Badminton     Learning Targets:  ‐ Students will learn how to properly grip the racket and serve the shuttle. 

Transcription

Badminton     Learning Targets:  ‐ Students will learn how to properly grip the racket and serve the shuttle. 
Badminton Learning Targets: ‐ Students will learn how to properly grip the racket and serve the shuttle. ‐ Students will develop and use the clear, smash, and drop shots. ‐ Students will learn the Badminton court dimensions and safely apply side‐by‐side and/or front back formations during a doubles game. ‐ Students will learn and apply the rules while playing a doubles game ‐ Students will pass a written quiz with a 75% or higher. History of Badminton ‐ Badminton got its name from England’s duke of Beaufort, whose English country estate, named Badminton, was the site of a lawn party in 1873. Guests played the game and afterward referred to it as the Badminton game. ‐ Badminton did not become popular in the United States until the 1930’s. ‐ Badminton became an official medal sport in the 1992 Olympic Games in Barcelona, after its introduction as an exhibition game in prior Olympic Games. Badminton Guidelines & Rules for Doubles The Badminton net should be 5 ft high. In doubles, the outer sidelines and back boundary lines delimit the court. The doubles service court (wide and short) extends from the short service line to the doubles long service line. PLAY The shuttle is served in an underhand motion to the receiver. If the receiver hits it and returns the shuttle the players rally the shuttle back and forth until one side fails to legally return it over the net. Play ends when the shuttle hits the floor or when a player makes a fault. If the serving side commits the fault the opposing side gets the point. The following rules apply to game play: • A shuttle that lands on the line is good. • When following through after a shot a player’s racket can cross over but not touch the net. • The shuttle can touch the net on a rally. • If on the serve or during a rally the shuttle goes out of bounds but the receiver makes contact, the shuttle is in play. If the receiver swings and misses it completely it is considered out‐of‐bounds. SCORING In singles & doubles the game is played to 21 points, an opponent must win by 2 points. However, the game stops when the first team reaches 30 points. A match consists of a best 2 out of 3 games. If a team wins the 1st 2 games the 3rd game need not be played. Rally Scoring • The side winning a rally shall add 1 point to its score and serve next. •
The side that wins the game shall serve first in the next game. •
Doubles: There is no second server in doubles. Players shall serve from their respective right service courts when their score is EVEN, and from left side when their score is ODD. This means that whichever partner is on the appropriate side shall serve. SERVING Play begins with the server serving from the right service court to the receiver in the diagonally opposite service court. • In doubles the server alternates service courts until the serve is lost. Receiving partners alternate receiving the serve. No receiver may receive two consecutive serves. If the shuttle touches the net on a serve but still falls into the proper service court, it is called a let serve. The shuttle is served again. FAULTS Two types of faults are: serving faults and playing faults. Serving faults: • striking the skirt of the shuttle first, • contacting the shuttle above the waist, • stepping outside of the correct service court, • not keeping the feet stationary at the time of contact, and • failing to hit the shuttle to the proper opposing service court. The receiver can be faulted for: • not being within the service court, • not having both feet on the floor at serve delivery, and • moving before the serve is made. During play faults include: • hitting the shuttle out‐of‐ bounds; • hitting the shuttle into the ceiling, wall, lights, or standards; • hitting the shuttle through of under the net; • double hitting a shot (hitting more than once on a side); • touching the net or standards (with a racket or the body); • hitting the shuttle before it crosses the net; • contacting the shuttle with any part of the body; • “carrying” the shuttle on the racket; and • demonstrating non‐sporting behavior