here, we present a unifying vision of several emerging technologies that can improve military training. Following a human systems engineering approach, we first define the functional requirements of future training and readiness assessment systems, describe the architectural requirements for providing those functions, and then describe systems for the Marine Corps and Air Force that instantiate this architecture. Next we focus on two fundamental and new components of this emerging architecture: sensors that capture human performance data unobtrusively, and big data analytics that make sensor data meaningful and actionable. Finally, we identify several scientific and technical challenges encountered during the initial implementation and planned testing of these architectures. LESSONS LEARNED INTEGRATING MOBILE TECHNOLOGY INTO TWO ARMY COURSES 2014 IITSEC Paper No. 14128 Gregory A. Goodwin Simulation and Training Technology Center, Orlando, FL Michael Prevou Holly C. Baxter Strategic Knowledge Solutions Leavenworth, KS Heather Wolters U.S. Army Research Institute Fort Belvoir, VA Mike Hower Strategic Knowledge Solutions Colorado Springs, CO Linda McGurn Engility Corporation Leavenworth, KS As the Army considers using mobile computing to improve training and assessment, it must be confident in the benefits of that technology and more importantly, it must be able to articulate the requirements needed to achieve those benefits. Although mobile devices and software have proven to be extremely popular in the commercial market, research is needed to identify both the benefits and requirements of this technology before the Army considers its wholesale adoption for training and education. This paper reports on the results of using mobile devices in two Army courses: the Signal Captains Career Course (SCCC) and the School for Command Preparation (SCP). The software developed for the SCCC was an interactive performance assessment tool for the topic of power distribution while the software developed for the SCP was a practice tool for media engagement. In the first experiment, 182 SCCC students either took the traditional paper and pencil practical exercise or the interactive tablet-based version. The tablet-based version significantly reduced the time needed to complete the exercise (1h vs. 3h) without affecting student understanding of the topic. In the second experiment 161 SCP students practiced for the final exercise (mock media engagement) with and without the aid of a tablet-based practice tool. Although the group using the app reported practicing more, their performance on the final exercise was the same as those who practiced without the app. These findings indicate that although mobile technologies have the potential to benefit students and instructors, neither the magnitude nor the type of benefit is easy to predict at this point. These findings and other lessons learned are used as the basis for a proposed strategy for developing mobile applications for use in Dept. of Defense training. Papers are available on the 2014 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2014 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1966 through 2014 may also be ordered through the www.iitsec.org portal. 95 2014 I/ITSEC Abstracts EXPERIENCE API AND TEAM EVALUATION: EVOLVING INTEROPERABLE PERFORMANCE ASSESSMENT 2014 IITSEC Paper No. 14157 Michael Hruska Problem Solutions Johnstown, PA Charles Amburn, Rodney Long United States Army Research Laboratory Human Research and Engineering Directorate Simulation and Training Technology Center Orlando, FL Tara Kilcullen Raydon Daytona Beach, FL Tiffany R. Poeppelman Google (Contractor) London, England Simulation and training technologies continue to advance the ways we assess individual and team performance on a range of skills. Given that training is costly, military organizations are developing solutions for tailored learning since they represent a path to larger efficiencies. While many training systems can assess and report a trainee’s performance, most have no way to share collected learner data with other training systems. Collecting data in a complete profile of performance could lead to the ability to leverage performance data to save time and money training personnel or increase training effectiveness. Limited interoperability of performance assessment and tracking across training systems continues to constrain the ability of these solutions to adapt, or personalize, across a lifeline continuum of the learning experiences. The Advanced Distributed Learning Initiative is supporting community developed specifications and tools, such as the Experience Application Programming Interface (xAPI). The Army Research Laboratory (ARL) is exploring the use of the xAPI for Interoperable Performance Assessment (IPA) to support the assessment of individuals and teams across multiple training systems. These efforts are beginning to establish best practices to create a “universal language” for Live, Virtual, Constructive, and Gaming systems to share performance data and provide adaptive learning regardless of the technologies or platforms used. Previous work established example methods, an architecture, and tools to capture interoperable data to support individual adaptations. In this paper, we will describe and provide best practices for this evolving approach of tracking and using team performance data. Tracking this data in an interoperable way can provide the basis to support both macro and micro adaptations at the individual level. Practical examples using a single gunner simulator along with team-based data from a crew trainer will be provided. Lessons learned will also be outlined to inform considerations for approach and usage. WEDNESDAY, 3 DECEMBER, 2014 ROOM S320D T-5 Critical Flight Decisions 1400 Developing and Evaluating Performance Measures for MannedUnmanned Teaming (14024) 1430 Using Temporal Occlusion to Assess Carrier Landing Skills (14171) 1500 Distributed Live/Virtual Environments to Improve Joint Fires Performance (14041) NOTES 96 Papers are available on the 2014 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2014 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1966 through 2014 may also be ordered through the www.iitsec.org portal. 2014 I/ITSEC Abstracts DEVELOPING AND EVALUATING PERFORMANCE MEASURES FOR MANNEDUNMANNED TEAMING 2014 IITSEC Paper No. 14024 John E. Stewart & Scott E. Graham Army Research Institute Fort Benning, GA Courtney R. Dean Aptima, Inc. Woburn, MA Troy Zeidman Imprimis, Inc. Huntsville, AL The role of U.S. Army unmanned aircraft systems (UAS) is becoming increasingly important in tactical combat missions. Consequently, training critical skills required for manned-unmanned teaming (MUM-T) becomes more important, especially for UAS operators. In order to effectively train MUM-T skills, reliable and valid performance measures are required. Scaled observer-based performance measures can add objectivity to the process of assessing training outcomes, providing formative feedback, and tracking team progress. To this end, 36 performance measures were developed and evaluated to assess trainingcritical MUM-T skills. Draft performance measures were developed and refined with input from senior UAS operators and scout- attack pilots with MUM-T experience. For each performance measure, fivepoint behaviorally-anchored rating scales were produced representing “good,” “average,” and “poor” performance of the skill. The content validity of the measures and the usability of the rating scales were determined by a second group of senior UAS operators and scout-attack pilots. Most MUM-T measures were deemed relevant to the mission and observable. Six measures with low consensus by participants on relevance and/or observability were determined not to be practically usable. Some of these unusable measures did not reflect the role of UAS aircrews in current MUM-T operations. The measures were designed to be collected as “over the shoulder” observations. As such, a trainer, in the live or the virtual environment, could easily apply the measures. Because the resulting measures use quantitative scales that include exemplars of good-to-poor performance, they can be easily applied to unit performance assessment sessions, such as training ” hot wash” and after action reviews. USING TEMPORAL OCCLUSION TO ASSESS CARRIER LANDING SKILLS 2014 IITSEC Paper No. 14171 Webb Stacy, Jeff Beaubien, Sterling Melissa Walwanis Amy Bolton Wiggins Naval Air Warfare Center Training Office of Naval Aptima, Inc. Systems Division Research Woburn, MA & Dayton, OH Orlando, FL Arlington, VA Military skills often have perceptual and motor components that need to be trained and measured. An emerging approach for doing so is temporal occlusion. In this approach, videos are played and stopped just before a key event, and the participant is asked to make a judgment about subsequent events. The term temporal occlusion refers to the blacking out of the time period following the key event, forcing the participant to use available perceptual cues to correctly anticipate what will happen next. The paradigm has been used successfully in research on sports such as tennis (Ward, Williams, & Bennett, 2002) and baseball (Fadde, 2006) but has not yet found widespread use in military training (Williams, Ericsson, Ward, & Eccles2008). In this paper, we will discuss the use of a temporal occlusion paradigm to assess the perceptual skills of expert and novice pilots as they land on an aircraft carrier. Videos were created from expert landings in a simulator, and subject matter experts (SMEs) identified the situations that would most clearly require either standard or aggressive corrections in order to stay on track for a skilled and safe landing. The resulting stimuli were used in tests administered on an ordinary laptop computer before and after training sessions. The temporal occlusion test was embedded in an overarching experiment concerning the relation of simulator fidelity to training effectiveness, and it was used to assess pilots’ implicit perceptual learning during the experiment. Test results were used to measure the degree to which expert-novice differences on the pretest were reduced in the posttest; that is, the degree to which novice perceptual performance moved in the direction of expert perceptual performance. We will discuss the temporal occlusion results from the experiment and will conclude by discussing several other promising uses of the approach. Papers are available on the 2014 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2014 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1966 through 2014 may also be ordered through the www.iitsec.org portal. 97 2014 I/ITSEC Abstracts DISTRIBUTED LIVE/VIRTUAL ENVIRONMENTS TO IMPROVE JOINT FIRES PERFORMANCE 2014 IITSEC Paper No. 14041 Emilie A. Reitz, Kevin Seavey JS J6, Joint Fires Division, CTR support Alion Science and Technology, Suffolk, VA An infantry platoon maneuvers toward a village; above them, an unmanned aerial system (UAS) provides a video feed to the operations center. The platoon reacts to nearby mortar strikes, while a Joint Terminal Attack Controller (JTAC) assigned to the company Tactical Operations Center (TOC) confirms the target with radio communication and the UAS’s video. The platoon leader is relieved when an AC-130 takes out the mortar pit, but has to handle additional hostile contact from the village itself as the insurgents inside are emboldened by the mortar fire. It takes only a few moments for the situation to spiral out of the platoon leader’s control; the company commander calls mission end to the virtual scenario. The pilot in the AC130 simulator continues his own training mission. After the after action review (AAR) with the ground forces, the JTAC turns his attention from the virtual mission and resumes controlling live aircraft from his observation post (OP) in the desert, 1,500 miles away from the ground forces. Building on three years of live and virtual environment development during Bold Quest (Reitz & Richards, 2013), BQ 14.2 will assess methods to improve joint fires performance using a mix of distributed live and virtual training systems. As a first for the Bold Quest live-virtual event, seasoned JTACs will be inserted into the virtual environment while they are still at their live OP, allowing them to control virtual aircraft in their natural environment with their real equipment. This paper discusses the planning, execution and initial results of using a mixed live/virtual environment to improve individual and team performance in joint fires. WEDNESDAY, 3 DECEMBER, 2014 ROOM S320D T-6 Combating Stress: Performance Under Fire 1600 Accelerating Unit Adaptability: A Principle-based Approach to Unit Communication (14038) 1630 Utilizing Simulation and Gamebased Learning to Enhance Incident Commander Training (14148) 1700 Inducing Stress in Warfighters during Simulation-based Training (14201) NOTES 98 Papers are available on the 2014 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2014 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1966 through 2014 may also be ordered through the www.iitsec.org portal. 2014 I/ITSEC Abstracts ACCELERATING UNIT ADAPTABILITY: A PRINCIPLE-BASED APPROACH TO UNIT COMMUNICATION 2014 IITSEC Paper No. 14038 Tara Rench, Zachary Horn, Alexander Walker Steve Zaccaro Aptima, Inc. George Mason University Woburn, MA Fairfax, VA Mission success in today's decentralized military relies increasingly upon highly adaptive decision-making by small units. Successful adaptation requires units to communicate in ways that facilitate coordination and shared understanding within and outside of the unit (Marks, Zaccaro, & Mathieu, 2000). However, communication breakdowns are prevalent within small units, especially when operating in highly stressful environments. While unit leaders and members are formally trained in communication basics (e.g., how to operate communication devices, preparing and delivering orders, etc.), it is possible that additional training on the deeper principles of team communication can promote improved unit awareness, decision-making, and adaptation. In response, a framework was developed to support training, monitoring, and assessment of Coordinated Tactical Communications in Teams (CONTACT), particularly in the face of situational stressors that create a need for unit adaptation. Leveraging existing Navy-funded team communication research (e.g., Bowers, Jentsch, Salas, & Braun, 1998; Entin & Serfaty, 1999; Smith-Jentsch, Zeisig, Acton, & McPherson, 1998; Waller, 1999) and operational expertise from active duty Marines, six distinct communication principles were identified: Relevance; Quality; Timeliness; Frequency; Information Flow; and Confirmation and Response. These principles provide a common language that help leaders and units align pre-mission communication expectations, assess and adjust within-mission communication, and conduct post-mission reviews of communication strategy. Additionally, six situational stressors are described that significantly affect the application of these communication principles: Uncertainty, Risk, Time Demand, Mental/Physical Demand, Lack of Unit Familiarity, and Broken Communications. Present to varying degrees in most situations, units must recognize these stressors and adapt communications appropriately. Feedback from Marine Corps instructors highlights the promise and utility of the CONTACT framework to help leaders set communication expectations, assess communication during missions, and hold more efficient after-action reviews (AARs). The CONTACT framework and its intended training and assessment applications will be discussed in depth in the current paper. UTILIZING SIMULATION AND GAME-BASED LEARNING TO ENHANCE INCIDENT COMMANDER TRAINING 2014 IITSEC Paper No. 14148 Ronald W. Tarr, Eileen Smith Institute for Simulation and Training/UCF Orlando, FL. Eric Totten, Michael Carney IST/UCF Chief Michael Wajda OCFRD Across the country, Incident Commander training is viewed as a critical part of Fire Officer readiness and safety. However, this training can often vary from department to department and be rather passive and static. This is the exact opposite of most fireground scenes, which require Fire Officers to make split second life and death judgments in rapidly changing environments. Unsatisfied with traditional training techniques, the Orange County (FL) Fire Rescue Department (OCFRD) partnered with the University of Central Florida’s Institute for Simulation and Training (UCF-IST) to create a modernized training program for Lieutenant, Captain and Battalion Chief Incident Commanders (IC). For this project, UCF-IST conducted a rigorous performance and needs analysis on OCFRD’s Incident Command Academy. This analysis identified key environmental cues and critical skills that led to specific decision points and tactical direction for ICs. With this in hand, UCF-IST created an engaging, performance oriented, multimedia training program and unique immersive simulator that allowed ICs to learn and practice critical skills through scenario-based learning. In addition, the open-ended nature of the simulation allows for multiple personnel to participate, increasing crew coordination through collective team training. Since completion OCFRD trainers have run over 400 Fire Officers through the program which employs pre-training web modules, step by step instruction and e-learning activities designed to gradually ramp the Incident Commander into the instructional material and interactive technology, thereby improving their comfort level and acceptance of the program. The training academy classes were organized by Battalion, which improved unit cohesion while raising the tactical knowledge level of participating Fire Officers. OCFRD reports near unanimous improvements in the tactical IC performance and morale of Battalions and their acceptance of this modernized training academy. Papers are available on the 2014 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2014 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1966 through 2014 may also be ordered through the www.iitsec.org portal. 99 2014 I/ITSEC Abstracts INDUCING STRESS IN WARFIGHTERS DURING SIMULATION-BASED TRAINING Meredith Carroll, Brent Winslow, Christina Padron, Glenn Surpris Design Interactive, Inc. Orlando, FL 2014 IITSEC Paper No. 14201 Jason Wong, Peter Squire Jennifer Murphy Office of Naval Research Quantum Improvements Consulting, LLC Arlington, VA Orlando, FL Over the past decade, the U.S. Marine Corps has shifted its training focus towards enabling effective and efficient decision making in its small unit leaders. Small unit leaders with relatively little experience are increasingly required to make tactical decisions with critical second and third order effects. These near strategic level decisions are not being made in a Command Operations Center (COC), but in the heat of the battle, where the decision maker is surrounded by high levels of physical and emotional stress. Studies have shown significant adverse effects of combat stressors on cognitive performance (Lieberman et al., 2005) as well as persistent changes in brain functional connectivity (Van Wingen et al., 2012). To ensure military success, and the health and wellness of our veterans, it is critical that these small unit leaders receive training necessary to develop strategies which enable them to make effective decisions under stress and mitigate long term physiological and psychological impacts of stress. However, a challenge with implementing such training in the military is the ability to induce high enough levels of stress to elicit physiological and psychological responses similar (maybe not in magnitude, but in nature) to those experienced in combat. Simulation-based training provides a less resource-intensive alternative to live exercises and greater opportunity for variation in decision dilemmas, situations, and stressors. Unfortunately, there is little empirically-validated guidance on how to utilize simulation to train decision making under stress. An approach for integrating cognitive, emotional, and socio-evaluative stressors into simulation-based training was developed and evaluated in a study conducted with experienced Marines. The results found significant increases in both physiological stress response (i.e., increased electrodermal activity), and perceived stress (i.e., State Trait Anxiety Index responses) during this simulation based training approach, suggesting the method may be an effective means of inducing stress in experienced Warfighters. THURSDAY, 4 DECEMBER, 2014 ROOM S320D T-7 Intelligent Tutors: Just How Smart Are They? 0830 Developing and Evaluating an Intelligent Tutoring System for Advanced Shiphandling (14014) 0900 Developing Models of Expert Performance for Support in an Adaptive Marksmanship Trainer (14214) 0930 A Digital Tutor for Accelerating Technical Expertise (14272) NOTES 100 Papers are available on the 2014 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2014 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1966 through 2014 may also be ordered through the www.iitsec.org portal. 2014 I/ITSEC Abstracts DEVELOPING AND EVALUATING AN INTELLIGENT TUTORING SYSTEM FOR ADVANCED SHIPHANDLING 2014 IITSEC Paper No. 14014 Jason H. Wong, Lauren Ogren Naval Undersea Warfare Center Newport, RI Stanley Peters, Elizabeth O. Bratt Stanford University Stanford, CA The goal of an Intelligent Tutoring System (ITS) is to improve training efficiency by monitoring student performance and providing automated tutoring advice with the goal of increasing student learning and throughput. Traditional ITS development has focused on static problems, such as math and physics (Koedinger, Anderson, Hadley, & Mark, 1997; VanLehn, et al., 2005). Recent systems have targeted dynamic environments, such as Navy shipboard damage control and basic shiphandling maneuvers (Iseli, Koenig, Lee & Wainess, 2010; Peters, Bratt & Kirschenbaum, 2011). The research described here examines the advanced shiphandling task of mooring to a pier, which is the graduation exercise at the Surface Warfare Officers School (SWOS). To develop an ITS for mooring, many variables were considered, including ownship parameters (e.g., engine and rudder status), predicted future paths, and student behavior (e.g., number of orders, gaze direction). This development process involved creating and vetting a task analysis with SWOS subject matter experts (SMEs) and several iterations of system prototype testing. An effectiveness evaluation of the prototype was conducted with twenty novice shiphandling students at SWOS, split into groups that received either human or ITS tutoring only for a mooring to a pier scenario. Afterward, all students completed another mooring scenario without any tutoring. Across both runs, performance was evaluated using ship parameters, student behavior, and instructor scoring metrics. Analyzing a wide variety of performance measures showed no differences between the two groups, suggesting that the ITS was able to tutor as effectively as human instructors. Future work will involve developing additional advanced shiphandling scenarios and examining how the student-to-teacher ratio can be increased using a combination of ITS tutoring and instructor supervision. DEVELOPING MODELS OF EXPERT PERFORMANCE FOR SUPPORT IN AN ADAPTIVE MARKSMANSHIP TRAINER 2014 IITSEC Paper No. 14214 Benjamin Goldberg, Charles Amburn, Keith Brawner U.S. Army Research Laboratory—Human Research and Engineering Directorate Orlando, FL Marko Westphal German Federal Office of Bundeswehr Equipment—Information Technology and In-Service Support Koblenz, Germany The U.S. Army’s Engagement Skills Trainer (EST) uses sensors on simulated weapons to collect valuable data about a soldier’s performance during marksmanship exercises. That data is available to an instructor for coaching and remediation purposes. However, experience shows that accessing the data, reviewing the data, and providing feedback to a trainee can be a time consuming process. This environment presents challenges when considering the number of trainees who must complete this training and the limited number of instructors available. This also assumes that instructors are capable of accurately interpreting the data and applying effective remediation. Simulators like the EST are prime candidates for the incorporation of an Intelligent Tutoring System’s (ITS) capabilities. The goals of an ITS are to collect data from a system, make inference on that data as it relates to defined metrics, and to provide formative feedback when data is found to deviate from a specified standard. For this purpose, a system requires models to compare data against. In this paper, we will present the results of the first phase of a study to apply ITS technology to the fundamentals of marksmanship. Models created in this phase will be integrated into an adaptive training system prototype built within the Generalized Intelligent Framework for Tutoring (GIFT) for future experimentation. Data was collected across eight experts from the U.S. Army Marksmanship Unit’s service rifle team as they conducted marksmanship tasks. These models are built around sensor data collected during execution, with each sensor being selected based on their link to the fundamentals of marksmanship. We will review the techniques applied to the data for model construction, trends found in the data that are generalized across each expert, and how the models will be used to diagnose error and trigger remediation. Papers are available on the 2014 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2014 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1966 through 2014 may also be ordered through the www.iitsec.org portal. 101 2014 I/ITSEC Abstracts A DIGITAL TUTOR FOR ACCELERATING TECHNICAL EXPERTISE 2014 IITSEC Paper No. 14272 J. D. Fletcher Institute for Defense Analyses Alexandria, VA William D. Casebeer Lockheed Martin Advanced Technology Laboratories Cherry Hill, NJ Information Technology is as vital and ubiquitous in the national economy as it is in military operations. A 16-week Digital Tutor for the Navy Information Systems Technicians (IT) rating was produced for DARPA as a way to accelerate the development of expertise in IT and related areas. Graduates from the DARPA Tutor program were found by independent, third-party assessment to exceed significantly (p < 0.01) and practically (effect sizes ranging as high as 3.00 standard deviations) the knowledge and practical troubleshooting skills of IT graduates with 35 weeks of classroom training and sailors averaging over 9 years of IT experience in the Fleet. The Tutor was revised and extended to 18 weeks in order to include preparation for higher-level IT certifications and topics relevant to civilian employment. Ninety-seven veterans have completed the newer 18-week version. Eighty-three of these veterans were unemployed after an average 5 years of separation from active duty. There were no academic dropouts from the course. Nearly all who sought employment after finishing the course have found jobs averaging $65,000 per year. This paper briefly reviews learning and economic findings from the Navy assessments, and provides up-todate information on learning, quality of life, and economic findings from the veterans’ project, including returns to government investment at various scales of implementation. It also provides an overview of strategies underlying intelligent tutoring systems, those used to develop the Digital Tutor, and practical tactics the Tutor applies to accelerate acquisition of technical expertise. This paper is important to the community because it addresses an important topic (Information Technology); the promise of the Tutor’s technology; the perennial military need to accelerate development of technical expertise; the magnitude of the assessment findings; and the responsibility to prepare people likely to be separated from the military in the near future. THURSDAY, 4 DECEMBER, 2014 ROOM S320D T-8 Aviation Training: The Ups and Downs! 1030 Evolving Aviation Live Training in the Future (14078) 1100 Training Fidelity of an Unmanned Aerial Systems Complementary Family of Trainers (14135) 1130 ASOC Training Research: Joint Theater Air Ground Simulation System (14166) NOTES 102 Papers are available on the 2014 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2014 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1966 through 2014 may also be ordered through the www.iitsec.org portal. 2014 I/ITSEC Abstracts EVOLVING AVIATION LIVE TRAINING IN THE FUTURE 2014 IITSEC Paper No. 14078 Wanda Fuentes, Anne Dunlap, Jim Grosse, Tien Pham, Patrick Sincebaugh U.S. Army PEO STRI Orlando, FL Army Aviation is evolving from over a decade of training aircrews with aircraft using analog systems to an era of digitization, simulation, and embedded processing. Training Centers are adapting to this changing environment characterized by a common operating environment by reusing hardware and software across platforms. This evolving environment not only enhances individual aircrew skill levels, but collective air to ground integrated (AGI) operations training. The Army’s Aviation Tactical Engagement Simulation System (Aviation TESS) is capable of conducting individual, crew, and collective training to facilitate unified land and air operations training at the Combat Training Centers (CTCs) and Home Stations. Aviation TESS material developers must plan for life-cycle upgrades to adapt and integrate new technology, new tactics, techniques, and procedures (TTPs), and new training venues. Aviation TESS is currently used to collect aviation data across existing Army Aviation platforms (Apache, Black Hawk, Kiowa, and Chinook) and, in the future, from the ground component of the Unmanned Aircraft Systems (UAS). This paper provides information on current aviation training capabilities, challenges faced by live aviation training stakeholders, and how PM TRADE will use the principles of Better Buying Power to evolve training systems to meet long-term Army aviation training requirements. TRAINING FIDELITY OF A UNMANNED AERIAL SYSTEMS COMPLEMENTARY FAMILY OF TRAINERS 2014 IITSEC Paper No. 14135 Sharon L. Conwell, Christine M. Covas-Smith, Leah J. Rowe Air Force Research Laboratory Wright-Patterson AFB, OH Andrew Shepherd Sinclair Community College Dayton, OH John B. Bridewell University of North Dakota Grand Forks, ND The use of Unmanned Aerial Systems (UAS) in the National Airspace System (NAS) is of concern by a number of entities. The public is concerned about safety and privacy issues. The private sector is interested in how to exploit the technology to drive down operational costs and create profit. Finally, the public sector is concerned about air safety, privacy, and policy issues, as well as, making use of the technology to drive down operational costs for numerous oversight activities from traffic monitoring to fighting forest fires. Private and public sector implementation pioneers will be faced with unique challenges. Despite the name unmanned, there is a plethora of people in the UAS operational loop from air support crews to pilots to air traffic controllers which creates an extraordinarily complex training requirement. Adding to complexity is the size and mission of the UAS as each size dictates airspace considerations, location of Ground Control Stations (GCS) and operational environments. While the US military has invested in UAS training and research, it is a new area constrained by limited resources. Thus it is incumbent on early UAS adopters to address their complex training challenges and leverage the training resources and research done by the US military. One critical NAS integration issue is training pilots to safely operate UAS, particularly medium altitude, long range UAS which will share airspace with private aircraft and amateur pilots. This paper discusses the need for and creation of a complementary family of UAS trainers. The authors draw on the training research, and training simulators and technologies developed and used at the Air Force Research Laboratory, and the commercial simulators used at University of North Dakota, and Sinclair Community College. The findings from the training fidelity assessment are presented and conclusions are drawn. Papers are available on the 2014 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2014 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1966 through 2014 may also be ordered through the www.iitsec.org portal. 103 2014 I/ITSEC Abstracts ASOC TRAINING RESEARCH: JOINT THEATER AIR GROUND SIMULATION SYSTEM 2014 IITSEC Paper No. 14166 Leah J. Rowe & Sharon L. Conwell Air Force Research Laboratory Wright-Patterson AFB, OH Across the armed forces, warfighters are required to perform in complex, dynamic, networked environments. Adequate preparation requires training in robust simulations that replicate these situations. Designing a training environment for Air Support Operation Center (ASOC) personnel comes with a unique set of challenges. The ASOC warfighters are required to work within their team of nine as well as, with an undefined number of personnel external to their location. The problem in creating a simulated training environment for local training at the operational unit is that it has been proven to be difficult to access, on a regular basis, thirty role-playing warfighters across different locations in order to staff an exercise. The purpose of this paper is to introduce an ongoing effort to create a robust ASOC training environment – the Joint Theater Air Ground Simulation System (JTAGSS) – which overcomes this limitation. JTAGSS incorporates the nine personnel who work within the ASOC, as well as, reflex agents playing the role of team members external to the ASOC (e.g., Joint Terminal Attack Controllers, F16, Joint Fires, etc.). Reflex agents are software-generated role players which are smart, synthetic, team members. Using Mission Essential CompetenciesSM (MEC) the research team identified the primary competencies, supporting competencies, knowledge, skills, and developmental experiences that an ASOC warfighter requires for successful mission completion. The MECs were then leveraged to design and create JTAGSS to provide a training platform to address current ASOC training gaps. This paper presents the successes and lessons learned through creating this unique training environment. THURSDAY, 4 DECEMBER, 2014 ROOM S320E T-9 A Variety of Training Approaches 1030 1100 1130 Fusing Self-Reported and Sensor Data from Mixed-reality Training (14158) A Competency Based Approach to Marine and Weapons Engineering Training (14224) Scenario-based Training for Development of LeaderSubordinate Mental Models and Cohesion (14333) NOTES 104 Papers are available on the 2014 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2014 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1966 through 2014 may also be ordered through the www.iitsec.org portal. 2014 I/ITSEC Abstracts FUSING SELF-REPORTED AND SENSOR DATA FROM MIXED-REALITY TRAINING 2014 IITSEC Paper No. 14158 Trevor Richardson, Stephen Gilbert, Joseph Holub, Frederick Thompson, Anastacia MacAllister, Rafael Radkowski, Eliot Winer Iowa State University Ames, Iowa Paul Davies, Scott Terry The Boeing Company St. Louis, MO Military and industrial use of smaller, more accurate sensors are allowing increasing amounts of data to be acquired at diminishing costs during training. Traditional human subject testing often collects qualitative data from participants through self-reported questionnaires. This qualitative information is valuable but often incomplete to assess training outcomes. Quantitative information such as motion tracking data, communication frequency, and heart rate can offer the missing pieces in training outcome assessment. The successful fusion and analysis of qualitative and quantitative information sources is necessary for collaborative, mixed-reality, and augmented-reality training to reach its full potential. The challenge is determining a reliable framework combining these multiple types of data. Methods were developed to analyze data acquired during a formal user study assessing the use of augmented reality as a delivery mechanism for digital work instructions. A between-subjects experiment was conducted to analyze the use of a desktop computer, mobile tablet, or mobile tablet with augmented reality as a delivery method of these instructions. Study participants were asked to complete a multi-step technical assembly. Participants’ head position and orientation were tracked using an infrared tracking system. User interaction in the form of interface button presses was recorded and time stamped on each step of the assembly. A trained observer took notes on task performance during the study through a set of camera views that recorded the work area. Finally, participants each completed pre and post-surveys involving self-reported evaluation. The combination of quantitative and qualitative data revealed trends in the data such as the most difficult tasks across each device, which would have been impossible to determine from self-reporting alone. This paper describes the methods developed to fuse the qualitative data with quantified measurements recorded during the study. A COMPETENCY BASED APPROACH TO MARINE AND WEAPONS ENGINEERING TRAINING 2014 IITSEC Paper No. 14244 Commander Richard Clarke Royal Navy Ministry of Defence, Royal Navy Portsmouth, Hampshire, UK Within the United Kingdom Ministry of Defence a number of competency based models for training have been introduced. Unlike traditional systems based approaches the use of competency is less mature – producing a number of significant challenges. The increasing popularity of Competency Frameworks stems from their stated ability to deliver a breadth of outcomes relating not only to training but also to issues such as professional development, talent management, appraisal and organisational development. This paper reports on the progress of a pathfinder project to redefine all Marine and Weapons Engineering training conducted for the UK Royal Navy within a competency based approach to both career management and training. The paper describes the evolution of that approach – focusing upon why the previous Systems Approach and its job focused Operational Performance Statement (OPS) behaviourist methodology was judged too limited to underpin future training requirements. It will describe what new outputs and deliverables a competency based approach will offer and how, in a training environment utilizing significant contractor led training delivery, the project has evolved in conjunction with the key prime contractor. The approach being taken is that of a hybrid – with significant linkage to Job Analysis based thinking. Support for the traditional behaviourist based systems approach remains strong in many areas of maritime training in the UK. As competency based approaches gain in popularity the result is increasingly the use of hybrid approaches. Some fuse elements of competence/competency models with elements of systems based models – others seek simply to align the two processes. The paper will describe the evolution of current policy and thinking within the Royal Navy. Finally the paper will present a sequence of “Lessons Learned” and outline a generic model for the application of competency to the training and HR environment of the Royal Navy over the next 5 years. Papers are available on the 2014 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2014 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1966 through 2014 may also be ordered through the www.iitsec.org portal. 105 2014 I/ITSEC Abstracts SCENARIO-BASED TRAINING FOR DEVELOPMENT OF LEADER-SUBORDINATE MENTAL MODELS AND COHESION 2014 IITSEC Paper No. 14333 Kara L. Orvis Aptima, Inc. San Diego, CA Gregory A. Ruark U.S. Army Research Institute Ft. Leavenworth, KS Krista L. Ratwani Aptima, Inc. Washington DC Mission Command doctrine emphasizes that command is a human endeavor in which leaders help develop their supporting teams through instilling cohesion and shared understanding (ADRP 6-0). One of the six principles of mission command is to provide a clear commander’s intent. Whereas the communication and interpretation of tactical orders can be relatively straightforward, the same cannot be said of commander’s intent. Misinterpretations of commander’s intent can lead subordinate leaders to take inappropriate or ineffective actions that compromise mission success – outcomes that have been demonstrated in the laboratory, field training exercises, and the operational environment. Pigeau and McCann (2000) differentiate between two aspects of command intent: explicit and implicit. Explicit intent is the actual content of the order expressed by the words that are used to convey what the leader wants a subordinate to do (e.g. command intent statement). Implicit intent, on the other hand, constitutes the underlying meaning of the command as it is conceptualized by the leader. Implicit intent communicates the expectations and idealized solution that the leader envisions. The purpose of the research was to investigate how shared interpretation of command intent is developed within Army company leadership teams. Research findings led to the development and validation of a straightforward, scenario-based, leader led, hip pocket training tool to enhance shared understanding of implicit command intent between company commanders and their subordinate leadership team. This paper describes the development of the training tool, the benefits of scenario-based training for developing shared mental models of command intent, and findings from a field validation study conducted with 166 Soldiers (49 teams). Validation results showed an increase in team cohesion and shared interpretation of commander’s intent after two hours of use. The implications of this research for military readiness and suggested future use will be discussed. THURSDAY, 4 DECEMBER, 2014 ROOM S320D T-10 Evaluating Training Effectiveness 1330 1400 1430 Post-fielding Training Assessment of Dismounted Infantry Simulation (14022) Evaluating the Impact of Individual Training on Units’ Operational Performance (14123) Using LMS Technology for Kirkpatrick Level 3 Evaluation on Human Trafficking Training (14162) NOTES 106 Papers are available on the 2014 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2014 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1966 through 2014 may also be ordered through the www.iitsec.org portal. 2014 I/ITSEC Abstracts POST-FIELDING TRAINING ASSESSMENT OF DISMOUNTED INFANTRY SIMULATION 2014 IITSEC Paper No. 14022 Martin L. Bink & Victor J. Ingurgio U.S. Army Research Institute Fort Benning, GA David James Northrop-Grumman Columbus, GA The assessment of training effectiveness for virtual-training systems is best accomplished with two complimentary approaches: experimentation and post-fielding assessment. Obviously, experimentation involves the controlled assessment of system capabilities that should have an impact on training. By contrast, a postfielding assessment determines the practical advantages and limitations of the system in the context of mission training and can be used to discover ways to increase system utilization and effectiveness. This paper reports the results of a post-fielding assessment of the U.S. Army’s recently fielded dismounted infantry simulator: Dismounted Soldier Training System (DSTS). The goal of the assessment was to collect input on DSTS training effectiveness and training issues from Leaders and Soldiers who have used DSTS at home station. A total of 58 surveys and 122 interviews from Leaders (82), Soldiers (90), and DSTS Operators (8) were collected over six months from five U.S. Army installations. On the surveys, respondents indicated that DSTS is capable of providing a training environment for collective task training and assessment. The after action review (AAR) system, as a training tool, received the most positive responses. Respondents were equally vocal in identifying training distracters. Technical issues and simulator sickness were identified as causes of suspended training, while over half of the Soldiers reported less than a complete feeling of immersion. The interview responses echoed these themes and provided insights on effective planning, preparation, and execution of DSTS training. Overall, the results showed that dismounted infantry simulation showed promise as an effective training device. However, improvements to the technology were still needed to provide a reliable training environment. The results also highlighted the positive impact of effective AAR capabilities on training. Future development of dismounted infantry simulation training should formalize the unique AAR capabilities of the technology to provide formative feedback to Soldiers. EVALUATING THE IMPACT OF INDIVIDUAL TRAINING ON UNIT'S OPERATIONAL PERFORMANCE 2014 IITSEC Paper No. 14123 Dr. Jay Brimstin & Toumnakone Annie Hester U.S. Army, Maneuver Center of Excellence Ft Benning, GA The evaluation of training programs has long been considered one of the critical components of the analysis, design, develop, implementation, and evaluation (ADDIE) process. Typically though, training evaluations at best measure learning, with no measure of the learner’s ability to apply what they learned on the job and no measure of the impact on organizational performance. This is especially true for military training programs designed to prepare soldiers for combat operations, as it is difficult to trace the results of the training program to organizational performance. This paper describes a project that implemented a robust training evaluation of an Army institutional training program that was designed to better prepare soldiers in units to deal with the improvised explosive devices (IED) threat. The Dismounted Counter IED Tactics Master Trainer (DCT-MT) course provided a unique opportunity to pilot an evaluation method using Kirkpatrick’s four-level model for an institutional training course. The course’s mobile training team conducted training for soldiers from the same brigade combat team prior to their deployments to Afghanistan. The evaluation employed a mixed method design to evaluate Levels I and II during the training and Levels III and IV during and after the unit’s deployment. The findings from this evaluation that spanned a two-year period showed positive soldier reaction to the learning experience and significant improvement in their knowledge. Soldiers applied their knowledge in their units under certain conditions. A comparison of specific variables between units that did and did not receive the DCT-MT training showed a positive impact on the units’ operational performance. This evaluation project demonstrated the ability to quantify the impact that training had on units’ operational performance in a combat environment by using Kirkpatrick’s model, and provides an evidence based approach for conducting future training program evaluations. Papers are available on the 2014 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2014 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1966 through 2014 may also be ordered through the www.iitsec.org portal. 107 2014 I/ITSEC Abstracts USING LMS TECHNOLOGY FOR KIRKPATRICK LEVEL 3 EVALUATION OF HUMAN TRAFFICKING TRAINING 2014 IITSEC Paper No. 14162 Jill Shepherd, Lewis Harris, Casey O’Conor Booz Allen Hamilton McLean, VA Traditional methods of gathering Kirkpatrick Level 3 evaluation data, such as observation, interview, work reviews, and focus groups, are resource and time-intensive; consequently, this level of data is often not gathered. To assess its training for law enforcement professionals using the Kirkpatrick Four Levels of Evaluation model at Levels 1, 2, and 3, the Department of Defense (DoD) Combating Trafficking in Persons (CTIP) Program Management Office (PMO) created an evaluation plan to make non-traditional use of existing Learning Management System (LMS) technology. Course effectiveness was assessed using an immediate post-course evaluation (Level 1), a post-test to assess mastery of the learning objectives and perceived learning (Level 2), and a six-month follow-up evaluation (Level 3). This paper describes how the CTIP PMO designed a new course for DoD law enforcement professionals, a one-hour, scenario-based web-based training intervention that models a realistic and complicated crime investigation, and an evaluation plan to use existing functions available on multiple LMSs to gather Kirkpatrick Level 3 evaluation data. The paper discusses the background of the CTIP PMO and its efforts to train law enforcement professionals and the background of the use of LMSs to gather Level 3 Kirkpatrick evaluation data. The paper describes the CTIP PMO’s design of a new course and evaluation plan, the evaluation plan itself, the advantages and disadvantages of non-traditional uses of LMS technology to gather Kirkpatrick Level 3 data, the preliminary Level 3 data gathered, lessons learned, tips for implementing a similar plan, and next steps. TRAINING PUBLISH ONLY: RESEARCH DIRECTIONS FOR FUTURE SIMULATION-BASED TRAINING DESIGN IN DEFENCE 2014 IITSEC Paper No. 14017 Luke G. Thiele, Ph.D. Rheinmetall Simulation Australia Pty Ltd Adelaide, South Australia New technologies provide potential increases in operational capability through improved survivability, mobility, and lethality. For technologies with a human in-the-loop, however, this potential is only translated to actual combat power through the expertise of the human controllers. This places training on the critical path for maximising the return on investment for technologies of this type. Modern systems also support distributed command and control through increased connectivity. To exploit this technology and seize the operational initiative, commanders must have the mental agility to respond as the situation changes and new information becomes available. This includes creating novel solutions when faced with unexpected situations. This places an emphasis on training to support greater personal adaptability. This paper discusses collaborative research by Rheinmetall Simulation Australia and the Australian Defence Science and Technology Organisation Land Division to investigate the impact of these issues on future training needs analysis and simulation-based training design in Defence. It discusses training as the selected sampling of the environment to provide the experience and feedback opportunities required for the accelerated development of expertise. Using this model, it evaluates the requirements for future Defence training, compares this with current approaches, and identifies a series of future research questions/“roadblocks” for supporting the goal of more efficient, effective, and responsive simulationbased training. The discussion is intended to share Australian research with the international audience. 108 Papers are available on the 2014 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2014 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1966 through 2014 may also be ordered through the www.iitsec.org portal. 2014 I/ITSEC Abstracts PDF FILES OF THE 2014 TUTORIAL PRESENTATIONS ARE INCLUDED ON THE PROCEEDINGS CD. PLEASE SEE THE TUTORIALS SECTION OF THIS BOOK FOR SCHEDULE AND SYNOPSES DETAILS. NOTES Papers are available on the 2014 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2014 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1966 through 2014 may also be ordered through the www.iitsec.org portal. 109 2014 I/ITSEC Abstracts TABLE OF AUTHORS Abbott, Robert, 51 Abdul-Muhsin, Haider, 93 Acharya, Girish, 43 Akbari, Morris, 34 Alban, Angela, 41 Aldinger, Mike, 68 Alexander, Thomas, 51 Allen, Christine, 57, 93 Allison, Dan, 75, 85 Amburn, Charles, 56, 96, 101 Anderson, Amanda, 48 Anderson, Benjamin, 51 Andreatta, P, 57, 91, 94 Armstrong, Stuart, 25 Astwood, Randy, 38 Avenoso, Amanda, 37 Baker, Erin, 21 Balaban, Mariusz, 12 Barrera Kristen, 50 Barton, Meg, 10 Baxter, Holly, 95 Beaubien, Jeff, 54, 97 Beidel, Deborah, 30 Bickley, WIlliam, 24 Billard, Randy, 92 Bink, Martin, 107 Bland, Kevin, 25 Blankenbeckler, Paul, 23 Bockelman, Patricia, 11, 91 Boland, Irene, 56 Bolton, Amy, 54, 95, 97 Bowers, Clint, 30 Branzoi, Vlad, 43 Brathen, Karsten, 36 Bratt, Elizabeth, 101 Brawner, Keith, 101 Bridewell, John, 103 Brimstin, Jay, 107 Brock, Timothy, 77 Bruni, Sylvain, 73 Bruzzone, Agostino, 51 Cain, Daniel, 61 Carlton, Bruce, 33 Carney, Michael, 99 Carpenter, Jim, 43 Carroll, Meredith, 100 Carswell, John, 71 Casebeer, William, 102 Catrambone, Richard, 52 Ceranowicz, Andy, 8 Chadderdon, George, 21, 47 Chambers, Samuel, 65 Champney, Roberto, 21 Chan, Jit, 21 Chartrand, Donald, 29 Chavez-Knott, Camilla, 24 Cheng, Huaining, 26 Cheng, Zhiqing, 26 110 Chladny, Brett, 81 Clarke, Richard, 105 Clegg, Benjamin, 39 Cohn, Joseph, 29, 40 Coiro, Cheryl, 41 Colbert, Brad, 81 Coleman, Michael, 60 Connell, Michael, 31 Conwell, Sharon, 103, 104 Cooley, Tim, 9 Cosman, Michael, 83, 84 Covas-Smith, Christine, 37, 103 Cox, Rob, 33, 62 Cummings, Paul, 46 Dargue, Brandt, 13, 55 Darken, Rudolph, 35 Davies, Paul, 105 Davis, Fleet, 32 De Jong, Steven, 51 De la Cruz, Julio, 90 Deakins, Richard, 73 Dean, Courtney, 24, 97 Dean, Frank, 43 Dechmerowski, Sara, 47 DeJong, Rendel, 22 Denny, Ricky, 60 DeVisser, Ewart, 29 Diaz, Eugenio, 86 Dierich, Fred, 24 Diller, David, 71 Dinger, Jason, 44 Djahandari, Kelly, 45 Donsbach, Jamie, 37 Dooley-Hash, S, 94 Dumond, Danielle, 73 Dunlap, Anne, 103 Dunne, Robb, 9 Eddy, Jason, 45 Eifert, Latika, 86 Ender, Tommer, 35 Ezell, Barry, 12 Faben, Carol, 20 Fabiano, Gregory, 53 Faulk, Mark, 62 Fautua, David, 11 Fefferman, Kevin, 42, 78 Ferguson, William, 71 Fink, Christopher, 76 Flanagan, Scott, 24 Fleener, Graham, 45, 64 Fletcher, JD, 102 Folkerth, Leese, 15 Folkestad, James, 39 Fonkalsrud, Dave, 27 Forsythe, Chris, 51 Franke, Warren, 48 Freed, Michael, 44 Freedy, Elan, 29 Freeman, Jared, 95 Freeman, Jay, 65 Frueh, Christopher, 30 Fuentes, Wanda, 103 Gallagher, Patrick, 39 Gallant, Scott, 35 Garrity, Pat, 43, 71 Gaughan, Chris, 35, 51, 73 Geil, Joe, 83 Georgiadis, Konstantinos, 29 Gervasio, Melinda, 44 Geyer, Alexandra, 40 Giannakopoulos, Allen, 77 Gilbert, Stephen, 105 Ginader, Kenneth, 28 Glass, Jonathan, 87 Godby, Kevin, 48 Godwin, Trey, 79 Goerger, Simon, 35 Goldberg, Benjamin, 101 Goldiez, Brian, 57 Goodwin, Gregory, 95 Gordon, Steven, 9 Graddy, Courtney, 93 Graffeo, Clarissa, 31 Graham, Scott, 97 Grange, Bob, 84 Graves, Thomas, 23 Griffith, Todd, 85 Grosse, Jim, 103 Guarino, Sean, 31 Gunselmann, Glenn, 51 Gupton, Kevin, 33 Hackett, Matthew, 42, 78 Hale, Kelly, 21 Hammar, Peter, 69 Hananel, David, 93 Hardee, Gary, 72 Harris, Lewis, 108 Hearn, Gareth, 11 Hebert, Kenny, 81 Hegde, Mandira, 85 Hester, Annie, 107 Hester, Robert, 58 Hodges, Glenn, 49 Holt, Jerred, 15, 47 Holtschneider, Mary, 77 Holub, Joseph, 105 Horn, Zachary, 99 Hou, Yunfei, 53, 70 House, J, 94 Hower, Mike, 95 Hruska, Michael, 96 Huey, Christopher, 45 Huffam, Christopher, 19 Huiskamp, Wim, 51 Hulme, Kevin, 53, 70 Humphrey, Elliot, 47 Papers are available on the 2014 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2014 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1966 through 2014 may also be ordered through the www.iitsec.org portal. 2014 I/ITSEC Abstracts Hurst, CG, 57, 91 Husband, Leland, 58 Hyndoy, Jens Inge, 36 Ingurgio, Victor, 52, 107 Isaksen, Geir, 18 Jacko, Julie, 21 Jacobson, Dov, 13, 55 James, David, 107 Jarvis, Ryan, 31 Jeon, Da-hyoung, 85 Johnson, Scott, 71 Jones, David, 47 Jones, Pau, 82 Julian, Danielle, 91 Kaiser, Michael, 72 Kassam, Karim, 10 Keeney, Michael, 54 Kehr, Thomas, 79 Kelley, Steve, 82 Kenski, Kate, 39 Kent, JR, 59 Kenyon, Peggy, 19 Keren, Nir, 48 Kilcullen, Tara, 96 Killilea, John, 91 Kim Leng, Koh, 69 Kim, Yeong-cheol, 85 Kincaid, Peter, 9 Klotz, J, 57, 91, 94 Knaplund, Justin, 27 Kolve, Morten, 87 Konia, Mojac, 93 Kopecky, Ken, 90 Korris, James, 10 Kratzig, Gregory, 49 Kristofek, Charles, 45 Kumar, Rakesh, 43 Kunkle, Christina, 37 Lackey, Stephanie, 89 Lacks, Daniel, 65 Leland, Richard, 28 Lewis, Jennifer, 67 Lewis, Joanna, 39 Lewis, Mark, 14, 75 Lewis, Nephi, 84 Ligouri, Anthony, 26 Lilja, Andrew, 48 Linn, Terry, 27 Liu, Huaiyu, 83 Livingston, Joyner, 67 Long, Richard, 21 Long, Rodney, 56, 96 Lopez-Couto, Stephen, 25 Lopez-Rodriguez, Jose-Maria, 33 Lowe, Daniel, 83 Lukes, George, 61 Lynch, Spencer, 73 MacAllister, Anastacia, 105 Madsen, JM, 57, 91 Mahoney, Samuel, 31 Mall, Howard, 41 Malone, Amelia, 15 Marshall, Henry, 73 Martey, Rosa, 39 Martinez-Salio, Jose-Ramon, 33 Mastaglio, Thomas, 12 Mateas, Michael, 71 Matthews, Gerald, 89 Maxon, Andrew, 64 Maxwell, Douglas, 83, 89 Mayor, Marco, 64 Mazzeo, Mark, 57 Mazzone, Leslie, 17 McClain, Jonathan, 51 McCraty, Rollin, 29 McGonagle, Mike, 34 McGurn, Linda, 95 McIlwain, Steve, 78 McIntire, Ryan, 79 McLaren, Elizabeth, 39 McLaughlin, Ryan, 68 Mellone, Ingrid, 20 Metevier, Christopher, 35 Mevassvik, Martin, 36 Michael, Tomer, 81 Miller, David, 82 Mina, Sami, 88 Minchey, Barry, 63 Minkov, Yaniv, 81 Moody, Reed, 27 Moon, Jung-ho, 85 Moore, Jimmy, 15 Morewedge, Carey, 10 Morris, Karen, 53 Morris, Sean, 37 Morrison, Peter, 80 Mui, Matthew, 93 Murphy, Jennifer, 100 Murray, Glenn, 43 Murray, Kate, 35 Napoletano, Nat, 55 Nauer, Kevin, 51 Neer, Sandra, 30 Nelson, Andrew, 21 Nelson, Robert, 47 Newman, Michael, 28 Nguyen, Anh Bao, 17 Nicholls, AP, 59 Nicholson, Denise, 40, 95 Niehaus, James, 40 Nolan, Margaret, 40, 91 O’Connell, Ralph, 33 O’Conor, Casey, 108 O’Neill, Elizabeth, 29, 40 Ogren, Lauren, 101 Oppelaar, Richard, 22 Ortiz, Andres, 73 Orvis, Kara, 106 Oudiette, Delphine, 40 Overholtzer, Adam, 44 Owens, Gregory, 63 Padron, Christina, 100 Pagan, Jennifer, 38, 54 Page, David, 82 Parsons, Doug, 73 Patterson, Anthony, 92 Patterson, John, 39 Perez, Manuela, 11 Perez-Sanagustin, Mar, 44 Peters, Stanley, 101 Pfeiffer, Karl, 79 Pham, Tien, 103 Phillips, Henry, 38 Pihera, Drew, 35 Pingel, Thomas, 57 Plaat, Aske, 75 Poeppelman, Tiffany, 96 Prestwich, Shenan, 39 Prevou, Michael, 17, 95 Priest-Walker, Heather, 13, 32 Pruett, Andrew, 58 Puckett, Kimberly, 15 Qiao, Chunming, 53 Quinn, Mary, 10 Radkowski, Rafael, 105 Raeth, Peter, 66 Raghuwanshi, Viral, 70 Rahmes, Mark, 34 Ratwani, Krista, 24, 106 Reber, Paul, 40 Reed, Dean, 86 Reed, Theodore, 51 Reese, Bill, 62 Reilly, Sean, 87 Reitz, Emilie, 11, 98 Remily, Helen, 19 Rench, Tara, 99 Richardson, Trevor, 105 Richbourg, Robert, 61 Riddle, Kenyon, 73 Rieger, Lawrence, 63, 65 Riley, Jennifer, 32 Rivers, William, 83 Rizzo, Albert, 30 Roberts, Bruce, 71 Robinson, Petra, 63 Robson, Elliot, 23 Robson, Robby, 23 Rockah, Rami, 81 Rodabaugh, Timothy, 50 Roessingh, Jan Joris, 75 Romeu, Amanda, 57 Rosa Moreira, Jonathan, 67 Roschelle, Jeremy, 44 Rowe, Leah, 37, 103, 104 Ruark, Gregory, 106 Sadek, Adel, 53 Saffold, Jay, 73 Sainfort, Francois, 21 Salcedo, Julie, 89 Salunke, Sarthak, 70 Samarasekera, Supun, 43 Sanders, John, 13, 55 Papers are available on the 2014 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2014 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1966 through 2014 may also be ordered through the www.iitsec.org portal. 111 2014 I/ITSEC Abstracts Saulnier, Tobi, 39 Schatz, Sae, 11 Schmidt-Daly, Tarah, 21, 47 Scielzo, Sandro, 32 Scrudder, Roy, 33 Seavey, Kevin, 98 Shapiro, Dan, 71 Shaw, Adrienne, 39 Shawl, C, 59 Shepherd, Jill, 108 Shepherd, Andrew, 103 Shih Yeong, Wah, 69 Silva, Austin, 51 Simas Lopes Peres, Sergio, 67 Simpson, Khara, 11, 74 Sims, Ed, 56 Sincebaugh, Patrick, 103 Sjoestedt, Peter, 16 Skinner, Anna, 21 Smith, Eileen, 99 Smith, Peter, 25 Smith, Roger, 11, 74, 93 Snyder, Jared, 87 Snyder, Robert, 61 Sokolowski, John, 12 Sotomayor, Teresita, 41, 91 Southwick, Brad, 84 Spaulding, Aaron, 44 Speed, Mark, 50 Spronck, Pieter, 75 Squire, Peter, 29, 40, 95, 100 St. Benoit, Tracy, 31 Stacy, Webb, 54, 97 Stafford, A, 59 Stanney, Kay, 21 Stevens, Jonathan, 9, 86 Stewart, John, 97 112 Stone, Robert, 14 Stromer-Galley, Jennifer, 39 Strzalkowski, Tomek, 39 Stubbs, Jack, 93 Surpris, Glenn, 100 Symborski, Carl, 10 Talbot, TB, 57, 91 Tamash, Theresa, 79 Tanaka, Alyssa, 11, 93 Tarr, Ronald, 99 Terry, Scott, 105 Thiele, Luke, 108 Thomas, CE, 82 Thomas, James, 77 Thompson, Fredrick, 105 Thorstensson, Mirko, 69 Toli, Gustav, 69 Tompson, Geoff, 87 Torres, Orlando, 68 Tossell, Chad, 47 Totten, Eric, 99 Toubman, Armon, 75 Tremori, Alberto, 51 Tripp, Lisa, 47 Troung, Mireille, 11 Tucker, Christina, 15 Umanskiy, Oleg, 86 Van Den Bosch, Karel, 51 Van Den Herik, Jaap, 75 Van Der Pal, Jelke, 29 VanBuren, John, 22 VanDeVelde, Mandy, 22 VanGinkel, Hilde, 22 Vassall, Jelani, 25 Vickery, Rhonda, 66 Villamil, Ryan, 43 Vitovich, Nicholas, 43 Vogt, Brian, 35 Waisel, Laurie, 17 Wajda, Michael, 99 Walker, Alexander, 99 Walwanis, Melissa, 97 Wampler, Richard, 23, 52 Wan, Jingyan, 53 Wary, Robert, 13 Webb, Timothy, 26 Webster, Rustin, 89 Weerasinghe, Chalinda, 46 Weltman, Gershon, 29 Westheimer, Keith, 37 Westphal, Marko, 101 Wiggins, Sterling, 54, 97 Wikberg, Per, 69 Wikoff, Dennis, 19 Wilson, Bradley, 78 Winer, Eliot, 90, 105 Winner, Jennifer, 15, 47 Winslow, Brent, 47, 100 Wolters, Heather, 95 Wolverton, Michael, 43 Wong, Jason, 100, 101 Woodman, Michael, 80 Wray, Curtis, 50 Wu, Changxu, 53 Yanoschik, Thomas, 59 Yarnall, Louise, 43, 44 Zaccaro, Steve, 99 Zakhidov, Djakhangir, 72 Zeidman, Troy, 97 Zhao, Yunjie, 53 Zhu, Zhiwei, 43 Ziegeler, Sean, 66 Zielke, Marjorie, 72 Zou, Cliff, 45 Papers are available on the 2014 I/ITSEC CD ROM included in the Conference Attendee meeting bag, or visit the I/ITSEC Website (www.iitsec.org) for ordering information. (Limited numbers of CDs from 1998-2014 are also available.) All papers from 1966 through 2000 are available in the I/ITSEC Compendium. Individual papers from 1966 through 2014 may also be ordered through the www.iitsec.org portal. http://www.iitsec.org • (703) 247-2569 Interservice/Industry Training, Simulation and Education Conference The National Training and Simulation Association (NTSA) An Affiliate of the National Defense Industrial Association (NDIA) Suite 400, 2111 Wilson Boulevard Arlington, VA 22201